diff --git a/GatheringPaths/GatheringPaths.csproj b/GatheringPaths/GatheringPaths.csproj index 8649f4c..0e020f6 100644 --- a/GatheringPaths/GatheringPaths.csproj +++ b/GatheringPaths/GatheringPaths.csproj @@ -3,7 +3,7 @@ GatheringPaths False - netcoreapp9.0 + netcoreapp1.0 12.0 diff --git a/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs b/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs index d420199..70c9a6e 100644 --- a/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs +++ b/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs @@ -1,11 +1,7 @@ using System; using System.Collections.Generic; using System.IO; -using System.Numerics; -using System.Runtime.InteropServices; -using Questionable.Model.Common; using Questionable.Model.Gathering; -using Questionable.Model.Questing; namespace Questionable.GatheringPaths; @@ -20,7 +16,6 @@ public static class AssemblyGatheringLocationLoader if (_locations == null) { _locations = new Dictionary(); - LoadLocations(); } return _locations ?? throw new InvalidOperationException("location data is not initialized"); } @@ -29,28142 +24,4 @@ public static class AssemblyGatheringLocationLoader { _locations[questId] = root; } - - private static void LoadLocations() - { - LoadLocation0(); - LoadLocation1(); - LoadLocation2(); - LoadLocation3(); - LoadLocation4(); - LoadLocation5(); - LoadLocation6(); - LoadLocation7(); - LoadLocation8(); - LoadLocation9(); - LoadLocation10(); - LoadLocation11(); - LoadLocation12(); - } - - private static void LoadLocation0() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 154) - { - AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot.Steps = list2; - num = 4; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 1; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int index2 = 0; - ref GatheringNode reference2 = ref span4[index2]; - GatheringNode obj = new GatheringNode - { - DataId = 30016u - }; - int num3 = 3; - List list5 = new List(num3); - CollectionsMarshal.SetCount(list5, num3); - Span span5 = CollectionsMarshal.AsSpan(list5); - int num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(395.0683f, -4.213107f, 235.0844f), - MinimumAngle = -200, - MaximumAngle = 15 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(404.3488f, -2.116929f, 216.968f), - MinimumAngle = -125, - MaximumAngle = 10 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(388.5088f, -1.260179f, 222.3745f), - MinimumAngle = -145, - MaximumAngle = 0 - }; - obj.Locations = list5; - reference2 = obj; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference3 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - index2 = 1; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); - num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; - GatheringNode obj2 = new GatheringNode - { - DataId = 30018u - }; - num4 = 3; - List list7 = new List(num4); - CollectionsMarshal.SetCount(list7, num4); - span5 = CollectionsMarshal.AsSpan(list7); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(361.0402f, -6.135924f, 266.7503f), - MinimumAngle = -155, - MaximumAngle = 10 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(368.0511f, -6.085522f, 262.3561f), - MinimumAngle = -135, - MaximumAngle = 10 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(352.1197f, -2.546567f, 262.7847f), - MinimumAngle = 250, - MaximumAngle = 355 - }; - obj2.Locations = list7; - reference4 = obj2; - gatheringNodeGroup2.Nodes = list6; - reference3 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference5 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 1; - List list8 = new List(num2); - CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 30081u - }; - num3 = 3; - List list9 = new List(num3); - CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(404.6927f, -3.737513f, 283.6237f), - MinimumAngle = 55, - MaximumAngle = 255 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(406.1155f, -4.338434f, 271.2292f), - MinimumAngle = 0, - MaximumAngle = 190 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(394.464f, -3.775356f, 286.3456f), - MinimumAngle = 105, - MaximumAngle = 290 - }; - obj3.Locations = list9; - reference6 = obj3; - gatheringNodeGroup3.Nodes = list8; - reference5 = gatheringNodeGroup3; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - index2 = 1; - List list10 = new List(index2); - CollectionsMarshal.SetCount(list10, index2); - span4 = CollectionsMarshal.AsSpan(list10); - num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 30017u - }; - num4 = 3; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(443.0036f, -1.818904f, 251.6805f), - MinimumAngle = 0, - MaximumAngle = 145 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(459.7153f, -1.026285f, 263.6502f), - MinimumAngle = 50, - MaximumAngle = 235 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(468.4217f, -1.290563f, 262.4874f), - MinimumAngle = 15, - MaximumAngle = 220 - }; - obj4.Locations = list11; - reference8 = obj4; - gatheringNodeGroup4.Nodes = list10; - reference7 = gatheringNodeGroup4; - gatheringRoot.Groups = list3; - AddLocation(12, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list12 = new List(index); - CollectionsMarshal.SetCount(list12, index); - span = CollectionsMarshal.AsSpan(list12); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list12; - num = 1; - List list13 = new List(num); - CollectionsMarshal.SetCount(list13, num); - span2 = CollectionsMarshal.AsSpan(list13); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 154) - { - AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot2.Steps = list13; - index = 4; - List list14 = new List(index); - CollectionsMarshal.SetCount(list14, index); - span3 = CollectionsMarshal.AsSpan(list14); - num = 0; - ref GatheringNodeGroup reference9 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 1; - List list15 = new List(num2); - CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); - index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; - GatheringNode obj5 = new GatheringNode - { - DataId = 30020u - }; - num3 = 3; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(279.9662f, -9.225774f, 318.6275f), - MinimumAngle = 50, - MaximumAngle = 240 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(295.7656f, -8.987611f, 311.5129f), - MinimumAngle = 0, - MaximumAngle = 190 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(283.9807f, -11.68445f, 310.4038f), - MinimumAngle = 0, - MaximumAngle = 250 - }; - obj5.Locations = list16; - reference10 = obj5; - gatheringNodeGroup5.Nodes = list15; - reference9 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference11 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - index2 = 1; - List list17 = new List(index2); - CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); - num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj6 = new GatheringNode - { - DataId = 30019u - }; - num4 = 3; - List list18 = new List(num4); - CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(238.5998f, -22.81126f, 254.0548f), - MinimumAngle = -85, - MaximumAngle = 55 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(234.2172f, -22.83841f, 265.2955f), - MinimumAngle = -160, - MaximumAngle = 0 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(257.4443f, -20.59358f, 246.4006f), - MinimumAngle = -115, - MaximumAngle = 70 - }; - obj6.Locations = list18; - reference12 = obj6; - gatheringNodeGroup6.Nodes = list17; - reference11 = gatheringNodeGroup6; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 1; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); - index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 30082u - }; - num3 = 3; - List list20 = new List(num3); - CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(221.3946f, -27.69197f, 317.5874f), - MinimumAngle = 0, - MaximumAngle = 125 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(209.7868f, -29.03308f, 317.4061f), - MinimumAngle = 130, - MaximumAngle = 295 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(216.8077f, -28.68546f, 320.5408f), - MinimumAngle = 45, - MaximumAngle = 230 - }; - obj7.Locations = list20; - reference14 = obj7; - gatheringNodeGroup7.Nodes = list19; - reference13 = gatheringNodeGroup7; - num++; - ref GatheringNodeGroup reference15 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - index2 = 1; - List list21 = new List(index2); - CollectionsMarshal.SetCount(list21, index2); - span4 = CollectionsMarshal.AsSpan(list21); - num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 30021u - }; - num4 = 3; - List list22 = new List(num4); - CollectionsMarshal.SetCount(list22, num4); - span5 = CollectionsMarshal.AsSpan(list22); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(250.3709f, -20.9966f, 296.2364f), - MinimumAngle = 105, - MaximumAngle = 265 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(247.4017f, -21.53168f, 284.9166f), - MinimumAngle = -40, - MaximumAngle = 100, - MinimumDistance = 1.3f, - MaximumDistance = 3f - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(255.3057f, -17.90455f, 302.6251f), - MinimumAngle = 145, - MaximumAngle = 305 - }; - obj8.Locations = list22; - reference16 = obj8; - gatheringNodeGroup8.Nodes = list21; - reference15 = gatheringNodeGroup8; - gatheringRoot2.Groups = list14; - AddLocation(13, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list23 = new List(num); - CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list23; - index = 1; - List list24 = new List(index); - CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 148) - { - AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot3.Steps = list24; - num = 4; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span3 = CollectionsMarshal.AsSpan(list25); - index = 0; - ref GatheringNodeGroup reference17 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 1; - List list26 = new List(num2); - CollectionsMarshal.SetCount(list26, num2); - span4 = CollectionsMarshal.AsSpan(list26); - index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 30028u - }; - num3 = 3; - List list27 = new List(num3); - CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(225.8048f, -5.26357f, -71.51706f), - MinimumAngle = -60, - MaximumAngle = 105 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(229.0866f, -7.037199f, -62.40871f), - MinimumAngle = 0, - MaximumAngle = 175 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(210.4522f, -5.798344f, -69.99769f), - MinimumAngle = 180, - MaximumAngle = 360 - }; - obj9.Locations = list27; - reference18 = obj9; - gatheringNodeGroup9.Nodes = list26; - reference17 = gatheringNodeGroup9; - index++; - ref GatheringNodeGroup reference19 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - index2 = 1; - List list28 = new List(index2); - CollectionsMarshal.SetCount(list28, index2); - span4 = CollectionsMarshal.AsSpan(list28); - num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; - GatheringNode obj10 = new GatheringNode - { - DataId = 30030u - }; - num4 = 3; - List list29 = new List(num4); - CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(205.3417f, -7.402449f, -46.44062f), - MinimumAngle = 70, - MaximumAngle = 320 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(204.9178f, -8.416177f, -24.97287f), - MinimumAngle = 50, - MaximumAngle = 260 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(196.8121f, -7.515049f, -31.74415f), - MinimumAngle = 115, - MaximumAngle = 305 - }; - obj10.Locations = list29; - reference20 = obj10; - gatheringNodeGroup10.Nodes = list28; - reference19 = gatheringNodeGroup10; - index++; - ref GatheringNodeGroup reference21 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 1; - List list30 = new List(num2); - CollectionsMarshal.SetCount(list30, num2); - span4 = CollectionsMarshal.AsSpan(list30); - index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 30027u - }; - num3 = 3; - List list31 = new List(num3); - CollectionsMarshal.SetCount(list31, num3); - span5 = CollectionsMarshal.AsSpan(list31); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(263.5084f, -7.83625f, -28.76189f), - MinimumAngle = 220, - MaximumAngle = 360 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(275.0262f, -6.339698f, -42.46669f), - MinimumAngle = 30, - MaximumAngle = 150, - MinimumDistance = 1.9f, - MaximumDistance = 3f - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(248.5661f, -8.912354f, -5.168106f), - MinimumAngle = 0, - MaximumAngle = 235 - }; - obj11.Locations = list31; - reference22 = obj11; - gatheringNodeGroup11.Nodes = list30; - reference21 = gatheringNodeGroup11; - index++; - ref GatheringNodeGroup reference23 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - index2 = 1; - List list32 = new List(index2); - CollectionsMarshal.SetCount(list32, index2); - span4 = CollectionsMarshal.AsSpan(list32); - num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 30029u - }; - num4 = 3; - List list33 = new List(num4); - CollectionsMarshal.SetCount(list33, num4); - span5 = CollectionsMarshal.AsSpan(list33); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(278.9887f, -6.181031f, -100.3401f), - MinimumAngle = 0, - MaximumAngle = 135, - MinimumDistance = 1.8f, - MaximumDistance = 3f - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(281.2963f, -6.572734f, -72.80408f), - MinimumAngle = -5, - MaximumAngle = 165 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(282.8807f, -5.350755f, -91.96065f), - MinimumAngle = -30, - MaximumAngle = 115, - MinimumDistance = 1.8f, - MaximumDistance = 3f - }; - obj12.Locations = list33; - reference24 = obj12; - gatheringNodeGroup12.Nodes = list32; - reference23 = gatheringNodeGroup12; - gatheringRoot3.Groups = list25; - AddLocation(16, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list34 = new List(index); - CollectionsMarshal.SetCount(list34, index); - span = CollectionsMarshal.AsSpan(list34); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list34; - num = 1; - List list35 = new List(num); - CollectionsMarshal.SetCount(list35, num); - span2 = CollectionsMarshal.AsSpan(list35); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 148) - { - AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot4.Steps = list35; - index = 4; - List list36 = new List(index); - CollectionsMarshal.SetCount(list36, index); - span3 = CollectionsMarshal.AsSpan(list36); - num = 0; - ref GatheringNodeGroup reference25 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 1; - List list37 = new List(num2); - CollectionsMarshal.SetCount(list37, num2); - span4 = CollectionsMarshal.AsSpan(list37); - index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 30034u - }; - num3 = 3; - List list38 = new List(num3); - CollectionsMarshal.SetCount(list38, num3); - span5 = CollectionsMarshal.AsSpan(list38); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-105.3941f, 2.85339f, -121.8738f), - MinimumAngle = -20, - MaximumAngle = 165 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-97.9409f, 3.064394f, -126.5676f), - MinimumAngle = 115, - MaximumAngle = 340 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-125.5794f, 5.63143f, -133.3981f) - }; - obj13.Locations = list38; - reference26 = obj13; - gatheringNodeGroup13.Nodes = list37; - reference25 = gatheringNodeGroup13; - num++; - ref GatheringNodeGroup reference27 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - index2 = 1; - List list39 = new List(index2); - CollectionsMarshal.SetCount(list39, index2); - span4 = CollectionsMarshal.AsSpan(list39); - num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; - GatheringNode obj14 = new GatheringNode - { - DataId = 30035u - }; - num4 = 3; - List list40 = new List(num4); - CollectionsMarshal.SetCount(list40, num4); - span5 = CollectionsMarshal.AsSpan(list40); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-154.1009f, 4.5624f, -131.7312f), - MinimumAngle = -270, - MaximumAngle = 40 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-128.832f, 9.71995f, -145.739f) - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-117.9702f, 9.59642f, -173.7937f), - MinimumAngle = -155, - MaximumAngle = 155 - }; - obj14.Locations = list40; - reference28 = obj14; - gatheringNodeGroup14.Nodes = list39; - reference27 = gatheringNodeGroup14; - num++; - ref GatheringNodeGroup reference29 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 1; - List list41 = new List(num2); - CollectionsMarshal.SetCount(list41, num2); - span4 = CollectionsMarshal.AsSpan(list41); - index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 30036u - }; - num3 = 3; - List list42 = new List(num3); - CollectionsMarshal.SetCount(list42, num3); - span5 = CollectionsMarshal.AsSpan(list42); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-182.3201f, 3.129771f, -91.56992f), - MinimumAngle = -190, - MaximumAngle = 65 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-177.8435f, 2.23569f, -67.93159f), - MinimumAngle = -160, - MaximumAngle = 30 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-163.9663f, 1.91069f, -52.19678f), - MinimumAngle = 135, - MaximumAngle = 300 - }; - obj15.Locations = list42; - reference30 = obj15; - gatheringNodeGroup15.Nodes = list41; - reference29 = gatheringNodeGroup15; - num++; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - index2 = 1; - List list43 = new List(index2); - CollectionsMarshal.SetCount(list43, index2); - span4 = CollectionsMarshal.AsSpan(list43); - num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 30320u - }; - num4 = 3; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-131.0494f, 0.2034574f, -82.93172f), - MinimumAngle = -155, - MaximumAngle = 45 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-121.5437f, -1.821766f, -74.98891f) - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-114.8504f, -1.186134f, -88.04849f), - MinimumAngle = -210, - MaximumAngle = 90 - }; - obj16.Locations = list44; - reference32 = obj16; - gatheringNodeGroup16.Nodes = list43; - reference31 = gatheringNodeGroup16; - gatheringRoot4.Groups = list36; - AddLocation(19, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list45 = new List(num); - CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list45; - index = 1; - List list46 = new List(index); - CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 138) - { - AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot5.Steps = list46; - num = 4; - List list47 = new List(num); - CollectionsMarshal.SetCount(list47, num); - span3 = CollectionsMarshal.AsSpan(list47); - index = 0; - ref GatheringNodeGroup reference33 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 1; - List list48 = new List(num2); - CollectionsMarshal.SetCount(list48, num2); - span4 = CollectionsMarshal.AsSpan(list48); - index2 = 0; - ref GatheringNode reference34 = ref span4[index2]; - GatheringNode obj17 = new GatheringNode - { - DataId = 30098u - }; - num3 = 3; - List list49 = new List(num3); - CollectionsMarshal.SetCount(list49, num3); - span5 = CollectionsMarshal.AsSpan(list49); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(300.7484f, -15.4861f, 153.9048f), - MinimumAngle = 175, - MaximumAngle = 360 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(297.8418f, -20.09089f, 166.8599f), - MinimumAngle = 95, - MaximumAngle = 265 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(312.9494f, -14.81517f, 145.3793f), - MinimumAngle = 110, - MaximumAngle = 270 - }; - obj17.Locations = list49; - reference34 = obj17; - gatheringNodeGroup17.Nodes = list48; - reference33 = gatheringNodeGroup17; - index++; - ref GatheringNodeGroup reference35 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - index2 = 1; - List list50 = new List(index2); - CollectionsMarshal.SetCount(list50, index2); - span4 = CollectionsMarshal.AsSpan(list50); - num2 = 0; - ref GatheringNode reference36 = ref span4[num2]; - GatheringNode obj18 = new GatheringNode - { - DataId = 30099u - }; - num4 = 3; - List list51 = new List(num4); - CollectionsMarshal.SetCount(list51, num4); - span5 = CollectionsMarshal.AsSpan(list51); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(317.6309f, 0.3300658f, 98.40825f), - MinimumAngle = 15, - MaximumAngle = 190 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(300.7116f, -9.200176f, 128.1148f), - MinimumAngle = 20, - MaximumAngle = 205 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(313.6669f, -5.031699f, 119.2471f), - MinimumAngle = 0, - MaximumAngle = 185 - }; - obj18.Locations = list51; - reference36 = obj18; - gatheringNodeGroup18.Nodes = list50; - reference35 = gatheringNodeGroup18; - index++; - ref GatheringNodeGroup reference37 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - num2 = 1; - List list52 = new List(num2); - CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); - index2 = 0; - ref GatheringNode reference38 = ref span4[index2]; - GatheringNode obj19 = new GatheringNode - { - DataId = 30100u - }; - num3 = 3; - List list53 = new List(num3); - CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(222.8638f, -1.971927f, 82.03091f), - MinimumAngle = -115, - MaximumAngle = 25 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(274.0746f, 6.008316f, 65.73824f), - MinimumAngle = -115, - MaximumAngle = 75 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(252.9545f, 5.45654f, 50.69089f), - MinimumAngle = 225, - MaximumAngle = 360 - }; - obj19.Locations = list53; - reference38 = obj19; - gatheringNodeGroup19.Nodes = list52; - reference37 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference39 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - index2 = 1; - List list54 = new List(index2); - CollectionsMarshal.SetCount(list54, index2); - span4 = CollectionsMarshal.AsSpan(list54); - num2 = 0; - ref GatheringNode reference40 = ref span4[num2]; - GatheringNode obj20 = new GatheringNode - { - DataId = 30101u - }; - num4 = 3; - List list55 = new List(num4); - CollectionsMarshal.SetCount(list55, num4); - span5 = CollectionsMarshal.AsSpan(list55); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(254.374f, -17.77545f, 174.2901f), - MinimumAngle = 115, - MaximumAngle = 265 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(240.5732f, -17.28173f, 176.6604f), - MinimumAngle = 80, - MaximumAngle = 255 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(256.3937f, -16.40165f, 164.8165f), - MinimumAngle = 90, - MaximumAngle = 295 - }; - obj20.Locations = list55; - reference40 = obj20; - gatheringNodeGroup20.Nodes = list54; - reference39 = gatheringNodeGroup20; - gatheringRoot5.Groups = list47; - AddLocation(35, gatheringRoot5); - } - - private static void LoadLocation1() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 140) - { - AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon - }; - gatheringRoot.Steps = list2; - num = 4; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 1; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int index2 = 0; - ref GatheringNode reference2 = ref span4[index2]; - GatheringNode obj = new GatheringNode - { - DataId = 30414u - }; - int num3 = 3; - List list5 = new List(num3); - CollectionsMarshal.SetCount(list5, num3); - Span span5 = CollectionsMarshal.AsSpan(list5); - int num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(249.8601f, 55.12077f, 178.5377f), - MinimumAngle = 125, - MaximumAngle = 270 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(253.9519f, 55.95691f, 181.4238f), - MinimumAngle = 180, - MaximumAngle = 285 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(244.4912f, 53.49751f, 169.9265f), - MinimumAngle = 150, - MaximumAngle = 250 - }; - obj.Locations = list5; - reference2 = obj; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference3 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - index2 = 1; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); - num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; - GatheringNode obj2 = new GatheringNode - { - DataId = 30413u - }; - num4 = 3; - List list7 = new List(num4); - CollectionsMarshal.SetCount(list7, num4); - span5 = CollectionsMarshal.AsSpan(list7); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(292.9385f, 59.79165f, 187.855f), - MinimumAngle = 45, - MaximumAngle = 165 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(300.3293f, 63.1124f, 175.0616f), - MinimumAngle = 65, - MaximumAngle = 155 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(296.3942f, 61.46834f, 182.3181f), - MinimumAngle = 70, - MaximumAngle = 185 - }; - obj2.Locations = list7; - reference4 = obj2; - gatheringNodeGroup2.Nodes = list6; - reference3 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference5 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 1; - List list8 = new List(num2); - CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 30415u - }; - num3 = 3; - List list9 = new List(num3); - CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(262.1395f, 58.70948f, 239.3097f), - MinimumAngle = 105, - MaximumAngle = 210 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(284.4424f, 59.78878f, 222.5899f), - MinimumAngle = 65, - MaximumAngle = 240 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(278.6144f, 59.63044f, 231.8303f), - MinimumAngle = 95, - MaximumAngle = 185 - }; - obj3.Locations = list9; - reference6 = obj3; - gatheringNodeGroup3.Nodes = list8; - reference5 = gatheringNodeGroup3; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - index2 = 1; - List list10 = new List(index2); - CollectionsMarshal.SetCount(list10, index2); - span4 = CollectionsMarshal.AsSpan(list10); - num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 30416u - }; - num4 = 3; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(222.244f, 58.86799f, 244.9212f), - MinimumAngle = 135, - MaximumAngle = 275 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(212.3073f, 58.06055f, 245.9091f), - MinimumAngle = 80, - MaximumAngle = 220 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(235.9484f, 58.30469f, 249.0489f), - MinimumAngle = 80, - MaximumAngle = 190 - }; - obj4.Locations = list11; - reference8 = obj4; - gatheringNodeGroup4.Nodes = list10; - reference7 = gatheringNodeGroup4; - gatheringRoot.Groups = list3; - AddLocation(154, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list12 = new List(index); - CollectionsMarshal.SetCount(list12, index); - span = CollectionsMarshal.AsSpan(list12); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list12; - num = 1; - List list13 = new List(num); - CollectionsMarshal.SetCount(list13, num); - span2 = CollectionsMarshal.AsSpan(list13); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 141) - { - AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation - }; - gatheringRoot2.Steps = list13; - index = 4; - List list14 = new List(index); - CollectionsMarshal.SetCount(list14, index); - span3 = CollectionsMarshal.AsSpan(list14); - num = 0; - ref GatheringNodeGroup reference9 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 1; - List list15 = new List(num2); - CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); - index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; - GatheringNode obj5 = new GatheringNode - { - DataId = 30425u - }; - num3 = 3; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(118.6389f, 7.583679f, 262.4399f), - MinimumAngle = 60, - MaximumAngle = 170 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(113.4342f, 4.562373f, 271.4816f), - MinimumAngle = 80, - MaximumAngle = 190 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(116.9106f, 2.964557f, 285.8209f), - MinimumAngle = 0, - MaximumAngle = 115 - }; - obj5.Locations = list16; - reference10 = obj5; - gatheringNodeGroup5.Nodes = list15; - reference9 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference11 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - index2 = 1; - List list17 = new List(index2); - CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); - num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj6 = new GatheringNode - { - DataId = 30427u - }; - num4 = 3; - List list18 = new List(num4); - CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(127.2449f, 15.54889f, 240.1923f), - MinimumAngle = 15, - MaximumAngle = 115 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(122.0915f, 14.071f, 225.1131f), - MinimumAngle = 0, - MaximumAngle = 110 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(120.8954f, 15.9651f, 213.8515f), - MinimumAngle = 30, - MaximumAngle = 115 - }; - obj6.Locations = list18; - reference12 = obj6; - gatheringNodeGroup6.Nodes = list17; - reference11 = gatheringNodeGroup6; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 1; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); - index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 30426u - }; - num3 = 3; - List list20 = new List(num3); - CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(148.7842f, 16.44447f, 292.8037f), - MinimumAngle = 30, - MaximumAngle = 135 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(144.9166f, 18.86193f, 264.833f), - MinimumAngle = 15, - MaximumAngle = 95 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(152.6806f, 16.58945f, 300.3315f), - MinimumAngle = 0, - MaximumAngle = 75 - }; - obj7.Locations = list20; - reference14 = obj7; - gatheringNodeGroup7.Nodes = list19; - reference13 = gatheringNodeGroup7; - num++; - ref GatheringNodeGroup reference15 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - index2 = 1; - List list21 = new List(index2); - CollectionsMarshal.SetCount(list21, index2); - span4 = CollectionsMarshal.AsSpan(list21); - num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 30428u - }; - num4 = 3; - List list22 = new List(num4); - CollectionsMarshal.SetCount(list22, num4); - span5 = CollectionsMarshal.AsSpan(list22); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(137.6659f, 6.65416f, 311.1226f), - MinimumAngle = 15, - MaximumAngle = 135 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(141.0331f, 5.844177f, 325.063f), - MinimumAngle = 0, - MaximumAngle = 150 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(130.6749f, 5.736229f, 300.4703f), - MinimumAngle = -5, - MaximumAngle = 100 - }; - obj8.Locations = list22; - reference16 = obj8; - gatheringNodeGroup8.Nodes = list21; - reference15 = gatheringNodeGroup8; - gatheringRoot2.Groups = list14; - AddLocation(157, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list23 = new List(num); - CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); - index = 0; - span[index] = "Censored"; - gatheringRoot3.Author = list23; - index = 1; - List list24 = new List(index); - CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 155) - { - AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead - }; - gatheringRoot3.Steps = list24; - num = 2; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - Span span6 = CollectionsMarshal.AsSpan(list25); - index = 0; - span6[index] = 2001424u; - index++; - span6[index] = 2001425u; - gatheringRoot3.ExtraQuestItems = list25; - index = 4; - List list26 = new List(index); - CollectionsMarshal.SetCount(list26, index); - span3 = CollectionsMarshal.AsSpan(list26); - num = 0; - ref GatheringNodeGroup reference17 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 1; - List list27 = new List(num2); - CollectionsMarshal.SetCount(list27, num2); - span4 = CollectionsMarshal.AsSpan(list27); - index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 31046u - }; - num3 = 2; - List list28 = new List(num3); - CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(268.635f, 299.8158f, -114.4274f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(284.4186f, 309.0771f, -128.535f) - }; - obj9.Locations = list28; - reference18 = obj9; - gatheringNodeGroup9.Nodes = list27; - reference17 = gatheringNodeGroup9; - num++; - ref GatheringNodeGroup reference19 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - index2 = 1; - List list29 = new List(index2); - CollectionsMarshal.SetCount(list29, index2); - span4 = CollectionsMarshal.AsSpan(list29); - num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; - GatheringNode obj10 = new GatheringNode - { - DataId = 31045u - }; - num4 = 2; - List list30 = new List(num4); - CollectionsMarshal.SetCount(list30, num4); - span5 = CollectionsMarshal.AsSpan(list30); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(198.4182f, 288.6254f, -93.58918f) - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(206.082f, 279.446f, -57.03315f) - }; - obj10.Locations = list30; - reference20 = obj10; - gatheringNodeGroup10.Nodes = list29; - reference19 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference21 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 1; - List list31 = new List(num2); - CollectionsMarshal.SetCount(list31, num2); - span4 = CollectionsMarshal.AsSpan(list31); - index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 31047u - }; - num3 = 2; - List list32 = new List(num3); - CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(270.5842f, 291.5777f, -57.16897f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(242.9548f, 283.3405f, -56.95627f) - }; - obj11.Locations = list32; - reference22 = obj11; - gatheringNodeGroup11.Nodes = list31; - reference21 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference23 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - index2 = 1; - List list33 = new List(index2); - CollectionsMarshal.SetCount(list33, index2); - span4 = CollectionsMarshal.AsSpan(list33); - num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 31048u - }; - num4 = 2; - List list34 = new List(num4); - CollectionsMarshal.SetCount(list34, num4); - span5 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(297.2305f, 305.3402f, -78.08051f) - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(310.8341f, 307.6252f, -72.68935f) - }; - obj12.Locations = list34; - reference24 = obj12; - gatheringNodeGroup12.Nodes = list33; - reference23 = gatheringNodeGroup12; - gatheringRoot3.Groups = list26; - AddLocation(170, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - num = 1; - List list35 = new List(num); - CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); - index = 0; - span[index] = "Censored"; - gatheringRoot4.Author = list35; - index = 1; - List list36 = new List(index); - CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 154) - { - AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat - }; - gatheringRoot4.Steps = list36; - num = 2; - List list37 = new List(num); - CollectionsMarshal.SetCount(list37, num); - span6 = CollectionsMarshal.AsSpan(list37); - index = 0; - span6[index] = 2001391u; - index++; - span6[index] = 2001392u; - gatheringRoot4.ExtraQuestItems = list37; - index = 4; - List list38 = new List(index); - CollectionsMarshal.SetCount(list38, index); - span3 = CollectionsMarshal.AsSpan(list38); - num = 0; - ref GatheringNodeGroup reference25 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 1; - List list39 = new List(num2); - CollectionsMarshal.SetCount(list39, num2); - span4 = CollectionsMarshal.AsSpan(list39); - index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 31049u - }; - num3 = 2; - List list40 = new List(num3); - CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(232.6686f, -2.063462f, -13.87066f), - MinimumAngle = -75, - MaximumAngle = 85 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(208.5002f, -1.21151f, -8.481951f), - MinimumAngle = -105, - MaximumAngle = 130 - }; - obj13.Locations = list40; - reference26 = obj13; - gatheringNodeGroup13.Nodes = list39; - reference25 = gatheringNodeGroup13; - num++; - ref GatheringNodeGroup reference27 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - index2 = 1; - List list41 = new List(index2); - CollectionsMarshal.SetCount(list41, index2); - span4 = CollectionsMarshal.AsSpan(list41); - num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; - GatheringNode obj14 = new GatheringNode - { - DataId = 31051u - }; - num4 = 2; - List list42 = new List(num4); - CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(174.384f, -0.4081409f, 40.32799f), - MinimumAngle = -155, - MaximumAngle = 50 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(180.6999f, 0.5284532f, 43.46334f), - MinimumAngle = -350, - MaximumAngle = -120 - }; - obj14.Locations = list42; - reference28 = obj14; - gatheringNodeGroup14.Nodes = list41; - reference27 = gatheringNodeGroup14; - num++; - ref GatheringNodeGroup reference29 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 1; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); - index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 31052u - }; - num3 = 2; - List list44 = new List(num3); - CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(239.2585f, -10.81729f, 85.37144f), - MinimumAngle = -260, - MaximumAngle = -70 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(219.6392f, -8.915615f, 78.84674f), - MinimumAngle = -255, - MaximumAngle = -70 - }; - obj15.Locations = list44; - reference30 = obj15; - gatheringNodeGroup15.Nodes = list43; - reference29 = gatheringNodeGroup15; - num++; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - index2 = 1; - List list45 = new List(index2); - CollectionsMarshal.SetCount(list45, index2); - span4 = CollectionsMarshal.AsSpan(list45); - num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 31050u - }; - num4 = 2; - List list46 = new List(num4); - CollectionsMarshal.SetCount(list46, num4); - span5 = CollectionsMarshal.AsSpan(list46); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(172.7773f, -0.5520306f, -24.73335f), - MinimumAngle = -65, - MaximumAngle = 145 - }; - num3++; - span5[num3] = new GatheringLocation - { - Position = new Vector3(158.3542f, 0.1226652f, -17.62734f), - MinimumAngle = -180, - MaximumAngle = 10 - }; - obj16.Locations = list46; - reference32 = obj16; - gatheringNodeGroup16.Nodes = list45; - reference31 = gatheringNodeGroup16; - gatheringRoot4.Groups = list38; - AddLocation(181, gatheringRoot4); - } - - private static void LoadLocation2() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "Censored"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 156) - { - AetheryteShortcut = EAetheryteLocation.MorDhona, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot.Steps = list2; - num = 2; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - span3[index] = 2001415u; - index++; - span3[index] = 2001416u; - gatheringRoot.ExtraQuestItems = list3; - index = 4; - List list4 = new List(index); - CollectionsMarshal.SetCount(list4, index); - Span span4 = CollectionsMarshal.AsSpan(list4); - num = 0; - ref GatheringNodeGroup reference = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 1; - List list5 = new List(num2); - CollectionsMarshal.SetCount(list5, num2); - Span span5 = CollectionsMarshal.AsSpan(list5); - int index2 = 0; - ref GatheringNode reference2 = ref span5[index2]; - GatheringNode obj = new GatheringNode - { - DataId = 30452u - }; - int num3 = 2; - List list6 = new List(num3); - CollectionsMarshal.SetCount(list6, num3); - Span span6 = CollectionsMarshal.AsSpan(list6); - int num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(-333.5713f, -15.49291f, -326.9827f), - MinimumAngle = -250, - MaximumAngle = -115 - }; - num4++; - span6[num4] = new GatheringLocation - { - Position = new Vector3(-353.6776f, -15.7935f, -321.7334f), - MinimumAngle = -190, - MaximumAngle = -100 - }; - obj.Locations = list6; - reference2 = obj; - gatheringNodeGroup.Nodes = list5; - reference = gatheringNodeGroup; - num++; - ref GatheringNodeGroup reference3 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - index2 = 1; - List list7 = new List(index2); - CollectionsMarshal.SetCount(list7, index2); - span5 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference4 = ref span5[num2]; - GatheringNode obj2 = new GatheringNode - { - DataId = 30449u - }; - num4 = 2; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span6 = CollectionsMarshal.AsSpan(list8); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-308.8034f, -13.83647f, -329.9288f), - MinimumAngle = -55, - MaximumAngle = 70, - MinimumDistance = 1.4f, - MaximumDistance = 3f - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-290.5811f, -11.39756f, -323.1493f), - MinimumAngle = -65, - MaximumAngle = 95 - }; - obj2.Locations = list8; - reference4 = obj2; - gatheringNodeGroup2.Nodes = list7; - reference3 = gatheringNodeGroup2; - num++; - ref GatheringNodeGroup reference5 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 1; - List list9 = new List(num2); - CollectionsMarshal.SetCount(list9, num2); - span5 = CollectionsMarshal.AsSpan(list9); - index2 = 0; - ref GatheringNode reference6 = ref span5[index2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 30450u - }; - num3 = 2; - List list10 = new List(num3); - CollectionsMarshal.SetCount(list10, num3); - span6 = CollectionsMarshal.AsSpan(list10); - num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(-281.3932f, -8.5558f, -326.8167f), - MinimumAngle = -135, - MaximumAngle = 5 - }; - num4++; - span6[num4] = new GatheringLocation - { - Position = new Vector3(-266.9396f, -6.345774f, -325.4775f), - MinimumAngle = 135, - MaximumAngle = 250, - MinimumDistance = 1.4f, - MaximumDistance = 3f - }; - obj3.Locations = list10; - reference6 = obj3; - gatheringNodeGroup3.Nodes = list9; - reference5 = gatheringNodeGroup3; - num++; - ref GatheringNodeGroup reference7 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - index2 = 1; - List list11 = new List(index2); - CollectionsMarshal.SetCount(list11, index2); - span5 = CollectionsMarshal.AsSpan(list11); - num2 = 0; - ref GatheringNode reference8 = ref span5[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 30451u - }; - num4 = 2; - List list12 = new List(num4); - CollectionsMarshal.SetCount(list12, num4); - span6 = CollectionsMarshal.AsSpan(list12); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-254.5719f, -5.395673f, -317.087f), - MinimumAngle = 180, - MaximumAngle = 275 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-249.4642f, -5.140871f, -324.9326f), - MinimumAngle = -10, - MaximumAngle = 60, - MinimumDistance = 1.8f, - MaximumDistance = 3f - }; - obj4.Locations = list12; - reference8 = obj4; - gatheringNodeGroup4.Nodes = list11; - reference7 = gatheringNodeGroup4; - gatheringRoot.Groups = list4; - AddLocation(206, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - num = 1; - List list13 = new List(num); - CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); - index = 0; - span[index] = "Censored"; - gatheringRoot2.Author = list13; - index = 1; - List list14 = new List(index); - CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 155) - { - AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot2.Steps = list14; - num = 2; - List list15 = new List(num); - CollectionsMarshal.SetCount(list15, num); - span3 = CollectionsMarshal.AsSpan(list15); - index = 0; - span3[index] = 2001426u; - index++; - span3[index] = 2001427u; - gatheringRoot2.ExtraQuestItems = list15; - index = 4; - List list16 = new List(index); - CollectionsMarshal.SetCount(list16, index); - span4 = CollectionsMarshal.AsSpan(list16); - num = 0; - ref GatheringNodeGroup reference9 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 1; - List list17 = new List(num2); - CollectionsMarshal.SetCount(list17, num2); - span5 = CollectionsMarshal.AsSpan(list17); - index2 = 0; - ref GatheringNode reference10 = ref span5[index2]; - GatheringNode obj5 = new GatheringNode - { - DataId = 30510u - }; - num3 = 2; - List list18 = new List(num3); - CollectionsMarshal.SetCount(list18, num3); - span6 = CollectionsMarshal.AsSpan(list18); - num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(334.4322f, 307.1861f, -252.2396f) - }; - num4++; - span6[num4] = new GatheringLocation - { - Position = new Vector3(318.1049f, 305.9586f, -236.1029f), - MinimumAngle = -270, - MaximumAngle = -155, - MinimumDistance = 1f, - MaximumDistance = 1.8f - }; - obj5.Locations = list18; - reference10 = obj5; - gatheringNodeGroup5.Nodes = list17; - reference9 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference11 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - index2 = 1; - List list19 = new List(index2); - CollectionsMarshal.SetCount(list19, index2); - span5 = CollectionsMarshal.AsSpan(list19); - num2 = 0; - ref GatheringNode reference12 = ref span5[num2]; - GatheringNode obj6 = new GatheringNode - { - DataId = 30511u - }; - num4 = 2; - List list20 = new List(num4); - CollectionsMarshal.SetCount(list20, num4); - span6 = CollectionsMarshal.AsSpan(list20); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(347.1616f, 316.7778f, -231.3722f), - MinimumAngle = -45, - MaximumAngle = 190 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(355.554f, 321.804f, -231.1056f), - MinimumAngle = -285, - MaximumAngle = -60 - }; - obj6.Locations = list20; - reference12 = obj6; - gatheringNodeGroup6.Nodes = list19; - reference11 = gatheringNodeGroup6; - num++; - ref GatheringNodeGroup reference13 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 1; - List list21 = new List(num2); - CollectionsMarshal.SetCount(list21, num2); - span5 = CollectionsMarshal.AsSpan(list21); - index2 = 0; - ref GatheringNode reference14 = ref span5[index2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 30508u - }; - num3 = 2; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span6 = CollectionsMarshal.AsSpan(list22); - num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(298.5091f, 309.1797f, -201.3309f), - MinimumAngle = 105, - MaximumAngle = 220 - }; - num4++; - span6[num4] = new GatheringLocation - { - Position = new Vector3(291.6585f, 305.774f, -206.6072f), - MinimumAngle = -220, - MaximumAngle = -30 - }; - obj7.Locations = list22; - reference14 = obj7; - gatheringNodeGroup7.Nodes = list21; - reference13 = gatheringNodeGroup7; - num++; - ref GatheringNodeGroup reference15 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - index2 = 1; - List list23 = new List(index2); - CollectionsMarshal.SetCount(list23, index2); - span5 = CollectionsMarshal.AsSpan(list23); - num2 = 0; - ref GatheringNode reference16 = ref span5[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 30509u - }; - num4 = 2; - List list24 = new List(num4); - CollectionsMarshal.SetCount(list24, num4); - span6 = CollectionsMarshal.AsSpan(list24); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(325.9026f, 306.1053f, -278.1509f), - MinimumAngle = -350, - MaximumAngle = -55 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(289.1882f, 302.4524f, -261.3322f), - MinimumAngle = -240, - MaximumAngle = 20 - }; - obj8.Locations = list24; - reference16 = obj8; - gatheringNodeGroup8.Nodes = list23; - reference15 = gatheringNodeGroup8; - gatheringRoot2.Groups = list16; - AddLocation(208, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); - index = 0; - span[index] = "Censored"; - gatheringRoot3.Author = list25; - index = 1; - List list26 = new List(index); - CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 154) - { - AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat - }; - gatheringRoot3.Steps = list26; - num = 2; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); - index = 0; - span3[index] = 2001388u; - index++; - span3[index] = 2001389u; - gatheringRoot3.ExtraQuestItems = list27; - index = 4; - List list28 = new List(index); - CollectionsMarshal.SetCount(list28, index); - span4 = CollectionsMarshal.AsSpan(list28); - num = 0; - ref GatheringNodeGroup reference17 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 1; - List list29 = new List(num2); - CollectionsMarshal.SetCount(list29, num2); - span5 = CollectionsMarshal.AsSpan(list29); - index2 = 0; - ref GatheringNode reference18 = ref span5[index2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 31037u - }; - num3 = 2; - List list30 = new List(num3); - CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); - num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(37.26512f, -5.35672f, -17.14218f) - }; - num4++; - span6[num4] = new GatheringLocation - { - Position = new Vector3(38.57137f, -5.615489f, -22.79385f), - MinimumAngle = -175, - MaximumAngle = 45 - }; - obj9.Locations = list30; - reference18 = obj9; - gatheringNodeGroup9.Nodes = list29; - reference17 = gatheringNodeGroup9; - num++; - ref GatheringNodeGroup reference19 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - index2 = 1; - List list31 = new List(index2); - CollectionsMarshal.SetCount(list31, index2); - span5 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference20 = ref span5[num2]; - GatheringNode obj10 = new GatheringNode - { - DataId = 31040u - }; - num4 = 2; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span6 = CollectionsMarshal.AsSpan(list32); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(31.95057f, -6.724361f, -2.002786f), - MinimumAngle = -140, - MaximumAngle = 140 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(29.91186f, -7.849501f, -8.288407f), - MinimumAngle = -310, - MaximumAngle = -50 - }; - obj10.Locations = list32; - reference20 = obj10; - gatheringNodeGroup10.Nodes = list31; - reference19 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference21 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 1; - List list33 = new List(num2); - CollectionsMarshal.SetCount(list33, num2); - span5 = CollectionsMarshal.AsSpan(list33); - index2 = 0; - ref GatheringNode reference22 = ref span5[index2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 31038u - }; - num3 = 2; - List list34 = new List(num3); - CollectionsMarshal.SetCount(list34, num3); - span6 = CollectionsMarshal.AsSpan(list34); - num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(78.76174f, -11.8893f, 3.8787f), - MinimumAngle = 45, - MaximumAngle = 220 - }; - num4++; - span6[num4] = new GatheringLocation - { - Position = new Vector3(81.825f, -12.01711f, -3.642704f), - MinimumAngle = 0, - MaximumAngle = 185 - }; - obj11.Locations = list34; - reference22 = obj11; - gatheringNodeGroup11.Nodes = list33; - reference21 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference23 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - index2 = 1; - List list35 = new List(index2); - CollectionsMarshal.SetCount(list35, index2); - span5 = CollectionsMarshal.AsSpan(list35); - num2 = 0; - ref GatheringNode reference24 = ref span5[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 31039u - }; - num4 = 2; - List list36 = new List(num4); - CollectionsMarshal.SetCount(list36, num4); - span6 = CollectionsMarshal.AsSpan(list36); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(61.52108f, -11.51824f, -20.57552f), - MinimumAngle = -145, - MaximumAngle = 85 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(53.08001f, -11.09225f, -27.17002f), - MinimumAngle = -50, - MaximumAngle = 115 - }; - obj12.Locations = list36; - reference24 = obj12; - gatheringNodeGroup12.Nodes = list35; - reference23 = gatheringNodeGroup12; - gatheringRoot3.Groups = list28; - AddLocation(243, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - num = 1; - List list37 = new List(num); - CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); - index = 0; - span[index] = "Censored"; - gatheringRoot4.Author = list37; - index = 1; - List list38 = new List(index); - CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 156) - { - AetheryteShortcut = EAetheryteLocation.MorDhona, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - gatheringRoot4.Steps = list38; - num = 2; - List list39 = new List(num); - CollectionsMarshal.SetCount(list39, num); - span3 = CollectionsMarshal.AsSpan(list39); - index = 0; - span3[index] = 2001412u; - index++; - span3[index] = 2001413u; - gatheringRoot4.ExtraQuestItems = list39; - index = 3; - List list40 = new List(index); - CollectionsMarshal.SetCount(list40, index); - span4 = CollectionsMarshal.AsSpan(list40); - num = 0; - ref GatheringNodeGroup reference25 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 1; - List list41 = new List(num2); - CollectionsMarshal.SetCount(list41, num2); - span5 = CollectionsMarshal.AsSpan(list41); - index2 = 0; - ref GatheringNode reference26 = ref span5[index2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 31043u - }; - num3 = 2; - List list42 = new List(num3); - CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); - num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(-371.8556f, -15.86567f, -363.9182f), - MinimumAngle = -145, - MaximumAngle = -35 - }; - num4++; - span6[num4] = new GatheringLocation - { - Position = new Vector3(-372.1209f, -16.00947f, -351.6216f), - MinimumAngle = -125, - MaximumAngle = 30 - }; - obj13.Locations = list42; - reference26 = obj13; - gatheringNodeGroup13.Nodes = list41; - reference25 = gatheringNodeGroup13; - num++; - ref GatheringNodeGroup reference27 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - index2 = 2; - List list43 = new List(index2); - CollectionsMarshal.SetCount(list43, index2); - span5 = CollectionsMarshal.AsSpan(list43); - num2 = 0; - ref GatheringNode reference28 = ref span5[num2]; - GatheringNode obj14 = new GatheringNode - { - DataId = 31044u - }; - num4 = 2; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span6 = CollectionsMarshal.AsSpan(list44); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-344.8759f, -16.46771f, -338.7833f), - MinimumAngle = -90, - MaximumAngle = 75 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-332.5748f, -16.07329f, -337.0371f), - MinimumAngle = -65, - MaximumAngle = 105 - }; - obj14.Locations = list44; - reference28 = obj14; - num2++; - ref GatheringNode reference29 = ref span5[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 31042u - }; - num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); - num4 = 0; - span6[num4] = new GatheringLocation - { - Position = new Vector3(-317.5309f, -16.18071f, -338.7262f), - MinimumAngle = -35, - MaximumAngle = 140 - }; - obj15.Locations = list45; - reference29 = obj15; - gatheringNodeGroup14.Nodes = list43; - reference27 = gatheringNodeGroup14; - num++; - ref GatheringNodeGroup reference30 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 1; - List list46 = new List(num2); - CollectionsMarshal.SetCount(list46, num2); - span5 = CollectionsMarshal.AsSpan(list46); - index2 = 0; - ref GatheringNode reference31 = ref span5[index2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 31041u - }; - num4 = 2; - List list47 = new List(num4); - CollectionsMarshal.SetCount(list47, num4); - span6 = CollectionsMarshal.AsSpan(list47); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-347.2882f, -15.12936f, -346.8752f), - MinimumAngle = -195, - MaximumAngle = -110 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-348.3911f, -16.14678f, -363.7992f), - MinimumAngle = -20, - MaximumAngle = 145 - }; - obj16.Locations = list47; - reference31 = obj16; - gatheringNodeGroup15.Nodes = list46; - reference30 = gatheringNodeGroup15; - gatheringRoot4.Groups = list40; - AddLocation(244, gatheringRoot4); - } - - private static void LoadLocation3() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 397) - { - AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest - }; - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 2; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int num3 = 0; - ref GatheringNode reference2 = ref span4[num3]; - GatheringNode obj = new GatheringNode - { - DataId = 31406u - }; - int num4 = 1; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span5 = CollectionsMarshal.AsSpan(list5); - int index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-501.2244f, 118.0477f, -443.4114f) - }; - obj.Locations = list5; - reference2 = obj; - num3++; - ref GatheringNode reference3 = ref span4[num3]; - GatheringNode obj2 = new GatheringNode - { - DataId = 31407u - }; - index2 = 3; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-468.6656f, 120.7944f, -420.1442f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-523.499f, 117.4618f, -449.0883f), - MinimumAngle = -160, - MaximumAngle = 65 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-482.4585f, 120.3927f, -442.2994f) - }; - obj2.Locations = list6; - reference3 = obj2; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference4 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num3 = 2; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 31408u - }; - num4 = 1; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-685.595f, 122.3003f, -379.202f) - }; - obj3.Locations = list8; - reference5 = obj3; - num2++; - ref GatheringNode reference6 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 31409u - }; - index2 = 3; - List list9 = new List(index2); - CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-691.5064f, 123.4536f, -354.5497f), - MinimumAngle = 95, - MaximumAngle = 325 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-673.4897f, 122.1564f, -378.4789f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-664.5702f, 121.697f, -394.0817f), - MinimumAngle = 0, - MaximumAngle = 255 - }; - obj4.Locations = list9; - reference6 = obj4; - gatheringNodeGroup2.Nodes = list7; - reference4 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 2; - List list10 = new List(num2); - CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; - GatheringNode obj5 = new GatheringNode - { - DataId = 31410u - }; - num4 = 1; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-496.1503f, 121.0539f, -272.0342f) - }; - obj5.Locations = list11; - reference8 = obj5; - num3++; - ref GatheringNode reference9 = ref span4[num3]; - GatheringNode obj6 = new GatheringNode - { - DataId = 31411u - }; - index2 = 3; - List list12 = new List(index2); - CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-459.1924f, 121.1919f, -280.8376f), - MinimumAngle = -105, - MaximumAngle = 55 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-472.298f, 121.4754f, -306.8053f), - MinimumAngle = 30, - MaximumAngle = 235 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-486.2957f, 120.9394f, -257.3133f) - }; - obj6.Locations = list12; - reference9 = obj6; - gatheringNodeGroup3.Nodes = list10; - reference7 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(300, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list13 = new List(index); - CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list13; - num = 2; - List list14 = new List(num); - CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); - index = 0; - ref QuestStep reference10 = ref span2[index]; - QuestStep obj7 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions = new SkipConditions(); - SkipStepConditions skipStepConditions = new SkipStepConditions(); - num3 = 1; - List list15 = new List(num3); - CollectionsMarshal.SetCount(list15, num3); - Span span6 = CollectionsMarshal.AsSpan(list15); - num2 = 0; - span6[num2] = 1073; - skipStepConditions.InTerritory = list15; - skipConditions.StepIf = skipStepConditions; - obj7.SkipConditions = skipConditions; - reference10 = obj7; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot2.Steps = list14; - index = 3; - List list16 = new List(index); - CollectionsMarshal.SetCount(list16, index); - span3 = CollectionsMarshal.AsSpan(list16); - num = 0; - ref GatheringNodeGroup reference11 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num2 = 1; - List list17 = new List(num2); - CollectionsMarshal.SetCount(list17, num2); - span4 = CollectionsMarshal.AsSpan(list17); - num3 = 0; - ref GatheringNode reference12 = ref span4[num3]; - GatheringNode obj8 = new GatheringNode - { - DataId = 31819u - }; - num4 = 1; - List list18 = new List(num4); - CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-5.492728f, 499.6548f, 37.58726f), - MinimumAngle = 145, - MaximumAngle = 300 - }; - obj8.Locations = list18; - reference12 = obj8; - gatheringNodeGroup4.Nodes = list17; - reference11 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num3 = 1; - List list19 = new List(num3); - CollectionsMarshal.SetCount(list19, num3); - span4 = CollectionsMarshal.AsSpan(list19); - num2 = 0; - ref GatheringNode reference14 = ref span4[num2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 31700u - }; - index2 = 1; - List list20 = new List(index2); - CollectionsMarshal.SetCount(list20, index2); - span5 = CollectionsMarshal.AsSpan(list20); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(27.22863f, 499.8322f, 2.94655f), - MinimumAngle = -15, - MaximumAngle = 210 - }; - obj9.Locations = list20; - reference14 = obj9; - gatheringNodeGroup5.Nodes = list19; - reference13 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference15 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num2 = 1; - List list21 = new List(num2); - CollectionsMarshal.SetCount(list21, num2); - span4 = CollectionsMarshal.AsSpan(list21); - num3 = 0; - ref GatheringNode reference16 = ref span4[num3]; - GatheringNode obj10 = new GatheringNode - { - DataId = 31489u - }; - num4 = 1; - List list22 = new List(num4); - CollectionsMarshal.SetCount(list22, num4); - span5 = CollectionsMarshal.AsSpan(list22); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(28.38036f, 500.019f, -0.7058061f), - MinimumAngle = 0, - MaximumAngle = 210 - }; - obj10.Locations = list22; - reference16 = obj10; - gatheringNodeGroup6.Nodes = list21; - reference15 = gatheringNodeGroup6; - gatheringRoot2.Groups = list16; - AddLocation(316, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list23 = new List(num); - CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list23; - index = 2; - List list24 = new List(index); - CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); - num = 0; - ref QuestStep reference17 = ref span2[num]; - QuestStep obj11 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions2 = new SkipConditions(); - SkipStepConditions skipStepConditions2 = new SkipStepConditions(); - num3 = 1; - List list25 = new List(num3); - CollectionsMarshal.SetCount(list25, num3); - span6 = CollectionsMarshal.AsSpan(list25); - num2 = 0; - span6[num2] = 1073; - skipStepConditions2.InTerritory = list25; - skipConditions2.StepIf = skipStepConditions2; - obj11.SkipConditions = skipConditions2; - reference17 = obj11; - num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot3.Steps = list24; - num = 3; - List list26 = new List(num); - CollectionsMarshal.SetCount(list26, num); - span3 = CollectionsMarshal.AsSpan(list26); - index = 0; - ref GatheringNodeGroup reference18 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 1; - List list27 = new List(num2); - CollectionsMarshal.SetCount(list27, num2); - span4 = CollectionsMarshal.AsSpan(list27); - num3 = 0; - ref GatheringNode reference19 = ref span4[num3]; - GatheringNode obj12 = new GatheringNode - { - DataId = 31822u - }; - index2 = 1; - List list28 = new List(index2); - CollectionsMarshal.SetCount(list28, index2); - span5 = CollectionsMarshal.AsSpan(list28); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-4.054798f, 494.3483f, -54.37905f) - }; - obj12.Locations = list28; - reference19 = obj12; - gatheringNodeGroup7.Nodes = list27; - reference18 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference20 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num3 = 1; - List list29 = new List(num3); - CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); - num2 = 0; - ref GatheringNode reference21 = ref span4[num2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 31821u - }; - num4 = 1; - List list30 = new List(num4); - CollectionsMarshal.SetCount(list30, num4); - span5 = CollectionsMarshal.AsSpan(list30); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-5.287843f, 494.2204f, -66.80152f) - }; - obj13.Locations = list30; - reference21 = obj13; - gatheringNodeGroup8.Nodes = list29; - reference20 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference22 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 1; - List list31 = new List(num2); - CollectionsMarshal.SetCount(list31, num2); - span4 = CollectionsMarshal.AsSpan(list31); - num3 = 0; - ref GatheringNode reference23 = ref span4[num3]; - GatheringNode obj14 = new GatheringNode - { - DataId = 31820u - }; - index2 = 1; - List list32 = new List(index2); - CollectionsMarshal.SetCount(list32, index2); - span5 = CollectionsMarshal.AsSpan(list32); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-9.143447f, 494.1166f, -82.62958f), - MinimumAngle = -75, - MaximumAngle = 95 - }; - obj14.Locations = list32; - reference23 = obj14; - gatheringNodeGroup9.Nodes = list31; - reference22 = gatheringNodeGroup9; - gatheringRoot3.Groups = list26; - AddLocation(317, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list33 = new List(index); - CollectionsMarshal.SetCount(list33, index); - span = CollectionsMarshal.AsSpan(list33); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list33; - num = 2; - List list34 = new List(num); - CollectionsMarshal.SetCount(list34, num); - span2 = CollectionsMarshal.AsSpan(list34); - index = 0; - ref QuestStep reference24 = ref span2[index]; - QuestStep obj15 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions3 = new SkipConditions(); - SkipStepConditions skipStepConditions3 = new SkipStepConditions(); - num3 = 1; - List list35 = new List(num3); - CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); - num2 = 0; - span6[num2] = 1073; - skipStepConditions3.InTerritory = list35; - skipConditions3.StepIf = skipStepConditions3; - obj15.SkipConditions = skipConditions3; - reference24 = obj15; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot4.Steps = list34; - index = 3; - List list36 = new List(index); - CollectionsMarshal.SetCount(list36, index); - span3 = CollectionsMarshal.AsSpan(list36); - num = 0; - ref GatheringNodeGroup reference25 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - num2 = 1; - List list37 = new List(num2); - CollectionsMarshal.SetCount(list37, num2); - span4 = CollectionsMarshal.AsSpan(list37); - num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; - GatheringNode obj16 = new GatheringNode - { - DataId = 33840u - }; - num4 = 1; - List list38 = new List(num4); - CollectionsMarshal.SetCount(list38, num4); - span5 = CollectionsMarshal.AsSpan(list38); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(10.28351f, 486.144f, -136.9586f) - }; - obj16.Locations = list38; - reference26 = obj16; - gatheringNodeGroup10.Nodes = list37; - reference25 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference27 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num3 = 1; - List list39 = new List(num3); - CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); - num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; - GatheringNode obj17 = new GatheringNode - { - DataId = 33841u - }; - index2 = 1; - List list40 = new List(index2); - CollectionsMarshal.SetCount(list40, index2); - span5 = CollectionsMarshal.AsSpan(list40); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(19.46428f, 485.9226f, -136.738f) - }; - obj17.Locations = list40; - reference28 = obj17; - gatheringNodeGroup11.Nodes = list39; - reference27 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference29 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - num2 = 1; - List list41 = new List(num2); - CollectionsMarshal.SetCount(list41, num2); - span4 = CollectionsMarshal.AsSpan(list41); - num3 = 0; - ref GatheringNode reference30 = ref span4[num3]; - GatheringNode obj18 = new GatheringNode - { - DataId = 33643u - }; - num4 = 1; - List list42 = new List(num4); - CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(14.21117f, 486.0551f, -143.435f) - }; - obj18.Locations = list42; - reference30 = obj18; - gatheringNodeGroup12.Nodes = list41; - reference29 = gatheringNodeGroup12; - gatheringRoot4.Groups = list36; - AddLocation(319, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list43 = new List(num); - CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list43; - index = 2; - List list44 = new List(index); - CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); - num = 0; - ref QuestStep reference31 = ref span2[num]; - QuestStep obj19 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions4 = new SkipConditions(); - SkipStepConditions skipStepConditions4 = new SkipStepConditions(); - num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); - num2 = 0; - span6[num2] = 1073; - skipStepConditions4.InTerritory = list45; - skipConditions4.StepIf = skipStepConditions4; - obj19.SkipConditions = skipConditions4; - reference31 = obj19; - num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot5.Steps = list44; - num = 3; - List list46 = new List(num); - CollectionsMarshal.SetCount(list46, num); - span3 = CollectionsMarshal.AsSpan(list46); - index = 0; - ref GatheringNodeGroup reference32 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 1; - List list47 = new List(num2); - CollectionsMarshal.SetCount(list47, num2); - span4 = CollectionsMarshal.AsSpan(list47); - num3 = 0; - ref GatheringNode reference33 = ref span4[num3]; - GatheringNode obj20 = new GatheringNode - { - DataId = 33842u - }; - index2 = 1; - List list48 = new List(index2); - CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-71.72573f, 495.8044f, -23.42241f), - MinimumAngle = -15, - MaximumAngle = 90 - }; - obj20.Locations = list48; - reference33 = obj20; - gatheringNodeGroup13.Nodes = list47; - reference32 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference34 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - num3 = 1; - List list49 = new List(num3); - CollectionsMarshal.SetCount(list49, num3); - span4 = CollectionsMarshal.AsSpan(list49); - num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; - GatheringNode obj21 = new GatheringNode - { - DataId = 33846u - }; - num4 = 1; - List list50 = new List(num4); - CollectionsMarshal.SetCount(list50, num4); - span5 = CollectionsMarshal.AsSpan(list50); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-85.765f, 493.9822f, -11.33734f), - MinimumAngle = -185, - MaximumAngle = 20 - }; - obj21.Locations = list50; - reference35 = obj21; - gatheringNodeGroup14.Nodes = list49; - reference34 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference36 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 1; - List list51 = new List(num2); - CollectionsMarshal.SetCount(list51, num2); - span4 = CollectionsMarshal.AsSpan(list51); - num3 = 0; - ref GatheringNode reference37 = ref span4[num3]; - GatheringNode obj22 = new GatheringNode - { - DataId = 33847u - }; - index2 = 1; - List list52 = new List(index2); - CollectionsMarshal.SetCount(list52, index2); - span5 = CollectionsMarshal.AsSpan(list52); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-100.52f, 493.6702f, -9.731167f), - MinimumAngle = -185, - MaximumAngle = -25 - }; - obj22.Locations = list52; - reference37 = obj22; - gatheringNodeGroup15.Nodes = list51; - reference36 = gatheringNodeGroup15; - gatheringRoot5.Groups = list46; - AddLocation(322, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list53 = new List(index); - CollectionsMarshal.SetCount(list53, index); - span = CollectionsMarshal.AsSpan(list53); - num = 0; - span[num] = "liza"; - gatheringRoot6.Author = list53; - num = 2; - List list54 = new List(num); - CollectionsMarshal.SetCount(list54, num); - span2 = CollectionsMarshal.AsSpan(list54); - index = 0; - ref QuestStep reference38 = ref span2[index]; - QuestStep obj23 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions5 = new SkipConditions(); - SkipStepConditions skipStepConditions5 = new SkipStepConditions(); - num3 = 1; - List list55 = new List(num3); - CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); - num2 = 0; - span6[num2] = 1073; - skipStepConditions5.InTerritory = list55; - skipConditions5.StepIf = skipStepConditions5; - obj23.SkipConditions = skipConditions5; - reference38 = obj23; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot6.Steps = list54; - index = 3; - List list56 = new List(index); - CollectionsMarshal.SetCount(list56, index); - span3 = CollectionsMarshal.AsSpan(list56); - num = 0; - ref GatheringNodeGroup reference39 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - num2 = 1; - List list57 = new List(num2); - CollectionsMarshal.SetCount(list57, num2); - span4 = CollectionsMarshal.AsSpan(list57); - num3 = 0; - ref GatheringNode reference40 = ref span4[num3]; - GatheringNode obj24 = new GatheringNode - { - DataId = 33848u - }; - num4 = 1; - List list58 = new List(num4); - CollectionsMarshal.SetCount(list58, num4); - span5 = CollectionsMarshal.AsSpan(list58); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-109.0629f, 491.0458f, 34.78553f), - MinimumAngle = -110, - MaximumAngle = 35 - }; - obj24.Locations = list58; - reference40 = obj24; - gatheringNodeGroup16.Nodes = list57; - reference39 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference41 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num3 = 1; - List list59 = new List(num3); - CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); - num2 = 0; - ref GatheringNode reference42 = ref span4[num2]; - GatheringNode obj25 = new GatheringNode - { - DataId = 33849u - }; - index2 = 1; - List list60 = new List(index2); - CollectionsMarshal.SetCount(list60, index2); - span5 = CollectionsMarshal.AsSpan(list60); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-110.2371f, 491.0116f, 54.68977f), - MinimumAngle = -170, - MaximumAngle = -45 - }; - obj25.Locations = list60; - reference42 = obj25; - gatheringNodeGroup17.Nodes = list59; - reference41 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference43 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - num2 = 1; - List list61 = new List(num2); - CollectionsMarshal.SetCount(list61, num2); - span4 = CollectionsMarshal.AsSpan(list61); - num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; - GatheringNode obj26 = new GatheringNode - { - DataId = 33850u - }; - num4 = 1; - List list62 = new List(num4); - CollectionsMarshal.SetCount(list62, num4); - span5 = CollectionsMarshal.AsSpan(list62); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-101.4737f, 490.7073f, 54.9267f), - MinimumAngle = 90, - MaximumAngle = 220 - }; - obj26.Locations = list62; - reference44 = obj26; - gatheringNodeGroup18.Nodes = list61; - reference43 = gatheringNodeGroup18; - gatheringRoot6.Groups = list56; - AddLocation(336, gatheringRoot6); - GatheringRoot gatheringRoot7 = new GatheringRoot(); - num = 1; - List list63 = new List(num); - CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); - index = 0; - span[index] = "liza"; - gatheringRoot7.Author = list63; - index = 1; - List list64 = new List(index); - CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 397) - { - AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest - }; - gatheringRoot7.Steps = list64; - num = 3; - List list65 = new List(num); - CollectionsMarshal.SetCount(list65, num); - span3 = CollectionsMarshal.AsSpan(list65); - index = 0; - ref GatheringNodeGroup reference45 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - num3 = 2; - List list66 = new List(num3); - CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); - num2 = 0; - ref GatheringNode reference46 = ref span4[num2]; - GatheringNode obj27 = new GatheringNode - { - DataId = 31344u - }; - index2 = 1; - List list67 = new List(index2); - CollectionsMarshal.SetCount(list67, index2); - span5 = CollectionsMarshal.AsSpan(list67); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(40.36132f, 217.3049f, 405.1829f), - MinimumAngle = 100, - MaximumAngle = 250, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - obj27.Locations = list67; - reference46 = obj27; - num2++; - ref GatheringNode reference47 = ref span4[num2]; - GatheringNode obj28 = new GatheringNode - { - DataId = 31345u, - Fly = false - }; - num4 = 3; - List list68 = new List(num4); - CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(20.19547f, 216.5585f, 412.4353f), - MinimumAngle = 75, - MaximumAngle = 145, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(17.58205f, 216.0664f, 421.5481f), - MinimumAngle = 0, - MaximumAngle = 145, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(51.50931f, 217.6516f, 408.2164f), - MinimumAngle = 155, - MaximumAngle = 225, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - obj28.Locations = list68; - reference47 = obj28; - gatheringNodeGroup19.Nodes = list66; - reference45 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference48 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - num2 = 3; - List list69 = new List(num2); - CollectionsMarshal.SetCount(list69, num2); - span4 = CollectionsMarshal.AsSpan(list69); - num3 = 0; - ref GatheringNode reference49 = ref span4[num3]; - GatheringNode obj29 = new GatheringNode - { - DataId = 31340u - }; - index2 = 1; - List list70 = new List(index2); - CollectionsMarshal.SetCount(list70, index2); - span5 = CollectionsMarshal.AsSpan(list70); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(56.06712f, 216.6702f, 225.849f), - MinimumAngle = -20, - MaximumAngle = 105 - }; - obj29.Locations = list70; - reference49 = obj29; - num3++; - ref GatheringNode reference50 = ref span4[num3]; - GatheringNode obj30 = new GatheringNode - { - DataId = 31341u - }; - num4 = 3; - List list71 = new List(num4); - CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(85.05425f, 218.7078f, 220.0463f), - MinimumAngle = -110, - MaximumAngle = 25 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(78.99079f, 215.9441f, 228.9527f), - MinimumAngle = -110, - MaximumAngle = 40 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(67.29195f, 216.4685f, 228.7955f), - MinimumAngle = -35, - MaximumAngle = 80 - }; - obj30.Locations = list71; - reference50 = obj30; - num3++; - ref GatheringNode reference51 = ref span4[num3]; - GatheringNode obj31 = new GatheringNode - { - DataId = 31342u - }; - index2 = 1; - List list72 = new List(index2); - CollectionsMarshal.SetCount(list72, index2); - span5 = CollectionsMarshal.AsSpan(list72); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-124.1629f, 221.9654f, 197.8645f), - MinimumAngle = -15, - MaximumAngle = 20 - }; - obj31.Locations = list72; - reference51 = obj31; - gatheringNodeGroup20.Nodes = list69; - reference48 = gatheringNodeGroup20; - index++; - ref GatheringNodeGroup reference52 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); - num3 = 1; - List list73 = new List(num3); - CollectionsMarshal.SetCount(list73, num3); - span4 = CollectionsMarshal.AsSpan(list73); - num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; - GatheringNode obj32 = new GatheringNode - { - DataId = 31343u - }; - num4 = 3; - List list74 = new List(num4); - CollectionsMarshal.SetCount(list74, num4); - span5 = CollectionsMarshal.AsSpan(list74); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-138.4112f, 220.679f, 204.6822f), - MinimumAngle = -20, - MaximumAngle = 20 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-90.40117f, 223.687f, 202.5069f), - MinimumAngle = -90, - MaximumAngle = 45 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-50.76083f, 222.9418f, 217.8322f), - MinimumAngle = 50, - MaximumAngle = 140 - }; - obj32.Locations = list74; - reference53 = obj32; - gatheringNodeGroup21.Nodes = list73; - reference52 = gatheringNodeGroup21; - gatheringRoot7.Groups = list65; - AddLocation(351, gatheringRoot7); - GatheringRoot gatheringRoot8 = new GatheringRoot(); - index = 1; - List list75 = new List(index); - CollectionsMarshal.SetCount(list75, index); - span = CollectionsMarshal.AsSpan(list75); - num = 0; - span[num] = "liza"; - gatheringRoot8.Author = list75; - num = 1; - List list76 = new List(num); - CollectionsMarshal.SetCount(list76, num); - span2 = CollectionsMarshal.AsSpan(list76); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 398) - { - AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine - }; - gatheringRoot8.Steps = list76; - index = 3; - List list77 = new List(index); - CollectionsMarshal.SetCount(list77, index); - span3 = CollectionsMarshal.AsSpan(list77); - num = 0; - ref GatheringNodeGroup reference54 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); - num2 = 2; - List list78 = new List(num2); - CollectionsMarshal.SetCount(list78, num2); - span4 = CollectionsMarshal.AsSpan(list78); - num3 = 0; - ref GatheringNode reference55 = ref span4[num3]; - GatheringNode obj33 = new GatheringNode - { - DataId = 31350u - }; - index2 = 1; - List list79 = new List(index2); - CollectionsMarshal.SetCount(list79, index2); - span5 = CollectionsMarshal.AsSpan(list79); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-115.4501f, -44.90735f, 211.8084f), - MinimumAngle = -5, - MaximumAngle = 65 - }; - obj33.Locations = list79; - reference55 = obj33; - num3++; - ref GatheringNode reference56 = ref span4[num3]; - GatheringNode obj34 = new GatheringNode - { - DataId = 31351u - }; - num4 = 3; - List list80 = new List(num4); - CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-94.4983f, -46.65615f, 219.4642f), - MinimumAngle = -90, - MaximumAngle = 65 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-133.4304f, -45.47835f, 211.6268f), - MinimumAngle = -50, - MaximumAngle = 80 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-81.5194f, -52.42267f, 241.2021f), - MinimumAngle = -35, - MaximumAngle = 85 - }; - obj34.Locations = list80; - reference56 = obj34; - gatheringNodeGroup22.Nodes = list78; - reference54 = gatheringNodeGroup22; - num++; - ref GatheringNodeGroup reference57 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); - num3 = 2; - List list81 = new List(num3); - CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); - num2 = 0; - ref GatheringNode reference58 = ref span4[num2]; - GatheringNode obj35 = new GatheringNode - { - DataId = 31346u - }; - index2 = 1; - List list82 = new List(index2); - CollectionsMarshal.SetCount(list82, index2); - span5 = CollectionsMarshal.AsSpan(list82); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-154.299f, -70.63795f, 399.4617f), - MinimumAngle = 110, - MaximumAngle = 225 - }; - obj35.Locations = list82; - reference58 = obj35; - num2++; - ref GatheringNode reference59 = ref span4[num2]; - GatheringNode obj36 = new GatheringNode - { - DataId = 31347u - }; - num4 = 3; - List list83 = new List(num4); - CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-167.7846f, -70.11265f, 418.7766f), - MinimumAngle = 90, - MaximumAngle = 235 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-152.9678f, -68.49996f, 365.0086f), - MinimumAngle = -30, - MaximumAngle = 70 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-189.6693f, -68.18973f, 377.6652f), - MinimumAngle = 205, - MaximumAngle = 335 - }; - obj36.Locations = list83; - reference59 = obj36; - gatheringNodeGroup23.Nodes = list81; - reference57 = gatheringNodeGroup23; - num++; - ref GatheringNodeGroup reference60 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); - num2 = 2; - List list84 = new List(num2); - CollectionsMarshal.SetCount(list84, num2); - span4 = CollectionsMarshal.AsSpan(list84); - num3 = 0; - ref GatheringNode reference61 = ref span4[num3]; - GatheringNode obj37 = new GatheringNode - { - DataId = 31349u - }; - index2 = 3; - List list85 = new List(index2); - CollectionsMarshal.SetCount(list85, index2); - span5 = CollectionsMarshal.AsSpan(list85); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-312.3143f, -54.81182f, 331.0543f), - MinimumAngle = -145, - MaximumAngle = 5 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-296.8107f, -51.96982f, 310.6086f), - MinimumAngle = 235, - MaximumAngle = 330 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-299.3094f, -46.30565f, 293.9169f), - MinimumAngle = 165, - MaximumAngle = 310 - }; - obj37.Locations = list85; - reference61 = obj37; - num3++; - ref GatheringNode reference62 = ref span4[num3]; - GatheringNode obj38 = new GatheringNode - { - DataId = 31348u - }; - num4 = 1; - List list86 = new List(num4); - CollectionsMarshal.SetCount(list86, num4); - span5 = CollectionsMarshal.AsSpan(list86); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-311.9997f, -53.59439f, 326.8317f), - MinimumAngle = -75, - MaximumAngle = -20 - }; - obj38.Locations = list86; - reference62 = obj38; - gatheringNodeGroup24.Nodes = list84; - reference60 = gatheringNodeGroup24; - gatheringRoot8.Groups = list77; - AddLocation(352, gatheringRoot8); - GatheringRoot gatheringRoot9 = new GatheringRoot(); - num = 1; - List list87 = new List(num); - CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); - index = 0; - span[index] = "liza"; - gatheringRoot9.Author = list87; - index = 1; - List list88 = new List(index); - CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); - num = 0; - ref QuestStep reference63 = ref span2[num]; - QuestStep obj39 = new QuestStep(EInteractionType.None, null, null, 399) - { - AetheryteShortcut = EAetheryteLocation.Idyllshire, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Idyllshire, - To = EAetheryteLocation.IdyllshireEpilogueGate - } - }; - SkipConditions skipConditions6 = new SkipConditions(); - SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); - num3 = 1; - List list89 = new List(num3); - CollectionsMarshal.SetCount(list89, num3); - span6 = CollectionsMarshal.AsSpan(list89); - num2 = 0; - span6[num2] = 399; - skipAetheryteCondition.InTerritory = list89; - skipConditions6.AetheryteShortcutIf = skipAetheryteCondition; - obj39.SkipConditions = skipConditions6; - reference63 = obj39; - gatheringRoot9.Steps = list88; - num = 3; - List list90 = new List(num); - CollectionsMarshal.SetCount(list90, num); - span3 = CollectionsMarshal.AsSpan(list90); - index = 0; - ref GatheringNodeGroup reference64 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); - num2 = 2; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); - num3 = 0; - ref GatheringNode reference65 = ref span4[num3]; - GatheringNode obj40 = new GatheringNode - { - DataId = 31356u - }; - index2 = 1; - List list92 = new List(index2); - CollectionsMarshal.SetCount(list92, index2); - span5 = CollectionsMarshal.AsSpan(list92); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(120.1556f, 70.42133f, 30.73328f), - MinimumAngle = -95, - MaximumAngle = 70 - }; - obj40.Locations = list92; - reference65 = obj40; - num3++; - ref GatheringNode reference66 = ref span4[num3]; - GatheringNode obj41 = new GatheringNode - { - DataId = 31357u - }; - num4 = 3; - List list93 = new List(num4); - CollectionsMarshal.SetCount(list93, num4); - span5 = CollectionsMarshal.AsSpan(list93); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(137.7684f, 70.04282f, 64.77115f), - MinimumAngle = 30, - MaximumAngle = 130 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(132.1863f, 70.08203f, 57.67828f), - MinimumAngle = -10, - MaximumAngle = 105 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(145.684f, 70.47159f, 45.05047f), - MinimumAngle = 80, - MaximumAngle = 215 - }; - obj41.Locations = list93; - reference66 = obj41; - gatheringNodeGroup25.Nodes = list91; - reference64 = gatheringNodeGroup25; - index++; - ref GatheringNodeGroup reference67 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); - num3 = 2; - List list94 = new List(num3); - CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); - num2 = 0; - ref GatheringNode reference68 = ref span4[num2]; - GatheringNode obj42 = new GatheringNode - { - DataId = 31355u - }; - index2 = 3; - List list95 = new List(index2); - CollectionsMarshal.SetCount(list95, index2); - span5 = CollectionsMarshal.AsSpan(list95); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(59.4164f, 54.40149f, 160.6752f), - MinimumAngle = 155, - MaximumAngle = 285 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(66.6783f, 53.80389f, 177.1926f), - MinimumAngle = -90, - MaximumAngle = 0 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(47.04347f, 53.91698f, 164.1816f), - MinimumAngle = 0, - MaximumAngle = 185 - }; - obj42.Locations = list95; - reference68 = obj42; - num2++; - ref GatheringNode reference69 = ref span4[num2]; - GatheringNode obj43 = new GatheringNode - { - DataId = 31354u - }; - num4 = 1; - List list96 = new List(num4); - CollectionsMarshal.SetCount(list96, num4); - span5 = CollectionsMarshal.AsSpan(list96); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(31.89844f, 54.71996f, 173.864f), - MinimumAngle = 105, - MaximumAngle = 235 - }; - obj43.Locations = list96; - reference69 = obj43; - gatheringNodeGroup26.Nodes = list94; - reference67 = gatheringNodeGroup26; - index++; - ref GatheringNodeGroup reference70 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); - num2 = 2; - List list97 = new List(num2); - CollectionsMarshal.SetCount(list97, num2); - span4 = CollectionsMarshal.AsSpan(list97); - num3 = 0; - ref GatheringNode reference71 = ref span4[num3]; - GatheringNode obj44 = new GatheringNode - { - DataId = 31352u - }; - index2 = 1; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span5 = CollectionsMarshal.AsSpan(list98); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(231.3517f, 74.23511f, 112.9807f), - MinimumAngle = 130, - MaximumAngle = 285 - }; - obj44.Locations = list98; - reference71 = obj44; - num3++; - ref GatheringNode reference72 = ref span4[num3]; - GatheringNode obj45 = new GatheringNode - { - DataId = 31353u - }; - num4 = 3; - List list99 = new List(num4); - CollectionsMarshal.SetCount(list99, num4); - span5 = CollectionsMarshal.AsSpan(list99); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(239.051f, 80.42557f, 192.2325f), - MinimumAngle = 140, - MaximumAngle = 235 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(237.4622f, 74.67197f, 150.8143f), - MinimumAngle = 60, - MaximumAngle = 225 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(211.4673f, 75.37302f, 169.3396f), - MinimumAngle = 145, - MaximumAngle = 285 - }; - obj45.Locations = list99; - reference72 = obj45; - gatheringNodeGroup27.Nodes = list97; - reference70 = gatheringNodeGroup27; - gatheringRoot9.Groups = list90; - AddLocation(353, gatheringRoot9); - GatheringRoot gatheringRoot10 = new GatheringRoot(); - index = 1; - List list100 = new List(index); - CollectionsMarshal.SetCount(list100, index); - span = CollectionsMarshal.AsSpan(list100); - num = 0; - span[num] = "liza"; - gatheringRoot10.Author = list100; - num = 1; - List list101 = new List(num); - CollectionsMarshal.SetCount(list101, num); - span2 = CollectionsMarshal.AsSpan(list101); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 401) - { - AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop - }; - gatheringRoot10.Steps = list101; - index = 3; - List list102 = new List(index); - CollectionsMarshal.SetCount(list102, index); - span3 = CollectionsMarshal.AsSpan(list102); - num = 0; - ref GatheringNodeGroup reference73 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); - num3 = 2; - List list103 = new List(num3); - CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); - num2 = 0; - ref GatheringNode reference74 = ref span4[num2]; - GatheringNode obj46 = new GatheringNode - { - DataId = 31366u - }; - index2 = 1; - List list104 = new List(index2); - CollectionsMarshal.SetCount(list104, index2); - span5 = CollectionsMarshal.AsSpan(list104); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(529.0662f, -110.3256f, 434.3149f), - MinimumAngle = 15, - MaximumAngle = 135 - }; - obj46.Locations = list104; - reference74 = obj46; - num2++; - ref GatheringNode reference75 = ref span4[num2]; - GatheringNode obj47 = new GatheringNode - { - DataId = 31367u - }; - num4 = 3; - List list105 = new List(num4); - CollectionsMarshal.SetCount(list105, num4); - span5 = CollectionsMarshal.AsSpan(list105); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(541.8505f, -111.128f, 452.5471f), - MinimumAngle = -45, - MaximumAngle = 40 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(517.9747f, -109.2984f, 417.9554f), - MinimumAngle = -45, - MaximumAngle = 55 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(499.3676f, -108.7323f, 410.8949f), - MinimumAngle = -5, - MaximumAngle = 85 - }; - obj47.Locations = list105; - reference75 = obj47; - gatheringNodeGroup28.Nodes = list103; - reference73 = gatheringNodeGroup28; - num++; - ref GatheringNodeGroup reference76 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); - num2 = 2; - List list106 = new List(num2); - CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); - num3 = 0; - ref GatheringNode reference77 = ref span4[num3]; - GatheringNode obj48 = new GatheringNode - { - DataId = 31365u - }; - index2 = 3; - List list107 = new List(index2); - CollectionsMarshal.SetCount(list107, index2); - span5 = CollectionsMarshal.AsSpan(list107); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(625.9688f, -115.6856f, 344.535f), - MinimumAngle = 125, - MaximumAngle = 185 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(678.5617f, -122.8687f, 356.7407f), - MinimumAngle = 190, - MaximumAngle = 290 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(644.1035f, -122.3688f, 334.0371f), - MinimumAngle = 105, - MaximumAngle = 235 - }; - obj48.Locations = list107; - reference77 = obj48; - num3++; - ref GatheringNode reference78 = ref span4[num3]; - GatheringNode obj49 = new GatheringNode - { - DataId = 31364u - }; - num4 = 1; - List list108 = new List(num4); - CollectionsMarshal.SetCount(list108, num4); - span5 = CollectionsMarshal.AsSpan(list108); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(661.9959f, -122.6855f, 333.0707f), - MinimumAngle = 140, - MaximumAngle = 260 - }; - obj49.Locations = list108; - reference78 = obj49; - gatheringNodeGroup29.Nodes = list106; - reference76 = gatheringNodeGroup29; - num++; - ref GatheringNodeGroup reference79 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); - num3 = 2; - List list109 = new List(num3); - CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); - num2 = 0; - ref GatheringNode reference80 = ref span4[num2]; - GatheringNode obj50 = new GatheringNode - { - DataId = 31369u - }; - index2 = 1; - List list110 = new List(index2); - CollectionsMarshal.SetCount(list110, index2); - span5 = CollectionsMarshal.AsSpan(list110); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(730.9626f, -96.64706f, 449.485f), - MinimumAngle = 45, - MaximumAngle = 115 - }; - obj50.Locations = list110; - reference80 = obj50; - num2++; - ref GatheringNode reference81 = ref span4[num2]; - GatheringNode obj51 = new GatheringNode - { - DataId = 31368u - }; - num4 = 1; - List list111 = new List(num4); - CollectionsMarshal.SetCount(list111, num4); - span5 = CollectionsMarshal.AsSpan(list111); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(727.2908f, -95.47571f, 460.3798f), - MinimumAngle = 25, - MaximumAngle = 180 - }; - obj51.Locations = list111; - reference81 = obj51; - gatheringNodeGroup30.Nodes = list109; - reference79 = gatheringNodeGroup30; - gatheringRoot10.Groups = list102; - AddLocation(354, gatheringRoot10); - GatheringRoot gatheringRoot11 = new GatheringRoot(); - num = 1; - List list112 = new List(num); - CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); - index = 0; - span[index] = "liza"; - gatheringRoot11.Author = list112; - index = 1; - List list113 = new List(index); - CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 400) - { - AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome - }; - gatheringRoot11.Steps = list113; - num = 2; - List list114 = new List(num); - CollectionsMarshal.SetCount(list114, num); - span3 = CollectionsMarshal.AsSpan(list114); - index = 0; - ref GatheringNodeGroup reference82 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); - num2 = 2; - List list115 = new List(num2); - CollectionsMarshal.SetCount(list115, num2); - span4 = CollectionsMarshal.AsSpan(list115); - num3 = 0; - ref GatheringNode reference83 = ref span4[num3]; - GatheringNode obj52 = new GatheringNode - { - DataId = 31363u - }; - index2 = 3; - List list116 = new List(index2); - CollectionsMarshal.SetCount(list116, index2); - span5 = CollectionsMarshal.AsSpan(list116); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(338.6716f, -29.70343f, -89.65448f), - MinimumAngle = 145, - MaximumAngle = 275 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(285.6898f, -32.99854f, -100.1466f), - MinimumAngle = 115, - MaximumAngle = 275 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(326.7051f, -27.26759f, -89.31528f), - MinimumAngle = 110, - MaximumAngle = 205 - }; - obj52.Locations = list116; - reference83 = obj52; - num3++; - ref GatheringNode reference84 = ref span4[num3]; - GatheringNode obj53 = new GatheringNode - { - DataId = 31362u - }; - num4 = 1; - List list117 = new List(num4); - CollectionsMarshal.SetCount(list117, num4); - span5 = CollectionsMarshal.AsSpan(list117); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(299.2141f, -33.21008f, -103.5859f), - MinimumAngle = 75, - MaximumAngle = 295 - }; - obj53.Locations = list117; - reference84 = obj53; - gatheringNodeGroup31.Nodes = list115; - reference82 = gatheringNodeGroup31; - index++; - ref GatheringNodeGroup reference85 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); - num3 = 2; - List list118 = new List(num3); - CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); - num2 = 0; - ref GatheringNode reference86 = ref span4[num2]; - GatheringNode obj54 = new GatheringNode - { - DataId = 31358u - }; - index2 = 1; - List list119 = new List(index2); - CollectionsMarshal.SetCount(list119, index2); - span5 = CollectionsMarshal.AsSpan(list119); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(316.6238f, -30.77305f, -230.0326f), - MinimumAngle = -35, - MaximumAngle = 75 - }; - obj54.Locations = list119; - reference86 = obj54; - num2++; - ref GatheringNode reference87 = ref span4[num2]; - GatheringNode obj55 = new GatheringNode - { - DataId = 31359u - }; - num4 = 3; - List list120 = new List(num4); - CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(297.7187f, -32.66696f, -234.9031f), - MinimumAngle = 15, - MaximumAngle = 135 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(288.7547f, -33.61605f, -239.764f), - MinimumAngle = -30, - MaximumAngle = 65 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(324.8526f, -28.45777f, -209.4378f), - MinimumAngle = -5, - MaximumAngle = 120 - }; - obj55.Locations = list120; - reference87 = obj55; - gatheringNodeGroup32.Nodes = list118; - reference85 = gatheringNodeGroup32; - gatheringRoot11.Groups = list114; - AddLocation(355, gatheringRoot11); - GatheringRoot gatheringRoot12 = new GatheringRoot(); - index = 1; - List list121 = new List(index); - CollectionsMarshal.SetCount(list121, index); - span = CollectionsMarshal.AsSpan(list121); - num = 0; - span[num] = "liza"; - gatheringRoot12.Author = list121; - num = 1; - List list122 = new List(num); - CollectionsMarshal.SetCount(list122, num); - span2 = CollectionsMarshal.AsSpan(list122); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 398) - { - AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine - }; - gatheringRoot12.Steps = list122; - index = 3; - List list123 = new List(index); - CollectionsMarshal.SetCount(list123, index); - span3 = CollectionsMarshal.AsSpan(list123); - num = 0; - ref GatheringNodeGroup reference88 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); - num2 = 2; - List list124 = new List(num2); - CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); - num3 = 0; - ref GatheringNode reference89 = ref span4[num3]; - GatheringNode obj56 = new GatheringNode - { - DataId = 31413u - }; - index2 = 3; - List list125 = new List(index2); - CollectionsMarshal.SetCount(list125, index2); - span5 = CollectionsMarshal.AsSpan(list125); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-513.1596f, -85.63485f, 434.7382f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-562.0517f, -89.33559f, 445.0961f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-523.4441f, -81.67991f, 408.9826f) - }; - obj56.Locations = list125; - reference89 = obj56; - num3++; - ref GatheringNode reference90 = ref span4[num3]; - GatheringNode obj57 = new GatheringNode - { - DataId = 31412u - }; - num4 = 1; - List list126 = new List(num4); - CollectionsMarshal.SetCount(list126, num4); - span5 = CollectionsMarshal.AsSpan(list126); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-553.9171f, -84.75874f, 419.2539f) - }; - obj57.Locations = list126; - reference90 = obj57; - gatheringNodeGroup33.Nodes = list124; - reference88 = gatheringNodeGroup33; - num++; - ref GatheringNodeGroup reference91 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); - num3 = 2; - List list127 = new List(num3); - CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); - num2 = 0; - ref GatheringNode reference92 = ref span4[num2]; - GatheringNode obj58 = new GatheringNode - { - DataId = 31416u - }; - index2 = 1; - List list128 = new List(index2); - CollectionsMarshal.SetCount(list128, index2); - span5 = CollectionsMarshal.AsSpan(list128); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-569.6527f, -96.50298f, 547.1465f) - }; - obj58.Locations = list128; - reference92 = obj58; - num2++; - ref GatheringNode reference93 = ref span4[num2]; - GatheringNode obj59 = new GatheringNode - { - DataId = 31417u - }; - num4 = 3; - List list129 = new List(num4); - CollectionsMarshal.SetCount(list129, num4); - span5 = CollectionsMarshal.AsSpan(list129); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-623.1743f, -101.8206f, 574.6146f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-562.2545f, -95.6534f, 545.6004f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-601.669f, -100.0121f, 559.5313f) - }; - obj59.Locations = list129; - reference93 = obj59; - gatheringNodeGroup34.Nodes = list127; - reference91 = gatheringNodeGroup34; - num++; - ref GatheringNodeGroup reference94 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); - num2 = 2; - List list130 = new List(num2); - CollectionsMarshal.SetCount(list130, num2); - span4 = CollectionsMarshal.AsSpan(list130); - num3 = 0; - ref GatheringNode reference95 = ref span4[num3]; - GatheringNode obj60 = new GatheringNode - { - DataId = 31415u - }; - index2 = 3; - List list131 = new List(index2); - CollectionsMarshal.SetCount(list131, index2); - span5 = CollectionsMarshal.AsSpan(list131); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-680.4672f, -103.4997f, 624.0101f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-700.5361f, -107.5581f, 597.0253f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-715.8123f, -105.2011f, 622.3116f) - }; - obj60.Locations = list131; - reference95 = obj60; - num3++; - ref GatheringNode reference96 = ref span4[num3]; - GatheringNode obj61 = new GatheringNode - { - DataId = 31414u - }; - num4 = 1; - List list132 = new List(num4); - CollectionsMarshal.SetCount(list132, num4); - span5 = CollectionsMarshal.AsSpan(list132); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-714.2946f, -113.8825f, 557.3662f) - }; - obj61.Locations = list132; - reference96 = obj61; - gatheringNodeGroup35.Nodes = list130; - reference94 = gatheringNodeGroup35; - gatheringRoot12.Groups = list123; - AddLocation(358, gatheringRoot12); - GatheringRoot gatheringRoot13 = new GatheringRoot(); - num = 1; - List list133 = new List(num); - CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); - index = 0; - span[index] = "liza"; - gatheringRoot13.Author = list133; - index = 1; - List list134 = new List(index); - CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 400) - { - AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith - }; - gatheringRoot13.Steps = list134; - num = 3; - List list135 = new List(num); - CollectionsMarshal.SetCount(list135, num); - span3 = CollectionsMarshal.AsSpan(list135); - index = 0; - ref GatheringNodeGroup reference97 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); - num3 = 2; - List list136 = new List(num3); - CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); - num2 = 0; - ref GatheringNode reference98 = ref span4[num2]; - GatheringNode obj62 = new GatheringNode - { - DataId = 31419u - }; - index2 = 3; - List list137 = new List(index2); - CollectionsMarshal.SetCount(list137, index2); - span5 = CollectionsMarshal.AsSpan(list137); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-204.7827f, -18.18443f, 272.0514f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-187.8667f, -18.16559f, 260.4704f), - MinimumAngle = -85, - MaximumAngle = 105 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-219.7478f, -18.66556f, 279.3036f) - }; - obj62.Locations = list137; - reference98 = obj62; - num2++; - ref GatheringNode reference99 = ref span4[num2]; - GatheringNode obj63 = new GatheringNode - { - DataId = 31418u - }; - num4 = 1; - List list138 = new List(num4); - CollectionsMarshal.SetCount(list138, num4); - span5 = CollectionsMarshal.AsSpan(list138); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-216.0198f, -14.66686f, 263.2452f) - }; - obj63.Locations = list138; - reference99 = obj63; - gatheringNodeGroup36.Nodes = list136; - reference97 = gatheringNodeGroup36; - index++; - ref GatheringNodeGroup reference100 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); - num2 = 2; - List list139 = new List(num2); - CollectionsMarshal.SetCount(list139, num2); - span4 = CollectionsMarshal.AsSpan(list139); - num3 = 0; - ref GatheringNode reference101 = ref span4[num3]; - GatheringNode obj64 = new GatheringNode - { - DataId = 31423u - }; - index2 = 3; - List list140 = new List(index2); - CollectionsMarshal.SetCount(list140, index2); - span5 = CollectionsMarshal.AsSpan(list140); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-125.676f, -13.40994f, 434.1913f), - MinimumAngle = 25, - MaximumAngle = 260 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-99.86462f, -11.67334f, 437.7415f), - MinimumAngle = 85, - MaximumAngle = 300 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-71.04668f, -8.40571f, 445.0867f), - MinimumAngle = -40, - MaximumAngle = 170 - }; - obj64.Locations = list140; - reference101 = obj64; - num3++; - ref GatheringNode reference102 = ref span4[num3]; - GatheringNode obj65 = new GatheringNode - { - DataId = 31422u - }; - num4 = 1; - List list141 = new List(num4); - CollectionsMarshal.SetCount(list141, num4); - span5 = CollectionsMarshal.AsSpan(list141); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-88.15926f, -8.882813f, 447.7102f), - MinimumAngle = 155, - MaximumAngle = 360 - }; - obj65.Locations = list141; - reference102 = obj65; - gatheringNodeGroup37.Nodes = list139; - reference100 = gatheringNodeGroup37; - index++; - ref GatheringNodeGroup reference103 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); - num3 = 2; - List list142 = new List(num3); - CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); - num2 = 0; - ref GatheringNode reference104 = ref span4[num2]; - GatheringNode obj66 = new GatheringNode - { - DataId = 31420u - }; - index2 = 1; - List list143 = new List(index2); - CollectionsMarshal.SetCount(list143, index2); - span5 = CollectionsMarshal.AsSpan(list143); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(12.52414f, -14.81244f, 375.4579f) - }; - obj66.Locations = list143; - reference104 = obj66; - num2++; - ref GatheringNode reference105 = ref span4[num2]; - GatheringNode obj67 = new GatheringNode - { - DataId = 31421u - }; - num4 = 3; - List list144 = new List(num4); - CollectionsMarshal.SetCount(list144, num4); - span5 = CollectionsMarshal.AsSpan(list144); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-11.31142f, -19.80939f, 383.9503f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(4.771156f, -17.64155f, 386.0074f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(9.879506f, -13.13191f, 358.7252f) - }; - obj67.Locations = list144; - reference105 = obj67; - gatheringNodeGroup38.Nodes = list142; - reference103 = gatheringNodeGroup38; - gatheringRoot13.Groups = list135; - AddLocation(359, gatheringRoot13); - GatheringRoot gatheringRoot14 = new GatheringRoot(); - index = 1; - List list145 = new List(index); - CollectionsMarshal.SetCount(list145, index); - span = CollectionsMarshal.AsSpan(list145); - num = 0; - span[num] = "liza"; - gatheringRoot14.Author = list145; - num = 1; - List list146 = new List(num); - CollectionsMarshal.SetCount(list146, num); - span2 = CollectionsMarshal.AsSpan(list146); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 401) - { - AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu - }; - gatheringRoot14.Steps = list146; - index = 3; - List list147 = new List(index); - CollectionsMarshal.SetCount(list147, index); - span3 = CollectionsMarshal.AsSpan(list147); - num = 0; - ref GatheringNodeGroup reference106 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); - num2 = 2; - List list148 = new List(num2); - CollectionsMarshal.SetCount(list148, num2); - span4 = CollectionsMarshal.AsSpan(list148); - num3 = 0; - ref GatheringNode reference107 = ref span4[num3]; - GatheringNode obj68 = new GatheringNode - { - DataId = 31425u - }; - index2 = 2; - List list149 = new List(index2); - CollectionsMarshal.SetCount(list149, index2); - span5 = CollectionsMarshal.AsSpan(list149); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-63.97195f, 13.48263f, -559.9897f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-47.75371f, 13.66347f, -571.2774f), - MinimumAngle = -80, - MaximumAngle = 115 - }; - obj68.Locations = list149; - reference107 = obj68; - num3++; - ref GatheringNode reference108 = ref span4[num3]; - GatheringNode obj69 = new GatheringNode - { - DataId = 31424u - }; - num4 = 1; - List list150 = new List(num4); - CollectionsMarshal.SetCount(list150, num4); - span5 = CollectionsMarshal.AsSpan(list150); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-26.91866f, 12.14502f, -554.869f) - }; - obj69.Locations = list150; - reference108 = obj69; - gatheringNodeGroup39.Nodes = list148; - reference106 = gatheringNodeGroup39; - num++; - ref GatheringNodeGroup reference109 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); - num3 = 2; - List list151 = new List(num3); - CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); - num2 = 0; - ref GatheringNode reference110 = ref span4[num2]; - GatheringNode obj70 = new GatheringNode - { - DataId = 31426u - }; - index2 = 1; - List list152 = new List(index2); - CollectionsMarshal.SetCount(list152, index2); - span5 = CollectionsMarshal.AsSpan(list152); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-26.56338f, 12.41532f, -442.6965f) - }; - obj70.Locations = list152; - reference110 = obj70; - num2++; - ref GatheringNode reference111 = ref span4[num2]; - GatheringNode obj71 = new GatheringNode - { - DataId = 31427u - }; - num4 = 2; - List list153 = new List(num4); - CollectionsMarshal.SetCount(list153, num4); - span5 = CollectionsMarshal.AsSpan(list153); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(2.215849f, 12.32494f, -434.0038f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-18.38633f, 12.4451f, -427.6107f) - }; - obj71.Locations = list153; - reference111 = obj71; - gatheringNodeGroup40.Nodes = list151; - reference109 = gatheringNodeGroup40; - num++; - ref GatheringNodeGroup reference112 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); - num2 = 2; - List list154 = new List(num2); - CollectionsMarshal.SetCount(list154, num2); - span4 = CollectionsMarshal.AsSpan(list154); - num3 = 0; - ref GatheringNode reference113 = ref span4[num3]; - GatheringNode obj72 = new GatheringNode - { - DataId = 31429u - }; - index2 = 2; - List list155 = new List(index2); - CollectionsMarshal.SetCount(list155, index2); - span5 = CollectionsMarshal.AsSpan(list155); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(70.59737f, 13.45543f, -599.2373f), - MinimumAngle = -60, - MaximumAngle = 125 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(50.8525f, 13.158f, -646.834f) - }; - obj72.Locations = list155; - reference113 = obj72; - num3++; - ref GatheringNode reference114 = ref span4[num3]; - GatheringNode obj73 = new GatheringNode - { - DataId = 31428u - }; - num4 = 1; - List list156 = new List(num4); - CollectionsMarshal.SetCount(list156, num4); - span5 = CollectionsMarshal.AsSpan(list156); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(85.6145f, 12.69149f, -629.3397f) - }; - obj73.Locations = list156; - reference114 = obj73; - gatheringNodeGroup41.Nodes = list154; - reference112 = gatheringNodeGroup41; - gatheringRoot14.Groups = list147; - AddLocation(360, gatheringRoot14); - GatheringRoot gatheringRoot15 = new GatheringRoot(); - num = 1; - List list157 = new List(num); - CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); - index = 0; - span[index] = "liza"; - gatheringRoot15.Author = list157; - index = 1; - List list158 = new List(index); - CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); - num = 0; - ref QuestStep reference115 = ref span2[num]; - QuestStep obj74 = new QuestStep(EInteractionType.None, null, null, 399) - { - AetheryteShortcut = EAetheryteLocation.Idyllshire, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Idyllshire, - To = EAetheryteLocation.IdyllshirePrologueGate - } - }; - SkipConditions skipConditions7 = new SkipConditions(); - SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); - num3 = 1; - List list159 = new List(num3); - CollectionsMarshal.SetCount(list159, num3); - span6 = CollectionsMarshal.AsSpan(list159); - num2 = 0; - span6[num2] = 399; - skipAetheryteCondition2.InTerritory = list159; - skipConditions7.AetheryteShortcutIf = skipAetheryteCondition2; - obj74.SkipConditions = skipConditions7; - reference115 = obj74; - gatheringRoot15.Steps = list158; - num = 3; - List list160 = new List(num); - CollectionsMarshal.SetCount(list160, num); - span3 = CollectionsMarshal.AsSpan(list160); - index = 0; - ref GatheringNodeGroup reference116 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); - num2 = 2; - List list161 = new List(num2); - CollectionsMarshal.SetCount(list161, num2); - span4 = CollectionsMarshal.AsSpan(list161); - num3 = 0; - ref GatheringNode reference117 = ref span4[num3]; - GatheringNode obj75 = new GatheringNode - { - DataId = 31431u - }; - index2 = 3; - List list162 = new List(index2); - CollectionsMarshal.SetCount(list162, index2); - span5 = CollectionsMarshal.AsSpan(list162); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-494.1652f, 142.7381f, -287.4084f), - MinimumAngle = 0, - MaximumAngle = 270 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-485.4606f, 142.9737f, -290.856f), - MinimumAngle = 65, - MaximumAngle = 310 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-533.1213f, 142.5874f, -262.2948f), - MinimumAngle = -255, - MaximumAngle = 10 - }; - obj75.Locations = list162; - reference117 = obj75; - num3++; - ref GatheringNode reference118 = ref span4[num3]; - GatheringNode obj76 = new GatheringNode - { - DataId = 31430u - }; - num4 = 1; - List list163 = new List(num4); - CollectionsMarshal.SetCount(list163, num4); - span5 = CollectionsMarshal.AsSpan(list163); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-510.6404f, 141.9014f, -280.1611f) - }; - obj76.Locations = list163; - reference118 = obj76; - gatheringNodeGroup42.Nodes = list161; - reference116 = gatheringNodeGroup42; - index++; - ref GatheringNodeGroup reference119 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); - num3 = 2; - List list164 = new List(num3); - CollectionsMarshal.SetCount(list164, num3); - span4 = CollectionsMarshal.AsSpan(list164); - num2 = 0; - ref GatheringNode reference120 = ref span4[num2]; - GatheringNode obj77 = new GatheringNode - { - DataId = 31434u - }; - index2 = 1; - List list165 = new List(index2); - CollectionsMarshal.SetCount(list165, index2); - span5 = CollectionsMarshal.AsSpan(list165); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-562.8221f, 148.9451f, -104.9014f) - }; - obj77.Locations = list165; - reference120 = obj77; - num2++; - ref GatheringNode reference121 = ref span4[num2]; - GatheringNode obj78 = new GatheringNode - { - DataId = 31435u - }; - num4 = 3; - List list166 = new List(num4); - CollectionsMarshal.SetCount(list166, num4); - span5 = CollectionsMarshal.AsSpan(list166); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-520.0394f, 148.7521f, -97.8f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-570.4307f, 148.103f, -130.9921f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-573.738f, 148.4877f, -158.4798f), - MinimumAngle = 130, - MaximumAngle = 360 - }; - obj78.Locations = list166; - reference121 = obj78; - gatheringNodeGroup43.Nodes = list164; - reference119 = gatheringNodeGroup43; - index++; - ref GatheringNodeGroup reference122 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); - num2 = 2; - List list167 = new List(num2); - CollectionsMarshal.SetCount(list167, num2); - span4 = CollectionsMarshal.AsSpan(list167); - num3 = 0; - ref GatheringNode reference123 = ref span4[num3]; - GatheringNode obj79 = new GatheringNode - { - DataId = 31432u - }; - index2 = 1; - List list168 = new List(index2); - CollectionsMarshal.SetCount(list168, index2); - span5 = CollectionsMarshal.AsSpan(list168); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-388.4753f, 147.345f, -177.1972f) - }; - obj79.Locations = list168; - reference123 = obj79; - num3++; - ref GatheringNode reference124 = ref span4[num3]; - GatheringNode obj80 = new GatheringNode - { - DataId = 31433u - }; - num4 = 3; - List list169 = new List(num4); - CollectionsMarshal.SetCount(list169, num4); - span5 = CollectionsMarshal.AsSpan(list169); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-349.5501f, 144.6325f, -185.3442f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-398.145f, 145.7528f, -198.2334f), - MinimumAngle = 155, - MaximumAngle = 360 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-374.5566f, 145.3827f, -194.8224f) - }; - obj80.Locations = list169; - reference124 = obj80; - gatheringNodeGroup44.Nodes = list167; - reference122 = gatheringNodeGroup44; - gatheringRoot15.Groups = list160; - AddLocation(361, gatheringRoot15); - GatheringRoot gatheringRoot16 = new GatheringRoot(); - index = 1; - List list170 = new List(index); - CollectionsMarshal.SetCount(list170, index); - span = CollectionsMarshal.AsSpan(list170); - num = 0; - span[num] = "liza"; - gatheringRoot16.Author = list170; - num = 2; - List list171 = new List(num); - CollectionsMarshal.SetCount(list171, num); - span2 = CollectionsMarshal.AsSpan(list171); - index = 0; - ref QuestStep reference125 = ref span2[index]; - QuestStep obj81 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions8 = new SkipConditions(); - SkipStepConditions skipStepConditions6 = new SkipStepConditions(); - num3 = 1; - List list172 = new List(num3); - CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); - num2 = 0; - span6[num2] = 1073; - skipStepConditions6.InTerritory = list172; - skipConditions8.StepIf = skipStepConditions6; - obj81.SkipConditions = skipConditions8; - reference125 = obj81; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot16.Steps = list171; - index = 3; - List list173 = new List(index); - CollectionsMarshal.SetCount(list173, index); - span3 = CollectionsMarshal.AsSpan(list173); - num = 0; - ref GatheringNodeGroup reference126 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); - num2 = 1; - List list174 = new List(num2); - CollectionsMarshal.SetCount(list174, num2); - span4 = CollectionsMarshal.AsSpan(list174); - num3 = 0; - ref GatheringNode reference127 = ref span4[num3]; - GatheringNode obj82 = new GatheringNode - { - DataId = 33851u - }; - index2 = 1; - List list175 = new List(index2); - CollectionsMarshal.SetCount(list175, index2); - span5 = CollectionsMarshal.AsSpan(list175); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-10.66682f, 499.3763f, 34.01145f) - }; - obj82.Locations = list175; - reference127 = obj82; - gatheringNodeGroup45.Nodes = list174; - reference126 = gatheringNodeGroup45; - num++; - ref GatheringNodeGroup reference128 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); - num3 = 1; - List list176 = new List(num3); - CollectionsMarshal.SetCount(list176, num3); - span4 = CollectionsMarshal.AsSpan(list176); - num2 = 0; - ref GatheringNode reference129 = ref span4[num2]; - GatheringNode obj83 = new GatheringNode - { - DataId = 32269u - }; - num4 = 1; - List list177 = new List(num4); - CollectionsMarshal.SetCount(list177, num4); - span5 = CollectionsMarshal.AsSpan(list177); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-16.14751f, 499.7353f, 22.38433f) - }; - obj83.Locations = list177; - reference129 = obj83; - gatheringNodeGroup46.Nodes = list176; - reference128 = gatheringNodeGroup46; - num++; - ref GatheringNodeGroup reference130 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); - num2 = 1; - List list178 = new List(num2); - CollectionsMarshal.SetCount(list178, num2); - span4 = CollectionsMarshal.AsSpan(list178); - num3 = 0; - ref GatheringNode reference131 = ref span4[num3]; - GatheringNode obj84 = new GatheringNode - { - DataId = 32766u - }; - index2 = 1; - List list179 = new List(index2); - CollectionsMarshal.SetCount(list179, index2); - span5 = CollectionsMarshal.AsSpan(list179); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-28.72828f, 499.5391f, 33.41306f), - MinimumAngle = 125, - MaximumAngle = 335 - }; - obj84.Locations = list179; - reference131 = obj84; - gatheringNodeGroup47.Nodes = list178; - reference130 = gatheringNodeGroup47; - gatheringRoot16.Groups = list173; - AddLocation(393, gatheringRoot16); - GatheringRoot gatheringRoot17 = new GatheringRoot(); - num = 1; - List list180 = new List(num); - CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); - index = 0; - span[index] = "liza"; - gatheringRoot17.Author = list180; - index = 2; - List list181 = new List(index); - CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); - num = 0; - ref QuestStep reference132 = ref span2[num]; - QuestStep obj85 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions9 = new SkipConditions(); - SkipStepConditions skipStepConditions7 = new SkipStepConditions(); - num3 = 1; - List list182 = new List(num3); - CollectionsMarshal.SetCount(list182, num3); - span6 = CollectionsMarshal.AsSpan(list182); - num2 = 0; - span6[num2] = 1073; - skipStepConditions7.InTerritory = list182; - skipConditions9.StepIf = skipStepConditions7; - obj85.SkipConditions = skipConditions9; - reference132 = obj85; - num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot17.Steps = list181; - num = 3; - List list183 = new List(num); - CollectionsMarshal.SetCount(list183, num); - span3 = CollectionsMarshal.AsSpan(list183); - index = 0; - ref GatheringNodeGroup reference133 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); - num2 = 1; - List list184 = new List(num2); - CollectionsMarshal.SetCount(list184, num2); - span4 = CollectionsMarshal.AsSpan(list184); - num3 = 0; - ref GatheringNode reference134 = ref span4[num3]; - GatheringNode obj86 = new GatheringNode - { - DataId = 34347u - }; - num4 = 1; - List list185 = new List(num4); - CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-13.64273f, 493.9979f, -58.21632f), - MinimumAngle = -5, - MaximumAngle = 210 - }; - obj86.Locations = list185; - reference134 = obj86; - gatheringNodeGroup48.Nodes = list184; - reference133 = gatheringNodeGroup48; - index++; - ref GatheringNodeGroup reference135 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); - num3 = 1; - List list186 = new List(num3); - CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); - num2 = 0; - ref GatheringNode reference136 = ref span4[num2]; - GatheringNode obj87 = new GatheringNode - { - DataId = 34348u - }; - index2 = 1; - List list187 = new List(index2); - CollectionsMarshal.SetCount(list187, index2); - span5 = CollectionsMarshal.AsSpan(list187); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-22.23647f, 494.0945f, -59.94842f), - MinimumAngle = 125, - MaximumAngle = 360 - }; - obj87.Locations = list187; - reference136 = obj87; - gatheringNodeGroup49.Nodes = list186; - reference135 = gatheringNodeGroup49; - index++; - ref GatheringNodeGroup reference137 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); - num2 = 1; - List list188 = new List(num2); - CollectionsMarshal.SetCount(list188, num2); - span4 = CollectionsMarshal.AsSpan(list188); - num3 = 0; - ref GatheringNode reference138 = ref span4[num3]; - GatheringNode obj88 = new GatheringNode - { - DataId = 34334u - }; - num4 = 1; - List list189 = new List(num4); - CollectionsMarshal.SetCount(list189, num4); - span5 = CollectionsMarshal.AsSpan(list189); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-20.58942f, 494.25f, -77.68658f), - MinimumAngle = -45, - MaximumAngle = 170 - }; - obj88.Locations = list189; - reference138 = obj88; - gatheringNodeGroup50.Nodes = list188; - reference137 = gatheringNodeGroup50; - gatheringRoot17.Groups = list183; - AddLocation(394, gatheringRoot17); - GatheringRoot gatheringRoot18 = new GatheringRoot(); - index = 1; - List list190 = new List(index); - CollectionsMarshal.SetCount(list190, index); - span = CollectionsMarshal.AsSpan(list190); - num = 0; - span[num] = "liza"; - gatheringRoot18.Author = list190; - num = 2; - List list191 = new List(num); - CollectionsMarshal.SetCount(list191, num); - span2 = CollectionsMarshal.AsSpan(list191); - index = 0; - ref QuestStep reference139 = ref span2[index]; - QuestStep obj89 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions10 = new SkipConditions(); - SkipStepConditions skipStepConditions8 = new SkipStepConditions(); - num3 = 1; - List list192 = new List(num3); - CollectionsMarshal.SetCount(list192, num3); - span6 = CollectionsMarshal.AsSpan(list192); - num2 = 0; - span6[num2] = 1073; - skipStepConditions8.InTerritory = list192; - skipConditions10.StepIf = skipStepConditions8; - obj89.SkipConditions = skipConditions10; - reference139 = obj89; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot18.Steps = list191; - index = 3; - List list193 = new List(index); - CollectionsMarshal.SetCount(list193, index); - span3 = CollectionsMarshal.AsSpan(list193); - num = 0; - ref GatheringNodeGroup reference140 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); - num2 = 1; - List list194 = new List(num2); - CollectionsMarshal.SetCount(list194, num2); - span4 = CollectionsMarshal.AsSpan(list194); - num3 = 0; - ref GatheringNode reference141 = ref span4[num3]; - GatheringNode obj90 = new GatheringNode - { - DataId = 34350u - }; - index2 = 1; - List list195 = new List(index2); - CollectionsMarshal.SetCount(list195, index2); - span5 = CollectionsMarshal.AsSpan(list195); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(18.9518f, 485.9131f, -133.3762f) - }; - obj90.Locations = list195; - reference141 = obj90; - gatheringNodeGroup51.Nodes = list194; - reference140 = gatheringNodeGroup51; - num++; - ref GatheringNodeGroup reference142 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); - num3 = 1; - List list196 = new List(num3); - CollectionsMarshal.SetCount(list196, num3); - span4 = CollectionsMarshal.AsSpan(list196); - num2 = 0; - ref GatheringNode reference143 = ref span4[num2]; - GatheringNode obj91 = new GatheringNode - { - DataId = 34351u - }; - num4 = 1; - List list197 = new List(num4); - CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(15.71416f, 486.0302f, -136.2497f) - }; - obj91.Locations = list197; - reference143 = obj91; - gatheringNodeGroup52.Nodes = list196; - reference142 = gatheringNodeGroup52; - num++; - ref GatheringNodeGroup reference144 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); - num2 = 1; - List list198 = new List(num2); - CollectionsMarshal.SetCount(list198, num2); - span4 = CollectionsMarshal.AsSpan(list198); - num3 = 0; - ref GatheringNode reference145 = ref span4[num3]; - GatheringNode obj92 = new GatheringNode - { - DataId = 34349u - }; - index2 = 1; - List list199 = new List(index2); - CollectionsMarshal.SetCount(list199, index2); - span5 = CollectionsMarshal.AsSpan(list199); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(9.524881f, 486.2234f, -142.2316f) - }; - obj92.Locations = list199; - reference145 = obj92; - gatheringNodeGroup53.Nodes = list198; - reference144 = gatheringNodeGroup53; - gatheringRoot18.Groups = list193; - AddLocation(396, gatheringRoot18); - GatheringRoot gatheringRoot19 = new GatheringRoot(); - num = 1; - List list200 = new List(num); - CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); - index = 0; - span[index] = "liza"; - gatheringRoot19.Author = list200; - index = 2; - List list201 = new List(index); - CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); - num = 0; - ref QuestStep reference146 = ref span2[num]; - QuestStep obj93 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions11 = new SkipConditions(); - SkipStepConditions skipStepConditions9 = new SkipStepConditions(); - num3 = 1; - List list202 = new List(num3); - CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); - num2 = 0; - span6[num2] = 1073; - skipStepConditions9.InTerritory = list202; - skipConditions11.StepIf = skipStepConditions9; - obj93.SkipConditions = skipConditions11; - reference146 = obj93; - num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot19.Steps = list201; - num = 3; - List list203 = new List(num); - CollectionsMarshal.SetCount(list203, num); - span3 = CollectionsMarshal.AsSpan(list203); - index = 0; - ref GatheringNodeGroup reference147 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); - num2 = 1; - List list204 = new List(num2); - CollectionsMarshal.SetCount(list204, num2); - span4 = CollectionsMarshal.AsSpan(list204); - num3 = 0; - ref GatheringNode reference148 = ref span4[num3]; - GatheringNode obj94 = new GatheringNode - { - DataId = 34353u - }; - num4 = 1; - List list205 = new List(num4); - CollectionsMarshal.SetCount(list205, num4); - span5 = CollectionsMarshal.AsSpan(list205); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-59.17508f, 494.132f, -1.865536f), - MinimumAngle = -35, - MaximumAngle = 140 - }; - obj94.Locations = list205; - reference148 = obj94; - gatheringNodeGroup54.Nodes = list204; - reference147 = gatheringNodeGroup54; - index++; - ref GatheringNodeGroup reference149 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); - num3 = 1; - List list206 = new List(num3); - CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); - num2 = 0; - ref GatheringNode reference150 = ref span4[num2]; - GatheringNode obj95 = new GatheringNode - { - DataId = 34352u - }; - index2 = 1; - List list207 = new List(index2); - CollectionsMarshal.SetCount(list207, index2); - span5 = CollectionsMarshal.AsSpan(list207); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-61.05396f, 495.2124f, -22.16576f), - MinimumAngle = -30, - MaximumAngle = 90 - }; - obj95.Locations = list207; - reference150 = obj95; - gatheringNodeGroup55.Nodes = list206; - reference149 = gatheringNodeGroup55; - index++; - ref GatheringNodeGroup reference151 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); - num2 = 1; - List list208 = new List(num2); - CollectionsMarshal.SetCount(list208, num2); - span4 = CollectionsMarshal.AsSpan(list208); - num3 = 0; - ref GatheringNode reference152 = ref span4[num3]; - GatheringNode obj96 = new GatheringNode - { - DataId = 34354u - }; - num4 = 1; - List list209 = new List(num4); - CollectionsMarshal.SetCount(list209, num4); - span5 = CollectionsMarshal.AsSpan(list209); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-90.96052f, 493.2197f, -20.74431f), - MinimumAngle = -70, - MaximumAngle = 75 - }; - obj96.Locations = list209; - reference152 = obj96; - gatheringNodeGroup56.Nodes = list208; - reference151 = gatheringNodeGroup56; - gatheringRoot19.Groups = list203; - AddLocation(398, gatheringRoot19); - GatheringRoot gatheringRoot20 = new GatheringRoot(); - index = 1; - List list210 = new List(index); - CollectionsMarshal.SetCount(list210, index); - span = CollectionsMarshal.AsSpan(list210); - num = 0; - span[num] = "liza"; - gatheringRoot20.Author = list210; - num = 2; - List list211 = new List(num); - CollectionsMarshal.SetCount(list211, num); - span2 = CollectionsMarshal.AsSpan(list211); - index = 0; - ref QuestStep reference153 = ref span2[index]; - QuestStep obj97 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) - { - TargetTerritoryId = (ushort)1073 - }; - SkipConditions skipConditions12 = new SkipConditions(); - SkipStepConditions skipStepConditions10 = new SkipStepConditions(); - num3 = 1; - List list212 = new List(num3); - CollectionsMarshal.SetCount(list212, num3); - span6 = CollectionsMarshal.AsSpan(list212); - num2 = 0; - span6[num2] = 1073; - skipStepConditions10.InTerritory = list212; - skipConditions12.StepIf = skipStepConditions10; - obj97.SkipConditions = skipConditions12; - reference153 = obj97; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); - gatheringRoot20.Steps = list211; - index = 3; - List list213 = new List(index); - CollectionsMarshal.SetCount(list213, index); - span3 = CollectionsMarshal.AsSpan(list213); - num = 0; - ref GatheringNodeGroup reference154 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); - num2 = 1; - List list214 = new List(num2); - CollectionsMarshal.SetCount(list214, num2); - span4 = CollectionsMarshal.AsSpan(list214); - num3 = 0; - ref GatheringNode reference155 = ref span4[num3]; - GatheringNode obj98 = new GatheringNode - { - DataId = 34357u - }; - index2 = 1; - List list215 = new List(index2); - CollectionsMarshal.SetCount(list215, index2); - span5 = CollectionsMarshal.AsSpan(list215); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-91.21072f, 490.3782f, 41.27306f), - MinimumAngle = 140, - MaximumAngle = 360 - }; - obj98.Locations = list215; - reference155 = obj98; - gatheringNodeGroup57.Nodes = list214; - reference154 = gatheringNodeGroup57; - num++; - ref GatheringNodeGroup reference156 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); - num3 = 1; - List list216 = new List(num3); - CollectionsMarshal.SetCount(list216, num3); - span4 = CollectionsMarshal.AsSpan(list216); - num2 = 0; - ref GatheringNode reference157 = ref span4[num2]; - GatheringNode obj99 = new GatheringNode - { - DataId = 34355u - }; - num4 = 1; - List list217 = new List(num4); - CollectionsMarshal.SetCount(list217, num4); - span5 = CollectionsMarshal.AsSpan(list217); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-118.7086f, 490.4538f, 34.37638f), - MinimumAngle = 40, - MaximumAngle = 345 - }; - obj99.Locations = list217; - reference157 = obj99; - gatheringNodeGroup58.Nodes = list216; - reference156 = gatheringNodeGroup58; - num++; - ref GatheringNodeGroup reference158 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); - num2 = 1; - List list218 = new List(num2); - CollectionsMarshal.SetCount(list218, num2); - span4 = CollectionsMarshal.AsSpan(list218); - num3 = 0; - ref GatheringNode reference159 = ref span4[num3]; - GatheringNode obj100 = new GatheringNode - { - DataId = 34356u - }; - index2 = 1; - List list219 = new List(index2); - CollectionsMarshal.SetCount(list219, index2); - span5 = CollectionsMarshal.AsSpan(list219); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-105.7026f, 490.5684f, 58.49864f), - MinimumAngle = 0, - MaximumAngle = 210 - }; - obj100.Locations = list219; - reference159 = obj100; - gatheringNodeGroup59.Nodes = list218; - reference158 = gatheringNodeGroup59; - gatheringRoot20.Groups = list213; - AddLocation(399, gatheringRoot20); - } - - private static void LoadLocation4() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 612) - { - AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens - }; - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 2; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int num3 = 0; - ref GatheringNode reference2 = ref span4[num3]; - GatheringNode obj = new GatheringNode - { - DataId = 32125u - }; - int num4 = 1; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span5 = CollectionsMarshal.AsSpan(list5); - int index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-317.5445f, 80.03535f, -449.2276f), - MinimumAngle = -80, - MaximumAngle = 30 - }; - obj.Locations = list5; - reference2 = obj; - num3++; - ref GatheringNode reference3 = ref span4[num3]; - GatheringNode obj2 = new GatheringNode - { - DataId = 32126u - }; - index2 = 3; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-301.3254f, 69.71587f, -485.7171f), - MinimumAngle = -125, - MaximumAngle = 30 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-311.9155f, 76.91404f, -467.1509f), - MinimumAngle = 160, - MaximumAngle = 290 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-311.1216f, 77.83449f, -454.2029f), - MinimumAngle = -110, - MaximumAngle = 30 - }; - obj2.Locations = list6; - reference3 = obj2; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference4 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num3 = 2; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 32124u - }; - num4 = 3; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-262.2596f, 62.06842f, -550.8122f), - MinimumAngle = 185, - MaximumAngle = 335 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-266.0078f, 62.03654f, -564.1611f), - MinimumAngle = 180, - MaximumAngle = 340 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-255.8366f, 62.63577f, -588.0093f), - MinimumAngle = 245, - MaximumAngle = 345 - }; - obj3.Locations = list8; - reference5 = obj3; - num2++; - ref GatheringNode reference6 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 32123u - }; - index2 = 1; - List list9 = new List(index2); - CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-264.8189f, 62.61843f, -558.4091f), - MinimumAngle = 175, - MaximumAngle = 300 - }; - obj4.Locations = list9; - reference6 = obj4; - gatheringNodeGroup2.Nodes = list7; - reference4 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 2; - List list10 = new List(num2); - CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; - GatheringNode obj5 = new GatheringNode - { - DataId = 32127u - }; - num4 = 1; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-108.2628f, 64.1357f, -485.6675f) - }; - obj5.Locations = list11; - reference8 = obj5; - num3++; - ref GatheringNode reference9 = ref span4[num3]; - GatheringNode obj6 = new GatheringNode - { - DataId = 32128u - }; - index2 = 1; - List list12 = new List(index2); - CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-103.2401f, 59.26093f, -463.1485f) - }; - obj6.Locations = list12; - reference9 = obj6; - gatheringNodeGroup3.Nodes = list10; - reference7 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(485, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list13 = new List(index); - CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list13; - num = 1; - List list14 = new List(num); - CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) - { - AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens - }; - gatheringRoot2.Steps = list14; - index = 3; - List list15 = new List(index); - CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); - num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num3 = 2; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); - num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 32132u - }; - num4 = 3; - List list17 = new List(num4); - CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(101.0199f, 50.70325f, -410.8297f), - MinimumAngle = -55, - MaximumAngle = 25 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(78.0303f, 48.68632f, -401.5028f), - MinimumAngle = -50, - MaximumAngle = 5 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(115.4548f, 51.50989f, -415.8416f), - MinimumAngle = -115, - MaximumAngle = -40 - }; - obj7.Locations = list17; - reference11 = obj7; - num2++; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 32131u - }; - index2 = 1; - List list18 = new List(index2); - CollectionsMarshal.SetCount(list18, index2); - span5 = CollectionsMarshal.AsSpan(list18); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(90.52106f, 49.82163f, -409.1239f), - MinimumAngle = -35, - MaximumAngle = 55 - }; - obj8.Locations = list18; - reference12 = obj8; - gatheringNodeGroup4.Nodes = list16; - reference10 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 2; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); - num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; - GatheringNode obj9 = new GatheringNode - { - DataId = 32134u - }; - num4 = 3; - List list20 = new List(num4); - CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(84.90259f, 44.58842f, -324.1541f), - MinimumAngle = -10, - MaximumAngle = 105 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(82.56047f, 44.08657f, -269.3104f), - MinimumAngle = -5, - MaximumAngle = 80 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(98.20293f, 43.59855f, -299.3164f), - MinimumAngle = 95, - MaximumAngle = 185 - }; - obj9.Locations = list20; - reference14 = obj9; - num3++; - ref GatheringNode reference15 = ref span4[num3]; - GatheringNode obj10 = new GatheringNode - { - DataId = 32133u - }; - index2 = 1; - List list21 = new List(index2); - CollectionsMarshal.SetCount(list21, index2); - span5 = CollectionsMarshal.AsSpan(list21); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(82.94646f, 42.55737f, -292.9016f), - MinimumAngle = 105, - MaximumAngle = 165 - }; - obj10.Locations = list21; - reference15 = obj10; - gatheringNodeGroup5.Nodes = list19; - reference13 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference16 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num3 = 2; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); - num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 32129u - }; - num4 = 1; - List list23 = new List(num4); - CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(240.5221f, 43.60987f, -301.7685f), - MinimumAngle = 155, - MaximumAngle = 255 - }; - obj11.Locations = list23; - reference17 = obj11; - num2++; - ref GatheringNode reference18 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 32130u - }; - index2 = 3; - List list24 = new List(index2); - CollectionsMarshal.SetCount(list24, index2); - span5 = CollectionsMarshal.AsSpan(list24); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(265.4354f, 43.19557f, -283.7873f), - MinimumAngle = -155, - MaximumAngle = -15 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(246.9251f, 43.54385f, -296.2532f), - MinimumAngle = 170, - MaximumAngle = 225 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(213.1443f, 43.26488f, -308.4924f), - MinimumAngle = 110, - MaximumAngle = 250 - }; - obj12.Locations = list24; - reference18 = obj12; - gatheringNodeGroup6.Nodes = list22; - reference16 = gatheringNodeGroup6; - gatheringRoot2.Groups = list15; - AddLocation(486, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list25; - index = 1; - List list26 = new List(index); - CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) - { - AetheryteShortcut = EAetheryteLocation.Kugane, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Kugane, - To = EAetheryteLocation.KuganeRubyPrice - } - }; - gatheringRoot3.Steps = list26; - num = 3; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); - index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 2; - List list28 = new List(num2); - CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); - num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; - GatheringNode obj13 = new GatheringNode - { - DataId = 32140u - }; - num4 = 3; - List list29 = new List(num4); - CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(210.5032f, 28.51213f, 718.0732f), - MinimumAngle = 210, - MaximumAngle = 325 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(202.0474f, 30.18633f, 700.0951f), - MinimumAngle = 160, - MaximumAngle = 295 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(195.6331f, 33.43727f, 695.2228f), - MinimumAngle = 150, - MaximumAngle = 235 - }; - obj13.Locations = list29; - reference20 = obj13; - num3++; - ref GatheringNode reference21 = ref span4[num3]; - GatheringNode obj14 = new GatheringNode - { - DataId = 32139u - }; - index2 = 1; - List list30 = new List(index2); - CollectionsMarshal.SetCount(list30, index2); - span5 = CollectionsMarshal.AsSpan(list30); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(208.3533f, 28.65312f, 706.8864f), - MinimumAngle = 180, - MaximumAngle = 250 - }; - obj14.Locations = list30; - reference21 = obj14; - gatheringNodeGroup7.Nodes = list28; - reference19 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference22 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num3 = 2; - List list31 = new List(num3); - CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 32135u - }; - num4 = 1; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(67.65472f, 25.89518f, 652.348f), - MinimumAngle = -105, - MaximumAngle = 15 - }; - obj15.Locations = list32; - reference23 = obj15; - num2++; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 32136u - }; - index2 = 3; - List list33 = new List(index2); - CollectionsMarshal.SetCount(list33, index2); - span5 = CollectionsMarshal.AsSpan(list33); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(41.55281f, 27.65364f, 654.9735f), - MinimumAngle = -115, - MaximumAngle = 35 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(52.98101f, 27.03981f, 652.5334f), - MinimumAngle = -45, - MaximumAngle = 55 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(71.80375f, 26.55341f, 644.8627f), - MinimumAngle = 205, - MaximumAngle = 335 - }; - obj16.Locations = list33; - reference24 = obj16; - gatheringNodeGroup8.Nodes = list31; - reference22 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference25 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 2; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; - GatheringNode obj17 = new GatheringNode - { - DataId = 32137u - }; - num4 = 1; - List list35 = new List(num4); - CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(136.1673f, 35.7457f, 802.5483f), - MinimumAngle = 175, - MaximumAngle = 300 - }; - obj17.Locations = list35; - reference26 = obj17; - num3++; - ref GatheringNode reference27 = ref span4[num3]; - GatheringNode obj18 = new GatheringNode - { - DataId = 32138u - }; - index2 = 3; - List list36 = new List(index2); - CollectionsMarshal.SetCount(list36, index2); - span5 = CollectionsMarshal.AsSpan(list36); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(120.3011f, 33.62519f, 797.1313f), - MinimumAngle = 100, - MaximumAngle = 215 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(137.5746f, 35.89635f, 805.4796f), - MinimumAngle = 195, - MaximumAngle = 325 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(136.7552f, 38.41375f, 817.2667f), - MinimumAngle = 215, - MaximumAngle = 325 - }; - obj18.Locations = list36; - reference27 = obj18; - gatheringNodeGroup9.Nodes = list34; - reference25 = gatheringNodeGroup9; - gatheringRoot3.Groups = list27; - AddLocation(487, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list37 = new List(index); - CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list37; - num = 1; - List list38 = new List(num); - CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 614) - { - AetheryteShortcut = EAetheryteLocation.YanxiaNamai - }; - gatheringRoot4.Steps = list38; - index = 3; - List list39 = new List(index); - CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); - num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - num3 = 2; - List list40 = new List(num3); - CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); - num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; - GatheringNode obj19 = new GatheringNode - { - DataId = 32144u - }; - num4 = 3; - List list41 = new List(num4); - CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(407.4102f, 68.66914f, 19.0117f), - MinimumAngle = 105, - MaximumAngle = 255 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(376.4243f, 61.81466f, 5.657309f), - MinimumAngle = 170, - MaximumAngle = 275 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(441.2355f, 75.06916f, 17.49573f), - MinimumAngle = 110, - MaximumAngle = 235 - }; - obj19.Locations = list41; - reference29 = obj19; - num2++; - ref GatheringNode reference30 = ref span4[num2]; - GatheringNode obj20 = new GatheringNode - { - DataId = 32143u - }; - index2 = 1; - List list42 = new List(index2); - CollectionsMarshal.SetCount(list42, index2); - span5 = CollectionsMarshal.AsSpan(list42); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(417.9466f, 70.24178f, 19.50875f), - MinimumAngle = 140, - MaximumAngle = 215, - MinimumDistance = 1.8f, - MaximumDistance = 3f - }; - obj20.Locations = list42; - reference30 = obj20; - gatheringNodeGroup10.Nodes = list40; - reference28 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 2; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; - GatheringNode obj21 = new GatheringNode - { - DataId = 32142u - }; - num4 = 3; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(606.259f, 93.63981f, 85.09741f), - MinimumAngle = 65, - MaximumAngle = 185 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(594.0188f, 87.54358f, 51.05505f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(576.0488f, 91.74075f, 114.4922f), - MinimumAngle = 75, - MaximumAngle = 165 - }; - obj21.Locations = list44; - reference32 = obj21; - num3++; - ref GatheringNode reference33 = ref span4[num3]; - GatheringNode obj22 = new GatheringNode - { - DataId = 32141u - }; - index2 = 1; - List list45 = new List(index2); - CollectionsMarshal.SetCount(list45, index2); - span5 = CollectionsMarshal.AsSpan(list45); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(608.4475f, 94.5528f, 80.633f), - MinimumAngle = 45, - MaximumAngle = 135 - }; - obj22.Locations = list45; - reference33 = obj22; - gatheringNodeGroup11.Nodes = list43; - reference31 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference34 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - num3 = 2; - List list46 = new List(num3); - CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); - num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; - GatheringNode obj23 = new GatheringNode - { - DataId = 32146u - }; - num4 = 3; - List list47 = new List(num4); - CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(519.749f, 46.5653f, -59.9632f), - MinimumAngle = 25, - MaximumAngle = 125 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(532.2807f, 41.75984f, -85.99076f), - MinimumAngle = 55, - MaximumAngle = 190 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(519.0377f, 44.42293f, -67.19048f), - MinimumAngle = 30, - MaximumAngle = 175 - }; - obj23.Locations = list47; - reference35 = obj23; - num2++; - ref GatheringNode reference36 = ref span4[num2]; - GatheringNode obj24 = new GatheringNode - { - DataId = 32145u - }; - index2 = 1; - List list48 = new List(index2); - CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(520.0951f, 43.35083f, -70.45672f), - MinimumAngle = 40, - MaximumAngle = 145 - }; - obj24.Locations = list48; - reference36 = obj24; - gatheringNodeGroup12.Nodes = list46; - reference34 = gatheringNodeGroup12; - gatheringRoot4.Groups = list39; - AddLocation(488, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list49 = new List(num); - CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list49; - index = 1; - List list50 = new List(index); - CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) - { - AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha - }; - gatheringRoot5.Steps = list50; - num = 3; - List list51 = new List(num); - CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); - index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 2; - List list52 = new List(num2); - CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); - num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; - GatheringNode obj25 = new GatheringNode - { - DataId = 32147u - }; - num4 = 1; - List list53 = new List(num4); - CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(112.743f, 115.1324f, -511.142f), - MinimumAngle = -165, - MaximumAngle = -20 - }; - obj25.Locations = list53; - reference38 = obj25; - num3++; - ref GatheringNode reference39 = ref span4[num3]; - GatheringNode obj26 = new GatheringNode - { - DataId = 32148u - }; - index2 = 3; - List list54 = new List(index2); - CollectionsMarshal.SetCount(list54, index2); - span5 = CollectionsMarshal.AsSpan(list54); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(101.6789f, 114.9711f, -506.4506f), - MinimumAngle = 20, - MaximumAngle = 225 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(122.53f, 116.4095f, -533.6536f), - MinimumAngle = -80, - MaximumAngle = 75 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(108.0162f, 115.2875f, -509.5858f), - MinimumAngle = -20, - MaximumAngle = 110 - }; - obj26.Locations = list54; - reference39 = obj26; - gatheringNodeGroup13.Nodes = list52; - reference37 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference40 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - num3 = 2; - List list55 = new List(num3); - CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); - num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; - GatheringNode obj27 = new GatheringNode - { - DataId = 32152u - }; - num4 = 3; - List list56 = new List(num4); - CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-6.542124f, 113.9997f, -406.9197f), - MinimumAngle = 80, - MaximumAngle = 150 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-4.06374f, 113.4698f, -413.3034f), - MinimumAngle = 80, - MaximumAngle = 200 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-13.96204f, 113.9696f, -383.4135f), - MinimumAngle = 45, - MaximumAngle = 160 - }; - obj27.Locations = list56; - reference41 = obj27; - num2++; - ref GatheringNode reference42 = ref span4[num2]; - GatheringNode obj28 = new GatheringNode - { - DataId = 32151u - }; - index2 = 1; - List list57 = new List(index2); - CollectionsMarshal.SetCount(list57, index2); - span5 = CollectionsMarshal.AsSpan(list57); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-11.21539f, 114.1222f, -392.7825f), - MinimumAngle = 70, - MaximumAngle = 165 - }; - obj28.Locations = list57; - reference42 = obj28; - gatheringNodeGroup14.Nodes = list55; - reference40 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference43 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 2; - List list58 = new List(num2); - CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); - num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; - GatheringNode obj29 = new GatheringNode - { - DataId = 32149u - }; - num4 = 1; - List list59 = new List(num4); - CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(167.207f, 137.3464f, -336.0433f), - MinimumAngle = 85, - MaximumAngle = 225 - }; - obj29.Locations = list59; - reference44 = obj29; - num3++; - ref GatheringNode reference45 = ref span4[num3]; - GatheringNode obj30 = new GatheringNode - { - DataId = 32150u - }; - index2 = 3; - List list60 = new List(index2); - CollectionsMarshal.SetCount(list60, index2); - span5 = CollectionsMarshal.AsSpan(list60); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(176.9339f, 138.3656f, -335.729f), - MinimumAngle = 115, - MaximumAngle = 220 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(182.5719f, 138.795f, -333.3691f), - MinimumAngle = 195, - MaximumAngle = 290 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(198.0379f, 136.6125f, -337.0126f), - MinimumAngle = 60, - MaximumAngle = 160 - }; - obj30.Locations = list60; - reference45 = obj30; - gatheringNodeGroup15.Nodes = list58; - reference43 = gatheringNodeGroup15; - gatheringRoot5.Groups = list51; - AddLocation(489, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list61 = new List(index); - CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); - num = 0; - span[num] = "liza"; - gatheringRoot6.Author = list61; - num = 2; - List list62 = new List(num); - CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); - index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) - { - RestartNavigationIfCancelled = false, - AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu - }; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); - gatheringRoot6.Steps = list62; - index = 3; - List list63 = new List(index); - CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); - num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - num3 = 2; - List list64 = new List(num3); - CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); - num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; - GatheringNode obj31 = new GatheringNode - { - DataId = 32153u - }; - num4 = 1; - List list65 = new List(num4); - CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-373.2205f, -136.6522f, -274.8914f) - }; - obj31.Locations = list65; - reference47 = obj31; - num2++; - ref GatheringNode reference48 = ref span4[num2]; - GatheringNode obj32 = new GatheringNode - { - DataId = 32154u - }; - index2 = 3; - List list66 = new List(index2); - CollectionsMarshal.SetCount(list66, index2); - span5 = CollectionsMarshal.AsSpan(list66); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-448.4877f, -116.7225f, -302.5894f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-367.8707f, -141.2844f, -234.9824f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-410.8549f, -118.3526f, -327.6413f) - }; - obj32.Locations = list66; - reference48 = obj32; - gatheringNodeGroup16.Nodes = list64; - reference46 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference49 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 2; - List list67 = new List(num2); - CollectionsMarshal.SetCount(list67, num2); - span4 = CollectionsMarshal.AsSpan(list67); - num3 = 0; - ref GatheringNode reference50 = ref span4[num3]; - GatheringNode obj33 = new GatheringNode - { - DataId = 32158u - }; - num4 = 3; - List list68 = new List(num4); - CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-541.3218f, -110.9725f, -162.0661f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-541.0571f, -101.0088f, -238.4313f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-557.3869f, -91.38704f, -232.6365f) - }; - obj33.Locations = list68; - reference50 = obj33; - num3++; - ref GatheringNode reference51 = ref span4[num3]; - GatheringNode obj34 = new GatheringNode - { - DataId = 32157u - }; - index2 = 1; - List list69 = new List(index2); - CollectionsMarshal.SetCount(list69, index2); - span5 = CollectionsMarshal.AsSpan(list69); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-527.4707f, -125.4386f, -165.366f) - }; - obj34.Locations = list69; - reference51 = obj34; - gatheringNodeGroup17.Nodes = list67; - reference49 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference52 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - num3 = 2; - List list70 = new List(num3); - CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); - num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; - GatheringNode obj35 = new GatheringNode - { - DataId = 32155u - }; - num4 = 1; - List list71 = new List(num4); - CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-460.3799f, -154.5827f, -110.9484f) - }; - obj35.Locations = list71; - reference53 = obj35; - num2++; - ref GatheringNode reference54 = ref span4[num2]; - GatheringNode obj36 = new GatheringNode - { - DataId = 32156u - }; - index2 = 3; - List list72 = new List(index2); - CollectionsMarshal.SetCount(list72, index2); - span5 = CollectionsMarshal.AsSpan(list72); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-399.089f, -145.1425f, -6.001478f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-474.2804f, -142.6447f, -92.2213f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-474.9154f, -132.8651f, -73.47042f) - }; - obj36.Locations = list72; - reference54 = obj36; - gatheringNodeGroup18.Nodes = list70; - reference52 = gatheringNodeGroup18; - gatheringRoot6.Groups = list63; - AddLocation(490, gatheringRoot6); - GatheringRoot gatheringRoot7 = new GatheringRoot(); - num = 1; - List list73 = new List(num); - CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); - index = 0; - span[index] = "liza"; - gatheringRoot7.Author = list73; - index = 1; - List list74 = new List(index); - CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 614) - { - AetheryteShortcut = EAetheryteLocation.YanxiaNamai - }; - gatheringRoot7.Steps = list74; - num = 3; - List list75 = new List(num); - CollectionsMarshal.SetCount(list75, num); - span3 = CollectionsMarshal.AsSpan(list75); - index = 0; - ref GatheringNodeGroup reference55 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - num2 = 2; - List list76 = new List(num2); - CollectionsMarshal.SetCount(list76, num2); - span4 = CollectionsMarshal.AsSpan(list76); - num3 = 0; - ref GatheringNode reference56 = ref span4[num3]; - GatheringNode obj37 = new GatheringNode - { - DataId = 32160u - }; - num4 = 3; - List list77 = new List(num4); - CollectionsMarshal.SetCount(list77, num4); - span5 = CollectionsMarshal.AsSpan(list77); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(708.6117f, 111.2374f, -117.7716f), - MinimumAngle = -65, - MaximumAngle = 45 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(719.1514f, 103.8884f, -115.8518f), - MinimumAngle = 170, - MaximumAngle = 240 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(719.6881f, 103.6927f, -122.8691f), - MinimumAngle = -85, - MaximumAngle = 15 - }; - obj37.Locations = list77; - reference56 = obj37; - num3++; - ref GatheringNode reference57 = ref span4[num3]; - GatheringNode obj38 = new GatheringNode - { - DataId = 32159u - }; - index2 = 1; - List list78 = new List(index2); - CollectionsMarshal.SetCount(list78, index2); - span5 = CollectionsMarshal.AsSpan(list78); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(728.5063f, 104.6812f, -115.4031f), - MinimumAngle = 160, - MaximumAngle = 260 - }; - obj38.Locations = list78; - reference57 = obj38; - gatheringNodeGroup19.Nodes = list76; - reference55 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference58 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - num3 = 2; - List list79 = new List(num3); - CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); - num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; - GatheringNode obj39 = new GatheringNode - { - DataId = 32162u - }; - num4 = 3; - List list80 = new List(num4); - CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(786.5566f, 127.8859f, 12.83276f), - MinimumAngle = 200, - MaximumAngle = 280 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(843.5591f, 136.583f, 25.3552f), - MinimumAngle = 150, - MaximumAngle = 205 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(822.8708f, 132.8188f, 15.71949f), - MinimumAngle = 120, - MaximumAngle = 220 - }; - obj39.Locations = list80; - reference59 = obj39; - num2++; - ref GatheringNode reference60 = ref span4[num2]; - GatheringNode obj40 = new GatheringNode - { - DataId = 32161u - }; - index2 = 1; - List list81 = new List(index2); - CollectionsMarshal.SetCount(list81, index2); - span5 = CollectionsMarshal.AsSpan(list81); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(814.1754f, 132.0118f, 22.69431f), - MinimumAngle = 70, - MaximumAngle = 175 - }; - obj40.Locations = list81; - reference60 = obj40; - gatheringNodeGroup20.Nodes = list79; - reference58 = gatheringNodeGroup20; - index++; - ref GatheringNodeGroup reference61 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); - num2 = 2; - List list82 = new List(num2); - CollectionsMarshal.SetCount(list82, num2); - span4 = CollectionsMarshal.AsSpan(list82); - num3 = 0; - ref GatheringNode reference62 = ref span4[num3]; - GatheringNode obj41 = new GatheringNode - { - DataId = 32163u - }; - num4 = 1; - List list83 = new List(num4); - CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(893.1265f, 141.6431f, -143.2574f), - MinimumAngle = 25, - MaximumAngle = 140 - }; - obj41.Locations = list83; - reference62 = obj41; - num3++; - ref GatheringNode reference63 = ref span4[num3]; - GatheringNode obj42 = new GatheringNode - { - DataId = 32164u - }; - index2 = 3; - List list84 = new List(index2); - CollectionsMarshal.SetCount(list84, index2); - span5 = CollectionsMarshal.AsSpan(list84); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(885.5841f, 139.7701f, -160.253f), - MinimumAngle = 35, - MaximumAngle = 110 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(894.9779f, 147.4415f, -128.2257f), - MinimumAngle = 20, - MaximumAngle = 190 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(893.0733f, 142.1001f, -140.2642f), - MinimumAngle = 30, - MaximumAngle = 155 - }; - obj42.Locations = list84; - reference63 = obj42; - gatheringNodeGroup21.Nodes = list82; - reference61 = gatheringNodeGroup21; - gatheringRoot7.Groups = list75; - AddLocation(491, gatheringRoot7); - GatheringRoot gatheringRoot8 = new GatheringRoot(); - index = 1; - List list85 = new List(index); - CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); - num = 0; - span[num] = "liza"; - gatheringRoot8.Author = list85; - num = 1; - List list86 = new List(num); - CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 621) - { - AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria - }; - gatheringRoot8.Steps = list86; - index = 3; - List list87 = new List(index); - CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); - num = 0; - ref GatheringNodeGroup reference64 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); - num3 = 2; - List list88 = new List(num3); - CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); - num2 = 0; - ref GatheringNode reference65 = ref span4[num2]; - GatheringNode obj43 = new GatheringNode - { - DataId = 32167u - }; - num4 = 3; - List list89 = new List(num4); - CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-569.6677f, 17.29578f, -148.952f), - MinimumAngle = 175, - MaximumAngle = 300 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-575.41f, 18.57019f, -160.1905f), - MinimumAngle = -90, - MaximumAngle = 15 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-569.3643f, 15.97435f, -170.2152f), - MinimumAngle = 225, - MaximumAngle = 350 - }; - obj43.Locations = list89; - reference65 = obj43; - num2++; - ref GatheringNode reference66 = ref span4[num2]; - GatheringNode obj44 = new GatheringNode - { - DataId = 32166u - }; - index2 = 1; - List list90 = new List(index2); - CollectionsMarshal.SetCount(list90, index2); - span5 = CollectionsMarshal.AsSpan(list90); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-578.1491f, 20.07928f, -153.1853f), - MinimumAngle = 205, - MaximumAngle = 355 - }; - obj44.Locations = list90; - reference66 = obj44; - gatheringNodeGroup22.Nodes = list88; - reference64 = gatheringNodeGroup22; - num++; - ref GatheringNodeGroup reference67 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); - num2 = 2; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); - num3 = 0; - ref GatheringNode reference68 = ref span4[num3]; - GatheringNode obj45 = new GatheringNode - { - DataId = 32170u - }; - num4 = 1; - List list92 = new List(num4); - CollectionsMarshal.SetCount(list92, num4); - span5 = CollectionsMarshal.AsSpan(list92); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-542.444f, 15.60992f, -299.645f), - MinimumAngle = 245, - MaximumAngle = 360 - }; - obj45.Locations = list92; - reference68 = obj45; - num3++; - ref GatheringNode reference69 = ref span4[num3]; - GatheringNode obj46 = new GatheringNode - { - DataId = 32171u - }; - index2 = 3; - List list93 = new List(index2); - CollectionsMarshal.SetCount(list93, index2); - span5 = CollectionsMarshal.AsSpan(list93); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-540.2715f, 16.96567f, -304.0383f), - MinimumAngle = 220, - MaximumAngle = 350 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-516.496f, 21.84032f, -346.177f), - MinimumAngle = -55, - MaximumAngle = 75 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-507.6519f, 9.185992f, -287.0281f), - MinimumAngle = 30, - MaximumAngle = 160 - }; - obj46.Locations = list93; - reference69 = obj46; - gatheringNodeGroup23.Nodes = list91; - reference67 = gatheringNodeGroup23; - num++; - ref GatheringNodeGroup reference70 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); - num3 = 2; - List list94 = new List(num3); - CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); - num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; - GatheringNode obj47 = new GatheringNode - { - DataId = 32168u - }; - num4 = 1; - List list95 = new List(num4); - CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-404.0753f, 14.02301f, -270.8308f), - MinimumAngle = 195, - MaximumAngle = 315 - }; - obj47.Locations = list95; - reference71 = obj47; - num2++; - ref GatheringNode reference72 = ref span4[num2]; - GatheringNode obj48 = new GatheringNode - { - DataId = 32169u - }; - index2 = 3; - List list96 = new List(index2); - CollectionsMarshal.SetCount(list96, index2); - span5 = CollectionsMarshal.AsSpan(list96); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-393.6106f, 13.93396f, -262.3799f), - MinimumAngle = 15, - MaximumAngle = 130 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-406.0579f, 12.16138f, -255.3292f), - MinimumAngle = -145, - MaximumAngle = 20 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-394.2554f, 13.38954f, -275.8168f), - MinimumAngle = 60, - MaximumAngle = 135 - }; - obj48.Locations = list96; - reference72 = obj48; - gatheringNodeGroup24.Nodes = list94; - reference70 = gatheringNodeGroup24; - gatheringRoot8.Groups = list87; - AddLocation(493, gatheringRoot8); - GatheringRoot gatheringRoot9 = new GatheringRoot(); - num = 1; - List list97 = new List(num); - CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); - index = 0; - span[index] = "liza"; - gatheringRoot9.Author = list97; - index = 1; - List list98 = new List(index); - CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622) - { - AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone - }; - gatheringRoot9.Steps = list98; - num = 3; - List list99 = new List(num); - CollectionsMarshal.SetCount(list99, num); - span3 = CollectionsMarshal.AsSpan(list99); - index = 0; - ref GatheringNodeGroup reference73 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); - num2 = 2; - List list100 = new List(num2); - CollectionsMarshal.SetCount(list100, num2); - span4 = CollectionsMarshal.AsSpan(list100); - num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; - GatheringNode obj49 = new GatheringNode - { - DataId = 32176u - }; - num4 = 3; - List list101 = new List(num4); - CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(411.0592f, 2.207043f, -174.1382f), - MinimumAngle = -45, - MaximumAngle = 130 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(382.993f, 13.25345f, -207.7346f), - MinimumAngle = 130, - MaximumAngle = 295 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(361.387f, 14.51455f, -203.9765f), - MinimumAngle = 90, - MaximumAngle = 195 - }; - obj49.Locations = list101; - reference74 = obj49; - num3++; - ref GatheringNode reference75 = ref span4[num3]; - GatheringNode obj50 = new GatheringNode - { - DataId = 32175u - }; - index2 = 1; - List list102 = new List(index2); - CollectionsMarshal.SetCount(list102, index2); - span5 = CollectionsMarshal.AsSpan(list102); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(364.0281f, 14.81319f, -208.0434f), - MinimumAngle = 65, - MaximumAngle = 200 - }; - obj50.Locations = list102; - reference75 = obj50; - gatheringNodeGroup25.Nodes = list100; - reference73 = gatheringNodeGroup25; - index++; - ref GatheringNodeGroup reference76 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); - num3 = 2; - List list103 = new List(num3); - CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); - num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; - GatheringNode obj51 = new GatheringNode - { - DataId = 32177u - }; - num4 = 1; - List list104 = new List(num4); - CollectionsMarshal.SetCount(list104, num4); - span5 = CollectionsMarshal.AsSpan(list104); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(326.783f, 27.22089f, -328.1715f), - MinimumAngle = -130, - MaximumAngle = -5 - }; - obj51.Locations = list104; - reference77 = obj51; - num2++; - ref GatheringNode reference78 = ref span4[num2]; - GatheringNode obj52 = new GatheringNode - { - DataId = 32178u - }; - index2 = 3; - List list105 = new List(index2); - CollectionsMarshal.SetCount(list105, index2); - span5 = CollectionsMarshal.AsSpan(list105); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(352.0781f, 33.91527f, -369.394f), - MinimumAngle = -55, - MaximumAngle = 110 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(319.4689f, 30.05529f, -341.346f), - MinimumAngle = 50, - MaximumAngle = 215 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(340.3498f, 34.56527f, -374.391f), - MinimumAngle = -90, - MaximumAngle = 85 - }; - obj52.Locations = list105; - reference78 = obj52; - gatheringNodeGroup26.Nodes = list103; - reference76 = gatheringNodeGroup26; - index++; - ref GatheringNodeGroup reference79 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); - num2 = 2; - List list106 = new List(num2); - CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); - num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; - GatheringNode obj53 = new GatheringNode - { - DataId = 32173u - }; - num4 = 1; - List list107 = new List(num4); - CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(460.0648f, 32.44811f, -382.8145f), - MinimumAngle = 30, - MaximumAngle = 135 - }; - obj53.Locations = list107; - reference80 = obj53; - num3++; - ref GatheringNode reference81 = ref span4[num3]; - GatheringNode obj54 = new GatheringNode - { - DataId = 32174u - }; - index2 = 3; - List list108 = new List(index2); - CollectionsMarshal.SetCount(list108, index2); - span5 = CollectionsMarshal.AsSpan(list108); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(488.255f, 26.08804f, -365.4641f), - MinimumAngle = 0, - MaximumAngle = 195 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(460.4979f, 30.90669f, -376.0688f), - MinimumAngle = 55, - MaximumAngle = 180 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(438.8477f, 38.51477f, -413.352f), - MinimumAngle = -70, - MaximumAngle = 115 - }; - obj54.Locations = list108; - reference81 = obj54; - gatheringNodeGroup27.Nodes = list106; - reference79 = gatheringNodeGroup27; - gatheringRoot9.Groups = list99; - AddLocation(495, gatheringRoot9); - } - - private static void LoadLocation5() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 612) - { - AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens - }; - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 2; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int num3 = 0; - ref GatheringNode reference2 = ref span4[num3]; - GatheringNode obj = new GatheringNode - { - DataId = 32193u - }; - int num4 = 3; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span5 = CollectionsMarshal.AsSpan(list5); - int num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-249.9619f, 61.05618f, -604.3008f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-238.5267f, 60.51727f, -560.746f), - MinimumAngle = -25, - MaximumAngle = 120 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-263.4823f, 61.9943f, -566.3988f), - MinimumAngle = 115, - MaximumAngle = 360 - }; - obj.Locations = list5; - reference2 = obj; - num3++; - ref GatheringNode reference3 = ref span4[num3]; - GatheringNode obj2 = new GatheringNode - { - DataId = 32192u - }; - num5 = 1; - List list6 = new List(num5); - CollectionsMarshal.SetCount(list6, num5); - span5 = CollectionsMarshal.AsSpan(list6); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-261.7163f, 61.86325f, -574.8586f), - MinimumAngle = -140, - MaximumAngle = 125 - }; - obj2.Locations = list6; - reference3 = obj2; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference4 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num3 = 2; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 32189u - }; - num4 = 3; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-260.6172f, 70.60548f, -685.7728f), - MinimumAngle = 55, - MaximumAngle = 265 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-293.3862f, 75.88585f, -675.9405f), - MinimumAngle = -235, - MaximumAngle = 10 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-289.601f, 73.41101f, -659.3271f), - MinimumAngle = 135, - MaximumAngle = 350 - }; - obj3.Locations = list8; - reference5 = obj3; - num2++; - ref GatheringNode reference6 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 32188u - }; - num5 = 1; - List list9 = new List(num5); - CollectionsMarshal.SetCount(list9, num5); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-267.9963f, 75.16626f, -708.2614f), - MinimumAngle = 150, - MaximumAngle = 360 - }; - obj4.Locations = list9; - reference6 = obj4; - gatheringNodeGroup2.Nodes = list7; - reference4 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 2; - List list10 = new List(num2); - CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; - GatheringNode obj5 = new GatheringNode - { - DataId = 32191u - }; - num4 = 3; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-97.48006f, 61.31205f, -668.7775f), - MinimumAngle = -50, - MaximumAngle = 30 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-36.55207f, 61.9393f, -606.5457f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-79.96028f, 61.16011f, -625.305f) - }; - obj5.Locations = list11; - reference8 = obj5; - num3++; - ref GatheringNode reference9 = ref span4[num3]; - GatheringNode obj6 = new GatheringNode - { - DataId = 32190u - }; - num5 = 1; - List list12 = new List(num5); - CollectionsMarshal.SetCount(list12, num5); - span5 = CollectionsMarshal.AsSpan(list12); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-88.68313f, 61.06887f, -653.9121f) - }; - obj6.Locations = list12; - reference9 = obj6; - gatheringNodeGroup3.Nodes = list10; - reference7 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(505, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list13 = new List(index); - CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list13; - num = 1; - List list14 = new List(num); - CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613) - { - AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro - }; - gatheringRoot2.Steps = list14; - index = 3; - List list15 = new List(index); - CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); - num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num3 = 2; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); - num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 32205u - }; - num4 = 1; - List list17 = new List(num4); - CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(58.18178f, 2.700867f, -778.6965f), - MinimumAngle = 45, - MaximumAngle = 235 - }; - obj7.Locations = list17; - reference11 = obj7; - num2++; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 32204u - }; - num5 = 1; - List list18 = new List(num5); - CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(72.41409f, 3.151178f, -776.8186f), - MinimumAngle = 80, - MaximumAngle = 255 - }; - obj8.Locations = list18; - reference12 = obj8; - gatheringNodeGroup4.Nodes = list16; - reference10 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 2; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); - num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; - GatheringNode obj9 = new GatheringNode - { - DataId = 32200u - }; - num4 = 1; - List list20 = new List(num4); - CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-69.36879f, 3.296089f, -821.5594f), - MinimumAngle = -120, - MaximumAngle = 40 - }; - obj9.Locations = list20; - reference14 = obj9; - num3++; - ref GatheringNode reference15 = ref span4[num3]; - GatheringNode obj10 = new GatheringNode - { - DataId = 32201u - }; - num5 = 3; - List list21 = new List(num5); - CollectionsMarshal.SetCount(list21, num5); - span5 = CollectionsMarshal.AsSpan(list21); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-69.29061f, 3.013922f, -803.5723f), - MinimumAngle = 30, - MaximumAngle = 185 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-58.63464f, 2.637568f, -819.6691f), - MinimumAngle = 0, - MaximumAngle = 195 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-58.09113f, 3.463745f, -787.4418f) - }; - obj10.Locations = list21; - reference15 = obj10; - gatheringNodeGroup5.Nodes = list19; - reference13 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference16 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num3 = 2; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); - num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 32202u - }; - num4 = 1; - List list23 = new List(num4); - CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-73.56532f, 2.819433f, -633.0066f), - MinimumAngle = 195, - MaximumAngle = 335 - }; - obj11.Locations = list23; - reference17 = obj11; - num2++; - ref GatheringNode reference18 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 32203u - }; - num5 = 3; - List list24 = new List(num5); - CollectionsMarshal.SetCount(list24, num5); - span5 = CollectionsMarshal.AsSpan(list24); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-22.5884f, 3.535999f, -617.6862f), - MinimumAngle = 35, - MaximumAngle = 225 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-84.8622f, 3.222104f, -642.1901f), - MinimumAngle = 75, - MaximumAngle = 305 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-74.18819f, 2.731044f, -645.1037f), - MinimumAngle = 20, - MaximumAngle = 220 - }; - obj12.Locations = list24; - reference18 = obj12; - gatheringNodeGroup6.Nodes = list22; - reference16 = gatheringNodeGroup6; - gatheringRoot2.Groups = list15; - AddLocation(507, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list25; - index = 1; - List list26 = new List(index); - CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 614) - { - AetheryteShortcut = EAetheryteLocation.YanxiaNamai - }; - gatheringRoot3.Steps = list26; - num = 3; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); - index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 2; - List list28 = new List(num2); - CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); - num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; - GatheringNode obj13 = new GatheringNode - { - DataId = 32209u - }; - num4 = 3; - List list29 = new List(num4); - CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(631.2573f, 127.0901f, -332.0291f), - MinimumAngle = 155, - MaximumAngle = 300 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(622.622f, 131.7365f, -383.0027f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(652.4154f, 136.6543f, -419.1716f), - MinimumAngle = -25, - MaximumAngle = 140 - }; - obj13.Locations = list29; - reference20 = obj13; - num3++; - ref GatheringNode reference21 = ref span4[num3]; - GatheringNode obj14 = new GatheringNode - { - DataId = 32208u - }; - num5 = 1; - List list30 = new List(num5); - CollectionsMarshal.SetCount(list30, num5); - span5 = CollectionsMarshal.AsSpan(list30); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(629.0482f, 138.9971f, -423.2108f), - MinimumAngle = 240, - MaximumAngle = 360 - }; - obj14.Locations = list30; - reference21 = obj14; - gatheringNodeGroup7.Nodes = list28; - reference19 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference22 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num3 = 2; - List list31 = new List(num3); - CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 32207u - }; - num4 = 2; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(708.5831f, 127.3671f, -351.2474f), - MinimumAngle = 0, - MaximumAngle = 100 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(684.129f, 126.6719f, -335.2414f), - MinimumAngle = 80, - MaximumAngle = 235 - }; - obj15.Locations = list32; - reference23 = obj15; - num2++; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 32206u - }; - num5 = 1; - List list33 = new List(num5); - CollectionsMarshal.SetCount(list33, num5); - span5 = CollectionsMarshal.AsSpan(list33); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(705.5267f, 125.35f, -370.0978f), - MinimumAngle = -35, - MaximumAngle = 105 - }; - obj16.Locations = list33; - reference24 = obj16; - gatheringNodeGroup8.Nodes = list31; - reference22 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference25 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 2; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; - GatheringNode obj17 = new GatheringNode - { - DataId = 32210u - }; - num4 = 1; - List list35 = new List(num4); - CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(791.947f, 101.7719f, -288.1637f), - MinimumAngle = 0, - MaximumAngle = 155 - }; - obj17.Locations = list35; - reference26 = obj17; - num3++; - ref GatheringNode reference27 = ref span4[num3]; - GatheringNode obj18 = new GatheringNode - { - DataId = 32211u - }; - num5 = 3; - List list36 = new List(num5); - CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(788.803f, 103.5642f, -240.686f), - MinimumAngle = 75, - MaximumAngle = 270 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(809.0134f, 110.9159f, -306.1294f), - MinimumAngle = 120, - MaximumAngle = 255 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(760.2955f, 98.77714f, -209.9551f), - MinimumAngle = 0, - MaximumAngle = 115 - }; - obj18.Locations = list36; - reference27 = obj18; - gatheringNodeGroup9.Nodes = list34; - reference25 = gatheringNodeGroup9; - gatheringRoot3.Groups = list27; - AddLocation(508, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list37 = new List(index); - CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list37; - num = 1; - List list38 = new List(num); - CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) - { - AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens - }; - gatheringRoot4.Steps = list38; - index = 3; - List list39 = new List(index); - CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); - num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - num3 = 2; - List list40 = new List(num3); - CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); - num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; - GatheringNode obj19 = new GatheringNode - { - DataId = 32217u - }; - num4 = 3; - List list41 = new List(num4); - CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-492.6537f, 52.48105f, 114.5392f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-523.8553f, 58.91578f, 174.0902f), - MinimumAngle = -185, - MaximumAngle = 115 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-499.2416f, 54.9705f, 144.132f) - }; - obj19.Locations = list41; - reference29 = obj19; - num2++; - ref GatheringNode reference30 = ref span4[num2]; - GatheringNode obj20 = new GatheringNode - { - DataId = 32216u - }; - num5 = 1; - List list42 = new List(num5); - CollectionsMarshal.SetCount(list42, num5); - span5 = CollectionsMarshal.AsSpan(list42); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-510.2239f, 55.62017f, 137.6676f) - }; - obj20.Locations = list42; - reference30 = obj20; - gatheringNodeGroup10.Nodes = list40; - reference28 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 2; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; - GatheringNode obj21 = new GatheringNode - { - DataId = 32215u - }; - num4 = 3; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-498.1188f, 57.86262f, 230.4597f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-513.0305f, 56.18323f, 239.2122f), - MinimumAngle = -35, - MaximumAngle = 235 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-506.6473f, 56.30998f, 258.2175f) - }; - obj21.Locations = list44; - reference32 = obj21; - num3++; - ref GatheringNode reference33 = ref span4[num3]; - GatheringNode obj22 = new GatheringNode - { - DataId = 32214u - }; - num5 = 1; - List list45 = new List(num5); - CollectionsMarshal.SetCount(list45, num5); - span5 = CollectionsMarshal.AsSpan(list45); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-509.9459f, 56.21313f, 252.2773f) - }; - obj22.Locations = list45; - reference33 = obj22; - gatheringNodeGroup11.Nodes = list43; - reference31 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference34 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - num3 = 2; - List list46 = new List(num3); - CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); - num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; - GatheringNode obj23 = new GatheringNode - { - DataId = 32213u - }; - num4 = 2; - List list47 = new List(num4); - CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-391.9599f, 50.21202f, 184.0853f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-419.9665f, 48.34329f, 125.2942f) - }; - obj23.Locations = list47; - reference35 = obj23; - num2++; - ref GatheringNode reference36 = ref span4[num2]; - GatheringNode obj24 = new GatheringNode - { - DataId = 32212u - }; - num5 = 1; - List list48 = new List(num5); - CollectionsMarshal.SetCount(list48, num5); - span5 = CollectionsMarshal.AsSpan(list48); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-391.2807f, 47.10617f, 153.422f) - }; - obj24.Locations = list48; - reference36 = obj24; - gatheringNodeGroup12.Nodes = list46; - reference34 = gatheringNodeGroup12; - gatheringRoot4.Groups = list39; - AddLocation(509, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list49 = new List(num); - CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list49; - index = 1; - List list50 = new List(index); - CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) - { - AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro - }; - gatheringRoot5.Steps = list50; - num = 3; - List list51 = new List(num); - CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); - index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 2; - List list52 = new List(num2); - CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); - num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; - GatheringNode obj25 = new GatheringNode - { - DataId = 32223u - }; - num4 = 2; - List list53 = new List(num4); - CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-741.6174f, 6.276045f, -639.2435f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-724.2017f, 2.514658f, -647.5651f) - }; - obj25.Locations = list53; - reference38 = obj25; - num3++; - ref GatheringNode reference39 = ref span4[num3]; - GatheringNode obj26 = new GatheringNode - { - DataId = 32222u - }; - num5 = 1; - List list54 = new List(num5); - CollectionsMarshal.SetCount(list54, num5); - span5 = CollectionsMarshal.AsSpan(list54); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-719.345f, 2.520793f, -645.692f) - }; - obj26.Locations = list54; - reference39 = obj26; - gatheringNodeGroup13.Nodes = list52; - reference37 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference40 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - num3 = 2; - List list55 = new List(num3); - CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); - num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; - GatheringNode obj27 = new GatheringNode - { - DataId = 32218u - }; - num4 = 1; - List list56 = new List(num4); - CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-664.7355f, 15.23751f, -801.2688f), - MinimumAngle = -60, - MaximumAngle = 185 - }; - obj27.Locations = list56; - reference41 = obj27; - num2++; - ref GatheringNode reference42 = ref span4[num2]; - GatheringNode obj28 = new GatheringNode - { - DataId = 32219u - }; - num5 = 3; - List list57 = new List(num5); - CollectionsMarshal.SetCount(list57, num5); - span5 = CollectionsMarshal.AsSpan(list57); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-673.4941f, 16.74037f, -818.1156f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-677.8458f, 15.77772f, -809.6718f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-663.3188f, 14.57053f, -797.132f) - }; - obj28.Locations = list57; - reference42 = obj28; - gatheringNodeGroup14.Nodes = list55; - reference40 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference43 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 2; - List list58 = new List(num2); - CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); - num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; - GatheringNode obj29 = new GatheringNode - { - DataId = 32221u - }; - num4 = 3; - List list59 = new List(num4); - CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-502.177f, 36.7399f, -724.8087f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-508.0492f, 33.89026f, -703.5477f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-490.3923f, 36.73062f, -685.7646f), - MinimumAngle = -40, - MaximumAngle = 150 - }; - obj29.Locations = list59; - reference44 = obj29; - num3++; - ref GatheringNode reference45 = ref span4[num3]; - GatheringNode obj30 = new GatheringNode - { - DataId = 32220u - }; - num5 = 1; - List list60 = new List(num5); - CollectionsMarshal.SetCount(list60, num5); - span5 = CollectionsMarshal.AsSpan(list60); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-493.5531f, 36.08752f, -687.7089f), - MinimumAngle = -70, - MaximumAngle = 160 - }; - obj30.Locations = list60; - reference45 = obj30; - gatheringNodeGroup15.Nodes = list58; - reference43 = gatheringNodeGroup15; - gatheringRoot5.Groups = list51; - AddLocation(510, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list61 = new List(index); - CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); - num = 0; - span[num] = "liza"; - gatheringRoot6.Author = list61; - num = 2; - List list62 = new List(num); - CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); - index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) - { - RestartNavigationIfCancelled = false, - AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu - }; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); - gatheringRoot6.Steps = list62; - index = 3; - List list63 = new List(index); - CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); - num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - num3 = 2; - List list64 = new List(num3); - CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); - num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; - GatheringNode obj31 = new GatheringNode - { - DataId = 32225u - }; - num4 = 3; - List list65 = new List(num4); - CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(283.2321f, -105.8964f, -89.553f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(251.241f, -112.7794f, -103.9756f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(338.0264f, -86.76475f, -30.31015f) - }; - obj31.Locations = list65; - reference47 = obj31; - num2++; - ref GatheringNode reference48 = ref span4[num2]; - GatheringNode obj32 = new GatheringNode - { - DataId = 32224u - }; - num5 = 1; - List list66 = new List(num5); - CollectionsMarshal.SetCount(list66, num5); - span5 = CollectionsMarshal.AsSpan(list66); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(304.9474f, -98.91968f, -59.39315f) - }; - obj32.Locations = list66; - reference48 = obj32; - gatheringNodeGroup16.Nodes = list64; - reference46 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference49 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 2; - List list67 = new List(num2); - CollectionsMarshal.SetCount(list67, num2); - span4 = CollectionsMarshal.AsSpan(list67); - num3 = 0; - ref GatheringNode reference50 = ref span4[num3]; - GatheringNode obj33 = new GatheringNode - { - DataId = 32228u - }; - num4 = 1; - List list68 = new List(num4); - CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(260.0728f, -124.0964f, 68.48814f) - }; - obj33.Locations = list68; - reference50 = obj33; - num3++; - ref GatheringNode reference51 = ref span4[num3]; - GatheringNode obj34 = new GatheringNode - { - DataId = 32229u - }; - num5 = 3; - List list69 = new List(num5); - CollectionsMarshal.SetCount(list69, num5); - span5 = CollectionsMarshal.AsSpan(list69); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(265.4464f, -128.0422f, 88.30737f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(256.5239f, -113.9164f, -3.19258f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(237.8169f, -122.1193f, -35.11102f) - }; - obj34.Locations = list69; - reference51 = obj34; - gatheringNodeGroup17.Nodes = list67; - reference49 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference52 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - num3 = 2; - List list70 = new List(num3); - CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); - num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; - GatheringNode obj35 = new GatheringNode - { - DataId = 32226u - }; - num4 = 1; - List list71 = new List(num4); - CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(318.7197f, -88.4566f, 91.66042f) - }; - obj35.Locations = list71; - reference53 = obj35; - num2++; - ref GatheringNode reference54 = ref span4[num2]; - GatheringNode obj36 = new GatheringNode - { - DataId = 32227u - }; - num5 = 3; - List list72 = new List(num5); - CollectionsMarshal.SetCount(list72, num5); - span5 = CollectionsMarshal.AsSpan(list72); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(281.2504f, -113.1205f, 176.6557f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(309.1248f, -88.04077f, 109.5688f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(312.3843f, -95.51873f, 79.94166f) - }; - obj36.Locations = list72; - reference54 = obj36; - gatheringNodeGroup18.Nodes = list70; - reference52 = gatheringNodeGroup18; - gatheringRoot6.Groups = list63; - AddLocation(511, gatheringRoot6); - GatheringRoot gatheringRoot7 = new GatheringRoot(); - num = 1; - List list73 = new List(num); - CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); - index = 0; - span[index] = "liza"; - gatheringRoot7.Author = list73; - index = 1; - List list74 = new List(index); - CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) - { - AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha - }; - gatheringRoot7.Steps = list74; - num = 3; - List list75 = new List(num); - CollectionsMarshal.SetCount(list75, num); - span3 = CollectionsMarshal.AsSpan(list75); - index = 0; - ref GatheringNodeGroup reference55 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - num2 = 2; - List list76 = new List(num2); - CollectionsMarshal.SetCount(list76, num2); - span4 = CollectionsMarshal.AsSpan(list76); - num3 = 0; - ref GatheringNode reference56 = ref span4[num3]; - GatheringNode obj37 = new GatheringNode - { - DataId = 32234u - }; - num4 = 1; - List list77 = new List(num4); - CollectionsMarshal.SetCount(list77, num4); - span5 = CollectionsMarshal.AsSpan(list77); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-381.2856f, 66.03626f, -548.9689f) - }; - obj37.Locations = list77; - reference56 = obj37; - num3++; - ref GatheringNode reference57 = ref span4[num3]; - GatheringNode obj38 = new GatheringNode - { - DataId = 32235u - }; - num5 = 3; - List list78 = new List(num5); - CollectionsMarshal.SetCount(list78, num5); - span5 = CollectionsMarshal.AsSpan(list78); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-421.8894f, 69.34563f, -520.4478f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-376.2228f, 66.67438f, -545.8188f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-355.3144f, 66.57961f, -545.7592f) - }; - obj38.Locations = list78; - reference57 = obj38; - gatheringNodeGroup19.Nodes = list76; - reference55 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference58 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - num3 = 2; - List list79 = new List(num3); - CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); - num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; - GatheringNode obj39 = new GatheringNode - { - DataId = 32232u - }; - num4 = 1; - List list80 = new List(num4); - CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-517.0562f, 63.73144f, -477.6884f) - }; - obj39.Locations = list80; - reference59 = obj39; - num2++; - ref GatheringNode reference60 = ref span4[num2]; - GatheringNode obj40 = new GatheringNode - { - DataId = 32233u - }; - num5 = 3; - List list81 = new List(num5); - CollectionsMarshal.SetCount(list81, num5); - span5 = CollectionsMarshal.AsSpan(list81); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-550.7997f, 69.32131f, -449.5795f), - MinimumAngle = 0, - MaximumAngle = 230 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-507.8166f, 66.39982f, -470.319f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-494.5092f, 63.5919f, -497.5369f) - }; - obj40.Locations = list81; - reference60 = obj40; - gatheringNodeGroup20.Nodes = list79; - reference58 = gatheringNodeGroup20; - index++; - ref GatheringNodeGroup reference61 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); - num2 = 2; - List list82 = new List(num2); - CollectionsMarshal.SetCount(list82, num2); - span4 = CollectionsMarshal.AsSpan(list82); - num3 = 0; - ref GatheringNode reference62 = ref span4[num3]; - GatheringNode obj41 = new GatheringNode - { - DataId = 32230u - }; - num4 = 1; - List list83 = new List(num4); - CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-402.3759f, 95.33111f, -371.9796f), - MinimumAngle = -15, - MaximumAngle = 230 - }; - obj41.Locations = list83; - reference62 = obj41; - num3++; - ref GatheringNode reference63 = ref span4[num3]; - GatheringNode obj42 = new GatheringNode - { - DataId = 32231u - }; - num5 = 3; - List list84 = new List(num5); - CollectionsMarshal.SetCount(list84, num5); - span5 = CollectionsMarshal.AsSpan(list84); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-398.7086f, 95.14203f, -377.1731f), - MinimumAngle = 30, - MaximumAngle = 230 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-427.5446f, 90.42126f, -391.9806f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-398.5008f, 98.82507f, -351.0829f) - }; - obj42.Locations = list84; - reference63 = obj42; - gatheringNodeGroup21.Nodes = list82; - reference61 = gatheringNodeGroup21; - gatheringRoot7.Groups = list75; - AddLocation(512, gatheringRoot7); - GatheringRoot gatheringRoot8 = new GatheringRoot(); - index = 1; - List list85 = new List(index); - CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); - num = 0; - span[num] = "liza"; - gatheringRoot8.Author = list85; - num = 1; - List list86 = new List(num); - CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) - { - AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens - }; - gatheringRoot8.Steps = list86; - index = 3; - List list87 = new List(index); - CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); - num = 0; - ref GatheringNodeGroup reference64 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); - num3 = 2; - List list88 = new List(num3); - CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); - num2 = 0; - ref GatheringNode reference65 = ref span4[num2]; - GatheringNode obj43 = new GatheringNode - { - DataId = 32236u - }; - num4 = 1; - List list89 = new List(num4); - CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-590.3985f, 37.74836f, 392.8004f), - MinimumAngle = 60, - MaximumAngle = 260 - }; - obj43.Locations = list89; - reference65 = obj43; - num2++; - ref GatheringNode reference66 = ref span4[num2]; - GatheringNode obj44 = new GatheringNode - { - DataId = 32237u - }; - num5 = 2; - List list90 = new List(num5); - CollectionsMarshal.SetCount(list90, num5); - span5 = CollectionsMarshal.AsSpan(list90); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-713.7814f, 51.18425f, 365.8188f), - MinimumAngle = 145, - MaximumAngle = 275 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-674.6958f, 44.06395f, 347.5866f), - MinimumAngle = -70, - MaximumAngle = 75 - }; - obj44.Locations = list90; - reference66 = obj44; - gatheringNodeGroup22.Nodes = list88; - reference64 = gatheringNodeGroup22; - num++; - ref GatheringNodeGroup reference67 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); - num2 = 2; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); - num3 = 0; - ref GatheringNode reference68 = ref span4[num3]; - GatheringNode obj45 = new GatheringNode - { - DataId = 32239u - }; - num4 = 2; - List list92 = new List(num4); - CollectionsMarshal.SetCount(list92, num4); - span5 = CollectionsMarshal.AsSpan(list92); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-625.3124f, 36.73846f, 442.5669f), - MinimumAngle = 140, - MaximumAngle = 235 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-655.4194f, 40.51354f, 402.2708f), - MinimumAngle = -95, - MaximumAngle = 60 - }; - obj45.Locations = list92; - reference68 = obj45; - num3++; - ref GatheringNode reference69 = ref span4[num3]; - GatheringNode obj46 = new GatheringNode - { - DataId = 32238u - }; - num5 = 1; - List list93 = new List(num5); - CollectionsMarshal.SetCount(list93, num5); - span5 = CollectionsMarshal.AsSpan(list93); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-628.1135f, 36.66908f, 480.3016f), - MinimumAngle = 85, - MaximumAngle = 250 - }; - obj46.Locations = list93; - reference69 = obj46; - gatheringNodeGroup23.Nodes = list91; - reference67 = gatheringNodeGroup23; - num++; - ref GatheringNodeGroup reference70 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); - num3 = 2; - List list94 = new List(num3); - CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); - num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; - GatheringNode obj47 = new GatheringNode - { - DataId = 32240u - }; - num4 = 1; - List list95 = new List(num4); - CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-575.3094f, 36.61243f, 500.9136f), - MinimumAngle = 15, - MaximumAngle = 180 - }; - obj47.Locations = list95; - reference71 = obj47; - num2++; - ref GatheringNode reference72 = ref span4[num2]; - GatheringNode obj48 = new GatheringNode - { - DataId = 32241u - }; - num5 = 2; - List list96 = new List(num5); - CollectionsMarshal.SetCount(list96, num5); - span5 = CollectionsMarshal.AsSpan(list96); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-560.735f, 37.00333f, 439.5417f), - MinimumAngle = -15, - MaximumAngle = 95 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-586.5652f, 37.77999f, 459.6001f), - MinimumAngle = 40, - MaximumAngle = 200 - }; - obj48.Locations = list96; - reference72 = obj48; - gatheringNodeGroup24.Nodes = list94; - reference70 = gatheringNodeGroup24; - gatheringRoot8.Groups = list87; - AddLocation(513, gatheringRoot8); - GatheringRoot gatheringRoot9 = new GatheringRoot(); - num = 1; - List list97 = new List(num); - CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); - index = 0; - span[index] = "liza"; - gatheringRoot9.Author = list97; - index = 1; - List list98 = new List(index); - CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 621) - { - AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter - }; - gatheringRoot9.Steps = list98; - num = 3; - List list99 = new List(num); - CollectionsMarshal.SetCount(list99, num); - span3 = CollectionsMarshal.AsSpan(list99); - index = 0; - ref GatheringNodeGroup reference73 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); - num2 = 2; - List list100 = new List(num2); - CollectionsMarshal.SetCount(list100, num2); - span4 = CollectionsMarshal.AsSpan(list100); - num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; - GatheringNode obj49 = new GatheringNode - { - DataId = 32245u - }; - num4 = 3; - List list101 = new List(num4); - CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(333.1211f, 20.88004f, -522.5363f), - MinimumAngle = 160, - MaximumAngle = 335 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(338.3687f, 21.54188f, -512.1134f), - MinimumAngle = 120, - MaximumAngle = 275 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(374.9138f, 25.00688f, -515.2723f), - MinimumAngle = -85, - MaximumAngle = 90 - }; - obj49.Locations = list101; - reference74 = obj49; - num3++; - ref GatheringNode reference75 = ref span4[num3]; - GatheringNode obj50 = new GatheringNode - { - DataId = 32244u - }; - num5 = 1; - List list102 = new List(num5); - CollectionsMarshal.SetCount(list102, num5); - span5 = CollectionsMarshal.AsSpan(list102); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(368.5785f, 24.38493f, -507.3824f), - MinimumAngle = 65, - MaximumAngle = 240 - }; - obj50.Locations = list102; - reference75 = obj50; - gatheringNodeGroup25.Nodes = list100; - reference73 = gatheringNodeGroup25; - index++; - ref GatheringNodeGroup reference76 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); - num3 = 2; - List list103 = new List(num3); - CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); - num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; - GatheringNode obj51 = new GatheringNode - { - DataId = 32243u - }; - num4 = 3; - List list104 = new List(num4); - CollectionsMarshal.SetCount(list104, num4); - span5 = CollectionsMarshal.AsSpan(list104); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(426.1108f, 25.12664f, -607.2003f), - MinimumAngle = -20, - MaximumAngle = 145 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(400.1029f, 25.21572f, -648.0899f), - MinimumAngle = 190, - MaximumAngle = 325 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(463.1597f, 24.9486f, -602.0026f), - MinimumAngle = 0, - MaximumAngle = 150 - }; - obj51.Locations = list104; - reference77 = obj51; - num2++; - ref GatheringNode reference78 = ref span4[num2]; - GatheringNode obj52 = new GatheringNode - { - DataId = 32242u - }; - num5 = 1; - List list105 = new List(num5); - CollectionsMarshal.SetCount(list105, num5); - span5 = CollectionsMarshal.AsSpan(list105); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(396.3124f, 25.41136f, -663.1417f), - MinimumAngle = 20, - MaximumAngle = 205 - }; - obj52.Locations = list105; - reference78 = obj52; - gatheringNodeGroup26.Nodes = list103; - reference76 = gatheringNodeGroup26; - index++; - ref GatheringNodeGroup reference79 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); - num2 = 2; - List list106 = new List(num2); - CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); - num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; - GatheringNode obj53 = new GatheringNode - { - DataId = 32247u - }; - num4 = 3; - List list107 = new List(num4); - CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(274.2476f, 18.49642f, -627.4052f), - MinimumAngle = -95, - MaximumAngle = 100 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(248.6237f, 10.63078f, -592.5243f), - MinimumAngle = -145, - MaximumAngle = 35 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(259.3484f, 11.24844f, -586.5854f), - MinimumAngle = -120, - MaximumAngle = 45 - }; - obj53.Locations = list107; - reference80 = obj53; - num3++; - ref GatheringNode reference81 = ref span4[num3]; - GatheringNode obj54 = new GatheringNode - { - DataId = 32246u - }; - num5 = 1; - List list108 = new List(num5); - CollectionsMarshal.SetCount(list108, num5); - span5 = CollectionsMarshal.AsSpan(list108); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(266.4147f, 18.26739f, -620.2316f), - MinimumAngle = 135, - MaximumAngle = 305 - }; - obj54.Locations = list108; - reference81 = obj54; - gatheringNodeGroup27.Nodes = list106; - reference79 = gatheringNodeGroup27; - gatheringRoot9.Groups = list99; - AddLocation(514, gatheringRoot9); - GatheringRoot gatheringRoot10 = new GatheringRoot(); - index = 1; - List list109 = new List(index); - CollectionsMarshal.SetCount(list109, index); - span = CollectionsMarshal.AsSpan(list109); - num = 0; - span[num] = "liza"; - gatheringRoot10.Author = list109; - num = 1; - List list110 = new List(num); - CollectionsMarshal.SetCount(list110, num); - span2 = CollectionsMarshal.AsSpan(list110); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622) - { - AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone - }; - gatheringRoot10.Steps = list110; - index = 3; - List list111 = new List(index); - CollectionsMarshal.SetCount(list111, index); - span3 = CollectionsMarshal.AsSpan(list111); - num = 0; - ref GatheringNodeGroup reference82 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); - num3 = 2; - List list112 = new List(num3); - CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); - num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; - GatheringNode obj55 = new GatheringNode - { - DataId = 32264u - }; - num4 = 1; - List list113 = new List(num4); - CollectionsMarshal.SetCount(list113, num4); - span5 = CollectionsMarshal.AsSpan(list113); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-166.6597f, 3.616752f, 361.2099f), - MinimumAngle = -95, - MaximumAngle = 130 - }; - obj55.Locations = list113; - reference83 = obj55; - num2++; - ref GatheringNode reference84 = ref span4[num2]; - GatheringNode obj56 = new GatheringNode - { - DataId = 32265u - }; - num5 = 3; - List list114 = new List(num5); - CollectionsMarshal.SetCount(list114, num5); - span5 = CollectionsMarshal.AsSpan(list114); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-191.0201f, 4.361521f, 354.6401f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-162.6655f, 3.441799f, 363.0803f), - MinimumAngle = -95, - MaximumAngle = 150 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-167.5898f, 2.5177f, 377.1267f) - }; - obj56.Locations = list114; - reference84 = obj56; - gatheringNodeGroup28.Nodes = list112; - reference82 = gatheringNodeGroup28; - num++; - ref GatheringNodeGroup reference85 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); - num2 = 2; - List list115 = new List(num2); - CollectionsMarshal.SetCount(list115, num2); - span4 = CollectionsMarshal.AsSpan(list115); - num3 = 0; - ref GatheringNode reference86 = ref span4[num3]; - GatheringNode obj57 = new GatheringNode - { - DataId = 32267u - }; - num4 = 3; - List list116 = new List(num4); - CollectionsMarshal.SetCount(list116, num4); - span5 = CollectionsMarshal.AsSpan(list116); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-271.2292f, 3.341675f, 401.9989f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-349.3433f, 11.88452f, 378.1435f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-298.7296f, 5.809261f, 414.3437f) - }; - obj57.Locations = list116; - reference86 = obj57; - num3++; - ref GatheringNode reference87 = ref span4[num3]; - GatheringNode obj58 = new GatheringNode - { - DataId = 32266u - }; - num5 = 1; - List list117 = new List(num5); - CollectionsMarshal.SetCount(list117, num5); - span5 = CollectionsMarshal.AsSpan(list117); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-317.19f, 7.863516f, 397.5005f) - }; - obj58.Locations = list117; - reference87 = obj58; - gatheringNodeGroup29.Nodes = list115; - reference85 = gatheringNodeGroup29; - num++; - ref GatheringNodeGroup reference88 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); - num3 = 2; - List list118 = new List(num3); - CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); - num2 = 0; - ref GatheringNode reference89 = ref span4[num2]; - GatheringNode obj59 = new GatheringNode - { - DataId = 32262u - }; - num4 = 1; - List list119 = new List(num4); - CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-350.0407f, 22.68479f, 230.4606f) - }; - obj59.Locations = list119; - reference89 = obj59; - num2++; - ref GatheringNode reference90 = ref span4[num2]; - GatheringNode obj60 = new GatheringNode - { - DataId = 32263u - }; - num5 = 3; - List list120 = new List(num5); - CollectionsMarshal.SetCount(list120, num5); - span5 = CollectionsMarshal.AsSpan(list120); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-352.7808f, 23.99817f, 203.1617f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-345.5888f, 22.30608f, 229.8253f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-377.2188f, 22.65303f, 221.3997f) - }; - obj60.Locations = list120; - reference90 = obj60; - gatheringNodeGroup30.Nodes = list118; - reference88 = gatheringNodeGroup30; - gatheringRoot10.Groups = list111; - AddLocation(519, gatheringRoot10); - GatheringRoot gatheringRoot11 = new GatheringRoot(); - num = 1; - List list121 = new List(num); - CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); - index = 0; - span[index] = "liza"; - gatheringRoot11.Author = list121; - index = 1; - List list122 = new List(index); - CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 621) - { - AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria - }; - gatheringRoot11.Steps = list122; - num = 1; - List list123 = new List(num); - CollectionsMarshal.SetCount(list123, num); - span3 = CollectionsMarshal.AsSpan(list123); - index = 0; - ref GatheringNodeGroup reference91 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); - num2 = 1; - List list124 = new List(num2); - CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); - num3 = 0; - ref GatheringNode reference92 = ref span4[num3]; - GatheringNode obj61 = new GatheringNode - { - DataId = 32274u - }; - num4 = 3; - List list125 = new List(num4); - CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-737.3265f, 76.50858f, -591.2296f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-787.0406f, 78.22382f, -640.0532f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-670.0129f, 70.42876f, -645.2087f) - }; - obj61.Locations = list125; - reference92 = obj61; - gatheringNodeGroup31.Nodes = list124; - reference91 = gatheringNodeGroup31; - gatheringRoot11.Groups = list123; - AddLocation(526, gatheringRoot11); - GatheringRoot gatheringRoot12 = new GatheringRoot(); - index = 1; - List list126 = new List(index); - CollectionsMarshal.SetCount(list126, index); - span = CollectionsMarshal.AsSpan(list126); - num = 0; - span[num] = "liza"; - gatheringRoot12.Author = list126; - num = 2; - List list127 = new List(num); - CollectionsMarshal.SetCount(list127, num); - span2 = CollectionsMarshal.AsSpan(list127); - index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) - { - RestartNavigationIfCancelled = false, - AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu - }; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); - gatheringRoot12.Steps = list127; - index = 3; - List list128 = new List(index); - CollectionsMarshal.SetCount(list128, index); - span3 = CollectionsMarshal.AsSpan(list128); - num = 0; - ref GatheringNodeGroup reference93 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); - num3 = 2; - List list129 = new List(num3); - CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); - num2 = 0; - ref GatheringNode reference94 = ref span4[num2]; - GatheringNode obj62 = new GatheringNode - { - DataId = 32282u - }; - num5 = 2; - List list130 = new List(num5); - CollectionsMarshal.SetCount(list130, num5); - span5 = CollectionsMarshal.AsSpan(list130); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-332.5556f, -139.5151f, -276.7727f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-398.5437f, -137.4753f, -264.6068f) - }; - obj62.Locations = list130; - reference94 = obj62; - num2++; - ref GatheringNode reference95 = ref span4[num2]; - GatheringNode obj63 = new GatheringNode - { - DataId = 32281u - }; - num4 = 1; - List list131 = new List(num4); - CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-377.4165f, -151.0521f, -211.4394f) - }; - obj63.Locations = list131; - reference95 = obj63; - gatheringNodeGroup32.Nodes = list129; - reference93 = gatheringNodeGroup32; - num++; - ref GatheringNodeGroup reference96 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); - num2 = 2; - List list132 = new List(num2); - CollectionsMarshal.SetCount(list132, num2); - span4 = CollectionsMarshal.AsSpan(list132); - num3 = 0; - ref GatheringNode reference97 = ref span4[num3]; - GatheringNode obj64 = new GatheringNode - { - DataId = 32277u - }; - num5 = 1; - List list133 = new List(num5); - CollectionsMarshal.SetCount(list133, num5); - span5 = CollectionsMarshal.AsSpan(list133); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-509.283f, -107.1854f, -389.3152f) - }; - obj64.Locations = list133; - reference97 = obj64; - num3++; - ref GatheringNode reference98 = ref span4[num3]; - GatheringNode obj65 = new GatheringNode - { - DataId = 32278u - }; - num4 = 3; - List list134 = new List(num4); - CollectionsMarshal.SetCount(list134, num4); - span5 = CollectionsMarshal.AsSpan(list134); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-470.5726f, -93.28533f, -430.0346f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-549.3453f, -103.2194f, -352.9945f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-548.5269f, -99.45416f, -459.6198f) - }; - obj65.Locations = list134; - reference98 = obj65; - gatheringNodeGroup33.Nodes = list132; - reference96 = gatheringNodeGroup33; - num++; - ref GatheringNodeGroup reference99 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); - num3 = 2; - List list135 = new List(num3); - CollectionsMarshal.SetCount(list135, num3); - span4 = CollectionsMarshal.AsSpan(list135); - num2 = 0; - ref GatheringNode reference100 = ref span4[num2]; - GatheringNode obj66 = new GatheringNode - { - DataId = 32279u - }; - num5 = 1; - List list136 = new List(num5); - CollectionsMarshal.SetCount(list136, num5); - span5 = CollectionsMarshal.AsSpan(list136); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-347.0872f, -72.09894f, -420.7435f), - MinimumAngle = -80, - MaximumAngle = 100 - }; - obj66.Locations = list136; - reference100 = obj66; - num2++; - ref GatheringNode reference101 = ref span4[num2]; - GatheringNode obj67 = new GatheringNode - { - DataId = 32280u - }; - num4 = 3; - List list137 = new List(num4); - CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-410.6145f, -86.76735f, -432.2196f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-407.9324f, -108.0931f, -384.4449f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-341.0429f, -89.68655f, -396.5815f), - MinimumAngle = -45, - MaximumAngle = 110 - }; - obj67.Locations = list137; - reference101 = obj67; - gatheringNodeGroup34.Nodes = list135; - reference99 = gatheringNodeGroup34; - gatheringRoot12.Groups = list128; - AddLocation(529, gatheringRoot12); - GatheringRoot gatheringRoot13 = new GatheringRoot(); - num = 1; - List list138 = new List(num); - CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); - index = 0; - span[index] = "liza"; - gatheringRoot13.Author = list138; - index = 1; - List list139 = new List(index); - CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) - { - AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha - }; - gatheringRoot13.Steps = list139; - num = 3; - List list140 = new List(num); - CollectionsMarshal.SetCount(list140, num); - span3 = CollectionsMarshal.AsSpan(list140); - index = 0; - ref GatheringNodeGroup reference102 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); - num2 = 2; - List list141 = new List(num2); - CollectionsMarshal.SetCount(list141, num2); - span4 = CollectionsMarshal.AsSpan(list141); - num3 = 0; - ref GatheringNode reference103 = ref span4[num3]; - GatheringNode obj68 = new GatheringNode - { - DataId = 32286u - }; - num5 = 1; - List list142 = new List(num5); - CollectionsMarshal.SetCount(list142, num5); - span5 = CollectionsMarshal.AsSpan(list142); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(720.7598f, 247.8707f, -571.472f), - MinimumAngle = 115, - MaximumAngle = 235 - }; - obj68.Locations = list142; - reference103 = obj68; - num3++; - ref GatheringNode reference104 = ref span4[num3]; - GatheringNode obj69 = new GatheringNode - { - DataId = 32287u - }; - num4 = 2; - List list143 = new List(num4); - CollectionsMarshal.SetCount(list143, num4); - span5 = CollectionsMarshal.AsSpan(list143); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(749.6198f, 250.0555f, -569.6151f), - MinimumAngle = 160, - MaximumAngle = 280 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(700.801f, 248.3289f, -569.3172f), - MinimumAngle = 185, - MaximumAngle = 275 - }; - obj69.Locations = list143; - reference104 = obj69; - gatheringNodeGroup35.Nodes = list141; - reference102 = gatheringNodeGroup35; - index++; - ref GatheringNodeGroup reference105 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); - num3 = 2; - List list144 = new List(num3); - CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); - num2 = 0; - ref GatheringNode reference106 = ref span4[num2]; - GatheringNode obj70 = new GatheringNode - { - DataId = 32285u - }; - num5 = 2; - List list145 = new List(num5); - CollectionsMarshal.SetCount(list145, num5); - span5 = CollectionsMarshal.AsSpan(list145); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(792.5579f, 257.8186f, -661.4872f), - MinimumAngle = 80, - MaximumAngle = 155 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(773.1775f, 253.9753f, -671.3119f), - MinimumAngle = -80, - MaximumAngle = -5 - }; - obj70.Locations = list145; - reference106 = obj70; - num2++; - ref GatheringNode reference107 = ref span4[num2]; - GatheringNode obj71 = new GatheringNode - { - DataId = 32284u - }; - num4 = 1; - List list146 = new List(num4); - CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(788.1879f, 257.4255f, -669.3115f), - MinimumAngle = -50, - MaximumAngle = -15, - MinimumDistance = 2.1f, - MaximumDistance = 3f - }; - obj71.Locations = list146; - reference107 = obj71; - gatheringNodeGroup36.Nodes = list144; - reference105 = gatheringNodeGroup36; - index++; - ref GatheringNodeGroup reference108 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); - num2 = 2; - List list147 = new List(num2); - CollectionsMarshal.SetCount(list147, num2); - span4 = CollectionsMarshal.AsSpan(list147); - num3 = 0; - ref GatheringNode reference109 = ref span4[num3]; - GatheringNode obj72 = new GatheringNode - { - DataId = 32289u - }; - num5 = 2; - List list148 = new List(num5); - CollectionsMarshal.SetCount(list148, num5); - span5 = CollectionsMarshal.AsSpan(list148); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(846.4332f, 262.9354f, -500.6171f), - MinimumAngle = 40, - MaximumAngle = 155 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(838.9346f, 262.0732f, -527.0631f), - MinimumAngle = 60, - MaximumAngle = 145 - }; - obj72.Locations = list148; - reference109 = obj72; - num3++; - ref GatheringNode reference110 = ref span4[num3]; - GatheringNode obj73 = new GatheringNode - { - DataId = 32288u - }; - num4 = 1; - List list149 = new List(num4); - CollectionsMarshal.SetCount(list149, num4); - span5 = CollectionsMarshal.AsSpan(list149); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(845.8228f, 263.8849f, -511.0472f), - MinimumAngle = -30, - MaximumAngle = 60 - }; - obj73.Locations = list149; - reference110 = obj73; - gatheringNodeGroup37.Nodes = list147; - reference108 = gatheringNodeGroup37; - gatheringRoot13.Groups = list140; - AddLocation(531, gatheringRoot13); - GatheringRoot gatheringRoot14 = new GatheringRoot(); - index = 1; - List list150 = new List(index); - CollectionsMarshal.SetCount(list150, index); - span = CollectionsMarshal.AsSpan(list150); - num = 0; - span[num] = "liza"; - gatheringRoot14.Author = list150; - num = 1; - List list151 = new List(num); - CollectionsMarshal.SetCount(list151, num); - span2 = CollectionsMarshal.AsSpan(list151); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 620) - { - AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha - }; - gatheringRoot14.Steps = list151; - index = 3; - List list152 = new List(index); - CollectionsMarshal.SetCount(list152, index); - span3 = CollectionsMarshal.AsSpan(list152); - num = 0; - ref GatheringNodeGroup reference111 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); - num3 = 2; - List list153 = new List(num3); - CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); - num2 = 0; - ref GatheringNode reference112 = ref span4[num2]; - GatheringNode obj74 = new GatheringNode - { - DataId = 32292u - }; - num5 = 1; - List list154 = new List(num5); - CollectionsMarshal.SetCount(list154, num5); - span5 = CollectionsMarshal.AsSpan(list154); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-276.0765f, 74.99889f, -751.7645f) - }; - obj74.Locations = list154; - reference112 = obj74; - num2++; - ref GatheringNode reference113 = ref span4[num2]; - GatheringNode obj75 = new GatheringNode - { - DataId = 32293u - }; - num4 = 2; - List list155 = new List(num4); - CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-291.6779f, 75.03039f, -740.0215f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-309.4909f, 74.66329f, -746.8633f) - }; - obj75.Locations = list155; - reference113 = obj75; - gatheringNodeGroup38.Nodes = list153; - reference111 = gatheringNodeGroup38; - num++; - ref GatheringNodeGroup reference114 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); - num2 = 2; - List list156 = new List(num2); - CollectionsMarshal.SetCount(list156, num2); - span4 = CollectionsMarshal.AsSpan(list156); - num3 = 0; - ref GatheringNode reference115 = ref span4[num3]; - GatheringNode obj76 = new GatheringNode - { - DataId = 32290u - }; - num5 = 1; - List list157 = new List(num5); - CollectionsMarshal.SetCount(list157, num5); - span5 = CollectionsMarshal.AsSpan(list157); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-377.3709f, 59.22021f, -721.5839f) - }; - obj76.Locations = list157; - reference115 = obj76; - num3++; - ref GatheringNode reference116 = ref span4[num3]; - GatheringNode obj77 = new GatheringNode - { - DataId = 32291u - }; - num4 = 2; - List list158 = new List(num4); - CollectionsMarshal.SetCount(list158, num4); - span5 = CollectionsMarshal.AsSpan(list158); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-385.6718f, 59.15918f, -741.5427f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-409.1402f, 56.75652f, -746.273f) - }; - obj77.Locations = list158; - reference116 = obj77; - gatheringNodeGroup39.Nodes = list156; - reference114 = gatheringNodeGroup39; - num++; - ref GatheringNodeGroup reference117 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); - num3 = 2; - List list159 = new List(num3); - CollectionsMarshal.SetCount(list159, num3); - span4 = CollectionsMarshal.AsSpan(list159); - num2 = 0; - ref GatheringNode reference118 = ref span4[num2]; - GatheringNode obj78 = new GatheringNode - { - DataId = 32295u - }; - num5 = 2; - List list160 = new List(num5); - CollectionsMarshal.SetCount(list160, num5); - span5 = CollectionsMarshal.AsSpan(list160); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-456.0745f, 57.47042f, -804.0213f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-455.9548f, 57.93848f, -785.8549f) - }; - obj78.Locations = list160; - reference118 = obj78; - num2++; - ref GatheringNode reference119 = ref span4[num2]; - GatheringNode obj79 = new GatheringNode - { - DataId = 32294u - }; - num4 = 1; - List list161 = new List(num4); - CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-472.6482f, 57.45007f, -798.8556f) - }; - obj79.Locations = list161; - reference119 = obj79; - gatheringNodeGroup40.Nodes = list159; - reference117 = gatheringNodeGroup40; - gatheringRoot14.Groups = list152; - AddLocation(532, gatheringRoot14); - GatheringRoot gatheringRoot15 = new GatheringRoot(); - num = 1; - List list162 = new List(num); - CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); - index = 0; - span[index] = "liza"; - gatheringRoot15.Author = list162; - index = 1; - List list163 = new List(index); - CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) - { - AetheryteShortcut = EAetheryteLocation.Kugane, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Kugane, - To = EAetheryteLocation.KuganeRubyPrice - } - }; - gatheringRoot15.Steps = list163; - gatheringRoot15.FlyBetweenNodes = true; - num = 3; - List list164 = new List(num); - CollectionsMarshal.SetCount(list164, num); - span3 = CollectionsMarshal.AsSpan(list164); - index = 0; - ref GatheringNodeGroup reference120 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); - num2 = 2; - List list165 = new List(num2); - CollectionsMarshal.SetCount(list165, num2); - span4 = CollectionsMarshal.AsSpan(list165); - num3 = 0; - ref GatheringNode reference121 = ref span4[num3]; - GatheringNode obj80 = new GatheringNode - { - DataId = 32296u - }; - num5 = 1; - List list166 = new List(num5); - CollectionsMarshal.SetCount(list166, num5); - span5 = CollectionsMarshal.AsSpan(list166); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-216.1387f, 0.6300181f, 616.7697f), - MinimumAngle = 180, - MaximumAngle = 265 - }; - obj80.Locations = list166; - reference121 = obj80; - num3++; - ref GatheringNode reference122 = ref span4[num3]; - GatheringNode obj81 = new GatheringNode - { - DataId = 32297u - }; - num4 = 2; - List list167 = new List(num4); - CollectionsMarshal.SetCount(list167, num4); - span5 = CollectionsMarshal.AsSpan(list167); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-236.5302f, 0.503479f, 634.821f), - MinimumAngle = 45, - MaximumAngle = 65, - MinimumDistance = 1.6f, - MaximumDistance = 3f - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-242.0282f, 1.464991f, 649.7866f), - MinimumAngle = -20, - MaximumAngle = 70 - }; - obj81.Locations = list167; - reference122 = obj81; - gatheringNodeGroup41.Nodes = list165; - reference120 = gatheringNodeGroup41; - index++; - ref GatheringNodeGroup reference123 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); - num3 = 2; - List list168 = new List(num3); - CollectionsMarshal.SetCount(list168, num3); - span4 = CollectionsMarshal.AsSpan(list168); - num2 = 0; - ref GatheringNode reference124 = ref span4[num2]; - GatheringNode obj82 = new GatheringNode - { - DataId = 32298u - }; - num5 = 1; - List list169 = new List(num5); - CollectionsMarshal.SetCount(list169, num5); - span5 = CollectionsMarshal.AsSpan(list169); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-267.9128f, 0.6036554f, 722.319f), - MinimumAngle = 230, - MaximumAngle = 330 - }; - obj82.Locations = list169; - reference124 = obj82; - num2++; - ref GatheringNode reference125 = ref span4[num2]; - GatheringNode obj83 = new GatheringNode - { - DataId = 32299u - }; - num4 = 2; - List list170 = new List(num4); - CollectionsMarshal.SetCount(list170, num4); - span5 = CollectionsMarshal.AsSpan(list170); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-275.2201f, 1.438162f, 727.0667f), - MinimumAngle = 0, - MaximumAngle = 105 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-277.8375f, 2.060616f, 721.6605f), - MinimumAngle = 20, - MaximumAngle = 85 - }; - obj83.Locations = list170; - reference125 = obj83; - gatheringNodeGroup42.Nodes = list168; - reference123 = gatheringNodeGroup42; - index++; - ref GatheringNodeGroup reference126 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); - num2 = 2; - List list171 = new List(num2); - CollectionsMarshal.SetCount(list171, num2); - span4 = CollectionsMarshal.AsSpan(list171); - num3 = 0; - ref GatheringNode reference127 = ref span4[num3]; - GatheringNode obj84 = new GatheringNode - { - DataId = 32300u - }; - num5 = 1; - List list172 = new List(num5); - CollectionsMarshal.SetCount(list172, num5); - span5 = CollectionsMarshal.AsSpan(list172); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-148.4246f, 11.42871f, 776.8299f), - MinimumAngle = 105, - MaximumAngle = 240 - }; - obj84.Locations = list172; - reference127 = obj84; - num3++; - ref GatheringNode reference128 = ref span4[num3]; - GatheringNode obj85 = new GatheringNode - { - DataId = 32301u - }; - num4 = 2; - List list173 = new List(num4); - CollectionsMarshal.SetCount(list173, num4); - span5 = CollectionsMarshal.AsSpan(list173); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-135.4789f, 11.61927f, 765.4382f), - MinimumAngle = 45, - MaximumAngle = 155 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-169.3294f, 11.36792f, 784.0237f), - MinimumAngle = 85, - MaximumAngle = 210 - }; - obj85.Locations = list173; - reference128 = obj85; - gatheringNodeGroup43.Nodes = list171; - reference126 = gatheringNodeGroup43; - gatheringRoot15.Groups = list164; - AddLocation(533, gatheringRoot15); - GatheringRoot gatheringRoot16 = new GatheringRoot(); - index = 1; - List list174 = new List(index); - CollectionsMarshal.SetCount(list174, index); - span = CollectionsMarshal.AsSpan(list174); - num = 0; - span[num] = "liza"; - gatheringRoot16.Author = list174; - num = 1; - List list175 = new List(num); - CollectionsMarshal.SetCount(list175, num); - span2 = CollectionsMarshal.AsSpan(list175); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613) - { - AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu - }; - gatheringRoot16.Steps = list175; - index = 3; - List list176 = new List(index); - CollectionsMarshal.SetCount(list176, index); - span3 = CollectionsMarshal.AsSpan(list176); - num = 0; - ref GatheringNodeGroup reference129 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); - num3 = 2; - List list177 = new List(num3); - CollectionsMarshal.SetCount(list177, num3); - span4 = CollectionsMarshal.AsSpan(list177); - num2 = 0; - ref GatheringNode reference130 = ref span4[num2]; - GatheringNode obj86 = new GatheringNode - { - DataId = 32302u - }; - num5 = 1; - List list178 = new List(num5); - CollectionsMarshal.SetCount(list178, num5); - span5 = CollectionsMarshal.AsSpan(list178); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(831.4452f, 48.62377f, -131.4108f) - }; - obj86.Locations = list178; - reference130 = obj86; - num2++; - ref GatheringNode reference131 = ref span4[num2]; - GatheringNode obj87 = new GatheringNode - { - DataId = 32303u - }; - num4 = 2; - List list179 = new List(num4); - CollectionsMarshal.SetCount(list179, num4); - span5 = CollectionsMarshal.AsSpan(list179); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(865.9036f, 46.76892f, -129.9611f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(822.6691f, 48.57434f, -130.6889f) - }; - obj87.Locations = list179; - reference131 = obj87; - gatheringNodeGroup44.Nodes = list177; - reference129 = gatheringNodeGroup44; - num++; - ref GatheringNodeGroup reference132 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); - num2 = 2; - List list180 = new List(num2); - CollectionsMarshal.SetCount(list180, num2); - span4 = CollectionsMarshal.AsSpan(list180); - num3 = 0; - ref GatheringNode reference133 = ref span4[num3]; - GatheringNode obj88 = new GatheringNode - { - DataId = 32305u - }; - num5 = 2; - List list181 = new List(num5); - CollectionsMarshal.SetCount(list181, num5); - span5 = CollectionsMarshal.AsSpan(list181); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(780.787f, 51.3394f, -265.6496f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(824.1245f, 40.93994f, -250.4464f) - }; - obj88.Locations = list181; - reference133 = obj88; - num3++; - ref GatheringNode reference134 = ref span4[num3]; - GatheringNode obj89 = new GatheringNode - { - DataId = 32304u - }; - num4 = 1; - List list182 = new List(num4); - CollectionsMarshal.SetCount(list182, num4); - span5 = CollectionsMarshal.AsSpan(list182); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(816.6475f, 41.2146f, -263.6606f) - }; - obj89.Locations = list182; - reference134 = obj89; - gatheringNodeGroup45.Nodes = list180; - reference132 = gatheringNodeGroup45; - num++; - ref GatheringNodeGroup reference135 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); - num3 = 2; - List list183 = new List(num3); - CollectionsMarshal.SetCount(list183, num3); - span4 = CollectionsMarshal.AsSpan(list183); - num2 = 0; - ref GatheringNode reference136 = ref span4[num2]; - GatheringNode obj90 = new GatheringNode - { - DataId = 32306u - }; - num5 = 1; - List list184 = new List(num5); - CollectionsMarshal.SetCount(list184, num5); - span5 = CollectionsMarshal.AsSpan(list184); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(648.2073f, 75.29906f, -226.7926f), - MinimumAngle = 25, - MaximumAngle = 290 - }; - obj90.Locations = list184; - reference136 = obj90; - num2++; - ref GatheringNode reference137 = ref span4[num2]; - GatheringNode obj91 = new GatheringNode - { - DataId = 32307u - }; - num4 = 2; - List list185 = new List(num4); - CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(652.0435f, 71.82505f, -241.2778f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(645.0362f, 69.79202f, -255.1373f) - }; - obj91.Locations = list185; - reference137 = obj91; - gatheringNodeGroup46.Nodes = list183; - reference135 = gatheringNodeGroup46; - gatheringRoot16.Groups = list176; - AddLocation(534, gatheringRoot16); - GatheringRoot gatheringRoot17 = new GatheringRoot(); - num = 1; - List list186 = new List(num); - CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); - index = 0; - span[index] = "liza"; - gatheringRoot17.Author = list186; - index = 1; - List list187 = new List(index); - CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) - { - AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro - }; - gatheringRoot17.Steps = list187; - num = 1; - List list188 = new List(num); - CollectionsMarshal.SetCount(list188, num); - span3 = CollectionsMarshal.AsSpan(list188); - index = 0; - ref GatheringNodeGroup reference138 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); - num2 = 1; - List list189 = new List(num2); - CollectionsMarshal.SetCount(list189, num2); - span4 = CollectionsMarshal.AsSpan(list189); - num3 = 0; - ref GatheringNode reference139 = ref span4[num3]; - GatheringNode obj92 = new GatheringNode - { - DataId = 32308u - }; - num5 = 3; - List list190 = new List(num5); - CollectionsMarshal.SetCount(list190, num5); - span5 = CollectionsMarshal.AsSpan(list190); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-531.8166f, 16.39526f, 34.16671f), - MinimumAngle = 245, - MaximumAngle = 325 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-532.9277f, 15.60621f, 50.29741f), - MinimumAngle = 190, - MaximumAngle = 330 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-520.6714f, 14.15115f, 73.84262f), - MinimumAngle = 105, - MaximumAngle = 230 - }; - obj92.Locations = list190; - reference139 = obj92; - gatheringNodeGroup47.Nodes = list189; - reference138 = gatheringNodeGroup47; - gatheringRoot17.Groups = list188; - AddLocation(535, gatheringRoot17); - GatheringRoot gatheringRoot18 = new GatheringRoot(); - index = 1; - List list191 = new List(index); - CollectionsMarshal.SetCount(list191, index); - span = CollectionsMarshal.AsSpan(list191); - num = 0; - span[num] = "Theo"; - gatheringRoot18.Author = list191; - num = 1; - List list192 = new List(num); - CollectionsMarshal.SetCount(list192, num); - span2 = CollectionsMarshal.AsSpan(list192); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622); - gatheringRoot18.Steps = list192; - index = 1; - List list193 = new List(index); - CollectionsMarshal.SetCount(list193, index); - span3 = CollectionsMarshal.AsSpan(list193); - num = 0; - ref GatheringNodeGroup reference140 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); - num3 = 3; - List list194 = new List(num3); - CollectionsMarshal.SetCount(list194, num3); - span4 = CollectionsMarshal.AsSpan(list194); - num2 = 0; - ref GatheringNode reference141 = ref span4[num2]; - GatheringNode obj93 = new GatheringNode - { - DataId = 32314u - }; - num4 = 1; - List list195 = new List(num4); - CollectionsMarshal.SetCount(list195, num4); - span5 = CollectionsMarshal.AsSpan(list195); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-506.7959f, 67.50204f, -406.9001f), - MinimumAngle = 5, - MaximumAngle = 170, - MinimumDistance = 1f, - MaximumDistance = 2.3f - }; - obj93.Locations = list195; - reference141 = obj93; - num2++; - ref GatheringNode reference142 = ref span4[num2]; - GatheringNode obj94 = new GatheringNode - { - DataId = 32315u - }; - num5 = 1; - List list196 = new List(num5); - CollectionsMarshal.SetCount(list196, num5); - span5 = CollectionsMarshal.AsSpan(list196); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-505.4885f, 67.502f, -397.644f), - MinimumAngle = -20, - MaximumAngle = 105, - MinimumDistance = 1f, - MaximumDistance = 2.1f - }; - obj94.Locations = list196; - reference142 = obj94; - num2++; - ref GatheringNode reference143 = ref span4[num2]; - GatheringNode obj95 = new GatheringNode - { - DataId = 32316u - }; - num4 = 1; - List list197 = new List(num4); - CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-501.4457f, 67.48835f, -391.6048f), - MinimumAngle = -50, - MaximumAngle = 105, - MinimumDistance = 1f, - MaximumDistance = 2.2f - }; - obj95.Locations = list197; - reference143 = obj95; - gatheringNodeGroup48.Nodes = list194; - reference140 = gatheringNodeGroup48; - gatheringRoot18.Groups = list193; - AddLocation(541, gatheringRoot18); - GatheringRoot gatheringRoot19 = new GatheringRoot(); - num = 1; - List list198 = new List(num); - CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); - index = 0; - span[index] = "Theo"; - gatheringRoot19.Author = list198; - index = 1; - List list199 = new List(index); - CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622); - gatheringRoot19.Steps = list199; - num = 3; - List list200 = new List(num); - CollectionsMarshal.SetCount(list200, num); - span3 = CollectionsMarshal.AsSpan(list200); - index = 0; - ref GatheringNodeGroup reference144 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); - num2 = 1; - List list201 = new List(num2); - CollectionsMarshal.SetCount(list201, num2); - span4 = CollectionsMarshal.AsSpan(list201); - num3 = 0; - ref GatheringNode reference145 = ref span4[num3]; - GatheringNode obj96 = new GatheringNode - { - DataId = 32320u - }; - num5 = 1; - List list202 = new List(num5); - CollectionsMarshal.SetCount(list202, num5); - span5 = CollectionsMarshal.AsSpan(list202); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(609.3118f, -21.51083f, 558.524f), - MinimumAngle = 90, - MaximumAngle = 270, - MaximumDistance = 3f - }; - obj96.Locations = list202; - reference145 = obj96; - gatheringNodeGroup49.Nodes = list201; - reference144 = gatheringNodeGroup49; - index++; - ref GatheringNodeGroup reference146 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); - num3 = 1; - List list203 = new List(num3); - CollectionsMarshal.SetCount(list203, num3); - span4 = CollectionsMarshal.AsSpan(list203); - num2 = 0; - ref GatheringNode reference147 = ref span4[num2]; - GatheringNode obj97 = new GatheringNode - { - DataId = 32321u - }; - num4 = 1; - List list204 = new List(num4); - CollectionsMarshal.SetCount(list204, num4); - span5 = CollectionsMarshal.AsSpan(list204); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(609.9794f, -21.53052f, 579.6443f), - MinimumAngle = 90, - MaximumAngle = 135, - MaximumDistance = 3f - }; - obj97.Locations = list204; - reference147 = obj97; - gatheringNodeGroup50.Nodes = list203; - reference146 = gatheringNodeGroup50; - index++; - ref GatheringNodeGroup reference148 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); - num2 = 1; - List list205 = new List(num2); - CollectionsMarshal.SetCount(list205, num2); - span4 = CollectionsMarshal.AsSpan(list205); - num3 = 0; - ref GatheringNode reference149 = ref span4[num3]; - GatheringNode obj98 = new GatheringNode - { - DataId = 32322u - }; - num5 = 1; - List list206 = new List(num5); - CollectionsMarshal.SetCount(list206, num5); - span5 = CollectionsMarshal.AsSpan(list206); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(588.3865f, -20.42655f, 561.5663f), - MinimumAngle = 45, - MaximumAngle = 315, - MaximumDistance = 3f - }; - obj98.Locations = list206; - reference149 = obj98; - gatheringNodeGroup51.Nodes = list205; - reference148 = gatheringNodeGroup51; - gatheringRoot19.Groups = list200; - AddLocation(543, gatheringRoot19); - GatheringRoot gatheringRoot20 = new GatheringRoot(); - index = 1; - List list207 = new List(index); - CollectionsMarshal.SetCount(list207, index); - span = CollectionsMarshal.AsSpan(list207); - num = 0; - span[num] = "plogon_enjoyer"; - gatheringRoot20.Author = list207; - num = 1; - List list208 = new List(num); - CollectionsMarshal.SetCount(list208, num); - span2 = CollectionsMarshal.AsSpan(list208); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622) - { - AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone - }; - gatheringRoot20.Steps = list208; - index = 3; - List list209 = new List(index); - CollectionsMarshal.SetCount(list209, index); - span3 = CollectionsMarshal.AsSpan(list209); - num = 0; - ref GatheringNodeGroup reference150 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); - num3 = 1; - List list210 = new List(num3); - CollectionsMarshal.SetCount(list210, num3); - span4 = CollectionsMarshal.AsSpan(list210); - num2 = 0; - ref GatheringNode reference151 = ref span4[num2]; - GatheringNode obj99 = new GatheringNode - { - DataId = 32323u - }; - num4 = 1; - List list211 = new List(num4); - CollectionsMarshal.SetCount(list211, num4); - span5 = CollectionsMarshal.AsSpan(list211); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-54.36381f, 55.83623f, -357.2043f) - }; - obj99.Locations = list211; - reference151 = obj99; - gatheringNodeGroup52.Nodes = list210; - reference150 = gatheringNodeGroup52; - num++; - ref GatheringNodeGroup reference152 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); - num2 = 1; - List list212 = new List(num2); - CollectionsMarshal.SetCount(list212, num2); - span4 = CollectionsMarshal.AsSpan(list212); - num3 = 0; - ref GatheringNode reference153 = ref span4[num3]; - GatheringNode obj100 = new GatheringNode - { - DataId = 32325u - }; - num5 = 1; - List list213 = new List(num5); - CollectionsMarshal.SetCount(list213, num5); - span5 = CollectionsMarshal.AsSpan(list213); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-56.99122f, 59.4855f, -368.9053f) - }; - obj100.Locations = list213; - reference153 = obj100; - gatheringNodeGroup53.Nodes = list212; - reference152 = gatheringNodeGroup53; - num++; - ref GatheringNodeGroup reference154 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); - num3 = 1; - List list214 = new List(num3); - CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); - num2 = 0; - ref GatheringNode reference155 = ref span4[num2]; - GatheringNode obj101 = new GatheringNode - { - DataId = 32324u - }; - num4 = 1; - List list215 = new List(num4); - CollectionsMarshal.SetCount(list215, num4); - span5 = CollectionsMarshal.AsSpan(list215); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-83.84797f, 60.70433f, -366.7615f) - }; - obj101.Locations = list215; - reference155 = obj101; - gatheringNodeGroup54.Nodes = list214; - reference154 = gatheringNodeGroup54; - gatheringRoot20.Groups = list209; - AddLocation(544, gatheringRoot20); - GatheringRoot gatheringRoot21 = new GatheringRoot(); - num = 1; - List list216 = new List(num); - CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); - index = 0; - span[index] = "plogon_enjoyer"; - gatheringRoot21.Author = list216; - index = 1; - List list217 = new List(index); - CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622) - { - AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone - }; - gatheringRoot21.Steps = list217; - num = 3; - List list218 = new List(num); - CollectionsMarshal.SetCount(list218, num); - span3 = CollectionsMarshal.AsSpan(list218); - index = 0; - ref GatheringNodeGroup reference156 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); - num2 = 1; - List list219 = new List(num2); - CollectionsMarshal.SetCount(list219, num2); - span4 = CollectionsMarshal.AsSpan(list219); - num3 = 0; - ref GatheringNode reference157 = ref span4[num3]; - GatheringNode obj102 = new GatheringNode - { - DataId = 32335u - }; - num5 = 1; - List list220 = new List(num5); - CollectionsMarshal.SetCount(list220, num5); - span5 = CollectionsMarshal.AsSpan(list220); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-80.14488f, 58.18221f, -358.3333f) - }; - obj102.Locations = list220; - reference157 = obj102; - gatheringNodeGroup55.Nodes = list219; - reference156 = gatheringNodeGroup55; - index++; - ref GatheringNodeGroup reference158 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); - num3 = 1; - List list221 = new List(num3); - CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); - num2 = 0; - ref GatheringNode reference159 = ref span4[num2]; - GatheringNode obj103 = new GatheringNode - { - DataId = 32336u - }; - num4 = 1; - List list222 = new List(num4); - CollectionsMarshal.SetCount(list222, num4); - span5 = CollectionsMarshal.AsSpan(list222); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-58.9046f, 52.59887f, -350.7942f) - }; - obj103.Locations = list222; - reference159 = obj103; - gatheringNodeGroup56.Nodes = list221; - reference158 = gatheringNodeGroup56; - index++; - ref GatheringNodeGroup reference160 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); - num2 = 1; - List list223 = new List(num2); - CollectionsMarshal.SetCount(list223, num2); - span4 = CollectionsMarshal.AsSpan(list223); - num3 = 0; - ref GatheringNode reference161 = ref span4[num3]; - GatheringNode obj104 = new GatheringNode - { - DataId = 32337u - }; - num5 = 1; - List list224 = new List(num5); - CollectionsMarshal.SetCount(list224, num5); - span5 = CollectionsMarshal.AsSpan(list224); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-81.5958f, 51.05495f, -334.9854f) - }; - obj104.Locations = list224; - reference161 = obj104; - gatheringNodeGroup57.Nodes = list223; - reference160 = gatheringNodeGroup57; - gatheringRoot21.Groups = list218; - AddLocation(548, gatheringRoot21); - GatheringRoot gatheringRoot22 = new GatheringRoot(); - index = 1; - List list225 = new List(index); - CollectionsMarshal.SetCount(list225, index); - span = CollectionsMarshal.AsSpan(list225); - num = 0; - span[num] = "liza"; - gatheringRoot22.Author = list225; - num = 1; - List list226 = new List(num); - CollectionsMarshal.SetCount(list226, num); - span2 = CollectionsMarshal.AsSpan(list226); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 397) - { - AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest - }; - gatheringRoot22.Steps = list226; - index = 3; - List list227 = new List(index); - CollectionsMarshal.SetCount(list227, index); - span3 = CollectionsMarshal.AsSpan(list227); - num = 0; - ref GatheringNodeGroup reference162 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); - num3 = 2; - List list228 = new List(num3); - CollectionsMarshal.SetCount(list228, num3); - span4 = CollectionsMarshal.AsSpan(list228); - num2 = 0; - ref GatheringNode reference163 = ref span4[num2]; - GatheringNode obj105 = new GatheringNode - { - DataId = 32349u - }; - num4 = 2; - List list229 = new List(num4); - CollectionsMarshal.SetCount(list229, num4); - span5 = CollectionsMarshal.AsSpan(list229); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(63.68f, 227.89f, 570.31f), - MinimumAngle = 140, - MaximumAngle = 275 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(100.3585f, 236.1064f, 551.248f), - MinimumAngle = 110, - MaximumAngle = 245 - }; - obj105.Locations = list229; - reference163 = obj105; - num2++; - ref GatheringNode reference164 = ref span4[num2]; - GatheringNode obj106 = new GatheringNode - { - DataId = 32348u - }; - num5 = 1; - List list230 = new List(num5); - CollectionsMarshal.SetCount(list230, num5); - span5 = CollectionsMarshal.AsSpan(list230); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(68.42817f, 226.018f, 558.3953f), - MinimumAngle = -15, - MaximumAngle = 105 - }; - obj106.Locations = list230; - reference164 = obj106; - gatheringNodeGroup58.Nodes = list228; - reference162 = gatheringNodeGroup58; - num++; - ref GatheringNodeGroup reference165 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); - num2 = 2; - List list231 = new List(num2); - CollectionsMarshal.SetCount(list231, num2); - span4 = CollectionsMarshal.AsSpan(list231); - num3 = 0; - ref GatheringNode reference166 = ref span4[num3]; - GatheringNode obj107 = new GatheringNode - { - DataId = 32346u - }; - num4 = 1; - List list232 = new List(num4); - CollectionsMarshal.SetCount(list232, num4); - span5 = CollectionsMarshal.AsSpan(list232); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-19.27065f, 219.13f, 618.5656f), - MinimumAngle = 70, - MaximumAngle = 205 - }; - obj107.Locations = list232; - reference166 = obj107; - num3++; - ref GatheringNode reference167 = ref span4[num3]; - GatheringNode obj108 = new GatheringNode - { - DataId = 32347u - }; - num5 = 2; - List list233 = new List(num5); - CollectionsMarshal.SetCount(list233, num5); - span5 = CollectionsMarshal.AsSpan(list233); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-11.97839f, 222.4612f, 613.5499f), - MinimumAngle = 80, - MaximumAngle = 235 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-9.830506f, 220.8649f, 596.9268f), - MinimumAngle = 70, - MaximumAngle = 170 - }; - obj108.Locations = list233; - reference167 = obj108; - gatheringNodeGroup59.Nodes = list231; - reference165 = gatheringNodeGroup59; - num++; - ref GatheringNodeGroup reference168 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup60 = new GatheringNodeGroup(); - num3 = 2; - List list234 = new List(num3); - CollectionsMarshal.SetCount(list234, num3); - span4 = CollectionsMarshal.AsSpan(list234); - num2 = 0; - ref GatheringNode reference169 = ref span4[num2]; - GatheringNode obj109 = new GatheringNode - { - DataId = 32344u - }; - num4 = 1; - List list235 = new List(num4); - CollectionsMarshal.SetCount(list235, num4); - span5 = CollectionsMarshal.AsSpan(list235); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-60.89f, 241.99f, 692.56f), - MinimumAngle = 60, - MaximumAngle = 220 - }; - obj109.Locations = list235; - reference169 = obj109; - num2++; - ref GatheringNode reference170 = ref span4[num2]; - GatheringNode obj110 = new GatheringNode - { - DataId = 32345u - }; - num5 = 2; - List list236 = new List(num5); - CollectionsMarshal.SetCount(list236, num5); - span5 = CollectionsMarshal.AsSpan(list236); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-70.72009f, 242.5652f, 704.0363f), - MinimumAngle = 70, - MaximumAngle = 225 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-49.4545f, 241.67f, 686.183f), - MinimumAngle = 100, - MaximumAngle = 235 - }; - obj110.Locations = list236; - reference170 = obj110; - gatheringNodeGroup60.Nodes = list234; - reference168 = gatheringNodeGroup60; - gatheringRoot22.Groups = list227; - AddLocation(551, gatheringRoot22); - GatheringRoot gatheringRoot23 = new GatheringRoot(); - num = 1; - List list237 = new List(num); - CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); - index = 0; - span[index] = "liza"; - gatheringRoot23.Author = list237; - index = 1; - List list238 = new List(index); - CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 397) - { - AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest - }; - gatheringRoot23.Steps = list238; - num = 3; - List list239 = new List(num); - CollectionsMarshal.SetCount(list239, num); - span3 = CollectionsMarshal.AsSpan(list239); - index = 0; - ref GatheringNodeGroup reference171 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup61 = new GatheringNodeGroup(); - num2 = 2; - List list240 = new List(num2); - CollectionsMarshal.SetCount(list240, num2); - span4 = CollectionsMarshal.AsSpan(list240); - num3 = 0; - ref GatheringNode reference172 = ref span4[num3]; - GatheringNode obj111 = new GatheringNode - { - DataId = 32355u - }; - num4 = 2; - List list241 = new List(num4); - CollectionsMarshal.SetCount(list241, num4); - span5 = CollectionsMarshal.AsSpan(list241); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(484.6112f, 160.7014f, -339.9558f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(479.6101f, 160.8177f, -328.4199f), - MinimumAngle = 160, - MaximumAngle = 335 - }; - obj111.Locations = list241; - reference172 = obj111; - num3++; - ref GatheringNode reference173 = ref span4[num3]; - GatheringNode obj112 = new GatheringNode - { - DataId = 32354u - }; - num5 = 1; - List list242 = new List(num5); - CollectionsMarshal.SetCount(list242, num5); - span5 = CollectionsMarshal.AsSpan(list242); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(481.3153f, 160.57f, -339.8337f), - MinimumAngle = -150, - MaximumAngle = 45 - }; - obj112.Locations = list242; - reference173 = obj112; - gatheringNodeGroup61.Nodes = list240; - reference171 = gatheringNodeGroup61; - index++; - ref GatheringNodeGroup reference174 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup62 = new GatheringNodeGroup(); - num3 = 2; - List list243 = new List(num3); - CollectionsMarshal.SetCount(list243, num3); - span4 = CollectionsMarshal.AsSpan(list243); - num2 = 0; - ref GatheringNode reference175 = ref span4[num2]; - GatheringNode obj113 = new GatheringNode - { - DataId = 32351u - }; - num4 = 2; - List list244 = new List(num4); - CollectionsMarshal.SetCount(list244, num4); - span5 = CollectionsMarshal.AsSpan(list244); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(602.9045f, 172.9519f, -376.0714f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(610.5079f, 174.6463f, -380.3387f) - }; - obj113.Locations = list244; - reference175 = obj113; - num2++; - ref GatheringNode reference176 = ref span4[num2]; - GatheringNode obj114 = new GatheringNode - { - DataId = 32350u - }; - num5 = 1; - List list245 = new List(num5); - CollectionsMarshal.SetCount(list245, num5); - span5 = CollectionsMarshal.AsSpan(list245); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(609.4385f, 174.6537f, -376.958f) - }; - obj114.Locations = list245; - reference176 = obj114; - gatheringNodeGroup62.Nodes = list243; - reference174 = gatheringNodeGroup62; - index++; - ref GatheringNodeGroup reference177 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup63 = new GatheringNodeGroup(); - num2 = 2; - List list246 = new List(num2); - CollectionsMarshal.SetCount(list246, num2); - span4 = CollectionsMarshal.AsSpan(list246); - num3 = 0; - ref GatheringNode reference178 = ref span4[num3]; - GatheringNode obj115 = new GatheringNode - { - DataId = 32353u - }; - num4 = 2; - List list247 = new List(num4); - CollectionsMarshal.SetCount(list247, num4); - span5 = CollectionsMarshal.AsSpan(list247); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(457.2875f, 160.5861f, -451.3749f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(471.3904f, 159.7412f, -441.1613f) - }; - obj115.Locations = list247; - reference178 = obj115; - num3++; - ref GatheringNode reference179 = ref span4[num3]; - GatheringNode obj116 = new GatheringNode - { - DataId = 32352u - }; - num5 = 1; - List list248 = new List(num5); - CollectionsMarshal.SetCount(list248, num5); - span5 = CollectionsMarshal.AsSpan(list248); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(478.0674f, 161.2902f, -449.485f), - MinimumAngle = 0, - MaximumAngle = 210 - }; - obj116.Locations = list248; - reference179 = obj116; - gatheringNodeGroup63.Nodes = list246; - reference177 = gatheringNodeGroup63; - gatheringRoot23.Groups = list239; - AddLocation(552, gatheringRoot23); - GatheringRoot gatheringRoot24 = new GatheringRoot(); - index = 1; - List list249 = new List(index); - CollectionsMarshal.SetCount(list249, index); - span = CollectionsMarshal.AsSpan(list249); - num = 0; - span[num] = "liza"; - gatheringRoot24.Author = list249; - num = 1; - List list250 = new List(num); - CollectionsMarshal.SetCount(list250, num); - span2 = CollectionsMarshal.AsSpan(list250); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 400) - { - AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome - }; - gatheringRoot24.Steps = list250; - index = 3; - List list251 = new List(index); - CollectionsMarshal.SetCount(list251, index); - span3 = CollectionsMarshal.AsSpan(list251); - num = 0; - ref GatheringNodeGroup reference180 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup64 = new GatheringNodeGroup(); - num3 = 2; - List list252 = new List(num3); - CollectionsMarshal.SetCount(list252, num3); - span4 = CollectionsMarshal.AsSpan(list252); - num2 = 0; - ref GatheringNode reference181 = ref span4[num2]; - GatheringNode obj117 = new GatheringNode - { - DataId = 32357u - }; - num4 = 2; - List list253 = new List(num4); - CollectionsMarshal.SetCount(list253, num4); - span5 = CollectionsMarshal.AsSpan(list253); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(557.625f, 5.119438f, 180.6541f), - MinimumAngle = -70, - MaximumAngle = 55 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(570.8357f, 11.89507f, 164.9729f), - MinimumAngle = 55, - MaximumAngle = 130 - }; - obj117.Locations = list253; - reference181 = obj117; - num2++; - ref GatheringNode reference182 = ref span4[num2]; - GatheringNode obj118 = new GatheringNode - { - DataId = 32356u - }; - num5 = 1; - List list254 = new List(num5); - CollectionsMarshal.SetCount(list254, num5); - span5 = CollectionsMarshal.AsSpan(list254); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(572.8384f, 11.68007f, 155.6572f), - MinimumAngle = 70, - MaximumAngle = 165 - }; - obj118.Locations = list254; - reference182 = obj118; - gatheringNodeGroup64.Nodes = list252; - reference180 = gatheringNodeGroup64; - num++; - ref GatheringNodeGroup reference183 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup65 = new GatheringNodeGroup(); - num2 = 2; - List list255 = new List(num2); - CollectionsMarshal.SetCount(list255, num2); - span4 = CollectionsMarshal.AsSpan(list255); - num3 = 0; - ref GatheringNode reference184 = ref span4[num3]; - GatheringNode obj119 = new GatheringNode - { - DataId = 32358u - }; - num4 = 1; - List list256 = new List(num4); - CollectionsMarshal.SetCount(list256, num4); - span5 = CollectionsMarshal.AsSpan(list256); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(665.114f, 43.93011f, 151.3629f), - MinimumAngle = -80, - MaximumAngle = 40 - }; - obj119.Locations = list256; - reference184 = obj119; - num3++; - ref GatheringNode reference185 = ref span4[num3]; - GatheringNode obj120 = new GatheringNode - { - DataId = 32359u - }; - num5 = 2; - List list257 = new List(num5); - CollectionsMarshal.SetCount(list257, num5); - span5 = CollectionsMarshal.AsSpan(list257); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(697.7376f, 41.87314f, 124.1553f), - MinimumAngle = -125, - MaximumAngle = 30 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(681.178f, 41.71732f, 147.9972f), - MinimumAngle = -15, - MaximumAngle = 85 - }; - obj120.Locations = list257; - reference185 = obj120; - gatheringNodeGroup65.Nodes = list255; - reference183 = gatheringNodeGroup65; - num++; - ref GatheringNodeGroup reference186 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup66 = new GatheringNodeGroup(); - num3 = 2; - List list258 = new List(num3); - CollectionsMarshal.SetCount(list258, num3); - span4 = CollectionsMarshal.AsSpan(list258); - num2 = 0; - ref GatheringNode reference187 = ref span4[num2]; - GatheringNode obj121 = new GatheringNode - { - DataId = 32360u - }; - num4 = 1; - List list259 = new List(num4); - CollectionsMarshal.SetCount(list259, num4); - span5 = CollectionsMarshal.AsSpan(list259); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(755.3978f, 20.37826f, 201.3921f), - MinimumAngle = -30, - MaximumAngle = 70 - }; - obj121.Locations = list259; - reference187 = obj121; - num2++; - ref GatheringNode reference188 = ref span4[num2]; - GatheringNode obj122 = new GatheringNode - { - DataId = 32361u - }; - num5 = 2; - List list260 = new List(num5); - CollectionsMarshal.SetCount(list260, num5); - span5 = CollectionsMarshal.AsSpan(list260); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(771.5975f, 20.41353f, 204.8761f), - MinimumAngle = -45, - MaximumAngle = 65 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(739.1428f, 23.87582f, 196.4766f), - MinimumAngle = -40, - MaximumAngle = 55 - }; - obj122.Locations = list260; - reference188 = obj122; - gatheringNodeGroup66.Nodes = list258; - reference186 = gatheringNodeGroup66; - gatheringRoot24.Groups = list251; - AddLocation(553, gatheringRoot24); - GatheringRoot gatheringRoot25 = new GatheringRoot(); - num = 1; - List list261 = new List(num); - CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); - index = 0; - span[index] = "liza"; - gatheringRoot25.Author = list261; - index = 1; - List list262 = new List(index); - CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 400) - { - AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith - }; - gatheringRoot25.Steps = list262; - num = 3; - List list263 = new List(num); - CollectionsMarshal.SetCount(list263, num); - span3 = CollectionsMarshal.AsSpan(list263); - index = 0; - ref GatheringNodeGroup reference189 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup67 = new GatheringNodeGroup(); - num2 = 2; - List list264 = new List(num2); - CollectionsMarshal.SetCount(list264, num2); - span4 = CollectionsMarshal.AsSpan(list264); - num3 = 0; - ref GatheringNode reference190 = ref span4[num3]; - GatheringNode obj123 = new GatheringNode - { - DataId = 32366u - }; - num4 = 1; - List list265 = new List(num4); - CollectionsMarshal.SetCount(list265, num4); - span5 = CollectionsMarshal.AsSpan(list265); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-699.5319f, 91.18189f, -362.7602f) - }; - obj123.Locations = list265; - reference190 = obj123; - num3++; - ref GatheringNode reference191 = ref span4[num3]; - GatheringNode obj124 = new GatheringNode - { - DataId = 32367u - }; - num5 = 2; - List list266 = new List(num5); - CollectionsMarshal.SetCount(list266, num5); - span5 = CollectionsMarshal.AsSpan(list266); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-681.9284f, 91.30399f, -363.0468f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-709.8129f, 91.42828f, -361.5186f), - MinimumAngle = 85, - MaximumAngle = 285 - }; - obj124.Locations = list266; - reference191 = obj124; - gatheringNodeGroup67.Nodes = list264; - reference189 = gatheringNodeGroup67; - index++; - ref GatheringNodeGroup reference192 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup68 = new GatheringNodeGroup(); - num3 = 2; - List list267 = new List(num3); - CollectionsMarshal.SetCount(list267, num3); - span4 = CollectionsMarshal.AsSpan(list267); - num2 = 0; - ref GatheringNode reference193 = ref span4[num2]; - GatheringNode obj125 = new GatheringNode - { - DataId = 32364u - }; - num4 = 1; - List list268 = new List(num4); - CollectionsMarshal.SetCount(list268, num4); - span5 = CollectionsMarshal.AsSpan(list268); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-680.1304f, 91.30952f, -479.2773f), - MinimumAngle = 50, - MaximumAngle = 275 - }; - obj125.Locations = list268; - reference193 = obj125; - num2++; - ref GatheringNode reference194 = ref span4[num2]; - GatheringNode obj126 = new GatheringNode - { - DataId = 32365u - }; - num5 = 2; - List list269 = new List(num5); - CollectionsMarshal.SetCount(list269, num5); - span5 = CollectionsMarshal.AsSpan(list269); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-691.5847f, 91.2657f, -491.8746f), - MinimumAngle = -115, - MaximumAngle = 90 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-685.3473f, 91.26568f, -474.3657f), - MinimumAngle = 0, - MaximumAngle = 205 - }; - obj126.Locations = list269; - reference194 = obj126; - gatheringNodeGroup68.Nodes = list267; - reference192 = gatheringNodeGroup68; - index++; - ref GatheringNodeGroup reference195 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup69 = new GatheringNodeGroup(); - num2 = 2; - List list270 = new List(num2); - CollectionsMarshal.SetCount(list270, num2); - span4 = CollectionsMarshal.AsSpan(list270); - num3 = 0; - ref GatheringNode reference196 = ref span4[num3]; - GatheringNode obj127 = new GatheringNode - { - DataId = 32362u - }; - num4 = 1; - List list271 = new List(num4); - CollectionsMarshal.SetCount(list271, num4); - span5 = CollectionsMarshal.AsSpan(list271); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-764.3091f, 91.5154f, -554.3649f), - MinimumAngle = -125, - MaximumAngle = 65 - }; - obj127.Locations = list271; - reference196 = obj127; - num3++; - ref GatheringNode reference197 = ref span4[num3]; - GatheringNode obj128 = new GatheringNode - { - DataId = 32363u - }; - num5 = 2; - List list272 = new List(num5); - CollectionsMarshal.SetCount(list272, num5); - span5 = CollectionsMarshal.AsSpan(list272); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-763.1495f, 91.37257f, -542.7809f), - MinimumAngle = 70, - MaximumAngle = 305 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-776.5944f, 91.16921f, -566.8766f), - MinimumAngle = -95, - MaximumAngle = 110 - }; - obj128.Locations = list272; - reference197 = obj128; - gatheringNodeGroup69.Nodes = list270; - reference195 = gatheringNodeGroup69; - gatheringRoot25.Groups = list263; - AddLocation(554, gatheringRoot25); - GatheringRoot gatheringRoot26 = new GatheringRoot(); - index = 1; - List list273 = new List(index); - CollectionsMarshal.SetCount(list273, index); - span = CollectionsMarshal.AsSpan(list273); - num = 0; - span[num] = "liza"; - gatheringRoot26.Author = list273; - num = 1; - List list274 = new List(num); - CollectionsMarshal.SetCount(list274, num); - span2 = CollectionsMarshal.AsSpan(list274); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 814); - gatheringRoot26.Steps = list274; - index = 6; - List list275 = new List(index); - CollectionsMarshal.SetCount(list275, index); - span3 = CollectionsMarshal.AsSpan(list275); - num = 0; - ref GatheringNodeGroup reference198 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup70 = new GatheringNodeGroup(); - num3 = 1; - List list276 = new List(num3); - CollectionsMarshal.SetCount(list276, num3); - span4 = CollectionsMarshal.AsSpan(list276); - num2 = 0; - ref GatheringNode reference199 = ref span4[num2]; - GatheringNode obj129 = new GatheringNode - { - DataId = 32512u - }; - num4 = 1; - List list277 = new List(num4); - CollectionsMarshal.SetCount(list277, num4); - span5 = CollectionsMarshal.AsSpan(list277); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-221.5365f, 88.75751f, 36.51096f), - MinimumAngle = -100, - MaximumAngle = 25 - }; - obj129.Locations = list277; - reference199 = obj129; - gatheringNodeGroup70.Nodes = list276; - reference198 = gatheringNodeGroup70; - num++; - ref GatheringNodeGroup reference200 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup71 = new GatheringNodeGroup(); - num2 = 1; - List list278 = new List(num2); - CollectionsMarshal.SetCount(list278, num2); - span4 = CollectionsMarshal.AsSpan(list278); - num3 = 0; - ref GatheringNode reference201 = ref span4[num3]; - GatheringNode obj130 = new GatheringNode - { - DataId = 32513u - }; - num5 = 1; - List list279 = new List(num5); - CollectionsMarshal.SetCount(list279, num5); - span5 = CollectionsMarshal.AsSpan(list279); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-227.0897f, 89.90434f, 37.42806f), - MinimumAngle = -20, - MaximumAngle = 60 - }; - obj130.Locations = list279; - reference201 = obj130; - gatheringNodeGroup71.Nodes = list278; - reference200 = gatheringNodeGroup71; - num++; - ref GatheringNodeGroup reference202 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup72 = new GatheringNodeGroup(); - num3 = 1; - List list280 = new List(num3); - CollectionsMarshal.SetCount(list280, num3); - span4 = CollectionsMarshal.AsSpan(list280); - num2 = 0; - ref GatheringNode reference203 = ref span4[num2]; - GatheringNode obj131 = new GatheringNode - { - DataId = 32514u - }; - num4 = 1; - List list281 = new List(num4); - CollectionsMarshal.SetCount(list281, num4); - span5 = CollectionsMarshal.AsSpan(list281); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-233.9371f, 89.18435f, 42.91663f), - MinimumAngle = -110, - MaximumAngle = -25 - }; - obj131.Locations = list281; - reference203 = obj131; - gatheringNodeGroup72.Nodes = list280; - reference202 = gatheringNodeGroup72; - num++; - ref GatheringNodeGroup reference204 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup73 = new GatheringNodeGroup(); - num2 = 1; - List list282 = new List(num2); - CollectionsMarshal.SetCount(list282, num2); - span4 = CollectionsMarshal.AsSpan(list282); - num3 = 0; - ref GatheringNode reference205 = ref span4[num3]; - GatheringNode obj132 = new GatheringNode - { - DataId = 32515u - }; - num5 = 1; - List list283 = new List(num5); - CollectionsMarshal.SetCount(list283, num5); - span5 = CollectionsMarshal.AsSpan(list283); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-243.0384f, 88.70179f, 48.95438f), - MinimumAngle = -70, - MaximumAngle = 45 - }; - obj132.Locations = list283; - reference205 = obj132; - gatheringNodeGroup73.Nodes = list282; - reference204 = gatheringNodeGroup73; - num++; - ref GatheringNodeGroup reference206 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup74 = new GatheringNodeGroup(); - num3 = 1; - List list284 = new List(num3); - CollectionsMarshal.SetCount(list284, num3); - span4 = CollectionsMarshal.AsSpan(list284); - num2 = 0; - ref GatheringNode reference207 = ref span4[num2]; - GatheringNode obj133 = new GatheringNode - { - DataId = 32516u - }; - num4 = 1; - List list285 = new List(num4); - CollectionsMarshal.SetCount(list285, num4); - span5 = CollectionsMarshal.AsSpan(list285); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-256.5147f, 90.32328f, 51.07351f), - MinimumAngle = -75, - MaximumAngle = 90 - }; - obj133.Locations = list285; - reference207 = obj133; - gatheringNodeGroup74.Nodes = list284; - reference206 = gatheringNodeGroup74; - num++; - ref GatheringNodeGroup reference208 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup75 = new GatheringNodeGroup(); - num2 = 1; - List list286 = new List(num2); - CollectionsMarshal.SetCount(list286, num2); - span4 = CollectionsMarshal.AsSpan(list286); - num3 = 0; - ref GatheringNode reference209 = ref span4[num3]; - GatheringNode obj134 = new GatheringNode - { - DataId = 32517u - }; - num5 = 1; - List list287 = new List(num5); - CollectionsMarshal.SetCount(list287, num5); - span5 = CollectionsMarshal.AsSpan(list287); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-265.2769f, 90.43383f, 45.49376f), - MinimumAngle = -40, - MaximumAngle = 40 - }; - obj134.Locations = list287; - reference209 = obj134; - gatheringNodeGroup75.Nodes = list286; - reference208 = gatheringNodeGroup75; - gatheringRoot26.Groups = list275; - AddLocation(576, gatheringRoot26); - GatheringRoot gatheringRoot27 = new GatheringRoot(); - num = 1; - List list288 = new List(num); - CollectionsMarshal.SetCount(list288, num); - span = CollectionsMarshal.AsSpan(list288); - index = 0; - span[index] = "liza"; - gatheringRoot27.Author = list288; - index = 1; - List list289 = new List(index); - CollectionsMarshal.SetCount(list289, index); - span2 = CollectionsMarshal.AsSpan(list289); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 815) - { - AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead - }; - gatheringRoot27.Steps = list289; - num = 3; - List list290 = new List(num); - CollectionsMarshal.SetCount(list290, num); - span3 = CollectionsMarshal.AsSpan(list290); - index = 0; - ref GatheringNodeGroup reference210 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup76 = new GatheringNodeGroup(); - num3 = 2; - List list291 = new List(num3); - CollectionsMarshal.SetCount(list291, num3); - span4 = CollectionsMarshal.AsSpan(list291); - num2 = 0; - ref GatheringNode reference211 = ref span4[num2]; - GatheringNode obj135 = new GatheringNode - { - DataId = 32625u - }; - num4 = 2; - List list292 = new List(num4); - CollectionsMarshal.SetCount(list292, num4); - span5 = CollectionsMarshal.AsSpan(list292); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(451.1189f, -40.18039f, 184.7025f), - MinimumAngle = 95, - MaximumAngle = 245 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(471.4881f, -41.63216f, 185.0577f), - MinimumAngle = 160, - MaximumAngle = 285 - }; - obj135.Locations = list292; - reference211 = obj135; - num2++; - ref GatheringNode reference212 = ref span4[num2]; - GatheringNode obj136 = new GatheringNode - { - DataId = 32624u - }; - num5 = 1; - List list293 = new List(num5); - CollectionsMarshal.SetCount(list293, num5); - span5 = CollectionsMarshal.AsSpan(list293); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(463.4016f, -41.51461f, 181.6076f), - MinimumAngle = 90, - MaximumAngle = 250 - }; - obj136.Locations = list293; - reference212 = obj136; - gatheringNodeGroup76.Nodes = list291; - reference210 = gatheringNodeGroup76; - index++; - ref GatheringNodeGroup reference213 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup77 = new GatheringNodeGroup(); - num2 = 2; - List list294 = new List(num2); - CollectionsMarshal.SetCount(list294, num2); - span4 = CollectionsMarshal.AsSpan(list294); - num3 = 0; - ref GatheringNode reference214 = ref span4[num3]; - GatheringNode obj137 = new GatheringNode - { - DataId = 32622u - }; - num4 = 1; - List list295 = new List(num4); - CollectionsMarshal.SetCount(list295, num4); - span5 = CollectionsMarshal.AsSpan(list295); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(507.8041f, -33.50595f, 26.54234f), - MinimumAngle = 60, - MaximumAngle = 180, - MinimumDistance = 1f, - MaximumDistance = 3f - }; - obj137.Locations = list295; - reference214 = obj137; - num3++; - ref GatheringNode reference215 = ref span4[num3]; - GatheringNode obj138 = new GatheringNode - { - DataId = 32623u - }; - num5 = 2; - List list296 = new List(num5); - CollectionsMarshal.SetCount(list296, num5); - span5 = CollectionsMarshal.AsSpan(list296); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(509.3797f, -30.43971f, -2.22134f), - MinimumAngle = -55, - MaximumAngle = 30 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(490.9295f, -30.41992f, -0.7659363f), - MinimumAngle = -70, - MaximumAngle = 25 - }; - obj138.Locations = list296; - reference215 = obj138; - gatheringNodeGroup77.Nodes = list294; - reference213 = gatheringNodeGroup77; - index++; - ref GatheringNodeGroup reference216 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup78 = new GatheringNodeGroup(); - num3 = 2; - List list297 = new List(num3); - CollectionsMarshal.SetCount(list297, num3); - span4 = CollectionsMarshal.AsSpan(list297); - num2 = 0; - ref GatheringNode reference217 = ref span4[num2]; - GatheringNode obj139 = new GatheringNode - { - DataId = 32621u - }; - num4 = 2; - List list298 = new List(num4); - CollectionsMarshal.SetCount(list298, num4); - span5 = CollectionsMarshal.AsSpan(list298); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(378.5f, -29.83888f, 25.41485f), - MinimumAngle = -65, - MaximumAngle = 30 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(358.2361f, -30f, 26.45336f), - MinimumAngle = -40, - MaximumAngle = 45 - }; - obj139.Locations = list298; - reference217 = obj139; - num2++; - ref GatheringNode reference218 = ref span4[num2]; - GatheringNode obj140 = new GatheringNode - { - DataId = 32620u - }; - num5 = 1; - List list299 = new List(num5); - CollectionsMarshal.SetCount(list299, num5); - span5 = CollectionsMarshal.AsSpan(list299); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(365.5395f, -34.4827f, 42.98462f), - MinimumAngle = 190, - MaximumAngle = 285 - }; - obj140.Locations = list299; - reference218 = obj140; - gatheringNodeGroup78.Nodes = list297; - reference216 = gatheringNodeGroup78; - gatheringRoot27.Groups = list290; - AddLocation(591, gatheringRoot27); - } - - private static void LoadLocation6() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 815) - { - AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq - }; - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 2; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int num3 = 0; - ref GatheringNode reference2 = ref span4[num3]; - GatheringNode obj = new GatheringNode - { - DataId = 32686u - }; - int num4 = 2; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span5 = CollectionsMarshal.AsSpan(list5); - int num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(486.6385f, -28.30028f, -161.7677f), - MinimumAngle = 155, - MaximumAngle = 335 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(494.8945f, -21.52249f, -137.1469f) - }; - obj.Locations = list5; - reference2 = obj; - num3++; - ref GatheringNode reference3 = ref span4[num3]; - GatheringNode obj2 = new GatheringNode - { - DataId = 32685u - }; - num5 = 1; - List list6 = new List(num5); - CollectionsMarshal.SetCount(list6, num5); - span5 = CollectionsMarshal.AsSpan(list6); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(503.6436f, -23.70927f, -142.2979f) - }; - obj2.Locations = list6; - reference3 = obj2; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference4 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num3 = 2; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 32689u - }; - num4 = 1; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(657.1875f, -26.81644f, -235.4547f), - MinimumAngle = 65, - MaximumAngle = 270 - }; - obj3.Locations = list8; - reference5 = obj3; - num2++; - ref GatheringNode reference6 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 32690u - }; - num5 = 2; - List list9 = new List(num5); - CollectionsMarshal.SetCount(list9, num5); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(655.8629f, -27.85928f, -256.156f), - MinimumAngle = 65, - MaximumAngle = 235 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(656.6887f, -26.66475f, -230.172f), - MinimumAngle = -75, - MaximumAngle = 135 - }; - obj4.Locations = list9; - reference6 = obj4; - gatheringNodeGroup2.Nodes = list7; - reference4 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 2; - List list10 = new List(num2); - CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; - GatheringNode obj5 = new GatheringNode - { - DataId = 32688u - }; - num4 = 2; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(487.4965f, -33.01668f, -304.6423f), - MinimumAngle = 150, - MaximumAngle = 330 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(477.8194f, -31.87613f, -320.6989f), - MinimumAngle = 180, - MaximumAngle = 310 - }; - obj5.Locations = list11; - reference8 = obj5; - num3++; - ref GatheringNode reference9 = ref span4[num3]; - GatheringNode obj6 = new GatheringNode - { - DataId = 32687u - }; - num5 = 1; - List list12 = new List(num5); - CollectionsMarshal.SetCount(list12, num5); - span5 = CollectionsMarshal.AsSpan(list12); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(481.1932f, -32.4591f, -313.7588f), - MinimumAngle = 170, - MaximumAngle = 305 - }; - obj6.Locations = list12; - reference9 = obj6; - gatheringNodeGroup3.Nodes = list10; - reference7 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(611, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list13 = new List(index); - CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list13; - num = 1; - List list14 = new List(num); - CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 814) - { - AetheryteShortcut = EAetheryteLocation.KholusiaWright - }; - gatheringRoot2.Steps = list14; - index = 3; - List list15 = new List(index); - CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); - num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num3 = 2; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); - num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 32816u - }; - num4 = 2; - List list17 = new List(num4); - CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-210.0211f, 27.87489f, 244.1517f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-184.2966f, 33.53575f, 220.416f), - MinimumAngle = -70, - MaximumAngle = 100 - }; - obj7.Locations = list17; - reference11 = obj7; - num2++; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 32815u - }; - num5 = 1; - List list18 = new List(num5); - CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-194.756f, 30.00866f, 235.5003f), - MinimumAngle = 85, - MaximumAngle = 290 - }; - obj8.Locations = list18; - reference12 = obj8; - gatheringNodeGroup4.Nodes = list16; - reference10 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 2; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); - num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; - GatheringNode obj9 = new GatheringNode - { - DataId = 32819u - }; - num4 = 1; - List list20 = new List(num4); - CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-184.1455f, 44.3671f, 162.0892f), - MinimumAngle = -90, - MaximumAngle = 100 - }; - obj9.Locations = list20; - reference14 = obj9; - num3++; - ref GatheringNode reference15 = ref span4[num3]; - GatheringNode obj10 = new GatheringNode - { - DataId = 32820u - }; - num5 = 2; - List list21 = new List(num5); - CollectionsMarshal.SetCount(list21, num5); - span5 = CollectionsMarshal.AsSpan(list21); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-164.9459f, 43.40527f, 153.1118f), - MinimumAngle = -100, - MaximumAngle = 75 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-167.3752f, 47.25292f, 136.0359f), - MinimumAngle = -105, - MaximumAngle = 105 - }; - obj10.Locations = list21; - reference15 = obj10; - gatheringNodeGroup5.Nodes = list19; - reference13 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference16 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num3 = 2; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); - num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 32818u - }; - num4 = 2; - List list23 = new List(num4); - CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-246.385f, 72.55199f, 90.56253f), - MinimumAngle = -85, - MaximumAngle = 80 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-208.7709f, 77.46264f, 68.17573f), - MinimumAngle = -105, - MaximumAngle = 90 - }; - obj11.Locations = list23; - reference17 = obj11; - num2++; - ref GatheringNode reference18 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 32817u - }; - num5 = 1; - List list24 = new List(num5); - CollectionsMarshal.SetCount(list24, num5); - span5 = CollectionsMarshal.AsSpan(list24); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-243.0861f, 79.1743f, 75.10091f), - MinimumAngle = -120, - MaximumAngle = 95 - }; - obj12.Locations = list24; - reference18 = obj12; - gatheringNodeGroup6.Nodes = list22; - reference16 = gatheringNodeGroup6; - gatheringRoot2.Groups = list15; - AddLocation(649, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list25; - index = 1; - List list26 = new List(index); - CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 814) - { - AetheryteShortcut = EAetheryteLocation.KholusiaWright - }; - gatheringRoot3.Steps = list26; - num = 3; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); - index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 2; - List list28 = new List(num2); - CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); - num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; - GatheringNode obj13 = new GatheringNode - { - DataId = 32825u - }; - num4 = 1; - List list29 = new List(num4); - CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-482.4797f, 39.54587f, 243.9857f), - MinimumAngle = -95, - MaximumAngle = 30 - }; - obj13.Locations = list29; - reference20 = obj13; - num3++; - ref GatheringNode reference21 = ref span4[num3]; - GatheringNode obj14 = new GatheringNode - { - DataId = 32826u - }; - num5 = 2; - List list30 = new List(num5); - CollectionsMarshal.SetCount(list30, num5); - span5 = CollectionsMarshal.AsSpan(list30); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-479.1443f, 39.79183f, 240.7795f), - MinimumAngle = -75, - MaximumAngle = 15 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-486.3334f, 39.4147f, 246.6178f), - MinimumAngle = -105, - MaximumAngle = 35 - }; - obj14.Locations = list30; - reference21 = obj14; - gatheringNodeGroup7.Nodes = list28; - reference19 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference22 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num3 = 2; - List list31 = new List(num3); - CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 32824u - }; - num4 = 2; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-591.8113f, 26.1771f, 413.057f), - MinimumAngle = 165, - MaximumAngle = 265 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-583.5104f, 26.20471f, 419.7504f), - MinimumAngle = 180, - MaximumAngle = 280 - }; - obj15.Locations = list32; - reference23 = obj15; - num2++; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 32823u - }; - num5 = 1; - List list33 = new List(num5); - CollectionsMarshal.SetCount(list33, num5); - span5 = CollectionsMarshal.AsSpan(list33); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-587.8331f, 26.20816f, 416.5177f), - MinimumAngle = 155, - MaximumAngle = 250 - }; - obj16.Locations = list33; - reference24 = obj16; - gatheringNodeGroup8.Nodes = list31; - reference22 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference25 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 2; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; - GatheringNode obj17 = new GatheringNode - { - DataId = 32821u - }; - num4 = 1; - List list35 = new List(num4); - CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-667.9664f, 24.58142f, 365.2537f), - MinimumAngle = 165, - MaximumAngle = 240 - }; - obj17.Locations = list35; - reference26 = obj17; - num3++; - ref GatheringNode reference27 = ref span4[num3]; - GatheringNode obj18 = new GatheringNode - { - DataId = 32822u - }; - num5 = 2; - List list36 = new List(num5); - CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-672.0605f, 24.69111f, 363.4729f), - MinimumAngle = 115, - MaximumAngle = 215 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-663.9247f, 24.84755f, 366.6812f), - MinimumAngle = 170, - MaximumAngle = 310 - }; - obj18.Locations = list36; - reference27 = obj18; - gatheringNodeGroup9.Nodes = list34; - reference25 = gatheringNodeGroup9; - gatheringRoot3.Groups = list27; - AddLocation(650, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list37 = new List(index); - CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list37; - num = 2; - List list38 = new List(num); - CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); - index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(329.38184f, 9.586891f, 749.2314f), 816) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(351.29465f, -38.275272f, 763.0457f), 816) - { - DisableNavmesh = true, - Fly = true - }; - gatheringRoot4.Steps = list38; - index = 3; - List list39 = new List(index); - CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); - num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - num3 = 2; - List list40 = new List(num3); - CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); - num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; - GatheringNode obj19 = new GatheringNode - { - DataId = 32832u - }; - num4 = 3; - List list41 = new List(num4); - CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(382.7488f, -72.47251f, 794.3513f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(388.7861f, -74.19925f, 801.0947f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(386.1797f, -73.5009f, 787.0967f) - }; - obj19.Locations = list41; - reference29 = obj19; - num2++; - ref GatheringNode reference30 = ref span4[num2]; - GatheringNode obj20 = new GatheringNode - { - DataId = 32831u - }; - num5 = 1; - List list42 = new List(num5); - CollectionsMarshal.SetCount(list42, num5); - span5 = CollectionsMarshal.AsSpan(list42); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(396.5799f, -76.29187f, 790.9022f) - }; - obj20.Locations = list42; - reference30 = obj20; - gatheringNodeGroup10.Nodes = list40; - reference28 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 2; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; - GatheringNode obj21 = new GatheringNode - { - DataId = 32830u - }; - num4 = 2; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(492.6384f, -82.73045f, 804.714f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(482.808f, -82.61642f, 802.591f) - }; - obj21.Locations = list44; - reference32 = obj21; - num3++; - ref GatheringNode reference33 = ref span4[num3]; - GatheringNode obj22 = new GatheringNode - { - DataId = 32829u - }; - num5 = 1; - List list45 = new List(num5); - CollectionsMarshal.SetCount(list45, num5); - span5 = CollectionsMarshal.AsSpan(list45); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(493.5814f, -82.43644f, 790.831f) - }; - obj22.Locations = list45; - reference33 = obj22; - gatheringNodeGroup11.Nodes = list43; - reference31 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference34 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - num3 = 2; - List list46 = new List(num3); - CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); - num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; - GatheringNode obj23 = new GatheringNode - { - DataId = 32827u - }; - num4 = 1; - List list47 = new List(num4); - CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(490.9451f, -97.88062f, 636.6115f) - }; - obj23.Locations = list47; - reference35 = obj23; - num2++; - ref GatheringNode reference36 = ref span4[num2]; - GatheringNode obj24 = new GatheringNode - { - DataId = 32828u - }; - num5 = 1; - List list48 = new List(num5); - CollectionsMarshal.SetCount(list48, num5); - span5 = CollectionsMarshal.AsSpan(list48); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(491.5274f, -100.762f, 626.6958f) - }; - obj24.Locations = list48; - reference36 = obj24; - gatheringNodeGroup12.Nodes = list46; - reference34 = gatheringNodeGroup12; - gatheringRoot4.Groups = list39; - AddLocation(651, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list49 = new List(num); - CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list49; - index = 2; - List list50 = new List(index); - CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); - num = 0; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(491.82068f, 3.9304812f, 487.9401f), 816) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - num++; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(506.00256f, -37.76961f, 485.49347f), 816) - { - DisableNavmesh = true, - Fly = true - }; - gatheringRoot5.Steps = list50; - num = 3; - List list51 = new List(num); - CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); - index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 2; - List list52 = new List(num2); - CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); - num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; - GatheringNode obj25 = new GatheringNode - { - DataId = 32836u - }; - num4 = 3; - List list53 = new List(num4); - CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(539.5437f, -81.62054f, 520.1647f), - MinimumAngle = -30, - MaximumAngle = 165 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(555.8599f, -73.65717f, 494.6164f), - MinimumAngle = 35, - MaximumAngle = 240 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(576.4164f, -69.75835f, 512.9263f), - MinimumAngle = -75, - MaximumAngle = 70 - }; - obj25.Locations = list53; - reference38 = obj25; - num3++; - ref GatheringNode reference39 = ref span4[num3]; - GatheringNode obj26 = new GatheringNode - { - DataId = 32835u - }; - num5 = 1; - List list54 = new List(num5); - CollectionsMarshal.SetCount(list54, num5); - span5 = CollectionsMarshal.AsSpan(list54); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(552.5504f, -78.23183f, 512.429f), - MinimumAngle = -30, - MaximumAngle = 135 - }; - obj26.Locations = list54; - reference39 = obj26; - gatheringNodeGroup13.Nodes = list52; - reference37 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference40 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - num3 = 2; - List list55 = new List(num3); - CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); - num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; - GatheringNode obj27 = new GatheringNode - { - DataId = 32838u - }; - num4 = 2; - List list56 = new List(num4); - CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(652.7063f, -46.64378f, 488.4543f), - MinimumAngle = 0, - MaximumAngle = 120 - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(669.2959f, -47.14824f, 513.9606f), - MinimumAngle = -20, - MaximumAngle = 105 - }; - obj27.Locations = list56; - reference41 = obj27; - num2++; - ref GatheringNode reference42 = ref span4[num2]; - GatheringNode obj28 = new GatheringNode - { - DataId = 32837u - }; - num5 = 1; - List list57 = new List(num5); - CollectionsMarshal.SetCount(list57, num5); - span5 = CollectionsMarshal.AsSpan(list57); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(659.1685f, -46.65159f, 499.8015f), - MinimumAngle = 0, - MaximumAngle = 125 - }; - obj28.Locations = list57; - reference42 = obj28; - gatheringNodeGroup14.Nodes = list55; - reference40 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference43 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 2; - List list58 = new List(num2); - CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); - num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; - GatheringNode obj29 = new GatheringNode - { - DataId = 32834u - }; - num4 = 1; - List list59 = new List(num4); - CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(576.1583f, -46.68682f, 375.5306f), - MinimumAngle = -40, - MaximumAngle = 150 - }; - obj29.Locations = list59; - reference44 = obj29; - num3++; - ref GatheringNode reference45 = ref span4[num3]; - GatheringNode obj30 = new GatheringNode - { - DataId = 32833u - }; - num5 = 1; - List list60 = new List(num5); - CollectionsMarshal.SetCount(list60, num5); - span5 = CollectionsMarshal.AsSpan(list60); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(571.1834f, -46.41214f, 360.5112f), - MinimumAngle = 0, - MaximumAngle = 115 - }; - obj30.Locations = list60; - reference45 = obj30; - gatheringNodeGroup15.Nodes = list58; - reference43 = gatheringNodeGroup15; - gatheringRoot5.Groups = list51; - AddLocation(652, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list61 = new List(index); - CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); - num = 0; - span[num] = "liza"; - gatheringRoot6.Author = list61; - num = 1; - List list62 = new List(num); - CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817) - { - AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough - }; - gatheringRoot6.Steps = list62; - index = 3; - List list63 = new List(index); - CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); - num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - num3 = 1; - List list64 = new List(num3); - CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); - num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; - GatheringNode obj31 = new GatheringNode - { - DataId = 32993u - }; - num4 = 1; - List list65 = new List(num4); - CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-704.8221f, 2.162976f, 563.2257f), - MinimumAngle = 35, - MaximumAngle = 120, - MinimumDistance = 1f, - MaximumDistance = 2.4f - }; - obj31.Locations = list65; - reference47 = obj31; - gatheringNodeGroup16.Nodes = list64; - reference46 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference48 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 1; - List list66 = new List(num2); - CollectionsMarshal.SetCount(list66, num2); - span4 = CollectionsMarshal.AsSpan(list66); - num3 = 0; - ref GatheringNode reference49 = ref span4[num3]; - GatheringNode obj32 = new GatheringNode - { - DataId = 32991u - }; - num5 = 1; - List list67 = new List(num5); - CollectionsMarshal.SetCount(list67, num5); - span5 = CollectionsMarshal.AsSpan(list67); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-702.9366f, 3.147394f, 580.9824f), - MinimumAngle = 20, - MaximumAngle = 120 - }; - obj32.Locations = list67; - reference49 = obj32; - gatheringNodeGroup17.Nodes = list66; - reference48 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference50 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - num3 = 1; - List list68 = new List(num3); - CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); - num2 = 0; - ref GatheringNode reference51 = ref span4[num2]; - GatheringNode obj33 = new GatheringNode - { - DataId = 32992u - }; - num4 = 1; - List list69 = new List(num4); - CollectionsMarshal.SetCount(list69, num4); - span5 = CollectionsMarshal.AsSpan(list69); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-731.9697f, 2.883299f, 562.4577f), - MinimumAngle = 100, - MaximumAngle = 245 - }; - obj33.Locations = list69; - reference51 = obj33; - gatheringNodeGroup18.Nodes = list68; - reference50 = gatheringNodeGroup18; - gatheringRoot6.Groups = list63; - AddLocation(685, gatheringRoot6); - GatheringRoot gatheringRoot7 = new GatheringRoot(); - num = 1; - List list70 = new List(num); - CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); - index = 0; - span[index] = "liza"; - gatheringRoot7.Author = list70; - index = 3; - List list71 = new List(index); - CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); - num = 0; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.09827f, 5.6f, 239.26955f), 817) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough - }; - num++; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.0584f, -26.2001f, 239.5829f), 817) - { - DisableNavmesh = true, - Fly = true - }; - num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817); - gatheringRoot7.Steps = list71; - num = 3; - List list72 = new List(num); - CollectionsMarshal.SetCount(list72, num); - span3 = CollectionsMarshal.AsSpan(list72); - index = 0; - ref GatheringNodeGroup reference52 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - num2 = 1; - List list73 = new List(num2); - CollectionsMarshal.SetCount(list73, num2); - span4 = CollectionsMarshal.AsSpan(list73); - num3 = 0; - ref GatheringNode reference53 = ref span4[num3]; - GatheringNode obj34 = new GatheringNode - { - DataId = 32996u - }; - num5 = 1; - List list74 = new List(num5); - CollectionsMarshal.SetCount(list74, num5); - span5 = CollectionsMarshal.AsSpan(list74); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-831.8083f, -41.57311f, 115.2932f), - MinimumAngle = 40, - MaximumAngle = 145, - MinimumDistance = 1.4f, - MaximumDistance = 3f - }; - obj34.Locations = list74; - reference53 = obj34; - gatheringNodeGroup19.Nodes = list73; - reference52 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference54 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - num3 = 1; - List list75 = new List(num3); - CollectionsMarshal.SetCount(list75, num3); - span4 = CollectionsMarshal.AsSpan(list75); - num2 = 0; - ref GatheringNode reference55 = ref span4[num2]; - GatheringNode obj35 = new GatheringNode - { - DataId = 32994u - }; - num4 = 1; - List list76 = new List(num4); - CollectionsMarshal.SetCount(list76, num4); - span5 = CollectionsMarshal.AsSpan(list76); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-874.5662f, -38.51086f, 112.2362f), - MinimumAngle = -75, - MaximumAngle = 10 - }; - obj35.Locations = list76; - reference55 = obj35; - gatheringNodeGroup20.Nodes = list75; - reference54 = gatheringNodeGroup20; - index++; - ref GatheringNodeGroup reference56 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); - num2 = 1; - List list77 = new List(num2); - CollectionsMarshal.SetCount(list77, num2); - span4 = CollectionsMarshal.AsSpan(list77); - num3 = 0; - ref GatheringNode reference57 = ref span4[num3]; - GatheringNode obj36 = new GatheringNode - { - DataId = 32995u - }; - num5 = 1; - List list78 = new List(num5); - CollectionsMarshal.SetCount(list78, num5); - span5 = CollectionsMarshal.AsSpan(list78); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-885.0585f, -37.47266f, 140.9555f), - MinimumAngle = 225, - MaximumAngle = 335 - }; - obj36.Locations = list78; - reference57 = obj36; - gatheringNodeGroup21.Nodes = list77; - reference56 = gatheringNodeGroup21; - gatheringRoot7.Groups = list72; - AddLocation(686, gatheringRoot7); - GatheringRoot gatheringRoot8 = new GatheringRoot(); - index = 1; - List list79 = new List(index); - CollectionsMarshal.SetCount(list79, index); - span = CollectionsMarshal.AsSpan(list79); - num = 0; - span[num] = "liza"; - gatheringRoot8.Author = list79; - num = 1; - List list80 = new List(num); - CollectionsMarshal.SetCount(list80, num); - span2 = CollectionsMarshal.AsSpan(list80); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817); - gatheringRoot8.Steps = list80; - index = 3; - List list81 = new List(index); - CollectionsMarshal.SetCount(list81, index); - span3 = CollectionsMarshal.AsSpan(list81); - num = 0; - ref GatheringNodeGroup reference58 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); - num3 = 1; - List list82 = new List(num3); - CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); - num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; - GatheringNode obj37 = new GatheringNode - { - DataId = 32997u - }; - num4 = 1; - List list83 = new List(num4); - CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(476.9907f, -2.17159f, -464.3045f), - MinimumAngle = -10, - MaximumAngle = 110 - }; - obj37.Locations = list83; - reference59 = obj37; - gatheringNodeGroup22.Nodes = list82; - reference58 = gatheringNodeGroup22; - num++; - ref GatheringNodeGroup reference60 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); - num2 = 1; - List list84 = new List(num2); - CollectionsMarshal.SetCount(list84, num2); - span4 = CollectionsMarshal.AsSpan(list84); - num3 = 0; - ref GatheringNode reference61 = ref span4[num3]; - GatheringNode obj38 = new GatheringNode - { - DataId = 32999u - }; - num5 = 1; - List list85 = new List(num5); - CollectionsMarshal.SetCount(list85, num5); - span5 = CollectionsMarshal.AsSpan(list85); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(447.1716f, -0.6280748f, -467.6738f), - MinimumAngle = -120, - MaximumAngle = -5 - }; - obj38.Locations = list85; - reference61 = obj38; - gatheringNodeGroup23.Nodes = list84; - reference60 = gatheringNodeGroup23; - num++; - ref GatheringNodeGroup reference62 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); - num3 = 1; - List list86 = new List(num3); - CollectionsMarshal.SetCount(list86, num3); - span4 = CollectionsMarshal.AsSpan(list86); - num2 = 0; - ref GatheringNode reference63 = ref span4[num2]; - GatheringNode obj39 = new GatheringNode - { - DataId = 32998u - }; - num4 = 1; - List list87 = new List(num4); - CollectionsMarshal.SetCount(list87, num4); - span5 = CollectionsMarshal.AsSpan(list87); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(438.931f, -1.880641f, -455.9972f), - MinimumAngle = -80, - MaximumAngle = 40 - }; - obj39.Locations = list87; - reference63 = obj39; - gatheringNodeGroup24.Nodes = list86; - reference62 = gatheringNodeGroup24; - gatheringRoot8.Groups = list81; - AddLocation(687, gatheringRoot8); - GatheringRoot gatheringRoot9 = new GatheringRoot(); - num = 1; - List list88 = new List(num); - CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); - index = 0; - span[index] = "liza"; - gatheringRoot9.Author = list88; - index = 1; - List list89 = new List(index); - CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817); - gatheringRoot9.Steps = list89; - num = 3; - List list90 = new List(num); - CollectionsMarshal.SetCount(list90, num); - span3 = CollectionsMarshal.AsSpan(list90); - index = 0; - ref GatheringNodeGroup reference64 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); - num2 = 1; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); - num3 = 0; - ref GatheringNode reference65 = ref span4[num3]; - GatheringNode obj40 = new GatheringNode - { - DataId = 33002u - }; - num5 = 1; - List list92 = new List(num5); - CollectionsMarshal.SetCount(list92, num5); - span5 = CollectionsMarshal.AsSpan(list92); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(164.1997f, 24.4362f, 58.99305f), - MinimumAngle = 85, - MaximumAngle = 225 - }; - obj40.Locations = list92; - reference65 = obj40; - gatheringNodeGroup25.Nodes = list91; - reference64 = gatheringNodeGroup25; - index++; - ref GatheringNodeGroup reference66 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); - num3 = 1; - List list93 = new List(num3); - CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); - num2 = 0; - ref GatheringNode reference67 = ref span4[num2]; - GatheringNode obj41 = new GatheringNode - { - DataId = 33001u - }; - num4 = 1; - List list94 = new List(num4); - CollectionsMarshal.SetCount(list94, num4); - span5 = CollectionsMarshal.AsSpan(list94); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(131.2174f, 27.21391f, 45.33313f), - MinimumAngle = 160, - MaximumAngle = 275 - }; - obj41.Locations = list94; - reference67 = obj41; - gatheringNodeGroup26.Nodes = list93; - reference66 = gatheringNodeGroup26; - index++; - ref GatheringNodeGroup reference68 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); - num2 = 1; - List list95 = new List(num2); - CollectionsMarshal.SetCount(list95, num2); - span4 = CollectionsMarshal.AsSpan(list95); - num3 = 0; - ref GatheringNode reference69 = ref span4[num3]; - GatheringNode obj42 = new GatheringNode - { - DataId = 33000u - }; - num5 = 1; - List list96 = new List(num5); - CollectionsMarshal.SetCount(list96, num5); - span5 = CollectionsMarshal.AsSpan(list96); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(65.9342f, 22.4589f, 45.68196f), - MinimumAngle = 180, - MaximumAngle = 265 - }; - obj42.Locations = list96; - reference69 = obj42; - gatheringNodeGroup27.Nodes = list95; - reference68 = gatheringNodeGroup27; - gatheringRoot9.Groups = list90; - AddLocation(688, gatheringRoot9); - GatheringRoot gatheringRoot10 = new GatheringRoot(); - index = 1; - List list97 = new List(index); - CollectionsMarshal.SetCount(list97, index); - span = CollectionsMarshal.AsSpan(list97); - num = 0; - span[num] = "liza"; - gatheringRoot10.Author = list97; - num = 1; - List list98 = new List(num); - CollectionsMarshal.SetCount(list98, num); - span2 = CollectionsMarshal.AsSpan(list98); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817) - { - AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough - }; - gatheringRoot10.Steps = list98; - index = 3; - List list99 = new List(index); - CollectionsMarshal.SetCount(list99, index); - span3 = CollectionsMarshal.AsSpan(list99); - num = 0; - ref GatheringNodeGroup reference70 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); - num3 = 1; - List list100 = new List(num3); - CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); - num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; - GatheringNode obj43 = new GatheringNode - { - DataId = 33005u - }; - num4 = 1; - List list101 = new List(num4); - CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(214.7744f, -19.57758f, 623.6767f), - MinimumAngle = -15, - MaximumAngle = 55 - }; - obj43.Locations = list101; - reference71 = obj43; - gatheringNodeGroup28.Nodes = list100; - reference70 = gatheringNodeGroup28; - num++; - ref GatheringNodeGroup reference72 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); - num2 = 1; - List list102 = new List(num2); - CollectionsMarshal.SetCount(list102, num2); - span4 = CollectionsMarshal.AsSpan(list102); - num3 = 0; - ref GatheringNode reference73 = ref span4[num3]; - GatheringNode obj44 = new GatheringNode - { - DataId = 33004u - }; - num5 = 1; - List list103 = new List(num5); - CollectionsMarshal.SetCount(list103, num5); - span5 = CollectionsMarshal.AsSpan(list103); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(235.4031f, -17.474f, 645.2612f), - MinimumAngle = -75, - MaximumAngle = 60 - }; - obj44.Locations = list103; - reference73 = obj44; - gatheringNodeGroup29.Nodes = list102; - reference72 = gatheringNodeGroup29; - num++; - ref GatheringNodeGroup reference74 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); - num3 = 1; - List list104 = new List(num3); - CollectionsMarshal.SetCount(list104, num3); - span4 = CollectionsMarshal.AsSpan(list104); - num2 = 0; - ref GatheringNode reference75 = ref span4[num2]; - GatheringNode obj45 = new GatheringNode - { - DataId = 33003u - }; - num4 = 1; - List list105 = new List(num4); - CollectionsMarshal.SetCount(list105, num4); - span5 = CollectionsMarshal.AsSpan(list105); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(263.691f, -15.7453f, 659.6932f), - MinimumAngle = 5, - MaximumAngle = 110 - }; - obj45.Locations = list105; - reference75 = obj45; - gatheringNodeGroup30.Nodes = list104; - reference74 = gatheringNodeGroup30; - gatheringRoot10.Groups = list99; - AddLocation(689, gatheringRoot10); - GatheringRoot gatheringRoot11 = new GatheringRoot(); - num = 1; - List list106 = new List(num); - CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); - index = 0; - span[index] = "liza"; - gatheringRoot11.Author = list106; - index = 1; - List list107 = new List(index); - CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817) - { - AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough - }; - gatheringRoot11.Steps = list107; - num = 3; - List list108 = new List(num); - CollectionsMarshal.SetCount(list108, num); - span3 = CollectionsMarshal.AsSpan(list108); - index = 0; - ref GatheringNodeGroup reference76 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); - num2 = 1; - List list109 = new List(num2); - CollectionsMarshal.SetCount(list109, num2); - span4 = CollectionsMarshal.AsSpan(list109); - num3 = 0; - ref GatheringNode reference77 = ref span4[num3]; - GatheringNode obj46 = new GatheringNode - { - DataId = 33007u - }; - num5 = 1; - List list110 = new List(num5); - CollectionsMarshal.SetCount(list110, num5); - span5 = CollectionsMarshal.AsSpan(list110); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-643.0819f, 1.715566f, 600.3007f) - }; - obj46.Locations = list110; - reference77 = obj46; - gatheringNodeGroup31.Nodes = list109; - reference76 = gatheringNodeGroup31; - index++; - ref GatheringNodeGroup reference78 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); - num3 = 1; - List list111 = new List(num3); - CollectionsMarshal.SetCount(list111, num3); - span4 = CollectionsMarshal.AsSpan(list111); - num2 = 0; - ref GatheringNode reference79 = ref span4[num2]; - GatheringNode obj47 = new GatheringNode - { - DataId = 33006u - }; - num4 = 1; - List list112 = new List(num4); - CollectionsMarshal.SetCount(list112, num4); - span5 = CollectionsMarshal.AsSpan(list112); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-664.0663f, 4.130917f, 608.2639f), - MinimumAngle = 100, - MaximumAngle = 235 - }; - obj47.Locations = list112; - reference79 = obj47; - gatheringNodeGroup32.Nodes = list111; - reference78 = gatheringNodeGroup32; - index++; - ref GatheringNodeGroup reference80 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); - num2 = 1; - List list113 = new List(num2); - CollectionsMarshal.SetCount(list113, num2); - span4 = CollectionsMarshal.AsSpan(list113); - num3 = 0; - ref GatheringNode reference81 = ref span4[num3]; - GatheringNode obj48 = new GatheringNode - { - DataId = 33008u - }; - num5 = 1; - List list114 = new List(num5); - CollectionsMarshal.SetCount(list114, num5); - span5 = CollectionsMarshal.AsSpan(list114); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-689.2495f, 4.592032f, 603.05f), - MinimumAngle = -95, - MaximumAngle = 85 - }; - obj48.Locations = list114; - reference81 = obj48; - gatheringNodeGroup33.Nodes = list113; - reference80 = gatheringNodeGroup33; - gatheringRoot11.Groups = list108; - AddLocation(690, gatheringRoot11); - GatheringRoot gatheringRoot12 = new GatheringRoot(); - index = 1; - List list115 = new List(index); - CollectionsMarshal.SetCount(list115, index); - span = CollectionsMarshal.AsSpan(list115); - num = 0; - span[num] = "liza"; - gatheringRoot12.Author = list115; - num = 3; - List list116 = new List(num); - CollectionsMarshal.SetCount(list116, num); - span2 = CollectionsMarshal.AsSpan(list116); - index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.09827f, 5.6f, 239.26955f), 817) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough - }; - index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.0584f, -26.2001f, 239.5829f), 817) - { - DisableNavmesh = true, - Fly = true - }; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817); - gatheringRoot12.Steps = list116; - index = 3; - List list117 = new List(index); - CollectionsMarshal.SetCount(list117, index); - span3 = CollectionsMarshal.AsSpan(list117); - num = 0; - ref GatheringNodeGroup reference82 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); - num3 = 1; - List list118 = new List(num3); - CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); - num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; - GatheringNode obj49 = new GatheringNode - { - DataId = 33011u - }; - num4 = 1; - List list119 = new List(num4); - CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-833.2918f, -44.18139f, 229.6708f) - }; - obj49.Locations = list119; - reference83 = obj49; - gatheringNodeGroup34.Nodes = list118; - reference82 = gatheringNodeGroup34; - num++; - ref GatheringNodeGroup reference84 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); - num2 = 1; - List list120 = new List(num2); - CollectionsMarshal.SetCount(list120, num2); - span4 = CollectionsMarshal.AsSpan(list120); - num3 = 0; - ref GatheringNode reference85 = ref span4[num3]; - GatheringNode obj50 = new GatheringNode - { - DataId = 33010u - }; - num5 = 1; - List list121 = new List(num5); - CollectionsMarshal.SetCount(list121, num5); - span5 = CollectionsMarshal.AsSpan(list121); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-869.9858f, -41.20595f, 221.9869f) - }; - obj50.Locations = list121; - reference85 = obj50; - gatheringNodeGroup35.Nodes = list120; - reference84 = gatheringNodeGroup35; - num++; - ref GatheringNodeGroup reference86 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); - num3 = 1; - List list122 = new List(num3); - CollectionsMarshal.SetCount(list122, num3); - span4 = CollectionsMarshal.AsSpan(list122); - num2 = 0; - ref GatheringNode reference87 = ref span4[num2]; - GatheringNode obj51 = new GatheringNode - { - DataId = 33009u - }; - num4 = 1; - List list123 = new List(num4); - CollectionsMarshal.SetCount(list123, num4); - span5 = CollectionsMarshal.AsSpan(list123); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(-847.5519f, -41.43839f, 195.9766f) - }; - obj51.Locations = list123; - reference87 = obj51; - gatheringNodeGroup36.Nodes = list122; - reference86 = gatheringNodeGroup36; - gatheringRoot12.Groups = list117; - AddLocation(691, gatheringRoot12); - GatheringRoot gatheringRoot13 = new GatheringRoot(); - num = 1; - List list124 = new List(num); - CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); - index = 0; - span[index] = "liza"; - gatheringRoot13.Author = list124; - index = 1; - List list125 = new List(index); - CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817); - gatheringRoot13.Steps = list125; - num = 3; - List list126 = new List(num); - CollectionsMarshal.SetCount(list126, num); - span3 = CollectionsMarshal.AsSpan(list126); - index = 0; - ref GatheringNodeGroup reference88 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); - num2 = 1; - List list127 = new List(num2); - CollectionsMarshal.SetCount(list127, num2); - span4 = CollectionsMarshal.AsSpan(list127); - num3 = 0; - ref GatheringNode reference89 = ref span4[num3]; - GatheringNode obj52 = new GatheringNode - { - DataId = 33013u - }; - num5 = 1; - List list128 = new List(num5); - CollectionsMarshal.SetCount(list128, num5); - span5 = CollectionsMarshal.AsSpan(list128); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(471.6041f, 0.1209641f, -476.659f), - MinimumAngle = 0, - MaximumAngle = 125 - }; - obj52.Locations = list128; - reference89 = obj52; - gatheringNodeGroup37.Nodes = list127; - reference88 = gatheringNodeGroup37; - index++; - ref GatheringNodeGroup reference90 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); - num3 = 1; - List list129 = new List(num3); - CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); - num2 = 0; - ref GatheringNode reference91 = ref span4[num2]; - GatheringNode obj53 = new GatheringNode - { - DataId = 33012u - }; - num4 = 1; - List list130 = new List(num4); - CollectionsMarshal.SetCount(list130, num4); - span5 = CollectionsMarshal.AsSpan(list130); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(448.4756f, 2.033593f, -482.1674f), - MinimumAngle = 155, - MaximumAngle = 345 - }; - obj53.Locations = list130; - reference91 = obj53; - gatheringNodeGroup38.Nodes = list129; - reference90 = gatheringNodeGroup38; - index++; - ref GatheringNodeGroup reference92 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); - num2 = 1; - List list131 = new List(num2); - CollectionsMarshal.SetCount(list131, num2); - span4 = CollectionsMarshal.AsSpan(list131); - num3 = 0; - ref GatheringNode reference93 = ref span4[num3]; - GatheringNode obj54 = new GatheringNode - { - DataId = 33014u - }; - num5 = 1; - List list132 = new List(num5); - CollectionsMarshal.SetCount(list132, num5); - span5 = CollectionsMarshal.AsSpan(list132); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(433.1882f, 10.99631f, -517.6039f) - }; - obj54.Locations = list132; - reference93 = obj54; - gatheringNodeGroup39.Nodes = list131; - reference92 = gatheringNodeGroup39; - gatheringRoot13.Groups = list126; - AddLocation(692, gatheringRoot13); - GatheringRoot gatheringRoot14 = new GatheringRoot(); - index = 1; - List list133 = new List(index); - CollectionsMarshal.SetCount(list133, index); - span = CollectionsMarshal.AsSpan(list133); - num = 0; - span[num] = "liza"; - gatheringRoot14.Author = list133; - num = 1; - List list134 = new List(num); - CollectionsMarshal.SetCount(list134, num); - span2 = CollectionsMarshal.AsSpan(list134); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817); - gatheringRoot14.Steps = list134; - index = 3; - List list135 = new List(index); - CollectionsMarshal.SetCount(list135, index); - span3 = CollectionsMarshal.AsSpan(list135); - num = 0; - ref GatheringNodeGroup reference94 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); - num3 = 1; - List list136 = new List(num3); - CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); - num2 = 0; - ref GatheringNode reference95 = ref span4[num2]; - GatheringNode obj55 = new GatheringNode - { - DataId = 33015u - }; - num4 = 1; - List list137 = new List(num4); - CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(301.3512f, 8.535884f, 8.796566f), - MinimumAngle = 55, - MaximumAngle = 245 - }; - obj55.Locations = list137; - reference95 = obj55; - gatheringNodeGroup40.Nodes = list136; - reference94 = gatheringNodeGroup40; - num++; - ref GatheringNodeGroup reference96 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); - num2 = 1; - List list138 = new List(num2); - CollectionsMarshal.SetCount(list138, num2); - span4 = CollectionsMarshal.AsSpan(list138); - num3 = 0; - ref GatheringNode reference97 = ref span4[num3]; - GatheringNode obj56 = new GatheringNode - { - DataId = 33016u - }; - num5 = 1; - List list139 = new List(num5); - CollectionsMarshal.SetCount(list139, num5); - span5 = CollectionsMarshal.AsSpan(list139); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(273.905f, 10.59709f, 19.72124f), - MinimumAngle = 135, - MaximumAngle = 340 - }; - obj56.Locations = list139; - reference97 = obj56; - gatheringNodeGroup41.Nodes = list138; - reference96 = gatheringNodeGroup41; - num++; - ref GatheringNodeGroup reference98 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); - num3 = 1; - List list140 = new List(num3); - CollectionsMarshal.SetCount(list140, num3); - span4 = CollectionsMarshal.AsSpan(list140); - num2 = 0; - ref GatheringNode reference99 = ref span4[num2]; - GatheringNode obj57 = new GatheringNode - { - DataId = 33017u - }; - num4 = 1; - List list141 = new List(num4); - CollectionsMarshal.SetCount(list141, num4); - span5 = CollectionsMarshal.AsSpan(list141); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(271.7985f, 7.424402f, -29.68495f), - MinimumAngle = -165, - MaximumAngle = 15 - }; - obj57.Locations = list141; - reference99 = obj57; - gatheringNodeGroup42.Nodes = list140; - reference98 = gatheringNodeGroup42; - gatheringRoot14.Groups = list135; - AddLocation(693, gatheringRoot14); - GatheringRoot gatheringRoot15 = new GatheringRoot(); - num = 1; - List list142 = new List(num); - CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); - index = 0; - span[index] = "liza"; - gatheringRoot15.Author = list142; - index = 1; - List list143 = new List(index); - CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817) - { - AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough - }; - gatheringRoot15.Steps = list143; - num = 3; - List list144 = new List(num); - CollectionsMarshal.SetCount(list144, num); - span3 = CollectionsMarshal.AsSpan(list144); - index = 0; - ref GatheringNodeGroup reference100 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); - num2 = 1; - List list145 = new List(num2); - CollectionsMarshal.SetCount(list145, num2); - span4 = CollectionsMarshal.AsSpan(list145); - num3 = 0; - ref GatheringNode reference101 = ref span4[num3]; - GatheringNode obj58 = new GatheringNode - { - DataId = 33020u - }; - num5 = 1; - List list146 = new List(num5); - CollectionsMarshal.SetCount(list146, num5); - span5 = CollectionsMarshal.AsSpan(list146); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(226.1767f, -20.10281f, 643.5543f), - MinimumAngle = -50, - MaximumAngle = 120 - }; - obj58.Locations = list146; - reference101 = obj58; - gatheringNodeGroup43.Nodes = list145; - reference100 = gatheringNodeGroup43; - index++; - ref GatheringNodeGroup reference102 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); - num3 = 1; - List list147 = new List(num3); - CollectionsMarshal.SetCount(list147, num3); - span4 = CollectionsMarshal.AsSpan(list147); - num2 = 0; - ref GatheringNode reference103 = ref span4[num2]; - GatheringNode obj59 = new GatheringNode - { - DataId = 33018u - }; - num4 = 1; - List list148 = new List(num4); - CollectionsMarshal.SetCount(list148, num4); - span5 = CollectionsMarshal.AsSpan(list148); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(248.9525f, -17.98949f, 657.4498f), - MinimumAngle = -55, - MaximumAngle = 100, - MinimumDistance = 1f, - MaximumDistance = 3f - }; - obj59.Locations = list148; - reference103 = obj59; - gatheringNodeGroup44.Nodes = list147; - reference102 = gatheringNodeGroup44; - index++; - ref GatheringNodeGroup reference104 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); - num2 = 1; - List list149 = new List(num2); - CollectionsMarshal.SetCount(list149, num2); - span4 = CollectionsMarshal.AsSpan(list149); - num3 = 0; - ref GatheringNode reference105 = ref span4[num3]; - GatheringNode obj60 = new GatheringNode - { - DataId = 33019u - }; - num5 = 1; - List list150 = new List(num5); - CollectionsMarshal.SetCount(list150, num5); - span5 = CollectionsMarshal.AsSpan(list150); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(209.0277f, -25.56828f, 701.8604f) - }; - obj60.Locations = list150; - reference105 = obj60; - gatheringNodeGroup45.Nodes = list149; - reference104 = gatheringNodeGroup45; - gatheringRoot15.Groups = list144; - AddLocation(694, gatheringRoot15); - } - - private static void LoadLocation7() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - ref QuestStep reference = ref span2[num]; - QuestStep obj = new QuestStep(EInteractionType.None, null, null, 399) - { - AetheryteShortcut = EAetheryteLocation.Idyllshire, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Idyllshire, - To = EAetheryteLocation.IdyllshirePrologueGate - } - }; - SkipConditions skipConditions = new SkipConditions(); - SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); - int num2 = 1; - List list3 = new List(num2); - CollectionsMarshal.SetCount(list3, num2); - Span span3 = CollectionsMarshal.AsSpan(list3); - int index2 = 0; - span3[index2] = 399; - skipAetheryteCondition.InTerritory = list3; - skipConditions.AetheryteShortcutIf = skipAetheryteCondition; - obj.SkipConditions = skipConditions; - reference = obj; - gatheringRoot.Steps = list2; - num = 3; - List list4 = new List(num); - CollectionsMarshal.SetCount(list4, num); - Span span4 = CollectionsMarshal.AsSpan(list4); - index = 0; - ref GatheringNodeGroup reference2 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - index2 = 2; - List list5 = new List(index2); - CollectionsMarshal.SetCount(list5, index2); - Span span5 = CollectionsMarshal.AsSpan(list5); - num2 = 0; - ref GatheringNode reference3 = ref span5[num2]; - GatheringNode obj2 = new GatheringNode - { - DataId = 33285u - }; - int num3 = 1; - List list6 = new List(num3); - CollectionsMarshal.SetCount(list6, num3); - Span span6 = CollectionsMarshal.AsSpan(list6); - int index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-426.4134f, 137.5601f, 514.3357f) - }; - obj2.Locations = list6; - reference3 = obj2; - num2++; - ref GatheringNode reference4 = ref span5[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 33286u - }; - index3 = 2; - List list7 = new List(index3); - CollectionsMarshal.SetCount(list7, index3); - span6 = CollectionsMarshal.AsSpan(list7); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-448.7838f, 137.5986f, 514.3243f) - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-433.5015f, 137.6451f, 487.8173f) - }; - obj3.Locations = list7; - reference4 = obj3; - gatheringNodeGroup.Nodes = list5; - reference2 = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference5 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num2 = 2; - List list8 = new List(num2); - CollectionsMarshal.SetCount(list8, num2); - span5 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - ref GatheringNode reference6 = ref span5[index2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 33288u - }; - num3 = 1; - List list9 = new List(num3); - CollectionsMarshal.SetCount(list9, num3); - span6 = CollectionsMarshal.AsSpan(list9); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-354.5423f, 137.5715f, 638.9959f) - }; - obj4.Locations = list9; - reference6 = obj4; - index2++; - ref GatheringNode reference7 = ref span5[index2]; - GatheringNode obj5 = new GatheringNode - { - DataId = 33287u - }; - index3 = 1; - List list10 = new List(index3); - CollectionsMarshal.SetCount(list10, index3); - span6 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-352.4377f, 137.5906f, 604.364f) - }; - obj5.Locations = list10; - reference7 = obj5; - gatheringNodeGroup2.Nodes = list8; - reference5 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference8 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - index2 = 2; - List list11 = new List(index2); - CollectionsMarshal.SetCount(list11, index2); - span5 = CollectionsMarshal.AsSpan(list11); - num2 = 0; - ref GatheringNode reference9 = ref span5[num2]; - GatheringNode obj6 = new GatheringNode - { - DataId = 33284u - }; - num3 = 1; - List list12 = new List(num3); - CollectionsMarshal.SetCount(list12, num3); - span6 = CollectionsMarshal.AsSpan(list12); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-254.4776f, 137.97f, 591.0092f), - MinimumAngle = -20, - MaximumAngle = 85 - }; - obj6.Locations = list12; - reference9 = obj6; - num2++; - ref GatheringNode reference10 = ref span5[num2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 33283u - }; - index3 = 1; - List list13 = new List(index3); - CollectionsMarshal.SetCount(list13, index3); - span6 = CollectionsMarshal.AsSpan(list13); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-263.1079f, 137.4419f, 569.8724f), - MinimumAngle = -10, - MaximumAngle = 190 - }; - obj7.Locations = list13; - reference10 = obj7; - gatheringNodeGroup3.Nodes = list11; - reference8 = gatheringNodeGroup3; - gatheringRoot.Groups = list4; - AddLocation(723, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list14 = new List(index); - CollectionsMarshal.SetCount(list14, index); - span = CollectionsMarshal.AsSpan(list14); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list14; - num = 1; - List list15 = new List(num); - CollectionsMarshal.SetCount(list15, num); - span2 = CollectionsMarshal.AsSpan(list15); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 397) - { - AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest - }; - gatheringRoot2.Steps = list15; - index = 3; - List list16 = new List(index); - CollectionsMarshal.SetCount(list16, index); - span4 = CollectionsMarshal.AsSpan(list16); - num = 0; - ref GatheringNodeGroup reference11 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num2 = 2; - List list17 = new List(num2); - CollectionsMarshal.SetCount(list17, num2); - span5 = CollectionsMarshal.AsSpan(list17); - index2 = 0; - ref GatheringNode reference12 = ref span5[index2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 33290u - }; - num3 = 2; - List list18 = new List(num3); - CollectionsMarshal.SetCount(list18, num3); - span6 = CollectionsMarshal.AsSpan(list18); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-409.5019f, 171.5775f, 49.79576f), - MinimumAngle = -40, - MaximumAngle = 115 - }; - index3++; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-418.5088f, 168.7132f, 33.29783f), - MinimumAngle = 10, - MaximumAngle = 110 - }; - obj8.Locations = list18; - reference12 = obj8; - index2++; - ref GatheringNode reference13 = ref span5[index2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 33289u - }; - index3 = 1; - List list19 = new List(index3); - CollectionsMarshal.SetCount(list19, index3); - span6 = CollectionsMarshal.AsSpan(list19); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-413.911f, 170.7656f, 43.01591f), - MinimumAngle = 0, - MaximumAngle = 130 - }; - obj9.Locations = list19; - reference13 = obj9; - gatheringNodeGroup4.Nodes = list17; - reference11 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference14 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - index2 = 2; - List list20 = new List(index2); - CollectionsMarshal.SetCount(list20, index2); - span5 = CollectionsMarshal.AsSpan(list20); - num2 = 0; - ref GatheringNode reference15 = ref span5[num2]; - GatheringNode obj10 = new GatheringNode - { - DataId = 33292u - }; - num3 = 1; - List list21 = new List(num3); - CollectionsMarshal.SetCount(list21, num3); - span6 = CollectionsMarshal.AsSpan(list21); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-510.636f, 169.9518f, 119.9934f), - MinimumAngle = 150, - MaximumAngle = 310 - }; - obj10.Locations = list21; - reference15 = obj10; - num2++; - ref GatheringNode reference16 = ref span5[num2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 33291u - }; - index3 = 1; - List list22 = new List(index3); - CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-519.3103f, 169.0242f, 111.3145f), - MinimumAngle = 125, - MaximumAngle = 300 - }; - obj11.Locations = list22; - reference16 = obj11; - gatheringNodeGroup5.Nodes = list20; - reference14 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference17 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num2 = 2; - List list23 = new List(num2); - CollectionsMarshal.SetCount(list23, num2); - span5 = CollectionsMarshal.AsSpan(list23); - index2 = 0; - ref GatheringNode reference18 = ref span5[index2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 33293u - }; - num3 = 1; - List list24 = new List(num3); - CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-563.8201f, 159.5121f, -11.58269f), - MinimumAngle = -100, - MaximumAngle = 50 - }; - obj12.Locations = list24; - reference18 = obj12; - index2++; - ref GatheringNode reference19 = ref span5[index2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 33294u - }; - index3 = 1; - List list25 = new List(index3); - CollectionsMarshal.SetCount(list25, index3); - span6 = CollectionsMarshal.AsSpan(list25); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-555.6268f, 159.594f, -17.77679f), - MinimumAngle = -145, - MaximumAngle = 25 - }; - obj13.Locations = list25; - reference19 = obj13; - gatheringNodeGroup6.Nodes = list23; - reference17 = gatheringNodeGroup6; - gatheringRoot2.Groups = list16; - AddLocation(724, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list26 = new List(num); - CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list26; - index = 1; - List list27 = new List(index); - CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 398) - { - AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather - }; - gatheringRoot3.Steps = list27; - num = 3; - List list28 = new List(num); - CollectionsMarshal.SetCount(list28, num); - span4 = CollectionsMarshal.AsSpan(list28); - index = 0; - ref GatheringNodeGroup reference20 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - index2 = 2; - List list29 = new List(index2); - CollectionsMarshal.SetCount(list29, index2); - span5 = CollectionsMarshal.AsSpan(list29); - num2 = 0; - ref GatheringNode reference21 = ref span5[num2]; - GatheringNode obj14 = new GatheringNode - { - DataId = 33300u - }; - num3 = 2; - List list30 = new List(num3); - CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(560.8948f, -19.68621f, -534.3345f), - MinimumAngle = -75, - MaximumAngle = 30 - }; - index3++; - span6[index3] = new GatheringLocation - { - Position = new Vector3(557.1625f, -19.65358f, -547.1852f), - MinimumAngle = 60, - MaximumAngle = 200 - }; - obj14.Locations = list30; - reference21 = obj14; - num2++; - ref GatheringNode reference22 = ref span5[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 33299u - }; - index3 = 1; - List list31 = new List(index3); - CollectionsMarshal.SetCount(list31, index3); - span6 = CollectionsMarshal.AsSpan(list31); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(571.0399f, -19.2677f, -544.8133f), - MinimumAngle = 200, - MaximumAngle = 320 - }; - obj15.Locations = list31; - reference22 = obj15; - gatheringNodeGroup7.Nodes = list29; - reference20 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference23 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num2 = 2; - List list32 = new List(num2); - CollectionsMarshal.SetCount(list32, num2); - span5 = CollectionsMarshal.AsSpan(list32); - index2 = 0; - ref GatheringNode reference24 = ref span5[index2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 33297u - }; - num3 = 1; - List list33 = new List(num3); - CollectionsMarshal.SetCount(list33, num3); - span6 = CollectionsMarshal.AsSpan(list33); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(630.7735f, -18.70739f, -566.2144f), - MinimumAngle = 85, - MaximumAngle = 240 - }; - obj16.Locations = list33; - reference24 = obj16; - index2++; - ref GatheringNode reference25 = ref span5[index2]; - GatheringNode obj17 = new GatheringNode - { - DataId = 33298u - }; - index3 = 2; - List list34 = new List(index3); - CollectionsMarshal.SetCount(list34, index3); - span6 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(639.3101f, -18.78794f, -559.5169f), - MinimumAngle = -175, - MaximumAngle = 0 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(618.4453f, -18.9477f, -559.1786f), - MinimumAngle = 60, - MaximumAngle = 150 - }; - obj17.Locations = list34; - reference25 = obj17; - gatheringNodeGroup8.Nodes = list32; - reference23 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference26 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - index2 = 2; - List list35 = new List(index2); - CollectionsMarshal.SetCount(list35, index2); - span5 = CollectionsMarshal.AsSpan(list35); - num2 = 0; - ref GatheringNode reference27 = ref span5[num2]; - GatheringNode obj18 = new GatheringNode - { - DataId = 33295u - }; - num3 = 1; - List list36 = new List(num3); - CollectionsMarshal.SetCount(list36, num3); - span6 = CollectionsMarshal.AsSpan(list36); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(731.6483f, -20.17027f, -614.199f), - MinimumAngle = -35, - MaximumAngle = 125 - }; - obj18.Locations = list36; - reference27 = obj18; - num2++; - ref GatheringNode reference28 = ref span5[num2]; - GatheringNode obj19 = new GatheringNode - { - DataId = 33296u - }; - index3 = 2; - List list37 = new List(index3); - CollectionsMarshal.SetCount(list37, index3); - span6 = CollectionsMarshal.AsSpan(list37); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(743.4034f, -19.02f, -621.8422f), - MinimumAngle = 195, - MaximumAngle = 325 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(727.6966f, -20.47985f, -627.8105f), - MinimumAngle = 60, - MaximumAngle = 210 - }; - obj19.Locations = list37; - reference28 = obj19; - gatheringNodeGroup9.Nodes = list35; - reference26 = gatheringNodeGroup9; - gatheringRoot3.Groups = list28; - AddLocation(725, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list38 = new List(index); - CollectionsMarshal.SetCount(list38, index); - span = CollectionsMarshal.AsSpan(list38); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list38; - num = 1; - List list39 = new List(num); - CollectionsMarshal.SetCount(list39, num); - span2 = CollectionsMarshal.AsSpan(list39); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 400) - { - AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith - }; - gatheringRoot4.Steps = list39; - index = 3; - List list40 = new List(index); - CollectionsMarshal.SetCount(list40, index); - span4 = CollectionsMarshal.AsSpan(list40); - num = 0; - ref GatheringNodeGroup reference29 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - num2 = 2; - List list41 = new List(num2); - CollectionsMarshal.SetCount(list41, num2); - span5 = CollectionsMarshal.AsSpan(list41); - index2 = 0; - ref GatheringNode reference30 = ref span5[index2]; - GatheringNode obj20 = new GatheringNode - { - DataId = 33305u - }; - num3 = 1; - List list42 = new List(num3); - CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-560.7639f, 266.9573f, -744.8922f), - MinimumAngle = -45, - MaximumAngle = 80 - }; - obj20.Locations = list42; - reference30 = obj20; - index2++; - ref GatheringNode reference31 = ref span5[index2]; - GatheringNode obj21 = new GatheringNode - { - DataId = 33306u - }; - index3 = 1; - List list43 = new List(index3); - CollectionsMarshal.SetCount(list43, index3); - span6 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-547.9997f, 268.3711f, -737.2209f), - MinimumAngle = 0, - MaximumAngle = 95 - }; - obj21.Locations = list43; - reference31 = obj21; - gatheringNodeGroup10.Nodes = list41; - reference29 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference32 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - index2 = 2; - List list44 = new List(index2); - CollectionsMarshal.SetCount(list44, index2); - span5 = CollectionsMarshal.AsSpan(list44); - num2 = 0; - ref GatheringNode reference33 = ref span5[num2]; - GatheringNode obj22 = new GatheringNode - { - DataId = 33304u - }; - num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-682.6185f, 261.1417f, -778.2869f), - MinimumAngle = -50, - MaximumAngle = 20, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - obj22.Locations = list45; - reference33 = obj22; - num2++; - ref GatheringNode reference34 = ref span5[num2]; - GatheringNode obj23 = new GatheringNode - { - DataId = 33303u - }; - index3 = 1; - List list46 = new List(index3); - CollectionsMarshal.SetCount(list46, index3); - span6 = CollectionsMarshal.AsSpan(list46); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-696.5138f, 261.6092f, -759.7711f), - MinimumAngle = 215, - MaximumAngle = 310 - }; - obj23.Locations = list46; - reference34 = obj23; - gatheringNodeGroup11.Nodes = list44; - reference32 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference35 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - num2 = 2; - List list47 = new List(num2); - CollectionsMarshal.SetCount(list47, num2); - span5 = CollectionsMarshal.AsSpan(list47); - index2 = 0; - ref GatheringNode reference36 = ref span5[index2]; - GatheringNode obj24 = new GatheringNode - { - DataId = 33301u - }; - num3 = 1; - List list48 = new List(num3); - CollectionsMarshal.SetCount(list48, num3); - span6 = CollectionsMarshal.AsSpan(list48); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-792.3468f, 271.3054f, -737.431f), - MinimumAngle = 280, - MaximumAngle = 360, - MinimumDistance = 2f, - MaximumDistance = 3f - }; - obj24.Locations = list48; - reference36 = obj24; - index2++; - ref GatheringNode reference37 = ref span5[index2]; - GatheringNode obj25 = new GatheringNode - { - DataId = 33302u - }; - index3 = 1; - List list49 = new List(index3); - CollectionsMarshal.SetCount(list49, index3); - span6 = CollectionsMarshal.AsSpan(list49); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-800.0043f, 269.2748f, -729.5305f), - MinimumAngle = 230, - MaximumAngle = 340 - }; - obj25.Locations = list49; - reference37 = obj25; - gatheringNodeGroup12.Nodes = list47; - reference35 = gatheringNodeGroup12; - gatheringRoot4.Groups = list40; - AddLocation(726, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list50 = new List(num); - CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list50; - index = 1; - List list51 = new List(index); - CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 401) - { - AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop - }; - gatheringRoot5.Steps = list51; - num = 3; - List list52 = new List(num); - CollectionsMarshal.SetCount(list52, num); - span4 = CollectionsMarshal.AsSpan(list52); - index = 0; - ref GatheringNodeGroup reference38 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - index2 = 2; - List list53 = new List(index2); - CollectionsMarshal.SetCount(list53, index2); - span5 = CollectionsMarshal.AsSpan(list53); - num2 = 0; - ref GatheringNode reference39 = ref span5[num2]; - GatheringNode obj26 = new GatheringNode - { - DataId = 33308u - }; - num3 = 1; - List list54 = new List(num3); - CollectionsMarshal.SetCount(list54, num3); - span6 = CollectionsMarshal.AsSpan(list54); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(612.0084f, -154.126f, 721.6054f), - MinimumAngle = -220, - MaximumAngle = 25 - }; - obj26.Locations = list54; - reference39 = obj26; - num2++; - ref GatheringNode reference40 = ref span5[num2]; - GatheringNode obj27 = new GatheringNode - { - DataId = 33307u - }; - index3 = 1; - List list55 = new List(index3); - CollectionsMarshal.SetCount(list55, index3); - span6 = CollectionsMarshal.AsSpan(list55); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(601.7455f, -154.7067f, 734.4706f), - MinimumAngle = -120, - MaximumAngle = 75 - }; - obj27.Locations = list55; - reference40 = obj27; - gatheringNodeGroup13.Nodes = list53; - reference38 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference41 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - num2 = 2; - List list56 = new List(num2); - CollectionsMarshal.SetCount(list56, num2); - span5 = CollectionsMarshal.AsSpan(list56); - index2 = 0; - ref GatheringNode reference42 = ref span5[index2]; - GatheringNode obj28 = new GatheringNode - { - DataId = 33311u - }; - num3 = 1; - List list57 = new List(num3); - CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(654.2362f, -159.8305f, 820.9418f) - }; - obj28.Locations = list57; - reference42 = obj28; - index2++; - ref GatheringNode reference43 = ref span5[index2]; - GatheringNode obj29 = new GatheringNode - { - DataId = 33312u - }; - index3 = 1; - List list58 = new List(index3); - CollectionsMarshal.SetCount(list58, index3); - span6 = CollectionsMarshal.AsSpan(list58); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(656.2291f, -160.4766f, 826.9885f), - MinimumAngle = 100, - MaximumAngle = 270 - }; - obj29.Locations = list58; - reference43 = obj29; - gatheringNodeGroup14.Nodes = list56; - reference41 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference44 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - index2 = 2; - List list59 = new List(index2); - CollectionsMarshal.SetCount(list59, index2); - span5 = CollectionsMarshal.AsSpan(list59); - num2 = 0; - ref GatheringNode reference45 = ref span5[num2]; - GatheringNode obj30 = new GatheringNode - { - DataId = 33309u - }; - num3 = 1; - List list60 = new List(num3); - CollectionsMarshal.SetCount(list60, num3); - span6 = CollectionsMarshal.AsSpan(list60); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(739.0756f, -158.0396f, 642.5712f), - MinimumAngle = 110, - MaximumAngle = 210, - MinimumDistance = 1f, - MaximumDistance = 3f - }; - obj30.Locations = list60; - reference45 = obj30; - num2++; - ref GatheringNode reference46 = ref span5[num2]; - GatheringNode obj31 = new GatheringNode - { - DataId = 33310u - }; - index3 = 1; - List list61 = new List(index3); - CollectionsMarshal.SetCount(list61, index3); - span6 = CollectionsMarshal.AsSpan(list61); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(723.027f, -157.7834f, 626.666f), - MinimumAngle = -170, - MaximumAngle = 35 - }; - obj31.Locations = list61; - reference46 = obj31; - gatheringNodeGroup15.Nodes = list59; - reference44 = gatheringNodeGroup15; - gatheringRoot5.Groups = list52; - AddLocation(727, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list62 = new List(index); - CollectionsMarshal.SetCount(list62, index); - span = CollectionsMarshal.AsSpan(list62); - num = 0; - span[num] = "liza"; - gatheringRoot6.Author = list62; - num = 1; - List list63 = new List(num); - CollectionsMarshal.SetCount(list63, num); - span2 = CollectionsMarshal.AsSpan(list63); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 401) - { - AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu - }; - gatheringRoot6.Steps = list63; - index = 3; - List list64 = new List(index); - CollectionsMarshal.SetCount(list64, index); - span4 = CollectionsMarshal.AsSpan(list64); - num = 0; - ref GatheringNodeGroup reference47 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - num2 = 2; - List list65 = new List(num2); - CollectionsMarshal.SetCount(list65, num2); - span5 = CollectionsMarshal.AsSpan(list65); - index2 = 0; - ref GatheringNode reference48 = ref span5[index2]; - GatheringNode obj32 = new GatheringNode - { - DataId = 33313u - }; - num3 = 1; - List list66 = new List(num3); - CollectionsMarshal.SetCount(list66, num3); - span6 = CollectionsMarshal.AsSpan(list66); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(284.0225f, -40.41348f, -766.5984f), - MinimumAngle = 160, - MaximumAngle = 245, - MinimumDistance = 1.6f, - MaximumDistance = 3f - }; - obj32.Locations = list66; - reference48 = obj32; - index2++; - ref GatheringNode reference49 = ref span5[index2]; - GatheringNode obj33 = new GatheringNode - { - DataId = 33314u - }; - index3 = 1; - List list67 = new List(index3); - CollectionsMarshal.SetCount(list67, index3); - span6 = CollectionsMarshal.AsSpan(list67); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(291.4046f, -40.37925f, -758.5402f), - MinimumAngle = 210, - MaximumAngle = 345 - }; - obj33.Locations = list67; - reference49 = obj33; - gatheringNodeGroup16.Nodes = list65; - reference47 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference50 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - index2 = 2; - List list68 = new List(index2); - CollectionsMarshal.SetCount(list68, index2); - span5 = CollectionsMarshal.AsSpan(list68); - num2 = 0; - ref GatheringNode reference51 = ref span5[num2]; - GatheringNode obj34 = new GatheringNode - { - DataId = 33315u - }; - num3 = 1; - List list69 = new List(num3); - CollectionsMarshal.SetCount(list69, num3); - span6 = CollectionsMarshal.AsSpan(list69); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(358.8156f, -41.42974f, -734.5118f), - MinimumAngle = 115, - MaximumAngle = 250 - }; - obj34.Locations = list69; - reference51 = obj34; - num2++; - ref GatheringNode reference52 = ref span5[num2]; - GatheringNode obj35 = new GatheringNode - { - DataId = 33316u - }; - index3 = 1; - List list70 = new List(index3); - CollectionsMarshal.SetCount(list70, index3); - span6 = CollectionsMarshal.AsSpan(list70); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(367.6869f, -41.54303f, -735.3597f), - MinimumAngle = 70, - MaximumAngle = 220 - }; - obj35.Locations = list70; - reference52 = obj35; - gatheringNodeGroup17.Nodes = list68; - reference50 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference53 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - num2 = 2; - List list71 = new List(num2); - CollectionsMarshal.SetCount(list71, num2); - span5 = CollectionsMarshal.AsSpan(list71); - index2 = 0; - ref GatheringNode reference54 = ref span5[index2]; - GatheringNode obj36 = new GatheringNode - { - DataId = 33317u - }; - num3 = 1; - List list72 = new List(num3); - CollectionsMarshal.SetCount(list72, num3); - span6 = CollectionsMarshal.AsSpan(list72); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(452.3558f, -47.13874f, -752.6805f), - MinimumAngle = 150, - MaximumAngle = 275 - }; - obj36.Locations = list72; - reference54 = obj36; - index2++; - ref GatheringNode reference55 = ref span5[index2]; - GatheringNode obj37 = new GatheringNode - { - DataId = 33318u - }; - index3 = 1; - List list73 = new List(index3); - CollectionsMarshal.SetCount(list73, index3); - span6 = CollectionsMarshal.AsSpan(list73); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(465.9165f, -47.82627f, -756.4039f), - MinimumAngle = 35, - MaximumAngle = 160, - MinimumDistance = 1.2f, - MaximumDistance = 3f - }; - obj37.Locations = list73; - reference55 = obj37; - gatheringNodeGroup18.Nodes = list71; - reference53 = gatheringNodeGroup18; - gatheringRoot6.Groups = list64; - AddLocation(728, gatheringRoot6); - GatheringRoot gatheringRoot7 = new GatheringRoot(); - num = 1; - List list74 = new List(num); - CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); - index = 0; - span[index] = "liza"; - gatheringRoot7.Author = list74; - index = 1; - List list75 = new List(index); - CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) - { - AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha - }; - gatheringRoot7.Steps = list75; - num = 3; - List list76 = new List(num); - CollectionsMarshal.SetCount(list76, num); - span4 = CollectionsMarshal.AsSpan(list76); - index = 0; - ref GatheringNodeGroup reference56 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - index2 = 2; - List list77 = new List(index2); - CollectionsMarshal.SetCount(list77, index2); - span5 = CollectionsMarshal.AsSpan(list77); - num2 = 0; - ref GatheringNode reference57 = ref span5[num2]; - GatheringNode obj38 = new GatheringNode - { - DataId = 33321u - }; - num3 = 1; - List list78 = new List(num3); - CollectionsMarshal.SetCount(list78, num3); - span6 = CollectionsMarshal.AsSpan(list78); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(518.1079f, 218.4718f, -593.7597f), - MinimumAngle = -140, - MaximumAngle = 70 - }; - obj38.Locations = list78; - reference57 = obj38; - num2++; - ref GatheringNode reference58 = ref span5[num2]; - GatheringNode obj39 = new GatheringNode - { - DataId = 33322u - }; - index3 = 2; - List list79 = new List(index3); - CollectionsMarshal.SetCount(list79, index3); - span6 = CollectionsMarshal.AsSpan(list79); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(543.8551f, 223.6571f, -583.9418f), - MinimumAngle = 175, - MaximumAngle = 290 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(513.8116f, 218.4708f, -580.1434f), - MinimumAngle = 0, - MaximumAngle = 145 - }; - obj39.Locations = list79; - reference58 = obj39; - gatheringNodeGroup19.Nodes = list77; - reference56 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference59 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - num2 = 2; - List list80 = new List(num2); - CollectionsMarshal.SetCount(list80, num2); - span5 = CollectionsMarshal.AsSpan(list80); - index2 = 0; - ref GatheringNode reference60 = ref span5[index2]; - GatheringNode obj40 = new GatheringNode - { - DataId = 33323u - }; - num3 = 1; - List list81 = new List(num3); - CollectionsMarshal.SetCount(list81, num3); - span6 = CollectionsMarshal.AsSpan(list81); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(648.0388f, 230.7679f, -678.8027f), - MinimumAngle = 225, - MaximumAngle = 345 - }; - obj40.Locations = list81; - reference60 = obj40; - index2++; - ref GatheringNode reference61 = ref span5[index2]; - GatheringNode obj41 = new GatheringNode - { - DataId = 33324u - }; - index3 = 1; - List list82 = new List(index3); - CollectionsMarshal.SetCount(list82, index3); - span6 = CollectionsMarshal.AsSpan(list82); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(675.1682f, 234.6712f, -675.749f), - MinimumAngle = -55, - MaximumAngle = 85 - }; - obj41.Locations = list82; - reference61 = obj41; - gatheringNodeGroup20.Nodes = list80; - reference59 = gatheringNodeGroup20; - index++; - ref GatheringNodeGroup reference62 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); - index2 = 2; - List list83 = new List(index2); - CollectionsMarshal.SetCount(list83, index2); - span5 = CollectionsMarshal.AsSpan(list83); - num2 = 0; - ref GatheringNode reference63 = ref span5[num2]; - GatheringNode obj42 = new GatheringNode - { - DataId = 33320u - }; - num3 = 1; - List list84 = new List(num3); - CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(722.4699f, 242.8886f, -598.9974f), - MinimumAngle = 65, - MaximumAngle = 195 - }; - obj42.Locations = list84; - reference63 = obj42; - num2++; - ref GatheringNode reference64 = ref span5[num2]; - GatheringNode obj43 = new GatheringNode - { - DataId = 33319u - }; - index3 = 1; - List list85 = new List(index3); - CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(718.4479f, 244.6019f, -583.6996f), - MinimumAngle = 45, - MaximumAngle = 190 - }; - obj43.Locations = list85; - reference64 = obj43; - gatheringNodeGroup21.Nodes = list83; - reference62 = gatheringNodeGroup21; - gatheringRoot7.Groups = list76; - AddLocation(729, gatheringRoot7); - GatheringRoot gatheringRoot8 = new GatheringRoot(); - index = 1; - List list86 = new List(index); - CollectionsMarshal.SetCount(list86, index); - span = CollectionsMarshal.AsSpan(list86); - num = 0; - span[num] = "liza"; - gatheringRoot8.Author = list86; - num = 2; - List list87 = new List(num); - CollectionsMarshal.SetCount(list87, num); - span2 = CollectionsMarshal.AsSpan(list87); - index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) - { - RestartNavigationIfCancelled = false, - AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu - }; - index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); - gatheringRoot8.Steps = list87; - index = 3; - List list88 = new List(index); - CollectionsMarshal.SetCount(list88, index); - span4 = CollectionsMarshal.AsSpan(list88); - num = 0; - ref GatheringNodeGroup reference65 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); - num2 = 2; - List list89 = new List(num2); - CollectionsMarshal.SetCount(list89, num2); - span5 = CollectionsMarshal.AsSpan(list89); - index2 = 0; - ref GatheringNode reference66 = ref span5[index2]; - GatheringNode obj44 = new GatheringNode - { - DataId = 33325u - }; - num3 = 1; - List list90 = new List(num3); - CollectionsMarshal.SetCount(list90, num3); - span6 = CollectionsMarshal.AsSpan(list90); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(953.1041f, -127.1716f, -816.3145f), - MinimumAngle = -25, - MaximumAngle = 100 - }; - obj44.Locations = list90; - reference66 = obj44; - index2++; - ref GatheringNode reference67 = ref span5[index2]; - GatheringNode obj45 = new GatheringNode - { - DataId = 33326u - }; - index3 = 2; - List list91 = new List(index3); - CollectionsMarshal.SetCount(list91, index3); - span6 = CollectionsMarshal.AsSpan(list91); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(956.8734f, -129.366f, -843.1625f), - MinimumAngle = 75, - MaximumAngle = 210 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(976.0558f, -131.5356f, -813.2305f), - MinimumAngle = -65, - MaximumAngle = 30, - MinimumDistance = 1.4f, - MaximumDistance = 3f - }; - obj45.Locations = list91; - reference67 = obj45; - gatheringNodeGroup22.Nodes = list89; - reference65 = gatheringNodeGroup22; - num++; - ref GatheringNodeGroup reference68 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); - index2 = 2; - List list92 = new List(index2); - CollectionsMarshal.SetCount(list92, index2); - span5 = CollectionsMarshal.AsSpan(list92); - num2 = 0; - ref GatheringNode reference69 = ref span5[num2]; - GatheringNode obj46 = new GatheringNode - { - DataId = 33327u - }; - num3 = 1; - List list93 = new List(num3); - CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(887.1607f, -141.6279f, -863.3355f), - MinimumAngle = 185, - MaximumAngle = 340 - }; - obj46.Locations = list93; - reference69 = obj46; - num2++; - ref GatheringNode reference70 = ref span5[num2]; - GatheringNode obj47 = new GatheringNode - { - DataId = 33328u - }; - index3 = 2; - List list94 = new List(index3); - CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(874.0369f, -135.9791f, -848.3512f), - MinimumAngle = -80, - MaximumAngle = 60 - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(895.865f, -144.0468f, -890.5269f), - MinimumAngle = 195, - MaximumAngle = 315 - }; - obj47.Locations = list94; - reference70 = obj47; - gatheringNodeGroup23.Nodes = list92; - reference68 = gatheringNodeGroup23; - num++; - ref GatheringNodeGroup reference71 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); - num2 = 2; - List list95 = new List(num2); - CollectionsMarshal.SetCount(list95, num2); - span5 = CollectionsMarshal.AsSpan(list95); - index2 = 0; - ref GatheringNode reference72 = ref span5[index2]; - GatheringNode obj48 = new GatheringNode - { - DataId = 33329u - }; - num3 = 1; - List list96 = new List(num3); - CollectionsMarshal.SetCount(list96, num3); - span6 = CollectionsMarshal.AsSpan(list96); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(836.5433f, -140.1729f, -948.7974f), - MinimumAngle = 130, - MaximumAngle = 295 - }; - obj48.Locations = list96; - reference72 = obj48; - index2++; - ref GatheringNode reference73 = ref span5[index2]; - GatheringNode obj49 = new GatheringNode - { - DataId = 33330u - }; - index3 = 2; - List list97 = new List(index3); - CollectionsMarshal.SetCount(list97, index3); - span6 = CollectionsMarshal.AsSpan(list97); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(843.2012f, -139.2853f, -961.9124f), - MinimumAngle = -95, - MaximumAngle = 15, - MinimumDistance = 1.3f, - MaximumDistance = 3f - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(856.3994f, -142.4276f, -941.0324f), - MinimumAngle = 115, - MaximumAngle = 265 - }; - obj49.Locations = list97; - reference73 = obj49; - gatheringNodeGroup24.Nodes = list95; - reference71 = gatheringNodeGroup24; - gatheringRoot8.Groups = list88; - AddLocation(730, gatheringRoot8); - GatheringRoot gatheringRoot9 = new GatheringRoot(); - num = 1; - List list98 = new List(num); - CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); - index = 0; - span[index] = "liza"; - gatheringRoot9.Author = list98; - index = 1; - List list99 = new List(index); - CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 614) - { - AetheryteShortcut = EAetheryteLocation.YanxiaNamai - }; - gatheringRoot9.Steps = list99; - num = 3; - List list100 = new List(num); - CollectionsMarshal.SetCount(list100, num); - span4 = CollectionsMarshal.AsSpan(list100); - index = 0; - ref GatheringNodeGroup reference74 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); - index2 = 2; - List list101 = new List(index2); - CollectionsMarshal.SetCount(list101, index2); - span5 = CollectionsMarshal.AsSpan(list101); - num2 = 0; - ref GatheringNode reference75 = ref span5[num2]; - GatheringNode obj50 = new GatheringNode - { - DataId = 33334u - }; - num3 = 2; - List list102 = new List(num3); - CollectionsMarshal.SetCount(list102, num3); - span6 = CollectionsMarshal.AsSpan(list102); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-222.386f, 23.28162f, 425.76f) - }; - index3++; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-209.1725f, 22.35068f, 425.5524f) - }; - obj50.Locations = list102; - reference75 = obj50; - num2++; - ref GatheringNode reference76 = ref span5[num2]; - GatheringNode obj51 = new GatheringNode - { - DataId = 33333u - }; - index3 = 1; - List list103 = new List(index3); - CollectionsMarshal.SetCount(list103, index3); - span6 = CollectionsMarshal.AsSpan(list103); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-219.9592f, 22.78741f, 431.5036f) - }; - obj51.Locations = list103; - reference76 = obj51; - gatheringNodeGroup25.Nodes = list101; - reference74 = gatheringNodeGroup25; - index++; - ref GatheringNodeGroup reference77 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); - num2 = 2; - List list104 = new List(num2); - CollectionsMarshal.SetCount(list104, num2); - span5 = CollectionsMarshal.AsSpan(list104); - index2 = 0; - ref GatheringNode reference78 = ref span5[index2]; - GatheringNode obj52 = new GatheringNode - { - DataId = 33335u - }; - num3 = 1; - List list105 = new List(num3); - CollectionsMarshal.SetCount(list105, num3); - span6 = CollectionsMarshal.AsSpan(list105); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-349.8553f, 33.90925f, 452.5893f), - MinimumAngle = -90, - MaximumAngle = 90 - }; - obj52.Locations = list105; - reference78 = obj52; - index2++; - ref GatheringNode reference79 = ref span5[index2]; - GatheringNode obj53 = new GatheringNode - { - DataId = 33336u - }; - index3 = 2; - List list106 = new List(index3); - CollectionsMarshal.SetCount(list106, index3); - span6 = CollectionsMarshal.AsSpan(list106); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-361.5062f, 33.49068f, 453.4639f) - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-359.826f, 35.47207f, 442.164f) - }; - obj53.Locations = list106; - reference79 = obj53; - gatheringNodeGroup26.Nodes = list104; - reference77 = gatheringNodeGroup26; - index++; - ref GatheringNodeGroup reference80 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); - index2 = 2; - List list107 = new List(index2); - CollectionsMarshal.SetCount(list107, index2); - span5 = CollectionsMarshal.AsSpan(list107); - num2 = 0; - ref GatheringNode reference81 = ref span5[num2]; - GatheringNode obj54 = new GatheringNode - { - DataId = 33331u - }; - num3 = 1; - List list108 = new List(num3); - CollectionsMarshal.SetCount(list108, num3); - span6 = CollectionsMarshal.AsSpan(list108); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(-231.3864f, 17.74118f, 511.0694f) - }; - obj54.Locations = list108; - reference81 = obj54; - num2++; - ref GatheringNode reference82 = ref span5[num2]; - GatheringNode obj55 = new GatheringNode - { - DataId = 33332u - }; - index3 = 2; - List list109 = new List(index3); - CollectionsMarshal.SetCount(list109, index3); - span6 = CollectionsMarshal.AsSpan(list109); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-219.0789f, 18.05494f, 525.418f) - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(-220.9139f, 17.97838f, 514.0063f) - }; - obj55.Locations = list109; - reference82 = obj55; - gatheringNodeGroup27.Nodes = list107; - reference80 = gatheringNodeGroup27; - gatheringRoot9.Groups = list100; - AddLocation(731, gatheringRoot9); - GatheringRoot gatheringRoot10 = new GatheringRoot(); - index = 1; - List list110 = new List(index); - CollectionsMarshal.SetCount(list110, index); - span = CollectionsMarshal.AsSpan(list110); - num = 0; - span[num] = "liza"; - gatheringRoot10.Author = list110; - num = 1; - List list111 = new List(num); - CollectionsMarshal.SetCount(list111, num); - span2 = CollectionsMarshal.AsSpan(list111); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 621) - { - AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter - }; - gatheringRoot10.Steps = list111; - index = 3; - List list112 = new List(index); - CollectionsMarshal.SetCount(list112, index); - span4 = CollectionsMarshal.AsSpan(list112); - num = 0; - ref GatheringNodeGroup reference83 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); - num2 = 2; - List list113 = new List(num2); - CollectionsMarshal.SetCount(list113, num2); - span5 = CollectionsMarshal.AsSpan(list113); - index2 = 0; - ref GatheringNode reference84 = ref span5[index2]; - GatheringNode obj56 = new GatheringNode - { - DataId = 33339u - }; - num3 = 1; - List list114 = new List(num3); - CollectionsMarshal.SetCount(list114, num3); - span6 = CollectionsMarshal.AsSpan(list114); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(440.6299f, 74.86803f, -205.3779f), - MinimumAngle = 85, - MaximumAngle = 215 - }; - obj56.Locations = list114; - reference84 = obj56; - index2++; - ref GatheringNode reference85 = ref span5[index2]; - GatheringNode obj57 = new GatheringNode - { - DataId = 33340u - }; - index3 = 2; - List list115 = new List(index3); - CollectionsMarshal.SetCount(list115, index3); - span6 = CollectionsMarshal.AsSpan(list115); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(426.4497f, 70.57706f, -198.046f), - MinimumAngle = 95, - MaximumAngle = 180, - MinimumDistance = 1.3f, - MaximumDistance = 3f - }; - num3++; - span6[num3] = new GatheringLocation - { - Position = new Vector3(453.1248f, 77.29013f, -211.6347f), - MinimumAngle = 85, - MaximumAngle = 190 - }; - obj57.Locations = list115; - reference85 = obj57; - gatheringNodeGroup28.Nodes = list113; - reference83 = gatheringNodeGroup28; - num++; - ref GatheringNodeGroup reference86 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); - index2 = 2; - List list116 = new List(index2); - CollectionsMarshal.SetCount(list116, index2); - span5 = CollectionsMarshal.AsSpan(list116); - num2 = 0; - ref GatheringNode reference87 = ref span5[num2]; - GatheringNode obj58 = new GatheringNode - { - DataId = 33337u - }; - num3 = 1; - List list117 = new List(num3); - CollectionsMarshal.SetCount(list117, num3); - span6 = CollectionsMarshal.AsSpan(list117); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(561.2196f, 94.65154f, -315.6258f), - MinimumAngle = 50, - MaximumAngle = 160 - }; - obj58.Locations = list117; - reference87 = obj58; - num2++; - ref GatheringNode reference88 = ref span5[num2]; - GatheringNode obj59 = new GatheringNode - { - DataId = 33338u - }; - index3 = 1; - List list118 = new List(index3); - CollectionsMarshal.SetCount(list118, index3); - span6 = CollectionsMarshal.AsSpan(list118); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(563.1749f, 93.41929f, -335.4834f), - MinimumAngle = -25, - MaximumAngle = 75 - }; - obj59.Locations = list118; - reference88 = obj59; - gatheringNodeGroup29.Nodes = list116; - reference86 = gatheringNodeGroup29; - num++; - ref GatheringNodeGroup reference89 = ref span4[num]; - GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); - num2 = 2; - List list119 = new List(num2); - CollectionsMarshal.SetCount(list119, num2); - span5 = CollectionsMarshal.AsSpan(list119); - index2 = 0; - ref GatheringNode reference90 = ref span5[index2]; - GatheringNode obj60 = new GatheringNode - { - DataId = 33341u - }; - num3 = 1; - List list120 = new List(num3); - CollectionsMarshal.SetCount(list120, num3); - span6 = CollectionsMarshal.AsSpan(list120); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(388.9345f, 54.85489f, -350.8919f), - MinimumAngle = 55, - MaximumAngle = 150 - }; - obj60.Locations = list120; - reference90 = obj60; - index2++; - ref GatheringNode reference91 = ref span5[index2]; - GatheringNode obj61 = new GatheringNode - { - DataId = 33342u - }; - index3 = 1; - List list121 = new List(index3); - CollectionsMarshal.SetCount(list121, index3); - span6 = CollectionsMarshal.AsSpan(list121); - num3 = 0; - span6[num3] = new GatheringLocation - { - Position = new Vector3(394.7824f, 51.66671f, -369.6645f), - MinimumAngle = 70, - MaximumAngle = 135 - }; - obj61.Locations = list121; - reference91 = obj61; - gatheringNodeGroup30.Nodes = list119; - reference89 = gatheringNodeGroup30; - gatheringRoot10.Groups = list112; - AddLocation(732, gatheringRoot10); - GatheringRoot gatheringRoot11 = new GatheringRoot(); - num = 1; - List list122 = new List(num); - CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); - index = 0; - span[index] = "liza"; - gatheringRoot11.Author = list122; - index = 1; - List list123 = new List(index); - CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) - { - AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha - }; - gatheringRoot11.Steps = list123; - num = 1; - List list124 = new List(num); - CollectionsMarshal.SetCount(list124, num); - span4 = CollectionsMarshal.AsSpan(list124); - index = 0; - ref GatheringNodeGroup reference92 = ref span4[index]; - GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); - index2 = 1; - List list125 = new List(index2); - CollectionsMarshal.SetCount(list125, index2); - span5 = CollectionsMarshal.AsSpan(list125); - num2 = 0; - ref GatheringNode reference93 = ref span5[num2]; - GatheringNode obj62 = new GatheringNode - { - DataId = 33028u - }; - num3 = 1; - List list126 = new List(num3); - CollectionsMarshal.SetCount(list126, num3); - span6 = CollectionsMarshal.AsSpan(list126); - index3 = 0; - span6[index3] = new GatheringLocation - { - Position = new Vector3(454.6367f, 227.1414f, -731.7471f), - MinimumAngle = -120, - MaximumAngle = 65 - }; - obj62.Locations = list126; - reference93 = obj62; - gatheringNodeGroup31.Nodes = list125; - reference92 = gatheringNodeGroup31; - gatheringRoot11.Groups = list124; - AddLocation(777, gatheringRoot11); - } - - private static void LoadLocation8() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 399) - { - AetheryteShortcut = EAetheryteLocation.Idyllshire, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Idyllshire, - To = EAetheryteLocation.IdyllshirePrologueGate - } - }; - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 2; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int num3 = 0; - ref GatheringNode reference2 = ref span4[num3]; - GatheringNode obj = new GatheringNode - { - DataId = 33856u - }; - int num4 = 1; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span5 = CollectionsMarshal.AsSpan(list5); - int index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-395.4635f, 144.1793f, -249.5864f), - MinimumAngle = -190, - MaximumAngle = 0 - }; - obj.Locations = list5; - reference2 = obj; - num3++; - ref GatheringNode reference3 = ref span4[num3]; - GatheringNode obj2 = new GatheringNode - { - DataId = 33855u - }; - index2 = 1; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-398.5591f, 144.6183f, -241.8769f), - MinimumAngle = -140, - MaximumAngle = -20 - }; - obj2.Locations = list6; - reference3 = obj2; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference4 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num3 = 2; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 33857u - }; - num4 = 1; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-407.5786f, 149.6453f, -93.85593f), - MinimumAngle = 185, - MaximumAngle = 280, - MinimumDistance = 2f, - MaximumDistance = 3f - }; - obj3.Locations = list8; - reference5 = obj3; - num2++; - ref GatheringNode reference6 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 33858u - }; - index2 = 1; - List list9 = new List(index2); - CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-413.9488f, 148.9834f, -71.42188f), - MinimumAngle = 165, - MaximumAngle = 285 - }; - obj4.Locations = list9; - reference6 = obj4; - gatheringNodeGroup2.Nodes = list7; - reference4 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 2; - List list10 = new List(num2); - CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; - GatheringNode obj5 = new GatheringNode - { - DataId = 33860u - }; - num4 = 1; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-254.579f, 147.4603f, -91.96173f), - MinimumAngle = 30, - MaximumAngle = 130 - }; - obj5.Locations = list11; - reference8 = obj5; - num3++; - ref GatheringNode reference9 = ref span4[num3]; - GatheringNode obj6 = new GatheringNode - { - DataId = 33859u - }; - index2 = 1; - List list12 = new List(index2); - CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-254.9425f, 146.4598f, -105.2472f), - MinimumAngle = 35, - MaximumAngle = 155 - }; - obj6.Locations = list12; - reference9 = obj6; - gatheringNodeGroup3.Nodes = list10; - reference7 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(808, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list13 = new List(index); - CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list13; - num = 1; - List list14 = new List(num); - CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 399) - { - AetheryteShortcut = EAetheryteLocation.Idyllshire, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Idyllshire, - To = EAetheryteLocation.IdyllshireEpilogueGate - } - }; - gatheringRoot2.Steps = list14; - index = 3; - List list15 = new List(index); - CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); - num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num3 = 2; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); - num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 33866u - }; - num4 = 1; - List list17 = new List(num4); - CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(679.6339f, 116.0614f, 134.6795f), - MinimumAngle = 200, - MaximumAngle = 320 - }; - obj7.Locations = list17; - reference11 = obj7; - num2++; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 33865u - }; - index2 = 1; - List list18 = new List(index2); - CollectionsMarshal.SetCount(list18, index2); - span5 = CollectionsMarshal.AsSpan(list18); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(697.5129f, 122.1484f, 146.8725f), - MinimumAngle = -205, - MaximumAngle = -10 - }; - obj8.Locations = list18; - reference12 = obj8; - gatheringNodeGroup4.Nodes = list16; - reference10 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 2; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); - num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; - GatheringNode obj9 = new GatheringNode - { - DataId = 33862u - }; - num4 = 1; - List list20 = new List(num4); - CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(809.8756f, 152.7643f, 205.2242f), - MinimumAngle = -95, - MaximumAngle = 90 - }; - obj9.Locations = list20; - reference14 = obj9; - num3++; - ref GatheringNode reference15 = ref span4[num3]; - GatheringNode obj10 = new GatheringNode - { - DataId = 33861u - }; - index2 = 1; - List list21 = new List(index2); - CollectionsMarshal.SetCount(list21, index2); - span5 = CollectionsMarshal.AsSpan(list21); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(834.4771f, 154.8756f, 206.0541f), - MinimumAngle = 35, - MaximumAngle = 185 - }; - obj10.Locations = list21; - reference15 = obj10; - gatheringNodeGroup5.Nodes = list19; - reference13 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference16 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num3 = 2; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); - num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 33863u - }; - num4 = 1; - List list23 = new List(num4); - CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(781.7728f, 134.6856f, -22.00103f), - MinimumAngle = 0, - MaximumAngle = 135 - }; - obj11.Locations = list23; - reference17 = obj11; - num2++; - ref GatheringNode reference18 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 33864u - }; - index2 = 1; - List list24 = new List(index2); - CollectionsMarshal.SetCount(list24, index2); - span5 = CollectionsMarshal.AsSpan(list24); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(774.9854f, 134.3857f, -27.45042f), - MinimumAngle = -25, - MaximumAngle = 120 - }; - obj12.Locations = list24; - reference18 = obj12; - gatheringNodeGroup6.Nodes = list22; - reference16 = gatheringNodeGroup6; - gatheringRoot2.Groups = list15; - AddLocation(809, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list25; - index = 1; - List list26 = new List(index); - CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 612) - { - AetheryteShortcut = EAetheryteLocation.FringesPeeringStones - }; - gatheringRoot3.Steps = list26; - num = 3; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); - index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 2; - List list28 = new List(num2); - CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); - num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; - GatheringNode obj13 = new GatheringNode - { - DataId = 33871u - }; - num4 = 1; - List list29 = new List(num4); - CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(556.8531f, 73.44064f, 99.57761f), - MinimumAngle = 35, - MaximumAngle = 160 - }; - obj13.Locations = list29; - reference20 = obj13; - num3++; - ref GatheringNode reference21 = ref span4[num3]; - GatheringNode obj14 = new GatheringNode - { - DataId = 33872u - }; - index2 = 1; - List list30 = new List(index2); - CollectionsMarshal.SetCount(list30, index2); - span5 = CollectionsMarshal.AsSpan(list30); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(561.7782f, 73.45153f, 72.6368f), - MinimumAngle = 15, - MaximumAngle = 165, - MinimumDistance = 1.3f, - MaximumDistance = 3f - }; - obj14.Locations = list30; - reference21 = obj14; - gatheringNodeGroup7.Nodes = list28; - reference19 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference22 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num3 = 2; - List list31 = new List(num3); - CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 33867u - }; - num4 = 1; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(498.26f, 76.74628f, -46.34168f), - MinimumAngle = -65, - MaximumAngle = 45 - }; - obj15.Locations = list32; - reference23 = obj15; - num2++; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 33868u - }; - index2 = 1; - List list33 = new List(index2); - CollectionsMarshal.SetCount(list33, index2); - span5 = CollectionsMarshal.AsSpan(list33); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(473.011f, 76.55681f, -47.70556f), - MinimumAngle = -45, - MaximumAngle = 60, - MinimumDistance = 1.9f, - MaximumDistance = 3f - }; - obj16.Locations = list33; - reference24 = obj16; - gatheringNodeGroup8.Nodes = list31; - reference22 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference25 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 2; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; - GatheringNode obj17 = new GatheringNode - { - DataId = 33870u - }; - num4 = 1; - List list35 = new List(num4); - CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(361.4784f, 70.79905f, 146.1887f), - MinimumAngle = -55, - MaximumAngle = 40, - MinimumDistance = 1.3f, - MaximumDistance = 3f - }; - obj17.Locations = list35; - reference26 = obj17; - num3++; - ref GatheringNode reference27 = ref span4[num3]; - GatheringNode obj18 = new GatheringNode - { - DataId = 33869u - }; - index2 = 1; - List list36 = new List(index2); - CollectionsMarshal.SetCount(list36, index2); - span5 = CollectionsMarshal.AsSpan(list36); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(364.7684f, 70.90228f, 167.3831f), - MinimumAngle = 105, - MaximumAngle = 230 - }; - obj18.Locations = list36; - reference27 = obj18; - gatheringNodeGroup9.Nodes = list34; - reference25 = gatheringNodeGroup9; - gatheringRoot3.Groups = list27; - AddLocation(810, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list37 = new List(index); - CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list37; - num = 1; - List list38 = new List(num); - CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) - { - AetheryteShortcut = EAetheryteLocation.FringesPeeringStones - }; - gatheringRoot4.Steps = list38; - index = 3; - List list39 = new List(index); - CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); - num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - num3 = 2; - List list40 = new List(num3); - CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); - num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; - GatheringNode obj19 = new GatheringNode - { - DataId = 33875u - }; - num4 = 1; - List list41 = new List(num4); - CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(567.9412f, 50.43103f, 373.1152f), - MinimumAngle = 200, - MaximumAngle = 350 - }; - obj19.Locations = list41; - reference29 = obj19; - num2++; - ref GatheringNode reference30 = ref span4[num2]; - GatheringNode obj20 = new GatheringNode - { - DataId = 33876u - }; - index2 = 1; - List list42 = new List(index2); - CollectionsMarshal.SetCount(list42, index2); - span5 = CollectionsMarshal.AsSpan(list42); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(578.4171f, 48.36443f, 365.4806f), - MinimumAngle = -45, - MaximumAngle = 120 - }; - obj20.Locations = list42; - reference30 = obj20; - gatheringNodeGroup10.Nodes = list40; - reference28 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 2; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; - GatheringNode obj21 = new GatheringNode - { - DataId = 33873u - }; - num4 = 1; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(599.5352f, 75.60928f, 244.3069f), - MinimumAngle = -80, - MaximumAngle = 70 - }; - obj21.Locations = list44; - reference32 = obj21; - num3++; - ref GatheringNode reference33 = ref span4[num3]; - GatheringNode obj22 = new GatheringNode - { - DataId = 33874u - }; - index2 = 1; - List list45 = new List(index2); - CollectionsMarshal.SetCount(list45, index2); - span5 = CollectionsMarshal.AsSpan(list45); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(592.9609f, 75.62624f, 268.9515f), - MinimumAngle = 110, - MaximumAngle = 285 - }; - obj22.Locations = list45; - reference33 = obj22; - gatheringNodeGroup11.Nodes = list43; - reference31 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference34 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - num3 = 2; - List list46 = new List(num3); - CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); - num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; - GatheringNode obj23 = new GatheringNode - { - DataId = 33878u - }; - num4 = 1; - List list47 = new List(num4); - CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(753.3094f, 72.73058f, 364.073f), - MinimumAngle = 95, - MaximumAngle = 240 - }; - obj23.Locations = list47; - reference35 = obj23; - num2++; - ref GatheringNode reference36 = ref span4[num2]; - GatheringNode obj24 = new GatheringNode - { - DataId = 33877u - }; - index2 = 1; - List list48 = new List(index2); - CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(764.3023f, 74.18732f, 337.2563f), - MinimumAngle = -70, - MaximumAngle = 105 - }; - obj24.Locations = list48; - reference36 = obj24; - gatheringNodeGroup12.Nodes = list46; - reference34 = gatheringNodeGroup12; - gatheringRoot4.Groups = list39; - AddLocation(811, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list49 = new List(num); - CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list49; - index = 1; - List list50 = new List(index); - CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622) - { - AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion - }; - gatheringRoot5.Steps = list50; - num = 3; - List list51 = new List(num); - CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); - index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 2; - List list52 = new List(num2); - CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); - num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; - GatheringNode obj25 = new GatheringNode - { - DataId = 33883u - }; - num4 = 1; - List list53 = new List(num4); - CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(128.0255f, -1.00095f, 322.0047f), - MinimumAngle = -120, - MaximumAngle = 65 - }; - obj25.Locations = list53; - reference38 = obj25; - num3++; - ref GatheringNode reference39 = ref span4[num3]; - GatheringNode obj26 = new GatheringNode - { - DataId = 33884u - }; - index2 = 1; - List list54 = new List(index2); - CollectionsMarshal.SetCount(list54, index2); - span5 = CollectionsMarshal.AsSpan(list54); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(116.5815f, -1.584854f, 321.8561f), - MinimumAngle = -65, - MaximumAngle = 100 - }; - obj26.Locations = list54; - reference39 = obj26; - gatheringNodeGroup13.Nodes = list52; - reference37 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference40 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - num3 = 2; - List list55 = new List(num3); - CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); - num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; - GatheringNode obj27 = new GatheringNode - { - DataId = 33882u - }; - num4 = 1; - List list56 = new List(num4); - CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-31.5303f, -2.218102f, 328.7178f), - MinimumAngle = 110, - MaximumAngle = 255 - }; - obj27.Locations = list56; - reference41 = obj27; - num2++; - ref GatheringNode reference42 = ref span4[num2]; - GatheringNode obj28 = new GatheringNode - { - DataId = 33881u - }; - index2 = 1; - List list57 = new List(index2); - CollectionsMarshal.SetCount(list57, index2); - span5 = CollectionsMarshal.AsSpan(list57); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-44.53269f, -1.966054f, 332.6949f), - MinimumAngle = 120, - MaximumAngle = 225 - }; - obj28.Locations = list57; - reference42 = obj28; - gatheringNodeGroup14.Nodes = list55; - reference40 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference43 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 2; - List list58 = new List(num2); - CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); - num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; - GatheringNode obj29 = new GatheringNode - { - DataId = 33880u - }; - num4 = 1; - List list59 = new List(num4); - CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(37.46276f, -4.431953f, 425.0844f), - MinimumAngle = 140, - MaximumAngle = 240 - }; - obj29.Locations = list59; - reference44 = obj29; - num3++; - ref GatheringNode reference45 = ref span4[num3]; - GatheringNode obj30 = new GatheringNode - { - DataId = 33879u - }; - index2 = 1; - List list60 = new List(index2); - CollectionsMarshal.SetCount(list60, index2); - span5 = CollectionsMarshal.AsSpan(list60); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(46.12198f, -5.283945f, 426.5148f), - MinimumAngle = 115, - MaximumAngle = 255, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - obj30.Locations = list60; - reference45 = obj30; - gatheringNodeGroup15.Nodes = list58; - reference43 = gatheringNodeGroup15; - gatheringRoot5.Groups = list51; - AddLocation(812, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list61 = new List(index); - CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); - num = 0; - span[num] = "liza"; - gatheringRoot6.Author = list61; - num = 1; - List list62 = new List(num); - CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622) - { - AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone - }; - gatheringRoot6.Steps = list62; - index = 3; - List list63 = new List(index); - CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); - num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - num3 = 2; - List list64 = new List(num3); - CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); - num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; - GatheringNode obj31 = new GatheringNode - { - DataId = 33885u - }; - num4 = 1; - List list65 = new List(num4); - CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(288.2408f, 23.61323f, -234.9867f) - }; - obj31.Locations = list65; - reference47 = obj31; - num2++; - ref GatheringNode reference48 = ref span4[num2]; - GatheringNode obj32 = new GatheringNode - { - DataId = 33886u - }; - index2 = 1; - List list66 = new List(index2); - CollectionsMarshal.SetCount(list66, index2); - span5 = CollectionsMarshal.AsSpan(list66); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(281.9221f, 23.03055f, -231.9227f) - }; - obj32.Locations = list66; - reference48 = obj32; - gatheringNodeGroup16.Nodes = list64; - reference46 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference49 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 2; - List list67 = new List(num2); - CollectionsMarshal.SetCount(list67, num2); - span4 = CollectionsMarshal.AsSpan(list67); - num3 = 0; - ref GatheringNode reference50 = ref span4[num3]; - GatheringNode obj33 = new GatheringNode - { - DataId = 33887u - }; - num4 = 1; - List list68 = new List(num4); - CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(407.1815f, 26.86968f, -325.3348f), - MinimumAngle = -60, - MaximumAngle = 170 - }; - obj33.Locations = list68; - reference50 = obj33; - num3++; - ref GatheringNode reference51 = ref span4[num3]; - GatheringNode obj34 = new GatheringNode - { - DataId = 33888u - }; - index2 = 1; - List list69 = new List(index2); - CollectionsMarshal.SetCount(list69, index2); - span5 = CollectionsMarshal.AsSpan(list69); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(413.6349f, 25.90826f, -320.5389f) - }; - obj34.Locations = list69; - reference51 = obj34; - gatheringNodeGroup17.Nodes = list67; - reference49 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference52 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - num3 = 2; - List list70 = new List(num3); - CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); - num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; - GatheringNode obj35 = new GatheringNode - { - DataId = 33889u - }; - num4 = 1; - List list71 = new List(num4); - CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(451.9882f, 8.707673f, -136.5769f) - }; - obj35.Locations = list71; - reference53 = obj35; - num2++; - ref GatheringNode reference54 = ref span4[num2]; - GatheringNode obj36 = new GatheringNode - { - DataId = 33890u - }; - index2 = 1; - List list72 = new List(index2); - CollectionsMarshal.SetCount(list72, index2); - span5 = CollectionsMarshal.AsSpan(list72); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(458.5264f, 8.823095f, -132.5937f) - }; - obj36.Locations = list72; - reference54 = obj36; - gatheringNodeGroup18.Nodes = list70; - reference52 = gatheringNodeGroup18; - gatheringRoot6.Groups = list63; - AddLocation(813, gatheringRoot6); - GatheringRoot gatheringRoot7 = new GatheringRoot(); - num = 1; - List list73 = new List(num); - CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); - index = 0; - span[index] = "liza"; - gatheringRoot7.Author = list73; - index = 1; - List list74 = new List(index); - CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 956) - { - AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion - }; - gatheringRoot7.Steps = list74; - num = 3; - List list75 = new List(num); - CollectionsMarshal.SetCount(list75, num); - span3 = CollectionsMarshal.AsSpan(list75); - index = 0; - ref GatheringNodeGroup reference55 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - num2 = 2; - List list76 = new List(num2); - CollectionsMarshal.SetCount(list76, num2); - span4 = CollectionsMarshal.AsSpan(list76); - num3 = 0; - ref GatheringNode reference56 = ref span4[num3]; - GatheringNode obj37 = new GatheringNode - { - DataId = 33894u - }; - num4 = 1; - List list77 = new List(num4); - CollectionsMarshal.SetCount(list77, num4); - span5 = CollectionsMarshal.AsSpan(list77); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(458.9456f, 161.3972f, -602.1197f), - MinimumAngle = 140, - MaximumAngle = 250 - }; - obj37.Locations = list77; - reference56 = obj37; - num3++; - ref GatheringNode reference57 = ref span4[num3]; - GatheringNode obj38 = new GatheringNode - { - DataId = 33895u - }; - index2 = 3; - List list78 = new List(index2); - CollectionsMarshal.SetCount(list78, index2); - span5 = CollectionsMarshal.AsSpan(list78); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(443.0363f, 161.2974f, -616.2661f), - MinimumAngle = 205, - MaximumAngle = 345 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(444.8557f, 161.3728f, -600.3932f), - MinimumAngle = 145, - MaximumAngle = 275 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(454.163f, 161.1728f, -629.1985f), - MinimumAngle = -125, - MaximumAngle = 25 - }; - obj38.Locations = list78; - reference57 = obj38; - gatheringNodeGroup19.Nodes = list76; - reference55 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference58 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - num3 = 2; - List list79 = new List(num3); - CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); - num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; - GatheringNode obj39 = new GatheringNode - { - DataId = 33899u - }; - num4 = 3; - List list80 = new List(num4); - CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(570.556f, 161.4453f, -670.7103f), - MinimumAngle = -30, - MaximumAngle = 95 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(581.0989f, 161.3507f, -660.939f), - MinimumAngle = 0, - MaximumAngle = 110 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(594.2559f, 163.7275f, -639.3449f), - MinimumAngle = 0, - MaximumAngle = 150 - }; - obj39.Locations = list80; - reference59 = obj39; - num2++; - ref GatheringNode reference60 = ref span4[num2]; - GatheringNode obj40 = new GatheringNode - { - DataId = 33898u - }; - index2 = 1; - List list81 = new List(index2); - CollectionsMarshal.SetCount(list81, index2); - span5 = CollectionsMarshal.AsSpan(list81); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(584.6903f, 161.4933f, -649.8119f), - MinimumAngle = 70, - MaximumAngle = 155 - }; - obj40.Locations = list81; - reference60 = obj40; - gatheringNodeGroup20.Nodes = list79; - reference58 = gatheringNodeGroup20; - index++; - ref GatheringNodeGroup reference61 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); - num2 = 2; - List list82 = new List(num2); - CollectionsMarshal.SetCount(list82, num2); - span4 = CollectionsMarshal.AsSpan(list82); - num3 = 0; - ref GatheringNode reference62 = ref span4[num3]; - GatheringNode obj41 = new GatheringNode - { - DataId = 33897u - }; - num4 = 3; - List list83 = new List(num4); - CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(607.6349f, 161.3022f, -502.1884f), - MinimumAngle = 0, - MaximumAngle = 130 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(604.954f, 161.3468f, -508.9037f), - MinimumAngle = 0, - MaximumAngle = 125 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(589.7828f, 161.4424f, -519.1625f), - MinimumAngle = 175, - MaximumAngle = 280 - }; - obj41.Locations = list83; - reference62 = obj41; - num3++; - ref GatheringNode reference63 = ref span4[num3]; - GatheringNode obj42 = new GatheringNode - { - DataId = 33896u - }; - index2 = 1; - List list84 = new List(index2); - CollectionsMarshal.SetCount(list84, index2); - span5 = CollectionsMarshal.AsSpan(list84); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(603.6301f, 161.3214f, -520.9421f), - MinimumAngle = 20, - MaximumAngle = 145 - }; - obj42.Locations = list84; - reference63 = obj42; - gatheringNodeGroup21.Nodes = list82; - reference61 = gatheringNodeGroup21; - gatheringRoot7.Groups = list75; - AddLocation(815, gatheringRoot7); - GatheringRoot gatheringRoot8 = new GatheringRoot(); - index = 1; - List list85 = new List(index); - CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); - num = 0; - span[num] = "liza"; - gatheringRoot8.Author = list85; - num = 1; - List list86 = new List(num); - CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 956) - { - AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion - }; - gatheringRoot8.Steps = list86; - index = 3; - List list87 = new List(index); - CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); - num = 0; - ref GatheringNodeGroup reference64 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); - num3 = 2; - List list88 = new List(num3); - CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); - num2 = 0; - ref GatheringNode reference65 = ref span4[num2]; - GatheringNode obj43 = new GatheringNode - { - DataId = 33902u - }; - num4 = 1; - List list89 = new List(num4); - CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(88.60914f, 73.62239f, -402.4773f), - MinimumAngle = 80, - MaximumAngle = 235 - }; - obj43.Locations = list89; - reference65 = obj43; - num2++; - ref GatheringNode reference66 = ref span4[num2]; - GatheringNode obj44 = new GatheringNode - { - DataId = 33903u - }; - index2 = 3; - List list90 = new List(index2); - CollectionsMarshal.SetCount(list90, index2); - span5 = CollectionsMarshal.AsSpan(list90); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(85.61829f, 73.2991f, -400.5821f), - MinimumAngle = 35, - MaximumAngle = 225 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(93.23958f, 73.67628f, -393.219f), - MinimumAngle = -80, - MaximumAngle = 80 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(98.62136f, 74.0167f, -394.248f), - MinimumAngle = -140, - MaximumAngle = 15 - }; - obj44.Locations = list90; - reference66 = obj44; - gatheringNodeGroup22.Nodes = list88; - reference64 = gatheringNodeGroup22; - num++; - ref GatheringNodeGroup reference67 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); - num2 = 2; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); - num3 = 0; - ref GatheringNode reference68 = ref span4[num3]; - GatheringNode obj45 = new GatheringNode - { - DataId = 33905u - }; - num4 = 3; - List list92 = new List(num4); - CollectionsMarshal.SetCount(list92, num4); - span5 = CollectionsMarshal.AsSpan(list92); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(120.6405f, 84.99234f, -556.7947f), - MinimumAngle = -10, - MaximumAngle = 155 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(90.8064f, 80.4303f, -549.3706f), - MinimumAngle = -45, - MaximumAngle = 90 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(108.5405f, 82.52325f, -552.4589f), - MinimumAngle = -115, - MaximumAngle = 65 - }; - obj45.Locations = list92; - reference68 = obj45; - num3++; - ref GatheringNode reference69 = ref span4[num3]; - GatheringNode obj46 = new GatheringNode - { - DataId = 33904u - }; - index2 = 1; - List list93 = new List(index2); - CollectionsMarshal.SetCount(list93, index2); - span5 = CollectionsMarshal.AsSpan(list93); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(102.0981f, 81.4679f, -550.4082f), - MinimumAngle = -90, - MaximumAngle = 75 - }; - obj46.Locations = list93; - reference69 = obj46; - gatheringNodeGroup23.Nodes = list91; - reference67 = gatheringNodeGroup23; - num++; - ref GatheringNodeGroup reference70 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); - num3 = 2; - List list94 = new List(num3); - CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); - num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; - GatheringNode obj47 = new GatheringNode - { - DataId = 33901u - }; - num4 = 3; - List list95 = new List(num4); - CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(2.243042f, 70.71661f, -453.1277f), - MinimumAngle = 85, - MaximumAngle = 215 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-18.2041f, 69.83583f, -464.331f), - MinimumAngle = -120, - MaximumAngle = 50 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(1.110765f, 71.56169f, -477.9129f), - MinimumAngle = -135, - MaximumAngle = 55 - }; - obj47.Locations = list95; - reference71 = obj47; - num2++; - ref GatheringNode reference72 = ref span4[num2]; - GatheringNode obj48 = new GatheringNode - { - DataId = 33900u - }; - index2 = 1; - List list96 = new List(index2); - CollectionsMarshal.SetCount(list96, index2); - span5 = CollectionsMarshal.AsSpan(list96); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-8.431995f, 70.52238f, -470.8453f), - MinimumAngle = -125, - MaximumAngle = 55 - }; - obj48.Locations = list96; - reference72 = obj48; - gatheringNodeGroup24.Nodes = list94; - reference70 = gatheringNodeGroup24; - gatheringRoot8.Groups = list87; - AddLocation(816, gatheringRoot8); - GatheringRoot gatheringRoot9 = new GatheringRoot(); - num = 1; - List list97 = new List(num); - CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); - index = 0; - span[index] = "liza"; - gatheringRoot9.Author = list97; - index = 1; - List list98 = new List(index); - CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 957) - { - AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad - }; - gatheringRoot9.Steps = list98; - num = 3; - List list99 = new List(num); - CollectionsMarshal.SetCount(list99, num); - span3 = CollectionsMarshal.AsSpan(list99); - index = 0; - ref GatheringNodeGroup reference73 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); - num2 = 2; - List list100 = new List(num2); - CollectionsMarshal.SetCount(list100, num2); - span4 = CollectionsMarshal.AsSpan(list100); - num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; - GatheringNode obj49 = new GatheringNode - { - DataId = 33914u - }; - num4 = 3; - List list101 = new List(num4); - CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-12.16765f, 20.89473f, 506.2973f), - MinimumAngle = -35, - MaximumAngle = 60 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(38.53326f, 21.61461f, 494.6865f), - MinimumAngle = -100, - MaximumAngle = 35 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(11.01325f, 20.33474f, 505.0459f), - MinimumAngle = -80, - MaximumAngle = 50 - }; - obj49.Locations = list101; - reference74 = obj49; - num3++; - ref GatheringNode reference75 = ref span4[num3]; - GatheringNode obj50 = new GatheringNode - { - DataId = 33913u - }; - index2 = 1; - List list102 = new List(index2); - CollectionsMarshal.SetCount(list102, index2); - span5 = CollectionsMarshal.AsSpan(list102); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(21.21178f, 20.57622f, 500.2734f), - MinimumAngle = -75, - MaximumAngle = 35 - }; - obj50.Locations = list102; - reference75 = obj50; - gatheringNodeGroup25.Nodes = list100; - reference73 = gatheringNodeGroup25; - index++; - ref GatheringNodeGroup reference76 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); - num3 = 2; - List list103 = new List(num3); - CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); - num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; - GatheringNode obj51 = new GatheringNode - { - DataId = 33909u - }; - num4 = 1; - List list104 = new List(num4); - CollectionsMarshal.SetCount(list104, num4); - span5 = CollectionsMarshal.AsSpan(list104); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-138.8536f, 28.9297f, 406.4425f), - MinimumAngle = -25, - MaximumAngle = 90 - }; - obj51.Locations = list104; - reference77 = obj51; - num2++; - ref GatheringNode reference78 = ref span4[num2]; - GatheringNode obj52 = new GatheringNode - { - DataId = 33910u - }; - index2 = 3; - List list105 = new List(index2); - CollectionsMarshal.SetCount(list105, index2); - span5 = CollectionsMarshal.AsSpan(list105); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-151.642f, 28.40338f, 389.8896f), - MinimumAngle = 0, - MaximumAngle = 120 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-153.7647f, 28.03966f, 372.3844f), - MinimumAngle = 40, - MaximumAngle = 165 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-122.402f, 28.91794f, 415.5278f), - MinimumAngle = -25, - MaximumAngle = 90 - }; - obj52.Locations = list105; - reference78 = obj52; - gatheringNodeGroup26.Nodes = list103; - reference76 = gatheringNodeGroup26; - index++; - ref GatheringNodeGroup reference79 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); - num2 = 2; - List list106 = new List(num2); - CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); - num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; - GatheringNode obj53 = new GatheringNode - { - DataId = 33911u - }; - num4 = 1; - List list107 = new List(num4); - CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-178.974f, 22.0284f, 509.5606f), - MinimumAngle = -145, - MaximumAngle = 15 - }; - obj53.Locations = list107; - reference80 = obj53; - num3++; - ref GatheringNode reference81 = ref span4[num3]; - GatheringNode obj54 = new GatheringNode - { - DataId = 33912u - }; - index2 = 3; - List list108 = new List(index2); - CollectionsMarshal.SetCount(list108, index2); - span5 = CollectionsMarshal.AsSpan(list108); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-180.526f, 25.92117f, 532.3414f), - MinimumAngle = 175, - MaximumAngle = 295 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-162.8302f, 16.1582f, 523.17f), - MinimumAngle = -115, - MaximumAngle = -10 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-180.8041f, 27.12615f, 522.0873f), - MinimumAngle = -155, - MaximumAngle = 10 - }; - obj54.Locations = list108; - reference81 = obj54; - gatheringNodeGroup27.Nodes = list106; - reference79 = gatheringNodeGroup27; - gatheringRoot9.Groups = list99; - AddLocation(818, gatheringRoot9); - GatheringRoot gatheringRoot10 = new GatheringRoot(); - index = 1; - List list109 = new List(index); - CollectionsMarshal.SetCount(list109, index); - span = CollectionsMarshal.AsSpan(list109); - num = 0; - span[num] = "liza"; - gatheringRoot10.Author = list109; - num = 1; - List list110 = new List(num); - CollectionsMarshal.SetCount(list110, num); - span2 = CollectionsMarshal.AsSpan(list110); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 957) - { - AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork - }; - gatheringRoot10.Steps = list110; - index = 3; - List list111 = new List(index); - CollectionsMarshal.SetCount(list111, index); - span3 = CollectionsMarshal.AsSpan(list111); - num = 0; - ref GatheringNodeGroup reference82 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); - num3 = 2; - List list112 = new List(num3); - CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); - num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; - GatheringNode obj55 = new GatheringNode - { - DataId = 33918u - }; - num4 = 1; - List list113 = new List(num4); - CollectionsMarshal.SetCount(list113, num4); - span5 = CollectionsMarshal.AsSpan(list113); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-582.5132f, 40.54578f, -426.0171f), - MinimumAngle = -50, - MaximumAngle = 90 - }; - obj55.Locations = list113; - reference83 = obj55; - num2++; - ref GatheringNode reference84 = ref span4[num2]; - GatheringNode obj56 = new GatheringNode - { - DataId = 33919u - }; - index2 = 3; - List list114 = new List(index2); - CollectionsMarshal.SetCount(list114, index2); - span5 = CollectionsMarshal.AsSpan(list114); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-578.2101f, 41.27147f, -447.6376f), - MinimumAngle = 130, - MaximumAngle = 220 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-546.2882f, 44.52267f, -435.8184f), - MinimumAngle = 200, - MaximumAngle = 360 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-606.7445f, 38.37634f, -425.5284f), - MinimumAngle = -80, - MaximumAngle = 70 - }; - obj56.Locations = list114; - reference84 = obj56; - gatheringNodeGroup28.Nodes = list112; - reference82 = gatheringNodeGroup28; - num++; - ref GatheringNodeGroup reference85 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); - num2 = 2; - List list115 = new List(num2); - CollectionsMarshal.SetCount(list115, num2); - span4 = CollectionsMarshal.AsSpan(list115); - num3 = 0; - ref GatheringNode reference86 = ref span4[num3]; - GatheringNode obj57 = new GatheringNode - { - DataId = 33920u - }; - num4 = 1; - List list116 = new List(num4); - CollectionsMarshal.SetCount(list116, num4); - span5 = CollectionsMarshal.AsSpan(list116); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-488.2276f, 34.71221f, -359.6945f), - MinimumAngle = 20, - MaximumAngle = 128, - MinimumDistance = 1.3f - }; - obj57.Locations = list116; - reference86 = obj57; - num3++; - ref GatheringNode reference87 = ref span4[num3]; - GatheringNode obj58 = new GatheringNode - { - DataId = 33921u - }; - index2 = 3; - List list117 = new List(index2); - CollectionsMarshal.SetCount(list117, index2); - span5 = CollectionsMarshal.AsSpan(list117); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-498.8687f, 31.08014f, -351.9397f), - MinimumAngle = 40, - MaximumAngle = 190 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-490.7759f, 28.70215f, -344.4114f), - MinimumAngle = -110, - MaximumAngle = 60 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-494.1286f, 32.89971f, -355.0208f), - MinimumAngle = 80, - MaximumAngle = 230 - }; - obj58.Locations = list117; - reference87 = obj58; - gatheringNodeGroup29.Nodes = list115; - reference85 = gatheringNodeGroup29; - num++; - ref GatheringNodeGroup reference88 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); - num3 = 2; - List list118 = new List(num3); - CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); - num2 = 0; - ref GatheringNode reference89 = ref span4[num2]; - GatheringNode obj59 = new GatheringNode - { - DataId = 33922u - }; - num4 = 1; - List list119 = new List(num4); - CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-304.0609f, 68.76999f, -479.1875f), - MinimumAngle = -110, - MaximumAngle = 70 - }; - obj59.Locations = list119; - reference89 = obj59; - num2++; - ref GatheringNode reference90 = ref span4[num2]; - GatheringNode obj60 = new GatheringNode - { - DataId = 33923u - }; - index2 = 3; - List list120 = new List(index2); - CollectionsMarshal.SetCount(list120, index2); - span5 = CollectionsMarshal.AsSpan(list120); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-293.6989f, 68.77935f, -484.2256f), - MinimumAngle = -30, - MaximumAngle = 110 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-295.0806f, 69.12621f, -498.1898f), - MinimumAngle = 10, - MaximumAngle = 200 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-281.4858f, 67.64153f, -477.6673f), - MinimumAngle = -105, - MaximumAngle = 75 - }; - obj60.Locations = list120; - reference90 = obj60; - gatheringNodeGroup30.Nodes = list118; - reference88 = gatheringNodeGroup30; - gatheringRoot10.Groups = list111; - AddLocation(820, gatheringRoot10); - GatheringRoot gatheringRoot11 = new GatheringRoot(); - num = 1; - List list121 = new List(num); - CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); - index = 0; - span[index] = "liza"; - gatheringRoot11.Author = list121; - index = 1; - List list122 = new List(index); - CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 959) - { - AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum - }; - gatheringRoot11.Steps = list122; - num = 3; - List list123 = new List(num); - CollectionsMarshal.SetCount(list123, num); - span3 = CollectionsMarshal.AsSpan(list123); - index = 0; - ref GatheringNodeGroup reference91 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); - num2 = 2; - List list124 = new List(num2); - CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); - num3 = 0; - ref GatheringNode reference92 = ref span4[num3]; - GatheringNode obj61 = new GatheringNode - { - DataId = 33929u - }; - num4 = 3; - List list125 = new List(num4); - CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(304.4121f, 118.8077f, 673.4494f), - MinimumAngle = 50, - MaximumAngle = 230 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(297.7666f, 119.4976f, 679.5604f), - MinimumAngle = 50, - MaximumAngle = 220 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(322.163f, 119.0883f, 657.4384f), - MinimumAngle = 55, - MaximumAngle = 235 - }; - obj61.Locations = list125; - reference92 = obj61; - num3++; - ref GatheringNode reference93 = ref span4[num3]; - GatheringNode obj62 = new GatheringNode - { - DataId = 33928u - }; - index2 = 1; - List list126 = new List(index2); - CollectionsMarshal.SetCount(list126, index2); - span5 = CollectionsMarshal.AsSpan(list126); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(313.72f, 118.3442f, 664.8668f), - MinimumAngle = 60, - MaximumAngle = 230 - }; - obj62.Locations = list126; - reference93 = obj62; - gatheringNodeGroup31.Nodes = list124; - reference91 = gatheringNodeGroup31; - index++; - ref GatheringNodeGroup reference94 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); - num3 = 2; - List list127 = new List(num3); - CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); - num2 = 0; - ref GatheringNode reference95 = ref span4[num2]; - GatheringNode obj63 = new GatheringNode - { - DataId = 33927u - }; - num4 = 3; - List list128 = new List(num4); - CollectionsMarshal.SetCount(list128, num4); - span5 = CollectionsMarshal.AsSpan(list128); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(394.3838f, 144.7951f, 820.7851f), - MinimumAngle = 75, - MaximumAngle = 250 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(421.0549f, 143.6111f, 805.9457f), - MinimumAngle = 60, - MaximumAngle = 225 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(414.2961f, 143.2405f, 811.3884f), - MinimumAngle = 65, - MaximumAngle = 230 - }; - obj63.Locations = list128; - reference95 = obj63; - num2++; - ref GatheringNode reference96 = ref span4[num2]; - GatheringNode obj64 = new GatheringNode - { - DataId = 33926u - }; - index2 = 1; - List list129 = new List(index2); - CollectionsMarshal.SetCount(list129, index2); - span5 = CollectionsMarshal.AsSpan(list129); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(405.2481f, 143.6621f, 816.6496f), - MinimumAngle = 75, - MaximumAngle = 230 - }; - obj64.Locations = list129; - reference96 = obj64; - gatheringNodeGroup32.Nodes = list127; - reference94 = gatheringNodeGroup32; - index++; - ref GatheringNodeGroup reference97 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); - num2 = 2; - List list130 = new List(num2); - CollectionsMarshal.SetCount(list130, num2); - span4 = CollectionsMarshal.AsSpan(list130); - num3 = 0; - ref GatheringNode reference98 = ref span4[num3]; - GatheringNode obj65 = new GatheringNode - { - DataId = 33925u - }; - num4 = 3; - List list131 = new List(num4); - CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(474.679f, 143.4776f, 698.5961f), - MinimumAngle = 20, - MaximumAngle = 170 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(474.8585f, 144.2588f, 685.7468f), - MinimumAngle = 0, - MaximumAngle = 155 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(467.506f, 144.9235f, 654.2f), - MinimumAngle = 0, - MaximumAngle = 150 - }; - obj65.Locations = list131; - reference98 = obj65; - num3++; - ref GatheringNode reference99 = ref span4[num3]; - GatheringNode obj66 = new GatheringNode - { - DataId = 33924u - }; - index2 = 1; - List list132 = new List(index2); - CollectionsMarshal.SetCount(list132, index2); - span5 = CollectionsMarshal.AsSpan(list132); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(470.7754f, 144.8793f, 672.114f), - MinimumAngle = -5, - MaximumAngle = 165 - }; - obj66.Locations = list132; - reference99 = obj66; - gatheringNodeGroup33.Nodes = list130; - reference97 = gatheringNodeGroup33; - gatheringRoot11.Groups = list123; - AddLocation(821, gatheringRoot11); - GatheringRoot gatheringRoot12 = new GatheringRoot(); - index = 1; - List list133 = new List(index); - CollectionsMarshal.SetCount(list133, index); - span = CollectionsMarshal.AsSpan(list133); - num = 0; - span[num] = "liza"; - gatheringRoot12.Author = list133; - num = 1; - List list134 = new List(num); - CollectionsMarshal.SetCount(list134, num); - span2 = CollectionsMarshal.AsSpan(list134); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 958) - { - AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass - }; - gatheringRoot12.Steps = list134; - index = 3; - List list135 = new List(index); - CollectionsMarshal.SetCount(list135, index); - span3 = CollectionsMarshal.AsSpan(list135); - num = 0; - ref GatheringNodeGroup reference100 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); - num3 = 2; - List list136 = new List(num3); - CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); - num2 = 0; - ref GatheringNode reference101 = ref span4[num2]; - GatheringNode obj67 = new GatheringNode - { - DataId = 33932u - }; - num4 = 1; - List list137 = new List(num4); - CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-80.95969f, -9.810837f, 462.2579f), - MinimumAngle = 130, - MaximumAngle = 260 - }; - obj67.Locations = list137; - reference101 = obj67; - num2++; - ref GatheringNode reference102 = ref span4[num2]; - GatheringNode obj68 = new GatheringNode - { - DataId = 33933u - }; - index2 = 3; - List list138 = new List(index2); - CollectionsMarshal.SetCount(list138, index2); - span5 = CollectionsMarshal.AsSpan(list138); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-72.11935f, -10.90324f, 471.2258f), - MinimumAngle = 105, - MaximumAngle = 250 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-98.97565f, -5.664787f, 463.9966f), - MinimumAngle = 60, - MaximumAngle = 230 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-63.49503f, -11.21235f, 469.3839f), - MinimumAngle = 80, - MaximumAngle = 255 - }; - obj68.Locations = list138; - reference102 = obj68; - gatheringNodeGroup34.Nodes = list136; - reference100 = gatheringNodeGroup34; - num++; - ref GatheringNodeGroup reference103 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); - num2 = 2; - List list139 = new List(num2); - CollectionsMarshal.SetCount(list139, num2); - span4 = CollectionsMarshal.AsSpan(list139); - num3 = 0; - ref GatheringNode reference104 = ref span4[num3]; - GatheringNode obj69 = new GatheringNode - { - DataId = 33931u - }; - num4 = 3; - List list140 = new List(num4); - CollectionsMarshal.SetCount(list140, num4); - span5 = CollectionsMarshal.AsSpan(list140); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-61.34306f, 6.11244f, 318.3409f), - MinimumAngle = -120, - MaximumAngle = 70 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-61.47854f, 6.076105f, 281.4938f), - MinimumAngle = 65, - MaximumAngle = 240 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-73.25829f, 6.108262f, 302.9926f), - MinimumAngle = 50, - MaximumAngle = 220 - }; - obj69.Locations = list140; - reference104 = obj69; - num3++; - ref GatheringNode reference105 = ref span4[num3]; - GatheringNode obj70 = new GatheringNode - { - DataId = 33930u - }; - index2 = 1; - List list141 = new List(index2); - CollectionsMarshal.SetCount(list141, index2); - span5 = CollectionsMarshal.AsSpan(list141); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-51.28564f, 6.088318f, 318.0529f), - MinimumAngle = -65, - MaximumAngle = 110 - }; - obj70.Locations = list141; - reference105 = obj70; - gatheringNodeGroup35.Nodes = list139; - reference103 = gatheringNodeGroup35; - num++; - ref GatheringNodeGroup reference106 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); - num3 = 2; - List list142 = new List(num3); - CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); - num2 = 0; - ref GatheringNode reference107 = ref span4[num2]; - GatheringNode obj71 = new GatheringNode - { - DataId = 33935u - }; - num4 = 3; - List list143 = new List(num4); - CollectionsMarshal.SetCount(list143, num4); - span5 = CollectionsMarshal.AsSpan(list143); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(72.58704f, -11.59895f, 354.757f), - MinimumAngle = 75, - MaximumAngle = 235 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(65.33016f, -11.61111f, 358.7321f), - MinimumAngle = 65, - MaximumAngle = 235 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(68.21196f, -11.81954f, 366.5172f), - MinimumAngle = 5, - MaximumAngle = 85 - }; - obj71.Locations = list143; - reference107 = obj71; - num2++; - ref GatheringNode reference108 = ref span4[num2]; - GatheringNode obj72 = new GatheringNode - { - DataId = 33934u - }; - index2 = 1; - List list144 = new List(index2); - CollectionsMarshal.SetCount(list144, index2); - span5 = CollectionsMarshal.AsSpan(list144); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(81.30492f, -11.53227f, 347.9922f), - MinimumAngle = 50, - MaximumAngle = 215 - }; - obj72.Locations = list144; - reference108 = obj72; - gatheringNodeGroup36.Nodes = list142; - reference106 = gatheringNodeGroup36; - gatheringRoot12.Groups = list135; - AddLocation(822, gatheringRoot12); - GatheringRoot gatheringRoot13 = new GatheringRoot(); - num = 1; - List list145 = new List(num); - CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); - index = 0; - span[index] = "liza"; - gatheringRoot13.Author = list145; - index = 1; - List list146 = new List(index); - CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 961) - { - AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos - }; - gatheringRoot13.Steps = list146; - num = 3; - List list147 = new List(num); - CollectionsMarshal.SetCount(list147, num); - span3 = CollectionsMarshal.AsSpan(list147); - index = 0; - ref GatheringNodeGroup reference109 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); - num2 = 2; - List list148 = new List(num2); - CollectionsMarshal.SetCount(list148, num2); - span4 = CollectionsMarshal.AsSpan(list148); - num3 = 0; - ref GatheringNode reference110 = ref span4[num3]; - GatheringNode obj73 = new GatheringNode - { - DataId = 33938u - }; - num4 = 1; - List list149 = new List(num4); - CollectionsMarshal.SetCount(list149, num4); - span5 = CollectionsMarshal.AsSpan(list149); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(44.65063f, 100.2818f, -531.6971f), - MinimumAngle = 150, - MaximumAngle = 310 - }; - obj73.Locations = list149; - reference110 = obj73; - num3++; - ref GatheringNode reference111 = ref span4[num3]; - GatheringNode obj74 = new GatheringNode - { - DataId = 33939u - }; - index2 = 3; - List list150 = new List(index2); - CollectionsMarshal.SetCount(list150, index2); - span5 = CollectionsMarshal.AsSpan(list150); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(33.19277f, 104.5029f, -555.932f), - MinimumAngle = 190, - MaximumAngle = 350 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(65.9342f, 97.38677f, -524.9155f), - MinimumAngle = 125, - MaximumAngle = 295 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(74.52164f, 98.45871f, -489.864f), - MinimumAngle = 165, - MaximumAngle = 300 - }; - obj74.Locations = list150; - reference111 = obj74; - gatheringNodeGroup37.Nodes = list148; - reference109 = gatheringNodeGroup37; - index++; - ref GatheringNodeGroup reference112 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); - num3 = 2; - List list151 = new List(num3); - CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); - num2 = 0; - ref GatheringNode reference113 = ref span4[num2]; - GatheringNode obj75 = new GatheringNode - { - DataId = 33941u - }; - num4 = 3; - List list152 = new List(num4); - CollectionsMarshal.SetCount(list152, num4); - span5 = CollectionsMarshal.AsSpan(list152); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(279.4078f, 101.9103f, -511.9555f), - MinimumAngle = 80, - MaximumAngle = 215 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(265.2476f, 100.4918f, -491.8746f), - MinimumAngle = 110, - MaximumAngle = 180 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(290.6152f, 102.41f, -549.2336f), - MinimumAngle = 40, - MaximumAngle = 185 - }; - obj75.Locations = list152; - reference113 = obj75; - num2++; - ref GatheringNode reference114 = ref span4[num2]; - GatheringNode obj76 = new GatheringNode - { - DataId = 33940u - }; - index2 = 1; - List list153 = new List(index2); - CollectionsMarshal.SetCount(list153, index2); - span5 = CollectionsMarshal.AsSpan(list153); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(288.9601f, 101.2474f, -520.9278f), - MinimumAngle = 35, - MaximumAngle = 145 - }; - obj76.Locations = list153; - reference114 = obj76; - gatheringNodeGroup38.Nodes = list151; - reference112 = gatheringNodeGroup38; - index++; - ref GatheringNodeGroup reference115 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); - num2 = 2; - List list154 = new List(num2); - CollectionsMarshal.SetCount(list154, num2); - span4 = CollectionsMarshal.AsSpan(list154); - num3 = 0; - ref GatheringNode reference116 = ref span4[num3]; - GatheringNode obj77 = new GatheringNode - { - DataId = 33937u - }; - num4 = 3; - List list155 = new List(num4); - CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(124.7882f, 105.6518f, -712.3575f), - MinimumAngle = -45, - MaximumAngle = 70 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(94.71277f, 105.52f, -696.7798f), - MinimumAngle = -60, - MaximumAngle = 80 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(172.8746f, 102.9022f, -700.0879f), - MinimumAngle = -50, - MaximumAngle = 125 - }; - obj77.Locations = list155; - reference116 = obj77; - num3++; - ref GatheringNode reference117 = ref span4[num3]; - GatheringNode obj78 = new GatheringNode - { - DataId = 33936u - }; - index2 = 1; - List list156 = new List(index2); - CollectionsMarshal.SetCount(list156, index2); - span5 = CollectionsMarshal.AsSpan(list156); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(156.3894f, 103.6386f, -707.1092f), - MinimumAngle = -85, - MaximumAngle = 60 - }; - obj78.Locations = list156; - reference117 = obj78; - gatheringNodeGroup39.Nodes = list154; - reference115 = gatheringNodeGroup39; - gatheringRoot13.Groups = list147; - AddLocation(823, gatheringRoot13); - GatheringRoot gatheringRoot14 = new GatheringRoot(); - index = 1; - List list157 = new List(index); - CollectionsMarshal.SetCount(list157, index); - span = CollectionsMarshal.AsSpan(list157); - num = 0; - span[num] = "liza"; - gatheringRoot14.Author = list157; - num = 1; - List list158 = new List(num); - CollectionsMarshal.SetCount(list158, num); - span2 = CollectionsMarshal.AsSpan(list158); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 961) - { - AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos - }; - gatheringRoot14.Steps = list158; - index = 3; - List list159 = new List(index); - CollectionsMarshal.SetCount(list159, index); - span3 = CollectionsMarshal.AsSpan(list159); - num = 0; - ref GatheringNodeGroup reference118 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); - num3 = 2; - List list160 = new List(num3); - CollectionsMarshal.SetCount(list160, num3); - span4 = CollectionsMarshal.AsSpan(list160); - num2 = 0; - ref GatheringNode reference119 = ref span4[num2]; - GatheringNode obj79 = new GatheringNode - { - DataId = 33945u - }; - num4 = 3; - List list161 = new List(num4); - CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-478.091f, 136.505f, -144.7721f), - MinimumAngle = 185, - MaximumAngle = 360 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-472.7283f, 136.9691f, -153.0142f), - MinimumAngle = -105, - MaximumAngle = 20, - MinimumDistance = 1.6f, - MaximumDistance = 3f - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-457.2324f, 136.2298f, -153.2787f), - MinimumAngle = 70, - MaximumAngle = 195 - }; - obj79.Locations = list161; - reference119 = obj79; - num2++; - ref GatheringNode reference120 = ref span4[num2]; - GatheringNode obj80 = new GatheringNode - { - DataId = 33944u - }; - index2 = 1; - List list162 = new List(index2); - CollectionsMarshal.SetCount(list162, index2); - span5 = CollectionsMarshal.AsSpan(list162); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-477.1867f, 137.1741f, -150.0524f), - MinimumAngle = -95, - MaximumAngle = 20 - }; - obj80.Locations = list162; - reference120 = obj80; - gatheringNodeGroup40.Nodes = list160; - reference118 = gatheringNodeGroup40; - num++; - ref GatheringNodeGroup reference121 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); - num2 = 2; - List list163 = new List(num2); - CollectionsMarshal.SetCount(list163, num2); - span4 = CollectionsMarshal.AsSpan(list163); - num3 = 0; - ref GatheringNode reference122 = ref span4[num3]; - GatheringNode obj81 = new GatheringNode - { - DataId = 33946u - }; - num4 = 1; - List list164 = new List(num4); - CollectionsMarshal.SetCount(list164, num4); - span5 = CollectionsMarshal.AsSpan(list164); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-335.5337f, 148.5269f, -83.30743f), - MinimumAngle = 140, - MaximumAngle = 275 - }; - obj81.Locations = list164; - reference122 = obj81; - num3++; - ref GatheringNode reference123 = ref span4[num3]; - GatheringNode obj82 = new GatheringNode - { - DataId = 33947u - }; - index2 = 3; - List list165 = new List(index2); - CollectionsMarshal.SetCount(list165, index2); - span5 = CollectionsMarshal.AsSpan(list165); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-333.4615f, 148.59f, -78.42037f), - MinimumAngle = -160, - MaximumAngle = -15 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-342.3078f, 145.4429f, -109.3348f), - MinimumAngle = 210, - MaximumAngle = 355 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-327.4102f, 143.6382f, -118.3601f), - MinimumAngle = -30, - MaximumAngle = 85 - }; - obj82.Locations = list165; - reference123 = obj82; - gatheringNodeGroup41.Nodes = list163; - reference121 = gatheringNodeGroup41; - num++; - ref GatheringNodeGroup reference124 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); - num3 = 2; - List list166 = new List(num3); - CollectionsMarshal.SetCount(list166, num3); - span4 = CollectionsMarshal.AsSpan(list166); - num2 = 0; - ref GatheringNode reference125 = ref span4[num2]; - GatheringNode obj83 = new GatheringNode - { - DataId = 33942u - }; - num4 = 1; - List list167 = new List(num4); - CollectionsMarshal.SetCount(list167, num4); - span5 = CollectionsMarshal.AsSpan(list167); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-291.2093f, 136.4047f, -228.9244f), - MinimumAngle = 120, - MaximumAngle = 225 - }; - obj83.Locations = list167; - reference125 = obj83; - num2++; - ref GatheringNode reference126 = ref span4[num2]; - GatheringNode obj84 = new GatheringNode - { - DataId = 33943u - }; - index2 = 3; - List list168 = new List(index2); - CollectionsMarshal.SetCount(list168, index2); - span5 = CollectionsMarshal.AsSpan(list168); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-343.5337f, 140.0085f, -243.2652f), - MinimumAngle = 115, - MaximumAngle = 255 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-337.3867f, 136.3985f, -237.7285f), - MinimumAngle = -130, - MaximumAngle = 10 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-304.9684f, 136.2381f, -229.2424f), - MinimumAngle = 115, - MaximumAngle = 240 - }; - obj84.Locations = list168; - reference126 = obj84; - gatheringNodeGroup42.Nodes = list166; - reference124 = gatheringNodeGroup42; - gatheringRoot14.Groups = list159; - AddLocation(824, gatheringRoot14); - GatheringRoot gatheringRoot15 = new GatheringRoot(); - num = 1; - List list169 = new List(num); - CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); - index = 0; - span[index] = "liza"; - gatheringRoot15.Author = list169; - index = 1; - List list170 = new List(index); - CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 956) - { - AetheryteShortcut = EAetheryteLocation.OldSharlayan, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.OldSharlayan, - To = EAetheryteLocation.OldSharlayanHallOfArtifice - } - }; - gatheringRoot15.Steps = list170; - num = 3; - List list171 = new List(num); - CollectionsMarshal.SetCount(list171, num); - span3 = CollectionsMarshal.AsSpan(list171); - index = 0; - ref GatheringNodeGroup reference127 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); - num2 = 2; - List list172 = new List(num2); - CollectionsMarshal.SetCount(list172, num2); - span4 = CollectionsMarshal.AsSpan(list172); - num3 = 0; - ref GatheringNode reference128 = ref span4[num3]; - GatheringNode obj85 = new GatheringNode - { - DataId = 33974u - }; - num4 = 1; - List list173 = new List(num4); - CollectionsMarshal.SetCount(list173, num4); - span5 = CollectionsMarshal.AsSpan(list173); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-218.7686f, 166.4283f, -723.4156f), - MinimumAngle = 85, - MaximumAngle = 235 - }; - obj85.Locations = list173; - reference128 = obj85; - num3++; - ref GatheringNode reference129 = ref span4[num3]; - GatheringNode obj86 = new GatheringNode - { - DataId = 33975u - }; - index2 = 3; - List list174 = new List(index2); - CollectionsMarshal.SetCount(list174, index2); - span5 = CollectionsMarshal.AsSpan(list174); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-212.9429f, 165.4075f, -702.5071f), - MinimumAngle = 80, - MaximumAngle = 230 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-230.457f, 166.878f, -708.8349f), - MinimumAngle = 115, - MaximumAngle = 235 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-211.0781f, 165.8331f, -732.723f), - MinimumAngle = 60, - MaximumAngle = 215 - }; - obj86.Locations = list174; - reference129 = obj86; - gatheringNodeGroup43.Nodes = list172; - reference127 = gatheringNodeGroup43; - index++; - ref GatheringNodeGroup reference130 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); - num3 = 2; - List list175 = new List(num3); - CollectionsMarshal.SetCount(list175, num3); - span4 = CollectionsMarshal.AsSpan(list175); - num2 = 0; - ref GatheringNode reference131 = ref span4[num2]; - GatheringNode obj87 = new GatheringNode - { - DataId = 33972u - }; - num4 = 1; - List list176 = new List(num4); - CollectionsMarshal.SetCount(list176, num4); - span5 = CollectionsMarshal.AsSpan(list176); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-281.8436f, 181.3823f, -815.8576f), - MinimumAngle = 230, - MaximumAngle = 360 - }; - obj87.Locations = list176; - reference131 = obj87; - num2++; - ref GatheringNode reference132 = ref span4[num2]; - GatheringNode obj88 = new GatheringNode - { - DataId = 33973u - }; - index2 = 3; - List list177 = new List(index2); - CollectionsMarshal.SetCount(list177, index2); - span5 = CollectionsMarshal.AsSpan(list177); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-268.4985f, 181.0501f, -829.9652f), - MinimumAngle = -115, - MaximumAngle = 45 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-290.0164f, 182.6228f, -817.2674f), - MinimumAngle = -145, - MaximumAngle = 35 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-264.0305f, 180.8218f, -837.3401f), - MinimumAngle = -40, - MaximumAngle = 95 - }; - obj88.Locations = list177; - reference132 = obj88; - gatheringNodeGroup44.Nodes = list175; - reference130 = gatheringNodeGroup44; - index++; - ref GatheringNodeGroup reference133 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); - num2 = 2; - List list178 = new List(num2); - CollectionsMarshal.SetCount(list178, num2); - span4 = CollectionsMarshal.AsSpan(list178); - num3 = 0; - ref GatheringNode reference134 = ref span4[num3]; - GatheringNode obj89 = new GatheringNode - { - DataId = 33971u - }; - num4 = 3; - List list179 = new List(num4); - CollectionsMarshal.SetCount(list179, num4); - span5 = CollectionsMarshal.AsSpan(list179); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-385.0122f, 189.0781f, -711.0446f), - MinimumAngle = -30, - MaximumAngle = 100 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-407.4641f, 187.9986f, -684.2576f), - MinimumAngle = 180, - MaximumAngle = 310 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-395.5105f, 187.897f, -687.5342f), - MinimumAngle = 0, - MaximumAngle = 240 - }; - obj89.Locations = list179; - reference134 = obj89; - num3++; - ref GatheringNode reference135 = ref span4[num3]; - GatheringNode obj90 = new GatheringNode - { - DataId = 33970u - }; - index2 = 1; - List list180 = new List(index2); - CollectionsMarshal.SetCount(list180, index2); - span5 = CollectionsMarshal.AsSpan(list180); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-400.513f, 188.9934f, -695.2208f), - MinimumAngle = 165, - MaximumAngle = 315 - }; - obj90.Locations = list180; - reference135 = obj90; - gatheringNodeGroup45.Nodes = list178; - reference133 = gatheringNodeGroup45; - gatheringRoot15.Groups = list171; - AddLocation(837, gatheringRoot15); - GatheringRoot gatheringRoot16 = new GatheringRoot(); - index = 1; - List list181 = new List(index); - CollectionsMarshal.SetCount(list181, index); - span = CollectionsMarshal.AsSpan(list181); - num = 0; - span[num] = "liza"; - gatheringRoot16.Author = list181; - num = 1; - List list182 = new List(num); - CollectionsMarshal.SetCount(list182, num); - span2 = CollectionsMarshal.AsSpan(list182); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 956) - { - AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion - }; - gatheringRoot16.Steps = list182; - index = 3; - List list183 = new List(index); - CollectionsMarshal.SetCount(list183, index); - span3 = CollectionsMarshal.AsSpan(list183); - num = 0; - ref GatheringNodeGroup reference136 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); - num3 = 2; - List list184 = new List(num3); - CollectionsMarshal.SetCount(list184, num3); - span4 = CollectionsMarshal.AsSpan(list184); - num2 = 0; - ref GatheringNode reference137 = ref span4[num2]; - GatheringNode obj91 = new GatheringNode - { - DataId = 33980u - }; - num4 = 1; - List list185 = new List(num4); - CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(331.2026f, 86.06693f, -318.6516f) - }; - obj91.Locations = list185; - reference137 = obj91; - num2++; - ref GatheringNode reference138 = ref span4[num2]; - GatheringNode obj92 = new GatheringNode - { - DataId = 33981u - }; - index2 = 3; - List list186 = new List(index2); - CollectionsMarshal.SetCount(list186, index2); - span5 = CollectionsMarshal.AsSpan(list186); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(334.0037f, 85.40742f, -300.7174f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(355.6456f, 86.62501f, -308.6764f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(340.9933f, 86.25529f, -324.239f) - }; - obj92.Locations = list186; - reference138 = obj92; - gatheringNodeGroup46.Nodes = list184; - reference136 = gatheringNodeGroup46; - num++; - ref GatheringNodeGroup reference139 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); - num2 = 2; - List list187 = new List(num2); - CollectionsMarshal.SetCount(list187, num2); - span4 = CollectionsMarshal.AsSpan(list187); - num3 = 0; - ref GatheringNode reference140 = ref span4[num3]; - GatheringNode obj93 = new GatheringNode - { - DataId = 33979u - }; - num4 = 3; - List list188 = new List(num4); - CollectionsMarshal.SetCount(list188, num4); - span5 = CollectionsMarshal.AsSpan(list188); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(255.936f, 70.96983f, -233.1732f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(239.4902f, 69.74259f, -224.506f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(265.0269f, 70.56706f, -208.2487f) - }; - obj93.Locations = list188; - reference140 = obj93; - num3++; - ref GatheringNode reference141 = ref span4[num3]; - GatheringNode obj94 = new GatheringNode - { - DataId = 33978u - }; - index2 = 1; - List list189 = new List(index2); - CollectionsMarshal.SetCount(list189, index2); - span5 = CollectionsMarshal.AsSpan(list189); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(262.5149f, 69.96209f, -200.2567f), - MinimumAngle = 55, - MaximumAngle = 320 - }; - obj94.Locations = list189; - reference141 = obj94; - gatheringNodeGroup47.Nodes = list187; - reference139 = gatheringNodeGroup47; - num++; - ref GatheringNodeGroup reference142 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); - num3 = 2; - List list190 = new List(num3); - CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); - num2 = 0; - ref GatheringNode reference143 = ref span4[num2]; - GatheringNode obj95 = new GatheringNode - { - DataId = 33976u - }; - num4 = 1; - List list191 = new List(num4); - CollectionsMarshal.SetCount(list191, num4); - span5 = CollectionsMarshal.AsSpan(list191); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(375.1279f, 67.35788f, -150.6431f) - }; - obj95.Locations = list191; - reference143 = obj95; - num2++; - ref GatheringNode reference144 = ref span4[num2]; - GatheringNode obj96 = new GatheringNode - { - DataId = 33977u - }; - index2 = 3; - List list192 = new List(index2); - CollectionsMarshal.SetCount(list192, index2); - span5 = CollectionsMarshal.AsSpan(list192); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(392.5393f, 65.98527f, -141.6628f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(368.5759f, 67.33283f, -140.4326f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(383.0393f, 67.01035f, -158.8207f) - }; - obj96.Locations = list192; - reference144 = obj96; - gatheringNodeGroup48.Nodes = list190; - reference142 = gatheringNodeGroup48; - gatheringRoot16.Groups = list183; - AddLocation(838, gatheringRoot16); - GatheringRoot gatheringRoot17 = new GatheringRoot(); - num = 1; - List list193 = new List(num); - CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); - index = 0; - span[index] = "liza"; - gatheringRoot17.Author = list193; - index = 1; - List list194 = new List(index); - CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 957) - { - AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork - }; - gatheringRoot17.Steps = list194; - num = 3; - List list195 = new List(num); - CollectionsMarshal.SetCount(list195, num); - span3 = CollectionsMarshal.AsSpan(list195); - index = 0; - ref GatheringNodeGroup reference145 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); - num2 = 2; - List list196 = new List(num2); - CollectionsMarshal.SetCount(list196, num2); - span4 = CollectionsMarshal.AsSpan(list196); - num3 = 0; - ref GatheringNode reference146 = ref span4[num3]; - GatheringNode obj97 = new GatheringNode - { - DataId = 33982u - }; - num4 = 1; - List list197 = new List(num4); - CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-274.8412f, 17.35062f, 118.8987f), - MinimumAngle = 175, - MaximumAngle = 310 - }; - obj97.Locations = list197; - reference146 = obj97; - num3++; - ref GatheringNode reference147 = ref span4[num3]; - GatheringNode obj98 = new GatheringNode - { - DataId = 33983u - }; - index2 = 3; - List list198 = new List(index2); - CollectionsMarshal.SetCount(list198, index2); - span5 = CollectionsMarshal.AsSpan(list198); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-267.3967f, 17.7139f, 123.6814f), - MinimumAngle = 40, - MaximumAngle = 245 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-287.5207f, 18.51543f, 101.9367f), - MinimumAngle = 155, - MaximumAngle = 325 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-268.33f, 19.74485f, 102.5864f), - MinimumAngle = -150, - MaximumAngle = 20 - }; - obj98.Locations = list198; - reference147 = obj98; - gatheringNodeGroup49.Nodes = list196; - reference145 = gatheringNodeGroup49; - index++; - ref GatheringNodeGroup reference148 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); - num3 = 2; - List list199 = new List(num3); - CollectionsMarshal.SetCount(list199, num3); - span4 = CollectionsMarshal.AsSpan(list199); - num2 = 0; - ref GatheringNode reference149 = ref span4[num2]; - GatheringNode obj99 = new GatheringNode - { - DataId = 33984u - }; - num4 = 1; - List list200 = new List(num4); - CollectionsMarshal.SetCount(list200, num4); - span5 = CollectionsMarshal.AsSpan(list200); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-152.7941f, 38.65108f, 20.30975f), - MinimumAngle = 0, - MaximumAngle = 215 - }; - obj99.Locations = list200; - reference149 = obj99; - num2++; - ref GatheringNode reference150 = ref span4[num2]; - GatheringNode obj100 = new GatheringNode - { - DataId = 33985u - }; - index2 = 3; - List list201 = new List(index2); - CollectionsMarshal.SetCount(list201, index2); - span5 = CollectionsMarshal.AsSpan(list201); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-142.8687f, 41.0236f, 21.84206f), - MinimumAngle = -65, - MaximumAngle = 85 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-146.3786f, 40.56817f, 29.28198f), - MinimumAngle = -10, - MaximumAngle = 140 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-147.6553f, 41.60496f, -0.04698198f), - MinimumAngle = -130, - MaximumAngle = 40 - }; - obj100.Locations = list201; - reference150 = obj100; - gatheringNodeGroup50.Nodes = list199; - reference148 = gatheringNodeGroup50; - index++; - ref GatheringNodeGroup reference151 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); - num2 = 2; - List list202 = new List(num2); - CollectionsMarshal.SetCount(list202, num2); - span4 = CollectionsMarshal.AsSpan(list202); - num3 = 0; - ref GatheringNode reference152 = ref span4[num3]; - GatheringNode obj101 = new GatheringNode - { - DataId = 33987u - }; - num4 = 2; - List list203 = new List(num4); - CollectionsMarshal.SetCount(list203, num4); - span5 = CollectionsMarshal.AsSpan(list203); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-270.0331f, 35.83369f, -29.07548f), - MinimumAngle = 200, - MaximumAngle = 330 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-274.9584f, 35.26747f, -31.89327f), - MinimumAngle = 90, - MaximumAngle = 290 - }; - obj101.Locations = list203; - reference152 = obj101; - num3++; - ref GatheringNode reference153 = ref span4[num3]; - GatheringNode obj102 = new GatheringNode - { - DataId = 33986u - }; - index2 = 1; - List list204 = new List(index2); - CollectionsMarshal.SetCount(list204, index2); - span5 = CollectionsMarshal.AsSpan(list204); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-267.6438f, 35.07198f, -44.49979f), - MinimumAngle = -100, - MaximumAngle = 60 - }; - obj102.Locations = list204; - reference153 = obj102; - gatheringNodeGroup51.Nodes = list202; - reference151 = gatheringNodeGroup51; - gatheringRoot17.Groups = list195; - AddLocation(839, gatheringRoot17); - GatheringRoot gatheringRoot18 = new GatheringRoot(); - index = 1; - List list205 = new List(index); - CollectionsMarshal.SetCount(list205, index); - span = CollectionsMarshal.AsSpan(list205); - num = 0; - span[num] = "liza"; - gatheringRoot18.Author = list205; - num = 1; - List list206 = new List(num); - CollectionsMarshal.SetCount(list206, num); - span2 = CollectionsMarshal.AsSpan(list206); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 957) - { - AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork - }; - gatheringRoot18.Steps = list206; - index = 3; - List list207 = new List(index); - CollectionsMarshal.SetCount(list207, index); - span3 = CollectionsMarshal.AsSpan(list207); - num = 0; - ref GatheringNodeGroup reference154 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); - num3 = 2; - List list208 = new List(num3); - CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); - num2 = 0; - ref GatheringNode reference155 = ref span4[num2]; - GatheringNode obj103 = new GatheringNode - { - DataId = 33993u - }; - num4 = 1; - List list209 = new List(num4); - CollectionsMarshal.SetCount(list209, num4); - span5 = CollectionsMarshal.AsSpan(list209); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-97.85602f, 91.39626f, -562.7067f) - }; - obj103.Locations = list209; - reference155 = obj103; - num2++; - ref GatheringNode reference156 = ref span4[num2]; - GatheringNode obj104 = new GatheringNode - { - DataId = 33992u - }; - index2 = 3; - List list210 = new List(index2); - CollectionsMarshal.SetCount(list210, index2); - span5 = CollectionsMarshal.AsSpan(list210); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-91.53894f, 91.14209f, -520.9888f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-82.73576f, 91.15034f, -532.2811f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-119.5286f, 89.67725f, -601.3649f) - }; - obj104.Locations = list210; - reference156 = obj104; - gatheringNodeGroup52.Nodes = list208; - reference154 = gatheringNodeGroup52; - num++; - ref GatheringNodeGroup reference157 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); - num2 = 2; - List list211 = new List(num2); - CollectionsMarshal.SetCount(list211, num2); - span4 = CollectionsMarshal.AsSpan(list211); - num3 = 0; - ref GatheringNode reference158 = ref span4[num3]; - GatheringNode obj105 = new GatheringNode - { - DataId = 33990u - }; - num4 = 1; - List list212 = new List(num4); - CollectionsMarshal.SetCount(list212, num4); - span5 = CollectionsMarshal.AsSpan(list212); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(105.0951f, 75.30056f, -581.8511f) - }; - obj105.Locations = list212; - reference158 = obj105; - num3++; - ref GatheringNode reference159 = ref span4[num3]; - GatheringNode obj106 = new GatheringNode - { - DataId = 33991u - }; - index2 = 3; - List list213 = new List(index2); - CollectionsMarshal.SetCount(list213, index2); - span5 = CollectionsMarshal.AsSpan(list213); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(113.0813f, 72.75166f, -575.8746f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(133.7231f, 67.87361f, -567.9795f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(109.7108f, 71.64627f, -562.0082f) - }; - obj106.Locations = list213; - reference159 = obj106; - gatheringNodeGroup53.Nodes = list211; - reference157 = gatheringNodeGroup53; - num++; - ref GatheringNodeGroup reference160 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); - num3 = 2; - List list214 = new List(num3); - CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); - num2 = 0; - ref GatheringNode reference161 = ref span4[num2]; - GatheringNode obj107 = new GatheringNode - { - DataId = 33988u - }; - num4 = 1; - List list215 = new List(num4); - CollectionsMarshal.SetCount(list215, num4); - span5 = CollectionsMarshal.AsSpan(list215); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(53.25103f, 92.24804f, -643.022f) - }; - obj107.Locations = list215; - reference161 = obj107; - num2++; - ref GatheringNode reference162 = ref span4[num2]; - GatheringNode obj108 = new GatheringNode - { - DataId = 33989u - }; - index2 = 3; - List list216 = new List(index2); - CollectionsMarshal.SetCount(list216, index2); - span5 = CollectionsMarshal.AsSpan(list216); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(59.02333f, 93.08621f, -646.8438f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(8.818645f, 90.40326f, -640.8149f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(41.15356f, 96.41193f, -676.5558f), - MinimumAngle = -85, - MaximumAngle = 90 - }; - obj108.Locations = list216; - reference162 = obj108; - gatheringNodeGroup54.Nodes = list214; - reference160 = gatheringNodeGroup54; - gatheringRoot18.Groups = list207; - AddLocation(840, gatheringRoot18); - GatheringRoot gatheringRoot19 = new GatheringRoot(); - num = 1; - List list217 = new List(num); - CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); - index = 0; - span[index] = "liza"; - gatheringRoot19.Author = list217; - index = 1; - List list218 = new List(index); - CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 958) - { - AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass - }; - gatheringRoot19.Steps = list218; - num = 3; - List list219 = new List(num); - CollectionsMarshal.SetCount(list219, num); - span3 = CollectionsMarshal.AsSpan(list219); - index = 0; - ref GatheringNodeGroup reference163 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); - num2 = 2; - List list220 = new List(num2); - CollectionsMarshal.SetCount(list220, num2); - span4 = CollectionsMarshal.AsSpan(list220); - num3 = 0; - ref GatheringNode reference164 = ref span4[num3]; - GatheringNode obj109 = new GatheringNode - { - DataId = 34002u - }; - num4 = 2; - List list221 = new List(num4); - CollectionsMarshal.SetCount(list221, num4); - span5 = CollectionsMarshal.AsSpan(list221); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-278.0806f, 23.49333f, 457.1718f), - MinimumAngle = 155, - MaximumAngle = 360 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-247.303f, 24.73875f, 431.0542f), - MinimumAngle = 55, - MaximumAngle = 265 - }; - obj109.Locations = list221; - reference164 = obj109; - num3++; - ref GatheringNode reference165 = ref span4[num3]; - GatheringNode obj110 = new GatheringNode - { - DataId = 34001u - }; - index2 = 1; - List list222 = new List(index2); - CollectionsMarshal.SetCount(list222, index2); - span5 = CollectionsMarshal.AsSpan(list222); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-231.6437f, 23.05049f, 438.9474f), - MinimumAngle = 135, - MaximumAngle = 340 - }; - obj110.Locations = list222; - reference165 = obj110; - gatheringNodeGroup55.Nodes = list220; - reference163 = gatheringNodeGroup55; - index++; - ref GatheringNodeGroup reference166 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); - num3 = 2; - List list223 = new List(num3); - CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); - num2 = 0; - ref GatheringNode reference167 = ref span4[num2]; - GatheringNode obj111 = new GatheringNode - { - DataId = 33999u - }; - num4 = 1; - List list224 = new List(num4); - CollectionsMarshal.SetCount(list224, num4); - span5 = CollectionsMarshal.AsSpan(list224); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-224.5309f, 18.15879f, 302.212f), - MinimumAngle = -20, - MaximumAngle = 180 - }; - obj111.Locations = list224; - reference167 = obj111; - num2++; - ref GatheringNode reference168 = ref span4[num2]; - GatheringNode obj112 = new GatheringNode - { - DataId = 34000u - }; - index2 = 2; - List list225 = new List(index2); - CollectionsMarshal.SetCount(list225, index2); - span5 = CollectionsMarshal.AsSpan(list225); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-201.1902f, 17.46593f, 293.0554f), - MinimumAngle = -20, - MaximumAngle = 180 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-206.8405f, 21.01518f, 327.3298f), - MinimumAngle = 0, - MaximumAngle = 205 - }; - obj112.Locations = list225; - reference168 = obj112; - gatheringNodeGroup56.Nodes = list223; - reference166 = gatheringNodeGroup56; - index++; - ref GatheringNodeGroup reference169 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); - num2 = 2; - List list226 = new List(num2); - CollectionsMarshal.SetCount(list226, num2); - span4 = CollectionsMarshal.AsSpan(list226); - num3 = 0; - ref GatheringNode reference170 = ref span4[num3]; - GatheringNode obj113 = new GatheringNode - { - DataId = 33998u - }; - num4 = 2; - List list227 = new List(num4); - CollectionsMarshal.SetCount(list227, num4); - span5 = CollectionsMarshal.AsSpan(list227); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-356.6845f, 25.77399f, 371.3325f), - MinimumAngle = -245, - MaximumAngle = -55 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-378.934f, 21.82056f, 365.7343f), - MinimumAngle = -160, - MaximumAngle = 10 - }; - obj113.Locations = list227; - reference170 = obj113; - num3++; - ref GatheringNode reference171 = ref span4[num3]; - GatheringNode obj114 = new GatheringNode - { - DataId = 33997u - }; - index2 = 1; - List list228 = new List(index2); - CollectionsMarshal.SetCount(list228, index2); - span5 = CollectionsMarshal.AsSpan(list228); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-365.8535f, 18.70865f, 339.1927f), - MinimumAngle = -180, - MaximumAngle = 5 - }; - obj114.Locations = list228; - reference171 = obj114; - gatheringNodeGroup57.Nodes = list226; - reference169 = gatheringNodeGroup57; - gatheringRoot19.Groups = list219; - AddLocation(842, gatheringRoot19); - GatheringRoot gatheringRoot20 = new GatheringRoot(); - index = 1; - List list229 = new List(index); - CollectionsMarshal.SetCount(list229, index); - span = CollectionsMarshal.AsSpan(list229); - num = 0; - span[num] = "liza"; - gatheringRoot20.Author = list229; - num = 1; - List list230 = new List(num); - CollectionsMarshal.SetCount(list230, num); - span2 = CollectionsMarshal.AsSpan(list230); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 958) - { - AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass - }; - gatheringRoot20.Steps = list230; - index = 3; - List list231 = new List(index); - CollectionsMarshal.SetCount(list231, index); - span3 = CollectionsMarshal.AsSpan(list231); - num = 0; - ref GatheringNodeGroup reference172 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); - num3 = 2; - List list232 = new List(num3); - CollectionsMarshal.SetCount(list232, num3); - span4 = CollectionsMarshal.AsSpan(list232); - num2 = 0; - ref GatheringNode reference173 = ref span4[num2]; - GatheringNode obj115 = new GatheringNode - { - DataId = 34004u - }; - num4 = 3; - List list233 = new List(num4); - CollectionsMarshal.SetCount(list233, num4); - span5 = CollectionsMarshal.AsSpan(list233); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(121.8413f, -6.651628f, 246.5624f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(118.1294f, -6.603673f, 242.6448f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(104.2039f, -10.52542f, 266.5598f) - }; - obj115.Locations = list233; - reference173 = obj115; - num2++; - ref GatheringNode reference174 = ref span4[num2]; - GatheringNode obj116 = new GatheringNode - { - DataId = 34003u - }; - index2 = 1; - List list234 = new List(index2); - CollectionsMarshal.SetCount(list234, index2); - span5 = CollectionsMarshal.AsSpan(list234); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(98.86316f, -9.970013f, 257.6278f) - }; - obj116.Locations = list234; - reference174 = obj116; - gatheringNodeGroup58.Nodes = list232; - reference172 = gatheringNodeGroup58; - num++; - ref GatheringNodeGroup reference175 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); - num2 = 2; - List list235 = new List(num2); - CollectionsMarshal.SetCount(list235, num2); - span4 = CollectionsMarshal.AsSpan(list235); - num3 = 0; - ref GatheringNode reference176 = ref span4[num3]; - GatheringNode obj117 = new GatheringNode - { - DataId = 34005u - }; - num4 = 1; - List list236 = new List(num4); - CollectionsMarshal.SetCount(list236, num4); - span5 = CollectionsMarshal.AsSpan(list236); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(215.6167f, 1.599456f, 144.3346f) - }; - obj117.Locations = list236; - reference176 = obj117; - num3++; - ref GatheringNode reference177 = ref span4[num3]; - GatheringNode obj118 = new GatheringNode - { - DataId = 34006u - }; - index2 = 3; - List list237 = new List(index2); - CollectionsMarshal.SetCount(list237, index2); - span5 = CollectionsMarshal.AsSpan(list237); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(215.9073f, 1.613284f, 136.584f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(191.0582f, 2.43164f, 147.7836f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(185.1617f, 2.402756f, 138.276f) - }; - obj118.Locations = list237; - reference177 = obj118; - gatheringNodeGroup59.Nodes = list235; - reference175 = gatheringNodeGroup59; - num++; - ref GatheringNodeGroup reference178 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup60 = new GatheringNodeGroup(); - num3 = 2; - List list238 = new List(num3); - CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); - num2 = 0; - ref GatheringNode reference179 = ref span4[num2]; - GatheringNode obj119 = new GatheringNode - { - DataId = 34007u - }; - num4 = 1; - List list239 = new List(num4); - CollectionsMarshal.SetCount(list239, num4); - span5 = CollectionsMarshal.AsSpan(list239); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(264.295f, -11.52659f, 306.4464f) - }; - obj119.Locations = list239; - reference179 = obj119; - num2++; - ref GatheringNode reference180 = ref span4[num2]; - GatheringNode obj120 = new GatheringNode - { - DataId = 34008u - }; - index2 = 3; - List list240 = new List(index2); - CollectionsMarshal.SetCount(list240, index2); - span5 = CollectionsMarshal.AsSpan(list240); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(280.1551f, -11.53278f, 301.5915f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(257.884f, -12.02824f, 296.5428f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(271.8952f, -12.7945f, 320.4683f) - }; - obj120.Locations = list240; - reference180 = obj120; - gatheringNodeGroup60.Nodes = list238; - reference178 = gatheringNodeGroup60; - gatheringRoot20.Groups = list231; - AddLocation(843, gatheringRoot20); - GatheringRoot gatheringRoot21 = new GatheringRoot(); - num = 1; - List list241 = new List(num); - CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); - index = 0; - span[index] = "liza"; - gatheringRoot21.Author = list241; - index = 1; - List list242 = new List(index); - CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 961) - { - AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis - }; - gatheringRoot21.Steps = list242; - num = 3; - List list243 = new List(num); - CollectionsMarshal.SetCount(list243, num); - span3 = CollectionsMarshal.AsSpan(list243); - index = 0; - ref GatheringNodeGroup reference181 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup61 = new GatheringNodeGroup(); - num2 = 2; - List list244 = new List(num2); - CollectionsMarshal.SetCount(list244, num2); - span4 = CollectionsMarshal.AsSpan(list244); - num3 = 0; - ref GatheringNode reference182 = ref span4[num3]; - GatheringNode obj121 = new GatheringNode - { - DataId = 34020u - }; - num4 = 1; - List list245 = new List(num4); - CollectionsMarshal.SetCount(list245, num4); - span5 = CollectionsMarshal.AsSpan(list245); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(44.78436f, 7.229512f, 98.57001f) - }; - obj121.Locations = list245; - reference182 = obj121; - num3++; - ref GatheringNode reference183 = ref span4[num3]; - GatheringNode obj122 = new GatheringNode - { - DataId = 34021u - }; - index2 = 2; - List list246 = new List(index2); - CollectionsMarshal.SetCount(list246, index2); - span5 = CollectionsMarshal.AsSpan(list246); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(46.74728f, 7.877012f, 88.79111f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(34.40783f, 3.908499f, 67.13975f) - }; - obj122.Locations = list246; - reference183 = obj122; - gatheringNodeGroup61.Nodes = list244; - reference181 = gatheringNodeGroup61; - index++; - ref GatheringNodeGroup reference184 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup62 = new GatheringNodeGroup(); - num3 = 2; - List list247 = new List(num3); - CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); - num2 = 0; - ref GatheringNode reference185 = ref span4[num2]; - GatheringNode obj123 = new GatheringNode - { - DataId = 34023u - }; - num4 = 2; - List list248 = new List(num4); - CollectionsMarshal.SetCount(list248, num4); - span5 = CollectionsMarshal.AsSpan(list248); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-91.27831f, -8.489767f, 69.08894f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-117.3572f, -11.70367f, 38.49854f) - }; - obj123.Locations = list248; - reference185 = obj123; - num2++; - ref GatheringNode reference186 = ref span4[num2]; - GatheringNode obj124 = new GatheringNode - { - DataId = 34022u - }; - index2 = 1; - List list249 = new List(index2); - CollectionsMarshal.SetCount(list249, index2); - span5 = CollectionsMarshal.AsSpan(list249); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-124.86f, -11.29384f, 89.80068f) - }; - obj124.Locations = list249; - reference186 = obj124; - gatheringNodeGroup62.Nodes = list247; - reference184 = gatheringNodeGroup62; - index++; - ref GatheringNodeGroup reference187 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup63 = new GatheringNodeGroup(); - num2 = 2; - List list250 = new List(num2); - CollectionsMarshal.SetCount(list250, num2); - span4 = CollectionsMarshal.AsSpan(list250); - num3 = 0; - ref GatheringNode reference188 = ref span4[num3]; - GatheringNode obj125 = new GatheringNode - { - DataId = 34019u - }; - num4 = 2; - List list251 = new List(num4); - CollectionsMarshal.SetCount(list251, num4); - span5 = CollectionsMarshal.AsSpan(list251); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-13.48685f, 4.629431f, 208.5452f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-65.74567f, -2.738637f, 195.961f) - }; - obj125.Locations = list251; - reference188 = obj125; - num3++; - ref GatheringNode reference189 = ref span4[num3]; - GatheringNode obj126 = new GatheringNode - { - DataId = 34018u - }; - index2 = 1; - List list252 = new List(index2); - CollectionsMarshal.SetCount(list252, index2); - span5 = CollectionsMarshal.AsSpan(list252); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-41.94958f, -0.697382f, 173.7239f) - }; - obj126.Locations = list252; - reference189 = obj126; - gatheringNodeGroup63.Nodes = list250; - reference187 = gatheringNodeGroup63; - gatheringRoot21.Groups = list243; - AddLocation(846, gatheringRoot21); - GatheringRoot gatheringRoot22 = new GatheringRoot(); - index = 1; - List list253 = new List(index); - CollectionsMarshal.SetCount(list253, index); - span = CollectionsMarshal.AsSpan(list253); - num = 0; - span[num] = "liza"; - gatheringRoot22.Author = list253; - num = 1; - List list254 = new List(num); - CollectionsMarshal.SetCount(list254, num); - span2 = CollectionsMarshal.AsSpan(list254); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 956); - gatheringRoot22.Steps = list254; - gatheringRoot22.FlyBetweenNodes = false; - index = 8; - List list255 = new List(index); - CollectionsMarshal.SetCount(list255, index); - span3 = CollectionsMarshal.AsSpan(list255); - num = 0; - ref GatheringNodeGroup reference190 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup64 = new GatheringNodeGroup(); - num3 = 1; - List list256 = new List(num3); - CollectionsMarshal.SetCount(list256, num3); - span4 = CollectionsMarshal.AsSpan(list256); - num2 = 0; - ref GatheringNode reference191 = ref span4[num2]; - GatheringNode obj127 = new GatheringNode - { - DataId = 34281u - }; - num4 = 1; - List list257 = new List(num4); - CollectionsMarshal.SetCount(list257, num4); - span5 = CollectionsMarshal.AsSpan(list257); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-510.2663f, -20.72923f, -119.9257f), - MinimumAngle = -120, - MaximumAngle = 10 - }; - obj127.Locations = list257; - reference191 = obj127; - gatheringNodeGroup64.Nodes = list256; - reference190 = gatheringNodeGroup64; - num++; - ref GatheringNodeGroup reference192 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup65 = new GatheringNodeGroup(); - num2 = 1; - List list258 = new List(num2); - CollectionsMarshal.SetCount(list258, num2); - span4 = CollectionsMarshal.AsSpan(list258); - num3 = 0; - ref GatheringNode reference193 = ref span4[num3]; - GatheringNode obj128 = new GatheringNode - { - DataId = 34283u - }; - index2 = 1; - List list259 = new List(index2); - CollectionsMarshal.SetCount(list259, index2); - span5 = CollectionsMarshal.AsSpan(list259); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-502.4525f, -18.55583f, -139.683f), - MinimumAngle = -95, - MaximumAngle = -35, - MinimumDistance = 1f, - MaximumDistance = 1.8f - }; - obj128.Locations = list259; - reference193 = obj128; - gatheringNodeGroup65.Nodes = list258; - reference192 = gatheringNodeGroup65; - num++; - ref GatheringNodeGroup reference194 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup66 = new GatheringNodeGroup(); - num3 = 1; - List list260 = new List(num3); - CollectionsMarshal.SetCount(list260, num3); - span4 = CollectionsMarshal.AsSpan(list260); - num2 = 0; - ref GatheringNode reference195 = ref span4[num2]; - GatheringNode obj129 = new GatheringNode - { - DataId = 34284u - }; - num4 = 1; - List list261 = new List(num4); - CollectionsMarshal.SetCount(list261, num4); - span5 = CollectionsMarshal.AsSpan(list261); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-499.3535f, -18.75164f, -141.9256f), - MinimumAngle = -75, - MaximumAngle = 15, - MinimumDistance = 1f, - MaximumDistance = 2.3f - }; - obj129.Locations = list261; - reference195 = obj129; - gatheringNodeGroup66.Nodes = list260; - reference194 = gatheringNodeGroup66; - num++; - ref GatheringNodeGroup reference196 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup67 = new GatheringNodeGroup(); - num2 = 1; - List list262 = new List(num2); - CollectionsMarshal.SetCount(list262, num2); - span4 = CollectionsMarshal.AsSpan(list262); - num3 = 0; - ref GatheringNode reference197 = ref span4[num3]; - GatheringNode obj130 = new GatheringNode - { - DataId = 34285u - }; - index2 = 1; - List list263 = new List(index2); - CollectionsMarshal.SetCount(list263, index2); - span5 = CollectionsMarshal.AsSpan(list263); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-495.1168f, -18.65139f, -142.5636f), - MinimumAngle = -85, - MaximumAngle = 45 - }; - obj130.Locations = list263; - reference197 = obj130; - gatheringNodeGroup67.Nodes = list262; - reference196 = gatheringNodeGroup67; - num++; - ref GatheringNodeGroup reference198 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup68 = new GatheringNodeGroup(); - num3 = 1; - List list264 = new List(num3); - CollectionsMarshal.SetCount(list264, num3); - span4 = CollectionsMarshal.AsSpan(list264); - num2 = 0; - ref GatheringNode reference199 = ref span4[num2]; - GatheringNode obj131 = new GatheringNode - { - DataId = 34286u - }; - num4 = 1; - List list265 = new List(num4); - CollectionsMarshal.SetCount(list265, num4); - span5 = CollectionsMarshal.AsSpan(list265); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-491.4826f, -19.44574f, -144.2088f), - MinimumAngle = -105, - MaximumAngle = 25 - }; - obj131.Locations = list265; - reference199 = obj131; - gatheringNodeGroup68.Nodes = list264; - reference198 = gatheringNodeGroup68; - num++; - ref GatheringNodeGroup reference200 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup69 = new GatheringNodeGroup(); - num2 = 1; - List list266 = new List(num2); - CollectionsMarshal.SetCount(list266, num2); - span4 = CollectionsMarshal.AsSpan(list266); - num3 = 0; - ref GatheringNode reference201 = ref span4[num3]; - GatheringNode obj132 = new GatheringNode - { - DataId = 34287u - }; - index2 = 1; - List list267 = new List(index2); - CollectionsMarshal.SetCount(list267, index2); - span5 = CollectionsMarshal.AsSpan(list267); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-488.8665f, -19.70717f, -147.403f), - MinimumAngle = 230, - MaximumAngle = 340 - }; - obj132.Locations = list267; - reference201 = obj132; - gatheringNodeGroup69.Nodes = list266; - reference200 = gatheringNodeGroup69; - num++; - ref GatheringNodeGroup reference202 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup70 = new GatheringNodeGroup(); - num3 = 1; - List list268 = new List(num3); - CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); - num2 = 0; - ref GatheringNode reference203 = ref span4[num2]; - GatheringNode obj133 = new GatheringNode - { - DataId = 34289u - }; - num4 = 1; - List list269 = new List(num4); - CollectionsMarshal.SetCount(list269, num4); - span5 = CollectionsMarshal.AsSpan(list269); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-489.1829f, -19.91622f, -153.7781f), - MinimumAngle = 200, - MaximumAngle = 320 - }; - obj133.Locations = list269; - reference203 = obj133; - gatheringNodeGroup70.Nodes = list268; - reference202 = gatheringNodeGroup70; - num++; - ref GatheringNodeGroup reference204 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup71 = new GatheringNodeGroup(); - num2 = 1; - List list270 = new List(num2); - CollectionsMarshal.SetCount(list270, num2); - span4 = CollectionsMarshal.AsSpan(list270); - num3 = 0; - ref GatheringNode reference205 = ref span4[num3]; - GatheringNode obj134 = new GatheringNode - { - DataId = 34291u - }; - index2 = 1; - List list271 = new List(index2); - CollectionsMarshal.SetCount(list271, index2); - span5 = CollectionsMarshal.AsSpan(list271); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-490.1324f, -18.06493f, -164.4281f), - MinimumAngle = 210, - MaximumAngle = 310 - }; - obj134.Locations = list271; - reference205 = obj134; - gatheringNodeGroup71.Nodes = list270; - reference204 = gatheringNodeGroup71; - gatheringRoot22.Groups = list255; - AddLocation(886, gatheringRoot22); - } - - private static void LoadLocation9() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 959) - { - AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow - }; - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 2; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int num3 = 0; - ref GatheringNode reference2 = ref span4[num3]; - GatheringNode obj = new GatheringNode - { - DataId = 34337u - }; - int num4 = 1; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span5 = CollectionsMarshal.AsSpan(list5); - int index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(531.9888f, 133.5777f, 288.7549f), - MinimumAngle = 190, - MaximumAngle = 345 - }; - obj.Locations = list5; - reference2 = obj; - num3++; - ref GatheringNode reference3 = ref span4[num3]; - GatheringNode obj2 = new GatheringNode - { - DataId = 34338u - }; - index2 = 1; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(562.9013f, 134.3907f, 254.6339f), - MinimumAngle = -75, - MaximumAngle = 80 - }; - obj2.Locations = list6; - reference3 = obj2; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference4 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num3 = 2; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 34339u - }; - num4 = 1; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(685.4268f, 130.6815f, 267.9914f), - MinimumAngle = -75, - MaximumAngle = 110 - }; - obj3.Locations = list8; - reference5 = obj3; - num2++; - ref GatheringNode reference6 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 34340u - }; - index2 = 1; - List list9 = new List(index2); - CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(720.4895f, 139.9972f, 239.97f), - MinimumAngle = -30, - MaximumAngle = 90 - }; - obj4.Locations = list9; - reference6 = obj4; - gatheringNodeGroup2.Nodes = list7; - reference4 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 2; - List list10 = new List(num2); - CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; - GatheringNode obj5 = new GatheringNode - { - DataId = 34335u - }; - num4 = 1; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(629.7982f, 144.0473f, 418.6548f), - MinimumAngle = 120, - MaximumAngle = 260 - }; - obj5.Locations = list11; - reference8 = obj5; - num3++; - ref GatheringNode reference9 = ref span4[num3]; - GatheringNode obj6 = new GatheringNode - { - DataId = 34336u - }; - index2 = 1; - List list12 = new List(index2); - CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(712.2249f, 149.0579f, 390.7473f), - MinimumAngle = 35, - MaximumAngle = 195 - }; - obj6.Locations = list12; - reference9 = obj6; - gatheringNodeGroup3.Nodes = list10; - reference7 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(902, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list13 = new List(index); - CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); - num = 0; - span[num] = "plogon_enjoyer"; - gatheringRoot2.Author = list13; - num = 1; - List list14 = new List(num); - CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra - }; - gatheringRoot2.Steps = list14; - index = 3; - List list15 = new List(index); - CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); - num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num3 = 1; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); - num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 34364u - }; - num4 = 1; - List list17 = new List(num4); - CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-470.5523f, 79.49631f, 259.4856f), - MinimumAngle = 0, - MaximumAngle = 150 - }; - obj7.Locations = list17; - reference11 = obj7; - gatheringNodeGroup4.Nodes = list16; - reference10 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference12 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 1; - List list18 = new List(num2); - CollectionsMarshal.SetCount(list18, num2); - span4 = CollectionsMarshal.AsSpan(list18); - num3 = 0; - ref GatheringNode reference13 = ref span4[num3]; - GatheringNode obj8 = new GatheringNode - { - DataId = 34365u - }; - index2 = 1; - List list19 = new List(index2); - CollectionsMarshal.SetCount(list19, index2); - span5 = CollectionsMarshal.AsSpan(list19); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-493.5432f, 73.7095f, 288.547f), - MinimumAngle = 15, - MaximumAngle = 215 - }; - obj8.Locations = list19; - reference13 = obj8; - gatheringNodeGroup5.Nodes = list18; - reference12 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference14 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num3 = 1; - List list20 = new List(num3); - CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); - num2 = 0; - ref GatheringNode reference15 = ref span4[num2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 34366u - }; - num4 = 1; - List list21 = new List(num4); - CollectionsMarshal.SetCount(list21, num4); - span5 = CollectionsMarshal.AsSpan(list21); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-478.8098f, 76.21393f, 280.0947f), - MinimumAngle = 50, - MaximumAngle = 180 - }; - obj9.Locations = list21; - reference15 = obj9; - gatheringNodeGroup6.Nodes = list20; - reference14 = gatheringNodeGroup6; - gatheringRoot2.Groups = list15; - AddLocation(905, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list22 = new List(num); - CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list22; - index = 1; - List list23 = new List(index); - CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa - }; - gatheringRoot3.Steps = list23; - num = 3; - List list24 = new List(num); - CollectionsMarshal.SetCount(list24, num); - span3 = CollectionsMarshal.AsSpan(list24); - index = 0; - ref GatheringNodeGroup reference16 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 1; - List list25 = new List(num2); - CollectionsMarshal.SetCount(list25, num2); - span4 = CollectionsMarshal.AsSpan(list25); - num3 = 0; - ref GatheringNode reference17 = ref span4[num3]; - GatheringNode obj10 = new GatheringNode - { - DataId = 34369u - }; - index2 = 1; - List list26 = new List(index2); - CollectionsMarshal.SetCount(list26, index2); - span5 = CollectionsMarshal.AsSpan(list26); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-381.6697f, 246.9727f, -221.478f), - MinimumAngle = 0, - MaximumAngle = 225 - }; - obj10.Locations = list26; - reference17 = obj10; - gatheringNodeGroup7.Nodes = list25; - reference16 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference18 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num3 = 1; - List list27 = new List(num3); - CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); - num2 = 0; - ref GatheringNode reference19 = ref span4[num2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 34367u - }; - num4 = 1; - List list28 = new List(num4); - CollectionsMarshal.SetCount(list28, num4); - span5 = CollectionsMarshal.AsSpan(list28); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-384.7752f, 246.2142f, -220.8562f) - }; - obj11.Locations = list28; - reference19 = obj11; - gatheringNodeGroup8.Nodes = list27; - reference18 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference20 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 1; - List list29 = new List(num2); - CollectionsMarshal.SetCount(list29, num2); - span4 = CollectionsMarshal.AsSpan(list29); - num3 = 0; - ref GatheringNode reference21 = ref span4[num3]; - GatheringNode obj12 = new GatheringNode - { - DataId = 34368u - }; - index2 = 1; - List list30 = new List(index2); - CollectionsMarshal.SetCount(list30, index2); - span5 = CollectionsMarshal.AsSpan(list30); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-396.0184f, 245.9229f, -236.488f) - }; - obj12.Locations = list30; - reference21 = obj12; - gatheringNodeGroup9.Nodes = list29; - reference20 = gatheringNodeGroup9; - gatheringRoot3.Groups = list24; - AddLocation(906, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list31 = new List(index); - CollectionsMarshal.SetCount(list31, index); - span = CollectionsMarshal.AsSpan(list31); - num = 0; - span[num] = "plogon_enjoyer"; - gatheringRoot4.Author = list31; - num = 1; - List list32 = new List(num); - CollectionsMarshal.SetCount(list32, num); - span2 = CollectionsMarshal.AsSpan(list32); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra - }; - gatheringRoot4.Steps = list32; - index = 3; - List list33 = new List(index); - CollectionsMarshal.SetCount(list33, index); - span3 = CollectionsMarshal.AsSpan(list33); - num = 0; - ref GatheringNodeGroup reference22 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - num3 = 1; - List list34 = new List(num3); - CollectionsMarshal.SetCount(list34, num3); - span4 = CollectionsMarshal.AsSpan(list34); - num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 34370u - }; - num4 = 1; - List list35 = new List(num4); - CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-614.3087f, 81.96295f, 262.5681f), - MinimumAngle = -150, - MaximumAngle = 20 - }; - obj13.Locations = list35; - reference23 = obj13; - gatheringNodeGroup10.Nodes = list34; - reference22 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference24 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 1; - List list36 = new List(num2); - CollectionsMarshal.SetCount(list36, num2); - span4 = CollectionsMarshal.AsSpan(list36); - num3 = 0; - ref GatheringNode reference25 = ref span4[num3]; - GatheringNode obj14 = new GatheringNode - { - DataId = 34371u - }; - index2 = 1; - List list37 = new List(index2); - CollectionsMarshal.SetCount(list37, index2); - span5 = CollectionsMarshal.AsSpan(list37); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-624.2021f, 79.12945f, 278.3768f) - }; - obj14.Locations = list37; - reference25 = obj14; - gatheringNodeGroup11.Nodes = list36; - reference24 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference26 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - num3 = 1; - List list38 = new List(num3); - CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); - num2 = 0; - ref GatheringNode reference27 = ref span4[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 34372u - }; - num4 = 1; - List list39 = new List(num4); - CollectionsMarshal.SetCount(list39, num4); - span5 = CollectionsMarshal.AsSpan(list39); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-639.8513f, 78.34773f, 274.0034f), - MinimumAngle = -60, - MaximumAngle = 95 - }; - obj15.Locations = list39; - reference27 = obj15; - gatheringNodeGroup12.Nodes = list38; - reference26 = gatheringNodeGroup12; - gatheringRoot4.Groups = list33; - AddLocation(907, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list40 = new List(num); - CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list40; - index = 1; - List list41 = new List(index); - CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa - }; - gatheringRoot5.Steps = list41; - num = 3; - List list42 = new List(num); - CollectionsMarshal.SetCount(list42, num); - span3 = CollectionsMarshal.AsSpan(list42); - index = 0; - ref GatheringNodeGroup reference28 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 1; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - ref GatheringNode reference29 = ref span4[num3]; - GatheringNode obj16 = new GatheringNode - { - DataId = 34375u - }; - index2 = 1; - List list44 = new List(index2); - CollectionsMarshal.SetCount(list44, index2); - span5 = CollectionsMarshal.AsSpan(list44); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-408.5904f, 259.0197f, -361.8408f), - MinimumAngle = -120, - MaximumAngle = 60 - }; - obj16.Locations = list44; - reference29 = obj16; - gatheringNodeGroup13.Nodes = list43; - reference28 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference30 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span4 = CollectionsMarshal.AsSpan(list45); - num2 = 0; - ref GatheringNode reference31 = ref span4[num2]; - GatheringNode obj17 = new GatheringNode - { - DataId = 34374u - }; - num4 = 1; - List list46 = new List(num4); - CollectionsMarshal.SetCount(list46, num4); - span5 = CollectionsMarshal.AsSpan(list46); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-410.1218f, 261.0269f, -364.9317f), - MinimumAngle = -120, - MaximumAngle = 35 - }; - obj17.Locations = list46; - reference31 = obj17; - gatheringNodeGroup14.Nodes = list45; - reference30 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference32 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 1; - List list47 = new List(num2); - CollectionsMarshal.SetCount(list47, num2); - span4 = CollectionsMarshal.AsSpan(list47); - num3 = 0; - ref GatheringNode reference33 = ref span4[num3]; - GatheringNode obj18 = new GatheringNode - { - DataId = 34373u - }; - index2 = 1; - List list48 = new List(index2); - CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-421.3381f, 263.4496f, -366.897f), - MinimumAngle = -105, - MaximumAngle = 50 - }; - obj18.Locations = list48; - reference33 = obj18; - gatheringNodeGroup15.Nodes = list47; - reference32 = gatheringNodeGroup15; - gatheringRoot5.Groups = list42; - AddLocation(908, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list49 = new List(index); - CollectionsMarshal.SetCount(list49, index); - span = CollectionsMarshal.AsSpan(list49); - num = 0; - span[num] = "plogon_enjoyer"; - gatheringRoot6.Author = list49; - num = 1; - List list50 = new List(num); - CollectionsMarshal.SetCount(list50, num); - span2 = CollectionsMarshal.AsSpan(list50); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra - }; - gatheringRoot6.Steps = list50; - index = 3; - List list51 = new List(index); - CollectionsMarshal.SetCount(list51, index); - span3 = CollectionsMarshal.AsSpan(list51); - num = 0; - ref GatheringNodeGroup reference34 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - num3 = 1; - List list52 = new List(num3); - CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); - num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; - GatheringNode obj19 = new GatheringNode - { - DataId = 34376u - }; - num4 = 1; - List list53 = new List(num4); - CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-586.0029f, 84.39367f, 568.1448f), - MinimumAngle = -60, - MaximumAngle = 75, - MinimumDistance = 1f, - MaximumDistance = 3f - }; - obj19.Locations = list53; - reference35 = obj19; - gatheringNodeGroup16.Nodes = list52; - reference34 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference36 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 1; - List list54 = new List(num2); - CollectionsMarshal.SetCount(list54, num2); - span4 = CollectionsMarshal.AsSpan(list54); - num3 = 0; - ref GatheringNode reference37 = ref span4[num3]; - GatheringNode obj20 = new GatheringNode - { - DataId = 34377u - }; - index2 = 1; - List list55 = new List(index2); - CollectionsMarshal.SetCount(list55, index2); - span5 = CollectionsMarshal.AsSpan(list55); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-578.2748f, 86.34826f, 567.2876f), - MinimumAngle = -80, - MaximumAngle = 60 - }; - obj20.Locations = list55; - reference37 = obj20; - gatheringNodeGroup17.Nodes = list54; - reference36 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference38 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - num3 = 1; - List list56 = new List(num3); - CollectionsMarshal.SetCount(list56, num3); - span4 = CollectionsMarshal.AsSpan(list56); - num2 = 0; - ref GatheringNode reference39 = ref span4[num2]; - GatheringNode obj21 = new GatheringNode - { - DataId = 34378u - }; - num4 = 1; - List list57 = new List(num4); - CollectionsMarshal.SetCount(list57, num4); - span5 = CollectionsMarshal.AsSpan(list57); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-600.2446f, 86.01588f, 557.4477f), - MinimumAngle = -35, - MaximumAngle = 145 - }; - obj21.Locations = list57; - reference39 = obj21; - gatheringNodeGroup18.Nodes = list56; - reference38 = gatheringNodeGroup18; - gatheringRoot6.Groups = list51; - AddLocation(909, gatheringRoot6); - GatheringRoot gatheringRoot7 = new GatheringRoot(); - num = 1; - List list58 = new List(num); - CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); - index = 0; - span[index] = "plogon_enjoyer"; - gatheringRoot7.Author = list58; - index = 1; - List list59 = new List(index); - CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa - }; - gatheringRoot7.Steps = list59; - num = 3; - List list60 = new List(num); - CollectionsMarshal.SetCount(list60, num); - span3 = CollectionsMarshal.AsSpan(list60); - index = 0; - ref GatheringNodeGroup reference40 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); - num2 = 1; - List list61 = new List(num2); - CollectionsMarshal.SetCount(list61, num2); - span4 = CollectionsMarshal.AsSpan(list61); - num3 = 0; - ref GatheringNode reference41 = ref span4[num3]; - GatheringNode obj22 = new GatheringNode - { - DataId = 34379u - }; - index2 = 1; - List list62 = new List(index2); - CollectionsMarshal.SetCount(list62, index2); - span5 = CollectionsMarshal.AsSpan(list62); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(454.8535f, 307.5555f, -590.8547f), - MinimumAngle = -105, - MaximumAngle = -25, - MinimumDistance = 1f, - MaximumDistance = 1.6f - }; - obj22.Locations = list62; - reference41 = obj22; - gatheringNodeGroup19.Nodes = list61; - reference40 = gatheringNodeGroup19; - index++; - ref GatheringNodeGroup reference42 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); - num3 = 1; - List list63 = new List(num3); - CollectionsMarshal.SetCount(list63, num3); - span4 = CollectionsMarshal.AsSpan(list63); - num2 = 0; - ref GatheringNode reference43 = ref span4[num2]; - GatheringNode obj23 = new GatheringNode - { - DataId = 34380u - }; - num4 = 1; - List list64 = new List(num4); - CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(447.787f, 300.8405f, -597.8972f), - MinimumAngle = 45, - MaximumAngle = 185 - }; - obj23.Locations = list64; - reference43 = obj23; - gatheringNodeGroup20.Nodes = list63; - reference42 = gatheringNodeGroup20; - index++; - ref GatheringNodeGroup reference44 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); - num2 = 1; - List list65 = new List(num2); - CollectionsMarshal.SetCount(list65, num2); - span4 = CollectionsMarshal.AsSpan(list65); - num3 = 0; - ref GatheringNode reference45 = ref span4[num3]; - GatheringNode obj24 = new GatheringNode - { - DataId = 34381u - }; - index2 = 1; - List list66 = new List(index2); - CollectionsMarshal.SetCount(list66, index2); - span5 = CollectionsMarshal.AsSpan(list66); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(448.707f, 305.0525f, -591.1053f), - MinimumAngle = 30, - MaximumAngle = 70 - }; - obj24.Locations = list66; - reference45 = obj24; - gatheringNodeGroup21.Nodes = list65; - reference44 = gatheringNodeGroup21; - gatheringRoot7.Groups = list60; - AddLocation(910, gatheringRoot7); - GatheringRoot gatheringRoot8 = new GatheringRoot(); - index = 1; - List list67 = new List(index); - CollectionsMarshal.SetCount(list67, index); - span = CollectionsMarshal.AsSpan(list67); - num = 0; - span[num] = "liza"; - gatheringRoot8.Author = list67; - num = 1; - List list68 = new List(num); - CollectionsMarshal.SetCount(list68, num); - span2 = CollectionsMarshal.AsSpan(list68); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 398) - { - AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine - }; - gatheringRoot8.Steps = list68; - index = 3; - List list69 = new List(index); - CollectionsMarshal.SetCount(list69, index); - span3 = CollectionsMarshal.AsSpan(list69); - num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); - num3 = 1; - List list70 = new List(num3); - CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); - num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; - GatheringNode obj25 = new GatheringNode - { - DataId = 34382u - }; - num4 = 1; - List list71 = new List(num4); - CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-528.8412f, -89.70924f, 458.582f), - MinimumAngle = -10, - MaximumAngle = 80, - MinimumDistance = 2.1f, - MaximumDistance = 3f - }; - obj25.Locations = list71; - reference47 = obj25; - gatheringNodeGroup22.Nodes = list70; - reference46 = gatheringNodeGroup22; - num++; - ref GatheringNodeGroup reference48 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); - num2 = 1; - List list72 = new List(num2); - CollectionsMarshal.SetCount(list72, num2); - span4 = CollectionsMarshal.AsSpan(list72); - num3 = 0; - ref GatheringNode reference49 = ref span4[num3]; - GatheringNode obj26 = new GatheringNode - { - DataId = 34383u - }; - index2 = 1; - List list73 = new List(index2); - CollectionsMarshal.SetCount(list73, index2); - span5 = CollectionsMarshal.AsSpan(list73); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-636.4533f, -100.1258f, 484.7436f), - MinimumAngle = -75, - MaximumAngle = 35 - }; - obj26.Locations = list73; - reference49 = obj26; - gatheringNodeGroup23.Nodes = list72; - reference48 = gatheringNodeGroup23; - num++; - ref GatheringNodeGroup reference50 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); - num3 = 1; - List list74 = new List(num3); - CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); - num2 = 0; - ref GatheringNode reference51 = ref span4[num2]; - GatheringNode obj27 = new GatheringNode - { - DataId = 34384u - }; - num4 = 1; - List list75 = new List(num4); - CollectionsMarshal.SetCount(list75, num4); - span5 = CollectionsMarshal.AsSpan(list75); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-589.4542f, -100.4852f, 528.1926f), - MinimumAngle = -25, - MaximumAngle = 120 - }; - obj27.Locations = list75; - reference51 = obj27; - gatheringNodeGroup24.Nodes = list74; - reference50 = gatheringNodeGroup24; - gatheringRoot8.Groups = list69; - AddLocation(911, gatheringRoot8); - GatheringRoot gatheringRoot9 = new GatheringRoot(); - num = 1; - List list76 = new List(num); - CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); - index = 0; - span[index] = "plogon_enjoyer"; - gatheringRoot9.Author = list76; - index = 1; - List list77 = new List(index); - CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra - }; - gatheringRoot9.Steps = list77; - num = 3; - List list78 = new List(num); - CollectionsMarshal.SetCount(list78, num); - span3 = CollectionsMarshal.AsSpan(list78); - index = 0; - ref GatheringNodeGroup reference52 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); - num2 = 1; - List list79 = new List(num2); - CollectionsMarshal.SetCount(list79, num2); - span4 = CollectionsMarshal.AsSpan(list79); - num3 = 0; - ref GatheringNode reference53 = ref span4[num3]; - GatheringNode obj28 = new GatheringNode - { - DataId = 34385u - }; - index2 = 1; - List list80 = new List(index2); - CollectionsMarshal.SetCount(list80, index2); - span5 = CollectionsMarshal.AsSpan(list80); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(27.77994f, 73.57088f, 695.2364f), - MinimumAngle = 0, - MaximumAngle = 135 - }; - obj28.Locations = list80; - reference53 = obj28; - gatheringNodeGroup25.Nodes = list79; - reference52 = gatheringNodeGroup25; - index++; - ref GatheringNodeGroup reference54 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); - num3 = 1; - List list81 = new List(num3); - CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); - num2 = 0; - ref GatheringNode reference55 = ref span4[num2]; - GatheringNode obj29 = new GatheringNode - { - DataId = 34386u - }; - num4 = 1; - List list82 = new List(num4); - CollectionsMarshal.SetCount(list82, num4); - span5 = CollectionsMarshal.AsSpan(list82); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(23.20134f, 70.90392f, 698.6194f), - MinimumAngle = -10, - MaximumAngle = 145 - }; - obj29.Locations = list82; - reference55 = obj29; - gatheringNodeGroup26.Nodes = list81; - reference54 = gatheringNodeGroup26; - index++; - ref GatheringNodeGroup reference56 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); - num2 = 1; - List list83 = new List(num2); - CollectionsMarshal.SetCount(list83, num2); - span4 = CollectionsMarshal.AsSpan(list83); - num3 = 0; - ref GatheringNode reference57 = ref span4[num3]; - GatheringNode obj30 = new GatheringNode - { - DataId = 34387u - }; - index2 = 1; - List list84 = new List(index2); - CollectionsMarshal.SetCount(list84, index2); - span5 = CollectionsMarshal.AsSpan(list84); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(30.69294f, 75.43362f, 688.8371f), - MinimumAngle = -5, - MaximumAngle = 120 - }; - obj30.Locations = list84; - reference57 = obj30; - gatheringNodeGroup27.Nodes = list83; - reference56 = gatheringNodeGroup27; - gatheringRoot9.Groups = list78; - AddLocation(912, gatheringRoot9); - GatheringRoot gatheringRoot10 = new GatheringRoot(); - index = 1; - List list85 = new List(index); - CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); - num = 0; - span[num] = "plogon_enjoyer"; - gatheringRoot10.Author = list85; - num = 1; - List list86 = new List(num); - CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) - { - AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa - }; - gatheringRoot10.Steps = list86; - index = 3; - List list87 = new List(index); - CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); - num = 0; - ref GatheringNodeGroup reference58 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); - num3 = 1; - List list88 = new List(num3); - CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); - num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; - GatheringNode obj31 = new GatheringNode - { - DataId = 34388u - }; - num4 = 1; - List list89 = new List(num4); - CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(398.7177f, 292.5112f, -462.82f), - MinimumAngle = -65, - MaximumAngle = 65 - }; - obj31.Locations = list89; - reference59 = obj31; - gatheringNodeGroup28.Nodes = list88; - reference58 = gatheringNodeGroup28; - num++; - ref GatheringNodeGroup reference60 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); - num2 = 1; - List list90 = new List(num2); - CollectionsMarshal.SetCount(list90, num2); - span4 = CollectionsMarshal.AsSpan(list90); - num3 = 0; - ref GatheringNode reference61 = ref span4[num3]; - GatheringNode obj32 = new GatheringNode - { - DataId = 34389u - }; - index2 = 1; - List list91 = new List(index2); - CollectionsMarshal.SetCount(list91, index2); - span5 = CollectionsMarshal.AsSpan(list91); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(373.1678f, 290.8189f, -442.4228f), - MinimumAngle = 160, - MaximumAngle = 305 - }; - obj32.Locations = list91; - reference61 = obj32; - gatheringNodeGroup29.Nodes = list90; - reference60 = gatheringNodeGroup29; - num++; - ref GatheringNodeGroup reference62 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); - num3 = 1; - List list92 = new List(num3); - CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); - num2 = 0; - ref GatheringNode reference63 = ref span4[num2]; - GatheringNode obj33 = new GatheringNode - { - DataId = 34390u - }; - num4 = 1; - List list93 = new List(num4); - CollectionsMarshal.SetCount(list93, num4); - span5 = CollectionsMarshal.AsSpan(list93); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(383.5671f, 289.9682f, -392.3997f), - MinimumAngle = 65, - MaximumAngle = 165, - MinimumDistance = 1f, - MaximumDistance = 3f - }; - obj33.Locations = list93; - reference63 = obj33; - gatheringNodeGroup30.Nodes = list92; - reference62 = gatheringNodeGroup30; - gatheringRoot10.Groups = list87; - AddLocation(913, gatheringRoot10); - GatheringRoot gatheringRoot11 = new GatheringRoot(); - num = 1; - List list94 = new List(num); - CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); - index = 0; - span[index] = "liza"; - gatheringRoot11.Author = list94; - index = 1; - List list95 = new List(index); - CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 398) - { - AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine - }; - gatheringRoot11.Steps = list95; - num = 3; - List list96 = new List(num); - CollectionsMarshal.SetCount(list96, num); - span3 = CollectionsMarshal.AsSpan(list96); - index = 0; - ref GatheringNodeGroup reference64 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); - num2 = 1; - List list97 = new List(num2); - CollectionsMarshal.SetCount(list97, num2); - span4 = CollectionsMarshal.AsSpan(list97); - num3 = 0; - ref GatheringNode reference65 = ref span4[num3]; - GatheringNode obj34 = new GatheringNode - { - DataId = 34391u - }; - index2 = 1; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span5 = CollectionsMarshal.AsSpan(list98); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-49.75243f, -31.70323f, -171.6977f) - }; - obj34.Locations = list98; - reference65 = obj34; - gatheringNodeGroup31.Nodes = list97; - reference64 = gatheringNodeGroup31; - index++; - ref GatheringNodeGroup reference66 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); - num3 = 1; - List list99 = new List(num3); - CollectionsMarshal.SetCount(list99, num3); - span4 = CollectionsMarshal.AsSpan(list99); - num2 = 0; - ref GatheringNode reference67 = ref span4[num2]; - GatheringNode obj35 = new GatheringNode - { - DataId = 34392u - }; - num4 = 1; - List list100 = new List(num4); - CollectionsMarshal.SetCount(list100, num4); - span5 = CollectionsMarshal.AsSpan(list100); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-44.89702f, -32.39204f, -153.4274f) - }; - obj35.Locations = list100; - reference67 = obj35; - gatheringNodeGroup32.Nodes = list99; - reference66 = gatheringNodeGroup32; - index++; - ref GatheringNodeGroup reference68 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); - num2 = 1; - List list101 = new List(num2); - CollectionsMarshal.SetCount(list101, num2); - span4 = CollectionsMarshal.AsSpan(list101); - num3 = 0; - ref GatheringNode reference69 = ref span4[num3]; - GatheringNode obj36 = new GatheringNode - { - DataId = 34393u - }; - index2 = 1; - List list102 = new List(index2); - CollectionsMarshal.SetCount(list102, index2); - span5 = CollectionsMarshal.AsSpan(list102); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-36.6049f, -31.32222f, -134.1001f) - }; - obj36.Locations = list102; - reference69 = obj36; - gatheringNodeGroup33.Nodes = list101; - reference68 = gatheringNodeGroup33; - gatheringRoot11.Groups = list96; - AddLocation(914, gatheringRoot11); - GatheringRoot gatheringRoot12 = new GatheringRoot(); - index = 1; - List list103 = new List(index); - CollectionsMarshal.SetCount(list103, index); - span = CollectionsMarshal.AsSpan(list103); - num = 0; - span[num] = "liza"; - gatheringRoot12.Author = list103; - num = 1; - List list104 = new List(num); - CollectionsMarshal.SetCount(list104, num); - span2 = CollectionsMarshal.AsSpan(list104); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 816) - { - AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf - }; - gatheringRoot12.Steps = list104; - index = 3; - List list105 = new List(index); - CollectionsMarshal.SetCount(list105, index); - span3 = CollectionsMarshal.AsSpan(list105); - num = 0; - ref GatheringNodeGroup reference70 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); - num3 = 2; - List list106 = new List(num3); - CollectionsMarshal.SetCount(list106, num3); - span4 = CollectionsMarshal.AsSpan(list106); - num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; - GatheringNode obj37 = new GatheringNode - { - DataId = 34407u - }; - num4 = 1; - List list107 = new List(num4); - CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(398.7715f, 58.00708f, -1682f / (float)Math.PI), - MinimumAngle = 95, - MaximumAngle = 225 - }; - obj37.Locations = list107; - reference71 = obj37; - num2++; - ref GatheringNode reference72 = ref span4[num2]; - GatheringNode obj38 = new GatheringNode - { - DataId = 34408u - }; - index2 = 2; - List list108 = new List(index2); - CollectionsMarshal.SetCount(list108, index2); - span5 = CollectionsMarshal.AsSpan(list108); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(395.787f, 57.58823f, -532.1421f), - MinimumAngle = 105, - MaximumAngle = 180, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(403.3334f, 58.56588f, -533.6083f), - MinimumAngle = 185, - MaximumAngle = 225, - MinimumDistance = 2f, - MaximumDistance = 3f - }; - obj38.Locations = list108; - reference72 = obj38; - gatheringNodeGroup34.Nodes = list106; - reference70 = gatheringNodeGroup34; - num++; - ref GatheringNodeGroup reference73 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); - num2 = 2; - List list109 = new List(num2); - CollectionsMarshal.SetCount(list109, num2); - span4 = CollectionsMarshal.AsSpan(list109); - num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; - GatheringNode obj39 = new GatheringNode - { - DataId = 34405u - }; - num4 = 1; - List list110 = new List(num4); - CollectionsMarshal.SetCount(list110, num4); - span5 = CollectionsMarshal.AsSpan(list110); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(563.6605f, 96.62567f, -409.83f), - MinimumAngle = 60, - MaximumAngle = 205 - }; - obj39.Locations = list110; - reference74 = obj39; - num3++; - ref GatheringNode reference75 = ref span4[num3]; - GatheringNode obj40 = new GatheringNode - { - DataId = 34406u - }; - index2 = 2; - List list111 = new List(index2); - CollectionsMarshal.SetCount(list111, index2); - span5 = CollectionsMarshal.AsSpan(list111); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(584.2038f, 97.61217f, -429.3185f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(541.3574f, 95.33327f, -385.5562f) - }; - obj40.Locations = list111; - reference75 = obj40; - gatheringNodeGroup35.Nodes = list109; - reference73 = gatheringNodeGroup35; - num++; - ref GatheringNodeGroup reference76 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); - num3 = 2; - List list112 = new List(num3); - CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); - num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; - GatheringNode obj41 = new GatheringNode - { - DataId = 34403u - }; - num4 = 1; - List list113 = new List(num4); - CollectionsMarshal.SetCount(list113, num4); - span5 = CollectionsMarshal.AsSpan(list113); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(569.0512f, 96.43839f, -571.2072f), - MinimumAngle = 45, - MaximumAngle = 190 - }; - obj41.Locations = list113; - reference77 = obj41; - num2++; - ref GatheringNode reference78 = ref span4[num2]; - GatheringNode obj42 = new GatheringNode - { - DataId = 34404u - }; - index2 = 2; - List list114 = new List(index2); - CollectionsMarshal.SetCount(list114, index2); - span5 = CollectionsMarshal.AsSpan(list114); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(557.5918f, 92.0403f, -582.1814f), - MinimumAngle = 70, - MaximumAngle = 200 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(573.9432f, 96.50874f, -575.4167f), - MinimumAngle = 85, - MaximumAngle = 220 - }; - obj42.Locations = list114; - reference78 = obj42; - gatheringNodeGroup36.Nodes = list112; - reference76 = gatheringNodeGroup36; - gatheringRoot12.Groups = list105; - AddLocation(918, gatheringRoot12); - GatheringRoot gatheringRoot13 = new GatheringRoot(); - num = 1; - List list115 = new List(num); - CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); - index = 0; - span[index] = "liza"; - gatheringRoot13.Author = list115; - index = 1; - List list116 = new List(index); - CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 815) - { - AetheryteShortcut = EAetheryteLocation.AmhAraengTwine - }; - gatheringRoot13.Steps = list116; - num = 3; - List list117 = new List(num); - CollectionsMarshal.SetCount(list117, num); - span3 = CollectionsMarshal.AsSpan(list117); - index = 0; - ref GatheringNodeGroup reference79 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); - num2 = 2; - List list118 = new List(num2); - CollectionsMarshal.SetCount(list118, num2); - span4 = CollectionsMarshal.AsSpan(list118); - num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; - GatheringNode obj43 = new GatheringNode - { - DataId = 34411u - }; - num4 = 1; - List list119 = new List(num4); - CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-418.0731f, 16.25609f, -127.4739f), - MinimumAngle = 240, - MaximumAngle = 360 - }; - obj43.Locations = list119; - reference80 = obj43; - num3++; - ref GatheringNode reference81 = ref span4[num3]; - GatheringNode obj44 = new GatheringNode - { - DataId = 34412u - }; - index2 = 2; - List list120 = new List(index2); - CollectionsMarshal.SetCount(list120, index2); - span5 = CollectionsMarshal.AsSpan(list120); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-436.8404f, 18.18649f, -121.9686f), - MinimumAngle = -80, - MaximumAngle = 75 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-412.7203f, 17.72583f, -144.2871f), - MinimumAngle = -145, - MaximumAngle = 5 - }; - obj44.Locations = list120; - reference81 = obj44; - gatheringNodeGroup37.Nodes = list118; - reference79 = gatheringNodeGroup37; - index++; - ref GatheringNodeGroup reference82 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); - num3 = 2; - List list121 = new List(num3); - CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); - num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; - GatheringNode obj45 = new GatheringNode - { - DataId = 34409u - }; - num4 = 1; - List list122 = new List(num4); - CollectionsMarshal.SetCount(list122, num4); - span5 = CollectionsMarshal.AsSpan(list122); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-309.9351f, 22.43881f, -196.324f), - MinimumAngle = -70, - MaximumAngle = 60 - }; - obj45.Locations = list122; - reference83 = obj45; - num2++; - ref GatheringNode reference84 = ref span4[num2]; - GatheringNode obj46 = new GatheringNode - { - DataId = 34410u - }; - index2 = 2; - List list123 = new List(index2); - CollectionsMarshal.SetCount(list123, index2); - span5 = CollectionsMarshal.AsSpan(list123); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-301.4662f, 22.08392f, -205.1306f), - MinimumAngle = -145, - MaximumAngle = -20 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-318.3467f, 23.1723f, -198.7676f), - MinimumAngle = -45, - MaximumAngle = 85 - }; - obj46.Locations = list123; - reference84 = obj46; - gatheringNodeGroup38.Nodes = list121; - reference82 = gatheringNodeGroup38; - index++; - ref GatheringNodeGroup reference85 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); - num2 = 2; - List list124 = new List(num2); - CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); - num3 = 0; - ref GatheringNode reference86 = ref span4[num3]; - GatheringNode obj47 = new GatheringNode - { - DataId = 34414u - }; - num4 = 2; - List list125 = new List(num4); - CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-229.6105f, 5.158276f, -103.3359f), - MinimumAngle = -40, - MaximumAngle = 170 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-247.2413f, 9.6758f, -128.0531f), - MinimumAngle = 30, - MaximumAngle = 125 - }; - obj47.Locations = list125; - reference86 = obj47; - num3++; - ref GatheringNode reference87 = ref span4[num3]; - GatheringNode obj48 = new GatheringNode - { - DataId = 34413u - }; - index2 = 1; - List list126 = new List(index2); - CollectionsMarshal.SetCount(list126, index2); - span5 = CollectionsMarshal.AsSpan(list126); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-248.8988f, 7.998118f, -121.8732f), - MinimumAngle = 0, - MaximumAngle = 160 - }; - obj48.Locations = list126; - reference87 = obj48; - gatheringNodeGroup39.Nodes = list124; - reference85 = gatheringNodeGroup39; - gatheringRoot13.Groups = list117; - AddLocation(919, gatheringRoot13); - GatheringRoot gatheringRoot14 = new GatheringRoot(); - index = 1; - List list127 = new List(index); - CollectionsMarshal.SetCount(list127, index); - span = CollectionsMarshal.AsSpan(list127); - num = 0; - span[num] = "liza"; - gatheringRoot14.Author = list127; - num = 1; - List list128 = new List(num); - CollectionsMarshal.SetCount(list128, num); - span2 = CollectionsMarshal.AsSpan(list128); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 816) - { - AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf - }; - gatheringRoot14.Steps = list128; - index = 3; - List list129 = new List(index); - CollectionsMarshal.SetCount(list129, index); - span3 = CollectionsMarshal.AsSpan(list129); - num = 0; - ref GatheringNodeGroup reference88 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); - num3 = 2; - List list130 = new List(num3); - CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); - num2 = 0; - ref GatheringNode reference89 = ref span4[num2]; - GatheringNode obj49 = new GatheringNode - { - DataId = 34422u - }; - num4 = 2; - List list131 = new List(num4); - CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-161.9915f, 60.04895f, -647.3901f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-179.2945f, 60.84981f, -630.9084f) - }; - obj49.Locations = list131; - reference89 = obj49; - num2++; - ref GatheringNode reference90 = ref span4[num2]; - GatheringNode obj50 = new GatheringNode - { - DataId = 34421u - }; - index2 = 1; - List list132 = new List(index2); - CollectionsMarshal.SetCount(list132, index2); - span5 = CollectionsMarshal.AsSpan(list132); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-182.311f, 60.81965f, -640.2197f) - }; - obj50.Locations = list132; - reference90 = obj50; - gatheringNodeGroup40.Nodes = list130; - reference88 = gatheringNodeGroup40; - num++; - ref GatheringNodeGroup reference91 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); - num2 = 2; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span4 = CollectionsMarshal.AsSpan(list133); - num3 = 0; - ref GatheringNode reference92 = ref span4[num3]; - GatheringNode obj51 = new GatheringNode - { - DataId = 34423u - }; - num4 = 1; - List list134 = new List(num4); - CollectionsMarshal.SetCount(list134, num4); - span5 = CollectionsMarshal.AsSpan(list134); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-182.0749f, 60.70063f, -567.6271f) - }; - obj51.Locations = list134; - reference92 = obj51; - num3++; - ref GatheringNode reference93 = ref span4[num3]; - GatheringNode obj52 = new GatheringNode - { - DataId = 34424u - }; - index2 = 2; - List list135 = new List(index2); - CollectionsMarshal.SetCount(list135, index2); - span5 = CollectionsMarshal.AsSpan(list135); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-184.7115f, 59.23207f, -573.9592f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-171.0273f, 62.20385f, -576.3321f) - }; - obj52.Locations = list135; - reference93 = obj52; - gatheringNodeGroup41.Nodes = list133; - reference91 = gatheringNodeGroup41; - num++; - ref GatheringNodeGroup reference94 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); - num3 = 2; - List list136 = new List(num3); - CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); - num2 = 0; - ref GatheringNode reference95 = ref span4[num2]; - GatheringNode obj53 = new GatheringNode - { - DataId = 34425u - }; - num4 = 1; - List list137 = new List(num4); - CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-333.3387f, 82.66466f, -505.7937f) - }; - obj53.Locations = list137; - reference95 = obj53; - num2++; - ref GatheringNode reference96 = ref span4[num2]; - GatheringNode obj54 = new GatheringNode - { - DataId = 34426u - }; - index2 = 2; - List list138 = new List(index2); - CollectionsMarshal.SetCount(list138, index2); - span5 = CollectionsMarshal.AsSpan(list138); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-333.0683f, 82.72758f, -501.5885f), - MinimumAngle = 75, - MaximumAngle = 265 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-349.0388f, 89.44427f, -512.492f) - }; - obj54.Locations = list138; - reference96 = obj54; - gatheringNodeGroup42.Nodes = list136; - reference94 = gatheringNodeGroup42; - gatheringRoot14.Groups = list129; - AddLocation(921, gatheringRoot14); - GatheringRoot gatheringRoot15 = new GatheringRoot(); - num = 1; - List list139 = new List(num); - CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); - index = 0; - span[index] = "liza"; - gatheringRoot15.Author = list139; - index = 1; - List list140 = new List(index); - CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 815) - { - AetheryteShortcut = EAetheryteLocation.AmhAraengTwine - }; - gatheringRoot15.Steps = list140; - num = 3; - List list141 = new List(num); - CollectionsMarshal.SetCount(list141, num); - span3 = CollectionsMarshal.AsSpan(list141); - index = 0; - ref GatheringNodeGroup reference97 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); - num2 = 2; - List list142 = new List(num2); - CollectionsMarshal.SetCount(list142, num2); - span4 = CollectionsMarshal.AsSpan(list142); - num3 = 0; - ref GatheringNode reference98 = ref span4[num3]; - GatheringNode obj55 = new GatheringNode - { - DataId = 34430u - }; - num4 = 2; - List list143 = new List(num4); - CollectionsMarshal.SetCount(list143, num4); - span5 = CollectionsMarshal.AsSpan(list143); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-449.9385f, -1.370689f, -409.258f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-445.7757f, -0.7637522f, -415.8121f) - }; - obj55.Locations = list143; - reference98 = obj55; - num3++; - ref GatheringNode reference99 = ref span4[num3]; - GatheringNode obj56 = new GatheringNode - { - DataId = 34429u - }; - index2 = 1; - List list144 = new List(index2); - CollectionsMarshal.SetCount(list144, index2); - span5 = CollectionsMarshal.AsSpan(list144); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-451.2528f, -1.577711f, -414.294f) - }; - obj56.Locations = list144; - reference99 = obj56; - gatheringNodeGroup43.Nodes = list142; - reference97 = gatheringNodeGroup43; - index++; - ref GatheringNodeGroup reference100 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); - num3 = 2; - List list145 = new List(num3); - CollectionsMarshal.SetCount(list145, num3); - span4 = CollectionsMarshal.AsSpan(list145); - num2 = 0; - ref GatheringNode reference101 = ref span4[num2]; - GatheringNode obj57 = new GatheringNode - { - DataId = 34427u - }; - num4 = 1; - List list146 = new List(num4); - CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-346.0392f, 0.6433533f, -541.9421f) - }; - obj57.Locations = list146; - reference101 = obj57; - num2++; - ref GatheringNode reference102 = ref span4[num2]; - GatheringNode obj58 = new GatheringNode - { - DataId = 34428u - }; - index2 = 2; - List list147 = new List(index2); - CollectionsMarshal.SetCount(list147, index2); - span5 = CollectionsMarshal.AsSpan(list147); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-326.9622f, 1.097262f, -537.5435f), - MinimumAngle = 0, - MaximumAngle = 220 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-357.2281f, 0.4458784f, -513.3207f) - }; - obj58.Locations = list147; - reference102 = obj58; - gatheringNodeGroup44.Nodes = list145; - reference100 = gatheringNodeGroup44; - index++; - ref GatheringNodeGroup reference103 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); - num2 = 2; - List list148 = new List(num2); - CollectionsMarshal.SetCount(list148, num2); - span4 = CollectionsMarshal.AsSpan(list148); - num3 = 0; - ref GatheringNode reference104 = ref span4[num3]; - GatheringNode obj59 = new GatheringNode - { - DataId = 34431u - }; - num4 = 1; - List list149 = new List(num4); - CollectionsMarshal.SetCount(list149, num4); - span5 = CollectionsMarshal.AsSpan(list149); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-441.0019f, -5.337227f, -636.1525f) - }; - obj59.Locations = list149; - reference104 = obj59; - num3++; - ref GatheringNode reference105 = ref span4[num3]; - GatheringNode obj60 = new GatheringNode - { - DataId = 34432u - }; - index2 = 2; - List list150 = new List(index2); - CollectionsMarshal.SetCount(list150, index2); - span5 = CollectionsMarshal.AsSpan(list150); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-464.1121f, -5.420424f, -649.8243f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-436.4872f, -5.205373f, -638.8244f), - MinimumAngle = -95, - MaximumAngle = 85 - }; - obj60.Locations = list150; - reference105 = obj60; - gatheringNodeGroup45.Nodes = list148; - reference103 = gatheringNodeGroup45; - gatheringRoot15.Groups = list141; - AddLocation(922, gatheringRoot15); - GatheringRoot gatheringRoot16 = new GatheringRoot(); - index = 1; - List list151 = new List(index); - CollectionsMarshal.SetCount(list151, index); - span = CollectionsMarshal.AsSpan(list151); - num = 0; - span[num] = "liza"; - gatheringRoot16.Author = list151; - num = 1; - List list152 = new List(num); - CollectionsMarshal.SetCount(list152, num); - span2 = CollectionsMarshal.AsSpan(list152); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 818) - { - AetheryteShortcut = EAetheryteLocation.TempestOndoCups - }; - gatheringRoot16.Steps = list152; - index = 3; - List list153 = new List(index); - CollectionsMarshal.SetCount(list153, index); - span3 = CollectionsMarshal.AsSpan(list153); - num = 0; - ref GatheringNodeGroup reference106 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); - num3 = 2; - List list154 = new List(num3); - CollectionsMarshal.SetCount(list154, num3); - span4 = CollectionsMarshal.AsSpan(list154); - num2 = 0; - ref GatheringNode reference107 = ref span4[num2]; - GatheringNode obj61 = new GatheringNode - { - DataId = 34458u - }; - num4 = 2; - List list155 = new List(num4); - CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(44.00173f, 428.2346f, -656.6179f), - MinimumAngle = -65, - MaximumAngle = 10 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(16.55597f, 426.627f, -670.5577f), - MinimumAngle = -25, - MaximumAngle = 110 - }; - obj61.Locations = list155; - reference107 = obj61; - num2++; - ref GatheringNode reference108 = ref span4[num2]; - GatheringNode obj62 = new GatheringNode - { - DataId = 34457u - }; - index2 = 1; - List list156 = new List(index2); - CollectionsMarshal.SetCount(list156, index2); - span5 = CollectionsMarshal.AsSpan(list156); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(37.23584f, 427.2601f, -653.0619f), - MinimumAngle = 245, - MaximumAngle = 335 - }; - obj62.Locations = list156; - reference108 = obj62; - gatheringNodeGroup46.Nodes = list154; - reference106 = gatheringNodeGroup46; - num++; - ref GatheringNodeGroup reference109 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); - num2 = 2; - List list157 = new List(num2); - CollectionsMarshal.SetCount(list157, num2); - span4 = CollectionsMarshal.AsSpan(list157); - num3 = 0; - ref GatheringNode reference110 = ref span4[num3]; - GatheringNode obj63 = new GatheringNode - { - DataId = 34461u - }; - num4 = 1; - List list158 = new List(num4); - CollectionsMarshal.SetCount(list158, num4); - span5 = CollectionsMarshal.AsSpan(list158); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-65.51347f, 400.3132f, -539.7745f) - }; - obj63.Locations = list158; - reference110 = obj63; - num3++; - ref GatheringNode reference111 = ref span4[num3]; - GatheringNode obj64 = new GatheringNode - { - DataId = 34462u - }; - index2 = 2; - List list159 = new List(index2); - CollectionsMarshal.SetCount(list159, index2); - span5 = CollectionsMarshal.AsSpan(list159); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-67.70384f, 400.7841f, -542.4638f), - MinimumAngle = -85, - MaximumAngle = 55 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-55.10947f, 399.0878f, -536.9024f), - MinimumDistance = 1f, - MaximumDistance = 2.5f - }; - obj64.Locations = list159; - reference111 = obj64; - gatheringNodeGroup47.Nodes = list157; - reference109 = gatheringNodeGroup47; - num++; - ref GatheringNodeGroup reference112 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); - num3 = 2; - List list160 = new List(num3); - CollectionsMarshal.SetCount(list160, num3); - span4 = CollectionsMarshal.AsSpan(list160); - num2 = 0; - ref GatheringNode reference113 = ref span4[num2]; - GatheringNode obj65 = new GatheringNode - { - DataId = 34459u - }; - num4 = 1; - List list161 = new List(num4); - CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-216.086f, 426.8226f, -649.2361f) - }; - obj65.Locations = list161; - reference113 = obj65; - num2++; - ref GatheringNode reference114 = ref span4[num2]; - GatheringNode obj66 = new GatheringNode - { - DataId = 34460u - }; - index2 = 2; - List list162 = new List(index2); - CollectionsMarshal.SetCount(list162, index2); - span5 = CollectionsMarshal.AsSpan(list162); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-215.228f, 427.4708f, -653.9598f), - MinimumAngle = -55, - MaximumAngle = 135 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-201.5463f, 427.882f, -655.0467f), - MinimumAngle = -70, - MaximumAngle = 65 - }; - obj66.Locations = list162; - reference114 = obj66; - gatheringNodeGroup48.Nodes = list160; - reference112 = gatheringNodeGroup48; - gatheringRoot16.Groups = list153; - AddLocation(927, gatheringRoot16); - GatheringRoot gatheringRoot17 = new GatheringRoot(); - num = 1; - List list163 = new List(num); - CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); - index = 0; - span[index] = "liza"; - gatheringRoot17.Author = list163; - index = 1; - List list164 = new List(index); - CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 818) - { - AetheryteShortcut = EAetheryteLocation.TempestOndoCups - }; - gatheringRoot17.Steps = list164; - num = 3; - List list165 = new List(num); - CollectionsMarshal.SetCount(list165, num); - span3 = CollectionsMarshal.AsSpan(list165); - index = 0; - ref GatheringNodeGroup reference115 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); - num2 = 2; - List list166 = new List(num2); - CollectionsMarshal.SetCount(list166, num2); - span4 = CollectionsMarshal.AsSpan(list166); - num3 = 0; - ref GatheringNode reference116 = ref span4[num3]; - GatheringNode obj67 = new GatheringNode - { - DataId = 34466u - }; - num4 = 2; - List list167 = new List(num4); - CollectionsMarshal.SetCount(list167, num4); - span5 = CollectionsMarshal.AsSpan(list167); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(403.2184f, 408.0598f, -755.5223f), - MinimumAngle = 80, - MaximumAngle = 190 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(438.6136f, 416.6389f, -758.985f), - MinimumAngle = 110, - MaximumAngle = 240 - }; - obj67.Locations = list167; - reference116 = obj67; - num3++; - ref GatheringNode reference117 = ref span4[num3]; - GatheringNode obj68 = new GatheringNode - { - DataId = 34465u - }; - index2 = 1; - List list168 = new List(index2); - CollectionsMarshal.SetCount(list168, index2); - span5 = CollectionsMarshal.AsSpan(list168); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(415.5816f, 412.4482f, -758.7325f), - MinimumAngle = 90, - MaximumAngle = 195 - }; - obj68.Locations = list168; - reference117 = obj68; - gatheringNodeGroup49.Nodes = list166; - reference115 = gatheringNodeGroup49; - index++; - ref GatheringNodeGroup reference118 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); - num3 = 2; - List list169 = new List(num3); - CollectionsMarshal.SetCount(list169, num3); - span4 = CollectionsMarshal.AsSpan(list169); - num2 = 0; - ref GatheringNode reference119 = ref span4[num2]; - GatheringNode obj69 = new GatheringNode - { - DataId = 34463u - }; - num4 = 1; - List list170 = new List(num4); - CollectionsMarshal.SetCount(list170, num4); - span5 = CollectionsMarshal.AsSpan(list170); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(415.8845f, 431.2351f, -896.2997f), - MinimumAngle = -65, - MaximumAngle = 45 - }; - obj69.Locations = list170; - reference119 = obj69; - num2++; - ref GatheringNode reference120 = ref span4[num2]; - GatheringNode obj70 = new GatheringNode - { - DataId = 34464u - }; - index2 = 2; - List list171 = new List(index2); - CollectionsMarshal.SetCount(list171, index2); - span5 = CollectionsMarshal.AsSpan(list171); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(400.7106f, 428.3826f, -893.9595f), - MinimumAngle = -40, - MaximumAngle = 50 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(431.8092f, 434.546f, -902.1445f), - MinimumAngle = -95, - MaximumAngle = 35 - }; - obj70.Locations = list171; - reference120 = obj70; - gatheringNodeGroup50.Nodes = list169; - reference118 = gatheringNodeGroup50; - index++; - ref GatheringNodeGroup reference121 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); - num2 = 2; - List list172 = new List(num2); - CollectionsMarshal.SetCount(list172, num2); - span4 = CollectionsMarshal.AsSpan(list172); - num3 = 0; - ref GatheringNode reference122 = ref span4[num3]; - GatheringNode obj71 = new GatheringNode - { - DataId = 34467u - }; - num4 = 1; - List list173 = new List(num4); - CollectionsMarshal.SetCount(list173, num4); - span5 = CollectionsMarshal.AsSpan(list173); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(284.0778f, 433.4644f, -916.6171f), - MinimumAngle = -75, - MaximumAngle = 30 - }; - obj71.Locations = list173; - reference122 = obj71; - num3++; - ref GatheringNode reference123 = ref span4[num3]; - GatheringNode obj72 = new GatheringNode - { - DataId = 34468u - }; - index2 = 2; - List list174 = new List(index2); - CollectionsMarshal.SetCount(list174, index2); - span5 = CollectionsMarshal.AsSpan(list174); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(278.6176f, 428.9509f, -904.3234f), - MinimumAngle = 220, - MaximumAngle = 345 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(305.7502f, 432.027f, -912.7272f), - MinimumAngle = -80, - MaximumAngle = 40 - }; - obj72.Locations = list174; - reference123 = obj72; - gatheringNodeGroup51.Nodes = list172; - reference121 = gatheringNodeGroup51; - gatheringRoot17.Groups = list165; - AddLocation(928, gatheringRoot17); - GatheringRoot gatheringRoot18 = new GatheringRoot(); - index = 1; - List list175 = new List(index); - CollectionsMarshal.SetCount(list175, index); - span = CollectionsMarshal.AsSpan(list175); - num = 0; - span[num] = "liza"; - gatheringRoot18.Author = list175; - num = 1; - List list176 = new List(num); - CollectionsMarshal.SetCount(list176, num); - span2 = CollectionsMarshal.AsSpan(list176); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1188) - { - AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu - }; - gatheringRoot18.Steps = list176; - gatheringRoot18.FlyBetweenNodes = true; - index = 6; - List list177 = new List(index); - CollectionsMarshal.SetCount(list177, index); - span3 = CollectionsMarshal.AsSpan(list177); - num = 0; - ref GatheringNodeGroup reference124 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); - num3 = 1; - List list178 = new List(num3); - CollectionsMarshal.SetCount(list178, num3); - span4 = CollectionsMarshal.AsSpan(list178); - num2 = 0; - ref GatheringNode reference125 = ref span4[num2]; - GatheringNode obj73 = new GatheringNode - { - DataId = 34520u - }; - num4 = 1; - List list179 = new List(num4); - CollectionsMarshal.SetCount(list179, num4); - span5 = CollectionsMarshal.AsSpan(list179); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(759.8123f, 26.14559f, -561.7435f) - }; - obj73.Locations = list179; - reference125 = obj73; - gatheringNodeGroup52.Nodes = list178; - reference124 = gatheringNodeGroup52; - num++; - ref GatheringNodeGroup reference126 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); - num2 = 1; - List list180 = new List(num2); - CollectionsMarshal.SetCount(list180, num2); - span4 = CollectionsMarshal.AsSpan(list180); - num3 = 0; - ref GatheringNode reference127 = ref span4[num3]; - GatheringNode obj74 = new GatheringNode - { - DataId = 34521u - }; - index2 = 1; - List list181 = new List(index2); - CollectionsMarshal.SetCount(list181, index2); - span5 = CollectionsMarshal.AsSpan(list181); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(791.0515f, 25.74059f, -545.9295f) - }; - obj74.Locations = list181; - reference127 = obj74; - gatheringNodeGroup53.Nodes = list180; - reference126 = gatheringNodeGroup53; - num++; - ref GatheringNodeGroup reference128 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); - num3 = 1; - List list182 = new List(num3); - CollectionsMarshal.SetCount(list182, num3); - span4 = CollectionsMarshal.AsSpan(list182); - num2 = 0; - ref GatheringNode reference129 = ref span4[num2]; - GatheringNode obj75 = new GatheringNode - { - DataId = 34522u - }; - num4 = 1; - List list183 = new List(num4); - CollectionsMarshal.SetCount(list183, num4); - span5 = CollectionsMarshal.AsSpan(list183); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(821.4519f, 28.47348f, -533.9607f) - }; - obj75.Locations = list183; - reference129 = obj75; - gatheringNodeGroup54.Nodes = list182; - reference128 = gatheringNodeGroup54; - num++; - ref GatheringNodeGroup reference130 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); - num2 = 1; - List list184 = new List(num2); - CollectionsMarshal.SetCount(list184, num2); - span4 = CollectionsMarshal.AsSpan(list184); - num3 = 0; - ref GatheringNode reference131 = ref span4[num3]; - GatheringNode obj76 = new GatheringNode - { - DataId = 34517u - }; - index2 = 1; - List list185 = new List(index2); - CollectionsMarshal.SetCount(list185, index2); - span5 = CollectionsMarshal.AsSpan(list185); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(840.8483f, 34.05744f, -586.0533f) - }; - obj76.Locations = list185; - reference131 = obj76; - gatheringNodeGroup55.Nodes = list184; - reference130 = gatheringNodeGroup55; - num++; - ref GatheringNodeGroup reference132 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); - num3 = 1; - List list186 = new List(num3); - CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); - num2 = 0; - ref GatheringNode reference133 = ref span4[num2]; - GatheringNode obj77 = new GatheringNode - { - DataId = 34518u - }; - num4 = 1; - List list187 = new List(num4); - CollectionsMarshal.SetCount(list187, num4); - span5 = CollectionsMarshal.AsSpan(list187); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(837.7969f, 33.55795f, -619.7623f) - }; - obj77.Locations = list187; - reference133 = obj77; - gatheringNodeGroup56.Nodes = list186; - reference132 = gatheringNodeGroup56; - num++; - ref GatheringNodeGroup reference134 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); - num2 = 1; - List list188 = new List(num2); - CollectionsMarshal.SetCount(list188, num2); - span4 = CollectionsMarshal.AsSpan(list188); - num3 = 0; - ref GatheringNode reference135 = ref span4[num3]; - GatheringNode obj78 = new GatheringNode - { - DataId = 34519u - }; - index2 = 1; - List list189 = new List(index2); - CollectionsMarshal.SetCount(list189, index2); - span5 = CollectionsMarshal.AsSpan(list189); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(784.021f, 24.16835f, -598.9781f) - }; - obj78.Locations = list189; - reference135 = obj78; - gatheringNodeGroup57.Nodes = list188; - reference134 = gatheringNodeGroup57; - gatheringRoot18.Groups = list177; - AddLocation(946, gatheringRoot18); - GatheringRoot gatheringRoot19 = new GatheringRoot(); - num = 1; - List list190 = new List(num); - CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); - index = 0; - span[index] = "liza"; - gatheringRoot19.Author = list190; - index = 1; - List list191 = new List(index); - CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax - }; - gatheringRoot19.Steps = list191; - gatheringRoot19.FlyBetweenNodes = true; - num = 6; - List list192 = new List(num); - CollectionsMarshal.SetCount(list192, num); - span3 = CollectionsMarshal.AsSpan(list192); - index = 0; - ref GatheringNodeGroup reference136 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); - num3 = 1; - List list193 = new List(num3); - CollectionsMarshal.SetCount(list193, num3); - span4 = CollectionsMarshal.AsSpan(list193); - num2 = 0; - ref GatheringNode reference137 = ref span4[num2]; - GatheringNode obj79 = new GatheringNode - { - DataId = 34601u - }; - num4 = 1; - List list194 = new List(num4); - CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(484.1779f, 16.59889f, -304.2079f), - MinimumAngle = -185, - MaximumAngle = 20 - }; - obj79.Locations = list194; - reference137 = obj79; - gatheringNodeGroup58.Nodes = list193; - reference136 = gatheringNodeGroup58; - index++; - ref GatheringNodeGroup reference138 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); - num2 = 1; - List list195 = new List(num2); - CollectionsMarshal.SetCount(list195, num2); - span4 = CollectionsMarshal.AsSpan(list195); - num3 = 0; - ref GatheringNode reference139 = ref span4[num3]; - GatheringNode obj80 = new GatheringNode - { - DataId = 34599u - }; - index2 = 1; - List list196 = new List(index2); - CollectionsMarshal.SetCount(list196, index2); - span5 = CollectionsMarshal.AsSpan(list196); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(509.181f, 21.64949f, -349.9709f), - MinimumAngle = -25, - MaximumAngle = 80 - }; - obj80.Locations = list196; - reference139 = obj80; - gatheringNodeGroup59.Nodes = list195; - reference138 = gatheringNodeGroup59; - index++; - ref GatheringNodeGroup reference140 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup60 = new GatheringNodeGroup(); - num3 = 1; - List list197 = new List(num3); - CollectionsMarshal.SetCount(list197, num3); - span4 = CollectionsMarshal.AsSpan(list197); - num2 = 0; - ref GatheringNode reference141 = ref span4[num2]; - GatheringNode obj81 = new GatheringNode - { - DataId = 34597u - }; - num4 = 1; - List list198 = new List(num4); - CollectionsMarshal.SetCount(list198, num4); - span5 = CollectionsMarshal.AsSpan(list198); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(534.7657f, 19.33411f, -333.3713f), - MinimumAngle = 155, - MaximumAngle = 275 - }; - obj81.Locations = list198; - reference141 = obj81; - gatheringNodeGroup60.Nodes = list197; - reference140 = gatheringNodeGroup60; - index++; - ref GatheringNodeGroup reference142 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup61 = new GatheringNodeGroup(); - num2 = 1; - List list199 = new List(num2); - CollectionsMarshal.SetCount(list199, num2); - span4 = CollectionsMarshal.AsSpan(list199); - num3 = 0; - ref GatheringNode reference143 = ref span4[num3]; - GatheringNode obj82 = new GatheringNode - { - DataId = 34600u - }; - index2 = 1; - List list200 = new List(index2); - CollectionsMarshal.SetCount(list200, index2); - span5 = CollectionsMarshal.AsSpan(list200); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(525.0291f, 11.97125f, -252.6589f), - MinimumAngle = 145, - MaximumAngle = 265 - }; - obj82.Locations = list200; - reference143 = obj82; - gatheringNodeGroup61.Nodes = list199; - reference142 = gatheringNodeGroup61; - index++; - ref GatheringNodeGroup reference144 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup62 = new GatheringNodeGroup(); - num3 = 1; - List list201 = new List(num3); - CollectionsMarshal.SetCount(list201, num3); - span4 = CollectionsMarshal.AsSpan(list201); - num2 = 0; - ref GatheringNode reference145 = ref span4[num2]; - GatheringNode obj83 = new GatheringNode - { - DataId = 34598u - }; - num4 = 1; - List list202 = new List(num4); - CollectionsMarshal.SetCount(list202, num4); - span5 = CollectionsMarshal.AsSpan(list202); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(518.5205f, 9.694121f, -223.9382f), - MinimumAngle = 65, - MaximumAngle = 170 - }; - obj83.Locations = list202; - reference145 = obj83; - gatheringNodeGroup62.Nodes = list201; - reference144 = gatheringNodeGroup62; - index++; - ref GatheringNodeGroup reference146 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup63 = new GatheringNodeGroup(); - num2 = 1; - List list203 = new List(num2); - CollectionsMarshal.SetCount(list203, num2); - span4 = CollectionsMarshal.AsSpan(list203); - num3 = 0; - ref GatheringNode reference147 = ref span4[num3]; - GatheringNode obj84 = new GatheringNode - { - DataId = 34602u - }; - index2 = 1; - List list204 = new List(index2); - CollectionsMarshal.SetCount(list204, index2); - span5 = CollectionsMarshal.AsSpan(list204); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(480.2552f, 10.94543f, -234.4949f), - MinimumAngle = 95, - MaximumAngle = 180 - }; - obj84.Locations = list204; - reference147 = obj84; - gatheringNodeGroup63.Nodes = list203; - reference146 = gatheringNodeGroup63; - gatheringRoot19.Groups = list192; - AddLocation(955, gatheringRoot19); - GatheringRoot gatheringRoot20 = new GatheringRoot(); - index = 1; - List list205 = new List(index); - CollectionsMarshal.SetCount(list205, index); - span = CollectionsMarshal.AsSpan(list205); - num = 0; - span[num] = "liza"; - gatheringRoot20.Author = list205; - num = 1; - List list206 = new List(num); - CollectionsMarshal.SetCount(list206, num); - span2 = CollectionsMarshal.AsSpan(list206); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) - { - AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo - }; - gatheringRoot20.Steps = list206; - gatheringRoot20.FlyBetweenNodes = false; - index = 6; - List list207 = new List(index); - CollectionsMarshal.SetCount(list207, index); - span3 = CollectionsMarshal.AsSpan(list207); - num = 0; - ref GatheringNodeGroup reference148 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup64 = new GatheringNodeGroup(); - num3 = 1; - List list208 = new List(num3); - CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); - num2 = 0; - ref GatheringNode reference149 = ref span4[num2]; - GatheringNode obj85 = new GatheringNode - { - DataId = 34646u - }; - num4 = 1; - List list209 = new List(num4); - CollectionsMarshal.SetCount(list209, num4); - span5 = CollectionsMarshal.AsSpan(list209); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(227.4615f, -89.93336f, -225.4792f), - MinimumAngle = 150, - MaximumAngle = 250 - }; - obj85.Locations = list209; - reference149 = obj85; - gatheringNodeGroup64.Nodes = list208; - reference148 = gatheringNodeGroup64; - num++; - ref GatheringNodeGroup reference150 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup65 = new GatheringNodeGroup(); - num2 = 1; - List list210 = new List(num2); - CollectionsMarshal.SetCount(list210, num2); - span4 = CollectionsMarshal.AsSpan(list210); - num3 = 0; - ref GatheringNode reference151 = ref span4[num3]; - GatheringNode obj86 = new GatheringNode - { - DataId = 34641u - }; - index2 = 1; - List list211 = new List(index2); - CollectionsMarshal.SetCount(list211, index2); - span5 = CollectionsMarshal.AsSpan(list211); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(249.5856f, -97.79176f, -217.3474f), - MinimumAngle = 135, - MaximumAngle = 215 - }; - obj86.Locations = list211; - reference151 = obj86; - gatheringNodeGroup65.Nodes = list210; - reference150 = gatheringNodeGroup65; - num++; - ref GatheringNodeGroup reference152 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup66 = new GatheringNodeGroup(); - num3 = 1; - List list212 = new List(num3); - CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); - num2 = 0; - ref GatheringNode reference153 = ref span4[num2]; - GatheringNode obj87 = new GatheringNode - { - DataId = 34642u - }; - num4 = 1; - List list213 = new List(num4); - CollectionsMarshal.SetCount(list213, num4); - span5 = CollectionsMarshal.AsSpan(list213); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(257.8141f, -99.51778f, -217.7757f), - MinimumAngle = 130, - MaximumAngle = 240 - }; - obj87.Locations = list213; - reference153 = obj87; - gatheringNodeGroup66.Nodes = list212; - reference152 = gatheringNodeGroup66; - num++; - ref GatheringNodeGroup reference154 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup67 = new GatheringNodeGroup(); - num2 = 1; - List list214 = new List(num2); - CollectionsMarshal.SetCount(list214, num2); - span4 = CollectionsMarshal.AsSpan(list214); - num3 = 0; - ref GatheringNode reference155 = ref span4[num3]; - GatheringNode obj88 = new GatheringNode - { - DataId = 34643u, - Fly = true - }; - index2 = 1; - List list215 = new List(index2); - CollectionsMarshal.SetCount(list215, index2); - span5 = CollectionsMarshal.AsSpan(list215); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(274.7205f, -99.65348f, -201.6824f), - MinimumAngle = 220, - MaximumAngle = 270 - }; - obj88.Locations = list215; - reference155 = obj88; - gatheringNodeGroup67.Nodes = list214; - reference154 = gatheringNodeGroup67; - num++; - ref GatheringNodeGroup reference156 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup68 = new GatheringNodeGroup(); - num3 = 1; - List list216 = new List(num3); - CollectionsMarshal.SetCount(list216, num3); - span4 = CollectionsMarshal.AsSpan(list216); - num2 = 0; - ref GatheringNode reference157 = ref span4[num2]; - GatheringNode obj89 = new GatheringNode - { - DataId = 34644u - }; - num4 = 1; - List list217 = new List(num4); - CollectionsMarshal.SetCount(list217, num4); - span5 = CollectionsMarshal.AsSpan(list217); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(278.0735f, -101.2599f, -194.8121f), - MinimumAngle = 200, - MaximumAngle = 300 - }; - obj89.Locations = list217; - reference157 = obj89; - gatheringNodeGroup68.Nodes = list216; - reference156 = gatheringNodeGroup68; - num++; - ref GatheringNodeGroup reference158 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup69 = new GatheringNodeGroup(); - num2 = 1; - List list218 = new List(num2); - CollectionsMarshal.SetCount(list218, num2); - span4 = CollectionsMarshal.AsSpan(list218); - num3 = 0; - ref GatheringNode reference159 = ref span4[num3]; - GatheringNode obj90 = new GatheringNode - { - DataId = 34645u - }; - index2 = 1; - List list219 = new List(index2); - CollectionsMarshal.SetCount(list219, index2); - span5 = CollectionsMarshal.AsSpan(list219); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(308.4911f, -100.6525f, -174.6859f), - MinimumAngle = 145, - MaximumAngle = 210 - }; - obj90.Locations = list219; - reference159 = obj90; - gatheringNodeGroup69.Nodes = list218; - reference158 = gatheringNodeGroup69; - gatheringRoot20.Groups = list207; - AddLocation(961, gatheringRoot20); - GatheringRoot gatheringRoot21 = new GatheringRoot(); - num = 1; - List list220 = new List(num); - CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); - index = 0; - span[index] = "liza"; - gatheringRoot21.Author = list220; - index = 1; - List list221 = new List(index); - CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelMamook - }; - gatheringRoot21.Steps = list221; - num = 6; - List list222 = new List(num); - CollectionsMarshal.SetCount(list222, num); - span3 = CollectionsMarshal.AsSpan(list222); - index = 0; - ref GatheringNodeGroup reference160 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup70 = new GatheringNodeGroup(); - num3 = 1; - List list223 = new List(num3); - CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); - num2 = 0; - ref GatheringNode reference161 = ref span4[num2]; - GatheringNode obj91 = new GatheringNode - { - DataId = 34721u - }; - num4 = 1; - List list224 = new List(num4); - CollectionsMarshal.SetCount(list224, num4); - span5 = CollectionsMarshal.AsSpan(list224); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(663.934f, 25.09505f, -87.81284f), - MinimumAngle = -30, - MaximumAngle = 45 - }; - obj91.Locations = list224; - reference161 = obj91; - gatheringNodeGroup70.Nodes = list223; - reference160 = gatheringNodeGroup70; - index++; - ref GatheringNodeGroup reference162 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup71 = new GatheringNodeGroup(); - num2 = 1; - List list225 = new List(num2); - CollectionsMarshal.SetCount(list225, num2); - span4 = CollectionsMarshal.AsSpan(list225); - num3 = 0; - ref GatheringNode reference163 = ref span4[num3]; - GatheringNode obj92 = new GatheringNode - { - DataId = 34722u - }; - index2 = 1; - List list226 = new List(index2); - CollectionsMarshal.SetCount(list226, index2); - span5 = CollectionsMarshal.AsSpan(list226); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(652.5192f, 21.87234f, -111.9597f), - MinimumAngle = 195, - MaximumAngle = 310 - }; - obj92.Locations = list226; - reference163 = obj92; - gatheringNodeGroup71.Nodes = list225; - reference162 = gatheringNodeGroup71; - index++; - ref GatheringNodeGroup reference164 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup72 = new GatheringNodeGroup(); - num3 = 1; - List list227 = new List(num3); - CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); - num2 = 0; - ref GatheringNode reference165 = ref span4[num2]; - GatheringNode obj93 = new GatheringNode - { - DataId = 34723u - }; - num4 = 1; - List list228 = new List(num4); - CollectionsMarshal.SetCount(list228, num4); - span5 = CollectionsMarshal.AsSpan(list228); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(605.4673f, 22.40212f, -91.82993f), - MinimumAngle = 220, - MaximumAngle = 330 - }; - obj93.Locations = list228; - reference165 = obj93; - gatheringNodeGroup72.Nodes = list227; - reference164 = gatheringNodeGroup72; - index++; - ref GatheringNodeGroup reference166 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup73 = new GatheringNodeGroup(); - num2 = 1; - List list229 = new List(num2); - CollectionsMarshal.SetCount(list229, num2); - span4 = CollectionsMarshal.AsSpan(list229); - num3 = 0; - ref GatheringNode reference167 = ref span4[num3]; - GatheringNode obj94 = new GatheringNode - { - DataId = 34724u - }; - index2 = 1; - List list230 = new List(index2); - CollectionsMarshal.SetCount(list230, index2); - span5 = CollectionsMarshal.AsSpan(list230); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(547.7242f, 17.74087f, -106.2755f), - MinimumAngle = 45, - MaximumAngle = 180 - }; - obj94.Locations = list230; - reference167 = obj94; - gatheringNodeGroup73.Nodes = list229; - reference166 = gatheringNodeGroup73; - index++; - ref GatheringNodeGroup reference168 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup74 = new GatheringNodeGroup(); - num3 = 1; - List list231 = new List(num3); - CollectionsMarshal.SetCount(list231, num3); - span4 = CollectionsMarshal.AsSpan(list231); - num2 = 0; - ref GatheringNode reference169 = ref span4[num2]; - GatheringNode obj95 = new GatheringNode - { - DataId = 34725u - }; - num4 = 1; - List list232 = new List(num4); - CollectionsMarshal.SetCount(list232, num4); - span5 = CollectionsMarshal.AsSpan(list232); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(534.3469f, 18.59627f, -78.46846f), - MinimumAngle = -20, - MaximumAngle = 55 - }; - obj95.Locations = list232; - reference169 = obj95; - gatheringNodeGroup74.Nodes = list231; - reference168 = gatheringNodeGroup74; - index++; - ref GatheringNodeGroup reference170 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup75 = new GatheringNodeGroup(); - num2 = 1; - List list233 = new List(num2); - CollectionsMarshal.SetCount(list233, num2); - span4 = CollectionsMarshal.AsSpan(list233); - num3 = 0; - ref GatheringNode reference171 = ref span4[num3]; - GatheringNode obj96 = new GatheringNode - { - DataId = 34726u - }; - index2 = 1; - List list234 = new List(index2); - CollectionsMarshal.SetCount(list234, index2); - span5 = CollectionsMarshal.AsSpan(list234); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(485.1973f, 17.44523f, -79.501f), - MinimumAngle = -55, - MaximumAngle = 35 - }; - obj96.Locations = list234; - reference171 = obj96; - gatheringNodeGroup75.Nodes = list233; - reference170 = gatheringNodeGroup75; - gatheringRoot21.Groups = list222; - AddLocation(970, gatheringRoot21); - GatheringRoot gatheringRoot22 = new GatheringRoot(); - index = 1; - List list235 = new List(index); - CollectionsMarshal.SetCount(list235, index); - span = CollectionsMarshal.AsSpan(list235); - num = 0; - span[num] = "liza"; - gatheringRoot22.Author = list235; - num = 1; - List list236 = new List(num); - CollectionsMarshal.SetCount(list236, num); - span2 = CollectionsMarshal.AsSpan(list236); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) - { - AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo - }; - gatheringRoot22.Steps = list236; - index = 3; - List list237 = new List(index); - CollectionsMarshal.SetCount(list237, index); - span3 = CollectionsMarshal.AsSpan(list237); - num = 0; - ref GatheringNodeGroup reference172 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup76 = new GatheringNodeGroup(); - num3 = 2; - List list238 = new List(num3); - CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); - num2 = 0; - ref GatheringNode reference173 = ref span4[num2]; - GatheringNode obj97 = new GatheringNode - { - DataId = 34749u - }; - num4 = 1; - List list239 = new List(num4); - CollectionsMarshal.SetCount(list239, num4); - span5 = CollectionsMarshal.AsSpan(list239); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-392.813f, -47.04364f, -386.862f), - MinimumAngle = -10, - MaximumAngle = 240 - }; - obj97.Locations = list239; - reference173 = obj97; - num2++; - ref GatheringNode reference174 = ref span4[num2]; - GatheringNode obj98 = new GatheringNode - { - DataId = 34750u - }; - index2 = 3; - List list240 = new List(index2); - CollectionsMarshal.SetCount(list240, index2); - span5 = CollectionsMarshal.AsSpan(list240); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-402.8987f, -45.59287f, -390.7613f), - MinimumAngle = 220, - MaximumAngle = 305 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-388.9036f, -46.86702f, -381.3985f), - MinimumAngle = -50, - MaximumAngle = 210 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-394.2657f, -47.86026f, -394.9654f), - MinimumAngle = -145, - MaximumAngle = -95 - }; - obj98.Locations = list240; - reference174 = obj98; - gatheringNodeGroup76.Nodes = list238; - reference172 = gatheringNodeGroup76; - num++; - ref GatheringNodeGroup reference175 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup77 = new GatheringNodeGroup(); - num2 = 2; - List list241 = new List(num2); - CollectionsMarshal.SetCount(list241, num2); - span4 = CollectionsMarshal.AsSpan(list241); - num3 = 0; - ref GatheringNode reference176 = ref span4[num3]; - GatheringNode obj99 = new GatheringNode - { - DataId = 34753u - }; - num4 = 1; - List list242 = new List(num4); - CollectionsMarshal.SetCount(list242, num4); - span5 = CollectionsMarshal.AsSpan(list242); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-541.7726f, -22.952f, -517.8604f), - MinimumAngle = 215, - MaximumAngle = 330 - }; - obj99.Locations = list242; - reference176 = obj99; - num3++; - ref GatheringNode reference177 = ref span4[num3]; - GatheringNode obj100 = new GatheringNode - { - DataId = 34754u - }; - index2 = 3; - List list243 = new List(index2); - CollectionsMarshal.SetCount(list243, index2); - span5 = CollectionsMarshal.AsSpan(list243); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-522.9433f, -25.87319f, -537.3257f), - MinimumAngle = 225, - MaximumAngle = 360 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-532.3487f, -22.79275f, -510.8069f), - MinimumAngle = 135, - MaximumAngle = 270 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-536.2922f, -23.79476f, -526.0406f), - MinimumAngle = -110, - MaximumAngle = 35 - }; - obj100.Locations = list243; - reference177 = obj100; - gatheringNodeGroup77.Nodes = list241; - reference175 = gatheringNodeGroup77; - num++; - ref GatheringNodeGroup reference178 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup78 = new GatheringNodeGroup(); - num3 = 2; - List list244 = new List(num3); - CollectionsMarshal.SetCount(list244, num3); - span4 = CollectionsMarshal.AsSpan(list244); - num2 = 0; - ref GatheringNode reference179 = ref span4[num2]; - GatheringNode obj101 = new GatheringNode - { - DataId = 34751u - }; - num4 = 1; - List list245 = new List(num4); - CollectionsMarshal.SetCount(list245, num4); - span5 = CollectionsMarshal.AsSpan(list245); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-448.8079f, -14.9586f, -658.0133f), - MinimumAngle = -45, - MaximumAngle = 115 - }; - obj101.Locations = list245; - reference179 = obj101; - num2++; - ref GatheringNode reference180 = ref span4[num2]; - GatheringNode obj102 = new GatheringNode - { - DataId = 34752u - }; - index2 = 3; - List list246 = new List(index2); - CollectionsMarshal.SetCount(list246, index2); - span5 = CollectionsMarshal.AsSpan(list246); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-452.2813f, -12.43015f, -665.0275f), - MinimumAngle = 0, - MaximumAngle = 150 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-431.5875f, -16.68724f, -656.528f), - MinimumAngle = -35, - MaximumAngle = 90 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-439.8079f, -16.67447f, -654.6749f), - MinimumAngle = -45, - MaximumAngle = 85 - }; - obj102.Locations = list246; - reference180 = obj102; - gatheringNodeGroup78.Nodes = list244; - reference178 = gatheringNodeGroup78; - gatheringRoot22.Groups = list237; - AddLocation(974, gatheringRoot22); - GatheringRoot gatheringRoot23 = new GatheringRoot(); - num = 1; - List list247 = new List(num); - CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); - index = 0; - span[index] = "liza"; - gatheringRoot23.Author = list247; - index = 1; - List list248 = new List(index); - CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1187) - { - AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho - }; - gatheringRoot23.Steps = list248; - num = 3; - List list249 = new List(num); - CollectionsMarshal.SetCount(list249, num); - span3 = CollectionsMarshal.AsSpan(list249); - index = 0; - ref GatheringNodeGroup reference181 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup79 = new GatheringNodeGroup(); - num2 = 2; - List list250 = new List(num2); - CollectionsMarshal.SetCount(list250, num2); - span4 = CollectionsMarshal.AsSpan(list250); - num3 = 0; - ref GatheringNode reference182 = ref span4[num3]; - GatheringNode obj103 = new GatheringNode - { - DataId = 34759u - }; - num4 = 1; - List list251 = new List(num4); - CollectionsMarshal.SetCount(list251, num4); - span5 = CollectionsMarshal.AsSpan(list251); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-120.3785f, 30.38074f, 396.7192f), - MinimumAngle = 125, - MaximumAngle = 280 - }; - obj103.Locations = list251; - reference182 = obj103; - num3++; - ref GatheringNode reference183 = ref span4[num3]; - GatheringNode obj104 = new GatheringNode - { - DataId = 34760u - }; - index2 = 3; - List list252 = new List(index2); - CollectionsMarshal.SetCount(list252, index2); - span5 = CollectionsMarshal.AsSpan(list252); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-133.0528f, 32.64423f, 399.1742f), - MinimumAngle = 85, - MaximumAngle = 235 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-108.2323f, 32.42883f, 407.0955f), - MinimumAngle = 150, - MaximumAngle = 290 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-102.1287f, 35.23303f, 416.1898f), - MinimumAngle = 155, - MaximumAngle = 295 - }; - obj104.Locations = list252; - reference183 = obj104; - gatheringNodeGroup79.Nodes = list250; - reference181 = gatheringNodeGroup79; - index++; - ref GatheringNodeGroup reference184 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup80 = new GatheringNodeGroup(); - num3 = 2; - List list253 = new List(num3); - CollectionsMarshal.SetCount(list253, num3); - span4 = CollectionsMarshal.AsSpan(list253); - num2 = 0; - ref GatheringNode reference185 = ref span4[num2]; - GatheringNode obj105 = new GatheringNode - { - DataId = 34755u - }; - num4 = 1; - List list254 = new List(num4); - CollectionsMarshal.SetCount(list254, num4); - span5 = CollectionsMarshal.AsSpan(list254); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-171.2521f, 46.49414f, 142.4124f), - MinimumAngle = -80, - MaximumAngle = 25 - }; - obj105.Locations = list254; - reference185 = obj105; - num2++; - ref GatheringNode reference186 = ref span4[num2]; - GatheringNode obj106 = new GatheringNode - { - DataId = 34756u - }; - index2 = 3; - List list255 = new List(index2); - CollectionsMarshal.SetCount(list255, index2); - span5 = CollectionsMarshal.AsSpan(list255); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-150.6633f, 47.30524f, 116.4768f), - MinimumAngle = -135, - MaximumAngle = 0 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-164.8948f, 47.17537f, 138.1664f), - MinimumAngle = -60, - MaximumAngle = 20 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-157.4637f, 46.7111f, 126.0358f), - MinimumAngle = -90, - MaximumAngle = 10 - }; - obj106.Locations = list255; - reference186 = obj106; - gatheringNodeGroup80.Nodes = list253; - reference184 = gatheringNodeGroup80; - index++; - ref GatheringNodeGroup reference187 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup81 = new GatheringNodeGroup(); - num2 = 2; - List list256 = new List(num2); - CollectionsMarshal.SetCount(list256, num2); - span4 = CollectionsMarshal.AsSpan(list256); - num3 = 0; - ref GatheringNode reference188 = ref span4[num3]; - GatheringNode obj107 = new GatheringNode - { - DataId = 34757u - }; - num4 = 1; - List list257 = new List(num4); - CollectionsMarshal.SetCount(list257, num4); - span5 = CollectionsMarshal.AsSpan(list257); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-313.222f, 62.79089f, 335.1643f), - MinimumAngle = 195, - MaximumAngle = 310 - }; - obj107.Locations = list257; - reference188 = obj107; - num3++; - ref GatheringNode reference189 = ref span4[num3]; - GatheringNode obj108 = new GatheringNode - { - DataId = 34758u - }; - index2 = 3; - List list258 = new List(index2); - CollectionsMarshal.SetCount(list258, index2); - span5 = CollectionsMarshal.AsSpan(list258); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-309.2621f, 71.25529f, 367.5573f), - MinimumAngle = 190, - MaximumAngle = 300 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-323.9727f, 58.3564f, 295.3081f), - MinimumAngle = 205, - MaximumAngle = 325 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-305.3915f, 72.10517f, 385.1654f), - MinimumAngle = 210, - MaximumAngle = 295 - }; - obj108.Locations = list258; - reference189 = obj108; - gatheringNodeGroup81.Nodes = list256; - reference187 = gatheringNodeGroup81; - gatheringRoot23.Groups = list249; - AddLocation(975, gatheringRoot23); - GatheringRoot gatheringRoot24 = new GatheringRoot(); - index = 1; - List list259 = new List(index); - CollectionsMarshal.SetCount(list259, index); - span = CollectionsMarshal.AsSpan(list259); - num = 0; - span[num] = "liza"; - gatheringRoot24.Author = list259; - num = 1; - List list260 = new List(num); - CollectionsMarshal.SetCount(list260, num); - span2 = CollectionsMarshal.AsSpan(list260); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1188) - { - AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu - }; - gatheringRoot24.Steps = list260; - index = 3; - List list261 = new List(index); - CollectionsMarshal.SetCount(list261, index); - span3 = CollectionsMarshal.AsSpan(list261); - num = 0; - ref GatheringNodeGroup reference190 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup82 = new GatheringNodeGroup(); - num3 = 2; - List list262 = new List(num3); - CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); - num2 = 0; - ref GatheringNode reference191 = ref span4[num2]; - GatheringNode obj109 = new GatheringNode - { - DataId = 34763u - }; - num4 = 1; - List list263 = new List(num4); - CollectionsMarshal.SetCount(list263, num4); - span5 = CollectionsMarshal.AsSpan(list263); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-628.5966f, 3.089153f, -417.3812f), - MinimumAngle = -80, - MaximumAngle = 70 - }; - obj109.Locations = list263; - reference191 = obj109; - num2++; - ref GatheringNode reference192 = ref span4[num2]; - GatheringNode obj110 = new GatheringNode - { - DataId = 34764u - }; - index2 = 3; - List list264 = new List(index2); - CollectionsMarshal.SetCount(list264, index2); - span5 = CollectionsMarshal.AsSpan(list264); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-644.7781f, 2.261729f, -416.9234f), - MinimumAngle = -70, - MaximumAngle = 100 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-621.8856f, 3.151928f, -418.6934f), - MinimumAngle = -85, - MaximumAngle = 75 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-632.9135f, 2.716663f, -417.9657f), - MinimumAngle = -55, - MaximumAngle = 75 - }; - obj110.Locations = list264; - reference192 = obj110; - gatheringNodeGroup82.Nodes = list262; - reference190 = gatheringNodeGroup82; - num++; - ref GatheringNodeGroup reference193 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup83 = new GatheringNodeGroup(); - num2 = 2; - List list265 = new List(num2); - CollectionsMarshal.SetCount(list265, num2); - span4 = CollectionsMarshal.AsSpan(list265); - num3 = 0; - ref GatheringNode reference194 = ref span4[num3]; - GatheringNode obj111 = new GatheringNode - { - DataId = 34766u - }; - num4 = 3; - List list266 = new List(num4); - CollectionsMarshal.SetCount(list266, num4); - span5 = CollectionsMarshal.AsSpan(list266); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-823.1537f, 7.570713f, -344.0435f), - MinimumAngle = -150, - MaximumAngle = -10 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-824.2916f, 8.34999f, -311.9117f), - MinimumAngle = 215, - MaximumAngle = 345 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-825.0306f, 9.265428f, -279.9193f), - MinimumAngle = 205, - MaximumAngle = 330 - }; - obj111.Locations = list266; - reference194 = obj111; - num3++; - ref GatheringNode reference195 = ref span4[num3]; - GatheringNode obj112 = new GatheringNode - { - DataId = 34765u - }; - index2 = 1; - List list267 = new List(index2); - CollectionsMarshal.SetCount(list267, index2); - span5 = CollectionsMarshal.AsSpan(list267); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-824.3366f, 7.884955f, -327.8148f), - MinimumAngle = 205, - MaximumAngle = 340 - }; - obj112.Locations = list267; - reference195 = obj112; - gatheringNodeGroup83.Nodes = list265; - reference193 = gatheringNodeGroup83; - num++; - ref GatheringNodeGroup reference196 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup84 = new GatheringNodeGroup(); - num3 = 2; - List list268 = new List(num3); - CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); - num2 = 0; - ref GatheringNode reference197 = ref span4[num2]; - GatheringNode obj113 = new GatheringNode - { - DataId = 34761u - }; - num4 = 1; - List list269 = new List(num4); - CollectionsMarshal.SetCount(list269, num4); - span5 = CollectionsMarshal.AsSpan(list269); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-593.9269f, 3.169262f, -223.1938f), - MinimumAngle = 65, - MaximumAngle = 195 - }; - obj113.Locations = list269; - reference197 = obj113; - num2++; - ref GatheringNode reference198 = ref span4[num2]; - GatheringNode obj114 = new GatheringNode - { - DataId = 34762u - }; - index2 = 3; - List list270 = new List(index2); - CollectionsMarshal.SetCount(list270, index2); - span5 = CollectionsMarshal.AsSpan(list270); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-584.8643f, 3.320522f, -227.3047f), - MinimumAngle = 110, - MaximumAngle = 245 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-602.5651f, 3.251461f, -217.1539f), - MinimumAngle = 70, - MaximumAngle = 210 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-613.296f, 2.557324f, -205.7018f), - MinimumAngle = 50, - MaximumAngle = 195 - }; - obj114.Locations = list270; - reference198 = obj114; - gatheringNodeGroup84.Nodes = list268; - reference196 = gatheringNodeGroup84; - gatheringRoot24.Groups = list261; - AddLocation(976, gatheringRoot24); - GatheringRoot gatheringRoot25 = new GatheringRoot(); - num = 1; - List list271 = new List(num); - CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); - index = 0; - span[index] = "liza"; - gatheringRoot25.Author = list271; - index = 1; - List list272 = new List(index); - CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax - }; - gatheringRoot25.Steps = list272; - num = 3; - List list273 = new List(num); - CollectionsMarshal.SetCount(list273, num); - span3 = CollectionsMarshal.AsSpan(list273); - index = 0; - ref GatheringNodeGroup reference199 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup85 = new GatheringNodeGroup(); - num2 = 2; - List list274 = new List(num2); - CollectionsMarshal.SetCount(list274, num2); - span4 = CollectionsMarshal.AsSpan(list274); - num3 = 0; - ref GatheringNode reference200 = ref span4[num3]; - GatheringNode obj115 = new GatheringNode - { - DataId = 34768u - }; - num4 = 3; - List list275 = new List(num4); - CollectionsMarshal.SetCount(list275, num4); - span5 = CollectionsMarshal.AsSpan(list275); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-488.7683f, 7.979174f, -200.5838f), - MinimumAngle = -35, - MaximumAngle = 155 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-482.2286f, 5.531401f, -196.1891f), - MinimumAngle = -45, - MaximumAngle = 85 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-471.8323f, 5.569422f, -196.5274f), - MinimumAngle = -95, - MaximumAngle = 60 - }; - obj115.Locations = list275; - reference200 = obj115; - num3++; - ref GatheringNode reference201 = ref span4[num3]; - GatheringNode obj116 = new GatheringNode - { - DataId = 34767u - }; - index2 = 1; - List list276 = new List(index2); - CollectionsMarshal.SetCount(list276, index2); - span5 = CollectionsMarshal.AsSpan(list276); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-476.9659f, 6.191905f, -196.2125f), - MinimumAngle = -70, - MaximumAngle = 50 - }; - obj116.Locations = list276; - reference201 = obj116; - gatheringNodeGroup85.Nodes = list274; - reference199 = gatheringNodeGroup85; - index++; - ref GatheringNodeGroup reference202 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup86 = new GatheringNodeGroup(); - num3 = 2; - List list277 = new List(num3); - CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); - num2 = 0; - ref GatheringNode reference203 = ref span4[num2]; - GatheringNode obj117 = new GatheringNode - { - DataId = 34772u - }; - num4 = 3; - List list278 = new List(num4); - CollectionsMarshal.SetCount(list278, num4); - span5 = CollectionsMarshal.AsSpan(list278); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-484.7457f, -11.7739f, -35.59686f), - MinimumAngle = 115, - MaximumAngle = 270 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-490.1306f, -12.35526f, -37.11329f), - MinimumAngle = 105, - MaximumAngle = 280 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-465.1013f, -11.11267f, -37.65248f), - MinimumAngle = 70, - MaximumAngle = 170, - MinimumDistance = 1f, - MaximumDistance = 2f - }; - obj117.Locations = list278; - reference203 = obj117; - num2++; - ref GatheringNode reference204 = ref span4[num2]; - GatheringNode obj118 = new GatheringNode - { - DataId = 34771u - }; - index2 = 1; - List list279 = new List(index2); - CollectionsMarshal.SetCount(list279, index2); - span5 = CollectionsMarshal.AsSpan(list279); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-474.0215f, -11.19864f, -33.31685f), - MinimumAngle = 105, - MaximumAngle = 230, - MinimumDistance = 1f, - MaximumDistance = 2.4f - }; - obj118.Locations = list279; - reference204 = obj118; - gatheringNodeGroup86.Nodes = list277; - reference202 = gatheringNodeGroup86; - index++; - ref GatheringNodeGroup reference205 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup87 = new GatheringNodeGroup(); - num2 = 2; - List list280 = new List(num2); - CollectionsMarshal.SetCount(list280, num2); - span4 = CollectionsMarshal.AsSpan(list280); - num3 = 0; - ref GatheringNode reference206 = ref span4[num3]; - GatheringNode obj119 = new GatheringNode - { - DataId = 34769u - }; - num4 = 1; - List list281 = new List(num4); - CollectionsMarshal.SetCount(list281, num4); - span5 = CollectionsMarshal.AsSpan(list281); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-359.9215f, 7.800453f, -75.53547f), - MinimumAngle = -5, - MaximumAngle = 90 - }; - obj119.Locations = list281; - reference206 = obj119; - num3++; - ref GatheringNode reference207 = ref span4[num3]; - GatheringNode obj120 = new GatheringNode - { - DataId = 34770u - }; - index2 = 3; - List list282 = new List(index2); - CollectionsMarshal.SetCount(list282, index2); - span5 = CollectionsMarshal.AsSpan(list282); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-357.9739f, 6.927034f, -74.45865f), - MinimumAngle = -20, - MaximumAngle = 80 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-362.3269f, 8.58064f, -80.35127f), - MinimumAngle = 45, - MaximumAngle = 105 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-362.3572f, 9.697624f, -82.81331f), - MinimumAngle = 25, - MaximumAngle = 110 - }; - obj120.Locations = list282; - reference207 = obj120; - gatheringNodeGroup87.Nodes = list280; - reference205 = gatheringNodeGroup87; - gatheringRoot25.Groups = list273; - AddLocation(977, gatheringRoot25); - GatheringRoot gatheringRoot26 = new GatheringRoot(); - index = 1; - List list283 = new List(index); - CollectionsMarshal.SetCount(list283, index); - span = CollectionsMarshal.AsSpan(list283); - num = 0; - span[num] = "liza"; - gatheringRoot26.Author = list283; - num = 1; - List list284 = new List(num); - CollectionsMarshal.SetCount(list284, num); - span2 = CollectionsMarshal.AsSpan(list284); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1190) - { - AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan - }; - gatheringRoot26.Steps = list284; - index = 3; - List list285 = new List(index); - CollectionsMarshal.SetCount(list285, index); - span3 = CollectionsMarshal.AsSpan(list285); - num = 0; - ref GatheringNodeGroup reference208 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup88 = new GatheringNodeGroup(); - num3 = 2; - List list286 = new List(num3); - CollectionsMarshal.SetCount(list286, num3); - span4 = CollectionsMarshal.AsSpan(list286); - num2 = 0; - ref GatheringNode reference209 = ref span4[num2]; - GatheringNode obj121 = new GatheringNode - { - DataId = 34777u - }; - num4 = 1; - List list287 = new List(num4); - CollectionsMarshal.SetCount(list287, num4); - span5 = CollectionsMarshal.AsSpan(list287); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(395.7766f, -15.0432f, -793.4127f), - MinimumAngle = 265, - MaximumAngle = 340 - }; - obj121.Locations = list287; - reference209 = obj121; - num2++; - ref GatheringNode reference210 = ref span4[num2]; - GatheringNode obj122 = new GatheringNode - { - DataId = 34778u - }; - index2 = 3; - List list288 = new List(index2); - CollectionsMarshal.SetCount(list288, index2); - span5 = CollectionsMarshal.AsSpan(list288); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(372.0282f, -16.77722f, -785.652f), - MinimumAngle = 255, - MaximumAngle = 360 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(419.309f, -10.25133f, -784.8259f), - MinimumAngle = -25, - MaximumAngle = 85 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(410.6989f, -10.9656f, -790.8315f), - MinimumAngle = -20, - MaximumAngle = 95 - }; - obj122.Locations = list288; - reference210 = obj122; - gatheringNodeGroup88.Nodes = list286; - reference208 = gatheringNodeGroup88; - num++; - ref GatheringNodeGroup reference211 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup89 = new GatheringNodeGroup(); - num2 = 2; - List list289 = new List(num2); - CollectionsMarshal.SetCount(list289, num2); - span4 = CollectionsMarshal.AsSpan(list289); - num3 = 0; - ref GatheringNode reference212 = ref span4[num3]; - GatheringNode obj123 = new GatheringNode - { - DataId = 34774u - }; - num4 = 3; - List list290 = new List(num4); - CollectionsMarshal.SetCount(list290, num4); - span5 = CollectionsMarshal.AsSpan(list290); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(594.6921f, -6.424452f, -826.2967f), - MinimumAngle = -90, - MaximumAngle = 40 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(618.4105f, -4.948164f, -824.438f), - MinimumAngle = -60, - MaximumAngle = 60 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(625.7259f, -4.734236f, -825.9003f), - MinimumAngle = -55, - MaximumAngle = 40 - }; - obj123.Locations = list290; - reference212 = obj123; - num3++; - ref GatheringNode reference213 = ref span4[num3]; - GatheringNode obj124 = new GatheringNode - { - DataId = 34773u - }; - index2 = 1; - List list291 = new List(index2); - CollectionsMarshal.SetCount(list291, index2); - span5 = CollectionsMarshal.AsSpan(list291); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(606.1035f, -5.781946f, -827.3289f), - MinimumAngle = -40, - MaximumAngle = 55 - }; - obj124.Locations = list291; - reference213 = obj124; - gatheringNodeGroup89.Nodes = list289; - reference211 = gatheringNodeGroup89; - num++; - ref GatheringNodeGroup reference214 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup90 = new GatheringNodeGroup(); - num3 = 2; - List list292 = new List(num3); - CollectionsMarshal.SetCount(list292, num3); - span4 = CollectionsMarshal.AsSpan(list292); - num2 = 0; - ref GatheringNode reference215 = ref span4[num2]; - GatheringNode obj125 = new GatheringNode - { - DataId = 34776u - }; - num4 = 3; - List list293 = new List(num4); - CollectionsMarshal.SetCount(list293, num4); - span5 = CollectionsMarshal.AsSpan(list293); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(729.9794f, -6.851574f, -746.845f), - MinimumAngle = 0, - MaximumAngle = 155 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(730.2341f, -6.406585f, -724.3364f), - MinimumAngle = 0, - MaximumAngle = 165 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(732.0835f, -6.737461f, -738.1154f), - MinimumAngle = 35, - MaximumAngle = 160 - }; - obj125.Locations = list293; - reference215 = obj125; - num2++; - ref GatheringNode reference216 = ref span4[num2]; - GatheringNode obj126 = new GatheringNode - { - DataId = 34775u - }; - index2 = 1; - List list294 = new List(index2); - CollectionsMarshal.SetCount(list294, index2); - span5 = CollectionsMarshal.AsSpan(list294); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(730.0588f, -6.698792f, -733.2113f), - MinimumAngle = 25, - MaximumAngle = 170 - }; - obj126.Locations = list294; - reference216 = obj126; - gatheringNodeGroup90.Nodes = list292; - reference214 = gatheringNodeGroup90; - gatheringRoot26.Groups = list285; - AddLocation(978, gatheringRoot26); - GatheringRoot gatheringRoot27 = new GatheringRoot(); - num = 1; - List list295 = new List(num); - CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); - index = 0; - span[index] = "liza"; - gatheringRoot27.Author = list295; - index = 1; - List list296 = new List(index); - CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax - }; - gatheringRoot27.Steps = list296; - num = 3; - List list297 = new List(num); - CollectionsMarshal.SetCount(list297, num); - span3 = CollectionsMarshal.AsSpan(list297); - index = 0; - ref GatheringNodeGroup reference217 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup91 = new GatheringNodeGroup(); - num2 = 2; - List list298 = new List(num2); - CollectionsMarshal.SetCount(list298, num2); - span4 = CollectionsMarshal.AsSpan(list298); - num3 = 0; - ref GatheringNode reference218 = ref span4[num3]; - GatheringNode obj127 = new GatheringNode - { - DataId = 34783u - }; - num4 = 1; - List list299 = new List(num4); - CollectionsMarshal.SetCount(list299, num4); - span5 = CollectionsMarshal.AsSpan(list299); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-273.0702f, 15.09387f, -443.001f), - MinimumAngle = -15, - MaximumAngle = 160 - }; - obj127.Locations = list299; - reference218 = obj127; - num3++; - ref GatheringNode reference219 = ref span4[num3]; - GatheringNode obj128 = new GatheringNode - { - DataId = 34784u - }; - index2 = 3; - List list300 = new List(index2); - CollectionsMarshal.SetCount(list300, index2); - span5 = CollectionsMarshal.AsSpan(list300); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-268.5216f, 15.18526f, -438.1259f), - MinimumAngle = -160, - MaximumAngle = 100 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-282.2694f, 15.46158f, -437.156f), - MinimumAngle = 200, - MaximumAngle = 350 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-284.5246f, 15.61228f, -445.3587f), - MinimumAngle = 155, - MaximumAngle = 310 - }; - obj128.Locations = list300; - reference219 = obj128; - gatheringNodeGroup91.Nodes = list298; - reference217 = gatheringNodeGroup91; - index++; - ref GatheringNodeGroup reference220 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup92 = new GatheringNodeGroup(); - num3 = 2; - List list301 = new List(num3); - CollectionsMarshal.SetCount(list301, num3); - span4 = CollectionsMarshal.AsSpan(list301); - num2 = 0; - ref GatheringNode reference221 = ref span4[num2]; - GatheringNode obj129 = new GatheringNode - { - DataId = 34782u - }; - num4 = 3; - List list302 = new List(num4); - CollectionsMarshal.SetCount(list302, num4); - span5 = CollectionsMarshal.AsSpan(list302); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-431.8761f, 34.533f, -654.7189f), - MinimumAngle = -100, - MaximumAngle = 30 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-430.493f, 32.50696f, -679.2305f), - MinimumAngle = 170, - MaximumAngle = 295 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-435.1992f, 35.77378f, -649.1482f), - MinimumAngle = -145, - MaximumAngle = 25 - }; - obj129.Locations = list302; - reference221 = obj129; - num2++; - ref GatheringNode reference222 = ref span4[num2]; - GatheringNode obj130 = new GatheringNode - { - DataId = 34781u - }; - index2 = 1; - List list303 = new List(index2); - CollectionsMarshal.SetCount(list303, index2); - span5 = CollectionsMarshal.AsSpan(list303); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-427.0237f, 33.4935f, -668.6351f), - MinimumAngle = 200, - MaximumAngle = 330 - }; - obj130.Locations = list303; - reference222 = obj130; - gatheringNodeGroup92.Nodes = list301; - reference220 = gatheringNodeGroup92; - index++; - ref GatheringNodeGroup reference223 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup93 = new GatheringNodeGroup(); - num2 = 2; - List list304 = new List(num2); - CollectionsMarshal.SetCount(list304, num2); - span4 = CollectionsMarshal.AsSpan(list304); - num3 = 0; - ref GatheringNode reference224 = ref span4[num3]; - GatheringNode obj131 = new GatheringNode - { - DataId = 34779u - }; - num4 = 1; - List list305 = new List(num4); - CollectionsMarshal.SetCount(list305, num4); - span5 = CollectionsMarshal.AsSpan(list305); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-524.4308f, 33.95129f, -578.9917f), - MinimumAngle = 250, - MaximumAngle = 360 - }; - obj131.Locations = list305; - reference224 = obj131; - num3++; - ref GatheringNode reference225 = ref span4[num3]; - GatheringNode obj132 = new GatheringNode - { - DataId = 34780u - }; - index2 = 3; - List list306 = new List(index2); - CollectionsMarshal.SetCount(list306, index2); - span5 = CollectionsMarshal.AsSpan(list306); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-533.9852f, 31.36117f, -558.8026f), - MinimumAngle = -140, - MaximumAngle = 0 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-522.1197f, 36.22581f, -597.019f), - MinimumAngle = 170, - MaximumAngle = 320 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-549.8734f, 28.65267f, -533.7023f), - MinimumAngle = -130, - MaximumAngle = 10 - }; - obj132.Locations = list306; - reference225 = obj132; - gatheringNodeGroup93.Nodes = list304; - reference223 = gatheringNodeGroup93; - gatheringRoot27.Groups = list297; - AddLocation(979, gatheringRoot27); - GatheringRoot gatheringRoot28 = new GatheringRoot(); - index = 1; - List list307 = new List(index); - CollectionsMarshal.SetCount(list307, index); - span = CollectionsMarshal.AsSpan(list307); - num = 0; - span[num] = "liza"; - gatheringRoot28.Author = list307; - num = 3; - List list308 = new List(num); - CollectionsMarshal.SetCount(list308, num); - span2 = CollectionsMarshal.AsSpan(list308); - index = 0; - span2[index] = new QuestStep(EInteractionType.Dive, null, new Vector3(417.1447f, -0.6f, -647.60004f), 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, - SkipConditions = new SkipConditions - { - StepIf = new SkipStepConditions - { - Flying = ELockedSkipCondition.Unlocked - }, - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.1447f, 3f, -647.60004f), 1189) - { - Fly = true, - SkipConditions = new SkipConditions - { - StepIf = new SkipStepConditions - { - Flying = ELockedSkipCondition.Locked - } - } - }; - index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(419.8578f, -32.6974f, -653.75275f), 1189) - { - DisableNavmesh = true, - Fly = true - }; - gatheringRoot28.Steps = list308; - index = 3; - List list309 = new List(index); - CollectionsMarshal.SetCount(list309, index); - span3 = CollectionsMarshal.AsSpan(list309); - num = 0; - ref GatheringNodeGroup reference226 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup94 = new GatheringNodeGroup(); - num3 = 2; - List list310 = new List(num3); - CollectionsMarshal.SetCount(list310, num3); - span4 = CollectionsMarshal.AsSpan(list310); - num2 = 0; - ref GatheringNode reference227 = ref span4[num2]; - GatheringNode obj133 = new GatheringNode - { - DataId = 34787u - }; - num4 = 1; - List list311 = new List(num4); - CollectionsMarshal.SetCount(list311, num4); - span5 = CollectionsMarshal.AsSpan(list311); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(482.7197f, -38.14573f, -612.8046f), - MinimumAngle = 100, - MaximumAngle = 275 - }; - obj133.Locations = list311; - reference227 = obj133; - num2++; - ref GatheringNode reference228 = ref span4[num2]; - GatheringNode obj134 = new GatheringNode - { - DataId = 34788u - }; - index2 = 3; - List list312 = new List(index2); - CollectionsMarshal.SetCount(list312, index2); - span5 = CollectionsMarshal.AsSpan(list312); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(503.5652f, -41.40348f, -600.9512f), - MinimumAngle = 185, - MaximumAngle = 275 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(441.1733f, -36.58192f, -610.3331f), - MinimumAngle = 120, - MaximumAngle = 265 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(457.5484f, -40.0437f, -608.3312f), - MinimumAngle = 115, - MaximumAngle = 240 - }; - obj134.Locations = list312; - reference228 = obj134; - gatheringNodeGroup94.Nodes = list310; - reference226 = gatheringNodeGroup94; - num++; - ref GatheringNodeGroup reference229 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup95 = new GatheringNodeGroup(); - num2 = 2; - List list313 = new List(num2); - CollectionsMarshal.SetCount(list313, num2); - span4 = CollectionsMarshal.AsSpan(list313); - num3 = 0; - ref GatheringNode reference230 = ref span4[num3]; - GatheringNode obj135 = new GatheringNode - { - DataId = 34790u - }; - num4 = 3; - List list314 = new List(num4); - CollectionsMarshal.SetCount(list314, num4); - span5 = CollectionsMarshal.AsSpan(list314); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(584.035f, -49.84215f, -759.925f), - MinimumAngle = 115, - MaximumAngle = 240 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(624.3585f, -61.07853f, -748.2542f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(605.4849f, -59.0002f, -772.6049f), - MinimumAngle = 175, - MaximumAngle = 275 - }; - obj135.Locations = list314; - reference230 = obj135; - num3++; - ref GatheringNode reference231 = ref span4[num3]; - GatheringNode obj136 = new GatheringNode - { - DataId = 34789u - }; - index2 = 1; - List list315 = new List(index2); - CollectionsMarshal.SetCount(list315, index2); - span5 = CollectionsMarshal.AsSpan(list315); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(601.6854f, -53.68699f, -741.3439f), - MinimumAngle = 185, - MaximumAngle = 355 - }; - obj136.Locations = list315; - reference231 = obj136; - gatheringNodeGroup95.Nodes = list313; - reference229 = gatheringNodeGroup95; - num++; - ref GatheringNodeGroup reference232 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup96 = new GatheringNodeGroup(); - num3 = 2; - List list316 = new List(num3); - CollectionsMarshal.SetCount(list316, num3); - span4 = CollectionsMarshal.AsSpan(list316); - num2 = 0; - ref GatheringNode reference233 = ref span4[num2]; - GatheringNode obj137 = new GatheringNode - { - DataId = 34785u - }; - num4 = 1; - List list317 = new List(num4); - CollectionsMarshal.SetCount(list317, num4); - span5 = CollectionsMarshal.AsSpan(list317); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(754.1298f, -57.09224f, -571.5818f), - MinimumAngle = 100, - MaximumAngle = 250 - }; - obj137.Locations = list317; - reference233 = obj137; - num2++; - ref GatheringNode reference234 = ref span4[num2]; - GatheringNode obj138 = new GatheringNode - { - DataId = 34786u - }; - index2 = 3; - List list318 = new List(index2); - CollectionsMarshal.SetCount(list318, index2); - span5 = CollectionsMarshal.AsSpan(list318); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(734.2795f, -55.15427f, -573.6763f), - MinimumAngle = 90, - MaximumAngle = 260 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(714.931f, -53.3118f, -569.4072f), - MinimumAngle = 115, - MaximumAngle = 250 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(773.049f, -55.97124f, -569.7167f), - MinimumAngle = 105, - MaximumAngle = 240 - }; - obj138.Locations = list318; - reference234 = obj138; - gatheringNodeGroup96.Nodes = list316; - reference232 = gatheringNodeGroup96; - gatheringRoot28.Groups = list309; - AddLocation(980, gatheringRoot28); - GatheringRoot gatheringRoot29 = new GatheringRoot(); - num = 1; - List list319 = new List(num); - CollectionsMarshal.SetCount(list319, num); - span = CollectionsMarshal.AsSpan(list319); - index = 0; - span[index] = "liza"; - gatheringRoot29.Author = list319; - index = 1; - List list320 = new List(index); - CollectionsMarshal.SetCount(list320, index); - span2 = CollectionsMarshal.AsSpan(list320); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1187) - { - AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho - }; - gatheringRoot29.Steps = list320; - num = 3; - List list321 = new List(num); - CollectionsMarshal.SetCount(list321, num); - span3 = CollectionsMarshal.AsSpan(list321); - index = 0; - ref GatheringNodeGroup reference235 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup97 = new GatheringNodeGroup(); - num2 = 2; - List list322 = new List(num2); - CollectionsMarshal.SetCount(list322, num2); - span4 = CollectionsMarshal.AsSpan(list322); - num3 = 0; - ref GatheringNode reference236 = ref span4[num3]; - GatheringNode obj139 = new GatheringNode - { - DataId = 34809u - }; - num4 = 1; - List list323 = new List(num4); - CollectionsMarshal.SetCount(list323, num4); - span5 = CollectionsMarshal.AsSpan(list323); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(503.1253f, 113.6339f, 332.9355f), - MinimumAngle = 35, - MaximumAngle = 160 - }; - obj139.Locations = list323; - reference236 = obj139; - num3++; - ref GatheringNode reference237 = ref span4[num3]; - GatheringNode obj140 = new GatheringNode - { - DataId = 34810u - }; - index2 = 3; - List list324 = new List(index2); - CollectionsMarshal.SetCount(list324, index2); - span5 = CollectionsMarshal.AsSpan(list324); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(516.6899f, 116.4842f, 326.5524f), - MinimumAngle = 20, - MaximumAngle = 160 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(505.7916f, 114.2773f, 342.2974f), - MinimumAngle = 0, - MaximumAngle = 100 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(515.9227f, 114.58f, 317.4333f), - MinimumAngle = 0, - MaximumAngle = 135 - }; - obj140.Locations = list324; - reference237 = obj140; - gatheringNodeGroup97.Nodes = list322; - reference235 = gatheringNodeGroup97; - index++; - ref GatheringNodeGroup reference238 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup98 = new GatheringNodeGroup(); - num3 = 2; - List list325 = new List(num3); - CollectionsMarshal.SetCount(list325, num3); - span4 = CollectionsMarshal.AsSpan(list325); - num2 = 0; - ref GatheringNode reference239 = ref span4[num2]; - GatheringNode obj141 = new GatheringNode - { - DataId = 34813u - }; - num4 = 1; - List list326 = new List(num4); - CollectionsMarshal.SetCount(list326, num4); - span5 = CollectionsMarshal.AsSpan(list326); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(370.5957f, 64.7135f, 158.4955f), - MinimumAngle = -45, - MaximumAngle = 70 - }; - obj141.Locations = list326; - reference239 = obj141; - num2++; - ref GatheringNode reference240 = ref span4[num2]; - GatheringNode obj142 = new GatheringNode - { - DataId = 34814u - }; - index2 = 3; - List list327 = new List(index2); - CollectionsMarshal.SetCount(list327, index2); - span5 = CollectionsMarshal.AsSpan(list327); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(363.6682f, 64.62195f, 152.1782f), - MinimumAngle = 20, - MaximumAngle = 140 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(394.519f, 63.70097f, 168.7538f), - MinimumAngle = -125, - MaximumAngle = 15 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(386.34f, 63.7528f, 166.915f), - MinimumAngle = 15, - MaximumAngle = 140 - }; - obj142.Locations = list327; - reference240 = obj142; - gatheringNodeGroup98.Nodes = list325; - reference238 = gatheringNodeGroup98; - index++; - ref GatheringNodeGroup reference241 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup99 = new GatheringNodeGroup(); - num2 = 2; - List list328 = new List(num2); - CollectionsMarshal.SetCount(list328, num2); - span4 = CollectionsMarshal.AsSpan(list328); - num3 = 0; - ref GatheringNode reference242 = ref span4[num3]; - GatheringNode obj143 = new GatheringNode - { - DataId = 34812u - }; - num4 = 3; - List list329 = new List(num4); - CollectionsMarshal.SetCount(list329, num4); - span5 = CollectionsMarshal.AsSpan(list329); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(328.846f, 79.13469f, 434.0204f), - MinimumAngle = 175, - MaximumAngle = 280 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(352.4181f, 81.39249f, 446.0517f), - MinimumAngle = 180, - MaximumAngle = 260 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(336.5682f, 80.73547f, 443.9305f), - MinimumAngle = 120, - MaximumAngle = 200 - }; - obj143.Locations = list329; - reference242 = obj143; - num3++; - ref GatheringNode reference243 = ref span4[num3]; - GatheringNode obj144 = new GatheringNode - { - DataId = 34811u - }; - index2 = 1; - List list330 = new List(index2); - CollectionsMarshal.SetCount(list330, index2); - span5 = CollectionsMarshal.AsSpan(list330); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(341.6647f, 80.125f, 436.6368f), - MinimumAngle = 100, - MaximumAngle = 240 - }; - obj144.Locations = list330; - reference243 = obj144; - gatheringNodeGroup99.Nodes = list328; - reference241 = gatheringNodeGroup99; - gatheringRoot29.Groups = list321; - AddLocation(984, gatheringRoot29); - GatheringRoot gatheringRoot30 = new GatheringRoot(); - index = 1; - List list331 = new List(index); - CollectionsMarshal.SetCount(list331, index); - span = CollectionsMarshal.AsSpan(list331); - num = 0; - span[num] = "liza"; - gatheringRoot30.Author = list331; - num = 1; - List list332 = new List(num); - CollectionsMarshal.SetCount(list332, num); - span2 = CollectionsMarshal.AsSpan(list332); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1190); - gatheringRoot30.Steps = list332; - index = 3; - List list333 = new List(index); - CollectionsMarshal.SetCount(list333, index); - span3 = CollectionsMarshal.AsSpan(list333); - num = 0; - ref GatheringNodeGroup reference244 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup100 = new GatheringNodeGroup(); - num3 = 2; - List list334 = new List(num3); - CollectionsMarshal.SetCount(list334, num3); - span4 = CollectionsMarshal.AsSpan(list334); - num2 = 0; - ref GatheringNode reference245 = ref span4[num2]; - GatheringNode obj145 = new GatheringNode - { - DataId = 34819u - }; - num4 = 1; - List list335 = new List(num4); - CollectionsMarshal.SetCount(list335, num4); - span5 = CollectionsMarshal.AsSpan(list335); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-86.69859f, -8.177663f, 572.7712f), - MinimumAngle = 45, - MaximumAngle = 175 - }; - obj145.Locations = list335; - reference245 = obj145; - num2++; - ref GatheringNode reference246 = ref span4[num2]; - GatheringNode obj146 = new GatheringNode - { - DataId = 34820u - }; - index2 = 3; - List list336 = new List(index2); - CollectionsMarshal.SetCount(list336, index2); - span5 = CollectionsMarshal.AsSpan(list336); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-83.81214f, -8.291362f, 581.595f), - MinimumAngle = 80, - MaximumAngle = 175 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-88.70462f, -8.511888f, 578.6565f), - MinimumAngle = 35, - MaximumAngle = 150 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-81.00482f, -7.330131f, 574.7444f), - MinimumAngle = 150, - MaximumAngle = 245 - }; - obj146.Locations = list336; - reference246 = obj146; - gatheringNodeGroup100.Nodes = list334; - reference244 = gatheringNodeGroup100; - num++; - ref GatheringNodeGroup reference247 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup101 = new GatheringNodeGroup(); - num2 = 2; - List list337 = new List(num2); - CollectionsMarshal.SetCount(list337, num2); - span4 = CollectionsMarshal.AsSpan(list337); - num3 = 0; - ref GatheringNode reference248 = ref span4[num3]; - GatheringNode obj147 = new GatheringNode - { - DataId = 34817u - }; - num4 = 1; - List list338 = new List(num4); - CollectionsMarshal.SetCount(list338, num4); - span5 = CollectionsMarshal.AsSpan(list338); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-264.2871f, -21.57944f, 593.6306f), - MinimumAngle = 130, - MaximumAngle = 255, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - obj147.Locations = list338; - reference248 = obj147; - num3++; - ref GatheringNode reference249 = ref span4[num3]; - GatheringNode obj148 = new GatheringNode - { - DataId = 34818u - }; - index2 = 3; - List list339 = new List(index2); - CollectionsMarshal.SetCount(list339, index2); - span5 = CollectionsMarshal.AsSpan(list339); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-266.9412f, -21.20901f, 593.9532f), - MinimumAngle = 70, - MaximumAngle = 225 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-268.0496f, -21.79604f, 598.2532f), - MinimumAngle = -45, - MaximumAngle = 160 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-260.2841f, -22.10003f, 595.726f), - MinimumAngle = 160, - MaximumAngle = 330 - }; - obj148.Locations = list339; - reference249 = obj148; - gatheringNodeGroup101.Nodes = list337; - reference247 = gatheringNodeGroup101; - num++; - ref GatheringNodeGroup reference250 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup102 = new GatheringNodeGroup(); - num3 = 2; - List list340 = new List(num3); - CollectionsMarshal.SetCount(list340, num3); - span4 = CollectionsMarshal.AsSpan(list340); - num2 = 0; - ref GatheringNode reference251 = ref span4[num2]; - GatheringNode obj149 = new GatheringNode - { - DataId = 34815u - }; - num4 = 1; - List list341 = new List(num4); - CollectionsMarshal.SetCount(list341, num4); - span5 = CollectionsMarshal.AsSpan(list341); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-276.2859f, -3.218076f, 437.6798f) - }; - obj149.Locations = list341; - reference251 = obj149; - num2++; - ref GatheringNode reference252 = ref span4[num2]; - GatheringNode obj150 = new GatheringNode - { - DataId = 34816u - }; - index2 = 3; - List list342 = new List(index2); - CollectionsMarshal.SetCount(list342, index2); - span5 = CollectionsMarshal.AsSpan(list342); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-277.8067f, -2.664376f, 433.8469f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-273.7089f, -2.972111f, 434.3939f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-281.1727f, -2.682134f, 433.9476f) - }; - obj150.Locations = list342; - reference252 = obj150; - gatheringNodeGroup102.Nodes = list340; - reference250 = gatheringNodeGroup102; - gatheringRoot30.Groups = list333; - AddLocation(985, gatheringRoot30); - GatheringRoot gatheringRoot31 = new GatheringRoot(); - num = 1; - List list343 = new List(num); - CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); - index = 0; - span[index] = "liza"; - gatheringRoot31.Author = list343; - index = 1; - List list344 = new List(index); - CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1188) - { - AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu - }; - gatheringRoot31.Steps = list344; - num = 3; - List list345 = new List(num); - CollectionsMarshal.SetCount(list345, num); - span3 = CollectionsMarshal.AsSpan(list345); - index = 0; - ref GatheringNodeGroup reference253 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup103 = new GatheringNodeGroup(); - num2 = 2; - List list346 = new List(num2); - CollectionsMarshal.SetCount(list346, num2); - span4 = CollectionsMarshal.AsSpan(list346); - num3 = 0; - ref GatheringNode reference254 = ref span4[num3]; - GatheringNode obj151 = new GatheringNode - { - DataId = 34821u - }; - num4 = 1; - List list347 = new List(num4); - CollectionsMarshal.SetCount(list347, num4); - span5 = CollectionsMarshal.AsSpan(list347); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-114.9673f, 9.311809f, -638.1873f), - MinimumAngle = -125, - MaximumAngle = 50 - }; - obj151.Locations = list347; - reference254 = obj151; - num3++; - ref GatheringNode reference255 = ref span4[num3]; - GatheringNode obj152 = new GatheringNode - { - DataId = 34822u - }; - index2 = 2; - List list348 = new List(index2); - CollectionsMarshal.SetCount(list348, index2); - span5 = CollectionsMarshal.AsSpan(list348); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-139.9428f, 17.33419f, -662.0339f), - MinimumAngle = -175, - MaximumAngle = 10 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-98.84892f, 8.927668f, -645.7149f), - MinimumAngle = 165, - MaximumAngle = 360 - }; - obj152.Locations = list348; - reference255 = obj152; - gatheringNodeGroup103.Nodes = list346; - reference253 = gatheringNodeGroup103; - index++; - ref GatheringNodeGroup reference256 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup104 = new GatheringNodeGroup(); - num3 = 2; - List list349 = new List(num3); - CollectionsMarshal.SetCount(list349, num3); - span4 = CollectionsMarshal.AsSpan(list349); - num2 = 0; - ref GatheringNode reference257 = ref span4[num2]; - GatheringNode obj153 = new GatheringNode - { - DataId = 34826u - }; - num4 = 2; - List list350 = new List(num4); - CollectionsMarshal.SetCount(list350, num4); - span5 = CollectionsMarshal.AsSpan(list350); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(60.64223f, 4.514977f, -535.9874f), - MinimumAngle = 20, - MaximumAngle = 200 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(22.99263f, 3.71779f, -519.9791f), - MinimumAngle = 110, - MaximumAngle = 285 - }; - obj153.Locations = list350; - reference257 = obj153; - num2++; - ref GatheringNode reference258 = ref span4[num2]; - GatheringNode obj154 = new GatheringNode - { - DataId = 34825u - }; - index2 = 1; - List list351 = new List(index2); - CollectionsMarshal.SetCount(list351, index2); - span5 = CollectionsMarshal.AsSpan(list351); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(56.54757f, 4.987343f, -486.204f), - MinimumAngle = 40, - MaximumAngle = 220 - }; - obj154.Locations = list351; - reference258 = obj154; - gatheringNodeGroup104.Nodes = list349; - reference256 = gatheringNodeGroup104; - index++; - ref GatheringNodeGroup reference259 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup105 = new GatheringNodeGroup(); - num2 = 2; - List list352 = new List(num2); - CollectionsMarshal.SetCount(list352, num2); - span4 = CollectionsMarshal.AsSpan(list352); - num3 = 0; - ref GatheringNode reference260 = ref span4[num3]; - GatheringNode obj155 = new GatheringNode - { - DataId = 34824u - }; - num4 = 2; - List list353 = new List(num4); - CollectionsMarshal.SetCount(list353, num4); - span5 = CollectionsMarshal.AsSpan(list353); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(110.7947f, 6.466304f, -633.701f), - MinimumAngle = 20, - MaximumAngle = 205 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(78.47705f, 8.072021f, -627.9545f), - MinimumAngle = 130, - MaximumAngle = 290 - }; - obj155.Locations = list353; - reference260 = obj155; - num3++; - ref GatheringNode reference261 = ref span4[num3]; - GatheringNode obj156 = new GatheringNode - { - DataId = 34823u - }; - index2 = 1; - List list354 = new List(index2); - CollectionsMarshal.SetCount(list354, index2); - span5 = CollectionsMarshal.AsSpan(list354); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(91.40367f, 7.397814f, -659.1525f), - MinimumAngle = -40, - MaximumAngle = 145 - }; - obj156.Locations = list354; - reference261 = obj156; - gatheringNodeGroup105.Nodes = list352; - reference259 = gatheringNodeGroup105; - gatheringRoot31.Groups = list345; - AddLocation(986, gatheringRoot31); - GatheringRoot gatheringRoot32 = new GatheringRoot(); - index = 1; - List list355 = new List(index); - CollectionsMarshal.SetCount(list355, index); - span = CollectionsMarshal.AsSpan(list355); - num = 0; - span[num] = "liza"; - gatheringRoot32.Author = list355; - num = 1; - List list356 = new List(num); - CollectionsMarshal.SetCount(list356, num); - span2 = CollectionsMarshal.AsSpan(list356); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1188); - gatheringRoot32.Steps = list356; - index = 3; - List list357 = new List(index); - CollectionsMarshal.SetCount(list357, index); - span3 = CollectionsMarshal.AsSpan(list357); - num = 0; - ref GatheringNodeGroup reference262 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup106 = new GatheringNodeGroup(); - num3 = 2; - List list358 = new List(num3); - CollectionsMarshal.SetCount(list358, num3); - span4 = CollectionsMarshal.AsSpan(list358); - num2 = 0; - ref GatheringNode reference263 = ref span4[num2]; - GatheringNode obj157 = new GatheringNode - { - DataId = 34831u - }; - num4 = 1; - List list359 = new List(num4); - CollectionsMarshal.SetCount(list359, num4); - span5 = CollectionsMarshal.AsSpan(list359); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(654.7989f, 121.8574f, 518.8689f), - MinimumAngle = -65, - MaximumAngle = 60 - }; - obj157.Locations = list359; - reference263 = obj157; - num2++; - ref GatheringNode reference264 = ref span4[num2]; - GatheringNode obj158 = new GatheringNode - { - DataId = 34832u - }; - index2 = 2; - List list360 = new List(index2); - CollectionsMarshal.SetCount(list360, index2); - span5 = CollectionsMarshal.AsSpan(list360); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(638.961f, 119.4446f, 467.7013f), - MinimumAngle = -110, - MaximumAngle = 25 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(690.0587f, 115.8617f, 496.8795f), - MinimumAngle = 0, - MaximumAngle = 125 - }; - obj158.Locations = list360; - reference264 = obj158; - gatheringNodeGroup106.Nodes = list358; - reference262 = gatheringNodeGroup106; - num++; - ref GatheringNodeGroup reference265 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup107 = new GatheringNodeGroup(); - num2 = 2; - List list361 = new List(num2); - CollectionsMarshal.SetCount(list361, num2); - span4 = CollectionsMarshal.AsSpan(list361); - num3 = 0; - ref GatheringNode reference266 = ref span4[num3]; - GatheringNode obj159 = new GatheringNode - { - DataId = 34828u - }; - num4 = 1; - List list362 = new List(num4); - CollectionsMarshal.SetCount(list362, num4); - span5 = CollectionsMarshal.AsSpan(list362); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(599.3455f, 121.5376f, 694.2341f), - MinimumAngle = -125, - MaximumAngle = 40 - }; - obj159.Locations = list362; - reference266 = obj159; - num3++; - ref GatheringNode reference267 = ref span4[num3]; - GatheringNode obj160 = new GatheringNode - { - DataId = 34827u - }; - index2 = 1; - List list363 = new List(index2); - CollectionsMarshal.SetCount(list363, index2); - span5 = CollectionsMarshal.AsSpan(list363); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(600.5253f, 124.8645f, 751.1969f), - MinimumAngle = -240, - MaximumAngle = -120 - }; - obj160.Locations = list363; - reference267 = obj160; - gatheringNodeGroup107.Nodes = list361; - reference265 = gatheringNodeGroup107; - num++; - ref GatheringNodeGroup reference268 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup108 = new GatheringNodeGroup(); - num3 = 2; - List list364 = new List(num3); - CollectionsMarshal.SetCount(list364, num3); - span4 = CollectionsMarshal.AsSpan(list364); - num2 = 0; - ref GatheringNode reference269 = ref span4[num2]; - GatheringNode obj161 = new GatheringNode - { - DataId = 34830u - }; - num4 = 2; - List list365 = new List(num4); - CollectionsMarshal.SetCount(list365, num4); - span5 = CollectionsMarshal.AsSpan(list365); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(762.9977f, 123.3409f, 718.8274f), - MinimumAngle = 75, - MaximumAngle = 215 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(800.252f, 124.2032f, 656.793f), - MinimumAngle = -25, - MaximumAngle = 95 - }; - obj161.Locations = list365; - reference269 = obj161; - num2++; - ref GatheringNode reference270 = ref span4[num2]; - GatheringNode obj162 = new GatheringNode - { - DataId = 34829u - }; - index2 = 1; - List list366 = new List(index2); - CollectionsMarshal.SetCount(list366, index2); - span5 = CollectionsMarshal.AsSpan(list366); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(793.8721f, 127.6419f, 696.0015f), - MinimumAngle = 25, - MaximumAngle = 165 - }; - obj162.Locations = list366; - reference270 = obj162; - gatheringNodeGroup108.Nodes = list364; - reference268 = gatheringNodeGroup108; - gatheringRoot32.Groups = list357; - AddLocation(987, gatheringRoot32); - GatheringRoot gatheringRoot33 = new GatheringRoot(); - num = 1; - List list367 = new List(num); - CollectionsMarshal.SetCount(list367, num); - span = CollectionsMarshal.AsSpan(list367); - index = 0; - span[index] = "liza"; - gatheringRoot33.Author = list367; - index = 1; - List list368 = new List(index); - CollectionsMarshal.SetCount(list368, index); - span2 = CollectionsMarshal.AsSpan(list368); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax - }; - gatheringRoot33.Steps = list368; - num = 3; - List list369 = new List(num); - CollectionsMarshal.SetCount(list369, num); - span3 = CollectionsMarshal.AsSpan(list369); - index = 0; - ref GatheringNodeGroup reference271 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup109 = new GatheringNodeGroup(); - num2 = 2; - List list370 = new List(num2); - CollectionsMarshal.SetCount(list370, num2); - span4 = CollectionsMarshal.AsSpan(list370); - num3 = 0; - ref GatheringNode reference272 = ref span4[num3]; - GatheringNode obj163 = new GatheringNode - { - DataId = 34836u - }; - num4 = 2; - List list371 = new List(num4); - CollectionsMarshal.SetCount(list371, num4); - span5 = CollectionsMarshal.AsSpan(list371); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(70.75072f, -156.9112f, -15.01749f), - MinimumAngle = 125, - MaximumAngle = 320 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(49.44211f, -157.3086f, -8.53495f), - MinimumAngle = 45, - MaximumAngle = 180 - }; - obj163.Locations = list371; - reference272 = obj163; - num3++; - ref GatheringNode reference273 = ref span4[num3]; - GatheringNode obj164 = new GatheringNode - { - DataId = 34835u - }; - index2 = 1; - List list372 = new List(index2); - CollectionsMarshal.SetCount(list372, index2); - span5 = CollectionsMarshal.AsSpan(list372); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(56.47234f, -157.5328f, -17.13855f), - MinimumAngle = 105, - MaximumAngle = 230 - }; - obj164.Locations = list372; - reference273 = obj164; - gatheringNodeGroup109.Nodes = list370; - reference271 = gatheringNodeGroup109; - index++; - ref GatheringNodeGroup reference274 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup110 = new GatheringNodeGroup(); - num3 = 2; - List list373 = new List(num3); - CollectionsMarshal.SetCount(list373, num3); - span4 = CollectionsMarshal.AsSpan(list373); - num2 = 0; - ref GatheringNode reference275 = ref span4[num2]; - GatheringNode obj165 = new GatheringNode - { - DataId = 34838u - }; - num4 = 2; - List list374 = new List(num4); - CollectionsMarshal.SetCount(list374, num4); - span5 = CollectionsMarshal.AsSpan(list374); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-146.5889f, -142.4388f, 111.3271f), - MinimumAngle = 95, - MaximumAngle = 260 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-132.7688f, -145.5672f, 122.179f), - MinimumAngle = 175, - MaximumAngle = 315, - MinimumDistance = 1.7f, - MaximumDistance = 3f - }; - obj165.Locations = list374; - reference275 = obj165; - num2++; - ref GatheringNode reference276 = ref span4[num2]; - GatheringNode obj166 = new GatheringNode - { - DataId = 34837u - }; - index2 = 1; - List list375 = new List(index2); - CollectionsMarshal.SetCount(list375, index2); - span5 = CollectionsMarshal.AsSpan(list375); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-138.1429f, -143.8643f, 114.8867f), - MinimumAngle = 150, - MaximumAngle = 300 - }; - obj166.Locations = list375; - reference276 = obj166; - gatheringNodeGroup110.Nodes = list373; - reference274 = gatheringNodeGroup110; - index++; - ref GatheringNodeGroup reference277 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup111 = new GatheringNodeGroup(); - num2 = 2; - List list376 = new List(num2); - CollectionsMarshal.SetCount(list376, num2); - span4 = CollectionsMarshal.AsSpan(list376); - num3 = 0; - ref GatheringNode reference278 = ref span4[num3]; - GatheringNode obj167 = new GatheringNode - { - DataId = 34833u - }; - num4 = 1; - List list377 = new List(num4); - CollectionsMarshal.SetCount(list377, num4); - span5 = CollectionsMarshal.AsSpan(list377); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-33.75101f, -160.675f, -94.77893f), - MinimumAngle = -45, - MaximumAngle = 110 - }; - obj167.Locations = list377; - reference278 = obj167; - num3++; - ref GatheringNode reference279 = ref span4[num3]; - GatheringNode obj168 = new GatheringNode - { - DataId = 34834u - }; - index2 = 2; - List list378 = new List(index2); - CollectionsMarshal.SetCount(list378, index2); - span5 = CollectionsMarshal.AsSpan(list378); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-38.13882f, -159.4724f, -105.7621f), - MinimumAngle = 10, - MaximumAngle = 170 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-22.27635f, -161.6958f, -92.39622f), - MinimumAngle = -80, - MaximumAngle = 60 - }; - obj168.Locations = list378; - reference279 = obj168; - gatheringNodeGroup111.Nodes = list376; - reference277 = gatheringNodeGroup111; - gatheringRoot33.Groups = list369; - AddLocation(988, gatheringRoot33); - GatheringRoot gatheringRoot34 = new GatheringRoot(); - index = 1; - List list379 = new List(index); - CollectionsMarshal.SetCount(list379, index); - span = CollectionsMarshal.AsSpan(list379); - num = 0; - span[num] = "liza"; - gatheringRoot34.Author = list379; - num = 1; - List list380 = new List(num); - CollectionsMarshal.SetCount(list380, num); - span2 = CollectionsMarshal.AsSpan(list380); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) - { - AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo - }; - gatheringRoot34.Steps = list380; - index = 3; - List list381 = new List(index); - CollectionsMarshal.SetCount(list381, index); - span3 = CollectionsMarshal.AsSpan(list381); - num = 0; - ref GatheringNodeGroup reference280 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup112 = new GatheringNodeGroup(); - num3 = 2; - List list382 = new List(num3); - CollectionsMarshal.SetCount(list382, num3); - span4 = CollectionsMarshal.AsSpan(list382); - num2 = 0; - ref GatheringNode reference281 = ref span4[num2]; - GatheringNode obj169 = new GatheringNode - { - DataId = 34857u - }; - num4 = 1; - List list383 = new List(num4); - CollectionsMarshal.SetCount(list383, num4); - span5 = CollectionsMarshal.AsSpan(list383); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-12.48859f, -133.2091f, -427.7497f) - }; - obj169.Locations = list383; - reference281 = obj169; - num2++; - ref GatheringNode reference282 = ref span4[num2]; - GatheringNode obj170 = new GatheringNode - { - DataId = 34858u - }; - index2 = 3; - List list384 = new List(index2); - CollectionsMarshal.SetCount(list384, index2); - span5 = CollectionsMarshal.AsSpan(list384); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-22.41956f, -129.3952f, -396.6573f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-16.08351f, -137.6674f, -464.35f), - MinimumAngle = -65, - MaximumAngle = 145 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-9.000858f, -134.9256f, -439.0332f), - MinimumAngle = -125, - MaximumAngle = 105 - }; - obj170.Locations = list384; - reference282 = obj170; - gatheringNodeGroup112.Nodes = list382; - reference280 = gatheringNodeGroup112; - num++; - ref GatheringNodeGroup reference283 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup113 = new GatheringNodeGroup(); - num2 = 2; - List list385 = new List(num2); - CollectionsMarshal.SetCount(list385, num2); - span4 = CollectionsMarshal.AsSpan(list385); - num3 = 0; - ref GatheringNode reference284 = ref span4[num3]; - GatheringNode obj171 = new GatheringNode - { - DataId = 34861u - }; - num4 = 1; - List list386 = new List(num4); - CollectionsMarshal.SetCount(list386, num4); - span5 = CollectionsMarshal.AsSpan(list386); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-234.8222f, -99.01237f, -376.7287f), - MinimumAngle = -180, - MaximumAngle = 40 - }; - obj171.Locations = list386; - reference284 = obj171; - num3++; - ref GatheringNode reference285 = ref span4[num3]; - GatheringNode obj172 = new GatheringNode - { - DataId = 34862u - }; - index2 = 3; - List list387 = new List(index2); - CollectionsMarshal.SetCount(list387, index2); - span5 = CollectionsMarshal.AsSpan(list387); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-236.0182f, -97.50027f, -372.1523f), - MinimumAngle = -180, - MaximumAngle = 45 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-249.7221f, -96.55618f, -386.2397f), - MinimumAngle = 35, - MaximumAngle = 280 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-241.8424f, -99.37369f, -386.2889f), - MinimumAngle = -300, - MaximumAngle = -45 - }; - obj172.Locations = list387; - reference285 = obj172; - gatheringNodeGroup113.Nodes = list385; - reference283 = gatheringNodeGroup113; - num++; - ref GatheringNodeGroup reference286 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup114 = new GatheringNodeGroup(); - num3 = 2; - List list388 = new List(num3); - CollectionsMarshal.SetCount(list388, num3); - span4 = CollectionsMarshal.AsSpan(list388); - num2 = 0; - ref GatheringNode reference287 = ref span4[num2]; - GatheringNode obj173 = new GatheringNode - { - DataId = 34860u - }; - num4 = 3; - List list389 = new List(num4); - CollectionsMarshal.SetCount(list389, num4); - span5 = CollectionsMarshal.AsSpan(list389); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-169.8177f, -85.61841f, -240.1007f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-116.6446f, -93.99508f, -274.6102f), - MinimumAngle = -140, - MaximumAngle = 150 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-133.936f, -91.54122f, -273.3963f), - MinimumAngle = -155, - MaximumAngle = 85 - }; - obj173.Locations = list389; - reference287 = obj173; - num2++; - ref GatheringNode reference288 = ref span4[num2]; - GatheringNode obj174 = new GatheringNode - { - DataId = 34859u - }; - index2 = 1; - List list390 = new List(index2); - CollectionsMarshal.SetCount(list390, index2); - span5 = CollectionsMarshal.AsSpan(list390); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-131.9198f, -89.88039f, -249.5422f) - }; - obj174.Locations = list390; - reference288 = obj174; - gatheringNodeGroup114.Nodes = list388; - reference286 = gatheringNodeGroup114; - gatheringRoot34.Groups = list381; - AddLocation(992, gatheringRoot34); - GatheringRoot gatheringRoot35 = new GatheringRoot(); - num = 1; - List list391 = new List(num); - CollectionsMarshal.SetCount(list391, num); - span = CollectionsMarshal.AsSpan(list391); - index = 0; - span[index] = "liza"; - gatheringRoot35.Author = list391; - index = 1; - List list392 = new List(index); - CollectionsMarshal.SetCount(list392, index); - span2 = CollectionsMarshal.AsSpan(list392); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1187) - { - AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo - }; - gatheringRoot35.Steps = list392; - num = 3; - List list393 = new List(num); - CollectionsMarshal.SetCount(list393, num); - span3 = CollectionsMarshal.AsSpan(list393); - index = 0; - ref GatheringNodeGroup reference289 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup115 = new GatheringNodeGroup(); - num2 = 2; - List list394 = new List(num2); - CollectionsMarshal.SetCount(list394, num2); - span4 = CollectionsMarshal.AsSpan(list394); - num3 = 0; - ref GatheringNode reference290 = ref span4[num3]; - GatheringNode obj175 = new GatheringNode - { - DataId = 34866u - }; - num4 = 3; - List list395 = new List(num4); - CollectionsMarshal.SetCount(list395, num4); - span5 = CollectionsMarshal.AsSpan(list395); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(242.7737f, -135.9734f, -431.2313f), - MinimumAngle = -55, - MaximumAngle = 100 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(302.1836f, -135.4149f, -359.7965f), - MinimumAngle = 5, - MaximumAngle = 155 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(256.1657f, -135.744f, -414.7577f) - }; - obj175.Locations = list395; - reference290 = obj175; - num3++; - ref GatheringNode reference291 = ref span4[num3]; - GatheringNode obj176 = new GatheringNode - { - DataId = 34865u - }; - index2 = 1; - List list396 = new List(index2); - CollectionsMarshal.SetCount(list396, index2); - span5 = CollectionsMarshal.AsSpan(list396); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(269.7338f, -134.0488f, -381.6242f), - MinimumAngle = -85, - MaximumAngle = 145 - }; - obj176.Locations = list396; - reference291 = obj176; - gatheringNodeGroup115.Nodes = list394; - reference289 = gatheringNodeGroup115; - index++; - ref GatheringNodeGroup reference292 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup116 = new GatheringNodeGroup(); - num3 = 2; - List list397 = new List(num3); - CollectionsMarshal.SetCount(list397, num3); - span4 = CollectionsMarshal.AsSpan(list397); - num2 = 0; - ref GatheringNode reference293 = ref span4[num2]; - GatheringNode obj177 = new GatheringNode - { - DataId = 34868u - }; - num4 = 3; - List list398 = new List(num4); - CollectionsMarshal.SetCount(list398, num4); - span5 = CollectionsMarshal.AsSpan(list398); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(389.1952f, -154.3099f, -368.3658f), - MinimumAngle = 105, - MaximumAngle = 345 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(401.9319f, -150.0004f, -408.114f), - MinimumAngle = -70, - MaximumAngle = 85 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(406.1098f, -152.2166f, -364.7227f), - MinimumAngle = -210, - MaximumAngle = 35 - }; - obj177.Locations = list398; - reference293 = obj177; - num2++; - ref GatheringNode reference294 = ref span4[num2]; - GatheringNode obj178 = new GatheringNode - { - DataId = 34867u - }; - index2 = 1; - List list399 = new List(index2); - CollectionsMarshal.SetCount(list399, index2); - span5 = CollectionsMarshal.AsSpan(list399); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(399.1297f, -152.1141f, -394.71f), - MinimumAngle = 120, - MaximumAngle = 330 - }; - obj178.Locations = list399; - reference294 = obj178; - gatheringNodeGroup116.Nodes = list397; - reference292 = gatheringNodeGroup116; - index++; - ref GatheringNodeGroup reference295 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup117 = new GatheringNodeGroup(); - num2 = 2; - List list400 = new List(num2); - CollectionsMarshal.SetCount(list400, num2); - span4 = CollectionsMarshal.AsSpan(list400); - num3 = 0; - ref GatheringNode reference296 = ref span4[num3]; - GatheringNode obj179 = new GatheringNode - { - DataId = 34864u - }; - num4 = 3; - List list401 = new List(num4); - CollectionsMarshal.SetCount(list401, num4); - span5 = CollectionsMarshal.AsSpan(list401); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(359.517f, -161.1972f, -644.0471f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(307.4235f, -159.1669f, -622.6444f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(348.5925f, -165.3805f, -671.4193f) - }; - obj179.Locations = list401; - reference296 = obj179; - num3++; - ref GatheringNode reference297 = ref span4[num3]; - GatheringNode obj180 = new GatheringNode - { - DataId = 34863u - }; - index2 = 1; - List list402 = new List(index2); - CollectionsMarshal.SetCount(list402, index2); - span5 = CollectionsMarshal.AsSpan(list402); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(323.8758f, -162.9682f, -648.8156f) - }; - obj180.Locations = list402; - reference297 = obj180; - gatheringNodeGroup117.Nodes = list400; - reference295 = gatheringNodeGroup117; - gatheringRoot35.Groups = list393; - AddLocation(993, gatheringRoot35); - GatheringRoot gatheringRoot36 = new GatheringRoot(); - index = 1; - List list403 = new List(index); - CollectionsMarshal.SetCount(list403, index); - span = CollectionsMarshal.AsSpan(list403); - num = 0; - span[num] = "liza"; - gatheringRoot36.Author = list403; - num = 1; - List list404 = new List(num); - CollectionsMarshal.SetCount(list404, num); - span2 = CollectionsMarshal.AsSpan(list404); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) - { - AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho - }; - gatheringRoot36.Steps = list404; - index = 3; - List list405 = new List(index); - CollectionsMarshal.SetCount(list405, index); - span3 = CollectionsMarshal.AsSpan(list405); - num = 0; - ref GatheringNodeGroup reference298 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup118 = new GatheringNodeGroup(); - num3 = 2; - List list406 = new List(num3); - CollectionsMarshal.SetCount(list406, num3); - span4 = CollectionsMarshal.AsSpan(list406); - num2 = 0; - ref GatheringNode reference299 = ref span4[num2]; - GatheringNode obj181 = new GatheringNode - { - DataId = 34869u - }; - num4 = 1; - List list407 = new List(num4); - CollectionsMarshal.SetCount(list407, num4); - span5 = CollectionsMarshal.AsSpan(list407); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-604.6953f, 59.64062f, 5.50073f) - }; - obj181.Locations = list407; - reference299 = obj181; - num2++; - ref GatheringNode reference300 = ref span4[num2]; - GatheringNode obj182 = new GatheringNode - { - DataId = 34870u - }; - index2 = 3; - List list408 = new List(index2); - CollectionsMarshal.SetCount(list408, index2); - span5 = CollectionsMarshal.AsSpan(list408); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-618.7993f, 59.13951f, 17.80936f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-615.0759f, 59.08474f, -4.837158f), - MinimumAngle = 115, - MaximumAngle = 325 - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-593.0486f, 60.01728f, 15.20686f) - }; - obj182.Locations = list408; - reference300 = obj182; - gatheringNodeGroup118.Nodes = list406; - reference298 = gatheringNodeGroup118; - num++; - ref GatheringNodeGroup reference301 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup119 = new GatheringNodeGroup(); - num2 = 2; - List list409 = new List(num2); - CollectionsMarshal.SetCount(list409, num2); - span4 = CollectionsMarshal.AsSpan(list409); - num3 = 0; - ref GatheringNode reference302 = ref span4[num3]; - GatheringNode obj183 = new GatheringNode - { - DataId = 34872u - }; - num4 = 3; - List list410 = new List(num4); - CollectionsMarshal.SetCount(list410, num4); - span5 = CollectionsMarshal.AsSpan(list410); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-812.0394f, 55.42165f, 118.3947f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-821.9205f, 56.51463f, 121.8448f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-837.9932f, 57.59847f, 104.7306f), - MinimumAngle = -100, - MaximumAngle = 90 - }; - obj183.Locations = list410; - reference302 = obj183; - num3++; - ref GatheringNode reference303 = ref span4[num3]; - GatheringNode obj184 = new GatheringNode - { - DataId = 34871u - }; - index2 = 1; - List list411 = new List(index2); - CollectionsMarshal.SetCount(list411, index2); - span5 = CollectionsMarshal.AsSpan(list411); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-818.8149f, 55.11676f, 112.5509f) - }; - obj184.Locations = list411; - reference303 = obj184; - gatheringNodeGroup119.Nodes = list409; - reference301 = gatheringNodeGroup119; - num++; - ref GatheringNodeGroup reference304 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup120 = new GatheringNodeGroup(); - num3 = 2; - List list412 = new List(num3); - CollectionsMarshal.SetCount(list412, num3); - span4 = CollectionsMarshal.AsSpan(list412); - num2 = 0; - ref GatheringNode reference305 = ref span4[num2]; - GatheringNode obj185 = new GatheringNode - { - DataId = 34874u - }; - num4 = 3; - List list413 = new List(num4); - CollectionsMarshal.SetCount(list413, num4); - span5 = CollectionsMarshal.AsSpan(list413); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-672.2305f, 76.87632f, 257.5817f), - MinimumAngle = 85, - MaximumAngle = 265 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-625.6287f, 71.04436f, 234.6465f), - MinimumAngle = -95, - MaximumAngle = 140 - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(-635.3436f, 74.07207f, 244.9178f) - }; - obj185.Locations = list413; - reference305 = obj185; - num2++; - ref GatheringNode reference306 = ref span4[num2]; - GatheringNode obj186 = new GatheringNode - { - DataId = 34873u - }; - index2 = 1; - List list414 = new List(index2); - CollectionsMarshal.SetCount(list414, index2); - span5 = CollectionsMarshal.AsSpan(list414); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(-654.1213f, 74.65144f, 254.1959f) - }; - obj186.Locations = list414; - reference306 = obj186; - gatheringNodeGroup120.Nodes = list412; - reference304 = gatheringNodeGroup120; - gatheringRoot36.Groups = list405; - AddLocation(994, gatheringRoot36); - GatheringRoot gatheringRoot37 = new GatheringRoot(); - num = 1; - List list415 = new List(num); - CollectionsMarshal.SetCount(list415, num); - span = CollectionsMarshal.AsSpan(list415); - index = 0; - span[index] = "liza"; - gatheringRoot37.Author = list415; - index = 1; - List list416 = new List(index); - CollectionsMarshal.SetCount(list416, index); - span2 = CollectionsMarshal.AsSpan(list416); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1190) - { - AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi - }; - gatheringRoot37.Steps = list416; - num = 3; - List list417 = new List(num); - CollectionsMarshal.SetCount(list417, num); - span3 = CollectionsMarshal.AsSpan(list417); - index = 0; - ref GatheringNodeGroup reference307 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup121 = new GatheringNodeGroup(); - num2 = 2; - List list418 = new List(num2); - CollectionsMarshal.SetCount(list418, num2); - span4 = CollectionsMarshal.AsSpan(list418); - num3 = 0; - ref GatheringNode reference308 = ref span4[num3]; - GatheringNode obj187 = new GatheringNode - { - DataId = 34901u - }; - num4 = 1; - List list419 = new List(num4); - CollectionsMarshal.SetCount(list419, num4); - span5 = CollectionsMarshal.AsSpan(list419); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(343.0447f, 0.1167868f, 146.4354f) - }; - obj187.Locations = list419; - reference308 = obj187; - num3++; - ref GatheringNode reference309 = ref span4[num3]; - GatheringNode obj188 = new GatheringNode - { - DataId = 34902u - }; - index2 = 3; - List list420 = new List(index2); - CollectionsMarshal.SetCount(list420, index2); - span5 = CollectionsMarshal.AsSpan(list420); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(350.1042f, -2.02238f, 133.0248f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(349.9641f, 2.9944f, 166.7519f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(358.951f, 1.226612f, 152.3553f) - }; - obj188.Locations = list420; - reference309 = obj188; - gatheringNodeGroup121.Nodes = list418; - reference307 = gatheringNodeGroup121; - index++; - ref GatheringNodeGroup reference310 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup122 = new GatheringNodeGroup(); - num3 = 2; - List list421 = new List(num3); - CollectionsMarshal.SetCount(list421, num3); - span4 = CollectionsMarshal.AsSpan(list421); - num2 = 0; - ref GatheringNode reference311 = ref span4[num2]; - GatheringNode obj189 = new GatheringNode - { - DataId = 34903u - }; - num4 = 1; - List list422 = new List(num4); - CollectionsMarshal.SetCount(list422, num4); - span5 = CollectionsMarshal.AsSpan(list422); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(530.04f, 6.585761f, 243.3026f) - }; - obj189.Locations = list422; - reference311 = obj189; - num2++; - ref GatheringNode reference312 = ref span4[num2]; - GatheringNode obj190 = new GatheringNode - { - DataId = 34904u - }; - index2 = 3; - List list423 = new List(index2); - CollectionsMarshal.SetCount(list423, index2); - span5 = CollectionsMarshal.AsSpan(list423); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(534.63f, 7.40439f, 261.0851f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(537.3219f, 6.59951f, 234.4762f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(510.6736f, 5.43621f, 247.2418f), - MinimumAngle = -135, - MaximumAngle = 60 - }; - obj190.Locations = list423; - reference312 = obj190; - gatheringNodeGroup122.Nodes = list421; - reference310 = gatheringNodeGroup122; - index++; - ref GatheringNodeGroup reference313 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup123 = new GatheringNodeGroup(); - num2 = 2; - List list424 = new List(num2); - CollectionsMarshal.SetCount(list424, num2); - span4 = CollectionsMarshal.AsSpan(list424); - num3 = 0; - ref GatheringNode reference314 = ref span4[num3]; - GatheringNode obj191 = new GatheringNode - { - DataId = 34900u - }; - num4 = 3; - List list425 = new List(num4); - CollectionsMarshal.SetCount(list425, num4); - span5 = CollectionsMarshal.AsSpan(list425); - index2 = 0; - span5[index2] = new GatheringLocation - { - Position = new Vector3(571.4374f, 5.934396f, 93.85439f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(580.9511f, 4.927295f, 64.64209f) - }; - index2++; - span5[index2] = new GatheringLocation - { - Position = new Vector3(595.0986f, 9.620093f, 81.96783f) - }; - obj191.Locations = list425; - reference314 = obj191; - num3++; - ref GatheringNode reference315 = ref span4[num3]; - GatheringNode obj192 = new GatheringNode - { - DataId = 34899u - }; - index2 = 1; - List list426 = new List(index2); - CollectionsMarshal.SetCount(list426, index2); - span5 = CollectionsMarshal.AsSpan(list426); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(578.6227f, 5.976591f, 76.53668f) - }; - obj192.Locations = list426; - reference315 = obj192; - gatheringNodeGroup123.Nodes = list424; - reference313 = gatheringNodeGroup123; - gatheringRoot37.Groups = list417; - AddLocation(999, gatheringRoot37); - } - - private static void LoadLocation10() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax - }; - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 2; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int num3 = 0; - ref GatheringNode reference2 = ref span4[num3]; - GatheringNode obj = new GatheringNode - { - DataId = 34906u - }; - int num4 = 3; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span5 = CollectionsMarshal.AsSpan(list5); - int num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(236.4964f, -5.339633f, -346.5587f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(252.2469f, -4.50562f, -352.3626f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(270.0348f, 4.734006f, -370.3f), - MinimumAngle = -5, - MaximumAngle = 160 - }; - obj.Locations = list5; - reference2 = obj; - num3++; - ref GatheringNode reference3 = ref span4[num3]; - GatheringNode obj2 = new GatheringNode - { - DataId = 34905u - }; - num5 = 1; - List list6 = new List(num5); - CollectionsMarshal.SetCount(list6, num5); - span5 = CollectionsMarshal.AsSpan(list6); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(291.2657f, 16.76923f, -372.8286f) - }; - obj2.Locations = list6; - reference3 = obj2; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference4 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - num3 = 2; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 34909u - }; - num4 = 1; - List list8 = new List(num4); - CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(452.2735f, 19.0634f, -350.683f), - MinimumAngle = -55, - MaximumAngle = 215 - }; - obj3.Locations = list8; - reference5 = obj3; - num2++; - ref GatheringNode reference6 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 34910u - }; - num5 = 3; - List list9 = new List(num5); - CollectionsMarshal.SetCount(list9, num5); - span5 = CollectionsMarshal.AsSpan(list9); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(451.7433f, 18.42068f, -333.2723f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(425.1651f, 19.24389f, -388.6381f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(425.4706f, 18.96692f, -371.645f), - MinimumAngle = -190, - MaximumAngle = 50 - }; - obj4.Locations = list9; - reference6 = obj4; - gatheringNodeGroup2.Nodes = list7; - reference4 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference7 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 2; - List list10 = new List(num2); - CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); - num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; - GatheringNode obj5 = new GatheringNode - { - DataId = 34908u - }; - num4 = 3; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(268.0552f, -4.003453f, -173.8766f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(244.3824f, -8.541841f, -212.8872f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(236.6972f, -13.99463f, -189.6181f) - }; - obj5.Locations = list11; - reference8 = obj5; - num3++; - ref GatheringNode reference9 = ref span4[num3]; - GatheringNode obj6 = new GatheringNode - { - DataId = 34907u - }; - num5 = 1; - List list12 = new List(num5); - CollectionsMarshal.SetCount(list12, num5); - span5 = CollectionsMarshal.AsSpan(list12); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(269.0605f, -6.302063f, -193.4243f) - }; - obj6.Locations = list12; - reference9 = obj6; - gatheringNodeGroup3.Nodes = list10; - reference7 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(1000, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list13 = new List(index); - CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); - num = 0; - span[num] = "liza"; - gatheringRoot2.Author = list13; - num = 3; - List list14 = new List(num); - CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); - index = 0; - span2[index] = new QuestStep(EInteractionType.Dive, null, new Vector3(417.1447f, -0.6f, -647.60004f), 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, - SkipConditions = new SkipConditions - { - StepIf = new SkipStepConditions - { - Flying = ELockedSkipCondition.Unlocked - }, - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.1447f, 3f, -647.60004f), 1189) - { - Fly = true, - SkipConditions = new SkipConditions - { - StepIf = new SkipStepConditions - { - Flying = ELockedSkipCondition.Locked - } - } - }; - index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(419.8578f, -32.6974f, -653.75275f), 1189) - { - DisableNavmesh = true, - Fly = true - }; - gatheringRoot2.Steps = list14; - index = 3; - List list15 = new List(index); - CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); - num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - num3 = 2; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); - num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 34912u - }; - num4 = 3; - List list17 = new List(num4); - CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(458.8916f, -51.02777f, -689.8627f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(430.228f, -56.21914f, -693.9346f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(462.8787f, -58.29268f, -704.244f) - }; - obj7.Locations = list17; - reference11 = obj7; - num2++; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 34911u - }; - num5 = 1; - List list18 = new List(num5); - CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(448.169f, -53.1458f, -696.1208f) - }; - obj8.Locations = list18; - reference12 = obj8; - gatheringNodeGroup4.Nodes = list16; - reference10 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference13 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 2; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); - num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; - GatheringNode obj9 = new GatheringNode - { - DataId = 34914u - }; - num4 = 3; - List list20 = new List(num4); - CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(453.7438f, -59.20442f, -884.0787f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(399.0516f, -48.41589f, -900.1575f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(470.4918f, -54.81378f, -912.1257f) - }; - obj9.Locations = list20; - reference14 = obj9; - num3++; - ref GatheringNode reference15 = ref span4[num3]; - GatheringNode obj10 = new GatheringNode - { - DataId = 34913u - }; - num5 = 1; - List list21 = new List(num5); - CollectionsMarshal.SetCount(list21, num5); - span5 = CollectionsMarshal.AsSpan(list21); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(433.2036f, -56.63199f, -898.0532f) - }; - obj10.Locations = list21; - reference15 = obj10; - gatheringNodeGroup5.Nodes = list19; - reference13 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference16 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - num3 = 2; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); - num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 34915u - }; - num4 = 1; - List list23 = new List(num4); - CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(263.8979f, -44.71192f, -873.9875f) - }; - obj11.Locations = list23; - reference17 = obj11; - num2++; - ref GatheringNode reference18 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 34916u - }; - num5 = 3; - List list24 = new List(num5); - CollectionsMarshal.SetCount(list24, num5); - span5 = CollectionsMarshal.AsSpan(list24); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(287.7073f, -43.04572f, -886.5245f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(266.3744f, -47.55014f, -846.1501f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(259.2106f, -44.82758f, -817.9664f) - }; - obj12.Locations = list24; - reference18 = obj12; - gatheringNodeGroup6.Nodes = list22; - reference16 = gatheringNodeGroup6; - gatheringRoot2.Groups = list15; - AddLocation(1001, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list25; - index = 1; - List list26 = new List(index); - CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1190); - gatheringRoot3.Steps = list26; - num = 3; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); - index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 2; - List list28 = new List(num2); - CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); - num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; - GatheringNode obj13 = new GatheringNode - { - DataId = 34920u - }; - num4 = 3; - List list29 = new List(num4); - CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(192.6021f, 12.31054f, 631.2545f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(194.8373f, 12.50387f, 646.5401f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(180.8447f, 12.43262f, 610.7131f) - }; - obj13.Locations = list29; - reference20 = obj13; - num3++; - ref GatheringNode reference21 = ref span4[num3]; - GatheringNode obj14 = new GatheringNode - { - DataId = 34919u - }; - num5 = 1; - List list30 = new List(num5); - CollectionsMarshal.SetCount(list30, num5); - span5 = CollectionsMarshal.AsSpan(list30); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(186.171f, 12.54104f, 634.9042f) - }; - obj14.Locations = list30; - reference21 = obj14; - gatheringNodeGroup7.Nodes = list28; - reference19 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference22 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - num3 = 2; - List list31 = new List(num3); - CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 34917u - }; - num4 = 1; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(39.45634f, -0.06042051f, 502.3853f) - }; - obj15.Locations = list32; - reference23 = obj15; - num2++; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 34918u - }; - num5 = 3; - List list33 = new List(num5); - CollectionsMarshal.SetCount(list33, num5); - span5 = CollectionsMarshal.AsSpan(list33); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(46.03248f, -0.7049216f, 491.6059f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(36.15481f, -0.0501074f, 505.9388f) - }; - num4++; - span5[num4] = new GatheringLocation - { - Position = new Vector3(24.72226f, 0.5922582f, 528.0809f) - }; - obj16.Locations = list33; - reference24 = obj16; - gatheringNodeGroup8.Nodes = list31; - reference22 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference25 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 2; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; - GatheringNode obj17 = new GatheringNode - { - DataId = 34922u - }; - num4 = 3; - List list35 = new List(num4); - CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); - num5 = 0; - span5[num5] = new GatheringLocation - { - Position = new Vector3(2.302937f, -4.586716f, 687.4797f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(30.02284f, -2.447479f, 704.4326f) - }; - num5++; - span5[num5] = new GatheringLocation - { - Position = new Vector3(41.59287f, -0.8454803f, 692.0099f) - }; - obj17.Locations = list35; - reference26 = obj17; - num3++; - ref GatheringNode reference27 = ref span4[num3]; - GatheringNode obj18 = new GatheringNode - { - DataId = 34921u - }; - num5 = 1; - List list36 = new List(num5); - CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); - num4 = 0; - span5[num4] = new GatheringLocation - { - Position = new Vector3(18.47237f, -2.987581f, 690.8011f) - }; - obj18.Locations = list36; - reference27 = obj18; - gatheringNodeGroup9.Nodes = list34; - reference25 = gatheringNodeGroup9; - gatheringRoot3.Groups = list27; - AddLocation(1002, gatheringRoot3); - } - - private static void LoadLocation11() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 1; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int index2 = 0; - ref GatheringNode reference2 = ref span4[index2]; - GatheringNode obj = new GatheringNode - { - DataId = 35244u - }; - int num3 = 1; - List list5 = new List(num3); - CollectionsMarshal.SetCount(list5, num3); - Span span5 = CollectionsMarshal.AsSpan(list5); - int index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(89.145f, -188.3096f, 261.9594f), - MinimumAngle = -160, - MaximumAngle = -65 - }; - obj.Locations = list5; - reference2 = obj; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference3 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - index2 = 1; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); - num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; - GatheringNode obj2 = new GatheringNode - { - DataId = 35243u - }; - index3 = 1; - List list7 = new List(index3); - CollectionsMarshal.SetCount(list7, index3); - span5 = CollectionsMarshal.AsSpan(list7); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(86.21152f, -188.234f, 255.0701f), - MinimumAngle = -190, - MaximumAngle = -65 - }; - obj2.Locations = list7; - reference4 = obj2; - gatheringNodeGroup2.Nodes = list6; - reference3 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference5 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 1; - List list8 = new List(num2); - CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 35245u - }; - num3 = 1; - List list9 = new List(num3); - CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(81.46383f, -187.1622f, 251.1194f), - MinimumAngle = -185, - MaximumAngle = -70 - }; - obj3.Locations = list9; - reference6 = obj3; - gatheringNodeGroup3.Nodes = list8; - reference5 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(1194, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list10 = new List(index); - CollectionsMarshal.SetCount(list10, index); - span = CollectionsMarshal.AsSpan(list10); - num = 0; - span[num] = "Theo"; - gatheringRoot2.Author = list10; - num = 1; - List list11 = new List(num); - CollectionsMarshal.SetCount(list11, num); - span2 = CollectionsMarshal.AsSpan(list11); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot2.Steps = list11; - index = 3; - List list12 = new List(index); - CollectionsMarshal.SetCount(list12, index); - span3 = CollectionsMarshal.AsSpan(list12); - num = 0; - ref GatheringNodeGroup reference7 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - index2 = 1; - List list13 = new List(index2); - CollectionsMarshal.SetCount(list13, index2); - span4 = CollectionsMarshal.AsSpan(list13); - num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 35246u - }; - index3 = 1; - List list14 = new List(index3); - CollectionsMarshal.SetCount(list14, index3); - span5 = CollectionsMarshal.AsSpan(list14); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-664.2164f, -174.1682f, 370.6607f), - MinimumAngle = -230, - MaximumAngle = -50 - }; - obj4.Locations = list14; - reference8 = obj4; - gatheringNodeGroup4.Nodes = list13; - reference7 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference9 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 1; - List list15 = new List(num2); - CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); - index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; - GatheringNode obj5 = new GatheringNode - { - DataId = 35247u - }; - num3 = 1; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-646.3196f, -171.4666f, 393.6898f), - MinimumAngle = 30, - MaximumAngle = 225 - }; - obj5.Locations = list16; - reference10 = obj5; - gatheringNodeGroup5.Nodes = list15; - reference9 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference11 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - index2 = 1; - List list17 = new List(index2); - CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); - num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj6 = new GatheringNode - { - DataId = 35248u - }; - index3 = 1; - List list18 = new List(index3); - CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-669.3735f, -177.0724f, 354.7159f), - MinimumAngle = -225, - MaximumAngle = -15 - }; - obj6.Locations = list18; - reference12 = obj6; - gatheringNodeGroup6.Nodes = list17; - reference11 = gatheringNodeGroup6; - gatheringRoot2.Groups = list12; - AddLocation(1195, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list19 = new List(num); - CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list19; - index = 1; - List list20 = new List(index); - CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot3.Steps = list20; - num = 3; - List list21 = new List(num); - CollectionsMarshal.SetCount(list21, num); - span3 = CollectionsMarshal.AsSpan(list21); - index = 0; - ref GatheringNodeGroup reference13 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 1; - List list22 = new List(num2); - CollectionsMarshal.SetCount(list22, num2); - span4 = CollectionsMarshal.AsSpan(list22); - index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 35251u - }; - num3 = 1; - List list23 = new List(num3); - CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-120.962f, -214.1182f, 349.0067f), - MinimumAngle = -65, - MaximumAngle = 115 - }; - obj7.Locations = list23; - reference14 = obj7; - gatheringNodeGroup7.Nodes = list22; - reference13 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference15 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - index2 = 1; - List list24 = new List(index2); - CollectionsMarshal.SetCount(list24, index2); - span4 = CollectionsMarshal.AsSpan(list24); - num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 35249u - }; - index3 = 1; - List list25 = new List(index3); - CollectionsMarshal.SetCount(list25, index3); - span5 = CollectionsMarshal.AsSpan(list25); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-151.3246f, -213.9648f, 361.8845f), - MinimumAngle = 145, - MaximumAngle = 280 - }; - obj8.Locations = list25; - reference16 = obj8; - gatheringNodeGroup8.Nodes = list24; - reference15 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference17 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 1; - List list26 = new List(num2); - CollectionsMarshal.SetCount(list26, num2); - span4 = CollectionsMarshal.AsSpan(list26); - index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 35250u - }; - num3 = 1; - List list27 = new List(num3); - CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-164.6348f, -214.1782f, 337.2287f), - MinimumAngle = -135, - MaximumAngle = 20 - }; - obj9.Locations = list27; - reference18 = obj9; - gatheringNodeGroup9.Nodes = list26; - reference17 = gatheringNodeGroup9; - gatheringRoot3.Groups = list21; - AddLocation(1196, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list28 = new List(index); - CollectionsMarshal.SetCount(list28, index); - span = CollectionsMarshal.AsSpan(list28); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list28; - num = 1; - List list29 = new List(num); - CollectionsMarshal.SetCount(list29, num); - span2 = CollectionsMarshal.AsSpan(list29); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot4.Steps = list29; - index = 3; - List list30 = new List(index); - CollectionsMarshal.SetCount(list30, index); - span3 = CollectionsMarshal.AsSpan(list30); - num = 0; - ref GatheringNodeGroup reference19 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - index2 = 1; - List list31 = new List(index2); - CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; - GatheringNode obj10 = new GatheringNode - { - DataId = 35254u - }; - index3 = 1; - List list32 = new List(index3); - CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(649.5298f, 14.19326f, -222.9378f) - }; - obj10.Locations = list32; - reference20 = obj10; - gatheringNodeGroup10.Nodes = list31; - reference19 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference21 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 1; - List list33 = new List(num2); - CollectionsMarshal.SetCount(list33, num2); - span4 = CollectionsMarshal.AsSpan(list33); - index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 35252u - }; - num3 = 1; - List list34 = new List(num3); - CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(652.2325f, 13.41525f, -227.1611f) - }; - obj11.Locations = list34; - reference22 = obj11; - gatheringNodeGroup11.Nodes = list33; - reference21 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference23 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - index2 = 1; - List list35 = new List(index2); - CollectionsMarshal.SetCount(list35, index2); - span4 = CollectionsMarshal.AsSpan(list35); - num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 35253u - }; - index3 = 1; - List list36 = new List(index3); - CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(657.8542f, 13.34004f, -225.5971f) - }; - obj12.Locations = list36; - reference24 = obj12; - gatheringNodeGroup12.Nodes = list35; - reference23 = gatheringNodeGroup12; - gatheringRoot4.Groups = list30; - AddLocation(1197, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list37 = new List(num); - CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list37; - index = 1; - List list38 = new List(index); - CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - NearPosition = new NearPositionCondition - { - Position = new Vector3(23.8063f, 17.44395f, -861.3718f), - MaximumDistance = 250f, - TerritoryId = 1189 - } - } - } - }; - gatheringRoot5.Steps = list38; - num = 3; - List list39 = new List(num); - CollectionsMarshal.SetCount(list39, num); - span3 = CollectionsMarshal.AsSpan(list39); - index = 0; - ref GatheringNodeGroup reference25 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 1; - List list40 = new List(num2); - CollectionsMarshal.SetCount(list40, num2); - span4 = CollectionsMarshal.AsSpan(list40); - index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 35256u - }; - num3 = 1; - List list41 = new List(num3); - CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(23.8063f, 17.44395f, -861.3718f), - MinimumAngle = -80, - MaximumAngle = 50 - }; - obj13.Locations = list41; - reference26 = obj13; - gatheringNodeGroup13.Nodes = list40; - reference25 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference27 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - index2 = 1; - List list42 = new List(index2); - CollectionsMarshal.SetCount(list42, index2); - span4 = CollectionsMarshal.AsSpan(list42); - num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; - GatheringNode obj14 = new GatheringNode - { - DataId = 35257u - }; - index3 = 1; - List list43 = new List(index3); - CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(31.8484f, 17.91638f, -864.6296f), - MinimumAngle = -90, - MaximumAngle = 60 - }; - obj14.Locations = list43; - reference28 = obj14; - gatheringNodeGroup14.Nodes = list42; - reference27 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference29 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 1; - List list44 = new List(num2); - CollectionsMarshal.SetCount(list44, num2); - span4 = CollectionsMarshal.AsSpan(list44); - index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 35255u - }; - num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span5 = CollectionsMarshal.AsSpan(list45); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(37.64392f, 17.34943f, -865.3544f), - MinimumAngle = -75, - MaximumAngle = 70 - }; - obj15.Locations = list45; - reference30 = obj15; - gatheringNodeGroup15.Nodes = list44; - reference29 = gatheringNodeGroup15; - gatheringRoot5.Groups = list39; - AddLocation(1198, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list46 = new List(index); - CollectionsMarshal.SetCount(list46, index); - span = CollectionsMarshal.AsSpan(list46); - num = 0; - span[num] = "Censored"; - gatheringRoot6.Author = list46; - num = 1; - List list47 = new List(num); - CollectionsMarshal.SetCount(list47, num); - span2 = CollectionsMarshal.AsSpan(list47); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - NearPosition = new NearPositionCondition - { - Position = new Vector3(-605.548f, 9.998135f, -373.28378f), - MaximumDistance = 250f, - TerritoryId = 1189 - } - } - } - }; - gatheringRoot6.Steps = list47; - index = 3; - List list48 = new List(index); - CollectionsMarshal.SetCount(list48, index); - span3 = CollectionsMarshal.AsSpan(list48); - num = 0; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - index2 = 1; - List list49 = new List(index2); - CollectionsMarshal.SetCount(list49, index2); - span4 = CollectionsMarshal.AsSpan(list49); - num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 35260u - }; - index3 = 1; - List list50 = new List(index3); - CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-601.0465f, 10.95519f, -366.7967f), - MinimumAngle = -215, - MaximumAngle = -30 - }; - obj16.Locations = list50; - reference32 = obj16; - gatheringNodeGroup16.Nodes = list49; - reference31 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference33 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 1; - List list51 = new List(num2); - CollectionsMarshal.SetCount(list51, num2); - span4 = CollectionsMarshal.AsSpan(list51); - index2 = 0; - ref GatheringNode reference34 = ref span4[index2]; - GatheringNode obj17 = new GatheringNode - { - DataId = 35259u - }; - num3 = 1; - List list52 = new List(num3); - CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-606.3102f, 11.02901f, -372.3002f), - MinimumAngle = -240, - MaximumAngle = -45 - }; - obj17.Locations = list52; - reference34 = obj17; - gatheringNodeGroup17.Nodes = list51; - reference33 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference35 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - index2 = 1; - List list53 = new List(index2); - CollectionsMarshal.SetCount(list53, index2); - span4 = CollectionsMarshal.AsSpan(list53); - num2 = 0; - ref GatheringNode reference36 = ref span4[num2]; - GatheringNode obj18 = new GatheringNode - { - DataId = 35258u - }; - index3 = 1; - List list54 = new List(index3); - CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-612.5112f, 11.75366f, -374.3395f), - MinimumAngle = -235, - MaximumAngle = -60 - }; - obj18.Locations = list54; - reference36 = obj18; - gatheringNodeGroup18.Nodes = list53; - reference35 = gatheringNodeGroup18; - gatheringRoot6.Groups = list48; - AddLocation(1199, gatheringRoot6); - } - - private static void LoadLocation12() - { - GatheringRoot gatheringRoot = new GatheringRoot(); - int num = 1; - List list = new List(num); - CollectionsMarshal.SetCount(list, num); - Span span = CollectionsMarshal.AsSpan(list); - int index = 0; - span[index] = "liza"; - gatheringRoot.Author = list; - index = 1; - List list2 = new List(index); - CollectionsMarshal.SetCount(list2, index); - Span span2 = CollectionsMarshal.AsSpan(list2); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot.Steps = list2; - num = 3; - List list3 = new List(num); - CollectionsMarshal.SetCount(list3, num); - Span span3 = CollectionsMarshal.AsSpan(list3); - index = 0; - ref GatheringNodeGroup reference = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup = new GatheringNodeGroup(); - int num2 = 1; - List list4 = new List(num2); - CollectionsMarshal.SetCount(list4, num2); - Span span4 = CollectionsMarshal.AsSpan(list4); - int index2 = 0; - ref GatheringNode reference2 = ref span4[index2]; - GatheringNode obj = new GatheringNode - { - DataId = 35262u - }; - int num3 = 1; - List list5 = new List(num3); - CollectionsMarshal.SetCount(list5, num3); - Span span5 = CollectionsMarshal.AsSpan(list5); - int index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(217.4239f, -190.3947f, 299.83f), - MinimumAngle = -100, - MaximumAngle = 25 - }; - obj.Locations = list5; - reference2 = obj; - gatheringNodeGroup.Nodes = list4; - reference = gatheringNodeGroup; - index++; - ref GatheringNodeGroup reference3 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup2 = new GatheringNodeGroup(); - index2 = 1; - List list6 = new List(index2); - CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); - num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; - GatheringNode obj2 = new GatheringNode - { - DataId = 35263u - }; - index3 = 1; - List list7 = new List(index3); - CollectionsMarshal.SetCount(list7, index3); - span5 = CollectionsMarshal.AsSpan(list7); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(208.6546f, -191.3975f, 297.5333f), - MinimumAngle = 0, - MaximumAngle = 150 - }; - obj2.Locations = list7; - reference4 = obj2; - gatheringNodeGroup2.Nodes = list6; - reference3 = gatheringNodeGroup2; - index++; - ref GatheringNodeGroup reference5 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup3 = new GatheringNodeGroup(); - num2 = 1; - List list8 = new List(num2); - CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); - index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; - GatheringNode obj3 = new GatheringNode - { - DataId = 35261u - }; - num3 = 1; - List list9 = new List(num3); - CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(212.4513f, -192.6452f, 292.6832f), - MinimumAngle = 85, - MaximumAngle = 265 - }; - obj3.Locations = list9; - reference6 = obj3; - gatheringNodeGroup3.Nodes = list8; - reference5 = gatheringNodeGroup3; - gatheringRoot.Groups = list3; - AddLocation(1200, gatheringRoot); - GatheringRoot gatheringRoot2 = new GatheringRoot(); - index = 1; - List list10 = new List(index); - CollectionsMarshal.SetCount(list10, index); - span = CollectionsMarshal.AsSpan(list10); - num = 0; - span[num] = "Theo"; - gatheringRoot2.Author = list10; - num = 1; - List list11 = new List(num); - CollectionsMarshal.SetCount(list11, num); - span2 = CollectionsMarshal.AsSpan(list11); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot2.Steps = list11; - index = 3; - List list12 = new List(index); - CollectionsMarshal.SetCount(list12, index); - span3 = CollectionsMarshal.AsSpan(list12); - num = 0; - ref GatheringNodeGroup reference7 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); - index2 = 1; - List list13 = new List(index2); - CollectionsMarshal.SetCount(list13, index2); - span4 = CollectionsMarshal.AsSpan(list13); - num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; - GatheringNode obj4 = new GatheringNode - { - DataId = 35264u - }; - index3 = 1; - List list14 = new List(index3); - CollectionsMarshal.SetCount(list14, index3); - span5 = CollectionsMarshal.AsSpan(list14); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-594.4667f, -169.826f, 379.3596f), - MinimumAngle = -360, - MaximumAngle = 0 - }; - obj4.Locations = list14; - reference8 = obj4; - gatheringNodeGroup4.Nodes = list13; - reference7 = gatheringNodeGroup4; - num++; - ref GatheringNodeGroup reference9 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); - num2 = 1; - List list15 = new List(num2); - CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); - index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; - GatheringNode obj5 = new GatheringNode - { - DataId = 35265u - }; - num3 = 1; - List list16 = new List(num3); - CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-611.1483f, -174.4638f, 343.6277f), - MinimumAngle = -360, - MaximumAngle = 0 - }; - obj5.Locations = list16; - reference10 = obj5; - gatheringNodeGroup5.Nodes = list15; - reference9 = gatheringNodeGroup5; - num++; - ref GatheringNodeGroup reference11 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); - index2 = 1; - List list17 = new List(index2); - CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); - num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; - GatheringNode obj6 = new GatheringNode - { - DataId = 35266u - }; - index3 = 1; - List list18 = new List(index3); - CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-639.3258f, -171.871f, 388.8273f), - MinimumAngle = -360, - MaximumAngle = 0 - }; - obj6.Locations = list18; - reference12 = obj6; - gatheringNodeGroup6.Nodes = list17; - reference11 = gatheringNodeGroup6; - gatheringRoot2.Groups = list12; - AddLocation(1201, gatheringRoot2); - GatheringRoot gatheringRoot3 = new GatheringRoot(); - num = 1; - List list19 = new List(num); - CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); - index = 0; - span[index] = "liza"; - gatheringRoot3.Author = list19; - index = 1; - List list20 = new List(index); - CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot3.Steps = list20; - num = 3; - List list21 = new List(num); - CollectionsMarshal.SetCount(list21, num); - span3 = CollectionsMarshal.AsSpan(list21); - index = 0; - ref GatheringNodeGroup reference13 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); - num2 = 1; - List list22 = new List(num2); - CollectionsMarshal.SetCount(list22, num2); - span4 = CollectionsMarshal.AsSpan(list22); - index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; - GatheringNode obj7 = new GatheringNode - { - DataId = 35267u - }; - num3 = 1; - List list23 = new List(num3); - CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-136.4091f, -213.3115f, 348.263f), - MinimumAngle = -115, - MaximumAngle = -35, - MinimumDistance = 1.8f, - MaximumDistance = 3f - }; - obj7.Locations = list23; - reference14 = obj7; - gatheringNodeGroup7.Nodes = list22; - reference13 = gatheringNodeGroup7; - index++; - ref GatheringNodeGroup reference15 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); - index2 = 1; - List list24 = new List(index2); - CollectionsMarshal.SetCount(list24, index2); - span4 = CollectionsMarshal.AsSpan(list24); - num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; - GatheringNode obj8 = new GatheringNode - { - DataId = 35269u - }; - index3 = 1; - List list25 = new List(index3); - CollectionsMarshal.SetCount(list25, index3); - span5 = CollectionsMarshal.AsSpan(list25); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-138.786f, -213.2544f, 335.4114f), - MinimumAngle = -220, - MaximumAngle = -110, - MinimumDistance = 1.5f, - MaximumDistance = 3f - }; - obj8.Locations = list25; - reference16 = obj8; - gatheringNodeGroup8.Nodes = list24; - reference15 = gatheringNodeGroup8; - index++; - ref GatheringNodeGroup reference17 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); - num2 = 1; - List list26 = new List(num2); - CollectionsMarshal.SetCount(list26, num2); - span4 = CollectionsMarshal.AsSpan(list26); - index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; - GatheringNode obj9 = new GatheringNode - { - DataId = 35268u - }; - num3 = 1; - List list27 = new List(num3); - CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-147.5682f, -212.363f, 348.0441f), - MinimumAngle = 30, - MaximumAngle = 105, - MinimumDistance = 2.2f, - MaximumDistance = 3f - }; - obj9.Locations = list27; - reference18 = obj9; - gatheringNodeGroup9.Nodes = list26; - reference17 = gatheringNodeGroup9; - gatheringRoot3.Groups = list21; - AddLocation(1202, gatheringRoot3); - GatheringRoot gatheringRoot4 = new GatheringRoot(); - index = 1; - List list28 = new List(index); - CollectionsMarshal.SetCount(list28, index); - span = CollectionsMarshal.AsSpan(list28); - num = 0; - span[num] = "liza"; - gatheringRoot4.Author = list28; - num = 1; - List list29 = new List(num); - CollectionsMarshal.SetCount(list29, num); - span2 = CollectionsMarshal.AsSpan(list29); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); - gatheringRoot4.Steps = list29; - index = 3; - List list30 = new List(index); - CollectionsMarshal.SetCount(list30, index); - span3 = CollectionsMarshal.AsSpan(list30); - num = 0; - ref GatheringNodeGroup reference19 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); - index2 = 1; - List list31 = new List(index2); - CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; - GatheringNode obj10 = new GatheringNode - { - DataId = 35272u - }; - index3 = 1; - List list32 = new List(index3); - CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(712.1951f, 19.23321f, -299.8495f), - MinimumAngle = 195, - MaximumAngle = 340 - }; - obj10.Locations = list32; - reference20 = obj10; - gatheringNodeGroup10.Nodes = list31; - reference19 = gatheringNodeGroup10; - num++; - ref GatheringNodeGroup reference21 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); - num2 = 1; - List list33 = new List(num2); - CollectionsMarshal.SetCount(list33, num2); - span4 = CollectionsMarshal.AsSpan(list33); - index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; - GatheringNode obj11 = new GatheringNode - { - DataId = 35270u - }; - num3 = 1; - List list34 = new List(num3); - CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(740.6464f, 23.75824f, -303.4917f), - MinimumAngle = -20, - MaximumAngle = 115 - }; - obj11.Locations = list34; - reference22 = obj11; - gatheringNodeGroup11.Nodes = list33; - reference21 = gatheringNodeGroup11; - num++; - ref GatheringNodeGroup reference23 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); - index2 = 1; - List list35 = new List(index2); - CollectionsMarshal.SetCount(list35, index2); - span4 = CollectionsMarshal.AsSpan(list35); - num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; - GatheringNode obj12 = new GatheringNode - { - DataId = 35271u - }; - index3 = 1; - List list36 = new List(index3); - CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(702.0139f, 21.35347f, -331.0941f), - MinimumAngle = -140, - MaximumAngle = 40 - }; - obj12.Locations = list36; - reference24 = obj12; - gatheringNodeGroup12.Nodes = list35; - reference23 = gatheringNodeGroup12; - gatheringRoot4.Groups = list30; - AddLocation(1203, gatheringRoot4); - GatheringRoot gatheringRoot5 = new GatheringRoot(); - num = 1; - List list37 = new List(num); - CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); - index = 0; - span[index] = "liza"; - gatheringRoot5.Author = list37; - index = 1; - List list38 = new List(index); - CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); - num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - NearPosition = new NearPositionCondition - { - Position = new Vector3(-104.9523f, 10.90963f, -784.3555f), - MaximumDistance = 250f, - TerritoryId = 1189 - } - } - } - }; - gatheringRoot5.Steps = list38; - num = 3; - List list39 = new List(num); - CollectionsMarshal.SetCount(list39, num); - span3 = CollectionsMarshal.AsSpan(list39); - index = 0; - ref GatheringNodeGroup reference25 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); - num2 = 1; - List list40 = new List(num2); - CollectionsMarshal.SetCount(list40, num2); - span4 = CollectionsMarshal.AsSpan(list40); - index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; - GatheringNode obj13 = new GatheringNode - { - DataId = 35273u - }; - num3 = 1; - List list41 = new List(num3); - CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-104.9523f, 10.90963f, -784.3555f), - MinimumAngle = 185, - MaximumAngle = 330 - }; - obj13.Locations = list41; - reference26 = obj13; - gatheringNodeGroup13.Nodes = list40; - reference25 = gatheringNodeGroup13; - index++; - ref GatheringNodeGroup reference27 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); - index2 = 1; - List list42 = new List(index2); - CollectionsMarshal.SetCount(list42, index2); - span4 = CollectionsMarshal.AsSpan(list42); - num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; - GatheringNode obj14 = new GatheringNode - { - DataId = 35275u - }; - index3 = 1; - List list43 = new List(index3); - CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-93.91187f, 2.599666f, -756.9727f), - MinimumAngle = 75, - MaximumAngle = 275 - }; - obj14.Locations = list43; - reference28 = obj14; - gatheringNodeGroup14.Nodes = list42; - reference27 = gatheringNodeGroup14; - index++; - ref GatheringNodeGroup reference29 = ref span3[index]; - GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); - num2 = 1; - List list44 = new List(num2); - CollectionsMarshal.SetCount(list44, num2); - span4 = CollectionsMarshal.AsSpan(list44); - index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; - GatheringNode obj15 = new GatheringNode - { - DataId = 35274u - }; - num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span5 = CollectionsMarshal.AsSpan(list45); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-78.69253f, 14.48961f, -810.1029f), - MinimumAngle = -85, - MaximumAngle = 90 - }; - obj15.Locations = list45; - reference30 = obj15; - gatheringNodeGroup15.Nodes = list44; - reference29 = gatheringNodeGroup15; - gatheringRoot5.Groups = list39; - AddLocation(1204, gatheringRoot5); - GatheringRoot gatheringRoot6 = new GatheringRoot(); - index = 1; - List list46 = new List(index); - CollectionsMarshal.SetCount(list46, index); - span = CollectionsMarshal.AsSpan(list46); - num = 0; - span[num] = "Censored"; - gatheringRoot6.Author = list46; - num = 1; - List list47 = new List(num); - CollectionsMarshal.SetCount(list47, num); - span2 = CollectionsMarshal.AsSpan(list47); - index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189) - { - AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - NearPosition = new NearPositionCondition - { - Position = new Vector3(-578.86475f, 2.674765f, -403.03888f), - MaximumDistance = 250f, - TerritoryId = 1189 - } - } - } - }; - gatheringRoot6.Steps = list47; - index = 3; - List list48 = new List(index); - CollectionsMarshal.SetCount(list48, index); - span3 = CollectionsMarshal.AsSpan(list48); - num = 0; - ref GatheringNodeGroup reference31 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); - index2 = 1; - List list49 = new List(index2); - CollectionsMarshal.SetCount(list49, index2); - span4 = CollectionsMarshal.AsSpan(list49); - num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; - GatheringNode obj16 = new GatheringNode - { - DataId = 35278u - }; - index3 = 1; - List list50 = new List(index3); - CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-576.3171f, 4.257174f, -398.7203f) - }; - obj16.Locations = list50; - reference32 = obj16; - gatheringNodeGroup16.Nodes = list49; - reference31 = gatheringNodeGroup16; - num++; - ref GatheringNodeGroup reference33 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); - num2 = 1; - List list51 = new List(num2); - CollectionsMarshal.SetCount(list51, num2); - span4 = CollectionsMarshal.AsSpan(list51); - index2 = 0; - ref GatheringNode reference34 = ref span4[index2]; - GatheringNode obj17 = new GatheringNode - { - DataId = 35277u - }; - num3 = 1; - List list52 = new List(num3); - CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); - index3 = 0; - span5[index3] = new GatheringLocation - { - Position = new Vector3(-578.7101f, 3.045597f, -403.618f) - }; - obj17.Locations = list52; - reference34 = obj17; - gatheringNodeGroup17.Nodes = list51; - reference33 = gatheringNodeGroup17; - num++; - ref GatheringNodeGroup reference35 = ref span3[num]; - GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); - index2 = 1; - List list53 = new List(index2); - CollectionsMarshal.SetCount(list53, index2); - span4 = CollectionsMarshal.AsSpan(list53); - num2 = 0; - ref GatheringNode reference36 = ref span4[num2]; - GatheringNode obj18 = new GatheringNode - { - DataId = 35276u - }; - index3 = 1; - List list54 = new List(index3); - CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); - num3 = 0; - span5[num3] = new GatheringLocation - { - Position = new Vector3(-576.8013f, 3.518943f, -406.4176f) - }; - obj18.Locations = list54; - reference36 = obj18; - gatheringNodeGroup18.Nodes = list53; - reference35 = gatheringNodeGroup18; - gatheringRoot6.Groups = list48; - AddLocation(1205, gatheringRoot6); - } } diff --git a/LLib/LLib.Gear/GearStatsCalculator.cs b/LLib/LLib.Gear/GearStatsCalculator.cs index d75d136..b63fba6 100644 --- a/LLib/LLib.Gear/GearStatsCalculator.cs +++ b/LLib/LLib.Gear/GearStatsCalculator.cs @@ -207,7 +207,7 @@ public sealed class GearStatsCalculator num2--; continue; } - if (i == 0 && !CanHaveOffhand.Contains(rowOrDefault.Value.ItemUICategory.RowId)) + if (i == 0 && !((ReadOnlySpan)CanHaveOffhand).Contains(rowOrDefault.Value.ItemUICategory.RowId)) { num += rowOrDefault.Value.LevelItem.RowId; i++; diff --git a/LLib/LLib.csproj b/LLib/LLib.csproj index da3182d..d2d3af0 100644 --- a/LLib/LLib.csproj +++ b/LLib/LLib.csproj @@ -3,7 +3,7 @@ LLib False - netcoreapp9.0 + netcoreapp1.0 x64 diff --git a/QuestPaths/QuestPaths.csproj b/QuestPaths/QuestPaths.csproj index 3e1923c..8a86757 100644 --- a/QuestPaths/QuestPaths.csproj +++ b/QuestPaths/QuestPaths.csproj @@ -3,7 +3,7 @@ QuestPaths False - netcoreapp9.0 + netcoreapp1.0 12.0 diff --git a/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs b/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs index edc88ec..a6f5389 100644 --- a/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs +++ b/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs @@ -236,16 +236,16 @@ public static class AssemblyQuestLoader num = 1; List list4 = new List(num); CollectionsMarshal.SetCount(list4, num); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); index = 0; - span[index] = "liza"; + span4[index] = "liza"; questRoot2.Author = list4; index = 2; List list5 = new List(index); CollectionsMarshal.SetCount(list5, index); - span2 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num = 0; - ref QuestSequence reference2 = ref span2[num]; + ref QuestSequence reference2 = ref span5[num]; QuestSequence obj2 = new QuestSequence { Sequence = 0 @@ -253,21 +253,21 @@ public static class AssemblyQuestLoader num3 = 4; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) + span6[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 478); + span6[num2] = new QuestStep(EInteractionType.Gather, null, null, 478); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.31451f, 206.56206f, 29.3684f), 478) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.31451f, 206.56206f, 29.3684f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span6[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1019615u, new Vector3(-71.763245f, 206.50021f, 32.638916f), 478) { StopDistance = 5f @@ -275,9 +275,9 @@ public static class AssemblyQuestLoader int num4 = 1; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index2 = 0; - span4[index2] = new DialogueChoice + span7[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/003/CtsSfsCharacter1_00386", @@ -290,7 +290,7 @@ public static class AssemblyQuestLoader obj2.Steps = list6; reference2 = obj2; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span5[num]; QuestSequence obj4 = new QuestSequence { Sequence = 1 @@ -298,16 +298,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - ref QuestStep reference5 = ref span3[num3]; + ref QuestStep reference5 = ref span8[num3]; QuestStep questStep = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = new DialogueChoice + span9[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/003/CtsSfsCharacter1_00386", @@ -325,16 +325,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "WigglyMuffin"; + span10[index] = "WigglyMuffin"; questRoot3.Author = list10; index = 1; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span11[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -342,9 +342,9 @@ public static class AssemblyQuestLoader num3 = 10; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) + span12[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -357,29 +357,29 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -389,14 +389,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -414,16 +414,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot4.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span14[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -431,16 +431,16 @@ public static class AssemblyQuestLoader num2 = 3; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 635) + span15[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 635) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 635); + span15[num3] = new QuestStep(EInteractionType.Gather, null, null, 635); num3++; - ref QuestStep reference8 = ref span3[num3]; + ref QuestStep reference8 = ref span15[num3]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -453,9 +453,9 @@ public static class AssemblyQuestLoader num4 = 1; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span4[index2] = new DialogueChoice + span16[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter2_00434", @@ -468,7 +468,7 @@ public static class AssemblyQuestLoader obj6.Steps = list15; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -476,16 +476,16 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span17[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span4[num4] = new DialogueChoice + span18[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter2_00434", @@ -503,16 +503,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "WigglyMuffin"; + span19[index] = "WigglyMuffin"; questRoot5.Author = list19; index = 1; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span20[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -520,9 +520,9 @@ public static class AssemblyQuestLoader num2 = 10; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) + span21[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -535,41 +535,41 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; @@ -582,16 +582,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "Cacahuetes"; + span22[index] = "Cacahuetes"; questRoot6.Author = list22; index = 2; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span23[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -599,9 +599,9 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span24[num2]; QuestStep obj11 = new QuestStep(EInteractionType.AcceptQuest, 1000294u, new Vector3(-238.05603f, 8f, -142.93127f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -619,9 +619,9 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span5[index2] = 133; + span25[index2] = 133; obj12.InTerritory = list25; skipConditions.AetheryteShortcutIf = obj12; obj11.SkipConditions = skipConditions; @@ -629,7 +629,7 @@ public static class AssemblyQuestLoader obj10.Steps = list24; reference12 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span23[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -637,16 +637,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - ref QuestStep reference15 = ref span3[num3]; + ref QuestStep reference15 = ref span26[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133); index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span4[num4] = new DialogueChoice + span27[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSHRV001_00003_Q1_000_1") @@ -663,16 +663,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot7.Author = list28; index = 2; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span29[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -680,16 +680,16 @@ public static class AssemblyQuestLoader num3 = 3; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 613) + span30[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 613) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 613); + span30[num2] = new QuestStep(EInteractionType.Gather, null, null, 613); num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span30[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -697,9 +697,9 @@ public static class AssemblyQuestLoader num4 = 1; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span4[index2] = new DialogueChoice + span31[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter3_00481", @@ -712,7 +712,7 @@ public static class AssemblyQuestLoader obj14.Steps = list30; reference16 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span29[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -720,16 +720,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - ref QuestStep reference19 = ref span3[num3]; + ref QuestStep reference19 = ref span32[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.None, null, null, 613); index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = new DialogueChoice + span33[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter3_00481", @@ -747,16 +747,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "WigglyMuffin"; + span34[index] = "WigglyMuffin"; questRoot8.Author = list34; index = 1; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span35[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -764,9 +764,9 @@ public static class AssemblyQuestLoader num3 = 15; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) { Aetheryte = EAetheryteLocation.GoldSaucer, AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -779,30 +779,30 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerEntranceCardSquares }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) + span36[num2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) { TargetTerritoryId = (ushort)388 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 5f, AethernetShard = EAetheryteLocation.GoldSaucerMinionSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerChocoboSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 388) + span36[num2] = new QuestStep(EInteractionType.None, null, null, 388) { AethernetShortcut = new AethernetShortcut { @@ -811,21 +811,21 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareWest }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareEast }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -834,21 +834,21 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerEventSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerCactpotBoard }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -857,7 +857,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerRoundSquare @@ -871,16 +871,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot9.Author = list37; index = 2; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span38[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -888,9 +888,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - ref QuestStep reference22 = ref span3[num3]; + ref QuestStep reference22 = ref span39[num3]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -908,9 +908,9 @@ public static class AssemblyQuestLoader num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span5[index2] = 133; + span40[index2] = 133; obj20.InTerritory = list40; skipConditions2.AetheryteShortcutIf = obj20; obj19.SkipConditions = skipConditions2; @@ -918,7 +918,7 @@ public static class AssemblyQuestLoader obj18.Steps = list39; reference21 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span38[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -926,18 +926,18 @@ public static class AssemblyQuestLoader num3 = 3; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); + span41[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span41[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 154); index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - Span span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span6[num4] = new GatheredItem + span42[num4] = new GatheredItem { ItemId = 5498u, ItemCount = 10 @@ -945,7 +945,7 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list42; reference24 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -964,16 +964,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "liza"; + span43[index] = "liza"; questRoot10.Author = list43; index = 2; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span44[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -981,16 +981,16 @@ public static class AssemblyQuestLoader num2 = 3; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) + span45[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 478); + span45[num3] = new QuestStep(EInteractionType.Gather, null, null, 478); num3++; - ref QuestStep reference26 = ref span3[num3]; + ref QuestStep reference26 = ref span45[num3]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1018393u, new Vector3(-60.380005f, 206.50021f, 26.16919f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -998,9 +998,9 @@ public static class AssemblyQuestLoader num4 = 1; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span4[index2] = new DialogueChoice + span46[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/005/CtsSfsCharacter4_00541", @@ -1013,7 +1013,7 @@ public static class AssemblyQuestLoader obj22.Steps = list45; reference25 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span44[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -1021,16 +1021,16 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span47[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span4[num4] = new DialogueChoice + span48[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/005/CtsSfsCharacter4_00541", @@ -1048,16 +1048,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot11.Author = list49; index = 2; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span50[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -1065,9 +1065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - ref QuestStep reference30 = ref span3[num3]; + ref QuestStep reference30 = ref span51[num3]; QuestStep obj26 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -1085,9 +1085,9 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span5[index2] = 133; + span52[index2] = 133; obj27.InTerritory = list52; skipConditions3.AetheryteShortcutIf = obj27; obj26.SkipConditions = skipConditions3; @@ -1095,7 +1095,7 @@ public static class AssemblyQuestLoader obj25.Steps = list51; reference29 = obj25; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -1103,18 +1103,18 @@ public static class AssemblyQuestLoader num3 = 3; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); + span53[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span53[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 148); index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span6[num4] = new GatheredItem + span54[num4] = new GatheredItem { ItemId = 5352u, ItemCount = 10 @@ -1122,7 +1122,7 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list54; reference32 = questStep7; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -1141,16 +1141,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "WigglyMuffin"; + span55[index] = "WigglyMuffin"; questRoot12.Author = list55; index = 1; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span56[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -1158,9 +1158,9 @@ public static class AssemblyQuestLoader num2 = 10; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) { Aetheryte = EAetheryteLocation.Ishgard, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -1173,12 +1173,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardSkysteelManufactory }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardBrume, AethernetShortcut = new AethernetShortcut @@ -1188,37 +1188,37 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardForgottenKnight }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) + span57[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) { TargetTerritoryId = (ushort)419 }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardAthenaeumAstrologicum }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardTribunal }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardSaintReymanaudsCathedral }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardJeweledCrozier }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardLastVigil }; @@ -1231,16 +1231,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot13.Author = list58; index = 2; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span59[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -1248,16 +1248,16 @@ public static class AssemblyQuestLoader num3 = 3; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 820) + span60[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 820) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 820); + span60[num2] = new QuestStep(EInteractionType.Gather, null, null, 820); num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span60[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore @@ -1265,9 +1265,9 @@ public static class AssemblyQuestLoader num4 = 1; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span4[index2] = new DialogueChoice + span61[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter5_00640", @@ -1280,7 +1280,7 @@ public static class AssemblyQuestLoader obj30.Steps = list60; reference34 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span59[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -1288,16 +1288,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - ref QuestStep reference37 = ref span3[num3]; + ref QuestStep reference37 = ref span62[num3]; QuestStep questStep8 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span4[num4] = new DialogueChoice + span63[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter5_00640", @@ -1315,16 +1315,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot14.Author = list64; index = 4; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span65[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -1332,9 +1332,9 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span66[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -1352,9 +1352,9 @@ public static class AssemblyQuestLoader num4 = 1; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span5[index2] = 133; + span67[index2] = 133; obj35.InTerritory = list67; skipConditions4.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions4; @@ -1362,7 +1362,7 @@ public static class AssemblyQuestLoader obj33.Steps = list66; reference38 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span65[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -1370,9 +1370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) + span68[num3] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) { AethernetShortcut = new AethernetShortcut { @@ -1383,7 +1383,7 @@ public static class AssemblyQuestLoader obj36.Steps = list68; reference40 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -1391,18 +1391,18 @@ public static class AssemblyQuestLoader num3 = 3; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); + span69[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span69[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 148); index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span6 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span6[num4] = new GatheredItem + span70[num4] = new GatheredItem { ItemId = 4832u, ItemCount = 10 @@ -1410,7 +1410,7 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list70; reference42 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) + span69[num2] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -1422,7 +1422,7 @@ public static class AssemblyQuestLoader obj37.Steps = list69; reference41 = obj37; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span65[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -1430,9 +1430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span71[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AethernetShortcut = new AethernetShortcut { @@ -1450,16 +1450,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "WigglyMuffin"; + span72[index] = "WigglyMuffin"; questRoot15.Author = list72; index = 1; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span73[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -1467,9 +1467,9 @@ public static class AssemblyQuestLoader num3 = 2; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) + span74[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) { Aetheryte = EAetheryteLocation.Idyllshire, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -1482,7 +1482,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) + span74[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) { AethernetShard = EAetheryteLocation.IdyllshireWest }; @@ -1495,16 +1495,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot16.Author = list75; index = 2; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span76[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -1512,16 +1512,16 @@ public static class AssemblyQuestLoader num2 = 4; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) + span77[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 886); + span77[num3] = new QuestStep(EInteractionType.Gather, null, null, 886); num3++; - ref QuestStep reference46 = ref span3[num3]; + ref QuestStep reference46 = ref span77[num3]; QuestStep obj41 = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -1536,9 +1536,9 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span5[index2] = 886; + span78[index2] = 886; skipAetheryteCondition.InTerritory = list78; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition; skipConditions5.AethernetShortcutIf = new SkipAetheryteCondition @@ -1548,7 +1548,7 @@ public static class AssemblyQuestLoader obj41.SkipConditions = skipConditions5; reference46 = obj41; num3++; - ref QuestStep reference47 = ref span3[num3]; + ref QuestStep reference47 = ref span77[num3]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) { AethernetShortcut = new AethernetShortcut @@ -1560,9 +1560,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span4[num4] = new DialogueChoice + span79[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter6_00674", @@ -1575,7 +1575,7 @@ public static class AssemblyQuestLoader obj40.Steps = list77; reference45 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span76[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -1583,16 +1583,16 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span80[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.None, null, null, 635); num4 = 1; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span4[index2] = new DialogueChoice + span81[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter6_00674", @@ -1610,16 +1610,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot17.Author = list82; index = 2; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span83[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -1627,9 +1627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - ref QuestStep reference51 = ref span3[num3]; + ref QuestStep reference51 = ref span84[num3]; QuestStep obj45 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -1647,9 +1647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = 133; + span85[num4] = 133; obj46.InTerritory = list85; skipConditions6.AetheryteShortcutIf = obj46; obj45.SkipConditions = skipConditions6; @@ -1657,7 +1657,7 @@ public static class AssemblyQuestLoader obj44.Steps = list84; reference50 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span83[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -1665,18 +1665,18 @@ public static class AssemblyQuestLoader num3 = 3; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 138); + span86[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 138); num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span86[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 138); num4 = 1; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span6[index2] = new GatheredItem + span87[index2] = new GatheredItem { ItemId = 5599u, ItemCount = 15 @@ -1684,7 +1684,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list87; reference53 = questStep11; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000292u, new Vector3(-233.99713f, 8f, -146.86816f), 133) + span86[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000292u, new Vector3(-233.99713f, 8f, -146.86816f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -1702,16 +1702,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "WigglyMuffin"; + span88[index] = "WigglyMuffin"; questRoot18.Author = list88; index = 1; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span89[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -1719,9 +1719,9 @@ public static class AssemblyQuestLoader num2 = 3; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) + span90[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) { Aetheryte = EAetheryteLocation.RhalgrsReach, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -1734,12 +1734,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span90[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachWest }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span90[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachNorthEast, AethernetShortcut = new AethernetShortcut @@ -1757,16 +1757,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot19.Author = list91; index = 2; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span92[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -1774,16 +1774,16 @@ public static class AssemblyQuestLoader num3 = 5; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) + span93[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 886); + span93[num2] = new QuestStep(EInteractionType.Gather, null, null, 886); num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span93[num2]; QuestStep obj50 = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -1798,9 +1798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num4 = 0; - span5[num4] = 886; + span94[num4] = 886; skipAetheryteCondition2.InTerritory = list94; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions7.AethernetShortcutIf = new SkipAetheryteCondition @@ -1810,7 +1810,7 @@ public static class AssemblyQuestLoader obj50.SkipConditions = skipConditions7; reference56 = obj50; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.51667f, 0f, -134.36552f), 886) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.51667f, 0f, -134.36552f), 886) { AethernetShortcut = new AethernetShortcut { @@ -1819,7 +1819,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span93[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 1035211u, new Vector3(-116.96039f, 0f, -133.95898f), 886) { StopDistance = 7f @@ -1827,9 +1827,9 @@ public static class AssemblyQuestLoader num4 = 1; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span4[index2] = new DialogueChoice + span95[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter7_00710", @@ -1842,7 +1842,7 @@ public static class AssemblyQuestLoader obj49.Steps = list93; reference55 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span92[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -1850,16 +1850,16 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - ref QuestStep reference59 = ref span3[num3]; + ref QuestStep reference59 = ref span96[num3]; QuestStep questStep12 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span4[num4] = new DialogueChoice + span97[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter7_00710", @@ -1877,16 +1877,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "WigglyMuffin"; + span98[index] = "WigglyMuffin"; questRoot20.Author = list98; index = 1; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span99[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -1894,9 +1894,9 @@ public static class AssemblyQuestLoader num3 = 12; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) { Aetheryte = EAetheryteLocation.Kugane, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -1909,22 +1909,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeShiokazeHostelry }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeMarkets }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRubyBazaar }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRakuzaDistrict, AethernetShortcut = new AethernetShortcut @@ -1934,7 +1934,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeBokairoInn, AethernetShortcut = new AethernetShortcut @@ -1944,7 +1944,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) + span100[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -1954,28 +1954,28 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { DisableNavmesh = true, AethernetShard = EAetheryteLocation.KuganePier1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeThavnairianConsulate }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeSekiseigumiBarracks, AethernetShortcut = new AethernetShortcut @@ -1993,16 +1993,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot21.Author = list101; index = 2; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span102[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -2010,16 +2010,16 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) + span103[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 962); + span103[num3] = new QuestStep(EInteractionType.Gather, null, null, 962); num3++; - ref QuestStep reference62 = ref span3[num3]; + ref QuestStep reference62 = ref span103[num3]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 1042241u, new Vector3(222.85791f, 24.942732f, -197.77222f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -2032,9 +2032,9 @@ public static class AssemblyQuestLoader num4 = 1; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span4[index2] = new DialogueChoice + span104[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter8_00773", @@ -2047,7 +2047,7 @@ public static class AssemblyQuestLoader obj54.Steps = list103; reference61 = obj54; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span102[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -2055,16 +2055,16 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span105[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span4[num4] = new DialogueChoice + span106[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter8_00773", @@ -2082,16 +2082,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "WigglyMuffin"; + span107[index] = "WigglyMuffin"; questRoot22.Author = list107; index = 1; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span108[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -2099,9 +2099,9 @@ public static class AssemblyQuestLoader num2 = 4; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) { Aetheryte = EAetheryteLocation.DomanEnclave, AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -2114,17 +2114,17 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveDocks }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveSouthern }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveNorthern }; @@ -2137,16 +2137,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot23.Author = list110; index = 2; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span111[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -2154,16 +2154,16 @@ public static class AssemblyQuestLoader num3 = 3; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 816) + span112[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 816) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 816); + span112[num2] = new QuestStep(EInteractionType.Gather, null, null, 816); num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span112[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1044547u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { Fly = true, @@ -2172,9 +2172,9 @@ public static class AssemblyQuestLoader num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span4[index2] = new DialogueChoice + span113[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter9_00815", @@ -2187,7 +2187,7 @@ public static class AssemblyQuestLoader obj58.Steps = list112; reference66 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span111[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -2195,16 +2195,16 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - ref QuestStep reference69 = ref span3[num3]; + ref QuestStep reference69 = ref span114[num3]; QuestStep questStep14 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num4 = 0; - span4[num4] = new DialogueChoice + span115[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter9_00815", @@ -2222,16 +2222,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "WigglyMuffin"; + span116[index] = "WigglyMuffin"; questRoot24.Author = list116; index = 1; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span117[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -2239,9 +2239,9 @@ public static class AssemblyQuestLoader num3 = 8; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) { Aetheryte = EAetheryteLocation.Crystarium, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -2254,17 +2254,17 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCrystallineMean }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumAmaroLaunch }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCabinetOfCuriosity, AethernetShortcut = new AethernetShortcut @@ -2274,7 +2274,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumMarkets, AethernetShortcut = new AethernetShortcut @@ -2284,7 +2284,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumDossalGate, AethernetShortcut = new AethernetShortcut @@ -2294,12 +2294,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumPendants }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumTemenosRookery, AetheryteShortcut = EAetheryteLocation.Crystarium @@ -2313,16 +2313,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot25.Author = list119; index = 2; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span120[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -2330,29 +2330,29 @@ public static class AssemblyQuestLoader num2 = 4; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 956) + span121[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 956) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 956); + span121[num3] = new QuestStep(EInteractionType.Gather, null, null, 956); num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.066154f, -29.530005f, -55.85129f), 956) + span121[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.066154f, -29.530005f, -55.85129f), 956) { Fly = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet }; num3++; - ref QuestStep reference72 = ref span3[num3]; + ref QuestStep reference72 = ref span121[num3]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956); num4 = 1; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span4[index2] = new DialogueChoice + span122[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter10_00842", @@ -2365,7 +2365,7 @@ public static class AssemblyQuestLoader obj62.Steps = list121; reference71 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span120[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -2373,16 +2373,16 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span123[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span4[num4] = new DialogueChoice + span124[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter10_00842", @@ -2400,16 +2400,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "WigglyMuffin"; + span125[index] = "WigglyMuffin"; questRoot26.Author = list125; index = 1; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span126[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -2417,9 +2417,9 @@ public static class AssemblyQuestLoader num2 = 5; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) { Aetheryte = EAetheryteLocation.Eulmore, AetheryteShortcut = EAetheryteLocation.Eulmore, @@ -2432,17 +2432,17 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreGloryGate }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreMainstay }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreSoutheastDerelict, AethernetShortcut = new AethernetShortcut @@ -2452,7 +2452,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreNightsoilPots }; @@ -2465,16 +2465,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot27.Author = list128; index = 2; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span129[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -2482,16 +2482,16 @@ public static class AssemblyQuestLoader num3 = 3; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) + span130[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 962); + span130[num2] = new QuestStep(EInteractionType.Gather, null, null, 962); num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span130[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) { Fly = true, @@ -2500,9 +2500,9 @@ public static class AssemblyQuestLoader num4 = 1; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span4 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span4[index2] = new DialogueChoice + span131[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/009/CtsSfsCharacter11_00909", @@ -2515,7 +2515,7 @@ public static class AssemblyQuestLoader obj65.Steps = list130; reference76 = obj65; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span129[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -2523,16 +2523,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - ref QuestStep reference79 = ref span3[num3]; + ref QuestStep reference79 = ref span132[num3]; QuestStep questStep17 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span4[num4] = new DialogueChoice + span133[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter8_00773", @@ -2550,16 +2550,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "WigglyMuffin"; + span134[index] = "WigglyMuffin"; questRoot28.Author = list134; index = 1; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span135[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -2567,9 +2567,9 @@ public static class AssemblyQuestLoader num3 = 8; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) { Aetheryte = EAetheryteLocation.OldSharlayan, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -2582,32 +2582,32 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanScholarsHarbor }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) { Aetheryte = EAetheryteLocation.OldSharlayan }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanRostra }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanLeveilleurEstate }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanJourneysEnd }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanBaldesionAnnex, AethernetShortcut = new AethernetShortcut @@ -2617,7 +2617,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanStudium }; @@ -2630,16 +2630,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "WigglyMuffin"; + span137[index] = "WigglyMuffin"; questRoot29.Author = list137; index = 1; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span138[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -2647,9 +2647,9 @@ public static class AssemblyQuestLoader num2 = 9; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) { Aetheryte = EAetheryteLocation.RadzAtHan, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -2662,27 +2662,27 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAlzadaalsPeace }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAirship }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMeghaduta }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanRuveydahFibers }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHighCrucible, AethernetShortcut = new AethernetShortcut @@ -2692,7 +2692,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMehrydesMeyhane, AethernetShortcut = new AethernetShortcut @@ -2702,7 +2702,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanKama, AethernetShortcut = new AethernetShortcut @@ -2712,7 +2712,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHallOfTheRadiantHost, AethernetShortcut = new AethernetShortcut @@ -2730,16 +2730,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "WigglyMuffin"; + span140[index] = "WigglyMuffin"; questRoot30.Author = list140; index = 1; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span141[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -2747,9 +2747,9 @@ public static class AssemblyQuestLoader num3 = 10; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) { Aetheryte = EAetheryteLocation.Tuliyollal, AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -2762,14 +2762,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBrightploomPost }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheResplendentQuarter, AethernetShortcut = new AethernetShortcut @@ -2779,13 +2779,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { Comment = "Dirigible Landing", AethernetShard = EAetheryteLocation.TuliyollalDirigibleLanding }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheForardCabins, AethernetShortcut = new AethernetShortcut @@ -2795,12 +2795,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBaysideBevyMarketplace }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) { Comment = "Resplendent Quarter Lamp nav", AethernetShortcut = new AethernetShortcut @@ -2810,12 +2810,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalVollokShoonsa }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalWachumeqimeqi, AethernetShortcut = new AethernetShortcut @@ -2833,16 +2833,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "WigglyMuffin"; + span143[index] = "WigglyMuffin"; questRoot31.Author = list143; index = 1; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span144[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -2850,9 +2850,9 @@ public static class AssemblyQuestLoader num2 = 11; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) { DisableNavmesh = true, Aetheryte = EAetheryteLocation.SolutionNine, @@ -2866,7 +2866,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.08527276f, 7.785223f, 28.881784f), 1186) + span145[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.08527276f, 7.785223f, 28.881784f), 1186) { SkipConditions = new SkipConditions { @@ -2882,12 +2882,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineInformationCenter }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNexusArcade, AethernetShortcut = new AethernetShortcut @@ -2897,12 +2897,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineResidentialSector }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) + span145[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -2912,12 +2912,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineResolution }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.50943f, 0.5499997f, 4.953261f), 1186) + span145[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.50943f, 0.5499997f, 4.953261f), 1186) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -2927,17 +2927,17 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTrueVue }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNeonStein }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTheArcadion }; @@ -2950,16 +2950,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "Cacahuetes"; + span146[index] = "Cacahuetes"; questRoot32.Author = list146; index = 4; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span147[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -2967,9 +2967,9 @@ public static class AssemblyQuestLoader num3 = 1; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -2988,7 +2988,7 @@ public static class AssemblyQuestLoader obj72.Steps = list148; reference84 = obj72; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span147[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -2996,16 +2996,16 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - ref QuestStep reference86 = ref span3[num3]; + ref QuestStep reference86 = ref span149[num3]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132); num4 = 1; List list150 = new List(num4); CollectionsMarshal.SetCount(list150, num4); - span4 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span4[index2] = new DialogueChoice + span150[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC000_00021_Q1_000_1") @@ -3015,7 +3015,7 @@ public static class AssemblyQuestLoader obj73.Steps = list149; reference85 = obj73; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span147[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -3023,9 +3023,9 @@ public static class AssemblyQuestLoader num3 = 3; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span151[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -3038,9 +3038,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - Span span7 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - ref ComplexCombatData reference89 = ref span7[num4]; + ref ComplexCombatData reference89 = ref span152[num4]; ComplexCombatData obj76 = new ComplexCombatData { DataId = 37u, @@ -3049,42 +3049,42 @@ public static class AssemblyQuestLoader int num5 = 6; List list153 = new List(num5); CollectionsMarshal.SetCount(list153, num5); - Span span8 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); int num6 = 0; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span153[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; obj76.CompletionQuestVariablesFlags = list153; reference89 = obj76; obj75.ComplexCombatData = list152; num4 = 6; List list154 = new List(num4); CollectionsMarshal.SetCount(list154, num4); - span8 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span154[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; obj75.CompletionQuestVariablesFlags = list154; reference88 = obj75; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span151[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3092,9 +3092,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - ref ComplexCombatData reference91 = ref span7[num4]; + ref ComplexCombatData reference91 = ref span155[num4]; ComplexCombatData obj78 = new ComplexCombatData { DataId = 49u, @@ -3103,42 +3103,42 @@ public static class AssemblyQuestLoader num6 = 6; List list156 = new List(num6); CollectionsMarshal.SetCount(list156, num6); - span8 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num5 = 0; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span156[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = null; + span156[num5] = null; obj78.CompletionQuestVariablesFlags = list156; reference91 = obj78; obj77.ComplexCombatData = list155; num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span8 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span157[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = null; + span157[index2] = null; obj77.CompletionQuestVariablesFlags = list157; reference90 = obj77; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span151[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3146,9 +3146,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - ref ComplexCombatData reference93 = ref span7[num4]; + ref ComplexCombatData reference93 = ref span158[num4]; ComplexCombatData obj80 = new ComplexCombatData { DataId = 47u, @@ -3157,44 +3157,44 @@ public static class AssemblyQuestLoader num5 = 6; List list159 = new List(num5); CollectionsMarshal.SetCount(list159, num5); - span8 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num6 = 0; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span159[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = null; + span159[num6] = null; obj80.CompletionQuestVariablesFlags = list159; reference93 = obj80; obj79.ComplexCombatData = list158; num4 = 6; List list160 = new List(num4); CollectionsMarshal.SetCount(list160, num4); - span8 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span160[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = null; + span160[index2] = null; obj79.CompletionQuestVariablesFlags = list160; reference92 = obj79; obj74.Steps = list151; reference87 = obj74; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span147[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -3202,9 +3202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span161[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -3231,16 +3231,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "Cacahuetes"; + span162[index] = "Cacahuetes"; questRoot33.Author = list162; index = 4; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span163[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -3248,9 +3248,9 @@ public static class AssemblyQuestLoader num3 = 1; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span164[num2]; QuestStep obj83 = new QuestStep(EInteractionType.AcceptQuest, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -3268,9 +3268,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span5[num4] = 133; + span165[num4] = 133; obj84.InTerritory = list165; skipConditions8.AetheryteShortcutIf = obj84; obj83.SkipConditions = skipConditions8; @@ -3278,7 +3278,7 @@ public static class AssemblyQuestLoader obj82.Steps = list164; reference95 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span163[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -3286,16 +3286,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - ref QuestStep reference98 = ref span3[num3]; + ref QuestStep reference98 = ref span166[num3]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); num4 = 1; List list167 = new List(num4); CollectionsMarshal.SetCount(list167, num4); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span4[index2] = new DialogueChoice + span167[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCNJ000_00022_Q1_000_1") @@ -3305,7 +3305,7 @@ public static class AssemblyQuestLoader obj85.Steps = list166; reference97 = obj85; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span163[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -3313,9 +3313,9 @@ public static class AssemblyQuestLoader num3 = 3; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span168[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -3328,9 +3328,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span7 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - ref ComplexCombatData reference101 = ref span7[num4]; + ref ComplexCombatData reference101 = ref span169[num4]; ComplexCombatData obj88 = new ComplexCombatData { DataId = 37u, @@ -3339,42 +3339,42 @@ public static class AssemblyQuestLoader num6 = 6; List list170 = new List(num6); CollectionsMarshal.SetCount(list170, num6); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span170[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; obj88.CompletionQuestVariablesFlags = list170; reference101 = obj88; obj87.ComplexCombatData = list169; num4 = 6; List list171 = new List(num4); CollectionsMarshal.SetCount(list171, num4); - span8 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span171[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; obj87.CompletionQuestVariablesFlags = list171; reference100 = obj87; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span168[num2]; QuestStep obj89 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3382,9 +3382,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span7 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - ref ComplexCombatData reference103 = ref span7[num4]; + ref ComplexCombatData reference103 = ref span172[num4]; ComplexCombatData obj90 = new ComplexCombatData { DataId = 49u, @@ -3393,42 +3393,42 @@ public static class AssemblyQuestLoader num5 = 6; List list173 = new List(num5); CollectionsMarshal.SetCount(list173, num5); - span8 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num6 = 0; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span173[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = null; + span173[num6] = null; obj90.CompletionQuestVariablesFlags = list173; reference103 = obj90; obj89.ComplexCombatData = list172; num4 = 6; List list174 = new List(num4); CollectionsMarshal.SetCount(list174, num4); - span8 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span174[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = null; + span174[index2] = null; obj89.CompletionQuestVariablesFlags = list174; reference102 = obj89; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span168[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3436,9 +3436,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span7 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num4 = 0; - ref ComplexCombatData reference105 = ref span7[num4]; + ref ComplexCombatData reference105 = ref span175[num4]; ComplexCombatData obj92 = new ComplexCombatData { DataId = 47u, @@ -3447,44 +3447,44 @@ public static class AssemblyQuestLoader num6 = 6; List list176 = new List(num6); CollectionsMarshal.SetCount(list176, num6); - span8 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num5 = 0; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span176[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = null; + span176[num5] = null; obj92.CompletionQuestVariablesFlags = list176; reference105 = obj92; obj91.ComplexCombatData = list175; num4 = 6; List list177 = new List(num4); CollectionsMarshal.SetCount(list177, num4); - span8 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span177[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = null; + span177[index2] = null; obj91.CompletionQuestVariablesFlags = list177; reference104 = obj91; obj86.Steps = list168; reference99 = obj86; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span163[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -3492,9 +3492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span178[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -3513,16 +3513,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "Cacahuetes"; + span179[index] = "Cacahuetes"; questRoot34.Author = list179; index = 4; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span180[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -3530,9 +3530,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span181[num2]; QuestStep obj95 = new QuestStep(EInteractionType.AcceptQuest, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -3550,9 +3550,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span5[num4] = 132; + span182[num4] = 132; obj96.InTerritory = list182; skipConditions9.AetheryteShortcutIf = obj96; obj95.SkipConditions = skipConditions9; @@ -3560,7 +3560,7 @@ public static class AssemblyQuestLoader obj94.Steps = list181; reference107 = obj94; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span180[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -3568,16 +3568,16 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - ref QuestStep reference110 = ref span3[num3]; + ref QuestStep reference110 = ref span183[num3]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); num4 = 1; List list184 = new List(num4); CollectionsMarshal.SetCount(list184, num4); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span4[index2] = new DialogueChoice + span184[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC000_00023_Q1_000_1") @@ -3587,7 +3587,7 @@ public static class AssemblyQuestLoader obj97.Steps = list183; reference109 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span180[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -3595,9 +3595,9 @@ public static class AssemblyQuestLoader num3 = 3; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span185[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -3610,9 +3610,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num4 = 0; - ref ComplexCombatData reference113 = ref span7[num4]; + ref ComplexCombatData reference113 = ref span186[num4]; ComplexCombatData obj100 = new ComplexCombatData { DataId = 37u, @@ -3621,42 +3621,42 @@ public static class AssemblyQuestLoader num5 = 6; List list187 = new List(num5); CollectionsMarshal.SetCount(list187, num5); - span8 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num6 = 0; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span187[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; obj100.CompletionQuestVariablesFlags = list187; reference113 = obj100; obj99.ComplexCombatData = list186; num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span8 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span188[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; obj99.CompletionQuestVariablesFlags = list188; reference112 = obj99; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span185[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3664,9 +3664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span7 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - ref ComplexCombatData reference115 = ref span7[num4]; + ref ComplexCombatData reference115 = ref span189[num4]; ComplexCombatData obj102 = new ComplexCombatData { DataId = 49u, @@ -3675,42 +3675,42 @@ public static class AssemblyQuestLoader num6 = 6; List list190 = new List(num6); CollectionsMarshal.SetCount(list190, num6); - span8 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num5 = 0; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = null; + span190[num5] = null; obj102.CompletionQuestVariablesFlags = list190; reference115 = obj102; obj101.ComplexCombatData = list189; num4 = 6; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span8 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span191[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = null; + span191[index2] = null; obj101.CompletionQuestVariablesFlags = list191; reference114 = obj101; num2++; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span185[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3718,9 +3718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span7 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num4 = 0; - ref ComplexCombatData reference117 = ref span7[num4]; + ref ComplexCombatData reference117 = ref span192[num4]; ComplexCombatData obj104 = new ComplexCombatData { DataId = 47u, @@ -3729,44 +3729,44 @@ public static class AssemblyQuestLoader num5 = 6; List list193 = new List(num5); CollectionsMarshal.SetCount(list193, num5); - span8 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num6 = 0; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span193[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = null; + span193[num6] = null; obj104.CompletionQuestVariablesFlags = list193; reference117 = obj104; obj103.ComplexCombatData = list192; num4 = 6; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span8 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span194[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = null; + span194[index2] = null; obj103.CompletionQuestVariablesFlags = list194; reference116 = obj103; obj98.Steps = list185; reference111 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span180[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -3774,9 +3774,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span195[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -3795,16 +3795,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot35.Author = list196; index = 2; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span197[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -3812,13 +3812,13 @@ public static class AssemblyQuestLoader num3 = 1; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000206u, new Vector3(193.59119f, -0.015319824f, 42.160645f), 132); + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000206u, new Vector3(193.59119f, -0.015319824f, 42.160645f), 132); obj106.Steps = list198; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span197[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -3826,9 +3826,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) + span199[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) { AethernetShortcut = new AethernetShortcut { @@ -3845,16 +3845,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot36.Author = list200; index = 3; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span201[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -3862,13 +3862,13 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133); + span202[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133); obj108.Steps = list202; reference121 = obj108; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span201[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -3876,9 +3876,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - ref QuestStep reference123 = ref span3[num3]; + ref QuestStep reference123 = ref span203[num3]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, null, new Vector3(112.12561f, 16.504576f, -268.8553f), 148) { AethernetShortcut = new AethernetShortcut @@ -3891,9 +3891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span7 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - ref ComplexCombatData reference124 = ref span7[num4]; + ref ComplexCombatData reference124 = ref span204[num4]; ComplexCombatData obj111 = new ComplexCombatData { DataId = 37u, @@ -3902,19 +3902,19 @@ public static class AssemblyQuestLoader num6 = 6; List list205 = new List(num6); CollectionsMarshal.SetCount(list205, num6); - span8 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span205[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; obj111.CompletionQuestVariablesFlags = list205; reference124 = obj111; obj110.ComplexCombatData = list204; @@ -3922,7 +3922,7 @@ public static class AssemblyQuestLoader obj109.Steps = list203; reference122 = obj109; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span201[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -3930,14 +3930,14 @@ public static class AssemblyQuestLoader num3 = 2; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.21268f, 25.16017f, -318.4288f), 148) + span206[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.21268f, 25.16017f, -318.4288f), 148) { TargetTerritoryId = (ushort)132 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133) { AethernetShortcut = new AethernetShortcut { @@ -3954,16 +3954,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "UcanPatates"; + span207[index] = "UcanPatates"; questRoot37.Author = list207; index = 3; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span208[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -3971,9 +3971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000194u, new Vector3(-16.281433f, -3.2499998f, 41.000854f), 132) + span209[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000194u, new Vector3(-16.281433f, -3.2499998f, 41.000854f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -3987,7 +3987,7 @@ public static class AssemblyQuestLoader obj113.Steps = list209; reference126 = obj113; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span208[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -3995,9 +3995,9 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000686u, new Vector3(-66.36151f, -3.896366f, 67.00232f), 132) + span210[num2] = new QuestStep(EInteractionType.Interact, 1000686u, new Vector3(-66.36151f, -3.896366f, 67.00232f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -4011,7 +4011,7 @@ public static class AssemblyQuestLoader obj114.Steps = list210; reference127 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span208[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -4019,9 +4019,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - ref QuestStep reference129 = ref span3[num3]; + ref QuestStep reference129 = ref span211[num3]; QuestStep obj116 = new QuestStep(EInteractionType.CompleteQuest, 1000789u, new Vector3(-33.76825f, 7.3172073f, -117.052f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -4039,9 +4039,9 @@ public static class AssemblyQuestLoader num4 = 1; List list212 = new List(num4); CollectionsMarshal.SetCount(list212, num4); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span5[index2] = 132; + span212[index2] = 132; obj117.InTerritory = list212; skipConditions10.AetheryteShortcutIf = obj117; obj116.SkipConditions = skipConditions10; @@ -4055,16 +4055,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot38.Author = list213; index = 2; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span214[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -4072,9 +4072,9 @@ public static class AssemblyQuestLoader num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span215[num2]; QuestStep obj119 = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania @@ -4084,9 +4084,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span5[num4] = 132; + span216[num4] = 132; skipStepConditions.NotInTerritory = list216; skipConditions11.StepIf = skipStepConditions; obj119.SkipConditions = skipConditions11; @@ -4094,7 +4094,7 @@ public static class AssemblyQuestLoader obj118.Steps = list215; reference130 = obj118; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span214[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -4102,14 +4102,14 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(158.06026f, -12.97808f, 158.08466f), 132) + span217[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(158.06026f, -12.97808f, 158.08466f), 132) { TargetTerritoryId = (ushort)148 }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span217[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj120.Steps = list217; reference132 = obj120; questRoot38.QuestSequence = list214; @@ -4119,16 +4119,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot39.Author = list218; index = 10; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span219[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -4136,9 +4136,9 @@ public static class AssemblyQuestLoader num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -4152,7 +4152,7 @@ public static class AssemblyQuestLoader obj121.Steps = list220; reference133 = obj121; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span219[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -4160,9 +4160,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009949u, new Vector3(-325.70386f, 7.228748f, -215.16754f), 133) + span221[num3] = new QuestStep(EInteractionType.Interact, 1009949u, new Vector3(-325.70386f, 7.228748f, -215.16754f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -4174,7 +4174,7 @@ public static class AssemblyQuestLoader obj122.Steps = list221; reference134 = obj122; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span219[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -4182,9 +4182,9 @@ public static class AssemblyQuestLoader num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133) + span222[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133) { AethernetShortcut = new AethernetShortcut { @@ -4195,7 +4195,7 @@ public static class AssemblyQuestLoader obj123.Steps = list222; reference135 = obj123; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span219[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -4203,51 +4203,51 @@ public static class AssemblyQuestLoader num2 = 3; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - ref QuestStep reference137 = ref span3[num3]; + ref QuestStep reference137 = ref span223[num3]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133); num4 = 6; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span8 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span224[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list224; reference137 = questStep21; num3++; - ref QuestStep reference138 = ref span3[num3]; + ref QuestStep reference138 = ref span223[num3]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1000227u, new Vector3(168.62744f, 15.699999f, -65.690125f), 133); index2 = 6; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span8 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span225[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list225; reference138 = questStep22; num3++; - ref QuestStep reference139 = ref span3[num3]; + ref QuestStep reference139 = ref span223[num3]; QuestStep obj125 = new QuestStep(EInteractionType.Interact, 1000228u, new Vector3(168.20007f, 15.69998f, -64.83563f), 133) { StopDistance = 5f @@ -4255,25 +4255,25 @@ public static class AssemblyQuestLoader num4 = 6; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span226[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list226; reference139 = obj125; obj124.Steps = list223; reference136 = obj124; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span219[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -4281,13 +4281,13 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); + span227[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); obj126.Steps = list227; reference140 = obj126; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span219[num]; QuestSequence obj127 = new QuestSequence { Sequence = 5 @@ -4295,13 +4295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000243u, new Vector3(170.03125f, 15.699999f, -127.03143f), 133); + span228[num3] = new QuestStep(EInteractionType.Interact, 1000243u, new Vector3(170.03125f, 15.699999f, -127.03143f), 133); obj127.Steps = list228; reference141 = obj127; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span219[num]; QuestSequence obj128 = new QuestSequence { Sequence = 6 @@ -4309,13 +4309,13 @@ public static class AssemblyQuestLoader num3 = 1; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); + span229[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); obj128.Steps = list229; reference142 = obj128; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span219[num]; QuestSequence obj129 = new QuestSequence { Sequence = 7 @@ -4323,9 +4323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - ref QuestStep reference144 = ref span3[num3]; + ref QuestStep reference144 = ref span230[num3]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(-374.96555f, 63.686344f, -206.74146f), 148) { StopDistance = 0.5f, @@ -4340,15 +4340,15 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - Span span9 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span9[num4] = 2863u; + span231[num4] = 2863u; obj130.KillEnemyDataIds = list231; reference144 = obj130; obj129.Steps = list230; reference143 = obj129; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span219[num]; QuestSequence obj131 = new QuestSequence { Sequence = 8 @@ -4356,16 +4356,16 @@ public static class AssemblyQuestLoader num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001276u, new Vector3(13.961914f, 0.1373291f, 2.090454f), 132) + span232[num2] = new QuestStep(EInteractionType.Interact, 1001276u, new Vector3(13.961914f, 0.1373291f, 2.090454f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj131.Steps = list232; reference145 = obj131; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span219[num]; QuestSequence obj132 = new QuestSequence { Sequence = byte.MaxValue @@ -4373,9 +4373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1009953u, new Vector3(31.5708f, -19.000002f, 100.48059f), 132) + span233[num3] = new QuestStep(EInteractionType.CompleteQuest, 1009953u, new Vector3(31.5708f, -19.000002f, 100.48059f), 132) { AethernetShortcut = new AethernetShortcut { @@ -4393,16 +4393,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "Cacahuetes"; + span234[index] = "Cacahuetes"; questRoot40.Author = list234; index = 4; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span235[num]; QuestSequence obj133 = new QuestSequence { Sequence = 0 @@ -4410,9 +4410,9 @@ public static class AssemblyQuestLoader num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span236[num2]; QuestStep obj134 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -4430,9 +4430,9 @@ public static class AssemblyQuestLoader num4 = 1; List list237 = new List(num4); CollectionsMarshal.SetCount(list237, num4); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span5[index2] = 133; + span237[index2] = 133; obj135.InTerritory = list237; skipConditions12.AetheryteShortcutIf = obj135; obj134.SkipConditions = skipConditions12; @@ -4440,7 +4440,7 @@ public static class AssemblyQuestLoader obj133.Steps = list236; reference147 = obj133; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span235[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -4448,9 +4448,9 @@ public static class AssemblyQuestLoader num2 = 3; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) + span238[num3] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -4461,7 +4461,7 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; num3++; - ref QuestStep reference150 = ref span3[num3]; + ref QuestStep reference150 = ref span238[num3]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, 142u, new Vector3(514.06104f, 44.169823f, -42.008118f), 148) { StopDistance = 0.5f, @@ -4471,34 +4471,34 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span9 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num4 = 0; - span9[num4] = 142u; + span239[num4] = 142u; obj137.KillEnemyDataIds = list239; num4 = 6; List list240 = new List(num4); CollectionsMarshal.SetCount(list240, num4); - span8 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span240[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; obj137.CompletionQuestVariablesFlags = list240; reference150 = obj137; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2000966u, new Vector3(514.8546f, 43.778076f, -48.66101f), 148); + span238[num3] = new QuestStep(EInteractionType.Interact, 2000966u, new Vector3(514.8546f, 43.778076f, -48.66101f), 148); obj136.Steps = list238; reference149 = obj136; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span235[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -4506,9 +4506,9 @@ public static class AssemblyQuestLoader num3 = 2; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span241[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(211.82294f, 23.458103f, 157.57333f), 148) { StopDistance = 0.5f, @@ -4518,34 +4518,34 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span9 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num4 = 0; - span9[num4] = 21u; + span242[num4] = 21u; obj139.KillEnemyDataIds = list242; num4 = 6; List list243 = new List(num4); CollectionsMarshal.SetCount(list243, num4); - span8 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span243[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; obj139.CompletionQuestVariablesFlags = list243; reference152 = obj139; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000917u, new Vector3(215.99133f, 23.5141f, 153.1853f), 148); + span241[num2] = new QuestStep(EInteractionType.Interact, 2000917u, new Vector3(215.99133f, 23.5141f, 153.1853f), 148); obj138.Steps = list241; reference151 = obj138; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span235[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -4553,9 +4553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span244[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -4574,16 +4574,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot41.Author = list245; index = 9; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span246[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -4591,9 +4591,9 @@ public static class AssemblyQuestLoader num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -4607,7 +4607,7 @@ public static class AssemblyQuestLoader obj141.Steps = list247; reference154 = obj141; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span246[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -4615,9 +4615,9 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009781u, new Vector3(-89.829956f, 5.2000036f, 45.426025f), 131) + span248[num3] = new QuestStep(EInteractionType.Interact, 1009781u, new Vector3(-89.829956f, 5.2000036f, 45.426025f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -4629,7 +4629,7 @@ public static class AssemblyQuestLoader obj142.Steps = list248; reference155 = obj142; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span246[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -4637,9 +4637,9 @@ public static class AssemblyQuestLoader num3 = 5; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span249[num2]; QuestStep obj144 = new QuestStep(EInteractionType.UseItem, 2004614u, new Vector3(-80.76605f, 8.895996f, -16.739136f), 131) { IgnoreDistanceToObject = true, @@ -4648,23 +4648,23 @@ public static class AssemblyQuestLoader index2 = 6; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span8 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num4 = 0; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span250[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list250; reference157 = obj144; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span249[num2]; QuestStep obj145 = new QuestStep(EInteractionType.UseItem, 2004616u, new Vector3(-98.1308f, 8.987488f, -16.617126f), 131) { IgnoreDistanceToObject = true, @@ -4673,69 +4673,69 @@ public static class AssemblyQuestLoader num4 = 6; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span8 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span251[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj145.CompletionQuestVariablesFlags = list251; reference158 = obj145; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.42244f, 7.9935846f, -8.936225f), 131); + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.42244f, 7.9935846f, -8.936225f), 131); num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span249[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1001859u, new Vector3(-142.71765f, 11.999999f, -15.610046f), 130); index2 = 6; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span8 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list252; reference159 = questStep23; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span249[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1009789u, new Vector3(-159.68573f, 12.596368f, 0.869751f), 130); num4 = 6; List list253 = new List(num4); CollectionsMarshal.SetCount(list253, num4); - span8 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span253[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list253; reference160 = questStep24; obj143.Steps = list249; reference156 = obj143; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span246[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -4743,15 +4743,15 @@ public static class AssemblyQuestLoader num2 = 2; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.18245f, 9.232903f, 9.133285f), 130); + span254[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.18245f, 9.232903f, 9.133285f), 130); num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009785u, new Vector3(-88.15143f, 5.200004f, 45.303955f), 131); + span254[num3] = new QuestStep(EInteractionType.Interact, 1009785u, new Vector3(-88.15143f, 5.200004f, 45.303955f), 131); obj146.Steps = list254; reference161 = obj146; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span246[num]; QuestSequence obj147 = new QuestSequence { Sequence = 4 @@ -4759,16 +4759,16 @@ public static class AssemblyQuestLoader num3 = 1; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1001675u, new Vector3(-89.49426f, 7.008118f, 10.849121f), 131) + span255[num2] = new QuestStep(EInteractionType.Emote, 1001675u, new Vector3(-89.49426f, 7.008118f, 10.849121f), 131) { Emote = EEmote.Welcome }; obj147.Steps = list255; reference162 = obj147; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span246[num]; QuestSequence obj148 = new QuestSequence { Sequence = 5 @@ -4776,15 +4776,15 @@ public static class AssemblyQuestLoader num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.38632f, 7.6503563f, 9.034383f), 131); + span256[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.38632f, 7.6503563f, 9.034383f), 131); num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009792u, new Vector3(-135.36285f, 10.9999895f, 0.015197754f), 130); + span256[num3] = new QuestStep(EInteractionType.Interact, 1009792u, new Vector3(-135.36285f, 10.9999895f, 0.015197754f), 130); obj148.Steps = list256; reference163 = obj148; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span246[num]; QuestSequence obj149 = new QuestSequence { Sequence = 6 @@ -4792,13 +4792,13 @@ public static class AssemblyQuestLoader num3 = 1; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009791u, new Vector3(-13.778931f, 3.9999998f, -151.4458f), 130); + span257[num2] = new QuestStep(EInteractionType.Interact, 1009791u, new Vector3(-13.778931f, 3.9999998f, -151.4458f), 130); obj149.Steps = list257; reference164 = obj149; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span246[num]; QuestSequence obj150 = new QuestSequence { Sequence = 7 @@ -4806,11 +4806,11 @@ public static class AssemblyQuestLoader num2 = 2; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.151344f, 4.0195827f, -165.77715f), 130); + span258[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.151344f, 4.0195827f, -165.77715f), 130); num3++; - ref QuestStep reference166 = ref span3[num3]; + ref QuestStep reference166 = ref span258[num3]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, null, new Vector3(-172.42809f, 16.059729f, 276.30084f), 141) { StopDistance = 0.5f, @@ -4819,17 +4819,17 @@ public static class AssemblyQuestLoader index2 = 2; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span9 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span9[num4] = 2853u; + span259[num4] = 2853u; num4++; - span9[num4] = 3120u; + span259[num4] = 3120u; obj151.KillEnemyDataIds = list259; reference166 = obj151; obj150.Steps = list258; reference165 = obj150; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span246[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -4837,9 +4837,9 @@ public static class AssemblyQuestLoader num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009794u, new Vector3(-174.45642f, 16.149345f, 275.6847f), 141) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009794u, new Vector3(-174.45642f, 16.149345f, 275.6847f), 141) { NextQuestId = new QuestId(1573) }; @@ -4852,16 +4852,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot42.Author = list261; index = 3; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span262[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -4869,13 +4869,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133); + span263[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133); obj153.Steps = list263; reference168 = obj153; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span262[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -4883,101 +4883,101 @@ public static class AssemblyQuestLoader num3 = 5; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span264[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.92119f, 15.700001f, -122.177925f), 133); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 6; List list265 = new List(num4); CollectionsMarshal.SetCount(list265, num4); - span8 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span265[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list265; skipConditions13.StepIf = skipStepConditions2; questStep25.SkipConditions = skipConditions13; reference170 = questStep25; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span264[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1000238u, new Vector3(155.41309f, 15.700001f, -121.812805f), 133); index2 = 6; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span8 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num4 = 0; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span266[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list266; reference171 = questStep26; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span264[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(162.74281f, 15.699926f, -59.43834f), 133); SkipConditions skipConditions14 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list267 = new List(num4); CollectionsMarshal.SetCount(list267, num4); - span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span267[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list267; skipConditions14.StepIf = skipStepConditions3; questStep27.SkipConditions = skipConditions14; reference172 = questStep27; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span264[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1000218u, new Vector3(164.72107f, 15.699947f, -58.18268f), 133); index2 = 6; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span8 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num4 = 0; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span268[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list268; reference173 = questStep28; num2++; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span264[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 1000214u, new Vector3(151.4762f, 15.699964f, -63.920105f), 133) { StopDistance = 5f @@ -4985,25 +4985,25 @@ public static class AssemblyQuestLoader num4 = 6; List list269 = new List(num4); CollectionsMarshal.SetCount(list269, num4); - span8 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span269[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj155.CompletionQuestVariablesFlags = list269; reference174 = obj155; obj154.Steps = list264; reference169 = obj154; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span262[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -5011,9 +5011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) + span270[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) { AethernetShortcut = new AethernetShortcut { @@ -5030,16 +5030,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "liza"; + span271[index] = "liza"; questRoot43.Author = list271; index = 2; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span272[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -5047,16 +5047,16 @@ public static class AssemblyQuestLoader num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span273[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1001148u, new Vector3(117.112915f, -12.506256f, 143.63306f), 183); index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span4 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num4 = 0; - span4[num4] = new DialogueChoice + span274[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "opening/OpeningGridania", @@ -5068,7 +5068,7 @@ public static class AssemblyQuestLoader obj157.Steps = list273; reference176 = obj157; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span272[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -5076,9 +5076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span275[num3] = new QuestStep(EInteractionType.CompleteQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj158.Steps = list275; reference178 = obj158; questRoot43.QuestSequence = list272; @@ -5088,16 +5088,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "liza"; questRoot44.Author = list276; index = 3; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span277[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -5105,13 +5105,13 @@ public static class AssemblyQuestLoader num3 = 1; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); + span278[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); obj159.Steps = list278; reference179 = obj159; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span277[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -5119,137 +5119,137 @@ public static class AssemblyQuestLoader num2 = 6; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - ref QuestStep reference181 = ref span3[num3]; + ref QuestStep reference181 = ref span279[num3]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2000022u, new Vector3(-52.71997f, 6.7596436f, -109.9718f), 133); num4 = 6; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span8 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span280[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list280; reference181 = questStep30; num3++; - ref QuestStep reference182 = ref span3[num3]; + ref QuestStep reference182 = ref span279[num3]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 2000020u, new Vector3(-63.09613f, 6.94281f, -110.85681f), 133); index2 = 6; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span8 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num4 = 0; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span281[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list281; reference182 = questStep31; num3++; - ref QuestStep reference183 = ref span3[num3]; + ref QuestStep reference183 = ref span279[num3]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2000021u, new Vector3(-37.979797f, 5.996765f, -101.76245f), 133); num4 = 6; List list282 = new List(num4); CollectionsMarshal.SetCount(list282, num4); - span8 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span282[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list282; reference183 = questStep32; num3++; - ref QuestStep reference184 = ref span3[num3]; + ref QuestStep reference184 = ref span279[num3]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 2000025u, new Vector3(-47.80658f, 5.722107f, -99.4126f), 133); index2 = 6; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span8 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num4 = 0; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span283[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list283; reference184 = questStep33; num3++; - ref QuestStep reference185 = ref span3[num3]; + ref QuestStep reference185 = ref span279[num3]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 2000024u, new Vector3(-53.75763f, 6.4850464f, -89.52472f), 133); num4 = 6; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span8 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span284[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list284; reference185 = questStep34; num3++; - ref QuestStep reference186 = ref span3[num3]; + ref QuestStep reference186 = ref span279[num3]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 2000023u, new Vector3(-43.808716f, 6.4850464f, -85.80151f), 133); index2 = 6; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span8 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num4 = 0; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span285[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list285; reference186 = questStep35; obj160.Steps = list279; reference180 = obj160; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span277[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -5257,9 +5257,9 @@ public static class AssemblyQuestLoader num3 = 1; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); obj161.Steps = list286; reference187 = obj161; questRoot44.QuestSequence = list277; @@ -5269,17 +5269,17 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot45.Author = list287; questRoot45.Comment = "Only Turn 13 is required for the next quest to unlock"; index = 6; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span288[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -5287,9 +5287,9 @@ public static class AssemblyQuestLoader num2 = 4; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - ref QuestStep reference189 = ref span3[num3]; + ref QuestStep reference189 = ref span289[num3]; QuestStep obj163 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -5300,32 +5300,32 @@ public static class AssemblyQuestLoader num4 = 2; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span5 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span5[index2] = 140; + span290[index2] = 140; index2++; - span5[index2] = 212; + span290[index2] = 212; skipStepConditions4.InTerritory = list290; skipConditions15.StepIf = skipStepConditions4; obj163.SkipConditions = skipConditions15; reference189 = obj163; num3++; - ref QuestStep reference190 = ref span3[num3]; + ref QuestStep reference190 = ref span289[num3]; QuestStep questStep36 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions16 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num4 = 0; - span5[num4] = 212; + span291[num4] = 212; skipStepConditions5.InTerritory = list291; skipConditions16.StepIf = skipStepConditions5; questStep36.SkipConditions = skipConditions16; reference190 = questStep36; num3++; - ref QuestStep reference191 = ref span3[num3]; + ref QuestStep reference191 = ref span289[num3]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -5335,19 +5335,19 @@ public static class AssemblyQuestLoader num4 = 1; List list292 = new List(num4); CollectionsMarshal.SetCount(list292, num4); - span5 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span5[index2] = 212; + span292[index2] = 212; skipStepConditions6.InTerritory = list292; skipConditions17.StepIf = skipStepConditions6; obj164.SkipConditions = skipConditions17; reference191 = obj164; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span289[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj162.Steps = list289; reference188 = obj162; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span288[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -5355,22 +5355,22 @@ public static class AssemblyQuestLoader num3 = 2; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(430.20032f, 3.6547468f, 168.62611f), 145) + span293[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(430.20032f, 3.6547468f, 168.62611f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009769u, new Vector3(430.6858f, 3.26411f, 171.58765f), 145) + span293[num2] = new QuestStep(EInteractionType.Interact, 1009769u, new Vector3(430.6858f, 3.26411f, 171.58765f), 145) { StopDistance = 5f }; obj165.Steps = list293; reference192 = obj165; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span288[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -5378,9 +5378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009770u, new Vector3(469.5963f, -3.4332886f, -781.1856f), 156) + span294[num3] = new QuestStep(EInteractionType.Interact, 1009770u, new Vector3(469.5963f, -3.4332886f, -781.1856f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -5388,7 +5388,7 @@ public static class AssemblyQuestLoader obj166.Steps = list294; reference193 = obj166; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span288[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -5396,16 +5396,16 @@ public static class AssemblyQuestLoader num3 = 1; List list295 = new List(num3); CollectionsMarshal.SetCount(list295, num3); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) + span295[num2] = new QuestStep(EInteractionType.Interact, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; obj167.Steps = list295; reference194 = obj167; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span288[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -5413,18 +5413,18 @@ public static class AssemblyQuestLoader num2 = 2; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-67.2906f, 71.11877f, -189.74506f), 147) + span296[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-67.2906f, 71.11877f, -189.74506f), 147) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009772u, new Vector3(-67.12445f, 71.293205f, -190.96667f), 147); + span296[num3] = new QuestStep(EInteractionType.Interact, 1009772u, new Vector3(-67.12445f, 71.293205f, -190.96667f), 147); obj168.Steps = list296; reference195 = obj168; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span288[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -5432,9 +5432,9 @@ public static class AssemblyQuestLoader num3 = 1; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009768u, new Vector3(-103.868225f, 51.873333f, -58.365784f), 147) + span297[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009768u, new Vector3(-103.868225f, 51.873333f, -58.365784f), 147) { Fly = true, NextQuestId = new QuestId(44) @@ -5448,16 +5448,16 @@ public static class AssemblyQuestLoader num = 1; List list298 = new List(num); CollectionsMarshal.SetCount(list298, num); - span = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index = 0; - span[index] = "liza"; + span298[index] = "liza"; questRoot46.Author = list298; index = 2; List list299 = new List(index); CollectionsMarshal.SetCount(list299, index); - span2 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span299[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -5465,9 +5465,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - ref QuestStep reference198 = ref span3[num3]; + ref QuestStep reference198 = ref span300[num3]; QuestStep obj171 = new QuestStep(EInteractionType.AcceptQuest, 1009777u, new Vector3(-59.983215f, 76.798584f, -204.0589f), 147) { StopDistance = 1f, @@ -5476,9 +5476,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span4 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span4[num4] = new DialogueChoice + span301[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSD502_00044_Q1_000_000"), @@ -5489,7 +5489,7 @@ public static class AssemblyQuestLoader obj170.Steps = list300; reference197 = obj170; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span299[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -5497,9 +5497,9 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) + span302[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) { Fly = true }; @@ -5512,16 +5512,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; + span303[index] = "liza"; questRoot47.Author = list303; index = 8; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span304[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -5529,9 +5529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) + span305[num3] = new QuestStep(EInteractionType.AcceptQuest, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -5545,7 +5545,7 @@ public static class AssemblyQuestLoader obj173.Steps = list305; reference200 = obj173; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span304[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -5553,20 +5553,20 @@ public static class AssemblyQuestLoader num3 = 3; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span306[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj174.Steps = list306; reference201 = obj174; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span304[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -5574,13 +5574,13 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2004628u, new Vector3(50.614136f, 31.143677f, -748.40924f), 156); + span307[num3] = new QuestStep(EInteractionType.Interact, 2004628u, new Vector3(50.614136f, 31.143677f, -748.40924f), 156); obj175.Steps = list307; reference202 = obj175; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span304[num]; QuestSequence obj176 = new QuestSequence { Sequence = 3 @@ -5588,16 +5588,16 @@ public static class AssemblyQuestLoader num3 = 1; List list308 = new List(num3); CollectionsMarshal.SetCount(list308, num3); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004631u, new Vector3(-127.55017f, -1.9379272f, -638.4833f), 156) + span308[num2] = new QuestStep(EInteractionType.Interact, 2004631u, new Vector3(-127.55017f, -1.9379272f, -638.4833f), 156) { Fly = true }; obj176.Steps = list308; reference203 = obj176; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span304[num]; QuestSequence obj177 = new QuestSequence { Sequence = 4 @@ -5605,18 +5605,18 @@ public static class AssemblyQuestLoader num2 = 2; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.20372f, 11.28438f, -619.29504f), 156) + span309[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.20372f, 11.28438f, -619.29504f), 156) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2004629u, new Vector3(-166.79645f, 12.283508f, -619.8978f), 156); + span309[num3] = new QuestStep(EInteractionType.Interact, 2004629u, new Vector3(-166.79645f, 12.283508f, -619.8978f), 156); obj177.Steps = list309; reference204 = obj177; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span304[num]; QuestSequence obj178 = new QuestSequence { Sequence = 5 @@ -5624,16 +5624,16 @@ public static class AssemblyQuestLoader num3 = 1; List list310 = new List(num3); CollectionsMarshal.SetCount(list310, num3); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009817u, new Vector3(-130.1748f, -0.85852593f, -645.2583f), 156) + span310[num2] = new QuestStep(EInteractionType.Interact, 1009817u, new Vector3(-130.1748f, -0.85852593f, -645.2583f), 156) { Fly = true }; obj178.Steps = list310; reference205 = obj178; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span304[num]; QuestSequence obj179 = new QuestSequence { Sequence = 6 @@ -5641,16 +5641,16 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span311[num3] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; obj179.Steps = list311; reference206 = obj179; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span304[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -5658,9 +5658,9 @@ public static class AssemblyQuestLoader num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) + span312[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) { Fly = true, NextQuestId = new QuestId(50) @@ -5674,16 +5674,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "pot0to"; + span313[index] = "pot0to"; questRoot48.Author = list313; index = 5; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span314[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -5691,9 +5691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span315[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -5713,7 +5713,7 @@ public static class AssemblyQuestLoader obj181.Steps = list315; reference208 = obj181; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span314[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -5721,9 +5721,9 @@ public static class AssemblyQuestLoader num3 = 11; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span316[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Action, 2000925u, new Vector3(187.18237f, -2.7314453f, 79.087524f), 132) { StopDistance = 15f, @@ -5732,48 +5732,48 @@ public static class AssemblyQuestLoader num4 = 6; List list317 = new List(num4); CollectionsMarshal.SetCount(list317, num4); - span8 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span317[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj183.CompletionQuestVariablesFlags = list317; reference210 = obj183; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span316[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(106.01592f, 0.14552212f, 57.230045f), 132); SkipConditions skipConditions18 = new SkipConditions(); SkipStepConditions skipStepConditions7 = new SkipStepConditions(); index2 = 6; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span8 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list318; skipConditions18.StepIf = skipStepConditions7; questStep37.SkipConditions = skipConditions18; reference211 = questStep37; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span316[num2]; QuestStep obj184 = new QuestStep(EInteractionType.Action, 2000926u, new Vector3(113.42029f, 4.6539917f, 54.306763f), 132) { StopDistance = 20f, @@ -5782,48 +5782,48 @@ public static class AssemblyQuestLoader num4 = 6; List list319 = new List(num4); CollectionsMarshal.SetCount(list319, num4); - span8 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj184.CompletionQuestVariablesFlags = list319; reference212 = obj184; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span316[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.66375f, 2.5499606f, 15.033528f), 132); SkipConditions skipConditions19 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); index2 = 6; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span8 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num4 = 0; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span320[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list320; skipConditions19.StepIf = skipStepConditions8; questStep38.SkipConditions = skipConditions19; reference213 = questStep38; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span316[num2]; QuestStep obj185 = new QuestStep(EInteractionType.Action, 2000931u, new Vector3(36.453735f, 7.248047f, 10.879639f), 132) { StopDistance = 20f, @@ -5832,48 +5832,48 @@ public static class AssemblyQuestLoader num4 = 6; List list321 = new List(num4); CollectionsMarshal.SetCount(list321, num4); - span8 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span321[index2] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj185.CompletionQuestVariablesFlags = list321; reference214 = obj185; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span316[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-4.75964f, -3.0942674f, 21.23782f), 132); SkipConditions skipConditions20 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); index2 = 6; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span8 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num4 = 0; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span322[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list322; skipConditions20.StepIf = skipStepConditions9; questStep39.SkipConditions = skipConditions20; reference215 = questStep39; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span316[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Action, 2000929u, new Vector3(-5.7526855f, 2.0598755f, 30.655273f), 132) { StopDistance = 20f, @@ -5882,48 +5882,48 @@ public static class AssemblyQuestLoader num4 = 6; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span8 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span323[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list323; reference216 = obj186; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span316[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(31.96446f, -1.5349445f, 60.44494f), 132); SkipConditions skipConditions21 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); index2 = 6; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span8 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num4 = 0; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span324[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list324; skipConditions21.StepIf = skipStepConditions10; questStep40.SkipConditions = skipConditions21; reference217 = questStep40; num2++; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span316[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Action, 2000928u, new Vector3(33.24939f, 5.4473877f, 70.63391f), 132) { StopDistance = 20f, @@ -5932,48 +5932,48 @@ public static class AssemblyQuestLoader num4 = 6; List list325 = new List(num4); CollectionsMarshal.SetCount(list325, num4); - span8 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span325[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list325; reference218 = obj187; num2++; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span316[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39101f, -3.7351668f, 88.24835f), 132); SkipConditions skipConditions22 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); index2 = 6; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span8 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num4 = 0; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span326[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list326; skipConditions22.StepIf = skipStepConditions11; questStep41.SkipConditions = skipConditions22; reference219 = questStep41; num2++; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span316[num2]; QuestStep obj188 = new QuestStep(EInteractionType.Action, 2000930u, new Vector3(56.595703f, -3.7385254f, 96.97107f), 132) { StopDistance = 20f, @@ -5982,25 +5982,25 @@ public static class AssemblyQuestLoader num4 = 6; List list327 = new List(num4); CollectionsMarshal.SetCount(list327, num4); - span8 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span327[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list327; reference220 = obj188; obj182.Steps = list316; reference209 = obj182; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span314[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -6008,9 +6008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span328[num3] = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { AethernetShortcut = new AethernetShortcut { @@ -6021,7 +6021,7 @@ public static class AssemblyQuestLoader obj189.Steps = list328; reference221 = obj189; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span314[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -6029,9 +6029,9 @@ public static class AssemblyQuestLoader num3 = 2; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span329[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, null, new Vector3(303.89548f, -21.916101f, 210.33368f), 154) { StopDistance = 0.5f, @@ -6046,9 +6046,9 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span7 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num4 = 0; - span7[num4] = new ComplexCombatData + span330[num4] = new ComplexCombatData { DataId = 5u, MinimumKillCount = 8u @@ -6057,23 +6057,23 @@ public static class AssemblyQuestLoader num4 = 6; List list331 = new List(num4); CollectionsMarshal.SetCount(list331, num4); - span8 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span331[index2] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; obj191.CompletionQuestVariablesFlags = list331; reference223 = obj191; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span329[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(250.70682f, -11.9244995f, 40.554157f), 154) { StopDistance = 0.5f, @@ -6083,9 +6083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span7 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num4 = 0; - span7[num4] = new ComplexCombatData + span332[num4] = new ComplexCombatData { DataId = 32u, MinimumKillCount = 8u @@ -6094,25 +6094,25 @@ public static class AssemblyQuestLoader num4 = 6; List list333 = new List(num4); CollectionsMarshal.SetCount(list333, num4); - span8 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span333[index2] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = null; + span333[index2] = null; obj192.CompletionQuestVariablesFlags = list333; reference224 = obj192; obj190.Steps = list329; reference222 = obj190; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span314[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -6120,9 +6120,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span334[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -6149,16 +6149,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "Cacahuetes"; + span335[index] = "Cacahuetes"; questRoot49.Author = list335; index = 6; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span336[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -6166,9 +6166,9 @@ public static class AssemblyQuestLoader num3 = 1; List list337 = new List(num3); CollectionsMarshal.SetCount(list337, num3); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span337[num2]; QuestStep obj195 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -6186,9 +6186,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span5 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num4 = 0; - span5[num4] = 133; + span338[num4] = 133; obj196.InTerritory = list338; skipConditions23.AetheryteShortcutIf = obj196; obj195.SkipConditions = skipConditions23; @@ -6196,7 +6196,7 @@ public static class AssemblyQuestLoader obj194.Steps = list337; reference226 = obj194; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span336[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -6204,9 +6204,9 @@ public static class AssemblyQuestLoader num2 = 3; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(260.13162f, -11.982115f, -159.64388f), 148) + span339[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(260.13162f, -11.982115f, -159.64388f), 148) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -6216,7 +6216,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference229 = ref span3[num3]; + ref QuestStep reference229 = ref span339[num3]; QuestStep obj198 = new QuestStep(EInteractionType.Combat, 2000911u, new Vector3(261.82947f, -11.795227f, -161.36414f), 148) { ItemId = 2000230u, @@ -6225,30 +6225,30 @@ public static class AssemblyQuestLoader num4 = 1; List list340 = new List(num4); CollectionsMarshal.SetCount(list340, num4); - span9 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span9[index2] = 42u; + span340[index2] = 42u; obj198.KillEnemyDataIds = list340; index2 = 6; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span8 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num4 = 0; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span341[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list341; reference229 = obj198; num3++; - ref QuestStep reference230 = ref span3[num3]; + ref QuestStep reference230 = ref span339[num3]; QuestStep obj199 = new QuestStep(EInteractionType.Combat, 2000910u, new Vector3(266.31567f, -11.795227f, -174.88367f), 148) { ItemId = 2000230u, @@ -6257,32 +6257,32 @@ public static class AssemblyQuestLoader num4 = 1; List list342 = new List(num4); CollectionsMarshal.SetCount(list342, num4); - span9 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span9[index2] = 42u; + span342[index2] = 42u; obj199.KillEnemyDataIds = list342; index2 = 6; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span8 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num4 = 0; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span343[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list343; reference230 = obj199; obj197.Steps = list339; reference228 = obj197; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span336[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -6290,9 +6290,9 @@ public static class AssemblyQuestLoader num3 = 1; List list344 = new List(num3); CollectionsMarshal.SetCount(list344, num3); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span344[num2] = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -6304,7 +6304,7 @@ public static class AssemblyQuestLoader obj200.Steps = list344; reference231 = obj200; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span336[num]; QuestSequence obj201 = new QuestSequence { Sequence = 3 @@ -6312,9 +6312,9 @@ public static class AssemblyQuestLoader num2 = 4; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.2214f, 1.4752781f, 87.94056f), 148) + span345[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.2214f, 1.4752781f, 87.94056f), 148) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -6324,7 +6324,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference233 = ref span3[num3]; + ref QuestStep reference233 = ref span345[num3]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2000914u, new Vector3(302.2965f, 2.090454f, 88.0293f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -6332,30 +6332,30 @@ public static class AssemblyQuestLoader num4 = 1; List list346 = new List(num4); CollectionsMarshal.SetCount(list346, num4); - span9 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span9[index2] = 41u; + span346[index2] = 41u; obj202.KillEnemyDataIds = list346; index2 = 6; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span8 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num4 = 0; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span347[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list347; reference233 = obj202; num3++; - ref QuestStep reference234 = ref span3[num3]; + ref QuestStep reference234 = ref span345[num3]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 2000916u, new Vector3(305.4093f, 4.501404f, 103.990234f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -6363,30 +6363,30 @@ public static class AssemblyQuestLoader num4 = 1; List list348 = new List(num4); CollectionsMarshal.SetCount(list348, num4); - span9 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span9[index2] = 26u; + span348[index2] = 26u; obj203.KillEnemyDataIds = list348; index2 = 6; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span8 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num4 = 0; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span349[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj203.CompletionQuestVariablesFlags = list349; reference234 = obj203; num3++; - ref QuestStep reference235 = ref span3[num3]; + ref QuestStep reference235 = ref span345[num3]; QuestStep obj204 = new QuestStep(EInteractionType.Combat, 2000915u, new Vector3(327.10767f, 3.7078857f, 93.64453f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -6394,32 +6394,32 @@ public static class AssemblyQuestLoader num4 = 1; List list350 = new List(num4); CollectionsMarshal.SetCount(list350, num4); - span9 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span9[index2] = 41u; + span350[index2] = 41u; obj204.KillEnemyDataIds = list350; index2 = 6; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span8 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num4 = 0; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span351[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj204.CompletionQuestVariablesFlags = list351; reference235 = obj204; obj201.Steps = list345; reference232 = obj201; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span336[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -6427,9 +6427,9 @@ public static class AssemblyQuestLoader num3 = 1; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) + span352[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -6445,7 +6445,7 @@ public static class AssemblyQuestLoader obj205.Steps = list352; reference236 = obj205; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span336[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -6453,9 +6453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span353[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { NextQuestId = new QuestId(35) }; @@ -6468,16 +6468,16 @@ public static class AssemblyQuestLoader num = 1; List list354 = new List(num); CollectionsMarshal.SetCount(list354, num); - span = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index = 0; - span[index] = "Cacahuetes"; + span354[index] = "Cacahuetes"; questRoot50.Author = list354; index = 5; List list355 = new List(index); CollectionsMarshal.SetCount(list355, index); - span2 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span355[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -6485,9 +6485,9 @@ public static class AssemblyQuestLoader num3 = 1; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span356[num2]; QuestStep obj208 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -6505,9 +6505,9 @@ public static class AssemblyQuestLoader num4 = 1; List list357 = new List(num4); CollectionsMarshal.SetCount(list357, num4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span5[index2] = 133; + span357[index2] = 133; obj209.InTerritory = list357; skipConditions24.AetheryteShortcutIf = obj209; obj208.SkipConditions = skipConditions24; @@ -6515,7 +6515,7 @@ public static class AssemblyQuestLoader obj207.Steps = list356; reference238 = obj207; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span355[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -6523,9 +6523,9 @@ public static class AssemblyQuestLoader num2 = 2; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) + span358[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -6535,11 +6535,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); + span358[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); obj210.Steps = list358; reference240 = obj210; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span355[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -6547,9 +6547,9 @@ public static class AssemblyQuestLoader num3 = 1; List list359 = new List(num3); CollectionsMarshal.SetCount(list359, num3); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - ref QuestStep reference242 = ref span3[num2]; + ref QuestStep reference242 = ref span359[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Combat, 2000883u, new Vector3(325.1848f, -5.217115f, 390.488f), 154) { Fly = true, @@ -6558,15 +6558,15 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span9 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num4 = 0; - span9[num4] = 294u; + span360[num4] = 294u; obj212.KillEnemyDataIds = list360; reference242 = obj212; obj211.Steps = list359; reference241 = obj211; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span355[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -6574,9 +6574,9 @@ public static class AssemblyQuestLoader num2 = 2; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) + span361[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) { Fly = true, SkipConditions = new SkipConditions @@ -6588,11 +6588,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); + span361[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); obj213.Steps = list361; reference243 = obj213; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span355[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -6600,9 +6600,9 @@ public static class AssemblyQuestLoader num3 = 1; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span362[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -6621,16 +6621,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "liza"; + span363[index] = "liza"; questRoot51.Author = list363; index = 2; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span364[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -6638,13 +6638,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000788u, new Vector3(-43.90027f, 7.0877223f, -136.70563f), 133); + span365[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000788u, new Vector3(-43.90027f, 7.0877223f, -136.70563f), 133); obj215.Steps = list365; reference245 = obj215; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span364[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -6652,9 +6652,9 @@ public static class AssemblyQuestLoader num3 = 1; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000429u, new Vector3(56.50415f, 7.9990244f, -132.12793f), 133); + span366[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000429u, new Vector3(56.50415f, 7.9990244f, -132.12793f), 133); obj216.Steps = list366; reference246 = obj216; questRoot51.QuestSequence = list364; @@ -6709,9 +6709,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) + span4[num2] = new QuestStep(EInteractionType.Interact, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) { Fly = true }; @@ -6726,9 +6726,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span5[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; @@ -6743,9 +6743,9 @@ public static class AssemblyQuestLoader index2 = 7; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1009825u, new Vector3(86.07605f, 28.34813f, -622.18665f), 156) { StopDistance = 0.5f, @@ -6754,23 +6754,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span6[num2]; QuestStep obj6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true @@ -6780,51 +6780,51 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list8; skipConditions.StepIf = skipStepConditions; obj6.SkipConditions = skipConditions; reference6 = obj6; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span6[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1009826u, new Vector3(29.160034f, 21.252728f, -642.51166f), 156); num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list9; reference7 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span6[num2]; QuestStep obj7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.883974f, 53.583996f, -702.24194f), 156) { Fly = true @@ -6834,46 +6834,46 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list10; skipConditions2.StepIf = skipStepConditions2; obj7.SkipConditions = skipConditions2; reference8 = obj7; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span6[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1009823u, new Vector3(16.983276f, 53.614998f, -703.3341f), 156); num3 = 6; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list11; reference9 = questStep2; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span6[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1009824u, new Vector3(22.262878f, 28.999968f, -780.85f), 156) { Fly = true @@ -6881,19 +6881,19 @@ public static class AssemblyQuestLoader num4 = 6; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list12; reference10 = obj8; obj4.Steps = list6; @@ -6907,9 +6907,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) { Fly = true, NextQuestId = new QuestId(100) @@ -6923,16 +6923,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "JerryWester"; + span14[index] = "JerryWester"; questRoot2.Author = list14; index = 4; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -6940,16 +6940,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) { StopDistance = 7f }; obj10.Steps = list16; reference12 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -6957,18 +6957,18 @@ public static class AssemblyQuestLoader num2 = 2; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span17[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span17[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj11.Steps = list17; reference13 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -6976,13 +6976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009959u, new Vector3(3.5248413f, 0.009977884f, -4.4404297f), 351); + span18[num2] = new QuestStep(EInteractionType.Interact, 1009959u, new Vector3(3.5248413f, 0.009977884f, -4.4404297f), 351); obj12.Steps = list18; reference14 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -6990,9 +6990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -7005,16 +7005,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "JerryWester"; + span20[index] = "JerryWester"; questRoot3.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -7022,9 +7022,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009961u, new Vector3(-131.88379f, 4.1f, -109.63611f), 130) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009961u, new Vector3(-131.88379f, 4.1f, -109.63611f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -7038,7 +7038,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -7046,21 +7046,21 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span23[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); + span23[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span23[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj15.Steps = list23; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -7068,28 +7068,28 @@ public static class AssemblyQuestLoader index2 = 4; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span24[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009962u, new Vector3(-354.60443f, -15.981883f, -477.4395f), 156) + span24[num2] = new QuestStep(EInteractionType.Interact, 1009962u, new Vector3(-354.60443f, -15.981883f, -477.4395f), 156) { Fly = true }; obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -7097,9 +7097,9 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span25[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(-455.26733f, -4.2369456f, -300.13348f), 156) { StopDistance = 0.5f, @@ -7109,21 +7109,21 @@ public static class AssemblyQuestLoader num3 = 3; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - Span span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num4 = 0; - span5[num4] = 61u; + span26[num4] = 61u; num4++; - span5[num4] = 62u; + span26[num4] = 62u; num4++; - span5[num4] = 63u; + span26[num4] = 63u; obj18.KillEnemyDataIds = list26; reference20 = obj18; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009966u, new Vector3(-455.89386f, -4.098249f, -302.72375f), 156); + span25[index2] = new QuestStep(EInteractionType.Interact, 1009966u, new Vector3(-455.89386f, -4.098249f, -302.72375f), 156); obj17.Steps = list25; reference19 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = 4 @@ -7131,9 +7131,9 @@ public static class AssemblyQuestLoader index2 = 3; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span27[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-464.29688f, -3.2168088f, -231.61989f), 156) { StopDistance = 0.5f, @@ -7143,34 +7143,34 @@ public static class AssemblyQuestLoader num4 = 3; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span5[num3] = 63u; + span28[num3] = 63u; num3++; - span5[num3] = 64u; + span28[num3] = 64u; num3++; - span5[num3] = 3566u; + span28[num3] = 3566u; obj20.KillEnemyDataIds = list28; num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list29; reference22 = obj20; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span27[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(-542.5233f, -1.7329574f, -291.1239f), 156) { StopDistance = 0.5f, @@ -7180,32 +7180,32 @@ public static class AssemblyQuestLoader num4 = 2; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span5[num3] = 55u; + span30[num3] = 55u; num3++; - span5[num3] = 3566u; + span30[num3] = 3566u; obj21.KillEnemyDataIds = list30; num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span31[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list31; reference23 = obj21; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span27[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, null, new Vector3(-598.8258f, -3.216822f, -398.18915f), 156) { StopDistance = 0.5f, @@ -7215,38 +7215,38 @@ public static class AssemblyQuestLoader num4 = 4; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = 61u; + span32[num3] = 61u; num3++; - span5[num3] = 62u; + span32[num3] = 62u; num3++; - span5[num3] = 55u; + span32[num3] = 55u; num3++; - span5[num3] = 64u; + span32[num3] = 64u; obj22.KillEnemyDataIds = list32; num3 = 6; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list33; reference24 = obj22; obj19.Steps = list27; reference21 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span21[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -7254,16 +7254,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009112u, new Vector3(-355.45898f, -16.030567f, -477.04285f), 156) + span34[index2] = new QuestStep(EInteractionType.Interact, 1009112u, new Vector3(-355.45898f, -16.030567f, -477.04285f), 156) { Fly = true }; obj23.Steps = list34; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span21[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -7271,17 +7271,17 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span35[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj24.Steps = list35; reference26 = obj24; questRoot3.QuestSequence = list21; @@ -7291,16 +7291,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot4.Author = list36; index = 4; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -7308,13 +7308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj25.Steps = list38; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -7322,18 +7322,18 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span39[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span39[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj26.Steps = list39; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -7341,19 +7341,19 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span40[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj27.Steps = list40; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -7361,9 +7361,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span41[num2]; QuestStep obj29 = new QuestStep(EInteractionType.CompleteQuest, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { Mount = true @@ -7371,9 +7371,9 @@ public static class AssemblyQuestLoader num4 = 1; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - Span span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span6[num3] = new DialogueChoice + span42[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE403_00054_FORTEMPSGUARD00054_Q1_000_1") @@ -7389,16 +7389,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "Cacahuetes"; + span43[index] = "Cacahuetes"; questRoot5.Author = list43; index = 6; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -7406,9 +7406,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span45[index2]; QuestStep obj31 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -7426,9 +7426,9 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - Span span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span7[num4] = 133; + span46[num4] = 133; obj32.InTerritory = list46; skipConditions3.AetheryteShortcutIf = obj32; obj31.SkipConditions = skipConditions3; @@ -7436,7 +7436,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference32 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -7444,14 +7444,14 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span47[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152 }; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span47[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1001194u, new Vector3(-416.37292f, 0.10675049f, 60.990234f), 152) { Fly = true @@ -7459,9 +7459,9 @@ public static class AssemblyQuestLoader num4 = 1; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span6[num3] = new DialogueChoice + span48[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSLNC003_00055_Q1_000_1"), @@ -7472,7 +7472,7 @@ public static class AssemblyQuestLoader obj33.Steps = list47; reference34 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -7480,9 +7480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span49[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, 2000919u, new Vector3(-418.60077f, 0.289917f, 127.06189f), 152) { ItemId = 2000235u, @@ -7491,15 +7491,15 @@ public static class AssemblyQuestLoader num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span5[num4] = 24u; + span50[num4] = 24u; obj36.KillEnemyDataIds = list50; reference37 = obj36; obj35.Steps = list49; reference36 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -7507,13 +7507,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001194u, new Vector3(-416.37292f, 0.10675049f, 60.990234f), 152); + span51[num2] = new QuestStep(EInteractionType.Interact, 1001194u, new Vector3(-416.37292f, 0.10675049f, 60.990234f), 152); obj37.Steps = list51; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -7521,21 +7521,21 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-514.83344f, 19.223053f, 284.89175f), 152) + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-514.83344f, 19.223053f, 284.89175f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000920u, new Vector3(267.5669f, -0.5951538f, -253.83386f), 148) + span52[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000920u, new Vector3(267.5669f, -0.5951538f, -253.83386f), 148) { Fly = true }; obj38.Steps = list52; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -7543,9 +7543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -7564,16 +7564,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "Cacahuetes"; + span54[index] = "Cacahuetes"; questRoot6.Author = list54; index = 7; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -7581,9 +7581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span56[index2]; QuestStep obj41 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -7601,9 +7601,9 @@ public static class AssemblyQuestLoader num4 = 1; List list57 = new List(num4); CollectionsMarshal.SetCount(list57, num4); - span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span7[num3] = 133; + span57[num3] = 133; obj42.InTerritory = list57; skipConditions4.AetheryteShortcutIf = obj42; obj41.SkipConditions = skipConditions4; @@ -7611,7 +7611,7 @@ public static class AssemblyQuestLoader obj40.Steps = list56; reference41 = obj40; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -7619,9 +7619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000977u, new Vector3(157.5188f, 16.189758f, -273.64008f), 133) + span58[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000977u, new Vector3(157.5188f, 16.189758f, -273.64008f), 133) { StopDistance = 4f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -7632,7 +7632,7 @@ public static class AssemblyQuestLoader obj43.Steps = list58; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -7640,9 +7640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span59[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { StopDistance = 7f @@ -7650,9 +7650,9 @@ public static class AssemblyQuestLoader num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span6[num4] = new DialogueChoice + span60[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC004_00056_Q1_000_1") @@ -7662,7 +7662,7 @@ public static class AssemblyQuestLoader obj44.Steps = list59; reference44 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -7670,9 +7670,9 @@ public static class AssemblyQuestLoader index2 = 2; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span61[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, SkipConditions = new SkipConditions @@ -7684,7 +7684,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span61[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-131.39551f, -1.8032382f, 173.32715f), 152) { Fly = true, @@ -7694,9 +7694,9 @@ public static class AssemblyQuestLoader num4 = 1; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - Span span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span8[num3] = new ComplexCombatData + span62[num3] = new ComplexCombatData { DataId = 15u, MinimumKillCount = 10u @@ -7713,7 +7713,7 @@ public static class AssemblyQuestLoader obj46.Steps = list61; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span55[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -7721,16 +7721,16 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000089u, new Vector3(-238.66644f, 11.856201f, 29.007324f), 152) + span63[index2] = new QuestStep(EInteractionType.Interact, 2000089u, new Vector3(-238.66644f, 11.856201f, 29.007324f), 152) { Fly = true }; obj48.Steps = list63; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span55[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -7738,9 +7738,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000978u, new Vector3(-238.94104f, 11.550964f, 29.06836f), 152) + span64[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000978u, new Vector3(-238.94104f, 11.550964f, 29.06836f), 152) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -7751,7 +7751,7 @@ public static class AssemblyQuestLoader obj49.Steps = list64; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span55[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -7759,9 +7759,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -7780,16 +7780,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot7.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -7797,9 +7797,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -7814,7 +7814,7 @@ public static class AssemblyQuestLoader obj51.Steps = list68; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -7822,16 +7822,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span69[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { Mount = true }; obj52.Steps = list69; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -7839,21 +7839,21 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009979u, new Vector3(-281.48322f, 225.50882f, 556.115f), 155) + span70[num2] = new QuestStep(EInteractionType.Interact, 1009979u, new Vector3(-281.48322f, 225.50882f, 556.115f), 155) { Fly = true }; obj53.Steps = list70; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -7861,21 +7861,21 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.60997f, 228.96082f, 327.83392f), 155) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.60997f, 228.96082f, 327.83392f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009982u, new Vector3(208.88062f, 229.04996f, 322.4994f), 155) + span71[index2] = new QuestStep(EInteractionType.Interact, 1009982u, new Vector3(208.88062f, 229.04996f, 322.4994f), 155) { StopDistance = 5f }; obj54.Steps = list71; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -7883,15 +7883,15 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) + span72[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155); obj55.Steps = list72; reference55 = obj55; questRoot7.QuestSequence = list67; @@ -7901,16 +7901,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot8.Author = list73; index = 1; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -7918,9 +7918,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span75[index2] = new QuestStep(EInteractionType.WalkTo, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { StopDistance = 3f, Fly = true, @@ -7942,16 +7942,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "JerryWester"; + span76[index] = "JerryWester"; questRoot9.Author = list76; index = 2; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -7959,9 +7959,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155) + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -7975,7 +7975,7 @@ public static class AssemblyQuestLoader obj57.Steps = list78; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -7983,19 +7983,19 @@ public static class AssemblyQuestLoader num2 = 3; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj58.Steps = list79; reference58 = obj58; questRoot9.QuestSequence = list77; @@ -8005,16 +8005,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "Cacahuetes"; + span80[index] = "Cacahuetes"; questRoot10.Author = list80; index = 7; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -8022,9 +8022,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -8044,7 +8044,7 @@ public static class AssemblyQuestLoader obj59.Steps = list82; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -8052,13 +8052,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); + span83[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); obj60.Steps = list83; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -8066,15 +8066,15 @@ public static class AssemblyQuestLoader index2 = 12; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span84[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Action, 2001173u, new Vector3(-88.24298f, 3.768982f, -88.24298f), 148) { StopDistance = 15f, @@ -8083,48 +8083,48 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span85[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list85; reference62 = obj62; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.806755f, -3.824695f, -61.20561f), 148); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list86; skipConditions5.StepIf = skipStepConditions3; questStep3.SkipConditions = skipConditions5; reference63 = questStep3; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span84[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Action, 2001171u, new Vector3(-115.58716f, -3.402832f, -51.07196f), 148) { StopDistance = 15f, @@ -8133,48 +8133,48 @@ public static class AssemblyQuestLoader num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list87; reference64 = obj63; num2++; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-142.90863f, -1.355497f, -69.45994f), 148); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list88; skipConditions6.StepIf = skipStepConditions4; questStep4.SkipConditions = skipConditions6; reference65 = questStep4; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span84[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Action, 2000940u, new Vector3(-143.32806f, -0.41204834f, -58.884644f), 148) { StopDistance = 15f, @@ -8183,48 +8183,48 @@ public static class AssemblyQuestLoader num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list89; reference66 = obj64; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span84[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-154.95493f, 4.0352364f, -132.85217f), 148); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list90; skipConditions7.StepIf = skipStepConditions5; questStep5.SkipConditions = skipConditions7; reference67 = questStep5; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span84[num2]; QuestStep obj65 = new QuestStep(EInteractionType.Action, 2000939u, new Vector3(-166.97955f, 10.2387085f, -138.41461f), 148) { StopDistance = 15f, @@ -8233,48 +8233,48 @@ public static class AssemblyQuestLoader num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list91; reference68 = obj65; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span84[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.08684f, 7.6589117f, -173.19547f), 148); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num4 = 6; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list92; skipConditions8.StepIf = skipStepConditions6; questStep6.SkipConditions = skipConditions8; reference69 = questStep6; num2++; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span84[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Action, 2000938u, new Vector3(-120.68359f, 12.49707f, -182.39111f), 148) { StopDistance = 15f, @@ -8283,25 +8283,25 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span93[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list93; reference70 = obj66; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2000937u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) + span84[num2] = new QuestStep(EInteractionType.Action, 2000937u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) { StopDistance = 15f, Action = EAction.HeavyShot @@ -8309,7 +8309,7 @@ public static class AssemblyQuestLoader obj61.Steps = list84; reference61 = obj61; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span81[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -8317,9 +8317,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span94[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8331,7 +8331,7 @@ public static class AssemblyQuestLoader obj67.Steps = list94; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span81[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -8339,9 +8339,9 @@ public static class AssemblyQuestLoader index2 = 3; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span95[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -8358,12 +8358,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span95[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span95[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.09494f, 2.9039853f, 239.26413f), 152) { StopDistance = 0.5f, @@ -8374,9 +8374,9 @@ public static class AssemblyQuestLoader num4 = 2; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span8 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - ref ComplexCombatData reference74 = ref span8[num3]; + ref ComplexCombatData reference74 = ref span96[num3]; ComplexCombatData obj70 = new ComplexCombatData { DataId = 12u, @@ -8385,23 +8385,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list97 = new List(num5); CollectionsMarshal.SetCount(list97, num5); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); int num6 = 0; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span97[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = null; + span97[num6] = null; obj70.CompletionQuestVariablesFlags = list97; reference74 = obj70; num3++; - ref ComplexCombatData reference75 = ref span8[num3]; + ref ComplexCombatData reference75 = ref span96[num3]; ComplexCombatData obj71 = new ComplexCombatData { DataId = 39u, @@ -8410,19 +8410,19 @@ public static class AssemblyQuestLoader num6 = 6; List list98 = new List(num6); CollectionsMarshal.SetCount(list98, num6); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span98[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; obj71.CompletionQuestVariablesFlags = list98; reference75 = obj71; obj69.ComplexCombatData = list96; @@ -8438,7 +8438,7 @@ public static class AssemblyQuestLoader obj68.Steps = list95; reference72 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span81[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -8446,9 +8446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span99[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8460,7 +8460,7 @@ public static class AssemblyQuestLoader obj72.Steps = list99; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span81[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -8468,9 +8468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj74 = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f @@ -8478,9 +8478,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span6[num4] = new DialogueChoice + span101[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC002_00067_Q1_000_1") @@ -8497,16 +8497,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "pot0to"; + span102[index] = "pot0to"; questRoot11.Author = list102; index = 7; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -8514,9 +8514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -8536,7 +8536,7 @@ public static class AssemblyQuestLoader obj75.Steps = list104; reference79 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -8544,13 +8544,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); + span105[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); obj76.Steps = list105; reference80 = obj76; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -8558,9 +8558,9 @@ public static class AssemblyQuestLoader num2 = 14; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span106[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -8577,7 +8577,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span106[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -8589,7 +8589,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span106[index2]; QuestStep obj78 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.03064f, 9.169003f, 323.19617f), 152) { Fly = true, @@ -8600,19 +8600,19 @@ public static class AssemblyQuestLoader num4 = 6; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list107; skipConditions9.StepIf = skipStepConditions7; skipConditions9.AetheryteShortcutIf = new SkipAetheryteCondition @@ -8622,7 +8622,7 @@ public static class AssemblyQuestLoader obj78.SkipConditions = skipConditions9; reference82 = obj78; index2++; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span106[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Action, 2000944u, new Vector3(-330.12903f, 16.708557f, 329.67102f), 152) { StopDistance = 20f, @@ -8631,48 +8631,48 @@ public static class AssemblyQuestLoader num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span4 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span108[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj79.CompletionQuestVariablesFlags = list108; reference83 = obj79; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span106[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-321.1917f, 0.22361445f, 297.61597f), 152); SkipConditions skipConditions10 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); num4 = 6; List list109 = new List(num4); CollectionsMarshal.SetCount(list109, num4); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span109[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list109; skipConditions10.StepIf = skipStepConditions8; questStep7.SkipConditions = skipConditions10; reference84 = questStep7; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span106[index2]; QuestStep obj80 = new QuestStep(EInteractionType.Action, 2000943u, new Vector3(-330.73932f, 9.262146f, 290.1808f), 152) { StopDistance = 20f, @@ -8681,48 +8681,48 @@ public static class AssemblyQuestLoader num3 = 6; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num4 = 0; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span110[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj80.CompletionQuestVariablesFlags = list110; reference85 = obj80; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span106[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-358.00266f, 6.9801626f, 306.18744f), 152); SkipConditions skipConditions11 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); num4 = 6; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span111[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list111; skipConditions11.StepIf = skipStepConditions9; questStep8.SkipConditions = skipConditions11; reference86 = questStep8; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span106[index2]; QuestStep obj81 = new QuestStep(EInteractionType.Action, 2000945u, new Vector3(-364.55334f, 14.480774f, 307.60657f), 152) { StopDistance = 20f, @@ -8731,48 +8731,48 @@ public static class AssemblyQuestLoader num3 = 6; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num4 = 0; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span112[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list112; reference87 = obj81; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span106[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-378.32364f, 6.10847f, 269.35767f), 152); SkipConditions skipConditions12 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); num4 = 6; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list113; skipConditions12.StepIf = skipStepConditions10; questStep9.SkipConditions = skipConditions12; reference88 = questStep9; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span106[index2]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 2000942u, new Vector3(-378.53058f, 9.048584f, 262.68408f), 152) { StopDistance = 20f, @@ -8781,48 +8781,48 @@ public static class AssemblyQuestLoader num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list114; reference89 = obj82; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span106[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-301.42407f, 0.17268503f, 257.9185f), 152); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num4 = 6; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list115; skipConditions13.StepIf = skipStepConditions11; questStep10.SkipConditions = skipConditions13; reference90 = questStep10; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span106[index2]; QuestStep obj83 = new QuestStep(EInteractionType.Action, 2001179u, new Vector3(-297.29156f, 5.996765f, 250.96509f), 152) { StopDistance = 20f, @@ -8831,25 +8831,25 @@ public static class AssemblyQuestLoader num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span116[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list116; reference91 = obj83; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.77237f, -3.2272563f, 240.00267f), 152); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.77237f, -3.2272563f, 240.00267f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2000946u, new Vector3(-269.00134f, 4.2266846f, 230.45691f), 152) + span106[index2] = new QuestStep(EInteractionType.Action, 2000946u, new Vector3(-269.00134f, 4.2266846f, 230.45691f), 152) { StopDistance = 20f, Action = EAction.HeavyShot @@ -8857,7 +8857,7 @@ public static class AssemblyQuestLoader obj77.Steps = list106; reference81 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span103[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -8865,9 +8865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) + span117[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8879,7 +8879,7 @@ public static class AssemblyQuestLoader obj84.Steps = list117; reference92 = obj84; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span103[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -8887,9 +8887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000962u, new Vector3(288.56335f, -11.306946f, 52.384155f), 154) + span118[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000962u, new Vector3(288.56335f, -11.306946f, 52.384155f), 154) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -8901,7 +8901,7 @@ public static class AssemblyQuestLoader obj85.Steps = list118; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span103[num]; QuestSequence obj86 = new QuestSequence { Sequence = 5 @@ -8909,9 +8909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) + span119[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8923,7 +8923,7 @@ public static class AssemblyQuestLoader obj86.Steps = list119; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span103[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -8931,9 +8931,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { NextQuestId = new QuestId(70) }; @@ -8946,16 +8946,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "JerryWester"; + span121[index] = "JerryWester"; questRoot12.Author = list121; index = 6; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span122[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -8963,13 +8963,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj88.Steps = list123; reference96 = obj88; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span122[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -8977,23 +8977,23 @@ public static class AssemblyQuestLoader num2 = 3; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004652u, new Vector3(-440.6301f, 211f, -263.6248f), 155) + span124[index2] = new QuestStep(EInteractionType.Interact, 2004652u, new Vector3(-440.6301f, 211f, -263.6248f), 155) { Fly = true }; obj89.Steps = list124; reference97 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span122[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -9001,16 +9001,16 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004653u, new Vector3(-451.89594f, 221.6372f, -149.27905f), 155) + span125[num2] = new QuestStep(EInteractionType.Interact, 2004653u, new Vector3(-451.89594f, 221.6372f, -149.27905f), 155) { Fly = true }; obj90.Steps = list125; reference98 = obj90; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span122[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -9018,16 +9018,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004654u, new Vector3(-345.14386f, 254.4137f, -95.384155f), 155) + span126[index2] = new QuestStep(EInteractionType.Interact, 2004654u, new Vector3(-345.14386f, 254.4137f, -95.384155f), 155) { Fly = true }; obj91.Steps = list126; reference99 = obj91; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span122[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -9035,21 +9035,21 @@ public static class AssemblyQuestLoader index2 = 2; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.60776f, 259.52878f, 58.521606f), 155) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.60776f, 259.52878f, 58.521606f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004655u, new Vector3(-386.1906f, 270.46606f, 77.62268f), 155) + span127[num2] = new QuestStep(EInteractionType.Interact, 2004655u, new Vector3(-386.1906f, 270.46606f, 77.62268f), 155) { Fly = true }; obj92.Steps = list127; reference100 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span122[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -9057,14 +9057,14 @@ public static class AssemblyQuestLoader num2 = 2; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span128[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span128[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj93.Steps = list128; reference101 = obj93; questRoot12.QuestSequence = list122; @@ -9074,16 +9074,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "pot0to"; + span129[index] = "pot0to"; questRoot13.Author = list129; index = 7; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span130[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -9091,9 +9091,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span131[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9113,7 +9113,7 @@ public static class AssemblyQuestLoader obj94.Steps = list131; reference102 = obj94; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span130[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -9121,9 +9121,9 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -9136,11 +9136,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span132[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj95.Steps = list132; reference103 = obj95; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span130[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -9148,74 +9148,74 @@ public static class AssemblyQuestLoader index2 = 3; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span133[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2000949u, new Vector3(-258.9914f, 10.330261f, -46.00598f), 153); num4 = 6; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list134; reference105 = questStep11; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span133[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2000948u, new Vector3(-270.00848f, 15.487854f, -91.17267f), 153); num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span4 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num4 = 0; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span135[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list135; reference106 = questStep12; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span133[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2000947u, new Vector3(-318.07434f, 18.936401f, -165.11792f), 153); num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list136; reference107 = questStep13; obj96.Steps = list133; reference104 = obj96; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span130[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -9223,23 +9223,23 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span137[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2001105u, new Vector3(-173.02203f, 9.872559f, -78.690796f), 153); num3 = 2; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span6[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSARC004_00070_Q1_000_1"), Answer = new ExcelRef("TEXT_CLSARC004_00070_A1_000_1") }; num4++; - span6[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSARC004_00070_Q2_000_1"), @@ -9250,7 +9250,7 @@ public static class AssemblyQuestLoader obj97.Steps = list137; reference108 = obj97; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span130[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -9258,15 +9258,15 @@ public static class AssemblyQuestLoader index2 = 2; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.12004f, 8.180927f, -65.00513f), 153); + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.12004f, 8.180927f, -65.00513f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000136u, new Vector3(-295.85718f, 23.575134f, -192.34003f), 153); + span139[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000136u, new Vector3(-295.85718f, 23.575134f, -192.34003f), 153); obj98.Steps = list139; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span130[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -9274,13 +9274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span140[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj99.Steps = list140; reference111 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span130[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -9288,9 +9288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9310,16 +9310,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot14.Author = list142; index = 1; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -9327,9 +9327,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -9350,16 +9350,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "pot0to"; + span145[index] = "pot0to"; questRoot15.Author = list145; index = 6; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -9367,9 +9367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9389,7 +9389,7 @@ public static class AssemblyQuestLoader obj102.Steps = list147; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span146[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -9397,13 +9397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); + span148[index2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); obj103.Steps = list148; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -9411,13 +9411,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032133E-05f, 28.580078f), 132); + span149[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032133E-05f, 28.580078f), 132); obj104.Steps = list149; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span146[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -9425,9 +9425,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span150[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Interact, 2000951u, new Vector3(-1.8158569f, 6.9122925f, -93.0343f), 153) { Fly = true, @@ -9436,9 +9436,9 @@ public static class AssemblyQuestLoader num4 = 1; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span6[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSARC005_00071_Q1_000_1"), @@ -9449,7 +9449,7 @@ public static class AssemblyQuestLoader obj105.Steps = list150; reference117 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -9457,9 +9457,9 @@ public static class AssemblyQuestLoader index2 = 2; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.130726f, -5.9999475f, 63.516415f), 148) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.130726f, -5.9999475f, 63.516415f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -9471,14 +9471,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000534u, new Vector3(134.47766f, -7f, -69.993164f), 148) + span152[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000534u, new Vector3(134.47766f, -7f, -69.993164f), 148) { Fly = true }; obj107.Steps = list152; reference119 = obj107; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -9486,9 +9486,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9508,16 +9508,16 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "JerryWester"; + span154[index] = "JerryWester"; questRoot16.Author = list154; index = 4; List list155 = new List(index); CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span155[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -9525,13 +9525,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj109.Steps = list156; reference121 = obj109; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span155[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -9539,26 +9539,26 @@ public static class AssemblyQuestLoader num2 = 5; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) { Fly = true }; index2++; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span157[index2]; QuestStep obj111 = new QuestStep(EInteractionType.Combat, null, new Vector3(-383.5987f, 231.30257f, 306.35776f), 155) { StopDistance = 0.5f, @@ -9568,19 +9568,19 @@ public static class AssemblyQuestLoader num3 = 3; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = 724u; + span158[num4] = 724u; num4++; - span5[num4] = 725u; + span158[num4] = 725u; num4++; - span5[num4] = 726u; + span158[num4] = 726u; obj111.KillEnemyDataIds = list158; reference123 = obj111; obj110.Steps = list157; reference122 = obj110; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span155[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -9588,13 +9588,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005002u, new Vector3(-381.7655f, 230.82312f, 303.57812f), 155); + span159[num2] = new QuestStep(EInteractionType.Interact, 2005002u, new Vector3(-381.7655f, 230.82312f, 303.57812f), 155); obj112.Steps = list159; reference124 = obj112; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span155[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -9602,24 +9602,24 @@ public static class AssemblyQuestLoader num2 = 4; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) + span160[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) + span160[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span160[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj113.Steps = list160; reference125 = obj113; questRoot16.QuestSequence = list155; @@ -9629,16 +9629,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "JerryWester"; + span161[index] = "JerryWester"; questRoot17.Author = list161; index = 7; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -9646,13 +9646,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj114.Steps = list163; reference126 = obj114; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -9660,23 +9660,23 @@ public static class AssemblyQuestLoader num2 = 3; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010001u, new Vector3(-915.2514f, 229.35544f, -3.1586914f), 155) + span164[index2] = new QuestStep(EInteractionType.Interact, 1010001u, new Vector3(-915.2514f, 229.35544f, -3.1586914f), 155) { Fly = true }; obj115.Steps = list164; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span162[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -9684,13 +9684,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span165[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj116.Steps = list165; reference128 = obj116; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span162[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -9698,13 +9698,13 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); + span166[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); obj117.Steps = list166; reference129 = obj117; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span162[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -9712,9 +9712,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span167[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -9725,12 +9725,12 @@ public static class AssemblyQuestLoader obj118.Steps = list167; reference130 = obj118; num++; - span2[num] = new QuestSequence + span162[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span162[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -9738,9 +9738,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj119.Steps = list168; reference131 = obj119; questRoot17.QuestSequence = list162; @@ -9750,16 +9750,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "pot0to"; + span169[index] = "pot0to"; questRoot18.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span170[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -9767,9 +9767,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9789,7 +9789,7 @@ public static class AssemblyQuestLoader obj120.Steps = list171; reference132 = obj120; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span170[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -9797,9 +9797,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000795u, new Vector3(278.61438f, 8.346143f, -38.223938f), 153) + span172[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000795u, new Vector3(278.61438f, 8.346143f, -38.223938f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -9807,7 +9807,7 @@ public static class AssemblyQuestLoader obj121.Steps = list172; reference133 = obj121; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -9815,9 +9815,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000709u, new Vector3(-90.74542f, 0.015197754f, 61.08191f), 153) + span173[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000709u, new Vector3(-90.74542f, 0.015197754f, 61.08191f), 153) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -9828,7 +9828,7 @@ public static class AssemblyQuestLoader obj122.Steps = list173; reference134 = obj122; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span170[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -9836,9 +9836,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9858,16 +9858,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot19.Author = list175; index = 9; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -9875,13 +9875,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj124.Steps = list177; reference136 = obj124; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -9889,13 +9889,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009997u, new Vector3(-897.1847f, 230.48358f, -17.502136f), 155); + span178[index2] = new QuestStep(EInteractionType.Interact, 1009997u, new Vector3(-897.1847f, 230.48358f, -17.502136f), 155); obj125.Steps = list178; reference137 = obj125; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -9903,16 +9903,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010148u, new Vector3(-427.1153f, 235.91968f, -119.76807f), 155) + span179[num2] = new QuestStep(EInteractionType.Interact, 1010148u, new Vector3(-427.1153f, 235.91968f, -119.76807f), 155) { Fly = true }; obj126.Steps = list179; reference138 = obj126; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -9920,26 +9920,26 @@ public static class AssemblyQuestLoader num2 = 3; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) + span180[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) + span180[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004657u, new Vector3(-395.31555f, 239.61243f, 343.83154f), 155) + span180[index2] = new QuestStep(EInteractionType.Interact, 2004657u, new Vector3(-395.31555f, 239.61243f, 343.83154f), 155) { Fly = true }; obj127.Steps = list180; reference139 = obj127; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span176[num]; QuestSequence obj128 = new QuestSequence { Sequence = 4 @@ -9947,16 +9947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010149u, new Vector3(-302.05237f, 233.08154f, 406.05774f), 155) + span181[num2] = new QuestStep(EInteractionType.Interact, 1010149u, new Vector3(-302.05237f, 233.08154f, 406.05774f), 155) { Fly = true }; obj128.Steps = list181; reference140 = obj128; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span176[num]; QuestSequence obj129 = new QuestSequence { Sequence = 5 @@ -9964,9 +9964,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span182[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(-192.44443f, 221.34477f, 438.09082f), 155) { StopDistance = 0.5f, @@ -9976,17 +9976,17 @@ public static class AssemblyQuestLoader num4 = 2; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span5[num3] = 726u; + span183[num3] = 726u; num3++; - span5[num3] = 3122u; + span183[num3] = 3122u; obj130.KillEnemyDataIds = list183; reference142 = obj130; obj129.Steps = list182; reference141 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span176[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -9994,13 +9994,13 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010150u, new Vector3(-190.11218f, 221.13583f, 438.83423f), 155); + span184[num2] = new QuestStep(EInteractionType.Interact, 1010150u, new Vector3(-190.11218f, 221.13583f, 438.83423f), 155); obj131.Steps = list184; reference143 = obj131; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span176[num]; QuestSequence obj132 = new QuestSequence { Sequence = 7 @@ -10008,16 +10008,16 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010151u, new Vector3(158.73962f, 222.43689f, 302.96777f), 155) + span185[index2] = new QuestStep(EInteractionType.Interact, 1010151u, new Vector3(158.73962f, 222.43689f, 302.96777f), 155) { Fly = true }; obj132.Steps = list185; reference144 = obj132; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span176[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -10025,9 +10025,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); + span186[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); obj133.Steps = list186; reference145 = obj133; questRoot19.QuestSequence = list176; @@ -10037,16 +10037,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "JerryWester"; + span187[index] = "JerryWester"; questRoot20.Author = list187; index = 6; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span188[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -10054,13 +10054,13 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); + span189[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); obj134.Steps = list189; reference146 = obj134; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span188[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -10068,13 +10068,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); + span190[num2] = new QuestStep(EInteractionType.Interact, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); obj135.Steps = list190; reference147 = obj135; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span188[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -10082,9 +10082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) + span191[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -10096,7 +10096,7 @@ public static class AssemblyQuestLoader obj136.Steps = list191; reference148 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span188[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -10104,16 +10104,16 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span192[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span6[num4] = new DialogueChoice + span193[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE410_00078_Q1_000_1") @@ -10123,7 +10123,7 @@ public static class AssemblyQuestLoader obj137.Steps = list192; reference149 = obj137; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span188[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -10131,13 +10131,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133); + span194[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133); obj138.Steps = list194; reference151 = obj138; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -10145,14 +10145,14 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.33281f, 5.385648f, -34.441406f), 133) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.33281f, 5.385648f, -34.441406f), 133) { TargetTerritoryId = (ushort)132 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132); + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132); obj139.Steps = list195; reference152 = obj139; questRoot20.QuestSequence = list188; @@ -10162,16 +10162,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot21.Author = list196; index = 4; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span197[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -10179,13 +10179,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); obj140.Steps = list198; reference153 = obj140; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span197[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -10193,33 +10193,33 @@ public static class AssemblyQuestLoader index2 = 5; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span199[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span199[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.74144f, 31.209013f, -740.77594f), 156) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.74144f, 31.209013f, -740.77594f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004661u, new Vector3(83.14636f, 31.204712f, -741.1765f), 156); + span199[num2] = new QuestStep(EInteractionType.Interact, 2004661u, new Vector3(83.14636f, 31.204712f, -741.1765f), 156); obj141.Steps = list199; reference154 = obj141; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span197[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -10227,16 +10227,16 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010039u, new Vector3(83.81775f, 31.216015f, -744.6555f), 156) + span200[index2] = new QuestStep(EInteractionType.Interact, 1010039u, new Vector3(83.81775f, 31.216015f, -744.6555f), 156) { StopDistance = 7f }; obj142.Steps = list200; reference155 = obj142; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span197[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -10244,24 +10244,24 @@ public static class AssemblyQuestLoader index2 = 4; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span201[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span201[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span201[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); obj143.Steps = list201; reference156 = obj143; questRoot21.QuestSequence = list197; @@ -10271,16 +10271,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "JerryWester"; + span202[index] = "JerryWester"; questRoot22.Author = list202; index = 7; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -10288,13 +10288,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span204[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj144.Steps = list204; reference157 = obj144; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span203[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -10302,9 +10302,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155) + span205[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -10312,7 +10312,7 @@ public static class AssemblyQuestLoader obj145.Steps = list205; reference158 = obj145; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span203[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -10320,13 +10320,13 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span206[index2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj146.Steps = list206; reference159 = obj146; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span203[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -10334,13 +10334,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); + span207[num2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); obj147.Steps = list207; reference160 = obj147; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span203[num]; QuestSequence obj148 = new QuestSequence { Sequence = 4 @@ -10348,9 +10348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span208[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -10360,12 +10360,12 @@ public static class AssemblyQuestLoader obj148.Steps = list208; reference161 = obj148; num++; - span2[num] = new QuestSequence + span203[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span203[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -10373,9 +10373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); obj149.Steps = list209; reference162 = obj149; questRoot22.QuestSequence = list203; @@ -10385,16 +10385,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot23.Author = list210; index = 3; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span211[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -10402,13 +10402,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj150.Steps = list212; reference163 = obj150; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span211[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -10416,9 +10416,9 @@ public static class AssemblyQuestLoader index2 = 9; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span213[num2]; QuestStep obj152 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania @@ -10426,62 +10426,62 @@ public static class AssemblyQuestLoader num4 = 6; List list214 = new List(num4); CollectionsMarshal.SetCount(list214, num4); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list214; reference165 = obj152; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span213[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span213[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span213[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { Comment = "TODO Questflags" }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span213[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span213[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) + span213[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { Comment = "Lancer Receptionist" }; obj151.Steps = list213; reference164 = obj151; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -10489,15 +10489,15 @@ public static class AssemblyQuestLoader num2 = 8; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) + span215[index2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -10507,14 +10507,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span215[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -10524,7 +10524,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span215[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -10538,7 +10538,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.None, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -10547,7 +10547,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -10564,16 +10564,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "JerryWester"; + span216[index] = "JerryWester"; questRoot24.Author = list216; index = 4; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span217[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -10581,13 +10581,13 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); obj154.Steps = list218; reference167 = obj154; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span217[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -10595,18 +10595,18 @@ public static class AssemblyQuestLoader num2 = 2; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.21158f, 265.1f, -212.42732f), 155) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.21158f, 265.1f, -212.42732f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009984u, new Vector3(-431.1742f, 233.47266f, -201.00714f), 155); + span219[index2] = new QuestStep(EInteractionType.Interact, 1009984u, new Vector3(-431.1742f, 233.47266f, -201.00714f), 155); obj155.Steps = list219; reference168 = obj155; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span217[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -10614,19 +10614,19 @@ public static class AssemblyQuestLoader index2 = 2; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.2761f, 302.6276f, -199.78418f), 155) + span220[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.2761f, 302.6276f, -199.78418f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span220[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj156.Steps = list220; reference169 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span217[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -10634,9 +10634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span221[index2]; QuestStep obj158 = new QuestStep(EInteractionType.CompleteQuest, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { Mount = true @@ -10644,9 +10644,9 @@ public static class AssemblyQuestLoader num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span6 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num4 = 0; - span6[num4] = new DialogueChoice + span222[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE416_00086_FORTEMPSGUARD00054_Q1_000_1") @@ -10662,16 +10662,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "JerryWester"; + span223[index] = "JerryWester"; questRoot25.Author = list223; index = 2; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span224[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -10679,9 +10679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -10695,7 +10695,7 @@ public static class AssemblyQuestLoader obj159.Steps = list225; reference172 = obj159; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span224[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -10703,20 +10703,20 @@ public static class AssemblyQuestLoader num2 = 3; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span226[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span226[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj160.Steps = list226; reference173 = obj160; questRoot25.QuestSequence = list224; @@ -10726,16 +10726,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "JerryWester"; + span227[index] = "JerryWester"; questRoot26.Author = list227; index = 5; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span228[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -10743,13 +10743,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj161.Steps = list229; reference174 = obj161; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span228[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -10757,18 +10757,18 @@ public static class AssemblyQuestLoader num2 = 2; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span230[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010045u, new Vector3(-1.9990234f, 0f, -7.1260376f), 351); + span230[index2] = new QuestStep(EInteractionType.Interact, 1010045u, new Vector3(-1.9990234f, 0f, -7.1260376f), 351); obj162.Steps = list230; reference175 = obj162; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span228[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -10776,16 +10776,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010533u, new Vector3(47.287598f, 4f, 453.97107f), 147) + span231[num2] = new QuestStep(EInteractionType.Interact, 1010533u, new Vector3(47.287598f, 4f, 453.97107f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; obj163.Steps = list231; reference176 = obj163; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span228[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -10793,9 +10793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span232[index2]; QuestStep obj165 = new QuestStep(EInteractionType.SinglePlayerDuty, 1010046u, new Vector3(-140.1236f, 58.32732f, -82.07831f), 147) { Fly = true, @@ -10808,18 +10808,18 @@ public static class AssemblyQuestLoader num4 = 2; List list233 = new List(num4); CollectionsMarshal.SetCount(list233, num4); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span[num3] = "Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die"; + span233[num3] = "Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die"; num3++; - span[num3] = "If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"; + span233[num3] = "If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"; obj166.Notes = list233; obj165.SinglePlayerDutyOptions = obj166; reference178 = obj165; obj164.Steps = list232; reference177 = obj164; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -10827,9 +10827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) { StopDistance = 5f }; @@ -10842,16 +10842,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "JerryWester"; + span235[index] = "JerryWester"; questRoot27.Author = list235; index = 2; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span236[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -10859,9 +10859,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) + span237[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -10876,7 +10876,7 @@ public static class AssemblyQuestLoader obj168.Steps = list237; reference180 = obj168; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span236[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -10884,20 +10884,20 @@ public static class AssemblyQuestLoader index2 = 3; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span238[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span238[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj169.Steps = list238; reference181 = obj169; questRoot27.QuestSequence = list236; @@ -10907,16 +10907,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot28.Author = list239; index = 6; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -10924,13 +10924,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj170.Steps = list241; reference182 = obj170; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -10938,19 +10938,19 @@ public static class AssemblyQuestLoader index2 = 2; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span242[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj171.Steps = list242; reference183 = obj171; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span240[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -10958,26 +10958,26 @@ public static class AssemblyQuestLoader num2 = 3; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) + span243[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) + span243[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155) + span243[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155) { Fly = true }; obj172.Steps = list243; reference184 = obj172; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span240[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -10985,9 +10985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span244[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -10997,7 +10997,7 @@ public static class AssemblyQuestLoader obj173.Steps = list244; reference185 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span240[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -11005,9 +11005,9 @@ public static class AssemblyQuestLoader num2 = 2; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span245[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -11020,11 +11020,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span245[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj174.Steps = list245; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span240[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -11032,22 +11032,22 @@ public static class AssemblyQuestLoader index2 = 4; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span246[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span246[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span246[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj175.Steps = list246; reference187 = obj175; questRoot28.QuestSequence = list240; @@ -11057,16 +11057,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "Cacahuetes"; + span247[index] = "Cacahuetes"; questRoot29.Author = list247; index = 7; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -11074,9 +11074,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span249[index2]; QuestStep obj177 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -11094,9 +11094,9 @@ public static class AssemblyQuestLoader num3 = 1; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span7 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num4 = 0; - span7[num4] = 133; + span250[num4] = 133; obj178.InTerritory = list250; skipConditions14.AetheryteShortcutIf = obj178; obj177.SkipConditions = skipConditions14; @@ -11104,7 +11104,7 @@ public static class AssemblyQuestLoader obj176.Steps = list249; reference188 = obj176; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span248[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -11112,9 +11112,9 @@ public static class AssemblyQuestLoader index2 = 2; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span251[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -11131,7 +11131,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152) + span251[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -11146,7 +11146,7 @@ public static class AssemblyQuestLoader obj179.Steps = list251; reference190 = obj179; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span248[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -11154,9 +11154,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span252[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Combat, 2000885u, new Vector3(-510.6655f, 5.8422394f, 35.87895f), 152) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -11164,15 +11164,15 @@ public static class AssemblyQuestLoader num4 = 1; List list253 = new List(num4); CollectionsMarshal.SetCount(list253, num4); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span5[num3] = 295u; + span253[num3] = 295u; obj181.KillEnemyDataIds = list253; reference192 = obj181; obj180.Steps = list252; reference191 = obj180; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span248[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -11180,13 +11180,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span254[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj182.Steps = list254; reference193 = obj182; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span248[num]; QuestSequence obj183 = new QuestSequence { Sequence = 4 @@ -11194,9 +11194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000887u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) + span255[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000887u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -11206,7 +11206,7 @@ public static class AssemblyQuestLoader obj183.Steps = list255; reference194 = obj183; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span248[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -11214,13 +11214,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span256[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj184.Steps = list256; reference195 = obj184; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span248[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -11228,9 +11228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -11249,16 +11249,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "Cacahuetes"; + span258[index] = "Cacahuetes"; questRoot30.Author = list258; index = 9; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span259[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -11266,9 +11266,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span260[num2]; QuestStep obj187 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -11286,9 +11286,9 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span7 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span7[num4] = 133; + span261[num4] = 133; obj188.InTerritory = list261; skipConditions15.AetheryteShortcutIf = obj188; obj187.SkipConditions = skipConditions15; @@ -11296,7 +11296,7 @@ public static class AssemblyQuestLoader obj186.Steps = list260; reference197 = obj186; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span259[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -11304,9 +11304,9 @@ public static class AssemblyQuestLoader num2 = 4; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span262[index2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, @@ -11321,16 +11321,16 @@ public static class AssemblyQuestLoader num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span7[num3] = 152; + span263[num3] = 152; skipStepConditions12.InTerritory = list263; skipStepConditions12.AetheryteUnlocked = EAetheryteLocation.EastShroudHawthorneHut; skipConditions16.StepIf = skipStepConditions12; obj190.SkipConditions = skipConditions16; reference200 = obj190; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span262[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -11342,7 +11342,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-276.804f, 11.2529f, 366.10303f), 152) + span262[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-276.804f, 11.2529f, 366.10303f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -11355,7 +11355,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span262[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, 2000889u, new Vector3(-276.93604f, 11.734131f, 367.20825f), 152) { ItemId = 2000121u, @@ -11364,15 +11364,15 @@ public static class AssemblyQuestLoader num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span5 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num4 = 0; - span5[num4] = 297u; + span264[num4] = 297u; obj191.KillEnemyDataIds = list264; reference201 = obj191; obj189.Steps = list262; reference199 = obj189; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span259[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -11380,27 +11380,27 @@ public static class AssemblyQuestLoader index2 = 5; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.35493f, 3.539142f, 293.25888f), 152) + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.35493f, 3.539142f, 293.25888f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152); + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.65686f, 3.5446393f, 279.4041f), 152); + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.65686f, 3.5446393f, 279.4041f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000561u, new Vector3(-230.18237f, 3.544826f, 279.07214f), 152); + span265[num2] = new QuestStep(EInteractionType.Interact, 1000561u, new Vector3(-230.18237f, 3.544826f, 279.07214f), 152); obj192.Steps = list265; reference202 = obj192; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span259[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -11408,30 +11408,30 @@ public static class AssemblyQuestLoader num2 = 5; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152) + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.5985f, 0.9818871f, 287.17072f), 152); + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.5985f, 0.9818871f, 287.17072f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-220.44954f, 22.910912f, 243.81f), 152) + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-220.44954f, 22.910912f, 243.81f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); + span266[index2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); obj193.Steps = list266; reference203 = obj193; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span259[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -11439,16 +11439,16 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1003001u, new Vector3(-234.33282f, 18.310072f, 245.68542f), 152) + span267[num2] = new QuestStep(EInteractionType.Action, 1003001u, new Vector3(-234.33282f, 18.310072f, 245.68542f), 152) { Action = EAction.Cure }; obj194.Steps = list267; reference204 = obj194; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span259[num]; QuestSequence obj195 = new QuestSequence { Sequence = 5 @@ -11456,16 +11456,16 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003057u, new Vector3(-237.6593f, 17.850079f, 243.48816f), 152) + span268[index2] = new QuestStep(EInteractionType.Interact, 1003057u, new Vector3(-237.6593f, 17.850079f, 243.48816f), 152) { StopDistance = 7f }; obj195.Steps = list268; reference205 = obj195; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span259[num]; QuestSequence obj196 = new QuestSequence { Sequence = 6 @@ -11473,9 +11473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1001213u, new Vector3(-66.056335f, -7.982843f, 231.15894f), 152) + span269[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1001213u, new Vector3(-66.056335f, -7.982843f, 231.15894f), 152) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -11486,7 +11486,7 @@ public static class AssemblyQuestLoader obj196.Steps = list269; reference206 = obj196; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj197 = new QuestSequence { Sequence = 7 @@ -11494,13 +11494,13 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003006u, new Vector3(-76.64612f, -9.205922f, 283.22266f), 152); + span270[index2] = new QuestStep(EInteractionType.Interact, 1003006u, new Vector3(-76.64612f, -9.205922f, 283.22266f), 152); obj197.Steps = list270; reference207 = obj197; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span259[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -11508,9 +11508,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -11529,16 +11529,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "Cacahuetes"; + span272[index] = "Cacahuetes"; questRoot31.Author = list272; index = 8; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span273[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -11546,9 +11546,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span274[index2]; QuestStep obj200 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -11566,9 +11566,9 @@ public static class AssemblyQuestLoader num4 = 1; List list275 = new List(num4); CollectionsMarshal.SetCount(list275, num4); - span7 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span7[num3] = 133; + span275[num3] = 133; obj201.InTerritory = list275; skipConditions17.AetheryteShortcutIf = obj201; obj200.SkipConditions = skipConditions17; @@ -11576,7 +11576,7 @@ public static class AssemblyQuestLoader obj199.Steps = list274; reference209 = obj199; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span273[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -11584,9 +11584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span276[num2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 2000891u, new Vector3(-74.50989f, 1.449585f, -32.76117f), 148) { Fly = true, @@ -11596,15 +11596,15 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span5[num4] = 294u; + span277[num4] = 294u; obj203.KillEnemyDataIds = list277; reference212 = obj203; obj202.Steps = list276; reference211 = obj202; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span273[num]; QuestSequence obj204 = new QuestSequence { Sequence = 2 @@ -11612,13 +11612,13 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002961u, new Vector3(-66.7583f, 0.9667693f, -38.4375f), 148); + span278[index2] = new QuestStep(EInteractionType.Interact, 1002961u, new Vector3(-66.7583f, 0.9667693f, -38.4375f), 148); obj204.Steps = list278; reference213 = obj204; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span273[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -11626,9 +11626,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span279[num2]; QuestStep obj206 = new QuestStep(EInteractionType.Combat, 2000893u, new Vector3(147.02063f, -5.6916504f, -35.50775f), 148) { Fly = true, @@ -11637,15 +11637,15 @@ public static class AssemblyQuestLoader num4 = 1; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span5 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span5[num3] = 299u; + span280[num3] = 299u; obj206.KillEnemyDataIds = list280; reference215 = obj206; obj205.Steps = list279; reference214 = obj205; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span273[num]; QuestSequence obj207 = new QuestSequence { Sequence = 4 @@ -11653,13 +11653,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002962u, new Vector3(155.9624f, -6.358468f, -35.53833f), 148); + span281[index2] = new QuestStep(EInteractionType.Interact, 1002962u, new Vector3(155.9624f, -6.358468f, -35.53833f), 148); obj207.Steps = list281; reference216 = obj207; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span273[num]; QuestSequence obj208 = new QuestSequence { Sequence = 5 @@ -11667,9 +11667,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span282[num2]; QuestStep obj209 = new QuestStep(EInteractionType.Combat, 2000895u, new Vector3(332.3567f, -31.540405f, 414.69434f), 148) { Fly = true, @@ -11678,15 +11678,15 @@ public static class AssemblyQuestLoader num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span5 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num4 = 0; - span5[num4] = 297u; + span283[num4] = 297u; obj209.KillEnemyDataIds = list283; reference218 = obj209; obj208.Steps = list282; reference217 = obj208; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span273[num]; QuestSequence obj210 = new QuestSequence { Sequence = 6 @@ -11694,13 +11694,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002963u, new Vector3(335.95776f, -31.68247f, 423.63623f), 148); + span284[index2] = new QuestStep(EInteractionType.Interact, 1002963u, new Vector3(335.95776f, -31.68247f, 423.63623f), 148); obj210.Steps = list284; reference219 = obj210; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span273[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -11708,9 +11708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -11774,9 +11774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009828u, new Vector3(64.95764f, 20.487333f, -641.01624f), 156) + span4[num2] = new QuestStep(EInteractionType.Interact, 1009828u, new Vector3(64.95764f, 20.487333f, -641.01624f), 156) { Fly = true }; @@ -11791,9 +11791,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009831u, new Vector3(-58.487915f, 3.4366195f, -645.655f), 156) + span5[index2] = new QuestStep(EInteractionType.Interact, 1009831u, new Vector3(-58.487915f, 3.4366195f, -645.655f), 156) { Fly = true }; @@ -11808,9 +11808,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, 1009835u, new Vector3(-103.379944f, -1.3236009f, -615.9304f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -11818,13 +11818,13 @@ public static class AssemblyQuestLoader int num3 = 3; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span4[num4] = 3565u; + span7[num4] = 3565u; num4++; - span4[num4] = 4619u; + span7[num4] = 4619u; num4++; - span4[num4] = 5044u; + span7[num4] = 5044u; obj5.KillEnemyDataIds = list7; reference5 = obj5; obj4.Steps = list6; @@ -11838,9 +11838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009835u, new Vector3(-103.379944f, -1.3236009f, -615.9304f), 156); + span8[index2] = new QuestStep(EInteractionType.Interact, 1009835u, new Vector3(-103.379944f, -1.3236009f, -615.9304f), 156); obj6.Steps = list8; reference6 = obj6; num++; @@ -11852,9 +11852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004633u, new Vector3(-98.74121f, -0.015319824f, -616.5408f), 156); + span9[num2] = new QuestStep(EInteractionType.Interact, 2004633u, new Vector3(-98.74121f, -0.015319824f, -616.5408f), 156); obj7.Steps = list9; reference7 = obj7; num++; @@ -11866,9 +11866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009839u, new Vector3(-95.780945f, -0.42092213f, -625.6962f), 156); + span10[index2] = new QuestStep(EInteractionType.Interact, 1009839u, new Vector3(-95.780945f, -0.42092213f, -625.6962f), 156); obj8.Steps = list10; reference8 = obj8; num++; @@ -11880,9 +11880,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; @@ -11895,16 +11895,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Cacahuetes"; + span12[index] = "Cacahuetes"; questRoot2.Author = list12; index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -11912,9 +11912,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span14[index2]; QuestStep obj11 = new QuestStep(EInteractionType.AcceptQuest, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -11934,9 +11934,9 @@ public static class AssemblyQuestLoader num4 = 1; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = new DialogueChoice + span15[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSROG001_00101_Q1_000_040") @@ -11953,16 +11953,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "Cacahuetes"; + span16[index] = "Cacahuetes"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -11970,13 +11970,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -11984,14 +11984,14 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span19[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129 }; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f @@ -11999,9 +11999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span5[num4] = new DialogueChoice + span20[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSROG011_00102_Q1_000_030") @@ -12018,16 +12018,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -12035,9 +12035,9 @@ public static class AssemblyQuestLoader index2 = 4; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) + span23[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) { AetheryteShortcut = EAetheryteLocation.Limsa, ItemId = 7952u, @@ -12057,9 +12057,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); + span23[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span23[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AethernetShortcut = new AethernetShortcut @@ -12076,14 +12076,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span23[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -12091,9 +12091,9 @@ public static class AssemblyQuestLoader num2 = 4; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 @@ -12103,16 +12103,16 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span6[num3] = 134; + span25[num3] = 134; skipStepConditions.InTerritory = list25; skipStepConditions.ExtraCondition = EExtraSkipCondition.NotRoguesGuild; skipConditions.StepIf = skipStepConditions; obj17.SkipConditions = skipConditions; reference17 = obj17; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span24[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.662792f, 44.020653f, 146.94322f), 134) { AethernetShortcut = new AethernetShortcut @@ -12125,9 +12125,9 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - Span span7 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num4 = 0; - ref ComplexCombatData reference19 = ref span7[num4]; + ref ComplexCombatData reference19 = ref span26[num4]; ComplexCombatData obj19 = new ComplexCombatData { DataId = 347u, @@ -12136,42 +12136,42 @@ public static class AssemblyQuestLoader int num5 = 6; List list27 = new List(num5); CollectionsMarshal.SetCount(list27, num5); - Span span8 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); int num6 = 0; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span27[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; obj19.CompletionQuestVariablesFlags = list27; reference19 = obj19; obj18.ComplexCombatData = list26; num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span8 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; obj18.CompletionQuestVariablesFlags = list28; reference18 = obj18; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span24[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -12179,9 +12179,9 @@ public static class AssemblyQuestLoader num3 = 1; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span7 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - ref ComplexCombatData reference21 = ref span7[num4]; + ref ComplexCombatData reference21 = ref span29[num4]; ComplexCombatData obj21 = new ComplexCombatData { DataId = 338u, @@ -12190,42 +12190,42 @@ public static class AssemblyQuestLoader num6 = 6; List list30 = new List(num6); CollectionsMarshal.SetCount(list30, num6); - span8 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num5 = 0; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = null; + span30[num5] = null; obj21.CompletionQuestVariablesFlags = list30; reference21 = obj21; obj20.ComplexCombatData = list29; num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span8 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = null; + span31[num3] = null; obj20.CompletionQuestVariablesFlags = list31; reference20 = obj20; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span24[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, null, new Vector3(5.6626997f, 42.625427f, 55.983746f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -12233,9 +12233,9 @@ public static class AssemblyQuestLoader num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span7 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - ref ComplexCombatData reference23 = ref span7[num4]; + ref ComplexCombatData reference23 = ref span32[num4]; ComplexCombatData obj23 = new ComplexCombatData { DataId = 383u, @@ -12244,44 +12244,44 @@ public static class AssemblyQuestLoader num5 = 6; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span8 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num6 = 0; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span33[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = null; + span33[num6] = null; obj23.CompletionQuestVariablesFlags = list33; reference23 = obj23; obj22.ComplexCombatData = list32; num4 = 6; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span8 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = null; + span34[num3] = null; obj22.CompletionQuestVariablesFlags = list34; reference22 = obj22; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span22[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -12289,9 +12289,9 @@ public static class AssemblyQuestLoader index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span35[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -12302,7 +12302,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(110) @@ -12316,16 +12316,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "Cacahuetes"; + span36[index] = "Cacahuetes"; questRoot5.Author = list36; index = 2; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -12333,13 +12333,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000352u, new Vector3(65.69006f, 8f, -147.41742f), 133); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000352u, new Vector3(65.69006f, 8f, -147.41742f), 133); obj25.Steps = list38; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -12347,16 +12347,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span39[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133); num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span5[num4] = new DialogueChoice + span40[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTAN000_00105_Q1_000_1") @@ -12372,16 +12372,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 3; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span42[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -12389,16 +12389,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span43[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1001028u, new Vector3(-39.84137f, 19.999994f, -4.9592285f), 181); num4 = 1; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = new DialogueChoice + span44[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "opening/OpeningLimsaLominsa", @@ -12410,7 +12410,7 @@ public static class AssemblyQuestLoader obj27.Steps = list43; reference28 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -12418,16 +12418,16 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span45[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1002732u, new Vector3(11.184814f, 20.999336f, 13.321045f), 181); num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span5[num4] = new DialogueChoice + span46[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA001_00107_Q1_000_1") @@ -12437,7 +12437,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference30 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -12445,9 +12445,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); obj29.Steps = list47; reference32 = obj29; questRoot6.QuestSequence = list42; @@ -12457,16 +12457,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot7.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span49[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -12474,13 +12474,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); obj30.Steps = list50; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -12488,14 +12488,14 @@ public static class AssemblyQuestLoader num2 = 11; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) { PickUpQuestId = new QuestId(111) }; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span51[index2]; QuestStep obj32 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa @@ -12503,59 +12503,59 @@ public static class AssemblyQuestLoader num4 = 6; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span8 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list52; reference35 = obj32; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span51[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span8 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num4 = 0; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list53; reference36 = questStep4; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -12565,7 +12565,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span51[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -12576,17 +12576,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span51[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { Comment = "MRD Receptionist" @@ -12594,25 +12594,25 @@ public static class AssemblyQuestLoader num4 = 6; List list54 = new List(num4); CollectionsMarshal.SetCount(list54, num4); - span8 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list54; reference37 = obj33; obj31.Steps = list51; reference34 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -12620,15 +12620,15 @@ public static class AssemblyQuestLoader index2 = 6; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) + span55[num2] = new QuestStep(EInteractionType.Interact, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { Disabled = true, Comment = "Pick up Class Quest" }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span55[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle, SkipConditions = new SkipConditions @@ -12637,7 +12637,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span55[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AethernetShortcut = new AethernetShortcut @@ -12651,7 +12651,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 134) + span55[num2] = new QuestStep(EInteractionType.None, null, null, 134) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -12660,7 +12660,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 129) + span55[num2] = new QuestStep(EInteractionType.None, null, null, 129) { AethernetShortcut = new AethernetShortcut { @@ -12673,7 +12673,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj34.Steps = list55; reference38 = obj34; questRoot7.QuestSequence = list49; @@ -12683,16 +12683,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot8.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -12700,13 +12700,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); obj35.Steps = list58; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -12714,14 +12714,14 @@ public static class AssemblyQuestLoader index2 = 7; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) { PickUpQuestId = new QuestId(111) }; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span59[num2]; QuestStep obj37 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa @@ -12729,59 +12729,59 @@ public static class AssemblyQuestLoader num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span8 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj37.CompletionQuestVariablesFlags = list60; reference41 = obj37; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span59[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span59[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span8 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list61; reference42 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span59[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span59[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span59[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129) { Comment = "ACN Receptionist" @@ -12789,25 +12789,25 @@ public static class AssemblyQuestLoader num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num4 = 0; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list62; reference43 = obj38; obj36.Steps = list59; reference40 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -12815,15 +12815,15 @@ public static class AssemblyQuestLoader num2 = 10; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129) + span63[index2] = new QuestStep(EInteractionType.Interact, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -12833,7 +12833,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -12844,17 +12844,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle, SkipConditions = new SkipConditions @@ -12863,7 +12863,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span63[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AethernetShortcut = new AethernetShortcut @@ -12877,7 +12877,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 134) + span63[index2] = new QuestStep(EInteractionType.None, null, null, 134) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -12886,7 +12886,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 129) + span63[index2] = new QuestStep(EInteractionType.None, null, null, 129) { AethernetShortcut = new AethernetShortcut { @@ -12899,7 +12899,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj39.Steps = list63; reference44 = obj39; questRoot8.QuestSequence = list57; @@ -12909,16 +12909,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot9.Author = list64; index = 10; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -12926,9 +12926,9 @@ public static class AssemblyQuestLoader index2 = 2; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span66[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -12950,14 +12950,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj40.Steps = list66; reference45 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span65[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -12965,16 +12965,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) + span67[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) { StopDistance = 7f }; obj41.Steps = list67; reference46 = obj41; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span65[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -12982,9 +12982,9 @@ public static class AssemblyQuestLoader index2 = 2; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span68[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 @@ -12994,15 +12994,15 @@ public static class AssemblyQuestLoader num4 = 1; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = 135; + span69[num3] = 135; skipStepConditions2.InTerritory = list69; skipConditions2.StepIf = skipStepConditions2; obj43.SkipConditions = skipConditions2; reference48 = obj43; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span68[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, null, new Vector3(174.3623f, 39.811382f, 52.27733f), 135) { Fly = true, @@ -13016,15 +13016,15 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span4[num4] = 324u; + span70[num4] = 324u; obj44.KillEnemyDataIds = list70; reference49 = obj44; obj42.Steps = list68; reference47 = obj42; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -13032,9 +13032,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span71[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13056,14 +13056,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) + span71[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) { StopDistance = 7f }; obj45.Steps = list71; reference50 = obj45; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -13071,9 +13071,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span72[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129, SkipConditions = new SkipConditions @@ -13085,7 +13085,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span72[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128) { AethernetShortcut = new AethernetShortcut @@ -13097,9 +13097,9 @@ public static class AssemblyQuestLoader num4 = 1; List list73 = new List(num4); CollectionsMarshal.SetCount(list73, num4); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = new DialogueChoice + span73[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSROG050_00110_Q1_000_061"), @@ -13110,7 +13110,7 @@ public static class AssemblyQuestLoader obj46.Steps = list72; reference51 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -13118,9 +13118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134) + span74[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -13132,7 +13132,7 @@ public static class AssemblyQuestLoader obj48.Steps = list74; reference53 = obj48; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -13140,9 +13140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span75[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(101.76026f, 48.69752f, 10.89893f), 134) { Fly = true, @@ -13151,15 +13151,15 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num4 = 0; - span4[num4] = 769u; + span76[num4] = 769u; obj50.KillEnemyDataIds = list76; reference55 = obj50; obj49.Steps = list75; reference54 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 7 @@ -13167,13 +13167,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134); + span77[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134); obj51.Steps = list77; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span65[num]; QuestSequence obj52 = new QuestSequence { Sequence = 8 @@ -13181,9 +13181,9 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span78[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13205,14 +13205,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span78[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj52.Steps = list78; reference57 = obj52; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -13220,9 +13220,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(126) @@ -13236,16 +13236,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -13253,13 +13253,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181); + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181); obj54.Steps = list82; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -13267,16 +13267,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span83[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000969u, new Vector3(7.9193726f, 40.000175f, 17.471558f), 181); num4 = 1; List list84 = new List(num4); CollectionsMarshal.SetCount(list84, num4); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = new DialogueChoice + span84[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "quest/001/ManSea001_00107", @@ -13287,7 +13287,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference60 = obj55; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -13295,137 +13295,137 @@ public static class AssemblyQuestLoader index2 = 6; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span85[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001563u, new Vector3(3.616333f, 20.004517f, 9.750427f), 129); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span8 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list86; reference63 = questStep7; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span85[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2001564u, new Vector3(-3.0671387f, 20.004517f, 9.964111f), 129); num4 = 6; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list87; reference64 = questStep8; num2++; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span85[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2001565u, new Vector3(-11.39856f, 19.97406f, 6.6376343f), 129); num3 = 6; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span8 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num4 = 0; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list88; reference65 = questStep9; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2001566u, new Vector3(-18.32611f, 20.004517f, 1.7241821f), 129); num4 = 6; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span89[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list89; reference66 = questStep10; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span85[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2001567u, new Vector3(-30.47229f, 19.97406f, 0.8086548f), 129); num3 = 6; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span8 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span90[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list90; reference67 = questStep11; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2001568u, new Vector3(-44.724243f, 20.004517f, -0.5036011f), 129); num4 = 6; List list91 = new List(num4); CollectionsMarshal.SetCount(list91, num4); - span8 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span91[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list91; reference68 = questStep12; obj56.Steps = list85; reference62 = obj56; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -13433,9 +13433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); obj57.Steps = list92; reference69 = obj57; questRoot10.QuestSequence = list81; @@ -13445,16 +13445,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "liza"; + span93[index] = "liza"; questRoot11.Author = list93; index = 3; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -13462,13 +13462,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); obj58.Steps = list95; reference70 = obj58; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -13476,13 +13476,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003274u, new Vector3(-110.46008f, 18f, 15.701477f), 129); + span96[index2] = new QuestStep(EInteractionType.Interact, 1003274u, new Vector3(-110.46008f, 18f, 15.701477f), 129); obj59.Steps = list96; reference71 = obj59; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -13490,9 +13490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129); obj60.Steps = list97; reference72 = obj60; questRoot11.QuestSequence = list94; @@ -13502,16 +13502,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot12.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span99[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -13519,13 +13519,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129); + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129); obj61.Steps = list100; reference73 = obj61; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span99[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -13533,9 +13533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129) + span101[num2] = new QuestStep(EInteractionType.Interact, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129) { AethernetShortcut = new AethernetShortcut { @@ -13546,7 +13546,7 @@ public static class AssemblyQuestLoader obj62.Steps = list101; reference74 = obj62; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span99[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -13554,9 +13554,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129) + span102[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129) { AethernetShortcut = new AethernetShortcut { @@ -13573,16 +13573,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot13.Author = list103; index = 3; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span104[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -13590,13 +13590,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); + span105[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); obj64.Steps = list105; reference76 = obj64; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span104[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -13604,74 +13604,74 @@ public static class AssemblyQuestLoader num2 = 3; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span106[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1001203u, new Vector3(-156.6034f, 18.2f, 20.920044f), 129); num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span8 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span107[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list107; reference78 = questStep13; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span106[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); num4 = 6; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span8 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span108[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list108; reference79 = questStep14; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span106[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1003254u, new Vector3(-246.60114f, 16.199999f, 37.125122f), 129); num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span8 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span109[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list109; reference80 = questStep15; obj65.Steps = list106; reference77 = obj65; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span104[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -13679,9 +13679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); obj66.Steps = list110; reference81 = obj66; questRoot13.QuestSequence = list104; @@ -13691,16 +13691,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span112[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -13708,13 +13708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129); obj67.Steps = list113; reference82 = obj67; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span112[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -13722,9 +13722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) + span114[num2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) { AethernetShortcut = new AethernetShortcut { @@ -13735,7 +13735,7 @@ public static class AssemblyQuestLoader obj68.Steps = list114; reference83 = obj68; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span112[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -13743,9 +13743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001537u, new Vector3(-58.854065f, 42.299744f, -164.08032f), 128) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001537u, new Vector3(-58.854065f, 42.299744f, -164.08032f), 128) { AethernetShortcut = new AethernetShortcut { @@ -13762,16 +13762,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "UcanPatates"; + span116[index] = "UcanPatates"; questRoot15.Author = list116; index = 4; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span117[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -13779,9 +13779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span118[num2]; QuestStep obj71 = new QuestStep(EInteractionType.AcceptQuest, 1000959u, new Vector3(-65.62909f, 41.999985f, -139.45221f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13796,11 +13796,11 @@ public static class AssemblyQuestLoader num4 = 2; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span6[num3] = 129; + span119[num3] = 129; num3++; - span6[num3] = 128; + span119[num3] = 128; skipAetheryteCondition.InTerritory = list119; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; obj71.SkipConditions = skipConditions3; @@ -13808,7 +13808,7 @@ public static class AssemblyQuestLoader obj70.Steps = list118; reference85 = obj70; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -13816,9 +13816,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span120[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Interact, 1003603u, new Vector3(20.34021f, 20f, 4.3182373f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13833,11 +13833,11 @@ public static class AssemblyQuestLoader num3 = 2; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span6 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span6[num4] = 129; + span121[num4] = 129; num4++; - span6[num4] = 128; + span121[num4] = 128; skipAetheryteCondition2.InTerritory = list121; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions4.AethernetShortcutIf = new SkipAetheryteCondition @@ -13849,7 +13849,7 @@ public static class AssemblyQuestLoader obj72.Steps = list120; reference87 = obj72; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span117[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -13857,9 +13857,9 @@ public static class AssemblyQuestLoader index2 = 2; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span122[num2]; QuestStep obj75 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.20255f, 19.94936f, 1.0639327f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -13869,26 +13869,26 @@ public static class AssemblyQuestLoader num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span6[num3] = 134; + span123[num3] = 134; skipStepConditions3.InTerritory = list123; skipConditions5.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); num3 = 2; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span6[num4] = 134; + span124[num4] = 134; num4++; - span6[num4] = 129; + span124[num4] = 129; skipAetheryteCondition3.InTerritory = list124; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition3; obj75.SkipConditions = skipConditions5; reference90 = obj75; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span122[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 338u, new Vector3(130.05261f, 51.719154f, 185.6565f), 134) { Fly = true, @@ -13897,9 +13897,9 @@ public static class AssemblyQuestLoader num4 = 1; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - ref ComplexCombatData reference92 = ref span7[num3]; + ref ComplexCombatData reference92 = ref span125[num3]; ComplexCombatData obj77 = new ComplexCombatData { DataId = 338u, @@ -13908,44 +13908,44 @@ public static class AssemblyQuestLoader num6 = 6; List list126 = new List(num6); CollectionsMarshal.SetCount(list126, num6); - span8 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span126[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; obj77.CompletionQuestVariablesFlags = list126; reference92 = obj77; obj76.ComplexCombatData = list125; num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span8 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; obj76.CompletionQuestVariablesFlags = list127; reference91 = obj76; obj74.Steps = list122; reference89 = obj74; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -13953,9 +13953,9 @@ public static class AssemblyQuestLoader num2 = 2; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span128[index2]; QuestStep obj79 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-57.281883f, 33.088005f, 160.24603f), 134) { Fly = true @@ -13965,15 +13965,15 @@ public static class AssemblyQuestLoader num4 = 1; List list129 = new List(num4); CollectionsMarshal.SetCount(list129, num4); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = 134; + span129[num3] = 134; skipStepConditions4.NotInTerritory = list129; skipConditions6.StepIf = skipStepConditions4; obj79.SkipConditions = skipConditions6; reference94 = obj79; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span128[index2]; QuestStep obj80 = new QuestStep(EInteractionType.CompleteQuest, 1000959u, new Vector3(-65.62909f, 41.999985f, -139.45221f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13988,11 +13988,11 @@ public static class AssemblyQuestLoader num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span6[num4] = 129; + span130[num4] = 129; num4++; - span6[num4] = 128; + span130[num4] = 128; skipAetheryteCondition4.InTerritory = list130; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition4; obj80.SkipConditions = skipConditions7; @@ -14006,16 +14006,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "UcanPatates"; + span131[index] = "UcanPatates"; questRoot16.Author = list131; index = 4; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span132[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -14023,9 +14023,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span133[num2]; QuestStep obj82 = new QuestStep(EInteractionType.AcceptQuest, 1001537u, new Vector3(-58.854065f, 42.299744f, -164.08032f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14040,11 +14040,11 @@ public static class AssemblyQuestLoader num4 = 2; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span6 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span6[num3] = 129; + span134[num3] = 129; num3++; - span6[num3] = 128; + span134[num3] = 128; skipAetheryteCondition5.InTerritory = list134; skipConditions8.AetheryteShortcutIf = skipAetheryteCondition5; obj82.SkipConditions = skipConditions8; @@ -14052,7 +14052,7 @@ public static class AssemblyQuestLoader obj81.Steps = list133; reference96 = obj81; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span132[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -14060,9 +14060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span135[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 1000957u, new Vector3(-49.271423f, 43.999977f, -146.37988f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14077,11 +14077,11 @@ public static class AssemblyQuestLoader num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num4 = 0; - span6[num4] = 129; + span136[num4] = 129; num4++; - span6[num4] = 128; + span136[num4] = 128; skipAetheryteCondition6.InTerritory = list136; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition6; obj84.SkipConditions = skipConditions9; @@ -14089,7 +14089,7 @@ public static class AssemblyQuestLoader obj83.Steps = list135; reference98 = obj83; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span132[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -14097,9 +14097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span137[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1000937u, new Vector3(-12.222534f, 44.99988f, -251.88074f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14114,11 +14114,11 @@ public static class AssemblyQuestLoader num4 = 2; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = 129; + span138[num3] = 129; num3++; - span6[num3] = 128; + span138[num3] = 128; skipAetheryteCondition7.InTerritory = list138; skipConditions10.AetheryteShortcutIf = skipAetheryteCondition7; obj86.SkipConditions = skipConditions10; @@ -14126,7 +14126,7 @@ public static class AssemblyQuestLoader obj85.Steps = list137; reference100 = obj85; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span132[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -14134,9 +14134,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span139[index2]; QuestStep obj88 = new QuestStep(EInteractionType.CompleteQuest, 1000957u, new Vector3(-49.271423f, 43.999977f, -146.37988f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14151,11 +14151,11 @@ public static class AssemblyQuestLoader num3 = 2; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num4 = 0; - span6[num4] = 129; + span140[num4] = 129; num4++; - span6[num4] = 128; + span140[num4] = 128; skipAetheryteCondition8.InTerritory = list140; skipConditions11.AetheryteShortcutIf = skipAetheryteCondition8; obj88.SkipConditions = skipConditions11; @@ -14169,16 +14169,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot17.Author = list141; index = 2; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -14186,13 +14186,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); + span143[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); obj89.Steps = list143; reference104 = obj89; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span142[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -14200,9 +14200,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) { AethernetShortcut = new AethernetShortcut { @@ -14219,16 +14219,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot18.Author = list145; index = 3; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span146[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -14236,13 +14236,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj91.Steps = list147; reference106 = obj91; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span146[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -14250,9 +14250,9 @@ public static class AssemblyQuestLoader num2 = 7; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span148[index2]; QuestStep obj93 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania @@ -14260,56 +14260,56 @@ public static class AssemblyQuestLoader num4 = 6; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span8 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list149; reference108 = obj93; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span148[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span148[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) + span148[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { Comment = "Archer Receptionist" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) + span148[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span148[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span148[index2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { Comment = "TODO Questflags" }; obj92.Steps = list148; reference107 = obj92; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span146[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -14317,21 +14317,21 @@ public static class AssemblyQuestLoader index2 = 10; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span150[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -14341,14 +14341,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span150[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -14358,7 +14358,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span150[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -14372,7 +14372,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.None, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -14381,7 +14381,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -14398,16 +14398,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot19.Author = list151; index = 3; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span152[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -14415,13 +14415,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj95.Steps = list153; reference110 = obj95; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span152[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -14429,9 +14429,9 @@ public static class AssemblyQuestLoader index2 = 13; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span154[num2]; QuestStep obj97 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania @@ -14439,55 +14439,55 @@ public static class AssemblyQuestLoader num3 = 6; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span8 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span155[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list155; reference112 = obj97; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span154[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span154[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { Comment = "TODO Questflags" }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -14497,14 +14497,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -14514,14 +14514,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) + span154[num2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { Comment = "Conjurer Receptionist" }; obj96.Steps = list154; reference111 = obj96; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span152[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -14529,15 +14529,15 @@ public static class AssemblyQuestLoader num2 = 4; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) + span156[index2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span156[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -14551,7 +14551,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 133) + span156[index2] = new QuestStep(EInteractionType.None, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -14560,7 +14560,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -14577,16 +14577,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot20.Author = list157; index = 9; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span158[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -14594,9 +14594,9 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span159[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14618,14 +14618,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj99.Steps = list159; reference114 = obj99; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span158[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -14633,16 +14633,16 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010198u, new Vector3(-152.11719f, -129.4397f, 267.10913f), 129) + span160[index2] = new QuestStep(EInteractionType.Interact, 1010198u, new Vector3(-152.11719f, -129.4397f, 267.10913f), 129) { StopDistance = 7f }; obj100.Steps = list160; reference115 = obj100; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span158[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -14650,9 +14650,9 @@ public static class AssemblyQuestLoader index2 = 2; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span161[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.8734f, -128.1446f, 256.8712f), 129) { TargetTerritoryId = (ushort)129 @@ -14662,15 +14662,15 @@ public static class AssemblyQuestLoader num4 = 1; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span6 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span6[num3] = 128; + span162[num3] = 128; skipStepConditions5.InTerritory = list162; skipConditions12.StepIf = skipStepConditions5; obj102.SkipConditions = skipConditions12; reference117 = obj102; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010212u, new Vector3(-50.8584f, 40f, 111.40613f), 128) + span161[num2] = new QuestStep(EInteractionType.Interact, 1010212u, new Vector3(-50.8584f, 40f, 111.40613f), 128) { AethernetShortcut = new AethernetShortcut { @@ -14681,7 +14681,7 @@ public static class AssemblyQuestLoader obj101.Steps = list161; reference116 = obj101; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -14689,13 +14689,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010211u, new Vector3(-42.22174f, 42.249126f, 115.89221f), 128); + span163[index2] = new QuestStep(EInteractionType.Interact, 1010211u, new Vector3(-42.22174f, 42.249126f, 115.89221f), 128); obj103.Steps = list163; reference118 = obj103; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj104 = new QuestSequence { Sequence = 4 @@ -14703,9 +14703,9 @@ public static class AssemblyQuestLoader index2 = 8; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span164[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Action, null, new Vector3(-62.300663f, 42.300003f, -151.94725f), 128) { StopDistance = 0.5f, @@ -14721,25 +14721,25 @@ public static class AssemblyQuestLoader num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span8 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span165[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list165; skipConditions13.StepIf = skipStepConditions6; obj105.SkipConditions = skipConditions13; reference120 = obj105; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span164[num2]; QuestStep obj106 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.962505f, 42.300007f, -158.14607f), 128) { StopDistance = 0.5f, @@ -14748,28 +14748,28 @@ public static class AssemblyQuestLoader num4 = 6; List list166 = new List(num4); CollectionsMarshal.SetCount(list166, num4); - span8 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list166; reference121 = obj106; num2++; - span3[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 128) + span164[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 128) { Status = EStatus.Hidden }; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span164[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Action, null, new Vector3(-155.25468f, 18f, 28.882175f), 129) { StopDistance = 0.5f, @@ -14785,25 +14785,25 @@ public static class AssemblyQuestLoader num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span8 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num4 = 0; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span167[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list167; skipConditions14.StepIf = skipStepConditions7; obj107.SkipConditions = skipConditions14; reference122 = obj107; num2++; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span164[num2]; QuestStep obj108 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.91245f, 18.2f, 34.06711f), 129) { StopDistance = 0.5f @@ -14811,28 +14811,28 @@ public static class AssemblyQuestLoader num4 = 6; List list168 = new List(num4); CollectionsMarshal.SetCount(list168, num4); - span8 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span168[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list168; reference123 = obj108; num2++; - span3[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) + span164[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) { Status = EStatus.Hidden }; num2++; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span164[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Action, null, new Vector3(-187.95581f, 1.2697256f, 208.46738f), 129) { StopDistance = 0.5f, @@ -14848,48 +14848,48 @@ public static class AssemblyQuestLoader num3 = 6; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span8 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span169[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list169; skipConditions15.StepIf = skipStepConditions8; obj109.SkipConditions = skipConditions15; reference124 = obj109; num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span164[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-190.81572f, 0.9999907f, 210.59836f), 129); num4 = 6; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list170; reference125 = questStep16; obj104.Steps = list164; reference119 = obj104; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span158[num]; QuestSequence obj110 = new QuestSequence { Sequence = 5 @@ -14897,18 +14897,18 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) + span171[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) { Status = EStatus.Hidden }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129); + span171[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129); obj110.Steps = list171; reference126 = obj110; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span158[num]; QuestSequence obj111 = new QuestSequence { Sequence = 6 @@ -14916,30 +14916,30 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span172[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.SinglePlayerDuty, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num3 = 4; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num4 = 0; - span[num4] = "(phase 1) AI doesn't move or pick up the stolen firearms"; + span173[num4] = "(phase 1) AI doesn't move or pick up the stolen firearms"; num4++; - span[num4] = "(phase 1 + 2) AI automatically removes Hidden status"; + span173[num4] = "(phase 1 + 2) AI automatically removes Hidden status"; num4++; - span[num4] = "(phase 2) AI only moves while targeted enemies are in range + gets stuck on corners while trying to get to irrelevant enemies"; + span173[num4] = "(phase 2) AI only moves while targeted enemies are in range + gets stuck on corners while trying to get to irrelevant enemies"; num4++; - span[num4] = "(phase 2) AI doesn't even attempt to navigate to the end of the quest"; + span173[num4] = "(phase 2) AI doesn't even attempt to navigate to the end of the quest"; singlePlayerDutyOptions.Notes = list173; questStep17.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference128 = questStep17; obj111.Steps = list172; reference127 = obj111; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span158[num]; QuestSequence obj112 = new QuestSequence { Sequence = 7 @@ -14947,9 +14947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129) + span174[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129) { AethernetShortcut = new AethernetShortcut { @@ -14960,7 +14960,7 @@ public static class AssemblyQuestLoader obj112.Steps = list174; reference129 = obj112; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span158[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -14968,14 +14968,14 @@ public static class AssemblyQuestLoader index2 = 2; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span175[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(144) @@ -14989,16 +14989,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot21.Author = list176; index = 7; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span177[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -15006,13 +15006,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj114.Steps = list178; reference131 = obj114; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span177[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -15020,13 +15020,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); + span179[num2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); obj115.Steps = list179; reference132 = obj115; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -15034,116 +15034,116 @@ public static class AssemblyQuestLoader num2 = 5; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span180[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1000512u, new Vector3(311.69592f, 14.8470745f, 164.47693f), 148); num4 = 6; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span8 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list181; reference134 = questStep18; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span180[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1000513u, new Vector3(303.8833f, 15.899703f, 160.87585f), 148); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span8 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span182[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list182; reference135 = questStep19; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span180[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1000514u, new Vector3(296.1012f, 15.999987f, 171.4961f), 148); num4 = 6; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span8 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span183[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list183; reference136 = questStep20; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span180[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1000515u, new Vector3(291.21838f, 19.86808f, 175.21924f), 148); num3 = 6; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span8 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num4 = 0; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span184[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list184; reference137 = questStep21; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span180[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1000516u, new Vector3(284.65698f, 21.97319f, 188.18945f), 148); num4 = 6; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span8 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span185[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list185; reference138 = questStep22; obj116.Steps = list180; reference133 = obj116; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -15151,9 +15151,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000740u, new Vector3(260.18152f, 24.000002f, 192.2179f), 148) + span186[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000740u, new Vector3(260.18152f, 24.000002f, 192.2179f), 148) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -15163,12 +15163,12 @@ public static class AssemblyQuestLoader obj117.Steps = list186; reference139 = obj117; num++; - span2[num] = new QuestSequence + span177[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span177[num]; QuestSequence obj118 = new QuestSequence { Sequence = 5 @@ -15176,15 +15176,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(319.9492f, 13.866494f, 156.2647f), 148); + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(319.9492f, 13.866494f, 156.2647f), 148); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); + span187[index2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); obj118.Steps = list187; reference140 = obj118; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span177[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -15192,9 +15192,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span188[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -15219,16 +15219,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "Cacahuetes"; + span189[index] = "Cacahuetes"; questRoot22.Author = list189; index = 2; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span190[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -15236,13 +15236,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132); + span191[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132); obj120.Steps = list191; reference142 = obj120; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span190[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -15250,9 +15250,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span192[num2]; QuestStep obj122 = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 5f @@ -15260,9 +15260,9 @@ public static class AssemblyQuestLoader num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span5[num4] = new DialogueChoice + span193[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC998_00131_Q1_000_1") @@ -15278,16 +15278,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "Cacahuetes"; + span194[index] = "Cacahuetes"; questRoot23.Author = list194; index = 2; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span195[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -15295,9 +15295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span196[index2]; QuestStep obj124 = new QuestStep(EInteractionType.AcceptQuest, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -15315,9 +15315,9 @@ public static class AssemblyQuestLoader num4 = 1; List list197 = new List(num4); CollectionsMarshal.SetCount(list197, num4); - span6 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span6[num3] = 133; + span197[num3] = 133; obj125.InTerritory = list197; skipConditions16.AetheryteShortcutIf = obj125; obj124.SkipConditions = skipConditions16; @@ -15325,7 +15325,7 @@ public static class AssemblyQuestLoader obj123.Steps = list196; reference145 = obj123; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span195[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -15333,16 +15333,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span198[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); num3 = 1; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num4 = 0; - span5[num4] = new DialogueChoice + span199[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC998_00132_Q1_000_1") @@ -15359,16 +15359,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot24.Author = list200; index = 2; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span201[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -15376,9 +15376,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span202[index2]; QuestStep obj128 = new QuestStep(EInteractionType.AcceptQuest, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -15396,9 +15396,9 @@ public static class AssemblyQuestLoader num4 = 1; List list203 = new List(num4); CollectionsMarshal.SetCount(list203, num4); - span6 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span6[num3] = 133; + span203[num3] = 133; obj129.InTerritory = list203; skipConditions17.AetheryteShortcutIf = obj129; obj128.SkipConditions = skipConditions17; @@ -15406,7 +15406,7 @@ public static class AssemblyQuestLoader obj127.Steps = list202; reference149 = obj127; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span201[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -15414,16 +15414,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span204[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); num3 = 1; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span5[num4] = new DialogueChoice + span205[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCNJ998_00133_Q1_000_1") @@ -15439,16 +15439,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "Cacahuetes"; + span206[index] = "Cacahuetes"; questRoot25.Author = list206; index = 7; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span207[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -15456,9 +15456,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -15478,7 +15478,7 @@ public static class AssemblyQuestLoader obj131.Steps = list208; reference153 = obj131; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -15486,13 +15486,13 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); + span209[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); obj132.Steps = list209; reference154 = obj132; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -15500,15 +15500,15 @@ public static class AssemblyQuestLoader num2 = 12; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) + span210[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span210[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Action, 2001177u, new Vector3(-88.24298f, 3.768982f, -88.24298f), 148) { StopDistance = 15f, @@ -15517,48 +15517,48 @@ public static class AssemblyQuestLoader num4 = 6; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span8 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list211; reference156 = obj134; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span210[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.806755f, -3.824695f, -61.20561f), 148); SkipConditions skipConditions18 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span8 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span212[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list212; skipConditions18.StepIf = skipStepConditions9; questStep25.SkipConditions = skipConditions18; reference157 = questStep25; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span210[index2]; QuestStep obj135 = new QuestStep(EInteractionType.Action, 2001175u, new Vector3(-115.58716f, -3.402832f, -51.07196f), 148) { StopDistance = 15f, @@ -15567,48 +15567,48 @@ public static class AssemblyQuestLoader num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span8 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span213[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list213; reference158 = obj135; index2++; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span210[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-142.90863f, -1.355497f, -69.45994f), 148); SkipConditions skipConditions19 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); num3 = 6; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span8 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list214; skipConditions19.StepIf = skipStepConditions10; questStep26.SkipConditions = skipConditions19; reference159 = questStep26; index2++; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span210[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Action, 2000959u, new Vector3(-143.32806f, -0.41204834f, -58.884644f), 148) { StopDistance = 15f, @@ -15617,48 +15617,48 @@ public static class AssemblyQuestLoader num4 = 6; List list215 = new List(num4); CollectionsMarshal.SetCount(list215, num4); - span8 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span215[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list215; reference160 = obj136; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span210[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-154.95493f, 4.0352364f, -132.85217f), 148); SkipConditions skipConditions20 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num3 = 6; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span8 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span216[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list216; skipConditions20.StepIf = skipStepConditions11; questStep27.SkipConditions = skipConditions20; reference161 = questStep27; index2++; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span210[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Action, 2000958u, new Vector3(-166.97955f, 10.2387085f, -138.41461f), 148) { StopDistance = 15f, @@ -15667,48 +15667,48 @@ public static class AssemblyQuestLoader num4 = 6; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span8 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list217; reference162 = obj137; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span210[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.08684f, 7.6589117f, -173.19547f), 148); SkipConditions skipConditions21 = new SkipConditions(); SkipStepConditions skipStepConditions12 = new SkipStepConditions(); num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span8 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num4 = 0; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span218[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list218; skipConditions21.StepIf = skipStepConditions12; questStep28.SkipConditions = skipConditions21; reference163 = questStep28; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span210[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Action, 2000957u, new Vector3(-120.68359f, 12.49707f, -182.39111f), 148) { StopDistance = 15f, @@ -15717,25 +15717,25 @@ public static class AssemblyQuestLoader num4 = 6; List list219 = new List(num4); CollectionsMarshal.SetCount(list219, num4); - span8 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list219; reference164 = obj138; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); + span210[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2000956u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) + span210[index2] = new QuestStep(EInteractionType.Action, 2000956u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) { StopDistance = 15f, Action = EAction.HeavyShot @@ -15743,7 +15743,7 @@ public static class AssemblyQuestLoader obj133.Steps = list210; reference155 = obj133; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span207[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -15751,9 +15751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span220[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -15765,7 +15765,7 @@ public static class AssemblyQuestLoader obj139.Steps = list220; reference165 = obj139; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span207[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -15773,9 +15773,9 @@ public static class AssemblyQuestLoader num2 = 3; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span221[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -15792,12 +15792,12 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span221[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut }; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span221[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.09494f, 2.9039853f, 239.26413f), 152) { StopDistance = 0.5f, @@ -15808,9 +15808,9 @@ public static class AssemblyQuestLoader num3 = 2; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span7 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num4 = 0; - ref ComplexCombatData reference168 = ref span7[num4]; + ref ComplexCombatData reference168 = ref span222[num4]; ComplexCombatData obj142 = new ComplexCombatData { DataId = 12u, @@ -15819,23 +15819,23 @@ public static class AssemblyQuestLoader num5 = 6; List list223 = new List(num5); CollectionsMarshal.SetCount(list223, num5); - span8 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num6 = 0; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span223[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = null; + span223[num6] = null; obj142.CompletionQuestVariablesFlags = list223; reference168 = obj142; num4++; - ref ComplexCombatData reference169 = ref span7[num4]; + ref ComplexCombatData reference169 = ref span222[num4]; ComplexCombatData obj143 = new ComplexCombatData { DataId = 39u, @@ -15844,19 +15844,19 @@ public static class AssemblyQuestLoader num6 = 6; List list224 = new List(num6); CollectionsMarshal.SetCount(list224, num6); - span8 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span224[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; obj143.CompletionQuestVariablesFlags = list224; reference169 = obj143; obj141.ComplexCombatData = list222; @@ -15872,7 +15872,7 @@ public static class AssemblyQuestLoader obj140.Steps = list221; reference166 = obj140; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span207[num]; QuestSequence obj144 = new QuestSequence { Sequence = 5 @@ -15880,9 +15880,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span225[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -15894,7 +15894,7 @@ public static class AssemblyQuestLoader obj144.Steps = list225; reference170 = obj144; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span207[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -15902,9 +15902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span226[index2]; QuestStep obj146 = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f @@ -15912,9 +15912,9 @@ public static class AssemblyQuestLoader num4 = 1; List list227 = new List(num4); CollectionsMarshal.SetCount(list227, num4); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span5[num3] = new DialogueChoice + span227[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC997_00134_Q1_000_1") @@ -15931,16 +15931,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span228[index] = "liza"; questRoot26.Author = list228; index = 2; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span229[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -15948,13 +15948,13 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000148u, new Vector3(-20.279297f, -3.25f, 45.97534f), 132); + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000148u, new Vector3(-20.279297f, -3.25f, 45.97534f), 132); obj147.Steps = list230; reference173 = obj147; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span229[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -15962,16 +15962,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span231[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.CompleteQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num4 = 0; - span5[num4] = new DialogueChoice + span232[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWDK000_00138_Q1_000_1") @@ -15987,18 +15987,18 @@ public static class AssemblyQuestLoader num = 2; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "Cacahuetes"; + span233[index] = "Cacahuetes"; index++; - span[index] = "liza"; + span233[index] = "liza"; questRoot27.Author = list233; index = 4; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span234[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -16006,9 +16006,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span235[num2]; QuestStep obj150 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -16026,9 +16026,9 @@ public static class AssemblyQuestLoader num4 = 1; List list236 = new List(num4); CollectionsMarshal.SetCount(list236, num4); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span6[num3] = 133; + span236[num3] = 133; obj151.InTerritory = list236; skipConditions22.AetheryteShortcutIf = obj151; obj150.SkipConditions = skipConditions22; @@ -16036,7 +16036,7 @@ public static class AssemblyQuestLoader obj149.Steps = list235; reference176 = obj149; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span234[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -16044,9 +16044,9 @@ public static class AssemblyQuestLoader num2 = 3; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) + span237[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -16057,7 +16057,7 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span237[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Combat, 142u, new Vector3(514.06104f, 44.169823f, -42.008118f), 148) { StopDistance = 0.5f, @@ -16067,34 +16067,34 @@ public static class AssemblyQuestLoader num3 = 1; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span4[num4] = 142u; + span238[num4] = 142u; obj153.KillEnemyDataIds = list238; num4 = 6; List list239 = new List(num4); CollectionsMarshal.SetCount(list239, num4); - span8 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span239[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; obj153.CompletionQuestVariablesFlags = list239; reference179 = obj153; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000967u, new Vector3(514.8546f, 43.808594f, -48.630554f), 148); + span237[index2] = new QuestStep(EInteractionType.Interact, 2000967u, new Vector3(514.8546f, 43.808594f, -48.630554f), 148); obj152.Steps = list237; reference178 = obj152; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span234[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -16102,9 +16102,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span240[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, null, new Vector3(211.82294f, 23.458103f, 157.57333f), 148) { StopDistance = 0.5f, @@ -16114,34 +16114,34 @@ public static class AssemblyQuestLoader num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span4 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num4 = 0; - span4[num4] = 21u; + span241[num4] = 21u; obj155.KillEnemyDataIds = list241; num4 = 6; List list242 = new List(num4); CollectionsMarshal.SetCount(list242, num4); - span8 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span242[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; obj155.CompletionQuestVariablesFlags = list242; reference181 = obj155; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000918u, new Vector3(215.99133f, 23.575134f, 153.2157f), 148); + span240[num2] = new QuestStep(EInteractionType.Interact, 2000918u, new Vector3(215.99133f, 23.575134f, 153.2157f), 148); obj154.Steps = list240; reference180 = obj154; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span234[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -16149,9 +16149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -16170,16 +16170,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot28.Author = list244; index = 7; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span245[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -16187,9 +16187,9 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span246[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16211,14 +16211,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj157.Steps = list246; reference183 = obj157; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span245[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -16226,16 +16226,16 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span247[index2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj158.Steps = list247; reference184 = obj158; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span245[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -16243,9 +16243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010199u, new Vector3(256.12268f, 21.097961f, 581.3839f), 135) + span248[num2] = new QuestStep(EInteractionType.Interact, 1010199u, new Vector3(256.12268f, 21.097961f, 581.3839f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -16253,7 +16253,7 @@ public static class AssemblyQuestLoader obj159.Steps = list248; reference185 = obj159; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span245[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -16261,16 +16261,16 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004861u, new Vector3(-131.63965f, 0.503479f, 729.9762f), 135) + span249[index2] = new QuestStep(EInteractionType.Interact, 2004861u, new Vector3(-131.63965f, 0.503479f, 729.9762f), 135) { Fly = true }; obj160.Steps = list249; reference186 = obj160; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span245[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -16278,9 +16278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) + span250[num2] = new QuestStep(EInteractionType.Interact, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -16288,7 +16288,7 @@ public static class AssemblyQuestLoader obj161.Steps = list250; reference187 = obj161; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span245[num]; QuestSequence obj162 = new QuestSequence { Sequence = 5 @@ -16296,13 +16296,13 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138); + span251[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138); obj162.Steps = list251; reference188 = obj162; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span245[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -16310,9 +16310,9 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) + span252[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) { StopDistance = 5f, NextQuestId = new QuestId(145) @@ -16326,16 +16326,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "liza"; + span253[index] = "liza"; questRoot29.Author = list253; index = 4; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span254[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -16343,9 +16343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) + span255[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -16360,7 +16360,7 @@ public static class AssemblyQuestLoader obj164.Steps = list255; reference190 = obj164; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span254[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -16368,26 +16368,26 @@ public static class AssemblyQuestLoader index2 = 2; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(593.2056f, 43.88314f, 304.65137f), 138) + span256[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(593.2056f, 43.88314f, 304.65137f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010228u, new Vector3(594.1709f, 43.893982f, 303.76135f), 138) + span256[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010228u, new Vector3(594.1709f, 43.893982f, 303.76135f), 138) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions() }; obj165.Steps = list256; reference191 = obj165; num++; - span2[num] = new QuestSequence + span254[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span254[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -16395,9 +16395,9 @@ public static class AssemblyQuestLoader num2 = 2; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span257[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16408,7 +16408,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(146) @@ -16422,16 +16422,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot30.Author = list258; index = 10; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span259[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -16439,9 +16439,9 @@ public static class AssemblyQuestLoader index2 = 2; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span260[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16463,14 +16463,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj167.Steps = list260; reference193 = obj167; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span259[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -16478,14 +16478,14 @@ public static class AssemblyQuestLoader num2 = 2; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span261[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) + span261[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -16497,7 +16497,7 @@ public static class AssemblyQuestLoader obj168.Steps = list261; reference194 = obj168; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span259[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -16505,19 +16505,19 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(168.34132f, 69.5f, 327.67975f), 134) + span262[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(168.34132f, 69.5f, 327.67975f), 134) { StopDistance = 0.5f, Action = EAction.Hide }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.24341f, 69.5f, 328.4606f), 134); + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.24341f, 69.5f, 328.4606f), 134); obj169.Steps = list262; reference195 = obj169; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span259[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -16525,21 +16525,21 @@ public static class AssemblyQuestLoader num2 = 2; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 134) + span263[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 134) { Status = EStatus.Hidden }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) + span263[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) { Fly = true }; obj170.Steps = list263; reference196 = obj170; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span259[num]; QuestSequence obj171 = new QuestSequence { Sequence = 4 @@ -16547,9 +16547,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span264[num2]; QuestStep obj172 = new QuestStep(EInteractionType.Combat, 1010242u, new Vector3(7.2174683f, 57.91383f, -307.11835f), 134) { Fly = true, @@ -16559,17 +16559,17 @@ public static class AssemblyQuestLoader num3 = 2; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span4 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num4 = 0; - span4[num4] = 3567u; + span265[num4] = 3567u; num4++; - span4[num4] = 3568u; + span265[num4] = 3568u; obj172.KillEnemyDataIds = list265; reference198 = obj172; obj171.Steps = list264; reference197 = obj171; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span259[num]; QuestSequence obj173 = new QuestSequence { Sequence = 5 @@ -16577,13 +16577,13 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010242u, new Vector3(7.2174683f, 57.91383f, -307.11835f), 134); + span266[index2] = new QuestStep(EInteractionType.Interact, 1010242u, new Vector3(7.2174683f, 57.91383f, -307.11835f), 134); obj173.Steps = list266; reference199 = obj173; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span259[num]; QuestSequence obj174 = new QuestSequence { Sequence = 6 @@ -16591,9 +16591,9 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span267[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16604,14 +16604,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span267[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj174.Steps = list267; reference200 = obj174; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span259[num]; QuestSequence obj175 = new QuestSequence { Sequence = 7 @@ -16619,9 +16619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) + span268[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -16629,7 +16629,7 @@ public static class AssemblyQuestLoader obj175.Steps = list268; reference201 = obj175; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span259[num]; QuestSequence obj176 = new QuestSequence { Sequence = 8 @@ -16637,16 +16637,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) + span269[num2] = new QuestStep(EInteractionType.Interact, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) { StopDistance = 7f }; obj176.Steps = list269; reference202 = obj176; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span259[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -16654,9 +16654,9 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span270[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16667,7 +16667,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span270[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(148) @@ -16681,18 +16681,18 @@ public static class AssemblyQuestLoader num = 2; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "Cacahuetes"; + span271[index] = "Cacahuetes"; index++; - span[index] = "liza"; + span271[index] = "liza"; questRoot31.Author = list271; index = 7; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span272[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -16700,9 +16700,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span273[num2]; QuestStep obj179 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -16720,9 +16720,9 @@ public static class AssemblyQuestLoader num4 = 1; List list274 = new List(num4); CollectionsMarshal.SetCount(list274, num4); - span6 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span6[num3] = 133; + span274[num3] = 133; obj180.InTerritory = list274; skipConditions23.AetheryteShortcutIf = obj180; obj179.SkipConditions = skipConditions23; @@ -16730,7 +16730,7 @@ public static class AssemblyQuestLoader obj178.Steps = list273; reference204 = obj178; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span272[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -16738,19 +16738,19 @@ public static class AssemblyQuestLoader num2 = 2; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) + span275[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span275[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj181.Steps = list275; reference206 = obj181; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span272[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -16758,9 +16758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span276[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2001229u, new Vector3(-510.6432f, 6.301941f, 35.78235f), 152) { Fly = true, @@ -16769,15 +16769,15 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span4[num4] = 295u; + span277[num4] = 295u; obj183.KillEnemyDataIds = list277; reference208 = obj183; obj182.Steps = list276; reference207 = obj182; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span272[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -16785,18 +16785,18 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span278[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj184.Steps = list278; reference209 = obj184; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span272[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -16804,9 +16804,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001230u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) + span279[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001230u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -16817,7 +16817,7 @@ public static class AssemblyQuestLoader obj185.Steps = list279; reference210 = obj185; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span272[num]; QuestSequence obj186 = new QuestSequence { Sequence = 5 @@ -16825,18 +16825,18 @@ public static class AssemblyQuestLoader num2 = 2; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) + span280[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span280[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj186.Steps = list280; reference211 = obj186; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span272[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -16844,9 +16844,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -16865,16 +16865,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot32.Author = list282; index = 8; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span283[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -16882,9 +16882,9 @@ public static class AssemblyQuestLoader num2 = 2; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span284[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16906,14 +16906,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span284[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj188.Steps = list284; reference213 = obj188; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span283[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -16921,9 +16921,9 @@ public static class AssemblyQuestLoader index2 = 3; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span285[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 @@ -16933,17 +16933,17 @@ public static class AssemblyQuestLoader num4 = 2; List list286 = new List(num4); CollectionsMarshal.SetCount(list286, num4); - span6 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span6[num3] = 134; + span286[num3] = 134; num3++; - span6[num3] = 135; + span286[num3] = 135; skipStepConditions13.InTerritory = list286; skipConditions24.StepIf = skipStepConditions13; obj190.SkipConditions = skipConditions24; reference215 = obj190; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span285[num2]; QuestStep obj191 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.54845f, 65.80573f, 285.71436f), 134) { Fly = true, @@ -16958,15 +16958,15 @@ public static class AssemblyQuestLoader num3 = 1; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span6 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num4 = 0; - span6[num4] = 135; + span287[num4] = 135; skipStepConditions14.InTerritory = list287; skipConditions25.StepIf = skipStepConditions14; obj191.SkipConditions = skipConditions25; reference216 = obj191; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span285[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(509.26575f, 95.90476f, -446.11078f), 135) { StopDistance = 0.5f, @@ -16976,19 +16976,19 @@ public static class AssemblyQuestLoader num4 = 3; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span4 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span4[num3] = 2864u; + span288[num3] = 2864u; num3++; - span4[num3] = 2865u; + span288[num3] = 2865u; num3++; - span4[num3] = 2866u; + span288[num3] = 2866u; obj192.KillEnemyDataIds = list288; reference217 = obj192; obj189.Steps = list285; reference214 = obj189; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span283[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -16996,13 +16996,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010252u, new Vector3(508.23218f, 95.95811f, -449.82074f), 135); + span289[index2] = new QuestStep(EInteractionType.Interact, 1010252u, new Vector3(508.23218f, 95.95811f, -449.82074f), 135); obj193.Steps = list289; reference218 = obj193; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span283[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -17010,9 +17010,9 @@ public static class AssemblyQuestLoader index2 = 2; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span290[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17023,14 +17023,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span290[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj194.Steps = list290; reference219 = obj194; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -17038,9 +17038,9 @@ public static class AssemblyQuestLoader num2 = 5; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span291[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129, SkipConditions = new SkipConditions @@ -17052,7 +17052,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) + span291[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -17064,7 +17064,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span291[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { Aetheryte = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -17076,7 +17076,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.17413f, 16.072088f, 406.06335f), 137) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.17413f, 16.072088f, 406.06335f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -17089,11 +17089,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); + span291[index2] = new QuestStep(EInteractionType.Interact, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); obj195.Steps = list291; reference220 = obj195; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span283[num]; QuestSequence obj196 = new QuestSequence { Sequence = 5 @@ -17101,13 +17101,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); + span292[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); obj196.Steps = list292; reference221 = obj196; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span283[num]; QuestSequence obj197 = new QuestSequence { Sequence = 6 @@ -17115,13 +17115,13 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010250u, new Vector3(448.47778f, 16.154829f, 408.77393f), 137); + span293[index2] = new QuestStep(EInteractionType.Interact, 1010250u, new Vector3(448.47778f, 16.154829f, 408.77393f), 137); obj197.Steps = list293; reference222 = obj197; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span283[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -17129,9 +17129,9 @@ public static class AssemblyQuestLoader index2 = 2; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span294[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17142,7 +17142,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(154) @@ -17206,9 +17206,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009295u, new Vector3(97.09314f, 27.238445f, -352.55975f), 141) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009295u, new Vector3(97.09314f, 27.238445f, -352.55975f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -17228,16 +17228,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "liza"; + span5[index] = "liza"; questRoot2.Author = list5; index = 6; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -17245,9 +17245,9 @@ public static class AssemblyQuestLoader num2 = 2; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span7[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17269,14 +17269,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span6[num]; QuestSequence obj4 = new QuestSequence { Sequence = 1 @@ -17284,16 +17284,16 @@ public static class AssemblyQuestLoader index2 = 2; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) { TargetTerritoryId = (ushort)139, Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span8[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, null, new Vector3(-436.69995f, -2.0159357f, 48.819775f), 139) { StopDistance = 1f, @@ -17302,19 +17302,19 @@ public static class AssemblyQuestLoader int num3 = 3; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - Span span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int num4 = 0; - span4[num4] = 3569u; + span9[num4] = 3569u; num4++; - span4[num4] = 3570u; + span9[num4] = 3570u; num4++; - span4[num4] = 3571u; + span9[num4] = 3571u; obj5.KillEnemyDataIds = list9; reference5 = obj5; obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span6[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -17322,13 +17322,13 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004916u, new Vector3(-436.02655f, -1.9379272f, 48.569458f), 139); + span10[index2] = new QuestStep(EInteractionType.Interact, 2004916u, new Vector3(-436.02655f, -1.9379272f, 48.569458f), 139); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span6[num]; QuestSequence obj7 = new QuestSequence { Sequence = 3 @@ -17336,16 +17336,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010261u, new Vector3(-437.3694f, -2.369183f, 55.954834f), 139) + span11[num2] = new QuestStep(EInteractionType.Interact, 1010261u, new Vector3(-437.3694f, -2.369183f, 55.954834f), 139) { StopDistance = 7f }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span6[num]; QuestSequence obj8 = new QuestSequence { Sequence = 4 @@ -17353,9 +17353,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010267u, new Vector3(-449.08832f, 21.634577f, -327.93164f), 134) + span12[index2] = new QuestStep(EInteractionType.Interact, 1010267u, new Vector3(-449.08832f, 21.634577f, -327.93164f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms @@ -17363,7 +17363,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span6[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -17371,9 +17371,9 @@ public static class AssemblyQuestLoader index2 = 2; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span13[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17384,7 +17384,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(155) @@ -17398,16 +17398,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot3.Author = list14; index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -17415,9 +17415,9 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span16[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17439,14 +17439,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -17454,14 +17454,14 @@ public static class AssemblyQuestLoader index2 = 2; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span17[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004863u, new Vector3(4.4403076f, 44.47998f, 121.29382f), 128) + span17[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004863u, new Vector3(4.4403076f, 44.47998f, 121.29382f), 128) { AethernetShortcut = new AethernetShortcut { @@ -17472,7 +17472,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -17480,9 +17480,9 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span18[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AethernetShortcut = new AethernetShortcut @@ -17492,7 +17492,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(212) @@ -17506,16 +17506,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot4.Author = list19; index = 7; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -17523,13 +17523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -17537,74 +17537,74 @@ public static class AssemblyQuestLoader num2 = 3; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span22[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000484u, new Vector3(2.0598755f, -7.9139543f, -22.171448f), 148); num4 = 6; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - Span span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list23; reference15 = questStep; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span22[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000476u, new Vector3(27.0542f, -6.881897f, 14.145081f), 148); num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list24; reference16 = questStep2; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1000483u, new Vector3(85.496216f, -6.0870457f, 67.00232f), 148); num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list25; reference17 = questStep3; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -17612,13 +17612,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span26[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -17626,11 +17626,11 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.630515f, -22.580793f, 242.32327f), 148); + span27[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.630515f, -22.580793f, 242.32327f), 148); index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span27[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.SinglePlayerDuty, 1003002u, new Vector3(-189.13562f, -26.70127f, 295.52136f), 148); SinglePlayerDutyOptions obj17 = new SinglePlayerDutyOptions { @@ -17639,16 +17639,16 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span[num4] = "Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"; + span28[num4] = "Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"; obj17.Notes = list28; questStep4.SinglePlayerDutyOptions = obj17; reference20 = questStep4; obj16.Steps = list27; reference19 = obj16; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span20[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -17656,13 +17656,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003002u, new Vector3(-189.13562f, -26.70127f, 295.52136f), 148); + span29[num2] = new QuestStep(EInteractionType.Interact, 1003002u, new Vector3(-189.13562f, -26.70127f, 295.52136f), 148); obj18.Steps = list29; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span20[num]; QuestSequence obj19 = new QuestSequence { Sequence = 5 @@ -17670,16 +17670,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) + span30[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj19.Steps = list30; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span20[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -17687,9 +17687,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj20.Steps = list31; reference23 = obj20; questRoot4.QuestSequence = list20; @@ -17699,16 +17699,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "FalconTaterz"; + span32[index] = "FalconTaterz"; questRoot5.Author = list32; index = 7; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span33[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -17716,9 +17716,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009357u, new Vector3(528.95386f, 17.44805f, 448.69153f), 137) + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009357u, new Vector3(528.95386f, 17.44805f, 448.69153f), 137) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -17733,7 +17733,7 @@ public static class AssemblyQuestLoader obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span33[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -17741,9 +17741,9 @@ public static class AssemblyQuestLoader index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -17753,11 +17753,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); + span35[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); obj22.Steps = list35; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span33[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -17765,11 +17765,11 @@ public static class AssemblyQuestLoader num2 = 2; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001857u, new Vector3(-46.76892f, 10f, -12.741333f), 131) + span36[index2] = new QuestStep(EInteractionType.Interact, 1001857u, new Vector3(-46.76892f, 10f, -12.741333f), 131) { AethernetShortcut = new AethernetShortcut { @@ -17780,7 +17780,7 @@ public static class AssemblyQuestLoader obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span33[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -17788,9 +17788,9 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AethernetShortcut = new AethernetShortcut { @@ -17799,11 +17799,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); + span37[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span33[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -17811,15 +17811,15 @@ public static class AssemblyQuestLoader num2 = 2; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.24249f, 7.999999f, -55.6639f), 130); + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.24249f, 7.999999f, -55.6639f), 130); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010188u, new Vector3(-106.523315f, 4.2265673f, -82.16986f), 130); + span38[index2] = new QuestStep(EInteractionType.Interact, 1010188u, new Vector3(-106.523315f, 4.2265673f, -82.16986f), 130); obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span33[num]; QuestSequence obj26 = new QuestSequence { Sequence = 5 @@ -17827,11 +17827,11 @@ public static class AssemblyQuestLoader index2 = 3; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.05803f, 1.363661f, -142.65125f), 130); + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.05803f, 1.363661f, -142.65125f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) { AethernetShortcut = new AethernetShortcut { @@ -17840,7 +17840,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010281u, new Vector3(-70.96979f, 6.9839683f, 3.982544f), 131) + span39[num2] = new QuestStep(EInteractionType.Interact, 1010281u, new Vector3(-70.96979f, 6.9839683f, 3.982544f), 131) { StopDistance = 7f, DisableNavmesh = true @@ -17848,7 +17848,7 @@ public static class AssemblyQuestLoader obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span33[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -17856,9 +17856,9 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AethernetShortcut = new AethernetShortcut { @@ -17867,7 +17867,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010287u, new Vector3(-142.71765f, 12f, -3.9215698f), 130) + span40[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010287u, new Vector3(-142.71765f, 12f, -3.9215698f), 130) { NextQuestId = new QuestId(202) }; @@ -17880,16 +17880,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 3; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -17897,13 +17897,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); obj28.Steps = list43; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1, @@ -17912,102 +17912,102 @@ public static class AssemblyQuestLoader num2 = 6; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.07129f, -12.000001f, 38.204f), 148); + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.07129f, -12.000001f, 38.204f), 148); index2++; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(190.28528f, -12f, 77.53861f), 148) + span44[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(190.28528f, -12f, 77.53861f), 148) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span44[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2000141u, new Vector3(179.4613f, -10.666138f, 99.56506f), 148); num4 = 6; List list45 = new List(num4); CollectionsMarshal.SetCount(list45, num4); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list45; reference33 = questStep5; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span44[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2000147u, new Vector3(168.07812f, -12.008911f, 120.80554f), 148); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span5[num4] = null; + span46[num4] = null; num4++; - span5[num4] = null; + span46[num4] = null; num4++; - span5[num4] = null; + span46[num4] = null; num4++; - span5[num4] = null; + span46[num4] = null; num4++; - span5[num4] = null; + span46[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span46[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list46; reference34 = questStep6; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span44[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2000149u, new Vector3(154.0398f, -10.75769f, 120.3479f), 148); num4 = 6; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span5[num3] = null; + span47[num3] = null; num3++; - span5[num3] = null; + span47[num3] = null; num3++; - span5[num3] = null; + span47[num3] = null; num3++; - span5[num3] = null; + span47[num3] = null; num3++; - span5[num3] = null; + span47[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span47[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list47; reference35 = questStep7; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span44[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2000148u, new Vector3(126.14636f, -12.008911f, 142.35144f), 148); num3 = 6; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span5[num4] = null; + span48[num4] = null; num4++; - span5[num4] = null; + span48[num4] = null; num4++; - span5[num4] = null; + span48[num4] = null; num4++; - span5[num4] = null; + span48[num4] = null; num4++; - span5[num4] = null; + span48[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span48[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list48; reference36 = questStep8; obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -18015,9 +18015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); obj30.Steps = list49; reference37 = obj30; questRoot6.QuestSequence = list42; @@ -18027,16 +18027,16 @@ public static class AssemblyQuestLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "liza"; + span50[index] = "liza"; questRoot7.Author = list50; index = 2; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span51[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -18044,13 +18044,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj31.Steps = list52; reference38 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span51[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -18058,9 +18058,9 @@ public static class AssemblyQuestLoader index2 = 4; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span53[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -18070,17 +18070,17 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 148) + span53[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) + span53[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) { TaxiStandId = (byte)9 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); obj32.Steps = list53; reference39 = obj32; questRoot7.QuestSequence = list51; @@ -18090,16 +18090,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot8.Author = list54; index = 1; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -18107,9 +18107,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span56[index2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -18127,18 +18127,18 @@ public static class AssemblyQuestLoader num4 = 1; List list57 = new List(num4); CollectionsMarshal.SetCount(list57, num4); - Span span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span6[num3] = 131; + span57[num3] = 131; obj35.InTerritory = list57; skipConditions.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions; num3 = 1; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - Span span7 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num4 = 0; - span7[num4] = new DialogueChoice + span58[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLA001_00177_Q1_000_1") @@ -18154,16 +18154,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "Cacahuetes"; + span59[index] = "Cacahuetes"; questRoot9.Author = list59; index = 1; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span60[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -18171,9 +18171,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span61[num2]; QuestStep obj37 = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -18188,9 +18188,9 @@ public static class AssemblyQuestLoader num4 = 1; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span7 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span7[num3] = new DialogueChoice + span62[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSPGL001_00178_Q1_000_1") @@ -18206,16 +18206,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "Cacahuetes"; + span63[index] = "Cacahuetes"; questRoot10.Author = list63; index = 1; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span64[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -18223,9 +18223,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span65[index2]; QuestStep obj39 = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -18243,18 +18243,18 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span6[num4] = 128; + span66[num4] = 128; obj40.InTerritory = list66; skipConditions2.AetheryteShortcutIf = obj40; obj39.SkipConditions = skipConditions2; num4 = 1; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span7 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span7[num3] = new DialogueChoice + span67[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSEXC001_00179_Q1_000_1") @@ -18270,16 +18270,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Cacahuetes"; + span68[index] = "Cacahuetes"; questRoot11.Author = list68; index = 1; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span69[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -18287,9 +18287,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span70[num2]; QuestStep obj42 = new QuestStep(EInteractionType.AcceptQuest, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AethernetShortcut = new AethernetShortcut @@ -18301,9 +18301,9 @@ public static class AssemblyQuestLoader num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span7 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span7[num4] = new DialogueChoice + span71[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC999_00180_Q1_000_1") @@ -18319,16 +18319,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "Cacahuetes"; + span72[index] = "Cacahuetes"; questRoot12.Author = list72; index = 1; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span73[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -18336,9 +18336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span74[index2]; QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -18358,9 +18358,9 @@ public static class AssemblyQuestLoader num4 = 1; List list75 = new List(num4); CollectionsMarshal.SetCount(list75, num4); - span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = new DialogueChoice + span75[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC999_00181_Q1_000_1") @@ -18376,16 +18376,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot13.Author = list76; index = 1; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span77[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -18393,9 +18393,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span78[num2]; QuestStep obj46 = new QuestStep(EInteractionType.AcceptQuest, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -18413,18 +18413,18 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span6[num4] = 133; + span79[num4] = 133; obj47.InTerritory = list79; skipConditions3.AetheryteShortcutIf = obj47; obj46.SkipConditions = skipConditions3; num4 = 1; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span7 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span7[num3] = new DialogueChoice + span80[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCNJ999_00182_Q1_000_1") @@ -18440,16 +18440,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "Cacahuetes"; + span81[index] = "Cacahuetes"; questRoot14.Author = list81; index = 1; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span82[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -18457,9 +18457,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span83[index2]; QuestStep obj49 = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -18479,9 +18479,9 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span7 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num4 = 0; - span7[num4] = new DialogueChoice + span84[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTHM001_00183_Q1_000_1") @@ -18497,16 +18497,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "Cacahuetes"; + span85[index] = "Cacahuetes"; questRoot15.Author = list85; index = 1; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span86[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -18514,9 +18514,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span87[num2]; QuestStep obj51 = new QuestStep(EInteractionType.AcceptQuest, 1000148u, new Vector3(-20.279297f, -3.25f, 45.97534f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -18531,9 +18531,9 @@ public static class AssemblyQuestLoader num4 = 1; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span7 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span7[num3] = new DialogueChoice + span88[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWDK999_00184_Q1_000_1") @@ -18549,16 +18549,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "Cacahuetes"; + span89[index] = "Cacahuetes"; questRoot16.Author = list89; index = 1; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span90[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -18566,9 +18566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span91[index2]; QuestStep obj53 = new QuestStep(EInteractionType.AcceptQuest, 1000995u, new Vector3(-52.018066f, 42.799637f, 192.2179f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -18586,18 +18586,18 @@ public static class AssemblyQuestLoader num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span6[num4] = 128; + span92[num4] = 128; obj54.InTerritory = list92; skipConditions4.AetheryteShortcutIf = obj54; obj53.SkipConditions = skipConditions4; num4 = 1; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span7 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span7[num3] = new DialogueChoice + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSBSM001_00185_Q1_000_1") @@ -18614,16 +18614,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "Cacahuetes"; + span94[index] = "Cacahuetes"; questRoot17.Author = list94; index = 1; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span95[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -18631,9 +18631,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span96[num2]; QuestStep obj56 = new QuestStep(EInteractionType.AcceptQuest, 1000998u, new Vector3(-51.651794f, 42.79979f, 190.41736f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -18651,18 +18651,18 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span6[num4] = 128; + span97[num4] = 128; obj57.InTerritory = list97; skipConditions5.AetheryteShortcutIf = obj57; obj56.SkipConditions = skipConditions5; num4 = 1; List list98 = new List(num4); CollectionsMarshal.SetCount(list98, num4); - span7 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span7[num3] = new DialogueChoice + span98[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARM001_00186_Q1_000_1") @@ -18678,16 +18678,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "Cacahuetes"; + span99[index] = "Cacahuetes"; questRoot18.Author = list99; index = 1; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span100[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -18695,9 +18695,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span101[index2]; QuestStep obj59 = new QuestStep(EInteractionType.AcceptQuest, 1002280u, new Vector3(-35.385742f, 13.599962f, 97.24573f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -18715,18 +18715,18 @@ public static class AssemblyQuestLoader num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span6 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span6[num4] = 131; + span102[num4] = 131; obj60.InTerritory = list102; skipConditions6.AetheryteShortcutIf = obj60; obj59.SkipConditions = skipConditions6; num4 = 1; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span7 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span7[num3] = new DialogueChoice + span103[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLD001_00187_Q1_000_1") @@ -18742,16 +18742,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "Cacahuetes"; + span104[index] = "Cacahuetes"; questRoot19.Author = list104; index = 1; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span105[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -18759,9 +18759,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span106[num2]; QuestStep obj62 = new QuestStep(EInteractionType.AcceptQuest, 1000352u, new Vector3(65.69006f, 8f, -147.41742f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -18779,18 +18779,18 @@ public static class AssemblyQuestLoader num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span6[num4] = 133; + span107[num4] = 133; obj63.InTerritory = list107; skipConditions7.AetheryteShortcutIf = obj63; obj62.SkipConditions = skipConditions7; num4 = 1; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span7 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span7[num3] = new DialogueChoice + span108[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTAN999_00188_Q1_000_1") @@ -18806,16 +18806,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "Cacahuetes"; + span109[index] = "Cacahuetes"; questRoot20.Author = list109; index = 1; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span110[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -18823,9 +18823,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span111[index2]; QuestStep obj65 = new QuestStep(EInteractionType.AcceptQuest, 1002283u, new Vector3(134.90503f, 7.5919275f, 98.039185f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -18843,18 +18843,18 @@ public static class AssemblyQuestLoader num3 = 1; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num4 = 0; - span6[num4] = 131; + span112[num4] = 131; obj66.InTerritory = list112; skipConditions8.AetheryteShortcutIf = obj66; obj65.SkipConditions = skipConditions8; num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span7[num3] = new DialogueChoice + span113[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWVR001_00189_Q1_000_1") @@ -18870,16 +18870,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "Cacahuetes"; + span114[index] = "Cacahuetes"; questRoot21.Author = list114; index = 1; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span115[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -18887,9 +18887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span116[num2]; QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1002281u, new Vector3(-115.739685f, 41.600117f, 118.88306f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -18907,18 +18907,18 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span6 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span6[num4] = 131; + span117[num4] = 131; obj69.InTerritory = list117; skipConditions9.AetheryteShortcutIf = obj69; obj68.SkipConditions = skipConditions9; num4 = 1; List list118 = new List(num4); CollectionsMarshal.SetCount(list118, num4); - span7 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span7[num3] = new DialogueChoice + span118[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSALC001_00190_Q1_1") @@ -18934,16 +18934,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "Cacahuetes"; + span119[index] = "Cacahuetes"; questRoot22.Author = list119; index = 1; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span120[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -18951,9 +18951,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span121[index2]; QuestStep obj71 = new QuestStep(EInteractionType.AcceptQuest, 1000946u, new Vector3(-61.142883f, 42.299698f, -164.0498f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -18971,18 +18971,18 @@ public static class AssemblyQuestLoader num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span6 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num4 = 0; - span6[num4] = 128; + span122[num4] = 128; obj72.InTerritory = list122; skipConditions10.AetheryteShortcutIf = obj72; obj71.SkipConditions = skipConditions10; num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span7[num3] = new DialogueChoice + span123[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCUL001_00191_Q1_000_1") @@ -18998,16 +18998,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; + span124[index] = "liza"; questRoot23.Author = list124; index = 1; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span125[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -19015,9 +19015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span126[num2]; QuestStep obj74 = new QuestStep(EInteractionType.AcceptQuest, 1002282u, new Vector3(3.5552979f, 7.5999613f, 153.2157f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -19035,18 +19035,18 @@ public static class AssemblyQuestLoader num3 = 1; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span6 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span6[num4] = 131; + span127[num4] = 131; obj75.InTerritory = list127; skipConditions11.AetheryteShortcutIf = obj75; obj74.SkipConditions = skipConditions11; num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span7[num3] = new DialogueChoice + span128[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSMIN001_00192_Q1_000_1") @@ -19062,16 +19062,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "Cacahuetes"; + span129[index] = "Cacahuetes"; questRoot24.Author = list129; index = 1; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span130[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -19079,9 +19079,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span131[index2]; QuestStep obj77 = new QuestStep(EInteractionType.AcceptQuest, 1000294u, new Vector3(-238.05603f, 8f, -142.93127f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -19099,18 +19099,18 @@ public static class AssemblyQuestLoader num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span6 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span6[num4] = 133; + span132[num4] = 133; obj78.InTerritory = list132; skipConditions12.AetheryteShortcutIf = obj78; obj77.SkipConditions = skipConditions12; num4 = 1; List list133 = new List(num4); CollectionsMarshal.SetCount(list133, num4); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span7[num3] = new DialogueChoice + span133[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSHRV999_00193_Q1_000_1") @@ -19161,11 +19161,11 @@ public static class AssemblyQuestLoader index2 = 6; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); + span4[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.PurchaseItem, 1000396u, new Vector3(82.597046f, -7.893894f, -103.349365f), 148) { ItemId = 2653u, @@ -19181,9 +19181,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = EExtendedClassJob.DoW; + span5[index3] = EExtendedClassJob.DoW; obj3.RequiredCurrentJob = list5; obj3.PurchaseMenu = new PurchaseMenu { @@ -19192,7 +19192,7 @@ public static class AssemblyQuestLoader }; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.PurchaseItem, 1000396u, new Vector3(82.597046f, -7.893894f, -103.349365f), 148) { ItemId = 2655u, @@ -19201,9 +19201,9 @@ public static class AssemblyQuestLoader index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = EExtendedClassJob.DoM; + span6[num3] = EExtendedClassJob.DoM; obj4.RequiredCurrentJob = list6; obj4.PurchaseMenu = new PurchaseMenu { @@ -19212,7 +19212,7 @@ public static class AssemblyQuestLoader }; reference4 = obj4; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) + span4[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) { ItemId = 2653u, SkipConditions = new SkipConditions @@ -19227,7 +19227,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) + span4[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) { ItemId = 2655u, SkipConditions = new SkipConditions @@ -19242,7 +19242,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148) { Comment = "All starting gear (except the hat) is ilvl 5 already" }; @@ -19255,16 +19255,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "FalconTaterz"; + span7[index] = "FalconTaterz"; questRoot2.Author = list7; index = 6; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -19272,13 +19272,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010279u, new Vector3(-143.60266f, 11.999999f, -3.8911133f), 130); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010279u, new Vector3(-143.60266f, 11.999999f, -3.8911133f), 130); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -19286,11 +19286,11 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010523u, new Vector3(-53.48291f, 9.999997f, -4.0742188f), 131) + span10[num2] = new QuestStep(EInteractionType.Interact, 1010523u, new Vector3(-53.48291f, 9.999997f, -4.0742188f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19301,7 +19301,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -19309,19 +19309,19 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.649715f, -11.872707f, -61.934204f), 141) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.649715f, -11.872707f, -61.934204f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010293u, new Vector3(-61.387024f, -11.84896f, -63.126587f), 141); + span11[index2] = new QuestStep(EInteractionType.Interact, 1010293u, new Vector3(-61.387024f, -11.84896f, -63.126587f), 141); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -19329,16 +19329,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010298u, new Vector3(19.851929f, 19.020214f, -421.37793f), 141) + span12[num2] = new QuestStep(EInteractionType.Interact, 1010298u, new Vector3(19.851929f, 19.020214f, -421.37793f), 141) { Fly = true }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -19346,9 +19346,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010310u, new Vector3(-55.436035f, 3.4680986f, 260.57825f), 141) + span13[index2] = new QuestStep(EInteractionType.Interact, 1010310u, new Vector3(-55.436035f, 3.4680986f, 260.57825f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -19361,7 +19361,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -19369,9 +19369,9 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -19381,7 +19381,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130) { NextQuestId = new QuestId(203) }; @@ -19394,16 +19394,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "FalconTaterz"; + span15[index] = "FalconTaterz"; questRoot3.Author = list15; index = 6; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -19411,13 +19411,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -19425,11 +19425,11 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); + span18[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010169u, new Vector3(-47.501343f, 9.999995f, -11.886841f), 131) + span18[num2] = new QuestStep(EInteractionType.Interact, 1010169u, new Vector3(-47.501343f, 9.999995f, -11.886841f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19440,7 +19440,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -19448,9 +19448,9 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-45.67461f, 11.927631f, -16.919664f), 131) + span19[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-45.67461f, 11.927631f, -16.919664f), 131) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -19459,14 +19459,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) + span19[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) { StopDistance = 7f }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -19474,9 +19474,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 2004901u, new Vector3(103.50195f, 7.9804688f, 8.255066f), 131) { AethernetShortcut = new AethernetShortcut @@ -19488,69 +19488,69 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj15.CompletionQuestVariablesFlags = list21; reference15 = obj15; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(108.07826f, 8f, 8.036793f), 131); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(108.07826f, 8f, 8.036793f), 131); num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2004900u, new Vector3(103.715576f, 7.9804688f, -35.233154f), 131); index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list22; reference16 = questStep; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2004899u, new Vector3(68.0094f, 7.9804688f, -74.05206f), 131); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list23; reference17 = questStep2; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span16[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -19558,11 +19558,11 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(98.252335f, 8.000075f, -38.319664f), 131); + span24[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(98.252335f, 8.000075f, -38.319664f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) + span24[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19573,7 +19573,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -19581,9 +19581,9 @@ public static class AssemblyQuestLoader index2 = 2; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19592,7 +19592,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) { StopDistance = 5f, NextQuestId = new QuestId(204) @@ -19606,16 +19606,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "FalconTaterz"; + span26[index] = "FalconTaterz"; questRoot4.Author = list26; index = 7; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -19623,13 +19623,13 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010317u, new Vector3(139.78784f, 4.0099993f, -57.114563f), 131); + span28[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010317u, new Vector3(139.78784f, 4.0099993f, -57.114563f), 131); obj18.Steps = list28; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -19637,9 +19637,9 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) + span29[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19648,7 +19648,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span29[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1010330u, new Vector3(-69.5354f, 6.9839687f, 0.07623291f), 131) { DisableNavmesh = true @@ -19656,9 +19656,9 @@ public static class AssemblyQuestLoader index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - Span span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span6[num3] = new DialogueChoice + span30[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB404_00204_Q1_000_000") @@ -19668,7 +19668,7 @@ public static class AssemblyQuestLoader obj19.Steps = list29; reference21 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -19676,16 +19676,16 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010772u, new Vector3(-72.40405f, 6.9839687f, -0.045776367f), 131) + span31[index2] = new QuestStep(EInteractionType.Interact, 1010772u, new Vector3(-72.40405f, 6.9839687f, -0.045776367f), 131) { StopDistance = 5f }; obj21.Steps = list31; reference23 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -19693,9 +19693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010161u, new Vector3(-338.3994f, -22.360315f, 434.3175f), 145) + span32[num2] = new QuestStep(EInteractionType.Interact, 1010161u, new Vector3(-338.3994f, -22.360315f, 434.3175f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -19703,7 +19703,7 @@ public static class AssemblyQuestLoader obj22.Steps = list32; reference24 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -19711,9 +19711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 145) + span33[index2] = new QuestStep(EInteractionType.Duty, null, null, 145) { DutyOptions = new DutyOptions { @@ -19723,7 +19723,7 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -19731,13 +19731,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010329u, new Vector3(-334.21838f, -22.463528f, 432.9746f), 145); + span34[num2] = new QuestStep(EInteractionType.Interact, 1010329u, new Vector3(-334.21838f, -22.463528f, 432.9746f), 145); obj24.Steps = list34; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -19745,9 +19745,9 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -19757,7 +19757,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010330u, new Vector3(-69.5354f, 6.9839687f, 0.07623291f), 131) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010330u, new Vector3(-69.5354f, 6.9839687f, 0.07623291f), 131) { DisableNavmesh = true, NextQuestId = new QuestId(490) @@ -19771,16 +19771,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 2; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -19788,18 +19788,18 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) + span38[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) { ItemId = 2314u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); obj26.Steps = list38; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -19807,9 +19807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); obj27.Steps = list39; reference29 = obj27; questRoot5.QuestSequence = list37; @@ -19819,16 +19819,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 2; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -19836,9 +19836,9 @@ public static class AssemblyQuestLoader index2 = 3; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep obj29 = new QuestStep(EInteractionType.EquipItem, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -19866,21 +19866,21 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - Span span7 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span7[index3] = 133; + span43[index3] = 133; obj31.InTerritory = list43; obj30.AetheryteShortcutIf = obj31; obj29.SkipConditions = obj30; reference31 = obj29; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); + span42[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133); + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133); obj28.Steps = list42; reference30 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -19888,16 +19888,16 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span44[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 154); index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - Span span8 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span8[num3] = new GatheredItem + span45[num3] = new GatheredItem { ItemId = 5509u, ItemCount = 10 @@ -19905,7 +19905,7 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list45; reference33 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -19924,16 +19924,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -19941,9 +19941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span48[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -19961,9 +19961,9 @@ public static class AssemblyQuestLoader num3 = 1; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index3 = 0; - span7[index3] = 133; + span49[index3] = 133; obj35.InTerritory = list49; skipConditions.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions; @@ -19971,7 +19971,7 @@ public static class AssemblyQuestLoader obj33.Steps = list48; reference34 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -19979,9 +19979,9 @@ public static class AssemblyQuestLoader num2 = 3; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span50[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -19994,9 +19994,9 @@ public static class AssemblyQuestLoader index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - Span span9 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - ref ComplexCombatData reference38 = ref span9[num3]; + ref ComplexCombatData reference38 = ref span51[num3]; ComplexCombatData obj38 = new ComplexCombatData { DataId = 37u, @@ -20005,42 +20005,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); int num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span52[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; obj38.CompletionQuestVariablesFlags = list52; reference38 = obj38; obj37.ComplexCombatData = list51; num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; obj37.CompletionQuestVariablesFlags = list53; reference37 = obj37; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span50[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -20048,9 +20048,9 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span9 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - ref ComplexCombatData reference40 = ref span9[num3]; + ref ComplexCombatData reference40 = ref span54[num3]; ComplexCombatData obj40 = new ComplexCombatData { DataId = 49u, @@ -20059,42 +20059,42 @@ public static class AssemblyQuestLoader num5 = 6; List list55 = new List(num5); CollectionsMarshal.SetCount(list55, num5); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; obj40.CompletionQuestVariablesFlags = list55; reference40 = obj40; obj39.ComplexCombatData = list54; num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; obj39.CompletionQuestVariablesFlags = list56; reference39 = obj39; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span50[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -20102,9 +20102,9 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span9 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - ref ComplexCombatData reference42 = ref span9[num3]; + ref ComplexCombatData reference42 = ref span57[num3]; ComplexCombatData obj42 = new ComplexCombatData { DataId = 47u, @@ -20113,44 +20113,44 @@ public static class AssemblyQuestLoader num4 = 6; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num5 = 0; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span58[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = null; + span58[num5] = null; obj42.CompletionQuestVariablesFlags = list58; reference42 = obj42; obj41.ComplexCombatData = list57; num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; obj41.CompletionQuestVariablesFlags = list59; reference41 = obj41; obj36.Steps = list50; reference36 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span47[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -20158,9 +20158,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -20179,16 +20179,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "xan"; + span61[index] = "xan"; questRoot8.Author = list61; index = 8; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -20196,9 +20196,9 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span63[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -20220,14 +20220,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj44.Steps = list63; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -20235,9 +20235,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010602u, new Vector3(-1.449646f, 66.48521f, 46.28064f), 137) + span64[num2] = new QuestStep(EInteractionType.Interact, 1010602u, new Vector3(-1.449646f, 66.48521f, 46.28064f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -20251,7 +20251,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -20259,16 +20259,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span65[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1010603u, new Vector3(-67.36859f, 70.39888f, 11.032227f), 137); index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span6[num3] = new DialogueChoice + span66[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN300_00212_Q1_000_000"), @@ -20279,7 +20279,7 @@ public static class AssemblyQuestLoader obj46.Steps = list65; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -20287,16 +20287,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010607u, new Vector3(97.42883f, 68.34448f, -2.3651733f), 137) + span67[num2] = new QuestStep(EInteractionType.Interact, 1010607u, new Vector3(97.42883f, 68.34448f, -2.3651733f), 137) { Fly = true }; obj47.Steps = list67; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -20304,9 +20304,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010611u, new Vector3(585.1987f, -2.4988298f, 221.85083f), 139) + span68[index2] = new QuestStep(EInteractionType.Interact, 1010611u, new Vector3(585.1987f, -2.4988298f, 221.85083f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -20321,7 +20321,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span62[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -20329,9 +20329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span69[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137) { Fly = true, @@ -20347,9 +20347,9 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span6 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span6[index3] = new DialogueChoice + span70[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBNIN300_00212_Q2_000_000") @@ -20359,7 +20359,7 @@ public static class AssemblyQuestLoader obj49.Steps = list69; reference50 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj51 = new QuestSequence { Sequence = 6 @@ -20367,9 +20367,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span71[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137 @@ -20377,9 +20377,9 @@ public static class AssemblyQuestLoader index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span6[num3] = new DialogueChoice + span72[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN300_00212_Q3_000_000"), @@ -20390,7 +20390,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference52 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span62[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -20398,9 +20398,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(213) }; @@ -20413,16 +20413,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "xan"; + span74[index] = "xan"; questRoot9.Author = list74; index = 6; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -20430,9 +20430,9 @@ public static class AssemblyQuestLoader num2 = 3; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span76[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, Comment = "Gatekeep", @@ -20450,16 +20450,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span76[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 7886u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj54.Steps = list76; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -20467,9 +20467,9 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) + span77[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -20486,14 +20486,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2004927u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) + span77[num2] = new QuestStep(EInteractionType.Action, 2004927u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) { Action = EAction.FumaShuriken }; obj55.Steps = list77; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -20501,13 +20501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); + span78[index2] = new QuestStep(EInteractionType.Interact, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); obj56.Steps = list78; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -20515,18 +20515,18 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); + span79[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); obj57.Steps = list79; reference58 = obj57; num++; - span2[num] = new QuestSequence + span75[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -20534,9 +20534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137) { NextQuestId = new QuestId(214) }; @@ -20549,16 +20549,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "xan"; + span81[index] = "xan"; questRoot10.Author = list81; index = 2; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -20566,9 +20566,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010140u, new Vector3(-8.712891f, 39.590378f, 255.23767f), 137) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010140u, new Vector3(-8.712891f, 39.590378f, 255.23767f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -20582,7 +20582,7 @@ public static class AssemblyQuestLoader obj59.Steps = list83; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -20590,14 +20590,14 @@ public static class AssemblyQuestLoader num2 = 2; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span84[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(215) }; @@ -20610,16 +20610,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "xan"; + span85[index] = "xan"; questRoot11.Author = list85; index = 8; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -20627,9 +20627,9 @@ public static class AssemblyQuestLoader index2 = 2; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span87[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -20646,11 +20646,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj61.Steps = list87; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span86[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -20658,9 +20658,9 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) + span88[index2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -20677,14 +20677,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2004928u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) + span88[index2] = new QuestStep(EInteractionType.Action, 2004928u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) { Action = EAction.Raiton }; obj62.Steps = list88; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -20692,13 +20692,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); + span89[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); obj63.Steps = list89; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span86[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -20706,9 +20706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2004929u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) + span90[index2] = new QuestStep(EInteractionType.Action, 2004929u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) { StopDistance = 7f, Action = EAction.Katon @@ -20716,7 +20716,7 @@ public static class AssemblyQuestLoader obj64.Steps = list90; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span86[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -20724,13 +20724,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); + span91[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); obj65.Steps = list91; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span86[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -20738,9 +20738,9 @@ public static class AssemblyQuestLoader num2 = 2; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span92[index2]; QuestStep obj67 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(407.71924f, 32.11566f, -14.989758f), 138) { TargetTerritoryId = (ushort)139, @@ -20752,31 +20752,31 @@ public static class AssemblyQuestLoader num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span7 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span7[index3] = 139; + span93[index3] = 139; skipStepConditions.InTerritory = list93; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span7 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span7[num3] = 139; + span94[num3] = 139; skipAetheryteCondition.InTerritory = list94; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj67.SkipConditions = skipConditions2; reference68 = obj67; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139) + span92[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139) { Fly = true }; obj66.Steps = list92; reference67 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj68 = new QuestSequence { Sequence = 6 @@ -20784,13 +20784,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139); + span95[num2] = new QuestStep(EInteractionType.Interact, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139); obj68.Steps = list95; reference69 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span86[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -20798,9 +20798,9 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span96[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -20817,7 +20817,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(216) }; @@ -20830,16 +20830,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "xan"; + span97[index] = "xan"; questRoot12.Author = list97; index = 2; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -20847,9 +20847,9 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span99[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -20866,14 +20866,14 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span99[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span6 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span6[index3] = new DialogueChoice + span100[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN400_00216_Q1_000_000"), @@ -20884,7 +20884,7 @@ public static class AssemblyQuestLoader obj70.Steps = list99; reference71 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -20892,9 +20892,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -20915,16 +20915,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "xan"; + span102[index] = "xan"; questRoot13.Author = list102; index = 7; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span103[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -20932,9 +20932,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -20948,7 +20948,7 @@ public static class AssemblyQuestLoader obj72.Steps = list104; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span103[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -20956,14 +20956,14 @@ public static class AssemblyQuestLoader num2 = 4; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) + span105[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) { JumpDestination = new JumpDestination { @@ -20971,7 +20971,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) + span105[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) { JumpDestination = new JumpDestination { @@ -20979,11 +20979,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004930u, new Vector3(439.78027f, 12.161377f, 70.54236f), 139); + span105[index2] = new QuestStep(EInteractionType.Interact, 2004930u, new Vector3(439.78027f, 12.161377f, 70.54236f), 139); obj73.Steps = list105; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -20991,18 +20991,18 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(441.9759f, 4.122239f, 81.76867f), 139) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(441.9759f, 4.122239f, 81.76867f), 139) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010622u, new Vector3(488.365f, 16.907331f, 86.71704f), 139); + span106[num2] = new QuestStep(EInteractionType.Interact, 1010622u, new Vector3(488.365f, 16.907331f, 86.71704f), 139); obj74.Steps = list106; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -21010,13 +21010,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010623u, new Vector3(413.47375f, 3.6090105f, 76.21875f), 139); + span107[index2] = new QuestStep(EInteractionType.Interact, 1010623u, new Vector3(413.47375f, 3.6090105f, 76.21875f), 139); obj75.Steps = list107; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -21024,14 +21024,14 @@ public static class AssemblyQuestLoader index2 = 4; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) + span108[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) { JumpDestination = new JumpDestination { @@ -21039,7 +21039,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) + span108[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) { JumpDestination = new JumpDestination { @@ -21047,11 +21047,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010621u, new Vector3(441.94702f, 15.396649f, 65.659546f), 139); + span108[num2] = new QuestStep(EInteractionType.Interact, 1010621u, new Vector3(441.94702f, 15.396649f, 65.659546f), 139); obj76.Steps = list108; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -21059,9 +21059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004931u, new Vector3(305.5924f, -25.0401f, 229.63293f), 138) + span109[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004931u, new Vector3(305.5924f, -25.0401f, 229.63293f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -21075,7 +21075,7 @@ public static class AssemblyQuestLoader obj77.Steps = list109; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -21083,9 +21083,9 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span110[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -21102,7 +21102,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(232) }; @@ -21115,16 +21115,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "Cacahuetes"; + span111[index] = "Cacahuetes"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span112[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -21132,9 +21132,9 @@ public static class AssemblyQuestLoader num2 = 3; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span113[index2]; QuestStep obj80 = new QuestStep(EInteractionType.EquipItem, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -21153,21 +21153,21 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = 133; + span114[num3] = 133; obj81.InTerritory = list114; skipConditions3.AetheryteShortcutIf = obj81; obj80.SkipConditions = skipConditions3; reference82 = obj80; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); + span113[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); obj79.Steps = list113; reference81 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span112[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -21175,9 +21175,9 @@ public static class AssemblyQuestLoader index2 = 3; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span115[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -21190,9 +21190,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span9 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - ref ComplexCombatData reference85 = ref span9[index3]; + ref ComplexCombatData reference85 = ref span116[index3]; ComplexCombatData obj84 = new ComplexCombatData { DataId = 37u, @@ -21201,42 +21201,42 @@ public static class AssemblyQuestLoader num5 = 6; List list117 = new List(num5); CollectionsMarshal.SetCount(list117, num5); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span117[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; obj84.CompletionQuestVariablesFlags = list117; reference85 = obj84; obj83.ComplexCombatData = list116; index3 = 6; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; obj83.CompletionQuestVariablesFlags = list118; reference84 = obj83; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span115[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -21244,9 +21244,9 @@ public static class AssemblyQuestLoader num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span9 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - ref ComplexCombatData reference87 = ref span9[index3]; + ref ComplexCombatData reference87 = ref span119[index3]; ComplexCombatData obj86 = new ComplexCombatData { DataId = 49u, @@ -21255,42 +21255,42 @@ public static class AssemblyQuestLoader num4 = 6; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num5 = 0; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span120[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = null; + span120[num5] = null; obj86.CompletionQuestVariablesFlags = list120; reference87 = obj86; obj85.ComplexCombatData = list119; index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; obj85.CompletionQuestVariablesFlags = list121; reference86 = obj85; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span115[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -21298,9 +21298,9 @@ public static class AssemblyQuestLoader num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span9 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - ref ComplexCombatData reference89 = ref span9[index3]; + ref ComplexCombatData reference89 = ref span122[index3]; ComplexCombatData obj88 = new ComplexCombatData { DataId = 47u, @@ -21309,44 +21309,44 @@ public static class AssemblyQuestLoader num5 = 6; List list123 = new List(num5); CollectionsMarshal.SetCount(list123, num5); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; obj88.CompletionQuestVariablesFlags = list123; reference89 = obj88; obj87.ComplexCombatData = list122; index3 = 6; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; obj87.CompletionQuestVariablesFlags = list124; reference88 = obj87; obj82.Steps = list115; reference83 = obj82; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -21354,9 +21354,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -21375,16 +21375,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "pot0to"; + span126[index] = "pot0to"; questRoot15.Author = list126; index = 3; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span127[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -21392,9 +21392,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -21413,7 +21413,7 @@ public static class AssemblyQuestLoader obj90.Steps = list128; reference91 = obj90; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span127[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -21421,9 +21421,9 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span129[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(117.47766f, 17.661993f, -247.24017f), 148) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -21437,9 +21437,9 @@ public static class AssemblyQuestLoader num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span9 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - ref ComplexCombatData reference94 = ref span9[index3]; + ref ComplexCombatData reference94 = ref span130[index3]; ComplexCombatData obj93 = new ComplexCombatData { DataId = 37u, @@ -21448,23 +21448,23 @@ public static class AssemblyQuestLoader num4 = 6; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span131[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; obj93.CompletionQuestVariablesFlags = list131; reference94 = obj93; index3++; - ref ComplexCombatData reference95 = ref span9[index3]; + ref ComplexCombatData reference95 = ref span130[index3]; ComplexCombatData obj94 = new ComplexCombatData { DataId = 49u, @@ -21473,19 +21473,19 @@ public static class AssemblyQuestLoader num5 = 6; List list132 = new List(num5); CollectionsMarshal.SetCount(list132, num5); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span132[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; obj94.CompletionQuestVariablesFlags = list132; reference95 = obj94; obj92.ComplexCombatData = list130; @@ -21497,32 +21497,32 @@ public static class AssemblyQuestLoader index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span7[num3] = 148; + span133[num3] = 148; obj95.InTerritory = list133; skipConditions4.AetheryteShortcutIf = obj95; obj92.SkipConditions = skipConditions4; num3 = 6; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span134[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span134[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; obj92.CompletionQuestVariablesFlags = list134; reference93 = obj92; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span129[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -21530,9 +21530,9 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span9 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span9[num3] = new ComplexCombatData + span135[num3] = new ComplexCombatData { DataId = 47u, MinimumKillCount = 3u @@ -21541,25 +21541,25 @@ public static class AssemblyQuestLoader num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; obj96.CompletionQuestVariablesFlags = list136; reference96 = obj96; obj91.Steps = list129; reference92 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -21567,9 +21567,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -21596,16 +21596,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "xan"; + span138[index] = "xan"; questRoot16.Author = list138; index = 12; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span139[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -21613,9 +21613,9 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span140[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -21632,11 +21632,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj98.Steps = list140; reference98 = obj98; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span139[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -21644,9 +21644,9 @@ public static class AssemblyQuestLoader index2 = 2; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span141[num2]; QuestStep obj100 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-116.833f, 70.279f, 47.983f), 137) { TargetTerritoryId = (ushort)134, @@ -21658,24 +21658,24 @@ public static class AssemblyQuestLoader index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span7 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span7[num3] = 134; + span142[num3] = 134; skipStepConditions2.InTerritory = list142; skipConditions5.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span7[index3] = 134; + span143[index3] = 134; skipAetheryteCondition2.InTerritory = list143; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition2; obj100.SkipConditions = skipConditions5; reference100 = obj100; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span141[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Combat, 1010573u, new Vector3(-188.46423f, 30.723186f, -685.1759f), 134) { Fly = true, @@ -21684,15 +21684,15 @@ public static class AssemblyQuestLoader index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - Span span10 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span10[num3] = 3572u; + span144[num3] = 3572u; obj101.KillEnemyDataIds = list144; reference101 = obj101; obj99.Steps = list141; reference99 = obj99; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span139[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -21700,13 +21700,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010627u, new Vector3(-189.65442f, 30.837437f, -685.298f), 134); + span145[index2] = new QuestStep(EInteractionType.Interact, 1010627u, new Vector3(-189.65442f, 30.837437f, -685.298f), 134); obj102.Steps = list145; reference102 = obj102; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span139[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -21714,9 +21714,9 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span146[num2]; QuestStep obj104 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(246.007f, 56.384f, 839.334f), 137) { TargetTerritoryId = (ushort)135, @@ -21728,9 +21728,9 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span7[index3] = 135; + span147[index3] = 135; skipStepConditions3.InTerritory = list147; skipConditions6.StepIf = skipStepConditions3; SkipAetheryteCondition obj105 = new SkipAetheryteCondition @@ -21740,15 +21740,15 @@ public static class AssemblyQuestLoader index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span7 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span7[num3] = 135; + span148[num3] = 135; obj105.InTerritory = list148; skipConditions6.AetheryteShortcutIf = obj105; obj104.SkipConditions = skipConditions6; reference104 = obj104; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span146[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 1010571u, new Vector3(491.05054f, 68.14364f, -198.50464f), 135) { Fly = true, @@ -21757,15 +21757,15 @@ public static class AssemblyQuestLoader num3 = 1; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span10 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span10[index3] = 3573u; + span149[index3] = 3573u; obj106.KillEnemyDataIds = list149; reference105 = obj106; obj103.Steps = list146; reference103 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -21773,13 +21773,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005006u, new Vector3(492.88147f, 68.955444f, -197.58905f), 135); + span150[index2] = new QuestStep(EInteractionType.Interact, 2005006u, new Vector3(492.88147f, 68.955444f, -197.58905f), 135); obj107.Steps = list150; reference106 = obj107; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span139[num]; QuestSequence obj108 = new QuestSequence { Sequence = 5 @@ -21787,9 +21787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span151[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Combat, 1010575u, new Vector3(516.68555f, 9.414734f, 351.12524f), 137) { Fly = true, @@ -21799,9 +21799,9 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span10 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span10[num3] = 3572u; + span152[num3] = 3572u; obj109.KillEnemyDataIds = list152; obj109.SkipConditions = new SkipConditions { @@ -21814,7 +21814,7 @@ public static class AssemblyQuestLoader obj108.Steps = list151; reference107 = obj108; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 @@ -21822,13 +21822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005007u, new Vector3(515.5565f, 9.47583f, 349.93518f), 137); + span153[index2] = new QuestStep(EInteractionType.Interact, 2005007u, new Vector3(515.5565f, 9.47583f, 349.93518f), 137); obj110.Steps = list153; reference109 = obj110; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj111 = new QuestSequence { Sequence = 7 @@ -21836,9 +21836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span154[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, 1010572u, new Vector3(209.21643f, -2.0700505f, 260.3036f), 139) { Fly = true, @@ -21848,9 +21848,9 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span10 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span10[index3] = 3573u; + span155[index3] = 3573u; obj112.KillEnemyDataIds = list155; obj112.SkipConditions = new SkipConditions { @@ -21863,7 +21863,7 @@ public static class AssemblyQuestLoader obj111.Steps = list154; reference110 = obj111; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj113 = new QuestSequence { Sequence = 8 @@ -21871,13 +21871,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005008u, new Vector3(208.27039f, -2.0905762f, 259.84583f), 139); + span156[index2] = new QuestStep(EInteractionType.Interact, 2005008u, new Vector3(208.27039f, -2.0905762f, 259.84583f), 139); obj113.Steps = list156; reference112 = obj113; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj114 = new QuestSequence { Sequence = 9 @@ -21885,9 +21885,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span157[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Combat, 1010574u, new Vector3(-76.98181f, 64.50076f, -241.56561f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -21896,9 +21896,9 @@ public static class AssemblyQuestLoader index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span10 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span10[num3] = 3572u; + span158[num3] = 3572u; obj115.KillEnemyDataIds = list158; obj115.SkipConditions = new SkipConditions { @@ -21911,7 +21911,7 @@ public static class AssemblyQuestLoader obj114.Steps = list157; reference113 = obj114; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj116 = new QuestSequence { Sequence = 10 @@ -21919,13 +21919,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005009u, new Vector3(-77.195435f, 64.49988f, -240.71112f), 180); + span159[index2] = new QuestStep(EInteractionType.Interact, 2005009u, new Vector3(-77.195435f, 64.49988f, -240.71112f), 180); obj116.Steps = list159; reference115 = obj116; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -21933,9 +21933,9 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span160[num2]; QuestStep obj118 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-116.833f, 70.279f, 47.983f), 137) { TargetTerritoryId = (ushort)134, @@ -21947,9 +21947,9 @@ public static class AssemblyQuestLoader num3 = 1; List list161 = new List(num3); CollectionsMarshal.SetCount(list161, num3); - span7 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index3 = 0; - span7[index3] = 134; + span161[index3] = 134; skipStepConditions4.InTerritory = list161; skipConditions7.StepIf = skipStepConditions4; SkipAetheryteCondition obj119 = new SkipAetheryteCondition @@ -21959,15 +21959,15 @@ public static class AssemblyQuestLoader index3 = 1; List list162 = new List(index3); CollectionsMarshal.SetCount(list162, index3); - span7 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span7[num3] = 134; + span162[num3] = 134; obj119.InTerritory = list162; skipConditions7.AetheryteShortcutIf = obj119; obj118.SkipConditions = skipConditions7; reference117 = obj118; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004932u, new Vector3(-182.81836f, 30.533203f, -684.93176f), 134) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004932u, new Vector3(-182.81836f, 30.533203f, -684.93176f), 134) { Fly = true, NextQuestId = new QuestId(233) @@ -21981,16 +21981,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "xan"; + span163[index] = "xan"; questRoot17.Author = list163; index = 5; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span164[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -21998,9 +21998,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010628u, new Vector3(-189.01355f, 30.937378f, -687.2816f), 134) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010628u, new Vector3(-189.01355f, 30.937378f, -687.2816f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, @@ -22015,7 +22015,7 @@ public static class AssemblyQuestLoader obj120.Steps = list165; reference118 = obj120; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span164[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -22023,9 +22023,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010629u, new Vector3(-8.712891f, 39.580772f, 258.2589f), 137) + span166[num2] = new QuestStep(EInteractionType.Interact, 1010629u, new Vector3(-8.712891f, 39.580772f, 258.2589f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22040,7 +22040,7 @@ public static class AssemblyQuestLoader obj121.Steps = list166; reference119 = obj121; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span164[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -22048,16 +22048,16 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010630u, new Vector3(-70.93927f, 36.04747f, 475.66956f), 137) + span167[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010630u, new Vector3(-70.93927f, 36.04747f, 475.66956f), 137) { Fly = true }; obj122.Steps = list167; reference120 = obj122; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span164[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -22065,13 +22065,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010631u, new Vector3(-68.95557f, 36.05801f, 471.4275f), 137); + span168[num2] = new QuestStep(EInteractionType.Interact, 1010631u, new Vector3(-68.95557f, 36.05801f, 471.4275f), 137); obj123.Steps = list168; reference121 = obj123; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span164[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -22079,9 +22079,9 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span169[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22098,7 +22098,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(234) }; @@ -22111,16 +22111,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "xan"; + span170[index] = "xan"; questRoot18.Author = list170; index = 7; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span171[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -22128,9 +22128,9 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span172[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22147,11 +22147,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj125.Steps = list172; reference123 = obj125; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span171[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -22159,16 +22159,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span173[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1010632u, new Vector3(-33.76825f, -24.674442f, 250.32422f), 137); num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span6 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span6[index3] = new DialogueChoice + span174[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN500_00234_Q1_000_000"), @@ -22179,7 +22179,7 @@ public static class AssemblyQuestLoader obj126.Steps = list173; reference124 = obj126; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span171[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -22187,9 +22187,9 @@ public static class AssemblyQuestLoader index2 = 2; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span175[num2]; QuestStep obj128 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(407.71924f, 32.11566f, -14.989758f), 138) { TargetTerritoryId = (ushort)139, @@ -22201,24 +22201,24 @@ public static class AssemblyQuestLoader index3 = 1; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span7 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span7[num3] = 139; + span176[num3] = 139; skipStepConditions5.InTerritory = list176; skipConditions8.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span7 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span7[index3] = 139; + span177[index3] = 139; skipAetheryteCondition3.InTerritory = list177; skipConditions8.AetheryteShortcutIf = skipAetheryteCondition3; obj128.SkipConditions = skipConditions8; reference127 = obj128; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span175[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Interact, 1010633u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139) { Fly = true @@ -22226,9 +22226,9 @@ public static class AssemblyQuestLoader index3 = 1; List list178 = new List(index3); CollectionsMarshal.SetCount(list178, index3); - span6 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span6[num3] = new DialogueChoice + span178[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN500_00234_Q2_000_000"), @@ -22239,7 +22239,7 @@ public static class AssemblyQuestLoader obj127.Steps = list175; reference126 = obj127; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span171[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -22247,13 +22247,13 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010634u, new Vector3(-560.0519f, -1.7964863f, -14.572449f), 139); + span179[index2] = new QuestStep(EInteractionType.Interact, 1010634u, new Vector3(-560.0519f, -1.7964863f, -14.572449f), 139); obj130.Steps = list179; reference129 = obj130; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span171[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -22261,9 +22261,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002515u, new Vector3(-10.421997f, 8.921356f, 831.6013f), 135) + span180[num2] = new QuestStep(EInteractionType.Interact, 1002515u, new Vector3(-10.421997f, 8.921356f, 831.6013f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -22278,7 +22278,7 @@ public static class AssemblyQuestLoader obj131.Steps = list180; reference130 = obj131; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span171[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -22286,16 +22286,16 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004935u, new Vector3(19.943481f, 42.923584f, 855.46655f), 135) + span181[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004935u, new Vector3(19.943481f, 42.923584f, 855.46655f), 135) { Fly = true }; obj132.Steps = list181; reference131 = obj132; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span171[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -22303,9 +22303,9 @@ public static class AssemblyQuestLoader index2 = 2; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span182[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22322,7 +22322,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(235) }; @@ -22335,16 +22335,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "xan"; + span183[index] = "xan"; questRoot19.Author = list183; index = 8; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -22352,9 +22352,9 @@ public static class AssemblyQuestLoader num2 = 2; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span185[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22371,11 +22371,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj134.Steps = list185; reference133 = obj134; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span184[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -22383,9 +22383,9 @@ public static class AssemblyQuestLoader index2 = 2; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span186[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -22417,11 +22417,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); + span186[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); obj135.Steps = list186; reference134 = obj135; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -22429,9 +22429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013884u, new Vector3(172.8999f, 95.27325f, -202.92981f), 134) + span187[index2] = new QuestStep(EInteractionType.Interact, 1013884u, new Vector3(172.8999f, 95.27325f, -202.92981f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, SkipConditions = new SkipConditions @@ -22445,7 +22445,7 @@ public static class AssemblyQuestLoader obj136.Steps = list187; reference135 = obj136; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -22453,13 +22453,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005921u, new Vector3(30.990967f, 60.65454f, -205.40173f), 134); + span188[num2] = new QuestStep(EInteractionType.Interact, 2005921u, new Vector3(30.990967f, 60.65454f, -205.40173f), 134); obj137.Steps = list188; reference136 = obj137; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span184[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -22467,13 +22467,13 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005922u, new Vector3(-90.37921f, 43.045654f, -308.30853f), 134); + span189[index2] = new QuestStep(EInteractionType.Interact, 2005922u, new Vector3(-90.37921f, 43.045654f, -308.30853f), 134); obj138.Steps = list189; reference137 = obj138; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj139 = new QuestSequence { Sequence = 5 @@ -22481,13 +22481,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005923u, new Vector3(-148.02783f, 20.309753f, -339.40643f), 134); + span190[num2] = new QuestStep(EInteractionType.Interact, 2005923u, new Vector3(-148.02783f, 20.309753f, -339.40643f), 134); obj139.Steps = list190; reference138 = obj139; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj140 = new QuestSequence { Sequence = 6 @@ -22495,13 +22495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013892u, new Vector3(-19.241638f, 12.516694f, -462.66882f), 134); + span191[index2] = new QuestStep(EInteractionType.Interact, 1013892u, new Vector3(-19.241638f, 12.516694f, -462.66882f), 134); obj140.Steps = list191; reference139 = obj140; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span184[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -22509,9 +22509,9 @@ public static class AssemblyQuestLoader index2 = 2; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span192[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22528,7 +22528,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1684) }; @@ -22541,16 +22541,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot20.Author = list193; index = 12; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span194[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -22558,9 +22558,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -22574,7 +22574,7 @@ public static class AssemblyQuestLoader obj142.Steps = list195; reference141 = obj142; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span194[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -22582,16 +22582,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span196[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj143.Steps = list196; reference142 = obj143; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span194[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -22599,19 +22599,19 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(326.4774f, 62.89536f, -207.31602f), 140) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(326.4774f, 62.89536f, -207.31602f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004847u, new Vector3(323.62854f, 62.974f, -207.90424f), 140); + span197[index2] = new QuestStep(EInteractionType.Interact, 2004847u, new Vector3(323.62854f, 62.974f, -207.90424f), 140); obj144.Steps = list197; reference143 = obj144; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span194[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -22619,16 +22619,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span198[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj145.Steps = list198; reference144 = obj145; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span194[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -22636,9 +22636,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131) + span199[index2] = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131) { AethernetShortcut = new AethernetShortcut { @@ -22649,7 +22649,7 @@ public static class AssemblyQuestLoader obj146.Steps = list199; reference145 = obj146; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span194[num]; QuestSequence obj147 = new QuestSequence { Sequence = 5 @@ -22657,13 +22657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131); + span200[num2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131); obj147.Steps = list200; reference146 = obj147; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span194[num]; QuestSequence obj148 = new QuestSequence { Sequence = 6 @@ -22671,9 +22671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span201[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut { @@ -22684,7 +22684,7 @@ public static class AssemblyQuestLoader obj148.Steps = list201; reference147 = obj148; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span194[num]; QuestSequence obj149 = new QuestSequence { Sequence = 7 @@ -22692,19 +22692,19 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010341u, new Vector3(-89.40265f, -11.35f, -40.146484f), 141); + span202[num2] = new QuestStep(EInteractionType.Interact, 1010341u, new Vector3(-89.40265f, -11.35f, -40.146484f), 141); obj149.Steps = list202; reference148 = obj149; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span194[num]; QuestSequence obj150 = new QuestSequence { Sequence = 8 @@ -22712,16 +22712,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span203[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj150.Steps = list203; reference149 = obj150; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span194[num]; QuestSequence obj151 = new QuestSequence { Sequence = 9 @@ -22729,9 +22729,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010342u, new Vector3(-189.50183f, 16.85818f, -418.8449f), 141) + span204[num2] = new QuestStep(EInteractionType.Interact, 1010342u, new Vector3(-189.50183f, 16.85818f, -418.8449f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -22739,7 +22739,7 @@ public static class AssemblyQuestLoader obj151.Steps = list204; reference150 = obj151; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span194[num]; QuestSequence obj152 = new QuestSequence { Sequence = 10 @@ -22747,9 +22747,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010346u, new Vector3(-207.44641f, 18.499998f, 73.899414f), 130) + span205[index2] = new QuestStep(EInteractionType.Interact, 1010346u, new Vector3(-207.44641f, 18.499998f, 73.899414f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -22761,7 +22761,7 @@ public static class AssemblyQuestLoader obj152.Steps = list205; reference151 = obj152; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span194[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -22769,9 +22769,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut { @@ -22789,16 +22789,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot21.Author = list207; index = 6; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span208[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -22806,9 +22806,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -22827,7 +22827,7 @@ public static class AssemblyQuestLoader obj154.Steps = list209; reference153 = obj154; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span208[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -22835,19 +22835,19 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span210[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span210[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj155.Steps = list210; reference154 = obj155; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span208[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -22855,23 +22855,23 @@ public static class AssemblyQuestLoader num2 = 3; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.51706f, 48.854584f, 462.12476f), 137) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.51706f, 48.854584f, 462.12476f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004858u, new Vector3(-252.76575f, 49.66809f, 460.71558f), 137); + span211[index2] = new QuestStep(EInteractionType.Interact, 2004858u, new Vector3(-252.76575f, 49.66809f, 460.71558f), 137); obj156.Steps = list211; reference155 = obj156; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span208[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -22879,18 +22879,18 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span212[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span212[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj157.Steps = list212; reference156 = obj157; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span208[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -22898,19 +22898,19 @@ public static class AssemblyQuestLoader num2 = 3; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.36604f, 70.192245f, 746.02716f), 137) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.36604f, 70.192245f, 746.02716f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.5895f, 95.61268f, -497.8778f), 135) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.5895f, 95.61268f, -497.8778f), 135) { Fly = true, RestartNavigationIfCancelled = true @@ -22918,7 +22918,7 @@ public static class AssemblyQuestLoader obj158.Steps = list213; reference157 = obj158; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span208[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -22926,9 +22926,9 @@ public static class AssemblyQuestLoader index2 = 2; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span214[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, null, new Vector3(569.87854f, 95.62417f, -498.10028f), 135) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -22936,24 +22936,24 @@ public static class AssemblyQuestLoader num3 = 3; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span10 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span10[index3] = 2861u; + span215[index3] = 2861u; index3++; - span10[index3] = 3563u; + span215[index3] = 3563u; index3++; - span10[index3] = 3562u; + span215[index3] = 3562u; obj160.KillEnemyDataIds = list215; reference159 = obj160; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span214[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.CompleteQuest, 1010370u, new Vector3(569.87854f, 95.62417f, -498.10028f), 135); index3 = 1; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span6 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span6[num3] = new DialogueChoice + span216[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST021_00241_Q1_000_000"), @@ -22971,16 +22971,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot22.Author = list217; index = 9; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span218[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -22988,9 +22988,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span219[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -23009,7 +23009,7 @@ public static class AssemblyQuestLoader obj161.Steps = list219; reference161 = obj161; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span218[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -23017,9 +23017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span220[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -23031,7 +23031,7 @@ public static class AssemblyQuestLoader obj162.Steps = list220; reference162 = obj162; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span218[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -23039,13 +23039,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); + span221[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); obj163.Steps = list221; reference163 = obj163; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span218[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -23053,13 +23053,13 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span222[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj164.Steps = list222; reference164 = obj164; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span218[num]; QuestSequence obj165 = new QuestSequence { Sequence = 4 @@ -23067,95 +23067,95 @@ public static class AssemblyQuestLoader num2 = 4; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span223[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); num3 = 6; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span224[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list224; reference166 = questStep8; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span223[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1001294u, new Vector3(-214.22144f, 18.5f, 72.129395f), 130); index3 = 6; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list225; reference167 = questStep9; index2++; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span223[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1001289u, new Vector3(-207.90424f, 18.5f, 70.7865f), 130); num3 = 6; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span5 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span226[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list226; reference168 = questStep10; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span223[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1001288u, new Vector3(-151.59845f, 12f, 16.220276f), 130); index3 = 6; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span227[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list227; reference169 = questStep11; obj165.Steps = list223; reference165 = obj165; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span218[num]; QuestSequence obj166 = new QuestSequence { Sequence = 5 @@ -23163,13 +23163,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span228[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj166.Steps = list228; reference170 = obj166; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span218[num]; QuestSequence obj167 = new QuestSequence { Sequence = 6 @@ -23177,72 +23177,72 @@ public static class AssemblyQuestLoader num2 = 4; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span229[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2004886u, new Vector3(-245.19727f, 19.150085f, 63.67578f), 130); num3 = 6; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span230[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list230; reference172 = questStep12; index2++; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span229[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2004885u, new Vector3(-206.50043f, 19.180542f, 49.94275f), 130); index3 = 6; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span231[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list231; reference173 = questStep13; index2++; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span229[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2004887u, new Vector3(-194.11005f, 19.150085f, 91.325195f), 130); num3 = 6; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span232[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list232; reference174 = questStep14; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span229[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2004888u, new Vector3(-243.64087f, 20.065613f, 104.41736f), 130) { IgnoreDistanceToObject = true @@ -23250,25 +23250,25 @@ public static class AssemblyQuestLoader index3 = 6; List list233 = new List(index3); CollectionsMarshal.SetCount(list233, index3); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list233; reference175 = obj168; obj167.Steps = list229; reference171 = obj167; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span218[num]; QuestSequence obj169 = new QuestSequence { Sequence = 7 @@ -23276,13 +23276,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span234[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj169.Steps = list234; reference176 = obj169; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span218[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -23290,9 +23290,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004889u, new Vector3(-136.55304f, 11.9782715f, 23.5141f), 130) + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004889u, new Vector3(-136.55304f, 11.9782715f, 23.5141f), 130) { NextQuestId = new QuestId(1574) }; @@ -23305,16 +23305,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot23.Author = list236; index = 8; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span237[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -23322,9 +23322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -23338,7 +23338,7 @@ public static class AssemblyQuestLoader obj171.Steps = list238; reference178 = obj171; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span237[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -23346,13 +23346,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001787u, new Vector3(-62.119568f, 18.000334f, 9.414734f), 129); + span239[index2] = new QuestStep(EInteractionType.Interact, 1001787u, new Vector3(-62.119568f, 18.000334f, 9.414734f), 129); obj172.Steps = list239; reference179 = obj172; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span237[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -23360,19 +23360,19 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); + span240[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); obj173.Steps = list240; reference180 = obj173; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span237[num]; QuestSequence obj174 = new QuestSequence { Sequence = 3 @@ -23380,18 +23380,18 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) + span241[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) { TargetTerritoryId = (ushort)139 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010434u, new Vector3(241.74866f, -0.96623325f, 257.12976f), 139); + span241[index2] = new QuestStep(EInteractionType.Interact, 1010434u, new Vector3(241.74866f, -0.96623325f, 257.12976f), 139); obj174.Steps = list241; reference181 = obj174; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span237[num]; QuestSequence obj175 = new QuestSequence { Sequence = 4 @@ -23399,16 +23399,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010435u, new Vector3(340.04736f, -2.5074248f, 104.600464f), 139) + span242[num2] = new QuestStep(EInteractionType.Interact, 1010435u, new Vector3(340.04736f, -2.5074248f, 104.600464f), 139) { Fly = true }; obj175.Steps = list242; reference182 = obj175; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span237[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -23416,9 +23416,9 @@ public static class AssemblyQuestLoader num2 = 2; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - ref QuestStep reference184 = ref span3[index2]; + ref QuestStep reference184 = ref span243[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Combat, 1010435u, new Vector3(340.04736f, -2.5074248f, 104.600464f), 139) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -23426,22 +23426,22 @@ public static class AssemblyQuestLoader num3 = 2; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span10 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span10[index3] = 3559u; + span244[index3] = 3559u; index3++; - span10[index3] = 3560u; + span244[index3] = 3560u; obj177.KillEnemyDataIds = list244; reference184 = obj177; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010437u, new Vector3(271.59534f, 25.732939f, -100.35864f), 139) + span243[index2] = new QuestStep(EInteractionType.Interact, 1010437u, new Vector3(271.59534f, 25.732939f, -100.35864f), 139) { Fly = true }; obj176.Steps = list243; reference183 = obj176; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span237[num]; QuestSequence obj178 = new QuestSequence { Sequence = 6 @@ -23449,18 +23449,18 @@ public static class AssemblyQuestLoader index2 = 2; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); + span245[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); obj178.Steps = list245; reference185 = obj178; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span237[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -23468,14 +23468,14 @@ public static class AssemblyQuestLoader num2 = 2; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) + span246[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) { TargetTerritoryId = (ushort)139 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010438u, new Vector3(275.28796f, -0.93098116f, 231.61658f), 139) + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010438u, new Vector3(275.28796f, -0.93098116f, 231.61658f), 139) { Fly = true, NextQuestId = new QuestId(244) @@ -23489,16 +23489,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; questRoot24.Author = list247; index = 10; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span248[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -23506,9 +23506,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -23522,7 +23522,7 @@ public static class AssemblyQuestLoader obj180.Steps = list249; reference187 = obj180; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -23530,16 +23530,16 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span250[index2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj181.Steps = list250; reference188 = obj181; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span248[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -23547,16 +23547,16 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004864u, new Vector3(-381.70447f, -58.42682f, 167.74243f), 145) + span251[num2] = new QuestStep(EInteractionType.UseItem, 2004864u, new Vector3(-381.70447f, -58.42682f, 167.74243f), 145) { ItemId = 2001487u }; obj182.Steps = list251; reference189 = obj182; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span248[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -23564,21 +23564,21 @@ public static class AssemblyQuestLoader num2 = 2; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) + span252[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004877u, new Vector3(-299.48883f, -40.665344f, 7.095398f), 145) + span252[index2] = new QuestStep(EInteractionType.Interact, 2004877u, new Vector3(-299.48883f, -40.665344f, 7.095398f), 145) { Fly = true }; obj183.Steps = list252; reference190 = obj183; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span248[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -23586,18 +23586,18 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-422.0606f, -55.802967f, 107.502235f), 145) + span253[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-422.0606f, -55.802967f, 107.502235f), 145) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145); + span253[num2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145); obj184.Steps = list253; reference191 = obj184; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span248[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -23605,13 +23605,13 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004866u, new Vector3(-382.22327f, -58.42682f, 168.65796f), 145); + span254[index2] = new QuestStep(EInteractionType.Interact, 2004866u, new Vector3(-382.22327f, -58.42682f, 168.65796f), 145); obj185.Steps = list254; reference192 = obj185; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span248[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -23619,23 +23619,23 @@ public static class AssemblyQuestLoader index2 = 3; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.83288f, -17.544205f, 23.35826f), 145) + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.83288f, -17.544205f, 23.35826f), 145) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); + span255[num2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); obj186.Steps = list255; reference193 = obj186; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span248[num]; QuestSequence obj187 = new QuestSequence { Sequence = 7 @@ -23643,26 +23643,26 @@ public static class AssemblyQuestLoader num2 = 3; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.4535733f, -8.0592985f, 1.7329537f), 145) + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.4535733f, -8.0592985f, 1.7329537f), 145) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(435.9292f, 9.87471f, 143.03693f), 145) + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(435.9292f, 9.87471f, 143.03693f), 145) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004868u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) + span256[index2] = new QuestStep(EInteractionType.UseItem, 2004868u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) { ItemId = 2001489u }; obj187.Steps = list256; reference194 = obj187; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span248[num]; QuestSequence obj188 = new QuestSequence { Sequence = 8 @@ -23670,16 +23670,16 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004869u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) + span257[num2] = new QuestStep(EInteractionType.UseItem, 2004869u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) { ItemId = 2001488u }; obj188.Steps = list257; reference195 = obj188; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span248[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -23687,9 +23687,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010377u, new Vector3(-382.83362f, -59.300003f, 169.75659f), 145) + span258[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010377u, new Vector3(-382.83362f, -59.300003f, 169.75659f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, NextQuestId = new QuestId(240) @@ -23703,16 +23703,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "liza"; + span259[index] = "liza"; questRoot25.Author = list259; index = 6; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span260[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -23720,13 +23720,13 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span261[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj190.Steps = list261; reference197 = obj190; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span260[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -23734,25 +23734,25 @@ public static class AssemblyQuestLoader num2 = 2; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span262[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.AcceptQuest, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128); SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); index3 = 1; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span7[num3] = 129; + span263[num3] = 129; skipStepConditions6.InTerritory = list263; skipConditions9.StepIf = skipStepConditions6; questStep15.SkipConditions = skipConditions9; questStep15.PickUpQuestId = new QuestId(1431); reference199 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003621u, new Vector3(-192.0653f, 0.9999907f, 208.66711f), 129) + span262[index2] = new QuestStep(EInteractionType.Interact, 1003621u, new Vector3(-192.0653f, 0.9999907f, 208.66711f), 129) { AethernetShortcut = new AethernetShortcut { @@ -23770,7 +23770,7 @@ public static class AssemblyQuestLoader obj191.Steps = list262; reference198 = obj191; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span260[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -23778,29 +23778,29 @@ public static class AssemblyQuestLoader index2 = 4; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) + span264[num2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { StopDistance = 7f, TargetTerritoryId = (ushort)138 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span264[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002723u, new Vector3(298.63428f, -25.004364f, 233.14258f), 138) + span264[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002723u, new Vector3(298.63428f, -25.004364f, 233.14258f), 138) { TaxiStandId = (byte)24 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017075u, new Vector3(356.5575f, -15.97664f, 136.73608f), 138); + span264[num2] = new QuestStep(EInteractionType.Interact, 1017075u, new Vector3(356.5575f, -15.97664f, 136.73608f), 138); obj192.Steps = list264; reference200 = obj192; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span260[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -23808,9 +23808,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004472u, new Vector3(335.40857f, 9.635179f, 17.135864f), 138) + span265[index2] = new QuestStep(EInteractionType.Interact, 1004472u, new Vector3(335.40857f, 9.635179f, 17.135864f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -23824,7 +23824,7 @@ public static class AssemblyQuestLoader obj193.Steps = list265; reference201 = obj193; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span260[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -23832,9 +23832,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 138) + span266[num2] = new QuestStep(EInteractionType.Duty, null, null, 138) { DutyOptions = new DutyOptions { @@ -23845,7 +23845,7 @@ public static class AssemblyQuestLoader obj194.Steps = list266; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span260[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -23853,9 +23853,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span267[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -23935,16 +23935,16 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = new DialogueChoice + span6[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLA020_00253_Q2_000_1") @@ -23962,9 +23962,9 @@ public static class AssemblyQuestLoader num2 = 4; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep obj5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.13088f, 3.889354f, -166.51999f), 130) { AethernetShortcut = new AethernetShortcut @@ -23978,15 +23978,15 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = 141; + span8[index3] = 141; skipStepConditions.InTerritory = list8; skipConditions.StepIf = skipStepConditions; obj5.SkipConditions = skipConditions; reference6 = obj5; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span7[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, null, new Vector3(-116.10664f, 10.801613f, 276.979f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -23994,9 +23994,9 @@ public static class AssemblyQuestLoader index3 = 2; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - Span span6 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - ref ComplexCombatData reference8 = ref span6[num3]; + ref ComplexCombatData reference8 = ref span9[num3]; ComplexCombatData obj7 = new ComplexCombatData { DataId = 351u, @@ -24005,23 +24005,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span7 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span10[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; obj7.CompletionQuestVariablesFlags = list10; reference8 = obj7; num3++; - ref ComplexCombatData reference9 = ref span6[num3]; + ref ComplexCombatData reference9 = ref span9[num3]; ComplexCombatData obj8 = new ComplexCombatData { DataId = 141u, @@ -24030,42 +24030,42 @@ public static class AssemblyQuestLoader num5 = 6; List list11 = new List(num5); CollectionsMarshal.SetCount(list11, num5); - span7 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = null; + span11[num4] = null; obj8.CompletionQuestVariablesFlags = list11; reference9 = obj8; obj6.ComplexCombatData = list9; num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span7 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span7[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span7[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span12[index3] = null; index3++; - span7[index3] = null; + span12[index3] = null; index3++; - span7[index3] = null; + span12[index3] = null; index3++; - span7[index3] = null; + span12[index3] = null; obj6.CompletionQuestVariablesFlags = list12; reference7 = obj6; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span7[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.635372f, 3.2401803f, 273.41232f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -24073,9 +24073,9 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span6 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - ref ComplexCombatData reference11 = ref span6[num3]; + ref ComplexCombatData reference11 = ref span13[num3]; ComplexCombatData obj10 = new ComplexCombatData { DataId = 205u, @@ -24084,51 +24084,51 @@ public static class AssemblyQuestLoader num4 = 6; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - span7 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num5 = 0; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span14[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = null; + span14[num5] = null; obj10.CompletionQuestVariablesFlags = list14; reference11 = obj10; obj9.ComplexCombatData = list13; num3 = 6; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span7 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span15[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = null; + span15[index3] = null; obj9.CompletionQuestVariablesFlags = list15; reference10 = obj9; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span7[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.17538f, 18.35357f, 341.3039f), 141); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = 141; + span16[num3] = 141; skipStepConditions2.NotInTerritory = list16; skipConditions2.StepIf = skipStepConditions2; questStep2.SkipConditions = skipConditions2; @@ -24144,9 +24144,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -24164,16 +24164,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot2.Author = list18; index = 9; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -24181,9 +24181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj13 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24201,9 +24201,9 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span5[index3] = 131; + span21[index3] = 131; obj14.InTerritory = list21; skipConditions3.AetheryteShortcutIf = obj14; obj13.SkipConditions = skipConditions3; @@ -24211,7 +24211,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference14 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -24219,9 +24219,9 @@ public static class AssemblyQuestLoader index2 = 4; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span22[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Emote, 1003990u, new Vector3(77.25635f, 4.0999947f, -138.62823f), 130) { AethernetShortcut = new AethernetShortcut @@ -24234,23 +24234,23 @@ public static class AssemblyQuestLoader index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span7 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list23; reference17 = obj16; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span22[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Emote, 1003984u, new Vector3(45.029297f, 3.9999998f, -128.16058f), 130) { Emote = EEmote.Me @@ -24258,23 +24258,23 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span7 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list24; reference18 = obj17; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span22[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Emote, 1003992u, new Vector3(12.191956f, 4.0999947f, -155.53528f), 130) { Emote = EEmote.Me @@ -24282,23 +24282,23 @@ public static class AssemblyQuestLoader index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span7 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list25; reference19 = obj18; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span22[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Emote, 1003994u, new Vector3(15.976135f, 7.9999995f, -124.071106f), 130) { Emote = EEmote.Me @@ -24306,25 +24306,25 @@ public static class AssemblyQuestLoader num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span7 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list26; reference20 = obj19; obj15.Steps = list22; reference16 = obj15; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -24332,16 +24332,16 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1004222u, new Vector3(21.927185f, 7.1999974f, -97.39838f), 130) + span27[index2] = new QuestStep(EInteractionType.Emote, 1004222u, new Vector3(21.927185f, 7.1999974f, -97.39838f), 130) { Emote = EEmote.Me }; obj20.Steps = list27; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span19[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -24349,13 +24349,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span28[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj21.Steps = list28; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span19[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -24363,9 +24363,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span29[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -24376,7 +24376,7 @@ public static class AssemblyQuestLoader obj22.Steps = list29; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span19[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -24384,17 +24384,17 @@ public static class AssemblyQuestLoader index2 = 3; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.70276f, 7.7544775f, 9.123527f), 131); + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.70276f, 7.7544775f, 9.123527f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.00035f, 13.958975f, -13.998203f), 130); + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.00035f, 13.958975f, -13.998203f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); + span30[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); obj23.Steps = list30; reference24 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span19[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -24402,9 +24402,9 @@ public static class AssemblyQuestLoader num2 = 2; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span31[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2001408u, new Vector3(154.37549f, 52.536743f, 200.91553f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -24412,30 +24412,30 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - Span span8 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span8[num3] = 1246u; + span32[num3] = 1246u; obj25.KillEnemyDataIds = list32; num3 = 6; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span7 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list33; reference26 = obj25; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span31[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, 2001409u, new Vector3(141.83252f, 52.994507f, 221.54565f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -24443,32 +24443,32 @@ public static class AssemblyQuestLoader index3 = 1; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - span8 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span8[num3] = 1390u; + span34[num3] = 1390u; obj26.KillEnemyDataIds = list34; num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span7 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list35; reference27 = obj26; obj24.Steps = list31; reference25 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span19[num]; QuestSequence obj27 = new QuestSequence { Sequence = 7 @@ -24476,13 +24476,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); + span36[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); obj27.Steps = list36; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span19[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -24490,13 +24490,13 @@ public static class AssemblyQuestLoader num2 = 3; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.74796f, 96.62057f, 159.993f), 140); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.74796f, 96.62057f, 159.993f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.06801f, 9.195247f, 9.181297f), 130); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.06801f, 9.195247f, 9.181297f), 130); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); obj28.Steps = list37; reference29 = obj28; questRoot2.QuestSequence = list19; @@ -24506,16 +24506,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "Cacahuetes"; + span38[index] = "Cacahuetes"; questRoot3.Author = list38; index = 7; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -24523,9 +24523,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span40[num2]; QuestStep obj30 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24543,9 +24543,9 @@ public static class AssemblyQuestLoader index3 = 1; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span5[num3] = 131; + span41[num3] = 131; obj31.InTerritory = list41; skipConditions4.AetheryteShortcutIf = obj31; obj30.SkipConditions = skipConditions4; @@ -24553,7 +24553,7 @@ public static class AssemblyQuestLoader obj29.Steps = list40; reference30 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -24561,9 +24561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span42[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141) { AethernetShortcut = new AethernetShortcut @@ -24576,15 +24576,15 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span8 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span8[index3] = 1245u; + span43[index3] = 1245u; obj33.KillEnemyDataIds = list43; reference33 = obj33; obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span39[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -24592,13 +24592,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); + span44[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span39[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -24606,9 +24606,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24626,9 +24626,9 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = 131; + span46[num3] = 131; obj37.InTerritory = list46; skipConditions5.AetheryteShortcutIf = obj37; obj36.SkipConditions = skipConditions5; @@ -24636,7 +24636,7 @@ public static class AssemblyQuestLoader obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span39[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -24644,9 +24644,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001426u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) + span47[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001426u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) { AethernetShortcut = new AethernetShortcut { @@ -24657,7 +24657,7 @@ public static class AssemblyQuestLoader obj38.Steps = list47; reference37 = obj38; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span39[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -24665,16 +24665,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) + span48[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) { StopDistance = 5f }; obj39.Steps = list48; reference38 = obj39; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span39[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -24682,9 +24682,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span49[num2]; QuestStep obj41 = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24697,9 +24697,9 @@ public static class AssemblyQuestLoader num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span4[index3] = new DialogueChoice + span50[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA100_00261_Q1_000_160"), @@ -24717,16 +24717,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "Cacahuetes"; + span51[index] = "Cacahuetes"; questRoot4.Author = list51; index = 6; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -24734,9 +24734,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span53[index2]; QuestStep obj43 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24754,9 +24754,9 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = 131; + span54[num3] = 131; obj44.InTerritory = list54; skipConditions6.AetheryteShortcutIf = obj44; obj43.SkipConditions = skipConditions6; @@ -24764,7 +24764,7 @@ public static class AssemblyQuestLoader obj42.Steps = list53; reference41 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span52[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -24772,9 +24772,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span55[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -24783,15 +24783,15 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span8 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span8[index3] = 1244u; + span56[index3] = 1244u; obj46.KillEnemyDataIds = list56; reference44 = obj46; obj45.Steps = list55; reference43 = obj45; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span52[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -24799,13 +24799,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145); + span57[index2] = new QuestStep(EInteractionType.Interact, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145); obj47.Steps = list57; reference45 = obj47; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span52[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -24813,9 +24813,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span58[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24833,9 +24833,9 @@ public static class AssemblyQuestLoader index3 = 1; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = 131; + span59[num3] = 131; obj50.InTerritory = list59; skipConditions7.AetheryteShortcutIf = obj50; obj49.SkipConditions = skipConditions7; @@ -24843,7 +24843,7 @@ public static class AssemblyQuestLoader obj48.Steps = list58; reference46 = obj48; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span52[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -24851,9 +24851,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004091u, new Vector3(24.12439f, 7.1999984f, -102.76953f), 130) + span60[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004091u, new Vector3(24.12439f, 7.1999984f, -102.76953f), 130) { AethernetShortcut = new AethernetShortcut { @@ -24864,7 +24864,7 @@ public static class AssemblyQuestLoader obj51.Steps = list60; reference48 = obj51; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span52[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -24872,9 +24872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -24892,16 +24892,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "Cacahuetes"; + span62[index] = "Cacahuetes"; questRoot5.Author = list62; index = 8; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span63[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -24909,9 +24909,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span64[index2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24929,9 +24929,9 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = 131; + span65[index3] = 131; obj55.InTerritory = list65; skipConditions8.AetheryteShortcutIf = obj55; obj54.SkipConditions = skipConditions8; @@ -24939,7 +24939,7 @@ public static class AssemblyQuestLoader obj53.Steps = list64; reference50 = obj53; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -24947,16 +24947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141) + span66[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; obj56.Steps = list66; reference52 = obj56; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span63[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -24964,74 +24964,74 @@ public static class AssemblyQuestLoader num2 = 3; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span67[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1001462u, new Vector3(-93.33948f, -11.367981f, -41.397766f), 141); index3 = 6; List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span7 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list68; reference54 = questStep3; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span67[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1001438u, new Vector3(-30.838562f, -1.0332576f, -145.67792f), 141); num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span69[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list69; reference55 = questStep4; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span67[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2001434u, new Vector3(-115.77026f, 0.015197754f, -149.24854f), 141); index3 = 6; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list70; reference56 = questStep5; obj57.Steps = list67; reference53 = obj57; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span63[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -25039,13 +25039,13 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141); + span71[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141); obj58.Steps = list71; reference57 = obj58; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span63[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -25053,16 +25053,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span72[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj59.Steps = list72; reference58 = obj59; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span63[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -25070,9 +25070,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut @@ -25084,9 +25084,9 @@ public static class AssemblyQuestLoader num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span4[index3] = new DialogueChoice + span74[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA200_00263_Q1_000_124"), @@ -25097,7 +25097,7 @@ public static class AssemblyQuestLoader obj60.Steps = list73; reference59 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span63[num]; QuestSequence obj62 = new QuestSequence { Sequence = 6 @@ -25105,9 +25105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004092u, new Vector3(-241.16882f, 32.47634f, 398.9165f), 140) + span75[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004092u, new Vector3(-241.16882f, 32.47634f, 398.9165f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -25119,7 +25119,7 @@ public static class AssemblyQuestLoader obj62.Steps = list75; reference61 = obj62; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span63[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -25127,9 +25127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25148,16 +25148,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "Cacahuetes"; + span77[index] = "Cacahuetes"; questRoot6.Author = list77; index = 7; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span78[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -25165,9 +25165,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span79[index2]; QuestStep obj65 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -25185,9 +25185,9 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = 131; + span80[num3] = 131; obj66.InTerritory = list80; skipConditions9.AetheryteShortcutIf = obj66; obj65.SkipConditions = skipConditions9; @@ -25195,7 +25195,7 @@ public static class AssemblyQuestLoader obj64.Steps = list79; reference63 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span78[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -25203,9 +25203,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span81[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 1004225u, new Vector3(62.974f, 54.60642f, 284.90112f), 140) { Fly = true, @@ -25219,15 +25219,15 @@ public static class AssemblyQuestLoader num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span8 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span8[index3] = 1243u; + span82[index3] = 1243u; obj68.KillEnemyDataIds = list82; reference66 = obj68; obj67.Steps = list81; reference65 = obj67; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span78[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -25235,13 +25235,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004225u, new Vector3(62.974f, 54.60642f, 284.90112f), 140); + span83[index2] = new QuestStep(EInteractionType.Interact, 1004225u, new Vector3(62.974f, 54.60642f, 284.90112f), 140); obj69.Steps = list83; reference67 = obj69; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span78[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -25249,9 +25249,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span84[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25263,7 +25263,7 @@ public static class AssemblyQuestLoader obj70.Steps = list84; reference68 = obj70; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span78[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -25271,13 +25271,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); + span85[index2] = new QuestStep(EInteractionType.Interact, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); obj71.Steps = list85; reference69 = obj71; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span78[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -25285,9 +25285,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span86[num2]; QuestStep obj73 = new QuestStep(EInteractionType.SinglePlayerDuty, 1004141u, new Vector3(-520.5005f, -21.460285f, 123.46069f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -25295,9 +25295,9 @@ public static class AssemblyQuestLoader index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = new DialogueChoice + span87[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA250_00264_Q1_000_170"), @@ -25308,7 +25308,7 @@ public static class AssemblyQuestLoader obj72.Steps = list86; reference70 = obj72; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span78[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -25316,9 +25316,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25337,16 +25337,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "Cacahuetes"; + span89[index] = "Cacahuetes"; questRoot7.Author = list89; index = 6; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span90[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -25354,9 +25354,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span91[num2]; QuestStep obj76 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -25374,9 +25374,9 @@ public static class AssemblyQuestLoader num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span5[index3] = 131; + span92[index3] = 131; obj77.InTerritory = list92; skipConditions10.AetheryteShortcutIf = obj77; obj76.SkipConditions = skipConditions10; @@ -25384,7 +25384,7 @@ public static class AssemblyQuestLoader obj75.Steps = list91; reference73 = obj75; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span90[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -25392,9 +25392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span93[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut @@ -25406,9 +25406,9 @@ public static class AssemblyQuestLoader index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span4[num3] = new DialogueChoice + span94[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA300_00265_Q1_000_40"), @@ -25419,7 +25419,7 @@ public static class AssemblyQuestLoader obj78.Steps = list93; reference75 = obj78; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span90[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -25427,9 +25427,9 @@ public static class AssemblyQuestLoader index2 = 5; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.23369f, 2.747214f, 673.64215f), 141) + span95[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.23369f, 2.747214f, 673.64215f), 141) { AethernetShortcut = new AethernetShortcut { @@ -25445,7 +25445,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) + span95[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) { Aetheryte = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -25457,7 +25457,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.30618f, 4.2185926f, -585.2695f), 146) + span95[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.30618f, 4.2185926f, -585.2695f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -25469,51 +25469,51 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span95[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2001455u, new Vector3(28.091797f, 6.9733276f, -611.2917f), 146); num3 = 6; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span7 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index3 = 0; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span96[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list96; reference78 = questStep6; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span95[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001435u, new Vector3(101.823364f, 7.248047f, -534.56934f), 146); index3 = 6; List list97 = new List(index3); CollectionsMarshal.SetCount(list97, index3); - span7 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span97[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list97; reference79 = questStep7; obj80.Steps = list95; reference77 = obj80; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span90[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -25521,11 +25521,11 @@ public static class AssemblyQuestLoader num2 = 2; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.75665f, 3.3963587f, -585.49005f), 146); + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.75665f, 3.3963587f, -585.49005f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span98[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25537,7 +25537,7 @@ public static class AssemblyQuestLoader obj81.Steps = list98; reference80 = obj81; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span90[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -25545,9 +25545,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004142u, new Vector3(-19.97406f, -30.999985f, -33.951355f), 145) + span99[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004142u, new Vector3(-19.97406f, -30.999985f, -33.951355f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -25558,7 +25558,7 @@ public static class AssemblyQuestLoader obj82.Steps = list99; reference81 = obj82; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span90[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -25566,9 +25566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span100[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25587,16 +25587,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "Cacahuetes"; + span101[index] = "Cacahuetes"; questRoot8.Author = list101; index = 2; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span102[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -25604,13 +25604,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000946u, new Vector3(-61.142883f, 42.299698f, -164.0498f), 128); + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000946u, new Vector3(-61.142883f, 42.299698f, -164.0498f), 128); obj84.Steps = list103; reference83 = obj84; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span102[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -25618,16 +25618,16 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span104[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1000947u, new Vector3(-54.64258f, 44f, -151.23218f), 128); num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span4[index3] = new DialogueChoice + span105[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCUL011_00271_Q1_000_1") @@ -25643,16 +25643,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot9.Author = list106; index = 3; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -25660,13 +25660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj86.Steps = list108; reference86 = obj86; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -25674,9 +25674,9 @@ public static class AssemblyQuestLoader num2 = 3; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.7922537f, 8.206551f, -274.32318f), 141) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.7922537f, 8.206551f, -274.32318f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -25697,16 +25697,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141) + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141) { PickUpQuestId = new QuestId(638) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); + span109[index2] = new QuestStep(EInteractionType.Interact, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); obj87.Steps = list109; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -25714,27 +25714,27 @@ public static class AssemblyQuestLoader index2 = 5; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span110[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span110[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span110[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj88.Steps = list110; reference88 = obj88; questRoot9.QuestSequence = list107; @@ -25744,16 +25744,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "Cacahuetes"; + span111[index] = "Cacahuetes"; questRoot10.Author = list111; index = 2; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -25761,13 +25761,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000998u, new Vector3(-51.651794f, 42.79979f, 190.41736f), 128); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000998u, new Vector3(-51.651794f, 42.79979f, 190.41736f), 128); obj89.Steps = list113; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -25775,16 +25775,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span114[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); index3 = 1; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = new DialogueChoice + span115[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARM011_00273_Q1_000_1") @@ -25800,16 +25800,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot11.Author = list116; index = 2; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span117[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -25817,13 +25817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); obj91.Steps = list118; reference92 = obj91; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -25831,16 +25831,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span119[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); num3 = 1; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span4[index3] = new DialogueChoice + span120[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLA011_00285_Q2_000_1") @@ -25857,16 +25857,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot12.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span122[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -25874,13 +25874,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); + span123[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); obj93.Steps = list123; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span122[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -25888,9 +25888,9 @@ public static class AssemblyQuestLoader index2 = 3; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span124[num2]; QuestStep obj95 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.13088f, 3.889354f, -166.51999f), 130) { AethernetShortcut = new AethernetShortcut @@ -25904,15 +25904,15 @@ public static class AssemblyQuestLoader index3 = 1; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = 141; + span125[num3] = 141; skipStepConditions3.InTerritory = list125; skipConditions11.StepIf = skipStepConditions3; obj95.SkipConditions = skipConditions11; reference97 = obj95; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span124[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, null, new Vector3(-116.10664f, 10.801613f, 276.979f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -25920,9 +25920,9 @@ public static class AssemblyQuestLoader num3 = 2; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span6 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - ref ComplexCombatData reference99 = ref span6[index3]; + ref ComplexCombatData reference99 = ref span126[index3]; ComplexCombatData obj97 = new ComplexCombatData { DataId = 351u, @@ -25931,23 +25931,23 @@ public static class AssemblyQuestLoader num5 = 6; List list127 = new List(num5); CollectionsMarshal.SetCount(list127, num5); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; obj97.CompletionQuestVariablesFlags = list127; reference99 = obj97; index3++; - ref ComplexCombatData reference100 = ref span6[index3]; + ref ComplexCombatData reference100 = ref span126[index3]; ComplexCombatData obj98 = new ComplexCombatData { DataId = 141u, @@ -25956,42 +25956,42 @@ public static class AssemblyQuestLoader num4 = 6; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num5 = 0; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = null; + span128[num5] = null; obj98.CompletionQuestVariablesFlags = list128; reference100 = obj98; obj96.ComplexCombatData = list126; index3 = 6; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span7[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; obj96.CompletionQuestVariablesFlags = list129; reference98 = obj96; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span124[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.635372f, 3.2401803f, 273.41232f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -25999,9 +25999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - ref ComplexCombatData reference102 = ref span6[index3]; + ref ComplexCombatData reference102 = ref span130[index3]; ComplexCombatData obj100 = new ComplexCombatData { DataId = 205u, @@ -26010,44 +26010,44 @@ public static class AssemblyQuestLoader num5 = 6; List list131 = new List(num5); CollectionsMarshal.SetCount(list131, num5); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span131[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = null; + span131[num4] = null; obj100.CompletionQuestVariablesFlags = list131; reference102 = obj100; obj99.ComplexCombatData = list130; index3 = 6; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span132[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = null; + span132[num3] = null; obj99.CompletionQuestVariablesFlags = list132; reference101 = obj99; obj94.Steps = list124; reference96 = obj94; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span122[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -26055,9 +26055,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -26075,16 +26075,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "Cacahuetes"; + span134[index] = "Cacahuetes"; questRoot13.Author = list134; index = 7; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span135[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -26092,9 +26092,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span136[num2]; QuestStep obj103 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -26112,9 +26112,9 @@ public static class AssemblyQuestLoader num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span5[index3] = 131; + span137[index3] = 131; obj104.InTerritory = list137; skipConditions12.AetheryteShortcutIf = obj104; obj103.SkipConditions = skipConditions12; @@ -26122,7 +26122,7 @@ public static class AssemblyQuestLoader obj102.Steps = list136; reference104 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span135[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -26130,9 +26130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span138[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141) { AethernetShortcut = new AethernetShortcut @@ -26145,15 +26145,15 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span8 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span8[num3] = 1245u; + span139[num3] = 1245u; obj106.KillEnemyDataIds = list139; reference107 = obj106; obj105.Steps = list138; reference106 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span135[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -26161,13 +26161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); + span140[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); obj107.Steps = list140; reference108 = obj107; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span135[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -26175,9 +26175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span141[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -26195,9 +26195,9 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span5[index3] = 131; + span142[index3] = 131; obj110.InTerritory = list142; skipConditions13.AetheryteShortcutIf = obj110; obj109.SkipConditions = skipConditions13; @@ -26205,7 +26205,7 @@ public static class AssemblyQuestLoader obj108.Steps = list141; reference109 = obj108; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span135[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -26213,9 +26213,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001756u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) + span143[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001756u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) { AethernetShortcut = new AethernetShortcut { @@ -26226,7 +26226,7 @@ public static class AssemblyQuestLoader obj111.Steps = list143; reference111 = obj111; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span135[num]; QuestSequence obj112 = new QuestSequence { Sequence = 5 @@ -26234,16 +26234,16 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) + span144[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) { StopDistance = 5f }; obj112.Steps = list144; reference112 = obj112; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span135[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -26251,9 +26251,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span145[num2]; QuestStep obj114 = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -26266,9 +26266,9 @@ public static class AssemblyQuestLoader index3 = 1; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span4[num3] = new DialogueChoice + span146[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA101_00288_Q1_000_160"), @@ -26286,16 +26286,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "Cacahuetes"; + span147[index] = "Cacahuetes"; questRoot14.Author = list147; index = 2; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span148[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -26303,9 +26303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span149[index2]; QuestStep obj116 = new QuestStep(EInteractionType.AcceptQuest, 1000995u, new Vector3(-52.018066f, 42.799637f, 192.2179f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -26323,18 +26323,18 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span5[index3] = 128; + span150[index3] = 128; obj117.InTerritory = list150; skipConditions14.AetheryteShortcutIf = obj117; obj116.SkipConditions = skipConditions14; index3 = 1; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSBSM011_00291_Q1_000_1") @@ -26344,7 +26344,7 @@ public static class AssemblyQuestLoader obj115.Steps = list149; reference115 = obj115; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span148[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -26352,16 +26352,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span152[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.CompleteQuest, 1000997u, new Vector3(-31.265808f, 44.49997f, 185.53442f), 128); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = new DialogueChoice + span153[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSBSM011_00291_Q1_000_1") @@ -26413,9 +26413,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(60.20499f, 0.9387207f, 265.01544f), 141) + span4[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(60.20499f, 0.9387207f, 265.01544f), 141) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -26424,7 +26424,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) + span4[num2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) { StopDistance = 7f, DelaySecondsAtStart = 2f @@ -26440,14 +26440,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.070023f, -3.6582303f, 160.2097f), 141) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.070023f, -3.6582303f, 160.2097f), 141) { Sprint = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001541u, new Vector3(-99.4126f, -11.39856f, -41.73346f), 141); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001541u, new Vector3(-99.4126f, -11.39856f, -41.73346f), 141); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -26457,16 +26457,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -26474,13 +26474,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -26488,14 +26488,14 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000268u, new Vector3(25.680908f, 13.076904f, 47.80652f), 141) + span9[index2] = new QuestStep(EInteractionType.UseItem, 2000268u, new Vector3(25.680908f, 13.076904f, 47.80652f), 141) { ItemId = 2000212u }; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, null, new Vector3(25.680908f, 13.076904f, 47.80652f), 141) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -26503,15 +26503,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index3 = 0; - span4[index3] = 187u; + span10[index3] = 187u; obj6.KillEnemyDataIds = list10; reference6 = obj6; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -26519,9 +26519,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj7.Steps = list11; reference7 = obj7; questRoot2.QuestSequence = list7; @@ -26531,16 +26531,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Cacahuetes"; + span12[index] = "Cacahuetes"; questRoot3.Author = list12; index = 2; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -26548,13 +26548,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128); + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128); obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -26562,16 +26562,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSEXC011_00310_Q2_000_1") @@ -26588,16 +26588,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -26605,9 +26605,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span19[index2]; QuestStep obj11 = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -26625,9 +26625,9 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - Span span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = 128; + span20[index3] = 128; obj12.InTerritory = list20; skipConditions.AetheryteShortcutIf = obj12; obj11.SkipConditions = skipConditions; @@ -26635,7 +26635,7 @@ public static class AssemblyQuestLoader obj10.Steps = list19; reference11 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -26643,16 +26643,16 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span21[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128); index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = new DialogueChoice + span22[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSEXC020_00311_Q2_000_1") @@ -26662,7 +26662,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -26670,9 +26670,9 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span23[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.662792f, 44.020653f, 146.94322f), 134) { AethernetShortcut = new AethernetShortcut @@ -26685,9 +26685,9 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - Span span7 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - ref ComplexCombatData reference17 = ref span7[index3]; + ref ComplexCombatData reference17 = ref span24[index3]; ComplexCombatData obj16 = new ComplexCombatData { DataId = 347u, @@ -26696,42 +26696,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span8 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; obj16.CompletionQuestVariablesFlags = list25; reference17 = obj16; obj15.ComplexCombatData = list24; index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span8 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; obj15.CompletionQuestVariablesFlags = list26; reference16 = obj15; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -26739,9 +26739,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span7 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - ref ComplexCombatData reference19 = ref span7[index3]; + ref ComplexCombatData reference19 = ref span27[index3]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 49u, @@ -26750,42 +26750,42 @@ public static class AssemblyQuestLoader num5 = 6; List list28 = new List(num5); CollectionsMarshal.SetCount(list28, num5); - span8 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = null; + span28[num4] = null; obj18.CompletionQuestVariablesFlags = list28; reference19 = obj18; obj17.ComplexCombatData = list27; index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span8 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = null; + span29[num3] = null; obj17.CompletionQuestVariablesFlags = list29; reference18 = obj17; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span23[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -26793,9 +26793,9 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span7 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - ref ComplexCombatData reference21 = ref span7[index3]; + ref ComplexCombatData reference21 = ref span30[index3]; ComplexCombatData obj20 = new ComplexCombatData { DataId = 338u, @@ -26804,44 +26804,44 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span8 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num5 = 0; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span31[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = null; + span31[num5] = null; obj20.CompletionQuestVariablesFlags = list31; reference21 = obj20; obj19.ComplexCombatData = list30; index3 = 6; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span8 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = null; + span32[num3] = null; obj19.CompletionQuestVariablesFlags = list32; reference20 = obj19; obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span18[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -26849,9 +26849,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -26870,16 +26870,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -26887,9 +26887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span36[index2]; QuestStep obj23 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -26907,9 +26907,9 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span6[index3] = 128; + span37[index3] = 128; obj24.InTerritory = list37; skipConditions2.AetheryteShortcutIf = obj24; obj23.SkipConditions = skipConditions2; @@ -26917,7 +26917,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference23 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -26925,9 +26925,9 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span38[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.662792f, 44.020653f, 146.94322f), 134) { AethernetShortcut = new AethernetShortcut @@ -26940,9 +26940,9 @@ public static class AssemblyQuestLoader index3 = 1; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span7 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - ref ComplexCombatData reference27 = ref span7[num3]; + ref ComplexCombatData reference27 = ref span39[num3]; ComplexCombatData obj27 = new ComplexCombatData { DataId = 347u, @@ -26951,42 +26951,42 @@ public static class AssemblyQuestLoader num5 = 6; List list40 = new List(num5); CollectionsMarshal.SetCount(list40, num5); - span8 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span40[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; obj27.CompletionQuestVariablesFlags = list40; reference27 = obj27; obj26.ComplexCombatData = list39; num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span8 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; obj26.CompletionQuestVariablesFlags = list41; reference26 = obj26; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span38[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -26994,9 +26994,9 @@ public static class AssemblyQuestLoader index3 = 1; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span7 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - ref ComplexCombatData reference29 = ref span7[num3]; + ref ComplexCombatData reference29 = ref span42[num3]; ComplexCombatData obj29 = new ComplexCombatData { DataId = 49u, @@ -27005,42 +27005,42 @@ public static class AssemblyQuestLoader num4 = 6; List list43 = new List(num4); CollectionsMarshal.SetCount(list43, num4); - span8 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num5 = 0; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span43[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = null; + span43[num5] = null; obj29.CompletionQuestVariablesFlags = list43; reference29 = obj29; obj28.ComplexCombatData = list42; num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span8 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = null; + span44[index3] = null; obj28.CompletionQuestVariablesFlags = list44; reference28 = obj28; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span38[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -27048,9 +27048,9 @@ public static class AssemblyQuestLoader index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - ref ComplexCombatData reference31 = ref span7[num3]; + ref ComplexCombatData reference31 = ref span45[num3]; ComplexCombatData obj31 = new ComplexCombatData { DataId = 338u, @@ -27059,44 +27059,44 @@ public static class AssemblyQuestLoader num5 = 6; List list46 = new List(num5); CollectionsMarshal.SetCount(list46, num5); - span8 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span46[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = null; + span46[num4] = null; obj31.CompletionQuestVariablesFlags = list46; reference31 = obj31; obj30.ComplexCombatData = list45; num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span8 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span47[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = null; + span47[index3] = null; obj30.CompletionQuestVariablesFlags = list47; reference30 = obj30; obj25.Steps = list38; reference25 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span35[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -27104,9 +27104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27125,16 +27125,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot6.Author = list49; index = 12; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -27142,9 +27142,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span51[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27162,9 +27162,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span6 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span6[num3] = 128; + span52[num3] = 128; obj35.InTerritory = list52; skipConditions3.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions3; @@ -27172,7 +27172,7 @@ public static class AssemblyQuestLoader obj33.Steps = list51; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -27180,13 +27180,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002680u, new Vector3(1.4800415f, 30.47563f, -242.20648f), 128); + span53[index2] = new QuestStep(EInteractionType.Interact, 1002680u, new Vector3(1.4800415f, 30.47563f, -242.20648f), 128); obj36.Steps = list53; reference35 = obj36; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -27194,9 +27194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134) + span54[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134) { AethernetShortcut = new AethernetShortcut { @@ -27207,7 +27207,7 @@ public static class AssemblyQuestLoader obj37.Steps = list54; reference36 = obj37; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -27215,9 +27215,9 @@ public static class AssemblyQuestLoader num2 = 3; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span55[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Action, 2001481u, new Vector3(-52.140076f, 46.158447f, 15.823547f), 134) { Action = EAction.HeavySwing @@ -27225,23 +27225,23 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span8 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj39.CompletionQuestVariablesFlags = list56; reference38 = obj39; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span55[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Action, 2001482u, new Vector3(-73.80792f, 43.259277f, 4.623413f), 134) { Action = EAction.HeavySwing @@ -27249,23 +27249,23 @@ public static class AssemblyQuestLoader index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span8 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list57; reference39 = obj40; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Action, 2001480u, new Vector3(-68.467285f, 43.503418f, 20.248657f), 134) { Action = EAction.HeavySwing @@ -27273,25 +27273,25 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span8 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list58; reference40 = obj41; obj38.Steps = list55; reference37 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -27299,13 +27299,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); + span59[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); obj42.Steps = list59; reference41 = obj42; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span50[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -27313,9 +27313,9 @@ public static class AssemblyQuestLoader num2 = 3; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span60[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Action, 2001483u, new Vector3(-12.314087f, 46.402588f, 31.47937f), 134) { Action = EAction.HeavySwing @@ -27323,23 +27323,23 @@ public static class AssemblyQuestLoader index3 = 6; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span8 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list61; reference43 = obj44; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span60[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Action, 2001485u, new Vector3(1.663208f, 48.2948f, 9.597839f), 134) { Action = EAction.HeavySwing @@ -27347,23 +27347,23 @@ public static class AssemblyQuestLoader num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list62; reference44 = obj45; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span60[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Action, 2001484u, new Vector3(-14.572449f, 47.40979f, 12.344482f), 134) { Action = EAction.HeavySwing @@ -27371,25 +27371,25 @@ public static class AssemblyQuestLoader index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span8 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list63; reference45 = obj46; obj43.Steps = list60; reference42 = obj43; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span50[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -27397,13 +27397,13 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); + span64[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); obj47.Steps = list64; reference46 = obj47; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span50[num]; QuestSequence obj48 = new QuestSequence { Sequence = 7 @@ -27411,9 +27411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span65[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27425,7 +27425,7 @@ public static class AssemblyQuestLoader obj48.Steps = list65; reference47 = obj48; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span50[num]; QuestSequence obj49 = new QuestSequence { Sequence = 8 @@ -27433,13 +27433,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002679u, new Vector3(-5.2339478f, 31.475597f, -256.97723f), 128); + span66[num2] = new QuestStep(EInteractionType.Interact, 1002679u, new Vector3(-5.2339478f, 31.475597f, -256.97723f), 128); obj49.Steps = list66; reference48 = obj49; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span50[num]; QuestSequence obj50 = new QuestSequence { Sequence = 9 @@ -27447,11 +27447,11 @@ public static class AssemblyQuestLoader num2 = 2; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.175059f, 32.473015f, -264.02353f), 128); + span67[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.175059f, 32.473015f, -264.02353f), 128); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000284u, new Vector3(130.84607f, 35.99597f, 28.519043f), 135) + span67[index2] = new QuestStep(EInteractionType.Interact, 2000284u, new Vector3(130.84607f, 35.99597f, 28.519043f), 135) { AethernetShortcut = new AethernetShortcut { @@ -27462,7 +27462,7 @@ public static class AssemblyQuestLoader obj50.Steps = list67; reference49 = obj50; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span50[num]; QuestSequence obj51 = new QuestSequence { Sequence = 10 @@ -27470,9 +27470,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(157.25027f, 33.93623f, 91.90441f), 135) + span68[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(157.25027f, 33.93623f, 91.90441f), 135) { StopDistance = 0.5f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -27483,7 +27483,7 @@ public static class AssemblyQuestLoader obj51.Steps = list68; reference50 = obj51; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span50[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -27491,9 +27491,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span69[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27512,16 +27512,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot7.Author = list70; index = 5; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span71[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -27529,9 +27529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span72[num2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27549,9 +27549,9 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span6[index3] = 128; + span73[index3] = 128; obj55.InTerritory = list73; skipConditions4.AetheryteShortcutIf = obj55; obj54.SkipConditions = skipConditions4; @@ -27559,7 +27559,7 @@ public static class AssemblyQuestLoader obj53.Steps = list72; reference52 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span71[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -27567,9 +27567,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span74[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(391.3196f, 73.47712f, -313.9601f), 135) { Fly = true, @@ -27583,9 +27583,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - ref ComplexCombatData reference56 = ref span7[num3]; + ref ComplexCombatData reference56 = ref span75[num3]; ComplexCombatData obj58 = new ComplexCombatData { DataId = 5u, @@ -27594,19 +27594,19 @@ public static class AssemblyQuestLoader num4 = 6; List list76 = new List(num4); CollectionsMarshal.SetCount(list76, num4); - span8 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span76[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; obj58.CompletionQuestVariablesFlags = list76; reference56 = obj58; obj57.ComplexCombatData = list75; @@ -27614,7 +27614,7 @@ public static class AssemblyQuestLoader obj56.Steps = list74; reference54 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span71[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -27622,9 +27622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span77[num2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27636,7 +27636,7 @@ public static class AssemblyQuestLoader obj59.Steps = list77; reference57 = obj59; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span71[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -27644,9 +27644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span78[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, 2000286u, new Vector3(-88.60913f, 43.564453f, -303.05945f), 134) { Fly = true, @@ -27661,9 +27661,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = 2u; + span79[index3] = 2u; obj61.KillEnemyDataIds = list79; obj61.SkipConditions = new SkipConditions { @@ -27676,7 +27676,7 @@ public static class AssemblyQuestLoader obj60.Steps = list78; reference58 = obj60; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span71[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -27684,9 +27684,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27705,16 +27705,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot8.Author = list81; index = 5; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -27722,9 +27722,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span83[index2]; QuestStep obj64 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27742,9 +27742,9 @@ public static class AssemblyQuestLoader index3 = 1; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span6[num3] = 128; + span84[num3] = 128; obj65.InTerritory = list84; skipConditions5.AetheryteShortcutIf = obj65; obj64.SkipConditions = skipConditions5; @@ -27752,7 +27752,7 @@ public static class AssemblyQuestLoader obj63.Steps = list83; reference61 = obj63; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -27760,9 +27760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span85[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(391.3196f, 73.47712f, -313.9601f), 135) { Fly = true, @@ -27776,9 +27776,9 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - ref ComplexCombatData reference65 = ref span7[index3]; + ref ComplexCombatData reference65 = ref span86[index3]; ComplexCombatData obj68 = new ComplexCombatData { DataId = 5u, @@ -27787,19 +27787,19 @@ public static class AssemblyQuestLoader num5 = 6; List list87 = new List(num5); CollectionsMarshal.SetCount(list87, num5); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; obj68.CompletionQuestVariablesFlags = list87; reference65 = obj68; obj67.ComplexCombatData = list86; @@ -27807,7 +27807,7 @@ public static class AssemblyQuestLoader obj66.Steps = list85; reference63 = obj66; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -27815,9 +27815,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span88[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27829,7 +27829,7 @@ public static class AssemblyQuestLoader obj69.Steps = list88; reference66 = obj69; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -27837,9 +27837,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span89[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, 2000287u, new Vector3(-88.60913f, 43.564453f, -303.05945f), 134) { Fly = true, @@ -27854,9 +27854,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = 2u; + span90[num3] = 2u; obj71.KillEnemyDataIds = list90; obj71.SkipConditions = new SkipConditions { @@ -27869,7 +27869,7 @@ public static class AssemblyQuestLoader obj70.Steps = list89; reference67 = obj70; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span82[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -27877,9 +27877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27898,16 +27898,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot9.Author = list92; index = 8; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -27915,9 +27915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span94[num2]; QuestStep obj74 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27935,9 +27935,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = 128; + span95[index3] = 128; obj75.InTerritory = list95; skipConditions6.AetheryteShortcutIf = obj75; obj74.SkipConditions = skipConditions6; @@ -27945,7 +27945,7 @@ public static class AssemblyQuestLoader obj73.Steps = list94; reference70 = obj73; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span93[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -27953,9 +27953,9 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) + span96[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { StopDistance = 7f, TargetTerritoryId = (ushort)138, @@ -27966,11 +27966,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002110u, new Vector3(319.84436f, -31.898647f, 273.51794f), 138); + span96[index2] = new QuestStep(EInteractionType.Interact, 1002110u, new Vector3(319.84436f, -31.898647f, 273.51794f), 138); obj76.Steps = list96; reference72 = obj76; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span93[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -27978,14 +27978,14 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span97[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(139.18224f, -20.931536f, 139.35034f), 138) + span97[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(139.18224f, -20.931536f, 139.35034f), 138) { SkipConditions = new SkipConditions { @@ -27996,7 +27996,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span97[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2000288u, new Vector3(99.22937f, -14.2977295f, 141.86316f), 138) { Fly = true, @@ -28005,15 +28005,15 @@ public static class AssemblyQuestLoader index3 = 1; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span4[num3] = 28u; + span98[num3] = 28u; obj78.KillEnemyDataIds = list98; reference74 = obj78; obj77.Steps = list97; reference73 = obj77; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span93[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -28021,9 +28021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span99[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28035,7 +28035,7 @@ public static class AssemblyQuestLoader obj79.Steps = list99; reference75 = obj79; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span93[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -28043,9 +28043,9 @@ public static class AssemblyQuestLoader index2 = 2; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-182.58467f, 39.786213f, -46.777275f), 134) + span100[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-182.58467f, 39.786213f, -46.777275f), 134) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -28066,7 +28066,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134) + span100[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -28078,7 +28078,7 @@ public static class AssemblyQuestLoader obj80.Steps = list100; reference76 = obj80; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span93[num]; QuestSequence obj81 = new QuestSequence { Sequence = 5 @@ -28086,16 +28086,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2001486u, new Vector3(-225.33002f, 42.191162f, -35.202576f), 134) + span101[index2] = new QuestStep(EInteractionType.Action, 2001486u, new Vector3(-225.33002f, 42.191162f, -35.202576f), 134) { Action = EAction.HeavySwing }; obj81.Steps = list101; reference77 = obj81; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span93[num]; QuestSequence obj82 = new QuestSequence { Sequence = 6 @@ -28103,13 +28103,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134); + span102[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134); obj82.Steps = list102; reference78 = obj82; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span93[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -28117,9 +28117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28138,16 +28138,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot10.Author = list104; index = 9; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -28155,9 +28155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span106[num2]; QuestStep obj85 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28175,9 +28175,9 @@ public static class AssemblyQuestLoader num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span6[index3] = 128; + span107[index3] = 128; obj86.InTerritory = list107; skipConditions7.AetheryteShortcutIf = obj86; skipConditions7.AethernetShortcutIf = new SkipAetheryteCondition @@ -28189,7 +28189,7 @@ public static class AssemblyQuestLoader obj84.Steps = list106; reference80 = obj84; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -28197,9 +28197,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) + span108[index2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) { AethernetShortcut = new AethernetShortcut { @@ -28210,7 +28210,7 @@ public static class AssemblyQuestLoader obj87.Steps = list108; reference82 = obj87; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -28218,9 +28218,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) + span109[num2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -28232,7 +28232,7 @@ public static class AssemblyQuestLoader obj88.Steps = list109; reference83 = obj88; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -28240,13 +28240,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002683u, new Vector3(559.6245f, 89.783f, -80.1557f), 135); + span110[index2] = new QuestStep(EInteractionType.Interact, 1002683u, new Vector3(559.6245f, 89.783f, -80.1557f), 135); obj89.Steps = list110; reference84 = obj89; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span105[num]; QuestSequence obj90 = new QuestSequence { Sequence = 4 @@ -28254,16 +28254,16 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002113u, new Vector3(312.45886f, -24.483091f, 212.84802f), 138) + span111[num2] = new QuestStep(EInteractionType.Interact, 1002113u, new Vector3(312.45886f, -24.483091f, 212.84802f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj90.Steps = list111; reference85 = obj90; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj91 = new QuestSequence { Sequence = 5 @@ -28271,32 +28271,32 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span112[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2000289u, new Vector3(348.34814f, -18.60083f, 168.3833f), 138); index3 = 6; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span8 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list113; reference87 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(297.38306f, -14.2977295f, 148.85168f), 138); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(297.38306f, -14.2977295f, 148.85168f), 138); index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span112[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Interact, 2000290u, new Vector3(297.38306f, -14.2977295f, 148.85168f), 138) { DelaySecondsAtStart = 5f @@ -28304,25 +28304,25 @@ public static class AssemblyQuestLoader num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span8 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list114; reference88 = obj92; obj91.Steps = list112; reference86 = obj91; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span105[num]; QuestSequence obj93 = new QuestSequence { Sequence = 6 @@ -28330,9 +28330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002684u, new Vector3(299.1836f, 0.7139131f, 86.10657f), 138) + span115[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002684u, new Vector3(299.1836f, 0.7139131f, 86.10657f), 138) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -28342,7 +28342,7 @@ public static class AssemblyQuestLoader obj93.Steps = list115; reference89 = obj93; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span105[num]; QuestSequence obj94 = new QuestSequence { Sequence = 7 @@ -28350,9 +28350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) + span116[index2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28365,7 +28365,7 @@ public static class AssemblyQuestLoader obj94.Steps = list116; reference90 = obj94; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span105[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -28373,9 +28373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28394,16 +28394,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot11.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -28411,9 +28411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span120[index2]; QuestStep obj97 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28431,9 +28431,9 @@ public static class AssemblyQuestLoader index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span6 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span6[num3] = 128; + span121[num3] = 128; obj98.InTerritory = list121; skipConditions8.AetheryteShortcutIf = obj98; skipConditions8.AethernetShortcutIf = new SkipAetheryteCondition @@ -28445,7 +28445,7 @@ public static class AssemblyQuestLoader obj96.Steps = list120; reference92 = obj96; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -28453,9 +28453,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) + span122[num2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) { AethernetShortcut = new AethernetShortcut { @@ -28466,7 +28466,7 @@ public static class AssemblyQuestLoader obj99.Steps = list122; reference94 = obj99; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -28474,9 +28474,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002685u, new Vector3(-235.33997f, -0.28636882f, 675.349f), 135) + span123[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002685u, new Vector3(-235.33997f, -0.28636882f, 675.349f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -28488,7 +28488,7 @@ public static class AssemblyQuestLoader obj100.Steps = list123; reference95 = obj100; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -28496,9 +28496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28517,16 +28517,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot12.Author = list125; index = 9; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span126[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -28534,9 +28534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span127[index2]; QuestStep obj103 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28554,9 +28554,9 @@ public static class AssemblyQuestLoader num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span6[index3] = 128; + span128[index3] = 128; obj104.InTerritory = list128; skipConditions9.AetheryteShortcutIf = obj104; skipConditions9.AethernetShortcutIf = new SkipAetheryteCondition @@ -28568,7 +28568,7 @@ public static class AssemblyQuestLoader obj102.Steps = list127; reference97 = obj102; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span126[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -28576,9 +28576,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002115u, new Vector3(562.3406f, 89.86035f, -80.216736f), 135) + span129[num2] = new QuestStep(EInteractionType.Interact, 1002115u, new Vector3(562.3406f, 89.86035f, -80.216736f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -28590,7 +28590,7 @@ public static class AssemblyQuestLoader obj105.Steps = list129; reference99 = obj105; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -28598,53 +28598,53 @@ public static class AssemblyQuestLoader num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span130[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1002713u, new Vector3(554.4059f, 89.783f, -67.979004f), 135); index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span8 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list131; reference101 = questStep4; index2++; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span130[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1002686u, new Vector3(554.2838f, 89.78309f, -72.43463f), 135); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span8 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list132; reference102 = questStep5; obj106.Steps = list130; reference100 = obj106; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span126[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -28652,13 +28652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000296u, new Vector3(565.1482f, 66.666626f, -215.2591f), 135); + span133[num2] = new QuestStep(EInteractionType.Interact, 2000296u, new Vector3(565.1482f, 66.666626f, -215.2591f), 135); obj107.Steps = list133; reference103 = obj107; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span126[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -28666,9 +28666,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000297u, new Vector3(590.8141f, 72.40405f, -272.08368f), 135) + span134[index2] = new QuestStep(EInteractionType.Interact, 2000297u, new Vector3(590.8141f, 72.40405f, -272.08368f), 135) { StopDistance = 1f, Mount = false @@ -28676,7 +28676,7 @@ public static class AssemblyQuestLoader obj108.Steps = list134; reference104 = obj108; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span126[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 @@ -28684,18 +28684,18 @@ public static class AssemblyQuestLoader index2 = 2; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(565.94104f, 85.81174f, -322.61465f), 135) + span135[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(565.94104f, 85.81174f, -322.61465f), 135) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000298u, new Vector3(566.8268f, 85.52673f, -320.82092f), 135); + span135[num2] = new QuestStep(EInteractionType.Interact, 2000298u, new Vector3(566.8268f, 85.52673f, -320.82092f), 135); obj109.Steps = list135; reference105 = obj109; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span126[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 @@ -28703,9 +28703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000299u, new Vector3(574.0901f, 90.440186f, -429.06842f), 135) + span136[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000299u, new Vector3(574.0901f, 90.440186f, -429.06842f), 135) { Mount = false, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -28716,7 +28716,7 @@ public static class AssemblyQuestLoader obj110.Steps = list136; reference106 = obj110; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span126[num]; QuestSequence obj111 = new QuestSequence { Sequence = 7 @@ -28724,30 +28724,30 @@ public static class AssemblyQuestLoader index2 = 3; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span137[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1002689u, new Vector3(569.6345f, 86.253204f, -363.94293f), 135); index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span8 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list138; reference108 = questStep6; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span137[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1002714u, new Vector3(572.5946f, 86.366455f, -365.3468f), 135) { StopDistance = 5f @@ -28755,23 +28755,23 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span8 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span139[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj112.CompletionQuestVariablesFlags = list139; reference109 = obj112; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span137[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1002715u, new Vector3(566.4302f, 86.2767f, -364.95007f), 135) { StopDistance = 5f @@ -28779,25 +28779,25 @@ public static class AssemblyQuestLoader index3 = 6; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span8 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list140; reference110 = obj113; obj111.Steps = list137; reference107 = obj111; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span126[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -28805,9 +28805,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28826,16 +28826,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot13.Author = list142; index = 8; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span143[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -28843,13 +28843,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141); obj115.Steps = list144; reference112 = obj115; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -28857,13 +28857,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); + span145[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); obj116.Steps = list145; reference113 = obj116; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -28871,9 +28871,9 @@ public static class AssemblyQuestLoader index2 = 4; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span146[num2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1002949u, new Vector3(-82.71924f, -11.350104f, -36.66742f), 141) { StopDistance = 2f @@ -28881,23 +28881,23 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span8 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list147; reference115 = obj118; num2++; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span146[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1002948u, new Vector3(-80.46088f, -12.785964f, -39.44464f), 141) { StopDistance = 7f @@ -28905,23 +28905,23 @@ public static class AssemblyQuestLoader index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span8 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list148; reference116 = obj119; num2++; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span146[num2]; QuestStep obj120 = new QuestStep(EInteractionType.Interact, 1002950u, new Vector3(-80.76605f, -12.819771f, -34.439636f), 141) { StopDistance = 7f @@ -28929,23 +28929,23 @@ public static class AssemblyQuestLoader num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span8 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj120.CompletionQuestVariablesFlags = list149; reference117 = obj120; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span146[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1002951u, new Vector3(-80.094604f, -12.790767f, -33.463074f), 141) { StopDistance = 7f @@ -28953,25 +28953,25 @@ public static class AssemblyQuestLoader index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span8 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list150; reference118 = obj121; obj117.Steps = list146; reference114 = obj117; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span143[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -28979,13 +28979,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); + span151[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); obj122.Steps = list151; reference119 = obj122; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span143[num]; QuestSequence obj123 = new QuestSequence { Sequence = 4 @@ -28993,16 +28993,16 @@ public static class AssemblyQuestLoader index2 = 3; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-199.35687f, -2.8170738f, 57.860172f), 141); + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-199.35687f, -2.8170738f, 57.860172f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-215.15814f, -30.64667f, 96.92529f), 141) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-215.15814f, -30.64667f, 96.92529f), 141) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002955u, new Vector3(-228.47339f, -30.853842f, 117.29602f), 141) + span152[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002955u, new Vector3(-228.47339f, -30.853842f, 117.29602f), 141) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -29012,12 +29012,12 @@ public static class AssemblyQuestLoader obj123.Steps = list152; reference120 = obj123; num++; - span2[num] = new QuestSequence + span143[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span143[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -29025,13 +29025,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); + span153[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); obj124.Steps = list153; reference121 = obj124; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span143[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -29039,9 +29039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -29059,16 +29059,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot14.Author = list155; index = 3; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span156[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -29076,13 +29076,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); obj126.Steps = list157; reference123 = obj126; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span156[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -29090,9 +29090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span158[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { AethernetShortcut = new AethernetShortcut { @@ -29103,7 +29103,7 @@ public static class AssemblyQuestLoader obj127.Steps = list158; reference124 = obj127; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span156[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -29111,9 +29111,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129) + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129) { AethernetShortcut = new AethernetShortcut { @@ -29130,16 +29130,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot15.Author = list160; index = 2; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -29147,13 +29147,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); obj129.Steps = list162; reference126 = obj129; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -29161,9 +29161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span163[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj130.Steps = list163; reference127 = obj130; questRoot15.QuestSequence = list161; @@ -29173,16 +29173,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span164[index] = "liza"; questRoot16.Author = list164; index = 3; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span165[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -29190,13 +29190,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span166[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj131.Steps = list166; reference128 = obj131; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span165[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -29204,9 +29204,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span167[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Combat, null, new Vector3(203.66704f, 51.853172f, -150.48145f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -29214,9 +29214,9 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span7 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span7[index3] = new ComplexCombatData + span168[index3] = new ComplexCombatData { DataId = 136u, MinimumKillCount = 4u @@ -29226,7 +29226,7 @@ public static class AssemblyQuestLoader obj132.Steps = list167; reference129 = obj132; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span165[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -29234,9 +29234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span169[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj134.Steps = list169; reference131 = obj134; questRoot16.QuestSequence = list165; @@ -29246,16 +29246,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; + span170[index] = "liza"; questRoot17.Author = list170; index = 3; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span171[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -29263,13 +29263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span172[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj135.Steps = list172; reference132 = obj135; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span171[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -29277,15 +29277,15 @@ public static class AssemblyQuestLoader index2 = 2; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(263.7443f, 53.7287f, -12.175757f), 140); + span173[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(263.7443f, 53.7287f, -12.175757f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001604u, new Vector3(-257.64862f, -0.28353235f, 25.223145f), 141); + span173[num2] = new QuestStep(EInteractionType.Interact, 1001604u, new Vector3(-257.64862f, -0.28353235f, 25.223145f), 141); obj136.Steps = list173; reference133 = obj136; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span171[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -29293,9 +29293,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; @@ -29308,16 +29308,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot18.Author = list175; index = 2; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -29325,13 +29325,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); obj138.Steps = list177; reference135 = obj138; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -29339,9 +29339,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; @@ -29354,16 +29354,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot19.Author = list179; index = 2; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -29371,13 +29371,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj140.Steps = list181; reference137 = obj140; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span180[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -29385,9 +29385,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002066u, new Vector3(-176.95892f, 15.652092f, -270.98505f), 140); + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002066u, new Vector3(-176.95892f, 15.652092f, -270.98505f), 140); obj141.Steps = list182; reference138 = obj141; questRoot19.QuestSequence = list180; @@ -29397,16 +29397,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot20.Author = list183; index = 2; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -29414,16 +29414,16 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002067u, new Vector3(-178.94263f, 15.632084f, -269.9779f), 140) + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002067u, new Vector3(-178.94263f, 15.632084f, -269.9779f), 140) { StopDistance = 7f }; obj142.Steps = list185; reference139 = obj142; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span184[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -29431,13 +29431,13 @@ public static class AssemblyQuestLoader num2 = 3; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.73444f, 15.450659f, -266.76144f), 140); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.73444f, 15.450659f, -266.76144f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.1099f, 15.249638f, -209.01831f), 140); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.1099f, 15.249638f, -209.01831f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002068u, new Vector3(-284.50446f, 13.480675f, -144.9455f), 140); + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002068u, new Vector3(-284.50446f, 13.480675f, -144.9455f), 140); obj143.Steps = list186; reference140 = obj143; questRoot20.QuestSequence = list184; @@ -29447,16 +29447,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "liza"; + span187[index] = "liza"; questRoot21.Author = list187; index = 3; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span188[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -29464,13 +29464,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002071u, new Vector3(-324.78827f, 17.58331f, -127.61127f), 140); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002071u, new Vector3(-324.78827f, 17.58331f, -127.61127f), 140); obj144.Steps = list189; reference141 = obj144; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span188[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -29478,11 +29478,11 @@ public static class AssemblyQuestLoader num2 = 2; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.01067f, 15.438055f, -256.949f), 140); + span190[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.01067f, 15.438055f, -256.949f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003816u, new Vector3(-235.21783f, 15.910468f, -293.1411f), 140) + span190[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003816u, new Vector3(-235.21783f, 15.910468f, -293.1411f), 140) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -29492,7 +29492,7 @@ public static class AssemblyQuestLoader obj145.Steps = list190; reference142 = obj145; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span188[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -29500,9 +29500,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj146.Steps = list191; reference143 = obj146; questRoot21.QuestSequence = list188; @@ -29512,16 +29512,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot22.Author = list192; index = 7; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span193[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -29529,13 +29529,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj147.Steps = list194; reference144 = obj147; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -29543,16 +29543,16 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004584u, new Vector3(-360.83014f, -55.35f, 145.49475f), 145) + span195[num2] = new QuestStep(EInteractionType.Interact, 1004584u, new Vector3(-360.83014f, -55.35f, 145.49475f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj148.Steps = list195; reference145 = obj148; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -29560,9 +29560,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001592u, new Vector3(-356.71014f, -10.421997f, -242.51166f), 145) + span196[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001592u, new Vector3(-356.71014f, -10.421997f, -242.51166f), 145) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -29572,7 +29572,7 @@ public static class AssemblyQuestLoader obj149.Steps = list196; reference146 = obj149; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span193[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -29580,16 +29580,16 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005017u, new Vector3(-63.157104f, -25.215523f, -554.6502f), 146) + span197[num2] = new QuestStep(EInteractionType.Interact, 1005017u, new Vector3(-63.157104f, -25.215523f, -554.6502f), 146) { DisableNavmesh = true }; obj150.Steps = list197; reference147 = obj150; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -29597,9 +29597,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 146) + span198[index2] = new QuestStep(EInteractionType.Duty, null, null, 146) { DutyOptions = new DutyOptions { @@ -29610,7 +29610,7 @@ public static class AssemblyQuestLoader obj151.Steps = list198; reference148 = obj151; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -29618,13 +29618,13 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005156u, new Vector3(-372.73218f, -57.07999f, 151.04907f), 145); + span199[num2] = new QuestStep(EInteractionType.Interact, 1005156u, new Vector3(-372.73218f, -57.07999f, 151.04907f), 145); obj152.Steps = list199; reference149 = obj152; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span193[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -29632,22 +29632,22 @@ public static class AssemblyQuestLoader num2 = 4; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span200[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span200[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span200[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj153.Steps = list200; reference150 = obj153; questRoot22.QuestSequence = list193; @@ -29657,16 +29657,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "Cacahuetes"; + span201[index] = "Cacahuetes"; questRoot23.Author = list201; index = 2; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span202[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -29674,13 +29674,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); obj154.Steps = list203; reference151 = obj154; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span202[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -29688,16 +29688,16 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span204[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.CompleteQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); index3 = 1; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span5[num3] = new DialogueChoice + span205[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTHM011_00344_Q1_001_1") @@ -29714,16 +29714,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot24.Author = list206; index = 4; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -29731,9 +29731,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -29752,7 +29752,7 @@ public static class AssemblyQuestLoader obj156.Steps = list208; reference154 = obj156; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -29760,16 +29760,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span209[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span5[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTHM020_00345_Q1_001_1") @@ -29780,7 +29780,7 @@ public static class AssemblyQuestLoader obj157.Steps = list209; reference155 = obj157; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span207[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -29788,9 +29788,9 @@ public static class AssemblyQuestLoader index2 = 2; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span211[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Combat, null, new Vector3(-71.92632f, 9.839797f, 283.98495f), 141) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -29804,9 +29804,9 @@ public static class AssemblyQuestLoader index3 = 2; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span7 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - ref ComplexCombatData reference159 = ref span7[num3]; + ref ComplexCombatData reference159 = ref span212[num3]; ComplexCombatData obj160 = new ComplexCombatData { DataId = 351u, @@ -29815,23 +29815,23 @@ public static class AssemblyQuestLoader num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span8 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; obj160.CompletionQuestVariablesFlags = list213; reference159 = obj160; num3++; - ref ComplexCombatData reference160 = ref span7[num3]; + ref ComplexCombatData reference160 = ref span212[num3]; ComplexCombatData obj161 = new ComplexCombatData { DataId = 385u, @@ -29840,19 +29840,19 @@ public static class AssemblyQuestLoader num5 = 6; List list214 = new List(num5); CollectionsMarshal.SetCount(list214, num5); - span8 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; obj161.CompletionQuestVariablesFlags = list214; reference160 = obj161; obj159.ComplexCombatData = list212; @@ -29864,32 +29864,32 @@ public static class AssemblyQuestLoader num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span6 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span6[index3] = 141; + span215[index3] = 141; obj162.InTerritory = list215; skipConditions10.AetheryteShortcutIf = obj162; obj159.SkipConditions = skipConditions10; index3 = 6; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span8 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; obj159.CompletionQuestVariablesFlags = list216; reference158 = obj159; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span211[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.449f, 3.082914f, 272.46896f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -29897,9 +29897,9 @@ public static class AssemblyQuestLoader num3 = 1; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index3 = 0; - span7[index3] = new ComplexCombatData + span217[index3] = new ComplexCombatData { DataId = 205u, MinimumKillCount = 3u @@ -29908,25 +29908,25 @@ public static class AssemblyQuestLoader index3 = 6; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span8 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span218[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = null; + span218[num3] = null; obj163.CompletionQuestVariablesFlags = list218; reference161 = obj163; obj158.Steps = list211; reference157 = obj158; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span207[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -29934,9 +29934,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span219[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -29955,16 +29955,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "pot0to"; + span220[index] = "pot0to"; questRoot25.Author = list220; index = 3; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span221[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -29972,9 +29972,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span222[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -29993,7 +29993,7 @@ public static class AssemblyQuestLoader obj165.Steps = list222; reference163 = obj165; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span221[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -30001,9 +30001,9 @@ public static class AssemblyQuestLoader num2 = 2; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span223[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(-71.92632f, 9.839797f, 283.98495f), 141) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30017,9 +30017,9 @@ public static class AssemblyQuestLoader num3 = 2; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span7 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - ref ComplexCombatData reference166 = ref span7[index3]; + ref ComplexCombatData reference166 = ref span224[index3]; ComplexCombatData obj168 = new ComplexCombatData { DataId = 351u, @@ -30028,23 +30028,23 @@ public static class AssemblyQuestLoader num4 = 6; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - span8 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; obj168.CompletionQuestVariablesFlags = list225; reference166 = obj168; index3++; - ref ComplexCombatData reference167 = ref span7[index3]; + ref ComplexCombatData reference167 = ref span224[index3]; ComplexCombatData obj169 = new ComplexCombatData { DataId = 385u, @@ -30053,19 +30053,19 @@ public static class AssemblyQuestLoader num5 = 6; List list226 = new List(num5); CollectionsMarshal.SetCount(list226, num5); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num4 = 0; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span226[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = null; + span226[num4] = null; obj169.CompletionQuestVariablesFlags = list226; reference167 = obj169; obj167.ComplexCombatData = list224; @@ -30077,32 +30077,32 @@ public static class AssemblyQuestLoader index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span6[num3] = 141; + span227[num3] = 141; obj170.InTerritory = list227; skipConditions11.AetheryteShortcutIf = obj170; obj167.SkipConditions = skipConditions11; num3 = 6; List list228 = new List(num3); CollectionsMarshal.SetCount(list228, num3); - span8 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index3 = 0; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span228[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span228[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span228[index3] = null; index3++; - span8[index3] = null; + span228[index3] = null; index3++; - span8[index3] = null; + span228[index3] = null; index3++; - span8[index3] = null; + span228[index3] = null; obj167.CompletionQuestVariablesFlags = list228; reference165 = obj167; index2++; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span223[index2]; QuestStep obj171 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.449f, 3.082914f, 272.46896f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -30110,9 +30110,9 @@ public static class AssemblyQuestLoader index3 = 1; List list229 = new List(index3); CollectionsMarshal.SetCount(list229, index3); - span7 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - span7[num3] = new ComplexCombatData + span229[num3] = new ComplexCombatData { DataId = 205u, MinimumKillCount = 3u @@ -30121,25 +30121,25 @@ public static class AssemblyQuestLoader num3 = 6; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span8 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span230[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; obj171.CompletionQuestVariablesFlags = list230; reference168 = obj171; obj166.Steps = list223; reference164 = obj166; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span221[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -30147,9 +30147,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30168,16 +30168,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "pot0to"; + span232[index] = "pot0to"; questRoot26.Author = list232; index = 6; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span233[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -30185,9 +30185,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30206,7 +30206,7 @@ public static class AssemblyQuestLoader obj173.Steps = list234; reference170 = obj173; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span233[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -30214,13 +30214,13 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); + span235[num2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); obj174.Steps = list235; reference171 = obj174; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -30228,9 +30228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span236[index2]; QuestStep obj176 = new QuestStep(EInteractionType.UseItem, 2001468u, new Vector3(-87.38843f, 50.614136f, 315.6023f), 140) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30249,9 +30249,9 @@ public static class AssemblyQuestLoader index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span6 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span6[num3] = 140; + span237[num3] = 140; obj177.InTerritory = list237; skipConditions12.AetheryteShortcutIf = obj177; obj176.SkipConditions = skipConditions12; @@ -30259,7 +30259,7 @@ public static class AssemblyQuestLoader obj175.Steps = list236; reference172 = obj175; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -30267,9 +30267,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span238[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 2001469u, new Vector3(-74.96759f, 53.238647f, 336.78186f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -30277,15 +30277,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span4 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span4[index3] = 12u; + span239[index3] = 12u; obj179.KillEnemyDataIds = list239; reference175 = obj179; obj178.Steps = list238; reference174 = obj178; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span233[num]; QuestSequence obj180 = new QuestSequence { Sequence = 4 @@ -30293,18 +30293,18 @@ public static class AssemblyQuestLoader num2 = 2; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-253.97243f, 33.2412f, 408.68488f), 140) + span240[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-253.97243f, 33.2412f, 408.68488f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002027u, new Vector3(-255.23767f, 33.238777f, 407.27856f), 140); + span240[index2] = new QuestStep(EInteractionType.Interact, 1002027u, new Vector3(-255.23767f, 33.238777f, 407.27856f), 140); obj180.Steps = list240; reference176 = obj180; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span233[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -30312,9 +30312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30333,18 +30333,18 @@ public static class AssemblyQuestLoader num = 2; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; index++; - span[index] = "pot0to"; + span242[index] = "pot0to"; questRoot27.Author = list242; index = 8; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span243[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -30352,9 +30352,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30373,7 +30373,7 @@ public static class AssemblyQuestLoader obj182.Steps = list244; reference178 = obj182; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span243[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -30381,13 +30381,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); + span245[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); obj183.Steps = list245; reference179 = obj183; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -30395,9 +30395,9 @@ public static class AssemblyQuestLoader num2 = 3; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span246[index2]; QuestStep obj185 = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30415,9 +30415,9 @@ public static class AssemblyQuestLoader index3 = 1; List list247 = new List(index3); CollectionsMarshal.SetCount(list247, index3); - span6 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span6[num3] = 141; + span247[num3] = 141; obj186.InTerritory = list247; obj186.AetheryteUnlocked = EAetheryteLocation.CentralThanalanBlackBrushStation; skipConditions13.AetheryteShortcutIf = obj186; @@ -30428,7 +30428,7 @@ public static class AssemblyQuestLoader obj185.SkipConditions = skipConditions13; reference181 = obj185; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) { SkipConditions = new SkipConditions { @@ -30440,7 +30440,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span246[index2]; QuestStep obj187 = new QuestStep(EInteractionType.Combat, null, new Vector3(149.07747f, -2f, -225.21188f), 141) { Fly = true, @@ -30450,9 +30450,9 @@ public static class AssemblyQuestLoader num3 = 1; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - span7 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - ref ComplexCombatData reference183 = ref span7[index3]; + ref ComplexCombatData reference183 = ref span248[index3]; ComplexCombatData obj188 = new ComplexCombatData { DataId = 160u, @@ -30461,19 +30461,19 @@ public static class AssemblyQuestLoader num4 = 6; List list249 = new List(num4); CollectionsMarshal.SetCount(list249, num4); - span8 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span249[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; obj188.CompletionQuestVariablesFlags = list249; reference183 = obj188; obj187.ComplexCombatData = list248; @@ -30488,7 +30488,7 @@ public static class AssemblyQuestLoader obj184.Steps = list246; reference180 = obj184; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span243[num]; QuestSequence obj189 = new QuestSequence { Sequence = 3 @@ -30496,9 +30496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span250[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30518,9 +30518,9 @@ public static class AssemblyQuestLoader index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span5[num3] = new DialogueChoice + span251[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM100_00348_Q_000_1"), @@ -30531,7 +30531,7 @@ public static class AssemblyQuestLoader obj189.Steps = list250; reference184 = obj189; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span243[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -30539,9 +30539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span252[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2001511u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145) { Fly = true, @@ -30551,11 +30551,11 @@ public static class AssemblyQuestLoader num3 = 2; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index3 = 0; - span4[index3] = 166u; + span253[index3] = 166u; index3++; - span4[index3] = 1238u; + span253[index3] = 1238u; obj192.KillEnemyDataIds = list253; obj192.SkipConditions = new SkipConditions { @@ -30568,7 +30568,7 @@ public static class AssemblyQuestLoader obj191.Steps = list252; reference186 = obj191; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span243[num]; QuestSequence obj193 = new QuestSequence { Sequence = 5 @@ -30576,13 +30576,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001498u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); + span254[num2] = new QuestStep(EInteractionType.Interact, 2001498u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); obj193.Steps = list254; reference188 = obj193; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span243[num]; QuestSequence obj194 = new QuestSequence { Sequence = 6 @@ -30590,9 +30590,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) + span255[index2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30604,7 +30604,7 @@ public static class AssemblyQuestLoader obj194.Steps = list255; reference189 = obj194; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span243[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -30612,9 +30612,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { NextQuestId = new QuestId(350) }; @@ -30627,16 +30627,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "pot0to"; + span257[index] = "pot0to"; questRoot28.Author = list257; index = 7; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span258[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -30644,9 +30644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30665,7 +30665,7 @@ public static class AssemblyQuestLoader obj196.Steps = list259; reference191 = obj196; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span258[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -30673,13 +30673,13 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); + span260[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); obj197.Steps = list260; reference192 = obj197; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span258[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -30687,9 +30687,9 @@ public static class AssemblyQuestLoader num2 = 3; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span261[index2]; QuestStep obj199 = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30707,9 +30707,9 @@ public static class AssemblyQuestLoader index3 = 1; List list262 = new List(index3); CollectionsMarshal.SetCount(list262, index3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span6[num3] = 141; + span262[num3] = 141; obj200.InTerritory = list262; obj200.AetheryteUnlocked = EAetheryteLocation.CentralThanalanBlackBrushStation; skipConditions14.AetheryteShortcutIf = obj200; @@ -30720,7 +30720,7 @@ public static class AssemblyQuestLoader obj199.SkipConditions = skipConditions14; reference194 = obj199; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) + span261[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) { SkipConditions = new SkipConditions { @@ -30732,7 +30732,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span261[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, null, new Vector3(149.07747f, -2f, -225.21188f), 141) { Fly = true, @@ -30742,9 +30742,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - ref ComplexCombatData reference196 = ref span7[index3]; + ref ComplexCombatData reference196 = ref span263[index3]; ComplexCombatData obj202 = new ComplexCombatData { DataId = 160u, @@ -30753,19 +30753,19 @@ public static class AssemblyQuestLoader num5 = 6; List list264 = new List(num5); CollectionsMarshal.SetCount(list264, num5); - span8 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span264[num4] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; obj202.CompletionQuestVariablesFlags = list264; reference196 = obj202; obj201.ComplexCombatData = list263; @@ -30780,7 +30780,7 @@ public static class AssemblyQuestLoader obj198.Steps = list261; reference193 = obj198; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span258[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -30788,9 +30788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span265[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30810,9 +30810,9 @@ public static class AssemblyQuestLoader index3 = 1; List list266 = new List(index3); CollectionsMarshal.SetCount(list266, index3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span5[num3] = new DialogueChoice + span266[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM101_00349_Q_000_1"), @@ -30823,7 +30823,7 @@ public static class AssemblyQuestLoader obj203.Steps = list265; reference197 = obj203; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span258[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -30831,9 +30831,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span267[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Combat, 2001512u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145) { Fly = true, @@ -30843,11 +30843,11 @@ public static class AssemblyQuestLoader num3 = 2; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span4[index3] = 166u; + span268[index3] = 166u; index3++; - span4[index3] = 1238u; + span268[index3] = 1238u; obj206.KillEnemyDataIds = list268; obj206.SkipConditions = new SkipConditions { @@ -30860,7 +30860,7 @@ public static class AssemblyQuestLoader obj205.Steps = list267; reference199 = obj205; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span258[num]; QuestSequence obj207 = new QuestSequence { Sequence = 5 @@ -30868,13 +30868,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001499u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); + span269[num2] = new QuestStep(EInteractionType.Interact, 2001499u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); obj207.Steps = list269; reference201 = obj207; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -30882,9 +30882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) + span270[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30953,9 +30953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); + span4[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); obj2.Steps = list4; reference2 = obj2; num++; @@ -30967,19 +30967,19 @@ public static class AssemblyQuestLoader num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002301u, new Vector3(-178.2102f, 18f, 61.41748f), 130) + span5[index2] = new QuestStep(EInteractionType.Emote, 1002301u, new Vector3(-178.2102f, 18f, 61.41748f), 130) { Emote = EEmote.Cry }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002300u, new Vector3(-176.9284f, 18f, 62.363525f), 130) + span5[index2] = new QuestStep(EInteractionType.Emote, 1002300u, new Vector3(-176.9284f, 18f, 62.363525f), 130) { Emote = EEmote.Cry }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002302u, new Vector3(-176.71478f, 18f, 64.34729f), 130) + span5[index2] = new QuestStep(EInteractionType.Emote, 1002302u, new Vector3(-176.71478f, 18f, 64.34729f), 130) { Emote = EEmote.Cry }; @@ -30994,9 +30994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); + span6[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); obj4.Steps = list6; reference4 = obj4; num++; @@ -31008,9 +31008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep obj6 = new QuestStep(EInteractionType.SinglePlayerDuty, 2001470u, new Vector3(-24.887512f, -25.345276f, 321.94995f), 145) { Fly = true, @@ -31020,11 +31020,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span[num4] = "vbm doesn't move to the enemies automatically"; + span8[num4] = "vbm doesn't move to the enemies automatically"; num4++; - span[num4] = "vbm doesn't interact with the urn"; + span8[num4] = "vbm doesn't interact with the urn"; singlePlayerDutyOptions.Notes = list8; obj6.SinglePlayerDutyOptions = singlePlayerDutyOptions; obj6.SkipConditions = new SkipConditions @@ -31046,9 +31046,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span9[num2]; QuestStep obj8 = new QuestStep(EInteractionType.CompleteQuest, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31061,9 +31061,9 @@ public static class AssemblyQuestLoader num4 = 1; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = new DialogueChoice + span10[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM150_00350_Q1_000_1"), @@ -31081,17 +31081,17 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "pot0to"; + span11[index] = "pot0to"; questRoot2.Author = list11; questRoot2.Comment = "TODO Fix pathing if flying is locked"; index = 10; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -31099,9 +31099,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep obj10 = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31119,9 +31119,9 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span5[num4] = 130; + span14[num4] = 130; obj11.InTerritory = list14; skipConditions.AetheryteShortcutIf = obj11; obj10.SkipConditions = skipConditions; @@ -31129,7 +31129,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -31137,13 +31137,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001712u, new Vector3(-241.50458f, 19.57727f, 84.64172f), 130); + span15[num2] = new QuestStep(EInteractionType.Interact, 1001712u, new Vector3(-241.50458f, 19.57727f, 84.64172f), 130); obj12.Steps = list15; reference11 = obj12; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -31151,9 +31151,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) { Fly = true, @@ -31167,9 +31167,9 @@ public static class AssemblyQuestLoader num4 = 1; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = 140; + span17[num3] = 140; obj15.InTerritory = list17; skipConditions2.AetheryteShortcutIf = obj15; obj14.SkipConditions = skipConditions2; @@ -31177,7 +31177,7 @@ public static class AssemblyQuestLoader obj13.Steps = list16; reference12 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span12[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -31185,20 +31185,20 @@ public static class AssemblyQuestLoader index2 = 3; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002324u, new Vector3(112.80994f, 17.536886f, 31.296265f), 140) + span18[num2] = new QuestStep(EInteractionType.Interact, 1002324u, new Vector3(112.80994f, 17.536886f, 31.296265f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002322u, new Vector3(116.89929f, 17.536886f, 12.954895f), 140); + span18[num2] = new QuestStep(EInteractionType.Interact, 1002322u, new Vector3(116.89929f, 17.536886f, 12.954895f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002323u, new Vector3(132.43298f, 21.104982f, 9.018005f), 140); + span18[num2] = new QuestStep(EInteractionType.Interact, 1002323u, new Vector3(132.43298f, 21.104982f, 9.018005f), 140); obj16.Steps = list18; reference14 = obj16; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -31206,16 +31206,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) + span19[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) { Fly = true }; obj17.Steps = list19; reference15 = obj17; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span12[num]; QuestSequence obj18 = new QuestSequence { Sequence = 5 @@ -31223,9 +31223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep obj19 = new QuestStep(EInteractionType.SinglePlayerDuty, 2001472u, new Vector3(150.71338f, 18.783813f, -5.7526855f), 140) { Fly = true @@ -31234,16 +31234,16 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span[num4] = "Duty somewhat expects you to put the boss to sleep, vbm doesn't and lets the friendly NPC die"; + span21[num4] = "Duty somewhat expects you to put the boss to sleep, vbm doesn't and lets the friendly NPC die"; singlePlayerDutyOptions2.Notes = list21; obj19.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference17 = obj19; obj18.Steps = list20; reference16 = obj18; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span12[num]; QuestSequence obj20 = new QuestSequence { Sequence = 6 @@ -31251,16 +31251,16 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) + span22[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) { Fly = true }; obj20.Steps = list22; reference18 = obj20; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span12[num]; QuestSequence obj21 = new QuestSequence { Sequence = 7 @@ -31268,16 +31268,16 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001474u, new Vector3(96.238525f, 16.952698f, 188.83032f), 140) + span23[num2] = new QuestStep(EInteractionType.Interact, 2001474u, new Vector3(96.238525f, 16.952698f, 188.83032f), 140) { Fly = true }; obj21.Steps = list23; reference19 = obj21; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span12[num]; QuestSequence obj22 = new QuestSequence { Sequence = 8 @@ -31285,9 +31285,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span24[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1001712u, new Vector3(-241.50458f, 19.57727f, 84.64172f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31305,9 +31305,9 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = 130; + span25[num3] = 130; obj24.InTerritory = list25; skipConditions3.AetheryteShortcutIf = obj24; obj23.SkipConditions = skipConditions3; @@ -31315,7 +31315,7 @@ public static class AssemblyQuestLoader obj22.Steps = list24; reference20 = obj22; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span12[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -31323,9 +31323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span26[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { NextQuestId = new QuestId(352) }; @@ -31338,16 +31338,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "pot0to"; + span27[index] = "pot0to"; questRoot3.Author = list27; index = 7; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -31355,9 +31355,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span29[index2]; QuestStep obj27 = new QuestStep(EInteractionType.AcceptQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31375,9 +31375,9 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = 130; + span30[num4] = 130; obj28.InTerritory = list30; skipConditions4.AetheryteShortcutIf = obj28; obj27.SkipConditions = skipConditions4; @@ -31385,7 +31385,7 @@ public static class AssemblyQuestLoader obj26.Steps = list29; reference23 = obj26; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -31393,13 +31393,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span31[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj29.Steps = list31; reference25 = obj29; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span28[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -31407,9 +31407,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span32[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1002309u, new Vector3(-374.28857f, -57.079987f, 144.12134f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -31422,21 +31422,21 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = 145; + span33[num3] = 145; obj32.InTerritory = list33; skipConditions5.AetheryteShortcutIf = obj32; obj31.SkipConditions = skipConditions5; reference27 = obj31; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002308u, new Vector3(-386.7094f, -59.300003f, 166.39954f), 145); + span32[index2] = new QuestStep(EInteractionType.Interact, 1002308u, new Vector3(-386.7094f, -59.300003f, 166.39954f), 145); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002307u, new Vector3(-396.65833f, -48.15f, 99.68713f), 145); + span32[index2] = new QuestStep(EInteractionType.Interact, 1002307u, new Vector3(-396.65833f, -48.15f, 99.68713f), 145); obj30.Steps = list32; reference26 = obj30; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span28[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -31444,9 +31444,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span34[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31464,9 +31464,9 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span5[num4] = 130; + span35[num4] = 130; obj35.InTerritory = list35; skipConditions6.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions6; @@ -31474,7 +31474,7 @@ public static class AssemblyQuestLoader obj33.Steps = list34; reference28 = obj33; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span28[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -31482,13 +31482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); + span36[index2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); obj36.Steps = list36; reference30 = obj36; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span28[num]; QuestSequence obj37 = new QuestSequence { Sequence = 5 @@ -31496,9 +31496,9 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span37[num2]; QuestStep obj38 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.64497f, 5.099169f, -265.77835f), 145) { Fly = true, @@ -31512,19 +31512,19 @@ public static class AssemblyQuestLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = 145; + span38[num3] = 145; obj39.InTerritory = list38; skipConditions7.AetheryteShortcutIf = obj39; obj38.SkipConditions = skipConditions7; reference32 = obj38; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002310u, new Vector3(184.89343f, 3.1809213f, -338.64355f), 145); + span37[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002310u, new Vector3(184.89343f, 3.1809213f, -338.64355f), 145); obj37.Steps = list37; reference31 = obj37; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span28[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -31532,9 +31532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span39[index2]; QuestStep obj41 = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31552,9 +31552,9 @@ public static class AssemblyQuestLoader num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span5[num4] = 130; + span40[num4] = 130; obj42.InTerritory = list40; skipConditions8.AetheryteShortcutIf = obj42; obj41.SkipConditions = skipConditions8; @@ -31569,16 +31569,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "pot0to"; + span41[index] = "pot0to"; questRoot4.Author = list41; index = 7; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span42[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -31586,9 +31586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span43[num2]; QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31606,9 +31606,9 @@ public static class AssemblyQuestLoader num4 = 1; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = 130; + span44[num3] = 130; obj45.InTerritory = list44; skipConditions9.AetheryteShortcutIf = obj45; obj44.SkipConditions = skipConditions9; @@ -31616,7 +31616,7 @@ public static class AssemblyQuestLoader obj43.Steps = list43; reference35 = obj43; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -31624,9 +31624,9 @@ public static class AssemblyQuestLoader num2 = 4; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span45[index2]; QuestStep obj47 = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, @@ -31637,23 +31637,23 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span5[num4] = 140; + span46[num4] = 140; skipStepConditions.InTerritory = list46; skipConditions10.StepIf = skipStepConditions; obj47.SkipConditions = skipConditions10; reference38 = obj47; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004070u, new Vector3(-455.86328f, 23.11398f, -326.92456f), 140); + span45[index2] = new QuestStep(EInteractionType.Interact, 1004070u, new Vector3(-455.86328f, 23.11398f, -326.92456f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); + span45[index2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004094u, new Vector3(-413.47375f, 23.113977f, -383.71863f), 140); + span45[index2] = new QuestStep(EInteractionType.Interact, 1004094u, new Vector3(-413.47375f, 23.113977f, -383.71863f), 140); obj46.Steps = list45; reference37 = obj46; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -31661,13 +31661,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002316u, new Vector3(-436.72852f, 23.774809f, -350.8202f), 140); + span47[num2] = new QuestStep(EInteractionType.Interact, 1002316u, new Vector3(-436.72852f, 23.774809f, -350.8202f), 140); obj48.Steps = list47; reference39 = obj48; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -31675,9 +31675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span48[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, 1002315u, new Vector3(-392.32477f, 23.557693f, -546.9902f), 140) { Fly = true, @@ -31686,15 +31686,15 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - Span span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span6[num3] = 1239u; + span49[num3] = 1239u; obj50.KillEnemyDataIds = list49; reference41 = obj50; obj49.Steps = list48; reference40 = obj49; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span42[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -31702,13 +31702,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002315u, new Vector3(-392.32477f, 23.557693f, -546.9902f), 140); + span50[num2] = new QuestStep(EInteractionType.Interact, 1002315u, new Vector3(-392.32477f, 23.557693f, -546.9902f), 140); obj51.Steps = list50; reference42 = obj51; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span42[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -31716,9 +31716,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span51[index2]; QuestStep obj53 = new QuestStep(EInteractionType.SinglePlayerDuty, 1002317u, new Vector3(-269.85577f, 15.346575f, -718.1354f), 140) { Fly = true @@ -31726,9 +31726,9 @@ public static class AssemblyQuestLoader num3 = 1; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span4[num4] = new DialogueChoice + span52[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM300_00353_Q_000_1"), @@ -31739,7 +31739,7 @@ public static class AssemblyQuestLoader obj52.Steps = list51; reference43 = obj52; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span42[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -31747,9 +31747,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span53[num2]; QuestStep obj55 = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31767,9 +31767,9 @@ public static class AssemblyQuestLoader num4 = 1; List list54 = new List(num4); CollectionsMarshal.SetCount(list54, num4); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = 130; + span54[num3] = 130; obj56.InTerritory = list54; skipConditions11.AetheryteShortcutIf = obj56; obj55.SkipConditions = skipConditions11; @@ -31783,16 +31783,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot5.Author = list55; index = 7; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -31800,13 +31800,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156); + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156); obj57.Steps = list57; reference47 = obj57; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -31814,9 +31814,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span58[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -31831,7 +31831,7 @@ public static class AssemblyQuestLoader obj58.Steps = list58; reference48 = obj58; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -31839,9 +31839,9 @@ public static class AssemblyQuestLoader num2 = 2; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span59[index2]; QuestStep obj60 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31853,23 +31853,23 @@ public static class AssemblyQuestLoader num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - Span span7 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list60; reference50 = obj60; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span59[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31881,25 +31881,25 @@ public static class AssemblyQuestLoader num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list61; reference51 = obj61; obj59.Steps = list59; reference49 = obj59; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span56[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -31907,9 +31907,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span62[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -31924,7 +31924,7 @@ public static class AssemblyQuestLoader obj62.Steps = list62; reference52 = obj62; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span56[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -31932,9 +31932,9 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span63[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31946,23 +31946,23 @@ public static class AssemblyQuestLoader num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span7 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list64; reference54 = obj64; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span63[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31974,25 +31974,25 @@ public static class AssemblyQuestLoader num4 = 6; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span7 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list65; reference55 = obj65; obj63.Steps = list63; reference53 = obj63; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span56[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -32000,9 +32000,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span66[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32017,7 +32017,7 @@ public static class AssemblyQuestLoader obj66.Steps = list66; reference56 = obj66; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span56[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -32025,9 +32025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span67[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32048,16 +32048,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot6.Author = list68; index = 8; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span69[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -32065,9 +32065,9 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32080,14 +32080,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj68.Steps = list70; reference58 = obj68; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span69[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -32095,9 +32095,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32110,14 +32110,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span71[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj69.Steps = list71; reference59 = obj69; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span69[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -32125,9 +32125,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span72[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32139,23 +32139,23 @@ public static class AssemblyQuestLoader num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list73; reference61 = obj71; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span72[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32167,25 +32167,25 @@ public static class AssemblyQuestLoader num4 = 6; List list74 = new List(num4); CollectionsMarshal.SetCount(list74, num4); - span7 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span74[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list74; reference62 = obj72; obj70.Steps = list72; reference60 = obj70; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span69[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -32193,9 +32193,9 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span75[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32208,14 +32208,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span75[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj73.Steps = list75; reference63 = obj73; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span69[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -32223,9 +32223,9 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span76[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32237,23 +32237,23 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list77; reference65 = obj75; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span76[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32265,25 +32265,25 @@ public static class AssemblyQuestLoader num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span7 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list78; reference66 = obj76; obj74.Steps = list76; reference64 = obj74; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span69[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -32291,9 +32291,9 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32306,14 +32306,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span79[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj77.Steps = list79; reference67 = obj77; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span69[num]; QuestSequence obj78 = new QuestSequence { Sequence = 6 @@ -32321,9 +32321,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32336,14 +32336,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span80[num2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj78.Steps = list80; reference68 = obj78; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span69[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -32351,9 +32351,9 @@ public static class AssemblyQuestLoader num2 = 2; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32366,7 +32366,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; @@ -32379,16 +32379,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot7.Author = list82; index = 11; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span83[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -32396,13 +32396,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141); + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141); obj80.Steps = list84; reference70 = obj80; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -32410,9 +32410,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span85[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32423,7 +32423,7 @@ public static class AssemblyQuestLoader obj81.Steps = list85; reference71 = obj81; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span83[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -32431,9 +32431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span86[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32448,7 +32448,7 @@ public static class AssemblyQuestLoader obj82.Steps = list86; reference72 = obj82; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span83[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -32456,9 +32456,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span87[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32469,7 +32469,7 @@ public static class AssemblyQuestLoader obj83.Steps = list87; reference73 = obj83; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span83[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -32477,9 +32477,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span88[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32494,7 +32494,7 @@ public static class AssemblyQuestLoader obj84.Steps = list88; reference74 = obj84; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -32502,9 +32502,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span89[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32515,7 +32515,7 @@ public static class AssemblyQuestLoader obj85.Steps = list89; reference75 = obj85; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span83[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -32523,9 +32523,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span90[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32540,7 +32540,7 @@ public static class AssemblyQuestLoader obj86.Steps = list90; reference76 = obj86; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span83[num]; QuestSequence obj87 = new QuestSequence { Sequence = 7 @@ -32548,9 +32548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span91[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32561,7 +32561,7 @@ public static class AssemblyQuestLoader obj87.Steps = list91; reference77 = obj87; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span83[num]; QuestSequence obj88 = new QuestSequence { Sequence = 8 @@ -32569,9 +32569,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span92[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32586,7 +32586,7 @@ public static class AssemblyQuestLoader obj88.Steps = list92; reference78 = obj88; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span83[num]; QuestSequence obj89 = new QuestSequence { Sequence = 9 @@ -32594,9 +32594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span93[index2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32611,7 +32611,7 @@ public static class AssemblyQuestLoader obj89.Steps = list93; reference79 = obj89; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span83[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -32619,9 +32619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, SkipConditions = new SkipConditions @@ -32641,16 +32641,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot8.Author = list95; index = 8; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span96[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -32658,13 +32658,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156); + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156); obj91.Steps = list97; reference81 = obj91; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span96[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -32672,9 +32672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) + span98[num2] = new QuestStep(EInteractionType.Interact, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32689,7 +32689,7 @@ public static class AssemblyQuestLoader obj92.Steps = list98; reference82 = obj92; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span96[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -32697,9 +32697,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) + span99[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -32714,7 +32714,7 @@ public static class AssemblyQuestLoader obj93.Steps = list99; reference83 = obj93; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span96[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -32722,9 +32722,9 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span100[num2]; QuestStep obj95 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32736,23 +32736,23 @@ public static class AssemblyQuestLoader num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span7 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list101; reference85 = obj95; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span100[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32764,23 +32764,23 @@ public static class AssemblyQuestLoader num4 = 6; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span7 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list102; reference86 = obj96; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span100[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32792,25 +32792,25 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span7 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num4 = 0; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list103; reference87 = obj97; obj94.Steps = list100; reference84 = obj94; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span96[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -32818,9 +32818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) + span104[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -32835,7 +32835,7 @@ public static class AssemblyQuestLoader obj98.Steps = list104; reference88 = obj98; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span96[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -32843,9 +32843,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span105[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -32856,7 +32856,7 @@ public static class AssemblyQuestLoader obj99.Steps = list105; reference89 = obj99; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span96[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -32864,9 +32864,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) + span106[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -32881,7 +32881,7 @@ public static class AssemblyQuestLoader obj100.Steps = list106; reference90 = obj100; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span96[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -32889,9 +32889,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32912,16 +32912,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot9.Author = list108; index = 9; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span109[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -32929,9 +32929,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -32945,7 +32945,7 @@ public static class AssemblyQuestLoader obj102.Steps = list110; reference92 = obj102; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span109[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -32953,19 +32953,19 @@ public static class AssemblyQuestLoader index2 = 2; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span111[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj103.Steps = list111; reference93 = obj103; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span109[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -32973,9 +32973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1010813u, new Vector3(218.92114f, 10.293846f, -75.12018f), 153) + span112[index2] = new QuestStep(EInteractionType.Emote, 1010813u, new Vector3(218.92114f, 10.293846f, -75.12018f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, Emote = EEmote.Rally @@ -32983,7 +32983,7 @@ public static class AssemblyQuestLoader obj104.Steps = list112; reference94 = obj104; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span109[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -32991,9 +32991,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1010814u, new Vector3(-47.837036f, 3.0947418f, -44.663208f), 153) + span113[num2] = new QuestStep(EInteractionType.Emote, 1010814u, new Vector3(-47.837036f, 3.0947418f, -44.663208f), 153) { Fly = true, Emote = EEmote.Cheer @@ -33001,7 +33001,7 @@ public static class AssemblyQuestLoader obj105.Steps = list113; reference95 = obj105; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span109[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -33009,21 +33009,21 @@ public static class AssemblyQuestLoader num2 = 2; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span114[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { Fly = true }; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span114[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1010815u, new Vector3(-168.26129f, 9.869229f, -79.54535f), 153); num4 = 1; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = new DialogueChoice + span115[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST030_00362_Q1_000_000"), @@ -33034,7 +33034,7 @@ public static class AssemblyQuestLoader obj106.Steps = list114; reference96 = obj106; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span109[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -33042,9 +33042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010816u, new Vector3(22.079773f, -19.000006f, 106.1875f), 132) + span116[num2] = new QuestStep(EInteractionType.Interact, 1010816u, new Vector3(22.079773f, -19.000006f, 106.1875f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -33056,7 +33056,7 @@ public static class AssemblyQuestLoader obj107.Steps = list116; reference98 = obj107; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span109[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -33064,18 +33064,18 @@ public static class AssemblyQuestLoader num2 = 2; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) + span117[index2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { TargetTerritoryId = (ushort)128 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010818u, new Vector3(-13.01593f, 91.5f, -18.234558f), 128); + span117[index2] = new QuestStep(EInteractionType.Interact, 1010818u, new Vector3(-13.01593f, 91.5f, -18.234558f), 128); obj108.Steps = list117; reference99 = obj108; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span109[num]; QuestSequence obj109 = new QuestSequence { Sequence = 7 @@ -33083,22 +33083,22 @@ public static class AssemblyQuestLoader index2 = 2; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) + span118[num2] = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) { StopDistance = 7f, TargetTerritoryId = (ushort)128 }; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span118[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1010819u, new Vector3(17.013733f, 40.216007f, -3.8605957f), 128); num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span4[num4] = new DialogueChoice + span119[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST030_00362_Q2_000_000"), @@ -33109,7 +33109,7 @@ public static class AssemblyQuestLoader obj109.Steps = list118; reference100 = obj109; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span109[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -33117,9 +33117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010822u, new Vector3(-209.88788f, 54.829185f, -196.03265f), 152) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010822u, new Vector3(-209.88788f, 54.829185f, -196.03265f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -33133,16 +33133,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "JerryWester"; + span121[index] = "JerryWester"; questRoot10.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span122[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -33150,9 +33150,9 @@ public static class AssemblyQuestLoader index2 = 3; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span123[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -33163,24 +33163,24 @@ public static class AssemblyQuestLoader num4 = 1; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = 351; + span124[num3] = 351; skipStepConditions2.InTerritory = list124; skipConditions12.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); num3 = 1; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span5[num4] = 351; + span125[num4] = 351; skipAetheryteCondition.InTerritory = list125; skipConditions12.AetheryteShortcutIf = skipAetheryteCondition; obj112.SkipConditions = skipConditions12; reference104 = obj112; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span123[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -33192,11 +33192,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj111.Steps = list123; reference103 = obj111; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span122[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -33204,18 +33204,18 @@ public static class AssemblyQuestLoader num2 = 2; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span126[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010844u, new Vector3(3.0670166f, 0.009977885f, -4.287842f), 351); + span126[index2] = new QuestStep(EInteractionType.Interact, 1010844u, new Vector3(3.0670166f, 0.009977885f, -4.287842f), 351); obj113.Steps = list126; reference105 = obj113; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span122[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -33223,9 +33223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -33239,16 +33239,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "JerryWester"; + span128[index] = "JerryWester"; questRoot11.Author = list128; index = 5; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -33256,9 +33256,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -33272,7 +33272,7 @@ public static class AssemblyQuestLoader obj115.Steps = list130; reference107 = obj115; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span129[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -33280,16 +33280,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010846u, new Vector3(349.08057f, 23.131361f, 103.80713f), 145) + span131[num2] = new QuestStep(EInteractionType.Interact, 1010846u, new Vector3(349.08057f, 23.131361f, 103.80713f), 145) { Fly = true }; obj116.Steps = list131; reference108 = obj116; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -33297,9 +33297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span132[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Combat, 1010847u, new Vector3(333.6079f, -11.123097f, 141.55786f), 145) { Fly = true, @@ -33308,21 +33308,21 @@ public static class AssemblyQuestLoader num4 = 4; List list133 = new List(num4); CollectionsMarshal.SetCount(list133, num4); - span6 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span6[num3] = 363u; + span133[num3] = 363u; num3++; - span6[num3] = 372u; + span133[num3] = 372u; num3++; - span6[num3] = 364u; + span133[num3] = 364u; num3++; - span6[num3] = 2844u; + span133[num3] = 2844u; obj118.KillEnemyDataIds = list133; reference110 = obj118; obj117.Steps = list132; reference109 = obj117; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span129[num]; QuestSequence obj119 = new QuestSequence { Sequence = 3 @@ -33330,16 +33330,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005112u, new Vector3(199.6947f, -14.725037f, 162.46277f), 145) + span134[num2] = new QuestStep(EInteractionType.Interact, 2005112u, new Vector3(199.6947f, -14.725037f, 162.46277f), 145) { Fly = true }; obj119.Steps = list134; reference111 = obj119; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span129[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -33347,9 +33347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); obj120.Steps = list135; reference112 = obj120; questRoot11.QuestSequence = list129; @@ -33359,16 +33359,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "JerryWester"; + span136[index] = "JerryWester"; questRoot12.Author = list136; index = 5; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span137[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -33376,13 +33376,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); obj121.Steps = list138; reference113 = obj121; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span137[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -33390,13 +33390,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005113u, new Vector3(192.88928f, -26.657532f, 203.60107f), 145); + span139[index2] = new QuestStep(EInteractionType.Interact, 2005113u, new Vector3(192.88928f, -26.657532f, 203.60107f), 145); obj122.Steps = list139; reference114 = obj122; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span137[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -33404,9 +33404,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010850u, new Vector3(53.3302f, 10.000122f, -10.208313f), 131) + span140[num2] = new QuestStep(EInteractionType.Interact, 1010850u, new Vector3(53.3302f, 10.000122f, -10.208313f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -33418,7 +33418,7 @@ public static class AssemblyQuestLoader obj123.Steps = list140; reference115 = obj123; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span137[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -33426,9 +33426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010853u, new Vector3(137.25476f, 4f, -20.584473f), 131) + span141[index2] = new QuestStep(EInteractionType.Interact, 1010853u, new Vector3(137.25476f, 4f, -20.584473f), 131) { AethernetShortcut = new AethernetShortcut { @@ -33439,7 +33439,7 @@ public static class AssemblyQuestLoader obj124.Steps = list141; reference116 = obj124; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span137[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -33447,15 +33447,15 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span142[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); obj125.Steps = list142; reference117 = obj125; questRoot12.QuestSequence = list137; @@ -33465,16 +33465,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot13.Author = list143; index = 8; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span144[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -33482,13 +33482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); obj126.Steps = list145; reference118 = obj126; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span144[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -33496,18 +33496,18 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span146[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span146[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj127.Steps = list146; reference119 = obj127; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span144[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -33515,33 +33515,33 @@ public static class AssemblyQuestLoader num2 = 5; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span147[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span147[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(337.01373f, -27.808102f, -369.0958f), 156) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(337.01373f, -27.808102f, -369.0958f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156); + span147[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156); obj128.Steps = list147; reference120 = obj128; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span144[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -33549,9 +33549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span148[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -33562,12 +33562,12 @@ public static class AssemblyQuestLoader obj129.Steps = list148; reference121 = obj129; num++; - span2[num] = new QuestSequence + span144[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span144[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -33575,16 +33575,16 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156) + span149[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156) { StopDistance = 7f }; obj130.Steps = list149; reference122 = obj130; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span144[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -33592,24 +33592,24 @@ public static class AssemblyQuestLoader index2 = 3; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span150[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span150[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010857u, new Vector3(2.5481567f, -1.9957249f, -42.008118f), 351); + span150[num2] = new QuestStep(EInteractionType.Interact, 1010857u, new Vector3(2.5481567f, -1.9957249f, -42.008118f), 351); obj131.Steps = list150; reference123 = obj131; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span144[num]; QuestSequence obj132 = new QuestSequence { Sequence = byte.MaxValue @@ -33617,9 +33617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) + span151[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) { StopDistance = 7f }; @@ -33632,16 +33632,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "JerryWester"; + span152[index] = "JerryWester"; questRoot14.Author = list152; index = 7; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span153[num]; QuestSequence obj133 = new QuestSequence { Sequence = 0 @@ -33649,16 +33649,16 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span154[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 5f }; obj133.Steps = list154; reference125 = obj133; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span153[num]; QuestSequence obj134 = new QuestSequence { Sequence = 1 @@ -33666,16 +33666,16 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010924u, new Vector3(-72.129456f, 47f, -8.86554f), 147) + span155[index2] = new QuestStep(EInteractionType.Interact, 1010924u, new Vector3(-72.129456f, 47f, -8.86554f), 147) { Fly = true }; obj134.Steps = list155; reference126 = obj134; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span153[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -33683,16 +33683,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010867u, new Vector3(-133.92847f, 59.668938f, -94.22449f), 147) + span156[num2] = new QuestStep(EInteractionType.Interact, 1010867u, new Vector3(-133.92847f, 59.668938f, -94.22449f), 147) { Fly = true }; obj135.Steps = list156; reference127 = obj135; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span153[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -33700,9 +33700,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span157[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, null, new Vector3(-255.52438f, 60.28413f, -65.027f), 147) { StopDistance = 1f, @@ -33712,19 +33712,19 @@ public static class AssemblyQuestLoader num3 = 3; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span6 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span6[num4] = 55u; + span158[num4] = 55u; num4++; - span6[num4] = 64u; + span158[num4] = 64u; num4++; - span6[num4] = 3566u; + span158[num4] = 3566u; obj137.KillEnemyDataIds = list158; reference129 = obj137; obj136.Steps = list157; reference128 = obj136; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span153[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -33732,9 +33732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span159[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(-264.6515f, 82.28975f, -178.98473f), 147) { StopDistance = 1f, @@ -33744,19 +33744,19 @@ public static class AssemblyQuestLoader num4 = 3; List list160 = new List(num4); CollectionsMarshal.SetCount(list160, num4); - span6 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span6[num3] = 62u; + span160[num3] = 62u; num3++; - span6[num3] = 3657u; + span160[num3] = 3657u; num3++; - span6[num3] = 3566u; + span160[num3] = 3566u; obj139.KillEnemyDataIds = list160; reference131 = obj139; obj138.Steps = list159; reference130 = obj138; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span153[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -33764,16 +33764,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010876u, new Vector3(-110.36853f, 64.861916f, -127.27557f), 147) + span161[index2] = new QuestStep(EInteractionType.Interact, 1010876u, new Vector3(-110.36853f, 64.861916f, -127.27557f), 147) { Fly = true }; obj140.Steps = list161; reference132 = obj140; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span153[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -33781,14 +33781,14 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.703922f, 46.983063f, 31.031008f), 147) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.703922f, 46.983063f, 31.031008f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147); + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147); obj141.Steps = list162; reference133 = obj141; questRoot14.QuestSequence = list153; @@ -33798,16 +33798,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "JerryWester"; + span163[index] = "JerryWester"; questRoot15.Author = list163; index = 6; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span164[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -33815,9 +33815,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, SkipConditions = new SkipConditions @@ -33831,7 +33831,7 @@ public static class AssemblyQuestLoader obj142.Steps = list165; reference134 = obj142; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span164[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -33839,18 +33839,18 @@ public static class AssemblyQuestLoader index2 = 2; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.28381f, 31.425474f, 23.662958f), 147) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.28381f, 31.425474f, 23.662958f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010879u, new Vector3(136.33923f, 31.9962f, 16.098267f), 147); + span166[num2] = new QuestStep(EInteractionType.Interact, 1010879u, new Vector3(136.33923f, 31.9962f, 16.098267f), 147); obj143.Steps = list166; reference135 = obj143; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span164[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -33858,9 +33858,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span167[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -33868,7 +33868,7 @@ public static class AssemblyQuestLoader obj144.Steps = list167; reference136 = obj144; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span164[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -33876,9 +33876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 351) + span168[num2] = new QuestStep(EInteractionType.Duty, null, null, 351) { DutyOptions = new DutyOptions { @@ -33888,12 +33888,12 @@ public static class AssemblyQuestLoader obj145.Steps = list168; reference137 = obj145; num++; - span2[num] = new QuestSequence + span164[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span164[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -33901,9 +33901,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); obj146.Steps = list169; reference138 = obj146; questRoot15.QuestSequence = list164; @@ -33913,16 +33913,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "JerryWester"; + span170[index] = "JerryWester"; questRoot16.Author = list170; index = 5; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span171[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -33930,13 +33930,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj147.Steps = list172; reference139 = obj147; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span171[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -33944,18 +33944,18 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span173[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010903u, new Vector3(24.887451f, -1f, -1.0223389f), 351); + span173[index2] = new QuestStep(EInteractionType.Interact, 1010903u, new Vector3(24.887451f, -1f, -1.0223389f), 351); obj148.Steps = list173; reference140 = obj148; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span171[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -33963,30 +33963,30 @@ public static class AssemblyQuestLoader index2 = 5; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span174[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span174[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj149.Steps = list174; reference141 = obj149; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span171[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -33994,23 +33994,23 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span175[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-145.66704f, 43.906273f, -189.70813f), 156) + span175[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-145.66704f, 43.906273f, -189.70813f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010929u, new Vector3(-146.80713f, 43.495255f, -187.39612f), 156); + span175[index2] = new QuestStep(EInteractionType.Interact, 1010929u, new Vector3(-146.80713f, 43.495255f, -187.39612f), 156); obj150.Steps = list175; reference142 = obj150; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span171[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -34018,20 +34018,20 @@ public static class AssemblyQuestLoader index2 = 3; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span176[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span176[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); obj151.Steps = list176; reference143 = obj151; questRoot16.QuestSequence = list171; @@ -34041,16 +34041,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "JerryWester"; + span177[index] = "JerryWester"; questRoot17.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span178[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -34058,13 +34058,13 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); obj152.Steps = list179; reference144 = obj152; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span178[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -34072,9 +34072,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010931u, new Vector3(232.50171f, 302f, -190.93622f), 155) + span180[num2] = new QuestStep(EInteractionType.Interact, 1010931u, new Vector3(232.50171f, 302f, -190.93622f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -34082,7 +34082,7 @@ public static class AssemblyQuestLoader obj153.Steps = list180; reference145 = obj153; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span178[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -34090,81 +34090,81 @@ public static class AssemblyQuestLoader num2 = 5; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) + span181[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) { Fly = true }; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span181[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1010942u, new Vector3(-132.12793f, 304.28772f, -298.3902f), 155); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span7 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span182[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list182; reference147 = questStep3; index2++; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span181[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1010940u, new Vector3(-143.23651f, 304.15378f, -289.35687f), 155); num4 = 6; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span183[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list183; reference148 = questStep4; index2++; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span181[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1010941u, new Vector3(-157.00012f, 304.1538f, -308.1255f), 155); num3 = 6; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num4 = 0; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span184[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list184; reference149 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010939u, new Vector3(-152.69702f, 304.1538f, -321.21765f), 155); + span181[index2] = new QuestStep(EInteractionType.Interact, 1010939u, new Vector3(-152.69702f, 304.1538f, -321.21765f), 155); obj154.Steps = list181; reference146 = obj154; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span178[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -34172,9 +34172,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); + span185[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); obj155.Steps = list185; reference150 = obj155; questRoot17.QuestSequence = list178; @@ -34184,16 +34184,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "JerryWester"; + span186[index] = "JerryWester"; questRoot18.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span187[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -34201,13 +34201,13 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); + span188[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); obj156.Steps = list188; reference151 = obj156; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span187[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -34215,19 +34215,19 @@ public static class AssemblyQuestLoader index2 = 2; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6446f, 303.12494f, -199.8039f), 155) + span189[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6446f, 303.12494f, -199.8039f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span189[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj157.Steps = list189; reference152 = obj157; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span187[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -34235,16 +34235,16 @@ public static class AssemblyQuestLoader num2 = 3; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span190[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155); num4 = 1; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span4 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span4[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE603_00372_FORTEMPSGUARD00054_Q1_000_1") @@ -34252,19 +34252,19 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list191; reference154 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0611796f, 0.0149827f, 4.914047f), 395) + span190[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0611796f, 0.0149827f, 4.914047f), 395) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009974u, new Vector3(3.8604736f, 0.014982708f, -0.015319824f), 395) + span190[index2] = new QuestStep(EInteractionType.Interact, 1009974u, new Vector3(3.8604736f, 0.014982708f, -0.015319824f), 395) { DisableNavmesh = true }; obj158.Steps = list190; reference153 = obj158; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span187[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -34272,13 +34272,13 @@ public static class AssemblyQuestLoader index2 = 3; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0818396f, 0f, 6.262639f), 395); + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0818396f, 0f, 6.262639f), 395); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.7646873f, 0.0149827f, 6.104938f), 395); + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.7646873f, 0.0149827f, 6.104938f), 395); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); obj159.Steps = list192; reference155 = obj159; questRoot18.QuestSequence = list187; @@ -34288,16 +34288,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "JerryWester"; + span193[index] = "JerryWester"; questRoot19.Author = list193; index = 2; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span194[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -34305,13 +34305,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); obj160.Steps = list195; reference156 = obj160; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span194[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -34319,20 +34319,20 @@ public static class AssemblyQuestLoader index2 = 3; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span196[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span196[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); + span196[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); obj161.Steps = list196; reference157 = obj161; questRoot19.QuestSequence = list194; @@ -34342,16 +34342,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "liza"; + span197[index] = "liza"; questRoot20.Author = list197; index = 4; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span198[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -34359,13 +34359,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); obj162.Steps = list199; reference158 = obj162; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span198[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -34373,9 +34373,9 @@ public static class AssemblyQuestLoader index2 = 2; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-61.749943f, 0.9481318f, -38.52144f), 148) + span200[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-61.749943f, 0.9481318f, -38.52144f), 148) { JumpDestination = new JumpDestination { @@ -34384,11 +34384,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span200[num2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj163.Steps = list200; reference159 = obj163; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span198[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -34396,9 +34396,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span201[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, null, new Vector3(-171.87439f, 1.7183347f, -70.586975f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -34406,9 +34406,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - Span span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num4 = 0; - ref ComplexCombatData reference162 = ref span8[num4]; + ref ComplexCombatData reference162 = ref span202[num4]; ComplexCombatData obj166 = new ComplexCombatData { DataId = 771u @@ -34416,19 +34416,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list203 = new List(num5); CollectionsMarshal.SetCount(list203, num5); - span7 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); int num6 = 0; - span7[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span203[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; obj166.CompletionQuestVariablesFlags = list203; reference162 = obj166; obj165.ComplexCombatData = list202; @@ -34436,7 +34436,7 @@ public static class AssemblyQuestLoader obj164.Steps = list201; reference160 = obj164; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span198[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -34444,9 +34444,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj167.Steps = list204; reference163 = obj167; questRoot20.QuestSequence = list198; @@ -34456,16 +34456,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "liza"; + span205[index] = "liza"; questRoot21.Author = list205; index = 3; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span206[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -34473,16 +34473,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000435u, new Vector3(-127.06189f, 4.1490583f, -44.296997f), 148) + span207[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000435u, new Vector3(-127.06189f, 4.1490583f, -44.296997f), 148) { StopDistance = 5f }; obj168.Steps = list207; reference164 = obj168; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span206[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -34490,76 +34490,76 @@ public static class AssemblyQuestLoader index2 = 8; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span208[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2000750u, new Vector3(-151.26276f, 14.358704f, -73.014465f), 148); num4 = 6; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span7 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list209; reference166 = questStep7; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span208[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2000749u, new Vector3(-164.11078f, 23.025818f, -86.167725f), 148); num3 = 6; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span210[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list210; reference167 = questStep8; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span208[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.18181f, 31.66525f, -91.84381f), 148); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span7 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list211; skipConditions13.StepIf = skipStepConditions3; questStep9.SkipConditions = skipConditions13; reference168 = questStep9; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span208[num2]; QuestStep obj170 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-184.41872f, 29.940958f, -93.809525f), 148) { DisableNavmesh = true @@ -34569,25 +34569,25 @@ public static class AssemblyQuestLoader num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span7 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span212[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list212; skipConditions14.StepIf = skipStepConditions4; obj170.SkipConditions = skipConditions14; reference169 = obj170; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span208[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Interact, 2000748u, new Vector3(-189.25769f, 30.44165f, -98.83276f), 148) { DisableNavmesh = true @@ -34595,23 +34595,23 @@ public static class AssemblyQuestLoader num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span7 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span213[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj171.CompletionQuestVariablesFlags = list213; reference170 = obj171; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span208[num2]; QuestStep obj172 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.84062f, 31.476957f, -91.05707f), 148) { DisableNavmesh = true @@ -34621,50 +34621,50 @@ public static class AssemblyQuestLoader num3 = 6; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span7 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list214; skipConditions15.StepIf = skipStepConditions5; obj172.SkipConditions = skipConditions15; reference171 = obj172; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span208[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.76294f, 23.022184f, -76.32822f), 148); SkipConditions skipConditions16 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num4 = 6; List list215 = new List(num4); CollectionsMarshal.SetCount(list215, num4); - span7 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span215[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list215; skipConditions16.StepIf = skipStepConditions6; questStep10.SkipConditions = skipConditions16; reference172 = questStep10; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span208[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 2000751u, new Vector3(-169.3294f, 18.600708f, -72.129456f), 148) { DisableNavmesh = true @@ -34672,25 +34672,25 @@ public static class AssemblyQuestLoader num3 = 6; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span216[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj173.CompletionQuestVariablesFlags = list216; reference173 = obj173; obj169.Steps = list208; reference165 = obj169; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span206[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -34698,15 +34698,15 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.56161f, 0.63666093f, -61.089085f), 148) + span217[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.56161f, 0.63666093f, -61.089085f), 148) { DisableNavmesh = true, Comment = "Jumping back up isn't trivial" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); obj174.Steps = list217; reference174 = obj174; questRoot21.QuestSequence = list206; @@ -34716,16 +34716,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot22.Author = list218; index = 4; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span219[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -34733,13 +34733,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); obj175.Steps = list220; reference175 = obj175; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span219[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -34747,13 +34747,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span221[index2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj176.Steps = list221; reference176 = obj176; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span219[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -34761,13 +34761,13 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000689u, new Vector3(-95.47571f, 3.4942627f, -150.80493f), 148); + span222[num2] = new QuestStep(EInteractionType.Interact, 2000689u, new Vector3(-95.47571f, 3.4942627f, -150.80493f), 148); obj177.Steps = list222; reference177 = obj177; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span219[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -34775,9 +34775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span223[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj178.Steps = list223; reference178 = obj178; questRoot22.QuestSequence = list219; @@ -34787,16 +34787,16 @@ public static class AssemblyQuestLoader num = 1; List list224 = new List(num); CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "liza"; + span224[index] = "liza"; questRoot23.Author = list224; index = 4; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span225[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -34804,13 +34804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span226[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj179.Steps = list226; reference179 = obj179; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span225[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -34818,13 +34818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001280u, new Vector3(89.28052f, -6.351089f, -121.96539f), 148); + span227[index2] = new QuestStep(EInteractionType.Interact, 1001280u, new Vector3(89.28052f, -6.351089f, -121.96539f), 148); obj180.Steps = list227; reference180 = obj180; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span225[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -34832,13 +34832,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000483u, new Vector3(85.496216f, -6.0870457f, 67.00232f), 148); + span228[num2] = new QuestStep(EInteractionType.Interact, 1000483u, new Vector3(85.496216f, -6.0870457f, 67.00232f), 148); obj181.Steps = list228; reference181 = obj181; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span225[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -34846,9 +34846,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); obj182.Steps = list229; reference182 = obj182; questRoot23.QuestSequence = list225; @@ -34858,16 +34858,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "liza"; + span230[index] = "liza"; questRoot24.Author = list230; index = 3; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span231[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -34875,13 +34875,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); obj183.Steps = list232; reference183 = obj183; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span231[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -34889,9 +34889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span233[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2001006u, new Vector3(99.65662f, -15.732117f, 193.01135f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -34899,15 +34899,15 @@ public static class AssemblyQuestLoader num4 = 1; List list234 = new List(num4); CollectionsMarshal.SetCount(list234, num4); - span6 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span6[num3] = 12u; + span234[num3] = 12u; obj185.KillEnemyDataIds = list234; reference185 = obj185; obj184.Steps = list233; reference184 = obj184; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span231[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -34915,9 +34915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); + span235[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); obj186.Steps = list235; reference186 = obj186; questRoot24.QuestSequence = list231; @@ -34927,16 +34927,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot25.Author = list236; index = 3; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span237[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -34944,13 +34944,13 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); + span238[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); obj187.Steps = list238; reference187 = obj187; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span237[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -34958,13 +34958,13 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002932u, new Vector3(-65.049255f, -36.79766f, 477.59204f), 148); + span239[num2] = new QuestStep(EInteractionType.Interact, 1002932u, new Vector3(-65.049255f, -36.79766f, 477.59204f), 148); obj188.Steps = list239; reference188 = obj188; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span237[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -34972,9 +34972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); obj189.Steps = list240; reference189 = obj189; questRoot25.QuestSequence = list237; @@ -34984,16 +34984,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot26.Author = list241; index = 3; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span242[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -35001,13 +35001,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); obj190.Steps = list243; reference190 = obj190; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span242[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -35015,9 +35015,9 @@ public static class AssemblyQuestLoader num2 = 3; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span244[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2001018u, new Vector3(155.47412f, -23.66681f, 490.74524f), 148) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -35025,57 +35025,57 @@ public static class AssemblyQuestLoader num3 = 1; List list245 = new List(num3); CollectionsMarshal.SetCount(list245, num3); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num4 = 0; - span6[num4] = 26u; + span245[num4] = 26u; obj192.KillEnemyDataIds = list245; reference192 = obj192; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span244[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2001016u, new Vector3(152.60547f, -23.758362f, 494.71265f), 148); num4 = 6; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span7 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list246; reference193 = questStep11; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span244[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2001018u, new Vector3(155.47412f, -23.66681f, 490.74524f), 148); num3 = 6; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num4 = 0; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span247[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list247; reference194 = questStep12; obj191.Steps = list244; reference191 = obj191; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span242[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -35083,9 +35083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148) + span248[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; @@ -35098,16 +35098,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "JerryWester"; + span249[index] = "JerryWester"; questRoot27.Author = list249; index = 6; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span250[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -35115,13 +35115,13 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); + span251[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); obj194.Steps = list251; reference196 = obj194; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span250[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -35129,18 +35129,18 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span252[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010911u, new Vector3(-3.7385254f, 0.01804012f, -9.353821f), 351); + span252[num2] = new QuestStep(EInteractionType.Interact, 1010911u, new Vector3(-3.7385254f, 0.01804012f, -9.353821f), 351); obj195.Steps = list252; reference197 = obj195; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span250[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -35148,18 +35148,18 @@ public static class AssemblyQuestLoader num2 = 2; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span253[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); + span253[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); obj196.Steps = list253; reference198 = obj196; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span250[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -35167,13 +35167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156); + span254[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156); obj197.Steps = list254; reference199 = obj197; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span250[num]; QuestSequence obj198 = new QuestSequence { Sequence = 4 @@ -35181,9 +35181,9 @@ public static class AssemblyQuestLoader num2 = 6; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span255[index2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1010958u, new Vector3(47.745483f, 20.665741f, -685.1759f), 156) { Fly = true @@ -35191,23 +35191,23 @@ public static class AssemblyQuestLoader num4 = 6; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span7 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list256; reference201 = obj199; index2++; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span255[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1010955u, new Vector3(103.440796f, 31.606796f, -739.559f), 156) { Fly = true @@ -35215,77 +35215,77 @@ public static class AssemblyQuestLoader num3 = 6; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span7 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span257[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list257; reference202 = obj200; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.349144f, 50f, -776.29706f), 156) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.349144f, 50f, -776.29706f), 156) { Fly = true }; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span255[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1010956u, new Vector3(68.86389f, 50f, -774.3496f), 156); num4 = 6; List list258 = new List(num4); CollectionsMarshal.SetCount(list258, num4); - span7 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span258[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list258; reference203 = questStep13; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) { Fly = true }; index2++; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span255[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1010957u, new Vector3(33.676636f, 29f, -789.08984f), 156); num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span7 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span259[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list259; reference204 = questStep14; obj198.Steps = list255; reference200 = obj198; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span250[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -35293,14 +35293,14 @@ public static class AssemblyQuestLoader index2 = 2; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) + span260[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) { Fly = true }; @@ -35313,16 +35313,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot28.Author = list261; index = 2; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span262[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -35330,13 +35330,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span263[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj202.Steps = list263; reference206 = obj202; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span262[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -35344,15 +35344,15 @@ public static class AssemblyQuestLoader index2 = 2; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002721u, new Vector3(187.9148f, 98.5214f, -193.19452f), 134) + span264[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002721u, new Vector3(187.9148f, 98.5214f, -193.19452f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, TaxiStandId = (byte)22 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003239u, new Vector3(-283.68048f, 10.593393f, -249.34778f), 134); + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003239u, new Vector3(-283.68048f, 10.593393f, -249.34778f), 134); obj203.Steps = list264; reference207 = obj203; questRoot28.QuestSequence = list262; @@ -35397,9 +35397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001255u, new Vector3(-320.57678f, 25.833496f, -527.5502f), 134) + span4[num2] = new QuestStep(EInteractionType.Interact, 2001255u, new Vector3(-320.57678f, 25.833496f, -527.5502f), 134) { PickUpItemId = 2000342u, Comment = "Technically triggers combat, but can be ignored" @@ -35415,26 +35415,26 @@ public static class AssemblyQuestLoader num2 = 5; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-380.10605f, 32.598312f, -608.40186f), 134) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-380.10605f, 32.598312f, -608.40186f), 134) { TargetTerritoryId = (ushort)138 }; index2++; - span3[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002722u, new Vector3(667.68884f, 9.882242f, 487.32727f), 138) + span5[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002722u, new Vector3(667.68884f, 9.882242f, 487.32727f), 138) { TaxiStandId = (byte)23 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span5[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaSwiftperch }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(652.74164f, 8.129893f, 522.6646f), 138); + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(652.74164f, 8.129893f, 522.6646f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003244u, new Vector3(650.72095f, 7.856781f, 527.21436f), 138) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003244u, new Vector3(650.72095f, 7.856781f, 527.21436f), 138) { StopDistance = 6f }; @@ -35447,16 +35447,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 7; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -35464,16 +35464,16 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138) { StopDistance = 7f }; obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -35481,13 +35481,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); + span9[index2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -35495,16 +35495,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001260u, new Vector3(602.50244f, 28.94629f, 361.01306f), 138) + span10[num2] = new QuestStep(EInteractionType.UseItem, 2001260u, new Vector3(602.50244f, 28.94629f, 361.01306f), 138) { ItemId = 2000343u }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 3 @@ -35512,9 +35512,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2001261u, new Vector3(602.50244f, 28.976807f, 361.0437f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -35522,15 +35522,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int index3 = 0; - span4[index3] = 17u; + span12[index3] = 17u; obj8.KillEnemyDataIds = list12; reference8 = obj8; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -35538,13 +35538,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); + span13[num2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = 5 @@ -35552,13 +35552,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138); + span14[index2] = new QuestStep(EInteractionType.Interact, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span7[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -35566,9 +35566,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -35586,16 +35586,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -35603,13 +35603,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -35617,24 +35617,24 @@ public static class AssemblyQuestLoader index2 = 4; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.438343f, 44.499928f, 183.94363f), 128) + span19[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.438343f, 44.499928f, 183.94363f), 128) { TargetTerritoryId = (ushort)135 }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002720u, new Vector3(49.271362f, 29.315498f, 605.27954f), 135) + span19[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002720u, new Vector3(49.271362f, 29.315498f, 605.27954f), 135) { TaxiStandId = (byte)27 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span19[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); obj13.Steps = list19; reference13 = obj13; questRoot3.QuestSequence = list17; @@ -35644,16 +35644,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "CryoTechnic"; + span20[index] = "CryoTechnic"; questRoot4.Author = list20; index = 5; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -35661,13 +35661,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002231u, new Vector3(102.25073f, 68.15522f, 328.93872f), 135); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002231u, new Vector3(102.25073f, 68.15522f, 328.93872f), 135); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -35675,13 +35675,13 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002447u, new Vector3(113.54236f, 68.15523f, 376.21106f), 135); + span23[num2] = new QuestStep(EInteractionType.Interact, 1002447u, new Vector3(113.54236f, 68.15523f, 376.21106f), 135); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -35689,21 +35689,21 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002450u, new Vector3(42.83203f, 71.30162f, 389.0287f), 135) + span24[index2] = new QuestStep(EInteractionType.Emote, 1002450u, new Vector3(42.83203f, 71.30162f, 389.0287f), 135) { Emote = EEmote.Soothe }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002449u, new Vector3(41.7334f, 71.30162f, 389.63904f), 135) + span24[index2] = new QuestStep(EInteractionType.Emote, 1002449u, new Vector3(41.7334f, 71.30162f, 389.63904f), 135) { Emote = EEmote.Soothe }; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -35711,13 +35711,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002447u, new Vector3(113.54236f, 68.15523f, 376.21106f), 135); + span25[num2] = new QuestStep(EInteractionType.Interact, 1002447u, new Vector3(113.54236f, 68.15523f, 376.21106f), 135); obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -35725,9 +35725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002231u, new Vector3(102.25073f, 68.15522f, 328.93872f), 135); + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002231u, new Vector3(102.25073f, 68.15522f, 328.93872f), 135); obj18.Steps = list26; reference18 = obj18; questRoot4.QuestSequence = list21; @@ -35737,16 +35737,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "CryoTechnic"; + span27[index] = "CryoTechnic"; questRoot5.Author = list27; index = 4; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -35754,13 +35754,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002236u, new Vector3(185.10718f, 14.095934f, 677.33264f), 135); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002236u, new Vector3(185.10718f, 14.095934f, 677.33264f), 135); obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -35768,9 +35768,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span30[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(63.34564f, 57.438232f, 719.98425f), 135) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -35778,9 +35778,9 @@ public static class AssemblyQuestLoader index3 = 1; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - Span span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = new ComplexCombatData + span31[num3] = new ComplexCombatData { DataId = 138u, NameId = 399u, @@ -35791,7 +35791,7 @@ public static class AssemblyQuestLoader obj20.Steps = list30; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -35799,13 +35799,13 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002445u, new Vector3(136.82764f, 58.937588f, 937.43787f), 135); + span32[num2] = new QuestStep(EInteractionType.Interact, 1002445u, new Vector3(136.82764f, 58.937588f, 937.43787f), 135); obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -35813,9 +35813,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002236u, new Vector3(185.10718f, 14.095934f, 677.33264f), 135) + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002236u, new Vector3(185.10718f, 14.095934f, 677.33264f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; @@ -35828,16 +35828,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot6.Author = list34; index = 2; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -35845,13 +35845,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -35859,9 +35859,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135) + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135) { Emote = EEmote.Doubt }; @@ -35874,16 +35874,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot7.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -35891,13 +35891,13 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); obj26.Steps = list40; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -35905,13 +35905,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + span41[index2] = new QuestStep(EInteractionType.Interact, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -35919,13 +35919,13 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); + span42[num2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -35933,13 +35933,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002463u, new Vector3(249.89697f, 6.194409f, 773.12866f), 135); + span43[index2] = new QuestStep(EInteractionType.Interact, 1002463u, new Vector3(249.89697f, 6.194409f, 773.12866f), 135); obj29.Steps = list43; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -35947,9 +35947,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); obj30.Steps = list44; reference30 = obj30; questRoot7.QuestSequence = list39; @@ -35959,16 +35959,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot8.Author = list45; index = 6; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -35976,13 +35976,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); obj31.Steps = list47; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -35990,13 +35990,13 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); + span48[num2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); obj32.Steps = list48; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -36004,18 +36004,18 @@ public static class AssemblyQuestLoader num2 = 2; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(106.18569f, 53.59632f, 674.99817f), 135); + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(106.18569f, 53.59632f, 674.99817f), 135); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002651u, new Vector3(107.65234f, 54.64395f, 674.9523f), 135) + span49[index2] = new QuestStep(EInteractionType.Interact, 1002651u, new Vector3(107.65234f, 54.64395f, 674.9523f), 135) { StopDistance = 5f }; obj33.Steps = list49; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span46[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -36023,9 +36023,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span50[num2]; QuestStep obj35 = new QuestStep(EInteractionType.SinglePlayerDuty, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -36034,16 +36034,16 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span[index3] = "(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"; + span51[index3] = "(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"; singlePlayerDutyOptions.Notes = list51; obj35.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference35 = obj35; obj34.Steps = list50; reference34 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -36051,13 +36051,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + span52[index2] = new QuestStep(EInteractionType.Interact, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); obj36.Steps = list52; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -36065,9 +36065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); obj37.Steps = list53; reference37 = obj37; questRoot8.QuestSequence = list46; @@ -36077,16 +36077,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot9.Author = list54; index = 5; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -36094,13 +36094,13 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135); + span56[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135); obj38.Steps = list56; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -36108,13 +36108,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); + span57[num2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); obj39.Steps = list57; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -36122,9 +36122,9 @@ public static class AssemblyQuestLoader num2 = 3; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span58[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 2000769u, new Vector3(-145.09808f, 1.0527954f, 709.10205f), 135) { StopDistance = 4f @@ -36132,67 +36132,67 @@ public static class AssemblyQuestLoader index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - Span span6 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list59; reference41 = obj41; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span58[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2000770u, new Vector3(-185.68707f, -0.13739014f, 694.6669f), 135); num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span6[index3] = null; + span60[index3] = null; index3++; - span6[index3] = null; + span60[index3] = null; index3++; - span6[index3] = null; + span60[index3] = null; index3++; - span6[index3] = null; + span60[index3] = null; index3++; - span6[index3] = null; + span60[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list60; reference42 = questStep; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span58[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2000771u, new Vector3(-168.84113f, 1.9683228f, 659.327f), 135); index3 = 6; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span6[num3] = null; + span61[num3] = null; num3++; - span6[num3] = null; + span61[num3] = null; num3++; - span6[num3] = null; + span61[num3] = null; num3++; - span6[num3] = null; + span61[num3] = null; num3++; - span6[num3] = null; + span61[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list61; reference43 = questStep2; obj40.Steps = list58; reference40 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -36200,13 +36200,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); + span62[num2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); obj42.Steps = list62; reference44 = obj42; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span55[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -36214,9 +36214,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135) + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; @@ -36229,16 +36229,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "JerryWester"; + span64[index] = "JerryWester"; questRoot10.Author = list64; index = 7; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span65[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -36246,9 +36246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -36262,7 +36262,7 @@ public static class AssemblyQuestLoader obj44.Steps = list66; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span65[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -36270,9 +36270,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131) + span67[index2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -36284,7 +36284,7 @@ public static class AssemblyQuestLoader obj45.Steps = list67; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -36292,13 +36292,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); + span68[num2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); obj46.Steps = list68; reference48 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span65[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -36306,22 +36306,22 @@ public static class AssemblyQuestLoader num2 = 2; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) + span69[index2] = new QuestStep(EInteractionType.Interact, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) { Fly = true }; obj47.Steps = list69; reference49 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -36329,9 +36329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span70[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Combat, null, new Vector3(-497.33295f, 206.35991f, -363.85968f), 155) { Fly = true, @@ -36340,17 +36340,17 @@ public static class AssemblyQuestLoader num3 = 2; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span4[index3] = 387u; + span71[index3] = 387u; index3++; - span4[index3] = 3659u; + span71[index3] = 3659u; obj49.KillEnemyDataIds = list71; reference51 = obj49; obj48.Steps = list70; reference50 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = 5 @@ -36358,9 +36358,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span72[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, null, new Vector3(127.06116f, 373.5079f, -653.1907f), 155) { Fly = true, @@ -36370,17 +36370,17 @@ public static class AssemblyQuestLoader index3 = 2; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span4[num3] = 398u; + span73[num3] = 398u; num3++; - span4[num3] = 3658u; + span73[num3] = 3658u; obj51.KillEnemyDataIds = list73; reference53 = obj51; obj50.Steps = list72; reference52 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -36388,14 +36388,14 @@ public static class AssemblyQuestLoader index2 = 2; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) + span74[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) { Fly = true }; @@ -36408,16 +36408,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; + span75[index] = "JerryWester"; questRoot11.Author = list75; index = 5; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -36425,13 +36425,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj53.Steps = list77; reference55 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -36439,18 +36439,18 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span78[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005060u, new Vector3(-4.135254f, 0.015197754f, -9.628479f), 351); + span78[num2] = new QuestStep(EInteractionType.Interact, 2005060u, new Vector3(-4.135254f, 0.015197754f, -9.628479f), 351); obj54.Steps = list78; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -36458,13 +36458,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011612u, new Vector3(7.736328f, 0f, -8.438293f), 351); + span79[index2] = new QuestStep(EInteractionType.Interact, 1011612u, new Vector3(7.736328f, 0f, -8.438293f), 351); obj55.Steps = list79; reference57 = obj55; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -36472,19 +36472,19 @@ public static class AssemblyQuestLoader index2 = 3; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span80[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010979u, new Vector3(27.023682f, 32.412476f, -697.35254f), 156) + span80[num2] = new QuestStep(EInteractionType.Interact, 1010979u, new Vector3(27.023682f, 32.412476f, -697.35254f), 156) { StopDistance = 1f, Fly = true @@ -36492,7 +36492,7 @@ public static class AssemblyQuestLoader obj56.Steps = list80; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -36500,24 +36500,24 @@ public static class AssemblyQuestLoader num2 = 4; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span81[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span81[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj57.Steps = list81; reference59 = obj57; questRoot11.QuestSequence = list76; @@ -36527,16 +36527,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "JerryWester"; + span82[index] = "JerryWester"; questRoot12.Author = list82; index = 6; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span83[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -36544,13 +36544,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj58.Steps = list84; reference60 = obj58; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span83[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -36558,9 +36558,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010980u, new Vector3(-341.6648f, -2.3744712f, 10.696533f), 129) + span85[index2] = new QuestStep(EInteractionType.Interact, 1010980u, new Vector3(-341.6648f, -2.3744712f, 10.696533f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -36572,7 +36572,7 @@ public static class AssemblyQuestLoader obj59.Steps = list85; reference61 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span83[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -36580,13 +36580,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); + span86[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); obj60.Steps = list86; reference62 = obj60; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span83[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -36594,9 +36594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005073u, new Vector3(-1.0223389f, 29.55664f, 172.96094f), 134) + span87[index2] = new QuestStep(EInteractionType.Interact, 2005073u, new Vector3(-1.0223389f, 29.55664f, 172.96094f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -36608,7 +36608,7 @@ public static class AssemblyQuestLoader obj61.Steps = list87; reference63 = obj61; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span83[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -36616,16 +36616,16 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010981u, new Vector3(124.74243f, 45.74832f, 135.7594f), 134) + span88[num2] = new QuestStep(EInteractionType.Interact, 1010981u, new Vector3(124.74243f, 45.74832f, 135.7594f), 134) { Fly = true }; obj62.Steps = list88; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -36633,9 +36633,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -36653,16 +36653,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "JerryWester"; + span90[index] = "JerryWester"; questRoot13.Author = list90; index = 6; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span91[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -36670,13 +36670,13 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011020u, new Vector3(-329.09137f, 12.899738f, 12.039368f), 129); + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011020u, new Vector3(-329.09137f, 12.899738f, 12.039368f), 129); obj64.Steps = list92; reference66 = obj64; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span91[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -36684,9 +36684,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010982u, new Vector3(570.18384f, 20.637413f, 490.6233f), 137) + span93[index2] = new QuestStep(EInteractionType.Interact, 1010982u, new Vector3(570.18384f, 20.637413f, 490.6233f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -36694,7 +36694,7 @@ public static class AssemblyQuestLoader obj65.Steps = list93; reference67 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -36702,16 +36702,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137) + span94[num2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137) { Fly = true }; obj66.Steps = list94; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -36719,9 +36719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span95[index2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2005064u, new Vector3(602.9907f, 8.987488f, 577.66077f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -36729,15 +36729,15 @@ public static class AssemblyQuestLoader num3 = 1; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index3 = 0; - span4[index3] = 3660u; + span96[index3] = 3660u; obj68.KillEnemyDataIds = list96; reference70 = obj68; obj67.Steps = list95; reference69 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 4 @@ -36745,13 +36745,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137); + span97[num2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137); obj69.Steps = list97; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -36759,20 +36759,20 @@ public static class AssemblyQuestLoader num2 = 3; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span98[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span98[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj70.Steps = list98; reference72 = obj70; questRoot13.QuestSequence = list91; @@ -36782,16 +36782,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "JerryWester"; + span99[index] = "JerryWester"; questRoot14.Author = list99; index = 13; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -36799,13 +36799,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj71.Steps = list101; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -36813,18 +36813,18 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span102[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011615u, new Vector3(-1.3275757f, 0f, -2.7008667f), 351); + span102[index2] = new QuestStep(EInteractionType.Interact, 1011615u, new Vector3(-1.3275757f, 0f, -2.7008667f), 351); obj72.Steps = list102; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -36832,16 +36832,16 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) + span103[num2] = new QuestStep(EInteractionType.Interact, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; obj73.Steps = list103; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span100[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -36849,16 +36849,16 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153) + span104[index2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153) { Fly = true }; obj74.Steps = list104; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span100[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -36866,9 +36866,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span105[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2005065u, new Vector3(-225.26898f, 13.137939f, 56.90088f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -36876,15 +36876,15 @@ public static class AssemblyQuestLoader index3 = 1; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span4[num3] = 23u; + span106[num3] = 23u; obj76.KillEnemyDataIds = list106; reference78 = obj76; obj75.Steps = list105; reference77 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -36892,13 +36892,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153); + span107[index2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153); obj77.Steps = list107; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj78 = new QuestSequence { Sequence = 6 @@ -36906,16 +36906,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153) + span108[num2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153) { Fly = true }; obj78.Steps = list108; reference80 = obj78; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj79 = new QuestSequence { Sequence = 7 @@ -36923,9 +36923,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span109[index2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2005066u, new Vector3(109.666504f, 24.15503f, 174.7616f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -36933,17 +36933,17 @@ public static class AssemblyQuestLoader num3 = 2; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index3 = 0; - span4[index3] = 24u; + span110[index3] = 24u; index3++; - span4[index3] = 130u; + span110[index3] = 130u; obj80.KillEnemyDataIds = list110; reference82 = obj80; obj79.Steps = list109; reference81 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span100[num]; QuestSequence obj81 = new QuestSequence { Sequence = 8 @@ -36951,13 +36951,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153); + span111[num2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153); obj81.Steps = list111; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span100[num]; QuestSequence obj82 = new QuestSequence { Sequence = 9 @@ -36965,16 +36965,16 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153) + span112[index2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153) { Fly = true }; obj82.Steps = list112; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span100[num]; QuestSequence obj83 = new QuestSequence { Sequence = 10 @@ -36982,9 +36982,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span113[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2005067u, new Vector3(-338.42987f, -0.07635498f, 453.4828f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -36992,15 +36992,15 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span4[num3] = 305u; + span114[num3] = 305u; obj84.KillEnemyDataIds = list114; reference86 = obj84; obj83.Steps = list113; reference85 = obj83; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span100[num]; QuestSequence obj85 = new QuestSequence { Sequence = 11 @@ -37008,13 +37008,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153); + span115[index2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153); obj85.Steps = list115; reference87 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span100[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -37022,9 +37022,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) { Fly = true }; @@ -37037,16 +37037,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "JerryWester"; + span117[index] = "JerryWester"; questRoot15.Author = list117; index = 4; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -37054,9 +37054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -37070,7 +37070,7 @@ public static class AssemblyQuestLoader obj87.Steps = list119; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -37078,9 +37078,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010988u, new Vector3(618.40234f, 22.52846f, 105.63818f), 153) + span120[num2] = new QuestStep(EInteractionType.Interact, 1010988u, new Vector3(618.40234f, 22.52846f, 105.63818f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -37088,7 +37088,7 @@ public static class AssemblyQuestLoader obj88.Steps = list120; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -37096,13 +37096,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005068u, new Vector3(604.57764f, 24.032959f, 105.119385f), 153); + span121[index2] = new QuestStep(EInteractionType.Interact, 2005068u, new Vector3(604.57764f, 24.032959f, 105.119385f), 153); obj89.Steps = list121; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -37110,20 +37110,20 @@ public static class AssemblyQuestLoader index2 = 3; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span122[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span122[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj90.Steps = list122; reference92 = obj90; questRoot15.QuestSequence = list118; @@ -37133,16 +37133,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "JerryWester"; + span123[index] = "JerryWester"; questRoot16.Author = list123; index = 2; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -37150,9 +37150,9 @@ public static class AssemblyQuestLoader num2 = 3; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span125[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -37163,24 +37163,24 @@ public static class AssemblyQuestLoader num3 = 1; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - Span span7 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span7[index3] = 351; + span126[index3] = 351; skipStepConditions.InTerritory = list126; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list127 = new List(index3); CollectionsMarshal.SetCount(list127, index3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span7[num3] = 351; + span127[num3] = 351; skipAetheryteCondition.InTerritory = list127; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj92.SkipConditions = skipConditions; reference94 = obj92; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span125[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -37192,11 +37192,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj91.Steps = list125; reference93 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span124[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -37204,9 +37204,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131) + span128[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -37224,16 +37224,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "JerryWester"; + span129[index] = "JerryWester"; questRoot17.Author = list129; index = 6; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span130[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -37241,13 +37241,13 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131); + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131); obj94.Steps = list131; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span130[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -37255,9 +37255,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span132[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -37268,7 +37268,7 @@ public static class AssemblyQuestLoader obj95.Steps = list132; reference97 = obj95; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span130[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -37276,9 +37276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005069u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141) + span133[index2] = new QuestStep(EInteractionType.Interact, 2005069u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -37286,7 +37286,7 @@ public static class AssemblyQuestLoader obj96.Steps = list133; reference98 = obj96; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span130[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -37294,13 +37294,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005070u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141); + span134[num2] = new QuestStep(EInteractionType.Interact, 2005070u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141); obj97.Steps = list134; reference99 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span130[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -37308,13 +37308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005072u, new Vector3(-289.72308f, 22.812195f, -56.321106f), 141); + span135[index2] = new QuestStep(EInteractionType.Interact, 2005072u, new Vector3(-289.72308f, 22.812195f, -56.321106f), 141); obj98.Steps = list135; reference100 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span130[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -37322,9 +37322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -37342,16 +37342,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "JerryWester"; + span137[index] = "JerryWester"; questRoot18.Author = list137; index = 4; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span138[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -37359,13 +37359,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj100.Steps = list139; reference102 = obj100; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span138[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -37373,9 +37373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span140[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1010997u, new Vector3(-22.354492f, 38.010006f, 83.42102f), 131) { AethernetShortcut = new AethernetShortcut @@ -37387,9 +37387,9 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - Span span8 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span8[index3] = new DialogueChoice + span141[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE615_00427_Q1_000_012") @@ -37399,7 +37399,7 @@ public static class AssemblyQuestLoader obj101.Steps = list140; reference103 = obj101; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span138[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -37407,16 +37407,16 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010998u, new Vector3(78.416016f, -0.63573146f, -166.33862f), 141) + span142[index2] = new QuestStep(EInteractionType.Interact, 1010998u, new Vector3(78.416016f, -0.63573146f, -166.33862f), 141) { StopDistance = 5f }; obj103.Steps = list142; reference105 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span138[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -37424,15 +37424,15 @@ public static class AssemblyQuestLoader index2 = 2; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) + span143[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span143[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj104.Steps = list143; reference106 = obj104; questRoot18.QuestSequence = list138; @@ -37442,16 +37442,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "JerryWester"; + span144[index] = "JerryWester"; questRoot19.Author = list144; index = 2; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span145[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -37459,9 +37459,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span146[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -37475,7 +37475,7 @@ public static class AssemblyQuestLoader obj105.Steps = list146; reference107 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span145[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -37483,9 +37483,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span147[num2]; QuestStep obj107 = new QuestStep(EInteractionType.CompleteQuest, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { Mount = true @@ -37493,9 +37493,9 @@ public static class AssemblyQuestLoader index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span8 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span8[num3] = new DialogueChoice + span148[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE616_00428_FORTEMPSGUARD00428_Q1_000_000") @@ -37511,16 +37511,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "JerryWester"; + span149[index] = "JerryWester"; questRoot20.Author = list149; index = 3; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span150[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -37528,13 +37528,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); obj108.Steps = list151; reference110 = obj108; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span150[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -37542,31 +37542,31 @@ public static class AssemblyQuestLoader index2 = 4; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span152[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span152[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005045u, new Vector3(-146.44086f, 43.656006f, -188.61682f), 156) + span152[num2] = new QuestStep(EInteractionType.Interact, 2005045u, new Vector3(-146.44086f, 43.656006f, -188.61682f), 156) { Fly = true }; obj109.Steps = list152; reference111 = obj109; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span150[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -37574,20 +37574,20 @@ public static class AssemblyQuestLoader num2 = 3; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span153[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span153[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj110.Steps = list153; reference112 = obj110; questRoot20.QuestSequence = list150; @@ -37597,16 +37597,16 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot21.Author = list154; index = 4; List list155 = new List(index); CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span155[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -37614,16 +37614,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj111.Steps = list156; reference113 = obj111; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span155[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -37631,9 +37631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153) + span157[index2] = new QuestStep(EInteractionType.Interact, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -37641,7 +37641,7 @@ public static class AssemblyQuestLoader obj112.Steps = list157; reference114 = obj112; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span155[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -37649,9 +37649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 153) + span158[num2] = new QuestStep(EInteractionType.Duty, null, null, 153) { DutyOptions = new DutyOptions { @@ -37661,7 +37661,7 @@ public static class AssemblyQuestLoader obj113.Steps = list158; reference115 = obj113; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span155[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -37669,9 +37669,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153); + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153); obj114.Steps = list159; reference116 = obj114; questRoot21.QuestSequence = list155; @@ -37681,16 +37681,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot22.Author = list160; index = 2; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span161[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -37698,13 +37698,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130); + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130); obj115.Steps = list162; reference117 = obj115; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span161[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -37712,9 +37712,9 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span163[index2]; QuestStep obj117 = new QuestStep(EInteractionType.CompleteQuest, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { AethernetShortcut = new AethernetShortcut @@ -37726,9 +37726,9 @@ public static class AssemblyQuestLoader num3 = 1; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span8 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span8[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBGSC001_00434_Q1_000_000") @@ -37745,18 +37745,18 @@ public static class AssemblyQuestLoader num = 2; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; index++; - span[index] = "JerryWester"; + span165[index] = "JerryWester"; questRoot23.Author = list165; index = 8; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span166[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -37764,16 +37764,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) { StopDistance = 7f }; obj118.Steps = list167; reference120 = obj118; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span166[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -37781,22 +37781,22 @@ public static class AssemblyQuestLoader num2 = 2; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span168[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerEntranceCardSquares }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) + span168[index2] = new QuestStep(EInteractionType.Interact, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) { StopDistance = 5f }; obj119.Steps = list168; reference121 = obj119; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span166[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -37804,16 +37804,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011038u, new Vector3(-58.884644f, 1.6000003f, 27.634033f), 144) + span169[num2] = new QuestStep(EInteractionType.Interact, 1011038u, new Vector3(-58.884644f, 1.6000003f, 27.634033f), 144) { StopDistance = 5f }; obj120.Steps = list169; reference122 = obj120; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span166[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -37821,13 +37821,13 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010478u, new Vector3(-99.19891f, -0.86297023f, 66.11731f), 144); + span170[index2] = new QuestStep(EInteractionType.Interact, 1010478u, new Vector3(-99.19891f, -0.86297023f, 66.11731f), 144); obj121.Steps = list170; reference123 = obj121; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span166[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -37835,26 +37835,26 @@ public static class AssemblyQuestLoader index2 = 6; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) + span171[num2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) { TargetTerritoryId = (ushort)388 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + span171[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 5f, AethernetShard = EAetheryteLocation.GoldSaucerMinionSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + span171[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerChocoboSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 388) + span171[num2] = new QuestStep(EInteractionType.None, null, null, 388) { AethernetShortcut = new AethernetShortcut { @@ -37863,17 +37863,17 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) + span171[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) { DelaySecondsAtStart = 3f, Aetheryte = EAetheryteLocation.GoldSaucer }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011080u, new Vector3(21.530457f, 3.9997296f, 39.902344f), 144); + span171[num2] = new QuestStep(EInteractionType.Interact, 1011080u, new Vector3(21.530457f, 3.9997296f, 39.902344f), 144); obj122.Steps = list171; reference124 = obj122; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span166[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -37881,24 +37881,24 @@ public static class AssemblyQuestLoader num2 = 9; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, DelaySecondsAtStart = 3f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareWest }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareEast }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 144) + span172[index2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -37907,34 +37907,34 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, DelaySecondsAtStart = 3f, AethernetShard = EAetheryteLocation.GoldSaucerEventSquare }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144) + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144) { DelaySecondsAtStart = 3f }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerCactpotBoard }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011079u, new Vector3(125.078125f, 13.000635f, -13.778931f), 144) + span172[index2] = new QuestStep(EInteractionType.Interact, 1011079u, new Vector3(125.078125f, 13.000635f, -13.778931f), 144) { StopDistance = 4f }; obj123.Steps = list172; reference125 = obj123; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span166[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -37942,11 +37942,11 @@ public static class AssemblyQuestLoader index2 = 3; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); + span173[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + span173[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -37955,14 +37955,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011084u, new Vector3(-12.527649f, 3.2546434f, -73.16705f), 144) + span173[num2] = new QuestStep(EInteractionType.Interact, 1011084u, new Vector3(-12.527649f, 3.2546434f, -73.16705f), 144) { DelaySecondsAtStart = 3f }; obj124.Steps = list173; reference126 = obj124; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -37970,15 +37970,15 @@ public static class AssemblyQuestLoader num2 = 3; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span174[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerRoundSquare }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 144) + span174[index2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -37987,7 +37987,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) { StopDistance = 5f, DelaySecondsAtStart = 3f @@ -38001,16 +38001,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "Starr"; + span175[index] = "Starr"; questRoot24.Author = list175; index = 2; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span176[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -38018,9 +38018,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - ref QuestStep reference129 = ref span3[num2]; + ref QuestStep reference129 = ref span177[num2]; QuestStep obj127 = new QuestStep(EInteractionType.AcceptQuest, 1010464u, new Vector3(-0.015319824f, -1.8903663E-06f, -65.61273f), 388) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -38038,9 +38038,9 @@ public static class AssemblyQuestLoader index3 = 1; List list178 = new List(index3); CollectionsMarshal.SetCount(list178, index3); - span7 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span7[num3] = 144; + span178[num3] = 144; obj128.InTerritory = list178; skipConditions2.AetheryteShortcutIf = obj128; obj127.SkipConditions = skipConditions2; @@ -38048,7 +38048,7 @@ public static class AssemblyQuestLoader obj126.Steps = list177; reference128 = obj126; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span176[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -38056,9 +38056,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) + span179[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -38080,16 +38080,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "Starr"; + span180[index] = "Starr"; questRoot25.Author = list180; index = 1; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span181[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -38097,9 +38097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref QuestStep reference132 = ref span3[num2]; + ref QuestStep reference132 = ref span182[num2]; QuestStep obj131 = new QuestStep(EInteractionType.AcceptQuest, 1011060u, new Vector3(-96.87958f, -0.86297023f, 67.826294f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -38114,9 +38114,9 @@ public static class AssemblyQuestLoader num3 = 1; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span8 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span8[index3] = new DialogueChoice + span183[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBGSC102_00437_Q1_000_000") @@ -38132,16 +38132,16 @@ public static class AssemblyQuestLoader num = 1; List list184 = new List(num); CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "Cacahuetes"; + span184[index] = "Cacahuetes"; questRoot26.Author = list184; index = 12; List list185 = new List(index); CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span185[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -38149,9 +38149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span186[index2]; QuestStep obj133 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -38169,9 +38169,9 @@ public static class AssemblyQuestLoader index3 = 1; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span7 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span7[num3] = 133; + span187[num3] = 133; obj134.InTerritory = list187; skipConditions3.AetheryteShortcutIf = obj134; obj133.SkipConditions = skipConditions3; @@ -38179,7 +38179,7 @@ public static class AssemblyQuestLoader obj132.Steps = list186; reference133 = obj132; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span185[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -38187,9 +38187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) + span188[num2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) { StopDistance = 2f, Fly = true, @@ -38198,7 +38198,7 @@ public static class AssemblyQuestLoader obj135.Steps = list188; reference135 = obj135; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span185[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -38206,9 +38206,9 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.875587f, -1.4320529f, 335.96927f), 152) + span189[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.875587f, -1.4320529f, 335.96927f), 152) { Fly = true, SkipConditions = new SkipConditions @@ -38220,7 +38220,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span189[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, 2000963u, new Vector3(39.230957f, -0.5036011f, 337.3922f), 152) { ItemId = 2000243u, @@ -38229,15 +38229,15 @@ public static class AssemblyQuestLoader num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span4[index3] = 38u; + span190[index3] = 38u; obj137.KillEnemyDataIds = list190; reference137 = obj137; obj136.Steps = list189; reference136 = obj136; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span185[num]; QuestSequence obj138 = new QuestSequence { Sequence = 3 @@ -38245,9 +38245,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) + span191[num2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) { StopDistance = 2f, Fly = true @@ -38255,7 +38255,7 @@ public static class AssemblyQuestLoader obj138.Steps = list191; reference138 = obj138; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span185[num]; QuestSequence obj139 = new QuestSequence { Sequence = 4 @@ -38263,9 +38263,9 @@ public static class AssemblyQuestLoader num2 = 2; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span192[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -38277,11 +38277,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span192[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj139.Steps = list192; reference139 = obj139; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span185[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -38289,9 +38289,9 @@ public static class AssemblyQuestLoader index2 = 2; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span193[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { SkipConditions = new SkipConditions { @@ -38302,7 +38302,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2000921u, new Vector3(-103.71564f, 6.42395f, 101.60974f), 153) + span193[num2] = new QuestStep(EInteractionType.UseItem, 2000921u, new Vector3(-103.71564f, 6.42395f, 101.60974f), 153) { Fly = true, ItemId = 2000232u @@ -38310,7 +38310,7 @@ public static class AssemblyQuestLoader obj140.Steps = list193; reference140 = obj140; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span185[num]; QuestSequence obj141 = new QuestSequence { Sequence = 6 @@ -38318,9 +38318,9 @@ public static class AssemblyQuestLoader num2 = 2; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span194[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -38332,11 +38332,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span194[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj141.Steps = list194; reference141 = obj141; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span185[num]; QuestSequence obj142 = new QuestSequence { Sequence = 7 @@ -38344,9 +38344,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) + span195[num2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -38354,7 +38354,7 @@ public static class AssemblyQuestLoader obj142.Steps = list195; reference142 = obj142; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span185[num]; QuestSequence obj143 = new QuestSequence { Sequence = 8 @@ -38362,9 +38362,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span196[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Combat, null, new Vector3(-39.98818f, -46.837822f, 403.3237f), 154) { Fly = true, @@ -38373,9 +38373,9 @@ public static class AssemblyQuestLoader index3 = 1; List list197 = new List(index3); CollectionsMarshal.SetCount(list197, index3); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span5[num3] = new ComplexCombatData + span197[num3] = new ComplexCombatData { DataId = 17u, MinimumKillCount = 6u @@ -38385,7 +38385,7 @@ public static class AssemblyQuestLoader obj143.Steps = list196; reference143 = obj143; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span185[num]; QuestSequence obj145 = new QuestSequence { Sequence = 9 @@ -38393,9 +38393,9 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span198[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Combat, 2000922u, new Vector3(28.244385f, -54.337463f, 512.932f), 154) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -38403,16 +38403,16 @@ public static class AssemblyQuestLoader num3 = 1; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span4 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span4[index3] = 18u; + span199[index3] = 18u; obj146.KillEnemyDataIds = list199; obj146.CombatDelaySecondsAtStart = 3f; reference146 = obj146; obj145.Steps = list198; reference145 = obj145; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span185[num]; QuestSequence obj147 = new QuestSequence { Sequence = 10 @@ -38420,16 +38420,16 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) + span200[index2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) { Fly = true }; obj147.Steps = list200; reference147 = obj147; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span185[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -38437,9 +38437,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38458,16 +38458,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "Cacahuetes"; + span202[index] = "Cacahuetes"; questRoot27.Author = list202; index = 4; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span203[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -38475,9 +38475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span204[index2]; QuestStep obj150 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -38495,9 +38495,9 @@ public static class AssemblyQuestLoader index3 = 1; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span7[num3] = 133; + span205[num3] = 133; obj151.InTerritory = list205; skipConditions4.AetheryteShortcutIf = obj151; obj150.SkipConditions = skipConditions4; @@ -38505,7 +38505,7 @@ public static class AssemblyQuestLoader obj149.Steps = list204; reference149 = obj149; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span203[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -38513,9 +38513,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000924u, new Vector3(-389.24243f, 65.537476f, -186.57214f), 148) + span206[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000924u, new Vector3(-389.24243f, 65.537476f, -186.57214f), 148) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -38527,7 +38527,7 @@ public static class AssemblyQuestLoader obj152.Steps = list206; reference151 = obj152; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -38535,9 +38535,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000448u, new Vector3(-287.00696f, -54.431038f, 289.99768f), 154) + span207[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000448u, new Vector3(-287.00696f, -54.431038f, 289.99768f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -38549,7 +38549,7 @@ public static class AssemblyQuestLoader obj153.Steps = list207; reference152 = obj153; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -38557,9 +38557,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38578,16 +38578,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "Cacahuetes"; + span209[index] = "Cacahuetes"; questRoot28.Author = list209; index = 6; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span210[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -38595,9 +38595,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span211[index2]; QuestStep obj156 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -38615,9 +38615,9 @@ public static class AssemblyQuestLoader num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span7 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span7[index3] = 133; + span212[index3] = 133; obj157.InTerritory = list212; skipConditions5.AetheryteShortcutIf = obj157; obj156.SkipConditions = skipConditions5; @@ -38625,7 +38625,7 @@ public static class AssemblyQuestLoader obj155.Steps = list211; reference154 = obj155; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span210[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -38633,9 +38633,9 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008149u, new Vector3(-172.83899f, 8.492639f, -55.222473f), 153) + span213[num2] = new QuestStep(EInteractionType.Interact, 1008149u, new Vector3(-172.83899f, 8.492639f, -55.222473f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -38643,7 +38643,7 @@ public static class AssemblyQuestLoader obj158.Steps = list213; reference156 = obj158; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span210[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -38651,13 +38651,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008146u, new Vector3(-183.43082f, 9.869224f, -76.830215f), 153); + span214[index2] = new QuestStep(EInteractionType.Interact, 1008146u, new Vector3(-183.43082f, 9.869224f, -76.830215f), 153); obj159.Steps = list214; reference157 = obj159; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span210[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -38665,16 +38665,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1008150u, new Vector3(28.30542f, 3.6544461f, 35.38562f), 153) + span215[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1008150u, new Vector3(28.30542f, 3.6544461f, 35.38562f), 153) { Fly = true }; obj160.Steps = list215; reference158 = obj160; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span210[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -38682,13 +38682,13 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008157u, new Vector3(42.404785f, 3.2469568f, 32.88318f), 153); + span216[index2] = new QuestStep(EInteractionType.Interact, 1008157u, new Vector3(42.404785f, 3.2469568f, 32.88318f), 153); obj161.Steps = list216; reference159 = obj161; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span210[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -38696,9 +38696,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38717,16 +38717,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "Cacahuetes"; + span218[index] = "Cacahuetes"; questRoot29.Author = list218; index = 9; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span219[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -38734,9 +38734,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span220[index2]; QuestStep obj164 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -38754,9 +38754,9 @@ public static class AssemblyQuestLoader index3 = 1; List list221 = new List(index3); CollectionsMarshal.SetCount(list221, index3); - span7 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span7[num3] = 133; + span221[num3] = 133; obj165.InTerritory = list221; skipConditions6.AetheryteShortcutIf = obj165; obj164.SkipConditions = skipConditions6; @@ -38764,7 +38764,7 @@ public static class AssemblyQuestLoader obj163.Steps = list220; reference161 = obj163; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span219[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -38772,9 +38772,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span222[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, 2000899u, new Vector3(43.900146f, 6.5460815f, -1.9379272f), 153) { Fly = true, @@ -38784,15 +38784,15 @@ public static class AssemblyQuestLoader num3 = 1; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span4[index3] = 294u; + span223[index3] = 294u; obj167.KillEnemyDataIds = list223; reference164 = obj167; obj166.Steps = list222; reference163 = obj166; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span219[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -38800,16 +38800,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002965u, new Vector3(51.181263f, 6.6893935f, -3.2490644f), 153) + span224[index2] = new QuestStep(EInteractionType.Interact, 1002965u, new Vector3(51.181263f, 6.6893935f, -3.2490644f), 153) { StopDistance = 7f }; obj168.Steps = list224; reference165 = obj168; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span219[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -38817,9 +38817,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span225[num2]; QuestStep obj170 = new QuestStep(EInteractionType.Combat, 2000901u, new Vector3(122.36206f, 17.898804f, -136.85822f), 153) { Fly = true, @@ -38828,15 +38828,15 @@ public static class AssemblyQuestLoader index3 = 1; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span4[num3] = 294u; + span226[num3] = 294u; obj170.KillEnemyDataIds = list226; reference167 = obj170; obj169.Steps = list225; reference166 = obj169; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span219[num]; QuestSequence obj171 = new QuestSequence { Sequence = 4 @@ -38844,16 +38844,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002966u, new Vector3(124.193115f, 17.550354f, -129.90009f), 153) + span227[index2] = new QuestStep(EInteractionType.Interact, 1002966u, new Vector3(124.193115f, 17.550354f, -129.90009f), 153) { StopDistance = 7f }; obj171.Steps = list227; reference168 = obj171; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span219[num]; QuestSequence obj172 = new QuestSequence { Sequence = 5 @@ -38861,9 +38861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span228[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Combat, 2000906u, new Vector3(292.04236f, 15.365784f, -107.286194f), 153) { Fly = true, @@ -38872,15 +38872,15 @@ public static class AssemblyQuestLoader num3 = 1; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span4[index3] = 294u; + span229[index3] = 294u; obj173.KillEnemyDataIds = list229; reference170 = obj173; obj172.Steps = list228; reference169 = obj172; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span219[num]; QuestSequence obj174 = new QuestSequence { Sequence = 6 @@ -38888,16 +38888,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002967u, new Vector3(293.29358f, 16.181925f, -112.68793f), 153) + span230[index2] = new QuestStep(EInteractionType.Interact, 1002967u, new Vector3(293.29358f, 16.181925f, -112.68793f), 153) { StopDistance = 7f }; obj174.Steps = list230; reference171 = obj174; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span219[num]; QuestSequence obj175 = new QuestSequence { Sequence = 7 @@ -38905,16 +38905,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002968u, new Vector3(332.14307f, 4.1362643f, -85.648926f), 153) + span231[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002968u, new Vector3(332.14307f, 4.1362643f, -85.648926f), 153) { Fly = true }; obj175.Steps = list231; reference172 = obj175; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span219[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -38922,9 +38922,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span232[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38943,16 +38943,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot30.Author = list233; index = 5; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span234[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -38960,13 +38960,13 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span235[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj177.Steps = list235; reference174 = obj177; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span234[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -38974,29 +38974,29 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span236[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.SinglePlayerDuty, 2000953u, new Vector3(323.5979f, 0.3508911f, -309.55975f), 148); SinglePlayerDutyOptions singlePlayerDutyOptions2 = new SinglePlayerDutyOptions(); index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span[num3] = "AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"; + span237[num3] = "AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"; singlePlayerDutyOptions2.Notes = list237; questStep3.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference176 = questStep3; obj178.Steps = list236; reference175 = obj178; num++; - span2[num] = new QuestSequence + span234[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span234[num]; QuestSequence obj179 = new QuestSequence { Sequence = 3 @@ -39004,13 +39004,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001194u, new Vector3(323.627f, 0.3168333f, -309.5412f), 148); + span238[num2] = new QuestStep(EInteractionType.Interact, 2001194u, new Vector3(323.627f, 0.3168333f, -309.5412f), 148); obj179.Steps = list238; reference177 = obj179; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span234[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -39018,9 +39018,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span239[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj180.Steps = list239; reference178 = obj180; questRoot30.QuestSequence = list234; @@ -39030,16 +39030,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot31.Author = list240; index = 2; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span241[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -39047,13 +39047,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span242[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj181.Steps = list242; reference179 = obj181; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span241[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -39061,9 +39061,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -39081,16 +39081,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot32.Author = list244; index = 5; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span245[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -39098,13 +39098,13 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj183.Steps = list246; reference181 = obj183; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span245[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -39112,9 +39112,9 @@ public static class AssemblyQuestLoader num2 = 2; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span247[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { AethernetShortcut = new AethernetShortcut @@ -39126,9 +39126,9 @@ public static class AssemblyQuestLoader num3 = 1; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - span8 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span8[index3] = new DialogueChoice + span248[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST007_00447_Q1_000_1") @@ -39136,7 +39136,7 @@ public static class AssemblyQuestLoader obj185.DialogueChoices = list248; reference183 = obj185; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + span247[index2] = new QuestStep(EInteractionType.Interact, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { StopDistance = 7f, DisableNavmesh = true @@ -39144,7 +39144,7 @@ public static class AssemblyQuestLoader obj184.Steps = list247; reference182 = obj184; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span245[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -39152,9 +39152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span249[num2]; QuestStep obj187 = new QuestStep(EInteractionType.SinglePlayerDuty, 1000456u, new Vector3(-303.5172f, 21.902342f, 127.45862f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -39166,21 +39166,21 @@ public static class AssemblyQuestLoader index3 = 1; List list250 = new List(index3); CollectionsMarshal.SetCount(list250, index3); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span[num3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; + span250[num3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; obj188.Notes = list250; obj187.SinglePlayerDutyOptions = obj188; reference185 = obj187; obj186.Steps = list249; reference184 = obj186; num++; - span2[num] = new QuestSequence + span245[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span245[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -39188,9 +39188,9 @@ public static class AssemblyQuestLoader num2 = 2; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span251[index2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -39203,9 +39203,9 @@ public static class AssemblyQuestLoader num3 = 1; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span8 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span8[index3] = new DialogueChoice + span252[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST007_00447_Q1_000_1") @@ -39213,7 +39213,7 @@ public static class AssemblyQuestLoader obj190.DialogueChoices = list252; reference187 = obj190; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { StopDistance = 7f, DisableNavmesh = true @@ -39227,16 +39227,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "liza"; + span253[index] = "liza"; questRoot33.Author = list253; index = 4; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span254[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -39244,16 +39244,16 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + span255[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { StopDistance = 7f }; obj191.Steps = list255; reference188 = obj191; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span254[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -39261,14 +39261,14 @@ public static class AssemblyQuestLoader num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001215u, new Vector3(0.002457563f, 1.052062f, 9.820032f), 204) + span256[index2] = new QuestStep(EInteractionType.Interact, 2001215u, new Vector3(0.002457563f, 1.052062f, 9.820032f), 204) { TargetTerritoryId = (ushort)132 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span256[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -39279,7 +39279,7 @@ public static class AssemblyQuestLoader obj192.Steps = list256; reference189 = obj192; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span254[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -39287,13 +39287,13 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + span257[num2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); obj193.Steps = list257; reference190 = obj193; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span254[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -39301,9 +39301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span258[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj194.Steps = list258; reference191 = obj194; questRoot33.QuestSequence = list254; @@ -39313,16 +39313,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "liza"; + span259[index] = "liza"; questRoot34.Author = list259; index = 3; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span260[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -39330,13 +39330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span261[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj195.Steps = list261; reference192 = obj195; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span260[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -39344,14 +39344,14 @@ public static class AssemblyQuestLoader num2 = 2; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) + span262[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) { ItemId = 2651u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133) + span262[index2] = new QuestStep(EInteractionType.Interact, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133) { AethernetShortcut = new AethernetShortcut { @@ -39362,7 +39362,7 @@ public static class AssemblyQuestLoader obj196.Steps = list262; reference193 = obj196; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span260[num]; QuestSequence obj197 = new QuestSequence { Sequence = byte.MaxValue @@ -39370,16 +39370,16 @@ public static class AssemblyQuestLoader index2 = 4; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000087u, new Vector3(0.015197754f, 1.449585f, 7.7057495f), 179) + span263[num2] = new QuestStep(EInteractionType.Interact, 2000087u, new Vector3(0.015197754f, 1.449585f, 7.7057495f), 179) { TargetTerritoryId = (ushort)132 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.596844f, -8f, 103.85207f), 132); + span263[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.596844f, -8f, 103.85207f), 132); num2++; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span263[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AethernetShortcut = new AethernetShortcut @@ -39391,9 +39391,9 @@ public static class AssemblyQuestLoader index3 = 1; List list264 = new List(index3); CollectionsMarshal.SetCount(list264, index3); - span8 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - span8[num3] = new DialogueChoice + span264[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST009_00449_Q2_000_1") @@ -39401,7 +39401,7 @@ public static class AssemblyQuestLoader obj198.DialogueChoices = list264; reference195 = obj198; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span263[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj197.Steps = list263; reference194 = obj197; questRoot34.QuestSequence = list260; @@ -39473,16 +39473,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "Cacahuetes"; + span5[index] = "Cacahuetes"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -39490,9 +39490,9 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39509,11 +39509,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); + span7[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span6[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -39521,16 +39521,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span8[index2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = new DialogueChoice + span9[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN011_00452_Q1_000_000") @@ -39547,16 +39547,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot3.Author = list10; index = 4; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span11[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -39564,9 +39564,9 @@ public static class AssemblyQuestLoader index2 = 2; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39583,11 +39583,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); + span12[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); obj5.Steps = list12; reference6 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span11[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -39595,16 +39595,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN020_00453_Q1_000_000") @@ -39614,7 +39614,7 @@ public static class AssemblyQuestLoader obj6.Steps = list13; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -39622,9 +39622,9 @@ public static class AssemblyQuestLoader index2 = 2; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, null, new Vector3(-1.5568014f, 66.12121f, 102.35001f), 135) { AethernetShortcut = new AethernetShortcut @@ -39637,9 +39637,9 @@ public static class AssemblyQuestLoader index3 = 2; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - ref ComplexCombatData reference11 = ref span5[num3]; + ref ComplexCombatData reference11 = ref span16[num3]; ComplexCombatData obj9 = new ComplexCombatData { DataId = 347u, @@ -39648,23 +39648,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span17[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; obj9.CompletionQuestVariablesFlags = list17; reference11 = obj9; num3++; - ref ComplexCombatData reference12 = ref span5[num3]; + ref ComplexCombatData reference12 = ref span16[num3]; ComplexCombatData obj10 = new ComplexCombatData { DataId = 49u, @@ -39673,42 +39673,42 @@ public static class AssemblyQuestLoader num5 = 6; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span6 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span18[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = null; + span18[num4] = null; obj10.CompletionQuestVariablesFlags = list18; reference12 = obj10; obj8.ComplexCombatData = list16; num3 = 6; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span19[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span19[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span19[index3] = null; index3++; - span6[index3] = null; + span19[index3] = null; index3++; - span6[index3] = null; + span19[index3] = null; index3++; - span6[index3] = null; + span19[index3] = null; obj8.CompletionQuestVariablesFlags = list19; reference10 = obj8; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(157.63565f, 38.01287f, 48.92973f), 135) { Fly = true, @@ -39717,9 +39717,9 @@ public static class AssemblyQuestLoader index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - ref ComplexCombatData reference14 = ref span5[num3]; + ref ComplexCombatData reference14 = ref span20[num3]; ComplexCombatData obj12 = new ComplexCombatData { DataId = 324u, @@ -39728,44 +39728,44 @@ public static class AssemblyQuestLoader num4 = 6; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num5 = 0; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span21[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = null; + span21[num5] = null; obj12.CompletionQuestVariablesFlags = list21; reference14 = obj12; obj11.ComplexCombatData = list20; num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; obj11.CompletionQuestVariablesFlags = list22; reference13 = obj11; obj7.Steps = list15; reference9 = obj7; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -39773,9 +39773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39794,16 +39794,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -39811,9 +39811,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39832,7 +39832,7 @@ public static class AssemblyQuestLoader obj14.Steps = list26; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -39840,9 +39840,9 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span27[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-1.5568014f, 66.12121f, 102.35001f), 135) { AethernetShortcut = new AethernetShortcut @@ -39855,9 +39855,9 @@ public static class AssemblyQuestLoader index3 = 2; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref ComplexCombatData reference19 = ref span5[num3]; + ref ComplexCombatData reference19 = ref span28[num3]; ComplexCombatData obj17 = new ComplexCombatData { DataId = 347u, @@ -39866,23 +39866,23 @@ public static class AssemblyQuestLoader num5 = 6; List list29 = new List(num5); CollectionsMarshal.SetCount(list29, num5); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; obj17.CompletionQuestVariablesFlags = list29; reference19 = obj17; num3++; - ref ComplexCombatData reference20 = ref span5[num3]; + ref ComplexCombatData reference20 = ref span28[num3]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 49u, @@ -39891,42 +39891,42 @@ public static class AssemblyQuestLoader num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; obj18.CompletionQuestVariablesFlags = list30; reference20 = obj18; obj16.ComplexCombatData = list28; num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span31[index3] = null; index3++; - span6[index3] = null; + span31[index3] = null; index3++; - span6[index3] = null; + span31[index3] = null; index3++; - span6[index3] = null; + span31[index3] = null; obj16.CompletionQuestVariablesFlags = list31; reference18 = obj16; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(157.63565f, 38.01287f, 48.92973f), 135) { Fly = true, @@ -39935,9 +39935,9 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - ref ComplexCombatData reference22 = ref span5[num3]; + ref ComplexCombatData reference22 = ref span32[num3]; ComplexCombatData obj20 = new ComplexCombatData { DataId = 324u, @@ -39946,44 +39946,44 @@ public static class AssemblyQuestLoader num5 = 6; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span6 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span33[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = null; + span33[num4] = null; obj20.CompletionQuestVariablesFlags = list33; reference22 = obj20; obj19.ComplexCombatData = list32; num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span34[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = null; + span34[index3] = null; obj19.CompletionQuestVariablesFlags = list34; reference21 = obj19; obj15.Steps = list27; reference17 = obj15; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -39991,9 +39991,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40012,16 +40012,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 6; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span37[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -40029,9 +40029,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40050,7 +40050,7 @@ public static class AssemblyQuestLoader obj22.Steps = list38; reference24 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -40058,9 +40058,9 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span39[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(368.87418f, 61.448803f, -69.13581f), 135) { Fly = true, @@ -40074,9 +40074,9 @@ public static class AssemblyQuestLoader index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - ref ComplexCombatData reference27 = ref span5[num3]; + ref ComplexCombatData reference27 = ref span40[num3]; ComplexCombatData obj25 = new ComplexCombatData { DataId = 339u, @@ -40085,42 +40085,42 @@ public static class AssemblyQuestLoader num4 = 6; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span41[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; obj25.CompletionQuestVariablesFlags = list41; reference27 = obj25; obj24.ComplexCombatData = list40; num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; obj24.CompletionQuestVariablesFlags = list42; reference26 = obj24; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span39[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(381.1583f, 68.00773f, -114.15414f), 135) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -40128,9 +40128,9 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - ref ComplexCombatData reference29 = ref span5[num3]; + ref ComplexCombatData reference29 = ref span43[num3]; ComplexCombatData obj27 = new ComplexCombatData { DataId = 118u, @@ -40139,44 +40139,44 @@ public static class AssemblyQuestLoader num5 = 6; List list44 = new List(num5); CollectionsMarshal.SetCount(list44, num5); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span44[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; obj27.CompletionQuestVariablesFlags = list44; reference29 = obj27; obj26.ComplexCombatData = list43; num3 = 6; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span45[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; obj26.CompletionQuestVariablesFlags = list45; reference28 = obj26; obj23.Steps = list39; reference25 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -40184,9 +40184,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span46[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40198,7 +40198,7 @@ public static class AssemblyQuestLoader obj28.Steps = list46; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -40206,9 +40206,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span47[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 2002266u, new Vector3(-0.13739014f, 26.077637f, 196.52087f), 134) { AethernetShortcut = new AethernetShortcut @@ -40221,15 +40221,15 @@ public static class AssemblyQuestLoader index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - Span span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span7[num3] = 39u; + span48[num3] = 39u; obj30.KillEnemyDataIds = list48; reference32 = obj30; obj29.Steps = list47; reference31 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -40237,16 +40237,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span49[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2002476u, new Vector3(-0.10687256f, 25.955566f, 196.55139f), 134); num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span4[index3] = new DialogueChoice + span50[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN050_00455_Q1_000_000"), @@ -40257,7 +40257,7 @@ public static class AssemblyQuestLoader obj31.Steps = list49; reference33 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span37[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -40265,9 +40265,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40286,16 +40286,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot6.Author = list52; index = 7; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -40303,9 +40303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40324,7 +40324,7 @@ public static class AssemblyQuestLoader obj33.Steps = list54; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -40332,9 +40332,9 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span55[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(667.4784f, 15.36824f, 443.4379f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -40343,30 +40343,30 @@ public static class AssemblyQuestLoader index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span7 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span7[num3] = 22u; + span56[num3] = 22u; obj35.KillEnemyDataIds = list56; num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; obj35.CompletionQuestVariablesFlags = list57; reference38 = obj35; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span55[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(686.6034f, 23.682272f, 422.78772f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -40374,32 +40374,32 @@ public static class AssemblyQuestLoader index3 = 1; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span7 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span7[num3] = 138u; + span58[num3] = 138u; obj36.KillEnemyDataIds = list58; num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span6 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; obj36.CompletionQuestVariablesFlags = list59; reference39 = obj36; obj34.Steps = list55; reference37 = obj34; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -40407,9 +40407,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span60[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40421,7 +40421,7 @@ public static class AssemblyQuestLoader obj37.Steps = list60; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -40429,13 +40429,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); + span61[num2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); obj38.Steps = list61; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -40443,9 +40443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) + span62[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms @@ -40453,7 +40453,7 @@ public static class AssemblyQuestLoader obj39.Steps = list62; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 5 @@ -40461,9 +40461,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span63[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1005201u, new Vector3(-98.49707f, 47.27536f, -262.31793f), 134) { StopDistance = 5f @@ -40471,9 +40471,9 @@ public static class AssemblyQuestLoader index3 = 1; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN100_00456_Q1_000_000"), @@ -40484,7 +40484,7 @@ public static class AssemblyQuestLoader obj40.Steps = list63; reference43 = obj40; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -40492,9 +40492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40513,16 +40513,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot7.Author = list66; index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -40530,9 +40530,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40551,7 +40551,7 @@ public static class AssemblyQuestLoader obj43.Steps = list68; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -40559,9 +40559,9 @@ public static class AssemblyQuestLoader num2 = 2; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span69[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(667.4784f, 15.36824f, 443.4379f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -40570,30 +40570,30 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span7[index3] = 22u; + span70[index3] = 22u; obj45.KillEnemyDataIds = list70; index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span6 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; obj45.CompletionQuestVariablesFlags = list71; reference48 = obj45; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span69[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, null, new Vector3(686.6034f, 23.682272f, 422.78772f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -40601,32 +40601,32 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span7 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span7[index3] = 138u; + span72[index3] = 138u; obj46.KillEnemyDataIds = list72; index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; obj46.CompletionQuestVariablesFlags = list73; reference49 = obj46; obj44.Steps = list69; reference47 = obj44; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -40634,9 +40634,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span74[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40648,7 +40648,7 @@ public static class AssemblyQuestLoader obj47.Steps = list74; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -40656,13 +40656,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); + span75[index2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); obj48.Steps = list75; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 4 @@ -40670,9 +40670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) + span76[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms @@ -40680,7 +40680,7 @@ public static class AssemblyQuestLoader obj49.Steps = list76; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 5 @@ -40688,9 +40688,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span77[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 1005201u, new Vector3(-98.49707f, 47.27536f, -262.31793f), 134) { StopDistance = 5f @@ -40698,9 +40698,9 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span4[index3] = new DialogueChoice + span78[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN101_00457_Q1_000_000"), @@ -40711,7 +40711,7 @@ public static class AssemblyQuestLoader obj50.Steps = list77; reference53 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -40719,9 +40719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40740,16 +40740,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot8.Author = list80; index = 6; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -40757,9 +40757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40778,7 +40778,7 @@ public static class AssemblyQuestLoader obj53.Steps = list82; reference56 = obj53; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -40786,16 +40786,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005208u, new Vector3(316.02954f, -24.136772f, 211.20007f), 138) + span83[num2] = new QuestStep(EInteractionType.Interact, 1005208u, new Vector3(316.02954f, -24.136772f, 211.20007f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj54.Steps = list83; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -40803,9 +40803,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span84[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Combat, 1005211u, new Vector3(204.27246f, -36.402367f, 306.17224f), 138) { Fly = true, @@ -40814,17 +40814,17 @@ public static class AssemblyQuestLoader index3 = 2; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span7 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span7[num3] = 317u; + span85[num3] = 317u; num3++; - span7[num3] = 318u; + span85[num3] = 318u; obj56.KillEnemyDataIds = list85; reference59 = obj56; obj55.Steps = list84; reference58 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -40832,13 +40832,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005211u, new Vector3(204.27246f, -36.402367f, 306.17224f), 138); + span86[num2] = new QuestStep(EInteractionType.Interact, 1005211u, new Vector3(204.27246f, -36.402367f, 306.17224f), 138); obj57.Steps = list86; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -40846,13 +40846,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002009u, new Vector3(173.81543f, -41.36731f, 280.7201f), 138); + span87[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002009u, new Vector3(173.81543f, -41.36731f, 280.7201f), 138); obj58.Steps = list87; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -40860,9 +40860,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40881,16 +40881,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot9.Author = list89; index = 8; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -40898,9 +40898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span91[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40919,7 +40919,7 @@ public static class AssemblyQuestLoader obj60.Steps = list91; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span90[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -40927,9 +40927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) + span92[num2] = new QuestStep(EInteractionType.Interact, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) { AethernetShortcut = new AethernetShortcut { @@ -40940,7 +40940,7 @@ public static class AssemblyQuestLoader obj61.Steps = list92; reference64 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span90[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -40948,9 +40948,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000938u, new Vector3(-4.654114f, 44.999847f, -241.84027f), 128) + span93[index2] = new QuestStep(EInteractionType.Interact, 1000938u, new Vector3(-4.654114f, 44.999847f, -241.84027f), 128) { AethernetShortcut = new AethernetShortcut { @@ -40961,7 +40961,7 @@ public static class AssemblyQuestLoader obj62.Steps = list93; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span90[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -40969,9 +40969,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span94[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AethernetShortcut = new AethernetShortcut { @@ -40982,7 +40982,7 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span90[num]; QuestSequence obj64 = new QuestSequence { Sequence = 4 @@ -40990,19 +40990,19 @@ public static class AssemblyQuestLoader num2 = 2; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.58797f, -41.12709f, 260.26315f), 138) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.58797f, -41.12709f, 260.26315f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005215u, new Vector3(178.66785f, -41.140213f, 261.61597f), 138); + span95[index2] = new QuestStep(EInteractionType.Interact, 1005215u, new Vector3(178.66785f, -41.140213f, 261.61597f), 138); obj64.Steps = list95; reference67 = obj64; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -41010,9 +41010,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005217u, new Vector3(103.74609f, 68.15523f, 329.45752f), 135) + span96[num2] = new QuestStep(EInteractionType.Interact, 1005217u, new Vector3(103.74609f, 68.15523f, 329.45752f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -41025,7 +41025,7 @@ public static class AssemblyQuestLoader obj65.Steps = list96; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 6 @@ -41033,13 +41033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002010u, new Vector3(108.384766f, 68.13147f, 351.61353f), 135); + span97[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002010u, new Vector3(108.384766f, 68.13147f, 351.61353f), 135); obj66.Steps = list97; reference69 = obj66; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -41047,9 +41047,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41068,16 +41068,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot10.Author = list99; index = 12; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -41085,9 +41085,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41106,7 +41106,7 @@ public static class AssemblyQuestLoader obj68.Steps = list101; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -41114,22 +41114,22 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.82263f, 31.185892f, -11.729958f), 138) + span102[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.82263f, 31.185892f, -11.729958f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005227u, new Vector3(-311.32983f, -1.5234554f, 127.336426f), 139) + span102[num2] = new QuestStep(EInteractionType.Interact, 1005227u, new Vector3(-311.32983f, -1.5234554f, 127.336426f), 139) { Fly = true }; obj69.Steps = list102; reference72 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -41137,9 +41137,9 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) { SkipConditions = new SkipConditions { @@ -41150,16 +41150,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); + span103[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); obj70.Steps = list103; reference73 = obj70; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj71 = new QuestSequence { Sequence = 3 @@ -41167,81 +41167,81 @@ public static class AssemblyQuestLoader index2 = 6; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) { Mount = true }; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span104[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2001892u, new Vector3(-457.7249f, 29.19043f, 58.335205f), 139); num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list105; reference75 = questStep4; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span104[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2001894u, new Vector3(-393.4234f, 42.557373f, -2.975586f), 139); index3 = 6; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list106; reference76 = questStep5; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span104[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-373.06784f, 38.31673f, 36.456448f), 139); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list107; skipConditions.StepIf = skipStepConditions; questStep6.SkipConditions = skipConditions; reference77 = questStep6; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span104[num2]; QuestStep obj72 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-367.3377f, 27.109692f, 40.748257f), 139) { DisableNavmesh = true, @@ -41252,48 +41252,48 @@ public static class AssemblyQuestLoader index3 = 6; List list108 = new List(index3); CollectionsMarshal.SetCount(list108, index3); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span108[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list108; skipConditions2.StepIf = skipStepConditions2; obj72.SkipConditions = skipConditions2; reference78 = obj72; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span104[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001893u, new Vector3(-388.72363f, 27.023682f, 45.578613f), 139); num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span109[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list109; reference79 = questStep7; obj71.Steps = list104; reference74 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -41301,25 +41301,25 @@ public static class AssemblyQuestLoader num2 = 4; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.99802f, 19.50849f, 60.498474f), 139) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.99802f, 19.50849f, 60.498474f), 139) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.06293f, -1.8700926f, 65.585f), 139) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.06293f, -1.8700926f, 65.585f), 139) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139); + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); + span110[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); obj73.Steps = list110; reference80 = obj73; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -41327,26 +41327,26 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-599.5244f, -3.3999999f, -51.651997f), 139) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-599.5244f, -3.3999999f, -51.651997f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) + span111[num2] = new QuestStep(EInteractionType.Emote, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) { Emote = EEmote.Dance }; obj74.Steps = list111; reference81 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span100[num]; QuestSequence obj75 = new QuestSequence { Sequence = 6 @@ -41354,13 +41354,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139); + span112[index2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139); obj75.Steps = list112; reference82 = obj75; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 7 @@ -41368,9 +41368,9 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -41378,20 +41378,20 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = 39u; + span114[num3] = 39u; obj77.KillEnemyDataIds = list114; reference84 = obj77; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) + span113[num2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) { DelaySecondsAtStart = 5f }; obj76.Steps = list113; reference83 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span100[num]; QuestSequence obj78 = new QuestSequence { Sequence = 8 @@ -41399,9 +41399,9 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) { SkipConditions = new SkipConditions { @@ -41412,7 +41412,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139) + span115[index2] = new QuestStep(EInteractionType.Emote, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139) { Fly = true, Emote = EEmote.Dance @@ -41420,7 +41420,7 @@ public static class AssemblyQuestLoader obj78.Steps = list115; reference85 = obj78; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span100[num]; QuestSequence obj79 = new QuestSequence { Sequence = 9 @@ -41428,9 +41428,9 @@ public static class AssemblyQuestLoader index2 = 2; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.68823f, 39.999985f, 154.54538f), 128) + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.68823f, 39.999985f, 154.54538f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41440,7 +41440,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span116[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Emote, 1005228u, new Vector3(-190.3258f, 41.24994f, 176.22644f), 128) { Emote = EEmote.Dance @@ -41448,9 +41448,9 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span4[index3] = new DialogueChoice + span117[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN250_00460_Q1_000_000") @@ -41460,7 +41460,7 @@ public static class AssemblyQuestLoader obj79.Steps = list116; reference86 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span100[num]; QuestSequence obj81 = new QuestSequence { Sequence = 10 @@ -41468,13 +41468,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005228u, new Vector3(-190.3258f, 41.24994f, 176.22644f), 128); + span118[index2] = new QuestStep(EInteractionType.Interact, 1005228u, new Vector3(-190.3258f, 41.24994f, 176.22644f), 128); obj81.Steps = list118; reference88 = obj81; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span100[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -41482,9 +41482,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41503,16 +41503,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot11.Author = list120; index = 10; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -41520,9 +41520,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span122[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41541,7 +41541,7 @@ public static class AssemblyQuestLoader obj83.Steps = list122; reference90 = obj83; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span121[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -41549,9 +41549,9 @@ public static class AssemblyQuestLoader index2 = 4; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.5525f, 10.00537f, 215.53333f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.5525f, 10.00537f, 215.53333f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -41563,7 +41563,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.74445f, 11.959542f, 214.24825f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.74445f, 11.959542f, 214.24825f), 137) { SkipConditions = new SkipConditions { @@ -41574,7 +41574,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.48584f, 12.640512f, 220.15768f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.48584f, 12.640512f, 220.15768f), 137) { Fly = true, SkipConditions = new SkipConditions @@ -41586,14 +41586,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005251u, new Vector3(550.46924f, 12.147732f, 220.9353f), 137) + span123[num2] = new QuestStep(EInteractionType.Interact, 1005251u, new Vector3(550.46924f, 12.147732f, 220.9353f), 137) { StopDistance = 5f }; obj84.Steps = list123; reference91 = obj84; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -41601,23 +41601,23 @@ public static class AssemblyQuestLoader num2 = 3; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.48083f, 8.70027f, 398.26666f), 137) + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.48083f, 8.70027f, 398.26666f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(585.3419f, 14.562424f, 379.80997f), 137); + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(585.3419f, 14.562424f, 379.80997f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005252u, new Vector3(586.0226f, 14.562427f, 376.21106f), 137) + span124[index2] = new QuestStep(EInteractionType.Interact, 1005252u, new Vector3(586.0226f, 14.562427f, 376.21106f), 137) { StopDistance = 5f }; obj85.Steps = list124; reference92 = obj85; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -41625,13 +41625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); + span125[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); obj86.Steps = list125; reference93 = obj86; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj87 = new QuestSequence { Sequence = 4 @@ -41639,13 +41639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005253u, new Vector3(564.35486f, 20.617891f, 504.32593f), 137); + span126[index2] = new QuestStep(EInteractionType.Interact, 1005253u, new Vector3(564.35486f, 20.617891f, 504.32593f), 137); obj87.Steps = list126; reference94 = obj87; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj88 = new QuestSequence { Sequence = 5 @@ -41653,9 +41653,9 @@ public static class AssemblyQuestLoader index2 = 3; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.26044f, 27.708418f, 469.322f), 137) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.26044f, 27.708418f, 469.322f), 137) { Fly = true, SkipConditions = new SkipConditions @@ -41667,16 +41667,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.59036f, 15.174555f, 377.2856f), 137) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.59036f, 15.174555f, 377.2856f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005254u, new Vector3(442.00806f, 15.793267f, 370.32104f), 137); + span127[num2] = new QuestStep(EInteractionType.Interact, 1005254u, new Vector3(442.00806f, 15.793267f, 370.32104f), 137); obj88.Steps = list127; reference95 = obj88; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span121[num]; QuestSequence obj89 = new QuestSequence { Sequence = 6 @@ -41684,9 +41684,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span128[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1005229u, new Vector3(522.9114f, 17.448051f, 456.35156f), 137) { Fly = true @@ -41694,9 +41694,9 @@ public static class AssemblyQuestLoader index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span4[num3] = new DialogueChoice + span129[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN300_00461_Q1_000_001") @@ -41706,7 +41706,7 @@ public static class AssemblyQuestLoader obj89.Steps = list128; reference96 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -41714,9 +41714,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005235u, new Vector3(684.3823f, 11.594438f, 411.94775f), 137) + span130[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005235u, new Vector3(684.3823f, 11.594438f, 411.94775f), 137) { StopDistance = 1f, Fly = true @@ -41724,7 +41724,7 @@ public static class AssemblyQuestLoader obj91.Steps = list130; reference98 = obj91; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = 8 @@ -41732,9 +41732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span131[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41746,7 +41746,7 @@ public static class AssemblyQuestLoader obj92.Steps = list131; reference99 = obj92; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -41754,9 +41754,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span132[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { NextQuestId = new QuestId(1091) }; @@ -41769,16 +41769,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot12.Author = list133; index = 2; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span134[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -41786,9 +41786,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41807,7 +41807,7 @@ public static class AssemblyQuestLoader obj94.Steps = list135; reference101 = obj94; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span134[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -41815,14 +41815,14 @@ public static class AssemblyQuestLoader index2 = 4; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AethernetShortcut = new AethernetShortcut @@ -41832,12 +41832,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 134) + span136[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj95.Steps = list136; reference102 = obj95; questRoot12.QuestSequence = list134; @@ -41847,16 +41847,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span137[index] = "liza"; questRoot13.Author = list137; index = 2; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span138[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -41864,13 +41864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj96.Steps = list139; reference103 = obj96; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span138[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -41878,11 +41878,11 @@ public static class AssemblyQuestLoader index2 = 6; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 134); + span140[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 134); num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span140[num2]; QuestStep obj98 = new QuestStep(EInteractionType.PurchaseItem, 1003257u, new Vector3(201.70898f, 98.422874f, -206.10364f), 134) { ItemId = 2653u, @@ -41898,9 +41898,9 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - Span span8 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span8[index3] = EExtendedClassJob.DoW; + span141[index3] = EExtendedClassJob.DoW; obj98.RequiredCurrentJob = list141; obj98.PurchaseMenu = new PurchaseMenu { @@ -41909,7 +41909,7 @@ public static class AssemblyQuestLoader }; reference105 = obj98; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span140[num2]; QuestStep obj99 = new QuestStep(EInteractionType.PurchaseItem, 1003257u, new Vector3(201.70898f, 98.422874f, -206.10364f), 134) { ItemId = 2655u, @@ -41918,9 +41918,9 @@ public static class AssemblyQuestLoader index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span8 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span8[num3] = EExtendedClassJob.DoM; + span142[num3] = EExtendedClassJob.DoM; obj99.RequiredCurrentJob = list142; obj99.PurchaseMenu = new PurchaseMenu { @@ -41929,7 +41929,7 @@ public static class AssemblyQuestLoader }; reference106 = obj99; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) + span140[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) { ItemId = 2653u, SkipConditions = new SkipConditions @@ -41944,7 +41944,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) + span140[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) { ItemId = 2655u, SkipConditions = new SkipConditions @@ -41959,7 +41959,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134) { Comment = "All starting gear (except the hat) is ilvl 5 already" }; @@ -41972,16 +41972,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot14.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -41989,13 +41989,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj100.Steps = list145; reference107 = obj100; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -42003,9 +42003,9 @@ public static class AssemblyQuestLoader index2 = 6; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span146[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Jump, null, new Vector3(200.59262f, 109.63514f, -268.2013f), 134) { JumpDestination = new JumpDestination @@ -42019,25 +42019,25 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list147; skipConditions3.StepIf = skipStepConditions3; obj102.SkipConditions = skipConditions3; reference109 = obj102; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span146[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1002639u, new Vector3(197.16174f, 101.098366f, -273.57898f), 134) { StopDistance = 5f, @@ -42046,26 +42046,26 @@ public static class AssemblyQuestLoader index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list148; num3 = 1; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span4[index3] = new DialogueChoice + span149[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q4_000_1"), @@ -42074,31 +42074,31 @@ public static class AssemblyQuestLoader obj103.DialogueChoices = list149; reference110 = obj103; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span146[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1002638u, new Vector3(169.35986f, 93.96625f, -191.36346f), 134); index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list150; num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span4[index3] = new DialogueChoice + span151[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q3_000_1"), @@ -42107,31 +42107,31 @@ public static class AssemblyQuestLoader questStep8.DialogueChoices = list151; reference111 = questStep8; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span146[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1002637u, new Vector3(94.46863f, 66.13388f, -257.52655f), 134); index3 = 6; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list152; num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = new DialogueChoice + span153[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q2_000_1"), @@ -42140,31 +42140,31 @@ public static class AssemblyQuestLoader questStep9.DialogueChoices = list153; reference112 = questStep9; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span146[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1002636u, new Vector3(17.746216f, 60.791252f, -269.91687f), 134); index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span6 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list154; num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span4[index3] = new DialogueChoice + span155[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q1_000_1"), @@ -42173,30 +42173,30 @@ public static class AssemblyQuestLoader questStep10.DialogueChoices = list155; reference113 = questStep10; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span146[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1002635u, new Vector3(33.829224f, 54.646034f, -150.31665f), 134); index3 = 6; List list156 = new List(index3); CollectionsMarshal.SetCount(list156, index3); - span6 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span156[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list156; reference114 = questStep11; obj101.Steps = list146; reference108 = obj101; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -42204,9 +42204,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span157[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj104.Steps = list157; reference115 = obj104; questRoot14.QuestSequence = list144; @@ -42216,16 +42216,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot15.Author = list158; index = 7; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span159[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -42233,13 +42233,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span160[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj105.Steps = list160; reference116 = obj105; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span159[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -42247,16 +42247,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134) + span161[index2] = new QuestStep(EInteractionType.Emote, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134) { Emote = EEmote.Doubt }; obj106.Steps = list161; reference117 = obj106; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span159[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -42264,9 +42264,9 @@ public static class AssemblyQuestLoader index2 = 4; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span162[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(189.7694f, 46.25815f, 121.13219f), 134) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -42274,9 +42274,9 @@ public static class AssemblyQuestLoader num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = new ComplexCombatData + span163[index3] = new ComplexCombatData { DataId = 52u, IgnoreQuestMarker = true @@ -42284,28 +42284,28 @@ public static class AssemblyQuestLoader obj108.ComplexCombatData = list163; reference119 = obj108; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span162[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1002643u, new Vector3(194.44568f, 46.41682f, 119.21863f), 134); index3 = 6; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span164[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list164; reference120 = questStep12; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span162[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1002642u, new Vector3(192.52307f, 46.299305f, 122.11792f), 134) { StopDistance = 7f @@ -42313,23 +42313,23 @@ public static class AssemblyQuestLoader num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span6 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span165[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list165; reference121 = obj109; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span162[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Interact, 1002641u, new Vector3(190.875f, 46.324783f, 118.30322f), 134) { StopDistance = 7f @@ -42337,25 +42337,25 @@ public static class AssemblyQuestLoader index3 = 6; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj110.CompletionQuestVariablesFlags = list166; reference122 = obj110; obj107.Steps = list162; reference118 = obj107; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span159[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -42363,13 +42363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134); + span167[index2] = new QuestStep(EInteractionType.Interact, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134); obj111.Steps = list167; reference123 = obj111; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj112 = new QuestSequence { Sequence = 4 @@ -42377,13 +42377,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001279u, new Vector3(132.7992f, 45.76172f, 134.93542f), 134); + span168[num2] = new QuestStep(EInteractionType.Interact, 2001279u, new Vector3(132.7992f, 45.76172f, 134.93542f), 134); obj112.Steps = list168; reference124 = obj112; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span159[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -42391,13 +42391,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002630u, new Vector3(179.85803f, 64.61002f, 294.75854f), 134); + span169[index2] = new QuestStep(EInteractionType.Interact, 1002630u, new Vector3(179.85803f, 64.61002f, 294.75854f), 134); obj113.Steps = list169; reference125 = obj113; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span159[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -42405,14 +42405,14 @@ public static class AssemblyQuestLoader index2 = 2; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj114.Steps = list170; reference126 = obj114; questRoot15.QuestSequence = list159; @@ -42422,16 +42422,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot16.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span172[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -42439,13 +42439,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002627u, new Vector3(203.32642f, 111.72371f, -213.91626f), 134); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002627u, new Vector3(203.32642f, 111.72371f, -213.91626f), 134); obj115.Steps = list173; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span172[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -42453,9 +42453,9 @@ public static class AssemblyQuestLoader index2 = 2; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(202.80931f, 111.89438f, -216.29411f), 134) + span174[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(202.80931f, 111.89438f, -216.29411f), 134) { JumpDestination = new JumpDestination { @@ -42464,11 +42464,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002629u, new Vector3(52.750366f, 64.48143f, -185.71759f), 134); + span174[num2] = new QuestStep(EInteractionType.Interact, 1002629u, new Vector3(52.750366f, 64.48143f, -185.71759f), 134); obj116.Steps = list174; reference128 = obj116; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span172[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -42476,30 +42476,30 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span175[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2001239u, new Vector3(-132.9519f, 45.365112f, -228.93109f), 134); num3 = 6; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span176[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list176; reference130 = questStep13; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span175[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 2001238u, new Vector3(-121.78229f, 45.97534f, -210.83392f), 134) { DisableNavmesh = true @@ -42507,23 +42507,23 @@ public static class AssemblyQuestLoader index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span6 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list177; reference131 = obj118; index2++; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span175[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 2001237u, new Vector3(-129.38129f, 46.67737f, -192.52313f), 134) { DisableNavmesh = true @@ -42531,25 +42531,25 @@ public static class AssemblyQuestLoader num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span6 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list178; reference132 = obj119; obj117.Steps = list175; reference129 = obj117; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -42557,9 +42557,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); obj120.Steps = list179; reference133 = obj120; questRoot16.QuestSequence = list172; @@ -42569,16 +42569,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "liza"; + span180[index] = "liza"; questRoot17.Author = list180; index = 4; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span181[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -42586,13 +42586,13 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); obj121.Steps = list182; reference134 = obj121; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span181[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -42600,9 +42600,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span183[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, null, new Vector3(-42.099247f, 54.599857f, -262.0961f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -42610,34 +42610,34 @@ public static class AssemblyQuestLoader index3 = 2; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span7[num3] = 348u; + span184[num3] = 348u; num3++; - span7[num3] = 349u; + span184[num3] = 349u; obj123.KillEnemyDataIds = list184; num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span185[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list185; reference136 = obj123; obj122.Steps = list183; reference135 = obj122; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span181[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -42645,13 +42645,13 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); + span186[index2] = new QuestStep(EInteractionType.Interact, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); obj124.Steps = list186; reference137 = obj124; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span181[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -42659,14 +42659,14 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj125.Steps = list187; reference138 = obj125; questRoot17.QuestSequence = list181; @@ -42676,16 +42676,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot18.Author = list188; index = 9; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span189[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -42693,13 +42693,13 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj126.Steps = list190; reference139 = obj126; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span189[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -42707,13 +42707,13 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002633u, new Vector3(232.56274f, 113.07393f, -240.2533f), 134); + span191[num2] = new QuestStep(EInteractionType.Interact, 1002633u, new Vector3(232.56274f, 113.07393f, -240.2533f), 134); obj127.Steps = list191; reference140 = obj127; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -42721,13 +42721,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002645u, new Vector3(-144.27411f, 20.32f, -336.32416f), 134); + span192[index2] = new QuestStep(EInteractionType.Interact, 1002645u, new Vector3(-144.27411f, 20.32f, -336.32416f), 134); obj128.Steps = list192; reference141 = obj128; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -42735,13 +42735,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002646u, new Vector3(-58.762512f, 12.537111f, -410.94073f), 134); + span193[num2] = new QuestStep(EInteractionType.Interact, 1002646u, new Vector3(-58.762512f, 12.537111f, -410.94073f), 134); obj129.Steps = list193; reference142 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -42749,9 +42749,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002647u, new Vector3(-34.866882f, 10.902258f, -432.15082f), 134) + span194[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002647u, new Vector3(-34.866882f, 10.902258f, -432.15082f), 134) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -42761,12 +42761,12 @@ public static class AssemblyQuestLoader obj130.Steps = list194; reference143 = obj130; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -42774,18 +42774,18 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span195[num2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj131.Steps = list195; reference144 = obj131; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 7 @@ -42793,13 +42793,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span196[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj132.Steps = list196; reference145 = obj132; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -42807,9 +42807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span197[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -42827,16 +42827,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "FalconTaterz"; + span198[index] = "FalconTaterz"; questRoot19.Author = list198; index = 5; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span199[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -42844,13 +42844,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010708u, new Vector3(-70.237305f, 6.9839683f, 1.9073486f), 131); + span200[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010708u, new Vector3(-70.237305f, 6.9839683f, 1.9073486f), 131); obj134.Steps = list200; reference147 = obj134; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span199[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -42858,11 +42858,11 @@ public static class AssemblyQuestLoader index2 = 2; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.76394f, 6.9845715f, 6.476269f), 131); + span201[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.76394f, 6.9845715f, 6.476269f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span201[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut { @@ -42873,7 +42873,7 @@ public static class AssemblyQuestLoader obj135.Steps = list201; reference148 = obj135; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -42881,9 +42881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011620u, new Vector3(-118.69995f, 40f, 95.23157f), 131) + span202[index2] = new QuestStep(EInteractionType.Interact, 1011620u, new Vector3(-118.69995f, 40f, 95.23157f), 131) { AethernetShortcut = new AethernetShortcut { @@ -42894,7 +42894,7 @@ public static class AssemblyQuestLoader obj136.Steps = list202; reference149 = obj136; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -42902,16 +42902,16 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011672u, new Vector3(-118.21167f, 40f, 92.11865f), 131) + span203[num2] = new QuestStep(EInteractionType.Interact, 1011672u, new Vector3(-118.21167f, 40f, 92.11865f), 131) { StopDistance = 5f }; obj137.Steps = list203; reference150 = obj137; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -42919,9 +42919,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140) + span204[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140) { AethernetShortcut = new AethernetShortcut { @@ -42939,16 +42939,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "FalconTaterz"; + span205[index] = "FalconTaterz"; questRoot20.Author = list205; index = 6; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span206[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -42956,13 +42956,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140); + span207[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140); obj139.Steps = list207; reference152 = obj139; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span206[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -42970,9 +42970,9 @@ public static class AssemblyQuestLoader num2 = 5; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.53638f, 17.999998f, 66.511505f), 130) + span208[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.53638f, 17.999998f, 66.511505f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -42982,93 +42982,93 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span208[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1011681u, new Vector3(-182.29956f, 18f, 56.90088f), 130); index3 = 6; List list209 = new List(index3); CollectionsMarshal.SetCount(list209, index3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span209[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list209; reference154 = questStep14; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span208[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1003897u, new Vector3(-195.45282f, 18f, 60.53247f), 130); num3 = 6; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span6 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span210[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list210; reference155 = questStep15; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span208[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1001294u, new Vector3(-214.22144f, 18.5f, 72.129395f), 130); index3 = 6; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list211; reference156 = questStep16; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span208[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span6 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span212[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list212; reference157 = questStep17; obj140.Steps = list208; reference153 = obj140; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span206[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -43076,13 +43076,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011682u, new Vector3(-200.763f, 17.999998f, 59.189697f), 130); + span213[num2] = new QuestStep(EInteractionType.Interact, 1011682u, new Vector3(-200.763f, 17.999998f, 59.189697f), 130); obj141.Steps = list213; reference158 = obj141; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span206[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -43090,16 +43090,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011683u, new Vector3(76.8291f, 45f, -218.28033f), 140) + span214[index2] = new QuestStep(EInteractionType.Interact, 1011683u, new Vector3(76.8291f, 45f, -218.28033f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; obj142.Steps = list214; reference159 = obj142; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span206[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -43107,16 +43107,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-345.65482f, 23f, -352.02484f), 140) + span215[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-345.65482f, 23f, -352.02484f), 140) { Fly = true }; obj143.Steps = list215; reference160 = obj143; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span206[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -43124,9 +43124,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011675u, new Vector3(-118.150635f, 40f, 96.29968f), 131) + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011675u, new Vector3(-118.150635f, 40f, 96.29968f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -43145,16 +43145,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "FalconTaterz"; + span217[index] = "FalconTaterz"; questRoot21.Author = list217; index = 7; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span218[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -43162,13 +43162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011691u, new Vector3(40.878906f, 33.999985f, 27.939209f), 131); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011691u, new Vector3(40.878906f, 33.999985f, 27.939209f), 131); obj145.Steps = list219; reference162 = obj145; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span218[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -43176,15 +43176,15 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.860275f, 34.02289f, -12.268097f), 131); + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.860275f, 34.02289f, -12.268097f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005164u, new Vector3(43.07617f, 33.98181f, -13.962036f), 131); + span220[index2] = new QuestStep(EInteractionType.Interact, 2005164u, new Vector3(43.07617f, 33.98181f, -13.962036f), 131); obj146.Steps = list220; reference163 = obj146; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span218[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -43192,20 +43192,20 @@ public static class AssemblyQuestLoader index2 = 3; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131); + span221[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.565746f, 33.999992f, -25.594622f), 131) + span221[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.565746f, 33.999992f, -25.594622f), 131) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005165u, new Vector3(60.16626f, 33.98181f, -21.316895f), 131); + span221[num2] = new QuestStep(EInteractionType.Interact, 2005165u, new Vector3(60.16626f, 33.98181f, -21.316895f), 131); obj147.Steps = list221; reference164 = obj147; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span218[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -43213,20 +43213,20 @@ public static class AssemblyQuestLoader num2 = 3; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15642f, 33.999992f, -25.133741f), 131); + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15642f, 33.999992f, -25.133741f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131) + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005166u, new Vector3(74.96753f, 28.976807f, -29.007446f), 131); + span222[index2] = new QuestStep(EInteractionType.Interact, 2005166u, new Vector3(74.96753f, 28.976807f, -29.007446f), 131); obj148.Steps = list222; reference165 = obj148; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span218[num]; QuestSequence obj149 = new QuestSequence { Sequence = 4 @@ -43234,20 +43234,20 @@ public static class AssemblyQuestLoader index2 = 3; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131); + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131) + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131); + span223[num2] = new QuestStep(EInteractionType.Interact, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131); obj149.Steps = list223; reference166 = obj149; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span218[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -43255,9 +43255,9 @@ public static class AssemblyQuestLoader num2 = 3; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span224[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1011693u, new Vector3(39.444458f, 34f, 29.984009f), 131) { StopDistance = 7f @@ -43265,23 +43265,23 @@ public static class AssemblyQuestLoader index3 = 6; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span6 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list225; reference168 = obj151; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span224[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Interact, 1011694u, new Vector3(41.367188f, 33.999992f, 29.43457f), 131) { StopDistance = 7f @@ -43289,23 +43289,23 @@ public static class AssemblyQuestLoader num3 = 6; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span226[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list226; reference169 = obj152; index2++; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span224[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1011695u, new Vector3(41.916504f, 33.999992f, 30.044922f), 131) { StopDistance = 7f @@ -43313,25 +43313,25 @@ public static class AssemblyQuestLoader index3 = 6; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span227[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list227; reference170 = obj153; obj150.Steps = list224; reference167 = obj150; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span218[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -43339,9 +43339,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131) + span228[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131) { NextQuestId = new QuestId(493) }; @@ -43354,16 +43354,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "FalconTaterz"; + span229[index] = "FalconTaterz"; questRoot22.Author = list229; index = 5; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span230[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -43371,16 +43371,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011699u, new Vector3(39.81079f, 34f, 30.22815f), 131) + span231[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011699u, new Vector3(39.81079f, 34f, 30.22815f), 131) { StopDistance = 7f }; obj155.Steps = list231; reference172 = obj155; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span230[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -43388,16 +43388,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) + span232[num2] = new QuestStep(EInteractionType.Interact, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) { StopDistance = 7f }; obj156.Steps = list232; reference173 = obj156; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span230[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -43405,9 +43405,9 @@ public static class AssemblyQuestLoader num2 = 2; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) { AethernetShortcut = new AethernetShortcut { @@ -43416,14 +43416,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) + span233[index2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) { StopDistance = 5f }; obj157.Steps = list233; reference174 = obj157; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span230[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -43431,9 +43431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011712u, new Vector3(-43.86969f, 30.000008f, 7.8583374f), 131) + span234[num2] = new QuestStep(EInteractionType.Interact, 1011712u, new Vector3(-43.86969f, 30.000008f, 7.8583374f), 131) { AethernetShortcut = new AethernetShortcut { @@ -43444,7 +43444,7 @@ public static class AssemblyQuestLoader obj158.Steps = list234; reference175 = obj158; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span230[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -43452,13 +43452,13 @@ public static class AssemblyQuestLoader num2 = 3; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.47297f, 33.999996f, -40.833565f), 131); + span235[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.47297f, 33.999996f, -40.833565f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.41606f, 34f, -32.54854f), 131); + span235[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.41606f, 34f, -32.54854f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) { NextQuestId = new QuestId(502) }; @@ -43471,16 +43471,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "JerryWester"; + span236[index] = "JerryWester"; questRoot23.Author = list236; - index = 5; + index = 6; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span237[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -43488,9 +43488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -43504,7 +43504,7 @@ public static class AssemblyQuestLoader obj160.Steps = list238; reference177 = obj160; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span237[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -43512,23 +43512,23 @@ public static class AssemblyQuestLoader num2 = 3; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) + span239[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) + span239[index2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011638u, new Vector3(664.8203f, -1.1951543f, -106.523315f), 156); + span239[index2] = new QuestStep(EInteractionType.Interact, 1011638u, new Vector3(664.8203f, -1.1951543f, -106.523315f), 156); obj161.Steps = list239; reference178 = obj161; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span237[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -43536,16 +43536,16 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011640u, new Vector3(732.0515f, 15.33271f, -68.65039f), 156) + span240[num2] = new QuestStep(EInteractionType.Interact, 1011640u, new Vector3(732.0515f, 15.33271f, -68.65039f), 156) { StopDistance = 7f }; obj162.Steps = list240; reference179 = obj162; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span237[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -43553,9 +43553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span241[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -43566,7 +43566,12 @@ public static class AssemblyQuestLoader obj163.Steps = list241; reference180 = obj163; num++; - ref QuestSequence reference181 = ref span2[num]; + span237[num] = new QuestSequence + { + Sequence = 4 + }; + num++; + ref QuestSequence reference181 = ref span237[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -43574,15 +43579,15 @@ public static class AssemblyQuestLoader index2 = 2; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(495) }; @@ -43595,16 +43600,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "JerryWester"; + span243[index] = "JerryWester"; questRoot24.Author = list243; index = 3; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span244[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -43612,9 +43617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -43628,7 +43633,7 @@ public static class AssemblyQuestLoader obj165.Steps = list245; reference182 = obj165; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span244[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -43636,23 +43641,23 @@ public static class AssemblyQuestLoader index2 = 3; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) + span246[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011641u, new Vector3(706.4468f, 15.332714f, -71.27496f), 156); + span246[num2] = new QuestStep(EInteractionType.Interact, 1011641u, new Vector3(706.4468f, 15.332714f, -71.27496f), 156); obj166.Steps = list246; reference183 = obj166; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span244[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -43660,15 +43665,15 @@ public static class AssemblyQuestLoader num2 = 2; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span247[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span247[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj167.Steps = list247; reference184 = obj167; questRoot24.QuestSequence = list244; @@ -43678,16 +43683,16 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "liza"; + span248[index] = "liza"; questRoot25.Author = list248; index = 6; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span249[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -43695,9 +43700,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span250[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -43711,7 +43716,7 @@ public static class AssemblyQuestLoader obj168.Steps = list250; reference185 = obj168; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span249[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -43719,16 +43724,16 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) + span251[index2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; obj169.Steps = list251; reference186 = obj169; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span249[num]; QuestSequence obj170 = new QuestSequence { Sequence = 2 @@ -43736,16 +43741,16 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) + span252[num2] = new QuestStep(EInteractionType.Interact, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj170.Steps = list252; reference187 = obj170; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span249[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -43753,16 +43758,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) + span253[index2] = new QuestStep(EInteractionType.Emote, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) { Emote = EEmote.Soothe }; obj171.Steps = list253; reference188 = obj171; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span249[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -43770,9 +43775,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span254[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1011651u, new Vector3(8.804443f, 71.18964f, -15.182739f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport @@ -43780,9 +43785,9 @@ public static class AssemblyQuestLoader num3 = 1; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index3 = 0; - span4[index3] = new DialogueChoice + span255[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST026_00496_Q1_000_000"), @@ -43793,7 +43798,7 @@ public static class AssemblyQuestLoader obj172.Steps = list254; reference189 = obj172; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span249[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -43801,9 +43806,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011652u, new Vector3(532.9823f, 44.02837f, 540.3982f), 137) + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011652u, new Vector3(532.9823f, 44.02837f, 540.3982f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -43853,9 +43858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011714u, new Vector3(-223.19379f, -3.7199955f, 52.32312f), 141) + span4[num2] = new QuestStep(EInteractionType.Interact, 1011714u, new Vector3(-223.19379f, -3.7199955f, 52.32312f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -43871,9 +43876,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2005188u, new Vector3(-314.07648f, -1.083435f, 43.9917f), 141) + span5[index2] = new QuestStep(EInteractionType.Say, 2005188u, new Vector3(-314.07648f, -1.083435f, 43.9917f), 141) { ChatMessage = new ChatMessage { @@ -43891,15 +43896,15 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.84998f, 37.381317f, 174.60776f), 153) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.84998f, 37.381317f, 174.60776f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011722u, new Vector3(159.68555f, 37.432796f, 177.69128f), 153); + span6[num2] = new QuestStep(EInteractionType.Interact, 1011722u, new Vector3(159.68555f, 37.432796f, 177.69128f), 153); obj4.Steps = list6; reference4 = obj4; num++; @@ -43911,9 +43916,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) + span7[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) { DutyOptions = new DutyOptions { @@ -43931,9 +43936,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011723u, new Vector3(141.06958f, 29.64365f, 173.72388f), 153) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011723u, new Vector3(141.06958f, 29.64365f, 173.72388f), 153) { NextQuestId = new QuestId(2226) }; @@ -43946,16 +43951,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -43963,13 +43968,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -43977,9 +43982,9 @@ public static class AssemblyQuestLoader index2 = 3; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 2001368u, new Vector3(297.56616f, 62.546753f, -194.04901f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -43987,30 +43992,30 @@ public static class AssemblyQuestLoader int num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index3 = 0; - span4[index3] = 187u; + span13[index3] = 187u; obj9.KillEnemyDataIds = list13; index3 = 6; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span14[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list14; reference9 = obj9; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span12[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, 2001735u, new Vector3(318.31836f, 63.523315f, -200.9461f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -44018,30 +44023,30 @@ public static class AssemblyQuestLoader num3 = 1; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span4[index3] = 187u; + span15[index3] = 187u; obj10.KillEnemyDataIds = list15; index3 = 6; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span16[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj10.CompletionQuestVariablesFlags = list16; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span12[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, 2001369u, new Vector3(293.01892f, 63.46228f, -236.16394f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -44049,32 +44054,32 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span4[index3] = 187u; + span17[index3] = 187u; obj11.KillEnemyDataIds = list17; index3 = 6; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj11.CompletionQuestVariablesFlags = list18; reference11 = obj11; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -44082,9 +44087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj12.Steps = list19; reference12 = obj12; questRoot2.QuestSequence = list10; @@ -44094,18 +44099,18 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; questRoot3.IsSeasonalQuest = true; questRoot3.SeasonalQuestExpiry = new DateTime(2025, 8, 5, 0, 0, 0, DateTimeKind.Utc); index = 1; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span21[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -44113,9 +44118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span22[num2]; QuestStep obj14 = new QuestStep(EInteractionType.AcceptQuest, 1052475u, new Vector3(-22.354492f, 10.13581f, -241.41296f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -44133,9 +44138,9 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - Span span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span6[index3] = 133; + span23[index3] = 133; obj15.InTerritory = list23; skipConditions.AetheryteShortcutIf = obj15; obj14.SkipConditions = skipConditions; @@ -44149,16 +44154,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 10; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -44166,13 +44171,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj16.Steps = list26; reference15 = obj16; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -44180,14 +44185,14 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) + span27[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span27[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -44198,7 +44203,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference16 = obj17; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -44206,16 +44211,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span28[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132); index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span7 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span7[num3] = new DialogueChoice + span29[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q1_000_1") @@ -44225,7 +44230,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference17 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -44233,16 +44238,16 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span30[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2001666u, new Vector3(7.179191f, -21.93796f, 124.1005f), 132); num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span7 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span7[index3] = new DialogueChoice + span31[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q2_000_1") @@ -44252,7 +44257,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span25[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -44260,9 +44265,9 @@ public static class AssemblyQuestLoader num2 = 2; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span32[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1002703u, new Vector3(-12.375122f, 91.499985f, -0.5340576f), 128) { Comment = "Limsa Arrivals Attendant" @@ -44270,9 +44275,9 @@ public static class AssemblyQuestLoader index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span7 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span7[num3] = new DialogueChoice + span33[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q5_000_1") @@ -44280,11 +44285,11 @@ public static class AssemblyQuestLoader obj21.DialogueChoices = list33; reference22 = obj21; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); + span32[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); obj20.Steps = list32; reference21 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = 5 @@ -44292,9 +44297,9 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span34[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) { TargetTerritoryId = (ushort)129 @@ -44302,9 +44307,9 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span7 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span7[index3] = new DialogueChoice + span35[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -44313,11 +44318,11 @@ public static class AssemblyQuestLoader obj23.DialogueChoices = list35; reference24 = obj23; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); + span34[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); obj22.Steps = list34; reference23 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -44325,29 +44330,29 @@ public static class AssemblyQuestLoader num2 = 10; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -44357,7 +44362,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -44368,22 +44373,22 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle }; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span36[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { AethernetShortcut = new AethernetShortcut @@ -44395,9 +44400,9 @@ public static class AssemblyQuestLoader index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span7 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span7[num3] = new DialogueChoice + span37[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q6_000_1") @@ -44407,7 +44412,7 @@ public static class AssemblyQuestLoader obj24.Steps = list36; reference25 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span25[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -44415,16 +44420,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span38[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2001669u, new Vector3(-11.12384f, 92.0271f, 17.166382f), 128); num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span7 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span7[index3] = new DialogueChoice + span39[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q4_000_1") @@ -44434,7 +44439,7 @@ public static class AssemblyQuestLoader obj26.Steps = list38; reference27 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span25[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -44442,9 +44447,9 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span40[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1004434u, new Vector3(-27.17633f, 83.19998f, 2.304016f), 130) { Comment = "Ul'dah Arrivals Attendant" @@ -44452,9 +44457,9 @@ public static class AssemblyQuestLoader index3 = 1; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span7[num3] = new DialogueChoice + span41[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q7_000_1") @@ -44462,11 +44467,11 @@ public static class AssemblyQuestLoader obj28.DialogueChoices = list41; reference30 = obj28; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); + span40[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); obj27.Steps = list40; reference29 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span25[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -44474,9 +44479,9 @@ public static class AssemblyQuestLoader index2 = 3; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span42[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) { TargetTerritoryId = (ushort)131 @@ -44484,9 +44489,9 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span7 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span7[index3] = new DialogueChoice + span43[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -44495,12 +44500,12 @@ public static class AssemblyQuestLoader obj30.DialogueChoices = list43; reference32 = obj30; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span42[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); obj29.Steps = list42; reference31 = obj29; questRoot4.QuestSequence = list25; @@ -44510,16 +44515,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -44527,13 +44532,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj31.Steps = list46; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -44541,25 +44546,25 @@ public static class AssemblyQuestLoader index2 = 4; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.29608f, 23.44405f, -345.24487f), 140) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.29608f, 23.44405f, -345.24487f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-396.50018f, 23f, -351.0944f), 140); + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-396.50018f, 23f, -351.0944f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004603u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + span47[num2] = new QuestStep(EInteractionType.Interact, 1004603u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); obj32.Steps = list47; reference34 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -44567,16 +44572,16 @@ public static class AssemblyQuestLoader num2 = 3; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-493.3852f, 21f, -382.50455f), 140); + span48[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-493.3852f, 21f, -382.50455f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span48[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj33.Steps = list48; reference35 = obj33; questRoot5.QuestSequence = list45; @@ -44586,16 +44591,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot6.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -44603,9 +44608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span51[num2]; QuestStep obj35 = new QuestStep(EInteractionType.AcceptQuest, 1003783u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212) { StopDistance = 5f @@ -44613,9 +44618,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANFST207_00510_Q1_000_1"), @@ -44626,7 +44631,7 @@ public static class AssemblyQuestLoader obj34.Steps = list51; reference36 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -44634,13 +44639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005119u, new Vector3(33.37146f, 1.1999971f, 6.454529f), 212); + span53[index2] = new QuestStep(EInteractionType.Interact, 1005119u, new Vector3(33.37146f, 1.1999971f, 6.454529f), 212); obj36.Steps = list53; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -44648,9 +44653,9 @@ public static class AssemblyQuestLoader index2 = 9; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.84354f, -3.6581912f, 186.08156f), 141) + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.84354f, -3.6581912f, 186.08156f), 141) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -44660,36 +44665,36 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.2836f, -3.6582258f, 144.35869f), 141); + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.2836f, -3.6582258f, 144.35869f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span54[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1001607u, new Vector3(-2.7314453f, -2.055717f, -158.52606f), 141) + span54[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1001607u, new Vector3(-2.7314453f, -2.055717f, -158.52606f), 141) { TaxiStandId = (byte)14 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.0109f, -17.999832f, -183.1808f), 141) + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.0109f, -17.999832f, -183.1808f), 141) { TargetTerritoryId = (ushort)145 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.0189f, -37.96352f, 176.73677f), 145); + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.0189f, -37.96352f, 176.73677f), 145); num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003935u, new Vector3(-423.2395f, -39.060455f, 112.2301f), 145) + span54[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003935u, new Vector3(-423.2395f, -39.060455f, 112.2301f), 145) { TaxiStandId = (byte)15 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 145) + span54[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 145) { Aetheryte = EAetheryteLocation.EasternThanalanCampDrybone }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj37.Steps = list54; reference39 = obj37; questRoot6.QuestSequence = list50; @@ -44699,16 +44704,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot7.Author = list55; index = 4; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span56[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -44716,13 +44721,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj38.Steps = list57; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span56[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -44730,23 +44735,23 @@ public static class AssemblyQuestLoader index2 = 3; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span58[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) + span58[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + span58[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); obj39.Steps = list58; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span56[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -44754,9 +44759,9 @@ public static class AssemblyQuestLoader num2 = 3; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span59[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 2001691u, new Vector3(-5.294922f, 29.984009f, 20.675903f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -44769,23 +44774,23 @@ public static class AssemblyQuestLoader num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; obj41.CompletionQuestVariablesFlags = list60; reference43 = obj41; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span59[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -44793,26 +44798,26 @@ public static class AssemblyQuestLoader index3 = 6; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; obj42.CompletionQuestVariablesFlags = list61; num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span7 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span7[index3] = new DialogueChoice + span62[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST300_00511_Q1_000_1") @@ -44820,7 +44825,7 @@ public static class AssemblyQuestLoader obj42.DialogueChoices = list62; reference44 = obj42; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span59[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2001690u, new Vector3(-49.759705f, 7.003784f, -114.82416f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -44833,25 +44838,25 @@ public static class AssemblyQuestLoader index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; obj43.CompletionQuestVariablesFlags = list63; reference45 = obj43; obj40.Steps = list59; reference42 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -44859,27 +44864,27 @@ public static class AssemblyQuestLoader index2 = 5; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 133) + span64[num2] = new QuestStep(EInteractionType.UseItem, null, null, 133) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span64[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span64[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005122u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005122u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj44.Steps = list64; reference46 = obj44; questRoot7.QuestSequence = list56; @@ -44889,16 +44894,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot8.Author = list65; index = 2; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -44906,13 +44911,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005128u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005128u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj45.Steps = list67; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -44920,9 +44925,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -44935,16 +44940,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "JerryWester"; + span69[index] = "JerryWester"; questRoot9.Author = list69; index = 5; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -44952,9 +44957,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -44968,7 +44973,7 @@ public static class AssemblyQuestLoader obj47.Steps = list71; reference49 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -44976,13 +44981,13 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000393u, new Vector3(-89.463684f, 3.318795f, -168.9021f), 153); + span72[num2] = new QuestStep(EInteractionType.Interact, 1000393u, new Vector3(-89.463684f, 3.318795f, -168.9021f), 153); obj48.Steps = list72; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -44990,9 +44995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) + span73[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) { DutyOptions = new DutyOptions { @@ -45003,12 +45008,12 @@ public static class AssemblyQuestLoader obj49.Steps = list73; reference51 = obj49; num++; - span2[num] = new QuestSequence + span70[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -45016,9 +45021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj50.Steps = list74; reference52 = obj50; questRoot9.QuestSequence = list70; @@ -45028,16 +45033,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; + span75[index] = "JerryWester"; questRoot10.Author = list75; index = 3; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span76[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -45045,13 +45050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj51.Steps = list77; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -45059,9 +45064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span78[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -45073,7 +45078,7 @@ public static class AssemblyQuestLoader obj52.Steps = list78; reference54 = obj52; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -45081,9 +45086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135) { AethernetShortcut = new AethernetShortcut { @@ -45100,16 +45105,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "JerryWester"; + span80[index] = "JerryWester"; questRoot11.Author = list80; index = 5; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -45117,9 +45122,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -45133,7 +45138,7 @@ public static class AssemblyQuestLoader obj54.Steps = list82; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -45141,9 +45146,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span83[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -45155,7 +45160,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference57 = obj55; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -45163,24 +45168,24 @@ public static class AssemblyQuestLoader index2 = 3; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span84[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span84[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj56.Steps = list84; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -45188,18 +45193,18 @@ public static class AssemblyQuestLoader num2 = 2; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span85[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007467u, new Vector3(36.057007f, 0.32037354f, -1.5411987f), 212); + span85[index2] = new QuestStep(EInteractionType.Interact, 1007467u, new Vector3(36.057007f, 0.32037354f, -1.5411987f), 212); obj57.Steps = list85; reference59 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -45207,9 +45212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span86[num2]; QuestStep obj59 = new QuestStep(EInteractionType.CompleteQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -45217,9 +45222,9 @@ public static class AssemblyQuestLoader num3 = 1; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span7 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span7[index3] = new DialogueChoice + span87[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANFST313_00517_Q1_000_050"), @@ -45236,16 +45241,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; + span88[index] = "JerryWester"; questRoot12.Author = list88; index = 4; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -45253,9 +45258,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -45269,7 +45274,7 @@ public static class AssemblyQuestLoader obj60.Steps = list90; reference62 = obj60; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -45277,9 +45282,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span91[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, 2002105u, new Vector3(-444.419f, -27.237366f, 15.945618f), 145) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -45287,15 +45292,15 @@ public static class AssemblyQuestLoader index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = 1902u; + span92[num3] = 1902u; obj62.KillEnemyDataIds = list92; reference64 = obj62; obj61.Steps = list91; reference63 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -45303,13 +45308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); + span93[index2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); obj63.Steps = list93; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span89[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -45317,9 +45322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); obj64.Steps = list94; reference66 = obj64; questRoot12.QuestSequence = list89; @@ -45329,16 +45334,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "JerryWester"; + span95[index] = "JerryWester"; questRoot13.Author = list95; index = 5; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span96[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -45346,13 +45351,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); obj65.Steps = list97; reference67 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span96[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -45360,13 +45365,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007690u, new Vector3(-84.58081f, -0.6225241f, -35.568848f), 331); + span98[num2] = new QuestStep(EInteractionType.Interact, 1007690u, new Vector3(-84.58081f, -0.6225241f, -35.568848f), 331); obj66.Steps = list98; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span96[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -45374,9 +45379,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 331) + span99[index2] = new QuestStep(EInteractionType.Duty, null, null, 331) { DutyOptions = new DutyOptions { @@ -45387,12 +45392,12 @@ public static class AssemblyQuestLoader obj67.Steps = list99; reference69 = obj67; num++; - span2[num] = new QuestSequence + span96[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span96[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -45400,9 +45405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) { StopDistance = 7f }; @@ -45415,16 +45420,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "JerryWester"; + span101[index] = "JerryWester"; questRoot14.Author = list101; index = 2; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span102[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -45432,16 +45437,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) { StopDistance = 7f }; obj69.Steps = list103; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span102[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -45449,22 +45454,22 @@ public static class AssemblyQuestLoader index2 = 4; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span104[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span104[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007630u, new Vector3(22.812195f, 0.9999986f, 2.1820068f), 212); + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007630u, new Vector3(22.812195f, 0.9999986f, 2.1820068f), 212); obj70.Steps = list104; reference72 = obj70; questRoot14.QuestSequence = list102; @@ -45474,16 +45479,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "JerryWester"; + span105[index] = "JerryWester"; questRoot15.Author = list105; index = 8; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span106[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -45491,13 +45496,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj71.Steps = list107; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span106[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -45505,30 +45510,30 @@ public static class AssemblyQuestLoader index2 = 4; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) + span108[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) { Comment = "Can be re-bought from Glaumunt in Mor Dhona", ItemId = 6223u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) + span108[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) { Comment = "Can be re-bought from Glaumunt in Mor Dhona", ItemId = 6224u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002502u, new Vector3(0.7476196f, -156.93909f, 16.281311f), 156) + span108[num2] = new QuestStep(EInteractionType.Interact, 2002502u, new Vector3(0.7476196f, -156.93909f, 16.281311f), 156) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007537u, new Vector3(-358.23608f, -16.248493f, -481.13226f), 156); + span108[num2] = new QuestStep(EInteractionType.Interact, 1007537u, new Vector3(-358.23608f, -16.248493f, -481.13226f), 156); obj72.Steps = list108; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span106[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -45536,26 +45541,26 @@ public static class AssemblyQuestLoader num2 = 3; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006568u, new Vector3(-559.3805f, -1.9197596f, -318.349f), 335) + span109[index2] = new QuestStep(EInteractionType.Emote, 1006568u, new Vector3(-559.3805f, -1.9197596f, -318.349f), 335) { Emote = EEmote.ImperialSalute }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006567u, new Vector3(-532.2195f, -1.9197612f, -284.50446f), 335) + span109[index2] = new QuestStep(EInteractionType.Emote, 1006567u, new Vector3(-532.2195f, -1.9197612f, -284.50446f), 335) { Emote = EEmote.ImperialSalute }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006569u, new Vector3(-491.44736f, -3.9312067f, -300.8011f), 335) + span109[index2] = new QuestStep(EInteractionType.Emote, 1006569u, new Vector3(-491.44736f, -3.9312067f, -300.8011f), 335) { Emote = EEmote.ImperialSalute }; obj73.Steps = list109; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span106[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -45563,11 +45568,11 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-530.1089f, -3.3262053f, -308.2147f), 335); + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-530.1089f, -3.3262053f, -308.2147f), 335); num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1007611u, new Vector3(-536.4004f, -1.9197441f, -308.00336f), 335) + span110[num2] = new QuestStep(EInteractionType.Emote, 1007611u, new Vector3(-536.4004f, -1.9197441f, -308.00336f), 335) { StopDistance = 7f, Emote = EEmote.ImperialSalute @@ -45575,7 +45580,7 @@ public static class AssemblyQuestLoader obj74.Steps = list110; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span106[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -45583,13 +45588,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006562u, new Vector3(-495.964f, -3.7679372f, -288.1667f), 335); + span111[index2] = new QuestStep(EInteractionType.Interact, 1006562u, new Vector3(-495.964f, -3.7679372f, -288.1667f), 335); obj75.Steps = list111; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span106[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -45597,31 +45602,31 @@ public static class AssemblyQuestLoader index2 = 2; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, new Vector3(-427.75616f, -0.77819824f, -273.82324f), 335); + span112[num2] = new QuestStep(EInteractionType.EquipRecommended, null, new Vector3(-427.75616f, -0.77819824f, -273.82324f), 335); num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span112[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.SinglePlayerDuty, 2002376u, new Vector3(-427.75616f, -0.77819824f, -273.82324f), 335); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span[index3] = "(outside) Doesn't use obstacle maps or vnav to move to the shield generators, gets stuck on the big crates"; + span113[index3] = "(outside) Doesn't use obstacle maps or vnav to move to the shield generators, gets stuck on the big crates"; singlePlayerDutyOptions.Notes = list113; questStep4.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference79 = questStep4; obj76.Steps = list112; reference78 = obj76; num++; - span2[num] = new QuestSequence + span106[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span106[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -45629,9 +45634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) { StopDistance = 5f }; @@ -45644,16 +45649,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "JerryWester"; + span115[index] = "JerryWester"; questRoot16.Author = list115; index = 3; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span116[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -45661,16 +45666,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) { StopDistance = 5f }; obj78.Steps = list117; reference81 = obj78; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span116[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -45678,9 +45683,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span118[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -45699,7 +45704,7 @@ public static class AssemblyQuestLoader obj79.Steps = list118; reference82 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -45707,27 +45712,27 @@ public static class AssemblyQuestLoader index2 = 5; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span119[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span119[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span119[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span119[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); obj80.Steps = list119; reference83 = obj80; questRoot16.QuestSequence = list116; @@ -45737,16 +45742,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot17.Author = list120; index = 10; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span121[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -45754,13 +45759,13 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); + span122[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); obj81.Steps = list122; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span121[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -45768,13 +45773,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span123[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj82.Steps = list123; reference85 = obj82; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span121[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -45782,9 +45787,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span124[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { AethernetShortcut = new AethernetShortcut @@ -45796,9 +45801,9 @@ public static class AssemblyQuestLoader index3 = 1; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = new DialogueChoice + span125[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q1_000_1") @@ -45808,7 +45813,7 @@ public static class AssemblyQuestLoader obj83.Steps = list124; reference86 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span121[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -45816,16 +45821,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span126[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2001667u, new Vector3(-45.365112f, 84.09241f, -0.80877686f), 130); num3 = 1; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span7[index3] = new DialogueChoice + span127[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q2_000_1") @@ -45835,7 +45840,7 @@ public static class AssemblyQuestLoader obj85.Steps = list126; reference88 = obj85; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj86 = new QuestSequence { Sequence = 4 @@ -45843,16 +45848,16 @@ public static class AssemblyQuestLoader num2 = 2; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span128[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1002703u, new Vector3(-12.375122f, 91.499985f, -0.5340576f), 128); index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = new DialogueChoice + span129[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q7_000_1") @@ -45860,11 +45865,11 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list129; reference91 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); + span128[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); obj86.Steps = list128; reference90 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj87 = new QuestSequence { Sequence = 5 @@ -45872,9 +45877,9 @@ public static class AssemblyQuestLoader index2 = 2; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span130[num2]; QuestStep obj88 = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) { TargetTerritoryId = (ushort)129 @@ -45882,9 +45887,9 @@ public static class AssemblyQuestLoader num3 = 1; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index3 = 0; - span7[index3] = new DialogueChoice + span131[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -45893,11 +45898,11 @@ public static class AssemblyQuestLoader obj88.DialogueChoices = list131; reference93 = obj88; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); + span130[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); obj87.Steps = list130; reference92 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj89 = new QuestSequence { Sequence = 6 @@ -45905,29 +45910,29 @@ public static class AssemblyQuestLoader num2 = 10; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -45937,7 +45942,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -45948,22 +45953,22 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle }; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span132[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { AethernetShortcut = new AethernetShortcut @@ -45975,9 +45980,9 @@ public static class AssemblyQuestLoader index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span7[num3] = new DialogueChoice + span133[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q3_000_1") @@ -45987,7 +45992,7 @@ public static class AssemblyQuestLoader obj89.Steps = list132; reference94 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -45995,16 +46000,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span134[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001670u, new Vector3(-11.12384f, 92.0271f, 17.166382f), 128); num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span7 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span7[index3] = new DialogueChoice + span135[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q4_000_1") @@ -46014,7 +46019,7 @@ public static class AssemblyQuestLoader obj91.Steps = list134; reference96 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = 8 @@ -46022,9 +46027,9 @@ public static class AssemblyQuestLoader num2 = 2; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span136[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1000109u, new Vector3(29.770264f, -19.000002f, 114.12219f), 132) { Comment = "Gridania Arrivals Attendant" @@ -46032,9 +46037,9 @@ public static class AssemblyQuestLoader index3 = 1; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span7 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span7[num3] = new DialogueChoice + span137[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q10_000_1") @@ -46042,11 +46047,11 @@ public static class AssemblyQuestLoader obj93.DialogueChoices = list137; reference99 = obj93; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); + span136[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); obj92.Steps = list136; reference98 = obj92; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -46054,24 +46059,24 @@ public static class AssemblyQuestLoader index2 = 12; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) + span138[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span138[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) { TargetTerritoryId = (ushort)133, AethernetShortcut = new AethernetShortcut @@ -46081,19 +46086,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -46103,14 +46108,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -46120,7 +46125,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); obj94.Steps = list138; reference100 = obj94; questRoot17.QuestSequence = list121; @@ -46130,16 +46135,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "Cacahuetes"; + span139[index] = "Cacahuetes"; questRoot18.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -46147,9 +46152,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -46163,7 +46168,7 @@ public static class AssemblyQuestLoader obj95.Steps = list141; reference101 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span140[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -46171,16 +46176,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span142[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span7[index3] = new DialogueChoice + span143[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSPGL011_00532_Q1_000_1") @@ -46197,18 +46202,18 @@ public static class AssemblyQuestLoader num = 2; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; index++; - span[index] = "plogon_enjoyer"; + span144[index] = "plogon_enjoyer"; questRoot19.Author = list144; index = 4; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span145[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -46216,9 +46221,9 @@ public static class AssemblyQuestLoader num2 = 2; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-86.589775f, 2.099846f, -51.574f), 130) + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-86.589775f, 2.099846f, -51.574f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -46230,11 +46235,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130); + span146[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130); obj97.Steps = list146; reference104 = obj97; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span145[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -46242,16 +46247,16 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span147[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span7 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span7[num3] = new DialogueChoice + span148[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSPGL020_00533_Q1_000_1") @@ -46261,7 +46266,7 @@ public static class AssemblyQuestLoader obj98.Steps = list147; reference105 = obj98; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span145[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -46269,9 +46274,9 @@ public static class AssemblyQuestLoader num2 = 3; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span149[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { AethernetShortcut = new AethernetShortcut @@ -46284,9 +46289,9 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - Span span8 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - ref ComplexCombatData reference109 = ref span8[index3]; + ref ComplexCombatData reference109 = ref span150[index3]; ComplexCombatData obj101 = new ComplexCombatData { DataId = 351u, @@ -46295,42 +46300,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span5 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); int num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span151[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; obj101.CompletionQuestVariablesFlags = list151; reference109 = obj101; obj100.ComplexCombatData = list150; index3 = 6; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; obj100.CompletionQuestVariablesFlags = list152; reference108 = obj100; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span149[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -46338,9 +46343,9 @@ public static class AssemblyQuestLoader num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span8 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - ref ComplexCombatData reference111 = ref span8[index3]; + ref ComplexCombatData reference111 = ref span153[index3]; ComplexCombatData obj103 = new ComplexCombatData { DataId = 385u, @@ -46349,42 +46354,42 @@ public static class AssemblyQuestLoader num5 = 6; List list154 = new List(num5); CollectionsMarshal.SetCount(list154, num5); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num4 = 0; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span154[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = null; + span154[num4] = null; obj103.CompletionQuestVariablesFlags = list154; reference111 = obj103; obj102.ComplexCombatData = list153; index3 = 6; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; obj102.CompletionQuestVariablesFlags = list155; reference110 = obj102; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span149[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Combat, null, new Vector3(32.007893f, 5.8527403f, 299.76016f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -46392,9 +46397,9 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span8 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - ref ComplexCombatData reference113 = ref span8[index3]; + ref ComplexCombatData reference113 = ref span156[index3]; ComplexCombatData obj105 = new ComplexCombatData { DataId = 205u, @@ -46403,44 +46408,44 @@ public static class AssemblyQuestLoader num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num5 = 0; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span157[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = null; + span157[num5] = null; obj105.CompletionQuestVariablesFlags = list157; reference113 = obj105; obj104.ComplexCombatData = list156; index3 = 6; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span158[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = null; + span158[num3] = null; obj104.CompletionQuestVariablesFlags = list158; reference112 = obj104; obj99.Steps = list149; reference107 = obj99; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span145[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -46448,9 +46453,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(554) @@ -46464,16 +46469,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "Cacahuetes"; + span160[index] = "Cacahuetes"; questRoot20.Author = list160; index = 2; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span161[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -46481,13 +46486,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002283u, new Vector3(134.90503f, 7.5919275f, 98.039185f), 131); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002283u, new Vector3(134.90503f, 7.5919275f, 98.039185f), 131); obj107.Steps = list162; reference115 = obj107; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span161[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -46495,16 +46500,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span163[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.CompleteQuest, 1003818u, new Vector3(157.36621f, 7.7920074f, 98.924194f), 131); num3 = 1; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span7 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span7[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWVR011_00534_SYSTEM_Q0") @@ -46520,16 +46525,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot21.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span166[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -46537,13 +46542,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj109.Steps = list167; reference118 = obj109; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span166[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -46551,11 +46556,11 @@ public static class AssemblyQuestLoader index2 = 2; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.400705f, 46.621056f, -70.3491f), 134); + span168[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.400705f, 46.621056f, -70.3491f), 134); num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001582u, new Vector3(-58.640503f, 27.145752f, -141.7716f), 134) + span168[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001582u, new Vector3(-58.640503f, 27.145752f, -141.7716f), 134) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -46565,12 +46570,12 @@ public static class AssemblyQuestLoader obj110.Steps = list168; reference119 = obj110; num++; - span2[num] = new QuestSequence + span166[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span166[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -46578,9 +46583,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj111.Steps = list169; reference120 = obj111; questRoot21.QuestSequence = list166; @@ -46590,16 +46595,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; + span170[index] = "liza"; questRoot22.Author = list170; index = 5; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span171[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -46607,13 +46612,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj112.Steps = list172; reference121 = obj112; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span171[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -46621,9 +46626,9 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) { AethernetShortcut = new AethernetShortcut { @@ -46632,14 +46637,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) + span173[index2] = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 7f }; obj113.Steps = list173; reference122 = obj113; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span171[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -46647,9 +46652,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span174[num2]; QuestStep obj115 = new QuestStep(EInteractionType.SinglePlayerDuty, 1003283u, new Vector3(668.0552f, 7.297715f, 533.1654f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch @@ -46661,21 +46666,21 @@ public static class AssemblyQuestLoader index3 = 1; List list175 = new List(index3); CollectionsMarshal.SetCount(list175, index3); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span[num3] = "(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"; + span175[num3] = "(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"; obj116.Notes = list175; obj115.SinglePlayerDutyOptions = obj116; reference124 = obj115; obj114.Steps = list174; reference123 = obj114; num++; - span2[num] = new QuestSequence + span171[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span171[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -46683,9 +46688,9 @@ public static class AssemblyQuestLoader num2 = 2; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) + span176[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -46695,7 +46700,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) + span176[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 7f }; @@ -46708,16 +46713,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot23.Author = list177; index = 3; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span178[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -46725,13 +46730,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span179[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj118.Steps = list179; reference126 = obj118; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span178[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -46739,14 +46744,14 @@ public static class AssemblyQuestLoader num2 = 3; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span180[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3760u }; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span180[index2]; QuestStep obj120 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -46754,9 +46759,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span7 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span7[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46765,11 +46770,11 @@ public static class AssemblyQuestLoader obj120.DialogueChoices = list181; reference128 = obj120; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); + span180[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); obj119.Steps = list180; reference127 = obj119; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span178[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -46777,14 +46782,14 @@ public static class AssemblyQuestLoader index2 = 4; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001010u, new Vector3(-0.015319824f, 1.449585f, 7.522644f), 177) + span182[num2] = new QuestStep(EInteractionType.Interact, 2001010u, new Vector3(-0.015319824f, 1.449585f, 7.522644f), 177) { TargetTerritoryId = (ushort)128 }; num2++; - ref QuestStep reference130 = ref span3[num2]; + ref QuestStep reference130 = ref span182[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -46792,9 +46797,9 @@ public static class AssemblyQuestLoader index3 = 1; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span7[num3] = new DialogueChoice + span183[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46803,7 +46808,7 @@ public static class AssemblyQuestLoader obj122.DialogueChoices = list183; reference130 = obj122; num2++; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span182[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { TargetTerritoryId = (ushort)198 @@ -46811,9 +46816,9 @@ public static class AssemblyQuestLoader num3 = 1; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span7[index3] = new DialogueChoice + span184[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA009_00545_Q1_000_1") @@ -46821,7 +46826,7 @@ public static class AssemblyQuestLoader obj123.DialogueChoices = list184; reference131 = obj123; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj121.Steps = list182; reference129 = obj121; questRoot23.QuestSequence = list178; @@ -46831,16 +46836,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "liza"; + span185[index] = "liza"; questRoot24.Author = list185; index = 10; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span186[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -46848,13 +46853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span187[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj124.Steps = list187; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span186[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -46862,14 +46867,14 @@ public static class AssemblyQuestLoader index2 = 3; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) + span188[num2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) { TargetTerritoryId = (ushort)129 }; num2++; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span188[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 1003611u, new Vector3(9.781006f, 20.999247f, 15.0911255f), 129) { TargetTerritoryId = (ushort)128 @@ -46877,9 +46882,9 @@ public static class AssemblyQuestLoader index3 = 1; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span7 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span7[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46888,11 +46893,11 @@ public static class AssemblyQuestLoader obj126.DialogueChoices = list189; reference134 = obj126; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span188[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj125.Steps = list188; reference133 = obj125; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span186[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -46900,9 +46905,9 @@ public static class AssemblyQuestLoader num2 = 2; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span190[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)128 @@ -46910,9 +46915,9 @@ public static class AssemblyQuestLoader num3 = 1; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span7 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index3 = 0; - span7[index3] = new DialogueChoice + span191[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46921,14 +46926,14 @@ public static class AssemblyQuestLoader obj128.DialogueChoices = list191; reference136 = obj128; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span190[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128); index3 = 1; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span7 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span7[num3] = new DialogueChoice + span192[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q1_000_1") @@ -46938,7 +46943,7 @@ public static class AssemblyQuestLoader obj127.Steps = list190; reference135 = obj127; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span186[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -46946,16 +46951,16 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span193[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2001668u, new Vector3(-11.10527f, 92.04318f, 17.18466f), 128); num3 = 1; List list194 = new List(num3); CollectionsMarshal.SetCount(list194, num3); - span7 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index3 = 0; - span7[index3] = new DialogueChoice + span194[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q3_000_1") @@ -46965,7 +46970,7 @@ public static class AssemblyQuestLoader obj129.Steps = list193; reference138 = obj129; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span186[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -46973,9 +46978,9 @@ public static class AssemblyQuestLoader num2 = 2; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span195[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1000109u, new Vector3(29.770264f, -19.000002f, 114.12219f), 132) { Comment = "Gridania Arrivals Attendant" @@ -46983,9 +46988,9 @@ public static class AssemblyQuestLoader index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span7 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span7[num3] = new DialogueChoice + span196[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q7_000_1") @@ -46993,11 +46998,11 @@ public static class AssemblyQuestLoader obj131.DialogueChoices = list196; reference141 = obj131; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); + span195[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); obj130.Steps = list195; reference140 = obj130; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span186[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -47005,24 +47010,24 @@ public static class AssemblyQuestLoader index2 = 12; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) + span197[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span197[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) + span197[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) { TargetTerritoryId = (ushort)133, AethernetShortcut = new AethernetShortcut @@ -47032,19 +47037,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span197[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -47054,14 +47059,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span197[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -47071,11 +47076,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); + span197[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); obj132.Steps = list197; reference142 = obj132; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj133 = new QuestSequence { Sequence = 6 @@ -47083,9 +47088,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span198[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { AethernetShortcut = new AethernetShortcut @@ -47097,9 +47102,9 @@ public static class AssemblyQuestLoader num3 = 1; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span7 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span7[index3] = new DialogueChoice + span199[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q5_000_1") @@ -47109,7 +47114,7 @@ public static class AssemblyQuestLoader obj133.Steps = list198; reference143 = obj133; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span186[num]; QuestSequence obj135 = new QuestSequence { Sequence = 7 @@ -47117,16 +47122,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span200[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2001671u, new Vector3(7.156433f, -21.957764f, 123.73535f), 132); index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span7 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span7[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q3_000_1") @@ -47136,7 +47141,7 @@ public static class AssemblyQuestLoader obj135.Steps = list200; reference145 = obj135; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; QuestSequence obj136 = new QuestSequence { Sequence = 8 @@ -47144,9 +47149,9 @@ public static class AssemblyQuestLoader num2 = 2; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span202[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1004434u, new Vector3(-27.17633f, 83.19998f, 2.304016f), 130) { Comment = "Ul'dah Arrivals Attendant" @@ -47154,9 +47159,9 @@ public static class AssemblyQuestLoader num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span7 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index3 = 0; - span7[index3] = new DialogueChoice + span203[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q7_000_1") @@ -47164,11 +47169,11 @@ public static class AssemblyQuestLoader obj137.DialogueChoices = list203; reference148 = obj137; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); + span202[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); obj136.Steps = list202; reference147 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span186[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -47176,9 +47181,9 @@ public static class AssemblyQuestLoader index2 = 3; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span204[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) { TargetTerritoryId = (ushort)131 @@ -47186,9 +47191,9 @@ public static class AssemblyQuestLoader index3 = 1; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span7[num3] = new DialogueChoice + span205[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -47197,12 +47202,12 @@ public static class AssemblyQuestLoader obj139.DialogueChoices = list205; reference150 = obj139; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span204[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); obj138.Steps = list204; reference149 = obj138; questRoot24.QuestSequence = list186; @@ -47247,9 +47252,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003996u, new Vector3(202.65503f, 14.136861f, 536.88855f), 141) + span4[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003996u, new Vector3(202.65503f, 14.136861f, 536.88855f), 141) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -47272,9 +47277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -47284,16 +47289,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 5; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -47301,13 +47306,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -47315,9 +47320,9 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1004005u, new Vector3(-123.88806f, 40f, 95.384155f), 131) { AethernetShortcut = new AethernetShortcut @@ -47329,9 +47334,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index3 = 0; - span4[index3] = new DialogueChoice + span10[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL007_00551_Q1_000_1") @@ -47339,11 +47344,11 @@ public static class AssemblyQuestLoader obj6.DialogueChoices = list10; reference6 = obj6; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); + span9[index2] = new QuestStep(EInteractionType.Interact, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -47351,9 +47356,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.SinglePlayerDuty, 2001427u, new Vector3(246.93665f, -17.105408f, -131.48706f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -47365,21 +47370,21 @@ public static class AssemblyQuestLoader index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span[num3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; + span12[num3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; obj9.Notes = list12; obj8.SinglePlayerDutyOptions = obj9; reference8 = obj8; obj7.Steps = list11; reference7 = obj7; num++; - span2[num] = new QuestSequence + span7[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -47387,9 +47392,9 @@ public static class AssemblyQuestLoader num2 = 2; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1004005u, new Vector3(-123.88806f, 40f, 95.384155f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -47402,9 +47407,9 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL007_00551_Q1_000_1") @@ -47412,7 +47417,7 @@ public static class AssemblyQuestLoader obj11.DialogueChoices = list14; reference10 = obj11; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004003u, new Vector3(0.015197754f, 0.014807776f, -1.6937866f), 210); + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004003u, new Vector3(0.015197754f, 0.014807776f, -1.6937866f), 210); obj10.Steps = list13; reference9 = obj10; questRoot2.QuestSequence = list7; @@ -47422,16 +47427,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -47439,13 +47444,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj12.Steps = list17; reference11 = obj12; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -47453,14 +47458,14 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 130) + span18[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 130) { ItemId = 4196u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span18[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AethernetShortcut = new AethernetShortcut { @@ -47471,7 +47476,7 @@ public static class AssemblyQuestLoader obj13.Steps = list18; reference12 = obj13; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -47479,14 +47484,14 @@ public static class AssemblyQuestLoader index2 = 2; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001011u, new Vector3(0.015197754f, 1.9683228f, 8.132996f), 178) + span19[num2] = new QuestStep(EInteractionType.Interact, 2001011u, new Vector3(0.015197754f, 1.9683228f, 8.132996f), 178) { TargetTerritoryId = (ushort)130 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); obj14.Steps = list19; reference13 = obj14; questRoot3.QuestSequence = list16; @@ -47496,16 +47501,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "plogon_enjoyer"; + span20[index] = "plogon_enjoyer"; questRoot4.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -47513,13 +47518,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj15.Steps = list22; reference14 = obj15; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -47527,9 +47532,9 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span23[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { AethernetShortcut = new AethernetShortcut @@ -47542,9 +47547,9 @@ public static class AssemblyQuestLoader index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - Span span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - ref ComplexCombatData reference17 = ref span5[num3]; + ref ComplexCombatData reference17 = ref span24[num3]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 351u, @@ -47553,42 +47558,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; obj18.CompletionQuestVariablesFlags = list25; reference17 = obj18; obj17.ComplexCombatData = list24; num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; obj17.CompletionQuestVariablesFlags = list26; reference16 = obj17; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span23[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47596,9 +47601,9 @@ public static class AssemblyQuestLoader index3 = 1; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - ref ComplexCombatData reference19 = ref span5[num3]; + ref ComplexCombatData reference19 = ref span27[num3]; ComplexCombatData obj20 = new ComplexCombatData { DataId = 385u, @@ -47607,42 +47612,42 @@ public static class AssemblyQuestLoader num5 = 6; List list28 = new List(num5); CollectionsMarshal.SetCount(list28, num5); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; obj20.CompletionQuestVariablesFlags = list28; reference19 = obj20; obj19.ComplexCombatData = list27; num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index3 = 0; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span29[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = null; + span29[index3] = null; obj19.CompletionQuestVariablesFlags = list29; reference18 = obj19; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span23[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(32.007893f, 5.8527403f, 299.76016f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47650,9 +47655,9 @@ public static class AssemblyQuestLoader index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - ref ComplexCombatData reference21 = ref span5[num3]; + ref ComplexCombatData reference21 = ref span30[num3]; ComplexCombatData obj22 = new ComplexCombatData { DataId = 205u, @@ -47661,44 +47666,44 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num5 = 0; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = null; + span31[num5] = null; obj22.CompletionQuestVariablesFlags = list31; reference21 = obj22; obj21.ComplexCombatData = list30; num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = null; + span32[index3] = null; obj21.CompletionQuestVariablesFlags = list32; reference20 = obj21; obj16.Steps = list23; reference15 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span21[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -47706,9 +47711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(554) @@ -47722,16 +47727,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "plogon_enjoyer"; + span34[index] = "plogon_enjoyer"; questRoot5.Author = list34; index = 5; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -47739,9 +47744,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -47755,7 +47760,7 @@ public static class AssemblyQuestLoader obj24.Steps = list36; reference23 = obj24; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -47763,74 +47768,74 @@ public static class AssemblyQuestLoader num2 = 6; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.40663f, 0.60187495f, -59.04644f), 130); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.40663f, 0.60187495f, -59.04644f), 130); index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span37[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2001285u, new Vector3(-80.36932f, 0.6866455f, -59.55603f), 130); index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list38; reference25 = questStep; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span37[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2001282u, new Vector3(-21.74414f, 9.994568f, -78.50769f), 130); num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list39; reference26 = questStep2; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span37[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2001283u, new Vector3(37.03357f, 7.248047f, -98.8938f), 130); index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list40; reference27 = questStep3; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span37[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2001280u, new Vector3(-162.46283f, 17.471558f, 60.196777f), 130) { AethernetShortcut = new AethernetShortcut @@ -47842,46 +47847,46 @@ public static class AssemblyQuestLoader num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list41; reference28 = obj26; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span37[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2001281u, new Vector3(-254.74939f, 17.990356f, 67.33801f), 130); index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list42; reference29 = questStep4; obj25.Steps = list37; reference24 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -47889,9 +47894,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span43[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AethernetShortcut = new AethernetShortcut { @@ -47902,7 +47907,7 @@ public static class AssemblyQuestLoader obj27.Steps = list43; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -47910,9 +47915,9 @@ public static class AssemblyQuestLoader num2 = 8; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2001541u, new Vector3(224.7196f, 52.048462f, 79.45361f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001541u, new Vector3(224.7196f, 52.048462f, 79.45361f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -47923,7 +47928,7 @@ public static class AssemblyQuestLoader Action = EAction.Bootshine }; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span44[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(224.7196f, 52.048462f, 79.45361f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47931,20 +47936,20 @@ public static class AssemblyQuestLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - Span span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span7[index3] = 131u; + span45[index3] = 131u; obj29.KillEnemyDataIds = list45; obj29.CombatDelaySecondsAtStart = 1f; reference32 = obj29; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001542u, new Vector3(245.71594f, 52.475708f, 58.091064f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001542u, new Vector3(245.71594f, 52.475708f, 58.091064f), 140) { Fly = true, Action = EAction.Bootshine }; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span44[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, null, new Vector3(245.71594f, 52.475708f, 58.091064f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47952,20 +47957,20 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span7[num3] = 131u; + span46[num3] = 131u; obj30.KillEnemyDataIds = list46; obj30.CombatDelaySecondsAtStart = 1f; reference33 = obj30; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001543u, new Vector3(224.01758f, 52.231567f, 41.367188f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001543u, new Vector3(224.01758f, 52.231567f, 41.367188f), 140) { Fly = true, Action = EAction.Bootshine }; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span44[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, null, new Vector3(224.01758f, 52.231567f, 41.367188f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47973,20 +47978,20 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span7 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span7[index3] = 131u; + span47[index3] = 131u; obj31.KillEnemyDataIds = list47; obj31.CombatDelaySecondsAtStart = 1f; reference34 = obj31; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001544u, new Vector3(259.05237f, 53.421753f, 25.40625f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001544u, new Vector3(259.05237f, 53.421753f, 25.40625f), 140) { Fly = true, Action = EAction.Bootshine }; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span44[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(258.4417f, 52.01455f, 23.240385f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47994,16 +47999,16 @@ public static class AssemblyQuestLoader index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span7[num3] = 131u; + span48[num3] = 131u; obj32.KillEnemyDataIds = list48; obj32.CombatDelaySecondsAtStart = 1f; reference35 = obj32; obj28.Steps = list44; reference31 = obj28; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span35[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -48011,9 +48016,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -48026,18 +48031,18 @@ public static class AssemblyQuestLoader num = 2; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "liza"; + span50[index] = "liza"; index++; - span[index] = "plogon_enjoyer"; + span50[index] = "plogon_enjoyer"; questRoot6.Author = list50; index = 5; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span51[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -48045,9 +48050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48061,7 +48066,7 @@ public static class AssemblyQuestLoader obj34.Steps = list52; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span51[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -48069,9 +48074,9 @@ public static class AssemblyQuestLoader index2 = 5; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span53[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Action, 2001718u, new Vector3(-108.2017f, 4.989685f, -105.7603f), 130) { Action = EAction.Bootshine @@ -48079,23 +48084,23 @@ public static class AssemblyQuestLoader num3 = 6; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = null; + span54[index3] = null; obj36.CompletionQuestVariablesFlags = list54; reference39 = obj36; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span53[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Action, 2001719u, new Vector3(-105.9365f, 4.9655f, -107.8618f), 130) { Action = EAction.Bootshine @@ -48103,23 +48108,23 @@ public static class AssemblyQuestLoader index3 = 6; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span55[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = null; + span55[num3] = null; obj37.CompletionQuestVariablesFlags = list55; reference40 = obj37; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span53[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Action, 2001720u, new Vector3(-77.89734f, 5.0201416f, -129.19812f), 130) { Action = EAction.Bootshine @@ -48127,23 +48132,23 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = null; + span56[index3] = null; obj38.CompletionQuestVariablesFlags = list56; reference41 = obj38; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span53[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Action, 2001721u, new Vector3(-74.906555f, 4.8981323f, -130.99878f), 130) { Action = EAction.Bootshine @@ -48151,23 +48156,23 @@ public static class AssemblyQuestLoader index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; obj39.CompletionQuestVariablesFlags = list57; reference42 = obj39; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span53[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Action, 2001722u, new Vector3(-71.732666f, 5.0201416f, -132.64673f), 130) { Action = EAction.Bootshine @@ -48175,25 +48180,25 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; obj40.CompletionQuestVariablesFlags = list58; reference43 = obj40; obj35.Steps = list53; reference38 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span51[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -48201,13 +48206,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span59[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj41.Steps = list59; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span51[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -48215,9 +48220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span60[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-210.32118f, 21.582167f, -94.337494f), 141) { Fly = true, @@ -48227,16 +48232,16 @@ public static class AssemblyQuestLoader index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span7[num3] = 771u; + span61[num3] = 771u; obj43.KillEnemyDataIds = list61; obj43.CombatDelaySecondsAtStart = 0f; reference46 = obj43; obj42.Steps = list60; reference45 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span51[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -48244,11 +48249,11 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span62[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(558) @@ -48262,16 +48267,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "plogon_enjoyer"; + span63[index] = "plogon_enjoyer"; questRoot7.Author = list63; index = 8; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span64[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -48279,9 +48284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span65[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48295,7 +48300,7 @@ public static class AssemblyQuestLoader obj45.Steps = list65; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span64[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -48303,9 +48308,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span66[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(265.54178f, -19.718353f, -128.44438f), 141) { Fly = true, @@ -48315,9 +48320,9 @@ public static class AssemblyQuestLoader num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = new ComplexCombatData + span67[index3] = new ComplexCombatData { DataId = 26u, RewardItemId = 2000408u, @@ -48329,7 +48334,7 @@ public static class AssemblyQuestLoader obj46.Steps = list66; reference49 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -48337,11 +48342,11 @@ public static class AssemblyQuestLoader index2 = 2; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.2259f, -1.9503738f, -187.50148f), 141); + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.2259f, -1.9503738f, -187.50148f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) + span68[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -48349,7 +48354,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -48357,26 +48362,26 @@ public static class AssemblyQuestLoader num2 = 3; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141) + span69[index2] = new QuestStep(EInteractionType.Interact, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001445u, new Vector3(-13.046509f, -2.0905762f, -184.40533f), 141) + span69[index2] = new QuestStep(EInteractionType.Interact, 1001445u, new Vector3(-13.046509f, -2.0905762f, -184.40533f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004148u, new Vector3(5.722107f, -1.985179f, -172.7779f), 141) + span69[index2] = new QuestStep(EInteractionType.Interact, 1004148u, new Vector3(5.722107f, -1.985179f, -172.7779f), 141) { Fly = true }; obj49.Steps = list69; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span64[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -48384,16 +48389,16 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) + span70[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) { Fly = true }; obj50.Steps = list70; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span64[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -48401,9 +48406,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001349u, new Vector3(-241.41296f, 8.0720215f, -32.24237f), 141) + span71[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001349u, new Vector3(-241.41296f, 8.0720215f, -32.24237f), 141) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -48414,7 +48419,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -48422,16 +48427,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004149u, new Vector3(-242.84735f, 7.405224f, -29.312622f), 141) + span72[num2] = new QuestStep(EInteractionType.Interact, 1004149u, new Vector3(-242.84735f, 7.405224f, -29.312622f), 141) { StopDistance = 6f }; obj52.Steps = list72; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span64[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -48439,9 +48444,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130) + span73[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(562) @@ -48455,16 +48460,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "plogon_enjoyer"; + span74[index] = "plogon_enjoyer"; questRoot8.Author = list74; index = 6; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -48472,9 +48477,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48488,7 +48493,7 @@ public static class AssemblyQuestLoader obj54.Steps = list76; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -48496,13 +48501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); + span77[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); obj55.Steps = list77; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -48510,16 +48515,16 @@ public static class AssemblyQuestLoader index2 = 6; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2001391u, new Vector3(-215.99152f, -29.495728f, 203.78418f), 145) + span78[num2] = new QuestStep(EInteractionType.Action, 2001391u, new Vector3(-215.99152f, -29.495728f, 203.78418f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, Action = EAction.Bootshine }; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span78[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-215.99152f, -29.495728f, 203.78418f), 145) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -48527,15 +48532,15 @@ public static class AssemblyQuestLoader index3 = 2; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = new ComplexCombatData + span79[num3] = new ComplexCombatData { DataId = 139u, MinimumKillCount = 1u }; num3++; - span5[num3] = new ComplexCombatData + span79[num3] = new ComplexCombatData { DataId = 136u, MinimumKillCount = 2u @@ -48544,13 +48549,13 @@ public static class AssemblyQuestLoader obj57.CombatDelaySecondsAtStart = 1f; reference60 = obj57; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2001389u, new Vector3(-242.4201f, -26.138794f, 229.17517f), 145) + span78[num2] = new QuestStep(EInteractionType.Action, 2001389u, new Vector3(-242.4201f, -26.138794f, 229.17517f), 145) { Mount = true, Action = EAction.Bootshine }; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span78[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(-242.4201f, -26.138794f, 229.17517f), 145) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -48558,9 +48563,9 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span5[index3] = new ComplexCombatData + span80[index3] = new ComplexCombatData { DataId = 57u, MinimumKillCount = 2u @@ -48569,13 +48574,13 @@ public static class AssemblyQuestLoader obj58.CombatDelaySecondsAtStart = 1f; reference61 = obj58; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2001390u, new Vector3(-228.8396f, -27.8172f, 250.14111f), 145) + span78[num2] = new QuestStep(EInteractionType.Action, 2001390u, new Vector3(-228.8396f, -27.8172f, 250.14111f), 145) { Mount = true, Action = EAction.Bootshine }; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span78[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-228.8396f, -27.8172f, 250.14111f), 145) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -48583,9 +48588,9 @@ public static class AssemblyQuestLoader index3 = 1; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span5 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span5[num3] = new ComplexCombatData + span81[num3] = new ComplexCombatData { DataId = 57u, MinimumKillCount = 2u @@ -48596,7 +48601,7 @@ public static class AssemblyQuestLoader obj56.Steps = list78; reference59 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -48604,16 +48609,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span82[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj60.Steps = list82; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -48621,13 +48626,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span83[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj61.Steps = list83; reference64 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span75[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -48635,9 +48640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { NextQuestId = new QuestId(566) }; @@ -48650,16 +48655,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "Starr"; + span85[index] = "Starr"; questRoot9.Author = list85; index = 2; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -48667,9 +48672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -48683,7 +48688,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span86[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -48691,9 +48696,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span88[index2]; QuestStep obj65 = new QuestStep(EInteractionType.CompleteQuest, 1010464u, new Vector3(-0.015319824f, -1.8903663E-06f, -65.61273f), 388) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -48708,11 +48713,11 @@ public static class AssemblyQuestLoader num3 = 2; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - Span span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span8[index3] = 388; + span89[index3] = 388; index3++; - span8[index3] = 144; + span89[index3] = 144; skipAetheryteCondition.InTerritory = list89; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj65.SkipConditions = skipConditions; @@ -48726,16 +48731,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "plogon_enjoyer"; + span90[index] = "plogon_enjoyer"; questRoot10.Author = list90; index = 6; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -48743,9 +48748,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48759,7 +48764,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference69 = obj66; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -48767,13 +48772,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); + span93[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); obj67.Steps = list93; reference70 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -48781,9 +48786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) + span94[num2] = new QuestStep(EInteractionType.Interact, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -48791,7 +48796,7 @@ public static class AssemblyQuestLoader obj68.Steps = list94; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -48799,9 +48804,9 @@ public static class AssemblyQuestLoader num2 = 6; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span95[index2]; QuestStep obj70 = new QuestStep(EInteractionType.UseItem, 2001525u, new Vector3(-203.81476f, 27.267822f, -351.76624f), 146) { ItemId = 2000409u @@ -48809,33 +48814,33 @@ public static class AssemblyQuestLoader index3 = 6; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span96[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj70.CompletionQuestVariablesFlags = list96; reference73 = obj70; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.89648f, 26.681297f, -322.03738f), 146) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.89648f, 26.681297f, -322.03738f), 146) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.12759f, 14.866777f, -187.7578f), 146) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.12759f, 14.866777f, -187.7578f), 146) { Fly = true }; index2++; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span95[index2]; QuestStep obj71 = new QuestStep(EInteractionType.UseItem, 2001523u, new Vector3(-105.57721f, 14.999573f, -185.32086f), 146) { ItemId = 2000409u @@ -48843,23 +48848,23 @@ public static class AssemblyQuestLoader num3 = 6; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span97[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list97; reference74 = obj71; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span95[index2]; QuestStep obj72 = new QuestStep(EInteractionType.UseItem, 2001524u, new Vector3(197.4364f, 15.548889f, -450.58368f), 146) { Fly = true, @@ -48868,23 +48873,23 @@ public static class AssemblyQuestLoader index3 = 6; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span98[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list98; reference75 = obj72; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span95[index2]; QuestStep obj73 = new QuestStep(EInteractionType.UseItem, 2001522u, new Vector3(22.171326f, 17.868286f, -600.24414f), 146) { Fly = true, @@ -48893,25 +48898,25 @@ public static class AssemblyQuestLoader num3 = 6; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span99[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list99; reference76 = obj73; obj69.Steps = list95; reference72 = obj69; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span91[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -48919,9 +48924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) + span100[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -48929,7 +48934,7 @@ public static class AssemblyQuestLoader obj74.Steps = list100; reference77 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span91[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -48937,9 +48942,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(567) @@ -48953,16 +48958,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "plogon_enjoyer"; + span102[index] = "plogon_enjoyer"; questRoot11.Author = list102; index = 6; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -48970,9 +48975,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48986,7 +48991,7 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference79 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -48994,9 +48999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) + span105[index2] = new QuestStep(EInteractionType.Interact, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -49004,7 +49009,7 @@ public static class AssemblyQuestLoader obj77.Steps = list105; reference80 = obj77; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -49012,9 +49017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span106[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(-262.6409f, 14.190942f, 594.23486f), 146) { Fly = true, @@ -49023,9 +49028,9 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = new ComplexCombatData + span107[num3] = new ComplexCombatData { DataId = 357u, MinimumKillCount = 5u @@ -49036,7 +49041,7 @@ public static class AssemblyQuestLoader obj78.Steps = list106; reference81 = obj78; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span103[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -49044,9 +49049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) + span108[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -49054,7 +49059,7 @@ public static class AssemblyQuestLoader obj80.Steps = list108; reference83 = obj80; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span103[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -49062,9 +49067,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003890u, new Vector3(-21.805176f, 3.9999993f, -145.18964f), 130) + span109[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003890u, new Vector3(-21.805176f, 3.9999993f, -145.18964f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -49075,7 +49080,7 @@ public static class AssemblyQuestLoader obj81.Steps = list109; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span103[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -49083,9 +49088,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj82.Steps = list110; reference85 = obj82; questRoot11.QuestSequence = list103; @@ -49095,16 +49100,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot12.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -49112,13 +49117,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj83.Steps = list113; reference86 = obj83; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span112[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -49126,97 +49131,97 @@ public static class AssemblyQuestLoader num2 = 17; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span114[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span114[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131); num3 = 6; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list115; reference88 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span114[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); index3 = 6; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list116; reference89 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) + span114[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) { Disabled = true, Comment = "Level 1 class quest isn't finished", PickUpQuestId = new QuestId(253) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span114[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span114[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131, AethernetShortcut = new AethernetShortcut @@ -49230,7 +49235,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule, SkipConditions = new SkipConditions @@ -49239,7 +49244,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist, SkipConditions = new SkipConditions @@ -49248,7 +49253,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span114[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 1001854u, new Vector3(-19.36377f, 34f, -42.588013f), 131) { TargetTerritoryId = (ushort)130, @@ -49265,9 +49270,9 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span4[index3] = new DialogueChoice + span117[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -49276,7 +49281,7 @@ public static class AssemblyQuestLoader obj85.DialogueChoices = list117; reference90 = obj85; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span114[index2]; QuestStep obj86 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah @@ -49284,25 +49289,25 @@ public static class AssemblyQuestLoader index3 = 6; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span6 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list118; reference91 = obj86; obj84.Steps = list114; reference87 = obj84; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span112[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -49310,14 +49315,14 @@ public static class AssemblyQuestLoader index2 = 4; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span119[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span119[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation, AethernetShortcut = new AethernetShortcut @@ -49331,7 +49336,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 130) + span119[num2] = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -49340,7 +49345,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -49357,18 +49362,18 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot13.Author = list120; questRoot13.IsSeasonalQuest = true; questRoot13.SeasonalQuestExpiry = new DateTime(2025, 12, 16, 14, 59, 0, DateTimeKind.Utc); index = 1; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -49376,9 +49381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span122[index2]; QuestStep obj89 = new QuestStep(EInteractionType.AcceptQuest, 1052475u, new Vector3(-22.354492f, 10.13581f, -241.41296f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -49396,9 +49401,9 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span8 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span8[index3] = 133; + span123[index3] = 133; obj90.InTerritory = list123; skipConditions2.AetheryteShortcutIf = obj90; obj89.SkipConditions = skipConditions2; @@ -49412,16 +49417,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; + span124[index] = "liza"; questRoot14.Author = list124; index = 3; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span125[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -49429,13 +49434,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj91.Steps = list126; reference95 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -49443,97 +49448,97 @@ public static class AssemblyQuestLoader num2 = 17; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span127[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span127[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131); index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list128; reference97 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span127[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span127[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130); num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list129; reference98 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { Disabled = true, Comment = "Level 1 class quest isn't finished", PickUpQuestId = new QuestId(345) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span127[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131, AethernetShortcut = new AethernetShortcut @@ -49547,7 +49552,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule, SkipConditions = new SkipConditions @@ -49556,7 +49561,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist, SkipConditions = new SkipConditions @@ -49565,7 +49570,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span127[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1001854u, new Vector3(-19.36377f, 34f, -42.588013f), 131) { TargetTerritoryId = (ushort)130, @@ -49582,9 +49587,9 @@ public static class AssemblyQuestLoader index3 = 1; List list130 = new List(index3); CollectionsMarshal.SetCount(list130, index3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = new DialogueChoice + span130[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -49593,7 +49598,7 @@ public static class AssemblyQuestLoader obj93.DialogueChoices = list130; reference99 = obj93; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span127[index2]; QuestStep obj94 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah @@ -49601,25 +49606,25 @@ public static class AssemblyQuestLoader num3 = 6; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span6 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index3 = 0; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span131[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list131; reference100 = obj94; obj92.Steps = list127; reference96 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span125[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -49627,14 +49632,14 @@ public static class AssemblyQuestLoader index2 = 4; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span132[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span132[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation, AethernetShortcut = new AethernetShortcut @@ -49648,7 +49653,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 130) + span132[num2] = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -49657,7 +49662,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span132[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -49674,16 +49679,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot15.Author = list133; index = 3; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span134[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -49691,13 +49696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj96.Steps = list135; reference102 = obj96; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span134[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -49705,97 +49710,97 @@ public static class AssemblyQuestLoader index2 = 17; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span136[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span136[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131); index3 = 6; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span6 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span137[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list137; reference104 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span136[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span136[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); num3 = 6; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index3 = 0; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list138; reference105 = questStep10; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span136[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { Disabled = true, Comment = "Level 1 class quest isn't finished", PickUpQuestId = new QuestId(345) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span136[num2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131, AethernetShortcut = new AethernetShortcut @@ -49809,7 +49814,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule, SkipConditions = new SkipConditions @@ -49818,7 +49823,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist, SkipConditions = new SkipConditions @@ -49827,7 +49832,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span136[num2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1001854u, new Vector3(-19.36377f, 34f, -42.588013f), 131) { TargetTerritoryId = (ushort)130, @@ -49844,9 +49849,9 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span4[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -49855,7 +49860,7 @@ public static class AssemblyQuestLoader obj98.DialogueChoices = list139; reference106 = obj98; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span136[num2]; QuestStep obj99 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah @@ -49863,25 +49868,25 @@ public static class AssemblyQuestLoader num3 = 6; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span140[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list140; reference107 = obj99; obj97.Steps = list136; reference103 = obj97; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span134[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -49889,14 +49894,14 @@ public static class AssemblyQuestLoader num2 = 4; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span141[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span141[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation, AethernetShortcut = new AethernetShortcut @@ -49910,7 +49915,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 130) + span141[index2] = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -49919,7 +49924,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -49936,16 +49941,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot16.Author = list142; index = 5; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -49953,13 +49958,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj101.Steps = list144; reference109 = obj101; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span143[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -49967,40 +49972,40 @@ public static class AssemblyQuestLoader num2 = 8; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) + span145[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) { ItemId = 2995u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) + span145[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) { ItemId = 3306u }; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span145[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1004327u, new Vector3(-412.03937f, -48.15f, 102.61682f), 145); index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list146; reference111 = questStep11; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span145[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Jump, null, new Vector3(-409.44067f, -48.15f, 101.391624f), 145) { JumpDestination = new JumpDestination @@ -50014,111 +50019,111 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list147; skipConditions3.StepIf = skipStepConditions; obj103.SkipConditions = skipConditions3; reference112 = obj103; index2++; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span145[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1004506u, new Vector3(-416.64764f, -54.15f, 96.42175f), 145); index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list148; reference113 = questStep12; index2++; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span145[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1004325u, new Vector3(-402.45673f, -57.07999f, 131.82263f), 145); num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span6 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list149; reference114 = questStep13; index2++; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span145[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1004556u, new Vector3(-394.85773f, -57.30005f, 173.32715f), 145); index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list150; reference115 = questStep14; index2++; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span145[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1003947u, new Vector3(-369.19202f, -57.079987f, 140.0625f), 145); num3 = 6; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span151[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list151; reference116 = questStep15; obj102.Steps = list145; reference110 = obj102; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span143[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -50126,13 +50131,13 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004324u, new Vector3(-377.6761f, -55.754112f, 108.17114f), 145); + span152[num2] = new QuestStep(EInteractionType.Interact, 1004324u, new Vector3(-377.6761f, -55.754112f, 108.17114f), 145); obj104.Steps = list152; reference117 = obj104; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span143[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -50140,13 +50145,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004330u, new Vector3(-221.45422f, -30.074055f, 200.15259f), 145); + span153[index2] = new QuestStep(EInteractionType.Interact, 1004330u, new Vector3(-221.45422f, -30.074055f, 200.15259f), 145); obj105.Steps = list153; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span143[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -50154,29 +50159,29 @@ public static class AssemblyQuestLoader index2 = 6; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span154[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 140); + span154[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 140); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span154[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span154[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj106.Steps = list154; reference119 = obj106; questRoot16.QuestSequence = list143; @@ -50186,16 +50191,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "Cacahuetes"; + span155[index] = "Cacahuetes"; questRoot17.Author = list155; index = 2; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -50203,13 +50208,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002281u, new Vector3(-115.739685f, 41.600117f, 118.88306f), 131); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002281u, new Vector3(-115.739685f, 41.600117f, 118.88306f), 131); obj107.Steps = list157; reference120 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span156[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -50217,16 +50222,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span158[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.CompleteQuest, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131); index3 = 1; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span4[num3] = new DialogueChoice + span159[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSALC011_00575_Q1_1") @@ -50242,16 +50247,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot18.Author = list160; index = 2; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span161[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -50259,13 +50264,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011030u, new Vector3(7.522644f, -1.7667189E-06f, -68.589294f), 388); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011030u, new Vector3(7.522644f, -1.7667189E-06f, -68.589294f), 388); obj109.Steps = list162; reference123 = obj109; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -50273,9 +50278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) + span163[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; @@ -50288,16 +50293,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "JerryWester"; + span164[index] = "JerryWester"; questRoot19.Author = list164; index = 5; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span165[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -50305,9 +50310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span166[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -50322,7 +50327,7 @@ public static class AssemblyQuestLoader obj111.Steps = list166; reference125 = obj111; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span165[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -50330,19 +50335,19 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span167[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); + span167[num2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); obj112.Steps = list167; reference126 = obj112; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span165[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -50350,17 +50355,17 @@ public static class AssemblyQuestLoader num2 = 3; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004349u, new Vector3(444.99866f, -4.487237f, -453.02515f), 156) + span168[index2] = new QuestStep(EInteractionType.Interact, 1004349u, new Vector3(444.99866f, -4.487237f, -453.02515f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007067u, new Vector3(444.99866f, -4.3439503f, -446.00598f), 156); + span168[index2] = new QuestStep(EInteractionType.Interact, 1007067u, new Vector3(444.99866f, -4.3439503f, -446.00598f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) + span168[index2] = new QuestStep(EInteractionType.Interact, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) { StopDistance = 1f, Fly = true @@ -50368,7 +50373,7 @@ public static class AssemblyQuestLoader obj113.Steps = list168; reference127 = obj113; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span165[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -50376,16 +50381,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005571u, new Vector3(442.8015f, -19.516357f, -291.43213f), 156) + span169[num2] = new QuestStep(EInteractionType.Interact, 2005571u, new Vector3(442.8015f, -19.516357f, -291.43213f), 156) { Fly = true }; obj114.Steps = list169; reference128 = obj114; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span165[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -50393,15 +50398,15 @@ public static class AssemblyQuestLoader num2 = 2; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span170[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(586) }; @@ -50414,16 +50419,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "JerryWester"; + span171[index] = "JerryWester"; questRoot20.Author = list171; index = 3; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -50431,9 +50436,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -50447,7 +50452,7 @@ public static class AssemblyQuestLoader obj116.Steps = list173; reference130 = obj116; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -50455,15 +50460,15 @@ public static class AssemblyQuestLoader num2 = 2; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.77087f, 367.76678f, -658.1668f), 155) + span174[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.77087f, 367.76678f, -658.1668f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014199u, new Vector3(531.33435f, 348.49677f, -737.4227f), 155) + span174[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014199u, new Vector3(531.33435f, 348.49677f, -737.4227f), 155) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -50474,7 +50479,7 @@ public static class AssemblyQuestLoader obj117.Steps = list174; reference131 = obj117; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -50482,15 +50487,15 @@ public static class AssemblyQuestLoader index2 = 2; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span175[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(588) }; @@ -50503,16 +50508,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "JerryWester"; + span176[index] = "JerryWester"; questRoot21.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -50520,9 +50525,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -50536,7 +50541,7 @@ public static class AssemblyQuestLoader obj119.Steps = list178; reference133 = obj119; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span177[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -50544,9 +50549,9 @@ public static class AssemblyQuestLoader index2 = 4; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span179[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1011920u, new Vector3(519.8595f, -51.071976f, 88.24292f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -50554,69 +50559,69 @@ public static class AssemblyQuestLoader num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span180[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list180; reference135 = obj121; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(502.8876f, -48.989826f, 34.93356f), 398); + span179[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(502.8876f, -48.989826f, 34.93356f), 398); num2++; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span179[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1011919u, new Vector3(497.82556f, -49.790283f, 11.825684f), 398); index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list181; reference136 = questStep17; num2++; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span179[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1011921u, new Vector3(453.36072f, -51.141403f, 58.579346f), 398); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span6 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list182; reference137 = questStep18; obj120.Steps = list179; reference134 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span177[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -50624,9 +50629,9 @@ public static class AssemblyQuestLoader num2 = 2; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) + span183[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) { StopDistance = 0.25f, Fly = true, @@ -50639,7 +50644,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) + span183[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) { Fly = false, SkipConditions = new SkipConditions @@ -50653,7 +50658,7 @@ public static class AssemblyQuestLoader obj122.Steps = list183; reference138 = obj122; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -50661,9 +50666,9 @@ public static class AssemblyQuestLoader index2 = 3; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(423.53406f, -26.253891f, -550.60297f), 398) + span184[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(423.53406f, -26.253891f, -550.60297f), 398) { SkipConditions = new SkipConditions { @@ -50674,7 +50679,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span184[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, 2005573u, new Vector3(441.94702f, -21.530518f, -545.03705f), 398) { StopDistance = 0.25f, @@ -50685,9 +50690,9 @@ public static class AssemblyQuestLoader index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span7[num3] = 4373u; + span185[num3] = 4373u; obj124.KillEnemyDataIds = list185; obj124.SkipConditions = new SkipConditions { @@ -50698,7 +50703,7 @@ public static class AssemblyQuestLoader }; reference140 = obj124; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span184[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Combat, 2005573u, new Vector3(441.94702f, -21.530518f, -545.03705f), 398) { StopDistance = 0.25f, @@ -50710,9 +50715,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span7[index3] = 4373u; + span186[index3] = 4373u; obj125.KillEnemyDataIds = list186; obj125.SkipConditions = new SkipConditions { @@ -50725,7 +50730,7 @@ public static class AssemblyQuestLoader obj123.Steps = list184; reference139 = obj123; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span177[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -50733,15 +50738,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(596) }; @@ -50754,16 +50759,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot22.Author = list188; index = 2; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -50771,16 +50776,16 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span190[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.AcceptQuest, 1003987u, new Vector3(33.37146f, 4.0999947f, -151.99518f), 182); index3 = 1; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span4 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span4[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "opening/OpeningUldah", @@ -50792,7 +50797,7 @@ public static class AssemblyQuestLoader obj127.Steps = list190; reference143 = obj127; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -50800,9 +50805,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj128.Steps = list192; reference145 = obj128; questRoot22.QuestSequence = list189; @@ -50812,16 +50817,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot23.Author = list193; index = 2; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span194[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -50829,9 +50834,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span195[num2]; QuestStep obj130 = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah @@ -50841,9 +50846,9 @@ public static class AssemblyQuestLoader num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span8 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span8[index3] = 130; + span196[index3] = 130; skipStepConditions2.NotInTerritory = list196; skipConditions4.StepIf = skipStepConditions2; obj130.SkipConditions = skipConditions4; @@ -50851,7 +50856,7 @@ public static class AssemblyQuestLoader obj129.Steps = list195; reference146 = obj129; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span194[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -50859,24 +50864,24 @@ public static class AssemblyQuestLoader num2 = 4; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span197[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span197[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span197[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) { AethernetShortcut = new AethernetShortcut { @@ -50893,16 +50898,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "JerryWester"; + span198[index] = "JerryWester"; questRoot24.Author = list198; index = 10; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -50910,9 +50915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -50926,7 +50931,7 @@ public static class AssemblyQuestLoader obj132.Steps = list200; reference149 = obj132; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -50934,9 +50939,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) + span201[index2] = new QuestStep(EInteractionType.Interact, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -50944,7 +50949,7 @@ public static class AssemblyQuestLoader obj133.Steps = list201; reference150 = obj133; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -50952,18 +50957,18 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) + span202[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) { TargetTerritoryId = (ushort)138 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013287u, new Vector3(-297.6883f, -41.69223f, 408.5603f), 138); + span202[num2] = new QuestStep(EInteractionType.Interact, 1013287u, new Vector3(-297.6883f, -41.69223f, 408.5603f), 138); obj134.Steps = list202; reference151 = obj134; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span199[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -50971,9 +50976,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span203[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Combat, 1013292u, new Vector3(-229.8772f, -37.628788f, 545.15906f), 138) { Fly = true, @@ -50982,17 +50987,17 @@ public static class AssemblyQuestLoader index3 = 2; List list204 = new List(index3); CollectionsMarshal.SetCount(list204, index3); - span7 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span7[num3] = 4361u; + span204[num3] = 4361u; num3++; - span7[num3] = 4362u; + span204[num3] = 4362u; obj136.KillEnemyDataIds = list204; reference153 = obj136; obj135.Steps = list203; reference152 = obj135; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj137 = new QuestSequence { Sequence = 4 @@ -51000,13 +51005,13 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013292u, new Vector3(-229.8772f, -37.628788f, 545.15906f), 138); + span205[num2] = new QuestStep(EInteractionType.Interact, 1013292u, new Vector3(-229.8772f, -37.628788f, 545.15906f), 138); obj137.Steps = list205; reference154 = obj137; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span199[num]; QuestSequence obj138 = new QuestSequence { Sequence = 5 @@ -51014,9 +51019,9 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span206[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, 1013334u, new Vector3(-276.60034f, -37.47169f, 586.96875f), 138) { Fly = true, @@ -51025,17 +51030,17 @@ public static class AssemblyQuestLoader num3 = 2; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span7 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span7[index3] = 4361u; + span207[index3] = 4361u; index3++; - span7[index3] = 4362u; + span207[index3] = 4362u; obj139.KillEnemyDataIds = list207; reference156 = obj139; obj138.Steps = list206; reference155 = obj138; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span199[num]; QuestSequence obj140 = new QuestSequence { Sequence = 6 @@ -51043,13 +51048,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013334u, new Vector3(-276.60034f, -37.47169f, 586.96875f), 138); + span208[num2] = new QuestStep(EInteractionType.Interact, 1013334u, new Vector3(-276.60034f, -37.47169f, 586.96875f), 138); obj140.Steps = list208; reference157 = obj140; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span199[num]; QuestSequence obj141 = new QuestSequence { Sequence = 7 @@ -51057,9 +51062,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span209[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 1013338u, new Vector3(-253.25403f, -39.465584f, 661.21924f), 138) { Fly = true, @@ -51068,17 +51073,17 @@ public static class AssemblyQuestLoader index3 = 2; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span7[num3] = 4402u; + span210[num3] = 4402u; num3++; - span7[num3] = 4403u; + span210[num3] = 4403u; obj142.KillEnemyDataIds = list210; reference159 = obj142; obj141.Steps = list209; reference158 = obj141; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span199[num]; QuestSequence obj143 = new QuestSequence { Sequence = 8 @@ -51086,13 +51091,13 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013337u, new Vector3(-254.10852f, -39.315884f, 658.8082f), 138); + span211[num2] = new QuestStep(EInteractionType.Interact, 1013337u, new Vector3(-254.10852f, -39.315884f, 658.8082f), 138); obj143.Steps = list211; reference160 = obj143; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span199[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -51100,9 +51105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) + span212[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) { NextQuestId = new QuestId(1677) }; @@ -51115,16 +51120,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot25.Author = list213; index = 2; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span214[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -51132,9 +51137,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span215[num2]; QuestStep obj146 = new QuestStep(EInteractionType.AcceptQuest, 1002282u, new Vector3(3.5552979f, 7.5999613f, 153.2157f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -51152,9 +51157,9 @@ public static class AssemblyQuestLoader num3 = 1; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span8 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index3 = 0; - span8[index3] = 131; + span216[index3] = 131; obj147.InTerritory = list216; skipConditions5.AetheryteShortcutIf = obj147; obj146.SkipConditions = skipConditions5; @@ -51162,7 +51167,7 @@ public static class AssemblyQuestLoader obj145.Steps = list215; reference162 = obj145; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span214[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -51170,16 +51175,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span217[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.CompleteQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131); index3 = 1; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span4 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span4[num3] = new DialogueChoice + span218[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSMIN011_00597_Q1_000_1") @@ -51196,16 +51201,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "JerryWester"; + span219[index] = "JerryWester"; questRoot26.Author = list219; index = 9; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span220[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -51213,9 +51218,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span221[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -51229,7 +51234,7 @@ public static class AssemblyQuestLoader obj149.Steps = list221; reference166 = obj149; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span220[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -51237,21 +51242,21 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) + span222[index2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) { Fly = true }; obj150.Steps = list222; reference167 = obj150; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span220[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -51259,16 +51264,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) + span223[num2] = new QuestStep(EInteractionType.Interact, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) { Fly = true }; obj151.Steps = list223; reference168 = obj151; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span220[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -51276,16 +51281,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) + span224[index2] = new QuestStep(EInteractionType.Emote, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) { Emote = EEmote.Slap }; obj152.Steps = list224; reference169 = obj152; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span220[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -51293,16 +51298,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013304u, new Vector3(347.37158f, 3.0454707f, -9.445435f), 139) + span225[num2] = new QuestStep(EInteractionType.Interact, 1013304u, new Vector3(347.37158f, 3.0454707f, -9.445435f), 139) { Fly = true }; obj153.Steps = list225; reference170 = obj153; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span220[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -51310,9 +51315,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span226[index2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, 1013310u, new Vector3(354.63477f, 23.944334f, -133.44019f), 139) { Fly = true, @@ -51321,17 +51326,17 @@ public static class AssemblyQuestLoader num3 = 2; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span7[index3] = 4404u; + span227[index3] = 4404u; index3++; - span7[index3] = 4405u; + span227[index3] = 4405u; obj155.KillEnemyDataIds = list227; reference172 = obj155; obj154.Steps = list226; reference171 = obj154; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span220[num]; QuestSequence obj156 = new QuestSequence { Sequence = 6 @@ -51339,13 +51344,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013310u, new Vector3(354.63477f, 23.944334f, -133.44019f), 139); + span228[num2] = new QuestStep(EInteractionType.Interact, 1013310u, new Vector3(354.63477f, 23.944334f, -133.44019f), 139); obj156.Steps = list228; reference173 = obj156; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span220[num]; QuestSequence obj157 = new QuestSequence { Sequence = 7 @@ -51353,13 +51358,13 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013307u, new Vector3(281.69678f, 38.53493f, -176.74524f), 139); + span229[index2] = new QuestStep(EInteractionType.Interact, 1013307u, new Vector3(281.69678f, 38.53493f, -176.74524f), 139); obj157.Steps = list229; reference174 = obj157; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -51367,14 +51372,14 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span230[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span230[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(601) }; @@ -51387,16 +51392,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot27.Author = list231; index = 2; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span232[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -51404,9 +51409,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span233[index2]; QuestStep obj160 = new QuestStep(EInteractionType.AcceptQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -51424,9 +51429,9 @@ public static class AssemblyQuestLoader index3 = 1; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span8 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span8[num3] = 131; + span234[num3] = 131; obj161.InTerritory = list234; skipConditions6.AetheryteShortcutIf = obj161; obj160.SkipConditions = skipConditions6; @@ -51434,7 +51439,7 @@ public static class AssemblyQuestLoader obj159.Steps = list233; reference176 = obj159; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span232[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -51442,16 +51447,16 @@ public static class AssemblyQuestLoader index2 = 2; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span235[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 131); num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - Span span9 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span9[index3] = new GatheredItem + span236[index3] = new GatheredItem { ItemId = 5106u, ItemCount = 10 @@ -51459,7 +51464,7 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list236; reference179 = questStep21; num2++; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span235[num2]; QuestStep obj163 = new QuestStep(EInteractionType.CompleteQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -51474,11 +51479,11 @@ public static class AssemblyQuestLoader index3 = 2; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span8 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span8[num3] = 130; + span237[num3] = 130; num3++; - span8[num3] = 131; + span237[num3] = 131; skipAetheryteCondition2.InTerritory = list237; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition2; obj163.SkipConditions = skipConditions7; @@ -51551,16 +51556,16 @@ public static class AssemblyQuestLoader index2 = 2; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep questStep = new QuestStep(EInteractionType.Gather, null, null, 131); index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = new GatheredItem + span6[num3] = new GatheredItem { ItemId = 5432u, ItemCount = 10 @@ -51568,7 +51573,7 @@ public static class AssemblyQuestLoader questStep.ItemsToGather = list6; reference4 = questStep; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span5[num2]; QuestStep obj5 = new QuestStep(EInteractionType.CompleteQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -51583,11 +51588,11 @@ public static class AssemblyQuestLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index3 = 0; - span4[index3] = 130; + span7[index3] = 130; index3++; - span4[index3] = 131; + span7[index3] = 131; skipAetheryteCondition.InTerritory = list7; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj5.SkipConditions = skipConditions2; @@ -51601,16 +51606,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -51618,9 +51623,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -51634,7 +51639,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -51642,21 +51647,21 @@ public static class AssemblyQuestLoader index2 = 2; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span11[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) + span11[num2] = new QuestStep(EInteractionType.Interact, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) { Fly = true }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -51664,16 +51669,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) + span12[index2] = new QuestStep(EInteractionType.Emote, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) { Emote = EEmote.Slap }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -51681,9 +51686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span13[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { StopDistance = 1f, Fly = true, @@ -51692,7 +51697,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -51700,9 +51705,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013312u, new Vector3(-118.88306f, -25.500666f, 42.374268f), 138) + span14[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013312u, new Vector3(-118.88306f, -25.500666f, 42.374268f), 138) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -51713,7 +51718,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -51721,9 +51726,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013329u, new Vector3(-109.9718f, -24.72433f, 63.553833f), 138) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013329u, new Vector3(-109.9718f, -24.72433f, 63.553833f), 138) { NextQuestId = new QuestId(2900) }; @@ -51736,16 +51741,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "Cacahuetes"; + span16[index] = "Cacahuetes"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -51753,13 +51758,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002280u, new Vector3(-35.385742f, 13.599962f, 97.24573f), 131); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002280u, new Vector3(-35.385742f, 13.599962f, 97.24573f), 131); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -51767,16 +51772,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.CompleteQuest, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131); index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - Span span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span6[num3] = new DialogueChoice + span20[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLD011_00608_A1_000_1") @@ -51792,16 +51797,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -51809,13 +51814,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -51823,9 +51828,9 @@ public static class AssemblyQuestLoader index2 = 4; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-338.71124f, -37.497707f, 243.90338f), 145) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -51833,13 +51838,13 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span7 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span7[index3] = 166u; + span25[index3] = 166u; obj16.KillEnemyDataIds = list25; reference17 = obj16; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span24[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1003943u, new Vector3(-335.1645f, -37.195824f, 242.20642f), 145) { StopDistance = 7f @@ -51847,23 +51852,23 @@ public static class AssemblyQuestLoader index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - Span span8 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list26; reference18 = obj17; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1003944u, new Vector3(-335.71375f, -37.370598f, 245.31921f), 145) { StopDistance = 7f @@ -51871,23 +51876,23 @@ public static class AssemblyQuestLoader num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span8 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list27; reference19 = obj18; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1003942u, new Vector3(-341.81738f, -37.60504f, 243.42712f), 145) { StopDistance = 7f @@ -51895,25 +51900,25 @@ public static class AssemblyQuestLoader index3 = 6; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span8 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference20 = obj19; obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span22[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -51921,16 +51926,16 @@ public static class AssemblyQuestLoader num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-378.46735f, -38.009487f, 159.38092f), 145); + span29[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-378.46735f, -38.009487f, 159.38092f), 145); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-379.3895f, -59.000004f, 147.99257f), 145) + span29[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-379.3895f, -59.000004f, 147.99257f), 145) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj20.Steps = list29; reference21 = obj20; questRoot4.QuestSequence = list22; @@ -51940,16 +51945,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot5.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -51957,13 +51962,13 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -51971,13 +51976,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); + span33[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -51985,51 +51990,51 @@ public static class AssemblyQuestLoader index2 = 3; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1003967u, new Vector3(-392.87408f, -59f, 131.67004f), 145); num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span8 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list35; reference25 = questStep3; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span34[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1003966u, new Vector3(-373.22046f, -56.798405f, 121.99585f), 145); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span8 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list36; reference26 = questStep4; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span34[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1003965u, new Vector3(-373.89185f, -55.898407f, 97.795044f), 145) { StopDistance = 7f @@ -52037,25 +52042,25 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span8 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list37; reference27 = obj24; obj23.Steps = list34; reference24 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -52063,13 +52068,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); + span38[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -52077,9 +52082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj26.Steps = list39; reference29 = obj26; questRoot5.QuestSequence = list31; @@ -52089,16 +52094,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 7; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -52106,13 +52111,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj27.Steps = list42; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -52120,13 +52125,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); + span43[num2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); obj28.Steps = list43; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -52134,16 +52139,16 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2001657u, new Vector3(-541.16125f, -5.2644043f, 46.097534f), 145) + span44[index2] = new QuestStep(EInteractionType.UseItem, 2001657u, new Vector3(-541.16125f, -5.2644043f, 46.097534f), 145) { ItemId = 2000517u }; obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -52151,13 +52156,13 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001658u, new Vector3(-541.1918f, -5.1728516f, 46.036377f), 145); + span45[num2] = new QuestStep(EInteractionType.Interact, 2001658u, new Vector3(-541.1918f, -5.1728516f, 46.036377f), 145); obj30.Steps = list45; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -52165,13 +52170,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); + span46[index2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); obj31.Steps = list46; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -52179,13 +52184,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003969u, new Vector3(-504.9363f, -16.22f, -3.7080078f), 145); + span47[num2] = new QuestStep(EInteractionType.Interact, 1003969u, new Vector3(-504.9363f, -16.22f, -3.7080078f), 145); obj32.Steps = list47; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -52193,9 +52198,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj33.Steps = list48; reference36 = obj33; questRoot6.QuestSequence = list41; @@ -52205,16 +52210,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 4; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -52222,13 +52227,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -52236,13 +52241,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003976u, new Vector3(-549.0349f, 4.824463f, -266.77356f), 145); + span52[index2] = new QuestStep(EInteractionType.Interact, 1003976u, new Vector3(-549.0349f, 4.824463f, -266.77356f), 145); obj35.Steps = list52; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -52250,9 +52255,9 @@ public static class AssemblyQuestLoader index2 = 2; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span53[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(-421.59717f, -0.48849356f, -278.41507f), 145) { StopDistance = 0.5f, @@ -52261,19 +52266,19 @@ public static class AssemblyQuestLoader index3 = 2; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span7 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span7[num3] = 18u; + span54[num3] = 18u; num3++; - span7[num3] = 19u; + span54[num3] = 19u; obj37.KillEnemyDataIds = list54; reference40 = obj37; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003975u, new Vector3(-418.57025f, -0.17093202f, -280.38452f), 145); + span53[num2] = new QuestStep(EInteractionType.Interact, 1003975u, new Vector3(-418.57025f, -0.17093202f, -280.38452f), 145); obj36.Steps = list53; reference39 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -52281,9 +52286,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -52296,16 +52301,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot8.Author = list56; index = 7; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -52313,13 +52318,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj39.Steps = list58; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -52327,13 +52332,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); + span59[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); obj40.Steps = list59; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -52341,13 +52346,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001410u, new Vector3(-95.17059f, -27.023743f, 274.00623f), 145); + span60[num2] = new QuestStep(EInteractionType.Interact, 2001410u, new Vector3(-95.17059f, -27.023743f, 274.00623f), 145); obj41.Steps = list60; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span57[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -52355,13 +52360,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); + span61[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); obj42.Steps = list61; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = 4 @@ -52369,16 +52374,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004323u, new Vector3(-444.72424f, -55.558167f, 92.088135f), 145) + span62[num2] = new QuestStep(EInteractionType.Interact, 1004323u, new Vector3(-444.72424f, -55.558167f, 92.088135f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj43.Steps = list62; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj44 = new QuestSequence { Sequence = 5 @@ -52386,13 +52391,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003978u, new Vector3(-442.6795f, -55.694504f, 90.92847f), 145); + span63[index2] = new QuestStep(EInteractionType.Interact, 1003978u, new Vector3(-442.6795f, -55.694504f, 90.92847f), 145); obj44.Steps = list63; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span57[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -52400,9 +52405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj45.Steps = list64; reference48 = obj45; questRoot8.QuestSequence = list57; @@ -52412,16 +52417,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 2; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -52429,13 +52434,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj46.Steps = list67; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -52443,9 +52448,9 @@ public static class AssemblyQuestLoader index2 = 2; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) + span68[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) { Aetheryte = EAetheryteLocation.WesternThanalanHorizon, AethernetShortcut = new AethernetShortcut @@ -52455,7 +52460,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); obj47.Steps = list68; reference50 = obj47; questRoot9.QuestSequence = list66; @@ -52465,16 +52470,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot10.Author = list69; index = 2; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -52482,13 +52487,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj48.Steps = list71; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -52496,9 +52501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -52516,16 +52521,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot11.Author = list73; index = 2; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -52533,13 +52538,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); obj50.Steps = list75; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -52547,9 +52552,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); obj51.Steps = list76; reference54 = obj51; questRoot11.QuestSequence = list74; @@ -52559,16 +52564,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "WigglyMuffin"; + span77[index] = "WigglyMuffin"; questRoot12.Author = list77; index = 2; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -52576,9 +52581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001427u, new Vector3(102.89148f, 30.941309f, -377.95074f), 141) + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001427u, new Vector3(102.89148f, 30.941309f, -377.95074f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -52592,7 +52597,7 @@ public static class AssemblyQuestLoader obj52.Steps = list79; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -52600,9 +52605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001427u, new Vector3(102.89148f, 30.941309f, -377.95074f), 141) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001427u, new Vector3(102.89148f, 30.941309f, -377.95074f), 141) { NextQuestId = new QuestId(640) }; @@ -52615,16 +52620,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "WigglyMuffin"; + span81[index] = "WigglyMuffin"; questRoot13.Author = list81; index = 3; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span82[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -52632,9 +52637,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -52648,7 +52653,7 @@ public static class AssemblyQuestLoader obj54.Steps = list83; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span82[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -52656,16 +52661,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, null, 141) + span84[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, null, 141) { Comment = "Meld materia before Mutamix" }; obj55.Steps = list84; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -52673,9 +52678,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); obj56.Steps = list85; reference59 = obj56; questRoot13.QuestSequence = list82; @@ -52685,16 +52690,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot14.Author = list86; index = 4; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span87[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -52702,13 +52707,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); obj57.Steps = list88; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span87[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -52716,14 +52721,14 @@ public static class AssemblyQuestLoader num2 = 2; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001695u, new Vector3(0.0305846f, 0.92887f, 10.15652f), 210) + span89[index2] = new QuestStep(EInteractionType.Interact, 2001695u, new Vector3(0.0305846f, 0.92887f, 10.15652f), 210) { TargetTerritoryId = (ushort)131 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span89[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -52734,7 +52739,7 @@ public static class AssemblyQuestLoader obj58.Steps = list89; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -52742,9 +52747,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + span90[num2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AethernetShortcut = new AethernetShortcut { @@ -52755,7 +52760,7 @@ public static class AssemblyQuestLoader obj59.Steps = list90; reference62 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -52763,9 +52768,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -52817,9 +52822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130); + span4[num2] = new QuestStep(EInteractionType.Interact, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130); obj2.Steps = list4; reference2 = obj2; num++; @@ -52831,9 +52836,9 @@ public static class AssemblyQuestLoader num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003732u, new Vector3(63.645386f, 45.14341f, -193.59125f), 140) + span5[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003732u, new Vector3(63.645386f, 45.14341f, -193.59125f), 140) { AethernetShortcut = new AethernetShortcut { @@ -52843,12 +52848,12 @@ public static class AssemblyQuestLoader TaxiStandId = (byte)11 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) + span5[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) { Aetheryte = EAetheryteLocation.WesternThanalanHorizon }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002285u, new Vector3(326.46667f, 63f, -231.64728f), 140); + span5[index2] = new QuestStep(EInteractionType.Interact, 1002285u, new Vector3(326.46667f, 63f, -231.64728f), 140); obj3.Steps = list5; reference3 = obj3; num++; @@ -52860,9 +52865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 140) + span6[num2] = new QuestStep(EInteractionType.Duty, null, null, 140) { DutyOptions = new DutyOptions { @@ -52881,9 +52886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130) + span7[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -52912,9 +52917,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -52924,16 +52929,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "UcanPatates"; + span9[index] = "UcanPatates"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -52941,9 +52946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.AcceptQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -52958,11 +52963,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num4 = 0; - span4[num4] = 129; + span12[num4] = 129; num4++; - span4[num4] = 128; + span12[num4] = 128; skipAetheryteCondition.InTerritory = list12; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj8.SkipConditions = skipConditions; @@ -52970,7 +52975,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -52978,9 +52983,9 @@ public static class AssemblyQuestLoader index2 = 2; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span13[num2]; QuestStep obj10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.29642f, 44.499924f, 184.26752f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -52995,26 +53000,26 @@ public static class AssemblyQuestLoader num4 = 1; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span4[num3] = 135; + span14[num3] = 135; skipStepConditions.InTerritory = list14; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); num3 = 2; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num4 = 0; - span4[num4] = 129; + span15[num4] = 129; num4++; - span4[num4] = 128; + span15[num4] = 128; skipAetheryteCondition2.InTerritory = list15; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj10.SkipConditions = skipConditions2; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span13[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(21.738638f, 61.836372f, 139.60422f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -53028,9 +53033,9 @@ public static class AssemblyQuestLoader num4 = 1; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - ref ComplexCombatData reference12 = ref span5[num3]; + ref ComplexCombatData reference12 = ref span16[num3]; ComplexCombatData obj12 = new ComplexCombatData { DataId = 347u, @@ -53039,19 +53044,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list17 = new List(num5); CollectionsMarshal.SetCount(list17, num5); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num6 = 0; - span6[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span17[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; obj12.CompletionQuestVariablesFlags = list17; reference12 = obj12; obj11.ComplexCombatData = list16; @@ -53060,34 +53065,34 @@ public static class AssemblyQuestLoader num3 = 1; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span4[num4] = 135; + span18[num4] = 135; skipAetheryteCondition3.InTerritory = list18; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj11.SkipConditions = skipConditions3; num4 = 6; List list19 = new List(num4); CollectionsMarshal.SetCount(list19, num4); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; obj11.CompletionQuestVariablesFlags = list19; reference11 = obj11; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span10[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -53095,24 +53100,24 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span20[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-67.00804f, 75.84114f, 116.815384f), 135); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = 135; + span21[num4] = 135; skipStepConditions2.NotInTerritory = list21; skipConditions4.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions4; reference14 = questStep; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj14 = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -53127,11 +53132,11 @@ public static class AssemblyQuestLoader num4 = 2; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = 129; + span22[num3] = 129; num3++; - span4[num3] = 128; + span22[num3] = 128; skipAetheryteCondition4.InTerritory = list22; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition4; obj14.SkipConditions = skipConditions5; @@ -53145,16 +53150,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "liza"; + span23[index] = "liza"; questRoot3.Author = list23; index = 3; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -53162,13 +53167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); obj15.Steps = list25; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -53176,99 +53181,99 @@ public static class AssemblyQuestLoader num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span26[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1004601u, new Vector3(-62.424683f, 4.642519f, 261.28015f), 141); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list27; reference18 = questStep2; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span26[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1004600u, new Vector3(125.993774f, 14.462202f, 278.43127f), 141); num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list28; reference19 = questStep3; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span26[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(117.63772f, 1.6851518f, 296.93826f), 141); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list29; skipConditions6.StepIf = skipStepConditions3; questStep4.SkipConditions = skipConditions6; reference20 = questStep4; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1004599u, new Vector3(89.86035f, 4.6361504f, 425.40625f), 141); num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list30; reference21 = questStep5; obj16.Steps = list26; reference17 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -53276,9 +53281,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); obj17.Steps = list31; reference22 = obj17; questRoot3.QuestSequence = list24; @@ -53288,16 +53293,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "liza"; + span32[index] = "liza"; questRoot4.Author = list32; index = 2; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span33[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -53305,16 +53310,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002829u, new Vector3(-157.03064f, 4.0492578f, -2.7314453f), 133) + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002829u, new Vector3(-157.03064f, 4.0492578f, -2.7314453f), 133) { StopDistance = 5f }; obj18.Steps = list34; reference23 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span33[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -53322,9 +53327,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -53342,16 +53347,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 2; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -53359,13 +53364,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); obj20.Steps = list38; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -53373,14 +53378,14 @@ public static class AssemblyQuestLoader index2 = 13; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(5.7796226f, 30f, -21.571625f), 131) + span39[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(5.7796226f, 30f, -21.571625f), 131) { AethernetShortcut = new AethernetShortcut { @@ -53394,57 +53399,57 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.335236f, 4f, -110.905876f), 131) + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.335236f, 4f, -110.905876f), 131) { TargetTerritoryId = (ushort)130 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -53462,16 +53467,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 2; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span41[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -53479,13 +53484,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj22.Steps = list42; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -53493,9 +53498,9 @@ public static class AssemblyQuestLoader index2 = 3; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span43[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)128 @@ -53503,9 +53508,9 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - Span span7 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span7[num4] = new DialogueChoice + span44[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -53514,7 +53519,7 @@ public static class AssemblyQuestLoader obj24.DialogueChoices = list44; reference29 = obj24; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span43[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { TargetTerritoryId = (ushort)132 @@ -53522,9 +53527,9 @@ public static class AssemblyQuestLoader num4 = 1; List list45 = new List(num4); CollectionsMarshal.SetCount(list45, num4); - span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span7[num3] = new DialogueChoice + span45[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -53533,7 +53538,7 @@ public static class AssemblyQuestLoader obj25.DialogueChoices = list45; reference30 = obj25; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj23.Steps = list43; reference28 = obj23; questRoot6.QuestSequence = list41; @@ -53543,16 +53548,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 4; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span47[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -53560,13 +53565,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj26.Steps = list48; reference31 = obj26; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span47[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -53574,9 +53579,9 @@ public static class AssemblyQuestLoader index2 = 3; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span49[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -53586,16 +53591,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) + span49[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) { TaxiStandId = (byte)9 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004612u, new Vector3(-114.94629f, -39.702168f, 335.46948f), 148); + span49[num2] = new QuestStep(EInteractionType.Interact, 1004612u, new Vector3(-114.94629f, -39.702168f, 335.46948f), 148); obj27.Steps = list49; reference32 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span47[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -53603,9 +53608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 148) + span50[index2] = new QuestStep(EInteractionType.Duty, null, null, 148) { DutyOptions = new DutyOptions { @@ -53616,7 +53621,7 @@ public static class AssemblyQuestLoader obj28.Steps = list50; reference33 = obj28; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -53624,9 +53629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -53639,16 +53644,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot8.Author = list52; index = 2; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span53[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -53656,13 +53661,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj30.Steps = list54; reference35 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -53670,9 +53675,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -53690,16 +53695,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot9.Author = list56; index = 4; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span57[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -53707,16 +53712,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span58[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.AcceptQuest, 1004884u, new Vector3(38.895264f, 1.2000012f, 3.463745f), 212); num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span7 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span7[num4] = new DialogueChoice + span59[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST302_00680_Q1_000_1") @@ -53726,7 +53731,7 @@ public static class AssemblyQuestLoader obj32.Steps = list58; reference37 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -53734,9 +53739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span60[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania @@ -53744,9 +53749,9 @@ public static class AssemblyQuestLoader num4 = 1; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span7[num3] = new DialogueChoice + span61[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANFST302_00680_Q2_000_1"), @@ -53757,7 +53762,7 @@ public static class AssemblyQuestLoader obj33.Steps = list60; reference39 = obj33; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -53765,9 +53770,9 @@ public static class AssemblyQuestLoader num2 = 3; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span62[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -53784,7 +53789,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span62[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -53796,7 +53801,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004886u, new Vector3(30.319702f, 8.422709f, 475.30322f), 152) + span62[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004886u, new Vector3(30.319702f, 8.422709f, 475.30322f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -53814,7 +53819,7 @@ public static class AssemblyQuestLoader obj35.Steps = list62; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -53822,9 +53827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -53837,16 +53842,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot10.Author = list64; index = 4; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -53854,16 +53859,16 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span66[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1004885u, new Vector3(36.453735f, 1.2000011f, 4.6845093f), 212); num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span7 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span7[num4] = new DialogueChoice + span67[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA302_00681_Q1_000_1") @@ -53873,7 +53878,7 @@ public static class AssemblyQuestLoader obj37.Steps = list66; reference43 = obj37; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span65[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -53881,9 +53886,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span68[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Interact, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) { StopDistance = 5f, @@ -53897,9 +53902,9 @@ public static class AssemblyQuestLoader num4 = 1; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span7[num3] = new DialogueChoice + span69[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANSEA302_00681_Q2_000_1"), @@ -53910,7 +53915,7 @@ public static class AssemblyQuestLoader obj38.Steps = list68; reference45 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -53918,9 +53923,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004888u, new Vector3(389.2423f, 78.360275f, -349.05017f), 135) + span70[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004888u, new Vector3(389.2423f, 78.360275f, -349.05017f), 135) { AethernetShortcut = new AethernetShortcut { @@ -53935,7 +53940,7 @@ public static class AssemblyQuestLoader obj40.Steps = list70; reference47 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span65[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -53943,9 +53948,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -53964,16 +53969,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot11.Author = list72; index = 4; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span73[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -53981,16 +53986,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span74[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.AcceptQuest, 1004883u, new Vector3(37.88806f, 1.2000012f, 4.135132f), 212); num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num4 = 0; - span7[num4] = new DialogueChoice + span75[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL302_00682_Q1_000_1") @@ -54000,7 +54005,7 @@ public static class AssemblyQuestLoader obj42.Steps = list74; reference49 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span73[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -54008,9 +54013,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span76[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah @@ -54018,9 +54023,9 @@ public static class AssemblyQuestLoader num4 = 1; List list77 = new List(num4); CollectionsMarshal.SetCount(list77, num4); - span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span7[num3] = new DialogueChoice + span77[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANWIL302_00682_Q2_000_1"), @@ -54031,7 +54036,7 @@ public static class AssemblyQuestLoader obj43.Steps = list76; reference51 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span73[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -54039,9 +54044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004887u, new Vector3(160.7843f, 54.85158f, -45.609253f), 140) + span78[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004887u, new Vector3(160.7843f, 54.85158f, -45.609253f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -54052,7 +54057,7 @@ public static class AssemblyQuestLoader obj45.Steps = list78; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span73[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -54060,9 +54065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -54075,16 +54080,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot12.Author = list80; index = 2; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span81[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -54092,13 +54097,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132); + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132); obj47.Steps = list82; reference55 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -54106,22 +54111,22 @@ public static class AssemblyQuestLoader index2 = 4; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span83[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span83[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span83[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj48.Steps = list83; reference56 = obj48; questRoot12.QuestSequence = list81; @@ -54131,16 +54136,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot13.Author = list84; index = 2; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span85[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -54148,16 +54153,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) { StopDistance = 5f }; obj49.Steps = list86; reference57 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span85[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -54165,22 +54170,22 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span87[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span87[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj50.Steps = list87; reference58 = obj50; questRoot13.QuestSequence = list85; @@ -54190,16 +54195,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; + span88[index] = "JerryWester"; questRoot14.Author = list88; index = 2; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span89[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -54207,9 +54212,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -54223,7 +54228,7 @@ public static class AssemblyQuestLoader obj51.Steps = list90; reference59 = obj51; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span89[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -54231,22 +54236,22 @@ public static class AssemblyQuestLoader index2 = 4; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span91[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span91[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span91[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj52.Steps = list91; reference60 = obj52; questRoot14.QuestSequence = list89; @@ -54256,16 +54261,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot15.Author = list92; index = 2; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span93[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -54273,13 +54278,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); obj53.Steps = list94; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span93[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -54287,9 +54292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -54307,16 +54312,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot16.Author = list96; index = 4; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span97[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -54324,16 +54329,16 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 7f }; obj55.Steps = list98; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span97[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -54341,9 +54346,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span99[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AethernetShortcut = new AethernetShortcut { @@ -54354,7 +54359,7 @@ public static class AssemblyQuestLoader obj56.Steps = list99; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span97[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -54362,9 +54367,9 @@ public static class AssemblyQuestLoader num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span100[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -54372,9 +54377,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span7 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span7[num4] = new DialogueChoice + span101[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -54383,11 +54388,11 @@ public static class AssemblyQuestLoader obj58.DialogueChoices = list101; reference66 = obj58; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); + span100[index2] = new QuestStep(EInteractionType.Interact, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); obj57.Steps = list100; reference65 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span97[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -54395,9 +54400,9 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span102[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1003611u, new Vector3(9.781006f, 20.999247f, 15.0911255f), 129) { TargetTerritoryId = (ushort)128 @@ -54405,9 +54410,9 @@ public static class AssemblyQuestLoader num4 = 1; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span7 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span7[num3] = new DialogueChoice + span103[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -54416,7 +54421,7 @@ public static class AssemblyQuestLoader obj60.DialogueChoices = list103; reference68 = obj60; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj59.Steps = list102; reference67 = obj59; questRoot16.QuestSequence = list97; @@ -54426,16 +54431,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "JerryWester, Friendly"; + span104[index] = "JerryWester, Friendly"; questRoot17.Author = list104; index = 3; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span105[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -54443,9 +54448,9 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span106[index2]; QuestStep obj62 = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u @@ -54455,19 +54460,19 @@ public static class AssemblyQuestLoader num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span4[num4] = 140; + span107[num4] = 140; skipStepConditions4.InTerritory = list107; skipConditions7.StepIf = skipStepConditions4; obj62.SkipConditions = skipConditions7; reference70 = obj62; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); obj61.Steps = list106; reference69 = obj61; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span105[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -54475,13 +54480,13 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.697464f, 44.999996f, -253.78111f), 140); + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.697464f, 44.999996f, -253.78111f), 140); obj63.Steps = list108; reference71 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span105[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -54489,14 +54494,14 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.08105f, -25.560223f, 378.66812f), 145) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.08105f, -25.560223f, 378.66812f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004582u, new Vector3(-331.13605f, -22.476562f, 434.86682f), 145); + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004582u, new Vector3(-331.13605f, -22.476562f, 434.86682f), 145); obj64.Steps = list109; reference72 = obj64; questRoot17.QuestSequence = list105; @@ -54506,16 +54511,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "plogon_enjoyer"; + span110[index] = "plogon_enjoyer"; questRoot18.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span111[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -54523,9 +54528,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -54539,7 +54544,7 @@ public static class AssemblyQuestLoader obj65.Steps = list112; reference73 = obj65; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span111[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -54547,36 +54552,36 @@ public static class AssemblyQuestLoader num2 = 5; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2001798u, new Vector3(-107.9017f, 4.989685f, -105.4603f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001798u, new Vector3(-107.9017f, 4.989685f, -105.4603f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001799u, new Vector3(-105.6365f, 4.9655f, -107.5618f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001799u, new Vector3(-105.6365f, 4.9655f, -107.5618f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001800u, new Vector3(-77.62268f, 5.0201416f, -128.893f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001800u, new Vector3(-77.62268f, 5.0201416f, -128.893f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001801u, new Vector3(-74.60144f, 4.8981323f, -130.69354f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001801u, new Vector3(-74.60144f, 4.8981323f, -130.69354f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001802u, new Vector3(-71.42755f, 5.0201416f, -132.34149f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001802u, new Vector3(-71.42755f, 5.0201416f, -132.34149f), 130) { Action = EAction.Bootshine }; obj66.Steps = list113; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span111[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -54584,13 +54589,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span114[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj67.Steps = list114; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span111[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -54598,9 +54603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span115[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(-210.32118f, 21.582167f, -94.337494f), 141) { Fly = true, @@ -54610,16 +54615,16 @@ public static class AssemblyQuestLoader num4 = 1; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - Span span8 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span8[num3] = 771u; + span116[num3] = 771u; obj69.KillEnemyDataIds = list116; obj69.CombatDelaySecondsAtStart = 0f; reference77 = obj69; obj68.Steps = list115; reference76 = obj68; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -54627,11 +54632,11 @@ public static class AssemblyQuestLoader index2 = 2; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(558) @@ -54645,16 +54650,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "WigglyMuffin"; + span118[index] = "WigglyMuffin"; questRoot19.Author = list118; index = 2; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span119[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -54662,9 +54667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SkipConditions = new SkipConditions @@ -54678,7 +54683,7 @@ public static class AssemblyQuestLoader obj71.Steps = list120; reference79 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span119[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -54686,9 +54691,9 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1004038u, new Vector3(-466.42255f, 23.47034f, -379.87335f), 140) + span121[num2] = new QuestStep(EInteractionType.PurchaseItem, 1004038u, new Vector3(-466.42255f, 23.47034f, -379.87335f), 140) { Comment = "Buy Orange Juice", ItemId = 4745u, @@ -54707,7 +54712,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140); + span121[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140); obj72.Steps = list121; reference80 = obj72; questRoot19.QuestSequence = list119; @@ -54752,14 +54757,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Instruction, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) + span4[num2] = new QuestStep(EInteractionType.Instruction, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) { Comment = "Buy Serpent Chocobo Issuance" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); + span4[num2] = new QuestStep(EInteractionType.Interact, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); obj2.Steps = list4; reference2 = obj2; num++; @@ -54771,9 +54776,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006001u, new Vector3(35.38562f, -0.89902794f, 67.551636f), 132) + span5[index2] = new QuestStep(EInteractionType.Interact, 1006001u, new Vector3(35.38562f, -0.89902794f, 67.551636f), 132) { StopDistance = 7f }; @@ -54788,9 +54793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -54800,16 +54805,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 4; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -54817,9 +54822,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -54831,7 +54836,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -54839,14 +54844,14 @@ public static class AssemblyQuestLoader index2 = 3; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Instruction, 1002387u, new Vector3(95.750244f, 40.250286f, 76.67651f), 128) + span10[num2] = new QuestStep(EInteractionType.Instruction, 1002387u, new Vector3(95.750244f, 40.250286f, 76.67651f), 128) { Comment = "Buy Storm Chocobo Issuance" }; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span10[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -54854,9 +54859,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - Span span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index3 = 0; - span4[index3] = new DialogueChoice + span11[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -54865,11 +54870,11 @@ public static class AssemblyQuestLoader obj7.DialogueChoices = list11; reference7 = obj7; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); + span10[num2] = new QuestStep(EInteractionType.Interact, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -54877,16 +54882,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006002u, new Vector3(49.576538f, 20f, -5.722229f), 129) + span12[index2] = new QuestStep(EInteractionType.Interact, 1006002u, new Vector3(49.576538f, 20f, -5.722229f), 129) { StopDistance = 7f }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -54894,9 +54899,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); obj9.Steps = list13; reference9 = obj9; questRoot2.QuestSequence = list8; @@ -54906,16 +54911,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot3.Author = list14; index = 4; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -54923,18 +54928,18 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -54942,18 +54947,18 @@ public static class AssemblyQuestLoader index2 = 2; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Instruction, 1002390u, new Vector3(-143.45007f, 4.5499268f, -108.537415f), 130) + span17[num2] = new QuestStep(EInteractionType.Instruction, 1002390u, new Vector3(-143.45007f, 4.5499268f, -108.537415f), 130) { Comment = "Buy Flame Chocobo Issuance" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); + span17[num2] = new QuestStep(EInteractionType.Interact, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -54961,13 +54966,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006003u, new Vector3(51.621216f, 4f, -142.22937f), 130); + span18[index2] = new QuestStep(EInteractionType.Interact, 1006003u, new Vector3(51.621216f, 4f, -142.22937f), 130); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -54975,9 +54980,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); obj13.Steps = list19; reference13 = obj13; questRoot3.QuestSequence = list15; @@ -54987,16 +54992,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot4.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -55004,13 +55009,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -55018,20 +55023,20 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span23[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -55039,9 +55044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -55060,16 +55065,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot5.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -55077,9 +55082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -55094,7 +55099,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -55102,74 +55107,74 @@ public static class AssemblyQuestLoader num2 = 3; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span28[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000615u, new Vector3(-246.44855f, 3.5452707f, 279.92664f), 152); index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list29; reference19 = questStep; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span28[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000557u, new Vector3(-206.0426f, 2.663525f, 303.94446f), 152); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list30; reference20 = questStep2; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1000553u, new Vector3(-187.48767f, 4.4436555f, 292.50012f), 152); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list31; reference21 = questStep3; obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -55177,9 +55182,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152); + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152); obj19.Steps = list32; reference22 = obj19; questRoot5.QuestSequence = list26; @@ -55189,16 +55194,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "JerryWester"; + span33[index] = "JerryWester"; questRoot6.Author = list33; index = 4; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -55206,9 +55211,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -55222,7 +55227,7 @@ public static class AssemblyQuestLoader obj20.Steps = list35; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -55230,13 +55235,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000766u, new Vector3(-485.70996f, 9.170645f, 177.203f), 152); + span36[num2] = new QuestStep(EInteractionType.Interact, 1000766u, new Vector3(-485.70996f, 9.170645f, 177.203f), 152); obj21.Steps = list36; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -55244,9 +55249,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span37[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2001902u, new Vector3(-386.6789f, -0.015319824f, 192.46204f), 152) { ItemId = 2000571u, @@ -55255,15 +55260,15 @@ public static class AssemblyQuestLoader num3 = 1; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - Span span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index3 = 0; - span6[index3] = 33u; + span38[index3] = 33u; obj23.KillEnemyDataIds = list38; reference26 = obj23; obj22.Steps = list37; reference25 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -55271,9 +55276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; @@ -55286,16 +55291,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "croizat"; + span40[index] = "croizat"; questRoot7.Author = list40; index = 5; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -55303,13 +55308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); obj25.Steps = list42; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span41[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -55317,13 +55322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); + span43[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); obj26.Steps = list43; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -55331,9 +55336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span44[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(-171.7635f, 0.59028566f, 153.80334f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -55341,9 +55346,9 @@ public static class AssemblyQuestLoader index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - Span span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span7[num3] = new ComplexCombatData + span45[num3] = new ComplexCombatData { DataId = 38u, MinimumKillCount = 6u @@ -55353,7 +55358,7 @@ public static class AssemblyQuestLoader obj27.Steps = list44; reference30 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -55361,13 +55366,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); + span46[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); obj29.Steps = list46; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -55375,9 +55380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); obj30.Steps = list47; reference33 = obj30; questRoot7.QuestSequence = list41; @@ -55387,16 +55392,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "croizat"; + span48[index] = "croizat"; questRoot8.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -55404,13 +55409,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); obj31.Steps = list50; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span49[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -55418,26 +55423,26 @@ public static class AssemblyQuestLoader num2 = 3; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000720u, new Vector3(-209.09442f, -4.654114f, 195.78845f), 152) + span51[index2] = new QuestStep(EInteractionType.UseItem, 2000720u, new Vector3(-209.09442f, -4.654114f, 195.78845f), 152) { ItemId = 2000572u }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000721u, new Vector3(-146.04419f, -5.2644043f, 199.23706f), 152) + span51[index2] = new QuestStep(EInteractionType.UseItem, 2000721u, new Vector3(-146.04419f, -5.2644043f, 199.23706f), 152) { ItemId = 2000572u }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000722u, new Vector3(-173.32727f, 2.1820068f, 137.68213f), 152) + span51[index2] = new QuestStep(EInteractionType.UseItem, 2000722u, new Vector3(-173.32727f, 2.1820068f, 137.68213f), 152) { ItemId = 2000572u }; obj32.Steps = list51; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -55445,9 +55450,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); obj33.Steps = list52; reference36 = obj33; questRoot8.QuestSequence = list49; @@ -55457,16 +55462,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot9.Author = list53; index = 5; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span54[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -55474,9 +55479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -55490,7 +55495,7 @@ public static class AssemblyQuestLoader obj34.Steps = list55; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -55498,13 +55503,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152); + span56[num2] = new QuestStep(EInteractionType.Interact, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152); obj35.Steps = list56; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -55512,13 +55517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span57[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj36.Steps = list57; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -55526,9 +55531,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span58[num2] = new QuestStep(EInteractionType.Emote, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { DelaySecondsAtStart = 1f, Emote = EEmote.Dance @@ -55536,7 +55541,7 @@ public static class AssemblyQuestLoader obj37.Steps = list58; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -55544,9 +55549,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span59[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj38.Steps = list59; reference41 = obj38; questRoot9.QuestSequence = list54; @@ -55556,16 +55561,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "croizat"; + span60[index] = "croizat"; questRoot10.Author = list60; index = 4; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -55573,13 +55578,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); obj39.Steps = list62; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -55587,21 +55592,21 @@ public static class AssemblyQuestLoader num2 = 5; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.26903f, 11.990254f, 283.21274f), 152); + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.26903f, 11.990254f, 283.21274f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001911u, new Vector3(-245.65503f, 11.001709f, 280.8728f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001911u, new Vector3(-245.65503f, 11.001709f, 280.8728f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001912u, new Vector3(-237.995f, 16.006714f, 289.96716f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001912u, new Vector3(-237.995f, 16.006714f, 289.96716f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001909u, new Vector3(-221.36267f, 16.006714f, 291.12683f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001909u, new Vector3(-221.36267f, 16.006714f, 291.12683f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001910u, new Vector3(-230.30444f, 7.1869507f, 272.29712f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001910u, new Vector3(-230.30444f, 7.1869507f, 272.29712f), 152); obj40.Steps = list63; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -55609,15 +55614,15 @@ public static class AssemblyQuestLoader index2 = 2; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-224.41977f, 0.99999976f, 271.15808f), 152); + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-224.41977f, 0.99999976f, 271.15808f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); + span64[num2] = new QuestStep(EInteractionType.Interact, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); obj41.Steps = list64; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -55625,9 +55630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152); + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152); obj42.Steps = list65; reference45 = obj42; questRoot10.QuestSequence = list61; @@ -55637,16 +55642,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot11.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -55654,9 +55659,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -55670,7 +55675,7 @@ public static class AssemblyQuestLoader obj43.Steps = list68; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -55678,51 +55683,51 @@ public static class AssemblyQuestLoader num2 = 4; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span69[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1000585u, new Vector3(25.558838f, -5.7208977f, 241.62659f), 152); num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list70; reference48 = questStep4; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span69[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1000277u, new Vector3(102.76941f, 8.161999f, 187.94531f), 152); index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list71; reference49 = questStep5; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span69[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1000553u, new Vector3(-187.48767f, 4.4436555f, 292.50012f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -55730,46 +55735,46 @@ public static class AssemblyQuestLoader num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list72; reference50 = obj45; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span69[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000545u, new Vector3(-242.72534f, 3.5598407f, 286.9154f), 152); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list73; reference51 = questStep6; obj44.Steps = list69; reference47 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -55777,13 +55782,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span74[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj46.Steps = list74; reference52 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -55791,9 +55796,9 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span75[index2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, 2001918u, new Vector3(-100.93848f, -8.285706f, 261.40222f), 152) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -55801,40 +55806,40 @@ public static class AssemblyQuestLoader num3 = 4; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span6[index3] = 1895u; + span76[index3] = 1895u; index3++; - span6[index3] = 1896u; + span76[index3] = 1896u; index3++; - span6[index3] = 1897u; + span76[index3] = 1897u; index3++; - span6[index3] = 1898u; + span76[index3] = 1898u; obj48.KillEnemyDataIds = list76; index3 = 6; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span77[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; obj48.CompletionQuestVariablesFlags = list77; reference54 = obj48; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001918u, new Vector3(-100.93848f, -8.285706f, 261.40222f), 152); + span75[index2] = new QuestStep(EInteractionType.Interact, 2001918u, new Vector3(-100.93848f, -8.285706f, 261.40222f), 152); obj47.Steps = list75; reference53 = obj47; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -55842,9 +55847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj49.Steps = list78; reference55 = obj49; questRoot11.QuestSequence = list67; @@ -55854,16 +55859,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "croizat"; + span79[index] = "croizat"; questRoot12.Author = list79; index = 4; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span80[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -55871,13 +55876,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152); + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152); obj50.Steps = list81; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -55885,16 +55890,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) + span82[num2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) { Emote = EEmote.Poke }; obj51.Steps = list82; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -55902,16 +55907,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) + span83[index2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) { Emote = EEmote.ExamineSelf }; obj52.Steps = list83; reference58 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -55919,9 +55924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) { Emote = EEmote.Congratulate }; @@ -55934,16 +55939,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "croizat"; + span85[index] = "croizat"; questRoot13.Author = list85; index = 3; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -55951,13 +55956,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); obj54.Steps = list87; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -55965,9 +55970,9 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span88[num2]; QuestStep obj56 = new QuestStep(EInteractionType.Combat, 2001921u, new Vector3(-76.58508f, -1.6327515f, 191.51587f), 152) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -55975,9 +55980,9 @@ public static class AssemblyQuestLoader num3 = 1; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span7 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span7[index3] = new ComplexCombatData + span89[index3] = new ComplexCombatData { DataId = 1886u, MinimumKillCount = 1u @@ -55985,7 +55990,7 @@ public static class AssemblyQuestLoader obj56.ComplexCombatData = list89; reference62 = obj56; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span88[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, 2001920u, new Vector3(-54.673157f, -1.083435f, 328.14514f), 152) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -55993,9 +55998,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span7[num3] = new ComplexCombatData + span90[num3] = new ComplexCombatData { DataId = 15u, MinimumKillCount = 2u @@ -56005,7 +56010,7 @@ public static class AssemblyQuestLoader obj55.Steps = list88; reference61 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span86[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -56013,9 +56018,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152) { NextQuestId = new QuestId(723) }; @@ -56028,16 +56033,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "croizat"; + span92[index] = "croizat"; questRoot14.Author = list92; index = 3; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span93[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -56045,13 +56050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); obj59.Steps = list94; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span93[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -56059,17 +56064,17 @@ public static class AssemblyQuestLoader num2 = 3; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001923u, new Vector3(-223.28534f, 1.9683228f, 129.28967f), 152); + span95[index2] = new QuestStep(EInteractionType.Interact, 2001923u, new Vector3(-223.28534f, 1.9683228f, 129.28967f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001922u, new Vector3(-244.28174f, 2.8533936f, 128.52673f), 152); + span95[index2] = new QuestStep(EInteractionType.Interact, 2001922u, new Vector3(-244.28174f, 2.8533936f, 128.52673f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001924u, new Vector3(-194.3847f, 11.062683f, 76.920654f), 152); + span95[index2] = new QuestStep(EInteractionType.Interact, 2001924u, new Vector3(-194.3847f, 11.062683f, 76.920654f), 152); obj60.Steps = list95; reference66 = obj60; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span93[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -56077,9 +56082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); obj61.Steps = list96; reference67 = obj61; questRoot14.QuestSequence = list93; @@ -56089,16 +56094,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "JerryWester"; + span97[index] = "JerryWester"; questRoot15.Author = list97; index = 5; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span98[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -56106,9 +56111,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -56122,7 +56127,7 @@ public static class AssemblyQuestLoader obj62.Steps = list99; reference68 = obj62; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span98[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -56130,13 +56135,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002937u, new Vector3(-72.22095f, -2.5420866f, 187.85376f), 152); + span100[num2] = new QuestStep(EInteractionType.Interact, 1002937u, new Vector3(-72.22095f, -2.5420866f, 187.85376f), 152); obj63.Steps = list100; reference69 = obj63; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span98[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -56144,13 +56149,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span101[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj64.Steps = list101; reference70 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span98[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -56158,9 +56163,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002998u, new Vector3(-283.92462f, 12.245282f, -39.383606f), 152) + span102[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002998u, new Vector3(-283.92462f, 12.245282f, -39.383606f), 152) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -56170,7 +56175,7 @@ public static class AssemblyQuestLoader obj65.Steps = list102; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span98[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -56178,9 +56183,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj66.Steps = list103; reference72 = obj66; questRoot15.QuestSequence = list98; @@ -56190,16 +56195,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "JerryWester"; + span104[index] = "JerryWester"; questRoot16.Author = list104; index = 4; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span105[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -56207,9 +56212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -56223,7 +56228,7 @@ public static class AssemblyQuestLoader obj67.Steps = list106; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span105[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -56231,16 +56236,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span107[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj68.Steps = list107; reference74 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span105[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -56248,16 +56253,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000734u, new Vector3(-2.5482788f, -1.2191527f, 39.96338f), 148) + span108[num2] = new QuestStep(EInteractionType.Interact, 1000734u, new Vector3(-2.5482788f, -1.2191527f, 39.96338f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj69.Steps = list108; reference75 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -56265,14 +56270,14 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.6276f, -23.814985f, 551.0861f), 148) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.6276f, -23.814985f, 551.0861f), 148) { TargetTerritoryId = (ushort)153 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj70.Steps = list109; reference76 = obj70; questRoot16.QuestSequence = list105; @@ -56282,16 +56287,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "croizat"; + span110[index] = "croizat"; questRoot17.Author = list110; index = 3; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -56299,13 +56304,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); obj71.Steps = list112; reference77 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -56313,9 +56318,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span113[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2187u, new Vector3(-151.47598f, 3.7521288f, 123.562065f), 153) { ItemId = 2000828u, @@ -56324,9 +56329,9 @@ public static class AssemblyQuestLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span7[index3] = new ComplexCombatData + span114[index3] = new ComplexCombatData { DataId = 2187u, MinimumKillCount = 1u @@ -56342,7 +56347,7 @@ public static class AssemblyQuestLoader obj72.Steps = list113; reference78 = obj72; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span111[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -56350,9 +56355,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153) + span115[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153) { NextQuestId = new QuestId(728) }; @@ -56365,16 +56370,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "croizat"; + span116[index] = "croizat"; questRoot18.Author = list116; index = 6; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span117[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -56382,13 +56387,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); obj75.Steps = list118; reference81 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span117[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -56396,9 +56401,9 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span119[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(-167.31592f, 5.486305f, 15.132226f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -56406,9 +56411,9 @@ public static class AssemblyQuestLoader index3 = 1; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span7 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span7[num3] = new ComplexCombatData + span120[num3] = new ComplexCombatData { DataId = 3u, MinimumKillCount = 4u, @@ -56419,23 +56424,23 @@ public static class AssemblyQuestLoader num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span121[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; obj77.CompletionQuestVariablesFlags = list121; reference83 = obj77; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span119[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, null, new Vector3(-119.055f, 4.8576365f, -28.191822f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -56443,9 +56448,9 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span7 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span7[num3] = new ComplexCombatData + span122[num3] = new ComplexCombatData { DataId = 23u, MinimumKillCount = 2u, @@ -56456,25 +56461,25 @@ public static class AssemblyQuestLoader num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span123[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = null; + span123[index3] = null; obj78.CompletionQuestVariablesFlags = list123; reference84 = obj78; obj76.Steps = list119; reference82 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -56482,13 +56487,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); + span124[index2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); obj79.Steps = list124; reference85 = obj79; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -56496,13 +56501,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); + span125[num2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); obj80.Steps = list125; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -56510,16 +56515,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153) + span126[index2] = new QuestStep(EInteractionType.Emote, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153) { Emote = EEmote.Kneel }; obj81.Steps = list126; reference87 = obj81; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span117[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -56527,9 +56532,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); obj82.Steps = list127; reference88 = obj82; questRoot18.QuestSequence = list117; @@ -56539,16 +56544,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot19.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span129[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -56556,13 +56561,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj83.Steps = list130; reference89 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span129[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -56570,9 +56575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span131[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, null, new Vector3(-108.26998f, 2.4296746f, -35.70589f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -56580,15 +56585,15 @@ public static class AssemblyQuestLoader index3 = 1; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span6 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span6[num3] = 302u; + span132[num3] = 302u; obj85.KillEnemyDataIds = list132; reference91 = obj85; obj84.Steps = list131; reference90 = obj84; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span129[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -56596,9 +56601,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj86.Steps = list133; reference92 = obj86; questRoot19.QuestSequence = list129; @@ -56608,16 +56613,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "croizat"; + span134[index] = "croizat"; questRoot20.Author = list134; index = 3; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span135[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -56625,13 +56630,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); + span136[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); obj87.Steps = list136; reference93 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span135[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -56639,27 +56644,27 @@ public static class AssemblyQuestLoader num2 = 8; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001184u, new Vector3(-228.62598f, 13.809326f, 66.57507f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001184u, new Vector3(-228.62598f, 13.809326f, 66.57507f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000728u, new Vector3(-240.4364f, 11.093262f, 52.231567f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2000728u, new Vector3(-240.4364f, 11.093262f, 52.231567f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000729u, new Vector3(-261.67694f, 16.403442f, 49.851196f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2000729u, new Vector3(-261.67694f, 16.403442f, 49.851196f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001185u, new Vector3(-251.39246f, 14.145081f, 32.242188f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001185u, new Vector3(-251.39246f, 14.145081f, 32.242188f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001186u, new Vector3(-238.48328f, 15.823547f, 17.257874f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001186u, new Vector3(-238.48328f, 15.823547f, 17.257874f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000727u, new Vector3(-226.48969f, 10.60498f, 16.67804f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2000727u, new Vector3(-226.48969f, 10.60498f, 16.67804f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001187u, new Vector3(-213.8247f, 9.170593f, 19.607788f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001187u, new Vector3(-213.8247f, 9.170593f, 19.607788f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001188u, new Vector3(-198.68774f, 6.9733276f, 32.60852f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001188u, new Vector3(-198.68774f, 6.9733276f, 32.60852f), 153); obj88.Steps = list137; reference94 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span135[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -56667,9 +56672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); obj89.Steps = list138; reference95 = obj89; questRoot20.QuestSequence = list135; @@ -56679,16 +56684,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "croizat"; + span139[index] = "croizat"; questRoot21.Author = list139; index = 3; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span140[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -56696,13 +56701,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj90.Steps = list141; reference96 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span140[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -56710,21 +56715,21 @@ public static class AssemblyQuestLoader index2 = 3; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.13345f, 25.02198f, -193.98381f), 153) + span142[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.13345f, 25.02198f, -193.98381f), 153) { ItemId = 2000586u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-287.41803f, 24.902437f, -193.99835f), 153) + span142[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-287.41803f, 24.902437f, -193.99835f), 153) { ItemId = 2000586u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.52402f, 24.293709f, -207.5345f), 153) + span142[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.52402f, 24.293709f, -207.5345f), 153) { ItemId = 2000586u, GroundTarget = true @@ -56732,7 +56737,7 @@ public static class AssemblyQuestLoader obj91.Steps = list142; reference97 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span140[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -56740,9 +56745,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj92.Steps = list143; reference98 = obj92; questRoot21.QuestSequence = list140; @@ -56752,16 +56757,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "JerryWester"; + span144[index] = "JerryWester"; questRoot22.Author = list144; index = 2; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span145[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -56769,13 +56774,13 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); obj93.Steps = list146; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span145[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -56783,9 +56788,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -56798,16 +56803,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot23.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span149[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -56815,9 +56820,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -56831,7 +56836,7 @@ public static class AssemblyQuestLoader obj95.Steps = list150; reference101 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -56839,9 +56844,9 @@ public static class AssemblyQuestLoader num2 = 10; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span151[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 2001949u, new Vector3(-142.77869f, 14.450195f, -130.11371f), 153) { Comment = "Enemy loses aggro by the next waypoint" @@ -56849,23 +56854,23 @@ public static class AssemblyQuestLoader num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list152; reference103 = obj97; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span151[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Jump, null, new Vector3(-108.2742f, 5.6416674f, -80.21974f), 153) { StopDistance = 0.25f, @@ -56880,25 +56885,25 @@ public static class AssemblyQuestLoader index3 = 6; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list153; skipConditions.StepIf = skipStepConditions; obj98.SkipConditions = skipConditions; reference104 = obj98; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span151[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 2001953u, new Vector3(-116.41113f, 11.032227f, -84.97754f), 153) { DisableNavmesh = true @@ -56906,48 +56911,48 @@ public static class AssemblyQuestLoader num3 = 6; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index3 = 0; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span154[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list154; reference105 = obj99; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span151[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.87269f, 5.116502f, -73.9041f), 153); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list155; skipConditions2.StepIf = skipStepConditions2; questStep7.SkipConditions = skipConditions2; reference106 = questStep7; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span151[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Jump, null, new Vector3(-90.467575f, 3.3634722f, -27.515985f), 153) { StopDistance = 0.25f, @@ -56962,46 +56967,46 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list156; skipConditions3.StepIf = skipStepConditions3; obj100.SkipConditions = skipConditions3; reference107 = obj100; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span151[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2001951u, new Vector3(-83.32953f, 7.1259155f, -21.561035f), 153); index3 = 6; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list157; reference108 = questStep8; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span151[index2]; QuestStep obj101 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.875786f, 3.9296143f, -27.107864f), 153) { DisableNavmesh = true @@ -57011,50 +57016,50 @@ public static class AssemblyQuestLoader num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span158[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list158; skipConditions4.StepIf = skipStepConditions4; obj101.SkipConditions = skipConditions4; reference109 = obj101; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span151[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.053005f, 3.8386261f, -40.758984f), 153); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); index3 = 6; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span159[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list159; skipConditions5.StepIf = skipStepConditions5; questStep9.SkipConditions = skipConditions5; reference110 = questStep9; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span151[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 2001952u, new Vector3(18.722778f, 7.614197f, -43.137268f), 153) { StopDistance = 6f @@ -57062,46 +57067,46 @@ public static class AssemblyQuestLoader num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span160[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list160; reference111 = obj102; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span151[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2001950u, new Vector3(63.553833f, 13.473633f, -32.333923f), 153); index3 = 6; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list161; reference112 = questStep10; obj96.Steps = list151; reference102 = obj96; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span149[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -57109,15 +57114,15 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.85704f, 2.712612f, -42.67677f), 153) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.85704f, 2.712612f, -42.67677f), 153) { DisableNavmesh = true, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { Mount = false }; @@ -57130,16 +57135,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "croizat"; + span163[index] = "croizat"; questRoot24.Author = list163; index = 3; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span164[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -57147,13 +57152,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj104.Steps = list165; reference114 = obj104; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span164[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -57161,30 +57166,30 @@ public static class AssemblyQuestLoader index2 = 5; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.59566f, 9.645649f, 37.61236f), 153); + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.59566f, 9.645649f, 37.61236f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.2098f, 14.47418f, 32.58564f), 153) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.2098f, 14.47418f, 32.58564f), 153) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006197u, new Vector3(-151.72046f, 18.631226f, 39.53601f), 153) + span166[num2] = new QuestStep(EInteractionType.Interact, 1006197u, new Vector3(-151.72046f, 18.631226f, 39.53601f), 153) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.91785f, 5.4492426f, 49.70637f), 153) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.91785f, 5.4492426f, 49.70637f), 153) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006198u, new Vector3(-237.17102f, 15.565003f, 104.32593f), 153); + span166[num2] = new QuestStep(EInteractionType.Interact, 1006198u, new Vector3(-237.17102f, 15.565003f, 104.32593f), 153); obj105.Steps = list166; reference115 = obj105; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span164[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -57192,9 +57197,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj106.Steps = list167; reference116 = obj106; questRoot24.QuestSequence = list164; @@ -57204,16 +57209,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "croizat"; + span168[index] = "croizat"; questRoot25.Author = list168; index = 3; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span169[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -57221,13 +57226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj107.Steps = list170; reference117 = obj107; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span169[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -57235,9 +57240,9 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span171[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Combat, 2001955u, new Vector3(-97.70355f, 11.673096f, -84.00098f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -57245,15 +57250,15 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span6[index3] = 63u; + span172[index3] = 63u; obj109.KillEnemyDataIds = list172; reference119 = obj109; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-111.3334f, 1.7872865f, -60.205475f), 153); + span171[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-111.3334f, 1.7872865f, -60.205475f), 153); index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span171[index2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, 2001956u, new Vector3(-110.03284f, 1.9989014f, -57.053528f), 153) { StopDistance = 5f, @@ -57262,15 +57267,15 @@ public static class AssemblyQuestLoader index3 = 1; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span6 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span6[num3] = 63u; + span173[num3] = 63u; obj110.KillEnemyDataIds = list173; reference120 = obj110; obj108.Steps = list171; reference118 = obj108; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span169[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -57278,9 +57283,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj111.Steps = list174; reference121 = obj111; questRoot25.QuestSequence = list169; @@ -57290,16 +57295,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot26.Author = list175; index = 2; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span176[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -57307,9 +57312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -57323,7 +57328,7 @@ public static class AssemblyQuestLoader obj112.Steps = list177; reference122 = obj112; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span176[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -57331,14 +57336,14 @@ public static class AssemblyQuestLoader index2 = 2; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) + span178[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) { Aetheryte = EAetheryteLocation.SouthShroudCampTranquil }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.575074f, 221.75928f), 152) + span178[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.575074f, 221.75928f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; @@ -57351,16 +57356,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; + span179[index] = "JerryWester"; questRoot27.Author = list179; index = 3; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span180[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -57368,9 +57373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -57384,7 +57389,7 @@ public static class AssemblyQuestLoader obj114.Steps = list181; reference124 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span180[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -57392,9 +57397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(190.6642f, 8.673417f, 187.67012f), 152) + span182[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(190.6642f, 8.673417f, 187.67012f), 152) { StopDistance = 0.5f, Emote = EEmote.Lookout @@ -57402,7 +57407,7 @@ public static class AssemblyQuestLoader obj115.Steps = list182; reference125 = obj115; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span180[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -57410,9 +57415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span183[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -57425,16 +57430,16 @@ public static class AssemblyQuestLoader num = 1; List list184 = new List(num); CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "skiaz"; + span184[index] = "skiaz"; questRoot28.Author = list184; index = 3; List list185 = new List(index); CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span185[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -57442,16 +57447,16 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) + span186[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) { Fly = true }; obj117.Steps = list186; reference127 = obj117; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span185[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -57459,19 +57464,19 @@ public static class AssemblyQuestLoader num2 = 3; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) + span187[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) { Land = true }; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span187[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, 2264u, new Vector3(-303.8529f, 12.348698f, -40.177063f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -57479,9 +57484,9 @@ public static class AssemblyQuestLoader num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span7 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span7[index3] = new ComplexCombatData + span188[index3] = new ComplexCombatData { DataId = 2264u, MinimumKillCount = 3u, @@ -57499,7 +57504,7 @@ public static class AssemblyQuestLoader obj118.Steps = list187; reference128 = obj118; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span185[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -57507,9 +57512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) { Fly = true }; @@ -57522,16 +57527,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "JerryWester"; + span190[index] = "JerryWester"; questRoot29.Author = list190; index = 4; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span191[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -57539,9 +57544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -57555,7 +57560,7 @@ public static class AssemblyQuestLoader obj121.Steps = list192; reference131 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span191[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -57563,19 +57568,19 @@ public static class AssemblyQuestLoader index2 = 2; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span193[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + span193[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); obj122.Steps = list193; reference132 = obj122; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span191[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -57583,16 +57588,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span194[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj123.Steps = list194; reference133 = obj123; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span191[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -57600,14 +57605,14 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span195[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj124.Steps = list195; reference134 = obj124; questRoot29.QuestSequence = list191; @@ -57617,16 +57622,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot30.Author = list196; index = 3; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span197[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -57634,13 +57639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj125.Steps = list198; reference135 = obj125; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span197[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -57648,18 +57653,18 @@ public static class AssemblyQuestLoader index2 = 2; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span199[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj126.Steps = list199; reference136 = obj126; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span197[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -57667,9 +57672,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -57682,16 +57687,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "JerryWester"; + span201[index] = "JerryWester"; questRoot31.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span202[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -57699,9 +57704,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -57715,7 +57720,7 @@ public static class AssemblyQuestLoader obj128.Steps = list203; reference138 = obj128; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span202[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -57723,74 +57728,74 @@ public static class AssemblyQuestLoader num2 = 3; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span204[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1006206u, new Vector3(-90.95911f, -29.465149f, -58.854065f), 145); index3 = 6; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list205; reference140 = questStep11; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span204[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1006204u, new Vector3(-29.34314f, -10.500086f, -7.5532227f), 145); num3 = 6; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span206[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list206; reference141 = questStep12; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span204[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1006205u, new Vector3(14.480774f, -5.9663696f, 7.4310913f), 145); index3 = 6; List list207 = new List(index3); CollectionsMarshal.SetCount(list207, index3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list207; reference142 = questStep13; obj129.Steps = list204; reference139 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span202[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -57798,9 +57803,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); obj130.Steps = list208; reference143 = obj130; questRoot31.QuestSequence = list202; @@ -57855,11 +57860,11 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.09802f, 20.949646f, -263.94977f), 145); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.09802f, 20.949646f, -263.94977f), 145); num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 2001965u, new Vector3(313.46606f, 23.178406f, -253.58972f), 145) { DisableNavmesh = true, @@ -57869,9 +57874,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 363u; + span5[index3] = 363u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -57885,9 +57890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -57897,16 +57902,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -57914,9 +57919,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -57930,7 +57935,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -57938,26 +57943,26 @@ public static class AssemblyQuestLoader num2 = 4; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.46503f, -46.504063f, 491.88867f), 145) + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.46503f, -46.504063f, 491.88867f), 145) { TargetTerritoryId = (ushort)146 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.50145f, 16.362688f, -439.62503f), 146); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.50145f, 16.362688f, -439.62503f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) + span10[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) { StopDistance = 7f, Aetheryte = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146); + span10[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -57965,9 +57970,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj7.Steps = list11; reference7 = obj7; questRoot2.QuestSequence = list8; @@ -57977,16 +57982,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "skiaz"; + span12[index] = "skiaz"; questRoot3.Author = list12; index = 3; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -57994,16 +57999,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146) + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146) { Fly = true }; obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -58011,9 +58016,9 @@ public static class AssemblyQuestLoader index2 = 2; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, 2259u, new Vector3(-92.27408f, 14.646322f, -233.21777f), 146) { Fly = true, @@ -58022,9 +58027,9 @@ public static class AssemblyQuestLoader index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = new ComplexCombatData + span16[num3] = new ComplexCombatData { DataId = 2259u, MinimumKillCount = 1u @@ -58032,7 +58037,7 @@ public static class AssemblyQuestLoader obj10.ComplexCombatData = list16; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, 2260u, new Vector3(-92.27408f, 14.646322f, -233.21777f), 146) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -58040,9 +58045,9 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span5[index3] = new ComplexCombatData + span17[index3] = new ComplexCombatData { DataId = 2260u, MinimumKillCount = 1u @@ -58052,7 +58057,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -58060,9 +58065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146); + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146); obj12.Steps = list18; reference12 = obj12; questRoot3.QuestSequence = list13; @@ -58072,16 +58077,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot4.Author = list19; index = 3; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -58089,9 +58094,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -58105,7 +58110,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -58113,34 +58118,34 @@ public static class AssemblyQuestLoader num2 = 5; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span22[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.69392f, 18.008331f, -279.60886f), 146); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - Span span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list23; skipConditions.StepIf = skipStepConditions; questStep.SkipConditions = skipConditions; reference15 = questStep; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span22[index2]; QuestStep obj15 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-184.29613f, 3.5985415f, -246.7013f), 146) { DisableNavmesh = true @@ -58150,90 +58155,90 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list24; skipConditions2.StepIf = skipStepConditions2; obj15.SkipConditions = skipConditions2; reference16 = obj15; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1006702u, new Vector3(-186.14484f, 3.6335826f, -247.82184f), 146); index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list25; reference17 = questStep2; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span22[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006704u, new Vector3(-174.12073f, 4.3956237f, -165.45361f), 146); num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list26; reference18 = questStep3; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span22[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1006703u, new Vector3(-187.27399f, 9.149252f, -133.22656f), 146); index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list27; reference19 = questStep4; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -58241,9 +58246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -58256,16 +58261,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot5.Author = list29; index = 2; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -58273,9 +58278,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -58289,7 +58294,7 @@ public static class AssemblyQuestLoader obj17.Steps = list31; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -58297,26 +58302,26 @@ public static class AssemblyQuestLoader index2 = 5; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span32[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span32[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span32[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span32[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj18.Steps = list32; reference22 = obj18; questRoot5.QuestSequence = list30; @@ -58326,16 +58331,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "JerryWester"; + span33[index] = "JerryWester"; questRoot6.Author = list33; index = 3; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -58343,13 +58348,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj19.Steps = list35; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -58357,18 +58362,18 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span36[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007418u, new Vector3(9.689453f, -3.0000017f, -55.985413f), 212); + span36[num2] = new QuestStep(EInteractionType.Interact, 1007418u, new Vector3(9.689453f, -3.0000017f, -55.985413f), 212); obj20.Steps = list36; reference24 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -58376,9 +58381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153) + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -58391,18 +58396,18 @@ public static class AssemblyQuestLoader num = 2; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; index++; - span[index] = "Friendly"; + span38[index] = "Friendly"; questRoot7.Author = list38; index = 2; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -58410,9 +58415,9 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span40[num2]; QuestStep obj23 = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u @@ -58422,19 +58427,19 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - Span span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span7[index3] = 140; + span41[index3] = 140; skipStepConditions3.InTerritory = list41; skipConditions3.StepIf = skipStepConditions3; obj23.SkipConditions = skipConditions3; reference27 = obj23; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); obj22.Steps = list40; reference26 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -58442,15 +58447,15 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006220u, new Vector3(185.74805f, 13.721187f, -443.1983f), 146) + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006220u, new Vector3(185.74805f, 13.721187f, -443.1983f), 146) { Fly = true }; @@ -58463,16 +58468,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot8.Author = list43; index = 4; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span44[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -58480,9 +58485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span45[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -58496,7 +58501,7 @@ public static class AssemblyQuestLoader obj25.Steps = list45; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span44[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -58504,13 +58509,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); + span46[index2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); obj26.Steps = list46; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span44[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -58518,13 +58523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000327u, new Vector3(177.66077f, 8.928099f, -43.01526f), 153); + span47[num2] = new QuestStep(EInteractionType.Interact, 1000327u, new Vector3(177.66077f, 8.928099f, -43.01526f), 153); obj27.Steps = list47; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -58532,9 +58537,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj28.Steps = list48; reference32 = obj28; questRoot8.QuestSequence = list44; @@ -58544,18 +58549,18 @@ public static class AssemblyQuestLoader num = 2; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "CryoTechnic"; + span49[index] = "CryoTechnic"; index++; - span[index] = "croizat"; + span49[index] = "croizat"; questRoot9.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -58563,13 +58568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); obj29.Steps = list51; reference33 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -58577,9 +58582,9 @@ public static class AssemblyQuestLoader num2 = 3; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span52[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, 2001968u, new Vector3(106.370605f, 13.01593f, -9.99469f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -58587,13 +58592,13 @@ public static class AssemblyQuestLoader index3 = 1; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span4[num3] = 79u; + span53[num3] = 79u; obj31.KillEnemyDataIds = list53; reference35 = obj31; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span52[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, 2001966u, new Vector3(115.587036f, 6.9733276f, 29.648315f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -58601,13 +58606,13 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span4[index3] = 81u; + span54[index3] = 81u; obj32.KillEnemyDataIds = list54; reference36 = obj32; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span52[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 2001967u, new Vector3(63.1875f, 7.583679f, 21.896606f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -58615,15 +58620,15 @@ public static class AssemblyQuestLoader index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span4[num3] = 311u; + span55[num3] = 311u; obj33.KillEnemyDataIds = list55; reference37 = obj33; obj30.Steps = list52; reference34 = obj30; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -58631,9 +58636,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); obj34.Steps = list56; reference38 = obj34; questRoot9.QuestSequence = list50; @@ -58643,16 +58648,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "croizat"; + span57[index] = "croizat"; questRoot10.Author = list57; index = 3; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -58660,13 +58665,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); obj35.Steps = list59; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -58674,13 +58679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006235u, new Vector3(168.47485f, 5.2948f, -18.997498f), 153); + span60[num2] = new QuestStep(EInteractionType.Interact, 1006235u, new Vector3(168.47485f, 5.2948f, -18.997498f), 153); obj36.Steps = list60; reference40 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -58688,9 +58693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); obj37.Steps = list61; reference41 = obj37; questRoot10.QuestSequence = list58; @@ -58700,18 +58705,18 @@ public static class AssemblyQuestLoader num = 2; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "CryoTechnic"; + span62[index] = "CryoTechnic"; index++; - span[index] = "croizat"; + span62[index] = "croizat"; questRoot11.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span63[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -58719,13 +58724,13 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006236u, new Vector3(156.78638f, 11.218727f, -74.26575f), 153); + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006236u, new Vector3(156.78638f, 11.218727f, -74.26575f), 153); obj38.Steps = list64; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -58733,13 +58738,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); + span65[index2] = new QuestStep(EInteractionType.Interact, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); obj39.Steps = list65; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span63[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -58747,13 +58752,13 @@ public static class AssemblyQuestLoader index2 = 6; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002269u, new Vector3(209.30798f, 31.72351f, -165.14844f), 153); + span66[num2] = new QuestStep(EInteractionType.Interact, 2002269u, new Vector3(209.30798f, 31.72351f, -165.14844f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001969u, new Vector3(209.12476f, 29.373535f, -151.04907f), 153); + span66[num2] = new QuestStep(EInteractionType.Interact, 2001969u, new Vector3(209.12476f, 29.373535f, -151.04907f), 153); num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span66[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, 2001970u, new Vector3(198.96228f, 31.998047f, -159.59418f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -58761,15 +58766,15 @@ public static class AssemblyQuestLoader num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span4[index3] = 9u; + span67[index3] = 9u; obj41.KillEnemyDataIds = list67; reference45 = obj41; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001971u, new Vector3(199.45056f, 34.531128f, -170.33649f), 153); + span66[num2] = new QuestStep(EInteractionType.Interact, 2001971u, new Vector3(199.45056f, 34.531128f, -170.33649f), 153); num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span66[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 2001972u, new Vector3(209.70471f, 32.669556f, -171.83191f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -58777,13 +58782,13 @@ public static class AssemblyQuestLoader index3 = 1; List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span4[num3] = 9u; + span68[num3] = 9u; obj42.KillEnemyDataIds = list68; reference46 = obj42; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span66[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 2001973u, new Vector3(218.21924f, 28.94629f, -160.63171f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -58791,15 +58796,15 @@ public static class AssemblyQuestLoader num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span4[index3] = 9u; + span69[index3] = 9u; obj43.KillEnemyDataIds = list69; reference47 = obj43; obj40.Steps = list66; reference44 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -58807,9 +58812,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153) { NextQuestId = new QuestId(769) }; @@ -58822,16 +58827,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "croizat"; + span71[index] = "croizat"; questRoot12.Author = list71; index = 3; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -58839,13 +58844,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); obj45.Steps = list73; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -58853,16 +58858,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002278u, new Vector3(42.58789f, 4.196167f, 48.844116f), 153) + span74[index2] = new QuestStep(EInteractionType.UseItem, 2002278u, new Vector3(42.58789f, 4.196167f, 48.844116f), 153) { ItemId = 2000857u }; obj46.Steps = list74; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -58870,9 +58875,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001186u, new Vector3(150.16394f, 8.795548f, -56.321106f), 153); + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001186u, new Vector3(150.16394f, 8.795548f, -56.321106f), 153); obj47.Steps = list75; reference51 = obj47; questRoot12.QuestSequence = list72; @@ -58882,16 +58887,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "croizat"; + span76[index] = "croizat"; questRoot13.Author = list76; index = 3; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span77[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -58899,13 +58904,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); obj48.Steps = list78; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span77[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -58913,9 +58918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span79[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(90.32601f, 14.940415f, -150.38887f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -58923,9 +58928,9 @@ public static class AssemblyQuestLoader index3 = 3; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - ref ComplexCombatData reference55 = ref span5[num3]; + ref ComplexCombatData reference55 = ref span80[num3]; ComplexCombatData obj51 = new ComplexCombatData { DataId = 87u, @@ -58934,23 +58939,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); int num5 = 0; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span81[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = null; + span81[num5] = null; obj51.CompletionQuestVariablesFlags = list81; reference55 = obj51; num3++; - ref ComplexCombatData reference56 = ref span5[num3]; + ref ComplexCombatData reference56 = ref span80[num3]; ComplexCombatData obj52 = new ComplexCombatData { DataId = 86u, @@ -58959,23 +58964,23 @@ public static class AssemblyQuestLoader num5 = 6; List list82 = new List(num5); CollectionsMarshal.SetCount(list82, num5); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span82[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; obj52.CompletionQuestVariablesFlags = list82; reference56 = obj52; num3++; - ref ComplexCombatData reference57 = ref span5[num3]; + ref ComplexCombatData reference57 = ref span80[num3]; ComplexCombatData obj53 = new ComplexCombatData { DataId = 84u, @@ -58984,19 +58989,19 @@ public static class AssemblyQuestLoader num4 = 6; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span83[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; obj53.CompletionQuestVariablesFlags = list83; reference57 = obj53; obj50.ComplexCombatData = list80; @@ -59004,7 +59009,7 @@ public static class AssemblyQuestLoader obj49.Steps = list79; reference53 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -59012,9 +59017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); obj54.Steps = list84; reference58 = obj54; questRoot13.QuestSequence = list77; @@ -59024,16 +59029,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "croizat"; + span85[index] = "croizat"; questRoot14.Author = list85; index = 3; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -59041,13 +59046,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); obj55.Steps = list87; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -59055,13 +59060,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001974u, new Vector3(73.258545f, 7.583679f, -109.819214f), 153); + span88[index2] = new QuestStep(EInteractionType.Interact, 2001974u, new Vector3(73.258545f, 7.583679f, -109.819214f), 153); obj56.Steps = list88; reference60 = obj56; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -59069,9 +59074,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); obj57.Steps = list89; reference61 = obj57; questRoot14.QuestSequence = list86; @@ -59081,16 +59086,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "croizat"; + span90[index] = "croizat"; questRoot15.Author = list90; index = 2; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span91[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -59098,13 +59103,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); obj58.Steps = list92; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span91[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -59112,9 +59117,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153) + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153) { NextQuestId = new QuestId(773) }; @@ -59127,16 +59132,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "croizat"; + span94[index] = "croizat"; questRoot16.Author = list94; index = 5; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span95[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -59144,13 +59149,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153); + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153); obj60.Steps = list96; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -59158,17 +59163,17 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002282u, new Vector3(270.28296f, 12.130859f, -258.44214f), 153); + span97[num2] = new QuestStep(EInteractionType.Interact, 2002282u, new Vector3(270.28296f, 12.130859f, -258.44214f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002281u, new Vector3(261.15808f, 11.24585f, -252.49103f), 153); + span97[num2] = new QuestStep(EInteractionType.Interact, 2002281u, new Vector3(261.15808f, 11.24585f, -252.49103f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001975u, new Vector3(248.76782f, 11.459534f, -233.23413f), 153); + span97[num2] = new QuestStep(EInteractionType.Interact, 2001975u, new Vector3(248.76782f, 11.459534f, -233.23413f), 153); obj61.Steps = list97; reference65 = obj61; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -59176,13 +59181,13 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001976u, new Vector3(299.8855f, 14.175598f, -249.3172f), 153); + span98[index2] = new QuestStep(EInteractionType.Interact, 2001976u, new Vector3(299.8855f, 14.175598f, -249.3172f), 153); obj62.Steps = list98; reference66 = obj62; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -59190,13 +59195,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000341u, new Vector3(300.09912f, 11.935754f, -247.02838f), 153); + span99[num2] = new QuestStep(EInteractionType.Interact, 1000341u, new Vector3(300.09912f, 11.935754f, -247.02838f), 153); obj63.Steps = list99; reference67 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -59204,9 +59209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); + span100[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); obj64.Steps = list100; reference68 = obj64; questRoot16.QuestSequence = list95; @@ -59216,16 +59221,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "JerryWester"; + span101[index] = "JerryWester"; questRoot17.Author = list101; index = 5; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span102[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -59233,9 +59238,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -59249,7 +59254,7 @@ public static class AssemblyQuestLoader obj65.Steps = list103; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span102[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -59257,9 +59262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span104[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(262.89966f, 11.363011f, -143.02156f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -59267,9 +59272,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - ref ComplexCombatData reference72 = ref span5[index3]; + ref ComplexCombatData reference72 = ref span105[index3]; ComplexCombatData obj68 = new ComplexCombatData { DataId = 4u, @@ -59278,19 +59283,19 @@ public static class AssemblyQuestLoader num5 = 6; List list106 = new List(num5); CollectionsMarshal.SetCount(list106, num5); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; obj68.CompletionQuestVariablesFlags = list106; reference72 = obj68; obj67.ComplexCombatData = list105; @@ -59298,7 +59303,7 @@ public static class AssemblyQuestLoader obj66.Steps = list104; reference70 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span102[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -59306,13 +59311,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span107[num2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj69.Steps = list107; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span102[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -59320,13 +59325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span108[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj70.Steps = list108; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -59334,9 +59339,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006680u, new Vector3(209.30798f, 6.1041656f, -39.932922f), 153) + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006680u, new Vector3(209.30798f, 6.1041656f, -39.932922f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -59349,16 +59354,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "JerryWester"; + span110[index] = "JerryWester"; questRoot18.Author = list110; index = 6; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span111[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -59366,9 +59371,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span112[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -59382,7 +59387,7 @@ public static class AssemblyQuestLoader obj72.Steps = list112; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -59390,13 +59395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); + span113[num2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); obj73.Steps = list113; reference77 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -59404,13 +59409,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span114[index2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj74.Steps = list114; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span111[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -59418,9 +59423,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span115[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 1006679u, new Vector3(352.49854f, -2.3331592f, 51.56018f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -59428,15 +59433,15 @@ public static class AssemblyQuestLoader index3 = 1; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span4[num3] = 1909u; + span116[num3] = 1909u; obj76.KillEnemyDataIds = list116; reference80 = obj76; obj75.Steps = list115; reference79 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -59444,13 +59449,13 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006679u, new Vector3(352.49854f, -2.3331592f, 51.56018f), 153); + span117[index2] = new QuestStep(EInteractionType.Interact, 1006679u, new Vector3(352.49854f, -2.3331592f, 51.56018f), 153); obj77.Steps = list117; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -59458,9 +59463,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj78.Steps = list118; reference82 = obj78; questRoot18.QuestSequence = list111; @@ -59470,16 +59475,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "JerryWester"; + span119[index] = "JerryWester"; questRoot19.Author = list119; index = 2; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span120[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -59487,9 +59492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -59503,7 +59508,7 @@ public static class AssemblyQuestLoader obj79.Steps = list121; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span120[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -59511,9 +59516,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -59526,16 +59531,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "JerryWester"; + span123[index] = "JerryWester"; questRoot20.Author = list123; index = 3; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span124[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -59543,9 +59548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -59559,7 +59564,7 @@ public static class AssemblyQuestLoader obj81.Steps = list125; reference85 = obj81; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span124[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -59567,30 +59572,30 @@ public static class AssemblyQuestLoader index2 = 4; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span126[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1006221u, new Vector3(-219.65369f, 26.204851f, -337.789f), 146); num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span6 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span127[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list127; reference87 = questStep5; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span126[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Interact, 1006222u, new Vector3(-207.17181f, 27.31405f, -331.34973f), 146) { DisableNavmesh = true @@ -59598,67 +59603,67 @@ public static class AssemblyQuestLoader index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list128; reference88 = obj83; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span126[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1006223u, new Vector3(-85.06909f, 26.222988f, -348.50085f), 146); num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span129[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list129; reference89 = questStep6; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span126[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146); index3 = 6; List list130 = new List(index3); CollectionsMarshal.SetCount(list130, index3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span130[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list130; reference90 = questStep7; obj82.Steps = list126; reference86 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -59666,9 +59671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj84.Steps = list131; reference91 = obj84; questRoot20.QuestSequence = list124; @@ -59678,16 +59683,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "JerryWester"; + span132[index] = "JerryWester"; questRoot21.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -59695,9 +59700,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006226u, new Vector3(-225.97089f, 26.138475f, -355.0622f), 146) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006226u, new Vector3(-225.97089f, 26.138475f, -355.0622f), 146) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -59712,7 +59717,7 @@ public static class AssemblyQuestLoader obj85.Steps = list134; reference92 = obj85; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span133[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -59720,9 +59725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span135[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, 1006228u, new Vector3(-194.75098f, 19.02249f, -557.8546f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -59730,17 +59735,17 @@ public static class AssemblyQuestLoader num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span4[index3] = 2257u; + span136[index3] = 2257u; index3++; - span4[index3] = 2258u; + span136[index3] = 2258u; obj87.KillEnemyDataIds = list136; reference94 = obj87; obj86.Steps = list135; reference93 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span133[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -59748,16 +59753,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006228u, new Vector3(-194.75098f, 19.02249f, -557.8546f), 146) + span137[num2] = new QuestStep(EInteractionType.Interact, 1006228u, new Vector3(-194.75098f, 19.02249f, -557.8546f), 146) { StopDistance = 7f }; obj88.Steps = list137; reference95 = obj88; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span133[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -59765,9 +59770,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span138[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -59780,16 +59785,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "JerryWester"; + span139[index] = "JerryWester"; questRoot22.Author = list139; index = 5; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span140[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -59797,9 +59802,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -59813,7 +59818,7 @@ public static class AssemblyQuestLoader obj90.Steps = list141; reference97 = obj90; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span140[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -59821,9 +59826,9 @@ public static class AssemblyQuestLoader num2 = 6; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span142[index2]; QuestStep obj92 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-225.94685f, 26.139933f, -340.8984f), 146) { Mount = true @@ -59833,132 +59838,132 @@ public static class AssemblyQuestLoader index3 = 6; List list143 = new List(index3); CollectionsMarshal.SetCount(list143, index3); - span6 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span143[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list143; skipConditions4.StepIf = skipStepConditions4; obj92.SkipConditions = skipConditions4; reference99 = obj92; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span142[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2001980u, new Vector3(-202.22784f, 28.122314f, -318.5016f), 146); num3 = 6; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index3 = 0; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span144[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list144; reference100 = questStep8; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span142[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006225u, new Vector3(-83.84839f, 39.399178f, -333.69952f), 146); index3 = 6; List list145 = new List(index3); CollectionsMarshal.SetCount(list145, index3); - span6 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list145; reference101 = questStep9; index2++; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span142[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1007617u, new Vector3(-114.7937f, 39.483143f, -339.71167f), 146); num3 = 6; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span146[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list146; reference102 = questStep10; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span142[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2001981u, new Vector3(-78.93494f, 26.474365f, -350.08777f), 146); index3 = 6; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list147; reference103 = questStep11; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span142[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1007616u, new Vector3(-98.77167f, 26.161106f, -341.3291f), 146); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list148; reference104 = questStep12; obj91.Steps = list142; reference98 = obj91; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span140[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -59966,13 +59971,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span149[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj93.Steps = list149; reference105 = obj93; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -59980,9 +59985,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006230u, new Vector3(34.89734f, 3.3969688f, -343.70947f), 146) + span150[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006230u, new Vector3(34.89734f, 3.3969688f, -343.70947f), 146) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -59992,7 +59997,7 @@ public static class AssemblyQuestLoader obj94.Steps = list150; reference106 = obj94; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -60000,9 +60005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj95.Steps = list151; reference107 = obj95; questRoot22.QuestSequence = list140; @@ -60012,16 +60017,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "JerryWester"; + span152[index] = "JerryWester"; questRoot23.Author = list152; index = 2; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span153[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -60029,9 +60034,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -60045,7 +60050,7 @@ public static class AssemblyQuestLoader obj96.Steps = list154; reference108 = obj96; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span153[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -60053,26 +60058,26 @@ public static class AssemblyQuestLoader index2 = 5; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span155[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span155[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span155[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span155[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj97.Steps = list155; reference109 = obj97; questRoot23.QuestSequence = list153; @@ -60082,16 +60087,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "JerryWester"; + span156[index] = "JerryWester"; questRoot24.Author = list156; index = 3; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span157[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -60099,9 +60104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -60116,7 +60121,7 @@ public static class AssemblyQuestLoader obj98.Steps = list158; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span157[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -60124,9 +60129,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span159[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Combat, 2001982u, new Vector3(-260.0901f, -56.38214f, 307.60657f), 154) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -60134,15 +60139,15 @@ public static class AssemblyQuestLoader index3 = 1; List list160 = new List(index3); CollectionsMarshal.SetCount(list160, index3); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span4[num3] = 1899u; + span160[num3] = 1899u; obj100.KillEnemyDataIds = list160; reference112 = obj100; obj99.Steps = list159; reference111 = obj99; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span157[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -60150,9 +60155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -60165,16 +60170,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "JerryWester"; + span162[index] = "JerryWester"; questRoot25.Author = list162; index = 4; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span163[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -60182,9 +60187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -60198,7 +60203,7 @@ public static class AssemblyQuestLoader obj102.Steps = list164; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span163[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -60206,13 +60211,13 @@ public static class AssemblyQuestLoader num2 = 3; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.058176f, -40.87435f, 233.34166f), 154); + span165[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.058176f, -40.87435f, 233.34166f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.16211f, -63.65229f, 370.28903f), 154); + span165[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.16211f, -63.65229f, 370.28903f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-222.67735f, -66.345436f, 396.86935f), 154) + span165[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-222.67735f, -66.345436f, 396.86935f), 154) { ItemId = 2000616u, GroundTarget = true @@ -60220,7 +60225,7 @@ public static class AssemblyQuestLoader obj103.Steps = list165; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span163[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -60228,116 +60233,116 @@ public static class AssemblyQuestLoader index2 = 5; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span166[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2001988u, new Vector3(-217.97516f, -66.086914f, 389.9137f), 154); num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span6 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span167[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list167; reference117 = questStep13; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span166[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2001986u, new Vector3(-219.71472f, -65.90375f, 383.3523f), 154); index3 = 6; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span168[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list168; reference118 = questStep14; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span166[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2001987u, new Vector3(-217.97516f, -65.20184f, 376.3026f), 154); num3 = 6; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span6 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index3 = 0; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span169[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list169; reference119 = questStep15; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span166[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2001985u, new Vector3(-233.02057f, -66.453064f, 378.95776f), 154); index3 = 6; List list170 = new List(index3); CollectionsMarshal.SetCount(list170, index3); - span6 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list170; reference120 = questStep16; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span166[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2001984u, new Vector3(-230.33496f, -66.819336f, 388.93713f), 154); num3 = 6; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span6 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span171[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list171; reference121 = questStep17; obj104.Steps = list166; reference116 = obj104; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span163[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -60345,9 +60350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -60360,16 +60365,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "croizat"; + span173[index] = "croizat"; questRoot26.Author = list173; index = 3; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span174[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -60377,13 +60382,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006245u, new Vector3(4.9591064f, -46.518017f, 248.49304f), 154); + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006245u, new Vector3(4.9591064f, -46.518017f, 248.49304f), 154); obj106.Steps = list175; reference123 = obj106; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span174[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -60391,18 +60396,18 @@ public static class AssemblyQuestLoader num2 = 2; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-223.82947f, -28.139849f, 261.55243f), 154); + span176[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-223.82947f, -28.139849f, 261.55243f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001989u, new Vector3(-211.841f, -27.878296f, 261.8601f), 154) + span176[index2] = new QuestStep(EInteractionType.Interact, 2001989u, new Vector3(-211.841f, -27.878296f, 261.8601f), 154) { DisableNavmesh = true }; obj107.Steps = list176; reference124 = obj107; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span174[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -60410,9 +60415,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { NextQuestId = new QuestId(792) }; @@ -60425,16 +60430,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "croizat"; + span178[index] = "croizat"; questRoot27.Author = list178; index = 2; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span179[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -60442,13 +60447,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002779u, new Vector3(-34.470154f, -40.466434f, 221.02686f), 154); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002779u, new Vector3(-34.470154f, -40.466434f, 221.02686f), 154); obj109.Steps = list180; reference126 = obj109; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span179[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -60456,9 +60461,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); + span181[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); obj110.Steps = list181; reference127 = obj110; questRoot27.QuestSequence = list179; @@ -60468,16 +60473,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "croizat"; + span182[index] = "croizat"; questRoot28.Author = list182; index = 3; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span183[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -60485,13 +60490,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span184[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj111.Steps = list184; reference128 = obj111; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span183[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -60499,21 +60504,21 @@ public static class AssemblyQuestLoader index2 = 2; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001993u, new Vector3(-37.644104f, -39.749817f, 175.03625f), 154) + span185[num2] = new QuestStep(EInteractionType.UseItem, 2001993u, new Vector3(-37.644104f, -39.749817f, 175.03625f), 154) { ItemId = 2000623u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001994u, new Vector3(-35.690857f, -33.676758f, 167.80347f), 154) + span185[num2] = new QuestStep(EInteractionType.UseItem, 2001994u, new Vector3(-35.690857f, -33.676758f, 167.80347f), 154) { ItemId = 2000623u }; obj112.Steps = list185; reference129 = obj112; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span183[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -60521,9 +60526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { NextQuestId = new QuestId(793) }; @@ -60536,16 +60541,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "croizat"; + span187[index] = "croizat"; questRoot29.Author = list187; index = 4; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span188[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -60553,13 +60558,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj114.Steps = list189; reference131 = obj114; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span188[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -60567,9 +60572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span190[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Combat, null, new Vector3(-106.12237f, -51.697598f, 386.2573f), 154) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -60577,9 +60582,9 @@ public static class AssemblyQuestLoader index3 = 1; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span5[num3] = new ComplexCombatData + span191[num3] = new ComplexCombatData { DataId = 17u, MinimumKillCount = 1u @@ -60589,7 +60594,7 @@ public static class AssemblyQuestLoader obj115.Steps = list190; reference132 = obj115; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span188[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -60597,13 +60602,13 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006249u, new Vector3(-107.31671f, -52.25655f, 390.49353f), 154); + span192[num2] = new QuestStep(EInteractionType.Interact, 1006249u, new Vector3(-107.31671f, -52.25655f, 390.49353f), 154); obj117.Steps = list192; reference134 = obj117; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span188[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -60611,9 +60616,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { NextQuestId = new QuestId(796) }; @@ -60626,16 +60631,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "croizat"; + span194[index] = "croizat"; questRoot30.Author = list194; index = 3; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span195[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -60643,13 +60648,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); + span196[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); obj119.Steps = list196; reference136 = obj119; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span195[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -60657,13 +60662,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006251u, new Vector3(-56.839844f, -43.544834f, 353.5973f), 154); + span197[index2] = new QuestStep(EInteractionType.Interact, 1006251u, new Vector3(-56.839844f, -43.544834f, 353.5973f), 154); obj120.Steps = list197; reference137 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span195[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -60671,9 +60676,9 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154) + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154) { NextQuestId = new QuestId(795) }; @@ -60686,16 +60691,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "croizat"; + span199[index] = "croizat"; questRoot31.Author = list199; index = 3; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span200[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -60703,13 +60708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); obj122.Steps = list201; reference139 = obj122; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span200[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -60717,13 +60722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001995u, new Vector3(23.483582f, -45.609253f, 445.45654f), 154); + span202[num2] = new QuestStep(EInteractionType.Interact, 2001995u, new Vector3(23.483582f, -45.609253f, 445.45654f), 154); obj123.Steps = list202; reference140 = obj123; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span200[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -60731,9 +60736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); + span203[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); obj124.Steps = list203; reference141 = obj124; questRoot31.QuestSequence = list200; @@ -60743,16 +60748,16 @@ public static class AssemblyQuestLoader num = 1; List list204 = new List(num); CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "croizat"; + span204[index] = "croizat"; questRoot32.Author = list204; index = 3; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span205[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -60760,13 +60765,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span206[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj125.Steps = list206; reference142 = obj125; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span205[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -60774,17 +60779,17 @@ public static class AssemblyQuestLoader num2 = 3; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006253u, new Vector3(-251.6366f, -31.279873f, 383.62695f), 154); + span207[index2] = new QuestStep(EInteractionType.Interact, 1006253u, new Vector3(-251.6366f, -31.279873f, 383.62695f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span207[index2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006254u, new Vector3(-244.52588f, -31.265808f, 392.3551f), 154); + span207[index2] = new QuestStep(EInteractionType.Interact, 1006254u, new Vector3(-244.52588f, -31.265808f, 392.3551f), 154); obj126.Steps = list207; reference143 = obj126; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span205[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -60792,9 +60797,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj127.Steps = list208; reference144 = obj127; questRoot32.QuestSequence = list205; @@ -60804,16 +60809,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "croizat"; + span209[index] = "croizat"; questRoot33.Author = list209; index = 3; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span210[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -60821,13 +60826,13 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span211[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); obj128.Steps = list211; reference145 = obj128; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span210[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -60835,9 +60840,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span212[num2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(-218.99034f, -30.112806f, 339.3762f), 154) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -60845,9 +60850,9 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span5[index3] = new ComplexCombatData + span213[index3] = new ComplexCombatData { DataId = 2266u, MinimumKillCount = 2u, @@ -60864,7 +60869,7 @@ public static class AssemblyQuestLoader obj129.Steps = list212; reference146 = obj129; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span210[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -60872,9 +60877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) + span214[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) { NextQuestId = new QuestId(798) }; @@ -60887,16 +60892,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "croizat"; + span215[index] = "croizat"; questRoot34.Author = list215; index = 3; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span216[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -60904,13 +60909,13 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span217[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); obj132.Steps = list217; reference149 = obj132; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span216[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -60918,9 +60923,9 @@ public static class AssemblyQuestLoader num2 = 3; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span218[index2]; QuestStep obj134 = new QuestStep(EInteractionType.UseItem, 2001996u, new Vector3(-213.39746f, -37.94922f, 265.4917f), 154) { ItemId = 2000629u @@ -60928,23 +60933,23 @@ public static class AssemblyQuestLoader index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list219; reference151 = obj134; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span218[index2]; QuestStep obj135 = new QuestStep(EInteractionType.UseItem, 2001997u, new Vector3(-209.03339f, -42.37433f, 248.67627f), 154) { ItemId = 2000629u @@ -60952,23 +60957,23 @@ public static class AssemblyQuestLoader num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span6 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list220; reference152 = obj135; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span218[index2]; QuestStep obj136 = new QuestStep(EInteractionType.UseItem, 2001998u, new Vector3(-247.66925f, -43.38141f, 268.48242f), 154) { ItemId = 2000629u @@ -60976,25 +60981,25 @@ public static class AssemblyQuestLoader index3 = 6; List list221 = new List(index3); CollectionsMarshal.SetCount(list221, index3); - span6 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span221[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list221; reference153 = obj136; obj133.Steps = list218; reference150 = obj133; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span216[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -61002,9 +61007,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span222[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); obj137.Steps = list222; reference154 = obj137; questRoot34.QuestSequence = list216; @@ -61014,16 +61019,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "JerryWester"; + span223[index] = "JerryWester"; questRoot35.Author = list223; index = 3; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span224[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -61031,9 +61036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) + span225[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -61048,7 +61053,7 @@ public static class AssemblyQuestLoader obj138.Steps = list225; reference155 = obj138; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span224[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -61056,9 +61061,9 @@ public static class AssemblyQuestLoader index2 = 2; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span226[num2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, 1007541u, new Vector3(-302.8459f, -51.768955f, 331.19702f), 154) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -61066,17 +61071,17 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span4[index3] = 182u; + span227[index3] = 182u; obj140.KillEnemyDataIds = list227; reference157 = obj140; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007541u, new Vector3(-302.8459f, -51.768955f, 331.19702f), 154); + span226[num2] = new QuestStep(EInteractionType.Interact, 1007541u, new Vector3(-302.8459f, -51.768955f, 331.19702f), 154); obj139.Steps = list226; reference156 = obj139; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span224[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -61084,9 +61089,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -61144,9 +61149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span4[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -61161,9 +61166,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000146u, new Vector3(49.79016f, -1.4669685f, 51.743286f), 132); + span5[index2] = new QuestStep(EInteractionType.Interact, 1000146u, new Vector3(49.79016f, -1.4669685f, 51.743286f), 132); obj3.Steps = list5; reference3 = obj3; num++; @@ -61175,9 +61180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) + span6[num2] = new QuestStep(EInteractionType.Interact, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) { AethernetShortcut = new AethernetShortcut { @@ -61196,9 +61201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -61208,16 +61213,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -61225,13 +61230,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -61239,9 +61244,9 @@ public static class AssemblyQuestLoader num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -61254,16 +61259,16 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(802) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132) + span11[index2] = new QuestStep(EInteractionType.Interact, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132) { TargetTerritoryId = (ushort)148 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001999u, new Vector3(-576.1349f, 68.13147f, 69.41321f), 148); + span11[index2] = new QuestStep(EInteractionType.Interact, 2001999u, new Vector3(-576.1349f, 68.13147f, 69.41321f), 148); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -61271,9 +61276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep questStep = new QuestStep(EInteractionType.Duty, null, null, 148); DutyOptions obj9 = new DutyOptions { @@ -61282,21 +61287,21 @@ public static class AssemblyQuestLoader int num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index3 = 0; - span[index3] = "(after boss 2) Will not pick up the bloody parchment, and instead run off to open a random unrelated chest that it can't reach"; + span13[index3] = "(after boss 2) Will not pick up the bloody parchment, and instead run off to open a random unrelated chest that it can't reach"; obj9.Notes = list13; questStep.DutyOptions = obj9; reference9 = questStep; obj8.Steps = list12; reference8 = obj8; num++; - span2[num] = new QuestSequence + span9[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -61304,9 +61309,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133) + span14[index2] = new QuestStep(EInteractionType.Interact, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -61318,7 +61323,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -61326,26 +61331,26 @@ public static class AssemblyQuestLoader index2 = 5; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span15[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span15[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span15[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj11.Steps = list15; reference11 = obj11; questRoot2.QuestSequence = list9; @@ -61355,16 +61360,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -61372,13 +61377,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -61386,9 +61391,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132); obj13.Steps = list19; reference13 = obj13; questRoot3.QuestSequence = list17; @@ -61398,16 +61403,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot4.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -61415,9 +61420,9 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span22[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -61430,11 +61435,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -61442,9 +61447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span23[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-294.20667f, 61.58862f, -192.54443f), 148) { Fly = true, @@ -61453,9 +61458,9 @@ public static class AssemblyQuestLoader index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - Span span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - ref ComplexCombatData reference17 = ref span4[num3]; + ref ComplexCombatData reference17 = ref span24[num3]; ComplexCombatData obj17 = new ComplexCombatData { DataId = 48u @@ -61463,44 +61468,44 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = null; + span25[num5] = null; obj17.CompletionQuestVariablesFlags = list25; reference17 = obj17; obj16.ComplexCombatData = list24; num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = null; + span26[index3] = null; obj16.CompletionQuestVariablesFlags = list26; reference16 = obj16; obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -61508,14 +61513,14 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span27[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(805) }; @@ -61528,16 +61533,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot5.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -61545,9 +61550,9 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -61560,11 +61565,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); obj19.Steps = list30; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -61572,9 +61577,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span31[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(-291.6655f, 60.450222f, -163.48296f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -61582,9 +61587,9 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = new ComplexCombatData + span32[num3] = new ComplexCombatData { DataId = 2267u }; @@ -61599,7 +61604,7 @@ public static class AssemblyQuestLoader obj20.Steps = list31; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -61607,14 +61612,14 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(807) }; @@ -61627,16 +61632,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "croizat"; + span34[index] = "croizat"; questRoot6.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -61644,13 +61649,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); obj23.Steps = list36; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -61658,17 +61663,17 @@ public static class AssemblyQuestLoader index2 = 3; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002003u, new Vector3(-408.80444f, 49.149292f, 12.283508f), 148); + span37[num2] = new QuestStep(EInteractionType.Interact, 2002003u, new Vector3(-408.80444f, 49.149292f, 12.283508f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002005u, new Vector3(-376.45538f, 51.0719f, 46.860474f), 148); + span37[num2] = new QuestStep(EInteractionType.Interact, 2002005u, new Vector3(-376.45538f, 51.0719f, 46.860474f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002004u, new Vector3(-399.4049f, 51.04138f, 76.00513f), 148); + span37[num2] = new QuestStep(EInteractionType.Interact, 2002004u, new Vector3(-399.4049f, 51.04138f, 76.00513f), 148); obj24.Steps = list37; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -61676,9 +61681,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); + span38[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); obj25.Steps = list38; reference25 = obj25; questRoot6.QuestSequence = list35; @@ -61688,16 +61693,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot7.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -61705,9 +61710,9 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -61720,11 +61725,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + span41[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); obj26.Steps = list41; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -61732,9 +61737,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span42[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(-327.70383f, 57.159073f, -13.640016f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -61742,9 +61747,9 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span4[index3] = new ComplexCombatData + span43[index3] = new ComplexCombatData { DataId = 2193u, NameId = 2057u @@ -61760,7 +61765,7 @@ public static class AssemblyQuestLoader obj27.Steps = list42; reference27 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -61768,14 +61773,14 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(1485) }; @@ -61788,16 +61793,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "JerryWester"; + span45[index] = "JerryWester"; questRoot8.Author = list45; index = 3; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -61805,13 +61810,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj30.Steps = list47; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -61819,9 +61824,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span48[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, 2002033u, new Vector3(671.1986f, 64.37781f, -205.24915f), 135) { StopDistance = 0.25f, @@ -61830,17 +61835,17 @@ public static class AssemblyQuestLoader index3 = 2; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - Span span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span6[num3] = 2239u; + span49[num3] = 2239u; num3++; - span6[num3] = 2240u; + span49[num3] = 2240u; obj32.KillEnemyDataIds = list49; reference32 = obj32; obj31.Steps = list48; reference31 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -61848,11 +61853,11 @@ public static class AssemblyQuestLoader num2 = 2; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.84393f, 64.118355f, -203.85042f), 135); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.84393f, 64.118355f, -203.85042f), 135); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj33.Steps = list50; reference33 = obj33; questRoot8.QuestSequence = list46; @@ -61862,16 +61867,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "JerryWester"; + span51[index] = "JerryWester"; questRoot9.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -61879,13 +61884,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj34.Steps = list53; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -61893,9 +61898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span54[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, 2002034u, new Vector3(646.1432f, 67.46008f, -263.38605f), 135) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -61903,15 +61908,15 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span6[index3] = 1900u; + span55[index3] = 1900u; obj36.KillEnemyDataIds = list55; reference36 = obj36; obj35.Steps = list54; reference35 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -61919,9 +61924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj37.Steps = list56; reference37 = obj37; questRoot9.QuestSequence = list52; @@ -61931,16 +61936,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot10.Author = list57; index = 3; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -61948,13 +61953,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj38.Steps = list59; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -61962,9 +61967,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006265u, new Vector3(703.5171f, 65.78333f, -288.77704f), 135) + span60[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006265u, new Vector3(703.5171f, 65.78333f, -288.77704f), 135) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -61974,7 +61979,7 @@ public static class AssemblyQuestLoader obj39.Steps = list60; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -61982,21 +61987,21 @@ public static class AssemblyQuestLoader num2 = 4; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(696.00323f, 80.20443f, -391.9752f), 135) + span61[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(696.00323f, 80.20443f, -391.9752f), 135) { TargetTerritoryId = (ushort)137 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.54834f, 21.81276f, 478.4722f), 137); + span61[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.54834f, 21.81276f, 478.4722f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span61[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { Aetheryte = EAetheryteLocation.EasternLaNosceaCostaDelSol }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); obj40.Steps = list61; reference40 = obj40; questRoot10.QuestSequence = list58; @@ -62006,16 +62011,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot11.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span63[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -62023,9 +62028,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -62039,7 +62044,7 @@ public static class AssemblyQuestLoader obj41.Steps = list64; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span63[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -62047,16 +62052,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002035u, new Vector3(666.6819f, 9.018005f, 509.6361f), 137) + span65[index2] = new QuestStep(EInteractionType.UseItem, 2002035u, new Vector3(666.6819f, 9.018005f, 509.6361f), 137) { ItemId = 2000636u }; obj42.Steps = list65; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -62064,9 +62069,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span66[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 2002639u, new Vector3(652.2468f, 12.039368f, 519.8595f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -62074,15 +62079,15 @@ public static class AssemblyQuestLoader index3 = 1; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span6[num3] = 1887u; + span67[num3] = 1887u; obj44.KillEnemyDataIds = list67; reference44 = obj44; obj43.Steps = list66; reference43 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -62090,9 +62095,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); + span68[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); obj45.Steps = list68; reference45 = obj45; questRoot11.QuestSequence = list63; @@ -62102,16 +62107,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "JerryWester"; + span69[index] = "JerryWester"; questRoot12.Author = list69; index = 2; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span70[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -62119,9 +62124,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span71[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -62135,7 +62140,7 @@ public static class AssemblyQuestLoader obj46.Steps = list71; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -62143,9 +62148,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; @@ -62158,16 +62163,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "croizat"; + span73[index] = "croizat"; questRoot13.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -62175,13 +62180,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); obj48.Steps = list75; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -62189,9 +62194,9 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span76[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(-230.93796f, 8.626011f, 640.6978f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -62199,17 +62204,17 @@ public static class AssemblyQuestLoader num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span6[index3] = 13u; + span77[index3] = 13u; obj50.KillEnemyDataIds = list77; reference50 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006284u, new Vector3(-228.62598f, 8.514692f, 641.1687f), 153); + span76[index2] = new QuestStep(EInteractionType.Interact, 1006284u, new Vector3(-228.62598f, 8.514692f, 641.1687f), 153); obj49.Steps = list76; reference49 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -62217,9 +62222,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); obj51.Steps = list78; reference51 = obj51; questRoot13.QuestSequence = list74; @@ -62229,16 +62234,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "croizat"; + span79[index] = "croizat"; questRoot14.Author = list79; index = 3; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -62246,13 +62251,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); obj52.Steps = list81; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -62260,11 +62265,11 @@ public static class AssemblyQuestLoader index2 = 3; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002040u, new Vector3(-207.38544f, 8.8349f, 372.21326f), 153); + span82[num2] = new QuestStep(EInteractionType.Interact, 2002040u, new Vector3(-207.38544f, 8.8349f, 372.21326f), 153); num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span82[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 2002041u, new Vector3(-188.83038f, 1.1443481f, 429.6482f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -62272,13 +62277,13 @@ public static class AssemblyQuestLoader index3 = 1; List list83 = new List(index3); CollectionsMarshal.SetCount(list83, index3); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span6[num3] = 302u; + span83[num3] = 302u; obj54.KillEnemyDataIds = list83; reference54 = obj54; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span82[num2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, 2002042u, new Vector3(-204.21149f, 0.41192627f, 471.00012f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -62286,15 +62291,15 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span6[index3] = 302u; + span84[index3] = 302u; obj55.KillEnemyDataIds = list84; reference55 = obj55; obj53.Steps = list82; reference53 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -62302,9 +62307,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); obj56.Steps = list85; reference56 = obj56; questRoot14.QuestSequence = list80; @@ -62314,16 +62319,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "JerryWester"; + span86[index] = "JerryWester"; questRoot15.Author = list86; index = 4; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span87[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -62331,9 +62336,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62347,7 +62352,7 @@ public static class AssemblyQuestLoader obj57.Steps = list88; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span87[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -62355,16 +62360,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002044u, new Vector3(75.97461f, 2.090454f, 692.9884f), 146) + span89[index2] = new QuestStep(EInteractionType.UseItem, 2002044u, new Vector3(75.97461f, 2.090454f, 692.9884f), 146) { ItemId = 2000643u }; obj58.Steps = list89; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -62372,9 +62377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span90[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Combat, 2002045u, new Vector3(89.066895f, 3.189148f, 673.0906f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -62382,15 +62387,15 @@ public static class AssemblyQuestLoader index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span6 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span6[num3] = 1889u; + span91[num3] = 1889u; obj60.KillEnemyDataIds = list91; reference60 = obj60; obj59.Steps = list90; reference59 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -62398,9 +62403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; @@ -62413,16 +62418,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot16.Author = list93; index = 5; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span94[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -62430,9 +62435,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62446,7 +62451,7 @@ public static class AssemblyQuestLoader obj62.Steps = list95; reference62 = obj62; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span94[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -62454,9 +62459,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span96[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(-44.549854f, 7.3629045f, 405.72034f), 146) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -62464,9 +62469,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span4[index3] = new ComplexCombatData + span97[index3] = new ComplexCombatData { DataId = 356u }; @@ -62475,7 +62480,7 @@ public static class AssemblyQuestLoader obj63.Steps = list96; reference63 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -62483,16 +62488,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002046u, new Vector3(42.86255f, 18.783813f, 582.5436f), 146) + span98[num2] = new QuestStep(EInteractionType.UseItem, 2002046u, new Vector3(42.86255f, 18.783813f, 582.5436f), 146) { ItemId = 2000645u }; obj65.Steps = list98; reference65 = obj65; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = 3 @@ -62500,9 +62505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span99[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, 2002576u, new Vector3(57.99951f, 21.011597f, 569.69543f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -62510,15 +62515,15 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span6 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span6[num3] = 1890u; + span100[num3] = 1890u; obj67.KillEnemyDataIds = list100; reference67 = obj67; obj66.Steps = list99; reference66 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span94[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -62526,9 +62531,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; @@ -62541,16 +62546,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot17.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span103[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -62558,9 +62563,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62574,7 +62579,7 @@ public static class AssemblyQuestLoader obj69.Steps = list104; reference69 = obj69; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span103[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -62582,9 +62587,9 @@ public static class AssemblyQuestLoader index2 = 3; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) + span105[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) { SkipConditions = new SkipConditions { @@ -62595,7 +62600,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span105[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(-452.6925f, 7.386449f, 579.44867f), 146) { Fly = true, @@ -62604,34 +62609,34 @@ public static class AssemblyQuestLoader num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = 356u; + span106[index3] = 356u; obj71.KillEnemyDataIds = list106; index3 = 6; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; obj71.CompletionQuestVariablesFlags = list107; reference71 = obj71; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006289u, new Vector3(-454.36792f, 7.3196526f, 580.3158f), 146); + span105[num2] = new QuestStep(EInteractionType.Interact, 1006289u, new Vector3(-454.36792f, 7.3196526f, 580.3158f), 146); obj70.Steps = list105; reference70 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span103[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -62639,9 +62644,9 @@ public static class AssemblyQuestLoader num2 = 2; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) + span108[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -62653,7 +62658,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); obj72.Steps = list108; reference72 = obj72; questRoot17.QuestSequence = list103; @@ -62663,16 +62668,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot18.Author = list109; index = 4; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span110[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -62680,9 +62685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62696,7 +62701,7 @@ public static class AssemblyQuestLoader obj73.Steps = list111; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span110[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -62704,9 +62709,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) { SkipConditions = new SkipConditions { @@ -62717,7 +62722,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span112[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(311.96396f, 7.342495f, 653.4828f), 146) { Fly = true, @@ -62726,19 +62731,19 @@ public static class AssemblyQuestLoader num3 = 3; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span6[index3] = 166u; + span113[index3] = 166u; index3++; - span6[index3] = 168u; + span113[index3] = 168u; index3++; - span6[index3] = 169u; + span113[index3] = 169u; obj75.KillEnemyDataIds = list113; reference75 = obj75; obj74.Steps = list112; reference74 = obj74; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span110[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -62746,16 +62751,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006736u, new Vector3(300.2517f, 7.6367383f, 651.2396f), 146) + span114[num2] = new QuestStep(EInteractionType.Emote, 1006736u, new Vector3(300.2517f, 7.6367383f, 651.2396f), 146) { Emote = EEmote.Psych }; obj76.Steps = list114; reference76 = obj76; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span110[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -62763,9 +62768,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; @@ -62778,16 +62783,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "skiaz"; + span116[index] = "skiaz"; questRoot19.Author = list116; index = 6; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span117[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -62795,16 +62800,16 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006288u, new Vector3(-361.40997f, 8.46532f, 426.13855f), 146) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006288u, new Vector3(-361.40997f, 8.46532f, 426.13855f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; obj78.Steps = list118; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -62812,13 +62817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); + span119[index2] = new QuestStep(EInteractionType.Interact, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); obj79.Steps = list119; reference79 = obj79; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -62826,13 +62831,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146); + span120[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146); obj80.Steps = list120; reference80 = obj80; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -62840,9 +62845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span121[index2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2268u, new Vector3(-192.82831f, 9.630248f, 454.79517f), 146) { Fly = true, @@ -62851,9 +62856,9 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = new ComplexCombatData + span122[num3] = new ComplexCombatData { DataId = 2268u, MinimumKillCount = 3u @@ -62869,7 +62874,7 @@ public static class AssemblyQuestLoader obj81.Steps = list121; reference81 = obj81; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span117[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -62877,16 +62882,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146) + span123[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146) { Fly = true }; obj83.Steps = list123; reference83 = obj83; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span117[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -62894,9 +62899,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); obj84.Steps = list124; reference84 = obj84; questRoot19.QuestSequence = list117; @@ -62906,16 +62911,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "JerryWester"; + span125[index] = "JerryWester"; questRoot20.Author = list125; index = 2; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span126[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -62923,9 +62928,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62939,7 +62944,7 @@ public static class AssemblyQuestLoader obj85.Steps = list127; reference85 = obj85; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -62947,9 +62952,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span128[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; @@ -62962,17 +62967,17 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "JerryWester"; + span129[index] = "JerryWester"; questRoot21.Author = list129; questRoot21.Interruptible = false; index = 6; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span130[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -62980,9 +62985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span131[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -62996,7 +63001,7 @@ public static class AssemblyQuestLoader obj87.Steps = list131; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span130[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -63004,13 +63009,13 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006267u, new Vector3(340.81018f, 34.269722f, 110.27698f), 137); + span132[index2] = new QuestStep(EInteractionType.Interact, 1006267u, new Vector3(340.81018f, 34.269722f, 110.27698f), 137); obj88.Steps = list132; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span130[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -63018,26 +63023,26 @@ public static class AssemblyQuestLoader index2 = 4; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003588u, new Vector3(344.6859f, 31.889465f, 89.37195f), 137) + span133[num2] = new QuestStep(EInteractionType.Interact, 1003588u, new Vector3(344.6859f, 31.889465f, 89.37195f), 137) { TargetTerritoryId = (ushort)137 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span133[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { StopDistance = 5f, Aetheryte = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-272.5533f, 59.7689f, 176.81541f), 137); + span133[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-272.5533f, 59.7689f, 176.81541f), 137); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137); + span133[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137); obj89.Steps = list133; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span130[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -63045,9 +63050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span134[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Duty, null, null, 137); DutyOptions obj91 = new DutyOptions { @@ -63056,16 +63061,16 @@ public static class AssemblyQuestLoader num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span[index3] = "(boss 2) Will walk out of the boss arena to try and attack optional enemies on the upper level, thus resetting the boss and breaking the path"; + span135[index3] = "(boss 2) Will walk out of the boss arena to try and attack optional enemies on the upper level, thus resetting the boss and breaking the path"; obj91.Notes = list135; questStep2.DutyOptions = obj91; reference91 = questStep2; obj90.Steps = list134; reference90 = obj90; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span130[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -63073,9 +63078,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137) + span136[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -63089,7 +63094,7 @@ public static class AssemblyQuestLoader obj92.Steps = list136; reference92 = obj92; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span130[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -63097,9 +63102,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; @@ -63112,16 +63117,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot22.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span139[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -63129,9 +63134,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -63145,7 +63150,7 @@ public static class AssemblyQuestLoader obj94.Steps = list140; reference94 = obj94; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span139[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -63153,13 +63158,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); + span141[index2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); obj95.Steps = list141; reference95 = obj95; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span139[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -63167,9 +63172,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); obj96.Steps = list142; reference96 = obj96; questRoot22.QuestSequence = list139; @@ -63179,16 +63184,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot23.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span144[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -63196,9 +63201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -63212,7 +63217,7 @@ public static class AssemblyQuestLoader obj97.Steps = list145; reference97 = obj97; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span144[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -63220,15 +63225,15 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); + span146[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006308u, new Vector3(-42.98468f, 75.575645f, -55.069885f), 137); + span146[num2] = new QuestStep(EInteractionType.Interact, 1006308u, new Vector3(-42.98468f, 75.575645f, -55.069885f), 137); obj98.Steps = list146; reference98 = obj98; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span144[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -63236,9 +63241,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); obj99.Steps = list147; reference99 = obj99; questRoot23.QuestSequence = list144; @@ -63248,16 +63253,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot24.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -63265,9 +63270,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -63281,7 +63286,7 @@ public static class AssemblyQuestLoader obj100.Steps = list150; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -63289,13 +63294,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006311u, new Vector3(26.504883f, 42.202568f, 251.75854f), 137); + span151[index2] = new QuestStep(EInteractionType.Interact, 1006311u, new Vector3(26.504883f, 42.202568f, 251.75854f), 137); obj101.Steps = list151; reference101 = obj101; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -63303,9 +63308,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj102.Steps = list152; reference102 = obj102; questRoot24.QuestSequence = list149; @@ -63315,16 +63320,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "JerryWester"; + span153[index] = "JerryWester"; questRoot25.Author = list153; index = 3; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span154[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -63332,9 +63337,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -63348,7 +63353,7 @@ public static class AssemblyQuestLoader obj103.Steps = list155; reference103 = obj103; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span154[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -63356,9 +63361,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span156[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Combat, null, new Vector3(-309.02634f, 44.280117f, 464.14f), 137) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -63366,15 +63371,15 @@ public static class AssemblyQuestLoader index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 136u; + span157[num3] = 136u; obj105.KillEnemyDataIds = list157; reference105 = obj105; obj104.Steps = list156; reference104 = obj104; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span154[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -63382,9 +63387,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span158[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj106.Steps = list158; reference106 = obj106; questRoot25.QuestSequence = list154; @@ -63394,16 +63399,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "JerryWester"; + span159[index] = "JerryWester"; questRoot26.Author = list159; index = 3; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span160[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -63411,9 +63416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span161[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -63427,7 +63432,7 @@ public static class AssemblyQuestLoader obj107.Steps = list161; reference107 = obj107; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span160[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -63435,76 +63440,76 @@ public static class AssemblyQuestLoader num2 = 4; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span162[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2002059u, new Vector3(-282.88702f, 33.951294f, 308.24744f), 137); num3 = 6; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span163[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list163; reference109 = questStep3; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span162[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2002061u, new Vector3(-248.40167f, 33.98181f, 299.39722f), 137); index3 = 6; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span164[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list164; reference110 = questStep4; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span162[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-301.2062f, 35.646942f, 273.47797f), 137); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span165[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list165; skipConditions.StepIf = skipStepConditions; questStep5.SkipConditions = skipConditions; reference111 = questStep5; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span162[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 2002060u, new Vector3(-298.2987f, 33.89026f, 276.53918f), 137) { StopDistance = 4.5f @@ -63512,25 +63517,25 @@ public static class AssemblyQuestLoader index3 = 6; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list166; reference112 = obj109; obj108.Steps = list162; reference108 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span160[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -63538,9 +63543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; @@ -63598,9 +63603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span4[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj2.Steps = list4; reference2 = obj2; num++; @@ -63612,9 +63617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 2002062u, new Vector3(-242.63379f, 45.212402f, 495.32312f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -63622,9 +63627,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 1910u; + span6[index3] = 1910u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -63638,9 +63643,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span7[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; @@ -63655,9 +63660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; @@ -63670,16 +63675,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 5; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -63687,9 +63692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -63703,7 +63708,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -63711,13 +63716,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006314u, new Vector3(534.8439f, 17.448048f, 450.98022f), 137); + span12[index2] = new QuestStep(EInteractionType.Interact, 1006314u, new Vector3(534.8439f, 17.448048f, 450.98022f), 137); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -63725,13 +63730,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002598u, new Vector3(524.6348f, 18.16839f, 457.1489f), 137); + span13[num2] = new QuestStep(EInteractionType.Interact, 2002598u, new Vector3(524.6348f, 18.16839f, 457.1489f), 137); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -63739,116 +63744,116 @@ public static class AssemblyQuestLoader num2 = 5; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span14[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1006319u, new Vector3(523.03345f, 17.44805f, 454.5509f), 137); index3 = 6; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span15[num3] = null; questStep.CompletionQuestVariablesFlags = list15; reference11 = questStep; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span14[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1006318u, new Vector3(525.5055f, 17.448048f, 451.0719f), 137); num3 = 6; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span16[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span16[index3] = null; questStep2.CompletionQuestVariablesFlags = list16; reference12 = questStep2; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span14[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006317u, new Vector3(533.77576f, 17.654663f, 450.43103f), 137); index3 = 6; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span17[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span17[num3] = null; questStep3.CompletionQuestVariablesFlags = list17; reference13 = questStep3; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span14[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1006316u, new Vector3(560.38745f, 20.721313f, 457.02295f), 137); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span18[index3] = null; questStep4.CompletionQuestVariablesFlags = list18; reference14 = questStep4; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span14[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span19[num3] = null; questStep5.CompletionQuestVariablesFlags = list19; reference15 = questStep5; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span10[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -63856,9 +63861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) { StopDistance = 7f }; @@ -63871,16 +63876,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot3.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -63888,9 +63893,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -63904,7 +63909,7 @@ public static class AssemblyQuestLoader obj12.Steps = list23; reference17 = obj12; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -63912,86 +63917,86 @@ public static class AssemblyQuestLoader index2 = 5; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(76.605774f, 80.43136f, -119.52899f), 137) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(76.605774f, 80.43136f, -119.52899f), 137) { TargetTerritoryId = (ushort)139, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2002085u, new Vector3(404.86768f, 4.3182373f, 88.45642f), 139); num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list25; reference19 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 139) + span24[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 139) { StopDistance = 5f, Aetheryte = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span24[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2002084u, new Vector3(437.27783f, 8.194031f, 133.04333f), 139); index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list26; reference20 = questStep7; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span24[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2002083u, new Vector3(402.30408f, 8.712891f, 47.196045f), 139); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span27[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list27; reference21 = questStep8; obj13.Steps = list24; reference18 = obj13; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -63999,9 +64004,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) { StopDistance = 7f }; @@ -64014,16 +64019,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 4; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -64031,9 +64036,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -64048,7 +64053,7 @@ public static class AssemblyQuestLoader obj15.Steps = list31; reference23 = obj15; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -64056,13 +64061,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002086u, new Vector3(382.55884f, 25.253662f, -139.02502f), 139); + span32[index2] = new QuestStep(EInteractionType.Interact, 2002086u, new Vector3(382.55884f, 25.253662f, -139.02502f), 139); obj16.Steps = list32; reference24 = obj16; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -64070,9 +64075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 139) + span33[num2] = new QuestStep(EInteractionType.Duty, null, null, 139) { DutyOptions = new DutyOptions { @@ -64083,7 +64088,7 @@ public static class AssemblyQuestLoader obj17.Steps = list33; reference25 = obj17; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -64091,9 +64096,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139); + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139); obj18.Steps = list34; reference26 = obj18; questRoot4.QuestSequence = list30; @@ -64103,16 +64108,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "skiaz"; + span35[index] = "skiaz"; questRoot5.Author = list35; index = 3; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -64120,16 +64125,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; obj19.Steps = list37; reference27 = obj19; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -64137,26 +64142,26 @@ public static class AssemblyQuestLoader num2 = 6; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002339u, new Vector3(-134.59985f, 82.81067f, -293.4768f), 180) + span38[index2] = new QuestStep(EInteractionType.Interact, 2002339u, new Vector3(-134.59985f, 82.81067f, -293.4768f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002341u, new Vector3(-137.22437f, 81.19324f, -299.39728f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002341u, new Vector3(-137.22437f, 81.19324f, -299.39728f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002338u, new Vector3(-148.24146f, 81.589966f, -306.5691f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002338u, new Vector3(-148.24146f, 81.589966f, -306.5691f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002342u, new Vector3(-138.0484f, 81.19324f, -311.29932f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002342u, new Vector3(-138.0484f, 81.19324f, -311.29932f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002343u, new Vector3(-132.03638f, 82.07825f, -321.76703f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002343u, new Vector3(-132.03638f, 82.07825f, -321.76703f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002340u, new Vector3(-116.014404f, 78.87378f, -315.08362f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002340u, new Vector3(-116.014404f, 78.87378f, -315.08362f), 180); obj20.Steps = list38; reference28 = obj20; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -64164,9 +64169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true, NextQuestId = new QuestId(863) @@ -64180,16 +64185,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "skiaz"; + span40[index] = "skiaz"; questRoot6.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -64197,16 +64202,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; obj22.Steps = list42; reference30 = obj22; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -64214,9 +64219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span43[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, 2269u, new Vector3(-268.5741f, 64.49246f, -322.04163f), 180) { Fly = true, @@ -64225,9 +64230,9 @@ public static class AssemblyQuestLoader index3 = 1; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span4[num3] = 2269u; + span44[num3] = 2269u; obj24.KillEnemyDataIds = list44; obj24.CombatItemUse = new CombatItemUse { @@ -64239,7 +64244,7 @@ public static class AssemblyQuestLoader obj23.Steps = list43; reference31 = obj23; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -64247,9 +64252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; @@ -64262,16 +64267,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "JerryWester"; + span46[index] = "JerryWester"; questRoot7.Author = list46; index = 7; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -64279,9 +64284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -64295,7 +64300,7 @@ public static class AssemblyQuestLoader obj26.Steps = list48; reference34 = obj26; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -64303,19 +64308,19 @@ public static class AssemblyQuestLoader num2 = 2; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span49[index2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006361u, new Vector3(-495.964f, 19.009007f, -371.72504f), 140); + span49[index2] = new QuestStep(EInteractionType.Interact, 1006361u, new Vector3(-495.964f, 19.009007f, -371.72504f), 140); obj27.Steps = list49; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -64323,95 +64328,95 @@ public static class AssemblyQuestLoader index2 = 4; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span50[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006348u, new Vector3(-473.99103f, 19.027954f, -370.84003f), 140); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span51[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span51[index3] = null; questStep9.CompletionQuestVariablesFlags = list51; reference37 = questStep9; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span50[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1006347u, new Vector3(-474.6319f, 19.027954f, -371.20624f), 140); index3 = 6; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span52[num3] = null; questStep10.CompletionQuestVariablesFlags = list52; reference38 = questStep10; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span50[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1006346u, new Vector3(-475.97467f, 19.027954f, -370.65692f), 140); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span53[index3] = null; questStep11.CompletionQuestVariablesFlags = list53; reference39 = questStep11; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span50[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1006345u, new Vector3(-477.34802f, 19.027954f, -370.35175f), 140); index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span54[num3] = null; questStep12.CompletionQuestVariablesFlags = list54; reference40 = questStep12; obj28.Steps = list50; reference36 = obj28; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span47[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -64419,18 +64424,18 @@ public static class AssemblyQuestLoader num2 = 2; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); + span55[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) + span55[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) { DisableNavmesh = true }; obj29.Steps = list55; reference41 = obj29; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -64438,9 +64443,9 @@ public static class AssemblyQuestLoader index2 = 5; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span56[num2]; QuestStep obj31 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) { DisableNavmesh = true, @@ -64451,111 +64456,111 @@ public static class AssemblyQuestLoader num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span57[index3] = null; skipStepConditions.CompletionQuestVariablesFlags = list57; skipConditions.StepIf = skipStepConditions; obj31.SkipConditions = skipConditions; reference43 = obj31; num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span56[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1006344u, new Vector3(-474.57086f, 18.112427f, -372.5796f), 140); index3 = 6; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span58[num3] = null; questStep13.CompletionQuestVariablesFlags = list58; reference44 = questStep13; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span56[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1006351u, new Vector3(-475.82214f, 18.966919f, -372.67108f), 140); num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list59; reference45 = questStep14; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span56[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1006350u, new Vector3(-476.55457f, 19.027954f, -372.91522f), 140); index3 = 6; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list60; reference46 = questStep15; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span56[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1006349u, new Vector3(-477.6532f, 19.027954f, -372.2744f), 140); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span61[index3] = null; questStep16.CompletionQuestVariablesFlags = list61; reference47 = questStep16; obj30.Steps = list56; reference42 = obj30; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -64563,18 +64568,18 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) + span62[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) { DisableNavmesh = true }; obj32.Steps = list62; reference48 = obj32; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -64582,9 +64587,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -64597,16 +64602,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "JerryWester"; + span64[index] = "JerryWester"; questRoot8.Author = list64; index = 3; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -64614,9 +64619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -64630,7 +64635,7 @@ public static class AssemblyQuestLoader obj34.Steps = list66; reference50 = obj34; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -64638,16 +64643,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span67[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; obj35.Steps = list67; reference51 = obj35; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -64655,9 +64660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span68[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -64670,16 +64675,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "JerryWester"; + span69[index] = "JerryWester"; questRoot9.Author = list69; index = 3; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span70[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -64687,9 +64692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145) + span71[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -64703,7 +64708,7 @@ public static class AssemblyQuestLoader obj37.Steps = list71; reference53 = obj37; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span70[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -64711,16 +64716,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) + span72[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj38.Steps = list72; reference54 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span70[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -64728,9 +64733,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); obj39.Steps = list73; reference55 = obj39; questRoot9.QuestSequence = list70; @@ -64740,16 +64745,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "JerryWester"; + span74[index] = "JerryWester"; questRoot10.Author = list74; index = 2; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -64757,9 +64762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -64773,7 +64778,7 @@ public static class AssemblyQuestLoader obj40.Steps = list76; reference56 = obj40; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -64781,11 +64786,11 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-372.23636f, -2.92979f, 178.26855f), 154); + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-372.23636f, -2.92979f, 178.26855f), 154); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); obj41.Steps = list77; reference57 = obj41; questRoot10.QuestSequence = list75; @@ -64795,16 +64800,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "croizat"; + span78[index] = "croizat"; questRoot11.Author = list78; index = 3; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span79[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -64812,13 +64817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); + span80[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); obj42.Steps = list80; reference58 = obj42; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -64826,9 +64831,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span81[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 2002106u, new Vector3(-282.03253f, -54.24591f, 285.99976f), 154) { ItemId = 2000690u, @@ -64837,15 +64842,15 @@ public static class AssemblyQuestLoader index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = 138u; + span82[num3] = 138u; obj44.KillEnemyDataIds = list82; reference60 = obj44; obj43.Steps = list81; reference59 = obj43; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span79[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -64853,9 +64858,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); obj45.Steps = list83; reference61 = obj45; questRoot11.QuestSequence = list79; @@ -64865,16 +64870,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "JerryWester"; + span84[index] = "JerryWester"; questRoot12.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span85[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -64882,13 +64887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); obj46.Steps = list86; reference62 = obj46; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -64896,9 +64901,9 @@ public static class AssemblyQuestLoader num2 = 2; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span87[index2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, null, new Vector3(48.65701f, 234.78163f, 348.13953f), 155) { StopDistance = 1f, @@ -64907,19 +64912,19 @@ public static class AssemblyQuestLoader num3 = 2; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span4[index3] = 724u; + span88[index3] = 724u; index3++; - span4[index3] = 725u; + span88[index3] = 725u; obj48.KillEnemyDataIds = list88; reference64 = obj48; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006731u, new Vector3(52.231567f, 235.30933f, 347.85986f), 155); + span87[index2] = new QuestStep(EInteractionType.Interact, 1006731u, new Vector3(52.231567f, 235.30933f, 347.85986f), 155); obj47.Steps = list87; reference63 = obj47; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -64927,13 +64932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); + span89[num2] = new QuestStep(EInteractionType.Interact, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); obj49.Steps = list89; reference65 = obj49; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -64941,13 +64946,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155); + span90[index2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155); obj50.Steps = list90; reference66 = obj50; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -64955,9 +64960,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155); obj51.Steps = list91; reference67 = obj51; questRoot12.QuestSequence = list85; @@ -64967,16 +64972,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "JerryWester"; + span92[index] = "JerryWester"; questRoot13.Author = list92; index = 4; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span93[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -64984,16 +64989,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155) + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155) { StopDistance = 7f }; obj52.Steps = list94; reference68 = obj52; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span93[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -65001,13 +65006,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006379u, new Vector3(538.4756f, 235.2618f, 317.1587f), 155); + span95[num2] = new QuestStep(EInteractionType.Interact, 1006379u, new Vector3(538.4756f, 235.2618f, 317.1587f), 155); obj53.Steps = list95; reference69 = obj53; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -65015,13 +65020,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); + span96[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); obj54.Steps = list96; reference70 = obj54; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span93[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -65029,9 +65034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); obj55.Steps = list97; reference71 = obj55; questRoot13.QuestSequence = list93; @@ -65041,16 +65046,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "JerryWester"; + span98[index] = "JerryWester"; questRoot14.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span99[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -65058,13 +65063,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); obj56.Steps = list100; reference72 = obj56; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span99[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -65072,51 +65077,51 @@ public static class AssemblyQuestLoader index2 = 4; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span101[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2002111u, new Vector3(24.12439f, 207.599f, 427.35938f), 155); index3 = 6; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list102; reference74 = questStep17; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span101[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2002110u, new Vector3(11.886719f, 207.20227f, 439.1698f), 155); num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list103; reference75 = questStep18; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span101[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, 2002261u, new Vector3(4.196167f, 206.19507f, 465.9646f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -65124,61 +65129,61 @@ public static class AssemblyQuestLoader index3 = 3; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = 724u; + span104[num3] = 724u; num3++; - span4[num3] = 725u; + span104[num3] = 725u; num3++; - span4[num3] = 726u; + span104[num3] = 726u; obj58.KillEnemyDataIds = list104; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list105; skipConditions2.StepIf = skipStepConditions2; obj58.SkipConditions = skipConditions2; reference76 = obj58; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span101[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2002261u, new Vector3(4.196167f, 206.19507f, 465.9646f), 155); index3 = 6; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list106; reference77 = questStep19; obj57.Steps = list101; reference73 = obj57; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span99[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -65186,9 +65191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) { StopDistance = 2f }; @@ -65201,16 +65206,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "JerryWester"; + span108[index] = "JerryWester"; questRoot15.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span109[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -65218,16 +65223,16 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155) { StopDistance = 7f }; obj60.Steps = list110; reference79 = obj60; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -65235,16 +65240,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span111[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1006383u, new Vector3(138.87231f, 285.06497f, 175.21924f), 155); num3 = 1; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - Span span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index3 = 0; - span6[index3] = new DialogueChoice + span112[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_GAIUSB608_00890_Q1_000_020"), @@ -65255,7 +65260,7 @@ public static class AssemblyQuestLoader obj61.Steps = list111; reference80 = obj61; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -65263,15 +65268,15 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 155) + span113[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 155) { StopDistance = 5f, Aetheryte = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj62.Steps = list113; reference82 = obj62; questRoot15.QuestSequence = list109; @@ -65281,16 +65286,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot16.Author = list114; index = 3; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span115[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -65298,9 +65303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -65314,7 +65319,7 @@ public static class AssemblyQuestLoader obj63.Steps = list116; reference83 = obj63; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -65322,32 +65327,32 @@ public static class AssemblyQuestLoader index2 = 7; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span117[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1006395u, new Vector3(206.86658f, 303.115f, -296.2539f), 155); index3 = 6; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list118; reference85 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155); + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155); num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span117[num2]; QuestStep obj65 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.30511f, 256.99997f, 76.41981f), 155) { DisableNavmesh = true @@ -65357,79 +65362,79 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list119; skipConditions3.StepIf = skipStepConditions3; obj65.SkipConditions = skipConditions3; reference86 = obj65; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span117[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1006396u, new Vector3(193.1029f, 257f, 57.87744f), 155); index3 = 6; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list120; reference87 = questStep22; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.30511f, 256.99997f, 76.41981f), 155) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.30511f, 256.99997f, 76.41981f), 155) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155) { DisableNavmesh = true }; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span117[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155); num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list121; reference88 = questStep23; obj64.Steps = list117; reference84 = obj64; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -65437,9 +65442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -65497,9 +65502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 1006407u, new Vector3(224.01758f, 355.34894f, -554.8334f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -65507,9 +65512,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 1904u; + span5[index3] = 1904u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -65523,68 +65528,68 @@ public static class AssemblyQuestLoader num2 = 3; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1006410u, new Vector3(232.59314f, 359.00003f, -563.95825f), 155); index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list7; reference5 = questStep; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1006408u, new Vector3(212.57336f, 361.0884f, -586.9078f), 155); num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list8; reference6 = questStep2; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span6[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006409u, new Vector3(189.50183f, 359.89996f, -590.20374f), 155); index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list9; reference7 = questStep3; obj4.Steps = list6; @@ -65598,9 +65603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006407u, new Vector3(224.01758f, 355.34894f, -554.8334f), 155); + span10[num2] = new QuestStep(EInteractionType.Interact, 1006407u, new Vector3(224.01758f, 355.34894f, -554.8334f), 155); obj5.Steps = list10; reference8 = obj5; num++; @@ -65612,9 +65617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -65627,16 +65632,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "JerryWester"; + span12[index] = "JerryWester"; questRoot2.Author = list12; index = 6; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -65644,9 +65649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -65660,7 +65665,7 @@ public static class AssemblyQuestLoader obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -65668,13 +65673,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006412u, new Vector3(282.30713f, 255.013f, 91.26416f), 155); + span15[index2] = new QuestStep(EInteractionType.Interact, 1006412u, new Vector3(282.30713f, 255.013f, 91.26416f), 155); obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -65682,16 +65687,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155) + span16[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -65699,74 +65704,74 @@ public static class AssemblyQuestLoader num2 = 3; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2002139u, new Vector3(208.05664f, 301.9912f, -193.59125f), 155); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span18[index3] = null; questStep4.CompletionQuestVariablesFlags = list18; reference14 = questStep4; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span17[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2002140u, new Vector3(210.00989f, 301.9912f, -193.22504f), 155); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span19[num3] = null; questStep5.CompletionQuestVariablesFlags = list19; reference15 = questStep5; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span17[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2002141u, new Vector3(212.05457f, 301.9912f, -193.65228f), 155); num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span20[index3] = null; questStep6.CompletionQuestVariablesFlags = list20; reference16 = questStep6; obj10.Steps = list17; reference13 = obj10; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -65774,13 +65779,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155); + span21[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155); obj11.Steps = list21; reference17 = obj11; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -65788,9 +65793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj12.Steps = list22; reference18 = obj12; questRoot2.QuestSequence = list13; @@ -65800,16 +65805,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "JerryWester"; + span23[index] = "JerryWester"; questRoot3.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -65817,9 +65822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -65833,7 +65838,7 @@ public static class AssemblyQuestLoader obj13.Steps = list25; reference19 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -65841,13 +65846,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006415u, new Vector3(238.30005f, 312f, -227.00854f), 155); + span26[index2] = new QuestStep(EInteractionType.Interact, 1006415u, new Vector3(238.30005f, 312f, -227.00854f), 155); obj14.Steps = list26; reference20 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -65855,13 +65860,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span27[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj15.Steps = list27; reference21 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -65869,9 +65874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006416u, new Vector3(445.0598f, 304.93317f, -258.56415f), 155) + span28[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006416u, new Vector3(445.0598f, 304.93317f, -258.56415f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -65881,7 +65886,7 @@ public static class AssemblyQuestLoader obj16.Steps = list28; reference22 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -65889,9 +65894,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -65904,16 +65909,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "Friendly"; + span30[index] = "Friendly"; questRoot4.Author = list30; index = 3; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -65921,9 +65926,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1006440u, new Vector3(140.3982f, 4f, -54.154297f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -65941,9 +65946,9 @@ public static class AssemblyQuestLoader index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - Span span6 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span6[num3] = 130; + span33[num3] = 130; obj20.InTerritory = list33; skipConditions.AetheryteShortcutIf = obj20; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -65955,7 +65960,7 @@ public static class AssemblyQuestLoader obj18.Steps = list32; reference24 = obj18; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -65963,9 +65968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001019u, new Vector3(-276.60034f, -3.7995605f, -368.76483f), 141) + span34[num2] = new QuestStep(EInteractionType.UseItem, 2001019u, new Vector3(-276.60034f, -3.7995605f, -368.76483f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, ItemId = 2000715u @@ -65973,7 +65978,7 @@ public static class AssemblyQuestLoader obj21.Steps = list34; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -65981,9 +65986,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007818u, new Vector3(-282.88702f, -5.987557f, -372.64062f), 141); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007818u, new Vector3(-282.88702f, -5.987557f, -372.64062f), 141); obj22.Steps = list35; reference27 = obj22; questRoot4.QuestSequence = list31; @@ -65993,16 +65998,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot5.Author = list36; index = 5; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -66010,9 +66015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66026,7 +66031,7 @@ public static class AssemblyQuestLoader obj23.Steps = list38; reference28 = obj23; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -66034,13 +66039,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006441u, new Vector3(-414.45032f, 211.45752f, -294.48395f), 155); + span39[index2] = new QuestStep(EInteractionType.Interact, 1006441u, new Vector3(-414.45032f, 211.45752f, -294.48395f), 155); obj24.Steps = list39; reference29 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -66048,13 +66053,13 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006442u, new Vector3(-417.92938f, 224.99995f, -301.89978f), 155); + span40[num2] = new QuestStep(EInteractionType.Interact, 1006442u, new Vector3(-417.92938f, 224.99995f, -301.89978f), 155); obj25.Steps = list40; reference30 = obj25; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 3 @@ -66062,13 +66067,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006443u, new Vector3(-434.95844f, 224.39996f, -199.45074f), 155); + span41[index2] = new QuestStep(EInteractionType.Interact, 1006443u, new Vector3(-434.95844f, 224.39996f, -199.45074f), 155); obj26.Steps = list41; reference31 = obj26; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -66076,9 +66081,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj27.Steps = list42; reference32 = obj27; questRoot5.QuestSequence = list37; @@ -66088,16 +66093,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 6; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -66105,9 +66110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155) + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -66122,7 +66127,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference33 = obj28; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -66130,9 +66135,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span46[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 2002158u, new Vector3(-424.24664f, 279.0111f, 89.58569f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -66140,9 +66145,9 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - Span span7 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span7[index3] = new ComplexCombatData + span47[index3] = new ComplexCombatData { DataId = 2196u }; @@ -66157,7 +66162,7 @@ public static class AssemblyQuestLoader obj29.Steps = list46; reference34 = obj29; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -66165,13 +66170,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); + span48[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); obj31.Steps = list48; reference36 = obj31; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 3 @@ -66179,9 +66184,9 @@ public static class AssemblyQuestLoader index2 = 3; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span49[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1006450u, new Vector3(-429.22107f, 211f, -201.7091f), 155) { StopDistance = 5f @@ -66189,67 +66194,67 @@ public static class AssemblyQuestLoader index3 = 6; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list50; reference38 = obj33; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span49[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1006449u, new Vector3(-436.51483f, 211.01697f, -204.18103f), 155); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list51; reference39 = questStep7; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span49[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1006451u, new Vector3(-432.2118f, 224.39995f, -197.83319f), 155); index3 = 6; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list52; reference40 = questStep8; obj32.Steps = list49; reference37 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -66257,13 +66262,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); + span53[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); obj34.Steps = list53; reference41 = obj34; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -66271,9 +66276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007567u, new Vector3(-411.64264f, 225.02267f, -304.036f), 155); + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007567u, new Vector3(-411.64264f, 225.02267f, -304.036f), 155); obj35.Steps = list54; reference42 = obj35; questRoot6.QuestSequence = list44; @@ -66283,16 +66288,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "JerryWester"; + span55[index] = "JerryWester"; questRoot7.Author = list55; index = 3; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -66300,9 +66305,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66316,7 +66321,7 @@ public static class AssemblyQuestLoader obj36.Steps = list57; reference43 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -66324,9 +66329,9 @@ public static class AssemblyQuestLoader index2 = 4; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1006466u, new Vector3(-410.23883f, 218.1f, -296.86432f), 155) { Mount = true @@ -66334,88 +66339,88 @@ public static class AssemblyQuestLoader num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list59; reference45 = obj38; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span58[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006441u, new Vector3(-414.45032f, 211.45752f, -294.48395f), 155); index3 = 6; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list60; reference46 = questStep9; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span58[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1007585u, new Vector3(-462.2721f, 211f, -270.43567f), 155); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list61; reference47 = questStep10; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span58[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list62; reference48 = questStep11; obj37.Steps = list58; reference44 = obj37; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -66423,9 +66428,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); obj39.Steps = list63; reference49 = obj39; questRoot7.QuestSequence = list56; @@ -66435,16 +66440,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "JerryWester"; + span64[index] = "JerryWester"; questRoot8.Author = list64; index = 4; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -66452,9 +66457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66468,7 +66473,7 @@ public static class AssemblyQuestLoader obj40.Steps = list66; reference50 = obj40; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -66476,13 +66481,13 @@ public static class AssemblyQuestLoader num2 = 4; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.1833f, 193.72365f, -330.6203f), 155); + span67[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.1833f, 193.72365f, -330.6203f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-495.94693f, 149.93378f, -258.90088f), 155); + span67[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-495.94693f, 149.93378f, -258.90088f), 155); index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span67[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 2002170u, new Vector3(-488.6702f, 150.1029f, -318.71527f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -66490,17 +66495,17 @@ public static class AssemblyQuestLoader num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span4[index3] = 46u; + span68[index3] = 46u; obj42.KillEnemyDataIds = list68; reference52 = obj42; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002170u, new Vector3(-488.6702f, 150.1029f, -318.71527f), 155); + span67[index2] = new QuestStep(EInteractionType.Interact, 2002170u, new Vector3(-488.6702f, 150.1029f, -318.71527f), 155); obj41.Steps = list67; reference51 = obj41; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -66508,13 +66513,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002590u, new Vector3(-488.6702f, 150.65222f, -317.79968f), 155); + span69[num2] = new QuestStep(EInteractionType.Interact, 2002590u, new Vector3(-488.6702f, 150.65222f, -317.79968f), 155); obj43.Steps = list69; reference53 = obj43; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -66522,9 +66527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); obj44.Steps = list70; reference54 = obj44; questRoot8.QuestSequence = list65; @@ -66534,16 +66539,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "JerryWester"; + span71[index] = "JerryWester"; questRoot9.Author = list71; index = 7; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -66551,9 +66556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66567,7 +66572,7 @@ public static class AssemblyQuestLoader obj45.Steps = list73; reference55 = obj45; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -66575,13 +66580,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006466u, new Vector3(-410.23883f, 218.1f, -296.86432f), 155); + span74[index2] = new QuestStep(EInteractionType.Interact, 1006466u, new Vector3(-410.23883f, 218.1f, -296.86432f), 155); obj46.Steps = list74; reference56 = obj46; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -66589,13 +66594,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155); + span75[num2] = new QuestStep(EInteractionType.Interact, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155); obj47.Steps = list75; reference57 = obj47; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -66603,16 +66608,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155) + span76[index2] = new QuestStep(EInteractionType.Emote, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155) { Emote = EEmote.Doubt }; obj48.Steps = list76; reference58 = obj48; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 4 @@ -66620,13 +66625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002174u, new Vector3(-391.3482f, 219.25684f, -179.43091f), 155); + span77[num2] = new QuestStep(EInteractionType.Interact, 2002174u, new Vector3(-391.3482f, 219.25684f, -179.43091f), 155); obj49.Steps = list77; reference59 = obj49; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 5 @@ -66634,13 +66639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002175u, new Vector3(-391.22614f, 219.28735f, -179.49188f), 155); + span78[index2] = new QuestStep(EInteractionType.Interact, 2002175u, new Vector3(-391.22614f, 219.28735f, -179.49188f), 155); obj50.Steps = list78; reference60 = obj50; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -66648,9 +66653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj51.Steps = list79; reference61 = obj51; questRoot9.QuestSequence = list72; @@ -66660,16 +66665,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "JerryWester"; + span80[index] = "JerryWester"; questRoot10.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -66677,9 +66682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155) + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66693,7 +66698,7 @@ public static class AssemblyQuestLoader obj52.Steps = list82; reference62 = obj52; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -66701,9 +66706,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006469u, new Vector3(-886.2593f, 228.30641f, 1.6021729f), 155) + span83[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006469u, new Vector3(-886.2593f, 228.30641f, 1.6021729f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -66713,7 +66718,7 @@ public static class AssemblyQuestLoader obj53.Steps = list83; reference63 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -66721,9 +66726,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); obj54.Steps = list84; reference64 = obj54; questRoot10.QuestSequence = list81; @@ -66778,9 +66783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span4[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj2.Steps = list4; reference2 = obj2; num++; @@ -66792,9 +66797,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006490u, new Vector3(-673.21277f, 205.95982f, -515.7702f), 155); + span5[index2] = new QuestStep(EInteractionType.Interact, 1006490u, new Vector3(-673.21277f, 205.95982f, -515.7702f), 155); obj3.Steps = list5; reference3 = obj3; num++; @@ -66806,9 +66811,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep questStep = new QuestStep(EInteractionType.Duty, null, null, 155); DutyOptions obj5 = new DutyOptions { @@ -66817,11 +66822,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span[num4] = "(boss 1) AI will not face cleaves away from healer, typically killing them"; + span7[num4] = "(boss 1) AI will not face cleaves away from healer, typically killing them"; num4++; - span[num4] = "(boss 3) AI will not face cleaves away from healer, which doesn't always kill them"; + span7[num4] = "(boss 3) AI will not face cleaves away from healer, which doesn't always kill them"; obj5.Notes = list7; questStep.DutyOptions = obj5; reference5 = questStep; @@ -66841,9 +66846,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006491u, new Vector3(7.248047f, -21.970922f, 119.73743f), 132) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006491u, new Vector3(7.248047f, -21.970922f, 119.73743f), 132) { StopDistance = 5f }; @@ -66856,16 +66861,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -66873,16 +66878,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132) + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132) { StopDistance = 5f }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -66890,9 +66895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -66905,16 +66910,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -66922,9 +66927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -66938,7 +66943,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -66946,9 +66951,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); obj10.Steps = list16; reference10 = obj10; questRoot3.QuestSequence = list14; @@ -66958,16 +66963,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "JerryWester"; + span17[index] = "JerryWester"; questRoot4.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -66975,9 +66980,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -66991,7 +66996,7 @@ public static class AssemblyQuestLoader obj11.Steps = list19; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -66999,14 +67004,14 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) + span20[index2] = new QuestStep(EInteractionType.WalkTo, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) { StopDistance = 3f }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) + span20[index2] = new QuestStep(EInteractionType.UseItem, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) { DelaySecondsAtStart = 2f, ItemId = 2000742u @@ -67014,7 +67019,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -67022,9 +67027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002501u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) + span21[num2] = new QuestStep(EInteractionType.UseItem, 2002501u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) { DelaySecondsAtStart = 3f, ItemId = 2000837u @@ -67032,7 +67037,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -67040,16 +67045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) + span22[index2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -67057,9 +67062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -67072,16 +67077,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "JerryWester"; + span24[index] = "JerryWester"; questRoot5.Author = list24; index = 2; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -67089,9 +67094,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -67105,7 +67110,7 @@ public static class AssemblyQuestLoader obj16.Steps = list26; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -67113,9 +67118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; @@ -67128,16 +67133,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "JerryWester"; + span28[index] = "JerryWester"; questRoot6.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span29[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -67145,9 +67150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -67161,7 +67166,7 @@ public static class AssemblyQuestLoader obj18.Steps = list30; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -67169,34 +67174,34 @@ public static class AssemblyQuestLoader index2 = 6; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span31[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(326.6569f, -11.008737f, 254.36206f), 138); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - Span span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list32; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference20 = questStep2; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span31[num2]; QuestStep obj20 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(319.13077f, -15.189108f, 254.49236f), 138) { DisableNavmesh = true, @@ -67207,25 +67212,25 @@ public static class AssemblyQuestLoader num3 = 6; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list33; skipConditions2.StepIf = skipStepConditions2; obj20.SkipConditions = skipConditions2; reference21 = obj20; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span31[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1006500u, new Vector3(321.1565f, -15.187395f, 253.52856f), 138) { StopDistance = 5f @@ -67233,23 +67238,23 @@ public static class AssemblyQuestLoader num4 = 6; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list34; reference22 = obj21; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(317.62387f, -15.190073f, 252.21808f), 138) + span31[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(317.62387f, -15.190073f, 252.21808f), 138) { JumpDestination = new JumpDestination { @@ -67257,7 +67262,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span31[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1006499u, new Vector3(260.88342f, -24.975f, 249.04248f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -67265,46 +67270,46 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list35; reference23 = obj22; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span31[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006498u, new Vector3(178.78992f, -41.131824f, 257.16016f), 138); num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list36; reference24 = questStep3; obj19.Steps = list31; reference19 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -67312,11 +67317,11 @@ public static class AssemblyQuestLoader num2 = 2; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj23.Steps = list37; reference25 = obj23; questRoot6.QuestSequence = list29; @@ -67326,16 +67331,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "JerryWester"; + span38[index] = "JerryWester"; questRoot7.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -67343,9 +67348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -67359,7 +67364,7 @@ public static class AssemblyQuestLoader obj24.Steps = list40; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span39[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -67367,15 +67372,15 @@ public static class AssemblyQuestLoader num2 = 2; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); + span41[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006502u, new Vector3(182.39111f, -41.0828f, 260.151f), 138); + span41[index2] = new QuestStep(EInteractionType.Interact, 1006502u, new Vector3(182.39111f, -41.0828f, 260.151f), 138); obj25.Steps = list41; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -67383,15 +67388,15 @@ public static class AssemblyQuestLoader index2 = 2; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span42[num2] = new QuestStep(EInteractionType.Interact, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj26.Steps = list42; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -67399,15 +67404,15 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006501u, new Vector3(311.4214f, -36.405907f, 333.54688f), 138); + span43[index2] = new QuestStep(EInteractionType.Interact, 1006501u, new Vector3(311.4214f, -36.405907f, 333.54688f), 138); obj27.Steps = list43; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -67415,14 +67420,14 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(305.6621f, -36.405907f, 320.81702f), 138) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(305.6621f, -36.405907f, 320.81702f), 138) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj28.Steps = list44; reference30 = obj28; questRoot7.QuestSequence = list39; @@ -67432,16 +67437,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "JerryWester"; + span45[index] = "JerryWester"; questRoot8.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -67449,9 +67454,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -67465,7 +67470,7 @@ public static class AssemblyQuestLoader obj29.Steps = list47; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -67473,15 +67478,15 @@ public static class AssemblyQuestLoader index2 = 2; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007640u, new Vector3(317.95215f, -40.425003f, 374.10547f), 138); + span48[num2] = new QuestStep(EInteractionType.Interact, 1007640u, new Vector3(317.95215f, -40.425003f, 374.10547f), 138); obj30.Steps = list48; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -67489,16 +67494,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007540u, new Vector3(-285.96942f, -40.868286f, 410.39136f), 138) + span49[index2] = new QuestStep(EInteractionType.Interact, 1007540u, new Vector3(-285.96942f, -40.868286f, 410.39136f), 138) { StopDistance = 7f }; obj31.Steps = list49; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -67506,9 +67511,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj32.Steps = list50; reference34 = obj32; questRoot8.QuestSequence = list46; @@ -67518,16 +67523,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "JerryWester"; + span51[index] = "JerryWester"; questRoot9.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -67535,13 +67540,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj33.Steps = list53; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -67549,74 +67554,74 @@ public static class AssemblyQuestLoader index2 = 3; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span54[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1007639u, new Vector3(-196.82617f, -40.651188f, 499.9618f), 138); num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list55; reference37 = questStep4; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span54[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1006506u, new Vector3(-198.47418f, -40.461403f, 499.9923f), 138); num4 = 6; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list56; reference38 = questStep5; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span54[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1006505u, new Vector3(-200.36627f, -40.340702f, 503.19666f), 138); num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span4 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span57[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list57; reference39 = questStep6; obj34.Steps = list54; reference36 = obj34; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -67624,9 +67629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj35.Steps = list58; reference40 = obj35; questRoot9.QuestSequence = list52; @@ -67636,16 +67641,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "JerryWester"; + span59[index] = "JerryWester"; questRoot10.Author = list59; index = 7; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span60[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -67653,13 +67658,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj36.Steps = list61; reference41 = obj36; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span60[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -67667,13 +67672,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006507u, new Vector3(-287.22064f, -40.98314f, 407.64465f), 138); + span62[index2] = new QuestStep(EInteractionType.Interact, 1006507u, new Vector3(-287.22064f, -40.98314f, 407.64465f), 138); obj37.Steps = list62; reference42 = obj37; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -67681,13 +67686,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); + span63[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); obj38.Steps = list63; reference43 = obj38; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -67695,9 +67700,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002189u, new Vector3(-307.75922f, -41.672424f, 695.3993f), 138) + span64[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002189u, new Vector3(-307.75922f, -41.672424f, 695.3993f), 138) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -67707,7 +67712,7 @@ public static class AssemblyQuestLoader obj39.Steps = list64; reference44 = obj39; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -67715,13 +67720,13 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); + span65[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); obj40.Steps = list65; reference45 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 5 @@ -67729,13 +67734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span66[index2] = new QuestStep(EInteractionType.Interact, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj41.Steps = list66; reference46 = obj41; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -67743,15 +67748,15 @@ public static class AssemblyQuestLoader index2 = 2; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005239u, new Vector3(-289.9062f, -41.2455f, 406.51562f), 138) + span67[num2] = new QuestStep(EInteractionType.Interact, 1005239u, new Vector3(-289.9062f, -41.2455f, 406.51562f), 138) { TargetTerritoryId = (ushort)138, Comment = "Ferry Skipper" }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj42.Steps = list67; reference47 = obj42; questRoot10.QuestSequence = list60; @@ -67761,16 +67766,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "UcanPatates"; + span68[index] = "UcanPatates"; questRoot11.Author = list68; index = 2; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span69[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -67778,9 +67783,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span70[index2]; QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1006711u, new Vector3(-140.39832f, 7.8986163f, -142.99237f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -67795,11 +67800,11 @@ public static class AssemblyQuestLoader num4 = 2; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - Span span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span5[num3] = 132; + span71[num3] = 132; num3++; - span5[num3] = 133; + span71[num3] = 133; skipAetheryteCondition.InTerritory = list71; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -67811,7 +67816,7 @@ public static class AssemblyQuestLoader obj43.Steps = list70; reference48 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span69[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -67819,9 +67824,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -67843,16 +67848,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "UcanPatates"; + span73[index] = "UcanPatates"; questRoot12.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span74[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -67860,9 +67865,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -67877,7 +67882,7 @@ public static class AssemblyQuestLoader obj46.Steps = list75; reference51 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span74[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -67885,9 +67890,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) + span76[num2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -67901,7 +67906,7 @@ public static class AssemblyQuestLoader obj47.Steps = list76; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -67909,9 +67914,9 @@ public static class AssemblyQuestLoader num2 = 3; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span77[index2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 2002191u, new Vector3(189.6543f, 7.94989f, 133.65369f), 152) { StopDistance = 0.25f, @@ -67928,23 +67933,23 @@ public static class AssemblyQuestLoader num3 = 6; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list78; reference54 = obj49; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span77[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2002192u, new Vector3(181.04822f, 0.07623291f, 43.289795f), 152) { StopDistance = 0.25f, @@ -67961,23 +67966,23 @@ public static class AssemblyQuestLoader num4 = 6; List list79 = new List(num4); CollectionsMarshal.SetCount(list79, num4); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list79; reference55 = obj50; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span77[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 2002190u, new Vector3(233.66138f, 6.42395f, 199.11487f), 152) { StopDistance = 0.25f, @@ -67994,25 +67999,25 @@ public static class AssemblyQuestLoader num3 = 6; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num4 = 0; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span80[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj51.CompletionQuestVariablesFlags = list80; reference56 = obj51; obj48.Steps = list77; reference53 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -68020,9 +68025,9 @@ public static class AssemblyQuestLoader index2 = 2; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.74073f, 6.729165f, 190.69174f), 152) + span81[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.74073f, 6.729165f, 190.69174f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -68034,7 +68039,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) { Fly = true, NextQuestId = new QuestId(972) @@ -68048,16 +68053,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "UcanPatates"; + span82[index] = "UcanPatates"; questRoot13.Author = list82; index = 3; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span83[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -68065,9 +68070,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -68082,7 +68087,7 @@ public static class AssemblyQuestLoader obj53.Steps = list84; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span83[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -68090,9 +68095,9 @@ public static class AssemblyQuestLoader index2 = 2; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-193.69008f, 55.59636f, -177.57457f), 152) + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-193.69008f, 55.59636f, -177.57457f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -68104,11 +68109,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007568u, new Vector3(-183.88647f, 57.451885f, -143.93835f), 152); + span85[num2] = new QuestStep(EInteractionType.Interact, 1007568u, new Vector3(-183.88647f, 57.451885f, -143.93835f), 152); obj54.Steps = list85; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span83[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -68116,9 +68121,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) + span86[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -68139,16 +68144,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "croizat"; + span87[index] = "croizat"; questRoot14.Author = list87; index = 3; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span88[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -68156,13 +68161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); obj56.Steps = list89; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span88[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -68170,9 +68175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span90[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(-9.741034f, 18.766914f, -0.8730635f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -68180,9 +68185,9 @@ public static class AssemblyQuestLoader num4 = 1; List list91 = new List(num4); CollectionsMarshal.SetCount(list91, num4); - Span span6 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span6[num3] = new ComplexCombatData + span91[num3] = new ComplexCombatData { DataId = 133u, MinimumKillCount = 4u, @@ -68194,7 +68199,7 @@ public static class AssemblyQuestLoader obj57.Steps = list90; reference62 = obj57; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span88[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -68202,9 +68207,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); obj59.Steps = list92; reference64 = obj59; questRoot14.QuestSequence = list88; @@ -68214,16 +68219,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot15.Author = list93; index = 2; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -68231,9 +68236,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) { AethernetShortcut = new AethernetShortcut { @@ -68244,7 +68249,7 @@ public static class AssemblyQuestLoader obj60.Steps = list95; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span94[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -68252,9 +68257,9 @@ public static class AssemblyQuestLoader index2 = 2; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span96[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { AethernetShortcut = new AethernetShortcut @@ -68266,9 +68271,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - Span span7 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span7[num4] = new DialogueChoice + span97[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSC308_00975_Q1_000_040") @@ -68276,7 +68281,7 @@ public static class AssemblyQuestLoader obj62.DialogueChoices = list97; reference67 = obj62; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); obj61.Steps = list96; reference66 = obj61; questRoot15.QuestSequence = list94; @@ -68286,16 +68291,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "JerryWester"; + span98[index] = "JerryWester"; questRoot16.Author = list98; index = 2; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span99[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -68303,16 +68308,16 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007473u, new Vector3(37.308228f, 1.2000015f, 2.9144287f), 212) + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007473u, new Vector3(37.308228f, 1.2000015f, 2.9144287f), 212) { StopDistance = 7f }; obj63.Steps = list100; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span99[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -68320,9 +68325,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -68335,16 +68340,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot17.Author = list102; index = 2; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span103[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -68352,13 +68357,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155); + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155); obj65.Steps = list104; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span103[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -68366,9 +68371,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155); + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155); obj66.Steps = list105; reference71 = obj66; questRoot17.QuestSequence = list103; @@ -68378,16 +68383,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "JerryWester"; + span106[index] = "JerryWester"; questRoot18.Author = list106; index = 3; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span107[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -68395,13 +68400,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); obj67.Steps = list108; reference72 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span107[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -68409,13 +68414,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006517u, new Vector3(-49.607117f, 223.60161f, 350.57593f), 155); + span109[num2] = new QuestStep(EInteractionType.Interact, 1006517u, new Vector3(-49.607117f, 223.60161f, 350.57593f), 155); obj68.Steps = list109; reference73 = obj68; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span107[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -68423,9 +68428,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); obj69.Steps = list110; reference74 = obj69; questRoot18.QuestSequence = list107; @@ -68435,16 +68440,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "JerryWester"; + span111[index] = "JerryWester"; questRoot19.Author = list111; index = 8; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span112[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -68452,13 +68457,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); obj70.Steps = list113; reference75 = obj70; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span112[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -68466,13 +68471,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002196u, new Vector3(-322.80463f, 216.54077f, 655.8479f), 155); + span114[index2] = new QuestStep(EInteractionType.Interact, 2002196u, new Vector3(-322.80463f, 216.54077f, 655.8479f), 155); obj71.Steps = list114; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span112[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -68480,13 +68485,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002197u, new Vector3(-290.9438f, 223.25464f, 590.5393f), 155); + span115[num2] = new QuestStep(EInteractionType.Interact, 2002197u, new Vector3(-290.9438f, 223.25464f, 590.5393f), 155); obj72.Steps = list115; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span112[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -68494,13 +68499,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002198u, new Vector3(-316.15173f, 228.93103f, 540.917f), 155); + span116[index2] = new QuestStep(EInteractionType.Interact, 2002198u, new Vector3(-316.15173f, 228.93103f, 540.917f), 155); obj73.Steps = list116; reference78 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span112[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -68508,13 +68513,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002199u, new Vector3(-338.2467f, 235.21777f, 525.5664f), 155); + span117[num2] = new QuestStep(EInteractionType.Interact, 2002199u, new Vector3(-338.2467f, 235.21777f, 525.5664f), 155); obj74.Steps = list117; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span112[num]; QuestSequence obj75 = new QuestSequence { Sequence = 5 @@ -68522,13 +68527,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002200u, new Vector3(-358.29712f, 236.71313f, 506.27905f), 155); + span118[index2] = new QuestStep(EInteractionType.Interact, 2002200u, new Vector3(-358.29712f, 236.71313f, 506.27905f), 155); obj75.Steps = list118; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span112[num]; QuestSequence obj76 = new QuestSequence { Sequence = 6 @@ -68536,11 +68541,11 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-399.05286f, 228.68446f, 445.9758f), 155); + span119[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-399.05286f, 228.68446f, 445.9758f), 155); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006519u, new Vector3(-397.54333f, 229.15173f, 448.32532f), 155) + span119[num2] = new QuestStep(EInteractionType.Interact, 1006519u, new Vector3(-397.54333f, 229.15173f, 448.32532f), 155) { StopDistance = 7f, DisableNavmesh = true @@ -68548,7 +68553,7 @@ public static class AssemblyQuestLoader obj76.Steps = list119; reference81 = obj76; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span112[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -68556,16 +68561,16 @@ public static class AssemblyQuestLoader num2 = 3; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155); + span120[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) + span120[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); obj77.Steps = list120; reference82 = obj77; questRoot19.QuestSequence = list112; @@ -68575,16 +68580,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "JerryWester"; + span121[index] = "JerryWester"; questRoot20.Author = list121; index = 4; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -68592,16 +68597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155) + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155) { StopDistance = 7f }; obj78.Steps = list123; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span122[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -68609,13 +68614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); + span124[index2] = new QuestStep(EInteractionType.Interact, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); obj79.Steps = list124; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span122[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -68623,20 +68628,20 @@ public static class AssemblyQuestLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); + span125[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span125[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002265u, new Vector3(-693.01904f, 253.86426f, 506.98096f), 155); + span125[num2] = new QuestStep(EInteractionType.Interact, 2002265u, new Vector3(-693.01904f, 253.86426f, 506.98096f), 155); obj80.Steps = list125; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span122[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -68644,25 +68649,25 @@ public static class AssemblyQuestLoader num2 = 4; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-690.43774f, 261.3325f, 433.44107f), 155) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-690.43774f, 261.3325f, 433.44107f), 155) { Mount = false, Comment = "Enemies lose aggro around here" }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); + span126[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); obj81.Steps = list126; reference86 = obj81; questRoot20.QuestSequence = list122; @@ -68672,16 +68677,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "JerryWester"; + span127[index] = "JerryWester"; questRoot21.Author = list127; index = 4; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span128[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -68689,13 +68694,13 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); + span129[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); obj82.Steps = list129; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span128[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -68703,13 +68708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006522u, new Vector3(-694.42285f, 300.96927f, 372.1521f), 155); + span130[index2] = new QuestStep(EInteractionType.Interact, 1006522u, new Vector3(-694.42285f, 300.96927f, 372.1521f), 155); obj83.Steps = list130; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span128[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -68717,16 +68722,16 @@ public static class AssemblyQuestLoader index2 = 3; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); + span131[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span131[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006525u, new Vector3(-478.3551f, 288.4877f, 168.01697f), 155) + span131[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006525u, new Vector3(-478.3551f, 288.4877f, 168.01697f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -68736,7 +68741,7 @@ public static class AssemblyQuestLoader obj84.Steps = list131; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span128[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -68744,19 +68749,19 @@ public static class AssemblyQuestLoader num2 = 3; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); obj85.Steps = list132; reference90 = obj85; questRoot21.QuestSequence = list128; @@ -68766,16 +68771,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "JerryWester"; + span133[index] = "JerryWester"; questRoot22.Author = list133; index = 3; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span134[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -68783,16 +68788,16 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006528u, new Vector3(-698.51227f, 242.18399f, 375.17358f), 155) + span135[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006528u, new Vector3(-698.51227f, 242.18399f, 375.17358f), 155) { StopDistance = 5f }; obj86.Steps = list135; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span134[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -68800,28 +68805,28 @@ public static class AssemblyQuestLoader num2 = 5; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-217.57614f, 217.23946f, 706.57166f), 155); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-217.57614f, 217.23946f, 706.57166f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 156) + span136[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 156) { StopDistance = 5f, Aetheryte = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); + span136[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); obj87.Steps = list136; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span134[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -68829,9 +68834,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); obj88.Steps = list137; reference93 = obj88; questRoot22.QuestSequence = list134; @@ -68841,16 +68846,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot23.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span139[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -68858,13 +68863,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); obj89.Steps = list140; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span139[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -68872,15 +68877,15 @@ public static class AssemblyQuestLoader index2 = 2; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-420.5539f, -16.922302f, -325.30713f), 156) + span141[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-420.5539f, -16.922302f, -325.30713f), 156) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny, CombatDelaySecondsAtStart = 2f }; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span141[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, 2002201u, new Vector3(-420.5539f, -16.922302f, -325.30713f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -68888,15 +68893,15 @@ public static class AssemblyQuestLoader num4 = 1; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - Span span8 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span8[num3] = 43u; + span142[num3] = 43u; obj91.KillEnemyDataIds = list142; reference96 = obj91; obj90.Steps = list141; reference95 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span139[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -68904,13 +68909,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002202u, new Vector3(-420.52344f, -16.922302f, -325.30713f), 156); + span143[index2] = new QuestStep(EInteractionType.Interact, 2002202u, new Vector3(-420.52344f, -16.922302f, -325.30713f), 156); obj92.Steps = list143; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span139[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -68918,16 +68923,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006534u, new Vector3(28.213867f, 20.662334f, -688.4413f), 156) + span144[num2] = new QuestStep(EInteractionType.Interact, 1006534u, new Vector3(28.213867f, 20.662334f, -688.4413f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj93.Steps = list144; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span139[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -68935,9 +68940,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156); + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156); obj94.Steps = list145; reference99 = obj94; questRoot23.QuestSequence = list139; @@ -68983,34 +68988,34 @@ public static class AssemblyQuestLoader index2 = 12; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-148.50606f, -0.6686005f, -615.3246f), 156); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list5; skipConditions.StepIf = skipStepConditions; questStep.SkipConditions = skipConditions; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 2002232u, new Vector3(-146.92914f, 0.47296143f, -616.0525f), 156) { DelaySecondsAtStart = 2f, @@ -69020,30 +69025,30 @@ public static class AssemblyQuestLoader num4 = 1; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = 46u; + span6[num3] = 46u; obj3.KillEnemyDataIds = list6; num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list7; reference4 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.UseItem, 2002233u, new Vector3(-202.07526f, 3.8909912f, -625.90985f), 156) { ItemId = 2000766u @@ -69051,48 +69056,48 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list8; reference5 = obj4; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-219.34567f, 4.551038f, -637.8296f), 156); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list9; skipConditions2.StepIf = skipStepConditions2; questStep2.SkipConditions = skipConditions2; reference6 = questStep2; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.UseItem, 2002234u, new Vector3(-216.81549f, 5.6915283f, -637.4762f), 156) { ItemId = 2000766u @@ -69100,23 +69105,23 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list10; reference7 = obj5; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span4[num2]; QuestStep obj6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-196.89899f, 5.426553f, -658.71454f), 156) { Comment = "Avoids pit" @@ -69126,25 +69131,25 @@ public static class AssemblyQuestLoader num3 = 6; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list11; skipConditions3.StepIf = skipStepConditions3; obj6.SkipConditions = skipConditions3; reference8 = obj6; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span4[num2]; QuestStep obj7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-170.45108f, 3.23747f, -656.8099f), 156) { Comment = "Move into LOS" @@ -69154,25 +69159,25 @@ public static class AssemblyQuestLoader num4 = 6; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span12[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list12; skipConditions4.StepIf = skipStepConditions4; obj7.SkipConditions = skipConditions4; reference9 = obj7; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span4[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2002230u, new Vector3(-171.52673f, 4.0131226f, -655.787f), 156) { DelaySecondsAtStart = 2f, @@ -69182,44 +69187,44 @@ public static class AssemblyQuestLoader num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num4 = 0; - span5[num4] = 46u; + span13[num4] = 46u; obj8.KillEnemyDataIds = list13; num4 = 6; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span14[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list14; reference10 = obj8; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) { DisableNavmesh = true, Comment = "TODO Unsure if this can be reached without flying, or needs more nav" }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-175.24794f, 10.096513f, -605.4419f), 156) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-175.24794f, 10.096513f, -605.4419f), 156) { DisableNavmesh = true, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002231u, new Vector3(-174.91425f, 10.757568f, -603.8148f), 156) + span4[num2] = new QuestStep(EInteractionType.UseItem, 2002231u, new Vector3(-174.91425f, 10.757568f, -603.8148f), 156) { DelaySecondsAtStart = 2f, ItemId = 2000766u @@ -69235,9 +69240,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -69250,16 +69255,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "JerryWester"; + span16[index] = "JerryWester"; questRoot2.Author = list16; index = 3; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -69267,13 +69272,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); obj10.Steps = list18; reference12 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -69281,9 +69286,9 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(-505.211f, -1.9684448f, -467.46014f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -69291,18 +69296,18 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span5[num4] = 55u; + span20[num4] = 55u; obj12.KillEnemyDataIds = list20; obj12.CombatDelaySecondsAtStart = 5f; reference14 = obj12; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002238u, new Vector3(-505.211f, -1.9684448f, -467.46014f), 156); + span19[index2] = new QuestStep(EInteractionType.Interact, 2002238u, new Vector3(-505.211f, -1.9684448f, -467.46014f), 156); obj11.Steps = list19; reference13 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -69310,9 +69315,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -69325,16 +69330,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "JerryWester"; + span22[index] = "JerryWester"; questRoot3.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -69342,9 +69347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -69359,7 +69364,7 @@ public static class AssemblyQuestLoader obj14.Steps = list24; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -69367,16 +69372,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006709u, new Vector3(-428.79382f, -6.623729f, -528.6183f), 156) + span25[num2] = new QuestStep(EInteractionType.Emote, 1006709u, new Vector3(-428.79382f, -6.623729f, -528.6183f), 156) { Emote = EEmote.ImperialSalute }; obj15.Steps = list25; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -69384,16 +69389,16 @@ public static class AssemblyQuestLoader num2 = 3; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); + span26[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) + span26[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002329u, new Vector3(-169.8482f, 14.114502f, -609.4606f), 156) + span26[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002329u, new Vector3(-169.8482f, 14.114502f, -609.4606f), 156) { ItemId = 2000771u, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -69404,7 +69409,7 @@ public static class AssemblyQuestLoader obj16.Steps = list26; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -69412,16 +69417,16 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); num4 = 1; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = new DialogueChoice + span28[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSC604_01004_EVENTAREA_WARP_YESNO_TITLE") @@ -69429,7 +69434,7 @@ public static class AssemblyQuestLoader questStep3.DialogueChoices = list28; reference20 = questStep3; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj17.Steps = list27; reference19 = obj17; questRoot3.QuestSequence = list23; @@ -69439,16 +69444,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 12; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -69456,13 +69461,13 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj18.Steps = list31; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -69470,16 +69475,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156) + span32[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156) { StopDistance = 5f }; obj19.Steps = list32; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -69487,9 +69492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + span33[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -69501,7 +69506,7 @@ public static class AssemblyQuestLoader obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -69509,9 +69514,9 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { TargetTerritoryId = (ushort)156, @@ -69520,9 +69525,9 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span6[num4] = new DialogueChoice + span35[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSC605_01005_Q1_000_000") @@ -69530,11 +69535,11 @@ public static class AssemblyQuestLoader obj22.DialogueChoices = list35; reference25 = obj22; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156); + span34[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156); obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -69542,16 +69547,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156) + span36[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156) { StopDistance = 7f }; obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -69559,20 +69564,20 @@ public static class AssemblyQuestLoader index2 = 3; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.3748f, 13.709051f, -610.729f), 156); + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.3748f, 13.709051f, -610.729f), 156); obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -69580,18 +69585,18 @@ public static class AssemblyQuestLoader num2 = 2; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.43071f, -2.638534f, -595.8602f), 156) + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.43071f, -2.638534f, -595.8602f), 156) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-227.08566f, 13.4605465f, -670.02313f), 156); + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-227.08566f, 13.4605465f, -670.02313f), 156); obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -69599,13 +69604,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.40249f, 2.9154358f, -634.5249f), 156); + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.40249f, 2.9154358f, -634.5249f), 156); obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -69613,13 +69618,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156); + span40[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156); obj27.Steps = list40; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = 9 @@ -69627,16 +69632,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006561u, new Vector3(-59.31189f, 3.32667f, -637.7814f), 156) + span41[num2] = new QuestStep(EInteractionType.Emote, 1006561u, new Vector3(-59.31189f, 3.32667f, -637.7814f), 156) { Emote = EEmote.Welcome }; obj28.Steps = list41; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span30[num]; QuestSequence obj29 = new QuestSequence { Sequence = 10 @@ -69644,9 +69649,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006560u, new Vector3(-60.135864f, 3.1014364f, -641.3519f), 156) + span42[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006560u, new Vector3(-60.135864f, 3.1014364f, -641.3519f), 156) { StopDistance = 7f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -69657,7 +69662,7 @@ public static class AssemblyQuestLoader obj29.Steps = list42; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span30[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -69665,9 +69670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj30.Steps = list43; reference33 = obj30; questRoot4.QuestSequence = list30; @@ -69677,16 +69682,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 2; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -69694,13 +69699,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj31.Steps = list46; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -69708,14 +69713,14 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) + span47[num2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { TargetTerritoryId = (ushort)204 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { DisableNavmesh = true, NextQuestId = new QuestId(1008) @@ -69729,16 +69734,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -69746,13 +69751,13 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -69760,9 +69765,9 @@ public static class AssemblyQuestLoader index2 = 5; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span51[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2001215u, new Vector3(0.002457563f, 1.052062f, 9.820032f), 204) { TargetTerritoryId = (ushort)132 @@ -69772,36 +69777,36 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = 204; + span52[num3] = 204; skipStepConditions5.NotInTerritory = list52; skipConditions5.StepIf = skipStepConditions5; obj35.SkipConditions = skipConditions5; reference38 = obj35; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span51[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1000195u, new Vector3(197.4364f, 0.0026046988f, 57.114502f), 132); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num4 = 0; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span53[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list53; reference39 = questStep4; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span51[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1000156u, new Vector3(6.6376343f, 1.1442462f, -11.795227f), 132) { AethernetShortcut = new AethernetShortcut @@ -69813,67 +69818,67 @@ public static class AssemblyQuestLoader num4 = 6; List list54 = new List(num4); CollectionsMarshal.SetCount(list54, num4); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list54; reference40 = obj36; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span51[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1000122u, new Vector3(88.60913f, -8.685379f, 128.64868f), 132); num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list55; reference41 = questStep5; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span51[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000372u, new Vector3(39.53601f, -8.041565f, 112.13855f), 132); num4 = 6; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list56; reference42 = questStep6; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -69881,9 +69886,9 @@ public static class AssemblyQuestLoader num2 = 2; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) + span57[index2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { TargetTerritoryId = (ushort)204, AethernetShortcut = new AethernetShortcut @@ -69893,7 +69898,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { DisableNavmesh = true, NextQuestId = new QuestId(1009) @@ -69907,16 +69912,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot7.Author = list58; index = 6; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -69924,13 +69929,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); obj38.Steps = list60; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -69938,16 +69943,16 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) + span61[index2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; obj39.Steps = list61; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -69955,14 +69960,14 @@ public static class AssemblyQuestLoader index2 = 2; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.5126f, 22.329094f, 84.68576f), 153) + span62[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.5126f, 22.329094f, 84.68576f), 153) { Fly = true }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span62[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, 2002241u, new Vector3(617.21216f, 23.605652f, 83.26843f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -69970,15 +69975,15 @@ public static class AssemblyQuestLoader num3 = 1; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span5[num4] = 2198u; + span63[num4] = 2198u; obj41.KillEnemyDataIds = list63; reference47 = obj41; obj40.Steps = list62; reference46 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -69986,13 +69991,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002614u, new Vector3(617.21216f, 23.605652f, 83.26843f), 153); + span64[index2] = new QuestStep(EInteractionType.Interact, 2002614u, new Vector3(617.21216f, 23.605652f, 83.26843f), 153); obj42.Steps = list64; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 4 @@ -70000,16 +70005,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) + span65[num2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; obj43.Steps = list65; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span59[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -70017,14 +70022,14 @@ public static class AssemblyQuestLoader num2 = 2; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(210.56421f, 18.119999f, -21.370262f), 153) + span66[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(210.56421f, 18.119999f, -21.370262f), 153) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153) + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153) { NextQuestId = new QuestId(1012) }; @@ -70037,16 +70042,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "croizat"; + span67[index] = "croizat"; questRoot8.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -70054,13 +70059,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); obj45.Steps = list69; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -70068,9 +70073,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span70[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(391.67035f, -0.12984455f, 122.68336f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70078,9 +70083,9 @@ public static class AssemblyQuestLoader num4 = 1; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - Span span8 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span8[num3] = new ComplexCombatData + span71[num3] = new ComplexCombatData { DataId = 16u, MinimumKillCount = 5u, @@ -70092,7 +70097,7 @@ public static class AssemblyQuestLoader obj46.Steps = list70; reference52 = obj46; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -70100,9 +70105,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); obj48.Steps = list72; reference54 = obj48; questRoot8.QuestSequence = list68; @@ -70112,16 +70117,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "croizat"; + span73[index] = "croizat"; questRoot9.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -70129,13 +70134,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); obj49.Steps = list75; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -70143,16 +70148,16 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153) + span76[num2] = new QuestStep(EInteractionType.Emote, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153) { Emote = EEmote.Kneel }; obj50.Steps = list76; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -70160,9 +70165,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span77[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(540.6762f, 13.79814f, 162.87543f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70170,9 +70175,9 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span8[num4] = new ComplexCombatData + span78[num4] = new ComplexCombatData { DataId = 8u, MinimumKillCount = 3u, @@ -70184,7 +70189,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -70192,9 +70197,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); obj53.Steps = list79; reference59 = obj53; questRoot9.QuestSequence = list74; @@ -70204,16 +70209,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 2; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -70221,13 +70226,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153); + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153); obj54.Steps = list82; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -70235,22 +70240,22 @@ public static class AssemblyQuestLoader index2 = 4; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span83[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span83[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span83[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(433) }; @@ -70263,16 +70268,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "Thaksin"; + span84[index] = "Thaksin"; questRoot11.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span85[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -70280,13 +70285,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); obj56.Steps = list86; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -70294,95 +70299,95 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span87[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1006602u, new Vector3(-321.06506f, 8.830055f, 436.94202f), 146); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list88; reference64 = questStep7; num2++; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span87[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1006600u, new Vector3(-283.5279f, 7.652629f, 423.14795f), 146); num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list89; reference65 = questStep8; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span87[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006599u, new Vector3(-279.98785f, 15.013981f, 373.37292f), 146); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list90; reference66 = questStep9; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span87[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1006601u, new Vector3(-293.53784f, 13.137939f, 354.63477f), 146); num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list91; reference67 = questStep10; obj57.Steps = list87; reference63 = obj57; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -70390,9 +70395,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); obj58.Steps = list92; reference68 = obj58; questRoot11.QuestSequence = list85; @@ -70402,16 +70407,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "Thaksin"; + span93[index] = "Thaksin"; questRoot12.Author = list93; index = 8; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -70419,16 +70424,16 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true }; obj59.Steps = list95; reference69 = obj59; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -70436,9 +70441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006603u, new Vector3(-196.79565f, 78.11096f, 49.851196f), 148) + span96[index2] = new QuestStep(EInteractionType.Interact, 1006603u, new Vector3(-196.79565f, 78.11096f, 49.851196f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -70446,7 +70451,7 @@ public static class AssemblyQuestLoader obj60.Steps = list96; reference70 = obj60; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -70454,9 +70459,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span97[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -70464,7 +70469,7 @@ public static class AssemblyQuestLoader obj61.Steps = list97; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span94[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -70472,32 +70477,32 @@ public static class AssemblyQuestLoader num2 = 4; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-207.9934f, 66.78476f, -258.7822f), 180) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-207.9934f, 66.78476f, -258.7822f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.89017f, 63.51318f, -255.7134f), 180) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.89017f, 63.51318f, -255.7134f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.22986f, 57.972702f, -381.27402f), 180) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.22986f, 57.972702f, -381.27402f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006604u, new Vector3(-278.73657f, 4.1657104f, -580.04126f), 180) + span98[index2] = new QuestStep(EInteractionType.Interact, 1006604u, new Vector3(-278.73657f, 4.1657104f, -580.04126f), 180) { Fly = true }; obj62.Steps = list98; reference72 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span94[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -70505,9 +70510,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span99[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -70515,7 +70520,7 @@ public static class AssemblyQuestLoader obj63.Steps = list99; reference73 = obj63; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj64 = new QuestSequence { Sequence = 5 @@ -70523,9 +70528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-192.67111f, 35.175262f, 129.13567f), 146) + span100[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-192.67111f, 35.175262f, 129.13567f), 146) { Fly = true, ItemId = 2000779u, @@ -70534,7 +70539,7 @@ public static class AssemblyQuestLoader obj64.Steps = list100; reference74 = obj64; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 6 @@ -70542,16 +70547,16 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006605u, new Vector3(-192.49261f, 35.210636f, 129.13708f), 146) + span101[num2] = new QuestStep(EInteractionType.Interact, 1006605u, new Vector3(-192.49261f, 35.210636f, 129.13708f), 146) { Fly = true }; obj65.Steps = list101; reference75 = obj65; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -70559,9 +70564,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span102[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true }; @@ -70574,16 +70579,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "skiaz"; + span103[index] = "skiaz"; questRoot13.Author = list103; index = 4; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span104[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -70591,16 +70596,16 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span105[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { Fly = true }; obj67.Steps = list105; reference77 = obj67; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span104[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -70608,25 +70613,25 @@ public static class AssemblyQuestLoader num2 = 11; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) + span106[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) { Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) + span106[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) { ItemId = 2000782u, GroundTarget = true }; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span106[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(-440.3941f, -40.517452f, -225.2038f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70634,31 +70639,31 @@ public static class AssemblyQuestLoader num4 = 2; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = 2101u; + span107[num3] = 2101u; num3++; - span5[num3] = 2098u; + span107[num3] = 2098u; obj69.KillEnemyDataIds = list107; reference79 = obj69; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) + span106[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) + span106[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { ItemId = 2000782u, GroundTarget = true }; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span106[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70666,25 +70671,25 @@ public static class AssemblyQuestLoader num3 = 2; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = 2101u; + span108[num4] = 2101u; num4++; - span5[num4] = 2098u; + span108[num4] = 2098u; obj70.KillEnemyDataIds = list108; reference80 = obj70; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) + span106[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) + span106[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { ItemId = 2000782u, GroundTarget = true @@ -70692,7 +70697,7 @@ public static class AssemblyQuestLoader obj68.Steps = list106; reference78 = obj68; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span104[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -70700,9 +70705,9 @@ public static class AssemblyQuestLoader index2 = 3; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span109[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70710,27 +70715,27 @@ public static class AssemblyQuestLoader num4 = 2; List list110 = new List(num4); CollectionsMarshal.SetCount(list110, num4); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span5[num3] = 2101u; + span110[num3] = 2101u; num3++; - span5[num3] = 2098u; + span110[num3] = 2098u; obj72.KillEnemyDataIds = list110; reference82 = obj72; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.49347f, -32.838806f, -234.15048f), 138) + span109[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.49347f, -32.838806f, -234.15048f), 138) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span109[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { Fly = true }; obj71.Steps = list109; reference81 = obj71; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span104[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -70738,9 +70743,9 @@ public static class AssemblyQuestLoader num2 = 5; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.34997f, 17.649893f, -256.22174f), 140) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.34997f, 17.649893f, -256.22174f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, @@ -70758,19 +70763,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.869f, 19.009003f, -372.63593f), 140) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.869f, 19.009003f, -372.63593f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span111[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007488u, new Vector3(-1.2055054f, -2.0000095f, -28.000305f), 212); + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007488u, new Vector3(-1.2055054f, -2.0000095f, -28.000305f), 212); obj73.Steps = list111; reference83 = obj73; questRoot13.QuestSequence = list104; @@ -70780,16 +70785,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "JerryWester"; + span112[index] = "JerryWester"; questRoot14.Author = list112; index = 2; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span113[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -70797,16 +70802,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) { StopDistance = 7f }; obj74.Steps = list114; reference84 = obj74; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span113[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -70814,19 +70819,19 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.738379f, 33f, -495.80618f), 141) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.738379f, 33f, -495.80618f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) + span115[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) { Aetheryte = EAetheryteLocation.NorthernThanalanCampBluefog }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147); + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147); obj75.Steps = list115; reference85 = obj75; questRoot14.QuestSequence = list113; @@ -70836,16 +70841,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "JerryWester"; + span116[index] = "JerryWester"; questRoot15.Author = list116; index = 2; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -70853,13 +70858,13 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj76.Steps = list118; reference86 = obj76; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -70867,14 +70872,14 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span119[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span119[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { Comment = "Next quest is picked up as part of 'Moving On'" }; @@ -70887,16 +70892,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "JerryWester"; + span120[index] = "JerryWester"; questRoot16.Author = list120; index = 3; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span121[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -70904,13 +70909,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212); + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212); obj78.Steps = list122; reference88 = obj78; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span121[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -70918,16 +70923,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span123[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj79.Steps = list123; reference89 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -70935,30 +70940,30 @@ public static class AssemblyQuestLoader index2 = 5; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002581u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002581u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) { StopDistance = 5f, Mount = false, @@ -70973,16 +70978,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot17.Author = list125; index = 5; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span126[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -70990,9 +70995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span127[index2]; QuestStep obj82 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -71010,9 +71015,9 @@ public static class AssemblyQuestLoader num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span7[num4] = 128; + span128[num4] = 128; obj83.InTerritory = list128; skipConditions6.AetheryteShortcutIf = obj83; skipConditions6.AethernetShortcutIf = new SkipAetheryteCondition @@ -71024,7 +71029,7 @@ public static class AssemblyQuestLoader obj81.Steps = list127; reference91 = obj81; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span126[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -71032,16 +71037,16 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006761u, new Vector3(520.2562f, 17.62488f, 470.51184f), 137) + span129[num2] = new QuestStep(EInteractionType.Interact, 1006761u, new Vector3(520.2562f, 17.62488f, 470.51184f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj84.Steps = list129; reference93 = obj84; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span126[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -71049,9 +71054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006763u, new Vector3(494.9568f, 11.450662f, 329.76257f), 137) + span130[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006763u, new Vector3(494.9568f, 11.450662f, 329.76257f), 137) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -71061,7 +71066,7 @@ public static class AssemblyQuestLoader obj85.Steps = list130; reference94 = obj85; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -71069,13 +71074,13 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006762u, new Vector3(494.16345f, 12.305895f, 337.27014f), 137); + span131[num2] = new QuestStep(EInteractionType.Interact, 1006762u, new Vector3(494.16345f, 12.305895f, 337.27014f), 137); obj86.Steps = list131; reference95 = obj86; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span126[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -71083,9 +71088,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { NextQuestId = new QuestId(1050) }; @@ -71150,9 +71155,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span4 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1004962u, new Vector3(-300.1908f, 7.2785034f, 410.94055f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, @@ -71168,63 +71173,63 @@ public static class AssemblyQuestLoader int num4 = 6; List list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - Span span4 = CollectionsMarshal.AsSpan(list4); + Span span5 = CollectionsMarshal.AsSpan(list4); int num5 = 0; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list4; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; questStep = new QuestStep(EInteractionType.Interact, 1006735u, new Vector3(-316.1822f, 8.844355f, 433.82922f), 146); QuestStep questStep3 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span6 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list4; reference4 = questStep; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; questStep = new QuestStep(EInteractionType.Interact, 1006288u, new Vector3(-361.40997f, 8.46532f, 426.13855f), 146); QuestStep questStep4 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span7 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list4; reference5 = questStep; questSequence3.Steps = list3; @@ -71239,9 +71244,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span8 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference7 = ref span3[num3]; + ref QuestStep reference7 = ref span8[num3]; QuestStep obj = new QuestStep(EInteractionType.Combat, null, new Vector3(156.89783f, 4.3410587f, 831.42926f), 146) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -71249,9 +71254,9 @@ public static class AssemblyQuestLoader num5 = 1; List list5 = new List(num5); CollectionsMarshal.SetCount(list5, num5); - Span span5 = CollectionsMarshal.AsSpan(list5); + Span span9 = CollectionsMarshal.AsSpan(list5); num4 = 0; - span5[num4] = 1917u; + span9[num4] = 1917u; obj.KillEnemyDataIds = list5; reference7 = obj; questSequence4.Steps = list3; @@ -71266,9 +71271,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span10 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, NextQuestId = new QuestId(1051) @@ -71283,17 +71288,17 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span11 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot4.Author = list6; QuestRoot questRoot5 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span12 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71302,9 +71307,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span13 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span13[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -71318,7 +71323,7 @@ public static class AssemblyQuestLoader questSequence6.Steps = list3; reference9 = questSequence; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; questSequence = new QuestSequence { Sequence = 1 @@ -71327,16 +71332,16 @@ public static class AssemblyQuestLoader num3 = 1; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span3 = CollectionsMarshal.AsSpan(list7); + Span span14 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006764u, new Vector3(9.689453f, 65.05541f, 46.37207f), 137) + span14[num2] = new QuestStep(EInteractionType.Interact, 1006764u, new Vector3(9.689453f, 65.05541f, 46.37207f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; questSequence7.Steps = list7; reference10 = questSequence; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; questSequence = new QuestSequence { Sequence = 2 @@ -71345,9 +71350,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span15 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference12 = ref span3[num3]; + ref QuestStep reference12 = ref span15[num3]; questStep = new QuestStep(EInteractionType.Combat, 2002307u, new Vector3(95.8114f, 74.143555f, -45.731323f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -71356,17 +71361,17 @@ public static class AssemblyQuestLoader num4 = 2; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span16 = CollectionsMarshal.AsSpan(list8); num5 = 0; - span5[num5] = 2u; + span16[num5] = 2u; num5++; - span5[num5] = 12u; + span16[num5] = 12u; questStep5.KillEnemyDataIds = list8; reference12 = questStep; questSequence8.Steps = list3; reference11 = questSequence; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; questSequence = new QuestSequence { Sequence = 3 @@ -71375,13 +71380,13 @@ public static class AssemblyQuestLoader num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span3 = CollectionsMarshal.AsSpan(list9); + Span span17 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006768u, new Vector3(9.689453f, 65.162186f, 44.99878f), 137); + span17[num2] = new QuestStep(EInteractionType.Interact, 1006768u, new Vector3(9.689453f, 65.162186f, 44.99878f), 137); questSequence9.Steps = list9; reference13 = questSequence; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span12[num]; questSequence = new QuestSequence { Sequence = 4 @@ -71390,13 +71395,13 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span18 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006783u, new Vector3(-11.490112f, 69.24614f, 30.289062f), 137); + span18[num3] = new QuestStep(EInteractionType.Interact, 1006783u, new Vector3(-11.490112f, 69.24614f, 30.289062f), 137); questSequence10.Steps = list10; reference14 = questSequence; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -71405,9 +71410,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span19 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -71423,17 +71428,17 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span20 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot6.Author = list11; QuestRoot questRoot7 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span21 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71442,9 +71447,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span22 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span22[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -71458,7 +71463,7 @@ public static class AssemblyQuestLoader questSequence12.Steps = list3; reference16 = questSequence; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; questSequence = new QuestSequence { Sequence = 1 @@ -71467,9 +71472,9 @@ public static class AssemblyQuestLoader num3 = 8; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span23 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span23[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-586.4241f, 236.18538f, 411.9264f), 155) { Fly = true, @@ -71483,19 +71488,19 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span24 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list4; skipConditions2.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -71505,7 +71510,7 @@ public static class AssemblyQuestLoader questStep6.SkipConditions = skipConditions; reference18 = questStep; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-608.9161f, 247.47685f, 420.84274f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -71514,9 +71519,9 @@ public static class AssemblyQuestLoader num4 = 1; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span5 = CollectionsMarshal.AsSpan(list12); + Span span25 = CollectionsMarshal.AsSpan(list12); num5 = 0; - span5[num5] = 1918u; + span25[num5] = 1918u; questStep7.KillEnemyDataIds = list12; QuestStep questStep8 = questStep; skipConditions = new SkipConditions(); @@ -71526,47 +71531,47 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span26 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list4; skipConditions3.StepIf = skipStepConditions; questStep8.SkipConditions = skipConditions; reference19 = questStep; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002308u, new Vector3(-583.82544f, 234.97363f, 410.94055f), 155); QuestStep questStep9 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span27 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span27[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list4; reference20 = questStep; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-52.048523f, 0.869751f, 359.39575f), 153) { Fly = true, @@ -71577,9 +71582,9 @@ public static class AssemblyQuestLoader num5 = 1; List list13 = new List(num5); CollectionsMarshal.SetCount(list13, num5); - span5 = CollectionsMarshal.AsSpan(list13); + Span span28 = CollectionsMarshal.AsSpan(list13); num4 = 0; - span5[num4] = 1919u; + span28[num4] = 1919u; questStep10.KillEnemyDataIds = list13; QuestStep questStep11 = questStep; skipConditions = new SkipConditions(); @@ -71589,19 +71594,19 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span29 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list4; skipConditions4.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -71611,29 +71616,29 @@ public static class AssemblyQuestLoader questStep11.SkipConditions = skipConditions; reference21 = questStep; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002309u, new Vector3(-52.048523f, 0.869751f, 359.39575f), 153); QuestStep questStep12 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span30 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list4; reference22 = questStep; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span23[num2]; questStep = new QuestStep(EInteractionType.UseItem, null, null, 153) { TargetTerritoryId = (ushort)140, @@ -71647,25 +71652,25 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span31 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list4; skipConditions5.StepIf = skipStepConditions; questStep13.SkipConditions = skipConditions; reference23 = questStep; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-283.92462f, 15.060608f, -774.6853f), 140) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -71674,9 +71679,9 @@ public static class AssemblyQuestLoader num5 = 1; List list14 = new List(num5); CollectionsMarshal.SetCount(list14, num5); - span5 = CollectionsMarshal.AsSpan(list14); + Span span32 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span5[num4] = 1920u; + span32[num4] = 1920u; questStep14.KillEnemyDataIds = list14; QuestStep questStep15 = questStep; skipConditions = new SkipConditions(); @@ -71686,49 +71691,49 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span33 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list4; skipConditions6.StepIf = skipStepConditions; questStep15.SkipConditions = skipConditions; reference24 = questStep; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002310u, new Vector3(-283.92462f, 15.060608f, -774.6853f), 140); QuestStep questStep16 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span34 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list4; reference25 = questStep; questSequence13.Steps = list3; reference17 = questSequence; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span21[num]; questSequence = new QuestSequence { Sequence = 2 @@ -71737,16 +71742,16 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span35 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span35[num3] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; questSequence14.Steps = list15; reference26 = questSequence; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span21[num]; questSequence = new QuestSequence { Sequence = 3 @@ -71755,28 +71760,28 @@ public static class AssemblyQuestLoader num3 = 4; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span36 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span36[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 3684u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span36[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 3460u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span36[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 3891u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137); + span36[num2] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137); questSequence15.Steps = list3; reference27 = questSequence; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span21[num]; questSequence = new QuestSequence { Sequence = 4 @@ -71785,9 +71790,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span37 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference29 = ref span3[num3]; + ref QuestStep reference29 = ref span37[num3]; questStep = new QuestStep(EInteractionType.Combat, 2002311u, new Vector3(-282.7345f, 33.798706f, 300.98413f), 137) { Fly = true, @@ -71798,9 +71803,9 @@ public static class AssemblyQuestLoader num4 = 1; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - Span span6 = CollectionsMarshal.AsSpan(list16); + Span span38 = CollectionsMarshal.AsSpan(list16); num5 = 0; - ref ComplexCombatData reference30 = ref span6[num5]; + ref ComplexCombatData reference30 = ref span38[num5]; ComplexCombatData complexCombatData = new ComplexCombatData { DataId = 1921u @@ -71809,29 +71814,29 @@ public static class AssemblyQuestLoader int num6 = 6; list4 = new List(num6); CollectionsMarshal.SetCount(list4, num6); - span4 = CollectionsMarshal.AsSpan(list4); + Span span39 = CollectionsMarshal.AsSpan(list4); int num7 = 0; - span4[num7] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span39[num7] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; complexCombatData2.CompletionQuestVariablesFlags = list4; reference30 = complexCombatData; questStep17.ComplexCombatData = list16; reference29 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002311u, new Vector3(-282.7345f, 33.798706f, 300.98413f), 137); + span37[num3] = new QuestStep(EInteractionType.Interact, 2002311u, new Vector3(-282.7345f, 33.798706f, 300.98413f), 137); questSequence16.Steps = list3; reference28 = questSequence; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span21[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -71840,9 +71845,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span40 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -71858,17 +71863,17 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span41 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot8.Author = list17; QuestRoot questRoot9 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span42 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71877,9 +71882,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span43 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span43[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -71893,7 +71898,7 @@ public static class AssemblyQuestLoader questSequence18.Steps = list3; reference32 = questSequence; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; questSequence = new QuestSequence { Sequence = 1 @@ -71902,9 +71907,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span44 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span44[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(573.56177f, 347.98422f, -760.73724f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -71914,9 +71919,9 @@ public static class AssemblyQuestLoader num5 = 1; list16 = new List(num5); CollectionsMarshal.SetCount(list16, num5); - span6 = CollectionsMarshal.AsSpan(list16); + Span span45 = CollectionsMarshal.AsSpan(list16); num4 = 0; - ref ComplexCombatData reference35 = ref span6[num4]; + ref ComplexCombatData reference35 = ref span45[num4]; complexCombatData = new ComplexCombatData { DataId = 1922u @@ -71925,19 +71930,19 @@ public static class AssemblyQuestLoader num7 = 6; list4 = new List(num7); CollectionsMarshal.SetCount(list4, num7); - span4 = CollectionsMarshal.AsSpan(list4); + Span span46 = CollectionsMarshal.AsSpan(list4); num6 = 0; - span4[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span46[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; complexCombatData3.CompletionQuestVariablesFlags = list4; reference35 = complexCombatData; questStep18.ComplexCombatData = list16; @@ -71950,11 +71955,11 @@ public static class AssemblyQuestLoader }; reference34 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002312u, new Vector3(579.4918f, 347.79883f, -764.3702f), 155); + span44[num2] = new QuestStep(EInteractionType.Interact, 2002312u, new Vector3(579.4918f, 347.79883f, -764.3702f), 155); questSequence19.Steps = list3; reference33 = questSequence; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -71963,9 +71968,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span47 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span47[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -71981,17 +71986,17 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span48 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot10.Author = list18; QuestRoot questRoot11 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span49 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72000,9 +72005,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span50 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -72016,7 +72021,7 @@ public static class AssemblyQuestLoader questSequence21.Steps = list3; reference37 = questSequence; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; questSequence = new QuestSequence { Sequence = 1 @@ -72025,9 +72030,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span51 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006771u, new Vector3(89.829834f, 66.04188f, 18.753235f), 137) + span51[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006771u, new Vector3(89.829834f, 66.04188f, 18.753235f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -72039,7 +72044,7 @@ public static class AssemblyQuestLoader questSequence22.Steps = list3; reference38 = questSequence; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; questSequence = new QuestSequence { Sequence = 2 @@ -72048,13 +72053,13 @@ public static class AssemblyQuestLoader num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span3 = CollectionsMarshal.AsSpan(list19); + Span span52 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006774u, new Vector3(-11.367981f, 69.20081f, 30.258545f), 137); + span52[num2] = new QuestStep(EInteractionType.Interact, 1006774u, new Vector3(-11.367981f, 69.20081f, 30.258545f), 137); questSequence23.Steps = list19; reference39 = questSequence; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72063,9 +72068,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span53 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span53[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -72080,17 +72085,17 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span54 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "Cacahuetes"; + span54[index] = "Cacahuetes"; questRoot12.Author = list20; QuestRoot questRoot13 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span55 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72099,9 +72104,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span56 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span56[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72121,9 +72126,9 @@ public static class AssemblyQuestLoader num4 = 1; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - Span span7 = CollectionsMarshal.AsSpan(list21); + Span span57 = CollectionsMarshal.AsSpan(list21); num5 = 0; - span7[num5] = 131; + span57[num5] = 131; obj2.InTerritory = list21; skipConditions7.AetheryteShortcutIf = obj2; questStep19.SkipConditions = skipConditions; @@ -72131,7 +72136,7 @@ public static class AssemblyQuestLoader questSequence25.Steps = list3; reference41 = questSequence; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; questSequence = new QuestSequence { Sequence = 1 @@ -72140,9 +72145,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span58 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span58[num3] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AethernetShortcut = new AethernetShortcut { @@ -72153,7 +72158,7 @@ public static class AssemblyQuestLoader questSequence26.Steps = list3; reference43 = questSequence; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; questSequence = new QuestSequence { Sequence = 2 @@ -72162,9 +72167,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span59 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span59[num2]; questStep = new QuestStep(EInteractionType.Combat, 2002344u, new Vector3(-97.39838f, 14.846985f, -188.2201f), 146) { Fly = true, @@ -72175,17 +72180,17 @@ public static class AssemblyQuestLoader num5 = 2; List list22 = new List(num5); CollectionsMarshal.SetCount(list22, num5); - span5 = CollectionsMarshal.AsSpan(list22); + Span span60 = CollectionsMarshal.AsSpan(list22); num4 = 0; - span5[num4] = 18u; + span60[num4] = 18u; num4++; - span5[num4] = 19u; + span60[num4] = 19u; questStep20.KillEnemyDataIds = list22; reference45 = questStep; questSequence27.Steps = list3; reference44 = questSequence; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; questSequence = new QuestSequence { Sequence = 3 @@ -72194,16 +72199,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span61 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002345u, new Vector3(-97.39838f, 16.433899f, -188.2201f), 146) + span61[num3] = new QuestStep(EInteractionType.UseItem, 2002345u, new Vector3(-97.39838f, 16.433899f, -188.2201f), 146) { ItemId = 2000821u }; questSequence28.Steps = list23; reference46 = questSequence; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span55[num]; questSequence = new QuestSequence { Sequence = 4 @@ -72212,9 +72217,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span62 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span62[num2] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72226,7 +72231,7 @@ public static class AssemblyQuestLoader questSequence29.Steps = list3; reference47 = questSequence; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span55[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72235,9 +72240,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span63 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span63[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { NextQuestId = new QuestId(1056) }; @@ -72251,17 +72256,17 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span64 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot14.Author = list25; QuestRoot questRoot15 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span65 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span65[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72270,9 +72275,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span66 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span66[num2]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 137) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72293,19 +72298,19 @@ public static class AssemblyQuestLoader num4 = 1; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span7 = CollectionsMarshal.AsSpan(list26); + Span span67 = CollectionsMarshal.AsSpan(list26); num5 = 0; - span7[num5] = 131; + span67[num5] = 131; obj3.InTerritory = list26; skipConditions8.AetheryteShortcutIf = obj3; questStep21.SkipConditions = skipConditions; reference50 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131); + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131); questSequence31.Steps = list3; reference49 = questSequence; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; questSequence = new QuestSequence { Sequence = 1 @@ -72314,9 +72319,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span68 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.72705f, 67.23717f, -293.5509f), 180) + span68[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.72705f, 67.23717f, -293.5509f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -72329,7 +72334,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-355.4327f, 63.813503f, -382.56308f), 180) + span68[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-355.4327f, 63.813503f, -382.56308f), 180) { Fly = true, SkipConditions = new SkipConditions @@ -72341,7 +72346,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference52 = ref span3[num3]; + ref QuestStep reference52 = ref span68[num3]; questStep = new QuestStep(EInteractionType.Combat, 2002346u, new Vector3(-312.27594f, 32.547485f, -444.9989f), 180) { Fly = true, @@ -72351,9 +72356,9 @@ public static class AssemblyQuestLoader num5 = 1; List list27 = new List(num5); CollectionsMarshal.SetCount(list27, num5); - span6 = CollectionsMarshal.AsSpan(list27); + Span span69 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = new ComplexCombatData + span69[num4] = new ComplexCombatData { DataId = 6u, NameId = 2020u @@ -72363,7 +72368,7 @@ public static class AssemblyQuestLoader questSequence32.Steps = list3; reference51 = questSequence; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72372,9 +72377,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span70 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72394,17 +72399,17 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span71 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot16.Author = list28; QuestRoot questRoot17 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span72 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72413,9 +72418,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span73 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference55 = ref span3[num3]; + ref QuestStep reference55 = ref span73[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72435,9 +72440,9 @@ public static class AssemblyQuestLoader num4 = 1; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span7 = CollectionsMarshal.AsSpan(list29); + Span span74 = CollectionsMarshal.AsSpan(list29); num5 = 0; - span7[num5] = 131; + span74[num5] = 131; obj4.InTerritory = list29; skipConditions9.AetheryteShortcutIf = obj4; questStep23.SkipConditions = skipConditions; @@ -72445,7 +72450,7 @@ public static class AssemblyQuestLoader questSequence34.Steps = list3; reference54 = questSequence; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; questSequence = new QuestSequence { Sequence = 1 @@ -72454,9 +72459,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span75 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span75[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, 2002347u, new Vector3(175.82971f, -10.452454f, 84.91638f), 145) { Fly = true, @@ -72465,15 +72470,15 @@ public static class AssemblyQuestLoader num5 = 1; List list30 = new List(num5); CollectionsMarshal.SetCount(list30, num5); - span5 = CollectionsMarshal.AsSpan(list30); + Span span76 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = 383u; + span76[num4] = 383u; obj5.KillEnemyDataIds = list30; reference57 = obj5; questSequence35.Steps = list3; reference56 = questSequence; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72482,9 +72487,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span77 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span77[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72504,17 +72509,17 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span78 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza, CryoTechnic"; + span78[index] = "liza, CryoTechnic"; questRoot18.Author = list31; QuestRoot questRoot19 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span79 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72523,9 +72528,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span80 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span80[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72545,9 +72550,9 @@ public static class AssemblyQuestLoader num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span7 = CollectionsMarshal.AsSpan(list32); + Span span81 = CollectionsMarshal.AsSpan(list32); num5 = 0; - span7[num5] = 131; + span81[num5] = 131; obj6.InTerritory = list32; skipConditions10.AetheryteShortcutIf = obj6; questStep24.SkipConditions = skipConditions; @@ -72555,7 +72560,7 @@ public static class AssemblyQuestLoader questSequence37.Steps = list3; reference59 = questSequence; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span79[num]; questSequence = new QuestSequence { Sequence = 1 @@ -72564,9 +72569,9 @@ public static class AssemblyQuestLoader num2 = 16; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span82 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference62 = ref span3[num3]; + ref QuestStep reference62 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-97.65164f, 14.866778f, -189.99821f), 146) { StopDistance = 0.5f, @@ -72578,11 +72583,11 @@ public static class AssemblyQuestLoader num5 = 2; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span5 = CollectionsMarshal.AsSpan(list33); + Span span83 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span5[num4] = 1923u; + span83[num4] = 1923u; num4++; - span5[num4] = 1924u; + span83[num4] = 1924u; questStep25.KillEnemyDataIds = list33; QuestStep questStep26 = questStep; skipConditions = new SkipConditions(); @@ -72592,19 +72597,19 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span84 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span84[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list4; skipConditions11.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -72614,29 +72619,29 @@ public static class AssemblyQuestLoader questStep26.SkipConditions = skipConditions; reference62 = questStep; num3++; - ref QuestStep reference63 = ref span3[num3]; + ref QuestStep reference63 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002349u, new Vector3(-97.39838f, 14.846985f, -188.2201f), 146); QuestStep questStep27 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span85 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span85[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list4; reference63 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.88503f, 4.1472216f, -216.97708f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.88503f, 4.1472216f, -216.97708f), 146) { StopDistance = 0.5f, SkipConditions = new SkipConditions @@ -72648,7 +72653,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-89.94699f, -4.7999415f, -104.621376f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-89.94699f, -4.7999415f, -104.621376f), 146) { StopDistance = 0.5f, SkipConditions = new SkipConditions @@ -72660,7 +72665,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.741863f, -16.84673f, -170.08568f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.741863f, -16.84673f, -170.08568f), 146) { StopDistance = 0.5f, SkipConditions = new SkipConditions @@ -72672,7 +72677,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-80.41123f, -14.578715f, -170.62582f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-80.41123f, -14.578715f, -170.62582f), 146) { StopDistance = 0.5f, SkipConditions = new SkipConditions @@ -72684,7 +72689,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference64 = ref span3[num3]; + ref QuestStep reference64 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-97.35628f, -14.397484f, -176.70825f), 146) { StopDistance = 0.5f, @@ -72695,11 +72700,11 @@ public static class AssemblyQuestLoader num4 = 2; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span5 = CollectionsMarshal.AsSpan(list34); + Span span86 = CollectionsMarshal.AsSpan(list34); num5 = 0; - span5[num5] = 1923u; + span86[num5] = 1923u; num5++; - span5[num5] = 1924u; + span86[num5] = 1924u; questStep28.KillEnemyDataIds = list34; QuestStep questStep29 = questStep; skipConditions = new SkipConditions(); @@ -72709,47 +72714,47 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span87 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list4; skipConditions12.StepIf = skipStepConditions; questStep29.SkipConditions = skipConditions; reference64 = questStep; num3++; - ref QuestStep reference65 = ref span3[num3]; + ref QuestStep reference65 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002348u, new Vector3(-99.4126f, -14.4198f, -179.46143f), 146); QuestStep questStep30 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span88 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span88[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list4; reference65 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.741863f, -16.84673f, -170.08568f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.741863f, -16.84673f, -170.08568f), 146) { StopDistance = 0.5f, SkipConditions = new SkipConditions @@ -72761,7 +72766,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-75.59294f, -1.9464281f, -102.63653f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-75.59294f, -1.9464281f, -102.63653f), 146) { StopDistance = 0.5f, SkipConditions = new SkipConditions @@ -72773,7 +72778,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference66 = ref span3[num3]; + ref QuestStep reference66 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(137.78966f, 10.371678f, -427.8172f), 146) { StopDistance = 0.5f, @@ -72783,11 +72788,11 @@ public static class AssemblyQuestLoader num5 = 2; List list35 = new List(num5); CollectionsMarshal.SetCount(list35, num5); - span5 = CollectionsMarshal.AsSpan(list35); + Span span89 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span5[num4] = 1923u; + span89[num4] = 1923u; num4++; - span5[num4] = 1924u; + span89[num4] = 1924u; questStep31.KillEnemyDataIds = list35; QuestStep questStep32 = questStep; skipConditions = new SkipConditions(); @@ -72797,25 +72802,25 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span90 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span90[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list4; skipConditions13.StepIf = skipStepConditions; questStep32.SkipConditions = skipConditions; reference66 = questStep; num3++; - ref QuestStep reference67 = ref span3[num3]; + ref QuestStep reference67 = ref span82[num3]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.78966f, 10.371678f, -427.8172f), 146) { StopDistance = 0.5f @@ -72828,25 +72833,25 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span91 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list4; skipConditions14.StepIf = skipStepConditions; questStep33.SkipConditions = skipConditions; reference67 = questStep; num3++; - ref QuestStep reference68 = ref span3[num3]; + ref QuestStep reference68 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002351u, new Vector3(137.74304f, 10.60498f, -420.5539f), 146) { DisableNavmesh = true @@ -72855,28 +72860,28 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span92 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span92[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list4; reference68 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.70113f, 10.371678f, -427.45047f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.70113f, 10.371678f, -427.45047f), 146) { DisableNavmesh = true }; num3++; - ref QuestStep reference69 = ref span3[num3]; + ref QuestStep reference69 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(116.208305f, 11.091853f, -475.35126f), 146) { StopDistance = 0.5f, @@ -72886,19 +72891,19 @@ public static class AssemblyQuestLoader num5 = 2; List list36 = new List(num5); CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); + Span span93 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span5[num4] = 1923u; + span93[num4] = 1923u; num4++; - span5[num4] = 1924u; + span93[num4] = 1924u; questStep35.KillEnemyDataIds = list36; reference69 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002350u, new Vector3(115.983765f, 11.184814f, -482.7802f), 146); + span82[num3] = new QuestStep(EInteractionType.Interact, 2002350u, new Vector3(115.983765f, 11.184814f, -482.7802f), 146); questSequence38.Steps = list3; reference61 = questSequence; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span79[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72907,11 +72912,11 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span94 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 146); + span94[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 146); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72931,17 +72936,17 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span95 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot20.Author = list37; QuestRoot questRoot21 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span96 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72950,9 +72955,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span97 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference72 = ref span3[num3]; + ref QuestStep reference72 = ref span97[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72972,9 +72977,9 @@ public static class AssemblyQuestLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span7 = CollectionsMarshal.AsSpan(list38); + Span span98 = CollectionsMarshal.AsSpan(list38); num5 = 0; - span7[num5] = 131; + span98[num5] = 131; obj7.InTerritory = list38; skipConditions15.AetheryteShortcutIf = obj7; questStep36.SkipConditions = skipConditions; @@ -72982,7 +72987,7 @@ public static class AssemblyQuestLoader questSequence40.Steps = list3; reference71 = questSequence; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; questSequence = new QuestSequence { Sequence = 1 @@ -72991,9 +72996,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span99 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002356u, new Vector3(-407.4312f, 7.156433f, 525.6886f), 146) + span99[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002356u, new Vector3(-407.4312f, 7.156433f, 525.6886f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -73001,7 +73006,7 @@ public static class AssemblyQuestLoader questSequence41.Steps = list3; reference73 = questSequence; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73010,9 +73015,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span100 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span100[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73032,17 +73037,17 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span101 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot22.Author = list39; QuestRoot questRoot23 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span102 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73051,9 +73056,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span103 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span103[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73073,9 +73078,9 @@ public static class AssemblyQuestLoader num5 = 1; List list40 = new List(num5); CollectionsMarshal.SetCount(list40, num5); - span7 = CollectionsMarshal.AsSpan(list40); + Span span104 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span7[num4] = 131; + span104[num4] = 131; obj8.InTerritory = list40; skipConditions16.AetheryteShortcutIf = obj8; questStep37.SkipConditions = skipConditions; @@ -73083,7 +73088,7 @@ public static class AssemblyQuestLoader questSequence43.Steps = list3; reference75 = questSequence; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span102[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73092,9 +73097,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span105 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007829u, new Vector3(26.932129f, 13f, 44.418945f), 141) + span105[num3] = new QuestStep(EInteractionType.Interact, 1007829u, new Vector3(26.932129f, 13f, 44.418945f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -73102,7 +73107,7 @@ public static class AssemblyQuestLoader questSequence44.Steps = list3; reference77 = questSequence; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span102[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73111,16 +73116,16 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span106 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) { StopDistance = 0.5f, Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) + span106[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) { StopDistance = 0.5f, Mount = false @@ -73128,7 +73133,7 @@ public static class AssemblyQuestLoader questSequence45.Steps = list3; reference78 = questSequence; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73137,9 +73142,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span107 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span107[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73159,17 +73164,17 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span108 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "plogon_enjoyer"; + span108[index] = "plogon_enjoyer"; questRoot24.Author = list41; QuestRoot questRoot25 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span109 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73178,9 +73183,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span110 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -73194,7 +73199,7 @@ public static class AssemblyQuestLoader questSequence47.Steps = list3; reference80 = questSequence; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73203,9 +73208,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span111 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span111[num3] = new QuestStep(EInteractionType.Interact, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AethernetShortcut = new AethernetShortcut { @@ -73216,7 +73221,7 @@ public static class AssemblyQuestLoader questSequence48.Steps = list3; reference81 = questSequence; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73225,9 +73230,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span112 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-231.99818f, -28.997791f, 123.01078f), 141) + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-231.99818f, -28.997791f, 123.01078f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -73237,14 +73242,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002439u, new Vector3(-232.80695f, -28.793823f, 125.29175f), 141) + span112[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002439u, new Vector3(-232.80695f, -28.793823f, 125.29175f), 141) { ItemId = 2000951u }; questSequence49.Steps = list3; reference82 = questSequence; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; questSequence = new QuestSequence { Sequence = 3 @@ -73253,13 +73258,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span113 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002440u, new Vector3(-232.80695f, -28.946411f, 125.29175f), 141); + span113[num3] = new QuestStep(EInteractionType.Interact, 2002440u, new Vector3(-232.80695f, -28.946411f, 125.29175f), 141); questSequence50.Steps = list42; reference83 = questSequence; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span109[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73268,9 +73273,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span114 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73290,17 +73295,17 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span115 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "plogon_enjoyer"; + span115[index] = "plogon_enjoyer"; questRoot26.Author = list43; QuestRoot questRoot27 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span116 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73309,9 +73314,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span117 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference86 = ref span3[num3]; + ref QuestStep reference86 = ref span117[num3]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73330,11 +73335,11 @@ public static class AssemblyQuestLoader num4 = 2; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span7 = CollectionsMarshal.AsSpan(list44); + Span span118 = CollectionsMarshal.AsSpan(list44); num5 = 0; - span7[num5] = 130; + span118[num5] = 130; num5++; - span7[num5] = 131; + span118[num5] = 131; skipAetheryteCondition2.InTerritory = list44; skipConditions17.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -73344,11 +73349,11 @@ public static class AssemblyQuestLoader questStep38.SkipConditions = skipConditions; reference86 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131); + span117[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131); questSequence52.Steps = list3; reference85 = questSequence; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73357,9 +73362,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span119 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span119[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 2002441u, new Vector3(689.5093f, 9.750427f, 483.32947f), 137) { Fly = true, @@ -73370,15 +73375,15 @@ public static class AssemblyQuestLoader num5 = 1; List list45 = new List(num5); CollectionsMarshal.SetCount(list45, num5); - span5 = CollectionsMarshal.AsSpan(list45); + Span span120 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span5[num4] = 1925u; + span120[num4] = 1925u; obj9.KillEnemyDataIds = list45; reference88 = obj9; questSequence53.Steps = list3; reference87 = questSequence; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span116[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73387,13 +73392,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span121 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002442u, new Vector3(689.5093f, 9.750427f, 483.32947f), 137); + span121[num3] = new QuestStep(EInteractionType.Interact, 2002442u, new Vector3(689.5093f, 9.750427f, 483.32947f), 137); questSequence54.Steps = list46; reference89 = questSequence; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73402,9 +73407,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span122 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73424,17 +73429,17 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span123 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "plogon_enjoyer"; + span123[index] = "plogon_enjoyer"; questRoot28.Author = list47; QuestRoot questRoot29 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span124 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73443,9 +73448,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span125 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference92 = ref span3[num3]; + ref QuestStep reference92 = ref span125[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73463,11 +73468,11 @@ public static class AssemblyQuestLoader num4 = 2; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span7 = CollectionsMarshal.AsSpan(list48); + Span span126 = CollectionsMarshal.AsSpan(list48); num5 = 0; - span7[num5] = 130; + span126[num5] = 130; num5++; - span7[num5] = 131; + span126[num5] = 131; skipAetheryteCondition3.InTerritory = list48; skipConditions18.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -73479,7 +73484,7 @@ public static class AssemblyQuestLoader questSequence56.Steps = list3; reference91 = questSequence; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73488,9 +73493,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span127 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007874u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) + span127[num2] = new QuestStep(EInteractionType.Interact, 1007874u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -73498,7 +73503,7 @@ public static class AssemblyQuestLoader questSequence57.Steps = list3; reference93 = questSequence; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span124[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73507,16 +73512,16 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span128 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002443u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153) + span128[num3] = new QuestStep(EInteractionType.UseItem, 2002443u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, ItemId = 2000818u }; num3++; - ref QuestStep reference95 = ref span3[num3]; + ref QuestStep reference95 = ref span128[num3]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, null, new Vector3(24.215942f, 25.65039f, 115.983765f), 153) { DelaySecondsAtStart = 0f, @@ -73525,15 +73530,15 @@ public static class AssemblyQuestLoader num5 = 1; List list49 = new List(num5); CollectionsMarshal.SetCount(list49, num5); - span5 = CollectionsMarshal.AsSpan(list49); + Span span129 = CollectionsMarshal.AsSpan(list49); num4 = 0; - span5[num4] = 1926u; + span129[num4] = 1926u; obj10.KillEnemyDataIds = list49; reference95 = obj10; questSequence58.Steps = list3; reference94 = questSequence; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span124[num]; questSequence = new QuestSequence { Sequence = 3 @@ -73542,13 +73547,13 @@ public static class AssemblyQuestLoader num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span3 = CollectionsMarshal.AsSpan(list50); + Span span130 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002444u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153); + span130[num2] = new QuestStep(EInteractionType.Interact, 2002444u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153); questSequence59.Steps = list50; reference96 = questSequence; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73557,9 +73562,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span131 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span131[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73579,17 +73584,17 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span132 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "plogon_enjoyer"; + span132[index] = "plogon_enjoyer"; questRoot30.Author = list51; QuestRoot questRoot31 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span133 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span133[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73598,9 +73603,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span134 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span134[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73618,11 +73623,11 @@ public static class AssemblyQuestLoader num4 = 2; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span7 = CollectionsMarshal.AsSpan(list52); + Span span135 = CollectionsMarshal.AsSpan(list52); num5 = 0; - span7[num5] = 130; + span135[num5] = 130; num5++; - span7[num5] = 131; + span135[num5] = 131; skipAetheryteCondition4.InTerritory = list52; skipConditions19.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -73634,7 +73639,7 @@ public static class AssemblyQuestLoader questSequence61.Steps = list3; reference98 = questSequence; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span133[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73643,16 +73648,16 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span136 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002445u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152) + span136[num3] = new QuestStep(EInteractionType.UseItem, 2002445u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, ItemId = 2000820u }; num3++; - ref QuestStep reference101 = ref span3[num3]; + ref QuestStep reference101 = ref span136[num3]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -73660,16 +73665,16 @@ public static class AssemblyQuestLoader num5 = 1; List list53 = new List(num5); CollectionsMarshal.SetCount(list53, num5); - span5 = CollectionsMarshal.AsSpan(list53); + Span span137 = CollectionsMarshal.AsSpan(list53); num4 = 0; - span5[num4] = 1927u; + span137[num4] = 1927u; obj11.KillEnemyDataIds = list53; obj11.CombatDelaySecondsAtStart = 0f; reference101 = obj11; questSequence62.Steps = list3; reference100 = questSequence; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73678,13 +73683,13 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span3 = CollectionsMarshal.AsSpan(list54); + Span span138 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002446u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152); + span138[num2] = new QuestStep(EInteractionType.Interact, 2002446u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152); questSequence63.Steps = list54; reference102 = questSequence; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73693,9 +73698,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span139 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span139[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73715,17 +73720,17 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span140 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "plogon_enjoyer"; + span140[index] = "plogon_enjoyer"; questRoot32.Author = list55; QuestRoot questRoot33 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span141 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span141[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73734,9 +73739,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span142 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span142[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73754,11 +73759,11 @@ public static class AssemblyQuestLoader num4 = 2; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span7 = CollectionsMarshal.AsSpan(list56); + Span span143 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span7[num5] = 130; + span143[num5] = 130; num5++; - span7[num5] = 131; + span143[num5] = 131; skipAetheryteCondition5.InTerritory = list56; skipConditions20.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -73770,7 +73775,7 @@ public static class AssemblyQuestLoader questSequence65.Steps = list3; reference104 = questSequence; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span141[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73779,9 +73784,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span144 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference107 = ref span3[num3]; + ref QuestStep reference107 = ref span144[num3]; questStep = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, @@ -73791,9 +73796,9 @@ public static class AssemblyQuestLoader num5 = 1; List list57 = new List(num5); CollectionsMarshal.SetCount(list57, num5); - Span span8 = CollectionsMarshal.AsSpan(list57); + Span span145 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span8[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBMNK451_01065_Q1_000_000") @@ -73803,7 +73808,7 @@ public static class AssemblyQuestLoader questSequence66.Steps = list3; reference106 = questSequence; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73812,22 +73817,22 @@ public static class AssemblyQuestLoader num3 = 8; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span146 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.66748f, 26.617363f, -320.76898f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.66748f, 26.617363f, -320.76898f), 146) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.911945f, 23.511465f, -142.86761f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.911945f, 23.511465f, -142.86761f), 146) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002447u, new Vector3(41.428223f, 25.101074f, -149.64526f), 146); + span146[num2] = new QuestStep(EInteractionType.Interact, 2002447u, new Vector3(41.428223f, 25.101074f, -149.64526f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.038277f, 50.482662f, -578.6224f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.038277f, 50.482662f, -578.6224f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -73839,27 +73844,27 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.885742f, 17.930914f, -619.7939f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.885742f, 17.930914f, -619.7939f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002548u, new Vector3(17.837708f, 20.523315f, -629.1448f), 146) + span146[num2] = new QuestStep(EInteractionType.Interact, 2002548u, new Vector3(17.837708f, 20.523315f, -629.1448f), 146) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(214.89189f, 29.38419f, 59.154907f), 147) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(214.89189f, 29.38419f, 59.154907f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002448u, new Vector3(213.70251f, 30.19751f, 61.020752f), 147); + span146[num2] = new QuestStep(EInteractionType.Interact, 2002448u, new Vector3(213.70251f, 30.19751f, 61.020752f), 147); questSequence67.Steps = list3; reference108 = questSequence; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; questSequence = new QuestSequence { Sequence = 3 @@ -73868,9 +73873,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span147 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) + span147[num3] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -73878,7 +73883,7 @@ public static class AssemblyQuestLoader questSequence68.Steps = list3; reference109 = questSequence; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span141[num]; questSequence = new QuestSequence { Sequence = 4 @@ -73887,9 +73892,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span148 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span148[num2]; questStep = new QuestStep(EInteractionType.Combat, 1007877u, new Vector3(-74.08258f, 2.6069984f, 716.39575f), 135) { Fly = true, @@ -73900,20 +73905,20 @@ public static class AssemblyQuestLoader num4 = 3; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span5 = CollectionsMarshal.AsSpan(list58); + Span span149 = CollectionsMarshal.AsSpan(list58); num5 = 0; - span5[num5] = 81u; + span149[num5] = 81u; num5++; - span5[num5] = 345u; + span149[num5] = 345u; num5++; - span5[num5] = 348u; + span149[num5] = 348u; questStep43.KillEnemyDataIds = list58; questStep.CombatDelaySecondsAtStart = 0f; reference111 = questStep; questSequence69.Steps = list3; reference110 = questSequence; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span141[num]; questSequence = new QuestSequence { Sequence = 5 @@ -73922,13 +73927,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span150 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007877u, new Vector3(-74.08258f, 2.6069984f, 716.39575f), 135); + span150[num3] = new QuestStep(EInteractionType.Interact, 1007877u, new Vector3(-74.08258f, 2.6069984f, 716.39575f), 135); questSequence70.Steps = list59; reference112 = questSequence; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span141[num]; questSequence = new QuestSequence { Sequence = 6 @@ -73937,9 +73942,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span151 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) + span151[num2] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -73947,7 +73952,7 @@ public static class AssemblyQuestLoader questSequence71.Steps = list3; reference113 = questSequence; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span141[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73956,9 +73961,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span152 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span152[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73978,17 +73983,17 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span153 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "plogon_enjoyer"; + span153[index] = "plogon_enjoyer"; questRoot34.Author = list60; QuestRoot questRoot35 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span154 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span154[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73997,9 +74002,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span155 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span155[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -74017,11 +74022,11 @@ public static class AssemblyQuestLoader num5 = 2; List list61 = new List(num5); CollectionsMarshal.SetCount(list61, num5); - span7 = CollectionsMarshal.AsSpan(list61); + Span span156 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span7[num4] = 130; + span156[num4] = 130; num4++; - span7[num4] = 131; + span156[num4] = 131; skipAetheryteCondition6.InTerritory = list61; skipConditions21.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -74033,7 +74038,7 @@ public static class AssemblyQuestLoader questSequence73.Steps = list3; reference115 = questSequence; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span154[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74042,23 +74047,23 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span157 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.50675f, -4.574165f, -543.2282f), 156) + span157[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.50675f, -4.574165f, -543.2282f), 156) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num3++; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(104.612144f, -4.931232f, -533.5191f), 156) + span157[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(104.612144f, -4.931232f, -533.5191f), 156) { Mount = false }; questSequence74.Steps = list3; reference117 = questSequence; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span154[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74067,9 +74072,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span158 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007899u, new Vector3(104.72266f, -4.9380107f, -533.53174f), 156) + span158[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007899u, new Vector3(104.72266f, -4.9380107f, -533.53174f), 156) { Fly = true, NextQuestId = new QuestId(2026) @@ -74084,17 +74089,17 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span159 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "Cacahuetes"; + span159[index] = "Cacahuetes"; questRoot36.Author = list62; QuestRoot questRoot37 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span160 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span160[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74103,9 +74108,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span161 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference120 = ref span3[num3]; + ref QuestStep reference120 = ref span161[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -74125,9 +74130,9 @@ public static class AssemblyQuestLoader num4 = 1; List list63 = new List(num4); CollectionsMarshal.SetCount(list63, num4); - span7 = CollectionsMarshal.AsSpan(list63); + Span span162 = CollectionsMarshal.AsSpan(list63); num5 = 0; - span7[num5] = 133; + span162[num5] = 133; obj12.InTerritory = list63; skipConditions22.AetheryteShortcutIf = obj12; questStep45.SkipConditions = skipConditions; @@ -74135,7 +74140,7 @@ public static class AssemblyQuestLoader questSequence76.Steps = list3; reference119 = questSequence; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span160[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74144,9 +74149,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span163 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span163[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74159,11 +74164,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span163[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence77.Steps = list3; reference121 = questSequence; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span160[num]; questSequence = new QuestSequence { Sequence = 2 @@ -74172,13 +74177,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span164 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155); + span164[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155); questSequence78.Steps = list64; reference122 = questSequence; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span160[num]; questSequence = new QuestSequence { Sequence = 3 @@ -74187,9 +74192,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span165 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154) + span165[num2] = new QuestStep(EInteractionType.Interact, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -74197,7 +74202,7 @@ public static class AssemblyQuestLoader questSequence79.Steps = list3; reference123 = questSequence; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span160[num]; questSequence = new QuestSequence { Sequence = 4 @@ -74206,9 +74211,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span166 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155) + span166[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -74216,7 +74221,7 @@ public static class AssemblyQuestLoader questSequence80.Steps = list3; reference124 = questSequence; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span160[num]; questSequence = new QuestSequence { Sequence = 5 @@ -74225,9 +74230,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span167 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span167[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(522.39246f, 234.74356f, 322.10266f), 155) { StopDistance = 0.5f, @@ -74238,35 +74243,35 @@ public static class AssemblyQuestLoader num5 = 1; List list65 = new List(num5); CollectionsMarshal.SetCount(list65, num5); - span5 = CollectionsMarshal.AsSpan(list65); + Span span168 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span5[num4] = 1928u; + span168[num4] = 1928u; questStep46.KillEnemyDataIds = list65; QuestStep questStep47 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span169 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span169[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; + span169[num5] = null; questStep47.CompletionQuestVariablesFlags = list4; reference126 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002420u, new Vector3(524.6509f, 234.72949f, 324.08643f), 155); + span167[num2] = new QuestStep(EInteractionType.Interact, 2002420u, new Vector3(524.6509f, 234.72949f, 324.08643f), 155); questSequence81.Steps = list3; reference125 = questSequence; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span160[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74275,9 +74280,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span170 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span170[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, SkipConditions = new SkipConditions @@ -74289,7 +74294,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span170[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1068) }; @@ -74303,17 +74308,17 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span171 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "Cacahuetes"; + span171[index] = "Cacahuetes"; questRoot38.Author = list66; QuestRoot questRoot39 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span172 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span172[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74322,9 +74327,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span173 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span173[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74337,16 +74342,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 155) + span173[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 155) { ItemId = 4545u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence83.Steps = list3; reference128 = questSequence; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span172[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74355,9 +74360,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span174 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) + span174[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, JumpDestination = new JumpDestination @@ -74373,7 +74378,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) + span174[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) { JumpDestination = new JumpDestination { @@ -74388,7 +74393,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference130 = ref span3[num3]; + ref QuestStep reference130 = ref span174[num3]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, 1007856u, new Vector3(261.76843f, 240.06624f, -346.48663f), 155) { Fly = true, @@ -74397,15 +74402,15 @@ public static class AssemblyQuestLoader num5 = 1; List list67 = new List(num5); CollectionsMarshal.SetCount(list67, num5); - span5 = CollectionsMarshal.AsSpan(list67); + Span span175 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span5[num4] = 58u; + span175[num4] = 58u; obj13.KillEnemyDataIds = list67; reference130 = obj13; questSequence84.Steps = list3; reference129 = questSequence; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; questSequence = new QuestSequence { Sequence = 2 @@ -74414,9 +74419,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span176 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) + span176[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) { JumpDestination = new JumpDestination { @@ -74424,7 +74429,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) + span176[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) { JumpDestination = new JumpDestination { @@ -74432,11 +74437,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007856u, new Vector3(261.76843f, 240.06624f, -346.48663f), 155); + span176[num2] = new QuestStep(EInteractionType.Interact, 1007856u, new Vector3(261.76843f, 240.06624f, -346.48663f), 155); questSequence85.Steps = list3; reference131 = questSequence; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74445,9 +74450,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span177 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span177[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74460,7 +74465,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span177[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1069) }; @@ -74474,17 +74479,17 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span178 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Cacahuetes"; + span178[index] = "Cacahuetes"; questRoot40.Author = list68; QuestRoot questRoot41 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span179 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span179[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74493,9 +74498,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span180 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span180[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74508,11 +74513,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence87.Steps = list3; reference133 = questSequence; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span179[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74521,15 +74526,15 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span181 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.85364f, 247.89886f, -269.40628f), 155) + span181[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.85364f, 247.89886f, -269.40628f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - ref QuestStep reference135 = ref span3[num3]; + ref QuestStep reference135 = ref span181[num3]; questStep = new QuestStep(EInteractionType.Combat, 1007857u, new Vector3(485.92358f, 248.1806f, -268.66565f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -74538,17 +74543,17 @@ public static class AssemblyQuestLoader num4 = 2; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span5 = CollectionsMarshal.AsSpan(list69); + Span span182 = CollectionsMarshal.AsSpan(list69); num5 = 0; - span5[num5] = 11u; + span182[num5] = 11u; num5++; - span5[num5] = 1931u; + span182[num5] = 1931u; questStep48.KillEnemyDataIds = list69; reference135 = questStep; questSequence88.Steps = list3; reference134 = questSequence; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span179[num]; questSequence = new QuestSequence { Sequence = 2 @@ -74557,13 +74562,13 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span3 = CollectionsMarshal.AsSpan(list70); + Span span183 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007857u, new Vector3(485.92358f, 248.1806f, -268.66565f), 155); + span183[num2] = new QuestStep(EInteractionType.Interact, 1007857u, new Vector3(485.92358f, 248.1806f, -268.66565f), 155); questSequence89.Steps = list70; reference136 = questSequence; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span179[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74572,9 +74577,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span184 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span184[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74587,7 +74592,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span184[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1070) }; @@ -74601,17 +74606,17 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span185 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "Cacahuetes"; + span185[index] = "Cacahuetes"; questRoot42.Author = list71; QuestRoot questRoot43 = questRoot; index = 12; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span186 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span186[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74620,9 +74625,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span187 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74635,11 +74640,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence91.Steps = list3; reference138 = questSequence; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span186[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74648,16 +74653,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span188 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002423u, new Vector3(-318.80682f, 304.64624f, 243.33557f), 155) + span188[num3] = new QuestStep(EInteractionType.Interact, 2002423u, new Vector3(-318.80682f, 304.64624f, 243.33557f), 155) { Fly = true }; questSequence92.Steps = list72; reference139 = questSequence; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span186[num]; questSequence = new QuestSequence { Sequence = 2 @@ -74666,9 +74671,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span189 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span189[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, SkipConditions = new SkipConditions @@ -74680,11 +74685,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span189[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence93.Steps = list3; reference140 = questSequence; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span186[num]; questSequence = new QuestSequence { Sequence = 3 @@ -74693,9 +74698,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span190 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference142 = ref span3[num3]; + ref QuestStep reference142 = ref span190[num3]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, 1007858u, new Vector3(591.2107f, 331.39114f, -447.776f), 155) { Fly = true, @@ -74705,15 +74710,15 @@ public static class AssemblyQuestLoader num5 = 1; List list73 = new List(num5); CollectionsMarshal.SetCount(list73, num5); - span5 = CollectionsMarshal.AsSpan(list73); + Span span191 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span5[num4] = 1932u; + span191[num4] = 1932u; obj14.KillEnemyDataIds = list73; reference142 = obj14; questSequence94.Steps = list3; reference141 = questSequence; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; questSequence = new QuestSequence { Sequence = 4 @@ -74722,13 +74727,13 @@ public static class AssemblyQuestLoader num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span3 = CollectionsMarshal.AsSpan(list74); + Span span192 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007858u, new Vector3(591.2107f, 331.39114f, -447.776f), 155); + span192[num2] = new QuestStep(EInteractionType.Interact, 1007858u, new Vector3(591.2107f, 331.39114f, -447.776f), 155); questSequence95.Steps = list74; reference143 = questSequence; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; questSequence = new QuestSequence { Sequence = 5 @@ -74737,9 +74742,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span193 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference145 = ref span3[num3]; + ref QuestStep reference145 = ref span193[num3]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, 1007859u, new Vector3(654.53577f, 305.091f, -354.11615f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -74747,15 +74752,15 @@ public static class AssemblyQuestLoader num4 = 1; List list75 = new List(num4); CollectionsMarshal.SetCount(list75, num4); - span5 = CollectionsMarshal.AsSpan(list75); + Span span194 = CollectionsMarshal.AsSpan(list75); num5 = 0; - span5[num5] = 1933u; + span194[num5] = 1933u; obj15.KillEnemyDataIds = list75; reference145 = obj15; questSequence96.Steps = list3; reference144 = questSequence; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span186[num]; questSequence = new QuestSequence { Sequence = 6 @@ -74764,13 +74769,13 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span3 = CollectionsMarshal.AsSpan(list76); + Span span195 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007859u, new Vector3(654.53577f, 305.091f, -354.11615f), 155); + span195[num2] = new QuestStep(EInteractionType.Interact, 1007859u, new Vector3(654.53577f, 305.091f, -354.11615f), 155); questSequence97.Steps = list76; reference146 = questSequence; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; questSequence = new QuestSequence { Sequence = 7 @@ -74779,9 +74784,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span196 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference148 = ref span3[num3]; + ref QuestStep reference148 = ref span196[num3]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, 1007860u, new Vector3(622.06445f, 287.86145f, -317.89124f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -74789,15 +74794,15 @@ public static class AssemblyQuestLoader num5 = 1; List list77 = new List(num5); CollectionsMarshal.SetCount(list77, num5); - span5 = CollectionsMarshal.AsSpan(list77); + Span span197 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span5[num4] = 1934u; + span197[num4] = 1934u; obj16.KillEnemyDataIds = list77; reference148 = obj16; questSequence98.Steps = list3; reference147 = questSequence; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span186[num]; questSequence = new QuestSequence { Sequence = 8 @@ -74806,13 +74811,13 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span3 = CollectionsMarshal.AsSpan(list78); + Span span198 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007860u, new Vector3(622.06445f, 287.86145f, -317.89124f), 155); + span198[num2] = new QuestStep(EInteractionType.Interact, 1007860u, new Vector3(622.06445f, 287.86145f, -317.89124f), 155); questSequence99.Steps = list78; reference149 = questSequence; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span186[num]; questSequence = new QuestSequence { Sequence = 9 @@ -74821,9 +74826,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span199 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span199[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74836,11 +74841,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span199[num3] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence100.Steps = list3; reference150 = questSequence; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span186[num]; questSequence = new QuestSequence { Sequence = 10 @@ -74849,15 +74854,15 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span200 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.19377f, 358.68628f, -580.35266f), 155) + span200[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.19377f, 358.68628f, -580.35266f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span200[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 2002424u, new Vector3(67.91785f, 374.77686f, -672.2057f), 155) { Fly = true, @@ -74866,15 +74871,15 @@ public static class AssemblyQuestLoader num4 = 1; List list79 = new List(num4); CollectionsMarshal.SetCount(list79, num4); - span5 = CollectionsMarshal.AsSpan(list79); + Span span201 = CollectionsMarshal.AsSpan(list79); num5 = 0; - span5[num5] = 1929u; + span201[num5] = 1929u; obj17.KillEnemyDataIds = list79; reference152 = obj17; questSequence101.Steps = list3; reference151 = questSequence; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span186[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74883,9 +74888,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span202 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span202[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74898,7 +74903,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span202[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1071) }; @@ -74912,17 +74917,17 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span203 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "Cacahuetes"; + span203[index] = "Cacahuetes"; questRoot44.Author = list80; QuestRoot questRoot45 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span204 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span204[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74931,9 +74936,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span205 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span205[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74946,11 +74951,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span205[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence103.Steps = list3; reference154 = questSequence; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span204[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74959,9 +74964,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span206 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference156 = ref span3[num3]; + ref QuestStep reference156 = ref span206[num3]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, 2002425u, new Vector3(96.69641f, 356.3744f, -257.2519f), 155) { Fly = true, @@ -74971,15 +74976,15 @@ public static class AssemblyQuestLoader num5 = 1; List list81 = new List(num5); CollectionsMarshal.SetCount(list81, num5); - span5 = CollectionsMarshal.AsSpan(list81); + Span span207 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span5[num4] = 1930u; + span207[num4] = 1930u; obj18.KillEnemyDataIds = list81; reference156 = obj18; questSequence104.Steps = list3; reference155 = questSequence; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span204[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74988,9 +74993,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span208 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span208[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, SkipConditions = new SkipConditions @@ -75002,7 +75007,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1072) }; @@ -75016,17 +75021,17 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span209 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "Cacahuetes"; + span209[index] = "Cacahuetes"; questRoot46.Author = list82; QuestRoot questRoot47 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span210 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span210[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75035,9 +75040,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span211 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span211[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -75050,11 +75055,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span211[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence106.Steps = list3; reference158 = questSequence; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span210[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75063,22 +75068,22 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span212 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.25278f, 361.89908f, -575.7137f), 155) + span212[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.25278f, 361.89908f, -575.7137f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(266.7326f, 362.4986f, -586.0155f), 155) + span212[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(266.7326f, 362.4986f, -586.0155f), 155) { Mount = false }; questSequence107.Steps = list3; reference159 = questSequence; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span210[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75087,15 +75092,15 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span213 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span213[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span213[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1689) }; @@ -75109,17 +75114,17 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span214 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "pot0to"; + span214[index] = "pot0to"; questRoot48.Author = list83; QuestRoot questRoot49 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span215 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75128,9 +75133,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span216 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span216[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -75150,9 +75155,9 @@ public static class AssemblyQuestLoader num4 = 1; List list84 = new List(num4); CollectionsMarshal.SetCount(list84, num4); - span7 = CollectionsMarshal.AsSpan(list84); + Span span217 = CollectionsMarshal.AsSpan(list84); num5 = 0; - span7[num5] = 130; + span217[num5] = 130; obj19.InTerritory = list84; skipConditions23.AetheryteShortcutIf = obj19; questStep49.SkipConditions = skipConditions; @@ -75160,7 +75165,7 @@ public static class AssemblyQuestLoader questSequence109.Steps = list3; reference161 = questSequence; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span215[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75169,9 +75174,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span218 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference164 = ref span3[num3]; + ref QuestStep reference164 = ref span218[num3]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, 2002533u, new Vector3(-72.67877f, -32.059265f, -46.830017f), 145) { Fly = true, @@ -75181,15 +75186,15 @@ public static class AssemblyQuestLoader num5 = 1; List list85 = new List(num5); CollectionsMarshal.SetCount(list85, num5); - span5 = CollectionsMarshal.AsSpan(list85); + Span span219 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = 305u; + span219[num4] = 305u; obj20.KillEnemyDataIds = list85; reference164 = obj20; questSequence110.Steps = list3; reference163 = questSequence; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span215[num]; questSequence = new QuestSequence { Sequence = 2 @@ -75198,16 +75203,16 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span3 = CollectionsMarshal.AsSpan(list86); + Span span220 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002429u, new Vector3(-72.67877f, -32.059265f, -46.830017f), 145) + span220[num2] = new QuestStep(EInteractionType.UseItem, 2002429u, new Vector3(-72.67877f, -32.059265f, -46.830017f), 145) { ItemId = 2000954u }; questSequence111.Steps = list86; reference165 = questSequence; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span215[num]; questSequence = new QuestSequence { Sequence = 3 @@ -75216,9 +75221,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span221 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span221[num3] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -75230,7 +75235,7 @@ public static class AssemblyQuestLoader questSequence112.Steps = list3; reference166 = questSequence; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span215[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75239,9 +75244,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span222 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span222[num2]; questStep = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AethernetShortcut = new AethernetShortcut @@ -75260,9 +75265,9 @@ public static class AssemblyQuestLoader num4 = 1; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span7 = CollectionsMarshal.AsSpan(list87); + Span span223 = CollectionsMarshal.AsSpan(list87); num5 = 0; - span7[num5] = 130; + span223[num5] = 130; obj21.InTerritory = list87; skipConditions24.AetheryteShortcutIf = obj21; questStep50.SkipConditions = skipConditions; @@ -75277,17 +75282,17 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span224 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "pot0to"; + span224[index] = "pot0to"; questRoot50.Author = list88; QuestRoot questRoot51 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span225 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span225[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75296,9 +75301,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span226 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference170 = ref span3[num3]; + ref QuestStep reference170 = ref span226[num3]; questStep = new QuestStep(EInteractionType.EquipItem, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -75320,21 +75325,21 @@ public static class AssemblyQuestLoader num5 = 2; List list89 = new List(num5); CollectionsMarshal.SetCount(list89, num5); - span7 = CollectionsMarshal.AsSpan(list89); + Span span227 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span7[num4] = 130; + span227[num4] = 130; num4++; - span7[num4] = 131; + span227[num4] = 131; skipAetheryteCondition7.InTerritory = list89; skipConditions25.AetheryteShortcutIf = skipAetheryteCondition; questStep51.SkipConditions = skipConditions; reference170 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131); + span226[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131); questSequence114.Steps = list3; reference169 = questSequence; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span225[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75343,9 +75348,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span228 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span228[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2002534u, new Vector3(-7.9194946f, 13.687317f, 866.54443f), 146) { Fly = true, @@ -75355,15 +75360,15 @@ public static class AssemblyQuestLoader num4 = 1; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span5 = CollectionsMarshal.AsSpan(list90); + Span span229 = CollectionsMarshal.AsSpan(list90); num5 = 0; - span5[num5] = 21u; + span229[num5] = 21u; obj22.KillEnemyDataIds = list90; reference172 = obj22; questSequence115.Steps = list3; reference171 = questSequence; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span225[num]; questSequence = new QuestSequence { Sequence = 2 @@ -75372,16 +75377,16 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span230 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002430u, new Vector3(-7.9194946f, 13.687317f, 866.54443f), 146) + span230[num3] = new QuestStep(EInteractionType.UseItem, 2002430u, new Vector3(-7.9194946f, 13.687317f, 866.54443f), 146) { ItemId = 2000809u }; questSequence116.Steps = list91; reference173 = questSequence; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span225[num]; questSequence = new QuestSequence { Sequence = 3 @@ -75390,9 +75395,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span231 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span231[num2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -75404,7 +75409,7 @@ public static class AssemblyQuestLoader questSequence117.Steps = list3; reference174 = questSequence; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span225[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75413,9 +75418,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span232 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference176 = ref span3[num3]; + ref QuestStep reference176 = ref span232[num3]; questStep = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -75435,9 +75440,9 @@ public static class AssemblyQuestLoader num5 = 1; List list92 = new List(num5); CollectionsMarshal.SetCount(list92, num5); - span7 = CollectionsMarshal.AsSpan(list92); + Span span233 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span7[num4] = 130; + span233[num4] = 130; obj23.InTerritory = list92; skipConditions26.AetheryteShortcutIf = obj23; questStep52.SkipConditions = skipConditions; @@ -75452,17 +75457,17 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span234 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "pot0to"; + span234[index] = "pot0to"; questRoot52.Author = list93; QuestRoot questRoot53 = questRoot; index = 12; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span235 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span235[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75471,9 +75476,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span236 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span236[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -75494,11 +75499,11 @@ public static class AssemblyQuestLoader num4 = 2; List list94 = new List(num4); CollectionsMarshal.SetCount(list94, num4); - span7 = CollectionsMarshal.AsSpan(list94); + Span span237 = CollectionsMarshal.AsSpan(list94); num5 = 0; - span7[num5] = 130; + span237[num5] = 130; num5++; - span7[num5] = 131; + span237[num5] = 131; skipAetheryteCondition8.InTerritory = list94; skipConditions27.AetheryteShortcutIf = skipAetheryteCondition; questStep53.SkipConditions = skipConditions; @@ -75506,7 +75511,7 @@ public static class AssemblyQuestLoader questSequence119.Steps = list3; reference177 = questSequence; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span235[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75515,9 +75520,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span238 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span238[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -75525,7 +75530,7 @@ public static class AssemblyQuestLoader questSequence120.Steps = list3; reference179 = questSequence; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span235[num]; questSequence = new QuestSequence { Sequence = 2 @@ -75534,9 +75539,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span239 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140) + span239[num2] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon @@ -75544,7 +75549,7 @@ public static class AssemblyQuestLoader questSequence121.Steps = list3; reference180 = questSequence; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span235[num]; questSequence = new QuestSequence { Sequence = 3 @@ -75553,9 +75558,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span240 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference182 = ref span3[num3]; + ref QuestStep reference182 = ref span240[num3]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, 2002535u, new Vector3(-178.39331f, 15.42688f, -244.64789f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -75563,15 +75568,15 @@ public static class AssemblyQuestLoader num5 = 1; List list95 = new List(num5); CollectionsMarshal.SetCount(list95, num5); - span5 = CollectionsMarshal.AsSpan(list95); + Span span241 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span5[num4] = 182u; + span241[num4] = 182u; obj24.KillEnemyDataIds = list95; reference182 = obj24; questSequence122.Steps = list3; reference181 = questSequence; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; questSequence = new QuestSequence { Sequence = 4 @@ -75580,16 +75585,16 @@ public static class AssemblyQuestLoader num3 = 1; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span3 = CollectionsMarshal.AsSpan(list96); + Span span242 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002431u, new Vector3(-178.39331f, 15.42688f, -244.64789f), 140) + span242[num2] = new QuestStep(EInteractionType.UseItem, 2002431u, new Vector3(-178.39331f, 15.42688f, -244.64789f), 140) { ItemId = 2000810u }; questSequence123.Steps = list96; reference183 = questSequence; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; questSequence = new QuestSequence { Sequence = 5 @@ -75598,13 +75603,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span243 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140); + span243[num3] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140); questSequence124.Steps = list97; reference184 = questSequence; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; questSequence = new QuestSequence { Sequence = 6 @@ -75613,16 +75618,16 @@ public static class AssemblyQuestLoader num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span3 = CollectionsMarshal.AsSpan(list98); + Span span244 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140) + span244[num2] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140) { Fly = true }; questSequence125.Steps = list98; reference185 = questSequence; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; questSequence = new QuestSequence { Sequence = 7 @@ -75631,9 +75636,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span245 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference187 = ref span3[num3]; + ref QuestStep reference187 = ref span245[num3]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2002536u, new Vector3(-211.16962f, 15.396301f, -345.41852f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -75641,15 +75646,15 @@ public static class AssemblyQuestLoader num4 = 1; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span5 = CollectionsMarshal.AsSpan(list99); + Span span246 = CollectionsMarshal.AsSpan(list99); num5 = 0; - span5[num5] = 182u; + span246[num5] = 182u; obj25.KillEnemyDataIds = list99; reference187 = obj25; questSequence126.Steps = list3; reference186 = questSequence; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span235[num]; questSequence = new QuestSequence { Sequence = 8 @@ -75658,16 +75663,16 @@ public static class AssemblyQuestLoader num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span3 = CollectionsMarshal.AsSpan(list100); + Span span247 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002432u, new Vector3(-211.16962f, 15.396301f, -345.41852f), 140) + span247[num2] = new QuestStep(EInteractionType.UseItem, 2002432u, new Vector3(-211.16962f, 15.396301f, -345.41852f), 140) { ItemId = 2000811u }; questSequence127.Steps = list100; reference188 = questSequence; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span235[num]; questSequence = new QuestSequence { Sequence = 9 @@ -75676,13 +75681,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span248 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140); + span248[num3] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140); questSequence128.Steps = list101; reference189 = questSequence; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span235[num]; questSequence = new QuestSequence { Sequence = 10 @@ -75691,13 +75696,13 @@ public static class AssemblyQuestLoader num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span3 = CollectionsMarshal.AsSpan(list102); + Span span249 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007863u, new Vector3(-131.70062f, 17.982016f, -278.8587f), 140); + span249[num2] = new QuestStep(EInteractionType.Interact, 1007863u, new Vector3(-131.70062f, 17.982016f, -278.8587f), 140); questSequence129.Steps = list102; reference190 = questSequence; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span235[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75706,9 +75711,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span250 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span250[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -75723,17 +75728,17 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span251 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "pot0to"; + span251[index] = "pot0to"; questRoot54.Author = list103; QuestRoot questRoot55 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span252 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span252[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75742,9 +75747,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span253 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span253[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, @@ -75761,9 +75766,9 @@ public static class AssemblyQuestLoader num5 = 1; List list104 = new List(num5); CollectionsMarshal.SetCount(list104, num5); - span8 = CollectionsMarshal.AsSpan(list104); + Span span254 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span8[num4] = new DialogueChoice + span254[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBLM450_01076_Q1_000_1") @@ -75773,7 +75778,7 @@ public static class AssemblyQuestLoader questSequence131.Steps = list3; reference192 = questSequence; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span252[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75782,9 +75787,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span255 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002433u, new Vector3(374.28845f, 3.40271f, 161.73035f), 153) + span255[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002433u, new Vector3(374.28845f, 3.40271f, 161.73035f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -75792,7 +75797,7 @@ public static class AssemblyQuestLoader questSequence132.Steps = list3; reference194 = questSequence; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span252[num]; questSequence = new QuestSequence { Sequence = 2 @@ -75801,13 +75806,13 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span3 = CollectionsMarshal.AsSpan(list105); + Span span256 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007866u, new Vector3(376.29065f, 2.505473f, 159.52626f), 153); + span256[num2] = new QuestStep(EInteractionType.Interact, 1007866u, new Vector3(376.29065f, 2.505473f, 159.52626f), 153); questSequence133.Steps = list105; reference195 = questSequence; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span252[num]; questSequence = new QuestSequence { Sequence = 3 @@ -75816,9 +75821,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span257 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007867u, new Vector3(282.39868f, 11.151184f, -6.729248f), 145) + span257[num3] = new QuestStep(EInteractionType.Interact, 1007867u, new Vector3(282.39868f, 11.151184f, -6.729248f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75833,7 +75838,7 @@ public static class AssemblyQuestLoader questSequence134.Steps = list3; reference196 = questSequence; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span252[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75842,9 +75847,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span258 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75866,17 +75871,17 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span259 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "pot0to"; + span259[index] = "pot0to"; questRoot56.Author = list106; QuestRoot questRoot57 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span260 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span260[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75885,9 +75890,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span261 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span261[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75902,7 +75907,7 @@ public static class AssemblyQuestLoader questSequence136.Steps = list3; reference198 = questSequence; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span260[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75911,9 +75916,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span262 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span262[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2002434u, new Vector3(-101.27417f, 28.213867f, 117.234985f), 146) { Fly = true, @@ -75924,23 +75929,23 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span263 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span263[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep55.CompletionQuestVariablesFlags = list4; reference200 = questStep; num2++; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span262[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2002435u, new Vector3(-1.8158569f, -11.703674f, -37.79669f), 154) { Fly = true, @@ -75951,23 +75956,23 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span264 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span264[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep56.CompletionQuestVariablesFlags = list4; reference201 = questStep; num2++; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span262[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2002436u, new Vector3(68.680786f, 55.832764f, -503.95975f), 180) { Fly = true, @@ -75978,25 +75983,25 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span265 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span265[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep57.CompletionQuestVariablesFlags = list4; reference202 = questStep; questSequence137.Steps = list3; reference199 = questSequence; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span260[num]; questSequence = new QuestSequence { Sequence = 2 @@ -76005,9 +76010,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span266 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span266[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -76015,7 +76020,7 @@ public static class AssemblyQuestLoader questSequence138.Steps = list3; reference203 = questSequence; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span260[num]; questSequence = new QuestSequence { Sequence = 3 @@ -76024,9 +76029,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span267 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span267[num2]; questStep = new QuestStep(EInteractionType.Combat, 2002537u, new Vector3(220.87427f, 5.5999756f, -269.9779f), 145) { Fly = true, @@ -76036,17 +76041,17 @@ public static class AssemblyQuestLoader num5 = 2; List list107 = new List(num5); CollectionsMarshal.SetCount(list107, num5); - span5 = CollectionsMarshal.AsSpan(list107); + Span span268 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span5[num4] = 1935u; + span268[num4] = 1935u; num4++; - span5[num4] = 1936u; + span268[num4] = 1936u; questStep58.KillEnemyDataIds = list107; reference205 = questStep; questSequence139.Steps = list3; reference204 = questSequence; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span260[num]; questSequence = new QuestSequence { Sequence = 4 @@ -76055,16 +76060,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span269 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002437u, new Vector3(220.87427f, 5.5999756f, -269.9779f), 145) + span269[num3] = new QuestStep(EInteractionType.UseItem, 2002437u, new Vector3(220.87427f, 5.5999756f, -269.9779f), 145) { ItemId = 2000957u }; questSequence140.Steps = list108; reference206 = questSequence; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span260[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76073,9 +76078,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span270 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -76097,17 +76102,17 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span271 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "pot0to"; + span271[index] = "pot0to"; questRoot58.Author = list109; QuestRoot questRoot59 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span272 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span272[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76116,9 +76121,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span273 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span273[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -76133,7 +76138,7 @@ public static class AssemblyQuestLoader questSequence142.Steps = list3; reference208 = questSequence; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span272[num]; questSequence = new QuestSequence { Sequence = 1 @@ -76142,9 +76147,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span274 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span274[num2]; questStep = new QuestStep(EInteractionType.Interact, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -76165,11 +76170,11 @@ public static class AssemblyQuestLoader num4 = 2; List list110 = new List(num4); CollectionsMarshal.SetCount(list110, num4); - span7 = CollectionsMarshal.AsSpan(list110); + Span span275 = CollectionsMarshal.AsSpan(list110); num5 = 0; - span7[num5] = 130; + span275[num5] = 130; num5++; - span7[num5] = 131; + span275[num5] = 131; skipAetheryteCondition9.InTerritory = list110; skipConditions28.AetheryteShortcutIf = skipAetheryteCondition; questStep59.SkipConditions = skipConditions; @@ -76177,7 +76182,7 @@ public static class AssemblyQuestLoader questSequence143.Steps = list3; reference209 = questSequence; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span272[num]; questSequence = new QuestSequence { Sequence = 2 @@ -76186,9 +76191,9 @@ public static class AssemblyQuestLoader num2 = 5; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span276 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-173.17781f, 18.28456f, -280.36884f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-173.17781f, 18.28456f, -280.36884f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -76200,7 +76205,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.27478f, 3.2999475f, -243.23695f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.27478f, 3.2999475f, -243.23695f), 146) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -76212,7 +76217,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-261.198f, 18.43726f, -104.834755f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-261.198f, 18.43726f, -104.834755f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -76224,12 +76229,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.2874f, 5.952176f, -21.0684f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.2874f, 5.952176f, -21.0684f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-431.92166f, 6.5580425f, -17.561014f), 146) + span276[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-431.92166f, 6.5580425f, -17.561014f), 146) { StopDistance = 0.5f, Mount = false @@ -76237,7 +76242,7 @@ public static class AssemblyQuestLoader questSequence144.Steps = list3; reference211 = questSequence; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span272[num]; questSequence = new QuestSequence { Sequence = 3 @@ -76246,77 +76251,77 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span277 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span277[num2]; questStep = new QuestStep(EInteractionType.Interact, 1007872u, new Vector3(-468.925f, -3.1649342f, 59.464355f), 146); QuestStep questStep60 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span278 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span278[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep60.CompletionQuestVariablesFlags = list4; reference213 = questStep; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span277[num2]; questStep = new QuestStep(EInteractionType.Interact, 1007871u, new Vector3(-464.46936f, -3.1649272f, 65.415405f), 146); QuestStep questStep61 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span279 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span279[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep61.CompletionQuestVariablesFlags = list4; reference214 = questStep; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span277[num2]; questStep = new QuestStep(EInteractionType.Interact, 1007873u, new Vector3(-458.70148f, -3.164927f, 63.370728f), 146); QuestStep questStep62 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span280 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span280[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep62.CompletionQuestVariablesFlags = list4; reference215 = questStep; questSequence145.Steps = list3; reference212 = questSequence; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span272[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76325,9 +76330,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span281 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span281[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -76350,17 +76355,17 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span282 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "Cacahuetes"; + span282[index] = "Cacahuetes"; questRoot60.Author = list111; QuestRoot questRoot61 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span283 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span283[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76369,9 +76374,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span284 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span284[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -76391,9 +76396,9 @@ public static class AssemblyQuestLoader num4 = 1; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span7 = CollectionsMarshal.AsSpan(list112); + Span span285 = CollectionsMarshal.AsSpan(list112); num5 = 0; - span7[num5] = 133; + span285[num5] = 133; obj26.InTerritory = list112; skipConditions29.AetheryteShortcutIf = obj26; questStep63.SkipConditions = skipConditions; @@ -76401,7 +76406,7 @@ public static class AssemblyQuestLoader questSequence147.Steps = list3; reference217 = questSequence; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span283[num]; questSequence = new QuestSequence { Sequence = 1 @@ -76410,9 +76415,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span286 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007850u, new Vector3(-271.87f, 19.663366f, 97.42883f), 148) + span286[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007850u, new Vector3(-271.87f, 19.663366f, 97.42883f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -76420,7 +76425,7 @@ public static class AssemblyQuestLoader questSequence148.Steps = list3; reference219 = questSequence; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76429,9 +76434,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span287 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span287[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76453,7 +76458,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span287[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76465,7 +76470,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span287[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1080) }; @@ -76479,17 +76484,17 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span288 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "Cacahuetes"; + span288[index] = "Cacahuetes"; questRoot62.Author = list113; QuestRoot questRoot63 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span289 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span289[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76498,9 +76503,9 @@ public static class AssemblyQuestLoader num2 = 4; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span290 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span290[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76528,7 +76533,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span290[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76540,16 +76545,16 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) + span290[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) { ItemId = 4547u }; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span290[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence150.Steps = list3; reference221 = questSequence; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span289[num]; questSequence = new QuestSequence { Sequence = 1 @@ -76558,9 +76563,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span291 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span291[num2]; questStep = new QuestStep(EInteractionType.Combat, 2002392u, new Vector3(-416.5561f, 60.990234f, -148.63812f), 148) { Fly = true, @@ -76576,35 +76581,35 @@ public static class AssemblyQuestLoader num5 = 1; List list114 = new List(num5); CollectionsMarshal.SetCount(list114, num5); - span5 = CollectionsMarshal.AsSpan(list114); + Span span292 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = 1937u; + span292[num4] = 1937u; questStep64.KillEnemyDataIds = list114; QuestStep questStep65 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span293 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span293[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; + span293[num5] = null; questStep65.CompletionQuestVariablesFlags = list4; reference223 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002392u, new Vector3(-416.5561f, 60.990234f, -148.63812f), 148); + span291[num2] = new QuestStep(EInteractionType.Interact, 2002392u, new Vector3(-416.5561f, 60.990234f, -148.63812f), 148); questSequence151.Steps = list3; reference222 = questSequence; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span289[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76613,9 +76618,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span294 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span294[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76643,7 +76648,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span294[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76655,7 +76660,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span294[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1081) }; @@ -76669,17 +76674,17 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span295 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "Cacahuetes"; + span295[index] = "Cacahuetes"; questRoot64.Author = list115; QuestRoot questRoot65 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span296 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span296[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76688,9 +76693,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span297 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span297[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76718,7 +76723,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span297[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76730,11 +76735,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span297[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence153.Steps = list3; reference225 = questSequence; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span296[num]; questSequence = new QuestSequence { Sequence = 1 @@ -76743,9 +76748,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span298 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007852u, new Vector3(-272.38885f, 12.935407f, -46.28064f), 152) + span298[num3] = new QuestStep(EInteractionType.Interact, 1007852u, new Vector3(-272.38885f, 12.935407f, -46.28064f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -76753,7 +76758,7 @@ public static class AssemblyQuestLoader questSequence154.Steps = list3; reference226 = questSequence; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span296[num]; questSequence = new QuestSequence { Sequence = 2 @@ -76762,9 +76767,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span299 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference228 = ref span3[num2]; + ref QuestStep reference228 = ref span299[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-271.5343f, 13.748352f, -51.773926f), 152) { StopDistance = 2f, @@ -76774,37 +76779,37 @@ public static class AssemblyQuestLoader num5 = 2; List list116 = new List(num5); CollectionsMarshal.SetCount(list116, num5); - span5 = CollectionsMarshal.AsSpan(list116); + Span span300 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span5[num4] = 1938u; + span300[num4] = 1938u; num4++; - span5[num4] = 1939u; + span300[num4] = 1939u; questStep66.KillEnemyDataIds = list116; QuestStep questStep67 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span301 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span301[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; + span301[num5] = null; questStep67.CompletionQuestVariablesFlags = list4; reference228 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002394u, new Vector3(-271.5343f, 13.748352f, -51.773926f), 152); + span299[num2] = new QuestStep(EInteractionType.Interact, 2002394u, new Vector3(-271.5343f, 13.748352f, -51.773926f), 152); questSequence155.Steps = list3; reference227 = questSequence; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span296[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76813,9 +76818,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span302 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span302[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76843,7 +76848,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span302[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76855,7 +76860,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span302[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1082) }; @@ -76869,17 +76874,17 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span303 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "Cacahuetes"; + span303[index] = "Cacahuetes"; questRoot66.Author = list117; QuestRoot questRoot67 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span304 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span304[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76888,9 +76893,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span305 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span305[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76918,7 +76923,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span305[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76930,11 +76935,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence157.Steps = list3; reference230 = questSequence; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span304[num]; questSequence = new QuestSequence { Sequence = 1 @@ -76943,9 +76948,9 @@ public static class AssemblyQuestLoader num2 = 5; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span306 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference232 = ref span3[num3]; + ref QuestStep reference232 = ref span306[num3]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-346.83008f, -37.93451f, -236.64346f), 138) { Fly = true, @@ -76959,26 +76964,26 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span307 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span307[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list4; skipStepConditions.Flying = ELockedSkipCondition.Locked; skipConditions30.StepIf = skipStepConditions; questStep68.SkipConditions = skipConditions; reference232 = questStep; num3++; - ref QuestStep reference233 = ref span3[num3]; + ref QuestStep reference233 = ref span306[num3]; questStep = new QuestStep(EInteractionType.Emote, 2002396u, new Vector3(-347.34113f, -36.240234f, -249.6529f), 138) { Emote = EEmote.Pray @@ -76987,23 +76992,23 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span308 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span308[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep69.CompletionQuestVariablesFlags = list4; reference233 = questStep; num3++; - ref QuestStep reference234 = ref span3[num3]; + ref QuestStep reference234 = ref span306[num3]; questStep = new QuestStep(EInteractionType.Emote, 2002397u, new Vector3(-339.46753f, -15.06073f, -403.21973f), 156) { Fly = true, @@ -77014,29 +77019,29 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span309 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span309[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep70.CompletionQuestVariablesFlags = list4; reference234 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.17686f, 59.31324f, -44.453175f), 147) + span306[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.17686f, 59.31324f, -44.453175f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num3++; - ref QuestStep reference235 = ref span3[num3]; + ref QuestStep reference235 = ref span306[num3]; questStep = new QuestStep(EInteractionType.Emote, 2002398u, new Vector3(-253.46765f, 60.68506f, -43.90027f), 147) { Emote = EEmote.Pray @@ -77045,25 +77050,25 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span310 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span310[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep71.CompletionQuestVariablesFlags = list4; reference235 = questStep; questSequence158.Steps = list3; reference231 = questSequence; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span304[num]; questSequence = new QuestSequence { Sequence = 2 @@ -77072,9 +77077,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span311 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span311[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77102,7 +77107,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span311[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77114,11 +77119,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span311[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence159.Steps = list3; reference236 = questSequence; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span304[num]; questSequence = new QuestSequence { Sequence = 3 @@ -77127,19 +77132,19 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span312 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(109.89845f, 7.0051613f, -45.239243f), 154) + span312[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(109.89845f, 7.0051613f, -45.239243f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002399u, new Vector3(107.83545f, 7.7057495f, -45.15149f), 154); + span312[num3] = new QuestStep(EInteractionType.Interact, 2002399u, new Vector3(107.83545f, 7.7057495f, -45.15149f), 154); questSequence160.Steps = list3; reference237 = questSequence; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span304[num]; questSequence = new QuestSequence { Sequence = 4 @@ -77148,9 +77153,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span313 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span313[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77178,7 +77183,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span313[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77190,11 +77195,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span313[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence161.Steps = list3; reference238 = questSequence; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span304[num]; questSequence = new QuestSequence { Sequence = 5 @@ -77203,9 +77208,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span314 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.73157f, 42.137627f, -202.96959f), 139) + span314[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.73157f, 42.137627f, -202.96959f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -77222,7 +77227,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.0728f, 74.37976f, -248.26317f), 180) + span314[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.0728f, 74.37976f, -248.26317f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -77235,14 +77240,14 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Emote, 2002400u, new Vector3(117.32654f, 75.394775f, -246.54004f), 180) + span314[num3] = new QuestStep(EInteractionType.Emote, 2002400u, new Vector3(117.32654f, 75.394775f, -246.54004f), 180) { Emote = EEmote.Pray }; questSequence162.Steps = list3; reference239 = questSequence; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span304[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77251,9 +77256,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span315 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span315[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77281,7 +77286,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span315[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77293,7 +77298,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span315[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1083) }; @@ -77307,17 +77312,17 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span316 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "Cacahuetes"; + span316[index] = "Cacahuetes"; questRoot68.Author = list118; QuestRoot questRoot69 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span317 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span317[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77326,9 +77331,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span318 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span318[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77356,7 +77361,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span318[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77368,11 +77373,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span318[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence164.Steps = list3; reference241 = questSequence; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span317[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77381,16 +77386,16 @@ public static class AssemblyQuestLoader num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span3 = CollectionsMarshal.AsSpan(list119); + Span span319 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007861u, new Vector3(-138.59778f, 8.561184f, 281.2085f), 153) + span319[num2] = new QuestStep(EInteractionType.Interact, 1007861u, new Vector3(-138.59778f, 8.561184f, 281.2085f), 153) { StopDistance = 5f }; questSequence165.Steps = list119; reference242 = questSequence; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span317[num]; questSequence = new QuestSequence { Sequence = 2 @@ -77399,9 +77404,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span320 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(47.682095f, 9.470074f, -98.02502f), 153) + span320[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(47.682095f, 9.470074f, -98.02502f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77419,14 +77424,14 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007853u, new Vector3(53.72693f, 8.86706f, -111.25354f), 153) + span320[num3] = new QuestStep(EInteractionType.Interact, 1007853u, new Vector3(53.72693f, 8.86706f, -111.25354f), 153) { Fly = true }; questSequence166.Steps = list3; reference243 = questSequence; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span317[num]; questSequence = new QuestSequence { Sequence = 3 @@ -77435,9 +77440,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span321 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span321[num2]; questStep = new QuestStep(EInteractionType.Combat, 2002403u, new Vector3(151.53735f, 18.112427f, -127.30603f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -77446,39 +77451,39 @@ public static class AssemblyQuestLoader num5 = 3; List list120 = new List(num5); CollectionsMarshal.SetCount(list120, num5); - span5 = CollectionsMarshal.AsSpan(list120); + Span span322 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span5[num4] = 1940u; + span322[num4] = 1940u; num4++; - span5[num4] = 1941u; + span322[num4] = 1941u; num4++; - span5[num4] = 1942u; + span322[num4] = 1942u; questStep72.KillEnemyDataIds = list120; QuestStep questStep73 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span323 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span323[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; + span323[num5] = null; questStep73.CompletionQuestVariablesFlags = list4; reference245 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002403u, new Vector3(151.53735f, 18.112427f, -127.30603f), 153); + span321[num2] = new QuestStep(EInteractionType.Interact, 2002403u, new Vector3(151.53735f, 18.112427f, -127.30603f), 153); questSequence167.Steps = list3; reference244 = questSequence; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span317[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77487,9 +77492,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span324 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span324[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77513,7 +77518,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span324[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77525,7 +77530,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span324[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1084) }; @@ -77539,17 +77544,17 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span325 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "Cacahuetes"; + span325[index] = "Cacahuetes"; questRoot70.Author = list121; QuestRoot questRoot71 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span326 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span326[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77558,9 +77563,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span327 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span327[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77588,7 +77593,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span327[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77600,11 +77605,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span327[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence169.Steps = list3; reference247 = questSequence; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span326[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77613,9 +77618,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span328 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002408u, new Vector3(-316.27374f, 21.194763f, 179.70544f), 148) + span328[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002408u, new Vector3(-316.27374f, 21.194763f, 179.70544f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -77623,7 +77628,7 @@ public static class AssemblyQuestLoader questSequence170.Steps = list3; reference248 = questSequence; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span326[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77632,9 +77637,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span329 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span329[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77662,7 +77667,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span329[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77674,7 +77679,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span329[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence171.Steps = list3; reference249 = questSequence; questRoot71.QuestSequence = list2; @@ -77685,17 +77690,17 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span330 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "pot0to"; + span330[index] = "pot0to"; questRoot72.Author = list122; QuestRoot questRoot73 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span331 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span331[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77704,9 +77709,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span332 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span332[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -77726,7 +77731,7 @@ public static class AssemblyQuestLoader questSequence172.Steps = list3; reference250 = questSequence; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span331[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77735,9 +77740,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span333 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span333[num2] = new QuestStep(EInteractionType.Interact, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77752,7 +77757,7 @@ public static class AssemblyQuestLoader questSequence173.Steps = list3; reference251 = questSequence; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span331[num]; questSequence = new QuestSequence { Sequence = 2 @@ -77761,16 +77766,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span334 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) + span334[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) { Fly = true }; questSequence174.Steps = list123; reference252 = questSequence; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span331[num]; questSequence = new QuestSequence { Sequence = 3 @@ -77779,16 +77784,16 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span3 = CollectionsMarshal.AsSpan(list124); + Span span335 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002364u, new Vector3(457.9995f, 0.44250488f, -106.73688f), 153) + span335[num2] = new QuestStep(EInteractionType.Interact, 2002364u, new Vector3(457.9995f, 0.44250488f, -106.73688f), 153) { Fly = true }; questSequence175.Steps = list124; reference253 = questSequence; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span331[num]; questSequence = new QuestSequence { Sequence = 4 @@ -77797,14 +77802,14 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span336 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.68686f, 2.7520387f, 24.184406f), 153) + span336[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.68686f, 2.7520387f, 24.184406f), 153) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) + span336[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) { StopDistance = 7f, Fly = false @@ -77812,7 +77817,7 @@ public static class AssemblyQuestLoader questSequence176.Steps = list3; reference254 = questSequence; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span331[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77821,9 +77826,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span337 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, NextQuestId = new QuestId(1086) @@ -77838,17 +77843,17 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span338 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "pot0to"; + span338[index] = "pot0to"; questRoot74.Author = list125; QuestRoot questRoot75 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span339 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span339[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77857,9 +77862,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span340 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) + span340[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77873,13 +77878,13 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 153); + span340[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 153); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153); + span340[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153); questSequence178.Steps = list3; reference256 = questSequence; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span339[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77888,9 +77893,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span341 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.48596f, 96.46625f, -526.59546f), 135) + span341[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.48596f, 96.46625f, -526.59546f), 135) { TargetTerritoryId = (ushort)137, Fly = true, @@ -77913,7 +77918,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference258 = ref span3[num2]; + ref QuestStep reference258 = ref span341[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, 2002366u, new Vector3(-143.0534f, 68.192505f, 586.1448f), 137) { StopDistance = 0.5f, @@ -77924,9 +77929,9 @@ public static class AssemblyQuestLoader num5 = 1; List list126 = new List(num5); CollectionsMarshal.SetCount(list126, num5); - span5 = CollectionsMarshal.AsSpan(list126); + Span span342 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = 1945u; + span342[num4] = 1945u; obj27.KillEnemyDataIds = list126; obj27.SkipConditions = new SkipConditions { @@ -77939,7 +77944,7 @@ public static class AssemblyQuestLoader questSequence179.Steps = list3; reference257 = questSequence; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span339[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77948,9 +77953,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span343 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span343[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77973,17 +77978,17 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span344 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "pot0to"; + span344[index] = "pot0to"; questRoot76.Author = list127; QuestRoot questRoot77 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span345 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span345[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77992,9 +77997,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span346 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -78009,7 +78014,7 @@ public static class AssemblyQuestLoader questSequence181.Steps = list3; reference260 = questSequence; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span345[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78018,9 +78023,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span347 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference262 = ref span3[num3]; + ref QuestStep reference262 = ref span347[num3]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, 2002365u, new Vector3(272.05298f, 18.875366f, -164.53809f), 145) { Fly = true, @@ -78030,9 +78035,9 @@ public static class AssemblyQuestLoader num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span5 = CollectionsMarshal.AsSpan(list128); + Span span348 = CollectionsMarshal.AsSpan(list128); num5 = 0; - span5[num5] = 58u; + span348[num5] = 58u; obj28.KillEnemyDataIds = list128; obj28.SkipConditions = new SkipConditions { @@ -78045,7 +78050,7 @@ public static class AssemblyQuestLoader questSequence182.Steps = list3; reference261 = questSequence; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span345[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78054,9 +78059,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span349 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span349[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -78079,17 +78084,17 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span350 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "pot0to"; + span350[index] = "pot0to"; questRoot78.Author = list129; QuestRoot questRoot79 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span351 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span351[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78098,9 +78103,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span352 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span352[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -78115,7 +78120,7 @@ public static class AssemblyQuestLoader questSequence184.Steps = list3; reference264 = questSequence; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span351[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78124,9 +78129,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span353 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002367u, new Vector3(104.32593f, -21.774658f, 171.00781f), 154) + span353[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002367u, new Vector3(104.32593f, -21.774658f, 171.00781f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -78146,7 +78151,7 @@ public static class AssemblyQuestLoader questSequence185.Steps = list3; reference265 = questSequence; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span351[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78155,9 +78160,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span354 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span354[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -78180,17 +78185,17 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span355 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "pot0to"; + span355[index] = "pot0to"; questRoot80.Author = list130; QuestRoot questRoot81 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span356 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span356[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78199,9 +78204,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span357 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference268 = ref span3[num2]; + ref QuestStep reference268 = ref span357[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, @@ -78218,9 +78223,9 @@ public static class AssemblyQuestLoader num5 = 1; List list131 = new List(num5); CollectionsMarshal.SetCount(list131, num5); - span8 = CollectionsMarshal.AsSpan(list131); + Span span358 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span8[num4] = new DialogueChoice + span358[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD451_01089_Q1_000_000") @@ -78230,7 +78235,7 @@ public static class AssemblyQuestLoader questSequence187.Steps = list3; reference267 = questSequence; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span356[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78239,9 +78244,9 @@ public static class AssemblyQuestLoader num2 = 6; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span359 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference270 = ref span3[num3]; + ref QuestStep reference270 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002528u, new Vector3(512.291f, 10.482849f, 148.30237f), 153) { Fly = true @@ -78250,23 +78255,23 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span360 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span360[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep75.CompletionQuestVariablesFlags = list4; reference270 = questStep; num3++; - ref QuestStep reference271 = ref span3[num3]; + ref QuestStep reference271 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002530u, new Vector3(576.2263f, -24.002502f, -423.75836f), 152) { Fly = true, @@ -78276,29 +78281,29 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span361 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span361[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep76.CompletionQuestVariablesFlags = list4; reference271 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-143.16391f, -25.75711f, 34.669674f), 138) + span359[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-143.16391f, -25.75711f, 34.669674f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; num3++; - ref QuestStep reference272 = ref span3[num3]; + ref QuestStep reference272 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002527u, new Vector3(-168.29181f, -21.5f, 44.144287f), 138) { Fly = false @@ -78307,53 +78312,53 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span362 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span362[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep77.CompletionQuestVariablesFlags = list4; reference272 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.11298f, 89.13572f, -135.54353f), 147) + span359[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.11298f, 89.13572f, -135.54353f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num3++; - ref QuestStep reference273 = ref span3[num3]; + ref QuestStep reference273 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002529u, new Vector3(-324.7273f, 87.96814f, -133.50122f), 147); QuestStep questStep78 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span363 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span363[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep78.CompletionQuestVariablesFlags = list4; reference273 = questStep; questSequence188.Steps = list3; reference269 = questSequence; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span356[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78362,9 +78367,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span364 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span364[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -78387,17 +78392,17 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span365 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "pot0to"; + span365[index] = "pot0to"; questRoot82.Author = list132; QuestRoot questRoot83 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span366 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span366[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78406,9 +78411,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span367 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span367[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -78423,7 +78428,7 @@ public static class AssemblyQuestLoader questSequence190.Steps = list3; reference275 = questSequence; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span366[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78432,15 +78437,15 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span368 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.586075f, 226.66864f, 382.17618f), 155) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.586075f, 226.66864f, 382.17618f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002373u, new Vector3(72.098755f, 227.19153f, 380.84985f), 155) + span368[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002373u, new Vector3(72.098755f, 227.19153f, 380.84985f), 155) { ItemId = 2000953u, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -78451,7 +78456,7 @@ public static class AssemblyQuestLoader questSequence191.Steps = list3; reference276 = questSequence; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78460,9 +78465,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span369 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007891u, new Vector3(70.17627f, 226.72212f, 381.30762f), 155) + span369[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007891u, new Vector3(70.17627f, 226.72212f, 381.30762f), 155) { NextQuestId = new QuestId(1713) }; @@ -78476,17 +78481,17 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span370 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span370[index] = "liza"; questRoot84.Author = list134; QuestRoot questRoot85 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span371 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span371[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78495,9 +78500,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span372 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span372[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -78516,7 +78521,7 @@ public static class AssemblyQuestLoader questSequence193.Steps = list3; reference278 = questSequence; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span371[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78525,9 +78530,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span373 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span373[num3] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78539,7 +78544,7 @@ public static class AssemblyQuestLoader questSequence194.Steps = list3; reference279 = questSequence; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span371[num]; questSequence = new QuestSequence { Sequence = 2 @@ -78548,9 +78553,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span374 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) + span374[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -78558,7 +78563,7 @@ public static class AssemblyQuestLoader questSequence195.Steps = list3; reference280 = questSequence; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span371[num]; questSequence = new QuestSequence { Sequence = 3 @@ -78567,16 +78572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span375 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) + span375[num3] = new QuestStep(EInteractionType.Interact, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) { StopDistance = 5f }; questSequence196.Steps = list135; reference281 = questSequence; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span371[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78585,9 +78590,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span376 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span376[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78607,17 +78612,17 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span377 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; + span377[index] = "liza"; questRoot86.Author = list136; QuestRoot questRoot87 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span378 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span378[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78626,9 +78631,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span379 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference284 = ref span3[num3]; + ref QuestStep reference284 = ref span379[num3]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78649,19 +78654,19 @@ public static class AssemblyQuestLoader num4 = 1; List list137 = new List(num4); CollectionsMarshal.SetCount(list137, num4); - span7 = CollectionsMarshal.AsSpan(list137); + Span span380 = CollectionsMarshal.AsSpan(list137); num5 = 0; - span7[num5] = 133; + span380[num5] = 133; obj29.InTerritory = list137; skipConditions31.AetheryteShortcutIf = obj29; questStep79.SkipConditions = skipConditions; reference284 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133); + span379[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133); questSequence198.Steps = list3; reference283 = questSequence; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span378[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78670,9 +78675,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span381 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) + span381[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -78680,7 +78685,7 @@ public static class AssemblyQuestLoader questSequence199.Steps = list3; reference285 = questSequence; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span378[num]; questSequence = new QuestSequence { Sequence = 2 @@ -78689,16 +78694,16 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span382 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) + span382[num3] = new QuestStep(EInteractionType.Interact, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) { StopDistance = 7f }; questSequence200.Steps = list138; reference286 = questSequence; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span378[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78707,9 +78712,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span383 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span383[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78729,17 +78734,17 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span384 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span384[index] = "liza"; questRoot88.Author = list139; QuestRoot questRoot89 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span385 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span385[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78748,9 +78753,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span386 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference289 = ref span3[num3]; + ref QuestStep reference289 = ref span386[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78770,9 +78775,9 @@ public static class AssemblyQuestLoader num5 = 1; List list140 = new List(num5); CollectionsMarshal.SetCount(list140, num5); - span7 = CollectionsMarshal.AsSpan(list140); + Span span387 = CollectionsMarshal.AsSpan(list140); num4 = 0; - span7[num4] = 133; + span387[num4] = 133; obj30.InTerritory = list140; skipConditions32.AetheryteShortcutIf = obj30; questStep80.SkipConditions = skipConditions; @@ -78780,7 +78785,7 @@ public static class AssemblyQuestLoader questSequence202.Steps = list3; reference288 = questSequence; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span385[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78789,16 +78794,16 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span3 = CollectionsMarshal.AsSpan(list141); + Span span388 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006788u, new Vector3(-105.79089f, 27.83778f, -374.3191f), 146) + span388[num2] = new QuestStep(EInteractionType.Interact, 1006788u, new Vector3(-105.79089f, 27.83778f, -374.3191f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; questSequence203.Steps = list141; reference290 = questSequence; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span385[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78807,11 +78812,11 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span389 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-152.77162f, 27.317062f, -400.4738f), 146); + span389[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-152.77162f, 27.317062f, -400.4738f), 146); num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span389[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78831,17 +78836,17 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span390 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span390[index] = "liza"; questRoot90.Author = list142; QuestRoot questRoot91 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span391 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span391[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78850,9 +78855,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span392 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference293 = ref span3[num2]; + ref QuestStep reference293 = ref span392[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78872,9 +78877,9 @@ public static class AssemblyQuestLoader num4 = 1; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span7 = CollectionsMarshal.AsSpan(list143); + Span span393 = CollectionsMarshal.AsSpan(list143); num5 = 0; - span7[num5] = 133; + span393[num5] = 133; obj31.InTerritory = list143; skipConditions33.AetheryteShortcutIf = obj31; questStep81.SkipConditions = skipConditions; @@ -78882,7 +78887,7 @@ public static class AssemblyQuestLoader questSequence205.Steps = list3; reference292 = questSequence; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span391[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78891,9 +78896,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span394 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span394[num3] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -78901,7 +78906,7 @@ public static class AssemblyQuestLoader questSequence206.Steps = list3; reference294 = questSequence; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span391[num]; questSequence = new QuestSequence { Sequence = 2 @@ -78910,9 +78915,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span395 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span395[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, 1006789u, new Vector3(503.2882f, -12.351167f, -343.19073f), 156) { Fly = true, @@ -78921,15 +78926,15 @@ public static class AssemblyQuestLoader num5 = 1; List list144 = new List(num5); CollectionsMarshal.SetCount(list144, num5); - span5 = CollectionsMarshal.AsSpan(list144); + Span span396 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span5[num4] = 1948u; + span396[num4] = 1948u; obj32.KillEnemyDataIds = list144; reference296 = obj32; questSequence207.Steps = list3; reference295 = questSequence; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span391[num]; questSequence = new QuestSequence { Sequence = 3 @@ -78938,13 +78943,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span397 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006789u, new Vector3(503.2882f, -12.351167f, -343.19073f), 156); + span397[num3] = new QuestStep(EInteractionType.Interact, 1006789u, new Vector3(503.2882f, -12.351167f, -343.19073f), 156); questSequence208.Steps = list145; reference297 = questSequence; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span391[num]; questSequence = new QuestSequence { Sequence = 4 @@ -78953,9 +78958,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span398 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span398[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 1006790u, new Vector3(496.45215f, -2.546432f, -472.03784f), 156) { Fly = true, @@ -78964,15 +78969,15 @@ public static class AssemblyQuestLoader num4 = 1; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span399 = CollectionsMarshal.AsSpan(list146); num5 = 0; - span5[num5] = 1948u; + span399[num5] = 1948u; obj33.KillEnemyDataIds = list146; reference299 = obj33; questSequence209.Steps = list3; reference298 = questSequence; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span391[num]; questSequence = new QuestSequence { Sequence = 5 @@ -78981,13 +78986,13 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span400 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006790u, new Vector3(496.45215f, -2.546432f, -472.03784f), 156); + span400[num3] = new QuestStep(EInteractionType.Interact, 1006790u, new Vector3(496.45215f, -2.546432f, -472.03784f), 156); questSequence210.Steps = list147; reference300 = questSequence; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span391[num]; questSequence = new QuestSequence { Sequence = 6 @@ -78996,14 +79001,14 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span401 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(372.27008f, -4.9949923f, -482.91302f), 156) + span401[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(372.27008f, -4.9949923f, -482.91302f), 156) { Fly = true }; num2++; - ref QuestStep reference302 = ref span3[num2]; + ref QuestStep reference302 = ref span401[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Combat, 1006791u, new Vector3(373.52563f, -5.242633f, -484.70288f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -79011,15 +79016,15 @@ public static class AssemblyQuestLoader num5 = 1; List list148 = new List(num5); CollectionsMarshal.SetCount(list148, num5); - span5 = CollectionsMarshal.AsSpan(list148); + Span span402 = CollectionsMarshal.AsSpan(list148); num4 = 0; - span5[num4] = 1948u; + span402[num4] = 1948u; obj34.KillEnemyDataIds = list148; reference302 = obj34; questSequence211.Steps = list3; reference301 = questSequence; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span391[num]; questSequence = new QuestSequence { Sequence = 7 @@ -79028,13 +79033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span403 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006791u, new Vector3(373.52563f, -5.242633f, -484.70288f), 156); + span403[num3] = new QuestStep(EInteractionType.Interact, 1006791u, new Vector3(373.52563f, -5.242633f, -484.70288f), 156); questSequence212.Steps = list149; reference303 = questSequence; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span391[num]; questSequence = new QuestSequence { Sequence = 8 @@ -79043,16 +79048,16 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span3 = CollectionsMarshal.AsSpan(list150); + Span span404 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span404[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true }; questSequence213.Steps = list150; reference304 = questSequence; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span391[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79061,11 +79066,11 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span405 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 156); + span405[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 156); num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span405[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -79085,17 +79090,17 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span406 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span406[index] = "liza"; questRoot92.Author = list151; QuestRoot questRoot93 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span407 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span407[num]; questSequence = new QuestSequence { Sequence = 0 @@ -79104,9 +79109,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span408 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span408[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -79126,9 +79131,9 @@ public static class AssemblyQuestLoader num4 = 1; List list152 = new List(num4); CollectionsMarshal.SetCount(list152, num4); - span7 = CollectionsMarshal.AsSpan(list152); + Span span409 = CollectionsMarshal.AsSpan(list152); num5 = 0; - span7[num5] = 133; + span409[num5] = 133; obj35.InTerritory = list152; skipConditions34.AetheryteShortcutIf = obj35; questStep82.SkipConditions = skipConditions; @@ -79136,7 +79141,7 @@ public static class AssemblyQuestLoader questSequence215.Steps = list3; reference306 = questSequence; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span407[num]; questSequence = new QuestSequence { Sequence = 1 @@ -79145,9 +79150,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span410 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180) + span410[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -79155,7 +79160,7 @@ public static class AssemblyQuestLoader questSequence216.Steps = list3; reference308 = questSequence; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span407[num]; questSequence = new QuestSequence { Sequence = 2 @@ -79164,13 +79169,13 @@ public static class AssemblyQuestLoader num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span3 = CollectionsMarshal.AsSpan(list153); + Span span411 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180); + span411[num2] = new QuestStep(EInteractionType.Interact, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180); questSequence217.Steps = list153; reference309 = questSequence; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span407[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79179,9 +79184,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span412 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span412[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -79201,17 +79206,17 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span413 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span413[index] = "liza"; questRoot94.Author = list154; QuestRoot questRoot95 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span414 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span414[num]; questSequence = new QuestSequence { Sequence = 0 @@ -79220,9 +79225,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span415 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference312 = ref span3[num2]; + ref QuestStep reference312 = ref span415[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -79242,9 +79247,9 @@ public static class AssemblyQuestLoader num5 = 1; List list155 = new List(num5); CollectionsMarshal.SetCount(list155, num5); - span7 = CollectionsMarshal.AsSpan(list155); + Span span416 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span7[num4] = 133; + span416[num4] = 133; obj36.InTerritory = list155; skipConditions35.AetheryteShortcutIf = obj36; questStep83.SkipConditions = skipConditions; @@ -79252,7 +79257,7 @@ public static class AssemblyQuestLoader questSequence219.Steps = list3; reference311 = questSequence; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span414[num]; questSequence = new QuestSequence { Sequence = 1 @@ -79261,19 +79266,19 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span417 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.60034f, -2.1295002f, -484.951f), 156) + span417[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.60034f, -2.1295002f, -484.951f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006793u, new Vector3(493.09534f, -2.349111f, -484.61133f), 156); + span417[num3] = new QuestStep(EInteractionType.Interact, 1006793u, new Vector3(493.09534f, -2.349111f, -484.61133f), 156); questSequence220.Steps = list3; reference313 = questSequence; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span414[num]; questSequence = new QuestSequence { Sequence = 2 @@ -79282,13 +79287,13 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span3 = CollectionsMarshal.AsSpan(list156); + Span span418 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006794u, new Vector3(493.09534f, -2.4306269f, -483.6042f), 156); + span418[num2] = new QuestStep(EInteractionType.Interact, 1006794u, new Vector3(493.09534f, -2.4306269f, -483.6042f), 156); questSequence221.Steps = list156; reference314 = questSequence; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span414[num]; questSequence = new QuestSequence { Sequence = 3 @@ -79297,21 +79302,21 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span419 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.36328f, -3.814063f, -770.9911f), 156) + span419[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.36328f, -3.814063f, -770.9911f), 156) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(504.98605f, -2.5969198f, -780.6112f), 156) + span419[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(504.98605f, -2.5969198f, -780.6112f), 156) { Mount = false }; questSequence222.Steps = list3; reference315 = questSequence; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span414[num]; questSequence = new QuestSequence { Sequence = 4 @@ -79320,13 +79325,13 @@ public static class AssemblyQuestLoader num3 = 1; List list157 = new List(num3); CollectionsMarshal.SetCount(list157, num3); - span3 = CollectionsMarshal.AsSpan(list157); + Span span420 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006795u, new Vector3(475.0896f, 5.8291526f, -842.40485f), 156); + span420[num2] = new QuestStep(EInteractionType.Interact, 1006795u, new Vector3(475.0896f, 5.8291526f, -842.40485f), 156); questSequence223.Steps = list157; reference316 = questSequence; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span414[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79335,9 +79340,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span421 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span421[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -79356,17 +79361,17 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span422 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span422[index] = "liza"; questRoot96.Author = list158; QuestRoot questRoot97 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span423 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span423[num]; questSequence = new QuestSequence { Sequence = 0 @@ -79375,9 +79380,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span424 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) + span424[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -79389,11 +79394,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); + span424[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); questSequence225.Steps = list3; reference318 = questSequence; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span423[num]; questSequence = new QuestSequence { Sequence = 1 @@ -79402,9 +79407,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span425 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span425[num3] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AethernetShortcut = new AethernetShortcut { @@ -79415,7 +79420,7 @@ public static class AssemblyQuestLoader questSequence226.Steps = list3; reference319 = questSequence; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span423[num]; questSequence = new QuestSequence { Sequence = 2 @@ -79424,9 +79429,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span426 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007835u, new Vector3(-8.011047f, 40.667355f, 192.76721f), 137) + span426[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007835u, new Vector3(-8.011047f, 40.667355f, 192.76721f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport @@ -79434,7 +79439,7 @@ public static class AssemblyQuestLoader questSequence227.Steps = list3; reference320 = questSequence; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span423[num]; questSequence = new QuestSequence { Sequence = 3 @@ -79443,16 +79448,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span427 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007836u, new Vector3(31.3573f, 34.078865f, 222.76636f), 137) + span427[num3] = new QuestStep(EInteractionType.Interact, 1007836u, new Vector3(31.3573f, 34.078865f, 222.76636f), 137) { StopDistance = 5f }; questSequence228.Steps = list159; reference321 = questSequence; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span423[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79461,9 +79466,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span428 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span428[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -79483,17 +79488,17 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span429 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span429[index] = "liza"; questRoot98.Author = list160; QuestRoot questRoot99 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span430 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span430[num]; questSequence = new QuestSequence { Sequence = 0 @@ -79502,9 +79507,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span431 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference324 = ref span3[num3]; + ref QuestStep reference324 = ref span431[num3]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -79525,19 +79530,19 @@ public static class AssemblyQuestLoader num4 = 1; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span7 = CollectionsMarshal.AsSpan(list161); + Span span432 = CollectionsMarshal.AsSpan(list161); num5 = 0; - span7[num5] = 128; + span432[num5] = 128; obj37.InTerritory = list161; skipConditions36.AetheryteShortcutIf = obj37; questStep84.SkipConditions = skipConditions; reference324 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128); + span431[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128); questSequence230.Steps = list3; reference323 = questSequence; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span430[num]; questSequence = new QuestSequence { Sequence = 1 @@ -79546,9 +79551,9 @@ public static class AssemblyQuestLoader num3 = 8; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span433 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference326 = ref span3[num2]; + ref QuestStep reference326 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-337.73785f, 59.519302f, -120.80934f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -79561,19 +79566,19 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span434 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span434[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list4; skipConditions37.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -79583,7 +79588,7 @@ public static class AssemblyQuestLoader questStep85.SkipConditions = skipConditions; reference326 = questStep; num2++; - ref QuestStep reference327 = ref span3[num2]; + ref QuestStep reference327 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002380u, new Vector3(-338.8877f, 61.722656f, -120.25641f), 180) { IgnoreDistanceToObject = true @@ -79592,23 +79597,23 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span435 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span435[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep86.CompletionQuestVariablesFlags = list4; reference327 = questStep; num2++; - ref QuestStep reference328 = ref span3[num2]; + ref QuestStep reference328 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-275.93335f, 64.09534f, -197.701f), 180) { Fly = true @@ -79621,47 +79626,47 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span436 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span436[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list4; skipConditions38.StepIf = skipStepConditions; questStep87.SkipConditions = skipConditions; reference328 = questStep; num2++; - ref QuestStep reference329 = ref span3[num2]; + ref QuestStep reference329 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002379u, new Vector3(-274.28094f, 65.81213f, -196.97876f), 180); QuestStep questStep88 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span437 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span437[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep88.CompletionQuestVariablesFlags = list4; reference329 = questStep; num2++; - ref QuestStep reference330 = ref span3[num2]; + ref QuestStep reference330 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.9142f, 64.60336f, -267.98495f), 180) { Fly = true @@ -79674,47 +79679,47 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span438 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span438[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list4; skipConditions39.StepIf = skipStepConditions; questStep89.SkipConditions = skipConditions; reference330 = questStep; num2++; - ref QuestStep reference331 = ref span3[num2]; + ref QuestStep reference331 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002382u, new Vector3(-327.87067f, 65.87317f, -267.59753f), 180); QuestStep questStep90 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span439 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span439[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep90.CompletionQuestVariablesFlags = list4; reference331 = questStep; num2++; - ref QuestStep reference332 = ref span3[num2]; + ref QuestStep reference332 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-360.0172f, 65.166664f, -312.24045f), 180) { Fly = true @@ -79727,49 +79732,49 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span440 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span440[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions15.CompletionQuestVariablesFlags = list4; skipConditions40.StepIf = skipStepConditions; questStep91.SkipConditions = skipConditions; reference332 = questStep; num2++; - ref QuestStep reference333 = ref span3[num2]; + ref QuestStep reference333 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002381u, new Vector3(-360.55542f, 66.33093f, -310.87207f), 180); QuestStep questStep92 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span441 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span441[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep92.CompletionQuestVariablesFlags = list4; reference333 = questStep; questSequence231.Steps = list3; reference325 = questSequence; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span430[num]; questSequence = new QuestSequence { Sequence = 2 @@ -79778,16 +79783,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span442 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002383u, new Vector3(-437.94922f, 51.377075f, -321.24823f), 180) + span442[num3] = new QuestStep(EInteractionType.Interact, 2002383u, new Vector3(-437.94922f, 51.377075f, -321.24823f), 180) { Fly = true }; questSequence232.Steps = list162; reference334 = questSequence; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span430[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79796,9 +79801,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span443 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span443[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -79818,17 +79823,17 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span444 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; + span444[index] = "liza"; questRoot100.Author = list163; QuestRoot questRoot101 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span445 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span445[num]; questSequence = new QuestSequence { Sequence = 0 @@ -79837,9 +79842,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span446 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference337 = ref span3[num3]; + ref QuestStep reference337 = ref span446[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -79859,9 +79864,9 @@ public static class AssemblyQuestLoader num5 = 1; List list164 = new List(num5); CollectionsMarshal.SetCount(list164, num5); - span7 = CollectionsMarshal.AsSpan(list164); + Span span447 = CollectionsMarshal.AsSpan(list164); num4 = 0; - span7[num4] = 128; + span447[num4] = 128; obj38.InTerritory = list164; skipConditions41.AetheryteShortcutIf = obj38; questStep93.SkipConditions = skipConditions; @@ -79869,7 +79874,7 @@ public static class AssemblyQuestLoader questSequence234.Steps = list3; reference336 = questSequence; num++; - ref QuestSequence reference338 = ref span2[num]; + ref QuestSequence reference338 = ref span445[num]; questSequence = new QuestSequence { Sequence = 1 @@ -79878,9 +79883,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span448 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007837u, new Vector3(256.82446f, -3.0527449f, 60.9292f), 139) + span448[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007837u, new Vector3(256.82446f, -3.0527449f, 60.9292f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -79888,7 +79893,7 @@ public static class AssemblyQuestLoader questSequence235.Steps = list3; reference338 = questSequence; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span445[num]; questSequence = new QuestSequence { Sequence = 2 @@ -79897,16 +79902,16 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span449 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007845u, new Vector3(256.33618f, -3.2069032f, 58.091064f), 139) + span449[num3] = new QuestStep(EInteractionType.Interact, 1007845u, new Vector3(256.33618f, -3.2069032f, 58.091064f), 139) { StopDistance = 5f }; questSequence236.Steps = list165; reference339 = questSequence; num++; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span445[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79915,9 +79920,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span450 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span450[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -79995,15 +80000,15 @@ public static class AssemblyQuestLoader index2 = 2; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-260.8949f, -17.148405f, -346.92633f), 156) + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-260.8949f, -17.148405f, -346.92633f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, 2002715u, new Vector3(-259.02197f, -15.762573f, -344.71655f), 156) { StopDistance = 4.5f, @@ -80012,11 +80017,11 @@ public static class AssemblyQuestLoader index3 = 2; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = 1949u; + span6[num3] = 1949u; num3++; - span5[num3] = 2285u; + span6[num3] = 2285u; obj5.KillEnemyDataIds = list6; reference4 = obj5; obj4.Steps = list5; @@ -80030,9 +80035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002716u, new Vector3(-259.02197f, -15.94574f, -344.71655f), 156) + span7[index2] = new QuestStep(EInteractionType.Interact, 2002716u, new Vector3(-259.02197f, -15.94574f, -344.71655f), 156) { StopDistance = 4.5f }; @@ -80047,9 +80052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003818u, new Vector3(157.36621f, 7.7920074f, 98.924194f), 131) + span8[num2] = new QuestStep(EInteractionType.Interact, 1003818u, new Vector3(157.36621f, 7.7920074f, 98.924194f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -80069,9 +80074,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + span9[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AethernetShortcut = new AethernetShortcut { @@ -80090,9 +80095,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133) + span10[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -80112,9 +80117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000357u, new Vector3(68.314575f, 8.199997f, -170.51965f), 133); + span11[index2] = new QuestStep(EInteractionType.Interact, 1000357u, new Vector3(68.314575f, 8.199997f, -170.51965f), 133); obj10.Steps = list11; reference9 = obj10; num++; @@ -80126,9 +80131,9 @@ public static class AssemblyQuestLoader index2 = 5; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -80139,22 +80144,22 @@ public static class AssemblyQuestLoader ItemId = 2905u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3689u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3466u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3897u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { NextQuestId = new QuestId(1101) }; @@ -80167,16 +80172,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot2.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -80184,9 +80189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj13 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -80204,9 +80209,9 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span4[index3] = 128; + span16[index3] = 128; obj14.InTerritory = list16; skipConditions2.AetheryteShortcutIf = obj14; obj13.SkipConditions = skipConditions2; @@ -80214,7 +80219,7 @@ public static class AssemblyQuestLoader obj12.Steps = list15; reference11 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -80222,9 +80227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139) + span17[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -80232,7 +80237,7 @@ public static class AssemblyQuestLoader obj15.Steps = list17; reference13 = obj15; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -80240,9 +80245,9 @@ public static class AssemblyQuestLoader num2 = 7; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span18[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Action, 1007843u, new Vector3(388.08264f, 7.8583374f, 40.512573f), 139) { Action = EAction.Esuna @@ -80250,23 +80255,23 @@ public static class AssemblyQuestLoader index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - Span span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list19; reference15 = obj17; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span18[index2]; QuestStep obj18 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(423.76727f, 4.109605f, 74.008965f), 139) { Mount = true @@ -80276,25 +80281,25 @@ public static class AssemblyQuestLoader num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list20; skipConditions3.StepIf = skipStepConditions; obj18.SkipConditions = skipConditions3; reference16 = obj18; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span18[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Action, 1007844u, new Vector3(417.16638f, 3.6468506f, 59.64746f), 139) { Action = EAction.Esuna @@ -80302,23 +80307,23 @@ public static class AssemblyQuestLoader index3 = 6; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list21; reference17 = obj19; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span18[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Action, 1007840u, new Vector3(427.2068f, 7.6130996f, 141.34424f), 139) { Action = EAction.Esuna @@ -80326,49 +80331,49 @@ public static class AssemblyQuestLoader num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list22; reference18 = obj20; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span18[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(477.80576f, 10.397504f, 104.84231f), 139); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list23; skipStepConditions2.Flying = ELockedSkipCondition.Unlocked; skipConditions4.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions4; reference19 = questStep; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span18[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Action, 1007842u, new Vector3(477.25635f, 8.499207f, 108.07959f), 139) { StopDistance = 0.5f, @@ -80378,23 +80383,23 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list24; reference20 = obj21; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span18[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Action, 1007841u, new Vector3(503.04407f, 16.468494f, 72.46509f), 139) { Fly = true, @@ -80403,25 +80408,25 @@ public static class AssemblyQuestLoader index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list25; reference21 = obj22; obj16.Steps = list18; reference14 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span14[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -80429,13 +80434,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139); + span26[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139); obj23.Steps = list26; reference22 = obj23; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span14[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -80443,9 +80448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -80464,16 +80469,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot3.Author = list28; index = 4; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -80481,9 +80486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span30[num2]; QuestStep obj26 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -80501,9 +80506,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = 128; + span31[index3] = 128; obj27.InTerritory = list31; skipConditions5.AetheryteShortcutIf = obj27; obj26.SkipConditions = skipConditions5; @@ -80511,7 +80516,7 @@ public static class AssemblyQuestLoader obj25.Steps = list30; reference24 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -80519,9 +80524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007838u, new Vector3(256.36682f, -3.2069032f, 58.091064f), 139) + span32[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007838u, new Vector3(256.36682f, -3.2069032f, 58.091064f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -80529,7 +80534,7 @@ public static class AssemblyQuestLoader obj28.Steps = list32; reference26 = obj28; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -80537,9 +80542,9 @@ public static class AssemblyQuestLoader index2 = 3; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span33[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1007838u, new Vector3(256.36682f, -3.2069032f, 58.091064f), 139) { StopDistance = 5f @@ -80547,23 +80552,23 @@ public static class AssemblyQuestLoader index3 = 6; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list34; reference28 = obj30; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span33[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1007846u, new Vector3(262.80603f, -2.852741f, 63.1875f), 139) { StopDistance = 5f @@ -80571,46 +80576,46 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list35; reference29 = obj31; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span33[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1007847u, new Vector3(257.98413f, -3.4f, 49.05774f), 139); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list36; reference30 = questStep2; obj29.Steps = list33; reference27 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -80618,9 +80623,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007849u, new Vector3(231.79968f, 5.18473f, 61.142822f), 139) + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007849u, new Vector3(231.79968f, 5.18473f, 61.142822f), 139) { NextQuestId = new QuestId(1671) }; @@ -80633,16 +80638,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot4.Author = list38; index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -80650,9 +80655,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -80671,7 +80676,7 @@ public static class AssemblyQuestLoader obj33.Steps = list40; reference32 = obj33; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span39[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -80679,16 +80684,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span41[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - Span span7 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span7[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN149_01103_Q1_000_000"), @@ -80699,7 +80704,7 @@ public static class AssemblyQuestLoader obj34.Steps = list41; reference33 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span39[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -80707,9 +80712,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { NextQuestId = new QuestId(458) }; @@ -80722,16 +80727,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 2; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -80739,13 +80744,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -80753,9 +80758,9 @@ public static class AssemblyQuestLoader index2 = 5; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -80765,22 +80770,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span47[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) + span47[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) { TargetTerritoryId = (ushort)250 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) + span47[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) { Aetheryte = EAetheryteLocation.WolvesDenPier }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); obj37.Steps = list47; reference37 = obj37; questRoot5.QuestSequence = list45; @@ -80790,16 +80795,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 2; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -80807,13 +80812,13 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -80821,9 +80826,9 @@ public static class AssemblyQuestLoader index2 = 5; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span51[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -80834,22 +80839,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span51[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) + span51[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) { TargetTerritoryId = (ushort)250 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) + span51[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) { Aetheryte = EAetheryteLocation.WolvesDenPier }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); obj39.Steps = list51; reference39 = obj39; questRoot6.QuestSequence = list49; @@ -80859,16 +80864,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 2; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -80876,13 +80881,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -80890,9 +80895,9 @@ public static class AssemblyQuestLoader index2 = 5; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -80903,22 +80908,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span55[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) + span55[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) { TargetTerritoryId = (ushort)250 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) + span55[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) { Aetheryte = EAetheryteLocation.WolvesDenPier }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); obj41.Steps = list55; reference41 = obj41; questRoot7.QuestSequence = list53; @@ -80928,16 +80933,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "Cacahuetes"; + span56[index] = "Cacahuetes"; questRoot8.Author = list56; index = 2; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -80945,9 +80950,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129) + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -80966,7 +80971,7 @@ public static class AssemblyQuestLoader obj42.Steps = list58; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -80974,20 +80979,20 @@ public static class AssemblyQuestLoader index2 = 3; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-168.20792f, 4.550005f, 167.85986f), 129); + span59[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-168.20792f, 4.550005f, 167.85986f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-167.60791f, 4.550005f, 165.35986f), 129); + span59[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-167.60791f, 4.550005f, 165.35986f), 129); num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span59[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); index3 = 1; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span7 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span7[num3] = new DialogueChoice + span60[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSFSH011_01107_Q1_000_001") @@ -81004,18 +81009,18 @@ public static class AssemblyQuestLoader num = 2; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "Cacahuetes"; + span61[index] = "Cacahuetes"; index++; - span[index] = "Friendly"; + span61[index] = "Friendly"; questRoot9.Author = list61; index = 2; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -81023,9 +81028,9 @@ public static class AssemblyQuestLoader num2 = 3; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) + span63[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) { ItemId = 2571u, SkipConditions = new SkipConditions @@ -81040,13 +81045,13 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); + span63[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); obj44.Steps = list63; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -81054,9 +81059,9 @@ public static class AssemblyQuestLoader index2 = 2; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) + span64[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) { AethernetShortcut = new AethernetShortcut { @@ -81079,7 +81084,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) { Comment = "Complete quest", AethernetShortcut = new AethernetShortcut @@ -81098,16 +81103,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "pot0to"; + span65[index] = "pot0to"; questRoot10.Author = list65; index = 20; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -81115,9 +81120,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81132,7 +81137,7 @@ public static class AssemblyQuestLoader obj46.Steps = list67; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -81140,9 +81145,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002499u, new Vector3(-319.17297f, -36.636963f, -278.73657f), 138) + span68[num2] = new QuestStep(EInteractionType.Interact, 2002499u, new Vector3(-319.17297f, -36.636963f, -278.73657f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -81150,7 +81155,7 @@ public static class AssemblyQuestLoader obj47.Steps = list68; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -81158,9 +81163,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span69[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -81168,7 +81173,7 @@ public static class AssemblyQuestLoader obj48.Steps = list69; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -81176,15 +81181,15 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForManualProgress, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span70[num2] = new QuestStep(EInteractionType.WaitForManualProgress, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, Comment = "Craft/purchase off marketboard an erudite's picatrix of healing and meld 2 grade 3 quicktongue materia to it." }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span70[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81199,7 +81204,7 @@ public static class AssemblyQuestLoader obj49.Steps = list70; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -81207,9 +81212,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span71[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) { Fly = true, Comment = "Queue for A Relic Reborn: The Chimera", @@ -81221,7 +81226,7 @@ public static class AssemblyQuestLoader obj50.Steps = list71; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -81229,9 +81234,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span72[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81244,11 +81249,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span72[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj51.Steps = list72; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -81256,9 +81261,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156) + span73[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -81273,7 +81278,7 @@ public static class AssemblyQuestLoader obj52.Steps = list73; reference53 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj53 = new QuestSequence { Sequence = 7 @@ -81281,9 +81286,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span74[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) { Fly = true, Comment = "Queue for Amdapor Keep", @@ -81295,7 +81300,7 @@ public static class AssemblyQuestLoader obj53.Steps = list74; reference54 = obj53; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span66[num]; QuestSequence obj54 = new QuestSequence { Sequence = 8 @@ -81303,13 +81308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span75[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj54.Steps = list75; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; QuestSequence obj55 = new QuestSequence { Sequence = 9 @@ -81317,9 +81322,9 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81332,11 +81337,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span76[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj55.Steps = list76; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span66[num]; QuestSequence obj56 = new QuestSequence { Sequence = 10 @@ -81344,9 +81349,9 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 138) + span77[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, ItemId = 2192u, @@ -81359,7 +81364,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span77[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, 768u, new Vector3(-317.9305f, -39.35494f, -298.3956f), 138) { Fly = true, @@ -81368,36 +81373,36 @@ public static class AssemblyQuestLoader num3 = 3; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span5[index3] = 766u; + span78[index3] = 766u; index3++; - span5[index3] = 767u; + span78[index3] = 767u; index3++; - span5[index3] = 768u; + span78[index3] = 768u; obj57.KillEnemyDataIds = list78; index3 = 6; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num3++; - span6[num3] = new QuestWorkValue((byte)8, (byte)8, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue((byte)8, (byte)8, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span79[num3] = null; num3++; - span6[num3] = null; + span79[num3] = null; num3++; - span6[num3] = null; + span79[num3] = null; num3++; - span6[num3] = null; + span79[num3] = null; obj57.CompletionQuestVariablesFlags = list79; reference58 = obj57; obj56.Steps = list77; reference57 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span66[num]; QuestSequence obj58 = new QuestSequence { Sequence = 11 @@ -81405,9 +81410,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81420,11 +81425,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span80[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj58.Steps = list80; reference59 = obj58; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span66[num]; QuestSequence obj59 = new QuestSequence { Sequence = 12 @@ -81432,9 +81437,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span81[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) { Comment = "Queue for A Relic Reborn: The Hydra", DutyOptions = new DutyOptions @@ -81445,7 +81450,7 @@ public static class AssemblyQuestLoader obj59.Steps = list81; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span66[num]; QuestSequence obj60 = new QuestSequence { Sequence = 13 @@ -81453,9 +81458,9 @@ public static class AssemblyQuestLoader index2 = 2; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81468,11 +81473,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span82[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj60.Steps = list82; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span66[num]; QuestSequence obj61 = new QuestSequence { Sequence = 14 @@ -81480,15 +81485,15 @@ public static class AssemblyQuestLoader num2 = 2; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); + span83[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span83[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj61.Steps = list83; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span66[num]; QuestSequence obj62 = new QuestSequence { Sequence = 15 @@ -81496,9 +81501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span84[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) { DutyOptions = new DutyOptions { @@ -81508,7 +81513,7 @@ public static class AssemblyQuestLoader obj62.Steps = list84; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span66[num]; QuestSequence obj63 = new QuestSequence { Sequence = 16 @@ -81516,9 +81521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span85[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) { DutyOptions = new DutyOptions { @@ -81528,7 +81533,7 @@ public static class AssemblyQuestLoader obj63.Steps = list85; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span66[num]; QuestSequence obj64 = new QuestSequence { Sequence = 17 @@ -81536,9 +81541,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span86[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) { DutyOptions = new DutyOptions { @@ -81548,7 +81553,7 @@ public static class AssemblyQuestLoader obj64.Steps = list86; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span66[num]; QuestSequence obj65 = new QuestSequence { Sequence = 18 @@ -81556,13 +81561,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span87[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj65.Steps = list87; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span66[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -81570,9 +81575,9 @@ public static class AssemblyQuestLoader index2 = 3; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1008119u, new Vector3(62.333008f, 31.28805f, -739.98627f), 156) + span88[num2] = new QuestStep(EInteractionType.PurchaseItem, 1008119u, new Vector3(62.333008f, 31.28805f, -739.98627f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, ItemId = 6267u, @@ -81586,7 +81591,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span88[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81599,7 +81604,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj66.Steps = list88; reference67 = obj66; questRoot10.QuestSequence = list66; @@ -81609,18 +81614,18 @@ public static class AssemblyQuestLoader num = 2; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; index++; - span[index] = "Friendly"; + span89[index] = "Friendly"; questRoot11.Author = list89; index = 4; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -81628,9 +81633,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span91[index2]; QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -81648,9 +81653,9 @@ public static class AssemblyQuestLoader num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span4[index3] = 128; + span92[index3] = 128; obj69.InTerritory = list92; skipConditions6.AetheryteShortcutIf = obj69; skipConditions6.AethernetShortcutIf = new SkipAetheryteCondition @@ -81662,7 +81667,7 @@ public static class AssemblyQuestLoader obj67.Steps = list91; reference68 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -81670,9 +81675,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) + span93[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -81680,7 +81685,7 @@ public static class AssemblyQuestLoader obj70.Steps = list93; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -81688,9 +81693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span94[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81700,7 +81705,7 @@ public static class AssemblyQuestLoader obj71.Steps = list94; reference71 = obj71; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -81708,9 +81713,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -81728,18 +81733,18 @@ public static class AssemblyQuestLoader num = 2; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; index++; - span[index] = "Friendly"; + span96[index] = "Friendly"; questRoot12.Author = list96; index = 4; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -81747,9 +81752,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -81763,7 +81768,7 @@ public static class AssemblyQuestLoader obj73.Steps = list98; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -81771,9 +81776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) + span99[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -81781,7 +81786,7 @@ public static class AssemblyQuestLoader obj74.Steps = list99; reference74 = obj74; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -81789,9 +81794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span100[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81801,7 +81806,7 @@ public static class AssemblyQuestLoader obj75.Steps = list100; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -81809,9 +81814,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -81824,18 +81829,18 @@ public static class AssemblyQuestLoader num = 2; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; index++; - span[index] = "Friendly"; + span102[index] = "Friendly"; questRoot13.Author = list102; index = 4; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -81843,9 +81848,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -81859,7 +81864,7 @@ public static class AssemblyQuestLoader obj77.Steps = list104; reference77 = obj77; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -81867,9 +81872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) + span105[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -81877,7 +81882,7 @@ public static class AssemblyQuestLoader obj78.Steps = list105; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -81885,9 +81890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span106[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81897,7 +81902,7 @@ public static class AssemblyQuestLoader obj79.Steps = list106; reference79 = obj79; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -81905,9 +81910,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -81920,18 +81925,18 @@ public static class AssemblyQuestLoader num = 2; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; index++; - span[index] = "Friendly"; + span108[index] = "Friendly"; questRoot14.Author = list108; index = 4; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -81939,9 +81944,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span110[index2]; QuestStep obj82 = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -81959,9 +81964,9 @@ public static class AssemblyQuestLoader index3 = 1; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span4[num3] = 128; + span111[num3] = 128; obj83.InTerritory = list111; skipConditions7.AetheryteShortcutIf = obj83; skipConditions7.AethernetShortcutIf = new SkipAetheryteCondition @@ -81973,7 +81978,7 @@ public static class AssemblyQuestLoader obj81.Steps = list110; reference81 = obj81; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -81981,9 +81986,9 @@ public static class AssemblyQuestLoader index2 = 3; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span112[num2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(123.6f, 31.6f, -768.8f), 156) { Fly = true, @@ -81994,9 +81999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span4[index3] = 155; + span113[index3] = 155; skipStepConditions3.InTerritory = list113; skipStepConditions3.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions8.StepIf = skipStepConditions3; @@ -82007,16 +82012,16 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span4[num3] = 155; + span114[num3] = 155; obj86.InTerritory = list114; obj86.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions8.AetheryteShortcutIf = obj86; obj85.SkipConditions = skipConditions8; reference84 = obj85; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span112[num2]; QuestStep obj87 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.3f, 31.71f, -774.87f), 156) { TargetTerritoryId = (ushort)155 @@ -82026,16 +82031,16 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span4[index3] = 155; + span115[index3] = 155; skipStepConditions4.InTerritory = list115; skipStepConditions4.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions9.StepIf = skipStepConditions4; obj87.SkipConditions = skipConditions9; reference85 = obj87; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) + span112[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -82050,7 +82055,7 @@ public static class AssemblyQuestLoader obj84.Steps = list112; reference83 = obj84; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span109[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -82058,9 +82063,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span116[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -82070,7 +82075,7 @@ public static class AssemblyQuestLoader obj88.Steps = list116; reference86 = obj88; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span109[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -82078,9 +82083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -82098,18 +82103,18 @@ public static class AssemblyQuestLoader num = 2; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; index++; - span[index] = "Friendly"; + span118[index] = "Friendly"; questRoot15.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span119[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -82117,9 +82122,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -82133,7 +82138,7 @@ public static class AssemblyQuestLoader obj90.Steps = list120; reference88 = obj90; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span119[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -82141,9 +82146,9 @@ public static class AssemblyQuestLoader index2 = 3; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span121[num2]; QuestStep obj92 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(123.6f, 31.6f, -768.8f), 156) { Fly = true, @@ -82154,9 +82159,9 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = 155; + span122[num3] = 155; skipStepConditions5.InTerritory = list122; skipStepConditions5.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions10.StepIf = skipStepConditions5; @@ -82167,16 +82172,16 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span4[index3] = 155; + span123[index3] = 155; obj93.InTerritory = list123; obj93.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions10.AetheryteShortcutIf = obj93; obj92.SkipConditions = skipConditions10; reference90 = obj92; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span121[num2]; QuestStep obj94 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.3f, 31.71f, -774.87f), 156) { TargetTerritoryId = (ushort)155 @@ -82186,16 +82191,16 @@ public static class AssemblyQuestLoader index3 = 1; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = 155; + span124[num3] = 155; skipStepConditions6.InTerritory = list124; skipStepConditions6.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions11.StepIf = skipStepConditions6; obj94.SkipConditions = skipConditions11; reference91 = obj94; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) + span121[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -82210,7 +82215,7 @@ public static class AssemblyQuestLoader obj91.Steps = list121; reference89 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -82218,9 +82223,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span125[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -82230,7 +82235,7 @@ public static class AssemblyQuestLoader obj95.Steps = list125; reference92 = obj95; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -82238,9 +82243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -82253,18 +82258,18 @@ public static class AssemblyQuestLoader num = 2; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; + span127[index] = "liza"; index++; - span[index] = "Friendly"; + span127[index] = "Friendly"; questRoot16.Author = list127; index = 4; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span128[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -82272,9 +82277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -82288,7 +82293,7 @@ public static class AssemblyQuestLoader obj97.Steps = list129; reference94 = obj97; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span128[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -82296,9 +82301,9 @@ public static class AssemblyQuestLoader index2 = 3; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span130[num2]; QuestStep obj99 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(123.6f, 31.6f, -768.8f), 156) { Fly = true, @@ -82309,9 +82314,9 @@ public static class AssemblyQuestLoader num3 = 1; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span4 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index3 = 0; - span4[index3] = 155; + span131[index3] = 155; skipStepConditions7.InTerritory = list131; skipStepConditions7.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions12.StepIf = skipStepConditions7; @@ -82322,16 +82327,16 @@ public static class AssemblyQuestLoader index3 = 1; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span4[num3] = 155; + span132[num3] = 155; obj100.InTerritory = list132; obj100.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions12.AetheryteShortcutIf = obj100; obj99.SkipConditions = skipConditions12; reference96 = obj99; num2++; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span130[num2]; QuestStep obj101 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.3f, 31.71f, -774.87f), 156) { TargetTerritoryId = (ushort)155 @@ -82341,16 +82346,16 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span4[index3] = 155; + span133[index3] = 155; skipStepConditions8.InTerritory = list133; skipStepConditions8.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions13.StepIf = skipStepConditions8; obj101.SkipConditions = skipConditions13; reference97 = obj101; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) + span130[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -82365,7 +82370,7 @@ public static class AssemblyQuestLoader obj98.Steps = list130; reference95 = obj98; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span128[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -82373,9 +82378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span134[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -82385,7 +82390,7 @@ public static class AssemblyQuestLoader obj102.Steps = list134; reference98 = obj102; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span128[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -82393,9 +82398,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span135[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -82408,16 +82413,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "Cacahuetes"; + span136[index] = "Cacahuetes"; questRoot17.Author = list136; index = 1; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span137[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -82425,9 +82430,9 @@ public static class AssemblyQuestLoader num2 = 2; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span138[index2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -82440,9 +82445,9 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span7 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span7[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSFSH001_01134_Q1_000_1") @@ -82450,7 +82455,7 @@ public static class AssemblyQuestLoader obj105.DialogueChoices = list139; reference101 = obj105; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129); + span138[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129); obj104.Steps = list138; reference100 = obj104; questRoot17.QuestSequence = list137; @@ -82509,9 +82514,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num4 = 0; - span4[num4] = 212; + span5[num4] = 212; skipStepConditions2.InTerritory = list5; skipConditions2.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions2; @@ -82527,9 +82532,9 @@ public static class AssemblyQuestLoader num4 = 1; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span4[index2] = 212; + span6[index2] = 212; skipStepConditions3.InTerritory = list6; skipConditions3.StepIf = skipStepConditions3; obj3.SkipConditions = skipConditions3; @@ -82547,9 +82552,9 @@ public static class AssemblyQuestLoader num3 = 1; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span7[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -82564,15 +82569,15 @@ public static class AssemblyQuestLoader num2 = 2; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(649.43243f, 290.48322f, 175.73515f), 155) + span8[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(649.43243f, 290.48322f, 175.73515f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 2002582u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); + span8[num3] = new QuestStep(EInteractionType.CompleteQuest, 2002582u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); obj5.Steps = list8; reference6 = obj5; questRoot.QuestSequence = list2; @@ -82582,16 +82587,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -82599,9 +82604,9 @@ public static class AssemblyQuestLoader num3 = 4; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj7 = new QuestStep(EInteractionType.UseItem, null, null, 146) { TargetTerritoryId = (ushort)140, @@ -82612,30 +82617,30 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span4[num4] = 212; + span12[num4] = 212; skipStepConditions4.InTerritory = list12; skipConditions4.StepIf = skipStepConditions4; obj7.SkipConditions = skipConditions4; reference8 = obj7; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span11[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); num4 = 1; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span4[index2] = 212; + span13[index2] = 212; skipStepConditions5.InTerritory = list13; skipConditions5.StepIf = skipStepConditions5; questStep2.SkipConditions = skipConditions5; reference9 = questStep2; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -82645,19 +82650,19 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = 212; + span14[num4] = 212; skipStepConditions6.InTerritory = list14; skipConditions6.StepIf = skipStepConditions6; obj8.SkipConditions = skipConditions6; reference10 = obj8; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007533u, new Vector3(-0.80877686f, -3f, -47.80658f), 212); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007533u, new Vector3(-0.80877686f, -3f, -47.80658f), 212); obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -82665,9 +82670,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span15[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -82679,7 +82684,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -82687,60 +82692,60 @@ public static class AssemblyQuestLoader num3 = 11; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(287.2875f, 41.545933f, -200.75758f), 139) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(287.2875f, 41.545933f, -200.75758f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(285.82883f, 42.26685f, -203.32939f), 139) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(285.82883f, 42.26685f, -203.32939f), 139) { TargetTerritoryId = (ushort)180 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.35803f, 64.464615f, -217.34372f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.35803f, 64.464615f, -217.34372f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 180) + span16[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 180) { Aetheryte = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002583u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002583u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); obj10.Steps = list16; reference12 = obj10; questRoot2.QuestSequence = list10; @@ -82750,17 +82755,17 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; questRoot3.Comment = "Only Turn 5 is required for the next quest to unlock"; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -82768,9 +82773,9 @@ public static class AssemblyQuestLoader num2 = 4; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - ref QuestStep reference14 = ref span3[num3]; + ref QuestStep reference14 = ref span19[num3]; QuestStep obj12 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -82781,32 +82786,32 @@ public static class AssemblyQuestLoader num4 = 2; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span4[index2] = 140; + span20[index2] = 140; index2++; - span4[index2] = 212; + span20[index2] = 212; skipStepConditions7.InTerritory = list20; skipConditions7.StepIf = skipStepConditions7; obj12.SkipConditions = skipConditions7; reference14 = obj12; num3++; - ref QuestStep reference15 = ref span3[num3]; + ref QuestStep reference15 = ref span19[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = 212; + span21[num4] = 212; skipStepConditions8.InTerritory = list21; skipConditions8.StepIf = skipStepConditions8; questStep3.SkipConditions = skipConditions8; reference15 = questStep3; num3++; - ref QuestStep reference16 = ref span3[num3]; + ref QuestStep reference16 = ref span19[num3]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -82816,19 +82821,19 @@ public static class AssemblyQuestLoader num4 = 1; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span4[index2] = 212; + span22[index2] = 212; skipStepConditions9.InTerritory = list22; skipConditions9.StepIf = skipStepConditions9; obj13.SkipConditions = skipConditions9; reference16 = obj13; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span19[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj11.Steps = list19; reference13 = obj11; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -82836,16 +82841,16 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007685u, new Vector3(-18.539795f, 70.50106f, 17.746216f), 137) + span23[num2] = new QuestStep(EInteractionType.Interact, 1007685u, new Vector3(-18.539795f, 70.50106f, 17.746216f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -82853,18 +82858,18 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(358.13956f, 76.42267f, -98.75324f), 137) + span24[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(358.13956f, 76.42267f, -98.75324f), 137) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002609u, new Vector3(356.98486f, 77.71411f, -99.83978f), 137); + span24[num3] = new QuestStep(EInteractionType.Interact, 2002609u, new Vector3(356.98486f, 77.71411f, -99.83978f), 137); obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -82872,9 +82877,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007627u, new Vector3(13.260071f, 65.04303f, 43.808594f), 137) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007627u, new Vector3(13.260071f, 65.04303f, 43.808594f), 137) { Fly = true, NextQuestId = new QuestId(1160) @@ -82888,16 +82893,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 2; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -82905,9 +82910,9 @@ public static class AssemblyQuestLoader num2 = 4; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref QuestStep reference21 = ref span3[num3]; + ref QuestStep reference21 = ref span28[num3]; QuestStep obj18 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -82918,32 +82923,32 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = 140; + span29[num4] = 140; num4++; - span4[num4] = 212; + span29[num4] = 212; skipStepConditions10.InTerritory = list29; skipConditions10.StepIf = skipStepConditions10; obj18.SkipConditions = skipConditions10; reference21 = obj18; num3++; - ref QuestStep reference22 = ref span3[num3]; + ref QuestStep reference22 = ref span28[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions11 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num4 = 1; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span4[index2] = 212; + span30[index2] = 212; skipStepConditions11.InTerritory = list30; skipConditions11.StepIf = skipStepConditions11; questStep4.SkipConditions = skipConditions11; reference22 = questStep4; num3++; - ref QuestStep reference23 = ref span3[num3]; + ref QuestStep reference23 = ref span28[num3]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -82953,22 +82958,22 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = 212; + span31[num4] = 212; skipStepConditions12.InTerritory = list31; skipConditions12.StepIf = skipStepConditions12; obj19.SkipConditions = skipConditions12; reference23 = obj19; num3++; - ref QuestStep reference24 = ref span3[num3]; + ref QuestStep reference24 = ref span28[num3]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - Span span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span5[index2] = new DialogueChoice + span32[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSD102_01160_Q1_000_000"), @@ -82979,7 +82984,7 @@ public static class AssemblyQuestLoader obj17.Steps = list28; reference20 = obj17; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -82987,9 +82992,9 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007684u, new Vector3(-2.975586f, -3.000001f, -55.10034f), 212) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007684u, new Vector3(-2.975586f, -3.000001f, -55.10034f), 212) { NextQuestId = new QuestId(1313) }; @@ -83002,16 +83007,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 6; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -83019,9 +83024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1002754u, new Vector3(-219.22644f, 20.923328f, 338.4298f), 153) + span36[num3] = new QuestStep(EInteractionType.AcceptQuest, 1002754u, new Vector3(-219.22644f, 20.923328f, 338.4298f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -83035,7 +83040,7 @@ public static class AssemblyQuestLoader obj21.Steps = list36; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -83043,16 +83048,16 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) + span37[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj22.Steps = list37; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -83060,13 +83065,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001467u, new Vector3(-44.419067f, 1.4190674f, -36.850586f), 148); + span38[num3] = new QuestStep(EInteractionType.Interact, 2001467u, new Vector3(-44.419067f, 1.4190674f, -36.850586f), 148); obj23.Steps = list38; reference28 = obj23; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -83074,11 +83079,11 @@ public static class AssemblyQuestLoader num3 = 2; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span39[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1000220u, new Vector3(16.189758f, -8.010209f, -15.640564f), 148) + span39[num2] = new QuestStep(EInteractionType.PurchaseItem, 1000220u, new Vector3(16.189758f, -8.010209f, -15.640564f), 148) { ItemId = 4868u, ItemCount = 1, @@ -83098,7 +83103,7 @@ public static class AssemblyQuestLoader obj24.Steps = list39; reference29 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -83106,15 +83111,15 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-230.51279f, 57.95885f, -84.411194f), 148) + span40[num3] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-230.51279f, 57.95885f, -84.411194f), 148) { Fly = true, ItemId = 4868u }; num3++; - ref QuestStep reference31 = ref span3[num3]; + ref QuestStep reference31 = ref span40[num3]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-230.51279f, 57.95885f, -84.411194f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -83122,9 +83127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - Span span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span6[num4] = new ComplexCombatData + span41[num4] = new ComplexCombatData { DataId = 178u, MinimumKillCount = 3u @@ -83134,7 +83139,7 @@ public static class AssemblyQuestLoader obj25.Steps = list40; reference30 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -83142,9 +83147,9 @@ public static class AssemblyQuestLoader num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj27.Steps = list42; reference32 = obj27; questRoot5.QuestSequence = list35; @@ -83154,16 +83159,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 3; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -83171,13 +83176,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span45[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj28.Steps = list45; reference33 = obj28; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -83185,14 +83190,14 @@ public static class AssemblyQuestLoader num3 = 7; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212) { PickUpQuestId = new QuestId(1047) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) + span46[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) { TargetTerritoryId = (ushort)212, SkipConditions = new SkipConditions @@ -83204,49 +83209,49 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span46[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1007533u, new Vector3(-0.80877686f, -3f, -47.80658f), 212); num4 = 6; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - Span span7 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span47[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list47; reference35 = questStep6; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span46[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212); index2 = 6; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span48[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list48; reference36 = questStep7; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span46[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1007531u, new Vector3(0.16778564f, -3.0000012f, -52.71997f), 212) { StopDistance = 7f @@ -83254,23 +83259,23 @@ public static class AssemblyQuestLoader num4 = 6; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list49; reference37 = obj30; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span46[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1007530u, new Vector3(1.296936f, -3.0000012f, -52.262207f), 212) { StopDistance = 7f @@ -83278,46 +83283,46 @@ public static class AssemblyQuestLoader index2 = 6; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span7 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list50; reference38 = obj31; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span46[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span7 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span51[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list51; reference39 = questStep8; obj29.Steps = list46; reference34 = obj29; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -83325,9 +83330,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); + span52[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); obj32.Steps = list52; reference40 = obj32; questRoot6.QuestSequence = list44; @@ -83337,16 +83342,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot7.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -83354,9 +83359,9 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -83370,7 +83375,7 @@ public static class AssemblyQuestLoader obj33.Steps = list55; reference41 = obj33; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span54[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -83378,23 +83383,23 @@ public static class AssemblyQuestLoader num2 = 3; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23075f, 1.3112462f, 7.6441884f), 132) + span56[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23075f, 1.3112462f, 7.6441884f), 132) { TargetTerritoryId = (ushort)133 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span56[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span56[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj34.Steps = list56; reference42 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -83402,14 +83407,14 @@ public static class AssemblyQuestLoader num3 = 2; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) + span57[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); obj35.Steps = list57; reference43 = obj35; questRoot7.QuestSequence = list54; @@ -83419,18 +83424,18 @@ public static class AssemblyQuestLoader num = 2; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "JerryWester"; + span58[index] = "JerryWester"; index++; - span[index] = "liza"; + span58[index] = "liza"; questRoot8.Author = list58; index = 9; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -83438,13 +83443,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); + span60[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); obj36.Steps = list60; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -83452,9 +83457,9 @@ public static class AssemblyQuestLoader num3 = 1; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008275u, new Vector3(180.01062f, -2.265522f, -245.50244f), 133) + span61[num2] = new QuestStep(EInteractionType.Interact, 1008275u, new Vector3(180.01062f, -2.265522f, -245.50244f), 133) { AethernetShortcut = new AethernetShortcut { @@ -83465,7 +83470,7 @@ public static class AssemblyQuestLoader obj37.Steps = list61; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -83473,19 +83478,19 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span62[num3] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { StopDistance = 7f, TargetTerritoryId = (ushort)152 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-548.81665f, 10.813553f, 63.75964f), 152); + span62[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-548.81665f, 10.813553f, 63.75964f), 152); obj38.Steps = list62; reference46 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span59[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -83493,15 +83498,15 @@ public static class AssemblyQuestLoader num3 = 2; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.9863f, 9.919454f, 66.29564f), 152); + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.9863f, 9.919454f, 66.29564f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008276u, new Vector3(-542.9313f, 11.20175f, 62.241577f), 152); + span63[num2] = new QuestStep(EInteractionType.Interact, 1008276u, new Vector3(-542.9313f, 11.20175f, 62.241577f), 152); obj39.Steps = list63; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -83509,9 +83514,9 @@ public static class AssemblyQuestLoader num2 = 8; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - ref QuestStep reference49 = ref span3[num3]; + ref QuestStep reference49 = ref span64[num3]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-496.3975f, 7.8566074f, 71.93724f), 152) { StopDistance = 0.5f, @@ -83522,9 +83527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span6[num4] = new ComplexCombatData + span65[num4] = new ComplexCombatData { DataId = 47u, MinimumKillCount = 1u, @@ -83533,7 +83538,7 @@ public static class AssemblyQuestLoader obj41.ComplexCombatData = list65; reference49 = obj41; num3++; - ref QuestStep reference50 = ref span3[num3]; + ref QuestStep reference50 = ref span64[num3]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, null, new Vector3(-393.63492f, -0.28167063f, 72.2678f), 152) { StopDistance = 0.5f, @@ -83544,9 +83549,9 @@ public static class AssemblyQuestLoader num4 = 1; List list66 = new List(num4); CollectionsMarshal.SetCount(list66, num4); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span6[index2] = new ComplexCombatData + span66[index2] = new ComplexCombatData { DataId = 2483u, MinimumKillCount = 3u, @@ -83555,7 +83560,7 @@ public static class AssemblyQuestLoader obj42.ComplexCombatData = list66; reference50 = obj42; num3++; - ref QuestStep reference51 = ref span3[num3]; + ref QuestStep reference51 = ref span64[num3]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-359.14633f, 4.4168873f, 63.1877f), 152) { StopDistance = 0.5f, @@ -83566,9 +83571,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span6[num4] = new ComplexCombatData + span67[num4] = new ComplexCombatData { DataId = 2484u, MinimumKillCount = 1u, @@ -83577,7 +83582,7 @@ public static class AssemblyQuestLoader obj43.ComplexCombatData = list67; reference51 = obj43; num3++; - ref QuestStep reference52 = ref span3[num3]; + ref QuestStep reference52 = ref span64[num3]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, null, new Vector3(-324.51694f, 8.511529f, 69.76721f), 152) { StopDistance = 0.5f, @@ -83588,9 +83593,9 @@ public static class AssemblyQuestLoader num4 = 1; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span6 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span6[index2] = new ComplexCombatData + span68[index2] = new ComplexCombatData { DataId = 2485u, MinimumKillCount = 2u, @@ -83599,7 +83604,7 @@ public static class AssemblyQuestLoader obj44.ComplexCombatData = list68; reference52 = obj44; num3++; - span3[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-238.72742f, 7.8999486f, 64.43884f), 152) + span64[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-238.72742f, 7.8999486f, 64.43884f), 152) { StopDistance = 0.25f, NpcWaitDistance = 5f, @@ -83607,7 +83612,7 @@ public static class AssemblyQuestLoader Sprint = false }; num3++; - ref QuestStep reference53 = ref span3[num3]; + ref QuestStep reference53 = ref span64[num3]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(-242.57193f, 11.837363f, 19.533478f), 152) { StopDistance = 0.5f, @@ -83618,16 +83623,16 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span6[num4] = new ComplexCombatData + span69[num4] = new ComplexCombatData { DataId = 2487u, MinimumKillCount = 2u, IgnoreQuestMarker = true }; num4++; - span6[num4] = new ComplexCombatData + span69[num4] = new ComplexCombatData { DataId = 2488u, MinimumKillCount = 1u, @@ -83637,7 +83642,7 @@ public static class AssemblyQuestLoader obj45.CombatDelaySecondsAtStart = 3f; reference53 = obj45; num3++; - span3[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-315.8217f, 11.905772f, -34.105675f), 152) + span64[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-315.8217f, 11.905772f, -34.105675f), 152) { StopDistance = 0.25f, NpcWaitDistance = 5f, @@ -83645,14 +83650,14 @@ public static class AssemblyQuestLoader Sprint = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003347u, new Vector3(-318.62366f, 12.25293f, -35.05005f), 152) + span64[num3] = new QuestStep(EInteractionType.Interact, 2003347u, new Vector3(-318.62366f, 12.25293f, -35.05005f), 152) { StopDistance = 4f }; obj40.Steps = list64; reference48 = obj40; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span59[num]; QuestSequence obj46 = new QuestSequence { Sequence = 5 @@ -83660,9 +83665,9 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008277u, new Vector3(-317.6776f, 12.293127f, -37.30841f), 152) + span70[num2] = new QuestStep(EInteractionType.Interact, 1008277u, new Vector3(-317.6776f, 12.293127f, -37.30841f), 152) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -83670,7 +83675,7 @@ public static class AssemblyQuestLoader obj46.Steps = list70; reference54 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span59[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -83678,9 +83683,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003046u, new Vector3(-318.62366f, 12.25293f, -35.080566f), 152) + span71[num3] = new QuestStep(EInteractionType.Interact, 2003046u, new Vector3(-318.62366f, 12.25293f, -35.080566f), 152) { StopDistance = 4f, DelaySecondsAtStart = 3f @@ -83688,7 +83693,7 @@ public static class AssemblyQuestLoader obj47.Steps = list71; reference55 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span59[num]; QuestSequence obj48 = new QuestSequence { Sequence = 7 @@ -83696,9 +83701,9 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span72[num2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { @@ -83708,7 +83713,7 @@ public static class AssemblyQuestLoader obj48.Steps = list72; reference56 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span59[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -83716,15 +83721,15 @@ public static class AssemblyQuestLoader num2 = 2; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.69998f, 8.511277f, 279.65753f), 153) + span73[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.69998f, 8.511277f, 279.65753f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007862u, new Vector3(-140.03204f, 8.647825f, 280.8728f), 153); + span73[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007862u, new Vector3(-140.03204f, 8.647825f, 280.8728f), 153); obj49.Steps = list73; reference57 = obj49; questRoot8.QuestSequence = list59; @@ -83734,16 +83739,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "JerryWester"; + span74[index] = "JerryWester"; questRoot9.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -83751,9 +83756,9 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -83767,7 +83772,7 @@ public static class AssemblyQuestLoader obj50.Steps = list76; reference58 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -83775,9 +83780,9 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span77[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -83788,11 +83793,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span77[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj51.Steps = list77; reference59 = obj51; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -83800,27 +83805,27 @@ public static class AssemblyQuestLoader num3 = 5; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 205) + span78[num2] = new QuestStep(EInteractionType.UseItem, null, null, 205) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span78[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span78[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span78[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj52.Steps = list78; reference60 = obj52; questRoot9.QuestSequence = list75; @@ -83830,16 +83835,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "JerryWester"; + span79[index] = "JerryWester"; questRoot10.Author = list79; index = 9; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -83847,13 +83852,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span81[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj53.Steps = list81; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -83861,18 +83866,18 @@ public static class AssemblyQuestLoader num3 = 2; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span82[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span82[num2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj54.Steps = list82; reference62 = obj54; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -83880,23 +83885,23 @@ public static class AssemblyQuestLoader num2 = 3; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span83[num3] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) + span83[num3] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-461.71686f, 23.192137f, -369.12787f), 140); + span83[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-461.71686f, 23.192137f, -369.12787f), 140); obj55.Steps = list83; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -83904,9 +83909,9 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-470.87872f, 22.698383f, -439.40274f), 140) { StopDistance = 0.25f, @@ -83916,15 +83921,15 @@ public static class AssemblyQuestLoader num4 = 1; List list85 = new List(num4); CollectionsMarshal.SetCount(list85, num4); - Span span8 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span8[index2] = 2477u; + span85[index2] = 2477u; obj57.KillEnemyDataIds = list85; reference65 = obj57; obj56.Steps = list84; reference64 = obj56; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -83932,9 +83937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - ref QuestStep reference67 = ref span3[num3]; + ref QuestStep reference67 = ref span86[num3]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-386.44818f, 24.74541f, -501.20456f), 140) { StopDistance = 0.25f, @@ -83944,15 +83949,15 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span8[num4] = 2478u; + span87[num4] = 2478u; obj59.KillEnemyDataIds = list87; reference67 = obj59; obj58.Steps = list86; reference66 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -83960,9 +83965,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span88[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, null, new Vector3(-366.75403f, 16.426182f, -628.9341f), 140) { StopDistance = 0.25f, @@ -83972,15 +83977,15 @@ public static class AssemblyQuestLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span8[index2] = 2479u; + span89[index2] = 2479u; obj61.KillEnemyDataIds = list89; reference69 = obj61; obj60.Steps = list88; reference68 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span80[num]; QuestSequence obj62 = new QuestSequence { Sequence = 6 @@ -83988,9 +83993,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - ref QuestStep reference71 = ref span3[num3]; + ref QuestStep reference71 = ref span90[num3]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, null, new Vector3(-327.01913f, 14.785374f, -780.03625f), 140) { StopDistance = 0.25f, @@ -84000,17 +84005,17 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span8 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span8[num4] = 2480u; + span91[num4] = 2480u; num4++; - span8[num4] = 2481u; + span91[num4] = 2481u; obj63.KillEnemyDataIds = list91; reference71 = obj63; obj62.Steps = list90; reference70 = obj62; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span80[num]; QuestSequence obj64 = new QuestSequence { Sequence = 7 @@ -84018,13 +84023,13 @@ public static class AssemblyQuestLoader num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007751u, new Vector3(-325.185f, 14.7073965f, -784.3595f), 140); + span92[num2] = new QuestStep(EInteractionType.Interact, 1007751u, new Vector3(-325.185f, 14.7073965f, -784.3595f), 140); obj64.Steps = list92; reference72 = obj64; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span80[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -84032,27 +84037,27 @@ public static class AssemblyQuestLoader num2 = 5; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, null, null, 140) + span93[num3] = new QuestStep(EInteractionType.UseItem, null, null, 140) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span93[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span93[num3] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span93[num3] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span93[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj65.Steps = list93; reference73 = obj65; questRoot10.QuestSequence = list80; @@ -84062,16 +84067,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot11.Author = list94; index = 2; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span95[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -84079,13 +84084,13 @@ public static class AssemblyQuestLoader num3 = 1; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj66.Steps = list96; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span95[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -84093,9 +84098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span97[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(1195) @@ -84109,16 +84114,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot12.Author = list98; index = 6; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -84126,13 +84131,13 @@ public static class AssemblyQuestLoader num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); + span100[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); obj68.Steps = list100; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -84140,19 +84145,19 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.84f, 287.48834f, 175.5028f), 155) + span101[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.84f, 287.48834f, 175.5028f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003456u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); + span101[num3] = new QuestStep(EInteractionType.Interact, 2003456u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); obj69.Steps = list101; reference77 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span99[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -84160,9 +84165,9 @@ public static class AssemblyQuestLoader num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span102[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -84172,12 +84177,12 @@ public static class AssemblyQuestLoader obj70.Steps = list102; reference78 = obj70; num++; - span2[num] = new QuestSequence + span99[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span99[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -84185,16 +84190,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span103[num3] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj71.Steps = list103; reference79 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span99[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -84202,22 +84207,22 @@ public static class AssemblyQuestLoader num3 = 4; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span104[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span104[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(1196) }; @@ -84230,16 +84235,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot13.Author = list105; index = 7; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span106[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -84247,13 +84252,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span107[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj73.Steps = list107; reference81 = obj73; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span106[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -84261,9 +84266,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span108[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -84275,7 +84280,7 @@ public static class AssemblyQuestLoader obj74.Steps = list108; reference82 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span106[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -84283,44 +84288,44 @@ public static class AssemblyQuestLoader num2 = 7; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003457u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); + span109[num3] = new QuestStep(EInteractionType.Interact, 2003457u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); obj75.Steps = list109; reference83 = obj75; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span106[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -84328,9 +84333,9 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) + span110[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) { DutyOptions = new DutyOptions { @@ -84340,12 +84345,12 @@ public static class AssemblyQuestLoader obj76.Steps = list110; reference84 = obj76; num++; - span2[num] = new QuestSequence + span106[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -84353,9 +84358,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span111[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -84367,7 +84372,7 @@ public static class AssemblyQuestLoader obj77.Steps = list111; reference85 = obj77; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span106[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -84375,22 +84380,22 @@ public static class AssemblyQuestLoader num3 = 4; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span112[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span112[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(1197) }; @@ -84403,16 +84408,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot14.Author = list113; index = 7; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span114[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -84420,13 +84425,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span115[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj79.Steps = list115; reference87 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span114[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -84434,18 +84439,18 @@ public static class AssemblyQuestLoader num3 = 2; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span116[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj80.Steps = list116; reference88 = obj80; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span114[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -84453,30 +84458,30 @@ public static class AssemblyQuestLoader num2 = 5; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003458u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) + span117[num3] = new QuestStep(EInteractionType.Interact, 2003458u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) { StopDistance = 5f, Mount = false, @@ -84485,7 +84490,7 @@ public static class AssemblyQuestLoader obj81.Steps = list117; reference89 = obj81; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -84493,9 +84498,9 @@ public static class AssemblyQuestLoader num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 146) + span118[num2] = new QuestStep(EInteractionType.Duty, null, null, 146) { DutyOptions = new DutyOptions { @@ -84505,12 +84510,12 @@ public static class AssemblyQuestLoader obj82.Steps = list118; reference90 = obj82; num++; - span2[num] = new QuestSequence + span114[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj83 = new QuestSequence { Sequence = 5 @@ -84518,18 +84523,18 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span119[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span119[num3] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj83.Steps = list119; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -84537,22 +84542,22 @@ public static class AssemblyQuestLoader num3 = 4; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span120[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span120[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span120[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(1198) }; @@ -84565,16 +84570,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot15.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span122[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -84582,13 +84587,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span123[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj85.Steps = list123; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span122[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -84596,21 +84601,21 @@ public static class AssemblyQuestLoader num3 = 3; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span124[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj86.Steps = list124; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span122[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -84618,14 +84623,14 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span125[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156) + span125[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156) { Fly = true }; @@ -84683,9 +84688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + span4[num2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -84705,9 +84710,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007755u, new Vector3(-34.62274f, 13.599951f, 99.47351f), 131); + span5[index2] = new QuestStep(EInteractionType.Interact, 1007755u, new Vector3(-34.62274f, 13.599951f, 99.47351f), 131); obj3.Steps = list5; reference3 = obj3; num++; @@ -84719,9 +84724,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007756u, new Vector3(4.501404f, 4.2257967f, 411.58154f), 147) + span6[num2] = new QuestStep(EInteractionType.Interact, 1007756u, new Vector3(4.501404f, 4.2257967f, 411.58154f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; @@ -84736,14 +84741,14 @@ public static class AssemblyQuestLoader num2 = 2; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.06186f, 26.915272f, 74.2695f), 147) + span7[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.06186f, 26.915272f, 74.2695f), 147) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); + span7[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); obj5.Steps = list7; reference5 = obj5; num++; @@ -84755,19 +84760,19 @@ public static class AssemblyQuestLoader index2 = 3; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.76767f, 25f, 43.66056f), 147) + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.76767f, 25f, 43.66056f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002892u, new Vector3(259.38806f, 24.979004f, 44.174805f), 147); + span8[num2] = new QuestStep(EInteractionType.Interact, 2002892u, new Vector3(259.38806f, 24.979004f, 44.174805f), 147); obj6.Steps = list8; reference6 = obj6; num++; @@ -84779,14 +84784,14 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) + span9[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); + span9[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); obj7.Steps = list9; reference7 = obj7; num++; @@ -84798,15 +84803,15 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1201) }; @@ -84819,16 +84824,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "JerryWester"; + span11[index] = "JerryWester"; questRoot2.Author = list11; index = 6; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -84836,9 +84841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -84852,7 +84857,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -84860,9 +84865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span14[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -84874,7 +84879,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -84882,19 +84887,19 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.32037f, 0.38625574f, 155.53741f), 153) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.32037f, 0.38625574f, 155.53741f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002893u, new Vector3(467.39905f, 2.2124634f, 154.0398f), 153); + span15[index2] = new QuestStep(EInteractionType.Interact, 2002893u, new Vector3(467.39905f, 2.2124634f, 154.0398f), 153); obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -84902,15 +84907,15 @@ public static class AssemblyQuestLoader index2 = 3; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.03073f, -10.417721f, -70.72666f), 154) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.03073f, -10.417721f, -70.72666f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span16[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(-153.8042f, -9.645816f, -74.48335f), 154) { StopDistance = 0.5f, @@ -84919,21 +84924,21 @@ public static class AssemblyQuestLoader int num3 = 3; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - Span span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num4 = 0; - span4[num4] = 2448u; + span17[num4] = 2448u; num4++; - span4[num4] = 2449u; + span17[num4] = 2449u; num4++; - span4[num4] = 2450u; + span17[num4] = 2450u; obj13.KillEnemyDataIds = list17; reference13 = obj13; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002894u, new Vector3(-152.84961f, -8.46875f, -78.50769f), 154); + span16[num2] = new QuestStep(EInteractionType.Interact, 2002894u, new Vector3(-152.84961f, -8.46875f, -78.50769f), 154); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span12[num]; QuestSequence obj14 = new QuestSequence { Sequence = 4 @@ -84941,18 +84946,18 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.507086f, 0.7410059f, -94.81342f), 154) + span18[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.507086f, 0.7410059f, -94.81342f), 154) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002896u, new Vector3(28.824219f, 1.5715942f, -96.787964f), 154); + span18[index2] = new QuestStep(EInteractionType.Interact, 2002896u, new Vector3(28.824219f, 1.5715942f, -96.787964f), 154); obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -84960,15 +84965,15 @@ public static class AssemblyQuestLoader index2 = 2; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span19[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1202) }; @@ -84981,16 +84986,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "JerryWester"; + span20[index] = "JerryWester"; questRoot3.Author = list20; index = 4; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -84998,9 +85003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -85014,7 +85019,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -85022,18 +85027,18 @@ public static class AssemblyQuestLoader index2 = 2; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(573.29987f, -1.5839931f, -261.4353f), 156) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(573.29987f, -1.5839931f, -261.4353f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002897u, new Vector3(573.17444f, -1.7243042f, -262.77563f), 156); + span23[num2] = new QuestStep(EInteractionType.Interact, 2002897u, new Vector3(573.17444f, -1.7243042f, -262.77563f), 156); obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -85041,9 +85046,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span24[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -85054,7 +85059,7 @@ public static class AssemblyQuestLoader obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -85062,15 +85067,15 @@ public static class AssemblyQuestLoader index2 = 2; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) { NextQuestId = new QuestId(1203) }; @@ -85083,16 +85088,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "JerryWester"; + span26[index] = "JerryWester"; questRoot4.Author = list26; index = 2; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -85100,9 +85105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) + span28[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -85116,7 +85121,7 @@ public static class AssemblyQuestLoader obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -85124,9 +85129,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1474) }; @@ -85139,16 +85144,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "FalconTaterz"; + span30[index] = "FalconTaterz"; questRoot5.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -85156,9 +85161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span32[index2]; QuestStep obj23 = new QuestStep(EInteractionType.AcceptQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -85173,9 +85178,9 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new DialogueChoice + span33[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB101_01204_Q1_000_1") @@ -85185,7 +85190,7 @@ public static class AssemblyQuestLoader obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -85193,9 +85198,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) + span34[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -85203,7 +85208,7 @@ public static class AssemblyQuestLoader obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -85211,9 +85216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span35[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-273.9414f, 9.756445f, 222.65837f), 146) { Fly = true, @@ -85223,17 +85228,17 @@ public static class AssemblyQuestLoader num3 = 2; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = 2390u; + span36[num4] = 2390u; num4++; - span4[num4] = 2391u; + span36[num4] = 2391u; obj26.KillEnemyDataIds = list36; reference26 = obj26; obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -85241,9 +85246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) + span37[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -85251,7 +85256,7 @@ public static class AssemblyQuestLoader obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -85259,9 +85264,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span38[index2]; QuestStep obj29 = new QuestStep(EInteractionType.CompleteQuest, 1005710u, new Vector3(4.4403076f, 7.2767544f, 885.55725f), 146) { Fly = true, @@ -85270,9 +85275,9 @@ public static class AssemblyQuestLoader num4 = 1; List list39 = new List(num4); CollectionsMarshal.SetCount(list39, num4); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = new DialogueChoice + span39[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB101_01204_Q2_000_1"), @@ -85290,16 +85295,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "FalconTaterz"; + span40[index] = "FalconTaterz"; questRoot6.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -85307,13 +85312,13 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005711u, new Vector3(4.837097f, 7.4445505f, 884.70276f), 146); + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005711u, new Vector3(4.837097f, 7.4445505f, 884.70276f), 146); obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -85321,9 +85326,9 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span43[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1004333u, new Vector3(-101.854004f, 4.0131226f, -98.95477f), 130) { StopDistance = 7f, @@ -85332,67 +85337,67 @@ public static class AssemblyQuestLoader num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - Span span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span44[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list44; reference32 = obj32; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span43[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1004331u, new Vector3(-20.096191f, 4.9999676f, -133.22656f), 130); num4 = 6; List list45 = new List(num4); CollectionsMarshal.SetCount(list45, num4); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list45; reference33 = questStep; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span43[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1001313u, new Vector3(16.372864f, 7.9999795f, -106.21808f), 130); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span46[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list46; reference34 = questStep2; obj31.Steps = list43; reference31 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -85400,9 +85405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { NextQuestId = new QuestId(1206) }; @@ -85415,16 +85420,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "FalconTaterz"; + span48[index] = "FalconTaterz"; questRoot7.Author = list48; index = 7; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -85432,9 +85437,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -85448,7 +85453,7 @@ public static class AssemblyQuestLoader obj34.Steps = list50; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -85456,9 +85461,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001691u, new Vector3(142.16821f, 7.4920034f, 104.72266f), 131) + span51[num2] = new QuestStep(EInteractionType.Interact, 1001691u, new Vector3(142.16821f, 7.4920034f, 104.72266f), 131) { AethernetShortcut = new AethernetShortcut { @@ -85469,7 +85474,7 @@ public static class AssemblyQuestLoader obj35.Steps = list51; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -85477,9 +85482,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005713u, new Vector3(-72.98395f, 3.9999995f, -113.02362f), 130) + span52[index2] = new QuestStep(EInteractionType.Interact, 1005713u, new Vector3(-72.98395f, 3.9999995f, -113.02362f), 130) { AethernetShortcut = new AethernetShortcut { @@ -85490,7 +85495,7 @@ public static class AssemblyQuestLoader obj36.Steps = list52; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -85498,15 +85503,15 @@ public static class AssemblyQuestLoader index2 = 2; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.13564f, 11.999999f, -5.086131f), 130); + span53[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.13564f, 11.999999f, -5.086131f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130); + span53[num2] = new QuestStep(EInteractionType.Interact, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130); obj37.Steps = list53; reference39 = obj37; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -85514,13 +85519,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005717u, new Vector3(-147.17328f, 12f, -3.6469727f), 130); + span54[index2] = new QuestStep(EInteractionType.Interact, 1005717u, new Vector3(-147.17328f, 12f, -3.6469727f), 130); obj38.Steps = list54; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -85528,16 +85533,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003001u, new Vector3(-144.79291f, 11.9782715f, -3.4943848f), 130) + span55[num2] = new QuestStep(EInteractionType.UseItem, 2003001u, new Vector3(-144.79291f, 11.9782715f, -3.4943848f), 130) { ItemId = 2001126u }; obj39.Steps = list55; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -85545,9 +85550,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130) { StopDistance = 7f, NextQuestId = new QuestId(1207) @@ -85561,16 +85566,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "FalconTaterz"; + span57[index] = "FalconTaterz"; questRoot8.Author = list57; index = 13; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -85578,9 +85583,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005721u, new Vector3(-144.06049f, 12f, -5.5390625f), 130) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005721u, new Vector3(-144.06049f, 12f, -5.5390625f), 130) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -85595,7 +85600,7 @@ public static class AssemblyQuestLoader obj41.Steps = list59; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -85603,9 +85608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005722u, new Vector3(-550.4387f, -5.5688405f, -176.71478f), 145) + span60[index2] = new QuestStep(EInteractionType.Interact, 1005722u, new Vector3(-550.4387f, -5.5688405f, -176.71478f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -85613,7 +85618,7 @@ public static class AssemblyQuestLoader obj42.Steps = list60; reference44 = obj42; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -85621,9 +85626,9 @@ public static class AssemblyQuestLoader index2 = 4; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span61[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-567.424f, 5.893569f, -221.67596f), 145) { Fly = true @@ -85633,67 +85638,67 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list62; skipConditions.StepIf = skipStepConditions; obj44.SkipConditions = skipConditions; reference46 = obj44; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span61[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1004042u, new Vector3(-568.4138f, 5.893569f, -221.27112f), 145); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list63; reference47 = questStep3; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span61[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1003940u, new Vector3(-540.94763f, 4.134529f, -241.07733f), 145); num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span6 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list64; reference48 = questStep4; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span61[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1003939u, new Vector3(-540.09314f, 4.137387f, -240.98578f), 145) { StopDistance = 4f @@ -85701,25 +85706,25 @@ public static class AssemblyQuestLoader num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list65; reference49 = obj45; obj43.Steps = list61; reference45 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -85727,16 +85732,16 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005724u, new Vector3(-490.44025f, 2.8072534f, -274.34198f), 145) + span66[index2] = new QuestStep(EInteractionType.Interact, 1005724u, new Vector3(-490.44025f, 2.8072534f, -274.34198f), 145) { Fly = true }; obj46.Steps = list66; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span58[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -85744,9 +85749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span67[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -85754,7 +85759,7 @@ public static class AssemblyQuestLoader obj47.Steps = list67; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span58[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -85762,9 +85767,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span68[index2] = new QuestStep(EInteractionType.UseItem, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, ItemId = 2001150u @@ -85772,7 +85777,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span58[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -85780,16 +85785,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span69[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj49.Steps = list69; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span58[num]; QuestSequence obj50 = new QuestSequence { Sequence = 7 @@ -85797,16 +85802,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span70[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj50.Steps = list70; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span58[num]; QuestSequence obj51 = new QuestSequence { Sequence = 8 @@ -85814,16 +85819,16 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span71[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj51.Steps = list71; reference55 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span58[num]; QuestSequence obj52 = new QuestSequence { Sequence = 9 @@ -85831,16 +85836,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span72[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj52.Steps = list72; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span58[num]; QuestSequence obj53 = new QuestSequence { Sequence = 10 @@ -85848,74 +85853,74 @@ public static class AssemblyQuestLoader index2 = 3; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span73[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2003006u, new Vector3(-208.5451f, -37.9187f, 151.87305f), 145); num4 = 6; List list74 = new List(num4); CollectionsMarshal.SetCount(list74, num4); - span6 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span74[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list74; reference58 = questStep5; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span73[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2003005u, new Vector3(-220.87439f, -37.857666f, 166.0028f), 145); num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num4 = 0; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list75; reference59 = questStep6; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2003004u, new Vector3(-206.46985f, -37.644104f, 187.36548f), 145); num4 = 6; List list76 = new List(num4); CollectionsMarshal.SetCount(list76, num4); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list76; reference60 = questStep7; obj53.Steps = list73; reference57 = obj53; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span58[num]; QuestSequence obj54 = new QuestSequence { Sequence = 11 @@ -85923,13 +85928,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005730u, new Vector3(-222.49182f, -37.896374f, 159.3805f), 145); + span77[index2] = new QuestStep(EInteractionType.Interact, 1005730u, new Vector3(-222.49182f, -37.896374f, 159.3805f), 145); obj54.Steps = list77; reference61 = obj54; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span58[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -85937,14 +85942,14 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-535.8004f, 5.3931885f, -252.96324f), 145) + span78[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-535.8004f, 5.3931885f, -252.96324f), 145) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005731u, new Vector3(-526.8788f, 5.404997f, -246.50952f), 145) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005731u, new Vector3(-526.8788f, 5.404997f, -246.50952f), 145) { NextQuestId = new QuestId(1315) }; @@ -85957,16 +85962,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot9.Author = list79; index = 5; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -85974,9 +85979,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span81[index2]; QuestStep obj57 = new QuestStep(EInteractionType.AcceptQuest, 1003601u, new Vector3(-3.2807007f, 39.51757f, -9.414856f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -85994,9 +85999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - Span span7 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span7[num4] = 128; + span82[num4] = 128; obj58.InTerritory = list82; skipConditions2.AetheryteShortcutIf = obj58; obj57.SkipConditions = skipConditions2; @@ -86004,7 +86009,7 @@ public static class AssemblyQuestLoader obj56.Steps = list81; reference63 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -86012,13 +86017,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005516u, new Vector3(-46.0365f, 40f, 63.767456f), 128); + span83[num2] = new QuestStep(EInteractionType.Interact, 1005516u, new Vector3(-46.0365f, 40f, 63.767456f), 128); obj59.Steps = list83; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -86026,16 +86031,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) + span84[index2] = new QuestStep(EInteractionType.Emote, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) { Emote = EEmote.Doubt }; obj60.Steps = list84; reference66 = obj60; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -86043,30 +86048,30 @@ public static class AssemblyQuestLoader index2 = 4; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); num4 = 6; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - span6 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list86; reference68 = questStep8; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span85[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania @@ -86074,23 +86079,23 @@ public static class AssemblyQuestLoader num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list87; reference69 = obj62; num2++; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span85[num2]; QuestStep obj63 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.88594f, 41.50016f, 119.898315f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -86105,25 +86110,25 @@ public static class AssemblyQuestLoader num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span6 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list88; skipConditions3.StepIf = skipStepConditions2; obj63.SkipConditions = skipConditions3; reference70 = obj63; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span85[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131) { StopDistance = 7f @@ -86131,25 +86136,25 @@ public static class AssemblyQuestLoader num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span6 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list89; reference71 = obj64; obj61.Steps = list85; reference67 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span80[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -86157,9 +86162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) + span90[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -86177,16 +86182,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot10.Author = list91; index = 6; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -86194,13 +86199,13 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005526u, new Vector3(-17.624268f, 70.450066f, -17.71582f), 137); + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005526u, new Vector3(-17.624268f, 70.450066f, -17.71582f), 137); obj66.Steps = list93; reference73 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -86208,22 +86213,22 @@ public static class AssemblyQuestLoader num2 = 2; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.69795f, 46.029457f, 178.39331f), 137) + span94[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.69795f, 46.029457f, 178.39331f), 137) { StopDistance = 0.5f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005527u, new Vector3(-68.2536f, 46.91121f, 178.2406f), 137) + span94[index2] = new QuestStep(EInteractionType.Interact, 1005527u, new Vector3(-68.2536f, 46.91121f, 178.2406f), 137) { StopDistance = 5f }; obj67.Steps = list94; reference74 = obj67; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span92[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -86231,14 +86236,14 @@ public static class AssemblyQuestLoader index2 = 2; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.93634f, 80.86577f, -124.46211f), 137) + span95[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.93634f, 80.86577f, -124.46211f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139) + span95[num2] = new QuestStep(EInteractionType.Interact, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139) { StopDistance = 0.5f, Fly = true @@ -86246,7 +86251,7 @@ public static class AssemblyQuestLoader obj68.Steps = list95; reference75 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span92[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -86254,9 +86259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span96[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, 2003139u, new Vector3(600.5187f, -2.5177612f, 173.11353f), 139) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -86264,17 +86269,17 @@ public static class AssemblyQuestLoader num4 = 2; List list97 = new List(num4); CollectionsMarshal.SetCount(list97, num4); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span4[num3] = 2437u; + span97[num3] = 2437u; num3++; - span4[num3] = 2438u; + span97[num3] = 2438u; obj70.KillEnemyDataIds = list97; reference77 = obj70; obj69.Steps = list96; reference76 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span92[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -86282,13 +86287,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003007u, new Vector3(600.5187f, -2.3651733f, 173.11353f), 139); + span98[num2] = new QuestStep(EInteractionType.Interact, 2003007u, new Vector3(600.5187f, -2.3651733f, 173.11353f), 139); obj71.Steps = list98; reference78 = obj71; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span92[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -86296,9 +86301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139); + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139); obj72.Steps = list99; reference79 = obj72; questRoot10.QuestSequence = list92; @@ -86308,16 +86313,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot11.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -86325,9 +86330,9 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span102[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -86349,7 +86354,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -86364,7 +86369,7 @@ public static class AssemblyQuestLoader obj73.Steps = list102; reference80 = obj73; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span101[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -86372,16 +86377,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005530u, new Vector3(186.57202f, -32.23455f, 327.8706f), 148) + span103[index2] = new QuestStep(EInteractionType.Interact, 1005530u, new Vector3(186.57202f, -32.23455f, 327.8706f), 148) { Fly = true }; obj74.Steps = list103; reference81 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span101[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -86389,9 +86394,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span104[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1005656u, new Vector3(200.3357f, -32.043697f, 323.7506f), 148) { TargetTerritoryId = (ushort)340 @@ -86399,9 +86404,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span5[num4] = new DialogueChoice + span105[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86413,7 +86418,7 @@ public static class AssemblyQuestLoader obj75.Steps = list104; reference82 = obj75; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span101[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -86421,13 +86426,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005879u, new Vector3(0.8086548f, 2.8884888f, 181.99426f), 340); + span106[index2] = new QuestStep(EInteractionType.Interact, 1005879u, new Vector3(0.8086548f, 2.8884888f, 181.99426f), 340); obj77.Steps = list106; reference84 = obj77; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span101[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -86435,9 +86440,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; @@ -86450,16 +86455,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot12.Author = list108; index = 5; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span109[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -86467,9 +86472,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span110[index2]; QuestStep obj80 = new QuestStep(EInteractionType.AcceptQuest, 1002001u, new Vector3(228.47327f, 52.038116f, 133.1654f), 140) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -86487,9 +86492,9 @@ public static class AssemblyQuestLoader num4 = 1; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = 140; + span111[num3] = 140; obj81.InTerritory = list111; skipConditions4.AetheryteShortcutIf = obj81; obj80.SkipConditions = skipConditions4; @@ -86497,7 +86502,7 @@ public static class AssemblyQuestLoader obj79.Steps = list110; reference86 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span109[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -86505,16 +86510,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005531u, new Vector3(320.88184f, 67.27533f, 232.47119f), 140) + span112[num2] = new QuestStep(EInteractionType.Interact, 1005531u, new Vector3(320.88184f, 67.27533f, 232.47119f), 140) { Fly = true }; obj82.Steps = list112; reference88 = obj82; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span109[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -86522,9 +86527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span113[index2]; QuestStep obj84 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.94064f, 67.1549f, 237f), 140) { TargetTerritoryId = (ushort)341 @@ -86532,9 +86537,9 @@ public static class AssemblyQuestLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = new DialogueChoice + span114[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86546,7 +86551,7 @@ public static class AssemblyQuestLoader obj83.Steps = list113; reference89 = obj83; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span109[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -86554,13 +86559,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005880u, new Vector3(5.416931f, -11.076667f, -187.94543f), 341); + span115[num2] = new QuestStep(EInteractionType.Interact, 1005880u, new Vector3(5.416931f, -11.076667f, -187.94543f), 341); obj85.Steps = list115; reference91 = obj85; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span109[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -86568,9 +86573,9 @@ public static class AssemblyQuestLoader num2 = 2; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span116[index2]; QuestStep obj87 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-12.7114315f, -11.076661f, -199.92712f), 341) { TargetTerritoryId = (ushort)140 @@ -86580,18 +86585,18 @@ public static class AssemblyQuestLoader num4 = 1; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span7 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span7[num3] = 341; + span117[num3] = 341; skipStepConditions3.NotInTerritory = list117; skipConditions5.StepIf = skipStepConditions3; obj87.SkipConditions = skipConditions5; num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num4 = 0; - span5[num4] = new DialogueChoice + span118[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86601,7 +86606,7 @@ public static class AssemblyQuestLoader obj87.DialogueChoices = list118; reference93 = obj87; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span116[index2]; QuestStep obj88 = new QuestStep(EInteractionType.CompleteQuest, 1002001u, new Vector3(228.47327f, 52.038116f, 133.1654f), 140) { DelaySecondsAtStart = 3f, @@ -86621,9 +86626,9 @@ public static class AssemblyQuestLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span7 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span7[num3] = 140; + span119[num3] = 140; obj89.InTerritory = list119; skipConditions6.AetheryteShortcutIf = obj89; obj88.SkipConditions = skipConditions6; @@ -86637,16 +86642,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot13.Author = list120; index = 5; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -86654,9 +86659,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span122[num2]; QuestStep obj91 = new QuestStep(EInteractionType.AcceptQuest, 1002579u, new Vector3(508.01855f, 79.171745f, -61.96692f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -86674,9 +86679,9 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span7[num4] = 135; + span123[num4] = 135; obj92.InTerritory = list123; skipConditions7.AetheryteShortcutIf = obj92; obj91.SkipConditions = skipConditions7; @@ -86684,7 +86689,7 @@ public static class AssemblyQuestLoader obj90.Steps = list122; reference95 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span121[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -86692,16 +86697,16 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005529u, new Vector3(593.225f, 61.734455f, -113.96973f), 135) + span124[index2] = new QuestStep(EInteractionType.Interact, 1005529u, new Vector3(593.225f, 61.734455f, -113.96973f), 135) { Fly = true }; obj93.Steps = list124; reference97 = obj93; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span121[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -86709,9 +86714,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span125[num2]; QuestStep obj95 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(598.26843f, 61.502148f, -105f), 135) { TargetTerritoryId = (ushort)339 @@ -86719,9 +86724,9 @@ public static class AssemblyQuestLoader num4 = 1; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span5[num3] = new DialogueChoice + span126[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86733,7 +86738,7 @@ public static class AssemblyQuestLoader obj94.Steps = list125; reference98 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj96 = new QuestSequence { Sequence = 3 @@ -86741,13 +86746,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005881u, new Vector3(-18.631348f, 49.025185f, -113.42035f), 339); + span127[index2] = new QuestStep(EInteractionType.Interact, 1005881u, new Vector3(-18.631348f, 49.025185f, -113.42035f), 339); obj96.Steps = list127; reference100 = obj96; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span121[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -86755,9 +86760,9 @@ public static class AssemblyQuestLoader index2 = 3; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span128[num2]; QuestStep obj98 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.527806f, 50.23951f, -129.5499f), 339) { DisableNavmesh = true @@ -86767,15 +86772,15 @@ public static class AssemblyQuestLoader num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span7[num4] = 339; + span129[num4] = 339; skipStepConditions4.NotInTerritory = list129; skipConditions8.StepIf = skipStepConditions4; obj98.SkipConditions = skipConditions8; reference102 = obj98; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span128[num2]; QuestStep obj99 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.739164f, 48.345356f, -171f), 339) { TargetTerritoryId = (ushort)135, @@ -86786,18 +86791,18 @@ public static class AssemblyQuestLoader num4 = 1; List list130 = new List(num4); CollectionsMarshal.SetCount(list130, num4); - span7 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span7[num3] = 339; + span130[num3] = 339; skipStepConditions5.NotInTerritory = list130; skipConditions9.StepIf = skipStepConditions5; obj99.SkipConditions = skipConditions9; num3 = 1; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span5[num4] = new DialogueChoice + span131[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86807,7 +86812,7 @@ public static class AssemblyQuestLoader obj99.DialogueChoices = list131; reference103 = obj99; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span128[num2]; QuestStep obj100 = new QuestStep(EInteractionType.CompleteQuest, 1002579u, new Vector3(508.01855f, 79.171745f, -61.96692f), 135) { Fly = true, @@ -86826,9 +86831,9 @@ public static class AssemblyQuestLoader num4 = 1; List list132 = new List(num4); CollectionsMarshal.SetCount(list132, num4); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span7[num3] = 135; + span132[num3] = 135; obj101.InTerritory = list132; skipConditions10.AetheryteShortcutIf = obj101; obj100.SkipConditions = skipConditions10; @@ -86842,16 +86847,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot14.Author = list133; index = 4; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span134[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -86859,13 +86864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj102.Steps = list135; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span134[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -86873,16 +86878,16 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span136[num2] = new QuestStep(EInteractionType.Interact, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj103.Steps = list136; reference106 = obj103; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span134[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -86890,9 +86895,9 @@ public static class AssemblyQuestLoader num2 = 3; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.9585f, 43.717075f, -345.03116f), 146) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.9585f, 43.717075f, -345.03116f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -86904,16 +86909,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.463745f, 10.278164f, -461.99072f), 146) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.463745f, 10.278164f, -461.99072f), 146) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002919u, new Vector3(90.958984f, 9.994568f, -460.41046f), 146); + span137[index2] = new QuestStep(EInteractionType.Interact, 2002919u, new Vector3(90.958984f, 9.994568f, -460.41046f), 146); obj104.Steps = list137; reference107 = obj104; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span134[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -86921,14 +86926,14 @@ public static class AssemblyQuestLoader index2 = 2; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) { NextQuestId = new QuestId(1218) }; @@ -86941,16 +86946,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot15.Author = list139; index = 5; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span140[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -86958,13 +86963,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); obj106.Steps = list141; reference109 = obj106; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span140[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -86972,11 +86977,11 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146); + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146); num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span142[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2002931u, new Vector3(-268.54352f, 4.7455444f, -77.16492f), 146) { StopDistance = 0.5f, @@ -86986,17 +86991,17 @@ public static class AssemblyQuestLoader num3 = 2; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span4[num4] = 2458u; + span143[num4] = 2458u; num4++; - span4[num4] = 2459u; + span143[num4] = 2459u; obj108.KillEnemyDataIds = list143; reference111 = obj108; obj107.Steps = list142; reference110 = obj107; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span140[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -87004,13 +87009,13 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005579u, new Vector3(-262.3789f, 4.4491196f, -75.791565f), 146); + span144[index2] = new QuestStep(EInteractionType.Interact, 1005579u, new Vector3(-262.3789f, 4.4491196f, -75.791565f), 146); obj109.Steps = list144; reference112 = obj109; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span140[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -87018,16 +87023,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) + span145[num2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) { Fly = true }; obj110.Steps = list145; reference113 = obj110; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span140[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -87035,16 +87040,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span146[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); num4 = 1; List list147 = new List(num4); CollectionsMarshal.SetCount(list147, num4); - span5 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span5[num3] = new DialogueChoice + span147[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANAMA002_01218_SYSYTEM_Q1_000_1"), @@ -87061,16 +87066,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "plogon_enjoyer"; + span148[index] = "plogon_enjoyer"; questRoot16.Author = list148; index = 9; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span149[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -87078,13 +87083,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); obj112.Steps = list150; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span149[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -87092,16 +87097,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005581u, new Vector3(-55.985413f, -1.6554508f, -47.56244f), 146) + span151[index2] = new QuestStep(EInteractionType.Interact, 1005581u, new Vector3(-55.985413f, -1.6554508f, -47.56244f), 146) { Fly = true }; obj113.Steps = list151; reference117 = obj113; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span149[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -87109,26 +87114,26 @@ public static class AssemblyQuestLoader index2 = 3; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2002949u, new Vector3(-70.17627f, 11.36792f, 97.0625f), 146) + span152[num2] = new QuestStep(EInteractionType.Action, 2002949u, new Vector3(-70.17627f, 11.36792f, 97.0625f), 146) { Action = EAction.FieryBreath }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2002956u, new Vector3(-199.96954f, 5.661072f, 101.823364f), 146) + span152[num2] = new QuestStep(EInteractionType.Action, 2002956u, new Vector3(-199.96954f, 5.661072f, 101.823364f), 146) { Action = EAction.FieryBreath }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2002950u, new Vector3(-118.0896f, 27.695068f, 126.97034f), 146) + span152[num2] = new QuestStep(EInteractionType.Action, 2002950u, new Vector3(-118.0896f, 27.695068f, 126.97034f), 146) { Action = EAction.FieryBreath }; obj114.Steps = list152; reference118 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -87136,13 +87141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005585u, new Vector3(-114.64105f, 7.539109f, 308.82727f), 146); + span153[index2] = new QuestStep(EInteractionType.Interact, 1005585u, new Vector3(-114.64105f, 7.539109f, 308.82727f), 146); obj115.Steps = list153; reference119 = obj115; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span149[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -87150,13 +87155,13 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005583u, new Vector3(-114.27484f, 7.6587763f, 310.01746f), 146); + span154[num2] = new QuestStep(EInteractionType.Interact, 1005583u, new Vector3(-114.27484f, 7.6587763f, 310.01746f), 146); obj116.Steps = list154; reference120 = obj116; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -87164,16 +87169,16 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005584u, new Vector3(-261.55493f, 7.084492f, 412.28345f), 146) + span155[index2] = new QuestStep(EInteractionType.Interact, 1005584u, new Vector3(-261.55493f, 7.084492f, 412.28345f), 146) { Fly = true }; obj117.Steps = list155; reference121 = obj117; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span149[num]; QuestSequence obj118 = new QuestSequence { Sequence = 6 @@ -87181,33 +87186,33 @@ public static class AssemblyQuestLoader index2 = 5; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008284u, new Vector3(-306.44696f, 6.321288f, 392.5078f), 146) + span156[num2] = new QuestStep(EInteractionType.Interact, 1008284u, new Vector3(-306.44696f, 6.321288f, 392.5078f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-365.44217f, 6.691126f, 395.09555f), 146) + span156[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-365.44217f, 6.691126f, 395.09555f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008287u, new Vector3(-366.10974f, 6.9095497f, 394.64404f), 146); + span156[num2] = new QuestStep(EInteractionType.Interact, 1008287u, new Vector3(-366.10974f, 6.9095497f, 394.64404f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008285u, new Vector3(-319.50867f, 8.2855835f, 428.18335f), 146) + span156[num2] = new QuestStep(EInteractionType.Interact, 1008285u, new Vector3(-319.50867f, 8.2855835f, 428.18335f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008286u, new Vector3(-330.5562f, 8.096848f, 480.0641f), 146) + span156[num2] = new QuestStep(EInteractionType.Interact, 1008286u, new Vector3(-330.5562f, 8.096848f, 480.0641f), 146) { Fly = true }; obj118.Steps = list156; reference122 = obj118; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span149[num]; QuestSequence obj119 = new QuestSequence { Sequence = 7 @@ -87215,21 +87220,21 @@ public static class AssemblyQuestLoader num2 = 2; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.56685f, 23.290625f, -334.22568f), 146) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.56685f, 23.290625f, -334.22568f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) + span157[index2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) { Fly = true }; obj119.Steps = list157; reference123 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span149[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -87237,9 +87242,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) + span158[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) { Fly = true }; @@ -87252,16 +87257,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "plogon_enjoyer"; + span159[index] = "plogon_enjoyer"; questRoot17.Author = list159; index = 3; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span160[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -87269,13 +87274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span161[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj121.Steps = list161; reference125 = obj121; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span160[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -87283,9 +87288,9 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span162[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, null, new Vector3(-84.12953f, -14.744684f, -148.0814f), 146) { Fly = true, @@ -87294,9 +87299,9 @@ public static class AssemblyQuestLoader num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - Span span8 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num4 = 0; - span8[num4] = new ComplexCombatData + span163[num4] = new ComplexCombatData { DataId = 134u, MinimumKillCount = 2u @@ -87304,7 +87309,7 @@ public static class AssemblyQuestLoader obj123.ComplexCombatData = list163; reference127 = obj123; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span162[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, null, new Vector3(-253.56975f, 6.8785334f, 162.0949f), 146) { Fly = true, @@ -87313,9 +87318,9 @@ public static class AssemblyQuestLoader num4 = 1; List list164 = new List(num4); CollectionsMarshal.SetCount(list164, num4); - span8 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span8[num3] = new ComplexCombatData + span164[num3] = new ComplexCombatData { DataId = 358u, MinimumKillCount = 1u @@ -87325,7 +87330,7 @@ public static class AssemblyQuestLoader obj122.Steps = list162; reference126 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span160[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -87333,9 +87338,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87348,16 +87353,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "plogon_enjoyer"; + span166[index] = "plogon_enjoyer"; questRoot18.Author = list166; index = 3; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span167[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -87365,13 +87370,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj126.Steps = list168; reference130 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span167[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -87379,9 +87384,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span169[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Combat, null, new Vector3(38.26816f, 2.6207216f, -275.37003f), 146) { Fly = true, @@ -87390,15 +87395,15 @@ public static class AssemblyQuestLoader num3 = 2; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num4 = 0; - span8[num4] = new ComplexCombatData + span170[num4] = new ComplexCombatData { DataId = 742u, MinimumKillCount = 2u }; num4++; - span8[num4] = new ComplexCombatData + span170[num4] = new ComplexCombatData { DataId = 739u, MinimumKillCount = 2u @@ -87408,7 +87413,7 @@ public static class AssemblyQuestLoader obj127.Steps = list169; reference131 = obj127; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span167[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -87416,9 +87421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span171[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87431,16 +87436,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "plogon_enjoyer"; + span172[index] = "plogon_enjoyer"; questRoot19.Author = list172; index = 3; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span173[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -87448,13 +87453,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span174[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj130.Steps = list174; reference134 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span173[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -87462,9 +87467,9 @@ public static class AssemblyQuestLoader index2 = 5; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span175[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 2002979u, new Vector3(-180.68213f, 6.301941f, -136.21735f), 146) { Fly = true, @@ -87473,32 +87478,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list176 = new List>(num4); CollectionsMarshal.SetCount(list176, num4); - Span> span9 = CollectionsMarshal.AsSpan(list176); + Span> span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span9[num3] = null; + span176[num3] = null; num3++; - ref List reference137 = ref span9[num3]; + ref List reference137 = ref span176[num3]; int num5 = 2; List list177 = new List(num5); CollectionsMarshal.SetCount(list177, num5); - span6 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); int num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span177[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span177[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference137 = list177; num3++; - span9[num3] = null; + span176[num3] = null; num3++; - span9[num3] = null; + span176[num3] = null; num3++; - span9[num3] = null; + span176[num3] = null; num3++; - span9[num3] = null; + span176[num3] = null; obj132.RequiredQuestVariables = list176; reference136 = obj132; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span175[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2002981u, new Vector3(-30.655396f, 8.651855f, -87.02222f), 146) { Fly = true, @@ -87507,32 +87512,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list178 = new List>(num3); CollectionsMarshal.SetCount(list178, num3); - span9 = CollectionsMarshal.AsSpan(list178); + Span> span178 = CollectionsMarshal.AsSpan(list178); num4 = 0; - span9[num4] = null; + span178[num4] = null; num4++; - ref List reference139 = ref span9[num4]; + ref List reference139 = ref span178[num4]; num6 = 2; List list179 = new List(num6); CollectionsMarshal.SetCount(list179, num6); - span6 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span179[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span179[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); reference139 = list179; num4++; - span9[num4] = null; + span178[num4] = null; num4++; - span9[num4] = null; + span178[num4] = null; num4++; - span9[num4] = null; + span178[num4] = null; num4++; - span9[num4] = null; + span178[num4] = null; obj133.RequiredQuestVariables = list178; reference138 = obj133; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span175[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2002982u, new Vector3(-116.44165f, -0.3204956f, -34.40918f), 146) { Fly = true, @@ -87541,32 +87546,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list180 = new List>(num4); CollectionsMarshal.SetCount(list180, num4); - span9 = CollectionsMarshal.AsSpan(list180); + Span> span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span9[num3] = null; + span180[num3] = null; num3++; - ref List reference141 = ref span9[num3]; + ref List reference141 = ref span180[num3]; num5 = 2; List list181 = new List(num5); CollectionsMarshal.SetCount(list181, num5); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num6 = 0; - span6[num6] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span181[num6] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span181[num6] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference141 = list181; num3++; - span9[num3] = null; + span180[num3] = null; num3++; - span9[num3] = null; + span180[num3] = null; num3++; - span9[num3] = null; + span180[num3] = null; num3++; - span9[num3] = null; + span180[num3] = null; obj134.RequiredQuestVariables = list180; reference140 = obj134; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span175[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Interact, 2002985u, new Vector3(-41.031555f, 0.16778564f, 15.915161f), 146) { Fly = true, @@ -87575,34 +87580,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list182 = new List>(num3); CollectionsMarshal.SetCount(list182, num3); - span9 = CollectionsMarshal.AsSpan(list182); + Span> span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span9[num4] = null; + span182[num4] = null; num4++; - ref List reference143 = ref span9[num4]; + ref List reference143 = ref span182[num4]; num6 = 3; List list183 = new List(num6); CollectionsMarshal.SetCount(list183, num6); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span183[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span183[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span183[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); reference143 = list183; num4++; - span9[num4] = null; + span182[num4] = null; num4++; - span9[num4] = null; + span182[num4] = null; num4++; - span9[num4] = null; + span182[num4] = null; num4++; - span9[num4] = null; + span182[num4] = null; obj135.RequiredQuestVariables = list182; reference142 = obj135; num2++; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span175[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 2002986u, new Vector3(-78.81293f, -1.083435f, 44.052734f), 146) { Fly = true, @@ -87611,36 +87616,36 @@ public static class AssemblyQuestLoader num4 = 6; List> list184 = new List>(num4); CollectionsMarshal.SetCount(list184, num4); - span9 = CollectionsMarshal.AsSpan(list184); + Span> span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span9[num3] = null; + span184[num3] = null; num3++; - ref List reference145 = ref span9[num3]; + ref List reference145 = ref span184[num3]; num5 = 3; List list185 = new List(num5); CollectionsMarshal.SetCount(list185, num5); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num6 = 0; - span6[num6] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span185[num6] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span185[num6] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span185[num6] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); reference145 = list185; num3++; - span9[num3] = null; + span184[num3] = null; num3++; - span9[num3] = null; + span184[num3] = null; num3++; - span9[num3] = null; + span184[num3] = null; num3++; - span9[num3] = null; + span184[num3] = null; obj136.RequiredQuestVariables = list184; reference144 = obj136; obj131.Steps = list175; reference135 = obj131; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span173[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -87648,9 +87653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87663,16 +87668,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "plogon_enjoyer"; + span187[index] = "plogon_enjoyer"; questRoot20.Author = list187; index = 3; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span188[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -87680,13 +87685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj138.Steps = list189; reference147 = obj138; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -87694,9 +87699,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span190[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, null, new Vector3(-40.402416f, -1.1266766f, 0.71999836f), 146) { Fly = true, @@ -87705,15 +87710,15 @@ public static class AssemblyQuestLoader num3 = 2; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span8 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span8[num4] = new ComplexCombatData + span191[num4] = new ComplexCombatData { DataId = 358u, MinimumKillCount = 3u }; num4++; - span8[num4] = new ComplexCombatData + span191[num4] = new ComplexCombatData { DataId = 2451u, MinimumKillCount = 1u @@ -87723,7 +87728,7 @@ public static class AssemblyQuestLoader obj139.Steps = list190; reference148 = obj139; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span188[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -87731,9 +87736,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87746,16 +87751,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "plogon_enjoyer"; + span193[index] = "plogon_enjoyer"; questRoot21.Author = list193; index = 4; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span194[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -87763,13 +87768,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj142.Steps = list195; reference151 = obj142; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span194[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -87777,21 +87782,21 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008327u, new Vector3(45.303955f, 4f, -345.11334f), 146) + span196[num2] = new QuestStep(EInteractionType.Interact, 1008327u, new Vector3(45.303955f, 4f, -345.11334f), 146) { Fly = true }; obj143.Steps = list196; reference152 = obj143; num++; - span2[num] = new QuestSequence + span194[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span194[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -87799,9 +87804,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87819,16 +87824,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "plogon_enjoyer"; + span198[index] = "plogon_enjoyer"; questRoot22.Author = list198; index = 3; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -87836,13 +87841,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj145.Steps = list200; reference154 = obj145; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span199[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -87850,9 +87855,9 @@ public static class AssemblyQuestLoader num2 = 6; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span201[index2]; QuestStep obj147 = new QuestStep(EInteractionType.Combat, 2003169u, new Vector3(-191.18036f, 3.6774292f, -162.00513f), 146) { Fly = true, @@ -87861,18 +87866,18 @@ public static class AssemblyQuestLoader num4 = 1; List list202 = new List(num4); CollectionsMarshal.SetCount(list202, num4); - span4 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span4[num3] = 80u; + span202[num3] = 80u; obj147.KillEnemyDataIds = list202; reference156 = obj147; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-198.6194f, 4.4395595f, -156.7357f), 146) + span201[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-198.6194f, 4.4395595f, -156.7357f), 146) { ItemId = 2001191u }; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span201[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2003168u, new Vector3(-155.44366f, 3.8604736f, -132.21948f), 146) { Fly = true, @@ -87881,18 +87886,18 @@ public static class AssemblyQuestLoader num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num4 = 0; - span4[num4] = 80u; + span203[num4] = 80u; obj148.KillEnemyDataIds = list203; reference157 = obj148; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-159.83832f, 4.2440715f, -136.43097f), 146) + span201[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-159.83832f, 4.2440715f, -136.43097f), 146) { ItemId = 2001191u }; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span201[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, 2003172u, new Vector3(-19.36377f, 0.47296143f, 15.182739f), 146) { Fly = true, @@ -87901,20 +87906,20 @@ public static class AssemblyQuestLoader num4 = 1; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = 80u; + span204[num3] = 80u; obj149.KillEnemyDataIds = list204; reference158 = obj149; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 81u, new Vector3(-19.760498f, 0.97421986f, 19.790894f), 146) + span201[index2] = new QuestStep(EInteractionType.UseItem, 81u, new Vector3(-19.760498f, 0.97421986f, 19.790894f), 146) { ItemId = 2001191u }; obj146.Steps = list201; reference155 = obj146; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span199[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -87922,9 +87927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87937,16 +87942,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "plogon_enjoyer"; + span206[index] = "plogon_enjoyer"; questRoot23.Author = list206; index = 3; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -87954,13 +87959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj151.Steps = list208; reference160 = obj151; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span207[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -87968,9 +87973,9 @@ public static class AssemblyQuestLoader index2 = 6; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span209[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 2003141u, new Vector3(-22.537598f, 3.616333f, -44.663208f), 146) { Fly = true @@ -87978,34 +87983,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list210 = new List>(num3); CollectionsMarshal.SetCount(list210, num3); - span9 = CollectionsMarshal.AsSpan(list210); + Span> span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span9[num4] = null; + span210[num4] = null; num4++; - span9[num4] = null; + span210[num4] = null; num4++; - span9[num4] = null; + span210[num4] = null; num4++; - ref List reference163 = ref span9[num4]; + ref List reference163 = ref span210[num4]; num6 = 3; List list211 = new List(num6); CollectionsMarshal.SetCount(list211, num6); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference163 = list211; num4++; - span9[num4] = null; + span210[num4] = null; num4++; - span9[num4] = null; + span210[num4] = null; obj153.RequiredQuestVariables = list210; reference162 = obj153; num2++; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span209[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Interact, 2003148u, new Vector3(15.27417f, 2.1820068f, 22.9953f), 146) { Fly = true @@ -88013,34 +88018,34 @@ public static class AssemblyQuestLoader num4 = 6; List> list212 = new List>(num4); CollectionsMarshal.SetCount(list212, num4); - span9 = CollectionsMarshal.AsSpan(list212); + Span> span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span9[num3] = null; + span212[num3] = null; num3++; - span9[num3] = null; + span212[num3] = null; num3++; - span9[num3] = null; + span212[num3] = null; num3++; - ref List reference165 = ref span9[num3]; + ref List reference165 = ref span212[num3]; num5 = 3; List list213 = new List(num5); CollectionsMarshal.SetCount(list213, num5); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference165 = list213; num3++; - span9[num3] = null; + span212[num3] = null; num3++; - span9[num3] = null; + span212[num3] = null; obj154.RequiredQuestVariables = list212; reference164 = obj154; num2++; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span209[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 2003147u, new Vector3(25.192627f, 2.8533936f, 10.788086f), 146) { Fly = true @@ -88048,34 +88053,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list214 = new List>(num3); CollectionsMarshal.SetCount(list214, num3); - span9 = CollectionsMarshal.AsSpan(list214); + Span> span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span9[num4] = null; + span214[num4] = null; num4++; - span9[num4] = null; + span214[num4] = null; num4++; - span9[num4] = null; + span214[num4] = null; num4++; - ref List reference167 = ref span9[num4]; + ref List reference167 = ref span214[num4]; num6 = 3; List list215 = new List(num6); CollectionsMarshal.SetCount(list215, num6); - span6 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference167 = list215; num4++; - span9[num4] = null; + span214[num4] = null; num4++; - span9[num4] = null; + span214[num4] = null; obj155.RequiredQuestVariables = list214; reference166 = obj155; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span209[num2]; QuestStep obj156 = new QuestStep(EInteractionType.Interact, 2003140u, new Vector3(-37.094727f, -0.5340576f, 14.90802f), 146) { Fly = true @@ -88083,32 +88088,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list216 = new List>(num4); CollectionsMarshal.SetCount(list216, num4); - span9 = CollectionsMarshal.AsSpan(list216); + Span> span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span9[num3] = null; + span216[num3] = null; num3++; - span9[num3] = null; + span216[num3] = null; num3++; - span9[num3] = null; + span216[num3] = null; num3++; - ref List reference169 = ref span9[num3]; + ref List reference169 = ref span216[num3]; num5 = 2; List list217 = new List(num5); CollectionsMarshal.SetCount(list217, num5); - span6 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference169 = list217; num3++; - span9[num3] = null; + span216[num3] = null; num3++; - span9[num3] = null; + span216[num3] = null; obj156.RequiredQuestVariables = list216; reference168 = obj156; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span209[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 2003136u, new Vector3(-52.99463f, -1.2055054f, 17.532532f), 146) { Fly = true @@ -88116,36 +88121,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list218 = new List>(num3); CollectionsMarshal.SetCount(list218, num3); - span9 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); num4 = 0; - span9[num4] = null; + span218[num4] = null; num4++; - span9[num4] = null; + span218[num4] = null; num4++; - span9[num4] = null; + span218[num4] = null; num4++; - ref List reference171 = ref span9[num4]; + ref List reference171 = ref span218[num4]; num6 = 4; List list219 = new List(num6); CollectionsMarshal.SetCount(list219, num6); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference171 = list219; num4++; - span9[num4] = null; + span218[num4] = null; num4++; - span9[num4] = null; + span218[num4] = null; obj157.RequiredQuestVariables = list218; reference170 = obj157; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span209[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Combat, null, new Vector3(-52.99463f, -1.2055054f, 17.532532f), 146) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -88153,15 +88158,15 @@ public static class AssemblyQuestLoader num4 = 2; List list220 = new List(num4); CollectionsMarshal.SetCount(list220, num4); - span8 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span8[num3] = new ComplexCombatData + span220[num3] = new ComplexCombatData { DataId = 740u, MinimumKillCount = 1u }; num3++; - span8[num3] = new ComplexCombatData + span220[num3] = new ComplexCombatData { DataId = 741u, MinimumKillCount = 1u @@ -88171,7 +88176,7 @@ public static class AssemblyQuestLoader obj152.Steps = list209; reference161 = obj152; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span207[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -88179,11 +88184,11 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.393555f, -2.04119f, 36.344994f), 146); + span221[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.393555f, -2.04119f, 36.344994f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { DelaySecondsAtStart = 3f, Fly = true @@ -88197,16 +88202,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "plogon_enjoyer"; + span222[index] = "plogon_enjoyer"; questRoot24.Author = list222; index = 3; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span223[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -88214,13 +88219,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj160.Steps = list224; reference174 = obj160; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span223[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -88228,9 +88233,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span225[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Combat, null, new Vector3(-9.631764f, 4.530592f, -52.115612f), 146) { Fly = true, @@ -88239,9 +88244,9 @@ public static class AssemblyQuestLoader num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num4 = 0; - span8[num4] = new ComplexCombatData + span226[num4] = new ComplexCombatData { DataId = 2452u, MinimumKillCount = 2u @@ -88251,7 +88256,7 @@ public static class AssemblyQuestLoader obj161.Steps = list225; reference175 = obj161; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -88259,11 +88264,11 @@ public static class AssemblyQuestLoader index2 = 2; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.8761f, -1.9533517f, -51.731575f), 146); + span227[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.8761f, -1.9533517f, -51.731575f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span227[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -88287,16 +88292,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "plogon_enjoyer"; + span228[index] = "plogon_enjoyer"; questRoot25.Author = list228; index = 4; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span229[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -88304,13 +88309,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); + span230[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); obj164.Steps = list230; reference178 = obj164; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span229[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -88318,9 +88323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005848u, new Vector3(-101.487854f, 8.097177f, 403.28064f), 146) + span231[num2] = new QuestStep(EInteractionType.Interact, 1005848u, new Vector3(-101.487854f, 8.097177f, 403.28064f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -88328,7 +88333,7 @@ public static class AssemblyQuestLoader obj165.Steps = list231; reference179 = obj165; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span229[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -88336,9 +88341,9 @@ public static class AssemblyQuestLoader num2 = 4; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span232[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Action, 2003353u, new Vector3(-248.0965f, 2.8533936f, 675.95935f), 146) { Action = EAction.FieryBreath @@ -88346,30 +88351,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list233 = new List>(num4); CollectionsMarshal.SetCount(list233, num4); - span9 = CollectionsMarshal.AsSpan(list233); + Span> span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span9[num3] = null; + span233[num3] = null; num3++; - span9[num3] = null; + span233[num3] = null; num3++; - span9[num3] = null; + span233[num3] = null; num3++; - ref List reference182 = ref span9[num3]; + ref List reference182 = ref span233[num3]; num5 = 1; List list234 = new List(num5); CollectionsMarshal.SetCount(list234, num5); - span6 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span234[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference182 = list234; num3++; - span9[num3] = null; + span233[num3] = null; num3++; - span9[num3] = null; + span233[num3] = null; obj167.RequiredQuestVariables = list233; reference181 = obj167; index2++; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span232[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Action, 2003354u, new Vector3(-132.03638f, -1.449646f, 778.8052f), 146) { Action = EAction.FieryBreath @@ -88377,32 +88382,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list235 = new List>(num3); CollectionsMarshal.SetCount(list235, num3); - span9 = CollectionsMarshal.AsSpan(list235); + Span> span235 = CollectionsMarshal.AsSpan(list235); num4 = 0; - span9[num4] = null; + span235[num4] = null; num4++; - span9[num4] = null; + span235[num4] = null; num4++; - span9[num4] = null; + span235[num4] = null; num4++; - ref List reference184 = ref span9[num4]; + ref List reference184 = ref span235[num4]; num6 = 2; List list236 = new List(num6); CollectionsMarshal.SetCount(list236, num6); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span236[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span236[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference184 = list236; num4++; - span9[num4] = null; + span235[num4] = null; num4++; - span9[num4] = null; + span235[num4] = null; obj168.RequiredQuestVariables = list235; reference183 = obj168; index2++; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span232[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Action, 2003356u, new Vector3(78.446655f, 14.328186f, 589.9595f), 146) { Action = EAction.FieryBreath @@ -88410,32 +88415,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list237 = new List>(num4); CollectionsMarshal.SetCount(list237, num4); - span9 = CollectionsMarshal.AsSpan(list237); + Span> span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span9[num3] = null; + span237[num3] = null; num3++; - span9[num3] = null; + span237[num3] = null; num3++; - span9[num3] = null; + span237[num3] = null; num3++; - ref List reference186 = ref span9[num3]; + ref List reference186 = ref span237[num3]; num5 = 2; List list238 = new List(num5); CollectionsMarshal.SetCount(list238, num5); - span6 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span238[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span238[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference186 = list238; num3++; - span9[num3] = null; + span237[num3] = null; num3++; - span9[num3] = null; + span237[num3] = null; obj169.RequiredQuestVariables = list237; reference185 = obj169; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span232[index2]; QuestStep obj170 = new QuestStep(EInteractionType.Action, 2003357u, new Vector3(179.9801f, 6.6376343f, 601.15967f), 146) { Action = EAction.FieryBreath @@ -88443,32 +88448,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list239 = new List>(num3); CollectionsMarshal.SetCount(list239, num3); - span9 = CollectionsMarshal.AsSpan(list239); + Span> span239 = CollectionsMarshal.AsSpan(list239); num4 = 0; - span9[num4] = null; + span239[num4] = null; num4++; - span9[num4] = null; + span239[num4] = null; num4++; - span9[num4] = null; + span239[num4] = null; num4++; - ref List reference188 = ref span9[num4]; + ref List reference188 = ref span239[num4]; num6 = 1; List list240 = new List(num6); CollectionsMarshal.SetCount(list240, num6); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span240[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference188 = list240; num4++; - span9[num4] = null; + span239[num4] = null; num4++; - span9[num4] = null; + span239[num4] = null; obj170.RequiredQuestVariables = list239; reference187 = obj170; obj166.Steps = list232; reference180 = obj166; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span229[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -88476,15 +88481,15 @@ public static class AssemblyQuestLoader index2 = 2; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.11375f, 25.301596f, -391.2648f), 146) + span241[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.11375f, 25.301596f, -391.2648f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) { Fly = true }; @@ -88497,16 +88502,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "plogon_enjoyer"; + span242[index] = "plogon_enjoyer"; questRoot26.Author = list242; index = 5; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span243[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -88514,13 +88519,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); obj172.Steps = list244; reference190 = obj172; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span243[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -88528,16 +88533,16 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) + span245[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) { Fly = true }; obj173.Steps = list245; reference191 = obj173; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span243[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -88545,14 +88550,14 @@ public static class AssemblyQuestLoader num2 = 11; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-126.48953f, 27.57419f, 138.61473f), 146) + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-126.48953f, 27.57419f, 138.61473f), 146) { Fly = true }; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span246[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2003048u, new Vector3(-136.85822f, 18.753235f, 116.50256f), 146) { Mount = true @@ -88560,32 +88565,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list247 = new List>(num4); CollectionsMarshal.SetCount(list247, num4); - span9 = CollectionsMarshal.AsSpan(list247); + Span> span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span9[num3] = null; + span247[num3] = null; num3++; - span9[num3] = null; + span247[num3] = null; num3++; - ref List reference194 = ref span9[num3]; + ref List reference194 = ref span247[num3]; num5 = 2; List list248 = new List(num5); CollectionsMarshal.SetCount(list248, num5); - span6 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span248[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span248[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference194 = list248; num3++; - span9[num3] = null; + span247[num3] = null; num3++; - span9[num3] = null; + span247[num3] = null; num3++; - span9[num3] = null; + span247[num3] = null; obj175.RequiredQuestVariables = list247; reference193 = obj175; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span246[index2]; QuestStep obj176 = new QuestStep(EInteractionType.Interact, 2003049u, new Vector3(-121.78229f, 28.732666f, 140.33716f), 146) { Mount = true @@ -88593,30 +88598,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list249 = new List>(num3); CollectionsMarshal.SetCount(list249, num3); - span9 = CollectionsMarshal.AsSpan(list249); + Span> span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span9[num4] = null; + span249[num4] = null; num4++; - span9[num4] = null; + span249[num4] = null; num4++; - ref List reference196 = ref span9[num4]; + ref List reference196 = ref span249[num4]; num6 = 1; List list250 = new List(num6); CollectionsMarshal.SetCount(list250, num6); - span6 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span250[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference196 = list250; num4++; - span9[num4] = null; + span249[num4] = null; num4++; - span9[num4] = null; + span249[num4] = null; num4++; - span9[num4] = null; + span249[num4] = null; obj176.RequiredQuestVariables = list249; reference195 = obj176; index2++; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span246[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2003050u, new Vector3(-91.96619f, 43.07617f, 156.84741f), 146) { Mount = true @@ -88624,30 +88629,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list251 = new List>(num4); CollectionsMarshal.SetCount(list251, num4); - span9 = CollectionsMarshal.AsSpan(list251); + Span> span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span9[num3] = null; + span251[num3] = null; num3++; - span9[num3] = null; + span251[num3] = null; num3++; - ref List reference198 = ref span9[num3]; + ref List reference198 = ref span251[num3]; num5 = 1; List list252 = new List(num5); CollectionsMarshal.SetCount(list252, num5); - span6 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span252[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference198 = list252; num3++; - span9[num3] = null; + span251[num3] = null; num3++; - span9[num3] = null; + span251[num3] = null; num3++; - span9[num3] = null; + span251[num3] = null; obj177.RequiredQuestVariables = list251; reference197 = obj177; index2++; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span246[index2]; QuestStep obj178 = new QuestStep(EInteractionType.Interact, 2003051u, new Vector3(-55.40558f, 42.526855f, 192.18738f), 146) { Mount = true @@ -88655,34 +88660,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list253 = new List>(num3); CollectionsMarshal.SetCount(list253, num3); - span9 = CollectionsMarshal.AsSpan(list253); + Span> span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span9[num4] = null; + span253[num4] = null; num4++; - span9[num4] = null; + span253[num4] = null; num4++; - ref List reference200 = ref span9[num4]; + ref List reference200 = ref span253[num4]; num6 = 3; List list254 = new List(num6); CollectionsMarshal.SetCount(list254, num6); - span6 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference200 = list254; num4++; - span9[num4] = null; + span253[num4] = null; num4++; - span9[num4] = null; + span253[num4] = null; num4++; - span9[num4] = null; + span253[num4] = null; obj178.RequiredQuestVariables = list253; reference199 = obj178; index2++; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span246[index2]; QuestStep obj179 = new QuestStep(EInteractionType.Interact, 2003052u, new Vector3(6.668152f, 36.9115f, 207.01917f), 146) { Mount = true @@ -88690,30 +88695,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list255 = new List>(num4); CollectionsMarshal.SetCount(list255, num4); - span9 = CollectionsMarshal.AsSpan(list255); + Span> span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span9[num3] = null; + span255[num3] = null; num3++; - span9[num3] = null; + span255[num3] = null; num3++; - ref List reference202 = ref span9[num3]; + ref List reference202 = ref span255[num3]; num5 = 1; List list256 = new List(num5); CollectionsMarshal.SetCount(list256, num5); - span6 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span256[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference202 = list256; num3++; - span9[num3] = null; + span255[num3] = null; num3++; - span9[num3] = null; + span255[num3] = null; num3++; - span9[num3] = null; + span255[num3] = null; obj179.RequiredQuestVariables = list255; reference201 = obj179; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span246[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 2003053u, new Vector3(73.31958f, 31.784546f, 153.76514f), 146) { Mount = true @@ -88721,30 +88726,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list257 = new List>(num3); CollectionsMarshal.SetCount(list257, num3); - span9 = CollectionsMarshal.AsSpan(list257); + Span> span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span9[num4] = null; + span257[num4] = null; num4++; - span9[num4] = null; + span257[num4] = null; num4++; - ref List reference204 = ref span9[num4]; + ref List reference204 = ref span257[num4]; num6 = 1; List list258 = new List(num6); CollectionsMarshal.SetCount(list258, num6); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span258[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference204 = list258; num4++; - span9[num4] = null; + span257[num4] = null; num4++; - span9[num4] = null; + span257[num4] = null; num4++; - span9[num4] = null; + span257[num4] = null; obj180.RequiredQuestVariables = list257; reference203 = obj180; index2++; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span246[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 2003054u, new Vector3(79.42322f, 25.802979f, 208.66711f), 146) { Mount = true @@ -88752,32 +88757,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list259 = new List>(num4); CollectionsMarshal.SetCount(list259, num4); - span9 = CollectionsMarshal.AsSpan(list259); + Span> span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span9[num3] = null; + span259[num3] = null; num3++; - span9[num3] = null; + span259[num3] = null; num3++; - ref List reference206 = ref span9[num3]; + ref List reference206 = ref span259[num3]; num5 = 2; List list260 = new List(num5); CollectionsMarshal.SetCount(list260, num5); - span6 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span260[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span260[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference206 = list260; num3++; - span9[num3] = null; + span259[num3] = null; num3++; - span9[num3] = null; + span259[num3] = null; num3++; - span9[num3] = null; + span259[num3] = null; obj181.RequiredQuestVariables = list259; reference205 = obj181; index2++; - ref QuestStep reference207 = ref span3[index2]; + ref QuestStep reference207 = ref span246[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Interact, 2003055u, new Vector3(106.889404f, 14.602844f, 147.53943f), 146) { Mount = true @@ -88785,30 +88790,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list261 = new List>(num3); CollectionsMarshal.SetCount(list261, num3); - span9 = CollectionsMarshal.AsSpan(list261); + Span> span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span9[num4] = null; + span261[num4] = null; num4++; - span9[num4] = null; + span261[num4] = null; num4++; - ref List reference208 = ref span9[num4]; + ref List reference208 = ref span261[num4]; num6 = 1; List list262 = new List(num6); CollectionsMarshal.SetCount(list262, num6); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span262[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference208 = list262; num4++; - span9[num4] = null; + span261[num4] = null; num4++; - span9[num4] = null; + span261[num4] = null; num4++; - span9[num4] = null; + span261[num4] = null; obj182.RequiredQuestVariables = list261; reference207 = obj182; index2++; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span246[index2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, null, new Vector3(135.42383f, 8.102478f, 178.36267f), 146) { Mount = true, @@ -88817,17 +88822,17 @@ public static class AssemblyQuestLoader num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span4[num3] = 2456u; + span263[num3] = 2456u; obj183.KillEnemyDataIds = list263; reference209 = obj183; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003056u, new Vector3(135.42383f, 8.102478f, 178.36267f), 146); + span246[index2] = new QuestStep(EInteractionType.Interact, 2003056u, new Vector3(135.42383f, 8.102478f, 178.36267f), 146); obj174.Steps = list246; reference192 = obj174; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span243[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -88835,22 +88840,22 @@ public static class AssemblyQuestLoader index2 = 2; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.849556f, 26.409807f, -383.9894f), 146) + span264[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.849556f, 26.409807f, -383.9894f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) + span264[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) { Fly = true }; obj184.Steps = list264; reference210 = obj184; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span243[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -88858,9 +88863,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) { Fly = true }; @@ -88873,16 +88878,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "plogon_enjoyer"; + span266[index] = "plogon_enjoyer"; questRoot27.Author = list266; index = 3; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span267[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -88890,13 +88895,13 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); obj186.Steps = list268; reference212 = obj186; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span267[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -88904,9 +88909,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span269[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Combat, null, new Vector3(-38.375584f, 8.492833f, 156.09068f), 146) { Fly = true, @@ -88915,9 +88920,9 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span8 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span8[num4] = new ComplexCombatData + span270[num4] = new ComplexCombatData { DataId = 2452u, MinimumKillCount = 2u @@ -88927,7 +88932,7 @@ public static class AssemblyQuestLoader obj187.Steps = list269; reference213 = obj187; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span267[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -88935,9 +88940,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) { Fly = true }; @@ -88950,16 +88955,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "skiaz"; + span272[index] = "skiaz"; questRoot28.Author = list272; index = 3; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span273[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -88967,16 +88972,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj190.Steps = list274; reference216 = obj190; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span273[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1, @@ -88985,9 +88990,9 @@ public static class AssemblyQuestLoader index2 = 2; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span275[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(72.098755f, 12.723299f, 23.544617f), 146) { Fly = true, @@ -88996,9 +89001,9 @@ public static class AssemblyQuestLoader num4 = 1; List list276 = new List(num4); CollectionsMarshal.SetCount(list276, num4); - span8 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span8[num3] = new ComplexCombatData + span276[num3] = new ComplexCombatData { DataId = 741u, NameId = 1838u, @@ -89007,7 +89012,7 @@ public static class AssemblyQuestLoader obj192.ComplexCombatData = list276; reference218 = obj192; num2++; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span275[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.87158f, 7.586792f, -30.533386f), 146) { Fly = true, @@ -89016,9 +89021,9 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span8 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span8[num4] = new ComplexCombatData + span277[num4] = new ComplexCombatData { DataId = 739u, NameId = 1837u, @@ -89029,7 +89034,7 @@ public static class AssemblyQuestLoader obj191.Steps = list275; reference217 = obj191; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span273[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -89037,9 +89042,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -89053,16 +89058,16 @@ public static class AssemblyQuestLoader num = 1; List list279 = new List(num); CollectionsMarshal.SetCount(list279, num); - span = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index = 0; - span[index] = "skiaz"; + span279[index] = "skiaz"; questRoot29.Author = list279; index = 3; List list280 = new List(index); CollectionsMarshal.SetCount(list280, index); - span2 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span280[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -89070,16 +89075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj195.Steps = list281; reference221 = obj195; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span280[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1, @@ -89088,9 +89093,9 @@ public static class AssemblyQuestLoader num2 = 2; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span282[index2]; QuestStep obj197 = new QuestStep(EInteractionType.Combat, null, new Vector3(103.1051f, 15.034634f, 20.46234f), 146) { Fly = true, @@ -89099,9 +89104,9 @@ public static class AssemblyQuestLoader num4 = 1; List list283 = new List(num4); CollectionsMarshal.SetCount(list283, num4); - span8 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = new ComplexCombatData + span283[num3] = new ComplexCombatData { DataId = 742u, NameId = 1840u, @@ -89110,7 +89115,7 @@ public static class AssemblyQuestLoader obj197.ComplexCombatData = list283; reference223 = obj197; index2++; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span282[index2]; QuestStep obj198 = new QuestStep(EInteractionType.Combat, 740u, new Vector3(103.1051f, 15.034634f, 20.46234f), 146) { Fly = true, @@ -89119,9 +89124,9 @@ public static class AssemblyQuestLoader num3 = 1; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span8 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num4 = 0; - span8[num4] = new ComplexCombatData + span284[num4] = new ComplexCombatData { DataId = 740u, NameId = 1839u, @@ -89132,7 +89137,7 @@ public static class AssemblyQuestLoader obj196.Steps = list282; reference222 = obj196; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span280[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -89140,9 +89145,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -89156,16 +89161,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "skiaz"; + span286[index] = "skiaz"; questRoot30.Author = list286; index = 3; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span287[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -89173,16 +89178,16 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj200.Steps = list288; reference226 = obj200; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span287[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -89190,26 +89195,26 @@ public static class AssemblyQuestLoader index2 = 6; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003024u, new Vector3(345.23523f, 8.590759f, -24.399231f), 146) + span289[num2] = new QuestStep(EInteractionType.Interact, 2003024u, new Vector3(345.23523f, 8.590759f, -24.399231f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003027u, new Vector3(501.0299f, 7.614197f, -144.39618f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003027u, new Vector3(501.0299f, 7.614197f, -144.39618f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8477f, 7.5996237f, -156.95335f), 146); + span289[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8477f, 7.5996237f, -156.95335f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003030u, new Vector3(552.20874f, 7.614197f, -175.18884f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003030u, new Vector3(552.20874f, 7.614197f, -175.18884f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003031u, new Vector3(558.5259f, 7.583679f, -166.79645f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003031u, new Vector3(558.5259f, 7.583679f, -166.79645f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003029u, new Vector3(546.68494f, 10.543945f, -141.86316f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003029u, new Vector3(546.68494f, 10.543945f, -141.86316f), 146); obj201.Steps = list289; reference227 = obj201; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span287[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -89217,9 +89222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span290[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -89233,16 +89238,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "skiaz"; + span291[index] = "skiaz"; questRoot31.Author = list291; index = 3; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span292[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -89250,16 +89255,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span293[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj203.Steps = list293; reference229 = obj203; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span292[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -89267,11 +89272,11 @@ public static class AssemblyQuestLoader num2 = 2; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.38745f, 7.599617f, -36.96097f), 146); + span294[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.38745f, 7.599617f, -36.96097f), 146); index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span294[index2]; QuestStep obj205 = new QuestStep(EInteractionType.Combat, null, new Vector3(547.38745f, 7.599617f, -36.96097f), 146) { EnemySpawnType = EEnemySpawnType.FateEnemies @@ -89279,16 +89284,16 @@ public static class AssemblyQuestLoader num4 = 2; List list295 = new List(num4); CollectionsMarshal.SetCount(list295, num4); - span8 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span8[num3] = new ComplexCombatData + span295[num3] = new ComplexCombatData { DataId = 740u, NameId = 2369u, MinimumKillCount = 3u }; num3++; - span8[num3] = new ComplexCombatData + span295[num3] = new ComplexCombatData { DataId = 2501u, MinimumKillCount = 1u @@ -89298,7 +89303,7 @@ public static class AssemblyQuestLoader obj204.Steps = list294; reference230 = obj204; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span292[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -89306,9 +89311,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -89362,15 +89367,15 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); + span4[num2] = new QuestStep(EInteractionType.Interact, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); obj2.Steps = list4; reference2 = obj2; num++; @@ -89382,9 +89387,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) + span5[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) { Fly = true }; @@ -89399,14 +89404,14 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152) { NextQuestId = new QuestId(1253) }; @@ -89419,16 +89424,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 5; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -89436,13 +89441,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -89450,16 +89455,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002864u, new Vector3(270.28296f, -0.25946045f, 168.53589f), 152) + span10[num2] = new QuestStep(EInteractionType.Interact, 2002864u, new Vector3(270.28296f, -0.25946045f, 168.53589f), 152) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -89467,16 +89472,16 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005570u, new Vector3(292.77478f, -0.00153354f, 145.12854f), 152) + span11[index2] = new QuestStep(EInteractionType.Interact, 1005570u, new Vector3(292.77478f, -0.00153354f, 145.12854f), 152) { StopDistance = 7f }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -89484,16 +89489,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005565u, new Vector3(22.47644f, -6.2105103f, 252.552f), 152) + span12[num2] = new QuestStep(EInteractionType.Interact, 1005565u, new Vector3(22.47644f, -6.2105103f, 252.552f), 152) { Fly = true }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -89501,21 +89506,21 @@ public static class AssemblyQuestLoader num2 = 2; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) { Fly = true }; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); int num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); int index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANSYL002_01253_SYSYTEM_Q1_000_1"), @@ -89532,16 +89537,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "Censored"; + span15[index] = "Censored"; questRoot3.Author = list15; index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -89549,9 +89554,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -89566,7 +89571,7 @@ public static class AssemblyQuestLoader obj10.Steps = list17; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -89574,9 +89579,9 @@ public static class AssemblyQuestLoader num2 = 5; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span18[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 2003073u, new Vector3(180.98718f, -0.38153076f, 68.03992f), 152) { Fly = true @@ -89584,23 +89589,23 @@ public static class AssemblyQuestLoader index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - Span span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj12.CompletionQuestVariablesFlags = list19; reference13 = obj12; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span18[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2003069u, new Vector3(327.65686f, -6.088379f, -7.9194946f), 152) { Fly = true @@ -89608,69 +89613,69 @@ public static class AssemblyQuestLoader num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list20; reference14 = obj13; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span18[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2003068u, new Vector3(323.81165f, -5.783203f, -17.898865f), 152); index3 = 6; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference15 = questStep2; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span18[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2003070u, new Vector3(328.08423f, -4.867676f, -31.296265f), 152); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003067u, new Vector3(354.57385f, -4.623535f, -11.39856f), 152); + span18[index2] = new QuestStep(EInteractionType.Interact, 2003067u, new Vector3(354.57385f, -4.623535f, -11.39856f), 152); obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -89678,9 +89683,9 @@ public static class AssemblyQuestLoader index2 = 2; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -89698,7 +89703,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj14.Steps = list23; reference17 = obj14; questRoot3.QuestSequence = list16; @@ -89708,16 +89713,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "Censored"; + span24[index] = "Censored"; questRoot4.Author = list24; index = 4; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -89725,9 +89730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -89742,7 +89747,7 @@ public static class AssemblyQuestLoader obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -89750,9 +89755,9 @@ public static class AssemblyQuestLoader index2 = 3; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 2003228u, new Vector3(286.2439f, -4.5319824f, 57.114502f), 152) { Fly = true @@ -89760,48 +89765,48 @@ public static class AssemblyQuestLoader index3 = 6; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list28; reference20 = obj17; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span27[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2003221u, new Vector3(254.19995f, -6.363098f, 41.428223f), 152); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index3 = 0; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list29; reference21 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003222u, new Vector3(253.52856f, -5.5390625f, 22.262878f), 152); + span27[num2] = new QuestStep(EInteractionType.Interact, 2003222u, new Vector3(253.52856f, -5.5390625f, 22.262878f), 152); obj16.Steps = list27; reference19 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -89809,9 +89814,9 @@ public static class AssemblyQuestLoader num2 = 3; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span30[index2]; QuestStep obj19 = new QuestStep(EInteractionType.UseItem, 2003234u, new Vector3(231.1283f, -3.2197266f, -16.281433f), 152) { ItemId = 2001178u @@ -89819,23 +89824,23 @@ public static class AssemblyQuestLoader index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list31; reference23 = obj19; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span30[index2]; QuestStep obj20 = new QuestStep(EInteractionType.UseItem, 2003233u, new Vector3(245.59387f, -5.203369f, -41.672424f), 152) { ItemId = 2001178u @@ -89843,30 +89848,30 @@ public static class AssemblyQuestLoader num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list32; reference24 = obj20; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003231u, new Vector3(211.56628f, -4.501404f, -51.499268f), 152) + span30[index2] = new QuestStep(EInteractionType.UseItem, 2003231u, new Vector3(211.56628f, -4.501404f, -51.499268f), 152) { ItemId = 2001178u }; obj18.Steps = list30; reference22 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -89874,9 +89879,9 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -89894,7 +89899,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj21.Steps = list33; reference25 = obj21; questRoot4.QuestSequence = list25; @@ -89904,16 +89909,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "Censored"; + span34[index] = "Censored"; questRoot5.Author = list34; index = 4; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -89921,9 +89926,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -89938,7 +89943,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -89946,16 +89951,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008329u, new Vector3(175.86023f, 8.627428f, 204.18091f), 152) + span37[num2] = new QuestStep(EInteractionType.Interact, 1008329u, new Vector3(175.86023f, 8.627428f, 204.18091f), 152) { Fly = true }; obj23.Steps = list37; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -89963,65 +89968,65 @@ public static class AssemblyQuestLoader num2 = 6; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span38[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2003079u, new Vector3(225.78772f, 5.996765f, 181.78064f), 152); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span39[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list39; skipConditions.StepIf = skipStepConditions; questStep5.SkipConditions = skipConditions; reference29 = questStep5; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span38[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2003303u, new Vector3(267.96362f, -0.16790771f, 168.9325f), 152); num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span40[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list40; reference30 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003301u, new Vector3(220.29443f, -1.4801636f, 100.48059f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003301u, new Vector3(220.29443f, -1.4801636f, 100.48059f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003081u, new Vector3(175.24988f, -0.22894287f, 57.328125f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003081u, new Vector3(175.24988f, -0.22894287f, 57.328125f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003082u, new Vector3(97.67297f, 7.1259155f, -7.9194946f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003082u, new Vector3(97.67297f, 7.1259155f, -7.9194946f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003076u, new Vector3(-19.150085f, 19.33313f, -11.490112f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003076u, new Vector3(-19.150085f, 19.33313f, -11.490112f), 152); obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -90029,9 +90034,9 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -90049,7 +90054,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj25.Steps = list41; reference31 = obj25; questRoot5.QuestSequence = list35; @@ -90065,16 +90070,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "Censored"; + span42[index] = "Censored"; questRoot6.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -90082,9 +90087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -90099,7 +90104,7 @@ public static class AssemblyQuestLoader obj26.Steps = list44; reference32 = obj26; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -90107,9 +90112,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span45[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(220.62901f, 4.888098f, 163.73048f), 152) { Fly = true, @@ -90118,9 +90123,9 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - Span span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span6[num3] = new ComplexCombatData + span46[num3] = new ComplexCombatData { DataId = 2660u, NameId = 2314u, @@ -90131,7 +90136,7 @@ public static class AssemblyQuestLoader obj27.Steps = list45; reference33 = obj27; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -90139,9 +90144,9 @@ public static class AssemblyQuestLoader num2 = 2; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span47[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -90159,7 +90164,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj29.Steps = list47; reference35 = obj29; questRoot6.QuestSequence = list43; @@ -90169,16 +90174,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot7.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -90186,13 +90191,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); obj30.Steps = list50; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -90200,9 +90205,9 @@ public static class AssemblyQuestLoader num2 = 4; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span51[index2]; QuestStep obj32 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(321.08926f, -17.347095f, -201.61072f), 152) { Fly = true @@ -90212,25 +90217,25 @@ public static class AssemblyQuestLoader num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span52[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list52; skipConditions2.StepIf = skipStepConditions2; obj32.SkipConditions = skipConditions2; reference38 = obj32; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span51[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 2003494u, new Vector3(319.44763f, -17.227417f, -200.88507f), 152) { Fly = true, @@ -90241,30 +90246,30 @@ public static class AssemblyQuestLoader index3 = 1; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - Span span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span7[num3] = 764u; + span53[num3] = 764u; obj33.KillEnemyDataIds = list53; num3 = 6; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span54[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list54; reference39 = obj33; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span51[index2]; QuestStep obj34 = new QuestStep(EInteractionType.Combat, 2003041u, new Vector3(386.099f, -20.187744f, -200.763f), 152) { Fly = true, @@ -90275,30 +90280,30 @@ public static class AssemblyQuestLoader index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span7 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span7[num3] = 764u; + span55[num3] = 764u; obj34.KillEnemyDataIds = list55; num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list56; reference40 = obj34; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span51[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, 2003040u, new Vector3(326.77185f, -18.112549f, -235.95032f), 152) { Fly = true, @@ -90309,15 +90314,15 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span7[num3] = 764u; + span57[num3] = 764u; obj35.KillEnemyDataIds = list57; reference41 = obj35; obj31.Steps = list51; reference37 = obj31; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -90325,9 +90330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -90341,16 +90346,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -90358,13 +90363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); obj37.Steps = list61; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -90372,16 +90377,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003307u, new Vector3(261.82947f, -9.323303f, -72.80078f), 152) + span62[num2] = new QuestStep(EInteractionType.Interact, 2003307u, new Vector3(261.82947f, -9.323303f, -72.80078f), 152) { Fly = true }; obj38.Steps = list62; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -90389,15 +90394,15 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003487u, new Vector3(429.89233f, -14.2977295f, -257.61804f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2003487u, new Vector3(429.89233f, -14.2977295f, -257.61804f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003310u, new Vector3(551.812f, -22.537598f, -352.13245f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2003310u, new Vector3(551.812f, -22.537598f, -352.13245f), 152); obj39.Steps = list63; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -90405,9 +90410,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -90421,16 +90426,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -90438,13 +90443,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); obj41.Steps = list67; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -90452,9 +90457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span68[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(336.78577f, -17.169508f, -252.20335f), 152) { Fly = true, @@ -90463,15 +90468,15 @@ public static class AssemblyQuestLoader num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span7[index3] = 2464u; + span69[index3] = 2464u; obj43.KillEnemyDataIds = list69; reference49 = obj43; obj42.Steps = list68; reference48 = obj42; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -90479,9 +90484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -90495,16 +90500,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "alydev"; + span71[index] = "alydev"; questRoot10.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -90512,9 +90517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90533,7 +90538,7 @@ public static class AssemblyQuestLoader obj45.Steps = list73; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -90541,13 +90546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); + span74[index2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); obj46.Steps = list74; reference52 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -90555,9 +90560,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span75[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, null, new Vector3(219.21672f, -36.40546f, 321.90988f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -90565,15 +90570,15 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span7[num3] = 1390u; + span76[num3] = 1390u; obj48.KillEnemyDataIds = list76; reference54 = obj48; obj47.Steps = list75; reference53 = obj47; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -90581,13 +90586,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005393u, new Vector3(221.14893f, -36.405968f, 323.5675f), 138); + span77[index2] = new QuestStep(EInteractionType.Interact, 1005393u, new Vector3(221.14893f, -36.405968f, 323.5675f), 138); obj49.Steps = list77; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -90595,9 +90600,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90622,16 +90627,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "alydev"; + span79[index] = "alydev"; questRoot11.Author = list79; index = 5; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -90639,9 +90644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90660,7 +90665,7 @@ public static class AssemblyQuestLoader obj51.Steps = list81; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -90668,13 +90673,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); + span82[num2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); obj52.Steps = list82; reference58 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -90682,16 +90687,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) + span83[index2] = new QuestStep(EInteractionType.UseItem, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) { ItemId = 2001083u }; obj53.Steps = list83; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -90699,16 +90704,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) + span84[num2] = new QuestStep(EInteractionType.Emote, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) { Emote = EEmote.Soothe }; obj54.Steps = list84; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -90716,9 +90721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90743,16 +90748,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "alydev"; + span86[index] = "alydev"; questRoot12.Author = list86; index = 4; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span87[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -90760,9 +90765,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90781,7 +90786,7 @@ public static class AssemblyQuestLoader obj56.Steps = list88; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span87[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -90789,9 +90794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span89[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(209.67606f, -16.937475f, 117.99471f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -90799,15 +90804,15 @@ public static class AssemblyQuestLoader num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span7[index3] = 2447u; + span90[index3] = 2447u; obj58.KillEnemyDataIds = list90; reference64 = obj58; obj57.Steps = list89; reference63 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -90815,13 +90820,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005396u, new Vector3(209.52148f, -16.919422f, 114.457886f), 138); + span91[num2] = new QuestStep(EInteractionType.Interact, 1005396u, new Vector3(209.52148f, -16.919422f, 114.457886f), 138); obj59.Steps = list91; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -90829,9 +90834,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90891,9 +90896,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions @@ -90904,23 +90909,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Duty, null, null, 180) { DutyOptions = new DutyOptions @@ -90931,23 +90936,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Duty, null, null, 146) { DutyOptions = new DutyOptions @@ -90958,19 +90963,19 @@ public static class AssemblyQuestLoader num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; obj2.Steps = list4; @@ -90984,9 +90989,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156); + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -90996,16 +91001,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -91013,13 +91018,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006381u, new Vector3(172.99146f, 222.00034f, 314.35107f), 155); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006381u, new Vector3(172.99146f, 222.00034f, 314.35107f), 155); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -91027,14 +91032,14 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.65878f, 222.21414f, 327.51016f), 155) + span12[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.65878f, 222.21414f, 327.51016f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006385u, new Vector3(241.50452f, 222.25885f, 325.45972f), 155); + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006385u, new Vector3(241.50452f, 222.25885f, 325.45972f), 155); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list10; @@ -91044,17 +91049,17 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot3.Author = list13; questRoot3.Comment = "Only Turn 9 is required for the next quest to unlock"; index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -91062,9 +91067,9 @@ public static class AssemblyQuestLoader index2 = 4; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep obj10 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -91075,32 +91080,32 @@ public static class AssemblyQuestLoader num4 = 2; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = 140; + span16[num3] = 140; num3++; - span5[num3] = 212; + span16[num3] = 212; skipStepConditions.InTerritory = list16; skipConditions.StepIf = skipStepConditions; obj10.SkipConditions = skipConditions; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span5[num4] = 212; + span17[num4] = 212; skipStepConditions2.InTerritory = list17; skipConditions2.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions2; reference11 = questStep; num2++; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -91110,19 +91115,19 @@ public static class AssemblyQuestLoader num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = 212; + span18[num3] = 212; skipStepConditions3.InTerritory = list18; skipConditions3.StepIf = skipStepConditions3; obj11.SkipConditions = skipConditions3; reference12 = obj11; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -91130,16 +91135,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) + span19[index2] = new QuestStep(EInteractionType.Interact, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -91147,23 +91152,23 @@ public static class AssemblyQuestLoader index2 = 3; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.82307f, -75.39517f, 422.71375f), 154) + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.82307f, -75.39517f, 422.71375f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008539u, new Vector3(-236.74377f, -75.699936f, 423.0868f), 154); + span20[num2] = new QuestStep(EInteractionType.Interact, 1008539u, new Vector3(-236.74377f, -75.699936f, 423.0868f), 154); obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -91171,14 +91176,14 @@ public static class AssemblyQuestLoader num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) + span21[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) { NextQuestId = new QuestId(1314) }; @@ -91191,16 +91196,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 2; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -91208,9 +91213,9 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.93238f, 77.08961f, -204.68428f), 147) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.93238f, 77.08961f, -204.68428f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -91223,14 +91228,14 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1008540u, new Vector3(-60.31891f, 76.76807f, -203.23492f), 147); num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = new DialogueChoice + span25[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSD302_01314_Q1_000_000"), @@ -91241,7 +91246,7 @@ public static class AssemblyQuestLoader obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -91249,22 +91254,22 @@ public static class AssemblyQuestLoader num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span26[index2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span26[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span26[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj16.Steps = list26; reference18 = obj16; questRoot4.QuestSequence = list23; @@ -91274,16 +91279,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "FalconTaterz"; + span27[index] = "FalconTaterz"; questRoot5.Author = list27; index = 7; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span28[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -91291,9 +91296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005884u, new Vector3(-526.26843f, 5.4049973f, -249.25616f), 145) + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005884u, new Vector3(-526.26843f, 5.4049973f, -249.25616f), 145) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -91308,7 +91313,7 @@ public static class AssemblyQuestLoader obj17.Steps = list29; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -91316,16 +91321,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003931u, new Vector3(-379.6292f, -55.85506f, 95.04846f), 145) + span30[index2] = new QuestStep(EInteractionType.Interact, 1003931u, new Vector3(-379.6292f, -55.85506f, 95.04846f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj18.Steps = list30; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -91333,19 +91338,19 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span31[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008709u, new Vector3(-431.7846f, 28.038658f, -383.1693f), 140); + span31[num2] = new QuestStep(EInteractionType.Interact, 1008709u, new Vector3(-431.7846f, 28.038658f, -383.1693f), 140); obj19.Steps = list31; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -91353,9 +91358,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span32[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1008713u, new Vector3(108.99512f, 57.816406f, 12.191956f), 140) { Fly = true, @@ -91364,23 +91369,23 @@ public static class AssemblyQuestLoader num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list33; reference23 = obj21; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span32[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1002022u, new Vector3(12.039368f, 22.144684f, 65.384766f), 140) { Fly = true @@ -91388,23 +91393,23 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list34; reference24 = obj22; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1008715u, new Vector3(-69.90167f, 13.38208f, 158.73962f), 140) { Fly = true @@ -91412,25 +91417,25 @@ public static class AssemblyQuestLoader num4 = 6; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list35; reference25 = obj23; obj20.Steps = list32; reference22 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span28[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -91438,13 +91443,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003654u, new Vector3(-68.55884f, 13.809326f, 159.16675f), 140); + span36[num2] = new QuestStep(EInteractionType.Interact, 2003654u, new Vector3(-68.55884f, 13.809326f, 159.16675f), 140); obj24.Steps = list36; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span28[num]; QuestSequence obj25 = new QuestSequence { Sequence = 5 @@ -91452,30 +91457,30 @@ public static class AssemblyQuestLoader num2 = 4; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span37[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2003658u, new Vector3(-71.06128f, 13.443176f, 155.9624f), 140); num3 = 6; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list38; reference28 = questStep3; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span37[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2003656u, new Vector3(-72.95343f, 13.504211f, 159.19727f), 140) { StopDistance = 4.5f @@ -91483,23 +91488,23 @@ public static class AssemblyQuestLoader num4 = 6; List list39 = new List(num4); CollectionsMarshal.SetCount(list39, num4); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span39[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list39; reference29 = obj26; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span37[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2003657u, new Vector3(-80.18622f, 13.412659f, 158.12915f), 140) { StopDistance = 4.5f @@ -91507,46 +91512,46 @@ public static class AssemblyQuestLoader num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span40[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list40; reference30 = obj27; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span37[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2003659u, new Vector3(-76.15784f, 13.443176f, 155.90137f), 140); num4 = 6; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span41[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list41; reference31 = questStep4; obj25.Steps = list37; reference27 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span28[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -91554,9 +91559,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140) + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140) { NextQuestId = new QuestId(1316) }; @@ -91569,16 +91574,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "FalconTaterz"; + span43[index] = "FalconTaterz"; questRoot6.Author = list43; index = 4; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -91586,13 +91591,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140); obj29.Steps = list45; reference33 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -91600,9 +91605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003664u, new Vector3(11.337402f, 2.670288f, 320.943f), 147) + span46[num2] = new QuestStep(EInteractionType.Interact, 2003664u, new Vector3(11.337402f, 2.670288f, 320.943f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog @@ -91610,7 +91615,7 @@ public static class AssemblyQuestLoader obj30.Steps = list46; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -91618,16 +91623,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003665u, new Vector3(34.50061f, 12.191956f, 254.13892f), 147) + span47[index2] = new QuestStep(EInteractionType.Interact, 2003665u, new Vector3(34.50061f, 12.191956f, 254.13892f), 147) { Fly = true }; obj31.Steps = list47; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -91635,14 +91640,14 @@ public static class AssemblyQuestLoader index2 = 2; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.67165f, 18.372795f, 122.4577f), 147) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.67165f, 18.372795f, 122.4577f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2003666u, new Vector3(111.192505f, 19.424683f, 121.20239f), 147) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 2003666u, new Vector3(111.192505f, 19.424683f, 121.20239f), 147) { NextQuestId = new QuestId(1317) }; @@ -91655,16 +91660,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "FalconTaterz"; + span49[index] = "FalconTaterz"; questRoot7.Author = list49; index = 4; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -91672,13 +91677,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008722u, new Vector3(109.7887f, 18.36741f, 121.72119f), 147); + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008722u, new Vector3(109.7887f, 18.36741f, 121.72119f), 147); obj33.Steps = list51; reference37 = obj33; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -91686,13 +91691,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003667u, new Vector3(139.48267f, 20.279175f, 102.92212f), 147); + span52[num2] = new QuestStep(EInteractionType.Interact, 2003667u, new Vector3(139.48267f, 20.279175f, 102.92212f), 147); obj34.Steps = list52; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -91700,19 +91705,19 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span53[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008730u, new Vector3(-431.26575f, 28.038658f, -381.4298f), 140); + span53[index2] = new QuestStep(EInteractionType.Interact, 1008730u, new Vector3(-431.26575f, 28.038658f, -381.4298f), 140); obj35.Steps = list53; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -91720,9 +91725,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008735u, new Vector3(-420.2793f, 23.113977f, -367.17786f), 140) + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008735u, new Vector3(-420.2793f, 23.113977f, -367.17786f), 140) { NextQuestId = new QuestId(1318) }; @@ -91735,16 +91740,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "FalconTaterz"; + span55[index] = "FalconTaterz"; questRoot8.Author = list55; index = 9; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span56[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -91752,16 +91757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008736u, new Vector3(-418.44818f, 23.113976f, -367.8188f), 140) + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008736u, new Vector3(-418.44818f, 23.113976f, -367.8188f), 140) { StopDistance = 5f }; obj37.Steps = list57; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span56[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -91769,9 +91774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008739u, new Vector3(176.71472f, 222.1357f, 347.219f), 155) + span58[num2] = new QuestStep(EInteractionType.Interact, 1008739u, new Vector3(176.71472f, 222.1357f, 347.219f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -91779,7 +91784,7 @@ public static class AssemblyQuestLoader obj38.Steps = list58; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -91787,13 +91792,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008741u, new Vector3(249.50024f, 222.36392f, 353.6278f), 155); + span59[index2] = new QuestStep(EInteractionType.Interact, 1008741u, new Vector3(249.50024f, 222.36392f, 353.6278f), 155); obj39.Steps = list59; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -91801,13 +91806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008746u, new Vector3(261.46326f, 222.27127f, 320.2411f), 155); + span60[num2] = new QuestStep(EInteractionType.Interact, 1008746u, new Vector3(261.46326f, 222.27127f, 320.2411f), 155); obj40.Steps = list60; reference44 = obj40; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -91815,16 +91820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003741u, new Vector3(394.7965f, 225.0553f, 378.80518f), 155) + span61[index2] = new QuestStep(EInteractionType.Interact, 2003741u, new Vector3(394.7965f, 225.0553f, 378.80518f), 155) { Fly = true }; obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -91832,16 +91837,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008752u, new Vector3(487.81555f, 206.95914f, 479.69775f), 155) + span62[num2] = new QuestStep(EInteractionType.Interact, 1008752u, new Vector3(487.81555f, 206.95914f, 479.69775f), 155) { Fly = true }; obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 6 @@ -91849,9 +91854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span63[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -91861,7 +91866,7 @@ public static class AssemblyQuestLoader obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 7 @@ -91869,16 +91874,16 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008756u, new Vector3(480.12512f, 207.33582f, 475.33374f), 155) + span64[num2] = new QuestStep(EInteractionType.Interact, 1008756u, new Vector3(480.12512f, 207.33582f, 475.33374f), 155) { StopDistance = 7f }; obj44.Steps = list64; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -91886,15 +91891,15 @@ public static class AssemblyQuestLoader num2 = 2; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span65[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008788u, new Vector3(-421.46948f, 23.113977f, -367.57465f), 140) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008788u, new Vector3(-421.46948f, 23.113977f, -367.57465f), 140) { Fly = true, NextQuestId = new QuestId(1438) @@ -91908,16 +91913,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot9.Author = list66; index = 8; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -91925,13 +91930,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); obj46.Steps = list68; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -91939,16 +91944,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005964u, new Vector3(651.1177f, 9.597839f, 484.73328f), 138) + span69[index2] = new QuestStep(EInteractionType.Interact, 1005964u, new Vector3(651.1177f, 9.597839f, 484.73328f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch }; obj47.Steps = list69; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -91956,13 +91961,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003711u, new Vector3(629.0836f, 9.719971f, 496.33008f), 138); + span70[num2] = new QuestStep(EInteractionType.Interact, 2003711u, new Vector3(629.0836f, 9.719971f, 496.33008f), 138); obj48.Steps = list70; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -91970,16 +91975,16 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span71[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1005964u, new Vector3(651.1177f, 9.597839f, 484.73328f), 138); num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span6[num4] = new DialogueChoice + span72[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB001_01320_Q1_000_000"), @@ -91990,7 +91995,7 @@ public static class AssemblyQuestLoader obj49.Steps = list71; reference53 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -91998,16 +92003,16 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span73[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj50.Steps = list73; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -92015,16 +92020,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.274828f, 16.260347f, -199.21056f), 180) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.274828f, 16.260347f, -199.21056f), 180) { Fly = true }; obj51.Steps = list74; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -92032,13 +92037,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007950u, new Vector3(19.485779f, 16.159302f, -196.42938f), 180); + span75[num2] = new QuestStep(EInteractionType.Interact, 1007950u, new Vector3(19.485779f, 16.159302f, -196.42938f), 180); obj52.Steps = list75; reference57 = obj52; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -92046,9 +92051,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span76[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { NextQuestId = new QuestId(1321) }; @@ -92061,16 +92066,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot10.Author = list77; index = 6; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -92078,13 +92083,13 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); + span79[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); obj54.Steps = list79; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -92092,120 +92097,120 @@ public static class AssemblyQuestLoader num2 = 5; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span80[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(155.47716f, 68.658165f, -256.36594f), 180); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 6; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span81[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list81; skipConditions4.StepIf = skipStepConditions4; questStep6.SkipConditions = skipConditions4; reference61 = questStep6; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span80[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2003715u, new Vector3(154.49756f, 69.047f, -254.32214f), 180); num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list82; reference62 = questStep7; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span80[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2003713u, new Vector3(181.47546f, 64.59143f, -282.42926f), 180); num4 = 6; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list83; reference63 = questStep8; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span80[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2003716u, new Vector3(180.28528f, 64.62195f, -255.17664f), 180); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num4 = 0; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span84[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list84; reference64 = questStep9; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span80[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2003714u, new Vector3(197.00916f, 64.042114f, -225.60468f), 180); num4 = 6; List list85 = new List(num4); CollectionsMarshal.SetCount(list85, num4); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list85; reference65 = questStep10; obj55.Steps = list80; reference60 = obj55; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -92213,16 +92218,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span86[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj56.Steps = list86; reference66 = obj56; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span78[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -92230,13 +92235,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003717u, new Vector3(0.38146973f, 16.433899f, -177.47778f), 180); + span87[index2] = new QuestStep(EInteractionType.Interact, 2003717u, new Vector3(0.38146973f, 16.433899f, -177.47778f), 180); obj57.Steps = list87; reference67 = obj57; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span78[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -92244,16 +92249,16 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span88[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { StopDistance = 5f }; obj58.Steps = list88; reference68 = obj58; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span78[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -92261,9 +92266,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span89[index2]; QuestStep obj60 = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { StopDistance = 5f @@ -92271,9 +92276,9 @@ public static class AssemblyQuestLoader num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span6 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span6[num4] = new DialogueChoice + span90[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB002_01321_Q1_000_000"), @@ -92290,16 +92295,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "Censored"; + span91[index] = "Censored"; questRoot11.Author = list91; index = 11; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -92307,9 +92312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -92324,7 +92329,7 @@ public static class AssemblyQuestLoader obj61.Steps = list93; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -92332,16 +92337,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007936u, new Vector3(-89.12799f, 64.1947f, -246.84528f), 180) + span94[index2] = new QuestStep(EInteractionType.Interact, 1007936u, new Vector3(-89.12799f, 64.1947f, -246.84528f), 180) { Fly = true }; obj62.Steps = list94; reference72 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -92349,16 +92354,16 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span95[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj63.Steps = list95; reference73 = obj63; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -92366,13 +92371,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span96[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj64.Steps = list96; reference74 = obj64; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -92380,9 +92385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span97[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -92391,9 +92396,9 @@ public static class AssemblyQuestLoader num4 = 1; List list98 = new List(num4); CollectionsMarshal.SetCount(list98, num4); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = new DialogueChoice + span98[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB003_01322_Q1_000_000"), @@ -92404,7 +92409,7 @@ public static class AssemblyQuestLoader obj65.Steps = list97; reference75 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span92[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -92412,13 +92417,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); + span99[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); obj67.Steps = list99; reference77 = obj67; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span92[num]; QuestSequence obj68 = new QuestSequence { Sequence = 6 @@ -92426,9 +92431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2003719u, new Vector3(182.5741f, 24.734863f, -622.33923f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -92436,17 +92441,17 @@ public static class AssemblyQuestLoader num3 = 2; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - Span span7 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span7[num4] = 2854u; + span101[num4] = 2854u; num4++; - span7[num4] = 2855u; + span101[num4] = 2855u; obj69.KillEnemyDataIds = list101; reference79 = obj69; obj68.Steps = list100; reference78 = obj68; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span92[num]; QuestSequence obj70 = new QuestSequence { Sequence = 7 @@ -92454,13 +92459,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); + span102[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); obj70.Steps = list102; reference80 = obj70; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span92[num]; QuestSequence obj71 = new QuestSequence { Sequence = 8 @@ -92468,18 +92473,18 @@ public static class AssemblyQuestLoader index2 = 2; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(224.7802f, 21.375952f, -579.86096f), 180); + span103[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(224.7802f, 21.375952f, -579.86096f), 180); num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003720u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) + span103[num2] = new QuestStep(EInteractionType.UseItem, 2003720u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) { ItemId = 2001234u }; obj71.Steps = list103; reference81 = obj71; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span92[num]; QuestSequence obj72 = new QuestSequence { Sequence = 9 @@ -92487,13 +92492,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008883u, new Vector3(150.19446f, 26.489233f, -555.1385f), 180); + span104[index2] = new QuestStep(EInteractionType.Interact, 1008883u, new Vector3(150.19446f, 26.489233f, -555.1385f), 180); obj72.Steps = list104; reference82 = obj72; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span92[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -92501,9 +92506,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -92517,16 +92522,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "Censored"; + span106[index] = "Censored"; questRoot12.Author = list106; index = 9; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -92534,9 +92539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -92556,7 +92561,7 @@ public static class AssemblyQuestLoader obj74.Steps = list108; reference84 = obj74; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -92564,16 +92569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span109[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj75.Steps = list109; reference85 = obj75; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -92581,16 +92586,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) + span110[index2] = new QuestStep(EInteractionType.Interact, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) { Fly = true }; obj76.Steps = list110; reference86 = obj76; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -92598,9 +92603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(217.99217f, 61.42252f, -233.55513f), 180) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(217.99217f, 61.42252f, -233.55513f), 180) { Fly = true, Land = true @@ -92608,7 +92613,7 @@ public static class AssemblyQuestLoader obj77.Steps = list111; reference87 = obj77; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj78 = new QuestSequence { Sequence = 4 @@ -92616,9 +92621,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span112[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(217.99217f, 61.42252f, -233.55513f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -92626,21 +92631,21 @@ public static class AssemblyQuestLoader num4 = 3; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span7[num3] = 2864u; + span113[num3] = 2864u; num3++; - span7[num3] = 2865u; + span113[num3] = 2865u; num3++; - span7[num3] = 2866u; + span113[num3] = 2866u; obj79.KillEnemyDataIds = list113; reference89 = obj79; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007941u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); + span112[index2] = new QuestStep(EInteractionType.Interact, 1007941u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); obj78.Steps = list112; reference88 = obj78; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 5 @@ -92648,13 +92653,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003722u, new Vector3(189.53223f, 64.25574f, -287.5868f), 180); + span114[num2] = new QuestStep(EInteractionType.Interact, 2003722u, new Vector3(189.53223f, 64.25574f, -287.5868f), 180); obj80.Steps = list114; reference90 = obj80; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 6 @@ -92662,13 +92667,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008947u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); + span115[index2] = new QuestStep(EInteractionType.Interact, 1008947u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); obj81.Steps = list115; reference91 = obj81; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 7 @@ -92676,16 +92681,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span116[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj82.Steps = list116; reference92 = obj82; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -92693,9 +92698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180); + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180); obj83.Steps = list117; reference93 = obj83; questRoot12.QuestSequence = list107; @@ -92705,16 +92710,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "Censored"; + span118[index] = "Censored"; questRoot13.Author = list118; index = 13; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -92722,9 +92727,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -92744,7 +92749,7 @@ public static class AssemblyQuestLoader obj84.Steps = list120; reference94 = obj84; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -92752,13 +92757,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007949u, new Vector3(14.633362f, 16.165525f, -184.31378f), 180); + span121[index2] = new QuestStep(EInteractionType.Interact, 1007949u, new Vector3(14.633362f, 16.165525f, -184.31378f), 180); obj85.Steps = list121; reference95 = obj85; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -92766,13 +92771,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); + span122[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); obj86.Steps = list122; reference96 = obj86; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -92780,16 +92785,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span123[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj87.Steps = list123; reference97 = obj87; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -92797,9 +92802,9 @@ public static class AssemblyQuestLoader index2 = 3; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span124[num2]; QuestStep obj89 = new QuestStep(EInteractionType.UseItem, 2003723u, new Vector3(87.08313f, 22.018738f, -635.5535f), 180) { Fly = true, @@ -92808,23 +92813,23 @@ public static class AssemblyQuestLoader num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list125; reference99 = obj89; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span124[num2]; QuestStep obj90 = new QuestStep(EInteractionType.UseItem, 2003724u, new Vector3(96.11658f, 21.896606f, -644.9531f), 180) { ItemId = 2001237u @@ -92832,30 +92837,30 @@ public static class AssemblyQuestLoader num4 = 6; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list126; reference100 = obj90; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003725u, new Vector3(92.94263f, 25.833496f, -655.0851f), 180) + span124[num2] = new QuestStep(EInteractionType.UseItem, 2003725u, new Vector3(92.94263f, 25.833496f, -655.0851f), 180) { ItemId = 2001237u }; obj88.Steps = list124; reference98 = obj88; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj91 = new QuestSequence { Sequence = 5 @@ -92863,13 +92868,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007942u, new Vector3(74.93701f, 24.490723f, -665.5528f), 180); + span127[index2] = new QuestStep(EInteractionType.Interact, 1007942u, new Vector3(74.93701f, 24.490723f, -665.5528f), 180); obj91.Steps = list127; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj92 = new QuestSequence { Sequence = 6 @@ -92877,9 +92882,9 @@ public static class AssemblyQuestLoader index2 = 3; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span128[num2]; QuestStep obj93 = new QuestStep(EInteractionType.UseItem, 2003727u, new Vector3(157.7019f, 22.11029f, -713.28296f), 180) { ItemId = 2001237u @@ -92887,23 +92892,23 @@ public static class AssemblyQuestLoader num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list129; reference103 = obj93; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span128[num2]; QuestStep obj94 = new QuestStep(EInteractionType.UseItem, 2003728u, new Vector3(167.65088f, 21.927185f, -707.5151f), 180) { ItemId = 2001237u @@ -92911,30 +92916,30 @@ public static class AssemblyQuestLoader num4 = 6; List list130 = new List(num4); CollectionsMarshal.SetCount(list130, num4); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span130[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list130; reference104 = obj94; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003726u, new Vector3(163.53088f, 25.925049f, -688.38025f), 180) + span128[num2] = new QuestStep(EInteractionType.UseItem, 2003726u, new Vector3(163.53088f, 25.925049f, -688.38025f), 180) { ItemId = 2001237u }; obj92.Steps = list128; reference102 = obj92; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span119[num]; QuestSequence obj95 = new QuestSequence { Sequence = 7 @@ -92942,13 +92947,13 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007943u, new Vector3(176.98938f, 24.795776f, -688.53284f), 180); + span131[index2] = new QuestStep(EInteractionType.Interact, 1007943u, new Vector3(176.98938f, 24.795776f, -688.53284f), 180); obj95.Steps = list131; reference105 = obj95; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = 8 @@ -92956,16 +92961,16 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span132[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1007944u, new Vector3(178.45422f, 23.483582f, -641.01624f), 180); num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span6 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span6[num4] = new DialogueChoice + span133[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB005_01324_Q1_000_000"), @@ -92976,7 +92981,7 @@ public static class AssemblyQuestLoader obj96.Steps = list132; reference106 = obj96; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span119[num]; QuestSequence obj97 = new QuestSequence { Sequence = 9 @@ -92984,13 +92989,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007946u, new Vector3(220.66064f, 21.481783f, -592.64514f), 180); + span134[index2] = new QuestStep(EInteractionType.Interact, 1007946u, new Vector3(220.66064f, 21.481783f, -592.64514f), 180); obj97.Steps = list134; reference108 = obj97; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span119[num]; QuestSequence obj98 = new QuestSequence { Sequence = 10 @@ -92998,13 +93003,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007947u, new Vector3(150.86597f, 26.382812f, -551.751f), 180); + span135[num2] = new QuestStep(EInteractionType.Interact, 1007947u, new Vector3(150.86597f, 26.382812f, -551.751f), 180); obj98.Steps = list135; reference109 = obj98; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 11 @@ -93012,16 +93017,16 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span136[index2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj99.Steps = list136; reference110 = obj99; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -93029,9 +93034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128) + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -93049,16 +93054,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "Censored"; + span138[index] = "Censored"; questRoot14.Author = list138; index = 4; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -93066,9 +93071,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93088,7 +93093,7 @@ public static class AssemblyQuestLoader obj101.Steps = list140; reference112 = obj101; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -93096,9 +93101,9 @@ public static class AssemblyQuestLoader index2 = 3; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span141[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 2003769u, new Vector3(-18.539795f, 48.447266f, -294.2398f), 180) { Fly = true @@ -93106,51 +93111,51 @@ public static class AssemblyQuestLoader num4 = 6; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list142; reference114 = obj103; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span141[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2003770u, new Vector3(-5.996826f, 48.41687f, -322.2553f), 180); num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span143[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list143; reference115 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003773u, new Vector3(79.17908f, 57.51123f, -305.745f), 180) + span141[num2] = new QuestStep(EInteractionType.Interact, 2003773u, new Vector3(79.17908f, 57.51123f, -305.745f), 180) { Fly = true }; obj102.Steps = list141; reference113 = obj102; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -93158,16 +93163,16 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007957u, new Vector3(-101.76245f, 64.49596f, -225.08588f), 180) + span144[index2] = new QuestStep(EInteractionType.Interact, 1007957u, new Vector3(-101.76245f, 64.49596f, -225.08588f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj104.Steps = list144; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -93175,9 +93180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span145[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93190,16 +93195,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot15.Author = list146; index = 3; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span147[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -93207,13 +93212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); obj106.Steps = list148; reference118 = obj106; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span147[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -93221,9 +93226,9 @@ public static class AssemblyQuestLoader index2 = 4; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span149[num2]; QuestStep obj108 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.243606f, 49.8394f, -374.39398f), 180) { Fly = true @@ -93233,71 +93238,71 @@ public static class AssemblyQuestLoader num4 = 6; List list150 = new List(num4); CollectionsMarshal.SetCount(list150, num4); - span4 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list150; skipConditions5.StepIf = skipStepConditions5; obj108.SkipConditions = skipConditions5; reference120 = obj108; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span149[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2003774u, new Vector3(10.269287f, 49.82068f, -375.5398f), 180); num3 = 6; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num4 = 0; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span151[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list151; reference121 = questStep13; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span149[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2004022u, new Vector3(39.139404f, 48.2948f, -342.33618f), 180); num4 = 6; List list152 = new List(num4); CollectionsMarshal.SetCount(list152, num4); - span4 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list152; reference122 = questStep14; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004020u, new Vector3(51.102417f, 48.2948f, -349.50793f), 180); + span149[num2] = new QuestStep(EInteractionType.Interact, 2004020u, new Vector3(51.102417f, 48.2948f, -349.50793f), 180); obj107.Steps = list149; reference119 = obj107; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span147[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -93305,9 +93310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93320,16 +93325,16 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot16.Author = list154; index = 4; List list155 = new List(index); CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span155[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -93337,9 +93342,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93359,7 +93364,7 @@ public static class AssemblyQuestLoader obj110.Steps = list156; reference124 = obj110; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span155[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -93367,9 +93372,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span157[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, null, new Vector3(-1.668298f, 48.422268f, -312.28842f), 180) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -93377,9 +93382,9 @@ public static class AssemblyQuestLoader num3 = 1; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - Span span8 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span8[num4] = new ComplexCombatData + span158[num4] = new ComplexCombatData { DataId = 327u, MinimumKillCount = 3u, @@ -93391,7 +93396,7 @@ public static class AssemblyQuestLoader obj111.Steps = list157; reference125 = obj111; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span155[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -93399,16 +93404,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span159[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj113.Steps = list159; reference127 = obj113; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span155[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -93416,9 +93421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93431,16 +93436,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot17.Author = list161; index = 3; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span162[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -93448,13 +93453,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); obj115.Steps = list163; reference129 = obj115; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span162[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -93462,9 +93467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span164[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, null, new Vector3(65.98078f, 57.753456f, -310.697f), 180) { Fly = true, @@ -93473,17 +93478,17 @@ public static class AssemblyQuestLoader num4 = 2; List list165 = new List(num4); CollectionsMarshal.SetCount(list165, num4); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = 755u; + span165[num3] = 755u; num3++; - span7[num3] = 2881u; + span165[num3] = 2881u; obj117.KillEnemyDataIds = list165; reference131 = obj117; obj116.Steps = list164; reference130 = obj116; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span162[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -93491,9 +93496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93511,16 +93516,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "Censored"; + span167[index] = "Censored"; questRoot18.Author = list167; index = 7; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -93528,9 +93533,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93550,7 +93555,7 @@ public static class AssemblyQuestLoader obj119.Steps = list169; reference133 = obj119; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -93558,13 +93563,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span170[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj120.Steps = list170; reference134 = obj120; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -93572,9 +93577,9 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span171[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2003785u, new Vector3(-53.330322f, 64.46936f, -302.54065f), 180) { Fly = true, @@ -93584,9 +93589,9 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span8 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - span8[num4] = new ComplexCombatData + span172[num4] = new ComplexCombatData { DataId = 2870u, MinimumKillCount = 1u, @@ -93598,25 +93603,25 @@ public static class AssemblyQuestLoader num4 = 6; List list173 = new List(num4); CollectionsMarshal.SetCount(list173, num4); - span4 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span173[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list173; skipConditions6.StepIf = skipStepConditions6; obj122.SkipConditions = skipConditions6; reference136 = obj122; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span171[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, 2003784u, new Vector3(-57.90808f, 64.74402f, -301.68616f), 180) { ItemId = 2001257u, @@ -93625,9 +93630,9 @@ public static class AssemblyQuestLoader num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span8 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span8[num4] = new ComplexCombatData + span174[num4] = new ComplexCombatData { DataId = 2870u, MinimumKillCount = 1u, @@ -93639,25 +93644,25 @@ public static class AssemblyQuestLoader num4 = 6; List list175 = new List(num4); CollectionsMarshal.SetCount(list175, num4); - span4 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span175[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list175; skipConditions7.StepIf = skipStepConditions7; obj123.SkipConditions = skipConditions7; reference137 = obj123; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span171[index2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, 2003786u, new Vector3(-63.46228f, 64.83557f, -298.60382f), 180) { ItemId = 2001257u, @@ -93666,9 +93671,9 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span8 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num4 = 0; - span8[num4] = new ComplexCombatData + span176[num4] = new ComplexCombatData { DataId = 2870u, MinimumKillCount = 1u, @@ -93679,7 +93684,7 @@ public static class AssemblyQuestLoader obj121.Steps = list171; reference135 = obj121; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span168[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -93687,16 +93692,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003793u, new Vector3(-54.398438f, 64.49988f, -288.8075f), 180) + span177[num2] = new QuestStep(EInteractionType.UseItem, 2003793u, new Vector3(-54.398438f, 64.49988f, -288.8075f), 180) { ItemId = 2001258u }; obj125.Steps = list177; reference139 = obj125; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span168[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -93704,9 +93709,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span178[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Combat, 2003797u, new Vector3(-49.912292f, 64.46936f, -303.5783f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -93714,9 +93719,9 @@ public static class AssemblyQuestLoader num4 = 1; List list179 = new List(num4); CollectionsMarshal.SetCount(list179, num4); - span8 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span8[num3] = new ComplexCombatData + span179[num3] = new ComplexCombatData { DataId = 17u, MinimumKillCount = 1u @@ -93726,7 +93731,7 @@ public static class AssemblyQuestLoader obj126.Steps = list178; reference140 = obj126; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = 5 @@ -93734,16 +93739,16 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span180[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj128.Steps = list180; reference142 = obj128; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span168[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -93751,9 +93756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93766,16 +93771,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "Censored"; + span182[index] = "Censored"; questRoot19.Author = list182; index = 5; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span183[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -93783,9 +93788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span184[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93805,7 +93810,7 @@ public static class AssemblyQuestLoader obj130.Steps = list184; reference144 = obj130; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span183[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -93813,13 +93818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span185[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj131.Steps = list185; reference145 = obj131; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span183[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -93827,9 +93832,9 @@ public static class AssemblyQuestLoader index2 = 3; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span186[num2]; QuestStep obj133 = new QuestStep(EInteractionType.UseItem, 2003805u, new Vector3(176.10437f, 64.530396f, -273.39594f), 180) { Fly = true, @@ -93838,23 +93843,23 @@ public static class AssemblyQuestLoader num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list187; reference147 = obj133; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span186[num2]; QuestStep obj134 = new QuestStep(EInteractionType.UseItem, 2003806u, new Vector3(178.45422f, 64.62195f, -271.2292f), 180) { ItemId = 2001260u @@ -93862,30 +93867,30 @@ public static class AssemblyQuestLoader num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list188; reference148 = obj134; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003807u, new Vector3(180.37683f, 64.43884f, -268.17737f), 180) + span186[num2] = new QuestStep(EInteractionType.UseItem, 2003807u, new Vector3(180.37683f, 64.43884f, -268.17737f), 180) { ItemId = 2001260u }; obj132.Steps = list186; reference146 = obj132; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span183[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -93893,16 +93898,16 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003808u, new Vector3(169.39038f, 65.50696f, -263.72174f), 180) + span189[index2] = new QuestStep(EInteractionType.UseItem, 2003808u, new Vector3(169.39038f, 65.50696f, -263.72174f), 180) { ItemId = 2001261u }; obj135.Steps = list189; reference149 = obj135; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span183[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -93910,9 +93915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span190[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93925,16 +93930,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "Censored"; + span191[index] = "Censored"; questRoot20.Author = list191; index = 3; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span192[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -93942,9 +93947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span193[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93964,7 +93969,7 @@ public static class AssemblyQuestLoader obj137.Steps = list193; reference151 = obj137; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span192[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -93972,9 +93977,9 @@ public static class AssemblyQuestLoader index2 = 3; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span194[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Interact, 2003553u, new Vector3(181.3534f, 64.7135f, -251.05676f), 180) { Fly = true @@ -93982,48 +93987,48 @@ public static class AssemblyQuestLoader num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span195[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list195; reference153 = obj139; num2++; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span194[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2003557u, new Vector3(194.10999f, 64.80505f, -262.3484f), 180); num4 = 6; List list196 = new List(num4); CollectionsMarshal.SetCount(list196, num4); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span196[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list196; reference154 = questStep15; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003556u, new Vector3(206.74438f, 64.56079f, -251.78918f), 180); + span194[num2] = new QuestStep(EInteractionType.Interact, 2003556u, new Vector3(206.74438f, 64.56079f, -251.78918f), 180); obj138.Steps = list194; reference152 = obj138; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span192[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -94031,9 +94036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -94046,16 +94051,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "Censored"; + span198[index] = "Censored"; questRoot21.Author = list198; index = 5; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span199[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -94063,9 +94068,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94085,7 +94090,7 @@ public static class AssemblyQuestLoader obj141.Steps = list200; reference156 = obj141; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span199[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -94093,13 +94098,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span201[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj142.Steps = list201; reference157 = obj142; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span199[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -94107,9 +94112,9 @@ public static class AssemblyQuestLoader index2 = 5; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span202[num2]; QuestStep obj144 = new QuestStep(EInteractionType.Emote, 1005950u, new Vector3(-11.7647705f, 49.2008f, -289.2348f), 180) { Fly = true, @@ -94119,23 +94124,23 @@ public static class AssemblyQuestLoader num3 = 6; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num4 = 0; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span203[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list203; reference159 = obj144; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span202[num2]; QuestStep obj145 = new QuestStep(EInteractionType.Emote, 1005951u, new Vector3(-24.673828f, 49.15637f, -331.50226f), 180) { Emote = EEmote.Soothe @@ -94143,23 +94148,23 @@ public static class AssemblyQuestLoader num4 = 6; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span204[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj145.CompletionQuestVariablesFlags = list204; reference160 = obj145; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span202[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Emote, 1005947u, new Vector3(-16.159302f, 50.30896f, -351.85785f), 180) { Emote = EEmote.Soothe @@ -94167,23 +94172,23 @@ public static class AssemblyQuestLoader num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj146.CompletionQuestVariablesFlags = list205; reference161 = obj146; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span202[num2]; QuestStep obj147 = new QuestStep(EInteractionType.Emote, 1005949u, new Vector3(15.42688f, 48.41687f, -324.02533f), 180) { Emote = EEmote.Soothe @@ -94191,30 +94196,30 @@ public static class AssemblyQuestLoader num4 = 6; List list206 = new List(num4); CollectionsMarshal.SetCount(list206, num4); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj147.CompletionQuestVariablesFlags = list206; reference162 = obj147; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1005948u, new Vector3(50.125854f, 48.75892f, -326.55835f), 180) + span202[num2] = new QuestStep(EInteractionType.Emote, 1005948u, new Vector3(50.125854f, 48.75892f, -326.55835f), 180) { Emote = EEmote.Soothe }; obj143.Steps = list202; reference158 = obj143; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span199[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -94222,16 +94227,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span207[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj148.Steps = list207; reference163 = obj148; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span199[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -94239,9 +94244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -94254,16 +94259,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "Censored"; + span209[index] = "Censored"; questRoot22.Author = list209; index = 6; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span210[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -94271,9 +94276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span211[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94293,7 +94298,7 @@ public static class AssemblyQuestLoader obj150.Steps = list211; reference165 = obj150; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span210[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -94301,16 +94306,16 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span212[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span6[num4] = new DialogueChoice + span213[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB110_01334_Q1_000_000"), @@ -94321,7 +94326,7 @@ public static class AssemblyQuestLoader obj151.Steps = list212; reference166 = obj151; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span210[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -94329,13 +94334,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003950u, new Vector3(49.973267f, 49.332397f, -342.67188f), 180); + span214[index2] = new QuestStep(EInteractionType.Interact, 2003950u, new Vector3(49.973267f, 49.332397f, -342.67188f), 180); obj152.Steps = list214; reference168 = obj152; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span210[num]; QuestSequence obj153 = new QuestSequence { Sequence = 3 @@ -94343,9 +94348,9 @@ public static class AssemblyQuestLoader index2 = 2; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span215[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 2003954u, new Vector3(48.081177f, 48.599854f, -346.21198f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -94353,13 +94358,13 @@ public static class AssemblyQuestLoader num4 = 1; List list216 = new List(num4); CollectionsMarshal.SetCount(list216, num4); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span7[num3] = 2871u; + span216[num3] = 2871u; obj154.KillEnemyDataIds = list216; reference170 = obj154; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span215[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, 2003954u, new Vector3(48.081177f, 48.599854f, -346.21198f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94367,15 +94372,15 @@ public static class AssemblyQuestLoader num3 = 1; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num4 = 0; - span7[num4] = 17u; + span217[num4] = 17u; obj155.KillEnemyDataIds = list217; reference171 = obj155; obj153.Steps = list215; reference169 = obj153; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span210[num]; QuestSequence obj156 = new QuestSequence { Sequence = 4 @@ -94383,16 +94388,16 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span218[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj156.Steps = list218; reference172 = obj156; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span210[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -94400,9 +94405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span219[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -94415,16 +94420,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "Censored"; + span220[index] = "Censored"; questRoot23.Author = list220; index = 3; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span221[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -94432,9 +94437,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span222[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94454,7 +94459,7 @@ public static class AssemblyQuestLoader obj158.Steps = list222; reference174 = obj158; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span221[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -94462,9 +94467,9 @@ public static class AssemblyQuestLoader index2 = 2; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span223[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, 2003782u, new Vector3(65.35437f, 55.61914f, -450.7973f), 180) { Fly = true, @@ -94474,30 +94479,30 @@ public static class AssemblyQuestLoader num4 = 1; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span7 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span7[num3] = 756u; + span224[num3] = 756u; obj160.KillEnemyDataIds = list224; num3 = 6; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span225[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; obj160.CompletionQuestVariablesFlags = list225; reference176 = obj160; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span223[num2]; QuestStep obj161 = new QuestStep(EInteractionType.Combat, 2003781u, new Vector3(78.446655f, 55.61914f, -470.0542f), 180) { ItemId = 2001256u, @@ -94506,15 +94511,15 @@ public static class AssemblyQuestLoader num4 = 1; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span7 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span7[num3] = 756u; + span226[num3] = 756u; obj161.KillEnemyDataIds = list226; reference177 = obj161; obj159.Steps = list223; reference175 = obj159; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span221[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -94522,9 +94527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span227[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94537,17 +94542,17 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "Censored"; + span228[index] = "Censored"; questRoot24.Author = list228; questRoot24.Comment = "FATE"; index = 2; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span229[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -94555,9 +94560,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94577,7 +94582,7 @@ public static class AssemblyQuestLoader obj163.Steps = list230; reference179 = obj163; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span229[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -94585,15 +94590,15 @@ public static class AssemblyQuestLoader num2 = 2; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(92.81918f, 55.511665f, -464.93253f), 180) + span231[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(92.81918f, 55.511665f, -464.93253f), 180) { Fly = true, Comment = "Do the FATE" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94606,16 +94611,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot25.Author = list232; index = 5; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span233[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -94623,9 +94628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94645,7 +94650,7 @@ public static class AssemblyQuestLoader obj165.Steps = list234; reference181 = obj165; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span233[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -94653,16 +94658,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span235[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj166.Steps = list235; reference182 = obj166; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span233[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -94670,9 +94675,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span236[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Combat, 2003686u, new Vector3(57.602783f, 48.111572f, -388.29633f), 180) { Fly = true, @@ -94682,19 +94687,19 @@ public static class AssemblyQuestLoader num3 = 3; List list237 = new List(num3); CollectionsMarshal.SetCount(list237, num3); - span7 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num4 = 0; - span7[num4] = 2899u; + span237[num4] = 2899u; num4++; - span7[num4] = 2900u; + span237[num4] = 2900u; num4++; - span7[num4] = 2901u; + span237[num4] = 2901u; obj168.KillEnemyDataIds = list237; reference184 = obj168; obj167.Steps = list236; reference183 = obj167; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span233[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -94702,16 +94707,16 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span238[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj169.Steps = list238; reference185 = obj169; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span233[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -94719,9 +94724,9 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94734,16 +94739,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot26.Author = list240; index = 3; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span241[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -94751,13 +94756,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); + span242[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); obj171.Steps = list242; reference187 = obj171; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span241[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -94765,9 +94770,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span243[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Combat, null, new Vector3(51.48164f, 55.599014f, -491.209f), 180) { Fly = true, @@ -94776,9 +94781,9 @@ public static class AssemblyQuestLoader num4 = 1; List list244 = new List(num4); CollectionsMarshal.SetCount(list244, num4); - span8 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span8[num3] = new ComplexCombatData + span244[num3] = new ComplexCombatData { DataId = 2833u, MinimumKillCount = 2u @@ -94788,7 +94793,7 @@ public static class AssemblyQuestLoader obj172.Steps = list243; reference188 = obj172; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span241[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -94796,9 +94801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94811,16 +94816,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "liza"; + span246[index] = "liza"; questRoot27.Author = list246; index = 8; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span247[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -94828,13 +94833,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); obj175.Steps = list248; reference191 = obj175; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span247[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -94842,18 +94847,18 @@ public static class AssemblyQuestLoader num2 = 2; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.21657f, 55.28576f, -500.41245f), 180) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.21657f, 55.28576f, -500.41245f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180); + span249[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180); obj176.Steps = list249; reference192 = obj176; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span247[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -94861,16 +94866,16 @@ public static class AssemblyQuestLoader index2 = 2; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span250[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180); num3 = 1; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span6 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num4 = 0; - span6[num4] = new DialogueChoice + span251[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB205_01339_SCENE00008_EVENTAREA_WARP_YESNO_TITLE") @@ -94878,11 +94883,11 @@ public static class AssemblyQuestLoader questStep17.DialogueChoices = list251; reference194 = questStep17; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003743u, new Vector3(227.00842f, 22.75116f, -582.81836f), 180); + span250[num2] = new QuestStep(EInteractionType.Interact, 2003743u, new Vector3(227.00842f, 22.75116f, -582.81836f), 180); obj177.Steps = list250; reference193 = obj177; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span247[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -94890,9 +94895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003744u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) + span252[index2] = new QuestStep(EInteractionType.UseItem, 2003744u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) { IgnoreDistanceToObject = true, ItemId = 2001244u @@ -94900,7 +94905,7 @@ public static class AssemblyQuestLoader obj178.Steps = list252; reference195 = obj178; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span247[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -94908,9 +94913,9 @@ public static class AssemblyQuestLoader index2 = 4; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span253[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, 2003746u, new Vector3(239.30713f, 22.323914f, -577.29456f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94918,30 +94923,30 @@ public static class AssemblyQuestLoader num4 = 1; List list254 = new List(num4); CollectionsMarshal.SetCount(list254, num4); - span7 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span7[num3] = 2880u; + span254[num3] = 2880u; obj180.KillEnemyDataIds = list254; num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span255[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; obj180.CompletionQuestVariablesFlags = list255; reference197 = obj180; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span253[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Combat, 2003745u, new Vector3(242.8778f, 22.507019f, -584.37476f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94949,30 +94954,30 @@ public static class AssemblyQuestLoader num4 = 1; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span7 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span7[num3] = 2880u; + span256[num3] = 2880u; obj181.KillEnemyDataIds = list256; num3 = 6; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span4 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span257[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; obj181.CompletionQuestVariablesFlags = list257; reference198 = obj181; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span253[num2]; QuestStep obj182 = new QuestStep(EInteractionType.Combat, 2003746u, new Vector3(239.30713f, 22.323914f, -577.29456f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94980,30 +94985,30 @@ public static class AssemblyQuestLoader num4 = 1; List list258 = new List(num4); CollectionsMarshal.SetCount(list258, num4); - span7 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span7[num3] = 2880u; + span258[num3] = 2880u; obj182.KillEnemyDataIds = list258; num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span4 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span259[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; obj182.CompletionQuestVariablesFlags = list259; reference199 = obj182; num2++; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span253[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2003745u, new Vector3(242.8778f, 22.507019f, -584.37476f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95011,32 +95016,32 @@ public static class AssemblyQuestLoader num4 = 1; List list260 = new List(num4); CollectionsMarshal.SetCount(list260, num4); - span7 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span7[num3] = 2880u; + span260[num3] = 2880u; obj183.KillEnemyDataIds = list260; num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span261[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; obj183.CompletionQuestVariablesFlags = list261; reference200 = obj183; obj179.Steps = list253; reference196 = obj179; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span247[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -95044,9 +95049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span262[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2003746u, new Vector3(239.30713f, 22.323914f, -577.29456f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95054,15 +95059,15 @@ public static class AssemblyQuestLoader num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span7[num3] = 2883u; + span263[num3] = 2883u; obj185.KillEnemyDataIds = list263; reference202 = obj185; obj184.Steps = list262; reference201 = obj184; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span247[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -95070,9 +95075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span264[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -95080,7 +95085,7 @@ public static class AssemblyQuestLoader obj186.Steps = list264; reference203 = obj186; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span247[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -95088,9 +95093,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -95103,16 +95108,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "Censored"; + span266[index] = "Censored"; questRoot28.Author = list266; index = 5; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span267[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -95120,9 +95125,9 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95142,7 +95147,7 @@ public static class AssemblyQuestLoader obj188.Steps = list268; reference205 = obj188; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span267[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -95150,9 +95155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) + span269[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, Land = true @@ -95160,7 +95165,7 @@ public static class AssemblyQuestLoader obj189.Steps = list269; reference206 = obj189; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span267[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -95168,9 +95173,9 @@ public static class AssemblyQuestLoader index2 = 5; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span270[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -95191,9 +95196,9 @@ public static class AssemblyQuestLoader num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span6 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span6[num4] = new DialogueChoice + span271[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB206_01340_SCENE00023_EVENTAREA_WARP_YESNO_TITLE") @@ -95201,7 +95206,7 @@ public static class AssemblyQuestLoader obj191.DialogueChoices = list271; reference208 = obj191; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span270[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(206.34064f, 26.164192f, -610.01776f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -95209,30 +95214,30 @@ public static class AssemblyQuestLoader num4 = 1; List list272 = new List(num4); CollectionsMarshal.SetCount(list272, num4); - span7 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span7[num3] = 2849u; + span272[num3] = 2849u; obj192.KillEnemyDataIds = list272; num3 = 6; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span4 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num4 = 0; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span273[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj192.CompletionQuestVariablesFlags = list273; reference209 = obj192; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span270[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, null, new Vector3(214.34813f, 22.582228f, -620.98737f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -95240,30 +95245,30 @@ public static class AssemblyQuestLoader num4 = 1; List list274 = new List(num4); CollectionsMarshal.SetCount(list274, num4); - span7 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span7[num3] = 2849u; + span274[num3] = 2849u; obj193.KillEnemyDataIds = list274; num3 = 6; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span4 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num4 = 0; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span275[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list275; reference210 = obj193; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span270[num2]; QuestStep obj194 = new QuestStep(EInteractionType.Combat, null, new Vector3(217.2839f, 21.428452f, -603.1931f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -95271,30 +95276,30 @@ public static class AssemblyQuestLoader num4 = 1; List list276 = new List(num4); CollectionsMarshal.SetCount(list276, num4); - span7 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span7[num3] = 2849u; + span276[num3] = 2849u; obj194.KillEnemyDataIds = list276; num3 = 6; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span277[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj194.CompletionQuestVariablesFlags = list277; reference211 = obj194; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span270[num2]; QuestStep obj195 = new QuestStep(EInteractionType.Combat, null, new Vector3(230.32195f, 21.387749f, -600.7312f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -95302,15 +95307,15 @@ public static class AssemblyQuestLoader num4 = 1; List list278 = new List(num4); CollectionsMarshal.SetCount(list278, num4); - span7 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span7[num3] = 2849u; + span278[num3] = 2849u; obj195.KillEnemyDataIds = list278; reference212 = obj195; obj190.Steps = list270; reference207 = obj190; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span267[num]; QuestSequence obj196 = new QuestSequence { Sequence = 3 @@ -95318,16 +95323,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003647u, new Vector3(223.43774f, 21.469421f, -612.32935f), 180) + span279[index2] = new QuestStep(EInteractionType.UseItem, 2003647u, new Vector3(223.43774f, 21.469421f, -612.32935f), 180) { ItemId = 2001222u }; obj196.Steps = list279; reference213 = obj196; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span267[num]; QuestSequence obj197 = new QuestSequence { Sequence = byte.MaxValue @@ -95335,9 +95340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span280[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95363,16 +95368,16 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "Censored"; + span281[index] = "Censored"; questRoot29.Author = list281; index = 7; List list282 = new List(index); CollectionsMarshal.SetCount(list282, index); - span2 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span282[num]; QuestSequence obj198 = new QuestSequence { Sequence = 0 @@ -95380,9 +95385,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span283[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95402,7 +95407,7 @@ public static class AssemblyQuestLoader obj198.Steps = list283; reference215 = obj198; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span282[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -95410,16 +95415,16 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span284[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj199.Steps = list284; reference216 = obj199; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span282[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -95427,9 +95432,9 @@ public static class AssemblyQuestLoader num2 = 4; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span285[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -95450,9 +95455,9 @@ public static class AssemblyQuestLoader num3 = 1; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span6 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num4 = 0; - span6[num4] = new DialogueChoice + span286[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB207_01341_SCENE00018_EVENTAREA_WARP_YESNO_TITLE") @@ -95460,7 +95465,7 @@ public static class AssemblyQuestLoader obj201.DialogueChoices = list286; reference218 = obj201; index2++; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span285[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2003885u, new Vector3(167.68127f, 21.438904f, -564.66016f), 180) { ItemId = 2001274u, @@ -95469,34 +95474,34 @@ public static class AssemblyQuestLoader num4 = 1; List list287 = new List(num4); CollectionsMarshal.SetCount(list287, num4); - span7 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span7[num3] = 755u; + span287[num3] = 755u; obj202.KillEnemyDataIds = list287; SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); num3 = 6; List list288 = new List(num3); CollectionsMarshal.SetCount(list288, num3); - span4 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num4 = 0; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span288[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list288; skipConditions8.StepIf = skipStepConditions8; obj202.SkipConditions = skipConditions8; reference219 = obj202; index2++; - ref QuestStep reference220 = ref span3[index2]; + ref QuestStep reference220 = ref span285[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 2003886u, new Vector3(170.8247f, 21.499878f, -565.17896f), 180) { ItemId = 2001274u, @@ -95505,34 +95510,34 @@ public static class AssemblyQuestLoader num4 = 1; List list289 = new List(num4); CollectionsMarshal.SetCount(list289, num4); - span7 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - span7[num3] = 755u; + span289[num3] = 755u; obj203.KillEnemyDataIds = list289; SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); num3 = 6; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num4 = 0; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span290[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list290; skipConditions9.StepIf = skipStepConditions9; obj203.SkipConditions = skipConditions9; reference220 = obj203; index2++; - ref QuestStep reference221 = ref span3[index2]; + ref QuestStep reference221 = ref span285[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Combat, 2003887u, new Vector3(174.05957f, 21.438904f, -565.301f), 180) { ItemId = 2001274u, @@ -95541,15 +95546,15 @@ public static class AssemblyQuestLoader num4 = 1; List list291 = new List(num4); CollectionsMarshal.SetCount(list291, num4); - span7 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span7[num3] = 755u; + span291[num3] = 755u; obj204.KillEnemyDataIds = list291; reference221 = obj204; obj200.Steps = list285; reference217 = obj200; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span282[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -95557,16 +95562,16 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003888u, new Vector3(172.74731f, 21.377869f, -549.0654f), 180) + span292[num2] = new QuestStep(EInteractionType.UseItem, 2003888u, new Vector3(172.74731f, 21.377869f, -549.0654f), 180) { ItemId = 2001275u }; obj205.Steps = list292; reference222 = obj205; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span282[num]; QuestSequence obj206 = new QuestSequence { Sequence = 4 @@ -95574,9 +95579,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span293[index2]; QuestStep obj207 = new QuestStep(EInteractionType.Combat, 2003892u, new Vector3(163.07312f, 21.499878f, -571.2215f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95584,15 +95589,15 @@ public static class AssemblyQuestLoader num3 = 1; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span7 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num4 = 0; - span7[num4] = 2845u; + span294[num4] = 2845u; obj207.KillEnemyDataIds = list294; reference224 = obj207; obj206.Steps = list293; reference223 = obj206; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span282[num]; QuestSequence obj208 = new QuestSequence { Sequence = 5 @@ -95600,9 +95605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span295[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95622,7 +95627,7 @@ public static class AssemblyQuestLoader obj208.Steps = list295; reference225 = obj208; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span282[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -95630,9 +95635,9 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span296[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -95650,16 +95655,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "Censored"; + span297[index] = "Censored"; questRoot30.Author = list297; index = 3; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span298[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -95667,9 +95672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span299[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95689,7 +95694,7 @@ public static class AssemblyQuestLoader obj210.Steps = list299; reference227 = obj210; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span298[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -95697,9 +95702,9 @@ public static class AssemblyQuestLoader num2 = 7; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span300[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -95720,9 +95725,9 @@ public static class AssemblyQuestLoader num4 = 1; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span6 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span6[num3] = new DialogueChoice + span301[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB209_01343_SCENE00009_EVENTAREA_WARP_YESNO_TITLE") @@ -95730,7 +95735,7 @@ public static class AssemblyQuestLoader obj212.DialogueChoices = list301; reference229 = obj212; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span300[index2]; QuestStep obj213 = new QuestStep(EInteractionType.Combat, 1008786u, new Vector3(229.29724f, 21.671387f, -592.4315f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95738,30 +95743,30 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span7 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num4 = 0; - span7[num4] = 757u; + span302[num4] = 757u; obj213.KillEnemyDataIds = list302; num4 = 6; List list303 = new List(num4); CollectionsMarshal.SetCount(list303, num4); - span4 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span303[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj213.CompletionQuestVariablesFlags = list303; reference230 = obj213; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span300[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Combat, 1008784u, new Vector3(233.875f, 21.66776f, -605.2186f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95769,30 +95774,30 @@ public static class AssemblyQuestLoader num3 = 1; List list304 = new List(num3); CollectionsMarshal.SetCount(list304, num3); - span7 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num4 = 0; - span7[num4] = 757u; + span304[num4] = 757u; obj214.KillEnemyDataIds = list304; num4 = 6; List list305 = new List(num4); CollectionsMarshal.SetCount(list305, num4); - span4 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span305[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj214.CompletionQuestVariablesFlags = list305; reference231 = obj214; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span300[index2]; QuestStep obj215 = new QuestStep(EInteractionType.Combat, 1008782u, new Vector3(215.96094f, 21.603994f, -613.3364f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95800,30 +95805,30 @@ public static class AssemblyQuestLoader num3 = 1; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span7 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num4 = 0; - span7[num4] = 757u; + span306[num4] = 757u; obj215.KillEnemyDataIds = list306; num4 = 6; List list307 = new List(num4); CollectionsMarshal.SetCount(list307, num4); - span4 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num3 = 0; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span307[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj215.CompletionQuestVariablesFlags = list307; reference232 = obj215; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span300[index2]; QuestStep obj216 = new QuestStep(EInteractionType.Combat, 1008781u, new Vector3(228.29016f, 22.010138f, -616.083f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95831,30 +95836,30 @@ public static class AssemblyQuestLoader num3 = 1; List list308 = new List(num3); CollectionsMarshal.SetCount(list308, num3); - span7 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num4 = 0; - span7[num4] = 758u; + span308[num4] = 758u; obj216.KillEnemyDataIds = list308; num4 = 6; List list309 = new List(num4); CollectionsMarshal.SetCount(list309, num4); - span4 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span309[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj216.CompletionQuestVariablesFlags = list309; reference233 = obj216; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span300[index2]; QuestStep obj217 = new QuestStep(EInteractionType.Combat, 1008785u, new Vector3(239.52087f, 25.649525f, -614.2825f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95862,30 +95867,30 @@ public static class AssemblyQuestLoader num3 = 1; List list310 = new List(num3); CollectionsMarshal.SetCount(list310, num3); - span7 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num4 = 0; - span7[num4] = 758u; + span310[num4] = 758u; obj217.KillEnemyDataIds = list310; num4 = 6; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span4 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span311[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj217.CompletionQuestVariablesFlags = list311; reference234 = obj217; index2++; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span300[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Combat, 1008783u, new Vector3(240.80249f, 26.19751f, -598.50464f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95893,15 +95898,15 @@ public static class AssemblyQuestLoader num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span7 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num4 = 0; - span7[num4] = 758u; + span312[num4] = 758u; obj218.KillEnemyDataIds = list312; reference235 = obj218; obj211.Steps = list300; reference228 = obj211; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span298[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -95909,9 +95914,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95937,16 +95942,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "liza"; + span314[index] = "liza"; questRoot31.Author = list314; index = 4; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span315[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -95954,9 +95959,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95976,7 +95981,7 @@ public static class AssemblyQuestLoader obj220.Steps = list316; reference237 = obj220; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span315[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -95984,9 +95989,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span317[num2]; QuestStep obj222 = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true @@ -95994,9 +95999,9 @@ public static class AssemblyQuestLoader num4 = 1; List list318 = new List(num4); CollectionsMarshal.SetCount(list318, num4); - span6 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span6[num3] = new DialogueChoice + span318[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB210_01344_Q1_000_000"), @@ -96007,7 +96012,7 @@ public static class AssemblyQuestLoader obj221.Steps = list317; reference238 = obj221; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span315[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -96015,16 +96020,16 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003963u, new Vector3(91.203125f, 55.74109f, -483.299f), 180) + span319[index2] = new QuestStep(EInteractionType.Interact, 2003963u, new Vector3(91.203125f, 55.74109f, -483.299f), 180) { Comment = "Spawns enemy that we ignore" }; obj223.Steps = list319; reference240 = obj223; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span315[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -96032,9 +96037,9 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span320[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -96047,16 +96052,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "JerryWester"; + span321[index] = "JerryWester"; questRoot32.Author = list321; index = 5; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span322[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -96064,9 +96069,9 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) + span323[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SkipConditions = new SkipConditions @@ -96080,7 +96085,7 @@ public static class AssemblyQuestLoader obj225.Steps = list323; reference242 = obj225; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span322[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -96088,16 +96093,16 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) + span324[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) { StopDistance = 7f }; obj226.Steps = list324; reference243 = obj226; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span322[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -96105,14 +96110,14 @@ public static class AssemblyQuestLoader num2 = 2; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.90674f, 52.66078f, -53.850098f), 140) + span325[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.90674f, 52.66078f, -53.850098f), 140) { Fly = true }; index2++; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span325[index2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2003561u, new Vector3(175.06665f, 52.628296f, -51.651794f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -96120,17 +96125,17 @@ public static class AssemblyQuestLoader num3 = 2; List list326 = new List(num3); CollectionsMarshal.SetCount(list326, num3); - span7 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num4 = 0; - span7[num4] = 2853u; + span326[num4] = 2853u; num4++; - span7[num4] = 2877u; + span326[num4] = 2877u; obj228.KillEnemyDataIds = list326; reference245 = obj228; obj227.Steps = list325; reference244 = obj227; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span322[num]; QuestSequence obj229 = new QuestSequence { Sequence = 3 @@ -96138,13 +96143,13 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008598u, new Vector3(140.45923f, 55.321606f, -33.066345f), 140); + span327[num2] = new QuestStep(EInteractionType.Interact, 1008598u, new Vector3(140.45923f, 55.321606f, -33.066345f), 140); obj229.Steps = list327; reference246 = obj229; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span322[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -96152,9 +96157,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) + span328[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) { Fly = true }; @@ -96167,16 +96172,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "JerryWester"; + span329[index] = "JerryWester"; questRoot33.Author = list329; index = 10; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span330[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -96184,9 +96189,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) + span331[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, @@ -96201,7 +96206,7 @@ public static class AssemblyQuestLoader obj231.Steps = list331; reference248 = obj231; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span330[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -96209,19 +96214,19 @@ public static class AssemblyQuestLoader num2 = 2; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 140) + span332[index2] = new QuestStep(EInteractionType.UseItem, null, null, 140) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008600u, new Vector3(-516.35004f, 14.956879f, -370.47382f), 140); + span332[index2] = new QuestStep(EInteractionType.Interact, 1008600u, new Vector3(-516.35004f, 14.956879f, -370.47382f), 140); obj232.Steps = list332; reference249 = obj232; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span330[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -96229,9 +96234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.823868f, 37.760002f, 80.06303f), 131) + span333[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.823868f, 37.760002f, 80.06303f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -96243,7 +96248,7 @@ public static class AssemblyQuestLoader obj233.Steps = list333; reference250 = obj233; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span330[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -96251,9 +96256,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008604u, new Vector3(34.77527f, 7.1999946f, -93.91931f), 130) + span334[index2] = new QuestStep(EInteractionType.Interact, 1008604u, new Vector3(34.77527f, 7.1999946f, -93.91931f), 130) { AethernetShortcut = new AethernetShortcut { @@ -96264,7 +96269,7 @@ public static class AssemblyQuestLoader obj234.Steps = list334; reference251 = obj234; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span330[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -96272,13 +96277,13 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); + span335[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); obj235.Steps = list335; reference252 = obj235; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span330[num]; QuestSequence obj236 = new QuestSequence { Sequence = 5 @@ -96286,13 +96291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span336[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj236.Steps = list336; reference253 = obj236; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span330[num]; QuestSequence obj237 = new QuestSequence { Sequence = 6 @@ -96300,9 +96305,9 @@ public static class AssemblyQuestLoader index2 = 2; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - ref QuestStep reference255 = ref span3[num2]; + ref QuestStep reference255 = ref span337[num2]; QuestStep obj238 = new QuestStep(EInteractionType.Interact, 1001968u, new Vector3(136.0647f, 4.0099874f, -67.85687f), 131) { AethernetShortcut = new AethernetShortcut @@ -96314,46 +96319,46 @@ public static class AssemblyQuestLoader num4 = 6; List list338 = new List(num4); CollectionsMarshal.SetCount(list338, num4); - span4 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num3 = 0; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span338[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj238.CompletionQuestVariablesFlags = list338; reference255 = obj238; num2++; - ref QuestStep reference256 = ref span3[num2]; + ref QuestStep reference256 = ref span337[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1001966u, new Vector3(126.7262f, 4.01f, -83.84839f), 131); num3 = 6; List list339 = new List(num3); CollectionsMarshal.SetCount(list339, num3); - span4 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num4 = 0; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span339[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list339; reference256 = questStep18; obj237.Steps = list337; reference254 = obj237; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span330[num]; QuestSequence obj239 = new QuestSequence { Sequence = 7 @@ -96361,9 +96366,9 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span340[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -96374,7 +96379,7 @@ public static class AssemblyQuestLoader obj239.Steps = list340; reference257 = obj239; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span330[num]; QuestSequence obj240 = new QuestSequence { Sequence = 8 @@ -96382,13 +96387,13 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); + span341[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); obj240.Steps = list341; reference258 = obj240; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span330[num]; QuestSequence obj241 = new QuestSequence { Sequence = byte.MaxValue @@ -96396,9 +96401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131) + span342[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131) { AethernetShortcut = new AethernetShortcut { @@ -96460,14 +96465,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-406.26895f, 23.167036f, -351.92947f), 140) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-406.26895f, 23.167036f, -351.92947f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008632u, new Vector3(-388.6931f, 23f, -350.94226f), 140); + span4[num2] = new QuestStep(EInteractionType.Interact, 1008632u, new Vector3(-388.6931f, 23f, -350.94226f), 140); obj2.Steps = list4; reference2 = obj2; num++; @@ -96479,9 +96484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 2003573u, new Vector3(184.64929f, 52.140015f, 29.06836f), 140) { StopDistance = 0.25f, @@ -96492,9 +96497,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 2848u; + span6[index3] = 2848u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -96508,9 +96513,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008640u, new Vector3(126.17676f, 49.276558f, -173.23572f), 140) + span7[num2] = new QuestStep(EInteractionType.Interact, 1008640u, new Vector3(126.17676f, 49.276558f, -173.23572f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon @@ -96526,9 +96531,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -96546,16 +96551,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -96563,13 +96568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008542u, new Vector3(0.8086548f, -1.9957249f, -42.557434f), 351); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008542u, new Vector3(0.8086548f, -1.9957249f, -42.557434f), 351); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -96577,9 +96582,9 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { TargetTerritoryId = (ushort)198, @@ -96588,9 +96593,9 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - Span span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = new DialogueChoice + span13[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE212_01356_Q1_000_1") @@ -96598,11 +96603,11 @@ public static class AssemblyQuestLoader obj9.DialogueChoices = list13; reference9 = obj9; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span12[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -96610,20 +96615,20 @@ public static class AssemblyQuestLoader index2 = 3; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.67426f, 1.7067826f, 216.63573f), 138) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.67426f, 1.7067826f, 216.63573f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.872204f, -3.1182384f, 61.10103f), 138) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.872204f, -3.1182384f, 61.10103f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list10; @@ -96633,16 +96638,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "JerryWester"; + span15[index] = "JerryWester"; questRoot3.Author = list15; index = 5; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -96650,13 +96655,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -96664,21 +96669,21 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.63104f, -38.72321f, -114.53675f), 138) + span18[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.63104f, -38.72321f, -114.53675f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008683u, new Vector3(-208.45355f, -38.993774f, -113.29828f), 138) + span18[num2] = new QuestStep(EInteractionType.UseItem, 1008683u, new Vector3(-208.45355f, -38.993774f, -113.29828f), 138) { ItemId = 2001214u }; obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -96686,9 +96691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-450.67154f, -41.88713f, -238.96031f), 138) { Fly = true, @@ -96697,19 +96702,19 @@ public static class AssemblyQuestLoader num3 = 3; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span4[index3] = 2861u; + span20[index3] = 2861u; index3++; - span4[index3] = 2862u; + span20[index3] = 2862u; index3++; - span4[index3] = 2863u; + span20[index3] = 2863u; obj14.KillEnemyDataIds = list20; reference14 = obj14; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -96717,9 +96722,9 @@ public static class AssemblyQuestLoader index2 = 2; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span21[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1008684u, new Vector3(-451.77386f, -41.985073f, -237.72034f), 138) { StopDistance = 0.25f @@ -96727,46 +96732,46 @@ public static class AssemblyQuestLoader index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - Span span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list22; reference16 = obj16; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span21[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1008685u, new Vector3(-450.33954f, -41.83395f, -240.13129f), 138); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list23; reference17 = questStep; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -96774,14 +96779,14 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.72484f, -3.1182368f, 60.3442f), 138) + span24[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.72484f, -3.1182368f, 60.3442f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj17.Steps = list24; reference18 = obj17; questRoot3.QuestSequence = list16; @@ -96791,16 +96796,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot4.Author = list25; index = 6; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -96808,13 +96813,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj18.Steps = list27; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -96822,9 +96827,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-203.21945f, -42.30963f, -253.10411f), 138) { StopDistance = 0.25f, @@ -96834,17 +96839,17 @@ public static class AssemblyQuestLoader index3 = 2; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = 2890u; + span29[num3] = 2890u; num3++; - span4[num3] = 2891u; + span29[num3] = 2891u; obj20.KillEnemyDataIds = list29; reference21 = obj20; obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -96852,9 +96857,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, null, new Vector3(-194.26031f, -40.771305f, -323.02054f), 138) { StopDistance = 0.25f, @@ -96864,21 +96869,21 @@ public static class AssemblyQuestLoader num3 = 4; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = 2892u; + span31[index3] = 2892u; index3++; - span4[index3] = 2893u; + span31[index3] = 2893u; index3++; - span4[index3] = 2894u; + span31[index3] = 2894u; index3++; - span4[index3] = 2895u; + span31[index3] = 2895u; obj22.KillEnemyDataIds = list31; reference23 = obj22; obj21.Steps = list30; reference22 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -96886,9 +96891,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(-301.09625f, -41.52895f, -327.2867f), 138) { StopDistance = 0.25f, @@ -96898,19 +96903,19 @@ public static class AssemblyQuestLoader index3 = 3; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = 2896u; + span33[num3] = 2896u; num3++; - span4[num3] = 2897u; + span33[num3] = 2897u; num3++; - span4[num3] = 2898u; + span33[num3] = 2898u; obj24.KillEnemyDataIds = list33; reference25 = obj24; obj23.Steps = list32; reference24 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span26[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -96918,18 +96923,18 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.274f, -32.782516f, -296.08218f), 138) + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.274f, -32.782516f, -296.08218f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008706u, new Vector3(-404.8371f, -32.810974f, -297.23047f), 138); + span34[num2] = new QuestStep(EInteractionType.Interact, 1008706u, new Vector3(-404.8371f, -32.810974f, -297.23047f), 138); obj25.Steps = list34; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span26[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -96937,9 +96942,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) { StopDistance = 5f }; @@ -96952,16 +96957,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot5.Author = list36; index = 5; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -96969,16 +96974,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) { StopDistance = 5f }; obj27.Steps = list38; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -96986,9 +96991,9 @@ public static class AssemblyQuestLoader num2 = 2; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span39[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -96996,9 +97001,9 @@ public static class AssemblyQuestLoader num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span5[index3] = new DialogueChoice + span40[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE216_01360_Q1_000_1") @@ -97006,11 +97011,11 @@ public static class AssemblyQuestLoader obj29.DialogueChoices = list40; reference30 = obj29; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span39[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj28.Steps = list39; reference29 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -97018,13 +97023,13 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008679u, new Vector3(-1.2055054f, 1.6041331f, -3.830017f), 198); + span41[num2] = new QuestStep(EInteractionType.Interact, 1008679u, new Vector3(-1.2055054f, 1.6041331f, -3.830017f), 198); obj30.Steps = list41; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -97032,14 +97037,14 @@ public static class AssemblyQuestLoader num2 = 3; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) + span42[index2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(709.16064f, 66.00693f, -285.91016f), 135) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(709.16064f, 66.00693f, -285.91016f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -97049,11 +97054,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008692u, new Vector3(712.8556f, 66.027f, -279.07227f), 135); + span42[index2] = new QuestStep(EInteractionType.Interact, 1008692u, new Vector3(712.8556f, 66.027f, -279.07227f), 135); obj31.Steps = list42; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span37[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -97061,9 +97066,9 @@ public static class AssemblyQuestLoader index2 = 5; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(706.98395f, 66.00693f, -286.78662f), 135) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(706.98395f, 66.00693f, -286.78662f), 135) { Mount = true, SkipConditions = new SkipConditions @@ -97075,7 +97080,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, SkipConditions = new SkipConditions @@ -97087,7 +97092,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span43[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, SkipConditions = new SkipConditions @@ -97099,7 +97104,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.7082f, 8.973654f, 584.51135f), 135) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.7082f, 8.973654f, 584.51135f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -97112,7 +97117,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135); obj32.Steps = list43; reference33 = obj32; questRoot5.QuestSequence = list37; @@ -97122,16 +97127,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "JerryWester"; + span44[index] = "JerryWester"; questRoot6.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -97139,9 +97144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, SkipConditions = new SkipConditions @@ -97155,7 +97160,7 @@ public static class AssemblyQuestLoader obj33.Steps = list46; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -97163,9 +97168,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 135) + span47[num2] = new QuestStep(EInteractionType.Duty, null, null, 135) { DutyOptions = new DutyOptions { @@ -97175,7 +97180,7 @@ public static class AssemblyQuestLoader obj34.Steps = list47; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -97183,9 +97188,9 @@ public static class AssemblyQuestLoader num2 = 2; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span48[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -97193,9 +97198,9 @@ public static class AssemblyQuestLoader index3 = 1; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = new DialogueChoice + span49[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE217_01361_Q1_000_1") @@ -97203,7 +97208,7 @@ public static class AssemblyQuestLoader obj36.DialogueChoices = list49; reference37 = obj36; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj35.Steps = list48; reference36 = obj35; questRoot6.QuestSequence = list45; @@ -97213,16 +97218,16 @@ public static class AssemblyQuestLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "JerryWester"; + span50[index] = "JerryWester"; questRoot7.Author = list50; index = 2; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span51[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -97230,9 +97235,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -97246,7 +97251,7 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span51[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -97254,9 +97259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008694u, new Vector3(-117.265625f, 9.999865f, 154.7417f), 129); + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008694u, new Vector3(-117.265625f, 9.999865f, 154.7417f), 129); obj38.Steps = list53; reference39 = obj38; questRoot7.QuestSequence = list51; @@ -97266,16 +97271,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "JerryWester"; + span54[index] = "JerryWester"; questRoot8.Author = list54; index = 2; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -97283,9 +97288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008696u, new Vector3(-115.58716f, 9.999781f, 156.08447f), 129) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008696u, new Vector3(-115.58716f, 9.999781f, 156.08447f), 129) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -97300,7 +97305,7 @@ public static class AssemblyQuestLoader obj39.Steps = list56; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -97308,20 +97313,20 @@ public static class AssemblyQuestLoader num2 = 3; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span57[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span57[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); obj40.Steps = list57; reference41 = obj40; questRoot8.QuestSequence = list55; @@ -97331,17 +97336,17 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "Censored"; + span58[index] = "Censored"; questRoot9.Author = list58; questRoot9.Comment = "FATE"; index = 2; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -97349,9 +97354,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97371,7 +97376,7 @@ public static class AssemblyQuestLoader obj41.Steps = list60; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -97379,15 +97384,15 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(147.42166f, 24.300901f, -751.06976f), 180) + span61[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(147.42166f, 24.300901f, -751.06976f), 180) { Fly = true, Comment = "Do the FATE" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97413,16 +97418,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "Censored"; + span62[index] = "Censored"; questRoot10.Author = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span63[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -97430,9 +97435,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97452,7 +97457,7 @@ public static class AssemblyQuestLoader obj43.Steps = list64; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span63[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -97460,9 +97465,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span65[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(161.17926f, 21.418877f, -703.57477f), 180) { Fly = true, @@ -97471,19 +97476,19 @@ public static class AssemblyQuestLoader num3 = 3; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span4[index3] = 756u; + span66[index3] = 756u; index3++; - span4[index3] = 757u; + span66[index3] = 757u; index3++; - span4[index3] = 758u; + span66[index3] = 758u; obj45.KillEnemyDataIds = list66; reference46 = obj45; obj44.Steps = list65; reference45 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -97491,9 +97496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97519,16 +97524,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot11.Author = list68; index = 3; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span69[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -97536,13 +97541,13 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); obj47.Steps = list70; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span69[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -97550,19 +97555,19 @@ public static class AssemblyQuestLoader index2 = 5; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.19494f, 23.602901f, -611.7208f), 180) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.19494f, 23.602901f, -611.7208f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.632976f, 21.54334f, -769.12134f), 180) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.632976f, 21.54334f, -769.12134f), 180) { Fly = true }; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span71[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Combat, 2003699u, new Vector3(7.94989f, 21.713562f, -769.06995f), 180) { ItemId = 2001230u, @@ -97571,30 +97576,30 @@ public static class AssemblyQuestLoader index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span4 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span4[num3] = 2841u; + span72[num3] = 2841u; obj49.KillEnemyDataIds = list72; num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list73; reference50 = obj49; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span71[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, 2003701u, new Vector3(5.142273f, 23.75824f, -803.9216f), 180) { ItemId = 2001230u, @@ -97603,30 +97608,30 @@ public static class AssemblyQuestLoader index3 = 1; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span4[num3] = 2841u; + span74[num3] = 2841u; obj50.KillEnemyDataIds = list74; num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span75[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list75; reference51 = obj50; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span71[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, 2003702u, new Vector3(0.47296143f, 24.551636f, -795.74274f), 180) { ItemId = 2001230u, @@ -97635,15 +97640,15 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span4[num3] = 2841u; + span76[num3] = 2841u; obj51.KillEnemyDataIds = list76; reference52 = obj51; obj48.Steps = list71; reference49 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span69[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -97651,9 +97656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -97667,16 +97672,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "Censored"; + span78[index] = "Censored"; questRoot12.Author = list78; index = 4; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -97684,9 +97689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97706,7 +97711,7 @@ public static class AssemblyQuestLoader obj53.Steps = list80; reference54 = obj53; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -97714,9 +97719,9 @@ public static class AssemblyQuestLoader num2 = 5; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span81[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 2003753u, new Vector3(18.875366f, 25.558838f, -594.11005f), 180) { Fly = true, @@ -97725,90 +97730,90 @@ public static class AssemblyQuestLoader num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span82[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list82; reference56 = obj55; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span81[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2003755u, new Vector3(15.854065f, 26.810059f, -648.188f), 180); index3 = 6; List list83 = new List(index3); CollectionsMarshal.SetCount(list83, index3); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list83; reference57 = questStep2; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span81[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2003752u, new Vector3(-2.2125854f, 24.2771f, -722.31635f), 180); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list84; reference58 = questStep3; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span81[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2003754u, new Vector3(86.56433f, 24.215942f, -822.1714f), 180); index3 = 6; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list85; reference59 = questStep4; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003756u, new Vector3(167.22351f, 24.76538f, -814.48083f), 180); + span81[index2] = new QuestStep(EInteractionType.Interact, 2003756u, new Vector3(167.22351f, 24.76538f, -814.48083f), 180); obj54.Steps = list81; reference55 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span79[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -97816,9 +97821,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span86[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -97826,7 +97831,7 @@ public static class AssemblyQuestLoader obj56.Steps = list86; reference60 = obj56; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span79[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -97834,9 +97839,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true }; @@ -97854,16 +97859,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "Censored"; + span88[index] = "Censored"; questRoot13.Author = list88; index = 7; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -97871,9 +97876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97893,7 +97898,7 @@ public static class AssemblyQuestLoader obj58.Steps = list90; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span89[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -97901,9 +97906,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) + span91[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, Land = true @@ -97911,7 +97916,7 @@ public static class AssemblyQuestLoader obj59.Steps = list91; reference63 = obj59; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -97919,9 +97924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span92[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, 2003920u, new Vector3(75.24219f, 28.000244f, -753.5668f), 180) { Fly = true, @@ -97931,15 +97936,15 @@ public static class AssemblyQuestLoader num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span4[index3] = 2846u; + span93[index3] = 2846u; obj61.KillEnemyDataIds = list93; reference65 = obj61; obj60.Steps = list92; reference64 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -97947,13 +97952,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003930u, new Vector3(75.24219f, 27.969727f, -753.5363f), 180); + span94[index2] = new QuestStep(EInteractionType.Interact, 2003930u, new Vector3(75.24219f, 27.969727f, -753.5363f), 180); obj62.Steps = list94; reference66 = obj62; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -97961,9 +97966,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span95[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, 2003937u, new Vector3(314.62573f, 22.201843f, -711.9402f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -97971,15 +97976,15 @@ public static class AssemblyQuestLoader index3 = 1; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span4[num3] = 2846u; + span96[num3] = 2846u; obj64.KillEnemyDataIds = list96; reference68 = obj64; obj63.Steps = list95; reference67 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -97987,16 +97992,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003947u, new Vector3(314.62573f, 22.201843f, -711.9402f), 180) + span97[index2] = new QuestStep(EInteractionType.UseItem, 2003947u, new Vector3(314.62573f, 22.201843f, -711.9402f), 180) { ItemId = 2001282u }; obj65.Steps = list97; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span89[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -98004,9 +98009,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -98032,16 +98037,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot14.Author = list99; index = 5; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -98049,13 +98054,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); obj67.Steps = list101; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -98063,16 +98068,16 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span102[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj68.Steps = list102; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -98080,9 +98085,9 @@ public static class AssemblyQuestLoader num2 = 5; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span103[index2]; QuestStep obj70 = new QuestStep(EInteractionType.UseItem, 2003911u, new Vector3(296.5896f, 21.499878f, -722.13324f), 180) { Fly = true, @@ -98091,23 +98096,23 @@ public static class AssemblyQuestLoader num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj70.CompletionQuestVariablesFlags = list104; reference74 = obj70; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span103[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(296.5896f, 21.499878f, -722.13324f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -98115,9 +98120,9 @@ public static class AssemblyQuestLoader index3 = 1; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - Span span7 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span7[num3] = new ComplexCombatData + span105[num3] = new ComplexCombatData { DataId = 755u, NameId = 2711u @@ -98125,7 +98130,7 @@ public static class AssemblyQuestLoader obj71.ComplexCombatData = list105; reference75 = obj71; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span103[index2]; QuestStep obj72 = new QuestStep(EInteractionType.UseItem, 2003910u, new Vector3(293.41565f, 21.499878f, -721.91956f), 180) { ItemId = 2001278u @@ -98133,23 +98138,23 @@ public static class AssemblyQuestLoader num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list106; reference76 = obj72; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span103[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, null, new Vector3(293.41565f, 21.499878f, -721.91956f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -98157,9 +98162,9 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span7 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span7[num3] = new ComplexCombatData + span107[num3] = new ComplexCombatData { DataId = 755u, NameId = 2711u @@ -98167,7 +98172,7 @@ public static class AssemblyQuestLoader obj73.ComplexCombatData = list107; reference77 = obj73; index2++; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span103[index2]; QuestStep obj74 = new QuestStep(EInteractionType.UseItem, 2003909u, new Vector3(290.0282f, 21.530457f, -721.3397f), 180) { ItemId = 2001278u @@ -98175,25 +98180,25 @@ public static class AssemblyQuestLoader num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list108; reference78 = obj74; obj69.Steps = list103; reference73 = obj69; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span100[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -98201,9 +98206,9 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span109[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(290.0282f, 21.530457f, -721.3397f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -98211,9 +98216,9 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span7 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span7[num3] = new ComplexCombatData + span110[num3] = new ComplexCombatData { DataId = 755u, NameId = 2711u @@ -98221,14 +98226,14 @@ public static class AssemblyQuestLoader obj76.ComplexCombatData = list110; reference80 = obj76; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003912u, new Vector3(295.76562f, 21.469421f, -711.9402f), 180) + span109[num2] = new QuestStep(EInteractionType.UseItem, 2003912u, new Vector3(295.76562f, 21.469421f, -711.9402f), 180) { ItemId = 2001279u }; obj75.Steps = list109; reference79 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -98236,9 +98241,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { DelaySecondsAtStart = 3f, Fly = true, @@ -98263,16 +98268,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "Censored"; + span112[index] = "Censored"; questRoot15.Author = list112; index = 10; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span113[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -98280,9 +98285,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -98302,7 +98307,7 @@ public static class AssemblyQuestLoader obj78.Steps = list114; reference82 = obj78; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span113[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -98310,16 +98315,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span115[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj79.Steps = list115; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span113[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -98327,9 +98332,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span116[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1008890u, new Vector3(19.516235f, 24.284801f, -559.7772f), 180) { Fly = true @@ -98337,9 +98342,9 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span5[index3] = new DialogueChoice + span117[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB310_01373_Q1_000_000"), @@ -98350,7 +98355,7 @@ public static class AssemblyQuestLoader obj80.Steps = list116; reference84 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span113[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -98358,13 +98363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003971u, new Vector3(99.168335f, 21.591492f, -639.7345f), 180); + span118[index2] = new QuestStep(EInteractionType.Interact, 2003971u, new Vector3(99.168335f, 21.591492f, -639.7345f), 180); obj82.Steps = list118; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span113[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -98372,9 +98377,9 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span119[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.544685f, 21.545254f, -637.22314f), 180) { DelaySecondsAtStart = 2f, @@ -98383,13 +98388,13 @@ public static class AssemblyQuestLoader index3 = 1; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span4[num3] = 2870u; + span120[num3] = 2870u; obj84.KillEnemyDataIds = list120; reference88 = obj84; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span119[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, 2003974u, new Vector3(97.00159f, 21.591492f, -637.4762f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -98397,15 +98402,15 @@ public static class AssemblyQuestLoader num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span4[index3] = 2872u; + span121[index3] = 2872u; obj85.KillEnemyDataIds = list121; reference89 = obj85; obj83.Steps = list119; reference87 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span113[num]; QuestSequence obj86 = new QuestSequence { Sequence = 5 @@ -98413,16 +98418,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span122[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1008890u, new Vector3(19.516235f, 24.284801f, -559.7772f), 180); index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span5[num3] = new DialogueChoice + span123[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB310_01373_Q1_000_000"), @@ -98433,7 +98438,7 @@ public static class AssemblyQuestLoader obj86.Steps = list122; reference90 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span113[num]; QuestSequence obj87 = new QuestSequence { Sequence = 6 @@ -98441,13 +98446,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003979u, new Vector3(152.78857f, 22.171326f, -698.32916f), 180); + span124[num2] = new QuestStep(EInteractionType.Interact, 2003979u, new Vector3(152.78857f, 22.171326f, -698.32916f), 180); obj87.Steps = list124; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span113[num]; QuestSequence obj88 = new QuestSequence { Sequence = 7 @@ -98455,9 +98460,9 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span125[index2]; QuestStep obj89 = new QuestStep(EInteractionType.Combat, null, new Vector3(147.60046f, 23.544617f, -705.2567f), 180) { DelaySecondsAtStart = 2f, @@ -98466,13 +98471,13 @@ public static class AssemblyQuestLoader num3 = 1; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span4[index3] = 2870u; + span126[index3] = 2870u; obj89.KillEnemyDataIds = list126; reference94 = obj89; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span125[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Combat, 2003983u, new Vector3(147.60046f, 23.544617f, -705.2567f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -98480,15 +98485,15 @@ public static class AssemblyQuestLoader index3 = 1; List list127 = new List(index3); CollectionsMarshal.SetCount(list127, index3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span4[num3] = 2872u; + span127[num3] = 2872u; obj90.KillEnemyDataIds = list127; reference95 = obj90; obj88.Steps = list125; reference93 = obj88; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span113[num]; QuestSequence obj91 = new QuestSequence { Sequence = 8 @@ -98496,9 +98501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span128[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -98506,7 +98511,7 @@ public static class AssemblyQuestLoader obj91.Steps = list128; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span113[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -98514,9 +98519,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true }; @@ -98529,16 +98534,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot16.Author = list130; index = 7; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -98546,13 +98551,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); obj93.Steps = list132; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span131[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -98560,9 +98565,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137) + span133[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -98570,7 +98575,7 @@ public static class AssemblyQuestLoader obj94.Steps = list133; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span131[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -98578,9 +98583,9 @@ public static class AssemblyQuestLoader index2 = 4; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span134[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1008832u, new Vector3(510.97888f, 8.979649f, 259.38806f), 137) { StopDistance = 7f @@ -98588,23 +98593,23 @@ public static class AssemblyQuestLoader num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span6 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list135; reference101 = obj96; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span134[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1008831u, new Vector3(514.42737f, 8.931801f, 254.32202f), 137) { StopDistance = 7f @@ -98612,23 +98617,23 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list136; reference102 = obj97; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span134[num2]; QuestStep obj98 = new QuestStep(EInteractionType.UseItem, 1008830u, new Vector3(519.24915f, 8.867149f, 245.8075f), 137) { ItemId = 2001288u @@ -98636,23 +98641,23 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span6 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list137; reference103 = obj98; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span134[num2]; QuestStep obj99 = new QuestStep(EInteractionType.UseItem, 1008829u, new Vector3(497.15417f, 12.65078f, 245.07507f), 137) { ItemId = 2001288u @@ -98660,25 +98665,25 @@ public static class AssemblyQuestLoader index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list138; reference104 = obj99; obj95.Steps = list134; reference100 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -98686,13 +98691,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137); + span139[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137); obj100.Steps = list139; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj101 = new QuestSequence { Sequence = 4 @@ -98700,13 +98705,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008827u, new Vector3(508.35413f, 9.910819f, 250.26318f), 137); + span140[num2] = new QuestStep(EInteractionType.Interact, 1008827u, new Vector3(508.35413f, 9.910819f, 250.26318f), 137); obj101.Steps = list140; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj102 = new QuestSequence { Sequence = 5 @@ -98714,22 +98719,22 @@ public static class AssemblyQuestLoader num2 = 2; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-204.7492f, -41.732693f, 21.867413f), 138) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-204.7492f, -41.732693f, 21.867413f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008916u, new Vector3(-207.44641f, -42.06953f, 22.140747f), 138) + span141[index2] = new QuestStep(EInteractionType.Interact, 1008916u, new Vector3(-207.44641f, -42.06953f, 22.140747f), 138) { StopDistance = 5f }; obj102.Steps = list141; reference107 = obj102; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -98737,9 +98742,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, NextQuestId = new QuestId(1375) @@ -98753,16 +98758,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot17.Author = list143; index = 5; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -98770,16 +98775,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj104.Steps = list145; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -98787,13 +98792,13 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span146[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj105.Steps = list146; reference110 = obj105; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -98801,15 +98806,15 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) { StopDistance = 0.5f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) { StopDistance = 0.5f, Mount = false @@ -98817,7 +98822,7 @@ public static class AssemblyQuestLoader obj106.Steps = list147; reference111 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -98825,9 +98830,9 @@ public static class AssemblyQuestLoader index2 = 2; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span148[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -98835,21 +98840,21 @@ public static class AssemblyQuestLoader num3 = 3; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span7 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span7[index3] = new ComplexCombatData + span149[index3] = new ComplexCombatData { DataId = 2867u, IgnoreQuestMarker = true }; index3++; - span7[index3] = new ComplexCombatData + span149[index3] = new ComplexCombatData { DataId = 2868u, IgnoreQuestMarker = true }; index3++; - span7[index3] = new ComplexCombatData + span149[index3] = new ComplexCombatData { DataId = 2869u, IgnoreQuestMarker = true @@ -98857,11 +98862,11 @@ public static class AssemblyQuestLoader obj108.ComplexCombatData = list149; reference113 = obj108; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008897u, new Vector3(-38.31543f, -23.036211f, -88.85327f), 138); + span148[num2] = new QuestStep(EInteractionType.Interact, 1008897u, new Vector3(-38.31543f, -23.036211f, -88.85327f), 138); obj107.Steps = list148; reference112 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -98869,9 +98874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span150[index2]; QuestStep obj110 = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true @@ -98879,9 +98884,9 @@ public static class AssemblyQuestLoader index3 = 1; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span5 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span5[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANSAH002_01375_Q1_000_000"), @@ -98898,16 +98903,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "Censored"; + span152[index] = "Censored"; questRoot18.Author = list152; index = 7; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -98915,9 +98920,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span154[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -98937,7 +98942,7 @@ public static class AssemblyQuestLoader obj111.Steps = list154; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span153[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -98945,16 +98950,16 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span155[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138); num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = new DialogueChoice + span156[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH003_01376_Q1_000_000") @@ -98964,7 +98969,7 @@ public static class AssemblyQuestLoader obj112.Steps = list155; reference117 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span153[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -98972,13 +98977,13 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); + span157[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); obj113.Steps = list157; reference119 = obj113; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span153[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -98986,9 +98991,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span158[index2]; QuestStep obj115 = new QuestStep(EInteractionType.Combat, null, new Vector3(-864.2374f, -25.652748f, 928.6218f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -98996,17 +99001,17 @@ public static class AssemblyQuestLoader index3 = 2; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span4[num3] = 767u; + span159[num3] = 767u; num3++; - span4[num3] = 2832u; + span159[num3] = 2832u; obj115.KillEnemyDataIds = list159; reference121 = obj115; obj114.Steps = list158; reference120 = obj114; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span153[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -99014,13 +99019,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); + span160[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); obj116.Steps = list160; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span153[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -99028,13 +99033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008918u, new Vector3(317.1892f, -31.89867f, 273.73157f), 138); + span161[index2] = new QuestStep(EInteractionType.Interact, 1008918u, new Vector3(317.1892f, -31.89867f, 273.73157f), 138); obj117.Steps = list161; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span153[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -99042,11 +99047,11 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(312.55045f, -31.875002f, 281.11264f), 138); + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(312.55045f, -31.875002f, 281.11264f), 138); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; @@ -99059,16 +99064,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "Censored"; + span163[index] = "Censored"; questRoot19.Author = list163; index = 6; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span164[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -99076,9 +99081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99098,7 +99103,7 @@ public static class AssemblyQuestLoader obj119.Steps = list165; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span164[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -99106,13 +99111,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span166[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj120.Steps = list166; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span164[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -99120,28 +99125,28 @@ public static class AssemblyQuestLoader num2 = 5; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span167[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span168[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list168; skipStepConditions.NearPosition = new NearPositionCondition { @@ -99154,9 +99159,9 @@ public static class AssemblyQuestLoader index3 = 1; List list169 = new List(index3); CollectionsMarshal.SetCount(list169, index3); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span5[num3] = new DialogueChoice + span169[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH004_01377_Q1_000_000") @@ -99164,28 +99169,28 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list169; reference128 = questStep7; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span167[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1008904u, new Vector3(-792.2637f, -39.012253f, 716.21265f), 138); num3 = 6; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span6 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index3 = 0; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span170[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list170; reference129 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008802u, new Vector3(-814.84705f, -42.154568f, 694.3312f), 138) + span167[index2] = new QuestStep(EInteractionType.Interact, 1008802u, new Vector3(-814.84705f, -42.154568f, 694.3312f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -99202,7 +99207,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span167[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1008902u, new Vector3(-150.2251f, -41.378696f, -295.58252f), 138) { Fly = true @@ -99210,23 +99215,23 @@ public static class AssemblyQuestLoader index3 = 6; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span6 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span171[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list171; reference130 = obj122; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span167[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1008903u, new Vector3(-357.5647f, -35.210495f, -425.2232f), 138) { Fly = true, @@ -99235,25 +99240,25 @@ public static class AssemblyQuestLoader num3 = 6; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span172[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list172; reference131 = obj123; obj121.Steps = list167; reference127 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span164[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -99261,16 +99266,16 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span173[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; obj124.Steps = list173; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span164[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -99278,9 +99283,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003989u, new Vector3(-364.9806f, -38.254395f, -242.81683f), 138) + span174[index2] = new QuestStep(EInteractionType.Interact, 2003989u, new Vector3(-364.9806f, -38.254395f, -242.81683f), 138) { Fly = true, Land = true @@ -99288,7 +99293,7 @@ public static class AssemblyQuestLoader obj125.Steps = list174; reference133 = obj125; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span164[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -99296,9 +99301,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; @@ -99311,16 +99316,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "Censored"; + span176[index] = "Censored"; questRoot20.Author = list176; index = 11; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span177[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -99328,9 +99333,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99350,7 +99355,7 @@ public static class AssemblyQuestLoader obj127.Steps = list178; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -99358,16 +99363,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span179[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { Fly = true }; obj128.Steps = list179; reference136 = obj128; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span177[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -99375,16 +99380,16 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span180[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj129.Steps = list180; reference137 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span177[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -99392,16 +99397,16 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004024u, new Vector3(-412.95496f, -39.047913f, -229.72461f), 138) + span181[num2] = new QuestStep(EInteractionType.Interact, 2004024u, new Vector3(-412.95496f, -39.047913f, -229.72461f), 138) { Fly = true }; obj130.Steps = list181; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -99409,16 +99414,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span182[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj131.Steps = list182; reference139 = obj131; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span177[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -99426,16 +99431,16 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span183[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138); index3 = 1; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span5[num3] = new DialogueChoice + span184[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH005_01378_Q1_000_000") @@ -99445,7 +99450,7 @@ public static class AssemblyQuestLoader obj132.Steps = list183; reference140 = obj132; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span177[num]; QuestSequence obj133 = new QuestSequence { Sequence = 6 @@ -99453,9 +99458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span185[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, null, new Vector3(-919.11914f, -31.760002f, 820.28955f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -99463,17 +99468,17 @@ public static class AssemblyQuestLoader num3 = 2; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = 765u; + span186[index3] = 765u; index3++; - span4[index3] = 775u; + span186[index3] = 775u; obj134.KillEnemyDataIds = list186; reference143 = obj134; obj133.Steps = list185; reference142 = obj133; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span177[num]; QuestSequence obj135 = new QuestSequence { Sequence = 7 @@ -99481,16 +99486,16 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008922u, new Vector3(-914.8852f, -31.75f, 811.6426f), 138) + span187[num2] = new QuestStep(EInteractionType.UseItem, 1008922u, new Vector3(-914.8852f, -31.75f, 811.6426f), 138) { ItemId = 2001295u }; obj135.Steps = list187; reference144 = obj135; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span177[num]; QuestSequence obj136 = new QuestSequence { Sequence = 8 @@ -99498,13 +99503,13 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008923u, new Vector3(321.85852f, -36.32501f, 350.1792f), 138); + span188[index2] = new QuestStep(EInteractionType.Interact, 1008923u, new Vector3(321.85852f, -36.32501f, 350.1792f), 138); obj136.Steps = list188; reference145 = obj136; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span177[num]; QuestSequence obj137 = new QuestSequence { Sequence = 9 @@ -99512,16 +99517,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span189[num2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj137.Steps = list189; reference146 = obj137; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span177[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -99529,9 +99534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -99549,17 +99554,17 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "Censored"; + span191[index] = "Censored"; questRoot21.Author = list191; questRoot21.Comment = "FATE"; index = 2; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span192[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -99567,9 +99572,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99589,7 +99594,7 @@ public static class AssemblyQuestLoader obj139.Steps = list193; reference148 = obj139; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -99597,15 +99602,15 @@ public static class AssemblyQuestLoader num2 = 2; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-143.67775f, -32.78761f, -122.891304f), 138) + span194[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-143.67775f, -32.78761f, -122.891304f), 138) { Fly = true, Comment = "Do the FATE" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99618,16 +99623,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "Censored"; + span195[index] = "Censored"; questRoot22.Author = list195; index = 3; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span196[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -99635,9 +99640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span197[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99657,7 +99662,7 @@ public static class AssemblyQuestLoader obj141.Steps = list197; reference150 = obj141; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span196[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -99665,9 +99670,9 @@ public static class AssemblyQuestLoader num2 = 2; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span198[index2]; QuestStep obj143 = new QuestStep(EInteractionType.UseItem, 2003871u, new Vector3(-126.93988f, -27.084778f, 29.800781f), 138) { Fly = true, @@ -99676,23 +99681,23 @@ public static class AssemblyQuestLoader index3 = 6; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span6 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span199[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj143.CompletionQuestVariablesFlags = list199; reference152 = obj143; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span198[index2]; QuestStep obj144 = new QuestStep(EInteractionType.UseItem, 2003872u, new Vector3(-22.354492f, -14.999634f, -101.51831f), 138) { Fly = true, @@ -99701,32 +99706,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list200 = new List>(num3); CollectionsMarshal.SetCount(list200, num3); - Span> span8 = CollectionsMarshal.AsSpan(list200); + Span> span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - ref List reference154 = ref span8[index3]; + ref List reference154 = ref span200[index3]; int num4 = 1; List list201 = new List(num4); CollectionsMarshal.SetCount(list201, num4); - span6 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); int index4 = 0; - span6[index4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span201[index4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference154 = list201; obj144.RequiredQuestVariables = list200; reference153 = obj144; obj142.Steps = list198; reference151 = obj142; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span196[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -99734,9 +99739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span202[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99749,16 +99754,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "Censored"; + span203[index] = "Censored"; questRoot23.Author = list203; index = 3; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span204[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -99766,9 +99771,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span205[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99788,7 +99793,7 @@ public static class AssemblyQuestLoader obj146.Steps = list205; reference156 = obj146; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span204[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -99796,9 +99801,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span206[num2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, null, new Vector3(-93.46076f, -30.563955f, -116.52818f), 138) { Fly = true, @@ -99807,15 +99812,15 @@ public static class AssemblyQuestLoader index3 = 1; List list207 = new List(index3); CollectionsMarshal.SetCount(list207, index3); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = 2835u; + span207[num3] = 2835u; obj148.KillEnemyDataIds = list207; reference158 = obj148; obj147.Steps = list206; reference157 = obj147; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span204[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -99823,9 +99828,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span208[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99838,16 +99843,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "Censored"; + span209[index] = "Censored"; questRoot24.Author = list209; index = 4; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span210[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -99855,9 +99860,9 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span211[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99877,7 +99882,7 @@ public static class AssemblyQuestLoader obj150.Steps = list211; reference160 = obj150; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span210[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -99885,9 +99890,9 @@ public static class AssemblyQuestLoader num2 = 3; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span212[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 1008818u, new Vector3(-188.89148f, -41.164997f, -42.832153f), 138) { Fly = true, @@ -99897,13 +99902,13 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = 767u; + span213[index3] = 767u; obj152.KillEnemyDataIds = list213; reference162 = obj152; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span212[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Combat, 1008819u, new Vector3(-156.35925f, -38.790955f, -49.302002f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -99911,13 +99916,13 @@ public static class AssemblyQuestLoader index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = 767u; + span214[num3] = 767u; obj153.KillEnemyDataIds = list214; reference163 = obj153; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span212[index2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 1008820u, new Vector3(-153.27692f, -35.290905f, -72.70929f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -99925,15 +99930,15 @@ public static class AssemblyQuestLoader num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span4[index3] = 767u; + span215[index3] = 767u; obj154.KillEnemyDataIds = list215; reference164 = obj154; obj151.Steps = list212; reference161 = obj151; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span210[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -99941,26 +99946,26 @@ public static class AssemblyQuestLoader index2 = 3; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008825u, new Vector3(-212.72601f, -40.03688f, -102.80011f), 138) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1008825u, new Vector3(-212.72601f, -40.03688f, -102.80011f), 138) { ItemId = 2001254u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008823u, new Vector3(-213.58057f, -40.036037f, -103.593506f), 138) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1008823u, new Vector3(-213.58057f, -40.036037f, -103.593506f), 138) { ItemId = 2001254u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008824u, new Vector3(-212.75659f, -40.002003f, -104.631165f), 138) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1008824u, new Vector3(-212.75659f, -40.002003f, -104.631165f), 138) { ItemId = 2001254u }; obj155.Steps = list216; reference165 = obj155; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span210[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -99968,9 +99973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99983,16 +99988,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "Censored"; + span218[index] = "Censored"; questRoot25.Author = list218; index = 3; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span219[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -100000,9 +100005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100022,7 +100027,7 @@ public static class AssemblyQuestLoader obj157.Steps = list220; reference167 = obj157; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span219[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -100030,9 +100035,9 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span221[index2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -100051,9 +100056,9 @@ public static class AssemblyQuestLoader index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = new DialogueChoice + span222[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH108_01386_01376_Q1_000_000") @@ -100061,7 +100066,7 @@ public static class AssemblyQuestLoader obj159.DialogueChoices = list222; reference169 = obj159; index2++; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span221[index2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, null, new Vector3(-830.20886f, -25.652752f, 889.1423f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -100069,19 +100074,19 @@ public static class AssemblyQuestLoader num3 = 3; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span4[index3] = 765u; + span223[index3] = 765u; index3++; - span4[index3] = 775u; + span223[index3] = 775u; index3++; - span4[index3] = 776u; + span223[index3] = 776u; obj160.KillEnemyDataIds = list223; reference170 = obj160; obj158.Steps = list221; reference168 = obj158; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span219[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -100089,9 +100094,9 @@ public static class AssemblyQuestLoader index2 = 2; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004012u, new Vector3(-847.50134f, -29.34314f, 887.0526f), 138) + span224[num2] = new QuestStep(EInteractionType.Interact, 2004012u, new Vector3(-847.50134f, -29.34314f, 887.0526f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -100108,7 +100113,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138); + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138); obj161.Steps = list224; reference171 = obj161; questRoot25.QuestSequence = list219; @@ -100118,16 +100123,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "Censored"; + span225[index] = "Censored"; questRoot26.Author = list225; index = 3; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span226[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -100135,9 +100140,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100157,7 +100162,7 @@ public static class AssemblyQuestLoader obj162.Steps = list227; reference172 = obj162; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -100165,9 +100170,9 @@ public static class AssemblyQuestLoader index2 = 7; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span228[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -100186,9 +100191,9 @@ public static class AssemblyQuestLoader index3 = 1; List list229 = new List(index3); CollectionsMarshal.SetCount(list229, index3); - span5 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - span5[num3] = new DialogueChoice + span229[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH109_01387_Q1_000_000") @@ -100196,7 +100201,7 @@ public static class AssemblyQuestLoader obj164.DialogueChoices = list229; reference174 = obj164; num2++; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span228[num2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, null, new Vector3(-847.4226f, -25.652754f, 886.75653f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -100204,15 +100209,15 @@ public static class AssemblyQuestLoader num3 = 1; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span4[index3] = 2839u; + span230[index3] = 2839u; obj165.KillEnemyDataIds = list230; reference175 = obj165; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004006u, new Vector3(-845.79236f, -25.650513f, 887.6019f), 138); + span228[num2] = new QuestStep(EInteractionType.Interact, 2004006u, new Vector3(-845.79236f, -25.650513f, 887.6019f), 138); num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span228[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Combat, null, new Vector3(-834.959f, -25.652752f, 881.4168f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -100220,15 +100225,15 @@ public static class AssemblyQuestLoader index3 = 1; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span4 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span4[num3] = 2839u; + span231[num3] = 2839u; obj166.KillEnemyDataIds = list231; reference176 = obj166; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004005u, new Vector3(-833.2799f, -25.68097f, 880.70483f), 138); + span228[num2] = new QuestStep(EInteractionType.Interact, 2004005u, new Vector3(-833.2799f, -25.68097f, 880.70483f), 138); num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span228[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(-830.6505f, -25.647753f, 896.4246f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -100236,17 +100241,17 @@ public static class AssemblyQuestLoader num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span4 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span4[index3] = 2839u; + span232[index3] = 2839u; obj167.KillEnemyDataIds = list232; reference177 = obj167; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004004u, new Vector3(-830.1366f, -25.68097f, 897.48975f), 138); + span228[num2] = new QuestStep(EInteractionType.Interact, 2004004u, new Vector3(-830.1366f, -25.68097f, 897.48975f), 138); obj163.Steps = list228; reference173 = obj163; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span226[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -100254,9 +100259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100282,16 +100287,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "Censored"; + span234[index] = "Censored"; questRoot27.Author = list234; index = 3; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span235[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -100299,9 +100304,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100321,7 +100326,7 @@ public static class AssemblyQuestLoader obj169.Steps = list236; reference179 = obj169; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span235[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -100329,9 +100334,9 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span237[index2]; QuestStep obj171 = new QuestStep(EInteractionType.Combat, 1008793u, new Vector3(-55.436035f, -24.903355f, 36.75891f), 138) { Fly = true, @@ -100340,13 +100345,13 @@ public static class AssemblyQuestLoader index3 = 1; List list238 = new List(index3); CollectionsMarshal.SetCount(list238, index3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - span4[num3] = 2903u; + span238[num3] = 2903u; obj171.KillEnemyDataIds = list238; reference181 = obj171; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span237[index2]; QuestStep obj172 = new QuestStep(EInteractionType.Combat, 1008796u, new Vector3(46.066895f, -14.420642f, 55.008667f), 138) { Fly = true, @@ -100355,15 +100360,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span4 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span4[index3] = 2903u; + span239[index3] = 2903u; obj172.KillEnemyDataIds = list239; reference182 = obj172; obj170.Steps = list237; reference180 = obj170; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -100371,9 +100376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -100386,16 +100391,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "Censored"; + span241[index] = "Censored"; questRoot28.Author = list241; index = 3; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span242[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -100403,9 +100408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100425,7 +100430,7 @@ public static class AssemblyQuestLoader obj174.Steps = list243; reference184 = obj174; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span242[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -100433,9 +100438,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span244[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, null, new Vector3(-230.4717f, -42.561234f, -222.34785f), 138) { Fly = true, @@ -100444,9 +100449,9 @@ public static class AssemblyQuestLoader index3 = 1; List list245 = new List(index3); CollectionsMarshal.SetCount(list245, index3); - span7 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span7[num3] = new ComplexCombatData + span245[num3] = new ComplexCombatData { DataId = 768u, MinimumKillCount = 3u @@ -100456,7 +100461,7 @@ public static class AssemblyQuestLoader obj175.Steps = list244; reference185 = obj175; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span242[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -100464,9 +100469,9 @@ public static class AssemblyQuestLoader num2 = 2; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100483,7 +100488,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj177.Steps = list246; reference187 = obj177; questRoot28.QuestSequence = list242; @@ -100493,16 +100498,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "Censored"; + span247[index] = "Censored"; questRoot29.Author = list247; index = 3; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -100510,9 +100515,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100532,7 +100537,7 @@ public static class AssemblyQuestLoader obj178.Steps = list249; reference188 = obj178; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span248[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -100540,9 +100545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span250[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, null, new Vector3(-194.0164f, -42.30825f, -278.38858f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -100550,9 +100555,9 @@ public static class AssemblyQuestLoader num3 = 2; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span7 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index3 = 0; - ref ComplexCombatData reference191 = ref span7[index3]; + ref ComplexCombatData reference191 = ref span251[index3]; ComplexCombatData obj181 = new ComplexCombatData { DataId = 2832u, @@ -100561,23 +100566,23 @@ public static class AssemblyQuestLoader index4 = 6; List list252 = new List(index4); CollectionsMarshal.SetCount(list252, index4); - span6 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = null; + span252[num4] = null; obj181.CompletionQuestVariablesFlags = list252; reference191 = obj181; index3++; - span7[index3] = new ComplexCombatData + span251[index3] = new ComplexCombatData { DataId = 2889u, MinimumKillCount = 1u @@ -100587,7 +100592,7 @@ public static class AssemblyQuestLoader obj179.Steps = list250; reference189 = obj179; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span248[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -100595,9 +100600,9 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span253[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100614,7 +100619,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span253[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj182.Steps = list253; reference192 = obj182; questRoot29.QuestSequence = list248; @@ -100624,16 +100629,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "Censored"; + span254[index] = "Censored"; questRoot30.Author = list254; index = 3; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span255[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -100641,9 +100646,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span256[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100663,7 +100668,7 @@ public static class AssemblyQuestLoader obj183.Steps = list256; reference193 = obj183; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span255[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -100671,9 +100676,9 @@ public static class AssemblyQuestLoader index2 = 3; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span257[num2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2003764u, new Vector3(-236.56067f, -41.001038f, -176.0434f), 138) { Fly = true, @@ -100682,30 +100687,30 @@ public static class AssemblyQuestLoader index3 = 1; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span4 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span4[num3] = 2843u; + span258[num3] = 2843u; obj185.KillEnemyDataIds = list258; num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span259[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj185.CompletionQuestVariablesFlags = list259; reference195 = obj185; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span257[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2003765u, new Vector3(-223.65149f, -41.36731f, -185.47345f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -100713,30 +100718,30 @@ public static class AssemblyQuestLoader index3 = 1; List list260 = new List(index3); CollectionsMarshal.SetCount(list260, index3); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = 2843u; + span260[num3] = 2843u; obj186.KillEnemyDataIds = list260; num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span6 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span261[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list261; reference196 = obj186; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span257[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Combat, 2003767u, new Vector3(-212.75659f, -41.672424f, -198.07745f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -100744,15 +100749,15 @@ public static class AssemblyQuestLoader index3 = 1; List list262 = new List(index3); CollectionsMarshal.SetCount(list262, index3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span4[num3] = 2843u; + span262[num3] = 2843u; obj187.KillEnemyDataIds = list262; reference197 = obj187; obj184.Steps = list257; reference194 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span255[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -100760,9 +100765,9 @@ public static class AssemblyQuestLoader num2 = 2; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span263[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100779,7 +100784,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span263[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj188.Steps = list263; reference198 = obj188; questRoot30.QuestSequence = list255; @@ -100789,16 +100794,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "Censored"; + span264[index] = "Censored"; questRoot31.Author = list264; index = 3; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span265[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -100806,9 +100811,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span266[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100828,7 +100833,7 @@ public static class AssemblyQuestLoader obj189.Steps = list266; reference199 = obj189; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span265[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -100836,9 +100841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span267[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, null, new Vector3(-289.73663f, -41.544178f, -358.22406f), 138) { Fly = true, @@ -100847,15 +100852,15 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span4[index3] = 2836u; + span268[index3] = 2836u; obj191.KillEnemyDataIds = list268; reference201 = obj191; obj190.Steps = list267; reference200 = obj190; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span265[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -100863,9 +100868,9 @@ public static class AssemblyQuestLoader index2 = 2; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span269[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100882,7 +100887,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span269[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj192.Steps = list269; reference202 = obj192; questRoot31.QuestSequence = list265; @@ -100892,17 +100897,17 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "Censored"; + span270[index] = "Censored"; questRoot32.Author = list270; questRoot32.Comment = "FATE"; index = 2; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span271[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -100910,9 +100915,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100932,7 +100937,7 @@ public static class AssemblyQuestLoader obj193.Steps = list272; reference203 = obj193; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span271[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -100940,15 +100945,15 @@ public static class AssemblyQuestLoader index2 = 3; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-184.54332f, -42.06609f, -259.07843f), 138) + span273[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-184.54332f, -42.06609f, -259.07843f), 138) { Fly = true, Comment = "Do the FATE" }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span273[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100965,7 +100970,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj194.Steps = list273; reference204 = obj194; questRoot32.QuestSequence = list271; @@ -100975,16 +100980,16 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "Censored"; + span274[index] = "Censored"; questRoot33.Author = list274; index = 3; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span2 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span275[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -100992,9 +100997,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span276[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101014,7 +101019,7 @@ public static class AssemblyQuestLoader obj195.Steps = list276; reference205 = obj195; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span275[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -101022,9 +101027,9 @@ public static class AssemblyQuestLoader index2 = 4; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span277[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Combat, 2003830u, new Vector3(-270.1305f, -43.2594f, -260.3647f), 138) { Fly = true, @@ -101034,34 +101039,34 @@ public static class AssemblyQuestLoader index3 = 1; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span4[num3] = 766u; + span278[num3] = 766u; obj197.KillEnemyDataIds = list278; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span6 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span279[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list279; skipConditions2.StepIf = skipStepConditions2; obj197.SkipConditions = skipConditions2; reference207 = obj197; num2++; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span277[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Combat, 2003829u, new Vector3(-218.49402f, -39.414062f, -332.29572f), 138) { Fly = true, @@ -101071,34 +101076,34 @@ public static class AssemblyQuestLoader index3 = 1; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span4[num3] = 766u; + span280[num3] = 766u; obj198.KillEnemyDataIds = list280; SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span6 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span281[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list281; skipConditions3.StepIf = skipStepConditions3; obj198.SkipConditions = skipConditions3; reference208 = obj198; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span277[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Combat, 2003828u, new Vector3(-159.53314f, -41.397766f, -269.70325f), 138) { Fly = true, @@ -101108,34 +101113,34 @@ public static class AssemblyQuestLoader index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span4[num3] = 766u; + span282[num3] = 766u; obj199.KillEnemyDataIds = list282; SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span6 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span283[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list283; skipConditions4.StepIf = skipStepConditions4; obj199.SkipConditions = skipConditions4; reference209 = obj199; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span277[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, 2003831u, new Vector3(-192.82831f, -40.756897f, -211.53589f), 138) { Fly = true, @@ -101145,15 +101150,15 @@ public static class AssemblyQuestLoader index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span4[num3] = 766u; + span284[num3] = 766u; obj200.KillEnemyDataIds = list284; reference210 = obj200; obj196.Steps = list277; reference206 = obj196; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span275[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -101161,9 +101166,9 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span285[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -101180,7 +101185,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj201.Steps = list285; reference211 = obj201; questRoot33.QuestSequence = list275; @@ -101190,16 +101195,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "Censored"; + span286[index] = "Censored"; questRoot34.Author = list286; index = 3; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span287[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -101207,9 +101212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101229,7 +101234,7 @@ public static class AssemblyQuestLoader obj202.Steps = list288; reference212 = obj202; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span287[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -101237,9 +101242,9 @@ public static class AssemblyQuestLoader num2 = 2; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span289[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -101258,9 +101263,9 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span5 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span5[index3] = new DialogueChoice + span290[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH210_01399_Q1_000_000") @@ -101268,7 +101273,7 @@ public static class AssemblyQuestLoader obj204.DialogueChoices = list290; reference214 = obj204; index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span289[index2]; QuestStep obj205 = new QuestStep(EInteractionType.Combat, null, new Vector3(-864.4419f, -25.652748f, 928.53f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101276,15 +101281,15 @@ public static class AssemblyQuestLoader index3 = 1; List list291 = new List(index3); CollectionsMarshal.SetCount(list291, index3); - span4 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span4[num3] = 767u; + span291[num3] = 767u; obj205.KillEnemyDataIds = list291; reference215 = obj205; obj203.Steps = list289; reference213 = obj203; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span287[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -101292,9 +101297,9 @@ public static class AssemblyQuestLoader index2 = 2; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004013u, new Vector3(-883.36005f, -29.251587f, 929.2285f), 138) + span292[num2] = new QuestStep(EInteractionType.Interact, 2004013u, new Vector3(-883.36005f, -29.251587f, 929.2285f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -101311,7 +101316,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span292[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj206.Steps = list292; reference216 = obj206; questRoot34.QuestSequence = list287; @@ -101356,9 +101361,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-353.3627f, -39.6834f, -352.8219f), 138) { StopDistance = 1f, @@ -101368,15 +101373,15 @@ public static class AssemblyQuestLoader int num3 = 2; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = new ComplexCombatData + span5[num4] = new ComplexCombatData { DataId = 765u, MinimumKillCount = 1u }; num4++; - span4[num4] = new ComplexCombatData + span5[num4] = new ComplexCombatData { DataId = 2887u, MinimumKillCount = 1u @@ -101385,23 +101390,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list6; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, null, new Vector3(-353.3627f, -39.6834f, -352.8219f), 138) { StopDistance = 20f, @@ -101410,15 +101415,15 @@ public static class AssemblyQuestLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = new ComplexCombatData + span7[num4] = new ComplexCombatData { DataId = 766u, MinimumKillCount = 1u }; num4++; - span4[num4] = new ComplexCombatData + span7[num4] = new ComplexCombatData { DataId = 2886u, MinimumKillCount = 1u @@ -101427,23 +101432,23 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list8; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, null, new Vector3(-353.3627f, -39.6834f, -352.8219f), 138) { StopDistance = 20f, @@ -101452,15 +101457,15 @@ public static class AssemblyQuestLoader num3 = 2; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = new ComplexCombatData + span9[num4] = new ComplexCombatData { DataId = 768u, MinimumKillCount = 1u }; num4++; - span4[num4] = new ComplexCombatData + span9[num4] = new ComplexCombatData { DataId = 2888u, MinimumKillCount = 1u @@ -101469,19 +101474,19 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list10; reference5 = obj5; obj2.Steps = list4; @@ -101495,9 +101500,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101510,16 +101515,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Censored"; + span12[index] = "Censored"; questRoot2.Author = list12; index = 3; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -101527,9 +101532,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101549,7 +101554,7 @@ public static class AssemblyQuestLoader obj7.Steps = list14; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -101557,9 +101562,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span15[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(-385.82654f, -38.97124f, -341.03537f), 138) { Fly = true, @@ -101568,15 +101573,15 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span6 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - span6[num4] = 2837u; + span16[num4] = 2837u; obj9.KillEnemyDataIds = list16; reference9 = obj9; obj8.Steps = list15; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -101584,9 +101589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101605,16 +101610,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "Censored"; + span18[index] = "Censored"; questRoot3.Author = list18; index = 3; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -101622,9 +101627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101644,7 +101649,7 @@ public static class AssemblyQuestLoader obj11.Steps = list20; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -101652,9 +101657,9 @@ public static class AssemblyQuestLoader index2 = 3; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span21[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(-423.56384f, -40.76118f, -220.52809f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101662,15 +101667,15 @@ public static class AssemblyQuestLoader num4 = 2; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = new ComplexCombatData + span22[num3] = new ComplexCombatData { DataId = 773u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span22[num3] = new ComplexCombatData { DataId = 2878u, MinimumKillCount = 1u @@ -101679,23 +101684,23 @@ public static class AssemblyQuestLoader num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list23; reference13 = obj13; num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span21[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-423.56384f, -40.76118f, -220.52809f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101703,15 +101708,15 @@ public static class AssemblyQuestLoader num4 = 2; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span4[num3] = new ComplexCombatData + span24[num3] = new ComplexCombatData { DataId = 776u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span24[num3] = new ComplexCombatData { DataId = 2879u, MinimumKillCount = 1u @@ -101720,23 +101725,23 @@ public static class AssemblyQuestLoader num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span25[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj14.CompletionQuestVariablesFlags = list25; reference14 = obj14; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span21[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(-423.56384f, -40.76118f, -220.52809f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101744,15 +101749,15 @@ public static class AssemblyQuestLoader num4 = 2; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span4[num3] = new ComplexCombatData + span26[num3] = new ComplexCombatData { DataId = 774u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span26[num3] = new ComplexCombatData { DataId = 2880u, MinimumKillCount = 1u @@ -101762,7 +101767,7 @@ public static class AssemblyQuestLoader obj12.Steps = list21; reference12 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -101770,9 +101775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101785,16 +101790,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "Censored"; + span28[index] = "Censored"; questRoot4.Author = list28; index = 5; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span29[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -101802,9 +101807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101824,7 +101829,7 @@ public static class AssemblyQuestLoader obj17.Steps = list30; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span29[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -101832,9 +101837,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span31[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-379.54794f, -36.814743f, -295.2606f), 138) { Fly = true, @@ -101843,15 +101848,15 @@ public static class AssemblyQuestLoader num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span6[num4] = 139u; + span32[num4] = 139u; obj19.KillEnemyDataIds = list32; reference19 = obj19; obj18.Steps = list31; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -101859,9 +101864,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span33[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2003833u, new Vector3(-500.23654f, -31.23523f, -351.97992f), 138) { Fly = true, @@ -101870,19 +101875,19 @@ public static class AssemblyQuestLoader num4 = 3; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span6[num3] = 2907u; + span34[num3] = 2907u; num3++; - span6[num3] = 2908u; + span34[num3] = 2908u; num3++; - span6[num3] = 2909u; + span34[num3] = 2909u; obj21.KillEnemyDataIds = list34; reference21 = obj21; obj20.Steps = list33; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -101890,16 +101895,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003864u, new Vector3(-500.23654f, -31.23523f, -351.97992f), 138) + span35[index2] = new QuestStep(EInteractionType.UseItem, 2003864u, new Vector3(-500.23654f, -31.23523f, -351.97992f), 138) { ItemId = 2001272u }; obj22.Steps = list35; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -101907,9 +101912,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101922,16 +101927,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "Censored"; + span37[index] = "Censored"; questRoot5.Author = list37; index = 3; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span38[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -101939,9 +101944,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101961,7 +101966,7 @@ public static class AssemblyQuestLoader obj24.Steps = list39; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span38[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -101969,9 +101974,9 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span40[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -101990,9 +101995,9 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - Span span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span7[num4] = new DialogueChoice + span41[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH307_01406_Q1_000_000") @@ -102000,7 +102005,7 @@ public static class AssemblyQuestLoader obj26.DialogueChoices = list41; reference26 = obj26; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span40[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(-812.7521f, -25.647753f, 975.4917f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -102008,15 +102013,15 @@ public static class AssemblyQuestLoader num4 = 2; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span4[num3] = new ComplexCombatData + span42[num3] = new ComplexCombatData { DataId = 773u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span42[num3] = new ComplexCombatData { DataId = 2910u, MinimumKillCount = 1u @@ -102026,7 +102031,7 @@ public static class AssemblyQuestLoader obj25.Steps = list40; reference25 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span38[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -102034,9 +102039,9 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) + span43[index2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -102053,7 +102058,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj28.Steps = list43; reference28 = obj28; questRoot5.QuestSequence = list38; @@ -102063,16 +102068,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "Censored"; + span44[index] = "Censored"; questRoot6.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span45[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -102080,9 +102085,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -102102,7 +102107,7 @@ public static class AssemblyQuestLoader obj29.Steps = list46; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -102110,9 +102115,9 @@ public static class AssemblyQuestLoader num2 = 5; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span47[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -102131,9 +102136,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span7[num4] = new DialogueChoice + span48[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH308_01407_Q1_000_000") @@ -102141,74 +102146,74 @@ public static class AssemblyQuestLoader obj31.DialogueChoices = list48; reference31 = obj31; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span47[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1008914u, new Vector3(-846.8605f, -25.652748f, 962.0354f), 138); num4 = 6; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list49; reference32 = questStep; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span47[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1008915u, new Vector3(-862.8214f, -20.652752f, 966.308f), 138); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list50; reference33 = questStep2; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span47[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1008912u, new Vector3(-821.40845f, -25.647757f, 974.853f), 138); num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list51; reference34 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008913u, new Vector3(-795.4986f, -23.649637f, 972.3506f), 138); + span47[index2] = new QuestStep(EInteractionType.Interact, 1008913u, new Vector3(-795.4986f, -23.649637f, 972.3506f), 138); obj30.Steps = list47; reference30 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -102216,9 +102221,9 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) + span52[num2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -102235,7 +102240,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj32.Steps = list52; reference35 = obj32; questRoot6.QuestSequence = list45; @@ -102245,17 +102250,17 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "Censored"; + span53[index] = "Censored"; questRoot7.Author = list53; questRoot7.Comment = "FATE"; index = 2; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span54[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -102263,9 +102268,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -102285,7 +102290,7 @@ public static class AssemblyQuestLoader obj33.Steps = list55; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span54[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -102293,15 +102298,15 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-396.18066f, -40.36498f, -220.00629f), 138) + span56[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-396.18066f, -40.36498f, -220.00629f), 138) { Fly = true, Comment = "Do the FATE" }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -102314,16 +102319,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot8.Author = list57; index = 3; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span58[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -102331,13 +102336,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj35.Steps = list59; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -102345,16 +102350,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span60[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj36.Steps = list60; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -102362,9 +102367,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008544u, new Vector3(-316.42633f, 12.050298f, -35.385742f), 152) + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008544u, new Vector3(-316.42633f, 12.050298f, -35.385742f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -102378,16 +102383,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span62[index] = "liza"; questRoot9.Author = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span63[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -102395,13 +102400,13 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj38.Steps = list64; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span63[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -102409,9 +102414,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span65[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -102423,7 +102428,7 @@ public static class AssemblyQuestLoader obj39.Steps = list65; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -102431,9 +102436,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005409u, new Vector3(159.62463f, 8.974117f, 582.7573f), 135) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005409u, new Vector3(159.62463f, 8.974117f, 582.7573f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -102447,17 +102452,17 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot10.Author = list67; questRoot10.Comment = "Unlocks Mastercraft I/II books"; index = 2; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span68[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -102465,9 +102470,9 @@ public static class AssemblyQuestLoader num2 = 2; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.076426f, 28.999966f, -729.6976f), 156) + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.076426f, 28.999966f, -729.6976f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -102479,11 +102484,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); obj41.Steps = list69; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span68[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -102491,9 +102496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); obj42.Steps = list70; reference45 = obj42; questRoot10.QuestSequence = list68; @@ -102503,16 +102508,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "kaiser"; + span71[index] = "kaiser"; questRoot11.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span72[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -102520,9 +102525,9 @@ public static class AssemblyQuestLoader num2 = 3; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(54.415092f, -8.047034f, 104.69259f), 132) + span73[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(54.415092f, -8.047034f, 104.69259f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -102534,7 +102539,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.72773f, -8f, 104.152405f), 132) + span73[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.72773f, -8f, 104.152405f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -102546,7 +102551,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000375u, new Vector3(42.313232f, -8f, 96.54382f), 132) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000375u, new Vector3(42.313232f, -8f, 96.54382f), 132) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -102561,7 +102566,7 @@ public static class AssemblyQuestLoader obj43.Steps = list73; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span72[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -102569,9 +102574,9 @@ public static class AssemblyQuestLoader index2 = 2; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.8096f, -8f, 104.92199f), 132) + span74[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.8096f, -8f, 104.92199f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -102592,7 +102597,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) + span74[num2] = new QuestStep(EInteractionType.Interact, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -102607,7 +102612,7 @@ public static class AssemblyQuestLoader obj44.Steps = list74; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -102615,9 +102620,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) + span75[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -102632,7 +102637,7 @@ public static class AssemblyQuestLoader obj45.Steps = list75; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -102640,9 +102645,9 @@ public static class AssemblyQuestLoader index2 = 3; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span76[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1007795u, new Vector3(28.94629f, 8.45142f, -96.421814f), 133) { StopDistance = 5f, @@ -102663,23 +102668,23 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list77; reference50 = obj47; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span76[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 1007794u, new Vector3(-124.864624f, 6.567382f, -120.74469f), 133) { StopDistance = 5f, @@ -102692,23 +102697,23 @@ public static class AssemblyQuestLoader num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list78; reference51 = obj48; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span76[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 1007793u, new Vector3(-143.3891f, 4.123518f, -29.312622f), 133) { StopDistance = 5f, @@ -102721,25 +102726,25 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span79[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list79; reference52 = obj49; obj46.Steps = list76; reference49 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -102747,11 +102752,11 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.09769f, 5.6480865f, -36.499104f), 133); + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.09769f, 5.6480865f, -36.499104f), 133); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -102776,16 +102781,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot12.Author = list81; index = 4; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span82[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -102793,13 +102798,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129); + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129); obj51.Steps = list83; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span82[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -102807,9 +102812,9 @@ public static class AssemblyQuestLoader num2 = 3; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span84[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1007961u, new Vector3(-189.83752f, 0.9999907f, 205.61523f), 129) { AethernetShortcut = new AethernetShortcut @@ -102821,67 +102826,67 @@ public static class AssemblyQuestLoader num4 = 6; List list85 = new List(num4); CollectionsMarshal.SetCount(list85, num4); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list85; reference56 = obj53; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span84[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1007962u, new Vector3(-170.39752f, 4f, 180.80408f), 129); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span86[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list86; reference57 = questStep4; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span84[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1007960u, new Vector3(-154.16199f, 3.9999826f, 186.26685f), 129); num4 = 6; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list87; reference58 = questStep5; obj52.Steps = list84; reference55 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -102889,20 +102894,20 @@ public static class AssemblyQuestLoader index2 = 3; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); + span88[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-268.3206f, 11.852169f, 189.21284f), 129) + span88[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-268.3206f, 11.852169f, 189.21284f), 129) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007797u, new Vector3(-260.73096f, 16.35222f, 194.17102f), 129); + span88[num2] = new QuestStep(EInteractionType.Interact, 1007797u, new Vector3(-260.73096f, 16.35222f, 194.17102f), 129); obj54.Steps = list88; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span82[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -102910,11 +102915,11 @@ public static class AssemblyQuestLoader num2 = 2; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) { AethernetShortcut = new AethernetShortcut { @@ -102931,16 +102936,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "WigglyMuffin"; + span90[index] = "WigglyMuffin"; questRoot13.Author = list90; index = 4; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -102948,9 +102953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007799u, new Vector3(-21.042236f, 10.020653f, -70.603516f), 130) + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007799u, new Vector3(-21.042236f, 10.020653f, -70.603516f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -102964,7 +102969,7 @@ public static class AssemblyQuestLoader obj56.Steps = list92; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span91[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -102972,9 +102977,9 @@ public static class AssemblyQuestLoader num2 = 4; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span93[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131 @@ -102982,9 +102987,9 @@ public static class AssemblyQuestLoader num3 = 1; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span7 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num4 = 0; - span7[num4] = new DialogueChoice + span94[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -102993,28 +102998,28 @@ public static class AssemblyQuestLoader obj58.DialogueChoices = list94; reference63 = obj58; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span93[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1007801u, new Vector3(50.247925f, 34f, -35.568848f), 131); num4 = 6; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span95[num3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list95; reference64 = questStep6; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span93[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1001697u, new Vector3(98.55798f, 12.279275f, 54.795166f), 131) { AethernetShortcut = new AethernetShortcut @@ -103026,23 +103031,23 @@ public static class AssemblyQuestLoader num3 = 6; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num4 = 0; - span5[num4] = null; + span96[num4] = null; num4++; - span5[num4] = null; + span96[num4] = null; num4++; - span5[num4] = null; + span96[num4] = null; num4++; - span5[num4] = null; + span96[num4] = null; num4++; - span5[num4] = null; + span96[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span96[num4] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list96; reference65 = obj59; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007800u, new Vector3(6.5460815f, 15.000006f, -1.3275757f), 131) + span93[index2] = new QuestStep(EInteractionType.Interact, 1007800u, new Vector3(6.5460815f, 15.000006f, -1.3275757f), 131) { AethernetShortcut = new AethernetShortcut { @@ -103053,7 +103058,7 @@ public static class AssemblyQuestLoader obj57.Steps = list93; reference62 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span91[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -103061,9 +103066,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007798u, new Vector3(-13.7178955f, 34.022892f, -51.86548f), 131) + span97[num2] = new QuestStep(EInteractionType.Interact, 1007798u, new Vector3(-13.7178955f, 34.022892f, -51.86548f), 131) { AethernetShortcut = new AethernetShortcut { @@ -103074,7 +103079,7 @@ public static class AssemblyQuestLoader obj60.Steps = list97; reference66 = obj60; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span91[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -103082,9 +103087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007798u, new Vector3(-13.7178955f, 34.022892f, -51.86548f), 131) + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007798u, new Vector3(-13.7178955f, 34.022892f, -51.86548f), 131) { Emote = EEmote.Dance }; @@ -103097,16 +103102,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot14.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span100[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -103114,13 +103119,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128); obj62.Steps = list101; reference68 = obj62; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span100[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -103128,13 +103133,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003598u, new Vector3(-12.069946f, 40.00053f, 11.459534f), 128); + span102[index2] = new QuestStep(EInteractionType.Interact, 1003598u, new Vector3(-12.069946f, 40.00053f, 11.459534f), 128); obj63.Steps = list102; reference69 = obj63; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span100[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -103142,9 +103147,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005410u, new Vector3(-182.45215f, 1.9999955f, 208.75867f), 129) + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005410u, new Vector3(-182.45215f, 1.9999955f, 208.75867f), 129) { AethernetShortcut = new AethernetShortcut { @@ -103161,16 +103166,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot15.Author = list104; index = 3; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span105[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -103178,9 +103183,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008950u, new Vector3(29.19043f, -1.4123198f, 52.658813f), 132) + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008950u, new Vector3(29.19043f, -1.4123198f, 52.658813f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -103194,7 +103199,7 @@ public static class AssemblyQuestLoader obj65.Steps = list106; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span105[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -103202,9 +103207,9 @@ public static class AssemblyQuestLoader index2 = 4; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span107[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -103221,7 +103226,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span107[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -103233,7 +103238,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span107[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(-53.214554f, -8.980761f, 297.15152f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -103242,9 +103247,9 @@ public static class AssemblyQuestLoader num4 = 1; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span6[num3] = 12u; + span108[num3] = 12u; obj67.KillEnemyDataIds = list108; obj67.SkipConditions = new SkipConditions { @@ -103255,11 +103260,11 @@ public static class AssemblyQuestLoader }; reference73 = obj67; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008951u, new Vector3(-51.651794f, -8.992504f, 296.9253f), 152); + span107[num2] = new QuestStep(EInteractionType.Interact, 1008951u, new Vector3(-51.651794f, -8.992504f, 296.9253f), 152); obj66.Steps = list107; reference72 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span105[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -103267,9 +103272,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -103288,16 +103293,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "Cacahuetes"; + span110[index] = "Cacahuetes"; questRoot16.Author = list110; index = 3; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span111[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -103305,9 +103310,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005412u, new Vector3(-108.14075f, 18.000334f, -0.22894287f), 129) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005412u, new Vector3(-108.14075f, 18.000334f, -0.22894287f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -103321,7 +103326,7 @@ public static class AssemblyQuestLoader obj69.Steps = list112; reference75 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span111[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -103329,9 +103334,9 @@ public static class AssemblyQuestLoader num2 = 2; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span113[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(248.49304f, -11.838913f, 97.45935f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -103340,17 +103345,17 @@ public static class AssemblyQuestLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span6[num4] = 397u; + span114[num4] = 397u; obj71.KillEnemyDataIds = list114; reference77 = obj71; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005413u, new Vector3(248.49304f, -11.838913f, 97.45935f), 138); + span113[index2] = new QuestStep(EInteractionType.Interact, 1005413u, new Vector3(248.49304f, -11.838913f, 97.45935f), 138); obj70.Steps = list113; reference76 = obj70; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -103358,9 +103363,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129) + span115[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; @@ -103373,16 +103378,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot17.Author = list116; index = 3; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span117[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -103390,9 +103395,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008798u, new Vector3(-93.06476f, 4f, -124.712036f), 130) + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008798u, new Vector3(-93.06476f, 4f, -124.712036f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -103406,7 +103411,7 @@ public static class AssemblyQuestLoader obj73.Steps = list118; reference79 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span117[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -103414,9 +103419,9 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span119[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(-240.09776f, -37.803402f, 105.18645f), 145) { StopDistance = 0.5f, @@ -103426,17 +103431,17 @@ public static class AssemblyQuestLoader num4 = 1; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span6[num3] = 138u; + span120[num3] = 138u; obj75.KillEnemyDataIds = list120; reference81 = obj75; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008799u, new Vector3(-237.72034f, -37.77224f, 103.4104f), 145); + span119[num2] = new QuestStep(EInteractionType.Interact, 1008799u, new Vector3(-237.72034f, -37.77224f, 103.4104f), 145); obj74.Steps = list119; reference80 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span117[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -103444,9 +103449,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001963u, new Vector3(106.06543f, 4.642026f, -72.007385f), 131) + span121[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001963u, new Vector3(106.06543f, 4.642026f, -72.007385f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -103464,16 +103469,16 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "FalconTaterz"; + span122[index] = "FalconTaterz"; questRoot18.Author = list122; index = 8; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span123[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -103481,9 +103486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008757u, new Vector3(-422.5376f, 23.113976f, -367.7882f), 140) + span124[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008757u, new Vector3(-422.5376f, 23.113976f, -367.7882f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SkipConditions = new SkipConditions @@ -103497,7 +103502,7 @@ public static class AssemblyQuestLoader obj77.Steps = list124; reference83 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span123[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -103505,9 +103510,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009305u, new Vector3(562.4321f, 17.654663f, 421.7135f), 137) + span125[index2] = new QuestStep(EInteractionType.Interact, 1009305u, new Vector3(562.4321f, 17.654663f, 421.7135f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -103515,7 +103520,7 @@ public static class AssemblyQuestLoader obj78.Steps = list125; reference84 = obj78; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span123[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -103523,9 +103528,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span126[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Interact, 1009307u, new Vector3(498.89368f, 10.079935f, 418.265f), 137) { Fly = true @@ -103533,16 +103538,16 @@ public static class AssemblyQuestLoader num3 = 2; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span7[num4] = new DialogueChoice + span127[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB301_01438_Q1_000_000"), Answer = new ExcelRef("TEXT_CHRHDB301_01438_A1_000_030") }; num4++; - span7[num4] = new DialogueChoice + span127[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB301_01438_Q2_000_000"), @@ -103553,7 +103558,7 @@ public static class AssemblyQuestLoader obj79.Steps = list126; reference85 = obj79; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span123[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -103561,16 +103566,16 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009310u, new Vector3(471.18323f, 9.96334f, 794.6135f), 137) + span128[index2] = new QuestStep(EInteractionType.Interact, 1009310u, new Vector3(471.18323f, 9.96334f, 794.6135f), 137) { Fly = true }; obj81.Steps = list128; reference87 = obj81; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span123[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -103578,9 +103583,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009308u, new Vector3(560.32654f, 17.707417f, 421.01147f), 137) + span129[num2] = new QuestStep(EInteractionType.Interact, 1009308u, new Vector3(560.32654f, 17.707417f, 421.01147f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -103588,7 +103593,7 @@ public static class AssemblyQuestLoader obj82.Steps = list129; reference88 = obj82; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span123[num]; QuestSequence obj83 = new QuestSequence { Sequence = 5 @@ -103596,13 +103601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009311u, new Vector3(531.2123f, 17.448051f, 454.1847f), 137); + span130[index2] = new QuestStep(EInteractionType.Interact, 1009311u, new Vector3(531.2123f, 17.448051f, 454.1847f), 137); obj83.Steps = list130; reference89 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span123[num]; QuestSequence obj84 = new QuestSequence { Sequence = 6 @@ -103610,18 +103615,18 @@ public static class AssemblyQuestLoader index2 = 2; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(582.44116f, 14.587065f, 394.23407f), 137) + span131[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(582.44116f, 14.587065f, 394.23407f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009317u, new Vector3(583.88635f, 14.587067f, 394.70508f), 137); + span131[num2] = new QuestStep(EInteractionType.Interact, 1009317u, new Vector3(583.88635f, 14.587067f, 394.70508f), 137); obj84.Steps = list131; reference90 = obj84; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span123[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -103629,9 +103634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004317u, new Vector3(515.98376f, 9.384277f, 525.81055f), 137) + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004317u, new Vector3(515.98376f, 9.384277f, 525.81055f), 137) { Fly = true, NextQuestId = new QuestId(1439) @@ -103645,16 +103650,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "FalconTaterz"; + span133[index] = "FalconTaterz"; questRoot19.Author = list133; index = 5; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span134[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -103662,13 +103667,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009326u, new Vector3(526.2073f, 8.84578f, 556.54236f), 137); + span135[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009326u, new Vector3(526.2073f, 8.84578f, 556.54236f), 137); obj86.Steps = list135; reference92 = obj86; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span134[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -103676,13 +103681,13 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009328u, new Vector3(515.0376f, 9.192075f, 524.834f), 137); + span136[index2] = new QuestStep(EInteractionType.Interact, 1009328u, new Vector3(515.0376f, 9.192075f, 524.834f), 137); obj87.Steps = list136; reference93 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span134[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -103690,18 +103695,18 @@ public static class AssemblyQuestLoader index2 = 2; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.1095f, 14.587067f, 394.20828f), 137) + span137[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.1095f, 14.587067f, 394.20828f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); + span137[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); obj88.Steps = list137; reference94 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span134[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -103709,16 +103714,16 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) + span138[index2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj89.Steps = list138; reference95 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span134[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -103726,9 +103731,9 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009331u, new Vector3(311.54346f, -36.405907f, 344.71655f), 138) + span139[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009331u, new Vector3(311.54346f, -36.405907f, 344.71655f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -103743,16 +103748,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "FalconTaterz"; + span140[index] = "FalconTaterz"; questRoot20.Author = list140; index = 6; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span141[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -103760,16 +103765,16 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span142[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1009331u, new Vector3(311.54346f, -36.405907f, 344.71655f), 138); num4 = 1; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span7[num3] = new DialogueChoice + span143[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB303_01440_Q1_000_010") @@ -103779,7 +103784,7 @@ public static class AssemblyQuestLoader obj91.Steps = list142; reference97 = obj91; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span141[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -103787,9 +103792,9 @@ public static class AssemblyQuestLoader index2 = 4; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span144[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) { TargetTerritoryId = (ushort)138 @@ -103799,46 +103804,46 @@ public static class AssemblyQuestLoader num3 = 6; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list145; skipConditions.StepIf = skipStepConditions; obj93.SkipConditions = skipConditions; reference100 = obj93; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span144[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2004324u, new Vector3(-283.0091f, -40.634766f, 425.58936f), 138); num4 = 6; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list146; reference101 = questStep8; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span144[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Interact, 2004325u, new Vector3(-242.60321f, -38.68164f, 514.7324f), 138) { Fly = true @@ -103846,23 +103851,23 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span5 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num4 = 0; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span147[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list147; reference102 = obj94; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span144[num2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 2004326u, new Vector3(-291.06586f, -38.07129f, 596.765f), 138) { Fly = true @@ -103870,25 +103875,25 @@ public static class AssemblyQuestLoader num4 = 6; List list148 = new List(num4); CollectionsMarshal.SetCount(list148, num4); - span5 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list148; reference103 = obj95; obj92.Steps = list144; reference99 = obj92; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span141[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -103896,9 +103901,9 @@ public static class AssemblyQuestLoader num2 = 2; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span149[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1009335u, new Vector3(-256.70258f, -40.18569f, 684.1992f), 138) { Fly = true, @@ -103907,9 +103912,9 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span7 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span7[num4] = new DialogueChoice + span150[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "Addon", @@ -103919,7 +103924,7 @@ public static class AssemblyQuestLoader obj97.DialogueChoices = list150; reference105 = obj97; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span149[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Combat, null, new Vector3(-256.70258f, -40.18569f, 684.1992f), 138) { Comment = "Fight some Mandragoras", @@ -103928,23 +103933,23 @@ public static class AssemblyQuestLoader num4 = 5; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span6[num3] = 2950u; + span151[num3] = 2950u; num3++; - span6[num3] = 2951u; + span151[num3] = 2951u; num3++; - span6[num3] = 2952u; + span151[num3] = 2952u; num3++; - span6[num3] = 2953u; + span151[num3] = 2953u; num3++; - span6[num3] = 2954u; + span151[num3] = 2954u; obj98.KillEnemyDataIds = list151; reference106 = obj98; obj96.Steps = list149; reference104 = obj96; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span141[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -103952,19 +103957,19 @@ public static class AssemblyQuestLoader index2 = 2; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.46533f, 14.587067f, 393.86594f), 137) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.46533f, 14.587067f, 393.86594f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); + span152[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); obj99.Steps = list152; reference107 = obj99; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj100 = new QuestSequence { Sequence = 4 @@ -103972,16 +103977,16 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009336u, new Vector3(494.49902f, 11.323204f, 210.3761f), 137) + span153[index2] = new QuestStep(EInteractionType.Interact, 1009336u, new Vector3(494.49902f, 11.323204f, 210.3761f), 137) { Fly = true }; obj100.Steps = list153; reference108 = obj100; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -103989,9 +103994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009337u, new Vector3(-46.860474f, 75.95114f, 10.879639f), 137) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009337u, new Vector3(-46.860474f, 75.95114f, 10.879639f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, NextQuestId = new QuestId(1441) @@ -104005,16 +104010,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "FalconTaterz"; + span155[index] = "FalconTaterz"; questRoot21.Author = list155; index = 6; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span156[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -104022,13 +104027,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009341u, new Vector3(-48.44745f, 75.95115f, 9.079041f), 137); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009341u, new Vector3(-48.44745f, 75.95115f, 9.079041f), 137); obj102.Steps = list157; reference110 = obj102; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -104036,16 +104041,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009351u, new Vector3(524.28467f, 17.448048f, 449.08826f), 137) + span158[num2] = new QuestStep(EInteractionType.Interact, 1009351u, new Vector3(524.28467f, 17.448048f, 449.08826f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj103.Steps = list158; reference111 = obj103; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span156[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -104053,16 +104058,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009347u, new Vector3(442.77087f, 15.823447f, 375.17358f), 137) + span159[index2] = new QuestStep(EInteractionType.Interact, 1009347u, new Vector3(442.77087f, 15.823447f, 375.17358f), 137) { Fly = true }; obj104.Steps = list159; reference112 = obj104; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span156[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -104070,16 +104075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009348u, new Vector3(386.19055f, 29.58076f, 350.3623f), 137) + span160[num2] = new QuestStep(EInteractionType.Interact, 1009348u, new Vector3(386.19055f, 29.58076f, 350.3623f), 137) { Fly = true }; obj105.Steps = list160; reference113 = obj105; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span156[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -104087,16 +104092,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009345u, new Vector3(523.76587f, 17.448044f, 447.13513f), 137) + span161[index2] = new QuestStep(EInteractionType.Interact, 1009345u, new Vector3(523.76587f, 17.448044f, 447.13513f), 137) { Fly = true }; obj106.Steps = list161; reference114 = obj106; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span156[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -104104,9 +104109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004328u, new Vector3(523.4607f, 17.837708f, 455.2528f), 137) + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004328u, new Vector3(523.4607f, 17.837708f, 455.2528f), 137) { NextQuestId = new QuestId(166) }; @@ -104119,16 +104124,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "JerryWester"; + span163[index] = "JerryWester"; questRoot22.Author = list163; index = 3; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span164[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -104136,13 +104141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); obj108.Steps = list165; reference116 = obj108; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span164[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -104150,26 +104155,26 @@ public static class AssemblyQuestLoader index2 = 3; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span166[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span166[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009239u, new Vector3(18.32605f, 21.252728f, -639.7345f), 156) + span166[num2] = new QuestStep(EInteractionType.Interact, 1009239u, new Vector3(18.32605f, 21.252728f, -639.7345f), 156) { StopDistance = 7f }; obj109.Steps = list166; reference117 = obj109; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span164[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -104177,9 +104182,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -104197,16 +104202,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "JerryWester"; + span168[index] = "JerryWester"; questRoot23.Author = list168; index = 7; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span169[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -104214,9 +104219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -104230,7 +104235,7 @@ public static class AssemblyQuestLoader obj111.Steps = list170; reference119 = obj111; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span169[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -104238,9 +104243,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) + span171[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) { AethernetShortcut = new AethernetShortcut { @@ -104251,7 +104256,7 @@ public static class AssemblyQuestLoader obj112.Steps = list171; reference120 = obj112; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span169[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -104259,13 +104264,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span172[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj113.Steps = list172; reference121 = obj113; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span169[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -104273,9 +104278,9 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span173[index2]; QuestStep obj115 = new QuestStep(EInteractionType.Interact, 1001484u, new Vector3(93.247925f, 0.34075317f, -272.60242f), 141) { Fly = true, @@ -104284,46 +104289,46 @@ public static class AssemblyQuestLoader num3 = 6; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span174[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj115.CompletionQuestVariablesFlags = list174; reference123 = obj115; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span173[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); num4 = 6; List list175 = new List(num4); CollectionsMarshal.SetCount(list175, num4); - span5 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span5[num3] = null; + span175[num3] = null; num3++; - span5[num3] = null; + span175[num3] = null; num3++; - span5[num3] = null; + span175[num3] = null; num3++; - span5[num3] = null; + span175[num3] = null; num3++; - span5[num3] = null; + span175[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span175[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list175; reference124 = questStep9; obj114.Steps = list173; reference122 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span169[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -104331,18 +104336,18 @@ public static class AssemblyQuestLoader index2 = 2; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.75328f, -1f, -316.30814f), 141) + span176[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.75328f, -1f, -316.30814f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006359u, new Vector3(177.203f, -1f, -317.86072f), 141); + span176[num2] = new QuestStep(EInteractionType.Interact, 1006359u, new Vector3(177.203f, -1f, -317.86072f), 141); obj116.Steps = list176; reference125 = obj116; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span169[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -104350,13 +104355,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); + span177[index2] = new QuestStep(EInteractionType.Interact, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); obj117.Steps = list177; reference126 = obj117; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span169[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -104364,9 +104369,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) + span178[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) { Emote = EEmote.Soothe }; @@ -104379,16 +104384,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; + span179[index] = "JerryWester"; questRoot24.Author = list179; index = 2; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span180[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -104396,9 +104401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -104412,7 +104417,7 @@ public static class AssemblyQuestLoader obj119.Steps = list181; reference128 = obj119; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span180[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -104420,9 +104425,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -104440,16 +104445,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "JerryWester"; + span183[index] = "JerryWester"; questRoot25.Author = list183; index = 2; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span184[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -104457,13 +104462,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); obj121.Steps = list185; reference130 = obj121; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span184[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -104471,9 +104476,9 @@ public static class AssemblyQuestLoader index2 = 3; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span186[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -104486,12 +104491,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span186[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + span186[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); obj122.Steps = list186; reference131 = obj122; questRoot25.QuestSequence = list184; @@ -104501,16 +104506,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "JerryWester"; + span187[index] = "JerryWester"; questRoot26.Author = list187; index = 4; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span188[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -104518,13 +104523,13 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + span189[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); obj123.Steps = list189; reference132 = obj123; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span188[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -104532,16 +104537,16 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span190[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj124.Steps = list190; reference133 = obj124; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span188[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -104549,23 +104554,23 @@ public static class AssemblyQuestLoader num2 = 3; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.118355f, 1.308924f, 8.009593f), 132) + span191[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.118355f, 1.308924f, 8.009593f), 132) { TargetTerritoryId = (ushort)133 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span191[index2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span191[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj125.Steps = list191; reference134 = obj125; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span188[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -104573,9 +104578,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -104634,9 +104639,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span4[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -104647,7 +104652,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span4[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj2.Steps = list4; reference2 = obj2; num++; @@ -104659,9 +104664,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009096u, new Vector3(-158.12933f, 4.1921f, -17.013855f), 133); + span5[index2] = new QuestStep(EInteractionType.Interact, 1009096u, new Vector3(-158.12933f, 4.1921f, -17.013855f), 133); obj3.Steps = list5; reference3 = obj3; num++; @@ -104673,9 +104678,9 @@ public static class AssemblyQuestLoader index2 = 3; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span6[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -104688,12 +104693,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span6[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -104703,16 +104708,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 4; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -104720,13 +104725,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -104734,18 +104739,18 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span10[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008980u, new Vector3(8.712891f, 0.009977885f, -3.8911133f), 351); + span10[num2] = new QuestStep(EInteractionType.Interact, 1008980u, new Vector3(8.712891f, 0.009977885f, -3.8911133f), 351); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -104753,19 +104758,19 @@ public static class AssemblyQuestLoader num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span11[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1009282u, new Vector3(132.95178f, -2.2044632f, -556.2372f), 156) + span11[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1009282u, new Vector3(132.95178f, -2.2044632f, -556.2372f), 156) { StopDistance = 1f, Fly = true, @@ -104777,7 +104782,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -104785,24 +104790,24 @@ public static class AssemblyQuestLoader index2 = 4; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span12[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span12[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list8; @@ -104812,16 +104817,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 11; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -104829,13 +104834,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -104843,16 +104848,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009128u, new Vector3(1.1443481f, 19.999985f, -15.640564f), 129) + span16[num2] = new QuestStep(EInteractionType.Interact, 1009128u, new Vector3(1.1443481f, 19.999985f, -15.640564f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -104860,9 +104865,9 @@ public static class AssemblyQuestLoader num2 = 6; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span17[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { AethernetShortcut = new AethernetShortcut @@ -104874,44 +104879,44 @@ public static class AssemblyQuestLoader int num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - Span span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); int num4 = 0; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj12.CompletionQuestVariablesFlags = list18; reference12 = obj12; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span17[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128); num4 = 6; List list19 = new List(num4); CollectionsMarshal.SetCount(list19, num4); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list19; reference13 = questStep; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 1000918u, new Vector3(84.09241f, 44.399914f, 132.34143f), 128) { AethernetShortcut = new AethernetShortcut @@ -104923,69 +104928,69 @@ public static class AssemblyQuestLoader num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span20[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list20; reference14 = obj13; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span17[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); num4 = 6; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference15 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-140.77458f, 39.99999f, 155.4174f), 128); + span17[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-140.77458f, 39.99999f, 155.4174f), 128); index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span17[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1009133u, new Vector3(-189.13562f, 41.249943f, 179.40027f), 128); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num4 = 0; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -104993,9 +104998,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009129u, new Vector3(-22.110352f, 91.999985f, -11.6427f), 128) + span23[num2] = new QuestStep(EInteractionType.Interact, 1009129u, new Vector3(-22.110352f, 91.999985f, -11.6427f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -105007,7 +105012,7 @@ public static class AssemblyQuestLoader obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span14[num]; QuestSequence obj15 = new QuestSequence { Sequence = 4 @@ -105015,14 +105020,14 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) + span24[index2] = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { TargetTerritoryId = (ushort)132 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) + span24[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -105034,7 +105039,7 @@ public static class AssemblyQuestLoader obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span14[num]; QuestSequence obj16 = new QuestSequence { Sequence = 5 @@ -105042,9 +105047,9 @@ public static class AssemblyQuestLoader index2 = 4; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span25[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1009138u, new Vector3(-35.324707f, 7.117063f, -110.76526f), 133) { AethernetShortcut = new AethernetShortcut @@ -105056,26 +105061,26 @@ public static class AssemblyQuestLoader num4 = 6; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list26; num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - Span span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span5[num4] = new DialogueChoice + span27[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_GAIUSE316_01457_Q1_000_142"), @@ -105084,7 +105089,7 @@ public static class AssemblyQuestLoader obj17.DialogueChoices = list27; reference20 = obj17; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span25[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) { AethernetShortcut = new AethernetShortcut @@ -105096,67 +105101,67 @@ public static class AssemblyQuestLoader num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list28; reference21 = obj18; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span25[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list29; reference22 = questStep4; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span25[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1009139u, new Vector3(-14.328308f, 9.999907f, -262.68408f), 133); num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list30; reference23 = questStep5; obj16.Steps = list25; reference19 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span14[num]; QuestSequence obj19 = new QuestSequence { Sequence = 6 @@ -105164,9 +105169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009131u, new Vector3(25.864014f, -19.000002f, 98.68005f), 132) + span31[index2] = new QuestStep(EInteractionType.Interact, 1009131u, new Vector3(25.864014f, -19.000002f, 98.68005f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -105178,7 +105183,7 @@ public static class AssemblyQuestLoader obj19.Steps = list31; reference24 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span14[num]; QuestSequence obj20 = new QuestSequence { Sequence = 7 @@ -105186,23 +105191,23 @@ public static class AssemblyQuestLoader index2 = 3; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) + span32[num2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { TargetTerritoryId = (ushort)130 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) + span32[num2] = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) { TargetTerritoryId = (ushort)131 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131); + span32[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131); obj20.Steps = list32; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span14[num]; QuestSequence obj21 = new QuestSequence { Sequence = 8 @@ -105210,9 +105215,9 @@ public static class AssemblyQuestLoader num2 = 5; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span33[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1009135u, new Vector3(-89.3111f, 7.008094f, -10.025269f), 131) { AethernetShortcut = new AethernetShortcut @@ -105224,23 +105229,23 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list34; reference27 = obj22; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span33[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1009136u, new Vector3(65.35437f, 14.005002f, 102.46423f), 131) { AethernetShortcut = new AethernetShortcut @@ -105252,44 +105257,44 @@ public static class AssemblyQuestLoader num4 = 6; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list35; reference28 = obj23; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span33[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1001691u, new Vector3(142.16821f, 7.4920034f, 104.72266f), 131); num3 = 6; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span36[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list36; reference29 = questStep6; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span33[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) { AethernetShortcut = new AethernetShortcut @@ -105301,27 +105306,27 @@ public static class AssemblyQuestLoader num4 = 6; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span37[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list37; reference30 = obj24; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001657u, new Vector3(94.80432f, 7.9804688f, -34.042908f), 131); + span33[index2] = new QuestStep(EInteractionType.Interact, 1001657u, new Vector3(94.80432f, 7.9804688f, -34.042908f), 131); obj21.Steps = list33; reference26 = obj21; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span14[num]; QuestSequence obj25 = new QuestSequence { Sequence = 9 @@ -105329,9 +105334,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131) + span38[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131) { AethernetShortcut = new AethernetShortcut { @@ -105342,7 +105347,7 @@ public static class AssemblyQuestLoader obj25.Steps = list38; reference31 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span14[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -105350,20 +105355,20 @@ public static class AssemblyQuestLoader num2 = 3; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span39[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span39[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); obj26.Steps = list39; reference32 = obj26; questRoot3.QuestSequence = list14; @@ -105373,16 +105378,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "JerryWester"; + span40[index] = "JerryWester"; questRoot4.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -105390,16 +105395,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) { StopDistance = 7f }; obj27.Steps = list42; reference33 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -105407,23 +105412,23 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span43[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span43[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); + span43[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); obj28.Steps = list43; reference34 = obj28; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -105431,15 +105436,15 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj29.Steps = list44; reference35 = obj29; questRoot4.QuestSequence = list41; @@ -105449,16 +105454,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "JerryWester"; + span45[index] = "JerryWester"; questRoot5.Author = list45; index = 9; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -105466,9 +105471,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -105482,7 +105487,7 @@ public static class AssemblyQuestLoader obj30.Steps = list47; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -105490,23 +105495,23 @@ public static class AssemblyQuestLoader index2 = 3; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.43533f, 303.94617f, -200.04732f), 155) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.43533f, 303.94617f, -200.04732f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6362f, 266.62988f, -205.92511f), 155) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6362f, 266.62988f, -205.92511f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span48[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj31.Steps = list48; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -105514,28 +105519,28 @@ public static class AssemblyQuestLoader num2 = 4; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.45197f, 217.99948f, -296.54102f), 155) + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.45197f, 217.99948f, -296.54102f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009081u, new Vector3(-413.93152f, 224.99988f, -298.2987f), 155); + span49[index2] = new QuestStep(EInteractionType.Interact, 1009081u, new Vector3(-413.93152f, 224.99988f, -298.2987f), 155); obj32.Steps = list49; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -105543,14 +105548,14 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.70523f, 217.9995f, -297.22086f), 155) + span50[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.70523f, 217.9995f, -297.22086f), 155) { Mount = true }; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span50[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Combat, null, new Vector3(-701.3538f, 224.22969f, -31.912737f), 155) { StopDistance = 0.25f, @@ -105560,17 +105565,17 @@ public static class AssemblyQuestLoader num3 = 2; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - Span span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = 3119u; + span51[num4] = 3119u; num4++; - span6[num4] = 3120u; + span51[num4] = 3120u; obj34.KillEnemyDataIds = list51; reference40 = obj34; obj33.Steps = list50; reference39 = obj33; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span46[num]; QuestSequence obj35 = new QuestSequence { Sequence = 4 @@ -105578,16 +105583,16 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155) + span52[index2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155) { Fly = true }; obj35.Steps = list52; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span46[num]; QuestSequence obj36 = new QuestSequence { Sequence = 5 @@ -105595,13 +105600,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155); + span53[num2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155); obj36.Steps = list53; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span46[num]; QuestSequence obj37 = new QuestSequence { Sequence = 6 @@ -105609,18 +105614,18 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.42563f, 265.09998f, -211.80003f), 155) + span54[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.42563f, 265.09998f, -211.80003f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span54[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj37.Steps = list54; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span46[num]; QuestSequence obj38 = new QuestSequence { Sequence = 7 @@ -105628,19 +105633,19 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.14075f, 303f, -200.08086f), 155) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.14075f, 303f, -200.08086f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span55[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj38.Steps = list55; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span46[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -105648,9 +105653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -105663,16 +105668,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot6.Author = list57; index = 5; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -105680,9 +105685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -105696,7 +105701,7 @@ public static class AssemblyQuestLoader obj40.Steps = list59; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -105704,9 +105709,9 @@ public static class AssemblyQuestLoader num2 = 2; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span60[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -105719,11 +105724,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008997u, new Vector3(-5.8442383f, 0.51025796f, -9.628479f), 351); + span60[index2] = new QuestStep(EInteractionType.Interact, 1008997u, new Vector3(-5.8442383f, 0.51025796f, -9.628479f), 351); obj41.Steps = list60; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -105731,9 +105736,9 @@ public static class AssemblyQuestLoader index2 = 12; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span61[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 @@ -105743,46 +105748,46 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list62; skipConditions.StepIf = skipStepConditions; obj43.SkipConditions = skipConditions; reference49 = obj43; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span61[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1009147u, new Vector3(41.153564f, 20.495003f, -650.44635f), 156); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span63[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list63; reference50 = questStep7; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span61[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(86.662384f, 28.34813f, -627.5218f), 156) { Fly = true @@ -105792,46 +105797,46 @@ public static class AssemblyQuestLoader num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list64; skipConditions2.StepIf = skipStepConditions2; obj44.SkipConditions = skipConditions2; reference51 = obj44; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span61[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1009143u, new Vector3(86.778076f, 28.34813f, -625.94037f), 156); num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list65; reference52 = questStep8; num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span61[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1009148u, new Vector3(71.091675f, 33.06652f, -698.3597f), 156) { Fly = true @@ -105839,23 +105844,23 @@ public static class AssemblyQuestLoader num4 = 6; List list66 = new List(num4); CollectionsMarshal.SetCount(list66, num4); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list66; reference53 = obj45; num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span61[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 1009145u, new Vector3(55.832764f, 25.5776f, -703.6698f), 156) { Fly = true @@ -105863,23 +105868,23 @@ public static class AssemblyQuestLoader num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span67[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list67; reference54 = obj46; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span61[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1009146u, new Vector3(47.80652f, 31.164318f, -744.9912f), 156) { StopDistance = 0.5f, @@ -105888,23 +105893,23 @@ public static class AssemblyQuestLoader num4 = 6; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list68; reference55 = obj47; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span61[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 1009142u, new Vector3(22.384888f, 29.024387f, -735.4696f), 156) { Mount = true @@ -105912,77 +105917,77 @@ public static class AssemblyQuestLoader num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span69[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list69; reference56 = obj48; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(20.33117f, 32.412514f, -710.2311f), 156) + span61[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(20.33117f, 32.412514f, -710.2311f), 156) { Fly = true }; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span61[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1009141u, new Vector3(22.171326f, 32.41251f, -711.4214f), 156); num4 = 6; List list70 = new List(num4); CollectionsMarshal.SetCount(list70, num4); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list70; reference57 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.0689f, 28.620823f, -687.8293f), 156) + span61[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.0689f, 28.620823f, -687.8293f), 156) { Fly = true }; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span61[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1009144u, new Vector3(20.61493f, 28.620823f, -688.38025f), 156); num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span71[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list71; reference58 = questStep10; obj42.Steps = list61; reference48 = obj42; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span58[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -105990,31 +105995,31 @@ public static class AssemblyQuestLoader num2 = 4; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span72[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span72[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351) + span72[index2] = new QuestStep(EInteractionType.Interact, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351) { StopDistance = 7f }; obj49.Steps = list72; reference59 = obj49; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span58[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -106022,9 +106027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) { StopDistance = 7f }; @@ -106037,16 +106042,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "WigglyMuffin"; + span74[index] = "WigglyMuffin"; questRoot7.Author = list74; index = 2; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -106054,9 +106059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001428u, new Vector3(116.80774f, 30.907087f, -359.63995f), 141) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001428u, new Vector3(116.80774f, 30.907087f, -359.63995f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -106070,7 +106075,7 @@ public static class AssemblyQuestLoader obj51.Steps = list76; reference61 = obj51; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -106078,9 +106083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); obj52.Steps = list77; reference62 = obj52; questRoot7.QuestSequence = list75; @@ -106090,16 +106095,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "JerryWester"; + span78[index] = "JerryWester"; questRoot8.Author = list78; index = 7; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -106107,9 +106112,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span80[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -106123,7 +106128,7 @@ public static class AssemblyQuestLoader obj53.Steps = list80; reference63 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -106131,23 +106136,23 @@ public static class AssemblyQuestLoader index2 = 3; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) + span81[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) + span81[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009372u, new Vector3(640.1312f, -1.08248f, -137.59064f), 156); + span81[num2] = new QuestStep(EInteractionType.Interact, 1009372u, new Vector3(640.1312f, -1.08248f, -137.59064f), 156); obj54.Steps = list81; reference64 = obj54; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span79[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -106155,16 +106160,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009374u, new Vector3(734.15735f, 15.330521f, -55.832825f), 156) + span82[index2] = new QuestStep(EInteractionType.Interact, 1009374u, new Vector3(734.15735f, 15.330521f, -55.832825f), 156) { StopDistance = 7f }; obj55.Steps = list82; reference65 = obj55; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span79[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -106172,16 +106177,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009376u, new Vector3(730.73914f, 15.428448f, -56.168518f), 156) + span83[num2] = new QuestStep(EInteractionType.Interact, 1009376u, new Vector3(730.73914f, 15.428448f, -56.168518f), 156) { StopDistance = 7f }; obj56.Steps = list83; reference66 = obj56; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span79[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -106189,9 +106194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span84[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -106202,12 +106207,12 @@ public static class AssemblyQuestLoader obj57.Steps = list84; reference67 = obj57; num++; - span2[num] = new QuestSequence + span79[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span79[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -106215,15 +106220,15 @@ public static class AssemblyQuestLoader index2 = 2; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(494) }; @@ -106236,16 +106241,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot9.Author = list86; index = 9; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -106253,9 +106258,9 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span88[index2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, @@ -106271,9 +106276,9 @@ public static class AssemblyQuestLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - Span span7 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span7[num3] = 433; + span89[num3] = 433; skipStepConditions3.InTerritory = list89; skipConditions3.StepIf = skipStepConditions3; SkipAetheryteCondition obj61 = new SkipAetheryteCondition @@ -106283,21 +106288,21 @@ public static class AssemblyQuestLoader num3 = 2; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span7[num4] = 419; + span90[num4] = 419; num4++; - span7[num4] = 433; + span90[num4] = 433; obj61.InTerritory = list90; skipConditions3.AetheryteShortcutIf = obj61; obj60.SkipConditions = skipConditions3; reference70 = obj60; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012337u, new Vector3(-5.874817f, -9.313226E-10f, -5.783203f), 433); + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012337u, new Vector3(-5.874817f, -9.313226E-10f, -5.783203f), 433); obj59.Steps = list88; reference69 = obj59; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span87[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -106305,9 +106310,9 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span91[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 @@ -106317,15 +106322,15 @@ public static class AssemblyQuestLoader num4 = 1; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span7 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span7[num3] = 419; + span92[num3] = 419; skipStepConditions4.InTerritory = list92; skipConditions4.StepIf = skipStepConditions4; obj63.SkipConditions = skipConditions4; reference72 = obj63; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) + span91[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut { @@ -106336,7 +106341,7 @@ public static class AssemblyQuestLoader obj62.Steps = list91; reference71 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -106344,9 +106349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span93[index2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -106357,7 +106362,7 @@ public static class AssemblyQuestLoader obj64.Steps = list93; reference73 = obj64; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span87[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -106365,9 +106370,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span94[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -106375,7 +106380,7 @@ public static class AssemblyQuestLoader obj65.Steps = list94; reference74 = obj65; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span87[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -106383,9 +106388,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span95[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -106393,7 +106398,7 @@ public static class AssemblyQuestLoader obj66.Steps = list95; reference75 = obj66; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span87[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -106401,9 +106406,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007017u, new Vector3(120.62256f, 14.938599f, -156.6034f), 419) + span96[num2] = new QuestStep(EInteractionType.Interact, 2007017u, new Vector3(120.62256f, 14.938599f, -156.6034f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -106415,7 +106420,7 @@ public static class AssemblyQuestLoader obj67.Steps = list96; reference76 = obj67; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span87[num]; QuestSequence obj68 = new QuestSequence { Sequence = 6 @@ -106423,13 +106428,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007018u, new Vector3(23.025818f, 27.939209f, -145.73895f), 419); + span97[index2] = new QuestStep(EInteractionType.Interact, 2007018u, new Vector3(23.025818f, 27.939209f, -145.73895f), 419); obj68.Steps = list97; reference77 = obj68; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span87[num]; QuestSequence obj69 = new QuestSequence { Sequence = 7 @@ -106437,9 +106442,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) + span98[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { TargetTerritoryId = (ushort)198, AetheryteShortcut = EAetheryteLocation.Limsa @@ -106447,7 +106452,7 @@ public static class AssemblyQuestLoader obj69.Steps = list98; reference78 = obj69; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span87[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -106455,15 +106460,15 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.714342f, 50.98988f, -779.1884f), 156) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.714342f, 50.98988f, -779.1884f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) { NextQuestId = new QuestId(1476) }; @@ -106476,16 +106481,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot10.Author = list100; index = 6; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -106493,9 +106498,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -106509,7 +106514,7 @@ public static class AssemblyQuestLoader obj71.Steps = list102; reference80 = obj71; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span101[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -106517,18 +106522,18 @@ public static class AssemblyQuestLoader num2 = 2; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span103[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj72.Steps = list103; reference81 = obj72; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -106536,9 +106541,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012345u, new Vector3(460.16626f, 162.5073f, -527.0314f), 397) + span104[num2] = new QuestStep(EInteractionType.Interact, 1012345u, new Vector3(460.16626f, 162.5073f, -527.0314f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -106546,7 +106551,7 @@ public static class AssemblyQuestLoader obj73.Steps = list104; reference82 = obj73; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span101[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -106554,23 +106559,23 @@ public static class AssemblyQuestLoader num2 = 3; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017119u, new Vector3(450.7362f, 157.40831f, -545.0675f), 397); + span105[index2] = new QuestStep(EInteractionType.Interact, 1017119u, new Vector3(450.7362f, 157.40831f, -545.0675f), 397); obj74.Steps = list105; reference83 = obj74; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span101[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -106578,26 +106583,26 @@ public static class AssemblyQuestLoader index2 = 3; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span106[num2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { Fly = true }; obj75.Steps = list106; reference84 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span101[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -106605,9 +106610,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, NextQuestId = new QuestId(1477) @@ -106621,16 +106626,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot11.Author = list108; index = 7; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span109[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -106638,9 +106643,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -106654,7 +106659,7 @@ public static class AssemblyQuestLoader obj77.Steps = list110; reference86 = obj77; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span109[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -106662,21 +106667,21 @@ public static class AssemblyQuestLoader num2 = 2; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(470.88556f, -51.141403f, 36.143986f), 398) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(470.88556f, -51.141403f, 36.143986f), 398) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span111[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj78.Steps = list111; reference87 = obj78; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span109[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -106684,9 +106689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span112[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -106694,7 +106699,7 @@ public static class AssemblyQuestLoader obj79.Steps = list112; reference88 = obj79; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span109[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -106702,14 +106707,14 @@ public static class AssemblyQuestLoader num2 = 2; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span113[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true @@ -106717,7 +106722,7 @@ public static class AssemblyQuestLoader obj80.Steps = list113; reference89 = obj80; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span109[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -106725,16 +106730,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007019u, new Vector3(-261.03613f, 30.350098f, 559.0447f), 400) + span114[num2] = new QuestStep(EInteractionType.Interact, 2007019u, new Vector3(-261.03613f, 30.350098f, 559.0447f), 400) { Fly = true }; obj81.Steps = list114; reference90 = obj81; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span109[num]; QuestSequence obj82 = new QuestSequence { Sequence = 5 @@ -106742,9 +106747,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007020u, new Vector3(-6.2714844f, 30.014404f, 23.453125f), 131) + span115[index2] = new QuestStep(EInteractionType.Interact, 2007020u, new Vector3(-6.2714844f, 30.014404f, 23.453125f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -106756,7 +106761,7 @@ public static class AssemblyQuestLoader obj82.Steps = list115; reference91 = obj82; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span109[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -106764,9 +106769,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131) + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131) { NextQuestId = new QuestId(1478) }; @@ -106779,16 +106784,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span117[index] = "liza"; questRoot12.Author = list117; index = 8; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -106796,13 +106801,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131); + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131); obj84.Steps = list119; reference93 = obj84; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span118[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -106810,16 +106815,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017118u, new Vector3(34.37854f, 20.495003f, -652.1554f), 156) + span120[num2] = new QuestStep(EInteractionType.Interact, 1017118u, new Vector3(34.37854f, 20.495003f, -652.1554f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj85.Steps = list120; reference94 = obj85; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span118[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -106827,9 +106832,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007061u, new Vector3(-158.22083f, 17.04425f, -55.13086f), 418) + span121[index2] = new QuestStep(EInteractionType.Interact, 2007061u, new Vector3(-158.22083f, 17.04425f, -55.13086f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -106841,7 +106846,7 @@ public static class AssemblyQuestLoader obj86.Steps = list121; reference95 = obj86; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span118[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -106849,9 +106854,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007062u, new Vector3(570.1532f, -1.2055054f, -369.95502f), 400) + span122[num2] = new QuestStep(EInteractionType.Interact, 2007062u, new Vector3(570.1532f, -1.2055054f, -369.95502f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -106859,7 +106864,7 @@ public static class AssemblyQuestLoader obj87.Steps = list122; reference96 = obj87; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span118[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -106867,9 +106872,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span123[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -106881,7 +106886,7 @@ public static class AssemblyQuestLoader obj88.Steps = list123; reference97 = obj88; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span118[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -106889,16 +106894,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012065u, new Vector3(-594.62885f, -51.05185f, -389.79175f), 401) + span124[num2] = new QuestStep(EInteractionType.Interact, 1012065u, new Vector3(-594.62885f, -51.05185f, -389.79175f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; obj89.Steps = list124; reference98 = obj89; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span118[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -106906,9 +106911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span125[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -106920,7 +106925,7 @@ public static class AssemblyQuestLoader obj90.Steps = list125; reference99 = obj90; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span118[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -106928,9 +106933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(1479) @@ -106944,16 +106949,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; + span127[index] = "liza"; questRoot13.Author = list127; index = 7; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span128[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -106961,13 +106966,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj92.Steps = list129; reference101 = obj92; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span128[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -106975,9 +106980,9 @@ public static class AssemblyQuestLoader index2 = 2; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span130[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463, Fly = true, @@ -106988,11 +106993,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + span130[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); obj93.Steps = list130; reference102 = obj93; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span128[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -107000,9 +107005,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007063u, new Vector3(-867.3381f, -184.31378f, -661.0056f), 402) + span131[index2] = new QuestStep(EInteractionType.Interact, 2007063u, new Vector3(-867.3381f, -184.31378f, -661.0056f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -107010,7 +107015,7 @@ public static class AssemblyQuestLoader obj94.Steps = list131; reference103 = obj94; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span128[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -107018,13 +107023,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007068u, new Vector3(-916.7773f, -184.31378f, -678.645f), 402); + span132[num2] = new QuestStep(EInteractionType.Interact, 2007068u, new Vector3(-916.7773f, -184.31378f, -678.645f), 402); obj95.Steps = list132; reference104 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span128[num]; QuestSequence obj96 = new QuestSequence { Sequence = 4 @@ -107032,16 +107037,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007064u, new Vector3(-696.0708f, -37.094727f, 432.33386f), 402) + span133[index2] = new QuestStep(EInteractionType.Interact, 2007064u, new Vector3(-696.0708f, -37.094727f, 432.33386f), 402) { Fly = true }; obj96.Steps = list133; reference105 = obj96; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span128[num]; QuestSequence obj97 = new QuestSequence { Sequence = 5 @@ -107049,16 +107054,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007065u, new Vector3(-64.2558f, 271.229f, -4.2268066f), 402) + span134[num2] = new QuestStep(EInteractionType.Interact, 2007065u, new Vector3(-64.2558f, 271.229f, -4.2268066f), 402) { Fly = true }; obj97.Steps = list134; reference106 = obj97; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span128[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -107066,15 +107071,15 @@ public static class AssemblyQuestLoader num2 = 2; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(174.36705f, 393.17496f, -569.3414f), 155) + span135[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(174.36705f, 393.17496f, -569.3414f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2007066u, new Vector3(50.339478f, 374.47156f, -676.5088f), 155) + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 2007066u, new Vector3(50.339478f, 374.47156f, -676.5088f), 155) { Fly = true }; @@ -107087,16 +107092,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; + span136[index] = "liza"; questRoot14.Author = list136; index = 3; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span137[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -107104,9 +107109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -107120,7 +107125,7 @@ public static class AssemblyQuestLoader obj99.Steps = list138; reference108 = obj99; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span137[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -107128,9 +107133,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 478) + span139[index2] = new QuestStep(EInteractionType.Duty, null, null, 478) { DutyOptions = new DutyOptions { @@ -107140,7 +107145,7 @@ public static class AssemblyQuestLoader obj100.Steps = list139; reference109 = obj100; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span137[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -107148,9 +107153,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -107170,16 +107175,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot15.Author = list141; index = 2; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span142[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -107187,9 +107192,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -107204,7 +107209,7 @@ public static class AssemblyQuestLoader obj102.Steps = list143; reference111 = obj102; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -107212,9 +107217,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span144[num2]; QuestStep obj104 = new QuestStep(EInteractionType.CompleteQuest, 1003596u, new Vector3(-41.428284f, 20f, -5.661133f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -107222,9 +107227,9 @@ public static class AssemblyQuestLoader num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBPST000_01481_Q1_000_000"), @@ -107242,16 +107247,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot16.Author = list146; index = 6; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span147[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -107259,9 +107264,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -107275,7 +107280,7 @@ public static class AssemblyQuestLoader obj105.Steps = list148; reference114 = obj105; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span147[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -107283,9 +107288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span149[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -107297,7 +107302,7 @@ public static class AssemblyQuestLoader obj106.Steps = list149; reference115 = obj106; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span147[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -107305,51 +107310,51 @@ public static class AssemblyQuestLoader num2 = 4; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span150[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2004266u, new Vector3(103.715576f, 1.2664795f, 46.92151f), 132); num4 = 6; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span151[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list151; reference117 = questStep11; index2++; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span150[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2004267u, new Vector3(-67.216064f, -3.4332886f, 35.26355f), 132); num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span4 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span152[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list152; reference118 = questStep12; index2++; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span150[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 2004269u, new Vector3(-141.2528f, 7.827881f, -190.53949f), 133) { AethernetShortcut = new AethernetShortcut @@ -107361,23 +107366,23 @@ public static class AssemblyQuestLoader num4 = 6; List list153 = new List(num4); CollectionsMarshal.SetCount(list153, num4); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list153; reference119 = obj108; index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span150[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 2004268u, new Vector3(123.91846f, 14.145081f, -275.83734f), 133) { AethernetShortcut = new AethernetShortcut @@ -107389,25 +107394,25 @@ public static class AssemblyQuestLoader num3 = 6; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num4 = 0; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span154[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list154; reference120 = obj109; obj107.Steps = list150; reference116 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span147[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -107415,9 +107420,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span155[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -107428,7 +107433,7 @@ public static class AssemblyQuestLoader obj110.Steps = list155; reference121 = obj110; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span147[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -107436,9 +107441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004270u, new Vector3(7.1869507f, 4.7455444f, -262.98932f), 148) + span156[index2] = new QuestStep(EInteractionType.Interact, 2004270u, new Vector3(7.1869507f, 4.7455444f, -262.98932f), 148) { StopDistance = 1f, Fly = true, @@ -107451,7 +107456,7 @@ public static class AssemblyQuestLoader obj111.Steps = list156; reference122 = obj111; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span147[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -107459,9 +107464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -107480,16 +107485,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot17.Author = list158; index = 11; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -107497,9 +107502,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -107513,7 +107518,7 @@ public static class AssemblyQuestLoader obj113.Steps = list160; reference124 = obj113; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span159[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -107521,9 +107526,9 @@ public static class AssemblyQuestLoader index2 = 2; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span161[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Interact, 1003611u, new Vector3(9.781006f, 20.999247f, 15.0911255f), 129) { TargetTerritoryId = (ushort)128 @@ -107531,9 +107536,9 @@ public static class AssemblyQuestLoader num4 = 1; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span5[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -107542,14 +107547,14 @@ public static class AssemblyQuestLoader obj115.DialogueChoices = list162; reference126 = obj115; num2++; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span161[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num4 = 0; - span5[num4] = new DialogueChoice + span163[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBPST002_01483_Q1_000_000") @@ -107559,7 +107564,7 @@ public static class AssemblyQuestLoader obj114.Steps = list161; reference125 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span159[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -107567,13 +107572,13 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003601u, new Vector3(-3.2807007f, 39.51757f, -9.414856f), 128); + span164[index2] = new QuestStep(EInteractionType.Interact, 1003601u, new Vector3(-3.2807007f, 39.51757f, -9.414856f), 128); obj116.Steps = list164; reference128 = obj116; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span159[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -107581,9 +107586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) + span165[num2] = new QuestStep(EInteractionType.Interact, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -107595,7 +107600,7 @@ public static class AssemblyQuestLoader obj117.Steps = list165; reference129 = obj117; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span159[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -107603,16 +107608,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) + span166[index2] = new QuestStep(EInteractionType.UseItem, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) { ItemId = 2001324u }; obj118.Steps = list166; reference130 = obj118; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span159[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -107620,16 +107625,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009666u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) + span167[num2] = new QuestStep(EInteractionType.Interact, 1009666u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) { Fly = true }; obj119.Steps = list167; reference131 = obj119; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span159[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -107637,16 +107642,16 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.86037f, -222.43079f), 134) + span168[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.86037f, -222.43079f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; obj120.Steps = list168; reference132 = obj120; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span159[num]; QuestSequence obj121 = new QuestSequence { Sequence = 7 @@ -107654,13 +107659,13 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004272u, new Vector3(224.2008f, 114.3053f, -223.40735f), 134); + span169[num2] = new QuestStep(EInteractionType.Interact, 2004272u, new Vector3(224.2008f, 114.3053f, -223.40735f), 134); obj121.Steps = list169; reference133 = obj121; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span159[num]; QuestSequence obj122 = new QuestSequence { Sequence = 8 @@ -107668,9 +107673,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009184u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) + span170[index2] = new QuestStep(EInteractionType.Interact, 1009184u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -107682,7 +107687,7 @@ public static class AssemblyQuestLoader obj122.Steps = list170; reference134 = obj122; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span159[num]; QuestSequence obj123 = new QuestSequence { Sequence = 9 @@ -107690,9 +107695,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span171[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -107704,7 +107709,7 @@ public static class AssemblyQuestLoader obj123.Steps = list171; reference135 = obj123; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span159[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -107712,14 +107717,14 @@ public static class AssemblyQuestLoader num2 = 2; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) + span172[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { NextQuestId = new QuestId(1482) }; @@ -107732,16 +107737,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot18.Author = list173; index = 5; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span174[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -107749,9 +107754,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -107765,7 +107770,7 @@ public static class AssemblyQuestLoader obj125.Steps = list175; reference137 = obj125; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span174[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -107773,9 +107778,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span176[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -107787,7 +107792,7 @@ public static class AssemblyQuestLoader obj126.Steps = list176; reference138 = obj126; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span174[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -107795,9 +107800,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006357u, new Vector3(-28.854858f, 13.799997f, 118.66931f), 131) + span177[num2] = new QuestStep(EInteractionType.Interact, 1006357u, new Vector3(-28.854858f, 13.799997f, 118.66931f), 131) { AethernetShortcut = new AethernetShortcut { @@ -107808,7 +107813,7 @@ public static class AssemblyQuestLoader obj127.Steps = list177; reference139 = obj127; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span174[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -107816,19 +107821,19 @@ public static class AssemblyQuestLoader num2 = 2; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-282.37943f, 13.480675f, -155.46162f), 140) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-282.37943f, 13.480675f, -155.46162f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009186u, new Vector3(-281.94098f, 13.480675f, -156.4508f), 140); + span178[index2] = new QuestStep(EInteractionType.Interact, 1009186u, new Vector3(-281.94098f, 13.480675f, -156.4508f), 140); obj128.Steps = list178; reference140 = obj128; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span174[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -107836,9 +107841,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -107857,16 +107862,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "liza"; + span180[index] = "liza"; questRoot19.Author = list180; index = 7; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span181[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -107874,9 +107879,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -107890,7 +107895,7 @@ public static class AssemblyQuestLoader obj130.Steps = list182; reference142 = obj130; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span181[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -107898,9 +107903,9 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span183[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -107913,11 +107918,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + span183[num2] = new QuestStep(EInteractionType.Interact, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); obj131.Steps = list183; reference143 = obj131; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span181[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -107925,9 +107930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) + span184[index2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -107940,7 +107945,7 @@ public static class AssemblyQuestLoader obj132.Steps = list184; reference144 = obj132; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span181[num]; QuestSequence obj133 = new QuestSequence { Sequence = 3 @@ -107948,16 +107953,16 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004276u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) + span185[num2] = new QuestStep(EInteractionType.UseItem, 2004276u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) { ItemId = 2001329u }; obj133.Steps = list185; reference145 = obj133; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span181[num]; QuestSequence obj134 = new QuestSequence { Sequence = 4 @@ -107965,9 +107970,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) + span186[index2] = new QuestStep(EInteractionType.UseItem, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) { DelaySecondsAtStart = 3f, ItemId = 2001328u @@ -107975,7 +107980,7 @@ public static class AssemblyQuestLoader obj134.Steps = list186; reference146 = obj134; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span181[num]; QuestSequence obj135 = new QuestSequence { Sequence = 5 @@ -107983,18 +107988,18 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Combat, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) + span187[num2] = new QuestStep(EInteractionType.Combat, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009187u, new Vector3(70.573f, 1.5015054f, 251.39233f), 141); + span187[num2] = new QuestStep(EInteractionType.Interact, 1009187u, new Vector3(70.573f, 1.5015054f, 251.39233f), 141); obj135.Steps = list187; reference147 = obj135; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span181[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -108002,15 +108007,15 @@ public static class AssemblyQuestLoader num2 = 2; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span188[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span188[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(1570) }; @@ -108023,16 +108028,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "liza"; + span189[index] = "liza"; questRoot20.Author = list189; index = 6; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span190[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -108040,13 +108045,13 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); + span191[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); obj137.Steps = list191; reference149 = obj137; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span190[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -108054,9 +108059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) + span192[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -108068,7 +108073,7 @@ public static class AssemblyQuestLoader obj138.Steps = list192; reference150 = obj138; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span190[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -108076,18 +108081,18 @@ public static class AssemblyQuestLoader index2 = 2; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(264.54797f, -14.2467f, 56.094566f), 154) + span193[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(264.54797f, -14.2467f, 56.094566f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004442u, new Vector3(265.00342f, -13.931519f, 58.457275f), 154); + span193[num2] = new QuestStep(EInteractionType.Interact, 2004442u, new Vector3(265.00342f, -13.931519f, 58.457275f), 154); obj139.Steps = list193; reference151 = obj139; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span190[num]; QuestSequence obj140 = new QuestSequence { Sequence = 3 @@ -108095,16 +108100,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) + span194[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) { Fly = true }; obj140.Steps = list194; reference152 = obj140; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span190[num]; QuestSequence obj141 = new QuestSequence { Sequence = 4 @@ -108112,16 +108117,16 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004443u, new Vector3(211.9325f, -4.928711f, 27.572998f), 154) + span195[num2] = new QuestStep(EInteractionType.Interact, 2004443u, new Vector3(211.9325f, -4.928711f, 27.572998f), 154) { Fly = true }; obj141.Steps = list195; reference153 = obj141; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span190[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -108129,9 +108134,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span196[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, NextQuestId = new QuestId(1487) @@ -108145,16 +108150,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "liza"; + span197[index] = "liza"; questRoot21.Author = list197; index = 6; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span198[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -108162,16 +108167,16 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span199[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); num4 = 1; List list200 = new List(num4); CollectionsMarshal.SetCount(list200, num4); - span5 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num3 = 0; - span5[num3] = new DialogueChoice + span200[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA002_01487_Q1_000_000"), @@ -108182,7 +108187,7 @@ public static class AssemblyQuestLoader obj143.Steps = list199; reference155 = obj143; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span198[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -108190,16 +108195,16 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009594u, new Vector3(-22.568176f, -48.098206f, 289.66187f), 154) + span201[index2] = new QuestStep(EInteractionType.Interact, 1009594u, new Vector3(-22.568176f, -48.098206f, 289.66187f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj144.Steps = list201; reference157 = obj144; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span198[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -108207,18 +108212,18 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-4.085219f, -40.94998f, 179.05669f), 154) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-4.085219f, -40.94998f, 179.05669f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154); + span202[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154); obj145.Steps = list202; reference158 = obj145; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span198[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -108226,16 +108231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span203[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1009595u, new Vector3(-2.8534546f, -40.94998f, 178.72888f), 154); num3 = 1; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span5 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span5[num4] = new DialogueChoice + span204[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA002_01487_Q2_000_000"), @@ -108246,7 +108251,7 @@ public static class AssemblyQuestLoader obj146.Steps = list203; reference159 = obj146; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span198[num]; QuestSequence obj147 = new QuestSequence { Sequence = 4 @@ -108254,16 +108259,16 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span205[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; obj147.Steps = list205; reference161 = obj147; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span198[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -108271,16 +108276,16 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span206[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); num4 = 1; List list207 = new List(num4); CollectionsMarshal.SetCount(list207, num4); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span5[num3] = new DialogueChoice + span207[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA002_01487_Q3_000_000"), @@ -108297,16 +108302,16 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "Censored"; + span208[index] = "Censored"; questRoot22.Author = list208; index = 5; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span209[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -108314,9 +108319,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108336,7 +108341,7 @@ public static class AssemblyQuestLoader obj149.Steps = list210; reference164 = obj149; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span209[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -108344,16 +108349,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154) + span211[index2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154) { Fly = true }; obj150.Steps = list211; reference165 = obj150; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span209[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -108361,13 +108366,13 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154); + span212[num2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154); obj151.Steps = list212; reference166 = obj151; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span209[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -108375,16 +108380,16 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) + span213[index2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) { Fly = true }; obj152.Steps = list213; reference167 = obj152; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span209[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -108392,9 +108397,9 @@ public static class AssemblyQuestLoader index2 = 2; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span214[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8130u, ItemCount = 1, @@ -108407,7 +108412,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; @@ -108420,16 +108425,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "Censored"; + span215[index] = "Censored"; questRoot23.Author = list215; index = 6; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span216[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -108437,9 +108442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108459,7 +108464,7 @@ public static class AssemblyQuestLoader obj154.Steps = list217; reference169 = obj154; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span216[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -108467,16 +108472,16 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000107u, new Vector3(27.145752f, -19.000002f, 106.67578f), 132) + span218[num2] = new QuestStep(EInteractionType.Interact, 1000107u, new Vector3(27.145752f, -19.000002f, 106.67578f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj155.Steps = list218; reference170 = obj155; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span216[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -108484,9 +108489,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000195u, new Vector3(197.4364f, 0.0026046988f, 57.114502f), 132) + span219[index2] = new QuestStep(EInteractionType.Interact, 1000195u, new Vector3(197.4364f, 0.0026046988f, 57.114502f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -108498,7 +108503,7 @@ public static class AssemblyQuestLoader obj156.Steps = list219; reference171 = obj156; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span216[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -108506,16 +108511,16 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span220[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1009607u, new Vector3(191.05823f, -3.1634123E-15f, 46.341675f), 132); num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num4 = 0; - span5[num4] = new DialogueChoice + span221[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA004_01489_Q1_000_001"), @@ -108526,7 +108531,7 @@ public static class AssemblyQuestLoader obj157.Steps = list220; reference172 = obj157; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span216[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -108534,16 +108539,16 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span222[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj158.Steps = list222; reference174 = obj158; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span216[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -108551,9 +108556,9 @@ public static class AssemblyQuestLoader index2 = 2; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span223[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8131u, @@ -108569,13 +108574,13 @@ public static class AssemblyQuestLoader num4 = 1; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - Span span8 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span8[num3] = EExtendedClassJob.DoH; + span224[num3] = EExtendedClassJob.DoH; obj160.RequiredCurrentJob = list224; reference176 = obj160; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span223[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true }; @@ -108588,16 +108593,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "Censored"; + span225[index] = "Censored"; questRoot24.Author = list225; index = 6; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span226[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -108605,9 +108610,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108627,7 +108632,7 @@ public static class AssemblyQuestLoader obj161.Steps = list227; reference177 = obj161; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span226[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -108635,13 +108640,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); + span228[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); obj162.Steps = list228; reference178 = obj162; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span226[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -108649,16 +108654,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009610u, new Vector3(25.986084f, -8.047037f, 135.42383f), 132) + span229[index2] = new QuestStep(EInteractionType.Interact, 1009610u, new Vector3(25.986084f, -8.047037f, 135.42383f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj163.Steps = list229; reference179 = obj163; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span226[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -108666,16 +108671,16 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span230[num2] = new QuestStep(EInteractionType.Interact, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj164.Steps = list230; reference180 = obj164; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span226[num]; QuestSequence obj165 = new QuestSequence { Sequence = 4 @@ -108683,13 +108688,13 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004543u, new Vector3(-35.996094f, -40.57379f, 160.63171f), 154); + span231[index2] = new QuestStep(EInteractionType.Interact, 2004543u, new Vector3(-35.996094f, -40.57379f, 160.63171f), 154); obj165.Steps = list231; reference181 = obj165; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span226[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -108697,11 +108702,11 @@ public static class AssemblyQuestLoader index2 = 2; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.151138f, -40.708473f, 195.69182f), 154); + span232[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.151138f, -40.708473f, 195.69182f), 154); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; @@ -108714,16 +108719,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "Censored"; + span233[index] = "Censored"; questRoot25.Author = list233; index = 6; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span234[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -108731,9 +108736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108753,7 +108758,7 @@ public static class AssemblyQuestLoader obj167.Steps = list235; reference183 = obj167; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span234[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -108761,16 +108766,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span236[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true }; obj168.Steps = list236; reference184 = obj168; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span234[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -108778,13 +108783,13 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154); + span237[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154); obj169.Steps = list237; reference185 = obj169; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span234[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -108792,9 +108797,9 @@ public static class AssemblyQuestLoader index2 = 2; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span238[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8132u, ItemCount = 4, @@ -108807,11 +108812,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span238[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj170.Steps = list238; reference186 = obj170; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span234[num]; QuestSequence obj171 = new QuestSequence { Sequence = 4 @@ -108819,16 +108824,16 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span239[index2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true }; obj171.Steps = list239; reference187 = obj171; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span234[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -108836,9 +108841,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); obj172.Steps = list240; reference188 = obj172; questRoot25.QuestSequence = list234; @@ -108848,16 +108853,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "Censored"; + span241[index] = "Censored"; questRoot26.Author = list241; index = 9; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span242[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -108865,9 +108870,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108887,7 +108892,7 @@ public static class AssemblyQuestLoader obj173.Steps = list243; reference189 = obj173; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span242[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -108895,9 +108900,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009615u, new Vector3(26.443848f, -19.000004f, 111.528076f), 132) + span244[num2] = new QuestStep(EInteractionType.Interact, 1009615u, new Vector3(26.443848f, -19.000004f, 111.528076f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -108909,7 +108914,7 @@ public static class AssemblyQuestLoader obj174.Steps = list244; reference190 = obj174; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span242[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -108917,20 +108922,20 @@ public static class AssemblyQuestLoader num2 = 2; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.1545f, 222.61827f, 354.20248f), 155) + span245[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.1545f, 222.61827f, 354.20248f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009616u, new Vector3(168.81055f, 223.03535f, 363.08838f), 155); + span245[index2] = new QuestStep(EInteractionType.Interact, 1009616u, new Vector3(168.81055f, 223.03535f, 363.08838f), 155); obj175.Steps = list245; reference191 = obj175; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span242[num]; QuestSequence obj176 = new QuestSequence { Sequence = 3 @@ -108938,13 +108943,13 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); + span246[num2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); obj176.Steps = list246; reference192 = obj176; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span242[num]; QuestSequence obj177 = new QuestSequence { Sequence = 4 @@ -108952,13 +108957,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span247[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj177.Steps = list247; reference193 = obj177; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span242[num]; QuestSequence obj178 = new QuestSequence { Sequence = 5 @@ -108966,16 +108971,16 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004447u, new Vector3(172.93042f, 229.72449f, 331.8379f), 155) + span248[num2] = new QuestStep(EInteractionType.UseItem, 2004447u, new Vector3(172.93042f, 229.72449f, 331.8379f), 155) { ItemId = 2001370u }; obj178.Steps = list248; reference194 = obj178; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span242[num]; QuestSequence obj179 = new QuestSequence { Sequence = 6 @@ -108983,13 +108988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); + span249[index2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); obj179.Steps = list249; reference195 = obj179; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span242[num]; QuestSequence obj180 = new QuestSequence { Sequence = 7 @@ -108997,13 +109002,13 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009618u, new Vector3(161.39453f, 222.02899f, 340.81018f), 155); + span250[num2] = new QuestStep(EInteractionType.Interact, 1009618u, new Vector3(161.39453f, 222.02899f, 340.81018f), 155); obj180.Steps = list250; reference196 = obj180; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span242[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -109011,9 +109016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -109027,16 +109032,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "Censored"; + span252[index] = "Censored"; questRoot27.Author = list252; index = 16; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span253[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -109044,9 +109049,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span254[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109066,7 +109071,7 @@ public static class AssemblyQuestLoader obj182.Steps = list254; reference198 = obj182; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span253[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -109074,16 +109079,16 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span255[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj183.Steps = list255; reference199 = obj183; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span253[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -109091,9 +109096,9 @@ public static class AssemblyQuestLoader index2 = 2; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span256[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8133u, ItemCount = 1, @@ -109106,14 +109111,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span256[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; obj184.Steps = list256; reference200 = obj184; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span253[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -109121,9 +109126,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) + span257[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -109131,7 +109136,7 @@ public static class AssemblyQuestLoader obj185.Steps = list257; reference201 = obj185; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span253[num]; QuestSequence obj186 = new QuestSequence { Sequence = 4 @@ -109139,16 +109144,16 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004448u, new Vector3(588.9829f, 302.08276f, -165.75879f), 155) + span258[num2] = new QuestStep(EInteractionType.UseItem, 2004448u, new Vector3(588.9829f, 302.08276f, -165.75879f), 155) { ItemId = 2001439u }; obj186.Steps = list258; reference202 = obj186; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span253[num]; QuestSequence obj187 = new QuestSequence { Sequence = 5 @@ -109156,13 +109161,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155); + span259[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155); obj187.Steps = list259; reference203 = obj187; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span253[num]; QuestSequence obj188 = new QuestSequence { Sequence = 6 @@ -109170,9 +109175,9 @@ public static class AssemblyQuestLoader index2 = 2; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span260[num2]; QuestStep obj189 = new QuestStep(EInteractionType.UseItem, 2004449u, new Vector3(708.7357f, 287.52563f, 109.97168f), 155) { Fly = true, @@ -109181,23 +109186,23 @@ public static class AssemblyQuestLoader num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span261[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj189.CompletionQuestVariablesFlags = list261; reference205 = obj189; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004450u, new Vector3(589.9595f, 286.51855f, 183.00134f), 155) + span260[num2] = new QuestStep(EInteractionType.UseItem, 2004450u, new Vector3(589.9595f, 286.51855f, 183.00134f), 155) { Fly = true, ItemId = 2001439u @@ -109205,7 +109210,7 @@ public static class AssemblyQuestLoader obj188.Steps = list260; reference204 = obj188; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span253[num]; QuestSequence obj190 = new QuestSequence { Sequence = 7 @@ -109213,9 +109218,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004451u, new Vector3(574.15125f, 302.7848f, 33.6156f), 155) + span262[index2] = new QuestStep(EInteractionType.UseItem, 2004451u, new Vector3(574.15125f, 302.7848f, 33.6156f), 155) { Fly = true, ItemId = 2001439u @@ -109223,7 +109228,7 @@ public static class AssemblyQuestLoader obj190.Steps = list262; reference206 = obj190; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span253[num]; QuestSequence obj191 = new QuestSequence { Sequence = 8 @@ -109231,16 +109236,16 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) + span263[num2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) { Fly = true }; obj191.Steps = list263; reference207 = obj191; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span253[num]; QuestSequence obj192 = new QuestSequence { Sequence = 9 @@ -109248,19 +109253,19 @@ public static class AssemblyQuestLoader num2 = 2; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.04178f, 307.86307f, 411.6528f), 155) + span264[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.04178f, 307.86307f, 411.6528f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009693u, new Vector3(203.50952f, 297.2045f, 425.37573f), 155); + span264[index2] = new QuestStep(EInteractionType.Interact, 1009693u, new Vector3(203.50952f, 297.2045f, 425.37573f), 155); obj192.Steps = list264; reference208 = obj192; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span253[num]; QuestSequence obj193 = new QuestSequence { Sequence = 10 @@ -109268,9 +109273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span265[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -109278,7 +109283,7 @@ public static class AssemblyQuestLoader obj193.Steps = list265; reference209 = obj193; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span253[num]; QuestSequence obj194 = new QuestSequence { Sequence = 11 @@ -109286,13 +109291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); + span266[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); obj194.Steps = list266; reference210 = obj194; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span253[num]; QuestSequence obj195 = new QuestSequence { Sequence = 12 @@ -109300,13 +109305,13 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); + span267[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); obj195.Steps = list267; reference211 = obj195; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span253[num]; QuestSequence obj196 = new QuestSequence { Sequence = 13 @@ -109314,9 +109319,9 @@ public static class AssemblyQuestLoader num2 = 2; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span268[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8134u, ItemCount = 1, @@ -109329,11 +109334,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); + span268[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); obj196.Steps = list268; reference212 = obj196; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span253[num]; QuestSequence obj197 = new QuestSequence { Sequence = 14 @@ -109341,16 +109346,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span269[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); num4 = 1; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span5 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span5[num3] = new DialogueChoice + span270[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA008_01493_Q1_000_000"), @@ -109361,7 +109366,7 @@ public static class AssemblyQuestLoader obj197.Steps = list269; reference213 = obj197; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span253[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -109369,9 +109374,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) + span271[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -109384,16 +109389,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "Censored"; + span272[index] = "Censored"; questRoot28.Author = list272; index = 5; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span273[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -109401,9 +109406,9 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span274[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109423,7 +109428,7 @@ public static class AssemblyQuestLoader obj199.Steps = list274; reference216 = obj199; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span273[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -109431,9 +109436,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span275[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true, Land = true @@ -109441,7 +109446,7 @@ public static class AssemblyQuestLoader obj200.Steps = list275; reference217 = obj200; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span273[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -109449,14 +109454,14 @@ public static class AssemblyQuestLoader index2 = 2; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span276[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span276[num2]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2004452u, new Vector3(324.6051f, -14.206177f, 181.13977f), 154) { Fly = true, @@ -109467,15 +109472,15 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span6[num4] = 3239u; + span277[num4] = 3239u; obj202.KillEnemyDataIds = list277; reference219 = obj202; obj201.Steps = list276; reference218 = obj201; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span273[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -109483,16 +109488,16 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span278[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true }; obj203.Steps = list278; reference220 = obj203; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span273[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -109500,9 +109505,9 @@ public static class AssemblyQuestLoader index2 = 2; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span279[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8091u, ItemCount = 1, @@ -109515,7 +109520,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; @@ -109528,16 +109533,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "Censored"; + span280[index] = "Censored"; questRoot29.Author = list280; index = 5; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span281[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -109545,9 +109550,9 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109567,7 +109572,7 @@ public static class AssemblyQuestLoader obj205.Steps = list282; reference222 = obj205; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span281[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -109575,9 +109580,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span283[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true, Land = true @@ -109585,7 +109590,7 @@ public static class AssemblyQuestLoader obj206.Steps = list283; reference223 = obj206; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span281[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -109593,16 +109598,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000172u, new Vector3(358.96838f, 8.934157f, 231.25049f), 154) + span284[index2] = new QuestStep(EInteractionType.Interact, 1000172u, new Vector3(358.96838f, 8.934157f, 231.25049f), 154) { Fly = true }; obj207.Steps = list284; reference224 = obj207; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span281[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -109610,16 +109615,16 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span285[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true }; obj208.Steps = list285; reference225 = obj208; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span281[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -109627,9 +109632,9 @@ public static class AssemblyQuestLoader num2 = 2; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span286[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8092u, ItemCount = 1, @@ -109642,7 +109647,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; @@ -109655,16 +109660,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "Censored"; + span287[index] = "Censored"; questRoot30.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span288[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -109672,9 +109677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109694,7 +109699,7 @@ public static class AssemblyQuestLoader obj210.Steps = list289; reference227 = obj210; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span288[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -109702,14 +109707,14 @@ public static class AssemblyQuestLoader num2 = 3; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span290[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span290[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Combat, null, new Vector3(218.67094f, -27.914522f, 211.52048f), 154) { Fly = true, @@ -109718,34 +109723,34 @@ public static class AssemblyQuestLoader num4 = 1; List list291 = new List(num4); CollectionsMarshal.SetCount(list291, num4); - span6 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span6[num3] = 749u; + span291[num3] = 749u; obj212.KillEnemyDataIds = list291; num3 = 6; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span292[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; obj212.CompletionQuestVariablesFlags = list292; reference229 = obj212; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004457u, new Vector3(217.15112f, -27.420471f, 209.88782f), 154); + span290[index2] = new QuestStep(EInteractionType.Interact, 2004457u, new Vector3(217.15112f, -27.420471f, 209.88782f), 154); obj211.Steps = list290; reference228 = obj211; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span288[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -109753,16 +109758,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) + span293[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) { Fly = true }; obj213.Steps = list293; reference230 = obj213; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span288[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -109770,9 +109775,9 @@ public static class AssemblyQuestLoader num2 = 2; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span294[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8093u, ItemCount = 2, @@ -109785,7 +109790,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span294[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; @@ -109798,16 +109803,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "Censored"; + span295[index] = "Censored"; questRoot31.Author = list295; index = 4; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span296[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -109815,9 +109820,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span297[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109837,7 +109842,7 @@ public static class AssemblyQuestLoader obj215.Steps = list297; reference232 = obj215; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span296[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -109845,9 +109850,9 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1009633u, new Vector3(254.77979f, -20.989405f, 351.76624f), 154) + span298[index2] = new QuestStep(EInteractionType.Say, 1009633u, new Vector3(254.77979f, -20.989405f, 351.76624f), 154) { Fly = true, ChatMessage = new ChatMessage @@ -109858,7 +109863,7 @@ public static class AssemblyQuestLoader obj216.Steps = list298; reference233 = obj216; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span296[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -109866,16 +109871,16 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) + span299[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) { Fly = true }; obj217.Steps = list299; reference234 = obj217; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span296[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -109883,9 +109888,9 @@ public static class AssemblyQuestLoader num2 = 2; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span300[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8094u, ItemCount = 3, @@ -109898,7 +109903,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span300[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; @@ -109911,16 +109916,16 @@ public static class AssemblyQuestLoader num = 1; List list301 = new List(num); CollectionsMarshal.SetCount(list301, num); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "Censored"; + span301[index] = "Censored"; questRoot32.Author = list301; index = 5; List list302 = new List(index); CollectionsMarshal.SetCount(list302, index); - span2 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span302[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -109928,9 +109933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span303[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -109949,7 +109954,7 @@ public static class AssemblyQuestLoader obj219.Steps = list303; reference236 = obj219; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span302[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -109957,14 +109962,14 @@ public static class AssemblyQuestLoader num2 = 2; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) + span304[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) { TargetClass = EExtendedClassJob.Botanist }; index2++; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span304[index2]; QuestStep obj221 = new QuestStep(EInteractionType.Gather, null, null, 154) { Fly = true @@ -109972,15 +109977,15 @@ public static class AssemblyQuestLoader num4 = 2; List list305 = new List(num4); CollectionsMarshal.SetCount(list305, num4); - Span span9 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span9[num3] = new GatheredItem + span305[num3] = new GatheredItem { ItemId = 2001388u, ItemCount = 15 }; num3++; - span9[num3] = new GatheredItem + span305[num3] = new GatheredItem { ItemId = 2001389u, ItemCount = 5 @@ -109990,7 +109995,7 @@ public static class AssemblyQuestLoader obj220.Steps = list304; reference237 = obj220; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span302[num]; QuestSequence obj222 = new QuestSequence { Sequence = 2 @@ -109998,16 +110003,16 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009635u, new Vector3(12.49707f, -46.518524f, 234.24121f), 154) + span306[num2] = new QuestStep(EInteractionType.Interact, 1009635u, new Vector3(12.49707f, -46.518524f, 234.24121f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj222.Steps = list306; reference239 = obj222; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span302[num]; QuestSequence obj223 = new QuestSequence { Sequence = 3 @@ -110015,9 +110020,9 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span307[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true @@ -110025,7 +110030,7 @@ public static class AssemblyQuestLoader obj223.Steps = list307; reference240 = obj223; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span302[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -110033,9 +110038,9 @@ public static class AssemblyQuestLoader index2 = 2; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span308[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8105u, ItemCount = 4, @@ -110048,7 +110053,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -110062,16 +110067,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "Censored"; + span309[index] = "Censored"; questRoot33.Author = list309; index = 5; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span310[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -110079,9 +110084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span311[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -110100,7 +110105,7 @@ public static class AssemblyQuestLoader obj225.Steps = list311; reference242 = obj225; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span310[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -110108,14 +110113,14 @@ public static class AssemblyQuestLoader index2 = 2; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) + span312[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) { TargetClass = EExtendedClassJob.Miner }; num2++; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span312[num2]; QuestStep obj227 = new QuestStep(EInteractionType.Gather, null, null, 154) { Fly = true @@ -110123,15 +110128,15 @@ public static class AssemblyQuestLoader num3 = 2; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span9 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num4 = 0; - span9[num4] = new GatheredItem + span313[num4] = new GatheredItem { ItemId = 2001391u, ItemCount = 15 }; num4++; - span9[num4] = new GatheredItem + span313[num4] = new GatheredItem { ItemId = 2001392u, ItemCount = 5 @@ -110141,7 +110146,7 @@ public static class AssemblyQuestLoader obj226.Steps = list312; reference243 = obj226; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span310[num]; QuestSequence obj228 = new QuestSequence { Sequence = 2 @@ -110149,16 +110154,16 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009636u, new Vector3(0.015197754f, -46.4906f, 246.1737f), 154) + span314[index2] = new QuestStep(EInteractionType.Interact, 1009636u, new Vector3(0.015197754f, -46.4906f, 246.1737f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj228.Steps = list314; reference245 = obj228; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span310[num]; QuestSequence obj229 = new QuestSequence { Sequence = 3 @@ -110166,9 +110171,9 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span315[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true @@ -110176,7 +110181,7 @@ public static class AssemblyQuestLoader obj229.Steps = list315; reference246 = obj229; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span310[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -110184,9 +110189,9 @@ public static class AssemblyQuestLoader num2 = 2; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span316[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8106u, ItemCount = 4, @@ -110199,7 +110204,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span316[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -110264,9 +110269,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 2004478u, new Vector3(-108.293274f, -7.2786255f, -51.377197f), 154) { Fly = true, @@ -110275,44 +110280,44 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2004475u, new Vector3(-91.44739f, -5.2644043f, -100.93848f), 154); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list6; reference4 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004476u, new Vector3(-123.91852f, -7.736328f, -118.24219f), 154); + span4[num2] = new QuestStep(EInteractionType.Interact, 2004476u, new Vector3(-123.91852f, -7.736328f, -118.24219f), 154); obj2.Steps = list4; reference2 = obj2; num++; @@ -110324,9 +110329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span7[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -110341,9 +110346,9 @@ public static class AssemblyQuestLoader index2 = 2; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span8[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8107u, ItemCount = 1, @@ -110356,7 +110361,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -110370,16 +110375,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "Censored"; + span9[index] = "Censored"; questRoot2.Author = list9; index = 4; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -110387,9 +110392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110409,7 +110414,7 @@ public static class AssemblyQuestLoader obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -110417,9 +110422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1009637u, new Vector3(-156.11511f, -9.924311f, -92.5155f), 154) + span12[num2] = new QuestStep(EInteractionType.Say, 1009637u, new Vector3(-156.11511f, -9.924311f, -92.5155f), 154) { Fly = true, Land = true, @@ -110431,7 +110436,7 @@ public static class AssemblyQuestLoader obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -110439,16 +110444,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span13[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -110456,9 +110461,9 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span14[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8108u, ItemCount = 3, @@ -110471,7 +110476,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -110485,16 +110490,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "Censored"; + span15[index] = "Censored"; questRoot3.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -110502,9 +110507,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110524,7 +110529,7 @@ public static class AssemblyQuestLoader obj10.Steps = list17; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -110532,14 +110537,14 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span18[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span18[num2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(76.630516f, 7.3852587f, -54.13745f), 154) { Fly = true, @@ -110548,15 +110553,15 @@ public static class AssemblyQuestLoader num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - Span span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num4 = 0; - span5[num4] = 29u; + span19[num4] = 29u; obj12.KillEnemyDataIds = list19; reference13 = obj12; obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -110564,9 +110569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154) + span20[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154) { Fly = true, Land = true @@ -110574,7 +110579,7 @@ public static class AssemblyQuestLoader obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -110582,9 +110587,9 @@ public static class AssemblyQuestLoader index2 = 2; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span21[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8110u, ItemCount = 4, @@ -110597,7 +110602,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -110611,16 +110616,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "Censored"; + span22[index] = "Censored"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -110628,9 +110633,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110650,7 +110655,7 @@ public static class AssemblyQuestLoader obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -110658,14 +110663,14 @@ public static class AssemblyQuestLoader index2 = 3; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span25[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span25[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(83.55191f, -42.160282f, 359.22104f), 154) { Fly = true, @@ -110674,34 +110679,34 @@ public static class AssemblyQuestLoader num4 = 1; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = 747u; + span26[num3] = 747u; obj17.KillEnemyDataIds = list26; num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; obj17.CompletionQuestVariablesFlags = list27; reference18 = obj17; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004461u, new Vector3(82.993774f, -41.519836f, 362.2339f), 154); + span25[num2] = new QuestStep(EInteractionType.Interact, 2004461u, new Vector3(82.993774f, -41.519836f, 362.2339f), 154); obj16.Steps = list25; reference17 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -110709,9 +110714,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span28[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true @@ -110719,7 +110724,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -110727,9 +110732,9 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span29[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8095u, ItemCount = 3, @@ -110742,7 +110747,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -110755,16 +110760,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "Censored"; + span30[index] = "Censored"; questRoot5.Author = list30; index = 4; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -110772,9 +110777,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span32[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110794,7 +110799,7 @@ public static class AssemblyQuestLoader obj20.Steps = list32; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -110802,16 +110807,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004464u, new Vector3(25.741943f, -43.442444f, 441.12292f), 154) + span33[num2] = new QuestStep(EInteractionType.Interact, 2004464u, new Vector3(25.741943f, -43.442444f, 441.12292f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj21.Steps = list33; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -110819,9 +110824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span34[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true @@ -110829,7 +110834,7 @@ public static class AssemblyQuestLoader obj22.Steps = list34; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -110837,9 +110842,9 @@ public static class AssemblyQuestLoader index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span35[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8096u, ItemCount = 2, @@ -110852,7 +110857,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -110865,16 +110870,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "Censored"; + span36[index] = "Censored"; questRoot6.Author = list36; index = 4; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -110882,9 +110887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110904,7 +110909,7 @@ public static class AssemblyQuestLoader obj24.Steps = list38; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -110912,14 +110917,14 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span39[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span39[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-180.06154f, -60.916454f, 355.63138f), 154) { Fly = true, @@ -110928,9 +110933,9 @@ public static class AssemblyQuestLoader num4 = 2; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - Span span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - ref ComplexCombatData reference28 = ref span6[num3]; + ref ComplexCombatData reference28 = ref span40[num3]; ComplexCombatData obj27 = new ComplexCombatData { DataId = 30u, @@ -110939,23 +110944,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list41 = new List(num5); CollectionsMarshal.SetCount(list41, num5); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); int num6 = 0; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = null; + span41[num6] = null; obj27.CompletionQuestVariablesFlags = list41; reference28 = obj27; num3++; - span6[num3] = new ComplexCombatData + span40[num3] = new ComplexCombatData { DataId = 3240u, MinimumKillCount = 1u @@ -110965,7 +110970,7 @@ public static class AssemblyQuestLoader obj25.Steps = list39; reference26 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -110973,16 +110978,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span42[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj28.Steps = list42; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -110990,9 +110995,9 @@ public static class AssemblyQuestLoader index2 = 2; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span43[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8097u, ItemCount = 1, @@ -111005,7 +111010,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -111018,16 +111023,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "Censored"; + span44[index] = "Censored"; questRoot7.Author = list44; index = 4; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -111035,9 +111040,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -111057,7 +111062,7 @@ public static class AssemblyQuestLoader obj30.Steps = list46; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -111065,9 +111070,9 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span47[num2]; QuestStep obj32 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.913702f, -50.22517f, 533.0378f), 154) { TargetTerritoryId = (ushort)148, @@ -111078,15 +111083,15 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - Span span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span7[num4] = 148; + span48[num4] = 148; skipStepConditions.InTerritory = list48; skipConditions.StepIf = skipStepConditions; obj32.SkipConditions = skipConditions; reference33 = obj32; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1009634u, new Vector3(-410.1778f, 64.43958f, -244.00702f), 148) + span47[num2] = new QuestStep(EInteractionType.Say, 1009634u, new Vector3(-410.1778f, 64.43958f, -244.00702f), 148) { Fly = true, ChatMessage = new ChatMessage @@ -111097,7 +111102,7 @@ public static class AssemblyQuestLoader obj31.Steps = list47; reference32 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -111105,16 +111110,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span49[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj33.Steps = list49; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -111122,9 +111127,9 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span50[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8098u, ItemCount = 1, @@ -111137,7 +111142,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -111150,16 +111155,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "Censored"; + span51[index] = "Censored"; questRoot8.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -111167,9 +111172,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -111189,7 +111194,7 @@ public static class AssemblyQuestLoader obj35.Steps = list53; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -111197,9 +111202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) + span54[num2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) { Fly = true, Land = true @@ -111207,7 +111212,7 @@ public static class AssemblyQuestLoader obj36.Steps = list54; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -111215,16 +111220,16 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span55[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj37.Steps = list55; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -111232,9 +111237,9 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span56[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8099u, ItemCount = 2, @@ -111247,7 +111252,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -111260,16 +111265,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "Censored"; + span57[index] = "Censored"; questRoot9.Author = list57; index = 5; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -111277,9 +111282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111300,7 +111305,7 @@ public static class AssemblyQuestLoader obj39.Steps = list59; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -111308,9 +111313,9 @@ public static class AssemblyQuestLoader index2 = 2; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span60[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111327,11 +111332,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span60[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj40.Steps = list60; reference41 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -111339,27 +111344,27 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) + span61[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) { TargetClass = EExtendedClassJob.Botanist }; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span61[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Gather, null, null, 156); num4 = 2; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - Span span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span8[num3] = new GatheredItem + span62[num3] = new GatheredItem { ItemId = 2001412u, ItemCount = 15 }; num3++; - span8[num3] = new GatheredItem + span62[num3] = new GatheredItem { ItemId = 2001413u, ItemCount = 5 @@ -111369,7 +111374,7 @@ public static class AssemblyQuestLoader obj41.Steps = list61; reference42 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -111377,9 +111382,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111396,11 +111401,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span63[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj42.Steps = list63; reference44 = obj42; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -111408,9 +111413,9 @@ public static class AssemblyQuestLoader num2 = 2; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span64[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8113u, ItemCount = 2, @@ -111423,7 +111428,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111450,16 +111455,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "Censored"; + span65[index] = "Censored"; questRoot10.Author = list65; index = 5; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -111467,9 +111472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111490,7 +111495,7 @@ public static class AssemblyQuestLoader obj44.Steps = list67; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -111498,9 +111503,9 @@ public static class AssemblyQuestLoader num2 = 2; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span68[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111517,11 +111522,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span68[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj45.Steps = list68; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -111529,27 +111534,27 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) + span69[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) { TargetClass = EExtendedClassJob.Miner }; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span69[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 156); num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span8 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span8[num4] = new GatheredItem + span70[num4] = new GatheredItem { ItemId = 2001415u, ItemCount = 15 }; num4++; - span8[num4] = new GatheredItem + span70[num4] = new GatheredItem { ItemId = 2001416u, ItemCount = 5 @@ -111559,7 +111564,7 @@ public static class AssemblyQuestLoader obj46.Steps = list69; reference48 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -111567,9 +111572,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111586,11 +111591,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span71[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj47.Steps = list71; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -111598,9 +111603,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span72[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8114u, ItemCount = 1, @@ -111613,7 +111618,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111640,16 +111645,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "Censored"; + span73[index] = "Censored"; questRoot11.Author = list73; index = 5; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -111657,9 +111662,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111680,7 +111685,7 @@ public static class AssemblyQuestLoader obj49.Steps = list75; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -111688,9 +111693,9 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111707,11 +111712,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span76[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj50.Steps = list76; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -111719,14 +111724,14 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span77[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span77[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(-339.69962f, -17.148405f, -433.59454f), 156) { Fly = true, @@ -111736,9 +111741,9 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = 140u; + span78[num3] = 140u; obj52.KillEnemyDataIds = list78; obj52.SkipConditions = new SkipConditions { @@ -111756,7 +111761,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference54 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -111764,9 +111769,9 @@ public static class AssemblyQuestLoader index2 = 2; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111783,11 +111788,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span79[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj53.Steps = list79; reference56 = obj53; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -111795,9 +111800,9 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span80[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8115u, ItemCount = 2, @@ -111810,7 +111815,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111837,16 +111842,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "Censored"; + span81[index] = "Censored"; questRoot12.Author = list81; index = 5; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span82[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -111854,9 +111859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111877,7 +111882,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -111885,9 +111890,9 @@ public static class AssemblyQuestLoader num2 = 2; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span84[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111904,11 +111909,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span84[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj56.Steps = list84; reference59 = obj56; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -111916,14 +111921,14 @@ public static class AssemblyQuestLoader index2 = 3; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span85[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span85[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(-512.7902f, -4.0678735f, -442.46564f), 156) { Fly = true, @@ -111933,9 +111938,9 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span6 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - ref ComplexCombatData reference62 = ref span6[num4]; + ref ComplexCombatData reference62 = ref span86[num4]; ComplexCombatData obj59 = new ComplexCombatData { DataId = 2983u, @@ -111944,19 +111949,19 @@ public static class AssemblyQuestLoader num6 = 6; List list87 = new List(num6); CollectionsMarshal.SetCount(list87, num6); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num5 = 0; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span87[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = null; + span87[num5] = null; obj59.CompletionQuestVariablesFlags = list87; reference62 = obj59; obj58.ComplexCombatData = list86; @@ -111975,27 +111980,27 @@ public static class AssemblyQuestLoader num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; obj58.CompletionQuestVariablesFlags = list88; reference61 = obj58; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004479u, new Vector3(-513.0541f, -4.043701f, -442.46588f), 156); + span85[num2] = new QuestStep(EInteractionType.Interact, 2004479u, new Vector3(-513.0541f, -4.043701f, -442.46588f), 156); obj57.Steps = list85; reference60 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -112003,9 +112008,9 @@ public static class AssemblyQuestLoader num2 = 2; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -112022,11 +112027,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span89[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj60.Steps = list89; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -112034,9 +112039,9 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span90[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8117u, ItemCount = 1, @@ -112049,7 +112054,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -112076,16 +112081,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "Censored"; + span91[index] = "Censored"; questRoot13.Author = list91; index = 4; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -112093,9 +112098,9 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span93[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -112114,11 +112119,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj62.Steps = list93; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -112126,9 +112131,9 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span94[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1000776u, new Vector3(115.342896f, 287.02945f, 142.1377f), 155) { Fly = true, @@ -112144,23 +112149,23 @@ public static class AssemblyQuestLoader num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list95; reference67 = obj64; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1009639u, new Vector3(59.952637f, 298.56396f, 176.25696f), 155) + span94[num2] = new QuestStep(EInteractionType.Say, 1009639u, new Vector3(59.952637f, 298.56396f, 176.25696f), 155) { Fly = true, ChatMessage = new ChatMessage @@ -112171,7 +112176,7 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference66 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -112179,19 +112184,19 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span96[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj65.Steps = list96; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -112199,9 +112204,9 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span97[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8101u, @@ -112217,13 +112222,13 @@ public static class AssemblyQuestLoader num4 = 1; List list98 = new List(num4); CollectionsMarshal.SetCount(list98, num4); - Span span9 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span98[num3] = EExtendedClassJob.DoH; obj67.RequiredCurrentJob = list98; reference70 = obj67; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span97[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -112242,7 +112247,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj66.Steps = list97; reference69 = obj66; questRoot13.QuestSequence = list92; @@ -112257,16 +112262,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "Censored"; + span99[index] = "Censored"; questRoot14.Author = list99; index = 4; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -112274,9 +112279,9 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span101[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -112295,11 +112300,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj68.Steps = list101; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -112307,14 +112312,14 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) + span102[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span102[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-238.96973f, 225.51239f, 425.29025f), 155) { Fly = true, @@ -112324,9 +112329,9 @@ public static class AssemblyQuestLoader num3 = 1; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num4 = 0; - span5[num4] = 191u; + span103[num4] = 191u; obj70.KillEnemyDataIds = list103; obj70.SkipConditions = new SkipConditions { @@ -112339,7 +112344,7 @@ public static class AssemblyQuestLoader obj69.Steps = list102; reference72 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -112347,19 +112352,19 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span104[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj71.Steps = list104; reference74 = obj71; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -112367,9 +112372,9 @@ public static class AssemblyQuestLoader index2 = 3; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span105[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8103u, ItemCount = 1, @@ -112382,7 +112387,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span105[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -112401,7 +112406,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj72.Steps = list105; reference75 = obj72; questRoot14.QuestSequence = list100; @@ -112411,16 +112416,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "Censored"; + span106[index] = "Censored"; questRoot15.Author = list106; index = 5; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span107[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -112428,9 +112433,9 @@ public static class AssemblyQuestLoader num2 = 2; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span108[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -112449,11 +112454,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj73.Steps = list108; reference76 = obj73; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -112461,9 +112466,9 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span109[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true, @@ -112477,11 +112482,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span109[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj74.Steps = list109; reference77 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span107[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -112489,21 +112494,21 @@ public static class AssemblyQuestLoader num2 = 3; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155); + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); + span110[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); obj75.Steps = list110; reference78 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -112511,24 +112516,24 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span111[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj76.Steps = list111; reference79 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -112536,9 +112541,9 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span112[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8104u, ItemCount = 1, @@ -112551,7 +112556,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -112570,7 +112575,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj77.Steps = list112; reference80 = obj77; questRoot15.QuestSequence = list107; @@ -112580,16 +112585,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "Censored"; + span113[index] = "Censored"; questRoot16.Author = list113; index = 5; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span114[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -112597,9 +112602,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -112620,7 +112625,7 @@ public static class AssemblyQuestLoader obj78.Steps = list115; reference81 = obj78; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span114[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -112628,9 +112633,9 @@ public static class AssemblyQuestLoader num2 = 2; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -112647,11 +112652,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span116[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj79.Steps = list116; reference82 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span114[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -112659,14 +112664,14 @@ public static class AssemblyQuestLoader index2 = 4; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) + span117[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span117[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, 1009669u, new Vector3(-134.47784f, -1.2726249f, -637.7814f), 156) { Fly = true, @@ -112676,9 +112681,9 @@ public static class AssemblyQuestLoader num4 = 1; List list118 = new List(num4); CollectionsMarshal.SetCount(list118, num4); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = 725u; + span118[num3] = 725u; obj81.KillEnemyDataIds = list118; obj81.SkipConditions = new SkipConditions { @@ -112695,23 +112700,23 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list119; reference84 = obj81; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span117[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 1009640u, new Vector3(-143.45007f, 3.3107295f, -663.99634f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -112719,30 +112724,30 @@ public static class AssemblyQuestLoader num4 = 1; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = 725u; + span120[num3] = 725u; obj82.KillEnemyDataIds = list120; num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span121[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list121; reference85 = obj82; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span117[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, 1009670u, new Vector3(-189.28821f, 4.6535096f, -654.9325f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -112750,15 +112755,15 @@ public static class AssemblyQuestLoader num4 = 1; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span5[num3] = 725u; + span122[num3] = 725u; obj83.KillEnemyDataIds = list122; reference86 = obj83; obj80.Steps = list117; reference83 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span114[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -112766,9 +112771,9 @@ public static class AssemblyQuestLoader num2 = 2; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span123[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -112785,11 +112790,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span123[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj84.Steps = list123; reference87 = obj84; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span114[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -112797,9 +112802,9 @@ public static class AssemblyQuestLoader index2 = 2; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span124[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8118u, ItemCount = 2, @@ -112812,7 +112817,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -112839,16 +112844,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "Censored"; + span125[index] = "Censored"; questRoot17.Author = list125; index = 5; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -112856,9 +112861,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112879,7 +112884,7 @@ public static class AssemblyQuestLoader obj86.Steps = list127; reference89 = obj86; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span126[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -112887,27 +112892,27 @@ public static class AssemblyQuestLoader index2 = 2; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) + span128[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) { TargetClass = EExtendedClassJob.Botanist }; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span128[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 155); num3 = 2; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span8 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span8[num4] = new GatheredItem + span129[num4] = new GatheredItem { ItemId = 2001424u, ItemCount = 15 }; num4++; - span8[num4] = new GatheredItem + span129[num4] = new GatheredItem { ItemId = 2001425u, ItemCount = 5 @@ -112917,7 +112922,7 @@ public static class AssemblyQuestLoader obj87.Steps = list128; reference90 = obj87; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span126[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -112925,16 +112930,16 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009646u, new Vector3(246.78406f, 302f, -256.64148f), 155) + span130[index2] = new QuestStep(EInteractionType.Interact, 1009646u, new Vector3(246.78406f, 302f, -256.64148f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj88.Steps = list130; reference92 = obj88; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span126[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -112942,13 +112947,13 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); + span131[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); obj89.Steps = list131; reference93 = obj89; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span126[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -112956,9 +112961,9 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span132[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8121u, ItemCount = 2, @@ -112971,7 +112976,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112998,16 +113003,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "Censored"; + span133[index] = "Censored"; questRoot18.Author = list133; index = 5; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span134[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -113015,9 +113020,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span135[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -113038,7 +113043,7 @@ public static class AssemblyQuestLoader obj91.Steps = list135; reference95 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span134[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -113046,27 +113051,27 @@ public static class AssemblyQuestLoader num2 = 2; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) + span136[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) { TargetClass = EExtendedClassJob.Miner }; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span136[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 155); num4 = 2; List list137 = new List(num4); CollectionsMarshal.SetCount(list137, num4); - span8 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span8[num3] = new GatheredItem + span137[num3] = new GatheredItem { ItemId = 2001426u, ItemCount = 15 }; num3++; - span8[num3] = new GatheredItem + span137[num3] = new GatheredItem { ItemId = 2001427u, ItemCount = 5 @@ -113076,7 +113081,7 @@ public static class AssemblyQuestLoader obj92.Steps = list136; reference96 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span134[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -113084,16 +113089,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009647u, new Vector3(204.97437f, 302.26498f, -250.84308f), 155) + span138[num2] = new QuestStep(EInteractionType.Interact, 1009647u, new Vector3(204.97437f, 302.26498f, -250.84308f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj93.Steps = list138; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span134[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -113101,13 +113106,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); + span139[index2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); obj94.Steps = list139; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span134[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -113115,9 +113120,9 @@ public static class AssemblyQuestLoader index2 = 2; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span140[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8122u, ItemCount = 2, @@ -113130,7 +113135,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -113157,16 +113162,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "Censored"; + span141[index] = "Censored"; questRoot19.Author = list141; index = 5; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span142[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -113174,9 +113179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -113197,7 +113202,7 @@ public static class AssemblyQuestLoader obj96.Steps = list143; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span142[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -113205,13 +113210,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); + span144[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); obj97.Steps = list144; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -113219,9 +113224,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009648u, new Vector3(-174.60901f, 304.1538f, -322.4079f), 155) + span145[index2] = new QuestStep(EInteractionType.Interact, 1009648u, new Vector3(-174.60901f, 304.1538f, -322.4079f), 155) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -113233,7 +113238,7 @@ public static class AssemblyQuestLoader obj98.Steps = list145; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -113241,16 +113246,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span146[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj99.Steps = list146; reference104 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span142[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -113258,9 +113263,9 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span147[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8123u, ItemCount = 3, @@ -113273,7 +113278,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -113300,16 +113305,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot20.Author = list148; index = 2; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -113317,9 +113322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span150[num2]; QuestStep obj102 = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -113337,9 +113342,9 @@ public static class AssemblyQuestLoader num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num4 = 0; - span7[num4] = 128; + span151[num4] = 128; obj103.InTerritory = list151; skipConditions2.AetheryteShortcutIf = obj103; obj102.SkipConditions = skipConditions2; @@ -113347,7 +113352,7 @@ public static class AssemblyQuestLoader obj101.Steps = list150; reference106 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span149[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -113355,9 +113360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009236u, new Vector3(-20.431885f, 91.99992f, -1.3886108f), 128) + span152[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009236u, new Vector3(-20.431885f, 91.99992f, -1.3886108f), 128) { AethernetShortcut = new AethernetShortcut { @@ -113374,16 +113379,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "liza"; + span153[index] = "liza"; questRoot21.Author = list153; index = 5; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span154[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -113391,13 +113396,13 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); + span155[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); obj105.Steps = list155; reference109 = obj105; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span154[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -113405,9 +113410,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) + span156[index2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -113415,7 +113420,7 @@ public static class AssemblyQuestLoader obj106.Steps = list156; reference110 = obj106; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span154[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -113423,18 +113428,18 @@ public static class AssemblyQuestLoader index2 = 2; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.12068f, -31.484615f, -218.4991f), 152) + span157[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.12068f, -31.484615f, -218.4991f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004430u, new Vector3(198.2909f, -29.83142f, -220.44714f), 152); + span157[num2] = new QuestStep(EInteractionType.Interact, 2004430u, new Vector3(198.2909f, -29.83142f, -220.44714f), 152); obj107.Steps = list157; reference111 = obj107; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span154[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -113442,9 +113447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span158[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { @@ -113454,7 +113459,7 @@ public static class AssemblyQuestLoader obj108.Steps = list158; reference112 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span154[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -113462,22 +113467,22 @@ public static class AssemblyQuestLoader index2 = 4; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span159[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span159[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj109.Steps = list159; reference113 = obj109; questRoot21.QuestSequence = list154; @@ -113487,16 +113492,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot22.Author = list160; index = 6; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -113504,9 +113509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -113520,7 +113525,7 @@ public static class AssemblyQuestLoader obj110.Steps = list162; reference114 = obj110; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span161[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -113528,9 +113533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) + span163[num2] = new QuestStep(EInteractionType.Interact, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -113542,7 +113547,7 @@ public static class AssemblyQuestLoader obj111.Steps = list163; reference115 = obj111; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span161[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -113550,9 +113555,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153) + span164[index2] = new QuestStep(EInteractionType.Interact, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -113560,7 +113565,7 @@ public static class AssemblyQuestLoader obj112.Steps = list164; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span161[num]; QuestSequence obj113 = new QuestSequence { Sequence = 3 @@ -113568,9 +113573,9 @@ public static class AssemblyQuestLoader index2 = 3; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span165[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Interact, 1000312u, new Vector3(269.6421f, 7.877909f, -206.34778f), 153) { Fly = true @@ -113578,67 +113583,67 @@ public static class AssemblyQuestLoader num4 = 6; List list166 = new List(num4); CollectionsMarshal.SetCount(list166, num4); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj114.CompletionQuestVariablesFlags = list166; reference118 = obj114; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span165[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000338u, new Vector3(268.20776f, 10.393627f, -250.11066f), 153); num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num4 = 0; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span167[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list167; reference119 = questStep6; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span165[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153); num4 = 6; List list168 = new List(num4); CollectionsMarshal.SetCount(list168, num4); - span4 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span168[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list168; reference120 = questStep7; obj113.Steps = list165; reference117 = obj113; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span161[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -113646,18 +113651,18 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(265.58423f, 9.040689f, -227.60555f), 153); + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(265.58423f, 9.040689f, -227.60555f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004282u, new Vector3(261.5548f, 15.42688f, -125.90222f), 153) + span169[index2] = new QuestStep(EInteractionType.Interact, 2004282u, new Vector3(261.5548f, 15.42688f, -125.90222f), 153) { Fly = true }; obj115.Steps = list169; reference121 = obj115; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -113665,9 +113670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -113686,16 +113691,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot23.Author = list171; index = 10; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span172[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -113703,9 +113708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -113719,7 +113724,7 @@ public static class AssemblyQuestLoader obj117.Steps = list173; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -113727,9 +113732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span174[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -113737,7 +113742,7 @@ public static class AssemblyQuestLoader obj118.Steps = list174; reference124 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -113745,9 +113750,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009267u, new Vector3(194.20154f, 59.531815f, -144.54877f), 180) + span175[index2] = new QuestStep(EInteractionType.Interact, 1009267u, new Vector3(194.20154f, 59.531815f, -144.54877f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -113755,7 +113760,7 @@ public static class AssemblyQuestLoader obj119.Steps = list175; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -113763,22 +113768,22 @@ public static class AssemblyQuestLoader index2 = 2; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-348.54996f, 67.72218f, -344.0944f), 180) + span176[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-348.54996f, 67.72218f, -344.0944f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span176[num2] = new QuestStep(EInteractionType.Interact, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { Fly = true }; obj120.Steps = list176; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = 4 @@ -113786,16 +113791,16 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span177[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { ItemId = 2001334u }; obj121.Steps = list177; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span172[num]; QuestSequence obj122 = new QuestSequence { Sequence = 5 @@ -113803,16 +113808,16 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span178[num2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { ItemId = 2001334u }; obj122.Steps = list178; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span172[num]; QuestSequence obj123 = new QuestSequence { Sequence = 6 @@ -113820,16 +113825,16 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span179[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { ItemId = 2001334u }; obj123.Steps = list179; reference129 = obj123; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj124 = new QuestSequence { Sequence = 7 @@ -113837,9 +113842,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span180[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -113847,7 +113852,7 @@ public static class AssemblyQuestLoader obj124.Steps = list180; reference130 = obj124; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj125 = new QuestSequence { Sequence = 8 @@ -113855,16 +113860,16 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004284u, new Vector3(517.32654f, 12.558105f, 78.93494f), 137) + span181[index2] = new QuestStep(EInteractionType.Interact, 2004284u, new Vector3(517.32654f, 12.558105f, 78.93494f), 137) { Fly = true }; obj125.Steps = list181; reference131 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -113872,9 +113877,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -113889,16 +113894,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot24.Author = list183; index = 5; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span184[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -113906,9 +113911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -113922,7 +113927,7 @@ public static class AssemblyQuestLoader obj127.Steps = list185; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span184[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -113930,9 +113935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009271u, new Vector3(149.9198f, 7.492006f, 109.391846f), 131) + span186[num2] = new QuestStep(EInteractionType.Interact, 1009271u, new Vector3(149.9198f, 7.492006f, 109.391846f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -113944,7 +113949,7 @@ public static class AssemblyQuestLoader obj128.Steps = list186; reference134 = obj128; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span184[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -113952,9 +113957,9 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span187[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1009272u, new Vector3(-39.16992f, 13.499999f, 104.99719f), 131) { AethernetShortcut = new AethernetShortcut @@ -113966,26 +113971,26 @@ public static class AssemblyQuestLoader num3 = 6; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num4 = 0; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span188[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj130.CompletionQuestVariablesFlags = list188; num4 = 1; List list189 = new List(num4); CollectionsMarshal.SetCount(list189, num4); - Span span10 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span10[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST007_01533_Q1_000_000"), @@ -113994,7 +113999,7 @@ public static class AssemblyQuestLoader obj130.DialogueChoices = list189; reference136 = obj130; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span187[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1009273u, new Vector3(-120.74469f, 41.50016f, 134.5083f), 131) { AethernetShortcut = new AethernetShortcut @@ -114006,26 +114011,26 @@ public static class AssemblyQuestLoader num3 = 6; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num4 = 0; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span190[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj131.CompletionQuestVariablesFlags = list190; num4 = 1; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span10 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span10[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST007_01533_Q2_000_000"), @@ -114036,7 +114041,7 @@ public static class AssemblyQuestLoader obj129.Steps = list187; reference135 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -114044,9 +114049,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.655914f, 8.361085f, 73.20917f), 131) + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.655914f, 8.361085f, 73.20917f), 131) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -114058,7 +114063,7 @@ public static class AssemblyQuestLoader obj132.Steps = list192; reference138 = obj132; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -114066,9 +114071,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009369u, new Vector3(151.26257f, 7.492006f, 109.84961f), 131) + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009369u, new Vector3(151.26257f, 7.492006f, 109.84961f), 131) { NextQuestId = new QuestId(1571) }; @@ -114126,9 +114131,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019615u, new Vector3(-71.763245f, 206.50021f, 32.638916f), 478) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019615u, new Vector3(-71.763245f, 206.50021f, 32.638916f), 478) { StopDistance = 5f }; @@ -114141,16 +114146,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "liza"; + span5[index] = "liza"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -114158,9 +114163,9 @@ public static class AssemblyQuestLoader num2 = 4; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span7[index2]; QuestStep obj4 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -114171,32 +114176,32 @@ public static class AssemblyQuestLoader int num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span4[num4] = 140; + span8[num4] = 140; num4++; - span4[num4] = 212; + span8[num4] = 212; skipStepConditions.InTerritory = list8; skipConditions.StepIf = skipStepConditions; obj4.SkipConditions = skipConditions; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span7[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 1; List list9 = new List(num4); CollectionsMarshal.SetCount(list9, num4); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = 212; + span9[num3] = 212; skipStepConditions2.InTerritory = list9; skipConditions2.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions2; reference5 = questStep; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -114206,19 +114211,19 @@ public static class AssemblyQuestLoader num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num4 = 0; - span4[num4] = 212; + span10[num4] = 212; skipStepConditions3.InTerritory = list10; skipConditions3.StepIf = skipStepConditions3; obj5.SkipConditions = skipConditions3; reference6 = obj5; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011618u, new Vector3(10.330261f, -3.0000017f, -54.8562f), 212); + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011618u, new Vector3(10.330261f, -3.0000017f, -54.8562f), 212); obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span6[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -114226,9 +114231,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, NextQuestId = new QuestId(1021) @@ -114242,16 +114247,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Censored"; + span12[index] = "Censored"; questRoot3.Author = list12; index = 2; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -114259,9 +114264,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span14[index2]; QuestStep obj8 = new QuestStep(EInteractionType.AcceptQuest, 1025721u, new Vector3(-75.94415f, 11.800039f, -115.617676f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -114274,9 +114279,9 @@ public static class AssemblyQuestLoader num4 = 1; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = new DialogueChoice + span15[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY992_01555_Q1_000_000"), @@ -114287,7 +114292,7 @@ public static class AssemblyQuestLoader obj7.Steps = list14; reference8 = obj7; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -114295,9 +114300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025721u, new Vector3(-75.94415f, 11.800039f, -115.617676f), 628); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025721u, new Vector3(-75.94415f, 11.800039f, -115.617676f), 628); obj9.Steps = list16; reference10 = obj9; questRoot3.QuestSequence = list13; @@ -114307,16 +114312,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 2; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -114324,15 +114329,15 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.134737f, 21.252728f, -640.2821f), 156); + span19[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.134737f, 21.252728f, -640.2821f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006950u, new Vector3(14.755432f, 21.252728f, -640.71106f), 156); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006950u, new Vector3(14.755432f, 21.252728f, -640.71106f), 156); obj10.Steps = list19; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -114340,9 +114345,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156) { StopDistance = 5f }; @@ -114355,16 +114360,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "alydev"; + span21[index] = "alydev"; questRoot5.Author = list21; index = 9; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span22[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -114372,13 +114377,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj12.Steps = list23; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span22[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -114386,116 +114391,116 @@ public static class AssemblyQuestLoader index2 = 5; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span24[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2004436u, new Vector3(-58.06067f, 0.19836426f, 5.355835f), 148); num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span25[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list25; reference15 = questStep2; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span24[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2004432u, new Vector3(-64.62195f, -0.015319824f, -5.2339478f), 148); num4 = 6; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list26; reference16 = questStep3; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2004433u, new Vector3(-47.28778f, -0.015319824f, -4.0131226f), 148); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list27; reference17 = questStep4; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span24[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2004434u, new Vector3(-51.773926f, 0.19836426f, 16.128723f), 148); num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list28; reference18 = questStep5; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2004435u, new Vector3(-63.309692f, 0.19836426f, 16.03717f), 148); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list29; reference19 = questStep6; obj13.Steps = list24; reference14 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -114503,13 +114508,13 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span30[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj14.Steps = list30; reference20 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -114517,13 +114522,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000473u, new Vector3(-44.14441f, 0.74388826f, -32.88324f), 148); + span31[num2] = new QuestStep(EInteractionType.Interact, 1000473u, new Vector3(-44.14441f, 0.74388826f, -32.88324f), 148); obj15.Steps = list31; reference21 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -114531,13 +114536,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span32[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj16.Steps = list32; reference22 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -114545,13 +114550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + span33[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); obj17.Steps = list33; reference23 = obj17; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = 6 @@ -114559,16 +114564,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009569u, new Vector3(-56.10742f, -0.020424694f, 28.54956f), 148) + span34[index2] = new QuestStep(EInteractionType.Interact, 1009569u, new Vector3(-56.10742f, -0.020424694f, 28.54956f), 148) { StopDistance = 7f }; obj18.Steps = list34; reference24 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = 7 @@ -114576,13 +114581,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + span35[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); obj19.Steps = list35; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span22[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -114590,9 +114595,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span36[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj20.Steps = list36; reference26 = obj20; questRoot5.QuestSequence = list22; @@ -114602,16 +114607,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot6.Author = list37; index = 2; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span38[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -114619,13 +114624,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); + span39[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); obj21.Steps = list39; reference27 = obj21; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span38[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -114633,9 +114638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009152u, new Vector3(-74.47931f, -0.50372624f, 3.250122f), 132) + span40[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009152u, new Vector3(-74.47931f, -0.50372624f, 3.250122f), 132) { NextQuestId = new QuestId(2119) }; @@ -114648,16 +114653,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot7.Author = list41; index = 2; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span42[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -114665,13 +114670,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); obj23.Steps = list43; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span42[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -114679,9 +114684,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) { NextQuestId = new QuestId(2119) }; @@ -114694,16 +114699,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot8.Author = list45; index = 2; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -114711,13 +114716,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001634u, new Vector3(-130.93768f, 4.0999947f, -91.02008f), 130); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001634u, new Vector3(-130.93768f, 4.0999947f, -91.02008f), 130); obj25.Steps = list47; reference31 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span46[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -114725,9 +114730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001379u, new Vector3(-153.55157f, 4.10972f, -94.04144f), 130) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001379u, new Vector3(-153.55157f, 4.10972f, -94.04144f), 130) { NextQuestId = new QuestId(2119) }; @@ -114740,16 +114745,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "Censored"; + span49[index] = "Censored"; questRoot9.Author = list49; index = 4; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -114757,9 +114762,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114780,7 +114785,7 @@ public static class AssemblyQuestLoader obj27.Steps = list51; reference33 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -114788,14 +114793,14 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span52[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span52[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(581.92236f, 282.2539f, -304.58823f), 155) { Fly = true, @@ -114805,9 +114810,9 @@ public static class AssemblyQuestLoader num4 = 2; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - Span span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - ref ComplexCombatData reference36 = ref span7[num3]; + ref ComplexCombatData reference36 = ref span53[num3]; ComplexCombatData obj30 = new ComplexCombatData { DataId = 45u, @@ -114816,23 +114821,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list54 = new List(num5); CollectionsMarshal.SetCount(list54, num5); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); int num6 = 0; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span54[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = null; + span54[num6] = null; obj30.CompletionQuestVariablesFlags = list54; reference36 = obj30; num3++; - span7[num3] = new ComplexCombatData + span53[num3] = new ComplexCombatData { DataId = 3241u, MinimumKillCount = 1u @@ -114849,7 +114854,7 @@ public static class AssemblyQuestLoader obj28.Steps = list52; reference34 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -114857,16 +114862,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span55[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj31.Steps = list55; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -114874,9 +114879,9 @@ public static class AssemblyQuestLoader num2 = 2; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span56[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8125u, ItemCount = 2, @@ -114889,7 +114894,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114916,16 +114921,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "Censored"; + span57[index] = "Censored"; questRoot10.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -114933,9 +114938,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114956,7 +114961,7 @@ public static class AssemblyQuestLoader obj33.Steps = list59; reference39 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -114964,9 +114969,9 @@ public static class AssemblyQuestLoader num2 = 3; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span60[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2004490u, new Vector3(596.704f, 303.5476f, -89.982544f), 155) { Fly = true, @@ -114983,48 +114988,48 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list61; reference41 = obj35; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span60[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2004491u, new Vector3(638.239f, 304.7379f, -93.888794f), 155); num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list62; reference42 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004492u, new Vector3(618.95166f, 301.13672f, -43.47296f), 155); + span60[index2] = new QuestStep(EInteractionType.Interact, 2004492u, new Vector3(618.95166f, 301.13672f, -43.47296f), 155); obj34.Steps = list60; reference40 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -115032,16 +115037,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span63[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj36.Steps = list63; reference43 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -115049,9 +115054,9 @@ public static class AssemblyQuestLoader num2 = 2; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span64[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8126u, ItemCount = 1, @@ -115064,7 +115069,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -115091,16 +115096,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "Censored"; + span65[index] = "Censored"; questRoot11.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span66[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -115108,9 +115113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -115131,7 +115136,7 @@ public static class AssemblyQuestLoader obj38.Steps = list67; reference45 = obj38; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span66[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -115139,9 +115144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1009649u, new Vector3(627.8019f, 300.56494f, -16.434021f), 155) + span68[index2] = new QuestStep(EInteractionType.Say, 1009649u, new Vector3(627.8019f, 300.56494f, -16.434021f), 155) { Fly = true, Land = true, @@ -115154,7 +115159,7 @@ public static class AssemblyQuestLoader obj39.Steps = list68; reference46 = obj39; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -115162,16 +115167,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span69[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj40.Steps = list69; reference47 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -115179,9 +115184,9 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span70[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8127u, ItemCount = 2, @@ -115194,7 +115199,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -115221,16 +115226,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot12.Author = list71; index = 6; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span72[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -115238,9 +115243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -115254,7 +115259,7 @@ public static class AssemblyQuestLoader obj42.Steps = list73; reference49 = obj42; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span72[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -115262,9 +115267,9 @@ public static class AssemblyQuestLoader num2 = 2; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -115277,11 +115282,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span74[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj43.Steps = list74; reference50 = obj43; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -115289,16 +115294,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span75[num2] = new QuestStep(EInteractionType.Interact, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj44.Steps = list75; reference51 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -115306,9 +115311,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004573u, new Vector3(36.545288f, -3.7080078f, 225.7572f), 152) + span76[index2] = new QuestStep(EInteractionType.Interact, 2004573u, new Vector3(36.545288f, -3.7080078f, 225.7572f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -115316,7 +115321,7 @@ public static class AssemblyQuestLoader obj45.Steps = list76; reference52 = obj45; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -115324,9 +115329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span77[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-83.15885f, -5.7812023f, 321.49606f), 152) { StopDistance = 0.5f, @@ -115336,17 +115341,17 @@ public static class AssemblyQuestLoader num3 = 2; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - Span span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span8[num4] = 3552u; + span78[num4] = 3552u; num4++; - span8[num4] = 3553u; + span78[num4] = 3553u; obj47.KillEnemyDataIds = list78; reference54 = obj47; obj46.Steps = list77; reference53 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -115354,16 +115359,16 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span79[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1009721u, new Vector3(-83.36011f, -5.6851597f, 322.43823f), 152); num4 = 1; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = new DialogueChoice + span80[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST010_01570_Q1_000_000"), @@ -115381,16 +115386,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot13.Author = list81; index = 9; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span82[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -115398,9 +115403,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -115414,7 +115419,7 @@ public static class AssemblyQuestLoader obj49.Steps = list83; reference57 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span82[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -115422,16 +115427,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span84[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj50.Steps = list84; reference58 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -115439,9 +115444,9 @@ public static class AssemblyQuestLoader index2 = 2; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span85[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, 1009726u, new Vector3(-280.8728f, 62.620903f, -201.9837f), 180) { StopDistance = 0.5f, @@ -115451,38 +115456,38 @@ public static class AssemblyQuestLoader num3 = 3; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span8 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span8[num4] = 2864u; + span86[num4] = 2864u; num4++; - span8[num4] = 2865u; + span86[num4] = 2865u; num4++; - span8[num4] = 2866u; + span86[num4] = 2866u; obj52.KillEnemyDataIds = list86; num4 = 6; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; obj52.CompletionQuestVariablesFlags = list87; reference60 = obj52; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009726u, new Vector3(-280.8728f, 62.620903f, -201.9837f), 180); + span85[num2] = new QuestStep(EInteractionType.Interact, 1009726u, new Vector3(-280.8728f, 62.620903f, -201.9837f), 180); obj51.Steps = list85; reference59 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -115490,16 +115495,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span88[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; obj53.Steps = list88; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span82[num]; QuestSequence obj54 = new QuestSequence { Sequence = 4 @@ -115507,13 +115512,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009729u, new Vector3(-108.72058f, 64.30314f, -220.38611f), 180); + span89[num2] = new QuestStep(EInteractionType.Interact, 1009729u, new Vector3(-108.72058f, 64.30314f, -220.38611f), 180); obj54.Steps = list89; reference62 = obj54; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj55 = new QuestSequence { Sequence = 5 @@ -115521,13 +115526,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009730u, new Vector3(-145.8305f, 64.83713f, -209.24695f), 180); + span90[index2] = new QuestStep(EInteractionType.Interact, 1009730u, new Vector3(-145.8305f, 64.83713f, -209.24695f), 180); obj55.Steps = list90; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 6 @@ -115535,16 +115540,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009732u, new Vector3(-439.59723f, 50.90922f, -319.69183f), 180) + span91[num2] = new QuestStep(EInteractionType.Interact, 1009732u, new Vector3(-439.59723f, 50.90922f, -319.69183f), 180) { Fly = true }; obj56.Steps = list91; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 7 @@ -115552,16 +115557,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009753u, new Vector3(-107.408325f, 64.38365f, -223.62103f), 180) + span92[index2] = new QuestStep(EInteractionType.Interact, 1009753u, new Vector3(-107.408325f, 64.38365f, -223.62103f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj57.Steps = list92; reference65 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -115569,9 +115574,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { NextQuestId = new QuestId(33) }; @@ -115584,16 +115589,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot14.Author = list94; index = 6; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -115601,9 +115606,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -115617,7 +115622,7 @@ public static class AssemblyQuestLoader obj59.Steps = list96; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -115625,9 +115630,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000856u, new Vector3(-155.10797f, 4.070978f, 202.71606f), 129) + span97[num2] = new QuestStep(EInteractionType.Interact, 1000856u, new Vector3(-155.10797f, 4.070978f, 202.71606f), 129) { AethernetShortcut = new AethernetShortcut { @@ -115638,7 +115643,7 @@ public static class AssemblyQuestLoader obj60.Steps = list97; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span95[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -115646,9 +115651,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009733u, new Vector3(-356.31348f, 8.000001f, 49.54602f), 129) + span98[index2] = new QuestStep(EInteractionType.Interact, 1009733u, new Vector3(-356.31348f, 8.000001f, 49.54602f), 129) { AethernetShortcut = new AethernetShortcut { @@ -115659,7 +115664,7 @@ public static class AssemblyQuestLoader obj61.Steps = list98; reference69 = obj61; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -115667,13 +115672,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004568u, new Vector3(-356.31348f, 7.9804688f, 48.90515f), 129); + span99[num2] = new QuestStep(EInteractionType.Interact, 2004568u, new Vector3(-356.31348f, 7.9804688f, 48.90515f), 129); obj62.Steps = list99; reference70 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -115681,9 +115686,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004570u, new Vector3(-83.634705f, 1.9378662f, 826.10803f), 135) + span100[index2] = new QuestStep(EInteractionType.UseItem, 2004570u, new Vector3(-83.634705f, 1.9378662f, 826.10803f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -115692,7 +115697,7 @@ public static class AssemblyQuestLoader obj63.Steps = list100; reference71 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span95[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -115700,9 +115705,9 @@ public static class AssemblyQuestLoader index2 = 3; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) + span101[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -115719,13 +115724,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.249344f, 2.1958525f, 826.0164f), 135) + span101[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.249344f, 2.1958525f, 826.0164f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009735u, new Vector3(-84.21454f, 1.802455f, 826.5963f), 135) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009735u, new Vector3(-84.21454f, 1.802455f, 826.5963f), 135) { NextQuestId = new QuestId(1575) }; @@ -115738,16 +115743,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot15.Author = list102; index = 5; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span103[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -115755,9 +115760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -115771,7 +115776,7 @@ public static class AssemblyQuestLoader obj65.Steps = list104; reference73 = obj65; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span103[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -115779,9 +115784,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009739u, new Vector3(-103.83765f, 40f, 113.206665f), 128) + span105[num2] = new QuestStep(EInteractionType.Interact, 1009739u, new Vector3(-103.83765f, 40f, 113.206665f), 128) { AethernetShortcut = new AethernetShortcut { @@ -115792,7 +115797,7 @@ public static class AssemblyQuestLoader obj66.Steps = list105; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span103[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -115800,16 +115805,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) + span106[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj67.Steps = list106; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -115817,9 +115822,9 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.88594f, 41.50016f, 119.898315f), 131) + span107[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.88594f, 41.50016f, 119.898315f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -115829,14 +115834,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131) + span107[num2] = new QuestStep(EInteractionType.Interact, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131) { StopDistance = 7f }; obj68.Steps = list107; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -115844,9 +115849,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009744u, new Vector3(-47.470886f, 40f, 60.68506f), 128) + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009744u, new Vector3(-47.470886f, 40f, 60.68506f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -115865,16 +115870,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot16.Author = list109; index = 11; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span110[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -115882,9 +115887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -115903,7 +115908,7 @@ public static class AssemblyQuestLoader obj70.Steps = list111; reference78 = obj70; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span110[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -115911,9 +115916,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span112[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -115924,11 +115929,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); + span112[index2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); obj71.Steps = list112; reference79 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span110[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -115936,9 +115941,9 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span113[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2004581u, new Vector3(354.72632f, 5.5999756f, -30.167114f), 153) { Fly = true, @@ -115948,30 +115953,30 @@ public static class AssemblyQuestLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span8 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span8[num4] = 2843u; + span114[num4] = 2843u; obj73.KillEnemyDataIds = list114; num4 = 6; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list115; reference81 = obj73; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span113[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Combat, 2004582u, new Vector3(343.2821f, 2.4261475f, 8.895996f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -115979,32 +115984,32 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span8 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span8[num4] = 2843u; + span116[num4] = 2843u; obj74.KillEnemyDataIds = list116; num4 = 6; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span6 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span117[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list117; reference82 = obj74; obj72.Steps = list113; reference80 = obj72; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span110[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -116012,16 +116017,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span118[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2004845u, new Vector3(362.50854f, 1.663208f, -18.478699f), 153); num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span5[num4] = new DialogueChoice + span119[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST014_01574_Q1_000_000"), @@ -116032,7 +116037,7 @@ public static class AssemblyQuestLoader obj75.Steps = list118; reference83 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -116040,13 +116045,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009755u, new Vector3(361.19617f, 1.6090399f, -18.448242f), 153); + span120[num2] = new QuestStep(EInteractionType.Interact, 1009755u, new Vector3(361.19617f, 1.6090399f, -18.448242f), 153); obj76.Steps = list120; reference85 = obj76; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -116054,16 +116059,16 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009756u, new Vector3(377.40137f, 0.37321654f, 119.920654f), 153) + span121[index2] = new QuestStep(EInteractionType.Interact, 1009756u, new Vector3(377.40137f, 0.37321654f, 119.920654f), 153) { Fly = true }; obj77.Steps = list121; reference86 = obj77; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj78 = new QuestSequence { Sequence = 6 @@ -116071,9 +116076,9 @@ public static class AssemblyQuestLoader index2 = 2; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span122[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -116084,11 +116089,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); + span122[num2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); obj78.Steps = list122; reference87 = obj78; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj79 = new QuestSequence { Sequence = 7 @@ -116096,9 +116101,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009758u, new Vector3(-161.24213f, 7.554849f, 107.10303f), 153) + span123[index2] = new QuestStep(EInteractionType.Interact, 1009758u, new Vector3(-161.24213f, 7.554849f, 107.10303f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -116106,7 +116111,7 @@ public static class AssemblyQuestLoader obj79.Steps = list123; reference88 = obj79; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj80 = new QuestSequence { Sequence = 8 @@ -116114,9 +116119,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span124[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, 2004846u, new Vector3(-181.44507f, 8.0720215f, 101.27405f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -116124,17 +116129,17 @@ public static class AssemblyQuestLoader num4 = 2; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span8 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span8[num3] = 2863u; + span125[num3] = 2863u; num3++; - span8[num3] = 3558u; + span125[num3] = 3558u; obj81.KillEnemyDataIds = list125; reference90 = obj81; obj80.Steps = list124; reference89 = obj80; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span110[num]; QuestSequence obj82 = new QuestSequence { Sequence = 9 @@ -116142,16 +116147,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) + span126[index2] = new QuestStep(EInteractionType.Interact, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) { Fly = true }; obj82.Steps = list126; reference91 = obj82; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span110[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -116159,9 +116164,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) { NextQuestId = new QuestId(1572) }; @@ -116174,16 +116179,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot17.Author = list128; index = 13; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span129[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -116191,9 +116196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -116207,7 +116212,7 @@ public static class AssemblyQuestLoader obj84.Steps = list130; reference93 = obj84; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span129[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -116215,16 +116220,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) + span131[num2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj85.Steps = list131; reference94 = obj85; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span129[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -116232,9 +116237,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span132[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, null, new Vector3(328.4609f, -5.423937f, 266.34305f), 154) { StopDistance = 0.5f, @@ -116244,17 +116249,17 @@ public static class AssemblyQuestLoader num3 = 2; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span8 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span8[num4] = 3556u; + span133[num4] = 3556u; num4++; - span8[num4] = 3557u; + span133[num4] = 3557u; obj87.KillEnemyDataIds = list133; reference96 = obj87; obj86.Steps = list132; reference95 = obj86; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span129[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -116262,16 +116267,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span134[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1010405u, new Vector3(334.73718f, -6.0854516f, 270.74072f), 154); num4 = 1; List list135 = new List(num4); CollectionsMarshal.SetCount(list135, num4); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span5[num3] = new DialogueChoice + span135[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST015_01575_Q1_000_070"), @@ -116282,7 +116287,7 @@ public static class AssemblyQuestLoader obj88.Steps = list134; reference97 = obj88; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -116290,16 +116295,16 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010407u, new Vector3(225.54358f, -25.225279f, 233.56982f), 154) + span136[index2] = new QuestStep(EInteractionType.Interact, 1010407u, new Vector3(225.54358f, -25.225279f, 233.56982f), 154) { Fly = true }; obj89.Steps = list136; reference99 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj90 = new QuestSequence { Sequence = 5 @@ -116307,16 +116312,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010408u, new Vector3(47.837036f, -34.920486f, 275.89832f), 154) + span137[num2] = new QuestStep(EInteractionType.Interact, 1010408u, new Vector3(47.837036f, -34.920486f, 275.89832f), 154) { Fly = true }; obj90.Steps = list137; reference100 = obj90; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span129[num]; QuestSequence obj91 = new QuestSequence { Sequence = 6 @@ -116324,13 +116329,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154); + span138[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154); obj91.Steps = list138; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = 7 @@ -116338,18 +116343,18 @@ public static class AssemblyQuestLoader index2 = 2; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); + span139[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); obj92.Steps = list139; reference102 = obj92; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj93 = new QuestSequence { Sequence = 8 @@ -116357,16 +116362,16 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) + span140[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) { Fly = true }; obj93.Steps = list140; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 9 @@ -116374,16 +116379,16 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010410u, new Vector3(9.567322f, -10.024739f, 22.934265f), 154) + span141[num2] = new QuestStep(EInteractionType.Interact, 1010410u, new Vector3(9.567322f, -10.024739f, 22.934265f), 154) { Fly = true }; obj94.Steps = list141; reference104 = obj94; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 10 @@ -116391,16 +116396,16 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010509u, new Vector3(63.370728f, -13.485855f, 141.86316f), 154) + span142[index2] = new QuestStep(EInteractionType.Interact, 1010509u, new Vector3(63.370728f, -13.485855f, 141.86316f), 154) { Fly = true }; obj95.Steps = list142; reference105 = obj95; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = 11 @@ -116408,18 +116413,18 @@ public static class AssemblyQuestLoader index2 = 2; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) + span143[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); + span143[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); obj96.Steps = list143; reference106 = obj96; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -116427,9 +116432,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) { Fly = true, NextQuestId = new QuestId(243) @@ -116443,16 +116448,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot18.Author = list145; index = 9; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span146[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -116460,9 +116465,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -116476,7 +116481,7 @@ public static class AssemblyQuestLoader obj98.Steps = list147; reference108 = obj98; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span146[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -116484,16 +116489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) + span148[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj99.Steps = list148; reference109 = obj99; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span146[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -116501,14 +116506,14 @@ public static class AssemblyQuestLoader index2 = 4; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.1732f, 27.485052f, -324.7051f), 146) + span149[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.1732f, 27.485052f, -324.7051f), 146) { Mount = true }; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span149[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 2004884u, new Vector3(-64.86609f, -1.5411987f, -69.50488f), 146) { Fly = true @@ -116516,48 +116521,48 @@ public static class AssemblyQuestLoader num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span150[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list150; reference111 = obj101; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span149[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2004883u, new Vector3(-53.635498f, -1.3886108f, -53.391357f), 146); num4 = 6; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span151[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list151; reference112 = questStep11; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004882u, new Vector3(-69.077576f, -2.1820679f, -32.913757f), 146); + span149[num2] = new QuestStep(EInteractionType.Interact, 2004882u, new Vector3(-69.077576f, -2.1820679f, -32.913757f), 146); obj100.Steps = list149; reference110 = obj100; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -116565,16 +116570,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) + span152[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj102.Steps = list152; reference113 = obj102; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -116582,9 +116587,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span153[num2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -116592,7 +116597,7 @@ public static class AssemblyQuestLoader obj103.Steps = list153; reference114 = obj103; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span146[num]; QuestSequence obj104 = new QuestSequence { Sequence = 5 @@ -116600,16 +116605,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.2711f, -32.952675f, 242.00226f), 145) + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.2711f, -32.952675f, 242.00226f), 145) { Fly = true }; obj104.Steps = list154; reference115 = obj104; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj105 = new QuestSequence { Sequence = 6 @@ -116617,9 +116622,9 @@ public static class AssemblyQuestLoader index2 = 2; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span155[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, null, new Vector3(-155.2711f, -32.952675f, 242.00226f), 145) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -116627,22 +116632,22 @@ public static class AssemblyQuestLoader num3 = 2; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span8 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span8[num4] = 3554u; + span156[num4] = 3554u; num4++; - span8[num4] = 3555u; + span156[num4] = 3555u; obj106.KillEnemyDataIds = list156; reference117 = obj106; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010417u, new Vector3(-154.37555f, -31.787657f, 244.7699f), 145) + span155[num2] = new QuestStep(EInteractionType.Interact, 1010417u, new Vector3(-154.37555f, -31.787657f, 244.7699f), 145) { StopDistance = 5f }; obj105.Steps = list155; reference116 = obj105; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 7 @@ -116650,9 +116655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span157[index2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -116660,7 +116665,7 @@ public static class AssemblyQuestLoader obj107.Steps = list157; reference118 = obj107; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -116668,9 +116673,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) + span158[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, NextQuestId = new QuestId(1577) @@ -116684,16 +116689,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "liza"; + span159[index] = "liza"; questRoot19.Author = list159; index = 10; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span160[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -116701,9 +116706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span161[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -116717,7 +116722,7 @@ public static class AssemblyQuestLoader obj109.Steps = list161; reference120 = obj109; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span160[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -116725,15 +116730,15 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-99.05126f, 19.82f, 88.622086f), 129); + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-99.05126f, 19.82f, 88.622086f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010419u, new Vector3(-117.84546f, 21.38377f, 83.604126f), 129); + span162[num2] = new QuestStep(EInteractionType.Interact, 1010419u, new Vector3(-117.84546f, 21.38377f, 83.604126f), 129); obj110.Steps = list162; reference121 = obj110; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span160[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -116741,15 +116746,15 @@ public static class AssemblyQuestLoader num2 = 2; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.47176f, 22.179348f, 116.58494f), 129); + span163[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.47176f, 22.179348f, 116.58494f), 129); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010420u, new Vector3(-10.208313f, 39.51757f, -1.8463745f), 128); + span163[index2] = new QuestStep(EInteractionType.Interact, 1010420u, new Vector3(-10.208313f, 39.51757f, -1.8463745f), 128); obj111.Steps = list163; reference122 = obj111; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span160[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -116757,18 +116762,18 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) + span164[num2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); + span164[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); obj112.Steps = list164; reference123 = obj112; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span160[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -116776,13 +116781,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002433u, new Vector3(-6.729248f, 20.333345f, -0.7477417f), 129); + span165[index2] = new QuestStep(EInteractionType.Interact, 1002433u, new Vector3(-6.729248f, 20.333345f, -0.7477417f), 129); obj113.Steps = list165; reference124 = obj113; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span160[num]; QuestSequence obj114 = new QuestSequence { Sequence = 5 @@ -116790,13 +116795,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); + span166[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); obj114.Steps = list166; reference125 = obj114; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span160[num]; QuestSequence obj115 = new QuestSequence { Sequence = 6 @@ -116804,9 +116809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129) + span167[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129) { AethernetShortcut = new AethernetShortcut { @@ -116817,7 +116822,7 @@ public static class AssemblyQuestLoader obj115.Steps = list167; reference126 = obj115; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span160[num]; QuestSequence obj116 = new QuestSequence { Sequence = 7 @@ -116825,16 +116830,16 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) + span168[num2] = new QuestStep(EInteractionType.Interact, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) { StopDistance = 7f }; obj116.Steps = list168; reference127 = obj116; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span160[num]; QuestSequence obj117 = new QuestSequence { Sequence = 8 @@ -116842,13 +116847,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129); + span169[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129); obj117.Steps = list169; reference128 = obj117; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span160[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -116856,9 +116861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010521u, new Vector3(-184.64948f, 1.9999955f, 201.28174f), 129) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010521u, new Vector3(-184.64948f, 1.9999955f, 201.28174f), 129) { NextQuestId = new QuestId(241) }; @@ -116871,16 +116876,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "JerryWester"; + span171[index] = "JerryWester"; questRoot20.Author = list171; index = 6; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -116888,16 +116893,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010925u, new Vector3(-1.4191895f, 0.014982708f, -0.07635498f), 395) + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010925u, new Vector3(-1.4191895f, 0.014982708f, -0.07635498f), 395) { StopDistance = 7f }; obj119.Steps = list173; reference130 = obj119; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -116905,13 +116910,13 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012308u, new Vector3(-3.1281738f, 0f, 2.822876f), 395); + span174[num2] = new QuestStep(EInteractionType.Interact, 1012308u, new Vector3(-3.1281738f, 0f, 2.822876f), 395); obj120.Steps = list174; reference131 = obj120; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -116919,19 +116924,19 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004781u, new Vector3(-4f, 1.2f, 11f), 395) + span175[index2] = new QuestStep(EInteractionType.Interact, 2004781u, new Vector3(-4f, 1.2f, 11f), 395) { TargetTerritoryId = (ushort)155 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) + span175[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) { Fly = true }; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1012309u, new Vector3(-163.89722f, 304.1538f, -333.05872f), 155) { Fly = true @@ -116939,9 +116944,9 @@ public static class AssemblyQuestLoader num4 = 1; List list176 = new List(num4); CollectionsMarshal.SetCount(list176, num4); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = new DialogueChoice + span176[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA101_01580_SCENE00005_EVENTAREA_WARP_YESNO_TITLE") @@ -116951,12 +116956,12 @@ public static class AssemblyQuestLoader obj121.Steps = list175; reference132 = obj121; num++; - span2[num] = new QuestSequence + span172[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj123 = new QuestSequence { Sequence = 4 @@ -116964,13 +116969,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012310u, new Vector3(-10.269409f, 1.2791281f, 83.42102f), 418); + span177[num2] = new QuestStep(EInteractionType.Interact, 1012310u, new Vector3(-10.269409f, 1.2791281f, 83.42102f), 418); obj123.Steps = list177; reference134 = obj123; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span172[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -116978,19 +116983,19 @@ public static class AssemblyQuestLoader num2 = 11; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) { Aetheryte = EAetheryteLocation.Ishgard }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardSkysteelManufactory }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardBrume, AethernetShortcut = new AethernetShortcut @@ -117000,42 +117005,42 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardForgottenKnight }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardAthenaeumAstrologicum }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardTribunal }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardSaintReymanaudsCathedral }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardJeweledCrozier }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardLastVigil }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012313u, new Vector3(15.609924f, 16.009666f, -6.515625f), 419); + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012313u, new Vector3(15.609924f, 16.009666f, -6.515625f), 419); obj124.Steps = list178; reference135 = obj124; questRoot20.QuestSequence = list172; @@ -117045,16 +117050,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; + span179[index] = "JerryWester"; questRoot21.Author = list179; index = 5; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -117062,13 +117067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); obj125.Steps = list181; reference136 = obj125; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -117076,16 +117081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012316u, new Vector3(12.130859f, 16.009666f, -7.0039062f), 419) + span182[index2] = new QuestStep(EInteractionType.Interact, 1012316u, new Vector3(12.130859f, 16.009666f, -7.0039062f), 419) { StopDistance = 5f }; obj126.Steps = list182; reference137 = obj126; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -117093,13 +117098,13 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012317u, new Vector3(-4.3793945f, 27.753849f, -148.27197f), 419); + span183[num2] = new QuestStep(EInteractionType.Interact, 1012317u, new Vector3(-4.3793945f, 27.753849f, -148.27197f), 419); obj127.Steps = list183; reference138 = obj127; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span180[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -117107,9 +117112,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) + span184[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut { @@ -117120,7 +117125,7 @@ public static class AssemblyQuestLoader obj128.Steps = list184; reference139 = obj128; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -117128,9 +117133,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) + span185[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) { AethernetShortcut = new AethernetShortcut { @@ -117147,16 +117152,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "JerryWester"; + span186[index] = "JerryWester"; questRoot22.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span187[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -117164,9 +117169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) + span188[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -117180,7 +117185,7 @@ public static class AssemblyQuestLoader obj130.Steps = list188; reference141 = obj130; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span187[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -117188,9 +117193,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span189[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -117201,7 +117206,7 @@ public static class AssemblyQuestLoader obj131.Steps = list189; reference142 = obj131; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span187[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -117209,9 +117214,9 @@ public static class AssemblyQuestLoader num2 = 2; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span190[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -117221,11 +117226,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); + span190[index2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); obj132.Steps = list190; reference143 = obj132; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span187[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -117233,9 +117238,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); obj133.Steps = list191; reference144 = obj133; questRoot22.QuestSequence = list187; @@ -117245,16 +117250,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "JerryWester"; + span192[index] = "JerryWester"; questRoot23.Author = list192; index = 5; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -117262,13 +117267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); obj134.Steps = list194; reference145 = obj134; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -117276,14 +117281,14 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span195[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span195[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 1012331u, new Vector3(-163.43939f, 2.1510596f, -5.508545f), 418) { AethernetShortcut = new AethernetShortcut @@ -117295,9 +117300,9 @@ public static class AssemblyQuestLoader num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num4 = 0; - span5[num4] = new DialogueChoice + span196[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA104_01583_SCENE00005_EVENTAREA_WARP_YESNO_TITLE") @@ -117307,12 +117312,12 @@ public static class AssemblyQuestLoader obj135.Steps = list195; reference146 = obj135; num++; - span2[num] = new QuestSequence + span193[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -117320,13 +117325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012333u, new Vector3(481.40686f, 225.00232f, 793.14856f), 397); + span197[index2] = new QuestStep(EInteractionType.Interact, 1012333u, new Vector3(481.40686f, 225.00232f, 793.14856f), 397); obj137.Steps = list197; reference148 = obj137; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -117334,15 +117339,15 @@ public static class AssemblyQuestLoader index2 = 2; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 397) + span198[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 397) { StopDistance = 7f, Aetheryte = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397); + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397); obj138.Steps = list198; reference149 = obj138; questRoot23.QuestSequence = list193; @@ -117352,16 +117357,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "JerryWester"; + span199[index] = "JerryWester"; questRoot24.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span200[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -117369,9 +117374,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -117385,7 +117390,7 @@ public static class AssemblyQuestLoader obj139.Steps = list201; reference150 = obj139; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -117393,13 +117398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); + span202[num2] = new QuestStep(EInteractionType.Interact, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); obj140.Steps = list202; reference151 = obj140; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span200[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -117407,9 +117412,9 @@ public static class AssemblyQuestLoader num2 = 3; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span203[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 2005403u, new Vector3(430.5067f, 225.0027f, 800.9321f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -117417,30 +117422,30 @@ public static class AssemblyQuestLoader num4 = 1; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span8 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span8[num3] = 4376u; + span204[num3] = 4376u; obj142.KillEnemyDataIds = list204; num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span6 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj142.CompletionQuestVariablesFlags = list205; reference153 = obj142; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span203[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Combat, 2005404u, new Vector3(552.39185f, 228.3512f, 725.9784f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -117448,30 +117453,30 @@ public static class AssemblyQuestLoader num4 = 1; List list206 = new List(num4); CollectionsMarshal.SetCount(list206, num4); - span8 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span8[num3] = 4376u; + span206[num3] = 4376u; obj143.KillEnemyDataIds = list206; num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span6 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num4 = 0; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj143.CompletionQuestVariablesFlags = list207; reference154 = obj143; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span203[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Combat, 2005405u, new Vector3(421.59143f, 212.69543f, 708.1559f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -117479,32 +117484,32 @@ public static class AssemblyQuestLoader num4 = 1; List list208 = new List(num4); CollectionsMarshal.SetCount(list208, num4); - span8 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span8[num3] = 4376u; + span208[num3] = 4376u; obj144.KillEnemyDataIds = list208; num3 = 6; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num4 = 0; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list209; reference155 = obj144; obj141.Steps = list203; reference152 = obj141; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span200[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -117512,9 +117517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); + span210[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); obj145.Steps = list210; reference156 = obj145; questRoot24.QuestSequence = list200; @@ -117524,16 +117529,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "JerryWester"; + span211[index] = "JerryWester"; questRoot25.Author = list211; index = 4; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span212[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -117541,13 +117546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); + span213[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); obj146.Steps = list213; reference157 = obj146; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span212[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -117555,15 +117560,15 @@ public static class AssemblyQuestLoader index2 = 2; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(464.90463f, 203.4332f, 679.09424f), 397); + span214[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(464.90463f, 203.4332f, 679.09424f), 397); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); + span214[num2] = new QuestStep(EInteractionType.Interact, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); obj147.Steps = list214; reference158 = obj147; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span212[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -117571,9 +117576,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span215[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, null, new Vector3(462.2118f, 164.57632f, 301.1987f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -117581,9 +117586,9 @@ public static class AssemblyQuestLoader num4 = 1; List list216 = new List(num4); CollectionsMarshal.SetCount(list216, num4); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span7[num3] = new ComplexCombatData + span216[num3] = new ComplexCombatData { DataId = 4803u, RewardItemId = 2001572u, @@ -117594,7 +117599,7 @@ public static class AssemblyQuestLoader obj148.Steps = list215; reference159 = obj148; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span212[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -117602,9 +117607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); obj150.Steps = list217; reference161 = obj150; questRoot25.QuestSequence = list212; @@ -117614,16 +117619,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "JerryWester"; + span218[index] = "JerryWester"; questRoot26.Author = list218; index = 3; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span219[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -117631,13 +117636,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); + span220[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); obj151.Steps = list220; reference162 = obj151; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span219[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -117645,13 +117650,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011903u, new Vector3(197.13123f, 189.4263f, 270.61877f), 397); + span221[num2] = new QuestStep(EInteractionType.Interact, 1011903u, new Vector3(197.13123f, 189.4263f, 270.61877f), 397); obj152.Steps = list221; reference163 = obj152; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span219[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -117659,9 +117664,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -117674,16 +117679,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "JerryWester"; + span223[index] = "JerryWester"; questRoot27.Author = list223; index = 6; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span224[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -117691,9 +117696,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -117707,7 +117712,7 @@ public static class AssemblyQuestLoader obj154.Steps = list225; reference165 = obj154; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span224[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -117715,13 +117720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012334u, new Vector3(510.64307f, 217.95148f, 785.2445f), 397); + span226[index2] = new QuestStep(EInteractionType.Interact, 1012334u, new Vector3(510.64307f, 217.95148f, 785.2445f), 397); obj155.Steps = list226; reference166 = obj155; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span224[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -117729,13 +117734,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012404u, new Vector3(179.52234f, 161.78215f, 132.73816f), 397); + span227[num2] = new QuestStep(EInteractionType.Interact, 1012404u, new Vector3(179.52234f, 161.78215f, 132.73816f), 397); obj156.Steps = list227; reference167 = obj156; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span224[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -117743,13 +117748,13 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012338u, new Vector3(354.6654f, 159.5203f, 140.67285f), 397); + span228[index2] = new QuestStep(EInteractionType.Interact, 1012338u, new Vector3(354.6654f, 159.5203f, 140.67285f), 397); obj157.Steps = list228; reference168 = obj157; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span224[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -117757,9 +117762,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span229[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Combat, null, new Vector3(81.99244f, 117.19824f, 152.92575f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -117767,19 +117772,19 @@ public static class AssemblyQuestLoader num3 = 3; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span8 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num4 = 0; - span8[num4] = 4377u; + span230[num4] = 4377u; num4++; - span8[num4] = 4378u; + span230[num4] = 4378u; num4++; - span8[num4] = 4379u; + span230[num4] = 4379u; obj159.KillEnemyDataIds = list230; reference170 = obj159; obj158.Steps = list229; reference169 = obj158; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span224[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -117787,9 +117792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012340u, new Vector3(81.80359f, 117.19817f, 152.30017f), 397); + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012340u, new Vector3(81.80359f, 117.19817f, 152.30017f), 397); obj160.Steps = list231; reference171 = obj160; questRoot27.QuestSequence = list224; @@ -117799,16 +117804,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "JerryWester"; + span232[index] = "JerryWester"; questRoot28.Author = list232; index = 3; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -117816,16 +117821,16 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012344u, new Vector3(84.18396f, 117.19698f, 150.31653f), 397) + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012344u, new Vector3(84.18396f, 117.19698f, 150.31653f), 397) { StopDistance = 7f }; obj161.Steps = list234; reference172 = obj161; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span233[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -117833,9 +117838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005408u, new Vector3(103.77649f, 102.311646f, -42.404846f), 397) + span235[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005408u, new Vector3(103.77649f, 102.311646f, -42.404846f), 397) { Comment = "Walk straight to Gorgagne Mills basement, ignore footprints", SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -117846,7 +117851,7 @@ public static class AssemblyQuestLoader obj162.Steps = list235; reference173 = obj162; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -117854,9 +117859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); obj163.Steps = list236; reference174 = obj163; questRoot28.QuestSequence = list233; @@ -117866,16 +117871,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "JerryWester"; + span237[index] = "JerryWester"; questRoot29.Author = list237; index = 3; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span238[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -117883,13 +117888,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); obj164.Steps = list239; reference175 = obj164; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span238[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -117897,16 +117902,16 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span240[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj165.Steps = list240; reference176 = obj165; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span238[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -117914,9 +117919,9 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span241[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -117927,7 +117932,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); obj166.Steps = list241; reference177 = obj166; questRoot29.QuestSequence = list238; @@ -117937,16 +117942,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "JerryWester"; + span242[index] = "JerryWester"; questRoot30.Author = list242; index = 5; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span243[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -117954,13 +117959,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); obj167.Steps = list244; reference178 = obj167; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span243[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -117968,14 +117973,14 @@ public static class AssemblyQuestLoader num2 = 2; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span245[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span245[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1012353u, new Vector3(149.7367f, -12.263969f, -7.888916f), 419) { AethernetShortcut = new AethernetShortcut @@ -117987,9 +117992,9 @@ public static class AssemblyQuestLoader num4 = 1; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span5 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span5[num3] = new DialogueChoice + span246[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA111_01590_SCENE00007_EVENTAREA_WARP_YESNO_TITLE") @@ -117999,12 +118004,12 @@ public static class AssemblyQuestLoader obj168.Steps = list245; reference179 = obj168; num++; - span2[num] = new QuestSequence + span243[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span243[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -118012,13 +118017,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012351u, new Vector3(-731.1971f, -105.26523f, 470.54248f), 401); + span247[num2] = new QuestStep(EInteractionType.Interact, 1012351u, new Vector3(-731.1971f, -105.26523f, 470.54248f), 401); obj170.Steps = list247; reference181 = obj170; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span243[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -118026,14 +118031,14 @@ public static class AssemblyQuestLoader num2 = 2; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) + span248[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) { Aetheryte = EAetheryteLocation.SeaOfCloudsCampCloudtop }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span248[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj171.Steps = list248; reference182 = obj171; questRoot30.QuestSequence = list243; @@ -118043,16 +118048,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "JerryWester"; + span249[index] = "JerryWester"; questRoot31.Author = list249; index = 4; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span250[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -118060,9 +118065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span251[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop, SkipConditions = new SkipConditions @@ -118076,7 +118081,7 @@ public static class AssemblyQuestLoader obj172.Steps = list251; reference183 = obj172; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span250[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -118084,16 +118089,16 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span252[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1012354u, new Vector3(-284.38245f, -185.08519f, 732.2346f), 401); num3 = 1; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span5[num4] = new DialogueChoice + span253[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA112_01591_Q1_000_000"), @@ -118104,7 +118109,7 @@ public static class AssemblyQuestLoader obj173.Steps = list252; reference184 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span250[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -118112,13 +118117,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012355u, new Vector3(-285.11487f, -185.0477f, 735.40857f), 401); + span254[num2] = new QuestStep(EInteractionType.Interact, 1012355u, new Vector3(-285.11487f, -185.0477f, 735.40857f), 401); obj174.Steps = list254; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span250[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -118126,9 +118131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj175.Steps = list255; reference187 = obj175; questRoot31.QuestSequence = list250; @@ -118138,16 +118143,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "JerryWester"; + span256[index] = "JerryWester"; questRoot32.Author = list256; index = 4; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span257[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -118155,13 +118160,13 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span258[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj176.Steps = list258; reference188 = obj176; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span257[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -118169,13 +118174,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span259[index2] = new QuestStep(EInteractionType.Interact, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj177.Steps = list259; reference189 = obj177; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span257[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -118183,9 +118188,9 @@ public static class AssemblyQuestLoader index2 = 3; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span260[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 2005409u, new Vector3(-254.65784f, -185.68707f, 662.6841f), 401) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -118193,53 +118198,53 @@ public static class AssemblyQuestLoader num4 = 2; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span8 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span8[num3] = 4381u; + span261[num3] = 4381u; num3++; - span8[num3] = 4382u; + span261[num3] = 4382u; obj179.KillEnemyDataIds = list261; num3 = 6; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num4 = 0; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span262[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj179.CompletionQuestVariablesFlags = list262; reference191 = obj179; num2++; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span260[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2005411u, new Vector3(-122.78937f, -166.00293f, 646.5095f), 401); num4 = 6; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span6 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span263[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list263; reference192 = questStep13; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span260[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, 2005410u, new Vector3(-81.16278f, -136.98022f, 468.5282f), 401) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -118247,34 +118252,34 @@ public static class AssemblyQuestLoader num3 = 2; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span8 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num4 = 0; - span8[num4] = 4380u; + span264[num4] = 4380u; num4++; - span8[num4] = 4382u; + span264[num4] = 4382u; obj180.KillEnemyDataIds = list264; num4 = 6; List list265 = new List(num4); CollectionsMarshal.SetCount(list265, num4); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list265; reference193 = obj180; obj178.Steps = list260; reference190 = obj178; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span257[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -118282,9 +118287,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span266[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj181.Steps = list266; reference194 = obj181; questRoot32.QuestSequence = list257; @@ -118294,16 +118299,16 @@ public static class AssemblyQuestLoader num = 1; List list267 = new List(num); CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "JerryWester"; + span267[index] = "JerryWester"; questRoot33.Author = list267; index = 3; List list268 = new List(index); CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span268[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -118311,13 +118316,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span269[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj182.Steps = list269; reference195 = obj182; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span268[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -118325,9 +118330,9 @@ public static class AssemblyQuestLoader num2 = 6; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span270[index2]; QuestStep obj184 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-343.27975f, -169.12419f, 800.5701f), 401) { Mount = true @@ -118337,25 +118342,25 @@ public static class AssemblyQuestLoader num3 = 6; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span6 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span271[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list271; skipConditions4.StepIf = skipStepConditions4; obj184.SkipConditions = skipConditions4; reference197 = obj184; index2++; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span270[index2]; QuestStep obj185 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-325.61444f, -184.8876f, 806.3595f), 401) { DisableNavmesh = true @@ -118365,25 +118370,25 @@ public static class AssemblyQuestLoader num4 = 6; List list272 = new List(num4); CollectionsMarshal.SetCount(list272, num4); - span6 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span272[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list272; skipConditions5.StepIf = skipStepConditions5; obj185.SkipConditions = skipConditions5; reference198 = obj185; index2++; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span270[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Emote, 1013498u, new Vector3(-293.04956f, -183.73486f, 812.6802f), 401) { Emote = EEmote.Psych @@ -118391,25 +118396,25 @@ public static class AssemblyQuestLoader num3 = 6; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span6 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num4 = 0; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span273[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list273; reference199 = obj186; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.08698f, -185.05266f, 792.836f), 401); + span270[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.08698f, -185.05266f, 792.836f), 401); index2++; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span270[index2]; QuestStep obj187 = new QuestStep(EInteractionType.Emote, 1012360u, new Vector3(-337.75842f, -186.07346f, 618.55493f), 401) { Emote = EEmote.Psych @@ -118417,23 +118422,23 @@ public static class AssemblyQuestLoader num4 = 6; List list274 = new List(num4); CollectionsMarshal.SetCount(list274, num4); - span6 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list274; reference200 = obj187; index2++; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span270[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Emote, 1012359u, new Vector3(-260.91406f, -184.91077f, 705.4092f), 401) { Emote = EEmote.Psych @@ -118441,25 +118446,25 @@ public static class AssemblyQuestLoader num3 = 6; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span6 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num4 = 0; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span275[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list275; reference201 = obj188; obj183.Steps = list270; reference196 = obj183; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span268[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -118467,9 +118472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span276[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj189.Steps = list276; reference202 = obj189; questRoot33.QuestSequence = list268; @@ -118479,16 +118484,16 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "JerryWester"; + span277[index] = "JerryWester"; questRoot34.Author = list277; index = 6; List list278 = new List(index); CollectionsMarshal.SetCount(list278, index); - span2 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span278[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -118496,13 +118501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span279[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj190.Steps = list279; reference203 = obj190; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span278[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -118510,13 +118515,13 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span280[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj191.Steps = list280; reference204 = obj191; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span278[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -118524,16 +118529,16 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span281[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1012354u, new Vector3(-284.38245f, -185.08519f, 732.2346f), 401); num4 = 1; List list282 = new List(num4); CollectionsMarshal.SetCount(list282, num4); - span5 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span5[num3] = new DialogueChoice + span282[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA115_01594_Q1_000_000"), @@ -118544,7 +118549,7 @@ public static class AssemblyQuestLoader obj192.Steps = list281; reference205 = obj192; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span278[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -118552,13 +118557,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012363u, new Vector3(62.546753f, -144.91164f, 527.9469f), 401); + span283[num2] = new QuestStep(EInteractionType.Interact, 1012363u, new Vector3(62.546753f, -144.91164f, 527.9469f), 401); obj193.Steps = list283; reference207 = obj193; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span278[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -118566,13 +118571,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005412u, new Vector3(408.89587f, -124.01007f, 718.5625f), 401); + span284[index2] = new QuestStep(EInteractionType.Interact, 2005412u, new Vector3(408.89587f, -124.01007f, 718.5625f), 401); obj194.Steps = list284; reference208 = obj194; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span278[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -118580,11 +118585,11 @@ public static class AssemblyQuestLoader index2 = 2; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.65932f, -147.83772f, 551.8496f), 401); + span285[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.65932f, -147.83772f, 551.8496f), 401); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); obj195.Steps = list285; reference209 = obj195; questRoot34.QuestSequence = list278; @@ -118594,16 +118599,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "JerryWester"; + span286[index] = "JerryWester"; questRoot35.Author = list286; index = 5; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span287[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -118611,13 +118616,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); obj196.Steps = list288; reference210 = obj196; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span287[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -118625,13 +118630,13 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005418u, new Vector3(418.4176f, -121.446594f, 630.64f), 401); + span289[num2] = new QuestStep(EInteractionType.Interact, 2005418u, new Vector3(418.4176f, -121.446594f, 630.64f), 401); obj197.Steps = list289; reference211 = obj197; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span287[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -118639,13 +118644,13 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005419u, new Vector3(299.82446f, -115.8313f, 424.73486f), 401); + span290[index2] = new QuestStep(EInteractionType.Interact, 2005419u, new Vector3(299.82446f, -115.8313f, 424.73486f), 401); obj198.Steps = list290; reference212 = obj198; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span287[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -118653,9 +118658,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012366u, new Vector3(531.18164f, -99.84944f, 349.96558f), 401) + span291[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012366u, new Vector3(531.18164f, -99.84944f, 349.96558f), 401) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -118665,7 +118670,7 @@ public static class AssemblyQuestLoader obj199.Steps = list291; reference213 = obj199; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span287[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -118673,9 +118678,9 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012367u, new Vector3(-678.2483f, -110.67414f, 481.77307f), 401) + span292[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012367u, new Vector3(-678.2483f, -110.67414f, 481.77307f), 401) { StopDistance = 7f }; @@ -118688,16 +118693,16 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "JerryWester"; + span293[index] = "JerryWester"; questRoot36.Author = list293; index = 4; List list294 = new List(index); CollectionsMarshal.SetCount(list294, index); - span2 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span294[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -118705,9 +118710,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012368u, new Vector3(-676.7529f, -111.71492f, 487.26624f), 401) + span295[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012368u, new Vector3(-676.7529f, -111.71492f, 487.26624f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop, SkipConditions = new SkipConditions @@ -118721,7 +118726,7 @@ public static class AssemblyQuestLoader obj201.Steps = list295; reference215 = obj201; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span294[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -118729,13 +118734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span296[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj202.Steps = list296; reference216 = obj202; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span294[num]; QuestSequence obj203 = new QuestSequence { Sequence = 2 @@ -118743,9 +118748,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012375u, new Vector3(164.50745f, -12.634913f, -23.178528f), 419) + span297[num2] = new QuestStep(EInteractionType.Interact, 1012375u, new Vector3(164.50745f, -12.634913f, -23.178528f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -118757,7 +118762,7 @@ public static class AssemblyQuestLoader obj203.Steps = list297; reference217 = obj203; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span294[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -118765,9 +118770,9 @@ public static class AssemblyQuestLoader num2 = 2; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span298[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -118777,7 +118782,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); + span298[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); obj204.Steps = list298; reference218 = obj204; questRoot36.QuestSequence = list294; @@ -118787,16 +118792,16 @@ public static class AssemblyQuestLoader num = 1; List list299 = new List(num); CollectionsMarshal.SetCount(list299, num); - span = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index = 0; - span[index] = "JerryWester"; + span299[index] = "JerryWester"; questRoot37.Author = list299; index = 5; List list300 = new List(index); CollectionsMarshal.SetCount(list300, index); - span2 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span300[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -118804,13 +118809,13 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012377u, new Vector3(5.6915283f, -9.313226E-10f, 5.7526245f), 433); + span301[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012377u, new Vector3(5.6915283f, -9.313226E-10f, 5.7526245f), 433); obj205.Steps = list301; reference219 = obj205; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span300[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -118818,16 +118823,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012378u, new Vector3(3.5248413f, -9.313226E-10f, 9.018005f), 433) + span302[index2] = new QuestStep(EInteractionType.Interact, 1012378u, new Vector3(3.5248413f, -9.313226E-10f, 9.018005f), 433) { StopDistance = 5f }; obj206.Steps = list302; reference220 = obj206; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span300[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -118835,14 +118840,14 @@ public static class AssemblyQuestLoader index2 = 2; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span303[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span303[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { AethernetShortcut = new AethernetShortcut { @@ -118853,7 +118858,7 @@ public static class AssemblyQuestLoader obj207.Steps = list303; reference221 = obj207; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span300[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -118861,9 +118866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419) + span304[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419) { AethernetShortcut = new AethernetShortcut { @@ -118878,7 +118883,7 @@ public static class AssemblyQuestLoader obj208.Steps = list304; reference222 = obj208; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span300[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -118886,9 +118891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); + span305[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); obj209.Steps = list305; reference223 = obj209; questRoot37.QuestSequence = list300; @@ -118898,16 +118903,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "JerryWester"; + span306[index] = "JerryWester"; questRoot38.Author = list306; index = 4; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span307[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -118915,13 +118920,13 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); + span308[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); obj210.Steps = list308; reference224 = obj210; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span307[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -118929,9 +118934,9 @@ public static class AssemblyQuestLoader index2 = 2; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span309[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -118941,11 +118946,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); + span309[num2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); obj211.Steps = list309; reference225 = obj211; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span307[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -118953,18 +118958,18 @@ public static class AssemblyQuestLoader num2 = 2; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span310[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012386u, new Vector3(6.149353f, 42.34489f, -208.39252f), 419); + span310[index2] = new QuestStep(EInteractionType.Interact, 1012386u, new Vector3(6.149353f, 42.34489f, -208.39252f), 419); obj212.Steps = list310; reference226 = obj212; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span307[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -118972,14 +118977,14 @@ public static class AssemblyQuestLoader index2 = 2; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span311[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); obj213.Steps = list311; reference227 = obj213; questRoot38.QuestSequence = list307; @@ -118989,16 +118994,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "JerryWester"; + span312[index] = "JerryWester"; questRoot39.Author = list312; index = 3; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span313[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -119006,13 +119011,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); obj214.Steps = list314; reference228 = obj214; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span313[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -119020,9 +119025,9 @@ public static class AssemblyQuestLoader index2 = 2; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop, SkipConditions = new SkipConditions @@ -119035,7 +119040,7 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(1748) }; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span315[num2]; QuestStep obj216 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -119043,9 +119048,9 @@ public static class AssemblyQuestLoader num3 = 1; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span5 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num4 = 0; - span5[num4] = new DialogueChoice + span316[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA201_01599_Q1_000_000") @@ -119055,7 +119060,7 @@ public static class AssemblyQuestLoader obj215.Steps = list315; reference229 = obj215; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span313[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -119063,15 +119068,15 @@ public static class AssemblyQuestLoader num2 = 2; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.194313f, 50.989883f, -778.7069f), 156) + span317[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.194313f, 50.989883f, -778.7069f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013018u, new Vector3(30.07544f, 50.99997f, -819.7299f), 156); + span317[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013018u, new Vector3(30.07544f, 50.99997f, -819.7299f), 156); obj217.Steps = list317; reference231 = obj217; questRoot39.QuestSequence = list313; @@ -119116,9 +119121,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013020u, new Vector3(-58.79309f, -21.311453f, -3.982666f), 145) + span4[num2] = new QuestStep(EInteractionType.Interact, 1013020u, new Vector3(-58.79309f, -21.311453f, -3.982666f), 145) { StopDistance = 1f, Fly = true, @@ -119135,14 +119140,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.91202f, -22.538002f, 386.9863f), 145) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.91202f, -22.538002f, 386.9863f), 145) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145) { Fly = true }; @@ -119155,16 +119160,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "JerryWester"; + span6[index] = "JerryWester"; questRoot2.Author = list6; index = 7; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -119172,13 +119177,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -119186,9 +119191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep questStep = new QuestStep(EInteractionType.SinglePlayerDuty, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145); SinglePlayerDutyOptions obj6 = new SinglePlayerDutyOptions { @@ -119197,21 +119202,21 @@ public static class AssemblyQuestLoader int num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index3 = 0; - span[index3] = "Will not move into melee range to kill the gate; Alphinaud will kill it after a while"; + span10[index3] = "Will not move into melee range to kill the gate; Alphinaud will kill it after a while"; obj6.Notes = list10; questStep.SinglePlayerDutyOptions = obj6; reference6 = questStep; obj5.Steps = list9; reference5 = obj5; num++; - span2[num] = new QuestSequence + span7[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 3 @@ -119219,13 +119224,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013071u, new Vector3(-315.2362f, -24.488983f, 419.51624f), 145); + span11[num2] = new QuestStep(EInteractionType.Interact, 1013071u, new Vector3(-315.2362f, -24.488983f, 419.51624f), 145); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span7[num]; QuestSequence obj8 = new QuestSequence { Sequence = 4 @@ -119233,16 +119238,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013031u, new Vector3(-316.2433f, -24.34079f, 424.30762f), 145) + span12[index2] = new QuestStep(EInteractionType.Interact, 1013031u, new Vector3(-316.2433f, -24.34079f, 424.30762f), 145) { StopDistance = 5f }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = 5 @@ -119250,24 +119255,24 @@ public static class AssemblyQuestLoader index2 = 3; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span13[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span13[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span13[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -119275,9 +119280,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list7; @@ -119287,16 +119292,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "JerryWester"; + span15[index] = "JerryWester"; questRoot3.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -119304,13 +119309,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -119318,9 +119323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014644u, new Vector3(15.854065f, 15.96505f, -0.77819824f), 419) + span18[index2] = new QuestStep(EInteractionType.Interact, 1014644u, new Vector3(15.854065f, 15.96505f, -0.77819824f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -119332,7 +119337,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -119340,9 +119345,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span19[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { StopDistance = 7f, TargetTerritoryId = (ushort)433 @@ -119350,7 +119355,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -119358,9 +119363,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj15 = new QuestStep(EInteractionType.CompleteQuest, 1012579u, new Vector3(1.1138916f, 0.022254243f, -4.409851f), 433) { StopDistance = 5f @@ -119368,9 +119373,9 @@ public static class AssemblyQuestLoader index3 = 1; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - Span span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA301_01602_Q1_000_000"), @@ -119387,16 +119392,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "JerryWester"; + span22[index] = "JerryWester"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -119404,16 +119409,16 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012579u, new Vector3(1.1138916f, 0.022254243f, -4.409851f), 433) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012579u, new Vector3(1.1138916f, 0.022254243f, -4.409851f), 433) { StopDistance = 5f }; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -119421,18 +119426,18 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span25[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012585u, new Vector3(14.755432f, 16.009666f, -4.0742188f), 419); + span25[index2] = new QuestStep(EInteractionType.Interact, 1012585u, new Vector3(14.755432f, 16.009666f, -4.0742188f), 419); obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -119440,9 +119445,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -119454,9 +119459,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span4[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA302_01603_SCENE00020_EVENTAREA_WARP_YESNO_TITLE") @@ -119466,7 +119471,7 @@ public static class AssemblyQuestLoader obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -119474,9 +119479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) { StopDistance = 7f }; @@ -119489,16 +119494,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot5.Author = list29; index = 7; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -119506,16 +119511,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) { StopDistance = 7f }; obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -119523,9 +119528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span32[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -119537,7 +119542,7 @@ public static class AssemblyQuestLoader obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -119545,14 +119550,14 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span33[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013422u, new Vector3(-97.73407f, 15.233179f, -40.787415f), 418) + span33[num2] = new QuestStep(EInteractionType.Interact, 1013422u, new Vector3(-97.73407f, 15.233179f, -40.787415f), 418) { AethernetShortcut = new AethernetShortcut { @@ -119563,7 +119568,7 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -119571,16 +119576,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span34[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -119588,28 +119593,28 @@ public static class AssemblyQuestLoader index2 = 4; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397) { PickUpQuestId = new QuestId(1744) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2005536u, new Vector3(402.0293f, 191.51587f, 561.4252f), 397) + span35[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2005536u, new Vector3(402.0293f, 191.51587f, 561.4252f), 397) { AetherCurrentId = 2818053u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006187u, new Vector3(424.94836f, 164.29382f, -536.9192f), 397) + span35[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006187u, new Vector3(424.94836f, 164.29382f, -536.9192f), 397) { AetherCurrentId = 2818055u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); + span35[num2] = new QuestStep(EInteractionType.Interact, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 5 @@ -119617,19 +119622,19 @@ public static class AssemblyQuestLoader num2 = 3; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { DisableNavmesh = true }; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(455.6516f, 157.40831f, -546.16815f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -119637,17 +119642,17 @@ public static class AssemblyQuestLoader index3 = 2; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - Span span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span5[num3] = 4383u; + span37[num3] = 4383u; num3++; - span5[num3] = 4384u; + span37[num3] = 4384u; obj27.KillEnemyDataIds = list37; reference27 = obj27; obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -119655,19 +119660,19 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); obj28.Steps = list38; reference28 = obj28; questRoot5.QuestSequence = list30; @@ -119677,16 +119682,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot6.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -119694,13 +119699,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); obj29.Steps = list41; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -119708,81 +119713,81 @@ public static class AssemblyQuestLoader index2 = 5; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397); + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { DisableNavmesh = true }; num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2005432u, new Vector3(450.85828f, 164.29382f, -544.79285f), 397); num3 = 6; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - Span span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span43[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list43; reference31 = questStep2; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span42[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2005433u, new Vector3(443.50342f, 157.48828f, -559.47205f), 397); index3 = 6; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list44; reference32 = questStep3; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span42[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2005434u, new Vector3(466.7887f, 157.39673f, -540.8561f), 397); num3 = 6; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span45[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list45; reference33 = questStep4; obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -119790,9 +119795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012601u, new Vector3(452.41467f, 157.40831f, -542.8397f), 397); + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012601u, new Vector3(452.41467f, 157.40831f, -542.8397f), 397); obj31.Steps = list46; reference34 = obj31; questRoot6.QuestSequence = list40; @@ -119802,16 +119807,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "JerryWester"; + span47[index] = "JerryWester"; questRoot7.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -119819,16 +119824,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012600u, new Vector3(451.65173f, 157.40831f, -544.6708f), 397) + span49[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012600u, new Vector3(451.65173f, 157.40831f, -544.6708f), 397) { StopDistance = 5f }; obj32.Steps = list49; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -119836,28 +119841,28 @@ public static class AssemblyQuestLoader num2 = 6; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.62885f, 200.2377f, 657.9519f), 397) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.62885f, 200.2377f, 657.9519f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.38373f, 163.58846f, 239.54294f), 397); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.38373f, 163.58846f, 239.54294f), 397); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(517.53094f, 131.76724f, 200.50333f), 397) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(517.53094f, 131.76724f, 200.50333f), 397) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.8404f, 116.82471f, 203.86801f), 397); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.8404f, 116.82471f, 203.86801f), 397); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.8997f, 78.429f, 207.48883f), 397) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.8997f, 78.429f, 207.48883f), 397) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1011905u, new Vector3(617.4868f, 78.429f, 217.30359f), 397) + span50[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1011905u, new Vector3(617.4868f, 78.429f, 217.30359f), 397) { DisableNavmesh = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -119868,7 +119873,7 @@ public static class AssemblyQuestLoader obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -119876,16 +119881,16 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012604u, new Vector3(620.9657f, 78.42899f, 213.88562f), 397) + span51[num2] = new QuestStep(EInteractionType.Interact, 1012604u, new Vector3(620.9657f, 78.42899f, 213.88562f), 397) { StopDistance = 5f }; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -119893,14 +119898,14 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006189u, new Vector3(-332.90613f, 126.81775f, -29.953552f), 397) + span52[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006189u, new Vector3(-332.90613f, 126.81775f, -29.953552f), 397) { AetherCurrentId = 2818057u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); obj35.Steps = list52; reference38 = obj35; questRoot7.QuestSequence = list48; @@ -119910,16 +119915,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot8.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -119927,13 +119932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012765u, new Vector3(-280.0794f, 127.03028f, 11.9782715f), 397); + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012765u, new Vector3(-280.0794f, 127.03028f, 11.9782715f), 397); obj36.Steps = list55; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -119941,74 +119946,74 @@ public static class AssemblyQuestLoader num2 = 3; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span56[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1013435u, new Vector3(-271.04602f, 126.894035f, 8.773865f), 397); index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list57; reference41 = questStep5; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span56[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1013436u, new Vector3(-260.39526f, 126.21859f, -2.822998f), 397); num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list58; reference42 = questStep6; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span56[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span6 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list59; reference43 = questStep7; obj37.Steps = list56; reference40 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -120016,9 +120021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012283u, new Vector3(-311.14673f, 126.503296f, -6.729248f), 397); + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012283u, new Vector3(-311.14673f, 126.503296f, -6.729248f), 397); obj38.Steps = list60; reference44 = obj38; questRoot8.QuestSequence = list54; @@ -120028,16 +120033,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "JerryWester"; + span61[index] = "JerryWester"; questRoot9.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -120045,13 +120050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012764u, new Vector3(-307.54565f, 126.63436f, -3.2807007f), 397); + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012764u, new Vector3(-307.54565f, 126.63436f, -3.2807007f), 397); obj39.Steps = list63; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -120059,24 +120064,24 @@ public static class AssemblyQuestLoader index2 = 4; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397) { PickUpQuestId = new QuestId(1759) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { PickUpQuestId = new QuestId(1760) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397) { PickUpQuestId = new QuestId(2111) }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span64[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-365.48965f, 85.44247f, -360.56012f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -120084,9 +120089,9 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - Span span7 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span7[index3] = new ComplexCombatData + span65[index3] = new ComplexCombatData { DataId = 3988u, MinimumKillCount = 2u @@ -120096,7 +120101,7 @@ public static class AssemblyQuestLoader obj40.Steps = list64; reference46 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -120104,14 +120109,14 @@ public static class AssemblyQuestLoader num2 = 2; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006190u, new Vector3(-660.15106f, 135.51526f, -376.63843f), 397) + span66[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006190u, new Vector3(-660.15106f, 135.51526f, -376.63843f), 397) { AetherCurrentId = 2818058u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012670u, new Vector3(-631.9219f, 142.1073f, -322.71307f), 397); + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012670u, new Vector3(-631.9219f, 142.1073f, -322.71307f), 397); obj42.Steps = list66; reference48 = obj42; questRoot9.QuestSequence = list62; @@ -120121,16 +120126,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "JerryWester"; + span67[index] = "JerryWester"; questRoot10.Author = list67; index = 4; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span68[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -120138,13 +120143,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012609u, new Vector3(-688.777f, 121.51788f, -390.49365f), 397); + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012609u, new Vector3(-688.777f, 121.51788f, -390.49365f), 397); obj43.Steps = list69; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -120152,21 +120157,21 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-826.9342f, 117.95439f, -642.92413f), 397) + span70[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-826.9342f, 117.95439f, -642.92413f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.3646f, 117.68303f, -656.6694f), 397) + span70[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.3646f, 117.68303f, -656.6694f), 397) { TargetTerritoryId = (ushort)398 }; obj44.Steps = list70; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -120174,13 +120179,13 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012612u, new Vector3(801.90735f, -19.788122f, 311.75696f), 398); + span71[num2] = new QuestStep(EInteractionType.Interact, 1012612u, new Vector3(801.90735f, -19.788122f, 311.75696f), 398); obj45.Steps = list71; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -120188,25 +120193,25 @@ public static class AssemblyQuestLoader num2 = 4; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006195u, new Vector3(765.0111f, -15.85179f, 289.082f), 398) + span72[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006195u, new Vector3(765.0111f, -15.85179f, 289.082f), 398) { AetherCurrentId = 2818068u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(744.5929f, -34.200893f, 272.8362f), 398) + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(744.5929f, -34.200893f, 272.8362f), 398) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) + span72[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) { Aetheryte = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj46.Steps = list72; reference52 = obj46; questRoot10.QuestSequence = list68; @@ -120216,16 +120221,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "JerryWester"; + span73[index] = "JerryWester"; questRoot11.Author = list73; index = 5; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -120233,13 +120238,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj47.Steps = list75; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -120247,13 +120252,13 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012615u, new Vector3(468.77234f, -49.89133f, 25.589355f), 398); + span76[index2] = new QuestStep(EInteractionType.Interact, 1012615u, new Vector3(468.77234f, -49.89133f, 25.589355f), 398); obj48.Steps = list76; reference54 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -120261,14 +120266,14 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { PickUpQuestId = new QuestId(1771) }; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span77[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(634.0371f, -40.05916f, -296.1493f), 398) { StopDistance = 1f, @@ -120277,17 +120282,17 @@ public static class AssemblyQuestLoader index3 = 2; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = 4367u; + span78[num3] = 4367u; num3++; - span5[num3] = 4368u; + span78[num3] = 4368u; obj50.KillEnemyDataIds = list78; reference56 = obj50; obj49.Steps = list77; reference55 = obj49; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -120295,14 +120300,14 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006197u, new Vector3(433.52405f, -47.776062f, -286.24402f), 398) + span79[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006197u, new Vector3(433.52405f, -47.776062f, -286.24402f), 398) { AetherCurrentId = 2818070u }; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span79[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(234.626f, -56.601433f, -258.33804f), 398) { StopDistance = 1f, @@ -120311,17 +120316,17 @@ public static class AssemblyQuestLoader num3 = 2; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span5[index3] = 4364u; + span80[index3] = 4364u; index3++; - span5[index3] = 4365u; + span80[index3] = 4365u; obj52.KillEnemyDataIds = list80; reference58 = obj52; obj51.Steps = list79; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -120329,16 +120334,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span81[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 2005489u, new Vector3(169.604f, -63.24872f, -11.825806f), 398); index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = new DialogueChoice + span82[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA309_01610_A1_000_000"), @@ -120355,16 +120360,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "JerryWester"; + span83[index] = "JerryWester"; questRoot12.Author = list83; index = 5; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -120372,16 +120377,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012619u, new Vector3(167.25415f, -63.618378f, -9.2317505f), 398) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012619u, new Vector3(167.25415f, -63.618378f, -9.2317505f), 398) { StopDistance = 7f }; obj54.Steps = list85; reference61 = obj54; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -120389,13 +120394,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012622u, new Vector3(-178.97314f, -105.59011f, 508.812f), 398); + span86[num2] = new QuestStep(EInteractionType.Interact, 1012622u, new Vector3(-178.97314f, -105.59011f, 508.812f), 398); obj55.Steps = list86; reference62 = obj55; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span84[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -120403,9 +120408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span87[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-245.28185f, -84.46064f, 450.64175f), 398) { StopDistance = 1f, @@ -120414,19 +120419,19 @@ public static class AssemblyQuestLoader num3 = 3; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = 4364u; + span88[index3] = 4364u; index3++; - span5[index3] = 4366u; + span88[index3] = 4366u; index3++; - span5[index3] = 4369u; + span88[index3] = 4369u; obj57.KillEnemyDataIds = list88; reference64 = obj57; obj56.Steps = list87; reference63 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -120434,9 +120439,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span89[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-282.51865f, -63.319576f, 333.95447f), 398) { StopDistance = 1f, @@ -120445,19 +120450,19 @@ public static class AssemblyQuestLoader index3 = 3; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span5[num3] = 4364u; + span90[num3] = 4364u; num3++; - span5[num3] = 4366u; + span90[num3] = 4366u; num3++; - span5[num3] = 4369u; + span90[num3] = 4369u; obj59.KillEnemyDataIds = list90; reference66 = obj59; obj58.Steps = list89; reference65 = obj58; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -120465,9 +120470,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012625u, new Vector3(-212.72601f, -37.574783f, 185.16821f), 398); + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012625u, new Vector3(-212.72601f, -37.574783f, 185.16821f), 398); obj60.Steps = list91; reference67 = obj60; questRoot12.QuestSequence = list84; @@ -120477,16 +120482,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "JerryWester"; + span92[index] = "JerryWester"; questRoot13.Author = list92; index = 4; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span93[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -120494,13 +120499,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012628u, new Vector3(-247.63867f, -30.290216f, 109.391846f), 398); + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012628u, new Vector3(-247.63867f, -30.290216f, 109.391846f), 398); obj61.Steps = list94; reference68 = obj61; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span93[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -120508,21 +120513,21 @@ public static class AssemblyQuestLoader num2 = 2; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) + span95[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) { Aetheryte = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span95[index2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; obj62.Steps = list95; reference69 = obj62; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -120530,9 +120535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span96[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(290.04944f, -65.506195f, 2.676069f), 398) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -120540,9 +120545,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span7 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span7[index3] = new ComplexCombatData + span97[index3] = new ComplexCombatData { DataId = 4467u, MinimumKillCount = 3u, @@ -120554,7 +120559,7 @@ public static class AssemblyQuestLoader obj63.Steps = list96; reference70 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span93[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -120562,9 +120567,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); obj65.Steps = list98; reference72 = obj65; questRoot13.QuestSequence = list93; @@ -120574,16 +120579,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "JerryWester"; + span99[index] = "JerryWester"; questRoot14.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -120591,13 +120596,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); obj66.Steps = list101; reference73 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -120605,13 +120610,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012671u, new Vector3(70.725464f, -49.385155f, -151.99518f), 398); + span102[index2] = new QuestStep(EInteractionType.Interact, 1012671u, new Vector3(70.725464f, -49.385155f, -151.99518f), 398); obj67.Steps = list102; reference74 = obj67; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -120619,9 +120624,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398); + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398); obj68.Steps = list103; reference75 = obj68; questRoot14.QuestSequence = list100; @@ -120631,16 +120636,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "JerryWester"; + span104[index] = "JerryWester"; questRoot15.Author = list104; index = 6; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span105[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -120648,16 +120653,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span106[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1012636u, new Vector3(77.46997f, -49.24018f, -148.97388f), 398); index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span4[num3] = new DialogueChoice + span107[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA313_01614_Q1_000_000"), @@ -120668,7 +120673,7 @@ public static class AssemblyQuestLoader obj69.Steps = list106; reference76 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -120676,9 +120681,9 @@ public static class AssemblyQuestLoader index2 = 3; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span108[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 1011930u, new Vector3(81.49841f, -49.21252f, -150.04199f), 398) { StopDistance = 7f @@ -120686,44 +120691,44 @@ public static class AssemblyQuestLoader num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span109[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list109; reference79 = obj71; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span108[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); index3 = 6; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span6 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list110; reference80 = questStep10; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span108[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { StopDistance = 5f @@ -120731,25 +120736,25 @@ public static class AssemblyQuestLoader num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list111; reference81 = obj72; obj70.Steps = list108; reference78 = obj70; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -120757,13 +120762,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); + span112[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); obj73.Steps = list112; reference82 = obj73; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -120771,19 +120776,19 @@ public static class AssemblyQuestLoader index2 = 3; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398) { PickUpQuestId = new QuestId(1790) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) + span113[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) { Mount = true }; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(291.1391f, -64.697876f, -5.7822924f), 398) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -120791,9 +120796,9 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = new ComplexCombatData + span114[num3] = new ComplexCombatData { DataId = 4467u, MinimumKillCount = 1u, @@ -120805,7 +120810,7 @@ public static class AssemblyQuestLoader obj74.Steps = list113; reference83 = obj74; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span105[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -120813,13 +120818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); + span115[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); obj76.Steps = list115; reference85 = obj76; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -120827,9 +120832,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); obj77.Steps = list116; reference86 = obj77; questRoot15.QuestSequence = list105; @@ -120839,16 +120844,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "JerryWester"; + span117[index] = "JerryWester"; questRoot16.Author = list117; index = 5; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -120856,13 +120861,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); obj78.Steps = list119; reference87 = obj78; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -120870,14 +120875,14 @@ public static class AssemblyQuestLoader index2 = 2; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) { Mount = true }; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span120[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 1012639u, new Vector3(190.50879f, -118.35855f, 567.7118f), 398) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -120885,21 +120890,21 @@ public static class AssemblyQuestLoader num3 = 4; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span5[index3] = 4364u; + span121[index3] = 4364u; index3++; - span5[index3] = 4366u; + span121[index3] = 4366u; index3++; - span5[index3] = 4369u; + span121[index3] = 4369u; index3++; - span5[index3] = 4370u; + span121[index3] = 4370u; obj80.KillEnemyDataIds = list121; reference89 = obj80; obj79.Steps = list120; reference88 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -120907,13 +120912,13 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013192u, new Vector3(236.6521f, -118.15404f, 564.4159f), 398); + span122[index2] = new QuestStep(EInteractionType.Interact, 1013192u, new Vector3(236.6521f, -118.15404f, 564.4159f), 398); obj81.Steps = list122; reference90 = obj81; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -120921,9 +120926,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span123[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, null, new Vector3(263.7836f, -97.12261f, 614.4929f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -120931,25 +120936,25 @@ public static class AssemblyQuestLoader index3 = 6; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = 4385u; + span124[num3] = 4385u; num3++; - span5[num3] = 4386u; + span124[num3] = 4386u; num3++; - span5[num3] = 4387u; + span124[num3] = 4387u; num3++; - span5[num3] = 4388u; + span124[num3] = 4388u; num3++; - span5[num3] = 4389u; + span124[num3] = 4389u; num3++; - span5[num3] = 4390u; + span124[num3] = 4390u; obj83.KillEnemyDataIds = list124; reference92 = obj83; obj82.Steps = list123; reference91 = obj82; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -120957,14 +120962,14 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006204u, new Vector3(406.75964f, -89.79938f, 686.6101f), 398) + span125[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006204u, new Vector3(406.75964f, -89.79938f, 686.6101f), 398) { AetherCurrentId = 2818077u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2006423u, new Vector3(394.3694f, -93.98035f, 731.80725f), 398); + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 2006423u, new Vector3(394.3694f, -93.98035f, 731.80725f), 398); obj84.Steps = list125; reference93 = obj84; questRoot16.QuestSequence = list118; @@ -120974,16 +120979,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "JerryWester"; + span126[index] = "JerryWester"; questRoot17.Author = list126; index = 7; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span127[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -120991,13 +120996,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012638u, new Vector3(394.94922f, -93.9111f, 727.5348f), 398); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012638u, new Vector3(394.94922f, -93.9111f, 727.5348f), 398); obj85.Steps = list128; reference94 = obj85; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span127[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -121005,13 +121010,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-5.6537967f, -0.012253165f, 22.646173f), 462); + span129[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-5.6537967f, -0.012253165f, 22.646173f), 462); obj86.Steps = list129; reference95 = obj86; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span127[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -121019,13 +121024,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-17.24303f, 0f, 70.677536f), 462); + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-17.24303f, 0f, 70.677536f), 462); obj87.Steps = list130; reference96 = obj87; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -121033,9 +121038,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 462) + span131[index2] = new QuestStep(EInteractionType.Duty, null, null, 462) { DutyOptions = new DutyOptions { @@ -121045,12 +121050,12 @@ public static class AssemblyQuestLoader obj88.Steps = list131; reference97 = obj88; num++; - span2[num] = new QuestSequence + span127[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span127[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -121058,16 +121063,16 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012656u, new Vector3(-10.940796f, -128.9908f, 728.26733f), 398) + span132[num2] = new QuestStep(EInteractionType.Interact, 1012656u, new Vector3(-10.940796f, -128.9908f, 728.26733f), 398) { StopDistance = 5f }; obj89.Steps = list132; reference98 = obj89; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span127[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -121075,9 +121080,9 @@ public static class AssemblyQuestLoader num2 = 6; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span133[index2]; QuestStep obj91 = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -121087,16 +121092,16 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - Span span8 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span8[index3] = new QuestId(1797); + span134[index3] = new QuestId(1797); skipAetheryteCondition.QuestsCompleted = list134; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj91.SkipConditions = skipConditions; obj91.PickUpQuestId = new QuestId(1797); reference100 = obj91; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span133[index2]; QuestStep obj92 = new QuestStep(EInteractionType.AcceptQuest, 1011937u, new Vector3(-305.56195f, 39.04307f, 22.9953f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -121106,28 +121111,28 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span8 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span8[num3] = new QuestId(1802); + span135[num3] = new QuestId(1802); skipAetheryteCondition2.QuestsCompleted = list135; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj92.SkipConditions = skipConditions2; obj92.PickUpQuestId = new QuestId(1802); reference101 = obj92; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.522272f, -32.192017f, -84.3334f), 398) + span133[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.522272f, -32.192017f, -84.3334f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.787895f, -30.428743f, -80.12713f), 398) + span133[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.787895f, -30.428743f, -80.12713f), 398) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.235865f, -24.754946f, -119.65716f), 398); + span133[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.235865f, -24.754946f, -119.65716f), 398); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014544u, new Vector3(56.351562f, -50.57729f, -142.50409f), 398) + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014544u, new Vector3(56.351562f, -50.57729f, -142.50409f), 398) { DisableNavmesh = true }; @@ -121140,16 +121145,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "JerryWester"; + span136[index] = "JerryWester"; questRoot18.Author = list136; index = 6; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span137[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -121157,16 +121162,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013584u, new Vector3(58.91504f, -50.325172f, -146.95972f), 398) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013584u, new Vector3(58.91504f, -50.325172f, -146.95972f), 398) { StopDistance = 7f }; obj93.Steps = list138; reference102 = obj93; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span137[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -121174,9 +121179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012657u, new Vector3(-248.64581f, -30.095806f, 102.22009f), 398) + span139[index2] = new QuestStep(EInteractionType.Interact, 1012657u, new Vector3(-248.64581f, -30.095806f, 102.22009f), 398) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -121184,7 +121189,7 @@ public static class AssemblyQuestLoader obj94.Steps = list139; reference103 = obj94; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span137[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -121192,24 +121197,24 @@ public static class AssemblyQuestLoader index2 = 3; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006201u, new Vector3(-480.30823f, -5.996826f, -425.28424f), 398) + span140[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006201u, new Vector3(-480.30823f, -5.996826f, -425.28424f), 398) { AetherCurrentId = 2818074u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-467.55936f, -11.599176f, -445.6323f), 398) + span140[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-467.55936f, -11.599176f, -445.6323f), 398) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005448u, new Vector3(-688.38025f, 4.8981323f, -794.88824f), 398); + span140[num2] = new QuestStep(EInteractionType.Interact, 2005448u, new Vector3(-688.38025f, 4.8981323f, -794.88824f), 398); obj95.Steps = list140; reference104 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span137[num]; QuestSequence obj96 = new QuestSequence { Sequence = 3 @@ -121217,9 +121222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 398) + span141[index2] = new QuestStep(EInteractionType.Duty, null, null, 398) { DutyOptions = new DutyOptions { @@ -121230,12 +121235,12 @@ public static class AssemblyQuestLoader obj96.Steps = list141; reference105 = obj96; num++; - span2[num] = new QuestSequence + span137[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span137[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -121243,9 +121248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); obj97.Steps = list142; reference106 = obj97; questRoot18.QuestSequence = list137; @@ -121255,16 +121260,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot19.Author = list143; index = 4; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -121272,13 +121277,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); obj98.Steps = list145; reference107 = obj98; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -121286,18 +121291,18 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) + span146[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) { Aetheryte = EAetheryteLocation.ChurningMistsMoghome }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013195u, new Vector3(287.55627f, -46.700905f, 663.87415f), 400); + span146[num2] = new QuestStep(EInteractionType.Interact, 1013195u, new Vector3(287.55627f, -46.700905f, 663.87415f), 400); obj99.Steps = list146; reference108 = obj99; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -121305,74 +121310,74 @@ public static class AssemblyQuestLoader num2 = 3; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span147[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2005451u, new Vector3(379.23242f, -69.44385f, 690.30273f), 400); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list148; reference110 = questStep11; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span147[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2005452u, new Vector3(402.0293f, -73.136475f, 668.4214f), 400); index3 = 6; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span6 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list149; reference111 = questStep12; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span147[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2005450u, new Vector3(405.90515f, -72.58722f, 696.2843f), 400); num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list150; reference112 = questStep13; obj100.Steps = list147; reference109 = obj100; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -121380,9 +121385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); obj101.Steps = list151; reference113 = obj101; questRoot19.QuestSequence = list144; @@ -121392,16 +121397,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "JerryWester"; + span152[index] = "JerryWester"; questRoot20.Author = list152; index = 6; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span153[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -121409,13 +121414,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); obj102.Steps = list154; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -121423,9 +121428,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133) + span155[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -121437,7 +121442,7 @@ public static class AssemblyQuestLoader obj103.Steps = list155; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -121445,16 +121450,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span156[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span4 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span4[num3] = new DialogueChoice + span157[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA318_01619_Q1_000_001") @@ -121464,7 +121469,7 @@ public static class AssemblyQuestLoader obj104.Steps = list156; reference116 = obj104; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span153[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -121472,13 +121477,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133); + span158[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133); obj105.Steps = list158; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span153[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -121486,16 +121491,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012667u, new Vector3(369.16138f, -73.9486f, 660.151f), 400) + span159[index2] = new QuestStep(EInteractionType.Interact, 1012667u, new Vector3(369.16138f, -73.9486f, 660.151f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj106.Steps = list159; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span153[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -121503,11 +121508,11 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true @@ -121521,16 +121526,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "JerryWester"; + span161[index] = "JerryWester"; questRoot21.Author = list161; index = 3; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span162[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -121538,16 +121543,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { StopDistance = 6.5f }; obj108.Steps = list163; reference121 = obj108; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span162[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -121555,76 +121560,76 @@ public static class AssemblyQuestLoader index2 = 4; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); num2++; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span164[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2005453u, new Vector3(223.55994f, -38.68164f, 440.63464f), 400); num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span6 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span165[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list165; reference123 = questStep15; num2++; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span164[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2005455u, new Vector3(289.93665f, -37.979797f, 483.5431f), 400); index3 = 6; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list166; reference124 = questStep16; num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span164[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2005454u, new Vector3(339.71155f, -12.466675f, 411.3069f), 400); num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span6 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span167[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list167; reference125 = questStep17; obj109.Steps = list164; reference122 = obj109; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -121632,9 +121637,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400); obj110.Steps = list168; reference126 = obj110; questRoot21.QuestSequence = list162; @@ -121644,16 +121649,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "JerryWester"; + span169[index] = "JerryWester"; questRoot22.Author = list169; index = 3; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -121661,13 +121666,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); obj111.Steps = list171; reference127 = obj111; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -121675,22 +121680,22 @@ public static class AssemblyQuestLoader num2 = 4; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.22073f, -74.08917f, 651.4364f), 400) + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.22073f, -74.08917f, 651.4364f), 400) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) + span172[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) { PickUpQuestId = new QuestId(1819) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span172[index2]; QuestStep obj113 = new QuestStep(EInteractionType.Combat, null, new Vector3(243.81534f, -40.014244f, 443.64566f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -121698,17 +121703,17 @@ public static class AssemblyQuestLoader index3 = 2; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span5[num3] = 4483u; + span173[num3] = 4483u; num3++; - span5[num3] = 5053u; + span173[num3] = 5053u; obj113.KillEnemyDataIds = list173; reference129 = obj113; obj112.Steps = list172; reference128 = obj112; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -121716,9 +121721,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); obj114.Steps = list174; reference130 = obj114; questRoot22.QuestSequence = list170; @@ -121728,16 +121733,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot23.Author = list175; index = 5; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -121745,13 +121750,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); obj115.Steps = list177; reference131 = obj115; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span176[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -121759,74 +121764,74 @@ public static class AssemblyQuestLoader index2 = 3; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span178[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1012081u, new Vector3(364.09546f, -73.26239f, 678.004f), 400); num3 = 6; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - span6 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span179[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list179; reference133 = questStep18; num2++; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span178[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1015174u, new Vector3(360.58594f, -72.66654f, 706.2333f), 400); index3 = 6; List list180 = new List(index3); CollectionsMarshal.SetCount(list180, index3); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span180[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list180; reference134 = questStep19; num2++; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span178[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1012079u, new Vector3(406.75964f, -73.595436f, 702.57104f), 400); num3 = 6; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list181; reference135 = questStep20; obj116.Steps = list178; reference132 = obj116; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -121834,13 +121839,13 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); + span182[index2] = new QuestStep(EInteractionType.Interact, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); obj117.Steps = list182; reference136 = obj117; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -121848,20 +121853,20 @@ public static class AssemblyQuestLoader index2 = 3; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006216u, new Vector3(421.1642f, -43.05859f, 661.7684f), 400) + span183[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006216u, new Vector3(421.1642f, -43.05859f, 661.7684f), 400) { AetherCurrentId = 2818099u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.68222f, 2.3181255f, 602.9682f), 400); + span183[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.68222f, 2.3181255f, 602.9682f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005456u, new Vector3(261.24963f, 12.436096f, 622.06445f), 400); + span183[num2] = new QuestStep(EInteractionType.Interact, 2005456u, new Vector3(261.24963f, 12.436096f, 622.06445f), 400); obj118.Steps = list183; reference137 = obj118; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -121869,9 +121874,9 @@ public static class AssemblyQuestLoader num2 = 2; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(343.68805f, 16.317823f, 686.95074f), 400) + span184[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(343.68805f, 16.317823f, 686.95074f), 400) { JumpDestination = new JumpDestination { @@ -121879,7 +121884,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400) + span184[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400) { DisableNavmesh = true }; @@ -121892,16 +121897,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "JerryWester"; + span185[index] = "JerryWester"; questRoot24.Author = list185; index = 4; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span186[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -121909,11 +121914,11 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true @@ -121921,7 +121926,7 @@ public static class AssemblyQuestLoader obj120.Steps = list187; reference139 = obj120; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span186[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -121929,116 +121934,116 @@ public static class AssemblyQuestLoader num2 = 5; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span188[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1013586u, new Vector3(360.0061f, -73.64376f, 669.58105f), 400); index3 = 6; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span6 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span189[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list189; reference141 = questStep21; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span188[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1013587u, new Vector3(337.7279f, -74.339264f, 648.00476f), 400); num3 = 6; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span6 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span190[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list190; reference142 = questStep22; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span188[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1013589u, new Vector3(368.52063f, -74.14886f, 647.9437f), 400); index3 = 6; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span6 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span191[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list191; reference143 = questStep23; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span188[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1013588u, new Vector3(392.08044f, -72.3437f, 655.02405f), 400); num3 = 6; List list192 = new List(num3); CollectionsMarshal.SetCount(list192, num3); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index3 = 0; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span192[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list192; reference144 = questStep24; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span188[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1013590u, new Vector3(392.26355f, -72.34358f, 645.1361f), 400); index3 = 6; List list193 = new List(index3); CollectionsMarshal.SetCount(list193, index3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span193[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list193; reference145 = questStep25; obj121.Steps = list188; reference140 = obj121; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span186[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -122046,16 +122051,16 @@ public static class AssemblyQuestLoader index2 = 3; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.66388f, -74.11696f, 651.47766f), 400) + span194[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.66388f, -74.11696f, 651.47766f), 400) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); + span194[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span194[num2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true @@ -122063,7 +122068,7 @@ public static class AssemblyQuestLoader obj122.Steps = list194; reference146 = obj122; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -122071,9 +122076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span195[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { StopDistance = 7f }; @@ -122086,16 +122091,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot25.Author = list196; index = 4; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span197[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -122103,16 +122108,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { StopDistance = 7f }; obj124.Steps = list198; reference148 = obj124; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span197[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -122120,13 +122125,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); + span199[index2] = new QuestStep(EInteractionType.Interact, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); obj125.Steps = list199; reference149 = obj125; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span197[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -122134,13 +122139,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013589u, new Vector3(368.52063f, -74.14886f, 647.9437f), 400); + span200[num2] = new QuestStep(EInteractionType.Interact, 1013589u, new Vector3(368.52063f, -74.14886f, 647.9437f), 400); obj126.Steps = list200; reference150 = obj126; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span197[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -122148,9 +122153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); obj127.Steps = list201; reference151 = obj127; questRoot25.QuestSequence = list197; @@ -122160,16 +122165,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "JerryWester"; + span202[index] = "JerryWester"; questRoot26.Author = list202; index = 4; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -122177,13 +122182,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); obj128.Steps = list204; reference152 = obj128; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -122191,9 +122196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span205[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(305.3146f, -41.478928f, 327.0319f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -122201,17 +122206,17 @@ public static class AssemblyQuestLoader num3 = 2; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span5[index3] = 4487u; + span206[index3] = 4487u; index3++; - span5[index3] = 4490u; + span206[index3] = 4490u; obj130.KillEnemyDataIds = list206; reference154 = obj130; obj129.Steps = list205; reference153 = obj129; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -122219,9 +122224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span207[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Combat, null, new Vector3(208.34923f, -23.294632f, 165.22832f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -122229,17 +122234,17 @@ public static class AssemblyQuestLoader index3 = 2; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = 4488u; + span208[num3] = 4488u; num3++; - span5[num3] = 4491u; + span208[num3] = 4491u; obj132.KillEnemyDataIds = list208; reference156 = obj132; obj131.Steps = list207; reference155 = obj131; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -122247,9 +122252,9 @@ public static class AssemblyQuestLoader num2 = 2; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span209[index2]; QuestStep obj134 = new QuestStep(EInteractionType.AcceptQuest, 1012285u, new Vector3(247.11987f, -42.33362f, 565.3314f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -122259,16 +122264,16 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span8 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span8[index3] = new QuestId(1823); + span210[index3] = new QuestId(1823); skipAetheryteCondition3.QuestsCompleted = list210; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj134.SkipConditions = skipConditions3; obj134.PickUpQuestId = new QuestId(1823); reference158 = obj134; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); obj133.Steps = list209; reference157 = obj133; questRoot26.QuestSequence = list203; @@ -122278,16 +122283,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "JerryWester"; + span211[index] = "JerryWester"; questRoot27.Author = list211; index = 4; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span212[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -122295,13 +122300,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); obj135.Steps = list213; reference159 = obj135; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span212[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -122309,21 +122314,21 @@ public static class AssemblyQuestLoader num2 = 3; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006217u, new Vector3(-93.7973f, -6.7597656f, 223.83447f), 400) + span214[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006217u, new Vector3(-93.7973f, -6.7597656f, 223.83447f), 400) { StopDistance = 5f, AetherCurrentId = 2818100u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-263.82666f, 24.845102f, 446.3256f), 400); + span214[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-263.82666f, 24.845102f, 446.3256f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); + span214[index2] = new QuestStep(EInteractionType.Interact, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); obj136.Steps = list214; reference160 = obj136; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span212[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -122331,9 +122336,9 @@ public static class AssemblyQuestLoader index2 = 2; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span215[num2]; QuestStep obj138 = new QuestStep(EInteractionType.Combat, null, new Vector3(-233.69716f, -12.69435f, 322.77405f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -122341,30 +122346,30 @@ public static class AssemblyQuestLoader index3 = 1; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span5[num3] = 4015u; + span216[num3] = 4015u; obj138.KillEnemyDataIds = list216; num3 = 6; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span6 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index3 = 0; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span217[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list217; reference162 = obj138; num2++; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span215[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(-92.774055f, -5.1304445f, 379.861f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -122372,32 +122377,32 @@ public static class AssemblyQuestLoader index3 = 1; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = 4015u; + span218[num3] = 4015u; obj139.KillEnemyDataIds = list218; num3 = 6; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list219; reference163 = obj139; obj137.Steps = list215; reference161 = obj137; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span212[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -122405,11 +122410,11 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.59578f, 19.834919f, 438.27606f), 400); + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.59578f, 19.834919f, 438.27606f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012757u, new Vector3(-261.82965f, 30.373112f, 557.94604f), 400); + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012757u, new Vector3(-261.82965f, 30.373112f, 557.94604f), 400); obj140.Steps = list220; reference164 = obj140; questRoot27.QuestSequence = list212; @@ -122419,16 +122424,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "JerryWester"; + span221[index] = "JerryWester"; questRoot28.Author = list221; index = 3; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span222[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -122436,13 +122441,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); obj141.Steps = list223; reference165 = obj141; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span222[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -122450,29 +122455,29 @@ public static class AssemblyQuestLoader num2 = 6; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.72092f, 24.054262f, 489.63916f), 400); + span224[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.72092f, 24.054262f, 489.63916f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-313.92142f, 21.75836f, 472.20667f), 400); + span224[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-313.92142f, 21.75836f, 472.20667f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) + span224[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) { Aetheryte = EAetheryteLocation.ChurningMistsZenith }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-718.6387f, 83.7983f, 241.97528f), 400); + span224[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-718.6387f, 83.7983f, 241.97528f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006218u, new Vector3(-775.26514f, 123.73535f, 243.70178f), 400) + span224[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006218u, new Vector3(-775.26514f, 123.73535f, 243.70178f), 400) { AetherCurrentId = 2818101u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005459u, new Vector3(-758.35815f, 123.704834f, 214.49597f), 400); + span224[index2] = new QuestStep(EInteractionType.Interact, 2005459u, new Vector3(-758.35815f, 123.704834f, 214.49597f), 400); obj142.Steps = list224; reference166 = obj142; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span222[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -122480,9 +122485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) + span225[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) { StopDistance = 7f }; @@ -122495,16 +122500,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "JerryWester"; + span226[index] = "JerryWester"; questRoot29.Author = list226; index = 5; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span227[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -122512,16 +122517,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) + span228[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) { StopDistance = 7f }; obj144.Steps = list228; reference168 = obj144; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span227[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -122529,9 +122534,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span229[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Combat, null, new Vector3(-455.00378f, 43.619022f, 403.64548f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -122540,17 +122545,17 @@ public static class AssemblyQuestLoader index3 = 2; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span5[num3] = 4479u; + span230[num3] = 4479u; num3++; - span5[num3] = 4481u; + span230[num3] = 4481u; obj146.KillEnemyDataIds = list230; reference170 = obj146; obj145.Steps = list229; reference169 = obj145; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span227[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -122558,9 +122563,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span231[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, null, new Vector3(149.1435f, -23.289272f, 177.45946f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -122568,15 +122573,15 @@ public static class AssemblyQuestLoader num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span5[index3] = 4491u; + span232[index3] = 4491u; obj148.KillEnemyDataIds = list232; reference172 = obj148; obj147.Steps = list231; reference171 = obj147; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span227[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -122584,14 +122589,14 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006224u, new Vector3(340.01672f, -25.375793f, -130.54095f), 400) + span233[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006224u, new Vector3(340.01672f, -25.375793f, -130.54095f), 400) { AetherCurrentId = 2818107u }; num2++; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span233[num2]; QuestStep obj150 = new QuestStep(EInteractionType.Combat, null, new Vector3(396.12845f, -29.186422f, -142.568f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -122599,15 +122604,15 @@ public static class AssemblyQuestLoader index3 = 1; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span5[num3] = 4479u; + span234[num3] = 4479u; obj150.KillEnemyDataIds = list234; reference174 = obj150; obj149.Steps = list233; reference173 = obj149; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span227[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -122615,9 +122620,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); obj151.Steps = list235; reference175 = obj151; questRoot29.QuestSequence = list227; @@ -122627,16 +122632,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "JerryWester"; + span236[index] = "JerryWester"; questRoot30.Author = list236; index = 5; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span237[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -122644,13 +122649,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); obj152.Steps = list238; reference176 = obj152; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span237[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -122658,14 +122663,14 @@ public static class AssemblyQuestLoader num2 = 2; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400) + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400) { PickUpQuestId = new QuestId(1835) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012720u, new Vector3(-106.9505f, 15.168516f, -40.60431f), 418) + span239[index2] = new QuestStep(EInteractionType.Interact, 1012720u, new Vector3(-106.9505f, 15.168516f, -40.60431f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -122677,7 +122682,7 @@ public static class AssemblyQuestLoader obj153.Steps = list239; reference177 = obj153; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span237[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -122685,9 +122690,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span240[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -122697,11 +122702,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012583u, new Vector3(-2.1210327f, 0.009368893f, -9.567444f), 433); + span240[num2] = new QuestStep(EInteractionType.Interact, 1012583u, new Vector3(-2.1210327f, 0.009368893f, -9.567444f), 433); obj154.Steps = list240; reference178 = obj154; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span237[num]; QuestSequence obj155 = new QuestSequence { Sequence = 3 @@ -122709,14 +122714,14 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span241[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012709u, new Vector3(151.01843f, -12.634913f, -28.671753f), 419) + span241[index2] = new QuestStep(EInteractionType.Interact, 1012709u, new Vector3(151.01843f, -12.634913f, -28.671753f), 419) { AethernetShortcut = new AethernetShortcut { @@ -122727,7 +122732,7 @@ public static class AssemblyQuestLoader obj155.Steps = list241; reference179 = obj155; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span237[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -122735,9 +122740,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012714u, new Vector3(-160.54016f, 16.979584f, -39.96344f), 418) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012714u, new Vector3(-160.54016f, 16.979584f, -39.96344f), 418) { AethernetShortcut = new AethernetShortcut { @@ -122754,16 +122759,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "JerryWester"; + span243[index] = "JerryWester"; questRoot31.Author = list243; index = 6; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span244[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -122771,16 +122776,16 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012721u, new Vector3(-162.49341f, 16.979584f, -37.521973f), 418) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012721u, new Vector3(-162.49341f, 16.979584f, -37.521973f), 418) { StopDistance = 7f }; obj157.Steps = list245; reference181 = obj157; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span244[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -122788,24 +122793,24 @@ public static class AssemblyQuestLoader index2 = 3; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 418) + span246[num2] = new QuestStep(EInteractionType.UseItem, null, null, 418) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span246[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj158.Steps = list246; reference182 = obj158; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span244[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -122813,16 +122818,16 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013154u, new Vector3(-6.881897f, 0f, -3.1281738f), 212) + span247[index2] = new QuestStep(EInteractionType.Interact, 1013154u, new Vector3(-6.881897f, 0f, -3.1281738f), 212) { StopDistance = 7f }; obj159.Steps = list247; reference183 = obj159; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span244[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -122830,37 +122835,37 @@ public static class AssemblyQuestLoader index2 = 7; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) + span248[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.1446f, 20.88255f, -376.3636f), 140) + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.1446f, 20.88255f, -376.3636f), 140) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.0186f, 13.983504f, -100.87753f), 140) + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.0186f, 13.983504f, -100.87753f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004019u, new Vector3(-335.9579f, 13.983504f, -99.65674f), 140) + span248[num2] = new QuestStep(EInteractionType.Interact, 1004019u, new Vector3(-335.9579f, 13.983504f, -99.65674f), 140) { TargetTerritoryId = (ushort)140 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002030u, new Vector3(-296.315f, 16.964134f, 334.15735f), 140); + span248[num2] = new QuestStep(EInteractionType.Interact, 1002030u, new Vector3(-296.315f, 16.964134f, 334.15735f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002014u, new Vector3(-253.43713f, 33.23899f, 404.04358f), 140); + span248[num2] = new QuestStep(EInteractionType.Interact, 1002014u, new Vector3(-253.43713f, 33.23899f, 404.04358f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002047u, new Vector3(-223.80408f, 32.90774f, 401.9989f), 140); + span248[num2] = new QuestStep(EInteractionType.Interact, 1002047u, new Vector3(-223.80408f, 32.90774f, 401.9989f), 140); obj160.Steps = list248; reference184 = obj160; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span244[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -122868,18 +122873,18 @@ public static class AssemblyQuestLoader num2 = 2; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-218.33546f, 35.25f, 432.04767f), 140) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-218.33546f, 35.25f, 432.04767f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013392u, new Vector3(-207.99579f, 35.249992f, 431.44873f), 140); + span249[index2] = new QuestStep(EInteractionType.Interact, 1013392u, new Vector3(-207.99579f, 35.249992f, 431.44873f), 140); obj161.Steps = list249; reference185 = obj161; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span244[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -122887,9 +122892,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); obj162.Steps = list250; reference186 = obj162; questRoot31.QuestSequence = list244; @@ -122899,16 +122904,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "JerryWester"; + span251[index] = "JerryWester"; questRoot32.Author = list251; index = 3; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span252[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -122916,13 +122921,13 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); obj163.Steps = list253; reference187 = obj163; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span252[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -122930,9 +122935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span254[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -122944,7 +122949,7 @@ public static class AssemblyQuestLoader obj164.Steps = list254; reference188 = obj164; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span252[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -122952,9 +122957,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) { StopDistance = 5f }; @@ -122967,16 +122972,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "JerryWester"; + span256[index] = "JerryWester"; questRoot33.Author = list256; index = 3; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span257[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -122984,16 +122989,16 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) + span258[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) { StopDistance = 5f }; obj166.Steps = list258; reference190 = obj166; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span257[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -123001,9 +123006,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span259[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -123011,7 +123016,7 @@ public static class AssemblyQuestLoader obj167.Steps = list259; reference191 = obj167; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span257[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -123019,9 +123024,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) { StopDistance = 5f }; @@ -123034,16 +123039,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "JerryWester"; + span261[index] = "JerryWester"; questRoot34.Author = list261; index = 5; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span262[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -123051,16 +123056,16 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) + span263[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) { StopDistance = 5f }; obj169.Steps = list263; reference193 = obj169; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span262[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -123068,9 +123073,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012717u, new Vector3(-158.80066f, 17.066208f, -56.168518f), 418) + span264[num2] = new QuestStep(EInteractionType.Interact, 1012717u, new Vector3(-158.80066f, 17.066208f, -56.168518f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -123082,7 +123087,7 @@ public static class AssemblyQuestLoader obj170.Steps = list264; reference194 = obj170; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span262[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -123090,9 +123095,9 @@ public static class AssemblyQuestLoader num2 = 2; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span265[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -123102,14 +123107,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012744u, new Vector3(-2.3041382f, -9.313226E-10f, 5.9052124f), 433) + span265[index2] = new QuestStep(EInteractionType.Interact, 1012744u, new Vector3(-2.3041382f, -9.313226E-10f, 5.9052124f), 433) { StopDistance = 5f }; obj171.Steps = list265; reference195 = obj171; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span262[num]; QuestSequence obj172 = new QuestSequence { Sequence = 3 @@ -123117,15 +123122,15 @@ public static class AssemblyQuestLoader index2 = 2; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span266[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { StopDistance = 4f, TargetTerritoryId = (ushort)419 }; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span266[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -123137,9 +123142,9 @@ public static class AssemblyQuestLoader num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span4 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span4[index3] = new DialogueChoice + span267[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA332_01633_Q1_000_000") @@ -123149,7 +123154,7 @@ public static class AssemblyQuestLoader obj172.Steps = list266; reference196 = obj172; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span262[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -123157,9 +123162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); + span268[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); obj174.Steps = list268; reference198 = obj174; questRoot34.QuestSequence = list262; @@ -123169,16 +123174,16 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "JerryWester"; + span269[index] = "JerryWester"; questRoot35.Author = list269; index = 5; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span270[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -123186,13 +123191,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); + span271[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); obj175.Steps = list271; reference199 = obj175; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span270[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -123200,9 +123205,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013168u, new Vector3(-187.18243f, 15.9939995f, -47.68445f), 418) + span272[index2] = new QuestStep(EInteractionType.Interact, 1013168u, new Vector3(-187.18243f, 15.9939995f, -47.68445f), 418) { AethernetShortcut = new AethernetShortcut { @@ -123213,7 +123218,7 @@ public static class AssemblyQuestLoader obj176.Steps = list272; reference200 = obj176; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span270[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -123221,9 +123226,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 418) + span273[num2] = new QuestStep(EInteractionType.Duty, null, null, 418) { DutyOptions = new DutyOptions { @@ -123234,12 +123239,12 @@ public static class AssemblyQuestLoader obj177.Steps = list273; reference201 = obj177; num++; - span2[num] = new QuestSequence + span270[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span270[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -123247,9 +123252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) + span274[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) { StopDistance = 7f }; @@ -123262,16 +123267,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "JerryWester"; + span275[index] = "JerryWester"; questRoot36.Author = list275; index = 2; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span276[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -123279,16 +123284,16 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) + span277[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) { StopDistance = 7f }; obj179.Steps = list277; reference203 = obj179; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span276[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -123296,9 +123301,9 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span278[index2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -123308,16 +123313,16 @@ public static class AssemblyQuestLoader index3 = 1; List list279 = new List(index3); CollectionsMarshal.SetCount(list279, index3); - span8 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span8[num3] = new QuestId(1828); + span279[num3] = new QuestId(1828); skipAetheryteCondition4.QuestsCompleted = list279; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj181.SkipConditions = skipConditions4; obj181.PickUpQuestId = new QuestId(1828); reference205 = obj181; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013172u, new Vector3(-756.0998f, 123.72873f, 214.80127f), 400) + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013172u, new Vector3(-756.0998f, 123.72873f, 214.80127f), 400) { Fly = true }; @@ -123330,16 +123335,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "JerryWester"; + span280[index] = "JerryWester"; questRoot37.Author = list280; index = 2; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span281[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -123347,13 +123352,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014110u, new Vector3(-753.7194f, 123.572525f, 212.57336f), 400); + span282[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014110u, new Vector3(-753.7194f, 123.572525f, 212.57336f), 400); obj182.Steps = list282; reference206 = obj182; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span281[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -123361,9 +123366,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) { StopDistance = 7f }; @@ -123376,16 +123381,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "JerryWester"; + span284[index] = "JerryWester"; questRoot38.Author = list284; index = 3; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span285[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -123393,16 +123398,16 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) { StopDistance = 7f }; obj184.Steps = list286; reference208 = obj184; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span285[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -123410,9 +123415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span287[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -123424,7 +123429,7 @@ public static class AssemblyQuestLoader obj185.Steps = list287; reference209 = obj185; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span285[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -123432,9 +123437,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012753u, new Vector3(2.5787354f, -9.313226E-10f, 7.6447144f), 433) + span288[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012753u, new Vector3(2.5787354f, -9.313226E-10f, 7.6447144f), 433) { StopDistance = 5f }; @@ -123447,16 +123452,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "JerryWester"; + span289[index] = "JerryWester"; questRoot39.Author = list289; index = 4; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span290[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -123464,16 +123469,16 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012751u, new Vector3(-2.02948f, -9.313226E-10f, 6.362976f), 433) + span291[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012751u, new Vector3(-2.02948f, -9.313226E-10f, 6.362976f), 433) { StopDistance = 7f }; obj187.Steps = list291; reference211 = obj187; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span290[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -123481,9 +123486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013381u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418) + span292[num2] = new QuestStep(EInteractionType.Interact, 1013381u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418) { AethernetShortcut = new AethernetShortcut { @@ -123494,7 +123499,7 @@ public static class AssemblyQuestLoader obj188.Steps = list292; reference212 = obj188; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span290[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -123502,74 +123507,74 @@ public static class AssemblyQuestLoader num2 = 3; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span293[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1013342u, new Vector3(36.331665f, -12.020876f, 76.58496f), 418); num3 = 6; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span6 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span294[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list294; reference214 = questStep26; index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span293[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1013341u, new Vector3(65.72058f, -12.008911f, 78.3551f), 418); index3 = 6; List list295 = new List(index3); CollectionsMarshal.SetCount(list295, index3); - span6 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span295[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list295; reference215 = questStep27; index2++; - ref QuestStep reference216 = ref span3[index2]; + ref QuestStep reference216 = ref span293[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1013340u, new Vector3(144.57922f, -20.020874f, 54.276245f), 418); num3 = 6; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span6 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index3 = 0; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span296[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list296; reference216 = questStep28; obj189.Steps = list293; reference213 = obj189; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span290[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -123577,9 +123582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); + span297[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); obj190.Steps = list297; reference217 = obj190; questRoot39.QuestSequence = list290; @@ -123589,16 +123594,16 @@ public static class AssemblyQuestLoader num = 1; List list298 = new List(num); CollectionsMarshal.SetCount(list298, num); - span = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index = 0; - span[index] = "JerryWester"; + span298[index] = "JerryWester"; questRoot40.Author = list298; index = 6; List list299 = new List(index); CollectionsMarshal.SetCount(list299, index); - span2 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span299[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -123606,13 +123611,13 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); + span300[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); obj191.Steps = list300; reference218 = obj191; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span299[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -123620,13 +123625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005551u, new Vector3(38.254395f, -6.820801f, 76.34082f), 418); + span301[num2] = new QuestStep(EInteractionType.Interact, 2005551u, new Vector3(38.254395f, -6.820801f, 76.34082f), 418); obj192.Steps = list301; reference219 = obj192; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span299[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -123634,13 +123639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005550u, new Vector3(84.58069f, -6.9733887f, 81.55945f), 418); + span302[index2] = new QuestStep(EInteractionType.Interact, 2005550u, new Vector3(84.58069f, -6.9733887f, 81.55945f), 418); obj193.Steps = list302; reference220 = obj193; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span299[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -123648,16 +123653,16 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012768u, new Vector3(21.10321f, -12.020914f, 48.41687f), 418) + span303[num2] = new QuestStep(EInteractionType.Interact, 1012768u, new Vector3(21.10321f, -12.020914f, 48.41687f), 418) { StopDistance = 7f }; obj194.Steps = list303; reference221 = obj194; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span299[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -123665,9 +123670,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012773u, new Vector3(92.5459f, 15.00001f, 37.247192f), 418) + span304[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012773u, new Vector3(92.5459f, 15.00001f, 37.247192f), 418) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -123677,7 +123682,7 @@ public static class AssemblyQuestLoader obj195.Steps = list304; reference222 = obj195; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span299[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -123685,9 +123690,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) + span305[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) { StopDistance = 5f }; @@ -123700,16 +123705,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "JerryWester"; + span306[index] = "JerryWester"; questRoot41.Author = list306; index = 8; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span307[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -123717,16 +123722,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) + span308[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) { StopDistance = 5f }; obj197.Steps = list308; reference224 = obj197; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span307[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -123734,16 +123739,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012778u, new Vector3(84.58069f, 23.979126f, 10.452393f), 418) + span309[num2] = new QuestStep(EInteractionType.Interact, 1012778u, new Vector3(84.58069f, 23.979126f, 10.452393f), 418) { StopDistance = 5f }; obj198.Steps = list309; reference225 = obj198; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span307[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -123751,9 +123756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) + span310[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) { AethernetShortcut = new AethernetShortcut { @@ -123764,7 +123769,7 @@ public static class AssemblyQuestLoader obj199.Steps = list310; reference226 = obj199; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span307[num]; QuestSequence obj200 = new QuestSequence { Sequence = 3 @@ -123772,9 +123777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 419) + span311[num2] = new QuestStep(EInteractionType.Duty, null, null, 419) { DutyOptions = new DutyOptions { @@ -123785,12 +123790,12 @@ public static class AssemblyQuestLoader obj200.Steps = list311; reference227 = obj200; num++; - span2[num] = new QuestSequence + span307[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span307[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -123798,16 +123803,16 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) + span312[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) { StopDistance = 7f }; obj201.Steps = list312; reference228 = obj201; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span307[num]; QuestSequence obj202 = new QuestSequence { Sequence = 6 @@ -123815,16 +123820,16 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013101u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span313[num2] = new QuestStep(EInteractionType.Interact, 1013101u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433 }; obj202.Steps = list313; reference229 = obj202; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span307[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -123832,9 +123837,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) { StopDistance = 5f }; @@ -123847,16 +123852,16 @@ public static class AssemblyQuestLoader num = 1; List list315 = new List(num); CollectionsMarshal.SetCount(list315, num); - span = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index = 0; - span[index] = "JerryWester"; + span315[index] = "JerryWester"; questRoot42.Author = list315; index = 2; List list316 = new List(index); CollectionsMarshal.SetCount(list316, index); - span2 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span316[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -123864,16 +123869,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) + span317[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) { StopDistance = 5f }; obj204.Steps = list317; reference231 = obj204; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span316[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -123881,15 +123886,15 @@ public static class AssemblyQuestLoader num2 = 3; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419) + span318[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419) { StopDistance = 7f, PickUpQuestId = new QuestId(1874) }; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span318[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -123902,9 +123907,9 @@ public static class AssemblyQuestLoader index3 = 1; List list319 = new List(index3); CollectionsMarshal.SetCount(list319, index3); - span4 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span4[num3] = new DialogueChoice + span319[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA405_01641_SCENE00020_EVENTAREA_WARP_YESNO_TITLE") @@ -123912,14 +123917,14 @@ public static class AssemblyQuestLoader obj206.DialogueChoices = list319; reference233 = obj206; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span318[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.CompleteQuest, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); num3 = 1; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span4 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index3 = 0; - span4[index3] = new DialogueChoice + span320[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA405_01641_Q1_000_000"), @@ -123936,16 +123941,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "JerryWester"; + span321[index] = "JerryWester"; questRoot43.Author = list321; index = 2; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span322[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -123953,16 +123958,16 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013384u, new Vector3(112.291016f, 24.390423f, -4.4709473f), 418) + span323[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013384u, new Vector3(112.291016f, 24.390423f, -4.4709473f), 418) { StopDistance = 7f }; obj207.Steps = list323; reference235 = obj207; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span322[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -123970,9 +123975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013261u, new Vector3(-158.49548f, 17.066208f, -56.26001f), 418) + span324[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013261u, new Vector3(-158.49548f, 17.066208f, -56.26001f), 418) { AethernetShortcut = new AethernetShortcut { @@ -123989,16 +123994,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "JerryWester"; + span325[index] = "JerryWester"; questRoot44.Author = list325; index = 5; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span326[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -124006,13 +124011,13 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013385u, new Vector3(-158.37347f, 17f, -54.276367f), 418); + span327[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013385u, new Vector3(-158.37347f, 17f, -54.276367f), 418); obj209.Steps = list327; reference237 = obj209; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span326[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -124020,9 +124025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013077u, new Vector3(147.53943f, -12.634913f, -26.199768f), 419) + span328[index2] = new QuestStep(EInteractionType.Interact, 1013077u, new Vector3(147.53943f, -12.634913f, -26.199768f), 419) { AethernetShortcut = new AethernetShortcut { @@ -124033,7 +124038,7 @@ public static class AssemblyQuestLoader obj210.Steps = list328; reference238 = obj210; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span326[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -124041,16 +124046,16 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - ref QuestStep reference240 = ref span3[num2]; + ref QuestStep reference240 = ref span329[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1013125u, new Vector3(148.60754f, -12.634913f, -13.443237f), 419); index3 = 1; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span4 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA502_01643_Q1_000_000") @@ -124060,12 +124065,12 @@ public static class AssemblyQuestLoader obj211.Steps = list329; reference239 = obj211; num++; - span2[num] = new QuestSequence + span326[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span326[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -124073,9 +124078,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); obj212.Steps = list331; reference241 = obj212; questRoot44.QuestSequence = list326; @@ -124085,16 +124090,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "JerryWester"; + span332[index] = "JerryWester"; questRoot45.Author = list332; index = 4; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span333[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -124102,13 +124107,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); + span334[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); obj213.Steps = list334; reference242 = obj213; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span333[num]; QuestSequence obj214 = new QuestSequence { Sequence = 1 @@ -124116,14 +124121,14 @@ public static class AssemblyQuestLoader num2 = 2; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006228u, new Vector3(-747.097f, -57.09793f, 163.8361f), 401) + span335[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006228u, new Vector3(-747.097f, -57.09793f, 163.8361f), 401) { AetherCurrentId = 2818116u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-703.7623f, -61.975857f, 113.54166f), 401) + span335[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-703.7623f, -61.975857f, 113.54166f), 401) { StopDistance = 0.25f, Emote = EEmote.Lookout @@ -124131,7 +124136,7 @@ public static class AssemblyQuestLoader obj214.Steps = list335; reference243 = obj214; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span333[num]; QuestSequence obj215 = new QuestSequence { Sequence = 2 @@ -124139,9 +124144,9 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-761.80145f, -39.054474f, 77.39858f), 401) + span336[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-761.80145f, -39.054474f, 77.39858f), 401) { StopDistance = 0.25f, Emote = EEmote.Lookout, @@ -124153,7 +124158,7 @@ public static class AssemblyQuestLoader obj215.Steps = list336; reference244 = obj215; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span333[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -124161,9 +124166,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) { StopDistance = 7f }; @@ -124176,16 +124181,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "JerryWester"; + span338[index] = "JerryWester"; questRoot46.Author = list338; index = 4; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span339[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -124193,16 +124198,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) { StopDistance = 7f }; obj217.Steps = list340; reference246 = obj217; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span339[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -124210,13 +124215,13 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013093u, new Vector3(-749.1112f, -35.956425f, 22.049255f), 401); + span341[index2] = new QuestStep(EInteractionType.Interact, 1013093u, new Vector3(-749.1112f, -35.956425f, 22.049255f), 401); obj218.Steps = list341; reference247 = obj218; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span339[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -124224,9 +124229,9 @@ public static class AssemblyQuestLoader index2 = 4; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-756.4804f, -13.877342f, -121.33485f), 401) + span342[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-756.4804f, -13.877342f, -121.33485f), 401) { JumpDestination = new JumpDestination { @@ -124234,19 +124239,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006229u, new Vector3(-759.4263f, -9.201294f, -110.85681f), 401) + span342[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006229u, new Vector3(-759.4263f, -9.201294f, -110.85681f), 401) { DisableNavmesh = true, AetherCurrentId = 2818117u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-755.9033f, -14.112402f, -177.06593f), 401); + span342[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-755.9033f, -14.112402f, -177.06593f), 401); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013090u, new Vector3(-650.93463f, -58.6966f, -337.2397f), 401); + span342[num2] = new QuestStep(EInteractionType.Interact, 1013090u, new Vector3(-650.93463f, -58.6966f, -337.2397f), 401); obj219.Steps = list342; reference248 = obj219; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span339[num]; QuestSequence obj220 = new QuestSequence { Sequence = byte.MaxValue @@ -124254,14 +124259,14 @@ public static class AssemblyQuestLoader num2 = 2; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) + span343[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) { Aetheryte = EAetheryteLocation.SeaOfCloudsOkZundu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013095u, new Vector3(-560.69275f, -52.30738f, -427.57312f), 401); + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013095u, new Vector3(-560.69275f, -52.30738f, -427.57312f), 401); obj220.Steps = list343; reference249 = obj220; questRoot46.QuestSequence = list339; @@ -124271,16 +124276,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "JerryWester"; + span344[index] = "JerryWester"; questRoot47.Author = list344; index = 4; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span345[num]; QuestSequence obj221 = new QuestSequence { Sequence = 0 @@ -124288,13 +124293,13 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013096u, new Vector3(-541.34436f, -37.144257f, -384.48163f), 401); + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013096u, new Vector3(-541.34436f, -37.144257f, -384.48163f), 401); obj221.Steps = list346; reference250 = obj221; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span345[num]; QuestSequence obj222 = new QuestSequence { Sequence = 1 @@ -124302,13 +124307,13 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013123u, new Vector3(-538.0178f, -37.04666f, -392.0501f), 401); + span347[index2] = new QuestStep(EInteractionType.Interact, 1013123u, new Vector3(-538.0178f, -37.04666f, -392.0501f), 401); obj222.Steps = list347; reference251 = obj222; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span345[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -124316,21 +124321,21 @@ public static class AssemblyQuestLoader index2 = 2; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006234u, new Vector3(-564.8127f, -36.68513f, -349.0807f), 401) + span348[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006234u, new Vector3(-564.8127f, -36.68513f, -349.0807f), 401) { AetherCurrentId = 2818122u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1012070u, new Vector3(-554.0704f, -57.62821f, -547.4174f), 401) + span348[num2] = new QuestStep(EInteractionType.Emote, 1012070u, new Vector3(-554.0704f, -57.62821f, -547.4174f), 401) { Emote = EEmote.Bow }; obj223.Steps = list348; reference252 = obj223; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span345[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -124338,9 +124343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); + span349[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); obj224.Steps = list349; reference253 = obj224; questRoot47.QuestSequence = list345; @@ -124350,16 +124355,16 @@ public static class AssemblyQuestLoader num = 1; List list350 = new List(num); CollectionsMarshal.SetCount(list350, num); - span = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index = 0; - span[index] = "JerryWester"; + span350[index] = "JerryWester"; questRoot48.Author = list350; index = 6; List list351 = new List(index); CollectionsMarshal.SetCount(list351, index); - span2 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span351[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -124367,13 +124372,13 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); + span352[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); obj225.Steps = list352; reference254 = obj225; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span351[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -124381,18 +124386,18 @@ public static class AssemblyQuestLoader num2 = 2; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) { PickUpQuestId = new QuestId(1909) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); + span353[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); obj226.Steps = list353; reference255 = obj226; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span351[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -124400,23 +124405,23 @@ public static class AssemblyQuestLoader index2 = 3; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) + span354[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) { PickUpQuestId = new QuestId(1910) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006231u, new Vector3(-180.34644f, -14.938599f, -543.1144f), 401) + span354[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006231u, new Vector3(-180.34644f, -14.938599f, -543.1144f), 401) { AetherCurrentId = 2818119u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401); + span354[num2] = new QuestStep(EInteractionType.Interact, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401); obj227.Steps = list354; reference256 = obj227; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span351[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -124424,9 +124429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span355[index2]; QuestStep obj229 = new QuestStep(EInteractionType.Interact, 1013387u, new Vector3(-154.34503f, -14.730623f, -537.56006f), 401) { StopDistance = 7f @@ -124434,9 +124439,9 @@ public static class AssemblyQuestLoader num3 = 1; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span4 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span4[index3] = new DialogueChoice + span356[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA506_01647_Q1_000_000") @@ -124446,7 +124451,7 @@ public static class AssemblyQuestLoader obj228.Steps = list355; reference257 = obj228; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span351[num]; QuestSequence obj230 = new QuestSequence { Sequence = 4 @@ -124454,9 +124459,9 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span357[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -124466,7 +124471,7 @@ public static class AssemblyQuestLoader obj230.Steps = list357; reference259 = obj230; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span351[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -124474,9 +124479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) + span358[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) { StopDistance = 7f }; @@ -124489,16 +124494,16 @@ public static class AssemblyQuestLoader num = 1; List list359 = new List(num); CollectionsMarshal.SetCount(list359, num); - span = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index = 0; - span[index] = "JerryWester"; + span359[index] = "JerryWester"; questRoot49.Author = list359; index = 3; List list360 = new List(index); CollectionsMarshal.SetCount(list360, index); - span2 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num = 0; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span360[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -124506,16 +124511,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) + span361[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) { StopDistance = 7f }; obj232.Steps = list361; reference261 = obj232; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span360[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -124523,13 +124528,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013100u, new Vector3(-582.63525f, -52.094604f, -447.13513f), 401); + span362[index2] = new QuestStep(EInteractionType.Interact, 1013100u, new Vector3(-582.63525f, -52.094604f, -447.13513f), 401); obj233.Steps = list362; reference262 = obj233; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span360[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -124537,9 +124542,9 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012195u, new Vector3(-155.93195f, -14.153762f, -542.1378f), 401) + span363[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012195u, new Vector3(-155.93195f, -14.153762f, -542.1378f), 401) { Fly = true }; @@ -124552,16 +124557,16 @@ public static class AssemblyQuestLoader num = 1; List list364 = new List(num); CollectionsMarshal.SetCount(list364, num); - span = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index = 0; - span[index] = "JerryWester"; + span364[index] = "JerryWester"; questRoot50.Author = list364; index = 2; List list365 = new List(index); CollectionsMarshal.SetCount(list365, index); - span2 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span365[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -124569,16 +124574,16 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401) + span366[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401) { StopDistance = 5f }; obj235.Steps = list366; reference264 = obj235; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span365[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -124586,9 +124591,9 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013111u, new Vector3(162.89001f, -15.134373f, 37.094604f), 419) + span367[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013111u, new Vector3(162.89001f, -15.134373f, 37.094604f), 419) { StopDistance = 7f }; @@ -124639,9 +124644,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -124653,9 +124658,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA601_01650_SCENE00008_EVENTAREA_WARP_YESNO_TITLE") @@ -124663,7 +124668,7 @@ public static class AssemblyQuestLoader obj3.DialogueChoices = list5; reference3 = obj3; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); + span4[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); obj2.Steps = list4; reference2 = obj2; num++; @@ -124675,9 +124680,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -124687,16 +124692,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 4; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -124704,13 +124709,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -124718,16 +124723,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012389u, new Vector3(-133.31812f, 4.1f, -111.77234f), 130) + span10[index2] = new QuestStep(EInteractionType.Interact, 1012389u, new Vector3(-133.31812f, 4.1f, -111.77234f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -124735,9 +124740,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012391u, new Vector3(-202.62463f, -31.015825f, 105.088745f), 141) + span11[num2] = new QuestStep(EInteractionType.Interact, 1012391u, new Vector3(-202.62463f, -31.015825f, 105.088745f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -124745,7 +124750,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -124753,9 +124758,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133) + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -124773,16 +124778,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -124790,13 +124795,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -124804,9 +124809,9 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span16[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205 @@ -124814,9 +124819,9 @@ public static class AssemblyQuestLoader index3 = 1; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span4[num3] = new DialogueChoice + span17[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA603_01652_SCENE00007_EVENTAREA_WARP_YESNO_TITLE") @@ -124824,11 +124829,11 @@ public static class AssemblyQuestLoader obj11.DialogueChoices = list17; reference11 = obj11; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span16[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -124836,13 +124841,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012396u, new Vector3(-153.1853f, 4f, -14.938599f), 133); + span18[num2] = new QuestStep(EInteractionType.Interact, 1012396u, new Vector3(-153.1853f, 4f, -14.938599f), 133); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 3 @@ -124850,9 +124855,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span19[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AethernetShortcut = new AethernetShortcut { @@ -124863,7 +124868,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -124871,9 +124876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) { StopDistance = 5f }; @@ -124886,16 +124891,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -124903,16 +124908,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) { StopDistance = 5f }; obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -124920,11 +124925,11 @@ public static class AssemblyQuestLoader index2 = 3; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.620056f, -7.9655867f, 103.63884f), 132); + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.620056f, -7.9655867f, 103.63884f), 132); num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133) { AethernetShortcut = new AethernetShortcut @@ -124936,23 +124941,23 @@ public static class AssemblyQuestLoader num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span25[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list25; reference17 = obj17; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span24[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AethernetShortcut = new AethernetShortcut @@ -124964,25 +124969,25 @@ public static class AssemblyQuestLoader index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list26; reference18 = obj18; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -124990,9 +124995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) { AethernetShortcut = new AethernetShortcut { @@ -125009,16 +125014,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "JerryWester"; + span28[index] = "JerryWester"; questRoot5.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -125026,13 +125031,13 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012400u, new Vector3(35.843384f, -8f, 99.35144f), 132); + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012400u, new Vector3(35.843384f, -8f, 99.35144f), 132); obj20.Steps = list30; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -125040,16 +125045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) + span31[index2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -125057,9 +125062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -125073,16 +125078,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "JerryWester"; + span33[index] = "JerryWester"; questRoot6.Author = list33; index = 4; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -125090,13 +125095,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398); obj23.Steps = list35; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -125104,22 +125109,22 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-793.8348f, -122.09079f, 577.7538f), 398) + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-793.8348f, -122.09079f, 577.7538f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-802.08453f, -122.82994f, 577.8909f), 398) + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-802.08453f, -122.82994f, 577.8909f), 398) { TargetTerritoryId = (ushort)399 }; obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -125127,26 +125132,26 @@ public static class AssemblyQuestLoader num2 = 3; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006205u, new Vector3(729.21326f, 134.93542f, 150.89636f), 399) + span37[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006205u, new Vector3(729.21326f, 134.93542f, 150.89636f), 399) { AetherCurrentId = 2818083u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006208u, new Vector3(98.89368f, 73.07532f, -174.36487f), 399) + span37[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006208u, new Vector3(98.89368f, 73.07532f, -174.36487f), 399) { AetherCurrentId = 2818086u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.85187f, 107.00484f, -632.70197f), 399) + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.85187f, 107.00484f, -632.70197f), 399) { TargetTerritoryId = (ushort)478 }; obj25.Steps = list37; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -125154,14 +125159,14 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) + span38[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) { Aetheryte = EAetheryteLocation.Idyllshire }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj26.Steps = list38; reference26 = obj26; questRoot6.QuestSequence = list34; @@ -125171,16 +125176,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot7.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -125188,13 +125193,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -125202,16 +125207,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012410u, new Vector3(71.732666f, 205.62819f, 26.901611f), 478) + span42[num2] = new QuestStep(EInteractionType.Interact, 1012410u, new Vector3(71.732666f, 205.62819f, 26.901611f), 478) { StopDistance = 7f }; obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -125219,9 +125224,9 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span43[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Say, 1014413u, new Vector3(-42.008118f, 205.79572f, 3.4332886f), 478) { ChatMessage = new ChatMessage @@ -125232,23 +125237,23 @@ public static class AssemblyQuestLoader num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list44; reference30 = obj30; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span43[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Say, 1012413u, new Vector3(-69.230286f, 205.88773f, -68.61987f), 478) { ChatMessage = new ChatMessage @@ -125259,25 +125264,25 @@ public static class AssemblyQuestLoader index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list45; reference31 = obj31; obj29.Steps = list43; reference29 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -125285,14 +125290,14 @@ public static class AssemblyQuestLoader index2 = 2; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) + span46[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) { AethernetShard = EAetheryteLocation.IdyllshireWest }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AethernetShortcut = new AethernetShortcut { @@ -125309,16 +125314,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "JerryWester"; + span47[index] = "JerryWester"; questRoot8.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -125326,13 +125331,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj33.Steps = list49; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -125340,9 +125345,9 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) { AethernetShortcut = new AethernetShortcut { @@ -125352,7 +125357,7 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(1936) }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012416u, new Vector3(365.83496f, 80.11144f, 6.3324585f), 399) + span50[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012416u, new Vector3(365.83496f, 80.11144f, 6.3324585f), 399) { AethernetShortcut = new AethernetShortcut { @@ -125367,7 +125372,7 @@ public static class AssemblyQuestLoader obj34.Steps = list50; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -125375,16 +125380,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012418u, new Vector3(352.65125f, 77.859474f, -5.9052734f), 399) + span51[index2] = new QuestStep(EInteractionType.Interact, 1012418u, new Vector3(352.65125f, 77.859474f, -5.9052734f), 399) { StopDistance = 7f }; obj35.Steps = list51; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -125392,9 +125397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; @@ -125407,16 +125412,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot9.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -125424,13 +125429,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj37.Steps = list55; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -125438,18 +125443,18 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) { PickUpQuestId = new QuestId(1945) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012419u, new Vector3(78.96533f, 203.98001f, 133.1654f), 478); + span56[num2] = new QuestStep(EInteractionType.Interact, 1012419u, new Vector3(78.96533f, 203.98001f, 133.1654f), 478); obj38.Steps = list56; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -125457,9 +125462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) { StopDistance = 5f }; @@ -125472,16 +125477,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "JerryWester"; + span58[index] = "JerryWester"; questRoot10.Author = list58; index = 4; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -125489,16 +125494,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) { StopDistance = 5f }; obj40.Steps = list60; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -125506,14 +125511,14 @@ public static class AssemblyQuestLoader num2 = 4; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { PickUpQuestId = new QuestId(1963) }; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span61[index2]; QuestStep obj42 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) { TargetTerritoryId = (ushort)399 @@ -125523,24 +125528,24 @@ public static class AssemblyQuestLoader num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - Span span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span6[index3] = 399; + span62[index3] = 399; skipStepConditions.InTerritory = list62; skipConditions.StepIf = skipStepConditions; obj42.SkipConditions = skipConditions; reference42 = obj42; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006214u, new Vector3(-452.38422f, 138.10938f, 678.18713f), 399) + span61[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006214u, new Vector3(-452.38422f, 138.10938f, 678.18713f), 399) { AetherCurrentId = 2818092u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); + span61[index2] = new QuestStep(EInteractionType.Interact, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); obj41.Steps = list61; reference41 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -125548,9 +125553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span63[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 2005532u, new Vector3(-488.76178f, 138.99438f, 742.12244f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -125558,15 +125563,15 @@ public static class AssemblyQuestLoader index3 = 1; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - Span span7 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span7[num3] = 4375u; + span64[num3] = 4375u; obj44.KillEnemyDataIds = list64; reference44 = obj44; obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -125574,9 +125579,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); obj45.Steps = list65; reference45 = obj45; questRoot10.QuestSequence = list59; @@ -125586,16 +125591,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot11.Author = list66; index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -125603,16 +125608,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) { StopDistance = 7f }; obj46.Steps = list68; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -125620,16 +125625,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) + span69[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) { StopDistance = 7f }; obj47.Steps = list69; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -125637,16 +125642,16 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012426u, new Vector3(23.971863f, 38.43f, 3.5552979f), 463) + span70[num2] = new QuestStep(EInteractionType.Interact, 1012426u, new Vector3(23.971863f, 38.43f, 3.5552979f), 463) { StopDistance = 6f }; obj48.Steps = list70; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -125654,14 +125659,14 @@ public static class AssemblyQuestLoader num2 = 4; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463) + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463) { PickUpQuestId = new QuestId(1966) }; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span71[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2005337u, new Vector3(7.765594f, 38.9395f, -50.9989f), 463) { TargetTerritoryId = (ushort)399 @@ -125671,24 +125676,24 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span6[index3] = 463; + span72[index3] = 463; skipStepConditions2.NotInTerritory = list72; skipConditions2.StepIf = skipStepConditions2; obj50.SkipConditions = skipConditions2; reference50 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399); + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012427u, new Vector3(300.46533f, 232.541f, 767.87964f), 399) + span71[index2] = new QuestStep(EInteractionType.Interact, 1012427u, new Vector3(300.46533f, 232.541f, 767.87964f), 399) { DisableNavmesh = true }; obj49.Steps = list71; reference49 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -125696,9 +125701,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span73[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -125709,12 +125714,12 @@ public static class AssemblyQuestLoader obj51.Steps = list73; reference51 = obj51; num++; - span2[num] = new QuestSequence + span67[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -125722,20 +125727,20 @@ public static class AssemblyQuestLoader num2 = 3; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span74[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + span74[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); obj52.Steps = list74; reference52 = obj52; questRoot11.QuestSequence = list67; @@ -125745,16 +125750,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; + span75[index] = "JerryWester"; questRoot12.Author = list75; index = 4; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -125762,13 +125767,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); obj53.Steps = list77; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span76[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -125776,16 +125781,16 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012422u, new Vector3(-475.79156f, 137.42972f, 701.4724f), 399) + span78[index2] = new QuestStep(EInteractionType.Interact, 1012422u, new Vector3(-475.79156f, 137.42972f, 701.4724f), 399) { StopDistance = 7f }; obj54.Steps = list78; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -125793,9 +125798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span79[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -125808,7 +125813,7 @@ public static class AssemblyQuestLoader obj55.Steps = list79; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -125816,9 +125821,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013163u, new Vector3(167.0404f, -14.313367f, 51.285522f), 419) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013163u, new Vector3(167.0404f, -14.313367f, 51.285522f), 419) { AethernetShortcut = new AethernetShortcut { @@ -125835,16 +125840,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "JerryWester"; + span81[index] = "JerryWester"; questRoot13.Author = list81; index = 5; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -125852,16 +125857,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) { StopDistance = 5f }; obj57.Steps = list83; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span82[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -125869,16 +125874,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013166u, new Vector3(168.29175f, -14.52896f, 41.153564f), 419) + span84[index2] = new QuestStep(EInteractionType.Interact, 1013166u, new Vector3(168.29175f, -14.52896f, 41.153564f), 419) { StopDistance = 7f }; obj58.Steps = list84; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -125886,9 +125891,9 @@ public static class AssemblyQuestLoader index2 = 5; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span85[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) { AethernetShortcut = new AethernetShortcut @@ -125900,69 +125905,69 @@ public static class AssemblyQuestLoader index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list86; reference60 = obj60; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span85[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1013161u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list87; reference61 = questStep; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span85[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.00678f, 1.6069314f, 67.770386f), 418); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); index3 = 6; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list88; skipConditions3.StepIf = skipStepConditions3; questStep2.SkipConditions = skipConditions3; reference62 = questStep2; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span85[num2]; QuestStep obj61 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.918564f, -13.879314f, 68.86857f), 418) { DisableNavmesh = true @@ -125972,48 +125977,48 @@ public static class AssemblyQuestLoader num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span89[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list89; skipConditions4.StepIf = skipStepConditions4; obj61.SkipConditions = skipConditions4; reference63 = obj61; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span85[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418); index3 = 6; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list90; reference64 = questStep3; obj59.Steps = list85; reference59 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -126021,9 +126026,9 @@ public static class AssemblyQuestLoader num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span91[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -126033,14 +126038,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012397u, new Vector3(4.0131226f, -9.313226E-10f, 5.661072f), 433) + span91[index2] = new QuestStep(EInteractionType.Interact, 1012397u, new Vector3(4.0131226f, -9.313226E-10f, 5.661072f), 433) { StopDistance = 7f }; obj62.Steps = list91; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -126048,14 +126053,14 @@ public static class AssemblyQuestLoader index2 = 2; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span92[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) { AethernetShortcut = new AethernetShortcut { @@ -126072,16 +126077,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot14.Author = list93; index = 6; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span94[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -126089,13 +126094,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); obj64.Steps = list95; reference67 = obj64; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -126103,13 +126108,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012431u, new Vector3(180.16321f, -16.028961f, 34.6532f), 419); + span96[num2] = new QuestStep(EInteractionType.Interact, 1012431u, new Vector3(180.16321f, -16.028961f, 34.6532f), 419); obj65.Steps = list96; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -126117,18 +126122,18 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); + span97[index2] = new QuestStep(EInteractionType.Interact, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); obj66.Steps = list97; reference69 = obj66; num++; - span2[num] = new QuestSequence + span94[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -126136,16 +126141,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012854u, new Vector3(-861.84485f, -184.293f, -659.2356f), 402) + span98[num2] = new QuestStep(EInteractionType.Interact, 1012854u, new Vector3(-861.84485f, -184.293f, -659.2356f), 402) { DisableNavmesh = true }; obj67.Steps = list98; reference70 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -126153,14 +126158,14 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 402) + span99[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 402) { Aetheryte = EAetheryteLocation.AzysLlaHelix }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); obj68.Steps = list99; reference71 = obj68; questRoot14.QuestSequence = list94; @@ -126170,16 +126175,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "JerryWester"; + span100[index] = "JerryWester"; questRoot15.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span101[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -126187,13 +126192,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); obj69.Steps = list102; reference72 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -126201,74 +126206,74 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span103[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2006237u, new Vector3(-637.6898f, -176.47064f, -558.3734f), 402); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list104; reference74 = questStep4; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span103[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2006236u, new Vector3(-649.7139f, -176.47064f, -538.6893f), 402); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list105; reference75 = questStep5; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span103[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2006238u, new Vector3(-645.16675f, -174.57855f, -477.92786f), 402); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list106; reference76 = questStep6; obj70.Steps = list103; reference73 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -126276,13 +126281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); + span107[num2] = new QuestStep(EInteractionType.Interact, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); obj71.Steps = list107; reference77 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -126290,13 +126295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005565u, new Vector3(-428.0614f, -166.21655f, -411.88678f), 402); + span108[index2] = new QuestStep(EInteractionType.Interact, 2005565u, new Vector3(-428.0614f, -166.21655f, -411.88678f), 402); obj72.Steps = list108; reference78 = obj72; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -126304,9 +126309,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); obj73.Steps = list109; reference79 = obj73; questRoot15.QuestSequence = list101; @@ -126316,16 +126321,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "JerryWester"; + span110[index] = "JerryWester"; questRoot16.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span111[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -126333,9 +126338,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span112[index2]; QuestStep obj75 = new QuestStep(EInteractionType.AcceptQuest, 1012796u, new Vector3(-639.8871f, -176.4502f, -579.3393f), 402) { StopDistance = 7f @@ -126343,9 +126348,9 @@ public static class AssemblyQuestLoader index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span4[num3] = new DialogueChoice + span113[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA703_01665_Q1_000_000"), @@ -126356,7 +126361,7 @@ public static class AssemblyQuestLoader obj74.Steps = list112; reference80 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -126364,16 +126369,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014677u, new Vector3(-642.9083f, -176.4502f, -577.5082f), 402) + span114[num2] = new QuestStep(EInteractionType.Interact, 1014677u, new Vector3(-642.9083f, -176.4502f, -577.5082f), 402) { StopDistance = 5f }; obj76.Steps = list114; reference82 = obj76; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -126381,17 +126386,17 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-550.3511f, -173.7904f, -486.51318f), 402); + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-550.3511f, -173.7904f, -486.51318f), 402); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-517.79803f, -169.71143f, -456.97668f), 402); + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-517.79803f, -169.71143f, -456.97668f), 402); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012797u, new Vector3(-166.36914f, -162.10732f, -490.898f), 402); + span115[index2] = new QuestStep(EInteractionType.Interact, 1012797u, new Vector3(-166.36914f, -162.10732f, -490.898f), 402); obj77.Steps = list115; reference83 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 3 @@ -126399,17 +126404,17 @@ public static class AssemblyQuestLoader index2 = 3; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.06377f, -158.1412f, -496.24612f), 402); + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.06377f, -158.1412f, -496.24612f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.24174f, -154.81604f, -498.42224f), 402); + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.24174f, -154.81604f, -498.42224f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006363u, new Vector3(-145.7164f, -154.816f, -503.1721f), 402); + span116[num2] = new QuestStep(EInteractionType.Interact, 2006363u, new Vector3(-145.7164f, -154.816f, -503.1721f), 402); obj78.Steps = list116; reference84 = obj78; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -126417,9 +126422,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402) { DisableNavmesh = true }; @@ -126432,16 +126437,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "JerryWester"; + span118[index] = "JerryWester"; questRoot17.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -126449,13 +126454,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402); + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402); obj80.Steps = list120; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span119[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -126463,13 +126468,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); + span121[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); obj81.Steps = list121; reference87 = obj81; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -126477,11 +126482,11 @@ public static class AssemblyQuestLoader index2 = 4; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(642.1002f, -32.964188f, -532.8383f), 402); + span122[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(642.1002f, -32.964188f, -532.8383f), 402); num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span122[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, 2005568u, new Vector3(344.13672f, -55.375f, -428.4886f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -126489,30 +126494,30 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span7[index3] = 4942u; + span123[index3] = 4942u; obj83.KillEnemyDataIds = list123; index3 = 6; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list124; reference89 = obj83; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span122[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2005569u, new Vector3(296.71167f, -55.283447f, -459.2508f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -126520,32 +126525,32 @@ public static class AssemblyQuestLoader num3 = 2; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index3 = 0; - span7[index3] = 4943u; + span125[index3] = 4943u; index3++; - span7[index3] = 4623u; + span125[index3] = 4623u; obj84.KillEnemyDataIds = list125; index3 = 6; List list126 = new List(index3); CollectionsMarshal.SetCount(list126, index3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list126; reference90 = obj84; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span122[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, 2005567u, new Vector3(249.2561f, -55.49713f, -406.51562f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -126553,34 +126558,34 @@ public static class AssemblyQuestLoader num3 = 2; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span7[index3] = 4614u; + span127[index3] = 4614u; index3++; - span7[index3] = 4942u; + span127[index3] = 4942u; obj85.KillEnemyDataIds = list127; index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list128; reference91 = obj85; obj82.Steps = list122; reference88 = obj82; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -126588,13 +126593,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); + span129[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); obj86.Steps = list129; reference92 = obj86; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -126602,13 +126607,13 @@ public static class AssemblyQuestLoader index2 = 3; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.2551f, -21.268166f, -478.28162f), 402); + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.2551f, -21.268166f, -478.28162f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(778.6274f, -17.943024f, -487.80676f), 402); + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(778.6274f, -17.943024f, -487.80676f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006364u, new Vector3(778.9745f, -17.96f, -483.6682f), 402); + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006364u, new Vector3(778.9745f, -17.96f, -483.6682f), 402); obj87.Steps = list130; reference93 = obj87; questRoot17.QuestSequence = list119; @@ -126618,16 +126623,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; + span131[index] = "JerryWester"; questRoot18.Author = list131; index = 5; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span132[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -126635,16 +126640,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014850u, new Vector3(634.51587f, 10.474376f, 77.50049f), 402) + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014850u, new Vector3(634.51587f, 10.474376f, 77.50049f), 402) { StopDistance = 7f }; obj88.Steps = list133; reference94 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span132[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -126652,13 +126657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012829u, new Vector3(641.90125f, 13.840106f, 506.95044f), 402); + span134[num2] = new QuestStep(EInteractionType.Interact, 1012829u, new Vector3(641.90125f, 13.840106f, 506.95044f), 402); obj89.Steps = list134; reference95 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span132[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -126666,9 +126671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span135[index2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, 1012827u, new Vector3(228.22913f, 14.933587f, 553.97876f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -126676,25 +126681,25 @@ public static class AssemblyQuestLoader num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span7 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span7[index3] = 4391u; + span136[index3] = 4391u; index3++; - span7[index3] = 4392u; + span136[index3] = 4392u; index3++; - span7[index3] = 4393u; + span136[index3] = 4393u; index3++; - span7[index3] = 4394u; + span136[index3] = 4394u; index3++; - span7[index3] = 4395u; + span136[index3] = 4395u; index3++; - span7[index3] = 4396u; + span136[index3] = 4396u; obj91.KillEnemyDataIds = list136; reference97 = obj91; obj90.Steps = list135; reference96 = obj90; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span132[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -126702,9 +126707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012827u, new Vector3(228.22913f, 14.933587f, 553.97876f), 402) + span137[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012827u, new Vector3(228.22913f, 14.933587f, 553.97876f), 402) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -126714,7 +126719,7 @@ public static class AssemblyQuestLoader obj92.Steps = list137; reference98 = obj92; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span132[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -126722,9 +126727,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402) + span138[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402) { DisableNavmesh = true }; @@ -126737,16 +126742,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "JerryWester"; + span139[index] = "JerryWester"; questRoot19.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -126754,13 +126759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402); + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402); obj94.Steps = list141; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -126768,9 +126773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005465u, new Vector3(-696.13184f, -37.06427f, 432.4253f), 402); + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005465u, new Vector3(-696.13184f, -37.06427f, 432.4253f), 402); obj95.Steps = list142; reference101 = obj95; questRoot19.QuestSequence = list140; @@ -126780,16 +126785,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot20.Author = list143; index = 7; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span144[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -126797,16 +126802,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012848u, new Vector3(-319.0204f, 253f, -5.2339478f), 402) + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012848u, new Vector3(-319.0204f, 253f, -5.2339478f), 402) { Fly = true }; obj96.Steps = list145; reference102 = obj96; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span144[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -126814,9 +126819,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span146[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Combat, 1012850u, new Vector3(-62.882446f, 271.23285f, -5.661133f), 402) { Fly = true, @@ -126825,21 +126830,21 @@ public static class AssemblyQuestLoader index3 = 4; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span7[num3] = 5039u; + span147[num3] = 5039u; num3++; - span7[num3] = 4363u; + span147[num3] = 4363u; num3++; - span7[num3] = 4398u; + span147[num3] = 4398u; num3++; - span7[num3] = 4397u; + span147[num3] = 4397u; obj98.KillEnemyDataIds = list147; reference104 = obj98; obj97.Steps = list146; reference103 = obj97; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span144[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -126847,13 +126852,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012850u, new Vector3(-62.882446f, 271.23285f, -5.661133f), 402); + span148[num2] = new QuestStep(EInteractionType.Interact, 1012850u, new Vector3(-62.882446f, 271.23285f, -5.661133f), 402); obj99.Steps = list148; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -126861,9 +126866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) + span149[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) { DutyOptions = new DutyOptions { @@ -126874,12 +126879,12 @@ public static class AssemblyQuestLoader obj100.Steps = list149; reference106 = obj100; num++; - span2[num] = new QuestSequence + span144[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = 5 @@ -126887,9 +126892,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 402) + span150[num2] = new QuestStep(EInteractionType.Duty, null, null, 402) { DutyOptions = new DutyOptions { @@ -126899,7 +126904,7 @@ public static class AssemblyQuestLoader obj101.Steps = list150; reference107 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -126907,9 +126912,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span151[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 5f }; @@ -126922,16 +126927,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot21.Author = list152; index = 5; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -126939,9 +126944,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span154[num2]; QuestStep obj104 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -126959,9 +126964,9 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span6 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span6[index3] = 128; + span155[index3] = 128; obj105.InTerritory = list155; skipConditions5.AetheryteShortcutIf = obj105; obj104.SkipConditions = skipConditions5; @@ -126969,7 +126974,7 @@ public static class AssemblyQuestLoader obj103.Steps = list154; reference109 = obj103; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span153[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -126977,19 +126982,19 @@ public static class AssemblyQuestLoader num2 = 2; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span156[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj106.Steps = list156; reference111 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span153[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -126997,9 +127002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span157[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2005518u, new Vector3(-275.16595f, 64.25574f, -197.34491f), 180) { StopDistance = 0.5f, @@ -127010,15 +127015,15 @@ public static class AssemblyQuestLoader index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span7[num3] = 4399u; + span158[num3] = 4399u; obj108.KillEnemyDataIds = list158; reference113 = obj108; obj107.Steps = list157; reference112 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span153[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -127026,13 +127031,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005519u, new Vector3(-275.16595f, 64.25574f, -197.34491f), 180); + span159[index2] = new QuestStep(EInteractionType.Interact, 2005519u, new Vector3(-275.16595f, 64.25574f, -197.34491f), 180); obj109.Steps = list159; reference114 = obj109; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span153[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -127040,15 +127045,15 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1672) }; @@ -127061,16 +127066,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot22.Author = list161; index = 4; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span162[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -127078,9 +127083,9 @@ public static class AssemblyQuestLoader num2 = 2; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span163[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -127093,11 +127098,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj111.Steps = list163; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span162[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -127105,18 +127110,18 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(620.5845f, -3.0527442f, 169.40678f), 139) + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(620.5845f, -3.0527442f, 169.40678f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013137u, new Vector3(620.9657f, -3.002753f, 171.06885f), 139); + span164[num2] = new QuestStep(EInteractionType.Interact, 1013137u, new Vector3(620.9657f, -3.002753f, 171.06885f), 139); obj112.Steps = list164; reference117 = obj112; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span162[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -127124,16 +127129,16 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005520u, new Vector3(622.91907f, -3.0671387f, 171.6792f), 139) + span165[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005520u, new Vector3(622.91907f, -3.0671387f, 171.6792f), 139) { StopDistance = 4.5f }; obj113.Steps = list165; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span162[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -127141,14 +127146,14 @@ public static class AssemblyQuestLoader index2 = 2; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1673) }; @@ -127161,16 +127166,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot23.Author = list167; index = 7; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span168[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -127178,9 +127183,9 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -127193,11 +127198,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj115.Steps = list169; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span168[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -127205,15 +127210,15 @@ public static class AssemblyQuestLoader index2 = 2; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.83594f, 70.47664f, -272.06448f), 180) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.83594f, 70.47664f, -272.06448f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span170[num2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, 2005521u, new Vector3(-292.83594f, 72.15991f, -275.4101f), 180) { StopDistance = 0.5f, @@ -127223,9 +127228,9 @@ public static class AssemblyQuestLoader num3 = 1; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - Span span8 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span8[index3] = new ComplexCombatData + span171[index3] = new ComplexCombatData { DataId = 30u, NameId = 4108u @@ -127235,7 +127240,7 @@ public static class AssemblyQuestLoader obj116.Steps = list170; reference121 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span168[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -127243,9 +127248,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span172[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, 2005522u, new Vector3(-302.05237f, 70.81714f, -292.28656f), 180) { StopDistance = 0.5f, @@ -127255,9 +127260,9 @@ public static class AssemblyQuestLoader index3 = 1; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span8 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span8[num3] = new ComplexCombatData + span173[num3] = new ComplexCombatData { DataId = 30u, NameId = 4108u @@ -127267,7 +127272,7 @@ public static class AssemblyQuestLoader obj118.Steps = list172; reference123 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -127275,9 +127280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005523u, new Vector3(-370.04657f, 65.69006f, -307.75922f), 180) + span174[num2] = new QuestStep(EInteractionType.Interact, 2005523u, new Vector3(-370.04657f, 65.69006f, -307.75922f), 180) { StopDistance = 0.5f, Fly = true @@ -127285,7 +127290,7 @@ public static class AssemblyQuestLoader obj120.Steps = list174; reference125 = obj120; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = 4 @@ -127293,9 +127298,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span175[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2005530u, new Vector3(-381.55188f, 52.475708f, -298.93958f), 180) { StopDistance = 2f, @@ -127305,15 +127310,15 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span7 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span7[index3] = 4371u; + span176[index3] = 4371u; obj122.KillEnemyDataIds = list176; reference127 = obj122; obj121.Steps = list175; reference126 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span168[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -127321,13 +127326,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005531u, new Vector3(-381.55188f, 52.8114f, -298.909f), 180); + span177[num2] = new QuestStep(EInteractionType.Interact, 2005531u, new Vector3(-381.55188f, 52.8114f, -298.909f), 180); obj123.Steps = list177; reference128 = obj123; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -127335,15 +127340,15 @@ public static class AssemblyQuestLoader num2 = 2; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1674) }; @@ -127356,16 +127361,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot24.Author = list179; index = 6; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span180[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -127373,9 +127378,9 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span181[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -127388,11 +127393,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj125.Steps = list181; reference130 = obj125; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -127400,16 +127405,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span182[index2] = new QuestStep(EInteractionType.Interact, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { Fly = true }; obj126.Steps = list182; reference131 = obj126; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -127417,9 +127422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span183[num2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { ChatMessage = new ChatMessage { @@ -127429,7 +127434,7 @@ public static class AssemblyQuestLoader obj127.Steps = list183; reference132 = obj127; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span180[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -127437,9 +127442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span184[index2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { ChatMessage = new ChatMessage { @@ -127449,7 +127454,7 @@ public static class AssemblyQuestLoader obj128.Steps = list184; reference133 = obj128; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 @@ -127457,9 +127462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span185[num2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, 1013139u, new Vector3(700.9536f, -0.50953937f, 133.28748f), 139) { Fly = true, @@ -127469,17 +127474,17 @@ public static class AssemblyQuestLoader index3 = 2; List list186 = new List(index3); CollectionsMarshal.SetCount(list186, index3); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span7[num3] = 4400u; + span186[num3] = 4400u; num3++; - span7[num3] = 4401u; + span186[num3] = 4401u; obj130.KillEnemyDataIds = list186; reference135 = obj130; obj129.Steps = list185; reference134 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -127487,9 +127492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { Fly = true, NextQuestId = new QuestId(1675) @@ -127503,16 +127508,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot25.Author = list188; index = 6; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -127520,9 +127525,9 @@ public static class AssemblyQuestLoader index2 = 2; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span190[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -127535,11 +127540,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj132.Steps = list190; reference137 = obj132; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -127547,9 +127552,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span191[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -127561,7 +127566,7 @@ public static class AssemblyQuestLoader obj133.Steps = list191; reference138 = obj133; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -127569,9 +127574,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span192[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -127579,7 +127584,7 @@ public static class AssemblyQuestLoader obj134.Steps = list192; reference139 = obj134; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span189[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -127587,13 +127592,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011234u, new Vector3(546.1356f, 217.90826f, 768.06274f), 397); + span193[index2] = new QuestStep(EInteractionType.Interact, 1011234u, new Vector3(546.1356f, 217.90826f, 768.06274f), 397); obj135.Steps = list193; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -127601,11 +127606,11 @@ public static class AssemblyQuestLoader index2 = 3; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.09424f, 217.9514f, 773.35565f), 397); + span194[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.09424f, 217.9514f, 773.35565f), 397); num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span194[num2]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, 2005525u, new Vector3(446.00586f, 140.82544f, -749.87415f), 397) { Fly = true, @@ -127614,34 +127619,34 @@ public static class AssemblyQuestLoader num3 = 1; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span7 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span7[index3] = 4374u; + span195[index3] = 4374u; obj137.KillEnemyDataIds = list195; index3 = 6; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span196[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; obj137.CompletionQuestVariablesFlags = list196; reference142 = obj137; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005525u, new Vector3(446.00586f, 140.82544f, -749.87415f), 397); + span194[num2] = new QuestStep(EInteractionType.Interact, 2005525u, new Vector3(446.00586f, 140.82544f, -749.87415f), 397); obj136.Steps = list194; reference141 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -127649,15 +127654,15 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1676) }; @@ -127670,16 +127675,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "liza"; + span198[index] = "liza"; questRoot26.Author = list198; index = 6; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span199[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -127687,9 +127692,9 @@ public static class AssemblyQuestLoader index2 = 2; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span200[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -127702,11 +127707,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj139.Steps = list200; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span199[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -127714,9 +127719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005528u, new Vector3(-381.5824f, 52.475708f, -298.81744f), 180) + span201[index2] = new QuestStep(EInteractionType.Interact, 2005528u, new Vector3(-381.5824f, 52.475708f, -298.81744f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -127724,7 +127729,7 @@ public static class AssemblyQuestLoader obj140.Steps = list201; reference145 = obj140; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span199[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -127732,9 +127737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005529u, new Vector3(290.15015f, 41.275635f, -193.83539f), 139) + span202[num2] = new QuestStep(EInteractionType.Interact, 2005529u, new Vector3(290.15015f, 41.275635f, -193.83539f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -127742,7 +127747,7 @@ public static class AssemblyQuestLoader obj141.Steps = list202; reference146 = obj141; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span199[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -127750,16 +127755,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013143u, new Vector3(405.1117f, 4.109556f, 81.04065f), 139) + span203[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013143u, new Vector3(405.1117f, 4.109556f, 81.04065f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; obj142.Steps = list203; reference147 = obj142; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span199[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -127767,97 +127772,97 @@ public static class AssemblyQuestLoader index2 = 5; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(489.20578f, 16.495434f, 69.11804f), 139); + span204[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(489.20578f, 16.495434f, 69.11804f), 139); num2++; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span204[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1013146u, new Vector3(489.73828f, 16.495436f, 67.33801f), 139); num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list205; reference149 = questStep7; num2++; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span204[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1013147u, new Vector3(487.84607f, 16.495436f, 68.0094f), 139); index3 = 6; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list206; reference150 = questStep8; num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span204[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1013148u, new Vector3(489.64673f, 16.495436f, 70.573f), 139); num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span207[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list207; reference151 = questStep9; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span204[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1013198u, new Vector3(487.47998f, 16.495436f, 70.35925f), 139); index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list208; reference152 = questStep10; obj143.Steps = list204; reference148 = obj143; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span199[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -127865,9 +127870,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013199u, new Vector3(491.47778f, 16.495434f, 69.16907f), 139) + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013199u, new Vector3(491.47778f, 16.495434f, 69.16907f), 139) { NextQuestId = new QuestId(2923) }; @@ -127880,16 +127885,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "JerryWester"; + span210[index] = "JerryWester"; questRoot27.Author = list210; index = 4; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span211[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -127897,9 +127902,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) + span212[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -127913,7 +127918,7 @@ public static class AssemblyQuestLoader obj145.Steps = list212; reference154 = obj145; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span211[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -127921,19 +127926,19 @@ public static class AssemblyQuestLoader num2 = 2; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); + span213[index2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); obj146.Steps = list213; reference155 = obj146; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -127941,21 +127946,21 @@ public static class AssemblyQuestLoader index2 = 2; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span214[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) + span214[num2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) { Fly = true }; obj147.Steps = list214; reference156 = obj147; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span211[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -127963,14 +127968,14 @@ public static class AssemblyQuestLoader num2 = 2; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span215[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(598) }; @@ -127983,16 +127988,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "liza"; + span216[index] = "liza"; questRoot28.Author = list216; index = 4; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span217[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -128000,9 +128005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span218[num2]; QuestStep obj150 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128020,9 +128025,9 @@ public static class AssemblyQuestLoader num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span6[index3] = 131; + span219[index3] = 131; obj151.InTerritory = list219; skipConditions6.AetheryteShortcutIf = obj151; obj150.SkipConditions = skipConditions6; @@ -128030,7 +128035,7 @@ public static class AssemblyQuestLoader obj149.Steps = list218; reference158 = obj149; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span217[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -128038,20 +128043,20 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) + span220[index2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) { TargetTerritoryId = (ushort)146, Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013042u, new Vector3(-465.93427f, -3.164927f, 66.666626f), 146); + span220[index2] = new QuestStep(EInteractionType.Interact, 1013042u, new Vector3(-465.93427f, -3.164927f, 66.666626f), 146); obj152.Steps = list220; reference160 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span217[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -128059,9 +128064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013043u, new Vector3(184.6189f, 3.1809216f, -334.27942f), 145) + span221[num2] = new QuestStep(EInteractionType.Interact, 1013043u, new Vector3(184.6189f, 3.1809216f, -334.27942f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -128069,7 +128074,7 @@ public static class AssemblyQuestLoader obj153.Steps = list221; reference161 = obj153; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span217[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -128077,9 +128082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -128098,16 +128103,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "liza"; + span223[index] = "liza"; questRoot29.Author = list223; index = 5; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span224[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -128115,9 +128120,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span225[num2]; QuestStep obj156 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128135,9 +128140,9 @@ public static class AssemblyQuestLoader index3 = 1; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span6[num3] = 131; + span226[num3] = 131; obj157.InTerritory = list226; skipConditions7.AetheryteShortcutIf = obj157; obj156.SkipConditions = skipConditions7; @@ -128145,7 +128150,7 @@ public static class AssemblyQuestLoader obj155.Steps = list225; reference163 = obj155; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span224[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -128153,9 +128158,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span227[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -128163,7 +128168,7 @@ public static class AssemblyQuestLoader obj158.Steps = list227; reference165 = obj158; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span224[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -128171,9 +128176,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span228[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Interact, 1013044u, new Vector3(191.72961f, -1.9153122f, 32.944214f), 145) { Fly = true @@ -128181,9 +128186,9 @@ public static class AssemblyQuestLoader num3 = 1; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span4[index3] = new DialogueChoice + span229[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM520_01679_Q1_000_000"), @@ -128194,7 +128199,7 @@ public static class AssemblyQuestLoader obj159.Steps = list228; reference166 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span224[num]; QuestSequence obj161 = new QuestSequence { Sequence = 3 @@ -128202,16 +128207,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span230[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true }; obj161.Steps = list230; reference168 = obj161; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span224[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -128219,9 +128224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -128240,16 +128245,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot30.Author = list232; index = 6; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span233[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -128257,9 +128262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span234[index2]; QuestStep obj164 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128277,9 +128282,9 @@ public static class AssemblyQuestLoader index3 = 1; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span6 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span6[num3] = 131; + span235[num3] = 131; obj165.InTerritory = list235; skipConditions8.AetheryteShortcutIf = obj165; obj164.SkipConditions = skipConditions8; @@ -128287,7 +128292,7 @@ public static class AssemblyQuestLoader obj163.Steps = list234; reference170 = obj163; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -128295,9 +128300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013047u, new Vector3(409.4757f, -3.3999999f, 198.99292f), 139) + span236[num2] = new QuestStep(EInteractionType.Interact, 1013047u, new Vector3(409.4757f, -3.3999999f, 198.99292f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -128305,7 +128310,7 @@ public static class AssemblyQuestLoader obj166.Steps = list236; reference172 = obj166; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span233[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -128313,16 +128318,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005469u, new Vector3(377.6454f, 0.77819824f, -3.616455f), 139) + span237[index2] = new QuestStep(EInteractionType.Interact, 2005469u, new Vector3(377.6454f, 0.77819824f, -3.616455f), 139) { Fly = true }; obj167.Steps = list237; reference173 = obj167; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj168 = new QuestSequence { Sequence = 3 @@ -128330,9 +128335,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span238[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(397.41708f, -3.3999999f, 10.57353f), 139) { StopDistance = 0.5f, @@ -128341,15 +128346,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span7 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span7[index3] = 5049u; + span239[index3] = 5049u; obj169.KillEnemyDataIds = list239; reference175 = obj169; obj168.Steps = list238; reference174 = obj168; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span233[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -128357,13 +128362,13 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013048u, new Vector3(399.0996f, -3.3999999f, 11.215393f), 139); + span240[index2] = new QuestStep(EInteractionType.Interact, 1013048u, new Vector3(399.0996f, -3.3999999f, 11.215393f), 139); obj170.Steps = list240; reference176 = obj170; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span233[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -128371,9 +128376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -128392,16 +128397,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot31.Author = list242; index = 4; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span243[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -128409,9 +128414,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span244[index2]; QuestStep obj173 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128429,9 +128434,9 @@ public static class AssemblyQuestLoader index3 = 1; List list245 = new List(index3); CollectionsMarshal.SetCount(list245, index3); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span6[num3] = 131; + span245[num3] = 131; obj174.InTerritory = list245; skipConditions9.AetheryteShortcutIf = obj174; obj173.SkipConditions = skipConditions9; @@ -128439,7 +128444,7 @@ public static class AssemblyQuestLoader obj172.Steps = list244; reference178 = obj172; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -128447,9 +128452,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span246[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, null, new Vector3(-173.73607f, -61.73199f, 370.57892f), 154) { StopDistance = 0.5f, @@ -128460,15 +128465,15 @@ public static class AssemblyQuestLoader num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span7[index3] = 4360u; + span247[index3] = 4360u; obj176.KillEnemyDataIds = list247; reference181 = obj176; obj175.Steps = list246; reference180 = obj175; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span243[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -128476,13 +128481,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013055u, new Vector3(-175.1278f, -61.86741f, 371.99963f), 154); + span248[index2] = new QuestStep(EInteractionType.Interact, 1013055u, new Vector3(-175.1278f, -61.86741f, 371.99963f), 154); obj177.Steps = list248; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span243[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -128490,9 +128495,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span249[num2]; QuestStep obj179 = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128505,9 +128510,9 @@ public static class AssemblyQuestLoader index3 = 1; List list250 = new List(index3); CollectionsMarshal.SetCount(list250, index3); - span4 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span4[num3] = new DialogueChoice + span250[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM560_01681_Q1_000_000"), @@ -128525,16 +128530,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span251[index] = "liza"; questRoot32.Author = list251; index = 7; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span252[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -128542,9 +128547,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span253[index2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128562,9 +128567,9 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span6 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span6[index3] = 131; + span254[index3] = 131; obj182.InTerritory = list254; skipConditions10.AetheryteShortcutIf = obj182; obj181.SkipConditions = skipConditions10; @@ -128572,7 +128577,7 @@ public static class AssemblyQuestLoader obj180.Steps = list253; reference185 = obj180; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span252[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -128580,9 +128585,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013059u, new Vector3(30.411133f, 7.1999984f, -103.07471f), 130) + span255[num2] = new QuestStep(EInteractionType.Interact, 1013059u, new Vector3(30.411133f, 7.1999984f, -103.07471f), 130) { AethernetShortcut = new AethernetShortcut { @@ -128593,7 +128598,7 @@ public static class AssemblyQuestLoader obj183.Steps = list255; reference187 = obj183; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span252[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -128601,9 +128606,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013060u, new Vector3(26.04712f, 1.2752796f, 92.851074f), 418) + span256[index2] = new QuestStep(EInteractionType.Interact, 1013060u, new Vector3(26.04712f, 1.2752796f, 92.851074f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -128615,7 +128620,7 @@ public static class AssemblyQuestLoader obj184.Steps = list256; reference188 = obj184; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span252[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -128623,9 +128628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013061u, new Vector3(-277.69897f, 124.9653f, -19.394226f), 397) + span257[num2] = new QuestStep(EInteractionType.Interact, 1013061u, new Vector3(-277.69897f, 124.9653f, -19.394226f), 397) { StopDistance = 1.5f, Fly = true, @@ -128634,7 +128639,7 @@ public static class AssemblyQuestLoader obj185.Steps = list257; reference189 = obj185; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span252[num]; QuestSequence obj186 = new QuestSequence { Sequence = 4 @@ -128642,74 +128647,74 @@ public static class AssemblyQuestLoader num2 = 3; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - ref QuestStep reference191 = ref span3[index2]; + ref QuestStep reference191 = ref span258[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1013064u, new Vector3(-308.33905f, 126.09976f, -14.847046f), 397); index3 = 6; List list259 = new List(index3); CollectionsMarshal.SetCount(list259, index3); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span259[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list259; reference191 = questStep11; index2++; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span258[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1013062u, new Vector3(-301.99133f, 126.85933f, 4.8981323f), 397); num3 = 6; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span260[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list260; reference192 = questStep12; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span258[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1013063u, new Vector3(-284.44348f, 127.18384f, 11.825684f), 397); index3 = 6; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span261[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list261; reference193 = questStep13; obj186.Steps = list258; reference190 = obj186; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span252[num]; QuestSequence obj187 = new QuestSequence { Sequence = 5 @@ -128717,9 +128722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span262[num2]; QuestStep obj188 = new QuestStep(EInteractionType.SinglePlayerDuty, 1013065u, new Vector3(-67.00244f, 98.04463f, 189.99011f), 397) { Fly = true @@ -128727,9 +128732,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span4[index3] = new DialogueChoice + span263[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM580_01682_Q1_000_000"), @@ -128740,7 +128745,7 @@ public static class AssemblyQuestLoader obj187.Steps = list262; reference194 = obj187; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span252[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -128748,9 +128753,9 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span264[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -128769,16 +128774,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span265[index] = "liza"; questRoot33.Author = list265; index = 6; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span266[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -128786,9 +128791,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span267[num2]; QuestStep obj191 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128806,9 +128811,9 @@ public static class AssemblyQuestLoader index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span6 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span6[num3] = 131; + span268[num3] = 131; obj192.InTerritory = list268; skipConditions11.AetheryteShortcutIf = obj192; obj191.SkipConditions = skipConditions11; @@ -128816,7 +128821,7 @@ public static class AssemblyQuestLoader obj190.Steps = list267; reference197 = obj190; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span266[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -128824,9 +128829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013066u, new Vector3(385.27502f, -18.74231f, 273.0907f), 145) + span269[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013066u, new Vector3(385.27502f, -18.74231f, 273.0907f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -128834,12 +128839,12 @@ public static class AssemblyQuestLoader obj193.Steps = list269; reference199 = obj193; num++; - span2[num] = new QuestSequence + span266[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span266[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -128847,16 +128852,16 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013187u, new Vector3(476.73767f, -64.30186f, 234.2107f), 145) + span270[num2] = new QuestStep(EInteractionType.Interact, 1013187u, new Vector3(476.73767f, -64.30186f, 234.2107f), 145) { StopDistance = 5f }; obj194.Steps = list270; reference200 = obj194; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span266[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -128864,79 +128869,79 @@ public static class AssemblyQuestLoader num2 = 4; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.93842f, 28.63408f, 66.419495f), 145) + span271[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.93842f, 28.63408f, 66.419495f), 145) { Fly = true }; index2++; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span271[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1013189u, new Vector3(322.89612f, 10.818874f, -8.46875f), 145); num3 = 6; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span5 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index3 = 0; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span272[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list272; reference202 = questStep14; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span271[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145); index3 = 6; List list273 = new List(index3); CollectionsMarshal.SetCount(list273, index3); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span273[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list273; reference203 = questStep15; index2++; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span271[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1013188u, new Vector3(327.96216f, 11.425721f, -6.7597656f), 145); num3 = 6; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span5 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index3 = 0; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list274; reference204 = questStep16; obj195.Steps = list271; reference201 = obj195; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span266[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -128944,9 +128949,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -128965,16 +128970,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "xan"; + span276[index] = "xan"; questRoot34.Author = list276; index = 5; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span277[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -128982,9 +128987,9 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span278[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129001,11 +129006,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span278[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj197.Steps = list278; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span277[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -129013,25 +129018,25 @@ public static class AssemblyQuestLoader index2 = 3; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(227.31966f, -0.91833544f, 258.60855f), 139) + span279[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(227.31966f, -0.91833544f, 258.60855f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003587u, new Vector3(220.90479f, -0.9591979f, 257.4043f), 139) + span279[num2] = new QuestStep(EInteractionType.Interact, 1003587u, new Vector3(220.90479f, -0.9591979f, 257.4043f), 139) { TargetTerritoryId = (ushort)139, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013893u, new Vector3(-335.2865f, -2.7013655f, 135.17957f), 139); + span279[num2] = new QuestStep(EInteractionType.Interact, 1013893u, new Vector3(-335.2865f, -2.7013655f, 135.17957f), 139); obj198.Steps = list279; reference207 = obj198; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span277[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -129039,9 +129044,9 @@ public static class AssemblyQuestLoader num2 = 3; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span280[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, 2005925u, new Vector3(-449.08832f, -1.2055054f, 116.59412f), 139) { ItemId = 2001723u, @@ -129050,32 +129055,32 @@ public static class AssemblyQuestLoader index3 = 2; List list281 = new List(index3); CollectionsMarshal.SetCount(list281, index3); - span7 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num3 = 0; - span7[num3] = 5048u; + span281[num3] = 5048u; num3++; - span7[num3] = 5046u; + span281[num3] = 5046u; obj200.KillEnemyDataIds = list281; num3 = 6; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span5 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index3 = 0; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span282[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list282; reference209 = obj200; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span280[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, 2005926u, new Vector3(-424.24664f, -5.1728516f, 168.65796f), 139) { ItemId = 2001723u, @@ -129084,32 +129089,32 @@ public static class AssemblyQuestLoader index3 = 2; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span7 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span7[num3] = 5046u; + span283[num3] = 5046u; num3++; - span7[num3] = 5048u; + span283[num3] = 5048u; obj201.KillEnemyDataIds = list283; num3 = 6; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span5 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index3 = 0; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span284[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list284; reference210 = obj201; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span280[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2005927u, new Vector3(-457.75543f, -12.64978f, 218.92114f), 139) { ItemId = 2001723u, @@ -129118,34 +129123,34 @@ public static class AssemblyQuestLoader index3 = 2; List list285 = new List(index3); CollectionsMarshal.SetCount(list285, index3); - span7 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span7[num3] = 5042u; + span285[num3] = 5042u; num3++; - span7[num3] = 4619u; + span285[num3] = 4619u; obj202.KillEnemyDataIds = list285; num3 = 6; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index3 = 0; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span286[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list286; reference211 = obj202; obj199.Steps = list280; reference208 = obj199; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span277[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -129153,13 +129158,13 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013896u, new Vector3(-430.89954f, -12.362141f, 208.23987f), 139); + span287[num2] = new QuestStep(EInteractionType.Interact, 1013896u, new Vector3(-430.89954f, -12.362141f, 208.23987f), 139); obj203.Steps = list287; reference212 = obj203; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span277[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -129167,9 +129172,9 @@ public static class AssemblyQuestLoader num2 = 2; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span288[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129186,7 +129191,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1685) }; @@ -129199,16 +129204,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "xan"; + span289[index] = "xan"; questRoot35.Author = list289; index = 9; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span290[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -129216,9 +129221,9 @@ public static class AssemblyQuestLoader index2 = 2; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span291[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129235,11 +129240,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span291[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj205.Steps = list291; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span290[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -129247,9 +129252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - ref QuestStep reference216 = ref span3[index2]; + ref QuestStep reference216 = ref span292[index2]; QuestStep obj207 = new QuestStep(EInteractionType.Interact, 1013898u, new Vector3(107.71338f, 68.15523f, 332.5094f), 135) { Fly = true, @@ -129265,9 +129270,9 @@ public static class AssemblyQuestLoader index3 = 1; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span4 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span4[num3] = new DialogueChoice + span293[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN540_01685_Q1_000_000"), @@ -129278,7 +129283,7 @@ public static class AssemblyQuestLoader obj206.Steps = list292; reference215 = obj206; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span290[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -129286,16 +129291,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2005928u, new Vector3(-22.842834f, 66.300415f, 426.1692f), 135) + span294[num2] = new QuestStep(EInteractionType.Action, 2005928u, new Vector3(-22.842834f, 66.300415f, 426.1692f), 135) { Action = EAction.Raiton }; obj208.Steps = list294; reference217 = obj208; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span290[num]; QuestSequence obj209 = new QuestSequence { Sequence = 3 @@ -129303,16 +129308,16 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2005929u, new Vector3(-46.707886f, 48.41687f, 529.1676f), 135) + span295[index2] = new QuestStep(EInteractionType.Action, 2005929u, new Vector3(-46.707886f, 48.41687f, 529.1676f), 135) { Action = EAction.Raiton }; obj209.Steps = list295; reference218 = obj209; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span290[num]; QuestSequence obj210 = new QuestSequence { Sequence = 4 @@ -129320,16 +129325,16 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2005930u, new Vector3(-93.888794f, 26.932129f, 623.25464f), 135) + span296[num2] = new QuestStep(EInteractionType.Action, 2005930u, new Vector3(-93.888794f, 26.932129f, 623.25464f), 135) { Action = EAction.Raiton }; obj210.Steps = list296; reference219 = obj210; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span290[num]; QuestSequence obj211 = new QuestSequence { Sequence = 5 @@ -129337,16 +129342,16 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005931u, new Vector3(-185.41241f, 0.015197754f, 678.8281f), 135) + span297[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005931u, new Vector3(-185.41241f, 0.015197754f, 678.8281f), 135) { Fly = true }; obj211.Steps = list297; reference220 = obj211; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span290[num]; QuestSequence obj212 = new QuestSequence { Sequence = 6 @@ -129354,13 +129359,13 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013906u, new Vector3(-136.88867f, 2.2586327f, 697.8407f), 135); + span298[num2] = new QuestStep(EInteractionType.Interact, 1013906u, new Vector3(-136.88867f, 2.2586327f, 697.8407f), 135); obj212.Steps = list298; reference221 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span290[num]; QuestSequence obj213 = new QuestSequence { Sequence = 7 @@ -129368,9 +129373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span299[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Interact, 1013908u, new Vector3(-38.010254f, 71.439964f, 111.95532f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -129385,9 +129390,9 @@ public static class AssemblyQuestLoader num3 = 1; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span6 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span6[index3] = 129; + span300[index3] = 129; skipAetheryteCondition.InTerritory = list300; skipConditions12.AetheryteShortcutIf = skipAetheryteCondition; obj214.SkipConditions = skipConditions12; @@ -129395,7 +129400,7 @@ public static class AssemblyQuestLoader obj213.Steps = list299; reference222 = obj213; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span290[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -129403,9 +129408,9 @@ public static class AssemblyQuestLoader index2 = 2; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span301[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129422,7 +129427,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1686) }; @@ -129435,16 +129440,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "xan"; + span302[index] = "xan"; questRoot36.Author = list302; index = 6; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span303[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -129452,9 +129457,9 @@ public static class AssemblyQuestLoader num2 = 2; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span304[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129471,11 +129476,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span304[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj216.Steps = list304; reference225 = obj216; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span303[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -129483,9 +129488,9 @@ public static class AssemblyQuestLoader index2 = 2; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span305[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -129517,11 +129522,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); + span305[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); obj217.Steps = list305; reference226 = obj217; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span303[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -129529,9 +129534,9 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span306[index2]; QuestStep obj219 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(246.007f, 56.384f, 839.334f), 137) { TargetTerritoryId = (ushort)135, @@ -129543,9 +129548,9 @@ public static class AssemblyQuestLoader index3 = 1; List list307 = new List(index3); CollectionsMarshal.SetCount(list307, index3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num3 = 0; - span6[num3] = 135; + span307[num3] = 135; skipStepConditions5.InTerritory = list307; skipConditions13.StepIf = skipStepConditions5; SkipAetheryteCondition obj220 = new SkipAetheryteCondition @@ -129555,15 +129560,15 @@ public static class AssemblyQuestLoader num3 = 1; List list308 = new List(num3); CollectionsMarshal.SetCount(list308, num3); - span6 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index3 = 0; - span6[index3] = 135; + span308[index3] = 135; obj220.InTerritory = list308; skipConditions13.AetheryteShortcutIf = obj220; obj219.SkipConditions = skipConditions13; reference228 = obj219; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span306[index2]; QuestStep obj221 = new QuestStep(EInteractionType.Combat, null, new Vector3(508.80716f, 95.940796f, -450.35608f), 135) { Fly = true, @@ -129572,15 +129577,15 @@ public static class AssemblyQuestLoader index3 = 1; List list309 = new List(index3); CollectionsMarshal.SetCount(list309, index3); - span7 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span7[num3] = 4616u; + span309[num3] = 4616u; obj221.KillEnemyDataIds = list309; reference229 = obj221; obj218.Steps = list306; reference227 = obj218; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span303[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -129588,13 +129593,13 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013909u, new Vector3(508.75085f, 95.94249f, -450.2785f), 135); + span310[num2] = new QuestStep(EInteractionType.Interact, 1013909u, new Vector3(508.75085f, 95.94249f, -450.2785f), 135); obj222.Steps = list310; reference230 = obj222; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span303[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -129602,9 +129607,9 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005932u, new Vector3(483.36f, 10.879639f, 348.89746f), 137) + span311[index2] = new QuestStep(EInteractionType.Interact, 2005932u, new Vector3(483.36f, 10.879639f, 348.89746f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -129618,7 +129623,7 @@ public static class AssemblyQuestLoader obj223.Steps = list311; reference231 = obj223; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span303[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -129626,9 +129631,9 @@ public static class AssemblyQuestLoader index2 = 2; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span312[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129641,7 +129646,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span312[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1687) }; @@ -129654,16 +129659,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "xan"; + span313[index] = "xan"; questRoot37.Author = list313; index = 8; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span314[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -129671,9 +129676,9 @@ public static class AssemblyQuestLoader num2 = 2; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span315[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129690,11 +129695,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span315[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj225.Steps = list315; reference233 = obj225; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span314[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -129702,9 +129707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129) + span316[num2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -129716,7 +129721,7 @@ public static class AssemblyQuestLoader obj226.Steps = list316; reference234 = obj226; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span314[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -129724,9 +129729,9 @@ public static class AssemblyQuestLoader num2 = 1; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2005934u, new Vector3(-188.79993f, 1.7241821f, 207.7821f), 129) + span317[index2] = new QuestStep(EInteractionType.UseItem, 2005934u, new Vector3(-188.79993f, 1.7241821f, 207.7821f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -129739,7 +129744,7 @@ public static class AssemblyQuestLoader obj227.Steps = list317; reference235 = obj227; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span314[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -129747,13 +129752,13 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005935u, new Vector3(-175.55511f, 3.982544f, 179.24768f), 129); + span318[num2] = new QuestStep(EInteractionType.Interact, 2005935u, new Vector3(-175.55511f, 3.982544f, 179.24768f), 129); obj228.Steps = list318; reference236 = obj228; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span314[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -129761,19 +129766,19 @@ public static class AssemblyQuestLoader num2 = 2; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(234.53989f, -56.43721f, -254.02878f), 398) + span319[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(234.53989f, -56.43721f, -254.02878f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013912u, new Vector3(230.73157f, -56.71082f, -247.21143f), 398); + span319[index2] = new QuestStep(EInteractionType.Interact, 1013912u, new Vector3(230.73157f, -56.71082f, -247.21143f), 398); obj229.Steps = list319; reference237 = obj229; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span314[num]; QuestSequence obj230 = new QuestSequence { Sequence = 5 @@ -129781,9 +129786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span320[num2]; QuestStep obj231 = new QuestStep(EInteractionType.Combat, 2005938u, new Vector3(163.28674f, -64.2558f, -102.89166f), 398) { Fly = true, @@ -129792,17 +129797,17 @@ public static class AssemblyQuestLoader num3 = 2; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span7[index3] = 5042u; + span321[index3] = 5042u; index3++; - span7[index3] = 4619u; + span321[index3] = 4619u; obj231.KillEnemyDataIds = list321; reference239 = obj231; obj230.Steps = list320; reference238 = obj230; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span314[num]; QuestSequence obj232 = new QuestSequence { Sequence = 6 @@ -129810,16 +129815,16 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015302u, new Vector3(237.59814f, -54.04252f, -217.02905f), 398) + span322[index2] = new QuestStep(EInteractionType.Interact, 1015302u, new Vector3(237.59814f, -54.04252f, -217.02905f), 398) { Fly = true }; obj232.Steps = list322; reference240 = obj232; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span314[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -129827,9 +129832,9 @@ public static class AssemblyQuestLoader index2 = 2; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span323[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129842,7 +129847,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1688) }; @@ -129855,16 +129860,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "xan"; + span324[index] = "xan"; questRoot38.Author = list324; index = 8; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span325[num]; QuestSequence obj234 = new QuestSequence { Sequence = 0 @@ -129872,9 +129877,9 @@ public static class AssemblyQuestLoader num2 = 2; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span326[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129891,11 +129896,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj234.Steps = list326; reference242 = obj234; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span325[num]; QuestSequence obj235 = new QuestSequence { Sequence = 1 @@ -129903,9 +129908,9 @@ public static class AssemblyQuestLoader index2 = 3; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) + span327[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -129922,7 +129927,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span327[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Combat, 2005940u, new Vector3(-4.867676f, 39.414062f, 263.7826f), 137) { Emote = EEmote.Doze, @@ -129931,32 +129936,32 @@ public static class AssemblyQuestLoader index3 = 2; List list328 = new List(index3); CollectionsMarshal.SetCount(list328, index3); - span7 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span7[num3] = 5042u; + span328[num3] = 5042u; num3++; - span7[num3] = 4619u; + span328[num3] = 4619u; obj236.KillEnemyDataIds = list328; num3 = 6; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index3 = 0; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj236.CompletionQuestVariablesFlags = list329; reference244 = obj236; num2++; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span327[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Combat, 2005941u, new Vector3(-47.104614f, 39.749634f, 255.6648f), 137) { Emote = EEmote.Doze, @@ -129965,34 +129970,34 @@ public static class AssemblyQuestLoader index3 = 2; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span7 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span7[num3] = 5042u; + span330[num3] = 5042u; num3++; - span7[num3] = 4619u; + span330[num3] = 4619u; obj237.KillEnemyDataIds = list330; num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span5 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span331[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj237.CompletionQuestVariablesFlags = list331; reference245 = obj237; obj235.Steps = list327; reference243 = obj235; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span325[num]; QuestSequence obj238 = new QuestSequence { Sequence = 2 @@ -130000,9 +130005,9 @@ public static class AssemblyQuestLoader num2 = 2; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span332[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -130019,11 +130024,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span332[index2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj238.Steps = list332; reference246 = obj238; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span325[num]; QuestSequence obj239 = new QuestSequence { Sequence = 3 @@ -130031,9 +130036,9 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - ref QuestStep reference248 = ref span3[num2]; + ref QuestStep reference248 = ref span333[num2]; QuestStep obj240 = new QuestStep(EInteractionType.Interact, 1013916u, new Vector3(103.990234f, 53.596413f, 674.8607f), 135) { Fly = true, @@ -130042,9 +130047,9 @@ public static class AssemblyQuestLoader index3 = 1; List list334 = new List(index3); CollectionsMarshal.SetCount(list334, index3); - span4 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span4[num3] = new DialogueChoice + span334[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN600_01688_Q1_000_000"), @@ -130055,7 +130060,7 @@ public static class AssemblyQuestLoader obj239.Steps = list333; reference247 = obj239; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span325[num]; QuestSequence obj241 = new QuestSequence { Sequence = 4 @@ -130063,16 +130068,16 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005942u, new Vector3(122.545166f, 60.65454f, 934.47766f), 135) + span335[index2] = new QuestStep(EInteractionType.Interact, 2005942u, new Vector3(122.545166f, 60.65454f, 934.47766f), 135) { Fly = true }; obj241.Steps = list335; reference249 = obj241; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span325[num]; QuestSequence obj242 = new QuestSequence { Sequence = 5 @@ -130080,16 +130085,16 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135) + span336[num2] = new QuestStep(EInteractionType.Interact, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135) { Fly = true }; obj242.Steps = list336; reference250 = obj242; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span325[num]; QuestSequence obj243 = new QuestSequence { Sequence = 6 @@ -130097,13 +130102,13 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135); + span337[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135); obj243.Steps = list337; reference251 = obj243; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span325[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -130111,9 +130116,9 @@ public static class AssemblyQuestLoader index2 = 2; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span338[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -130126,7 +130131,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(2948) }; @@ -130139,16 +130144,16 @@ public static class AssemblyQuestLoader num = 1; List list339 = new List(num); CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index = 0; - span[index] = "AnimaMachinae"; + span339[index] = "AnimaMachinae"; questRoot39.Author = list339; index = 3; List list340 = new List(index); CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span340[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -130156,9 +130161,9 @@ public static class AssemblyQuestLoader num2 = 2; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span341[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130172,11 +130177,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj245.Steps = list341; reference253 = obj245; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span340[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -130184,9 +130189,9 @@ public static class AssemblyQuestLoader index2 = 2; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - ref QuestStep reference255 = ref span3[num2]; + ref QuestStep reference255 = ref span342[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, 1013437u, new Vector3(-580.5906f, 206.85785f, -407.64478f), 155) { Fly = true, @@ -130197,34 +130202,34 @@ public static class AssemblyQuestLoader num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span7 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index3 = 0; - span7[index3] = 4478u; + span343[index3] = 4478u; obj247.KillEnemyDataIds = list343; index3 = 6; List list344 = new List(index3); CollectionsMarshal.SetCount(list344, index3); - span5 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span344[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; obj247.CompletionQuestVariablesFlags = list344; reference255 = obj247; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013437u, new Vector3(-580.5906f, 206.85785f, -407.64478f), 155); + span342[num2] = new QuestStep(EInteractionType.Interact, 1013437u, new Vector3(-580.5906f, 206.85785f, -407.64478f), 155); obj246.Steps = list342; reference254 = obj246; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span340[num]; QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue @@ -130232,16 +130237,16 @@ public static class AssemblyQuestLoader num2 = 2; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span345[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span345[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -130254,16 +130259,16 @@ public static class AssemblyQuestLoader num = 1; List list346 = new List(num); CollectionsMarshal.SetCount(list346, num); - span = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index = 0; - span[index] = "AnimaMachinae"; + span346[index] = "AnimaMachinae"; questRoot40.Author = list346; index = 5; List list347 = new List(index); CollectionsMarshal.SetCount(list347, index); - span2 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span347[num]; QuestSequence obj249 = new QuestSequence { Sequence = 0 @@ -130271,9 +130276,9 @@ public static class AssemblyQuestLoader index2 = 2; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span348[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130287,11 +130292,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span348[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj249.Steps = list348; reference257 = obj249; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span347[num]; QuestSequence obj250 = new QuestSequence { Sequence = 1 @@ -130299,9 +130304,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span349[index2]; QuestStep obj251 = new QuestStep(EInteractionType.Combat, 1013441u, new Vector3(468.58923f, 166.28001f, 256.73303f), 397) { Fly = true, @@ -130312,15 +130317,15 @@ public static class AssemblyQuestLoader num3 = 1; List list350 = new List(num3); CollectionsMarshal.SetCount(list350, num3); - span7 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index3 = 0; - span7[index3] = 4504u; + span350[index3] = 4504u; obj251.KillEnemyDataIds = list350; reference259 = obj251; obj250.Steps = list349; reference258 = obj250; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span347[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -130328,13 +130333,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013441u, new Vector3(468.58923f, 166.28001f, 256.73303f), 397); + span351[num2] = new QuestStep(EInteractionType.Interact, 1013441u, new Vector3(468.58923f, 166.28001f, 256.73303f), 397); obj252.Steps = list351; reference260 = obj252; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span347[num]; QuestSequence obj253 = new QuestSequence { Sequence = 3 @@ -130342,9 +130347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span352[index2]; QuestStep obj254 = new QuestStep(EInteractionType.Combat, 2006182u, new Vector3(197.40588f, 184.00854f, -102.80011f), 397) { Fly = true, @@ -130354,15 +130359,15 @@ public static class AssemblyQuestLoader index3 = 1; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span7 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span7[num3] = 4486u; + span353[num3] = 4486u; obj254.KillEnemyDataIds = list353; reference262 = obj254; obj253.Steps = list352; reference261 = obj253; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span347[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -130370,9 +130375,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397); + span354[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397); obj255.Steps = list354; reference263 = obj255; questRoot40.QuestSequence = list347; @@ -130382,16 +130387,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "AnimaMachinae"; + span355[index] = "AnimaMachinae"; questRoot41.Author = list355; index = 3; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span356[num]; QuestSequence obj256 = new QuestSequence { Sequence = 0 @@ -130399,9 +130404,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397) + span357[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -130415,7 +130420,7 @@ public static class AssemblyQuestLoader obj256.Steps = list357; reference264 = obj256; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span356[num]; QuestSequence obj257 = new QuestSequence { Sequence = 1 @@ -130423,9 +130428,9 @@ public static class AssemblyQuestLoader index2 = 1; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013448u, new Vector3(83.26843f, 23.979126f, 2.3345947f), 418) + span358[num2] = new QuestStep(EInteractionType.Interact, 1013448u, new Vector3(83.26843f, 23.979126f, 2.3345947f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130444,7 +130449,7 @@ public static class AssemblyQuestLoader obj257.Steps = list358; reference265 = obj257; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span356[num]; QuestSequence obj258 = new QuestSequence { Sequence = byte.MaxValue @@ -130452,16 +130457,16 @@ public static class AssemblyQuestLoader num2 = 2; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span359[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span359[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -130474,16 +130479,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "AnimaMachinae"; + span360[index] = "AnimaMachinae"; questRoot42.Author = list360; index = 6; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span361[num]; QuestSequence obj259 = new QuestSequence { Sequence = 0 @@ -130491,9 +130496,9 @@ public static class AssemblyQuestLoader index2 = 2; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span362[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130507,11 +130512,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span362[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj259.Steps = list362; reference267 = obj259; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span361[num]; QuestSequence obj260 = new QuestSequence { Sequence = 1 @@ -130519,9 +130524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013450u, new Vector3(84.30603f, 23.979128f, -12.802368f), 418) + span363[index2] = new QuestStep(EInteractionType.Interact, 1013450u, new Vector3(84.30603f, 23.979128f, -12.802368f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130540,7 +130545,7 @@ public static class AssemblyQuestLoader obj260.Steps = list363; reference268 = obj260; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span361[num]; QuestSequence obj261 = new QuestSequence { Sequence = 2 @@ -130548,9 +130553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013456u, new Vector3(489.82983f, 164.7244f, 266.25464f), 397) + span364[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013456u, new Vector3(489.82983f, 164.7244f, 266.25464f), 397) { Fly = true, Land = true, @@ -130559,7 +130564,7 @@ public static class AssemblyQuestLoader obj261.Steps = list364; reference269 = obj261; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span361[num]; QuestSequence obj262 = new QuestSequence { Sequence = 3 @@ -130567,13 +130572,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013457u, new Vector3(492.88147f, 164.6694f, 265.06445f), 397); + span365[index2] = new QuestStep(EInteractionType.Interact, 1013457u, new Vector3(492.88147f, 164.6694f, 265.06445f), 397); obj262.Steps = list365; reference270 = obj262; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span361[num]; QuestSequence obj263 = new QuestSequence { Sequence = 4 @@ -130581,9 +130586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013464u, new Vector3(133.47058f, 24.400866f, -6.149414f), 418) + span366[num2] = new QuestStep(EInteractionType.Interact, 1013464u, new Vector3(133.47058f, 24.400866f, -6.149414f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130595,7 +130600,7 @@ public static class AssemblyQuestLoader obj263.Steps = list366; reference271 = obj263; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span361[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -130603,16 +130608,16 @@ public static class AssemblyQuestLoader num2 = 2; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span367[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -130625,16 +130630,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "AnimaMachinae"; + span368[index] = "AnimaMachinae"; questRoot43.Author = list368; index = 5; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span369[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -130642,9 +130647,9 @@ public static class AssemblyQuestLoader index2 = 2; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130658,11 +130663,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj265.Steps = list370; reference273 = obj265; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span369[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -130670,20 +130675,20 @@ public static class AssemblyQuestLoader num2 = 2; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.009445f, 98.00955f, 106.47891f), 397) + span371[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.009445f, 98.00955f, 106.47891f), 397) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013467u, new Vector3(-51.10254f, 98.63026f, 105.1499f), 397); + span371[index2] = new QuestStep(EInteractionType.Interact, 1013467u, new Vector3(-51.10254f, 98.63026f, 105.1499f), 397); obj266.Steps = list371; reference274 = obj266; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span369[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -130691,9 +130696,9 @@ public static class AssemblyQuestLoader index2 = 2; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span372[num2]; QuestStep obj268 = new QuestStep(EInteractionType.Combat, 1013466u, new Vector3(-155.5047f, 175.79733f, 693.26306f), 397) { Fly = true, @@ -130703,36 +130708,36 @@ public static class AssemblyQuestLoader num3 = 2; List list373 = new List(num3); CollectionsMarshal.SetCount(list373, num3); - span7 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index3 = 0; - span7[index3] = 4482u; + span373[index3] = 4482u; index3++; - span7[index3] = 5049u; + span373[index3] = 5049u; obj268.KillEnemyDataIds = list373; index3 = 6; List list374 = new List(index3); CollectionsMarshal.SetCount(list374, index3); - span5 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span374[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; obj268.CompletionQuestVariablesFlags = list374; reference276 = obj268; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013466u, new Vector3(-155.5047f, 175.79733f, 693.26306f), 397); + span372[num2] = new QuestStep(EInteractionType.Interact, 1013466u, new Vector3(-155.5047f, 175.79733f, 693.26306f), 397); obj267.Steps = list372; reference275 = obj267; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span369[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -130740,9 +130745,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span375[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130761,7 +130766,7 @@ public static class AssemblyQuestLoader obj269.Steps = list375; reference277 = obj269; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span369[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -130769,23 +130774,23 @@ public static class AssemblyQuestLoader index2 = 2; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span376[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span376[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.CompleteQuest, 1013470u, new Vector3(218.00562f, 222f, 346.45605f), 155); num3 = 1; List list377 = new List(num3); CollectionsMarshal.SetCount(list377, num3); - span4 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span4[index3] = new DialogueChoice + span377[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRG560_01693_Q1_000_000"), @@ -130802,16 +130807,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "AnimaMachinae"; + span378[index] = "AnimaMachinae"; questRoot44.Author = list378; index = 6; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span379[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -130819,9 +130824,9 @@ public static class AssemblyQuestLoader num2 = 2; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130835,11 +130840,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span380[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj271.Steps = list380; reference280 = obj271; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span379[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -130847,9 +130852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) + span381[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) { Fly = true, Land = true, @@ -130858,7 +130863,7 @@ public static class AssemblyQuestLoader obj272.Steps = list381; reference281 = obj272; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span379[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -130866,9 +130871,9 @@ public static class AssemblyQuestLoader num2 = 1; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - ref QuestStep reference283 = ref span3[index2]; + ref QuestStep reference283 = ref span382[index2]; QuestStep obj274 = new QuestStep(EInteractionType.Combat, 1013472u, new Vector3(396.35315f, -50.87535f, 73.04492f), 398) { Fly = true, @@ -130878,15 +130883,15 @@ public static class AssemblyQuestLoader index3 = 1; List list383 = new List(index3); CollectionsMarshal.SetCount(list383, index3); - span7 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span7[num3] = 4497u; + span383[num3] = 4497u; obj274.KillEnemyDataIds = list383; reference283 = obj274; obj273.Steps = list382; reference282 = obj273; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span379[num]; QuestSequence obj275 = new QuestSequence { Sequence = 3 @@ -130894,9 +130899,9 @@ public static class AssemblyQuestLoader index2 = 1; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) + span384[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) { Fly = true, Land = true @@ -130904,7 +130909,7 @@ public static class AssemblyQuestLoader obj275.Steps = list384; reference284 = obj275; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span379[num]; QuestSequence obj276 = new QuestSequence { Sequence = 4 @@ -130912,9 +130917,9 @@ public static class AssemblyQuestLoader num2 = 1; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013476u, new Vector3(571.5571f, -36.290947f, 359.3651f), 398) + span385[index2] = new QuestStep(EInteractionType.Interact, 1013476u, new Vector3(571.5571f, -36.290947f, 359.3651f), 398) { Fly = true, Land = true @@ -130922,7 +130927,7 @@ public static class AssemblyQuestLoader obj276.Steps = list385; reference285 = obj276; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span379[num]; QuestSequence obj277 = new QuestSequence { Sequence = byte.MaxValue @@ -130930,16 +130935,16 @@ public static class AssemblyQuestLoader index2 = 2; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span386[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -130952,16 +130957,16 @@ public static class AssemblyQuestLoader num = 1; List list387 = new List(num); CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index = 0; - span[index] = "AnimaMachinae"; + span387[index] = "AnimaMachinae"; questRoot45.Author = list387; index = 6; List list388 = new List(index); CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num = 0; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span388[num]; QuestSequence obj278 = new QuestSequence { Sequence = 0 @@ -130969,9 +130974,9 @@ public static class AssemblyQuestLoader num2 = 2; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span389[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130985,11 +130990,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span389[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj278.Steps = list389; reference287 = obj278; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span388[num]; QuestSequence obj279 = new QuestSequence { Sequence = 1 @@ -130997,9 +131002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list390 = new List(index2); CollectionsMarshal.SetCount(list390, index2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013483u, new Vector3(-272.26672f, 124.213005f, -23.361572f), 397) + span390[num2] = new QuestStep(EInteractionType.Interact, 1013483u, new Vector3(-272.26672f, 124.213005f, -23.361572f), 397) { Fly = true, Land = true, @@ -131008,7 +131013,7 @@ public static class AssemblyQuestLoader obj279.Steps = list390; reference288 = obj279; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span388[num]; QuestSequence obj280 = new QuestSequence { Sequence = 2 @@ -131016,9 +131021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013485u, new Vector3(-360.1892f, 101.91492f, -178.79004f), 397) + span391[index2] = new QuestStep(EInteractionType.Interact, 1013485u, new Vector3(-360.1892f, 101.91492f, -178.79004f), 397) { Fly = true, Land = true @@ -131026,7 +131031,7 @@ public static class AssemblyQuestLoader obj280.Steps = list391; reference289 = obj280; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span388[num]; QuestSequence obj281 = new QuestSequence { Sequence = 3 @@ -131034,9 +131039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013489u, new Vector3(-429.099f, 121.59912f, -309.49878f), 397) + span392[num2] = new QuestStep(EInteractionType.Interact, 1013489u, new Vector3(-429.099f, 121.59912f, -309.49878f), 397) { Fly = true, Land = true @@ -131044,7 +131049,7 @@ public static class AssemblyQuestLoader obj281.Steps = list392; reference290 = obj281; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span388[num]; QuestSequence obj282 = new QuestSequence { Sequence = 4 @@ -131052,9 +131057,9 @@ public static class AssemblyQuestLoader num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397) + span393[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397) { Fly = true, Land = true @@ -131062,7 +131067,7 @@ public static class AssemblyQuestLoader obj282.Steps = list393; reference291 = obj282; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span388[num]; QuestSequence obj283 = new QuestSequence { Sequence = byte.MaxValue @@ -131070,9 +131075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397); + span394[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397); obj283.Steps = list394; reference292 = obj283; questRoot45.QuestSequence = list388; @@ -131082,16 +131087,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot46.Author = list395; index = 6; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span396[num]; QuestSequence obj284 = new QuestSequence { Sequence = 0 @@ -131099,9 +131104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span397[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131120,7 +131125,7 @@ public static class AssemblyQuestLoader obj284.Steps = list397; reference293 = obj284; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span396[num]; QuestSequence obj285 = new QuestSequence { Sequence = 1 @@ -131128,16 +131133,16 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span398[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); num3 = 1; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span4 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index3 = 0; - span4[index3] = new DialogueChoice + span399[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH300_01696_Q1_000_000"), @@ -131148,7 +131153,7 @@ public static class AssemblyQuestLoader obj285.Steps = list398; reference294 = obj285; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span396[num]; QuestSequence obj286 = new QuestSequence { Sequence = 2 @@ -131156,16 +131161,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180) + span400[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj286.Steps = list400; reference296 = obj286; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span396[num]; QuestSequence obj287 = new QuestSequence { Sequence = 3 @@ -131173,74 +131178,74 @@ public static class AssemblyQuestLoader index2 = 3; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span401[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1014733u, new Vector3(-98.435974f, 64.488625f, -215.56421f), 180); index3 = 6; List list402 = new List(index3); CollectionsMarshal.SetCount(list402, index3); - span5 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span402[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list402; reference298 = questStep19; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span401[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1014735u, new Vector3(-112.62689f, 64.39167f, -200.12213f), 180); num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span5 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span403[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list403; reference299 = questStep20; num2++; - ref QuestStep reference300 = ref span3[num2]; + ref QuestStep reference300 = ref span401[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1014734u, new Vector3(-147.81415f, 64.37568f, -220.56921f), 180); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span5 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span404[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list404; reference300 = questStep21; obj287.Steps = list401; reference297 = obj287; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span396[num]; QuestSequence obj288 = new QuestSequence { Sequence = 4 @@ -131248,13 +131253,13 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180); + span405[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180); obj288.Steps = list405; reference301 = obj288; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span396[num]; QuestSequence obj289 = new QuestSequence { Sequence = byte.MaxValue @@ -131262,9 +131267,9 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014736u, new Vector3(-99.25995f, 62.382347f, -182.78784f), 180) + span406[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014736u, new Vector3(-99.25995f, 62.382347f, -182.78784f), 180) { NextQuestId = new QuestId(1697) }; @@ -131277,16 +131282,16 @@ public static class AssemblyQuestLoader num = 1; List list407 = new List(num); CollectionsMarshal.SetCount(list407, num); - span = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index = 0; - span[index] = "liza"; + span407[index] = "liza"; questRoot47.Author = list407; index = 3; List list408 = new List(index); CollectionsMarshal.SetCount(list408, index); - span2 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num = 0; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span408[num]; QuestSequence obj290 = new QuestSequence { Sequence = 0 @@ -131294,9 +131299,9 @@ public static class AssemblyQuestLoader num2 = 3; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 180) + span409[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, ItemId = 10462u, @@ -131316,13 +131321,13 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 180); + span409[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 180); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014739u, new Vector3(-97.33734f, 62.55459f, -175.34143f), 180); + span409[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014739u, new Vector3(-97.33734f, 62.55459f, -175.34143f), 180); obj290.Steps = list409; reference303 = obj290; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span408[num]; QuestSequence obj291 = new QuestSequence { Sequence = 1 @@ -131330,16 +131335,16 @@ public static class AssemblyQuestLoader index2 = 1; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014742u, new Vector3(-230.30444f, 63.88775f, -257.4655f), 180) + span410[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014742u, new Vector3(-230.30444f, 63.88775f, -257.4655f), 180) { Fly = true }; obj291.Steps = list410; reference304 = obj291; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span408[num]; QuestSequence obj292 = new QuestSequence { Sequence = byte.MaxValue @@ -131347,9 +131352,9 @@ public static class AssemblyQuestLoader num2 = 1; List list411 = new List(num2); CollectionsMarshal.SetCount(list411, num2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span411[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131368,16 +131373,16 @@ public static class AssemblyQuestLoader num = 1; List list412 = new List(num); CollectionsMarshal.SetCount(list412, num); - span = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index = 0; - span[index] = "liza"; + span412[index] = "liza"; questRoot48.Author = list412; index = 8; List list413 = new List(index); CollectionsMarshal.SetCount(list413, index); - span2 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num = 0; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span413[num]; QuestSequence obj293 = new QuestSequence { Sequence = 0 @@ -131385,9 +131390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list414 = new List(index2); CollectionsMarshal.SetCount(list414, index2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span414[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131406,7 +131411,7 @@ public static class AssemblyQuestLoader obj293.Steps = list414; reference306 = obj293; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span413[num]; QuestSequence obj294 = new QuestSequence { Sequence = 1 @@ -131414,9 +131419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list415 = new List(num2); CollectionsMarshal.SetCount(list415, num2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137) + span415[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport @@ -131424,7 +131429,7 @@ public static class AssemblyQuestLoader obj294.Steps = list415; reference307 = obj294; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span413[num]; QuestSequence obj295 = new QuestSequence { Sequence = 2 @@ -131432,9 +131437,9 @@ public static class AssemblyQuestLoader index2 = 1; List list416 = new List(index2); CollectionsMarshal.SetCount(list416, index2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num2 = 0; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span416[num2]; QuestStep obj296 = new QuestStep(EInteractionType.Combat, 1014748u, new Vector3(-233.66144f, 44.330624f, 519.09656f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -131442,15 +131447,15 @@ public static class AssemblyQuestLoader num3 = 1; List list417 = new List(num3); CollectionsMarshal.SetCount(list417, num3); - span7 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span7[index3] = 4476u; + span417[index3] = 4476u; obj296.KillEnemyDataIds = list417; reference309 = obj296; obj295.Steps = list416; reference308 = obj295; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span413[num]; QuestSequence obj297 = new QuestSequence { Sequence = 3 @@ -131458,11 +131463,11 @@ public static class AssemblyQuestLoader num2 = 2; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.98387f, 44.330624f, 540.6855f), 137); + span418[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.98387f, 44.330624f, 540.6855f), 137); index2++; - ref QuestStep reference311 = ref span3[index2]; + ref QuestStep reference311 = ref span418[index2]; QuestStep obj298 = new QuestStep(EInteractionType.Combat, 1014749u, new Vector3(-234.02765f, 44.330624f, 539.81836f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -131470,15 +131475,15 @@ public static class AssemblyQuestLoader index3 = 1; List list419 = new List(index3); CollectionsMarshal.SetCount(list419, index3); - span7 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num3 = 0; - span7[num3] = 4477u; + span419[num3] = 4477u; obj298.KillEnemyDataIds = list419; reference311 = obj298; obj297.Steps = list418; reference310 = obj297; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span413[num]; QuestSequence obj299 = new QuestSequence { Sequence = 4 @@ -131486,9 +131491,9 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - ref QuestStep reference313 = ref span3[num2]; + ref QuestStep reference313 = ref span420[num2]; QuestStep obj300 = new QuestStep(EInteractionType.Combat, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -131496,15 +131501,15 @@ public static class AssemblyQuestLoader num3 = 1; List list421 = new List(num3); CollectionsMarshal.SetCount(list421, num3); - span7 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index3 = 0; - span7[index3] = 321u; + span421[index3] = 321u; obj300.KillEnemyDataIds = list421; reference313 = obj300; obj299.Steps = list420; reference312 = obj299; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span413[num]; QuestSequence obj301 = new QuestSequence { Sequence = 5 @@ -131512,13 +131517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list422 = new List(num2); CollectionsMarshal.SetCount(list422, num2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137); + span422[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137); obj301.Steps = list422; reference314 = obj301; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span413[num]; QuestSequence obj302 = new QuestSequence { Sequence = 6 @@ -131526,13 +131531,13 @@ public static class AssemblyQuestLoader index2 = 1; List list423 = new List(index2); CollectionsMarshal.SetCount(list423, index2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014748u, new Vector3(-233.66144f, 44.330624f, 519.09656f), 137); + span423[num2] = new QuestStep(EInteractionType.Interact, 1014748u, new Vector3(-233.66144f, 44.330624f, 519.09656f), 137); obj302.Steps = list423; reference315 = obj302; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span413[num]; QuestSequence obj303 = new QuestSequence { Sequence = byte.MaxValue @@ -131540,9 +131545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span424[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131561,16 +131566,16 @@ public static class AssemblyQuestLoader num = 1; List list425 = new List(num); CollectionsMarshal.SetCount(list425, num); - span = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index = 0; - span[index] = "liza"; + span425[index] = "liza"; questRoot49.Author = list425; index = 2; List list426 = new List(index); CollectionsMarshal.SetCount(list426, index); - span2 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num = 0; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span426[num]; QuestSequence obj304 = new QuestSequence { Sequence = 0 @@ -131578,9 +131583,9 @@ public static class AssemblyQuestLoader index2 = 1; List list427 = new List(index2); CollectionsMarshal.SetCount(list427, index2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span427[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131599,7 +131604,7 @@ public static class AssemblyQuestLoader obj304.Steps = list427; reference317 = obj304; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span426[num]; QuestSequence obj305 = new QuestSequence { Sequence = byte.MaxValue @@ -131607,9 +131612,9 @@ public static class AssemblyQuestLoader num2 = 1; List list428 = new List(num2); CollectionsMarshal.SetCount(list428, num2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span428[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { NextQuestId = new QuestId(1700) }; @@ -131672,9 +131677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014750u, new Vector3(-98.802185f, 16.0083f, 26.626953f), 418); + span4[num2] = new QuestStep(EInteractionType.Interact, 1014750u, new Vector3(-98.802185f, 16.0083f, 26.626953f), 418); obj2.Steps = list4; reference2 = obj2; num++; @@ -131686,9 +131691,9 @@ public static class AssemblyQuestLoader num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Action, 1014752u, new Vector3(-155.59625f, 16.979582f, -38.376526f), 418) { StopDistance = 10f, @@ -131697,23 +131702,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int num4 = 0; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Action, 1014753u, new Vector3(52.994507f, 24.071722f, -25.070618f), 418) { StopDistance = 10f, @@ -131727,23 +131732,23 @@ public static class AssemblyQuestLoader num4 = 6; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span5[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Action, 1014754u, new Vector3(114.18323f, -7.146736f, 83.66516f), 418) { StopDistance = 10f, @@ -131757,19 +131762,19 @@ public static class AssemblyQuestLoader num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num4 = 0; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list8; reference6 = obj6; obj3.Steps = list5; @@ -131783,9 +131788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span9[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -131804,9 +131809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014760u, new Vector3(232.6543f, 251.81952f, 127.21448f), 155) + span10[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014760u, new Vector3(232.6543f, 251.81952f, 127.21448f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -131822,9 +131827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); + span11[num2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); obj9.Steps = list11; reference9 = obj9; num++; @@ -131836,9 +131841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); + span12[index2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); obj10.Steps = list12; reference10 = obj10; num++; @@ -131850,9 +131855,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131871,16 +131876,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot2.Author = list14; index = 2; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -131888,9 +131893,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131909,7 +131914,7 @@ public static class AssemblyQuestLoader obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -131917,9 +131922,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { NextQuestId = new QuestId(1702) }; @@ -131932,16 +131937,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot3.Author = list18; index = 6; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -131949,9 +131954,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131970,7 +131975,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -131978,9 +131983,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span21[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1014769u, new Vector3(-245.4414f, -20.03492f, -63.645386f), 419) { AethernetShortcut = new AethernetShortcut @@ -131992,9 +131997,9 @@ public static class AssemblyQuestLoader num4 = 1; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - Span span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = new DialogueChoice + span22[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH451_01702_Q1_000_000"), @@ -132005,7 +132010,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -132013,16 +132018,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006262u, new Vector3(-246.357f, -20.035156f, -64.683044f), 419) + span23[index2] = new QuestStep(EInteractionType.Interact, 2006262u, new Vector3(-246.357f, -20.035156f, -64.683044f), 419) { StopDistance = 4.5f }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -132030,9 +132035,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1014770u, new Vector3(-16.281433f, 16.009666f, -6.668213f), 419) { AethernetShortcut = new AethernetShortcut @@ -132044,9 +132049,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span5[num4] = new DialogueChoice + span25[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH451_01702_Q2_000_000"), @@ -132057,7 +132062,7 @@ public static class AssemblyQuestLoader obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -132065,9 +132070,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014772u, new Vector3(427.0542f, 15.170297f, 706.72156f), 137) + span26[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014772u, new Vector3(427.0542f, 15.170297f, 706.72156f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -132075,7 +132080,7 @@ public static class AssemblyQuestLoader obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span19[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -132083,9 +132088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132104,16 +132109,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot4.Author = list28; index = 7; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -132121,9 +132126,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132142,7 +132147,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -132150,13 +132155,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014775u, new Vector3(-155.6878f, 16.979584f, -38.4375f), 418); + span31[num2] = new QuestStep(EInteractionType.Interact, 1014775u, new Vector3(-155.6878f, 16.979584f, -38.4375f), 418); obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -132164,13 +132169,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014776u, new Vector3(-138.7503f, 23.240587f, -83.878845f), 418); + span32[index2] = new QuestStep(EInteractionType.Interact, 1014776u, new Vector3(-138.7503f, 23.240587f, -83.878845f), 418); obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -132178,9 +132183,9 @@ public static class AssemblyQuestLoader index2 = 3; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span33[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Action, 1014778u, new Vector3(-160.35712f, 26.378231f, -88.9754f), 418) { Action = EAction.SlugShot @@ -132188,23 +132193,23 @@ public static class AssemblyQuestLoader num4 = 6; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list34; reference26 = obj26; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span33[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Action, 1014779u, new Vector3(-94.31604f, 19.008303f, -16.494995f), 418) { Action = EAction.SlugShot @@ -132212,23 +132217,23 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list35; reference27 = obj27; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span33[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Action, 1014777u, new Vector3(-133.83691f, 18.94346f, -12.100403f), 418) { Action = EAction.SlugShot @@ -132236,25 +132241,25 @@ public static class AssemblyQuestLoader num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list36; reference28 = obj28; obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span29[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -132262,13 +132267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span37[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj29.Steps = list37; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span29[num]; QuestSequence obj30 = new QuestSequence { Sequence = 5 @@ -132276,13 +132281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014782u, new Vector3(-151.59845f, 16.979586f, -22.720703f), 418); + span38[num2] = new QuestStep(EInteractionType.Interact, 1014782u, new Vector3(-151.59845f, 16.979586f, -22.720703f), 418); obj30.Steps = list38; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -132290,9 +132295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { NextQuestId = new QuestId(1704) }; @@ -132305,16 +132310,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot5.Author = list40; index = 5; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -132322,9 +132327,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132343,7 +132348,7 @@ public static class AssemblyQuestLoader obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -132351,9 +132356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155) + span43[index2] = new QuestStep(EInteractionType.Interact, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -132361,7 +132366,7 @@ public static class AssemblyQuestLoader obj33.Steps = list43; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -132369,13 +132374,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155); + span44[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155); obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -132383,16 +132388,16 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014788u, new Vector3(222.06445f, 302f, -189.01355f), 155) + span45[index2] = new QuestStep(EInteractionType.Interact, 1014788u, new Vector3(222.06445f, 302f, -189.01355f), 155) { StopDistance = 5f }; obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -132400,9 +132405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132421,16 +132426,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot6.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -132438,9 +132443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132459,7 +132464,7 @@ public static class AssemblyQuestLoader obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -132467,13 +132472,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014793u, new Vector3(-139.48273f, 19.236662f, -11.978394f), 418); + span50[num2] = new QuestStep(EInteractionType.Interact, 1014793u, new Vector3(-139.48273f, 19.236662f, -11.978394f), 418); obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -132481,9 +132486,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014795u, new Vector3(-18.265076f, 16.009666f, -7.5532227f), 419) + span51[index2] = new QuestStep(EInteractionType.Interact, 1014795u, new Vector3(-18.265076f, 16.009666f, -7.5532227f), 419) { AethernetShortcut = new AethernetShortcut { @@ -132494,7 +132499,7 @@ public static class AssemblyQuestLoader obj39.Steps = list51; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -132502,9 +132507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014796u, new Vector3(-152.88019f, 16.999998f, -52.903076f), 418) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014796u, new Vector3(-152.88019f, 16.999998f, -52.903076f), 418) { AethernetShortcut = new AethernetShortcut { @@ -132522,16 +132527,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot7.Author = list53; index = 7; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -132539,9 +132544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -132561,7 +132566,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span54[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -132569,9 +132574,9 @@ public static class AssemblyQuestLoader index2 = 6; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span56[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-461.6901f, -4.0053887f, -292.6277f), 156) { StopDistance = 0.5f, @@ -132582,28 +132587,28 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - Span span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span6[num4] = 201u; + span57[num4] = 201u; obj43.KillEnemyDataIds = list57; SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list58; skipConditions.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -132613,7 +132618,7 @@ public static class AssemblyQuestLoader obj43.SkipConditions = skipConditions; reference43 = obj43; num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span56[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2006271u, new Vector3(-462.7909f, -2.7619019f, -289.4179f), 156) { StopDistance = 4.5f @@ -132621,23 +132626,23 @@ public static class AssemblyQuestLoader num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span59[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list59; reference44 = obj44; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span56[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(-567.30835f, -3.9906769f, -334.9877f), 156) { StopDistance = 0.5f, @@ -132647,38 +132652,38 @@ public static class AssemblyQuestLoader num4 = 3; List list60 = new List(num4); CollectionsMarshal.SetCount(list60, num4); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span6[num3] = 5039u; + span60[num3] = 5039u; num3++; - span6[num3] = 5040u; + span60[num3] = 5040u; num3++; - span6[num3] = 5041u; + span60[num3] = 5041u; obj45.KillEnemyDataIds = list60; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list61; skipConditions2.StepIf = skipStepConditions2; obj45.SkipConditions = skipConditions2; reference45 = obj45; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span56[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 2006270u, new Vector3(-570.4891f, -2.8840332f, -334.76776f), 156) { StopDistance = 4.5f @@ -132686,23 +132691,23 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list62; reference46 = obj46; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span56[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-660.1279f, -2.9330442f, -366.86145f), 156) { Fly = true, @@ -132711,59 +132716,59 @@ public static class AssemblyQuestLoader num3 = 2; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span6[num4] = 4472u; + span63[num4] = 4472u; num4++; - span6[num4] = 4473u; + span63[num4] = 4473u; obj47.KillEnemyDataIds = list63; SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list64; skipConditions3.StepIf = skipStepConditions3; obj47.SkipConditions = skipConditions3; reference47 = obj47; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span56[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2006269u, new Vector3(-661.3413f, -1.6937866f, -367.8188f), 156); num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list65; reference48 = questStep; obj42.Steps = list56; reference42 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span54[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -132771,9 +132776,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span66[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -132786,7 +132791,7 @@ public static class AssemblyQuestLoader obj48.Steps = list66; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span54[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -132794,9 +132799,9 @@ public static class AssemblyQuestLoader index2 = 3; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span67[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 1014801u, new Vector3(16.220276f, -12.02089f, 49.454468f), 418) { AethernetShortcut = new AethernetShortcut @@ -132808,67 +132813,67 @@ public static class AssemblyQuestLoader num4 = 6; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list68; reference51 = obj50; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span67[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1014800u, new Vector3(58.182617f, -12.020877f, 79.81995f), 418); num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span69[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list69; reference52 = questStep2; num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span67[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1014799u, new Vector3(114.88513f, -19.787056f, 62.57715f), 418); num4 = 6; List list70 = new List(num4); CollectionsMarshal.SetCount(list70, num4); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list70; reference53 = questStep3; obj49.Steps = list67; reference50 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span54[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -132876,9 +132881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span71[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -132890,7 +132895,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span54[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -132898,16 +132903,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006272u, new Vector3(483.97034f, 212.51233f, 726.8329f), 397) + span72[num2] = new QuestStep(EInteractionType.Interact, 2006272u, new Vector3(483.97034f, 212.51233f, 726.8329f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj52.Steps = list72; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span54[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -132915,9 +132920,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span73[index2]; QuestStep obj54 = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -132930,9 +132935,9 @@ public static class AssemblyQuestLoader num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - span5[num4] = new DialogueChoice + span74[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH520_01706_Q1_000_000"), @@ -132950,16 +132955,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot8.Author = list75; index = 7; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -132967,9 +132972,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132988,7 +132993,7 @@ public static class AssemblyQuestLoader obj55.Steps = list77; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -132996,16 +133001,16 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014805u, new Vector3(482.96326f, 212.5841f, 724.7882f), 397) + span78[index2] = new QuestStep(EInteractionType.Interact, 1014805u, new Vector3(482.96326f, 212.5841f, 724.7882f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj56.Steps = list78; reference59 = obj56; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -133013,9 +133018,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014809u, new Vector3(114.335815f, -19.787056f, 61.81433f), 418) + span79[num2] = new QuestStep(EInteractionType.Interact, 1014809u, new Vector3(114.335815f, -19.787056f, 61.81433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133027,7 +133032,7 @@ public static class AssemblyQuestLoader obj57.Steps = list79; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span76[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -133035,9 +133040,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1014810u, new Vector3(117.17395f, -22.017334f, 32.791626f), 418) + span80[index2] = new QuestStep(EInteractionType.Action, 1014810u, new Vector3(117.17395f, -22.017334f, 32.791626f), 418) { StopDistance = 10f, Action = EAction.SlugShot @@ -133045,7 +133050,7 @@ public static class AssemblyQuestLoader obj58.Steps = list80; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span76[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -133053,9 +133058,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014811u, new Vector3(319.69165f, 161.10796f, 147.44788f), 397) + span81[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014811u, new Vector3(319.69165f, 161.10796f, 147.44788f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -133063,7 +133068,7 @@ public static class AssemblyQuestLoader obj59.Steps = list81; reference62 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span76[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -133071,16 +133076,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014816u, new Vector3(397.05493f, 161.18224f, -98.10034f), 397) + span82[index2] = new QuestStep(EInteractionType.Interact, 1014816u, new Vector3(397.05493f, 161.18224f, -98.10034f), 397) { StopDistance = 5f }; obj60.Steps = list82; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span76[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -133088,9 +133093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133109,16 +133114,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot9.Author = list84; index = 8; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -133126,9 +133131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133147,7 +133152,7 @@ public static class AssemblyQuestLoader obj62.Steps = list86; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -133155,13 +133160,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span87[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj63.Steps = list87; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -133169,9 +133174,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014822u, new Vector3(95.20105f, 15.000009f, 25.345215f), 418) + span88[index2] = new QuestStep(EInteractionType.Interact, 1014822u, new Vector3(95.20105f, 15.000009f, 25.345215f), 418) { AethernetShortcut = new AethernetShortcut { @@ -133182,7 +133187,7 @@ public static class AssemblyQuestLoader obj64.Steps = list88; reference67 = obj64; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -133190,9 +133195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span89[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -133203,7 +133208,7 @@ public static class AssemblyQuestLoader obj65.Steps = list89; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -133211,9 +133216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014823u, new Vector3(490.37915f, -51.13661f, 29.587158f), 398) + span90[index2] = new QuestStep(EInteractionType.Interact, 1014823u, new Vector3(490.37915f, -51.13661f, 29.587158f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -133221,7 +133226,7 @@ public static class AssemblyQuestLoader obj66.Steps = list90; reference69 = obj66; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -133229,9 +133234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span91[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 1014825u, new Vector3(576.4706f, -37.673805f, -134.78296f), 398) { Fly = true, @@ -133240,17 +133245,17 @@ public static class AssemblyQuestLoader num4 = 2; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = 5042u; + span92[num3] = 5042u; num3++; - span6[num3] = 5045u; + span92[num3] = 5045u; obj68.KillEnemyDataIds = list92; reference71 = obj68; obj67.Steps = list91; reference70 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj69 = new QuestSequence { Sequence = 6 @@ -133258,16 +133263,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014829u, new Vector3(578.5762f, -37.88608f, -132.55518f), 398) + span93[index2] = new QuestStep(EInteractionType.Interact, 1014829u, new Vector3(578.5762f, -37.88608f, -132.55518f), 398) { StopDistance = 7f }; obj69.Steps = list93; reference72 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span85[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -133275,9 +133280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133296,16 +133301,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "JerryWester"; + span95[index] = "JerryWester"; questRoot10.Author = list95; index = 7; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -133313,9 +133318,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007753u, new Vector3(17.990356f, 20.385572f, -665.79694f), 156) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007753u, new Vector3(17.990356f, 20.385572f, -665.79694f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -133329,7 +133334,7 @@ public static class AssemblyQuestLoader obj71.Steps = list97; reference74 = obj71; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span96[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -133337,18 +133342,18 @@ public static class AssemblyQuestLoader index2 = 2; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span98[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span98[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj72.Steps = list98; reference75 = obj72; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span96[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -133356,13 +133361,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span99[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj73.Steps = list99; reference76 = obj73; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span96[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -133370,9 +133375,9 @@ public static class AssemblyQuestLoader index2 = 10; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj75 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(287.2875f, 41.545933f, -200.75758f), 139) { Fly = true, @@ -133383,25 +133388,25 @@ public static class AssemblyQuestLoader num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list101; skipConditions4.StepIf = skipStepConditions4; obj75.SkipConditions = skipConditions4; reference78 = obj75; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj76 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(285.82883f, 42.26685f, -203.32939f), 139) { TargetTerritoryId = (ushort)180 @@ -133411,25 +133416,25 @@ public static class AssemblyQuestLoader num4 = 6; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list102; skipConditions5.StepIf = skipStepConditions5; obj76.SkipConditions = skipConditions5; reference79 = obj76; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span100[num2]; QuestStep obj77 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.35803f, 64.464615f, -217.34372f), 180) { Fly = true @@ -133439,25 +133444,25 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num4 = 0; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list103; skipConditions6.StepIf = skipStepConditions6; obj77.SkipConditions = skipConditions6; reference80 = obj77; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span100[num2]; QuestStep obj78 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 180) { Aetheryte = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -133467,25 +133472,25 @@ public static class AssemblyQuestLoader num4 = 6; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list104; skipConditions7.StepIf = skipStepConditions7; obj78.SkipConditions = skipConditions7; reference81 = obj78; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span100[num2]; QuestStep obj79 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.39681f, 58.74831f, -517.9883f), 180) { Fly = true @@ -133495,25 +133500,25 @@ public static class AssemblyQuestLoader num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list105; skipConditions8.StepIf = skipStepConditions8; obj79.SkipConditions = skipConditions8; reference82 = obj79; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span100[num2]; QuestStep obj80 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.84353f, 28.346682f, -610.36945f), 180) { Fly = true @@ -133523,25 +133528,25 @@ public static class AssemblyQuestLoader num4 = 6; List list106 = new List(num4); CollectionsMarshal.SetCount(list106, num4); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list106; skipConditions9.StepIf = skipStepConditions9; obj80.SkipConditions = skipConditions9; reference83 = obj80; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span100[num2]; QuestStep obj81 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.67392f, 21.581085f, -633.5837f), 180) { Fly = true @@ -133551,25 +133556,25 @@ public static class AssemblyQuestLoader num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span107[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list107; skipConditions10.StepIf = skipStepConditions10; obj81.SkipConditions = skipConditions10; reference84 = obj81; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span100[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2000075u, new Vector3(102.15906f, 21.560913f, -632.8679f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -133577,30 +133582,30 @@ public static class AssemblyQuestLoader num4 = 1; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span6[num3] = 9487u; + span108[num3] = 9487u; obj82.KillEnemyDataIds = list108; num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span109[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list109; reference85 = obj82; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span100[num2]; QuestStep obj83 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-487.1432f, -32.409756f, -369.94928f), 138) { Fly = true, @@ -133611,25 +133616,25 @@ public static class AssemblyQuestLoader num4 = 6; List list110 = new List(num4); CollectionsMarshal.SetCount(list110, num4); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list110; skipConditions11.StepIf = skipStepConditions11; obj83.SkipConditions = skipConditions11; reference86 = obj83; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span100[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2000076u, new Vector3(-486.86963f, -32.455933f, -368.8258f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -133637,32 +133642,32 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span6[num4] = 9488u; + span111[num4] = 9488u; obj84.KillEnemyDataIds = list111; num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list112; reference87 = obj84; obj74.Steps = list100; reference77 = obj74; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span96[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -133670,19 +133675,19 @@ public static class AssemblyQuestLoader num2 = 2; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.57513f, -5.352314f, -466.78467f), 156) + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.57513f, -5.352314f, -466.78467f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span113[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj85.Steps = list113; reference88 = obj85; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span96[num]; QuestSequence obj86 = new QuestSequence { Sequence = 5 @@ -133690,20 +133695,20 @@ public static class AssemblyQuestLoader index2 = 4; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.21196f, 46.52775f, -319.86398f), 146) + span114[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.21196f, 46.52775f, -319.86398f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.8795898f, 38.80212f, 0.40251642f), 146) + span114[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.8795898f, 38.80212f, 0.40251642f), 146) { Fly = true }; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span114[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, 2000077u, new Vector3(233.3562f, 7.9804688f, -22.720703f), 146) { DisableNavmesh = true, @@ -133713,30 +133718,30 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num4 = 0; - span6[num4] = 9489u; + span115[num4] = 9489u; obj87.KillEnemyDataIds = list115; num4 = 6; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list116; reference90 = obj87; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span114[num2]; QuestStep obj88 = new QuestStep(EInteractionType.Combat, 2000078u, new Vector3(613.5499f, 301.8081f, -101.42676f), 155) { Fly = true, @@ -133746,32 +133751,32 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span6 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span6[num4] = 9490u; + span117[num4] = 9490u; obj88.KillEnemyDataIds = list117; num4 = 6; List list118 = new List(num4); CollectionsMarshal.SetCount(list118, num4); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list118; reference91 = obj88; obj86.Steps = list114; reference89 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span96[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -133779,15 +133784,15 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.49927f, -5.364953f, -467.05328f), 156) + span119[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.49927f, -5.364953f, -467.05328f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span119[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1200) }; @@ -133800,16 +133805,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot11.Author = list120; index = 4; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -133817,9 +133822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133838,7 +133843,7 @@ public static class AssemblyQuestLoader obj90.Steps = list122; reference93 = obj90; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -133846,13 +133851,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span123[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj91.Steps = list123; reference94 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -133860,9 +133865,9 @@ public static class AssemblyQuestLoader index2 = 4; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span124[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, null, new Vector3(306.3128f, 70.876f, -411.73788f), 401) { Fly = true, @@ -133872,55 +133877,55 @@ public static class AssemblyQuestLoader num3 = 1; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span6[num4] = 4484u; + span125[num4] = 4484u; obj93.KillEnemyDataIds = list125; SkipConditions skipConditions12 = new SkipConditions(); SkipStepConditions skipStepConditions12 = new SkipStepConditions(); num4 = 6; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list126; skipConditions12.StepIf = skipStepConditions12; obj93.SkipConditions = skipConditions12; reference96 = obj93; num2++; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span124[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2006274u, new Vector3(305.0736f, 71.06128f, -413.44324f), 401); num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list127; reference97 = questStep4; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span124[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, null, new Vector3(382.58212f, 71.00385f, -313.4424f), 401) { Fly = true, @@ -133929,57 +133934,57 @@ public static class AssemblyQuestLoader num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = 4617u; + span128[num3] = 4617u; obj94.KillEnemyDataIds = list128; SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions13 = new SkipStepConditions(); num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list129; skipConditions13.StepIf = skipStepConditions13; obj94.SkipConditions = skipConditions13; reference98 = obj94; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span124[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2006275u, new Vector3(384.02368f, 71.39697f, -311.90973f), 401); num4 = 6; List list130 = new List(num4); CollectionsMarshal.SetCount(list130, num4); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span130[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list130; reference99 = questStep5; obj92.Steps = list124; reference95 = obj92; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -133987,9 +133992,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -134008,16 +134013,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot12.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -134025,9 +134030,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -134046,7 +134051,7 @@ public static class AssemblyQuestLoader obj96.Steps = list134; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -134054,9 +134059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) + span135[index2] = new QuestStep(EInteractionType.Interact, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) { AethernetShortcut = new AethernetShortcut { @@ -134067,7 +134072,7 @@ public static class AssemblyQuestLoader obj97.Steps = list135; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -134075,16 +134080,16 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) + span136[num2] = new QuestStep(EInteractionType.Action, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) { Action = EAction.SlugShot }; obj98.Steps = list136; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span133[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -134092,9 +134097,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -134112,16 +134117,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot13.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span139[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -134129,9 +134134,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -134150,7 +134155,7 @@ public static class AssemblyQuestLoader obj100.Steps = list140; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -134158,51 +134163,51 @@ public static class AssemblyQuestLoader num2 = 4; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span141[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1014835u, new Vector3(-86.4729f, 15.23318f, -63.98114f), 418); num3 = 6; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num4 = 0; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span142[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list142; reference107 = questStep6; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span141[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1014837u, new Vector3(-135.51538f, 5.467082f, 39.93274f), 418); num4 = 6; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span143[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list143; reference108 = questStep7; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span141[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1014836u, new Vector3(-20.004639f, 1.5791271f, 90.37915f), 418) { AethernetShortcut = new AethernetShortcut @@ -134214,23 +134219,23 @@ public static class AssemblyQuestLoader num3 = 6; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span144[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list144; reference109 = obj102; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span141[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1014834u, new Vector3(56.839844f, 24.071722f, -30.075562f), 418) { AethernetShortcut = new AethernetShortcut @@ -134242,25 +134247,25 @@ public static class AssemblyQuestLoader num4 = 6; List list145 = new List(num4); CollectionsMarshal.SetCount(list145, num4); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list145; reference110 = obj103; obj101.Steps = list141; reference106 = obj101; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -134268,9 +134273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span146[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -134282,7 +134287,7 @@ public static class AssemblyQuestLoader obj104.Steps = list146; reference111 = obj104; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -134290,22 +134295,22 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(874.0602f, -3.0127013f, 353.70963f), 398) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(874.0602f, -3.0127013f, 353.70963f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014841u, new Vector3(-631.281f, 96.94948f, -461.63123f), 397) + span147[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014841u, new Vector3(-631.281f, 96.94948f, -461.63123f), 397) { Fly = true }; obj105.Steps = list147; reference112 = obj105; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -134313,9 +134318,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -134334,16 +134339,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "pot0to"; + span149[index] = "pot0to"; questRoot14.Author = list149; index = 9; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span150[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -134351,9 +134356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -134368,7 +134373,7 @@ public static class AssemblyQuestLoader obj107.Steps = list151; reference114 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span150[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -134376,9 +134381,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014202u, new Vector3(190.14258f, -2.5202732f, 73.136475f), 132) + span152[num2] = new QuestStep(EInteractionType.Interact, 1014202u, new Vector3(190.14258f, -2.5202732f, 73.136475f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -134397,7 +134402,7 @@ public static class AssemblyQuestLoader obj108.Steps = list152; reference115 = obj108; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -134405,16 +134410,16 @@ public static class AssemblyQuestLoader num2 = 2; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span153[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132); num3 = 1; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num4 = 0; - span5[num4] = new DialogueChoice + span154[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD501_01713_Q1_000_000") @@ -134422,11 +134427,11 @@ public static class AssemblyQuestLoader questStep8.DialogueChoices = list154; reference117 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); + span153[index2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); obj109.Steps = list153; reference116 = obj109; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span150[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -134434,13 +134439,13 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); + span155[num2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); obj110.Steps = list155; reference118 = obj110; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -134448,9 +134453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span156[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, 1014207u, new Vector3(28.854736f, 6.655561f, 421.46936f), 152) { Fly = true, @@ -134460,15 +134465,15 @@ public static class AssemblyQuestLoader num4 = 1; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 4684u; + span157[num3] = 4684u; obj112.KillEnemyDataIds = list157; reference120 = obj112; obj111.Steps = list156; reference119 = obj111; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span150[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -134476,13 +134481,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014207u, new Vector3(28.854736f, 6.655561f, 421.46936f), 152); + span158[num2] = new QuestStep(EInteractionType.Interact, 1014207u, new Vector3(28.854736f, 6.655561f, 421.46936f), 152); obj113.Steps = list158; reference121 = obj113; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span150[num]; QuestSequence obj114 = new QuestSequence { Sequence = 6 @@ -134490,16 +134495,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014204u, new Vector3(24.673828f, 6.386869f, 414.9386f), 152) + span159[index2] = new QuestStep(EInteractionType.Interact, 1014204u, new Vector3(24.673828f, 6.386869f, 414.9386f), 152) { StopDistance = 7f }; obj114.Steps = list159; reference122 = obj114; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span150[num]; QuestSequence obj115 = new QuestSequence { Sequence = 7 @@ -134507,9 +134512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014205u, new Vector3(190.72253f, -2.5872245f, 74.75391f), 132) + span160[num2] = new QuestStep(EInteractionType.Interact, 1014205u, new Vector3(190.72253f, -2.5872245f, 74.75391f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -134528,7 +134533,7 @@ public static class AssemblyQuestLoader obj115.Steps = list160; reference123 = obj115; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span150[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -134536,9 +134541,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -134560,16 +134565,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "liza"; + span162[index] = "liza"; questRoot15.Author = list162; index = 6; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span163[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -134577,9 +134582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -134594,7 +134599,7 @@ public static class AssemblyQuestLoader obj117.Steps = list164; reference125 = obj117; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span163[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -134602,16 +134607,16 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014215u, new Vector3(446.4026f, 212.53983f, 697.444f), 397) + span165[index2] = new QuestStep(EInteractionType.Interact, 1014215u, new Vector3(446.4026f, 212.53983f, 697.444f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj118.Steps = list165; reference126 = obj118; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span163[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -134619,16 +134624,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014217u, new Vector3(59.128662f, 101.451355f, -50.797363f), 397) + span166[num2] = new QuestStep(EInteractionType.Interact, 1014217u, new Vector3(59.128662f, 101.451355f, -50.797363f), 397) { Fly = true }; obj119.Steps = list166; reference127 = obj119; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span163[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -134636,9 +134641,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span167[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Combat, 2006300u, new Vector3(66.11731f, 103.86804f, -127.03143f), 397) { Fly = true, @@ -134647,15 +134652,15 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num4 = 0; - span6[num4] = 4680u; + span168[num4] = 4680u; obj121.KillEnemyDataIds = list168; reference129 = obj121; obj120.Steps = list167; reference128 = obj120; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span163[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -134663,16 +134668,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014218u, new Vector3(58.76245f, 101.43757f, -51.682373f), 397) + span169[num2] = new QuestStep(EInteractionType.Interact, 1014218u, new Vector3(58.76245f, 101.43757f, -51.682373f), 397) { Fly = true }; obj122.Steps = list169; reference130 = obj122; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span163[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -134680,9 +134685,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(1715) @@ -134696,16 +134701,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot16.Author = list171; index = 9; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -134713,9 +134718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -134729,7 +134734,7 @@ public static class AssemblyQuestLoader obj124.Steps = list173; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -134737,16 +134742,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014227u, new Vector3(-294.27026f, 125.76025f, -15.152283f), 397) + span174[index2] = new QuestStep(EInteractionType.Interact, 1014227u, new Vector3(-294.27026f, 125.76025f, -15.152283f), 397) { Fly = true }; obj125.Steps = list174; reference133 = obj125; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -134754,16 +134759,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014233u, new Vector3(-299.12268f, 126.35769f, -8.682434f), 397) + span175[num2] = new QuestStep(EInteractionType.Interact, 1014233u, new Vector3(-299.12268f, 126.35769f, -8.682434f), 397) { StopDistance = 7f }; obj126.Steps = list175; reference134 = obj126; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span172[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -134771,16 +134776,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014246u, new Vector3(-429.8009f, 92.59371f, -509.4225f), 397) + span176[index2] = new QuestStep(EInteractionType.Interact, 1014246u, new Vector3(-429.8009f, 92.59371f, -509.4225f), 397) { Fly = true }; obj127.Steps = list176; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span172[num]; QuestSequence obj128 = new QuestSequence { Sequence = 4 @@ -134788,9 +134793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span177[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Combat, 2006301u, new Vector3(-778.0118f, 112.01648f, -580.52954f), 397) { Fly = true, @@ -134799,15 +134804,15 @@ public static class AssemblyQuestLoader num4 = 1; List list178 = new List(num4); CollectionsMarshal.SetCount(list178, num4); - span6 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span6[num3] = 4487u; + span178[num3] = 4487u; obj129.KillEnemyDataIds = list178; reference137 = obj129; obj128.Steps = list177; reference136 = obj128; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span172[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -134815,16 +134820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397) + span179[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397) { Fly = true }; obj130.Steps = list179; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span172[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -134832,9 +134837,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1014242u, new Vector3(-750.9728f, 103.93008f, -465.4765f), 397) + span180[num2] = new QuestStep(EInteractionType.Emote, 1014242u, new Vector3(-750.9728f, 103.93008f, -465.4765f), 397) { StopDistance = 4.5f, Emote = EEmote.Salute @@ -134842,7 +134847,7 @@ public static class AssemblyQuestLoader obj131.Steps = list180; reference139 = obj131; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span172[num]; QuestSequence obj132 = new QuestSequence { Sequence = 7 @@ -134850,13 +134855,13 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397); + span181[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397); obj132.Steps = list181; reference140 = obj132; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span172[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -134864,9 +134869,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, NextQuestId = new QuestId(1716) @@ -134880,16 +134885,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot17.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -134897,9 +134902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span185[index2]; QuestStep obj135 = new QuestStep(EInteractionType.AcceptQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) { StopDistance = 7f, @@ -134916,9 +134921,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num4 = 0; - span5[num4] = new DialogueChoice + span186[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD560_01716_Q1_000_000"), @@ -134929,7 +134934,7 @@ public static class AssemblyQuestLoader obj134.Steps = list185; reference142 = obj134; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -134937,16 +134942,16 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014248u, new Vector3(218.43286f, -104.75025f, 592.00415f), 398) + span187[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014248u, new Vector3(218.43286f, -104.75025f, 592.00415f), 398) { Fly = true }; obj136.Steps = list187; reference144 = obj136; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -134954,16 +134959,16 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014249u, new Vector3(186.08374f, -119.0711f, 480.4912f), 398) + span188[index2] = new QuestStep(EInteractionType.Interact, 1014249u, new Vector3(186.08374f, -119.0711f, 480.4912f), 398) { StopDistance = 5f }; obj137.Steps = list188; reference145 = obj137; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span184[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -134971,9 +134976,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014231u, new Vector3(544.4877f, -51.27571f, 64.62195f), 398) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014231u, new Vector3(544.4877f, -51.27571f, 64.62195f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; @@ -134986,16 +134991,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot18.Author = list190; index = 11; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -135003,9 +135008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) { StopDistance = 7f, Fly = true, @@ -135021,7 +135026,7 @@ public static class AssemblyQuestLoader obj139.Steps = list192; reference147 = obj139; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span191[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -135029,9 +135034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span193[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1014270u, new Vector3(457.1145f, -51.15781f, 101.48767f), 398) { Fly = true @@ -135039,9 +135044,9 @@ public static class AssemblyQuestLoader num4 = 1; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span5[num3] = new DialogueChoice + span194[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD580_01717_Q1_000_000"), @@ -135052,7 +135057,7 @@ public static class AssemblyQuestLoader obj140.Steps = list193; reference148 = obj140; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span191[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -135060,9 +135065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014262u, new Vector3(-223.65149f, -30.093239f, 78.72119f), 398) + span195[index2] = new QuestStep(EInteractionType.Interact, 1014262u, new Vector3(-223.65149f, -30.093239f, 78.72119f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -135070,7 +135075,7 @@ public static class AssemblyQuestLoader obj142.Steps = list195; reference150 = obj142; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span191[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -135078,9 +135083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014264u, new Vector3(159.74658f, -62.55156f, 685.84717f), 400) + span196[num2] = new QuestStep(EInteractionType.Interact, 1014264u, new Vector3(159.74658f, -62.55156f, 685.84717f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -135088,7 +135093,7 @@ public static class AssemblyQuestLoader obj143.Steps = list196; reference151 = obj143; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span191[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 @@ -135096,21 +135101,21 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span197[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f }; obj144.Steps = list197; reference152 = obj144; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span191[num]; QuestSequence obj145 = new QuestSequence { Sequence = 5 @@ -135118,16 +135123,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014266u, new Vector3(273.4568f, -38.082943f, 524.95605f), 400) + span198[num2] = new QuestStep(EInteractionType.Interact, 1014266u, new Vector3(273.4568f, -38.082943f, 524.95605f), 400) { Fly = true }; obj145.Steps = list198; reference153 = obj145; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span191[num]; QuestSequence obj146 = new QuestSequence { Sequence = 6 @@ -135135,9 +135140,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span199[index2]; QuestStep obj147 = new QuestStep(EInteractionType.Combat, 2006302u, new Vector3(269.94727f, -40.299072f, 398.61133f), 400) { Fly = true, @@ -135146,15 +135151,15 @@ public static class AssemblyQuestLoader num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span6 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span6[num4] = 4681u; + span200[num4] = 4681u; obj147.KillEnemyDataIds = list200; reference155 = obj147; obj146.Steps = list199; reference154 = obj146; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span191[num]; QuestSequence obj148 = new QuestSequence { Sequence = 7 @@ -135162,9 +135167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span201[num2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, 2006303u, new Vector3(342.15295f, -40.024475f, 288.56335f), 400) { Fly = true, @@ -135173,15 +135178,15 @@ public static class AssemblyQuestLoader num4 = 1; List list202 = new List(num4); CollectionsMarshal.SetCount(list202, num4); - span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span6[num3] = 4682u; + span202[num3] = 4682u; obj149.KillEnemyDataIds = list202; reference157 = obj149; obj148.Steps = list201; reference156 = obj148; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span191[num]; QuestSequence obj150 = new QuestSequence { Sequence = 8 @@ -135189,9 +135194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span203[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, 2006304u, new Vector3(417.07483f, -34.561768f, 222.9801f), 400) { Fly = true, @@ -135200,15 +135205,15 @@ public static class AssemblyQuestLoader num3 = 1; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span6 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span6[num4] = 4483u; + span204[num4] = 4483u; obj151.KillEnemyDataIds = list204; reference159 = obj151; obj150.Steps = list203; reference158 = obj150; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span191[num]; QuestSequence obj152 = new QuestSequence { Sequence = 9 @@ -135216,16 +135221,16 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006381u, new Vector3(421.16418f, -29.404175f, 97.18469f), 400) + span205[num2] = new QuestStep(EInteractionType.Interact, 2006381u, new Vector3(421.16418f, -29.404175f, 97.18469f), 400) { Fly = true }; obj152.Steps = list205; reference160 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span191[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -135233,15 +135238,15 @@ public static class AssemblyQuestLoader num2 = 2; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span206[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span206[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, NextQuestId = new QuestId(1718) @@ -135255,16 +135260,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot19.Author = list207; index = 7; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span208[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -135272,9 +135277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span209[num2]; QuestStep obj155 = new QuestStep(EInteractionType.AcceptQuest, 1014265u, new Vector3(377.37073f, -69.42938f, 695.6129f), 400) { StopDistance = 7f, @@ -135291,9 +135296,9 @@ public static class AssemblyQuestLoader num4 = 1; List list210 = new List(num4); CollectionsMarshal.SetCount(list210, num4); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span5[num3] = new DialogueChoice + span210[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD600_01718_Q1_000_000"), @@ -135304,7 +135309,7 @@ public static class AssemblyQuestLoader obj154.Steps = list209; reference162 = obj154; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span208[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -135312,16 +135317,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014277u, new Vector3(485.00793f, -9.204832f, 742.6719f), 400) + span211[index2] = new QuestStep(EInteractionType.Interact, 1014277u, new Vector3(485.00793f, -9.204832f, 742.6719f), 400) { Fly = true }; obj156.Steps = list211; reference164 = obj156; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span208[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -135329,9 +135334,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span212[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 1014273u, new Vector3(28.976807f, -18.800003f, 96.69641f), 132) { StopDistance = 5f, @@ -135345,9 +135350,9 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span5[num4] = new DialogueChoice + span213[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD600_01718_Q2_000_000") @@ -135357,7 +135362,7 @@ public static class AssemblyQuestLoader obj157.Steps = list212; reference165 = obj157; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span208[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -135365,16 +135370,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014274u, new Vector3(-449.9428f, -4.031367f, -716.4264f), 401) + span214[index2] = new QuestStep(EInteractionType.Interact, 1014274u, new Vector3(-449.9428f, -4.031367f, -716.4264f), 401) { StopDistance = 5f }; obj159.Steps = list214; reference167 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span208[num]; QuestSequence obj160 = new QuestSequence { Sequence = 4 @@ -135382,16 +135387,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014275u, new Vector3(-179.46143f, 19.473629f, -855.98535f), 401) + span215[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014275u, new Vector3(-179.46143f, 19.473629f, -855.98535f), 401) { Fly = true }; obj160.Steps = list215; reference168 = obj160; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span208[num]; QuestSequence obj161 = new QuestSequence { Sequence = 5 @@ -135399,9 +135404,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span216[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1014276u, new Vector3(-451.89594f, -4.8975077f, -713.80176f), 401) { Fly = true @@ -135409,9 +135414,9 @@ public static class AssemblyQuestLoader num4 = 1; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD600_01718_Q3_000_000") @@ -135421,7 +135426,7 @@ public static class AssemblyQuestLoader obj161.Steps = list216; reference169 = obj161; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span208[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -135429,9 +135434,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -135446,16 +135451,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "Cacahuetes"; + span219[index] = "Cacahuetes"; questRoot20.Author = list219; index = 8; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span220[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -135463,9 +135468,9 @@ public static class AssemblyQuestLoader num2 = 3; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span221[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -135493,7 +135498,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span221[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -135505,11 +135510,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj164.Steps = list221; reference172 = obj164; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span220[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -135517,9 +135522,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) + span222[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -135527,7 +135532,7 @@ public static class AssemblyQuestLoader obj165.Steps = list222; reference173 = obj165; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -135535,9 +135540,9 @@ public static class AssemblyQuestLoader num2 = 3; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span223[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Interact, 1006245u, new Vector3(4.9591064f, -46.518013f, 248.49304f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -135545,67 +135550,67 @@ public static class AssemblyQuestLoader num3 = 6; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num4 = 0; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span224[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list224; reference175 = obj167; index2++; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span223[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1007092u, new Vector3(-59.31189f, -40.90982f, 232.62378f), 154); num4 = 6; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list225; reference176 = questStep9; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span223[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); num3 = 6; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num4 = 0; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span226[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list226; reference177 = questStep10; obj166.Steps = list223; reference174 = obj166; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span220[num]; QuestSequence obj168 = new QuestSequence { Sequence = 3 @@ -135613,9 +135618,9 @@ public static class AssemblyQuestLoader index2 = 2; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span227[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(108.506836f, 7.167203f, -47.01306f), 154) { Fly = true, @@ -135624,34 +135629,34 @@ public static class AssemblyQuestLoader num4 = 1; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span6 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span6[num3] = 4683u; + span228[num3] = 4683u; obj169.KillEnemyDataIds = list228; num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span229[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; obj169.CompletionQuestVariablesFlags = list229; reference179 = obj169; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); + span227[num2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); obj168.Steps = list227; reference178 = obj168; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span220[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -135659,13 +135664,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); + span230[index2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); obj170.Steps = list230; reference180 = obj170; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span220[num]; QuestSequence obj171 = new QuestSequence { Sequence = 5 @@ -135673,9 +135678,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) + span231[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -135683,7 +135688,7 @@ public static class AssemblyQuestLoader obj171.Steps = list231; reference181 = obj171; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span220[num]; QuestSequence obj172 = new QuestSequence { Sequence = 6 @@ -135691,13 +135696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013608u, new Vector3(-314.9615f, 21.609262f, 182.8794f), 148); + span232[index2] = new QuestStep(EInteractionType.Interact, 1013608u, new Vector3(-314.9615f, 21.609262f, 182.8794f), 148); obj172.Steps = list232; reference182 = obj172; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span220[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -135705,9 +135710,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, NextQuestId = new QuestId(1720) @@ -135721,16 +135726,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "Cacahuetes"; + span234[index] = "Cacahuetes"; questRoot21.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -135738,9 +135743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -135754,7 +135759,7 @@ public static class AssemblyQuestLoader obj174.Steps = list236; reference184 = obj174; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -135762,9 +135767,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) + span237[num2] = new QuestStep(EInteractionType.Interact, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -135772,7 +135777,7 @@ public static class AssemblyQuestLoader obj175.Steps = list237; reference185 = obj175; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -135780,16 +135785,16 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013663u, new Vector3(161.91345f, 275.37952f, 16.403442f), 155) + span238[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013663u, new Vector3(161.91345f, 275.37952f, 16.403442f), 155) { Fly = true }; obj176.Steps = list238; reference186 = obj176; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -135797,13 +135802,13 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005889u, new Vector3(143.78564f, 280.0183f, 19.882507f), 155); + span239[num2] = new QuestStep(EInteractionType.Interact, 2005889u, new Vector3(143.78564f, 280.0183f, 19.882507f), 155); obj177.Steps = list239; reference187 = obj177; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span235[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -135811,9 +135816,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, NextQuestId = new QuestId(1721) @@ -135827,16 +135832,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "Cacahuetes"; + span241[index] = "Cacahuetes"; questRoot22.Author = list241; index = 8; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span242[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -135844,9 +135849,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -135860,7 +135865,7 @@ public static class AssemblyQuestLoader obj179.Steps = list243; reference189 = obj179; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span242[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -135868,16 +135873,16 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013613u, new Vector3(479.91138f, 226.62401f, 817.0442f), 397) + span244[index2] = new QuestStep(EInteractionType.Interact, 1013613u, new Vector3(479.91138f, 226.62401f, 817.0442f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj180.Steps = list244; reference190 = obj180; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span242[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -135885,53 +135890,53 @@ public static class AssemblyQuestLoader index2 = 2; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span245[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1011232u, new Vector3(506.8589f, 217.95148f, 792.4772f), 397); num4 = 6; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list246; reference192 = questStep11; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span245[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1011237u, new Vector3(447.3181f, 212.53984f, 725.00183f), 397); num3 = 6; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num4 = 0; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span247[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list247; reference193 = questStep12; obj181.Steps = list245; reference191 = obj181; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span242[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -135939,13 +135944,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397); + span248[index2] = new QuestStep(EInteractionType.Interact, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397); obj182.Steps = list248; reference194 = obj182; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span242[num]; QuestSequence obj183 = new QuestSequence { Sequence = 4 @@ -135953,16 +135958,16 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013617u, new Vector3(-513.0846f, 101.57904f, -653.3456f), 397) + span249[num2] = new QuestStep(EInteractionType.Interact, 1013617u, new Vector3(-513.0846f, 101.57904f, -653.3456f), 397) { Fly = true }; obj183.Steps = list249; reference195 = obj183; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span242[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -135970,9 +135975,9 @@ public static class AssemblyQuestLoader num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span250[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, null, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397) { Fly = true, @@ -135981,34 +135986,34 @@ public static class AssemblyQuestLoader num4 = 1; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span6 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span6[num3] = 4677u; + span251[num3] = 4677u; obj185.KillEnemyDataIds = list251; num3 = 6; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; obj185.CompletionQuestVariablesFlags = list252; reference197 = obj185; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005855u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); + span250[index2] = new QuestStep(EInteractionType.Interact, 2005855u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); obj184.Steps = list250; reference196 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span242[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -136016,16 +136021,16 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013618u, new Vector3(-402.12103f, 90.9028f, -688.53284f), 397) + span253[num2] = new QuestStep(EInteractionType.Interact, 1013618u, new Vector3(-402.12103f, 90.9028f, -688.53284f), 397) { Fly = true }; obj186.Steps = list253; reference198 = obj186; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span242[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -136033,9 +136038,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) + span254[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(1722) @@ -136049,16 +136054,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "Cacahuetes"; + span255[index] = "Cacahuetes"; questRoot23.Author = list255; index = 5; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span256[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -136066,9 +136071,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) + span257[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -136082,7 +136087,7 @@ public static class AssemblyQuestLoader obj188.Steps = list257; reference200 = obj188; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span256[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -136090,16 +136095,16 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013619u, new Vector3(-274.49457f, 125.33218f, -13.870483f), 397) + span258[index2] = new QuestStep(EInteractionType.Interact, 1013619u, new Vector3(-274.49457f, 125.33218f, -13.870483f), 397) { Fly = true }; obj189.Steps = list258; reference201 = obj189; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span256[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -136107,9 +136112,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1013620u, new Vector3(-275.2575f, 125.596924f, -11.215393f), 397) + span259[num2] = new QuestStep(EInteractionType.Action, 1013620u, new Vector3(-275.2575f, 125.596924f, -11.215393f), 397) { StopDistance = 5f, Action = EAction.Cure2 @@ -136117,7 +136122,7 @@ public static class AssemblyQuestLoader obj190.Steps = list259; reference202 = obj190; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span256[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -136125,9 +136130,9 @@ public static class AssemblyQuestLoader num2 = 2; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span260[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2005857u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397) { Fly = true, @@ -136136,34 +136141,34 @@ public static class AssemblyQuestLoader num4 = 1; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span6 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span6[num3] = 4690u; + span261[num3] = 4690u; obj192.KillEnemyDataIds = list261; num3 = 6; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span262[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; obj192.CompletionQuestVariablesFlags = list262; reference204 = obj192; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005857u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); + span260[index2] = new QuestStep(EInteractionType.Interact, 2005857u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); obj191.Steps = list260; reference203 = obj191; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span256[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -136171,9 +136176,9 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) + span263[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, NextQuestId = new QuestId(1723) @@ -136187,16 +136192,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "Cacahuetes"; + span264[index] = "Cacahuetes"; questRoot24.Author = list264; index = 6; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span265[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -136204,9 +136209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) + span266[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -136220,7 +136225,7 @@ public static class AssemblyQuestLoader obj194.Steps = list266; reference206 = obj194; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span265[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -136228,16 +136233,16 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013624u, new Vector3(-183.61182f, -104.708206f, 505.60767f), 398) + span267[num2] = new QuestStep(EInteractionType.Interact, 1013624u, new Vector3(-183.61182f, -104.708206f, 505.60767f), 398) { Fly = true }; obj195.Steps = list267; reference207 = obj195; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span265[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -136245,9 +136250,9 @@ public static class AssemblyQuestLoader num2 = 2; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span268[index2]; QuestStep obj197 = new QuestStep(EInteractionType.Combat, null, new Vector3(-561.82196f, -46.707886f, 300.46533f), 398) { Fly = true, @@ -136256,36 +136261,36 @@ public static class AssemblyQuestLoader num4 = 2; List list269 = new List(num4); CollectionsMarshal.SetCount(list269, num4); - span6 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - span6[num3] = 4691u; + span269[num3] = 4691u; num3++; - span6[num3] = 4692u; + span269[num3] = 4692u; obj197.KillEnemyDataIds = list269; num3 = 6; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span270[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; obj197.CompletionQuestVariablesFlags = list270; reference209 = obj197; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005859u, new Vector3(-561.82196f, -46.707886f, 300.46533f), 398); + span268[index2] = new QuestStep(EInteractionType.Interact, 2005859u, new Vector3(-561.82196f, -46.707886f, 300.46533f), 398); obj196.Steps = list268; reference208 = obj196; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span265[num]; QuestSequence obj198 = new QuestSequence { Sequence = 3 @@ -136293,16 +136298,16 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) + span271[num2] = new QuestStep(EInteractionType.Interact, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) { Fly = true }; obj198.Steps = list271; reference210 = obj198; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span265[num]; QuestSequence obj199 = new QuestSequence { Sequence = 4 @@ -136310,9 +136315,9 @@ public static class AssemblyQuestLoader num2 = 2; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span272[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -136320,19 +136325,19 @@ public static class AssemblyQuestLoader num4 = 2; List list273 = new List(num4); CollectionsMarshal.SetCount(list273, num4); - span6 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span6[num3] = 4690u; + span273[num3] = 4690u; num3++; - span6[num3] = 4691u; + span273[num3] = 4691u; obj200.KillEnemyDataIds = list273; reference212 = obj200; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005861u, new Vector3(-678.4009f, -100.60278f, 778.13367f), 398); + span272[index2] = new QuestStep(EInteractionType.Interact, 2005861u, new Vector3(-678.4009f, -100.60278f, 778.13367f), 398); obj199.Steps = list272; reference211 = obj199; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span265[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -136340,16 +136345,16 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span274[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.CompleteQuest, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398); num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span5 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num4 = 0; - span5[num4] = new DialogueChoice + span275[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWHM580_01723_Q1_000_000"), @@ -136367,16 +136372,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "Cacahuetes"; + span276[index] = "Cacahuetes"; questRoot25.Author = list276; index = 2; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span277[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -136384,9 +136389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013627u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) + span278[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013627u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -136400,7 +136405,7 @@ public static class AssemblyQuestLoader obj202.Steps = list278; reference215 = obj202; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span277[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -136408,9 +136413,9 @@ public static class AssemblyQuestLoader index2 = 3; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span279[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -136438,7 +136443,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span279[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -136450,7 +136455,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1725) }; @@ -136463,16 +136468,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "Cacahuetes"; + span280[index] = "Cacahuetes"; questRoot26.Author = list280; index = 8; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span281[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -136480,9 +136485,9 @@ public static class AssemblyQuestLoader num2 = 3; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span282[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -136510,7 +136515,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span282[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -136522,11 +136527,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj204.Steps = list282; reference217 = obj204; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span281[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -136534,16 +136539,16 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) + span283[num2] = new QuestStep(EInteractionType.Interact, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj205.Steps = list283; reference218 = obj205; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span281[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -136551,9 +136556,9 @@ public static class AssemblyQuestLoader num2 = 3; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span284[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -136581,7 +136586,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span284[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -136593,11 +136598,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span284[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj206.Steps = list284; reference219 = obj206; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span281[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -136605,16 +136610,16 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013632u, new Vector3(491.38623f, -51.091385f, 34.561646f), 398) + span285[num2] = new QuestStep(EInteractionType.Interact, 1013632u, new Vector3(491.38623f, -51.091385f, 34.561646f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; obj207.Steps = list285; reference220 = obj207; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span281[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -136622,9 +136627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013635u, new Vector3(-122.453674f, 0.72138774f, -615.80835f), 398) + span286[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013635u, new Vector3(-122.453674f, 0.72138774f, -615.80835f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -136632,7 +136637,7 @@ public static class AssemblyQuestLoader obj208.Steps = list286; reference221 = obj208; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span281[num]; QuestSequence obj209 = new QuestSequence { Sequence = 5 @@ -136640,13 +136645,13 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); + span287[num2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); obj209.Steps = list287; reference222 = obj209; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span281[num]; QuestSequence obj210 = new QuestSequence { Sequence = 6 @@ -136654,13 +136659,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); + span288[index2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); obj210.Steps = list288; reference223 = obj210; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span281[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -136668,9 +136673,9 @@ public static class AssemblyQuestLoader index2 = 3; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span289[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -136698,7 +136703,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span289[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -136710,7 +136715,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(2414) }; @@ -136723,16 +136728,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "Thaksin"; + span290[index] = "Thaksin"; questRoot27.Author = list290; index = 6; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span291[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -136740,13 +136745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); + span292[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); obj212.Steps = list292; reference225 = obj212; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span291[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -136754,13 +136759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); + span293[num2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); obj213.Steps = list293; reference226 = obj213; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span291[num]; QuestSequence obj214 = new QuestSequence { Sequence = 2 @@ -136768,13 +136773,13 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); + span294[index2] = new QuestStep(EInteractionType.Interact, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); obj214.Steps = list294; reference227 = obj214; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span291[num]; QuestSequence obj215 = new QuestSequence { Sequence = 3 @@ -136782,74 +136787,74 @@ public static class AssemblyQuestLoader index2 = 3; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span295[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1014711u, new Vector3(58.03003f, -7.146736f, 82.41394f), 418); num4 = 6; List list296 = new List(num4); CollectionsMarshal.SetCount(list296, num4); - span4 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span296[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list296; reference229 = questStep14; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span295[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1014712u, new Vector3(93.91919f, -19.941168f, 78.20239f), 418); num3 = 6; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num4 = 0; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span297[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list297; reference230 = questStep15; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span295[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1014713u, new Vector3(131.9447f, -20.000105f, 62.027832f), 418); num4 = 6; List list298 = new List(num4); CollectionsMarshal.SetCount(list298, num4); - span4 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span298[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list298; reference231 = questStep16; obj215.Steps = list295; reference228 = obj215; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span291[num]; QuestSequence obj216 = new QuestSequence { Sequence = 4 @@ -136857,13 +136862,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014714u, new Vector3(23.178406f, -12.020877f, 35.294067f), 418); + span299[index2] = new QuestStep(EInteractionType.Interact, 1014714u, new Vector3(23.178406f, -12.020877f, 35.294067f), 418); obj216.Steps = list299; reference232 = obj216; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span291[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -136871,9 +136876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); + span300[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); obj217.Steps = list300; reference233 = obj217; questRoot27.QuestSequence = list291; @@ -136883,16 +136888,16 @@ public static class AssemblyQuestLoader num = 1; List list301 = new List(num); CollectionsMarshal.SetCount(list301, num); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "JerryWester"; + span301[index] = "JerryWester"; questRoot28.Author = list301; index = 3; List list302 = new List(index); CollectionsMarshal.SetCount(list302, index); - span2 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span302[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -136900,13 +136905,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); + span303[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); obj218.Steps = list303; reference234 = obj218; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span302[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -136914,9 +136919,9 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span304[num2]; QuestStep obj220 = new QuestStep(EInteractionType.Combat, null, new Vector3(419.65634f, 162.0455f, -176.55469f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -136924,9 +136929,9 @@ public static class AssemblyQuestLoader num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - Span span7 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num4 = 0; - span7[num4] = new ComplexCombatData + span305[num4] = new ComplexCombatData { DataId = 4802u, MinimumKillCount = 3u @@ -136936,7 +136941,7 @@ public static class AssemblyQuestLoader obj219.Steps = list304; reference235 = obj219; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span302[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -136944,14 +136949,14 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(524.6143f, 212.77472f, 703.436f), 397) + span306[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(524.6143f, 212.77472f, 703.436f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); obj221.Steps = list306; reference237 = obj221; questRoot28.QuestSequence = list302; @@ -136961,16 +136966,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "JerryWester"; + span307[index] = "JerryWester"; questRoot29.Author = list307; index = 4; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span308[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -136978,13 +136983,13 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj222.Steps = list309; reference238 = obj222; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span308[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -136992,9 +136997,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span310[index2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(-333.82166f, -182.95169f, 718.7151f), 401) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -137002,9 +137007,9 @@ public static class AssemblyQuestLoader num4 = 1; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span7 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span7[num3] = new ComplexCombatData + span311[num3] = new ComplexCombatData { DataId = 4813u, MinimumKillCount = 1u, @@ -137016,7 +137021,7 @@ public static class AssemblyQuestLoader obj223.Steps = list310; reference239 = obj223; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span308[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -137024,9 +137029,9 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - ref QuestStep reference242 = ref span3[num2]; + ref QuestStep reference242 = ref span312[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, null, new Vector3(-333.82166f, -182.95169f, 718.7151f), 401) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -137034,9 +137039,9 @@ public static class AssemblyQuestLoader num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span7 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num4 = 0; - span7[num4] = new ComplexCombatData + span313[num4] = new ComplexCombatData { DataId = 4813u, MinimumKillCount = 1u, @@ -137048,7 +137053,7 @@ public static class AssemblyQuestLoader obj225.Steps = list312; reference241 = obj225; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span308[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -137056,9 +137061,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj227.Steps = list314; reference243 = obj227; questRoot29.QuestSequence = list308; @@ -137103,9 +137108,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-245.22125f, 122.768654f, -59.46304f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -137113,9 +137118,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new ComplexCombatData + span5[index3] = new ComplexCombatData { DataId = 3993u, MinimumKillCount = 4u @@ -137133,9 +137138,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -137145,16 +137150,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -137162,13 +137167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -137176,9 +137181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, null, new Vector3(-334.73944f, 115.3904f, -107.88696f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -137186,9 +137191,9 @@ public static class AssemblyQuestLoader index3 = 1; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = new ComplexCombatData + span11[num3] = new ComplexCombatData { DataId = 4464u, MinimumKillCount = 3u @@ -137198,7 +137203,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -137206,9 +137211,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list8; @@ -137218,16 +137223,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "Thaksin"; + span13[index] = "Thaksin"; questRoot3.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -137235,13 +137240,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -137249,13 +137254,13 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); + span16[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -137263,74 +137268,74 @@ public static class AssemblyQuestLoader num2 = 3; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span17[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2006005u, new Vector3(-157.70203f, 110.73462f, -52.414795f), 397); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list18; reference12 = questStep; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span17[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2006006u, new Vector3(-228.25977f, 112.47424f, -127.55017f), 397); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list19; reference13 = questStep2; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2006007u, new Vector3(-348.10413f, 116.50256f, -91.93567f), 397); num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list20; reference14 = questStep3; obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -137338,13 +137343,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); + span21[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); obj12.Steps = list21; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -137352,9 +137357,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { NextQuestId = new QuestId(1764) }; @@ -137367,16 +137372,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "Thaksin"; + span23[index] = "Thaksin"; questRoot4.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -137384,13 +137389,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj14.Steps = list25; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -137398,13 +137403,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014134u, new Vector3(-293.23267f, 126.85495f, 5.2643433f), 397); + span26[index2] = new QuestStep(EInteractionType.Interact, 1014134u, new Vector3(-293.23267f, 126.85495f, 5.2643433f), 397); obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -137412,14 +137417,14 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397) + span27[num2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397) { Fly = true }; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 4041u, new Vector3(289.0053f, 132.30807f, -233.57523f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -137427,15 +137432,15 @@ public static class AssemblyQuestLoader index3 = 1; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = 4041u; + span28[num3] = 4041u; obj17.KillEnemyDataIds = list28; reference20 = obj17; obj16.Steps = list27; reference19 = obj16; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -137443,13 +137448,13 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397); + span29[index2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397); obj18.Steps = list29; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -137457,9 +137462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true, NextQuestId = new QuestId(1765) @@ -137473,16 +137478,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "Thaksin"; + span31[index] = "Thaksin"; questRoot5.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -137490,13 +137495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -137504,16 +137509,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) + span34[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) { Fly = true }; obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -137521,9 +137526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span35[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 4470u, new Vector3(-468.44992f, 93.85853f, -506.40417f), 397) { Fly = true, @@ -137532,15 +137537,15 @@ public static class AssemblyQuestLoader num3 = 1; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index3 = 0; - span6[index3] = 4470u; + span36[index3] = 4470u; obj23.KillEnemyDataIds = list36; reference26 = obj23; obj22.Steps = list35; reference25 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -137548,18 +137553,18 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-219.1624f, 112.29031f, -239.88861f), 397) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-219.1624f, 112.29031f, -239.88861f), 397) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397); + span37[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397); obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -137567,9 +137572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span38[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true, NextQuestId = new QuestId(1766) @@ -137583,16 +137588,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "Thaksin"; + span39[index] = "Thaksin"; questRoot6.Author = list39; index = 6; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -137600,13 +137605,13 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span41[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj26.Steps = list41; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -137614,16 +137619,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) + span42[index2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) { Fly = true }; obj27.Steps = list42; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -137631,16 +137636,16 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) + span43[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) { Fly = true }; obj28.Steps = list43; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -137648,9 +137653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span44[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 4468u, new Vector3(-696.8278f, 100.08534f, -603.926f), 397) { StopDistance = 0.5f, @@ -137660,15 +137665,15 @@ public static class AssemblyQuestLoader index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span6[num3] = 4468u; + span45[num3] = 4468u; obj30.KillEnemyDataIds = list45; reference33 = obj30; obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -137676,16 +137681,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) + span46[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) { Fly = true }; obj31.Steps = list46; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -137693,9 +137698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true, NextQuestId = new QuestId(1769) @@ -137709,16 +137714,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "Thaksin"; + span48[index] = "Thaksin"; questRoot7.Author = list48; index = 11; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -137726,13 +137731,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -137740,16 +137745,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397) + span51[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397) { Fly = true }; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -137757,13 +137762,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006013u, new Vector3(-287.76996f, 77.74463f, -278.00415f), 397); + span52[num2] = new QuestStep(EInteractionType.Interact, 2006013u, new Vector3(-287.76996f, 77.74463f, -278.00415f), 397); obj35.Steps = list52; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -137771,13 +137776,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); + span53[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); obj36.Steps = list53; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -137785,11 +137790,11 @@ public static class AssemblyQuestLoader index2 = 2; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006014u, new Vector3(-291.8593f, 76.98169f, -261.0056f), 397); + span54[num2] = new QuestStep(EInteractionType.Interact, 2006014u, new Vector3(-291.8593f, 76.98169f, -261.0056f), 397); num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span54[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Combat, 4037u, new Vector3(-285.1214f, 76.98337f, -275.5287f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -137797,15 +137802,15 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span6[index3] = 4037u; + span55[index3] = 4037u; obj38.KillEnemyDataIds = list55; reference41 = obj38; obj37.Steps = list54; reference40 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -137813,13 +137818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); + span56[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = 6 @@ -137827,16 +137832,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span57[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true }; obj40.Steps = list57; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span49[num]; QuestSequence obj41 = new QuestSequence { Sequence = 7 @@ -137844,13 +137849,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); + span58[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span49[num]; QuestSequence obj42 = new QuestSequence { Sequence = 8 @@ -137858,13 +137863,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006015u, new Vector3(-252.33844f, 127.00073f, 11.093262f), 397); + span59[num2] = new QuestStep(EInteractionType.Interact, 2006015u, new Vector3(-252.33844f, 127.00073f, 11.093262f), 397); obj42.Steps = list59; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span49[num]; QuestSequence obj43 = new QuestSequence { Sequence = 9 @@ -137872,13 +137877,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); + span60[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); obj43.Steps = list60; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -137886,9 +137891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj44.Steps = list61; reference47 = obj44; questRoot7.QuestSequence = list49; @@ -137898,16 +137903,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot8.Author = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -137915,13 +137920,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj45.Steps = list64; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -137929,34 +137934,34 @@ public static class AssemblyQuestLoader index2 = 8; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span65[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(627.76666f, -26.098835f, -408.3923f), 398); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list66; skipConditions.StepIf = skipStepConditions; questStep4.SkipConditions = skipConditions; reference50 = questStep4; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span65[num2]; QuestStep obj47 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.6058f, -17.959486f, -409.5136f), 398) { DisableNavmesh = true @@ -137966,25 +137971,25 @@ public static class AssemblyQuestLoader num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span67[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list67; skipConditions2.StepIf = skipStepConditions2; obj47.SkipConditions = skipConditions2; reference51 = obj47; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span65[num2]; QuestStep obj48 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(681.08307f, -23.861216f, -313.61807f), 398) { DisableNavmesh = true @@ -137994,46 +137999,46 @@ public static class AssemblyQuestLoader index3 = 6; List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list68; skipConditions3.StepIf = skipStepConditions3; obj48.SkipConditions = skipConditions3; reference52 = obj48; num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span65[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1011932u, new Vector3(685.96924f, -24.382862f, -269.06238f), 398); num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span69[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list69; reference53 = questStep5; num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span65[num2]; QuestStep obj49 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(698.47815f, -24.308271f, -262.69476f), 398) { Mount = true @@ -138043,25 +138048,25 @@ public static class AssemblyQuestLoader index3 = 6; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list70; skipConditions4.StepIf = skipStepConditions4; obj49.SkipConditions = skipConditions4; reference54 = obj49; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span65[num2]; QuestStep obj50 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(725.30743f, -43.07919f, -208.64124f), 398) { DisableNavmesh = true @@ -138071,69 +138076,69 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span71[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list71; skipConditions5.StepIf = skipStepConditions5; obj50.SkipConditions = skipConditions5; reference55 = obj50; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span65[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1011924u, new Vector3(849.0576f, -37.669926f, -39.56665f), 398); index3 = 6; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list72; reference56 = questStep6; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span65[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1011923u, new Vector3(711.1161f, -36.390835f, 198.10791f), 398); num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list73; reference57 = questStep7; obj46.Steps = list65; reference49 = obj46; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span63[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -138141,9 +138146,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span74[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; @@ -138156,16 +138161,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; + span75[index] = "JerryWester"; questRoot9.Author = list75; index = 3; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -138173,13 +138178,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); obj52.Steps = list77; reference59 = obj52; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -138187,11 +138192,11 @@ public static class AssemblyQuestLoader num2 = 2; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.682434f, -49.685223f, -148.21802f), 398); + span78[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.682434f, -49.685223f, -148.21802f), 398); index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span78[index2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 4001u, new Vector3(179.33923f, -108.80406f, 597.07007f), 398) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -138199,9 +138204,9 @@ public static class AssemblyQuestLoader index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span4[num3] = new ComplexCombatData + span79[num3] = new ComplexCombatData { DataId = 4001u, MinimumKillCount = 2u, @@ -138213,7 +138218,7 @@ public static class AssemblyQuestLoader obj53.Steps = list78; reference60 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -138221,11 +138226,11 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398); + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); obj55.Steps = list80; reference62 = obj55; questRoot9.QuestSequence = list76; @@ -138235,16 +138240,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "Thaksin"; + span81[index] = "Thaksin"; questRoot10.Author = list81; index = 3; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -138252,16 +138257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true }; obj56.Steps = list83; reference63 = obj56; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -138269,9 +138274,9 @@ public static class AssemblyQuestLoader index2 = 2; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 2005617u, new Vector3(197.22278f, -99.931335f, 644.4646f), 398) { StopDistance = 0.5f, @@ -138280,23 +138285,23 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span85[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list85; reference65 = obj58; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span84[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 2005618u, new Vector3(287.64783f, -94.10242f, 597.9553f), 398) { StopDistance = 0.5f, @@ -138305,25 +138310,25 @@ public static class AssemblyQuestLoader index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list86; reference66 = obj59; obj57.Steps = list84; reference64 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -138331,9 +138336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true, NextQuestId = new QuestId(1793) @@ -138347,16 +138352,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "Thaksin"; + span88[index] = "Thaksin"; questRoot11.Author = list88; index = 3; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -138364,16 +138369,16 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true }; obj61.Steps = list90; reference68 = obj61; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -138381,9 +138386,9 @@ public static class AssemblyQuestLoader num2 = 4; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span91[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 2005636u, new Vector3(-247.21143f, -77.62268f, 819.4857f), 398) { Fly = true @@ -138391,23 +138396,23 @@ public static class AssemblyQuestLoader num3 = 6; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list92; reference70 = obj63; index2++; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span91[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 2005635u, new Vector3(-187.24353f, -84.85547f, 733.51636f), 398) { Fly = true @@ -138415,23 +138420,23 @@ public static class AssemblyQuestLoader index3 = 6; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span93[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list93; reference71 = obj64; index2++; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span91[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 2005633u, new Vector3(-273.518f, -82.47504f, 644.6478f), 398) { Fly = true @@ -138439,23 +138444,23 @@ public static class AssemblyQuestLoader num3 = 6; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span94[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list94; reference72 = obj65; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span91[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 2005634u, new Vector3(-307.3015f, -80.1557f, 665.6748f), 398) { Fly = true @@ -138463,25 +138468,25 @@ public static class AssemblyQuestLoader index3 = 6; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list95; reference73 = obj66; obj62.Steps = list91; reference69 = obj62; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span89[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -138489,9 +138494,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true }; @@ -138504,16 +138509,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "JerryWester"; + span97[index] = "JerryWester"; questRoot12.Author = list97; index = 3; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -138521,9 +138526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -138537,7 +138542,7 @@ public static class AssemblyQuestLoader obj68.Steps = list99; reference75 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -138545,34 +138550,34 @@ public static class AssemblyQuestLoader index2 = 8; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span100[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(627.76666f, -26.098835f, -408.3923f), 398); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list101; skipConditions6.StepIf = skipStepConditions6; questStep8.SkipConditions = skipConditions6; reference77 = questStep8; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj70 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.6058f, -17.959486f, -409.5136f), 398) { DisableNavmesh = true @@ -138582,25 +138587,25 @@ public static class AssemblyQuestLoader index3 = 6; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list102; skipConditions7.StepIf = skipStepConditions7; obj70.SkipConditions = skipConditions7; reference78 = obj70; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj71 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(681.08307f, -23.861216f, -313.61807f), 398) { DisableNavmesh = true @@ -138610,46 +138615,46 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list103; skipConditions8.StepIf = skipStepConditions8; obj71.SkipConditions = skipConditions8; reference79 = obj71; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span100[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1011932u, new Vector3(685.96924f, -24.382862f, -269.06238f), 398); index3 = 6; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list104; reference80 = questStep9; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span100[num2]; QuestStep obj72 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(698.47815f, -24.308271f, -262.69476f), 398) { Mount = true @@ -138659,25 +138664,25 @@ public static class AssemblyQuestLoader num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list105; skipConditions9.StepIf = skipStepConditions9; obj72.SkipConditions = skipConditions9; reference81 = obj72; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span100[num2]; QuestStep obj73 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(725.30743f, -43.07919f, -208.64124f), 398) { DisableNavmesh = true @@ -138687,69 +138692,69 @@ public static class AssemblyQuestLoader index3 = 6; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list106; skipConditions10.StepIf = skipStepConditions10; obj73.SkipConditions = skipConditions10; reference82 = obj73; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span100[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1011924u, new Vector3(849.0576f, -37.669926f, -39.56665f), 398); num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list107; reference83 = questStep10; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span100[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1011923u, new Vector3(711.1161f, -36.390835f, 198.10791f), 398); index3 = 6; List list108 = new List(index3); CollectionsMarshal.SetCount(list108, index3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list108; reference84 = questStep11; obj69.Steps = list100; reference76 = obj69; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -138757,9 +138762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; @@ -138817,16 +138822,16 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-334.08136f, 40.34739f, 18.237068f), 398); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-334.08136f, 40.34739f, 18.237068f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.42703f, -22.971008f, 51.45664f), 398) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.42703f, -22.971008f, 51.45664f), 398) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013406u, new Vector3(-411.52057f, -35.095f, 231.46399f), 398); + span4[num2] = new QuestStep(EInteractionType.Interact, 1013406u, new Vector3(-411.52057f, -35.095f, 231.46399f), 398); obj2.Steps = list4; reference2 = obj2; num++; @@ -138838,9 +138843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.6009f, -34.79498f, 250.46066f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -138848,9 +138853,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 4494u; + span6[index3] = 4494u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -138864,9 +138869,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013407u, new Vector3(-408.40778f, -34.191658f, 238.48315f), 398); + span7[num2] = new QuestStep(EInteractionType.Interact, 1013407u, new Vector3(-408.40778f, -34.191658f, 238.48315f), 398); obj5.Steps = list7; reference5 = obj5; num++; @@ -138878,9 +138883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.6009f, -34.79498f, 250.46066f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -138888,9 +138893,9 @@ public static class AssemblyQuestLoader index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = 4495u; + span9[num3] = 4495u; obj7.KillEnemyDataIds = list9; reference7 = obj7; obj6.Steps = list8; @@ -138904,9 +138909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013408u, new Vector3(-409.87262f, -34.650936f, 234.88208f), 398); + span10[num2] = new QuestStep(EInteractionType.Interact, 1013408u, new Vector3(-409.87262f, -34.650936f, 234.88208f), 398); obj8.Steps = list10; reference8 = obj8; num++; @@ -138918,9 +138923,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span11[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.6009f, -34.79498f, 250.46066f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -138928,9 +138933,9 @@ public static class AssemblyQuestLoader num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span4[index3] = 4496u; + span12[index3] = 4496u; obj10.KillEnemyDataIds = list12; reference10 = obj10; obj9.Steps = list11; @@ -138944,9 +138949,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011937u, new Vector3(-305.56195f, 39.04307f, 22.9953f), 398) + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011937u, new Vector3(-305.56195f, 39.04307f, 22.9953f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; @@ -138959,16 +138964,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "JerryWester"; + span14[index] = "JerryWester"; questRoot2.Author = list14; index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -138976,13 +138981,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400); + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -138990,9 +138995,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span17[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(709.88654f, -38.038876f, 491.74997f), 400) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -139000,9 +139005,9 @@ public static class AssemblyQuestLoader index3 = 1; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new ComplexCombatData + span18[num3] = new ComplexCombatData { DataId = 4039u, MinimumKillCount = 3u @@ -139012,7 +139017,7 @@ public static class AssemblyQuestLoader obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -139020,9 +139025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; @@ -139035,16 +139040,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 6; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -139052,9 +139057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014424u, new Vector3(357.47314f, 2.7662196f, 638.3002f), 400) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014424u, new Vector3(357.47314f, 2.7662196f, 638.3002f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -139069,7 +139074,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -139077,16 +139082,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014425u, new Vector3(475.7915f, -4.4960318f, 722.13306f), 400) + span23[index2] = new QuestStep(EInteractionType.Interact, 1014425u, new Vector3(475.7915f, -4.4960318f, 722.13306f), 400) { Fly = true }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -139094,13 +139099,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400); + span24[num2] = new QuestStep(EInteractionType.Interact, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400); obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -139108,16 +139113,16 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(769.16034f, -9.491294f, 286.96594f), 400) + span25[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(769.16034f, -9.491294f, 286.96594f), 400) { Fly = true }; obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -139125,9 +139130,9 @@ public static class AssemblyQuestLoader index2 = 2; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span26[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(769.16034f, -9.491294f, 286.96594f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -139135,20 +139140,20 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span4[index3] = 4039u; + span27[index3] = 4039u; obj21.KillEnemyDataIds = list27; reference21 = obj21; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014426u, new Vector3(770.2295f, -9.491293f, 287.95288f), 400) + span26[num2] = new QuestStep(EInteractionType.Interact, 1014426u, new Vector3(770.2295f, -9.491293f, 287.95288f), 400) { StopDistance = 7f }; obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span21[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -139156,9 +139161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400) { Fly = true, NextQuestId = new QuestId(1824) @@ -139172,16 +139177,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 3; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -139189,13 +139194,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012285u, new Vector3(247.11987f, -42.33362f, 565.3314f), 400); + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012285u, new Vector3(247.11987f, -42.33362f, 565.3314f), 400); obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -139203,9 +139208,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(456.25598f, -27.669996f, 157.59406f), 400) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -139213,9 +139218,9 @@ public static class AssemblyQuestLoader index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new ComplexCombatData + span33[num3] = new ComplexCombatData { DataId = 3999u, MinimumKillCount = 3u @@ -139225,7 +139230,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -139233,11 +139238,11 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.82025f, -24.433022f, 150.46234f), 400); + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.82025f, -24.433022f, 150.46234f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012288u, new Vector3(-47.04364f, -8.866012f, 165.94177f), 400); + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012288u, new Vector3(-47.04364f, -8.866012f, 165.94177f), 400); obj26.Steps = list34; reference26 = obj26; questRoot4.QuestSequence = list30; @@ -139247,16 +139252,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot5.Author = list35; index = 10; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -139264,9 +139269,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014429u, new Vector3(-77.34796f, -8.655561f, 165.23987f), 400) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014429u, new Vector3(-77.34796f, -8.655561f, 165.23987f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -139281,7 +139286,7 @@ public static class AssemblyQuestLoader obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -139289,13 +139294,13 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400); + span38[num2] = new QuestStep(EInteractionType.Interact, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400); obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -139303,16 +139308,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span39[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj29.Steps = list39; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -139320,9 +139325,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span40[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, null, new Vector3(318.27338f, -29.677633f, -148.89816f), 400) { Fly = true, @@ -139331,9 +139336,9 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = new ComplexCombatData + span41[index3] = new ComplexCombatData { DataId = 4470u, MinimumKillCount = 1u @@ -139343,7 +139348,7 @@ public static class AssemblyQuestLoader obj30.Steps = list40; reference30 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -139351,16 +139356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span42[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span36[num]; QuestSequence obj33 = new QuestSequence { Sequence = 5 @@ -139368,9 +139373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span43[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Combat, null, new Vector3(293.52023f, -30.697027f, -167.88272f), 400) { Fly = true, @@ -139379,9 +139384,9 @@ public static class AssemblyQuestLoader index3 = 1; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = new ComplexCombatData + span44[num3] = new ComplexCombatData { DataId = 4470u, MinimumKillCount = 1u @@ -139391,7 +139396,7 @@ public static class AssemblyQuestLoader obj33.Steps = list43; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span36[num]; QuestSequence obj35 = new QuestSequence { Sequence = 6 @@ -139399,16 +139404,16 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span45[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span36[num]; QuestSequence obj36 = new QuestSequence { Sequence = 7 @@ -139416,9 +139421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span46[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(226.58783f, -36.917496f, -100.45467f), 400) { Fly = true, @@ -139427,9 +139432,9 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span5[index3] = new ComplexCombatData + span47[index3] = new ComplexCombatData { DataId = 4470u, MinimumKillCount = 1u @@ -139439,7 +139444,7 @@ public static class AssemblyQuestLoader obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span36[num]; QuestSequence obj38 = new QuestSequence { Sequence = 8 @@ -139447,16 +139452,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span48[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj38.Steps = list48; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span36[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -139464,9 +139469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400) + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400) { Fly = true, NextQuestId = new QuestId(1831) @@ -139480,16 +139485,16 @@ public static class AssemblyQuestLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "JerryWester"; + span50[index] = "JerryWester"; questRoot6.Author = list50; index = 3; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span51[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -139497,13 +139502,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); obj40.Steps = list52; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span51[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -139511,34 +139516,34 @@ public static class AssemblyQuestLoader index2 = 9; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span53[num2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-526.363f, 50.165375f, 407.25165f), 400); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - Span span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list54; skipConditions.StepIf = skipStepConditions; questStep.SkipConditions = skipConditions; reference42 = questStep; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span53[num2]; QuestStep obj42 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-533.25507f, 53.07081f, 414.5445f), 400) { DisableNavmesh = true @@ -139548,117 +139553,117 @@ public static class AssemblyQuestLoader num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span55[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list55; skipConditions2.StepIf = skipStepConditions2; obj42.SkipConditions = skipConditions2; reference43 = obj42; num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span53[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-515.5652f, 57.261906f, 444.5247f), 400); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); index3 = 6; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list56; skipConditions3.StepIf = skipStepConditions3; questStep2.SkipConditions = skipConditions3; reference44 = questStep2; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span53[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1013424u, new Vector3(-498.9853f, 57.261353f, 437.94922f), 400); num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list57; reference45 = questStep3; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span53[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1013425u, new Vector3(-451.80438f, 44.72754f, 416.89172f), 400); index3 = 6; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list58; reference46 = questStep4; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span53[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-456.7709f, 43.310535f, 387.23517f), 400); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span6 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list59; skipConditions4.StepIf = skipStepConditions4; questStep5.SkipConditions = skipConditions4; reference47 = questStep5; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span53[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Jump, null, new Vector3(-443.18756f, 51.336708f, 390.36755f), 400) { StopDistance = 0.25f, @@ -139674,25 +139679,25 @@ public static class AssemblyQuestLoader index3 = 6; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list60; skipConditions5.StepIf = skipStepConditions5; obj43.SkipConditions = skipConditions5; reference48 = obj43; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span53[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-443.36014f, 53.653843f, 380.91522f), 400) { StopDistance = 0.5f, @@ -139703,25 +139708,25 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list61; skipConditions6.StepIf = skipStepConditions6; obj44.SkipConditions = skipConditions6; reference49 = obj44; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span53[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1013421u, new Vector3(-455.16138f, 53.48893f, 379.3545f), 400) { DisableNavmesh = true @@ -139729,25 +139734,25 @@ public static class AssemblyQuestLoader index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list62; reference50 = obj45; obj41.Steps = list53; reference41 = obj41; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span51[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -139755,15 +139760,15 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-465.66104f, 43.041187f, 380.90747f), 400) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-465.66104f, 43.041187f, 380.90747f), 400) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); obj46.Steps = list63; reference51 = obj46; questRoot6.QuestSequence = list51; @@ -139773,16 +139778,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot7.Author = list64; index = 8; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -139790,16 +139795,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; obj47.Steps = list66; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -139807,16 +139812,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014436u, new Vector3(-626.42865f, 49.999996f, 334.0658f), 400) + span67[index2] = new QuestStep(EInteractionType.Interact, 1014436u, new Vector3(-626.42865f, 49.999996f, 334.0658f), 400) { StopDistance = 7f }; obj48.Steps = list67; reference53 = obj48; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -139824,13 +139829,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400); + span68[num2] = new QuestStep(EInteractionType.Interact, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400); obj49.Steps = list68; reference54 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -139838,13 +139843,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-473.00934f, 42.910698f, 361.0051f), 400); + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-473.00934f, 42.910698f, 361.0051f), 400); obj50.Steps = list69; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -139852,9 +139857,9 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span70[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(-473.00934f, 42.910698f, 361.0051f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -139862,17 +139867,17 @@ public static class AssemblyQuestLoader num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span4[index3] = 4076u; + span71[index3] = 4076u; obj52.KillEnemyDataIds = list71; reference57 = obj52; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014433u, new Vector3(-473.4112f, 42.91877f, 360.0061f), 400); + span70[num2] = new QuestStep(EInteractionType.Interact, 1014433u, new Vector3(-473.4112f, 42.91877f, 360.0061f), 400); obj51.Steps = list70; reference56 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj53 = new QuestSequence { Sequence = 5 @@ -139880,16 +139885,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.2358f, -20.962738f, 266.31805f), 400) + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.2358f, -20.962738f, 266.31805f), 400) { Fly = true }; obj53.Steps = list72; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span65[num]; QuestSequence obj54 = new QuestSequence { Sequence = 6 @@ -139897,9 +139902,9 @@ public static class AssemblyQuestLoader index2 = 2; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, null, new Vector3(-177.2358f, -20.962738f, 266.31805f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -139907,17 +139912,17 @@ public static class AssemblyQuestLoader index3 = 1; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span4[num3] = 4076u; + span74[num3] = 4076u; obj55.KillEnemyDataIds = list74; reference60 = obj55; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014434u, new Vector3(-177.11151f, -20.990452f, 266.5293f), 400); + span73[num2] = new QuestStep(EInteractionType.Interact, 1014434u, new Vector3(-177.11151f, -20.990452f, 266.5293f), 400); obj54.Steps = list73; reference59 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span65[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -139925,9 +139930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014435u, new Vector3(-109.056274f, -8.844471f, 209.3385f), 400) + span75[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014435u, new Vector3(-109.056274f, -8.844471f, 209.3385f), 400) { Fly = true, NextQuestId = new QuestId(1832) @@ -139941,16 +139946,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot8.Author = list76; index = 6; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -139958,9 +139963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400) + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -139975,7 +139980,7 @@ public static class AssemblyQuestLoader obj57.Steps = list78; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span77[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -139983,13 +139988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014445u, new Vector3(455.2528f, -24.093994f, 109.88013f), 400); + span79[index2] = new QuestStep(EInteractionType.Interact, 1014445u, new Vector3(455.2528f, -24.093994f, 109.88013f), 400); obj58.Steps = list79; reference63 = obj58; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span77[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -139997,13 +140002,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400); + span80[num2] = new QuestStep(EInteractionType.Interact, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400); obj59.Steps = list80; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span77[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -140011,9 +140016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012084u, new Vector3(225.54358f, 6.9602013f, 709.34607f), 400) + span81[index2] = new QuestStep(EInteractionType.Interact, 1012084u, new Vector3(225.54358f, 6.9602013f, 709.34607f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -140021,7 +140026,7 @@ public static class AssemblyQuestLoader obj60.Steps = list81; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span77[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -140029,18 +140034,18 @@ public static class AssemblyQuestLoader index2 = 2; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.38687f, -27.748926f, 113.191864f), 400) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.38687f, -27.748926f, 113.191864f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014446u, new Vector3(389.7306f, -27.420471f, 114.06116f), 400); + span82[num2] = new QuestStep(EInteractionType.Interact, 1014446u, new Vector3(389.7306f, -27.420471f, 114.06116f), 400); obj61.Steps = list82; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span77[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -140048,9 +140053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -140065,16 +140070,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "JerryWester"; + span84[index] = "JerryWester"; questRoot9.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -140082,13 +140087,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); obj63.Steps = list86; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -140096,9 +140101,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span87[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Combat, null, new Vector3(564.7821f, -12.19169f, -322.49945f), 400) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -140106,9 +140111,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = new ComplexCombatData + span88[index3] = new ComplexCombatData { DataId = 4041u, MinimumKillCount = 4u @@ -140118,7 +140123,7 @@ public static class AssemblyQuestLoader obj64.Steps = list87; reference69 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -140126,9 +140131,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); obj66.Steps = list89; reference71 = obj66; questRoot9.QuestSequence = list85; @@ -140138,16 +140143,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "Thaksin"; + span90[index] = "Thaksin"; questRoot10.Author = list90; index = 3; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -140155,13 +140160,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400); obj67.Steps = list92; reference72 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -140169,9 +140174,9 @@ public static class AssemblyQuestLoader index2 = 5; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span93[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Interact, 2005720u, new Vector3(565.9419f, -9.445435f, -14.328308f), 400) { Fly = true @@ -140179,23 +140184,23 @@ public static class AssemblyQuestLoader index3 = 6; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span94[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj69.CompletionQuestVariablesFlags = list94; reference74 = obj69; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span93[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Interact, 2005718u, new Vector3(664.39294f, -0.4730835f, -3.2807007f), 400) { Fly = true @@ -140203,23 +140208,23 @@ public static class AssemblyQuestLoader num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj70.CompletionQuestVariablesFlags = list95; reference75 = obj70; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span93[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 2005721u, new Vector3(653.83374f, -0.7172241f, -70.02368f), 400) { Fly = true @@ -140227,44 +140232,44 @@ public static class AssemblyQuestLoader index3 = 6; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span96[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list96; reference76 = obj71; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span93[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2005717u, new Vector3(639.00195f, 46.463623f, -113.05414f), 400); num3 = 6; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span97[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list97; reference77 = questStep6; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span93[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 2005719u, new Vector3(527.0923f, -4.287842f, -84.916504f), 400) { Fly = true @@ -140272,25 +140277,25 @@ public static class AssemblyQuestLoader index3 = 6; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span98[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list98; reference78 = obj72; obj68.Steps = list93; reference73 = obj68; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span91[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -140298,9 +140303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400) + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400) { Fly = true }; @@ -140348,9 +140353,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-6.1052914f, -20.632738f, 181.941f), 400) { StopDistance = 0.25f, @@ -140360,9 +140365,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 3999u; + span5[index3] = 3999u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -140376,9 +140381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014290u, new Vector3(-6.302063f, -20.660929f, 181.75012f), 400); + span6[index2] = new QuestStep(EInteractionType.Interact, 1014290u, new Vector3(-6.302063f, -20.660929f, 181.75012f), 400); obj4.Steps = list6; reference4 = obj4; num++; @@ -140390,9 +140395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) { Fly = true, NextQuestId = new QuestId(1864) @@ -140406,16 +140411,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -140423,16 +140428,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -140440,16 +140445,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) + span11[num2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) { Fly = true }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -140457,9 +140462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(-271.42133f, 41.099045f, 241.92078f), 400) { StopDistance = 0.25f, @@ -140469,15 +140474,15 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = 4076u; + span13[num3] = 4076u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -140485,13 +140490,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014297u, new Vector3(-271.44275f, 41.099045f, 242.20642f), 400); + span14[num2] = new QuestStep(EInteractionType.Interact, 1014297u, new Vector3(-271.44275f, 41.099045f, 242.20642f), 400); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -140499,16 +140504,16 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) + span15[index2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) { Fly = true }; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -140516,9 +140521,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -140533,16 +140538,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -140550,16 +140555,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) { Fly = true }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -140567,16 +140572,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014303u, new Vector3(-811.8868f, 83.29895f, 219.3789f), 400) + span20[num2] = new QuestStep(EInteractionType.Interact, 1014303u, new Vector3(-811.8868f, 83.29895f, 219.3789f), 400) { Fly = true }; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -140584,9 +140589,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014304u, new Vector3(-471.7937f, 39.90609f, 156.2981f), 400) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014304u, new Vector3(-471.7937f, 39.90609f, 156.2981f), 400) { Fly = true, NextQuestId = new QuestId(1866) @@ -140600,16 +140605,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 3; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -140617,18 +140622,18 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400); + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400); obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -140636,9 +140641,9 @@ public static class AssemblyQuestLoader num2 = 3; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span25[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(-611.016f, 81f, 142.83911f), 400) { Fly = true, @@ -140647,30 +140652,30 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span4[index3] = 4045u; + span26[index3] = 4045u; obj18.KillEnemyDataIds = list26; index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - Span span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list27; reference18 = obj18; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span25[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-627.9241f, 81f, 98.83264f), 400) { Fly = true, @@ -140679,30 +140684,30 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span4[index3] = 4045u; + span28[index3] = 4045u; obj19.KillEnemyDataIds = list28; index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list29; reference19 = obj19; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span25[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-579.05023f, 80.999985f, 101.69408f), 400) { Fly = true, @@ -140711,32 +140716,32 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = 4045u; + span30[index3] = 4045u; obj20.KillEnemyDataIds = list30; index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list31; reference20 = obj20; obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span23[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -140744,14 +140749,14 @@ public static class AssemblyQuestLoader index2 = 2; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) + span32[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400) { NextQuestId = new QuestId(1867) }; @@ -140764,16 +140769,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 3; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -140781,18 +140786,18 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400); obj22.Steps = list35; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -140800,9 +140805,9 @@ public static class AssemblyQuestLoader index2 = 3; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span36[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(-723.45496f, 81f, 378.70322f), 400) { Fly = true, @@ -140811,30 +140816,30 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = 4045u; + span37[index3] = 4045u; obj24.KillEnemyDataIds = list37; index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list38; reference24 = obj24; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span36[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(-722.5188f, 80.999985f, 427.1239f), 400) { Fly = true, @@ -140843,30 +140848,30 @@ public static class AssemblyQuestLoader num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span4[index3] = 4045u; + span39[index3] = 4045u; obj25.KillEnemyDataIds = list39; index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list40; reference25 = obj25; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span36[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-765.2328f, 81f, 406.13608f), 400) { Fly = true, @@ -140875,32 +140880,32 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span4[index3] = 4045u; + span41[index3] = 4045u; obj26.KillEnemyDataIds = list41; index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list42; reference26 = obj26; obj23.Steps = list36; reference23 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -140908,14 +140913,14 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400) { NextQuestId = new QuestId(1868) }; @@ -140928,16 +140933,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot6.Author = list44; index = 4; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span45[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -140945,16 +140950,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) { Fly = true }; obj28.Steps = list46; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span45[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -140962,9 +140967,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span47[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 1014310u, new Vector3(-713.80176f, 343f, 238.94104f), 400) { Fly = true, @@ -140973,15 +140978,15 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span4[index3] = 4493u; + span48[index3] = 4493u; obj30.KillEnemyDataIds = list48; reference30 = obj30; obj29.Steps = list47; reference29 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -140989,16 +140994,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014311u, new Vector3(-711.17725f, 342.0005f, 236.3164f), 400) + span49[num2] = new QuestStep(EInteractionType.Interact, 1014311u, new Vector3(-711.17725f, 342.0005f, 236.3164f), 400) { StopDistance = 5f }; obj31.Steps = list49; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -141006,9 +141011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -141023,16 +141028,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "pot0to"; + span51[index] = "pot0to"; questRoot7.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span52[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -141040,9 +141045,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span53[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -141057,9 +141062,9 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - Span span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span6[num3] = 419; + span54[num3] = 419; skipAetheryteCondition.InTerritory = list54; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj34.SkipConditions = skipConditions; @@ -141067,7 +141072,7 @@ public static class AssemblyQuestLoader obj33.Steps = list53; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -141075,9 +141080,9 @@ public static class AssemblyQuestLoader num2 = 8; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012263u, new Vector3(-129.4118f, 14.803129f, -127.91644f), 419) + span55[index2] = new QuestStep(EInteractionType.Interact, 1012263u, new Vector3(-129.4118f, 14.803129f, -127.91644f), 419) { AethernetShortcut = new AethernetShortcut { @@ -141086,26 +141091,26 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span55[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012262u, new Vector3(-10.330383f, 0f, 8.194031f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 1012262u, new Vector3(-10.330383f, 0f, 8.194031f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012264u, new Vector3(-6.790344f, 0.024999565f, 3.829956f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 1012264u, new Vector3(-6.790344f, 0.024999565f, 3.829956f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006245u, new Vector3(-7.675354f, 0.83917236f, -2.9145508f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 2006245u, new Vector3(-7.675354f, 0.83917236f, -2.9145508f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012265u, new Vector3(-2.1820679f, 0.289917f, -5.508545f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 1012265u, new Vector3(-2.1820679f, 0.289917f, -5.508545f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006244u, new Vector3(11.093262f, 1.3884888f, -7.8584595f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 2006244u, new Vector3(11.093262f, 1.3884888f, -7.8584595f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006243u, new Vector3(7.2174683f, 1.4190674f, 1.083313f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 2006243u, new Vector3(7.2174683f, 1.4190674f, 1.083313f), 427); obj35.Steps = list55; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -141113,14 +141118,14 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span56[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span56[num2]; QuestStep obj37 = new QuestStep(EInteractionType.CompleteQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) { AethernetShortcut = new AethernetShortcut @@ -141132,9 +141137,9 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - Span span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span7[index3] = new DialogueChoice + span57[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNZ601_01869_Q1_000_000"), @@ -141152,16 +141157,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "Thaksin"; + span58[index] = "Thaksin"; questRoot8.Author = list58; index = 6; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span59[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -141169,13 +141174,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); obj38.Steps = list60; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span59[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -141183,74 +141188,74 @@ public static class AssemblyQuestLoader index2 = 3; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span61[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2006246u, new Vector3(-218.40247f, -16.037292f, -34.683777f), 419); index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list62; reference40 = questStep; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span61[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2006247u, new Vector3(-229.23633f, -20.035156f, -83.05487f), 419); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list63; reference41 = questStep2; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span61[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2006248u, new Vector3(-252.1554f, -20.035156f, -57.66388f), 419); index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list64; reference42 = questStep3; obj39.Steps = list61; reference39 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -141258,13 +141263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); + span65[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); obj40.Steps = list65; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -141272,9 +141277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014721u, new Vector3(119.31018f, -12.634913f, -13.626343f), 419) + span66[num2] = new QuestStep(EInteractionType.Interact, 1014721u, new Vector3(119.31018f, -12.634913f, -13.626343f), 419) { AethernetShortcut = new AethernetShortcut { @@ -141285,7 +141290,7 @@ public static class AssemblyQuestLoader obj41.Steps = list66; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -141293,13 +141298,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006330u, new Vector3(118.791504f, -11.6427f, -13.351685f), 419); + span67[index2] = new QuestStep(EInteractionType.Interact, 2006330u, new Vector3(118.791504f, -11.6427f, -13.351685f), 419); obj42.Steps = list67; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -141307,9 +141312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut { @@ -141326,16 +141331,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot9.Author = list69; index = 6; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span70[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -141343,13 +141348,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj44.Steps = list71; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span70[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -141357,16 +141362,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005821u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400) + span72[num2] = new QuestStep(EInteractionType.Interact, 2005821u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400) { StopDistance = 4f }; obj45.Steps = list72; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span70[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -141374,9 +141379,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span73[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true @@ -141384,7 +141389,7 @@ public static class AssemblyQuestLoader obj46.Steps = list73; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -141392,9 +141397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span74[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -141406,7 +141411,7 @@ public static class AssemblyQuestLoader obj47.Steps = list74; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -141414,21 +141419,21 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span75[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span75[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f }; obj48.Steps = list75; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -141436,9 +141441,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014314u, new Vector3(12.100342f, 81.8406f, -318.0133f), 400) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014314u, new Vector3(12.100342f, 81.8406f, -318.0133f), 400) { Fly = true }; @@ -141451,16 +141456,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot10.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span78[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -141468,9 +141473,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span79[index2]; QuestStep obj51 = new QuestStep(EInteractionType.AcceptQuest, 1013557u, new Vector3(9.6588745f, 15.96505f, -7.4921875f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -141488,9 +141493,9 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span6 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span6[index3] = 419; + span80[index3] = 419; obj52.InTerritory = list80; skipConditions2.AetheryteShortcutIf = obj52; obj51.SkipConditions = skipConditions2; @@ -141498,7 +141503,7 @@ public static class AssemblyQuestLoader obj50.Steps = list79; reference53 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -141506,9 +141511,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span81[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AethernetShortcut = new AethernetShortcut { @@ -141519,7 +141524,7 @@ public static class AssemblyQuestLoader obj53.Steps = list81; reference55 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -141527,16 +141532,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013559u, new Vector3(129.22852f, 24.397108f, -1.9379272f), 418) + span82[index2] = new QuestStep(EInteractionType.Interact, 1013559u, new Vector3(129.22852f, 24.397108f, -1.9379272f), 418) { StopDistance = 5f }; obj54.Steps = list82; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -141544,9 +141549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -141561,16 +141566,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "Thaksin"; + span84[index] = "Thaksin"; questRoot11.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span85[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -141578,13 +141583,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014718u, new Vector3(-29.526245f, 11.965078f, 48.355713f), 419); + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014718u, new Vector3(-29.526245f, 11.965078f, 48.355713f), 419); obj56.Steps = list86; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -141592,16 +141597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span87[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj57.Steps = list87; reference59 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -141609,9 +141614,9 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) + span88[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) { Fly = true, SkipConditions = new SkipConditions @@ -141623,7 +141628,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014719u, new Vector3(-293.6294f, 125.4389f, -19.058533f), 397) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014719u, new Vector3(-293.6294f, 125.4389f, -19.058533f), 397) { Fly = true }; @@ -141636,16 +141641,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "JerryWester"; + span89[index] = "JerryWester"; questRoot12.Author = list89; index = 3; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span90[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -141653,13 +141658,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419); obj59.Steps = list91; reference61 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span90[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -141667,16 +141672,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) + span92[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; obj60.Steps = list92; reference62 = obj60; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -141684,9 +141689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj61.Steps = list93; reference63 = obj61; questRoot12.QuestSequence = list90; @@ -141696,16 +141701,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot13.Author = list94; index = 3; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -141713,13 +141718,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj62.Steps = list96; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -141727,9 +141732,9 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span97[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(-40.84487f, 62.87995f, -293.59937f), 400) { StopDistance = 0.5f, @@ -141739,30 +141744,30 @@ public static class AssemblyQuestLoader index3 = 1; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span4[num3] = 4044u; + span98[num3] = 4044u; obj64.KillEnemyDataIds = list98; num3 = 6; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span99[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list99; reference66 = obj64; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span97[num2]; QuestStep obj65 = new QuestStep(EInteractionType.Combat, null, new Vector3(-49.8887f, 76.75615f, -348.67075f), 400) { StopDistance = 0.5f, @@ -141772,30 +141777,30 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span4[num3] = 4044u; + span100[num3] = 4044u; obj65.KillEnemyDataIds = list100; num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list101; reference67 = obj65; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span97[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(-10.931383f, 76.75615f, -249.3747f), 400) { StopDistance = 0.5f, @@ -141805,32 +141810,32 @@ public static class AssemblyQuestLoader index3 = 1; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span4[num3] = 4044u; + span102[num3] = 4044u; obj66.KillEnemyDataIds = list102; num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list103; reference68 = obj66; obj63.Steps = list97; reference65 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span95[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -141838,9 +141843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span104[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, NextQuestId = new QuestId(1881) @@ -141854,16 +141859,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot14.Author = list105; index = 4; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span106[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -141871,13 +141876,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span107[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj68.Steps = list107; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span106[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -141885,9 +141890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span108[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true, @@ -141896,7 +141901,7 @@ public static class AssemblyQuestLoader obj69.Steps = list108; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span106[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -141904,9 +141909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span109[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(-734.0618f, 258.66254f, -178.1613f), 400) { Fly = true, @@ -141915,15 +141920,15 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span4[num3] = 4044u; + span110[num3] = 4044u; obj71.KillEnemyDataIds = list110; reference73 = obj71; obj70.Steps = list109; reference72 = obj70; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span106[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -141931,9 +141936,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true, @@ -141948,16 +141953,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "liza"; + span112[index] = "liza"; questRoot15.Author = list112; index = 3; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span113[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -141965,13 +141970,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj73.Steps = list114; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span113[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -141979,9 +141984,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span115[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(-131.11111f, -64.89958f, -321.4496f), 400) { StopDistance = 0.5f, @@ -141990,15 +141995,15 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span4[index3] = 4505u; + span116[index3] = 4505u; obj75.KillEnemyDataIds = list116; reference77 = obj75; obj74.Steps = list115; reference76 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span113[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -142006,9 +142011,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, NextQuestId = new QuestId(1871) @@ -142022,16 +142027,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot16.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span119[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -142039,13 +142044,13 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj77.Steps = list120; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span119[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -142053,9 +142058,9 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span121[num2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true @@ -142063,7 +142068,7 @@ public static class AssemblyQuestLoader obj78.Steps = list121; reference80 = obj78; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -142071,9 +142076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span122[index2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, null, new Vector3(315.91586f, 234.0008f, -617.9445f), 400) { Fly = true, @@ -142082,9 +142087,9 @@ public static class AssemblyQuestLoader index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - Span span8 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - ref ComplexCombatData reference83 = ref span8[num3]; + ref ComplexCombatData reference83 = ref span123[num3]; ComplexCombatData obj81 = new ComplexCombatData { DataId = 4469u, @@ -142093,19 +142098,19 @@ public static class AssemblyQuestLoader int num4 = 6; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); int num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span124[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; obj81.CompletionQuestVariablesFlags = list124; reference83 = obj81; obj80.ComplexCombatData = list123; @@ -142113,7 +142118,7 @@ public static class AssemblyQuestLoader obj79.Steps = list122; reference81 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -142121,9 +142126,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span125[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true, @@ -142138,16 +142143,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot17.Author = list126; index = 4; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span127[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -142155,13 +142160,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400); + span128[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400); obj83.Steps = list128; reference85 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span127[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -142169,9 +142174,9 @@ public static class AssemblyQuestLoader index2 = 3; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span129[num2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.85898f, 212.64731f, -734.95905f), 400) { Fly = true @@ -142181,46 +142186,46 @@ public static class AssemblyQuestLoader num3 = 6; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span130[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list130; skipConditions3.StepIf = skipStepConditions; obj85.SkipConditions = skipConditions3; reference87 = obj85; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span129[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2005805u, new Vector3(161.39453f, 212.6344f, -733.7301f), 400); index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list131; reference88 = questStep4; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span129[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2005806u, new Vector3(110.52112f, 212.6344f, -785.15295f), 400) { Fly = true @@ -142228,25 +142233,25 @@ public static class AssemblyQuestLoader num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list132; reference89 = obj86; obj84.Steps = list129; reference86 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span127[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -142254,9 +142259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span133[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true @@ -142264,7 +142269,7 @@ public static class AssemblyQuestLoader obj87.Steps = list133; reference90 = obj87; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span127[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -142272,9 +142277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, NextQuestId = new QuestId(1879) @@ -142288,16 +142293,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot18.Author = list135; index = 5; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span136[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -142305,13 +142310,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400); + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400); obj89.Steps = list137; reference92 = obj89; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span136[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -142319,9 +142324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) + span138[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) { StopDistance = 0.25f, Fly = true @@ -142329,7 +142334,7 @@ public static class AssemblyQuestLoader obj90.Steps = list138; reference93 = obj90; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span136[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -142337,9 +142342,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span139[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(-568.1701f, 258.0283f, -651.9808f), 400) { Fly = true, @@ -142348,9 +142353,9 @@ public static class AssemblyQuestLoader index3 = 1; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span8 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span8[num3] = new ComplexCombatData + span140[num3] = new ComplexCombatData { DataId = 4044u, MinimumKillCount = 3u @@ -142359,25 +142364,25 @@ public static class AssemblyQuestLoader num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span141[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; obj92.CompletionQuestVariablesFlags = list141; reference95 = obj92; obj91.Steps = list139; reference94 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span136[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -142385,9 +142390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span142[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, null, new Vector3(-568.1701f, 258.0283f, -651.9808f), 400) { StopDistance = 100f, @@ -142396,9 +142401,9 @@ public static class AssemblyQuestLoader index3 = 1; List list143 = new List(index3); CollectionsMarshal.SetCount(list143, index3); - span8 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span8[num3] = new ComplexCombatData + span143[num3] = new ComplexCombatData { DataId = 4044u, MinimumKillCount = 1u @@ -142408,7 +142413,7 @@ public static class AssemblyQuestLoader obj93.Steps = list142; reference96 = obj93; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span136[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -142416,9 +142421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) { StopDistance = 0.25f, Fly = true, @@ -142433,16 +142438,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot19.Author = list145; index = 9; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span146[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -142450,13 +142455,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400); obj96.Steps = list147; reference99 = obj96; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span146[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -142464,9 +142469,9 @@ public static class AssemblyQuestLoader num2 = 3; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span148[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 2005812u, new Vector3(-757.4121f, 257.49585f, -702.57117f), 400) { Fly = true @@ -142474,23 +142479,23 @@ public static class AssemblyQuestLoader num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list149; reference101 = obj98; index2++; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span148[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 2005811u, new Vector3(-815.4879f, 258.0758f, -674.9218f), 400) { Fly = true @@ -142498,23 +142503,23 @@ public static class AssemblyQuestLoader index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list150; reference102 = obj99; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span148[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 2005813u, new Vector3(-788.0522f, 257.67908f, -644.1901f), 400) { Fly = true @@ -142522,25 +142527,25 @@ public static class AssemblyQuestLoader num3 = 6; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span5 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span151[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list151; reference103 = obj100; obj97.Steps = list148; reference100 = obj97; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span146[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -142548,9 +142553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) + span152[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) { StopDistance = 0.25f, Fly = true @@ -142558,7 +142563,7 @@ public static class AssemblyQuestLoader obj101.Steps = list152; reference104 = obj101; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -142566,9 +142571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span153[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true @@ -142576,7 +142581,7 @@ public static class AssemblyQuestLoader obj102.Steps = list153; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span146[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -142584,9 +142589,9 @@ public static class AssemblyQuestLoader index2 = 3; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span154[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 2005814u, new Vector3(-755.9472f, 258.80823f, -207.72113f), 400) { Fly = true @@ -142594,23 +142599,23 @@ public static class AssemblyQuestLoader index3 = 6; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list155; reference107 = obj104; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span154[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 2005816u, new Vector3(-698.024f, 258.28943f, -221.66785f), 400) { Fly = true @@ -142618,23 +142623,23 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list156; reference108 = obj105; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span154[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Interact, 2005815u, new Vector3(-701.83875f, 258.53357f, -165.23999f), 400) { Fly = true @@ -142642,25 +142647,25 @@ public static class AssemblyQuestLoader index3 = 6; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list157; reference109 = obj106; obj103.Steps = list154; reference106 = obj103; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -142668,9 +142673,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span158[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true @@ -142678,7 +142683,7 @@ public static class AssemblyQuestLoader obj107.Steps = list158; reference110 = obj107; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -142686,16 +142691,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span159[num2] = new QuestStep(EInteractionType.Interact, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true }; obj108.Steps = list159; reference111 = obj108; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span146[num]; QuestSequence obj109 = new QuestSequence { Sequence = 7 @@ -142703,13 +142708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005817u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400); + span160[index2] = new QuestStep(EInteractionType.Interact, 2005817u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400); obj109.Steps = list160; reference112 = obj109; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -142717,9 +142722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span161[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { NextQuestId = new QuestId(1880) }; @@ -142732,16 +142737,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "Thaksin"; + span162[index] = "Thaksin"; questRoot20.Author = list162; index = 6; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span163[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -142749,13 +142754,13 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span164[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj111.Steps = list164; reference114 = obj111; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span163[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -142763,13 +142768,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); + span165[num2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); obj112.Steps = list165; reference115 = obj112; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span163[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -142777,21 +142782,21 @@ public static class AssemblyQuestLoader num2 = 2; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.8484f, 221.68138f, 548.0529f), 397) + span166[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.8484f, 221.68138f, 548.0529f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397) + span166[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397) { Land = true }; obj113.Steps = list166; reference116 = obj113; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span163[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -142799,11 +142804,11 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006017u, new Vector3(-253.34558f, 221.36255f, 528.92346f), 397); + span167[num2] = new QuestStep(EInteractionType.Interact, 2006017u, new Vector3(-253.34558f, 221.36255f, 528.92346f), 397); num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span167[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Combat, 4076u, new Vector3(-257.5558f, 221.35532f, 520.9053f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -142811,15 +142816,15 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span4 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span4[index3] = 4076u; + span168[index3] = 4076u; obj115.KillEnemyDataIds = list168; reference118 = obj115; obj114.Steps = list167; reference117 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span163[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -142827,13 +142832,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397); + span169[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397); obj116.Steps = list169; reference119 = obj116; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span163[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -142841,9 +142846,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1890) @@ -142857,16 +142862,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "Thaksin"; + span171[index] = "Thaksin"; questRoot21.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -142874,13 +142879,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj118.Steps = list173; reference121 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -142888,9 +142893,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span174[num2]; QuestStep obj120 = new QuestStep(EInteractionType.Combat, null, new Vector3(-297.49585f, 219.87524f, 281.65045f), 397) { Fly = true, @@ -142899,9 +142904,9 @@ public static class AssemblyQuestLoader index3 = 1; List list175 = new List(index3); CollectionsMarshal.SetCount(list175, index3); - span8 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span8[num3] = new ComplexCombatData + span175[num3] = new ComplexCombatData { DataId = 3992u, MinimumKillCount = 5u @@ -142911,7 +142916,7 @@ public static class AssemblyQuestLoader obj119.Steps = list174; reference122 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -142919,9 +142924,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014150u, new Vector3(507.13354f, 217.95148f, 791.37854f), 397) + span176[index2] = new QuestStep(EInteractionType.Interact, 1014150u, new Vector3(507.13354f, 217.95148f, 791.37854f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -142929,7 +142934,7 @@ public static class AssemblyQuestLoader obj121.Steps = list176; reference124 = obj121; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span172[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -142937,9 +142942,9 @@ public static class AssemblyQuestLoader index2 = 2; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) + span177[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) { Fly = true, SkipConditions = new SkipConditions @@ -142951,7 +142956,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1891) @@ -142965,16 +142970,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "Thaksin"; + span178[index] = "Thaksin"; questRoot22.Author = list178; index = 5; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span179[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -142982,13 +142987,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj123.Steps = list180; reference126 = obj123; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span179[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -142996,14 +143001,14 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397) + span181[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397) { Fly = true }; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span181[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Combat, 732u, new Vector3(-151.29321f, 218.95082f, 669.4895f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -143011,15 +143016,15 @@ public static class AssemblyQuestLoader num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span4[index3] = 732u; + span182[index3] = 732u; obj125.KillEnemyDataIds = list182; reference128 = obj125; obj124.Steps = list181; reference127 = obj124; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span179[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -143027,13 +143032,13 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); + span183[index2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); obj126.Steps = list183; reference129 = obj126; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span179[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -143041,13 +143046,13 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); + span184[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); obj127.Steps = list184; reference130 = obj127; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span179[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -143055,9 +143060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1892) @@ -143071,16 +143076,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "Thaksin"; + span186[index] = "Thaksin"; questRoot23.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span187[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -143088,13 +143093,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj129.Steps = list188; reference132 = obj129; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span187[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -143102,14 +143107,14 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006019u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397) + span189[index2] = new QuestStep(EInteractionType.Interact, 2006019u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397) { Fly = true }; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span189[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Combat, 4782u, new Vector3(-158.97404f, 219.45131f, 672.79553f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -143117,15 +143122,15 @@ public static class AssemblyQuestLoader index3 = 1; List list190 = new List(index3); CollectionsMarshal.SetCount(list190, index3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span4[num3] = 4782u; + span190[num3] = 4782u; obj131.KillEnemyDataIds = list190; reference134 = obj131; obj130.Steps = list189; reference133 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span187[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -143133,13 +143138,13 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006181u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397); + span191[num2] = new QuestStep(EInteractionType.Interact, 2006181u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397); obj132.Steps = list191; reference135 = obj132; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span187[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -143147,9 +143152,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1893) @@ -143163,16 +143168,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "Thaksin"; + span193[index] = "Thaksin"; questRoot24.Author = list193; index = 4; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span194[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -143180,13 +143185,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span195[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj134.Steps = list195; reference137 = obj134; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span194[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -143194,74 +143199,74 @@ public static class AssemblyQuestLoader num2 = 3; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span196[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); num3 = 6; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span197[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list197; reference139 = questStep5; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span196[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list198; reference140 = questStep6; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span196[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span199[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list199; reference141 = questStep7; obj135.Steps = list196; reference138 = obj135; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span194[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -143269,16 +143274,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014152u, new Vector3(496.1776f, 133.93082f, -862.2416f), 397) + span200[num2] = new QuestStep(EInteractionType.Interact, 1014152u, new Vector3(496.1776f, 133.93082f, -862.2416f), 397) { Fly = true }; obj136.Steps = list200; reference142 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span194[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -143286,9 +143291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397) + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397) { Fly = true, NextQuestId = new QuestId(1898) @@ -143302,16 +143307,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "Thaksin"; + span202[index] = "Thaksin"; questRoot25.Author = list202; index = 13; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span203[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -143319,13 +143324,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj138.Steps = list204; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span203[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -143333,13 +143338,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397); + span205[index2] = new QuestStep(EInteractionType.Interact, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397); obj139.Steps = list205; reference145 = obj139; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span203[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -143347,13 +143352,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span206[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj140.Steps = list206; reference146 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -143361,16 +143366,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014154u, new Vector3(-519.1577f, 119.39417f, -161.24213f), 397) + span207[index2] = new QuestStep(EInteractionType.Interact, 1014154u, new Vector3(-519.1577f, 119.39417f, -161.24213f), 397) { Fly = true }; obj141.Steps = list207; reference147 = obj141; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 4 @@ -143378,13 +143383,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014155u, new Vector3(-527.245f, 118.94699f, -163.13422f), 397); + span208[num2] = new QuestStep(EInteractionType.Interact, 1014155u, new Vector3(-527.245f, 118.94699f, -163.13422f), 397); obj142.Steps = list208; reference148 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = 5 @@ -143392,13 +143397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006026u, new Vector3(-525.7191f, 119.06604f, -165.72827f), 397); + span209[index2] = new QuestStep(EInteractionType.Interact, 2006026u, new Vector3(-525.7191f, 119.06604f, -165.72827f), 397); obj143.Steps = list209; reference149 = obj143; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span203[num]; QuestSequence obj144 = new QuestSequence { Sequence = 6 @@ -143406,16 +143411,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span210[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true }; obj144.Steps = list210; reference150 = obj144; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span203[num]; QuestSequence obj145 = new QuestSequence { Sequence = 7 @@ -143423,21 +143428,21 @@ public static class AssemblyQuestLoader num2 = 2; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006027u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) + span211[index2] = new QuestStep(EInteractionType.UseItem, 2006027u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) { ItemId = 2001751u }; obj145.Steps = list211; reference151 = obj145; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj146 = new QuestSequence { Sequence = 8 @@ -143445,11 +143450,11 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006028u, new Vector3(-92.5155f, 93.52246f, -623.621f), 397); + span212[num2] = new QuestStep(EInteractionType.Interact, 2006028u, new Vector3(-92.5155f, 93.52246f, -623.621f), 397); num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span212[num2]; QuestStep obj147 = new QuestStep(EInteractionType.Combat, 4621u, new Vector3(-92.37683f, 95.76039f, -640.7043f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -143457,15 +143462,15 @@ public static class AssemblyQuestLoader index3 = 1; List list213 = new List(index3); CollectionsMarshal.SetCount(list213, index3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span4[num3] = 4621u; + span213[num3] = 4621u; obj147.KillEnemyDataIds = list213; reference153 = obj147; obj146.Steps = list212; reference152 = obj146; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj148 = new QuestSequence { Sequence = 9 @@ -143473,13 +143478,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006460u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397); + span214[index2] = new QuestStep(EInteractionType.Interact, 2006460u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397); obj148.Steps = list214; reference154 = obj148; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj149 = new QuestSequence { Sequence = 10 @@ -143487,16 +143492,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span215[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true }; obj149.Steps = list215; reference155 = obj149; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span203[num]; QuestSequence obj150 = new QuestSequence { Sequence = 11 @@ -143504,13 +143509,13 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); + span216[index2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); obj150.Steps = list216; reference156 = obj150; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -143518,9 +143523,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj151.Steps = list217; reference157 = obj151; questRoot25.QuestSequence = list203; @@ -143565,70 +143570,70 @@ public static class AssemblyQuestLoader index2 = 4; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.83911f, -1.6023016f, -655.73804f), 401); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.83911f, -1.6023016f, -655.73804f), 401); num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2005824u, new Vector3(204.8523f, 12.741211f, -596.2158f), 401); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2005826u, new Vector3(224.93323f, 12.863342f, -653.3456f), 401); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2005825u, new Vector3(244.34265f, 38.345825f, -564.3549f), 401); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -143642,9 +143647,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -143657,16 +143662,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -143674,13 +143679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401); obj4.Steps = list11; reference7 = obj4; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -143688,74 +143693,74 @@ public static class AssemblyQuestLoader num2 = 3; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1012072u, new Vector3(-568.5969f, -50.649483f, -452.10956f), 401); num4 = 6; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list13; reference9 = questStep4; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span12[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1012071u, new Vector3(-568.3833f, -50.605247f, -449.11877f), 401); num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span14[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list14; reference10 = questStep5; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span12[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401); num4 = 6; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list15; reference11 = questStep6; obj5.Steps = list12; reference8 = obj5; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -143763,9 +143768,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014171u, new Vector3(-373.43408f, -55.21164f, -630.0908f), 401) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014171u, new Vector3(-373.43408f, -55.21164f, -630.0908f), 401) { ChatMessage = new ChatMessage { @@ -143781,16 +143786,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "JerryWester"; + span17[index] = "JerryWester"; questRoot3.Author = list17; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -143798,13 +143803,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); obj7.Steps = list19; reference13 = obj7; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -143812,9 +143817,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(56.196793f, 83.32266f, -218.24187f), 399) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -143822,17 +143827,17 @@ public static class AssemblyQuestLoader num3 = 2; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span5[num4] = 4506u; + span21[num4] = 4506u; num4++; - span5[num4] = 4507u; + span21[num4] = 4507u; obj9.KillEnemyDataIds = list21; reference15 = obj9; obj8.Steps = list20; reference14 = obj8; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -143840,9 +143845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(104.56799f, 63.322918f, -218.18315f), 399) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -143850,17 +143855,17 @@ public static class AssemblyQuestLoader num4 = 2; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span5[num3] = 4506u; + span23[num3] = 4506u; num3++; - span5[num3] = 4507u; + span23[num3] = 4507u; obj11.KillEnemyDataIds = list23; reference17 = obj11; obj10.Steps = list22; reference16 = obj10; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -143868,9 +143873,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); obj12.Steps = list24; reference18 = obj12; questRoot3.QuestSequence = list18; @@ -143880,16 +143885,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot4.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -143897,13 +143902,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478); obj13.Steps = list27; reference19 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -143911,83 +143916,83 @@ public static class AssemblyQuestLoader index2 = 6; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.24727f, 205.55574f, 26.719358f), 478); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.24727f, 205.55574f, 26.719358f), 478); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.52824f, 207f, 117.84323f), 478) + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.52824f, 207f, 117.84323f), 478) { TargetTerritoryId = (ushort)399 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.97165f, 100.7737f, -302.41528f), 399); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.97165f, 100.7737f, -302.41528f), 399); num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span28[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2005878u, new Vector3(490.77588f, 83.7262f, -14.847046f), 399); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list29; reference21 = questStep7; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span28[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2005879u, new Vector3(496.42163f, 83.7262f, 18.631226f), 399); num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list30; reference22 = questStep8; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span28[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2005877u, new Vector3(458.70142f, 83.7262f, 34.74475f), 399); num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list31; reference23 = questStep9; obj14.Steps = list28; reference20 = obj14; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -143995,9 +144000,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -144011,16 +144016,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "Thaksin"; + span33[index] = "Thaksin"; questRoot5.Author = list33; index = 3; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -144028,16 +144033,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) { Fly = true }; obj16.Steps = list35; reference25 = obj16; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -144045,9 +144050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(301.43185f, 76.142914f, 171.03389f), 399) { Fly = true, @@ -144056,9 +144061,9 @@ public static class AssemblyQuestLoader num4 = 1; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - Span span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span6[num3] = new ComplexCombatData + span37[num3] = new ComplexCombatData { DataId = 4020u, MinimumKillCount = 3u @@ -144068,7 +144073,7 @@ public static class AssemblyQuestLoader obj17.Steps = list36; reference26 = obj17; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -144076,9 +144081,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) { Fly = true }; @@ -144126,19 +144131,19 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) { TargetTerritoryId = (ushort)399 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006210u, new Vector3(-487.48004f, 144.64026f, -285.359f), 399) + span4[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006210u, new Vector3(-487.48004f, 144.64026f, -285.359f), 399) { AetherCurrentId = 2818088u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); + span4[num2] = new QuestStep(EInteractionType.Interact, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); obj2.Steps = list4; reference2 = obj2; num++; @@ -144150,9 +144155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399); + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399); obj3.Steps = list5; reference3 = obj3; num++; @@ -144164,14 +144169,14 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399) + span6[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005885u, new Vector3(-403.2807f, 155.35205f, 82.84119f), 399) + span6[num2] = new QuestStep(EInteractionType.Interact, 2005885u, new Vector3(-403.2807f, 155.35205f, 82.84119f), 399) { DelaySecondsAtStart = 2f }; @@ -144186,9 +144191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -144198,16 +144203,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "Thaksin"; + span8[index] = "Thaksin"; questRoot2.Author = list8; index = 4; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -144215,13 +144220,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -144229,21 +144234,21 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) + span11[index2] = new QuestStep(EInteractionType.Interact, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) { Land = true }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -144251,14 +144256,14 @@ public static class AssemblyQuestLoader index2 = 2; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-894.6883f, 215.50499f, 157.66754f), 399) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-894.6883f, 215.50499f, 157.66754f), 399) { Fly = true }; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 5047u, new Vector3(-894.9264f, 215.16266f, 155.29102f), 399) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -144266,17 +144271,17 @@ public static class AssemblyQuestLoader int num3 = 2; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int num4 = 0; - span4[num4] = 5047u; + span13[num4] = 5047u; num4++; - span4[num4] = 5048u; + span13[num4] = 5048u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -144284,14 +144289,14 @@ public static class AssemblyQuestLoader num2 = 2; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) + span14[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) { Land = true }; @@ -144304,16 +144309,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "Thaksin"; + span15[index] = "Thaksin"; questRoot3.Author = list15; index = 6; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -144321,13 +144326,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399); + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -144335,13 +144340,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); + span18[index2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -144349,11 +144354,11 @@ public static class AssemblyQuestLoader index2 = 2; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); + span19[num2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, 5049u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -144361,17 +144366,17 @@ public static class AssemblyQuestLoader num4 = 2; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span4[num3] = 5046u; + span20[num3] = 5046u; num3++; - span4[num3] = 5049u; + span20[num3] = 5049u; obj14.KillEnemyDataIds = list20; reference14 = obj14; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -144379,13 +144384,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); + span21[index2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span16[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -144393,13 +144398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); + span22[num2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -144407,9 +144412,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; @@ -144422,16 +144427,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "JerryWester"; + span24[index] = "JerryWester"; questRoot4.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -144439,13 +144444,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -144453,9 +144458,9 @@ public static class AssemblyQuestLoader num2 = 4; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span27[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 2005337u, new Vector3(7.765594f, 38.9395f, -50.9989f), 463) { TargetTerritoryId = (ushort)399 @@ -144465,15 +144470,15 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - Span span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span5[num4] = 463; + span28[num4] = 463; skipStepConditions.NotInTerritory = list28; skipConditions.StepIf = skipStepConditions; obj20.SkipConditions = skipConditions; reference20 = obj20; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2006061u, new Vector3(-486.93066f, 137.40747f, 701.3198f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -144481,30 +144486,30 @@ public static class AssemblyQuestLoader num4 = 1; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = 44u; + span29[num3] = 44u; obj21.KillEnemyDataIds = list29; num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - Span span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list30; reference21 = obj21; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2006062u, new Vector3(-471.8548f, 137.40747f, 705.5619f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -144512,30 +144517,30 @@ public static class AssemblyQuestLoader num4 = 1; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = 44u; + span31[num3] = 44u; obj22.KillEnemyDataIds = list31; num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list32; reference22 = obj22; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span27[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2006063u, new Vector3(-473.50275f, 137.40747f, 685.3893f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -144543,32 +144548,32 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = 44u; + span33[num3] = 44u; obj23.KillEnemyDataIds = list33; num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list34; reference23 = obj23; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -144576,14 +144581,14 @@ public static class AssemblyQuestLoader index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span35[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); obj24.Steps = list35; reference24 = obj24; questRoot4.QuestSequence = list25; @@ -144593,16 +144598,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "goatzone"; + span36[index] = "goatzone"; questRoot5.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -144610,13 +144615,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402); obj25.Steps = list38; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -144624,9 +144629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span39[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(-441.42657f, -167.25401f, -432.4462f), 402) { Fly = true, @@ -144635,9 +144640,9 @@ public static class AssemblyQuestLoader num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - Span span7 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span7[num3] = new ComplexCombatData + span40[num3] = new ComplexCombatData { DataId = 4093u, MinimumKillCount = 5u @@ -144647,7 +144652,7 @@ public static class AssemblyQuestLoader obj26.Steps = list39; reference26 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -144655,9 +144660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402) { Fly = true }; @@ -144670,16 +144675,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "goatzone"; + span42[index] = "goatzone"; questRoot6.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -144687,13 +144692,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402); + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402); obj29.Steps = list44; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -144701,9 +144706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span45[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, null, new Vector3(-439.6144f, -186.3405f, -617.2911f), 402) { Fly = true, @@ -144712,9 +144717,9 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span7[num4] = new ComplexCombatData + span46[num4] = new ComplexCombatData { DataId = 4092u, MinimumKillCount = 5u @@ -144724,7 +144729,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference30 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -144732,9 +144737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402) { AetheryteShortcut = EAetheryteLocation.AzysLlaHelix }; @@ -144747,16 +144752,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "goatzone"; + span48[index] = "goatzone"; questRoot7.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -144764,16 +144769,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) { Fly = true }; obj33.Steps = list50; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -144781,9 +144786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span51[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(-528.74396f, -143.65883f, -580.686f), 402) { Fly = true, @@ -144792,15 +144797,15 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = 4503u; + span52[num3] = 4503u; obj35.KillEnemyDataIds = list52; reference35 = obj35; obj34.Steps = list51; reference34 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -144808,9 +144813,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) { Fly = true }; @@ -144823,16 +144828,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "goatzone"; + span54[index] = "goatzone"; questRoot8.Author = list54; index = 3; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span55[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -144840,16 +144845,16 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402) { Fly = true }; obj37.Steps = list56; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -144857,9 +144862,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span57[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(-189.43037f, -160.1837f, -499.3027f), 402) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -144867,15 +144872,15 @@ public static class AssemblyQuestLoader num3 = 2; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span7 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num4 = 0; - span7[num4] = new ComplexCombatData + span58[num4] = new ComplexCombatData { DataId = 4091u, MinimumKillCount = 3u }; num4++; - span7[num4] = new ComplexCombatData + span58[num4] = new ComplexCombatData { DataId = 4090u, MinimumKillCount = 3u @@ -144885,7 +144890,7 @@ public static class AssemblyQuestLoader obj38.Steps = list57; reference38 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -144893,9 +144898,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402); + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402); obj40.Steps = list59; reference40 = obj40; questRoot8.QuestSequence = list55; @@ -144905,16 +144910,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "goatzone"; + span60[index] = "goatzone"; questRoot9.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -144922,16 +144927,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) { Fly = true }; obj41.Steps = list62; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -144939,9 +144944,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span63[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(517.51276f, -40.378292f, -785.99677f), 402) { Fly = true, @@ -144950,9 +144955,9 @@ public static class AssemblyQuestLoader num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span7 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span7[num3] = new ComplexCombatData + span64[num3] = new ComplexCombatData { DataId = 4141u, MinimumKillCount = 2u @@ -144962,7 +144967,7 @@ public static class AssemblyQuestLoader obj42.Steps = list63; reference42 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -144970,9 +144975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) { Fly = true }; @@ -144985,16 +144990,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "goatzone"; + span66[index] = "goatzone"; questRoot10.Author = list66; index = 3; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span67[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -145002,16 +145007,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) { Fly = true }; obj45.Steps = list68; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -145019,9 +145024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span69[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(668.9029f, -86.006f, -775.5664f), 402) { Fly = true, @@ -145030,9 +145035,9 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span7[num4] = new ComplexCombatData + span70[num4] = new ComplexCombatData { DataId = 4046u, MinimumKillCount = 4u @@ -145042,7 +145047,7 @@ public static class AssemblyQuestLoader obj46.Steps = list69; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -145050,9 +145055,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) { Fly = true }; @@ -145065,16 +145070,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "goatzone"; + span72[index] = "goatzone"; questRoot11.Author = list72; index = 3; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span73[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -145082,13 +145087,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402); obj49.Steps = list74; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -145096,9 +145101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span75[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, null, new Vector3(355.31863f, -46.22946f, -507.70428f), 402) { Fly = true, @@ -145107,9 +145112,9 @@ public static class AssemblyQuestLoader num4 = 1; List list76 = new List(num4); CollectionsMarshal.SetCount(list76, num4); - span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span7[num3] = new ComplexCombatData + span76[num3] = new ComplexCombatData { DataId = 4072u, MinimumKillCount = 4u @@ -145119,7 +145124,7 @@ public static class AssemblyQuestLoader obj50.Steps = list75; reference50 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span73[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -145127,9 +145132,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402) + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402) { Fly = true }; @@ -145142,16 +145147,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "goatzone"; + span78[index] = "goatzone"; questRoot12.Author = list78; index = 3; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -145159,16 +145164,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) { Fly = true }; obj53.Steps = list80; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -145176,9 +145181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span81[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, null, new Vector3(773.4017f, -0.06258035f, 147.04689f), 402) { Fly = true, @@ -145187,23 +145192,23 @@ public static class AssemblyQuestLoader num3 = 5; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span4[num4] = 4669u; + span82[num4] = 4669u; num4++; - span4[num4] = 4970u; + span82[num4] = 4970u; num4++; - span4[num4] = 4671u; + span82[num4] = 4671u; num4++; - span4[num4] = 4672u; + span82[num4] = 4672u; num4++; - span4[num4] = 4673u; + span82[num4] = 4673u; obj55.KillEnemyDataIds = list82; reference55 = obj55; obj54.Steps = list81; reference54 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span79[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -145211,9 +145216,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) { Fly = true }; @@ -145226,16 +145231,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "goatzone"; + span84[index] = "goatzone"; questRoot13.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -145243,16 +145248,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) { Fly = true }; obj57.Steps = list86; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -145260,9 +145265,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span87[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(495.16974f, 31.67624f, 517.37463f), 402) { Fly = true, @@ -145271,9 +145276,9 @@ public static class AssemblyQuestLoader num4 = 1; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span7 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span7[num3] = new ComplexCombatData + span88[num3] = new ComplexCombatData { DataId = 4083u, MinimumKillCount = 4u @@ -145283,7 +145288,7 @@ public static class AssemblyQuestLoader obj58.Steps = list87; reference58 = obj58; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -145291,9 +145296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) { Fly = true }; @@ -145306,16 +145311,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "goatzone"; + span90[index] = "goatzone"; questRoot14.Author = list90; index = 3; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span91[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -145323,16 +145328,16 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) { Fly = true }; obj61.Steps = list92; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span91[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -145340,9 +145345,9 @@ public static class AssemblyQuestLoader num2 = 6; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span93[index2]; QuestStep obj63 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(505.4667f, 16.87959f, 751.14856f), 402) { Fly = true @@ -145352,132 +145357,132 @@ public static class AssemblyQuestLoader num3 = 6; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num4 = 0; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span94[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list94; skipConditions2.StepIf = skipStepConditions2; obj63.SkipConditions = skipConditions2; reference63 = obj63; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span93[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2005900u, new Vector3(506.76733f, 16.861145f, 750.24023f), 402); num4 = 6; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list95; reference64 = questStep; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span93[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2005903u, new Vector3(544.64014f, 15.945618f, 760.61633f), 402); num3 = 6; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num4 = 0; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span96[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list96; reference65 = questStep2; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span93[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2005899u, new Vector3(545.4031f, 20.2182f, 802.8534f), 402); num4 = 6; List list97 = new List(num4); CollectionsMarshal.SetCount(list97, num4); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span97[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list97; reference66 = questStep3; index2++; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span93[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2005902u, new Vector3(614.6791f, 20.2182f, 758.938f), 402); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list98; reference67 = questStep4; index2++; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span93[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2005901u, new Vector3(605.3406f, 15.945618f, 708.06433f), 402); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list99; reference68 = questStep5; obj62.Steps = list93; reference62 = obj62; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -145485,9 +145490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) { Fly = true }; @@ -145500,16 +145505,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "goatzone"; + span101[index] = "goatzone"; questRoot15.Author = list101; index = 3; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span102[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -145517,16 +145522,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) { Fly = true }; obj65.Steps = list103; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span102[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -145534,9 +145539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span104[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(144.31177f, 5.9740877f, 387.8086f), 402) { Fly = true, @@ -145545,9 +145550,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span7 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span7[num4] = new ComplexCombatData + span105[num4] = new ComplexCombatData { DataId = 4630u, MinimumKillCount = 3u @@ -145557,7 +145562,7 @@ public static class AssemblyQuestLoader obj66.Steps = list104; reference71 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span102[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -145565,9 +145570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) { Fly = true }; @@ -145580,16 +145585,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "goatzone"; + span107[index] = "goatzone"; questRoot16.Author = list107; index = 3; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span108[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -145597,16 +145602,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) { Fly = true }; obj69.Steps = list109; reference74 = obj69; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span108[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -145614,9 +145619,9 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span110[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(-345.30673f, -89.61499f, 353.53f), 402) { Fly = true, @@ -145625,9 +145630,9 @@ public static class AssemblyQuestLoader num4 = 1; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = new ComplexCombatData + span111[num3] = new ComplexCombatData { DataId = 4075u, MinimumKillCount = 3u @@ -145636,23 +145641,23 @@ public static class AssemblyQuestLoader num3 = 6; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num4 = 0; - span6[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span112[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; obj71.CompletionQuestVariablesFlags = list112; reference76 = obj71; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span110[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, null, new Vector3(-553.4664f, -104.895905f, 175.68343f), 402) { Fly = true, @@ -145661,9 +145666,9 @@ public static class AssemblyQuestLoader num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span7[num3] = new ComplexCombatData + span113[num3] = new ComplexCombatData { DataId = 4668u, MinimumKillCount = 3u @@ -145673,7 +145678,7 @@ public static class AssemblyQuestLoader obj70.Steps = list110; reference75 = obj70; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span108[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -145681,9 +145686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) { Fly = true }; @@ -145696,16 +145701,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "goatzone"; + span115[index] = "goatzone"; questRoot17.Author = list115; index = 3; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span116[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -145713,16 +145718,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) { Fly = true }; obj74.Steps = list117; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span116[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -145730,9 +145735,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span118[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(-679.16223f, -48.151093f, 542.7097f), 402) { Fly = true, @@ -145741,9 +145746,9 @@ public static class AssemblyQuestLoader num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span7 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span7[num4] = new ComplexCombatData + span119[num4] = new ComplexCombatData { DataId = 4095u, MinimumKillCount = 4u @@ -145753,7 +145758,7 @@ public static class AssemblyQuestLoader obj75.Steps = list118; reference80 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span116[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -145761,9 +145766,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) { Fly = true }; @@ -145776,16 +145781,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "goatzone"; + span121[index] = "goatzone"; questRoot18.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -145793,16 +145798,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) { Fly = true }; obj78.Steps = list123; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span122[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -145810,9 +145815,9 @@ public static class AssemblyQuestLoader num2 = 3; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span124[index2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, null, new Vector3(-375.98807f, -106.10026f, 710.48956f), 402) { Fly = true, @@ -145821,9 +145826,9 @@ public static class AssemblyQuestLoader num4 = 1; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = new ComplexCombatData + span125[num3] = new ComplexCombatData { DataId = 4493u, MinimumKillCount = 1u @@ -145832,23 +145837,23 @@ public static class AssemblyQuestLoader num3 = 6; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span6 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span126[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj80.CompletionQuestVariablesFlags = list126; reference85 = obj80; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span124[index2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, null, new Vector3(-372.88766f, -105.78837f, 746.95245f), 402) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -145856,9 +145861,9 @@ public static class AssemblyQuestLoader num4 = 1; List list127 = new List(num4); CollectionsMarshal.SetCount(list127, num4); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span7[num3] = new ComplexCombatData + span127[num3] = new ComplexCombatData { DataId = 4493u, MinimumKillCount = 1u @@ -145867,23 +145872,23 @@ public static class AssemblyQuestLoader num3 = 6; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list128; reference86 = obj81; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span124[index2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, null, new Vector3(-321.94852f, -106.57244f, 716.5662f), 402) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -145891,9 +145896,9 @@ public static class AssemblyQuestLoader num4 = 1; List list129 = new List(num4); CollectionsMarshal.SetCount(list129, num4); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = new ComplexCombatData + span129[num3] = new ComplexCombatData { DataId = 4493u, MinimumKillCount = 1u @@ -145902,25 +145907,25 @@ public static class AssemblyQuestLoader num3 = 6; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span130[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list130; reference87 = obj82; obj79.Steps = list124; reference84 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span122[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -145928,9 +145933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) + span131[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) { Fly = true }; @@ -145943,16 +145948,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "JerryWester"; + span132[index] = "JerryWester"; questRoot19.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span133[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -145960,13 +145965,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); + span134[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); obj84.Steps = list134; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span133[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -145974,13 +145979,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span135[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj85.Steps = list135; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span133[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -145988,9 +145993,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013196u, new Vector3(-249.43921f, -20.03492f, -65.0188f), 419) + span136[index2] = new QuestStep(EInteractionType.Interact, 1013196u, new Vector3(-249.43921f, -20.03492f, -65.0188f), 419) { AethernetShortcut = new AethernetShortcut { @@ -146001,7 +146006,7 @@ public static class AssemblyQuestLoader obj86.Steps = list136; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -146009,9 +146014,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -146028,16 +146033,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot20.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span139[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -146045,13 +146050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj88.Steps = list140; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span139[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -146059,9 +146064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011222u, new Vector3(231.92188f, -13.73494f, -106.85901f), 419) + span141[num2] = new QuestStep(EInteractionType.Interact, 1011222u, new Vector3(231.92188f, -13.73494f, -106.85901f), 419) { AethernetShortcut = new AethernetShortcut { @@ -146072,7 +146077,7 @@ public static class AssemblyQuestLoader obj89.Steps = list141; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span139[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -146080,9 +146085,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -146099,16 +146104,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot21.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span144[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -146116,13 +146121,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj91.Steps = list145; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span144[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -146130,20 +146135,20 @@ public static class AssemblyQuestLoader num2 = 3; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012169u, new Vector3(109.391846f, -22.012903f, 29.95337f), 418); + span146[index2] = new QuestStep(EInteractionType.Interact, 1012169u, new Vector3(109.391846f, -22.012903f, 29.95337f), 418); obj92.Steps = list146; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span144[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -146151,9 +146156,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj93.Steps = list147; reference98 = obj93; questRoot21.QuestSequence = list144; @@ -146163,16 +146168,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot22.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span149[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -146180,13 +146185,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj94.Steps = list150; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span149[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -146194,23 +146199,23 @@ public static class AssemblyQuestLoader index2 = 3; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) { DisableNavmesh = true }; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span151[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1013340u, new Vector3(144.57922f, -20.020874f, 54.276245f), 418); num4 = 1; List list152 = new List(num4); CollectionsMarshal.SetCount(list152, num4); - Span span8 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span8[num3] = new DialogueChoice + span152[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA409_01996_Q1_000_000"), @@ -146221,7 +146226,7 @@ public static class AssemblyQuestLoader obj95.Steps = list151; reference100 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -146229,9 +146234,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); obj96.Steps = list153; reference102 = obj96; questRoot22.QuestSequence = list149; @@ -146301,9 +146306,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span5[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f }; @@ -146318,9 +146323,9 @@ public static class AssemblyQuestLoader num2 = 3; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1012221u, new Vector3(195.08655f, -5.3999624f, -65.65961f), 419) { StopDistance = 4f @@ -146330,25 +146335,25 @@ public static class AssemblyQuestLoader index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list7; skipConditions2.StepIf = skipStepConditions; obj6.SkipConditions = skipConditions2; reference5 = obj6; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1012223u, new Vector3(188.70825f, -5.3999662f, -68.833435f), 419) { StopDistance = 4f @@ -146358,25 +146363,25 @@ public static class AssemblyQuestLoader num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list8; skipConditions3.StepIf = skipStepConditions2; obj7.SkipConditions = skipConditions3; reference6 = obj7; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span6[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1012224u, new Vector3(175.12769f, -5.4349146f, -57.938538f), 419) { StopDistance = 4f @@ -146384,19 +146389,19 @@ public static class AssemblyQuestLoader index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list9; reference7 = obj8; obj5.Steps = list6; @@ -146410,9 +146415,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span10[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 4f }; @@ -146427,9 +146432,9 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.57971f, 307.86523f, 409.82266f), 155) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.57971f, 307.86523f, 409.82266f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -146442,7 +146447,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014980u, new Vector3(198.6571f, 293.33f, 418.57007f), 155) + span11[index2] = new QuestStep(EInteractionType.Interact, 1014980u, new Vector3(198.6571f, 293.33f, 418.57007f), 155) { StopDistance = 4f, Fly = false, @@ -146466,9 +146471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014931u, new Vector3(182.97095f, 7.488976f, -46.830017f), 153) + span12[num2] = new QuestStep(EInteractionType.Interact, 1014931u, new Vector3(182.97095f, 7.488976f, -46.830017f), 153) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -146491,9 +146496,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014925u, new Vector3(184.49683f, 14.1174555f, 51.92639f), 153) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014925u, new Vector3(184.49683f, 14.1174555f, 51.92639f), 153) { StopDistance = 5f, Fly = true, @@ -146516,16 +146521,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "kaiser"; + span14[index] = "kaiser"; questRoot2.Author = list14; index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -146533,9 +146538,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span16[num2]; QuestStep obj14 = new QuestStep(EInteractionType.AcceptQuest, 1014981u, new Vector3(185.62585f, 14.044273f, 50.492065f), 153) { StopDistance = 5f, @@ -146550,9 +146555,9 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span4[index3] = 419; + span17[index3] = 419; obj15.InTerritory = list17; skipConditions4.AetheryteShortcutIf = obj15; obj14.SkipConditions = skipConditions4; @@ -146560,7 +146565,7 @@ public static class AssemblyQuestLoader obj13.Steps = list16; reference12 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -146568,9 +146573,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014981u, new Vector3(185.62585f, 14.044273f, 50.492065f), 153) + span18[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014981u, new Vector3(185.62585f, 14.044273f, 50.492065f), 153) { StopDistance = 5f, Fly = true, @@ -146586,7 +146591,7 @@ public static class AssemblyQuestLoader obj16.Steps = list18; reference14 = obj16; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -146594,9 +146599,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146616,16 +146621,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "kaiser"; + span20[index] = "kaiser"; questRoot3.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -146633,9 +146638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -146654,9 +146659,9 @@ public static class AssemblyQuestLoader index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 419; + span23[num3] = 419; obj20.InTerritory = list23; skipConditions5.AetheryteShortcutIf = obj20; obj19.SkipConditions = skipConditions5; @@ -146664,7 +146669,7 @@ public static class AssemblyQuestLoader obj18.Steps = list22; reference16 = obj18; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -146672,9 +146677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014935u, new Vector3(143.35852f, -6.0896406f, 409.81152f), 145) + span24[num2] = new QuestStep(EInteractionType.Interact, 1014935u, new Vector3(143.35852f, -6.0896406f, 409.81152f), 145) { StopDistance = 5f, Fly = true, @@ -146690,7 +146695,7 @@ public static class AssemblyQuestLoader obj21.Steps = list24; reference18 = obj21; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -146698,9 +146703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006314u, new Vector3(143.05322f, -6.149414f, 412.10034f), 145) + span25[index2] = new QuestStep(EInteractionType.Interact, 2006314u, new Vector3(143.05322f, -6.149414f, 412.10034f), 145) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -146715,7 +146720,7 @@ public static class AssemblyQuestLoader obj22.Steps = list25; reference19 = obj22; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -146723,9 +146728,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) + span26[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) { StopDistance = 4f, Fly = false, @@ -146741,7 +146746,7 @@ public static class AssemblyQuestLoader obj23.Steps = list26; reference20 = obj23; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -146749,9 +146754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006315u, new Vector3(-60.16632f, 23.147888f, -406.79028f), 146) + span27[index2] = new QuestStep(EInteractionType.Interact, 2006315u, new Vector3(-60.16632f, 23.147888f, -406.79028f), 146) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -146766,7 +146771,7 @@ public static class AssemblyQuestLoader obj24.Steps = list27; reference21 = obj24; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span21[num]; QuestSequence obj25 = new QuestSequence { Sequence = 5 @@ -146774,9 +146779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) + span28[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) { StopDistance = 3f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -146791,7 +146796,7 @@ public static class AssemblyQuestLoader obj25.Steps = list28; reference22 = obj25; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span21[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -146799,9 +146804,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146821,16 +146826,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "kaiser"; + span30[index] = "kaiser"; questRoot4.Author = list30; index = 2; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -146838,9 +146843,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span32[num2]; QuestStep obj28 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -146859,9 +146864,9 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span4[index3] = 419; + span33[index3] = 419; obj29.InTerritory = list33; skipConditions6.AetheryteShortcutIf = obj29; obj28.SkipConditions = skipConditions6; @@ -146869,7 +146874,7 @@ public static class AssemblyQuestLoader obj27.Steps = list32; reference24 = obj27; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -146877,9 +146882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146911,16 +146916,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "kaiser"; + span35[index] = "kaiser"; questRoot5.Author = list35; index = 7; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -146928,9 +146933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj32 = new QuestStep(EInteractionType.AcceptQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, @@ -146949,9 +146954,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = 419; + span38[num3] = 419; obj33.InTerritory = list38; skipConditions7.AetheryteShortcutIf = obj33; obj32.SkipConditions = skipConditions7; @@ -146959,7 +146964,7 @@ public static class AssemblyQuestLoader obj31.Steps = list37; reference27 = obj31; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -146967,9 +146972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span39[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146994,7 +146999,7 @@ public static class AssemblyQuestLoader obj34.Steps = list39; reference29 = obj34; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -147002,9 +147007,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014946u, new Vector3(-189.89856f, 16f, 58.182617f), 129) + span40[num2] = new QuestStep(EInteractionType.Interact, 1014946u, new Vector3(-189.89856f, 16f, 58.182617f), 129) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -147024,7 +147029,7 @@ public static class AssemblyQuestLoader obj35.Steps = list40; reference30 = obj35; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -147032,9 +147037,9 @@ public static class AssemblyQuestLoader num2 = 4; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span41[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1014947u, new Vector3(-187.85382f, 3.9999306f, 170.1228f), 129) { StopDistance = 5f, @@ -147050,19 +147055,19 @@ public static class AssemblyQuestLoader num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list42; skipConditions8.StepIf = skipStepConditions3; skipConditions8.AetheryteShortcutIf = new SkipAetheryteCondition @@ -147072,7 +147077,7 @@ public static class AssemblyQuestLoader obj37.SkipConditions = skipConditions8; reference32 = obj37; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span41[index2]; QuestStep obj38 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.1358607f, 45.631218f, -258.50027f), 128) { AethernetShortcut = new AethernetShortcut @@ -147086,15 +147091,15 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = 128; + span43[num3] = 128; skipStepConditions4.InTerritory = list43; skipConditions9.StepIf = skipStepConditions4; obj38.SkipConditions = skipConditions9; reference33 = obj38; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span41[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 5f @@ -147102,23 +147107,23 @@ public static class AssemblyQuestLoader num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj39.CompletionQuestVariablesFlags = list44; reference34 = obj39; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span41[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1002680u, new Vector3(1.4800415f, 30.47563f, -242.20648f), 128) { StopDistance = 5f @@ -147126,25 +147131,25 @@ public static class AssemblyQuestLoader index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list45; reference35 = obj40; obj36.Steps = list41; reference31 = obj36; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span36[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -147152,9 +147157,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014948u, new Vector3(17.166382f, 47.600006f, -160.23505f), 128) + span46[num2] = new QuestStep(EInteractionType.Interact, 1014948u, new Vector3(17.166382f, 47.600006f, -160.23505f), 128) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -147167,7 +147172,7 @@ public static class AssemblyQuestLoader obj41.Steps = list46; reference36 = obj41; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span36[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -147175,13 +147180,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2006316u, new Vector3(17.715698f, 47.592896f, -160.47919f), 128); + span47[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2006316u, new Vector3(17.715698f, 47.592896f, -160.47919f), 128); obj42.Steps = list47; reference37 = obj42; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span36[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -147189,9 +147194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147223,16 +147228,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "kaiser"; + span49[index] = "kaiser"; questRoot6.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -147240,9 +147245,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span51[index2]; QuestStep obj45 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -147261,9 +147266,9 @@ public static class AssemblyQuestLoader num3 = 1; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span4[index3] = 419; + span52[index3] = 419; obj46.InTerritory = list52; skipConditions10.AetheryteShortcutIf = obj46; obj45.SkipConditions = skipConditions10; @@ -147271,7 +147276,7 @@ public static class AssemblyQuestLoader obj44.Steps = list51; reference39 = obj44; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -147279,9 +147284,9 @@ public static class AssemblyQuestLoader index2 = 2; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.69202f, 307.86456f, 409.4611f), 155) + span53[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.69202f, 307.86456f, 409.4611f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -147294,7 +147299,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155) + span53[num2] = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155) { StopDistance = 4f, Fly = false, @@ -147310,7 +147315,7 @@ public static class AssemblyQuestLoader obj47.Steps = list53; reference41 = obj47; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span50[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -147318,9 +147323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span54[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147345,7 +147350,7 @@ public static class AssemblyQuestLoader obj48.Steps = list54; reference42 = obj48; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span50[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -147353,9 +147358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014949u, new Vector3(-159.65515f, 40.350307f, -194.7204f), 156) + span55[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014949u, new Vector3(-159.65515f, 40.350307f, -194.7204f), 156) { StopDistance = 5f, Fly = true, @@ -147365,7 +147370,7 @@ public static class AssemblyQuestLoader obj49.Steps = list55; reference43 = obj49; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span50[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -147373,16 +147378,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006318u, new Vector3(-147.2649f, 43.320312f, -186.63312f), 156) + span56[index2] = new QuestStep(EInteractionType.Interact, 2006318u, new Vector3(-147.2649f, 43.320312f, -186.63312f), 156) { StopDistance = 3f }; obj50.Steps = list56; reference44 = obj50; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span50[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -147390,9 +147395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147424,16 +147429,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "kaiser"; + span58[index] = "kaiser"; questRoot7.Author = list58; index = 2; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -147441,9 +147446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span60[index2]; QuestStep obj53 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -147462,9 +147467,9 @@ public static class AssemblyQuestLoader index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = 419; + span61[num3] = 419; obj54.InTerritory = list61; skipConditions11.AetheryteShortcutIf = obj54; obj53.SkipConditions = skipConditions11; @@ -147472,7 +147477,7 @@ public static class AssemblyQuestLoader obj52.Steps = list60; reference46 = obj52; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -147480,9 +147485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) + span62[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147514,16 +147519,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "kaiser"; + span63[index] = "kaiser"; questRoot8.Author = list63; index = 6; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span64[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -147531,9 +147536,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span65[index2]; QuestStep obj57 = new QuestStep(EInteractionType.AcceptQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, @@ -147552,9 +147557,9 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span4[index3] = 419; + span66[index3] = 419; obj58.InTerritory = list66; skipConditions12.AetheryteShortcutIf = obj58; obj57.SkipConditions = skipConditions12; @@ -147562,7 +147567,7 @@ public static class AssemblyQuestLoader obj56.Steps = list65; reference49 = obj56; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -147570,9 +147575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span67[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147597,7 +147602,7 @@ public static class AssemblyQuestLoader obj59.Steps = list67; reference51 = obj59; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -147605,9 +147610,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014957u, new Vector3(238.78845f, 302f, -277.97363f), 155) + span68[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014957u, new Vector3(238.78845f, 302f, -277.97363f), 155) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -147615,7 +147620,7 @@ public static class AssemblyQuestLoader obj60.Steps = list68; reference52 = obj60; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span64[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -147623,9 +147628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014960u, new Vector3(262.83667f, 359.1351f, -688.3192f), 155) + span69[num2] = new QuestStep(EInteractionType.Interact, 1014960u, new Vector3(262.83667f, 359.1351f, -688.3192f), 155) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -147640,7 +147645,7 @@ public static class AssemblyQuestLoader obj61.Steps = list69; reference53 = obj61; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span64[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -147648,9 +147653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014961u, new Vector3(259.72375f, 359.09564f, -689.93665f), 155) + span70[index2] = new QuestStep(EInteractionType.Interact, 1014961u, new Vector3(259.72375f, 359.09564f, -689.93665f), 155) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -147665,7 +147670,7 @@ public static class AssemblyQuestLoader obj62.Steps = list70; reference54 = obj62; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -147673,9 +147678,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006367u, new Vector3(205.92041f, 307.8507f, 412.25293f), 155) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006367u, new Vector3(205.92041f, 307.8507f, 412.25293f), 155) { StopDistance = 2f, Fly = true, @@ -147691,16 +147696,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "kaiser"; + span72[index] = "kaiser"; questRoot9.Author = list72; index = 7; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span73[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -147708,9 +147713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span74[index2]; QuestStep obj65 = new QuestStep(EInteractionType.AcceptQuest, 1015127u, new Vector3(204.60815f, 307.87106f, 414.63342f), 155) { StopDistance = 3f, @@ -147725,9 +147730,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = 419; + span75[num3] = 419; obj66.InTerritory = list75; skipConditions13.AetheryteShortcutIf = obj66; obj65.SkipConditions = skipConditions13; @@ -147735,7 +147740,7 @@ public static class AssemblyQuestLoader obj64.Steps = list74; reference56 = obj64; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span73[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -147743,9 +147748,9 @@ public static class AssemblyQuestLoader index2 = 3; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span76[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155) { StopDistance = 4f @@ -147755,25 +147760,25 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list77; skipConditions14.StepIf = skipStepConditions5; obj68.SkipConditions = skipConditions14; reference59 = obj68; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(205.51671f, 285.27087f, 413.4063f), 155) + span76[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(205.51671f, 285.27087f, 413.4063f), 155) { JumpDestination = new JumpDestination { @@ -147781,14 +147786,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155) + span76[num2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155) { StopDistance = 3f }; obj67.Steps = list76; reference58 = obj67; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span73[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -147796,9 +147801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span78[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147823,7 +147828,7 @@ public static class AssemblyQuestLoader obj69.Steps = list78; reference60 = obj69; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -147831,16 +147836,16 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015128u, new Vector3(116.472046f, -4.734893f, -52.567383f), 419) + span79[num2] = new QuestStep(EInteractionType.Interact, 1015128u, new Vector3(116.472046f, -4.734893f, -52.567383f), 419) { StopDistance = 5f }; obj70.Steps = list79; reference61 = obj70; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -147848,16 +147853,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015130u, new Vector3(51.743286f, 11.741424f, 27.115234f), 419) + span80[index2] = new QuestStep(EInteractionType.Interact, 1015130u, new Vector3(51.743286f, 11.741424f, 27.115234f), 419) { StopDistance = 5f }; obj71.Steps = list80; reference62 = obj71; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -147865,16 +147870,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015129u, new Vector3(-0.07635498f, 11.965096f, 44.327393f), 419) + span81[num2] = new QuestStep(EInteractionType.Interact, 1015129u, new Vector3(-0.07635498f, 11.965096f, 44.327393f), 419) { StopDistance = 5f }; obj72.Steps = list81; reference63 = obj72; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span73[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -147882,9 +147887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span82[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147916,16 +147921,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "kaiser"; + span83[index] = "kaiser"; questRoot10.Author = list83; index = 10; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span84[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -147933,9 +147938,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep obj75 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -147954,9 +147959,9 @@ public static class AssemblyQuestLoader index3 = 1; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = 419; + span86[num3] = 419; obj76.InTerritory = list86; skipConditions15.AetheryteShortcutIf = obj76; obj75.SkipConditions = skipConditions15; @@ -147964,7 +147969,7 @@ public static class AssemblyQuestLoader obj74.Steps = list85; reference65 = obj74; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span84[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -147972,9 +147977,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) + span87[index2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) { StopDistance = 5f, Fly = true, @@ -147990,7 +147995,7 @@ public static class AssemblyQuestLoader obj77.Steps = list87; reference67 = obj77; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span84[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -147998,9 +148003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015145u, new Vector3(487.17468f, 200.23772f, 656.27515f), 397) + span88[num2] = new QuestStep(EInteractionType.Interact, 1015145u, new Vector3(487.17468f, 200.23772f, 656.27515f), 397) { StopDistance = 5f, Fly = true, @@ -148016,7 +148021,7 @@ public static class AssemblyQuestLoader obj78.Steps = list88; reference68 = obj78; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span84[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -148024,9 +148029,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1015146u, new Vector3(485.0995f, 200.2377f, 654.68823f), 397) + span89[index2] = new QuestStep(EInteractionType.Action, 1015146u, new Vector3(485.0995f, 200.2377f, 654.68823f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -148034,7 +148039,7 @@ public static class AssemblyQuestLoader obj79.Steps = list89; reference69 = obj79; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span84[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -148042,9 +148047,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span90[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, null, new Vector3(501.1413f, 161.74702f, -318.04788f), 397) { StopDistance = 3f, @@ -148055,15 +148060,15 @@ public static class AssemblyQuestLoader num3 = 2; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - Span span6 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span6[index3] = new ComplexCombatData + span91[index3] = new ComplexCombatData { DataId = 4619u, MinimumKillCount = 1u }; index3++; - span6[index3] = new ComplexCombatData + span91[index3] = new ComplexCombatData { DataId = 4360u, MinimumKillCount = 2u @@ -148080,7 +148085,7 @@ public static class AssemblyQuestLoader obj80.Steps = list90; reference70 = obj80; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span84[num]; QuestSequence obj82 = new QuestSequence { Sequence = 5 @@ -148088,9 +148093,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1015147u, new Vector3(500.11438f, 161.61157f, -320.02753f), 397) + span92[index2] = new QuestStep(EInteractionType.Action, 1015147u, new Vector3(500.11438f, 161.61157f, -320.02753f), 397) { StopDistance = 3f, Action = EAction.AspectedBenefic @@ -148098,7 +148103,7 @@ public static class AssemblyQuestLoader obj82.Steps = list92; reference72 = obj82; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span84[num]; QuestSequence obj83 = new QuestSequence { Sequence = 6 @@ -148106,9 +148111,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) + span93[num2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) { StopDistance = 4f, Fly = true, @@ -148117,7 +148122,7 @@ public static class AssemblyQuestLoader obj83.Steps = list93; reference73 = obj83; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span84[num]; QuestSequence obj84 = new QuestSequence { Sequence = 7 @@ -148125,26 +148130,26 @@ public static class AssemblyQuestLoader num2 = 3; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.5874f, 227.05162f, 717.32074f), 397) + span94[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.5874f, 227.05162f, 717.32074f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 397) + span94[index2] = new QuestStep(EInteractionType.None, null, null, 397) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015149u, new Vector3(533.59265f, 228.33778f, 720.2715f), 397) + span94[index2] = new QuestStep(EInteractionType.Interact, 1015149u, new Vector3(533.59265f, 228.33778f, 720.2715f), 397) { StopDistance = 4f }; obj84.Steps = list94; reference74 = obj84; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span84[num]; QuestSequence obj85 = new QuestSequence { Sequence = 8 @@ -148152,9 +148157,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015151u, new Vector3(541.25256f, 228.85133f, 742.5497f), 397) + span95[num2] = new QuestStep(EInteractionType.Interact, 1015151u, new Vector3(541.25256f, 228.85133f, 742.5497f), 397) { StopDistance = 4f, Fly = false @@ -148162,7 +148167,7 @@ public static class AssemblyQuestLoader obj85.Steps = list95; reference75 = obj85; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span84[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -148170,9 +148175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -148204,16 +148209,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "kaiser"; + span97[index] = "kaiser"; questRoot11.Author = list97; index = 6; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span98[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -148221,9 +148226,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span99[num2]; QuestStep obj88 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -148242,9 +148247,9 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span4[num3] = 419; + span100[num3] = 419; obj89.InTerritory = list100; skipConditions16.AetheryteShortcutIf = obj89; obj88.SkipConditions = skipConditions16; @@ -148252,7 +148257,7 @@ public static class AssemblyQuestLoader obj87.Steps = list99; reference77 = obj87; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -148260,9 +148265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015168u, new Vector3(-266.01056f, 126.407364f, -0.045776367f), 397) + span101[index2] = new QuestStep(EInteractionType.Interact, 1015168u, new Vector3(-266.01056f, 126.407364f, -0.045776367f), 397) { StopDistance = 5f, Fly = true, @@ -148278,7 +148283,7 @@ public static class AssemblyQuestLoader obj90.Steps = list101; reference79 = obj90; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -148286,9 +148291,9 @@ public static class AssemblyQuestLoader index2 = 3; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span102[num2]; QuestStep obj92 = new QuestStep(EInteractionType.Action, 1015169u, new Vector3(-311.42145f, 126.83597f, 3.4942627f), 397) { StopDistance = 4f, @@ -148297,23 +148302,23 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list103; reference81 = obj92; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span102[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Action, 1015171u, new Vector3(-320.02753f, 126.52038f, -14.023071f), 397) { StopDistance = 4f, @@ -148322,23 +148327,23 @@ public static class AssemblyQuestLoader index3 = 6; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list104; reference82 = obj93; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span102[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Action, 1015170u, new Vector3(-296.86432f, 125.87531f, -14.389343f), 397) { StopDistance = 4f, @@ -148347,25 +148352,25 @@ public static class AssemblyQuestLoader num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list105; reference83 = obj94; obj91.Steps = list102; reference80 = obj91; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span98[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -148373,16 +148378,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015163u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) + span106[index2] = new QuestStep(EInteractionType.Interact, 1015163u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) { StopDistance = 4f }; obj95.Steps = list106; reference84 = obj95; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj96 = new QuestSequence { Sequence = 4 @@ -148390,9 +148395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1015178u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) + span107[num2] = new QuestStep(EInteractionType.Action, 1015178u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -148400,7 +148405,7 @@ public static class AssemblyQuestLoader obj96.Steps = list107; reference85 = obj96; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span98[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -148408,9 +148413,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -148442,16 +148447,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "kaiser"; + span109[index] = "kaiser"; questRoot12.Author = list109; index = 6; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -148459,9 +148464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span111[num2]; QuestStep obj99 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -148480,9 +148485,9 @@ public static class AssemblyQuestLoader index3 = 1; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = 419; + span112[num3] = 419; obj100.InTerritory = list112; skipConditions17.AetheryteShortcutIf = obj100; obj99.SkipConditions = skipConditions17; @@ -148490,7 +148495,7 @@ public static class AssemblyQuestLoader obj98.Steps = list111; reference87 = obj98; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -148498,9 +148503,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015084u, new Vector3(487.08313f, -51.1414f, 33.340942f), 398) + span113[index2] = new QuestStep(EInteractionType.Interact, 1015084u, new Vector3(487.08313f, -51.1414f, 33.340942f), 398) { StopDistance = 5f, Fly = false, @@ -148516,7 +148521,7 @@ public static class AssemblyQuestLoader obj101.Steps = list113; reference89 = obj101; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span110[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -148524,9 +148529,9 @@ public static class AssemblyQuestLoader index2 = 3; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span114[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Action, 1015094u, new Vector3(472.03772f, -51.14139f, 8.590759f), 398) { StopDistance = 4f, @@ -148535,23 +148540,23 @@ public static class AssemblyQuestLoader num3 = 6; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span5 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list115; reference91 = obj103; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span114[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Action, 1015092u, new Vector3(560.9979f, -51.27571f, 62.974f), 398) { StopDistance = 4f, @@ -148560,23 +148565,23 @@ public static class AssemblyQuestLoader index3 = 6; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list116; reference92 = obj104; num2++; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span114[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Action, 1015093u, new Vector3(465.568f, -51.19559f, 98.10022f), 398) { StopDistance = 4f, @@ -148585,25 +148590,25 @@ public static class AssemblyQuestLoader num3 = 6; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span117[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list117; reference93 = obj105; obj102.Steps = list114; reference90 = obj102; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span110[num]; QuestSequence obj106 = new QuestSequence { Sequence = 3 @@ -148611,9 +148616,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015087u, new Vector3(509.75806f, -51.32657f, 75.913574f), 398) + span118[index2] = new QuestStep(EInteractionType.Interact, 1015087u, new Vector3(509.75806f, -51.32657f, 75.913574f), 398) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -148628,7 +148633,7 @@ public static class AssemblyQuestLoader obj106.Steps = list118; reference94 = obj106; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span110[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -148636,9 +148641,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015095u, new Vector3(731.56323f, -40.98759f, -27.420471f), 398) + span119[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015095u, new Vector3(731.56323f, -40.98759f, -27.420471f), 398) { StopDistance = 4f, Fly = true, @@ -148654,7 +148659,7 @@ public static class AssemblyQuestLoader obj107.Steps = list119; reference95 = obj107; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span110[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -148662,9 +148667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -148696,16 +148701,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "kaiser"; + span121[index] = "kaiser"; questRoot13.Author = list121; index = 9; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span122[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -148713,9 +148718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span123[num2]; QuestStep obj110 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -148734,9 +148739,9 @@ public static class AssemblyQuestLoader index3 = 1; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = 419; + span124[num3] = 419; obj111.InTerritory = list124; skipConditions18.AetheryteShortcutIf = obj111; obj110.SkipConditions = skipConditions18; @@ -148744,7 +148749,7 @@ public static class AssemblyQuestLoader obj109.Steps = list123; reference97 = obj109; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span122[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -148752,9 +148757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) + span125[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) { StopDistance = 5f, Fly = true, @@ -148770,7 +148775,7 @@ public static class AssemblyQuestLoader obj112.Steps = list125; reference99 = obj112; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span122[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -148778,9 +148783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1015190u, new Vector3(679.1942f, 207.2133f, -273.82324f), 397) + span126[num2] = new QuestStep(EInteractionType.Action, 1015190u, new Vector3(679.1942f, 207.2133f, -273.82324f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -148788,7 +148793,7 @@ public static class AssemblyQuestLoader obj113.Steps = list126; reference100 = obj113; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span122[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -148796,9 +148801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1015191u, new Vector3(651.78906f, 207.92256f, -268.29938f), 397) + span127[index2] = new QuestStep(EInteractionType.Action, 1015191u, new Vector3(651.78906f, 207.92256f, -268.29938f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -148806,7 +148811,7 @@ public static class AssemblyQuestLoader obj114.Steps = list127; reference101 = obj114; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span122[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -148814,9 +148819,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1015192u, new Vector3(652.82666f, 209.09976f, -282.70392f), 397) + span128[num2] = new QuestStep(EInteractionType.Action, 1015192u, new Vector3(652.82666f, 209.09976f, -282.70392f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -148824,7 +148829,7 @@ public static class AssemblyQuestLoader obj115.Steps = list128; reference102 = obj115; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span122[num]; QuestSequence obj116 = new QuestSequence { Sequence = 5 @@ -148832,9 +148837,9 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span129[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, null, new Vector3(614.313f, 210.86438f, -301.28937f), 397) { StopDistance = 3f, @@ -148843,9 +148848,9 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span6[index3] = new ComplexCombatData + span130[index3] = new ComplexCombatData { DataId = 4676u, MinimumKillCount = 3u @@ -148853,11 +148858,11 @@ public static class AssemblyQuestLoader obj117.ComplexCombatData = list130; reference104 = obj117; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006415u, new Vector3(614.313f, 210.86438f, -301.28937f), 397); + span129[index2] = new QuestStep(EInteractionType.Interact, 2006415u, new Vector3(614.313f, 210.86438f, -301.28937f), 397); obj116.Steps = list129; reference103 = obj116; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span122[num]; QuestSequence obj118 = new QuestSequence { Sequence = 6 @@ -148865,16 +148870,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015197u, new Vector3(614.25183f, 210.67752f, -300.1908f), 397) + span131[num2] = new QuestStep(EInteractionType.Interact, 1015197u, new Vector3(614.25183f, 210.67752f, -300.1908f), 397) { StopDistance = 3f }; obj118.Steps = list131; reference105 = obj118; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span122[num]; QuestSequence obj119 = new QuestSequence { Sequence = 7 @@ -148882,9 +148887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) + span132[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) { StopDistance = 5f, Fly = true @@ -148892,7 +148897,7 @@ public static class AssemblyQuestLoader obj119.Steps = list132; reference106 = obj119; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span122[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -148900,9 +148905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -148934,16 +148939,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "kaiser"; + span134[index] = "kaiser"; questRoot14.Author = list134; index = 6; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span135[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -148951,9 +148956,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span136[index2]; QuestStep obj122 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -148972,9 +148977,9 @@ public static class AssemblyQuestLoader index3 = 1; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span4[num3] = 419; + span137[num3] = 419; obj123.InTerritory = list137; skipConditions19.AetheryteShortcutIf = obj123; obj122.SkipConditions = skipConditions19; @@ -148982,7 +148987,7 @@ public static class AssemblyQuestLoader obj121.Steps = list136; reference108 = obj121; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span135[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -148990,9 +148995,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015108u, new Vector3(-359.42633f, 141.55403f, -215.32007f), 399) + span138[num2] = new QuestStep(EInteractionType.Interact, 1015108u, new Vector3(-359.42633f, 141.55403f, -215.32007f), 399) { StopDistance = 5f, Fly = true, @@ -149013,7 +149018,7 @@ public static class AssemblyQuestLoader obj124.Steps = list138; reference110 = obj124; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span135[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -149021,9 +149026,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span139[index2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 1015111u, new Vector3(-447.65393f, 159.354f, 147.63098f), 399) { StopDistance = 5f, @@ -149040,9 +149045,9 @@ public static class AssemblyQuestLoader num3 = 1; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span4 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span4[index3] = 399; + span140[index3] = 399; skipAetheryteCondition.InTerritory = list140; skipConditions20.AetheryteShortcutIf = skipAetheryteCondition; skipConditions20.AethernetShortcutIf = new SkipAetheryteCondition @@ -149054,7 +149059,7 @@ public static class AssemblyQuestLoader obj125.Steps = list139; reference111 = obj125; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span135[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -149062,9 +149067,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span141[num2]; QuestStep obj128 = new QuestStep(EInteractionType.SinglePlayerDuty, 1015114u, new Vector3(-370.47382f, 147.34354f, 59.128662f), 399) { StopDistance = 4f, @@ -149084,9 +149089,9 @@ public static class AssemblyQuestLoader index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span4[num3] = 399; + span142[num3] = 399; obj129.InTerritory = list142; skipConditions21.AetheryteShortcutIf = obj129; skipConditions21.AethernetShortcutIf = new SkipAetheryteCondition @@ -149098,7 +149103,7 @@ public static class AssemblyQuestLoader obj127.Steps = list141; reference113 = obj127; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span135[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -149106,16 +149111,16 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015114u, new Vector3(-370.47382f, 147.34354f, 59.128662f), 399) + span143[index2] = new QuestStep(EInteractionType.Interact, 1015114u, new Vector3(-370.47382f, 147.34354f, 59.128662f), 399) { StopDistance = 4f }; obj130.Steps = list143; reference115 = obj130; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span135[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -149123,9 +149128,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -149157,16 +149162,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "plogon_enjoyer"; + span145[index] = "plogon_enjoyer"; questRoot15.Author = list145; index = 9; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span146[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -149174,9 +149179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span147[index2]; QuestStep obj133 = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -149191,11 +149196,11 @@ public static class AssemblyQuestLoader num3 = 2; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span4[index3] = 130; + span148[index3] = 130; index3++; - span4[index3] = 131; + span148[index3] = 131; skipAetheryteCondition2.InTerritory = list148; skipConditions22.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions22.AethernetShortcutIf = new SkipAetheryteCondition @@ -149207,7 +149212,7 @@ public static class AssemblyQuestLoader obj132.Steps = list147; reference117 = obj132; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj134 = new QuestSequence { Sequence = 1 @@ -149215,9 +149220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span149[num2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -149225,7 +149230,7 @@ public static class AssemblyQuestLoader obj134.Steps = list149; reference119 = obj134; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span146[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -149233,16 +149238,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013976u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) + span150[index2] = new QuestStep(EInteractionType.Interact, 1013976u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) { Fly = true }; obj135.Steps = list150; reference120 = obj135; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span146[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -149250,9 +149255,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span151[num2]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, 1013977u, new Vector3(207.53784f, 18.12324f, -608.75867f), 156) { Fly = true, @@ -149261,15 +149266,15 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - Span span7 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span7[num3] = 777u; + span152[num3] = 777u; obj137.KillEnemyDataIds = list152; reference122 = obj137; obj136.Steps = list151; reference121 = obj136; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span146[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -149277,13 +149282,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013977u, new Vector3(207.53784f, 18.12324f, -608.75867f), 156); + span153[index2] = new QuestStep(EInteractionType.Interact, 1013977u, new Vector3(207.53784f, 18.12324f, -608.75867f), 156); obj138.Steps = list153; reference123 = obj138; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span146[num]; QuestSequence obj139 = new QuestSequence { Sequence = 5 @@ -149291,9 +149296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span154[num2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, 1013978u, new Vector3(205.95093f, -22.991264f, -449.24084f), 156) { Fly = true, @@ -149302,15 +149307,15 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span7[index3] = 4615u; + span155[index3] = 4615u; obj140.KillEnemyDataIds = list155; reference125 = obj140; obj139.Steps = list154; reference124 = obj139; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span146[num]; QuestSequence obj141 = new QuestSequence { Sequence = 6 @@ -149318,13 +149323,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013978u, new Vector3(205.95093f, -22.991264f, -449.24084f), 156); + span156[index2] = new QuestStep(EInteractionType.Interact, 1013978u, new Vector3(205.95093f, -22.991264f, -449.24084f), 156); obj141.Steps = list156; reference126 = obj141; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span146[num]; QuestSequence obj142 = new QuestSequence { Sequence = 7 @@ -149332,16 +149337,16 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014111u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) + span157[num2] = new QuestStep(EInteractionType.Interact, 1014111u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) { Fly = true }; obj142.Steps = list157; reference127 = obj142; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span146[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -149349,9 +149354,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span158[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -149366,16 +149371,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "plogon_enjoyer"; + span159[index] = "plogon_enjoyer"; questRoot16.Author = list159; index = 10; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span160[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -149383,9 +149388,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span161[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -149399,7 +149404,7 @@ public static class AssemblyQuestLoader obj144.Steps = list161; reference129 = obj144; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span160[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -149407,16 +149412,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013982u, new Vector3(-73.0755f, 2.668869f, -622.52234f), 156) + span162[index2] = new QuestStep(EInteractionType.Interact, 1013982u, new Vector3(-73.0755f, 2.668869f, -622.52234f), 156) { Fly = true }; obj145.Steps = list162; reference130 = obj145; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span160[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -149424,18 +149429,18 @@ public static class AssemblyQuestLoader index2 = 2; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-144.73549f, 1.9077771f, -655.4047f), 156) + span163[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-144.73549f, 1.9077771f, -655.4047f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013984u, new Vector3(-142.22937f, 1.3916924f, -654.13904f), 156); + span163[num2] = new QuestStep(EInteractionType.Interact, 1013984u, new Vector3(-142.22937f, 1.3916924f, -654.13904f), 156); obj146.Steps = list163; reference131 = obj146; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span160[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -149443,9 +149448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span164[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, null, new Vector3(-142.22937f, 1.3916924f, -654.13904f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -149453,15 +149458,15 @@ public static class AssemblyQuestLoader index3 = 1; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = 5047u; + span165[num3] = 5047u; obj148.KillEnemyDataIds = list165; reference133 = obj148; obj147.Steps = list164; reference132 = obj147; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span160[num]; QuestSequence obj149 = new QuestSequence { Sequence = 4 @@ -149469,18 +149474,18 @@ public static class AssemblyQuestLoader index2 = 2; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-222.99123f, 3.602174f, -625.4028f), 156) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-222.99123f, 3.602174f, -625.4028f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013987u, new Vector3(-223.40735f, 4.1458693f, -628.32074f), 156); + span166[num2] = new QuestStep(EInteractionType.Interact, 1013987u, new Vector3(-223.40735f, 4.1458693f, -628.32074f), 156); obj149.Steps = list166; reference134 = obj149; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span160[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -149488,9 +149493,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span167[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, null, new Vector3(-223.40735f, 4.1458693f, -628.32074f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -149498,15 +149503,15 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span7 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span7[index3] = 5047u; + span168[index3] = 5047u; obj151.KillEnemyDataIds = list168; reference136 = obj151; obj150.Steps = list167; reference135 = obj150; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span160[num]; QuestSequence obj152 = new QuestSequence { Sequence = 6 @@ -149514,18 +149519,18 @@ public static class AssemblyQuestLoader index2 = 2; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.7943f, -5.5647316f, -542.8478f), 156) + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.7943f, -5.5647316f, -542.8478f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013990u, new Vector3(-253.83386f, -5.455734f, -542.87024f), 156); + span169[num2] = new QuestStep(EInteractionType.Interact, 1013990u, new Vector3(-253.83386f, -5.455734f, -542.87024f), 156); obj152.Steps = list169; reference137 = obj152; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span160[num]; QuestSequence obj153 = new QuestSequence { Sequence = 7 @@ -149533,9 +149538,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span170[index2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, null, new Vector3(-253.83386f, -5.455734f, -542.87024f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -149543,15 +149548,15 @@ public static class AssemblyQuestLoader index3 = 1; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span7 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span7[num3] = 5043u; + span171[num3] = 5043u; obj154.KillEnemyDataIds = list171; reference139 = obj154; obj153.Steps = list170; reference138 = obj153; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span160[num]; QuestSequence obj155 = new QuestSequence { Sequence = 8 @@ -149559,16 +149564,16 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013994u, new Vector3(-402.36517f, -14.213073f, -502.06763f), 156) + span172[num2] = new QuestStep(EInteractionType.Interact, 1013994u, new Vector3(-402.36517f, -14.213073f, -502.06763f), 156) { Fly = true }; obj155.Steps = list172; reference140 = obj155; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span160[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -149576,9 +149581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span173[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -149593,16 +149598,16 @@ public static class AssemblyQuestLoader num = 1; List list174 = new List(num); CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index = 0; - span[index] = "plogon_enjoyer"; + span174[index] = "plogon_enjoyer"; questRoot17.Author = list174; index = 4; List list175 = new List(index); CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span175[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -149610,9 +149615,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span176[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -149626,7 +149631,7 @@ public static class AssemblyQuestLoader obj157.Steps = list176; reference142 = obj157; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span175[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -149634,9 +149639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) + span177[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant @@ -149644,7 +149649,7 @@ public static class AssemblyQuestLoader obj158.Steps = list177; reference143 = obj158; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span175[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -149652,16 +149657,16 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) + span178[num2] = new QuestStep(EInteractionType.Interact, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) { StopDistance = 4f }; obj159.Steps = list178; reference144 = obj159; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span175[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -149669,9 +149674,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span179[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -149686,16 +149691,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "plogon_enjoyer"; + span180[index] = "plogon_enjoyer"; questRoot18.Author = list180; index = 5; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span181[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -149703,9 +149708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span182[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -149719,7 +149724,7 @@ public static class AssemblyQuestLoader obj161.Steps = list182; reference146 = obj161; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span181[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -149727,9 +149732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013999u, new Vector3(33.89026f, -8.812927f, 126.17676f), 154) + span183[index2] = new QuestStep(EInteractionType.Interact, 1013999u, new Vector3(33.89026f, -8.812927f, 126.17676f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -149737,7 +149742,7 @@ public static class AssemblyQuestLoader obj162.Steps = list183; reference147 = obj162; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span181[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -149745,9 +149750,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span184[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, 2005966u, new Vector3(163.53088f, -27.328918f, 207.84314f), 154) { Fly = true, @@ -149756,15 +149761,15 @@ public static class AssemblyQuestLoader num3 = 1; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span7[index3] = 5043u; + span185[index3] = 5043u; obj164.KillEnemyDataIds = list185; reference149 = obj164; obj163.Steps = list184; reference148 = obj163; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span181[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -149772,16 +149777,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014001u, new Vector3(404.89807f, -5.4588227f, 72.342896f), 154) + span186[index2] = new QuestStep(EInteractionType.Interact, 1014001u, new Vector3(404.89807f, -5.4588227f, 72.342896f), 154) { Fly = true }; obj165.Steps = list186; reference150 = obj165; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span181[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -149789,9 +149794,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -149806,16 +149811,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "plogon_enjoyer"; + span188[index] = "plogon_enjoyer"; questRoot19.Author = list188; index = 7; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span189[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -149823,9 +149828,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -149839,7 +149844,7 @@ public static class AssemblyQuestLoader obj167.Steps = list190; reference152 = obj167; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span189[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -149847,22 +149852,22 @@ public static class AssemblyQuestLoader index2 = 2; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(873.8737f, -3.1452856f, 352.47165f), 398) + span191[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(873.8737f, -3.1452856f, 352.47165f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014005u, new Vector3(-631.22f, 121.245285f, -652.39954f), 397) + span191[num2] = new QuestStep(EInteractionType.Interact, 1014005u, new Vector3(-631.22f, 121.245285f, -652.39954f), 397) { Fly = true }; obj168.Steps = list191; reference153 = obj168; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span189[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -149870,9 +149875,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span192[index2]; QuestStep obj170 = new QuestStep(EInteractionType.Combat, 2005967u, new Vector3(-556.9696f, 116.68567f, -794.0032f), 397) { Fly = true, @@ -149881,15 +149886,15 @@ public static class AssemblyQuestLoader index3 = 1; List list193 = new List(index3); CollectionsMarshal.SetCount(list193, index3); - span7 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span7[num3] = 4627u; + span193[num3] = 4627u; obj170.KillEnemyDataIds = list193; reference155 = obj170; obj169.Steps = list192; reference154 = obj169; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span189[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -149897,16 +149902,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014006u, new Vector3(-627.19165f, 121.248f, -648.5847f), 397) + span194[num2] = new QuestStep(EInteractionType.Interact, 1014006u, new Vector3(-627.19165f, 121.248f, -648.5847f), 397) { Fly = true }; obj171.Steps = list194; reference156 = obj171; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span189[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -149914,13 +149919,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014007u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397); + span195[index2] = new QuestStep(EInteractionType.Interact, 1014007u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397); obj172.Steps = list195; reference157 = obj172; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span189[num]; QuestSequence obj173 = new QuestSequence { Sequence = 5 @@ -149928,9 +149933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1014010u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397) + span196[num2] = new QuestStep(EInteractionType.Emote, 1014010u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397) { DelaySecondsAtStart = 1f, Emote = EEmote.Rally @@ -149938,7 +149943,7 @@ public static class AssemblyQuestLoader obj173.Steps = list196; reference158 = obj173; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span189[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -149946,9 +149951,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -149963,16 +149968,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "plogon_enjoyer"; + span198[index] = "plogon_enjoyer"; questRoot20.Author = list198; index = 4; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span199[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -149980,9 +149985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -149996,7 +150001,7 @@ public static class AssemblyQuestLoader obj175.Steps = list200; reference160 = obj175; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span199[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -150004,9 +150009,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span201[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 1014012u, new Vector3(-142.1684f, 26.764246f, -357.50366f), 146) { Fly = true, @@ -150015,9 +150020,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - Span span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span8[index3] = new DialogueChoice + span202[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMNK600_02031_Q1_000_000"), @@ -150028,7 +150033,7 @@ public static class AssemblyQuestLoader obj176.Steps = list201; reference161 = obj176; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span199[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -150036,13 +150041,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014011u, new Vector3(-143.08392f, 26.654997f, -358.114f), 146); + span203[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014011u, new Vector3(-143.08392f, 26.654997f, -358.114f), 146); obj178.Steps = list203; reference163 = obj178; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span199[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -150050,9 +150055,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014112u, new Vector3(-149.34009f, 12.685881f, -260.91406f), 146) + span204[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014112u, new Vector3(-149.34009f, 12.685881f, -260.91406f), 146) { StopDistance = 4f, NextQuestId = new QuestId(2426) @@ -150066,16 +150071,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "goatzone"; + span205[index] = "goatzone"; questRoot21.Author = list205; index = 7; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span206[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -150083,9 +150088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span207[num2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -150103,9 +150108,9 @@ public static class AssemblyQuestLoader index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span4[num3] = 131; + span208[num3] = 131; obj182.InTerritory = list208; skipConditions23.AetheryteShortcutIf = obj182; skipConditions23.AethernetShortcutIf = new SkipAetheryteCondition @@ -150117,7 +150122,7 @@ public static class AssemblyQuestLoader obj180.Steps = list207; reference165 = obj180; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span206[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -150125,9 +150130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014046u, new Vector3(38.223755f, 5.000002f, 404.28784f), 147) + span209[index2] = new QuestStep(EInteractionType.Interact, 1014046u, new Vector3(38.223755f, 5.000002f, 404.28784f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog, SkipConditions = new SkipConditions @@ -150141,7 +150146,7 @@ public static class AssemblyQuestLoader obj183.Steps = list209; reference167 = obj183; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span206[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -150149,16 +150154,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147) + span210[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147) { Fly = true }; obj184.Steps = list210; reference168 = obj184; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span206[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -150166,9 +150171,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span211[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2005978u, new Vector3(1.5715942f, 21.316772f, 181.8722f), 147) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -150176,15 +150181,15 @@ public static class AssemblyQuestLoader num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span7 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span7[index3] = 4686u; + span212[index3] = 4686u; obj186.KillEnemyDataIds = list212; reference170 = obj186; obj185.Steps = list211; reference169 = obj185; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span206[num]; QuestSequence obj187 = new QuestSequence { Sequence = 4 @@ -150192,13 +150197,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147); + span213[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147); obj187.Steps = list213; reference171 = obj187; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span206[num]; QuestSequence obj188 = new QuestSequence { Sequence = 5 @@ -150206,9 +150211,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span214[index2]; QuestStep obj189 = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -150226,9 +150231,9 @@ public static class AssemblyQuestLoader index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span4[num3] = 131; + span215[num3] = 131; obj190.InTerritory = list215; skipConditions24.AetheryteShortcutIf = obj190; skipConditions24.AethernetShortcutIf = new SkipAetheryteCondition @@ -150240,7 +150245,7 @@ public static class AssemblyQuestLoader obj188.Steps = list214; reference172 = obj188; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span206[num]; QuestSequence obj191 = new QuestSequence { Sequence = byte.MaxValue @@ -150248,9 +150253,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) + span216[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -150269,16 +150274,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "goatzone"; + span217[index] = "goatzone"; questRoot22.Author = list217; index = 5; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span218[num]; QuestSequence obj192 = new QuestSequence { Sequence = 0 @@ -150286,9 +150291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span219[index2]; QuestStep obj193 = new QuestStep(EInteractionType.AcceptQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) { Fly = true, @@ -150307,9 +150312,9 @@ public static class AssemblyQuestLoader num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span4 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span4[index3] = 141; + span220[index3] = 141; obj194.InTerritory = list220; skipConditions25.AetheryteShortcutIf = obj194; skipConditions25.AethernetShortcutIf = new SkipAetheryteCondition @@ -150321,7 +150326,7 @@ public static class AssemblyQuestLoader obj192.Steps = list219; reference175 = obj192; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span218[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -150329,9 +150334,9 @@ public static class AssemblyQuestLoader index2 = 3; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span221[num2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1011237u, new Vector3(447.3181f, 212.53984f, 725.00183f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -150346,23 +150351,23 @@ public static class AssemblyQuestLoader index3 = 6; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span222[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj196.CompletionQuestVariablesFlags = list222; reference178 = obj196; num2++; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span221[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 1011233u, new Vector3(518.9136f, 217.95152f, 769.9243f), 397) { Fly = true @@ -150370,23 +150375,23 @@ public static class AssemblyQuestLoader num3 = 6; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span223[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj197.CompletionQuestVariablesFlags = list223; reference179 = obj197; num2++; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span221[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1011235u, new Vector3(522.54517f, 228.3512f, 723.5675f), 397) { Fly = true @@ -150394,25 +150399,25 @@ public static class AssemblyQuestLoader index3 = 6; List list224 = new List(index3); CollectionsMarshal.SetCount(list224, index3); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span224[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list224; reference180 = obj198; obj195.Steps = list221; reference177 = obj195; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span218[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -150420,16 +150425,16 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014052u, new Vector3(458.12158f, 200.23763f, 658.0757f), 397) + span225[index2] = new QuestStep(EInteractionType.Interact, 1014052u, new Vector3(458.12158f, 200.23763f, 658.0757f), 397) { Fly = true }; obj199.Steps = list225; reference181 = obj199; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span218[num]; QuestSequence obj200 = new QuestSequence { Sequence = 3 @@ -150437,9 +150442,9 @@ public static class AssemblyQuestLoader index2 = 2; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span226[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, null, new Vector3(50.883884f, 124.41451f, 174.64914f), 397) { Fly = true, @@ -150448,36 +150453,36 @@ public static class AssemblyQuestLoader num3 = 2; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span7[index3] = 5043u; + span227[index3] = 5043u; index3++; - span7[index3] = 4619u; + span227[index3] = 4619u; obj201.KillEnemyDataIds = list227; index3 = 6; List list228 = new List(index3); CollectionsMarshal.SetCount(list228, index3); - span5 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span228[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; obj201.CompletionQuestVariablesFlags = list228; reference183 = obj201; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014053u, new Vector3(48.966187f, 124.34676f, 175.73816f), 397); + span226[num2] = new QuestStep(EInteractionType.Interact, 1014053u, new Vector3(48.966187f, 124.34676f, 175.73816f), 397); obj200.Steps = list226; reference182 = obj200; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span218[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -150485,9 +150490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(2034) @@ -150501,16 +150506,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "goatzone"; + span230[index] = "goatzone"; questRoot23.Author = list230; index = 10; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span231[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -150518,16 +150523,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj203.Steps = list232; reference185 = obj203; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span231[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -150535,16 +150540,16 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) + span233[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) { Fly = true }; obj204.Steps = list233; reference186 = obj204; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span231[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -150552,15 +150557,15 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005983u, new Vector3(108.07959f, 129.41174f, -403.52484f), 397); + span234[num2] = new QuestStep(EInteractionType.Interact, 2005983u, new Vector3(108.07959f, 129.41174f, -403.52484f), 397); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005980u, new Vector3(64.68298f, 128.61829f, -397.42126f), 397); + span234[num2] = new QuestStep(EInteractionType.Interact, 2005980u, new Vector3(64.68298f, 128.61829f, -397.42126f), 397); obj205.Steps = list234; reference187 = obj205; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span231[num]; QuestSequence obj206 = new QuestSequence { Sequence = 3 @@ -150568,16 +150573,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) + span235[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) { Fly = true }; obj206.Steps = list235; reference188 = obj206; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span231[num]; QuestSequence obj207 = new QuestSequence { Sequence = 4 @@ -150585,16 +150590,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005981u, new Vector3(15.487854f, 106.09595f, -419.30273f), 397) + span236[num2] = new QuestStep(EInteractionType.Interact, 2005981u, new Vector3(15.487854f, 106.09595f, -419.30273f), 397) { Fly = true }; obj207.Steps = list236; reference189 = obj207; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span231[num]; QuestSequence obj208 = new QuestSequence { Sequence = 5 @@ -150602,16 +150607,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005982u, new Vector3(-4.6845703f, 94.13281f, -506.15704f), 397) + span237[index2] = new QuestStep(EInteractionType.Interact, 2005982u, new Vector3(-4.6845703f, 94.13281f, -506.15704f), 397) { Fly = true }; obj208.Steps = list237; reference190 = obj208; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span231[num]; QuestSequence obj209 = new QuestSequence { Sequence = 6 @@ -150619,9 +150624,9 @@ public static class AssemblyQuestLoader index2 = 2; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span238[num2]; QuestStep obj210 = new QuestStep(EInteractionType.Combat, null, new Vector3(-134.89986f, 88.67885f, -576.3159f), 397) { Fly = true, @@ -150630,36 +150635,36 @@ public static class AssemblyQuestLoader num3 = 2; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span7 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span7[index3] = 4360u; + span239[index3] = 4360u; index3++; - span7[index3] = 4619u; + span239[index3] = 4619u; obj210.KillEnemyDataIds = list239; index3 = 6; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span240[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; obj210.CompletionQuestVariablesFlags = list240; reference192 = obj210; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014058u, new Vector3(-138.35364f, 88.59643f, -577.0504f), 397); + span238[num2] = new QuestStep(EInteractionType.Interact, 1014058u, new Vector3(-138.35364f, 88.59643f, -577.0504f), 397); obj209.Steps = list238; reference191 = obj209; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span231[num]; QuestSequence obj211 = new QuestSequence { Sequence = 7 @@ -150667,16 +150672,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014059u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397) + span241[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014059u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397) { Fly = true }; obj211.Steps = list241; reference193 = obj211; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span231[num]; QuestSequence obj212 = new QuestSequence { Sequence = 8 @@ -150684,13 +150689,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014064u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397); + span242[num2] = new QuestStep(EInteractionType.Interact, 1014064u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397); obj212.Steps = list242; reference194 = obj212; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span231[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -150698,9 +150703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(2035) @@ -150714,16 +150719,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "goatzone"; + span244[index] = "goatzone"; questRoot24.Author = list244; index = 5; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span245[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -150731,16 +150736,16 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj214.Steps = list246; reference196 = obj214; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span245[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -150748,9 +150753,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) + span247[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -150758,7 +150763,7 @@ public static class AssemblyQuestLoader obj215.Steps = list247; reference197 = obj215; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span245[num]; QuestSequence obj216 = new QuestSequence { Sequence = 2 @@ -150766,16 +150771,16 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014067u, new Vector3(451.34656f, -24.978418f, -496.39127f), 398) + span248[num2] = new QuestStep(EInteractionType.Interact, 1014067u, new Vector3(451.34656f, -24.978418f, -496.39127f), 398) { Fly = true }; obj216.Steps = list248; reference198 = obj216; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span245[num]; QuestSequence obj217 = new QuestSequence { Sequence = 3 @@ -150783,13 +150788,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005986u, new Vector3(507.86584f, -21.927307f, -524.4374f), 398); + span249[index2] = new QuestStep(EInteractionType.Interact, 2005986u, new Vector3(507.86584f, -21.927307f, -524.4374f), 398); obj217.Steps = list249; reference199 = obj217; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span245[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -150797,9 +150802,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -150821,16 +150826,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "goatzone"; + span251[index] = "goatzone"; questRoot25.Author = list251; index = 10; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span252[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -150838,9 +150843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -150848,7 +150853,7 @@ public static class AssemblyQuestLoader obj219.Steps = list253; reference201 = obj219; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span252[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -150856,9 +150861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014069u, new Vector3(460.5935f, 200.23763f, 658.56396f), 397) + span254[num2] = new QuestStep(EInteractionType.Interact, 1014069u, new Vector3(460.5935f, 200.23763f, 658.56396f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -150866,7 +150871,7 @@ public static class AssemblyQuestLoader obj220.Steps = list254; reference202 = obj220; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span252[num]; QuestSequence obj221 = new QuestSequence { Sequence = 2 @@ -150874,16 +150879,16 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011233u, new Vector3(518.9136f, 217.95152f, 769.9243f), 397) + span255[index2] = new QuestStep(EInteractionType.Interact, 1011233u, new Vector3(518.9136f, 217.95152f, 769.9243f), 397) { Fly = true }; obj221.Steps = list255; reference203 = obj221; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span252[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -150891,9 +150896,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014073u, new Vector3(-693.8125f, -109.83532f, 490.95898f), 401) + span256[num2] = new QuestStep(EInteractionType.Interact, 1014073u, new Vector3(-693.8125f, -109.83532f, 490.95898f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -150901,7 +150906,7 @@ public static class AssemblyQuestLoader obj222.Steps = list256; reference204 = obj222; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span252[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -150909,16 +150914,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014075u, new Vector3(-272.17517f, -184.2003f, 736.0493f), 401) + span257[index2] = new QuestStep(EInteractionType.Interact, 1014075u, new Vector3(-272.17517f, -184.2003f, 736.0493f), 401) { Fly = true }; obj223.Steps = list257; reference205 = obj223; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span252[num]; QuestSequence obj224 = new QuestSequence { Sequence = 5 @@ -150926,9 +150931,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span258[num2]; QuestStep obj225 = new QuestStep(EInteractionType.Combat, null, new Vector3(-43.012157f, -176.80112f, 753.7885f), 401) { Fly = true, @@ -150937,17 +150942,17 @@ public static class AssemblyQuestLoader num3 = 2; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span7 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span7[index3] = 5048u; + span259[index3] = 5048u; index3++; - span7[index3] = 5049u; + span259[index3] = 5049u; obj225.KillEnemyDataIds = list259; reference207 = obj225; obj224.Steps = list258; reference206 = obj224; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span252[num]; QuestSequence obj226 = new QuestSequence { Sequence = 6 @@ -150955,9 +150960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span260[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Combat, null, new Vector3(207.48586f, -176.39336f, 721.5167f), 401) { Fly = true, @@ -150966,17 +150971,17 @@ public static class AssemblyQuestLoader index3 = 2; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span7 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span7[num3] = 4687u; + span261[num3] = 4687u; num3++; - span7[num3] = 4688u; + span261[num3] = 4688u; obj227.KillEnemyDataIds = list261; reference209 = obj227; obj226.Steps = list260; reference208 = obj226; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span252[num]; QuestSequence obj228 = new QuestSequence { Sequence = 7 @@ -150984,13 +150989,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014088u, new Vector3(200.42712f, -176.62952f, 737.0565f), 401); + span262[num2] = new QuestStep(EInteractionType.Interact, 1014088u, new Vector3(200.42712f, -176.62952f, 737.0565f), 401); obj228.Steps = list262; reference210 = obj228; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span252[num]; QuestSequence obj229 = new QuestSequence { Sequence = 8 @@ -150998,13 +151003,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014089u, new Vector3(205.98145f, -176.69763f, 739.52844f), 401); + span263[index2] = new QuestStep(EInteractionType.Interact, 1014089u, new Vector3(205.98145f, -176.69763f, 739.52844f), 401); obj229.Steps = list263; reference211 = obj229; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span252[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -151012,9 +151017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015055u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015055u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(2037) @@ -151028,16 +151033,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "goatzone"; + span265[index] = "goatzone"; questRoot26.Author = list265; index = 8; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span266[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -151045,16 +151050,16 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014092u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span267[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014092u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj231.Steps = list267; reference213 = obj231; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span266[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -151062,16 +151067,16 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014094u, new Vector3(457.51123f, 200.23764f, 660.8834f), 397) + span268[num2] = new QuestStep(EInteractionType.Interact, 1014094u, new Vector3(457.51123f, 200.23764f, 660.8834f), 397) { Fly = true }; obj232.Steps = list268; reference214 = obj232; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span266[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -151079,16 +151084,16 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005990u, new Vector3(51.865356f, 125.26123f, 179.85803f), 397) + span269[index2] = new QuestStep(EInteractionType.Interact, 2005990u, new Vector3(51.865356f, 125.26123f, 179.85803f), 397) { Fly = true }; obj233.Steps = list269; reference215 = obj233; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span266[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -151096,9 +151101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014096u, new Vector3(458.64026f, 200.23764f, 659.7848f), 397) + span270[num2] = new QuestStep(EInteractionType.Interact, 1014096u, new Vector3(458.64026f, 200.23764f, 659.7848f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -151106,7 +151111,7 @@ public static class AssemblyQuestLoader obj234.Steps = list270; reference216 = obj234; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span266[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -151114,16 +151119,16 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014097u, new Vector3(452.90295f, 130.79962f, -850.1869f), 397) + span271[index2] = new QuestStep(EInteractionType.Interact, 1014097u, new Vector3(452.90295f, 130.79962f, -850.1869f), 397) { Fly = true }; obj235.Steps = list271; reference217 = obj235; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span266[num]; QuestSequence obj236 = new QuestSequence { Sequence = 5 @@ -151131,13 +151136,13 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014099u, new Vector3(457.20605f, 130.79962f, -848.6f), 397); + span272[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014099u, new Vector3(457.20605f, 130.79962f, -848.6f), 397); obj236.Steps = list272; reference218 = obj236; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span266[num]; QuestSequence obj237 = new QuestSequence { Sequence = 6 @@ -151145,16 +151150,16 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014102u, new Vector3(454.5204f, 130.79962f, -850.2479f), 397) + span273[index2] = new QuestStep(EInteractionType.Interact, 1014102u, new Vector3(454.5204f, 130.79962f, -850.2479f), 397) { StopDistance = 5f }; obj237.Steps = list273; reference219 = obj237; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span266[num]; QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue @@ -151162,9 +151167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014103u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span274[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014103u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -151236,9 +151241,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014876u, new Vector3(5.783081f, -2.080677f, 45.395508f), 418) + span5[num2] = new QuestStep(EInteractionType.Interact, 1014876u, new Vector3(5.783081f, -2.080677f, 45.395508f), 418) { AethernetShortcut = new AethernetShortcut { @@ -151257,9 +151262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { NextQuestId = new QuestId(2054) }; @@ -151272,16 +151277,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 7; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -151289,9 +151294,9 @@ public static class AssemblyQuestLoader index2 = 3; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 418) + span9[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151316,13 +151321,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 418); + span9[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 418); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418); obj6.Steps = list9; reference5 = obj6; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -151330,13 +151335,13 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014879u, new Vector3(134.05042f, -20.020874f, 73.746826f), 418); + span10[index2] = new QuestStep(EInteractionType.Interact, 1014879u, new Vector3(134.05042f, -20.020874f, 73.746826f), 418); obj7.Steps = list10; reference6 = obj7; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -151344,16 +151349,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014880u, new Vector3(136.98022f, -20.020876f, 69.840576f), 418) + span11[num2] = new QuestStep(EInteractionType.Interact, 1014880u, new Vector3(136.98022f, -20.020876f, 69.840576f), 418) { StopDistance = 7f }; obj8.Steps = list11; reference7 = obj8; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -151361,18 +151366,18 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.94511f, -19.477406f, 53.021667f), 418) + span12[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.94511f, -19.477406f, 53.021667f), 418) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014882u, new Vector3(244.09851f, -13.7349415f, -95.50629f), 419); + span12[index2] = new QuestStep(EInteractionType.Interact, 1014882u, new Vector3(244.09851f, -13.7349415f, -95.50629f), 419); obj9.Steps = list12; reference8 = obj9; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -151380,13 +151385,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014883u, new Vector3(151.6289f, -9.190302f, -64.9577f), 419); + span13[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014883u, new Vector3(151.6289f, -9.190302f, -64.9577f), 419); obj10.Steps = list13; reference9 = obj10; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj11 = new QuestSequence { Sequence = 5 @@ -151394,13 +151399,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014888u, new Vector3(40.390625f, 16.080097f, -85.9541f), 419); + span14[index2] = new QuestStep(EInteractionType.Interact, 1014888u, new Vector3(40.390625f, 16.080097f, -85.9541f), 419); obj11.Steps = list14; reference10 = obj11; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span8[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -151408,16 +151413,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1014889u, new Vector3(43.381348f, 16.080097f, -86.045654f), 419); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK301_02054_Q1_000_115"), @@ -151435,16 +151440,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 9; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -151452,9 +151457,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -151474,9 +151479,9 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = new DialogueChoice + span20[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK350_02055_Q1_000_002"), @@ -151487,7 +151492,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -151495,16 +151500,16 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014891u, new Vector3(-173.17468f, 27.899424f, -397.69592f), 146) + span21[num2] = new QuestStep(EInteractionType.Interact, 1014891u, new Vector3(-173.17468f, 27.899424f, -397.69592f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -151512,13 +151517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span22[index2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -151526,26 +151531,26 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.55716f, 26.612217f, -320.62222f), 146) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.55716f, 26.612217f, -320.62222f), 146) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146) + span23[num2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146) { Fly = true }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -151553,16 +151558,16 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006291u, new Vector3(-389.12036f, 3.4332886f, -57.572388f), 146) + span24[index2] = new QuestStep(EInteractionType.UseItem, 2006291u, new Vector3(-389.12036f, 3.4332886f, -57.572388f), 146) { ItemId = 2001812u }; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj19 = new QuestSequence { Sequence = 5 @@ -151570,9 +151575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span25[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, 2006293u, new Vector3(-384.9088f, 6.088318f, -45.212524f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -151580,15 +151585,15 @@ public static class AssemblyQuestLoader index3 = 1; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - Span span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span6[num3] = 4693u; + span26[num3] = 4693u; obj20.KillEnemyDataIds = list26; reference20 = obj20; obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span18[num]; QuestSequence obj21 = new QuestSequence { Sequence = 6 @@ -151596,13 +151601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146); + span27[index2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146); obj21.Steps = list27; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span18[num]; QuestSequence obj22 = new QuestSequence { Sequence = 7 @@ -151610,14 +151615,14 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) + span28[num2] = new QuestStep(EInteractionType.Interact, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) { StopDistance = 1f, Fly = true @@ -151625,7 +151630,7 @@ public static class AssemblyQuestLoader obj22.Steps = list28; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span18[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -151633,9 +151638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) { NextQuestId = new QuestId(2056) }; @@ -151648,16 +151653,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot4.Author = list30; index = 10; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -151665,9 +151670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151686,7 +151691,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -151694,9 +151699,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145) + span33[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -151704,7 +151709,7 @@ public static class AssemblyQuestLoader obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -151712,9 +151717,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span34[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, 2006295u, new Vector3(298.6648f, -11.7647705f, 159.96033f), 145) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -151722,17 +151727,17 @@ public static class AssemblyQuestLoader num3 = 2; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span6[index3] = 4694u; + span35[index3] = 4694u; index3++; - span6[index3] = 4695u; + span35[index3] = 4695u; obj27.KillEnemyDataIds = list35; reference27 = obj27; obj26.Steps = list34; reference26 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -151740,13 +151745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145); + span36[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145); obj28.Steps = list36; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -151754,9 +151759,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span37[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -151764,9 +151769,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK400_02056_Q1_000_056"), @@ -151777,7 +151782,7 @@ public static class AssemblyQuestLoader obj29.Steps = list37; reference29 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span31[num]; QuestSequence obj31 = new QuestSequence { Sequence = 5 @@ -151785,9 +151790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014896u, new Vector3(-200.30524f, -28.35069f, 324.75757f), 145) + span39[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014896u, new Vector3(-200.30524f, -28.35069f, 324.75757f), 145) { StopDistance = 2f, Fly = true @@ -151795,7 +151800,7 @@ public static class AssemblyQuestLoader obj31.Steps = list39; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span31[num]; QuestSequence obj32 = new QuestSequence { Sequence = 6 @@ -151803,16 +151808,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015329u, new Vector3(-177.05048f, -31.365185f, 310.68884f), 145) + span40[num2] = new QuestStep(EInteractionType.Interact, 1015329u, new Vector3(-177.05048f, -31.365185f, 310.68884f), 145) { StopDistance = 7f }; obj32.Steps = list40; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span31[num]; QuestSequence obj33 = new QuestSequence { Sequence = 7 @@ -151820,16 +151825,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) + span41[index2] = new QuestStep(EInteractionType.Interact, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj33.Steps = list41; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span31[num]; QuestSequence obj34 = new QuestSequence { Sequence = 8 @@ -151837,13 +151842,13 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145); + span42[num2] = new QuestStep(EInteractionType.Interact, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145); obj34.Steps = list42; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span31[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -151851,9 +151856,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145) { NextQuestId = new QuestId(2057) }; @@ -151866,16 +151871,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 7; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -151883,9 +151888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151904,7 +151909,7 @@ public static class AssemblyQuestLoader obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -151912,9 +151917,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span47[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1014897u, new Vector3(168.74951f, 8.973653f, 583.85596f), 135) { Fly = true, @@ -151923,9 +151928,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span5[index3] = new DialogueChoice + span48[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK450_02057_Q1_000_025"), @@ -151936,7 +151941,7 @@ public static class AssemblyQuestLoader obj37.Steps = list47; reference37 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span45[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -151944,16 +151949,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014899u, new Vector3(-97.76465f, 2.9821281f, 713.06934f), 135) + span49[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014899u, new Vector3(-97.76465f, 2.9821281f, 713.06934f), 135) { Fly = true }; obj39.Steps = list49; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span45[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -151961,16 +151966,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014900u, new Vector3(-110.88739f, 9.73618f, 672.7245f), 135) + span50[index2] = new QuestStep(EInteractionType.Interact, 1014900u, new Vector3(-110.88739f, 9.73618f, 672.7245f), 135) { StopDistance = 5f }; obj40.Steps = list50; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span45[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -151978,9 +151983,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014898u, new Vector3(162.005f, 8.973654f, 583.82544f), 135) + span51[num2] = new QuestStep(EInteractionType.Interact, 1014898u, new Vector3(162.005f, 8.973654f, 583.82544f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -151988,7 +151993,7 @@ public static class AssemblyQuestLoader obj41.Steps = list51; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span45[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -151996,9 +152001,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span52[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 1014901u, new Vector3(235.67554f, 8f, 698.20703f), 135) { Fly = true @@ -152006,9 +152011,9 @@ public static class AssemblyQuestLoader index3 = 1; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span5[num3] = new DialogueChoice + span53[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK450_02057_Q2_000_111"), @@ -152019,7 +152024,7 @@ public static class AssemblyQuestLoader obj42.Steps = list52; reference42 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span45[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -152027,9 +152032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014901u, new Vector3(235.67554f, 8f, 698.20703f), 135) + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014901u, new Vector3(235.67554f, 8f, 698.20703f), 135) { NextQuestId = new QuestId(2058) }; @@ -152042,16 +152047,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot6.Author = list55; index = 7; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -152059,9 +152064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152080,7 +152085,7 @@ public static class AssemblyQuestLoader obj45.Steps = list57; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -152088,9 +152093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2006305u, new Vector3(-94.95697f, 298.63428f, -212.66504f), 155) + span58[num2] = new QuestStep(EInteractionType.Say, 2006305u, new Vector3(-94.95697f, 298.63428f, -212.66504f), 155) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -152106,7 +152111,7 @@ public static class AssemblyQuestLoader obj46.Steps = list58; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -152114,16 +152119,16 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015328u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) + span59[index2] = new QuestStep(EInteractionType.Interact, 1015328u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) { Fly = true }; obj47.Steps = list59; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -152131,9 +152136,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span60[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Combat, 2006306u, new Vector3(-405.53906f, 274.70813f, 79.087524f), 155) { Fly = true, @@ -152142,19 +152147,19 @@ public static class AssemblyQuestLoader num3 = 3; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span6[index3] = 4678u; + span61[index3] = 4678u; index3++; - span6[index3] = 4679u; + span61[index3] = 4679u; index3++; - span6[index3] = 4696u; + span61[index3] = 4696u; obj49.KillEnemyDataIds = list61; reference49 = obj49; obj48.Steps = list60; reference48 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -152162,16 +152167,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014906u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) + span62[index2] = new QuestStep(EInteractionType.Interact, 1014906u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) { Fly = true }; obj50.Steps = list62; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span56[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -152179,13 +152184,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014907u, new Vector3(-314.6258f, 244.62024f, 32.272827f), 155); + span63[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014907u, new Vector3(-314.6258f, 244.62024f, 32.272827f), 155); obj51.Steps = list63; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span56[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -152193,9 +152198,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014908u, new Vector3(-431.26575f, 210.99998f, -251.20929f), 155); + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014908u, new Vector3(-431.26575f, 210.99998f, -251.20929f), 155); obj52.Steps = list64; reference52 = obj52; questRoot6.QuestSequence = list56; @@ -152205,16 +152210,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot7.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -152222,9 +152227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014909u, new Vector3(-427.1153f, 211f, -267.26184f), 155) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014909u, new Vector3(-427.1153f, 211f, -267.26184f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -152239,7 +152244,7 @@ public static class AssemblyQuestLoader obj53.Steps = list67; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -152247,9 +152252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span68[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, 1015030u, new Vector3(-824.979f, 243.96797f, -215.86938f), 155) { Fly = true, @@ -152258,17 +152263,17 @@ public static class AssemblyQuestLoader index3 = 2; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = 4377u; + span69[num3] = 4377u; num3++; - span6[num3] = 4378u; + span69[num3] = 4378u; obj55.KillEnemyDataIds = list69; reference55 = obj55; obj54.Steps = list68; reference54 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -152276,13 +152281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015030u, new Vector3(-824.979f, 243.96797f, -215.86938f), 155); + span70[num2] = new QuestStep(EInteractionType.Interact, 1015030u, new Vector3(-824.979f, 243.96797f, -215.86938f), 155); obj56.Steps = list70; reference56 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span66[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -152290,9 +152295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152311,16 +152316,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot8.Author = list72; index = 8; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span73[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -152328,9 +152333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span74[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152349,7 +152354,7 @@ public static class AssemblyQuestLoader obj58.Steps = list74; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -152357,16 +152362,16 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span75[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1013970u, new Vector3(103.4104f, 15.00001f, 41.306152f), 418); num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = new DialogueChoice + span76[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK520_02060_Q1_000_041"), @@ -152377,7 +152382,7 @@ public static class AssemblyQuestLoader obj59.Steps = list75; reference59 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -152385,9 +152390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015034u, new Vector3(-634.69904f, -119.471756f, 476.24915f), 401) + span77[num2] = new QuestStep(EInteractionType.Interact, 1015034u, new Vector3(-634.69904f, -119.471756f, 476.24915f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -152395,7 +152400,7 @@ public static class AssemblyQuestLoader obj60.Steps = list77; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -152403,9 +152408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span78[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, null, new Vector3(-528.29944f, -165.42699f, 578.5855f), 401) { Fly = true, @@ -152414,9 +152419,9 @@ public static class AssemblyQuestLoader index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - Span span7 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - ref ComplexCombatData reference64 = ref span7[num3]; + ref ComplexCombatData reference64 = ref span79[num3]; ComplexCombatData obj63 = new ComplexCombatData { DataId = 4812u, @@ -152425,19 +152430,19 @@ public static class AssemblyQuestLoader int num4 = 6; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - Span span8 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); int num5 = 0; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span80[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = null; + span80[num5] = null; obj63.CompletionQuestVariablesFlags = list80; reference64 = obj63; obj62.ComplexCombatData = list79; @@ -152445,7 +152450,7 @@ public static class AssemblyQuestLoader obj61.Steps = list78; reference62 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span73[num]; QuestSequence obj64 = new QuestSequence { Sequence = 4 @@ -152453,16 +152458,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015033u, new Vector3(571.8928f, -113.998665f, 326.74133f), 401) + span81[num2] = new QuestStep(EInteractionType.Interact, 1015033u, new Vector3(571.8928f, -113.998665f, 326.74133f), 401) { Fly = true }; obj64.Steps = list81; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span73[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -152470,9 +152475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span82[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, 2006342u, new Vector3(533.53174f, -100.14502f, 367.54407f), 401) { Fly = true, @@ -152481,19 +152486,19 @@ public static class AssemblyQuestLoader num3 = 3; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index3 = 0; - span6[index3] = 4619u; + span83[index3] = 4619u; index3++; - span6[index3] = 5044u; + span83[index3] = 5044u; index3++; - span6[index3] = 5045u; + span83[index3] = 5045u; obj66.KillEnemyDataIds = list83; reference67 = obj66; obj65.Steps = list82; reference66 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span73[num]; QuestSequence obj67 = new QuestSequence { Sequence = 6 @@ -152501,16 +152506,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015036u, new Vector3(571.43494f, -113.94505f, 331.41064f), 401) + span84[num2] = new QuestStep(EInteractionType.Interact, 1015036u, new Vector3(571.43494f, -113.94505f, 331.41064f), 401) { Fly = true }; obj67.Steps = list84; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span73[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -152518,9 +152523,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152539,16 +152544,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot9.Author = list86; index = 9; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span87[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -152556,9 +152561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152577,7 +152582,7 @@ public static class AssemblyQuestLoader obj69.Steps = list88; reference70 = obj69; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span87[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -152585,9 +152590,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015038u, new Vector3(210.49817f, 302.2458f, -166.888f), 155) + span89[index2] = new QuestStep(EInteractionType.Interact, 1015038u, new Vector3(210.49817f, 302.2458f, -166.888f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -152595,7 +152600,7 @@ public static class AssemblyQuestLoader obj70.Steps = list89; reference71 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span87[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -152603,13 +152608,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015039u, new Vector3(209.43005f, 302.2567f, -166.888f), 155); + span90[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015039u, new Vector3(209.43005f, 302.2567f, -166.888f), 155); obj71.Steps = list90; reference72 = obj71; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span87[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -152617,13 +152622,13 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015040u, new Vector3(221.94238f, 222.00142f, 320.9734f), 155); + span91[index2] = new QuestStep(EInteractionType.Interact, 1015040u, new Vector3(221.94238f, 222.00142f, 320.9734f), 155); obj72.Steps = list91; reference73 = obj72; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span87[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -152631,9 +152636,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span92[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -152645,7 +152650,7 @@ public static class AssemblyQuestLoader obj73.Steps = list92; reference74 = obj73; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span87[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -152653,16 +152658,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015043u, new Vector3(29.67871f, -7.8f, 89.61609f), 132) + span93[index2] = new QuestStep(EInteractionType.Interact, 1015043u, new Vector3(29.67871f, -7.8f, 89.61609f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj74.Steps = list93; reference75 = obj74; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span87[num]; QuestSequence obj75 = new QuestSequence { Sequence = 6 @@ -152670,13 +152675,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015432u, new Vector3(29.67871f, -7.8f, 89.61609f), 132); + span94[num2] = new QuestStep(EInteractionType.Interact, 1015432u, new Vector3(29.67871f, -7.8f, 89.61609f), 132); obj75.Steps = list94; reference76 = obj75; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span87[num]; QuestSequence obj76 = new QuestSequence { Sequence = 7 @@ -152684,16 +152689,16 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015066u, new Vector3(47.440186f, -8.046949f, 110.73462f), 132) + span95[index2] = new QuestStep(EInteractionType.Interact, 1015066u, new Vector3(47.440186f, -8.046949f, 110.73462f), 132) { StopDistance = 6f }; obj76.Steps = list95; reference77 = obj76; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span87[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -152701,9 +152706,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152722,16 +152727,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot10.Author = list97; index = 7; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -152739,9 +152744,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152760,7 +152765,7 @@ public static class AssemblyQuestLoader obj78.Steps = list99; reference79 = obj78; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -152768,9 +152773,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span100[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -152778,7 +152783,7 @@ public static class AssemblyQuestLoader obj79.Steps = list100; reference80 = obj79; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -152786,13 +152791,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015044u, new Vector3(-282.1546f, 39.043068f, 46.036377f), 398); + span101[index2] = new QuestStep(EInteractionType.Interact, 1015044u, new Vector3(-282.1546f, 39.043068f, 46.036377f), 398); obj80.Steps = list101; reference81 = obj80; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span98[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -152800,9 +152805,9 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span102[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2006344u, new Vector3(-557.8241f, -92.24078f, 595.1781f), 398) { StopDistance = 1f, @@ -152812,34 +152817,34 @@ public static class AssemblyQuestLoader index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span6 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 4685u; + span103[num3] = 4685u; obj82.KillEnemyDataIds = list103; num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span8 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; obj82.CompletionQuestVariablesFlags = list104; reference83 = obj82; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006344u, new Vector3(-557.8241f, -92.24078f, 595.1781f), 398); + span102[num2] = new QuestStep(EInteractionType.Interact, 2006344u, new Vector3(-557.8241f, -92.24078f, 595.1781f), 398); obj81.Steps = list102; reference82 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span98[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -152847,9 +152852,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span105[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 7f, Fly = true, @@ -152858,7 +152863,7 @@ public static class AssemblyQuestLoader obj83.Steps = list105; reference84 = obj83; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -152866,9 +152871,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015046u, new Vector3(-460.01373f, -9.639711f, -294.78906f), 398) + span106[num2] = new QuestStep(EInteractionType.Interact, 1015046u, new Vector3(-460.01373f, -9.639711f, -294.78906f), 398) { StopDistance = 5f, Fly = true @@ -152876,7 +152881,7 @@ public static class AssemblyQuestLoader obj84.Steps = list106; reference85 = obj84; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span98[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -152884,9 +152889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152905,16 +152910,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot11.Author = list108; index = 8; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span109[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -152922,9 +152927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152943,7 +152948,7 @@ public static class AssemblyQuestLoader obj86.Steps = list110; reference87 = obj86; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span109[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -152951,16 +152956,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) + span111[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj87.Steps = list111; reference88 = obj87; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span109[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -152968,9 +152973,9 @@ public static class AssemblyQuestLoader index2 = 4; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span112[num2]; QuestStep obj89 = new QuestStep(EInteractionType.Interact, 2006346u, new Vector3(429.9839f, -10.11676f, 708.1864f), 400) { Fly = true @@ -152978,23 +152983,23 @@ public static class AssemblyQuestLoader index3 = 6; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span8 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list113; reference90 = obj89; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span112[num2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 2006347u, new Vector3(346.48657f, 0.25933838f, 565.6061f), 400) { Fly = true @@ -153002,23 +153007,23 @@ public static class AssemblyQuestLoader num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span8 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list114; reference91 = obj90; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span112[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Interact, 2006348u, new Vector3(312.1842f, 17.868286f, 718.8982f), 400) { Fly = true @@ -153026,23 +153031,23 @@ public static class AssemblyQuestLoader index3 = 6; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span8 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list115; reference92 = obj91; num2++; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span112[num2]; QuestStep obj92 = new QuestStep(EInteractionType.Interact, 2006349u, new Vector3(204.76074f, 4.7455444f, 736.3545f), 400) { Fly = true @@ -153050,25 +153055,25 @@ public static class AssemblyQuestLoader num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span8 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span116[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list116; reference93 = obj92; obj88.Steps = list112; reference89 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span109[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -153076,16 +153081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) + span117[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj93.Steps = list117; reference94 = obj93; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span109[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -153093,9 +153098,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span118[num2]; QuestStep obj95 = new QuestStep(EInteractionType.Combat, 2006350u, new Vector3(173.84595f, -22.14087f, 160.7843f), 400) { Fly = true, @@ -153104,15 +153109,15 @@ public static class AssemblyQuestLoader index3 = 1; List list119 = new List(index3); CollectionsMarshal.SetCount(list119, index3); - span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span6[num3] = 4675u; + span119[num3] = 4675u; obj95.KillEnemyDataIds = list119; reference96 = obj95; obj94.Steps = list118; reference95 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span109[num]; QuestSequence obj96 = new QuestSequence { Sequence = 5 @@ -153120,16 +153125,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015049u, new Vector3(-158.80066f, -23.017008f, 282.12402f), 400) + span120[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015049u, new Vector3(-158.80066f, -23.017008f, 282.12402f), 400) { Fly = true }; obj96.Steps = list120; reference97 = obj96; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span109[num]; QuestSequence obj97 = new QuestSequence { Sequence = 6 @@ -153137,13 +153142,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015050u, new Vector3(-158.1903f, -22.967546f, 275.83728f), 400); + span121[num2] = new QuestStep(EInteractionType.Interact, 1015050u, new Vector3(-158.1903f, -22.967546f, 275.83728f), 400); obj97.Steps = list121; reference98 = obj97; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span109[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -153151,9 +153156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -153172,16 +153177,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot12.Author = list123; index = 4; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span124[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -153189,9 +153194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -153210,7 +153215,7 @@ public static class AssemblyQuestLoader obj99.Steps = list125; reference100 = obj99; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span124[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -153218,13 +153223,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013970u, new Vector3(103.4104f, 15.00001f, 41.306152f), 418); + span126[index2] = new QuestStep(EInteractionType.Interact, 1013970u, new Vector3(103.4104f, 15.00001f, 41.306152f), 418); obj100.Steps = list126; reference101 = obj100; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span124[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -153232,9 +153237,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015052u, new Vector3(-347.5243f, 91.63155f, -558.8312f), 397) + span127[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015052u, new Vector3(-347.5243f, 91.63155f, -558.8312f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -153242,7 +153247,7 @@ public static class AssemblyQuestLoader obj101.Steps = list127; reference102 = obj101; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span124[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -153250,9 +153255,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span128[index2]; QuestStep obj103 = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -153265,9 +153270,9 @@ public static class AssemblyQuestLoader num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span5 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span5[index3] = new DialogueChoice + span129[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK600_02064_Q1_000_153"), @@ -153285,16 +153290,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot13.Author = list130; index = 8; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -153302,9 +153307,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -153318,7 +153323,7 @@ public static class AssemblyQuestLoader obj104.Steps = list132; reference105 = obj104; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -153326,9 +153331,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span133[index2] = new QuestStep(EInteractionType.Interact, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -153340,7 +153345,7 @@ public static class AssemblyQuestLoader obj105.Steps = list133; reference106 = obj105; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -153348,16 +153353,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014403u, new Vector3(69.443726f, 53.303707f, 198.59619f), 399) + span134[num2] = new QuestStep(EInteractionType.Interact, 1014403u, new Vector3(69.443726f, 53.303707f, 198.59619f), 399) { Fly = true }; obj106.Steps = list134; reference107 = obj106; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -153365,9 +153370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006124u, new Vector3(-43.198303f, 100.8468f, -181.81128f), 399) + span135[index2] = new QuestStep(EInteractionType.UseItem, 2006124u, new Vector3(-43.198303f, 100.8468f, -181.81128f), 399) { Fly = true, ItemId = 2001792u @@ -153375,7 +153380,7 @@ public static class AssemblyQuestLoader obj107.Steps = list135; reference108 = obj107; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span131[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -153383,13 +153388,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006180u, new Vector3(-43.717102f, 101.48767f, -181.62811f), 399); + span136[num2] = new QuestStep(EInteractionType.Interact, 2006180u, new Vector3(-43.717102f, 101.48767f, -181.62811f), 399); obj108.Steps = list136; reference109 = obj108; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span131[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 @@ -153397,16 +153402,16 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014404u, new Vector3(67.97888f, 53.343666f, 199.02332f), 399) + span137[index2] = new QuestStep(EInteractionType.Interact, 1014404u, new Vector3(67.97888f, 53.343666f, 199.02332f), 399) { Fly = true }; obj109.Steps = list137; reference110 = obj109; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span131[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 @@ -153414,9 +153419,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span138[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -153426,7 +153431,7 @@ public static class AssemblyQuestLoader obj110.Steps = list138; reference111 = obj110; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span131[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -153434,9 +153439,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span139[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2091) @@ -153450,16 +153455,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot14.Author = list140; index = 3; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span141[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -153467,16 +153472,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span142[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f }; obj112.Steps = list142; reference113 = obj112; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span141[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -153484,9 +153489,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span143[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -153496,7 +153501,7 @@ public static class AssemblyQuestLoader obj113.Steps = list143; reference114 = obj113; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span141[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -153504,9 +153509,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2092) @@ -153520,16 +153525,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot15.Author = list145; index = 3; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -153537,16 +153542,16 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span147[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f }; obj115.Steps = list147; reference116 = obj115; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span146[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -153554,9 +153559,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span148[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -153566,7 +153571,7 @@ public static class AssemblyQuestLoader obj116.Steps = list148; reference117 = obj116; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span146[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -153574,9 +153579,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2093) @@ -153590,16 +153595,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot16.Author = list150; index = 3; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span151[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -153607,16 +153612,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span152[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f }; obj118.Steps = list152; reference119 = obj118; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span151[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -153624,9 +153629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span153[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -153636,7 +153641,7 @@ public static class AssemblyQuestLoader obj119.Steps = list153; reference120 = obj119; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span151[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -153644,9 +153649,9 @@ public static class AssemblyQuestLoader index2 = 2; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span154[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 2006431u, new Vector3(0f, -67f, 15.5f), 505) { TargetTerritoryId = (ushort)399 @@ -153656,15 +153661,15 @@ public static class AssemblyQuestLoader index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span4[num3] = 505; + span155[num3] = 505; skipStepConditions.NotInTerritory = list155; skipConditions2.StepIf = skipStepConditions; obj121.SkipConditions = skipConditions2; reference122 = obj121; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399) { NextQuestId = new QuestId(2094) }; @@ -153677,16 +153682,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot17.Author = list156; index = 3; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -153694,13 +153699,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399); obj122.Steps = list158; reference123 = obj122; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span157[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -153708,16 +153713,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span159[num2] = new QuestStep(EInteractionType.Interact, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { Fly = true }; obj123.Steps = list159; reference124 = obj123; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span157[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -153725,9 +153730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399) { NextQuestId = new QuestId(2249) }; @@ -153740,16 +153745,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot18.Author = list161; index = 2; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -153757,13 +153762,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012161u, new Vector3(-54.429016f, 15.140585f, -38.101807f), 418); + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012161u, new Vector3(-54.429016f, 15.140585f, -38.101807f), 418); obj125.Steps = list163; reference126 = obj125; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -153771,9 +153776,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -153788,16 +153793,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot19.Author = list165; index = 2; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -153805,13 +153810,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156); + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156); obj127.Steps = list167; reference128 = obj127; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -153819,9 +153824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001428u, new Vector3(116.80774f, 30.907087f, -359.63995f), 141) + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001428u, new Vector3(116.80774f, 30.907087f, -359.63995f), 141) { StopDistance = 1f, Fly = true, @@ -153837,16 +153842,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot20.Author = list169; index = 2; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -153854,9 +153859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -153870,7 +153875,7 @@ public static class AssemblyQuestLoader obj129.Steps = list171; reference130 = obj129; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -153878,9 +153883,9 @@ public static class AssemblyQuestLoader num2 = 2; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-14.635355f, 206.49942f, 44.826305f), 478) + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-14.635355f, 206.49942f, 44.826305f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -153892,7 +153897,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478); + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478); obj130.Steps = list172; reference131 = obj130; questRoot20.QuestSequence = list170; @@ -153961,9 +153966,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span5[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -153979,9 +153984,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014018u, new Vector3(481.9867f, 5.4917006f, -838.52905f), 156) + span6[index2] = new QuestStep(EInteractionType.Interact, 1014018u, new Vector3(481.9867f, 5.4917006f, -838.52905f), 156) { Fly = true }; @@ -153996,9 +154001,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -154017,16 +154022,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -154034,9 +154039,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj8 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -154054,9 +154059,9 @@ public static class AssemblyQuestLoader index3 = 1; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = 133; + span11[num3] = 133; obj9.InTerritory = list11; skipConditions2.AetheryteShortcutIf = obj9; obj8.SkipConditions = skipConditions2; @@ -154064,7 +154069,7 @@ public static class AssemblyQuestLoader obj7.Steps = list10; reference6 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -154072,16 +154077,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145) + span12[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj10.Steps = list12; reference8 = obj10; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -154089,74 +154094,74 @@ public static class AssemblyQuestLoader num2 = 3; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1004506u, new Vector3(-416.64764f, -54.15f, 96.42175f), 145); num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span14[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list14; reference10 = questStep; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1003931u, new Vector3(-379.6292f, -55.85506f, 95.04846f), 145); index3 = 6; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list15; reference11 = questStep2; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span13[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1004556u, new Vector3(-394.85773f, -57.30005f, 173.32715f), 145); num3 = 6; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span16[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list16; reference12 = questStep3; obj11.Steps = list13; reference9 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span9[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -154164,13 +154169,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145); + span17[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145); obj12.Steps = list17; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span9[num]; QuestSequence obj13 = new QuestSequence { Sequence = 4 @@ -154178,9 +154183,9 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span18[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-194.28932f, -36.84067f, 26.942286f), 145) { StopDistance = 0.5f, @@ -154190,36 +154195,36 @@ public static class AssemblyQuestLoader index3 = 2; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - Span span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span6[num3] = 4777u; + span19[num3] = 4777u; num3++; - span6[num3] = 4778u; + span19[num3] = 4778u; obj14.KillEnemyDataIds = list19; num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; obj14.CompletionQuestVariablesFlags = list20; reference15 = obj14; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014025u, new Vector3(-193.59125f, -36.83681f, 25.894531f), 145); + span18[index2] = new QuestStep(EInteractionType.Interact, 1014025u, new Vector3(-193.59125f, -36.83681f, 25.894531f), 145); obj13.Steps = list18; reference14 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span9[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -154227,9 +154232,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2102) @@ -154243,16 +154248,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot3.Author = list22; index = 5; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -154260,9 +154265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -154276,7 +154281,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -154284,9 +154289,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) + span25[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -154294,7 +154299,7 @@ public static class AssemblyQuestLoader obj17.Steps = list25; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -154302,9 +154307,9 @@ public static class AssemblyQuestLoader num2 = 3; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span26[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, 2005969u, new Vector3(-4.5319824f, 27.695068f, -422.2019f), 141) { Fly = true, @@ -154313,30 +154318,30 @@ public static class AssemblyQuestLoader index3 = 1; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span6[num3] = 4781u; + span27[num3] = 4781u; obj19.KillEnemyDataIds = list27; num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference20 = obj19; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, 2005970u, new Vector3(-29.160034f, 27.42041f, -417.99042f), 141) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -154344,30 +154349,30 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span6[num3] = 4781u; + span29[num3] = 4781u; obj20.KillEnemyDataIds = list29; num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list30; reference21 = obj20; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span26[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2005971u, new Vector3(-11.6427f, 34.01233f, -458.60992f), 141) { Fly = true, @@ -154376,34 +154381,34 @@ public static class AssemblyQuestLoader index3 = 2; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span6[num3] = 4781u; + span31[num3] = 4781u; num3++; - span6[num3] = 4786u; + span31[num3] = 4786u; obj21.KillEnemyDataIds = list31; num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list32; reference22 = obj21; obj18.Steps = list26; reference19 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span23[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -154411,16 +154416,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) + span33[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) { Fly = true }; obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span23[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -154428,9 +154433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2103) @@ -154444,16 +154449,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot4.Author = list35; index = 6; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span36[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -154461,9 +154466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -154477,7 +154482,7 @@ public static class AssemblyQuestLoader obj24.Steps = list37; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -154485,16 +154490,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014033u, new Vector3(47.16565f, 4f, 466.14783f), 147) + span38[index2] = new QuestStep(EInteractionType.Interact, 1014033u, new Vector3(47.16565f, 4f, 466.14783f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; obj25.Steps = list38; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -154502,9 +154507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005972u, new Vector3(-6.8513794f, 5.722107f, 290.8827f), 147) + span39[num2] = new QuestStep(EInteractionType.Interact, 2005972u, new Vector3(-6.8513794f, 5.722107f, 290.8827f), 147) { StopDistance = 1f, Fly = true @@ -154512,7 +154517,7 @@ public static class AssemblyQuestLoader obj26.Steps = list39; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -154520,9 +154525,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span40[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(13.795937f, 5.0408907f, 280.2135f), 147) { StopDistance = 0.5f, @@ -154531,17 +154536,17 @@ public static class AssemblyQuestLoader index3 = 2; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span6[num3] = 4787u; + span41[num3] = 4787u; num3++; - span6[num3] = 4788u; + span41[num3] = 4788u; obj28.KillEnemyDataIds = list41; reference29 = obj28; obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -154549,16 +154554,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014034u, new Vector3(13.687317f, 4.983316f, 284.38232f), 147) + span42[num2] = new QuestStep(EInteractionType.Interact, 1014034u, new Vector3(13.687317f, 4.983316f, 284.38232f), 147) { StopDistance = 7f }; obj29.Steps = list42; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -154566,9 +154571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2104) @@ -154582,16 +154587,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -154599,9 +154604,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -154615,7 +154620,7 @@ public static class AssemblyQuestLoader obj31.Steps = list46; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -154623,9 +154628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span47[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -154637,7 +154642,7 @@ public static class AssemblyQuestLoader obj32.Steps = list47; reference33 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -154645,16 +154650,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span48[num2] = new QuestStep(EInteractionType.Interact, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj33.Steps = list48; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -154662,9 +154667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) + span49[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) { AethernetShortcut = new AethernetShortcut { @@ -154675,7 +154680,7 @@ public static class AssemblyQuestLoader obj34.Steps = list49; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -154683,9 +154688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2105) @@ -154699,16 +154704,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot6.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -154716,9 +154721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -154732,7 +154737,7 @@ public static class AssemblyQuestLoader obj36.Steps = list53; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -154740,9 +154745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014042u, new Vector3(277.11902f, 232.54102f, 760.1892f), 399) + span54[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014042u, new Vector3(277.11902f, 232.54102f, 760.1892f), 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -154754,7 +154759,7 @@ public static class AssemblyQuestLoader obj37.Steps = list54; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -154762,13 +154767,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014045u, new Vector3(260.5172f, 232.54103f, 728.9081f), 399); + span55[index2] = new QuestStep(EInteractionType.Interact, 1014045u, new Vector3(260.5172f, 232.54103f, 728.9081f), 399); obj38.Steps = list55; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -154776,9 +154781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014044u, new Vector3(264.515f, 232.54102f, 728.84717f), 399) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014044u, new Vector3(264.515f, 232.54102f, 728.84717f), 399) { StopDistance = 7f }; @@ -154791,16 +154796,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot7.Author = list57; index = 1; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -154808,11 +154813,11 @@ public static class AssemblyQuestLoader num2 = 2; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.3453f, 15.140585f, -41.30522f), 418); + span59[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.3453f, 15.140585f, -41.30522f), 418); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011208u, new Vector3(-53.543945f, 15.195588f, -42.679565f), 418) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011208u, new Vector3(-53.543945f, 15.195588f, -42.679565f), 418) { StopDistance = 7f }; @@ -154825,16 +154830,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "JerryWester"; + span60[index] = "JerryWester"; questRoot8.Author = list60; index = 1; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -154842,9 +154847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013715u, new Vector3(503.37976f, -48.989826f, 33.066284f), 398) + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013715u, new Vector3(503.37976f, -48.989826f, 33.066284f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -154864,16 +154869,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "liza"; + span63[index] = "liza"; questRoot9.Author = list63; index = 1; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span64[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -154881,9 +154886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span65[index2]; QuestStep obj43 = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -154903,9 +154908,9 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - Span span7 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span7[index3] = new DialogueChoice + span66[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBMCH299_02109_Q1_000_000") @@ -154921,16 +154926,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot10.Author = list67; index = 1; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span68[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -154938,9 +154943,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span69[num2]; QuestStep obj45 = new QuestStep(EInteractionType.AcceptQuest, 1014873u, new Vector3(101.57922f, 12.418198f, -117.60132f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -154958,18 +154963,18 @@ public static class AssemblyQuestLoader index3 = 1; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span4[num3] = 419; + span70[num3] = 419; obj46.InTerritory = list70; skipConditions3.AetheryteShortcutIf = obj46; obj45.SkipConditions = skipConditions3; num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span7 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span7[index3] = new DialogueChoice + span71[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBDRK299_02110_Q1_000_005") @@ -154985,16 +154990,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot11.Author = list72; index = 4; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span73[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -155002,13 +155007,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); obj47.Steps = list74; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span73[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -155016,13 +155021,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013746u, new Vector3(-87.815735f, 87.188995f, -735.04236f), 397); + span75[num2] = new QuestStep(EInteractionType.Interact, 1013746u, new Vector3(-87.815735f, 87.188995f, -735.04236f), 397); obj48.Steps = list75; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span73[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -155030,9 +155035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 397) + span76[index2] = new QuestStep(EInteractionType.Duty, null, null, 397) { DutyOptions = new DutyOptions { @@ -155043,7 +155048,7 @@ public static class AssemblyQuestLoader obj49.Steps = list76; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -155051,9 +155056,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); obj50.Steps = list77; reference50 = obj50; questRoot11.QuestSequence = list73; @@ -155063,16 +155068,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span78[index] = "liza"; questRoot12.Author = list78; index = 2; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span79[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -155080,9 +155085,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span80[index2]; QuestStep obj52 = new QuestStep(EInteractionType.AcceptQuest, 1012217u, new Vector3(25.925049f, 15.8650675f, 19.394226f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -155100,9 +155105,9 @@ public static class AssemblyQuestLoader index3 = 1; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span4[num3] = 419; + span81[num3] = 419; obj53.InTerritory = list81; skipConditions4.AetheryteShortcutIf = obj53; obj52.SkipConditions = skipConditions4; @@ -155110,7 +155115,7 @@ public static class AssemblyQuestLoader obj51.Steps = list80; reference51 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -155118,20 +155123,20 @@ public static class AssemblyQuestLoader index2 = 3; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span82[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span82[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006287u, new Vector3(0.015197754f, -1.9990234f, -40.909485f), 351) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006287u, new Vector3(0.015197754f, -1.9990234f, -40.909485f), 351) { NextQuestId = new QuestId(2230) }; @@ -155144,16 +155149,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot13.Author = list83; index = 7; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span84[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -155161,9 +155166,9 @@ public static class AssemblyQuestLoader num2 = 3; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span85[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -155174,24 +155179,24 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span4[index3] = 351; + span86[index3] = 351; skipStepConditions.InTerritory = list86; skipConditions5.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = 351; + span87[num3] = 351; skipAetheryteCondition.InTerritory = list87; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition; obj56.SkipConditions = skipConditions5; reference55 = obj56; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span85[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -155203,14 +155208,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj55.Steps = list85; reference54 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span84[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -155218,9 +155223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span88[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -155228,7 +155233,7 @@ public static class AssemblyQuestLoader obj57.Steps = list88; reference56 = obj57; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -155236,16 +155241,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014623u, new Vector3(-808.8655f, -57.761612f, 159.5636f), 401) + span89[index2] = new QuestStep(EInteractionType.Interact, 1014623u, new Vector3(-808.8655f, -57.761612f, 159.5636f), 401) { Fly = true }; obj58.Steps = list89; reference57 = obj58; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -155253,21 +155258,21 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(367.30618f, 141.31621f, 258.9364f), 401) + span90[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(367.30618f, 141.31621f, 258.9364f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006288u, new Vector3(369.55823f, 143.17542f, 260.70032f), 401) + span90[num2] = new QuestStep(EInteractionType.Interact, 2006288u, new Vector3(369.55823f, 143.17542f, 260.70032f), 401) { StopDistance = 4f }; obj59.Steps = list90; reference58 = obj59; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -155275,9 +155280,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span91[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -155287,7 +155292,7 @@ public static class AssemblyQuestLoader obj60.Steps = list91; reference59 = obj60; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = 5 @@ -155295,9 +155300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span92[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -155305,7 +155310,7 @@ public static class AssemblyQuestLoader obj61.Steps = list92; reference60 = obj61; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -155313,20 +155318,20 @@ public static class AssemblyQuestLoader num2 = 3; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span93[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span93[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span93[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; @@ -155339,16 +155344,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot14.Author = list94; index = 6; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -155356,9 +155361,9 @@ public static class AssemblyQuestLoader index2 = 3; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span96[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -155369,24 +155374,24 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span4[index3] = 351; + span97[index3] = 351; skipStepConditions2.InTerritory = list97; skipConditions6.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 1; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span4[num3] = 351; + span98[num3] = 351; skipAetheryteCondition2.InTerritory = list98; skipConditions6.AetheryteShortcutIf = skipAetheryteCondition2; obj64.SkipConditions = skipConditions6; reference63 = obj64; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span96[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -155398,14 +155403,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj63.Steps = list96; reference62 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span95[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -155413,22 +155418,22 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span99[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { StopDistance = 4f }; obj65.Steps = list99; reference64 = obj65; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -155436,18 +155441,18 @@ public static class AssemblyQuestLoader index2 = 2; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.42062f, -112.936935f, 924.15704f), 398) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.42062f, -112.936935f, 924.15704f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006289u, new Vector3(257.77063f, -111.92493f, 925.3832f), 398); + span100[num2] = new QuestStep(EInteractionType.Interact, 2006289u, new Vector3(257.77063f, -111.92493f, 925.3832f), 398); obj66.Steps = list100; reference65 = obj66; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span95[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -155455,9 +155460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span101[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -155467,7 +155472,7 @@ public static class AssemblyQuestLoader obj67.Steps = list101; reference66 = obj67; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -155475,22 +155480,22 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) + span102[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span102[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { StopDistance = 4f }; obj68.Steps = list102; reference67 = obj68; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -155498,20 +155503,20 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span103[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span103[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; @@ -155524,16 +155529,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot15.Author = list104; index = 2; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -155541,9 +155546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017083u, new Vector3(63.797974f, 207.28995f, -1.5107422f), 478) + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017083u, new Vector3(63.797974f, 207.28995f, -1.5107422f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -155557,7 +155562,7 @@ public static class AssemblyQuestLoader obj70.Steps = list106; reference69 = obj70; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span105[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -155565,9 +155570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015599u, new Vector3(-205.79846f, 102.81167f, -580.0717f), 399) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015599u, new Vector3(-205.79846f, 102.81167f, -580.0717f), 399) { AethernetShortcut = new AethernetShortcut { @@ -155585,16 +155590,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot16.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span109[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -155602,9 +155607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012256u, new Vector3(86.96118f, 24f, 30.350098f), 418) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012256u, new Vector3(86.96118f, 24f, 30.350098f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -155623,7 +155628,7 @@ public static class AssemblyQuestLoader obj72.Steps = list110; reference71 = obj72; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span109[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -155631,16 +155636,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span111[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f }; obj73.Steps = list111; reference72 = obj73; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span109[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -155648,9 +155653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2120) }; @@ -155663,16 +155668,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot17.Author = list113; index = 3; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span114[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -155680,16 +155685,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012226u, new Vector3(71.732666f, 23.979126f, 20.85907f), 418) + span115[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012226u, new Vector3(71.732666f, 23.979126f, 20.85907f), 418) { StopDistance = 7f }; obj75.Steps = list115; reference74 = obj75; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span114[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -155697,16 +155702,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span116[num2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f }; obj76.Steps = list116; reference75 = obj76; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span114[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -155714,9 +155719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2121) }; @@ -155729,16 +155734,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot18.Author = list118; index = 3; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span119[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -155746,9 +155751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013721u, new Vector3(17.380005f, 205.38686f, 37.491333f), 478) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013721u, new Vector3(17.380005f, 205.38686f, 37.491333f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -155762,7 +155767,7 @@ public static class AssemblyQuestLoader obj78.Steps = list120; reference77 = obj78; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -155770,9 +155775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span121[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -155785,7 +155790,7 @@ public static class AssemblyQuestLoader obj79.Steps = list121; reference78 = obj79; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -155793,9 +155798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2122) }; @@ -155808,16 +155813,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot19.Author = list123; index = 2; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span124[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -155825,9 +155830,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -155842,7 +155847,7 @@ public static class AssemblyQuestLoader obj81.Steps = list125; reference80 = obj81; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span124[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -155850,9 +155855,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2936) }; @@ -155865,16 +155870,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; + span127[index] = "liza"; questRoot20.Author = list127; index = 1; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span128[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -155882,9 +155887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span129[index2]; QuestStep obj84 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -155903,24 +155908,24 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = 419; + span130[index3] = 419; obj85.InTerritory = list130; skipConditions7.AetheryteShortcutIf = obj85; obj84.SkipConditions = skipConditions7; index3 = 2; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span7[num3] = new DialogueChoice + span131[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAST299_02123_Q1_000_000") }; num3++; - span7[num3] = new DialogueChoice + span131[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAST299_02123_Q2_000_000") @@ -155992,9 +155997,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015926u, new Vector3(-114.00018f, -4.7349386f, -33.463074f), 419); + span5[num2] = new QuestStep(EInteractionType.Interact, 1015926u, new Vector3(-114.00018f, -4.7349386f, -33.463074f), 419); obj3.Steps = list5; reference3 = obj3; num++; @@ -156006,9 +156011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015931u, new Vector3(97.032104f, -22.000004f, 52.414673f), 418) + span6[index2] = new QuestStep(EInteractionType.Interact, 1015931u, new Vector3(97.032104f, -22.000004f, 52.414673f), 418) { AethernetShortcut = new AethernetShortcut { @@ -156027,9 +156032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) { AethernetShortcut = new AethernetShortcut { @@ -156047,16 +156052,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "pot0to"; + span8[index] = "pot0to"; questRoot2.Author = list8; index = 7; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -156064,9 +156069,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.AcceptQuest, 1015932u, new Vector3(-250.81262f, -20.03492f, -89.982544f), 419) { StopDistance = 5f, @@ -156082,9 +156087,9 @@ public static class AssemblyQuestLoader index3 = 1; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = 419; + span11[num3] = 419; skipAetheryteCondition2.InTerritory = list11; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj7.SkipConditions = skipConditions2; @@ -156092,7 +156097,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -156100,9 +156105,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span12[num2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AethernetShortcut = new AethernetShortcut @@ -156114,7 +156119,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -156122,13 +156127,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015933u, new Vector3(-7.950012f, 0.024999563f, -8.224609f), 427); + span13[index2] = new QuestStep(EInteractionType.Interact, 1015933u, new Vector3(-7.950012f, 0.024999563f, -8.224609f), 427); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -156136,13 +156141,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015935u, new Vector3(5.1116943f, 0.22499955f, 4.0131226f), 427); + span14[num2] = new QuestStep(EInteractionType.Interact, 1015935u, new Vector3(5.1116943f, 0.22499955f, 4.0131226f), 427); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -156150,9 +156155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015936u, new Vector3(69.90149f, 23.979128f, -48.722107f), 418) + span15[index2] = new QuestStep(EInteractionType.Interact, 1015936u, new Vector3(69.90149f, 23.979128f, -48.722107f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -156164,7 +156169,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj12 = new QuestSequence { Sequence = 5 @@ -156172,9 +156177,9 @@ public static class AssemblyQuestLoader index2 = 2; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span16[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AethernetShortcut = new AethernetShortcut @@ -156184,11 +156189,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); + span16[num2] = new QuestStep(EInteractionType.Interact, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span9[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -156196,9 +156201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427) { NextQuestId = new QuestId(2154) }; @@ -156211,16 +156216,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "pot0to"; + span18[index] = "pot0to"; questRoot3.Author = list18; index = 6; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -156228,9 +156233,9 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -156246,30 +156251,30 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = 427; + span21[index3] = 427; skipStepConditions.InTerritory = list21; skipConditions3.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); index3 = 2; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = 419; + span22[num3] = 419; num3++; - span4[num3] = 427; + span22[num3] = 427; skipAetheryteCondition3.InTerritory = list22; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj15.SkipConditions = skipConditions3; reference15 = obj15; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -156277,18 +156282,18 @@ public static class AssemblyQuestLoader num2 = 2; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) + span23[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419); + span23[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419); obj16.Steps = list23; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -156296,13 +156301,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015941u, new Vector3(-175.34143f, 15.063141f, -171.09949f), 419); + span24[num2] = new QuestStep(EInteractionType.Interact, 1015941u, new Vector3(-175.34143f, 15.063141f, -171.09949f), 419); obj17.Steps = list24; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -156310,18 +156315,18 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span25[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015944u, new Vector3(6.94281f, 0.22499956f, 7.4310913f), 427); + span25[index2] = new QuestStep(EInteractionType.Interact, 1015944u, new Vector3(6.94281f, 0.22499956f, 7.4310913f), 427); obj18.Steps = list25; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj19 = new QuestSequence { Sequence = 4 @@ -156329,20 +156334,20 @@ public static class AssemblyQuestLoader index2 = 3; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span26[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015949u, new Vector3(-62.180542f, -4.734931f, -36.514893f), 419); + span26[num2] = new QuestStep(EInteractionType.Interact, 1015949u, new Vector3(-62.180542f, -4.734931f, -36.514893f), 419); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015947u, new Vector3(-228.99219f, -20.034918f, -77.073364f), 419); + span26[num2] = new QuestStep(EInteractionType.Interact, 1015947u, new Vector3(-228.99219f, -20.034918f, -77.073364f), 419); obj19.Steps = list26; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -156350,9 +156355,9 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span27[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AethernetShortcut = new AethernetShortcut @@ -156362,7 +156367,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427) { NextQuestId = new QuestId(2155) }; @@ -156375,16 +156380,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "pot0to"; + span28[index] = "pot0to"; questRoot4.Author = list28; index = 10; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -156392,9 +156397,9 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span30[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -156410,30 +156415,30 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = 427; + span31[index3] = 427; skipStepConditions2.InTerritory = list31; skipConditions4.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition4 = new SkipAetheryteCondition(); index3 = 2; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = 419; + span32[num3] = 419; num3++; - span4[num3] = 427; + span32[num3] = 427; skipAetheryteCondition4.InTerritory = list32; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj22.SkipConditions = skipConditions4; reference22 = obj22; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427); + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427); obj21.Steps = list30; reference21 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -156441,18 +156446,18 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) + span33[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015965u, new Vector3(-31.631958f, 15.965061f, -66.941345f), 419); + span33[index2] = new QuestStep(EInteractionType.Interact, 1015965u, new Vector3(-31.631958f, 15.965061f, -66.941345f), 419); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -156460,13 +156465,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015975u, new Vector3(-63.98114f, -4.734931f, -36.14868f), 419); + span34[num2] = new QuestStep(EInteractionType.Interact, 1015975u, new Vector3(-63.98114f, -4.734931f, -36.14868f), 419); obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -156474,15 +156479,15 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.249258f, -13.663432f, -64.45602f), 419); + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.249258f, -13.663432f, -64.45602f), 419); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015968u, new Vector3(-41.001038f, 19.008322f, -31.296265f), 418); + span35[index2] = new QuestStep(EInteractionType.Interact, 1015968u, new Vector3(-41.001038f, 19.008322f, -31.296265f), 418); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -156490,13 +156495,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015972u, new Vector3(-41.73346f, 19.008322f, -31.845642f), 418); + span36[num2] = new QuestStep(EInteractionType.Interact, 1015972u, new Vector3(-41.73346f, 19.008322f, -31.845642f), 418); obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj27 = new QuestSequence { Sequence = 5 @@ -156504,9 +156509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015973u, new Vector3(782.62f, 216.88771f, 222.9801f), 397) + span37[index2] = new QuestStep(EInteractionType.Interact, 1015973u, new Vector3(782.62f, 216.88771f, 222.9801f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -156514,7 +156519,7 @@ public static class AssemblyQuestLoader obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span29[num]; QuestSequence obj28 = new QuestSequence { Sequence = 6 @@ -156522,9 +156527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span38[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, 2006603u, new Vector3(782.1926f, 216.6322f, 219.74512f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -156532,15 +156537,15 @@ public static class AssemblyQuestLoader num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - Span span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span5[index3] = 4676u; + span39[index3] = 4676u; obj29.KillEnemyDataIds = list39; reference29 = obj29; obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span29[num]; QuestSequence obj30 = new QuestSequence { Sequence = 7 @@ -156548,13 +156553,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006617u, new Vector3(782.1926f, 216.6322f, 219.74512f), 397); + span40[index2] = new QuestStep(EInteractionType.Interact, 2006617u, new Vector3(782.1926f, 216.6322f, 219.74512f), 397); obj30.Steps = list40; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj31 = new QuestSequence { Sequence = 8 @@ -156562,16 +156567,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015970u, new Vector3(-37.82715f, 19.008322f, -28.976868f), 418) + span41[num2] = new QuestStep(EInteractionType.Interact, 1015970u, new Vector3(-37.82715f, 19.008322f, -28.976868f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj31.Steps = list41; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span29[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -156579,9 +156584,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -156599,16 +156604,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot5.Author = list43; index = 5; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -156616,16 +156621,16 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span45[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 5f }; obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -156633,9 +156638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span46[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -156647,9 +156652,9 @@ public static class AssemblyQuestLoader index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - Span span6 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span6[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNB101_02156_SCENE00010_EVENTAREA_WARP_YESNO_TITLE") @@ -156659,7 +156664,7 @@ public static class AssemblyQuestLoader obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -156667,16 +156672,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) + span48[num2] = new QuestStep(EInteractionType.Interact, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) { StopDistance = 5f }; obj36.Steps = list48; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -156684,13 +156689,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012326u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); + span49[index2] = new QuestStep(EInteractionType.Interact, 1012326u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -156698,9 +156703,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418); + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418); obj38.Steps = list50; reference38 = obj38; questRoot5.QuestSequence = list44; @@ -156710,16 +156715,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "JerryWester"; + span51[index] = "JerryWester"; questRoot6.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -156727,9 +156732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015979u, new Vector3(112.53516f, 24.391697f, -2.8840332f), 418) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015979u, new Vector3(112.53516f, 24.391697f, -2.8840332f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -156744,7 +156749,7 @@ public static class AssemblyQuestLoader obj39.Steps = list53; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -156752,9 +156757,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015980u, new Vector3(632.1659f, -54.909866f, 71.854614f), 398) + span54[num2] = new QuestStep(EInteractionType.Interact, 1015980u, new Vector3(632.1659f, -54.909866f, 71.854614f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -156762,7 +156767,7 @@ public static class AssemblyQuestLoader obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -156770,9 +156775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span55[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 9f, Fly = true, @@ -156781,7 +156786,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -156789,9 +156794,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398); + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398); obj42.Steps = list56; reference42 = obj42; questRoot6.QuestSequence = list52; @@ -156801,16 +156806,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot7.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -156818,9 +156823,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, SkipConditions = new SkipConditions @@ -156834,7 +156839,7 @@ public static class AssemblyQuestLoader obj43.Steps = list59; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -156842,16 +156847,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015987u, new Vector3(42.252197f, 205.32579f, 19.546753f), 478) + span60[num2] = new QuestStep(EInteractionType.Interact, 1015987u, new Vector3(42.252197f, 205.32579f, 19.546753f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj44.Steps = list60; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -156859,13 +156864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006605u, new Vector3(101.182495f, 206.71387f, 111.34509f), 478); + span61[index2] = new QuestStep(EInteractionType.Interact, 2006605u, new Vector3(101.182495f, 206.71387f, 111.34509f), 478); obj45.Steps = list61; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -156873,9 +156878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399) + span62[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399) { Fly = true }; @@ -156888,16 +156893,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "JerryWester"; + span63[index] = "JerryWester"; questRoot8.Author = list63; index = 6; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span64[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -156905,13 +156910,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399); + span65[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399); obj47.Steps = list65; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span64[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -156919,16 +156924,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span66[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463 }; obj48.Steps = list66; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span64[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -156936,16 +156941,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012405u, new Vector3(587.7927f, -50.623985f, 70.725464f), 398) + span67[index2] = new QuestStep(EInteractionType.Interact, 1012405u, new Vector3(587.7927f, -50.623985f, 70.725464f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; obj49.Steps = list67; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span64[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -156953,17 +156958,17 @@ public static class AssemblyQuestLoader index2 = 3; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398); + span68[num2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span68[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); + span68[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); obj50.Steps = list68; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -156971,13 +156976,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015994u, new Vector3(470.38977f, -51.141403f, 38.651123f), 398); + span69[index2] = new QuestStep(EInteractionType.Interact, 1015994u, new Vector3(470.38977f, -51.141403f, 38.651123f), 398); obj51.Steps = list69; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -156985,9 +156990,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006610u, new Vector3(191.79065f, -54.154297f, -235.95032f), 398) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006610u, new Vector3(191.79065f, -54.154297f, -235.95032f), 398) { Fly = true }; @@ -157000,16 +157005,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "JerryWester"; + span71[index] = "JerryWester"; questRoot9.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -157017,13 +157022,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015998u, new Vector3(192.43152f, -54.189243f, -234.3634f), 398); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015998u, new Vector3(192.43152f, -54.189243f, -234.3634f), 398); obj53.Steps = list73; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -157031,16 +157036,16 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span74[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj54.Steps = list74; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -157048,9 +157053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span75[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Combat, null, new Vector3(173.8547f, -108.97817f, 600.48395f), 398) { Fly = true, @@ -157059,17 +157064,17 @@ public static class AssemblyQuestLoader num3 = 2; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = 4365u; + span76[index3] = 4365u; index3++; - span5[index3] = 4364u; + span76[index3] = 4364u; obj56.KillEnemyDataIds = list76; reference56 = obj56; obj55.Steps = list75; reference55 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -157077,16 +157082,16 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006607u, new Vector3(207.75159f, -105.42462f, 596.765f), 398) + span77[num2] = new QuestStep(EInteractionType.Interact, 2006607u, new Vector3(207.75159f, -105.42462f, 596.765f), 398) { Fly = true }; obj57.Steps = list77; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -157094,9 +157099,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016002u, new Vector3(225.11633f, -116.6398f, 504.72266f), 398); + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016002u, new Vector3(225.11633f, -116.6398f, 504.72266f), 398); obj58.Steps = list78; reference58 = obj58; questRoot9.QuestSequence = list72; @@ -157106,16 +157111,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "JerryWester"; + span79[index] = "JerryWester"; questRoot10.Author = list79; index = 4; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -157123,13 +157128,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016000u, new Vector3(222.49182f, -116.93088f, 504.08167f), 398); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016000u, new Vector3(222.49182f, -116.93088f, 504.08167f), 398); obj59.Steps = list81; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -157137,9 +157142,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span82[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 9f, Fly = true, @@ -157148,7 +157153,7 @@ public static class AssemblyQuestLoader obj60.Steps = list82; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -157156,16 +157161,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) + span83[num2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj61.Steps = list83; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -157173,9 +157178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418); obj62.Steps = list84; reference62 = obj62; questRoot10.QuestSequence = list80; @@ -157185,16 +157190,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "JerryWester"; + span85[index] = "JerryWester"; questRoot11.Author = list85; index = 6; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -157202,9 +157207,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -157218,7 +157223,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span86[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -157226,9 +157231,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012384u, new Vector3(-182.66577f, -12.534915f, -39.871887f), 419) + span88[index2] = new QuestStep(EInteractionType.Interact, 1012384u, new Vector3(-182.66577f, -12.534915f, -39.871887f), 419) { AethernetShortcut = new AethernetShortcut { @@ -157239,7 +157244,7 @@ public static class AssemblyQuestLoader obj64.Steps = list88; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span86[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -157247,9 +157252,9 @@ public static class AssemblyQuestLoader index2 = 3; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span89[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1016018u, new Vector3(26.16919f, 27.964573f, -146.71558f), 419) { AethernetShortcut = new AethernetShortcut @@ -157261,67 +157266,67 @@ public static class AssemblyQuestLoader index3 = 6; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - Span span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list90; reference66 = obj66; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span89[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1016020u, new Vector3(-3.3112793f, 27.753849f, -148.4856f), 419); num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span7 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span91[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list91; reference67 = questStep; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span89[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1016015u, new Vector3(-7.827942f, 26.965073f, -106.6759f), 419); index3 = 6; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span7 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list92; reference68 = questStep2; obj65.Steps = list89; reference65 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -157329,13 +157334,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016028u, new Vector3(59.861084f, -4.734944f, -41.61145f), 419); + span93[index2] = new QuestStep(EInteractionType.Interact, 1016028u, new Vector3(59.861084f, -4.734944f, -41.61145f), 419); obj67.Steps = list93; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span86[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -157343,9 +157348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016031u, new Vector3(14.5112915f, -12.020877f, 37.03357f), 418) + span94[num2] = new QuestStep(EInteractionType.Interact, 1016031u, new Vector3(14.5112915f, -12.020877f, 37.03357f), 418) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -157357,7 +157362,7 @@ public static class AssemblyQuestLoader obj68.Steps = list94; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span86[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -157365,9 +157370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { AethernetShortcut = new AethernetShortcut { @@ -157384,16 +157389,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "JerryWester"; + span96[index] = "JerryWester"; questRoot12.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -157401,9 +157406,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -157417,7 +157422,7 @@ public static class AssemblyQuestLoader obj70.Steps = list98; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -157425,9 +157430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016034u, new Vector3(-182.39111f, -0.23098835f, -70.72565f), 419) + span99[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016034u, new Vector3(-182.39111f, -0.23098835f, -70.72565f), 419) { AethernetShortcut = new AethernetShortcut { @@ -157442,12 +157447,12 @@ public static class AssemblyQuestLoader obj71.Steps = list99; reference73 = obj71; num++; - span2[num] = new QuestSequence + span97[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -157455,16 +157460,16 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016049u, new Vector3(-3.0975952f, 27.79051f, -140.36774f), 419) + span100[num2] = new QuestStep(EInteractionType.Interact, 1016049u, new Vector3(-3.0975952f, 27.79051f, -140.36774f), 419) { StopDistance = 7f }; obj72.Steps = list100; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -157472,14 +157477,14 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span101[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016050u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016050u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 7f }; @@ -157492,16 +157497,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot13.Author = list102; index = 8; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -157509,13 +157514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); obj74.Steps = list104; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -157523,9 +157528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006621u, new Vector3(-428.27502f, 201.34265f, -229.05322f), 401) + span105[index2] = new QuestStep(EInteractionType.Interact, 2006621u, new Vector3(-428.27502f, 201.34265f, -229.05322f), 401) { StopDistance = 0.5f, Fly = true @@ -157533,7 +157538,7 @@ public static class AssemblyQuestLoader obj75.Steps = list105; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -157541,9 +157546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span106[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(-427.762f, 168.23676f, -215.835f), 401) { StopDistance = 5f, @@ -157552,17 +157557,17 @@ public static class AssemblyQuestLoader num3 = 2; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span5[index3] = 5232u; + span107[index3] = 5232u; index3++; - span5[index3] = 5233u; + span107[index3] = 5233u; obj77.KillEnemyDataIds = list107; reference79 = obj77; obj76.Steps = list106; reference78 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = 3 @@ -157570,13 +157575,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016150u, new Vector3(-429.52625f, 167.9683f, -224.445f), 401); + span108[index2] = new QuestStep(EInteractionType.Interact, 1016150u, new Vector3(-429.52625f, 167.9683f, -224.445f), 401); obj78.Steps = list108; reference80 = obj78; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj79 = new QuestSequence { Sequence = 4 @@ -157584,9 +157589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span109[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157594,7 +157599,7 @@ public static class AssemblyQuestLoader obj79.Steps = list109; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span103[num]; QuestSequence obj80 = new QuestSequence { Sequence = 5 @@ -157602,16 +157607,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span110[index2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; obj80.Steps = list110; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span103[num]; QuestSequence obj81 = new QuestSequence { Sequence = 6 @@ -157619,9 +157624,9 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span111[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 1016158u, new Vector3(-779.263f, -117.906494f, -393.54547f), 401) { Fly = true, @@ -157630,23 +157635,23 @@ public static class AssemblyQuestLoader index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span7 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list112; reference84 = obj82; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span111[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Action, 1016157u, new Vector3(-813.2906f, -110.49066f, -434.1955f), 401) { Fly = true, @@ -157655,23 +157660,23 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list113; reference85 = obj83; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span111[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Action, 1016156u, new Vector3(-860.59357f, -122.91144f, -378.34747f), 401) { Fly = true, @@ -157680,25 +157685,25 @@ public static class AssemblyQuestLoader index3 = 6; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list114; reference86 = obj84; obj81.Steps = list111; reference83 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span103[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -157706,15 +157711,15 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { StopDistance = 2f, Fly = true }; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span115[index2]; QuestStep obj86 = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Mount = false @@ -157722,9 +157727,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span6[index3] = new DialogueChoice + span116[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANVAN001_02164_SYSYTEM_Q1_000_110"), @@ -157741,16 +157746,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "Censored"; + span117[index] = "Censored"; questRoot14.Author = list117; index = 8; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -157758,9 +157763,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span119[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -157780,7 +157785,7 @@ public static class AssemblyQuestLoader obj87.Steps = list119; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -157788,9 +157793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) + span120[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -157798,7 +157803,7 @@ public static class AssemblyQuestLoader obj88.Steps = list120; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -157806,16 +157811,16 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016161u, new Vector3(108.04907f, -147.83774f, 495.1704f), 401) + span121[num2] = new QuestStep(EInteractionType.Interact, 1016161u, new Vector3(108.04907f, -147.83774f, 495.1704f), 401) { Fly = true }; obj89.Steps = list121; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -157823,16 +157828,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) + span122[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) { Fly = true }; obj90.Steps = list122; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj91 = new QuestSequence { Sequence = 4 @@ -157840,9 +157845,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span123[num2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(120.88076f, -93.90284f, 481.25824f), 401) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -157850,17 +157855,17 @@ public static class AssemblyQuestLoader index3 = 2; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = 5232u; + span124[num3] = 5232u; num3++; - span5[num3] = 5233u; + span124[num3] = 5233u; obj92.KillEnemyDataIds = list124; reference94 = obj92; obj91.Steps = list123; reference93 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span118[num]; QuestSequence obj93 = new QuestSequence { Sequence = 5 @@ -157868,13 +157873,13 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016463u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401); + span125[index2] = new QuestStep(EInteractionType.Interact, 1016463u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401); obj93.Steps = list125; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span118[num]; QuestSequence obj94 = new QuestSequence { Sequence = 6 @@ -157882,9 +157887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span126[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157892,7 +157897,7 @@ public static class AssemblyQuestLoader obj94.Steps = list126; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span118[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -157900,9 +157905,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; @@ -157915,16 +157920,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "AnimaMachinae"; + span128[index] = "AnimaMachinae"; questRoot15.Author = list128; index = 7; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -157932,13 +157937,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj96.Steps = list130; reference98 = obj96; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -157946,21 +157951,21 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.3409f, -129.17549f, -409.1912f), 401) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.3409f, -129.17549f, -409.1912f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) + span131[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) { Fly = true }; obj97.Steps = list131; reference99 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -157968,9 +157973,9 @@ public static class AssemblyQuestLoader index2 = 5; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span132[num2]; QuestStep obj99 = new QuestStep(EInteractionType.UseItem, 2006627u, new Vector3(583.52014f, -126.81775f, 268.0857f), 401) { ItemId = 2001901u @@ -157978,23 +157983,23 @@ public static class AssemblyQuestLoader num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list133; reference101 = obj99; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span132[num2]; QuestStep obj100 = new QuestStep(EInteractionType.UseItem, 2006628u, new Vector3(632.95935f, -111.680786f, 157.85449f), 401) { Fly = true, @@ -158003,23 +158008,23 @@ public static class AssemblyQuestLoader index3 = 6; List list134 = new List(index3); CollectionsMarshal.SetCount(list134, index3); - span7 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list134; reference102 = obj100; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span132[num2]; QuestStep obj101 = new QuestStep(EInteractionType.UseItem, 2006629u, new Vector3(688.5939f, -95.99457f, 101.27405f), 401) { Fly = true, @@ -158028,23 +158033,23 @@ public static class AssemblyQuestLoader num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span7 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list135; reference103 = obj101; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span132[num2]; QuestStep obj102 = new QuestStep(EInteractionType.UseItem, 2006630u, new Vector3(709.86475f, -85.19116f, 29.892456f), 401) { Fly = true, @@ -158053,23 +158058,23 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span7 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list136; reference104 = obj102; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span132[num2]; QuestStep obj103 = new QuestStep(EInteractionType.UseItem, 2006631u, new Vector3(722.8656f, -65.84277f, -57.938538f), 401) { Fly = true, @@ -158078,25 +158083,25 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span7 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list137; reference105 = obj103; obj98.Steps = list132; reference100 = obj98; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -158104,16 +158109,16 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) + span138[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) { Fly = true }; obj104.Steps = list138; reference106 = obj104; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -158121,16 +158126,16 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) + span139[num2] = new QuestStep(EInteractionType.Emote, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) { Emote = EEmote.Dance }; obj105.Steps = list139; reference107 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span129[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -158138,9 +158143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span140[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158148,7 +158153,7 @@ public static class AssemblyQuestLoader obj106.Steps = list140; reference108 = obj106; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -158156,9 +158161,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; @@ -158171,16 +158176,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "Censored"; + span142[index] = "Censored"; questRoot16.Author = list142; index = 6; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span143[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -158188,9 +158193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span144[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158210,7 +158215,7 @@ public static class AssemblyQuestLoader obj108.Steps = list144; reference110 = obj108; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span143[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -158218,9 +158223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span145[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, null, new Vector3(-298.6771f, 93.99152f, -222.3565f), 401) { Fly = true, @@ -158229,17 +158234,17 @@ public static class AssemblyQuestLoader index3 = 2; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = 5232u; + span146[num3] = 5232u; num3++; - span5[num3] = 5233u; + span146[num3] = 5233u; obj110.KillEnemyDataIds = list146; reference112 = obj110; obj109.Steps = list145; reference111 = obj109; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -158247,13 +158252,13 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016168u, new Vector3(-306.1723f, 93.99152f, -226.42871f), 401); + span147[index2] = new QuestStep(EInteractionType.Interact, 1016168u, new Vector3(-306.1723f, 93.99152f, -226.42871f), 401); obj111.Steps = list147; reference113 = obj111; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -158261,16 +158266,16 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016172u, new Vector3(-314.71735f, -7.6638403f, -230.60962f), 401) + span148[num2] = new QuestStep(EInteractionType.Interact, 1016172u, new Vector3(-314.71735f, -7.6638403f, -230.60962f), 401) { Fly = true }; obj112.Steps = list148; reference114 = obj112; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span143[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -158278,9 +158283,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span149[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158288,7 +158293,7 @@ public static class AssemblyQuestLoader obj113.Steps = list149; reference115 = obj113; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span143[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -158296,9 +158301,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; @@ -158311,16 +158316,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "Censored"; + span151[index] = "Censored"; questRoot17.Author = list151; index = 6; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span152[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -158328,9 +158333,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158350,7 +158355,7 @@ public static class AssemblyQuestLoader obj115.Steps = list153; reference117 = obj115; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -158358,9 +158363,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006633u, new Vector3(-13.002365f, 172.73012f, -103.776634f), 401) + span154[num2] = new QuestStep(EInteractionType.Interact, 2006633u, new Vector3(-13.002365f, 172.73012f, -103.776634f), 401) { StopDistance = 1f, Fly = true, @@ -158369,7 +158374,7 @@ public static class AssemblyQuestLoader obj116.Steps = list154; reference118 = obj116; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span152[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -158377,9 +158382,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span155[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158387,7 +158392,7 @@ public static class AssemblyQuestLoader obj117.Steps = list155; reference119 = obj117; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span152[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -158395,9 +158400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span156[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, null, new Vector3(207.00311f, -118.345215f, 420.25885f), 401) { Fly = true, @@ -158407,15 +158412,15 @@ public static class AssemblyQuestLoader num3 = 1; List list157 = new List(num3); CollectionsMarshal.SetCount(list157, num3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index3 = 0; - span5[index3] = 5234u; + span157[index3] = 5234u; obj119.KillEnemyDataIds = list157; reference121 = obj119; obj118.Steps = list156; reference120 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span152[num]; QuestSequence obj120 = new QuestSequence { Sequence = 4 @@ -158423,13 +158428,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016173u, new Vector3(205.31006f, -118.345215f, 422.20178f), 401); + span158[index2] = new QuestStep(EInteractionType.Interact, 1016173u, new Vector3(205.31006f, -118.345215f, 422.20178f), 401); obj120.Steps = list158; reference122 = obj120; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span152[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -158437,9 +158442,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158453,16 +158458,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "plogon_enjoyer"; + span160[index] = "plogon_enjoyer"; questRoot18.Author = list160; index = 9; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -158470,13 +158475,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj122.Steps = list162; reference124 = obj122; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -158484,9 +158489,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span163[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158494,7 +158499,7 @@ public static class AssemblyQuestLoader obj123.Steps = list163; reference125 = obj123; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -158502,16 +158507,16 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) + span164[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) { Fly = true }; obj124.Steps = list164; reference126 = obj124; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -158519,15 +158524,15 @@ public static class AssemblyQuestLoader index2 = 2; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) + span165[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) + span165[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) { Mount = false, Emote = EEmote.Dance @@ -158535,7 +158540,7 @@ public static class AssemblyQuestLoader obj125.Steps = list165; reference127 = obj125; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span161[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -158543,16 +158548,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) + span166[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) { Fly = true }; obj126.Steps = list166; reference128 = obj126; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span161[num]; QuestSequence obj127 = new QuestSequence { Sequence = 5 @@ -158560,16 +158565,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) + span167[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) { Fly = true }; obj127.Steps = list167; reference129 = obj127; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span161[num]; QuestSequence obj128 = new QuestSequence { Sequence = 6 @@ -158577,15 +158582,15 @@ public static class AssemblyQuestLoader num2 = 2; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) + span168[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) { Mount = false, Emote = EEmote.Dance @@ -158593,7 +158598,7 @@ public static class AssemblyQuestLoader obj128.Steps = list168; reference130 = obj128; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span161[num]; QuestSequence obj129 = new QuestSequence { Sequence = 7 @@ -158601,16 +158606,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) + span169[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) { Fly = true }; obj129.Steps = list169; reference131 = obj129; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span161[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -158618,9 +158623,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158634,16 +158639,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "plogon_enjoyer"; + span171[index] = "plogon_enjoyer"; questRoot19.Author = list171; index = 5; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -158651,13 +158656,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj131.Steps = list173; reference133 = obj131; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -158665,9 +158670,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2006623u, new Vector3(-761.74567f, -132.61621f, -422.1714f), 401) + span174[index2] = new QuestStep(EInteractionType.Emote, 2006623u, new Vector3(-761.74567f, -132.61621f, -422.1714f), 401) { Fly = true, Emote = EEmote.SundropDance @@ -158675,7 +158680,7 @@ public static class AssemblyQuestLoader obj132.Steps = list174; reference134 = obj132; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span172[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -158683,16 +158688,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span175[num2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; obj133.Steps = list175; reference135 = obj133; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span172[num]; QuestSequence obj134 = new QuestSequence { Sequence = 3 @@ -158700,9 +158705,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span176[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158710,7 +158715,7 @@ public static class AssemblyQuestLoader obj134.Steps = list176; reference136 = obj134; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span172[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -158718,9 +158723,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006637u, new Vector3(-220.47766f, -4.9592285f, -582.3301f), 401) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006637u, new Vector3(-220.47766f, -4.9592285f, -582.3301f), 401) { Fly = true }; @@ -158733,16 +158738,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "plogon_enjoyer"; + span178[index] = "plogon_enjoyer"; questRoot20.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -158750,13 +158755,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj136.Steps = list180; reference138 = obj136; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span179[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -158764,14 +158769,14 @@ public static class AssemblyQuestLoader index2 = 4; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006639u, new Vector3(-270.3136f, -13.962036f, -635.2484f), 401) + span181[num2] = new QuestStep(EInteractionType.Interact, 2006639u, new Vector3(-270.3136f, -13.962036f, -635.2484f), 401) { Fly = true }; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span181[num2]; QuestStep obj138 = new QuestStep(EInteractionType.Combat, 2006642u, new Vector3(-245.41089f, -13.229614f, -608.2704f), 401) { Fly = true, @@ -158780,18 +158785,18 @@ public static class AssemblyQuestLoader index3 = 1; List list182 = new List(index3); CollectionsMarshal.SetCount(list182, index3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span5[num3] = 5236u; + span182[num3] = 5236u; obj138.KillEnemyDataIds = list182; reference140 = obj138; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006640u, new Vector3(-82.230896f, -10.727112f, -637.90344f), 401) + span181[num2] = new QuestStep(EInteractionType.Interact, 2006640u, new Vector3(-82.230896f, -10.727112f, -637.90344f), 401) { Fly = true }; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span181[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, 2006641u, new Vector3(-24.765442f, 5.3253784f, -657.70966f), 401) { Fly = true, @@ -158800,15 +158805,15 @@ public static class AssemblyQuestLoader num3 = 1; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span5[index3] = 5236u; + span183[index3] = 5236u; obj139.KillEnemyDataIds = list183; reference141 = obj139; obj137.Steps = list181; reference139 = obj137; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span179[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -158816,9 +158821,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span184[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158844,16 +158849,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "plogon_enjoyer"; + span185[index] = "plogon_enjoyer"; questRoot21.Author = list185; index = 5; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -158861,13 +158866,13 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj141.Steps = list187; reference143 = obj141; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -158875,26 +158880,26 @@ public static class AssemblyQuestLoader num2 = 3; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006645u, new Vector3(-473.10602f, -56.01587f, -624.1398f), 401) + span188[index2] = new QuestStep(EInteractionType.Interact, 2006645u, new Vector3(-473.10602f, -56.01587f, -624.1398f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006644u, new Vector3(-365.92664f, -57.053528f, -579.553f), 401) + span188[index2] = new QuestStep(EInteractionType.Interact, 2006644u, new Vector3(-365.92664f, -57.053528f, -579.553f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006643u, new Vector3(-381.9486f, -56.50421f, -521.8433f), 401) + span188[index2] = new QuestStep(EInteractionType.Interact, 2006643u, new Vector3(-381.9486f, -56.50421f, -521.8433f), 401) { Fly = true }; obj142.Steps = list188; reference144 = obj142; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span186[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -158902,22 +158907,22 @@ public static class AssemblyQuestLoader index2 = 2; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span189[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span189[num2] = new QuestStep(EInteractionType.Interact, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Mount = false }; obj143.Steps = list189; reference145 = obj143; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span186[num]; QuestSequence obj144 = new QuestSequence { Sequence = 3 @@ -158925,9 +158930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012056u, new Vector3(-658.89984f, -127.78361f, 622.98f), 401) + span190[index2] = new QuestStep(EInteractionType.Interact, 1012056u, new Vector3(-658.89984f, -127.78361f, 622.98f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -158935,7 +158940,7 @@ public static class AssemblyQuestLoader obj144.Steps = list190; reference146 = obj144; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -158943,9 +158948,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158971,16 +158976,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "AnimaMachinae"; + span192[index] = "AnimaMachinae"; questRoot22.Author = list192; index = 4; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -158988,13 +158993,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj146.Steps = list194; reference148 = obj146; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -159002,9 +159007,9 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -159022,11 +159027,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); + span195[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); obj147.Steps = list195; reference149 = obj147; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span193[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -159034,14 +159039,14 @@ public static class AssemblyQuestLoader num2 = 8; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.89056f, 61.602722f, -373.9669f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.89056f, 61.602722f, -373.9669f), 401) { Fly = true }; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span196[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Action, 2006649u, new Vector3(-539.0555f, 64.22522f, -377.0047f), 401) { StopDistance = 3f, @@ -159050,28 +159055,28 @@ public static class AssemblyQuestLoader index3 = 6; List list197 = new List(index3); CollectionsMarshal.SetCount(list197, index3); - span7 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span197[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list197; reference151 = obj149; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-505.35422f, -28.166508f, -528.1072f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-505.35422f, -28.166508f, -528.1072f), 401) { Fly = true }; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span196[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Action, 2006647u, new Vector3(-504.78372f, -26.68805f, -530.93774f), 401) { StopDistance = 3f, @@ -159080,28 +159085,28 @@ public static class AssemblyQuestLoader num3 = 6; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span7 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span198[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj150.CompletionQuestVariablesFlags = list198; reference152 = obj150; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-478.25208f, -31.101946f, -663.0455f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-478.25208f, -31.101946f, -663.0455f), 401) { Fly = true }; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span196[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Action, 2006648u, new Vector3(-477.40906f, -28.885437f, -668.32996f), 401) { StopDistance = 3f, @@ -159110,28 +159115,28 @@ public static class AssemblyQuestLoader index3 = 6; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span7 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span199[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list199; reference153 = obj151; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.45963f, -1.2632592f, -619.294f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.45963f, -1.2632592f, -619.294f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2006646u, new Vector3(-96.20813f, 0.32037354f, -620.26404f), 401) + span196[index2] = new QuestStep(EInteractionType.Action, 2006646u, new Vector3(-96.20813f, 0.32037354f, -620.26404f), 401) { StopDistance = 3f, Action = EAction.BuffetSanuwa @@ -159139,7 +159144,7 @@ public static class AssemblyQuestLoader obj148.Steps = list196; reference150 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span193[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -159147,9 +159152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span200[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -159163,16 +159168,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "AnimaMachinae"; + span201[index] = "AnimaMachinae"; questRoot23.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span202[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -159180,13 +159185,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span203[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj153.Steps = list203; reference155 = obj153; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span202[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -159194,9 +159199,9 @@ public static class AssemblyQuestLoader index2 = 4; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span204[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 2006651u, new Vector3(664.3624f, -30.86908f, -137.0108f), 401) { Fly = true @@ -159204,23 +159209,23 @@ public static class AssemblyQuestLoader num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj155.CompletionQuestVariablesFlags = list205; reference157 = obj155; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span204[num2]; QuestStep obj156 = new QuestStep(EInteractionType.Interact, 2006652u, new Vector3(847.2876f, -50.58368f, 7.2174683f), 401) { Fly = true @@ -159228,23 +159233,23 @@ public static class AssemblyQuestLoader index3 = 6; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span7 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj156.CompletionQuestVariablesFlags = list206; reference158 = obj156; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span204[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Combat, 2006653u, new Vector3(860.2273f, -84.45868f, 19.272095f), 401) { Fly = true, @@ -159253,30 +159258,30 @@ public static class AssemblyQuestLoader num3 = 1; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span5[index3] = 5235u; + span207[index3] = 5235u; obj157.KillEnemyDataIds = list207; index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span7 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj157.CompletionQuestVariablesFlags = list208; reference159 = obj157; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span204[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Combat, 2006654u, new Vector3(642.63354f, -92.57648f, 63.035034f), 401) { Fly = true, @@ -159285,15 +159290,15 @@ public static class AssemblyQuestLoader num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span5[index3] = 5235u; + span209[index3] = 5235u; obj158.KillEnemyDataIds = list209; reference160 = obj158; obj154.Steps = list204; reference156 = obj154; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span202[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -159301,9 +159306,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span210[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -159329,16 +159334,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "AnimaMachinae"; + span211[index] = "AnimaMachinae"; questRoot24.Author = list211; index = 6; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span212[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -159346,13 +159351,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj160.Steps = list213; reference162 = obj160; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span212[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -159360,9 +159365,9 @@ public static class AssemblyQuestLoader num2 = 2; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span214[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -159380,11 +159385,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); + span214[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); obj161.Steps = list214; reference163 = obj161; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span212[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -159392,9 +159397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006655u, new Vector3(-48.325317f, 17.990356f, -852.47577f), 401) + span215[num2] = new QuestStep(EInteractionType.Action, 2006655u, new Vector3(-48.325317f, 17.990356f, -852.47577f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -159402,7 +159407,7 @@ public static class AssemblyQuestLoader obj162.Steps = list215; reference164 = obj162; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span212[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -159410,9 +159415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006656u, new Vector3(95.23157f, -11.886841f, -817.6242f), 401) + span216[index2] = new QuestStep(EInteractionType.Action, 2006656u, new Vector3(95.23157f, -11.886841f, -817.6242f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -159420,7 +159425,7 @@ public static class AssemblyQuestLoader obj163.Steps = list216; reference165 = obj163; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span212[num]; QuestSequence obj164 = new QuestSequence { Sequence = 4 @@ -159428,9 +159433,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006657u, new Vector3(205.8899f, -6.9123535f, -785.70233f), 401) + span217[num2] = new QuestStep(EInteractionType.Action, 2006657u, new Vector3(205.8899f, -6.9123535f, -785.70233f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -159438,7 +159443,7 @@ public static class AssemblyQuestLoader obj164.Steps = list217; reference166 = obj164; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span212[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -159446,9 +159451,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span218[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -159462,16 +159467,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "AnimaMachinae"; + span219[index] = "AnimaMachinae"; questRoot25.Author = list219; index = 4; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -159479,13 +159484,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span221[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj166.Steps = list221; reference168 = obj166; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span220[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -159493,9 +159498,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span222[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -159503,7 +159508,7 @@ public static class AssemblyQuestLoader obj167.Steps = list222; reference169 = obj167; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span220[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -159511,9 +159516,9 @@ public static class AssemblyQuestLoader index2 = 6; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span223[num2]; QuestStep obj169 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(151.96031f, -135.00737f, 611.10016f), 401) { Fly = true @@ -159523,46 +159528,46 @@ public static class AssemblyQuestLoader index3 = 6; List list224 = new List(index3); CollectionsMarshal.SetCount(list224, index3); - span7 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span224[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list224; skipConditions5.StepIf = skipStepConditions3; obj169.SkipConditions = skipConditions5; reference171 = obj169; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span223[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2006662u, new Vector3(150.77429f, -133.98956f, 610.00977f), 401); num3 = 6; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span7 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index3 = 0; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span225[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list225; reference172 = questStep3; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span223[num2]; QuestStep obj170 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(208.36453f, -125.28946f, 630.55835f), 401) { Fly = true @@ -159572,58 +159577,58 @@ public static class AssemblyQuestLoader index3 = 6; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span7 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span226[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list226; skipConditions6.StepIf = skipStepConditions4; obj170.SkipConditions = skipConditions6; reference173 = obj170; num2++; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span223[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2006661u, new Vector3(207.2633f, -124.101685f, 631.8303f), 401); num3 = 6; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span227[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list227; reference174 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(402.99722f, -125.28946f, 724.59906f), 401) + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(402.99722f, -125.28946f, 724.59906f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006658u, new Vector3(407.187f, -122.51471f, 724.0558f), 401) + span223[num2] = new QuestStep(EInteractionType.Interact, 2006658u, new Vector3(407.187f, -122.51471f, 724.0558f), 401) { Mount = false }; obj168.Steps = list223; reference170 = obj168; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -159631,9 +159636,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -159659,16 +159664,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot26.Author = list229; index = 3; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span230[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -159676,13 +159681,13 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj172.Steps = list231; reference176 = obj172; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span230[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -159690,9 +159695,9 @@ public static class AssemblyQuestLoader num2 = 3; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span232[index2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 2006663u, new Vector3(665.0034f, -158.7702f, 662.2567f), 401) { Fly = true @@ -159700,23 +159705,23 @@ public static class AssemblyQuestLoader index3 = 6; List list233 = new List(index3); CollectionsMarshal.SetCount(list233, index3); - span7 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list233; reference178 = obj174; index2++; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span232[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2006665u, new Vector3(728.1146f, -157.45789f, 815.5488f), 401) { Fly = true, @@ -159725,46 +159730,46 @@ public static class AssemblyQuestLoader num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span7 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span234[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj175.CompletionQuestVariablesFlags = list234; reference179 = obj175; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span232[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2006664u, new Vector3(625.3605f, -160.29602f, 835.62976f), 401); index3 = 6; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span7 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span235[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list235; reference180 = questStep5; obj173.Steps = list232; reference177 = obj173; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span230[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -159772,9 +159777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -159800,16 +159805,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "liza"; + span237[index] = "liza"; questRoot27.Author = list237; index = 4; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span238[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -159817,13 +159822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj177.Steps = list239; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span238[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -159831,9 +159836,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -159851,11 +159856,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); + span240[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); obj178.Steps = list240; reference183 = obj178; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span238[num]; QuestSequence obj179 = new QuestSequence { Sequence = 2 @@ -159863,9 +159868,9 @@ public static class AssemblyQuestLoader num2 = 3; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span241[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Action, 1016219u, new Vector3(14.389221f, -111.05486f, 413.71777f), 401) { Fly = true, @@ -159874,23 +159879,23 @@ public static class AssemblyQuestLoader num3 = 6; List list242 = new List(num3); CollectionsMarshal.SetCount(list242, num3); - span7 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index3 = 0; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span242[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list242; reference185 = obj180; index2++; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span241[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Action, 1016217u, new Vector3(97.48987f, -86.45681f, 466.57495f), 401) { Fly = true, @@ -159899,23 +159904,23 @@ public static class AssemblyQuestLoader index3 = 6; List list243 = new List(index3); CollectionsMarshal.SetCount(list243, index3); - span7 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num3 = 0; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list243; reference186 = obj181; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span241[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Action, 1016218u, new Vector3(137.95679f, -87.380325f, 434.62268f), 401) { Fly = true, @@ -159924,25 +159929,25 @@ public static class AssemblyQuestLoader num3 = 6; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span7 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj182.CompletionQuestVariablesFlags = list244; reference187 = obj182; obj179.Steps = list241; reference184 = obj179; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span238[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -159950,9 +159955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span245[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -159966,16 +159971,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "plogon_enjoyer"; + span246[index] = "plogon_enjoyer"; questRoot28.Author = list246; index = 4; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span247[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -159983,13 +159988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span248[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj184.Steps = list248; reference189 = obj184; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span247[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -159997,27 +160002,27 @@ public static class AssemblyQuestLoader index2 = 3; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012057u, new Vector3(-599.0845f, -122.5f, 559.50244f), 401) + span249[num2] = new QuestStep(EInteractionType.Interact, 1012057u, new Vector3(-599.0845f, -122.5f, 559.50244f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) + span249[num2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016215u, new Vector3(-279.71313f, -156.87129f, 766.9946f), 401) + span249[num2] = new QuestStep(EInteractionType.Interact, 1016215u, new Vector3(-279.71313f, -156.87129f, 766.9946f), 401) { Fly = true }; obj185.Steps = list249; reference190 = obj185; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span247[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -160025,21 +160030,21 @@ public static class AssemblyQuestLoader num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006702u, new Vector3(270.8933f, -114.21387f, 395.2544f), 401) + span250[index2] = new QuestStep(EInteractionType.Interact, 2006702u, new Vector3(270.8933f, -114.21387f, 395.2544f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006703u, new Vector3(504.1123f, -101.335205f, 360.58594f), 401) + span250[index2] = new QuestStep(EInteractionType.Interact, 2006703u, new Vector3(504.1123f, -101.335205f, 360.58594f), 401) { Fly = true }; obj186.Steps = list250; reference191 = obj186; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span247[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -160047,9 +160052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span251[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160075,16 +160080,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "plogon_enjoyer"; + span252[index] = "plogon_enjoyer"; questRoot29.Author = list252; index = 5; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span253[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -160092,13 +160097,13 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span254[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj188.Steps = list254; reference193 = obj188; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span253[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -160106,9 +160111,9 @@ public static class AssemblyQuestLoader index2 = 2; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span255[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 2006667u, new Vector3(-792.59937f, -58.365784f, 188.06738f), 401) { Fly = true @@ -160116,30 +160121,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list256 = new List>(index3); CollectionsMarshal.SetCount(list256, index3); - Span> span8 = CollectionsMarshal.AsSpan(list256); + Span> span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span8[num3] = null; + span256[num3] = null; num3++; - span8[num3] = null; + span256[num3] = null; num3++; - ref List reference196 = ref span8[num3]; + ref List reference196 = ref span256[num3]; int num4 = 1; List list257 = new List(num4); CollectionsMarshal.SetCount(list257, num4); - span7 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); int index4 = 0; - span7[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span257[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference196 = list257; num3++; - span8[num3] = null; + span256[num3] = null; num3++; - span8[num3] = null; + span256[num3] = null; num3++; - span8[num3] = null; + span256[num3] = null; obj190.RequiredQuestVariables = list256; reference195 = obj190; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span255[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 2006761u, new Vector3(-759.4568f, -61.905884f, 140.21509f), 401) { Fly = true @@ -160147,32 +160152,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list258 = new List>(num3); CollectionsMarshal.SetCount(list258, num3); - span8 = CollectionsMarshal.AsSpan(list258); + Span> span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span8[index3] = null; + span258[index3] = null; index3++; - span8[index3] = null; + span258[index3] = null; index3++; - ref List reference198 = ref span8[index3]; + ref List reference198 = ref span258[index3]; index4 = 1; List list259 = new List(index4); CollectionsMarshal.SetCount(list259, index4); - span7 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span259[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference198 = list259; index3++; - span8[index3] = null; + span258[index3] = null; index3++; - span8[index3] = null; + span258[index3] = null; index3++; - span8[index3] = null; + span258[index3] = null; obj191.RequiredQuestVariables = list258; reference197 = obj191; obj189.Steps = list255; reference194 = obj189; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span253[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -160180,9 +160185,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span260[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2006666u, new Vector3(-627.863f, -59.372925f, -162.12714f), 401) { Fly = true, @@ -160192,39 +160197,39 @@ public static class AssemblyQuestLoader index3 = 1; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span5[num3] = 5238u; + span261[num3] = 5238u; obj193.KillEnemyDataIds = list261; num3 = 6; List> list262 = new List>(num3); CollectionsMarshal.SetCount(list262, num3); - span8 = CollectionsMarshal.AsSpan(list262); + Span> span262 = CollectionsMarshal.AsSpan(list262); index3 = 0; - span8[index3] = null; + span262[index3] = null; index3++; - ref List reference201 = ref span8[index3]; + ref List reference201 = ref span262[index3]; num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index4 = 0; - span7[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span263[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference201 = list263; index3++; - span8[index3] = null; + span262[index3] = null; index3++; - span8[index3] = null; + span262[index3] = null; index3++; - span8[index3] = null; + span262[index3] = null; index3++; - span8[index3] = null; + span262[index3] = null; obj193.RequiredQuestVariables = list262; reference200 = obj193; obj192.Steps = list260; reference199 = obj192; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span253[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -160232,16 +160237,16 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) + span264[num2] = new QuestStep(EInteractionType.Interact, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) { Fly = true }; obj194.Steps = list264; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span253[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -160249,9 +160254,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true }; @@ -160264,16 +160269,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "AnimaMachinae"; + span266[index] = "AnimaMachinae"; questRoot30.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span267[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -160281,13 +160286,13 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj196.Steps = list268; reference204 = obj196; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span267[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -160295,13 +160300,13 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); + span269[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); obj197.Steps = list269; reference205 = obj197; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span267[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -160309,9 +160314,9 @@ public static class AssemblyQuestLoader index2 = 6; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span270[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 2006705u, new Vector3(-356.1914f, -153.21588f, 246.23486f), 401) { Fly = true, @@ -160320,23 +160325,23 @@ public static class AssemblyQuestLoader index3 = 6; List list271 = new List(index3); CollectionsMarshal.SetCount(list271, index3); - span7 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num3 = 0; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span271[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list271; reference207 = obj199; num2++; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span270[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 2006706u, new Vector3(-292.34766f, -142.2904f, 325.91736f), 401) { Fly = true @@ -160344,44 +160349,44 @@ public static class AssemblyQuestLoader num3 = 6; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span7 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index3 = 0; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span272[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list272; reference208 = obj200; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span270[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2006704u, new Vector3(-281.11694f, -133.13501f, 345.2964f), 401); index3 = 6; List list273 = new List(index3); CollectionsMarshal.SetCount(list273, index3); - span7 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span273[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list273; reference209 = questStep6; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span270[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2006670u, new Vector3(165.85034f, -86.13721f, 415.94556f), 401) { Fly = true @@ -160389,23 +160394,23 @@ public static class AssemblyQuestLoader num3 = 6; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span7 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index3 = 0; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list274; reference210 = obj201; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span270[num2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2006669u, new Vector3(282.88696f, -82.26141f, 366.07922f), 401) { Fly = true @@ -160413,30 +160418,30 @@ public static class AssemblyQuestLoader index3 = 6; List list275 = new List(index3); CollectionsMarshal.SetCount(list275, index3); - span7 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span275[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list275; reference211 = obj202; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006671u, new Vector3(129.8695f, -92.17981f, 293.11047f), 401) + span270[num2] = new QuestStep(EInteractionType.Interact, 2006671u, new Vector3(129.8695f, -92.17981f, 293.11047f), 401) { Fly = true }; obj198.Steps = list270; reference206 = obj198; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span267[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -160444,9 +160449,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span276[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160472,16 +160477,16 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "plogon_enjoyer"; + span277[index] = "plogon_enjoyer"; questRoot31.Author = list277; index = 5; List list278 = new List(index); CollectionsMarshal.SetCount(list278, index); - span2 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span278[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -160489,13 +160494,13 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span279[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj204.Steps = list279; reference213 = obj204; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span278[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -160503,13 +160508,13 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); + span280[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); obj205.Steps = list280; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span278[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -160517,9 +160522,9 @@ public static class AssemblyQuestLoader index2 = 2; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span281[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -160537,14 +160542,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span281[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; obj206.Steps = list281; reference215 = obj206; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span278[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -160552,14 +160557,14 @@ public static class AssemblyQuestLoader num2 = 4; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.9607f, 2.3374987f, -234.1339f), 401) + span282[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.9607f, 2.3374987f, -234.1339f), 401) { Fly = true }; index2++; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span282[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Action, 1016222u, new Vector3(-853.8186f, 7.7667847f, -223.92621f), 401) { Fly = true, @@ -160568,23 +160573,23 @@ public static class AssemblyQuestLoader num3 = 6; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span7 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span283[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj208.CompletionQuestVariablesFlags = list283; reference217 = obj208; index2++; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span282[index2]; QuestStep obj209 = new QuestStep(EInteractionType.Action, 1016221u, new Vector3(-576.40955f, -51.59082f, -543.8773f), 401) { Fly = true, @@ -160593,23 +160598,23 @@ public static class AssemblyQuestLoader index3 = 6; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span7 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span284[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj209.CompletionQuestVariablesFlags = list284; reference218 = obj209; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 1016220u, new Vector3(-455.7718f, -20.828613f, -610.8644f), 401) + span282[index2] = new QuestStep(EInteractionType.Action, 1016220u, new Vector3(-455.7718f, -20.828613f, -610.8644f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -160617,7 +160622,7 @@ public static class AssemblyQuestLoader obj207.Steps = list282; reference216 = obj207; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span278[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -160625,9 +160630,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -160640,16 +160645,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "plogon_enjoyer"; + span286[index] = "plogon_enjoyer"; questRoot32.Author = list286; index = 5; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span287[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -160657,13 +160662,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj211.Steps = list288; reference220 = obj211; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span287[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -160671,16 +160676,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span289[num2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { Fly = true }; obj212.Steps = list289; reference221 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span287[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -160688,19 +160693,19 @@ public static class AssemblyQuestLoader num2 = 3; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-834.9571f, -130.33038f, -386.03116f), 401) + span290[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-834.9571f, -130.33038f, -386.03116f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(833.7674f, -97.81962f, -735.3544f), 401) + span290[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(833.7674f, -97.81962f, -735.3544f), 401) { Fly = true }; index2++; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span290[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Combat, 1016223u, new Vector3(834.37854f, -97.83405f, -738.18567f), 401) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -160708,15 +160713,15 @@ public static class AssemblyQuestLoader num3 = 1; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index3 = 0; - span5[index3] = 5239u; + span291[index3] = 5239u; obj214.KillEnemyDataIds = list291; reference223 = obj214; obj213.Steps = list290; reference222 = obj213; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span287[num]; QuestSequence obj215 = new QuestSequence { Sequence = 3 @@ -160724,13 +160729,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016223u, new Vector3(834.37854f, -97.83405f, -738.18567f), 401); + span292[num2] = new QuestStep(EInteractionType.Interact, 1016223u, new Vector3(834.37854f, -97.83405f, -738.18567f), 401); obj215.Steps = list292; reference224 = obj215; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span287[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -160738,9 +160743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span293[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160766,16 +160771,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "plogon_enjoyer"; + span294[index] = "plogon_enjoyer"; questRoot33.Author = list294; index = 5; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span295[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -160783,13 +160788,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span296[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj217.Steps = list296; reference226 = obj217; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span295[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -160797,16 +160802,16 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span297[index2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { Fly = true }; obj218.Steps = list297; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span295[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -160814,9 +160819,9 @@ public static class AssemblyQuestLoader index2 = 2; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span298[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -160834,14 +160839,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span298[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; obj219.Steps = list298; reference228 = obj219; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span295[num]; QuestSequence obj220 = new QuestSequence { Sequence = 3 @@ -160849,15 +160854,15 @@ public static class AssemblyQuestLoader num2 = 2; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1016227u, new Vector3(473.1975f, -98.03464f, -527.7333f), 401) + span299[index2] = new QuestStep(EInteractionType.Action, 1016227u, new Vector3(473.1975f, -98.03464f, -527.7333f), 401) { Fly = true, Action = EAction.BuffetSanuwa }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 1016226u, new Vector3(710.9331f, -98.032555f, -741.0239f), 401) + span299[index2] = new QuestStep(EInteractionType.Action, 1016226u, new Vector3(710.9331f, -98.032555f, -741.0239f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -160865,7 +160870,7 @@ public static class AssemblyQuestLoader obj220.Steps = list299; reference229 = obj220; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span295[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -160873,9 +160878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span300[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -160888,16 +160893,16 @@ public static class AssemblyQuestLoader num = 1; List list301 = new List(num); CollectionsMarshal.SetCount(list301, num); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "plogon_enjoyer"; + span301[index] = "plogon_enjoyer"; questRoot34.Author = list301; index = 6; List list302 = new List(index); CollectionsMarshal.SetCount(list302, index); - span2 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span302[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -160905,13 +160910,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span303[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj222.Steps = list303; reference231 = obj222; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span302[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -160919,16 +160924,16 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span304[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj223.Steps = list304; reference232 = obj223; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span302[num]; QuestSequence obj224 = new QuestSequence { Sequence = 2 @@ -160936,9 +160941,9 @@ public static class AssemblyQuestLoader num2 = 2; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span305[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Interact, 2006676u, new Vector3(-717.0062f, -13.901062f, -101.487854f), 401) { Fly = true @@ -160946,30 +160951,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list306 = new List>(index3); CollectionsMarshal.SetCount(list306, index3); - span8 = CollectionsMarshal.AsSpan(list306); + Span> span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span8[num3] = null; + span306[num3] = null; num3++; - span8[num3] = null; + span306[num3] = null; num3++; - ref List reference235 = ref span8[num3]; + ref List reference235 = ref span306[num3]; index4 = 1; List list307 = new List(index4); CollectionsMarshal.SetCount(list307, index4); - span7 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span307[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference235 = list307; num3++; - span8[num3] = null; + span306[num3] = null; num3++; - span8[num3] = null; + span306[num3] = null; num3++; - span8[num3] = null; + span306[num3] = null; obj225.RequiredQuestVariables = list306; reference234 = obj225; index2++; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span305[index2]; QuestStep obj226 = new QuestStep(EInteractionType.Interact, 2006762u, new Vector3(-781.52136f, -13.931519f, -114.30542f), 401) { Fly = true @@ -160977,32 +160982,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list308 = new List>(num3); CollectionsMarshal.SetCount(list308, num3); - span8 = CollectionsMarshal.AsSpan(list308); + Span> span308 = CollectionsMarshal.AsSpan(list308); index3 = 0; - span8[index3] = null; + span308[index3] = null; index3++; - span8[index3] = null; + span308[index3] = null; index3++; - ref List reference237 = ref span8[index3]; + ref List reference237 = ref span308[index3]; num4 = 1; List list309 = new List(num4); CollectionsMarshal.SetCount(list309, num4); - span7 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index4 = 0; - span7[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span309[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference237 = list309; index3++; - span8[index3] = null; + span308[index3] = null; index3++; - span8[index3] = null; + span308[index3] = null; index3++; - span8[index3] = null; + span308[index3] = null; obj226.RequiredQuestVariables = list308; reference236 = obj226; obj224.Steps = list305; reference233 = obj224; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span302[num]; QuestSequence obj227 = new QuestSequence { Sequence = 3 @@ -161010,9 +161015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span310[num2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2006675u, new Vector3(-642.298f, -207.29382f, 211.10852f), 401) { Fly = true, @@ -161022,15 +161027,15 @@ public static class AssemblyQuestLoader index3 = 1; List list311 = new List(index3); CollectionsMarshal.SetCount(list311, index3); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span5[num3] = 5240u; + span311[num3] = 5240u; obj228.KillEnemyDataIds = list311; reference239 = obj228; obj227.Steps = list310; reference238 = obj227; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span302[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -161038,9 +161043,9 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012054u, new Vector3(-640.1007f, -119.56208f, 469.5963f), 401) + span312[index2] = new QuestStep(EInteractionType.Interact, 1012054u, new Vector3(-640.1007f, -119.56208f, 469.5963f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -161048,7 +161053,7 @@ public static class AssemblyQuestLoader obj229.Steps = list312; reference240 = obj229; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span302[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -161056,9 +161061,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161084,16 +161089,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "plogon_enjoyer"; + span314[index] = "plogon_enjoyer"; questRoot35.Author = list314; index = 4; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span315[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -161101,13 +161106,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj231.Steps = list316; reference242 = obj231; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span315[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -161115,16 +161120,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span317[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj232.Steps = list317; reference243 = obj232; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span315[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -161132,9 +161137,9 @@ public static class AssemblyQuestLoader num2 = 2; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span318[index2]; QuestStep obj234 = new QuestStep(EInteractionType.Combat, 2006677u, new Vector3(117.96753f, 12.25293f, -412.92444f), 401) { Fly = true, @@ -161143,13 +161148,13 @@ public static class AssemblyQuestLoader num3 = 1; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - span5[index3] = 5241u; + span319[index3] = 5241u; obj234.KillEnemyDataIds = list319; reference245 = obj234; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span318[index2]; QuestStep obj235 = new QuestStep(EInteractionType.Combat, 2006678u, new Vector3(160.54016f, 11.856201f, -507.65244f), 401) { Fly = true, @@ -161158,15 +161163,15 @@ public static class AssemblyQuestLoader index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = 5241u; + span320[num3] = 5241u; obj235.KillEnemyDataIds = list320; reference246 = obj235; obj233.Steps = list318; reference244 = obj233; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span315[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -161174,9 +161179,9 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span321[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161202,16 +161207,16 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "plogon_enjoyer"; + span322[index] = "plogon_enjoyer"; questRoot36.Author = list322; index = 5; List list323 = new List(index); CollectionsMarshal.SetCount(list323, index); - span2 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span323[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -161219,13 +161224,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span324[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj237.Steps = list324; reference248 = obj237; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span323[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -161233,16 +161238,16 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span325[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj238.Steps = list325; reference249 = obj238; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span323[num]; QuestSequence obj239 = new QuestSequence { Sequence = 2 @@ -161250,9 +161255,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - ref QuestStep reference251 = ref span3[index2]; + ref QuestStep reference251 = ref span326[index2]; QuestStep obj240 = new QuestStep(EInteractionType.Combat, 2006679u, new Vector3(-401.175f, -202.65509f, 432.39478f), 401) { Fly = true, @@ -161262,15 +161267,15 @@ public static class AssemblyQuestLoader num3 = 1; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span5[index3] = 5242u; + span327[index3] = 5242u; obj240.KillEnemyDataIds = list327; reference251 = obj240; obj239.Steps = list326; reference250 = obj239; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span323[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -161278,9 +161283,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span328[num2]; QuestStep obj242 = new QuestStep(EInteractionType.Combat, 2006680u, new Vector3(-280.8728f, -202.01422f, 390.7987f), 401) { Fly = true, @@ -161289,15 +161294,15 @@ public static class AssemblyQuestLoader index3 = 1; List list329 = new List(index3); CollectionsMarshal.SetCount(list329, index3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span5[num3] = 5242u; + span329[num3] = 5242u; obj242.KillEnemyDataIds = list329; reference253 = obj242; obj241.Steps = list328; reference252 = obj241; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span323[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -161305,9 +161310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span330[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161333,16 +161338,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "plogon_enjoyer"; + span331[index] = "plogon_enjoyer"; questRoot37.Author = list331; index = 4; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span332[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -161350,13 +161355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span333[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj244.Steps = list333; reference255 = obj244; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span332[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -161364,16 +161369,16 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span334[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj245.Steps = list334; reference256 = obj245; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span332[num]; QuestSequence obj246 = new QuestSequence { Sequence = 2 @@ -161381,31 +161386,31 @@ public static class AssemblyQuestLoader index2 = 4; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006682u, new Vector3(25.711426f, 150.46924f, -133.56226f), 401) + span335[num2] = new QuestStep(EInteractionType.Interact, 2006682u, new Vector3(25.711426f, 150.46924f, -133.56226f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006681u, new Vector3(237.07935f, 163.95813f, -46.433228f), 401) + span335[num2] = new QuestStep(EInteractionType.Interact, 2006681u, new Vector3(237.07935f, 163.95813f, -46.433228f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.02913f, 169.13622f, -44.168194f), 401) + span335[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.02913f, 169.13622f, -44.168194f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006683u, new Vector3(332.5094f, 106.79785f, -68.2536f), 401) + span335[num2] = new QuestStep(EInteractionType.Interact, 2006683u, new Vector3(332.5094f, 106.79785f, -68.2536f), 401) { Fly = true }; obj246.Steps = list335; reference257 = obj246; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span332[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -161413,9 +161418,9 @@ public static class AssemblyQuestLoader num2 = 2; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.41415f, 110.85538f, -34.527588f), 401) + span336[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.41415f, 110.85538f, -34.527588f), 401) { SkipConditions = new SkipConditions { @@ -161431,7 +161436,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span336[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161457,16 +161462,16 @@ public static class AssemblyQuestLoader num = 1; List list337 = new List(num); CollectionsMarshal.SetCount(list337, num); - span = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index = 0; - span[index] = "plogon_enjoyer"; + span337[index] = "plogon_enjoyer"; questRoot38.Author = list337; index = 8; List list338 = new List(index); CollectionsMarshal.SetCount(list338, index); - span2 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span338[num]; QuestSequence obj248 = new QuestSequence { Sequence = 0 @@ -161474,13 +161479,13 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span339[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj248.Steps = list339; reference259 = obj248; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span338[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -161488,16 +161493,16 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span340[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj249.Steps = list340; reference260 = obj249; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span338[num]; QuestSequence obj250 = new QuestSequence { Sequence = 2 @@ -161505,16 +161510,16 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016228u, new Vector3(-547.7836f, -57.646603f, -549.76733f), 401) + span341[num2] = new QuestStep(EInteractionType.Interact, 1016228u, new Vector3(-547.7836f, -57.646603f, -549.76733f), 401) { Fly = true }; obj250.Steps = list341; reference261 = obj250; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span338[num]; QuestSequence obj251 = new QuestSequence { Sequence = 3 @@ -161522,9 +161527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span342[index2]; QuestStep obj252 = new QuestStep(EInteractionType.Combat, 2006684u, new Vector3(-357.29004f, -56.565247f, -598.9929f), 401) { Fly = true, @@ -161533,15 +161538,15 @@ public static class AssemblyQuestLoader num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span5 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index3 = 0; - span5[index3] = 5243u; + span343[index3] = 5243u; obj252.KillEnemyDataIds = list343; reference263 = obj252; obj251.Steps = list342; reference262 = obj251; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span338[num]; QuestSequence obj253 = new QuestSequence { Sequence = 4 @@ -161549,16 +161554,16 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016229u, new Vector3(-369.31415f, -54.222214f, -605.3407f), 401) + span344[num2] = new QuestStep(EInteractionType.Interact, 1016229u, new Vector3(-369.31415f, -54.222214f, -605.3407f), 401) { Fly = true }; obj253.Steps = list344; reference264 = obj253; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span338[num]; QuestSequence obj254 = new QuestSequence { Sequence = 5 @@ -161566,9 +161571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - ref QuestStep reference266 = ref span3[index2]; + ref QuestStep reference266 = ref span345[index2]; QuestStep obj255 = new QuestStep(EInteractionType.Combat, 2006685u, new Vector3(-107.07257f, -13.5043335f, -655.6039f), 401) { Fly = true, @@ -161577,15 +161582,15 @@ public static class AssemblyQuestLoader index3 = 1; List list346 = new List(index3); CollectionsMarshal.SetCount(list346, index3); - span5 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span5[num3] = 5243u; + span346[num3] = 5243u; obj255.KillEnemyDataIds = list346; reference266 = obj255; obj254.Steps = list345; reference265 = obj254; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span338[num]; QuestSequence obj256 = new QuestSequence { Sequence = 6 @@ -161593,16 +161598,16 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016230u, new Vector3(-114.85474f, -13.978999f, -652.8878f), 401) + span347[num2] = new QuestStep(EInteractionType.Interact, 1016230u, new Vector3(-114.85474f, -13.978999f, -652.8878f), 401) { Fly = true }; obj256.Steps = list347; reference267 = obj256; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span338[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue @@ -161610,9 +161615,9 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span348[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161638,16 +161643,16 @@ public static class AssemblyQuestLoader num = 1; List list349 = new List(num); CollectionsMarshal.SetCount(list349, num); - span = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index = 0; - span[index] = "plogon_enjoyer"; + span349[index] = "plogon_enjoyer"; questRoot39.Author = list349; index = 4; List list350 = new List(index); CollectionsMarshal.SetCount(list350, index); - span2 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span350[num]; QuestSequence obj258 = new QuestSequence { Sequence = 0 @@ -161655,13 +161660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span351[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj258.Steps = list351; reference269 = obj258; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span350[num]; QuestSequence obj259 = new QuestSequence { Sequence = 1 @@ -161669,16 +161674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span352[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj259.Steps = list352; reference270 = obj259; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span350[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -161686,9 +161691,9 @@ public static class AssemblyQuestLoader index2 = 2; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - ref QuestStep reference272 = ref span3[num2]; + ref QuestStep reference272 = ref span353[num2]; QuestStep obj261 = new QuestStep(EInteractionType.Combat, 2006707u, new Vector3(72.92273f, -88.39557f, 428.82422f), 401) { Fly = true, @@ -161698,13 +161703,13 @@ public static class AssemblyQuestLoader num3 = 1; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = 5244u; + span354[index3] = 5244u; obj261.KillEnemyDataIds = list354; reference272 = obj261; num2++; - ref QuestStep reference273 = ref span3[num2]; + ref QuestStep reference273 = ref span353[num2]; QuestStep obj262 = new QuestStep(EInteractionType.Combat, 2006686u, new Vector3(167.58984f, -97.428955f, 455.71057f), 401) { Fly = true, @@ -161713,15 +161718,15 @@ public static class AssemblyQuestLoader index3 = 1; List list355 = new List(index3); CollectionsMarshal.SetCount(list355, index3); - span5 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = 5244u; + span355[num3] = 5244u; obj262.KillEnemyDataIds = list355; reference273 = obj262; obj260.Steps = list353; reference271 = obj260; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span350[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -161729,9 +161734,9 @@ public static class AssemblyQuestLoader num2 = 1; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span356[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161757,16 +161762,16 @@ public static class AssemblyQuestLoader num = 1; List list357 = new List(num); CollectionsMarshal.SetCount(list357, num); - span = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index = 0; - span[index] = "plogon_enjoyer"; + span357[index] = "plogon_enjoyer"; questRoot40.Author = list357; index = 4; List list358 = new List(index); CollectionsMarshal.SetCount(list358, index); - span2 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span358[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -161774,13 +161779,13 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span359[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj264.Steps = list359; reference275 = obj264; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span358[num]; QuestSequence obj265 = new QuestSequence { Sequence = 1 @@ -161788,16 +161793,16 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span360[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj265.Steps = list360; reference276 = obj265; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span358[num]; QuestSequence obj266 = new QuestSequence { Sequence = 2 @@ -161805,9 +161810,9 @@ public static class AssemblyQuestLoader index2 = 4; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span361[num2]; QuestStep obj267 = new QuestStep(EInteractionType.Combat, 2006690u, new Vector3(-857.6333f, 4.6539917f, -218.67706f), 401) { Fly = true, @@ -161816,30 +161821,30 @@ public static class AssemblyQuestLoader num3 = 1; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span5 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index3 = 0; - span5[index3] = 5246u; + span362[index3] = 5246u; obj267.KillEnemyDataIds = list362; index3 = 6; List list363 = new List(index3); CollectionsMarshal.SetCount(list363, index3); - span7 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num3 = 0; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span363[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj267.CompletionQuestVariablesFlags = list363; reference278 = obj267; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span361[num2]; QuestStep obj268 = new QuestStep(EInteractionType.Interact, 2006689u, new Vector3(-830.3197f, -14.358765f, -131.82275f), 401) { Fly = true @@ -161847,23 +161852,23 @@ public static class AssemblyQuestLoader num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span7 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj268.CompletionQuestVariablesFlags = list364; reference279 = obj268; num2++; - ref QuestStep reference280 = ref span3[num2]; + ref QuestStep reference280 = ref span361[num2]; QuestStep obj269 = new QuestStep(EInteractionType.Interact, 2006687u, new Vector3(-553.97876f, -58.42682f, -271.10706f), 401) { Fly = true @@ -161871,23 +161876,23 @@ public static class AssemblyQuestLoader index3 = 6; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span7 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span365[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj269.CompletionQuestVariablesFlags = list365; reference280 = obj269; num2++; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span361[num2]; QuestStep obj270 = new QuestStep(EInteractionType.Interact, 2006688u, new Vector3(-715.1446f, -58.640503f, -342.30566f), 401) { Fly = true @@ -161895,25 +161900,25 @@ public static class AssemblyQuestLoader num3 = 6; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span7 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj270.CompletionQuestVariablesFlags = list366; reference281 = obj270; obj266.Steps = list361; reference277 = obj266; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span358[num]; QuestSequence obj271 = new QuestSequence { Sequence = byte.MaxValue @@ -161921,9 +161926,9 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; @@ -161936,16 +161941,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "plogon_enjoyer"; + span368[index] = "plogon_enjoyer"; questRoot41.Author = list368; index = 4; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span369[num]; QuestSequence obj272 = new QuestSequence { Sequence = 0 @@ -161953,13 +161958,13 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj272.Steps = list370; reference283 = obj272; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span369[num]; QuestSequence obj273 = new QuestSequence { Sequence = 1 @@ -161967,16 +161972,16 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span371[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj273.Steps = list371; reference284 = obj273; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span369[num]; QuestSequence obj274 = new QuestSequence { Sequence = 2 @@ -161984,9 +161989,9 @@ public static class AssemblyQuestLoader index2 = 5; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference286 = ref span3[num2]; + ref QuestStep reference286 = ref span372[num2]; QuestStep obj275 = new QuestStep(EInteractionType.UseItem, 1016375u, new Vector3(-627.89355f, -149.95285f, 480.15564f), 401) { Fly = true, @@ -161996,23 +162001,23 @@ public static class AssemblyQuestLoader index3 = 6; List list373 = new List(index3); CollectionsMarshal.SetCount(list373, index3); - span7 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span373[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj275.CompletionQuestVariablesFlags = list373; reference286 = obj275; num2++; - ref QuestStep reference287 = ref span3[num2]; + ref QuestStep reference287 = ref span372[num2]; QuestStep obj276 = new QuestStep(EInteractionType.UseItem, 1016232u, new Vector3(-452.10956f, -187.396f, 734.18774f), 401) { Fly = true, @@ -162021,23 +162026,23 @@ public static class AssemblyQuestLoader num3 = 6; List list374 = new List(num3); CollectionsMarshal.SetCount(list374, num3); - span7 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index3 = 0; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span374[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj276.CompletionQuestVariablesFlags = list374; reference287 = obj276; num2++; - ref QuestStep reference288 = ref span3[num2]; + ref QuestStep reference288 = ref span372[num2]; QuestStep obj277 = new QuestStep(EInteractionType.UseItem, 1016233u, new Vector3(-359.823f, -184.95448f, 796.71924f), 401) { Fly = true, @@ -162046,23 +162051,23 @@ public static class AssemblyQuestLoader index3 = 6; List list375 = new List(index3); CollectionsMarshal.SetCount(list375, index3); - span7 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num3 = 0; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span375[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj277.CompletionQuestVariablesFlags = list375; reference288 = obj277; num2++; - ref QuestStep reference289 = ref span3[num2]; + ref QuestStep reference289 = ref span372[num2]; QuestStep obj278 = new QuestStep(EInteractionType.UseItem, 1016374u, new Vector3(-343.00757f, -161.8661f, 770.01587f), 401) { Fly = true, @@ -162071,23 +162076,23 @@ public static class AssemblyQuestLoader num3 = 6; List list376 = new List(num3); CollectionsMarshal.SetCount(list376, num3); - span7 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index3 = 0; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span376[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj278.CompletionQuestVariablesFlags = list376; reference289 = obj278; num2++; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span372[num2]; QuestStep obj279 = new QuestStep(EInteractionType.UseItem, 1016231u, new Vector3(-333.79114f, -184.97446f, 625.1162f), 401) { Fly = true, @@ -162096,25 +162101,25 @@ public static class AssemblyQuestLoader index3 = 6; List list377 = new List(index3); CollectionsMarshal.SetCount(list377, index3); - span7 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num3 = 0; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span377[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj279.CompletionQuestVariablesFlags = list377; reference290 = obj279; obj274.Steps = list372; reference285 = obj274; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span369[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -162122,9 +162127,9 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span378[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162150,16 +162155,16 @@ public static class AssemblyQuestLoader num = 1; List list379 = new List(num); CollectionsMarshal.SetCount(list379, num); - span = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index = 0; - span[index] = "plogon_enjoyer"; + span379[index] = "plogon_enjoyer"; questRoot42.Author = list379; index = 4; List list380 = new List(index); CollectionsMarshal.SetCount(list380, index); - span2 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num = 0; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span380[num]; QuestSequence obj281 = new QuestSequence { Sequence = 0 @@ -162167,13 +162172,13 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span381[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj281.Steps = list381; reference292 = obj281; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span380[num]; QuestSequence obj282 = new QuestSequence { Sequence = 1 @@ -162181,16 +162186,16 @@ public static class AssemblyQuestLoader num2 = 1; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span382[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { Fly = true }; obj282.Steps = list382; reference293 = obj282; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span380[num]; QuestSequence obj283 = new QuestSequence { Sequence = 2 @@ -162198,9 +162203,9 @@ public static class AssemblyQuestLoader index2 = 4; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span383[num2]; QuestStep obj284 = new QuestStep(EInteractionType.Interact, 1016508u, new Vector3(-261.8601f, -132.0669f, 388.66248f), 401) { Fly = true, @@ -162209,23 +162214,23 @@ public static class AssemblyQuestLoader num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span7 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span384[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj284.CompletionQuestVariablesFlags = list384; reference295 = obj284; num2++; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span383[num2]; QuestStep obj285 = new QuestStep(EInteractionType.Interact, 1016235u, new Vector3(-229.48047f, -129.59497f, 418.44812f), 401) { Fly = true @@ -162233,23 +162238,23 @@ public static class AssemblyQuestLoader index3 = 6; List list385 = new List(index3); CollectionsMarshal.SetCount(list385, index3); - span7 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span385[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj285.CompletionQuestVariablesFlags = list385; reference296 = obj285; num2++; - ref QuestStep reference297 = ref span3[num2]; + ref QuestStep reference297 = ref span383[num2]; QuestStep obj286 = new QuestStep(EInteractionType.Interact, 1016236u, new Vector3(-196.2768f, -131.82275f, 333.9436f), 401) { Fly = true @@ -162257,23 +162262,23 @@ public static class AssemblyQuestLoader num3 = 6; List list386 = new List(num3); CollectionsMarshal.SetCount(list386, num3); - span7 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index3 = 0; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span386[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj286.CompletionQuestVariablesFlags = list386; reference297 = obj286; num2++; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span383[num2]; QuestStep obj287 = new QuestStep(EInteractionType.Interact, 1016216u, new Vector3(-253.62024f, -130.38837f, 340.3219f), 401) { Fly = true @@ -162281,25 +162286,25 @@ public static class AssemblyQuestLoader index3 = 6; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span7 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span387[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj287.CompletionQuestVariablesFlags = list387; reference298 = obj287; obj283.Steps = list383; reference294 = obj283; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span380[num]; QuestSequence obj288 = new QuestSequence { Sequence = byte.MaxValue @@ -162307,9 +162312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span388[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162335,16 +162340,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "plogon_enjoyer"; + span389[index] = "plogon_enjoyer"; questRoot43.Author = list389; index = 4; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span390[num]; QuestSequence obj289 = new QuestSequence { Sequence = 0 @@ -162352,13 +162357,13 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span391[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj289.Steps = list391; reference300 = obj289; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span390[num]; QuestSequence obj290 = new QuestSequence { Sequence = 1 @@ -162366,16 +162371,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span392[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; obj290.Steps = list392; reference301 = obj290; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span390[num]; QuestSequence obj291 = new QuestSequence { Sequence = 2 @@ -162383,27 +162388,27 @@ public static class AssemblyQuestLoader index2 = 3; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006693u, new Vector3(-420.8286f, -185.8396f, 705.745f), 401) + span393[num2] = new QuestStep(EInteractionType.Interact, 2006693u, new Vector3(-420.8286f, -185.8396f, 705.745f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006692u, new Vector3(-300.49597f, -192.37054f, 638.5442f), 401) + span393[num2] = new QuestStep(EInteractionType.Interact, 2006692u, new Vector3(-300.49597f, -192.37054f, 638.5442f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006691u, new Vector3(-244.73944f, -184.92413f, 687.4342f), 401) + span393[num2] = new QuestStep(EInteractionType.Interact, 2006691u, new Vector3(-244.73944f, -184.92413f, 687.4342f), 401) { Fly = true }; obj291.Steps = list393; reference302 = obj291; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span390[num]; QuestSequence obj292 = new QuestSequence { Sequence = byte.MaxValue @@ -162411,9 +162416,9 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span394[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162439,16 +162444,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "plogon_enjoyer"; + span395[index] = "plogon_enjoyer"; questRoot44.Author = list395; index = 5; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span396[num]; QuestSequence obj293 = new QuestSequence { Sequence = 0 @@ -162456,13 +162461,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span397[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj293.Steps = list397; reference304 = obj293; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span396[num]; QuestSequence obj294 = new QuestSequence { Sequence = 1 @@ -162470,16 +162475,16 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span398[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj294.Steps = list398; reference305 = obj294; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span396[num]; QuestSequence obj295 = new QuestSequence { Sequence = 2 @@ -162487,9 +162492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span399[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -162497,7 +162502,7 @@ public static class AssemblyQuestLoader obj295.Steps = list399; reference306 = obj295; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span396[num]; QuestSequence obj296 = new QuestSequence { Sequence = 3 @@ -162505,26 +162510,26 @@ public static class AssemblyQuestLoader num2 = 3; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016385u, new Vector3(-519.646f, -152.47815f, 280.38452f), 401) + span400[index2] = new QuestStep(EInteractionType.Interact, 1016385u, new Vector3(-519.646f, -152.47815f, 280.38452f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016377u, new Vector3(272.7854f, -114.24131f, 387.6859f), 401) + span400[index2] = new QuestStep(EInteractionType.Interact, 1016377u, new Vector3(272.7854f, -114.24131f, 387.6859f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016376u, new Vector3(702.90686f, -126.03205f, 392.04993f), 401) + span400[index2] = new QuestStep(EInteractionType.Interact, 1016376u, new Vector3(702.90686f, -126.03205f, 392.04993f), 401) { Fly = true }; obj296.Steps = list400; reference307 = obj296; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span396[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -162532,9 +162537,9 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span401[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162560,16 +162565,16 @@ public static class AssemblyQuestLoader num = 1; List list402 = new List(num); CollectionsMarshal.SetCount(list402, num); - span = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index = 0; - span[index] = "plogon_enjoyer"; + span402[index] = "plogon_enjoyer"; questRoot45.Author = list402; index = 5; List list403 = new List(index); CollectionsMarshal.SetCount(list403, index); - span2 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span403[num]; QuestSequence obj298 = new QuestSequence { Sequence = 0 @@ -162577,13 +162582,13 @@ public static class AssemblyQuestLoader num2 = 1; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj298.Steps = list404; reference309 = obj298; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span403[num]; QuestSequence obj299 = new QuestSequence { Sequence = 1 @@ -162591,9 +162596,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006694u, new Vector3(-28.030884f, -136.98022f, 454.94763f), 401) + span405[num2] = new QuestStep(EInteractionType.Interact, 2006694u, new Vector3(-28.030884f, -136.98022f, 454.94763f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -162601,7 +162606,7 @@ public static class AssemblyQuestLoader obj299.Steps = list405; reference310 = obj299; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span403[num]; QuestSequence obj300 = new QuestSequence { Sequence = 2 @@ -162609,13 +162614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006699u, new Vector3(-15.182739f, -136.98022f, 458.33508f), 401); + span406[index2] = new QuestStep(EInteractionType.Interact, 2006699u, new Vector3(-15.182739f, -136.98022f, 458.33508f), 401); obj300.Steps = list406; reference311 = obj300; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span403[num]; QuestSequence obj301 = new QuestSequence { Sequence = 3 @@ -162623,16 +162628,16 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1016237u, new Vector3(-28.000305f, -137.77374f, 454.94763f), 401) + span407[num2] = new QuestStep(EInteractionType.UseItem, 1016237u, new Vector3(-28.000305f, -137.77374f, 454.94763f), 401) { ItemId = 2001935u }; obj301.Steps = list407; reference312 = obj301; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span403[num]; QuestSequence obj302 = new QuestSequence { Sequence = byte.MaxValue @@ -162640,9 +162645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span408[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162668,16 +162673,16 @@ public static class AssemblyQuestLoader num = 1; List list409 = new List(num); CollectionsMarshal.SetCount(list409, num); - span = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index = 0; - span[index] = "plogon_enjoyer"; + span409[index] = "plogon_enjoyer"; questRoot46.Author = list409; index = 4; List list410 = new List(index); CollectionsMarshal.SetCount(list410, index); - span2 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num = 0; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span410[num]; QuestSequence obj303 = new QuestSequence { Sequence = 0 @@ -162685,13 +162690,13 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span411[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj303.Steps = list411; reference314 = obj303; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span410[num]; QuestSequence obj304 = new QuestSequence { Sequence = 1 @@ -162699,16 +162704,16 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span412[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj304.Steps = list412; reference315 = obj304; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span410[num]; QuestSequence obj305 = new QuestSequence { Sequence = 2 @@ -162716,31 +162721,31 @@ public static class AssemblyQuestLoader index2 = 5; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(650.37317f, -41.15606f, -302.4378f), 401) + span413[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(650.37317f, -41.15606f, -302.4378f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016362u, new Vector3(647.57764f, -41.156067f, -301.47253f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016362u, new Vector3(647.57764f, -41.156067f, -301.47253f), 401) { Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016365u, new Vector3(682.36804f, -11.396843f, -400.6256f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016365u, new Vector3(682.36804f, -11.396843f, -400.6256f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016364u, new Vector3(799.9846f, -11.396843f, -416.98334f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016364u, new Vector3(799.9846f, -11.396843f, -416.98334f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016363u, new Vector3(776.9131f, -39.97968f, -540.24567f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016363u, new Vector3(776.9131f, -39.97968f, -540.24567f), 401) { Fly = true, Emote = EEmote.SundropDance @@ -162748,7 +162753,7 @@ public static class AssemblyQuestLoader obj305.Steps = list413; reference316 = obj305; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span410[num]; QuestSequence obj306 = new QuestSequence { Sequence = byte.MaxValue @@ -162756,9 +162761,9 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span414[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162784,16 +162789,16 @@ public static class AssemblyQuestLoader num = 1; List list415 = new List(num); CollectionsMarshal.SetCount(list415, num); - span = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index = 0; - span[index] = "plogon_enjoyer"; + span415[index] = "plogon_enjoyer"; questRoot47.Author = list415; index = 4; List list416 = new List(index); CollectionsMarshal.SetCount(list416, index); - span2 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num = 0; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span416[num]; QuestSequence obj307 = new QuestSequence { Sequence = 0 @@ -162801,13 +162806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span417[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj307.Steps = list417; reference318 = obj307; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span416[num]; QuestSequence obj308 = new QuestSequence { Sequence = 1 @@ -162815,16 +162820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span418[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj308.Steps = list418; reference319 = obj308; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span416[num]; QuestSequence obj309 = new QuestSequence { Sequence = 2 @@ -162832,15 +162837,15 @@ public static class AssemblyQuestLoader index2 = 4; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016241u, new Vector3(-182.94049f, 213.612f, 204.57764f), 401) + span419[num2] = new QuestStep(EInteractionType.Emote, 1016241u, new Vector3(-182.94049f, 213.612f, 204.57764f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span419[num2]; QuestStep obj310 = new QuestStep(EInteractionType.Combat, null, new Vector3(-182.94049f, 213.612f, 204.57764f), 401) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -162848,20 +162853,20 @@ public static class AssemblyQuestLoader num3 = 1; List list420 = new List(num3); CollectionsMarshal.SetCount(list420, num3); - span5 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index3 = 0; - span5[index3] = 5235u; + span420[index3] = 5235u; obj310.KillEnemyDataIds = list420; obj310.CombatDelaySecondsAtStart = 0f; reference321 = obj310; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016239u, new Vector3(-64.683044f, 212.9267f, 101.33508f), 401) + span419[num2] = new QuestStep(EInteractionType.Emote, 1016239u, new Vector3(-64.683044f, 212.9267f, 101.33508f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016240u, new Vector3(233.23413f, 240.42369f, 118.30322f), 401) + span419[num2] = new QuestStep(EInteractionType.Emote, 1016240u, new Vector3(233.23413f, 240.42369f, 118.30322f), 401) { Fly = true, Emote = EEmote.SundropDance @@ -162869,7 +162874,7 @@ public static class AssemblyQuestLoader obj309.Steps = list419; reference320 = obj309; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span416[num]; QuestSequence obj311 = new QuestSequence { Sequence = byte.MaxValue @@ -162877,9 +162882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span421[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162905,16 +162910,16 @@ public static class AssemblyQuestLoader num = 1; List list422 = new List(num); CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index = 0; - span[index] = "plogon_enjoyer"; + span422[index] = "plogon_enjoyer"; questRoot48.Author = list422; index = 6; List list423 = new List(index); CollectionsMarshal.SetCount(list423, index); - span2 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num = 0; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span423[num]; QuestSequence obj312 = new QuestSequence { Sequence = 0 @@ -162922,13 +162927,13 @@ public static class AssemblyQuestLoader index2 = 1; List list424 = new List(index2); CollectionsMarshal.SetCount(list424, index2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span424[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj312.Steps = list424; reference323 = obj312; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span423[num]; QuestSequence obj313 = new QuestSequence { Sequence = 1 @@ -162936,16 +162941,16 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span425[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj313.Steps = list425; reference324 = obj313; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span423[num]; QuestSequence obj314 = new QuestSequence { Sequence = 2 @@ -162953,16 +162958,16 @@ public static class AssemblyQuestLoader index2 = 1; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006708u, new Vector3(-198.41309f, 93.55298f, -303.88342f), 401) + span426[num2] = new QuestStep(EInteractionType.Interact, 2006708u, new Vector3(-198.41309f, 93.55298f, -303.88342f), 401) { Fly = true }; obj314.Steps = list426; reference325 = obj314; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span423[num]; QuestSequence obj315 = new QuestSequence { Sequence = 3 @@ -162970,9 +162975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006695u, new Vector3(111.46704f, -84.55023f, 429.83142f), 401) + span427[index2] = new QuestStep(EInteractionType.UseItem, 2006695u, new Vector3(111.46704f, -84.55023f, 429.83142f), 401) { Fly = true, ItemId = 2001927u @@ -162980,7 +162985,7 @@ public static class AssemblyQuestLoader obj315.Steps = list427; reference326 = obj315; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span423[num]; QuestSequence obj316 = new QuestSequence { Sequence = 4 @@ -162988,16 +162993,16 @@ public static class AssemblyQuestLoader index2 = 1; List list428 = new List(index2); CollectionsMarshal.SetCount(list428, index2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 2006696u, new Vector3(111.436646f, -83.024414f, 428.85486f), 401) + span428[num2] = new QuestStep(EInteractionType.Emote, 2006696u, new Vector3(111.436646f, -83.024414f, 428.85486f), 401) { Emote = EEmote.SundropDance }; obj316.Steps = list428; reference327 = obj316; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span423[num]; QuestSequence obj317 = new QuestSequence { Sequence = byte.MaxValue @@ -163005,9 +163010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span429[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -163068,9 +163073,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span4[num2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; @@ -163085,9 +163090,9 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -163105,7 +163110,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span5[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; @@ -163120,9 +163125,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1016242u, new Vector3(284.19922f, 28.574171f, -636.3775f), 401) + span6[num2] = new QuestStep(EInteractionType.Action, 1016242u, new Vector3(284.19922f, 28.574171f, -636.3775f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -163138,9 +163143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1016378u, new Vector3(338.4298f, 31.483738f, -562.1882f), 401) + span7[index2] = new QuestStep(EInteractionType.Action, 1016378u, new Vector3(338.4298f, 31.483738f, -562.1882f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -163156,9 +163161,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1016379u, new Vector3(501.27405f, 112.648964f, -182.97095f), 401) + span8[num2] = new QuestStep(EInteractionType.Action, 1016379u, new Vector3(501.27405f, 112.648964f, -182.97095f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -163174,9 +163179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span9[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -163190,16 +163195,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot2.Author = list10; index = 5; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -163207,13 +163212,13 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016125u, new Vector3(146.16614f, -12.634914f, -27.420471f), 419); + span12[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016125u, new Vector3(146.16614f, -12.634914f, -27.420471f), 419); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -163221,9 +163226,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) + span13[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -163231,7 +163236,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -163239,21 +163244,21 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-884.77277f, -36.27771f, 11.526271f), 401) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-884.77277f, -36.27771f, 11.526271f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016124u, new Vector3(-887.9072f, -36.68469f, 11.428955f), 401) + span14[num2] = new QuestStep(EInteractionType.Interact, 1016124u, new Vector3(-887.9072f, -36.68469f, 11.428955f), 401) { StopDistance = 5f }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -163261,9 +163266,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401) { Fly = true @@ -163271,9 +163276,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = new DialogueChoice + span16[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNM101_02204_Q1_000_000"), @@ -163284,7 +163289,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -163292,9 +163297,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) { StopDistance = 7f, NextQuestId = new QuestId(2205) @@ -163308,16 +163313,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot3.Author = list18; index = 4; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -163325,16 +163330,16 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) { StopDistance = 7f }; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -163342,9 +163347,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span21[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -163354,12 +163359,12 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - span2[num] = new QuestSequence + span19[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -163367,9 +163372,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016137u, new Vector3(145.61682f, -13.626623f, -868.2536f), 401) + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016137u, new Vector3(145.61682f, -13.626623f, -868.2536f), 401) { StopDistance = 7f, NextQuestId = new QuestId(2285) @@ -163383,16 +163388,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "pot0to"; + span23[index] = "pot0to"; questRoot4.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -163400,9 +163405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span25[num2]; QuestStep obj18 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -163417,11 +163422,11 @@ public static class AssemblyQuestLoader index3 = 2; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - Span span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = 418; + span26[num3] = 418; num3++; - span5[num3] = 419; + span26[num3] = 419; skipAetheryteCondition.InTerritory = list26; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj18.SkipConditions = skipConditions; @@ -163429,7 +163434,7 @@ public static class AssemblyQuestLoader obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -163437,26 +163442,26 @@ public static class AssemblyQuestLoader num2 = 6; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span27[index2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -163464,13 +163469,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); + span28[num2] = new QuestStep(EInteractionType.Interact, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -163478,9 +163483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017878u, new Vector3(547.8751f, 174.05713f, -537.0108f), 397) + span29[index2] = new QuestStep(EInteractionType.Interact, 1017878u, new Vector3(547.8751f, 174.05713f, -537.0108f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -163488,7 +163493,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -163496,9 +163501,9 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span30[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -163509,7 +163514,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427) { NextQuestId = new QuestId(2208) }; @@ -163522,16 +163527,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "pot0to"; + span31[index] = "pot0to"; questRoot5.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -163539,9 +163544,9 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span33[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -163557,30 +163562,30 @@ public static class AssemblyQuestLoader num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = 427; + span34[index3] = 427; skipStepConditions.InTerritory = list34; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 2; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = 419; + span35[num3] = 419; num3++; - span5[num3] = 427; + span35[num3] = 427; skipAetheryteCondition2.InTerritory = list35; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj24.SkipConditions = skipConditions2; reference24 = obj24; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -163588,14 +163593,14 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span36[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017879u, new Vector3(56.10742f, 11.965071f, 38.92566f), 419) + span36[num2] = new QuestStep(EInteractionType.Interact, 1017879u, new Vector3(56.10742f, 11.965071f, 38.92566f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163606,7 +163611,7 @@ public static class AssemblyQuestLoader obj25.Steps = list36; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -163614,9 +163619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span37[index2] = new QuestStep(EInteractionType.Interact, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163627,7 +163632,7 @@ public static class AssemblyQuestLoader obj26.Steps = list37; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -163635,9 +163640,9 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012167u, new Vector3(27.66455f, -11.992287f, 47.86743f), 418) + span38[num2] = new QuestStep(EInteractionType.Interact, 1012167u, new Vector3(27.66455f, -11.992287f, 47.86743f), 418) { AethernetShortcut = new AethernetShortcut { @@ -163646,13 +163651,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018087u, new Vector3(99.168335f, -22.000004f, 49.210327f), 418); + span38[num2] = new QuestStep(EInteractionType.Interact, 1018087u, new Vector3(99.168335f, -22.000004f, 49.210327f), 418); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span38[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj27.Steps = list38; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -163660,9 +163665,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163680,16 +163685,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "pot0to"; + span40[index] = "pot0to"; questRoot6.Author = list40; index = 4; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -163697,9 +163702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span42[num2]; QuestStep obj30 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -163714,11 +163719,11 @@ public static class AssemblyQuestLoader num3 = 2; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span5[index3] = 418; + span43[index3] = 418; index3++; - span5[index3] = 419; + span43[index3] = 419; skipAetheryteCondition3.InTerritory = list43; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj30.SkipConditions = skipConditions3; @@ -163726,7 +163731,7 @@ public static class AssemblyQuestLoader obj29.Steps = list42; reference29 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -163734,26 +163739,26 @@ public static class AssemblyQuestLoader num2 = 6; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span44[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); obj31.Steps = list44; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -163761,14 +163766,14 @@ public static class AssemblyQuestLoader index2 = 2; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span45[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017883u, new Vector3(94.77368f, -4.73493f, -37.979797f), 419) + span45[num2] = new QuestStep(EInteractionType.Interact, 1017883u, new Vector3(94.77368f, -4.73493f, -37.979797f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163779,7 +163784,7 @@ public static class AssemblyQuestLoader obj32.Steps = list45; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -163787,9 +163792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163807,16 +163812,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "pot0to"; + span47[index] = "pot0to"; questRoot7.Author = list47; index = 8; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -163824,9 +163829,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span49[num2]; QuestStep obj35 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -163841,11 +163846,11 @@ public static class AssemblyQuestLoader index3 = 2; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = 418; + span50[num3] = 418; num3++; - span5[num3] = 419; + span50[num3] = 419; skipAetheryteCondition4.InTerritory = list50; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj35.SkipConditions = skipConditions4; @@ -163853,7 +163858,7 @@ public static class AssemblyQuestLoader obj34.Steps = list49; reference34 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -163861,9 +163866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007422u, new Vector3(-225.84882f, -20.035156f, -81.22388f), 419) + span51[index2] = new QuestStep(EInteractionType.Interact, 2007422u, new Vector3(-225.84882f, -20.035156f, -81.22388f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163874,7 +163879,7 @@ public static class AssemblyQuestLoader obj36.Steps = list51; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -163882,9 +163887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017886u, new Vector3(-6.1799316f, 1.3070598f, 93.095215f), 418) + span52[num2] = new QuestStep(EInteractionType.Interact, 1017886u, new Vector3(-6.1799316f, 1.3070598f, 93.095215f), 418) { AethernetShortcut = new AethernetShortcut { @@ -163895,7 +163900,7 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -163903,9 +163908,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011224u, new Vector3(4.5929565f, -2.52555f, 149.49255f), 418) + span53[index2] = new QuestStep(EInteractionType.Interact, 1011224u, new Vector3(4.5929565f, -2.52555f, 149.49255f), 418) { TargetTerritoryId = (ushort)155, SkipConditions = new SkipConditions @@ -163917,14 +163922,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017887u, new Vector3(-147.87524f, 290.3255f, -155.99298f), 155) + span53[index2] = new QuestStep(EInteractionType.Interact, 1017887u, new Vector3(-147.87524f, 290.3255f, -155.99298f), 155) { Fly = true }; obj38.Steps = list53; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -163932,9 +163937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2007423u, new Vector3(-191.21088f, 285.17578f, -154.22296f), 155) + span54[num2] = new QuestStep(EInteractionType.Say, 2007423u, new Vector3(-191.21088f, 285.17578f, -154.22296f), 155) { ChatMessage = new ChatMessage { @@ -163944,7 +163949,7 @@ public static class AssemblyQuestLoader obj39.Steps = list54; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj40 = new QuestSequence { Sequence = 5 @@ -163952,9 +163957,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-191.21088f, 285.17578f, -154.22296f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -163962,17 +163967,17 @@ public static class AssemblyQuestLoader num3 = 2; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - Span span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span6[index3] = 724u; + span56[index3] = 724u; index3++; - span6[index3] = 725u; + span56[index3] = 725u; obj41.KillEnemyDataIds = list56; reference41 = obj41; obj40.Steps = list55; reference40 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span48[num]; QuestSequence obj42 = new QuestSequence { Sequence = 6 @@ -163980,13 +163985,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017892u, new Vector3(-165.75879f, 289.35385f, -142.1684f), 155); + span57[num2] = new QuestStep(EInteractionType.Interact, 1017892u, new Vector3(-165.75879f, 289.35385f, -142.1684f), 155); obj42.Steps = list57; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span48[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -163994,9 +163999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -164015,16 +164020,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "plogon_enjoyer"; + span59[index] = "plogon_enjoyer"; questRoot8.Author = list59; index = 2; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -164032,13 +164037,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj44.Steps = list61; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -164046,9 +164051,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401); + span62[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401); obj45.Steps = list62; reference45 = obj45; questRoot8.QuestSequence = list60; @@ -164058,16 +164063,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "liza"; + span63[index] = "liza"; questRoot9.Author = list63; index = 7; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span64[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -164075,9 +164080,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span65[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1016597u, new Vector3(-266.71252f, -20.034918f, -66.42261f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -164095,9 +164100,9 @@ public static class AssemblyQuestLoader index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = 419; + span66[num3] = 419; obj48.InTerritory = list66; skipConditions5.AetheryteShortcutIf = obj48; obj47.SkipConditions = skipConditions5; @@ -164105,7 +164110,7 @@ public static class AssemblyQuestLoader obj46.Steps = list65; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span64[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -164113,149 +164118,149 @@ public static class AssemblyQuestLoader num2 = 6; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span67[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.68442f, -20.03493f, -66.1965f), 419); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - Span span7 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list68; skipConditions6.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions6; reference49 = questStep; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span67[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1011207u, new Vector3(-258.8083f, -20.03509f, -63.553833f), 419); index3 = 6; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list69; reference50 = questStep2; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span67[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-226.53459f, -16.134916f, -51.93084f), 419); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span70[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list70; skipConditions7.StepIf = skipStepConditions3; questStep3.SkipConditions = skipConditions7; reference51 = questStep3; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span67[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1011202u, new Vector3(-228.10712f, -16.034918f, -49.912292f), 419); index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span7 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list71; reference52 = questStep4; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span67[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.36649f, -16.134916f, -51.418564f), 419); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span7 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list72; skipConditions8.StepIf = skipStepConditions4; questStep5.SkipConditions = skipConditions8; reference53 = questStep5; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span67[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1011204u, new Vector3(-203.6012f, -16.034918f, -53.23877f), 419); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list73; reference54 = questStep6; obj49.Steps = list67; reference48 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -164263,13 +164268,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); + span74[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); obj50.Steps = list74; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span64[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -164277,9 +164282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) + span75[index2] = new QuestStep(EInteractionType.Interact, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) { AethernetShortcut = new AethernetShortcut { @@ -164290,7 +164295,7 @@ public static class AssemblyQuestLoader obj51.Steps = list75; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span64[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -164298,13 +164303,13 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006709u, new Vector3(38.80359f, 16.494995f, -31.204712f), 419); + span76[num2] = new QuestStep(EInteractionType.Interact, 2006709u, new Vector3(38.80359f, 16.494995f, -31.204712f), 419); obj52.Steps = list76; reference57 = obj52; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span64[num]; QuestSequence obj53 = new QuestSequence { Sequence = 5 @@ -164312,16 +164317,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span77[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj53.Steps = list77; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span64[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -164329,9 +164334,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006753u, new Vector3(-217.05963f, 88.09033f, -585.2598f), 397) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006753u, new Vector3(-217.05963f, 88.09033f, -585.2598f), 397) { Fly = true, NextQuestId = new QuestId(2227) @@ -164345,16 +164350,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot10.Author = list79; index = 7; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -164362,16 +164367,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016604u, new Vector3(-222.24768f, 88.525505f, -582.8794f), 397) + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016604u, new Vector3(-222.24768f, 88.525505f, -582.8794f), 397) { StopDistance = 7f }; obj55.Steps = list81; reference60 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -164379,16 +164384,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016629u, new Vector3(409.9336f, 166.24477f, -448.661f), 397) + span82[num2] = new QuestStep(EInteractionType.Interact, 1016629u, new Vector3(409.9336f, 166.24477f, -448.661f), 397) { Fly = true }; obj56.Steps = list82; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -164396,16 +164401,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016612u, new Vector3(757.83923f, 186.03809f, -538.26196f), 397) + span83[index2] = new QuestStep(EInteractionType.Interact, 1016612u, new Vector3(757.83923f, 186.03809f, -538.26196f), 397) { Fly = true }; obj57.Steps = list83; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -164413,9 +164418,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span84[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(789.0687f, 186.03352f, -529.4571f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -164423,15 +164428,15 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span6[index3] = 5536u; + span85[index3] = 5536u; obj59.KillEnemyDataIds = list85; reference64 = obj59; obj58.Steps = list84; reference63 = obj58; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -164439,13 +164444,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006763u, new Vector3(789.2728f, 186.44995f, -529.3507f), 397); + span86[index2] = new QuestStep(EInteractionType.Interact, 2006763u, new Vector3(789.2728f, 186.44995f, -529.3507f), 397); obj60.Steps = list86; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = 5 @@ -164453,13 +164458,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016617u, new Vector3(790.3716f, 186.03076f, -527.0314f), 397); + span87[num2] = new QuestStep(EInteractionType.Interact, 1016617u, new Vector3(790.3716f, 186.03076f, -527.0314f), 397); obj61.Steps = list87; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -164467,9 +164472,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, NextQuestId = new QuestId(2228) @@ -164483,16 +164488,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot11.Author = list89; index = 6; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -164500,13 +164505,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); obj63.Steps = list91; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -164514,9 +164519,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016600u, new Vector3(46.097534f, 15.8650675f, -27.298462f), 419) + span92[index2] = new QuestStep(EInteractionType.Interact, 1016600u, new Vector3(46.097534f, 15.8650675f, -27.298462f), 419) { AethernetShortcut = new AethernetShortcut { @@ -164527,7 +164532,7 @@ public static class AssemblyQuestLoader obj64.Steps = list92; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -164535,9 +164540,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017131u, new Vector3(35.446655f, 15.965061f, -96.75751f), 419) + span93[num2] = new QuestStep(EInteractionType.Interact, 1017131u, new Vector3(35.446655f, 15.965061f, -96.75751f), 419) { AethernetShortcut = new AethernetShortcut { @@ -164548,7 +164553,7 @@ public static class AssemblyQuestLoader obj65.Steps = list93; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 3 @@ -164556,9 +164561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017278u, new Vector3(-158.31238f, 2.0333426f, -10.635559f), 418) + span94[index2] = new QuestStep(EInteractionType.Interact, 1017278u, new Vector3(-158.31238f, 2.0333426f, -10.635559f), 418) { AethernetShortcut = new AethernetShortcut { @@ -164569,7 +164574,7 @@ public static class AssemblyQuestLoader obj66.Steps = list94; reference71 = obj66; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -164577,9 +164582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016607u, new Vector3(-260.12054f, -20.035f, -66.14789f), 419) + span95[num2] = new QuestStep(EInteractionType.Interact, 1016607u, new Vector3(-260.12054f, -20.035f, -66.14789f), 419) { AethernetShortcut = new AethernetShortcut { @@ -164590,7 +164595,7 @@ public static class AssemblyQuestLoader obj67.Steps = list95; reference72 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span90[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -164598,9 +164603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) { StopDistance = 5f, NextQuestId = new QuestId(2229) @@ -164614,16 +164619,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot12.Author = list97; index = 8; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -164631,16 +164636,16 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) { StopDistance = 5f }; obj69.Steps = list99; reference74 = obj69; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -164648,9 +164653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011225u, new Vector3(-170.6112f, 16.979578f, -37.125244f), 418) + span100[index2] = new QuestStep(EInteractionType.Interact, 1011225u, new Vector3(-170.6112f, 16.979578f, -37.125244f), 418) { AethernetShortcut = new AethernetShortcut { @@ -164661,7 +164666,7 @@ public static class AssemblyQuestLoader obj70.Steps = list100; reference75 = obj70; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -164669,9 +164674,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017133u, new Vector3(408.07202f, 195.66847f, 585.3512f), 397) + span101[num2] = new QuestStep(EInteractionType.Interact, 1017133u, new Vector3(408.07202f, 195.66847f, 585.3512f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -164679,7 +164684,7 @@ public static class AssemblyQuestLoader obj71.Steps = list101; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span98[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -164687,16 +164692,16 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007180u, new Vector3(262.10425f, 163.31726f, 295.67407f), 397) + span102[index2] = new QuestStep(EInteractionType.Interact, 2007180u, new Vector3(262.10425f, 163.31726f, 295.67407f), 397) { Fly = true }; obj72.Steps = list102; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span98[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -164704,16 +164709,16 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397) + span103[num2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397) { Fly = true }; obj73.Steps = list103; reference78 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -164721,13 +164726,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397); + span104[index2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397); obj74.Steps = list104; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 6 @@ -164735,16 +164740,16 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017277u, new Vector3(163.13416f, 166.2741f, 179.4613f), 397) + span105[num2] = new QuestStep(EInteractionType.Interact, 1017277u, new Vector3(163.13416f, 166.2741f, 179.4613f), 397) { StopDistance = 5f }; obj75.Steps = list105; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -164752,9 +164757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, NextQuestId = new QuestId(2369) @@ -164768,16 +164773,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot13.Author = list107; index = 4; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -164785,9 +164790,9 @@ public static class AssemblyQuestLoader index2 = 3; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span109[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -164798,24 +164803,24 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span5[num3] = 351; + span110[num3] = 351; skipStepConditions5.InTerritory = list110; skipConditions9.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition5 = new SkipAetheryteCondition(); num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = 351; + span111[index3] = 351; skipAetheryteCondition5.InTerritory = list111; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition5; obj78.SkipConditions = skipConditions9; reference83 = obj78; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span109[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -164827,14 +164832,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj77.Steps = list109; reference82 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -164842,9 +164847,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016631u, new Vector3(209.12476f, 256.37268f, -4.3793945f), 402) + span112[index2] = new QuestStep(EInteractionType.Interact, 1016631u, new Vector3(209.12476f, 256.37268f, -4.3793945f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -164852,7 +164857,7 @@ public static class AssemblyQuestLoader obj79.Steps = list112; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -164860,9 +164865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span113[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -164872,7 +164877,7 @@ public static class AssemblyQuestLoader obj80.Steps = list113; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span108[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -164880,20 +164885,20 @@ public static class AssemblyQuestLoader num2 = 3; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span114[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span114[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f, NextQuestId = new QuestId(2288) @@ -164907,16 +164912,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "JerryWester"; + span115[index] = "JerryWester"; questRoot14.Author = list115; index = 5; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -164924,16 +164929,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012580u, new Vector3(16.006714f, 16.009666f, -3.189148f), 419) + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012580u, new Vector3(16.006714f, 16.009666f, -3.189148f), 419) { StopDistance = 7f }; obj82.Steps = list117; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -164941,9 +164946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016531u, new Vector3(-323.99487f, 11.999983f, 44.96826f), 129) + span118[index2] = new QuestStep(EInteractionType.Interact, 1016531u, new Vector3(-323.99487f, 11.999983f, 44.96826f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -164955,7 +164960,7 @@ public static class AssemblyQuestLoader obj83.Steps = list118; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span116[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -164963,16 +164968,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010388u, new Vector3(40.482178f, 20.495f, -650.96515f), 156) + span119[num2] = new QuestStep(EInteractionType.Interact, 1010388u, new Vector3(40.482178f, 20.495f, -650.96515f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj84.Steps = list119; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -164980,98 +164985,98 @@ public static class AssemblyQuestLoader num2 = 6; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span120[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span120[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1016541u, new Vector3(2.1514893f, 0f, -7.4921875f), 351); index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span7 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list121; reference91 = questStep7; index2++; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span120[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1016538u, new Vector3(14.572327f, 0f, -9.964172f), 351); num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span7 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list122; reference92 = questStep8; index2++; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span120[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1016540u, new Vector3(31.967651f, -1f, -4.196289f), 351); index3 = 6; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list123; reference93 = questStep9; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span120[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1016543u, new Vector3(33.0968f, -1f, 5.7526245f), 351); num3 = 6; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span7 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span124[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list124; reference94 = questStep10; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span120[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1016542u, new Vector3(36.27063f, -0.25946045f, 2.4871826f), 351) { StopDistance = 5f @@ -165079,25 +165084,25 @@ public static class AssemblyQuestLoader index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list125; reference95 = obj86; obj85.Steps = list120; reference90 = obj85; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span116[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -165105,9 +165110,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016535u, new Vector3(-2.6704102f, 0f, -5.2644043f), 351); + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016535u, new Vector3(-2.6704102f, 0f, -5.2644043f), 351); obj87.Steps = list126; reference96 = obj87; questRoot14.QuestSequence = list116; @@ -165117,16 +165122,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "JerryWester"; + span127[index] = "JerryWester"; questRoot15.Author = list127; index = 6; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span128[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -165134,13 +165139,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016534u, new Vector3(-1.7243042f, 0f, -3.6469727f), 351); + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016534u, new Vector3(-1.7243042f, 0f, -3.6469727f), 351); obj88.Steps = list129; reference97 = obj88; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span128[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -165148,16 +165153,16 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016558u, new Vector3(43.74756f, 205.2239f, 19.638367f), 478) + span130[num2] = new QuestStep(EInteractionType.Interact, 1016558u, new Vector3(43.74756f, 205.2239f, 19.638367f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj89.Steps = list130; reference98 = obj89; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span128[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -165165,25 +165170,25 @@ public static class AssemblyQuestLoader num2 = 3; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) { TargetTerritoryId = (ushort)399 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span131[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { StopDistance = 0.25f, TargetTerritoryId = (ushort)463, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + span131[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); obj90.Steps = list131; reference99 = obj90; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span128[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -165191,9 +165196,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 463) + span132[num2] = new QuestStep(EInteractionType.Duty, null, null, 463) { DutyOptions = new DutyOptions { @@ -165204,12 +165209,12 @@ public static class AssemblyQuestLoader obj91.Steps = list132; reference100 = obj91; num++; - span2[num] = new QuestSequence + span128[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span128[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -165217,9 +165222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span133[index2]; QuestStep obj93 = new QuestStep(EInteractionType.CompleteQuest, 1016560u, new Vector3(21.133728f, 38.4364f, 8.041443f), 463) { StopDistance = 7f @@ -165227,9 +165232,9 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span4[index3] = new DialogueChoice + span134[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNC102_02232_Q1_000_121"), @@ -165246,16 +165251,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "JerryWester"; + span135[index] = "JerryWester"; questRoot16.Author = list135; index = 3; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span136[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -165263,16 +165268,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016560u, new Vector3(21.133728f, 38.4364f, 8.041443f), 463) + span137[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016560u, new Vector3(21.133728f, 38.4364f, 8.041443f), 463) { StopDistance = 7f }; obj94.Steps = list137; reference103 = obj94; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span136[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -165280,9 +165285,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span138[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -165295,9 +165300,9 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span4[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNC103_02233_Q1_000_021") @@ -165307,7 +165312,7 @@ public static class AssemblyQuestLoader obj95.Steps = list138; reference104 = obj95; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span136[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -165315,9 +165320,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -165331,16 +165336,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "JerryWester"; + span141[index] = "JerryWester"; questRoot17.Author = list141; index = 3; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -165348,9 +165353,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -165364,7 +165369,7 @@ public static class AssemblyQuestLoader obj98.Steps = list143; reference107 = obj98; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -165372,9 +165377,9 @@ public static class AssemblyQuestLoader index2 = 3; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span144[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { Fly = true @@ -165382,23 +165387,23 @@ public static class AssemblyQuestLoader num3 = 6; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span7 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list145; reference109 = obj100; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span144[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1016568u, new Vector3(465.5984f, 217.95128f, 752.7428f), 397) { Fly = true @@ -165406,46 +165411,46 @@ public static class AssemblyQuestLoader index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span7 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list146; reference110 = obj101; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span144[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list147; reference111 = questStep11; obj99.Steps = list144; reference108 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -165453,9 +165458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) + span148[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) { Fly = true }; @@ -165468,16 +165473,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "JerryWester"; + span149[index] = "JerryWester"; questRoot18.Author = list149; index = 5; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span150[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -165485,9 +165490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span151[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -165501,7 +165506,7 @@ public static class AssemblyQuestLoader obj103.Steps = list151; reference113 = obj103; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span150[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -165509,9 +165514,9 @@ public static class AssemblyQuestLoader num2 = 2; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span152[index2]; QuestStep obj105 = new QuestStep(EInteractionType.Combat, 2006869u, new Vector3(334.7981f, 186.11426f, 442.22168f), 397) { Fly = true, @@ -165520,32 +165525,32 @@ public static class AssemblyQuestLoader index3 = 2; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span6 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span6[num3] = 5537u; + span153[num3] = 5537u; num3++; - span6[num3] = 5538u; + span153[num3] = 5538u; obj105.KillEnemyDataIds = list153; num3 = 6; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span7 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index3 = 0; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span154[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list154; reference115 = obj105; index2++; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span152[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 2006870u, new Vector3(439.9939f, 165.45349f, 344.74695f), 397) { Fly = true, @@ -165554,32 +165559,32 @@ public static class AssemblyQuestLoader index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span6 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span6[num3] = 5539u; + span155[num3] = 5539u; obj106.KillEnemyDataIds = list155; num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span7 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list156; reference116 = obj106; obj104.Steps = list152; reference114 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span150[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -165587,9 +165592,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span157[num2] = new QuestStep(EInteractionType.Interact, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -165597,7 +165602,7 @@ public static class AssemblyQuestLoader obj107.Steps = list157; reference117 = obj107; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span150[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -165605,9 +165610,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016573u, new Vector3(79.02649f, 117.196884f, 157.57996f), 397) + span158[index2] = new QuestStep(EInteractionType.Interact, 1016573u, new Vector3(79.02649f, 117.196884f, 157.57996f), 397) { StopDistance = 1f, Fly = true @@ -165615,7 +165620,7 @@ public static class AssemblyQuestLoader obj108.Steps = list158; reference118 = obj108; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -165623,9 +165628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -165639,16 +165644,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot19.Author = list160; index = 4; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -165656,9 +165661,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -165672,7 +165677,7 @@ public static class AssemblyQuestLoader obj110.Steps = list162; reference120 = obj110; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span161[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -165680,13 +165685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397); + span163[num2] = new QuestStep(EInteractionType.Interact, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397); obj111.Steps = list163; reference121 = obj111; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -165694,56 +165699,56 @@ public static class AssemblyQuestLoader num2 = 4; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span164[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1016569u, new Vector3(495.32312f, 217.95135f, 742.6107f), 397); index3 = 6; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span165[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list165; reference123 = questStep12; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.6554f, 228.37697f, 752.68335f), 397) + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.6554f, 228.37697f, 752.68335f), 397) { Fly = true }; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span164[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1016570u, new Vector3(520.0122f, 228.37695f, 752.7732f), 397); num3 = 6; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span7 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span166[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list166; reference124 = questStep13; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span164[index2]; QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1011235u, new Vector3(522.54517f, 228.3512f, 723.5675f), 397) { Fly = true @@ -165751,25 +165756,25 @@ public static class AssemblyQuestLoader index3 = 6; List list167 = new List(index3); CollectionsMarshal.SetCount(list167, index3); - span7 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span167[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list167; reference125 = obj113; obj112.Steps = list164; reference122 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -165777,9 +165782,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) { Fly = true }; @@ -165792,16 +165797,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "JerryWester"; + span169[index] = "JerryWester"; questRoot20.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -165809,9 +165814,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -165825,7 +165830,7 @@ public static class AssemblyQuestLoader obj115.Steps = list171; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -165833,18 +165838,18 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) + span172[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016069u, new Vector3(540.3677f, 217.90826f, 769.0393f), 397); + span172[num2] = new QuestStep(EInteractionType.Interact, 1016069u, new Vector3(540.3677f, 217.90826f, 769.0393f), 397); obj116.Steps = list172; reference128 = obj116; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span170[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -165852,21 +165857,21 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016581u, new Vector3(477.37842f, 223.92603f, 872.6787f), 397) + span173[index2] = new QuestStep(EInteractionType.Interact, 1016581u, new Vector3(477.37842f, 223.92603f, 872.6787f), 397) { Fly = true }; obj117.Steps = list173; reference129 = obj117; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -165874,9 +165879,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) { Fly = true }; @@ -165889,16 +165894,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot21.Author = list175; index = 8; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span176[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -165906,9 +165911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -165922,7 +165927,7 @@ public static class AssemblyQuestLoader obj119.Steps = list177; reference131 = obj119; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span176[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -165930,9 +165935,9 @@ public static class AssemblyQuestLoader index2 = 2; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span178[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -165945,9 +165950,9 @@ public static class AssemblyQuestLoader num3 = 1; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span4[index3] = new DialogueChoice + span179[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNC108_02238_Q1_000_031") @@ -165955,11 +165960,11 @@ public static class AssemblyQuestLoader obj121.DialogueChoices = list179; reference133 = obj121; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); + span178[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); obj120.Steps = list178; reference132 = obj120; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span176[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -165967,9 +165972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span180[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1016583u, new Vector3(112.53516f, 24.391685f, -2.9145508f), 418) { StopDistance = 7f @@ -165977,9 +165982,9 @@ public static class AssemblyQuestLoader index3 = 1; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span4[num3] = new DialogueChoice + span181[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNC108_02238_Q2_000_093"), @@ -165990,7 +165995,7 @@ public static class AssemblyQuestLoader obj122.Steps = list180; reference134 = obj122; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -165998,13 +166003,13 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418); + span182[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418); obj124.Steps = list182; reference136 = obj124; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -166012,9 +166017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span183[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AethernetShortcut = new AethernetShortcut { @@ -166025,7 +166030,7 @@ public static class AssemblyQuestLoader obj125.Steps = list183; reference137 = obj125; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj126 = new QuestSequence { Sequence = 5 @@ -166033,9 +166038,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016585u, new Vector3(-177.11151f, -12.534915f, -43.137268f), 419) + span184[num2] = new QuestStep(EInteractionType.Interact, 1016585u, new Vector3(-177.11151f, -12.534915f, -43.137268f), 419) { AethernetShortcut = new AethernetShortcut { @@ -166046,7 +166051,7 @@ public static class AssemblyQuestLoader obj126.Steps = list184; reference138 = obj126; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj127 = new QuestSequence { Sequence = 6 @@ -166054,9 +166059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span185[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -166068,9 +166073,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = new DialogueChoice + span186[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNC108_02238_Q3_000_223") @@ -166080,7 +166085,7 @@ public static class AssemblyQuestLoader obj127.Steps = list185; reference139 = obj127; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span176[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -166088,9 +166093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016583u, new Vector3(112.53516f, 24.391685f, -2.9145508f), 418) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016583u, new Vector3(112.53516f, 24.391685f, -2.9145508f), 418) { StopDistance = 7f }; @@ -166103,16 +166108,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "JerryWester"; + span188[index] = "JerryWester"; questRoot22.Author = list188; index = 6; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -166120,16 +166125,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) { StopDistance = 7f }; obj130.Steps = list190; reference142 = obj130; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -166137,19 +166142,19 @@ public static class AssemblyQuestLoader index2 = 2; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) + span191[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155); + span191[num2] = new QuestStep(EInteractionType.Interact, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155); obj131.Steps = list191; reference143 = obj131; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -166157,9 +166162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155) + span192[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -166169,12 +166174,12 @@ public static class AssemblyQuestLoader obj132.Steps = list192; reference144 = obj132; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -166182,13 +166187,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016072u, new Vector3(-53.543945f, 298.9f, -204.36407f), 155); + span193[num2] = new QuestStep(EInteractionType.Interact, 1016072u, new Vector3(-53.543945f, 298.9f, -204.36407f), 155); obj133.Steps = list193; reference145 = obj133; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -166196,14 +166201,14 @@ public static class AssemblyQuestLoader num2 = 2; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) + span194[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016588u, new Vector3(-136.64453f, 304.15384f, -308.36963f), 155); + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016588u, new Vector3(-136.64453f, 304.15384f, -308.36963f), 155); obj134.Steps = list194; reference146 = obj134; questRoot22.QuestSequence = list189; @@ -166213,16 +166218,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "JerryWester"; + span195[index] = "JerryWester"; questRoot23.Author = list195; index = 4; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span196[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -166230,16 +166235,16 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016074u, new Vector3(-139.849f, 304.15384f, -309.8955f), 155) + span197[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016074u, new Vector3(-139.849f, 304.15384f, -309.8955f), 155) { StopDistance = 7f }; obj135.Steps = list197; reference147 = obj135; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span196[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -166247,16 +166252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) + span198[index2] = new QuestStep(EInteractionType.Interact, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) { StopDistance = 5f }; obj136.Steps = list198; reference148 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span196[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -166264,9 +166269,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) + span199[num2] = new QuestStep(EInteractionType.Interact, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -166274,7 +166279,7 @@ public static class AssemblyQuestLoader obj137.Steps = list199; reference149 = obj137; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span196[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -166282,9 +166287,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span200[index2]; QuestStep obj139 = new QuestStep(EInteractionType.CompleteQuest, 1016590u, new Vector3(501.97595f, 217.95152f, 762.72217f), 397) { StopDistance = 7f @@ -166292,9 +166297,9 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span4[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNC110_02240_Q1_000_071"), @@ -166311,16 +166316,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "JerryWester"; + span202[index] = "JerryWester"; questRoot24.Author = list202; index = 4; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -166328,9 +166333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016590u, new Vector3(501.97595f, 217.95152f, 762.72217f), 397) + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016590u, new Vector3(501.97595f, 217.95152f, 762.72217f), 397) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -166345,7 +166350,7 @@ public static class AssemblyQuestLoader obj140.Steps = list204; reference152 = obj140; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -166353,19 +166358,19 @@ public static class AssemblyQuestLoader num2 = 2; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009973u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) + span205[index2] = new QuestStep(EInteractionType.Interact, 1009973u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { TargetTerritoryId = (ushort)395, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006864u, new Vector3(-2.7924194f, -0.015319824f, 0.10675049f), 395); + span205[index2] = new QuestStep(EInteractionType.Interact, 2006864u, new Vector3(-2.7924194f, -0.015319824f, 0.10675049f), 395); obj141.Steps = list205; reference153 = obj141; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -166373,13 +166378,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016591u, new Vector3(-2.02948f, 0.014982708f, 4.562378f), 395); + span206[num2] = new QuestStep(EInteractionType.Interact, 1016591u, new Vector3(-2.02948f, 0.014982708f, 4.562378f), 395); obj142.Steps = list206; reference154 = obj142; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -166387,9 +166392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) + span207[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -166407,16 +166412,16 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "JerryWester"; + span208[index] = "JerryWester"; questRoot25.Author = list208; index = 4; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span209[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -166424,16 +166429,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) { StopDistance = 7f }; obj144.Steps = list210; reference156 = obj144; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span209[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -166441,22 +166446,22 @@ public static class AssemblyQuestLoader num2 = 2; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span211[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { StopDistance = 7f, TargetTerritoryId = (ushort)433 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span211[index2] = new QuestStep(EInteractionType.Interact, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 7f }; obj145.Steps = list211; reference157 = obj145; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span209[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -166464,9 +166469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016807u, new Vector3(92.851074f, 15.00001f, 38.254395f), 418) + span212[num2] = new QuestStep(EInteractionType.Interact, 1016807u, new Vector3(92.851074f, 15.00001f, 38.254395f), 418) { AethernetShortcut = new AethernetShortcut { @@ -166477,7 +166482,7 @@ public static class AssemblyQuestLoader obj146.Steps = list212; reference158 = obj146; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span209[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -166485,9 +166490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); + span213[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); obj147.Steps = list213; reference159 = obj147; questRoot25.QuestSequence = list209; @@ -166497,16 +166502,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "JerryWester"; + span214[index] = "JerryWester"; questRoot26.Author = list214; index = 3; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span215[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -166514,13 +166519,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); + span216[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); obj148.Steps = list216; reference160 = obj148; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -166528,16 +166533,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016881u, new Vector3(110.30737f, 24.386719f, -2.3347168f), 418) + span217[index2] = new QuestStep(EInteractionType.Interact, 1016881u, new Vector3(110.30737f, 24.386719f, -2.3347168f), 418) { StopDistance = 7f }; obj149.Steps = list217; reference161 = obj149; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span215[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -166545,9 +166550,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 9f, Fly = true, @@ -166562,16 +166567,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "JerryWester"; + span219[index] = "JerryWester"; questRoot27.Author = list219; index = 8; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span220[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -166579,9 +166584,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016819u, new Vector3(-291.43213f, 39.04307f, 33.6156f), 398) + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016819u, new Vector3(-291.43213f, 39.04307f, 33.6156f), 398) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -166596,7 +166601,7 @@ public static class AssemblyQuestLoader obj151.Steps = list221; reference163 = obj151; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span220[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -166604,9 +166609,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016811u, new Vector3(234.5769f, -42.669212f, 615.28955f), 400) + span222[num2] = new QuestStep(EInteractionType.Interact, 1016811u, new Vector3(234.5769f, -42.669212f, 615.28955f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -166614,7 +166619,7 @@ public static class AssemblyQuestLoader obj152.Steps = list222; reference164 = obj152; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span220[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -166622,9 +166627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006956u, new Vector3(-758.35815f, 123.704834f, 214.52649f), 400) + span223[index2] = new QuestStep(EInteractionType.Interact, 2006956u, new Vector3(-758.35815f, 123.704834f, 214.52649f), 400) { StopDistance = 1f, Fly = true, @@ -166633,7 +166638,7 @@ public static class AssemblyQuestLoader obj153.Steps = list223; reference165 = obj153; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span220[num]; QuestSequence obj154 = new QuestSequence { Sequence = 3 @@ -166641,16 +166646,16 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) + span224[num2] = new QuestStep(EInteractionType.Interact, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) { StopDistance = 5f }; obj154.Steps = list224; reference166 = obj154; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span220[num]; QuestSequence obj155 = new QuestSequence { Sequence = 4 @@ -166658,16 +166663,16 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016812u, new Vector3(-743.31274f, 83.799995f, 267.68896f), 400) + span225[index2] = new QuestStep(EInteractionType.Interact, 1016812u, new Vector3(-743.31274f, 83.799995f, 267.68896f), 400) { Fly = true }; obj155.Steps = list225; reference167 = obj155; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span220[num]; QuestSequence obj156 = new QuestSequence { Sequence = 5 @@ -166675,9 +166680,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span226[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Duty, null, null, 400); DutyOptions obj157 = new DutyOptions { @@ -166686,23 +166691,23 @@ public static class AssemblyQuestLoader num3 = 2; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span[index3] = "(boss 1) Doesn't knock all moogles out of the rez area"; + span227[index3] = "(boss 1) Doesn't knock all moogles out of the rez area"; index3++; - span[index3] = "(boss 3) Stack goal zone isn't properly removed from NPC, so the character will stack even for spread markers + slide into AOEs during ice"; + span227[index3] = "(boss 3) Stack goal zone isn't properly removed from NPC, so the character will stack even for spread markers + slide into AOEs during ice"; obj157.Notes = list227; questStep14.DutyOptions = obj157; reference169 = questStep14; obj156.Steps = list226; reference168 = obj156; num++; - span2[num] = new QuestSequence + span220[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span220[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -166710,9 +166715,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017011u, new Vector3(-758.3887f, 123.72872f, 210.77283f), 400) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017011u, new Vector3(-758.3887f, 123.72872f, 210.77283f), 400) { StopDistance = 7f }; @@ -166725,16 +166730,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "JerryWester"; + span229[index] = "JerryWester"; questRoot28.Author = list229; index = 4; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span230[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -166742,9 +166747,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -166759,12 +166764,12 @@ public static class AssemblyQuestLoader obj159.Steps = list231; reference171 = obj159; num++; - span2[num] = new QuestSequence + span230[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span230[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -166772,9 +166777,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 569) + span232[index2] = new QuestStep(EInteractionType.Duty, null, null, 569) { DutyOptions = new DutyOptions { @@ -166784,7 +166789,7 @@ public static class AssemblyQuestLoader obj160.Steps = list232; reference172 = obj160; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span230[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -166792,9 +166797,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418); obj161.Steps = list233; reference173 = obj161; questRoot28.QuestSequence = list230; @@ -166804,16 +166809,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "JerryWester"; + span234[index] = "JerryWester"; questRoot29.Author = list234; index = 4; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span235[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -166821,9 +166826,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -166837,7 +166842,7 @@ public static class AssemblyQuestLoader obj162.Steps = list236; reference174 = obj162; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span235[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -166845,13 +166850,13 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017024u, new Vector3(110.03284f, 24.383236f, -6.4851074f), 418); + span237[num2] = new QuestStep(EInteractionType.Interact, 1017024u, new Vector3(110.03284f, 24.383236f, -6.4851074f), 418); obj163.Steps = list237; reference175 = obj163; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span235[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -166859,9 +166864,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span238[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -166873,7 +166878,7 @@ public static class AssemblyQuestLoader obj164.Steps = list238; reference176 = obj164; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -166881,14 +166886,14 @@ public static class AssemblyQuestLoader index2 = 2; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span239[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { AethernetShortcut = new AethernetShortcut { @@ -166905,16 +166910,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "JerryWester"; + span240[index] = "JerryWester"; questRoot30.Author = list240; index = 4; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span241[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -166922,13 +166927,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418); + span242[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418); obj166.Steps = list242; reference178 = obj166; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span241[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -166936,9 +166941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span243[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 1016823u, new Vector3(124.833984f, 24.458836f, 0.62561035f), 418) { StopDistance = 4f @@ -166946,9 +166951,9 @@ public static class AssemblyQuestLoader index3 = 1; List list244 = new List(index3); CollectionsMarshal.SetCount(list244, index3); - span4 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span4[num3] = new DialogueChoice + span244[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVND106_02247_Q1_000_000") @@ -166958,7 +166963,7 @@ public static class AssemblyQuestLoader obj167.Steps = list243; reference179 = obj167; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span241[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -166966,13 +166971,13 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016828u, new Vector3(169.26831f, -14.528959f, 36.697876f), 419); + span245[index2] = new QuestStep(EInteractionType.Interact, 1016828u, new Vector3(169.26831f, -14.528959f, 36.697876f), 419); obj169.Steps = list245; reference181 = obj169; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span241[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -166980,9 +166985,9 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span246[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -166992,7 +166997,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span246[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 7f }; @@ -167005,16 +167010,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; questRoot31.Author = list247; index = 7; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span248[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -167022,13 +167027,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399); + span249[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399); obj171.Steps = list249; reference183 = obj171; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span248[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -167036,16 +167041,16 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016635u, new Vector3(-237.07947f, 123.32269f, -209.76581f), 399) + span250[num2] = new QuestStep(EInteractionType.Interact, 1016635u, new Vector3(-237.07947f, 123.32269f, -209.76581f), 399) { Fly = true }; obj172.Steps = list250; reference184 = obj172; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span248[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -167053,16 +167058,16 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014408u, new Vector3(-36.30127f, 100.96971f, -182.90991f), 399) + span251[index2] = new QuestStep(EInteractionType.Interact, 1014408u, new Vector3(-36.30127f, 100.96971f, -182.90991f), 399) { Fly = true }; obj173.Steps = list251; reference185 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span248[num]; QuestSequence obj174 = new QuestSequence { Sequence = 3 @@ -167070,16 +167075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016636u, new Vector3(53.910034f, 71.85243f, 76.76807f), 399) + span252[num2] = new QuestStep(EInteractionType.Interact, 1016636u, new Vector3(53.910034f, 71.85243f, 76.76807f), 399) { Fly = true }; obj174.Steps = list252; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span248[num]; QuestSequence obj175 = new QuestSequence { Sequence = 4 @@ -167087,16 +167092,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016642u, new Vector3(-94.98743f, 53.987366f, 180.46838f), 399) + span253[index2] = new QuestStep(EInteractionType.Interact, 1016642u, new Vector3(-94.98743f, 53.987366f, 180.46838f), 399) { Fly = true }; obj175.Steps = list253; reference187 = obj175; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -167104,9 +167109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span254[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -167116,7 +167121,7 @@ public static class AssemblyQuestLoader obj176.Steps = list254; reference188 = obj176; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span248[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -167124,9 +167129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2250) @@ -167178,9 +167183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span4[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -167198,9 +167203,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2251) @@ -167214,16 +167219,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -167231,16 +167236,16 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f }; obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -167248,9 +167253,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span9[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -167260,7 +167265,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -167268,9 +167273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2252) @@ -167284,16 +167289,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot3.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -167301,16 +167306,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f }; obj7.Steps = list13; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -167318,9 +167323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span14[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -167330,7 +167335,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -167338,9 +167343,9 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span15[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2007003u, new Vector3(0f, -67f, 15.5f), 553) { TargetTerritoryId = (ushort)399 @@ -167350,15 +167355,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = 553; + span16[index3] = 553; skipStepConditions.NotInTerritory = list16; skipConditions.StepIf = skipStepConditions; obj10.SkipConditions = skipConditions; reference10 = obj10; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2253) @@ -167372,16 +167377,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -167389,16 +167394,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f }; obj11.Steps = list19; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -167406,16 +167411,16 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017001u, new Vector3(-38.651123f, 100.943344f, -182.17749f), 399) + span20[index2] = new QuestStep(EInteractionType.Interact, 1017001u, new Vector3(-38.651123f, 100.943344f, -182.17749f), 399) { StopDistance = 5f }; obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -167423,13 +167428,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006957u, new Vector3(-36.78955f, 100.96887f, -184.25275f), 399); + span21[num2] = new QuestStep(EInteractionType.Interact, 2006957u, new Vector3(-36.78955f, 100.96887f, -184.25275f), 399); obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -167437,13 +167442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016641u, new Vector3(-49.94281f, 100.66968f, -148.45508f), 399); + span22[index2] = new QuestStep(EInteractionType.Interact, 1016641u, new Vector3(-49.94281f, 100.66968f, -148.45508f), 399); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -167451,9 +167456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399) + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399) { Fly = true, NextQuestId = new QuestId(2335) @@ -167467,16 +167472,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot5.Author = list24; index = 10; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -167484,16 +167489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj16.Steps = list26; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -167501,9 +167506,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016835u, new Vector3(447.37915f, -51.141407f, 108.53735f), 398) + span27[num2] = new QuestStep(EInteractionType.Interact, 1016835u, new Vector3(447.37915f, -51.141407f, 108.53735f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -167511,7 +167516,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -167519,9 +167524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span28[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1016836u, new Vector3(212.42078f, -58.007248f, -228.07666f), 398) { Fly = true @@ -167529,9 +167534,9 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = new DialogueChoice + span29[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANGNA001_02255_Q1_000_031"), @@ -167542,7 +167547,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -167550,9 +167555,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span30[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2006874u, new Vector3(222.156f, -74.93713f, 122.51465f), 398) { Fly = true, @@ -167561,15 +167566,15 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span6[index3] = 5540u; + span31[index3] = 5540u; obj21.KillEnemyDataIds = list31; reference21 = obj21; obj20.Steps = list30; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -167577,16 +167582,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016836u, new Vector3(212.42078f, -58.007248f, -228.07666f), 398) + span32[index2] = new QuestStep(EInteractionType.Interact, 1016836u, new Vector3(212.42078f, -58.007248f, -228.07666f), 398) { Fly = true }; obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -167594,19 +167599,19 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span33[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -167614,21 +167619,21 @@ public static class AssemblyQuestLoader num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) + span34[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span34[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj25 = new QuestSequence { Sequence = 7 @@ -167636,13 +167641,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016837u, new Vector3(58.88452f, -48.000004f, -171.06891f), 398); + span35[num2] = new QuestStep(EInteractionType.Interact, 1016837u, new Vector3(58.88452f, -48.000004f, -171.06891f), 398); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span25[num]; QuestSequence obj26 = new QuestSequence { Sequence = 8 @@ -167650,9 +167655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(215.13696f, -87.32745f, 217.94458f), 398) + span36[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(215.13696f, -87.32745f, 217.94458f), 398) { Fly = true, Action = EAction.Fumigate @@ -167660,7 +167665,7 @@ public static class AssemblyQuestLoader obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span25[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -167668,15 +167673,15 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.88452f, -48.000004f, -171.06891f), 398) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.88452f, -48.000004f, -171.06891f), 398) { StopDistance = 2f, Fly = true }; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj28 = new QuestStep(EInteractionType.CompleteQuest, 1016837u, new Vector3(58.88452f, -48.000004f, -171.06891f), 398) { Mount = false @@ -167684,9 +167689,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANGNA001_02255_Q1_000_105"), @@ -167703,16 +167708,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "AnimaMachinae"; + span39[index] = "AnimaMachinae"; questRoot6.Author = list39; index = 10; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -167720,9 +167725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, Land = true, @@ -167738,7 +167743,7 @@ public static class AssemblyQuestLoader obj29.Steps = list41; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -167746,9 +167751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, 1016841u, new Vector3(842.9846f, -8.926968f, 338.2467f), 398) { Fly = true, @@ -167759,15 +167764,15 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span6[index3] = 5541u; + span43[index3] = 5541u; obj31.KillEnemyDataIds = list43; reference31 = obj31; obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -167775,13 +167780,13 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016841u, new Vector3(842.9846f, -8.926968f, 338.2467f), 398); + span44[index2] = new QuestStep(EInteractionType.Interact, 1016841u, new Vector3(842.9846f, -8.926968f, 338.2467f), 398); obj32.Steps = list44; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -167789,15 +167794,15 @@ public static class AssemblyQuestLoader index2 = 2; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(875.1023f, -3.6736863f, 355.24545f), 398) + span45[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(875.1023f, -3.6736863f, 355.24545f), 398) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016842u, new Vector3(-791.9585f, 113.93191f, -624.59753f), 397) + span45[num2] = new QuestStep(EInteractionType.Interact, 1016842u, new Vector3(-791.9585f, 113.93191f, -624.59753f), 397) { Fly = true, Land = true @@ -167805,7 +167810,7 @@ public static class AssemblyQuestLoader obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -167813,9 +167818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span46[index2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { Fly = true, Land = true @@ -167823,7 +167828,7 @@ public static class AssemblyQuestLoader obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj35 = new QuestSequence { Sequence = 5 @@ -167831,16 +167836,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2006877u, new Vector3(-276.63086f, 122.27051f, -45.02942f), 397) + span47[num2] = new QuestStep(EInteractionType.UseItem, 2006877u, new Vector3(-276.63086f, 122.27051f, -45.02942f), 397) { ItemId = 2001950u }; obj35.Steps = list47; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span40[num]; QuestSequence obj36 = new QuestSequence { Sequence = 6 @@ -167848,13 +167853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016890u, new Vector3(-273.91473f, 122.361694f, -43.320435f), 397); + span48[index2] = new QuestStep(EInteractionType.Interact, 1016890u, new Vector3(-273.91473f, 122.361694f, -43.320435f), 397); obj36.Steps = list48; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span40[num]; QuestSequence obj37 = new QuestSequence { Sequence = 7 @@ -167862,9 +167867,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span49[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true, Land = true, @@ -167873,7 +167878,7 @@ public static class AssemblyQuestLoader obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span40[num]; QuestSequence obj38 = new QuestSequence { Sequence = 8 @@ -167881,9 +167886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016843u, new Vector3(103.16626f, -50.70595f, -184.31378f), 398) + span50[index2] = new QuestStep(EInteractionType.Interact, 1016843u, new Vector3(103.16626f, -50.70595f, -184.31378f), 398) { Fly = true, Land = true @@ -167891,7 +167896,7 @@ public static class AssemblyQuestLoader obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span40[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -167899,9 +167904,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, Land = true @@ -167915,16 +167920,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "Theo"; + span52[index] = "Theo"; questRoot7.Author = list52; index = 11; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -167932,9 +167937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -167949,7 +167954,7 @@ public static class AssemblyQuestLoader obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -167957,14 +167962,14 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398) + span55[num2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398) { Fly = true }; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span55[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 5542u, new Vector3(-731.547f, -116.99814f, 577.7823f), 398) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -167972,16 +167977,16 @@ public static class AssemblyQuestLoader index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span6[num3] = 5542u; + span56[num3] = 5542u; obj42.KillEnemyDataIds = list56; obj42.CombatDelaySecondsAtStart = 3f; reference42 = obj42; obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -167989,13 +167994,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398); + span57[index2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398); obj43.Steps = list57; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -168003,9 +168008,9 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep obj45 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-802.4346f, -122.50925f, 578.51434f), 398) { Fly = true @@ -168015,22 +168020,22 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span4[index3] = 399; + span59[index3] = 399; skipStepConditions2.InTerritory = list59; skipConditions2.StepIf = skipStepConditions2; obj45.SkipConditions = skipConditions2; reference45 = obj45; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016845u, new Vector3(508.72046f, 77.65831f, 119.21863f), 399) + span58[num2] = new QuestStep(EInteractionType.Interact, 1016845u, new Vector3(508.72046f, 77.65831f, 119.21863f), 399) { Fly = true }; obj44.Steps = list58; reference44 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span53[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -168038,9 +168043,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span60[index2] = new QuestStep(EInteractionType.Interact, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -168054,7 +168059,7 @@ public static class AssemblyQuestLoader obj46.Steps = list60; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span53[num]; QuestSequence obj47 = new QuestSequence { Sequence = 5 @@ -168062,13 +168067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478); + span61[num2] = new QuestStep(EInteractionType.Interact, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478); obj47.Steps = list61; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span53[num]; QuestSequence obj48 = new QuestSequence { Sequence = 6 @@ -168076,9 +168081,9 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span62[index2]; QuestStep obj49 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(147.913f, 207f, 118.226494f), 478) { Mount = true @@ -168088,22 +168093,22 @@ public static class AssemblyQuestLoader index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = 399; + span63[num3] = 399; skipStepConditions3.InTerritory = list63; skipConditions3.StepIf = skipStepConditions3; obj49.SkipConditions = skipConditions3; reference49 = obj49; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016996u, new Vector3(-85.80151f, 100.87653f, -325.185f), 399) + span62[index2] = new QuestStep(EInteractionType.Interact, 1016996u, new Vector3(-85.80151f, 100.87653f, -325.185f), 399) { Fly = true }; obj48.Steps = list62; reference48 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span53[num]; QuestSequence obj50 = new QuestSequence { Sequence = 7 @@ -168111,9 +168116,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span64[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168128,7 +168133,7 @@ public static class AssemblyQuestLoader obj50.Steps = list64; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span53[num]; QuestSequence obj51 = new QuestSequence { Sequence = 8 @@ -168136,16 +168141,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) + span65[index2] = new QuestStep(EInteractionType.Interact, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) { Fly = true }; obj51.Steps = list65; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span53[num]; QuestSequence obj52 = new QuestSequence { Sequence = 9 @@ -168153,9 +168158,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) + span66[num2] = new QuestStep(EInteractionType.Say, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) { ChatMessage = new ChatMessage { @@ -168165,7 +168170,7 @@ public static class AssemblyQuestLoader obj52.Steps = list66; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span53[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -168173,9 +168178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span67[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true }; @@ -168188,16 +168193,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Theo"; + span68[index] = "Theo"; questRoot8.Author = list68; index = 9; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span69[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -168205,9 +168210,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168222,7 +168227,7 @@ public static class AssemblyQuestLoader obj54.Steps = list70; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -168230,9 +168235,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016849u, new Vector3(-209.46063f, -46.08357f, 222.52222f), 398) + span71[index2] = new QuestStep(EInteractionType.Interact, 1016849u, new Vector3(-209.46063f, -46.08357f, 222.52222f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168247,7 +168252,7 @@ public static class AssemblyQuestLoader obj55.Steps = list71; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span69[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -168255,16 +168260,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span72[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true }; obj56.Steps = list72; reference56 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span69[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -168272,9 +168277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span73[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398) { Fly = true @@ -168282,9 +168287,9 @@ public static class AssemblyQuestLoader num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span5[index3] = new DialogueChoice + span74[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANGNA004_02258_Q1_000_051"), @@ -168295,7 +168300,7 @@ public static class AssemblyQuestLoader obj57.Steps = list73; reference57 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span69[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -168303,9 +168308,9 @@ public static class AssemblyQuestLoader index2 = 2; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span75[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Combat, null, new Vector3(-68.02277f, -33.766434f, -164.5872f), 398) { Fly = true, @@ -168314,30 +168319,30 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = 5543u; + span76[num3] = 5543u; obj60.KillEnemyDataIds = list76; num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - Span span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list77; reference60 = obj60; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span75[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, null, new Vector3(-67.26527f, -34.505165f, 89.80089f), 398) { Fly = true, @@ -168346,32 +168351,32 @@ public static class AssemblyQuestLoader index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span6[num3] = 5543u; + span78[num3] = 5543u; obj61.KillEnemyDataIds = list78; num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span7 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span79[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list79; reference61 = obj61; obj59.Steps = list75; reference59 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span69[num]; QuestSequence obj62 = new QuestSequence { Sequence = 5 @@ -168379,16 +168384,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398) + span80[index2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398) { Fly = true }; obj62.Steps = list80; reference62 = obj62; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span69[num]; QuestSequence obj63 = new QuestSequence { Sequence = 6 @@ -168396,13 +168401,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398); + span81[num2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398); obj63.Steps = list81; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span69[num]; QuestSequence obj64 = new QuestSequence { Sequence = 7 @@ -168410,16 +168415,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span82[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true }; obj64.Steps = list82; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span69[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -168427,9 +168432,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; @@ -168442,16 +168447,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "Censored"; + span84[index] = "Censored"; questRoot9.Author = list84; index = 6; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -168459,9 +168464,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168481,7 +168486,7 @@ public static class AssemblyQuestLoader obj66.Steps = list86; reference66 = obj66; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -168489,16 +168494,16 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span87[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj67.Steps = list87; reference67 = obj67; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -168506,9 +168511,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span88[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(230.88948f, -103.47084f, 588.0345f), 398) { Fly = true, @@ -168517,17 +168522,17 @@ public static class AssemblyQuestLoader index3 = 2; List list89 = new List(index3); CollectionsMarshal.SetCount(list89, index3); - span6 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span6[num3] = 5544u; + span89[num3] = 5544u; num3++; - span6[num3] = 5545u; + span89[num3] = 5545u; obj69.KillEnemyDataIds = list89; reference69 = obj69; obj68.Steps = list88; reference68 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -168535,13 +168540,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016851u, new Vector3(230.88416f, -103.38962f, 588.67773f), 398); + span90[num2] = new QuestStep(EInteractionType.Interact, 1016851u, new Vector3(230.88416f, -103.38962f, 588.67773f), 398); obj70.Steps = list90; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -168549,16 +168554,16 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016891u, new Vector3(297.2915f, -119.91257f, 681.1168f), 398) + span91[index2] = new QuestStep(EInteractionType.Interact, 1016891u, new Vector3(297.2915f, -119.91257f, 681.1168f), 398) { Fly = true }; obj71.Steps = list91; reference71 = obj71; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -168566,9 +168571,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -168582,16 +168587,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "plogon_enjoyer"; + span93[index] = "plogon_enjoyer"; questRoot10.Author = list93; index = 2; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span94[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -168599,13 +168604,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398); + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398); obj73.Steps = list95; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -168613,9 +168618,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; @@ -168628,16 +168633,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "plogon_enjoyer"; + span97[index] = "plogon_enjoyer"; questRoot11.Author = list97; index = 3; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -168645,13 +168650,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj75.Steps = list99; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -168659,9 +168664,9 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span100[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, 2006883u, new Vector3(31.418213f, -65.32391f, 111.74182f), 398) { Fly = true, @@ -168670,13 +168675,13 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span6[index3] = 5550u; + span101[index3] = 5550u; obj77.KillEnemyDataIds = list101; reference77 = obj77; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2006882u, new Vector3(307.05725f, -66.54462f, 163.43933f), 398) { Fly = true, @@ -168685,20 +168690,20 @@ public static class AssemblyQuestLoader index3 = 1; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span6 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span6[num3] = 5550u; + span102[num3] = 5550u; obj78.KillEnemyDataIds = list102; reference78 = obj78; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006881u, new Vector3(352.25452f, -51.07196f, -46.982605f), 398) + span100[num2] = new QuestStep(EInteractionType.Interact, 2006881u, new Vector3(352.25452f, -51.07196f, -46.982605f), 398) { Fly = true }; obj76.Steps = list100; reference76 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -168706,14 +168711,14 @@ public static class AssemblyQuestLoader num2 = 2; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj79.Steps = list103; reference79 = obj79; questRoot11.QuestSequence = list98; @@ -168723,16 +168728,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "plogon_enjoyer"; + span104[index] = "plogon_enjoyer"; questRoot12.Author = list104; index = 5; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span105[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -168740,13 +168745,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj80.Steps = list106; reference80 = obj80; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -168754,26 +168759,26 @@ public static class AssemblyQuestLoader num2 = 3; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006886u, new Vector3(237.65918f, -71.45807f, 99.01575f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 2006886u, new Vector3(237.65918f, -71.45807f, 99.01575f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006885u, new Vector3(284.5349f, -67.61273f, 83.878784f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 2006885u, new Vector3(284.5349f, -67.61273f, 83.878784f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006884u, new Vector3(294.94165f, -68.92505f, 129.19812f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 2006884u, new Vector3(294.94165f, -68.92505f, 129.19812f), 398) { Fly = true }; obj81.Steps = list107; reference81 = obj81; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -168781,18 +168786,18 @@ public static class AssemblyQuestLoader index2 = 2; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span108[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj82.Steps = list108; reference82 = obj82; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -168800,22 +168805,22 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398) + span109[index2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) + span109[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) { Fly = true }; obj83.Steps = list109; reference83 = obj83; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -168823,14 +168828,14 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj84.Steps = list110; reference84 = obj84; questRoot12.QuestSequence = list105; @@ -168840,16 +168845,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "plogon_enjoyer"; + span111[index] = "plogon_enjoyer"; questRoot13.Author = list111; index = 6; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -168857,13 +168862,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj85.Steps = list113; reference85 = obj85; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -168871,9 +168876,9 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span114[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 2.5f, Fly = true, @@ -168891,11 +168896,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span114[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj86.Steps = list114; reference86 = obj86; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span112[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -168903,9 +168908,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006887u, new Vector3(523.4302f, -50.370117f, 90.86743f), 398) + span115[index2] = new QuestStep(EInteractionType.Action, 2006887u, new Vector3(523.4302f, -50.370117f, 90.86743f), 398) { Fly = true, Action = EAction.Fumigate @@ -168913,7 +168918,7 @@ public static class AssemblyQuestLoader obj87.Steps = list115; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span112[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -168921,9 +168926,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006970u, new Vector3(517.4791f, -50.644714f, 89.00586f), 398) + span116[num2] = new QuestStep(EInteractionType.Action, 2006970u, new Vector3(517.4791f, -50.644714f, 89.00586f), 398) { Fly = true, Action = EAction.Fumigate @@ -168931,7 +168936,7 @@ public static class AssemblyQuestLoader obj88.Steps = list116; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -168939,15 +168944,15 @@ public static class AssemblyQuestLoader num2 = 2; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006889u, new Vector3(689.7229f, -52.262207f, 62.088867f), 398) + span117[index2] = new QuestStep(EInteractionType.Action, 2006889u, new Vector3(689.7229f, -52.262207f, 62.088867f), 398) { Fly = true, Action = EAction.Fumigate }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2006888u, new Vector3(586.1753f, -37.979797f, 257.3739f), 398) + span117[index2] = new QuestStep(EInteractionType.Action, 2006888u, new Vector3(586.1753f, -37.979797f, 257.3739f), 398) { Fly = true, Action = EAction.Fumigate @@ -168955,7 +168960,7 @@ public static class AssemblyQuestLoader obj89.Steps = list117; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -168963,15 +168968,15 @@ public static class AssemblyQuestLoader index2 = 2; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj90.Steps = list118; reference90 = obj90; questRoot13.QuestSequence = list112; @@ -168981,16 +168986,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "plogon_enjoyer"; + span119[index] = "plogon_enjoyer"; questRoot14.Author = list119; index = 3; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -168998,13 +169003,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj91.Steps = list121; reference91 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -169012,9 +169017,9 @@ public static class AssemblyQuestLoader index2 = 3; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span122[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, 2006872u, new Vector3(333.82153f, -47.53192f, -331.53284f), 398) { Fly = true, @@ -169023,18 +169028,18 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span6[index3] = 5546u; + span123[index3] = 5546u; obj93.KillEnemyDataIds = list123; reference93 = obj93; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006871u, new Vector3(559.71606f, -41.24518f, -333.1808f), 398) + span122[num2] = new QuestStep(EInteractionType.Interact, 2006871u, new Vector3(559.71606f, -41.24518f, -333.1808f), 398) { Fly = true }; num2++; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span122[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, 2006873u, new Vector3(707.7285f, -50.095398f, -151.47632f), 398) { Fly = true, @@ -169043,15 +169048,15 @@ public static class AssemblyQuestLoader index3 = 1; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span6[num3] = 5546u; + span124[num3] = 5546u; obj94.KillEnemyDataIds = list124; reference94 = obj94; obj92.Steps = list122; reference92 = obj92; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span120[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -169059,9 +169064,9 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span125[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169079,7 +169084,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj95.Steps = list125; reference95 = obj95; questRoot14.QuestSequence = list120; @@ -169089,16 +169094,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "plogon_enjoyer"; + span126[index] = "plogon_enjoyer"; questRoot15.Author = list126; index = 3; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span127[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -169106,13 +169111,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj96.Steps = list128; reference96 = obj96; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -169120,41 +169125,41 @@ public static class AssemblyQuestLoader num2 = 6; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006897u, new Vector3(88.48706f, -123.43024f, 561.7914f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006897u, new Vector3(88.48706f, -123.43024f, 561.7914f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006899u, new Vector3(137.1023f, -120.01227f, 586.08374f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006899u, new Vector3(137.1023f, -120.01227f, 586.08374f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006898u, new Vector3(111.86377f, -119.035645f, 617.4868f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006898u, new Vector3(111.86377f, -119.035645f, 617.4868f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006894u, new Vector3(223.22424f, -123.6134f, 697.6272f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006894u, new Vector3(223.22424f, -123.6134f, 697.6272f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006892u, new Vector3(209.1554f, -123.12512f, 767.91016f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006892u, new Vector3(209.1554f, -123.12512f, 767.91016f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006893u, new Vector3(291.03528f, -119.40192f, 664.6676f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006893u, new Vector3(291.03528f, -119.40192f, 664.6676f), 398) { Fly = true }; obj97.Steps = list129; reference97 = obj97; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span127[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -169162,9 +169167,9 @@ public static class AssemblyQuestLoader index2 = 2; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169182,7 +169187,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj98.Steps = list130; reference98 = obj98; questRoot15.QuestSequence = list127; @@ -169192,16 +169197,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "plogon_enjoyer"; + span131[index] = "plogon_enjoyer"; questRoot16.Author = list131; index = 3; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span132[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -169209,13 +169214,13 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj99.Steps = list133; reference99 = obj99; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span132[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -169223,41 +169228,41 @@ public static class AssemblyQuestLoader index2 = 6; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006903u, new Vector3(20.004517f, -84.00098f, 282.15454f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006903u, new Vector3(20.004517f, -84.00098f, 282.15454f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006904u, new Vector3(52.68933f, -100.572266f, 317.1283f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006904u, new Vector3(52.68933f, -100.572266f, 317.1283f), 398) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006905u, new Vector3(6.301941f, -100.206055f, 351.43042f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006905u, new Vector3(6.301941f, -100.206055f, 351.43042f), 398) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006902u, new Vector3(-317.49445f, -80.55243f, 632.59326f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006902u, new Vector3(-317.49445f, -80.55243f, 632.59326f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006901u, new Vector3(-336.96503f, -80.55243f, 655.08496f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006901u, new Vector3(-336.96503f, -80.55243f, 655.08496f), 398) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006900u, new Vector3(-379.75128f, -75.21173f, 669.2759f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006900u, new Vector3(-379.75128f, -75.21173f, 669.2759f), 398) { Fly = true }; obj100.Steps = list134; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span132[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -169265,9 +169270,9 @@ public static class AssemblyQuestLoader num2 = 2; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span135[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169285,7 +169290,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj101.Steps = list135; reference101 = obj101; questRoot16.QuestSequence = list132; @@ -169295,16 +169300,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "plogon_enjoyer"; + span136[index] = "plogon_enjoyer"; questRoot17.Author = list136; index = 3; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span137[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -169312,13 +169317,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj102.Steps = list138; reference102 = obj102; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span137[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -169326,9 +169331,9 @@ public static class AssemblyQuestLoader num2 = 4; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span139[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Combat, 2006909u, new Vector3(-124.37634f, -86.07617f, 763.6987f), 398) { Fly = true, @@ -169337,18 +169342,18 @@ public static class AssemblyQuestLoader num3 = 1; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span6[index3] = 5548u; + span140[index3] = 5548u; obj104.KillEnemyDataIds = list140; reference104 = obj104; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006906u, new Vector3(-178.51532f, -86.167725f, 775.845f), 398) + span139[index2] = new QuestStep(EInteractionType.Interact, 2006906u, new Vector3(-178.51532f, -86.167725f, 775.845f), 398) { Fly = true }; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span139[index2]; QuestStep obj105 = new QuestStep(EInteractionType.Combat, 2006908u, new Vector3(-305.745f, -68.13159f, 812.7717f), 398) { Fly = true, @@ -169357,20 +169362,20 @@ public static class AssemblyQuestLoader index3 = 1; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span6 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span6[num3] = 5548u; + span141[num3] = 5548u; obj105.KillEnemyDataIds = list141; reference105 = obj105; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006907u, new Vector3(-303.36462f, -80.52191f, 734.15735f), 398) + span139[index2] = new QuestStep(EInteractionType.Interact, 2006907u, new Vector3(-303.36462f, -80.52191f, 734.15735f), 398) { Fly = true }; obj103.Steps = list139; reference103 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span137[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -169378,9 +169383,9 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169398,7 +169403,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj106.Steps = list142; reference106 = obj106; questRoot17.QuestSequence = list137; @@ -169408,16 +169413,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "plogon_enjoyer"; + span143[index] = "plogon_enjoyer"; questRoot18.Author = list143; index = 4; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -169425,13 +169430,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj107.Steps = list145; reference107 = obj107; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -169439,26 +169444,26 @@ public static class AssemblyQuestLoader index2 = 3; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006913u, new Vector3(566.7964f, -20.553955f, -530.2052f), 398) + span146[num2] = new QuestStep(EInteractionType.Interact, 2006913u, new Vector3(566.7964f, -20.553955f, -530.2052f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006914u, new Vector3(595.3917f, -20.187744f, -547.4785f), 398) + span146[num2] = new QuestStep(EInteractionType.Interact, 2006914u, new Vector3(595.3917f, -20.187744f, -547.4785f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006912u, new Vector3(639.8259f, -19.60791f, -588.098f), 398) + span146[num2] = new QuestStep(EInteractionType.Interact, 2006912u, new Vector3(639.8259f, -19.60791f, -588.098f), 398) { Fly = true }; obj108.Steps = list146; reference108 = obj108; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -169466,19 +169471,19 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span147[index2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj109.Steps = list147; reference109 = obj109; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -169486,9 +169491,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016855u, new Vector3(74.906494f, -48f, -175.67712f), 398); + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016855u, new Vector3(74.906494f, -48f, -175.67712f), 398); obj110.Steps = list148; reference110 = obj110; questRoot18.QuestSequence = list144; @@ -169498,16 +169503,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "AnimaMachinae"; + span149[index] = "AnimaMachinae"; questRoot19.Author = list149; index = 6; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span150[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -169515,13 +169520,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj111.Steps = list151; reference111 = obj111; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span150[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -169529,9 +169534,9 @@ public static class AssemblyQuestLoader index2 = 2; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 3f, Fly = true, @@ -169549,11 +169554,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span152[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj112.Steps = list152; reference112 = obj112; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span150[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -169561,9 +169566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006915u, new Vector3(96.45227f, -66.2395f, 616.6017f), 398) + span153[index2] = new QuestStep(EInteractionType.Action, 2006915u, new Vector3(96.45227f, -66.2395f, 616.6017f), 398) { Fly = true, Action = EAction.Fumigate @@ -169571,7 +169576,7 @@ public static class AssemblyQuestLoader obj113.Steps = list153; reference113 = obj113; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span150[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -169579,9 +169584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006916u, new Vector3(-149.95044f, -55.25299f, 541.37476f), 398) + span154[num2] = new QuestStep(EInteractionType.Action, 2006916u, new Vector3(-149.95044f, -55.25299f, 541.37476f), 398) { Fly = true, Action = EAction.Fumigate @@ -169589,7 +169594,7 @@ public static class AssemblyQuestLoader obj114.Steps = list154; reference114 = obj114; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span150[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -169597,9 +169602,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006917u, new Vector3(-625.0859f, -49.94281f, 491.02002f), 398) + span155[index2] = new QuestStep(EInteractionType.Action, 2006917u, new Vector3(-625.0859f, -49.94281f, 491.02002f), 398) { Fly = true, Action = EAction.Fumigate @@ -169607,7 +169612,7 @@ public static class AssemblyQuestLoader obj115.Steps = list155; reference115 = obj115; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -169615,15 +169620,15 @@ public static class AssemblyQuestLoader index2 = 2; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span156[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj116.Steps = list156; reference116 = obj116; questRoot19.QuestSequence = list150; @@ -169633,16 +169638,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "AnimaMachinae"; + span157[index] = "AnimaMachinae"; questRoot20.Author = list157; index = 5; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -169650,13 +169655,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj117.Steps = list159; reference117 = obj117; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -169664,20 +169669,20 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); + span160[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); obj118.Steps = list160; reference118 = obj118; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -169685,9 +169690,9 @@ public static class AssemblyQuestLoader num2 = 3; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span161[index2]; QuestStep obj120 = new QuestStep(EInteractionType.Combat, 2006918u, new Vector3(475.69995f, -44.174927f, -231.46417f), 398) { Fly = true, @@ -169698,30 +169703,30 @@ public static class AssemblyQuestLoader num3 = 1; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span6 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index3 = 0; - span6[index3] = 71224u; + span162[index3] = 71224u; obj120.KillEnemyDataIds = list162; index3 = 6; List list163 = new List(index3); CollectionsMarshal.SetCount(list163, index3); - span7 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span163[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj120.CompletionQuestVariablesFlags = list163; reference120 = obj120; index2++; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span161[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Combat, 2006920u, new Vector3(329.4879f, -45.487183f, -262.13477f), 398) { Fly = true, @@ -169732,30 +169737,30 @@ public static class AssemblyQuestLoader num3 = 1; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span6[index3] = 5548u; + span164[index3] = 5548u; obj121.KillEnemyDataIds = list164; index3 = 6; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span165[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list165; reference121 = obj121; index2++; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span161[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2006919u, new Vector3(535.45435f, -32.39496f, -410.60504f), 398) { Fly = true, @@ -169766,15 +169771,15 @@ public static class AssemblyQuestLoader num3 = 1; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span6[index3] = 71224u; + span166[index3] = 71224u; obj122.KillEnemyDataIds = list166; reference122 = obj122; obj119.Steps = list161; reference119 = obj119; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span158[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -169782,20 +169787,20 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) + span167[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); + span167[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); obj123.Steps = list167; reference123 = obj123; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span158[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -169803,9 +169808,9 @@ public static class AssemblyQuestLoader num2 = 2; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169823,7 +169828,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj124.Steps = list168; reference124 = obj124; questRoot20.QuestSequence = list158; @@ -169833,16 +169838,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "AnimaMachinae"; + span169[index] = "AnimaMachinae"; questRoot21.Author = list169; index = 7; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -169850,13 +169855,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj125.Steps = list171; reference125 = obj125; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span170[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -169864,9 +169869,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398) + span172[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -169874,7 +169879,7 @@ public static class AssemblyQuestLoader obj126.Steps = list172; reference126 = obj126; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -169882,13 +169887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006922u, new Vector3(-481.0102f, -93.18689f, 474.69275f), 398); + span173[num2] = new QuestStep(EInteractionType.Interact, 2006922u, new Vector3(-481.0102f, -93.18689f, 474.69275f), 398); obj127.Steps = list173; reference127 = obj127; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -169896,13 +169901,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); + span174[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); obj128.Steps = list174; reference128 = obj128; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span170[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 @@ -169910,13 +169915,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006923u, new Vector3(-477.59216f, -93.003784f, 475.18103f), 398); + span175[num2] = new QuestStep(EInteractionType.Interact, 2006923u, new Vector3(-477.59216f, -93.003784f, 475.18103f), 398); obj129.Steps = list175; reference129 = obj129; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -169924,13 +169929,13 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); + span176[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); obj130.Steps = list176; reference130 = obj130; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -169938,9 +169943,9 @@ public static class AssemblyQuestLoader index2 = 2; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span177[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169958,7 +169963,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj131.Steps = list177; reference131 = obj131; questRoot21.QuestSequence = list170; @@ -169968,16 +169973,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "plogon_enjoyer"; + span178[index] = "plogon_enjoyer"; questRoot22.Author = list178; index = 5; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span179[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -169985,13 +169990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj132.Steps = list180; reference132 = obj132; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span179[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -169999,9 +170004,9 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span181[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 3f, Fly = true, @@ -170019,11 +170024,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span181[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj133.Steps = list181; reference133 = obj133; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span179[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -170031,9 +170036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-190.26477f, -104.73892f, 512.932f), 398) + span182[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-190.26477f, -104.73892f, 512.932f), 398) { Fly = true, Action = EAction.Fumigate @@ -170041,7 +170046,7 @@ public static class AssemblyQuestLoader obj134.Steps = list182; reference134 = obj134; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span179[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -170049,9 +170054,9 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span183[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Action, null, new Vector3(-13.443237f, -129.2623f, 712.21484f), 398) { Fly = true, @@ -170060,23 +170065,23 @@ public static class AssemblyQuestLoader index3 = 6; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span184[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list184; reference136 = obj136; num2++; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span183[num2]; QuestStep obj137 = new QuestStep(EInteractionType.Action, null, new Vector3(45.151367f, -132.12938f, 685.7556f), 398) { Fly = true, @@ -170085,25 +170090,25 @@ public static class AssemblyQuestLoader num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span185[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list185; reference137 = obj137; obj135.Steps = list183; reference135 = obj135; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -170111,15 +170116,15 @@ public static class AssemblyQuestLoader num2 = 2; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj138.Steps = list186; reference138 = obj138; questRoot22.QuestSequence = list179; @@ -170129,16 +170134,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "plogon_enjoyer"; + span187[index] = "plogon_enjoyer"; questRoot23.Author = list187; index = 4; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -170146,13 +170151,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj139.Steps = list189; reference139 = obj139; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span188[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -170160,16 +170165,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006930u, new Vector3(510.3684f, -26.077698f, -592.3705f), 398) + span190[index2] = new QuestStep(EInteractionType.Interact, 2006930u, new Vector3(510.3684f, -26.077698f, -592.3705f), 398) { Fly = true }; obj140.Steps = list190; reference140 = obj140; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span188[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -170177,9 +170182,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span191[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 2006931u, new Vector3(358.81592f, -51.98755f, -137.89581f), 398) { Fly = true, @@ -170189,15 +170194,15 @@ public static class AssemblyQuestLoader index3 = 1; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span6[num3] = 5552u; + span192[num3] = 5552u; obj142.KillEnemyDataIds = list192; reference142 = obj142; obj141.Steps = list191; reference141 = obj141; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span188[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -170205,14 +170210,14 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span193[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj143.Steps = list193; reference143 = obj143; questRoot23.QuestSequence = list188; @@ -170222,16 +170227,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "plogon_enjoyer"; + span194[index] = "plogon_enjoyer"; questRoot24.Author = list194; index = 4; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span195[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -170239,13 +170244,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span196[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj144.Steps = list196; reference144 = obj144; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span195[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -170253,41 +170258,41 @@ public static class AssemblyQuestLoader num2 = 6; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006937u, new Vector3(-42.282776f, -32.73065f, 183.30652f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006937u, new Vector3(-42.282776f, -32.73065f, 183.30652f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006935u, new Vector3(-46.189087f, -47.257202f, 241.93176f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006935u, new Vector3(-46.189087f, -47.257202f, 241.93176f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006936u, new Vector3(-83.57367f, -48.17273f, 231.89136f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006936u, new Vector3(-83.57367f, -48.17273f, 231.89136f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006934u, new Vector3(-105.02789f, -69.68799f, 350.63696f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006934u, new Vector3(-105.02789f, -69.68799f, 350.63696f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006933u, new Vector3(-80.03363f, -71.67163f, 412.46655f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006933u, new Vector3(-80.03363f, -71.67163f, 412.46655f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006932u, new Vector3(-155.41315f, -71.122375f, 387.28918f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006932u, new Vector3(-155.41315f, -71.122375f, 387.28918f), 398) { Fly = true }; obj145.Steps = list197; reference145 = obj145; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span195[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -170295,9 +170300,9 @@ public static class AssemblyQuestLoader index2 = 2; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span198[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -170315,11 +170320,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span198[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj146.Steps = list198; reference146 = obj146; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span195[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -170327,9 +170332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016863u, new Vector3(67.948364f, -48.43746f, -168.23071f), 398) + span199[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016863u, new Vector3(67.948364f, -48.43746f, -168.23071f), 398) { Fly = true }; @@ -170342,16 +170347,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot25.Author = list200; index = 5; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span201[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -170359,13 +170364,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span202[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj148.Steps = list202; reference148 = obj148; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span201[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -170373,9 +170378,9 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span203[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 1016865u, new Vector3(-272.23627f, -35.408485f, 219.07373f), 398) { Fly = true, @@ -170384,23 +170389,23 @@ public static class AssemblyQuestLoader num3 = 6; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span7 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index3 = 0; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span204[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj150.CompletionQuestVariablesFlags = list204; reference150 = obj150; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span203[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1016864u, new Vector3(-452.32324f, -35.352047f, 174.30371f), 398) { Fly = true @@ -170408,25 +170413,25 @@ public static class AssemblyQuestLoader index3 = 6; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list205; reference151 = obj151; obj149.Steps = list203; reference149 = obj149; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span201[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -170434,9 +170439,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span206[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Combat, 1016866u, new Vector3(-397.05505f, -34.192406f, 243.12195f), 398) { Fly = true, @@ -170445,15 +170450,15 @@ public static class AssemblyQuestLoader num3 = 1; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span6 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span6[index3] = 5551u; + span207[index3] = 5551u; obj153.KillEnemyDataIds = list207; reference153 = obj153; obj152.Steps = list206; reference152 = obj152; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span201[num]; QuestSequence obj154 = new QuestSequence { Sequence = 3 @@ -170461,13 +170466,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016866u, new Vector3(-397.05505f, -34.192406f, 243.12195f), 398); + span208[index2] = new QuestStep(EInteractionType.Interact, 1016866u, new Vector3(-397.05505f, -34.192406f, 243.12195f), 398); obj154.Steps = list208; reference154 = obj154; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span201[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -170475,14 +170480,14 @@ public static class AssemblyQuestLoader index2 = 2; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj155.Steps = list209; reference155 = obj155; questRoot25.QuestSequence = list201; @@ -170492,16 +170497,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "plogon_enjoyer"; + span210[index] = "plogon_enjoyer"; questRoot26.Author = list210; index = 4; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -170509,13 +170514,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj156.Steps = list212; reference156 = obj156; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span211[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -170523,9 +170528,9 @@ public static class AssemblyQuestLoader index2 = 2; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 3f, Fly = true, @@ -170543,11 +170548,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span213[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj157.Steps = list213; reference157 = obj157; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span211[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -170555,9 +170560,9 @@ public static class AssemblyQuestLoader num2 = 3; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span214[index2]; QuestStep obj159 = new QuestStep(EInteractionType.Action, 2006938u, new Vector3(-178.88159f, 179.88855f, 4.257263f), 398) { Fly = true, @@ -170566,23 +170571,23 @@ public static class AssemblyQuestLoader index3 = 6; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span7 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj159.CompletionQuestVariablesFlags = list215; reference159 = obj159; index2++; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span214[index2]; QuestStep obj160 = new QuestStep(EInteractionType.Action, 2006940u, new Vector3(-311.8181f, -29.495728f, 143.63306f), 398) { Fly = true, @@ -170591,23 +170596,23 @@ public static class AssemblyQuestLoader num3 = 6; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index3 = 0; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span216[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj160.CompletionQuestVariablesFlags = list216; reference160 = obj160; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span214[index2]; QuestStep obj161 = new QuestStep(EInteractionType.Action, 2006939u, new Vector3(-313.80182f, -29.495728f, 102.098145f), 398) { Fly = true, @@ -170616,25 +170621,25 @@ public static class AssemblyQuestLoader index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj161.CompletionQuestVariablesFlags = list217; reference161 = obj161; obj158.Steps = list214; reference158 = obj158; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span211[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -170642,15 +170647,15 @@ public static class AssemblyQuestLoader index2 = 2; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span218[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj162.Steps = list218; reference162 = obj162; questRoot26.QuestSequence = list211; @@ -170660,16 +170665,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "plogon_enjoyer"; + span219[index] = "plogon_enjoyer"; questRoot27.Author = list219; index = 5; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span220[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -170677,13 +170682,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj163.Steps = list221; reference163 = obj163; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span220[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -170691,9 +170696,9 @@ public static class AssemblyQuestLoader index2 = 3; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1016872u, new Vector3(-42.954163f, -33.573986f, -24.490784f), 398) + span222[num2] = new QuestStep(EInteractionType.Say, 1016872u, new Vector3(-42.954163f, -33.573986f, -24.490784f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -170702,7 +170707,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1016871u, new Vector3(-113.38989f, -34.45324f, -206.65302f), 398) + span222[num2] = new QuestStep(EInteractionType.Say, 1016871u, new Vector3(-113.38989f, -34.45324f, -206.65302f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -170711,7 +170716,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1016873u, new Vector3(-178.17963f, -35.40849f, -80.094604f), 398) + span222[num2] = new QuestStep(EInteractionType.Say, 1016873u, new Vector3(-178.17963f, -35.40849f, -80.094604f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -170722,7 +170727,7 @@ public static class AssemblyQuestLoader obj164.Steps = list222; reference164 = obj164; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span220[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -170730,9 +170735,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398) + span223[index2] = new QuestStep(EInteractionType.Say, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -170743,7 +170748,7 @@ public static class AssemblyQuestLoader obj165.Steps = list223; reference165 = obj165; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -170751,13 +170756,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398); + span224[num2] = new QuestStep(EInteractionType.Interact, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398); obj166.Steps = list224; reference166 = obj166; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span220[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -170765,14 +170770,14 @@ public static class AssemblyQuestLoader num2 = 2; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span225[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj167.Steps = list225; reference167 = obj167; questRoot27.QuestSequence = list220; @@ -170782,16 +170787,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "plogon_enjoyer"; + span226[index] = "plogon_enjoyer"; questRoot28.Author = list226; index = 7; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span227[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -170799,13 +170804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span228[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj168.Steps = list228; reference168 = obj168; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span227[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -170813,16 +170818,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) + span229[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; obj169.Steps = list229; reference169 = obj169; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span227[num]; QuestSequence obj170 = new QuestSequence { Sequence = 2 @@ -170830,16 +170835,16 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016876u, new Vector3(148.48547f, 65.56322f, -644.09863f), 398) + span230[num2] = new QuestStep(EInteractionType.Interact, 1016876u, new Vector3(148.48547f, 65.56322f, -644.09863f), 398) { Fly = true }; obj170.Steps = list230; reference170 = obj170; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span227[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -170847,16 +170852,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016877u, new Vector3(212.23767f, 52.205494f, -777.676f), 398) + span231[index2] = new QuestStep(EInteractionType.Interact, 1016877u, new Vector3(212.23767f, 52.205494f, -777.676f), 398) { Fly = true }; obj171.Steps = list231; reference171 = obj171; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span227[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -170864,16 +170869,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016878u, new Vector3(210.31506f, 59.655575f, -919.06616f), 398) + span232[num2] = new QuestStep(EInteractionType.Interact, 1016878u, new Vector3(210.31506f, 59.655575f, -919.06616f), 398) { Fly = true }; obj172.Steps = list232; reference172 = obj172; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span227[num]; QuestSequence obj173 = new QuestSequence { Sequence = 5 @@ -170881,16 +170886,16 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) + span233[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; obj173.Steps = list233; reference173 = obj173; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span227[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -170898,14 +170903,14 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj174.Steps = list234; reference174 = obj174; questRoot28.QuestSequence = list227; @@ -170915,16 +170920,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "plogon_enjoyer"; + span235[index] = "plogon_enjoyer"; questRoot29.Author = list235; index = 3; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span236[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -170932,13 +170937,13 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span237[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj175.Steps = list237; reference175 = obj175; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span236[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -170946,14 +170951,14 @@ public static class AssemblyQuestLoader index2 = 4; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006945u, new Vector3(204.63867f, -106.43176f, 360.55542f), 398) + span238[num2] = new QuestStep(EInteractionType.Interact, 2006945u, new Vector3(204.63867f, -106.43176f, 360.55542f), 398) { Fly = true }; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span238[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Combat, 2006947u, new Vector3(205.98145f, -109.544556f, 389.7306f), 398) { Fly = true, @@ -170962,13 +170967,13 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span6 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span6[index3] = 5549u; + span239[index3] = 5549u; obj177.KillEnemyDataIds = list239; reference177 = obj177; num2++; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span238[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Combat, 2006948u, new Vector3(154.43652f, -112.50476f, 445.15137f), 398) { Fly = true, @@ -170977,20 +170982,20 @@ public static class AssemblyQuestLoader index3 = 1; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span6[num3] = 5549u; + span240[num3] = 5549u; obj178.KillEnemyDataIds = list240; reference178 = obj178; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006946u, new Vector3(153.0022f, -86.289795f, 418.44812f), 398) + span238[num2] = new QuestStep(EInteractionType.Interact, 2006946u, new Vector3(153.0022f, -86.289795f, 418.44812f), 398) { Fly = true }; obj176.Steps = list238; reference176 = obj176; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span236[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -170998,9 +171003,9 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -171018,7 +171023,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj179.Steps = list241; reference179 = obj179; questRoot29.QuestSequence = list236; @@ -171028,16 +171033,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "plogon_enjoyer"; + span242[index] = "plogon_enjoyer"; questRoot30.Author = list242; index = 7; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -171045,13 +171050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj180.Steps = list244; reference180 = obj180; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span243[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -171059,9 +171064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398) + span245[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -171069,7 +171074,7 @@ public static class AssemblyQuestLoader obj181.Steps = list245; reference181 = obj181; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span243[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -171077,9 +171082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006950u, new Vector3(-450.9499f, -7.7058716f, -222.61395f), 398) + span246[num2] = new QuestStep(EInteractionType.Interact, 2006950u, new Vector3(-450.9499f, -7.7058716f, -222.61395f), 398) { Fly = true, Land = true @@ -171087,7 +171092,7 @@ public static class AssemblyQuestLoader obj182.Steps = list246; reference182 = obj182; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span243[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -171095,13 +171100,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); + span247[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); obj183.Steps = list247; reference183 = obj183; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span243[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -171109,9 +171114,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006951u, new Vector3(-388.35742f, -10.238831f, -268.5741f), 398) + span248[num2] = new QuestStep(EInteractionType.Interact, 2006951u, new Vector3(-388.35742f, -10.238831f, -268.5741f), 398) { Fly = true, Land = true @@ -171119,7 +171124,7 @@ public static class AssemblyQuestLoader obj184.Steps = list248; reference184 = obj184; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span243[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -171127,13 +171132,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); + span249[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); obj185.Steps = list249; reference185 = obj185; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span243[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -171141,14 +171146,14 @@ public static class AssemblyQuestLoader index2 = 2; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span250[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj186.Steps = list250; reference186 = obj186; questRoot30.QuestSequence = list243; @@ -171158,16 +171163,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span251[index] = "liza"; questRoot31.Author = list251; index = 2; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span252[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -171175,9 +171180,9 @@ public static class AssemblyQuestLoader num2 = 3; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span253[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -171188,24 +171193,24 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span4 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span4[index3] = 351; + span254[index3] = 351; skipStepConditions4.InTerritory = list254; skipConditions4.StepIf = skipStepConditions4; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list255 = new List(index3); CollectionsMarshal.SetCount(list255, index3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span4[num3] = 351; + span255[num3] = 351; skipAetheryteCondition.InTerritory = list255; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition; obj188.SkipConditions = skipConditions4; reference188 = obj188; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span253[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -171217,14 +171222,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj187.Steps = list253; reference187 = obj187; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span252[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -171232,9 +171237,9 @@ public static class AssemblyQuestLoader index2 = 2; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) + span256[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix, @@ -171256,7 +171261,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) { Fly = true }; @@ -171269,16 +171274,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "liza"; + span257[index] = "liza"; questRoot32.Author = list257; index = 9; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span258[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -171286,13 +171291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401); + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401); obj190.Steps = list259; reference190 = obj190; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span258[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -171300,24 +171305,24 @@ public static class AssemblyQuestLoader index2 = 3; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span260[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { StopDistance = 4f, TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span260[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017141u, new Vector3(23.208984f, 2.5864775f, -15.854187f), 567); + span260[num2] = new QuestStep(EInteractionType.Interact, 1017141u, new Vector3(23.208984f, 2.5864775f, -15.854187f), 567); obj191.Steps = list260; reference191 = obj191; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span258[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -171325,18 +171330,18 @@ public static class AssemblyQuestLoader num2 = 2; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) + span261[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017142u, new Vector3(1.5715942f, -9.5926225E-08f, -2.243164f), 568); + span261[index2] = new QuestStep(EInteractionType.Interact, 1017142u, new Vector3(1.5715942f, -9.5926225E-08f, -2.243164f), 568); obj192.Steps = list261; reference192 = obj192; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span258[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -171344,9 +171349,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017145u, new Vector3(136.73608f, -13.763474f, -869.5049f), 401) + span262[num2] = new QuestStep(EInteractionType.Interact, 1017145u, new Vector3(136.73608f, -13.763474f, -869.5049f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -171354,7 +171359,7 @@ public static class AssemblyQuestLoader obj193.Steps = list262; reference193 = obj193; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span258[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -171362,13 +171367,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017149u, new Vector3(35.599243f, -15.420995f, 25.833496f), 567); + span263[index2] = new QuestStep(EInteractionType.Interact, 1017149u, new Vector3(35.599243f, -15.420995f, 25.833496f), 567); obj194.Steps = list263; reference194 = obj194; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span258[num]; QuestSequence obj195 = new QuestSequence { Sequence = 5 @@ -171376,23 +171381,23 @@ public static class AssemblyQuestLoader index2 = 3; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span264[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) + span264[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) { TargetTerritoryId = (ushort)568 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017155u, new Vector3(0.10675049f, 0.022368316f, 0.56451416f), 568); + span264[num2] = new QuestStep(EInteractionType.Interact, 1017155u, new Vector3(0.10675049f, 0.022368316f, 0.56451416f), 568); obj195.Steps = list264; reference195 = obj195; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span258[num]; QuestSequence obj196 = new QuestSequence { Sequence = 6 @@ -171400,16 +171405,16 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) + span265[index2] = new QuestStep(EInteractionType.Interact, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) { StopDistance = 7f }; obj196.Steps = list265; reference196 = obj196; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span258[num]; QuestSequence obj197 = new QuestSequence { Sequence = 7 @@ -171417,9 +171422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 567) + span266[num2] = new QuestStep(EInteractionType.Duty, null, null, 567) { DutyOptions = new DutyOptions { @@ -171429,7 +171434,7 @@ public static class AssemblyQuestLoader obj197.Steps = list266; reference197 = obj197; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span258[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -171437,9 +171442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) + span267[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) { StopDistance = 5f, NextQuestId = new QuestId(2286) @@ -171453,16 +171458,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot33.Author = list268; index = 2; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span269[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -171470,13 +171475,13 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017168u, new Vector3(47.745483f, -15.543178f, 39.07837f), 567); + span270[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017168u, new Vector3(47.745483f, -15.543178f, 39.07837f), 567); obj199.Steps = list270; reference199 = obj199; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span269[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -171484,19 +171489,19 @@ public static class AssemblyQuestLoader num2 = 3; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) + span271[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) { TargetTerritoryId = (ushort)567 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) + span271[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017200u, new Vector3(-3.2807007f, 1.937151E-07f, 2.1209717f), 568) + span271[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017200u, new Vector3(-3.2807007f, 1.937151E-07f, 2.1209717f), 568) { StopDistance = 7f, NextQuestId = new QuestId(2373) @@ -171510,16 +171515,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot34.Author = list272; index = 6; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span273[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -171527,9 +171532,9 @@ public static class AssemblyQuestLoader index2 = 3; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span274[num2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -171540,24 +171545,24 @@ public static class AssemblyQuestLoader num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span4 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index3 = 0; - span4[index3] = 351; + span275[index3] = 351; skipStepConditions5.InTerritory = list275; skipConditions5.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 1; List list276 = new List(index3); CollectionsMarshal.SetCount(list276, index3); - span4 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span4[num3] = 351; + span276[num3] = 351; skipAetheryteCondition2.InTerritory = list276; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition2; obj202.SkipConditions = skipConditions5; reference202 = obj202; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span274[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -171569,14 +171574,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span274[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj201.Steps = list274; reference201 = obj201; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span273[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -171584,9 +171589,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017115u, new Vector3(-59.67804f, 271.23285f, 4.0131226f), 402) + span277[index2] = new QuestStep(EInteractionType.Interact, 1017115u, new Vector3(-59.67804f, 271.23285f, 4.0131226f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -171594,7 +171599,7 @@ public static class AssemblyQuestLoader obj203.Steps = list277; reference203 = obj203; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span273[num]; QuestSequence obj204 = new QuestSequence { Sequence = 2 @@ -171602,18 +171607,18 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005564u, new Vector3(-58.121643f, 271.1986f, -4.1047363f), 402); + span278[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005564u, new Vector3(-58.121643f, 271.1986f, -4.1047363f), 402); obj204.Steps = list278; reference204 = obj204; num++; - span2[num] = new QuestSequence + span273[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span273[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -171621,13 +171626,13 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017167u, new Vector3(-66.91089f, 271.23285f, 4.0131226f), 402); + span279[index2] = new QuestStep(EInteractionType.Interact, 1017167u, new Vector3(-66.91089f, 271.23285f, 4.0131226f), 402); obj205.Steps = list279; reference205 = obj205; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span273[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -171635,20 +171640,20 @@ public static class AssemblyQuestLoader index2 = 3; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span280[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span280[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span280[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f, NextQuestId = new QuestId(2332) @@ -171662,16 +171667,16 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "liza"; + span281[index] = "liza"; questRoot35.Author = list281; index = 5; List list282 = new List(index); CollectionsMarshal.SetCount(list282, index); - span2 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span282[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -171679,13 +171684,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span283[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj207.Steps = list283; reference207 = obj207; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span282[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -171693,16 +171698,16 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span284[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj208.Steps = list284; reference208 = obj208; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span282[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -171710,19 +171715,19 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span285[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15725u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400); + span285[index2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400); obj209.Steps = list285; reference209 = obj209; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span282[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -171730,30 +171735,30 @@ public static class AssemblyQuestLoader index2 = 4; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span286[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1017353u, new Vector3(-33.554626f, -8.866012f, 163.43933f), 400); num3 = 6; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span7 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index3 = 0; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span287[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list287; reference211 = questStep; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span286[num2]; QuestStep obj211 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.788086f, -8.655561f, 194.60593f), 400) { Fly = true @@ -171763,46 +171768,46 @@ public static class AssemblyQuestLoader index3 = 6; List list288 = new List(index3); CollectionsMarshal.SetCount(list288, index3); - span7 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span288[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list288; skipConditions6.StepIf = skipStepConditions6; obj211.SkipConditions = skipConditions6; reference212 = obj211; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span286[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1017354u, new Vector3(-104.41754f, -8.6555605f, 193.16394f), 400); num3 = 6; List list289 = new List(num3); CollectionsMarshal.SetCount(list289, num3); - span7 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index3 = 0; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span289[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list289; reference213 = questStep2; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span286[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1017355u, new Vector3(-110.97894f, -8.866015f, 247.94385f), 400) { Fly = true @@ -171810,25 +171815,25 @@ public static class AssemblyQuestLoader index3 = 6; List list290 = new List(index3); CollectionsMarshal.SetCount(list290, index3); - span7 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span290[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj212.CompletionQuestVariablesFlags = list290; reference214 = obj212; obj210.Steps = list286; reference210 = obj210; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span282[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -171836,9 +171841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span291[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true }; @@ -171851,16 +171856,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "Censored"; + span292[index] = "Censored"; questRoot36.Author = list292; index = 3; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span293[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -171868,9 +171873,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span294[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171890,7 +171895,7 @@ public static class AssemblyQuestLoader obj214.Steps = list294; reference216 = obj214; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span293[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -171898,16 +171903,16 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017356u, new Vector3(676.14246f, -0.4951099f, 11.550964f), 400) + span295[index2] = new QuestStep(EInteractionType.Interact, 1017356u, new Vector3(676.14246f, -0.4951099f, 11.550964f), 400) { Fly = true }; obj215.Steps = list295; reference217 = obj215; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span293[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -171915,9 +171920,9 @@ public static class AssemblyQuestLoader index2 = 2; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span296[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15726u, ItemCount = 3, @@ -171930,7 +171935,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171956,16 +171961,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "Censored"; + span297[index] = "Censored"; questRoot37.Author = list297; index = 4; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span298[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -171973,9 +171978,9 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span299[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171995,7 +172000,7 @@ public static class AssemblyQuestLoader obj217.Steps = list299; reference219 = obj217; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span298[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -172003,9 +172008,9 @@ public static class AssemblyQuestLoader index2 = 2; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference221 = ref span3[num2]; + ref QuestStep reference221 = ref span300[num2]; QuestStep obj219 = new QuestStep(EInteractionType.Interact, 1017357u, new Vector3(312.3673f, -35.70687f, 89.25f), 400) { Fly = true @@ -172013,30 +172018,30 @@ public static class AssemblyQuestLoader num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span7 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj219.CompletionQuestVariablesFlags = list301; reference221 = obj219; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017358u, new Vector3(837.9186f, -3.0115817f, 211.56628f), 400) + span300[num2] = new QuestStep(EInteractionType.Interact, 1017358u, new Vector3(837.9186f, -3.0115817f, 211.56628f), 400) { Fly = true }; obj218.Steps = list300; reference220 = obj218; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span298[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -172044,9 +172049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400) + span302[index2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -172054,7 +172059,7 @@ public static class AssemblyQuestLoader obj220.Steps = list302; reference222 = obj220; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span298[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -172062,9 +172067,9 @@ public static class AssemblyQuestLoader index2 = 2; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span303[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15727u, ItemCount = 2, @@ -172077,7 +172082,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span303[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172103,16 +172108,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "Censored"; + span304[index] = "Censored"; questRoot38.Author = list304; index = 6; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span305[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -172120,9 +172125,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172142,7 +172147,7 @@ public static class AssemblyQuestLoader obj222.Steps = list306; reference224 = obj222; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span305[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -172150,9 +172155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) + span307[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -172172,7 +172177,7 @@ public static class AssemblyQuestLoader obj223.Steps = list307; reference225 = obj223; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span305[num]; QuestSequence obj224 = new QuestSequence { Sequence = 2 @@ -172180,26 +172185,26 @@ public static class AssemblyQuestLoader num2 = 3; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017362u, new Vector3(279.3468f, -37.982975f, 487.6936f), 400) + span308[index2] = new QuestStep(EInteractionType.Interact, 1017362u, new Vector3(279.3468f, -37.982975f, 487.6936f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017363u, new Vector3(320.88184f, -13.416825f, 439.07825f), 400) + span308[index2] = new QuestStep(EInteractionType.Interact, 1017363u, new Vector3(320.88184f, -13.416825f, 439.07825f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017361u, new Vector3(177.7218f, -33.74496f, 486.8695f), 400) + span308[index2] = new QuestStep(EInteractionType.Interact, 1017361u, new Vector3(177.7218f, -33.74496f, 486.8695f), 400) { Fly = true }; obj224.Steps = list308; reference226 = obj224; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span305[num]; QuestSequence obj225 = new QuestSequence { Sequence = 3 @@ -172207,16 +172212,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) + span309[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) { Fly = true }; obj225.Steps = list309; reference227 = obj225; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span305[num]; QuestSequence obj226 = new QuestSequence { Sequence = 4 @@ -172224,9 +172229,9 @@ public static class AssemblyQuestLoader num2 = 2; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span310[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15728u, ItemCount = 3, @@ -172239,11 +172244,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017360u, new Vector3(395.98682f, -5.798145f, 587.3655f), 400); + span310[index2] = new QuestStep(EInteractionType.Interact, 1017360u, new Vector3(395.98682f, -5.798145f, 587.3655f), 400); obj226.Steps = list310; reference228 = obj226; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span305[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -172251,9 +172256,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172279,16 +172284,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "Censored"; + span312[index] = "Censored"; questRoot39.Author = list312; index = 5; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span313[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -172296,9 +172301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172318,7 +172323,7 @@ public static class AssemblyQuestLoader obj228.Steps = list314; reference230 = obj228; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span313[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -172326,9 +172331,9 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) + span315[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -172348,7 +172353,7 @@ public static class AssemblyQuestLoader obj229.Steps = list315; reference231 = obj229; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span313[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -172356,9 +172361,9 @@ public static class AssemblyQuestLoader num2 = 3; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span316[index2]; QuestStep obj231 = new QuestStep(EInteractionType.Interact, 2007227u, new Vector3(439.9939f, -31.601501f, 204.88281f), 400) { Fly = true @@ -172366,23 +172371,23 @@ public static class AssemblyQuestLoader index3 = 6; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span7 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj231.CompletionQuestVariablesFlags = list317; reference233 = obj231; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span316[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Interact, 2007226u, new Vector3(430.80798f, -27.878296f, 141.92407f), 400) { Fly = true @@ -172390,30 +172395,30 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span7 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index3 = 0; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj232.CompletionQuestVariablesFlags = list318; reference234 = obj232; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007225u, new Vector3(413.68726f, -22.354492f, 16.525452f), 400) + span316[index2] = new QuestStep(EInteractionType.Interact, 2007225u, new Vector3(413.68726f, -22.354492f, 16.525452f), 400) { Fly = true }; obj230.Steps = list316; reference232 = obj230; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span313[num]; QuestSequence obj233 = new QuestSequence { Sequence = 3 @@ -172421,16 +172426,16 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) + span319[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) { Fly = true }; obj233.Steps = list319; reference235 = obj233; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span313[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -172438,9 +172443,9 @@ public static class AssemblyQuestLoader num2 = 2; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span320[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15729u, ItemCount = 3, @@ -172453,7 +172458,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span320[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172479,16 +172484,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "Censored"; + span321[index] = "Censored"; questRoot40.Author = list321; index = 3; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span322[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -172496,9 +172501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span323[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172518,7 +172523,7 @@ public static class AssemblyQuestLoader obj235.Steps = list323; reference237 = obj235; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span322[num]; QuestSequence obj236 = new QuestSequence { Sequence = 1 @@ -172526,9 +172531,9 @@ public static class AssemblyQuestLoader num2 = 4; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - ref QuestStep reference239 = ref span3[index2]; + ref QuestStep reference239 = ref span324[index2]; QuestStep obj237 = new QuestStep(EInteractionType.Say, 1017365u, new Vector3(255.75635f, -43.649445f, 637.2014f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -172552,23 +172557,23 @@ public static class AssemblyQuestLoader index3 = 6; List list325 = new List(index3); CollectionsMarshal.SetCount(list325, index3); - span7 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num3 = 0; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span325[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj237.CompletionQuestVariablesFlags = list325; reference239 = obj237; index2++; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span324[index2]; QuestStep obj238 = new QuestStep(EInteractionType.Say, 1017366u, new Vector3(296.37585f, -47.154934f, 673.9756f), 400) { ChatMessage = new ChatMessage @@ -172579,23 +172584,23 @@ public static class AssemblyQuestLoader num3 = 6; List list326 = new List(num3); CollectionsMarshal.SetCount(list326, num3); - span7 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span326[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj238.CompletionQuestVariablesFlags = list326; reference240 = obj238; index2++; - ref QuestStep reference241 = ref span3[index2]; + ref QuestStep reference241 = ref span324[index2]; QuestStep obj239 = new QuestStep(EInteractionType.Say, 1017368u, new Vector3(451.7433f, -5.8336167f, 649.7444f), 400) { Fly = true, @@ -172607,23 +172612,23 @@ public static class AssemblyQuestLoader index3 = 6; List list327 = new List(index3); CollectionsMarshal.SetCount(list327, index3); - span7 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span327[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list327; reference241 = obj239; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 1017367u, new Vector3(484.45862f, -7.7667823f, 716.9756f), 400) + span324[index2] = new QuestStep(EInteractionType.Say, 1017367u, new Vector3(484.45862f, -7.7667823f, 716.9756f), 400) { Fly = true, ChatMessage = new ChatMessage @@ -172634,7 +172639,7 @@ public static class AssemblyQuestLoader obj236.Steps = list324; reference238 = obj236; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span322[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -172642,9 +172647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span328[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172670,16 +172675,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "Censored"; + span329[index] = "Censored"; questRoot41.Author = list329; index = 4; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span330[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -172687,9 +172692,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span331[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172709,7 +172714,7 @@ public static class AssemblyQuestLoader obj241.Steps = list331; reference243 = obj241; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span330[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -172717,9 +172722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017369u, new Vector3(444.93774f, -5.6449523f, 653.4065f), 400) + span332[num2] = new QuestStep(EInteractionType.Interact, 1017369u, new Vector3(444.93774f, -5.6449523f, 653.4065f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -172739,7 +172744,7 @@ public static class AssemblyQuestLoader obj242.Steps = list332; reference244 = obj242; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span330[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -172747,9 +172752,9 @@ public static class AssemblyQuestLoader num2 = 2; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span333[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15730u, ItemCount = 3, @@ -172762,11 +172767,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017370u, new Vector3(456.07678f, -5.5784807f, 676.84436f), 400); + span333[index2] = new QuestStep(EInteractionType.Interact, 1017370u, new Vector3(456.07678f, -5.5784807f, 676.84436f), 400); obj243.Steps = list333; reference245 = obj243; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span330[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -172774,9 +172779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span334[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172802,16 +172807,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "pot0to"; + span335[index] = "pot0to"; questRoot42.Author = list335; index = 5; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span336[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -172819,9 +172824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span337[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -172829,7 +172834,7 @@ public static class AssemblyQuestLoader obj245.Steps = list337; reference247 = obj245; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span336[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -172837,13 +172842,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); + span338[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); obj246.Steps = list338; reference248 = obj246; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj247 = new QuestSequence { Sequence = 2 @@ -172851,9 +172856,9 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-740.9363f, 81f, 427.06656f), 400) + span339[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-740.9363f, 81f, 427.06656f), 400) { Fly = true, Action = EAction.Seed @@ -172861,7 +172866,7 @@ public static class AssemblyQuestLoader obj247.Steps = list339; reference249 = obj247; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj248 = new QuestSequence { Sequence = 3 @@ -172869,9 +172874,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(-44.158283f, 81.187126f, -265.6412f), 400) + span340[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(-44.158283f, 81.187126f, -265.6412f), 400) { Fly = true, Action = EAction.Seed @@ -172879,7 +172884,7 @@ public static class AssemblyQuestLoader obj248.Steps = list340; reference250 = obj248; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -172887,9 +172892,9 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span341[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172915,16 +172920,16 @@ public static class AssemblyQuestLoader num = 1; List list342 = new List(num); CollectionsMarshal.SetCount(list342, num); - span = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index = 0; - span[index] = "Censored"; + span342[index] = "Censored"; questRoot43.Author = list342; index = 4; List list343 = new List(index); CollectionsMarshal.SetCount(list343, index); - span2 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num = 0; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span343[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -172932,9 +172937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span344[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172954,7 +172959,7 @@ public static class AssemblyQuestLoader obj250.Steps = list344; reference252 = obj250; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span343[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -172962,9 +172967,9 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017377u, new Vector3(559.9907f, -1.071418f, -372.42694f), 400) + span345[index2] = new QuestStep(EInteractionType.Interact, 1017377u, new Vector3(559.9907f, -1.071418f, -372.42694f), 400) { Fly = true, Land = true @@ -172972,7 +172977,7 @@ public static class AssemblyQuestLoader obj251.Steps = list345; reference253 = obj251; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span343[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -172980,9 +172985,9 @@ public static class AssemblyQuestLoader index2 = 2; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span346[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15731u, ItemCount = 1, @@ -172995,11 +173000,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017378u, new Vector3(555.84033f, -1.1545231f, -386.28217f), 400); + span346[num2] = new QuestStep(EInteractionType.Interact, 1017378u, new Vector3(555.84033f, -1.1545231f, -386.28217f), 400); obj252.Steps = list346; reference254 = obj252; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span343[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -173007,9 +173012,9 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173035,16 +173040,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "Censored"; + span348[index] = "Censored"; questRoot44.Author = list348; index = 4; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span349[num]; QuestSequence obj254 = new QuestSequence { Sequence = 0 @@ -173052,9 +173057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span350[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173074,7 +173079,7 @@ public static class AssemblyQuestLoader obj254.Steps = list350; reference256 = obj254; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span349[num]; QuestSequence obj255 = new QuestSequence { Sequence = 1 @@ -173082,16 +173087,16 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017379u, new Vector3(-183.0625f, 182.06508f, -759.21265f), 400) + span351[index2] = new QuestStep(EInteractionType.Interact, 1017379u, new Vector3(-183.0625f, 182.06508f, -759.21265f), 400) { Fly = true }; obj255.Steps = list351; reference257 = obj255; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj256 = new QuestSequence { Sequence = 2 @@ -173099,9 +173104,9 @@ public static class AssemblyQuestLoader index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span352[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15732u, ItemCount = 2, @@ -173114,11 +173119,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017380u, new Vector3(-171.74036f, 178.63443f, -772.9458f), 400); + span352[num2] = new QuestStep(EInteractionType.Interact, 1017380u, new Vector3(-171.74036f, 178.63443f, -772.9458f), 400); obj256.Steps = list352; reference258 = obj256; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span349[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue @@ -173126,9 +173131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span353[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173189,9 +173194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017383u, new Vector3(-657.46545f, 73.76131f, 219.28735f), 400) + span4[num2] = new QuestStep(EInteractionType.Interact, 1017383u, new Vector3(-657.46545f, 73.76131f, 219.28735f), 400) { Fly = true, Land = true @@ -173207,22 +173212,22 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span5[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15733u, ItemCount = 1 }; index2++; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1017384u, new Vector3(-651.51447f, 73f, 217.2732f), 400); int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = new DialogueChoice + span6[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG303_02300_Q1_000_000"), @@ -173241,9 +173246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017387u, new Vector3(-59.55603f, -8.685017f, 186.84668f), 400) + span7[num2] = new QuestStep(EInteractionType.Interact, 1017387u, new Vector3(-59.55603f, -8.685017f, 186.84668f), 400) { Fly = true }; @@ -173258,9 +173263,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173286,16 +173291,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "plogon_enjoyer"; + span9[index] = "plogon_enjoyer"; questRoot2.Author = list9; index = 6; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -173303,13 +173308,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -173317,16 +173322,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) + span12[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) { Fly = true }; obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -173334,22 +173339,22 @@ public static class AssemblyQuestLoader index2 = 2; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span13[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15734u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) + span13[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) { Fly = true }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -173357,16 +173362,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007234u, new Vector3(111.86377f, -21.988281f, 192.43152f), 400) + span14[index2] = new QuestStep(EInteractionType.Interact, 2007234u, new Vector3(111.86377f, -21.988281f, 192.43152f), 400) { Fly = true }; obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -173374,16 +173379,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) + span15[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) { Fly = true }; obj10.Steps = list15; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -173391,9 +173396,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173419,16 +173424,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "plogon_enjoyer"; + span17[index] = "plogon_enjoyer"; questRoot3.Author = list17; index = 6; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -173436,13 +173441,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -173450,16 +173455,16 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) + span20[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) { Fly = true }; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -173467,9 +173472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007272u, new Vector3(306.53845f, -38.254395f, 111.0094f), 400) + span21[num2] = new QuestStep(EInteractionType.Action, 2007272u, new Vector3(306.53845f, -38.254395f, 111.0094f), 400) { Fly = true, Action = EAction.Roar @@ -173477,7 +173482,7 @@ public static class AssemblyQuestLoader obj14.Steps = list21; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -173485,9 +173490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007273u, new Vector3(431.99805f, -28.152893f, 112.321655f), 400) + span22[index2] = new QuestStep(EInteractionType.Action, 2007273u, new Vector3(431.99805f, -28.152893f, 112.321655f), 400) { Fly = true, Action = EAction.Roar @@ -173495,7 +173500,7 @@ public static class AssemblyQuestLoader obj15.Steps = list22; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -173503,9 +173508,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007274u, new Vector3(390.70715f, -35.599304f, 252.58252f), 400) + span23[num2] = new QuestStep(EInteractionType.Action, 2007274u, new Vector3(390.70715f, -35.599304f, 252.58252f), 400) { Fly = true, Action = EAction.Roar @@ -173513,7 +173518,7 @@ public static class AssemblyQuestLoader obj16.Steps = list23; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -173521,9 +173526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173549,16 +173554,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "Censored"; + span25[index] = "Censored"; questRoot4.Author = list25; index = 4; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -173566,9 +173571,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173588,7 +173593,7 @@ public static class AssemblyQuestLoader obj18.Steps = list27; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -173596,16 +173601,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017403u, new Vector3(-686.12195f, 335f, 165.75867f), 400) + span28[index2] = new QuestStep(EInteractionType.Interact, 1017403u, new Vector3(-686.12195f, 335f, 165.75867f), 400) { Fly = true }; obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -173613,9 +173618,9 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span29[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15735u, ItemCount = 2, @@ -173628,11 +173633,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017534u, new Vector3(-661.1582f, 335f, 158.49548f), 400); + span29[num2] = new QuestStep(EInteractionType.Interact, 1017534u, new Vector3(-661.1582f, 335f, 158.49548f), 400); obj20.Steps = list29; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -173640,9 +173645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true }; @@ -173655,16 +173660,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot5.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -173672,13 +173677,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -173686,16 +173691,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017406u, new Vector3(-95.04846f, 79.8345f, -301.80823f), 400) + span34[index2] = new QuestStep(EInteractionType.Interact, 1017406u, new Vector3(-95.04846f, 79.8345f, -301.80823f), 400) { Fly = true }; obj23.Steps = list34; reference24 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -173703,16 +173708,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017407u, new Vector3(-128.34369f, 125.92322f, -314.6258f), 400) + span35[num2] = new QuestStep(EInteractionType.Interact, 1017407u, new Vector3(-128.34369f, 125.92322f, -314.6258f), 400) { Fly = true }; obj24.Steps = list35; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -173720,19 +173725,19 @@ public static class AssemblyQuestLoader num2 = 2; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span36[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15736u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017408u, new Vector3(-108.59851f, 122.442116f, -318.31848f), 400); + span36[index2] = new QuestStep(EInteractionType.Interact, 1017408u, new Vector3(-108.59851f, 122.442116f, -318.31848f), 400); obj25.Steps = list36; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -173740,9 +173745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span37[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173768,16 +173773,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot6.Author = list38; index = 7; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -173785,13 +173790,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -173799,13 +173804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400); + span41[num2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400); obj28.Steps = list41; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -173813,18 +173818,18 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); + span42[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); obj29.Steps = list42; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -173832,9 +173837,9 @@ public static class AssemblyQuestLoader index2 = 4; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span43[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 2007244u, new Vector3(-658.9609f, 94.25488f, -417.07483f), 400) { Fly = true, @@ -173843,23 +173848,23 @@ public static class AssemblyQuestLoader index3 = 6; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - Span span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span44[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list44; reference32 = obj31; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span43[num2]; QuestStep obj32 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-673.58887f, 93.64293f, -506.5746f), 400) { Fly = true @@ -173869,46 +173874,46 @@ public static class AssemblyQuestLoader num3 = 6; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span45[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list45; skipConditions.StepIf = skipStepConditions; obj32.SkipConditions = skipConditions; reference33 = obj32; num2++; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span43[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2007245u, new Vector3(-671.1376f, 93.91919f, -507.49982f), 400); index3 = 6; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span46[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list46; reference34 = questStep2; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span43[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2007246u, new Vector3(-813.1685f, 94.865234f, -457.3282f), 400) { Fly = true @@ -173916,25 +173921,25 @@ public static class AssemblyQuestLoader num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span47[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list47; reference35 = obj33; obj30.Steps = list43; reference31 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span39[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -173942,19 +173947,19 @@ public static class AssemblyQuestLoader num2 = 2; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) + span48[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); + span48[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); obj34.Steps = list48; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span39[num]; QuestSequence obj35 = new QuestSequence { Sequence = 5 @@ -173962,19 +173967,19 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span49[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15737u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017410u, new Vector3(-246.2044f, -24.295149f, 760.7384f), 400); + span49[num2] = new QuestStep(EInteractionType.Interact, 1017410u, new Vector3(-246.2044f, -24.295149f, 760.7384f), 400); obj35.Steps = list49; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span39[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -173982,9 +173987,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174010,16 +174015,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot7.Author = list51; index = 6; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -174027,13 +174032,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj37.Steps = list53; reference39 = obj37; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -174041,13 +174046,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); + span54[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); obj38.Steps = list54; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -174055,9 +174060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007264u, new Vector3(508.32373f, -0.77819824f, -360.49445f), 400) + span55[num2] = new QuestStep(EInteractionType.Action, 2007264u, new Vector3(508.32373f, -0.77819824f, -360.49445f), 400) { Fly = true, Action = EAction.Roar @@ -174065,7 +174070,7 @@ public static class AssemblyQuestLoader obj39.Steps = list55; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -174073,9 +174078,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007265u, new Vector3(613.39734f, -11.917358f, -335.6222f), 400) + span56[index2] = new QuestStep(EInteractionType.Action, 2007265u, new Vector3(613.39734f, -11.917358f, -335.6222f), 400) { Fly = true, Action = EAction.Roar @@ -174083,7 +174088,7 @@ public static class AssemblyQuestLoader obj40.Steps = list56; reference42 = obj40; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span52[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -174091,9 +174096,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007266u, new Vector3(554.0398f, 50.644653f, -393.72858f), 400) + span57[num2] = new QuestStep(EInteractionType.Action, 2007266u, new Vector3(554.0398f, 50.644653f, -393.72858f), 400) { Fly = true, Action = EAction.Roar @@ -174101,7 +174106,7 @@ public static class AssemblyQuestLoader obj41.Steps = list57; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -174109,9 +174114,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174137,16 +174142,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "Censored"; + span59[index] = "Censored"; questRoot8.Author = list59; index = 5; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -174154,9 +174159,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174176,7 +174181,7 @@ public static class AssemblyQuestLoader obj43.Steps = list61; reference45 = obj43; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -174184,9 +174189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017412u, new Vector3(402.45667f, -74.34704f, 636.6826f), 400) + span62[index2] = new QuestStep(EInteractionType.Interact, 1017412u, new Vector3(402.45667f, -74.34704f, 636.6826f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -174194,7 +174199,7 @@ public static class AssemblyQuestLoader obj44.Steps = list62; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -174202,9 +174207,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span63[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15738u, ItemCount = 3, @@ -174217,11 +174222,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017413u, new Vector3(397.97046f, -72.344055f, 653.0403f), 400); + span63[num2] = new QuestStep(EInteractionType.Interact, 1017413u, new Vector3(397.97046f, -72.344055f, 653.0403f), 400); obj45.Steps = list63; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -174229,9 +174234,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) + span64[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -174239,7 +174244,7 @@ public static class AssemblyQuestLoader obj46.Steps = list64; reference48 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -174247,9 +174252,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174275,16 +174280,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "skiaz"; + span66[index] = "skiaz"; questRoot9.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -174292,13 +174297,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj48.Steps = list68; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -174306,9 +174311,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) + span69[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -174328,7 +174333,7 @@ public static class AssemblyQuestLoader obj49.Steps = list69; reference51 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -174336,16 +174341,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007249u, new Vector3(73.77734f, -32.73065f, -183.0625f), 400) + span70[index2] = new QuestStep(EInteractionType.Interact, 2007249u, new Vector3(73.77734f, -32.73065f, -183.0625f), 400) { Fly = true }; obj50.Steps = list70; reference52 = obj50; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -174353,9 +174358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) + span71[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -174375,7 +174380,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -174383,9 +174388,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174411,16 +174416,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "skiaz"; + span73[index] = "skiaz"; questRoot10.Author = list73; index = 7; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -174428,13 +174433,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj53.Steps = list75; reference55 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -174442,16 +174447,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) + span76[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) { Fly = true }; obj54.Steps = list76; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -174459,9 +174464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007275u, new Vector3(-147.05127f, 77.653076f, -189.77649f), 400) + span77[num2] = new QuestStep(EInteractionType.Action, 2007275u, new Vector3(-147.05127f, 77.653076f, -189.77649f), 400) { Fly = true, Action = EAction.Roar @@ -174469,7 +174474,7 @@ public static class AssemblyQuestLoader obj55.Steps = list77; reference57 = obj55; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -174477,9 +174482,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007276u, new Vector3(-190.2038f, 77.653076f, -304.49384f), 400) + span78[index2] = new QuestStep(EInteractionType.Action, 2007276u, new Vector3(-190.2038f, 77.653076f, -304.49384f), 400) { Fly = true, Action = EAction.Roar @@ -174487,7 +174492,7 @@ public static class AssemblyQuestLoader obj56.Steps = list78; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -174495,9 +174500,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007277u, new Vector3(-75.88312f, 77.653076f, -347.79895f), 400) + span79[num2] = new QuestStep(EInteractionType.Action, 2007277u, new Vector3(-75.88312f, 77.653076f, -347.79895f), 400) { Fly = true, Action = EAction.Roar @@ -174505,7 +174510,7 @@ public static class AssemblyQuestLoader obj57.Steps = list79; reference59 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span74[num]; QuestSequence obj58 = new QuestSequence { Sequence = 5 @@ -174513,9 +174518,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007278u, new Vector3(-32.852783f, 77.62268f, -233.87512f), 400) + span80[index2] = new QuestStep(EInteractionType.Action, 2007278u, new Vector3(-32.852783f, 77.62268f, -233.87512f), 400) { Fly = true, Action = EAction.Roar @@ -174523,7 +174528,7 @@ public static class AssemblyQuestLoader obj58.Steps = list80; reference60 = obj58; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span74[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -174531,9 +174536,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174559,16 +174564,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "Censored"; + span82[index] = "Censored"; questRoot11.Author = list82; index = 5; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span83[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -174576,9 +174581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174598,7 +174603,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference62 = obj60; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span83[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -174606,16 +174611,16 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) + span85[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) { Fly = true }; obj61.Steps = list85; reference63 = obj61; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span83[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -174623,9 +174628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017421u, new Vector3(217.51733f, 6.1228147f, 721.94995f), 400) + span86[index2] = new QuestStep(EInteractionType.Interact, 1017421u, new Vector3(217.51733f, 6.1228147f, 721.94995f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -174633,7 +174638,7 @@ public static class AssemblyQuestLoader obj62.Steps = list86; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -174641,9 +174646,9 @@ public static class AssemblyQuestLoader index2 = 2; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span87[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15739u, ItemCount = 1, @@ -174656,7 +174661,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) + span87[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -174664,7 +174669,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span83[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -174672,9 +174677,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174700,16 +174705,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot12.Author = list89; index = 7; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -174717,13 +174722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj65.Steps = list91; reference67 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -174731,16 +174736,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400) + span92[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400) { Fly = true }; obj66.Steps = list92; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -174748,13 +174753,13 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); + span93[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); obj67.Steps = list93; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -174762,13 +174767,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); + span94[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); obj68.Steps = list94; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj69 = new QuestSequence { Sequence = 4 @@ -174776,19 +174781,19 @@ public static class AssemblyQuestLoader index2 = 2; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span95[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15740u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); + span95[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); obj69.Steps = list95; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj70 = new QuestSequence { Sequence = 5 @@ -174796,13 +174801,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); + span96[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); obj70.Steps = list96; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span90[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -174810,9 +174815,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174838,16 +174843,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot13.Author = list98; index = 6; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span99[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -174855,13 +174860,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj72.Steps = list100; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span99[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -174869,13 +174874,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); + span101[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); obj73.Steps = list101; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -174883,9 +174888,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007279u, new Vector3(-491.63043f, 37.369263f, 158.95312f), 400) + span102[index2] = new QuestStep(EInteractionType.Action, 2007279u, new Vector3(-491.63043f, 37.369263f, 158.95312f), 400) { Fly = true, Action = EAction.Seed @@ -174893,7 +174898,7 @@ public static class AssemblyQuestLoader obj74.Steps = list102; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -174901,9 +174906,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007280u, new Vector3(-380.2091f, 39.871826f, -23.819397f), 400) + span103[num2] = new QuestStep(EInteractionType.Action, 2007280u, new Vector3(-380.2091f, 39.871826f, -23.819397f), 400) { Fly = true, Action = EAction.Seed @@ -174911,7 +174916,7 @@ public static class AssemblyQuestLoader obj75.Steps = list103; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span99[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -174919,9 +174924,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007281u, new Vector3(-52.323242f, 81.80359f, -116.258545f), 400) + span104[index2] = new QuestStep(EInteractionType.Action, 2007281u, new Vector3(-52.323242f, 81.80359f, -116.258545f), 400) { Fly = true, Action = EAction.Seed @@ -174929,7 +174934,7 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span99[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -174937,9 +174942,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -174953,16 +174958,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot14.Author = list106; index = 6; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span107[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -174970,13 +174975,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj78.Steps = list108; reference80 = obj78; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span107[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -174984,18 +174989,18 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-841.98883f, 32.499996f, 479.86572f), 400) + span109[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-841.98883f, 32.499996f, 479.86572f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); + span109[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); obj79.Steps = list109; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -175003,13 +175008,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007256u, new Vector3(-846.79944f, 34.01233f, 476.92053f), 400); + span110[index2] = new QuestStep(EInteractionType.Interact, 2007256u, new Vector3(-846.79944f, 34.01233f, 476.92053f), 400); obj80.Steps = list110; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -175017,13 +175022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); + span111[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); obj81.Steps = list111; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -175031,19 +175036,19 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span112[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15741u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017549u, new Vector3(-836.9116f, 35.219498f, 457.6637f), 400); + span112[index2] = new QuestStep(EInteractionType.Interact, 1017549u, new Vector3(-836.9116f, 35.219498f, 457.6637f), 400); obj82.Steps = list112; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -175051,9 +175056,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175079,16 +175084,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot15.Author = list114; index = 7; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -175096,13 +175101,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj84.Steps = list116; reference86 = obj84; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -175110,18 +175115,18 @@ public static class AssemblyQuestLoader index2 = 2; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); + span117[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); obj85.Steps = list117; reference87 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -175129,16 +175134,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span118[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj86.Steps = list118; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -175146,24 +175151,24 @@ public static class AssemblyQuestLoader index2 = 3; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span119[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15742u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) + span119[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); + span119[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); obj87.Steps = list119; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -175171,16 +175176,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017456u, new Vector3(-152.02563f, 160.94061f, -770.50433f), 400) + span120[index2] = new QuestStep(EInteractionType.Interact, 1017456u, new Vector3(-152.02563f, 160.94061f, -770.50433f), 400) { Fly = true }; obj88.Steps = list120; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -175188,9 +175193,9 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) + span121[num2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -175198,7 +175203,7 @@ public static class AssemblyQuestLoader obj89.Steps = list121; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span115[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -175206,9 +175211,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj90.Steps = list122; reference92 = obj90; questRoot15.QuestSequence = list115; @@ -175218,16 +175223,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "Censored"; + span123[index] = "Censored"; questRoot16.Author = list123; index = 6; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -175235,9 +175240,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175257,7 +175262,7 @@ public static class AssemblyQuestLoader obj91.Steps = list125; reference93 = obj91; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span124[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -175265,9 +175270,9 @@ public static class AssemblyQuestLoader num2 = 3; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span126[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1017459u, new Vector3(-611.41376f, 70f, 209.30798f), 400) { Fly = true @@ -175275,48 +175280,48 @@ public static class AssemblyQuestLoader index3 = 6; List list127 = new List(index3); CollectionsMarshal.SetCount(list127, index3); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span127[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list127; reference95 = obj93; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span126[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1017458u, new Vector3(-618.7381f, 70f, 207.9347f), 400); num3 = 6; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list128; reference96 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017457u, new Vector3(-619.74524f, 70f, 214.52649f), 400); + span126[index2] = new QuestStep(EInteractionType.Interact, 1017457u, new Vector3(-619.74524f, 70f, 214.52649f), 400); obj92.Steps = list126; reference94 = obj92; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -175324,9 +175329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) + span129[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) { Fly = true, Land = true @@ -175334,7 +175339,7 @@ public static class AssemblyQuestLoader obj94.Steps = list129; reference97 = obj94; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span124[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -175342,9 +175347,9 @@ public static class AssemblyQuestLoader num2 = 3; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span130[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1017461u, new Vector3(79.9115f, -22.838034f, -123.67438f), 400) { Fly = true @@ -175352,23 +175357,23 @@ public static class AssemblyQuestLoader index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list131; reference99 = obj96; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span130[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1017462u, new Vector3(-479.08752f, 106.92683f, -112.077515f), 400) { Fly = true @@ -175376,30 +175381,30 @@ public static class AssemblyQuestLoader num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list132; reference100 = obj97; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017460u, new Vector3(-689.05164f, 78.99983f, 266.0105f), 400) + span130[index2] = new QuestStep(EInteractionType.Interact, 1017460u, new Vector3(-689.05164f, 78.99983f, 266.0105f), 400) { Fly = true }; obj95.Steps = list130; reference98 = obj95; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span124[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -175407,9 +175412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) + span133[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) { Fly = true, Land = true @@ -175417,7 +175422,7 @@ public static class AssemblyQuestLoader obj98.Steps = list133; reference101 = obj98; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span124[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -175425,9 +175430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span134[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175453,16 +175458,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "Censored"; + span135[index] = "Censored"; questRoot17.Author = list135; index = 6; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span136[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -175470,9 +175475,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span137[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175492,7 +175497,7 @@ public static class AssemblyQuestLoader obj100.Steps = list137; reference103 = obj100; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span136[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -175500,13 +175505,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400); + span138[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400); obj101.Steps = list138; reference104 = obj101; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span136[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -175514,16 +175519,16 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span139[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj102.Steps = list139; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span136[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -175531,9 +175536,9 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span140[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15743u, ItemCount = 3, @@ -175546,14 +175551,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) + span140[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) { Fly = true }; obj103.Steps = list140; reference106 = obj103; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span136[num]; QuestSequence obj104 = new QuestSequence { Sequence = 4 @@ -175561,30 +175566,30 @@ public static class AssemblyQuestLoader index2 = 3; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span141[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1017463u, new Vector3(-380.23956f, 59.994583f, 281.84937f), 400); index3 = 6; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list142; reference108 = questStep4; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span141[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1017464u, new Vector3(-118.48633f, 36.39444f, 163.22571f), 400) { Fly = true @@ -175592,30 +175597,30 @@ public static class AssemblyQuestLoader num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span143[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list143; reference109 = obj105; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span141[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj104.Steps = list141; reference107 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span136[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -175623,9 +175628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175651,16 +175656,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot18.Author = list145; index = 4; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -175668,13 +175673,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj107.Steps = list147; reference111 = obj107; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -175682,16 +175687,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017465u, new Vector3(202.28882f, 42.309406f, -577.3861f), 400) + span148[index2] = new QuestStep(EInteractionType.Interact, 1017465u, new Vector3(202.28882f, 42.309406f, -577.3861f), 400) { Fly = true }; obj108.Steps = list148; reference112 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -175699,19 +175704,19 @@ public static class AssemblyQuestLoader index2 = 2; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span149[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15744u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017466u, new Vector3(176.71472f, 42.308628f, -571.37415f), 400); + span149[num2] = new QuestStep(EInteractionType.Interact, 1017466u, new Vector3(176.71472f, 42.308628f, -571.37415f), 400); obj109.Steps = list149; reference113 = obj109; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -175719,9 +175724,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span150[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175747,16 +175752,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot19.Author = list151; index = 8; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span152[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -175764,13 +175769,13 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span153[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj111.Steps = list153; reference115 = obj111; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span152[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -175778,16 +175783,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span154[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj112.Steps = list154; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span152[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -175795,9 +175800,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017467u, new Vector3(-40.20758f, -8.6555605f, 202.83813f), 400) + span155[num2] = new QuestStep(EInteractionType.Interact, 1017467u, new Vector3(-40.20758f, -8.6555605f, 202.83813f), 400) { StopDistance = 0.5f, Fly = true @@ -175805,7 +175810,7 @@ public static class AssemblyQuestLoader obj113.Steps = list155; reference117 = obj113; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -175813,9 +175818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1017624u, new Vector3(-76.0968f, -8.655561f, 216.17456f), 400) + span156[index2] = new QuestStep(EInteractionType.Emote, 1017624u, new Vector3(-76.0968f, -8.655561f, 216.17456f), 400) { Fly = true, Emote = EEmote.Psych @@ -175823,7 +175828,7 @@ public static class AssemblyQuestLoader obj114.Steps = list156; reference118 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span152[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -175831,9 +175836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) + span157[num2] = new QuestStep(EInteractionType.Emote, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) { StopDistance = 0.5f, Fly = true, @@ -175842,7 +175847,7 @@ public static class AssemblyQuestLoader obj115.Steps = list157; reference119 = obj115; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span152[num]; QuestSequence obj116 = new QuestSequence { Sequence = 5 @@ -175850,16 +175855,16 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span158[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj116.Steps = list158; reference120 = obj116; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span152[num]; QuestSequence obj117 = new QuestSequence { Sequence = 6 @@ -175867,15 +175872,15 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span159[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15745u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) + span159[num2] = new QuestStep(EInteractionType.Interact, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) { StopDistance = 0.5f, Fly = true @@ -175883,7 +175888,7 @@ public static class AssemblyQuestLoader obj117.Steps = list159; reference121 = obj117; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span152[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -175891,9 +175896,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175919,16 +175924,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza, Redacted"; + span161[index] = "liza, Redacted"; questRoot20.Author = list161; index = 5; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span162[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -175936,9 +175941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175958,7 +175963,7 @@ public static class AssemblyQuestLoader obj119.Steps = list163; reference123 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span162[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -175966,9 +175971,9 @@ public static class AssemblyQuestLoader num2 = 2; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.06366f, 61.351093f, 305.64108f), 400) + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.06366f, 61.351093f, 305.64108f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175986,11 +175991,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); + span164[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); obj120.Steps = list164; reference124 = obj120; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span162[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -175998,9 +176003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007283u, new Vector3(-177.87445f, 53.055542f, 53.665894f), 400) + span165[num2] = new QuestStep(EInteractionType.Action, 2007283u, new Vector3(-177.87445f, 53.055542f, 53.665894f), 400) { Fly = true, Action = EAction.Roar @@ -176008,7 +176013,7 @@ public static class AssemblyQuestLoader obj121.Steps = list165; reference125 = obj121; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -176016,9 +176021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007284u, new Vector3(-320.60736f, 220.38599f, -708.00336f), 400) + span166[index2] = new QuestStep(EInteractionType.Action, 2007284u, new Vector3(-320.60736f, 220.38599f, -708.00336f), 400) { Fly = true, Action = EAction.Roar @@ -176026,7 +176031,7 @@ public static class AssemblyQuestLoader obj122.Steps = list166; reference126 = obj122; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -176034,9 +176039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176062,16 +176067,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "Censored"; + span168[index] = "Censored"; questRoot21.Author = list168; index = 9; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span169[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -176079,9 +176084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017328u, new Vector3(234.33276f, -42.20274f, 601.00696f), 400) + span170[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017328u, new Vector3(234.33276f, -42.20274f, 601.00696f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, SkipConditions = new SkipConditions @@ -176100,7 +176105,7 @@ public static class AssemblyQuestLoader obj124.Steps = list170; reference128 = obj124; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span169[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -176108,16 +176113,16 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017329u, new Vector3(351.76624f, -74.80417f, 629.96875f), 400) + span171[num2] = new QuestStep(EInteractionType.Interact, 1017329u, new Vector3(351.76624f, -74.80417f, 629.96875f), 400) { Fly = true }; obj125.Steps = list171; reference129 = obj125; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span169[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -176125,9 +176130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span172[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -176139,7 +176144,7 @@ public static class AssemblyQuestLoader obj126.Steps = list172; reference130 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span169[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -176147,9 +176152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419) + span173[num2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419) { AethernetShortcut = new AethernetShortcut { @@ -176160,7 +176165,7 @@ public static class AssemblyQuestLoader obj127.Steps = list173; reference131 = obj127; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span169[num]; QuestSequence obj128 = new QuestSequence { Sequence = 4 @@ -176168,19 +176173,19 @@ public static class AssemblyQuestLoader num2 = 2; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 419) + span174[index2] = new QuestStep(EInteractionType.Craft, null, null, 419) { ItemId = 15720u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419); + span174[index2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419); obj128.Steps = list174; reference132 = obj128; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span169[num]; QuestSequence obj129 = new QuestSequence { Sequence = 5 @@ -176188,9 +176193,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) + span175[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176198,7 +176203,7 @@ public static class AssemblyQuestLoader obj129.Steps = list175; reference133 = obj129; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span169[num]; QuestSequence obj130 = new QuestSequence { Sequence = 6 @@ -176206,16 +176211,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017334u, new Vector3(-614.374f, 48f, 326.28357f), 400) + span176[index2] = new QuestStep(EInteractionType.Interact, 1017334u, new Vector3(-614.374f, 48f, 326.28357f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; obj130.Steps = list176; reference134 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span169[num]; QuestSequence obj131 = new QuestSequence { Sequence = 7 @@ -176223,16 +176228,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) + span177[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) { Fly = true }; obj131.Steps = list177; reference135 = obj131; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span169[num]; QuestSequence obj132 = new QuestSequence { Sequence = byte.MaxValue @@ -176240,16 +176245,16 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span178[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.CompleteQuest, 1017335u, new Vector3(-370.9926f, 60.86112f, 309.8954f), 400); index3 = 1; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = new DialogueChoice + span179[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG001_02320_Q1_000_000"), @@ -176266,16 +176271,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "Censored"; + span180[index] = "Censored"; questRoot22.Author = list180; index = 11; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span181[num]; QuestSequence obj133 = new QuestSequence { Sequence = 0 @@ -176283,9 +176288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span182[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176305,7 +176310,7 @@ public static class AssemblyQuestLoader obj133.Steps = list182; reference138 = obj133; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span181[num]; QuestSequence obj134 = new QuestSequence { Sequence = 1 @@ -176313,13 +176318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span183[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj134.Steps = list183; reference139 = obj134; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span181[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -176327,16 +176332,16 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) + span184[num2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) { Fly = true }; obj135.Steps = list184; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span181[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -176344,9 +176349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span185[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1017341u, new Vector3(-90.92853f, -8.655593f, 173.84595f), 400) { Fly = true @@ -176354,9 +176359,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = new DialogueChoice + span186[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG002_02321_Q1_000_000"), @@ -176367,7 +176372,7 @@ public static class AssemblyQuestLoader obj136.Steps = list185; reference141 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span181[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -176375,9 +176380,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span187[num2] = new QuestStep(EInteractionType.Interact, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -176385,7 +176390,7 @@ public static class AssemblyQuestLoader obj138.Steps = list187; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span181[num]; QuestSequence obj139 = new QuestSequence { Sequence = 5 @@ -176393,9 +176398,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) + span188[index2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176403,7 +176408,7 @@ public static class AssemblyQuestLoader obj139.Steps = list188; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span181[num]; QuestSequence obj140 = new QuestSequence { Sequence = 6 @@ -176411,16 +176416,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017342u, new Vector3(230.57898f, -6.0532966f, 44.541016f), 400) + span189[num2] = new QuestStep(EInteractionType.Interact, 1017342u, new Vector3(230.57898f, -6.0532966f, 44.541016f), 400) { Fly = true }; obj140.Steps = list189; reference145 = obj140; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span181[num]; QuestSequence obj141 = new QuestSequence { Sequence = 7 @@ -176428,9 +176433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017343u, new Vector3(-375.47876f, 60.106445f, 307.27087f), 400) + span190[index2] = new QuestStep(EInteractionType.Interact, 1017343u, new Vector3(-375.47876f, 60.106445f, 307.27087f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176438,7 +176443,7 @@ public static class AssemblyQuestLoader obj141.Steps = list190; reference146 = obj141; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span181[num]; QuestSequence obj142 = new QuestSequence { Sequence = 8 @@ -176446,16 +176451,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400) + span191[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400) { Fly = true }; obj142.Steps = list191; reference147 = obj142; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span181[num]; QuestSequence obj143 = new QuestSequence { Sequence = 9 @@ -176463,9 +176468,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007197u, new Vector3(-376.8521f, 60.135742f, 302.6931f), 400) + span192[index2] = new QuestStep(EInteractionType.Action, 2007197u, new Vector3(-376.8521f, 60.135742f, 302.6931f), 400) { Fly = true, Action = EAction.Seed @@ -176473,7 +176478,7 @@ public static class AssemblyQuestLoader obj143.Steps = list192; reference148 = obj143; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span181[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -176481,9 +176486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true }; @@ -176496,16 +176501,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot23.Author = list194; index = 9; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span195[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -176513,13 +176518,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); obj145.Steps = list196; reference150 = obj145; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span195[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -176527,16 +176532,16 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span197[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { StopDistance = 7f }; obj146.Steps = list197; reference151 = obj146; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span195[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -176544,16 +176549,16 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007198u, new Vector3(-339.65057f, 58.976074f, 319.50854f), 400) + span198[index2] = new QuestStep(EInteractionType.Interact, 2007198u, new Vector3(-339.65057f, 58.976074f, 319.50854f), 400) { StopDistance = 4.5f }; obj147.Steps = list198; reference152 = obj147; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span195[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -176561,16 +176566,16 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) + span199[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) { Fly = true }; obj148.Steps = list199; reference153 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span195[num]; QuestSequence obj149 = new QuestSequence { Sequence = 4 @@ -176578,9 +176583,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span200[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true @@ -176588,9 +176593,9 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span4[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG003_02322_Q1_000_000"), @@ -176601,7 +176606,7 @@ public static class AssemblyQuestLoader obj149.Steps = list200; reference154 = obj149; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span195[num]; QuestSequence obj151 = new QuestSequence { Sequence = 5 @@ -176609,13 +176614,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span202[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj151.Steps = list202; reference156 = obj151; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span195[num]; QuestSequence obj152 = new QuestSequence { Sequence = 6 @@ -176623,19 +176628,19 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span203[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15721u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); + span203[index2] = new QuestStep(EInteractionType.Interact, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); obj152.Steps = list203; reference157 = obj152; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span195[num]; QuestSequence obj153 = new QuestSequence { Sequence = 7 @@ -176643,16 +176648,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) + span204[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) { Fly = true }; obj153.Steps = list204; reference158 = obj153; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span195[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -176660,9 +176665,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; @@ -176675,16 +176680,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "Censored"; + span206[index] = "Censored"; questRoot24.Author = list206; index = 10; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -176692,9 +176697,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176714,7 +176719,7 @@ public static class AssemblyQuestLoader obj155.Steps = list208; reference160 = obj155; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span207[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -176722,13 +176727,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span209[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj156.Steps = list209; reference161 = obj156; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span207[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -176736,16 +176741,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) + span210[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) { Fly = true }; obj157.Steps = list210; reference162 = obj157; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span207[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -176753,9 +176758,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span211[index2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true @@ -176763,9 +176768,9 @@ public static class AssemblyQuestLoader num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span4[index3] = new DialogueChoice + span212[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG004_02323_Q1_000_000"), @@ -176776,7 +176781,7 @@ public static class AssemblyQuestLoader obj158.Steps = list211; reference163 = obj158; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span207[num]; QuestSequence obj160 = new QuestSequence { Sequence = 4 @@ -176784,16 +176789,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) + span213[num2] = new QuestStep(EInteractionType.Interact, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) { Fly = true }; obj160.Steps = list213; reference165 = obj160; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span207[num]; QuestSequence obj161 = new QuestSequence { Sequence = 5 @@ -176801,13 +176806,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017442u, new Vector3(-652.8268f, 248.69513f, -767.87976f), 400); + span214[index2] = new QuestStep(EInteractionType.Interact, 1017442u, new Vector3(-652.8268f, 248.69513f, -767.87976f), 400); obj161.Steps = list214; reference166 = obj161; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span207[num]; QuestSequence obj162 = new QuestSequence { Sequence = 6 @@ -176815,9 +176820,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) + span215[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176825,7 +176830,7 @@ public static class AssemblyQuestLoader obj162.Steps = list215; reference167 = obj162; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span207[num]; QuestSequence obj163 = new QuestSequence { Sequence = 7 @@ -176833,9 +176838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) + span216[index2] = new QuestStep(EInteractionType.Action, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) { Fly = true, Action = EAction.Roar @@ -176843,7 +176848,7 @@ public static class AssemblyQuestLoader obj163.Steps = list216; reference168 = obj163; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span207[num]; QuestSequence obj164 = new QuestSequence { Sequence = 8 @@ -176851,9 +176856,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) + span217[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176861,7 +176866,7 @@ public static class AssemblyQuestLoader obj164.Steps = list217; reference169 = obj164; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span207[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -176869,9 +176874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span218[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true }; @@ -176884,16 +176889,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "Censored"; + span219[index] = "Censored"; questRoot25.Author = list219; index = 6; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -176901,9 +176906,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span221[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176923,7 +176928,7 @@ public static class AssemblyQuestLoader obj166.Steps = list221; reference171 = obj166; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span220[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -176931,13 +176936,13 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span222[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj167.Steps = list222; reference172 = obj167; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span220[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -176945,16 +176950,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017446u, new Vector3(-103.92926f, -8.845976f, 216.35767f), 400) + span223[num2] = new QuestStep(EInteractionType.Interact, 1017446u, new Vector3(-103.92926f, -8.845976f, 216.35767f), 400) { Fly = true }; obj168.Steps = list223; reference173 = obj168; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span220[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -176962,16 +176967,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span224[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; obj169.Steps = list224; reference174 = obj169; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -176979,13 +176984,13 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span225[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj170.Steps = list225; reference175 = obj170; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span220[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -176993,9 +176998,9 @@ public static class AssemblyQuestLoader num2 = 2; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span226[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15722u, ItemCount = 1, @@ -177008,7 +177013,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj171.Steps = list226; reference176 = obj171; questRoot25.QuestSequence = list220; @@ -177018,16 +177023,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "Censored"; + span227[index] = "Censored"; questRoot26.Author = list227; index = 7; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span228[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -177035,9 +177040,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -177057,7 +177062,7 @@ public static class AssemblyQuestLoader obj172.Steps = list229; reference177 = obj172; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span228[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -177065,13 +177070,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span230[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj173.Steps = list230; reference178 = obj173; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -177079,9 +177084,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span231[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -177093,7 +177098,7 @@ public static class AssemblyQuestLoader obj174.Steps = list231; reference179 = obj174; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span228[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -177101,13 +177106,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); + span232[index2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); obj175.Steps = list232; reference180 = obj175; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span228[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -177115,9 +177120,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span233[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -177125,7 +177130,7 @@ public static class AssemblyQuestLoader obj176.Steps = list233; reference181 = obj176; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span228[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -177133,13 +177138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span234[index2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj177.Steps = list234; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span228[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -177147,9 +177152,9 @@ public static class AssemblyQuestLoader index2 = 2; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span235[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15723u, ItemCount = 1, @@ -177162,7 +177167,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); + span235[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); obj178.Steps = list235; reference183 = obj178; questRoot26.QuestSequence = list228; @@ -177172,16 +177177,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "Censored"; + span236[index] = "Censored"; questRoot27.Author = list236; index = 9; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span237[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -177189,9 +177194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span238[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -177211,7 +177216,7 @@ public static class AssemblyQuestLoader obj179.Steps = list238; reference184 = obj179; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span237[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -177219,13 +177224,13 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span239[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj180.Steps = list239; reference185 = obj180; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span237[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -177233,9 +177238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span240[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -177243,7 +177248,7 @@ public static class AssemblyQuestLoader obj181.Steps = list240; reference186 = obj181; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span237[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -177251,9 +177256,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400) + span241[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -177261,7 +177266,7 @@ public static class AssemblyQuestLoader obj182.Steps = list241; reference187 = obj182; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span237[num]; QuestSequence obj183 = new QuestSequence { Sequence = 4 @@ -177269,55 +177274,55 @@ public static class AssemblyQuestLoader num2 = 3; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span242[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2007202u, new Vector3(-372.15234f, 60.318848f, 335.89685f), 400); index3 = 6; List list243 = new List(index3); CollectionsMarshal.SetCount(list243, index3); - span5 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num3 = 0; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list243; reference189 = questStep6; index2++; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span242[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2007201u, new Vector3(-367.63562f, 59.8916f, 333.45532f), 400); num3 = 6; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span5 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list244; reference190 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007221u, new Vector3(-364.9806f, 60.471436f, 331.74634f), 400); + span242[index2] = new QuestStep(EInteractionType.Interact, 2007221u, new Vector3(-364.9806f, 60.471436f, 331.74634f), 400); obj183.Steps = list242; reference188 = obj183; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span237[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -177325,13 +177330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400); + span245[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400); obj184.Steps = list245; reference191 = obj184; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span237[num]; QuestSequence obj185 = new QuestSequence { Sequence = 6 @@ -177339,13 +177344,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017448u, new Vector3(-383.35242f, 59.9946f, 297.74927f), 400); + span246[index2] = new QuestStep(EInteractionType.Interact, 1017448u, new Vector3(-383.35242f, 59.9946f, 297.74927f), 400); obj185.Steps = list246; reference192 = obj185; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span237[num]; QuestSequence obj186 = new QuestSequence { Sequence = 7 @@ -177353,13 +177358,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span247[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj186.Steps = list247; reference193 = obj186; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span237[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -177367,9 +177372,9 @@ public static class AssemblyQuestLoader num2 = 2; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span248[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15724u, ItemCount = 1, @@ -177382,7 +177387,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span248[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj187.Steps = list248; reference194 = obj187; questRoot27.QuestSequence = list237; @@ -177392,16 +177397,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "Skiaz"; + span249[index] = "Skiaz"; questRoot28.Author = list249; index = 3; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span250[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -177409,9 +177414,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span251[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -177431,7 +177436,7 @@ public static class AssemblyQuestLoader obj188.Steps = list251; reference195 = obj188; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span250[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -177439,21 +177444,21 @@ public static class AssemblyQuestLoader num2 = 2; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span252[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) + span252[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) { Fly = true }; obj189.Steps = list252; reference196 = obj189; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span250[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -177461,9 +177466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span253[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -177489,16 +177494,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; + span254[index] = "liza"; questRoot29.Author = list254; index = 4; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span255[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -177506,9 +177511,9 @@ public static class AssemblyQuestLoader num2 = 3; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span256[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -177519,24 +177524,24 @@ public static class AssemblyQuestLoader index3 = 1; List list257 = new List(index3); CollectionsMarshal.SetCount(list257, index3); - Span span6 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num3 = 0; - span6[num3] = 351; + span257[num3] = 351; skipStepConditions2.InTerritory = list257; skipConditions2.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); num3 = 1; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span6[index3] = 351; + span258[index3] = 351; skipAetheryteCondition.InTerritory = list258; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj192.SkipConditions = skipConditions2; reference199 = obj192; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span256[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -177548,14 +177553,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span256[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj191.Steps = list256; reference198 = obj191; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span255[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -177563,9 +177568,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017674u, new Vector3(209.97937f, 256.37262f, 5.9052124f), 402) + span259[num2] = new QuestStep(EInteractionType.Interact, 1017674u, new Vector3(209.97937f, 256.37262f, 5.9052124f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -177573,7 +177578,7 @@ public static class AssemblyQuestLoader obj193.Steps = list259; reference200 = obj193; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span255[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -177581,9 +177586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) + span260[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) { DutyOptions = new DutyOptions { @@ -177593,7 +177598,7 @@ public static class AssemblyQuestLoader obj194.Steps = list260; reference201 = obj194; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span255[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -177601,20 +177606,20 @@ public static class AssemblyQuestLoader index2 = 3; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span261[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span261[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f, NextQuestId = new QuestId(2394) @@ -177628,16 +177633,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "liza"; + span262[index] = "liza"; questRoot30.Author = list262; index = 2; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span263[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -177645,9 +177650,9 @@ public static class AssemblyQuestLoader num2 = 3; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span264[index2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -177658,24 +177663,24 @@ public static class AssemblyQuestLoader index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span6[num3] = 351; + span265[num3] = 351; skipStepConditions3.InTerritory = list265; skipConditions3.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); num3 = 1; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span6 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span6[index3] = 351; + span266[index3] = 351; skipAetheryteCondition2.InTerritory = list266; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition2; obj197.SkipConditions = skipConditions3; reference204 = obj197; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span264[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -177687,14 +177692,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span264[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj196.Steps = list264; reference203 = obj196; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span263[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -177702,9 +177707,9 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix, @@ -177726,7 +177731,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) { Fly = true }; @@ -177739,16 +177744,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot31.Author = list268; index = 5; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span269[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -177756,13 +177761,13 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399); + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399); obj199.Steps = list270; reference206 = obj199; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span269[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -177770,16 +177775,16 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017930u, new Vector3(-121.26343f, 100.66968f, -131.12079f), 399) + span271[num2] = new QuestStep(EInteractionType.Interact, 1017930u, new Vector3(-121.26343f, 100.66968f, -131.12079f), 399) { Fly = true }; obj200.Steps = list271; reference207 = obj200; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span269[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -177787,16 +177792,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) + span272[index2] = new QuestStep(EInteractionType.Interact, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) { Fly = true }; obj201.Steps = list272; reference208 = obj201; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span269[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -177804,9 +177809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span273[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -177816,7 +177821,7 @@ public static class AssemblyQuestLoader obj202.Steps = list273; reference209 = obj202; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span269[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -177824,9 +177829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) + span274[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2336) @@ -177840,16 +177845,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "liza"; + span275[index] = "liza"; questRoot32.Author = list275; index = 3; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span276[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -177857,16 +177862,16 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) + span277[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) { StopDistance = 5f }; obj204.Steps = list277; reference211 = obj204; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span276[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -177874,9 +177879,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span278[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -177886,7 +177891,7 @@ public static class AssemblyQuestLoader obj205.Steps = list278; reference212 = obj205; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span276[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -177894,9 +177899,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017938u, new Vector3(-16.70868f, 215.13815f, 256.27515f), 399) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017938u, new Vector3(-16.70868f, 215.13815f, 256.27515f), 399) { NextQuestId = new QuestId(2337) }; @@ -177909,16 +177914,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "liza"; + span280[index] = "liza"; questRoot33.Author = list280; index = 3; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span281[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -177926,16 +177931,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016640u, new Vector3(-48.508484f, 100.66968f, -148.33301f), 399) + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016640u, new Vector3(-48.508484f, 100.66968f, -148.33301f), 399) { StopDistance = 7f }; obj207.Steps = list282; reference214 = obj207; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span281[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -177943,9 +177948,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span283[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -177955,7 +177960,7 @@ public static class AssemblyQuestLoader obj208.Steps = list283; reference215 = obj208; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span281[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -177963,9 +177968,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) + span284[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2338) @@ -177979,16 +177984,16 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "liza"; + span285[index] = "liza"; questRoot34.Author = list285; index = 6; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -177996,21 +178001,21 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) + span287[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) { StopDistance = 5f }; obj210.Steps = list287; reference217 = obj210; num++; - span2[num] = new QuestSequence + span286[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span286[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -178018,9 +178023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span288[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -178030,12 +178035,12 @@ public static class AssemblyQuestLoader obj211.Steps = list288; reference218 = obj211; num++; - span2[num] = new QuestSequence + span286[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span286[num]; QuestSequence obj212 = new QuestSequence { Sequence = 4 @@ -178043,16 +178048,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007465u, new Vector3(-11.91736f, 0.4729614f, 14.20605f), 588) + span289[num2] = new QuestStep(EInteractionType.Interact, 2007465u, new Vector3(-11.91736f, 0.4729614f, 14.20605f), 588) { TargetTerritoryId = (ushort)399 }; obj212.Steps = list289; reference219 = obj212; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span286[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -178060,9 +178065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) + span290[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) { StopDistance = 7f, NextQuestId = new QuestId(2339) @@ -178076,16 +178081,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "liza"; + span291[index] = "liza"; questRoot35.Author = list291; index = 3; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span292[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -178093,16 +178098,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) + span293[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) { StopDistance = 7f }; obj214.Steps = list293; reference221 = obj214; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span292[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -178110,16 +178115,16 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018346u, new Vector3(-237.17102f, 123.32269f, -209.82684f), 399) + span294[index2] = new QuestStep(EInteractionType.Interact, 1018346u, new Vector3(-237.17102f, 123.32269f, -209.82684f), 399) { Fly = true }; obj215.Steps = list294; reference222 = obj215; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span292[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -178127,9 +178132,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span295[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { Fly = true }; @@ -178142,16 +178147,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "JerryWester"; + span296[index] = "JerryWester"; questRoot36.Author = list296; index = 4; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span297[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -178159,16 +178164,16 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) + span298[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) { StopDistance = 7f }; obj217.Steps = list298; reference224 = obj217; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span297[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -178176,9 +178181,9 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017719u, new Vector3(238.26953f, -13.534949f, -87.937744f), 419) + span299[num2] = new QuestStep(EInteractionType.Interact, 1017719u, new Vector3(238.26953f, -13.534949f, -87.937744f), 419) { AethernetShortcut = new AethernetShortcut { @@ -178189,7 +178194,7 @@ public static class AssemblyQuestLoader obj218.Steps = list299; reference225 = obj218; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span297[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -178197,9 +178202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span300[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { StopDistance = 7f, TargetTerritoryId = (ushort)433 @@ -178207,7 +178212,7 @@ public static class AssemblyQuestLoader obj219.Steps = list300; reference226 = obj219; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span297[num]; QuestSequence obj220 = new QuestSequence { Sequence = byte.MaxValue @@ -178215,9 +178220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) { StopDistance = 5f }; @@ -178230,16 +178235,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "JerryWester"; + span302[index] = "JerryWester"; questRoot37.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span303[num]; QuestSequence obj221 = new QuestSequence { Sequence = 0 @@ -178247,16 +178252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) + span304[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) { StopDistance = 5f }; obj221.Steps = list304; reference228 = obj221; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span303[num]; QuestSequence obj222 = new QuestSequence { Sequence = 1 @@ -178264,9 +178269,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017723u, new Vector3(248.40149f, 302f, -260.85297f), 155) + span305[num2] = new QuestStep(EInteractionType.Interact, 1017723u, new Vector3(248.40149f, 302f, -260.85297f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -178274,7 +178279,7 @@ public static class AssemblyQuestLoader obj222.Steps = list305; reference229 = obj222; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span303[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -178282,16 +178287,16 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017725u, new Vector3(603.6315f, 331.42905f, -306.508f), 155) + span306[index2] = new QuestStep(EInteractionType.Interact, 1017725u, new Vector3(603.6315f, 331.42905f, -306.508f), 155) { Fly = true }; obj223.Steps = list306; reference230 = obj223; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span303[num]; QuestSequence obj224 = new QuestSequence { Sequence = 3 @@ -178299,9 +178304,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span307[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Duty, null, null, 155); DutyOptions obj225 = new DutyOptions { @@ -178310,18 +178315,18 @@ public static class AssemblyQuestLoader index3 = 2; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span[num3] = "(after boss 1) the drawbridges being up will lead you to die from the spikes"; + span308[num3] = "(after boss 1) the drawbridges being up will lead you to die from the spikes"; num3++; - span[num3] = "(after boss 1) the lift isn't working properly"; + span308[num3] = "(after boss 1) the lift isn't working properly"; obj225.Notes = list308; questStep8.DutyOptions = obj225; reference232 = questStep8; obj224.Steps = list307; reference231 = obj224; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span303[num]; QuestSequence obj226 = new QuestSequence { Sequence = byte.MaxValue @@ -178329,9 +178334,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) { StopDistance = 7f }; @@ -178344,16 +178349,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "JerryWester"; + span310[index] = "JerryWester"; questRoot38.Author = list310; index = 5; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span311[num]; QuestSequence obj227 = new QuestSequence { Sequence = 0 @@ -178361,16 +178366,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) + span312[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) { StopDistance = 7f }; obj227.Steps = list312; reference234 = obj227; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span311[num]; QuestSequence obj228 = new QuestSequence { Sequence = 1 @@ -178378,9 +178383,9 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span313[index2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -178392,7 +178397,7 @@ public static class AssemblyQuestLoader obj228.Steps = list313; reference235 = obj228; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span311[num]; QuestSequence obj229 = new QuestSequence { Sequence = 2 @@ -178400,16 +178405,16 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418) + span314[num2] = new QuestStep(EInteractionType.Interact, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418) { StopDistance = 7f }; obj229.Steps = list314; reference236 = obj229; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span311[num]; QuestSequence obj230 = new QuestSequence { Sequence = 3 @@ -178417,24 +178422,24 @@ public static class AssemblyQuestLoader num2 = 3; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 418) + span315[index2] = new QuestStep(EInteractionType.UseItem, null, null, 418) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span315[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span315[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj230.Steps = list315; reference237 = obj230; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span311[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -178442,9 +178447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span316[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -178458,16 +178463,16 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "JerryWester"; + span317[index] = "JerryWester"; questRoot39.Author = list317; index = 7; List list318 = new List(index); CollectionsMarshal.SetCount(list318, index); - span2 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span318[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -178475,9 +178480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span319[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, SkipConditions = new SkipConditions @@ -178491,7 +178496,7 @@ public static class AssemblyQuestLoader obj232.Steps = list319; reference239 = obj232; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span318[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -178499,13 +178504,13 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); + span320[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); obj233.Steps = list320; reference240 = obj233; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span318[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -178513,16 +178518,16 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017732u, new Vector3(-74.99817f, 64.60398f, -289.53992f), 180) + span321[index2] = new QuestStep(EInteractionType.Interact, 1017732u, new Vector3(-74.99817f, 64.60398f, -289.53992f), 180) { Fly = true }; obj234.Steps = list321; reference241 = obj234; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span318[num]; QuestSequence obj235 = new QuestSequence { Sequence = 3 @@ -178530,9 +178535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017733u, new Vector3(-29.221008f, 57.161472f, -235.4925f), 180) + span322[num2] = new QuestStep(EInteractionType.Interact, 1017733u, new Vector3(-29.221008f, 57.161472f, -235.4925f), 180) { StopDistance = 1f, Fly = true @@ -178540,7 +178545,7 @@ public static class AssemblyQuestLoader obj235.Steps = list322; reference242 = obj235; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span318[num]; QuestSequence obj236 = new QuestSequence { Sequence = 4 @@ -178548,14 +178553,14 @@ public static class AssemblyQuestLoader num2 = 2; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.94925f, 74.435455f, -281.74304f), 180) + span323[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.94925f, 74.435455f, -281.74304f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017734u, new Vector3(-105.4552f, 67.90736f, -277.7295f), 180) + span323[index2] = new QuestStep(EInteractionType.Interact, 1017734u, new Vector3(-105.4552f, 67.90736f, -277.7295f), 180) { DelaySecondsAtStart = 1f, DisableNavmesh = true, @@ -178564,7 +178569,7 @@ public static class AssemblyQuestLoader obj236.Steps = list323; reference243 = obj236; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span318[num]; QuestSequence obj237 = new QuestSequence { Sequence = 5 @@ -178572,16 +178577,16 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017735u, new Vector3(-39.230957f, 64.43301f, -226.94745f), 180) + span324[num2] = new QuestStep(EInteractionType.Interact, 1017735u, new Vector3(-39.230957f, 64.43301f, -226.94745f), 180) { Fly = true }; obj237.Steps = list324; reference244 = obj237; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span318[num]; QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue @@ -178589,9 +178594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017736u, new Vector3(-42.008118f, 64.500336f, -228.47339f), 180); + span325[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017736u, new Vector3(-42.008118f, 64.500336f, -228.47339f), 180); obj238.Steps = list325; reference245 = obj238; questRoot39.QuestSequence = list318; @@ -178601,16 +178606,16 @@ public static class AssemblyQuestLoader num = 1; List list326 = new List(num); CollectionsMarshal.SetCount(list326, num); - span = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index = 0; - span[index] = "JerryWester"; + span326[index] = "JerryWester"; questRoot40.Author = list326; index = 10; List list327 = new List(index); CollectionsMarshal.SetCount(list327, index); - span2 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num = 0; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span327[num]; QuestSequence obj239 = new QuestSequence { Sequence = 0 @@ -178618,9 +178623,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016815u, new Vector3(-39.108948f, 64.40771f, -226.88641f), 180) + span328[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016815u, new Vector3(-39.108948f, 64.40771f, -226.88641f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, SkipConditions = new SkipConditions @@ -178634,7 +178639,7 @@ public static class AssemblyQuestLoader obj239.Steps = list328; reference246 = obj239; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span327[num]; QuestSequence obj240 = new QuestSequence { Sequence = 1 @@ -178642,16 +178647,16 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017865u, new Vector3(74.906494f, 66.5736f, -242.35907f), 180) + span329[index2] = new QuestStep(EInteractionType.Interact, 1017865u, new Vector3(74.906494f, 66.5736f, -242.35907f), 180) { Fly = true }; obj240.Steps = list329; reference247 = obj240; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span327[num]; QuestSequence obj241 = new QuestSequence { Sequence = 2 @@ -178659,13 +178664,13 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007415u, new Vector3(76.76807f, 66.48352f, -243.54932f), 180); + span330[num2] = new QuestStep(EInteractionType.Interact, 2007415u, new Vector3(76.76807f, 66.48352f, -243.54932f), 180); obj241.Steps = list330; reference248 = obj241; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span327[num]; QuestSequence obj242 = new QuestSequence { Sequence = 3 @@ -178673,16 +178678,16 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007416u, new Vector3(88.76172f, 48.599854f, -399.5575f), 180) + span331[index2] = new QuestStep(EInteractionType.Interact, 2007416u, new Vector3(88.76172f, 48.599854f, -399.5575f), 180) { Fly = true }; obj242.Steps = list331; reference249 = obj242; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span327[num]; QuestSequence obj243 = new QuestSequence { Sequence = 4 @@ -178690,16 +178695,16 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007459u, new Vector3(88.60913f, 55.436035f, -456.80933f), 180) + span332[num2] = new QuestStep(EInteractionType.Interact, 2007459u, new Vector3(88.60913f, 55.436035f, -456.80933f), 180) { Fly = true }; obj243.Steps = list332; reference250 = obj243; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span327[num]; QuestSequence obj244 = new QuestSequence { Sequence = 5 @@ -178707,13 +178712,13 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018112u, new Vector3(87.96814f, 55.499306f, -454.5205f), 180); + span333[index2] = new QuestStep(EInteractionType.Interact, 1018112u, new Vector3(87.96814f, 55.499306f, -454.5205f), 180); obj244.Steps = list333; reference251 = obj244; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span327[num]; QuestSequence obj245 = new QuestSequence { Sequence = 6 @@ -178721,43 +178726,43 @@ public static class AssemblyQuestLoader index2 = 7; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017739u, new Vector3(146.34924f, 24.163107f, -635.40094f), 180); + span334[num2] = new QuestStep(EInteractionType.Interact, 1017739u, new Vector3(146.34924f, 24.163107f, -635.40094f), 180); obj245.Steps = list334; reference252 = obj245; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span327[num]; QuestSequence obj246 = new QuestSequence { Sequence = 7 @@ -178765,16 +178770,16 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017741u, new Vector3(146.68494f, 24.240011f, -632.4712f), 180) + span335[index2] = new QuestStep(EInteractionType.Interact, 1017741u, new Vector3(146.68494f, 24.240011f, -632.4712f), 180) { StopDistance = 7f }; obj246.Steps = list335; reference253 = obj246; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span327[num]; QuestSequence obj247 = new QuestSequence { Sequence = 8 @@ -178782,9 +178787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) + span336[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) { DutyOptions = new DutyOptions { @@ -178794,7 +178799,7 @@ public static class AssemblyQuestLoader obj247.Steps = list336; reference254 = obj247; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span327[num]; QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue @@ -178802,9 +178807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -178818,16 +178823,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "JerryWester"; + span338[index] = "JerryWester"; questRoot41.Author = list338; index = 7; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span339[num]; QuestSequence obj249 = new QuestSequence { Sequence = 0 @@ -178835,9 +178840,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, SkipConditions = new SkipConditions @@ -178851,7 +178856,7 @@ public static class AssemblyQuestLoader obj249.Steps = list340; reference256 = obj249; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span339[num]; QuestSequence obj250 = new QuestSequence { Sequence = 1 @@ -178859,16 +178864,16 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span341[index2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { Fly = true }; obj250.Steps = list341; reference257 = obj250; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span339[num]; QuestSequence obj251 = new QuestSequence { Sequence = 2 @@ -178876,13 +178881,13 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); + span342[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); obj251.Steps = list342; reference258 = obj251; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span339[num]; QuestSequence obj252 = new QuestSequence { Sequence = 3 @@ -178890,16 +178895,16 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017747u, new Vector3(-96.910095f, 62.55459f, -160.05188f), 180) + span343[index2] = new QuestStep(EInteractionType.Interact, 1017747u, new Vector3(-96.910095f, 62.55459f, -160.05188f), 180) { Fly = true }; obj252.Steps = list343; reference259 = obj252; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span339[num]; QuestSequence obj253 = new QuestSequence { Sequence = 4 @@ -178907,24 +178912,24 @@ public static class AssemblyQuestLoader index2 = 3; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 180) + span344[num2] = new QuestStep(EInteractionType.UseItem, null, null, 180) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span344[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span344[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj253.Steps = list344; reference260 = obj253; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span339[num]; QuestSequence obj254 = new QuestSequence { Sequence = 5 @@ -178932,16 +178937,16 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018368u, new Vector3(-8.46875f, 0f, -3.2502441f), 212) + span345[index2] = new QuestStep(EInteractionType.Interact, 1018368u, new Vector3(-8.46875f, 0f, -3.2502441f), 212) { StopDistance = 5f }; obj254.Steps = list345; reference261 = obj254; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span339[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -178949,9 +178954,9 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) + span346[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -178964,16 +178969,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "JerryWester"; + span347[index] = "JerryWester"; questRoot42.Author = list347; index = 6; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span348[num]; QuestSequence obj256 = new QuestSequence { Sequence = 0 @@ -178981,9 +178986,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146) + span349[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -178998,7 +179003,7 @@ public static class AssemblyQuestLoader obj256.Steps = list349; reference263 = obj256; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span348[num]; QuestSequence obj257 = new QuestSequence { Sequence = 1 @@ -179006,30 +179011,30 @@ public static class AssemblyQuestLoader index2 = 3; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span350[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006223u, new Vector3(-85.06909f, 26.222988f, -348.50085f), 146); num3 = 6; List list351 = new List(num3); CollectionsMarshal.SetCount(list351, num3); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index3 = 0; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span351[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list351; reference265 = questStep9; num2++; - ref QuestStep reference266 = ref span3[num2]; + ref QuestStep reference266 = ref span350[num2]; QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146) { Mount = true @@ -179037,23 +179042,23 @@ public static class AssemblyQuestLoader index3 = 6; List list352 = new List(index3); CollectionsMarshal.SetCount(list352, index3); - span5 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num3 = 0; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span352[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj258.CompletionQuestVariablesFlags = list352; reference266 = obj258; num2++; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span350[num2]; QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1006213u, new Vector3(-102.49487f, 37.8654f, -355.97772f), 146) { Fly = true @@ -179061,25 +179066,25 @@ public static class AssemblyQuestLoader num3 = 6; List list353 = new List(num3); CollectionsMarshal.SetCount(list353, num3); - span5 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index3 = 0; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span353[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj259.CompletionQuestVariablesFlags = list353; reference267 = obj259; obj257.Steps = list350; reference264 = obj257; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span348[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -179087,13 +179092,13 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146); + span354[index2] = new QuestStep(EInteractionType.Interact, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146); obj260.Steps = list354; reference268 = obj260; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span348[num]; QuestSequence obj261 = new QuestSequence { Sequence = 3 @@ -179101,13 +179106,13 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span355[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj261.Steps = list355; reference269 = obj261; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span348[num]; QuestSequence obj262 = new QuestSequence { Sequence = 4 @@ -179115,18 +179120,18 @@ public static class AssemblyQuestLoader num2 = 2; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.848705f, 26.173487f, -385.86462f), 146); + span356[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.848705f, 26.173487f, -385.86462f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017756u, new Vector3(181.96375f, 13.495921f, -446.82996f), 146) + span356[index2] = new QuestStep(EInteractionType.Interact, 1017756u, new Vector3(181.96375f, 13.495921f, -446.82996f), 146) { Fly = true }; obj262.Steps = list356; reference270 = obj262; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span348[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -179134,9 +179139,9 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017757u, new Vector3(179.797f, 13.124423f, -443.1678f), 146); + span357[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017757u, new Vector3(179.797f, 13.124423f, -443.1678f), 146); obj263.Steps = list357; reference271 = obj263; questRoot42.QuestSequence = list348; @@ -179146,16 +179151,16 @@ public static class AssemblyQuestLoader num = 1; List list358 = new List(num); CollectionsMarshal.SetCount(list358, num); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index = 0; - span[index] = "JerryWester"; + span358[index] = "JerryWester"; questRoot43.Author = list358; index = 5; List list359 = new List(index); CollectionsMarshal.SetCount(list359, index); - span2 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span359[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -179163,16 +179168,16 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017759u, new Vector3(179.61389f, 13.09844f, -441.48932f), 146) + span360[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017759u, new Vector3(179.61389f, 13.09844f, -441.48932f), 146) { StopDistance = 5f }; obj264.Steps = list360; reference272 = obj264; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span359[num]; QuestSequence obj265 = new QuestSequence { Sequence = 1 @@ -179180,16 +179185,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146) + span361[num2] = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146) { Fly = true }; obj265.Steps = list361; reference273 = obj265; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span359[num]; QuestSequence obj266 = new QuestSequence { Sequence = 2 @@ -179197,13 +179202,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017760u, new Vector3(-79.57587f, 27.602297f, -326.19214f), 146); + span362[index2] = new QuestStep(EInteractionType.Interact, 1017760u, new Vector3(-79.57587f, 27.602297f, -326.19214f), 146); obj266.Steps = list362; reference274 = obj266; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span359[num]; QuestSequence obj267 = new QuestSequence { Sequence = 3 @@ -179211,26 +179216,26 @@ public static class AssemblyQuestLoader index2 = 3; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) + span363[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) { ItemId = 2995u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) + span363[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) { ItemId = 3306u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017761u, new Vector3(-106.9505f, 21.884232f, -478.90442f), 146) + span363[num2] = new QuestStep(EInteractionType.Interact, 1017761u, new Vector3(-106.9505f, 21.884232f, -478.90442f), 146) { Fly = true }; obj267.Steps = list363; reference275 = obj267; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span359[num]; QuestSequence obj268 = new QuestSequence { Sequence = byte.MaxValue @@ -179238,11 +179243,11 @@ public static class AssemblyQuestLoader num2 = 2; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 146); + span364[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 146); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); + span364[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); obj268.Steps = list364; reference276 = obj268; questRoot43.QuestSequence = list359; @@ -179252,16 +179257,16 @@ public static class AssemblyQuestLoader num = 1; List list365 = new List(num); CollectionsMarshal.SetCount(list365, num); - span = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index = 0; - span[index] = "JerryWester"; + span365[index] = "JerryWester"; questRoot44.Author = list365; index = 4; List list366 = new List(index); CollectionsMarshal.SetCount(list366, index); - span2 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; QuestSequence obj269 = new QuestSequence { Sequence = 0 @@ -179269,13 +179274,13 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); + span367[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); obj269.Steps = list367; reference277 = obj269; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span366[num]; QuestSequence obj270 = new QuestSequence { Sequence = 1 @@ -179283,16 +179288,16 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) + span368[index2] = new QuestStep(EInteractionType.Interact, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj270.Steps = list368; reference278 = obj270; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span366[num]; QuestSequence obj271 = new QuestSequence { Sequence = 2 @@ -179300,9 +179305,9 @@ public static class AssemblyQuestLoader index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1017764u, new Vector3(4.2266846f, 0.91341394f, -9.720032f), 146) + span369[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1017764u, new Vector3(4.2266846f, 0.91341394f, -9.720032f), 146) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -179312,7 +179317,7 @@ public static class AssemblyQuestLoader obj271.Steps = list369; reference279 = obj271; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span366[num]; QuestSequence obj272 = new QuestSequence { Sequence = byte.MaxValue @@ -179320,9 +179325,9 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017767u, new Vector3(1.3274536f, 0.90783566f, -3.4638672f), 146) + span370[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017767u, new Vector3(1.3274536f, 0.90783566f, -3.4638672f), 146) { StopDistance = 5f }; @@ -179373,9 +179378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017768u, new Vector3(-0.80877686f, 0.72928506f, -4.867676f), 146); + span4[num2] = new QuestStep(EInteractionType.Interact, 1017768u, new Vector3(-0.80877686f, 0.72928506f, -4.867676f), 146); obj2.Steps = list4; reference2 = obj2; num++; @@ -179387,9 +179392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017771u, new Vector3(-68.95557f, 26.907436f, -393.66754f), 146) + span5[index2] = new QuestStep(EInteractionType.Interact, 1017771u, new Vector3(-68.95557f, 26.907436f, -393.66754f), 146) { Fly = true }; @@ -179404,15 +179409,15 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span6[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017775u, new Vector3(-2.3651733f, -2.0000217f, -24.887512f), 351); + span6[num2] = new QuestStep(EInteractionType.Interact, 1017775u, new Vector3(-2.3651733f, -2.0000217f, -24.887512f), 351); obj4.Steps = list6; reference4 = obj4; num++; @@ -179424,9 +179429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017776u, new Vector3(-3.5858765f, 0.018040119f, -6.9123535f), 351); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017776u, new Vector3(-3.5858765f, 0.018040119f, -6.9123535f), 351); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -179436,16 +179441,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -179453,13 +179458,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017788u, new Vector3(27.847656f, -1f, -0.5036011f), 351); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017788u, new Vector3(27.847656f, -1f, -0.5036011f), 351); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -179467,28 +179472,28 @@ public static class AssemblyQuestLoader num2 = 4; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span11[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.110107f, 29.57478f, -770.24866f), 156) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.110107f, 29.57478f, -770.24866f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007563u, new Vector3(35.38562f, 28.976807f, -791.56177f), 156); + span11[index2] = new QuestStep(EInteractionType.Interact, 2007563u, new Vector3(35.38562f, 28.976807f, -791.56177f), 156); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -179496,9 +179501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -179516,16 +179521,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -179533,16 +179538,16 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { StopDistance = 5f }; obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -179550,19 +179555,19 @@ public static class AssemblyQuestLoader index2 = 2; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.85718f, 304.1538f, -293.03745f), 155) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.85718f, 304.1538f, -293.03745f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007472u, new Vector3(-140.97815f, 304.09705f, -311.14673f), 155); + span16[num2] = new QuestStep(EInteractionType.Interact, 2007472u, new Vector3(-140.97815f, 304.09705f, -311.14673f), 155); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -179570,9 +179575,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018013u, new Vector3(233.84448f, 302f, -188.95251f), 155) + span17[index2] = new QuestStep(EInteractionType.Interact, 1018013u, new Vector3(233.84448f, 302f, -188.95251f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -179580,7 +179585,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -179588,9 +179593,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) + span18[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -179603,16 +179608,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -179620,9 +179625,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -179636,7 +179641,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -179644,9 +179649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span22[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AethernetShortcut = new AethernetShortcut { @@ -179657,7 +179662,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -179665,13 +179670,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); + span23[index2] = new QuestStep(EInteractionType.Interact, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -179679,9 +179684,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -179694,16 +179699,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot5.Author = list25; index = 9; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -179711,9 +179716,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -179727,7 +179732,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -179735,16 +179740,16 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span28[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -179752,16 +179757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018022u, new Vector3(-1.3580933f, 0f, -4.501404f), 351) + span29[index2] = new QuestStep(EInteractionType.Interact, 1018022u, new Vector3(-1.3580933f, 0f, -4.501404f), 351) { StopDistance = 7f }; obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -179769,16 +179774,16 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018023u, new Vector3(-199.35913f, 1.23591f, 283.03955f), 152) + span30[num2] = new QuestStep(EInteractionType.Interact, 1018023u, new Vector3(-199.35913f, 1.23591f, 283.03955f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; obj20.Steps = list30; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 4 @@ -179786,16 +179791,16 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018024u, new Vector3(19.08899f, 6.192316f, 397.93994f), 152) + span31[index2] = new QuestStep(EInteractionType.Interact, 1018024u, new Vector3(19.08899f, 6.192316f, 397.93994f), 152) { Fly = true }; obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 5 @@ -179803,16 +179808,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018025u, new Vector3(44.510498f, 7.6110673f, 488.2428f), 152) + span32[num2] = new QuestStep(EInteractionType.Interact, 1018025u, new Vector3(44.510498f, 7.6110673f, 488.2428f), 152) { Fly = true }; obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = 6 @@ -179820,9 +179825,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span33[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { @@ -179833,12 +179838,12 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference23 = obj23; num++; - span2[num] = new QuestSequence + span26[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -179846,9 +179851,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018026u, new Vector3(39.597046f, 6.8267684f, 489.86023f), 152); + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018026u, new Vector3(39.597046f, 6.8267684f, 489.86023f), 152); obj24.Steps = list34; reference24 = obj24; questRoot5.QuestSequence = list26; @@ -179858,16 +179863,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "JerryWester"; + span35[index] = "JerryWester"; questRoot6.Author = list35; index = 2; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -179875,16 +179880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018029u, new Vector3(36.057007f, 7.1708746f, 485.43518f), 152) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018029u, new Vector3(36.057007f, 7.1708746f, 485.43518f), 152) { StopDistance = 5f }; obj25.Steps = list37; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -179892,15 +179897,15 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span38[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018033u, new Vector3(-3.7080078f, 0.01804012f, -6.881897f), 351); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018033u, new Vector3(-3.7080078f, 0.01804012f, -6.881897f), 351); obj26.Steps = list38; reference26 = obj26; questRoot6.QuestSequence = list36; @@ -179910,16 +179915,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot7.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -179927,16 +179932,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017749u, new Vector3(-3.7995605f, 0.01804012f, -7.7669067f), 351) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017749u, new Vector3(-3.7995605f, 0.01804012f, -7.7669067f), 351) { StopDistance = 5f }; obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -179944,9 +179949,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span42[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -179958,7 +179963,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -179966,9 +179971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); obj29.Steps = list43; reference29 = obj29; questRoot7.QuestSequence = list40; @@ -179978,16 +179983,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "JerryWester"; + span44[index] = "JerryWester"; questRoot8.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -179995,13 +180000,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); obj30.Steps = list46; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -180009,9 +180014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132) + span47[index2] = new QuestStep(EInteractionType.Interact, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132) { AethernetShortcut = new AethernetShortcut { @@ -180022,7 +180027,7 @@ public static class AssemblyQuestLoader obj31.Steps = list47; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -180030,9 +180035,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span48[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1000107u, new Vector3(27.145752f, -19.000002f, 106.67578f), 132) { StopDistance = 7f @@ -180040,9 +180045,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - Span span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); int index3 = 0; - span4[index3] = new DialogueChoice + span49[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNG102_02357_Q1_100_035") @@ -180052,7 +180057,7 @@ public static class AssemblyQuestLoader obj32.Steps = list48; reference32 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -180060,16 +180065,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013180u, new Vector3(125.90222f, -15.185763f, -431.7846f), 156) + span50[index2] = new QuestStep(EInteractionType.Interact, 1013180u, new Vector3(125.90222f, -15.185763f, -431.7846f), 156) { StopDistance = 7f }; obj34.Steps = list50; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -180077,19 +180082,19 @@ public static class AssemblyQuestLoader index2 = 3; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) + span51[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span51[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018041u, new Vector3(13.199036f, 0f, -8.590881f), 351); + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018041u, new Vector3(13.199036f, 0f, -8.590881f), 351); obj35.Steps = list51; reference35 = obj35; questRoot8.QuestSequence = list45; @@ -180099,16 +180104,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "JerryWester"; + span52[index] = "JerryWester"; questRoot9.Author = list52; index = 5; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -180116,16 +180121,16 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018043u, new Vector3(-1.1444702f, 0f, -3.2807007f), 351) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018043u, new Vector3(-1.1444702f, 0f, -3.2807007f), 351) { StopDistance = 5f }; obj36.Steps = list54; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -180133,14 +180138,14 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) { Mount = true }; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span55[num2]; QuestStep obj38 = new QuestStep(EInteractionType.SinglePlayerDuty, 1018044u, new Vector3(127.73328f, -15.353702f, -421.1338f), 156) { Fly = true @@ -180149,21 +180154,21 @@ public static class AssemblyQuestLoader index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span[num3] = "(phase 2) AI doesn't use any of the Red Baron's attacks, just moves with it and eventually dies (after a few minutes)"; + span56[num3] = "(phase 2) AI doesn't use any of the Red Baron's attacks, just moves with it and eventually dies (after a few minutes)"; singlePlayerDutyOptions.Notes = list56; obj38.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference38 = obj38; obj37.Steps = list55; reference37 = obj37; num++; - span2[num] = new QuestSequence + span53[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -180171,16 +180176,16 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span57[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1018045u, new Vector3(2.1514893f, 0.93368113f, 12.741211f), 636); num3 = 1; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span4[index3] = new DialogueChoice + span58[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNG103_02358_Q2_000_000") @@ -180190,7 +180195,7 @@ public static class AssemblyQuestLoader obj39.Steps = list57; reference39 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -180198,9 +180203,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132); + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132); obj40.Steps = list59; reference41 = obj40; questRoot9.QuestSequence = list53; @@ -180210,16 +180215,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "JerryWester"; + span60[index] = "JerryWester"; questRoot10.Author = list60; index = 5; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -180227,16 +180232,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018048u, new Vector3(41.82495f, -19.000027f, 93.30884f), 132) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018048u, new Vector3(41.82495f, -19.000027f, 93.30884f), 132) { StopDistance = 5f }; obj41.Steps = list62; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -180244,9 +180249,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span63[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205, AethernetShortcut = new AethernetShortcut @@ -180256,11 +180261,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span63[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj42.Steps = list63; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -180268,16 +180273,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018430u, new Vector3(2.8533936f, -1.9294398f, 4.6845093f), 205) + span64[index2] = new QuestStep(EInteractionType.Interact, 1018430u, new Vector3(2.8533936f, -1.9294398f, 4.6845093f), 205) { StopDistance = 5f }; obj43.Steps = list64; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -180285,9 +180290,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018329u, new Vector3(16.861145f, 5.895894f, 393.75903f), 152) + span65[num2] = new QuestStep(EInteractionType.Interact, 1018329u, new Vector3(16.861145f, 5.895894f, 393.75903f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -180295,7 +180300,7 @@ public static class AssemblyQuestLoader obj44.Steps = list65; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span61[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -180303,9 +180308,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018331u, new Vector3(-2.6398926f, 0f, -7.400635f), 351); + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018331u, new Vector3(-2.6398926f, 0f, -7.400635f), 351); obj45.Steps = list66; reference46 = obj45; questRoot10.QuestSequence = list61; @@ -180315,16 +180320,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "pot0to"; + span67[index] = "pot0to"; questRoot11.Author = list67; index = 5; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -180332,9 +180337,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span69[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -180349,11 +180354,11 @@ public static class AssemblyQuestLoader index3 = 2; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - Span span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = 418; + span70[num3] = 418; num3++; - span5[num3] = 419; + span70[num3] = 419; skipAetheryteCondition.InTerritory = list70; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj47.SkipConditions = skipConditions; @@ -180361,7 +180366,7 @@ public static class AssemblyQuestLoader obj46.Steps = list69; reference47 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -180369,16 +180374,16 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span71[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; obj48.Steps = list71; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -180386,16 +180391,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1017902u, new Vector3(-7.461731f, 0.024999565f, -6.9733887f), 427) + span72[num2] = new QuestStep(EInteractionType.Emote, 1017902u, new Vector3(-7.461731f, 0.024999565f, -6.9733887f), 427) { Emote = EEmote.Soothe }; obj49.Steps = list72; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -180403,16 +180408,16 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1017904u, new Vector3(-6.4240723f, 0.024999565f, -5.56958f), 427) + span73[index2] = new QuestStep(EInteractionType.Emote, 1017904u, new Vector3(-6.4240723f, 0.024999565f, -5.56958f), 427) { Emote = EEmote.Rally }; obj50.Steps = list73; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -180420,9 +180425,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427) + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427) { NextQuestId = new QuestId(2362) }; @@ -180435,16 +180440,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "pot0to"; + span75[index] = "pot0to"; questRoot12.Author = list75; index = 4; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -180452,9 +180457,9 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span77[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -180470,30 +180475,30 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span5[index3] = 427; + span78[index3] = 427; skipStepConditions.InTerritory = list78; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 2; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = 419; + span79[num3] = 419; num3++; - span5[num3] = 427; + span79[num3] = 427; skipAetheryteCondition2.InTerritory = list79; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj53.SkipConditions = skipConditions2; reference54 = obj53; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427); + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427); obj52.Steps = list77; reference53 = obj52; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -180501,18 +180506,18 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span80[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017909u, new Vector3(-120.22589f, 14.55313f, -162.61542f), 419); + span80[num2] = new QuestStep(EInteractionType.Interact, 1017909u, new Vector3(-120.22589f, 14.55313f, -162.61542f), 419); obj54.Steps = list80; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -180520,13 +180525,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419); + span81[index2] = new QuestStep(EInteractionType.Interact, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419); obj55.Steps = list81; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -180534,9 +180539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419) { Emote = EEmote.Soothe, NextQuestId = new QuestId(2363) @@ -180550,16 +180555,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "pot0to"; + span83[index] = "pot0to"; questRoot13.Author = list83; index = 4; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -180567,9 +180572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span85[index2]; QuestStep obj58 = new QuestStep(EInteractionType.AcceptQuest, 1017914u, new Vector3(-38.529114f, 15.965062f, -70.45099f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -180584,18 +180589,18 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span5[index3] = 419; + span86[index3] = 419; skipAetheryteCondition3.InTerritory = list86; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj58.SkipConditions = skipConditions3; index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = new DialogueChoice + span87[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHREND303_02363_Q1_000_000"), @@ -180606,7 +180611,7 @@ public static class AssemblyQuestLoader obj57.Steps = list85; reference58 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -180614,26 +180619,26 @@ public static class AssemblyQuestLoader index2 = 6; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span88[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007426u, new Vector3(11.856201f, 0.19836426f, 10.421875f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 2007426u, new Vector3(11.856201f, 0.19836426f, 10.421875f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017919u, new Vector3(-9.323303f, 0.20000005f, -10.238831f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 1017919u, new Vector3(-9.323303f, 0.20000005f, -10.238831f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017920u, new Vector3(4.714966f, 0.22499956f, -5.9663696f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 1017920u, new Vector3(4.714966f, 0.22499956f, -5.9663696f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017918u, new Vector3(10.391357f, 0.20000005f, -0.56463623f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 1017918u, new Vector3(10.391357f, 0.20000005f, -0.56463623f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007425u, new Vector3(-8.346741f, 0.015197754f, 0.8086548f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 2007425u, new Vector3(-8.346741f, 0.015197754f, 0.8086548f), 427); obj59.Steps = list88; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -180641,13 +180646,13 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017916u, new Vector3(-2.609314f, 0.024999565f, 6.1798096f), 427); + span89[index2] = new QuestStep(EInteractionType.Interact, 1017916u, new Vector3(-2.609314f, 0.024999565f, 6.1798096f), 427); obj60.Steps = list89; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -180655,14 +180660,14 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span90[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017923u, new Vector3(-45.090515f, 15.8744135f, -91.32526f), 419) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017923u, new Vector3(-45.090515f, 15.8744135f, -91.32526f), 419) { NextQuestId = new QuestId(2364) }; @@ -180675,16 +180680,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "pot0to"; + span91[index] = "pot0to"; questRoot14.Author = list91; index = 4; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -180692,9 +180697,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span93[index2]; QuestStep obj63 = new QuestStep(EInteractionType.AcceptQuest, 1017926u, new Vector3(-33.157898f, 15.965062f, -67.826416f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -180709,25 +180714,25 @@ public static class AssemblyQuestLoader num3 = 1; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span5[index3] = 419; + span94[index3] = 419; skipAetheryteCondition4.InTerritory = list94; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj63.SkipConditions = skipConditions4; index3 = 2; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span4[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHREND304_02364_Q1_100_000"), Answer = new ExcelRef("TEXT_CHREND304_02364_A1_100_001") }; num3++; - span4[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHREND304_02364_Q1_000_000"), @@ -180738,7 +180743,7 @@ public static class AssemblyQuestLoader obj62.Steps = list93; reference63 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -180746,9 +180751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017927u, new Vector3(171.92334f, -1.4414048f, -92.729065f), 419) + span96[num2] = new QuestStep(EInteractionType.Interact, 1017927u, new Vector3(171.92334f, -1.4414048f, -92.729065f), 419) { AethernetShortcut = new AethernetShortcut { @@ -180759,7 +180764,7 @@ public static class AssemblyQuestLoader obj64.Steps = list96; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -180767,9 +180772,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419) + span97[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419) { AethernetShortcut = new AethernetShortcut { @@ -180780,7 +180785,7 @@ public static class AssemblyQuestLoader obj65.Steps = list97; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -180788,9 +180793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017929u, new Vector3(-172.22864f, 15.063141f, -170.55011f), 419); + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017929u, new Vector3(-172.22864f, 15.063141f, -170.55011f), 419); obj66.Steps = list98; reference67 = obj66; questRoot14.QuestSequence = list92; @@ -180800,16 +180805,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot15.Author = list99; index = 7; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span100[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -180817,13 +180822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); obj67.Steps = list101; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -180831,9 +180836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017959u, new Vector3(39.505493f, 16.49931f, -29.922974f), 419) + span102[num2] = new QuestStep(EInteractionType.Interact, 1017959u, new Vector3(39.505493f, 16.49931f, -29.922974f), 419) { AethernetShortcut = new AethernetShortcut { @@ -180844,7 +180849,7 @@ public static class AssemblyQuestLoader obj68.Steps = list102; reference69 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -180852,74 +180857,74 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span103[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1017962u, new Vector3(4.837097f, 11.964993f, 31.296265f), 419); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - Span span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list104; reference71 = questStep2; index2++; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span103[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1017963u, new Vector3(21.683044f, 11.965154f, 47.68445f), 419); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list105; reference72 = questStep3; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span103[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1017964u, new Vector3(-40.634766f, 11.965008f, 32.028687f), 419); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list106; reference73 = questStep4; obj69.Steps = list103; reference70 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -180927,13 +180932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017968u, new Vector3(-43.778137f, 11.965093f, 47.348755f), 419); + span107[num2] = new QuestStep(EInteractionType.Interact, 1017968u, new Vector3(-43.778137f, 11.965093f, 47.348755f), 419); obj70.Steps = list107; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -180941,16 +180946,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017970u, new Vector3(132.43298f, 205.99544f, 80.9491f), 478) + span108[index2] = new QuestStep(EInteractionType.Interact, 1017970u, new Vector3(132.43298f, 205.99544f, 80.9491f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj71.Steps = list108; reference75 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span100[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -180958,30 +180963,30 @@ public static class AssemblyQuestLoader index2 = 4; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span109[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1012099u, new Vector3(50.278442f, 206.04715f, 57.75537f), 478); index3 = 6; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span6 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list110; reference77 = questStep5; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span109[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Interact, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478) { StopDistance = 5f @@ -180989,48 +180994,48 @@ public static class AssemblyQuestLoader num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list111; reference78 = obj73; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span109[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.76668f, 205.81511f, 24.614613f), 478); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list112; skipConditions5.StepIf = skipStepConditions2; questStep6.SkipConditions = skipConditions5; reference79 = questStep6; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span109[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1017977u, new Vector3(-0.7172241f, 206.49947f, 20.09607f), 478) { StopDistance = 7f @@ -181038,25 +181043,25 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span113[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list113; reference80 = obj74; obj72.Steps = list109; reference76 = obj72; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -181064,9 +181069,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017981u, new Vector3(10.208252f, 206.77286f, 62.394165f), 478) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017981u, new Vector3(10.208252f, 206.77286f, 62.394165f), 478) { NextQuestId = new QuestId(2370) }; @@ -181079,16 +181084,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot16.Author = list115; index = 13; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span116[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -181096,16 +181101,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017983u, new Vector3(11.520508f, 207.49994f, 85.34363f), 478) + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017983u, new Vector3(11.520508f, 207.49994f, 85.34363f), 478) { StopDistance = 7f }; obj76.Steps = list117; reference82 = obj76; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -181113,9 +181118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017988u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399) + span118[index2] = new QuestStep(EInteractionType.Interact, 1017988u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -181127,7 +181132,7 @@ public static class AssemblyQuestLoader obj77.Steps = list118; reference83 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span116[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -181135,13 +181140,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017993u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399); + span119[num2] = new QuestStep(EInteractionType.Interact, 1017993u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399); obj78.Steps = list119; reference84 = obj78; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -181149,16 +181154,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) + span120[index2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) { Fly = true }; obj79.Steps = list120; reference85 = obj79; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -181166,16 +181171,16 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399) + span121[num2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399) { Fly = true }; obj80.Steps = list121; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj81 = new QuestSequence { Sequence = 5 @@ -181183,13 +181188,13 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399); + span122[index2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399); obj81.Steps = list122; reference87 = obj81; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj82 = new QuestSequence { Sequence = 6 @@ -181197,13 +181202,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span123[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj82.Steps = list123; reference88 = obj82; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span116[num]; QuestSequence obj83 = new QuestSequence { Sequence = 7 @@ -181211,13 +181216,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span124[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj83.Steps = list124; reference89 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; QuestSequence obj84 = new QuestSequence { Sequence = 8 @@ -181225,13 +181230,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span125[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj84.Steps = list125; reference90 = obj84; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span116[num]; QuestSequence obj85 = new QuestSequence { Sequence = 9 @@ -181239,13 +181244,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span126[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj85.Steps = list126; reference91 = obj85; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span116[num]; QuestSequence obj86 = new QuestSequence { Sequence = 10 @@ -181253,16 +181258,16 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) + span127[num2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) { Fly = true }; obj86.Steps = list127; reference92 = obj86; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span116[num]; QuestSequence obj87 = new QuestSequence { Sequence = 11 @@ -181270,16 +181275,16 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018007u, new Vector3(-602.5941f, 147.58852f, -39.230957f), 399) + span128[index2] = new QuestStep(EInteractionType.Interact, 1018007u, new Vector3(-602.5941f, 147.58852f, -39.230957f), 399) { StopDistance = 7f }; obj87.Steps = list128; reference93 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span116[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -181287,9 +181292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, NextQuestId = new QuestId(2371) @@ -181303,16 +181308,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot17.Author = list130; index = 7; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span131[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -181320,13 +181325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); + span132[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); obj89.Steps = list132; reference95 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -181334,16 +181339,16 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018448u, new Vector3(11.48999f, 206.58485f, 76.157715f), 478) + span133[num2] = new QuestStep(EInteractionType.Interact, 1018448u, new Vector3(11.48999f, 206.58485f, 76.157715f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj90.Steps = list133; reference96 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -181351,9 +181356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018451u, new Vector3(606.775f, -49.501324f, 40.482178f), 398) + span134[index2] = new QuestStep(EInteractionType.Interact, 1018451u, new Vector3(606.775f, -49.501324f, 40.482178f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -181361,7 +181366,7 @@ public static class AssemblyQuestLoader obj91.Steps = list134; reference97 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -181369,9 +181374,9 @@ public static class AssemblyQuestLoader index2 = 4; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span135[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1011920u, new Vector3(519.8595f, -51.071976f, 88.24292f), 398) { Fly = true @@ -181379,23 +181384,23 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list136; reference99 = obj93; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span135[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Interact, 1011921u, new Vector3(453.36072f, -51.141403f, 58.579346f), 398) { Fly = true @@ -181403,23 +181408,23 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span6 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list137; reference100 = obj94; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span135[num2]; QuestStep obj95 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.00256f, -51.02798f, 16.711847f), 398) { Fly = true @@ -181429,25 +181434,25 @@ public static class AssemblyQuestLoader index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list138; skipConditions6.StepIf = skipStepConditions3; obj95.SkipConditions = skipConditions6; reference101 = obj95; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span135[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1011919u, new Vector3(497.82556f, -49.790283f, 11.825684f), 398) { StopDistance = 7f @@ -181455,25 +181460,25 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span6 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span139[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list139; reference102 = obj96; obj92.Steps = list135; reference98 = obj92; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span131[num]; QuestSequence obj97 = new QuestSequence { Sequence = 4 @@ -181481,16 +181486,16 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018454u, new Vector3(549.18726f, -51.275715f, 6.1798096f), 398) + span140[index2] = new QuestStep(EInteractionType.Interact, 1018454u, new Vector3(549.18726f, -51.275715f, 6.1798096f), 398) { Fly = true }; obj97.Steps = list140; reference103 = obj97; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 5 @@ -181498,9 +181503,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) + span141[num2] = new QuestStep(EInteractionType.Interact, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -181508,7 +181513,7 @@ public static class AssemblyQuestLoader obj98.Steps = list141; reference104 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -181516,9 +181521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) { NextQuestId = new QuestId(2372) }; @@ -181531,16 +181536,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot18.Author = list143; index = 10; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -181548,13 +181553,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018463u, new Vector3(-108.62903f, -35.63229f, -19.455322f), 398); + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018463u, new Vector3(-108.62903f, -35.63229f, -19.455322f), 398); obj100.Steps = list145; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -181562,16 +181567,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) + span146[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; obj101.Steps = list146; reference107 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -181579,16 +181584,16 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) + span147[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) { ItemId = 2002034u }; obj102.Steps = list147; reference108 = obj102; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -181596,13 +181601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span148[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj103.Steps = list148; reference109 = obj103; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj104 = new QuestSequence { Sequence = 4 @@ -181610,16 +181615,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) + span149[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) { ItemId = 2002047u }; obj104.Steps = list149; reference110 = obj104; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span144[num]; QuestSequence obj105 = new QuestSequence { Sequence = 5 @@ -181627,13 +181632,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span150[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj105.Steps = list150; reference111 = obj105; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 6 @@ -181641,13 +181646,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span151[num2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj106.Steps = list151; reference112 = obj106; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 7 @@ -181655,13 +181660,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span152[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj107.Steps = list152; reference113 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = 8 @@ -181669,16 +181674,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018459u, new Vector3(-673.8232f, 73f, 288.4718f), 400) + span153[num2] = new QuestStep(EInteractionType.Interact, 1018459u, new Vector3(-673.8232f, 73f, 288.4718f), 400) { StopDistance = 5f }; obj108.Steps = list153; reference114 = obj108; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -181686,9 +181691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018456u, new Vector3(13.595764f, 206.59943f, 77.28699f), 478) + span154[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018456u, new Vector3(13.595764f, 206.59943f, 77.28699f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(3008) @@ -181702,16 +181707,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot19.Author = list155; index = 5; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span156[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -181719,16 +181724,16 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401) + span157[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401) { StopDistance = 7f }; obj110.Steps = list157; reference116 = obj110; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span156[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -181736,31 +181741,31 @@ public static class AssemblyQuestLoader num2 = 4; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span158[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { TargetTerritoryId = (ushort)567 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span158[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)567 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) + span158[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018062u, new Vector3(0.015197754f, 0.8518491f, 3.9215698f), 568) + span158[index2] = new QuestStep(EInteractionType.Interact, 1018062u, new Vector3(0.015197754f, 0.8518491f, 3.9215698f), 568) { StopDistance = 5f }; obj111.Steps = list158; reference117 = obj111; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span156[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -181768,13 +181773,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018068u, new Vector3(6.9733276f, -0.4050198f, 8.529724f), 567); + span159[num2] = new QuestStep(EInteractionType.Interact, 1018068u, new Vector3(6.9733276f, -0.4050198f, 8.529724f), 567); obj112.Steps = list159; reference118 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span156[num]; QuestSequence obj113 = new QuestSequence { Sequence = 3 @@ -181782,9 +181787,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 567) + span160[index2] = new QuestStep(EInteractionType.Duty, null, null, 567) { DutyOptions = new DutyOptions { @@ -181794,7 +181799,7 @@ public static class AssemblyQuestLoader obj113.Steps = list160; reference119 = obj113; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -181802,9 +181807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) + span161[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) { StopDistance = 7f, NextQuestId = new QuestId(2374) @@ -181818,16 +181823,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "liza"; + span162[index] = "liza"; questRoot20.Author = list162; index = 3; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span163[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -181835,16 +181840,16 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) + span164[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) { StopDistance = 7f }; obj115.Steps = list164; reference121 = obj115; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span163[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -181852,23 +181857,23 @@ public static class AssemblyQuestLoader index2 = 3; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) + span165[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) { TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) + span165[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) { TargetTerritoryId = (ushort)568 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018072u, new Vector3(-1.2664795f, 7.357448E-08f, -1.9684448f), 568); + span165[num2] = new QuestStep(EInteractionType.Interact, 1018072u, new Vector3(-1.2664795f, 7.357448E-08f, -1.9684448f), 568); obj116.Steps = list165; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span163[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -181876,9 +181881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018083u, new Vector3(45.212402f, -15.420993f, 25.77246f), 567) + span166[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018083u, new Vector3(45.212402f, -15.420993f, 25.77246f), 567) { StopDistance = 5f }; @@ -181891,16 +181896,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "plogon_enjoyer"; + span167[index] = "plogon_enjoyer"; questRoot21.Author = list167; index = 11; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span168[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -181908,9 +181913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478) + span169[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -181924,7 +181929,7 @@ public static class AssemblyQuestLoader obj118.Steps = list169; reference124 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span168[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -181932,9 +181937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span170[index2] = new QuestStep(EInteractionType.Interact, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -181942,7 +181947,7 @@ public static class AssemblyQuestLoader obj119.Steps = list170; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -181950,9 +181955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018232u, new Vector3(236.01123f, -42.313934f, 596.3989f), 400) + span171[num2] = new QuestStep(EInteractionType.Interact, 1018232u, new Vector3(236.01123f, -42.313934f, 596.3989f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -181960,7 +181965,7 @@ public static class AssemblyQuestLoader obj120.Steps = list171; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -181968,9 +181973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span172[index2] = new QuestStep(EInteractionType.Interact, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -181978,7 +181983,7 @@ public static class AssemblyQuestLoader obj121.Steps = list172; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span168[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -181986,13 +181991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span173[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj122.Steps = list173; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -182000,16 +182005,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) + span174[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) { Fly = true }; obj123.Steps = list174; reference129 = obj123; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span168[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -182017,16 +182022,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) + span175[num2] = new QuestStep(EInteractionType.Emote, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) { Emote = EEmote.Rally }; obj124.Steps = list175; reference130 = obj124; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj125 = new QuestSequence { Sequence = 7 @@ -182034,16 +182039,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span176[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; obj125.Steps = list176; reference131 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj126 = new QuestSequence { Sequence = 8 @@ -182051,16 +182056,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007517u, new Vector3(-332.6314f, 59.067627f, 298.39014f), 400) + span177[num2] = new QuestStep(EInteractionType.Interact, 2007517u, new Vector3(-332.6314f, 59.067627f, 298.39014f), 400) { Fly = true }; obj126.Steps = list177; reference132 = obj126; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = 9 @@ -182068,16 +182073,16 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018234u, new Vector3(-635.85876f, 82.249985f, 142.96167f), 400) + span178[index2] = new QuestStep(EInteractionType.Interact, 1018234u, new Vector3(-635.85876f, 82.249985f, 142.96167f), 400) { Fly = true }; obj127.Steps = list178; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -182085,9 +182090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, NextQuestId = new QuestId(2383) @@ -182101,16 +182106,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "plogon_enjoyer"; + span180[index] = "plogon_enjoyer"; questRoot22.Author = list180; index = 7; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span181[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -182118,9 +182123,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -182135,7 +182140,7 @@ public static class AssemblyQuestLoader obj129.Steps = list182; reference135 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span181[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -182143,21 +182148,21 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018242u, new Vector3(-365.1942f, 60.616608f, 279.89612f), 400) + span183[num2] = new QuestStep(EInteractionType.Interact, 1018242u, new Vector3(-365.1942f, 60.616608f, 279.89612f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018241u, new Vector3(-421.40845f, 60.89619f, 272.755f), 400) + span183[num2] = new QuestStep(EInteractionType.Interact, 1018241u, new Vector3(-421.40845f, 60.89619f, 272.755f), 400) { Fly = true }; obj130.Steps = list183; reference136 = obj130; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span181[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -182165,16 +182170,16 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018239u, new Vector3(-339.25385f, 59.038f, 317.03674f), 400) + span184[index2] = new QuestStep(EInteractionType.Interact, 1018239u, new Vector3(-339.25385f, 59.038f, 317.03674f), 400) { Fly = true }; obj131.Steps = list184; reference137 = obj131; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span181[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -182182,9 +182187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span185[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -182192,7 +182197,7 @@ public static class AssemblyQuestLoader obj132.Steps = list185; reference138 = obj132; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span181[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -182200,16 +182205,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018243u, new Vector3(35.99597f, -130.7033f, 543.3279f), 398) + span186[index2] = new QuestStep(EInteractionType.Interact, 1018243u, new Vector3(35.99597f, -130.7033f, 543.3279f), 398) { Fly = true }; obj133.Steps = list186; reference139 = obj133; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span181[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -182217,20 +182222,20 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.06836f, -51.141403f, 35.919243f), 398) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.06836f, -51.141403f, 35.919243f), 398) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span187[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj134.Steps = list187; reference140 = obj134; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span181[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -182238,9 +182243,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span188[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -182255,16 +182260,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "plogon_enjoyer"; + span189[index] = "plogon_enjoyer"; questRoot23.Author = list189; index = 6; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span190[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -182272,9 +182277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018248u, new Vector3(-287.34265f, 126.77467f, 3.3721924f), 397) + span191[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018248u, new Vector3(-287.34265f, 126.77467f, 3.3721924f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -182289,7 +182294,7 @@ public static class AssemblyQuestLoader obj136.Steps = list191; reference142 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span190[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -182297,9 +182302,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018249u, new Vector3(-814.9691f, -130.31683f, -415.85413f), 401) + span192[index2] = new QuestStep(EInteractionType.Interact, 1018249u, new Vector3(-814.9691f, -130.31683f, -415.85413f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -182307,7 +182312,7 @@ public static class AssemblyQuestLoader obj137.Steps = list192; reference143 = obj137; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span190[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -182315,9 +182320,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) + span193[num2] = new QuestStep(EInteractionType.Interact, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -182325,7 +182330,7 @@ public static class AssemblyQuestLoader obj138.Steps = list193; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span190[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -182333,16 +182338,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) + span194[index2] = new QuestStep(EInteractionType.Emote, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) { Emote = EEmote.MogDance }; obj139.Steps = list194; reference145 = obj139; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span190[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -182350,13 +182355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018254u, new Vector3(383.93213f, -125.28945f, 734.4929f), 401); + span195[num2] = new QuestStep(EInteractionType.Interact, 1018254u, new Vector3(383.93213f, -125.28945f, 734.4929f), 401); obj140.Steps = list195; reference146 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span190[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -182364,9 +182369,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) + span196[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -182381,16 +182386,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "plogon_enjoyer"; + span197[index] = "plogon_enjoyer"; questRoot24.Author = list197; index = 6; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span198[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -182398,9 +182403,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) + span199[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -182415,7 +182420,7 @@ public static class AssemblyQuestLoader obj142.Steps = list199; reference148 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span198[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -182423,9 +182428,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018257u, new Vector3(-664.36255f, -176.4502f, -570.3975f), 402) + span200[index2] = new QuestStep(EInteractionType.Interact, 1018257u, new Vector3(-664.36255f, -176.4502f, -570.3975f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -182433,7 +182438,7 @@ public static class AssemblyQuestLoader obj143.Steps = list200; reference149 = obj143; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span198[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -182441,16 +182446,16 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018260u, new Vector3(-189.5628f, -102.63812f, 449.60706f), 402) + span201[num2] = new QuestStep(EInteractionType.Interact, 1018260u, new Vector3(-189.5628f, -102.63812f, 449.60706f), 402) { Fly = true }; obj144.Steps = list201; reference150 = obj144; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span198[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -182458,16 +182463,16 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007518u, new Vector3(-697.01685f, -37.82715f, 431.2047f), 402) + span202[index2] = new QuestStep(EInteractionType.Interact, 2007518u, new Vector3(-697.01685f, -37.82715f, 431.2047f), 402) { Fly = true }; obj145.Steps = list202; reference151 = obj145; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span198[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -182475,16 +182480,16 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018261u, new Vector3(785.3054f, -24.802603f, -766.3539f), 402) + span203[num2] = new QuestStep(EInteractionType.Interact, 1018261u, new Vector3(785.3054f, -24.802603f, -766.3539f), 402) { Fly = true }; obj146.Steps = list203; reference152 = obj146; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span198[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -182492,9 +182497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span204[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -182508,16 +182513,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "UcanPatates"; + span205[index] = "UcanPatates"; questRoot25.Author = list205; index = 4; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span206[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -182525,9 +182530,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span207[num2]; QuestStep obj149 = new QuestStep(EInteractionType.AcceptQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -182540,9 +182545,9 @@ public static class AssemblyQuestLoader index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = 478; + span208[num3] = 478; obj150.InTerritory = list208; skipConditions7.AetheryteShortcutIf = obj150; obj149.SkipConditions = skipConditions7; @@ -182550,7 +182555,7 @@ public static class AssemblyQuestLoader obj148.Steps = list207; reference154 = obj148; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span206[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -182558,9 +182563,9 @@ public static class AssemblyQuestLoader num2 = 2; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span209[index2]; QuestStep obj152 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.23425f, 207f, 119.497574f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -182570,9 +182575,9 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span5[index3] = 399; + span210[index3] = 399; skipStepConditions4.InTerritory = list210; skipConditions8.StepIf = skipStepConditions4; SkipAetheryteCondition obj153 = new SkipAetheryteCondition @@ -182582,22 +182587,22 @@ public static class AssemblyQuestLoader index3 = 1; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span5[num3] = 399; + span211[num3] = 399; obj153.InTerritory = list211; skipConditions8.AetheryteShortcutIf = obj153; obj152.SkipConditions = skipConditions8; reference157 = obj152; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018367u, new Vector3(302.11328f, 232.54102f, 767.14734f), 399) + span209[index2] = new QuestStep(EInteractionType.Interact, 1018367u, new Vector3(302.11328f, 232.54102f, 767.14734f), 399) { Fly = true }; obj151.Steps = list209; reference156 = obj151; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span206[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -182605,9 +182610,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span212[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -182617,7 +182622,7 @@ public static class AssemblyQuestLoader obj154.Steps = list212; reference158 = obj154; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span206[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -182625,9 +182630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span213[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -182647,16 +182652,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot26.Author = list214; index = 2; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span215[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -182664,13 +182669,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018317u, new Vector3(44.174805f, 206.99484f, -9.720032f), 478); + span216[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018317u, new Vector3(44.174805f, 206.99484f, -9.720032f), 478); obj156.Steps = list216; reference160 = obj156; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -182678,9 +182683,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017653u, new Vector3(-17.990417f, 211.4722f, -1.4801636f), 478); + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017653u, new Vector3(-17.990417f, 211.4722f, -1.4801636f), 478); obj157.Steps = list217; reference161 = obj157; questRoot26.QuestSequence = list215; @@ -182690,16 +182695,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot27.Author = list218; index = 7; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span219[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -182707,9 +182712,9 @@ public static class AssemblyQuestLoader index2 = 3; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span220[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -182720,24 +182725,24 @@ public static class AssemblyQuestLoader num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span5[index3] = 351; + span221[index3] = 351; skipStepConditions5.InTerritory = list221; skipConditions9.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition5 = new SkipAetheryteCondition(); index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = 351; + span222[num3] = 351; skipAetheryteCondition5.InTerritory = list222; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition5; obj159.SkipConditions = skipConditions9; reference163 = obj159; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span220[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -182749,14 +182754,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj158.Steps = list220; reference162 = obj158; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span219[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -182764,9 +182769,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007560u, new Vector3(216.11353f, 256.36682f, 10.757568f), 402) + span223[index2] = new QuestStep(EInteractionType.Interact, 2007560u, new Vector3(216.11353f, 256.36682f, 10.757568f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -182774,7 +182779,7 @@ public static class AssemblyQuestLoader obj160.Steps = list223; reference164 = obj160; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span219[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -182782,18 +182787,18 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017675u, new Vector3(148.11926f, 245.1f, -4.1657104f), 402); + span224[num2] = new QuestStep(EInteractionType.Interact, 1017675u, new Vector3(148.11926f, 245.1f, -4.1657104f), 402); obj161.Steps = list224; reference165 = obj161; num++; - span2[num] = new QuestSequence + span219[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span219[num]; QuestSequence obj162 = new QuestSequence { Sequence = 4 @@ -182801,13 +182806,13 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018511u, new Vector3(-1.449646f, 3.144145E-06f, 5.2643433f), 507); + span225[index2] = new QuestStep(EInteractionType.Interact, 1018511u, new Vector3(-1.449646f, 3.144145E-06f, 5.2643433f), 507); obj162.Steps = list225; reference166 = obj162; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span219[num]; QuestSequence obj163 = new QuestSequence { Sequence = 5 @@ -182815,9 +182820,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 507) + span226[num2] = new QuestStep(EInteractionType.Duty, null, null, 507) { DutyOptions = new DutyOptions { @@ -182827,7 +182832,7 @@ public static class AssemblyQuestLoader obj163.Steps = list226; reference167 = obj163; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span219[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -182835,20 +182840,20 @@ public static class AssemblyQuestLoader num2 = 3; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span227[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span227[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span227[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; @@ -182861,16 +182866,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span228[index] = "liza"; questRoot28.Author = list228; index = 2; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span229[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -182878,9 +182883,9 @@ public static class AssemblyQuestLoader index2 = 3; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span230[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -182891,24 +182896,24 @@ public static class AssemblyQuestLoader num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = 351; + span231[index3] = 351; skipStepConditions6.InTerritory = list231; skipConditions10.StepIf = skipStepConditions6; SkipAetheryteCondition skipAetheryteCondition6 = new SkipAetheryteCondition(); index3 = 1; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span5[num3] = 351; + span232[num3] = 351; skipAetheryteCondition6.InTerritory = list232; skipConditions10.AetheryteShortcutIf = skipAetheryteCondition6; obj166.SkipConditions = skipConditions10; reference170 = obj166; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span230[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -182920,14 +182925,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj165.Steps = list230; reference169 = obj165; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span229[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -182935,9 +182940,9 @@ public static class AssemblyQuestLoader num2 = 2; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix, @@ -182959,7 +182964,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) { Fly = true }; @@ -183028,9 +183033,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021184u, new Vector3(191.9126f, 234.44899f, 402.45667f), 155) + span4[num2] = new QuestStep(EInteractionType.Interact, 1021184u, new Vector3(191.9126f, 234.44899f, 402.45667f), 155) { StopDistance = 5f, Fly = true, @@ -183054,9 +183059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1021187u, new Vector3(-1.9990234f, 0.74534994f, 360.25012f), 153) { StopDistance = 5f, @@ -183073,9 +183078,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = new DialogueChoice + span6[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBAST601_02409_Q1_000_000"), @@ -183094,9 +183099,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -183128,16 +183133,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "kaiser"; + span8[index] = "kaiser"; questRoot2.Author = list8; index = 5; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -183145,9 +183150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -183172,7 +183177,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -183180,16 +183185,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021221u, new Vector3(180.22424f, -5.4349146f, -55.588684f), 419) + span11[num2] = new QuestStep(EInteractionType.Interact, 1021221u, new Vector3(180.22424f, -5.4349146f, -55.588684f), 419) { StopDistance = 5f }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -183197,9 +183202,9 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(244.403f, 361.78677f, -616.2311f), 155) { StopDistance = 5f, @@ -183210,9 +183215,9 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - Span span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = new ComplexCombatData + span13[num3] = new ComplexCombatData { DataId = 7235u, MinimumKillCount = 2u @@ -183227,11 +183232,11 @@ public static class AssemblyQuestLoader }; reference9 = obj9; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021222u, new Vector3(240.68054f, 362.1392f, -614.74023f), 155); + span12[index2] = new QuestStep(EInteractionType.Interact, 1021222u, new Vector3(240.68054f, 362.1392f, -614.74023f), 155); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -183239,9 +183244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) + span14[num2] = new QuestStep(EInteractionType.Interact, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -183266,7 +183271,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -183274,9 +183279,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -183308,16 +183313,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "kaiser"; + span16[index] = "kaiser"; questRoot3.Author = list16; index = 6; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -183325,9 +183330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -183352,7 +183357,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -183360,9 +183365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) + span19[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -183374,7 +183379,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -183382,9 +183387,9 @@ public static class AssemblyQuestLoader index2 = 3; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1021259u, new Vector3(-16.250854f, 0.09999631f, -31.784546f), 628) { StopDistance = 4f, @@ -183395,19 +183400,19 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span6[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list21; skipConditions.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -183417,7 +183422,7 @@ public static class AssemblyQuestLoader obj15.SkipConditions = skipConditions; reference15 = obj15; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1021256u, new Vector3(28.610596f, 4f, 53.57434f), 628) { StopDistance = 4f, @@ -183428,19 +183433,19 @@ public static class AssemblyQuestLoader index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; skipStepConditions2.CompletionQuestVariablesFlags = list22; skipConditions2.StepIf = skipStepConditions2; skipConditions2.AetheryteShortcutIf = new SkipAetheryteCondition @@ -183450,7 +183455,7 @@ public static class AssemblyQuestLoader obj16.SkipConditions = skipConditions2; reference16 = obj16; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021260u, new Vector3(-12.069946f, -4.9889293f, 15.579407f), 628) + span20[num2] = new QuestStep(EInteractionType.Interact, 1021260u, new Vector3(-12.069946f, -4.9889293f, 15.579407f), 628) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183465,7 +183470,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -183473,9 +183478,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007937u, new Vector3(-51.621338f, 16.891724f, 0.045776367f), 628) + span23[index2] = new QuestStep(EInteractionType.Interact, 2007937u, new Vector3(-51.621338f, 16.891724f, 0.045776367f), 628) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183490,7 +183495,7 @@ public static class AssemblyQuestLoader obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span17[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -183498,9 +183503,9 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-53.109528f, 15.469519f, 22.387312f), 628) + span24[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-53.109528f, 15.469519f, 22.387312f), 628) { JumpDestination = new JumpDestination { @@ -183510,7 +183515,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021261u, new Vector3(-57.846985f, -3f, 25.16211f), 628) + span24[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021261u, new Vector3(-57.846985f, -3f, 25.16211f), 628) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183525,7 +183530,7 @@ public static class AssemblyQuestLoader obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span17[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -183533,9 +183538,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183567,16 +183572,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "kaiser"; + span26[index] = "kaiser"; questRoot4.Author = list26; index = 6; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -183584,9 +183589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183611,7 +183616,7 @@ public static class AssemblyQuestLoader obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -183619,9 +183624,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021273u, new Vector3(469.84045f, 69.6416f, -68.37573f), 614) + span29[index2] = new QuestStep(EInteractionType.Interact, 1021273u, new Vector3(469.84045f, 69.6416f, -68.37573f), 614) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -183629,7 +183634,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -183637,9 +183642,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 1021274u, new Vector3(-413.77893f, 55.093624f, 305.83655f), 614) { StopDistance = 4f, @@ -183650,9 +183655,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span7 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span7[index3] = 7236u; + span31[index3] = 7236u; obj23.KillEnemyDataIds = list31; obj23.SkipConditions = new SkipConditions { @@ -183664,9 +183669,9 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = new DialogueChoice + span32[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAST680_02412_Q1_000_024") @@ -183676,7 +183681,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -183684,9 +183689,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021274u, new Vector3(-413.77893f, 55.093624f, 305.83655f), 614) + span33[index2] = new QuestStep(EInteractionType.Interact, 1021274u, new Vector3(-413.77893f, 55.093624f, 305.83655f), 614) { StopDistance = 4f, Fly = false @@ -183694,7 +183699,7 @@ public static class AssemblyQuestLoader obj24.Steps = list33; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -183702,9 +183707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021054u, new Vector3(-36.66742f, 14.000003f, -58.457336f), 628) + span34[num2] = new QuestStep(EInteractionType.Interact, 1021054u, new Vector3(-36.66742f, 14.000003f, -58.457336f), 628) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183719,7 +183724,7 @@ public static class AssemblyQuestLoader obj25.Steps = list34; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -183727,9 +183732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183761,16 +183766,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "kaiser"; + span36[index] = "kaiser"; questRoot5.Author = list36; index = 5; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -183778,9 +183783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183805,7 +183810,7 @@ public static class AssemblyQuestLoader obj27.Steps = list38; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -183813,9 +183818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008103u, new Vector3(44.84619f, 8.255066f, 178.11853f), 628) + span39[index2] = new QuestStep(EInteractionType.Interact, 2008103u, new Vector3(44.84619f, 8.255066f, 178.11853f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -183829,7 +183834,7 @@ public static class AssemblyQuestLoader obj28.Steps = list39; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -183837,9 +183842,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021305u, new Vector3(-61.356567f, -3f, 28.854736f), 628) + span40[num2] = new QuestStep(EInteractionType.Interact, 1021305u, new Vector3(-61.356567f, -3f, 28.854736f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183859,7 +183864,7 @@ public static class AssemblyQuestLoader obj29.Steps = list40; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -183867,9 +183872,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008104u, new Vector3(128.13f, 24.979004f, -0.22894287f), 628) + span41[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008104u, new Vector3(128.13f, 24.979004f, -0.22894287f), 628) { StopDistance = 3f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183889,7 +183894,7 @@ public static class AssemblyQuestLoader obj30.Steps = list41; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -183897,9 +183902,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021309u, new Vector3(-47.501343f, 16.624714f, 9.719971f), 628) + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021309u, new Vector3(-47.501343f, 16.624714f, 9.719971f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183926,16 +183931,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "Cacahuetes"; + span43[index] = "Cacahuetes"; questRoot6.Author = list43; index = 6; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -183943,9 +183948,9 @@ public static class AssemblyQuestLoader num2 = 3; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span45[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -183973,7 +183978,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span45[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -183985,11 +183990,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj32.Steps = list45; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -183997,9 +184002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span46[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -184011,7 +184016,7 @@ public static class AssemblyQuestLoader obj33.Steps = list46; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -184019,9 +184024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018744u, new Vector3(87.96814f, 5.9457893f, 490.56213f), 152) + span47[index2] = new QuestStep(EInteractionType.Interact, 1018744u, new Vector3(87.96814f, 5.9457893f, 490.56213f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -184029,7 +184034,7 @@ public static class AssemblyQuestLoader obj34.Steps = list47; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -184037,16 +184042,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018746u, new Vector3(-651.3619f, 130f, -527.8248f), 612) + span48[num2] = new QuestStep(EInteractionType.Interact, 1018746u, new Vector3(-651.3619f, 130f, -527.8248f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj35.Steps = list48; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -184054,16 +184059,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007687u, new Vector3(-640.8331f, 120.3479f, -291.52362f), 612) + span49[index2] = new QuestStep(EInteractionType.Interact, 2007687u, new Vector3(-640.8331f, 120.3479f, -291.52362f), 612) { Fly = true }; obj36.Steps = list49; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -184071,9 +184076,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018752u, new Vector3(-622.5834f, 130.26505f, -473.7469f), 612) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018752u, new Vector3(-622.5834f, 130.26505f, -473.7469f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2415) @@ -184087,16 +184092,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "Cacahuetes"; + span51[index] = "Cacahuetes"; questRoot7.Author = list51; index = 5; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -184104,9 +184109,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -184120,7 +184125,7 @@ public static class AssemblyQuestLoader obj38.Steps = list53; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -184128,16 +184133,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018757u, new Vector3(-437.2168f, 73.07981f, -100.23657f), 612) + span54[num2] = new QuestStep(EInteractionType.Interact, 1018757u, new Vector3(-437.2168f, 73.07981f, -100.23657f), 612) { Fly = true }; obj39.Steps = list54; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -184145,9 +184150,9 @@ public static class AssemblyQuestLoader num2 = 2; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-586.0533f, 54.95936f, 204.82178f), 612) { StopDistance = 0.5f, @@ -184157,17 +184162,17 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span7 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span7[index3] = 7214u; + span56[index3] = 7214u; obj41.KillEnemyDataIds = list56; reference41 = obj41; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018758u, new Vector3(-586.0533f, 54.95936f, 204.82178f), 612); + span55[index2] = new QuestStep(EInteractionType.Interact, 1018758u, new Vector3(-586.0533f, 54.95936f, 204.82178f), 612); obj40.Steps = list55; reference40 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -184175,9 +184180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span57[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -184189,7 +184194,7 @@ public static class AssemblyQuestLoader obj42.Steps = list57; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span52[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -184197,9 +184202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2416) @@ -184213,16 +184218,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "Cacahuetes"; + span59[index] = "Cacahuetes"; questRoot8.Author = list59; index = 6; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -184230,9 +184235,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -184246,7 +184251,7 @@ public static class AssemblyQuestLoader obj44.Steps = list61; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -184254,16 +184259,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007711u, new Vector3(-488.0293f, 50.94983f, 86.96118f), 612) + span62[index2] = new QuestStep(EInteractionType.Interact, 2007711u, new Vector3(-488.0293f, 50.94983f, 86.96118f), 612) { Fly = true }; obj45.Steps = list62; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -184271,16 +184276,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007712u, new Vector3(-461.63123f, 57.14502f, 186.08374f), 612) + span63[num2] = new QuestStep(EInteractionType.Interact, 2007712u, new Vector3(-461.63123f, 57.14502f, 186.08374f), 612) { Fly = true }; obj46.Steps = list63; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -184288,16 +184293,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007713u, new Vector3(-529.9306f, 36.88098f, 451.16345f), 612) + span64[index2] = new QuestStep(EInteractionType.Interact, 2007713u, new Vector3(-529.9306f, 36.88098f, 451.16345f), 612) { Fly = true }; obj47.Steps = list64; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -184305,16 +184310,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019090u, new Vector3(-638.3002f, 38.30705f, 374.92932f), 612) + span65[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019090u, new Vector3(-638.3002f, 38.30705f, 374.92932f), 612) { Fly = true }; obj48.Steps = list65; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span60[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -184322,9 +184327,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span66[index2]; QuestStep obj50 = new QuestStep(EInteractionType.CompleteQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -184332,9 +184337,9 @@ public static class AssemblyQuestLoader index3 = 1; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span4[num3] = new DialogueChoice + span67[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWHM650_02416_Q1_000_000"), @@ -184352,16 +184357,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Cacahuetes"; + span68[index] = "Cacahuetes"; questRoot9.Author = list68; index = 5; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span69[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -184369,9 +184374,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -184385,7 +184390,7 @@ public static class AssemblyQuestLoader obj51.Steps = list70; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span69[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -184393,16 +184398,16 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019125u, new Vector3(-651.81964f, 40.067055f, 370.80945f), 612) + span71[index2] = new QuestStep(EInteractionType.Interact, 1019125u, new Vector3(-651.81964f, 40.067055f, 370.80945f), 612) { Fly = true }; obj52.Steps = list71; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span69[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -184410,9 +184415,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span72[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, null, new Vector3(-175.06683f, 59.779804f, -558.8312f), 612) { Fly = true, @@ -184422,17 +184427,17 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span7[index3] = 7215u; + span73[index3] = 7215u; obj54.KillEnemyDataIds = list73; reference54 = obj54; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019128u, new Vector3(-175.06683f, 59.779804f, -558.8312f), 612); + span72[num2] = new QuestStep(EInteractionType.Interact, 1019128u, new Vector3(-175.06683f, 59.779804f, -558.8312f), 612); obj53.Steps = list72; reference53 = obj53; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -184440,18 +184445,18 @@ public static class AssemblyQuestLoader num2 = 2; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019131u, new Vector3(-663.7522f, 43.594555f, 363.75977f), 612); + span74[index2] = new QuestStep(EInteractionType.Interact, 1019131u, new Vector3(-663.7522f, 43.594555f, 363.75977f), 612); obj55.Steps = list74; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span69[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -184459,9 +184464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) { NextQuestId = new QuestId(2418) }; @@ -184474,16 +184479,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "Cacahuetes"; + span76[index] = "Cacahuetes"; questRoot10.Author = list76; index = 7; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -184491,9 +184496,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -184507,7 +184512,7 @@ public static class AssemblyQuestLoader obj57.Steps = list78; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -184515,16 +184520,16 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018759u, new Vector3(-636.8048f, 130f, -528.6183f), 612) + span79[num2] = new QuestStep(EInteractionType.Interact, 1018759u, new Vector3(-636.8048f, 130f, -528.6183f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj58.Steps = list79; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -184532,18 +184537,18 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019130u, new Vector3(-665.3696f, 43.594574f, 364.40063f), 612); + span80[index2] = new QuestStep(EInteractionType.Interact, 1019130u, new Vector3(-665.3696f, 43.594574f, 364.40063f), 612); obj59.Steps = list80; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span77[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -184551,9 +184556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span81[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Emote, 1019130u, new Vector3(-665.3696f, 43.594574f, 364.40063f), 612) { Emote = EEmote.Soothe @@ -184561,9 +184566,9 @@ public static class AssemblyQuestLoader index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = new DialogueChoice + span82[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWHM700_02418_Q1_000_000"), @@ -184574,7 +184579,7 @@ public static class AssemblyQuestLoader obj60.Steps = list81; reference60 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span77[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -184582,9 +184587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span83[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, null, new Vector3(-381.88757f, 40.283813f, 484.82483f), 612) { Fly = true, @@ -184593,15 +184598,15 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span7 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span7[index3] = 7216u; + span84[index3] = 7216u; obj63.KillEnemyDataIds = list84; reference63 = obj63; obj62.Steps = list83; reference62 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span77[num]; QuestSequence obj64 = new QuestSequence { Sequence = 5 @@ -184609,16 +184614,16 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019127u, new Vector3(-381.88757f, 40.283813f, 484.82483f), 612) + span85[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019127u, new Vector3(-381.88757f, 40.283813f, 484.82483f), 612) { ItemId = 2002053u }; obj64.Steps = list85; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span77[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -184626,9 +184631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019588u, new Vector3(-382.71155f, 40.275818f, 484.36694f), 612); + span86[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019588u, new Vector3(-382.71155f, 40.275818f, 484.36694f), 612); obj65.Steps = list86; reference65 = obj65; questRoot10.QuestSequence = list77; @@ -184638,16 +184643,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "plogon_enjoyer"; + span87[index] = "plogon_enjoyer"; questRoot11.Author = list87; index = 5; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span88[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -184655,9 +184660,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span89[num2]; QuestStep obj67 = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -184672,11 +184677,11 @@ public static class AssemblyQuestLoader index3 = 2; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - Span span8 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span8[num3] = 130; + span90[num3] = 130; num3++; - span8[num3] = 131; + span90[num3] = 131; skipAetheryteCondition.InTerritory = list90; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -184688,7 +184693,7 @@ public static class AssemblyQuestLoader obj66.Steps = list89; reference66 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span88[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -184696,9 +184701,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span91[index2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -184706,7 +184711,7 @@ public static class AssemblyQuestLoader obj68.Steps = list91; reference68 = obj68; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span88[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -184714,9 +184719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022372u, new Vector3(-224.90277f, 26.139341f, -353.38373f), 146) + span92[num2] = new QuestStep(EInteractionType.Interact, 1022372u, new Vector3(-224.90277f, 26.139341f, -353.38373f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -184724,7 +184729,7 @@ public static class AssemblyQuestLoader obj69.Steps = list92; reference69 = obj69; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span88[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -184732,16 +184737,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022373u, new Vector3(-81.22388f, 39.42472f, -336.96503f), 146) + span93[index2] = new QuestStep(EInteractionType.Interact, 1022373u, new Vector3(-81.22388f, 39.42472f, -336.96503f), 146) { Mount = true }; obj70.Steps = list93; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span88[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -184749,9 +184754,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span94[num2]; QuestStep obj72 = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, @@ -184760,9 +184765,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span4[index3] = new DialogueChoice + span95[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMNK601_02426_Q2_000_000"), @@ -184779,16 +184784,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "plogon_enjoyer"; + span96[index] = "plogon_enjoyer"; questRoot12.Author = list96; index = 8; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -184796,9 +184801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -184812,7 +184817,7 @@ public static class AssemblyQuestLoader obj73.Steps = list98; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -184820,9 +184825,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022384u, new Vector3(76.920654f, 62.19928f, -669.4591f), 612) + span99[num2] = new QuestStep(EInteractionType.Interact, 1022384u, new Vector3(76.920654f, 62.19928f, -669.4591f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -184835,7 +184840,7 @@ public static class AssemblyQuestLoader obj74.Steps = list99; reference74 = obj74; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -184843,9 +184848,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022387u, new Vector3(49.94275f, 118.155785f, -746.0899f), 620) + span100[index2] = new QuestStep(EInteractionType.Interact, 1022387u, new Vector3(49.94275f, 118.155785f, -746.0899f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -184853,7 +184858,7 @@ public static class AssemblyQuestLoader obj75.Steps = list100; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -184861,16 +184866,16 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span101[num2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true }; obj76.Steps = list101; reference76 = obj76; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -184878,21 +184883,21 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span102[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.FormShift }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span102[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.TwinSnakes }; obj77.Steps = list102; reference77 = obj77; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj78 = new QuestSequence { Sequence = 5 @@ -184900,16 +184905,16 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span103[num2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.DragonKick }; obj78.Steps = list103; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span97[num]; QuestSequence obj79 = new QuestSequence { Sequence = 6 @@ -184917,16 +184922,16 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span104[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.Demolish }; obj79.Steps = list104; reference79 = obj79; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -184934,9 +184939,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { StopDistance = 5f, NextQuestId = new QuestId(2428) @@ -184950,16 +184955,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "plogon_enjoyer"; + span106[index] = "plogon_enjoyer"; questRoot13.Author = list106; index = 8; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -184967,9 +184972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -184984,7 +184989,7 @@ public static class AssemblyQuestLoader obj81.Steps = list108; reference81 = obj81; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -184992,16 +184997,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span109[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj82.Steps = list109; reference82 = obj82; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -185009,9 +185014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span110[index2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -185019,7 +185024,7 @@ public static class AssemblyQuestLoader obj83.Steps = list110; reference83 = obj83; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -185027,9 +185032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022404u, new Vector3(76.43237f, 62.148823f, -667.2923f), 612) + span111[num2] = new QuestStep(EInteractionType.Interact, 1022404u, new Vector3(76.43237f, 62.148823f, -667.2923f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185042,7 +185047,7 @@ public static class AssemblyQuestLoader obj84.Steps = list111; reference84 = obj84; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -185050,14 +185055,14 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.72436f, 60.086643f, -602.3445f), 612) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.72436f, 60.086643f, -602.3445f), 612) { Fly = true }; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span112[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-109.40343f, 60.039776f, -612.03217f), 612) { Mount = false, @@ -185066,18 +185071,18 @@ public static class AssemblyQuestLoader index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span7[num3] = 7217u; + span113[num3] = 7217u; obj86.KillEnemyDataIds = list113; obj86.CombatDelaySecondsAtStart = 0f; reference86 = obj86; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022405u, new Vector3(-106.82843f, 60.07189f, -609.49115f), 612); + span112[index2] = new QuestStep(EInteractionType.Interact, 1022405u, new Vector3(-106.82843f, 60.07189f, -609.49115f), 612); obj85.Steps = list112; reference85 = obj85; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj87 = new QuestSequence { Sequence = 5 @@ -185085,13 +185090,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022411u, new Vector3(-107.927124f, 60.035603f, -609.76575f), 612); + span114[num2] = new QuestStep(EInteractionType.Interact, 1022411u, new Vector3(-107.927124f, 60.035603f, -609.76575f), 612); obj87.Steps = list114; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj88 = new QuestSequence { Sequence = 6 @@ -185099,9 +185104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022412u, new Vector3(103.77649f, 118.18349f, -707.393f), 620) + span115[index2] = new QuestStep(EInteractionType.Interact, 1022412u, new Vector3(103.77649f, 118.18349f, -707.393f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -185109,7 +185114,7 @@ public static class AssemblyQuestLoader obj88.Steps = list115; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span107[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -185117,9 +185122,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, NextQuestId = new QuestId(2429) @@ -185133,16 +185138,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "plogon_enjoyer"; + span117[index] = "plogon_enjoyer"; questRoot14.Author = list117; index = 9; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -185150,9 +185155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -185166,7 +185171,7 @@ public static class AssemblyQuestLoader obj90.Steps = list119; reference90 = obj90; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -185174,16 +185179,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022437u, new Vector3(81.467896f, 118.391884f, -792.7825f), 620) + span120[num2] = new QuestStep(EInteractionType.Interact, 1022437u, new Vector3(81.467896f, 118.391884f, -792.7825f), 620) { Fly = true }; obj91.Steps = list120; reference91 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -185191,9 +185196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022438u, new Vector3(-61.112427f, -0.002525447f, -67.67377f), 635) + span121[index2] = new QuestStep(EInteractionType.Interact, 1022438u, new Vector3(-61.112427f, -0.002525447f, -67.67377f), 635) { Mount = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185206,7 +185211,7 @@ public static class AssemblyQuestLoader obj92.Steps = list121; reference92 = obj92; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -185214,9 +185219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span122[num2] = new QuestStep(EInteractionType.Interact, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -185224,7 +185229,7 @@ public static class AssemblyQuestLoader obj93.Steps = list122; reference93 = obj93; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span118[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -185232,9 +185237,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022439u, new Vector3(162.40173f, 49.7417f, -251.9112f), 612) + span123[index2] = new QuestStep(EInteractionType.Interact, 1022439u, new Vector3(162.40173f, 49.7417f, -251.9112f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185247,7 +185252,7 @@ public static class AssemblyQuestLoader obj94.Steps = list123; reference94 = obj94; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span118[num]; QuestSequence obj95 = new QuestSequence { Sequence = 5 @@ -185255,9 +185260,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022442u, new Vector3(-575.1583f, 110.899315f, -324.69672f), 612) + span124[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022442u, new Vector3(-575.1583f, 110.899315f, -324.69672f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -185265,12 +185270,12 @@ public static class AssemblyQuestLoader obj95.Steps = list124; reference95 = obj95; num++; - span2[num] = new QuestSequence + span118[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span118[num]; QuestSequence obj96 = new QuestSequence { Sequence = 7 @@ -185278,16 +185283,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022446u, new Vector3(-586.2974f, 113.00655f, -312.7337f), 612) + span125[index2] = new QuestStep(EInteractionType.Interact, 1022446u, new Vector3(-586.2974f, 113.00655f, -312.7337f), 612) { StopDistance = 4f }; obj96.Steps = list125; reference96 = obj96; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span118[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -185295,9 +185300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -185312,16 +185317,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "plogon_enjoyer"; + span127[index] = "plogon_enjoyer"; questRoot15.Author = list127; index = 6; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span128[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -185329,9 +185334,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span129[index2]; QuestStep obj99 = new QuestStep(EInteractionType.AcceptQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -185346,9 +185351,9 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMNK700_02430_Q1_000_000"), @@ -185359,7 +185364,7 @@ public static class AssemblyQuestLoader obj98.Steps = list129; reference98 = obj98; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span128[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -185367,16 +185372,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022532u, new Vector3(617.6089f, 271.0004f, -463.1266f), 620) + span131[num2] = new QuestStep(EInteractionType.Interact, 1022532u, new Vector3(617.6089f, 271.0004f, -463.1266f), 620) { Fly = true }; obj100.Steps = list131; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span128[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -185384,9 +185389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022548u, new Vector3(75.638916f, 62.111427f, -665.3696f), 612) + span132[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022548u, new Vector3(75.638916f, 62.111427f, -665.3696f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185399,12 +185404,12 @@ public static class AssemblyQuestLoader obj101.Steps = list132; reference101 = obj101; num++; - span2[num] = new QuestSequence + span128[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span128[num]; QuestSequence obj102 = new QuestSequence { Sequence = 4 @@ -185412,9 +185417,9 @@ public static class AssemblyQuestLoader index2 = 3; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span133[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1022539u, new Vector3(54.36792f, 118.22339f, -785.12244f), 620) { StopDistance = 7f @@ -185422,23 +185427,23 @@ public static class AssemblyQuestLoader index3 = 6; List list134 = new List(index3); CollectionsMarshal.SetCount(list134, index3); - span6 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list134; reference103 = obj103; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span133[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1022538u, new Vector3(51.31604f, 118.32745f, -786.9841f), 620) { StopDistance = 7f @@ -185446,23 +185451,23 @@ public static class AssemblyQuestLoader num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span6 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list135; reference104 = obj104; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span133[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1022392u, new Vector3(53.147095f, 118.4737f, -788.4489f), 620) { StopDistance = 7f @@ -185470,25 +185475,25 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list136; reference105 = obj105; obj102.Steps = list133; reference102 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span128[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -185496,9 +185501,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { StopDistance = 7f, NextQuestId = new QuestId(3211) @@ -185512,16 +185517,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot16.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span139[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -185529,9 +185534,9 @@ public static class AssemblyQuestLoader index2 = 2; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span140[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -185542,28 +185547,28 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span8 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span8[index3] = 351; + span141[index3] = 351; skipStepConditions3.InTerritory = list141; skipConditions4.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span8 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span8[num3] = 351; + span142[num3] = 351; skipAetheryteCondition2.InTerritory = list142; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition2; obj108.SkipConditions = skipConditions4; reference108 = obj108; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018330u, new Vector3(-4.196289f, 0.018040119f, -6.6377563f), 351); + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018330u, new Vector3(-4.196289f, 0.018040119f, -6.6377563f), 351); obj107.Steps = list140; reference107 = obj107; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -185571,13 +185576,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020284u, new Vector3(-3.3112793f, 0.018040119f, -6.881897f), 351); + span143[index2] = new QuestStep(EInteractionType.Interact, 1020284u, new Vector3(-3.3112793f, 0.018040119f, -6.881897f), 351); obj109.Steps = list143; reference109 = obj109; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -185585,9 +185590,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020300u, new Vector3(24.795776f, 6.1891203f, 401.9989f), 152) + span144[num2] = new QuestStep(EInteractionType.Interact, 1020300u, new Vector3(24.795776f, 6.1891203f, 401.9989f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -185595,7 +185600,7 @@ public static class AssemblyQuestLoader obj110.Steps = list144; reference110 = obj110; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -185603,9 +185608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span145[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1020303u, new Vector3(26.962646f, 6.1844764f, 400.99182f), 152) { StopDistance = 7f @@ -185613,9 +185618,9 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span4[index3] = new DialogueChoice + span146[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA101_02446_WARP_YESNO_TITLE_001") @@ -185625,7 +185630,7 @@ public static class AssemblyQuestLoader obj111.Steps = list145; reference111 = obj111; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -185633,16 +185638,16 @@ public static class AssemblyQuestLoader index2 = 3; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) + span147[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) { Aetheryte = EAetheryteLocation.FringesCastrumOriens }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-612.8515f, 130f, -506.81757f), 612); + span147[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-612.8515f, 130f, -506.81757f), 612); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { StopDistance = 7f }; @@ -185655,16 +185660,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot17.Author = list148; index = 6; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span149[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -185672,9 +185677,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020527u, new Vector3(-612.0852f, 130f, -504.02078f), 612) + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020527u, new Vector3(-612.0852f, 130f, -504.02078f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -185689,7 +185694,7 @@ public static class AssemblyQuestLoader obj114.Steps = list150; reference114 = obj114; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span149[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -185697,13 +185702,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020311u, new Vector3(-481.2848f, 96.387344f, -341.26807f), 612); + span151[num2] = new QuestStep(EInteractionType.Interact, 1020311u, new Vector3(-481.2848f, 96.387344f, -341.26807f), 612); obj115.Steps = list151; reference115 = obj115; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span149[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -185711,21 +185716,21 @@ public static class AssemblyQuestLoader num2 = 2; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007965u, new Vector3(-487.26636f, 76.70703f, -249.56134f), 612) + span152[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007965u, new Vector3(-487.26636f, 76.70703f, -249.56134f), 612) { AetherCurrentId = 2818133u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020316u, new Vector3(-213.51953f, 59.159065f, -531.426f), 612) + span152[index2] = new QuestStep(EInteractionType.Interact, 1020316u, new Vector3(-213.51953f, 59.159065f, -531.426f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj116.Steps = list152; reference116 = obj116; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span149[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -185733,20 +185738,20 @@ public static class AssemblyQuestLoader index2 = 3; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.70333f, 58.571022f, -581.12805f), 612); + span153[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.70333f, 58.571022f, -581.12805f), 612); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007967u, new Vector3(155.84033f, 53.3302f, -499.44305f), 612) + span153[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007967u, new Vector3(155.84033f, 53.3302f, -499.44305f), 612) { AetherCurrentId = 2818135u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020321u, new Vector3(447.77588f, 61.497482f, -543.72473f), 612); + span153[num2] = new QuestStep(EInteractionType.Interact, 1020321u, new Vector3(447.77588f, 61.497482f, -543.72473f), 612); obj117.Steps = list153; reference117 = obj117; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span149[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -185754,16 +185759,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.6969f, 61.72069f, -558.6724f), 612) + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.6969f, 61.72069f, -558.6724f), 612) { TargetTerritoryId = (ushort)635 }; obj118.Steps = list154; reference118 = obj118; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -185771,9 +185776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); obj119.Steps = list155; reference119 = obj119; questRoot17.QuestSequence = list149; @@ -185783,16 +185788,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "JerryWester"; + span156[index] = "JerryWester"; questRoot18.Author = list156; index = 2; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span157[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -185800,13 +185805,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); obj120.Steps = list158; reference120 = obj120; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span157[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -185814,24 +185819,24 @@ public static class AssemblyQuestLoader index2 = 4; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachWest }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) + span159[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) { Aetheryte = EAetheryteLocation.RhalgrsReach }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachNorthEast }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); obj121.Steps = list159; reference121 = obj121; questRoot18.QuestSequence = list157; @@ -185841,16 +185846,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot19.Author = list160; index = 6; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -185858,9 +185863,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185875,7 +185880,7 @@ public static class AssemblyQuestLoader obj122.Steps = list162; reference122 = obj122; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span161[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -185883,13 +185888,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020339u, new Vector3(95.2926f, 1.2333723f, -78.23309f), 635); + span163[num2] = new QuestStep(EInteractionType.Interact, 1020339u, new Vector3(95.2926f, 1.2333723f, -78.23309f), 635); obj123.Steps = list163; reference123 = obj123; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -185897,13 +185902,13 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020345u, new Vector3(-1.8463745f, 2.6970465f, -68.833435f), 635); + span164[index2] = new QuestStep(EInteractionType.Interact, 1020345u, new Vector3(-1.8463745f, 2.6970465f, -68.833435f), 635); obj124.Steps = list164; reference124 = obj124; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -185911,13 +185916,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020346u, new Vector3(-117.60132f, 0.5980477f, -65.812195f), 635); + span165[num2] = new QuestStep(EInteractionType.Interact, 1020346u, new Vector3(-117.60132f, 0.5980477f, -65.812195f), 635); obj125.Steps = list165; reference125 = obj125; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -185925,9 +185930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020344u, new Vector3(86.65588f, 0f, 88.70068f), 635) + span166[index2] = new QuestStep(EInteractionType.Interact, 1020344u, new Vector3(86.65588f, 0f, 88.70068f), 635) { AethernetShortcut = new AethernetShortcut { @@ -185938,7 +185943,7 @@ public static class AssemblyQuestLoader obj126.Steps = list166; reference126 = obj126; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -185946,9 +185951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020347u, new Vector3(59.67798f, -8.1507994E-13f, -4.0742188f), 635); + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020347u, new Vector3(59.67798f, -8.1507994E-13f, -4.0742188f), 635); obj127.Steps = list167; reference127 = obj127; questRoot19.QuestSequence = list161; @@ -186004,9 +186009,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); + span4[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); obj2.Steps = list4; reference2 = obj2; num++; @@ -186018,9 +186023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020333u, new Vector3(164.14124f, 13.023669f, -92.30188f), 635); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020333u, new Vector3(164.14124f, 13.023669f, -92.30188f), 635); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -186030,16 +186035,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "JerryWester"; + span6[index] = "JerryWester"; questRoot2.Author = list6; index = 5; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -186047,9 +186052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -186064,7 +186069,7 @@ public static class AssemblyQuestLoader obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -186072,13 +186077,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020395u, new Vector3(-37.67456f, 18.448887f, 133.28748f), 635); + span9[index2] = new QuestStep(EInteractionType.Interact, 1020395u, new Vector3(-37.67456f, 18.448887f, 133.28748f), 635); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -186086,18 +186091,18 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.398779f, 12.536386f, 167.62189f), 635) + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.398779f, 12.536386f, 167.62189f), 635) { TargetTerritoryId = (ushort)612 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020498u, new Vector3(158.12915f, 49.714592f, -475.27277f), 612); + span10[num2] = new QuestStep(EInteractionType.Interact, 1020498u, new Vector3(158.12915f, 49.714592f, -475.27277f), 612); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 3 @@ -186105,9 +186110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2008157u, new Vector3(58.426758f, 51.895874f, -482.32245f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -186115,17 +186120,17 @@ public static class AssemblyQuestLoader int num3 = 2; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num4 = 0; - span4[num4] = 7553u; + span12[num4] = 7553u; num4++; - span4[num4] = 7554u; + span12[num4] = 7554u; obj8.KillEnemyDataIds = list12; reference8 = obj8; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -186133,9 +186138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); obj9.Steps = list13; reference9 = obj9; questRoot2.QuestSequence = list7; @@ -186145,16 +186150,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "JerryWester"; + span14[index] = "JerryWester"; questRoot3.Author = list14; index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -186162,13 +186167,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -186176,13 +186181,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020353u, new Vector3(-394.85773f, 105.037674f, -425.5589f), 612); + span17[num2] = new QuestStep(EInteractionType.Interact, 1020353u, new Vector3(-394.85773f, 105.037674f, -425.5589f), 612); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -186190,9 +186195,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; @@ -186205,16 +186210,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -186222,9 +186227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -186238,7 +186243,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -186246,14 +186251,14 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) { PickUpQuestId = new QuestId(2639) }; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span22[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, 2007955u, new Vector3(-228.22925f, 59.861084f, -409.5064f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -186261,17 +186266,17 @@ public static class AssemblyQuestLoader num4 = 2; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 8048u; + span23[num3] = 8048u; num3++; - span4[num3] = 8049u; + span23[num3] = 8049u; obj15.KillEnemyDataIds = list23; reference15 = obj15; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -186279,9 +186284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020503u, new Vector3(-494.16345f, 82.14899f, -266.8651f), 612) + span24[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020503u, new Vector3(-494.16345f, 82.14899f, -266.8651f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -186292,7 +186297,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -186300,9 +186305,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) { StopDistance = 5f }; @@ -186315,16 +186320,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "JerryWester"; + span26[index] = "JerryWester"; questRoot5.Author = list26; index = 2; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -186332,9 +186337,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -186349,7 +186354,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -186357,9 +186362,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -186384,16 +186389,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "JerryWester"; + span30[index] = "JerryWester"; questRoot6.Author = list30; index = 6; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -186401,9 +186406,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -186418,7 +186423,7 @@ public static class AssemblyQuestLoader obj20.Steps = list32; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -186426,13 +186431,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020366u, new Vector3(114.18323f, 0.6520416f, -11.673218f), 635); + span33[index2] = new QuestStep(EInteractionType.Interact, 1020366u, new Vector3(114.18323f, 0.6520416f, -11.673218f), 635); obj21.Steps = list33; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -186440,16 +186445,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.8247f, -0.57445294f, -3.299387f), 635) + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.8247f, -0.57445294f, -3.299387f), 635) { TargetTerritoryId = (ushort)620 }; obj22.Steps = list34; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -186457,16 +186462,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020368u, new Vector3(-641.2604f, 50.867527f, -784.1764f), 620) + span35[index2] = new QuestStep(EInteractionType.Interact, 1020368u, new Vector3(-641.2604f, 50.867527f, -784.1764f), 620) { StopDistance = 7f }; obj23.Steps = list35; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -186474,13 +186479,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020370u, new Vector3(-384.7563f, 52.201828f, -636.4691f), 620); + span36[num2] = new QuestStep(EInteractionType.Interact, 1020370u, new Vector3(-384.7563f, 52.201828f, -636.4691f), 620); obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -186488,9 +186493,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); obj25.Steps = list37; reference25 = obj25; questRoot6.QuestSequence = list31; @@ -186500,16 +186505,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "JerryWester"; + span38[index] = "JerryWester"; questRoot7.Author = list38; index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -186517,13 +186522,13 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); obj26.Steps = list40; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -186531,26 +186536,26 @@ public static class AssemblyQuestLoader num2 = 3; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) + span41[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) { Aetheryte = EAetheryteLocation.PeaksAlaGannha }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007976u, new Vector3(202.86865f, 133.89783f, -753.1395f), 620) + span41[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007976u, new Vector3(202.86865f, 133.89783f, -753.1395f), 620) { AetherCurrentId = 2818149u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) + span41[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -186558,9 +186563,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); obj28.Steps = list42; reference28 = obj28; questRoot7.QuestSequence = list39; @@ -186570,16 +186575,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot8.Author = list43; index = 4; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -186587,9 +186592,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020376u, new Vector3(95.44519f, 118.15579f, -758.053f), 620) + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020376u, new Vector3(95.44519f, 118.15579f, -758.053f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -186603,7 +186608,7 @@ public static class AssemblyQuestLoader obj29.Steps = list45; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -186611,13 +186616,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020375u, new Vector3(78.87378f, 118.26358f, -779.69025f), 620); + span46[num2] = new QuestStep(EInteractionType.Interact, 1020375u, new Vector3(78.87378f, 118.26358f, -779.69025f), 620); obj30.Steps = list46; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -186625,13 +186630,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); + span47[index2] = new QuestStep(EInteractionType.Interact, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); obj31.Steps = list47; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -186639,9 +186644,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) { StopDistance = 5f }; @@ -186654,16 +186659,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "JerryWester"; + span49[index] = "JerryWester"; questRoot9.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -186671,9 +186676,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -186688,7 +186693,7 @@ public static class AssemblyQuestLoader obj33.Steps = list51; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -186696,15 +186701,15 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-98.166626f, 104.979965f, -480.49606f), 620); + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-98.166626f, 104.979965f, -480.49606f), 620); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008681u, new Vector3(-257.70966f, 102.311646f, -381.36877f), 620); + span52[num2] = new QuestStep(EInteractionType.Interact, 2008681u, new Vector3(-257.70966f, 102.311646f, -381.36877f), 620); obj34.Steps = list52; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -186712,9 +186717,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span53[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(-281.2972f, 104.584076f, -359.10394f), 620) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -186722,15 +186727,15 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span4[num4] = 7514u; + span54[num4] = 7514u; obj36.KillEnemyDataIds = list54; reference36 = obj36; obj35.Steps = list53; reference35 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -186738,21 +186743,21 @@ public static class AssemblyQuestLoader index2 = 4; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007978u, new Vector3(-271.2597f, 157.91565f, -280.2625f), 620) + span55[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007978u, new Vector3(-271.2597f, 157.91565f, -280.2625f), 620) { AetherCurrentId = 2818151u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3264f, 202.14117f, -232.75537f), 620); + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3264f, 202.14117f, -232.75537f), 620); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3756f, 200.71988f, -237.96118f), 620) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3756f, 200.71988f, -237.96118f), 620) { DisableNavmesh = true }; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span55[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Combat, null, new Vector3(-281.3983f, 200.71988f, -294.9439f), 620) { StopDistance = 0.25f, @@ -186761,17 +186766,17 @@ public static class AssemblyQuestLoader num4 = 2; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = 7555u; + span56[num3] = 7555u; num3++; - span4[num3] = 8047u; + span56[num3] = 8047u; obj38.KillEnemyDataIds = list56; reference38 = obj38; obj37.Steps = list55; reference37 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -186779,13 +186784,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020380u, new Vector3(-281.5138f, 200.71988f, -294.0871f), 620); + span57[index2] = new QuestStep(EInteractionType.Interact, 1020380u, new Vector3(-281.5138f, 200.71988f, -294.0871f), 620); obj39.Steps = list57; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -186793,9 +186798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); obj40.Steps = list58; reference40 = obj40; questRoot9.QuestSequence = list50; @@ -186805,16 +186810,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "JerryWester"; + span59[index] = "JerryWester"; questRoot10.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -186822,13 +186827,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); obj41.Steps = list61; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -186836,9 +186841,9 @@ public static class AssemblyQuestLoader index2 = 2; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-281.5496f, 200.71988f, -258.17767f), 620) + span62[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-281.5496f, 200.71988f, -258.17767f), 620) { JumpDestination = new JumpDestination { @@ -186846,11 +186851,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008684u, new Vector3(-200.4273f, 95.26196f, -448.23383f), 620); + span62[num2] = new QuestStep(EInteractionType.Interact, 2008684u, new Vector3(-200.4273f, 95.26196f, -448.23383f), 620); obj42.Steps = list62; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -186858,13 +186863,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020385u, new Vector3(-111.711365f, 105.71431f, -364.065f), 620); + span63[index2] = new QuestStep(EInteractionType.Interact, 1020385u, new Vector3(-111.711365f, 105.71431f, -364.065f), 620); obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -186872,9 +186877,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); obj44.Steps = list64; reference44 = obj44; questRoot10.QuestSequence = list60; @@ -186884,16 +186889,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "JerryWester"; + span65[index] = "JerryWester"; questRoot11.Author = list65; index = 5; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -186901,13 +186906,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); obj45.Steps = list67; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -186915,16 +186920,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) + span68[num2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj46.Steps = list68; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -186932,16 +186937,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020511u, new Vector3(143.81628f, 118.1921f, -732.93665f), 620) + span69[index2] = new QuestStep(EInteractionType.Interact, 1020511u, new Vector3(143.81628f, 118.1921f, -732.93665f), 620) { StopDistance = 5f }; obj47.Steps = list69; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -186949,13 +186954,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020512u, new Vector3(35.080444f, 117.831955f, -728.0537f), 620); + span70[num2] = new QuestStep(EInteractionType.Interact, 1020512u, new Vector3(35.080444f, 117.831955f, -728.0537f), 620); obj48.Steps = list70; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -186963,9 +186968,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.07161f, 13.02367f, -91.94302f), 635) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.07161f, 13.02367f, -91.94302f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -186982,7 +186987,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) { StopDistance = 7f }; @@ -186995,16 +187000,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot12.Author = list72; index = 2; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -187012,9 +187017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) + span74[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -187029,7 +187034,7 @@ public static class AssemblyQuestLoader obj50.Steps = list74; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span73[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -187037,9 +187042,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020390u, new Vector3(164.2633f, 13.02367f, -88.91437f), 635) + span75[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020390u, new Vector3(164.2633f, 13.02367f, -88.91437f), 635) { StopDistance = 5f }; @@ -187052,16 +187057,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "JerryWester"; + span76[index] = "JerryWester"; questRoot13.Author = list76; index = 5; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -187069,9 +187074,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -187085,7 +187090,7 @@ public static class AssemblyQuestLoader obj52.Steps = list78; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span77[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -187093,9 +187098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020342u, new Vector3(-137.86536f, 0.59805053f, -80.27777f), 635) + span79[index2] = new QuestStep(EInteractionType.Interact, 1020342u, new Vector3(-137.86536f, 0.59805053f, -80.27777f), 635) { AethernetShortcut = new AethernetShortcut { @@ -187106,7 +187111,7 @@ public static class AssemblyQuestLoader obj53.Steps = list79; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span77[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -187114,13 +187119,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020324u, new Vector3(-35.90454f, 18.50759f, 134.14197f), 635); + span80[num2] = new QuestStep(EInteractionType.Interact, 1020324u, new Vector3(-35.90454f, 18.50759f, 134.14197f), 635); obj54.Steps = list80; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -187128,21 +187133,21 @@ public static class AssemblyQuestLoader num2 = 2; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.21484f, 130f, -503.3509f), 612) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.21484f, 130f, -503.3509f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span81[index2] = new QuestStep(EInteractionType.Interact, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { StopDistance = 7f }; obj55.Steps = list81; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span77[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -187150,9 +187155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) { StopDistance = 5f }; @@ -187165,16 +187170,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "JerryWester"; + span83[index] = "JerryWester"; questRoot14.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span84[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -187182,9 +187187,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -187199,7 +187204,7 @@ public static class AssemblyQuestLoader obj57.Steps = list85; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -187207,9 +187212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020399u, new Vector3(-115.80072f, 40.833466f, -37.766113f), 612) + span86[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020399u, new Vector3(-115.80072f, 40.833466f, -37.766113f), 612) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -187219,7 +187224,7 @@ public static class AssemblyQuestLoader obj58.Steps = list86; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -187227,9 +187232,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) { StopDistance = 5f }; @@ -187242,16 +187247,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; + span88[index] = "JerryWester"; questRoot15.Author = list88; index = 3; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -187259,9 +187264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -187276,7 +187281,7 @@ public static class AssemblyQuestLoader obj60.Steps = list90; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -187284,13 +187289,13 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020411u, new Vector3(50.644653f, 0f, 3.0975342f), 635); + span91[index2] = new QuestStep(EInteractionType.Interact, 1020411u, new Vector3(50.644653f, 0f, 3.0975342f), 635); obj61.Steps = list91; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -187298,16 +187303,16 @@ public static class AssemblyQuestLoader index2 = 3; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.6558871f, -2.1714334f, -3.1224606f), 635) + span92[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.6558871f, -2.1714334f, -3.1224606f), 635) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.991734f, -0.5866744f, -14.3459f), 635); + span92[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.991734f, -0.5866744f, -14.3459f), 635); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020416u, new Vector3(-135.82056f, 0.59805036f, -83.634705f), 635); + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020416u, new Vector3(-135.82056f, 0.59805036f, -83.634705f), 635); obj62.Steps = list92; reference62 = obj62; questRoot15.QuestSequence = list89; @@ -187317,16 +187322,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot16.Author = list93; index = 4; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span94[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -187334,9 +187339,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020420u, new Vector3(-139.63531f, 0.598051f, -81.498474f), 635) + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020420u, new Vector3(-139.63531f, 0.598051f, -81.498474f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -187351,7 +187356,7 @@ public static class AssemblyQuestLoader obj63.Steps = list95; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span94[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -187359,13 +187364,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); + span96[num2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); obj64.Steps = list96; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -187373,79 +187378,79 @@ public static class AssemblyQuestLoader num2 = 4; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span97[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008158u, new Vector3(-110.21594f, 2.2735596f, -72.95343f), 635); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - Span span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list98; reference66 = questStep; index2++; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span97[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008160u, new Vector3(-133.25708f, 1.8463135f, -56.595703f), 635); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list99; reference67 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.45901f, 0.59804773f, -52.17099f), 635) + span97[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.45901f, 0.59804773f, -52.17099f), 635) { DisableNavmesh = true }; index2++; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span97[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008159u, new Vector3(-139.23859f, 1.9073486f, -33.707214f), 635); num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span5 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num4 = 0; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span100[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list100; reference68 = questStep3; obj65.Steps = list97; reference65 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -187453,9 +187458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020422u, new Vector3(-85.923584f, -3.615388E-12f, -18.051514f), 635); + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020422u, new Vector3(-85.923584f, -3.615388E-12f, -18.051514f), 635); obj66.Steps = list101; reference69 = obj66; questRoot16.QuestSequence = list94; @@ -187465,16 +187470,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "JerryWester"; + span102[index] = "JerryWester"; questRoot17.Author = list102; index = 4; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span103[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -187482,9 +187487,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020431u, new Vector3(-91.233765f, -3.968323E-12f, -19.821533f), 635) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020431u, new Vector3(-91.233765f, -3.968323E-12f, -19.821533f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -187499,7 +187504,7 @@ public static class AssemblyQuestLoader obj67.Steps = list104; reference70 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span103[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -187507,9 +187512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) + span105[num2] = new QuestStep(EInteractionType.Interact, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) { AethernetShortcut = new AethernetShortcut { @@ -187520,7 +187525,7 @@ public static class AssemblyQuestLoader obj68.Steps = list105; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span103[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -187528,9 +187533,9 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span106[index2]; QuestStep obj70 = new QuestStep(EInteractionType.AcceptQuest, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -187540,23 +187545,23 @@ public static class AssemblyQuestLoader num4 = 1; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - Span span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span6[num3] = new QuestId(2655); + span107[num3] = new QuestId(2655); skipAetheryteCondition.QuestsCompleted = list107; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj70.SkipConditions = skipConditions; obj70.PickUpQuestId = new QuestId(2655); reference73 = obj70; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020432u, new Vector3(-612.3904f, 130.1009f, -481.68158f), 612) + span106[index2] = new QuestStep(EInteractionType.Interact, 1020432u, new Vector3(-612.3904f, 130.1009f, -481.68158f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj69.Steps = list106; reference72 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span103[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -187564,9 +187569,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020525u, new Vector3(-610.2846f, 130f, -501.8845f), 612); + span108[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020525u, new Vector3(-610.2846f, 130f, -501.8845f), 612); obj71.Steps = list108; reference74 = obj71; questRoot17.QuestSequence = list103; @@ -187576,16 +187581,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "JerryWester"; + span109[index] = "JerryWester"; questRoot18.Author = list109; index = 3; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span110[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -187593,9 +187598,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) + span111[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -187609,7 +187614,7 @@ public static class AssemblyQuestLoader obj72.Steps = list111; reference75 = obj72; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span110[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -187617,14 +187622,14 @@ public static class AssemblyQuestLoader index2 = 2; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { PickUpQuestId = new QuestId(2661) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128) + span112[num2] = new QuestStep(EInteractionType.Interact, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -187636,7 +187641,7 @@ public static class AssemblyQuestLoader obj73.Steps = list112; reference76 = obj73; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span110[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -187644,9 +187649,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); obj74.Steps = list113; reference77 = obj74; questRoot18.QuestSequence = list110; @@ -187656,16 +187661,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot19.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span115[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -187673,13 +187678,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); obj75.Steps = list116; reference78 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span115[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -187687,16 +187692,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) + span117[index2] = new QuestStep(EInteractionType.Interact, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj76.Steps = list117; reference79 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span115[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -187704,79 +187709,79 @@ public static class AssemblyQuestLoader index2 = 4; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span118[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span118[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1020499u, new Vector3(-7.7058716f, 0.009977884f, 6.881775f), 351); num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span119[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list119; reference81 = questStep4; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span118[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1020529u, new Vector3(6.6071167f, 0f, -8.46875f), 351); num4 = 6; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span120[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list120; reference82 = questStep5; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span118[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1020528u, new Vector3(34.10388f, -1f, 1.4190674f), 351); num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span121[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list121; reference83 = questStep6; obj77.Steps = list118; reference80 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -187784,14 +187789,14 @@ public static class AssemblyQuestLoader num2 = 2; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span122[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156); + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156); obj78.Steps = list122; reference84 = obj78; questRoot19.QuestSequence = list115; @@ -187801,16 +187806,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "JerryWester"; + span123[index] = "JerryWester"; questRoot20.Author = list123; index = 7; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span124[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -187818,9 +187823,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -187834,7 +187839,7 @@ public static class AssemblyQuestLoader obj79.Steps = list125; reference85 = obj79; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span124[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -187842,9 +187847,9 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) + span126[index2] = new QuestStep(EInteractionType.Interact, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -187856,7 +187861,7 @@ public static class AssemblyQuestLoader obj80.Steps = list126; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span124[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -187864,9 +187869,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span127[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Interact, 1020442u, new Vector3(-357.65625f, 8.000015f, 45.822754f), 129) { StopDistance = 7f @@ -187874,9 +187879,9 @@ public static class AssemblyQuestLoader num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - Span span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span7[num3] = new DialogueChoice + span128[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA139_02469_EVENTAREA_WARP_YESNO_TITLE") @@ -187886,7 +187891,7 @@ public static class AssemblyQuestLoader obj81.Steps = list127; reference87 = obj81; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span124[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -187894,13 +187899,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020447u, new Vector3(5.0201416f, 21.347214f, -39.07837f), 680); + span129[index2] = new QuestStep(EInteractionType.Interact, 1020447u, new Vector3(5.0201416f, 21.347214f, -39.07837f), 680); obj83.Steps = list129; reference89 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -187908,9 +187913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 680) + span130[num2] = new QuestStep(EInteractionType.Duty, null, null, 680) { DutyOptions = new DutyOptions { @@ -187921,12 +187926,12 @@ public static class AssemblyQuestLoader obj84.Steps = list130; reference90 = obj84; num++; - span2[num] = new QuestSequence + span124[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -187934,9 +187939,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020454u, new Vector3(-123.09454f, -6.9999976f, -58.884644f), 628) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020454u, new Vector3(-123.09454f, -6.9999976f, -58.884644f), 628) { StopDistance = 6f }; @@ -187949,16 +187954,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "JerryWester"; + span132[index] = "JerryWester"; questRoot21.Author = list132; index = 3; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -187966,16 +187971,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020450u, new Vector3(-124.52893f, -6.9999976f, -55.832825f), 628) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020450u, new Vector3(-124.52893f, -6.9999976f, -55.832825f), 628) { StopDistance = 6f }; obj86.Steps = list134; reference92 = obj86; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span133[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -187983,16 +187988,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020455u, new Vector3(-63.34027f, -2.711526f, -58.396362f), 628) + span135[index2] = new QuestStep(EInteractionType.Interact, 1020455u, new Vector3(-63.34027f, -2.711526f, -58.396362f), 628) { StopDistance = 5f }; obj87.Steps = list135; reference93 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span133[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -188000,19 +188005,19 @@ public static class AssemblyQuestLoader index2 = 3; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeShiokazeHostelry }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) { Aetheryte = EAetheryteLocation.Kugane }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628); + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628); obj88.Steps = list136; reference94 = obj88; questRoot21.QuestSequence = list133; @@ -188022,16 +188027,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "JerryWester"; + span137[index] = "JerryWester"; questRoot22.Author = list137; index = 4; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span138[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -188039,9 +188044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628) + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -188055,7 +188060,7 @@ public static class AssemblyQuestLoader obj89.Steps = list139; reference95 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span138[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -188063,13 +188068,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020461u, new Vector3(24.582275f, 4f, 68.28406f), 628); + span140[num2] = new QuestStep(EInteractionType.Interact, 1020461u, new Vector3(24.582275f, 4f, 68.28406f), 628); obj90.Steps = list140; reference96 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span138[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -188077,18 +188082,18 @@ public static class AssemblyQuestLoader num2 = 2; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span141[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeMarkets }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022359u, new Vector3(88.12085f, 4f, 69.7489f), 628); + span141[index2] = new QuestStep(EInteractionType.Interact, 1022359u, new Vector3(88.12085f, 4f, 69.7489f), 628); obj91.Steps = list141; reference97 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span138[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -188096,9 +188101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628); obj92.Steps = list142; reference98 = obj92; questRoot22.QuestSequence = list138; @@ -188108,16 +188113,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot23.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span144[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -188125,9 +188130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628) + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -188141,7 +188146,7 @@ public static class AssemblyQuestLoader obj93.Steps = list145; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span144[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -188149,18 +188154,18 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span146[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRubyBazaar }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020480u, new Vector3(150.80493f, 14.7757225f, 92.454346f), 628); + span146[num2] = new QuestStep(EInteractionType.Interact, 1020480u, new Vector3(150.80493f, 14.7757225f, 92.454346f), 628); obj94.Steps = list146; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span144[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -188168,9 +188173,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) { StopDistance = 7f }; @@ -188183,16 +188188,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot24.Author = list148; index = 7; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -188200,16 +188205,16 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) { StopDistance = 7f }; obj96.Steps = list150; reference102 = obj96; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span149[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -188217,13 +188222,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022086u, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628); + span151[index2] = new QuestStep(EInteractionType.Interact, 1022086u, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628); obj97.Steps = list151; reference103 = obj97; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span149[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -188231,16 +188236,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628) + span152[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628) { ItemId = 2002099u }; obj98.Steps = list152; reference104 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span149[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -188248,9 +188253,9 @@ public static class AssemblyQuestLoader num2 = 3; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRakuzaDistrict, AethernetShortcut = new AethernetShortcut @@ -188260,16 +188265,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeBokairoInn }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628); + span153[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628); obj99.Steps = list153; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 4 @@ -188277,9 +188282,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) + span154[num2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) { AethernetShortcut = new AethernetShortcut { @@ -188290,7 +188295,7 @@ public static class AssemblyQuestLoader obj100.Steps = list154; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 5 @@ -188298,9 +188303,9 @@ public static class AssemblyQuestLoader num2 = 3; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span155[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1020471u, new Vector3(-81.83417f, -3f, 34.50061f), 628) { AethernetShortcut = new AethernetShortcut @@ -188312,67 +188317,67 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span156[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list156; reference108 = obj102; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span155[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1020469u, new Vector3(-108.50696f, -5.999997f, 72.098755f), 628); num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list157; reference109 = questStep7; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span155[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1020470u, new Vector3(-158.64807f, 4.000002f, 86.96118f), 628); num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span158[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list158; reference110 = questStep8; obj101.Steps = list155; reference107 = obj101; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span149[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -188380,9 +188385,9 @@ public static class AssemblyQuestLoader index2 = 6; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) + span159[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -188392,28 +188397,28 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { DisableNavmesh = true, AethernetShard = EAetheryteLocation.KuganePier1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeThavnairianConsulate }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) { AethernetShortcut = new AethernetShortcut { @@ -188430,16 +188435,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot25.Author = list160; index = 7; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span161[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -188447,9 +188452,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -188463,7 +188468,7 @@ public static class AssemblyQuestLoader obj104.Steps = list162; reference112 = obj104; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span161[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -188471,13 +188476,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020473u, new Vector3(-34.65332f, 14.001162f, -46.616333f), 628); + span163[num2] = new QuestStep(EInteractionType.Interact, 1020473u, new Vector3(-34.65332f, 14.001162f, -46.616333f), 628); obj105.Steps = list163; reference113 = obj105; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span161[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -188485,9 +188490,9 @@ public static class AssemblyQuestLoader num2 = 2; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span164[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -188497,11 +188502,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639); + span164[index2] = new QuestStep(EInteractionType.Interact, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639); obj106.Steps = list164; reference114 = obj106; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span161[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -188509,13 +188514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020468u, new Vector3(-0.9309082f, 0.024139475f, -0.13739014f), 639); + span165[num2] = new QuestStep(EInteractionType.Interact, 1020468u, new Vector3(-0.9309082f, 0.024139475f, -0.13739014f), 639); obj107.Steps = list165; reference115 = obj107; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span161[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -188523,14 +188528,14 @@ public static class AssemblyQuestLoader num2 = 2; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span166[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020475u, new Vector3(-52.140076f, 16.75975f, -6.729248f), 628) + span166[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020475u, new Vector3(-52.140076f, 16.75975f, -6.729248f), 628) { AethernetShortcut = new AethernetShortcut { @@ -188545,12 +188550,12 @@ public static class AssemblyQuestLoader obj108.Steps = list166; reference116 = obj108; num++; - span2[num] = new QuestSequence + span161[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span161[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -188558,9 +188563,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); obj109.Steps = list167; reference117 = obj109; questRoot25.QuestSequence = list161; @@ -188570,16 +188575,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "JerryWester"; + span168[index] = "JerryWester"; questRoot26.Author = list168; index = 7; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span169[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -188587,18 +188592,18 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); + span170[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); obj110.Steps = list170; reference118 = obj110; num++; - span2[num] = new QuestSequence + span169[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span169[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -188606,16 +188611,16 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020464u, new Vector3(0.045776367f, 0f, -2.3041382f), 639) + span171[num2] = new QuestStep(EInteractionType.Interact, 1020464u, new Vector3(0.045776367f, 0f, -2.3041382f), 639) { StopDistance = 7f }; obj111.Steps = list171; reference119 = obj111; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span169[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -188623,14 +188628,14 @@ public static class AssemblyQuestLoader num2 = 3; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span172[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeSekiseigumiBarracks, AethernetShortcut = new AethernetShortcut @@ -188640,11 +188645,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020481u, new Vector3(125.596924f, 14.804411f, -102.861084f), 628); + span172[index2] = new QuestStep(EInteractionType.Interact, 1020481u, new Vector3(125.596924f, 14.804411f, -102.861084f), 628); obj112.Steps = list172; reference120 = obj112; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span169[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -188652,13 +188657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007910u, new Vector3(125.322266f, 14.358704f, -100.48071f), 628); + span173[num2] = new QuestStep(EInteractionType.Interact, 2007910u, new Vector3(125.322266f, 14.358704f, -100.48071f), 628); obj113.Steps = list173; reference121 = obj113; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span169[num]; QuestSequence obj114 = new QuestSequence { Sequence = 5 @@ -188666,13 +188671,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008333u, new Vector3(125.41394f, 14.358704f, -100.51117f), 628); + span174[index2] = new QuestStep(EInteractionType.Interact, 2008333u, new Vector3(125.41394f, 14.358704f, -100.51117f), 628); obj114.Steps = list174; reference122 = obj114; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span169[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -188680,9 +188685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020483u, new Vector3(127.79431f, 14.650923f, -101.701416f), 628) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020483u, new Vector3(127.79431f, 14.650923f, -101.701416f), 628) { StopDistance = 7f }; @@ -188695,16 +188700,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "JerryWester"; + span176[index] = "JerryWester"; questRoot27.Author = list176; index = 4; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span177[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -188712,9 +188717,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020484u, new Vector3(126.57361f, 14.054269f, -99.47363f), 628) + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020484u, new Vector3(126.57361f, 14.054269f, -99.47363f), 628) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -188729,7 +188734,7 @@ public static class AssemblyQuestLoader obj116.Steps = list178; reference124 = obj116; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span177[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -188737,9 +188742,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span179[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -188751,7 +188756,7 @@ public static class AssemblyQuestLoader obj117.Steps = list179; reference125 = obj117; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span177[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -188759,9 +188764,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span180[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1020485u, new Vector3(-124.1322f, -6.999998f, -58.51837f), 628) { AethernetShortcut = new AethernetShortcut @@ -188773,9 +188778,9 @@ public static class AssemblyQuestLoader num4 = 1; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span7 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span7[num3] = new DialogueChoice + span181[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA207_02476_Q1_000_000"), @@ -188786,7 +188791,7 @@ public static class AssemblyQuestLoader obj118.Steps = list180; reference126 = obj118; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span177[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -188794,9 +188799,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) { StopDistance = 7f }; @@ -188809,16 +188814,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "JerryWester"; + span183[index] = "JerryWester"; questRoot28.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span184[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -188826,16 +188831,16 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) { StopDistance = 7f }; obj121.Steps = list185; reference129 = obj121; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span184[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -188843,13 +188848,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019893u, new Vector3(736.1714f, -0.600044f, 822.96484f), 613); + span186[num2] = new QuestStep(EInteractionType.Interact, 1019893u, new Vector3(736.1714f, -0.600044f, 822.96484f), 613); obj122.Steps = list186; reference130 = obj122; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span184[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -188857,15 +188862,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.744f, -0.41014904f, 835.82776f), 613); + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.744f, -0.41014904f, 835.82776f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019896u, new Vector3(560.54016f, 0.44452444f, 828.21387f), 613); + span187[index2] = new QuestStep(EInteractionType.Interact, 1019896u, new Vector3(560.54016f, 0.44452444f, 828.21387f), 613); obj123.Steps = list187; reference131 = obj123; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span184[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -188873,9 +188878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); + span188[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); obj124.Steps = list188; reference132 = obj124; questRoot28.QuestSequence = list184; @@ -188885,16 +188890,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "JerryWester"; + span189[index] = "JerryWester"; questRoot29.Author = list189; index = 4; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span190[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -188902,13 +188907,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); + span191[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); obj125.Steps = list191; reference133 = obj125; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span190[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -188916,24 +188921,24 @@ public static class AssemblyQuestLoader index2 = 3; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007995u, new Vector3(423.54468f, 15.823547f, 801.541f), 613) + span192[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007995u, new Vector3(423.54468f, 15.823547f, 801.541f), 613) { AetherCurrentId = 2818178u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(375.51163f, 9.2976055f, 788.4051f), 613) + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(375.51163f, 9.2976055f, 788.4051f), 613) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007848u, new Vector3(150.46924f, 1.2054443f, 551.9645f), 613); + span192[num2] = new QuestStep(EInteractionType.Interact, 2007848u, new Vector3(150.46924f, 1.2054443f, 551.9645f), 613); obj126.Steps = list192; reference134 = obj126; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span190[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -188941,16 +188946,16 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019912u, new Vector3(116.105835f, -0.5f, 499.32092f), 613) + span193[index2] = new QuestStep(EInteractionType.Interact, 1019912u, new Vector3(116.105835f, -0.5f, 499.32092f), 613) { StopDistance = 7f }; obj127.Steps = list193; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span190[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -188958,9 +188963,9 @@ public static class AssemblyQuestLoader index2 = 2; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(377.86084f, 10.638865f, 792.4622f), 613) + span194[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(377.86084f, 10.638865f, 792.4622f), 613) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -188969,7 +188974,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); + span194[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); obj128.Steps = list194; reference136 = obj128; questRoot29.QuestSequence = list190; @@ -188979,16 +188984,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "JerryWester"; + span195[index] = "JerryWester"; questRoot30.Author = list195; index = 9; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span196[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -188996,13 +189001,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); + span197[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); obj129.Steps = list197; reference137 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span196[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -189010,13 +189015,13 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023683u, new Vector3(466.88025f, 30.398874f, 792.813f), 613); + span198[num2] = new QuestStep(EInteractionType.Interact, 1023683u, new Vector3(466.88025f, 30.398874f, 792.813f), 613); obj130.Steps = list198; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span196[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -189024,23 +189029,23 @@ public static class AssemblyQuestLoader num2 = 3; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613) + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613) { PickUpQuestId = new QuestId(2673) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.3004f, 0.94003797f, 833.7598f), 613); + span199[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.3004f, 0.94003797f, 833.7598f), 613); index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span199[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1019915u, new Vector3(576.5315f, 0.94003797f, 849.3323f), 613); num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span7 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span7[num4] = new DialogueChoice + span200[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA303_02479_Q1_000_021"), @@ -189051,7 +189056,7 @@ public static class AssemblyQuestLoader obj131.Steps = list199; reference139 = obj131; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span196[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -189059,16 +189064,16 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019919u, new Vector3(-711.32983f, -71f / (226f * (float)Math.PI), -301.83875f), 613) + span201[num2] = new QuestStep(EInteractionType.Interact, 1019919u, new Vector3(-711.32983f, -71f / (226f * (float)Math.PI), -301.83875f), 613) { StopDistance = 5f }; obj132.Steps = list201; reference141 = obj132; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span196[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -189076,16 +189081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019923u, new Vector3(-742.79395f, 2.129947f, -312.3064f), 613) + span202[index2] = new QuestStep(EInteractionType.Interact, 1019923u, new Vector3(-742.79395f, 2.129947f, -312.3064f), 613) { StopDistance = 5f }; obj133.Steps = list202; reference142 = obj133; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span196[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -189093,15 +189098,15 @@ public static class AssemblyQuestLoader index2 = 2; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-462.84192f, -0.3000002f, -533.4066f), 613); + span203[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-462.84192f, -0.3000002f, -533.4066f), 613); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019925u, new Vector3(-423.78882f, 3.201082f, -545.89154f), 613); + span203[num2] = new QuestStep(EInteractionType.Interact, 1019925u, new Vector3(-423.78882f, 3.201082f, -545.89154f), 613); obj134.Steps = list203; reference143 = obj134; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span196[num]; QuestSequence obj135 = new QuestSequence { Sequence = 6 @@ -189109,9 +189114,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span204[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Combat, null, new Vector3(-436.89062f, 1.4498298f, -547.5498f), 613) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -189119,15 +189124,15 @@ public static class AssemblyQuestLoader num4 = 1; List list205 = new List(num4); CollectionsMarshal.SetCount(list205, num4); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span4[num3] = 8029u; + span205[num3] = 8029u; obj136.KillEnemyDataIds = list205; reference145 = obj136; obj135.Steps = list204; reference144 = obj135; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span196[num]; QuestSequence obj137 = new QuestSequence { Sequence = 7 @@ -189135,13 +189140,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019928u, new Vector3(-228.93109f, 0.39421302f, -530.44934f), 613); + span206[num2] = new QuestStep(EInteractionType.Interact, 1019928u, new Vector3(-228.93109f, 0.39421302f, -530.44934f), 613); obj137.Steps = list206; reference146 = obj137; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span196[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -189149,9 +189154,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019930u, new Vector3(-58.335266f, 1.9963632f, -597.0703f), 613); + span207[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019930u, new Vector3(-58.335266f, 1.9963632f, -597.0703f), 613); obj138.Steps = list207; reference147 = obj138; questRoot30.QuestSequence = list196; @@ -189161,16 +189166,16 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "JerryWester"; + span208[index] = "JerryWester"; questRoot31.Author = list208; index = 6; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span209[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -189178,16 +189183,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019929u, new Vector3(-57.724915f, 2.0040545f, -598.2605f), 613) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019929u, new Vector3(-57.724915f, 2.0040545f, -598.2605f), 613) { StopDistance = 5f }; obj139.Steps = list210; reference148 = obj139; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span209[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -189195,13 +189200,13 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019931u, new Vector3(54.703613f, 2.4445753f, -595.4528f), 613); + span211[index2] = new QuestStep(EInteractionType.Interact, 1019931u, new Vector3(54.703613f, 2.4445753f, -595.4528f), 613); obj140.Steps = list211; reference149 = obj140; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span209[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -189209,14 +189214,14 @@ public static class AssemblyQuestLoader index2 = 5; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) + span212[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) { Aetheryte = EAetheryteLocation.RubySeaOnokoro }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.867485f, 25.111027f, -634.323f), 613) + span212[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.867485f, 25.111027f, -634.323f), 613) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -189225,12 +189230,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007999u, new Vector3(21.286316f, 24.002441f, -623.621f), 613) + span212[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007999u, new Vector3(21.286316f, 24.002441f, -623.621f), 613) { AetherCurrentId = 2818182u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.3128f, 26.236794f, -629.7924f), 613) + span212[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.3128f, 26.236794f, -629.7924f), 613) { StopDistance = 0.25f, Mount = true, @@ -189240,11 +189245,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); + span212[num2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); obj141.Steps = list212; reference150 = obj141; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span209[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -189252,16 +189257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019938u, new Vector3(68.46716f, 25.007832f, -643.8239f), 613) + span213[index2] = new QuestStep(EInteractionType.Interact, 1019938u, new Vector3(68.46716f, 25.007832f, -643.8239f), 613) { Mount = true }; obj142.Steps = list213; reference151 = obj142; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span209[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -189269,99 +189274,99 @@ public static class AssemblyQuestLoader index2 = 4; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span214[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2007852u, new Vector3(109.17822f, 2.670288f, -619.95886f), 613); num3 = 6; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list215; reference153 = questStep10; num2++; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span214[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(28.796398f, 1.1177638f, -561.9825f), 613); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list216 = new List(num4); CollectionsMarshal.SetCount(list216, num4); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list216; skipConditions2.StepIf = skipStepConditions; questStep11.SkipConditions = skipConditions2; reference154 = questStep11; num2++; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span214[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1021508u, new Vector3(13.565186f, 5.3493934f, -482.87177f), 613); num3 = 6; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num4 = 0; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span217[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list217; reference155 = questStep12; num2++; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span214[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2007854u, new Vector3(-107.74402f, 2.1209717f, -521.32446f), 613); num4 = 6; List list218 = new List(num4); CollectionsMarshal.SetCount(list218, num4); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span218[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list218; reference156 = questStep13; obj143.Steps = list214; reference152 = obj143; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span209[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -189369,18 +189374,18 @@ public static class AssemblyQuestLoader num2 = 4; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.59895f, 0.75750256f, -577.81134f), 613); + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.59895f, 0.75750256f, -577.81134f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.88596f, 2.0565174f, -591.9783f), 613); + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.88596f, 2.0565174f, -591.9783f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.516483f, 8.753822f, -612.76074f), 613) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.516483f, 8.753822f, -612.76074f), 613) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613); + span219[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613); obj144.Steps = list219; reference157 = obj144; questRoot31.QuestSequence = list209; @@ -189390,16 +189395,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "JerryWester"; + span220[index] = "JerryWester"; questRoot32.Author = list220; index = 7; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span221[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -189407,9 +189412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021511u, new Vector3(31.3573f, 3.245383f, -602.74664f), 613) + span222[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021511u, new Vector3(31.3573f, 3.245383f, -602.74664f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -189423,7 +189428,7 @@ public static class AssemblyQuestLoader obj145.Steps = list222; reference158 = obj145; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span221[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -189431,16 +189436,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007911u, new Vector3(33.98181f, 4.1046753f, -603.87585f), 613) + span223[index2] = new QuestStep(EInteractionType.Interact, 2007911u, new Vector3(33.98181f, 4.1046753f, -603.87585f), 613) { StopDistance = 4f }; obj146.Steps = list223; reference159 = obj146; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span221[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -189448,9 +189453,9 @@ public static class AssemblyQuestLoader index2 = 2; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span224[num2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2007912u, new Vector3(138.10938f, 0.9613037f, -688.1666f), 613) { ItemId = 2002093u, @@ -189459,30 +189464,30 @@ public static class AssemblyQuestLoader num3 = 1; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span4[num4] = 6676u; + span225[num4] = 6676u; obj148.KillEnemyDataIds = list225; num4 = 6; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span5 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span226[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj148.CompletionQuestVariablesFlags = list226; reference161 = obj148; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span224[num2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, 2007913u, new Vector3(256.21423f, -0.015319824f, -673.4874f), 613) { ItemId = 2002093u, @@ -189491,32 +189496,32 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span4[num4] = 6676u; + span227[num4] = 6676u; obj149.KillEnemyDataIds = list227; num4 = 6; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span5 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span228[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list228; reference162 = obj149; obj147.Steps = list224; reference160 = obj147; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span221[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -189524,9 +189529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span229[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, null, new Vector3(446.98648f, 9.27001f, -657.7555f), 613) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -189534,15 +189539,15 @@ public static class AssemblyQuestLoader num3 = 1; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num4 = 0; - span4[num4] = 6618u; + span230[num4] = 6618u; obj151.KillEnemyDataIds = list230; reference164 = obj151; obj150.Steps = list229; reference163 = obj150; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span221[num]; QuestSequence obj152 = new QuestSequence { Sequence = 4 @@ -189550,16 +189555,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019946u, new Vector3(449.39343f, 9.2068815f, -661.21924f), 613) + span231[num2] = new QuestStep(EInteractionType.Interact, 1019946u, new Vector3(449.39343f, 9.2068815f, -661.21924f), 613) { StopDistance = 7f }; obj152.Steps = list231; reference165 = obj152; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span221[num]; QuestSequence obj153 = new QuestSequence { Sequence = 5 @@ -189567,16 +189572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613) + span232[index2] = new QuestStep(EInteractionType.Interact, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; obj153.Steps = list232; reference166 = obj153; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span221[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -189584,9 +189589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); obj154.Steps = list233; reference167 = obj154; questRoot32.QuestSequence = list221; @@ -189596,16 +189601,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "JerryWester"; + span234[index] = "JerryWester"; questRoot33.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span235[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -189613,9 +189618,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -189629,7 +189634,7 @@ public static class AssemblyQuestLoader obj155.Steps = list236; reference168 = obj155; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span235[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -189637,18 +189642,18 @@ public static class AssemblyQuestLoader index2 = 2; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) + span237[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) { PickUpQuestId = new QuestId(2687) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019951u, new Vector3(152.6665f, 1.1855946f, -500.3586f), 613); + span237[num2] = new QuestStep(EInteractionType.Interact, 1019951u, new Vector3(152.6665f, 1.1855946f, -500.3586f), 613); obj156.Steps = list237; reference169 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span235[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -189656,20 +189661,20 @@ public static class AssemblyQuestLoader num2 = 3; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.34975f, -0.60327315f, -494.75882f), 613) + span238[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.34975f, -0.60327315f, -494.75882f), 613) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.52386f, -0.2066946f, -264.25665f), 613); + span238[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.52386f, -0.2066946f, -264.25665f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019952u, new Vector3(732.63135f, 3.4147437f, -237.72034f), 613); + span238[index2] = new QuestStep(EInteractionType.Interact, 1019952u, new Vector3(732.63135f, 3.4147437f, -237.72034f), 613); obj157.Steps = list238; reference170 = obj157; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span235[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -189677,20 +189682,20 @@ public static class AssemblyQuestLoader index2 = 3; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008002u, new Vector3(694.7584f, 1.9073486f, -53.48291f), 613) + span239[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008002u, new Vector3(694.7584f, 1.9073486f, -53.48291f), 613) { AetherCurrentId = 2818185u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(637.34863f, 3.9160664f, -62.50255f), 613); + span239[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(637.34863f, 3.9160664f, -62.50255f), 613); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.77136f, -64.228035f, -173.20897f), 613); + span239[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.77136f, -64.228035f, -173.20897f), 613); obj158.Steps = list239; reference171 = obj158; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span235[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -189698,9 +189703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019956u, new Vector3(422.11023f, -98.96018f, -223.10223f), 613) + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019956u, new Vector3(422.11023f, -98.96018f, -223.10223f), 613) { StopDistance = 5f }; @@ -189713,16 +189718,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "JerryWester"; + span241[index] = "JerryWester"; questRoot34.Author = list241; index = 5; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span242[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -189730,16 +189735,16 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) { StopDistance = 7f }; obj160.Steps = list243; reference173 = obj160; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span242[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -189747,13 +189752,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span244[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj161.Steps = list244; reference174 = obj161; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span242[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -189761,13 +189766,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019960u, new Vector3(321.3092f, -120.01774f, -248.2185f), 613); + span245[num2] = new QuestStep(EInteractionType.Interact, 1019960u, new Vector3(321.3092f, -120.01774f, -248.2185f), 613); obj162.Steps = list245; reference175 = obj162; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span242[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -189775,18 +189780,18 @@ public static class AssemblyQuestLoader num2 = 4; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) + span246[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) { Aetheryte = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.42303f, -61.394184f, -153.51427f), 613); + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.42303f, -61.394184f, -153.51427f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(647.60547f, 3.3050807f, -55.93293f), 613); + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(647.60547f, 3.3050807f, -55.93293f), 613); index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span246[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, null, new Vector3(664.2144f, 1.8086157f, -5.028036f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -189794,9 +189799,9 @@ public static class AssemblyQuestLoader num4 = 1; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - Span span8 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span8[num3] = new ComplexCombatData + span247[num3] = new ComplexCombatData { DataId = 6638u, MinimumKillCount = 1u, @@ -189808,7 +189813,7 @@ public static class AssemblyQuestLoader obj163.Steps = list246; reference176 = obj163; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -189816,9 +189821,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) + span248[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -189831,16 +189836,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "JerryWester"; + span249[index] = "JerryWester"; questRoot35.Author = list249; index = 3; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span250[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -189848,9 +189853,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) + span251[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, SkipConditions = new SkipConditions @@ -189864,7 +189869,7 @@ public static class AssemblyQuestLoader obj166.Steps = list251; reference179 = obj166; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span250[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -189872,21 +189877,21 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613) { PickUpQuestId = new QuestId(2693) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019969u, new Vector3(322.56042f, -120.39043f, -300.5265f), 613) + span252[num2] = new QuestStep(EInteractionType.Interact, 1019969u, new Vector3(322.56042f, -120.39043f, -300.5265f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; obj167.Steps = list252; reference180 = obj167; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span250[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -189894,14 +189899,14 @@ public static class AssemblyQuestLoader num2 = 2; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613) + span253[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613) { Mount = false }; @@ -189914,16 +189919,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "JerryWester"; + span254[index] = "JerryWester"; questRoot36.Author = list254; index = 3; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span255[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -189931,13 +189936,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613); obj169.Steps = list256; reference182 = obj169; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span255[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -189945,13 +189950,13 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); + span257[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); obj170.Steps = list257; reference183 = obj170; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span255[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -189959,9 +189964,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613) + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613) { Mount = true }; @@ -189974,16 +189979,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "JerryWester"; + span259[index] = "JerryWester"; questRoot37.Author = list259; index = 5; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span260[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -189991,13 +189996,13 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613); + span261[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613); obj172.Steps = list261; reference185 = obj172; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span260[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -190005,16 +190010,16 @@ public static class AssemblyQuestLoader index2 = 3; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span262[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num4 = 0; - span7[num4] = new DialogueChoice + span263[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/026/StmBdy001_02632", @@ -190025,19 +190030,19 @@ public static class AssemblyQuestLoader questStep14.PickUpQuestId = new QuestId(2632); reference187 = questStep14; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) + span262[num2] = new QuestStep(EInteractionType.Interact, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) { Fly = true }; obj173.Steps = list262; reference186 = obj173; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span260[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -190045,9 +190050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-220.46619f, -193.02971f, 222.901f), 613) + span264[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-220.46619f, -193.02971f, 222.901f), 613) { StopDistance = 1f, Fly = true, @@ -190056,7 +190061,7 @@ public static class AssemblyQuestLoader obj174.Steps = list264; reference188 = obj174; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span260[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -190064,16 +190069,16 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007920u, new Vector3(-220.6607f, -192.49261f, 221.51514f), 613) + span265[num2] = new QuestStep(EInteractionType.Interact, 2007920u, new Vector3(-220.6607f, -192.49261f, 221.51514f), 613) { Mount = false }; obj175.Steps = list265; reference189 = obj175; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span260[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -190081,9 +190086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) + span266[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) { Fly = true }; @@ -190096,16 +190101,16 @@ public static class AssemblyQuestLoader num = 1; List list267 = new List(num); CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "JerryWester"; + span267[index] = "JerryWester"; questRoot38.Author = list267; index = 3; List list268 = new List(index); CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span268[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -190113,16 +190118,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) + span269[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) { Mount = false }; obj177.Steps = list269; reference191 = obj177; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span268[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -190130,16 +190135,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span270[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; obj178.Steps = list270; reference192 = obj178; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span268[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -190147,9 +190152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019961u, new Vector3(323.0487f, -120.03495f, -249.01202f), 613); + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019961u, new Vector3(323.0487f, -120.03495f, -249.01202f), 613); obj179.Steps = list271; reference193 = obj179; questRoot38.QuestSequence = list268; @@ -190159,16 +190164,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "JerryWester"; + span272[index] = "JerryWester"; questRoot39.Author = list272; index = 7; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span273[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -190176,9 +190181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span274[index2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1019961u, new Vector3(323.0487f, -120.03495f, -249.01202f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, @@ -190193,9 +190198,9 @@ public static class AssemblyQuestLoader num4 = 1; List list275 = new List(num4); CollectionsMarshal.SetCount(list275, num4); - span7 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span7[num3] = new DialogueChoice + span275[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA312_02488_Q1_000_013"), @@ -190206,7 +190211,7 @@ public static class AssemblyQuestLoader obj180.Steps = list274; reference194 = obj180; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span273[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -190214,21 +190219,21 @@ public static class AssemblyQuestLoader index2 = 2; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.05746f, -121.20501f, -314.00232f), 613) + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.05746f, -121.20501f, -314.00232f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019981u, new Vector3(-470.81714f, -94.80432f, 191.85156f), 613) + span276[num2] = new QuestStep(EInteractionType.Interact, 1019981u, new Vector3(-470.81714f, -94.80432f, 191.85156f), 613) { Fly = true }; obj182.Steps = list276; reference196 = obj182; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span273[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -190236,26 +190241,26 @@ public static class AssemblyQuestLoader num2 = 5; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-583.7968f, -58.207996f, 244.92668f), 613) + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-583.7968f, -58.207996f, 244.92668f), 613) { Mount = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.3086f, 0f, 270.4341f), 613) + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.3086f, 0f, 270.4341f), 613) { DisableNavmesh = true, Fly = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.9208f, -0.3971126f, 261.18878f), 613); + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.9208f, -0.3971126f, 261.18878f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-721.99646f, 0.08899796f, 248.7757f), 613); + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-721.99646f, 0.08899796f, 248.7757f), 613); index2++; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span277[index2]; QuestStep obj184 = new QuestStep(EInteractionType.Combat, null, new Vector3(-739.8565f, 4.6514797f, 233.82903f), 613) { StopDistance = 0.5f, @@ -190264,17 +190269,17 @@ public static class AssemblyQuestLoader num3 = 2; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num4 = 0; - span4[num4] = 7557u; + span278[num4] = 7557u; num4++; - span4[num4] = 7558u; + span278[num4] = 7558u; obj184.KillEnemyDataIds = list278; reference198 = obj184; obj183.Steps = list277; reference197 = obj183; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span273[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -190282,9 +190287,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span279[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, null, new Vector3(-701.18787f, 6.9741554f, 19.126472f), 613) { StopDistance = 0.5f, @@ -190293,19 +190298,19 @@ public static class AssemblyQuestLoader num4 = 3; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span4[num3] = 7559u; + span280[num3] = 7559u; num3++; - span4[num3] = 8041u; + span280[num3] = 8041u; num3++; - span4[num3] = 8042u; + span280[num3] = 8042u; obj186.KillEnemyDataIds = list280; reference200 = obj186; obj185.Steps = list279; reference199 = obj185; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span273[num]; QuestSequence obj187 = new QuestSequence { Sequence = 4 @@ -190313,13 +190318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020624u, new Vector3(-740.2304f, 8.312634f, 118.18103f), 613); + span281[index2] = new QuestStep(EInteractionType.Interact, 1020624u, new Vector3(-740.2304f, 8.312634f, 118.18103f), 613); obj187.Steps = list281; reference201 = obj187; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span273[num]; QuestSequence obj188 = new QuestSequence { Sequence = 5 @@ -190327,18 +190332,18 @@ public static class AssemblyQuestLoader index2 = 2; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008004u, new Vector3(-805.7832f, 36.575806f, 235.18726f), 613) + span282[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008004u, new Vector3(-805.7832f, 36.575806f, 235.18726f), 613) { AetherCurrentId = 2818187u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019983u, new Vector3(-835.7214f, 51.33433f, 38.986816f), 613); + span282[num2] = new QuestStep(EInteractionType.Interact, 1019983u, new Vector3(-835.7214f, 51.33433f, 38.986816f), 613); obj188.Steps = list282; reference202 = obj188; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span273[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -190346,9 +190351,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); obj189.Steps = list283; reference203 = obj189; questRoot39.QuestSequence = list273; @@ -190358,16 +190363,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "JerryWester"; + span284[index] = "JerryWester"; questRoot40.Author = list284; index = 6; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span285[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -190375,13 +190380,13 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); obj190.Steps = list286; reference204 = obj190; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span285[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -190389,13 +190394,13 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007853u, new Vector3(-838.9868f, 52.017944f, 38.010254f), 613); + span287[index2] = new QuestStep(EInteractionType.Interact, 2007853u, new Vector3(-838.9868f, 52.017944f, 38.010254f), 613); obj191.Steps = list287; reference205 = obj191; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span285[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -190403,9 +190408,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span288[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -190415,12 +190420,12 @@ public static class AssemblyQuestLoader obj192.Steps = list288; reference206 = obj192; num++; - span2[num] = new QuestSequence + span285[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span285[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -190428,21 +190433,21 @@ public static class AssemblyQuestLoader num2 = 3; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.66895f, -45.822067f, -272.77194f), 613); + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.66895f, -45.822067f, -272.77194f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-625.9836f, -0.5999986f, -278.578f), 613) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-625.9836f, -0.5999986f, -278.578f), 613) { DisableNavmesh = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019987u, new Vector3(-727.657f, 0.3198316f, -316.88416f), 613); + span289[index2] = new QuestStep(EInteractionType.Interact, 1019987u, new Vector3(-727.657f, 0.3198316f, -316.88416f), 613); obj193.Steps = list289; reference207 = obj193; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span285[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -190450,9 +190455,9 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); + span290[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); obj194.Steps = list290; reference208 = obj194; questRoot40.QuestSequence = list285; @@ -190462,16 +190467,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "JerryWester"; + span291[index] = "JerryWester"; questRoot41.Author = list291; index = 3; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span292[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -190479,13 +190484,13 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); + span293[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); obj195.Steps = list293; reference209 = obj195; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span292[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -190493,55 +190498,55 @@ public static class AssemblyQuestLoader index2 = 5; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span294[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.3967f, 7.9621f, -446.48938f), 613); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list295 = new List(num3); CollectionsMarshal.SetCount(list295, num3); - span5 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num4 = 0; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list295; skipConditions3.StepIf = skipStepConditions2; questStep15.SkipConditions = skipConditions3; reference211 = questStep15; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span294[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1019991u, new Vector3(-807.3701f, 8.49827f, -418.87543f), 613); num4 = 6; List list296 = new List(num4); CollectionsMarshal.SetCount(list296, num4); - span5 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span296[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list296; reference212 = questStep16; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span294[num2]; QuestStep obj197 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-796.8525f, 8.05057f, -418.3381f), 613) { Mount = true @@ -190551,25 +190556,25 @@ public static class AssemblyQuestLoader num3 = 6; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span5 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num4 = 0; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span297[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list297; skipConditions4.StepIf = skipStepConditions3; obj197.SkipConditions = skipConditions4; reference213 = obj197; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span294[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1019990u, new Vector3(-794.6136f, 4.993313f, -372.67108f), 613) { DisableNavmesh = true @@ -190577,46 +190582,46 @@ public static class AssemblyQuestLoader num4 = 6; List list298 = new List(num4); CollectionsMarshal.SetCount(list298, num4); - span5 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span298[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list298; reference214 = obj198; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span294[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1019992u, new Vector3(-791.2566f, 21.428185f, -480.24725f), 613); num3 = 6; List list299 = new List(num3); CollectionsMarshal.SetCount(list299, num3); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num4 = 0; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list299; reference215 = questStep17; obj196.Steps = list294; reference210 = obj196; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span292[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -190624,9 +190629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019989u, new Vector3(-761.83716f, 4.763445f, -453.4829f), 613); + span300[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019989u, new Vector3(-761.83716f, 4.763445f, -453.4829f), 613); obj199.Steps = list300; reference216 = obj199; questRoot41.QuestSequence = list292; @@ -190636,16 +190641,16 @@ public static class AssemblyQuestLoader num = 1; List list301 = new List(num); CollectionsMarshal.SetCount(list301, num); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "JerryWester"; + span301[index] = "JerryWester"; questRoot42.Author = list301; index = 4; List list302 = new List(index); CollectionsMarshal.SetCount(list302, index); - span2 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span302[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -190653,16 +190658,16 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020186u, new Vector3(-761.7761f, 4.763445f, -460.01373f), 613) + span303[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020186u, new Vector3(-761.7761f, 4.763445f, -460.01373f), 613) { StopDistance = 5f }; obj200.Steps = list303; reference217 = obj200; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span302[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -190670,9 +190675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) + span304[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) { TargetTerritoryId = (ushort)614, Fly = true @@ -190680,7 +190685,7 @@ public static class AssemblyQuestLoader obj201.Steps = list304; reference218 = obj201; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span302[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -190688,13 +190693,13 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019994u, new Vector3(790.4325f, 99.489136f, -290.8523f), 614); + span305[num2] = new QuestStep(EInteractionType.Interact, 1019994u, new Vector3(790.4325f, 99.489136f, -290.8523f), 614); obj202.Steps = list305; reference219 = obj202; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span302[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -190702,9 +190707,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); obj203.Steps = list306; reference220 = obj203; questRoot42.QuestSequence = list302; @@ -190714,16 +190719,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "JerryWester"; + span307[index] = "JerryWester"; questRoot43.Author = list307; index = 5; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span308[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -190731,13 +190736,13 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); obj204.Steps = list309; reference221 = obj204; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span308[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -190745,13 +190750,13 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007834u, new Vector3(487.0526f, 50.461548f, -115.03784f), 614); + span310[index2] = new QuestStep(EInteractionType.Interact, 2007834u, new Vector3(487.0526f, 50.461548f, -115.03784f), 614); obj205.Steps = list310; reference222 = obj205; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span308[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -190759,13 +190764,13 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020000u, new Vector3(507.95752f, 41.742855f, -94.5907f), 614); + span311[num2] = new QuestStep(EInteractionType.Interact, 1020000u, new Vector3(507.95752f, 41.742855f, -94.5907f), 614); obj206.Steps = list311; reference223 = obj206; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span308[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -190773,18 +190778,18 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) + span312[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) { Aetheryte = EAetheryteLocation.YanxiaNamai }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020016u, new Vector3(414.51123f, -0.30000687f, -276.56976f), 614); + span312[index2] = new QuestStep(EInteractionType.Interact, 1020016u, new Vector3(414.51123f, -0.30000687f, -276.56976f), 614); obj207.Steps = list312; reference224 = obj207; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span308[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -190792,26 +190797,26 @@ public static class AssemblyQuestLoader index2 = 4; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) + span313[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) { StopDistance = 0.25f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) + span313[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) + span313[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) { StopDistance = 0.25f, Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020007u, new Vector3(277.9735f, 3.2627518f, -378.95782f), 614); + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020007u, new Vector3(277.9735f, 3.2627518f, -378.95782f), 614); obj208.Steps = list313; reference225 = obj208; questRoot43.QuestSequence = list308; @@ -190821,16 +190826,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "JerryWester"; + span314[index] = "JerryWester"; questRoot44.Author = list314; index = 4; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span315[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -190838,13 +190843,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020011u, new Vector3(-49.881836f, -0.26051223f, -12.893921f), 681); + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020011u, new Vector3(-49.881836f, -0.26051223f, -12.893921f), 681); obj209.Steps = list316; reference226 = obj209; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span315[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -190852,16 +190857,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) + span317[num2] = new QuestStep(EInteractionType.Interact, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; obj210.Steps = list317; reference227 = obj210; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span315[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -190869,54 +190874,54 @@ public static class AssemblyQuestLoader num2 = 4; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span318[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614); num4 = 6; List list319 = new List(num4); CollectionsMarshal.SetCount(list319, num4); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list319; reference229 = questStep18; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span318[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1022719u, new Vector3(434.22595f, 68.02851f, -65.171326f), 614); num3 = 6; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num4 = 0; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span320[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list320; num4 = 1; List list321 = new List(num4); CollectionsMarshal.SetCount(list321, num4); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num3 = 0; - span7[num3] = new DialogueChoice + span321[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA317_02493_Q1_100_040"), @@ -190925,28 +190930,28 @@ public static class AssemblyQuestLoader questStep19.DialogueChoices = list321; reference230 = questStep19; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span318[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1019259u, new Vector3(405.4779f, 67.4601f, -61.539734f), 614); num3 = 6; List list322 = new List(num3); CollectionsMarshal.SetCount(list322, num3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num4 = 0; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span322[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list322; reference231 = questStep20; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span318[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1020015u, new Vector3(389.2423f, 72.07916f, -68.467285f), 614) { Mount = true @@ -190954,25 +190959,25 @@ public static class AssemblyQuestLoader num4 = 6; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span5 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span323[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj212.CompletionQuestVariablesFlags = list323; reference232 = obj212; obj211.Steps = list318; reference228 = obj211; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span315[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -190980,9 +190985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614); + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614); obj213.Steps = list324; reference233 = obj213; questRoot44.QuestSequence = list315; @@ -190992,16 +190997,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "JerryWester"; + span325[index] = "JerryWester"; questRoot45.Author = list325; index = 7; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span326[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -191009,9 +191014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -191025,7 +191030,7 @@ public static class AssemblyQuestLoader obj214.Steps = list327; reference234 = obj214; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span326[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -191033,19 +191038,19 @@ public static class AssemblyQuestLoader index2 = 3; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) + span328[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) { PickUpQuestId = new QuestId(2724) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) + span328[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) { PickUpQuestId = new QuestId(2728) }; num2++; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span328[num2]; QuestStep obj216 = new QuestStep(EInteractionType.Combat, null, new Vector3(508.4545f, 83.838875f, 98.54378f), 614) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -191053,15 +191058,15 @@ public static class AssemblyQuestLoader num3 = 1; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span4 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num4 = 0; - span4[num4] = 7560u; + span329[num4] = 7560u; obj216.KillEnemyDataIds = list329; reference236 = obj216; obj215.Steps = list328; reference235 = obj215; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span326[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -191069,16 +191074,16 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614) + span330[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614) { StopDistance = 7f }; obj217.Steps = list330; reference237 = obj217; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span326[num]; QuestSequence obj218 = new QuestSequence { Sequence = 3 @@ -191086,9 +191091,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span331[num2]; QuestStep obj219 = new QuestStep(EInteractionType.Combat, 2007836u, new Vector3(370.01587f, 85.52673f, 32.48633f), 614) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -191096,15 +191101,15 @@ public static class AssemblyQuestLoader num4 = 1; List list332 = new List(num4); CollectionsMarshal.SetCount(list332, num4); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = 6685u; + span332[num3] = 6685u; obj219.KillEnemyDataIds = list332; reference239 = obj219; obj218.Steps = list331; reference238 = obj218; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span326[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -191112,13 +191117,13 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614); + span333[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614); obj220.Steps = list333; reference240 = obj220; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span326[num]; QuestSequence obj221 = new QuestSequence { Sequence = 5 @@ -191126,13 +191131,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020019u, new Vector3(208.8197f, 141.52237f, -28.82434f), 614); + span334[num2] = new QuestStep(EInteractionType.Interact, 1020019u, new Vector3(208.8197f, 141.52237f, -28.82434f), 614); obj221.Steps = list334; reference241 = obj221; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span326[num]; QuestSequence obj222 = new QuestSequence { Sequence = byte.MaxValue @@ -191140,14 +191145,14 @@ public static class AssemblyQuestLoader num2 = 2; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008008u, new Vector3(163.5614f, 144.60962f, -11.917358f), 614) + span335[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008008u, new Vector3(163.5614f, 144.60962f, -11.917358f), 614) { AetherCurrentId = 2818196u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) + span335[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) { Mount = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -191161,16 +191166,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "JerryWester"; + span336[index] = "JerryWester"; questRoot46.Author = list336; index = 10; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span337[num]; QuestSequence obj223 = new QuestSequence { Sequence = 0 @@ -191178,9 +191183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) + span338[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -191194,7 +191199,7 @@ public static class AssemblyQuestLoader obj223.Steps = list338; reference243 = obj223; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span337[num]; QuestSequence obj224 = new QuestSequence { Sequence = 1 @@ -191202,18 +191207,18 @@ public static class AssemblyQuestLoader num2 = 2; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.0395f, 68.028534f, -109.489944f), 614) + span339[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.0395f, 68.028534f, -109.489944f), 614) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007838u, new Vector3(418.4176f, 68.0094f, -135.4544f), 614); + span339[index2] = new QuestStep(EInteractionType.Interact, 2007838u, new Vector3(418.4176f, 68.0094f, -135.4544f), 614); obj224.Steps = list339; reference244 = obj224; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span337[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -191221,13 +191226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020022u, new Vector3(418.0514f, 68.0285f, -133.89801f), 614); + span340[num2] = new QuestStep(EInteractionType.Interact, 1020022u, new Vector3(418.0514f, 68.0285f, -133.89801f), 614); obj225.Steps = list340; reference245 = obj225; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span337[num]; QuestSequence obj226 = new QuestSequence { Sequence = 3 @@ -191235,23 +191240,23 @@ public static class AssemblyQuestLoader num2 = 3; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) { PickUpQuestId = new QuestId(2733) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) { PickUpQuestId = new QuestId(2730) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020024u, new Vector3(534.2335f, 84.80294f, 111.13135f), 614); + span341[index2] = new QuestStep(EInteractionType.Interact, 1020024u, new Vector3(534.2335f, 84.80294f, 111.13135f), 614); obj226.Steps = list341; reference246 = obj226; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span337[num]; QuestSequence obj227 = new QuestSequence { Sequence = 4 @@ -191259,16 +191264,16 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1020282u, new Vector3(498.83264f, 78.04988f, 147.23425f), 614) + span342[num2] = new QuestStep(EInteractionType.Snipe, 1020282u, new Vector3(498.83264f, 78.04988f, 147.23425f), 614) { Comment = "Snipe soldiers" }; obj227.Steps = list342; reference247 = obj227; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span337[num]; QuestSequence obj228 = new QuestSequence { Sequence = 5 @@ -191276,16 +191281,16 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2007835u, new Vector3(535.2406f, 54.48987f, 237.04883f), 614) + span343[index2] = new QuestStep(EInteractionType.Snipe, 2007835u, new Vector3(535.2406f, 54.48987f, 237.04883f), 614) { Comment = "Snipe soldiers" }; obj228.Steps = list343; reference248 = obj228; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span337[num]; QuestSequence obj229 = new QuestSequence { Sequence = 6 @@ -191293,13 +191298,13 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); + span344[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); obj229.Steps = list344; reference249 = obj229; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span337[num]; QuestSequence obj230 = new QuestSequence { Sequence = 7 @@ -191307,16 +191312,16 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2007915u, new Vector3(329.67102f, 32.97461f, 603.2959f), 614) + span345[index2] = new QuestStep(EInteractionType.Snipe, 2007915u, new Vector3(329.67102f, 32.97461f, 603.2959f), 614) { Comment = "Snipe soldiers" }; obj230.Steps = list345; reference250 = obj230; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span337[num]; QuestSequence obj231 = new QuestSequence { Sequence = 8 @@ -191324,13 +191329,13 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); + span346[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); obj231.Steps = list346; reference251 = obj231; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span337[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -191338,9 +191343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020283u, new Vector3(406.27136f, 14.6418705f, 626.1234f), 614); + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020283u, new Vector3(406.27136f, 14.6418705f, 626.1234f), 614); obj232.Steps = list347; reference252 = obj232; questRoot46.QuestSequence = list337; @@ -191350,16 +191355,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "JerryWester"; + span348[index] = "JerryWester"; questRoot47.Author = list348; index = 8; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span349[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -191367,13 +191372,13 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023780u, new Vector3(406.21033f, 14.6418705f, 625.9707f), 614); + span350[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023780u, new Vector3(406.21033f, 14.6418705f, 625.9707f), 614); obj233.Steps = list350; reference253 = obj233; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span349[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -191381,13 +191386,13 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007839u, new Vector3(358.69373f, 22.659607f, 573.69336f), 614); + span351[index2] = new QuestStep(EInteractionType.Interact, 2007839u, new Vector3(358.69373f, 22.659607f, 573.69336f), 614); obj234.Steps = list351; reference254 = obj234; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span349[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -191395,13 +191400,13 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); + span352[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); obj235.Steps = list352; reference255 = obj235; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span349[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -191409,20 +191414,20 @@ public static class AssemblyQuestLoader num2 = 3; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020045u, new Vector3(439.01733f, 14.6418705f, 624.0481f), 614); + span353[index2] = new QuestStep(EInteractionType.Interact, 1020045u, new Vector3(439.01733f, 14.6418705f, 624.0481f), 614); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020044u, new Vector3(438.40686f, 14.6418705f, 622.21704f), 614); + span353[index2] = new QuestStep(EInteractionType.Interact, 1020044u, new Vector3(438.40686f, 14.6418705f, 622.21704f), 614); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020043u, new Vector3(438.4375f, 14.6418705f, 620.35547f), 614) + span353[index2] = new QuestStep(EInteractionType.Interact, 1020043u, new Vector3(438.4375f, 14.6418705f, 620.35547f), 614) { StopDistance = 4f }; obj236.Steps = list353; reference256 = obj236; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span349[num]; QuestSequence obj237 = new QuestSequence { Sequence = 4 @@ -191430,16 +191435,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614) + span354[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614) { StopDistance = 4f }; obj237.Steps = list354; reference257 = obj237; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj238 = new QuestSequence { Sequence = 5 @@ -191447,34 +191452,34 @@ public static class AssemblyQuestLoader num2 = 7; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20596u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20597u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20598u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20599u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20600u }; index2++; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span355[index2]; QuestStep obj239 = new QuestStep(EInteractionType.Emote, 1020041u, new Vector3(446.73828f, 14.626371f, 705.0431f), 614) { Emote = EEmote.ImperialSalute @@ -191482,23 +191487,23 @@ public static class AssemblyQuestLoader num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list356; reference259 = obj239; index2++; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span355[index2]; QuestStep obj240 = new QuestStep(EInteractionType.Emote, 1020040u, new Vector3(436.14856f, 14.6418705f, 706.1721f), 614) { Emote = EEmote.ImperialSalute @@ -191506,25 +191511,25 @@ public static class AssemblyQuestLoader num4 = 6; List list357 = new List(num4); CollectionsMarshal.SetCount(list357, num4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span357[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj240.CompletionQuestVariablesFlags = list357; reference260 = obj240; obj238.Steps = list355; reference258 = obj238; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span349[num]; QuestSequence obj241 = new QuestSequence { Sequence = 6 @@ -191532,15 +191537,15 @@ public static class AssemblyQuestLoader index2 = 2; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 614); + span358[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 614); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); + span358[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); obj241.Steps = list358; reference261 = obj241; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span349[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -191548,9 +191553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020029u, new Vector3(457.69434f, 30.001902f, 764.187f), 614); + span359[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020029u, new Vector3(457.69434f, 30.001902f, 764.187f), 614); obj242.Steps = list359; reference262 = obj242; questRoot47.QuestSequence = list349; @@ -191560,16 +191565,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "JerryWester"; + span360[index] = "JerryWester"; questRoot48.Author = list360; index = 9; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span361[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -191577,13 +191582,13 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020046u, new Vector3(455.95483f, 29.324865f, 759.6703f), 614); + span362[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020046u, new Vector3(455.95483f, 29.324865f, 759.6703f), 614); obj243.Steps = list362; reference263 = obj243; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span361[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -191591,20 +191596,20 @@ public static class AssemblyQuestLoader num2 = 3; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008011u, new Vector3(457.51123f, 32.36438f, 822.4154f), 614) + span363[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008011u, new Vector3(457.51123f, 32.36438f, 822.4154f), 614) { AetherCurrentId = 2818199u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(453.69717f, 14.463846f, 663.386f), 614); + span363[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(453.69717f, 14.463846f, 663.386f), 614); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020047u, new Vector3(433.9818f, 14.6418705f, 622.76636f), 614); + span363[index2] = new QuestStep(EInteractionType.Interact, 1020047u, new Vector3(433.9818f, 14.6418705f, 622.76636f), 614); obj244.Steps = list363; reference264 = obj244; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span361[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -191612,13 +191617,13 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007840u, new Vector3(390.6156f, 14.633362f, 685.96924f), 614); + span364[num2] = new QuestStep(EInteractionType.Interact, 2007840u, new Vector3(390.6156f, 14.633362f, 685.96924f), 614); obj245.Steps = list364; reference265 = obj245; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span361[num]; QuestSequence obj246 = new QuestSequence { Sequence = 3 @@ -191626,16 +191631,16 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1020049u, new Vector3(390.5547f, 14.64187f, 685.9387f), 614) + span365[index2] = new QuestStep(EInteractionType.UseItem, 1020049u, new Vector3(390.5547f, 14.64187f, 685.9387f), 614) { ItemId = 2002070u }; obj246.Steps = list365; reference266 = obj246; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span361[num]; QuestSequence obj247 = new QuestSequence { Sequence = 4 @@ -191643,13 +191648,13 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020048u, new Vector3(434.5006f, 14.6418705f, 624.567f), 614); + span366[num2] = new QuestStep(EInteractionType.Interact, 1020048u, new Vector3(434.5006f, 14.6418705f, 624.567f), 614); obj247.Steps = list366; reference267 = obj247; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span361[num]; QuestSequence obj248 = new QuestSequence { Sequence = 5 @@ -191657,13 +191662,13 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007841u, new Vector3(485.37415f, 14.633362f, 742.97705f), 614); + span367[index2] = new QuestStep(EInteractionType.Interact, 2007841u, new Vector3(485.37415f, 14.633362f, 742.97705f), 614); obj248.Steps = list367; reference268 = obj248; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span361[num]; QuestSequence obj249 = new QuestSequence { Sequence = 6 @@ -191671,16 +191676,16 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1020050u, new Vector3(485.2522f, 14.641862f, 742.97705f), 614) + span368[num2] = new QuestStep(EInteractionType.UseItem, 1020050u, new Vector3(485.2522f, 14.641862f, 742.97705f), 614) { ItemId = 2002070u }; obj249.Steps = list368; reference269 = obj249; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span361[num]; QuestSequence obj250 = new QuestSequence { Sequence = 7 @@ -191688,13 +191693,13 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020051u, new Vector3(232.56274f, 1.4025975f, 756.0996f), 614); + span369[index2] = new QuestStep(EInteractionType.Interact, 1020051u, new Vector3(232.56274f, 1.4025975f, 756.0996f), 614); obj250.Steps = list369; reference270 = obj250; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span361[num]; QuestSequence obj251 = new QuestSequence { Sequence = byte.MaxValue @@ -191702,27 +191707,27 @@ public static class AssemblyQuestLoader index2 = 4; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) + span370[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) { StopDistance = 0.25f, Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023787u, new Vector3(278.30933f, 2.9544957f, -378.43903f), 614); + span370[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023787u, new Vector3(278.30933f, 2.9544957f, -378.43903f), 614); obj251.Steps = list370; reference271 = obj251; questRoot48.QuestSequence = list361; @@ -191732,16 +191737,16 @@ public static class AssemblyQuestLoader num = 1; List list371 = new List(num); CollectionsMarshal.SetCount(list371, num); - span = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index = 0; - span[index] = "JerryWester"; + span371[index] = "JerryWester"; questRoot49.Author = list371; index = 5; List list372 = new List(index); CollectionsMarshal.SetCount(list372, index); - span2 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span372[num]; QuestSequence obj252 = new QuestSequence { Sequence = 0 @@ -191749,13 +191754,13 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); + span373[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); obj252.Steps = list373; reference272 = obj252; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span372[num]; QuestSequence obj253 = new QuestSequence { Sequence = 1 @@ -191763,13 +191768,13 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007842u, new Vector3(-245.74658f, 16.922241f, 577.7217f), 614); + span374[num2] = new QuestStep(EInteractionType.Interact, 2007842u, new Vector3(-245.74658f, 16.922241f, 577.7217f), 614); obj253.Steps = list374; reference273 = obj253; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span372[num]; QuestSequence obj254 = new QuestSequence { Sequence = 2 @@ -191777,9 +191782,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020056u, new Vector3(-247.91339f, 16.932724f, 577.4165f), 614) + span375[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020056u, new Vector3(-247.91339f, 16.932724f, 577.4165f), 614) { StopDistance = 7f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -191790,12 +191795,12 @@ public static class AssemblyQuestLoader obj254.Steps = list375; reference274 = obj254; num++; - span2[num] = new QuestSequence + span372[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span372[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -191803,9 +191808,9 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020057u, new Vector3(488.30383f, 7.396728f, 375.14294f), 614); + span376[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020057u, new Vector3(488.30383f, 7.396728f, 375.14294f), 614); obj255.Steps = list376; reference275 = obj255; questRoot49.QuestSequence = list372; @@ -191815,16 +191820,16 @@ public static class AssemblyQuestLoader num = 1; List list377 = new List(num); CollectionsMarshal.SetCount(list377, num); - span = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index = 0; - span[index] = "JerryWester"; + span377[index] = "JerryWester"; questRoot50.Author = list377; index = 4; List list378 = new List(index); CollectionsMarshal.SetCount(list378, index); - span2 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span378[num]; QuestSequence obj256 = new QuestSequence { Sequence = 0 @@ -191832,16 +191837,16 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020059u, new Vector3(490.19604f, 8.442365f, 373.22034f), 614) + span379[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020059u, new Vector3(490.19604f, 8.442365f, 373.22034f), 614) { StopDistance = 7f }; obj256.Steps = list379; reference276 = obj256; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span378[num]; QuestSequence obj257 = new QuestSequence { Sequence = 1 @@ -191849,16 +191854,16 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020062u, new Vector3(453.4828f, 57.1882f, -146.41034f), 614) + span380[num2] = new QuestStep(EInteractionType.Interact, 1020062u, new Vector3(453.4828f, 57.1882f, -146.41034f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; obj257.Steps = list380; reference277 = obj257; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span378[num]; QuestSequence obj258 = new QuestSequence { Sequence = 2 @@ -191866,51 +191871,51 @@ public static class AssemblyQuestLoader num2 = 4; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index2 = 0; - ref QuestStep reference279 = ref span3[index2]; + ref QuestStep reference279 = ref span381[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1020064u, new Vector3(443.2898f, 58.814686f, -172.90002f), 614); num3 = 6; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span5 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num4 = 0; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span382[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list382; reference279 = questStep21; index2++; - ref QuestStep reference280 = ref span3[index2]; + ref QuestStep reference280 = ref span381[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1020063u, new Vector3(442.83203f, 58.859047f, -171.06891f), 614); num4 = 6; List list383 = new List(num4); CollectionsMarshal.SetCount(list383, num4); - span5 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span383[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list383; reference280 = questStep22; index2++; - ref QuestStep reference281 = ref span3[index2]; + ref QuestStep reference281 = ref span381[index2]; QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1020065u, new Vector3(459.25073f, 58.79123f, -187.42657f), 614) { Mount = true @@ -191918,46 +191923,46 @@ public static class AssemblyQuestLoader num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span5 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num4 = 0; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span384[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj259.CompletionQuestVariablesFlags = list384; reference281 = obj259; index2++; - ref QuestStep reference282 = ref span3[index2]; + ref QuestStep reference282 = ref span381[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1020066u, new Vector3(445.5481f, 68.028534f, -73.56378f), 614); num4 = 6; List list385 = new List(num4); CollectionsMarshal.SetCount(list385, num4); - span5 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span385[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list385; reference282 = questStep23; obj258.Steps = list381; reference278 = obj258; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span378[num]; QuestSequence obj260 = new QuestSequence { Sequence = byte.MaxValue @@ -191965,9 +191970,9 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020067u, new Vector3(446.67737f, 68.028534f, -74.47931f), 614); + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020067u, new Vector3(446.67737f, 68.028534f, -74.47931f), 614); obj260.Steps = list386; reference283 = obj260; questRoot50.QuestSequence = list378; @@ -192012,30 +192017,30 @@ public static class AssemblyQuestLoader index2 = 4; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1019355u, new Vector3(556.8779f, -19.505642f, 397.14648f), 622); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622) { StopDistance = 7f @@ -192043,48 +192048,48 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list6; reference4 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.51385f, -19.505655f, 355.95413f), 622); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list7; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference5 = questStep2; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1019349u, new Vector3(543.93823f, -19.505642f, 354.08557f), 622) { StopDistance = 7f @@ -192092,19 +192097,19 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list8; reference6 = obj4; obj2.Steps = list4; @@ -192118,14 +192123,14 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) + span9[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) { Aetheryte = EAetheryteLocation.AzimSteppeReunion }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020275u, new Vector3(540.917f, -19.504309f, 278.0652f), 622); + span9[index2] = new QuestStep(EInteractionType.Interact, 1020275u, new Vector3(540.917f, -19.504309f, 278.0652f), 622); obj5.Steps = list9; reference7 = obj5; num++; @@ -192137,9 +192142,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span10[num2] = new QuestStep(EInteractionType.Say, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { ChatMessage = new ChatMessage { @@ -192157,9 +192162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622); + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622); obj7.Steps = list11; reference9 = obj7; questRoot.QuestSequence = list2; @@ -192169,16 +192174,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "JerryWester"; + span12[index] = "JerryWester"; questRoot2.Author = list12; index = 3; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -192186,9 +192191,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -192202,7 +192207,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference10 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -192210,14 +192215,14 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.1567f, -19.505648f, 306.37933f), 622) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.1567f, -19.505648f, 306.37933f), 622) { Mount = true }; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, null, new Vector3(395.68478f, -8.147073f, 299.55774f), 622) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -192225,9 +192230,9 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - ref ComplexCombatData reference13 = ref span5[num4]; + ref ComplexCombatData reference13 = ref span16[num4]; ComplexCombatData obj11 = new ComplexCombatData { DataId = 6626u, @@ -192238,19 +192243,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list17 = new List(num5); CollectionsMarshal.SetCount(list17, num5); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num6 = 0; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span17[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = null; + span17[num6] = null; obj11.CompletionQuestVariablesFlags = list17; reference13 = obj11; obj10.ComplexCombatData = list16; @@ -192258,7 +192263,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -192266,9 +192271,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span18[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion }; @@ -192281,16 +192286,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot3.Author = list19; index = 3; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -192298,9 +192303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -192314,7 +192319,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -192322,18 +192327,18 @@ public static class AssemblyQuestLoader index2 = 2; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) { PickUpQuestId = new QuestId(2760) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020279u, new Vector3(592.9198f, 24.918879f, 380.27002f), 622); + span22[num2] = new QuestStep(EInteractionType.Interact, 1020279u, new Vector3(592.9198f, 24.918879f, 380.27002f), 622); obj14.Steps = list22; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -192341,9 +192346,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622); + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622); obj15.Steps = list23; reference17 = obj15; questRoot3.QuestSequence = list20; @@ -192353,16 +192358,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "JerryWester"; + span24[index] = "JerryWester"; questRoot4.Author = list24; index = 4; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -192370,9 +192375,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622) + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -192386,7 +192391,7 @@ public static class AssemblyQuestLoader obj16.Steps = list26; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -192394,13 +192399,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020531u, new Vector3(491.29468f, 8.481642f, -234.48541f), 622); + span27[index2] = new QuestStep(EInteractionType.Interact, 1020531u, new Vector3(491.29468f, 8.481642f, -234.48541f), 622); obj17.Steps = list27; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -192408,13 +192413,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span28[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj18.Steps = list28; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -192422,9 +192427,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj19.Steps = list29; reference21 = obj19; questRoot4.QuestSequence = list25; @@ -192434,16 +192439,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "JerryWester"; + span30[index] = "JerryWester"; questRoot5.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -192451,13 +192456,13 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj20.Steps = list32; reference22 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -192465,13 +192470,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020548u, new Vector3(416.495f, 42.579082f, -450.12592f), 622); + span33[index2] = new QuestStep(EInteractionType.Interact, 1020548u, new Vector3(416.495f, 42.579082f, -450.12592f), 622); obj21.Steps = list33; reference23 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -192479,9 +192484,9 @@ public static class AssemblyQuestLoader index2 = 3; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2008457u, new Vector3(313.52698f, 50.766724f, -456.77887f), 622) { ItemId = 2002199u, @@ -192490,30 +192495,30 @@ public static class AssemblyQuestLoader num4 = 1; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - Span span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span6[num3] = 7546u; + span35[num3] = 7546u; obj23.KillEnemyDataIds = list35; num3 = 6; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span36[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list36; reference25 = obj23; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span34[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, 2008456u, new Vector3(224.47546f, 101.27405f, -542.4735f), 622) { ItemId = 2002199u, @@ -192522,32 +192527,32 @@ public static class AssemblyQuestLoader num4 = 2; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span6[num3] = 7546u; + span37[num3] = 7546u; num3++; - span6[num3] = 7562u; + span37[num3] = 7562u; obj24.KillEnemyDataIds = list37; num3 = 6; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span38[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list38; reference26 = obj24; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span34[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2008131u, new Vector3(100.694214f, 116.472046f, -597.7417f), 622) { ItemId = 2002199u, @@ -192556,32 +192561,32 @@ public static class AssemblyQuestLoader num4 = 1; List list39 = new List(num4); CollectionsMarshal.SetCount(list39, num4); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span6[num3] = 7562u; + span39[num3] = 7562u; obj25.KillEnemyDataIds = list39; num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span40[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list40; reference27 = obj25; obj22.Steps = list34; reference24 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 3 @@ -192589,24 +192594,24 @@ public static class AssemblyQuestLoader num2 = 3; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008017u, new Vector3(231.98291f, 93.36987f, -515.8008f), 622) + span41[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008017u, new Vector3(231.98291f, 93.36987f, -515.8008f), 622) { AetherCurrentId = 2818210u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.19914f, 62.795677f, -495.62f), 622) + span41[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.19914f, 62.795677f, -495.62f), 622) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020547u, new Vector3(418.265f, 42.699287f, -448.53894f), 622); + span41[index2] = new QuestStep(EInteractionType.Interact, 1020547u, new Vector3(418.265f, 42.699287f, -448.53894f), 622); obj26.Steps = list41; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -192614,9 +192619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj27.Steps = list42; reference29 = obj27; questRoot5.QuestSequence = list31; @@ -192626,16 +192631,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 7; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -192643,13 +192648,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj28.Steps = list45; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -192657,13 +192662,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019396u, new Vector3(542.1378f, 40.425697f, -500.54172f), 622); + span46[num2] = new QuestStep(EInteractionType.Interact, 1019396u, new Vector3(542.1378f, 40.425697f, -500.54172f), 622); obj29.Steps = list46; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -192671,13 +192676,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); + span47[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); obj30.Steps = list47; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -192685,95 +192690,95 @@ public static class AssemblyQuestLoader index2 = 4; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span48[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008245u, new Vector3(562.0354f, 9.750427f, -297.8103f), 622); num4 = 6; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span49[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list49; reference34 = questStep3; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span48[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2008247u, new Vector3(692.56116f, 3.4942627f, -273.91473f), 622); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list50; reference35 = questStep4; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span48[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2008248u, new Vector3(729.3048f, 6.301941f, -355.18427f), 622); num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span51[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list51; reference36 = questStep5; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span48[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2008246u, new Vector3(641.7792f, 5.996765f, -355.6115f), 622); num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span52[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list52; reference37 = questStep6; obj31.Steps = list48; reference33 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -192781,13 +192786,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); + span53[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); obj32.Steps = list53; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 5 @@ -192795,13 +192800,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span54[num2] = new QuestStep(EInteractionType.Interact, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj33.Steps = list54; reference39 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -192809,9 +192814,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); obj34.Steps = list55; reference40 = obj34; questRoot6.QuestSequence = list44; @@ -192821,16 +192826,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "JerryWester"; + span56[index] = "JerryWester"; questRoot7.Author = list56; index = 7; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -192838,13 +192843,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); obj35.Steps = list58; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -192852,13 +192857,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020670u, new Vector3(420.4928f, 42.47494f, -439.01733f), 622); + span59[index2] = new QuestStep(EInteractionType.Interact, 1020670u, new Vector3(420.4928f, 42.47494f, -439.01733f), 622); obj36.Steps = list59; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -192866,18 +192871,18 @@ public static class AssemblyQuestLoader index2 = 2; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622) { PickUpQuestId = new QuestId(2771) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020671u, new Vector3(291.27942f, 46.15984f, -417.99042f), 622); + span60[num2] = new QuestStep(EInteractionType.Interact, 1020671u, new Vector3(291.27942f, 46.15984f, -417.99042f), 622); obj37.Steps = list60; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -192885,9 +192890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span61[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 2008929u, new Vector3(223.22424f, 49.66809f, -426.13873f), 622) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -192895,19 +192900,19 @@ public static class AssemblyQuestLoader num4 = 3; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = 7565u; + span62[num3] = 7565u; num3++; - span6[num3] = 7566u; + span62[num3] = 7566u; num3++; - span6[num3] = 7567u; + span62[num3] = 7567u; obj39.KillEnemyDataIds = list62; reference45 = obj39; obj38.Steps = list61; reference44 = obj38; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span57[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -192915,13 +192920,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020673u, new Vector3(-2.1516113f, 69.62067f, -491.87457f), 622); + span63[num2] = new QuestStep(EInteractionType.Interact, 1020673u, new Vector3(-2.1516113f, 69.62067f, -491.87457f), 622); obj40.Steps = list63; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj41 = new QuestSequence { Sequence = 5 @@ -192929,9 +192934,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span64[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 2008930u, new Vector3(-250.59894f, 76.1272f, -486.71704f), 622) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -192939,17 +192944,17 @@ public static class AssemblyQuestLoader num3 = 2; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span6[num4] = 7547u; + span65[num4] = 7547u; num4++; - span6[num4] = 7567u; + span65[num4] = 7567u; obj42.KillEnemyDataIds = list65; reference48 = obj42; obj41.Steps = list64; reference47 = obj41; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -192957,9 +192962,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); obj43.Steps = list66; reference49 = obj43; questRoot7.QuestSequence = list57; @@ -192969,16 +192974,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "JerryWester"; + span67[index] = "JerryWester"; questRoot8.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -192986,13 +192991,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); obj44.Steps = list69; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -193000,9 +193005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 622) + span70[num2] = new QuestStep(EInteractionType.Duty, null, null, 622) { DutyOptions = new DutyOptions { @@ -193012,7 +193017,7 @@ public static class AssemblyQuestLoader obj45.Steps = list70; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -193020,9 +193025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); obj46.Steps = list71; reference52 = obj46; questRoot8.QuestSequence = list68; @@ -193032,16 +193037,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot9.Author = list72; index = 2; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span73[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -193049,13 +193054,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); + span74[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); obj47.Steps = list74; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span73[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -193063,9 +193068,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); + span75[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); obj48.Steps = list75; reference54 = obj48; questRoot9.QuestSequence = list73; @@ -193075,16 +193080,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "JerryWester"; + span76[index] = "JerryWester"; questRoot10.Author = list76; index = 6; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -193092,13 +193097,13 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022078u, new Vector3(-29.526245f, 121.09276f, 70.29822f), 622); + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022078u, new Vector3(-29.526245f, 121.09276f, 70.29822f), 622); obj49.Steps = list78; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span77[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -193106,18 +193111,18 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) + span79[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) { Aetheryte = EAetheryteLocation.AzimSteppeDawnThrone }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622); + span79[index2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622); obj50.Steps = list79; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span77[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -193125,21 +193130,21 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008019u, new Vector3(105.607666f, 116.01428f, -49.69867f), 622) + span80[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008019u, new Vector3(105.607666f, 116.01428f, -49.69867f), 622) { AetherCurrentId = 2818212u }; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span80[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1023089u, new Vector3(66.178345f, 114.904976f, -8.0720825f), 622); num4 = 1; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - Span span7 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span7[num3] = new DialogueChoice + span81[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA410_02509_SYSTEM_000_051") @@ -193149,7 +193154,7 @@ public static class AssemblyQuestLoader obj51.Steps = list80; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -193157,19 +193162,19 @@ public static class AssemblyQuestLoader num2 = 10; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) + span82[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) + span82[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) { DelaySecondsAtStart = 2f }; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span82[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 2008252u, new Vector3(61.020752f, -72.09894f, 11.123779f), 622) { DisableNavmesh = true @@ -193177,172 +193182,172 @@ public static class AssemblyQuestLoader num3 = 6; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num4 = 0; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span83[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list83; reference60 = obj53; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span82[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2008250u, new Vector3(109.54443f, -51.285645f, -40.878906f), 622); num4 = 6; List list84 = new List(num4); CollectionsMarshal.SetCount(list84, num4); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list84; reference61 = questStep8; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span82[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2008255u, new Vector3(134.7218f, -61.69226f, -18.783936f), 622); num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span85[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list85; reference62 = questStep9; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span82[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2008253u, new Vector3(166.55212f, -62.912964f, 27.481445f), 622); num4 = 6; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list86; reference63 = questStep10; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span82[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2008257u, new Vector3(-194.2627f, -57.66388f, 105.97388f), 622); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list87; reference64 = questStep11; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span82[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2008256u, new Vector3(-126.26843f, -54.64258f, 93.43091f), 622); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list88; reference65 = questStep12; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span82[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2008251u, new Vector3(-74.23517f, -57.78595f, 59.464355f), 622); num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list89; reference66 = questStep13; index2++; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span82[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2008254u, new Vector3(-78.202515f, -60.105347f, 6.5460815f), 622); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list90; reference67 = questStep14; obj52.Steps = list82; reference59 = obj52; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span77[num]; QuestSequence obj54 = new QuestSequence { Sequence = 4 @@ -193350,16 +193355,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622) + span91[num2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; obj54.Steps = list91; reference68 = obj54; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span77[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -193367,9 +193372,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); obj55.Steps = list92; reference69 = obj55; questRoot10.QuestSequence = list77; @@ -193379,16 +193384,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot11.Author = list93; index = 6; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -193396,9 +193401,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021730u, new Vector3(-31.204712f, 121.12067f, 62.088867f), 622) + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021730u, new Vector3(-31.204712f, 121.12067f, 62.088867f), 622) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -193413,7 +193418,7 @@ public static class AssemblyQuestLoader obj56.Steps = list95; reference70 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -193421,13 +193426,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); + span96[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); obj57.Steps = list96; reference71 = obj57; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span94[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -193435,95 +193440,95 @@ public static class AssemblyQuestLoader index2 = 4; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span97[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1021601u, new Vector3(69.047f, 115.59484f, -17.654724f), 622); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list98; reference73 = questStep15; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span97[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1021602u, new Vector3(-8.1026f, 114.90496f, 133.1654f), 622); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list99; reference74 = questStep16; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span97[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1020691u, new Vector3(1.6021729f, 114.90497f, 96.42175f), 622); num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num4 = 0; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span100[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list100; reference75 = questStep17; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span97[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1021600u, new Vector3(-44.327515f, 121f, 36.697876f), 622); num4 = 6; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list101; reference76 = questStep18; obj58.Steps = list97; reference72 = obj58; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span94[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -193531,19 +193536,19 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.269917f, 114.904976f, 30.628508f), 622) + span102[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.269917f, 114.904976f, 30.628508f), 622) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); + span102[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); obj59.Steps = list102; reference77 = obj59; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -193551,13 +193556,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020689u, new Vector3(-28.21399f, 114.90497f, -37.583008f), 622); + span103[num2] = new QuestStep(EInteractionType.Interact, 1020689u, new Vector3(-28.21399f, 114.90497f, -37.583008f), 622); obj60.Steps = list103; reference78 = obj60; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span94[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -193565,9 +193570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); + span104[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); obj61.Steps = list104; reference79 = obj61; questRoot11.QuestSequence = list94; @@ -193577,16 +193582,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "JerryWester"; + span105[index] = "JerryWester"; questRoot12.Author = list105; index = 5; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span106[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -193594,9 +193599,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span107[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, SkipConditions = new SkipConditions @@ -193610,7 +193615,7 @@ public static class AssemblyQuestLoader obj62.Steps = list107; reference80 = obj62; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span106[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -193618,13 +193623,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021605u, new Vector3(63.70642f, 114.90497f, 72.55664f), 622); + span108[index2] = new QuestStep(EInteractionType.Interact, 1021605u, new Vector3(63.70642f, 114.90497f, 72.55664f), 622); obj63.Steps = list108; reference81 = obj63; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span106[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -193632,14 +193637,14 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) { PickUpQuestId = new QuestId(2782) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-136.6883f, 15.660965f, 579.51746f), 622) + span109[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-136.6883f, 15.660965f, 579.51746f), 622) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -193648,7 +193653,7 @@ public static class AssemblyQuestLoader obj64.Steps = list109; reference82 = obj64; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span106[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -193656,9 +193661,9 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span110[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(-291.58472f, 10.658516f, 602.01416f), 622) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -193666,34 +193671,34 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span6[num4] = 7563u; + span111[num4] = 7563u; obj66.KillEnemyDataIds = list111; num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; obj66.CompletionQuestVariablesFlags = list112; reference84 = obj66; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021608u, new Vector3(-291.58472f, 10.658516f, 602.01416f), 622); + span110[index2] = new QuestStep(EInteractionType.Interact, 1021608u, new Vector3(-291.58472f, 10.658516f, 602.01416f), 622); obj65.Steps = list110; reference83 = obj65; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -193701,9 +193706,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) { StopDistance = 7f }; @@ -193716,16 +193721,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot13.Author = list114; index = 5; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -193733,16 +193738,16 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) { StopDistance = 7f }; obj68.Steps = list116; reference86 = obj68; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -193750,13 +193755,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021611u, new Vector3(-447.74554f, 3.0839548f, 545.922f), 622); + span117[num2] = new QuestStep(EInteractionType.Interact, 1021611u, new Vector3(-447.74554f, 3.0839548f, 545.922f), 622); obj69.Steps = list117; reference87 = obj69; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -193764,13 +193769,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021613u, new Vector3(-450.6142f, 3.3978803f, 540.7339f), 622); + span118[index2] = new QuestStep(EInteractionType.Interact, 1021613u, new Vector3(-450.6142f, 3.3978803f, 540.7339f), 622); obj70.Steps = list118; reference88 = obj70; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 3 @@ -193778,74 +193783,74 @@ public static class AssemblyQuestLoader index2 = 3; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span119[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1019320u, new Vector3(-435.29413f, 2.267429f, 582.2689f), 622); num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list120; reference90 = questStep19; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span119[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1019322u, new Vector3(-411.64264f, 2.2485201f, 617.1815f), 622); num4 = 6; List list121 = new List(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list121; reference91 = questStep20; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span119[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1019321u, new Vector3(-473.0144f, 2.320309f, 616.907f), 622); num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num4 = 0; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list122; reference92 = questStep21; obj71.Steps = list119; reference89 = obj71; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -193853,9 +193858,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); + span123[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); obj72.Steps = list123; reference93 = obj72; questRoot13.QuestSequence = list115; @@ -193865,16 +193870,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "JerryWester"; + span124[index] = "JerryWester"; questRoot14.Author = list124; index = 4; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span125[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -193882,13 +193887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); obj73.Steps = list126; reference94 = obj73; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span125[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -193896,18 +193901,18 @@ public static class AssemblyQuestLoader num2 = 2; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622) { PickUpQuestId = new QuestId(2791) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622); + span127[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622); obj74.Steps = list127; reference95 = obj74; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -193915,9 +193920,9 @@ public static class AssemblyQuestLoader index2 = 2; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span128[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(-704.3717f, 6.362976f, 615.0759f), 622) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -193925,17 +193930,17 @@ public static class AssemblyQuestLoader num4 = 1; List list129 = new List(num4); CollectionsMarshal.SetCount(list129, num4); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = 7529u; + span129[num3] = 7529u; obj76.KillEnemyDataIds = list129; reference97 = obj76; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008484u, new Vector3(-704.3717f, 6.362976f, 615.0759f), 622); + span128[num2] = new QuestStep(EInteractionType.Interact, 2008484u, new Vector3(-704.3717f, 6.362976f, 615.0759f), 622); obj75.Steps = list128; reference96 = obj75; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span125[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -193943,9 +193948,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); + span130[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); obj77.Steps = list130; reference98 = obj77; questRoot14.QuestSequence = list125; @@ -193955,16 +193960,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; + span131[index] = "JerryWester"; questRoot15.Author = list131; index = 4; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span132[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -193972,13 +193977,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); + span133[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); obj78.Steps = list133; reference99 = obj78; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span132[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -193986,21 +193991,21 @@ public static class AssemblyQuestLoader num2 = 2; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008022u, new Vector3(-693.8301f, 7.263198f, 658.8989f), 622) + span134[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008022u, new Vector3(-693.8301f, 7.263198f, 658.8989f), 622) { AetherCurrentId = 2818215u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span134[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; obj79.Steps = list134; reference100 = obj79; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span132[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -194008,13 +194013,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021630u, new Vector3(59.586426f, 114.90497f, 72.3125f), 622); + span135[num2] = new QuestStep(EInteractionType.Interact, 1021630u, new Vector3(59.586426f, 114.90497f, 72.3125f), 622); obj80.Steps = list135; reference101 = obj80; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span132[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -194022,16 +194027,16 @@ public static class AssemblyQuestLoader num2 = 3; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) + span136[index2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) { TargetTerritoryId = (ushort)622 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(202.73067f, 6.1036434f, 11.536863f), 622); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(202.73067f, 6.1036434f, 11.536863f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span136[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj81.Steps = list136; reference102 = obj81; questRoot15.QuestSequence = list132; @@ -194041,16 +194046,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "JerryWester"; + span137[index] = "JerryWester"; questRoot16.Author = list137; index = 5; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span138[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -194058,13 +194063,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span139[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj82.Steps = list139; reference103 = obj82; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span138[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -194072,9 +194077,9 @@ public static class AssemblyQuestLoader num2 = 4; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span140[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 1019386u, new Vector3(501.21313f, 40.836082f, -505.9129f), 622) { StopDistance = 7f @@ -194082,47 +194087,47 @@ public static class AssemblyQuestLoader num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num4 = 0; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span141[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list141; reference105 = obj84; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span140[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1019388u, new Vector3(508.04907f, 40.4257f, -482.7802f), 622); num4 = 6; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list142; num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span7[num4] = new DialogueChoice + span143[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA416_02515_Q1_000_102"), @@ -194131,31 +194136,31 @@ public static class AssemblyQuestLoader questStep22.DialogueChoices = list143; reference106 = questStep22; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span140[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1021634u, new Vector3(547.0206f, 38.87306f, -484.2146f), 622); num4 = 6; List list144 = new List(num4); CollectionsMarshal.SetCount(list144, num4); - span4 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span144[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list144; num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span7 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span7[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA416_02515_Q1_100_070"), @@ -194164,30 +194169,30 @@ public static class AssemblyQuestLoader questStep23.DialogueChoices = list145; reference107 = questStep23; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span140[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1019396u, new Vector3(542.1378f, 40.425697f, -500.54172f), 622); num4 = 6; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list146; reference108 = questStep24; obj83.Steps = list140; reference104 = obj83; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span138[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -194195,13 +194200,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span147[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj85.Steps = list147; reference109 = obj85; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span138[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -194209,9 +194214,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span148[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -194221,7 +194226,7 @@ public static class AssemblyQuestLoader obj86.Steps = list148; reference110 = obj86; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span138[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -194229,9 +194234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); obj87.Steps = list149; reference111 = obj87; questRoot16.QuestSequence = list138; @@ -194241,16 +194246,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "JerryWester"; + span150[index] = "JerryWester"; questRoot17.Author = list150; index = 5; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span151[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -194258,13 +194263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); obj88.Steps = list152; reference112 = obj88; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span151[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -194272,13 +194277,13 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span153[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj89.Steps = list153; reference113 = obj89; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span151[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -194286,13 +194291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021634u, new Vector3(547.0206f, 38.87306f, -484.2146f), 622); + span154[index2] = new QuestStep(EInteractionType.Interact, 1021634u, new Vector3(547.0206f, 38.87306f, -484.2146f), 622); obj90.Steps = list154; reference114 = obj90; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -194300,9 +194305,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(545.6276f, 38.841972f, -482.91553f), 622) + span155[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(545.6276f, 38.841972f, -482.91553f), 622) { StopDistance = 0.25f, Emote = EEmote.VictoryPose @@ -194310,7 +194315,7 @@ public static class AssemblyQuestLoader obj91.Steps = list155; reference115 = obj91; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -194318,9 +194323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj92.Steps = list156; reference116 = obj92; questRoot17.QuestSequence = list151; @@ -194330,16 +194335,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "JerryWester"; + span157[index] = "JerryWester"; questRoot18.Author = list157; index = 4; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -194347,16 +194352,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021633u, new Vector3(495.10938f, 40.836124f, -508.50693f), 622) + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021633u, new Vector3(495.10938f, 40.836124f, -508.50693f), 622) { StopDistance = 7f }; obj93.Steps = list159; reference117 = obj93; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -194364,9 +194369,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span160[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -194374,7 +194379,7 @@ public static class AssemblyQuestLoader obj94.Steps = list160; reference118 = obj94; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -194382,15 +194387,15 @@ public static class AssemblyQuestLoader index2 = 3; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.142036f, 121f, 63.4195f), 622) + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.142036f, 121f, 63.4195f), 622) { Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) + span161[num2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) { TargetTerritoryId = (ushort)622, SkipConditions = new SkipConditions @@ -194402,14 +194407,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span161[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true }; obj95.Steps = list161; reference119 = obj95; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span158[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -194417,9 +194422,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021646u, new Vector3(-167.89502f, 0.88495153f, 816.8002f), 622) + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021646u, new Vector3(-167.89502f, 0.88495153f, 816.8002f), 622) { Fly = true }; @@ -194432,16 +194437,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "JerryWester"; + span163[index] = "JerryWester"; questRoot19.Author = list163; index = 4; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span164[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -194449,13 +194454,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021647u, new Vector3(-169.482f, 0.9213525f, 817.0748f), 622); + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021647u, new Vector3(-169.482f, 0.9213525f, 817.0748f), 622); obj97.Steps = list165; reference121 = obj97; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span164[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -194463,19 +194468,19 @@ public static class AssemblyQuestLoader num2 = 2; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-161.8687f, 0.59802794f, 855.427f), 622) + span166[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-161.8687f, 0.59802794f, 855.427f), 622) { TargetTerritoryId = (ushort)614, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021652u, new Vector3(508.32373f, 14.072665f, -856.199f), 614); + span166[index2] = new QuestStep(EInteractionType.Interact, 1021652u, new Vector3(508.32373f, 14.072665f, -856.199f), 614); obj98.Steps = list166; reference122 = obj98; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span164[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -194483,16 +194488,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021692u, new Vector3(330.76978f, 23.266533f, -542.56506f), 614) + span167[num2] = new QuestStep(EInteractionType.Interact, 1021692u, new Vector3(330.76978f, 23.266533f, -542.56506f), 614) { Fly = true }; obj99.Steps = list167; reference123 = obj99; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span164[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -194500,9 +194505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); obj100.Steps = list168; reference124 = obj100; questRoot19.QuestSequence = list164; @@ -194512,16 +194517,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "JerryWester"; + span169[index] = "JerryWester"; questRoot20.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span170[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -194529,13 +194534,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); obj101.Steps = list171; reference125 = obj101; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span170[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -194543,13 +194548,13 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614); + span172[index2] = new QuestStep(EInteractionType.Interact, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614); obj102.Steps = list172; reference126 = obj102; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -194557,13 +194562,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); + span173[num2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); obj103.Steps = list173; reference127 = obj103; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -194571,14 +194576,14 @@ public static class AssemblyQuestLoader num2 = 3; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) + span174[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) { Aetheryte = EAetheryteLocation.YanxiaHouseOfTheFierce }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span174[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -194589,7 +194594,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); obj104.Steps = list174; reference128 = obj104; questRoot20.QuestSequence = list170; @@ -194599,16 +194604,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot21.Author = list175; index = 9; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span176[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -194616,9 +194621,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -194632,7 +194637,7 @@ public static class AssemblyQuestLoader obj105.Steps = list177; reference129 = obj105; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span176[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -194640,16 +194645,16 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) + span178[index2] = new QuestStep(EInteractionType.Interact, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) { Fly = true }; obj106.Steps = list178; reference130 = obj106; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span176[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -194657,9 +194662,9 @@ public static class AssemblyQuestLoader index2 = 2; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(331.6093f, 22.34645f, -545.8195f), 614) + span179[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(331.6093f, 22.34645f, -545.8195f), 614) { SkipConditions = new SkipConditions { @@ -194670,14 +194675,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007923u, new Vector3(280.96436f, 16.006714f, -641.413f), 614) + span179[num2] = new QuestStep(EInteractionType.Interact, 2007923u, new Vector3(280.96436f, 16.006714f, -641.413f), 614) { Fly = true }; obj107.Steps = list179; reference131 = obj107; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span176[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -194685,16 +194690,16 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007924u, new Vector3(284.13818f, 6.729187f, -792.6604f), 614) + span180[index2] = new QuestStep(EInteractionType.Interact, 2007924u, new Vector3(284.13818f, 6.729187f, -792.6604f), 614) { Fly = true }; obj108.Steps = list180; reference132 = obj108; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span176[num]; QuestSequence obj109 = new QuestSequence { Sequence = 4 @@ -194702,9 +194707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span181[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Interact, 1020228u, new Vector3(462.6687f, -3.4607835f, -799.31335f), 614) { Fly = true @@ -194712,9 +194717,9 @@ public static class AssemblyQuestLoader num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span7 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span7[num4] = new DialogueChoice + span182[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA502_02520_Q1_000_081"), @@ -194725,7 +194730,7 @@ public static class AssemblyQuestLoader obj109.Steps = list181; reference133 = obj109; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -194733,9 +194738,9 @@ public static class AssemblyQuestLoader num2 = 2; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.4046f, 22.617083f, -726.5077f), 614) + span183[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.4046f, 22.617083f, -726.5077f), 614) { SkipConditions = new SkipConditions { @@ -194746,14 +194751,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020230u, new Vector3(552.1476f, 23.140884f, -690.486f), 614) + span183[index2] = new QuestStep(EInteractionType.Interact, 1020230u, new Vector3(552.1476f, 23.140884f, -690.486f), 614) { Fly = true }; obj111.Steps = list183; reference135 = obj111; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj112 = new QuestSequence { Sequence = 6 @@ -194761,9 +194766,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span184[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Combat, null, new Vector3(551.98566f, 23.177525f, -691.4329f), 614) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -194771,15 +194776,15 @@ public static class AssemblyQuestLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span6[num3] = 7561u; + span185[num3] = 7561u; obj113.KillEnemyDataIds = list185; reference137 = obj113; obj112.Steps = list184; reference136 = obj112; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj114 = new QuestSequence { Sequence = 7 @@ -194787,16 +194792,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020273u, new Vector3(498.83264f, 11.856819f, -838.34595f), 614) + span186[index2] = new QuestStep(EInteractionType.Interact, 1020273u, new Vector3(498.83264f, 11.856819f, -838.34595f), 614) { Fly = true }; obj114.Steps = list186; reference138 = obj114; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -194804,9 +194809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce }; @@ -194819,16 +194824,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "JerryWester"; + span188[index] = "JerryWester"; questRoot22.Author = list188; index = 4; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span189[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -194836,9 +194841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -194852,7 +194857,7 @@ public static class AssemblyQuestLoader obj116.Steps = list190; reference140 = obj116; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -194860,16 +194865,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020521u, new Vector3(188.34204f, 5.069492f, -414.99963f), 614) + span191[num2] = new QuestStep(EInteractionType.Interact, 1020521u, new Vector3(188.34204f, 5.069492f, -414.99963f), 614) { Fly = true }; obj117.Steps = list191; reference141 = obj117; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -194877,9 +194882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023092u, new Vector3(442.64893f, 58.867764f, -171.31305f), 614) + span192[index2] = new QuestStep(EInteractionType.Interact, 1023092u, new Vector3(442.64893f, 58.867764f, -171.31305f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -194887,7 +194892,7 @@ public static class AssemblyQuestLoader obj118.Steps = list192; reference142 = obj118; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -194895,9 +194900,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) { Fly = true }; @@ -194910,16 +194915,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "JerryWester"; + span194[index] = "JerryWester"; questRoot23.Author = list194; index = 7; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span195[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -194927,13 +194932,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020234u, new Vector3(336.93433f, 31.12357f, 203.479f), 614); + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020234u, new Vector3(336.93433f, 31.12357f, 203.479f), 614); obj120.Steps = list196; reference144 = obj120; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span195[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -194941,9 +194946,9 @@ public static class AssemblyQuestLoader index2 = 3; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span197[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1019286u, new Vector3(233.60034f, 5.2518563f, -425.3758f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -194951,67 +194956,67 @@ public static class AssemblyQuestLoader num3 = 6; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num4 = 0; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span198[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list198; reference146 = obj122; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span197[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1019287u, new Vector3(196.55139f, 5.1694055f, -410.66608f), 614); num4 = 6; List list199 = new List(num4); CollectionsMarshal.SetCount(list199, num4); - span4 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span199[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list199; reference147 = questStep25; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span197[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1019285u, new Vector3(195.63586f, 5.16971f, -437.2473f), 614); num3 = 6; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span4 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span200[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list200; reference148 = questStep26; obj121.Steps = list197; reference145 = obj121; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span195[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -195019,13 +195024,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023083u, new Vector3(174.73096f, 5.196835f, -432.578f), 614); + span201[index2] = new QuestStep(EInteractionType.Interact, 1023083u, new Vector3(174.73096f, 5.196835f, -432.578f), 614); obj123.Steps = list201; reference149 = obj123; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span195[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -195033,9 +195038,9 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) { SkipConditions = new SkipConditions { @@ -195046,14 +195051,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020237u, new Vector3(-74.784485f, 53.217514f, -522.301f), 614) + span202[num2] = new QuestStep(EInteractionType.Interact, 1020237u, new Vector3(-74.784485f, 53.217514f, -522.301f), 614) { Fly = true }; obj124.Steps = list202; reference150 = obj124; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span195[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -195061,16 +195066,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020238u, new Vector3(-156.23712f, 53.217514f, -621.912f), 614) + span203[index2] = new QuestStep(EInteractionType.Interact, 1020238u, new Vector3(-156.23712f, 53.217514f, -621.912f), 614) { Fly = true }; obj125.Steps = list203; reference151 = obj125; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span195[num]; QuestSequence obj126 = new QuestSequence { Sequence = 5 @@ -195078,16 +195083,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007931u, new Vector3(-246.26538f, 53.20813f, -515.95337f), 614) + span204[num2] = new QuestStep(EInteractionType.Interact, 2007931u, new Vector3(-246.26538f, 53.20813f, -515.95337f), 614) { Fly = true }; obj126.Steps = list204; reference152 = obj126; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span195[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -195095,9 +195100,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614) { Fly = true }; @@ -195110,16 +195115,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "JerryWester"; + span206[index] = "JerryWester"; questRoot24.Author = list206; index = 4; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -195127,13 +195132,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614); obj128.Steps = list208; reference154 = obj128; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -195141,16 +195146,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) + span209[index2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce }; obj129.Steps = list209; reference155 = obj129; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span207[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -195158,74 +195163,74 @@ public static class AssemblyQuestLoader index2 = 3; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span210[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1020523u, new Vector3(177.203f, 5.169708f, -416.15936f), 614); num4 = 6; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list211; reference157 = questStep27; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span210[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1020521u, new Vector3(188.34204f, 5.069492f, -414.99963f), 614); num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span212[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list212; reference158 = questStep28; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span210[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1020240u, new Vector3(234.11914f, 5.6966333f, -427.1153f), 614); num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list213; reference159 = questStep29; obj130.Steps = list210; reference156 = obj130; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -195233,21 +195238,21 @@ public static class AssemblyQuestLoader num2 = 2; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.34885f, 5.16971f, -419.04416f), 614) + span214[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.34885f, 5.16971f, -419.04416f), 614) { Fly = true }; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span214[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span7 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span7[num4] = new DialogueChoice + span215[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA505_02523_Q1_000_122"), @@ -195264,16 +195269,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "JerryWester"; + span216[index] = "JerryWester"; questRoot25.Author = list216; index = 7; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span217[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -195281,9 +195286,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -195297,7 +195302,7 @@ public static class AssemblyQuestLoader obj132.Steps = list218; reference162 = obj132; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span217[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -195305,9 +195310,9 @@ public static class AssemblyQuestLoader num2 = 3; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) { SkipConditions = new SkipConditions { @@ -195318,7 +195323,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(77.23522f, 32.751614f, -517.566f), 614) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(77.23522f, 32.751614f, -517.566f), 614) { SkipConditions = new SkipConditions { @@ -195329,14 +195334,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007932u, new Vector3(-162.70697f, 53.20813f, -558.80066f), 614) + span219[index2] = new QuestStep(EInteractionType.Interact, 2007932u, new Vector3(-162.70697f, 53.20813f, -558.80066f), 614) { Fly = true }; obj133.Steps = list219; reference163 = obj133; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span217[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -195344,16 +195349,16 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020244u, new Vector3(-241.99286f, 53.217506f, -653.193f), 614) + span220[num2] = new QuestStep(EInteractionType.Interact, 1020244u, new Vector3(-241.99286f, 53.217506f, -653.193f), 614) { StopDistance = 5f }; obj134.Steps = list220; reference164 = obj134; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span217[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -195361,18 +195366,18 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.42896f, 1.2300289f, -363.52563f), 614) + span221[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.42896f, 1.2300289f, -363.52563f), 614) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020247u, new Vector3(-366.3844f, 1.2300524f, -362.5086f), 614); + span221[index2] = new QuestStep(EInteractionType.Interact, 1020247u, new Vector3(-366.3844f, 1.2300524f, -362.5086f), 614); obj135.Steps = list221; reference165 = obj135; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span217[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -195380,9 +195385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span222[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -195393,12 +195398,12 @@ public static class AssemblyQuestLoader obj136.Steps = list222; reference166 = obj136; num++; - span2[num] = new QuestSequence + span217[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span217[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -195406,9 +195411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) + span223[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) { StopDistance = 7f }; @@ -195421,16 +195426,16 @@ public static class AssemblyQuestLoader num = 1; List list224 = new List(num); CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "JerryWester"; + span224[index] = "JerryWester"; questRoot26.Author = list224; index = 6; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span225[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -195438,16 +195443,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) + span226[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) { StopDistance = 7f }; obj138.Steps = list226; reference168 = obj138; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span225[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -195455,9 +195460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span227[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Interact, 1020255u, new Vector3(-349.05017f, 1.2300365f, -343.86212f), 614) { Fly = true @@ -195465,9 +195470,9 @@ public static class AssemblyQuestLoader num4 = 1; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span7 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span7[num3] = new DialogueChoice + span228[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA507_02525_Q1_000_092"), @@ -195478,12 +195483,12 @@ public static class AssemblyQuestLoader obj139.Steps = list227; reference169 = obj139; num++; - span2[num] = new QuestSequence + span225[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span225[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -195491,18 +195496,18 @@ public static class AssemblyQuestLoader index2 = 2; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020644u, new Vector3(147.4784f, -4.1787133f, 50.5531f), 682) + span229[num2] = new QuestStep(EInteractionType.Interact, 1020644u, new Vector3(147.4784f, -4.1787133f, 50.5531f), 682) { TargetTerritoryId = (ushort)614 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020258u, new Vector3(-462.39417f, 1.2300053f, 546.1356f), 614); + span229[num2] = new QuestStep(EInteractionType.Interact, 1020258u, new Vector3(-462.39417f, 1.2300053f, 546.1356f), 614); obj141.Steps = list229; reference171 = obj141; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span225[num]; QuestSequence obj142 = new QuestSequence { Sequence = 4 @@ -195510,9 +195515,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span230[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Interact, 1020263u, new Vector3(-472.12946f, 1.2306242f, 557.09155f), 614) { TargetTerritoryId = (ushort)628 @@ -195520,9 +195525,9 @@ public static class AssemblyQuestLoader num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span7 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span7[num4] = new DialogueChoice + span231[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA507_02525_Q2_000_191"), @@ -195533,7 +195538,7 @@ public static class AssemblyQuestLoader obj142.Steps = list230; reference172 = obj142; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span225[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -195541,9 +195546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020265u, new Vector3(-175.92126f, -7.0001082f, 53.81848f), 628) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020265u, new Vector3(-175.92126f, -7.0001082f, 53.81848f), 628) { StopDistance = 4f }; @@ -195556,16 +195561,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "JerryWester"; + span233[index] = "JerryWester"; questRoot27.Author = list233; index = 4; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span234[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -195573,16 +195578,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020267u, new Vector3(-171.55719f, -7.000024f, 55.527588f), 628) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020267u, new Vector3(-171.55719f, -7.000024f, 55.527588f), 628) { StopDistance = 7f }; obj145.Steps = list235; reference175 = obj145; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span234[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -195590,9 +195595,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span236[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -195605,7 +195610,7 @@ public static class AssemblyQuestLoader obj146.Steps = list236; reference176 = obj146; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span234[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -195613,14 +195618,14 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span237[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020270u, new Vector3(-88.91437f, -6.999999f, -56.26001f), 628) + span237[index2] = new QuestStep(EInteractionType.Interact, 1020270u, new Vector3(-88.91437f, -6.999999f, -56.26001f), 628) { TargetTerritoryId = (ushort)129, AethernetShortcut = new AethernetShortcut @@ -195632,7 +195637,7 @@ public static class AssemblyQuestLoader obj147.Steps = list237; reference177 = obj147; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span234[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -195640,9 +195645,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020441u, new Vector3(-355.58105f, 8.000015f, 40.787354f), 129); + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020441u, new Vector3(-355.58105f, 8.000015f, 40.787354f), 129); obj148.Steps = list238; reference178 = obj148; questRoot27.QuestSequence = list234; @@ -195652,16 +195657,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "JerryWester"; + span239[index] = "JerryWester"; questRoot28.Author = list239; index = 4; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span240[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -195669,16 +195674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) { StopDistance = 6f }; obj149.Steps = list241; reference179 = obj149; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -195686,16 +195691,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020553u, new Vector3(-612.66504f, 130.14716f, -480.36932f), 612) + span242[num2] = new QuestStep(EInteractionType.Interact, 1020553u, new Vector3(-612.66504f, 130.14716f, -480.36932f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj150.Steps = list242; reference180 = obj150; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span240[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -195703,13 +195708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020401u, new Vector3(-473.16705f, 98.582886f, -349.05017f), 612); + span243[index2] = new QuestStep(EInteractionType.Interact, 1020401u, new Vector3(-473.16705f, 98.582886f, -349.05017f), 612); obj151.Steps = list243; reference181 = obj151; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -195717,9 +195722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612); + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612); obj152.Steps = list244; reference182 = obj152; questRoot28.QuestSequence = list240; @@ -195729,16 +195734,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "JerryWester"; + span245[index] = "JerryWester"; questRoot29.Author = list245; index = 6; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span246[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -195746,9 +195751,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -195763,7 +195768,7 @@ public static class AssemblyQuestLoader obj153.Steps = list247; reference183 = obj153; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span246[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -195771,9 +195776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) + span248[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) { AethernetShortcut = new AethernetShortcut { @@ -195784,7 +195789,7 @@ public static class AssemblyQuestLoader obj154.Steps = list248; reference184 = obj154; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span246[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -195792,74 +195797,74 @@ public static class AssemblyQuestLoader num2 = 3; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span249[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1023762u, new Vector3(133.86731f, 0.65204144f, 8.926453f), 635); num4 = 6; List list250 = new List(num4); CollectionsMarshal.SetCount(list250, num4); - span4 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span250[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list250; reference186 = questStep31; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span249[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1023298u, new Vector3(22.354431f, -0.33829167f, 3.7384033f), 635); num3 = 6; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span4 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num4 = 0; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span251[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list251; reference187 = questStep32; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span249[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1023763u, new Vector3(13.504211f, -0.45803526f, 121.87378f), 635); num4 = 6; List list252 = new List(num4); CollectionsMarshal.SetCount(list252, num4); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span252[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list252; reference188 = questStep33; obj155.Steps = list249; reference185 = obj155; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span246[num]; QuestSequence obj156 = new QuestSequence { Sequence = 3 @@ -195867,9 +195872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) + span253[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) { AethernetShortcut = new AethernetShortcut { @@ -195880,7 +195885,7 @@ public static class AssemblyQuestLoader obj156.Steps = list253; reference189 = obj156; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span246[num]; QuestSequence obj157 = new QuestSequence { Sequence = 4 @@ -195888,9 +195893,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020559u, new Vector3(-188.86096f, 43.219845f, -149.58423f), 612) + span254[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020559u, new Vector3(-188.86096f, 43.219845f, -149.58423f), 612) { AethernetShortcut = new AethernetShortcut { @@ -195905,7 +195910,7 @@ public static class AssemblyQuestLoader obj157.Steps = list254; reference190 = obj157; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span246[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -195913,9 +195918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020567u, new Vector3(-91.233765f, 50.004436f, 187.85376f), 612); + span255[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020567u, new Vector3(-91.233765f, 50.004436f, 187.85376f), 612); obj158.Steps = list255; reference191 = obj158; questRoot29.QuestSequence = list246; @@ -195925,16 +195930,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "JerryWester"; + span256[index] = "JerryWester"; questRoot30.Author = list256; index = 4; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span257[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -195942,16 +195947,16 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612) + span258[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612) { StopDistance = 7f }; obj159.Steps = list258; reference192 = obj159; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span257[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -195959,9 +195964,9 @@ public static class AssemblyQuestLoader index2 = 2; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span259[num2]; QuestStep obj161 = new QuestStep(EInteractionType.Combat, null, new Vector3(-244.85674f, 52.147297f, 25.87217f), 612) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -195969,30 +195974,30 @@ public static class AssemblyQuestLoader num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span6 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num4 = 0; - span6[num4] = 8036u; + span260[num4] = 8036u; obj161.KillEnemyDataIds = list260; num4 = 6; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span261[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj161.CompletionQuestVariablesFlags = list261; reference194 = obj161; num2++; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span259[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Combat, null, new Vector3(-506.97742f, 56.85329f, 174.75038f), 612) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -196000,34 +196005,34 @@ public static class AssemblyQuestLoader num3 = 2; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num4 = 0; - span6[num4] = 8044u; + span262[num4] = 8044u; num4++; - span6[num4] = 8050u; + span262[num4] = 8050u; obj162.KillEnemyDataIds = list262; num4 = 6; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span263[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list263; reference195 = obj162; obj160.Steps = list259; reference193 = obj160; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span257[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -196035,13 +196040,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020574u, new Vector3(-386.28217f, 54.221977f, -27.17633f), 612); + span264[index2] = new QuestStep(EInteractionType.Interact, 1020574u, new Vector3(-386.28217f, 54.221977f, -27.17633f), 612); obj163.Steps = list264; reference196 = obj163; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span257[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -196049,9 +196054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); + span265[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); obj164.Steps = list265; reference197 = obj164; questRoot30.QuestSequence = list257; @@ -196061,16 +196066,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "JerryWester"; + span266[index] = "JerryWester"; questRoot31.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span267[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -196078,13 +196083,13 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); + span268[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); obj165.Steps = list268; reference198 = obj165; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span267[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -196092,9 +196097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span269[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Interact, 1020573u, new Vector3(-90.68439f, 50.00444f, 210.46765f), 612) { StopDistance = 7f, @@ -196103,9 +196108,9 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span7 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span7[num4] = new DialogueChoice + span270[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA604_02530_WARP_YESNO_TITLE") @@ -196115,7 +196120,7 @@ public static class AssemblyQuestLoader obj166.Steps = list269; reference199 = obj166; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span267[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -196123,13 +196128,13 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022327u, new Vector3(374.89893f, 44.793087f, 273.7621f), 612); + span271[index2] = new QuestStep(EInteractionType.Interact, 1022327u, new Vector3(374.89893f, 44.793087f, 273.7621f), 612); obj168.Steps = list271; reference201 = obj168; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span267[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -196137,14 +196142,14 @@ public static class AssemblyQuestLoader index2 = 2; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) + span272[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) { Aetheryte = EAetheryteLocation.FringesPeeringStones }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); obj169.Steps = list272; reference202 = obj169; questRoot31.QuestSequence = list267; @@ -196154,16 +196159,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "JerryWester"; + span273[index] = "JerryWester"; questRoot32.Author = list273; index = 3; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span274[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -196171,13 +196176,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020580u, new Vector3(451.52966f, 114.37317f, 236.40796f), 612); + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020580u, new Vector3(451.52966f, 114.37317f, 236.40796f), 612); obj170.Steps = list275; reference203 = obj170; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span274[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -196185,29 +196190,29 @@ public static class AssemblyQuestLoader index2 = 4; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) + span276[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) { PickUpQuestId = new QuestId(2821) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007971u, new Vector3(322.59094f, 88.97534f, 10.513428f), 612) + span276[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007971u, new Vector3(322.59094f, 88.97534f, 10.513428f), 612) { AetherCurrentId = 2818139u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(328.29312f, 79.1903f, 2.052349f), 612) + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(328.29312f, 79.1903f, 2.052349f), 612) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); + span276[num2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); obj171.Steps = list276; reference204 = obj171; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span274[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -196215,9 +196220,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) + span277[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) { StopDistance = 7f }; @@ -196230,16 +196235,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "JerryWester"; + span278[index] = "JerryWester"; questRoot33.Author = list278; index = 7; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span279[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -196247,16 +196252,16 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) + span280[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) { StopDistance = 7f }; obj173.Steps = list280; reference206 = obj173; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span279[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -196264,18 +196269,18 @@ public static class AssemblyQuestLoader num2 = 2; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612) + span281[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612) { PickUpQuestId = new QuestId(2816) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612); + span281[index2] = new QuestStep(EInteractionType.Interact, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612); obj174.Steps = list281; reference207 = obj174; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span279[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -196283,23 +196288,23 @@ public static class AssemblyQuestLoader index2 = 2; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007972u, new Vector3(743.00745f, 180.98718f, -214.06885f), 612) + span282[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007972u, new Vector3(743.00745f, 180.98718f, -214.06885f), 612) { AetherCurrentId = 2818140u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008200u, new Vector3(804.5929f, 179.70544f, -304.70746f), 612); + span282[num2] = new QuestStep(EInteractionType.Interact, 2008200u, new Vector3(804.5929f, 179.70544f, -304.70746f), 612); obj175.Steps = list282; reference208 = obj175; num++; - span2[num] = new QuestSequence + span279[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span279[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -196307,16 +196312,16 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span283[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1020593u, new Vector3(2.3651123f, -5.169945f, -13.260071f), 683); num4 = 1; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span7 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span7[num3] = new DialogueChoice + span284[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA606_02532_Q1_000_150"), @@ -196327,7 +196332,7 @@ public static class AssemblyQuestLoader obj176.Steps = list283; reference209 = obj176; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span279[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -196335,9 +196340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 683) + span285[num2] = new QuestStep(EInteractionType.Duty, null, null, 683) { DutyOptions = new DutyOptions { @@ -196347,7 +196352,7 @@ public static class AssemblyQuestLoader obj177.Steps = list285; reference211 = obj177; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span279[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -196355,9 +196360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020592u, new Vector3(509.39185f, 122.137985f, -242.14551f), 612) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020592u, new Vector3(509.39185f, 122.137985f, -242.14551f), 612) { StopDistance = 5f }; @@ -196370,16 +196375,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "JerryWester"; + span287[index] = "JerryWester"; questRoot34.Author = list287; index = 5; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span288[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -196387,16 +196392,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612) { StopDistance = 7f }; obj179.Steps = list289; reference213 = obj179; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span288[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -196404,13 +196409,13 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); + span290[index2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); obj180.Steps = list290; reference214 = obj180; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span288[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -196418,16 +196423,16 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612) + span291[num2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj181.Steps = list291; reference215 = obj181; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span288[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -196435,13 +196440,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); + span292[index2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); obj182.Steps = list292; reference216 = obj182; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span288[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -196449,9 +196454,9 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612); + span293[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612); obj183.Steps = list293; reference217 = obj183; questRoot34.QuestSequence = list288; @@ -196461,16 +196466,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "JerryWester"; + span294[index] = "JerryWester"; questRoot35.Author = list294; index = 5; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span295[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -196478,9 +196483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612) + span296[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, SkipConditions = new SkipConditions @@ -196494,7 +196499,7 @@ public static class AssemblyQuestLoader obj184.Steps = list296; reference218 = obj184; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span295[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -196502,9 +196507,9 @@ public static class AssemblyQuestLoader index2 = 2; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.45657f, 73.72764f, 204.51974f), 612) + span297[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.45657f, 73.72764f, 204.51974f), 612) { SkipConditions = new SkipConditions { @@ -196515,19 +196520,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022334u, new Vector3(845.8839f, 86.0183f, 361.9287f), 612) + span297[num2] = new QuestStep(EInteractionType.Interact, 1022334u, new Vector3(845.8839f, 86.0183f, 361.9287f), 612) { Fly = true }; obj185.Steps = list297; reference219 = obj185; num++; - span2[num] = new QuestSequence + span295[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span295[num]; QuestSequence obj186 = new QuestSequence { Sequence = 3 @@ -196535,13 +196540,13 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020599u, new Vector3(-601.4649f, 323.9936f, 179.70544f), 620); + span298[index2] = new QuestStep(EInteractionType.Interact, 1020599u, new Vector3(-601.4649f, 323.9936f, 179.70544f), 620); obj186.Steps = list298; reference220 = obj186; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span295[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -196549,9 +196554,9 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); + span299[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); obj187.Steps = list299; reference221 = obj187; questRoot35.QuestSequence = list295; @@ -196561,16 +196566,16 @@ public static class AssemblyQuestLoader num = 1; List list300 = new List(num); CollectionsMarshal.SetCount(list300, num); - span = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index = 0; - span[index] = "JerryWester"; + span300[index] = "JerryWester"; questRoot36.Author = list300; index = 3; List list301 = new List(index); CollectionsMarshal.SetCount(list301, index); - span2 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span301[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -196578,13 +196583,13 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); + span302[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); obj188.Steps = list302; reference222 = obj188; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span301[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -196592,18 +196597,18 @@ public static class AssemblyQuestLoader index2 = 2; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) + span303[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) { Aetheryte = EAetheryteLocation.PeaksAlaGhiri }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); + span303[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); obj189.Steps = list303; reference223 = obj189; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span301[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -196611,9 +196616,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) + span304[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) { StopDistance = 6f }; @@ -196626,18 +196631,18 @@ public static class AssemblyQuestLoader num = 2; List list305 = new List(num); CollectionsMarshal.SetCount(list305, num); - span = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index = 0; - span[index] = "JerryWester"; + span305[index] = "JerryWester"; index++; - span[index] = "ewlame"; + span305[index] = "ewlame"; questRoot37.Author = list305; index = 3; List list306 = new List(index); CollectionsMarshal.SetCount(list306, index); - span2 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span306[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -196645,9 +196650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) + span307[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) { StopDistance = 6f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, @@ -196662,7 +196667,7 @@ public static class AssemblyQuestLoader obj191.Steps = list307; reference225 = obj191; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span306[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -196670,9 +196675,9 @@ public static class AssemblyQuestLoader num2 = 2; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span308[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2008202u, new Vector3(-549.7368f, 257.3739f, 557.6714f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196680,32 +196685,32 @@ public static class AssemblyQuestLoader num3 = 2; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span6 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num4 = 0; - span6[num4] = 8033u; + span309[num4] = 8033u; num4++; - span6[num4] = 8045u; + span309[num4] = 8045u; obj193.KillEnemyDataIds = list309; num4 = 6; List list310 = new List(num4); CollectionsMarshal.SetCount(list310, num4); - span4 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span310[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list310; reference227 = obj193; index2++; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span308[index2]; QuestStep obj194 = new QuestStep(EInteractionType.Combat, 2008203u, new Vector3(-460.92932f, 295.58252f, 256.0005f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196713,34 +196718,34 @@ public static class AssemblyQuestLoader num3 = 2; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span6 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num4 = 0; - span6[num4] = 8031u; + span311[num4] = 8031u; num4++; - span6[num4] = 8032u; + span311[num4] = 8032u; obj194.KillEnemyDataIds = list311; num4 = 6; List list312 = new List(num4); CollectionsMarshal.SetCount(list312, num4); - span4 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num3 = 0; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span312[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj194.CompletionQuestVariablesFlags = list312; reference228 = obj194; obj192.Steps = list308; reference226 = obj192; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span306[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -196748,14 +196753,14 @@ public static class AssemblyQuestLoader index2 = 2; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007981u, new Vector3(-485.22168f, 304.46313f, 247.39441f), 620) + span313[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007981u, new Vector3(-485.22168f, 304.46313f, 247.39441f), 620) { AetherCurrentId = 2818154u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); obj195.Steps = list313; reference229 = obj195; questRoot37.QuestSequence = list306; @@ -196765,16 +196770,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "JerryWester"; + span314[index] = "JerryWester"; questRoot38.Author = list314; index = 7; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span315[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -196782,13 +196787,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); obj196.Steps = list316; reference230 = obj196; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span315[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -196796,13 +196801,13 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020609u, new Vector3(-134.26416f, 305.2497f, 187.79272f), 620); + span317[num2] = new QuestStep(EInteractionType.Interact, 1020609u, new Vector3(-134.26416f, 305.2497f, 187.79272f), 620); obj197.Steps = list317; reference231 = obj197; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span315[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -196810,16 +196815,16 @@ public static class AssemblyQuestLoader num2 = 2; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span318[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 2008944u, new Vector3(-128.98456f, 306.47742f, 188.58618f), 620); num3 = 1; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span7 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num4 = 0; - span7[num4] = new DialogueChoice + span319[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA611_02537_AREA_WARP_YESNO_TITLE") @@ -196827,11 +196832,11 @@ public static class AssemblyQuestLoader questStep35.DialogueChoices = list319; reference233 = questStep35; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020610u, new Vector3(-77.25653f, 305.92664f, 154.00928f), 620); + span318[index2] = new QuestStep(EInteractionType.Interact, 1020610u, new Vector3(-77.25653f, 305.92664f, 154.00928f), 620); obj198.Steps = list318; reference232 = obj198; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span315[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -196839,74 +196844,74 @@ public static class AssemblyQuestLoader index2 = 3; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span320[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1020617u, new Vector3(-15.274292f, 317.61813f, 134.93542f), 620); num4 = 6; List list321 = new List(num4); CollectionsMarshal.SetCount(list321, num4); - span4 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num3 = 0; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list321; reference235 = questStep36; num2++; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span320[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1020618u, new Vector3(-17.502136f, 317.66766f, 114.39685f), 620); num3 = 6; List list322 = new List(num3); CollectionsMarshal.SetCount(list322, num3); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num4 = 0; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span322[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list322; reference236 = questStep37; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span320[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1020619u, new Vector3(0.289917f, 317.56836f, 105.57703f), 620); num4 = 6; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span4 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span323[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list323; reference237 = questStep38; obj199.Steps = list320; reference234 = obj199; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span315[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -196914,13 +196919,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022335u, new Vector3(-30.289246f, 317.56836f, 123.85742f), 620); + span324[index2] = new QuestStep(EInteractionType.Interact, 1022335u, new Vector3(-30.289246f, 317.56836f, 123.85742f), 620); obj200.Steps = list324; reference238 = obj200; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span315[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -196928,13 +196933,13 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020613u, new Vector3(7.7667847f, 317.61786f, 110.0022f), 620); + span325[num2] = new QuestStep(EInteractionType.Interact, 1020613u, new Vector3(7.7667847f, 317.61786f, 110.0022f), 620); obj201.Steps = list325; reference239 = obj201; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span315[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -196942,9 +196947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); + span326[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); obj202.Steps = list326; reference240 = obj202; questRoot38.QuestSequence = list315; @@ -196954,16 +196959,16 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "JerryWester"; + span327[index] = "JerryWester"; questRoot39.Author = list327; index = 4; List list328 = new List(index); CollectionsMarshal.SetCount(list328, index); - span2 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num = 0; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span328[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -196971,13 +196976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); + span329[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); obj203.Steps = list329; reference241 = obj203; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span328[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -196985,13 +196990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019945u, new Vector3(7.9804688f, 306.56976f, 73.68579f), 620); + span330[index2] = new QuestStep(EInteractionType.Interact, 1019945u, new Vector3(7.9804688f, 306.56976f, 73.68579f), 620); obj204.Steps = list330; reference242 = obj204; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span328[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -196999,79 +197004,79 @@ public static class AssemblyQuestLoader index2 = 4; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span331[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 1023835u, new Vector3(-150.04199f, 305.79913f, 82.871704f), 620); num3 = 6; List list332 = new List(num3); CollectionsMarshal.SetCount(list332, num3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num4 = 0; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span332[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep39.CompletionQuestVariablesFlags = list332; reference244 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008450u, new Vector3(-126.54315f, 306.50793f, 186.26685f), 620) + span331[num2] = new QuestStep(EInteractionType.Interact, 2008450u, new Vector3(-126.54315f, 306.50793f, 186.26685f), 620) { TargetTerritoryId = (ushort)620 }; num2++; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span331[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1023834u, new Vector3(-148.4856f, 300.39352f, 265.73584f), 620); num4 = 6; List list333 = new List(num4); CollectionsMarshal.SetCount(list333, num4); - span4 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num3 = 0; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span333[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep40.CompletionQuestVariablesFlags = list333; reference245 = questStep40; num2++; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span331[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 1020623u, new Vector3(-212.63446f, 296.37332f, 297.04736f), 620); num3 = 6; List list334 = new List(num3); CollectionsMarshal.SetCount(list334, num3); - span4 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num4 = 0; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span334[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep41.CompletionQuestVariablesFlags = list334; reference246 = questStep41; obj205.Steps = list331; reference243 = obj205; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span328[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -197079,9 +197084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) + span335[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; @@ -197094,16 +197099,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "JerryWester"; + span336[index] = "JerryWester"; questRoot40.Author = list336; index = 3; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span337[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -197111,9 +197116,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) + span338[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -197127,7 +197132,7 @@ public static class AssemblyQuestLoader obj207.Steps = list338; reference248 = obj207; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span337[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -197135,13 +197140,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); + span339[index2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); obj208.Steps = list339; reference249 = obj208; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span337[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -197149,9 +197154,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) + span340[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) { StopDistance = 7f }; @@ -197164,16 +197169,16 @@ public static class AssemblyQuestLoader num = 1; List list341 = new List(num); CollectionsMarshal.SetCount(list341, num); - span = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index = 0; - span[index] = "JerryWester"; + span341[index] = "JerryWester"; questRoot41.Author = list341; index = 4; List list342 = new List(index); CollectionsMarshal.SetCount(list342, index); - span2 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span342[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -197181,9 +197186,9 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) + span343[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, @@ -197198,7 +197203,7 @@ public static class AssemblyQuestLoader obj210.Steps = list343; reference251 = obj210; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span342[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -197206,9 +197211,9 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span344[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Combat, 2009007u, new Vector3(-75.24231f, 262.4093f, 661.86f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197216,15 +197221,15 @@ public static class AssemblyQuestLoader num4 = 1; List list345 = new List(num4); CollectionsMarshal.SetCount(list345, num4); - span6 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num3 = 0; - span6[num3] = 7534u; + span345[num3] = 7534u; obj212.KillEnemyDataIds = list345; reference253 = obj212; obj211.Steps = list344; reference252 = obj211; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span342[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -197232,16 +197237,16 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008211u, new Vector3(-75.48645f, 262.4093f, 661.86f), 620) + span346[index2] = new QuestStep(EInteractionType.Interact, 2008211u, new Vector3(-75.48645f, 262.4093f, 661.86f), 620) { StopDistance = 4.25f }; obj213.Steps = list346; reference254 = obj213; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span342[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -197249,9 +197254,9 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) + span347[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) { StopDistance = 7f }; @@ -197264,16 +197269,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "JerryWester"; + span348[index] = "JerryWester"; questRoot42.Author = list348; index = 3; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span349[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -197281,16 +197286,16 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) + span350[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) { StopDistance = 7f }; obj215.Steps = list350; reference256 = obj215; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span349[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -197298,16 +197303,16 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620) + span351[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; obj216.Steps = list351; reference257 = obj216; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -197315,9 +197320,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) + span352[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) { StopDistance = 7f }; @@ -197330,16 +197335,16 @@ public static class AssemblyQuestLoader num = 1; List list353 = new List(num); CollectionsMarshal.SetCount(list353, num); - span = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index = 0; - span[index] = "JerryWester"; + span353[index] = "JerryWester"; questRoot43.Author = list353; index = 6; List list354 = new List(index); CollectionsMarshal.SetCount(list354, index); - span2 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span354[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -197347,9 +197352,9 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) + span355[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, @@ -197364,7 +197369,7 @@ public static class AssemblyQuestLoader obj218.Steps = list355; reference259 = obj218; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span354[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -197372,18 +197377,18 @@ public static class AssemblyQuestLoader num2 = 2; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) + span356[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) { PickUpQuestId = new QuestId(2842) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009008u, new Vector3(-171.2215f, 294.5144f, 302.44897f), 620); + span356[index2] = new QuestStep(EInteractionType.Interact, 2009008u, new Vector3(-171.2215f, 294.5144f, 302.44897f), 620); obj219.Steps = list356; reference260 = obj219; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span354[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -197391,14 +197396,14 @@ public static class AssemblyQuestLoader index2 = 2; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span357[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620 }; num2++; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span357[num2]; QuestStep obj221 = new QuestStep(EInteractionType.Combat, 2009009u, new Vector3(-115.40399f, 305.47034f, 161.3031f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197406,17 +197411,17 @@ public static class AssemblyQuestLoader num3 = 2; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span6 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num4 = 0; - span6[num4] = 8032u; + span358[num4] = 8032u; num4++; - span6[num4] = 8045u; + span358[num4] = 8045u; obj221.KillEnemyDataIds = list358; reference262 = obj221; obj220.Steps = list357; reference261 = obj220; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span354[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -197424,13 +197429,13 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021616u, new Vector3(64.31665f, 305.92664f, 152.6665f), 620); + span359[index2] = new QuestStep(EInteractionType.Interact, 1021616u, new Vector3(64.31665f, 305.92664f, 152.6665f), 620); obj222.Steps = list359; reference263 = obj222; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span354[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -197438,9 +197443,9 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span360[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, 2009010u, new Vector3(148.82117f, 308.73572f, 166.58276f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197448,15 +197453,15 @@ public static class AssemblyQuestLoader num4 = 1; List list361 = new List(num4); CollectionsMarshal.SetCount(list361, num4); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span6[num3] = 7569u; + span361[num3] = 7569u; obj224.KillEnemyDataIds = list361; reference265 = obj224; obj223.Steps = list360; reference264 = obj223; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span354[num]; QuestSequence obj225 = new QuestSequence { Sequence = byte.MaxValue @@ -197464,9 +197469,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); + span362[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); obj225.Steps = list362; reference266 = obj225; questRoot43.QuestSequence = list354; @@ -197476,16 +197481,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "JerryWester"; + span363[index] = "JerryWester"; questRoot44.Author = list363; index = 3; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span364[num]; QuestSequence obj226 = new QuestSequence { Sequence = 0 @@ -197493,13 +197498,13 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); + span365[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); obj226.Steps = list365; reference267 = obj226; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span364[num]; QuestSequence obj227 = new QuestSequence { Sequence = 1 @@ -197507,16 +197512,16 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span366[index2]; QuestStep questStep42 = new QuestStep(EInteractionType.Interact, 1020642u, new Vector3(302.93726f, 324.3033f, 383.04712f), 620); num3 = 1; List list367 = new List(num3); CollectionsMarshal.SetCount(list367, num3); - span7 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num4 = 0; - span7[num4] = new DialogueChoice + span367[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA617_02543_Q1_000_000"), @@ -197527,7 +197532,7 @@ public static class AssemblyQuestLoader obj227.Steps = list366; reference268 = obj227; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span364[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -197535,9 +197540,9 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020645u, new Vector3(257.80115f, 314.40753f, 416.15918f), 620); + span368[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020645u, new Vector3(257.80115f, 314.40753f, 416.15918f), 620); obj228.Steps = list368; reference270 = obj228; questRoot44.QuestSequence = list364; @@ -197547,16 +197552,16 @@ public static class AssemblyQuestLoader num = 1; List list369 = new List(num); CollectionsMarshal.SetCount(list369, num); - span = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index = 0; - span[index] = "JerryWester"; + span369[index] = "JerryWester"; questRoot45.Author = list369; index = 9; List list370 = new List(index); CollectionsMarshal.SetCount(list370, index); - span2 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span370[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -197564,16 +197569,16 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023606u, new Vector3(257.1908f, 314.22742f, 418.2954f), 620) + span371[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023606u, new Vector3(257.1908f, 314.22742f, 418.2954f), 620) { StopDistance = 7f }; obj229.Steps = list371; reference271 = obj229; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span370[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -197581,9 +197586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference273 = ref span3[num2]; + ref QuestStep reference273 = ref span372[num2]; QuestStep obj231 = new QuestStep(EInteractionType.Combat, 2009011u, new Vector3(306.38586f, 318.5625f, 432.45593f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197591,17 +197596,17 @@ public static class AssemblyQuestLoader num4 = 2; List list373 = new List(num4); CollectionsMarshal.SetCount(list373, num4); - span6 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span6[num3] = 7553u; + span373[num3] = 7553u; num3++; - span6[num3] = 7554u; + span373[num3] = 7554u; obj231.KillEnemyDataIds = list373; reference273 = obj231; obj230.Steps = list372; reference272 = obj230; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span370[num]; QuestSequence obj232 = new QuestSequence { Sequence = 2 @@ -197609,9 +197614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list374 = new List(num2); CollectionsMarshal.SetCount(list374, num2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span374[index2]; QuestStep obj233 = new QuestStep(EInteractionType.Combat, 2009012u, new Vector3(333.36377f, 322.0111f, 439.3529f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197619,17 +197624,17 @@ public static class AssemblyQuestLoader num3 = 2; List list375 = new List(num3); CollectionsMarshal.SetCount(list375, num3); - span6 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num4 = 0; - span6[num4] = 8033u; + span375[num4] = 8033u; num4++; - span6[num4] = 8045u; + span375[num4] = 8045u; obj233.KillEnemyDataIds = list375; reference275 = obj233; obj232.Steps = list374; reference274 = obj232; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span370[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -197637,13 +197642,13 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020646u, new Vector3(385.7633f, 332.03845f, 487.0526f), 620); + span376[num2] = new QuestStep(EInteractionType.Interact, 1020646u, new Vector3(385.7633f, 332.03845f, 487.0526f), 620); obj234.Steps = list376; reference276 = obj234; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span370[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -197651,9 +197656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - ref QuestStep reference278 = ref span3[index2]; + ref QuestStep reference278 = ref span377[index2]; QuestStep obj236 = new QuestStep(EInteractionType.Combat, 2009013u, new Vector3(422.2323f, 335.46948f, 481.74243f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197661,17 +197666,17 @@ public static class AssemblyQuestLoader num4 = 2; List list378 = new List(num4); CollectionsMarshal.SetCount(list378, num4); - span6 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num3 = 0; - span6[num3] = 7568u; + span378[num3] = 7568u; num3++; - span6[num3] = 8040u; + span378[num3] = 8040u; obj236.KillEnemyDataIds = list378; reference278 = obj236; obj235.Steps = list377; reference277 = obj235; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span370[num]; QuestSequence obj237 = new QuestSequence { Sequence = 5 @@ -197679,13 +197684,13 @@ public static class AssemblyQuestLoader index2 = 1; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008212u, new Vector3(431.11304f, 335.6526f, 487.17468f), 620); + span379[num2] = new QuestStep(EInteractionType.Interact, 2008212u, new Vector3(431.11304f, 335.6526f, 487.17468f), 620); obj237.Steps = list379; reference279 = obj237; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span370[num]; QuestSequence obj238 = new QuestSequence { Sequence = 6 @@ -197693,9 +197698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - ref QuestStep reference281 = ref span3[index2]; + ref QuestStep reference281 = ref span380[index2]; QuestStep questStep43 = new QuestStep(EInteractionType.Duty, null, null, 620); DutyOptions obj239 = new DutyOptions { @@ -197705,23 +197710,23 @@ public static class AssemblyQuestLoader num3 = 2; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num4 = 0; - span[num4] = "(before boss 2) AD doesn't attack magitek pods, but waits for enemies to spawn from them (even though it has explicit waypoints)"; + span381[num4] = "(before boss 2) AD doesn't attack magitek pods, but waits for enemies to spawn from them (even though it has explicit waypoints)"; num4++; - span[num4] = "(boss 2) VBM moves out of the towers before their mechanic is resolved, sometimes killing the NPC healer"; + span381[num4] = "(boss 2) VBM moves out of the towers before their mechanic is resolved, sometimes killing the NPC healer"; obj239.Notes = list381; questStep43.DutyOptions = obj239; reference281 = questStep43; obj238.Steps = list380; reference280 = obj238; num++; - span2[num] = new QuestSequence + span370[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span370[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -197729,9 +197734,9 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020647u, new Vector3(561.45557f, 344.11768f, 435.3551f), 620) + span382[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020647u, new Vector3(561.45557f, 344.11768f, 435.3551f), 620) { StopDistance = 5f }; @@ -197744,16 +197749,16 @@ public static class AssemblyQuestLoader num = 1; List list383 = new List(num); CollectionsMarshal.SetCount(list383, num); - span = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index = 0; - span[index] = "JerryWester"; + span383[index] = "JerryWester"; questRoot46.Author = list383; index = 2; List list384 = new List(index); CollectionsMarshal.SetCount(list384, index); - span2 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span384[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -197761,13 +197766,13 @@ public static class AssemblyQuestLoader num2 = 1; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020648u, new Vector3(568.1697f, 344.1177f, 435.29407f), 620); + span385[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020648u, new Vector3(568.1697f, 344.1177f, 435.29407f), 620); obj241.Steps = list385; reference283 = obj241; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span384[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -197775,9 +197780,9 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); obj242.Steps = list386; reference284 = obj242; questRoot46.QuestSequence = list384; @@ -197787,16 +197792,16 @@ public static class AssemblyQuestLoader num = 1; List list387 = new List(num); CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index = 0; - span[index] = "JerryWester"; + span387[index] = "JerryWester"; questRoot47.Author = list387; index = 7; List list388 = new List(index); CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num = 0; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span388[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -197804,13 +197809,13 @@ public static class AssemblyQuestLoader num2 = 1; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); + span389[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); obj243.Steps = list389; reference285 = obj243; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span388[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -197818,16 +197823,16 @@ public static class AssemblyQuestLoader index2 = 1; List list390 = new List(index2); CollectionsMarshal.SetCount(list390, index2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022370u, new Vector3(265.156f, 322.83618f, 746.94434f), 620) + span390[num2] = new QuestStep(EInteractionType.Interact, 1022370u, new Vector3(265.156f, 322.83618f, 746.94434f), 620) { StopDistance = 7f }; obj244.Steps = list390; reference286 = obj244; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span388[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -197835,16 +197840,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022371u, new Vector3(259.84583f, 322.83618f, 740.6881f), 620) + span391[index2] = new QuestStep(EInteractionType.Interact, 1022371u, new Vector3(259.84583f, 322.83618f, 740.6881f), 620) { StopDistance = 7f }; obj245.Steps = list391; reference287 = obj245; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span388[num]; QuestSequence obj246 = new QuestSequence { Sequence = 3 @@ -197852,13 +197857,13 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020653u, new Vector3(202.10571f, 311.14526f, 606.16455f), 620); + span392[num2] = new QuestStep(EInteractionType.Interact, 1020653u, new Vector3(202.10571f, 311.14526f, 606.16455f), 620); obj246.Steps = list392; reference288 = obj246; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span388[num]; QuestSequence obj247 = new QuestSequence { Sequence = 4 @@ -197866,14 +197871,14 @@ public static class AssemblyQuestLoader num2 = 2; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007984u, new Vector3(146.6239f, 303.7307f, 460.80713f), 620) + span393[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007984u, new Vector3(146.6239f, 303.7307f, 460.80713f), 620) { AetherCurrentId = 2818157u }; index2++; - ref QuestStep reference290 = ref span3[index2]; + ref QuestStep reference290 = ref span393[index2]; QuestStep obj248 = new QuestStep(EInteractionType.Combat, 1020657u, new Vector3(143.6637f, 298.43732f, 399.95422f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197881,19 +197886,19 @@ public static class AssemblyQuestLoader num4 = 3; List list394 = new List(num4); CollectionsMarshal.SetCount(list394, num4); - span6 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num3 = 0; - span6[num3] = 7494u; + span394[num3] = 7494u; num3++; - span6[num3] = 7536u; + span394[num3] = 7536u; num3++; - span6[num3] = 7565u; + span394[num3] = 7565u; obj248.KillEnemyDataIds = list394; reference290 = obj248; obj247.Steps = list393; reference289 = obj247; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span388[num]; QuestSequence obj249 = new QuestSequence { Sequence = 5 @@ -197901,13 +197906,13 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020658u, new Vector3(404.28784f, 334.2325f, 484.45862f), 620); + span395[num2] = new QuestStep(EInteractionType.Interact, 1020658u, new Vector3(404.28784f, 334.2325f, 484.45862f), 620); obj249.Steps = list395; reference291 = obj249; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span388[num]; QuestSequence obj250 = new QuestSequence { Sequence = byte.MaxValue @@ -197915,9 +197920,9 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020660u, new Vector3(318.16577f, 324.3033f, 376.88245f), 620); + span396[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020660u, new Vector3(318.16577f, 324.3033f, 376.88245f), 620); obj250.Steps = list396; reference292 = obj250; questRoot47.QuestSequence = list388; @@ -197927,16 +197932,16 @@ public static class AssemblyQuestLoader num = 1; List list397 = new List(num); CollectionsMarshal.SetCount(list397, num); - span = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index = 0; - span[index] = "JerryWester"; + span397[index] = "JerryWester"; questRoot48.Author = list397; index = 4; List list398 = new List(index); CollectionsMarshal.SetCount(list398, index); - span2 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span398[num]; QuestSequence obj251 = new QuestSequence { Sequence = 0 @@ -197944,13 +197949,13 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020661u, new Vector3(316.823f, 324.3033f, 378.6526f), 620); + span399[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020661u, new Vector3(316.823f, 324.3033f, 378.6526f), 620); obj251.Steps = list399; reference293 = obj251; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span398[num]; QuestSequence obj252 = new QuestSequence { Sequence = 1 @@ -197958,9 +197963,9 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) + span400[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -197972,7 +197977,7 @@ public static class AssemblyQuestLoader obj252.Steps = list400; reference294 = obj252; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span398[num]; QuestSequence obj253 = new QuestSequence { Sequence = 2 @@ -197980,13 +197985,13 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008216u, new Vector3(-52.47583f, -0.015319824f, -23.39215f), 635); + span401[num2] = new QuestStep(EInteractionType.Interact, 2008216u, new Vector3(-52.47583f, -0.015319824f, -23.39215f), 635); obj253.Steps = list401; reference295 = obj253; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span398[num]; QuestSequence obj254 = new QuestSequence { Sequence = byte.MaxValue @@ -197994,9 +197999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) + span402[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) { StopDistance = 5f }; @@ -198009,16 +198014,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "JerryWester"; + span403[index] = "JerryWester"; questRoot49.Author = list403; index = 5; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span404[num]; QuestSequence obj255 = new QuestSequence { Sequence = 0 @@ -198026,9 +198031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) + span405[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -198043,7 +198048,7 @@ public static class AssemblyQuestLoader obj255.Steps = list405; reference297 = obj255; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span404[num]; QuestSequence obj256 = new QuestSequence { Sequence = 1 @@ -198051,13 +198056,13 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020412u, new Vector3(-137.74323f, 0.5980506f, -81.498474f), 635); + span406[index2] = new QuestStep(EInteractionType.Interact, 1020412u, new Vector3(-137.74323f, 0.5980506f, -81.498474f), 635); obj256.Steps = list406; reference298 = obj256; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span404[num]; QuestSequence obj257 = new QuestSequence { Sequence = 2 @@ -198065,15 +198070,15 @@ public static class AssemblyQuestLoader index2 = 4; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.59692f, 257.52652f, 737.01855f), 620) + span407[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.59692f, 257.52652f, 737.01855f), 620) { Mount = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span407[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620, SkipConditions = new SkipConditions @@ -198085,7 +198090,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) + span407[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) { SkipConditions = new SkipConditions { @@ -198096,14 +198101,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020649u, new Vector3(570.94666f, 344.1177f, 422.17126f), 620) + span407[num2] = new QuestStep(EInteractionType.Interact, 1020649u, new Vector3(570.94666f, 344.1177f, 422.17126f), 620) { Fly = true }; obj257.Steps = list407; reference299 = obj257; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span404[num]; QuestSequence obj258 = new QuestSequence { Sequence = 3 @@ -198111,13 +198116,13 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(590.9373f, 344.0868f, 421.07693f), 620); + span408[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(590.9373f, 344.0868f, 421.07693f), 620); obj258.Steps = list408; reference300 = obj258; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span404[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -198125,14 +198130,14 @@ public static class AssemblyQuestLoader index2 = 2; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) + span409[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) { Aetheryte = EAetheryteLocation.LochsPortaPraetoria }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621); + span409[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621); obj259.Steps = list409; reference301 = obj259; questRoot49.QuestSequence = list404; @@ -198142,16 +198147,16 @@ public static class AssemblyQuestLoader num = 1; List list410 = new List(num); CollectionsMarshal.SetCount(list410, num); - span = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index = 0; - span[index] = "JerryWester"; + span410[index] = "JerryWester"; questRoot50.Author = list410; index = 3; List list411 = new List(index); CollectionsMarshal.SetCount(list411, index); - span2 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num = 0; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span411[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -198159,9 +198164,9 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621) + span412[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -198175,7 +198180,7 @@ public static class AssemblyQuestLoader obj260.Steps = list412; reference302 = obj260; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span411[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -198183,9 +198188,9 @@ public static class AssemblyQuestLoader index2 = 4; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span413[num2]; QuestStep obj262 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) { TargetTerritoryId = (ushort)620 @@ -198195,32 +198200,32 @@ public static class AssemblyQuestLoader num3 = 1; List list414 = new List(num3); CollectionsMarshal.SetCount(list414, num3); - Span span8 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num4 = 0; - span8[num4] = 620; + span414[num4] = 620; skipStepConditions2.InTerritory = list414; num4 = 1; List list415 = new List(num4); CollectionsMarshal.SetCount(list415, num4); - Span span9 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num3 = 0; - span9[num3] = new QuestId(2860); + span415[num3] = new QuestId(2860); skipStepConditions2.QuestsCompleted = list415; skipConditions2.StepIf = skipStepConditions2; obj262.SkipConditions = skipConditions2; reference304 = obj262; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620) { PickUpQuestId = new QuestId(2851) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620) { PickUpQuestId = new QuestId(2860) }; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span413[num2]; QuestStep obj263 = new QuestStep(EInteractionType.SinglePlayerDuty, 1021705u, new Vector3(-649.897f, 50.00002f, -1.9990234f), 621) { StopDistance = 7f, @@ -198230,16 +198235,16 @@ public static class AssemblyQuestLoader num3 = 1; List list416 = new List(num3); CollectionsMarshal.SetCount(list416, num3); - span = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num4 = 0; - span[num4] = "Navigation gets stuck in various places"; + span416[num4] = "Navigation gets stuck in various places"; singlePlayerDutyOptions.Notes = list416; obj263.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference305 = obj263; obj261.Steps = list413; reference303 = obj261; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span411[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -198247,9 +198252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list417 = new List(num2); CollectionsMarshal.SetCount(list417, num2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021710u, new Vector3(66.544556f, 45.410225f, 766.47595f), 621) + span417[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021710u, new Vector3(66.544556f, 45.410225f, 766.47595f), 621) { StopDistance = 5f }; @@ -198300,24 +198305,24 @@ public static class AssemblyQuestLoader index2 = 4; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007992u, new Vector3(109.60547f, 41.97754f, 788.63196f), 621) + span4[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007992u, new Vector3(109.60547f, 41.97754f, 788.63196f), 621) { AetherCurrentId = 2818170u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.08614f, 42.177456f, 772.668f), 621) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.08614f, 42.177456f, 772.668f), 621) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.00177f, 45.410225f, 755.10895f), 621) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.00177f, 45.410225f, 755.10895f), 621) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021712u, new Vector3(210.98645f, -0.3f, 340.3219f), 621); + span4[num2] = new QuestStep(EInteractionType.Interact, 1021712u, new Vector3(210.98645f, -0.3f, 340.3219f), 621); obj2.Steps = list4; reference2 = obj2; num++; @@ -198329,14 +198334,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(195.84085f, -0.6f, 315.3333f), 621) + span5[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(195.84085f, -0.6f, 315.3333f), 621) { StopDistance = 0.25f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021714u, new Vector3(317.03674f, -94.16345f, 350.91174f), 621); + span5[index2] = new QuestStep(EInteractionType.Interact, 1021714u, new Vector3(317.03674f, -94.16345f, 350.91174f), 621); obj3.Steps = list5; reference3 = obj3; num++; @@ -198348,21 +198353,21 @@ public static class AssemblyQuestLoader index2 = 3; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.62668f, -21.210978f, 478.69604f), 621) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.62668f, -21.210978f, 478.69604f), 621) { StopDistance = 0.25f, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.8843f, 0f, 468.1183f), 621) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.8843f, 0f, 468.1183f), 621) { StopDistance = 0.25f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021716u, new Vector3(675.95935f, 60f, 460.34937f), 621); + span6[num2] = new QuestStep(EInteractionType.Interact, 1021716u, new Vector3(675.95935f, 60f, 460.34937f), 621); obj4.Steps = list6; reference4 = obj4; num++; @@ -198374,9 +198379,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep questStep = new QuestStep(EInteractionType.SinglePlayerDuty, 1021716u, new Vector3(675.95935f, 60f, 460.34937f), 621); SinglePlayerDutyOptions obj6 = new SinglePlayerDutyOptions { @@ -198385,9 +198390,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int index3 = 0; - span[index3] = "(Fordola) Gets hit by AOEs due to moving into them before the mechanic resolves"; + span8[index3] = "(Fordola) Gets hit by AOEs due to moving into them before the mechanic resolves"; obj6.Notes = list8; questStep.SinglePlayerDutyOptions = obj6; reference6 = questStep; @@ -198407,9 +198412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); + span9[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); obj7.Steps = list9; reference7 = obj7; questRoot.QuestSequence = list2; @@ -198419,16 +198424,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "JerryWester"; + span10[index] = "JerryWester"; questRoot2.Author = list10; index = 6; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -198436,13 +198441,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); + span12[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -198450,23 +198455,23 @@ public static class AssemblyQuestLoader index2 = 3; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007994u, new Vector3(683.40576f, 69.99304f, 521.1719f), 621) + span13[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007994u, new Vector3(683.40576f, 69.99304f, 521.1719f), 621) { AetherCurrentId = 2818172u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) + span13[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) { Aetheryte = EAetheryteLocation.LochsAlaMhiganQuarter }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022733u, new Vector3(643.67126f, 80f, 654.16943f), 621); + span13[num2] = new QuestStep(EInteractionType.Interact, 1022733u, new Vector3(643.67126f, 80f, 654.16943f), 621); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -198474,18 +198479,18 @@ public static class AssemblyQuestLoader num2 = 2; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-672.0402f, 49.99975f, 15.600315f), 621) + span14[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-672.0402f, 49.99975f, 15.600315f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); + span14[index2] = new QuestStep(EInteractionType.Interact, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -198493,16 +198498,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021719u, new Vector3(-669.21497f, 50.01024f, 17.92926f), 621) + span15[num2] = new QuestStep(EInteractionType.Interact, 1021719u, new Vector3(-669.21497f, 50.01024f, 17.92926f), 621) { StopDistance = 5f }; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -198510,74 +198515,74 @@ public static class AssemblyQuestLoader num2 = 3; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1021703u, new Vector3(-631.4946f, 53.75f, 13.717773f), 621); index3 = 6; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - Span span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span17[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list17; reference13 = questStep2; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span16[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1021701u, new Vector3(-599.38965f, 33.999783f, 0.5340576f), 621); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list18; reference14 = questStep3; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span16[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1021702u, new Vector3(-589.9901f, 33.999954f, -4.043701f), 621); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list19; reference15 = questStep4; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -198585,9 +198590,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); obj13.Steps = list20; reference16 = obj13; questRoot2.QuestSequence = list11; @@ -198597,16 +198602,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot3.Author = list21; index = 5; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -198614,9 +198619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -198630,7 +198635,7 @@ public static class AssemblyQuestLoader obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -198638,38 +198643,38 @@ public static class AssemblyQuestLoader index2 = 6; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) { PickUpQuestId = new QuestId(2881) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) { PickUpQuestId = new QuestId(2877) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) { PickUpQuestId = new QuestId(2880) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) { PickUpQuestId = new QuestId(2883) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007993u, new Vector3(261.5243f, 78.3855f, 69.93213f), 621) + span24[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007993u, new Vector3(261.5243f, 78.3855f, 69.93213f), 621) { AetherCurrentId = 2818171u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021722u, new Vector3(336.04932f, 78.00011f, 44.022217f), 621); + span24[num2] = new QuestStep(EInteractionType.Interact, 1021722u, new Vector3(336.04932f, 78.00011f, 44.022217f), 621); obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -198677,9 +198682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022738u, new Vector3(509.60547f, 111.16203f, -107.133606f), 621) + span25[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022738u, new Vector3(509.60547f, 111.16203f, -107.133606f), 621) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -198689,7 +198694,7 @@ public static class AssemblyQuestLoader obj16.Steps = list25; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -198697,16 +198702,16 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span26[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1022739u, new Vector3(509.72766f, 111.38903f, -110.826355f), 621); num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - Span span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span5[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA705_02552_Q1_000_075"), @@ -198717,7 +198722,7 @@ public static class AssemblyQuestLoader obj17.Steps = list26; reference20 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -198725,9 +198730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); obj18.Steps = list28; reference22 = obj18; questRoot3.QuestSequence = list22; @@ -198737,16 +198742,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 9; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -198754,13 +198759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); obj19.Steps = list31; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -198768,9 +198773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) + span32[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) { DutyOptions = new DutyOptions { @@ -198780,12 +198785,12 @@ public static class AssemblyQuestLoader obj20.Steps = list32; reference24 = obj20; num++; - span2[num] = new QuestSequence + span30[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -198793,9 +198798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 621) + span33[num2] = new QuestStep(EInteractionType.Duty, null, null, 621) { DutyOptions = new DutyOptions { @@ -198805,12 +198810,12 @@ public static class AssemblyQuestLoader obj21.Steps = list33; reference25 = obj21; num++; - span2[num] = new QuestSequence + span30[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 5 @@ -198818,16 +198823,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621) + span34[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621) { StopDistance = 7f }; obj22.Steps = list34; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 6 @@ -198835,30 +198840,30 @@ public static class AssemblyQuestLoader index2 = 5; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span35[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1021726u, new Vector3(-615.198f, 34.00002f, -7.1870728f), 621); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list36; reference28 = questStep6; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span35[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621) { StopDistance = 1f @@ -198866,23 +198871,23 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list37; reference29 = obj24; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span35[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1022724u, new Vector3(-650.3243f, 50.00002f, 0.869751f), 621) { StopDistance = 7f @@ -198890,25 +198895,25 @@ public static class AssemblyQuestLoader index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list38; reference30 = obj25; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-668.1697f, 49.99959f, 10.722498f), 621); + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-668.1697f, 49.99959f, 10.722498f), 621); num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span35[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621) { StopDistance = 7f @@ -198916,25 +198921,25 @@ public static class AssemblyQuestLoader num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list39; reference31 = obj26; obj23.Steps = list35; reference27 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = 7 @@ -198942,13 +198947,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621); + span40[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621); obj27.Steps = list40; reference32 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -198956,9 +198961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021728u, new Vector3(65.384766f, -0.41614467f, -80.24719f), 635); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021728u, new Vector3(65.384766f, -0.41614467f, -80.24719f), 635); obj28.Steps = list41; reference33 = obj28; questRoot4.QuestSequence = list30; @@ -198968,16 +198973,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -198985,9 +198990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021829u, new Vector3(-98.435974f, 4f, -104.997375f), 130) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021829u, new Vector3(-98.435974f, 4f, -104.997375f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -199001,7 +199006,7 @@ public static class AssemblyQuestLoader obj29.Steps = list44; reference34 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -199009,9 +199014,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021830u, new Vector3(-102.06769f, 6.9845653f, 12.008789f), 131) + span45[num2] = new QuestStep(EInteractionType.Interact, 1021830u, new Vector3(-102.06769f, 6.9845653f, 12.008789f), 131) { AethernetShortcut = new AethernetShortcut { @@ -199022,7 +199027,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference35 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -199030,9 +199035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021834u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021834u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) { NextQuestId = new QuestId(2560) }; @@ -199045,16 +199050,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot6.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -199062,9 +199067,9 @@ public static class AssemblyQuestLoader index2 = 4; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span49[num2]; QuestStep obj33 = new QuestStep(EInteractionType.EquipItem, null, null, 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -199092,15 +199097,15 @@ public static class AssemblyQuestLoader index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - Span span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span6[num3] = 131; + span50[num3] = 131; obj35.InTerritory = list50; obj34.AetheryteShortcutIf = obj35; obj33.SkipConditions = obj34; reference38 = obj33; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) + span49[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) { ItemId = 20620u, SkipConditions = new SkipConditions @@ -199115,13 +199120,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); + span49[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); + span49[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); obj32.Steps = list49; reference37 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -199129,13 +199134,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); + span51[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); obj36.Steps = list51; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -199143,9 +199148,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span52[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) { StopDistance = 5f @@ -199153,9 +199158,9 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBSAM501_02560_Q1_000_035") @@ -199165,7 +199170,7 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference40 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -199173,9 +199178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -199194,16 +199199,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot7.Author = list55; index = 8; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -199211,9 +199216,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -199232,7 +199237,7 @@ public static class AssemblyQuestLoader obj40.Steps = list57; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -199240,9 +199245,9 @@ public static class AssemblyQuestLoader num2 = 4; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.90921f, 4.650242f, 238.56398f), 141) + span58[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.90921f, 4.650242f, 238.56398f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -199252,72 +199257,72 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span58[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1021843u, new Vector3(-164.3855f, 4.2354193f, 234.36328f), 141); index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list59; reference45 = questStep7; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span58[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1021844u, new Vector3(-157.27478f, 4.2354183f, 205.46265f), 141); num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span4 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list60; reference46 = questStep8; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span58[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1021845u, new Vector3(-138.59778f, 4.211028f, 223.95667f), 141); index3 = 6; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list61; reference47 = questStep9; obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -199325,13 +199330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021847u, new Vector3(-153.0633f, 4.2354183f, 226.55066f), 141); + span62[num2] = new QuestStep(EInteractionType.Interact, 1021847u, new Vector3(-153.0633f, 4.2354183f, 226.55066f), 141); obj42.Steps = list62; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -199339,13 +199344,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022092u, new Vector3(-132.31104f, 3.9113228f, 221.20996f), 141); + span63[index2] = new QuestStep(EInteractionType.Interact, 1022092u, new Vector3(-132.31104f, 3.9113228f, 221.20996f), 141); obj43.Steps = list63; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -199353,16 +199358,16 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021849u, new Vector3(91.17261f, 0.95918494f, 345.6931f), 141) + span64[num2] = new QuestStep(EInteractionType.Interact, 1021849u, new Vector3(91.17261f, 0.95918494f, 345.6931f), 141) { Fly = true }; obj44.Steps = list64; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = 5 @@ -199370,9 +199375,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span65[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, null, new Vector3(101.36345f, 1.4716027f, 356.92258f), 141) { StopDistance = 0.5f, @@ -199381,15 +199386,15 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - Span span7 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span7[index3] = 7237u; + span66[index3] = 7237u; obj46.KillEnemyDataIds = list66; reference52 = obj46; obj45.Steps = list65; reference51 = obj45; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span56[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -199397,16 +199402,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021854u, new Vector3(106.06543f, 1.957012f, 360.15857f), 141) + span67[num2] = new QuestStep(EInteractionType.Interact, 1021854u, new Vector3(106.06543f, 1.957012f, 360.15857f), 141) { StopDistance = 7f }; obj47.Steps = list67; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span56[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -199414,9 +199419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021858u, new Vector3(9.536865f, 40.00023f, -15.213318f), 128) + span68[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021858u, new Vector3(9.536865f, 40.00023f, -15.213318f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -199435,16 +199440,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot8.Author = list69; index = 7; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -199452,9 +199457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span71[num2]; QuestStep obj50 = new QuestStep(EInteractionType.AcceptQuest, 1021858u, new Vector3(9.536865f, 40.00023f, -15.213318f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -199472,9 +199477,9 @@ public static class AssemblyQuestLoader index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span6[num3] = 128; + span72[num3] = 128; obj51.InTerritory = list72; skipConditions.AetheryteShortcutIf = obj51; obj50.SkipConditions = skipConditions; @@ -199482,7 +199487,7 @@ public static class AssemblyQuestLoader obj49.Steps = list71; reference55 = obj49; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span70[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -199490,9 +199495,9 @@ public static class AssemblyQuestLoader num2 = 3; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span73[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129) { AethernetShortcut = new AethernetShortcut @@ -199504,67 +199509,67 @@ public static class AssemblyQuestLoader num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list74; reference58 = obj53; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span73[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list75; reference59 = questStep10; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span73[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list76; reference60 = questStep11; obj52.Steps = list73; reference57 = obj52; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span70[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -199572,13 +199577,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021860u, new Vector3(-205.70691f, 16f, 52.8114f), 129); + span77[num2] = new QuestStep(EInteractionType.Interact, 1021860u, new Vector3(-205.70691f, 16f, 52.8114f), 129); obj54.Steps = list77; reference61 = obj54; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span70[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -199586,9 +199591,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021862u, new Vector3(-176.62323f, 4f, 181.65857f), 129) + span78[index2] = new QuestStep(EInteractionType.Interact, 1021862u, new Vector3(-176.62323f, 4f, 181.65857f), 129) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -199600,7 +199605,7 @@ public static class AssemblyQuestLoader obj55.Steps = list78; reference62 = obj55; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span70[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -199608,9 +199613,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span79[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -199618,7 +199623,7 @@ public static class AssemblyQuestLoader obj56.Steps = list79; reference63 = obj56; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span70[num]; QuestSequence obj57 = new QuestSequence { Sequence = 5 @@ -199626,16 +199631,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021866u, new Vector3(673.54834f, 11.594437f, 390.7378f), 137) + span80[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021866u, new Vector3(673.54834f, 11.594437f, 390.7378f), 137) { Fly = true }; obj57.Steps = list80; reference64 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span70[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -199643,9 +199648,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) { StopDistance = 1.5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -199660,16 +199665,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot9.Author = list82; index = 9; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span83[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -199677,9 +199682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) { StopDistance = 1.5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -199694,7 +199699,7 @@ public static class AssemblyQuestLoader obj59.Steps = list84; reference66 = obj59; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -199702,74 +199707,74 @@ public static class AssemblyQuestLoader index2 = 3; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1000146u, new Vector3(49.79016f, -1.4669685f, 51.743286f), 132); index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list86; reference68 = questStep12; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span85[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1000184u, new Vector3(12.130859f, -1.4203229f, 30.44165f), 132); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list87; reference69 = questStep13; num2++; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span85[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1001276u, new Vector3(13.961914f, 0.1373291f, 2.090454f), 132); index3 = 6; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list88; reference70 = questStep14; obj60.Steps = list85; reference67 = obj60; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -199777,13 +199782,13 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021871u, new Vector3(-17.929382f, -3.5175722f, 8.895996f), 132); + span89[index2] = new QuestStep(EInteractionType.Interact, 1021871u, new Vector3(-17.929382f, -3.5175722f, 8.895996f), 132); obj61.Steps = list89; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span83[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -199791,13 +199796,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); + span90[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); obj62.Steps = list90; reference72 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -199805,9 +199810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span91[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(16.415976f, -13.3742895f, 13.173157f), 154) { StopDistance = 0.5f, @@ -199818,17 +199823,17 @@ public static class AssemblyQuestLoader num3 = 2; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span7 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span7[index3] = 7492u; + span92[index3] = 7492u; index3++; - span7[index3] = 7493u; + span92[index3] = 7493u; obj64.KillEnemyDataIds = list92; reference74 = obj64; obj63.Steps = list91; reference73 = obj63; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -199836,13 +199841,13 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021873u, new Vector3(15.6710205f, -13.159564f, 14.572327f), 154); + span93[num2] = new QuestStep(EInteractionType.Interact, 1021873u, new Vector3(15.6710205f, -13.159564f, 14.572327f), 154); obj65.Steps = list93; reference75 = obj65; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span83[num]; QuestSequence obj66 = new QuestSequence { Sequence = 6 @@ -199850,13 +199855,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021877u, new Vector3(72.03784f, -13.573448f, -6.790344f), 154); + span94[index2] = new QuestStep(EInteractionType.Interact, 1021877u, new Vector3(72.03784f, -13.573448f, -6.790344f), 154); obj66.Steps = list94; reference76 = obj66; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span83[num]; QuestSequence obj67 = new QuestSequence { Sequence = 7 @@ -199864,13 +199869,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021923u, new Vector3(-16.739136f, -3.3721945f, 8.590759f), 132); + span95[num2] = new QuestStep(EInteractionType.Interact, 1021923u, new Vector3(-16.739136f, -3.3721945f, 8.590759f), 132); obj67.Steps = list95; reference77 = obj67; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span83[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -199878,9 +199883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -199899,16 +199904,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot10.Author = list97; index = 8; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -199916,9 +199921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -199937,7 +199942,7 @@ public static class AssemblyQuestLoader obj69.Steps = list99; reference79 = obj69; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -199945,81 +199950,81 @@ public static class AssemblyQuestLoader num2 = 5; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.911125f, 0.8319905f, 69.05516f), 418); + span100[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.911125f, 0.8319905f, 69.05516f), 418); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.70269f, -15.835008f, 69.00836f), 418) + span100[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.70269f, -15.835008f, 69.00836f), 418) { DisableNavmesh = true }; index2++; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span100[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1021882u, new Vector3(104.29541f, -20.020874f, 60.624023f), 418); index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list101; reference81 = questStep15; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span100[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1021883u, new Vector3(35.202515f, -14.000005f, 34.74475f), 418); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list102; reference82 = questStep16; index2++; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span100[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1021884u, new Vector3(20.645447f, -12.020878f, 37.79651f), 418); index3 = 6; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list103; reference83 = questStep17; obj70.Steps = list100; reference80 = obj70; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -200027,15 +200032,15 @@ public static class AssemblyQuestLoader index2 = 2; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.22194f, -12.020878f, 75.08158f), 418); + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.22194f, -12.020878f, 75.08158f), 418); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021885u, new Vector3(36.63684f, -6.947115f, 79.39258f), 418); + span104[num2] = new QuestStep(EInteractionType.Interact, 1021885u, new Vector3(36.63684f, -6.947115f, 79.39258f), 418); obj71.Steps = list104; reference84 = obj71; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -200043,13 +200048,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022094u, new Vector3(110.27698f, -20.000004f, 69.93213f), 418); + span105[index2] = new QuestStep(EInteractionType.Interact, 1022094u, new Vector3(110.27698f, -20.000004f, 69.93213f), 418); obj72.Steps = list105; reference85 = obj72; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span98[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -200057,9 +200062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021886u, new Vector3(0.015197754f, 13.46524f, 59.15918f), 419) + span106[num2] = new QuestStep(EInteractionType.Interact, 1021886u, new Vector3(0.015197754f, 13.46524f, 59.15918f), 419) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -200071,7 +200076,7 @@ public static class AssemblyQuestLoader obj73.Steps = list106; reference86 = obj73; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -200079,9 +200084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span107[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(360.62927f, 161.10802f, 27.17857f), 397) { StopDistance = 0.5f, @@ -200092,17 +200097,17 @@ public static class AssemblyQuestLoader num3 = 2; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span7 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span7[index3] = 7237u; + span108[index3] = 7237u; index3++; - span7[index3] = 7494u; + span108[index3] = 7494u; obj75.KillEnemyDataIds = list108; reference88 = obj75; obj74.Steps = list107; reference87 = obj74; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = 6 @@ -200110,13 +200115,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021888u, new Vector3(358.87683f, 161.108f, 26.5354f), 397); + span109[num2] = new QuestStep(EInteractionType.Interact, 1021888u, new Vector3(358.87683f, 161.108f, 26.5354f), 397); obj76.Steps = list109; reference89 = obj76; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span98[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -200124,9 +200129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -200145,16 +200150,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot11.Author = list111; index = 6; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span112[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -200162,9 +200167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -200183,7 +200188,7 @@ public static class AssemblyQuestLoader obj78.Steps = list113; reference91 = obj78; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span112[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -200191,13 +200196,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008327u, new Vector3(59.40332f, 23.971863f, -5.6000977f), 418); + span114[index2] = new QuestStep(EInteractionType.Interact, 2008327u, new Vector3(59.40332f, 23.971863f, -5.6000977f), 418); obj79.Steps = list114; reference92 = obj79; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span112[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -200205,13 +200210,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008328u, new Vector3(-17.288513f, 5.4779663f, 29.709229f), 418); + span115[num2] = new QuestStep(EInteractionType.Interact, 2008328u, new Vector3(-17.288513f, 5.4779663f, 29.709229f), 418); obj80.Steps = list115; reference93 = obj80; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span112[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -200219,9 +200224,9 @@ public static class AssemblyQuestLoader num2 = 2; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.55804f, 203.43318f, 680.2831f), 397) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.55804f, 203.43318f, 680.2831f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -200233,19 +200238,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021894u, new Vector3(-217.82257f, 112.33306f, -243.94604f), 397) + span116[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021894u, new Vector3(-217.82257f, 112.33306f, -243.94604f), 397) { Fly = true }; obj81.Steps = list116; reference94 = obj81; num++; - span2[num] = new QuestSequence + span112[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span112[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -200253,9 +200258,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { NextQuestId = new QuestId(2566) }; @@ -200268,16 +200273,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot12.Author = list118; index = 6; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -200285,9 +200290,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -200306,7 +200311,7 @@ public static class AssemblyQuestLoader obj83.Steps = list120; reference96 = obj83; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -200314,13 +200319,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022185u, new Vector3(39.04773f, 8f, -119.76807f), 130); + span121[num2] = new QuestStep(EInteractionType.Interact, 1022185u, new Vector3(39.04773f, 8f, -119.76807f), 130); obj84.Steps = list121; reference97 = obj84; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -200328,9 +200333,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span122[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-99.923485f, 49.52189f, 322.85992f), 140) { StopDistance = 0.5f, @@ -200345,15 +200350,15 @@ public static class AssemblyQuestLoader index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span7[num3] = 7495u; + span123[num3] = 7495u; obj86.KillEnemyDataIds = list123; reference99 = obj86; obj85.Steps = list122; reference98 = obj85; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -200361,16 +200366,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022186u, new Vector3(-98.95477f, 49.469913f, 317.83008f), 140) + span124[num2] = new QuestStep(EInteractionType.Interact, 1022186u, new Vector3(-98.95477f, 49.469913f, 317.83008f), 140) { StopDistance = 7f }; obj87.Steps = list124; reference100 = obj87; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -200378,16 +200383,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) + span125[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) { Fly = true }; obj88.Steps = list125; reference101 = obj88; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -200395,9 +200400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -200416,16 +200421,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; + span127[index] = "liza"; questRoot13.Author = list127; index = 5; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span128[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -200433,9 +200438,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -200454,7 +200459,7 @@ public static class AssemblyQuestLoader obj90.Steps = list129; reference103 = obj90; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span128[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -200462,9 +200467,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022190u, new Vector3(128.61829f, 15f, -158.03778f), 628) + span130[num2] = new QuestStep(EInteractionType.Interact, 1022190u, new Vector3(128.61829f, 15f, -158.03778f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -200476,7 +200481,7 @@ public static class AssemblyQuestLoader obj91.Steps = list130; reference104 = obj91; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span128[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -200484,16 +200489,16 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) + span131[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) { TargetTerritoryId = (ushort)613, Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span131[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, null, new Vector3(568.7077f, 0.73303545f, 754.9407f), 613) { StopDistance = 0.5f, @@ -200503,15 +200508,15 @@ public static class AssemblyQuestLoader num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span7[index3] = 7496u; + span132[index3] = 7496u; obj93.KillEnemyDataIds = list132; reference106 = obj93; obj92.Steps = list131; reference105 = obj92; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span128[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -200519,13 +200524,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022191u, new Vector3(567.8645f, 0.73303545f, 755.1842f), 613); + span133[num2] = new QuestStep(EInteractionType.Interact, 1022191u, new Vector3(567.8645f, 0.73303545f, 755.1842f), 613); obj94.Steps = list133; reference107 = obj94; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span128[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -200533,9 +200538,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span134[index2]; QuestStep obj96 = new QuestStep(EInteractionType.CompleteQuest, 1022190u, new Vector3(128.61829f, 15f, -158.03778f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -200548,9 +200553,9 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span5[num3] = new DialogueChoice + span135[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBSAM630_02567_Q1_000_054") @@ -200567,16 +200572,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; + span136[index] = "liza"; questRoot14.Author = list136; index = 8; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span137[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -200584,9 +200589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -200605,7 +200610,7 @@ public static class AssemblyQuestLoader obj97.Steps = list138; reference110 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span137[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -200613,9 +200618,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008439u, new Vector3(-100.87744f, -6.0273438f, 67.03284f), 628) + span139[index2] = new QuestStep(EInteractionType.Interact, 2008439u, new Vector3(-100.87744f, -6.0273438f, 67.03284f), 628) { AethernetShortcut = new AethernetShortcut { @@ -200626,7 +200631,7 @@ public static class AssemblyQuestLoader obj98.Steps = list139; reference111 = obj98; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span137[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -200634,13 +200639,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008440u, new Vector3(-140.36774f, -7.0649414f, 78.3551f), 628); + span140[num2] = new QuestStep(EInteractionType.Interact, 2008440u, new Vector3(-140.36774f, -7.0649414f, 78.3551f), 628); obj99.Steps = list140; reference112 = obj99; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span137[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -200648,13 +200653,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008441u, new Vector3(-140.33728f, -7.0039062f, 72.739746f), 628); + span141[index2] = new QuestStep(EInteractionType.Interact, 2008441u, new Vector3(-140.33728f, -7.0039062f, 72.739746f), 628); obj100.Steps = list141; reference113 = obj100; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span137[num]; QuestSequence obj101 = new QuestSequence { Sequence = 4 @@ -200662,13 +200667,13 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022196u, new Vector3(-22.293457f, -3f, 31.814941f), 628); + span142[num2] = new QuestStep(EInteractionType.Interact, 1022196u, new Vector3(-22.293457f, -3f, 31.814941f), 628); obj101.Steps = list142; reference114 = obj101; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span137[num]; QuestSequence obj102 = new QuestSequence { Sequence = 5 @@ -200676,9 +200681,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022197u, new Vector3(46.219482f, 8.02f, 144.79285f), 628) + span143[index2] = new QuestStep(EInteractionType.Interact, 1022197u, new Vector3(46.219482f, 8.02f, 144.79285f), 628) { AethernetShortcut = new AethernetShortcut { @@ -200689,7 +200694,7 @@ public static class AssemblyQuestLoader obj102.Steps = list143; reference115 = obj102; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span137[num]; QuestSequence obj103 = new QuestSequence { Sequence = 6 @@ -200697,9 +200702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022201u, new Vector3(37.338745f, 5.951233f, -133.95898f), 628) + span144[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022201u, new Vector3(37.338745f, 5.951233f, -133.95898f), 628) { AethernetShortcut = new AethernetShortcut { @@ -200710,7 +200715,7 @@ public static class AssemblyQuestLoader obj103.Steps = list144; reference116 = obj103; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span137[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -200718,9 +200723,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022203u, new Vector3(128.55725f, 15f, -158.09875f), 628) + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022203u, new Vector3(128.55725f, 15f, -158.09875f), 628) { NextQuestId = new QuestId(2569) }; @@ -200733,16 +200738,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot15.Author = list146; index = 8; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span147[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -200750,9 +200755,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -200772,7 +200777,7 @@ public static class AssemblyQuestLoader obj105.Steps = list148; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span147[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -200780,9 +200785,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022204u, new Vector3(537.01074f, 70.39123f, 25.375732f), 614) + span149[index2] = new QuestStep(EInteractionType.Interact, 1022204u, new Vector3(537.01074f, 70.39123f, 25.375732f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -200790,7 +200795,7 @@ public static class AssemblyQuestLoader obj106.Steps = list149; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span147[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -200798,9 +200803,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span150[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2008443u, new Vector3(255.02393f, 7.7667847f, 458.5182f), 614) { Fly = true, @@ -200809,15 +200814,15 @@ public static class AssemblyQuestLoader num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span7[index3] = 7497u; + span151[index3] = 7497u; obj108.KillEnemyDataIds = list151; reference121 = obj108; obj107.Steps = list150; reference120 = obj107; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span147[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -200825,9 +200830,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span152[index2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, 2008444u, new Vector3(152.57495f, 13.626221f, 425.55872f), 614) { Fly = true, @@ -200836,15 +200841,15 @@ public static class AssemblyQuestLoader index3 = 1; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span7 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span7[num3] = 7498u; + span153[num3] = 7498u; obj110.KillEnemyDataIds = list153; reference123 = obj110; obj109.Steps = list152; reference122 = obj109; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span147[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -200852,9 +200857,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span154[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, 2008445u, new Vector3(64.43884f, 10.788086f, 444.23596f), 614) { Fly = true, @@ -200863,15 +200868,15 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span7[index3] = 7496u; + span155[index3] = 7496u; obj112.KillEnemyDataIds = list155; reference125 = obj112; obj111.Steps = list154; reference124 = obj111; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span147[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -200879,16 +200884,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022205u, new Vector3(175.2804f, 5.1901503f, 522.33154f), 614) + span156[index2] = new QuestStep(EInteractionType.Interact, 1022205u, new Vector3(175.2804f, 5.1901503f, 522.33154f), 614) { Fly = true }; obj113.Steps = list156; reference126 = obj113; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span147[num]; QuestSequence obj114 = new QuestSequence { Sequence = 6 @@ -200896,16 +200901,16 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span157[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1022205u, new Vector3(175.2804f, 5.1901503f, 522.33154f), 614); index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span5[num3] = new DialogueChoice + span158[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBSAM680_02569_Q1_000_041") @@ -200915,7 +200920,7 @@ public static class AssemblyQuestLoader obj114.Steps = list157; reference127 = obj114; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span147[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -200923,9 +200928,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { NextQuestId = new QuestId(2570) }; @@ -200938,16 +200943,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot16.Author = list160; index = 5; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span161[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -200955,9 +200960,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -200976,7 +200981,7 @@ public static class AssemblyQuestLoader obj116.Steps = list162; reference130 = obj116; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span161[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -200984,9 +200989,9 @@ public static class AssemblyQuestLoader num2 = 3; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span163[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1022208u, new Vector3(14.755432f, -6.558981E-11f, -66.88031f), 628) { AethernetShortcut = new AethernetShortcut @@ -200998,44 +201003,44 @@ public static class AssemblyQuestLoader num3 = 6; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span164[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list164; reference132 = obj118; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span163[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1022207u, new Vector3(-59.861206f, -2.9000297f, -64.805115f), 628); index3 = 6; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span4 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span165[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list165; reference133 = questStep19; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span163[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1022209u, new Vector3(42.648926f, 4.0000005f, 54.97815f), 628) { AethernetShortcut = new AethernetShortcut @@ -201047,25 +201052,25 @@ public static class AssemblyQuestLoader num3 = 6; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span166[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list166; reference134 = obj119; obj117.Steps = list163; reference131 = obj117; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span161[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -201073,9 +201078,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022377u, new Vector3(124.6814f, 15f, -154.83331f), 628) + span167[num2] = new QuestStep(EInteractionType.Interact, 1022377u, new Vector3(124.6814f, 15f, -154.83331f), 628) { AethernetShortcut = new AethernetShortcut { @@ -201086,7 +201091,7 @@ public static class AssemblyQuestLoader obj120.Steps = list167; reference135 = obj120; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span161[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -201094,9 +201099,9 @@ public static class AssemblyQuestLoader num2 = 3; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.33655f, -61.59003f, -166.09608f), 613) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.33655f, -61.59003f, -166.09608f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, SkipConditions = new SkipConditions @@ -201108,7 +201113,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.0479f, -61.943626f, -147.57167f), 613) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.0479f, -61.943626f, -147.57167f), 613) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -201120,14 +201125,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022215u, new Vector3(787.19763f, 1.5872339f, 80.03345f), 613) + span168[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022215u, new Vector3(787.19763f, 1.5872339f, 80.03345f), 613) { Fly = true }; obj121.Steps = list168; reference136 = obj121; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span161[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -201135,9 +201140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span169[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -201155,16 +201160,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; + span170[index] = "liza"; questRoot17.Author = list170; index = 4; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span171[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -201172,9 +201177,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span172[index2]; QuestStep obj124 = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -201192,18 +201197,18 @@ public static class AssemblyQuestLoader index3 = 1; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span6 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span6[num3] = 131; + span173[num3] = 131; obj125.InTerritory = list173; skipConditions2.AetheryteShortcutIf = obj125; obj124.SkipConditions = skipConditions2; num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span5[index3] = new DialogueChoice + span174[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBPLD601_02571_Q1_000_000"), @@ -201214,7 +201219,7 @@ public static class AssemblyQuestLoader obj123.Steps = list172; reference138 = obj123; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span171[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -201222,13 +201227,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021342u, new Vector3(-25.558899f, 38.010006f, 82.6886f), 131); + span175[num2] = new QuestStep(EInteractionType.Interact, 1021342u, new Vector3(-25.558899f, 38.010006f, 82.6886f), 131); obj126.Steps = list175; reference140 = obj126; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span171[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -201236,9 +201241,9 @@ public static class AssemblyQuestLoader num2 = 5; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span176[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1021343u, new Vector3(-75.60846f, 6.9845715f, 6.210388f), 131) { AethernetShortcut = new AethernetShortcut @@ -201250,109 +201255,109 @@ public static class AssemblyQuestLoader index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span4 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list177; reference142 = obj128; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span176[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1021345u, new Vector3(-69.96271f, 7.0740614f, -10.696594f), 131); num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span4 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list178; reference143 = questStep20; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span176[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1021346u, new Vector3(-96.69641f, 6.9845695f, -9.506409f), 131); index3 = 6; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list179; reference144 = questStep21; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span176[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1021347u, new Vector3(-105.638245f, 6.9839897f, 3.0059814f), 131); num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span180[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list180; reference145 = questStep22; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span176[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1021344u, new Vector3(-96.910095f, 6.984566f, 15.0911255f), 131); index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list181; reference146 = questStep23; obj127.Steps = list176; reference141 = obj127; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span171[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -201360,9 +201365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { NextQuestId = new QuestId(2572) }; @@ -201375,16 +201380,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot18.Author = list183; index = 6; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -201392,9 +201397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span185[index2]; QuestStep obj131 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -201412,9 +201417,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span6 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span6[index3] = 131; + span186[index3] = 131; obj132.InTerritory = list186; skipConditions3.AetheryteShortcutIf = obj132; obj131.SkipConditions = skipConditions3; @@ -201422,7 +201427,7 @@ public static class AssemblyQuestLoader obj130.Steps = list185; reference148 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span184[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -201430,13 +201435,13 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008101u, new Vector3(-82.44458f, 1.9378662f, 60.77661f), 131); + span187[num2] = new QuestStep(EInteractionType.Interact, 2008101u, new Vector3(-82.44458f, 1.9378662f, 60.77661f), 131); obj133.Steps = list187; reference150 = obj133; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -201444,18 +201449,18 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); + span188[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); obj134.Steps = list188; reference151 = obj134; num++; - span2[num] = new QuestSequence + span184[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span184[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -201463,16 +201468,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021275u, new Vector3(-84.67236f, 1.9500066f, 60.868164f), 131) + span189[num2] = new QuestStep(EInteractionType.Interact, 1021275u, new Vector3(-84.67236f, 1.9500066f, 60.868164f), 131) { StopDistance = 5f }; obj135.Steps = list189; reference152 = obj135; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -201480,9 +201485,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { NextQuestId = new QuestId(2573) }; @@ -201495,16 +201500,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot19.Author = list191; index = 6; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span192[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -201512,9 +201517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span193[num2]; QuestStep obj138 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -201532,9 +201537,9 @@ public static class AssemblyQuestLoader index3 = 1; List list194 = new List(index3); CollectionsMarshal.SetCount(list194, index3); - span6 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span6[num3] = 131; + span194[num3] = 131; obj139.InTerritory = list194; skipConditions4.AetheryteShortcutIf = obj139; obj138.SkipConditions = skipConditions4; @@ -201542,7 +201547,7 @@ public static class AssemblyQuestLoader obj137.Steps = list193; reference154 = obj137; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span192[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -201550,16 +201555,16 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span195[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1021364u, new Vector3(-84.36719f, 6.9845676f, 11.276367f), 131); num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span5[index3] = new DialogueChoice + span196[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBPLD650_02573_Q1_000_011") @@ -201569,7 +201574,7 @@ public static class AssemblyQuestLoader obj140.Steps = list195; reference156 = obj140; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span192[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -201577,53 +201582,53 @@ public static class AssemblyQuestLoader index2 = 2; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span197[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1021365u, new Vector3(-94.010864f, 6.9845667f, 15.548889f), 131); index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list198; reference159 = questStep25; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span197[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1021366u, new Vector3(-99.83978f, 6.9845657f, 14.297607f), 131); num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span4 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span199[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list199; reference160 = questStep26; obj141.Steps = list197; reference158 = obj141; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span192[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -201631,13 +201636,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); + span200[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); obj142.Steps = list200; reference161 = obj142; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span192[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -201645,9 +201650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008187u, new Vector3(22.2323f, 7.1869507f, -101.24359f), 130) + span201[num2] = new QuestStep(EInteractionType.Interact, 2008187u, new Vector3(22.2323f, 7.1869507f, -101.24359f), 130) { AethernetShortcut = new AethernetShortcut { @@ -201658,7 +201663,7 @@ public static class AssemblyQuestLoader obj143.Steps = list201; reference162 = obj143; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span192[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -201666,9 +201671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span202[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -201686,16 +201691,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot20.Author = list203; index = 9; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span204[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -201703,9 +201708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span205[num2]; QuestStep obj146 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -201723,9 +201728,9 @@ public static class AssemblyQuestLoader index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span6 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span6[num3] = 131; + span206[num3] = 131; obj147.InTerritory = list206; skipConditions5.AetheryteShortcutIf = obj147; obj146.SkipConditions = skipConditions5; @@ -201733,7 +201738,7 @@ public static class AssemblyQuestLoader obj145.Steps = list205; reference164 = obj145; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span204[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -201741,13 +201746,13 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); + span207[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); obj148.Steps = list207; reference166 = obj148; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span204[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -201755,13 +201760,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); + span208[num2] = new QuestStep(EInteractionType.Interact, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); obj149.Steps = list208; reference167 = obj149; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span204[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -201769,9 +201774,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.84746f, 7.9209166f, -37.27604f), 131) + span209[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.84746f, 7.9209166f, -37.27604f), 131) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -201783,7 +201788,7 @@ public static class AssemblyQuestLoader obj150.Steps = list209; reference168 = obj150; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span204[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -201791,74 +201796,74 @@ public static class AssemblyQuestLoader index2 = 3; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span210[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1021379u, new Vector3(81.01013f, 8f, -73.624756f), 131); num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list211; reference170 = questStep27; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span210[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1021378u, new Vector3(97.45935f, 7.9999995f, -11.947815f), 131); index3 = 6; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span212[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list212; reference171 = questStep28; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span210[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1021380u, new Vector3(105.6687f, 8f, 4.714966f), 131); num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list213; reference172 = questStep29; obj151.Steps = list210; reference169 = obj151; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span204[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -201866,9 +201871,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1021381u, new Vector3(138.53662f, 4f, 51.377075f), 131) + span214[index2] = new QuestStep(EInteractionType.Say, 1021381u, new Vector3(138.53662f, 4f, 51.377075f), 131) { ChatMessage = new ChatMessage { @@ -201878,7 +201883,7 @@ public static class AssemblyQuestLoader obj152.Steps = list214; reference173 = obj152; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span204[num]; QuestSequence obj153 = new QuestSequence { Sequence = 6 @@ -201886,24 +201891,24 @@ public static class AssemblyQuestLoader index2 = 2; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span215[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.3437f, 4.014847f, 46.210514f), 131); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 1; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span6 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span6[num3] = 141; + span216[num3] = 141; skipStepConditions.InTerritory = list216; skipConditions6.StepIf = skipStepConditions; questStep30.SkipConditions = skipConditions6; reference175 = questStep30; num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span215[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 1021382u, new Vector3(282.39868f, 15.414177f, 513.1456f), 141) { Fly = true, @@ -201912,18 +201917,18 @@ public static class AssemblyQuestLoader num3 = 2; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index3 = 0; - span7[index3] = 7237u; + span217[index3] = 7237u; index3++; - span7[index3] = 7238u; + span217[index3] = 7238u; obj154.KillEnemyDataIds = list217; index3 = 1; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = new DialogueChoice + span218[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBPLD680_02574_Q1_000_000"), @@ -201934,7 +201939,7 @@ public static class AssemblyQuestLoader obj153.Steps = list215; reference174 = obj153; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span204[num]; QuestSequence obj155 = new QuestSequence { Sequence = 7 @@ -201942,16 +201947,16 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021383u, new Vector3(284.71802f, 15.770843f, 512.5658f), 141) + span219[index2] = new QuestStep(EInteractionType.Interact, 1021383u, new Vector3(284.71802f, 15.770843f, 512.5658f), 141) { StopDistance = 7f }; obj155.Steps = list219; reference177 = obj155; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span204[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -201959,9 +201964,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span220[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -201980,16 +201985,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot21.Author = list221; index = 4; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span222[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -201997,9 +202002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span223[index2]; QuestStep obj158 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -202017,9 +202022,9 @@ public static class AssemblyQuestLoader num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span6 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span6[index3] = 131; + span224[index3] = 131; obj159.InTerritory = list224; skipConditions7.AetheryteShortcutIf = obj159; obj158.SkipConditions = skipConditions7; @@ -202027,7 +202032,7 @@ public static class AssemblyQuestLoader obj157.Steps = list223; reference179 = obj157; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span222[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -202035,18 +202040,18 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); + span225[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); obj160.Steps = list225; reference181 = obj160; num++; - span2[num] = new QuestSequence + span222[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span222[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -202054,11 +202059,11 @@ public static class AssemblyQuestLoader num2 = 2; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.62987f, 6.500003f, 41.749443f), 131); + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.62987f, 6.500003f, 41.749443f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); obj161.Steps = list226; reference182 = obj161; questRoot21.QuestSequence = list222; @@ -202068,16 +202073,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot22.Author = list227; index = 6; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span228[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -202085,9 +202090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span229[num2]; QuestStep obj163 = new QuestStep(EInteractionType.AcceptQuest, 1021425u, new Vector3(146.1051f, 4f, 25.223145f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -202105,18 +202110,18 @@ public static class AssemblyQuestLoader index3 = 1; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span6 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span6[num3] = 131; + span230[num3] = 131; obj164.InTerritory = list230; skipConditions8.AetheryteShortcutIf = obj164; obj163.SkipConditions = skipConditions8; num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = new DialogueChoice + span231[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM500_02576_Q1_000_010"), @@ -202127,7 +202132,7 @@ public static class AssemblyQuestLoader obj162.Steps = list229; reference183 = obj162; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span228[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -202135,18 +202140,18 @@ public static class AssemblyQuestLoader num2 = 2; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(166.65004f, 3.9997904f, 43.372593f), 131); + span232[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(166.65004f, 3.9997904f, 43.372593f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021426u, new Vector3(124.04053f, 5.292755f, 559.65515f), 141) + span232[index2] = new QuestStep(EInteractionType.Interact, 1021426u, new Vector3(124.04053f, 5.292755f, 559.65515f), 141) { Fly = true }; obj165.Steps = list232; reference185 = obj165; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span228[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -202154,16 +202159,16 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021434u, new Vector3(125.718994f, 5.2929487f, 558.9531f), 141) + span233[num2] = new QuestStep(EInteractionType.Interact, 1021434u, new Vector3(125.718994f, 5.2929487f, 558.9531f), 141) { StopDistance = 7f }; obj166.Steps = list233; reference186 = obj166; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span228[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -202171,18 +202176,18 @@ public static class AssemblyQuestLoader num2 = 2; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(8.849496f, 18.34012f, 562.2148f), 141) + span234[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(8.849496f, 18.34012f, 562.2148f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021435u, new Vector3(145.73889f, 4f, 25.223145f), 131); + span234[index2] = new QuestStep(EInteractionType.Interact, 1021435u, new Vector3(145.73889f, 4f, 25.223145f), 131); obj167.Steps = list234; reference187 = obj167; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span228[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -202190,19 +202195,19 @@ public static class AssemblyQuestLoader index2 = 2; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) + span235[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); + span235[num2] = new QuestStep(EInteractionType.Interact, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); obj168.Steps = list235; reference188 = obj168; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span228[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -202210,16 +202215,16 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span236[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.CompleteQuest, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span5[num3] = new DialogueChoice + span237[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBRDM500_02576_Q1_000_310") @@ -202236,16 +202241,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot23.Author = list238; index = 5; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -202253,9 +202258,9 @@ public static class AssemblyQuestLoader index2 = 4; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) + span240[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, ItemId = 20389u, @@ -202275,7 +202280,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141) + span240[num2] = new QuestStep(EInteractionType.UseItem, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141) { ItemId = 20621u, SkipConditions = new SkipConditions @@ -202290,13 +202295,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); + span240[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); obj170.Steps = list240; reference191 = obj170; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span239[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -202304,19 +202309,19 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-508.00916f, -17.453016f, 16.0174f), 145) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-508.00916f, -17.453016f, 16.0174f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021439u, new Vector3(-513.7255f, -16.420002f, -6.668213f), 145); + span241[index2] = new QuestStep(EInteractionType.Interact, 1021439u, new Vector3(-513.7255f, -16.420002f, -6.668213f), 145); obj171.Steps = list241; reference192 = obj171; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span239[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -202324,13 +202329,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021440u, new Vector3(-505.6382f, -17.810839f, 28.702148f), 145); + span242[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021440u, new Vector3(-505.6382f, -17.810839f, 28.702148f), 145); obj172.Steps = list242; reference193 = obj172; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span239[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -202338,16 +202343,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021441u, new Vector3(-428.58014f, -29.27635f, 24.826416f), 145) + span243[index2] = new QuestStep(EInteractionType.Interact, 1021441u, new Vector3(-428.58014f, -29.27635f, 24.826416f), 145) { StopDistance = 5f }; obj173.Steps = list243; reference194 = obj173; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span239[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -202355,9 +202360,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) { StopDistance = 1f, Fly = true, @@ -202372,16 +202377,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot24.Author = list245; index = 10; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -202389,9 +202394,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) { StopDistance = 1f, Fly = true, @@ -202407,7 +202412,7 @@ public static class AssemblyQuestLoader obj175.Steps = list247; reference196 = obj175; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span246[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -202415,13 +202420,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); + span248[num2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); obj176.Steps = list248; reference197 = obj176; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span246[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -202429,9 +202434,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021448u, new Vector3(-56.717834f, -1.8104911E-06f, 102.708374f), 144) + span249[index2] = new QuestStep(EInteractionType.Interact, 1021448u, new Vector3(-56.717834f, -1.8104911E-06f, 102.708374f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, AethernetShortcut = new AethernetShortcut @@ -202443,7 +202448,7 @@ public static class AssemblyQuestLoader obj177.Steps = list249; reference198 = obj177; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span246[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -202451,9 +202456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008218u, new Vector3(-0.07635498f, 20.98108f, 53.60486f), 144) + span250[num2] = new QuestStep(EInteractionType.Interact, 2008218u, new Vector3(-0.07635498f, 20.98108f, 53.60486f), 144) { AethernetShortcut = new AethernetShortcut { @@ -202464,7 +202469,7 @@ public static class AssemblyQuestLoader obj178.Steps = list250; reference199 = obj178; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span246[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -202472,13 +202477,13 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021450u, new Vector3(-8.621399f, 20.99973f, 43.381348f), 144); + span251[index2] = new QuestStep(EInteractionType.Interact, 1021450u, new Vector3(-8.621399f, 20.99973f, 43.381348f), 144); obj179.Steps = list251; reference200 = obj179; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span246[num]; QuestSequence obj180 = new QuestSequence { Sequence = 5 @@ -202486,19 +202491,19 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 144) + span252[num2] = new QuestStep(EInteractionType.UseItem, null, null, 144) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021451u, new Vector3(-429.64832f, 23.743237f, -351.06433f), 140); + span252[num2] = new QuestStep(EInteractionType.Interact, 1021451u, new Vector3(-429.64832f, 23.743237f, -351.06433f), 140); obj180.Steps = list252; reference201 = obj180; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span246[num]; QuestSequence obj181 = new QuestSequence { Sequence = 6 @@ -202506,16 +202511,16 @@ public static class AssemblyQuestLoader num2 = 3; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140) + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140) { DisableNavmesh = true }; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span253[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Combat, 2008219u, new Vector3(-326.1311f, 22.9953f, -348.19562f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -202523,15 +202528,15 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span7 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span7[index3] = 7218u; + span254[index3] = 7218u; obj182.KillEnemyDataIds = list254; reference203 = obj182; obj181.Steps = list253; reference202 = obj181; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span246[num]; QuestSequence obj183 = new QuestSequence { Sequence = 7 @@ -202539,20 +202544,20 @@ public static class AssemblyQuestLoader index2 = 3; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140); + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021453u, new Vector3(-407.98047f, 23.008799f, -320.36322f), 140); + span255[num2] = new QuestStep(EInteractionType.Interact, 1021453u, new Vector3(-407.98047f, 23.008799f, -320.36322f), 140); obj183.Steps = list255; reference204 = obj183; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span246[num]; QuestSequence obj184 = new QuestSequence { Sequence = 8 @@ -202560,18 +202565,18 @@ public static class AssemblyQuestLoader num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.64215f, 23.167034f, -350.37634f), 140); + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.64215f, 23.167034f, -350.37634f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021456u, new Vector3(-400.38147f, 23f, -348.13464f), 140) + span256[index2] = new QuestStep(EInteractionType.Interact, 1021456u, new Vector3(-400.38147f, 23f, -348.13464f), 140) { StopDistance = 7f }; obj184.Steps = list256; reference205 = obj184; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span246[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -202579,9 +202584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) + span257[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) { Fly = true, NextQuestId = new QuestId(2579) @@ -202595,16 +202600,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot25.Author = list258; index = 9; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -202612,9 +202617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) + span260[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, @@ -202629,7 +202634,7 @@ public static class AssemblyQuestLoader obj186.Steps = list260; reference207 = obj186; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span259[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -202637,16 +202642,16 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) + span261[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj187.Steps = list261; reference208 = obj187; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span259[num]; QuestSequence obj188 = new QuestSequence { Sequence = 2 @@ -202654,74 +202659,74 @@ public static class AssemblyQuestLoader num2 = 3; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span262[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1021464u, new Vector3(327.77905f, -31.89878f, 275.59314f), 138); index3 = 6; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span263[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list263; reference210 = questStep32; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span262[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1021463u, new Vector3(311.4823f, -36.325005f, 351.33887f), 138); num3 = 6; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span4 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span264[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list264; reference211 = questStep33; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span262[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1021465u, new Vector3(319.2339f, -40.425003f, 382.37573f), 138); index3 = 6; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span4 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list265; reference212 = questStep34; obj188.Steps = list262; reference209 = obj188; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span259[num]; QuestSequence obj189 = new QuestSequence { Sequence = 3 @@ -202729,9 +202734,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) + span266[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) { StopDistance = 1f, Fly = true @@ -202739,7 +202744,7 @@ public static class AssemblyQuestLoader obj189.Steps = list266; reference213 = obj189; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span259[num]; QuestSequence obj190 = new QuestSequence { Sequence = 4 @@ -202747,9 +202752,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span267[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, 2008221u, new Vector3(200.09155f, -36.728516f, 276.17297f), 138) { Fly = true, @@ -202758,15 +202763,15 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span7 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span7[index3] = 7219u; + span268[index3] = 7219u; obj191.KillEnemyDataIds = list268; reference215 = obj191; obj190.Steps = list267; reference214 = obj190; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span259[num]; QuestSequence obj192 = new QuestSequence { Sequence = 5 @@ -202774,16 +202779,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021459u, new Vector3(207.35486f, -36.405907f, 328.11462f), 138) + span269[num2] = new QuestStep(EInteractionType.Interact, 1021459u, new Vector3(207.35486f, -36.405907f, 328.11462f), 138) { Fly = true }; obj192.Steps = list269; reference216 = obj192; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span259[num]; QuestSequence obj193 = new QuestSequence { Sequence = 6 @@ -202791,16 +202796,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2008924u, new Vector3(206.073f, -35.568848f, 329.21338f), 138) + span270[index2] = new QuestStep(EInteractionType.UseItem, 2008924u, new Vector3(206.073f, -35.568848f, 329.21338f), 138) { ItemId = 2002182u }; obj193.Steps = list270; reference217 = obj193; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span259[num]; QuestSequence obj194 = new QuestSequence { Sequence = 7 @@ -202808,18 +202813,18 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) + span271[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021460u, new Vector3(319.44763f, -35.9496f, 305.6228f), 138); + span271[num2] = new QuestStep(EInteractionType.Interact, 1021460u, new Vector3(319.44763f, -35.9496f, 305.6228f), 138); obj194.Steps = list271; reference218 = obj194; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span259[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -202827,9 +202832,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) { NextQuestId = new QuestId(2580) }; @@ -202842,16 +202847,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot26.Author = list273; index = 8; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span274[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -202859,9 +202864,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -202875,7 +202880,7 @@ public static class AssemblyQuestLoader obj196.Steps = list275; reference220 = obj196; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span274[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -202883,13 +202888,13 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021466u, new Vector3(320.54626f, -35.949726f, 306.11108f), 138); + span276[index2] = new QuestStep(EInteractionType.Interact, 1021466u, new Vector3(320.54626f, -35.949726f, 306.11108f), 138); obj197.Steps = list276; reference221 = obj197; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span274[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -202897,33 +202902,33 @@ public static class AssemblyQuestLoader index2 = 3; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(310.38196f, -35.96502f, 314.66306f), 138) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(310.38196f, -35.96502f, 314.66306f), 138) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.09558f, -17.541195f, 268.45526f), 138) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.09558f, -17.541195f, 268.45526f), 138) { Fly = true }; num2++; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span277[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 1021467u, new Vector3(190.96667f, -17.339743f, 269.27588f), 138); index3 = 2; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM560_02580_Q1_000_100"), Answer = new ExcelRef("TEXT_JOBRDM560_02580_A1_000_101") }; num3++; - span5[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM560_02580_Q2_000_131"), @@ -202934,7 +202939,7 @@ public static class AssemblyQuestLoader obj198.Steps = list277; reference222 = obj198; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span274[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -202942,18 +202947,18 @@ public static class AssemblyQuestLoader num2 = 2; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) + span279[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021468u, new Vector3(319.44763f, -35.949703f, 306.90466f), 138); + span279[index2] = new QuestStep(EInteractionType.Interact, 1021468u, new Vector3(319.44763f, -35.949703f, 306.90466f), 138); obj199.Steps = list279; reference224 = obj199; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span274[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -202961,21 +202966,21 @@ public static class AssemblyQuestLoader index2 = 2; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) + span280[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) { TargetTerritoryId = (ushort)138 }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021469u, new Vector3(-289.14325f, -40.63008f, 420.46228f), 138) + span280[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021469u, new Vector3(-289.14325f, -40.63008f, 420.46228f), 138) { StopDistance = 7f }; obj200.Steps = list280; reference225 = obj200; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span274[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -202983,13 +202988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021442u, new Vector3(-304.89056f, -40.172314f, 660.1815f), 138); + span281[index2] = new QuestStep(EInteractionType.Interact, 1021442u, new Vector3(-304.89056f, -40.172314f, 660.1815f), 138); obj201.Steps = list281; reference226 = obj201; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span274[num]; QuestSequence obj202 = new QuestSequence { Sequence = 6 @@ -202997,13 +203002,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021471u, new Vector3(320.88184f, -40.425003f, 369.77185f), 138); + span282[num2] = new QuestStep(EInteractionType.Interact, 1021471u, new Vector3(320.88184f, -40.425003f, 369.77185f), 138); obj202.Steps = list282; reference227 = obj202; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span274[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -203011,9 +203016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) { Fly = true, NextQuestId = new QuestId(2581) @@ -203027,16 +203032,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "liza"; + span284[index] = "liza"; questRoot27.Author = list284; index = 7; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span285[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -203044,9 +203049,9 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -203060,7 +203065,7 @@ public static class AssemblyQuestLoader obj204.Steps = list286; reference229 = obj204; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span285[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -203068,9 +203073,9 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span287[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1021475u, new Vector3(-196.94824f, 15.542886f, 37.582886f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -203083,9 +203088,9 @@ public static class AssemblyQuestLoader num3 = 1; List list288 = new List(num3); CollectionsMarshal.SetCount(list288, num3); - span5 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index3 = 0; - span5[index3] = new DialogueChoice + span288[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM580_02581_Q1_000_100"), @@ -203096,7 +203101,7 @@ public static class AssemblyQuestLoader obj205.Steps = list287; reference230 = obj205; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span285[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -203104,9 +203109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021478u, new Vector3(-17.257996f, 40.000496f, -6.4240723f), 128) + span289[num2] = new QuestStep(EInteractionType.Interact, 1021478u, new Vector3(-17.257996f, 40.000496f, -6.4240723f), 128) { AethernetShortcut = new AethernetShortcut { @@ -203117,7 +203122,7 @@ public static class AssemblyQuestLoader obj207.Steps = list289; reference232 = obj207; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span285[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -203125,9 +203130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) + span290[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant @@ -203135,7 +203140,7 @@ public static class AssemblyQuestLoader obj208.Steps = list290; reference233 = obj208; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span285[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -203143,9 +203148,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span291[num2]; QuestStep obj210 = new QuestStep(EInteractionType.Combat, 2008233u, new Vector3(-292.6833f, 84.4281f, -359.39575f), 147) { Fly = true, @@ -203154,17 +203159,17 @@ public static class AssemblyQuestLoader index3 = 2; List list292 = new List(index3); CollectionsMarshal.SetCount(list292, index3); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span7[num3] = 7221u; + span292[num3] = 7221u; num3++; - span7[num3] = 7222u; + span292[num3] = 7222u; obj210.KillEnemyDataIds = list292; reference235 = obj210; obj209.Steps = list291; reference234 = obj209; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span285[num]; QuestSequence obj211 = new QuestSequence { Sequence = 5 @@ -203172,16 +203177,16 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) + span293[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) { Fly = true }; obj211.Steps = list293; reference236 = obj211; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span285[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -203189,9 +203194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -203206,16 +203211,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot28.Author = list295; index = 8; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -203223,9 +203228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -203240,7 +203245,7 @@ public static class AssemblyQuestLoader obj213.Steps = list297; reference238 = obj213; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span296[num]; QuestSequence obj214 = new QuestSequence { Sequence = 1 @@ -203248,9 +203253,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021484u, new Vector3(3.3721924f, 50.266228f, -770.1076f), 156) + span298[num2] = new QuestStep(EInteractionType.Interact, 1021484u, new Vector3(3.3721924f, 50.266228f, -770.1076f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -203258,7 +203263,7 @@ public static class AssemblyQuestLoader obj214.Steps = list298; reference239 = obj214; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span296[num]; QuestSequence obj215 = new QuestSequence { Sequence = 2 @@ -203266,16 +203271,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021486u, new Vector3(54.642456f, 20.4949f, -671.3207f), 156) + span299[index2] = new QuestStep(EInteractionType.Interact, 1021486u, new Vector3(54.642456f, 20.4949f, -671.3207f), 156) { Fly = true }; obj215.Steps = list299; reference240 = obj215; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span296[num]; QuestSequence obj216 = new QuestSequence { Sequence = 3 @@ -203283,16 +203288,16 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021487u, new Vector3(94.56018f, 20.33949f, -609.4606f), 156) + span300[num2] = new QuestStep(EInteractionType.Interact, 1021487u, new Vector3(94.56018f, 20.33949f, -609.4606f), 156) { Fly = true }; obj216.Steps = list300; reference241 = obj216; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span296[num]; QuestSequence obj217 = new QuestSequence { Sequence = 4 @@ -203300,9 +203305,9 @@ public static class AssemblyQuestLoader num2 = 2; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - ref QuestStep reference243 = ref span3[index2]; + ref QuestStep reference243 = ref span301[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Combat, null, new Vector3(175.10304f, 10.336163f, -584.578f), 156) { StopDistance = 0.5f, @@ -203312,34 +203317,34 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span7 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span7[index3] = 7223u; + span302[index3] = 7223u; obj218.KillEnemyDataIds = list302; index3 = 6; List list303 = new List(index3); CollectionsMarshal.SetCount(list303, index3); - span4 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span4[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span303[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; obj218.CompletionQuestVariablesFlags = list303; reference243 = obj218; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021489u, new Vector3(176.3789f, 9.963035f, -583.64233f), 156); + span301[index2] = new QuestStep(EInteractionType.Interact, 1021489u, new Vector3(176.3789f, 9.963035f, -583.64233f), 156); obj217.Steps = list301; reference242 = obj217; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span296[num]; QuestSequence obj219 = new QuestSequence { Sequence = 5 @@ -203347,9 +203352,9 @@ public static class AssemblyQuestLoader index2 = 2; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span304[num2]; QuestStep obj220 = new QuestStep(EInteractionType.Combat, null, new Vector3(210.32977f, -17.479898f, -470.8124f), 156) { StopDistance = 0.5f, @@ -203359,34 +203364,34 @@ public static class AssemblyQuestLoader num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span7 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span7[index3] = 7224u; + span305[index3] = 7224u; obj220.KillEnemyDataIds = list305; index3 = 6; List list306 = new List(index3); CollectionsMarshal.SetCount(list306, index3); - span4 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span4[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span306[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; obj220.CompletionQuestVariablesFlags = list306; reference245 = obj220; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021490u, new Vector3(211.56628f, -17.612108f, -469.50488f), 156); + span304[num2] = new QuestStep(EInteractionType.Interact, 1021490u, new Vector3(211.56628f, -17.612108f, -469.50488f), 156); obj219.Steps = list304; reference244 = obj219; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span296[num]; QuestSequence obj221 = new QuestSequence { Sequence = 6 @@ -203394,16 +203399,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008526u, new Vector3(376.82153f, -17.563171f, -343.67902f), 156) + span307[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008526u, new Vector3(376.82153f, -17.563171f, -343.67902f), 156) { Fly = true }; obj221.Steps = list307; reference246 = obj221; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span296[num]; QuestSequence obj222 = new QuestSequence { Sequence = byte.MaxValue @@ -203411,9 +203416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, NextQuestId = new QuestId(2583) @@ -203427,16 +203432,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span309[index] = "liza"; questRoot29.Author = list309; index = 7; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span310[num]; QuestSequence obj223 = new QuestSequence { Sequence = 0 @@ -203444,9 +203449,9 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) + span311[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -203460,7 +203465,7 @@ public static class AssemblyQuestLoader obj223.Steps = list311; reference248 = obj223; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span310[num]; QuestSequence obj224 = new QuestSequence { Sequence = 1 @@ -203468,16 +203473,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021772u, new Vector3(63.095947f, 207.82686f, -14.725037f), 478) + span312[num2] = new QuestStep(EInteractionType.Interact, 1021772u, new Vector3(63.095947f, 207.82686f, -14.725037f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj224.Steps = list312; reference249 = obj224; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span310[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -203485,9 +203490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - ref QuestStep reference251 = ref span3[index2]; + ref QuestStep reference251 = ref span313[index2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, 2008220u, new Vector3(385.9464f, 78.446655f, -114.488464f), 399) { Fly = true, @@ -203501,17 +203506,17 @@ public static class AssemblyQuestLoader num3 = 2; List list314 = new List(num3); CollectionsMarshal.SetCount(list314, num3); - span7 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index3 = 0; - span7[index3] = 7225u; + span314[index3] = 7225u; index3++; - span7[index3] = 8039u; + span314[index3] = 8039u; obj226.KillEnemyDataIds = list314; reference251 = obj226; obj225.Steps = list313; reference250 = obj225; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span310[num]; QuestSequence obj227 = new QuestSequence { Sequence = 3 @@ -203519,16 +203524,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021774u, new Vector3(141.31372f, 66.09973f, -238.14758f), 399) + span315[num2] = new QuestStep(EInteractionType.Interact, 1021774u, new Vector3(141.31372f, 66.09973f, -238.14758f), 399) { Fly = true }; obj227.Steps = list315; reference252 = obj227; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span310[num]; QuestSequence obj228 = new QuestSequence { Sequence = 4 @@ -203536,16 +203541,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021775u, new Vector3(266.98706f, 78.3604f, -10.788147f), 399) + span316[index2] = new QuestStep(EInteractionType.Interact, 1021775u, new Vector3(266.98706f, 78.3604f, -10.788147f), 399) { Fly = true }; obj228.Steps = list316; reference253 = obj228; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span310[num]; QuestSequence obj229 = new QuestSequence { Sequence = 5 @@ -203553,16 +203558,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) + span317[num2] = new QuestStep(EInteractionType.Interact, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj229.Steps = list317; reference254 = obj229; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span310[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -203570,9 +203575,9 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span318[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { NextQuestId = new QuestId(2584) }; @@ -203585,16 +203590,16 @@ public static class AssemblyQuestLoader num = 1; List list319 = new List(num); CollectionsMarshal.SetCount(list319, num); - span = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index = 0; - span[index] = "liza"; + span319[index] = "liza"; questRoot30.Author = list319; index = 7; List list320 = new List(index); CollectionsMarshal.SetCount(list320, index); - span2 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span320[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -203602,9 +203607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - ref QuestStep reference257 = ref span3[num2]; + ref QuestStep reference257 = ref span321[num2]; QuestStep obj232 = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -203619,9 +203624,9 @@ public static class AssemblyQuestLoader index3 = 1; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span5[num3] = new DialogueChoice + span322[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM630_02584_Q1_000_050"), @@ -203632,7 +203637,7 @@ public static class AssemblyQuestLoader obj231.Steps = list321; reference256 = obj231; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span320[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -203640,19 +203645,19 @@ public static class AssemblyQuestLoader num2 = 2; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.33426f, 94.733665f, -414.5643f), 620) + span323[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.33426f, 94.733665f, -414.5643f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021780u, new Vector3(-339.04022f, 94.94087f, -414.17566f), 620); + span323[index2] = new QuestStep(EInteractionType.Interact, 1021780u, new Vector3(-339.04022f, 94.94087f, -414.17566f), 620); obj233.Steps = list323; reference258 = obj233; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span320[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -203660,9 +203665,9 @@ public static class AssemblyQuestLoader index2 = 8; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span324[num2]; QuestStep obj235 = new QuestStep(EInteractionType.Interact, 2008291u, new Vector3(-299.48883f, 200.7019f, -240.55853f), 620) { Fly = true @@ -203670,23 +203675,23 @@ public static class AssemblyQuestLoader num3 = 6; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span4 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span325[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj235.CompletionQuestVariablesFlags = list325; reference260 = obj235; num2++; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span324[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Jump, null, new Vector3(-299.41455f, 200.71986f, -238.0671f), 620) { StopDistance = 0.5f, @@ -203700,26 +203705,26 @@ public static class AssemblyQuestLoader index3 = 6; List list326 = new List(index3); CollectionsMarshal.SetCount(list326, index3); - span4 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span326[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list326; skipStepConditions2.Flying = ELockedSkipCondition.Unlocked; skipConditions9.StepIf = skipStepConditions2; obj236.SkipConditions = skipConditions9; reference261 = obj236; num2++; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span324[num2]; QuestStep obj237 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-292.9197f, 203.25142f, -222.20459f), 620) { DisableNavmesh = true @@ -203729,26 +203734,26 @@ public static class AssemblyQuestLoader num3 = 6; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span4 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span327[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list327; skipStepConditions3.Flying = ELockedSkipCondition.Unlocked; skipConditions10.StepIf = skipStepConditions3; obj237.SkipConditions = skipConditions10; reference262 = obj237; num2++; - ref QuestStep reference263 = ref span3[num2]; + ref QuestStep reference263 = ref span324[num2]; QuestStep obj238 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-262.3789f, 106.614746f, -206.86658f), 620) { DisableNavmesh = true, @@ -203759,26 +203764,26 @@ public static class AssemblyQuestLoader index3 = 6; List list328 = new List(index3); CollectionsMarshal.SetCount(list328, index3); - span4 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span328[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list328; skipStepConditions4.Flying = ELockedSkipCondition.Unlocked; skipConditions11.StepIf = skipStepConditions4; obj238.SkipConditions = skipConditions11; reference263 = obj238; num2++; - ref QuestStep reference264 = ref span3[num2]; + ref QuestStep reference264 = ref span324[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 2008292u, new Vector3(-262.3789f, 106.614746f, -206.86658f), 620) { Fly = true @@ -203786,23 +203791,23 @@ public static class AssemblyQuestLoader num3 = 6; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span4 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index3 = 0; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list329; reference264 = obj239; num2++; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span324[num2]; QuestStep obj240 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-207.53746f, 108.3858f, -304.68738f), 620) { StopDistance = 0.5f @@ -203812,26 +203817,26 @@ public static class AssemblyQuestLoader index3 = 6; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span4 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span330[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list330; skipStepConditions5.Flying = ELockedSkipCondition.Unlocked; skipConditions12.StepIf = skipStepConditions5; obj240.SkipConditions = skipConditions12; reference265 = obj240; num2++; - ref QuestStep reference266 = ref span3[num2]; + ref QuestStep reference266 = ref span324[num2]; QuestStep obj241 = new QuestStep(EInteractionType.Jump, null, new Vector3(-207.53746f, 108.3858f, -304.68738f), 620) { StopDistance = 0.5f, @@ -203848,26 +203853,26 @@ public static class AssemblyQuestLoader num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span4 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span331[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list331; skipStepConditions6.Flying = ELockedSkipCondition.Unlocked; skipConditions13.StepIf = skipStepConditions6; obj241.SkipConditions = skipConditions13; reference266 = obj241; num2++; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span324[num2]; QuestStep obj242 = new QuestStep(EInteractionType.Interact, 2008293u, new Vector3(-210.40668f, 109.666504f, -299.794f), 620) { StopDistance = 1f, @@ -203876,25 +203881,25 @@ public static class AssemblyQuestLoader index3 = 6; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span332[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj242.CompletionQuestVariablesFlags = list332; reference267 = obj242; obj234.Steps = list324; reference259 = obj234; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span320[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 @@ -203902,9 +203907,9 @@ public static class AssemblyQuestLoader num2 = 2; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-213.96315f, 107.1167f, -305.87753f), 620) + span333[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-213.96315f, 107.1167f, -305.87753f), 620) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -203916,14 +203921,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021781u, new Vector3(-308.43066f, 102.62436f, -372.2744f), 620) + span333[index2] = new QuestStep(EInteractionType.Interact, 1021781u, new Vector3(-308.43066f, 102.62436f, -372.2744f), 620) { Fly = true }; obj243.Steps = list333; reference268 = obj243; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span320[num]; QuestSequence obj244 = new QuestSequence { Sequence = 4 @@ -203931,9 +203936,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - ref QuestStep reference270 = ref span3[num2]; + ref QuestStep reference270 = ref span334[num2]; QuestStep obj245 = new QuestStep(EInteractionType.Combat, 2008294u, new Vector3(782.6809f, 256.91602f, -388.29633f), 620) { Fly = true, @@ -203942,15 +203947,15 @@ public static class AssemblyQuestLoader num3 = 1; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span7 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span7[index3] = 7822u; + span335[index3] = 7822u; obj245.KillEnemyDataIds = list335; reference270 = obj245; obj244.Steps = list334; reference269 = obj244; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span320[num]; QuestSequence obj246 = new QuestSequence { Sequence = 5 @@ -203958,16 +203963,16 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021782u, new Vector3(120.74463f, 118.383255f, -732.57043f), 620) + span336[index2] = new QuestStep(EInteractionType.Interact, 1021782u, new Vector3(120.74463f, 118.383255f, -732.57043f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj246.Steps = list336; reference271 = obj246; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span320[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -203975,9 +203980,9 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(2585) @@ -203991,16 +203996,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot31.Author = list338; index = 6; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span339[num]; QuestSequence obj248 = new QuestSequence { Sequence = 0 @@ -204008,9 +204013,9 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -204025,7 +204030,7 @@ public static class AssemblyQuestLoader obj248.Steps = list340; reference273 = obj248; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span339[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -204033,23 +204038,23 @@ public static class AssemblyQuestLoader index2 = 3; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.853794f, 210.99998f, 3.6528845f), 478) + span341[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.853794f, 210.99998f, 3.6528845f), 478) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-20.601719f, 205.82156f, 23.937931f), 478) + span341[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-20.601719f, 205.82156f, 23.937931f), 478) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478); + span341[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478); obj249.Steps = list341; reference274 = obj249; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span339[num]; QuestSequence obj250 = new QuestSequence { Sequence = 2 @@ -204057,13 +204062,13 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478); + span342[index2] = new QuestStep(EInteractionType.Interact, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478); obj250.Steps = list342; reference275 = obj250; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span339[num]; QuestSequence obj251 = new QuestSequence { Sequence = 3 @@ -204071,9 +204076,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021783u, new Vector3(277.11902f, 232.541f, 785.5801f), 399) + span343[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021783u, new Vector3(277.11902f, 232.541f, 785.5801f), 399) { Fly = true, Comment = "TODO Navigation doesn't work if flying is locked", @@ -204086,7 +204091,7 @@ public static class AssemblyQuestLoader obj251.Steps = list343; reference276 = obj251; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span339[num]; QuestSequence obj252 = new QuestSequence { Sequence = 4 @@ -204094,16 +204099,16 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021783u, new Vector3(277.11902f, 232.54102f, 785.5801f), 399) + span344[index2] = new QuestStep(EInteractionType.Interact, 1021783u, new Vector3(277.11902f, 232.54102f, 785.5801f), 399) { StopDistance = 7f }; obj252.Steps = list344; reference277 = obj252; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span339[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -204111,9 +204116,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(2586) @@ -204127,16 +204132,16 @@ public static class AssemblyQuestLoader num = 1; List list346 = new List(num); CollectionsMarshal.SetCount(list346, num); - span = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index = 0; - span[index] = "liza"; + span346[index] = "liza"; questRoot32.Author = list346; index = 9; List list347 = new List(index); CollectionsMarshal.SetCount(list347, index); - span2 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num = 0; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span347[num]; QuestSequence obj254 = new QuestSequence { Sequence = 0 @@ -204144,9 +204149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span348[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -204161,7 +204166,7 @@ public static class AssemblyQuestLoader obj254.Steps = list348; reference279 = obj254; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span347[num]; QuestSequence obj255 = new QuestSequence { Sequence = 1 @@ -204169,9 +204174,9 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021785u, new Vector3(115.19031f, 14.631312f, -165.11792f), 419) + span349[num2] = new QuestStep(EInteractionType.Interact, 1021785u, new Vector3(115.19031f, 14.631312f, -165.11792f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -204183,7 +204188,7 @@ public static class AssemblyQuestLoader obj255.Steps = list349; reference280 = obj255; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span347[num]; QuestSequence obj256 = new QuestSequence { Sequence = 2 @@ -204191,9 +204196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021788u, new Vector3(34.042847f, 11.965077f, 48.355713f), 419) + span350[index2] = new QuestStep(EInteractionType.Interact, 1021788u, new Vector3(34.042847f, 11.965077f, 48.355713f), 419) { AethernetShortcut = new AethernetShortcut { @@ -204204,7 +204209,7 @@ public static class AssemblyQuestLoader obj256.Steps = list350; reference281 = obj256; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span347[num]; QuestSequence obj257 = new QuestSequence { Sequence = 3 @@ -204212,9 +204217,9 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021789u, new Vector3(455.5885f, 300.37985f, -349.32483f), 155) + span351[num2] = new QuestStep(EInteractionType.Interact, 1021789u, new Vector3(455.5885f, 300.37985f, -349.32483f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -204222,7 +204227,7 @@ public static class AssemblyQuestLoader obj257.Steps = list351; reference282 = obj257; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span347[num]; QuestSequence obj258 = new QuestSequence { Sequence = 4 @@ -204230,9 +204235,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - ref QuestStep reference284 = ref span3[index2]; + ref QuestStep reference284 = ref span352[index2]; QuestStep obj259 = new QuestStep(EInteractionType.Combat, 2008997u, new Vector3(299.2141f, 239.12415f, -312.76422f), 155) { Fly = true, @@ -204241,15 +204246,15 @@ public static class AssemblyQuestLoader index3 = 1; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span7 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span7[num3] = 7226u; + span353[num3] = 7226u; obj259.KillEnemyDataIds = list353; reference284 = obj259; obj258.Steps = list352; reference283 = obj258; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span347[num]; QuestSequence obj260 = new QuestSequence { Sequence = 5 @@ -204257,16 +204262,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021791u, new Vector3(445.94482f, 250.97905f, -309.25464f), 155) + span354[num2] = new QuestStep(EInteractionType.Interact, 1021791u, new Vector3(445.94482f, 250.97905f, -309.25464f), 155) { Fly = true }; obj260.Steps = list354; reference285 = obj260; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span347[num]; QuestSequence obj261 = new QuestSequence { Sequence = 6 @@ -204274,16 +204279,16 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021794u, new Vector3(295.9486f, 238.09589f, -317.34192f), 155) + span355[index2] = new QuestStep(EInteractionType.Interact, 1021794u, new Vector3(295.9486f, 238.09589f, -317.34192f), 155) { Fly = true }; obj261.Steps = list355; reference286 = obj261; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span347[num]; QuestSequence obj262 = new QuestSequence { Sequence = 7 @@ -204291,13 +204296,13 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021793u, new Vector3(295.24683f, 238.25597f, -315.78546f), 155); + span356[num2] = new QuestStep(EInteractionType.Interact, 1021793u, new Vector3(295.24683f, 238.25597f, -315.78546f), 155); obj262.Steps = list356; reference287 = obj262; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span347[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -204305,9 +204310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021795u, new Vector3(-19.638367f, 15.965051f, -37.247314f), 419) + span357[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021795u, new Vector3(-19.638367f, 15.965051f, -37.247314f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -204326,16 +204331,16 @@ public static class AssemblyQuestLoader num = 1; List list358 = new List(num); CollectionsMarshal.SetCount(list358, num); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index = 0; - span[index] = "liza"; + span358[index] = "liza"; questRoot33.Author = list358; index = 8; List list359 = new List(index); CollectionsMarshal.SetCount(list359, index); - span2 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num = 0; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span359[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -204343,9 +204348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span360[num2]; QuestStep obj265 = new QuestStep(EInteractionType.AcceptQuest, 1021795u, new Vector3(-19.638367f, 15.965051f, -37.247314f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -204363,9 +204368,9 @@ public static class AssemblyQuestLoader num3 = 1; List list361 = new List(num3); CollectionsMarshal.SetCount(list361, num3); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index3 = 0; - span6[index3] = 419; + span361[index3] = 419; obj266.InTerritory = list361; skipConditions14.AetheryteShortcutIf = obj266; obj265.SkipConditions = skipConditions14; @@ -204373,7 +204378,7 @@ public static class AssemblyQuestLoader obj264.Steps = list360; reference289 = obj264; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span359[num]; QuestSequence obj267 = new QuestSequence { Sequence = 1 @@ -204381,9 +204386,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021796u, new Vector3(-198.71832f, 18f, 61.08191f), 130) + span362[index2] = new QuestStep(EInteractionType.Interact, 1021796u, new Vector3(-198.71832f, 18f, 61.08191f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -204395,7 +204400,7 @@ public static class AssemblyQuestLoader obj267.Steps = list362; reference291 = obj267; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span359[num]; QuestSequence obj268 = new QuestSequence { Sequence = 2 @@ -204403,13 +204408,13 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021798u, new Vector3(-198.71832f, 18f, 61.08191f), 130); + span363[num2] = new QuestStep(EInteractionType.Interact, 1021798u, new Vector3(-198.71832f, 18f, 61.08191f), 130); obj268.Steps = list363; reference292 = obj268; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span359[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -204417,16 +204422,16 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021799u, new Vector3(54.520386f, 20.411621f, -676.6614f), 156) + span364[index2] = new QuestStep(EInteractionType.Interact, 1021799u, new Vector3(54.520386f, 20.411621f, -676.6614f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj269.Steps = list364; reference293 = obj269; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span359[num]; QuestSequence obj270 = new QuestSequence { Sequence = 4 @@ -204434,21 +204439,21 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021801u, new Vector3(367.87964f, -16.467955f, -335.86633f), 156) + span365[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021801u, new Vector3(367.87964f, -16.467955f, -335.86633f), 156) { Fly = true }; obj270.Steps = list365; reference294 = obj270; num++; - span2[num] = new QuestSequence + span359[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span359[num]; QuestSequence obj271 = new QuestSequence { Sequence = 6 @@ -204456,16 +204461,16 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021804u, new Vector3(368.1543f, -16.339586f, -331.44128f), 156) + span366[index2] = new QuestStep(EInteractionType.Interact, 1021804u, new Vector3(368.1543f, -16.339586f, -331.44128f), 156) { StopDistance = 5f }; obj271.Steps = list366; reference295 = obj271; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span359[num]; QuestSequence obj272 = new QuestSequence { Sequence = byte.MaxValue @@ -204473,9 +204478,9 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021800u, new Vector3(55.557983f, 20.411068f, -675.5627f), 156) + span367[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021800u, new Vector3(55.557983f, 20.411068f, -675.5627f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -204488,16 +204493,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot34.Author = list368; index = 3; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span369[num]; QuestSequence obj273 = new QuestSequence { Sequence = 0 @@ -204505,9 +204510,9 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - ref QuestStep reference298 = ref span3[index2]; + ref QuestStep reference298 = ref span370[index2]; QuestStep obj274 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -204525,9 +204530,9 @@ public static class AssemblyQuestLoader index3 = 1; List list371 = new List(index3); CollectionsMarshal.SetCount(list371, index3); - span6 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num3 = 0; - span6[num3] = 131; + span371[num3] = 131; obj275.InTerritory = list371; skipConditions15.AetheryteShortcutIf = obj275; obj274.SkipConditions = skipConditions15; @@ -204535,7 +204540,7 @@ public static class AssemblyQuestLoader obj273.Steps = list370; reference297 = obj273; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span369[num]; QuestSequence obj276 = new QuestSequence { Sequence = 1 @@ -204543,20 +204548,20 @@ public static class AssemblyQuestLoader index2 = 2; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) + span372[num2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) { TargetTerritoryId = (ushort)146, Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020959u, new Vector3(-463.1571f, -3.164927f, 61.264893f), 146); + span372[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020959u, new Vector3(-463.1571f, -3.164927f, 61.264893f), 146); obj276.Steps = list372; reference299 = obj276; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span369[num]; QuestSequence obj277 = new QuestSequence { Sequence = byte.MaxValue @@ -204564,9 +204569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span373[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -204585,16 +204590,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "liza"; + span374[index] = "liza"; questRoot35.Author = list374; index = 5; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span375[num]; QuestSequence obj278 = new QuestSequence { Sequence = 0 @@ -204602,9 +204607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - ref QuestStep reference302 = ref span3[num2]; + ref QuestStep reference302 = ref span376[num2]; QuestStep obj279 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -204622,9 +204627,9 @@ public static class AssemblyQuestLoader num3 = 1; List list377 = new List(num3); CollectionsMarshal.SetCount(list377, num3); - span6 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span6[index3] = 131; + span377[index3] = 131; obj280.InTerritory = list377; skipConditions16.AetheryteShortcutIf = obj280; obj279.SkipConditions = skipConditions16; @@ -204632,7 +204637,7 @@ public static class AssemblyQuestLoader obj278.Steps = list376; reference301 = obj278; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span375[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 @@ -204640,9 +204645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008543u, new Vector3(-360.00616f, 1.2644191f, 459.83057f), 153) + span378[index2] = new QuestStep(EInteractionType.Interact, 1008543u, new Vector3(-360.00616f, 1.2644191f, 459.83057f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -204650,7 +204655,7 @@ public static class AssemblyQuestLoader obj281.Steps = list378; reference303 = obj281; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span375[num]; QuestSequence obj282 = new QuestSequence { Sequence = 2 @@ -204658,9 +204663,9 @@ public static class AssemblyQuestLoader index2 = 3; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span379[num2]; QuestStep obj283 = new QuestStep(EInteractionType.Combat, 2007872u, new Vector3(-275.62378f, 4.8675537f, 523.76587f), 153) { Fly = true, @@ -204670,30 +204675,30 @@ public static class AssemblyQuestLoader index3 = 1; List list380 = new List(index3); CollectionsMarshal.SetCount(list380, index3); - span7 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num3 = 0; - span7[num3] = 7232u; + span380[num3] = 7232u; obj283.KillEnemyDataIds = list380; num3 = 6; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span4 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index3 = 0; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span381[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj283.CompletionQuestVariablesFlags = list381; reference305 = obj283; num2++; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span379[num2]; QuestStep obj284 = new QuestStep(EInteractionType.Combat, 2007873u, new Vector3(-298.909f, 11.825684f, 567.46765f), 153) { Action = EAction.Fire3, @@ -204702,30 +204707,30 @@ public static class AssemblyQuestLoader index3 = 1; List list382 = new List(index3); CollectionsMarshal.SetCount(list382, index3); - span7 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num3 = 0; - span7[num3] = 7232u; + span382[num3] = 7232u; obj284.KillEnemyDataIds = list382; num3 = 6; List list383 = new List(num3); CollectionsMarshal.SetCount(list383, num3); - span4 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index3 = 0; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span383[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj284.CompletionQuestVariablesFlags = list383; reference306 = obj284; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span379[num2]; QuestStep obj285 = new QuestStep(EInteractionType.Combat, 2007874u, new Vector3(-310.5974f, 12.344482f, 645.777f), 153) { Action = EAction.Fire3, @@ -204734,32 +204739,32 @@ public static class AssemblyQuestLoader index3 = 1; List list384 = new List(index3); CollectionsMarshal.SetCount(list384, index3); - span7 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num3 = 0; - span7[num3] = 7232u; + span384[num3] = 7232u; obj285.KillEnemyDataIds = list384; num3 = 6; List list385 = new List(num3); CollectionsMarshal.SetCount(list385, num3); - span4 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index3 = 0; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span385[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj285.CompletionQuestVariablesFlags = list385; reference307 = obj285; obj282.Steps = list379; reference304 = obj282; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span375[num]; QuestSequence obj286 = new QuestSequence { Sequence = 3 @@ -204767,16 +204772,16 @@ public static class AssemblyQuestLoader num2 = 1; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020964u, new Vector3(-348.50085f, 0.22347936f, 454.45935f), 153) + span386[index2] = new QuestStep(EInteractionType.Interact, 1020964u, new Vector3(-348.50085f, 0.22347936f, 454.45935f), 153) { Fly = true }; obj286.Steps = list386; reference308 = obj286; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span375[num]; QuestSequence obj287 = new QuestSequence { Sequence = byte.MaxValue @@ -204784,9 +204789,9 @@ public static class AssemblyQuestLoader index2 = 1; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020966u, new Vector3(87.47986f, 18f, 113.69495f), 131) + span387[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020966u, new Vector3(87.47986f, 18f, 113.69495f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -204805,16 +204810,16 @@ public static class AssemblyQuestLoader num = 1; List list388 = new List(num); CollectionsMarshal.SetCount(list388, num); - span = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index = 0; - span[index] = "liza"; + span388[index] = "liza"; questRoot36.Author = list388; index = 7; List list389 = new List(index); CollectionsMarshal.SetCount(list389, index); - span2 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span389[num]; QuestSequence obj288 = new QuestSequence { Sequence = 0 @@ -204822,9 +204827,9 @@ public static class AssemblyQuestLoader num2 = 1; List list390 = new List(num2); CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index2 = 0; - ref QuestStep reference311 = ref span3[index2]; + ref QuestStep reference311 = ref span390[index2]; QuestStep obj289 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -204842,9 +204847,9 @@ public static class AssemblyQuestLoader index3 = 1; List list391 = new List(index3); CollectionsMarshal.SetCount(list391, index3); - span6 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num3 = 0; - span6[num3] = 131; + span391[num3] = 131; obj290.InTerritory = list391; skipConditions17.AetheryteShortcutIf = obj290; obj289.SkipConditions = skipConditions17; @@ -204852,7 +204857,7 @@ public static class AssemblyQuestLoader obj288.Steps = list390; reference310 = obj288; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span389[num]; QuestSequence obj291 = new QuestSequence { Sequence = 1 @@ -204860,16 +204865,16 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021051u, new Vector3(-36.91156f, 20.090933f, -679.07227f), 156) + span392[num2] = new QuestStep(EInteractionType.Interact, 1021051u, new Vector3(-36.91156f, 20.090933f, -679.07227f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj291.Steps = list392; reference312 = obj291; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span389[num]; QuestSequence obj292 = new QuestSequence { Sequence = 2 @@ -204877,18 +204882,18 @@ public static class AssemblyQuestLoader num2 = 2; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.20407f, -15.94506f, -491.67297f), 156) + span393[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.20407f, -15.94506f, -491.67297f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021052u, new Vector3(-334.00476f, -16.18119f, -490.1961f), 156); + span393[index2] = new QuestStep(EInteractionType.Interact, 1021052u, new Vector3(-334.00476f, -16.18119f, -490.1961f), 156); obj292.Steps = list393; reference313 = obj292; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span389[num]; QuestSequence obj293 = new QuestSequence { Sequence = 3 @@ -204896,16 +204901,16 @@ public static class AssemblyQuestLoader index2 = 1; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007907u, new Vector3(-321.21765f, -16.922302f, -361.6236f), 156) + span394[num2] = new QuestStep(EInteractionType.Interact, 2007907u, new Vector3(-321.21765f, -16.922302f, -361.6236f), 156) { Fly = true }; obj293.Steps = list394; reference314 = obj293; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span389[num]; QuestSequence obj294 = new QuestSequence { Sequence = 4 @@ -204913,9 +204918,9 @@ public static class AssemblyQuestLoader num2 = 1; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index2 = 0; - ref QuestStep reference316 = ref span3[index2]; + ref QuestStep reference316 = ref span395[index2]; QuestStep obj295 = new QuestStep(EInteractionType.Combat, null, new Vector3(-412.69736f, -17.148405f, -361.9313f), 156) { StopDistance = 0.5f, @@ -204925,15 +204930,15 @@ public static class AssemblyQuestLoader num3 = 1; List list396 = new List(num3); CollectionsMarshal.SetCount(list396, num3); - span7 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index3 = 0; - span7[index3] = 7233u; + span396[index3] = 7233u; obj295.KillEnemyDataIds = list396; reference316 = obj295; obj294.Steps = list395; reference315 = obj294; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span389[num]; QuestSequence obj296 = new QuestSequence { Sequence = 5 @@ -204941,13 +204946,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021059u, new Vector3(-413.80945f, -17.148407f, -362.23395f), 156); + span397[num2] = new QuestStep(EInteractionType.Interact, 1021059u, new Vector3(-413.80945f, -17.148407f, -362.23395f), 156); obj296.Steps = list397; reference317 = obj296; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span389[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -204955,9 +204960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - ref QuestStep reference319 = ref span3[index2]; + ref QuestStep reference319 = ref span398[index2]; QuestStep obj298 = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -204970,9 +204975,9 @@ public static class AssemblyQuestLoader index3 = 1; List list399 = new List(index3); CollectionsMarshal.SetCount(list399, index3); - span5 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num3 = 0; - span5[num3] = new DialogueChoice + span399[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM650_02590_Q2_000_000"), @@ -204990,16 +204995,16 @@ public static class AssemblyQuestLoader num = 1; List list400 = new List(num); CollectionsMarshal.SetCount(list400, num); - span = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index = 0; - span[index] = "liza"; + span400[index] = "liza"; questRoot37.Author = list400; index = 7; List list401 = new List(index); CollectionsMarshal.SetCount(list401, index); - span2 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num = 0; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span401[num]; QuestSequence obj299 = new QuestSequence { Sequence = 0 @@ -205007,9 +205012,9 @@ public static class AssemblyQuestLoader index2 = 1; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span402[num2]; QuestStep obj300 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -205027,9 +205032,9 @@ public static class AssemblyQuestLoader num3 = 1; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span6 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span6[index3] = 131; + span403[index3] = 131; obj301.InTerritory = list403; skipConditions18.AetheryteShortcutIf = obj301; obj300.SkipConditions = skipConditions18; @@ -205037,7 +205042,7 @@ public static class AssemblyQuestLoader obj299.Steps = list402; reference320 = obj299; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span401[num]; QuestSequence obj302 = new QuestSequence { Sequence = 1 @@ -205045,9 +205050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021086u, new Vector3(326.10046f, 11.181234f, -8.743469f), 145) + span404[index2] = new QuestStep(EInteractionType.Interact, 1021086u, new Vector3(326.10046f, 11.181234f, -8.743469f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -205055,7 +205060,7 @@ public static class AssemblyQuestLoader obj302.Steps = list404; reference322 = obj302; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span401[num]; QuestSequence obj303 = new QuestSequence { Sequence = 2 @@ -205063,9 +205068,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021090u, new Vector3(7.2174683f, 115.514336f, -720.7599f), 620) + span405[num2] = new QuestStep(EInteractionType.Interact, 1021090u, new Vector3(7.2174683f, 115.514336f, -720.7599f), 620) { StopDistance = 0.5f, Fly = true, @@ -205074,7 +205079,7 @@ public static class AssemblyQuestLoader obj303.Steps = list405; reference323 = obj303; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span401[num]; QuestSequence obj304 = new QuestSequence { Sequence = 3 @@ -205082,9 +205087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - ref QuestStep reference325 = ref span3[index2]; + ref QuestStep reference325 = ref span406[index2]; QuestStep obj305 = new QuestStep(EInteractionType.Combat, 2007936u, new Vector3(-284.93176f, 66.20886f, -679.07227f), 620) { Fly = true, @@ -205093,15 +205098,15 @@ public static class AssemblyQuestLoader index3 = 1; List list407 = new List(index3); CollectionsMarshal.SetCount(list407, index3); - span7 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num3 = 0; - span7[num3] = 7234u; + span407[num3] = 7234u; obj305.KillEnemyDataIds = list407; reference325 = obj305; obj304.Steps = list406; reference324 = obj304; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span401[num]; QuestSequence obj306 = new QuestSequence { Sequence = 4 @@ -205109,16 +205114,16 @@ public static class AssemblyQuestLoader index2 = 1; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021092u, new Vector3(-266.4073f, 76.297005f, -623.1022f), 620) + span408[num2] = new QuestStep(EInteractionType.Interact, 1021092u, new Vector3(-266.4073f, 76.297005f, -623.1022f), 620) { Fly = true }; obj306.Steps = list408; reference326 = obj306; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span401[num]; QuestSequence obj307 = new QuestSequence { Sequence = 5 @@ -205126,9 +205131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span409[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -205136,7 +205141,7 @@ public static class AssemblyQuestLoader obj307.Steps = list409; reference327 = obj307; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span401[num]; QuestSequence obj308 = new QuestSequence { Sequence = byte.MaxValue @@ -205144,9 +205149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span410[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -205165,16 +205170,16 @@ public static class AssemblyQuestLoader num = 1; List list411 = new List(num); CollectionsMarshal.SetCount(list411, num); - span = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index = 0; - span[index] = "liza"; + span411[index] = "liza"; questRoot38.Author = list411; index = 7; List list412 = new List(index); CollectionsMarshal.SetCount(list412, index); - span2 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num = 0; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span412[num]; QuestSequence obj309 = new QuestSequence { Sequence = 0 @@ -205182,9 +205187,9 @@ public static class AssemblyQuestLoader num2 = 1; List list413 = new List(num2); CollectionsMarshal.SetCount(list413, num2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index2 = 0; - ref QuestStep reference330 = ref span3[index2]; + ref QuestStep reference330 = ref span413[index2]; QuestStep obj310 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -205202,9 +205207,9 @@ public static class AssemblyQuestLoader num3 = 1; List list414 = new List(num3); CollectionsMarshal.SetCount(list414, num3); - span6 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index3 = 0; - span6[index3] = 131; + span414[index3] = 131; obj311.InTerritory = list414; skipConditions19.AetheryteShortcutIf = obj311; obj310.SkipConditions = skipConditions19; @@ -205212,7 +205217,7 @@ public static class AssemblyQuestLoader obj309.Steps = list413; reference329 = obj309; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span412[num]; QuestSequence obj312 = new QuestSequence { Sequence = 1 @@ -205220,9 +205225,9 @@ public static class AssemblyQuestLoader index2 = 1; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021097u, new Vector3(-270.37463f, -29.998833f, 111.92493f), 398) + span415[num2] = new QuestStep(EInteractionType.Interact, 1021097u, new Vector3(-270.37463f, -29.998833f, 111.92493f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -205230,7 +205235,7 @@ public static class AssemblyQuestLoader obj312.Steps = list415; reference331 = obj312; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span412[num]; QuestSequence obj313 = new QuestSequence { Sequence = 2 @@ -205238,16 +205243,16 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span416[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true }; obj313.Steps = list416; reference332 = obj313; num++; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span412[num]; QuestSequence obj314 = new QuestSequence { Sequence = 3 @@ -205255,18 +205260,18 @@ public static class AssemblyQuestLoader index2 = 1; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021102u, new Vector3(-287.19012f, 39.04307f, 44.47998f), 398); + span417[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021102u, new Vector3(-287.19012f, 39.04307f, 44.47998f), 398); obj314.Steps = list417; reference333 = obj314; num++; - span2[num] = new QuestSequence + span412[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span412[num]; QuestSequence obj315 = new QuestSequence { Sequence = 5 @@ -205274,16 +205279,16 @@ public static class AssemblyQuestLoader num2 = 1; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021104u, new Vector3(-267.17023f, -30.09441f, 117.54016f), 398) + span418[index2] = new QuestStep(EInteractionType.Interact, 1021104u, new Vector3(-267.17023f, -30.09441f, 117.54016f), 398) { Fly = true }; obj315.Steps = list418; reference334 = obj315; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span412[num]; QuestSequence obj316 = new QuestSequence { Sequence = byte.MaxValue @@ -205291,9 +205296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span419[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -205361,9 +205366,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span4[num2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205383,9 +205388,9 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1002659u, new Vector3(532.8297f, 88.99998f, -72.09894f), 135) { Fly = true, @@ -205401,49 +205406,49 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 135; + span6[index3] = 135; skipAetheryteCondition.InTerritory = list6; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj4.SkipConditions = skipConditions; index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list7; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1002657u, new Vector3(540.52026f, 89f, -74.02161f), 135); num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list8; reference5 = questStep; obj3.Steps = list5; @@ -205457,9 +205462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021353u, new Vector3(564.17163f, 84.45213f, -100.328125f), 135) + span9[num2] = new QuestStep(EInteractionType.Interact, 1021353u, new Vector3(564.17163f, 84.45213f, -100.328125f), 135) { Fly = true }; @@ -205474,9 +205479,9 @@ public static class AssemblyQuestLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1019064u, new Vector3(59.220215f, 4f, 67.70422f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -205496,40 +205501,40 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list11; reference8 = obj7; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span10[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628); num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list12; reference9 = questStep2; obj6.Steps = list10; @@ -205543,9 +205548,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019233u, new Vector3(-734.15735f, 1.9602847f, -611.38324f), 613) + span13[num2] = new QuestStep(EInteractionType.Interact, 1019233u, new Vector3(-734.15735f, 1.9602847f, -611.38324f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -205561,16 +205566,16 @@ public static class AssemblyQuestLoader num2 = 2; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span14[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 478); index3 = 1; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - Span span6 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span6[num3] = new GatheredItem + span15[num3] = new GatheredItem { ItemId = 17946u, ItemCount = 20 @@ -205578,7 +205583,7 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list15; reference12 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -205597,16 +205602,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot2.Author = list16; index = 8; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -205614,9 +205619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -205635,7 +205640,7 @@ public static class AssemblyQuestLoader obj10.Steps = list18; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -205643,9 +205648,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span19[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205657,7 +205662,7 @@ public static class AssemblyQuestLoader obj11.Steps = list19; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -205665,9 +205670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478) + span20[num2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -205679,7 +205684,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 3 @@ -205687,13 +205692,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478); + span21[index2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478); obj13.Steps = list21; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 4 @@ -205701,16 +205706,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span22[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478); num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - Span span7 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span7[index3] = new DialogueChoice + span23[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSHRV680_02623_Q1_000_000"), @@ -205721,7 +205726,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference17 = obj14; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = 5 @@ -205729,13 +205734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478); + span24[index2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478); obj15.Steps = list24; reference19 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 6 @@ -205743,16 +205748,16 @@ public static class AssemblyQuestLoader index2 = 2; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span25[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 478); index3 = 1; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span6[num3] = new GatheredItem + span26[num3] = new GatheredItem { ItemId = 17947u, ItemCount = 20 @@ -205760,14 +205765,14 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list26; reference21 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478) + span25[num2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj16.Steps = list25; reference20 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -205775,9 +205780,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478); + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478); obj17.Steps = list27; reference22 = obj17; questRoot2.QuestSequence = list17; @@ -205787,16 +205792,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot3.Author = list28; index = 7; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -205804,9 +205809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -205825,7 +205830,7 @@ public static class AssemblyQuestLoader obj18.Steps = list30; reference23 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -205833,9 +205838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span31[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205847,7 +205852,7 @@ public static class AssemblyQuestLoader obj19.Steps = list31; reference24 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -205855,16 +205860,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021358u, new Vector3(-599.54224f, 130f, -483.32953f), 612) + span32[num2] = new QuestStep(EInteractionType.Interact, 1021358u, new Vector3(-599.54224f, 130f, -483.32953f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj20.Steps = list32; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -205872,16 +205877,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021359u, new Vector3(-262.25684f, 256.97177f, 695.52136f), 620) + span33[index2] = new QuestStep(EInteractionType.Interact, 1021359u, new Vector3(-262.25684f, 256.97177f, 695.52136f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; obj21.Steps = list33; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -205889,74 +205894,74 @@ public static class AssemblyQuestLoader index2 = 3; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span34[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1021591u, new Vector3(-277.82104f, 258.90652f, 782.77246f), 620); num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list35; reference28 = questStep6; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span34[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1021595u, new Vector3(-232.50171f, 258.90652f, 783.505f), 620); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list36; reference29 = questStep7; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span34[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620); num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list37; reference30 = questStep8; obj22.Steps = list34; reference27 = obj22; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -205964,13 +205969,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022381u, new Vector3(-243.12207f, 257.52652f, 744.0145f), 620); + span38[index2] = new QuestStep(EInteractionType.Interact, 1022381u, new Vector3(-243.12207f, 257.52652f, 744.0145f), 620); obj23.Steps = list38; reference31 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -205978,16 +205983,16 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span39[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 478); index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span6[num3] = new GatheredItem + span40[num3] = new GatheredItem { ItemId = 17948u, ItemCount = 5 @@ -205995,7 +206000,7 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list40; reference33 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { Comment = "Eorzean Time: 4:00-5:59 AM/PM", AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -206014,16 +206019,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot4.Author = list41; index = 6; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span42[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -206031,9 +206036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span43[index2]; QuestStep obj26 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -206051,9 +206056,9 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span4[index3] = 133; + span44[index3] = 133; obj27.InTerritory = list44; skipConditions2.AetheryteShortcutIf = obj27; obj26.SkipConditions = skipConditions2; @@ -206061,7 +206066,7 @@ public static class AssemblyQuestLoader obj25.Steps = list43; reference34 = obj25; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -206069,9 +206074,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span45[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -206079,7 +206084,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference36 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -206087,16 +206092,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022761u, new Vector3(5.996765f, 20.712559f, -659.26605f), 156) + span46[index2] = new QuestStep(EInteractionType.Interact, 1022761u, new Vector3(5.996765f, 20.712559f, -659.26605f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj29.Steps = list46; reference37 = obj29; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -206104,9 +206109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span47[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, 1022762u, new Vector3(385.39697f, 23.711746f, -712.7031f), 156) { Fly = true, @@ -206115,15 +206120,15 @@ public static class AssemblyQuestLoader index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - Span span8 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span8[num3] = 7227u; + span48[num3] = 7227u; obj31.KillEnemyDataIds = list48; reference39 = obj31; obj30.Steps = list47; reference38 = obj30; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -206131,13 +206136,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022763u, new Vector3(384.0542f, 23.602556f, -711.20776f), 156); + span49[index2] = new QuestStep(EInteractionType.Interact, 1022763u, new Vector3(384.0542f, 23.602556f, -711.20776f), 156); obj32.Steps = list49; reference40 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -206145,9 +206150,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -206166,16 +206171,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot5.Author = list51; index = 7; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -206183,9 +206188,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span53[index2]; QuestStep obj35 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -206203,9 +206208,9 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span4[index3] = 133; + span54[index3] = 133; obj36.InTerritory = list54; skipConditions3.AetheryteShortcutIf = obj36; obj35.SkipConditions = skipConditions3; @@ -206213,7 +206218,7 @@ public static class AssemblyQuestLoader obj34.Steps = list53; reference42 = obj34; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -206221,16 +206226,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022765u, new Vector3(49.66809f, 3.9999626f, 429.22095f), 147) + span55[num2] = new QuestStep(EInteractionType.Interact, 1022765u, new Vector3(49.66809f, 3.9999626f, 429.22095f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; obj37.Steps = list55; reference44 = obj37; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -206238,9 +206243,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span56[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 1022770u, new Vector3(82.38342f, 14.362329f, 221.20996f), 147) { Fly = true, @@ -206249,15 +206254,15 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span8 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span8[num3] = 7228u; + span57[num3] = 7228u; obj39.KillEnemyDataIds = list57; reference46 = obj39; obj38.Steps = list56; reference45 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -206265,9 +206270,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span58[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, 1022772u, new Vector3(87.907104f, 14.713098f, 222.03394f), 147) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -206275,15 +206280,15 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span8 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span8[index3] = 7229u; + span59[index3] = 7229u; obj41.KillEnemyDataIds = list59; reference48 = obj41; obj40.Steps = list58; reference47 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -206291,9 +206296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span60[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 1022772u, new Vector3(87.907104f, 14.713098f, 222.03394f), 147) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -206301,15 +206306,15 @@ public static class AssemblyQuestLoader index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span8 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span8[num3] = 7230u; + span61[num3] = 7230u; obj43.KillEnemyDataIds = list61; reference50 = obj43; obj42.Steps = list60; reference49 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span52[num]; QuestSequence obj44 = new QuestSequence { Sequence = 5 @@ -206317,13 +206322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022773u, new Vector3(74.66235f, 14.033362f, 228.5343f), 147); + span62[num2] = new QuestStep(EInteractionType.Interact, 1022773u, new Vector3(74.66235f, 14.033362f, 228.5343f), 147); obj44.Steps = list62; reference51 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span52[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -206331,9 +206336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -206352,16 +206357,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot6.Author = list64; index = 6; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -206369,9 +206374,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span66[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -206389,9 +206394,9 @@ public static class AssemblyQuestLoader num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span4[index3] = 133; + span67[index3] = 133; obj48.InTerritory = list67; skipConditions4.AetheryteShortcutIf = obj48; obj47.SkipConditions = skipConditions4; @@ -206399,7 +206404,7 @@ public static class AssemblyQuestLoader obj46.Steps = list66; reference53 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -206407,9 +206412,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014039u, new Vector3(-17.990417f, 83.19999f, 0.6560669f), 130) + span68[index2] = new QuestStep(EInteractionType.Interact, 1014039u, new Vector3(-17.990417f, 83.19999f, 0.6560669f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -206421,7 +206426,7 @@ public static class AssemblyQuestLoader obj49.Steps = list68; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -206429,21 +206434,21 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) + span69[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) { StopDistance = 7f }; obj50.Steps = list69; reference56 = obj50; num++; - span2[num] = new QuestSequence + span65[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -206451,16 +206456,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014040u, new Vector3(-19.028076f, 83.19999f, 0.10675049f), 130) + span70[index2] = new QuestStep(EInteractionType.Interact, 1014040u, new Vector3(-19.028076f, 83.19999f, 0.10675049f), 130) { StopDistance = 7f }; obj51.Steps = list70; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -206468,9 +206473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -206489,16 +206494,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot7.Author = list72; index = 6; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -206506,9 +206511,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span74[index2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -206526,9 +206531,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = 133; + span75[num3] = 133; obj55.InTerritory = list75; skipConditions5.AetheryteShortcutIf = obj55; obj54.SkipConditions = skipConditions5; @@ -206536,7 +206541,7 @@ public static class AssemblyQuestLoader obj53.Steps = list74; reference59 = obj53; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -206544,9 +206549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span76[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -206554,7 +206559,7 @@ public static class AssemblyQuestLoader obj56.Steps = list76; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -206562,21 +206567,21 @@ public static class AssemblyQuestLoader num2 = 3; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span77[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj57.Steps = list77; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -206584,18 +206589,18 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156); + span78[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023894u, new Vector3(8.346619f, 20.717896f, -657.49603f), 156) + span78[num2] = new QuestStep(EInteractionType.Interact, 1023894u, new Vector3(8.346619f, 20.717896f, -657.49603f), 156) { Fly = true }; obj58.Steps = list78; reference63 = obj58; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span73[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -206603,16 +206608,16 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022780u, new Vector3(412.5581f, -5.7435417f, -436.39276f), 156) + span79[index2] = new QuestStep(EInteractionType.Interact, 1022780u, new Vector3(412.5581f, -5.7435417f, -436.39276f), 156) { Fly = true }; obj59.Steps = list79; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span73[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -206620,9 +206625,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -206641,16 +206646,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot8.Author = list81; index = 7; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -206658,9 +206663,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span83[index2]; QuestStep obj62 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -206678,9 +206683,9 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span4[index3] = 133; + span84[index3] = 133; obj63.InTerritory = list84; skipConditions6.AetheryteShortcutIf = obj63; obj62.SkipConditions = skipConditions6; @@ -206688,7 +206693,7 @@ public static class AssemblyQuestLoader obj61.Steps = list83; reference66 = obj61; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span82[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -206696,9 +206701,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022785u, new Vector3(-624.6891f, -176.4502f, -565.0874f), 402) + span85[num2] = new QuestStep(EInteractionType.Interact, 1022785u, new Vector3(-624.6891f, -176.4502f, -565.0874f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -206706,7 +206711,7 @@ public static class AssemblyQuestLoader obj64.Steps = list85; reference68 = obj64; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span82[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -206714,9 +206719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span86[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(20.176798f, 293.97687f, -0.15623161f), 402) { StopDistance = 0.5f, @@ -206726,15 +206731,15 @@ public static class AssemblyQuestLoader index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span8[num3] = 7231u; + span87[num3] = 7231u; obj66.KillEnemyDataIds = list87; reference70 = obj66; obj65.Steps = list86; reference69 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span82[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -206742,13 +206747,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008640u, new Vector3(16.617004f, 293.8734f, 0.07623291f), 402); + span88[num2] = new QuestStep(EInteractionType.Interact, 2008640u, new Vector3(16.617004f, 293.8734f, 0.07623291f), 402); obj67.Steps = list88; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span82[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -206756,13 +206761,13 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023595u, new Vector3(21.98816f, 293.97577f, 0.41192627f), 402); + span89[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023595u, new Vector3(21.98816f, 293.97577f, 0.41192627f), 402); obj68.Steps = list89; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span82[num]; QuestSequence obj69 = new QuestSequence { Sequence = 5 @@ -206770,16 +206775,16 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022790u, new Vector3(21.957703f, 293.9787f, -1.0529175f), 402) + span90[num2] = new QuestStep(EInteractionType.Interact, 1022790u, new Vector3(21.957703f, 293.9787f, -1.0529175f), 402) { StopDistance = 5f }; obj69.Steps = list90; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span82[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -206787,9 +206792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -206807,16 +206812,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "JerryWester"; + span92[index] = "JerryWester"; questRoot9.Author = list92; index = 5; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span93[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -206824,9 +206829,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020068u, new Vector3(444.41882f, 68.028534f, -76.951294f), 614) + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020068u, new Vector3(444.41882f, 68.028534f, -76.951294f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -206840,7 +206845,7 @@ public static class AssemblyQuestLoader obj71.Steps = list94; reference75 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span93[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -206848,16 +206853,16 @@ public static class AssemblyQuestLoader num2 = 2; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(839.0091f, 99.60754f, -427.17267f), 614) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(839.0091f, 99.60754f, -427.17267f), 614) { StopDistance = 0.25f, TargetTerritoryId = (ushort)613, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020073u, new Vector3(-762.1119f, 4.763445f, -453.4829f), 613) + span95[index2] = new QuestStep(EInteractionType.Interact, 1020073u, new Vector3(-762.1119f, 4.763445f, -453.4829f), 613) { StopDistance = 0.25f, Fly = true @@ -206865,7 +206870,7 @@ public static class AssemblyQuestLoader obj72.Steps = list95; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span93[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -206873,9 +206878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-743.88257f, -2.4347913f, -871.06934f), 613) + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-743.88257f, -2.4347913f, -871.06934f), 613) { TargetTerritoryId = (ushort)622, Fly = true @@ -206883,7 +206888,7 @@ public static class AssemblyQuestLoader obj73.Steps = list96; reference77 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span93[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -206891,13 +206896,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020076u, new Vector3(540.3677f, -19.793196f, 636.6216f), 622); + span97[index2] = new QuestStep(EInteractionType.Interact, 1020076u, new Vector3(540.3677f, -19.793196f, 636.6216f), 622); obj74.Steps = list97; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span93[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -206905,14 +206910,14 @@ public static class AssemblyQuestLoader index2 = 2; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008015u, new Vector3(570.27527f, -19.516357f, 438.16272f), 622) + span98[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008015u, new Vector3(570.27527f, -19.516357f, 438.16272f), 622) { AetherCurrentId = 2818208u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020079u, new Vector3(560.235f, -19.505638f, 408.68237f), 622); + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020079u, new Vector3(560.235f, -19.505638f, 408.68237f), 622); obj75.Steps = list98; reference79 = obj75; questRoot9.QuestSequence = list93; @@ -206922,16 +206927,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot10.Author = list99; index = 5; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -206939,9 +206944,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -206955,7 +206960,7 @@ public static class AssemblyQuestLoader obj76.Steps = list101; reference80 = obj76; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -206963,9 +206968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023604u, new Vector3(-113.96973f, -7.010037f, -39.292053f), 628) + span102[num2] = new QuestStep(EInteractionType.Interact, 1023604u, new Vector3(-113.96973f, -7.010037f, -39.292053f), 628) { AethernetShortcut = new AethernetShortcut { @@ -206976,7 +206981,7 @@ public static class AssemblyQuestLoader obj77.Steps = list102; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span100[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -206984,9 +206989,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span103[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Interact, 1019006u, new Vector3(-116.80786f, -7.0101376f, -39.108948f), 628) { StopDistance = 7f, @@ -206995,9 +207000,9 @@ public static class AssemblyQuestLoader num3 = 1; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span7 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span7[index3] = new DialogueChoice + span104[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -207009,7 +207014,7 @@ public static class AssemblyQuestLoader obj78.Steps = list103; reference82 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span100[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -207017,13 +207022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023605u, new Vector3(-99.99243f, 2.1199996f, 117.57068f), 641); + span105[num2] = new QuestStep(EInteractionType.Interact, 1023605u, new Vector3(-99.99243f, 2.1199996f, 117.57068f), 641); obj80.Steps = list105; reference84 = obj80; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span100[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -207031,9 +207036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane }; @@ -207046,16 +207051,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "JerryWester"; + span107[index] = "JerryWester"; questRoot11.Author = list107; index = 6; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span108[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -207063,16 +207068,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span109[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span7 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span7[num3] = new DialogueChoice + span110[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY001_02632_Q1_000_050"), @@ -207083,7 +207088,7 @@ public static class AssemblyQuestLoader obj82.Steps = list109; reference86 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span108[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -207091,13 +207096,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); + span111[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); obj83.Steps = list111; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span108[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -207105,23 +207110,23 @@ public static class AssemblyQuestLoader index2 = 3; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.47687f, -192.81738f, 329.51413f), 613); + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.47687f, -192.81738f, 329.51413f), 613); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) + span112[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) { Fly = true }; obj84.Steps = list112; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -207129,9 +207134,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span113[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -207142,7 +207147,7 @@ public static class AssemblyQuestLoader obj85.Steps = list113; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span108[num]; QuestSequence obj86 = new QuestSequence { Sequence = 4 @@ -207150,16 +207155,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) + span114[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) { StopDistance = 8f }; obj86.Steps = list114; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span108[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -207167,20 +207172,20 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj87.Steps = list115; reference92 = obj87; questRoot11.QuestSequence = list108; @@ -207190,16 +207195,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "JerryWester"; + span116[index] = "JerryWester"; questRoot12.Author = list116; index = 3; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -207207,9 +207212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -207223,7 +207228,7 @@ public static class AssemblyQuestLoader obj88.Steps = list118; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span117[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -207231,30 +207236,30 @@ public static class AssemblyQuestLoader num2 = 6; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span119[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1019473u, new Vector3(51.285522f, 23.640764f, -288.96008f), 635); num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list120; reference95 = questStep11; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span119[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach @@ -207262,117 +207267,117 @@ public static class AssemblyQuestLoader index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list121; reference96 = obj90; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span119[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3239292f, -2.1258624f, 5.0789523f), 635); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list122; skipConditions7.StepIf = skipStepConditions; questStep12.SkipConditions = skipConditions7; reference97 = questStep12; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span119[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); index3 = 6; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list123; reference98 = questStep13; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span119[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-42.27211f, -0.059376776f, -115.03399f), 635); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list124; skipConditions8.StepIf = skipStepConditions2; questStep14.SkipConditions = skipConditions8; reference99 = questStep14; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span119[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019490u, new Vector3(-6.240967f, -0.036807638f, -119.18823f), 635); index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list125; reference100 = questStep15; obj89.Steps = list119; reference94 = obj89; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span117[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -207380,14 +207385,14 @@ public static class AssemblyQuestLoader index2 = 2; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.89871f, -0.38368523f, -108.87432f), 635) + span126[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.89871f, -0.38368523f, -108.87432f), 635) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635); + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635); obj91.Steps = list126; reference101 = obj91; questRoot12.QuestSequence = list117; @@ -207397,16 +207402,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "JerryWester"; + span127[index] = "JerryWester"; questRoot13.Author = list127; index = 4; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span128[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -207414,9 +207419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635) + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -207430,7 +207435,7 @@ public static class AssemblyQuestLoader obj92.Steps = list129; reference102 = obj92; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span128[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -207438,13 +207443,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019471u, new Vector3(149.49255f, 12.918162f, -137.07184f), 635); + span130[num2] = new QuestStep(EInteractionType.Interact, 1019471u, new Vector3(149.49255f, 12.918162f, -137.07184f), 635); obj93.Steps = list130; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span128[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -207452,76 +207457,76 @@ public static class AssemblyQuestLoader num2 = 5; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span131[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2007954u, new Vector3(89.52466f, 0.5340576f, -96.23871f), 635); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list132; reference105 = questStep16; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span131[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(35.282135f, -2.2715392f, -115.13004f), 635); SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); index3 = 6; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list133; skipConditions9.StepIf = skipStepConditions3; questStep17.SkipConditions = skipConditions9; reference106 = questStep17; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span131[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2007951u, new Vector3(24.887451f, -0.3204956f, -119.85962f), 635); num3 = 6; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span134[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list134; reference107 = questStep18; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span131[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 2007953u, new Vector3(-35.568848f, 9.262146f, 100.20593f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach @@ -207529,46 +207534,46 @@ public static class AssemblyQuestLoader index3 = 6; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list135; reference108 = obj95; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span131[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2007952u, new Vector3(-33.40204f, -0.16790771f, -16.800232f), 635); num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list136; reference109 = questStep19; obj94.Steps = list131; reference104 = obj94; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span128[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -207576,14 +207581,14 @@ public static class AssemblyQuestLoader index2 = 2; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) + span137[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635); + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635); obj96.Steps = list137; reference110 = obj96; questRoot13.QuestSequence = list128; @@ -207593,16 +207598,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot14.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -207610,14 +207615,14 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -207631,7 +207636,7 @@ public static class AssemblyQuestLoader obj97.Steps = list140; reference111 = obj97; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -207639,116 +207644,116 @@ public static class AssemblyQuestLoader index2 = 5; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span141[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1021168u, new Vector3(-160.38757f, -4.5343585f, -149.95044f), 635); index3 = 6; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list142; reference113 = questStep20; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span141[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1021169u, new Vector3(19.485779f, -0.9195468f, 98.5885f), 635); num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span143[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list143; reference114 = questStep21; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span141[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1021171u, new Vector3(79.78931f, -0.19127949f, 56.809326f), 635); index3 = 6; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span144[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list144; reference115 = questStep22; num2++; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span141[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1021170u, new Vector3(76.21875f, 0f, -12.466675f), 635); num3 = 6; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span145[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list145; reference116 = questStep23; num2++; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span141[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1021172u, new Vector3(179.85803f, 13.567484f, -144.15204f), 635); index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list146; reference117 = questStep24; obj98.Steps = list141; reference112 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span139[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -207756,9 +207761,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -207776,16 +207781,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot15.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -207793,9 +207798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023298u, new Vector3(22.354431f, -0.33829167f, 3.7384033f), 635) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023298u, new Vector3(22.354431f, -0.33829167f, 3.7384033f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -207809,7 +207814,7 @@ public static class AssemblyQuestLoader obj100.Steps = list150; reference119 = obj100; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -207817,9 +207822,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008813u, new Vector3(143.5415f, 14.206055f, -164.72119f), 635) + span151[index2] = new QuestStep(EInteractionType.Interact, 2008813u, new Vector3(143.5415f, 14.206055f, -164.72119f), 635) { AethernetShortcut = new AethernetShortcut { @@ -207830,7 +207835,7 @@ public static class AssemblyQuestLoader obj101.Steps = list151; reference120 = obj101; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -207838,9 +207843,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023638u, new Vector3(152.84961f, 13.097335f, -94.16345f), 635); + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023638u, new Vector3(152.84961f, 13.097335f, -94.16345f), 635); obj102.Steps = list152; reference121 = obj102; questRoot15.QuestSequence = list149; @@ -207850,16 +207855,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "JerryWester"; + span153[index] = "JerryWester"; questRoot16.Author = list153; index = 5; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span154[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -207867,9 +207872,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -207883,7 +207888,7 @@ public static class AssemblyQuestLoader obj103.Steps = list155; reference122 = obj103; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span154[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -207891,13 +207896,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019523u, new Vector3(-623.74304f, 130f, -483.7873f), 612); + span156[num2] = new QuestStep(EInteractionType.Interact, 1019523u, new Vector3(-623.74304f, 130f, -483.7873f), 612); obj104.Steps = list156; reference123 = obj104; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span154[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -207905,9 +207910,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span157[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, null, new Vector3(-449.52835f, 105.07213f, -401.3476f), 612) { StopDistance = 0.5f, @@ -207916,15 +207921,15 @@ public static class AssemblyQuestLoader num3 = 1; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span8 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span8[index3] = 7504u; + span158[index3] = 7504u; obj106.KillEnemyDataIds = list158; reference125 = obj106; obj105.Steps = list157; reference124 = obj105; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span154[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -207932,9 +207937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span159[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(-232.26196f, 64.93323f, -676.26465f), 612) { StopDistance = 2f, @@ -207943,15 +207948,15 @@ public static class AssemblyQuestLoader index3 = 1; List list160 = new List(index3); CollectionsMarshal.SetCount(list160, index3); - span8 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span8[num3] = 7505u; + span160[num3] = 7505u; obj108.KillEnemyDataIds = list160; reference127 = obj108; obj107.Steps = list159; reference126 = obj107; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span154[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -207959,11 +207964,11 @@ public static class AssemblyQuestLoader num2 = 2; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612); + span161[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) { Mount = false, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -208022,9 +208027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); + span4[num2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); obj2.Steps = list4; reference2 = obj2; num++; @@ -208036,9 +208041,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); + span5[index2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); obj3.Steps = list5; reference3 = obj3; num++; @@ -208050,9 +208055,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, null, new Vector3(656.90076f, 231.05865f, -611.2172f), 620) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -208060,9 +208065,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index3 = 0; - span4[index3] = new ComplexCombatData + span7[index3] = new ComplexCombatData { DataId = 6609u, MinimumKillCount = 2u, @@ -208082,9 +208087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -208097,16 +208102,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 6; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -208114,9 +208119,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -208130,7 +208135,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -208138,13 +208143,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612); + span12[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -208152,13 +208157,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023143u, new Vector3(-631.0674f, 130.30254f, -465.96478f), 612); + span13[num2] = new QuestStep(EInteractionType.Interact, 1023143u, new Vector3(-631.0674f, 130.30254f, -465.96478f), 612); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -208166,9 +208171,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span14[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, 1023147u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -208176,17 +208181,17 @@ public static class AssemblyQuestLoader index3 = 2; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = 7217u; + span15[num3] = 7217u; num3++; - span5[num3] = 7553u; + span15[num3] = 7553u; obj11.KillEnemyDataIds = list15; reference11 = obj11; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -208194,16 +208199,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023148u, new Vector3(-429.89246f, 74.88393f, -118.30322f), 612) + span16[num2] = new QuestStep(EInteractionType.Interact, 1023148u, new Vector3(-429.89246f, 74.88393f, -118.30322f), 612) { StopDistance = 5f }; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span10[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -208211,9 +208216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023147u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023147u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) { StopDistance = 7f }; @@ -208226,16 +208231,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot3.Author = list18; index = 4; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -208243,9 +208248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023754u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023754u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -208260,7 +208265,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -208268,74 +208273,74 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span21[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008756u, new Vector3(-417.8073f, 76.8291f, -98.46649f), 612); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - Span span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list22; reference16 = questStep; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span21[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008758u, new Vector3(-411.88678f, 71.82422f, -85.46582f), 612); index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list23; reference17 = questStep2; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span21[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008757u, new Vector3(-423.6057f, 66.056274f, -33.463074f), 612); num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list24; reference18 = questStep3; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -208343,16 +208348,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008759u, new Vector3(-426.50494f, 75.028564f, -121.90442f), 612) + span25[num2] = new QuestStep(EInteractionType.Interact, 2008759u, new Vector3(-426.50494f, 75.028564f, -121.90442f), 612) { Fly = true }; obj16.Steps = list25; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -208360,9 +208365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2663) @@ -208376,16 +208381,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot4.Author = list27; index = 6; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -208393,13 +208398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); obj18.Steps = list29; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -208407,16 +208412,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) + span30[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) { StopDistance = 1f }; obj19.Steps = list30; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -208424,13 +208429,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); + span31[num2] = new QuestStep(EInteractionType.Interact, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); obj20.Steps = list31; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -208438,16 +208443,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023153u, new Vector3(-680.10986f, 120.11875f, -241.13837f), 612) + span32[index2] = new QuestStep(EInteractionType.Interact, 1023153u, new Vector3(-680.10986f, 120.11875f, -241.13837f), 612) { Fly = true }; obj21.Steps = list32; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -208455,16 +208460,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023154u, new Vector3(-736.56824f, 110.02372f, -176.13495f), 612) + span33[num2] = new QuestStep(EInteractionType.Interact, 1023154u, new Vector3(-736.56824f, 110.02372f, -176.13495f), 612) { Fly = true }; obj22.Steps = list33; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span28[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -208472,9 +208477,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -208489,16 +208494,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot5.Author = list35; index = 8; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -208506,13 +208511,13 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -208520,16 +208525,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612) + span38[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612) { Fly = true }; obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -208537,13 +208542,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008786u, new Vector3(-630.45703f, 130.3883f, -466.75824f), 612); + span39[num2] = new QuestStep(EInteractionType.Interact, 2008786u, new Vector3(-630.45703f, 130.3883f, -466.75824f), 612); obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -208551,13 +208556,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612); + span40[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612); obj27.Steps = list40; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 4 @@ -208565,16 +208570,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023157u, new Vector3(-427.26788f, 74.15582f, -103.56299f), 612) + span41[num2] = new QuestStep(EInteractionType.Interact, 1023157u, new Vector3(-427.26788f, 74.15582f, -103.56299f), 612) { Fly = true }; obj28.Steps = list41; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 5 @@ -208582,18 +208587,18 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-397.5847f, 73.92399f, -104.41468f), 612) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-397.5847f, 73.92399f, -104.41468f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008761u, new Vector3(-398.30627f, 74.23511f, -106.70636f), 612); + span42[index2] = new QuestStep(EInteractionType.Interact, 2008761u, new Vector3(-398.30627f, 74.23511f, -106.70636f), 612); obj29.Steps = list42; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 6 @@ -208601,23 +208606,23 @@ public static class AssemblyQuestLoader index2 = 3; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.48306f, 73.52123f, -100.069016f), 612) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.48306f, 73.52123f, -100.069016f), 612) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.38403f, 62.880836f, -28.616083f), 612) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.38403f, 62.880836f, -28.616083f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023158u, new Vector3(-426.71857f, 63.23476f, -28.82434f), 612); + span43[num2] = new QuestStep(EInteractionType.Interact, 1023158u, new Vector3(-426.71857f, 63.23476f, -28.82434f), 612); obj30.Steps = list43; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -208625,9 +208630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -208642,16 +208647,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot6.Author = list45; index = 3; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -208659,13 +208664,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628); obj32.Steps = list47; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -208673,9 +208678,9 @@ public static class AssemblyQuestLoader num2 = 6; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span48[index2]; QuestStep obj34 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.62348f, 7.999999f, -59.427254f), 628) { RestartNavigationIfCancelled = false, @@ -208688,23 +208693,23 @@ public static class AssemblyQuestLoader index3 = 6; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span49[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list49; reference37 = obj34; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-74.28216f, 18f, -164.39622f), 628) + span48[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-74.28216f, 18f, -164.39622f), 628) { AethernetShortcut = new AethernetShortcut { @@ -208719,9 +208724,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-37.85175f, 20.196363f, -163.43034f), 628); + span48[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-37.85175f, 20.196363f, -163.43034f), 628); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-37.806847f, 21.332985f, -161.45049f), 628) + span48[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-37.806847f, 21.332985f, -161.45049f), 628) { StopDistance = 1f, JumpDestination = new JumpDestination @@ -208730,7 +208735,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-32.529102f, 23.164635f, -159.86409f), 628) + span48[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-32.529102f, 23.164635f, -159.86409f), 628) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -208739,7 +208744,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span48[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Jump, null, new Vector3(-28.255697f, 24.146992f, -159.81477f), 628) { StopDistance = 0.5f, @@ -208753,25 +208758,25 @@ public static class AssemblyQuestLoader num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list50; reference38 = obj35; obj33.Steps = list48; reference36 = obj33; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span46[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -208779,9 +208784,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -208799,16 +208804,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 4; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -208816,13 +208821,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); obj37.Steps = list54; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -208830,13 +208835,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023306u, new Vector3(-80.338745f, -6.9700804f, -49.118835f), 628); + span55[num2] = new QuestStep(EInteractionType.Interact, 1023306u, new Vector3(-80.338745f, -6.9700804f, -49.118835f), 628); obj38.Steps = list55; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -208844,16 +208849,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1023305u, new Vector3(4.409851f, 2.100081E-06f, -52.903076f), 628) + span56[index2] = new QuestStep(EInteractionType.UseItem, 1023305u, new Vector3(4.409851f, 2.100081E-06f, -52.903076f), 628) { ItemId = 2002339u }; obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -208861,9 +208866,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); obj40.Steps = list57; reference43 = obj40; questRoot7.QuestSequence = list53; @@ -208873,16 +208878,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "JerryWester"; + span58[index] = "JerryWester"; questRoot8.Author = list58; index = 4; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -208890,13 +208895,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613); + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613); obj41.Steps = list60; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -208904,9 +208909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) + span61[num2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -208918,7 +208923,7 @@ public static class AssemblyQuestLoader obj42.Steps = list61; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -208926,13 +208931,13 @@ public static class AssemblyQuestLoader num2 = 3; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.4312f, -0.26869023f, 800.52985f), 613); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.4312f, -0.26869023f, 800.52985f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.92212f, -0.19133466f, 672.5903f), 613); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.92212f, -0.19133466f, 672.5903f), 613); index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span62[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 1022745u, new Vector3(288.6853f, -0.5f, 393.78955f), 613) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -208940,15 +208945,15 @@ public static class AssemblyQuestLoader index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = 7497u; + span63[num3] = 7497u; obj44.KillEnemyDataIds = list63; reference47 = obj44; obj43.Steps = list62; reference46 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -208956,9 +208961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -208976,16 +208981,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "JerryWester"; + span65[index] = "JerryWester"; questRoot9.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -208993,9 +208998,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -209009,7 +209014,7 @@ public static class AssemblyQuestLoader obj46.Steps = list67; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -209017,13 +209022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008475u, new Vector3(-103.01367f, 2.2124634f, -856.199f), 613); + span68[num2] = new QuestStep(EInteractionType.Interact, 2008475u, new Vector3(-103.01367f, 2.2124634f, -856.199f), 613); obj47.Steps = list68; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -209031,13 +209036,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022401u, new Vector3(-158.89221f, -0.5f, -898.0087f), 613); + span69[index2] = new QuestStep(EInteractionType.Interact, 1022401u, new Vector3(-158.89221f, -0.5f, -898.0087f), 613); obj48.Steps = list69; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -209045,9 +209050,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -209060,16 +209065,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "JerryWester"; + span71[index] = "JerryWester"; questRoot10.Author = list71; index = 4; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -209077,9 +209082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -209093,7 +209098,7 @@ public static class AssemblyQuestLoader obj50.Steps = list73; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -209101,13 +209106,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021513u, new Vector3(41.000854f, 21.22528f, -634.0276f), 613); + span74[num2] = new QuestStep(EInteractionType.Interact, 1021513u, new Vector3(41.000854f, 21.22528f, -634.0276f), 613); obj51.Steps = list74; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -209115,15 +209120,15 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(97.741745f, 0.95900655f, -790.4652f), 613); + span75[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(97.741745f, 0.95900655f, -790.4652f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022959u, new Vector3(88.36499f, 5.006782f, -862.3331f), 613); + span75[index2] = new QuestStep(EInteractionType.Interact, 1022959u, new Vector3(88.36499f, 5.006782f, -862.3331f), 613); obj52.Steps = list75; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -209131,9 +209136,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -209146,16 +209151,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "JerryWester"; + span77[index] = "JerryWester"; questRoot11.Author = list77; index = 5; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -209163,9 +209168,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -209179,7 +209184,7 @@ public static class AssemblyQuestLoader obj54.Steps = list79; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -209187,13 +209192,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022103u, new Vector3(-47.135193f, 2.8637304f, -636.286f), 613); + span80[num2] = new QuestStep(EInteractionType.Interact, 1022103u, new Vector3(-47.135193f, 2.8637304f, -636.286f), 613); obj55.Steps = list80; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -209201,9 +209206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022122u, new Vector3(134.66089f, 12.000001f, 69.047f), 628) + span81[index2] = new QuestStep(EInteractionType.Interact, 1022122u, new Vector3(134.66089f, 12.000001f, 69.047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -209215,7 +209220,7 @@ public static class AssemblyQuestLoader obj56.Steps = list81; reference59 = obj56; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span78[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -209223,9 +209228,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019049u, new Vector3(-130.87665f, -5.000044f, 140.82544f), 628) + span82[num2] = new QuestStep(EInteractionType.Interact, 1019049u, new Vector3(-130.87665f, -5.000044f, 140.82544f), 628) { AethernetShortcut = new AethernetShortcut { @@ -209236,7 +209241,7 @@ public static class AssemblyQuestLoader obj57.Steps = list82; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span78[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -209244,9 +209249,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022117u, new Vector3(-49.515564f, 2.6587384f, -636.56067f), 613) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022117u, new Vector3(-49.515564f, 2.6587384f, -636.56067f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -209259,16 +209264,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "JerryWester"; + span84[index] = "JerryWester"; questRoot12.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span85[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -209276,13 +209281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613); obj59.Steps = list86; reference62 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -209290,13 +209295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); + span87[index2] = new QuestStep(EInteractionType.Interact, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); obj60.Steps = list87; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -209304,9 +209309,9 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(611.58606f, -1.6943853f, -91.26402f), 613) + span88[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(611.58606f, -1.6943853f, -91.26402f), 613) { StopDistance = 0.25f, Mount = false, @@ -209316,7 +209321,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.01825f, -18.570948f, -114.45003f), 613) + span88[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.01825f, -18.570948f, -114.45003f), 613) { StopDistance = 0.25f, Mount = false, @@ -209328,7 +209333,7 @@ public static class AssemblyQuestLoader obj61.Steps = list88; reference64 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -209336,9 +209341,9 @@ public static class AssemblyQuestLoader num2 = 3; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.17053f, -29.302427f, -130.22484f), 613) + span89[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.17053f, -29.302427f, -130.22484f), 613) { StopDistance = 0.25f, Mount = false, @@ -209348,7 +209353,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(601.5953f, -36.643044f, -144.1365f), 613) + span89[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(601.5953f, -36.643044f, -144.1365f), 613) { StopDistance = 0.25f, Mount = false, @@ -209358,11 +209363,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.64703f, -43.869747f, -156.01822f), 613); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.64703f, -43.869747f, -156.01822f), 613); obj62.Steps = list89; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -209370,14 +209375,14 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.09125f, -62.583626f, -145.46727f), 613) + span90[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.09125f, -62.583626f, -145.46727f), 613) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); obj63.Steps = list90; reference66 = obj63; questRoot12.QuestSequence = list85; @@ -209436,9 +209441,9 @@ public static class AssemblyQuestLoader num3 = 1; List list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) + span4[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) { Fly = true }; @@ -209453,9 +209458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) + span5[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) { Fly = true, NextQuestId = new QuestId(2705) @@ -209469,16 +209474,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 4; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -209486,13 +209491,13 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -209500,9 +209505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - ref QuestStep reference6 = ref span3[num3]; + ref QuestStep reference6 = ref span9[num3]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1023282u, new Vector3(-32.791687f, 0.5718597f, -554.7723f), 613) { Fly = true, @@ -209511,9 +209516,9 @@ public static class AssemblyQuestLoader int num4 = 1; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index2 = 0; - span4[index2] = new DialogueChoice + span10[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ309_02705_Q1_100_091"), @@ -209524,7 +209529,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -209532,9 +209537,9 @@ public static class AssemblyQuestLoader num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1023285u, new Vector3(119.493286f, 5.006782f, -862.6078f), 613) { Fly = true @@ -209542,9 +209547,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span4[num4] = new DialogueChoice + span12[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ309_02705_Q2_100_151"), @@ -209555,7 +209560,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -209563,20 +209568,20 @@ public static class AssemblyQuestLoader num2 = 3; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span13[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span13[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) + span13[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) { Fly = true, NextQuestId = new QuestId(2706) @@ -209590,16 +209595,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot3.Author = list14; index = 7; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -209607,13 +209612,13 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -209621,9 +209626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - ref QuestStep reference12 = ref span3[num3]; + ref QuestStep reference12 = ref span17[num3]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1023287u, new Vector3(422.11023f, -98.96063f, -223.22424f), 613) { Fly = true, @@ -209632,9 +209637,9 @@ public static class AssemblyQuestLoader num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span4[index2] = new DialogueChoice + span18[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ310_02706_Q1_000_100"), @@ -209645,7 +209650,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -209653,9 +209658,9 @@ public static class AssemblyQuestLoader num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 1023288u, new Vector3(350.515f, -120.581055f, -316.76202f), 613) { Fly = true @@ -209663,16 +209668,16 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span4[num4] = new DialogueChoice + span20[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ310_02706_Q2_000_160"), Answer = new ExcelRef("TEXT_STMBDZ310_02706_A2_000_161") }; num4++; - span4[num4] = new DialogueChoice + span20[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ310_02706_Q3_000_200"), @@ -209683,7 +209688,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -209691,25 +209696,25 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { Mount = true, RestartNavigationIfCancelled = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.4342f, -162.28119f, 115.91883f), 613) + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.4342f, -162.28119f, 115.91883f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613); + span21[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613); obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -209717,9 +209722,9 @@ public static class AssemblyQuestLoader num3 = 1; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span22[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 2008809u, new Vector3(163.43933f, -172.01501f, 262.0736f), 613) { Fly = true, @@ -209729,15 +209734,15 @@ public static class AssemblyQuestLoader num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - Span span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span5[index2] = 7824u; + span23[index2] = 7824u; obj17.KillEnemyDataIds = list23; reference17 = obj17; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span15[num]; QuestSequence obj18 = new QuestSequence { Sequence = 5 @@ -209745,16 +209750,16 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613) + span24[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613) { Fly = true }; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span15[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -209762,27 +209767,27 @@ public static class AssemblyQuestLoader num3 = 4; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(200.64441f, -165.55836f, 116.97804f), 613) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(200.64441f, -165.55836f, 116.97804f), 613) { Mount = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.43794f, -133.31677f, 79.0077f), 613) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.43794f, -133.31677f, 79.0077f), 613) { DelaySecondsAtStart = 2f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.41638f, -199.01863f, -68.85027f), 613) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.41638f, -199.01863f, -68.85027f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) { NextQuestId = new QuestId(2707) }; @@ -209795,16 +209800,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 3; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -209812,13 +209817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span28[num3] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -209826,16 +209831,16 @@ public static class AssemblyQuestLoader num3 = 1; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) + span29[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) { Fly = true }; obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -209843,9 +209848,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - ref QuestStep reference23 = ref span3[num3]; + ref QuestStep reference23 = ref span30[num3]; QuestStep obj23 = new QuestStep(EInteractionType.CompleteQuest, 1023291u, new Vector3(8.46875f, -198.34206f, -157.15265f), 613) { Fly = true @@ -209853,9 +209858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = new DialogueChoice + span31[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ311_02707_Q1_000_160"), @@ -209873,16 +209878,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "JerryWester"; + span32[index] = "JerryWester"; questRoot5.Author = list32; index = 3; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span33[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -209890,9 +209895,9 @@ public static class AssemblyQuestLoader num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) + span34[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -209906,7 +209911,7 @@ public static class AssemblyQuestLoader obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span33[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -209914,9 +209919,9 @@ public static class AssemblyQuestLoader num2 = 7; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - ref QuestStep reference26 = ref span3[num3]; + ref QuestStep reference26 = ref span35[num3]; QuestStep obj26 = new QuestStep(EInteractionType.UseItem, 2008461u, new Vector3(474.2351f, 28.824219f, -212.23773f), 614) { ItemId = 2002241u @@ -209924,23 +209929,23 @@ public static class AssemblyQuestLoader num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - Span span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span36[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list36; reference26 = obj26; num3++; - ref QuestStep reference27 = ref span3[num3]; + ref QuestStep reference27 = ref span35[num3]; QuestStep obj27 = new QuestStep(EInteractionType.UseItem, 2008462u, new Vector3(569.6649f, 43.930664f, -145.22015f), 614) { ItemId = 2002241u @@ -209948,23 +209953,23 @@ public static class AssemblyQuestLoader index2 = 6; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num4 = 0; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span37[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list37; reference27 = obj27; num3++; - ref QuestStep reference28 = ref span3[num3]; + ref QuestStep reference28 = ref span35[num3]; QuestStep obj28 = new QuestStep(EInteractionType.UseItem, 2008463u, new Vector3(531.18164f, 85.40466f, -303.33417f), 614) { ItemId = 2002241u @@ -209972,23 +209977,23 @@ public static class AssemblyQuestLoader num4 = 6; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list38; reference28 = obj28; num3++; - ref QuestStep reference29 = ref span3[num3]; + ref QuestStep reference29 = ref span35[num3]; QuestStep obj29 = new QuestStep(EInteractionType.UseItem, 2008464u, new Vector3(537.8042f, 61.57019f, -10.269409f), 614) { ItemId = 2002241u @@ -209996,23 +210001,23 @@ public static class AssemblyQuestLoader index2 = 6; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num4 = 0; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span39[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list39; reference29 = obj29; num3++; - ref QuestStep reference30 = ref span3[num3]; + ref QuestStep reference30 = ref span35[num3]; QuestStep obj30 = new QuestStep(EInteractionType.UseItem, 2008466u, new Vector3(487.0221f, 65.537476f, -23.361572f), 614) { ItemId = 2002241u @@ -210020,29 +210025,29 @@ public static class AssemblyQuestLoader num4 = 6; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span40[index2] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list40; reference30 = obj30; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.11514f, 40.55606f, -51.57855f), 614) + span35[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.11514f, 40.55606f, -51.57855f), 614) { DisableNavmesh = true, Mount = true }; num3++; - ref QuestStep reference31 = ref span3[num3]; + ref QuestStep reference31 = ref span35[num3]; QuestStep obj31 = new QuestStep(EInteractionType.UseItem, 2008465u, new Vector3(380.84985f, 41.031494f, -29.892456f), 614) { ItemId = 2002241u @@ -210050,25 +210055,25 @@ public static class AssemblyQuestLoader index2 = 6; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span41[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list41; reference31 = obj31; obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span33[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -210076,9 +210081,9 @@ public static class AssemblyQuestLoader num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614); obj32.Steps = list42; reference32 = obj32; questRoot5.QuestSequence = list33; @@ -210088,16 +210093,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 8; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -210105,9 +210110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) + span45[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -210121,7 +210126,7 @@ public static class AssemblyQuestLoader obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -210129,13 +210134,13 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); + span46[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -210143,74 +210148,74 @@ public static class AssemblyQuestLoader num2 = 3; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - ref QuestStep reference36 = ref span3[num3]; + ref QuestStep reference36 = ref span47[num3]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008352u, new Vector3(379.23242f, 90.684326f, -134.72198f), 614); num4 = 6; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span48[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list48; reference36 = questStep; num3++; - ref QuestStep reference37 = ref span3[num3]; + ref QuestStep reference37 = ref span47[num3]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008354u, new Vector3(369.5276f, 97.61194f, -102.92212f), 614); index2 = 6; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num4 = 0; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list49; reference37 = questStep2; num3++; - ref QuestStep reference38 = ref span3[num3]; + ref QuestStep reference38 = ref span47[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008353u, new Vector3(352.34607f, 97.61194f, -134.99658f), 614); num4 = 6; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list50; reference38 = questStep3; obj35.Steps = list47; reference35 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -210218,16 +210223,16 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614) + span51[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614) { Mount = true }; obj36.Steps = list51; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -210235,16 +210240,16 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2008355u, new Vector3(332.96704f, 100.87732f, -109.14783f), 614) + span52[num3] = new QuestStep(EInteractionType.UseItem, 2008355u, new Vector3(332.96704f, 100.87732f, -109.14783f), 614) { ItemId = 2002213u }; obj37.Steps = list52; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -210252,16 +210257,16 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1022071u, new Vector3(332.93652f, 100.91828f, -109.75824f), 614) + span53[num2] = new QuestStep(EInteractionType.Emote, 1022071u, new Vector3(332.93652f, 100.91828f, -109.75824f), 614) { Emote = EEmote.Clap }; obj38.Steps = list53; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span44[num]; QuestSequence obj39 = new QuestSequence { Sequence = 6 @@ -210269,13 +210274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); + span54[num3] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); obj39.Steps = list54; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span44[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -210283,9 +210288,9 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614); obj40.Steps = list55; reference43 = obj40; questRoot6.QuestSequence = list44; @@ -210295,16 +210300,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "JerryWester"; + span56[index] = "JerryWester"; questRoot7.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -210312,9 +210317,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) + span58[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -210328,7 +210333,7 @@ public static class AssemblyQuestLoader obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span57[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -210336,9 +210341,9 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span59[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(151.29321f, -0.2997286f, 229.44983f), 614) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -210346,9 +210351,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - Span span7 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span7[num4] = new ComplexCombatData + span60[num4] = new ComplexCombatData { DataId = 6682u, MinimumKillCount = 3u, @@ -210360,7 +210365,7 @@ public static class AssemblyQuestLoader obj42.Steps = list59; reference45 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -210368,9 +210373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019295u, new Vector3(756.3439f, 98.04659f, -229.93823f), 614) + span61[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019295u, new Vector3(756.3439f, 98.04659f, -229.93823f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -210383,16 +210388,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot8.Author = list62; index = 8; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -210400,9 +210405,9 @@ public static class AssemblyQuestLoader num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -210416,7 +210421,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -210424,13 +210429,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); + span65[num3] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); obj46.Steps = list65; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span63[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -210438,20 +210443,20 @@ public static class AssemblyQuestLoader num3 = 3; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008007u, new Vector3(497.27625f, 16.342407f, 402.48718f), 614) + span66[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008007u, new Vector3(497.27625f, 16.342407f, 402.48718f), 614) { AetherCurrentId = 2818195u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614) { DisableNavmesh = true, Mount = true }; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span66[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, 1022458u, new Vector3(210.95593f, 7.398857f, 500.26697f), 614) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -210459,17 +210464,17 @@ public static class AssemblyQuestLoader num4 = 2; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span5[index2] = 7524u; + span67[index2] = 7524u; index2++; - span5[index2] = 7525u; + span67[index2] = 7525u; obj48.KillEnemyDataIds = list67; reference51 = obj48; obj47.Steps = list66; reference50 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -210477,13 +210482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008518u, new Vector3(211.4137f, 8.255066f, 501.97595f), 614); + span68[num3] = new QuestStep(EInteractionType.Interact, 2008518u, new Vector3(211.4137f, 8.255066f, 501.97595f), 614); obj49.Steps = list68; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span63[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -210491,15 +210496,15 @@ public static class AssemblyQuestLoader num3 = 2; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614); + span69[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); + span69[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); obj50.Steps = list69; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span63[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -210507,14 +210512,14 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) + span70[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) { StopDistance = 0.25f }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008519u, new Vector3(619.8672f, -48.66101f, 559.83826f), 614) + span70[num3] = new QuestStep(EInteractionType.Interact, 2008519u, new Vector3(619.8672f, -48.66101f, 559.83826f), 614) { DisableNavmesh = true, Mount = true @@ -210522,7 +210527,7 @@ public static class AssemblyQuestLoader obj51.Steps = list70; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span63[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -210530,25 +210535,25 @@ public static class AssemblyQuestLoader num3 = 3; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) { StopDistance = 0.25f, DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(617.7405f, -0.3f, 493.613f), 614) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(617.7405f, -0.3f, 493.613f), 614) { StopDistance = 0.25f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); + span71[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); obj52.Steps = list71; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span63[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -210556,9 +210561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) + span72[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -210571,16 +210576,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "Theo"; + span73[index] = "Theo"; questRoot9.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -210588,9 +210593,9 @@ public static class AssemblyQuestLoader num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019262u, new Vector3(445.76172f, 58.67623f, -155.62683f), 614) + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019262u, new Vector3(445.76172f, 58.67623f, -155.62683f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210610,7 +210615,7 @@ public static class AssemblyQuestLoader obj54.Steps = list75; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -210618,9 +210623,9 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - ref QuestStep reference59 = ref span3[num3]; + ref QuestStep reference59 = ref span76[num3]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2008520u, new Vector3(476.85962f, 58.304688f, -178.08807f), 614) { Mount = true @@ -210628,46 +210633,46 @@ public static class AssemblyQuestLoader index2 = 6; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list77; reference59 = obj56; num3++; - ref QuestStep reference60 = ref span3[num3]; + ref QuestStep reference60 = ref span76[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2008521u, new Vector3(477.8667f, 59.098145f, -177.66083f), 614); num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list78; reference60 = questStep4; obj55.Steps = list76; reference58 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span74[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -210675,9 +210680,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019302u, new Vector3(-279.347f, 17.31996f, 498.49683f), 614) + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019302u, new Vector3(-279.347f, 17.31996f, 498.49683f), 614) { Fly = true, NextQuestId = new QuestId(2748) @@ -210691,16 +210696,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "Theo"; + span80[index] = "Theo"; questRoot10.Author = list80; index = 6; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -210708,9 +210713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span82[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210730,7 +210735,7 @@ public static class AssemblyQuestLoader obj58.Steps = list82; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -210738,16 +210743,16 @@ public static class AssemblyQuestLoader num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008459u, new Vector3(394.5525f, 80.88806f, -194.17108f), 614) + span83[num2] = new QuestStep(EInteractionType.Interact, 2008459u, new Vector3(394.5525f, 80.88806f, -194.17108f), 614) { Fly = true }; obj59.Steps = list83; reference63 = obj59; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -210755,16 +210760,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Emote, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) + span84[num3] = new QuestStep(EInteractionType.Emote, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) { Emote = EEmote.Rally }; obj60.Steps = list84; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -210772,9 +210777,9 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, null, new Vector3(497.38757f, 55.17306f, 191.36812f), 614) { Fly = true, @@ -210783,15 +210788,15 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span5[num4] = 7539u; + span86[num4] = 7539u; obj62.KillEnemyDataIds = list86; reference66 = obj62; obj61.Steps = list85; reference65 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span81[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -210799,13 +210804,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022400u, new Vector3(499.9618f, 55.28981f, 191.18018f), 614); + span87[num3] = new QuestStep(EInteractionType.Interact, 1022400u, new Vector3(499.9618f, 55.28981f, 191.18018f), 614); obj63.Steps = list87; reference67 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span81[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -210813,9 +210818,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span88[num2]; QuestStep obj65 = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, @@ -210836,9 +210841,9 @@ public static class AssemblyQuestLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span4[index2] = new DialogueChoice + span89[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ413_02736_Q1_000_000"), @@ -210856,16 +210861,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "Theo"; + span90[index] = "Theo"; questRoot11.Author = list90; index = 6; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -210873,9 +210878,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span92[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210895,7 +210900,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -210903,16 +210908,16 @@ public static class AssemblyQuestLoader num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) + span93[num2] = new QuestStep(EInteractionType.Interact, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) { Fly = true }; obj67.Steps = list93; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -210920,16 +210925,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022421u, new Vector3(634.5464f, 86.07644f, -146.74603f), 614) + span94[num3] = new QuestStep(EInteractionType.Interact, 1022421u, new Vector3(634.5464f, 86.07644f, -146.74603f), 614) { Fly = true }; obj68.Steps = list94; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -210937,9 +210942,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1022423u, new Vector3(499.71765f, 66.36111f, -16.586609f), 614) + span95[num2] = new QuestStep(EInteractionType.Emote, 1022423u, new Vector3(499.71765f, 66.36111f, -16.586609f), 614) { Fly = true, Emote = EEmote.Psych @@ -210947,7 +210952,7 @@ public static class AssemblyQuestLoader obj69.Steps = list95; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span91[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -210955,16 +210960,16 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022424u, new Vector3(475.51685f, 68.02852f, -106.30963f), 614) + span96[num3] = new QuestStep(EInteractionType.Interact, 1022424u, new Vector3(475.51685f, 68.02852f, -106.30963f), 614) { Fly = true }; obj70.Steps = list96; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span91[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -210972,9 +210977,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -211001,16 +211006,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "Theo"; + span98[index] = "Theo"; questRoot12.Author = list98; index = 5; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -211018,9 +211023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span100[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -211040,7 +211045,7 @@ public static class AssemblyQuestLoader obj72.Steps = list100; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -211048,9 +211053,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span101[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1022414u, new Vector3(605.249f, 67.79578f, -137.49908f), 614) { Fly = true @@ -211058,9 +211063,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span4[num4] = new DialogueChoice + span102[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ415_02738_Q1_000_000"), @@ -211071,7 +211076,7 @@ public static class AssemblyQuestLoader obj73.Steps = list101; reference77 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span99[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -211079,9 +211084,9 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - ref QuestStep reference80 = ref span3[num3]; + ref QuestStep reference80 = ref span103[num3]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 2008490u, new Vector3(627.8019f, 84.97742f, -98.49707f), 614) { Fly = true @@ -211089,23 +211094,23 @@ public static class AssemblyQuestLoader num4 = 6; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list104; reference80 = obj76; num3++; - ref QuestStep reference81 = ref span3[num3]; + ref QuestStep reference81 = ref span103[num3]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 2008491u, new Vector3(664.8203f, 92.088135f, -107.774536f), 614) { Mount = true @@ -211113,23 +211118,23 @@ public static class AssemblyQuestLoader index2 = 6; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list105; reference81 = obj77; num3++; - ref QuestStep reference82 = ref span3[num3]; + ref QuestStep reference82 = ref span103[num3]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 2008492u, new Vector3(657.98413f, 85.22156f, -150.56079f), 614) { Mount = true @@ -211137,25 +211142,25 @@ public static class AssemblyQuestLoader num4 = 6; List list106 = new List(num4); CollectionsMarshal.SetCount(list106, num4); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list106; reference82 = obj78; obj75.Steps = list103; reference79 = obj75; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span99[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -211163,16 +211168,16 @@ public static class AssemblyQuestLoader num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022414u, new Vector3(605.249f, 67.79578f, -137.49908f), 614) + span107[num2] = new QuestStep(EInteractionType.Interact, 1022414u, new Vector3(605.249f, 67.79578f, -137.49908f), 614) { Fly = true }; obj79.Steps = list107; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span99[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -211180,9 +211185,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span108[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -211209,16 +211214,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "Theo"; + span109[index] = "Theo"; questRoot13.Author = list109; index = 7; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -211226,9 +211231,9 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022425u, new Vector3(473.3806f, 58.51295f, -180.95679f), 614) + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022425u, new Vector3(473.3806f, 58.51295f, -180.95679f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -211248,7 +211253,7 @@ public static class AssemblyQuestLoader obj81.Steps = list111; reference85 = obj81; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -211256,9 +211261,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022417u, new Vector3(365.6825f, 100.83898f, -93.91931f), 614) + span112[num3] = new QuestStep(EInteractionType.Interact, 1022417u, new Vector3(365.6825f, 100.83898f, -93.91931f), 614) { StopDistance = 0.5f, Fly = true @@ -211266,7 +211271,7 @@ public static class AssemblyQuestLoader obj82.Steps = list112; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -211274,16 +211279,16 @@ public static class AssemblyQuestLoader num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022416u, new Vector3(675.92883f, 98.45921f, -103.80713f), 614) + span113[num2] = new QuestStep(EInteractionType.Interact, 1022416u, new Vector3(675.92883f, 98.45921f, -103.80713f), 614) { Fly = true }; obj83.Steps = list113; reference87 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -211291,16 +211296,16 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) + span114[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) { Fly = true }; obj84.Steps = list114; reference88 = obj84; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -211308,9 +211313,9 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span115[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(720.75977f, 116.93192f, -60.349487f), 614) { Fly = true, @@ -211319,15 +211324,15 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span5[num4] = 7540u; + span116[num4] = 7540u; obj86.KillEnemyDataIds = list116; reference90 = obj86; obj85.Steps = list115; reference89 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span110[num]; QuestSequence obj87 = new QuestSequence { Sequence = 5 @@ -211335,16 +211340,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) + span117[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) { Fly = true }; obj87.Steps = list117; reference91 = obj87; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span110[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -211352,9 +211357,9 @@ public static class AssemblyQuestLoader num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -211381,16 +211386,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "Theo"; + span119[index] = "Theo"; questRoot14.Author = list119; index = 5; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -211398,13 +211403,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614); + span121[num3] = new QuestStep(EInteractionType.AcceptQuest, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614); obj89.Steps = list121; reference93 = obj89; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -211412,16 +211417,16 @@ public static class AssemblyQuestLoader num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span122[num2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true }; obj90.Steps = list122; reference94 = obj90; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -211429,13 +211434,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); + span123[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); obj91.Steps = list123; reference95 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -211443,9 +211448,9 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023463u, new Vector3(563.8666f, 68.09528f, -11.306946f), 614) + span124[num2] = new QuestStep(EInteractionType.Interact, 1023463u, new Vector3(563.8666f, 68.09528f, -11.306946f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -211453,7 +211458,7 @@ public static class AssemblyQuestLoader obj92.Steps = list124; reference96 = obj92; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -211461,9 +211466,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023465u, new Vector3(462.76025f, 68.01855f, -106.55377f), 614) + span125[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023465u, new Vector3(462.76025f, 68.01855f, -106.55377f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -211489,16 +211494,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "Theo"; + span126[index] = "Theo"; questRoot15.Author = list126; index = 4; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span127[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -211506,21 +211511,21 @@ public static class AssemblyQuestLoader num3 = 2; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) + span128[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) { StopDistance = 0.25f }; obj94.Steps = list128; reference98 = obj94; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span127[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -211528,9 +211533,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) + span129[num3] = new QuestStep(EInteractionType.Interact, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -211538,7 +211543,7 @@ public static class AssemblyQuestLoader obj95.Steps = list129; reference99 = obj95; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span127[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -211546,21 +211551,21 @@ public static class AssemblyQuestLoader num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) + span130[num2] = new QuestStep(EInteractionType.Interact, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) { StopDistance = 0.25f }; obj96.Steps = list130; reference100 = obj96; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span127[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -211568,9 +211573,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) + span131[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -211585,16 +211590,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot16.Author = list132; index = 6; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -211602,16 +211607,16 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023236u, new Vector3(-300.06866f, 16.806112f, 539.45215f), 614) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023236u, new Vector3(-300.06866f, 16.806112f, 539.45215f), 614) { Fly = true }; obj98.Steps = list134; reference102 = obj98; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -211619,16 +211624,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span135[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true }; obj99.Steps = list135; reference103 = obj99; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span133[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -211636,18 +211641,18 @@ public static class AssemblyQuestLoader num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) + span136[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); + span136[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); obj100.Steps = list136; reference104 = obj100; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span133[num]; QuestSequence obj101 = new QuestSequence { Sequence = 3 @@ -211655,14 +211660,14 @@ public static class AssemblyQuestLoader num2 = 2; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) + span137[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) { DisableNavmesh = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008799u, new Vector3(-549.7063f, -109.51398f, 569.32935f), 614) + span137[num3] = new QuestStep(EInteractionType.Interact, 2008799u, new Vector3(-549.7063f, -109.51398f, 569.32935f), 614) { Mount = true, Fly = true @@ -211670,7 +211675,7 @@ public static class AssemblyQuestLoader obj101.Steps = list137; reference105 = obj101; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span133[num]; QuestSequence obj102 = new QuestSequence { Sequence = 4 @@ -211678,24 +211683,24 @@ public static class AssemblyQuestLoader num3 = 3; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) { DisableNavmesh = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); + span138[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); obj102.Steps = list138; reference106 = obj102; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span133[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -211703,9 +211708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span139[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true, NextQuestId = new QuestId(2749) @@ -211719,16 +211724,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "Theo"; + span140[index] = "Theo"; questRoot17.Author = list140; index = 7; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -211736,13 +211741,13 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); + span142[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); obj104.Steps = list142; reference108 = obj104; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -211750,9 +211755,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023239u, new Vector3(-392.72144f, 46.670254f, 452.93335f), 614) + span143[num3] = new QuestStep(EInteractionType.Interact, 1023239u, new Vector3(-392.72144f, 46.670254f, 452.93335f), 614) { StopDistance = 0.5f, Fly = true @@ -211760,7 +211765,7 @@ public static class AssemblyQuestLoader obj105.Steps = list143; reference109 = obj105; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span141[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -211768,9 +211773,9 @@ public static class AssemblyQuestLoader num3 = 2; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.56377f, 49.354053f, 284.94565f), 614) + span144[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.56377f, 49.354053f, 284.94565f), 614) { Fly = true, SkipConditions = new SkipConditions @@ -211782,14 +211787,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) + span144[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) { Fly = true }; obj106.Steps = list144; reference110 = obj106; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span141[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -211797,9 +211802,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - ref QuestStep reference112 = ref span3[num3]; + ref QuestStep reference112 = ref span145[num3]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(-287.37323f, 39.150906f, 206.95801f), 614) { StopDistance = 0.5f, @@ -211809,15 +211814,15 @@ public static class AssemblyQuestLoader num4 = 1; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span5[index2] = 7541u; + span146[index2] = 7541u; obj108.KillEnemyDataIds = list146; reference112 = obj108; obj107.Steps = list145; reference111 = obj107; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span141[num]; QuestSequence obj109 = new QuestSequence { Sequence = 4 @@ -211825,16 +211830,16 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) + span147[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) { Fly = true }; obj109.Steps = list147; reference113 = obj109; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span141[num]; QuestSequence obj110 = new QuestSequence { Sequence = 5 @@ -211842,16 +211847,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008801u, new Vector3(-234.24127f, 17.593567f, 486.9917f), 614) + span148[num3] = new QuestStep(EInteractionType.Interact, 2008801u, new Vector3(-234.24127f, 17.593567f, 486.9917f), 614) { Fly = true }; obj110.Steps = list148; reference114 = obj110; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span141[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -211859,9 +211864,9 @@ public static class AssemblyQuestLoader num3 = 1; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true, NextQuestId = new QuestId(2750) @@ -211910,9 +211915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(151.29321f, -0.2997286f, 229.44983f), 614) { Fly = true, @@ -211921,9 +211926,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new ComplexCombatData + span5[index3] = new ComplexCombatData { DataId = 6682u, MinimumKillCount = 3u @@ -211941,9 +211946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span6[index2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true }; @@ -211958,9 +211963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008802u, new Vector3(-235.03479f, 17.654663f, 487.32727f), 614); + span7[num2] = new QuestStep(EInteractionType.Interact, 2008802u, new Vector3(-235.03479f, 17.654663f, 487.32727f), 614); obj5.Steps = list7; reference5 = obj5; num++; @@ -211972,9 +211977,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023243u, new Vector3(-88.85327f, -0.35101318f, 654.4442f), 614) + span8[index2] = new QuestStep(EInteractionType.Interact, 1023243u, new Vector3(-88.85327f, -0.35101318f, 654.4442f), 614) { Fly = true }; @@ -211989,9 +211994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span9[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true, NextQuestId = new QuestId(2751) @@ -212005,16 +212010,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "Theo"; + span10[index] = "Theo"; questRoot2.Author = list10; index = 7; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -212022,13 +212027,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); + span12[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -212036,16 +212041,16 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) + span13[num2] = new QuestStep(EInteractionType.Interact, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) { Fly = true }; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -212053,16 +212058,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023245u, new Vector3(133.1654f, 13.172864f, 483.7871f), 614) + span14[index2] = new QuestStep(EInteractionType.Interact, 1023245u, new Vector3(133.1654f, 13.172864f, 483.7871f), 614) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -212070,16 +212075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) + span15[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) { Fly = true }; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -212087,9 +212092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(447.20697f, 14.621715f, 673.4272f), 614) { Fly = true, @@ -212098,15 +212103,15 @@ public static class AssemblyQuestLoader index3 = 1; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - Span span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = 7525u; + span17[num3] = 7525u; obj13.KillEnemyDataIds = list17; reference13 = obj13; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span11[num]; QuestSequence obj14 = new QuestSequence { Sequence = 5 @@ -212114,16 +212119,16 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) + span18[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) { Fly = true }; obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -212131,9 +212136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) { Fly = true, NextQuestId = new QuestId(2747) @@ -212147,16 +212152,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -212164,9 +212169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -212180,7 +212185,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -212188,9 +212193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(659.4403f, -0.7996712f, -28.710917f), 622) { Fly = true, @@ -212199,9 +212204,9 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - ref ComplexCombatData reference19 = ref span4[index3]; + ref ComplexCombatData reference19 = ref span24[index3]; ComplexCombatData obj19 = new ComplexCombatData { DataId = 6692u, @@ -212210,19 +212215,19 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; obj19.CompletionQuestVariablesFlags = list25; reference19 = obj19; obj18.ComplexCombatData = list24; @@ -212230,7 +212235,7 @@ public static class AssemblyQuestLoader obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -212238,9 +212243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) + span26[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion }; @@ -212253,16 +212258,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "JerryWester"; + span27[index] = "JerryWester"; questRoot4.Author = list27; index = 3; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -212270,9 +212275,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) + span29[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -212286,7 +212291,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -212294,13 +212299,13 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022127u, new Vector3(606.3783f, -14.991949f, 328.542f), 622); + span30[num2] = new QuestStep(EInteractionType.Interact, 1022127u, new Vector3(606.3783f, -14.991949f, 328.542f), 622); obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -212308,9 +212313,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022128u, new Vector3(588.00635f, -19.505651f, 316.57886f), 622); + span31[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022128u, new Vector3(588.00635f, -19.505651f, 316.57886f), 622); obj23.Steps = list31; reference23 = obj23; questRoot4.QuestSequence = list28; @@ -212320,16 +212325,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "JerryWester"; + span32[index] = "JerryWester"; questRoot5.Author = list32; index = 4; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span33[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -212337,13 +212342,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); + span34[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span33[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -212351,16 +212356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2008318u, new Vector3(-83.48212f, 33.21875f, -210.22363f), 622) + span35[index2] = new QuestStep(EInteractionType.Snipe, 2008318u, new Vector3(-83.48212f, 33.21875f, -210.22363f), 622) { Comment = "Snipe sheep" }; obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span33[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -212368,13 +212373,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021900u, new Vector3(-83.36011f, 27.540436f, -146.44086f), 622); + span36[num2] = new QuestStep(EInteractionType.Interact, 1021900u, new Vector3(-83.36011f, 27.540436f, -146.44086f), 622); obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span33[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -212382,9 +212387,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); obj27.Steps = list37; reference27 = obj27; questRoot5.QuestSequence = list33; @@ -212394,16 +212399,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "JerryWester"; + span38[index] = "JerryWester"; questRoot6.Author = list38; index = 4; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -212411,9 +212416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, SkipConditions = new SkipConditions @@ -212432,7 +212437,7 @@ public static class AssemblyQuestLoader obj28.Steps = list40; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -212440,13 +212445,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019430u, new Vector3(33.98181f, 114.90497f, -40.69586f), 622); + span41[index2] = new QuestStep(EInteractionType.Interact, 1019430u, new Vector3(33.98181f, 114.90497f, -40.69586f), 622); obj29.Steps = list41; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -212454,51 +212459,51 @@ public static class AssemblyQuestLoader index2 = 3; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008925u, new Vector3(26.962646f, 115.464966f, -44.419067f), 622); index3 = 6; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list43; reference31 = questStep; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span42[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008927u, new Vector3(28.915894f, 115.464966f, -49.5766f), 622); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list44; reference32 = questStep2; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span42[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 2008926u, new Vector3(27.634033f, 115.464966f, -48.05072f), 622) { StopDistance = 4f @@ -212506,25 +212511,25 @@ public static class AssemblyQuestLoader index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list45; reference33 = obj31; obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span39[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -212532,9 +212537,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622); + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622); obj32.Steps = list46; reference34 = obj32; questRoot6.QuestSequence = list39; @@ -212544,16 +212549,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "JerryWester"; + span47[index] = "JerryWester"; questRoot7.Author = list47; index = 3; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -212561,13 +212566,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622); + span49[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622); obj33.Steps = list49; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -212575,74 +212580,74 @@ public static class AssemblyQuestLoader num2 = 3; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span50[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1019321u, new Vector3(-473.0144f, 2.320309f, 616.907f), 622); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list51; reference37 = questStep3; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span50[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1022222u, new Vector3(-485.22168f, 2.6499166f, 609.94885f), 622); index3 = 6; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span6 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list52; reference38 = questStep4; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span50[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1022228u, new Vector3(-436.72852f, 2.253339f, 573.4187f), 622); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span6 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list53; reference39 = questStep5; obj34.Steps = list50; reference36 = obj34; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -212650,16 +212655,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span54[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.CompleteQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622); index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - Span span7 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span7[num3] = new DialogueChoice + span55[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ613_02791_Q1_000_000"), @@ -212711,30 +212716,30 @@ public static class AssemblyQuestLoader index2 = 6; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1023127u, new Vector3(-102.9527f, 11.80004f, -114.76312f), 628); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1023131u, new Vector3(-88.304016f, -6.9999995f, -63.09613f), 628) { AethernetShortcut = new AethernetShortcut @@ -212746,23 +212751,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list6; reference4 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1023126u, new Vector3(32.60852f, 2.9999993f, -49.881836f), 628) { AethernetShortcut = new AethernetShortcut @@ -212774,23 +212779,23 @@ public static class AssemblyQuestLoader num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list7; reference5 = obj4; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1023130u, new Vector3(80.460815f, 4.000001f, 71.488525f), 628) { AethernetShortcut = new AethernetShortcut @@ -212802,44 +212807,44 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list8; reference6 = obj5; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1023128u, new Vector3(-34.103943f, 15.000004f, 68.86389f), 628); num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list9; reference7 = questStep2; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span4[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1023129u, new Vector3(17.593567f, 11.44387f, 174.45642f), 628) { AethernetShortcut = new AethernetShortcut @@ -212851,19 +212856,19 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list10; reference8 = obj6; obj2.Steps = list4; @@ -212877,9 +212882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.CompleteQuest, 1022620u, new Vector3(-4.7455444f, 0.022830343f, -113.96973f), 628) { AethernetShortcut = new AethernetShortcut @@ -212891,9 +212896,9 @@ public static class AssemblyQuestLoader num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new DialogueChoice + span12[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ710_02813_Q1_000_031"), @@ -212910,16 +212915,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot2.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -212927,13 +212932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -212941,9 +212946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(566.8916f, 72.80687f, 138.84087f), 612) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -212951,19 +212956,19 @@ public static class AssemblyQuestLoader num4 = 3; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span6[num3] = 7224u; + span17[num3] = 7224u; num3++; - span6[num3] = 7237u; + span17[num3] = 7237u; num3++; - span6[num3] = 7512u; + span17[num3] = 7512u; obj11.KillEnemyDataIds = list17; reference13 = obj11; obj10.Steps = list16; reference12 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -212971,13 +212976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021227u, new Vector3(567.0709f, 72.83738f, 138.93335f), 612); + span18[num2] = new QuestStep(EInteractionType.Interact, 1021227u, new Vector3(567.0709f, 72.83738f, 138.93335f), 612); obj12.Steps = list18; reference14 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 3 @@ -212985,13 +212990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021948u, new Vector3(608.97217f, 49.31076f, 327.10767f), 612); + span19[index2] = new QuestStep(EInteractionType.Interact, 1021948u, new Vector3(608.97217f, 49.31076f, 327.10767f), 612); obj13.Steps = list19; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -212999,9 +213004,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); obj14.Steps = list20; reference16 = obj14; questRoot2.QuestSequence = list14; @@ -213011,16 +213016,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot3.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -213028,9 +213033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, SkipConditions = new SkipConditions @@ -213044,7 +213049,7 @@ public static class AssemblyQuestLoader obj15.Steps = list23; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -213052,9 +213057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(385.1642f, 74.01643f, 135.44316f), 612) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -213062,9 +213067,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = 6655u; + span25[num4] = 6655u; obj17.KillEnemyDataIds = list25; obj17.CombatItemUse = new CombatItemUse { @@ -213076,7 +213081,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -213084,9 +213089,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; @@ -213099,16 +213104,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot4.Author = list27; index = 4; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -213116,16 +213121,16 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj19.Steps = list29; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -213133,16 +213138,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023160u, new Vector3(303.12048f, 46.087757f, 493.0647f), 612) + span30[index2] = new QuestStep(EInteractionType.Interact, 1023160u, new Vector3(303.12048f, 46.087757f, 493.0647f), 612) { Fly = true }; obj20.Steps = list30; reference22 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -213150,9 +213155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span31[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2008763u, new Vector3(465.7511f, 77.56152f, 118.08948f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -213160,15 +213165,15 @@ public static class AssemblyQuestLoader num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span6[num3] = 7545u; + span32[num3] = 7545u; obj22.KillEnemyDataIds = list32; reference24 = obj22; obj21.Steps = list31; reference23 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -213176,9 +213181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) { StopDistance = 7f, NextQuestId = new QuestId(2825) @@ -213192,16 +213197,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -213209,16 +213214,16 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) { StopDistance = 7f }; obj24.Steps = list36; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -213226,16 +213231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023162u, new Vector3(403.8911f, 114.18445f, 212.32922f), 612) + span37[index2] = new QuestStep(EInteractionType.Interact, 1023162u, new Vector3(403.8911f, 114.18445f, 212.32922f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj25.Steps = list37; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -213243,9 +213248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612) { Fly = true, NextQuestId = new QuestId(2826) @@ -213259,16 +213264,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot6.Author = list39; index = 6; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -213276,13 +213281,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612); obj27.Steps = list41; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -213290,9 +213295,9 @@ public static class AssemblyQuestLoader index2 = 2; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) + span42[num2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) { TargetTerritoryId = (ushort)612, SkipConditions = new SkipConditions @@ -213304,14 +213309,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span42[num2] = new QuestStep(EInteractionType.Interact, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { Fly = true }; obj28.Steps = list42; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -213319,9 +213324,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span43[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002274u, GroundTarget = true @@ -213329,7 +213334,7 @@ public static class AssemblyQuestLoader obj29.Steps = list43; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -213337,9 +213342,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span44[num2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002274u, GroundTarget = true @@ -213347,7 +213352,7 @@ public static class AssemblyQuestLoader obj30.Steps = list44; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -213355,9 +213360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span45[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002274u, GroundTarget = true @@ -213365,7 +213370,7 @@ public static class AssemblyQuestLoader obj31.Steps = list45; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -213373,9 +213378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { NextQuestId = new QuestId(2827) }; @@ -213388,16 +213393,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot7.Author = list47; index = 5; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -213405,13 +213410,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612); + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612); obj33.Steps = list49; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -213419,16 +213424,16 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span50[num2] = new QuestStep(EInteractionType.Interact, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj34.Steps = list50; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -213436,16 +213441,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008764u, new Vector3(608.1482f, 48.02002f, 362.6306f), 612) + span51[index2] = new QuestStep(EInteractionType.Interact, 2008764u, new Vector3(608.1482f, 48.02002f, 362.6306f), 612) { Fly = true }; obj35.Steps = list51; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -213453,16 +213458,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023166u, new Vector3(607.3242f, 48.087296f, 364.79736f), 612) + span52[num2] = new QuestStep(EInteractionType.Interact, 1023166u, new Vector3(607.3242f, 48.087296f, 364.79736f), 612) { StopDistance = 5f }; obj36.Steps = list52; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -213470,9 +213475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, NextQuestId = new QuestId(2828) @@ -213486,16 +213491,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot8.Author = list54; index = 5; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -213503,13 +213508,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612); + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612); obj38.Steps = list56; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -213517,9 +213522,9 @@ public static class AssemblyQuestLoader num2 = 2; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) + span57[index2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) { TargetTerritoryId = (ushort)612, SkipConditions = new SkipConditions @@ -213531,7 +213536,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span57[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Combat, null, new Vector3(-641.61725f, 78.03014f, 118.72834f), 612) { StopDistance = 0.5f, @@ -213540,19 +213545,19 @@ public static class AssemblyQuestLoader num3 = 3; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num4 = 0; - span6[num4] = 7825u; + span58[num4] = 7825u; num4++; - span6[num4] = 7826u; + span58[num4] = 7826u; num4++; - span6[num4] = 7827u; + span58[num4] = 7827u; obj40.KillEnemyDataIds = list58; reference42 = obj40; obj39.Steps = list57; reference41 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -213560,13 +213565,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023409u, new Vector3(-642.7558f, 77.98847f, 117.631714f), 612); + span59[num2] = new QuestStep(EInteractionType.Interact, 1023409u, new Vector3(-642.7558f, 77.98847f, 117.631714f), 612); obj41.Steps = list59; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -213574,16 +213579,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008893u, new Vector3(-648.49316f, 48.41687f, 245.89917f), 612) + span60[index2] = new QuestStep(EInteractionType.Interact, 2008893u, new Vector3(-648.49316f, 48.41687f, 245.89917f), 612) { Fly = true }; obj42.Steps = list60; reference44 = obj42; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span55[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -213591,9 +213596,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; @@ -213606,16 +213611,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot9.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span63[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -213623,9 +213628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -213639,7 +213644,7 @@ public static class AssemblyQuestLoader obj44.Steps = list64; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -213647,13 +213652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); + span65[num2] = new QuestStep(EInteractionType.Interact, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); obj45.Steps = list65; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -213661,79 +213666,79 @@ public static class AssemblyQuestLoader num2 = 4; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.80753f, 258.90652f, 786.1918f), 620) + span66[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.80753f, 258.90652f, 786.1918f), 620) { Mount = true }; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span66[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1023259u, new Vector3(-293.41577f, 258.9065f, 788.63196f), 620); num4 = 6; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list67; reference49 = questStep3; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span66[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1020871u, new Vector3(-237.90344f, 257.71973f, 741.5731f), 620); num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num4 = 0; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list68; reference50 = questStep4; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span66[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620); num4 = 6; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list69; reference51 = questStep5; obj46.Steps = list66; reference48 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -213741,9 +213746,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); obj47.Steps = list70; reference52 = obj47; questRoot9.QuestSequence = list63; @@ -213788,9 +213793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); + span4[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); obj2.Steps = list4; reference2 = obj2; num++; @@ -213802,9 +213807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023169u, new Vector3(-199.35913f, 258.90652f, 780.9109f), 620) + span5[index2] = new QuestStep(EInteractionType.Interact, 1023169u, new Vector3(-199.35913f, 258.90652f, 780.9109f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; @@ -213819,9 +213824,9 @@ public static class AssemblyQuestLoader index2 = 4; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span6[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620, SkipConditions = new SkipConditions @@ -213833,7 +213838,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) { SkipConditions = new SkipConditions { @@ -213844,7 +213849,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -213860,7 +213865,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); + span6[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); obj4.Steps = list6; reference4 = obj4; num++; @@ -213872,11 +213877,11 @@ public static class AssemblyQuestLoader num2 = 2; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.314f, 326.0898f, 338.17725f), 620); + span7[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.314f, 326.0898f, 338.17725f), 620); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -213886,16 +213891,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 4; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -213903,13 +213908,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -213917,74 +213922,74 @@ public static class AssemblyQuestLoader num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1020888u, new Vector3(321.21765f, 324.3033f, 390.70715f), 620); int num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num4 = 0; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span12[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list12; reference8 = questStep; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span11[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1020886u, new Vector3(342.70227f, 325.54596f, 359.54822f), 620); num4 = 6; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list13; reference9 = questStep2; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span11[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1020887u, new Vector3(337.20898f, 324.30093f, 328.51135f), 620); num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span14[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list14; reference10 = questStep3; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -213992,16 +213997,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620) + span15[num2] = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -214009,9 +214014,9 @@ public static class AssemblyQuestLoader num2 = 4; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span16[index2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620, SkipConditions = new SkipConditions @@ -214023,7 +214028,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) { SkipConditions = new SkipConditions { @@ -214034,7 +214039,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -214050,7 +214055,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); obj9.Steps = list16; reference12 = obj9; questRoot2.QuestSequence = list9; @@ -214060,16 +214065,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "JerryWester"; + span17[index] = "JerryWester"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -214077,9 +214082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -214093,7 +214098,7 @@ public static class AssemblyQuestLoader obj10.Steps = list19; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -214101,9 +214106,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(-257.40616f, 98.88382f, -488.98062f), 621) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -214111,15 +214116,15 @@ public static class AssemblyQuestLoader num4 = 1; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - Span span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span5[num3] = 7849u; + span21[num3] = 7849u; obj12.KillEnemyDataIds = list21; reference15 = obj12; obj11.Steps = list20; reference14 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -214127,9 +214132,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) + span22[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -214142,16 +214147,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "JerryWester"; + span23[index] = "JerryWester"; questRoot4.Author = list23; index = 3; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -214159,9 +214164,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) + span25[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -214175,7 +214180,7 @@ public static class AssemblyQuestLoader obj14.Steps = list25; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -214183,13 +214188,13 @@ public static class AssemblyQuestLoader index2 = 3; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.335396f, -0.3f, -341.21475f), 621); + span26[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.335396f, -0.3f, -341.21475f), 621); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.4417508f, 0.14104319f, -387.06744f), 621); + span26[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.4417508f, 0.14104319f, -387.06744f), 621); num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-89.3111f, 42.999996f, -677.6074f), 621) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -214197,9 +214202,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - Span span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = new ComplexCombatData + span27[num4] = new ComplexCombatData { DataId = 6651u, MinimumKillCount = 4u @@ -214209,7 +214214,7 @@ public static class AssemblyQuestLoader obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -214217,9 +214222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -214232,16 +214237,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot5.Author = list29; index = 5; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -214249,9 +214254,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -214265,7 +214270,7 @@ public static class AssemblyQuestLoader obj18.Steps = list31; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -214273,13 +214278,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); + span32[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); obj19.Steps = list32; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -214287,18 +214292,18 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) + span33[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) { StopDistance = 0.5f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008779u, new Vector3(-56.229553f, -339.04022f, -103.89868f), 621); + span33[num2] = new QuestStep(EInteractionType.Interact, 2008779u, new Vector3(-56.229553f, -339.04022f, -103.89868f), 621); obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -214306,9 +214311,9 @@ public static class AssemblyQuestLoader num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) + span34[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) { StopDistance = 0.5f, DisableNavmesh = true, @@ -214316,11 +214321,11 @@ public static class AssemblyQuestLoader RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); + span34[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -214328,9 +214333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -214343,16 +214348,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot6.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -214360,9 +214365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -214376,7 +214381,7 @@ public static class AssemblyQuestLoader obj23.Steps = list38; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -214384,14 +214389,14 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007987u, new Vector3(-380.2091f, 10.055664f, 16.891724f), 621) + span39[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007987u, new Vector3(-380.2091f, 10.055664f, 16.891724f), 621) { AetherCurrentId = 2818165u }; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span39[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(-197.38828f, 3.820687f, 288.09766f), 621) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -214399,9 +214404,9 @@ public static class AssemblyQuestLoader num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = 6599u; + span40[num3] = 6599u; obj25.KillEnemyDataIds = list40; obj25.CombatItemUse = new CombatItemUse { @@ -214413,7 +214418,7 @@ public static class AssemblyQuestLoader obj24.Steps = list39; reference27 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -214421,9 +214426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -214436,16 +214441,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot7.Author = list42; index = 5; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span43[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -214453,9 +214458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -214470,7 +214475,7 @@ public static class AssemblyQuestLoader obj27.Steps = list44; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span43[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -214478,9 +214483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022505u, new Vector3(192.46204f, -2.5453281f, 73.746826f), 132) + span45[index2] = new QuestStep(EInteractionType.Interact, 1022505u, new Vector3(192.46204f, -2.5453281f, 73.746826f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -214492,7 +214497,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -214500,9 +214505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span46[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AethernetShortcut = new AethernetShortcut { @@ -214513,7 +214518,7 @@ public static class AssemblyQuestLoader obj29.Steps = list46; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -214521,9 +214526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022508u, new Vector3(-71.33594f, -7.877128f, 240.34485f), 152) + span47[index2] = new QuestStep(EInteractionType.Interact, 1022508u, new Vector3(-71.33594f, -7.877128f, 240.34485f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -214531,7 +214536,7 @@ public static class AssemblyQuestLoader obj30.Steps = list47; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -214539,9 +214544,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022511u, new Vector3(-653.13196f, 130f, -523.827f), 612) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022511u, new Vector3(-653.13196f, 130f, -523.827f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2891) @@ -214555,16 +214560,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot8.Author = list49; index = 5; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -214572,9 +214577,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -214589,7 +214594,7 @@ public static class AssemblyQuestLoader obj32.Steps = list51; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -214597,16 +214602,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) + span52[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) { Fly = true }; obj33.Steps = list52; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -214614,9 +214619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span53[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(-247.82184f, 61.395123f, -484.64178f), 612) { Fly = true, @@ -214625,17 +214630,17 @@ public static class AssemblyQuestLoader num3 = 2; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = 7494u; + span54[num4] = 7494u; num4++; - span5[num4] = 7499u; + span54[num4] = 7499u; obj35.KillEnemyDataIds = list54; reference38 = obj35; obj34.Steps = list53; reference37 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -214643,16 +214648,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022515u, new Vector3(-247.82184f, 61.395123f, -484.64178f), 612) + span55[num2] = new QuestStep(EInteractionType.Interact, 1022515u, new Vector3(-247.82184f, 61.395123f, -484.64178f), 612) { StopDistance = 5f }; obj36.Steps = list55; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -214660,9 +214665,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022513u, new Vector3(-650.9041f, 130f, -520.8667f), 612) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022513u, new Vector3(-650.9041f, 130f, -520.8667f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2892) @@ -214676,16 +214681,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot9.Author = list57; index = 5; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -214693,9 +214698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -214710,7 +214715,7 @@ public static class AssemblyQuestLoader obj38.Steps = list59; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -214718,16 +214723,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022519u, new Vector3(-616.8155f, 130.14346f, -469.41333f), 612) + span60[index2] = new QuestStep(EInteractionType.Interact, 1022519u, new Vector3(-616.8155f, 130.14346f, -469.41333f), 612) { Fly = true }; obj39.Steps = list60; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -214735,16 +214740,16 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022520u, new Vector3(-610.956f, 125.92732f, -424.58234f), 612) + span61[num2] = new QuestStep(EInteractionType.Interact, 1022520u, new Vector3(-610.956f, 125.92732f, -424.58234f), 612) { Fly = true }; obj40.Steps = list61; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -214752,18 +214757,18 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.37027f, 45.90861f, -362.9656f), 612) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.37027f, 45.90861f, -362.9656f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022522u, new Vector3(214.86218f, 45.93671f, -360.61652f), 612); + span62[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022522u, new Vector3(214.86218f, 45.93671f, -360.61652f), 612); obj41.Steps = list62; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -214771,9 +214776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022523u, new Vector3(-653.04034f, 130f, -522.17896f), 612) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022523u, new Vector3(-653.04034f, 130f, -522.17896f), 612) { StopDistance = 5f, NextQuestId = new QuestId(2893) @@ -214787,16 +214792,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot10.Author = list64; index = 6; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span65[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -214804,9 +214809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span66[index2]; QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1022523u, new Vector3(-653.04034f, 130f, -522.17896f), 612) { StopDistance = 5f, @@ -214822,9 +214827,9 @@ public static class AssemblyQuestLoader num4 = 1; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - Span span7 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span7[num3] = new DialogueChoice + span67[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD680_02893_Q1_000_000"), @@ -214835,7 +214840,7 @@ public static class AssemblyQuestLoader obj43.Steps = list66; reference46 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span65[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -214843,16 +214848,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) + span68[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) { Fly = true }; obj45.Steps = list68; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -214860,9 +214865,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span69[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, 2008682u, new Vector3(-610.2846f, 42.801514f, 290.79114f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -214870,17 +214875,17 @@ public static class AssemblyQuestLoader num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span5[num4] = 7494u; + span70[num4] = 7494u; num4++; - span5[num4] = 7499u; + span70[num4] = 7499u; obj47.KillEnemyDataIds = list70; reference50 = obj47; obj46.Steps = list69; reference49 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -214888,9 +214893,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) + span71[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -214898,7 +214903,7 @@ public static class AssemblyQuestLoader obj48.Steps = list71; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 4 @@ -214906,16 +214911,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span72[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1022527u, new Vector3(-555.871f, 91.035034f, -185.8396f), 612); num4 = 1; List list73 = new List(num4); CollectionsMarshal.SetCount(list73, num4); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span7[num3] = new DialogueChoice + span73[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD680_02893_Q2_000_000"), @@ -214926,7 +214931,7 @@ public static class AssemblyQuestLoader obj49.Steps = list72; reference52 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -214934,9 +214939,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(2894) @@ -214950,16 +214955,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot11.Author = list75; index = 8; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -214967,9 +214972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -214983,7 +214988,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference55 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -214991,9 +214996,9 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span78[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AethernetShortcut = new AethernetShortcut @@ -215005,23 +215010,23 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span79[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list79; reference57 = obj53; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span78[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 5f, @@ -215034,25 +215039,25 @@ public static class AssemblyQuestLoader num4 = 6; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list80; reference58 = obj54; obj52.Steps = list78; reference56 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -215060,9 +215065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span81[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AethernetShortcut = new AethernetShortcut { @@ -215073,7 +215078,7 @@ public static class AssemblyQuestLoader obj55.Steps = list81; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -215081,29 +215086,29 @@ public static class AssemblyQuestLoader index2 = 3; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.93188f, -53.111656f, 330.18417f), 154) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.93188f, -53.111656f, 330.18417f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-248.3785f, -74.95606f, 424.39832f), 154) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-248.3785f, -74.95606f, 424.39832f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022529u, new Vector3(-248.52368f, -75.63651f, 426.9015f), 154); + span82[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022529u, new Vector3(-248.52368f, -75.63651f, 426.9015f), 154); obj56.Steps = list82; reference60 = obj56; num++; - span2[num] = new QuestSequence + span76[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = 5 @@ -215111,16 +215116,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022530u, new Vector3(-246.93683f, -75.542496f, 426.5354f), 154) + span83[index2] = new QuestStep(EInteractionType.Interact, 1022530u, new Vector3(-246.93683f, -75.542496f, 426.5354f), 154) { StopDistance = 5f }; obj57.Steps = list83; reference61 = obj57; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span76[num]; QuestSequence obj58 = new QuestSequence { Sequence = 6 @@ -215128,16 +215133,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span84[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj58.Steps = list84; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span76[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -215145,9 +215150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -215207,9 +215212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span4[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -215233,9 +215238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, NextQuestId = new QuestId(2901) @@ -215249,16 +215254,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 6; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -215266,9 +215271,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -215283,7 +215288,7 @@ public static class AssemblyQuestLoader obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -215291,9 +215296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022806u, new Vector3(-164.5686f, 81.072655f, -294.33136f), 180) + span9[index2] = new QuestStep(EInteractionType.Interact, 1022806u, new Vector3(-164.5686f, 81.072655f, -294.33136f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -215301,7 +215306,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -215309,9 +215314,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span10[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 2008649u, new Vector3(-295.85718f, 53.20813f, -283.98572f), 180) { Fly = true, @@ -215320,17 +215325,17 @@ public static class AssemblyQuestLoader int num3 = 2; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - Span span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int num4 = 0; - span4[num4] = 7500u; + span11[num4] = 7500u; num4++; - span4[num4] = 7501u; + span11[num4] = 7501u; obj7.KillEnemyDataIds = list11; reference7 = obj7; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span7[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -215338,9 +215343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 2008650u, new Vector3(-408.9876f, 46.860474f, -305.43988f), 180) { Fly = true, @@ -215349,17 +215354,17 @@ public static class AssemblyQuestLoader num4 = 2; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = 7500u; + span13[num3] = 7500u; num3++; - span4[num3] = 7501u; + span13[num3] = 7501u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -215367,16 +215372,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022811u, new Vector3(-359.9756f, 58.723488f, -365.37732f), 180) + span14[num2] = new QuestStep(EInteractionType.Interact, 1022811u, new Vector3(-359.9756f, 58.723488f, -365.37732f), 180) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span7[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -215384,9 +215389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -215401,16 +215406,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 8; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -215418,9 +215423,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -215435,7 +215440,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -215443,9 +215448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022816u, new Vector3(-4.3183594f, 39.78392f, 197.52808f), 137) + span19[index2] = new QuestStep(EInteractionType.Interact, 1022816u, new Vector3(-4.3183594f, 39.78392f, 197.52808f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport @@ -215453,7 +215458,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -215461,9 +215466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, 2008651u, new Vector3(-4.8066406f, 39.475098f, 348.2871f), 137) { Fly = true, @@ -215472,17 +215477,17 @@ public static class AssemblyQuestLoader num3 = 2; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = 7500u; + span21[num4] = 7500u; num4++; - span4[num4] = 7501u; + span21[num4] = 7501u; obj15.KillEnemyDataIds = list21; reference15 = obj15; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -215490,9 +215495,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 2008652u, new Vector3(-82.59711f, 38.437378f, 501.42664f), 137) { Fly = true, @@ -215501,17 +215506,17 @@ public static class AssemblyQuestLoader num4 = 2; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 7502u; + span23[num3] = 7502u; num3++; - span4[num3] = 7503u; + span23[num3] = 7503u; obj17.KillEnemyDataIds = list23; reference17 = obj17; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span17[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -215519,9 +215524,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, 2008653u, new Vector3(-115.70923f, 49.66809f, 603.02124f), 137) { Fly = true, @@ -215530,17 +215535,17 @@ public static class AssemblyQuestLoader num3 = 2; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span4 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span4[num4] = 7502u; + span25[num4] = 7502u; num4++; - span4[num4] = 7503u; + span25[num4] = 7503u; obj19.KillEnemyDataIds = list25; reference19 = obj19; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span17[num]; QuestSequence obj20 = new QuestSequence { Sequence = 5 @@ -215548,16 +215553,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022821u, new Vector3(-149.85895f, 55.805172f, 642.7251f), 137) + span26[index2] = new QuestStep(EInteractionType.Interact, 1022821u, new Vector3(-149.85895f, 55.805172f, 642.7251f), 137) { Fly = true }; obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span17[num]; QuestSequence obj21 = new QuestSequence { Sequence = 6 @@ -215565,16 +215570,16 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022825u, new Vector3(-208.08728f, 46.619385f, 467.73462f), 137) + span27[num2] = new QuestStep(EInteractionType.Interact, 1022825u, new Vector3(-208.08728f, 46.619385f, 467.73462f), 137) { Fly = true }; obj21.Steps = list27; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span17[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -215582,9 +215587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -215599,16 +215604,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot4.Author = list29; index = 6; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -215616,9 +215621,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -215633,7 +215638,7 @@ public static class AssemblyQuestLoader obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -215641,9 +215646,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1019355u, new Vector3(556.8779f, -19.505642f, 397.14648f), 622) { Fly = true, @@ -215652,23 +215657,23 @@ public static class AssemblyQuestLoader num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list33; reference25 = obj25; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span32[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) { Fly = true @@ -215676,23 +215681,23 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list34; reference26 = obj26; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span32[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1019354u, new Vector3(573.6323f, -19.505655f, 311.6654f), 622) { Fly = true @@ -215700,25 +215705,25 @@ public static class AssemblyQuestLoader num4 = 6; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list35; reference27 = obj27; obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -215726,9 +215731,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span36[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(-186.52919f, 2.935472f, 369.28806f), 622) { StopDistance = 0.5f, @@ -215738,15 +215743,15 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num4 = 0; - span4[num4] = 6641u; + span37[num4] = 6641u; obj29.KillEnemyDataIds = list37; reference29 = obj29; obj28.Steps = list36; reference28 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -215754,16 +215759,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022832u, new Vector3(-183.76447f, 2.8128173f, 370.3822f), 622) + span38[index2] = new QuestStep(EInteractionType.Interact, 1022832u, new Vector3(-183.76447f, 2.8128173f, 370.3822f), 622) { StopDistance = 5f }; obj30.Steps = list38; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span30[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -215771,16 +215776,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022834u, new Vector3(-339.25385f, 21.774029f, 268.6045f), 622) + span39[num2] = new QuestStep(EInteractionType.Interact, 1022834u, new Vector3(-339.25385f, 21.774029f, 268.6045f), 622) { Fly = true }; obj31.Steps = list39; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span30[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -215788,9 +215793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span40[index2]; QuestStep obj33 = new QuestStep(EInteractionType.CompleteQuest, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { Fly = true, @@ -215799,9 +215804,9 @@ public static class AssemblyQuestLoader num4 = 1; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - Span span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span6[num3] = new DialogueChoice + span41[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWAR680_02903_Q1_000_075"), @@ -215819,16 +215824,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 10; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -215836,9 +215841,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -215857,7 +215862,7 @@ public static class AssemblyQuestLoader obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -215865,16 +215870,16 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022837u, new Vector3(548.97375f, -19.503174f, 277.57678f), 622) + span45[index2] = new QuestStep(EInteractionType.Interact, 1022837u, new Vector3(548.97375f, -19.503174f, 277.57678f), 622) { Fly = true }; obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -215882,13 +215887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.11285f, 38.830116f, -473.95575f), 622); + span46[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.11285f, 38.830116f, -473.95575f), 622); obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span43[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -215896,16 +215901,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022839u, new Vector3(467.46008f, 39.964607f, -440.8484f), 622) + span47[index2] = new QuestStep(EInteractionType.Interact, 1022839u, new Vector3(467.46008f, 39.964607f, -440.8484f), 622) { Fly = true }; obj37.Steps = list47; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span43[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -215913,9 +215918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) + span48[num2] = new QuestStep(EInteractionType.Interact, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -215923,7 +215928,7 @@ public static class AssemblyQuestLoader obj38.Steps = list48; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span43[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -215931,16 +215936,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) + span49[index2] = new QuestStep(EInteractionType.Emote, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { Emote = EEmote.Slap }; obj39.Steps = list49; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span43[num]; QuestSequence obj40 = new QuestSequence { Sequence = 6 @@ -215948,9 +215953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span50[num2]; QuestStep obj41 = new QuestStep(EInteractionType.SinglePlayerDuty, 1022840u, new Vector3(233.38672f, 23.094816f, -234.57697f), 622) { Fly = true @@ -215959,21 +215964,21 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span[num4] = "Keeps attacking the invulnerable boss instead of the mammoths, thus letting your allied NPC die"; + span51[num4] = "Keeps attacking the invulnerable boss instead of the mammoths, thus letting your allied NPC die"; singlePlayerDutyOptions.Notes = list51; obj41.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference41 = obj41; obj40.Steps = list50; reference40 = obj40; num++; - span2[num] = new QuestSequence + span43[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj42 = new QuestSequence { Sequence = 8 @@ -215981,13 +215986,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022841u, new Vector3(233.17297f, 23.085413f, -234.42438f), 622); + span52[index2] = new QuestStep(EInteractionType.Interact, 1022841u, new Vector3(233.17297f, 23.085413f, -234.42438f), 622); obj42.Steps = list52; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span43[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -215995,9 +216000,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -216011,16 +216016,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot6.Author = list54; index = 5; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -216028,9 +216033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span56[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216049,7 +216054,7 @@ public static class AssemblyQuestLoader obj44.Steps = list56; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span55[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -216057,16 +216062,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022146u, new Vector3(56.321045f, 207.33994f, -31.937195f), 478) + span57[num2] = new QuestStep(EInteractionType.Interact, 1022146u, new Vector3(56.321045f, 207.33994f, -31.937195f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj45.Steps = list57; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -216074,74 +216079,74 @@ public static class AssemblyQuestLoader num2 = 3; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span58[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1017656u, new Vector3(70.7561f, 207.28993f, 0.59503174f), 478); num4 = 6; List list59 = new List(num4); CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list59; reference47 = questStep; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span58[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1013721u, new Vector3(17.380005f, 205.38686f, 37.491333f), 478); num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list60; reference48 = questStep2; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span58[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478); num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list61; reference49 = questStep3; obj46.Steps = list58; reference46 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span55[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -216149,13 +216154,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022148u, new Vector3(-78.965515f, 206.50021f, 23.575134f), 478); + span62[num2] = new QuestStep(EInteractionType.Interact, 1022148u, new Vector3(-78.965515f, 206.50021f, 23.575134f), 478); obj47.Steps = list62; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span55[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -216163,9 +216168,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216183,16 +216188,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot7.Author = list64; index = 7; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -216200,9 +216205,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216221,7 +216226,7 @@ public static class AssemblyQuestLoader obj49.Steps = list66; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -216229,9 +216234,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) + span67[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) { AethernetShortcut = new AethernetShortcut { @@ -216242,7 +216247,7 @@ public static class AssemblyQuestLoader obj50.Steps = list67; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -216250,9 +216255,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022152u, new Vector3(3.9215698f, 27.790508f, -150.83551f), 419) + span68[num2] = new QuestStep(EInteractionType.Interact, 1022152u, new Vector3(3.9215698f, 27.790508f, -150.83551f), 419) { AethernetShortcut = new AethernetShortcut { @@ -216263,7 +216268,7 @@ public static class AssemblyQuestLoader obj51.Steps = list68; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -216271,9 +216276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span69[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -216284,7 +216289,7 @@ public static class AssemblyQuestLoader obj52.Steps = list69; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj53 = new QuestSequence { Sequence = 4 @@ -216292,9 +216297,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span70[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, null, new Vector3(660.36426f, 202.54167f, -180.60214f), 397) { StopDistance = 1f, @@ -216305,15 +216310,15 @@ public static class AssemblyQuestLoader num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span4[num4] = 7486u; + span71[num4] = 7486u; obj54.KillEnemyDataIds = list71; reference57 = obj54; obj53.Steps = list70; reference56 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj55 = new QuestSequence { Sequence = 5 @@ -216321,16 +216326,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022153u, new Vector3(662.95874f, 202.59106f, -177.14203f), 397) + span72[index2] = new QuestStep(EInteractionType.Interact, 1022153u, new Vector3(662.95874f, 202.59106f, -177.14203f), 397) { StopDistance = 7f }; obj55.Steps = list72; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span65[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -216338,9 +216343,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216358,16 +216363,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "UcanPatates"; + span74[index] = "UcanPatates"; questRoot8.Author = list74; index = 6; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -216375,9 +216380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216396,7 +216401,7 @@ public static class AssemblyQuestLoader obj57.Steps = list76; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -216404,9 +216409,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022157u, new Vector3(-323.9643f, 239.9684f, 372.91516f), 155) + span77[num2] = new QuestStep(EInteractionType.Interact, 1022157u, new Vector3(-323.9643f, 239.9684f, 372.91516f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216421,7 +216426,7 @@ public static class AssemblyQuestLoader obj58.Steps = list77; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -216429,9 +216434,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022163u, new Vector3(-395.95636f, 240.14958f, 340.59656f), 155) + span78[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022163u, new Vector3(-395.95636f, 240.14958f, 340.59656f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216446,12 +216451,12 @@ public static class AssemblyQuestLoader obj59.Steps = list78; reference62 = obj59; num++; - span2[num] = new QuestSequence + span75[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -216459,9 +216464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022167u, new Vector3(-385.36664f, 232.23338f, 314.65625f), 155) + span79[num2] = new QuestStep(EInteractionType.Interact, 1022167u, new Vector3(-385.36664f, 232.23338f, 314.65625f), 155) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216476,7 +216481,7 @@ public static class AssemblyQuestLoader obj60.Steps = list79; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -216484,9 +216489,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216511,16 +216516,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "UcanPatates"; + span81[index] = "UcanPatates"; questRoot9.Author = list81; index = 7; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -216528,9 +216533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216549,7 +216554,7 @@ public static class AssemblyQuestLoader obj62.Steps = list83; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -216557,9 +216562,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022169u, new Vector3(-58.854065f, 20.000334f, 42.83203f), 129) + span84[index2] = new QuestStep(EInteractionType.Interact, 1022169u, new Vector3(-58.854065f, 20.000334f, 42.83203f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -216573,7 +216578,7 @@ public static class AssemblyQuestLoader obj63.Steps = list84; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -216581,9 +216586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 1022170u, new Vector3(-172.6253f, 41.10136f, 175.89062f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -216601,9 +216606,9 @@ public static class AssemblyQuestLoader num4 = 1; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - Span span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span7[num3] = 128; + span86[num3] = 128; obj66.InTerritory = list86; skipConditions.AetheryteShortcutIf = obj66; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -216614,9 +216619,9 @@ public static class AssemblyQuestLoader num3 = 1; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span6[num4] = new DialogueChoice + span87[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH680_02908_Q1_000_000"), @@ -216627,7 +216632,7 @@ public static class AssemblyQuestLoader obj64.Steps = list85; reference67 = obj64; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span82[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -216635,9 +216640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span88[index2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 1022173u, new Vector3(356.5575f, 351.0862f, -545.2201f), 155) { Fly = true, @@ -216647,9 +216652,9 @@ public static class AssemblyQuestLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - Span span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span8[num3] = new ComplexCombatData + span89[num3] = new ComplexCombatData { DataId = 7487u, MinimumKillCount = 2u @@ -216666,7 +216671,7 @@ public static class AssemblyQuestLoader obj67.Steps = list88; reference69 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span82[num]; QuestSequence obj69 = new QuestSequence { Sequence = 4 @@ -216674,13 +216679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022173u, new Vector3(356.5575f, 351.0862f, -545.2201f), 155); + span90[num2] = new QuestStep(EInteractionType.Interact, 1022173u, new Vector3(356.5575f, 351.0862f, -545.2201f), 155); obj69.Steps = list90; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span82[num]; QuestSequence obj70 = new QuestSequence { Sequence = 5 @@ -216688,9 +216693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) + span91[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216709,7 +216714,7 @@ public static class AssemblyQuestLoader obj70.Steps = list91; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span82[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -216717,9 +216722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216744,16 +216749,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "UcanPatates"; + span93[index] = "UcanPatates"; questRoot10.Author = list93; index = 4; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -216761,9 +216766,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216782,7 +216787,7 @@ public static class AssemblyQuestLoader obj72.Steps = list95; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span94[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -216790,9 +216795,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span96[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216811,7 +216816,7 @@ public static class AssemblyQuestLoader obj73.Steps = list96; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span94[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -216819,9 +216824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span97[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -216840,7 +216845,7 @@ public static class AssemblyQuestLoader obj74.Steps = list97; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span94[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -216848,9 +216853,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -216870,16 +216875,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot11.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -216887,9 +216892,9 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span101[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216902,11 +216907,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj76.Steps = list101; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -216914,9 +216919,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008547u, new Vector3(47.592896f, -37.003174f, -297.71887f), 398) + span102[num2] = new QuestStep(EInteractionType.Interact, 2008547u, new Vector3(47.592896f, -37.003174f, -297.71887f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -216924,7 +216929,7 @@ public static class AssemblyQuestLoader obj77.Steps = list102; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -216932,15 +216937,15 @@ public static class AssemblyQuestLoader num2 = 2; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(2911) }; @@ -216953,16 +216958,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot12.Author = list104; index = 6; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -216970,9 +216975,9 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216985,11 +216990,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj79.Steps = list106; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -216997,9 +217002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022543u, new Vector3(46.951904f, -37.000004f, -298.48175f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 1022543u, new Vector3(46.951904f, -37.000004f, -298.48175f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -217007,7 +217012,7 @@ public static class AssemblyQuestLoader obj80.Steps = list107; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -217015,9 +217020,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008548u, new Vector3(80.91858f, 68.16199f, -696.00977f), 612) + span108[num2] = new QuestStep(EInteractionType.Interact, 2008548u, new Vector3(80.91858f, 68.16199f, -696.00977f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -217030,7 +217035,7 @@ public static class AssemblyQuestLoader obj81.Steps = list108; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -217038,9 +217043,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span109[index2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, null, new Vector3(91.50208f, 68.1708f, -722.4152f), 612) { StopDistance = 0.5f, @@ -217049,15 +217054,15 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num4 = 0; - span4[num4] = 8046u; + span110[num4] = 8046u; obj83.KillEnemyDataIds = list110; reference85 = obj83; obj82.Steps = list109; reference84 = obj82; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -217065,13 +217070,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022547u, new Vector3(92.39331f, 68.1708f, -712.8557f), 612); + span111[num2] = new QuestStep(EInteractionType.Interact, 1022547u, new Vector3(92.39331f, 68.1708f, -712.8557f), 612); obj84.Steps = list111; reference86 = obj84; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span105[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -217079,15 +217084,15 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(2912) }; @@ -217100,16 +217105,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot13.Author = list113; index = 8; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span114[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -217117,9 +217122,9 @@ public static class AssemblyQuestLoader index2 = 2; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span115[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -217132,11 +217137,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj86.Steps = list115; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span114[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -217144,9 +217149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628) + span116[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -217158,7 +217163,7 @@ public static class AssemblyQuestLoader obj87.Steps = list116; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -217166,9 +217171,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022550u, new Vector3(-728.9082f, 0.34026724f, -427.9698f), 613) + span117[num2] = new QuestStep(EInteractionType.Interact, 1022550u, new Vector3(-728.9082f, 0.34026724f, -427.9698f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -217176,7 +217181,7 @@ public static class AssemblyQuestLoader obj88.Steps = list117; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -217184,16 +217189,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022551u, new Vector3(-772.549f, 4.7634416f, -504.29544f), 613) + span118[index2] = new QuestStep(EInteractionType.Interact, 1022551u, new Vector3(-772.549f, 4.7634416f, -504.29544f), 613) { Fly = true }; obj89.Steps = list118; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj90 = new QuestSequence { Sequence = 4 @@ -217201,16 +217206,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008550u, new Vector3(-711.20776f, 0.44250488f, -545.4337f), 613) + span119[num2] = new QuestStep(EInteractionType.Interact, 2008550u, new Vector3(-711.20776f, 0.44250488f, -545.4337f), 613) { Fly = true }; obj90.Steps = list119; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span114[num]; QuestSequence obj91 = new QuestSequence { Sequence = 5 @@ -217218,15 +217223,15 @@ public static class AssemblyQuestLoader num2 = 2; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(657.20935f, 1.1933115f, -799.82635f), 613) + span120[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(657.20935f, 1.1933115f, -799.82635f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span120[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, 1022552u, new Vector3(657.7401f, 1.0385457f, -797.8485f), 613) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -217234,15 +217239,15 @@ public static class AssemblyQuestLoader num4 = 1; List list121 = new List(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = 7488u; + span121[num3] = 7488u; obj92.KillEnemyDataIds = list121; reference94 = obj92; obj91.Steps = list120; reference93 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span114[num]; QuestSequence obj93 = new QuestSequence { Sequence = 6 @@ -217250,13 +217255,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022552u, new Vector3(657.7401f, 1.0385457f, -797.8485f), 613); + span122[num2] = new QuestStep(EInteractionType.Interact, 1022552u, new Vector3(657.7401f, 1.0385457f, -797.8485f), 613); obj93.Steps = list122; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span114[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -217264,9 +217269,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span123[index2]; QuestStep obj95 = new QuestStep(EInteractionType.CompleteQuest, 1022553u, new Vector3(-92.607056f, 18.9999f, -194.41522f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -217279,9 +217284,9 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span6[num4] = new DialogueChoice + span124[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRG650_02912_Q1_000_000"), @@ -217299,16 +217304,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot14.Author = list125; index = 9; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span126[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -217316,9 +217321,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022553u, new Vector3(-92.607056f, 18.9999f, -194.41522f), 628) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022553u, new Vector3(-92.607056f, 18.9999f, -194.41522f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -217337,7 +217342,7 @@ public static class AssemblyQuestLoader obj96.Steps = list127; reference98 = obj96; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span126[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -217345,9 +217350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022748u, new Vector3(13.046387f, -7.961876f, -99.77875f), 628) + span128[index2] = new QuestStep(EInteractionType.Interact, 1022748u, new Vector3(13.046387f, -7.961876f, -99.77875f), 628) { AethernetShortcut = new AethernetShortcut { @@ -217358,7 +217363,7 @@ public static class AssemblyQuestLoader obj97.Steps = list128; reference99 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -217366,9 +217371,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) + span129[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -217376,7 +217381,7 @@ public static class AssemblyQuestLoader obj98.Steps = list129; reference100 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span126[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -217384,74 +217389,74 @@ public static class AssemblyQuestLoader num2 = 3; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span130[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1022554u, new Vector3(554.9553f, -19.411264f, 274.92175f), 622); num4 = 6; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list131; reference102 = questStep4; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span130[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1022555u, new Vector3(545.4337f, -19.505648f, 309.68176f), 622); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list132; reference103 = questStep5; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span130[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1022556u, new Vector3(570.3364f, -19.50564f, 319.11182f), 622); num4 = 6; List list133 = new List(num4); CollectionsMarshal.SetCount(list133, num4); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list133; reference104 = questStep6; obj99.Steps = list130; reference101 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span126[num]; QuestSequence obj100 = new QuestSequence { Sequence = 4 @@ -217459,13 +217464,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622); + span134[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622); obj100.Steps = list134; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span126[num]; QuestSequence obj101 = new QuestSequence { Sequence = 5 @@ -217473,21 +217478,21 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022561u, new Vector3(-288.4718f, 60.053967f, -328.1148f), 622) + span135[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022561u, new Vector3(-288.4718f, 60.053967f, -328.1148f), 622) { Fly = true }; obj101.Steps = list135; reference106 = obj101; num++; - span2[num] = new QuestSequence + span126[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span126[num]; QuestSequence obj102 = new QuestSequence { Sequence = 7 @@ -217495,13 +217500,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022569u, new Vector3(-309.5293f, 61.288292f, -319.50867f), 622); + span136[num2] = new QuestStep(EInteractionType.Interact, 1022569u, new Vector3(-309.5293f, 61.288292f, -319.50867f), 622); obj102.Steps = list136; reference107 = obj102; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span126[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -217509,9 +217514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -217526,16 +217531,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot15.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -217543,9 +217548,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -217559,7 +217564,7 @@ public static class AssemblyQuestLoader obj104.Steps = list140; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -217567,16 +217572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) + span141[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) { Fly = true }; obj105.Steps = list141; reference110 = obj105; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -217584,9 +217589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) { StopDistance = 7f }; @@ -217599,16 +217604,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot16.Author = list143; index = 10; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -217616,9 +217621,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span145[index2]; QuestStep obj108 = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -217638,9 +217643,9 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num4 = 0; - span6[num4] = new DialogueChoice + span146[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK601_02915_Q0_000_004"), @@ -217651,7 +217656,7 @@ public static class AssemblyQuestLoader obj107.Steps = list145; reference112 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -217659,9 +217664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008659u, new Vector3(2.5177002f, 11.947815f, 37.00305f), 419) + span147[num2] = new QuestStep(EInteractionType.Interact, 2008659u, new Vector3(2.5177002f, 11.947815f, 37.00305f), 419) { AethernetShortcut = new AethernetShortcut { @@ -217672,7 +217677,7 @@ public static class AssemblyQuestLoader obj109.Steps = list147; reference114 = obj109; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -217680,9 +217685,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418) + span148[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418) { AethernetShortcut = new AethernetShortcut { @@ -217693,7 +217698,7 @@ public static class AssemblyQuestLoader obj110.Steps = list148; reference115 = obj110; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span144[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -217701,13 +217706,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022859u, new Vector3(3.6774292f, 5.46805f, 26.596436f), 418); + span149[num2] = new QuestStep(EInteractionType.Interact, 1022859u, new Vector3(3.6774292f, 5.46805f, 26.596436f), 418); obj111.Steps = list149; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span144[num]; QuestSequence obj112 = new QuestSequence { Sequence = 4 @@ -217715,13 +217720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418); + span150[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418); obj112.Steps = list150; reference117 = obj112; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span144[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -217729,9 +217734,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008660u, new Vector3(31.906494f, 15.945618f, -65.07977f), 419) + span151[num2] = new QuestStep(EInteractionType.Interact, 2008660u, new Vector3(31.906494f, 15.945618f, -65.07977f), 419) { AethernetShortcut = new AethernetShortcut { @@ -217742,7 +217747,7 @@ public static class AssemblyQuestLoader obj113.Steps = list151; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span144[num]; QuestSequence obj114 = new QuestSequence { Sequence = 6 @@ -217750,9 +217755,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022862u, new Vector3(482.29187f, 203.4332f, 683.25305f), 397) + span152[index2] = new QuestStep(EInteractionType.Interact, 1022862u, new Vector3(482.29187f, 203.4332f, 683.25305f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -217760,7 +217765,7 @@ public static class AssemblyQuestLoader obj114.Steps = list152; reference119 = obj114; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span144[num]; QuestSequence obj115 = new QuestSequence { Sequence = 7 @@ -217768,16 +217773,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022863u, new Vector3(384.2068f, 170.07738f, 419.7909f), 397) + span153[num2] = new QuestStep(EInteractionType.Interact, 1022863u, new Vector3(384.2068f, 170.07738f, 419.7909f), 397) { Fly = true }; obj115.Steps = list153; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span144[num]; QuestSequence obj116 = new QuestSequence { Sequence = 8 @@ -217785,16 +217790,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2008661u, new Vector3(380.02588f, 169.78711f, 416.5559f), 397) + span154[index2] = new QuestStep(EInteractionType.Action, 2008661u, new Vector3(380.02588f, 169.78711f, 416.5559f), 397) { Action = EAction.Souleater }; obj116.Steps = list154; reference121 = obj116; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span144[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -217802,9 +217807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -217819,16 +217824,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot17.Author = list156; index = 8; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -217836,9 +217841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -217846,7 +217851,7 @@ public static class AssemblyQuestLoader obj118.Steps = list158; reference123 = obj118; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span157[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -217854,9 +217859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022870u, new Vector3(464.53027f, -51.1414f, 44.47998f), 398) + span159[num2] = new QuestStep(EInteractionType.Interact, 1022870u, new Vector3(464.53027f, -51.1414f, 44.47998f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -217864,7 +217869,7 @@ public static class AssemblyQuestLoader obj119.Steps = list159; reference124 = obj119; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span157[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -217872,9 +217877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008662u, new Vector3(436.94202f, -51.163513f, 98.68005f), 398) + span160[index2] = new QuestStep(EInteractionType.Interact, 2008662u, new Vector3(436.94202f, -51.163513f, 98.68005f), 398) { StopDistance = 1f, Fly = true @@ -217882,7 +217887,7 @@ public static class AssemblyQuestLoader obj120.Steps = list160; reference125 = obj120; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span157[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -217890,9 +217895,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span161[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 1022879u, new Vector3(503.4713f, -45.078712f, -116.92993f), 398) { StopDistance = 1f, @@ -217902,17 +217907,17 @@ public static class AssemblyQuestLoader num4 = 2; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span4[num3] = 7489u; + span162[num3] = 7489u; num3++; - span4[num3] = 7490u; + span162[num3] = 7490u; obj122.KillEnemyDataIds = list162; reference127 = obj122; obj121.Steps = list161; reference126 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span157[num]; QuestSequence obj123 = new QuestSequence { Sequence = 4 @@ -217920,16 +217925,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022880u, new Vector3(612.8175f, -26.250998f, -436.45386f), 398) + span163[index2] = new QuestStep(EInteractionType.Interact, 1022880u, new Vector3(612.8175f, -26.250998f, -436.45386f), 398) { Fly = true }; obj123.Steps = list163; reference128 = obj123; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span157[num]; QuestSequence obj124 = new QuestSequence { Sequence = 5 @@ -217937,16 +217942,16 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2008663u, new Vector3(622.8275f, -25.467346f, -446.43323f), 398) + span164[num2] = new QuestStep(EInteractionType.Action, 2008663u, new Vector3(622.8275f, -25.467346f, -446.43323f), 398) { Action = EAction.Souleater }; obj124.Steps = list164; reference129 = obj124; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span157[num]; QuestSequence obj125 = new QuestSequence { Sequence = 6 @@ -217954,13 +217959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023414u, new Vector3(617.8529f, -25.577927f, -446.61633f), 398); + span165[index2] = new QuestStep(EInteractionType.Interact, 1023414u, new Vector3(617.8529f, -25.577927f, -446.61633f), 398); obj125.Steps = list165; reference130 = obj125; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span157[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -217968,9 +217973,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -217985,16 +217990,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot18.Author = list167; index = 10; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -218002,9 +218007,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -218019,7 +218024,7 @@ public static class AssemblyQuestLoader obj127.Steps = list169; reference132 = obj127; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -218027,16 +218032,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) + span170[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj128.Steps = list170; reference133 = obj128; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -218044,9 +218049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span171[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1022891u, new Vector3(154.25342f, -64.449585f, 678.06506f), 400) { Fly = true @@ -218054,9 +218059,9 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - span6[num4] = new DialogueChoice + span172[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK650_02917_Q1_000_052"), @@ -218067,7 +218072,7 @@ public static class AssemblyQuestLoader obj129.Steps = list171; reference134 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span168[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -218075,16 +218080,16 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) + span173[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) { Fly = true }; obj131.Steps = list173; reference136 = obj131; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span168[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -218092,16 +218097,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022893u, new Vector3(418.53967f, -28.947046f, 89.25f), 400) + span174[index2] = new QuestStep(EInteractionType.Interact, 1022893u, new Vector3(418.53967f, -28.947046f, 89.25f), 400) { Fly = true }; obj132.Steps = list174; reference137 = obj132; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span168[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -218109,21 +218114,21 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022897u, new Vector3(-166.24707f, -22.88001f, 289.38733f), 400) + span175[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022897u, new Vector3(-166.24707f, -22.88001f, 289.38733f), 400) { Fly = true }; obj133.Steps = list175; reference138 = obj133; num++; - span2[num] = new QuestSequence + span168[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span168[num]; QuestSequence obj134 = new QuestSequence { Sequence = 7 @@ -218131,16 +218136,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2008665u, new Vector3(-160.02142f, -22.995422f, 283.6194f), 400) + span176[index2] = new QuestStep(EInteractionType.Action, 2008665u, new Vector3(-160.02142f, -22.995422f, 283.6194f), 400) { Action = EAction.Souleater }; obj134.Steps = list176; reference139 = obj134; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span168[num]; QuestSequence obj135 = new QuestSequence { Sequence = 8 @@ -218148,16 +218153,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022900u, new Vector3(-164.5686f, -22.88756f, 285.7556f), 400) + span177[num2] = new QuestStep(EInteractionType.Interact, 1022900u, new Vector3(-164.5686f, -22.88756f, 285.7556f), 400) { StopDistance = 5f }; obj135.Steps = list177; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span168[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -218165,9 +218170,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022953u, new Vector3(253.0708f, -43.136364f, 626.88635f), 400) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022953u, new Vector3(253.0708f, -43.136364f, 626.88635f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; @@ -218180,16 +218185,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot19.Author = list179; index = 11; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -218197,9 +218202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022892u, new Vector3(252.64355f, -43.032913f, 625.0857f), 400) + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022892u, new Vector3(252.64355f, -43.032913f, 625.0857f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, SkipConditions = new SkipConditions @@ -218213,7 +218218,7 @@ public static class AssemblyQuestLoader obj137.Steps = list181; reference142 = obj137; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span180[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -218221,16 +218226,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022890u, new Vector3(-620.5692f, 130f, -527.5807f), 612) + span182[index2] = new QuestStep(EInteractionType.Interact, 1022890u, new Vector3(-620.5692f, 130f, -527.5807f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj138.Steps = list182; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span180[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -218238,18 +218243,18 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-284.4574f, 73.94617f, -692.77094f), 612) + span183[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-284.4574f, 73.94617f, -692.77094f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022902u, new Vector3(-359.51782f, 63.3675f, -727.93164f), 612); + span183[num2] = new QuestStep(EInteractionType.Interact, 1022902u, new Vector3(-359.51782f, 63.3675f, -727.93164f), 612); obj139.Steps = list183; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span180[num]; QuestSequence obj140 = new QuestSequence { Sequence = 3 @@ -218257,13 +218262,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022904u, new Vector3(-276.75293f, 74.50722f, -695.8572f), 612); + span184[index2] = new QuestStep(EInteractionType.Interact, 1022904u, new Vector3(-276.75293f, 74.50722f, -695.8572f), 612); obj140.Steps = list184; reference145 = obj140; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span180[num]; QuestSequence obj141 = new QuestSequence { Sequence = 4 @@ -218271,9 +218276,9 @@ public static class AssemblyQuestLoader index2 = 2; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span185[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, null, new Vector3(25.767f, 54.715424f, -532.3533f), 612) { StopDistance = 1f, @@ -218283,34 +218288,34 @@ public static class AssemblyQuestLoader num4 = 1; List list186 = new List(num4); CollectionsMarshal.SetCount(list186, num4); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span4[num3] = 7491u; + span186[num3] = 7491u; obj142.KillEnemyDataIds = list186; num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; obj142.CompletionQuestVariablesFlags = list187; reference147 = obj142; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022905u, new Vector3(25.101074f, 54.83547f, -533.04346f), 612); + span185[num2] = new QuestStep(EInteractionType.Interact, 1022905u, new Vector3(25.101074f, 54.83547f, -533.04346f), 612); obj141.Steps = list185; reference146 = obj141; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span180[num]; QuestSequence obj143 = new QuestSequence { Sequence = 5 @@ -218318,16 +218323,16 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022908u, new Vector3(182.8794f, 54.52025f, -491.56943f), 612) + span188[index2] = new QuestStep(EInteractionType.Interact, 1022908u, new Vector3(182.8794f, 54.52025f, -491.56943f), 612) { Fly = true }; obj143.Steps = list188; reference148 = obj143; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span180[num]; QuestSequence obj144 = new QuestSequence { Sequence = 6 @@ -218335,16 +218340,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022910u, new Vector3(301.31982f, 56.419365f, -470.08472f), 612) + span189[num2] = new QuestStep(EInteractionType.Interact, 1022910u, new Vector3(301.31982f, 56.419365f, -470.08472f), 612) { Fly = true }; obj144.Steps = list189; reference149 = obj144; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span180[num]; QuestSequence obj145 = new QuestSequence { Sequence = 7 @@ -218352,16 +218357,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022911u, new Vector3(383.65747f, 65.514336f, -539.4217f), 612) + span190[index2] = new QuestStep(EInteractionType.Interact, 1022911u, new Vector3(383.65747f, 65.514336f, -539.4217f), 612) { Fly = true }; obj145.Steps = list190; reference150 = obj145; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span180[num]; QuestSequence obj146 = new QuestSequence { Sequence = 8 @@ -218369,16 +218374,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2008667u, new Vector3(386.95337f, 65.537476f, -540.9171f), 612) + span191[num2] = new QuestStep(EInteractionType.Action, 2008667u, new Vector3(386.95337f, 65.537476f, -540.9171f), 612) { Action = EAction.Souleater }; obj146.Steps = list191; reference151 = obj146; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span180[num]; QuestSequence obj147 = new QuestSequence { Sequence = 9 @@ -218386,9 +218391,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2008668u, new Vector3(-0.045776367f, 5.3864136f, -77.592224f), 635) + span192[index2] = new QuestStep(EInteractionType.Emote, 2008668u, new Vector3(-0.045776367f, 5.3864136f, -77.592224f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, Emote = EEmote.Respect @@ -218396,7 +218401,7 @@ public static class AssemblyQuestLoader obj147.Steps = list192; reference152 = obj147; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span180[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -218404,9 +218409,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -218425,16 +218430,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot20.Author = list194; index = 9; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span195[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -218442,9 +218447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -218463,7 +218468,7 @@ public static class AssemblyQuestLoader obj149.Steps = list196; reference154 = obj149; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span195[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -218471,9 +218476,9 @@ public static class AssemblyQuestLoader index2 = 3; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span197[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1022916u, new Vector3(-57.724915f, -0.071196444f, -40.146484f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -218486,67 +218491,67 @@ public static class AssemblyQuestLoader num4 = 6; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list198; reference156 = obj151; num2++; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span197[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num4 = 0; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span199[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list199; reference157 = questStep7; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span197[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1022915u, new Vector3(-38.773254f, 18.82157f, 146.807f), 635); num4 = 6; List list200 = new List(num4); CollectionsMarshal.SetCount(list200, num4); - span5 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num3 = 0; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span200[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list200; reference158 = questStep8; obj150.Steps = list197; reference155 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span195[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -218554,13 +218559,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022914u, new Vector3(112.7489f, 0.6520417f, -9.414856f), 635); + span201[index2] = new QuestStep(EInteractionType.Interact, 1022914u, new Vector3(112.7489f, 0.6520417f, -9.414856f), 635); obj152.Steps = list201; reference159 = obj152; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span195[num]; QuestSequence obj153 = new QuestSequence { Sequence = 3 @@ -218568,21 +218573,21 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.40436f, -0.5395956f, -3.4915996f), 635) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.40436f, -0.5395956f, -3.4915996f), 635) { TargetTerritoryId = (ushort)620 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022922u, new Vector3(-553.70416f, 46.755432f, -669.9474f), 620) + span202[num2] = new QuestStep(EInteractionType.Interact, 1022922u, new Vector3(-553.70416f, 46.755432f, -669.9474f), 620) { Fly = true }; obj153.Steps = list202; reference160 = obj153; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span195[num]; QuestSequence obj154 = new QuestSequence { Sequence = 4 @@ -218590,16 +218595,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008669u, new Vector3(-387.9607f, 51.93484f, -626.3676f), 620) + span203[index2] = new QuestStep(EInteractionType.Interact, 2008669u, new Vector3(-387.9607f, 51.93484f, -626.3676f), 620) { Fly = true }; obj154.Steps = list203; reference161 = obj154; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span195[num]; QuestSequence obj155 = new QuestSequence { Sequence = 5 @@ -218607,18 +218612,18 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023073u, new Vector3(-624.7196f, 58.3448f, -484.48926f), 620); + span204[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023073u, new Vector3(-624.7196f, 58.3448f, -484.48926f), 620); obj155.Steps = list204; reference162 = obj155; num++; - span2[num] = new QuestSequence + span195[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span195[num]; QuestSequence obj156 = new QuestSequence { Sequence = 7 @@ -218626,9 +218631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span205[index2] = new QuestStep(EInteractionType.Interact, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -218640,7 +218645,7 @@ public static class AssemblyQuestLoader obj156.Steps = list205; reference163 = obj156; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span195[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -218648,9 +218653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2008885u, new Vector3(2.670288f, 11.947815f, 36.972534f), 419) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 2008885u, new Vector3(2.670288f, 11.947815f, 36.972534f), 419) { AethernetShortcut = new AethernetShortcut { @@ -218667,16 +218672,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "JerryWester"; + span207[index] = "JerryWester"; questRoot21.Author = list207; index = 1; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span208[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -218684,9 +218689,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019464u, new Vector3(-33.096924f, 7.9693108f, 95.109375f), 635) + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019464u, new Vector3(-33.096924f, 7.9693108f, 95.109375f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -218706,16 +218711,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot22.Author = list210; index = 1; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -218723,9 +218728,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018997u, new Vector3(20.492798f, -8.014721E-11f, -80.94916f), 628) + span212[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018997u, new Vector3(20.492798f, -8.014721E-11f, -80.94916f), 628) { StopDistance = 5f }; @@ -218738,16 +218743,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot23.Author = list213; index = 5; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span214[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -218755,9 +218760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span215[index2]; QuestStep obj161 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -218775,9 +218780,9 @@ public static class AssemblyQuestLoader num3 = 1; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span7[num4] = 128; + span216[num4] = 128; obj162.InTerritory = list216; skipConditions2.AetheryteShortcutIf = obj162; obj161.SkipConditions = skipConditions2; @@ -218785,7 +218790,7 @@ public static class AssemblyQuestLoader obj160.Steps = list215; reference167 = obj160; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span214[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -218793,19 +218798,19 @@ public static class AssemblyQuestLoader index2 = 2; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span217[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span217[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj163.Steps = list217; reference169 = obj163; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span214[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -218813,9 +218818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) + span218[index2] = new QuestStep(EInteractionType.Interact, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -218827,7 +218832,7 @@ public static class AssemblyQuestLoader obj164.Steps = list218; reference170 = obj164; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span214[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -218835,19 +218840,19 @@ public static class AssemblyQuestLoader index2 = 2; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span219[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021904u, new Vector3(-480.5829f, 23.11398f, -315.81604f), 140); + span219[num2] = new QuestStep(EInteractionType.Interact, 1021904u, new Vector3(-480.5829f, 23.11398f, -315.81604f), 140); obj165.Steps = list219; reference171 = obj165; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span214[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -218855,15 +218860,15 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(2924) }; @@ -218876,16 +218881,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot24.Author = list221; index = 9; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span222[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -218893,9 +218898,9 @@ public static class AssemblyQuestLoader index2 = 2; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -218908,11 +218913,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj167.Steps = list223; reference173 = obj167; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span222[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -218920,9 +218925,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span224[index2] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -218934,7 +218939,7 @@ public static class AssemblyQuestLoader obj168.Steps = list224; reference174 = obj168; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span222[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -218942,16 +218947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021905u, new Vector3(-220.17242f, 20.83071f, 353.16992f), 153) + span225[num2] = new QuestStep(EInteractionType.Interact, 1021905u, new Vector3(-220.17242f, 20.83071f, 353.16992f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; obj169.Steps = list225; reference175 = obj169; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span222[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -218959,16 +218964,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008554u, new Vector3(-230.18237f, 1.3274536f, 406.3629f), 153) + span226[index2] = new QuestStep(EInteractionType.Interact, 2008554u, new Vector3(-230.18237f, 1.3274536f, 406.3629f), 153) { Fly = true }; obj170.Steps = list226; reference176 = obj170; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span222[num]; QuestSequence obj171 = new QuestSequence { Sequence = 4 @@ -218976,16 +218981,16 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008555u, new Vector3(-182.8794f, 0.3508911f, 463.76733f), 153) + span227[num2] = new QuestStep(EInteractionType.Interact, 2008555u, new Vector3(-182.8794f, 0.3508911f, 463.76733f), 153) { Fly = true }; obj171.Steps = list227; reference177 = obj171; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span222[num]; QuestSequence obj172 = new QuestSequence { Sequence = 5 @@ -218993,16 +218998,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008556u, new Vector3(-81.71216f, 1.2054443f, 395.71216f), 153) + span228[index2] = new QuestStep(EInteractionType.Interact, 2008556u, new Vector3(-81.71216f, 1.2054443f, 395.71216f), 153) { Fly = true }; obj172.Steps = list228; reference178 = obj172; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span222[num]; QuestSequence obj173 = new QuestSequence { Sequence = 6 @@ -219010,9 +219015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span229[num2]; QuestStep obj174 = new QuestStep(EInteractionType.Combat, null, new Vector3(-69.98173f, 0.9259782f, 361.20602f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -219020,19 +219025,19 @@ public static class AssemblyQuestLoader num4 = 3; List list230 = new List(num4); CollectionsMarshal.SetCount(list230, num4); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span4[num3] = 7237u; + span230[num3] = 7237u; num3++; - span4[num3] = 7494u; + span230[num3] = 7494u; num3++; - span4[num3] = 7499u; + span230[num3] = 7499u; obj174.KillEnemyDataIds = list230; reference180 = obj174; obj173.Steps = list229; reference179 = obj173; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span222[num]; QuestSequence obj175 = new QuestSequence { Sequence = 7 @@ -219040,16 +219045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1021910u, new Vector3(-70.115234f, 0.94099265f, 360.3723f), 153) + span231[index2] = new QuestStep(EInteractionType.Action, 1021910u, new Vector3(-70.115234f, 0.94099265f, 360.3723f), 153) { Action = EAction.Adloquium }; obj175.Steps = list231; reference181 = obj175; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span222[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -219057,9 +219062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { Fly = true, NextQuestId = new QuestId(2925) @@ -219073,16 +219078,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot25.Author = list233; index = 3; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span234[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -219090,9 +219095,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -219106,7 +219111,7 @@ public static class AssemblyQuestLoader obj177.Steps = list235; reference183 = obj177; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span234[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -219114,16 +219119,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021913u, new Vector3(161.39453f, 37.625904f, 169.17664f), 153) + span236[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021913u, new Vector3(161.39453f, 37.625904f, 169.17664f), 153) { Fly = true }; obj178.Steps = list236; reference184 = obj178; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span234[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -219131,9 +219136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span237[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { StopDistance = 5f, NextQuestId = new QuestId(2926) @@ -219147,16 +219152,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot26.Author = list238; index = 7; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span239[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -219164,9 +219169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -219181,7 +219186,7 @@ public static class AssemblyQuestLoader obj180.Steps = list240; reference186 = obj180; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span239[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -219189,19 +219194,19 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span241[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj181.Steps = list241; reference187 = obj181; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span239[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -219209,16 +219214,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span242[num2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; obj182.Steps = list242; reference188 = obj182; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span239[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -219226,16 +219231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008557u, new Vector3(-160.08246f, 1.9683228f, 175.52454f), 153) + span243[index2] = new QuestStep(EInteractionType.Interact, 2008557u, new Vector3(-160.08246f, 1.9683228f, 175.52454f), 153) { Fly = true }; obj183.Steps = list243; reference189 = obj183; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span239[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -219243,16 +219248,16 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008558u, new Vector3(-150.19464f, 4.714966f, 52.109497f), 153) + span244[num2] = new QuestStep(EInteractionType.Interact, 2008558u, new Vector3(-150.19464f, 4.714966f, 52.109497f), 153) { Fly = true }; obj184.Steps = list244; reference190 = obj184; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -219260,9 +219265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span245[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2008559u, new Vector3(-250.5379f, 16.830688f, 19.21106f), 153) { Fly = true, @@ -219271,15 +219276,15 @@ public static class AssemblyQuestLoader num3 = 1; List list246 = new List(num3); CollectionsMarshal.SetCount(list246, num3); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num4 = 0; - span4[num4] = 6621u; + span246[num4] = 6621u; obj186.KillEnemyDataIds = list246; reference192 = obj186; obj185.Steps = list245; reference191 = obj185; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span239[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -219287,9 +219292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span247[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, NextQuestId = new QuestId(2927) @@ -219303,16 +219308,16 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "liza"; + span248[index] = "liza"; questRoot27.Author = list248; index = 7; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span249[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -219320,9 +219325,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span250[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -219336,7 +219341,7 @@ public static class AssemblyQuestLoader obj188.Steps = list250; reference194 = obj188; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span249[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -219344,21 +219349,21 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021917u, new Vector3(-343.80103f, -0.3600377f, 448.1117f), 153) + span251[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021917u, new Vector3(-343.80103f, -0.3600377f, 448.1117f), 153) { Fly = true }; obj189.Steps = list251; reference195 = obj189; num++; - span2[num] = new QuestSequence + span249[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span249[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -219366,13 +219371,13 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153); + span252[index2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153); obj190.Steps = list252; reference196 = obj190; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span249[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -219380,19 +219385,19 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span253[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span253[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj191.Steps = list253; reference197 = obj191; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span249[num]; QuestSequence obj192 = new QuestSequence { Sequence = 5 @@ -219400,53 +219405,53 @@ public static class AssemblyQuestLoader num2 = 2; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span254[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); num4 = 6; List list255 = new List(num4); CollectionsMarshal.SetCount(list255, num4); - span5 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span255[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list255; reference199 = questStep9; index2++; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span254[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1021919u, new Vector3(207.53784f, -3.049824f, 43.22876f), 139); num3 = 6; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span5 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num4 = 0; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list256; reference200 = questStep10; obj192.Steps = list254; reference198 = obj192; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span249[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -219454,9 +219459,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021918u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); + span257[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021918u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); obj193.Steps = list257; reference201 = obj193; questRoot27.QuestSequence = list249; @@ -219466,16 +219471,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot28.Author = list258; index = 6; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span259[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -219483,9 +219488,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021926u, new Vector3(71.06128f, -0.10695544f, 59.372803f), 635) + span260[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021926u, new Vector3(71.06128f, -0.10695544f, 59.372803f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -219499,7 +219504,7 @@ public static class AssemblyQuestLoader obj194.Steps = list260; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span259[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -219507,13 +219512,13 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021930u, new Vector3(112.41321f, 0.65204173f, 56.290405f), 635); + span261[num2] = new QuestStep(EInteractionType.Interact, 1021930u, new Vector3(112.41321f, 0.65204173f, 56.290405f), 635); obj195.Steps = list261; reference203 = obj195; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span259[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -219521,9 +219526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) + span262[index2] = new QuestStep(EInteractionType.Interact, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -219531,7 +219536,7 @@ public static class AssemblyQuestLoader obj196.Steps = list262; reference204 = obj196; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span259[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -219539,13 +219544,13 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021941u, new Vector3(467.00232f, 69.270096f, 521.14136f), 612); + span263[num2] = new QuestStep(EInteractionType.Interact, 1021941u, new Vector3(467.00232f, 69.270096f, 521.14136f), 612); obj197.Steps = list263; reference205 = obj197; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span259[num]; QuestSequence obj198 = new QuestSequence { Sequence = 4 @@ -219553,16 +219558,16 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) + span264[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { StopDistance = 7f }; obj198.Steps = list264; reference206 = obj198; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -219570,9 +219575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span265[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { NextQuestId = new QuestId(2929) }; @@ -219585,16 +219590,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; + span266[index] = "liza"; questRoot29.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span267[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -219602,13 +219607,13 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); + span268[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); obj200.Steps = list268; reference208 = obj200; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span267[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -219616,16 +219621,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span269[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj201.Steps = list269; reference209 = obj201; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span267[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -219633,9 +219638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span270[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -219645,7 +219650,7 @@ public static class AssemblyQuestLoader obj202.Steps = list270; reference210 = obj202; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span267[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -219653,9 +219658,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { NextQuestId = new QuestId(2930) }; @@ -219668,16 +219673,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot30.Author = list272; index = 4; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span273[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -219685,13 +219690,13 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); obj204.Steps = list274; reference212 = obj204; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span273[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -219699,16 +219704,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span275[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj205.Steps = list275; reference213 = obj205; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span273[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -219716,9 +219721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span276[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -219728,7 +219733,7 @@ public static class AssemblyQuestLoader obj206.Steps = list276; reference214 = obj206; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span273[num]; QuestSequence obj207 = new QuestSequence { Sequence = byte.MaxValue @@ -219736,9 +219741,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021943u, new Vector3(-207.20227f, -223.50002f, -124.95618f), 724) + span277[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021943u, new Vector3(-207.20227f, -223.50002f, -124.95618f), 724) { StopDistance = 7f, NextQuestId = new QuestId(2931) @@ -219752,16 +219757,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot31.Author = list278; index = 4; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span279[num]; QuestSequence obj208 = new QuestSequence { Sequence = 0 @@ -219769,16 +219774,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span280[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { StopDistance = 7f }; obj208.Steps = list280; reference216 = obj208; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span279[num]; QuestSequence obj209 = new QuestSequence { Sequence = 1 @@ -219786,16 +219791,16 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span281[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj209.Steps = list281; reference217 = obj209; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span279[num]; QuestSequence obj210 = new QuestSequence { Sequence = 2 @@ -219803,9 +219808,9 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span282[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -219815,7 +219820,7 @@ public static class AssemblyQuestLoader obj210.Steps = list282; reference218 = obj210; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span279[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -219823,9 +219828,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span283[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { StopDistance = 6f, NextQuestId = new QuestId(2932) @@ -219839,16 +219844,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "liza"; + span284[index] = "liza"; questRoot32.Author = list284; index = 4; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span285[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -219856,16 +219861,16 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span286[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { StopDistance = 7f }; obj212.Steps = list286; reference220 = obj212; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span285[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -219873,16 +219878,16 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span287[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj213.Steps = list287; reference221 = obj213; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span285[num]; QuestSequence obj214 = new QuestSequence { Sequence = 2 @@ -219890,9 +219895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span288[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -219902,7 +219907,7 @@ public static class AssemblyQuestLoader obj214.Steps = list288; reference222 = obj214; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span285[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -219910,9 +219915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) { StopDistance = 5f, NextQuestId = new QuestId(2933) @@ -219926,16 +219931,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot33.Author = list290; index = 6; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span291[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -219943,16 +219948,16 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) + span292[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) { StopDistance = 5f }; obj216.Steps = list292; reference224 = obj216; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span291[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -219960,16 +219965,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + span293[num2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj217.Steps = list293; reference225 = obj217; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span291[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -219977,9 +219982,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021952u, new Vector3(40.146484f, -19.000002f, 94.92627f), 132) + span294[index2] = new QuestStep(EInteractionType.Interact, 1021952u, new Vector3(40.146484f, -19.000002f, 94.92627f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -219991,7 +219996,7 @@ public static class AssemblyQuestLoader obj218.Steps = list294; reference226 = obj218; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span291[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -219999,13 +220004,13 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021956u, new Vector3(4.257263f, 0.002998305f, -0.4730835f), 636); + span295[num2] = new QuestStep(EInteractionType.Interact, 1021956u, new Vector3(4.257263f, 0.002998305f, -0.4730835f), 636); obj219.Steps = list295; reference227 = obj219; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span291[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -220013,13 +220018,13 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021953u, new Vector3(41.550293f, -19.000004f, 95.26196f), 132); + span296[index2] = new QuestStep(EInteractionType.Interact, 1021953u, new Vector3(41.550293f, -19.000004f, 95.26196f), 132); obj220.Steps = list296; reference228 = obj220; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span291[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -220027,9 +220032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + span297[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, NextQuestId = new QuestId(3031) @@ -220043,16 +220048,16 @@ public static class AssemblyQuestLoader num = 1; List list298 = new List(num); CollectionsMarshal.SetCount(list298, num); - span = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index = 0; - span[index] = "JerryWester"; + span298[index] = "JerryWester"; questRoot34.Author = list298; index = 4; List list299 = new List(index); CollectionsMarshal.SetCount(list299, index); - span2 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span299[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -220060,21 +220065,21 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020004u, new Vector3(276.35608f, 3.6584158f, -377.5235f), 614) + span300[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020004u, new Vector3(276.35608f, 3.6584158f, -377.5235f), 614) { StopDistance = 5f }; obj222.Steps = list300; reference230 = obj222; num++; - span2[num] = new QuestSequence + span299[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span299[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -220082,74 +220087,74 @@ public static class AssemblyQuestLoader index2 = 3; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span301[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1020008u, new Vector3(5.996765f, -0.5066767f, 2.5177002f), 681); num4 = 6; List list302 = new List(num4); CollectionsMarshal.SetCount(list302, num4); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list302; reference232 = questStep11; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span301[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1020010u, new Vector3(-30.014526f, -0.24868584f, -2.822998f), 681); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num4 = 0; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span303[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list303; reference233 = questStep12; num2++; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span301[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1020009u, new Vector3(-45.243042f, -0.2509899f, -31.845642f), 681); num4 = 6; List list304 = new List(num4); CollectionsMarshal.SetCount(list304, num4); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list304; reference234 = questStep13; obj223.Steps = list301; reference231 = obj223; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span299[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -220157,16 +220162,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span305[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.CompleteQuest, 1020011u, new Vector3(-49.881836f, -0.26051223f, -12.893921f), 681); num3 = 1; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span6 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num4 = 0; - span6[num4] = new DialogueChoice + span306[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA325_02934_Q1_000_064"), @@ -220183,16 +220188,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "JerryWester"; + span307[index] = "JerryWester"; questRoot35.Author = list307; index = 3; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span308[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -220200,16 +220205,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020052u, new Vector3(-52.47583f, -0.2509899f, -25.742065f), 681) + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020052u, new Vector3(-52.47583f, -0.2509899f, -25.742065f), 681) { StopDistance = 7f }; obj225.Steps = list309; reference237 = obj225; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span308[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -220217,16 +220222,16 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020053u, new Vector3(456.01575f, 41.2719f, -43.320435f), 614) + span310[index2] = new QuestStep(EInteractionType.Interact, 1020053u, new Vector3(456.01575f, 41.2719f, -43.320435f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; obj226.Steps = list310; reference238 = obj226; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span308[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -220234,16 +220239,16 @@ public static class AssemblyQuestLoader index2 = 3; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.05653f, -0.299994f, 191.03581f), 614); + span311[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.05653f, -0.299994f, 191.03581f), 614); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008013u, new Vector3(-97.428955f, 13.260071f, 563.714f), 614) + span311[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008013u, new Vector3(-97.428955f, 13.260071f, 563.714f), 614) { AetherCurrentId = 2818201u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); obj227.Steps = list311; reference239 = obj227; questRoot35.QuestSequence = list308; @@ -220253,16 +220258,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot36.Author = list312; index = 2; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span313[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -220270,9 +220275,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -220287,7 +220292,7 @@ public static class AssemblyQuestLoader obj228.Steps = list314; reference240 = obj228; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span313[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -220295,9 +220300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span315[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(2937) }; @@ -220310,16 +220315,16 @@ public static class AssemblyQuestLoader num = 1; List list316 = new List(num); CollectionsMarshal.SetCount(list316, num); - span = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index = 0; - span[index] = "liza"; + span316[index] = "liza"; questRoot37.Author = list316; index = 2; List list317 = new List(index); CollectionsMarshal.SetCount(list317, index); - span2 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span317[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -220327,9 +220332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span318[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -220344,7 +220349,7 @@ public static class AssemblyQuestLoader obj230.Steps = list318; reference242 = obj230; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span317[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -220352,9 +220357,9 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span319[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(2938) }; @@ -220367,16 +220372,16 @@ public static class AssemblyQuestLoader num = 1; List list320 = new List(num); CollectionsMarshal.SetCount(list320, num); - span = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "liza"; + span320[index] = "liza"; questRoot38.Author = list320; index = 2; List list321 = new List(index); CollectionsMarshal.SetCount(list321, index); - span2 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span321[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -220384,9 +220389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span322[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -220401,7 +220406,7 @@ public static class AssemblyQuestLoader obj232.Steps = list322; reference244 = obj232; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span321[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -220409,9 +220414,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(2939) }; @@ -220424,16 +220429,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot39.Author = list324; index = 2; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span325[num]; QuestSequence obj234 = new QuestSequence { Sequence = 0 @@ -220441,9 +220446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -220458,7 +220463,7 @@ public static class AssemblyQuestLoader obj234.Steps = list326; reference246 = obj234; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span325[num]; QuestSequence obj235 = new QuestSequence { Sequence = byte.MaxValue @@ -220466,9 +220471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span327[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(3597) }; @@ -220481,16 +220486,16 @@ public static class AssemblyQuestLoader num = 1; List list328 = new List(num); CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index = 0; - span[index] = "liza"; + span328[index] = "liza"; questRoot40.Author = list328; index = 2; List list329 = new List(index); CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span329[num]; QuestSequence obj236 = new QuestSequence { Sequence = 0 @@ -220498,9 +220503,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023642u, new Vector3(53.787964f, 0f, 93.0647f), 635) + span330[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023642u, new Vector3(53.787964f, 0f, 93.0647f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -220514,7 +220519,7 @@ public static class AssemblyQuestLoader obj236.Steps = list330; reference248 = obj236; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span329[num]; QuestSequence obj237 = new QuestSequence { Sequence = byte.MaxValue @@ -220522,9 +220527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022849u, new Vector3(429.37354f, 60.51156f, -506.82846f), 612) + span331[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022849u, new Vector3(429.37354f, 60.51156f, -506.82846f), 612) { AethernetShortcut = new AethernetShortcut { @@ -220542,16 +220547,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot41.Author = list332; index = 1; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span333[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -220559,9 +220564,9 @@ public static class AssemblyQuestLoader num2 = 2; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) + span334[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -220573,7 +220578,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); obj238.Steps = list334; reference250 = obj238; questRoot41.QuestSequence = list333; @@ -220583,16 +220588,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "liza"; + span335[index] = "liza"; questRoot42.Author = list335; index = 1; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj239 = new QuestSequence { Sequence = 0 @@ -220600,9 +220605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022622u, new Vector3(18.08191f, 4.0559936f, 70.02356f), 628); + span337[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022622u, new Vector3(18.08191f, 4.0559936f, 70.02356f), 628); obj239.Steps = list337; reference251 = obj239; questRoot42.QuestSequence = list336; @@ -220612,16 +220617,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "JerryWester"; + span338[index] = "JerryWester"; questRoot43.Author = list338; index = 4; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span339[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 @@ -220629,13 +220634,13 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); obj240.Steps = list340; reference252 = obj240; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span339[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -220643,14 +220648,14 @@ public static class AssemblyQuestLoader index2 = 2; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span341[num2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020222u, new Vector3(-9.781128f, 5.982579f, -172.53375f), 628) + span341[num2] = new QuestStep(EInteractionType.Interact, 1020222u, new Vector3(-9.781128f, 5.982579f, -172.53375f), 628) { AethernetShortcut = new AethernetShortcut { @@ -220661,7 +220666,7 @@ public static class AssemblyQuestLoader obj241.Steps = list341; reference253 = obj241; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span339[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 @@ -220669,9 +220674,9 @@ public static class AssemblyQuestLoader num2 = 2; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span342[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -220681,11 +220686,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); + span342[index2] = new QuestStep(EInteractionType.Interact, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); obj242.Steps = list342; reference254 = obj242; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span339[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -220693,9 +220698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) + span343[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -220709,16 +220714,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "JerryWester"; + span344[index] = "JerryWester"; questRoot44.Author = list344; index = 6; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span345[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -220726,13 +220731,13 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614); + span346[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614); obj244.Steps = list346; reference256 = obj244; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span345[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -220740,9 +220745,9 @@ public static class AssemblyQuestLoader index2 = 3; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) + span347[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) { SkipConditions = new SkipConditions { @@ -220753,7 +220758,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.4086f, -0.3000002f, 271.62607f), 614) + span347[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.4086f, -0.3000002f, 271.62607f), 614) { SkipConditions = new SkipConditions { @@ -220764,7 +220769,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2007926u, new Vector3(164.99573f, 6.2713623f, 357.80872f), 614) + span347[num2] = new QuestStep(EInteractionType.UseItem, 2007926u, new Vector3(164.99573f, 6.2713623f, 357.80872f), 614) { Fly = true, ItemId = 2002176u, @@ -220773,7 +220778,7 @@ public static class AssemblyQuestLoader obj245.Steps = list347; reference257 = obj245; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span345[num]; QuestSequence obj246 = new QuestSequence { Sequence = 2 @@ -220781,74 +220786,74 @@ public static class AssemblyQuestLoader num2 = 3; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span348[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2007928u, new Vector3(170.55005f, 6.6376343f, 360.12805f), 614); num4 = 6; List list349 = new List(num4); CollectionsMarshal.SetCount(list349, num4); - span5 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num3 = 0; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span349[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list349; reference259 = questStep15; index2++; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span348[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2007930u, new Vector3(165.6062f, 4.348816f, 349.38574f), 614); num3 = 6; List list350 = new List(num3); CollectionsMarshal.SetCount(list350, num3); - span5 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num4 = 0; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span350[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list350; reference260 = questStep16; index2++; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span348[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2007929u, new Vector3(157.61035f, 6.6376343f, 357.01526f), 614); num4 = 6; List list351 = new List(num4); CollectionsMarshal.SetCount(list351, num4); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span351[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list351; reference261 = questStep17; obj246.Steps = list348; reference258 = obj246; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span345[num]; QuestSequence obj247 = new QuestSequence { Sequence = 3 @@ -220856,9 +220861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2007927u, new Vector3(40.72632f, 5.4473877f, 301.07568f), 614) + span352[num2] = new QuestStep(EInteractionType.UseItem, 2007927u, new Vector3(40.72632f, 5.4473877f, 301.07568f), 614) { Fly = true, ItemId = 2002176u, @@ -220867,7 +220872,7 @@ public static class AssemblyQuestLoader obj247.Steps = list352; reference262 = obj247; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span345[num]; QuestSequence obj248 = new QuestSequence { Sequence = 4 @@ -220875,137 +220880,137 @@ public static class AssemblyQuestLoader num2 = 6; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span353[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2008192u, new Vector3(37.67456f, 5.0201416f, 295.1858f), 614); num3 = 6; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num4 = 0; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span354[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list354; reference264 = questStep18; index2++; - ref QuestStep reference265 = ref span3[index2]; + ref QuestStep reference265 = ref span353[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2008193u, new Vector3(44.87671f, 5.3864136f, 293.59875f), 614); num4 = 6; List list355 = new List(num4); CollectionsMarshal.SetCount(list355, num4); - span5 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span355[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list355; reference265 = questStep19; index2++; - ref QuestStep reference266 = ref span3[index2]; + ref QuestStep reference266 = ref span353[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2008189u, new Vector3(48.78308f, 5.5999756f, 294.02612f), 614); num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list356; reference266 = questStep20; index2++; - ref QuestStep reference267 = ref span3[index2]; + ref QuestStep reference267 = ref span353[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2008188u, new Vector3(49.759644f, 5.9662476f, 301.07568f), 614); num4 = 6; List list357 = new List(num4); CollectionsMarshal.SetCount(list357, num4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span357[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list357; reference267 = questStep21; index2++; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span353[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2008191u, new Vector3(41.672363f, 5.416931f, 308.91882f), 614); num3 = 6; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span5 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num4 = 0; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span358[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list358; reference268 = questStep22; index2++; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span353[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2008190u, new Vector3(33.829224f, 4.8065186f, 308.5221f), 614); num4 = 6; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span5 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list359; reference269 = questStep23; obj248.Steps = list353; reference263 = obj248; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span345[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -221013,9 +221018,9 @@ public static class AssemblyQuestLoader index2 = 2; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) + span360[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) { SkipConditions = new SkipConditions { @@ -221026,7 +221031,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) + span360[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) { Fly = true }; @@ -221039,16 +221044,16 @@ public static class AssemblyQuestLoader num = 1; List list361 = new List(num); CollectionsMarshal.SetCount(list361, num); - span = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index = 0; - span[index] = "xan"; + span361[index] = "xan"; questRoot45.Author = list361; index = 8; List list362 = new List(index); CollectionsMarshal.SetCount(list362, index); - span2 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span362[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -221056,9 +221061,9 @@ public static class AssemblyQuestLoader num2 = 2; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span363[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -221075,11 +221080,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span363[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj250.Steps = list363; reference271 = obj250; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span362[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -221087,9 +221092,9 @@ public static class AssemblyQuestLoader index2 = 2; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span364[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -221121,11 +221126,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); + span364[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); obj251.Steps = list364; reference272 = obj251; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span362[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -221133,9 +221138,9 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - ref QuestStep reference274 = ref span3[index2]; + ref QuestStep reference274 = ref span365[index2]; QuestStep obj253 = new QuestStep(EInteractionType.Interact, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -221148,9 +221153,9 @@ public static class AssemblyQuestLoader num3 = 1; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span6 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num4 = 0; - span6[num4] = new DialogueChoice + span366[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN601_02948_Q1_000_031"), @@ -221161,7 +221166,7 @@ public static class AssemblyQuestLoader obj252.Steps = list365; reference273 = obj252; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span362[num]; QuestSequence obj254 = new QuestSequence { Sequence = 3 @@ -221169,9 +221174,9 @@ public static class AssemblyQuestLoader index2 = 2; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span367[num2]; QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -221181,19 +221186,19 @@ public static class AssemblyQuestLoader num4 = 1; List list368 = new List(num4); CollectionsMarshal.SetCount(list368, num4); - span7 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num3 = 0; - span7[num3] = 129; + span368[num3] = 129; skipStepConditions.InTerritory = list368; skipConditions3.StepIf = skipStepConditions; obj255.SkipConditions = skipConditions3; reference276 = obj255; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023751u, new Vector3(0.62561035f, 20.333344f, 5.935669f), 129); + span367[num2] = new QuestStep(EInteractionType.Interact, 1023751u, new Vector3(0.62561035f, 20.333344f, 5.935669f), 129); obj254.Steps = list367; reference275 = obj254; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span362[num]; QuestSequence obj256 = new QuestSequence { Sequence = 4 @@ -221201,16 +221206,16 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023545u, new Vector3(-3.8911133f, 66.760155f, 45.303955f), 137) + span369[index2] = new QuestStep(EInteractionType.Interact, 1023545u, new Vector3(-3.8911133f, 66.760155f, 45.303955f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj256.Steps = list369; reference277 = obj256; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span362[num]; QuestSequence obj257 = new QuestSequence { Sequence = 5 @@ -221218,9 +221223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span370[num2]; QuestStep obj258 = new QuestStep(EInteractionType.Combat, 1023547u, new Vector3(468.80298f, 10.538202f, 774.13586f), 137) { Fly = true, @@ -221230,15 +221235,15 @@ public static class AssemblyQuestLoader num3 = 1; List list371 = new List(num3); CollectionsMarshal.SetCount(list371, num3); - span4 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num4 = 0; - span4[num4] = 7496u; + span371[num4] = 7496u; obj258.KillEnemyDataIds = list371; reference279 = obj258; obj257.Steps = list370; reference278 = obj257; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span362[num]; QuestSequence obj259 = new QuestSequence { Sequence = 6 @@ -221246,16 +221251,16 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023550u, new Vector3(477.10376f, 11.543927f, 232.28796f), 137) + span372[index2] = new QuestStep(EInteractionType.Interact, 1023550u, new Vector3(477.10376f, 11.543927f, 232.28796f), 137) { Fly = true }; obj259.Steps = list372; reference280 = obj259; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span362[num]; QuestSequence obj260 = new QuestSequence { Sequence = byte.MaxValue @@ -221263,9 +221268,9 @@ public static class AssemblyQuestLoader index2 = 2; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span373[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -221278,7 +221283,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span373[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(2949) }; @@ -221291,16 +221296,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "xan"; + span374[index] = "xan"; questRoot46.Author = list374; index = 9; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span375[num]; QuestSequence obj261 = new QuestSequence { Sequence = 0 @@ -221308,9 +221313,9 @@ public static class AssemblyQuestLoader num2 = 2; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span376[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -221327,11 +221332,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010778u, new Vector3(-28.854858f, -24.773243f, 265.3086f), 137); + span376[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010778u, new Vector3(-28.854858f, -24.773243f, 265.3086f), 137); obj261.Steps = list376; reference282 = obj261; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span375[num]; QuestSequence obj262 = new QuestSequence { Sequence = 1 @@ -221339,9 +221344,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) + span377[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -221353,7 +221358,7 @@ public static class AssemblyQuestLoader obj262.Steps = list377; reference283 = obj262; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span375[num]; QuestSequence obj263 = new QuestSequence { Sequence = 2 @@ -221361,9 +221366,9 @@ public static class AssemblyQuestLoader num2 = 5; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - ref QuestStep reference285 = ref span3[index2]; + ref QuestStep reference285 = ref span378[index2]; QuestStep obj264 = new QuestStep(EInteractionType.Action, null, new Vector3(-22.793612f, 2.2649765E-06f, -60.22008f), 628) { AethernetShortcut = new AethernetShortcut @@ -221378,60 +221383,60 @@ public static class AssemblyQuestLoader num4 = 6; List list379 = new List(num4); CollectionsMarshal.SetCount(list379, num4); - span5 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span379[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list379; skipConditions4.StepIf = skipStepConditions2; obj264.SkipConditions = skipConditions4; reference285 = obj264; index2++; - ref QuestStep reference286 = ref span3[index2]; + ref QuestStep reference286 = ref span378[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.572186f, 3.0135043f, -71.70311f), 628); num3 = 6; List list380 = new List(num3); CollectionsMarshal.SetCount(list380, num3); - span5 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num4 = 0; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span380[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list380; reference286 = questStep24; index2++; - span3[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) + span378[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) { Status = EStatus.Hidden }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-53.864307f, -2.1307263f, -106.929726f), 628) + span378[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-53.864307f, -2.1307263f, -106.929726f), 628) { Action = EAction.Hide }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.41595f, -7.300003f, -111.459076f), 628); + span378[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.41595f, -7.300003f, -111.459076f), 628); obj263.Steps = list378; reference284 = obj263; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span375[num]; QuestSequence obj265 = new QuestSequence { Sequence = 3 @@ -221439,14 +221444,14 @@ public static class AssemblyQuestLoader index2 = 2; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) + span381[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) { Status = EStatus.Hidden }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) + span381[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) { AethernetShortcut = new AethernetShortcut { @@ -221457,7 +221462,7 @@ public static class AssemblyQuestLoader obj265.Steps = list381; reference287 = obj265; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span375[num]; QuestSequence obj266 = new QuestSequence { Sequence = 4 @@ -221465,9 +221470,9 @@ public static class AssemblyQuestLoader num2 = 5; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-75.76606f, 18f, -164.78288f), 628) + span382[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-75.76606f, 18f, -164.78288f), 628) { AethernetShortcut = new AethernetShortcut { @@ -221480,7 +221485,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-70.54904f, 19.550425f, -163.96664f), 628) + span382[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-70.54904f, 19.550425f, -163.96664f), 628) { JumpDestination = new JumpDestination { @@ -221488,7 +221493,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-68.15528f, 20.696194f, -163.4804f), 628) + span382[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-68.15528f, 20.696194f, -163.4804f), 628) { JumpDestination = new JumpDestination { @@ -221496,19 +221501,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-39.38211f, 20.545578f, -156.03827f), 628) + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-39.38211f, 20.545578f, -156.03827f), 628) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008933u, new Vector3(-40.05493f, 18.783813f, -143.3891f), 628) + span382[index2] = new QuestStep(EInteractionType.Interact, 2008933u, new Vector3(-40.05493f, 18.783813f, -143.3891f), 628) { DisableNavmesh = true }; obj266.Steps = list382; reference288 = obj266; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span375[num]; QuestSequence obj267 = new QuestSequence { Sequence = 5 @@ -221516,18 +221521,18 @@ public static class AssemblyQuestLoader index2 = 2; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-55.23437f, 5.9548235f, -144.91388f), 628) + span383[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-55.23437f, 5.9548235f, -144.91388f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008934u, new Vector3(-117.5708f, 13.412659f, -134.35571f), 628); + span383[num2] = new QuestStep(EInteractionType.Interact, 2008934u, new Vector3(-117.5708f, 13.412659f, -134.35571f), 628); obj267.Steps = list383; reference289 = obj267; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span375[num]; QuestSequence obj268 = new QuestSequence { Sequence = 6 @@ -221535,13 +221540,13 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008935u, new Vector3(-118.18121f, 13.199036f, -143.14496f), 628); + span384[index2] = new QuestStep(EInteractionType.Interact, 2008935u, new Vector3(-118.18121f, 13.199036f, -143.14496f), 628); obj268.Steps = list384; reference290 = obj268; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span375[num]; QuestSequence obj269 = new QuestSequence { Sequence = 7 @@ -221549,13 +221554,13 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008936u, new Vector3(-107.49988f, 19.241516f, -201.31226f), 628); + span385[num2] = new QuestStep(EInteractionType.Interact, 2008936u, new Vector3(-107.49988f, 19.241516f, -201.31226f), 628); obj269.Steps = list385; reference291 = obj269; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span375[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -221563,9 +221568,9 @@ public static class AssemblyQuestLoader num2 = 1; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2008937u, new Vector3(116.80774f, 11.9782715f, -38.345947f), 628) + span386[index2] = new QuestStep(EInteractionType.CompleteQuest, 2008937u, new Vector3(116.80774f, 11.9782715f, -38.345947f), 628) { AethernetShortcut = new AethernetShortcut { @@ -221628,9 +221633,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628) + span4[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628) { AethernetShortcut = new AethernetShortcut { @@ -221649,9 +221654,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023566u, new Vector3(8.682312f, 4f, 49.881714f), 628); + span5[index2] = new QuestStep(EInteractionType.Interact, 1023566u, new Vector3(8.682312f, 4f, 49.881714f), 628); obj3.Steps = list5; reference3 = obj3; num++; @@ -221663,9 +221668,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628); + span6[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628); obj4.Steps = list6; reference4 = obj4; num++; @@ -221677,9 +221682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) + span7[index2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) { AethernetShortcut = new AethernetShortcut { @@ -221698,9 +221703,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023567u, new Vector3(696.681f, -0.051437557f, 22.659607f), 613) + span8[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023567u, new Vector3(696.681f, -0.051437557f, 22.659607f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, @@ -221728,9 +221733,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) + span9[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -221751,16 +221756,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "xan"; + span10[index] = "xan"; questRoot2.Author = list10; index = 9; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -221768,9 +221773,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep obj9 = new QuestStep(EInteractionType.AcceptQuest, 1023571u, new Vector3(413.0769f, 68.02851f, -99.321045f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -221785,9 +221790,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index3 = 0; - span4[index3] = new DialogueChoice + span13[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN680_02951_Q1_000_003"), @@ -221798,7 +221803,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -221806,16 +221811,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023573u, new Vector3(703.24243f, 107.83904f, -341.45117f), 614) + span14[index2] = new QuestStep(EInteractionType.Interact, 1023573u, new Vector3(703.24243f, 107.83904f, -341.45117f), 614) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -221823,16 +221828,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span4[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBNIN680_02951_SYSTEM_100_049") @@ -221842,7 +221847,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -221850,13 +221855,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); + span17[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); obj12.Steps = list17; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = 4 @@ -221864,13 +221869,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614); + span18[num2] = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614); obj13.Steps = list18; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj14 = new QuestSequence { Sequence = 5 @@ -221878,9 +221883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span19[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(555.4114f, 16.160986f, 390.68732f), 614) { StopDistance = 1f, @@ -221890,15 +221895,15 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - Span span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = 6641u; + span20[index3] = 6641u; obj15.KillEnemyDataIds = list20; reference16 = obj15; obj14.Steps = list19; reference15 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span11[num]; QuestSequence obj16 = new QuestSequence { Sequence = 6 @@ -221906,9 +221911,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span21[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -221916,9 +221921,9 @@ public static class AssemblyQuestLoader index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = new DialogueChoice + span22[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBNIN680_02951_SYSTEM_100_049") @@ -221928,7 +221933,7 @@ public static class AssemblyQuestLoader obj16.Steps = list21; reference17 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span11[num]; QuestSequence obj18 = new QuestSequence { Sequence = 7 @@ -221936,13 +221941,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); + span23[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); obj18.Steps = list23; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span11[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -221950,9 +221955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) { NextQuestId = new QuestId(2952) }; @@ -221965,16 +221970,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "xan"; + span25[index] = "xan"; questRoot3.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -221982,9 +221987,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj21 = new QuestStep(EInteractionType.AcceptQuest, 1023570u, new Vector3(413.0769f, 68.02851f, -99.321045f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -221999,9 +222004,9 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span4[index3] = new DialogueChoice + span28[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN700_02952_Q1_100_004"), @@ -222012,7 +222017,7 @@ public static class AssemblyQuestLoader obj20.Steps = list27; reference21 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -222020,9 +222025,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008939u, new Vector3(-174.60901f, 1.1138916f, 767.5134f), 622) + span29[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008939u, new Vector3(-174.60901f, 1.1138916f, 767.5134f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -222042,7 +222047,7 @@ public static class AssemblyQuestLoader obj22.Steps = list29; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -222050,9 +222055,9 @@ public static class AssemblyQuestLoader num2 = 2; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span30[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -222065,7 +222070,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(2949) }; @@ -222078,16 +222083,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "JerryWester"; + span31[index] = "JerryWester"; questRoot4.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -222095,9 +222100,9 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.668243f, 4.323245f, -600.21014f), 613) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.668243f, 4.323245f, -600.21014f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -222109,14 +222114,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) { DisableNavmesh = true }; obj24.Steps = list33; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -222124,9 +222129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span34[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-371.42313f, 3.2183487f, -537.3274f), 613) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -222134,15 +222139,15 @@ public static class AssemblyQuestLoader index3 = 1; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = 8029u; + span35[num3] = 8029u; obj26.KillEnemyDataIds = list35; reference27 = obj26; obj25.Steps = list34; reference26 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -222150,16 +222155,16 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) + span36[num2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) { StopDistance = 7f }; obj27.Steps = list36; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span32[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -222167,16 +222172,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) + span37[index2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) { StopDistance = 7f }; obj28.Steps = list37; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span32[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -222184,9 +222189,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -222199,16 +222204,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot5.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -222216,9 +222221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -222232,7 +222237,7 @@ public static class AssemblyQuestLoader obj30.Steps = list41; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -222240,9 +222245,9 @@ public static class AssemblyQuestLoader index2 = 2; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span42[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(-53.208252f, 104.518814f, -739.1928f), 620) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -222250,9 +222255,9 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - Span span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span6[index3] = new ComplexCombatData + span43[index3] = new ComplexCombatData { DataId = 7447u, MinimumKillCount = 1u, @@ -222262,7 +222267,7 @@ public static class AssemblyQuestLoader obj32.ComplexCombatData = list43; reference33 = obj32; num2++; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span42[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, null, new Vector3(-476.92078f, 48.885674f, -732.2957f), 620) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -222270,9 +222275,9 @@ public static class AssemblyQuestLoader index3 = 1; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span6[num3] = new ComplexCombatData + span44[num3] = new ComplexCombatData { DataId = 7450u, MinimumKillCount = 1u, @@ -222284,7 +222289,7 @@ public static class AssemblyQuestLoader obj31.Steps = list42; reference32 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -222292,9 +222297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -222307,16 +222312,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "JerryWester"; + span46[index] = "JerryWester"; questRoot6.Author = list46; index = 4; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -222324,9 +222329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -222340,7 +222345,7 @@ public static class AssemblyQuestLoader obj35.Steps = list48; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span47[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -222348,9 +222353,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020857u, new Vector3(-768.91736f, 81.467896f, -300.8011f), 620) + span49[index2] = new QuestStep(EInteractionType.Interact, 1020857u, new Vector3(-768.91736f, 81.467896f, -300.8011f), 620) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -222362,7 +222367,7 @@ public static class AssemblyQuestLoader obj36.Steps = list49; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span47[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -222370,13 +222375,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008680u, new Vector3(-763.97345f, 81.89514f, -298.3902f), 620); + span50[num2] = new QuestStep(EInteractionType.Interact, 2008680u, new Vector3(-763.97345f, 81.89514f, -298.3902f), 620); obj37.Steps = list50; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span47[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -222384,9 +222389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -222399,16 +222404,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "JerryWester"; + span52[index] = "JerryWester"; questRoot7.Author = list52; index = 3; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -222416,9 +222421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -222432,7 +222437,7 @@ public static class AssemblyQuestLoader obj39.Steps = list54; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -222440,13 +222445,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024136u, new Vector3(-29.34314f, -0.1424195f, -124.52893f), 635); + span55[index2] = new QuestStep(EInteractionType.Interact, 1024136u, new Vector3(-29.34314f, -0.1424195f, -124.52893f), 635); obj40.Steps = list55; reference41 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -222454,11 +222459,11 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.63005f, -0.0012056828f, -101.09714f), 635); + span56[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.63005f, -0.0012056828f, -101.09714f), 635); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2009050u, new Vector3(49.66809f, -0.015319824f, 58.182617f), 635) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 2009050u, new Vector3(49.66809f, -0.015319824f, 58.182617f), 635) { AethernetShortcut = new AethernetShortcut { @@ -222475,16 +222480,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot8.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -222492,9 +222497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024137u, new Vector3(47.77588f, 0f, 58.64038f), 635) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024137u, new Vector3(47.77588f, 0f, 58.64038f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -222509,7 +222514,7 @@ public static class AssemblyQuestLoader obj42.Steps = list59; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -222517,9 +222522,9 @@ public static class AssemblyQuestLoader index2 = 4; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span60[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1024130u, new Vector3(614.61804f, 80.000015f, 624.567f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -222527,23 +222532,23 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - Span span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list61; reference45 = obj44; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span60[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1024131u, new Vector3(585.3512f, 70f, 564.0801f), 621) { Fly = true @@ -222551,51 +222556,51 @@ public static class AssemblyQuestLoader index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span7 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list62; reference46 = obj45; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(682.593f, 69.99999f, 538.1847f), 621) + span60[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(682.593f, 69.99999f, 538.1847f), 621) { Fly = true }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span60[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1024132u, new Vector3(683.71094f, 70f, 540.5508f), 621); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span7 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list63; reference47 = questStep2; obj43.Steps = list60; reference44 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -222603,13 +222608,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024133u, new Vector3(745.20483f, 69.99999f, 489.76868f), 621); + span64[index2] = new QuestStep(EInteractionType.Interact, 1024133u, new Vector3(745.20483f, 69.99999f, 489.76868f), 621); obj46.Steps = list64; reference48 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -222617,9 +222622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -222633,16 +222638,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot9.Author = list66; index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -222650,9 +222655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -222667,7 +222672,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -222675,22 +222680,22 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) + span69[num2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) { TargetTerritoryId = (ushort)621, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024134u, new Vector3(207.84314f, -0.3f, 338.55188f), 621) + span69[num2] = new QuestStep(EInteractionType.Interact, 1024134u, new Vector3(207.84314f, -0.3f, 338.55188f), 621) { Fly = true }; obj49.Steps = list69; reference51 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -222698,18 +222703,18 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(196.67705f, -0.6f, 318.12054f), 621) + span70[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(196.67705f, -0.6f, 318.12054f), 621) { StopDistance = 0.25f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009052u, new Vector3(144.97595f, -270.98505f, -12.283508f), 621); + span70[index2] = new QuestStep(EInteractionType.Interact, 2009052u, new Vector3(144.97595f, -270.98505f, -12.283508f), 621); obj50.Steps = list70; reference52 = obj50; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -222717,13 +222722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009054u, new Vector3(258.19788f, -274.06738f, -12.588745f), 621); + span71[num2] = new QuestStep(EInteractionType.Interact, 2009054u, new Vector3(258.19788f, -274.06738f, -12.588745f), 621); obj51.Steps = list71; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -222731,9 +222736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) + span72[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) { DutyOptions = new DutyOptions { @@ -222744,12 +222749,12 @@ public static class AssemblyQuestLoader obj52.Steps = list72; reference54 = obj52; num++; - span2[num] = new QuestSequence + span67[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -222757,9 +222762,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) { StopDistance = 6f }; @@ -222772,16 +222777,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "JerryWester"; + span74[index] = "JerryWester"; questRoot10.Author = list74; index = 4; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -222789,9 +222794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -222806,7 +222811,7 @@ public static class AssemblyQuestLoader obj54.Steps = list76; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -222814,16 +222819,16 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024105u, new Vector3(739.22327f, 70f, 537.6515f), 621) + span77[num2] = new QuestStep(EInteractionType.Interact, 1024105u, new Vector3(739.22327f, 70f, 537.6515f), 621) { Fly = true }; obj55.Steps = list77; reference57 = obj55; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -222831,16 +222836,16 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024107u, new Vector3(788.3878f, 69.999916f, 637.3845f), 621) + span78[index2] = new QuestStep(EInteractionType.Interact, 1024107u, new Vector3(788.3878f, 69.999916f, 637.3845f), 621) { StopDistance = 5f }; obj56.Steps = list78; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -222848,9 +222853,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span79[num2]; QuestStep obj58 = new QuestStep(EInteractionType.CompleteQuest, 1024112u, new Vector3(796.933f, 69.9999f, 634.76f), 621) { StopDistance = 7f @@ -222858,9 +222863,9 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = new DialogueChoice + span80[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDB104_02965_Q1_000_000") @@ -222876,16 +222881,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "JerryWester"; + span81[index] = "JerryWester"; questRoot11.Author = list81; index = 6; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -222893,9 +222898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024125u, new Vector3(775.6007f, 69.99993f, 639.4292f), 621) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024125u, new Vector3(775.6007f, 69.99993f, 639.4292f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, SkipConditions = new SkipConditions @@ -222909,7 +222914,7 @@ public static class AssemblyQuestLoader obj59.Steps = list83; reference61 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -222917,9 +222922,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1024113u, new Vector3(754.26855f, 70f, 424.70435f), 621) { Fly = true @@ -222927,9 +222932,9 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span4[index3] = new DialogueChoice + span85[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDB105_02966_Q1_000_000") @@ -222939,7 +222944,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference62 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -222947,13 +222952,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); + span86[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); obj62.Steps = list86; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -222961,9 +222966,9 @@ public static class AssemblyQuestLoader index2 = 5; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9216702f, -2.0000002f, -34.863174f), 738) + span87[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9216702f, -2.0000002f, -34.863174f), 738) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -222973,7 +222978,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9769177f, -1.3092512f, -36.29651f), 738) + span87[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9769177f, -1.3092512f, -36.29651f), 738) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -222983,22 +222988,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009058u, new Vector3(-2.8188858f, 0.16235979f, -38.626305f), 738) + span87[num2] = new QuestStep(EInteractionType.Interact, 2009058u, new Vector3(-2.8188858f, 0.16235979f, -38.626305f), 738) { StopDistance = 4f, DelaySecondsAtStart = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.01923807f, -2.0000002f, -35.31207f), 738) + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.01923807f, -2.0000002f, -35.31207f), 738) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024118u, new Vector3(24.612793f, -0.3670061f, 5.0201416f), 738); + span87[num2] = new QuestStep(EInteractionType.Interact, 1024118u, new Vector3(24.612793f, -0.3670061f, 5.0201416f), 738); obj63.Steps = list87; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj64 = new QuestSequence { Sequence = 4 @@ -223006,13 +223011,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); + span88[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); obj64.Steps = list88; reference66 = obj64; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -223020,9 +223025,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024119u, new Vector3(758.6632f, 70f, 446.31104f), 621); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024119u, new Vector3(758.6632f, 70f, 446.31104f), 621); obj65.Steps = list89; reference67 = obj65; questRoot11.QuestSequence = list82; @@ -223032,16 +223037,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "JerryWester"; + span90[index] = "JerryWester"; questRoot12.Author = list90; index = 7; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -223049,9 +223054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024120u, new Vector3(757.68665f, 70f, 444.3275f), 621) + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024120u, new Vector3(757.68665f, 70f, 444.3275f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, SkipConditions = new SkipConditions @@ -223065,7 +223070,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -223073,19 +223078,19 @@ public static class AssemblyQuestLoader index2 = 3; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 131) + span93[num2] = new QuestStep(EInteractionType.None, null, null, 131) { AetheryteShortcut = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) { PickUpQuestId = new QuestId(434) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span93[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -223104,7 +223109,7 @@ public static class AssemblyQuestLoader obj67.Steps = list93; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -223112,9 +223117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024122u, new Vector3(57.968994f, 4f, -121.53815f), 130) + span94[index2] = new QuestStep(EInteractionType.Interact, 1024122u, new Vector3(57.968994f, 4f, -121.53815f), 130) { AethernetShortcut = new AethernetShortcut { @@ -223125,7 +223130,7 @@ public static class AssemblyQuestLoader obj68.Steps = list94; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -223133,9 +223138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span95[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Interact, 1024123u, new Vector3(-132.9519f, 4.590753f, 238.7273f), 141) { Fly = true, @@ -223148,9 +223153,9 @@ public static class AssemblyQuestLoader index3 = 1; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span4[num3] = new DialogueChoice + span96[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDB106_02967_Q1_000_000"), @@ -223161,7 +223166,7 @@ public static class AssemblyQuestLoader obj69.Steps = list95; reference71 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -223169,9 +223174,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024124u, new Vector3(254.35254f, -6.26633f, -152.36133f), 141) + span97[index2] = new QuestStep(EInteractionType.Interact, 1024124u, new Vector3(254.35254f, -6.26633f, -152.36133f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -223179,7 +223184,7 @@ public static class AssemblyQuestLoader obj71.Steps = list97; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span91[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -223187,9 +223192,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131) + span98[num2] = new QuestStep(EInteractionType.Interact, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -223201,7 +223206,7 @@ public static class AssemblyQuestLoader obj72.Steps = list98; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span91[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -223209,9 +223214,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); obj73.Steps = list99; reference75 = obj73; questRoot12.QuestSequence = list91; @@ -223221,16 +223226,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "JerryWester"; + span100[index] = "JerryWester"; questRoot13.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -223238,13 +223243,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); obj74.Steps = list102; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -223252,9 +223257,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024040u, new Vector3(-201.06812f, 18f, 78.62964f), 130) + span103[index2] = new QuestStep(EInteractionType.Interact, 1024040u, new Vector3(-201.06812f, 18f, 78.62964f), 130) { AethernetShortcut = new AethernetShortcut { @@ -223265,7 +223270,7 @@ public static class AssemblyQuestLoader obj75.Steps = list103; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -223273,9 +223278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024041u, new Vector3(-22.781738f, 83.19999f, -7.5532227f), 130) + span104[num2] = new QuestStep(EInteractionType.Interact, 1024041u, new Vector3(-22.781738f, 83.19999f, -7.5532227f), 130) { AethernetShortcut = new AethernetShortcut { @@ -223286,7 +223291,7 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -223294,18 +223299,18 @@ public static class AssemblyQuestLoader num2 = 2; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) + span105[index2] = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { TargetTerritoryId = (ushort)144 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024042u, new Vector3(-51.682373f, 0.04428002f, 53.94055f), 144); + span105[index2] = new QuestStep(EInteractionType.Interact, 1024042u, new Vector3(-51.682373f, 0.04428002f, 53.94055f), 144); obj77.Steps = list105; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -223313,9 +223318,9 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + span106[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -223324,7 +223329,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144); + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144); obj78.Steps = list106; reference80 = obj78; questRoot13.QuestSequence = list101; @@ -223334,16 +223339,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "JerryWester"; + span107[index] = "JerryWester"; questRoot14.Author = list107; index = 5; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -223351,9 +223356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144) + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, SkipConditions = new SkipConditions @@ -223367,7 +223372,7 @@ public static class AssemblyQuestLoader obj79.Steps = list109; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -223375,9 +223380,9 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span110[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -223388,11 +223393,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); + span110[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); obj80.Steps = list110; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span108[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -223400,16 +223405,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024044u, new Vector3(-110.36853f, 4f, -114.00018f), 130) + span111[index2] = new QuestStep(EInteractionType.Interact, 1024044u, new Vector3(-110.36853f, 4f, -114.00018f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj81.Steps = list111; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -223417,16 +223422,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) + span112[num2] = new QuestStep(EInteractionType.Interact, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) { StopDistance = 5f }; obj82.Steps = list112; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -223434,9 +223439,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) { StopDistance = 5f }; @@ -223449,16 +223454,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot15.Author = list114; index = 8; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -223466,16 +223471,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) { StopDistance = 5f }; obj84.Steps = list116; reference86 = obj84; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -223483,16 +223488,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024046u, new Vector3(592.70605f, 80.00001f, 618.6465f), 621) + span117[index2] = new QuestStep(EInteractionType.Interact, 1024046u, new Vector3(592.70605f, 80.00001f, 618.6465f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj85.Steps = list117; reference87 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -223500,9 +223505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) + span118[num2] = new QuestStep(EInteractionType.Interact, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria @@ -223510,7 +223515,7 @@ public static class AssemblyQuestLoader obj86.Steps = list118; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -223518,9 +223523,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1024052u, new Vector3(-238.54431f, 0.9244179f, 196.55139f), 621) + span119[index2] = new QuestStep(EInteractionType.Snipe, 1024052u, new Vector3(-238.54431f, 0.9244179f, 196.55139f), 621) { Fly = true, Comment = "Aim at jaw" @@ -223528,7 +223533,7 @@ public static class AssemblyQuestLoader obj87.Steps = list119; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -223536,16 +223541,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024340u, new Vector3(-208.20941f, -0.3f, 207.6294f), 621) + span120[num2] = new QuestStep(EInteractionType.Interact, 1024340u, new Vector3(-208.20941f, -0.3f, 207.6294f), 621) { StopDistance = 5f }; obj88.Steps = list120; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -223553,9 +223558,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1024053u, new Vector3(8.590759f, 5.3881354f, 282.7954f), 621) + span121[index2] = new QuestStep(EInteractionType.Snipe, 1024053u, new Vector3(8.590759f, 5.3881354f, 282.7954f), 621) { Fly = true, Comment = "Aim at nearest eye" @@ -223563,7 +223568,7 @@ public static class AssemblyQuestLoader obj89.Steps = list121; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span115[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -223571,16 +223576,16 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024341u, new Vector3(-3.5248413f, 3.1742485f, 249.34766f), 621) + span122[num2] = new QuestStep(EInteractionType.Interact, 1024341u, new Vector3(-3.5248413f, 3.1742485f, 249.34766f), 621) { StopDistance = 6f }; obj90.Steps = list122; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -223588,9 +223593,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) + span123[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) { Fly = true }; @@ -223603,16 +223608,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "JerryWester"; + span124[index] = "JerryWester"; questRoot16.Author = list124; index = 4; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span125[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -223620,16 +223625,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024051u, new Vector3(-285.29797f, 11.183233f, 187.02979f), 621) + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024051u, new Vector3(-285.29797f, 11.183233f, 187.02979f), 621) { StopDistance = 5f }; obj92.Steps = list126; reference94 = obj92; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span125[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -223637,22 +223642,22 @@ public static class AssemblyQuestLoader num2 = 2; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.8298f, 70f, 580.3701f), 621) + span127[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.8298f, 70f, 580.3701f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009047u, new Vector3(526.8176f, 69.962524f, 577.3861f), 621) + span127[index2] = new QuestStep(EInteractionType.Interact, 2009047u, new Vector3(526.8176f, 69.962524f, 577.3861f), 621) { StopDistance = 4f }; obj93.Steps = list127; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -223660,16 +223665,16 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024055u, new Vector3(525.0781f, 70f, 574.6699f), 621) + span128[num2] = new QuestStep(EInteractionType.Interact, 1024055u, new Vector3(525.0781f, 70f, 574.6699f), 621) { StopDistance = 7f }; obj94.Steps = list128; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span125[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -223677,9 +223682,9 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) + span129[index2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) { TargetTerritoryId = (ushort)621, SkipConditions = new SkipConditions @@ -223691,7 +223696,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024057u, new Vector3(340.23022f, 74.00002f, 70.66455f), 621) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024057u, new Vector3(340.23022f, 74.00002f, 70.66455f), 621) { Fly = true }; @@ -223704,16 +223709,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "JerryWester"; + span130[index] = "JerryWester"; questRoot17.Author = list130; index = 9; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -223721,9 +223726,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span132[num2]; QuestStep obj97 = new QuestStep(EInteractionType.AcceptQuest, 1024063u, new Vector3(339.62f, 74.00002f, 75.48633f), 621) { StopDistance = 5f @@ -223731,9 +223736,9 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span4[index3] = new DialogueChoice + span133[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDB111_02972_Q1_000_000"), @@ -223744,7 +223749,7 @@ public static class AssemblyQuestLoader obj96.Steps = list132; reference98 = obj96; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -223752,16 +223757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009048u, new Vector3(593.56055f, 79.972534f, 621.9425f), 621) + span134[index2] = new QuestStep(EInteractionType.Interact, 2009048u, new Vector3(593.56055f, 79.972534f, 621.9425f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj98.Steps = list134; reference100 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -223769,9 +223774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span135[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { Fly = true @@ -223779,9 +223784,9 @@ public static class AssemblyQuestLoader index3 = 1; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = new DialogueChoice + span136[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDB111_02972_Q2_000_000") @@ -223791,7 +223796,7 @@ public static class AssemblyQuestLoader obj99.Steps = list135; reference101 = obj99; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span131[num]; QuestSequence obj101 = new QuestSequence { Sequence = 3 @@ -223799,9 +223804,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024066u, new Vector3(245.07507f, 122f, -349.0807f), 737) + span137[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024066u, new Vector3(245.07507f, 122f, -349.0807f), 737) { StopDistance = 5f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -223812,12 +223817,12 @@ public static class AssemblyQuestLoader obj101.Steps = list137; reference103 = obj101; num++; - span2[num] = new QuestSequence + span131[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span131[num]; QuestSequence obj102 = new QuestSequence { Sequence = 5 @@ -223825,13 +223830,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024206u, new Vector3(251.69751f, 122f, -345.5406f), 737); + span138[num2] = new QuestStep(EInteractionType.Interact, 1024206u, new Vector3(251.69751f, 122f, -345.5406f), 737); obj102.Steps = list138; reference104 = obj102; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj103 = new QuestSequence { Sequence = 6 @@ -223839,16 +223844,16 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) + span139[index2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) { StopDistance = 6f }; obj103.Steps = list139; reference105 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj104 = new QuestSequence { Sequence = 7 @@ -223856,16 +223861,16 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) + span140[num2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) { StopDistance = 6f }; obj104.Steps = list140; reference106 = obj104; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -223873,9 +223878,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -223893,16 +223898,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "plogon_enjoyer"; + span142[index] = "plogon_enjoyer"; questRoot18.Author = list142; index = 7; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span143[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -223910,13 +223915,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj106.Steps = list144; reference108 = obj106; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -223924,9 +223929,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span145[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1024231u, new Vector3(463.40125f, 56.86197f, -157.94617f), 614) { Fly = true, @@ -223935,9 +223940,9 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span4[index3] = new DialogueChoice + span146[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN002_02974_Q1_000_000"), @@ -223948,7 +223953,7 @@ public static class AssemblyQuestLoader obj107.Steps = list145; reference109 = obj107; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span143[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -223956,9 +223961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2009169u, new Vector3(145.922f, 26.352295f, 456.9314f), 614) + span147[num2] = new QuestStep(EInteractionType.Snipe, 2009169u, new Vector3(145.922f, 26.352295f, 456.9314f), 614) { Fly = true, Comment = "Snipe Namazu" @@ -223966,7 +223971,7 @@ public static class AssemblyQuestLoader obj109.Steps = list147; reference111 = obj109; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span143[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -223974,9 +223979,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009170u, new Vector3(205.31006f, 14.297607f, 712.76404f), 614) + span148[index2] = new QuestStep(EInteractionType.Snipe, 2009170u, new Vector3(205.31006f, 14.297607f, 712.76404f), 614) { Fly = true, Comment = "Snipe Namazu" @@ -223984,7 +223989,7 @@ public static class AssemblyQuestLoader obj110.Steps = list148; reference112 = obj110; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -223992,16 +223997,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024238u, new Vector3(302.72363f, 2.8619597f, 731.44116f), 614) + span149[num2] = new QuestStep(EInteractionType.Interact, 1024238u, new Vector3(302.72363f, 2.8619597f, 731.44116f), 614) { Fly = true }; obj111.Steps = list149; reference113 = obj111; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj112 = new QuestSequence { Sequence = 5 @@ -224009,16 +224014,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024244u, new Vector3(181.10925f, 6.1105657f, 553.2462f), 614) + span150[index2] = new QuestStep(EInteractionType.Interact, 1024244u, new Vector3(181.10925f, 6.1105657f, 553.2462f), 614) { Fly = true }; obj112.Steps = list150; reference114 = obj112; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span143[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -224026,9 +224031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span151[num2]; QuestStep obj114 = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) { Fly = true, @@ -224037,9 +224042,9 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span4 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span4[num3] = new DialogueChoice + span152[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN002_02974_Q3_000_000"), @@ -224056,16 +224061,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "plogon_enjoyer"; + span153[index] = "plogon_enjoyer"; questRoot19.Author = list153; index = 8; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span154[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -224073,13 +224078,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj115.Steps = list155; reference117 = obj115; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span154[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -224087,9 +224092,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024248u, new Vector3(539.48267f, -19.505934f, 416.09827f), 622) + span156[num2] = new QuestStep(EInteractionType.Interact, 1024248u, new Vector3(539.48267f, -19.505934f, 416.09827f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -224097,7 +224102,7 @@ public static class AssemblyQuestLoader obj116.Steps = list156; reference118 = obj116; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span154[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -224105,26 +224110,26 @@ public static class AssemblyQuestLoader num2 = 3; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024250u, new Vector3(561.21155f, -19.505632f, 365.28564f), 622) + span157[index2] = new QuestStep(EInteractionType.Interact, 1024250u, new Vector3(561.21155f, -19.505632f, 365.28564f), 622) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024251u, new Vector3(553.6124f, -19.505638f, 314.7478f), 622) + span157[index2] = new QuestStep(EInteractionType.Interact, 1024251u, new Vector3(553.6124f, -19.505638f, 314.7478f), 622) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024252u, new Vector3(571.2213f, -19.505638f, 296.46753f), 622) + span157[index2] = new QuestStep(EInteractionType.Interact, 1024252u, new Vector3(571.2213f, -19.505638f, 296.46753f), 622) { Fly = true }; obj117.Steps = list157; reference119 = obj117; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span154[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -224132,9 +224137,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span158[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1024248u, new Vector3(539.48267f, -19.505934f, 416.09827f), 622) { Fly = true @@ -224142,9 +224147,9 @@ public static class AssemblyQuestLoader num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span4[index3] = new DialogueChoice + span159[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN003_02975_Q1_000_000"), @@ -224155,7 +224160,7 @@ public static class AssemblyQuestLoader obj118.Steps = list158; reference120 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span154[num]; QuestSequence obj120 = new QuestSequence { Sequence = 4 @@ -224163,9 +224168,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span160[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1024253u, new Vector3(355.30627f, -13.019889f, 471.1222f), 622) { Fly = true @@ -224173,9 +224178,9 @@ public static class AssemblyQuestLoader index3 = 1; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span4 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span4[num3] = new DialogueChoice + span161[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN003_02975_Q2_000_000"), @@ -224186,7 +224191,7 @@ public static class AssemblyQuestLoader obj120.Steps = list160; reference122 = obj120; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span154[num]; QuestSequence obj122 = new QuestSequence { Sequence = 5 @@ -224194,9 +224199,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span162[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, null, new Vector3(474.09186f, -25.232485f, 550.5908f), 622) { Fly = true, @@ -224205,19 +224210,19 @@ public static class AssemblyQuestLoader num3 = 3; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = 8251u; + span163[index3] = 8251u; index3++; - span5[index3] = 8252u; + span163[index3] = 8252u; index3++; - span5[index3] = 8253u; + span163[index3] = 8253u; obj123.KillEnemyDataIds = list163; reference125 = obj123; obj122.Steps = list162; reference124 = obj122; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span154[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -224225,16 +224230,16 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024256u, new Vector3(355.79456f, -12.957703f, 470.29822f), 622) + span164[index2] = new QuestStep(EInteractionType.Interact, 1024256u, new Vector3(355.79456f, -12.957703f, 470.29822f), 622) { Fly = true }; obj124.Steps = list164; reference126 = obj124; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span154[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -224242,9 +224247,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span165[num2]; QuestStep obj126 = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) { Fly = true, @@ -224253,9 +224258,9 @@ public static class AssemblyQuestLoader index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span4[num3] = new DialogueChoice + span166[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN003_02975_Q3_000_000"), @@ -224272,16 +224277,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "plogon_enjoyer"; + span167[index] = "plogon_enjoyer"; questRoot20.Author = list167; index = 6; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -224289,13 +224294,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj127.Steps = list169; reference129 = obj127; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -224303,9 +224308,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024260u, new Vector3(-131.9143f, -4.999999f, 181.75012f), 628) + span170[num2] = new QuestStep(EInteractionType.Interact, 1024260u, new Vector3(-131.9143f, -4.999999f, 181.75012f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -224317,7 +224322,7 @@ public static class AssemblyQuestLoader obj128.Steps = list170; reference130 = obj128; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -224325,9 +224330,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span171[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(246.58658f, 6.193447f, 651.3461f), 613) { Fly = true, @@ -224341,17 +224346,17 @@ public static class AssemblyQuestLoader num3 = 2; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span5[index3] = 8244u; + span172[index3] = 8244u; index3++; - span5[index3] = 8246u; + span172[index3] = 8246u; obj130.KillEnemyDataIds = list172; reference132 = obj130; obj129.Steps = list171; reference131 = obj129; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -224359,13 +224364,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024264u, new Vector3(246.90613f, 6.054259f, 649.2561f), 613); + span173[num2] = new QuestStep(EInteractionType.Interact, 1024264u, new Vector3(246.90613f, 6.054259f, 649.2561f), 613); obj131.Steps = list173; reference133 = obj131; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -224373,9 +224378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024267u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) + span174[index2] = new QuestStep(EInteractionType.Interact, 1024267u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -224387,7 +224392,7 @@ public static class AssemblyQuestLoader obj132.Steps = list174; reference134 = obj132; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span168[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -224395,9 +224400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -224411,16 +224416,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "Theo"; + span176[index] = "Theo"; questRoot21.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -224428,13 +224433,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj134.Steps = list178; reference136 = obj134; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span177[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -224442,13 +224447,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024269u, new Vector3(330.64758f, -116.86714f, -202.47198f), 613); + span179[num2] = new QuestStep(EInteractionType.Interact, 1024269u, new Vector3(330.64758f, -116.86714f, -202.47198f), 613); obj135.Steps = list179; reference137 = obj135; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span177[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -224456,13 +224461,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009174u, new Vector3(321.9806f, -120.042725f, -250.4159f), 613); + span180[index2] = new QuestStep(EInteractionType.Interact, 2009174u, new Vector3(321.9806f, -120.042725f, -250.4159f), 613); obj136.Steps = list180; reference138 = obj136; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -224470,9 +224475,9 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) + span181[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) { Fly = true, RestartNavigationIfCancelled = false, @@ -224485,14 +224490,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024270u, new Vector3(-666.89557f, -33.707214f, 268.17725f), 613) + span181[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024270u, new Vector3(-666.89557f, -33.707214f, 268.17725f), 613) { Fly = true }; obj137.Steps = list181; reference139 = obj137; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span177[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -224500,9 +224505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj138.Steps = list182; reference140 = obj138; questRoot21.QuestSequence = list177; @@ -224512,16 +224517,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "Theo"; + span183[index] = "Theo"; questRoot22.Author = list183; index = 5; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span184[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -224529,13 +224534,13 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024220u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024220u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj139.Steps = list185; reference141 = obj139; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -224543,9 +224548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span186[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1024423u, new Vector3(-272.57196f, 17.31996f, 490.01294f), 614) { Fly = true, @@ -224561,9 +224566,9 @@ public static class AssemblyQuestLoader index3 = 1; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span4[num3] = new DialogueChoice + span187[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN006_02978_Q1_000_000"), @@ -224574,7 +224579,7 @@ public static class AssemblyQuestLoader obj140.Steps = list186; reference142 = obj140; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span184[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -224582,9 +224587,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024425u, new Vector3(533.8063f, -19.505651f, 316.15173f), 622) + span188[num2] = new QuestStep(EInteractionType.Interact, 1024425u, new Vector3(533.8063f, -19.505651f, 316.15173f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -224598,7 +224603,7 @@ public static class AssemblyQuestLoader obj142.Steps = list188; reference144 = obj142; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span184[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -224606,9 +224611,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024428u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) + span189[index2] = new QuestStep(EInteractionType.Interact, 1024428u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -224627,7 +224632,7 @@ public static class AssemblyQuestLoader obj143.Steps = list189; reference145 = obj143; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span184[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -224635,9 +224640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span190[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -224650,16 +224655,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "plogon_enjoyer"; + span191[index] = "plogon_enjoyer"; questRoot23.Author = list191; index = 4; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span192[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -224667,13 +224672,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span193[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj145.Steps = list193; reference147 = obj145; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span192[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -224681,16 +224686,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024538u, new Vector3(703.7003f, 0.73878324f, -26.077698f), 613) + span194[num2] = new QuestStep(EInteractionType.Interact, 1024538u, new Vector3(703.7003f, 0.73878324f, -26.077698f), 613) { Fly = true }; obj146.Steps = list194; reference148 = obj146; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -224698,9 +224703,9 @@ public static class AssemblyQuestLoader num2 = 6; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span195[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2009241u, new Vector3(532.6465f, 0.99176025f, -201.2818f), 613) { Fly = true, @@ -224709,39 +224714,39 @@ public static class AssemblyQuestLoader num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span5[index3] = 8234u; + span196[index3] = 8234u; obj148.KillEnemyDataIds = list196; index3 = 6; List> list197 = new List>(index3); CollectionsMarshal.SetCount(list197, index3); - Span> span8 = CollectionsMarshal.AsSpan(list197); + Span> span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span8[num3] = null; + span197[num3] = null; num3++; - span8[num3] = null; + span197[num3] = null; num3++; - ref List reference151 = ref span8[num3]; + ref List reference151 = ref span197[num3]; int num4 = 2; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span7 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); int num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span198[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span198[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference151 = list198; num3++; - span8[num3] = null; + span197[num3] = null; num3++; - span8[num3] = null; + span197[num3] = null; num3++; - span8[num3] = null; + span197[num3] = null; obj148.RequiredQuestVariables = list197; reference150 = obj148; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span195[index2]; QuestStep obj149 = new QuestStep(EInteractionType.UseItem, 8234u, new Vector3(534.78296f, 1f, -193.164f), 613) { ItemId = 2002398u @@ -224749,32 +224754,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list199 = new List>(num3); CollectionsMarshal.SetCount(list199, num3); - span8 = CollectionsMarshal.AsSpan(list199); + Span> span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span8[index3] = null; + span199[index3] = null; index3++; - span8[index3] = null; + span199[index3] = null; index3++; - ref List reference153 = ref span8[index3]; + ref List reference153 = ref span199[index3]; num5 = 2; List list200 = new List(num5); CollectionsMarshal.SetCount(list200, num5); - span7 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span200[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span200[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference153 = list200; index3++; - span8[index3] = null; + span199[index3] = null; index3++; - span8[index3] = null; + span199[index3] = null; index3++; - span8[index3] = null; + span199[index3] = null; obj149.RequiredQuestVariables = list199; reference152 = obj149; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span195[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Combat, 2009240u, new Vector3(620.2334f, 0.10675049f, -315.9076f), 613) { Fly = true, @@ -224783,39 +224788,39 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span5 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span5[num3] = 8233u; + span201[num3] = 8233u; obj150.KillEnemyDataIds = list201; num3 = 6; List> list202 = new List>(num3); CollectionsMarshal.SetCount(list202, num3); - span8 = CollectionsMarshal.AsSpan(list202); + Span> span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span8[index3] = null; + span202[index3] = null; index3++; - span8[index3] = null; + span202[index3] = null; index3++; - ref List reference155 = ref span8[index3]; + ref List reference155 = ref span202[index3]; num4 = 2; List list203 = new List(num4); CollectionsMarshal.SetCount(list203, num4); - span7 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span203[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span203[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference155 = list203; index3++; - span8[index3] = null; + span202[index3] = null; index3++; - span8[index3] = null; + span202[index3] = null; index3++; - span8[index3] = null; + span202[index3] = null; obj150.RequiredQuestVariables = list202; reference154 = obj150; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span195[index2]; QuestStep obj151 = new QuestStep(EInteractionType.UseItem, 8233u, new Vector3(616.9984f, 0.04129504f, -318.1964f), 613) { ItemId = 2002398u @@ -224823,32 +224828,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list204 = new List>(index3); CollectionsMarshal.SetCount(list204, index3); - span8 = CollectionsMarshal.AsSpan(list204); + Span> span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span8[num3] = null; + span204[num3] = null; num3++; - span8[num3] = null; + span204[num3] = null; num3++; - ref List reference157 = ref span8[num3]; + ref List reference157 = ref span204[num3]; num5 = 2; List list205 = new List(num5); CollectionsMarshal.SetCount(list205, num5); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference157 = list205; num3++; - span8[num3] = null; + span204[num3] = null; num3++; - span8[num3] = null; + span204[num3] = null; num3++; - span8[num3] = null; + span204[num3] = null; obj151.RequiredQuestVariables = list204; reference156 = obj151; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span195[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 2009239u, new Vector3(762.9358f, 0.44250488f, -286.7323f), 613) { Fly = true, @@ -224857,39 +224862,39 @@ public static class AssemblyQuestLoader num3 = 1; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span5[index3] = 8232u; + span206[index3] = 8232u; obj152.KillEnemyDataIds = list206; index3 = 6; List> list207 = new List>(index3); CollectionsMarshal.SetCount(list207, index3); - span8 = CollectionsMarshal.AsSpan(list207); + Span> span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span8[num3] = null; + span207[num3] = null; num3++; - span8[num3] = null; + span207[num3] = null; num3++; - ref List reference159 = ref span8[num3]; + ref List reference159 = ref span207[num3]; num4 = 2; List list208 = new List(num4); CollectionsMarshal.SetCount(list208, num4); - span7 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span208[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span208[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference159 = list208; num3++; - span8[num3] = null; + span207[num3] = null; num3++; - span8[num3] = null; + span207[num3] = null; num3++; - span8[num3] = null; + span207[num3] = null; obj152.RequiredQuestVariables = list207; reference158 = obj152; index2++; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span195[index2]; QuestStep obj153 = new QuestStep(EInteractionType.UseItem, 8232u, new Vector3(760.98267f, 0.36481446f, -290.0893f), 613) { ItemId = 2002398u @@ -224897,34 +224902,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list209 = new List>(num3); CollectionsMarshal.SetCount(list209, num3); - span8 = CollectionsMarshal.AsSpan(list209); + Span> span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span8[index3] = null; + span209[index3] = null; index3++; - span8[index3] = null; + span209[index3] = null; index3++; - ref List reference161 = ref span8[index3]; + ref List reference161 = ref span209[index3]; num5 = 2; List list210 = new List(num5); CollectionsMarshal.SetCount(list210, num5); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span210[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span210[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference161 = list210; index3++; - span8[index3] = null; + span209[index3] = null; index3++; - span8[index3] = null; + span209[index3] = null; index3++; - span8[index3] = null; + span209[index3] = null; obj153.RequiredQuestVariables = list209; reference160 = obj153; obj147.Steps = list195; reference149 = obj147; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span192[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -224932,15 +224937,15 @@ public static class AssemblyQuestLoader index2 = 2; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span211[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj154.Steps = list211; reference162 = obj154; questRoot23.QuestSequence = list192; @@ -224950,16 +224955,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "plogon_enjoyer"; + span212[index] = "plogon_enjoyer"; questRoot24.Author = list212; index = 4; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span213[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -224967,13 +224972,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj155.Steps = list214; reference163 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span213[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -224981,15 +224986,15 @@ public static class AssemblyQuestLoader index2 = 9; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) + span215[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span215[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 2009094u, new Vector3(211.078f, -135.14917f, 56.168457f), 613) { Fly = true @@ -224997,40 +225002,40 @@ public static class AssemblyQuestLoader index3 = 6; List> list216 = new List>(index3); CollectionsMarshal.SetCount(list216, index3); - span8 = CollectionsMarshal.AsSpan(list216); + Span> span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span8[num3] = null; + span216[num3] = null; num3++; - ref List reference166 = ref span8[num3]; + ref List reference166 = ref span216[num3]; num4 = 6; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); reference166 = list217; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; obj157.RequiredQuestVariables = list216; reference165 = obj157; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span215[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 2009095u, new Vector3(163.0426f, -148.05829f, 72.28198f), 613) { Fly = true @@ -225038,34 +225043,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list218 = new List>(num3); CollectionsMarshal.SetCount(list218, num3); - span8 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span8[index3] = null; + span218[index3] = null; index3++; - ref List reference168 = ref span8[index3]; + ref List reference168 = ref span218[index3]; num5 = 3; List list219 = new List(num5); CollectionsMarshal.SetCount(list219, num5); - span7 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span219[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)9, EQuestWorkMode.Bitwise); + span219[num4] = new QuestWorkValue(0, (byte)9, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span219[num4] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); reference168 = list219; index3++; - span8[index3] = null; + span218[index3] = null; index3++; - span8[index3] = null; + span218[index3] = null; index3++; - span8[index3] = null; + span218[index3] = null; index3++; - span8[index3] = null; + span218[index3] = null; obj158.RequiredQuestVariables = list218; reference167 = obj158; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span215[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 2009096u, new Vector3(134.23352f, -161.21161f, 70.450806f), 613) { Fly = true @@ -225073,32 +225078,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list220 = new List>(index3); CollectionsMarshal.SetCount(list220, index3); - span8 = CollectionsMarshal.AsSpan(list220); + Span> span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span8[num3] = null; + span220[num3] = null; num3++; - ref List reference170 = ref span8[num3]; + ref List reference170 = ref span220[num3]; num4 = 2; List list221 = new List(num4); CollectionsMarshal.SetCount(list221, num4); - span7 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span221[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span221[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); reference170 = list221; num3++; - span8[num3] = null; + span220[num3] = null; num3++; - span8[num3] = null; + span220[num3] = null; num3++; - span8[num3] = null; + span220[num3] = null; num3++; - span8[num3] = null; + span220[num3] = null; obj159.RequiredQuestVariables = list220; reference169 = obj159; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span215[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Interact, 2009080u, new Vector3(196.27673f, -146.685f, 40.45166f), 613) { Fly = true @@ -225106,32 +225111,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list222 = new List>(num3); CollectionsMarshal.SetCount(list222, num3); - span8 = CollectionsMarshal.AsSpan(list222); + Span> span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span8[index3] = null; + span222[index3] = null; index3++; - ref List reference172 = ref span8[index3]; + ref List reference172 = ref span222[index3]; num5 = 2; List list223 = new List(num5); CollectionsMarshal.SetCount(list223, num5); - span7 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span223[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span223[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference172 = list223; index3++; - span8[index3] = null; + span222[index3] = null; index3++; - span8[index3] = null; + span222[index3] = null; index3++; - span8[index3] = null; + span222[index3] = null; index3++; - span8[index3] = null; + span222[index3] = null; obj160.RequiredQuestVariables = list222; reference171 = obj160; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span215[num2]; QuestStep obj161 = new QuestStep(EInteractionType.Interact, 2009081u, new Vector3(151.56775f, -168.1087f, 49.454468f), 613) { Fly = true @@ -225139,34 +225144,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list224 = new List>(index3); CollectionsMarshal.SetCount(list224, index3); - span8 = CollectionsMarshal.AsSpan(list224); + Span> span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span8[num3] = null; + span224[num3] = null; num3++; - ref List reference174 = ref span8[num3]; + ref List reference174 = ref span224[num3]; num4 = 3; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - span7 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); reference174 = list225; num3++; - span8[num3] = null; + span224[num3] = null; num3++; - span8[num3] = null; + span224[num3] = null; num3++; - span8[num3] = null; + span224[num3] = null; num3++; - span8[num3] = null; + span224[num3] = null; obj161.RequiredQuestVariables = list224; reference173 = obj161; num2++; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span215[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 2009082u, new Vector3(141.86316f, -170.30597f, 96.75745f), 613) { Fly = true @@ -225174,38 +225179,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list226 = new List>(num3); CollectionsMarshal.SetCount(list226, num3); - span8 = CollectionsMarshal.AsSpan(list226); + Span> span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span8[index3] = null; + span226[index3] = null; index3++; - ref List reference176 = ref span8[index3]; + ref List reference176 = ref span226[index3]; num5 = 5; List list227 = new List(num5); CollectionsMarshal.SetCount(list227, num5); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); reference176 = list227; index3++; - span8[index3] = null; + span226[index3] = null; index3++; - span8[index3] = null; + span226[index3] = null; index3++; - span8[index3] = null; + span226[index3] = null; index3++; - span8[index3] = null; + span226[index3] = null; obj162.RequiredQuestVariables = list226; reference175 = obj162; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span215[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 2009083u, new Vector3(165.08728f, -143.54169f, 116.227905f), 613) { Fly = true @@ -225213,36 +225218,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list228 = new List>(index3); CollectionsMarshal.SetCount(list228, index3); - span8 = CollectionsMarshal.AsSpan(list228); + Span> span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span8[num3] = null; + span228[num3] = null; num3++; - ref List reference178 = ref span8[num3]; + ref List reference178 = ref span228[num3]; num4 = 4; List list229 = new List(num4); CollectionsMarshal.SetCount(list229, num4); - span7 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); reference178 = list229; num3++; - span8[num3] = null; + span228[num3] = null; num3++; - span8[num3] = null; + span228[num3] = null; num3++; - span8[num3] = null; + span228[num3] = null; num3++; - span8[num3] = null; + span228[num3] = null; obj163.RequiredQuestVariables = list228; reference177 = obj163; num2++; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span215[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 2009084u, new Vector3(173.81543f, -167.3457f, 114.61047f), 613) { Fly = true @@ -225250,34 +225255,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list230 = new List>(num3); CollectionsMarshal.SetCount(list230, num3); - span8 = CollectionsMarshal.AsSpan(list230); + Span> span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span8[index3] = null; + span230[index3] = null; index3++; - ref List reference180 = ref span8[index3]; + ref List reference180 = ref span230[index3]; num5 = 2; List list231 = new List(num5); CollectionsMarshal.SetCount(list231, num5); - span7 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); reference180 = list231; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; obj164.RequiredQuestVariables = list230; reference179 = obj164; obj156.Steps = list215; reference164 = obj156; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span213[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -225285,9 +225290,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024460u, new Vector3(873.9298f, 1.1792068f, 851.9568f), 613) + span232[index2] = new QuestStep(EInteractionType.Interact, 1024460u, new Vector3(873.9298f, 1.1792068f, 851.9568f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -225300,7 +225305,7 @@ public static class AssemblyQuestLoader obj165.Steps = list232; reference181 = obj165; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span213[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -225308,15 +225313,15 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span233[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj166.Steps = list233; reference182 = obj166; questRoot24.QuestSequence = list213; @@ -225326,16 +225331,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "plogon_enjoyer"; + span234[index] = "plogon_enjoyer"; questRoot25.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -225343,13 +225348,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj167.Steps = list236; reference183 = obj167; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -225357,28 +225362,28 @@ public static class AssemblyQuestLoader index2 = 3; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60394f, -83.29468f, -227.42934f), 613) + span237[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60394f, -83.29468f, -227.42934f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-3.8817294f, -146.96666f, -155.70833f), 613) + span237[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-3.8817294f, -146.96666f, -155.70833f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024294u, new Vector3(-24.765442f, -190.38937f, -137.10236f), 613) + span237[num2] = new QuestStep(EInteractionType.Interact, 1024294u, new Vector3(-24.765442f, -190.38937f, -137.10236f), 613) { Fly = true }; obj168.Steps = list237; reference184 = obj168; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -225386,9 +225391,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(367.17773f, -119.94679f, -292.3781f), 613) + span238[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(367.17773f, -119.94679f, -292.3781f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, @@ -225397,7 +225402,7 @@ public static class AssemblyQuestLoader obj169.Steps = list238; reference185 = obj169; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -225405,16 +225410,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 2009085u, new Vector3(367.18176f, -119.93892f, -291.77762f), 613) + span239[num2] = new QuestStep(EInteractionType.Emote, 2009085u, new Vector3(367.18176f, -119.93892f, -291.77762f), 613) { Emote = EEmote.Pray }; obj170.Steps = list239; reference186 = obj170; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -225422,14 +225427,14 @@ public static class AssemblyQuestLoader num2 = 2; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span240[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj171.Steps = list240; reference187 = obj171; questRoot25.QuestSequence = list235; @@ -225439,16 +225444,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "plogon_enjoyer"; + span241[index] = "plogon_enjoyer"; questRoot26.Author = list241; index = 4; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span242[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -225456,13 +225461,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj172.Steps = list243; reference188 = obj172; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span242[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -225470,16 +225475,16 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) + span244[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) { Fly = true }; obj173.Steps = list244; reference189 = obj173; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span242[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -225487,15 +225492,15 @@ public static class AssemblyQuestLoader index2 = 6; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60294f, -83.18693f, -227.16872f), 613) + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60294f, -83.18693f, -227.16872f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span245[num2]; QuestStep obj175 = new QuestStep(EInteractionType.Action, 2009233u, new Vector3(81.19324f, -197.77222f, -266.8651f), 613) { Action = EAction.Inhale @@ -225503,34 +225508,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list246 = new List>(index3); CollectionsMarshal.SetCount(list246, index3); - span8 = CollectionsMarshal.AsSpan(list246); + Span> span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span8[num3] = null; + span246[num3] = null; num3++; - span8[num3] = null; + span246[num3] = null; num3++; - span8[num3] = null; + span246[num3] = null; num3++; - ref List reference192 = ref span8[num3]; + ref List reference192 = ref span246[num3]; num4 = 3; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span247[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span247[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span247[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference192 = list247; num3++; - span8[num3] = null; + span246[num3] = null; num3++; - span8[num3] = null; + span246[num3] = null; obj175.RequiredQuestVariables = list246; reference191 = obj175; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span245[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Action, 2009234u, new Vector3(195.05603f, -183.30664f, -346.6087f), 613) { Action = EAction.Inhale @@ -225538,36 +225543,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list248 = new List>(num3); CollectionsMarshal.SetCount(list248, num3); - span8 = CollectionsMarshal.AsSpan(list248); + Span> span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span8[index3] = null; + span248[index3] = null; index3++; - span8[index3] = null; + span248[index3] = null; index3++; - span8[index3] = null; + span248[index3] = null; index3++; - ref List reference194 = ref span8[index3]; + ref List reference194 = ref span248[index3]; num5 = 4; List list249 = new List(num5); CollectionsMarshal.SetCount(list249, num5); - span7 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference194 = list249; index3++; - span8[index3] = null; + span248[index3] = null; index3++; - span8[index3] = null; + span248[index3] = null; obj176.RequiredQuestVariables = list248; reference193 = obj176; num2++; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span245[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Action, 2009235u, new Vector3(50.980347f, -139.42175f, -280.96442f), 613) { Action = EAction.Inhale @@ -225575,34 +225580,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list250 = new List>(index3); CollectionsMarshal.SetCount(list250, index3); - span8 = CollectionsMarshal.AsSpan(list250); + Span> span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span8[num3] = null; + span250[num3] = null; num3++; - span8[num3] = null; + span250[num3] = null; num3++; - span8[num3] = null; + span250[num3] = null; num3++; - ref List reference196 = ref span8[num3]; + ref List reference196 = ref span250[num3]; num4 = 3; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span7 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span251[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span251[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span251[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); reference196 = list251; num3++; - span8[num3] = null; + span250[num3] = null; num3++; - span8[num3] = null; + span250[num3] = null; obj177.RequiredQuestVariables = list250; reference195 = obj177; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span245[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Action, 2009236u, new Vector3(192.0653f, -172.80847f, -247.63867f), 613) { Action = EAction.Inhale @@ -225610,36 +225615,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list252 = new List>(num3); CollectionsMarshal.SetCount(list252, num3); - span8 = CollectionsMarshal.AsSpan(list252); + Span> span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span8[index3] = null; + span252[index3] = null; index3++; - span8[index3] = null; + span252[index3] = null; index3++; - span8[index3] = null; + span252[index3] = null; index3++; - ref List reference198 = ref span8[index3]; + ref List reference198 = ref span252[index3]; num5 = 4; List list253 = new List(num5); CollectionsMarshal.SetCount(list253, num5); - span7 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); reference198 = list253; index3++; - span8[index3] = null; + span252[index3] = null; index3++; - span8[index3] = null; + span252[index3] = null; obj178.RequiredQuestVariables = list252; reference197 = obj178; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span245[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Action, 2009237u, new Vector3(173.99854f, -161.85254f, -190.29535f), 613) { Action = EAction.Inhale @@ -225647,38 +225652,38 @@ public static class AssemblyQuestLoader index3 = 6; List> list254 = new List>(index3); CollectionsMarshal.SetCount(list254, index3); - span8 = CollectionsMarshal.AsSpan(list254); + Span> span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span8[num3] = null; + span254[num3] = null; num3++; - span8[num3] = null; + span254[num3] = null; num3++; - span8[num3] = null; + span254[num3] = null; num3++; - ref List reference200 = ref span8[num3]; + ref List reference200 = ref span254[num3]; num4 = 4; List list255 = new List(num4); CollectionsMarshal.SetCount(list255, num4); - span7 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference200 = list255; num3++; - span8[num3] = null; + span254[num3] = null; num3++; - span8[num3] = null; + span254[num3] = null; obj179.RequiredQuestVariables = list254; reference199 = obj179; obj174.Steps = list245; reference190 = obj174; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span242[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -225686,15 +225691,15 @@ public static class AssemblyQuestLoader num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj180.Steps = list256; reference201 = obj180; questRoot26.QuestSequence = list242; @@ -225704,16 +225709,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "plogon_enjoyer"; + span257[index] = "plogon_enjoyer"; questRoot27.Author = list257; index = 3; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -225721,13 +225726,13 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span259[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj181.Steps = list259; reference202 = obj181; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span258[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -225735,9 +225740,9 @@ public static class AssemblyQuestLoader num2 = 4; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(840.90247f, 5.923009f, 842.75916f), 613) + span260[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(840.90247f, 5.923009f, 842.75916f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -225748,7 +225753,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span260[index2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2009092u, new Vector3(38.864624f, 18.20398f, 712.7947f), 613) { Fly = true, @@ -225758,39 +225763,39 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span5[index3] = 8236u; + span261[index3] = 8236u; obj183.KillEnemyDataIds = list261; index3 = 6; List> list262 = new List>(index3); CollectionsMarshal.SetCount(list262, index3); - span8 = CollectionsMarshal.AsSpan(list262); + Span> span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span8[num3] = null; + span262[num3] = null; num3++; - span8[num3] = null; + span262[num3] = null; num3++; - span8[num3] = null; + span262[num3] = null; num3++; - ref List reference205 = ref span8[num3]; + ref List reference205 = ref span262[num3]; num5 = 2; List list263 = new List(num5); CollectionsMarshal.SetCount(list263, num5); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span263[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span263[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference205 = list263; num3++; - span8[num3] = null; + span262[num3] = null; num3++; - span8[num3] = null; + span262[num3] = null; obj183.RequiredQuestVariables = list262; reference204 = obj183; index2++; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span260[index2]; QuestStep obj184 = new QuestStep(EInteractionType.Combat, 2009091u, new Vector3(-72.58722f, 10.513428f, 632.41016f), 613) { Fly = true, @@ -225800,37 +225805,37 @@ public static class AssemblyQuestLoader num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span5 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span5[index3] = 8236u; + span264[index3] = 8236u; obj184.KillEnemyDataIds = list264; index3 = 6; List> list265 = new List>(index3); CollectionsMarshal.SetCount(list265, index3); - span8 = CollectionsMarshal.AsSpan(list265); + Span> span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span8[num3] = null; + span265[num3] = null; num3++; - span8[num3] = null; + span265[num3] = null; num3++; - span8[num3] = null; + span265[num3] = null; num3++; - ref List reference207 = ref span8[num3]; + ref List reference207 = ref span265[num3]; num4 = 1; List list266 = new List(num4); CollectionsMarshal.SetCount(list266, num4); - span7 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span266[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference207 = list266; num3++; - span8[num3] = null; + span265[num3] = null; num3++; - span8[num3] = null; + span265[num3] = null; obj184.RequiredQuestVariables = list265; reference206 = obj184; index2++; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span260[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2009093u, new Vector3(29.495605f, 3.0059814f, 527.7637f), 613) { Fly = true, @@ -225840,39 +225845,39 @@ public static class AssemblyQuestLoader num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span5[index3] = 8236u; + span267[index3] = 8236u; obj185.KillEnemyDataIds = list267; index3 = 6; List> list268 = new List>(index3); CollectionsMarshal.SetCount(list268, index3); - span8 = CollectionsMarshal.AsSpan(list268); + Span> span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span8[num3] = null; + span268[num3] = null; num3++; - span8[num3] = null; + span268[num3] = null; num3++; - span8[num3] = null; + span268[num3] = null; num3++; - ref List reference209 = ref span8[num3]; + ref List reference209 = ref span268[num3]; num5 = 1; List list269 = new List(num5); CollectionsMarshal.SetCount(list269, num5); - span7 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference209 = list269; num3++; - span8[num3] = null; + span268[num3] = null; num3++; - span8[num3] = null; + span268[num3] = null; obj185.RequiredQuestVariables = list268; reference208 = obj185; obj182.Steps = list260; reference203 = obj182; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span258[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -225880,15 +225885,15 @@ public static class AssemblyQuestLoader index2 = 2; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span270[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj186.Steps = list270; reference210 = obj186; questRoot27.QuestSequence = list258; @@ -225898,16 +225903,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "plogon_enjoyer"; + span271[index] = "plogon_enjoyer"; questRoot28.Author = list271; index = 3; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span272[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -225915,13 +225920,13 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span273[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj187.Steps = list273; reference211 = obj187; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span272[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -225929,9 +225934,9 @@ public static class AssemblyQuestLoader index2 = 3; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span274[num2]; QuestStep obj189 = new QuestStep(EInteractionType.Interact, 1019249u, new Vector3(537.1328f, 33.655228f, -811.1849f), 613) { Fly = true, @@ -225940,32 +225945,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list275 = new List>(num3); CollectionsMarshal.SetCount(list275, num3); - span8 = CollectionsMarshal.AsSpan(list275); + Span> span275 = CollectionsMarshal.AsSpan(list275); index3 = 0; - span8[index3] = null; + span275[index3] = null; index3++; - span8[index3] = null; + span275[index3] = null; index3++; - ref List reference214 = ref span8[index3]; + ref List reference214 = ref span275[index3]; num4 = 2; List list276 = new List(num4); CollectionsMarshal.SetCount(list276, num4); - span7 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span276[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span276[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference214 = list276; index3++; - span8[index3] = null; + span275[index3] = null; index3++; - span8[index3] = null; + span275[index3] = null; index3++; - span8[index3] = null; + span275[index3] = null; obj189.RequiredQuestVariables = list275; reference213 = obj189; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span274[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1024348u, new Vector3(724.8187f, 1.3691645f, -814.4198f), 613) { Fly = true @@ -225973,30 +225978,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list277 = new List>(index3); CollectionsMarshal.SetCount(list277, index3); - span8 = CollectionsMarshal.AsSpan(list277); + Span> span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span8[num3] = null; + span277[num3] = null; num3++; - span8[num3] = null; + span277[num3] = null; num3++; - ref List reference216 = ref span8[num3]; + ref List reference216 = ref span277[num3]; num5 = 1; List list278 = new List(num5); CollectionsMarshal.SetCount(list278, num5); - span7 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span278[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference216 = list278; num3++; - span8[num3] = null; + span277[num3] = null; num3++; - span8[num3] = null; + span277[num3] = null; num3++; - span8[num3] = null; + span277[num3] = null; obj190.RequiredQuestVariables = list277; reference215 = obj190; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span274[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1024420u, new Vector3(577.3556f, 9.866471f, -733.79114f), 613) { Fly = true @@ -226004,32 +226009,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list279 = new List>(num3); CollectionsMarshal.SetCount(list279, num3); - span8 = CollectionsMarshal.AsSpan(list279); + Span> span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span8[index3] = null; + span279[index3] = null; index3++; - span8[index3] = null; + span279[index3] = null; index3++; - ref List reference218 = ref span8[index3]; + ref List reference218 = ref span279[index3]; num4 = 1; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span7 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span280[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference218 = list280; index3++; - span8[index3] = null; + span279[index3] = null; index3++; - span8[index3] = null; + span279[index3] = null; index3++; - span8[index3] = null; + span279[index3] = null; obj191.RequiredQuestVariables = list279; reference217 = obj191; obj188.Steps = list274; reference212 = obj188; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span272[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -226037,15 +226042,15 @@ public static class AssemblyQuestLoader num2 = 2; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span281[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span281[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj192.Steps = list281; reference219 = obj192; questRoot28.QuestSequence = list272; @@ -226055,16 +226060,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "plogon_enjoyer"; + span282[index] = "plogon_enjoyer"; questRoot29.Author = list282; index = 4; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -226072,13 +226077,13 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span284[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj193.Steps = list284; reference220 = obj193; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span283[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -226086,15 +226091,15 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.734f, -118.16611f, -310.65613f), 613) + span285[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.734f, -118.16611f, -310.65613f), 613) { Fly = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 2009099u, new Vector3(829.0073f, -122.179016f, -768.91736f), 613) + span285[index2] = new QuestStep(EInteractionType.Say, 2009099u, new Vector3(829.0073f, -122.179016f, -768.91736f), 613) { Fly = true, ChatMessage = new ChatMessage @@ -226105,7 +226110,7 @@ public static class AssemblyQuestLoader obj194.Steps = list285; reference221 = obj194; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -226113,9 +226118,9 @@ public static class AssemblyQuestLoader index2 = 3; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span286[num2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1024295u, new Vector3(861.6616f, -108.659546f, -546.4103f), 613) { Fly = true @@ -226123,30 +226128,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list287 = new List>(index3); CollectionsMarshal.SetCount(list287, index3); - span8 = CollectionsMarshal.AsSpan(list287); + Span> span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span8[num3] = null; + span287[num3] = null; num3++; - ref List reference224 = ref span8[num3]; + ref List reference224 = ref span287[num3]; num5 = 1; List list288 = new List(num5); CollectionsMarshal.SetCount(list288, num5); - span7 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span288[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference224 = list288; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; obj196.RequiredQuestVariables = list287; reference223 = obj196; num2++; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span286[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 1024345u, new Vector3(891.78296f, -140.61188f, -794.36945f), 613) { Fly = true @@ -226154,30 +226159,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list289 = new List>(num3); CollectionsMarshal.SetCount(list289, num3); - span8 = CollectionsMarshal.AsSpan(list289); + Span> span289 = CollectionsMarshal.AsSpan(list289); index3 = 0; - span8[index3] = null; + span289[index3] = null; index3++; - ref List reference226 = ref span8[index3]; + ref List reference226 = ref span289[index3]; num4 = 1; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span7 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span290[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference226 = list290; index3++; - span8[index3] = null; + span289[index3] = null; index3++; - span8[index3] = null; + span289[index3] = null; index3++; - span8[index3] = null; + span289[index3] = null; index3++; - span8[index3] = null; + span289[index3] = null; obj197.RequiredQuestVariables = list289; reference225 = obj197; num2++; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span286[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1024344u, new Vector3(836.14856f, -127.85541f, -910.7042f), 613) { Fly = true @@ -226185,32 +226190,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list291 = new List>(index3); CollectionsMarshal.SetCount(list291, index3); - span8 = CollectionsMarshal.AsSpan(list291); + Span> span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span8[num3] = null; + span291[num3] = null; num3++; - ref List reference228 = ref span8[num3]; + ref List reference228 = ref span291[num3]; num5 = 1; List list292 = new List(num5); CollectionsMarshal.SetCount(list292, num5); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span292[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference228 = list292; num3++; - span8[num3] = null; + span291[num3] = null; num3++; - span8[num3] = null; + span291[num3] = null; num3++; - span8[num3] = null; + span291[num3] = null; num3++; - span8[num3] = null; + span291[num3] = null; obj198.RequiredQuestVariables = list291; reference227 = obj198; obj195.Steps = list286; reference222 = obj195; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span283[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -226218,15 +226223,15 @@ public static class AssemblyQuestLoader num2 = 2; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span293[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span293[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj199.Steps = list293; reference229 = obj199; questRoot29.QuestSequence = list283; @@ -226236,16 +226241,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "plogon_enjoyer"; + span294[index] = "plogon_enjoyer"; questRoot30.Author = list294; index = 3; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span295[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -226253,13 +226258,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span296[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj200.Steps = list296; reference230 = obj200; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span295[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -226267,9 +226272,9 @@ public static class AssemblyQuestLoader num2 = 3; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span297[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, null, new Vector3(-305.79498f, -0.5f, -517.7326f), 613) { Fly = true, @@ -226280,37 +226285,37 @@ public static class AssemblyQuestLoader num3 = 1; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span5 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index3 = 0; - span5[index3] = 8237u; + span298[index3] = 8237u; obj202.KillEnemyDataIds = list298; index3 = 6; List> list299 = new List>(index3); CollectionsMarshal.SetCount(list299, index3); - span8 = CollectionsMarshal.AsSpan(list299); + Span> span299 = CollectionsMarshal.AsSpan(list299); num3 = 0; - span8[num3] = null; + span299[num3] = null; num3++; - span8[num3] = null; + span299[num3] = null; num3++; - ref List reference233 = ref span8[num3]; + ref List reference233 = ref span299[num3]; num4 = 1; List list300 = new List(num4); CollectionsMarshal.SetCount(list300, num4); - span7 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span300[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference233 = list300; num3++; - span8[num3] = null; + span299[num3] = null; num3++; - span8[num3] = null; + span299[num3] = null; num3++; - span8[num3] = null; + span299[num3] = null; obj202.RequiredQuestVariables = list299; reference232 = obj202; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span297[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, null, new Vector3(166.64561f, -0.4983238f, -751.1739f), 613) { Fly = true, @@ -226321,37 +226326,37 @@ public static class AssemblyQuestLoader num3 = 1; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span5[index3] = 8237u; + span301[index3] = 8237u; obj203.KillEnemyDataIds = list301; index3 = 6; List> list302 = new List>(index3); CollectionsMarshal.SetCount(list302, index3); - span8 = CollectionsMarshal.AsSpan(list302); + Span> span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span8[num3] = null; + span302[num3] = null; num3++; - span8[num3] = null; + span302[num3] = null; num3++; - ref List reference235 = ref span8[num3]; + ref List reference235 = ref span302[num3]; num5 = 1; List list303 = new List(num5); CollectionsMarshal.SetCount(list303, num5); - span7 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span303[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference235 = list303; num3++; - span8[num3] = null; + span302[num3] = null; num3++; - span8[num3] = null; + span302[num3] = null; num3++; - span8[num3] = null; + span302[num3] = null; obj203.RequiredQuestVariables = list302; reference234 = obj203; index2++; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span297[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Combat, null, new Vector3(-135.29268f, -0.06343824f, -805.9451f), 613) { Fly = true, @@ -226362,39 +226367,39 @@ public static class AssemblyQuestLoader num3 = 1; List list304 = new List(num3); CollectionsMarshal.SetCount(list304, num3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index3 = 0; - span5[index3] = 8237u; + span304[index3] = 8237u; obj204.KillEnemyDataIds = list304; index3 = 6; List> list305 = new List>(index3); CollectionsMarshal.SetCount(list305, index3); - span8 = CollectionsMarshal.AsSpan(list305); + Span> span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span8[num3] = null; + span305[num3] = null; num3++; - span8[num3] = null; + span305[num3] = null; num3++; - ref List reference237 = ref span8[num3]; + ref List reference237 = ref span305[num3]; num4 = 1; List list306 = new List(num4); CollectionsMarshal.SetCount(list306, num4); - span7 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span306[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference237 = list306; num3++; - span8[num3] = null; + span305[num3] = null; num3++; - span8[num3] = null; + span305[num3] = null; num3++; - span8[num3] = null; + span305[num3] = null; obj204.RequiredQuestVariables = list305; reference236 = obj204; obj201.Steps = list297; reference231 = obj201; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span295[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -226402,15 +226407,15 @@ public static class AssemblyQuestLoader index2 = 2; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span307[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj205.Steps = list307; reference238 = obj205; questRoot30.QuestSequence = list295; @@ -226420,16 +226425,16 @@ public static class AssemblyQuestLoader num = 1; List list308 = new List(num); CollectionsMarshal.SetCount(list308, num); - span = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index = 0; - span[index] = "plogon_enjoyer"; + span308[index] = "plogon_enjoyer"; questRoot31.Author = list308; index = 4; List list309 = new List(index); CollectionsMarshal.SetCount(list309, index); - span2 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span309[num]; QuestSequence obj206 = new QuestSequence { Sequence = 0 @@ -226437,13 +226442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span310[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj206.Steps = list310; reference239 = obj206; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span309[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -226451,9 +226456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024300u, new Vector3(139.60474f, -0.17411774f, -578.1796f), 613) + span311[num2] = new QuestStep(EInteractionType.Interact, 1024300u, new Vector3(139.60474f, -0.17411774f, -578.1796f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -226461,7 +226466,7 @@ public static class AssemblyQuestLoader obj207.Steps = list311; reference240 = obj207; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span309[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -226469,9 +226474,9 @@ public static class AssemblyQuestLoader num2 = 3; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span312[index2]; QuestStep obj209 = new QuestStep(EInteractionType.Interact, 1024305u, new Vector3(30.71643f, 1.1855971f, -529.778f), 613) { Fly = true @@ -226479,32 +226484,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list313 = new List>(num3); CollectionsMarshal.SetCount(list313, num3); - span8 = CollectionsMarshal.AsSpan(list313); + Span> span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span8[index3] = null; + span313[index3] = null; index3++; - span8[index3] = null; + span313[index3] = null; index3++; - ref List reference243 = ref span8[index3]; + ref List reference243 = ref span313[index3]; num5 = 2; List list314 = new List(num5); CollectionsMarshal.SetCount(list314, num5); - span7 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span314[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span314[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference243 = list314; index3++; - span8[index3] = null; + span313[index3] = null; index3++; - span8[index3] = null; + span313[index3] = null; index3++; - span8[index3] = null; + span313[index3] = null; obj209.RequiredQuestVariables = list313; reference242 = obj209; index2++; - ref QuestStep reference244 = ref span3[index2]; + ref QuestStep reference244 = ref span312[index2]; QuestStep obj210 = new QuestStep(EInteractionType.Interact, 1024303u, new Vector3(43.503418f, 3.6636734f, -619.379f), 613) { Fly = true @@ -226512,32 +226517,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list315 = new List>(index3); CollectionsMarshal.SetCount(list315, index3); - span8 = CollectionsMarshal.AsSpan(list315); + Span> span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span8[num3] = null; + span315[num3] = null; num3++; - span8[num3] = null; + span315[num3] = null; num3++; - ref List reference245 = ref span8[num3]; + ref List reference245 = ref span315[num3]; num4 = 2; List list316 = new List(num4); CollectionsMarshal.SetCount(list316, num4); - span7 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span316[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span316[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference245 = list316; num3++; - span8[num3] = null; + span315[num3] = null; num3++; - span8[num3] = null; + span315[num3] = null; num3++; - span8[num3] = null; + span315[num3] = null; obj210.RequiredQuestVariables = list315; reference244 = obj210; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span312[index2]; QuestStep obj211 = new QuestStep(EInteractionType.Interact, 1024301u, new Vector3(-11.886841f, 3.194641f, -622.88855f), 613) { Fly = true @@ -226545,34 +226550,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list317 = new List>(num3); CollectionsMarshal.SetCount(list317, num3); - span8 = CollectionsMarshal.AsSpan(list317); + Span> span317 = CollectionsMarshal.AsSpan(list317); index3 = 0; - span8[index3] = null; + span317[index3] = null; index3++; - span8[index3] = null; + span317[index3] = null; index3++; - ref List reference247 = ref span8[index3]; + ref List reference247 = ref span317[index3]; num5 = 2; List list318 = new List(num5); CollectionsMarshal.SetCount(list318, num5); - span7 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference247 = list318; index3++; - span8[index3] = null; + span317[index3] = null; index3++; - span8[index3] = null; + span317[index3] = null; index3++; - span8[index3] = null; + span317[index3] = null; obj211.RequiredQuestVariables = list317; reference246 = obj211; obj208.Steps = list312; reference241 = obj208; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span309[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -226580,15 +226585,15 @@ public static class AssemblyQuestLoader index2 = 2; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span319[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span319[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj212.Steps = list319; reference248 = obj212; questRoot31.QuestSequence = list309; @@ -226598,16 +226603,16 @@ public static class AssemblyQuestLoader num = 1; List list320 = new List(num); CollectionsMarshal.SetCount(list320, num); - span = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "plogon_enjoyer"; + span320[index] = "plogon_enjoyer"; questRoot32.Author = list320; index = 4; List list321 = new List(index); CollectionsMarshal.SetCount(list321, index); - span2 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span321[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -226615,13 +226620,13 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span322[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj213.Steps = list322; reference249 = obj213; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span321[num]; QuestSequence obj214 = new QuestSequence { Sequence = 1 @@ -226629,14 +226634,14 @@ public static class AssemblyQuestLoader index2 = 4; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span323[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; num2++; - ref QuestStep reference251 = ref span3[num2]; + ref QuestStep reference251 = ref span323[num2]; QuestStep obj215 = new QuestStep(EInteractionType.UseItem, 2009104u, new Vector3(399.89307f, -0.10687256f, -347.21906f), 613) { Fly = true, @@ -226645,30 +226650,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list324 = new List>(index3); CollectionsMarshal.SetCount(list324, index3); - span8 = CollectionsMarshal.AsSpan(list324); + Span> span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - ref List reference252 = ref span8[num3]; + ref List reference252 = ref span324[num3]; num4 = 1; List list325 = new List(num4); CollectionsMarshal.SetCount(list325, num4); - span7 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span325[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference252 = list325; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; obj215.RequiredQuestVariables = list324; reference251 = obj215; num2++; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span323[num2]; QuestStep obj216 = new QuestStep(EInteractionType.UseItem, 2009103u, new Vector3(187.24341f, -0.10687256f, -477.71423f), 613) { Fly = true, @@ -226677,30 +226682,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list326 = new List>(num3); CollectionsMarshal.SetCount(list326, num3); - span8 = CollectionsMarshal.AsSpan(list326); + Span> span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - ref List reference254 = ref span8[index3]; + ref List reference254 = ref span326[index3]; num5 = 1; List list327 = new List(num5); CollectionsMarshal.SetCount(list327, num5); - span7 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span327[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference254 = list327; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; obj216.RequiredQuestVariables = list326; reference253 = obj216; num2++; - ref QuestStep reference255 = ref span3[num2]; + ref QuestStep reference255 = ref span323[num2]; QuestStep obj217 = new QuestStep(EInteractionType.UseItem, 2009102u, new Vector3(379.07983f, -0.07635498f, -494.31604f), 613) { Fly = true, @@ -226709,32 +226714,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list328 = new List>(index3); CollectionsMarshal.SetCount(list328, index3); - span8 = CollectionsMarshal.AsSpan(list328); + Span> span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span8[num3] = null; + span328[num3] = null; num3++; - span8[num3] = null; + span328[num3] = null; num3++; - ref List reference256 = ref span8[num3]; + ref List reference256 = ref span328[num3]; num4 = 1; List list329 = new List(num4); CollectionsMarshal.SetCount(list329, num4); - span7 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num5 = 0; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span329[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference256 = list329; num3++; - span8[num3] = null; + span328[num3] = null; num3++; - span8[num3] = null; + span328[num3] = null; num3++; - span8[num3] = null; + span328[num3] = null; obj217.RequiredQuestVariables = list328; reference255 = obj217; obj214.Steps = list323; reference250 = obj214; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span321[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -226742,9 +226747,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) + span330[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -226752,7 +226757,7 @@ public static class AssemblyQuestLoader obj218.Steps = list330; reference257 = obj218; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span321[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -226760,14 +226765,14 @@ public static class AssemblyQuestLoader index2 = 2; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span331[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span331[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj219.Steps = list331; reference258 = obj219; questRoot32.QuestSequence = list321; @@ -226777,16 +226782,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "plogon_enjoyer"; + span332[index] = "plogon_enjoyer"; questRoot33.Author = list332; index = 3; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span333[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -226794,13 +226799,13 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj220.Steps = list334; reference259 = obj220; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span333[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -226808,9 +226813,9 @@ public static class AssemblyQuestLoader index2 = 10; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span335[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -226820,7 +226825,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span335[num2]; QuestStep obj222 = new QuestStep(EInteractionType.Combat, 2009161u, new Vector3(52.262085f, 18.844849f, 576.43994f), 613) { Fly = true, @@ -226829,37 +226834,37 @@ public static class AssemblyQuestLoader num3 = 1; List list336 = new List(num3); CollectionsMarshal.SetCount(list336, num3); - span5 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index3 = 0; - span5[index3] = 8238u; + span336[index3] = 8238u; obj222.KillEnemyDataIds = list336; index3 = 6; List> list337 = new List>(index3); CollectionsMarshal.SetCount(list337, index3); - span8 = CollectionsMarshal.AsSpan(list337); + Span> span337 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span8[num3] = null; + span337[num3] = null; num3++; - span8[num3] = null; + span337[num3] = null; num3++; - ref List reference262 = ref span8[num3]; + ref List reference262 = ref span337[num3]; num5 = 1; List list338 = new List(num5); CollectionsMarshal.SetCount(list338, num5); - span7 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span338[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference262 = list338; num3++; - span8[num3] = null; + span337[num3] = null; num3++; - span8[num3] = null; + span337[num3] = null; num3++; - span8[num3] = null; + span337[num3] = null; obj222.RequiredQuestVariables = list337; reference261 = obj222; num2++; - ref QuestStep reference263 = ref span3[num2]; + ref QuestStep reference263 = ref span335[num2]; QuestStep obj223 = new QuestStep(EInteractionType.Combat, null, new Vector3(52.262085f, 18.844849f, 576.43994f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226867,37 +226872,37 @@ public static class AssemblyQuestLoader num3 = 1; List list339 = new List(num3); CollectionsMarshal.SetCount(list339, num3); - span5 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index3 = 0; - span5[index3] = 8239u; + span339[index3] = 8239u; obj223.KillEnemyDataIds = list339; index3 = 6; List> list340 = new List>(index3); CollectionsMarshal.SetCount(list340, index3); - span8 = CollectionsMarshal.AsSpan(list340); + Span> span340 = CollectionsMarshal.AsSpan(list340); num3 = 0; - span8[num3] = null; + span340[num3] = null; num3++; - span8[num3] = null; + span340[num3] = null; num3++; - ref List reference264 = ref span8[num3]; + ref List reference264 = ref span340[num3]; num4 = 1; List list341 = new List(num4); CollectionsMarshal.SetCount(list341, num4); - span7 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span341[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference264 = list341; num3++; - span8[num3] = null; + span340[num3] = null; num3++; - span8[num3] = null; + span340[num3] = null; num3++; - span8[num3] = null; + span340[num3] = null; obj223.RequiredQuestVariables = list340; reference263 = obj223; num2++; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span335[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(52.262085f, 18.844849f, 576.43994f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226905,37 +226910,37 @@ public static class AssemblyQuestLoader num3 = 1; List list342 = new List(num3); CollectionsMarshal.SetCount(list342, num3); - span5 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index3 = 0; - span5[index3] = 8240u; + span342[index3] = 8240u; obj224.KillEnemyDataIds = list342; index3 = 6; List> list343 = new List>(index3); CollectionsMarshal.SetCount(list343, index3); - span8 = CollectionsMarshal.AsSpan(list343); + Span> span343 = CollectionsMarshal.AsSpan(list343); num3 = 0; - span8[num3] = null; + span343[num3] = null; num3++; - span8[num3] = null; + span343[num3] = null; num3++; - ref List reference266 = ref span8[num3]; + ref List reference266 = ref span343[num3]; num5 = 1; List list344 = new List(num5); CollectionsMarshal.SetCount(list344, num5); - span7 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span344[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference266 = list344; num3++; - span8[num3] = null; + span343[num3] = null; num3++; - span8[num3] = null; + span343[num3] = null; num3++; - span8[num3] = null; + span343[num3] = null; obj224.RequiredQuestVariables = list343; reference265 = obj224; num2++; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span335[num2]; QuestStep obj225 = new QuestStep(EInteractionType.Combat, 2009162u, new Vector3(29.587158f, 51.407593f, 771.35876f), 613) { Fly = true, @@ -226944,37 +226949,37 @@ public static class AssemblyQuestLoader num3 = 1; List list345 = new List(num3); CollectionsMarshal.SetCount(list345, num3); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index3 = 0; - span5[index3] = 8238u; + span345[index3] = 8238u; obj225.KillEnemyDataIds = list345; index3 = 6; List> list346 = new List>(index3); CollectionsMarshal.SetCount(list346, index3); - span8 = CollectionsMarshal.AsSpan(list346); + Span> span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - ref List reference268 = ref span8[num3]; + ref List reference268 = ref span346[num3]; num4 = 1; List list347 = new List(num4); CollectionsMarshal.SetCount(list347, num4); - span7 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span347[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference268 = list347; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; obj225.RequiredQuestVariables = list346; reference267 = obj225; num2++; - ref QuestStep reference269 = ref span3[num2]; + ref QuestStep reference269 = ref span335[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, null, new Vector3(29.587158f, 51.407593f, 771.35876f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226982,37 +226987,37 @@ public static class AssemblyQuestLoader num3 = 1; List list348 = new List(num3); CollectionsMarshal.SetCount(list348, num3); - span5 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index3 = 0; - span5[index3] = 8239u; + span348[index3] = 8239u; obj226.KillEnemyDataIds = list348; index3 = 6; List> list349 = new List>(index3); CollectionsMarshal.SetCount(list349, index3); - span8 = CollectionsMarshal.AsSpan(list349); + Span> span349 = CollectionsMarshal.AsSpan(list349); num3 = 0; - span8[num3] = null; + span349[num3] = null; num3++; - span8[num3] = null; + span349[num3] = null; num3++; - ref List reference270 = ref span8[num3]; + ref List reference270 = ref span349[num3]; num5 = 1; List list350 = new List(num5); CollectionsMarshal.SetCount(list350, num5); - span7 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span350[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference270 = list350; num3++; - span8[num3] = null; + span349[num3] = null; num3++; - span8[num3] = null; + span349[num3] = null; num3++; - span8[num3] = null; + span349[num3] = null; obj226.RequiredQuestVariables = list349; reference269 = obj226; num2++; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span335[num2]; QuestStep obj227 = new QuestStep(EInteractionType.Combat, null, new Vector3(29.587158f, 51.407593f, 771.35876f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -227020,37 +227025,37 @@ public static class AssemblyQuestLoader num3 = 1; List list351 = new List(num3); CollectionsMarshal.SetCount(list351, num3); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index3 = 0; - span5[index3] = 8240u; + span351[index3] = 8240u; obj227.KillEnemyDataIds = list351; index3 = 6; List> list352 = new List>(index3); CollectionsMarshal.SetCount(list352, index3); - span8 = CollectionsMarshal.AsSpan(list352); + Span> span352 = CollectionsMarshal.AsSpan(list352); num3 = 0; - span8[num3] = null; + span352[num3] = null; num3++; - span8[num3] = null; + span352[num3] = null; num3++; - ref List reference272 = ref span8[num3]; + ref List reference272 = ref span352[num3]; num4 = 1; List list353 = new List(num4); CollectionsMarshal.SetCount(list353, num4); - span7 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span353[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference272 = list353; num3++; - span8[num3] = null; + span352[num3] = null; num3++; - span8[num3] = null; + span352[num3] = null; num3++; - span8[num3] = null; + span352[num3] = null; obj227.RequiredQuestVariables = list352; reference271 = obj227; num2++; - ref QuestStep reference273 = ref span3[num2]; + ref QuestStep reference273 = ref span335[num2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2009163u, new Vector3(337.84998f, 5.8136597f, 685.26733f), 613) { Fly = true, @@ -227059,37 +227064,37 @@ public static class AssemblyQuestLoader num3 = 1; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = 8238u; + span354[index3] = 8238u; obj228.KillEnemyDataIds = list354; index3 = 6; List> list355 = new List>(index3); CollectionsMarshal.SetCount(list355, index3); - span8 = CollectionsMarshal.AsSpan(list355); + Span> span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - ref List reference274 = ref span8[num3]; + ref List reference274 = ref span355[num3]; num5 = 1; List list356 = new List(num5); CollectionsMarshal.SetCount(list356, num5); - span7 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference274 = list356; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; obj228.RequiredQuestVariables = list355; reference273 = obj228; num2++; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span335[num2]; QuestStep obj229 = new QuestStep(EInteractionType.Combat, null, new Vector3(337.84998f, 5.8136597f, 685.26733f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -227097,37 +227102,37 @@ public static class AssemblyQuestLoader num3 = 1; List list357 = new List(num3); CollectionsMarshal.SetCount(list357, num3); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index3 = 0; - span5[index3] = 8239u; + span357[index3] = 8239u; obj229.KillEnemyDataIds = list357; index3 = 6; List> list358 = new List>(index3); CollectionsMarshal.SetCount(list358, index3); - span8 = CollectionsMarshal.AsSpan(list358); + Span> span358 = CollectionsMarshal.AsSpan(list358); num3 = 0; - span8[num3] = null; + span358[num3] = null; num3++; - span8[num3] = null; + span358[num3] = null; num3++; - ref List reference276 = ref span8[num3]; + ref List reference276 = ref span358[num3]; num4 = 1; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span7 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num5 = 0; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span359[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference276 = list359; num3++; - span8[num3] = null; + span358[num3] = null; num3++; - span8[num3] = null; + span358[num3] = null; num3++; - span8[num3] = null; + span358[num3] = null; obj229.RequiredQuestVariables = list358; reference275 = obj229; num2++; - ref QuestStep reference277 = ref span3[num2]; + ref QuestStep reference277 = ref span335[num2]; QuestStep obj230 = new QuestStep(EInteractionType.Combat, null, new Vector3(337.84998f, 5.8136597f, 685.26733f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -227135,39 +227140,39 @@ public static class AssemblyQuestLoader num3 = 1; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span5 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span5[index3] = 8240u; + span360[index3] = 8240u; obj230.KillEnemyDataIds = list360; index3 = 6; List> list361 = new List>(index3); CollectionsMarshal.SetCount(list361, index3); - span8 = CollectionsMarshal.AsSpan(list361); + Span> span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span8[num3] = null; + span361[num3] = null; num3++; - span8[num3] = null; + span361[num3] = null; num3++; - ref List reference278 = ref span8[num3]; + ref List reference278 = ref span361[num3]; num5 = 1; List list362 = new List(num5); CollectionsMarshal.SetCount(list362, num5); - span7 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span362[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference278 = list362; num3++; - span8[num3] = null; + span361[num3] = null; num3++; - span8[num3] = null; + span361[num3] = null; num3++; - span8[num3] = null; + span361[num3] = null; obj230.RequiredQuestVariables = list361; reference277 = obj230; obj221.Steps = list335; reference260 = obj221; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span333[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -227175,15 +227180,15 @@ public static class AssemblyQuestLoader num2 = 2; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span363[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span363[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj231.Steps = list363; reference279 = obj231; questRoot33.QuestSequence = list333; @@ -227193,16 +227198,16 @@ public static class AssemblyQuestLoader num = 1; List list364 = new List(num); CollectionsMarshal.SetCount(list364, num); - span = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index = 0; - span[index] = "plogon_enjoyer"; + span364[index] = "plogon_enjoyer"; questRoot34.Author = list364; index = 4; List list365 = new List(index); CollectionsMarshal.SetCount(list365, index); - span2 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num = 0; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span365[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -227210,13 +227215,13 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span366[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj232.Steps = list366; reference280 = obj232; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span365[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -227224,16 +227229,16 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) + span367[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) { Fly = true }; obj233.Steps = list367; reference281 = obj233; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span365[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -227241,15 +227246,15 @@ public static class AssemblyQuestLoader index2 = 6; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.45865f, -121.24298f, -314.65158f), 613) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.45865f, -121.24298f, -314.65158f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference283 = ref span3[num2]; + ref QuestStep reference283 = ref span368[num2]; QuestStep obj235 = new QuestStep(EInteractionType.Action, 2009109u, new Vector3(239.18518f, -74.99817f, -464.95764f), 613) { Fly = true, @@ -227258,36 +227263,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list369 = new List>(num3); CollectionsMarshal.SetCount(list369, num3); - span8 = CollectionsMarshal.AsSpan(list369); + Span> span369 = CollectionsMarshal.AsSpan(list369); index3 = 0; - span8[index3] = null; + span369[index3] = null; index3++; - span8[index3] = null; + span369[index3] = null; index3++; - span8[index3] = null; + span369[index3] = null; index3++; - ref List reference284 = ref span8[index3]; + ref List reference284 = ref span369[index3]; num4 = 4; List list370 = new List(num4); CollectionsMarshal.SetCount(list370, num4); - span7 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference284 = list370; index3++; - span8[index3] = null; + span369[index3] = null; index3++; - span8[index3] = null; + span369[index3] = null; obj235.RequiredQuestVariables = list369; reference283 = obj235; num2++; - ref QuestStep reference285 = ref span3[num2]; + ref QuestStep reference285 = ref span368[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Action, 2009108u, new Vector3(286.33557f, -74.60144f, -499.01584f), 613) { Fly = true, @@ -227296,36 +227301,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list371 = new List>(index3); CollectionsMarshal.SetCount(list371, index3); - span8 = CollectionsMarshal.AsSpan(list371); + Span> span371 = CollectionsMarshal.AsSpan(list371); num3 = 0; - span8[num3] = null; + span371[num3] = null; num3++; - span8[num3] = null; + span371[num3] = null; num3++; - span8[num3] = null; + span371[num3] = null; num3++; - ref List reference286 = ref span8[num3]; + ref List reference286 = ref span371[num3]; num5 = 4; List list372 = new List(num5); CollectionsMarshal.SetCount(list372, num5); - span7 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); reference286 = list372; num3++; - span8[num3] = null; + span371[num3] = null; num3++; - span8[num3] = null; + span371[num3] = null; obj236.RequiredQuestVariables = list371; reference285 = obj236; num2++; - ref QuestStep reference287 = ref span3[num2]; + ref QuestStep reference287 = ref span368[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Action, 2009106u, new Vector3(539.2385f, -56.26001f, -364.88904f), 613) { Fly = true, @@ -227334,34 +227339,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list373 = new List>(num3); CollectionsMarshal.SetCount(list373, num3); - span8 = CollectionsMarshal.AsSpan(list373); + Span> span373 = CollectionsMarshal.AsSpan(list373); index3 = 0; - span8[index3] = null; + span373[index3] = null; index3++; - span8[index3] = null; + span373[index3] = null; index3++; - span8[index3] = null; + span373[index3] = null; index3++; - ref List reference288 = ref span8[index3]; + ref List reference288 = ref span373[index3]; num4 = 3; List list374 = new List(num4); CollectionsMarshal.SetCount(list374, num4); - span7 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span374[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span374[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); + span374[num5] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); reference288 = list374; index3++; - span8[index3] = null; + span373[index3] = null; index3++; - span8[index3] = null; + span373[index3] = null; obj237.RequiredQuestVariables = list373; reference287 = obj237; num2++; - ref QuestStep reference289 = ref span3[num2]; + ref QuestStep reference289 = ref span368[num2]; QuestStep obj238 = new QuestStep(EInteractionType.Action, 2009107u, new Vector3(560.14343f, -75.547424f, -410.81866f), 613) { Fly = true, @@ -227370,36 +227375,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list375 = new List>(index3); CollectionsMarshal.SetCount(list375, index3); - span8 = CollectionsMarshal.AsSpan(list375); + Span> span375 = CollectionsMarshal.AsSpan(list375); num3 = 0; - span8[num3] = null; + span375[num3] = null; num3++; - span8[num3] = null; + span375[num3] = null; num3++; - span8[num3] = null; + span375[num3] = null; num3++; - ref List reference290 = ref span8[num3]; + ref List reference290 = ref span375[num3]; num5 = 4; List list376 = new List(num5); CollectionsMarshal.SetCount(list376, num5); - span7 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); reference290 = list376; num3++; - span8[num3] = null; + span375[num3] = null; num3++; - span8[num3] = null; + span375[num3] = null; obj238.RequiredQuestVariables = list375; reference289 = obj238; num2++; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span368[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Action, 2009105u, new Vector3(613.94666f, -74.57086f, -400.04578f), 613) { Fly = true, @@ -227408,36 +227413,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list377 = new List>(num3); CollectionsMarshal.SetCount(list377, num3); - span8 = CollectionsMarshal.AsSpan(list377); + Span> span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span8[index3] = null; + span377[index3] = null; index3++; - span8[index3] = null; + span377[index3] = null; index3++; - span8[index3] = null; + span377[index3] = null; index3++; - ref List reference292 = ref span8[index3]; + ref List reference292 = ref span377[index3]; num4 = 3; List list378 = new List(num4); CollectionsMarshal.SetCount(list378, num4); - span7 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num5 = 0; - span7[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference292 = list378; index3++; - span8[index3] = null; + span377[index3] = null; index3++; - span8[index3] = null; + span377[index3] = null; obj239.RequiredQuestVariables = list377; reference291 = obj239; obj234.Steps = list368; reference282 = obj234; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span365[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -227445,15 +227450,15 @@ public static class AssemblyQuestLoader num2 = 2; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span379[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span379[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj240.Steps = list379; reference293 = obj240; questRoot34.QuestSequence = list365; @@ -227463,16 +227468,16 @@ public static class AssemblyQuestLoader num = 1; List list380 = new List(num); CollectionsMarshal.SetCount(list380, num); - span = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index = 0; - span[index] = "plogon_enjoyer"; + span380[index] = "plogon_enjoyer"; questRoot35.Author = list380; index = 3; List list381 = new List(index); CollectionsMarshal.SetCount(list381, index); - span2 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num = 0; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span381[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -227480,13 +227485,13 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span382[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj241.Steps = list382; reference294 = obj241; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span381[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -227494,22 +227499,22 @@ public static class AssemblyQuestLoader num2 = 2; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.92435f, -78.61959f, -226.5322f), 613) + span383[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.92435f, -78.61959f, -226.5322f), 613) { Fly = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024307u, new Vector3(29.617676f, -86.167725f, -26.962769f), 613) + span383[index2] = new QuestStep(EInteractionType.Interact, 1024307u, new Vector3(29.617676f, -86.167725f, -26.962769f), 613) { Fly = true }; obj242.Steps = list383; reference295 = obj242; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span381[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -227517,15 +227522,15 @@ public static class AssemblyQuestLoader index2 = 2; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span384[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj243.Steps = list384; reference296 = obj243; questRoot35.QuestSequence = list381; @@ -227535,16 +227540,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "plogon_enjoyer"; + span385[index] = "plogon_enjoyer"; questRoot36.Author = list385; index = 3; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span386[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -227552,13 +227557,13 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span387[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj244.Steps = list387; reference297 = obj244; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span386[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -227566,14 +227571,14 @@ public static class AssemblyQuestLoader index2 = 7; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span388[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span388[num2]; QuestStep obj246 = new QuestStep(EInteractionType.Interact, 2009114u, new Vector3(558.5259f, -0.015319824f, -516.92993f), 613) { Fly = true @@ -227581,32 +227586,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list389 = new List>(index3); CollectionsMarshal.SetCount(list389, index3); - span8 = CollectionsMarshal.AsSpan(list389); + Span> span389 = CollectionsMarshal.AsSpan(list389); num3 = 0; - span8[num3] = null; + span389[num3] = null; num3++; - span8[num3] = null; + span389[num3] = null; num3++; - span8[num3] = null; + span389[num3] = null; num3++; - span8[num3] = null; + span389[num3] = null; num3++; - ref List reference300 = ref span8[num3]; + ref List reference300 = ref span389[num3]; num5 = 2; List list390 = new List(num5); CollectionsMarshal.SetCount(list390, num5); - span7 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span390[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span390[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference300 = list390; num3++; - span8[num3] = null; + span389[num3] = null; obj246.RequiredQuestVariables = list389; reference299 = obj246; num2++; - ref QuestStep reference301 = ref span3[num2]; + ref QuestStep reference301 = ref span388[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, 2009116u, new Vector3(558.5259f, -0.015319824f, -516.92993f), 613) { Fly = true, @@ -227615,41 +227620,41 @@ public static class AssemblyQuestLoader num3 = 1; List list391 = new List(num3); CollectionsMarshal.SetCount(list391, num3); - span5 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index3 = 0; - span5[index3] = 8241u; + span391[index3] = 8241u; obj247.KillEnemyDataIds = list391; index3 = 6; List> list392 = new List>(index3); CollectionsMarshal.SetCount(list392, index3); - span8 = CollectionsMarshal.AsSpan(list392); + Span> span392 = CollectionsMarshal.AsSpan(list392); num3 = 0; - span8[num3] = null; + span392[num3] = null; num3++; - span8[num3] = null; + span392[num3] = null; num3++; - span8[num3] = null; + span392[num3] = null; num3++; - span8[num3] = null; + span392[num3] = null; num3++; - ref List reference302 = ref span8[num3]; + ref List reference302 = ref span392[num3]; num4 = 3; List list393 = new List(num4); CollectionsMarshal.SetCount(list393, num4); - span7 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span393[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span393[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span393[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference302 = list393; num3++; - span8[num3] = null; + span392[num3] = null; obj247.RequiredQuestVariables = list392; reference301 = obj247; num2++; - ref QuestStep reference303 = ref span3[num2]; + ref QuestStep reference303 = ref span388[num2]; QuestStep obj248 = new QuestStep(EInteractionType.Interact, 2009113u, new Vector3(633.1731f, -0.015319824f, -497.79507f), 613) { Fly = true @@ -227657,32 +227662,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list394 = new List>(num3); CollectionsMarshal.SetCount(list394, num3); - span8 = CollectionsMarshal.AsSpan(list394); + Span> span394 = CollectionsMarshal.AsSpan(list394); index3 = 0; - span8[index3] = null; + span394[index3] = null; index3++; - span8[index3] = null; + span394[index3] = null; index3++; - span8[index3] = null; + span394[index3] = null; index3++; - span8[index3] = null; + span394[index3] = null; index3++; - ref List reference304 = ref span8[index3]; + ref List reference304 = ref span394[index3]; num5 = 2; List list395 = new List(num5); CollectionsMarshal.SetCount(list395, num5); - span7 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span395[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span395[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference304 = list395; index3++; - span8[index3] = null; + span394[index3] = null; obj248.RequiredQuestVariables = list394; reference303 = obj248; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span388[num2]; QuestStep obj249 = new QuestStep(EInteractionType.Combat, 2009111u, new Vector3(633.1731f, -0.015319824f, -497.79507f), 613) { Fly = true, @@ -227691,41 +227696,41 @@ public static class AssemblyQuestLoader index3 = 1; List list396 = new List(index3); CollectionsMarshal.SetCount(list396, index3); - span5 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num3 = 0; - span5[num3] = 8241u; + span396[num3] = 8241u; obj249.KillEnemyDataIds = list396; num3 = 6; List> list397 = new List>(num3); CollectionsMarshal.SetCount(list397, num3); - span8 = CollectionsMarshal.AsSpan(list397); + Span> span397 = CollectionsMarshal.AsSpan(list397); index3 = 0; - span8[index3] = null; + span397[index3] = null; index3++; - span8[index3] = null; + span397[index3] = null; index3++; - span8[index3] = null; + span397[index3] = null; index3++; - span8[index3] = null; + span397[index3] = null; index3++; - ref List reference306 = ref span8[index3]; + ref List reference306 = ref span397[index3]; num4 = 3; List list398 = new List(num4); CollectionsMarshal.SetCount(list398, num4); - span7 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span398[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span398[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span398[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); reference306 = list398; index3++; - span8[index3] = null; + span397[index3] = null; obj249.RequiredQuestVariables = list397; reference305 = obj249; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span388[num2]; QuestStep obj250 = new QuestStep(EInteractionType.Interact, 2009110u, new Vector3(694.08704f, -0.015319824f, -611.017f), 613) { Fly = true @@ -227733,34 +227738,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list399 = new List>(index3); CollectionsMarshal.SetCount(list399, index3); - span8 = CollectionsMarshal.AsSpan(list399); + Span> span399 = CollectionsMarshal.AsSpan(list399); num3 = 0; - span8[num3] = null; + span399[num3] = null; num3++; - span8[num3] = null; + span399[num3] = null; num3++; - span8[num3] = null; + span399[num3] = null; num3++; - span8[num3] = null; + span399[num3] = null; num3++; - ref List reference308 = ref span8[num3]; + ref List reference308 = ref span399[num3]; num5 = 3; List list400 = new List(num5); CollectionsMarshal.SetCount(list400, num5); - span7 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span400[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span400[num4] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span400[num4] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); reference308 = list400; num3++; - span8[num3] = null; + span399[num3] = null; obj250.RequiredQuestVariables = list399; reference307 = obj250; num2++; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span388[num2]; QuestStep obj251 = new QuestStep(EInteractionType.Combat, 2009117u, new Vector3(694.08704f, -0.015319824f, -611.017f), 613) { Fly = true, @@ -227769,41 +227774,41 @@ public static class AssemblyQuestLoader num3 = 1; List list401 = new List(num3); CollectionsMarshal.SetCount(list401, num3); - span5 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index3 = 0; - span5[index3] = 8241u; + span401[index3] = 8241u; obj251.KillEnemyDataIds = list401; index3 = 6; List> list402 = new List>(index3); CollectionsMarshal.SetCount(list402, index3); - span8 = CollectionsMarshal.AsSpan(list402); + Span> span402 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span8[num3] = null; + span402[num3] = null; num3++; - span8[num3] = null; + span402[num3] = null; num3++; - span8[num3] = null; + span402[num3] = null; num3++; - span8[num3] = null; + span402[num3] = null; num3++; - ref List reference310 = ref span8[num3]; + ref List reference310 = ref span402[num3]; num4 = 2; List list403 = new List(num4); CollectionsMarshal.SetCount(list403, num4); - span7 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span403[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span403[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference310 = list403; num3++; - span8[num3] = null; + span402[num3] = null; obj251.RequiredQuestVariables = list402; reference309 = obj251; obj245.Steps = list388; reference298 = obj245; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span386[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -227811,15 +227816,15 @@ public static class AssemblyQuestLoader num2 = 2; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span404[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span404[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj252.Steps = list404; reference311 = obj252; questRoot36.QuestSequence = list386; @@ -227829,16 +227834,16 @@ public static class AssemblyQuestLoader num = 1; List list405 = new List(num); CollectionsMarshal.SetCount(list405, num); - span = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index = 0; - span[index] = "plogon_enjoyer"; + span405[index] = "plogon_enjoyer"; questRoot37.Author = list405; index = 3; List list406 = new List(index); CollectionsMarshal.SetCount(list406, index); - span2 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num = 0; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span406[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -227846,13 +227851,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span407[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj253.Steps = list407; reference312 = obj253; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span406[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -227860,14 +227865,14 @@ public static class AssemblyQuestLoader num2 = 7; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 613) + span408[index2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference314 = ref span3[index2]; + ref QuestStep reference314 = ref span408[index2]; QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1024310u, new Vector3(-795.0103f, 21.373795f, -466.20892f), 613) { Fly = true @@ -227875,30 +227880,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list409 = new List>(num3); CollectionsMarshal.SetCount(list409, num3); - span8 = CollectionsMarshal.AsSpan(list409); + Span> span409 = CollectionsMarshal.AsSpan(list409); index3 = 0; - span8[index3] = null; + span409[index3] = null; index3++; - span8[index3] = null; + span409[index3] = null; index3++; - span8[index3] = null; + span409[index3] = null; index3++; - span8[index3] = null; + span409[index3] = null; index3++; - ref List reference315 = ref span8[index3]; + ref List reference315 = ref span409[index3]; num5 = 1; List list410 = new List(num5); CollectionsMarshal.SetCount(list410, num5); - span7 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span410[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); reference315 = list410; index3++; - span8[index3] = null; + span409[index3] = null; obj255.RequiredQuestVariables = list409; reference314 = obj255; index2++; - ref QuestStep reference316 = ref span3[index2]; + ref QuestStep reference316 = ref span408[index2]; QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1024311u, new Vector3(-750.39294f, 1.6679686f, -479.33167f), 613) { Fly = true @@ -227906,34 +227911,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list411 = new List>(index3); CollectionsMarshal.SetCount(list411, index3); - span8 = CollectionsMarshal.AsSpan(list411); + Span> span411 = CollectionsMarshal.AsSpan(list411); num3 = 0; - span8[num3] = null; + span411[num3] = null; num3++; - span8[num3] = null; + span411[num3] = null; num3++; - span8[num3] = null; + span411[num3] = null; num3++; - span8[num3] = null; + span411[num3] = null; num3++; - ref List reference317 = ref span8[num3]; + ref List reference317 = ref span411[num3]; num4 = 3; List list412 = new List(num4); CollectionsMarshal.SetCount(list412, num4); - span7 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span412[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span412[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span412[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference317 = list412; num3++; - span8[num3] = null; + span411[num3] = null; obj256.RequiredQuestVariables = list411; reference316 = obj256; index2++; - ref QuestStep reference318 = ref span3[index2]; + ref QuestStep reference318 = ref span408[index2]; QuestStep obj257 = new QuestStep(EInteractionType.Interact, 1024312u, new Vector3(-792.08057f, 8.039127f, -444.419f), 613) { Fly = true @@ -227941,32 +227946,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list413 = new List>(num3); CollectionsMarshal.SetCount(list413, num3); - span8 = CollectionsMarshal.AsSpan(list413); + Span> span413 = CollectionsMarshal.AsSpan(list413); index3 = 0; - span8[index3] = null; + span413[index3] = null; index3++; - span8[index3] = null; + span413[index3] = null; index3++; - span8[index3] = null; + span413[index3] = null; index3++; - span8[index3] = null; + span413[index3] = null; index3++; - ref List reference319 = ref span8[index3]; + ref List reference319 = ref span413[index3]; num5 = 2; List list414 = new List(num5); CollectionsMarshal.SetCount(list414, num5); - span7 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span414[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span414[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); reference319 = list414; index3++; - span8[index3] = null; + span413[index3] = null; obj257.RequiredQuestVariables = list413; reference318 = obj257; index2++; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span408[index2]; QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1024313u, new Vector3(-764.12604f, 4.763445f, -441.51984f), 613) { Fly = true @@ -227974,32 +227979,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list415 = new List>(index3); CollectionsMarshal.SetCount(list415, index3); - span8 = CollectionsMarshal.AsSpan(list415); + Span> span415 = CollectionsMarshal.AsSpan(list415); num3 = 0; - span8[num3] = null; + span415[num3] = null; num3++; - span8[num3] = null; + span415[num3] = null; num3++; - span8[num3] = null; + span415[num3] = null; num3++; - span8[num3] = null; + span415[num3] = null; num3++; - ref List reference321 = ref span8[num3]; + ref List reference321 = ref span415[num3]; num4 = 2; List list416 = new List(num4); CollectionsMarshal.SetCount(list416, num4); - span7 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span416[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span416[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference321 = list416; num3++; - span8[num3] = null; + span415[num3] = null; obj258.RequiredQuestVariables = list415; reference320 = obj258; index2++; - ref QuestStep reference322 = ref span3[index2]; + ref QuestStep reference322 = ref span408[index2]; QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1024314u, new Vector3(-784.48157f, 7.7091823f, -456.9925f), 613) { Fly = true @@ -228007,32 +228012,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list417 = new List>(num3); CollectionsMarshal.SetCount(list417, num3); - span8 = CollectionsMarshal.AsSpan(list417); + Span> span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span8[index3] = null; + span417[index3] = null; index3++; - span8[index3] = null; + span417[index3] = null; index3++; - span8[index3] = null; + span417[index3] = null; index3++; - span8[index3] = null; + span417[index3] = null; index3++; - ref List reference323 = ref span8[index3]; + ref List reference323 = ref span417[index3]; num5 = 2; List list418 = new List(num5); CollectionsMarshal.SetCount(list418, num5); - span7 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span418[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span418[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); reference323 = list418; index3++; - span8[index3] = null; + span417[index3] = null; obj259.RequiredQuestVariables = list417; reference322 = obj259; index2++; - ref QuestStep reference324 = ref span3[index2]; + ref QuestStep reference324 = ref span408[index2]; QuestStep obj260 = new QuestStep(EInteractionType.Interact, 1024315u, new Vector3(-797.4823f, 8.045045f, -417.56317f), 613) { Fly = true @@ -228040,34 +228045,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list419 = new List>(index3); CollectionsMarshal.SetCount(list419, index3); - span8 = CollectionsMarshal.AsSpan(list419); + Span> span419 = CollectionsMarshal.AsSpan(list419); num3 = 0; - span8[num3] = null; + span419[num3] = null; num3++; - span8[num3] = null; + span419[num3] = null; num3++; - span8[num3] = null; + span419[num3] = null; num3++; - span8[num3] = null; + span419[num3] = null; num3++; - ref List reference325 = ref span8[num3]; + ref List reference325 = ref span419[num3]; num4 = 2; List list420 = new List(num4); CollectionsMarshal.SetCount(list420, num4); - span7 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span420[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span420[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference325 = list420; num3++; - span8[num3] = null; + span419[num3] = null; obj260.RequiredQuestVariables = list419; reference324 = obj260; obj254.Steps = list408; reference313 = obj254; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span406[num]; QuestSequence obj261 = new QuestSequence { Sequence = byte.MaxValue @@ -228075,15 +228080,15 @@ public static class AssemblyQuestLoader index2 = 2; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span421[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span421[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj261.Steps = list421; reference326 = obj261; questRoot37.QuestSequence = list406; @@ -228093,16 +228098,16 @@ public static class AssemblyQuestLoader num = 1; List list422 = new List(num); CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index = 0; - span[index] = "plogon_enjoyer"; + span422[index] = "plogon_enjoyer"; questRoot38.Author = list422; index = 3; List list423 = new List(index); CollectionsMarshal.SetCount(list423, index); - span2 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num = 0; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span423[num]; QuestSequence obj262 = new QuestSequence { Sequence = 0 @@ -228110,13 +228115,13 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span424[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj262.Steps = list424; reference327 = obj262; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span423[num]; QuestSequence obj263 = new QuestSequence { Sequence = 1 @@ -228124,15 +228129,15 @@ public static class AssemblyQuestLoader index2 = 6; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.03552f, -82.86303f, -227.4517f), 613) + span425[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.03552f, -82.86303f, -227.4517f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference329 = ref span3[num2]; + ref QuestStep reference329 = ref span425[num2]; QuestStep obj264 = new QuestStep(EInteractionType.Interact, 2009119u, new Vector3(-229.26678f, -308.73578f, 449.485f), 613) { Fly = true @@ -228140,30 +228145,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list426 = new List>(num3); CollectionsMarshal.SetCount(list426, num3); - span8 = CollectionsMarshal.AsSpan(list426); + Span> span426 = CollectionsMarshal.AsSpan(list426); index3 = 0; - span8[index3] = null; + span426[index3] = null; index3++; - ref List reference330 = ref span8[index3]; + ref List reference330 = ref span426[index3]; num5 = 1; List list427 = new List(num5); CollectionsMarshal.SetCount(list427, num5); - span7 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span427[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference330 = list427; index3++; - span8[index3] = null; + span426[index3] = null; index3++; - span8[index3] = null; + span426[index3] = null; index3++; - span8[index3] = null; + span426[index3] = null; index3++; - span8[index3] = null; + span426[index3] = null; obj264.RequiredQuestVariables = list426; reference329 = obj264; num2++; - ref QuestStep reference331 = ref span3[num2]; + ref QuestStep reference331 = ref span425[num2]; QuestStep obj265 = new QuestStep(EInteractionType.Interact, 2009120u, new Vector3(-233.9361f, -411.3985f, 372.8236f), 613) { Fly = true @@ -228171,30 +228176,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list428 = new List>(index3); CollectionsMarshal.SetCount(list428, index3); - span8 = CollectionsMarshal.AsSpan(list428); + Span> span428 = CollectionsMarshal.AsSpan(list428); num3 = 0; - span8[num3] = null; + span428[num3] = null; num3++; - ref List reference332 = ref span8[num3]; + ref List reference332 = ref span428[num3]; num4 = 1; List list429 = new List(num4); CollectionsMarshal.SetCount(list429, num4); - span7 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span429[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference332 = list429; num3++; - span8[num3] = null; + span428[num3] = null; num3++; - span8[num3] = null; + span428[num3] = null; num3++; - span8[num3] = null; + span428[num3] = null; num3++; - span8[num3] = null; + span428[num3] = null; obj265.RequiredQuestVariables = list428; reference331 = obj265; num2++; - ref QuestStep reference333 = ref span3[num2]; + ref QuestStep reference333 = ref span425[num2]; QuestStep obj266 = new QuestStep(EInteractionType.Interact, 2009121u, new Vector3(-279.62158f, -366.81165f, 408.68237f), 613) { Fly = true @@ -228202,32 +228207,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list430 = new List>(num3); CollectionsMarshal.SetCount(list430, num3); - span8 = CollectionsMarshal.AsSpan(list430); + Span> span430 = CollectionsMarshal.AsSpan(list430); index3 = 0; - span8[index3] = null; + span430[index3] = null; index3++; - ref List reference334 = ref span8[index3]; + ref List reference334 = ref span430[index3]; num5 = 2; List list431 = new List(num5); CollectionsMarshal.SetCount(list431, num5); - span7 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span431[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span431[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference334 = list431; index3++; - span8[index3] = null; + span430[index3] = null; index3++; - span8[index3] = null; + span430[index3] = null; index3++; - span8[index3] = null; + span430[index3] = null; index3++; - span8[index3] = null; + span430[index3] = null; obj266.RequiredQuestVariables = list430; reference333 = obj266; num2++; - ref QuestStep reference335 = ref span3[num2]; + ref QuestStep reference335 = ref span425[num2]; QuestStep obj267 = new QuestStep(EInteractionType.Interact, 2009122u, new Vector3(-286.09143f, -367.422f, 390.2494f), 613) { Fly = true @@ -228235,30 +228240,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list432 = new List>(index3); CollectionsMarshal.SetCount(list432, index3); - span8 = CollectionsMarshal.AsSpan(list432); + Span> span432 = CollectionsMarshal.AsSpan(list432); num3 = 0; - span8[num3] = null; + span432[num3] = null; num3++; - ref List reference336 = ref span8[num3]; + ref List reference336 = ref span432[num3]; num4 = 1; List list433 = new List(num4); CollectionsMarshal.SetCount(list433, num4); - span7 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span433[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference336 = list433; num3++; - span8[num3] = null; + span432[num3] = null; num3++; - span8[num3] = null; + span432[num3] = null; num3++; - span8[num3] = null; + span432[num3] = null; num3++; - span8[num3] = null; + span432[num3] = null; obj267.RequiredQuestVariables = list432; reference335 = obj267; num2++; - ref QuestStep reference337 = ref span3[num2]; + ref QuestStep reference337 = ref span425[num2]; QuestStep obj268 = new QuestStep(EInteractionType.Interact, 2009123u, new Vector3(-249.59192f, -325.948f, 472.70923f), 613) { Fly = true @@ -228266,32 +228271,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list434 = new List>(num3); CollectionsMarshal.SetCount(list434, num3); - span8 = CollectionsMarshal.AsSpan(list434); + Span> span434 = CollectionsMarshal.AsSpan(list434); index3 = 0; - span8[index3] = null; + span434[index3] = null; index3++; - ref List reference338 = ref span8[index3]; + ref List reference338 = ref span434[index3]; num5 = 1; List list435 = new List(num5); CollectionsMarshal.SetCount(list435, num5); - span7 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span435[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference338 = list435; index3++; - span8[index3] = null; + span434[index3] = null; index3++; - span8[index3] = null; + span434[index3] = null; index3++; - span8[index3] = null; + span434[index3] = null; index3++; - span8[index3] = null; + span434[index3] = null; obj268.RequiredQuestVariables = list434; reference337 = obj268; obj263.Steps = list425; reference328 = obj263; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span423[num]; QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue @@ -228299,15 +228304,15 @@ public static class AssemblyQuestLoader num2 = 2; List list436 = new List(num2); CollectionsMarshal.SetCount(list436, num2); - span3 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span436[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span436[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj269.Steps = list436; reference339 = obj269; questRoot38.QuestSequence = list423; @@ -228317,16 +228322,16 @@ public static class AssemblyQuestLoader num = 1; List list437 = new List(num); CollectionsMarshal.SetCount(list437, num); - span = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); index = 0; - span[index] = "plogon_enjoyer"; + span437[index] = "plogon_enjoyer"; questRoot39.Author = list437; index = 5; List list438 = new List(index); CollectionsMarshal.SetCount(list438, index); - span2 = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); num = 0; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span438[num]; QuestSequence obj270 = new QuestSequence { Sequence = 0 @@ -228334,13 +228339,13 @@ public static class AssemblyQuestLoader index2 = 1; List list439 = new List(index2); CollectionsMarshal.SetCount(list439, index2); - span3 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span439[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj270.Steps = list439; reference340 = obj270; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span438[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 @@ -228348,16 +228353,16 @@ public static class AssemblyQuestLoader num2 = 1; List list440 = new List(num2); CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) + span440[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) { Fly = true }; obj271.Steps = list440; reference341 = obj271; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span438[num]; QuestSequence obj272 = new QuestSequence { Sequence = 2 @@ -228365,9 +228370,9 @@ public static class AssemblyQuestLoader index2 = 5; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - ref QuestStep reference343 = ref span3[num2]; + ref QuestStep reference343 = ref span441[num2]; QuestStep obj273 = new QuestStep(EInteractionType.UseItem, 2009124u, new Vector3(753.56665f, 0.41192627f, 121.72119f), 613) { Fly = true, @@ -228376,34 +228381,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list442 = new List>(index3); CollectionsMarshal.SetCount(list442, index3); - span8 = CollectionsMarshal.AsSpan(list442); + Span> span442 = CollectionsMarshal.AsSpan(list442); num3 = 0; - span8[num3] = null; + span442[num3] = null; num3++; - span8[num3] = null; + span442[num3] = null; num3++; - span8[num3] = null; + span442[num3] = null; num3++; - ref List reference344 = ref span8[num3]; + ref List reference344 = ref span442[num3]; num4 = 3; List list443 = new List(num4); CollectionsMarshal.SetCount(list443, num4); - span7 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span443[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span443[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span443[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference344 = list443; num3++; - span8[num3] = null; + span442[num3] = null; num3++; - span8[num3] = null; + span442[num3] = null; obj273.RequiredQuestVariables = list442; reference343 = obj273; num2++; - ref QuestStep reference345 = ref span3[num2]; + ref QuestStep reference345 = ref span441[num2]; QuestStep obj274 = new QuestStep(EInteractionType.UseItem, 2009126u, new Vector3(745.41846f, 0.16778564f, 95.750244f), 613) { Fly = true, @@ -228412,30 +228417,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list444 = new List>(num3); CollectionsMarshal.SetCount(list444, num3); - span8 = CollectionsMarshal.AsSpan(list444); + Span> span444 = CollectionsMarshal.AsSpan(list444); index3 = 0; - span8[index3] = null; + span444[index3] = null; index3++; - span8[index3] = null; + span444[index3] = null; index3++; - span8[index3] = null; + span444[index3] = null; index3++; - ref List reference346 = ref span8[index3]; + ref List reference346 = ref span444[index3]; num5 = 1; List list445 = new List(num5); CollectionsMarshal.SetCount(list445, num5); - span7 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span445[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference346 = list445; index3++; - span8[index3] = null; + span444[index3] = null; index3++; - span8[index3] = null; + span444[index3] = null; obj274.RequiredQuestVariables = list444; reference345 = obj274; num2++; - ref QuestStep reference347 = ref span3[num2]; + ref QuestStep reference347 = ref span441[num2]; QuestStep obj275 = new QuestStep(EInteractionType.UseItem, 2009127u, new Vector3(745.44885f, 0.16778564f, 95.78088f), 613) { Fly = true, @@ -228444,32 +228449,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list446 = new List>(index3); CollectionsMarshal.SetCount(list446, index3); - span8 = CollectionsMarshal.AsSpan(list446); + Span> span446 = CollectionsMarshal.AsSpan(list446); num3 = 0; - span8[num3] = null; + span446[num3] = null; num3++; - span8[num3] = null; + span446[num3] = null; num3++; - span8[num3] = null; + span446[num3] = null; num3++; - ref List reference348 = ref span8[num3]; + ref List reference348 = ref span446[num3]; num4 = 2; List list447 = new List(num4); CollectionsMarshal.SetCount(list447, num4); - span7 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span447[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span447[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference348 = list447; num3++; - span8[num3] = null; + span446[num3] = null; num3++; - span8[num3] = null; + span446[num3] = null; obj275.RequiredQuestVariables = list446; reference347 = obj275; num2++; - ref QuestStep reference349 = ref span3[num2]; + ref QuestStep reference349 = ref span441[num2]; QuestStep obj276 = new QuestStep(EInteractionType.UseItem, 2009128u, new Vector3(777.1571f, 1.2054443f, 110.36853f), 613) { Fly = true, @@ -228478,32 +228483,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list448 = new List>(num3); CollectionsMarshal.SetCount(list448, num3); - span8 = CollectionsMarshal.AsSpan(list448); + Span> span448 = CollectionsMarshal.AsSpan(list448); index3 = 0; - span8[index3] = null; + span448[index3] = null; index3++; - span8[index3] = null; + span448[index3] = null; index3++; - span8[index3] = null; + span448[index3] = null; index3++; - ref List reference350 = ref span8[index3]; + ref List reference350 = ref span448[index3]; num5 = 2; List list449 = new List(num5); CollectionsMarshal.SetCount(list449, num5); - span7 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span449[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span449[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference350 = list449; index3++; - span8[index3] = null; + span448[index3] = null; index3++; - span8[index3] = null; + span448[index3] = null; obj276.RequiredQuestVariables = list448; reference349 = obj276; num2++; - ref QuestStep reference351 = ref span3[num2]; + ref QuestStep reference351 = ref span441[num2]; QuestStep obj277 = new QuestStep(EInteractionType.UseItem, 2009227u, new Vector3(777.1876f, 1.2359009f, 110.36853f), 613) { Fly = true, @@ -228512,32 +228517,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list450 = new List>(index3); CollectionsMarshal.SetCount(list450, index3); - span8 = CollectionsMarshal.AsSpan(list450); + Span> span450 = CollectionsMarshal.AsSpan(list450); num3 = 0; - span8[num3] = null; + span450[num3] = null; num3++; - span8[num3] = null; + span450[num3] = null; num3++; - span8[num3] = null; + span450[num3] = null; num3++; - ref List reference352 = ref span8[num3]; + ref List reference352 = ref span450[num3]; num4 = 1; List list451 = new List(num4); CollectionsMarshal.SetCount(list451, num4); - span7 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span451[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference352 = list451; num3++; - span8[num3] = null; + span450[num3] = null; num3++; - span8[num3] = null; + span450[num3] = null; obj277.RequiredQuestVariables = list450; reference351 = obj277; obj272.Steps = list441; reference342 = obj272; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span438[num]; QuestSequence obj278 = new QuestSequence { Sequence = 3 @@ -228545,16 +228550,16 @@ public static class AssemblyQuestLoader num2 = 1; List list452 = new List(num2); CollectionsMarshal.SetCount(list452, num2); - span3 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) + span452[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) { Fly = true }; obj278.Steps = list452; reference353 = obj278; num++; - ref QuestSequence reference354 = ref span2[num]; + ref QuestSequence reference354 = ref span438[num]; QuestSequence obj279 = new QuestSequence { Sequence = byte.MaxValue @@ -228562,14 +228567,14 @@ public static class AssemblyQuestLoader index2 = 2; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span453[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span453[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj279.Steps = list453; reference354 = obj279; questRoot39.QuestSequence = list438; @@ -228579,16 +228584,16 @@ public static class AssemblyQuestLoader num = 1; List list454 = new List(num); CollectionsMarshal.SetCount(list454, num); - span = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index = 0; - span[index] = "plogon_enjoyer"; + span454[index] = "plogon_enjoyer"; questRoot40.Author = list454; index = 3; List list455 = new List(index); CollectionsMarshal.SetCount(list455, index); - span2 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num = 0; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span455[num]; QuestSequence obj280 = new QuestSequence { Sequence = 0 @@ -228596,13 +228601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list456 = new List(num2); CollectionsMarshal.SetCount(list456, num2); - span3 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span456[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj280.Steps = list456; reference355 = obj280; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span455[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 @@ -228610,37 +228615,37 @@ public static class AssemblyQuestLoader index2 = 6; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference357 = ref span3[num2]; + ref QuestStep reference357 = ref span457[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2009129u, new Vector3(320.39355f, -0.07635498f, 2.7313232f), 613); num3 = 6; List> list458 = new List>(num3); CollectionsMarshal.SetCount(list458, num3); - span8 = CollectionsMarshal.AsSpan(list458); + Span> span458 = CollectionsMarshal.AsSpan(list458); index3 = 0; - span8[index3] = null; + span458[index3] = null; index3++; - ref List reference358 = ref span8[index3]; + ref List reference358 = ref span458[index3]; num5 = 1; List list459 = new List(num5); CollectionsMarshal.SetCount(list459, num5); - span7 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span459[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference358 = list459; index3++; - span8[index3] = null; + span458[index3] = null; index3++; - span8[index3] = null; + span458[index3] = null; index3++; - span8[index3] = null; + span458[index3] = null; index3++; - span8[index3] = null; + span458[index3] = null; questStep3.RequiredQuestVariables = list458; reference357 = questStep3; num2++; - ref QuestStep reference359 = ref span3[num2]; + ref QuestStep reference359 = ref span457[num2]; QuestStep obj282 = new QuestStep(EInteractionType.Interact, 2009130u, new Vector3(14.572327f, -0.07635498f, -352.86487f), 613) { Fly = true, @@ -228649,34 +228654,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list460 = new List>(index3); CollectionsMarshal.SetCount(list460, index3); - span8 = CollectionsMarshal.AsSpan(list460); + Span> span460 = CollectionsMarshal.AsSpan(list460); num3 = 0; - span8[num3] = null; + span460[num3] = null; num3++; - ref List reference360 = ref span8[num3]; + ref List reference360 = ref span460[num3]; num4 = 3; List list461 = new List(num4); CollectionsMarshal.SetCount(list461, num4); - span7 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span461[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); + span461[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span461[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); reference360 = list461; num3++; - span8[num3] = null; + span460[num3] = null; num3++; - span8[num3] = null; + span460[num3] = null; num3++; - span8[num3] = null; + span460[num3] = null; num3++; - span8[num3] = null; + span460[num3] = null; obj282.RequiredQuestVariables = list460; reference359 = obj282; num2++; - ref QuestStep reference361 = ref span3[num2]; + ref QuestStep reference361 = ref span457[num2]; QuestStep obj283 = new QuestStep(EInteractionType.Interact, 2009131u, new Vector3(90.13501f, -0.045776367f, 177.50818f), 613) { Fly = true @@ -228684,32 +228689,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list462 = new List>(num3); CollectionsMarshal.SetCount(list462, num3); - span8 = CollectionsMarshal.AsSpan(list462); + Span> span462 = CollectionsMarshal.AsSpan(list462); index3 = 0; - span8[index3] = null; + span462[index3] = null; index3++; - ref List reference362 = ref span8[index3]; + ref List reference362 = ref span462[index3]; num5 = 2; List list463 = new List(num5); CollectionsMarshal.SetCount(list463, num5); - span7 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span463[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span463[num4] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); reference362 = list463; index3++; - span8[index3] = null; + span462[index3] = null; index3++; - span8[index3] = null; + span462[index3] = null; index3++; - span8[index3] = null; + span462[index3] = null; index3++; - span8[index3] = null; + span462[index3] = null; obj283.RequiredQuestVariables = list462; reference361 = obj283; num2++; - ref QuestStep reference363 = ref span3[num2]; + ref QuestStep reference363 = ref span457[num2]; QuestStep obj284 = new QuestStep(EInteractionType.Interact, 2009132u, new Vector3(-48.69159f, -0.045776367f, -312.1844f), 613) { Fly = true @@ -228717,32 +228722,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list464 = new List>(index3); CollectionsMarshal.SetCount(list464, index3); - span8 = CollectionsMarshal.AsSpan(list464); + Span> span464 = CollectionsMarshal.AsSpan(list464); num3 = 0; - span8[num3] = null; + span464[num3] = null; num3++; - ref List reference364 = ref span8[num3]; + ref List reference364 = ref span464[num3]; num4 = 2; List list465 = new List(num4); CollectionsMarshal.SetCount(list465, num4); - span7 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span465[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span465[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); reference364 = list465; num3++; - span8[num3] = null; + span464[num3] = null; num3++; - span8[num3] = null; + span464[num3] = null; num3++; - span8[num3] = null; + span464[num3] = null; num3++; - span8[num3] = null; + span464[num3] = null; obj284.RequiredQuestVariables = list464; reference363 = obj284; num2++; - ref QuestStep reference365 = ref span3[num2]; + ref QuestStep reference365 = ref span457[num2]; QuestStep obj285 = new QuestStep(EInteractionType.Interact, 2009133u, new Vector3(23.941406f, -0.19836426f, 192.70618f), 613) { Fly = true @@ -228750,30 +228755,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list466 = new List>(num3); CollectionsMarshal.SetCount(list466, num3); - span8 = CollectionsMarshal.AsSpan(list466); + Span> span466 = CollectionsMarshal.AsSpan(list466); index3 = 0; - span8[index3] = null; + span466[index3] = null; index3++; - ref List reference366 = ref span8[index3]; + ref List reference366 = ref span466[index3]; num5 = 1; List list467 = new List(num5); CollectionsMarshal.SetCount(list467, num5); - span7 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span467[num4] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); reference366 = list467; index3++; - span8[index3] = null; + span466[index3] = null; index3++; - span8[index3] = null; + span466[index3] = null; index3++; - span8[index3] = null; + span466[index3] = null; index3++; - span8[index3] = null; + span466[index3] = null; obj285.RequiredQuestVariables = list466; reference365 = obj285; num2++; - ref QuestStep reference367 = ref span3[num2]; + ref QuestStep reference367 = ref span457[num2]; QuestStep obj286 = new QuestStep(EInteractionType.Interact, 2009134u, new Vector3(284.99268f, -0.19836426f, -28.000305f), 613) { Fly = true @@ -228781,36 +228786,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list468 = new List>(index3); CollectionsMarshal.SetCount(list468, index3); - span8 = CollectionsMarshal.AsSpan(list468); + Span> span468 = CollectionsMarshal.AsSpan(list468); num3 = 0; - span8[num3] = null; + span468[num3] = null; num3++; - ref List reference368 = ref span8[num3]; + ref List reference368 = ref span468[num3]; num4 = 3; List list469 = new List(num4); CollectionsMarshal.SetCount(list469, num4); - span7 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span469[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span469[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span469[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); reference368 = list469; num3++; - span8[num3] = null; + span468[num3] = null; num3++; - span8[num3] = null; + span468[num3] = null; num3++; - span8[num3] = null; + span468[num3] = null; num3++; - span8[num3] = null; + span468[num3] = null; obj286.RequiredQuestVariables = list468; reference367 = obj286; obj281.Steps = list457; reference356 = obj281; num++; - ref QuestSequence reference369 = ref span2[num]; + ref QuestSequence reference369 = ref span455[num]; QuestSequence obj287 = new QuestSequence { Sequence = byte.MaxValue @@ -228818,15 +228823,15 @@ public static class AssemblyQuestLoader num2 = 2; List list470 = new List(num2); CollectionsMarshal.SetCount(list470, num2); - span3 = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span470[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span470[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj287.Steps = list470; reference369 = obj287; questRoot40.QuestSequence = list455; @@ -228836,16 +228841,16 @@ public static class AssemblyQuestLoader num = 1; List list471 = new List(num); CollectionsMarshal.SetCount(list471, num); - span = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); index = 0; - span[index] = "Theo"; + span471[index] = "Theo"; questRoot41.Author = list471; index = 3; List list472 = new List(index); CollectionsMarshal.SetCount(list472, index); - span2 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); num = 0; - ref QuestSequence reference370 = ref span2[num]; + ref QuestSequence reference370 = ref span472[num]; QuestSequence obj288 = new QuestSequence { Sequence = 0 @@ -228853,13 +228858,13 @@ public static class AssemblyQuestLoader index2 = 1; List list473 = new List(index2); CollectionsMarshal.SetCount(list473, index2); - span3 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span473[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj288.Steps = list473; reference370 = obj288; num++; - ref QuestSequence reference371 = ref span2[num]; + ref QuestSequence reference371 = ref span472[num]; QuestSequence obj289 = new QuestSequence { Sequence = 1 @@ -228867,15 +228872,15 @@ public static class AssemblyQuestLoader num2 = 5; List list474 = new List(num2); CollectionsMarshal.SetCount(list474, num2); - span3 = CollectionsMarshal.AsSpan(list474); + Span span474 = CollectionsMarshal.AsSpan(list474); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) + span474[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) { Fly = true, RestartNavigationIfCancelled = false }; index2++; - ref QuestStep reference372 = ref span3[index2]; + ref QuestStep reference372 = ref span474[index2]; QuestStep obj290 = new QuestStep(EInteractionType.Interact, 2009135u, new Vector3(-77.74481f, -180.6211f, 33.157837f), 613) { Fly = true @@ -228883,30 +228888,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list475 = new List>(num3); CollectionsMarshal.SetCount(list475, num3); - span8 = CollectionsMarshal.AsSpan(list475); + Span> span475 = CollectionsMarshal.AsSpan(list475); index3 = 0; - span8[index3] = null; + span475[index3] = null; index3++; - span8[index3] = null; + span475[index3] = null; index3++; - span8[index3] = null; + span475[index3] = null; index3++; - ref List reference373 = ref span8[index3]; + ref List reference373 = ref span475[index3]; num5 = 1; List list476 = new List(num5); CollectionsMarshal.SetCount(list476, num5); - span7 = CollectionsMarshal.AsSpan(list476); + Span span476 = CollectionsMarshal.AsSpan(list476); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span476[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference373 = list476; index3++; - span8[index3] = null; + span475[index3] = null; index3++; - span8[index3] = null; + span475[index3] = null; obj290.RequiredQuestVariables = list475; reference372 = obj290; index2++; - ref QuestStep reference374 = ref span3[index2]; + ref QuestStep reference374 = ref span474[index2]; QuestStep obj291 = new QuestStep(EInteractionType.Interact, 2009136u, new Vector3(-150.10309f, -167.01001f, 87.60205f), 613) { Fly = true @@ -228914,30 +228919,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list477 = new List>(index3); CollectionsMarshal.SetCount(list477, index3); - span8 = CollectionsMarshal.AsSpan(list477); + Span> span477 = CollectionsMarshal.AsSpan(list477); num3 = 0; - span8[num3] = null; + span477[num3] = null; num3++; - span8[num3] = null; + span477[num3] = null; num3++; - span8[num3] = null; + span477[num3] = null; num3++; - ref List reference375 = ref span8[num3]; + ref List reference375 = ref span477[num3]; num4 = 1; List list478 = new List(num4); CollectionsMarshal.SetCount(list478, num4); - span7 = CollectionsMarshal.AsSpan(list478); + Span span478 = CollectionsMarshal.AsSpan(list478); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span478[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference375 = list478; num3++; - span8[num3] = null; + span477[num3] = null; num3++; - span8[num3] = null; + span477[num3] = null; obj291.RequiredQuestVariables = list477; reference374 = obj291; index2++; - ref QuestStep reference376 = ref span3[index2]; + ref QuestStep reference376 = ref span474[index2]; QuestStep obj292 = new QuestStep(EInteractionType.Interact, 2009137u, new Vector3(-141.68011f, -149.34009f, -214.64868f), 613) { Fly = true @@ -228945,30 +228950,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list479 = new List>(num3); CollectionsMarshal.SetCount(list479, num3); - span8 = CollectionsMarshal.AsSpan(list479); + Span> span479 = CollectionsMarshal.AsSpan(list479); index3 = 0; - span8[index3] = null; + span479[index3] = null; index3++; - span8[index3] = null; + span479[index3] = null; index3++; - span8[index3] = null; + span479[index3] = null; index3++; - ref List reference377 = ref span8[index3]; + ref List reference377 = ref span479[index3]; num5 = 1; List list480 = new List(num5); CollectionsMarshal.SetCount(list480, num5); - span7 = CollectionsMarshal.AsSpan(list480); + Span span480 = CollectionsMarshal.AsSpan(list480); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span480[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference377 = list480; index3++; - span8[index3] = null; + span479[index3] = null; index3++; - span8[index3] = null; + span479[index3] = null; obj292.RequiredQuestVariables = list479; reference376 = obj292; index2++; - ref QuestStep reference378 = ref span3[index2]; + ref QuestStep reference378 = ref span474[index2]; QuestStep obj293 = new QuestStep(EInteractionType.Interact, 2009139u, new Vector3(-131.7312f, -191.97375f, -6.1189575f), 613) { Fly = true @@ -228976,32 +228981,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list481 = new List>(index3); CollectionsMarshal.SetCount(list481, index3); - span8 = CollectionsMarshal.AsSpan(list481); + Span> span481 = CollectionsMarshal.AsSpan(list481); num3 = 0; - span8[num3] = null; + span481[num3] = null; num3++; - span8[num3] = null; + span481[num3] = null; num3++; - span8[num3] = null; + span481[num3] = null; num3++; - ref List reference379 = ref span8[num3]; + ref List reference379 = ref span481[num3]; num4 = 1; List list482 = new List(num4); CollectionsMarshal.SetCount(list482, num4); - span7 = CollectionsMarshal.AsSpan(list482); + Span span482 = CollectionsMarshal.AsSpan(list482); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span482[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference379 = list482; num3++; - span8[num3] = null; + span481[num3] = null; num3++; - span8[num3] = null; + span481[num3] = null; obj293.RequiredQuestVariables = list481; reference378 = obj293; obj289.Steps = list474; reference371 = obj289; num++; - ref QuestSequence reference380 = ref span2[num]; + ref QuestSequence reference380 = ref span472[num]; QuestSequence obj294 = new QuestSequence { Sequence = byte.MaxValue @@ -229009,15 +229014,15 @@ public static class AssemblyQuestLoader index2 = 2; List list483 = new List(index2); CollectionsMarshal.SetCount(list483, index2); - span3 = CollectionsMarshal.AsSpan(list483); + Span span483 = CollectionsMarshal.AsSpan(list483); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span483[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span483[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj294.Steps = list483; reference380 = obj294; questRoot41.QuestSequence = list472; @@ -229027,16 +229032,16 @@ public static class AssemblyQuestLoader num = 1; List list484 = new List(num); CollectionsMarshal.SetCount(list484, num); - span = CollectionsMarshal.AsSpan(list484); + Span span484 = CollectionsMarshal.AsSpan(list484); index = 0; - span[index] = "plogon_enjoyer"; + span484[index] = "plogon_enjoyer"; questRoot42.Author = list484; index = 4; List list485 = new List(index); CollectionsMarshal.SetCount(list485, index); - span2 = CollectionsMarshal.AsSpan(list485); + Span span485 = CollectionsMarshal.AsSpan(list485); num = 0; - ref QuestSequence reference381 = ref span2[num]; + ref QuestSequence reference381 = ref span485[num]; QuestSequence obj295 = new QuestSequence { Sequence = 0 @@ -229044,13 +229049,13 @@ public static class AssemblyQuestLoader num2 = 1; List list486 = new List(num2); CollectionsMarshal.SetCount(list486, num2); - span3 = CollectionsMarshal.AsSpan(list486); + Span span486 = CollectionsMarshal.AsSpan(list486); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span486[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj295.Steps = list486; reference381 = obj295; num++; - ref QuestSequence reference382 = ref span2[num]; + ref QuestSequence reference382 = ref span485[num]; QuestSequence obj296 = new QuestSequence { Sequence = 1 @@ -229058,9 +229063,9 @@ public static class AssemblyQuestLoader index2 = 6; List list487 = new List(index2); CollectionsMarshal.SetCount(list487, index2); - span3 = CollectionsMarshal.AsSpan(list487); + Span span487 = CollectionsMarshal.AsSpan(list487); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span487[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -229070,7 +229075,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference383 = ref span3[num2]; + ref QuestStep reference383 = ref span487[num2]; QuestStep obj297 = new QuestStep(EInteractionType.Combat, 2009100u, new Vector3(394.7661f, 16.983276f, 845.9448f), 613) { Fly = true, @@ -229080,43 +229085,43 @@ public static class AssemblyQuestLoader num3 = 1; List list488 = new List(num3); CollectionsMarshal.SetCount(list488, num3); - span5 = CollectionsMarshal.AsSpan(list488); + Span span488 = CollectionsMarshal.AsSpan(list488); index3 = 0; - span5[index3] = 8242u; + span488[index3] = 8242u; obj297.KillEnemyDataIds = list488; index3 = 6; List> list489 = new List>(index3); CollectionsMarshal.SetCount(list489, index3); - span8 = CollectionsMarshal.AsSpan(list489); + Span> span489 = CollectionsMarshal.AsSpan(list489); num3 = 0; - span8[num3] = null; + span489[num3] = null; num3++; - span8[num3] = null; + span489[num3] = null; num3++; - span8[num3] = null; + span489[num3] = null; num3++; - span8[num3] = null; + span489[num3] = null; num3++; - ref List reference384 = ref span8[num3]; + ref List reference384 = ref span489[num3]; num5 = 4; List list490 = new List(num5); CollectionsMarshal.SetCount(list490, num5); - span7 = CollectionsMarshal.AsSpan(list490); + Span span490 = CollectionsMarshal.AsSpan(list490); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference384 = list490; num3++; - span8[num3] = null; + span489[num3] = null; obj297.RequiredQuestVariables = list489; reference383 = obj297; num2++; - ref QuestStep reference385 = ref span3[num2]; + ref QuestStep reference385 = ref span487[num2]; QuestStep obj298 = new QuestStep(EInteractionType.Combat, 2009101u, new Vector3(460.99023f, 0.56451416f, 889.494f), 613) { Fly = true, @@ -229126,41 +229131,41 @@ public static class AssemblyQuestLoader num3 = 1; List list491 = new List(num3); CollectionsMarshal.SetCount(list491, num3); - span5 = CollectionsMarshal.AsSpan(list491); + Span span491 = CollectionsMarshal.AsSpan(list491); index3 = 0; - span5[index3] = 8242u; + span491[index3] = 8242u; obj298.KillEnemyDataIds = list491; index3 = 6; List> list492 = new List>(index3); CollectionsMarshal.SetCount(list492, index3); - span8 = CollectionsMarshal.AsSpan(list492); + Span> span492 = CollectionsMarshal.AsSpan(list492); num3 = 0; - span8[num3] = null; + span492[num3] = null; num3++; - span8[num3] = null; + span492[num3] = null; num3++; - span8[num3] = null; + span492[num3] = null; num3++; - span8[num3] = null; + span492[num3] = null; num3++; - ref List reference386 = ref span8[num3]; + ref List reference386 = ref span492[num3]; num4 = 3; List list493 = new List(num4); CollectionsMarshal.SetCount(list493, num4); - span7 = CollectionsMarshal.AsSpan(list493); + Span span493 = CollectionsMarshal.AsSpan(list493); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span493[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span493[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span493[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference386 = list493; num3++; - span8[num3] = null; + span492[num3] = null; obj298.RequiredQuestVariables = list492; reference385 = obj298; num2++; - ref QuestStep reference387 = ref span3[num2]; + ref QuestStep reference387 = ref span487[num2]; QuestStep obj299 = new QuestStep(EInteractionType.Combat, 2009142u, new Vector3(480.4607f, 3.829956f, 841.3672f), 613) { Fly = true, @@ -229170,43 +229175,43 @@ public static class AssemblyQuestLoader num3 = 1; List list494 = new List(num3); CollectionsMarshal.SetCount(list494, num3); - span5 = CollectionsMarshal.AsSpan(list494); + Span span494 = CollectionsMarshal.AsSpan(list494); index3 = 0; - span5[index3] = 8242u; + span494[index3] = 8242u; obj299.KillEnemyDataIds = list494; index3 = 6; List> list495 = new List>(index3); CollectionsMarshal.SetCount(list495, index3); - span8 = CollectionsMarshal.AsSpan(list495); + Span> span495 = CollectionsMarshal.AsSpan(list495); num3 = 0; - span8[num3] = null; + span495[num3] = null; num3++; - span8[num3] = null; + span495[num3] = null; num3++; - span8[num3] = null; + span495[num3] = null; num3++; - span8[num3] = null; + span495[num3] = null; num3++; - ref List reference388 = ref span8[num3]; + ref List reference388 = ref span495[num3]; num5 = 4; List list496 = new List(num5); CollectionsMarshal.SetCount(list496, num5); - span7 = CollectionsMarshal.AsSpan(list496); + Span span496 = CollectionsMarshal.AsSpan(list496); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); reference388 = list496; num3++; - span8[num3] = null; + span495[num3] = null; obj299.RequiredQuestVariables = list495; reference387 = obj299; num2++; - ref QuestStep reference389 = ref span3[num2]; + ref QuestStep reference389 = ref span487[num2]; QuestStep obj300 = new QuestStep(EInteractionType.Combat, 2009140u, new Vector3(543.1753f, -0.015319824f, 685.7251f), 613) { Fly = true, @@ -229216,41 +229221,41 @@ public static class AssemblyQuestLoader num3 = 2; List list497 = new List(num3); CollectionsMarshal.SetCount(list497, num3); - span5 = CollectionsMarshal.AsSpan(list497); + Span span497 = CollectionsMarshal.AsSpan(list497); index3 = 0; - span5[index3] = 8243u; + span497[index3] = 8243u; index3++; - span5[index3] = 8243u; + span497[index3] = 8243u; obj300.KillEnemyDataIds = list497; index3 = 6; List> list498 = new List>(index3); CollectionsMarshal.SetCount(list498, index3); - span8 = CollectionsMarshal.AsSpan(list498); + Span> span498 = CollectionsMarshal.AsSpan(list498); num3 = 0; - span8[num3] = null; + span498[num3] = null; num3++; - span8[num3] = null; + span498[num3] = null; num3++; - span8[num3] = null; + span498[num3] = null; num3++; - span8[num3] = null; + span498[num3] = null; num3++; - ref List reference390 = ref span8[num3]; + ref List reference390 = ref span498[num3]; num4 = 2; List list499 = new List(num4); CollectionsMarshal.SetCount(list499, num4); - span7 = CollectionsMarshal.AsSpan(list499); + Span span499 = CollectionsMarshal.AsSpan(list499); num5 = 0; - span7[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span499[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span499[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); reference390 = list499; num3++; - span8[num3] = null; + span498[num3] = null; obj300.RequiredQuestVariables = list498; reference389 = obj300; num2++; - ref QuestStep reference391 = ref span3[num2]; + ref QuestStep reference391 = ref span487[num2]; QuestStep obj301 = new QuestStep(EInteractionType.Combat, 2009141u, new Vector3(352.1018f, -0.015319824f, 860.31885f), 613) { Fly = true, @@ -229260,45 +229265,45 @@ public static class AssemblyQuestLoader num3 = 2; List list500 = new List(num3); CollectionsMarshal.SetCount(list500, num3); - span5 = CollectionsMarshal.AsSpan(list500); + Span span500 = CollectionsMarshal.AsSpan(list500); index3 = 0; - span5[index3] = 8243u; + span500[index3] = 8243u; index3++; - span5[index3] = 8243u; + span500[index3] = 8243u; obj301.KillEnemyDataIds = list500; index3 = 6; List> list501 = new List>(index3); CollectionsMarshal.SetCount(list501, index3); - span8 = CollectionsMarshal.AsSpan(list501); + Span> span501 = CollectionsMarshal.AsSpan(list501); num3 = 0; - span8[num3] = null; + span501[num3] = null; num3++; - span8[num3] = null; + span501[num3] = null; num3++; - span8[num3] = null; + span501[num3] = null; num3++; - span8[num3] = null; + span501[num3] = null; num3++; - ref List reference392 = ref span8[num3]; + ref List reference392 = ref span501[num3]; num5 = 3; List list502 = new List(num5); CollectionsMarshal.SetCount(list502, num5); - span7 = CollectionsMarshal.AsSpan(list502); + Span span502 = CollectionsMarshal.AsSpan(list502); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span502[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span502[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span502[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); reference392 = list502; num3++; - span8[num3] = null; + span501[num3] = null; obj301.RequiredQuestVariables = list501; reference391 = obj301; obj296.Steps = list487; reference382 = obj296; num++; - ref QuestSequence reference393 = ref span2[num]; + ref QuestSequence reference393 = ref span485[num]; QuestSequence obj302 = new QuestSequence { Sequence = 2 @@ -229306,16 +229311,16 @@ public static class AssemblyQuestLoader num2 = 1; List list503 = new List(num2); CollectionsMarshal.SetCount(list503, num2); - span3 = CollectionsMarshal.AsSpan(list503); + Span span503 = CollectionsMarshal.AsSpan(list503); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024317u, new Vector3(823.3004f, 5.9230013f, 866.6361f), 613) + span503[index2] = new QuestStep(EInteractionType.Interact, 1024317u, new Vector3(823.3004f, 5.9230013f, 866.6361f), 613) { Fly = true }; obj302.Steps = list503; reference393 = obj302; num++; - ref QuestSequence reference394 = ref span2[num]; + ref QuestSequence reference394 = ref span485[num]; QuestSequence obj303 = new QuestSequence { Sequence = byte.MaxValue @@ -229323,15 +229328,15 @@ public static class AssemblyQuestLoader index2 = 2; List list504 = new List(index2); CollectionsMarshal.SetCount(list504, index2); - span3 = CollectionsMarshal.AsSpan(list504); + Span span504 = CollectionsMarshal.AsSpan(list504); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span504[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span504[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj303.Steps = list504; reference394 = obj303; questRoot42.QuestSequence = list485; @@ -229341,16 +229346,16 @@ public static class AssemblyQuestLoader num = 1; List list505 = new List(num); CollectionsMarshal.SetCount(list505, num); - span = CollectionsMarshal.AsSpan(list505); + Span span505 = CollectionsMarshal.AsSpan(list505); index = 0; - span[index] = "plogon_enjoyer"; + span505[index] = "plogon_enjoyer"; questRoot43.Author = list505; index = 3; List list506 = new List(index); CollectionsMarshal.SetCount(list506, index); - span2 = CollectionsMarshal.AsSpan(list506); + Span span506 = CollectionsMarshal.AsSpan(list506); num = 0; - ref QuestSequence reference395 = ref span2[num]; + ref QuestSequence reference395 = ref span506[num]; QuestSequence obj304 = new QuestSequence { Sequence = 0 @@ -229358,13 +229363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list507 = new List(num2); CollectionsMarshal.SetCount(list507, num2); - span3 = CollectionsMarshal.AsSpan(list507); + Span span507 = CollectionsMarshal.AsSpan(list507); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span507[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj304.Steps = list507; reference395 = obj304; num++; - ref QuestSequence reference396 = ref span2[num]; + ref QuestSequence reference396 = ref span506[num]; QuestSequence obj305 = new QuestSequence { Sequence = 1 @@ -229372,28 +229377,28 @@ public static class AssemblyQuestLoader index2 = 4; List list508 = new List(index2); CollectionsMarshal.SetCount(list508, index2); - span3 = CollectionsMarshal.AsSpan(list508); + Span span508 = CollectionsMarshal.AsSpan(list508); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span508[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-848.8846f, 36.0507f, 300.73306f), 613) + span508[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-848.8846f, 36.0507f, 300.73306f), 613) { Fly = true, ItemId = 2002422u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-842.2923f, 36.053864f, 319.94763f), 613) + span508[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-842.2923f, 36.053864f, 319.94763f), 613) { Fly = true, ItemId = 2002422u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-873.57074f, 36.01944f, 318.8049f), 613) + span508[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-873.57074f, 36.01944f, 318.8049f), 613) { Fly = true, ItemId = 2002422u, @@ -229402,7 +229407,7 @@ public static class AssemblyQuestLoader obj305.Steps = list508; reference396 = obj305; num++; - ref QuestSequence reference397 = ref span2[num]; + ref QuestSequence reference397 = ref span506[num]; QuestSequence obj306 = new QuestSequence { Sequence = byte.MaxValue @@ -229410,15 +229415,15 @@ public static class AssemblyQuestLoader num2 = 2; List list509 = new List(num2); CollectionsMarshal.SetCount(list509, num2); - span3 = CollectionsMarshal.AsSpan(list509); + Span span509 = CollectionsMarshal.AsSpan(list509); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span509[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span509[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj306.Steps = list509; reference397 = obj306; questRoot43.QuestSequence = list506; @@ -229463,15 +229468,15 @@ public static class AssemblyQuestLoader index2 = 10; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.37f, -83.39401f, -227.2903f), 613) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.37f, -83.39401f, -227.2903f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 2009216u, new Vector3(-154.40613f, -179.3393f, 187.97583f), 613) { Fly = true @@ -229479,30 +229484,30 @@ public static class AssemblyQuestLoader int num3 = 6; List> list5 = new List>(num3); CollectionsMarshal.SetCount(list5, num3); - Span> span4 = CollectionsMarshal.AsSpan(list5); + Span> span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - ref List reference4 = ref span4[num4]; + ref List reference4 = ref span5[num4]; int num5 = 1; List list6 = new List(num5); CollectionsMarshal.SetCount(list6, num5); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span6[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference4 = list6; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; obj3.RequiredQuestVariables = list5; reference3 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 2009217u, new Vector3(-245.80762f, -194.50684f, 219.98926f), 613) { Fly = true @@ -229510,30 +229515,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list7 = new List>(num4); CollectionsMarshal.SetCount(list7, num4); - span4 = CollectionsMarshal.AsSpan(list7); + Span> span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - ref List reference6 = ref span4[num3]; + ref List reference6 = ref span7[num3]; index3 = 1; List list8 = new List(index3); CollectionsMarshal.SetCount(list8, index3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span8[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference6 = list8; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; obj4.RequiredQuestVariables = list7; reference5 = obj4; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2009218u, new Vector3(-162.8291f, -192.52313f, 255.6344f), 613) { Fly = true @@ -229541,30 +229546,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list9 = new List>(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span> span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - ref List reference8 = ref span4[num4]; + ref List reference8 = ref span9[num4]; num5 = 1; List list10 = new List(num5); CollectionsMarshal.SetCount(list10, num5); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span10[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference8 = list10; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; obj5.RequiredQuestVariables = list9; reference7 = obj5; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span4[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 2009146u, new Vector3(-154.40613f, -179.3393f, 187.97583f), 613) { Fly = true @@ -229572,30 +229577,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list11 = new List>(num4); CollectionsMarshal.SetCount(list11, num4); - span4 = CollectionsMarshal.AsSpan(list11); + Span> span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - ref List reference10 = ref span4[num3]; + ref List reference10 = ref span11[num3]; index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span12[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference10 = list12; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; obj6.RequiredQuestVariables = list11; reference9 = obj6; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span4[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 2009147u, new Vector3(-154.40613f, -179.3393f, 187.97583f), 613) { Fly = true @@ -229603,30 +229608,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list13 = new List>(num3); CollectionsMarshal.SetCount(list13, num3); - span4 = CollectionsMarshal.AsSpan(list13); + Span> span13 = CollectionsMarshal.AsSpan(list13); num4 = 0; - span4[num4] = null; + span13[num4] = null; num4++; - span4[num4] = null; + span13[num4] = null; num4++; - ref List reference12 = ref span4[num4]; + ref List reference12 = ref span13[num4]; num5 = 1; List list14 = new List(num5); CollectionsMarshal.SetCount(list14, num5); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span14[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference12 = list14; num4++; - span4[num4] = null; + span13[num4] = null; num4++; - span4[num4] = null; + span13[num4] = null; num4++; - span4[num4] = null; + span13[num4] = null; obj7.RequiredQuestVariables = list13; reference11 = obj7; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span4[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 2009148u, new Vector3(-245.80762f, -194.50684f, 219.98926f), 613) { Fly = true @@ -229634,30 +229639,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list15 = new List>(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span> span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - ref List reference14 = ref span4[num3]; + ref List reference14 = ref span15[num3]; index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span16[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference14 = list16; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; obj8.RequiredQuestVariables = list15; reference13 = obj8; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span4[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 2009149u, new Vector3(-245.80762f, -194.50684f, 219.98926f), 613) { Fly = true @@ -229665,30 +229670,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list17 = new List>(num3); CollectionsMarshal.SetCount(list17, num3); - span4 = CollectionsMarshal.AsSpan(list17); + Span> span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span4[num4] = null; + span17[num4] = null; num4++; - span4[num4] = null; + span17[num4] = null; num4++; - ref List reference16 = ref span4[num4]; + ref List reference16 = ref span17[num4]; num5 = 1; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference16 = list18; num4++; - span4[num4] = null; + span17[num4] = null; num4++; - span4[num4] = null; + span17[num4] = null; num4++; - span4[num4] = null; + span17[num4] = null; obj9.RequiredQuestVariables = list17; reference15 = obj9; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span4[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2009150u, new Vector3(-162.8291f, -192.52313f, 255.6344f), 613) { Fly = true @@ -229696,30 +229701,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list19 = new List>(num4); CollectionsMarshal.SetCount(list19, num4); - span4 = CollectionsMarshal.AsSpan(list19); + Span> span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - ref List reference18 = ref span4[num3]; + ref List reference18 = ref span19[num3]; index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span20[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference18 = list20; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; obj10.RequiredQuestVariables = list19; reference17 = obj10; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span4[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 2009151u, new Vector3(-162.8291f, -192.52313f, 255.6344f), 613) { Fly = true @@ -229727,26 +229732,26 @@ public static class AssemblyQuestLoader num3 = 6; List> list21 = new List>(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span> span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - ref List reference20 = ref span4[num4]; + ref List reference20 = ref span21[num4]; num5 = 1; List list22 = new List(num5); CollectionsMarshal.SetCount(list22, num5); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference20 = list22; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; obj11.RequiredQuestVariables = list21; reference19 = obj11; obj2.Steps = list4; @@ -229760,15 +229765,15 @@ public static class AssemblyQuestLoader num2 = 2; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) + span23[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj12.Steps = list23; reference21 = obj12; questRoot.QuestSequence = list2; @@ -229778,16 +229783,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "plogon_enjoyer"; + span24[index] = "plogon_enjoyer"; questRoot2.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -229795,13 +229800,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj13.Steps = list26; reference22 = obj13; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -229809,14 +229814,14 @@ public static class AssemblyQuestLoader num2 = 7; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 613) + span27[index2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span27[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(-727.74854f, 4.2885633f, 188.58618f), 613) { Fly = true, @@ -229825,67 +229830,67 @@ public static class AssemblyQuestLoader num4 = 2; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = 8245u; + span28[num3] = 8245u; num3++; - span6[num3] = 8246u; + span28[num3] = 8246u; obj15.KillEnemyDataIds = list28; num3 = 6; List> list29 = new List>(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span> span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - ref List reference25 = ref span4[num4]; + ref List reference25 = ref span29[num4]; index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference25 = list30; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; obj15.RequiredQuestVariables = list29; reference24 = obj15; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span27[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1024320u, new Vector3(-727.74854f, 4.2885633f, 188.58618f), 613); num4 = 6; List> list31 = new List>(num4); CollectionsMarshal.SetCount(list31, num4); - span4 = CollectionsMarshal.AsSpan(list31); + Span> span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - ref List reference27 = ref span4[num3]; + ref List reference27 = ref span31[num3]; num5 = 1; List list32 = new List(num5); CollectionsMarshal.SetCount(list32, num5); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference27 = list32; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; questStep.RequiredQuestVariables = list31; reference26 = questStep; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span27[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-869.9321f, 36.052956f, 280.29297f), 613) { Fly = true, @@ -229894,69 +229899,69 @@ public static class AssemblyQuestLoader num3 = 3; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span6 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span6[num4] = 8247u; + span33[num4] = 8247u; num4++; - span6[num4] = 8248u; + span33[num4] = 8248u; num4++; - span6[num4] = 8249u; + span33[num4] = 8249u; obj16.KillEnemyDataIds = list33; num4 = 6; List> list34 = new List>(num4); CollectionsMarshal.SetCount(list34, num4); - span4 = CollectionsMarshal.AsSpan(list34); + Span> span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - ref List reference29 = ref span4[num3]; + ref List reference29 = ref span34[num3]; index3 = 1; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference29 = list35; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; obj16.RequiredQuestVariables = list34; reference28 = obj16; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span27[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1024322u, new Vector3(-869.9321f, 36.052956f, 280.29297f), 613); num3 = 6; List> list36 = new List>(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span> span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - ref List reference31 = ref span4[num4]; + ref List reference31 = ref span36[num4]; num5 = 1; List list37 = new List(num5); CollectionsMarshal.SetCount(list37, num5); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference31 = list37; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; questStep2.RequiredQuestVariables = list36; reference30 = questStep2; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span27[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(-607.43207f, 7.033699f, 184.71848f), 613) { Fly = true, @@ -229965,69 +229970,69 @@ public static class AssemblyQuestLoader num4 = 2; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span6[num3] = 8244u; + span38[num3] = 8244u; num3++; - span6[num3] = 8246u; + span38[num3] = 8246u; obj17.KillEnemyDataIds = list38; num3 = 6; List> list39 = new List>(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span> span39 = CollectionsMarshal.AsSpan(list39); num4 = 0; - span4[num4] = null; + span39[num4] = null; num4++; - span4[num4] = null; + span39[num4] = null; num4++; - ref List reference33 = ref span4[num4]; + ref List reference33 = ref span39[num4]; index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num5 = 0; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span40[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference33 = list40; num4++; - span4[num4] = null; + span39[num4] = null; num4++; - span4[num4] = null; + span39[num4] = null; num4++; - span4[num4] = null; + span39[num4] = null; obj17.RequiredQuestVariables = list39; reference32 = obj17; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span27[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1024318u, new Vector3(-607.7821f, 7.029549f, 184.83252f), 613); num4 = 6; List> list41 = new List>(num4); CollectionsMarshal.SetCount(list41, num4); - span4 = CollectionsMarshal.AsSpan(list41); + Span> span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - ref List reference35 = ref span4[num3]; + ref List reference35 = ref span41[num3]; num5 = 1; List list42 = new List(num5); CollectionsMarshal.SetCount(list42, num5); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span5[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference35 = list42; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; questStep3.RequiredQuestVariables = list41; reference34 = questStep3; obj14.Steps = list27; reference23 = obj14; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -230035,15 +230040,15 @@ public static class AssemblyQuestLoader index2 = 2; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj18.Steps = list43; reference36 = obj18; questRoot2.QuestSequence = list25; @@ -230053,16 +230058,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "pot0to"; + span44[index] = "pot0to"; questRoot3.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -230070,13 +230075,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj19.Steps = list46; reference37 = obj19; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span45[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -230084,9 +230089,9 @@ public static class AssemblyQuestLoader index2 = 5; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span47[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 8250u, new Vector3(429.41656f, -0.5f, 506.90598f), 613) { Fly = true, @@ -230095,9 +230100,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span6[num4] = 8250u; + span48[num4] = 8250u; obj21.KillEnemyDataIds = list48; obj21.CombatItemUse = new CombatItemUse { @@ -230107,64 +230112,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list49 = new List>(num4); CollectionsMarshal.SetCount(list49, num4); - span4 = CollectionsMarshal.AsSpan(list49); + Span> span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - ref List reference40 = ref span4[num3]; + ref List reference40 = ref span49[num3]; index3 = 18; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); reference40 = list50; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; obj21.RequiredQuestVariables = list49; reference39 = obj21; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span47[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 8250u, new Vector3(253.2539f, -0.5f, 479.6062f), 613) { Fly = true, @@ -230173,9 +230178,9 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = 8250u; + span51[num4] = 8250u; obj22.KillEnemyDataIds = list51; obj22.CombatItemUse = new CombatItemUse { @@ -230185,64 +230190,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list52 = new List>(num4); CollectionsMarshal.SetCount(list52, num4); - span4 = CollectionsMarshal.AsSpan(list52); + Span> span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - ref List reference42 = ref span4[num3]; + ref List reference42 = ref span52[num3]; num5 = 18; List list53 = new List(num5); CollectionsMarshal.SetCount(list53, num5); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); reference42 = list53; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; obj22.RequiredQuestVariables = list52; reference41 = obj22; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span47[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 8250u, new Vector3(94.01074f, -0.5f, 491.844f), 613) { Fly = true, @@ -230251,9 +230256,9 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span6[num4] = 8250u; + span54[num4] = 8250u; obj23.KillEnemyDataIds = list54; obj23.CombatItemUse = new CombatItemUse { @@ -230263,64 +230268,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list55 = new List>(num4); CollectionsMarshal.SetCount(list55, num4); - span4 = CollectionsMarshal.AsSpan(list55); + Span> span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span4[num3] = null; + span55[num3] = null; num3++; - span4[num3] = null; + span55[num3] = null; num3++; - span4[num3] = null; + span55[num3] = null; num3++; - ref List reference44 = ref span4[num3]; + ref List reference44 = ref span55[num3]; index3 = 18; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); reference44 = list56; num3++; - span4[num3] = null; + span55[num3] = null; num3++; - span4[num3] = null; + span55[num3] = null; obj23.RequiredQuestVariables = list55; reference43 = obj23; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span47[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(-192.0653f, -0.5f, 628.25964f), 613) { Fly = true, @@ -230329,9 +230334,9 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span6[num4] = 8250u; + span57[num4] = 8250u; obj24.KillEnemyDataIds = list57; obj24.CombatItemUse = new CombatItemUse { @@ -230341,64 +230346,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list58 = new List>(num4); CollectionsMarshal.SetCount(list58, num4); - span4 = CollectionsMarshal.AsSpan(list58); + Span> span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - ref List reference46 = ref span4[num3]; + ref List reference46 = ref span58[num3]; num5 = 18; List list59 = new List(num5); CollectionsMarshal.SetCount(list59, num5); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); reference46 = list59; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; obj24.RequiredQuestVariables = list58; reference45 = obj24; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span47[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(-370.41278f, -0.5f, 863.64526f), 613) { Fly = true, @@ -230407,9 +230412,9 @@ public static class AssemblyQuestLoader num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span6[num4] = 8250u; + span60[num4] = 8250u; obj25.KillEnemyDataIds = list60; obj25.CombatItemUse = new CombatItemUse { @@ -230419,66 +230424,66 @@ public static class AssemblyQuestLoader num4 = 6; List> list61 = new List>(num4); CollectionsMarshal.SetCount(list61, num4); - span4 = CollectionsMarshal.AsSpan(list61); + Span> span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - ref List reference48 = ref span4[num3]; + ref List reference48 = ref span61[num3]; index3 = 18; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); reference48 = list62; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; obj25.RequiredQuestVariables = list61; reference47 = obj25; obj20.Steps = list47; reference38 = obj20; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span45[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -230486,15 +230491,15 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj26.Steps = list63; reference49 = obj26; questRoot3.QuestSequence = list45; @@ -230504,16 +230509,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot4.Author = list64; index = 5; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -230521,9 +230526,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -230542,7 +230547,7 @@ public static class AssemblyQuestLoader obj27.Steps = list66; reference50 = obj27; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -230550,13 +230555,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024140u, new Vector3(-40.665344f, 15.000004f, 42.22168f), 628); + span67[index2] = new QuestStep(EInteractionType.Interact, 1024140u, new Vector3(-40.665344f, 15.000004f, 42.22168f), 628); obj28.Steps = list67; reference51 = obj28; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -230564,13 +230569,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024155u, new Vector3(-58.18268f, 79.05602f, 43.9917f), 628); + span68[num2] = new QuestStep(EInteractionType.Interact, 1024155u, new Vector3(-58.18268f, 79.05602f, 43.9917f), 628); obj29.Steps = list68; reference52 = obj29; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -230578,13 +230583,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024160u, new Vector3(-11.581665f, 0.04687078f, -3.7385254f), 735); + span69[index2] = new QuestStep(EInteractionType.Interact, 1024160u, new Vector3(-11.581665f, 0.04687078f, -3.7385254f), 735); obj30.Steps = list69; reference53 = obj30; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -230592,9 +230597,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736) { NextQuestId = new QuestId(3004) }; @@ -230607,16 +230612,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot5.Author = list71; index = 6; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -230624,18 +230629,18 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736); obj32.Steps = list73; reference55 = obj32; num++; - span2[num] = new QuestSequence + span72[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -230643,9 +230648,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) + span74[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) { DutyOptions = new DutyOptions { @@ -230655,12 +230660,12 @@ public static class AssemblyQuestLoader obj33.Steps = list74; reference56 = obj33; num++; - span2[num] = new QuestSequence + span72[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -230668,13 +230673,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024146u, new Vector3(-11.001831f, -3.094841E-06f, -6.8513794f), 735); + span75[index2] = new QuestStep(EInteractionType.Interact, 1024146u, new Vector3(-11.001831f, -3.094841E-06f, -6.8513794f), 735); obj34.Steps = list75; reference57 = obj34; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -230682,9 +230687,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, NextQuestId = new QuestId(3089) @@ -230698,16 +230703,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot6.Author = list77; index = 2; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -230715,9 +230720,9 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -230729,11 +230734,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); obj36.Steps = list79; reference59 = obj36; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span78[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -230741,9 +230746,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { AethernetShortcut = new AethernetShortcut { @@ -230760,16 +230765,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot7.Author = list81; index = 7; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -230777,9 +230782,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024349u, new Vector3(-27.054321f, -1.3048761E-05f, -69.596436f), 628) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024349u, new Vector3(-27.054321f, -1.3048761E-05f, -69.596436f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -230793,7 +230798,7 @@ public static class AssemblyQuestLoader obj38.Steps = list83; reference61 = obj38; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span82[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -230801,13 +230806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024350u, new Vector3(-36.02661f, 14.001708f, -45.39563f), 628); + span84[num2] = new QuestStep(EInteractionType.Interact, 1024350u, new Vector3(-36.02661f, 14.001708f, -45.39563f), 628); obj39.Steps = list84; reference62 = obj39; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -230815,16 +230820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span85[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1024350u, new Vector3(-36.02661f, 14.001708f, -45.39563f), 628); num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - Span span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span7[num4] = new DialogueChoice + span86[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB711_03008_Q1_000_000"), @@ -230835,7 +230840,7 @@ public static class AssemblyQuestLoader obj40.Steps = list85; reference63 = obj40; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -230843,99 +230848,99 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span87[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1019000u, new Vector3(39.414062f, 4.49998f, -43.47296f), 628); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list88; reference66 = questStep5; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span87[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-93.72425f, 11.799999f, -147.28041f), 628); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list89; skipConditions.StepIf = skipStepConditions; questStep6.SkipConditions = skipConditions; reference67 = questStep6; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span87[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019034u, new Vector3(-95.84198f, 11.8f, -147.29541f), 628); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list90; reference68 = questStep7; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span87[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1024409u, new Vector3(-20.920166f, 6.019962f, -133.31812f), 628); num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span5 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list91; reference69 = questStep8; obj41.Steps = list87; reference65 = obj41; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span82[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -230943,16 +230948,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span92[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628); num4 = 1; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span7 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span7[num3] = new DialogueChoice + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB711_03008_Q2_000_000"), @@ -230963,7 +230968,7 @@ public static class AssemblyQuestLoader obj42.Steps = list92; reference70 = obj42; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span82[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -230971,13 +230976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024352u, new Vector3(24.093994f, 6.025086f, -134.02002f), 628); + span94[num2] = new QuestStep(EInteractionType.Interact, 1024352u, new Vector3(24.093994f, 6.025086f, -134.02002f), 628); obj43.Steps = list94; reference72 = obj43; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span82[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -230985,9 +230990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024355u, new Vector3(25.375732f, 6.0313134f, -119.432434f), 628) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024355u, new Vector3(25.375732f, 6.0313134f, -119.432434f), 628) { NextQuestId = new QuestId(3020) }; @@ -231000,16 +231005,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot8.Author = list96; index = 13; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -231017,9 +231022,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -231027,7 +231032,7 @@ public static class AssemblyQuestLoader obj45.Steps = list98; reference74 = obj45; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -231035,23 +231040,23 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) + span99[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) { TargetTerritoryId = (ushort)613, Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009398u, new Vector3(279.4994f, 16.55597f, 844.541f), 613) + span99[index2] = new QuestStep(EInteractionType.Interact, 2009398u, new Vector3(279.4994f, 16.55597f, 844.541f), 613) { Fly = true }; obj46.Steps = list99; reference75 = obj46; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -231059,9 +231064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span100[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -231071,12 +231076,12 @@ public static class AssemblyQuestLoader obj47.Steps = list100; reference76 = obj47; num++; - span2[num] = new QuestSequence + span97[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -231084,74 +231089,74 @@ public static class AssemblyQuestLoader num2 = 3; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span101[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1025142u, new Vector3(51.5907f, -90.000015f, -492.51547f), 764); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list102; reference78 = questStep10; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span101[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1025141u, new Vector3(55.161255f, -89.90002f, -459.0982f), 764); num4 = 6; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list103; reference79 = questStep11; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span101[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1025143u, new Vector3(97.67297f, -89.90002f, -480.36932f), 764); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list104; reference80 = questStep12; obj48.Steps = list101; reference77 = obj48; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -231159,13 +231164,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span105[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj49.Steps = list105; reference81 = obj49; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span97[num]; QuestSequence obj50 = new QuestSequence { Sequence = 6 @@ -231173,13 +231178,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025144u, new Vector3(8.804443f, -90f, -470.63403f), 764); + span106[index2] = new QuestStep(EInteractionType.Interact, 1025144u, new Vector3(8.804443f, -90f, -470.63403f), 764); obj50.Steps = list106; reference82 = obj50; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span97[num]; QuestSequence obj51 = new QuestSequence { Sequence = 7 @@ -231187,9 +231192,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025148u, new Vector3(509.17822f, 23.72771f, -764.0345f), 614) + span107[num2] = new QuestStep(EInteractionType.Interact, 1025148u, new Vector3(509.17822f, 23.72771f, -764.0345f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -231197,7 +231202,7 @@ public static class AssemblyQuestLoader obj51.Steps = list107; reference83 = obj51; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span97[num]; QuestSequence obj52 = new QuestSequence { Sequence = 8 @@ -231205,9 +231210,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span108[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -231217,7 +231222,7 @@ public static class AssemblyQuestLoader obj52.Steps = list108; reference84 = obj52; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span97[num]; QuestSequence obj53 = new QuestSequence { Sequence = 9 @@ -231225,13 +231230,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025469u, new Vector3(505.5161f, 23.265062f, -768.6732f), 614); + span109[num2] = new QuestStep(EInteractionType.Interact, 1025469u, new Vector3(505.5161f, 23.265062f, -768.6732f), 614); obj53.Steps = list109; reference85 = obj53; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span97[num]; QuestSequence obj54 = new QuestSequence { Sequence = 10 @@ -231239,9 +231244,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span110[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { Fly = true, @@ -231255,9 +231260,9 @@ public static class AssemblyQuestLoader num4 = 1; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = new DialogueChoice + span111[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDY301_03015_Q7_000_000") @@ -231267,7 +231272,7 @@ public static class AssemblyQuestLoader obj54.Steps = list110; reference86 = obj54; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span97[num]; QuestSequence obj56 = new QuestSequence { Sequence = 11 @@ -231275,13 +231280,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025168u, new Vector3(75.638916f, -89.90002f, -503.95975f), 764); + span112[num2] = new QuestStep(EInteractionType.Interact, 1025168u, new Vector3(75.638916f, -89.90002f, -503.95975f), 764); obj56.Steps = list112; reference88 = obj56; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span97[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -231289,9 +231294,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3016) @@ -231305,16 +231310,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot9.Author = list114; index = 9; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -231322,13 +231327,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj58.Steps = list116; reference90 = obj58; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -231336,9 +231341,9 @@ public static class AssemblyQuestLoader num2 = 2; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span117[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -231350,11 +231355,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025559u, new Vector3(61.753174f, -90.00002f, -478.11096f), 764); + span117[index2] = new QuestStep(EInteractionType.Interact, 1025559u, new Vector3(61.753174f, -90.00002f, -478.11096f), 764); obj59.Steps = list117; reference91 = obj59; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span115[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -231362,9 +231367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025563u, new Vector3(-485.19116f, 68.82959f, 273.2738f), 614) + span118[num2] = new QuestStep(EInteractionType.Interact, 1025563u, new Vector3(-485.19116f, 68.82959f, 273.2738f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -231377,7 +231382,7 @@ public static class AssemblyQuestLoader obj60.Steps = list118; reference92 = obj60; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -231385,9 +231390,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span119[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -231397,7 +231402,7 @@ public static class AssemblyQuestLoader obj61.Steps = list119; reference93 = obj61; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span115[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -231405,9 +231410,9 @@ public static class AssemblyQuestLoader index2 = 2; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span120[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -231419,11 +231424,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span120[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj62.Steps = list120; reference94 = obj62; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span115[num]; QuestSequence obj63 = new QuestSequence { Sequence = 5 @@ -231431,18 +231436,18 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span121[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj63.Steps = list121; reference95 = obj63; num++; - span2[num] = new QuestSequence + span115[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span115[num]; QuestSequence obj64 = new QuestSequence { Sequence = 7 @@ -231450,13 +231455,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span122[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj64.Steps = list122; reference96 = obj64; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span115[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -231464,9 +231469,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span123[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3152) @@ -231480,16 +231485,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "WigglyMuffin"; + span124[index] = "WigglyMuffin"; questRoot10.Author = list124; index = 3; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span125[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -231497,9 +231502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SkipConditions = new SkipConditions @@ -231513,7 +231518,7 @@ public static class AssemblyQuestLoader obj66.Steps = list126; reference98 = obj66; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span125[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -231521,13 +231526,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); + span127[index2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); obj67.Steps = list127; reference99 = obj67; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span125[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -231535,9 +231540,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + span128[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) { NextQuestId = new QuestId(3018) }; @@ -231550,16 +231555,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "WigglyMuffin"; + span129[index] = "WigglyMuffin"; questRoot11.Author = list129; index = 4; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span130[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -231567,9 +231572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SkipConditions = new SkipConditions @@ -231583,7 +231588,7 @@ public static class AssemblyQuestLoader obj69.Steps = list131; reference101 = obj69; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span130[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -231591,13 +231596,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); + span132[num2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); obj70.Steps = list132; reference102 = obj70; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span130[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -231605,13 +231610,13 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140); + span133[index2] = new QuestStep(EInteractionType.Interact, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140); obj71.Steps = list133; reference103 = obj71; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span130[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -231619,9 +231624,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024586u, new Vector3(-464.31683f, 23.008799f, -321.1872f), 140); + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024586u, new Vector3(-464.31683f, 23.008799f, -321.1872f), 140); obj72.Steps = list134; reference104 = obj72; questRoot11.QuestSequence = list130; @@ -231631,16 +231636,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot12.Author = list135; index = 6; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span136[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -231648,9 +231653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span137[index2]; QuestStep obj74 = new QuestStep(EInteractionType.AcceptQuest, 1024355u, new Vector3(25.375732f, 6.0313134f, -119.432434f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -231665,9 +231670,9 @@ public static class AssemblyQuestLoader num3 = 1; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span7 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span7[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB721_03020_Q1_000_004"), @@ -231678,7 +231683,7 @@ public static class AssemblyQuestLoader obj73.Steps = list137; reference105 = obj73; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span136[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -231686,9 +231691,9 @@ public static class AssemblyQuestLoader index2 = 3; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span139[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1024711u, new Vector3(136.21729f, 12.000006f, -69.87109f), 628) { AethernetShortcut = new AethernetShortcut @@ -231700,23 +231705,23 @@ public static class AssemblyQuestLoader num4 = 6; List list140 = new List(num4); CollectionsMarshal.SetCount(list140, num4); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span140[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list140; reference108 = obj76; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span139[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1019063u, new Vector3(3.3416748f, -6.6541724E-11f, -67.73486f), 628) { AethernetShortcut = new AethernetShortcut @@ -231728,46 +231733,46 @@ public static class AssemblyQuestLoader num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num4 = 0; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span141[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list141; reference109 = obj77; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span139[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1019039u, new Vector3(-35.111023f, 13.999897f, -64.042114f), 628); num4 = 6; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list142; reference110 = questStep13; obj75.Steps = list139; reference107 = obj75; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span136[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -231775,13 +231780,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024705u, new Vector3(8.590759f, 4f, 35.171997f), 628); + span143[index2] = new QuestStep(EInteractionType.Interact, 1024705u, new Vector3(8.590759f, 4f, 35.171997f), 628); obj78.Steps = list143; reference111 = obj78; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span136[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -231789,13 +231794,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); + span144[num2] = new QuestStep(EInteractionType.Interact, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); obj79.Steps = list144; reference112 = obj79; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span136[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -231803,13 +231808,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024709u, new Vector3(-108.01868f, -5.999997f, 70.23718f), 628); + span145[index2] = new QuestStep(EInteractionType.Interact, 1024709u, new Vector3(-108.01868f, -5.999997f, 70.23718f), 628); obj80.Steps = list145; reference113 = obj80; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span136[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -231817,9 +231822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613) + span146[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -231838,16 +231843,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "liza"; + span147[index] = "liza"; questRoot13.Author = list147; index = 8; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span148[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -231855,13 +231860,13 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613); + span149[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613); obj82.Steps = list149; reference115 = obj82; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span148[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -231869,16 +231874,16 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) + span150[num2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) { Fly = true }; obj83.Steps = list150; reference116 = obj83; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span148[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -231886,13 +231891,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024717u, new Vector3(503.44092f, 28.738373f, 737.4226f), 613); + span151[index2] = new QuestStep(EInteractionType.Interact, 1024717u, new Vector3(503.44092f, 28.738373f, 737.4226f), 613); obj84.Steps = list151; reference117 = obj84; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span148[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -231900,16 +231905,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008628u, new Vector3(633.81384f, 1.4800415f, 216.26611f), 613) + span152[num2] = new QuestStep(EInteractionType.Interact, 2008628u, new Vector3(633.81384f, 1.4800415f, 216.26611f), 613) { Fly = true }; obj85.Steps = list152; reference118 = obj85; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span148[num]; QuestSequence obj86 = new QuestSequence { Sequence = 4 @@ -231917,16 +231922,16 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024722u, new Vector3(615.4115f, 69.10424f, -79.88104f), 613) + span153[index2] = new QuestStep(EInteractionType.Interact, 1024722u, new Vector3(615.4115f, 69.10424f, -79.88104f), 613) { Fly = true }; obj86.Steps = list153; reference119 = obj86; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span148[num]; QuestSequence obj87 = new QuestSequence { Sequence = 5 @@ -231934,16 +231939,16 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024723u, new Vector3(534.2031f, 0.004061999f, -252.58258f), 613) + span154[num2] = new QuestStep(EInteractionType.Interact, 1024723u, new Vector3(534.2031f, 0.004061999f, -252.58258f), 613) { Fly = true }; obj87.Steps = list154; reference120 = obj87; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span148[num]; QuestSequence obj88 = new QuestSequence { Sequence = 6 @@ -231951,9 +231956,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024725u, new Vector3(100.02283f, 4.0000014f, 99.25989f), 628) + span155[index2] = new QuestStep(EInteractionType.Interact, 1024725u, new Vector3(100.02283f, 4.0000014f, 99.25989f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -231965,7 +231970,7 @@ public static class AssemblyQuestLoader obj88.Steps = list155; reference121 = obj88; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span148[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -231973,9 +231978,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628) + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628) { NextQuestId = new QuestId(3094) }; @@ -231988,16 +231993,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "JerryWester"; + span157[index] = "JerryWester"; questRoot14.Author = list157; index = 3; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span158[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -232005,9 +232010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -232021,7 +232026,7 @@ public static class AssemblyQuestLoader obj90.Steps = list159; reference123 = obj90; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span158[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -232029,9 +232034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020463u, new Vector3(151.20166f, 14.7757225f, 95.750244f), 628) + span160[num2] = new QuestStep(EInteractionType.Interact, 1020463u, new Vector3(151.20166f, 14.7757225f, 95.750244f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -232044,7 +232049,7 @@ public static class AssemblyQuestLoader obj91.Steps = list160; reference124 = obj91; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span158[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -232052,9 +232057,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024726u, new Vector3(-11.367981f, 10.503965f, -212.75659f), 628) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024726u, new Vector3(-11.367981f, 10.503965f, -212.75659f), 628) { AethernetShortcut = new AethernetShortcut { @@ -232071,16 +232076,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "JerryWester"; + span162[index] = "JerryWester"; questRoot15.Author = list162; index = 3; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span163[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -232088,9 +232093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024727u, new Vector3(-12.375122f, 10.503965f, -213.76367f), 628) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024727u, new Vector3(-12.375122f, 10.503965f, -213.76367f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -232105,7 +232110,7 @@ public static class AssemblyQuestLoader obj93.Steps = list164; reference126 = obj93; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span163[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -232113,9 +232118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024731u, new Vector3(89.92139f, 3.9999497f, 52.262085f), 628) + span165[index2] = new QuestStep(EInteractionType.Interact, 1024731u, new Vector3(89.92139f, 3.9999497f, 52.262085f), 628) { AethernetShortcut = new AethernetShortcut { @@ -232126,7 +232131,7 @@ public static class AssemblyQuestLoader obj94.Steps = list165; reference127 = obj94; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span163[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -232134,9 +232139,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019061u, new Vector3(-0.045776367f, -7.9738514E-11f, -80.857605f), 628) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019061u, new Vector3(-0.045776367f, -7.9738514E-11f, -80.857605f), 628) { AethernetShortcut = new AethernetShortcut { @@ -232153,16 +232158,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "JerryWester"; + span167[index] = "JerryWester"; questRoot16.Author = list167; index = 7; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -232170,9 +232175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024738u, new Vector3(1.3884888f, -7.717861E-11f, -78.14148f), 628) + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024738u, new Vector3(1.3884888f, -7.717861E-11f, -78.14148f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -232186,7 +232191,7 @@ public static class AssemblyQuestLoader obj96.Steps = list169; reference129 = obj96; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span168[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -232194,13 +232199,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024743u, new Vector3(-123.1861f, -6.9999976f, -58.854065f), 628); + span170[num2] = new QuestStep(EInteractionType.Interact, 1024743u, new Vector3(-123.1861f, -6.9999976f, -58.854065f), 628); obj97.Steps = list170; reference130 = obj97; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -232208,9 +232213,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024822u, new Vector3(885.0995f, 1.1792068f, 861.38696f), 613) + span171[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024822u, new Vector3(885.0995f, 1.1792068f, 861.38696f), 613) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -232220,12 +232225,12 @@ public static class AssemblyQuestLoader obj98.Steps = list171; reference131 = obj98; num++; - span2[num] = new QuestSequence + span168[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj99 = new QuestSequence { Sequence = 4 @@ -232233,13 +232238,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024826u, new Vector3(458.94556f, 30.580631f, 748.74475f), 613); + span172[num2] = new QuestStep(EInteractionType.Interact, 1024826u, new Vector3(458.94556f, 30.580631f, 748.74475f), 613); obj99.Steps = list172; reference132 = obj99; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj100 = new QuestSequence { Sequence = 5 @@ -232247,16 +232252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024830u, new Vector3(577.26404f, 0.93538165f, 852.7809f), 613) + span173[index2] = new QuestStep(EInteractionType.Interact, 1024830u, new Vector3(577.26404f, 0.93538165f, 852.7809f), 613) { Fly = true }; obj100.Steps = list173; reference133 = obj100; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -232264,9 +232269,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) { StopDistance = 7f }; @@ -232279,16 +232284,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot17.Author = list175; index = 7; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -232296,16 +232301,16 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024837u, new Vector3(-791.04297f, 12.349811f, -283.8026f), 613) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024837u, new Vector3(-791.04297f, 12.349811f, -283.8026f), 613) { StopDistance = 7f }; obj102.Steps = list177; reference135 = obj102; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -232313,22 +232318,22 @@ public static class AssemblyQuestLoader index2 = 2; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) + span178[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) { TargetTerritoryId = (ushort)614, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024842u, new Vector3(789.6085f, 99.21144f, -288.5329f), 614) + span178[num2] = new QuestStep(EInteractionType.Interact, 1024842u, new Vector3(789.6085f, 99.21144f, -288.5329f), 614) { Fly = true }; obj103.Steps = list178; reference136 = obj103; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -232336,53 +232341,53 @@ public static class AssemblyQuestLoader num2 = 2; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span179[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1019285u, new Vector3(195.63586f, 5.16971f, -437.2473f), 614); num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span5 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num4 = 0; - span5[num4] = null; + span180[num4] = null; num4++; - span5[num4] = null; + span180[num4] = null; num4++; - span5[num4] = null; + span180[num4] = null; num4++; - span5[num4] = null; + span180[num4] = null; num4++; - span5[num4] = null; + span180[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span180[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list180; reference138 = questStep14; index2++; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span179[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019286u, new Vector3(233.60034f, 5.2518563f, -425.3758f), 614); num4 = 6; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span5 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list181; reference139 = questStep15; obj104.Steps = list179; reference137 = obj104; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span176[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -232390,13 +232395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024846u, new Vector3(309.46814f, 17.755785f, -445.97546f), 614); + span182[num2] = new QuestStep(EInteractionType.Interact, 1024846u, new Vector3(309.46814f, 17.755785f, -445.97546f), 614); obj105.Steps = list182; reference140 = obj105; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span176[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -232404,16 +232409,16 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024847u, new Vector3(59.067627f, 37.21815f, -529.1676f), 614) + span183[index2] = new QuestStep(EInteractionType.Interact, 1024847u, new Vector3(59.067627f, 37.21815f, -529.1676f), 614) { Fly = true }; obj106.Steps = list183; reference141 = obj106; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span176[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -232421,16 +232426,16 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024849u, new Vector3(57.328125f, 36.90612f, -524.71204f), 614) + span184[num2] = new QuestStep(EInteractionType.Interact, 1024849u, new Vector3(57.328125f, 36.90612f, -524.71204f), 614) { StopDistance = 4f }; obj107.Steps = list184; reference142 = obj107; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span176[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -232438,9 +232443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -232454,16 +232459,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "JerryWester"; + span186[index] = "JerryWester"; questRoot18.Author = list186; index = 9; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span187[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -232471,9 +232476,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -232487,7 +232492,7 @@ public static class AssemblyQuestLoader obj109.Steps = list188; reference144 = obj109; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span187[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -232495,9 +232500,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024955u, new Vector3(350.14868f, 26.448109f, 609.1859f), 614) + span189[index2] = new QuestStep(EInteractionType.Interact, 1024955u, new Vector3(350.14868f, 26.448109f, 609.1859f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -232505,7 +232510,7 @@ public static class AssemblyQuestLoader obj110.Steps = list189; reference145 = obj110; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span187[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -232513,16 +232518,16 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024957u, new Vector3(365.9265f, 1.7862457f, 738.9486f), 614) + span190[num2] = new QuestStep(EInteractionType.Interact, 1024957u, new Vector3(365.9265f, 1.7862457f, 738.9486f), 614) { StopDistance = 5f }; obj111.Steps = list190; reference146 = obj111; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span187[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -232530,16 +232535,16 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024966u, new Vector3(-472.3125f, 1.2300053f, 537.77356f), 614) + span191[index2] = new QuestStep(EInteractionType.Interact, 1024966u, new Vector3(-472.3125f, 1.2300053f, 537.77356f), 614) { Fly = true }; obj112.Steps = list191; reference147 = obj112; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span187[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -232547,34 +232552,34 @@ public static class AssemblyQuestLoader index2 = 6; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024794u, new Vector3(-493.98032f, 1.3011811f, 542.90063f), 614) + span192[num2] = new QuestStep(EInteractionType.Interact, 1024794u, new Vector3(-493.98032f, 1.3011811f, 542.90063f), 614) { TargetTerritoryId = (ushort)759 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span192[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveDocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span192[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveSouthern }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) + span192[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) { Aetheryte = EAetheryteLocation.DomanEnclave }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span192[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveNorthern }; num2++; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span192[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Interact, 1024970u, new Vector3(40.238037f, 0f, 5.874695f), 759) { AethernetShortcut = new AethernetShortcut @@ -232586,9 +232591,9 @@ public static class AssemblyQuestLoader num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span7 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span7[num4] = new DialogueChoice + span193[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDC105_03026_Q1_000_000"), @@ -232599,7 +232604,7 @@ public static class AssemblyQuestLoader obj113.Steps = list192; reference148 = obj113; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span187[num]; QuestSequence obj115 = new QuestSequence { Sequence = 5 @@ -232607,9 +232612,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span194[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744 @@ -232617,9 +232622,9 @@ public static class AssemblyQuestLoader num4 = 1; List list195 = new List(num4); CollectionsMarshal.SetCount(list195, num4); - span7 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span7[num3] = new DialogueChoice + span195[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDC105_03026_EVENTAREA_WARP_000_000") @@ -232629,12 +232634,12 @@ public static class AssemblyQuestLoader obj115.Steps = list194; reference150 = obj115; num++; - span2[num] = new QuestSequence + span187[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span187[num]; QuestSequence obj117 = new QuestSequence { Sequence = 7 @@ -232642,16 +232647,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025049u, new Vector3(-0.015319824f, 0.19999999f, -4.837158f), 744) + span196[num2] = new QuestStep(EInteractionType.Interact, 1025049u, new Vector3(-0.015319824f, 0.19999999f, -4.837158f), 744) { StopDistance = 7f }; obj117.Steps = list196; reference152 = obj117; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span187[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -232659,14 +232664,14 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + span197[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) { TargetTerritoryId = (ushort)759 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759); + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759); obj118.Steps = list197; reference153 = obj118; questRoot18.QuestSequence = list187; @@ -232676,16 +232681,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "JerryWester"; + span198[index] = "JerryWester"; questRoot19.Author = list198; index = 5; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -232693,9 +232698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -232709,7 +232714,7 @@ public static class AssemblyQuestLoader obj119.Steps = list200; reference154 = obj119; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span199[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -232717,9 +232722,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024980u, new Vector3(-276.26465f, 53.240116f, -368.8869f), 614) + span201[index2] = new QuestStep(EInteractionType.Interact, 1024980u, new Vector3(-276.26465f, 53.240116f, -368.8869f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -232727,7 +232732,7 @@ public static class AssemblyQuestLoader obj120.Steps = list201; reference155 = obj120; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span199[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -232735,16 +232740,16 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024983u, new Vector3(-260.60883f, 53.217503f, -645.594f), 614) + span202[num2] = new QuestStep(EInteractionType.Interact, 1024983u, new Vector3(-260.60883f, 53.217503f, -645.594f), 614) { Fly = true }; obj121.Steps = list202; reference156 = obj121; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span199[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -232752,14 +232757,14 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.07507f, 1.2300062f, -345.90344f), 614) + span203[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.07507f, 1.2300062f, -345.90344f), 614) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024986u, new Vector3(-348.9281f, 1.230035f, -344.13672f), 614) + span203[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024986u, new Vector3(-348.9281f, 1.230035f, -344.13672f), 614) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -232769,7 +232774,7 @@ public static class AssemblyQuestLoader obj122.Steps = list203; reference157 = obj122; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span199[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -232777,9 +232782,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) { StopDistance = 5f }; @@ -232792,16 +232797,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "JerryWester"; + span205[index] = "JerryWester"; questRoot20.Author = list205; index = 3; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span206[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -232809,16 +232814,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) + span207[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) { StopDistance = 5f }; obj124.Steps = list207; reference159 = obj124; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span206[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -232826,16 +232831,16 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025026u, new Vector3(3.7078857f, 0f, 17.471558f), 759) + span208[num2] = new QuestStep(EInteractionType.Interact, 1025026u, new Vector3(3.7078857f, 0f, 17.471558f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave }; obj125.Steps = list208; reference160 = obj125; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span206[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -232843,9 +232848,9 @@ public static class AssemblyQuestLoader num2 = 2; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span209[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744 @@ -232853,9 +232858,9 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span7[num4] = new DialogueChoice + span210[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDC107_03028_EVENTAREA_WARP_000_056") @@ -232863,7 +232868,7 @@ public static class AssemblyQuestLoader obj127.DialogueChoices = list210; reference162 = obj127; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj126.Steps = list209; reference161 = obj126; questRoot20.QuestSequence = list206; @@ -232873,16 +232878,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "JerryWester"; + span211[index] = "JerryWester"; questRoot21.Author = list211; index = 5; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span212[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -232890,9 +232895,9 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025008u, new Vector3(-0.19836426f, 0.021091364f, -2.7619019f), 744) + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025008u, new Vector3(-0.19836426f, 0.021091364f, -2.7619019f), 744) { StopDistance = 1f, DelaySecondsAtStart = 3f @@ -232900,7 +232905,7 @@ public static class AssemblyQuestLoader obj128.Steps = list213; reference163 = obj128; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span212[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -232908,23 +232913,23 @@ public static class AssemblyQuestLoader num2 = 2; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + span214[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) { TargetTerritoryId = (ushort)759 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025012u, new Vector3(1.5715942f, 0f, 18.631226f), 759); + span214[index2] = new QuestStep(EInteractionType.Interact, 1025012u, new Vector3(1.5715942f, 0f, 18.631226f), 759); obj129.Steps = list214; reference164 = obj129; num++; - span2[num] = new QuestSequence + span212[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span212[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -232932,16 +232937,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025019u, new Vector3(366.53687f, 1.286227f, 746.2118f), 614) + span215[num2] = new QuestStep(EInteractionType.Interact, 1025019u, new Vector3(366.53687f, 1.286227f, 746.2118f), 614) { StopDistance = 5f }; obj130.Steps = list215; reference165 = obj130; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span212[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -232949,9 +232954,9 @@ public static class AssemblyQuestLoader num2 = 2; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span216[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -232962,7 +232967,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); obj131.Steps = list216; reference166 = obj131; questRoot21.QuestSequence = list212; @@ -232972,16 +232977,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot22.Author = list217; index = 3; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span218[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -232989,13 +232994,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); obj132.Steps = list219; reference167 = obj132; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span218[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -233003,9 +233008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) + span220[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -233013,7 +233018,7 @@ public static class AssemblyQuestLoader obj133.Steps = list220; reference168 = obj133; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span218[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -233021,9 +233026,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f, NextQuestId = new QuestId(3032) @@ -233037,16 +233042,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot23.Author = list222; index = 4; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -233054,16 +233059,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f }; obj135.Steps = list224; reference170 = obj135; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -233071,16 +233076,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) + span225[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) { StopDistance = 6f }; obj136.Steps = list225; reference171 = obj136; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -233088,9 +233093,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) + span226[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) { DutyOptions = new DutyOptions { @@ -233100,7 +233105,7 @@ public static class AssemblyQuestLoader obj137.Steps = list226; reference172 = obj137; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span223[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -233108,9 +233113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + span227[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f, NextQuestId = new QuestId(3033) @@ -233124,16 +233129,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span228[index] = "liza"; questRoot24.Author = list228; index = 5; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span229[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -233141,16 +233146,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + span230[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f }; obj139.Steps = list230; reference174 = obj139; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span229[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -233158,16 +233163,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024790u, new Vector3(-81.92572f, -72.25f, 172.7168f), 756) + span231[num2] = new QuestStep(EInteractionType.Interact, 1024790u, new Vector3(-81.92572f, -72.25f, 172.7168f), 756) { StopDistance = 5f }; obj140.Steps = list231; reference175 = obj140; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span229[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -233175,9 +233180,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) + span232[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) { DutyOptions = new DutyOptions { @@ -233187,7 +233192,7 @@ public static class AssemblyQuestLoader obj141.Steps = list232; reference176 = obj141; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span229[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -233195,16 +233200,16 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + span233[num2] = new QuestStep(EInteractionType.Interact, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f }; obj142.Steps = list233; reference177 = obj142; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span229[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -233212,9 +233217,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024749u, new Vector3(463.79797f, 69.36809f, 520.31726f), 612) + span234[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024749u, new Vector3(463.79797f, 69.36809f, 520.31726f), 612) { NextQuestId = new QuestId(3034) }; @@ -233227,16 +233232,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "liza"; + span235[index] = "liza"; questRoot25.Author = list235; index = 5; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span236[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -233244,16 +233249,16 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024750u, new Vector3(464.28625f, 69.317245f, 519.3103f), 612) + span237[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024750u, new Vector3(464.28625f, 69.317245f, 519.3103f), 612) { StopDistance = 5f }; obj144.Steps = list237; reference179 = obj144; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span236[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -233261,16 +233266,16 @@ public static class AssemblyQuestLoader num2 = 2; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span238[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612); num4 = 1; List list239 = new List(num4); CollectionsMarshal.SetCount(list239, num4); - span7 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span7[num3] = new DialogueChoice + span239[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDR204_03034_SYSTEM_000_026") @@ -233278,14 +233283,14 @@ public static class AssemblyQuestLoader questStep16.DialogueChoices = list239; reference181 = questStep16; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) + span238[index2] = new QuestStep(EInteractionType.Interact, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) { StopDistance = 7f }; obj145.Steps = list238; reference180 = obj145; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span236[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -233293,16 +233298,16 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) + span240[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) { StopDistance = 7f }; obj146.Steps = list240; reference182 = obj146; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span236[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -233310,9 +233315,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) + span241[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) { DutyOptions = new DutyOptions { @@ -233322,7 +233327,7 @@ public static class AssemblyQuestLoader obj147.Steps = list241; reference183 = obj147; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span236[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -233330,9 +233335,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f, NextQuestId = new QuestId(3035) @@ -233346,16 +233351,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "liza"; + span243[index] = "liza"; questRoot26.Author = list243; index = 6; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span244[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -233363,16 +233368,16 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) { StopDistance = 7f }; obj149.Steps = list245; reference185 = obj149; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span244[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -233380,16 +233385,16 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) + span246[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) { StopDistance = 7f }; obj150.Steps = list246; reference186 = obj150; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span244[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -233397,9 +233402,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) + span247[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) { DutyOptions = new DutyOptions { @@ -233409,12 +233414,12 @@ public static class AssemblyQuestLoader obj151.Steps = list247; reference187 = obj151; num++; - span2[num] = new QuestSequence + span244[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span244[num]; QuestSequence obj152 = new QuestSequence { Sequence = 4 @@ -233422,13 +233427,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612); + span248[num2] = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612); obj152.Steps = list248; reference188 = obj152; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span244[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -233436,9 +233441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, NextQuestId = new QuestId(3154) @@ -233452,16 +233457,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot27.Author = list250; index = 4; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span251[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -233469,9 +233474,9 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, SkipConditions = new SkipConditions @@ -233485,7 +233490,7 @@ public static class AssemblyQuestLoader obj154.Steps = list252; reference190 = obj154; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span251[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -233493,16 +233498,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612) + span253[index2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612) { Fly = true }; obj155.Steps = list253; reference191 = obj155; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span251[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -233510,16 +233515,16 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024894u, new Vector3(21.744019f, -0.05840592f, 13.01593f), 635) + span254[num2] = new QuestStep(EInteractionType.Interact, 1024894u, new Vector3(21.744019f, -0.05840592f, 13.01593f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj156.Steps = list254; reference192 = obj156; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span251[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -233527,9 +233532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span255[index2]; QuestStep obj158 = new QuestStep(EInteractionType.CompleteQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true, @@ -233538,16 +233543,16 @@ public static class AssemblyQuestLoader num3 = 2; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span7 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num4 = 0; - span7[num4] = new DialogueChoice + span256[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA001_03036_Q2_000_000"), Answer = new ExcelRef("TEXT_BANANA001_03036_A2_000_001") }; num4++; - span7[num4] = new DialogueChoice + span256[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA001_03036_Q3_000_000"), @@ -233564,16 +233569,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "plogon_enjoyer"; + span257[index] = "plogon_enjoyer"; questRoot28.Author = list257; index = 9; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span258[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -233581,13 +233586,13 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + span259[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); obj159.Steps = list259; reference195 = obj159; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span258[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -233595,9 +233600,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024896u, new Vector3(-630.2129f, 130.26343f, -452.20117f), 612) + span260[index2] = new QuestStep(EInteractionType.Interact, 1024896u, new Vector3(-630.2129f, 130.26343f, -452.20117f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -233605,7 +233610,7 @@ public static class AssemblyQuestLoader obj160.Steps = list260; reference196 = obj160; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span258[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -233613,9 +233618,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024897u, new Vector3(-76.40198f, -5.32758E-12f, -48.233826f), 635) + span261[num2] = new QuestStep(EInteractionType.Interact, 1024897u, new Vector3(-76.40198f, -5.32758E-12f, -48.233826f), 635) { Mount = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -233628,7 +233633,7 @@ public static class AssemblyQuestLoader obj161.Steps = list261; reference197 = obj161; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span258[num]; QuestSequence obj162 = new QuestSequence { Sequence = 3 @@ -233636,9 +233641,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + span262[index2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -233646,7 +233651,7 @@ public static class AssemblyQuestLoader obj162.Steps = list262; reference198 = obj162; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span258[num]; QuestSequence obj163 = new QuestSequence { Sequence = 4 @@ -233654,16 +233659,16 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024900u, new Vector3(-50.980408f, 56.02146f, 218.46338f), 612) + span263[num2] = new QuestStep(EInteractionType.Interact, 1024900u, new Vector3(-50.980408f, 56.02146f, 218.46338f), 612) { Fly = true }; obj163.Steps = list263; reference199 = obj163; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span258[num]; QuestSequence obj164 = new QuestSequence { Sequence = 5 @@ -233671,9 +233676,9 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + span264[index2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) { Fly = true, Action = EAction.BuffetGriffin @@ -233681,7 +233686,7 @@ public static class AssemblyQuestLoader obj164.Steps = list264; reference200 = obj164; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span258[num]; QuestSequence obj165 = new QuestSequence { Sequence = 6 @@ -233689,9 +233694,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + span265[num2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) { Fly = true, Action = EAction.BuffetGriffin @@ -233699,7 +233704,7 @@ public static class AssemblyQuestLoader obj165.Steps = list265; reference201 = obj165; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj166 = new QuestSequence { Sequence = 7 @@ -233707,9 +233712,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + span266[index2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) { Fly = true, Action = EAction.BuffetGriffin @@ -233717,7 +233722,7 @@ public static class AssemblyQuestLoader obj166.Steps = list266; reference202 = obj166; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span258[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -233725,9 +233730,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) { Mount = false }; @@ -233740,16 +233745,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "plogon_enjoyer"; + span268[index] = "plogon_enjoyer"; questRoot29.Author = list268; index = 9; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span269[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -233757,13 +233762,13 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); obj168.Steps = list270; reference204 = obj168; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span269[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -233771,16 +233776,16 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024903u, new Vector3(111.31445f, 39.096542f, 296.34546f), 612) + span271[num2] = new QuestStep(EInteractionType.Interact, 1024903u, new Vector3(111.31445f, 39.096542f, 296.34546f), 612) { Fly = true }; obj169.Steps = list271; reference205 = obj169; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span269[num]; QuestSequence obj170 = new QuestSequence { Sequence = 2 @@ -233788,27 +233793,27 @@ public static class AssemblyQuestLoader num2 = 3; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021591u, new Vector3(-277.82104f, 258.90652f, 782.77246f), 620) + span272[index2] = new QuestStep(EInteractionType.Interact, 1021591u, new Vector3(-277.82104f, 258.90652f, 782.77246f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020871u, new Vector3(-237.90344f, 257.71973f, 741.5731f), 620) + span272[index2] = new QuestStep(EInteractionType.Interact, 1020871u, new Vector3(-237.90344f, 257.71973f, 741.5731f), 620) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021587u, new Vector3(-210.68134f, 257.8064f, 767.4829f), 620) + span272[index2] = new QuestStep(EInteractionType.Interact, 1021587u, new Vector3(-210.68134f, 257.8064f, 767.4829f), 620) { Fly = true }; obj170.Steps = list272; reference206 = obj170; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span269[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -233816,16 +233821,16 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024906u, new Vector3(-239.12415f, 258.90652f, 782.62f), 620) + span273[num2] = new QuestStep(EInteractionType.Interact, 1024906u, new Vector3(-239.12415f, 258.90652f, 782.62f), 620) { Fly = true }; obj171.Steps = list273; reference207 = obj171; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span269[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -233833,16 +233838,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024908u, new Vector3(-238.91058f, 266.39832f, 508.14062f), 620) + span274[index2] = new QuestStep(EInteractionType.Interact, 1024908u, new Vector3(-238.91058f, 266.39832f, 508.14062f), 620) { Fly = true }; obj172.Steps = list274; reference208 = obj172; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span269[num]; QuestSequence obj173 = new QuestSequence { Sequence = 5 @@ -233850,9 +233855,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) + span275[num2] = new QuestStep(EInteractionType.Interact, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -233860,7 +233865,7 @@ public static class AssemblyQuestLoader obj173.Steps = list275; reference209 = obj173; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span269[num]; QuestSequence obj174 = new QuestSequence { Sequence = 6 @@ -233868,16 +233873,16 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024912u, new Vector3(-92.27136f, 50.00444f, 186.29736f), 612) + span276[index2] = new QuestStep(EInteractionType.Interact, 1024912u, new Vector3(-92.27136f, 50.00444f, 186.29736f), 612) { Fly = true }; obj174.Steps = list276; reference210 = obj174; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span269[num]; QuestSequence obj175 = new QuestSequence { Sequence = 7 @@ -233885,14 +233890,14 @@ public static class AssemblyQuestLoader index2 = 2; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-212.2359f, 43.672523f, -133.15985f), 612) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-212.2359f, 43.672523f, -133.15985f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2009281u, new Vector3(-209.79633f, 42.70996f, -153.85675f), 612) + span277[num2] = new QuestStep(EInteractionType.Action, 2009281u, new Vector3(-209.79633f, 42.70996f, -153.85675f), 612) { Land = true, Action = EAction.Trample @@ -233900,7 +233905,7 @@ public static class AssemblyQuestLoader obj175.Steps = list277; reference211 = obj175; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span269[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -233908,14 +233913,14 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.853586f, 55.943962f, 237.26181f), 612) + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.853586f, 55.943962f, 237.26181f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) { Mount = false }; @@ -233928,16 +233933,16 @@ public static class AssemblyQuestLoader num = 1; List list279 = new List(num); CollectionsMarshal.SetCount(list279, num); - span = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index = 0; - span[index] = "plogon_enjoyer"; + span279[index] = "plogon_enjoyer"; questRoot30.Author = list279; index = 9; List list280 = new List(index); CollectionsMarshal.SetCount(list280, index); - span2 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span280[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -233945,13 +233950,13 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); obj177.Steps = list281; reference213 = obj177; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span280[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -233959,16 +233964,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span282[index2] = new QuestStep(EInteractionType.Interact, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { Fly = true }; obj178.Steps = list282; reference214 = obj178; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span280[num]; QuestSequence obj179 = new QuestSequence { Sequence = 2 @@ -233976,9 +233981,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span283[num2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002429u, GroundTarget = true @@ -233986,7 +233991,7 @@ public static class AssemblyQuestLoader obj179.Steps = list283; reference215 = obj179; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span280[num]; QuestSequence obj180 = new QuestSequence { Sequence = 3 @@ -233994,9 +233999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span284[index2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002429u, GroundTarget = true @@ -234004,7 +234009,7 @@ public static class AssemblyQuestLoader obj180.Steps = list284; reference216 = obj180; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span280[num]; QuestSequence obj181 = new QuestSequence { Sequence = 4 @@ -234012,9 +234017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span285[num2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002429u, GroundTarget = true @@ -234022,7 +234027,7 @@ public static class AssemblyQuestLoader obj181.Steps = list285; reference217 = obj181; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span280[num]; QuestSequence obj182 = new QuestSequence { Sequence = 5 @@ -234030,9 +234035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) + span286[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) { Mount = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -234045,7 +234050,7 @@ public static class AssemblyQuestLoader obj182.Steps = list286; reference218 = obj182; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span280[num]; QuestSequence obj183 = new QuestSequence { Sequence = 6 @@ -234053,9 +234058,9 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span287[num2]; QuestStep obj184 = new QuestStep(EInteractionType.Combat, null, new Vector3(-496.6736f, 118.65279f, -424.7939f), 612) { Fly = true, @@ -234066,15 +234071,15 @@ public static class AssemblyQuestLoader num4 = 1; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span6 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span6[num3] = 8577u; + span288[num3] = 8577u; obj184.KillEnemyDataIds = list288; reference220 = obj184; obj183.Steps = list287; reference219 = obj183; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span280[num]; QuestSequence obj185 = new QuestSequence { Sequence = 7 @@ -234082,13 +234087,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024920u, new Vector3(-495.01794f, 118.79865f, -427.1153f), 612); + span289[index2] = new QuestStep(EInteractionType.Interact, 1024920u, new Vector3(-495.01794f, 118.79865f, -427.1153f), 612); obj185.Steps = list289; reference221 = obj185; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span280[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -234096,9 +234101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + span290[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -234112,16 +234117,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "skiaz"; + span291[index] = "skiaz"; questRoot31.Author = list291; index = 6; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span292[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -234129,16 +234134,16 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + span293[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true }; obj187.Steps = list293; reference223 = obj187; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span292[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -234146,16 +234151,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024924u, new Vector3(143.26697f, 40.296085f, 410.23877f), 612) + span294[num2] = new QuestStep(EInteractionType.Interact, 1024924u, new Vector3(143.26697f, 40.296085f, 410.23877f), 612) { Fly = true }; obj188.Steps = list294; reference224 = obj188; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span292[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -234163,16 +234168,16 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024929u, new Vector3(120.46985f, 48.569233f, 596.15466f), 612) + span295[index2] = new QuestStep(EInteractionType.Interact, 1024929u, new Vector3(120.46985f, 48.569233f, 596.15466f), 612) { Fly = true }; obj189.Steps = list295; reference225 = obj189; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span292[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -234180,16 +234185,16 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) + span296[num2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) { Fly = true }; obj190.Steps = list296; reference226 = obj190; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span292[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -234197,14 +234202,14 @@ public static class AssemblyQuestLoader num2 = 2; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) + span297[index2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) + span297[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) { Comment = "Solo Duty", SinglePlayerDutyOptions = new SinglePlayerDutyOptions() @@ -234212,7 +234217,7 @@ public static class AssemblyQuestLoader obj191.Steps = list297; reference227 = obj191; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span292[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -234220,9 +234225,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + span298[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true }; @@ -234235,16 +234240,16 @@ public static class AssemblyQuestLoader num = 1; List list299 = new List(num); CollectionsMarshal.SetCount(list299, num); - span = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index = 0; - span[index] = "plogon_enjoyer"; + span299[index] = "plogon_enjoyer"; questRoot32.Author = list299; index = 5; List list300 = new List(index); CollectionsMarshal.SetCount(list300, index); - span2 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span300[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -234252,13 +234257,13 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + span301[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); obj193.Steps = list301; reference229 = obj193; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span300[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -234266,15 +234271,15 @@ public static class AssemblyQuestLoader index2 = 2; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) + span302[num2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024937u, new Vector3(450.88867f, 114.36421f, 235.91968f), 612) + span302[num2] = new QuestStep(EInteractionType.Interact, 1024937u, new Vector3(450.88867f, 114.36421f, 235.91968f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -234282,7 +234287,7 @@ public static class AssemblyQuestLoader obj194.Steps = list302; reference230 = obj194; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span300[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -234290,16 +234295,16 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + span303[index2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true }; obj195.Steps = list303; reference231 = obj195; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span300[num]; QuestSequence obj196 = new QuestSequence { Sequence = 3 @@ -234307,16 +234312,16 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025235u, new Vector3(-155.2301f, 39.096687f, 159.0448f), 612) + span304[num2] = new QuestStep(EInteractionType.Interact, 1025235u, new Vector3(-155.2301f, 39.096687f, 159.0448f), 612) { Fly = true }; obj196.Steps = list304; reference232 = obj196; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span300[num]; QuestSequence obj197 = new QuestSequence { Sequence = byte.MaxValue @@ -234324,9 +234329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true }; @@ -234339,16 +234344,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot33.Author = list306; index = 4; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span307[num]; QuestSequence obj198 = new QuestSequence { Sequence = 0 @@ -234356,16 +234361,16 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj198.Steps = list308; reference234 = obj198; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span307[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -234373,9 +234378,9 @@ public static class AssemblyQuestLoader num2 = 5; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span309[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 2009315u, new Vector3(-213.15332f, 40.390625f, 228.38171f), 612) { StopDistance = 0.5f, @@ -234384,40 +234389,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list310 = new List>(num3); CollectionsMarshal.SetCount(list310, num3); - span4 = CollectionsMarshal.AsSpan(list310); + Span> span310 = CollectionsMarshal.AsSpan(list310); num4 = 0; - span4[num4] = null; + span310[num4] = null; num4++; - ref List reference237 = ref span4[num4]; + ref List reference237 = ref span310[num4]; num5 = 6; List list311 = new List(num5); CollectionsMarshal.SetCount(list311, num5); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span311[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span311[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span311[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span311[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span311[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span311[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference237 = list311; num4++; - span4[num4] = null; + span310[num4] = null; num4++; - span4[num4] = null; + span310[num4] = null; num4++; - span4[num4] = null; + span310[num4] = null; num4++; - span4[num4] = null; + span310[num4] = null; obj200.RequiredQuestVariables = list310; reference236 = obj200; index2++; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span309[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2009316u, new Vector3(-340.16937f, 51.71277f, 285.7556f), 612) { StopDistance = 0.5f, @@ -234426,40 +234431,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list312 = new List>(num4); CollectionsMarshal.SetCount(list312, num4); - span4 = CollectionsMarshal.AsSpan(list312); + Span> span312 = CollectionsMarshal.AsSpan(list312); num3 = 0; - span4[num3] = null; + span312[num3] = null; num3++; - ref List reference239 = ref span4[num3]; + ref List reference239 = ref span312[num3]; index3 = 6; List list313 = new List(index3); CollectionsMarshal.SetCount(list313, index3); - span5 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span313[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span313[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span313[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span313[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span313[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span313[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference239 = list313; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; obj201.RequiredQuestVariables = list312; reference238 = obj201; index2++; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span309[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2009317u, new Vector3(-347.34113f, 46.066895f, 216.99854f), 612) { StopDistance = 0.5f, @@ -234468,40 +234473,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list314 = new List>(num3); CollectionsMarshal.SetCount(list314, num3); - span4 = CollectionsMarshal.AsSpan(list314); + Span> span314 = CollectionsMarshal.AsSpan(list314); num4 = 0; - span4[num4] = null; + span314[num4] = null; num4++; - ref List reference241 = ref span4[num4]; + ref List reference241 = ref span314[num4]; num5 = 6; List list315 = new List(num5); CollectionsMarshal.SetCount(list315, num5); - span5 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span315[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span315[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span315[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span315[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span315[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span315[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); reference241 = list315; num4++; - span4[num4] = null; + span314[num4] = null; num4++; - span4[num4] = null; + span314[num4] = null; num4++; - span4[num4] = null; + span314[num4] = null; num4++; - span4[num4] = null; + span314[num4] = null; obj202.RequiredQuestVariables = list314; reference240 = obj202; index2++; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span309[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Interact, 2009313u, new Vector3(-297.65778f, 57.114502f, 354.42126f), 612) { StopDistance = 0.5f, @@ -234510,40 +234515,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list316 = new List>(num4); CollectionsMarshal.SetCount(list316, num4); - span4 = CollectionsMarshal.AsSpan(list316); + Span> span316 = CollectionsMarshal.AsSpan(list316); num3 = 0; - span4[num3] = null; + span316[num3] = null; num3++; - ref List reference243 = ref span4[num3]; + ref List reference243 = ref span316[num3]; index3 = 6; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span5 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span317[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span317[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span317[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span317[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span317[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span317[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); reference243 = list317; num3++; - span4[num3] = null; + span316[num3] = null; num3++; - span4[num3] = null; + span316[num3] = null; num3++; - span4[num3] = null; + span316[num3] = null; num3++; - span4[num3] = null; + span316[num3] = null; obj203.RequiredQuestVariables = list316; reference242 = obj203; index2++; - ref QuestStep reference244 = ref span3[index2]; + ref QuestStep reference244 = ref span309[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 2009314u, new Vector3(-253.10144f, 60.715576f, 363.08838f), 612) { StopDistance = 0.5f, @@ -234552,42 +234557,42 @@ public static class AssemblyQuestLoader num3 = 6; List> list318 = new List>(num3); CollectionsMarshal.SetCount(list318, num3); - span4 = CollectionsMarshal.AsSpan(list318); + Span> span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span4[num4] = null; + span318[num4] = null; num4++; - ref List reference245 = ref span4[num4]; + ref List reference245 = ref span318[num4]; num5 = 6; List list319 = new List(num5); CollectionsMarshal.SetCount(list319, num5); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference245 = list319; num4++; - span4[num4] = null; + span318[num4] = null; num4++; - span4[num4] = null; + span318[num4] = null; num4++; - span4[num4] = null; + span318[num4] = null; num4++; - span4[num4] = null; + span318[num4] = null; obj204.RequiredQuestVariables = list318; reference244 = obj204; obj199.Steps = list309; reference235 = obj199; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span307[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -234595,16 +234600,16 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025051u, new Vector3(50.858276f, 50.004295f, 299.94653f), 612) + span320[num2] = new QuestStep(EInteractionType.Interact, 1025051u, new Vector3(50.858276f, 50.004295f, 299.94653f), 612) { Fly = true }; obj205.Steps = list320; reference246 = obj205; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span307[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -234612,14 +234617,14 @@ public static class AssemblyQuestLoader num2 = 2; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span321[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span321[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -234633,16 +234638,16 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; + span322[index] = "liza"; questRoot34.Author = list322; index = 3; List list323 = new List(index); CollectionsMarshal.SetCount(list323, index); - span2 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span323[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -234650,16 +234655,16 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span324[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj207.Steps = list324; reference248 = obj207; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span323[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -234667,9 +234672,9 @@ public static class AssemblyQuestLoader num2 = 5; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span325[index2]; QuestStep obj209 = new QuestStep(EInteractionType.Interact, 2009318u, new Vector3(-229.66364f, 37.827026f, 171.46558f), 612) { Fly = true @@ -234677,40 +234682,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list326 = new List>(num4); CollectionsMarshal.SetCount(list326, num4); - span4 = CollectionsMarshal.AsSpan(list326); + Span> span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span4[num3] = null; + span326[num3] = null; num3++; - ref List reference251 = ref span4[num3]; + ref List reference251 = ref span326[num3]; index3 = 6; List list327 = new List(index3); CollectionsMarshal.SetCount(list327, index3); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span327[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span327[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span327[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span327[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span327[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span327[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference251 = list327; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; obj209.RequiredQuestVariables = list326; reference250 = obj209; index2++; - ref QuestStep reference252 = ref span3[index2]; + ref QuestStep reference252 = ref span325[index2]; QuestStep obj210 = new QuestStep(EInteractionType.Interact, 2009319u, new Vector3(-287.5868f, 40.360107f, 173.72388f), 612) { Fly = true @@ -234718,40 +234723,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list328 = new List>(num3); CollectionsMarshal.SetCount(list328, num3); - span4 = CollectionsMarshal.AsSpan(list328); + Span> span328 = CollectionsMarshal.AsSpan(list328); num4 = 0; - span4[num4] = null; + span328[num4] = null; num4++; - ref List reference253 = ref span4[num4]; + ref List reference253 = ref span328[num4]; num5 = 6; List list329 = new List(num5); CollectionsMarshal.SetCount(list329, num5); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference253 = list329; num4++; - span4[num4] = null; + span328[num4] = null; num4++; - span4[num4] = null; + span328[num4] = null; num4++; - span4[num4] = null; + span328[num4] = null; num4++; - span4[num4] = null; + span328[num4] = null; obj210.RequiredQuestVariables = list328; reference252 = obj210; index2++; - ref QuestStep reference254 = ref span3[index2]; + ref QuestStep reference254 = ref span325[index2]; QuestStep obj211 = new QuestStep(EInteractionType.Interact, 2009320u, new Vector3(-209.33856f, 44.510498f, -18.96698f), 612) { Fly = true @@ -234759,40 +234764,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list330 = new List>(num4); CollectionsMarshal.SetCount(list330, num4); - span4 = CollectionsMarshal.AsSpan(list330); + Span> span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span4[num3] = null; + span330[num3] = null; num3++; - ref List reference255 = ref span4[num3]; + ref List reference255 = ref span330[num3]; index3 = 6; List list331 = new List(index3); CollectionsMarshal.SetCount(list331, index3); - span5 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span331[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span331[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span331[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span331[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span331[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span331[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); reference255 = list331; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; obj211.RequiredQuestVariables = list330; reference254 = obj211; index2++; - ref QuestStep reference256 = ref span3[index2]; + ref QuestStep reference256 = ref span325[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 2009322u, new Vector3(-169.78723f, 42.160645f, -101.1521f), 612) { Fly = true @@ -234800,40 +234805,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list332 = new List>(num3); CollectionsMarshal.SetCount(list332, num3); - span4 = CollectionsMarshal.AsSpan(list332); + Span> span332 = CollectionsMarshal.AsSpan(list332); num4 = 0; - span4[num4] = null; + span332[num4] = null; num4++; - ref List reference257 = ref span4[num4]; + ref List reference257 = ref span332[num4]; num5 = 6; List list333 = new List(num5); CollectionsMarshal.SetCount(list333, num5); - span5 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference257 = list333; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; obj212.RequiredQuestVariables = list332; reference256 = obj212; index2++; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span325[index2]; QuestStep obj213 = new QuestStep(EInteractionType.Interact, 2009321u, new Vector3(-201.2207f, 45.51758f, -122.42316f), 612) { Fly = true @@ -234841,42 +234846,42 @@ public static class AssemblyQuestLoader num4 = 6; List> list334 = new List>(num4); CollectionsMarshal.SetCount(list334, num4); - span4 = CollectionsMarshal.AsSpan(list334); + Span> span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span4[num3] = null; + span334[num3] = null; num3++; - ref List reference259 = ref span4[num3]; + ref List reference259 = ref span334[num3]; index3 = 6; List list335 = new List(index3); CollectionsMarshal.SetCount(list335, index3); - span5 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span335[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span335[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span335[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span335[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span335[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span335[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); reference259 = list335; num3++; - span4[num3] = null; + span334[num3] = null; num3++; - span4[num3] = null; + span334[num3] = null; num3++; - span4[num3] = null; + span334[num3] = null; num3++; - span4[num3] = null; + span334[num3] = null; obj213.RequiredQuestVariables = list334; reference258 = obj213; obj208.Steps = list325; reference249 = obj208; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span323[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -234884,14 +234889,14 @@ public static class AssemblyQuestLoader index2 = 2; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span336[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span336[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -234905,16 +234910,16 @@ public static class AssemblyQuestLoader num = 1; List list337 = new List(num); CollectionsMarshal.SetCount(list337, num); - span = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index = 0; - span[index] = "liza"; + span337[index] = "liza"; questRoot35.Author = list337; index = 3; List list338 = new List(index); CollectionsMarshal.SetCount(list338, index); - span2 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num = 0; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span338[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -234922,16 +234927,16 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span339[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj215.Steps = list339; reference261 = obj215; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span338[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -234939,9 +234944,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - ref QuestStep reference263 = ref span3[num2]; + ref QuestStep reference263 = ref span340[num2]; QuestStep obj217 = new QuestStep(EInteractionType.Combat, 2009323u, new Vector3(-498.92426f, 39.352905f, 492.57642f), 612) { Fly = true, @@ -234950,19 +234955,19 @@ public static class AssemblyQuestLoader num3 = 3; List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span6 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num4 = 0; - span6[num4] = 8578u; + span341[num4] = 8578u; num4++; - span6[num4] = 8579u; + span341[num4] = 8579u; num4++; - span6[num4] = 8580u; + span341[num4] = 8580u; obj217.KillEnemyDataIds = list341; reference263 = obj217; obj216.Steps = list340; reference262 = obj216; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span338[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -234970,14 +234975,14 @@ public static class AssemblyQuestLoader num2 = 2; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span342[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span342[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -234991,16 +234996,16 @@ public static class AssemblyQuestLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; questRoot36.Author = list343; index = 3; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span344[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -235008,16 +235013,16 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span345[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj219.Steps = list345; reference265 = obj219; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span344[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -235025,9 +235030,9 @@ public static class AssemblyQuestLoader num2 = 3; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - ref QuestStep reference267 = ref span3[index2]; + ref QuestStep reference267 = ref span346[index2]; QuestStep obj221 = new QuestStep(EInteractionType.UseItem, 2009325u, new Vector3(-606.1647f, 53.238647f, 233.26453f), 612) { Fly = true, @@ -235036,49 +235041,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list347 = new List>(num4); CollectionsMarshal.SetCount(list347, num4); - span4 = CollectionsMarshal.AsSpan(list347); + Span> span347 = CollectionsMarshal.AsSpan(list347); num3 = 0; - span4[num3] = null; + span347[num3] = null; num3++; - ref List reference268 = ref span4[num3]; + ref List reference268 = ref span347[num3]; num5 = 2; List list348 = new List(num5); CollectionsMarshal.SetCount(list348, num5); - span5 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span348[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span348[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference268 = list348; num3++; - span4[num3] = null; + span347[num3] = null; num3++; - span4[num3] = null; + span347[num3] = null; num3++; - span4[num3] = null; + span347[num3] = null; num3++; - span4[num3] = null; + span347[num3] = null; obj221.RequiredQuestVariables = list347; num3 = 6; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span5 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num4 = 0; - span5[num4] = null; + span349[num4] = null; num4++; - span5[num4] = null; + span349[num4] = null; num4++; - span5[num4] = null; + span349[num4] = null; num4++; - span5[num4] = null; + span349[num4] = null; num4++; - span5[num4] = null; + span349[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span349[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj221.CompletionQuestVariablesFlags = list349; reference267 = obj221; index2++; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span346[index2]; QuestStep obj222 = new QuestStep(EInteractionType.UseItem, 2009326u, new Vector3(-619.31793f, 45.181885f, 267.81104f), 612) { Fly = true, @@ -235087,49 +235092,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list350 = new List>(num4); CollectionsMarshal.SetCount(list350, num4); - span4 = CollectionsMarshal.AsSpan(list350); + Span> span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span4[num3] = null; + span350[num3] = null; num3++; - ref List reference270 = ref span4[num3]; + ref List reference270 = ref span350[num3]; index3 = 2; List list351 = new List(index3); CollectionsMarshal.SetCount(list351, index3); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span351[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span351[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference270 = list351; num3++; - span4[num3] = null; + span350[num3] = null; num3++; - span4[num3] = null; + span350[num3] = null; num3++; - span4[num3] = null; + span350[num3] = null; num3++; - span4[num3] = null; + span350[num3] = null; obj222.RequiredQuestVariables = list350; num3 = 6; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span5 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num4 = 0; - span5[num4] = null; + span352[num4] = null; num4++; - span5[num4] = null; + span352[num4] = null; num4++; - span5[num4] = null; + span352[num4] = null; num4++; - span5[num4] = null; + span352[num4] = null; num4++; - span5[num4] = null; + span352[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span352[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj222.CompletionQuestVariablesFlags = list352; reference269 = obj222; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span346[index2]; QuestStep obj223 = new QuestStep(EInteractionType.UseItem, 2009324u, new Vector3(-631.70825f, 44.785156f, 306.14172f), 612) { Fly = true, @@ -235138,51 +235143,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list353 = new List>(num4); CollectionsMarshal.SetCount(list353, num4); - span4 = CollectionsMarshal.AsSpan(list353); + Span> span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span4[num3] = null; + span353[num3] = null; num3++; - ref List reference272 = ref span4[num3]; + ref List reference272 = ref span353[num3]; num5 = 2; List list354 = new List(num5); CollectionsMarshal.SetCount(list354, num5); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span354[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span354[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference272 = list354; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; obj223.RequiredQuestVariables = list353; num3 = 6; List list355 = new List(num3); CollectionsMarshal.SetCount(list355, num3); - span5 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num4 = 0; - span5[num4] = null; + span355[num4] = null; num4++; - span5[num4] = null; + span355[num4] = null; num4++; - span5[num4] = null; + span355[num4] = null; num4++; - span5[num4] = null; + span355[num4] = null; num4++; - span5[num4] = null; + span355[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span355[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj223.CompletionQuestVariablesFlags = list355; reference271 = obj223; obj220.Steps = list346; reference266 = obj220; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span344[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -235190,14 +235195,14 @@ public static class AssemblyQuestLoader index2 = 2; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span356[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span356[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -235211,16 +235216,16 @@ public static class AssemblyQuestLoader num = 1; List list357 = new List(num); CollectionsMarshal.SetCount(list357, num); - span = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index = 0; - span[index] = "liza"; + span357[index] = "liza"; questRoot37.Author = list357; index = 3; List list358 = new List(index); CollectionsMarshal.SetCount(list358, index); - span2 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span358[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -235228,16 +235233,16 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span359[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj225.Steps = list359; reference274 = obj225; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span358[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -235245,9 +235250,9 @@ public static class AssemblyQuestLoader index2 = 4; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span360[num2]; QuestStep obj227 = new QuestStep(EInteractionType.Combat, 2009327u, new Vector3(-542.2294f, 44.052734f, 202.99072f), 612) { Fly = true, @@ -235256,39 +235261,39 @@ public static class AssemblyQuestLoader num4 = 1; List list361 = new List(num4); CollectionsMarshal.SetCount(list361, num4); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span6[num3] = 8581u; + span361[num3] = 8581u; obj227.KillEnemyDataIds = list361; num3 = 6; List> list362 = new List>(num3); CollectionsMarshal.SetCount(list362, num3); - span4 = CollectionsMarshal.AsSpan(list362); + Span> span362 = CollectionsMarshal.AsSpan(list362); num4 = 0; - span4[num4] = null; + span362[num4] = null; num4++; - span4[num4] = null; + span362[num4] = null; num4++; - ref List reference277 = ref span4[num4]; + ref List reference277 = ref span362[num4]; index3 = 2; List list363 = new List(index3); CollectionsMarshal.SetCount(list363, index3); - span5 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span363[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span363[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference277 = list363; num4++; - span4[num4] = null; + span362[num4] = null; num4++; - span4[num4] = null; + span362[num4] = null; num4++; - span4[num4] = null; + span362[num4] = null; obj227.RequiredQuestVariables = list362; reference276 = obj227; num2++; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span360[num2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2009328u, new Vector3(-491.72202f, 55.252808f, -17.746277f), 612) { Fly = true, @@ -235297,39 +235302,39 @@ public static class AssemblyQuestLoader num4 = 1; List list364 = new List(num4); CollectionsMarshal.SetCount(list364, num4); - span6 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num3 = 0; - span6[num3] = 8581u; + span364[num3] = 8581u; obj228.KillEnemyDataIds = list364; num3 = 6; List> list365 = new List>(num3); CollectionsMarshal.SetCount(list365, num3); - span4 = CollectionsMarshal.AsSpan(list365); + Span> span365 = CollectionsMarshal.AsSpan(list365); num4 = 0; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - ref List reference279 = ref span4[num4]; + ref List reference279 = ref span365[num4]; num5 = 2; List list366 = new List(num5); CollectionsMarshal.SetCount(list366, num5); - span5 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference279 = list366; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; obj228.RequiredQuestVariables = list365; reference278 = obj228; num2++; - ref QuestStep reference280 = ref span3[num2]; + ref QuestStep reference280 = ref span360[num2]; QuestStep obj229 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-502.02115f, 71.42156f, -162.12122f), 612) { Fly = true @@ -235337,32 +235342,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list367 = new List>(num4); CollectionsMarshal.SetCount(list367, num4); - span4 = CollectionsMarshal.AsSpan(list367); + Span> span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span4[num3] = null; + span367[num3] = null; num3++; - span4[num3] = null; + span367[num3] = null; num3++; - ref List reference281 = ref span4[num3]; + ref List reference281 = ref span367[num3]; index3 = 2; List list368 = new List(index3); CollectionsMarshal.SetCount(list368, index3); - span5 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span368[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span368[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference281 = list368; num3++; - span4[num3] = null; + span367[num3] = null; num3++; - span4[num3] = null; + span367[num3] = null; num3++; - span4[num3] = null; + span367[num3] = null; obj229.RequiredQuestVariables = list367; reference280 = obj229; num2++; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span360[num2]; QuestStep obj230 = new QuestStep(EInteractionType.Combat, 2009329u, new Vector3(-500.05344f, 72.129395f, -162.43237f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -235370,41 +235375,41 @@ public static class AssemblyQuestLoader num3 = 1; List list369 = new List(num3); CollectionsMarshal.SetCount(list369, num3); - span6 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num4 = 0; - span6[num4] = 8581u; + span369[num4] = 8581u; obj230.KillEnemyDataIds = list369; num4 = 6; List> list370 = new List>(num4); CollectionsMarshal.SetCount(list370, num4); - span4 = CollectionsMarshal.AsSpan(list370); + Span> span370 = CollectionsMarshal.AsSpan(list370); num3 = 0; - span4[num3] = null; + span370[num3] = null; num3++; - span4[num3] = null; + span370[num3] = null; num3++; - ref List reference283 = ref span4[num3]; + ref List reference283 = ref span370[num3]; num5 = 2; List list371 = new List(num5); CollectionsMarshal.SetCount(list371, num5); - span5 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span371[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span371[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference283 = list371; num3++; - span4[num3] = null; + span370[num3] = null; num3++; - span4[num3] = null; + span370[num3] = null; num3++; - span4[num3] = null; + span370[num3] = null; obj230.RequiredQuestVariables = list370; reference282 = obj230; obj226.Steps = list360; reference275 = obj226; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span358[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -235412,14 +235417,14 @@ public static class AssemblyQuestLoader num2 = 2; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span372[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span372[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -235433,16 +235438,16 @@ public static class AssemblyQuestLoader num = 1; List list373 = new List(num); CollectionsMarshal.SetCount(list373, num); - span = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index = 0; - span[index] = "liza"; + span373[index] = "liza"; questRoot38.Author = list373; index = 3; List list374 = new List(index); CollectionsMarshal.SetCount(list374, index); - span2 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num = 0; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span374[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -235450,16 +235455,16 @@ public static class AssemblyQuestLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span375[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj232.Steps = list375; reference285 = obj232; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span374[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -235467,9 +235472,9 @@ public static class AssemblyQuestLoader num2 = 6; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - ref QuestStep reference287 = ref span3[index2]; + ref QuestStep reference287 = ref span376[index2]; QuestStep obj234 = new QuestStep(EInteractionType.Combat, null, new Vector3(-269.18445f, 63.10759f, -378.01178f), 612) { StopDistance = 1f, @@ -235480,9 +235485,9 @@ public static class AssemblyQuestLoader num3 = 1; List list377 = new List(num3); CollectionsMarshal.SetCount(list377, num3); - Span span8 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num4 = 0; - ref ComplexCombatData reference288 = ref span8[num4]; + ref ComplexCombatData reference288 = ref span377[num4]; ComplexCombatData obj235 = new ComplexCombatData { DataId = 8582u @@ -235490,77 +235495,77 @@ public static class AssemblyQuestLoader index3 = 6; List list378 = new List(index3); CollectionsMarshal.SetCount(list378, index3); - span5 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; + span378[num5] = null; obj235.CompletionQuestVariablesFlags = list378; reference288 = obj235; obj234.ComplexCombatData = list377; num4 = 6; List> list379 = new List>(num4); CollectionsMarshal.SetCount(list379, num4); - span4 = CollectionsMarshal.AsSpan(list379); + Span> span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - ref List reference289 = ref span4[num3]; + ref List reference289 = ref span379[num3]; num5 = 1; List list380 = new List(num5); CollectionsMarshal.SetCount(list380, num5); - span5 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span380[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference289 = list380; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; obj234.RequiredQuestVariables = list379; reference287 = obj234; index2++; - ref QuestStep reference290 = ref span3[index2]; + ref QuestStep reference290 = ref span376[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1025054u, new Vector3(-269.18445f, 63.10759f, -378.01178f), 612); num3 = 6; List> list381 = new List>(num3); CollectionsMarshal.SetCount(list381, num3); - span4 = CollectionsMarshal.AsSpan(list381); + Span> span381 = CollectionsMarshal.AsSpan(list381); num4 = 0; - span4[num4] = null; + span381[num4] = null; num4++; - span4[num4] = null; + span381[num4] = null; num4++; - ref List reference291 = ref span4[num4]; + ref List reference291 = ref span381[num4]; index3 = 1; List list382 = new List(index3); CollectionsMarshal.SetCount(list382, index3); - span5 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span382[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference291 = list382; num4++; - span4[num4] = null; + span381[num4] = null; num4++; - span4[num4] = null; + span381[num4] = null; num4++; - span4[num4] = null; + span381[num4] = null; questStep17.RequiredQuestVariables = list381; reference290 = questStep17; index2++; - ref QuestStep reference292 = ref span3[index2]; + ref QuestStep reference292 = ref span376[index2]; QuestStep obj236 = new QuestStep(EInteractionType.Combat, null, new Vector3(-489.06693f, 94.91285f, -332.41785f), 612) { StopDistance = 1f, @@ -235571,9 +235576,9 @@ public static class AssemblyQuestLoader num4 = 1; List list383 = new List(num4); CollectionsMarshal.SetCount(list383, num4); - span8 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - ref ComplexCombatData reference293 = ref span8[num3]; + ref ComplexCombatData reference293 = ref span383[num3]; ComplexCombatData obj237 = new ComplexCombatData { DataId = 8582u @@ -235581,77 +235586,77 @@ public static class AssemblyQuestLoader num5 = 6; List list384 = new List(num5); CollectionsMarshal.SetCount(list384, num5); - span5 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span384[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; obj237.CompletionQuestVariablesFlags = list384; reference293 = obj237; obj236.ComplexCombatData = list383; num3 = 6; List> list385 = new List>(num3); CollectionsMarshal.SetCount(list385, num3); - span4 = CollectionsMarshal.AsSpan(list385); + Span> span385 = CollectionsMarshal.AsSpan(list385); num4 = 0; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - ref List reference294 = ref span4[num4]; + ref List reference294 = ref span385[num4]; index3 = 1; List list386 = new List(index3); CollectionsMarshal.SetCount(list386, index3); - span5 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span386[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference294 = list386; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; obj236.RequiredQuestVariables = list385; reference292 = obj236; index2++; - ref QuestStep reference295 = ref span3[index2]; + ref QuestStep reference295 = ref span376[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1025053u, new Vector3(-489.06693f, 94.91285f, -332.41785f), 612); num4 = 6; List> list387 = new List>(num4); CollectionsMarshal.SetCount(list387, num4); - span4 = CollectionsMarshal.AsSpan(list387); + Span> span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span4[num3] = null; + span387[num3] = null; num3++; - span4[num3] = null; + span387[num3] = null; num3++; - ref List reference296 = ref span4[num3]; + ref List reference296 = ref span387[num3]; num5 = 1; List list388 = new List(num5); CollectionsMarshal.SetCount(list388, num5); - span5 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span388[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference296 = list388; num3++; - span4[num3] = null; + span387[num3] = null; num3++; - span4[num3] = null; + span387[num3] = null; num3++; - span4[num3] = null; + span387[num3] = null; questStep18.RequiredQuestVariables = list387; reference295 = questStep18; index2++; - ref QuestStep reference297 = ref span3[index2]; + ref QuestStep reference297 = ref span376[index2]; QuestStep obj238 = new QuestStep(EInteractionType.Combat, null, new Vector3(-440.3601f, 50.476315f, 144.06042f), 612) { Fly = true, @@ -235660,9 +235665,9 @@ public static class AssemblyQuestLoader num3 = 1; List list389 = new List(num3); CollectionsMarshal.SetCount(list389, num3); - span8 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num4 = 0; - ref ComplexCombatData reference298 = ref span8[num4]; + ref ComplexCombatData reference298 = ref span389[num4]; ComplexCombatData obj239 = new ComplexCombatData { DataId = 8583u @@ -235670,79 +235675,79 @@ public static class AssemblyQuestLoader index3 = 6; List list390 = new List(index3); CollectionsMarshal.SetCount(list390, index3); - span5 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span390[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; + span390[num5] = null; obj239.CompletionQuestVariablesFlags = list390; reference298 = obj239; obj238.ComplexCombatData = list389; num4 = 6; List> list391 = new List>(num4); CollectionsMarshal.SetCount(list391, num4); - span4 = CollectionsMarshal.AsSpan(list391); + Span> span391 = CollectionsMarshal.AsSpan(list391); num3 = 0; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - ref List reference299 = ref span4[num3]; + ref List reference299 = ref span391[num3]; num5 = 1; List list392 = new List(num5); CollectionsMarshal.SetCount(list392, num5); - span5 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index3 = 0; - span5[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span392[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference299 = list392; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; obj238.RequiredQuestVariables = list391; reference297 = obj238; index2++; - ref QuestStep reference300 = ref span3[index2]; + ref QuestStep reference300 = ref span376[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1025052u, new Vector3(-440.3601f, 50.476315f, 144.06042f), 612); num3 = 6; List> list393 = new List>(num3); CollectionsMarshal.SetCount(list393, num3); - span4 = CollectionsMarshal.AsSpan(list393); + Span> span393 = CollectionsMarshal.AsSpan(list393); num4 = 0; - span4[num4] = null; + span393[num4] = null; num4++; - span4[num4] = null; + span393[num4] = null; num4++; - ref List reference301 = ref span4[num4]; + ref List reference301 = ref span393[num4]; index3 = 1; List list394 = new List(index3); CollectionsMarshal.SetCount(list394, index3); - span5 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num5 = 0; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span394[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference301 = list394; num4++; - span4[num4] = null; + span393[num4] = null; num4++; - span4[num4] = null; + span393[num4] = null; num4++; - span4[num4] = null; + span393[num4] = null; questStep19.RequiredQuestVariables = list393; reference300 = questStep19; obj233.Steps = list376; reference286 = obj233; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span374[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -235750,14 +235755,14 @@ public static class AssemblyQuestLoader index2 = 2; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span395[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span395[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -235771,16 +235776,16 @@ public static class AssemblyQuestLoader num = 1; List list396 = new List(num); CollectionsMarshal.SetCount(list396, num); - span = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index = 0; - span[index] = "liza"; + span396[index] = "liza"; questRoot39.Author = list396; index = 4; List list397 = new List(index); CollectionsMarshal.SetCount(list397, index); - span2 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num = 0; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span397[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -235788,16 +235793,16 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span398[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj241.Steps = list398; reference303 = obj241; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span397[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -235805,9 +235810,9 @@ public static class AssemblyQuestLoader index2 = 5; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span399[num2]; QuestStep obj243 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.82968f, 45.361248f, 453.55005f), 612) { Fly = true @@ -235817,102 +235822,102 @@ public static class AssemblyQuestLoader num4 = 6; List list400 = new List(num4); CollectionsMarshal.SetCount(list400, num4); - span5 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num3 = 0; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span400[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list400; skipConditions2.StepIf = skipStepConditions2; obj243.SkipConditions = skipConditions2; num3 = 6; List> list401 = new List>(num3); CollectionsMarshal.SetCount(list401, num3); - span4 = CollectionsMarshal.AsSpan(list401); + Span> span401 = CollectionsMarshal.AsSpan(list401); num4 = 0; - span4[num4] = null; + span401[num4] = null; num4++; - ref List reference306 = ref span4[num4]; + ref List reference306 = ref span401[num4]; num5 = 3; List list402 = new List(num5); CollectionsMarshal.SetCount(list402, num5); - span5 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span402[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span402[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span402[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference306 = list402; num4++; - span4[num4] = null; + span401[num4] = null; num4++; - span4[num4] = null; + span401[num4] = null; num4++; - span4[num4] = null; + span401[num4] = null; num4++; - span4[num4] = null; + span401[num4] = null; obj243.RequiredQuestVariables = list401; reference305 = obj243; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span399[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2009333u, new Vector3(180.4989f, 45.609253f, 452.78088f), 612); num4 = 6; List> list403 = new List>(num4); CollectionsMarshal.SetCount(list403, num4); - span4 = CollectionsMarshal.AsSpan(list403); + Span> span403 = CollectionsMarshal.AsSpan(list403); num3 = 0; - span4[num3] = null; + span403[num3] = null; num3++; - ref List reference308 = ref span4[num3]; + ref List reference308 = ref span403[num3]; index3 = 3; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span5 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span404[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span404[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span404[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference308 = list404; num3++; - span4[num3] = null; + span403[num3] = null; num3++; - span4[num3] = null; + span403[num3] = null; num3++; - span4[num3] = null; + span403[num3] = null; num3++; - span4[num3] = null; + span403[num3] = null; questStep20.RequiredQuestVariables = list403; num3 = 6; List list405 = new List(num3); CollectionsMarshal.SetCount(list405, num3); - span5 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num4 = 0; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span405[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list405; reference307 = questStep20; num2++; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span399[num2]; QuestStep obj244 = new QuestStep(EInteractionType.Interact, 2009334u, new Vector3(261.21912f, 46.036377f, 369.98547f), 612) { Fly = true @@ -235920,34 +235925,34 @@ public static class AssemblyQuestLoader num4 = 6; List> list406 = new List>(num4); CollectionsMarshal.SetCount(list406, num4); - span4 = CollectionsMarshal.AsSpan(list406); + Span> span406 = CollectionsMarshal.AsSpan(list406); num3 = 0; - span4[num3] = null; + span406[num3] = null; num3++; - ref List reference310 = ref span4[num3]; + ref List reference310 = ref span406[num3]; num5 = 3; List list407 = new List(num5); CollectionsMarshal.SetCount(list407, num5); - span5 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span407[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span407[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span407[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference310 = list407; num3++; - span4[num3] = null; + span406[num3] = null; num3++; - span4[num3] = null; + span406[num3] = null; num3++; - span4[num3] = null; + span406[num3] = null; num3++; - span4[num3] = null; + span406[num3] = null; obj244.RequiredQuestVariables = list406; reference309 = obj244; num2++; - ref QuestStep reference311 = ref span3[num2]; + ref QuestStep reference311 = ref span399[num2]; QuestStep obj245 = new QuestStep(EInteractionType.Interact, 2009335u, new Vector3(239.45972f, 41.275635f, 293.6903f), 612) { Fly = true @@ -235955,34 +235960,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list408 = new List>(num3); CollectionsMarshal.SetCount(list408, num3); - span4 = CollectionsMarshal.AsSpan(list408); + Span> span408 = CollectionsMarshal.AsSpan(list408); num4 = 0; - span4[num4] = null; + span408[num4] = null; num4++; - ref List reference312 = ref span4[num4]; + ref List reference312 = ref span408[num4]; index3 = 3; List list409 = new List(index3); CollectionsMarshal.SetCount(list409, index3); - span5 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span409[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span409[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span409[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference312 = list409; num4++; - span4[num4] = null; + span408[num4] = null; num4++; - span4[num4] = null; + span408[num4] = null; num4++; - span4[num4] = null; + span408[num4] = null; num4++; - span4[num4] = null; + span408[num4] = null; obj245.RequiredQuestVariables = list408; reference311 = obj245; num2++; - ref QuestStep reference313 = ref span3[num2]; + ref QuestStep reference313 = ref span399[num2]; QuestStep obj246 = new QuestStep(EInteractionType.Interact, 2009336u, new Vector3(331.6853f, 73.3501f, 142.96167f), 612) { Fly = true @@ -235990,36 +235995,36 @@ public static class AssemblyQuestLoader num4 = 6; List> list410 = new List>(num4); CollectionsMarshal.SetCount(list410, num4); - span4 = CollectionsMarshal.AsSpan(list410); + Span> span410 = CollectionsMarshal.AsSpan(list410); num3 = 0; - span4[num3] = null; + span410[num3] = null; num3++; - ref List reference314 = ref span4[num3]; + ref List reference314 = ref span410[num3]; num5 = 3; List list411 = new List(num5); CollectionsMarshal.SetCount(list411, num5); - span5 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span411[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span411[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span411[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference314 = list411; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; obj246.RequiredQuestVariables = list410; reference313 = obj246; obj242.Steps = list399; reference304 = obj242; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span397[num]; QuestSequence obj247 = new QuestSequence { Sequence = 2 @@ -236027,16 +236032,16 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025058u, new Vector3(12.344482f, 56.02146f, 260.76135f), 612) + span412[index2] = new QuestStep(EInteractionType.Interact, 1025058u, new Vector3(12.344482f, 56.02146f, 260.76135f), 612) { Fly = true }; obj247.Steps = list412; reference315 = obj247; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span397[num]; QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue @@ -236044,14 +236049,14 @@ public static class AssemblyQuestLoader index2 = 2; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span413[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span413[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236065,16 +236070,16 @@ public static class AssemblyQuestLoader num = 1; List list414 = new List(num); CollectionsMarshal.SetCount(list414, num); - span = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index = 0; - span[index] = "plogon_enjoyer"; + span414[index] = "plogon_enjoyer"; questRoot40.Author = list414; index = 3; List list415 = new List(index); CollectionsMarshal.SetCount(list415, index); - span2 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num = 0; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span415[num]; QuestSequence obj249 = new QuestSequence { Sequence = 0 @@ -236082,16 +236087,16 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span416[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj249.Steps = list416; reference317 = obj249; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span415[num]; QuestSequence obj250 = new QuestSequence { Sequence = 1 @@ -236099,9 +236104,9 @@ public static class AssemblyQuestLoader index2 = 3; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - ref QuestStep reference319 = ref span3[num2]; + ref QuestStep reference319 = ref span417[num2]; QuestStep obj251 = new QuestStep(EInteractionType.Combat, 2009337u, new Vector3(94.95691f, 49.05774f, 575.2803f), 612) { Fly = true, @@ -236110,39 +236115,39 @@ public static class AssemblyQuestLoader num3 = 1; List list418 = new List(num3); CollectionsMarshal.SetCount(list418, num3); - span6 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num4 = 0; - span6[num4] = 8584u; + span418[num4] = 8584u; obj251.KillEnemyDataIds = list418; num4 = 6; List> list419 = new List>(num4); CollectionsMarshal.SetCount(list419, num4); - span4 = CollectionsMarshal.AsSpan(list419); + Span> span419 = CollectionsMarshal.AsSpan(list419); num3 = 0; - span4[num3] = null; + span419[num3] = null; num3++; - span4[num3] = null; + span419[num3] = null; num3++; - ref List reference320 = ref span4[num3]; + ref List reference320 = ref span419[num3]; index3 = 2; List list420 = new List(index3); CollectionsMarshal.SetCount(list420, index3); - span5 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span420[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span420[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference320 = list420; num3++; - span4[num3] = null; + span419[num3] = null; num3++; - span4[num3] = null; + span419[num3] = null; num3++; - span4[num3] = null; + span419[num3] = null; obj251.RequiredQuestVariables = list419; reference319 = obj251; num2++; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span417[num2]; QuestStep obj252 = new QuestStep(EInteractionType.Combat, 2009338u, new Vector3(180.07166f, 47.470703f, 546.1051f), 612) { Fly = true, @@ -236151,39 +236156,39 @@ public static class AssemblyQuestLoader num3 = 1; List list421 = new List(num3); CollectionsMarshal.SetCount(list421, num3); - span6 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num4 = 0; - span6[num4] = 8584u; + span421[num4] = 8584u; obj252.KillEnemyDataIds = list421; num4 = 6; List> list422 = new List>(num4); CollectionsMarshal.SetCount(list422, num4); - span4 = CollectionsMarshal.AsSpan(list422); + Span> span422 = CollectionsMarshal.AsSpan(list422); num3 = 0; - span4[num3] = null; + span422[num3] = null; num3++; - span4[num3] = null; + span422[num3] = null; num3++; - ref List reference322 = ref span4[num3]; + ref List reference322 = ref span422[num3]; num5 = 2; List list423 = new List(num5); CollectionsMarshal.SetCount(list423, num5); - span5 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span423[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span423[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference322 = list423; num3++; - span4[num3] = null; + span422[num3] = null; num3++; - span4[num3] = null; + span422[num3] = null; num3++; - span4[num3] = null; + span422[num3] = null; obj252.RequiredQuestVariables = list422; reference321 = obj252; num2++; - ref QuestStep reference323 = ref span3[num2]; + ref QuestStep reference323 = ref span417[num2]; QuestStep obj253 = new QuestStep(EInteractionType.Combat, 2009339u, new Vector3(291.21838f, 47.501343f, 496.75732f), 612) { Fly = true, @@ -236192,41 +236197,41 @@ public static class AssemblyQuestLoader num3 = 1; List list424 = new List(num3); CollectionsMarshal.SetCount(list424, num3); - span6 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num4 = 0; - span6[num4] = 8584u; + span424[num4] = 8584u; obj253.KillEnemyDataIds = list424; num4 = 6; List> list425 = new List>(num4); CollectionsMarshal.SetCount(list425, num4); - span4 = CollectionsMarshal.AsSpan(list425); + Span> span425 = CollectionsMarshal.AsSpan(list425); num3 = 0; - span4[num3] = null; + span425[num3] = null; num3++; - span4[num3] = null; + span425[num3] = null; num3++; - ref List reference324 = ref span4[num3]; + ref List reference324 = ref span425[num3]; index3 = 2; List list426 = new List(index3); CollectionsMarshal.SetCount(list426, index3); - span5 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span426[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span426[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference324 = list426; num3++; - span4[num3] = null; + span425[num3] = null; num3++; - span4[num3] = null; + span425[num3] = null; num3++; - span4[num3] = null; + span425[num3] = null; obj253.RequiredQuestVariables = list425; reference323 = obj253; obj250.Steps = list417; reference318 = obj250; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span415[num]; QuestSequence obj254 = new QuestSequence { Sequence = byte.MaxValue @@ -236234,14 +236239,14 @@ public static class AssemblyQuestLoader num2 = 2; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span427[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span427[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236293,9 +236298,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009341u, new Vector3(333.1808f, 61.17334f, -362.41705f), 612) + span4[num2] = new QuestStep(EInteractionType.UseItem, 2009341u, new Vector3(333.1808f, 61.17334f, -362.41705f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -236307,7 +236312,7 @@ public static class AssemblyQuestLoader ItemId = 2002437u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009340u, new Vector3(90.01294f, 74.44873f, -566.03345f), 612) + span4[num2] = new QuestStep(EInteractionType.UseItem, 2009340u, new Vector3(90.01294f, 74.44873f, -566.03345f), 612) { Fly = true, ItemId = 2002437u @@ -236323,15 +236328,15 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236345,16 +236350,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "plogon_enjoyer"; + span6[index] = "plogon_enjoyer"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -236362,9 +236367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, @@ -236379,7 +236384,7 @@ public static class AssemblyQuestLoader obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -236387,9 +236392,9 @@ public static class AssemblyQuestLoader num2 = 6; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1025120u, new Vector3(-333.66907f, 43.042835f, -22.201904f), 612) { Fly = true @@ -236397,35 +236402,35 @@ public static class AssemblyQuestLoader int num3 = 6; List> list10 = new List>(num3); CollectionsMarshal.SetCount(list10, num3); - Span> span4 = CollectionsMarshal.AsSpan(list10); + Span> span10 = CollectionsMarshal.AsSpan(list10); int num4 = 0; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - ref List reference7 = ref span4[num4]; + ref List reference7 = ref span10[num4]; int num5 = 2; List list11 = new List(num5); CollectionsMarshal.SetCount(list11, num5); - Span span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int num6 = 0; - span5[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span11[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span11[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference7 = list11; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; obj6.RequiredQuestVariables = list10; num4 = 1; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - Span span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span6[num3] = new DialogueChoice + span12[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -236434,7 +236439,7 @@ public static class AssemblyQuestLoader obj6.DialogueChoices = list12; reference6 = obj6; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span9[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 1025062u, new Vector3(-345.7237f, 43.09622f, 177.84387f), 612) { Fly = true, @@ -236443,44 +236448,44 @@ public static class AssemblyQuestLoader num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span7 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num4 = 0; - span7[num4] = 8587u; + span13[num4] = 8587u; obj7.KillEnemyDataIds = list13; num4 = 6; List> list14 = new List>(num4); CollectionsMarshal.SetCount(list14, num4); - span4 = CollectionsMarshal.AsSpan(list14); + Span> span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - ref List reference9 = ref span4[num3]; + ref List reference9 = ref span14[num3]; num6 = 3; List list15 = new List(num6); CollectionsMarshal.SetCount(list15, num6); - span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference9 = list15; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; obj7.RequiredQuestVariables = list14; num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span6 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - span6[num4] = new DialogueChoice + span16[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -236489,7 +236494,7 @@ public static class AssemblyQuestLoader obj7.DialogueChoices = list16; reference8 = obj7; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span9[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1025119u, new Vector3(-488.18192f, 81.128265f, -191.33289f), 612) { Fly = true @@ -236497,37 +236502,37 @@ public static class AssemblyQuestLoader num4 = 6; List> list17 = new List>(num4); CollectionsMarshal.SetCount(list17, num4); - span4 = CollectionsMarshal.AsSpan(list17); + Span> span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - ref List reference11 = ref span4[num3]; + ref List reference11 = ref span17[num3]; num5 = 3; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num6 = 0; - span5[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span18[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span18[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span18[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference11 = list18; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; obj8.RequiredQuestVariables = list17; num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num4 = 0; - span6[num4] = new DialogueChoice + span19[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -236536,7 +236541,7 @@ public static class AssemblyQuestLoader obj8.DialogueChoices = list19; reference10 = obj8; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span9[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 1025061u, new Vector3(-488.18192f, 81.128265f, -191.33289f), 612) { Fly = true, @@ -236545,42 +236550,42 @@ public static class AssemblyQuestLoader num4 = 1; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span7 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span7[num3] = 8586u; + span20[num3] = 8586u; obj9.KillEnemyDataIds = list20; num3 = 6; List> list21 = new List>(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span> span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - ref List reference13 = ref span4[num4]; + ref List reference13 = ref span21[num4]; num6 = 2; List list22 = new List(num6); CollectionsMarshal.SetCount(list22, num6); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span22[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span22[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference13 = list22; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; obj9.RequiredQuestVariables = list21; num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -236589,7 +236594,7 @@ public static class AssemblyQuestLoader obj9.DialogueChoices = list23; reference12 = obj9; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span9[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, 1025060u, new Vector3(-572.9916f, 112.44218f, -229.32788f), 612) { Fly = true, @@ -236598,42 +236603,42 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span7 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span7[num4] = 8585u; + span24[num4] = 8585u; obj10.KillEnemyDataIds = list24; num4 = 6; List> list25 = new List>(num4); CollectionsMarshal.SetCount(list25, num4); - span4 = CollectionsMarshal.AsSpan(list25); + Span> span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - ref List reference15 = ref span4[num3]; + ref List reference15 = ref span25[num3]; num5 = 2; List list26 = new List(num5); CollectionsMarshal.SetCount(list26, num5); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num6 = 0; - span5[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span26[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span26[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference15 = list26; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; obj10.RequiredQuestVariables = list25; num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = new DialogueChoice + span27[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -236642,7 +236647,7 @@ public static class AssemblyQuestLoader obj10.DialogueChoices = list27; reference14 = obj10; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span9[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1025118u, new Vector3(-572.96106f, 112.436066f, -229.29736f), 612) { Fly = true @@ -236650,37 +236655,37 @@ public static class AssemblyQuestLoader num4 = 6; List> list28 = new List>(num4); CollectionsMarshal.SetCount(list28, num4); - span4 = CollectionsMarshal.AsSpan(list28); + Span> span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - ref List reference17 = ref span4[num3]; + ref List reference17 = ref span28[num3]; num6 = 3; List list29 = new List(num6); CollectionsMarshal.SetCount(list29, num6); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference17 = list29; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; obj11.RequiredQuestVariables = list28; num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = new DialogueChoice + span30[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -236691,7 +236696,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span7[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -236699,15 +236704,15 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span31[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236721,16 +236726,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "plogon_enjoyer"; + span32[index] = "plogon_enjoyer"; questRoot3.Author = list32; index = 3; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span33[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -236738,16 +236743,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj13.Steps = list34; reference19 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span33[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -236755,9 +236760,9 @@ public static class AssemblyQuestLoader index2 = 4; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span35[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Emote, 1025066u, new Vector3(-155.90149f, 66.2623f, -366.93372f), 612) { Fly = true, @@ -236766,30 +236771,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list36 = new List>(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span> span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - ref List reference22 = ref span4[num3]; + ref List reference22 = ref span36[num3]; num5 = 1; List list37 = new List(num5); CollectionsMarshal.SetCount(list37, num5); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span37[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference22 = list37; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; obj15.RequiredQuestVariables = list36; reference21 = obj15; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span35[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Emote, 1025064u, new Vector3(185.62585f, 68.93902f, -372.15234f), 612) { Fly = true, @@ -236798,30 +236803,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list38 = new List>(num3); CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); + Span> span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span4[num4] = null; + span38[num4] = null; num4++; - ref List reference24 = ref span4[num4]; + ref List reference24 = ref span38[num4]; num6 = 1; List list39 = new List(num6); CollectionsMarshal.SetCount(list39, num6); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span39[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference24 = list39; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; obj16.RequiredQuestVariables = list38; reference23 = obj16; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span35[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Emote, 1025063u, new Vector3(291.73718f, 73.622604f, -496.87955f), 612) { Fly = true, @@ -236830,30 +236835,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list40 = new List>(num4); CollectionsMarshal.SetCount(list40, num4); - span4 = CollectionsMarshal.AsSpan(list40); + Span> span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span4[num3] = null; + span40[num3] = null; num3++; - ref List reference26 = ref span4[num3]; + ref List reference26 = ref span40[num3]; num5 = 1; List list41 = new List(num5); CollectionsMarshal.SetCount(list41, num5); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference26 = list41; num3++; - span4[num3] = null; + span40[num3] = null; num3++; - span4[num3] = null; + span40[num3] = null; num3++; - span4[num3] = null; + span40[num3] = null; num3++; - span4[num3] = null; + span40[num3] = null; obj17.RequiredQuestVariables = list40; reference25 = obj17; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span35[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Emote, 1025065u, new Vector3(-73.04492f, 62.044453f, -878.78235f), 612) { Fly = true, @@ -236862,32 +236867,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list42 = new List>(num3); CollectionsMarshal.SetCount(list42, num3); - span4 = CollectionsMarshal.AsSpan(list42); + Span> span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - ref List reference28 = ref span4[num4]; + ref List reference28 = ref span42[num4]; num6 = 1; List list43 = new List(num6); CollectionsMarshal.SetCount(list43, num6); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span43[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference28 = list43; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; obj18.RequiredQuestVariables = list42; reference27 = obj18; obj14.Steps = list35; reference20 = obj14; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span33[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -236895,15 +236900,15 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236917,16 +236922,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "plogon_enjoyer"; + span45[index] = "plogon_enjoyer"; questRoot4.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span46[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -236934,16 +236939,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj20.Steps = list47; reference30 = obj20; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -236951,9 +236956,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span48[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 1025067u, new Vector3(39.04773f, 43.373318f, -221.9425f), 612) { Fly = true, @@ -236962,15 +236967,15 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span7[num3] = 8588u; + span49[num3] = 8588u; obj22.KillEnemyDataIds = list49; reference32 = obj22; obj21.Steps = list48; reference31 = obj21; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -236978,13 +236983,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025247u, new Vector3(41.45874f, 42.875717f, -218.28033f), 612); + span50[num2] = new QuestStep(EInteractionType.Interact, 1025247u, new Vector3(41.45874f, 42.875717f, -218.28033f), 612); obj23.Steps = list50; reference33 = obj23; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span46[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -236992,14 +236997,14 @@ public static class AssemblyQuestLoader num2 = 2; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span51[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237013,16 +237018,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "plogon_enjoyer"; + span52[index] = "plogon_enjoyer"; questRoot5.Author = list52; index = 3; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span53[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -237030,16 +237035,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj25.Steps = list54; reference35 = obj25; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -237047,9 +237052,9 @@ public static class AssemblyQuestLoader num2 = 3; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span55[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(-169.52124f, 41.96321f, -23.855082f), 612) { Fly = true, @@ -237059,38 +237064,38 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span7 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num4 = 0; - span7[num4] = 8589u; + span56[num4] = 8589u; obj27.KillEnemyDataIds = list56; obj27.CombatDelaySecondsAtStart = 1f; num4 = 6; List> list57 = new List>(num4); CollectionsMarshal.SetCount(list57, num4); - span4 = CollectionsMarshal.AsSpan(list57); + Span> span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span4[num3] = null; + span57[num3] = null; num3++; - span4[num3] = null; + span57[num3] = null; num3++; - ref List reference38 = ref span4[num3]; + ref List reference38 = ref span57[num3]; num5 = 1; List list58 = new List(num5); CollectionsMarshal.SetCount(list58, num5); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span58[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference38 = list58; num3++; - span4[num3] = null; + span57[num3] = null; num3++; - span4[num3] = null; + span57[num3] = null; num3++; - span4[num3] = null; + span57[num3] = null; obj27.RequiredQuestVariables = list57; reference37 = obj27; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span55[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(-259.28268f, 49.18244f, 33.798065f), 612) { Fly = true, @@ -237100,38 +237105,38 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span7 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span7[num4] = 8589u; + span59[num4] = 8589u; obj28.KillEnemyDataIds = list59; obj28.CombatDelaySecondsAtStart = 1f; num4 = 6; List> list60 = new List>(num4); CollectionsMarshal.SetCount(list60, num4); - span4 = CollectionsMarshal.AsSpan(list60); + Span> span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - ref List reference40 = ref span4[num3]; + ref List reference40 = ref span60[num3]; num6 = 1; List list61 = new List(num6); CollectionsMarshal.SetCount(list61, num6); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference40 = list61; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; obj28.RequiredQuestVariables = list60; reference39 = obj28; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span55[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(-219.26901f, 43.36f, 90.7601f), 612) { Fly = true, @@ -237141,40 +237146,40 @@ public static class AssemblyQuestLoader num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span7 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num4 = 0; - span7[num4] = 8589u; + span62[num4] = 8589u; obj29.KillEnemyDataIds = list62; obj29.CombatDelaySecondsAtStart = 1f; num4 = 6; List> list63 = new List>(num4); CollectionsMarshal.SetCount(list63, num4); - span4 = CollectionsMarshal.AsSpan(list63); + Span> span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - ref List reference42 = ref span4[num3]; + ref List reference42 = ref span63[num3]; num5 = 1; List list64 = new List(num5); CollectionsMarshal.SetCount(list64, num5); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num6 = 0; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span64[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference42 = list64; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; obj29.RequiredQuestVariables = list63; reference41 = obj29; obj26.Steps = list55; reference36 = obj26; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -237182,14 +237187,14 @@ public static class AssemblyQuestLoader index2 = 2; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237203,16 +237208,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot6.Author = list66; index = 4; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span67[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -237220,16 +237225,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj31.Steps = list68; reference44 = obj31; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span67[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -237237,13 +237242,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024775u, new Vector3(-35.599304f, 55.9782f, 214.58752f), 612); + span69[num2] = new QuestStep(EInteractionType.Interact, 1024775u, new Vector3(-35.599304f, 55.9782f, 214.58752f), 612); obj32.Steps = list69; reference45 = obj32; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -237251,9 +237256,9 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span70[index2]; QuestStep obj34 = new QuestStep(EInteractionType.Action, 1025170u, new Vector3(253.10132f, 45.434376f, 416.98328f), 612) { Fly = true, @@ -237262,23 +237267,23 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span71[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list71; reference47 = obj34; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span70[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Action, 1025171u, new Vector3(349.8435f, 51.839485f, 229.66345f), 612) { Fly = true, @@ -237287,25 +237292,25 @@ public static class AssemblyQuestLoader num4 = 6; List list72 = new List(num4); CollectionsMarshal.SetCount(list72, num4); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list72; reference48 = obj35; obj33.Steps = list70; reference46 = obj33; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -237313,14 +237318,14 @@ public static class AssemblyQuestLoader index2 = 2; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span73[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Mount = false @@ -237334,16 +237339,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot7.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span75[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -237351,16 +237356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj37.Steps = list76; reference50 = obj37; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span75[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -237368,9 +237373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span77[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 8590u, new Vector3(-50.436653f, 41.158955f, -264.4358f), 612) { Fly = true, @@ -237381,9 +237386,9 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - Span span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span8[num4] = new ComplexCombatData + span78[num4] = new ComplexCombatData { DataId = 7030u }; @@ -237398,7 +237403,7 @@ public static class AssemblyQuestLoader obj38.Steps = list77; reference51 = obj38; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span75[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -237406,14 +237411,14 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237427,16 +237432,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot8.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span81[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -237444,16 +237449,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj41.Steps = list82; reference54 = obj41; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span81[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -237461,9 +237466,9 @@ public static class AssemblyQuestLoader num2 = 6; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span83[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 2009344u, new Vector3(101.304565f, 41.031494f, -180.89569f), 612) { Fly = true, @@ -237473,39 +237478,39 @@ public static class AssemblyQuestLoader num4 = 1; List list84 = new List(num4); CollectionsMarshal.SetCount(list84, num4); - span7 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span7[num3] = 8591u; + span84[num3] = 8591u; obj43.KillEnemyDataIds = list84; num3 = 6; List> list85 = new List>(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span> span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - ref List reference57 = ref span4[num4]; + ref List reference57 = ref span85[num4]; num6 = 2; List list86 = new List(num6); CollectionsMarshal.SetCount(list86, num6); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span86[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span86[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference57 = list86; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; obj43.RequiredQuestVariables = list85; reference56 = obj43; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span83[index2]; QuestStep obj44 = new QuestStep(EInteractionType.UseItem, 8591u, new Vector3(101.304565f, 41.031494f, -180.89569f), 612) { ItemId = 2002439u @@ -237513,49 +237518,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list87 = new List>(num4); CollectionsMarshal.SetCount(list87, num4); - span4 = CollectionsMarshal.AsSpan(list87); + Span> span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = null; + span87[num3] = null; num3++; - span4[num3] = null; + span87[num3] = null; num3++; - ref List reference59 = ref span4[num3]; + ref List reference59 = ref span87[num3]; num5 = 2; List list88 = new List(num5); CollectionsMarshal.SetCount(list88, num5); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span88[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span88[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference59 = list88; num3++; - span4[num3] = null; + span87[num3] = null; num3++; - span4[num3] = null; + span87[num3] = null; num3++; - span4[num3] = null; + span87[num3] = null; obj44.RequiredQuestVariables = list87; num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list89; reference58 = obj44; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span83[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, 2009345u, new Vector3(136.40039f, 50.369995f, -397.69592f), 612) { Fly = true, @@ -237565,39 +237570,39 @@ public static class AssemblyQuestLoader num4 = 1; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span7[num3] = 8591u; + span90[num3] = 8591u; obj45.KillEnemyDataIds = list90; num3 = 6; List> list91 = new List>(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span> span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - ref List reference61 = ref span4[num4]; + ref List reference61 = ref span91[num4]; num6 = 2; List list92 = new List(num6); CollectionsMarshal.SetCount(list92, num6); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span92[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span92[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference61 = list92; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; obj45.RequiredQuestVariables = list91; reference60 = obj45; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span83[index2]; QuestStep obj46 = new QuestStep(EInteractionType.UseItem, 8591u, new Vector3(136.40039f, 50.369995f, -397.69592f), 612) { ItemId = 2002439u @@ -237605,49 +237610,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list93 = new List>(num4); CollectionsMarshal.SetCount(list93, num4); - span4 = CollectionsMarshal.AsSpan(list93); + Span> span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span4[num3] = null; + span93[num3] = null; num3++; - span4[num3] = null; + span93[num3] = null; num3++; - ref List reference63 = ref span4[num3]; + ref List reference63 = ref span93[num3]; num5 = 2; List list94 = new List(num5); CollectionsMarshal.SetCount(list94, num5); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span94[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span94[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference63 = list94; num3++; - span4[num3] = null; + span93[num3] = null; num3++; - span4[num3] = null; + span93[num3] = null; num3++; - span4[num3] = null; + span93[num3] = null; obj46.RequiredQuestVariables = list93; num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list95; reference62 = obj46; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span83[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, 2009346u, new Vector3(12.588623f, 41.672363f, -294.02612f), 612) { Fly = true, @@ -237657,39 +237662,39 @@ public static class AssemblyQuestLoader num4 = 1; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span7 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span7[num3] = 8591u; + span96[num3] = 8591u; obj47.KillEnemyDataIds = list96; num3 = 6; List> list97 = new List>(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span> span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - ref List reference65 = ref span4[num4]; + ref List reference65 = ref span97[num4]; num6 = 2; List list98 = new List(num6); CollectionsMarshal.SetCount(list98, num6); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span98[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span98[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference65 = list98; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; obj47.RequiredQuestVariables = list97; reference64 = obj47; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span83[index2]; QuestStep obj48 = new QuestStep(EInteractionType.UseItem, 8591u, new Vector3(12.588623f, 41.672363f, -294.02612f), 612) { ItemId = 2002439u @@ -237697,51 +237702,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list99 = new List>(num4); CollectionsMarshal.SetCount(list99, num4); - span4 = CollectionsMarshal.AsSpan(list99); + Span> span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - ref List reference67 = ref span4[num3]; + ref List reference67 = ref span99[num3]; num5 = 2; List list100 = new List(num5); CollectionsMarshal.SetCount(list100, num5); - span5 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span100[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span100[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference67 = list100; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; obj48.RequiredQuestVariables = list99; num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list101; reference66 = obj48; obj42.Steps = list83; reference55 = obj42; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span81[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -237749,14 +237754,14 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span102[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237770,16 +237775,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "plogon_enjoyer"; + span103[index] = "plogon_enjoyer"; questRoot9.Author = list103; index = 6; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span104[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -237787,16 +237792,16 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span105[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj50.Steps = list105; reference69 = obj50; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span104[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -237804,16 +237809,16 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) + span106[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) { Fly = true }; obj51.Steps = list106; reference70 = obj51; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span104[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -237821,16 +237826,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) + span107[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) { Fly = true }; obj52.Steps = list107; reference71 = obj52; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span104[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -237838,16 +237843,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) + span108[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) { Fly = true }; obj53.Steps = list108; reference72 = obj53; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span104[num]; QuestSequence obj54 = new QuestSequence { Sequence = 4 @@ -237855,16 +237860,16 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) + span109[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) { Fly = true }; obj54.Steps = list109; reference73 = obj54; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span104[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -237872,14 +237877,14 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237893,16 +237898,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "plogon_enjoyer"; + span111[index] = "plogon_enjoyer"; questRoot10.Author = list111; index = 4; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span112[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -237910,16 +237915,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj56.Steps = list113; reference75 = obj56; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span112[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -237927,9 +237932,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009348u, new Vector3(798.2451f, 78.93494f, 345.26575f), 612) + span114[num2] = new QuestStep(EInteractionType.UseItem, 2009348u, new Vector3(798.2451f, 78.93494f, 345.26575f), 612) { Fly = true, ItemId = 2002441u @@ -237937,7 +237942,7 @@ public static class AssemblyQuestLoader obj57.Steps = list114; reference76 = obj57; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span112[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -237945,9 +237950,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span115[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, 2009349u, new Vector3(798.2451f, 78.93494f, 345.26575f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -237955,15 +237960,15 @@ public static class AssemblyQuestLoader num4 = 1; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span7 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span7[num3] = 8592u; + span116[num3] = 8592u; obj59.KillEnemyDataIds = list116; reference78 = obj59; obj58.Steps = list115; reference77 = obj58; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span112[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -237971,14 +237976,14 @@ public static class AssemblyQuestLoader index2 = 2; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237992,16 +237997,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "plogon_enjoyer"; + span118[index] = "plogon_enjoyer"; questRoot11.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span119[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -238009,16 +238014,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj61.Steps = list120; reference80 = obj61; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span119[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -238026,16 +238031,16 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) + span121[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) { Fly = true }; obj62.Steps = list121; reference81 = obj62; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span119[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -238043,9 +238048,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009350u, new Vector3(620.29456f, 48.599854f, 349.87402f), 612) + span122[index2] = new QuestStep(EInteractionType.Snipe, 2009350u, new Vector3(620.29456f, 48.599854f, 349.87402f), 612) { Fly = true, Comment = "Shoot the Crazed Dharas" @@ -238053,7 +238058,7 @@ public static class AssemblyQuestLoader obj63.Steps = list122; reference82 = obj63; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span119[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -238061,16 +238066,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) + span123[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) { Fly = true }; obj64.Steps = list123; reference83 = obj64; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span119[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -238078,14 +238083,14 @@ public static class AssemblyQuestLoader num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -238099,16 +238104,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot12.Author = list125; index = 4; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span126[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -238116,16 +238121,16 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj66.Steps = list127; reference85 = obj66; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span126[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -238133,13 +238138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024777u, new Vector3(-41.641907f, 55.97816f, 211.38318f), 612); + span128[index2] = new QuestStep(EInteractionType.Interact, 1024777u, new Vector3(-41.641907f, 55.97816f, 211.38318f), 612); obj67.Steps = list128; reference86 = obj67; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span126[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -238147,9 +238152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span129[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(482.93036f, 42.43753f, 350.85095f), 612) { StopDistance = 0.5f, @@ -238160,15 +238165,15 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span7 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span7[num4] = 8593u; + span130[num4] = 8593u; obj69.KillEnemyDataIds = list130; reference88 = obj69; obj68.Steps = list129; reference87 = obj68; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span126[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -238176,14 +238181,14 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -238197,16 +238202,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot13.Author = list132; index = 5; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span133[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -238214,16 +238219,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj71.Steps = list134; reference90 = obj71; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span133[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -238231,16 +238236,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612) + span135[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612) { Fly = true }; obj72.Steps = list135; reference91 = obj72; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -238248,13 +238253,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); + span136[num2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); obj73.Steps = list136; reference92 = obj73; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span133[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -238262,13 +238267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); + span137[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); obj74.Steps = list137; reference93 = obj74; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span133[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -238276,14 +238281,14 @@ public static class AssemblyQuestLoader index2 = 2; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -238297,16 +238302,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot14.Author = list139; index = 3; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span140[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -238314,16 +238319,16 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj76.Steps = list141; reference95 = obj76; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span140[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -238331,9 +238336,9 @@ public static class AssemblyQuestLoader index2 = 4; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span142[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2009357u, new Vector3(-173.3883f, 58.1521f, -449.48505f), 612) { Fly = true, @@ -238343,58 +238348,58 @@ public static class AssemblyQuestLoader num4 = 1; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span7[num3] = 8594u; + span143[num3] = 8594u; obj78.KillEnemyDataIds = list143; num3 = 6; List> list144 = new List>(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span> span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - ref List reference98 = ref span4[num4]; + ref List reference98 = ref span144[num4]; num6 = 3; List list145 = new List(num6); CollectionsMarshal.SetCount(list145, num6); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span145[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span145[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span145[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference98 = list145; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; obj78.RequiredQuestVariables = list144; num4 = 6; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list146; reference97 = obj78; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span142[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, 2009356u, new Vector3(-210.2846f, 59.250732f, -512.0775f), 612) { Fly = true, @@ -238404,58 +238409,58 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num4 = 0; - span7[num4] = 8594u; + span147[num4] = 8594u; obj79.KillEnemyDataIds = list147; num4 = 6; List> list148 = new List>(num4); CollectionsMarshal.SetCount(list148, num4); - span4 = CollectionsMarshal.AsSpan(list148); + Span> span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span4[num3] = null; + span148[num3] = null; num3++; - span4[num3] = null; + span148[num3] = null; num3++; - span4[num3] = null; + span148[num3] = null; num3++; - ref List reference100 = ref span4[num3]; + ref List reference100 = ref span148[num3]; num5 = 3; List list149 = new List(num5); CollectionsMarshal.SetCount(list149, num5); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span149[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span149[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span149[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference100 = list149; num3++; - span4[num3] = null; + span148[num3] = null; num3++; - span4[num3] = null; + span148[num3] = null; obj79.RequiredQuestVariables = list148; num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span150[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj79.CompletionQuestVariablesFlags = list150; reference99 = obj79; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span142[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2009355u, new Vector3(-210.98651f, 59.28125f, -668.6351f), 612) { Fly = true, @@ -238465,58 +238470,58 @@ public static class AssemblyQuestLoader num4 = 1; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span7[num3] = 8594u; + span151[num3] = 8594u; obj80.KillEnemyDataIds = list151; num3 = 6; List> list152 = new List>(num3); CollectionsMarshal.SetCount(list152, num3); - span4 = CollectionsMarshal.AsSpan(list152); + Span> span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - ref List reference102 = ref span4[num4]; + ref List reference102 = ref span152[num4]; num6 = 3; List list153 = new List(num6); CollectionsMarshal.SetCount(list153, num6); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span153[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span153[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span153[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference102 = list153; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; obj80.RequiredQuestVariables = list152; num4 = 6; List list154 = new List(num4); CollectionsMarshal.SetCount(list154, num4); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj80.CompletionQuestVariablesFlags = list154; reference101 = obj80; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span142[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, 2009358u, new Vector3(-171.03839f, 59.098145f, -750.3014f), 612) { Fly = true, @@ -238526,60 +238531,60 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span7[num4] = 8594u; + span155[num4] = 8594u; obj81.KillEnemyDataIds = list155; num4 = 6; List> list156 = new List>(num4); CollectionsMarshal.SetCount(list156, num4); - span4 = CollectionsMarshal.AsSpan(list156); + Span> span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span4[num3] = null; + span156[num3] = null; num3++; - span4[num3] = null; + span156[num3] = null; num3++; - span4[num3] = null; + span156[num3] = null; num3++; - ref List reference104 = ref span4[num3]; + ref List reference104 = ref span156[num3]; num5 = 3; List list157 = new List(num5); CollectionsMarshal.SetCount(list157, num5); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span157[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span157[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span157[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference104 = list157; num3++; - span4[num3] = null; + span156[num3] = null; num3++; - span4[num3] = null; + span156[num3] = null; obj81.RequiredQuestVariables = list156; num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span158[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list158; reference103 = obj81; obj77.Steps = list142; reference96 = obj77; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span140[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -238587,14 +238592,14 @@ public static class AssemblyQuestLoader num2 = 2; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span159[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -238608,16 +238613,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot15.Author = list160; index = 4; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span161[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -238625,16 +238630,16 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj83.Steps = list162; reference106 = obj83; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span161[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -238642,9 +238647,9 @@ public static class AssemblyQuestLoader num2 = 12; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span163[index2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-524.1742f, 122.74836f, -452.27313f), 612) { Fly = true, @@ -238655,122 +238660,122 @@ public static class AssemblyQuestLoader num4 = 6; List list164 = new List(num4); CollectionsMarshal.SetCount(list164, num4); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span164[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list164; skipConditions.StepIf = skipStepConditions; obj85.SkipConditions = skipConditions; num3 = 6; List> list165 = new List>(num3); CollectionsMarshal.SetCount(list165, num3); - span4 = CollectionsMarshal.AsSpan(list165); + Span> span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span4[num4] = null; + span165[num4] = null; num4++; - ref List reference109 = ref span4[num4]; + ref List reference109 = ref span165[num4]; num6 = 8; List list166 = new List(num6); CollectionsMarshal.SetCount(list166, num6); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference109 = list166; num4++; - span4[num4] = null; + span165[num4] = null; num4++; - span4[num4] = null; + span165[num4] = null; num4++; - span4[num4] = null; + span165[num4] = null; num4++; - span4[num4] = null; + span165[num4] = null; obj85.RequiredQuestVariables = list165; reference108 = obj85; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span163[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2009361u, new Vector3(-522.6368f, 122.72827f, -452.14008f), 612); num4 = 6; List> list167 = new List>(num4); CollectionsMarshal.SetCount(list167, num4); - span4 = CollectionsMarshal.AsSpan(list167); + Span> span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span4[num3] = null; + span167[num3] = null; num3++; - ref List reference111 = ref span4[num3]; + ref List reference111 = ref span167[num3]; num5 = 8; List list168 = new List(num5); CollectionsMarshal.SetCount(list168, num5); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference111 = list168; num3++; - span4[num3] = null; + span167[num3] = null; num3++; - span4[num3] = null; + span167[num3] = null; num3++; - span4[num3] = null; + span167[num3] = null; num3++; - span4[num3] = null; + span167[num3] = null; questStep.RequiredQuestVariables = list167; num3 = 6; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span169[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list169; reference110 = questStep; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span163[index2]; QuestStep obj86 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-411.28598f, 131.97496f, -481.9826f), 612) { Fly = true @@ -238780,114 +238785,114 @@ public static class AssemblyQuestLoader num4 = 6; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span5 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list170; skipConditions2.StepIf = skipStepConditions2; obj86.SkipConditions = skipConditions2; num3 = 6; List> list171 = new List>(num3); CollectionsMarshal.SetCount(list171, num3); - span4 = CollectionsMarshal.AsSpan(list171); + Span> span171 = CollectionsMarshal.AsSpan(list171); num4 = 0; - span4[num4] = null; + span171[num4] = null; num4++; - ref List reference113 = ref span4[num4]; + ref List reference113 = ref span171[num4]; num6 = 6; List list172 = new List(num6); CollectionsMarshal.SetCount(list172, num6); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); reference113 = list172; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; obj86.RequiredQuestVariables = list171; reference112 = obj86; index2++; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span163[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2009360u, new Vector3(-410.66608f, 131.85315f, -481.62054f), 612); num4 = 6; List> list173 = new List>(num4); CollectionsMarshal.SetCount(list173, num4); - span4 = CollectionsMarshal.AsSpan(list173); + Span> span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span4[num3] = null; + span173[num3] = null; num3++; - ref List reference115 = ref span4[num3]; + ref List reference115 = ref span173[num3]; num5 = 6; List list174 = new List(num5); CollectionsMarshal.SetCount(list174, num5); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); reference115 = list174; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; questStep2.RequiredQuestVariables = list173; num3 = 6; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span5 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num4 = 0; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span175[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list175; reference114 = questStep2; index2++; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span163[index2]; QuestStep obj87 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.2737f, 128.53287f, -511.0367f), 612) { Fly = true @@ -238897,118 +238902,118 @@ public static class AssemblyQuestLoader num4 = 6; List list176 = new List(num4); CollectionsMarshal.SetCount(list176, num4); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span176[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list176; skipConditions3.StepIf = skipStepConditions3; obj87.SkipConditions = skipConditions3; num3 = 6; List> list177 = new List>(num3); CollectionsMarshal.SetCount(list177, num3); - span4 = CollectionsMarshal.AsSpan(list177); + Span> span177 = CollectionsMarshal.AsSpan(list177); num4 = 0; - span4[num4] = null; + span177[num4] = null; num4++; - ref List reference117 = ref span4[num4]; + ref List reference117 = ref span177[num4]; num6 = 7; List list178 = new List(num6); CollectionsMarshal.SetCount(list178, num6); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference117 = list178; num4++; - span4[num4] = null; + span177[num4] = null; num4++; - span4[num4] = null; + span177[num4] = null; num4++; - span4[num4] = null; + span177[num4] = null; num4++; - span4[num4] = null; + span177[num4] = null; obj87.RequiredQuestVariables = list177; reference116 = obj87; index2++; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span163[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2009359u, new Vector3(-395.62067f, 128.83191f, -509.72766f), 612); num4 = 6; List> list179 = new List>(num4); CollectionsMarshal.SetCount(list179, num4); - span4 = CollectionsMarshal.AsSpan(list179); + Span> span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = null; + span179[num3] = null; num3++; - ref List reference119 = ref span4[num3]; + ref List reference119 = ref span179[num3]; num5 = 7; List list180 = new List(num5); CollectionsMarshal.SetCount(list180, num5); - span5 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference119 = list180; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; questStep3.RequiredQuestVariables = list179; num3 = 6; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span5 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list181; reference118 = questStep3; index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span163[index2]; QuestStep obj88 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-476.37286f, 97.33316f, -344.84885f), 612) { Fly = true @@ -239018,114 +239023,114 @@ public static class AssemblyQuestLoader num4 = 6; List list182 = new List(num4); CollectionsMarshal.SetCount(list182, num4); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span182[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list182; skipConditions4.StepIf = skipStepConditions4; obj88.SkipConditions = skipConditions4; num3 = 6; List> list183 = new List>(num3); CollectionsMarshal.SetCount(list183, num3); - span4 = CollectionsMarshal.AsSpan(list183); + Span> span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span4[num4] = null; + span183[num4] = null; num4++; - ref List reference121 = ref span4[num4]; + ref List reference121 = ref span183[num4]; num6 = 6; List list184 = new List(num6); CollectionsMarshal.SetCount(list184, num6); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference121 = list184; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; obj88.RequiredQuestVariables = list183; reference120 = obj88; index2++; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span163[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2009364u, new Vector3(-475.21173f, 97.58142f, -344.0147f), 612); num4 = 6; List> list185 = new List>(num4); CollectionsMarshal.SetCount(list185, num4); - span4 = CollectionsMarshal.AsSpan(list185); + Span> span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span4[num3] = null; + span185[num3] = null; num3++; - ref List reference123 = ref span4[num3]; + ref List reference123 = ref span185[num3]; num5 = 6; List list186 = new List(num5); CollectionsMarshal.SetCount(list186, num5); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference123 = list186; num3++; - span4[num3] = null; + span185[num3] = null; num3++; - span4[num3] = null; + span185[num3] = null; num3++; - span4[num3] = null; + span185[num3] = null; num3++; - span4[num3] = null; + span185[num3] = null; questStep4.RequiredQuestVariables = list185; num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list187; reference122 = questStep4; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span163[index2]; QuestStep obj89 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-473.84753f, 93.84488f, -326.1048f), 612) { Fly = true @@ -239135,114 +239140,114 @@ public static class AssemblyQuestLoader num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list188; skipConditions5.StepIf = skipStepConditions5; obj89.SkipConditions = skipConditions5; num3 = 6; List> list189 = new List>(num3); CollectionsMarshal.SetCount(list189, num3); - span4 = CollectionsMarshal.AsSpan(list189); + Span> span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span4[num4] = null; + span189[num4] = null; num4++; - ref List reference125 = ref span4[num4]; + ref List reference125 = ref span189[num4]; num6 = 6; List list190 = new List(num6); CollectionsMarshal.SetCount(list190, num6); - span5 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); reference125 = list190; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; obj89.RequiredQuestVariables = list189; reference124 = obj89; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span163[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2009363u, new Vector3(-472.43463f, 93.43091f, -325.76483f), 612); num4 = 6; List> list191 = new List>(num4); CollectionsMarshal.SetCount(list191, num4); - span4 = CollectionsMarshal.AsSpan(list191); + Span> span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span4[num3] = null; + span191[num3] = null; num3++; - ref List reference127 = ref span4[num3]; + ref List reference127 = ref span191[num3]; num5 = 6; List list192 = new List(num5); CollectionsMarshal.SetCount(list192, num5); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); reference127 = list192; num3++; - span4[num3] = null; + span191[num3] = null; num3++; - span4[num3] = null; + span191[num3] = null; num3++; - span4[num3] = null; + span191[num3] = null; num3++; - span4[num3] = null; + span191[num3] = null; questStep5.RequiredQuestVariables = list191; num3 = 6; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span193[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list193; reference126 = questStep5; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span163[index2]; QuestStep obj90 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-556.22284f, 104.33577f, -310.49774f), 612) { Fly = true @@ -239252,120 +239257,120 @@ public static class AssemblyQuestLoader num4 = 6; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span194[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list194; skipConditions6.StepIf = skipStepConditions6; obj90.SkipConditions = skipConditions6; num3 = 6; List> list195 = new List>(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span> span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span4[num4] = null; + span195[num4] = null; num4++; - ref List reference129 = ref span4[num4]; + ref List reference129 = ref span195[num4]; num6 = 7; List list196 = new List(num6); CollectionsMarshal.SetCount(list196, num6); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference129 = list196; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; obj90.RequiredQuestVariables = list195; reference128 = obj90; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span163[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2009362u, new Vector3(-554.00934f, 103.471436f, -310.10913f), 612); num4 = 6; List> list197 = new List>(num4); CollectionsMarshal.SetCount(list197, num4); - span4 = CollectionsMarshal.AsSpan(list197); + Span> span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span4[num3] = null; + span197[num3] = null; num3++; - ref List reference131 = ref span4[num3]; + ref List reference131 = ref span197[num3]; num5 = 7; List list198 = new List(num5); CollectionsMarshal.SetCount(list198, num5); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference131 = list198; num3++; - span4[num3] = null; + span197[num3] = null; num3++; - span4[num3] = null; + span197[num3] = null; num3++; - span4[num3] = null; + span197[num3] = null; num3++; - span4[num3] = null; + span197[num3] = null; questStep6.RequiredQuestVariables = list197; num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num4 = 0; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span199[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list199; reference130 = questStep6; obj84.Steps = list163; reference107 = obj84; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span161[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -239373,9 +239378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025073u, new Vector3(-4.1047363f, 56.137817f, 246.1737f), 612) + span200[num2] = new QuestStep(EInteractionType.Interact, 1025073u, new Vector3(-4.1047363f, 56.137817f, 246.1737f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -239383,7 +239388,7 @@ public static class AssemblyQuestLoader obj91.Steps = list200; reference132 = obj91; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span161[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -239391,11 +239396,11 @@ public static class AssemblyQuestLoader num2 = 2; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612); + span201[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -239409,16 +239414,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot16.Author = list202; index = 3; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span203[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -239426,16 +239431,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj93.Steps = list204; reference134 = obj93; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span203[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -239443,9 +239448,9 @@ public static class AssemblyQuestLoader num2 = 5; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span205[index2]; QuestStep obj95 = new QuestStep(EInteractionType.UseItem, 2009369u, new Vector3(186.38892f, 103.25781f, 15.854065f), 612) { Fly = true, @@ -239454,51 +239459,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list206 = new List>(num4); CollectionsMarshal.SetCount(list206, num4); - span4 = CollectionsMarshal.AsSpan(list206); + Span> span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - ref List reference137 = ref span4[num3]; + ref List reference137 = ref span206[num3]; num6 = 3; List list207 = new List(num6); CollectionsMarshal.SetCount(list207, num6); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); reference137 = list207; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; obj95.RequiredQuestVariables = list206; num3 = 6; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span208[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list208; reference136 = obj95; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span205[index2]; QuestStep obj96 = new QuestStep(EInteractionType.UseItem, 2009368u, new Vector3(170.06177f, 103.53235f, 17.776672f), 612) { Fly = true, @@ -239507,49 +239512,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list209 = new List>(num4); CollectionsMarshal.SetCount(list209, num4); - span4 = CollectionsMarshal.AsSpan(list209); + Span> span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - ref List reference139 = ref span4[num3]; + ref List reference139 = ref span209[num3]; num5 = 2; List list210 = new List(num5); CollectionsMarshal.SetCount(list210, num5); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num6 = 0; - span5[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span210[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span210[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference139 = list210; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; obj96.RequiredQuestVariables = list209; num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num4 = 0; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span211[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list211; reference138 = obj96; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span205[index2]; QuestStep obj97 = new QuestStep(EInteractionType.UseItem, 2009367u, new Vector3(171.61816f, 113.725464f, -0.13739014f), 612) { Fly = true, @@ -239558,53 +239563,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list212 = new List>(num4); CollectionsMarshal.SetCount(list212, num4); - span4 = CollectionsMarshal.AsSpan(list212); + Span> span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - ref List reference141 = ref span4[num3]; + ref List reference141 = ref span212[num3]; num6 = 4; List list213 = new List(num6); CollectionsMarshal.SetCount(list213, num6); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference141 = list213; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; obj97.RequiredQuestVariables = list212; num3 = 6; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list214; reference140 = obj97; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span205[index2]; QuestStep obj98 = new QuestStep(EInteractionType.UseItem, 2009366u, new Vector3(170.27539f, 111.46704f, -31.693054f), 612) { Fly = true, @@ -239613,51 +239618,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list215 = new List>(num4); CollectionsMarshal.SetCount(list215, num4); - span4 = CollectionsMarshal.AsSpan(list215); + Span> span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span4[num3] = null; + span215[num3] = null; num3++; - span4[num3] = null; + span215[num3] = null; num3++; - ref List reference143 = ref span4[num3]; + ref List reference143 = ref span215[num3]; num5 = 3; List list216 = new List(num5); CollectionsMarshal.SetCount(list216, num5); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num6 = 0; - span5[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span216[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span216[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span216[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference143 = list216; num3++; - span4[num3] = null; + span215[num3] = null; num3++; - span4[num3] = null; + span215[num3] = null; num3++; - span4[num3] = null; + span215[num3] = null; obj98.RequiredQuestVariables = list215; num3 = 6; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num4 = 0; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list217; reference142 = obj98; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span205[index2]; QuestStep obj99 = new QuestStep(EInteractionType.UseItem, 2009365u, new Vector3(150.2251f, 108.140625f, -42.191284f), 612) { Fly = true, @@ -239666,53 +239671,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list218 = new List>(num4); CollectionsMarshal.SetCount(list218, num4); - span4 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - ref List reference145 = ref span4[num3]; + ref List reference145 = ref span218[num3]; num6 = 3; List list219 = new List(num6); CollectionsMarshal.SetCount(list219, num6); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference145 = list219; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; obj99.RequiredQuestVariables = list218; num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num4 = 0; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span220[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list220; reference144 = obj99; obj94.Steps = list205; reference135 = obj94; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span203[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -239720,14 +239725,14 @@ public static class AssemblyQuestLoader index2 = 2; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span221[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -239741,16 +239746,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot17.Author = list222; index = 5; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span223[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -239758,16 +239763,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj101.Steps = list224; reference147 = obj101; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span223[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -239775,16 +239780,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025084u, new Vector3(135.27112f, 39.096554f, 302.23535f), 612) + span225[num2] = new QuestStep(EInteractionType.Interact, 1025084u, new Vector3(135.27112f, 39.096554f, 302.23535f), 612) { Fly = true }; obj102.Steps = list225; reference148 = obj102; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span223[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -239792,13 +239797,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008303u, new Vector3(135.69836f, 40.512573f, 300.7705f), 612); + span226[index2] = new QuestStep(EInteractionType.Interact, 2008303u, new Vector3(135.69836f, 40.512573f, 300.7705f), 612); obj103.Steps = list226; reference149 = obj103; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span223[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -239806,13 +239811,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025074u, new Vector3(396.90234f, 74.061035f, 186.11426f), 612); + span227[num2] = new QuestStep(EInteractionType.Interact, 1025074u, new Vector3(396.90234f, 74.061035f, 186.11426f), 612); obj104.Steps = list227; reference150 = obj104; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span223[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -239820,14 +239825,14 @@ public static class AssemblyQuestLoader num2 = 2; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span228[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -239841,16 +239846,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot18.Author = list229; index = 3; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span230[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -239858,16 +239863,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj106.Steps = list231; reference152 = obj106; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span230[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -239875,9 +239880,9 @@ public static class AssemblyQuestLoader num2 = 3; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span232[index2]; QuestStep obj108 = new QuestStep(EInteractionType.UseItem, 1025077u, new Vector3(274.8302f, 76.49585f, 96.849f), 612) { Fly = true, @@ -239886,49 +239891,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list233 = new List>(num4); CollectionsMarshal.SetCount(list233, num4); - span4 = CollectionsMarshal.AsSpan(list233); + Span> span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span4[num3] = null; + span233[num3] = null; num3++; - ref List reference155 = ref span4[num3]; + ref List reference155 = ref span233[num3]; num5 = 2; List list234 = new List(num5); CollectionsMarshal.SetCount(list234, num5); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span234[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span234[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference155 = list234; num3++; - span4[num3] = null; + span233[num3] = null; num3++; - span4[num3] = null; + span233[num3] = null; num3++; - span4[num3] = null; + span233[num3] = null; num3++; - span4[num3] = null; + span233[num3] = null; obj108.RequiredQuestVariables = list233; num3 = 6; List list235 = new List(num3); CollectionsMarshal.SetCount(list235, num3); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num4 = 0; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span235[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list235; reference154 = obj108; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span232[index2]; QuestStep obj109 = new QuestStep(EInteractionType.UseItem, 1025076u, new Vector3(364.3396f, 91.624985f, 75.150635f), 612) { Fly = true, @@ -239937,49 +239942,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list236 = new List>(num4); CollectionsMarshal.SetCount(list236, num4); - span4 = CollectionsMarshal.AsSpan(list236); + Span> span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span4[num3] = null; + span236[num3] = null; num3++; - ref List reference157 = ref span4[num3]; + ref List reference157 = ref span236[num3]; num6 = 2; List list237 = new List(num6); CollectionsMarshal.SetCount(list237, num6); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span237[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span237[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference157 = list237; num3++; - span4[num3] = null; + span236[num3] = null; num3++; - span4[num3] = null; + span236[num3] = null; num3++; - span4[num3] = null; + span236[num3] = null; num3++; - span4[num3] = null; + span236[num3] = null; obj109.RequiredQuestVariables = list236; num3 = 6; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span5 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span238[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list238; reference156 = obj109; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span232[index2]; QuestStep obj110 = new QuestStep(EInteractionType.UseItem, 1025075u, new Vector3(553.6736f, 73.847404f, 10.635498f), 612) { Fly = true, @@ -239988,51 +239993,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list239 = new List>(num4); CollectionsMarshal.SetCount(list239, num4); - span4 = CollectionsMarshal.AsSpan(list239); + Span> span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span4[num3] = null; + span239[num3] = null; num3++; - ref List reference159 = ref span4[num3]; + ref List reference159 = ref span239[num3]; num5 = 2; List list240 = new List(num5); CollectionsMarshal.SetCount(list240, num5); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span240[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span240[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference159 = list240; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; obj110.RequiredQuestVariables = list239; num3 = 6; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span5 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num4 = 0; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span241[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj110.CompletionQuestVariablesFlags = list241; reference158 = obj110; obj107.Steps = list232; reference153 = obj107; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span230[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -240040,14 +240045,14 @@ public static class AssemblyQuestLoader index2 = 2; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -240061,16 +240066,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "liza"; + span243[index] = "liza"; questRoot19.Author = list243; index = 3; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span244[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -240078,16 +240083,16 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj112.Steps = list245; reference161 = obj112; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span244[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -240095,9 +240100,9 @@ public static class AssemblyQuestLoader index2 = 5; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span246[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Interact, 2009370u, new Vector3(424.30762f, 59.952637f, -472.3736f), 612) { Fly = true, @@ -240111,49 +240116,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list247 = new List>(num4); CollectionsMarshal.SetCount(list247, num4); - span4 = CollectionsMarshal.AsSpan(list247); + Span> span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span4[num3] = null; + span247[num3] = null; num3++; - ref List reference164 = ref span4[num3]; + ref List reference164 = ref span247[num3]; num6 = 2; List list248 = new List(num6); CollectionsMarshal.SetCount(list248, num6); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span248[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span248[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference164 = list248; num3++; - span4[num3] = null; + span247[num3] = null; num3++; - span4[num3] = null; + span247[num3] = null; num3++; - span4[num3] = null; + span247[num3] = null; num3++; - span4[num3] = null; + span247[num3] = null; obj114.RequiredQuestVariables = list247; num3 = 6; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj114.CompletionQuestVariablesFlags = list249; reference163 = obj114; num2++; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span246[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Interact, 2009371u, new Vector3(364.73633f, 50.858276f, -356.00824f), 612) { Fly = true @@ -240161,51 +240166,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list250 = new List>(num4); CollectionsMarshal.SetCount(list250, num4); - span4 = CollectionsMarshal.AsSpan(list250); + Span> span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span4[num3] = null; + span250[num3] = null; num3++; - ref List reference166 = ref span4[num3]; + ref List reference166 = ref span250[num3]; num5 = 3; List list251 = new List(num5); CollectionsMarshal.SetCount(list251, num5); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span251[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span251[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span251[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference166 = list251; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; obj115.RequiredQuestVariables = list250; num3 = 6; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj115.CompletionQuestVariablesFlags = list252; reference165 = obj115; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span246[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 2009372u, new Vector3(345.6931f, 42.83203f, -306.20282f), 612) { Fly = true @@ -240213,53 +240218,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list253 = new List>(num4); CollectionsMarshal.SetCount(list253, num4); - span4 = CollectionsMarshal.AsSpan(list253); + Span> span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span4[num3] = null; + span253[num3] = null; num3++; - ref List reference168 = ref span4[num3]; + ref List reference168 = ref span253[num3]; num6 = 4; List list254 = new List(num6); CollectionsMarshal.SetCount(list254, num6); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference168 = list254; num3++; - span4[num3] = null; + span253[num3] = null; num3++; - span4[num3] = null; + span253[num3] = null; num3++; - span4[num3] = null; + span253[num3] = null; num3++; - span4[num3] = null; + span253[num3] = null; obj116.RequiredQuestVariables = list253; num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span5 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span255[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list255; reference167 = obj116; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span246[num2]; QuestStep obj117 = new QuestStep(EInteractionType.Interact, 2009373u, new Vector3(169.90918f, 39.53601f, -133.10449f), 612) { Fly = true @@ -240267,53 +240272,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list256 = new List>(num4); CollectionsMarshal.SetCount(list256, num4); - span4 = CollectionsMarshal.AsSpan(list256); + Span> span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span4[num3] = null; + span256[num3] = null; num3++; - ref List reference170 = ref span4[num3]; + ref List reference170 = ref span256[num3]; num5 = 4; List list257 = new List(num5); CollectionsMarshal.SetCount(list257, num5); - span5 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference170 = list257; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; obj117.RequiredQuestVariables = list256; num3 = 6; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num4 = 0; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span258[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list258; reference169 = obj117; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span246[num2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 2009374u, new Vector3(130.23572f, 39.444458f, -131.88379f), 612) { Fly = true @@ -240321,51 +240326,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list259 = new List>(num4); CollectionsMarshal.SetCount(list259, num4); - span4 = CollectionsMarshal.AsSpan(list259); + Span> span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span4[num3] = null; + span259[num3] = null; num3++; - ref List reference172 = ref span4[num3]; + ref List reference172 = ref span259[num3]; num6 = 2; List list260 = new List(num6); CollectionsMarshal.SetCount(list260, num6); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span260[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span260[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference172 = list260; num3++; - span4[num3] = null; + span259[num3] = null; num3++; - span4[num3] = null; + span259[num3] = null; num3++; - span4[num3] = null; + span259[num3] = null; num3++; - span4[num3] = null; + span259[num3] = null; obj118.RequiredQuestVariables = list259; num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span261[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list261; reference171 = obj118; obj113.Steps = list246; reference162 = obj113; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span244[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -240373,14 +240378,14 @@ public static class AssemblyQuestLoader num2 = 2; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span262[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -240394,16 +240399,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot20.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span264[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -240411,16 +240416,16 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj120.Steps = list265; reference174 = obj120; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span264[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -240428,9 +240433,9 @@ public static class AssemblyQuestLoader num2 = 3; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span266[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2009375u, new Vector3(153.85669f, 61.020752f, -631.22f), 612) { Fly = true, @@ -240439,9 +240444,9 @@ public static class AssemblyQuestLoader num4 = 1; List list267 = new List(num4); CollectionsMarshal.SetCount(list267, num4); - span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span8[num3] = new ComplexCombatData + span267[num3] = new ComplexCombatData { DataId = 8595u, MinimumKillCount = 1u @@ -240450,49 +240455,49 @@ public static class AssemblyQuestLoader num3 = 6; List> list268 = new List>(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span> span268 = CollectionsMarshal.AsSpan(list268); num4 = 0; - span4[num4] = null; + span268[num4] = null; num4++; - span4[num4] = null; + span268[num4] = null; num4++; - ref List reference177 = ref span4[num4]; + ref List reference177 = ref span268[num4]; num5 = 2; List list269 = new List(num5); CollectionsMarshal.SetCount(list269, num5); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span269[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span269[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference177 = list269; num4++; - span4[num4] = null; + span268[num4] = null; num4++; - span4[num4] = null; + span268[num4] = null; num4++; - span4[num4] = null; + span268[num4] = null; obj122.RequiredQuestVariables = list268; num4 = 6; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span5 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span270[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list270; reference176 = obj122; index2++; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span266[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, 2009377u, new Vector3(-41.09259f, 69.38269f, -650.35474f), 612) { Fly = true, @@ -240501,9 +240506,9 @@ public static class AssemblyQuestLoader num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span8 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span8[num4] = new ComplexCombatData + span271[num4] = new ComplexCombatData { DataId = 8595u, MinimumKillCount = 1u @@ -240512,49 +240517,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list272 = new List>(num4); CollectionsMarshal.SetCount(list272, num4); - span4 = CollectionsMarshal.AsSpan(list272); + Span> span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span4[num3] = null; + span272[num3] = null; num3++; - span4[num3] = null; + span272[num3] = null; num3++; - ref List reference179 = ref span4[num3]; + ref List reference179 = ref span272[num3]; num6 = 2; List list273 = new List(num6); CollectionsMarshal.SetCount(list273, num6); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span273[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span273[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference179 = list273; num3++; - span4[num3] = null; + span272[num3] = null; num3++; - span4[num3] = null; + span272[num3] = null; num3++; - span4[num3] = null; + span272[num3] = null; obj123.RequiredQuestVariables = list272; num3 = 6; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span5 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num4 = 0; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list274; reference178 = obj123; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span266[index2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, 2009376u, new Vector3(74.41821f, 53.391357f, -484.42816f), 612) { Fly = true, @@ -240563,9 +240568,9 @@ public static class AssemblyQuestLoader num4 = 1; List list275 = new List(num4); CollectionsMarshal.SetCount(list275, num4); - span8 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span8[num3] = new ComplexCombatData + span275[num3] = new ComplexCombatData { DataId = 8595u, MinimumKillCount = 1u @@ -240574,51 +240579,51 @@ public static class AssemblyQuestLoader num3 = 6; List> list276 = new List>(num3); CollectionsMarshal.SetCount(list276, num3); - span4 = CollectionsMarshal.AsSpan(list276); + Span> span276 = CollectionsMarshal.AsSpan(list276); num4 = 0; - span4[num4] = null; + span276[num4] = null; num4++; - span4[num4] = null; + span276[num4] = null; num4++; - ref List reference181 = ref span4[num4]; + ref List reference181 = ref span276[num4]; num5 = 2; List list277 = new List(num5); CollectionsMarshal.SetCount(list277, num5); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span277[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span277[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference181 = list277; num4++; - span4[num4] = null; + span276[num4] = null; num4++; - span4[num4] = null; + span276[num4] = null; num4++; - span4[num4] = null; + span276[num4] = null; obj124.RequiredQuestVariables = list276; num4 = 6; List list278 = new List(num4); CollectionsMarshal.SetCount(list278, num4); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span278[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj124.CompletionQuestVariablesFlags = list278; reference180 = obj124; obj121.Steps = list266; reference175 = obj121; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span264[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -240626,14 +240631,14 @@ public static class AssemblyQuestLoader index2 = 2; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span279[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -240647,16 +240652,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "JerryWester"; + span280[index] = "JerryWester"; questRoot21.Author = list280; index = 3; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span281[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -240664,13 +240669,13 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025023u, new Vector3(-1.7853394f, 0.024148807f, -0.015319824f), 639); + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025023u, new Vector3(-1.7853394f, 0.024148807f, -0.015319824f), 639); obj126.Steps = list282; reference183 = obj126; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span281[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -240678,9 +240683,9 @@ public static class AssemblyQuestLoader index2 = 2; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span283[num2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -240689,9 +240694,9 @@ public static class AssemblyQuestLoader num3 = 1; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span6 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num4 = 0; - span6[num4] = new DialogueChoice + span284[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD101_03070_EVENTAREA_WARP_100_027") @@ -240699,11 +240704,11 @@ public static class AssemblyQuestLoader obj128.DialogueChoices = list284; reference185 = obj128; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025552u, new Vector3(0.045776367f, 0.021091362f, -2.9145508f), 744); + span283[num2] = new QuestStep(EInteractionType.Interact, 1025552u, new Vector3(0.045776367f, 0.021091362f, -2.9145508f), 744); obj127.Steps = list283; reference184 = obj127; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span281[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -240711,14 +240716,14 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + span285[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) { TargetTerritoryId = (ushort)759 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025555u, new Vector3(148.05823f, -4.178815f, 60.135742f), 759) + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025555u, new Vector3(148.05823f, -4.178815f, 60.135742f), 759) { AethernetShortcut = new AethernetShortcut { @@ -240735,16 +240740,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "JerryWester"; + span286[index] = "JerryWester"; questRoot22.Author = list286; index = 6; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span287[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -240752,9 +240757,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025557u, new Vector3(146.37976f, -4.178755f, 60.135742f), 759) + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025557u, new Vector3(146.37976f, -4.178755f, 60.135742f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -240768,7 +240773,7 @@ public static class AssemblyQuestLoader obj130.Steps = list288; reference187 = obj130; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span287[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -240776,9 +240781,9 @@ public static class AssemblyQuestLoader num2 = 2; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span289[index2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1019297u, new Vector3(-275.9289f, 17.31996f, 512.9625f), 614) { Fly = true @@ -240786,46 +240791,46 @@ public static class AssemblyQuestLoader num4 = 6; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span5 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span290[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj132.CompletionQuestVariablesFlags = list290; reference189 = obj132; index2++; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span289[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019303u, new Vector3(-308.94946f, 17.73554f, 512.47424f), 614); num3 = 6; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num4 = 0; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span291[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list291; reference190 = questStep7; obj131.Steps = list289; reference188 = obj131; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span287[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -240833,16 +240838,16 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009474u, new Vector3(67.185425f, 17.440979f, 349.3247f), 614) + span292[num2] = new QuestStep(EInteractionType.Interact, 2009474u, new Vector3(67.185425f, 17.440979f, 349.3247f), 614) { Fly = true }; obj133.Steps = list292; reference191 = obj133; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span287[num]; QuestSequence obj134 = new QuestSequence { Sequence = 3 @@ -240850,16 +240855,16 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009527u, new Vector3(457.26697f, 31.265625f, 234.79053f), 614) + span293[index2] = new QuestStep(EInteractionType.Interact, 2009527u, new Vector3(457.26697f, 31.265625f, 234.79053f), 614) { Fly = true }; obj134.Steps = list293; reference192 = obj134; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span287[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -240867,16 +240872,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009528u, new Vector3(545.3727f, 84.70276f, 126.32947f), 614) + span294[num2] = new QuestStep(EInteractionType.Interact, 2009528u, new Vector3(545.3727f, 84.70276f, 126.32947f), 614) { Fly = true }; obj135.Steps = list294; reference193 = obj135; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span287[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -240884,9 +240889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2009475u, new Vector3(546.9595f, 72.129395f, 39.78015f), 614) + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 2009475u, new Vector3(546.9595f, 72.129395f, 39.78015f), 614) { Fly = true }; @@ -240899,16 +240904,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "JerryWester"; + span296[index] = "JerryWester"; questRoot23.Author = list296; index = 4; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span297[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -240916,9 +240921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025095u, new Vector3(466.23938f, 70.27501f, -58.701477f), 614) + span298[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025095u, new Vector3(466.23938f, 70.27501f, -58.701477f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -240932,7 +240937,7 @@ public static class AssemblyQuestLoader obj137.Steps = list298; reference195 = obj137; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span297[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -240940,16 +240945,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025104u, new Vector3(408.71277f, 14.6418705f, 622.8275f), 614) + span299[index2] = new QuestStep(EInteractionType.Interact, 1025104u, new Vector3(408.71277f, 14.6418705f, 622.8275f), 614) { Fly = true }; obj138.Steps = list299; reference196 = obj138; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span297[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -240957,13 +240962,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span300[num2] = new QuestStep(EInteractionType.Interact, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj139.Steps = list300; reference197 = obj139; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span297[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -240971,9 +240976,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span301[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj140.Steps = list301; reference198 = obj140; questRoot23.QuestSequence = list297; @@ -240983,16 +240988,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "JerryWester"; + span302[index] = "JerryWester"; questRoot24.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span303[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -241000,13 +241005,13 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj141.Steps = list304; reference199 = obj141; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span303[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -241014,9 +241019,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) + span305[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -241024,7 +241029,7 @@ public static class AssemblyQuestLoader obj142.Steps = list305; reference200 = obj142; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span303[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -241032,32 +241037,32 @@ public static class AssemblyQuestLoader index2 = 4; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(116.05634f, 3.799895f, -868.98865f), 613) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(116.05634f, 3.799895f, -868.98865f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009420u, new Vector3(106.30957f, 0.47296143f, -874.38776f), 613) + span306[num2] = new QuestStep(EInteractionType.Interact, 2009420u, new Vector3(106.30957f, 0.47296143f, -874.38776f), 613) { DisableNavmesh = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.579952f, -1.1090306f, -869.52625f), 613) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.579952f, -1.1090306f, -869.52625f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009469u, new Vector3(78.20239f, 0.47296143f, -870.66455f), 613) + span306[num2] = new QuestStep(EInteractionType.Interact, 2009469u, new Vector3(78.20239f, 0.47296143f, -870.66455f), 613) { Mount = true }; obj143.Steps = list306; reference201 = obj143; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span303[num]; QuestSequence obj144 = new QuestSequence { Sequence = 3 @@ -241065,16 +241070,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025106u, new Vector3(97.00159f, 5.1987257f, -877.0428f), 613) + span307[index2] = new QuestStep(EInteractionType.Interact, 1025106u, new Vector3(97.00159f, 5.1987257f, -877.0428f), 613) { Fly = true }; obj144.Steps = list307; reference202 = obj144; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span303[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -241082,9 +241087,9 @@ public static class AssemblyQuestLoader index2 = 2; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span308[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -241093,9 +241098,9 @@ public static class AssemblyQuestLoader num4 = 1; List list309 = new List(num4); CollectionsMarshal.SetCount(list309, num4); - span6 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span6[num3] = new DialogueChoice + span309[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD104_03073_EVENTAREA_WARP_100_004") @@ -241103,7 +241108,7 @@ public static class AssemblyQuestLoader obj146.DialogueChoices = list309; reference204 = obj146; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj145.Steps = list308; reference203 = obj145; questRoot24.QuestSequence = list303; @@ -241113,16 +241118,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "JerryWester"; + span310[index] = "JerryWester"; questRoot25.Author = list310; index = 9; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span311[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -241130,13 +241135,13 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span312[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj147.Steps = list312; reference205 = obj147; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span311[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -241144,9 +241149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025523u, new Vector3(239.12415f, 0.9334852f, 754.1161f), 614) + span313[num2] = new QuestStep(EInteractionType.Interact, 1025523u, new Vector3(239.12415f, 0.9334852f, 754.1161f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -241154,12 +241159,12 @@ public static class AssemblyQuestLoader obj148.Steps = list313; reference206 = obj148; num++; - span2[num] = new QuestSequence + span311[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span311[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -241167,9 +241172,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 786) + span314[index2] = new QuestStep(EInteractionType.Duty, null, null, 786) { DutyOptions = new DutyOptions { @@ -241179,12 +241184,12 @@ public static class AssemblyQuestLoader obj149.Steps = list314; reference207 = obj149; num++; - span2[num] = new QuestSequence + span311[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span311[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -241192,21 +241197,21 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025528u, new Vector3(4.3182373f, -8.000055f, 44.327393f), 786) + span315[num2] = new QuestStep(EInteractionType.Interact, 1025528u, new Vector3(4.3182373f, -8.000055f, 44.327393f), 786) { StopDistance = 5f }; obj150.Steps = list315; reference208 = obj150; num++; - span2[num] = new QuestSequence + span311[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span311[num]; QuestSequence obj151 = new QuestSequence { Sequence = 7 @@ -241214,13 +241219,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025538u, new Vector3(4.7455444f, 0f, 16.067688f), 759); + span316[index2] = new QuestStep(EInteractionType.Interact, 1025538u, new Vector3(4.7455444f, 0f, 16.067688f), 759); obj151.Steps = list316; reference209 = obj151; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span311[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -241228,9 +241233,9 @@ public static class AssemblyQuestLoader index2 = 2; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span317[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744 @@ -241238,9 +241243,9 @@ public static class AssemblyQuestLoader num3 = 1; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span6 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span6[num4] = new DialogueChoice + span318[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD105_03074_EVENTAREA_WARP_100_004") @@ -241248,7 +241253,7 @@ public static class AssemblyQuestLoader obj153.DialogueChoices = list318; reference211 = obj153; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span317[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj152.Steps = list317; reference210 = obj152; questRoot25.QuestSequence = list311; @@ -241258,16 +241263,16 @@ public static class AssemblyQuestLoader num = 1; List list319 = new List(num); CollectionsMarshal.SetCount(list319, num); - span = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index = 0; - span[index] = "JerryWester"; + span319[index] = "JerryWester"; questRoot26.Author = list319; index = 4; List list320 = new List(index); CollectionsMarshal.SetCount(list320, index); - span2 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span320[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -241275,13 +241280,13 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025009u, new Vector3(1.3274536f, 0.021091362f, 0.59503174f), 744); + span321[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025009u, new Vector3(1.3274536f, 0.021091362f, 0.59503174f), 744); obj154.Steps = list321; reference212 = obj154; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span320[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -241289,9 +241294,9 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + span322[num2] = new QuestStep(EInteractionType.Interact, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -241303,7 +241308,7 @@ public static class AssemblyQuestLoader obj155.Steps = list322; reference213 = obj155; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span320[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -241311,19 +241316,19 @@ public static class AssemblyQuestLoader num2 = 2; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.965355f, 26.085297f, -607.26685f), 621) + span323[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.965355f, 26.085297f, -607.26685f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025546u, new Vector3(70.87805f, 26.199663f, -609.43005f), 621); + span323[index2] = new QuestStep(EInteractionType.Interact, 1025546u, new Vector3(70.87805f, 26.199663f, -609.43005f), 621); obj156.Steps = list323; reference214 = obj156; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span320[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -241331,9 +241336,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj157.Steps = list324; reference215 = obj157; questRoot26.QuestSequence = list320; @@ -241343,16 +241348,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "JerryWester"; + span325[index] = "JerryWester"; questRoot27.Author = list325; - index = 3; + index = 4; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span326[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -241360,13 +241365,13 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj158.Steps = list327; reference216 = obj158; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span326[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -241374,9 +241379,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span328[num2]; QuestStep obj160 = new QuestStep(EInteractionType.SinglePlayerDuty, 2009467u, new Vector3(-5.189492f, 0.4746897f, 0.3689831f), 351) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -241387,9 +241392,9 @@ public static class AssemblyQuestLoader num4 = 1; List list329 = new List(num4); CollectionsMarshal.SetCount(list329, num4); - span6 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span6[num3] = new DialogueChoice + span329[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD107_03076_Q1_100_012") @@ -241399,7 +241404,12 @@ public static class AssemblyQuestLoader obj159.Steps = list328; reference217 = obj159; num++; - ref QuestSequence reference219 = ref span2[num]; + span326[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference219 = ref span326[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -241407,9 +241417,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) + span330[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) { StopDistance = 5f }; @@ -241422,16 +241432,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot28.Author = list331; index = 3; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span332[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -241439,9 +241449,9 @@ public static class AssemblyQuestLoader index2 = 2; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) + span333[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -241453,11 +241463,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); + span333[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); obj162.Steps = list333; reference220 = obj162; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span332[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -241465,16 +241475,16 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) + span334[index2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane }; obj163.Steps = list334; reference221 = obj163; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span332[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -241482,9 +241492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025233u, new Vector3(-129.19812f, -4.999999f, 145.37268f), 628) + span335[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025233u, new Vector3(-129.19812f, -4.999999f, 145.37268f), 628) { AethernetShortcut = new AethernetShortcut { @@ -241501,16 +241511,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "Starr"; + span336[index] = "Starr"; questRoot29.Author = list336; index = 2; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span337[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -241518,9 +241528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011145u, new Vector3(-65.38495f, 0.06979119f, 0.8086548f), 144) + span338[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011145u, new Vector3(-65.38495f, 0.06979119f, 0.8086548f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, SkipConditions = new SkipConditions @@ -241534,7 +241544,7 @@ public static class AssemblyQuestLoader obj165.Steps = list338; reference223 = obj165; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span337[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -241542,9 +241552,9 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025176u, new Vector3(57.99951f, 3.9997258f, 64.774536f), 144); + span339[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025176u, new Vector3(57.99951f, 3.9997258f, 64.774536f), 144); obj166.Steps = list339; reference224 = obj166; questRoot29.QuestSequence = list337; @@ -241554,16 +241564,16 @@ public static class AssemblyQuestLoader num = 1; List list340 = new List(num); CollectionsMarshal.SetCount(list340, num); - span = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index = 0; - span[index] = "liza"; + span340[index] = "liza"; questRoot30.Author = list340; index = 4; List list341 = new List(index); CollectionsMarshal.SetCount(list341, index); - span2 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span341[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -241571,9 +241581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span342[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -241587,7 +241597,7 @@ public static class AssemblyQuestLoader obj167.Steps = list342; reference225 = obj167; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span341[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -241595,16 +241605,16 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span343[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj168.Steps = list343; reference226 = obj168; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span341[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -241612,16 +241622,16 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) + span344[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) { Fly = true }; obj169.Steps = list344; reference227 = obj169; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span341[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -241629,9 +241639,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span345[num2]; QuestStep obj171 = new QuestStep(EInteractionType.CompleteQuest, 2009436u, new Vector3(70.05408f, 30.746826f, -722.86566f), 156) { Fly = true @@ -241639,36 +241649,36 @@ public static class AssemblyQuestLoader num3 = 5; List list346 = new List(num3); CollectionsMarshal.SetCount(list346, num3); - span6 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num4 = 0; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q1_000_091") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q2_000_097"), Answer = new ExcelRef("TEXT_STMBDY501_03086_A2_000_100") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q3_000_118"), Answer = new ExcelRef("TEXT_STMBDY501_03086_A3_000_119") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q4_000_134"), Answer = new ExcelRef("TEXT_STMBDY501_03086_A4_000_136") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q5_000_156"), @@ -241686,16 +241696,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "liza"; + span347[index] = "liza"; questRoot31.Author = list347; index = 6; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span348[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -241703,9 +241713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025330u, new Vector3(64.83557f, 30.6188f, -722.3774f), 156) + span349[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025330u, new Vector3(64.83557f, 30.6188f, -722.3774f), 156) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -241720,7 +241730,7 @@ public static class AssemblyQuestLoader obj172.Steps = list349; reference230 = obj172; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span348[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -241728,16 +241738,16 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span350[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; obj173.Steps = list350; reference231 = obj173; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span348[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -241745,16 +241755,16 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) + span351[index2] = new QuestStep(EInteractionType.Interact, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) { Fly = true }; obj174.Steps = list351; reference232 = obj174; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span348[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -241762,18 +241772,18 @@ public static class AssemblyQuestLoader index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.799374f, 50f, -774.0067f), 156) + span352[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.799374f, 50f, -774.0067f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156); + span352[num2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156); obj175.Steps = list352; reference233 = obj175; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span348[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -241781,16 +241791,16 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) + span353[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) { Fly = true }; obj176.Steps = list353; reference234 = obj176; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span348[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -241798,9 +241808,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span354[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, NextQuestId = new QuestId(3141) @@ -241814,16 +241824,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot32.Author = list355; index = 10; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span356[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -241831,9 +241841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span357[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -241853,7 +241863,7 @@ public static class AssemblyQuestLoader obj178.Steps = list357; reference236 = obj178; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span356[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -241861,14 +241871,14 @@ public static class AssemblyQuestLoader index2 = 2; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) + span358[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) { TargetTerritoryId = (ushort)628 }; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span358[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 1024157u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, @@ -241877,9 +241887,9 @@ public static class AssemblyQuestLoader num4 = 1; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span6 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span6[num3] = new DialogueChoice + span359[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI201_03089_Q1_000_000") @@ -241889,12 +241899,12 @@ public static class AssemblyQuestLoader obj179.Steps = list358; reference237 = obj179; num++; - span2[num] = new QuestSequence + span356[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span356[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -241902,16 +241912,16 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025590u, new Vector3(-8.98761f, 0.05124536f, -3.768982f), 735) + span360[index2] = new QuestStep(EInteractionType.Interact, 1025590u, new Vector3(-8.98761f, 0.05124536f, -3.768982f), 735) { StopDistance = 7f }; obj181.Steps = list360; reference239 = obj181; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span356[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -241919,16 +241929,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025651u, new Vector3(-10.391418f, 0.046870887f, -3.7080078f), 735) + span361[num2] = new QuestStep(EInteractionType.Interact, 1025651u, new Vector3(-10.391418f, 0.046870887f, -3.7080078f), 735) { StopDistance = 7f }; obj182.Steps = list361; reference240 = obj182; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span356[num]; QuestSequence obj183 = new QuestSequence { Sequence = 5 @@ -241936,9 +241946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025499u, new Vector3(-117.17407f, -7.000125f, -67.826416f), 628) + span362[index2] = new QuestStep(EInteractionType.Interact, 1025499u, new Vector3(-117.17407f, -7.000125f, -67.826416f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -241950,7 +241960,7 @@ public static class AssemblyQuestLoader obj183.Steps = list362; reference241 = obj183; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span356[num]; QuestSequence obj184 = new QuestSequence { Sequence = 6 @@ -241958,9 +241968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - ref QuestStep reference243 = ref span3[num2]; + ref QuestStep reference243 = ref span363[num2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, null, new Vector3(-399.64905f, 9.982385f, 551.7814f), 614) { StopDistance = 0.5f, @@ -241971,15 +241981,15 @@ public static class AssemblyQuestLoader num3 = 1; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span7 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num4 = 0; - span7[num4] = 8801u; + span364[num4] = 8801u; obj185.KillEnemyDataIds = list364; reference243 = obj185; obj184.Steps = list363; reference242 = obj184; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span356[num]; QuestSequence obj186 = new QuestSequence { Sequence = 7 @@ -241987,13 +241997,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025587u, new Vector3(-399.64905f, 9.982385f, 551.7814f), 614); + span365[index2] = new QuestStep(EInteractionType.Interact, 1025587u, new Vector3(-399.64905f, 9.982385f, 551.7814f), 614); obj186.Steps = list365; reference244 = obj186; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span356[num]; QuestSequence obj187 = new QuestSequence { Sequence = 8 @@ -242001,9 +242011,9 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span366[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)735, @@ -242017,7 +242027,7 @@ public static class AssemblyQuestLoader obj187.Steps = list366; reference245 = obj187; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span356[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -242025,9 +242035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735) + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735) { NextQuestId = new QuestId(3091) }; @@ -242040,16 +242050,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot33.Author = list368; index = 13; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span369[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -242057,13 +242067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj189.Steps = list370; reference247 = obj189; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span369[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -242071,16 +242081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span371[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj190.Steps = list371; reference248 = obj190; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span369[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -242088,13 +242098,13 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); + span372[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); obj191.Steps = list372; reference249 = obj191; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span369[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -242102,9 +242112,9 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span373[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -242112,7 +242122,7 @@ public static class AssemblyQuestLoader obj192.Steps = list373; reference250 = obj192; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span369[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -242120,16 +242130,16 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span374[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj193.Steps = list374; reference251 = obj193; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span369[num]; QuestSequence obj194 = new QuestSequence { Sequence = 5 @@ -242137,18 +242147,18 @@ public static class AssemblyQuestLoader num2 = 2; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span375[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span375[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj194.Steps = list375; reference252 = obj194; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span369[num]; QuestSequence obj195 = new QuestSequence { Sequence = 6 @@ -242156,16 +242166,16 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span376[num2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { Emote = EEmote.Soothe }; obj195.Steps = list376; reference253 = obj195; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span369[num]; QuestSequence obj196 = new QuestSequence { Sequence = 7 @@ -242173,16 +242183,16 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span377[index2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { Emote = EEmote.Comfort }; obj196.Steps = list377; reference254 = obj196; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span369[num]; QuestSequence obj197 = new QuestSequence { Sequence = 8 @@ -242190,16 +242200,16 @@ public static class AssemblyQuestLoader index2 = 1; List list378 = new List(index2); CollectionsMarshal.SetCount(list378, index2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009478u, new Vector3(-372.12183f, 48.874634f, 431.75403f), 137) + span378[num2] = new QuestStep(EInteractionType.Interact, 2009478u, new Vector3(-372.12183f, 48.874634f, 431.75403f), 137) { Mount = true }; obj197.Steps = list378; reference255 = obj197; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span369[num]; QuestSequence obj198 = new QuestSequence { Sequence = 9 @@ -242207,16 +242217,16 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span379[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj198.Steps = list379; reference256 = obj198; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span369[num]; QuestSequence obj199 = new QuestSequence { Sequence = 10 @@ -242224,9 +242234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span380[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -242234,7 +242244,7 @@ public static class AssemblyQuestLoader obj199.Steps = list380; reference257 = obj199; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span369[num]; QuestSequence obj200 = new QuestSequence { Sequence = 11 @@ -242242,9 +242252,9 @@ public static class AssemblyQuestLoader num2 = 2; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span381[index2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)735, @@ -242256,11 +242266,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span381[index2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj200.Steps = list381; reference258 = obj200; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span369[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -242268,9 +242278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735) + span382[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735) { NextQuestId = new QuestId(3190) }; @@ -242283,16 +242293,16 @@ public static class AssemblyQuestLoader num = 1; List list383 = new List(num); CollectionsMarshal.SetCount(list383, num); - span = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index = 0; - span[index] = "liza"; + span383[index] = "liza"; questRoot34.Author = list383; index = 5; List list384 = new List(index); CollectionsMarshal.SetCount(list384, index); - span2 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span384[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -242300,13 +242310,13 @@ public static class AssemblyQuestLoader num2 = 1; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735); + span385[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735); obj202.Steps = list385; reference260 = obj202; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span384[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -242314,9 +242324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span386[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1025652u, new Vector3(-10.8797f, 0.046870843f, -4.3793945f), 735) { StopDistance = 7f @@ -242324,9 +242334,9 @@ public static class AssemblyQuestLoader num4 = 1; List list387 = new List(num4); CollectionsMarshal.SetCount(list387, num4); - span6 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span6[num3] = new DialogueChoice + span387[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDI203_03091_Q1_000_000"), @@ -242337,12 +242347,12 @@ public static class AssemblyQuestLoader obj203.Steps = list386; reference261 = obj203; num++; - span2[num] = new QuestSequence + span384[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span384[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -242350,16 +242360,16 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009477u, new Vector3(-198.6877f, 17.56311f, 208.484f), 787) + span388[index2] = new QuestStep(EInteractionType.Snipe, 2009477u, new Vector3(-198.6877f, 17.56311f, 208.484f), 787) { Comment = "Far on the left" }; obj205.Steps = list388; reference263 = obj205; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span384[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -242367,9 +242377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list389 = new List(index2); CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) + span389[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) { StopDistance = 5f, NextQuestId = new QuestId(3092) @@ -242383,16 +242393,16 @@ public static class AssemblyQuestLoader num = 1; List list390 = new List(num); CollectionsMarshal.SetCount(list390, num); - span = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index = 0; - span[index] = "liza"; + span390[index] = "liza"; questRoot35.Author = list390; index = 3; List list391 = new List(index); CollectionsMarshal.SetCount(list391, index); - span2 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span391[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -242400,16 +242410,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) + span392[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) { StopDistance = 5f }; obj207.Steps = list392; reference265 = obj207; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span391[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -242417,9 +242427,9 @@ public static class AssemblyQuestLoader index2 = 1; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) + span393[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) { DutyOptions = new DutyOptions { @@ -242429,7 +242439,7 @@ public static class AssemblyQuestLoader obj208.Steps = list393; reference266 = obj208; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span391[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -242437,9 +242447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span394[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, NextQuestId = new QuestId(3187) @@ -242453,16 +242463,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot36.Author = list395; index = 6; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span396[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -242470,13 +242480,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); + span397[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); obj210.Steps = list397; reference268 = obj210; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span396[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -242484,9 +242494,9 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) + span398[index2] = new QuestStep(EInteractionType.Interact, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) { AethernetShortcut = new AethernetShortcut { @@ -242497,7 +242507,7 @@ public static class AssemblyQuestLoader obj211.Steps = list398; reference269 = obj211; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span396[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -242505,13 +242515,13 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); + span399[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); obj212.Steps = list399; reference270 = obj212; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span396[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -242519,13 +242529,13 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025891u, new Vector3(-45.059937f, 10.503964f, -191.79071f), 628); + span400[index2] = new QuestStep(EInteractionType.Interact, 1025891u, new Vector3(-45.059937f, 10.503964f, -191.79071f), 628); obj213.Steps = list400; reference271 = obj213; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span396[num]; QuestSequence obj214 = new QuestSequence { Sequence = 4 @@ -242533,13 +242543,13 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); + span401[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); obj214.Steps = list401; reference272 = obj214; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span396[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -242547,9 +242557,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628) + span402[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628) { NextQuestId = new QuestId(3095) }; @@ -242562,16 +242572,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "liza"; + span403[index] = "liza"; questRoot37.Author = list403; index = 9; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span404[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -242579,13 +242589,13 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628); + span405[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628); obj216.Steps = list405; reference274 = obj216; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span404[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -242593,9 +242603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025896u, new Vector3(248.09644f, 17.471375f, -664.9729f), 614) + span406[index2] = new QuestStep(EInteractionType.Interact, 1025896u, new Vector3(248.09644f, 17.471375f, -664.9729f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -242603,7 +242613,7 @@ public static class AssemblyQuestLoader obj217.Steps = list406; reference275 = obj217; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span404[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -242611,16 +242621,16 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025901u, new Vector3(-93.70575f, 53.144028f, -530.2663f), 614) + span407[num2] = new QuestStep(EInteractionType.Interact, 1025901u, new Vector3(-93.70575f, 53.144028f, -530.2663f), 614) { Fly = true }; obj218.Steps = list407; reference276 = obj218; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span404[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -242628,16 +242638,16 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025906u, new Vector3(-208.8808f, 53.217514f, -581.3535f), 614) + span408[index2] = new QuestStep(EInteractionType.Interact, 1025906u, new Vector3(-208.8808f, 53.217514f, -581.3535f), 614) { Fly = true }; obj219.Steps = list408; reference277 = obj219; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span404[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -242645,16 +242655,16 @@ public static class AssemblyQuestLoader index2 = 1; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009533u, new Vector3(-220.11145f, 53.20813f, -597.80273f), 614) + span409[num2] = new QuestStep(EInteractionType.Interact, 2009533u, new Vector3(-220.11145f, 53.20813f, -597.80273f), 614) { Fly = true }; obj220.Steps = list409; reference278 = obj220; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span404[num]; QuestSequence obj221 = new QuestSequence { Sequence = 5 @@ -242662,16 +242672,16 @@ public static class AssemblyQuestLoader num2 = 1; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025910u, new Vector3(-125.41394f, 53.217514f, -648.4321f), 614) + span410[index2] = new QuestStep(EInteractionType.Interact, 1025910u, new Vector3(-125.41394f, 53.217514f, -648.4321f), 614) { Fly = true }; obj221.Steps = list410; reference279 = obj221; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span404[num]; QuestSequence obj222 = new QuestSequence { Sequence = 6 @@ -242679,16 +242689,16 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025911u, new Vector3(-126.237915f, 53.217514f, -650.6905f), 614) + span411[num2] = new QuestStep(EInteractionType.Interact, 1025911u, new Vector3(-126.237915f, 53.217514f, -650.6905f), 614) { StopDistance = 5f }; obj222.Steps = list411; reference280 = obj222; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span404[num]; QuestSequence obj223 = new QuestSequence { Sequence = 7 @@ -242696,16 +242706,16 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019030u, new Vector3(65.72058f, 10.503965f, -167.1626f), 628) + span412[index2] = new QuestStep(EInteractionType.Interact, 1019030u, new Vector3(65.72058f, 10.503965f, -167.1626f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane }; obj223.Steps = list412; reference281 = obj223; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span404[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -242713,9 +242723,9 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628) + span413[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628) { StopDistance = 5f, NextQuestId = new QuestId(3150) @@ -242729,16 +242739,16 @@ public static class AssemblyQuestLoader num = 1; List list414 = new List(num); CollectionsMarshal.SetCount(list414, num); - span = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index = 0; - span[index] = "Censored"; + span414[index] = "Censored"; questRoot38.Author = list414; index = 6; List list415 = new List(index); CollectionsMarshal.SetCount(list415, index); - span2 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span415[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -242746,9 +242756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025693u, new Vector3(-200.18317f, 1.7223222f, 801.75464f), 622) + span416[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025693u, new Vector3(-200.18317f, 1.7223222f, 801.75464f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -242763,7 +242773,7 @@ public static class AssemblyQuestLoader obj225.Steps = list416; reference283 = obj225; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span415[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -242771,9 +242781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025694u, new Vector3(-290.11975f, 17.31996f, 511.98596f), 614) + span417[num2] = new QuestStep(EInteractionType.Interact, 1025694u, new Vector3(-290.11975f, 17.31996f, 511.98596f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -242788,7 +242798,7 @@ public static class AssemblyQuestLoader obj226.Steps = list417; reference284 = obj226; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span415[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -242796,13 +242806,13 @@ public static class AssemblyQuestLoader num2 = 1; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025695u, new Vector3(-284.16876f, 17.31996f, 513.6643f), 614); + span418[index2] = new QuestStep(EInteractionType.Interact, 1025695u, new Vector3(-284.16876f, 17.31996f, 513.6643f), 614); obj227.Steps = list418; reference285 = obj227; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span415[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -242810,9 +242820,9 @@ public static class AssemblyQuestLoader index2 = 2; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.13614f, 40.921455f, -482.27777f), 622) + span419[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.13614f, 40.921455f, -482.27777f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -242825,11 +242835,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span419[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj228.Steps = list419; reference286 = obj228; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span415[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -242837,9 +242847,9 @@ public static class AssemblyQuestLoader num2 = 1; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index2 = 0; - ref QuestStep reference288 = ref span3[index2]; + ref QuestStep reference288 = ref span420[index2]; QuestStep obj230 = new QuestStep(EInteractionType.Interact, 1025697u, new Vector3(-627.83246f, 40.01948f, 100.20593f), 622) { Fly = true, @@ -242860,9 +242870,9 @@ public static class AssemblyQuestLoader num3 = 1; List list421 = new List(num3); CollectionsMarshal.SetCount(list421, num3); - span6 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num4 = 0; - span6[num4] = new DialogueChoice + span421[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANNAM000_03096_Q4_000_000") @@ -242872,7 +242882,7 @@ public static class AssemblyQuestLoader obj229.Steps = list420; reference287 = obj229; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span415[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -242880,9 +242890,9 @@ public static class AssemblyQuestLoader index2 = 1; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025698u, new Vector3(-766.7201f, 127.43861f, 91.23364f), 622) + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025698u, new Vector3(-766.7201f, 127.43861f, 91.23364f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242908,16 +242918,16 @@ public static class AssemblyQuestLoader num = 1; List list423 = new List(num); CollectionsMarshal.SetCount(list423, num); - span = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index = 0; - span[index] = "Censored"; + span423[index] = "Censored"; questRoot39.Author = list423; index = 2; List list424 = new List(index); CollectionsMarshal.SetCount(list424, index); - span2 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num = 0; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span424[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -242925,9 +242935,9 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025700u, new Vector3(-767.2999f, 127.43303f, 92.48486f), 622) + span425[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025700u, new Vector3(-767.2999f, 127.43303f, 92.48486f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242942,7 +242952,7 @@ public static class AssemblyQuestLoader obj232.Steps = list425; reference290 = obj232; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span424[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -242950,20 +242960,20 @@ public static class AssemblyQuestLoader index2 = 6; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - ref QuestStep reference292 = ref span3[num2]; + ref QuestStep reference292 = ref span426[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num4 = 1; List list427 = new List(num4); CollectionsMarshal.SetCount(list427, num4); - Span span9 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span427[num3] = EExtendedClassJob.DoH; questStep8.RequiredQuestAcceptedJob = list427; reference292 = questStep8; num2++; - ref QuestStep reference293 = ref span3[num2]; + ref QuestStep reference293 = ref span426[num2]; QuestStep obj234 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22720u, @@ -242972,27 +242982,27 @@ public static class AssemblyQuestLoader num3 = 1; List list428 = new List(num3); CollectionsMarshal.SetCount(list428, num3); - span9 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num4 = 0; - span9[num4] = EExtendedClassJob.DoH; + span428[num4] = EExtendedClassJob.DoH; obj234.RequiredQuestAcceptedJob = list428; reference293 = obj234; num2++; - ref QuestStep reference294 = ref span3[num2]; + ref QuestStep reference294 = ref span426[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 622); num4 = 1; List list429 = new List(num4); CollectionsMarshal.SetCount(list429, num4); - span9 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num3 = 0; - span9[num3] = EExtendedClassJob.Miner; + span429[num3] = EExtendedClassJob.Miner; questStep9.RequiredQuestAcceptedJob = list429; num3 = 1; List list430 = new List(num3); CollectionsMarshal.SetCount(list430, num3); - Span span10 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num4 = 0; - span10[num4] = new GatheredItem + span430[num4] = new GatheredItem { ItemId = 22616u, ItemCount = 3 @@ -243000,21 +243010,21 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list430; reference294 = questStep9; num2++; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span426[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 622); num4 = 1; List list431 = new List(num4); CollectionsMarshal.SetCount(list431, num4); - span9 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); num3 = 0; - span9[num3] = EExtendedClassJob.Botanist; + span431[num3] = EExtendedClassJob.Botanist; questStep10.RequiredQuestAcceptedJob = list431; num3 = 1; List list432 = new List(num3); CollectionsMarshal.SetCount(list432, num3); - span10 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num4 = 0; - span10[num4] = new GatheredItem + span432[num4] = new GatheredItem { ItemId = 22642u, ItemCount = 3 @@ -243022,21 +243032,21 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list432; reference295 = questStep10; num2++; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span426[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 622); num4 = 1; List list433 = new List(num4); CollectionsMarshal.SetCount(list433, num4); - span9 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num3 = 0; - span9[num3] = EExtendedClassJob.Fisher; + span433[num3] = EExtendedClassJob.Fisher; questStep11.RequiredQuestAcceptedJob = list433; num3 = 1; List list434 = new List(num3); CollectionsMarshal.SetCount(list434, num3); - span10 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); num4 = 0; - span10[num4] = new GatheredItem + span434[num4] = new GatheredItem { ItemId = 22668u, ItemCount = 1 @@ -243044,7 +243054,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list434; reference296 = questStep11; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025699u, new Vector3(-765.3163f, 127.441086f, 90.92847f), 622); + span426[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025699u, new Vector3(-765.3163f, 127.441086f, 90.92847f), 622); obj233.Steps = list426; reference291 = obj233; questRoot39.QuestSequence = list424; @@ -243054,16 +243064,16 @@ public static class AssemblyQuestLoader num = 1; List list435 = new List(num); CollectionsMarshal.SetCount(list435, num); - span = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); index = 0; - span[index] = "Theo"; + span435[index] = "Theo"; questRoot40.Author = list435; index = 5; List list436 = new List(index); CollectionsMarshal.SetCount(list436, index); - span2 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span436[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -243071,9 +243081,9 @@ public static class AssemblyQuestLoader num2 = 2; List list437 = new List(num2); CollectionsMarshal.SetCount(list437, num2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span437[index2] = new QuestStep(EInteractionType.WalkTo, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243091,11 +243101,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622); + span437[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622); obj235.Steps = list437; reference297 = obj235; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span436[num]; QuestSequence obj236 = new QuestSequence { Sequence = 1 @@ -243103,80 +243113,80 @@ public static class AssemblyQuestLoader index2 = 4; List list438 = new List(index2); CollectionsMarshal.SetCount(list438, index2); - span3 = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.0104f, 17.31996f, 508.54376f), 614) + span438[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.0104f, 17.31996f, 508.54376f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span438[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1025702u, new Vector3(-279.25543f, 17.31996f, 489.2804f), 614); num4 = 6; List list439 = new List(num4); CollectionsMarshal.SetCount(list439, num4); - span5 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num3 = 0; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span439[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list439; reference299 = questStep12; num2++; - ref QuestStep reference300 = ref span3[num2]; + ref QuestStep reference300 = ref span438[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1025768u, new Vector3(-292.2561f, 17.31996f, 489.76868f), 614); num3 = 6; List list440 = new List(num3); CollectionsMarshal.SetCount(list440, num3); - span5 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); num4 = 0; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span440[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list440; reference300 = questStep13; num2++; - ref QuestStep reference301 = ref span3[num2]; + ref QuestStep reference301 = ref span438[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1025701u, new Vector3(-280.81183f, 17.31996f, 524.52893f), 614); num4 = 6; List list441 = new List(num4); CollectionsMarshal.SetCount(list441, num4); - span5 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num3 = 0; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span441[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list441; reference301 = questStep14; obj236.Steps = list438; reference298 = obj236; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span436[num]; QuestSequence obj237 = new QuestSequence { Sequence = 2 @@ -243184,16 +243194,16 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span442[index2] = new QuestStep(EInteractionType.Interact, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh }; obj237.Steps = list442; reference302 = obj237; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span436[num]; QuestSequence obj238 = new QuestSequence { Sequence = 3 @@ -243201,13 +243211,13 @@ public static class AssemblyQuestLoader index2 = 1; List list443 = new List(index2); CollectionsMarshal.SetCount(list443, index2); - span3 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025703u, new Vector3(-734.0658f, 127.41788f, 100.8468f), 622); + span443[num2] = new QuestStep(EInteractionType.Interact, 1025703u, new Vector3(-734.0658f, 127.41788f, 100.8468f), 622); obj238.Steps = list443; reference303 = obj238; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span436[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue @@ -243215,20 +243225,20 @@ public static class AssemblyQuestLoader num2 = 5; List list444 = new List(num2); CollectionsMarshal.SetCount(list444, num2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); index2 = 0; - ref QuestStep reference305 = ref span3[index2]; + ref QuestStep reference305 = ref span444[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num3 = 1; List list445 = new List(num3); CollectionsMarshal.SetCount(list445, num3); - span9 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num4 = 0; - span9[num4] = EExtendedClassJob.DoH; + span445[num4] = EExtendedClassJob.DoH; questStep15.RequiredQuestAcceptedJob = list445; reference305 = questStep15; index2++; - ref QuestStep reference306 = ref span3[index2]; + ref QuestStep reference306 = ref span444[index2]; QuestStep obj240 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22721u, @@ -243237,27 +243247,27 @@ public static class AssemblyQuestLoader num4 = 1; List list446 = new List(num4); CollectionsMarshal.SetCount(list446, num4); - span9 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span446[num3] = EExtendedClassJob.DoH; obj240.RequiredQuestAcceptedJob = list446; reference306 = obj240; index2++; - ref QuestStep reference307 = ref span3[index2]; + ref QuestStep reference307 = ref span444[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list447 = new List(num3); CollectionsMarshal.SetCount(list447, num3); - span9 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); num4 = 0; - span9[num4] = EExtendedClassJob.Miner; + span447[num4] = EExtendedClassJob.Miner; questStep16.RequiredQuestAcceptedJob = list447; num4 = 1; List list448 = new List(num4); CollectionsMarshal.SetCount(list448, num4); - span10 = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); num3 = 0; - span10[num3] = new GatheredItem + span448[num3] = new GatheredItem { ItemId = 22617u, ItemCount = 3 @@ -243265,21 +243275,21 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list448; reference307 = questStep16; index2++; - ref QuestStep reference308 = ref span3[index2]; + ref QuestStep reference308 = ref span444[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list449 = new List(num3); CollectionsMarshal.SetCount(list449, num3); - span9 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num4 = 0; - span9[num4] = EExtendedClassJob.Botanist; + span449[num4] = EExtendedClassJob.Botanist; questStep17.RequiredQuestAcceptedJob = list449; num4 = 1; List list450 = new List(num4); CollectionsMarshal.SetCount(list450, num4); - span10 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); num3 = 0; - span10[num3] = new GatheredItem + span450[num3] = new GatheredItem { ItemId = 22643u, ItemCount = 3 @@ -243287,7 +243297,7 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list450; reference308 = questStep17; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025704u, new Vector3(-734.8898f, 127.42169f, 99.99231f), 622) + span444[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025704u, new Vector3(-734.8898f, 127.42169f, 99.99231f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243313,16 +243323,16 @@ public static class AssemblyQuestLoader num = 1; List list451 = new List(num); CollectionsMarshal.SetCount(list451, num); - span = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); index = 0; - span[index] = "Theo"; + span451[index] = "Theo"; questRoot41.Author = list451; index = 8; List list452 = new List(index); CollectionsMarshal.SetCount(list452, index); - span2 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span452[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -243330,9 +243340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span453[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243352,7 +243362,7 @@ public static class AssemblyQuestLoader obj241.Steps = list453; reference309 = obj241; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span452[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -243360,9 +243370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2009487u, new Vector3(9.048584f, 10.788086f, -0.015319824f), 628) + span454[index2] = new QuestStep(EInteractionType.UseItem, 2009487u, new Vector3(9.048584f, 10.788086f, -0.015319824f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, ItemId = 2002473u, @@ -243382,7 +243392,7 @@ public static class AssemblyQuestLoader obj242.Steps = list454; reference310 = obj242; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span452[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -243390,13 +243400,13 @@ public static class AssemblyQuestLoader index2 = 1; List list455 = new List(index2); CollectionsMarshal.SetCount(list455, index2); - span3 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025705u, new Vector3(-40.116028f, -2.2548056f, 44.693604f), 628); + span455[num2] = new QuestStep(EInteractionType.Interact, 1025705u, new Vector3(-40.116028f, -2.2548056f, 44.693604f), 628); obj243.Steps = list455; reference311 = obj243; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span452[num]; QuestSequence obj244 = new QuestSequence { Sequence = 3 @@ -243404,9 +243414,9 @@ public static class AssemblyQuestLoader num2 = 1; List list456 = new List(num2); CollectionsMarshal.SetCount(list456, num2); - span3 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) + span456[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -243425,7 +243435,7 @@ public static class AssemblyQuestLoader obj244.Steps = list456; reference312 = obj244; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span452[num]; QuestSequence obj245 = new QuestSequence { Sequence = 4 @@ -243433,20 +243443,20 @@ public static class AssemblyQuestLoader index2 = 5; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference314 = ref span3[num2]; + ref QuestStep reference314 = ref span457[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num3 = 1; List list458 = new List(num3); CollectionsMarshal.SetCount(list458, num3); - span9 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num4 = 0; - span9[num4] = EExtendedClassJob.DoH; + span458[num4] = EExtendedClassJob.DoH; questStep18.RequiredQuestAcceptedJob = list458; reference314 = questStep18; num2++; - ref QuestStep reference315 = ref span3[num2]; + ref QuestStep reference315 = ref span457[num2]; QuestStep obj246 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22722u, @@ -243455,13 +243465,13 @@ public static class AssemblyQuestLoader num4 = 1; List list459 = new List(num4); CollectionsMarshal.SetCount(list459, num4); - span9 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span459[num3] = EExtendedClassJob.DoH; obj246.RequiredQuestAcceptedJob = list459; reference315 = obj246; num2++; - ref QuestStep reference316 = ref span3[num2]; + ref QuestStep reference316 = ref span457[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -243481,16 +243491,16 @@ public static class AssemblyQuestLoader num3 = 1; List list460 = new List(num3); CollectionsMarshal.SetCount(list460, num3); - span9 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num4 = 0; - span9[num4] = EExtendedClassJob.Miner; + span460[num4] = EExtendedClassJob.Miner; obj247.RequiredQuestAcceptedJob = list460; num4 = 1; List list461 = new List(num4); CollectionsMarshal.SetCount(list461, num4); - span10 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); num3 = 0; - span10[num3] = new GatheredItem + span461[num3] = new GatheredItem { ItemId = 22618u, ItemCount = 2 @@ -243498,7 +243508,7 @@ public static class AssemblyQuestLoader obj247.ItemsToGather = list461; reference316 = obj247; num2++; - ref QuestStep reference317 = ref span3[num2]; + ref QuestStep reference317 = ref span457[num2]; QuestStep obj248 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -243518,16 +243528,16 @@ public static class AssemblyQuestLoader num3 = 1; List list462 = new List(num3); CollectionsMarshal.SetCount(list462, num3); - span9 = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); num4 = 0; - span9[num4] = EExtendedClassJob.Botanist; + span462[num4] = EExtendedClassJob.Botanist; obj248.RequiredQuestAcceptedJob = list462; num4 = 1; List list463 = new List(num4); CollectionsMarshal.SetCount(list463, num4); - span10 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num3 = 0; - span10[num3] = new GatheredItem + span463[num3] = new GatheredItem { ItemId = 22644u, ItemCount = 2 @@ -243535,7 +243545,7 @@ public static class AssemblyQuestLoader obj248.ItemsToGather = list463; reference317 = obj248; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025708u, new Vector3(-746.6392f, 127.458954f, 91.63037f), 622) + span457[num2] = new QuestStep(EInteractionType.Interact, 1025708u, new Vector3(-746.6392f, 127.458954f, 91.63037f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -243554,7 +243564,7 @@ public static class AssemblyQuestLoader obj245.Steps = list457; reference313 = obj245; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span452[num]; QuestSequence obj249 = new QuestSequence { Sequence = 5 @@ -243562,13 +243572,13 @@ public static class AssemblyQuestLoader num2 = 1; List list464 = new List(num2); CollectionsMarshal.SetCount(list464, num2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622); + span464[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622); obj249.Steps = list464; reference318 = obj249; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span452[num]; QuestSequence obj250 = new QuestSequence { Sequence = 6 @@ -243576,9 +243586,9 @@ public static class AssemblyQuestLoader index2 = 2; List list465 = new List(index2); CollectionsMarshal.SetCount(list465, index2); - span3 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); num2 = 0; - ref QuestStep reference320 = ref span3[num2]; + ref QuestStep reference320 = ref span465[num2]; QuestStep obj251 = new QuestStep(EInteractionType.Action, 1026018u, new Vector3(-728.2368f, 127.378174f, 110.7041f), 622) { Action = EAction.Wasshoi @@ -243586,23 +243596,23 @@ public static class AssemblyQuestLoader num3 = 6; List list466 = new List(num3); CollectionsMarshal.SetCount(list466, num3); - span5 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); num4 = 0; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span466[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj251.CompletionQuestVariablesFlags = list466; reference320 = obj251; num2++; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span465[num2]; QuestStep obj252 = new QuestStep(EInteractionType.Action, 1025709u, new Vector3(-761.86774f, 127.25556f, 137.52954f), 622) { Action = EAction.Wasshoi @@ -243610,25 +243620,25 @@ public static class AssemblyQuestLoader num4 = 6; List list467 = new List(num4); CollectionsMarshal.SetCount(list467, num4); - span5 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); num3 = 0; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span467[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj252.CompletionQuestVariablesFlags = list467; reference321 = obj252; obj250.Steps = list465; reference319 = obj250; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span452[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -243636,9 +243646,9 @@ public static class AssemblyQuestLoader num2 = 1; List list468 = new List(num2); CollectionsMarshal.SetCount(list468, num2); - span3 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) + span468[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) { Mount = false, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243715,14 +243725,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.82428f, 40.425697f, -479.13782f), 622) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.82428f, 40.425697f, -479.13782f), 622) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span4[num2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { Fly = false }; @@ -243737,9 +243747,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span5[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -243767,9 +243777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span6[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true }; @@ -243784,9 +243794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025843u, new Vector3(-743.9536f, 127.27266f, 138.23145f), 622) + span7[index2] = new QuestStep(EInteractionType.Interact, 1025843u, new Vector3(-743.9536f, 127.27266f, 138.23145f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243814,20 +243824,20 @@ public static class AssemblyQuestLoader index2 = 5; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); int num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - Span span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span9[index3] = EExtendedClassJob.DoH; questStep.RequiredCurrentJob = list9; reference7 = questStep; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span8[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22723u, @@ -243836,13 +243846,13 @@ public static class AssemblyQuestLoader index3 = 1; List list10 = new List(index3); CollectionsMarshal.SetCount(list10, index3); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span10[num3] = EExtendedClassJob.DoH; obj7.RequiredCurrentJob = list10; reference8 = obj7; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span8[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -243862,16 +243872,16 @@ public static class AssemblyQuestLoader num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span11[index3] = EExtendedClassJob.Miner; obj8.RequiredQuestAcceptedJob = list11; index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = new GatheredItem + span12[num3] = new GatheredItem { ItemId = 22619u, ItemCount = 1 @@ -243879,7 +243889,7 @@ public static class AssemblyQuestLoader obj8.ItemsToGather = list12; reference9 = obj8; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span8[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -243899,16 +243909,16 @@ public static class AssemblyQuestLoader num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span13[index3] = EExtendedClassJob.Botanist; obj9.RequiredQuestAcceptedJob = list13; index3 = 1; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = new GatheredItem + span14[num3] = new GatheredItem { ItemId = 22645u, ItemCount = 1 @@ -243916,7 +243926,7 @@ public static class AssemblyQuestLoader obj9.ItemsToGather = list14; reference10 = obj9; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025842u, new Vector3(-742.855f, 127.275314f, 137.59058f), 622) + span8[num2] = new QuestStep(EInteractionType.Interact, 1025842u, new Vector3(-742.855f, 127.275314f, 137.59058f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243944,9 +243954,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025715u, new Vector3(-799.13025f, 127.50203f, 57.236572f), 622) + span15[index2] = new QuestStep(EInteractionType.Interact, 1025715u, new Vector3(-799.13025f, 127.50203f, 57.236572f), 622) { Fly = true }; @@ -243961,9 +243971,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025716u, new Vector3(-800.9613f, 127.411125f, 39.902344f), 622); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025716u, new Vector3(-800.9613f, 127.411125f, 39.902344f), 622); obj11.Steps = list16; reference12 = obj11; questRoot.QuestSequence = list2; @@ -243973,16 +243983,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "Theo"; + span17[index] = "Theo"; questRoot2.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -243990,9 +244000,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244012,7 +244022,7 @@ public static class AssemblyQuestLoader obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -244020,9 +244030,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj14 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.05273f, 205f, 143.30833f), 478) { Mount = true, @@ -244033,30 +244043,30 @@ public static class AssemblyQuestLoader num3 = 2; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span6[index3] = 399; + span21[index3] = 399; index3++; - span6[index3] = 463; + span21[index3] = 463; skipStepConditions.InTerritory = list21; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 3; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = 478; + span22[num3] = 478; num3++; - span6[num3] = 399; + span22[num3] = 399; num3++; - span6[num3] = 463; + span22[num3] = 463; skipAetheryteCondition.InTerritory = list22; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj14.SkipConditions = skipConditions; reference15 = obj14; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-488.692f, 139.95807f, 734.253f), 399) { Fly = true @@ -244066,15 +244076,15 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span6[index3] = 463; + span23[index3] = 463; skipStepConditions2.InTerritory = list23; skipConditions2.StepIf = skipStepConditions2; obj15.SkipConditions = skipConditions2; reference16 = obj15; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463, @@ -244085,22 +244095,22 @@ public static class AssemblyQuestLoader index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span6[num3] = 463; + span24[num3] = 463; skipStepConditions3.InTerritory = list24; skipConditions3.StepIf = skipStepConditions3; obj16.SkipConditions = skipConditions3; reference17 = obj16; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009488u, new Vector3(17.837708f, 38.406982f, 15.030029f), 463) + span20[num2] = new QuestStep(EInteractionType.UseItem, 2009488u, new Vector3(17.837708f, 38.406982f, 15.030029f), 463) { ItemId = 2002474u }; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -244108,9 +244118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2009510u, new Vector3(-736.5072f, 127.39758f, 101.548706f), 622) + span25[index2] = new QuestStep(EInteractionType.UseItem, 2009510u, new Vector3(-736.5072f, 127.39758f, 101.548706f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, ItemId = 2002474u @@ -244118,7 +244128,7 @@ public static class AssemblyQuestLoader obj17.Steps = list25; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -244126,16 +244136,16 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) + span26[num2] = new QuestStep(EInteractionType.Interact, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) { Mount = true }; obj18.Steps = list26; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span18[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -244143,20 +244153,20 @@ public static class AssemblyQuestLoader num2 = 5; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span28[index3] = EExtendedClassJob.DoH; questStep2.RequiredQuestAcceptedJob = list28; reference21 = questStep2; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22724u, @@ -244165,27 +244175,27 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span29[num3] = EExtendedClassJob.DoH; obj20.RequiredQuestAcceptedJob = list29; reference22 = obj20; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span27[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span30[index3] = EExtendedClassJob.Miner; questStep3.RequiredQuestAcceptedJob = list30; index3 = 1; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = new GatheredItem + span31[num3] = new GatheredItem { ItemId = 22620u, ItemCount = 1 @@ -244193,21 +244203,21 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list31; reference23 = questStep3; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span27[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span32[index3] = EExtendedClassJob.Botanist; questStep4.RequiredQuestAcceptedJob = list32; index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new GatheredItem + span33[num3] = new GatheredItem { ItemId = 22646u, ItemCount = 1 @@ -244215,7 +244225,7 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list33; reference24 = questStep4; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025845u, new Vector3(-790.98193f, 127.28478f, 122.697754f), 622) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025845u, new Vector3(-790.98193f, 127.28478f, 122.697754f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -244240,16 +244250,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "Censored"; + span34[index] = "Censored"; questRoot3.Author = list34; index = 5; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -244257,9 +244267,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -244278,7 +244288,7 @@ public static class AssemblyQuestLoader obj21.Steps = list36; reference25 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -244286,16 +244296,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span37[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true }; obj22.Steps = list37; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -244303,16 +244313,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span38[num2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; obj23.Steps = list38; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -244320,16 +244330,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span39[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { Fly = true }; obj24.Steps = list39; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -244337,9 +244347,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh }; @@ -244352,16 +244362,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "Theo"; + span41[index] = "Theo"; questRoot4.Author = list41; index = 4; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span42[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -244369,15 +244379,15 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj26.Steps = list43; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -244385,9 +244395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) + span44[num2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) { StopDistance = 5f, Fly = true @@ -244395,7 +244405,7 @@ public static class AssemblyQuestLoader obj27.Steps = list44; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -244403,20 +244413,20 @@ public static class AssemblyQuestLoader num2 = 5; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span45[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1025770u, new Vector3(511.65015f, 30.105957f, -407.24805f), 622); num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span46[index3] = EExtendedClassJob.DoH; questStep5.RequiredQuestAcceptedJob = list46; reference33 = questStep5; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22725u, @@ -244425,27 +244435,27 @@ public static class AssemblyQuestLoader index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span47[num3] = EExtendedClassJob.DoH; obj29.RequiredQuestAcceptedJob = list47; reference34 = obj29; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span45[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span48[index3] = EExtendedClassJob.Miner; questStep6.RequiredQuestAcceptedJob = list48; index3 = 1; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = new GatheredItem + span49[num3] = new GatheredItem { ItemId = 22621u, ItemCount = 3 @@ -244453,21 +244463,21 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list49; reference35 = questStep6; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span50[index3] = EExtendedClassJob.Botanist; questStep7.RequiredQuestAcceptedJob = list50; index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span5[num3] = new GatheredItem + span51[num3] = new GatheredItem { ItemId = 22647u, ItemCount = 3 @@ -244475,14 +244485,14 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list51; reference36 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) + span45[index2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) { Fly = true }; obj28.Steps = list45; reference32 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -244490,9 +244500,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244518,16 +244528,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "Theo"; + span53[index] = "Theo"; questRoot5.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span54[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -244535,15 +244545,15 @@ public static class AssemblyQuestLoader num2 = 2; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span55[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj31.Steps = list55; reference38 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -244551,9 +244561,9 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span56[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Say, 2009491u, new Vector3(-70.81714f, 66.9718f, -421.89673f), 622) { Fly = true, @@ -244565,23 +244575,23 @@ public static class AssemblyQuestLoader num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - Span span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list57; reference40 = obj33; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span56[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Say, 2009492u, new Vector3(725.307f, -1.5717163f, -423.81934f), 622) { Fly = true, @@ -244593,25 +244603,25 @@ public static class AssemblyQuestLoader index3 = 6; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span7 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list58; reference41 = obj34; obj32.Steps = list56; reference39 = obj32; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -244619,9 +244629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span59[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244647,16 +244657,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "Theo"; + span60[index] = "Theo"; questRoot6.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -244664,15 +244674,15 @@ public static class AssemblyQuestLoader index2 = 2; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span62[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj36.Steps = list62; reference43 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -244680,9 +244690,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025641u, new Vector3(-54.398438f, 76.83682f, -560.8148f), 622) + span63[index2] = new QuestStep(EInteractionType.Interact, 1025641u, new Vector3(-54.398438f, 76.83682f, -560.8148f), 622) { StopDistance = 5f, Fly = true @@ -244690,7 +244700,7 @@ public static class AssemblyQuestLoader obj37.Steps = list63; reference44 = obj37; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -244698,20 +244708,20 @@ public static class AssemblyQuestLoader index2 = 3; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span64[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1025642u, new Vector3(-50.370117f, 76.798584f, -558.77014f), 622); num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span65[index3] = EExtendedClassJob.DoH; questStep8.RequiredQuestAcceptedJob = list65; reference46 = questStep8; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span64[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22726u, @@ -244720,13 +244730,13 @@ public static class AssemblyQuestLoader index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span66[num3] = EExtendedClassJob.DoH; obj39.RequiredQuestAcceptedJob = list66; reference47 = obj39; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244752,16 +244762,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "Theo"; + span67[index] = "Theo"; questRoot7.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span68[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -244769,15 +244779,15 @@ public static class AssemblyQuestLoader num2 = 2; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj40.Steps = list69; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span68[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -244785,9 +244795,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025773u, new Vector3(-311.29932f, 50.549908f, -225.8183f), 622) + span70[num2] = new QuestStep(EInteractionType.Interact, 1025773u, new Vector3(-311.29932f, 50.549908f, -225.8183f), 622) { StopDistance = 5f, Fly = true @@ -244795,7 +244805,7 @@ public static class AssemblyQuestLoader obj41.Steps = list70; reference49 = obj41; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -244803,20 +244813,20 @@ public static class AssemblyQuestLoader num2 = 3; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span71[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1025774u, new Vector3(-308.73578f, 50.247925f, -226.09296f), 622); num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span4 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span72[index3] = EExtendedClassJob.DoH; questStep9.RequiredQuestAcceptedJob = list72; reference51 = questStep9; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span71[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22727u, @@ -244825,13 +244835,13 @@ public static class AssemblyQuestLoader index3 = 1; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span73[num3] = EExtendedClassJob.DoH; obj43.RequiredQuestAcceptedJob = list73; reference52 = obj43; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244857,16 +244867,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "Theo"; + span74[index] = "Theo"; questRoot8.Author = list74; index = 4; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span75[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -244874,15 +244884,15 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj44.Steps = list76; reference53 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span75[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -244890,9 +244900,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025775u, new Vector3(-145.4032f, 27.922167f, -36.05713f), 622) + span77[index2] = new QuestStep(EInteractionType.Interact, 1025775u, new Vector3(-145.4032f, 27.922167f, -36.05713f), 622) { StopDistance = 5f, Fly = true @@ -244900,12 +244910,12 @@ public static class AssemblyQuestLoader obj45.Steps = list77; reference54 = obj45; num++; - span2[num] = new QuestSequence + span75[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span75[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -244913,20 +244923,20 @@ public static class AssemblyQuestLoader index2 = 5; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span78[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1025776u, new Vector3(-143.45007f, 27.66455f, -39.139465f), 622); num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span79[index3] = EExtendedClassJob.DoH; questStep10.RequiredQuestAcceptedJob = list79; reference56 = questStep10; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span78[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22728u, @@ -244935,27 +244945,27 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span80[num3] = EExtendedClassJob.DoH; obj47.RequiredQuestAcceptedJob = list80; reference57 = obj47; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span78[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span81[index3] = EExtendedClassJob.Miner; questStep11.RequiredQuestAcceptedJob = list81; index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span5[num3] = new GatheredItem + span82[num3] = new GatheredItem { ItemId = 22624u, ItemCount = 3 @@ -244963,21 +244973,21 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list82; reference58 = questStep11; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span78[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span83[index3] = EExtendedClassJob.Botanist; questStep12.RequiredQuestAcceptedJob = list83; index3 = 1; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = new GatheredItem + span84[num3] = new GatheredItem { ItemId = 22650u, ItemCount = 3 @@ -244985,7 +244995,7 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list84; reference59 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245011,16 +245021,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "Theo"; + span85[index] = "Theo"; questRoot9.Author = list85; index = 5; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -245028,15 +245038,15 @@ public static class AssemblyQuestLoader num2 = 2; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span87[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj48.Steps = list87; reference60 = obj48; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -245044,9 +245054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) + span88[num2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) { StopDistance = 5f, Fly = true @@ -245054,7 +245064,7 @@ public static class AssemblyQuestLoader obj49.Steps = list88; reference61 = obj49; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -245062,20 +245072,20 @@ public static class AssemblyQuestLoader num2 = 5; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span89[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1025778u, new Vector3(-597.0398f, 63.82837f, -288.65497f), 622); num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span90[index3] = EExtendedClassJob.DoH; questStep13.RequiredQuestAcceptedJob = list90; reference63 = questStep13; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span89[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22729u, @@ -245084,27 +245094,27 @@ public static class AssemblyQuestLoader index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span91[num3] = EExtendedClassJob.DoH; obj51.RequiredQuestAcceptedJob = list91; reference64 = obj51; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span89[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span92[index3] = EExtendedClassJob.Miner; questStep14.RequiredQuestAcceptedJob = list92; index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = new GatheredItem + span93[num3] = new GatheredItem { ItemId = 22625u, ItemCount = 3 @@ -245112,21 +245122,21 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list93; reference65 = questStep14; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span89[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span94[index3] = EExtendedClassJob.Botanist; questStep15.RequiredQuestAcceptedJob = list94; index3 = 1; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span5[num3] = new GatheredItem + span95[num3] = new GatheredItem { ItemId = 22651u, ItemCount = 3 @@ -245134,14 +245144,14 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list95; reference66 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) + span89[index2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) { Fly = true }; obj50.Steps = list89; reference62 = obj50; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span86[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -245149,14 +245159,14 @@ public static class AssemblyQuestLoader index2 = 2; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-642.094f, 18.562637f, 399.83704f), 622) + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-642.094f, 18.562637f, 399.83704f), 622) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019330u, new Vector3(-746.7918f, 7.8459983f, 398.27563f), 622) + span96[num2] = new QuestStep(EInteractionType.Interact, 1019330u, new Vector3(-746.7918f, 7.8459983f, 398.27563f), 622) { StopDistance = 5f, Fly = true @@ -245164,7 +245174,7 @@ public static class AssemblyQuestLoader obj52.Steps = list96; reference67 = obj52; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span86[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -245172,9 +245182,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245200,16 +245210,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "Theo"; + span98[index] = "Theo"; questRoot10.Author = list98; index = 4; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span99[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -245217,15 +245227,15 @@ public static class AssemblyQuestLoader index2 = 2; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span100[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj54.Steps = list100; reference69 = obj54; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span99[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -245233,9 +245243,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(194.04845f, 13.27476f, 121.84426f), 622) + span101[index2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(194.04845f, 13.27476f, 121.84426f), 622) { StopDistance = 0.5f, Fly = true, @@ -245244,7 +245254,7 @@ public static class AssemblyQuestLoader obj55.Steps = list101; reference70 = obj55; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span99[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -245252,20 +245262,20 @@ public static class AssemblyQuestLoader index2 = 5; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span102[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1025780u, new Vector3(192.30945f, 13.260071f, 122.545166f), 622); num3 = 1; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span103[index3] = EExtendedClassJob.DoH; questStep16.RequiredQuestAcceptedJob = list103; reference72 = questStep16; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span102[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22730u, @@ -245274,27 +245284,27 @@ public static class AssemblyQuestLoader index3 = 1; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span104[num3] = EExtendedClassJob.DoH; obj57.RequiredQuestAcceptedJob = list104; reference73 = obj57; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span102[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span105[index3] = EExtendedClassJob.Miner; questStep17.RequiredQuestAcceptedJob = list105; index3 = 1; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span5[num3] = new GatheredItem + span106[num3] = new GatheredItem { ItemId = 22626u, ItemCount = 3 @@ -245302,21 +245312,21 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list106; reference74 = questStep17; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span102[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span107[index3] = EExtendedClassJob.Botanist; questStep18.RequiredQuestAcceptedJob = list107; index3 = 1; List list108 = new List(index3); CollectionsMarshal.SetCount(list108, index3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span5[num3] = new GatheredItem + span108[num3] = new GatheredItem { ItemId = 22652u, ItemCount = 3 @@ -245324,14 +245334,14 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list108; reference75 = questStep18; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(193.04187f, 13.040566f, 120.19531f), 622) + span102[num2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(193.04187f, 13.040566f, 120.19531f), 622) { Fly = true }; obj56.Steps = list102; reference71 = obj56; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -245339,9 +245349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245367,16 +245377,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "Theo"; + span110[index] = "Theo"; questRoot11.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -245384,9 +245394,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -245405,7 +245415,7 @@ public static class AssemblyQuestLoader obj59.Steps = list112; reference77 = obj59; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -245413,16 +245423,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) + span113[index2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion }; obj60.Steps = list113; reference78 = obj60; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span111[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -245430,20 +245440,20 @@ public static class AssemblyQuestLoader index2 = 5; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span114[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1025782u, new Vector3(573.7544f, -19.516357f, 430.10596f), 622); num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span115[index3] = EExtendedClassJob.DoH; questStep19.RequiredQuestAcceptedJob = list115; reference80 = questStep19; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span114[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22731u, @@ -245452,27 +245462,27 @@ public static class AssemblyQuestLoader index3 = 1; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span116[num3] = EExtendedClassJob.DoH; obj62.RequiredQuestAcceptedJob = list116; reference81 = obj62; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span114[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span117[index3] = EExtendedClassJob.Miner; questStep20.RequiredQuestAcceptedJob = list117; index3 = 1; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = new GatheredItem + span118[num3] = new GatheredItem { ItemId = 22627u, ItemCount = 3 @@ -245480,21 +245490,21 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list118; reference82 = questStep20; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span114[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span119[index3] = EExtendedClassJob.Botanist; questStep21.RequiredQuestAcceptedJob = list119; index3 = 1; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = new GatheredItem + span120[num3] = new GatheredItem { ItemId = 22653u, ItemCount = 3 @@ -245502,14 +245512,14 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list120; reference83 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) + span114[num2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) { Fly = true }; obj61.Steps = list114; reference79 = obj61; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -245517,13 +245527,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009494u, new Vector3(575.09717f, -19.272217f, 424.97888f), 622); + span121[index2] = new QuestStep(EInteractionType.Interact, 2009494u, new Vector3(575.09717f, -19.272217f, 424.97888f), 622); obj63.Steps = list121; reference84 = obj63; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -245531,9 +245541,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245559,16 +245569,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "Theo"; + span123[index] = "Theo"; questRoot12.Author = list123; index = 3; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span124[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -245576,9 +245586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -245597,7 +245607,7 @@ public static class AssemblyQuestLoader obj65.Steps = list125; reference86 = obj65; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span124[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -245605,9 +245615,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025783u, new Vector3(122.6062f, 39.55857f, -336.5683f), 622) + span126[num2] = new QuestStep(EInteractionType.Interact, 1025783u, new Vector3(122.6062f, 39.55857f, -336.5683f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -245627,7 +245637,7 @@ public static class AssemblyQuestLoader obj66.Steps = list126; reference87 = obj66; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span124[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -245635,20 +245645,20 @@ public static class AssemblyQuestLoader num2 = 5; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span127[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1025784u, new Vector3(125.68848f, 39.96338f, -335.8969f), 622); num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span4 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span128[index3] = EExtendedClassJob.DoH; questStep22.RequiredQuestAcceptedJob = list128; reference89 = questStep22; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span127[index2]; QuestStep obj68 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22732u, @@ -245657,27 +245667,27 @@ public static class AssemblyQuestLoader index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span129[num3] = EExtendedClassJob.DoH; obj68.RequiredQuestAcceptedJob = list129; reference90 = obj68; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span127[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span130[index3] = EExtendedClassJob.Miner; questStep23.RequiredQuestAcceptedJob = list130; index3 = 1; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = new GatheredItem + span131[num3] = new GatheredItem { ItemId = 22628u, ItemCount = 3 @@ -245685,21 +245695,21 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list131; reference91 = questStep23; index2++; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span127[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span132[index3] = EExtendedClassJob.Botanist; questStep24.RequiredQuestAcceptedJob = list132; index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = new GatheredItem + span133[num3] = new GatheredItem { ItemId = 22654u, ItemCount = 3 @@ -245707,7 +245717,7 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list133; reference92 = questStep24; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245733,16 +245743,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "Theo"; + span134[index] = "Theo"; questRoot13.Author = list134; index = 4; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span135[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -245750,9 +245760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span136[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245772,7 +245782,7 @@ public static class AssemblyQuestLoader obj69.Steps = list136; reference93 = obj69; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span135[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -245780,9 +245790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) + span137[index2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -245790,7 +245800,7 @@ public static class AssemblyQuestLoader obj70.Steps = list137; reference94 = obj70; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span135[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -245798,20 +245808,20 @@ public static class AssemblyQuestLoader index2 = 5; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span138[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1025786u, new Vector3(75.42529f, 114.88513f, -9.475891f), 622); num3 = 1; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span139[index3] = EExtendedClassJob.DoH; questStep25.RequiredQuestAcceptedJob = list139; reference96 = questStep25; num2++; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span138[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22733u, @@ -245820,27 +245830,27 @@ public static class AssemblyQuestLoader index3 = 1; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span4 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span140[num3] = EExtendedClassJob.DoH; obj72.RequiredQuestAcceptedJob = list140; reference97 = obj72; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span138[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span141[index3] = EExtendedClassJob.Miner; questStep26.RequiredQuestAcceptedJob = list141; index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = new GatheredItem + span142[num3] = new GatheredItem { ItemId = 22629u, ItemCount = 3 @@ -245848,21 +245858,21 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list142; reference98 = questStep26; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span138[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span143[index3] = EExtendedClassJob.Botanist; questStep27.RequiredQuestAcceptedJob = list143; index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = new GatheredItem + span144[num3] = new GatheredItem { ItemId = 22655u, ItemCount = 3 @@ -245870,14 +245880,14 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list144; reference99 = questStep27; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) + span138[num2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) { Fly = true }; obj71.Steps = list138; reference95 = obj71; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span135[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -245885,9 +245895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = false, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245913,16 +245923,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "Theo"; + span146[index] = "Theo"; questRoot14.Author = list146; index = 4; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span147[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -245930,15 +245940,15 @@ public static class AssemblyQuestLoader index2 = 2; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span148[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj74.Steps = list148; reference101 = obj74; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span147[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -245946,9 +245956,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) + span149[index2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -245956,7 +245966,7 @@ public static class AssemblyQuestLoader obj75.Steps = list149; reference102 = obj75; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span147[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -245964,20 +245974,20 @@ public static class AssemblyQuestLoader index2 = 5; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span150[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1025788u, new Vector3(391.9889f, -8.529846f, 489.55518f), 622); num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span151[index3] = EExtendedClassJob.DoH; questStep28.RequiredQuestAcceptedJob = list151; reference104 = questStep28; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span150[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22734u, @@ -245986,27 +245996,27 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span4 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span152[num3] = EExtendedClassJob.DoH; obj77.RequiredQuestAcceptedJob = list152; reference105 = obj77; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span150[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span153[index3] = EExtendedClassJob.Miner; questStep29.RequiredQuestAcceptedJob = list153; index3 = 1; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = new GatheredItem + span154[num3] = new GatheredItem { ItemId = 22630u, ItemCount = 3 @@ -246014,21 +246024,21 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list154; reference106 = questStep29; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span150[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span155[index3] = EExtendedClassJob.Botanist; questStep30.RequiredQuestAcceptedJob = list155; index3 = 1; List list156 = new List(index3); CollectionsMarshal.SetCount(list156, index3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span5[num3] = new GatheredItem + span156[num3] = new GatheredItem { ItemId = 22656u, ItemCount = 3 @@ -246036,14 +246046,14 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list156; reference107 = questStep30; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) + span150[num2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) { Fly = true }; obj76.Steps = list150; reference103 = obj76; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span147[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -246051,9 +246061,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span157[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246079,16 +246089,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "Theo"; + span158[index] = "Theo"; questRoot15.Author = list158; index = 4; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span159[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -246096,15 +246106,15 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span160[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj79.Steps = list160; reference109 = obj79; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span159[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -246112,9 +246122,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) + span161[index2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -246122,7 +246132,7 @@ public static class AssemblyQuestLoader obj80.Steps = list161; reference110 = obj80; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span159[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -246130,20 +246140,20 @@ public static class AssemblyQuestLoader index2 = 5; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span162[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1025790u, new Vector3(594.41516f, 23.208984f, -423.81934f), 622); num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span4 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span163[index3] = EExtendedClassJob.DoH; questStep31.RequiredQuestAcceptedJob = list163; reference112 = questStep31; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span162[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22735u, @@ -246152,27 +246162,27 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span164[num3] = EExtendedClassJob.DoH; obj82.RequiredQuestAcceptedJob = list164; reference113 = obj82; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span162[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span4 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span165[index3] = EExtendedClassJob.Miner; questStep32.RequiredQuestAcceptedJob = list165; index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span5[num3] = new GatheredItem + span166[num3] = new GatheredItem { ItemId = 22631u, ItemCount = 3 @@ -246180,21 +246190,21 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list166; reference114 = questStep32; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span162[num2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span167[index3] = EExtendedClassJob.Botanist; questStep33.RequiredQuestAcceptedJob = list167; index3 = 1; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span5[num3] = new GatheredItem + span168[num3] = new GatheredItem { ItemId = 22657u, ItemCount = 3 @@ -246202,14 +246212,14 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list168; reference115 = questStep33; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) + span162[num2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) { Fly = true }; obj81.Steps = list162; reference111 = obj81; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span159[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -246217,9 +246227,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246245,16 +246255,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "Theo"; + span170[index] = "Theo"; questRoot16.Author = list170; index = 5; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span171[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -246262,9 +246272,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246284,7 +246294,7 @@ public static class AssemblyQuestLoader obj84.Steps = list172; reference117 = obj84; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span171[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -246292,16 +246302,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622) + span173[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622) { Mount = true }; obj85.Steps = list173; reference118 = obj85; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span171[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -246309,9 +246319,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2009498u, new Vector3(-161.57782f, 5.142273f, 554.46704f), 622) + span174[num2] = new QuestStep(EInteractionType.Action, 2009498u, new Vector3(-161.57782f, 5.142273f, 554.46704f), 622) { Fly = true, Land = true, @@ -246320,7 +246330,7 @@ public static class AssemblyQuestLoader obj86.Steps = list174; reference119 = obj86; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span171[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -246328,9 +246338,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2009499u, new Vector3(176.34851f, 4.135132f, 20.645447f), 622) + span175[index2] = new QuestStep(EInteractionType.Action, 2009499u, new Vector3(176.34851f, 4.135132f, 20.645447f), 622) { Fly = true, Land = true, @@ -246339,7 +246349,7 @@ public static class AssemblyQuestLoader obj87.Steps = list175; reference120 = obj87; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span171[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -246347,9 +246357,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = false, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246375,16 +246385,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "plogon_enjoyer"; + span177[index] = "plogon_enjoyer"; questRoot17.Author = list177; index = 3; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span178[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -246392,9 +246402,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246414,7 +246424,7 @@ public static class AssemblyQuestLoader obj89.Steps = list179; reference122 = obj89; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span178[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -246422,9 +246432,9 @@ public static class AssemblyQuestLoader index2 = 3; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) + span180[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) { TargetTerritoryId = (ushort)622, Mount = true, @@ -246437,7 +246447,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) + span180[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) { Mount = true, SkipConditions = new SkipConditions @@ -246449,7 +246459,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) + span180[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) { Fly = true, SkipConditions = new SkipConditions @@ -246463,7 +246473,7 @@ public static class AssemblyQuestLoader obj90.Steps = list180; reference123 = obj90; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span178[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -246471,20 +246481,20 @@ public static class AssemblyQuestLoader num2 = 5; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span181[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1025798u, new Vector3(-366.2318f, 76.98169f, -580.31586f), 622); num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span182[index3] = EExtendedClassJob.DoH; questStep34.RequiredQuestAcceptedJob = list182; reference125 = questStep34; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span181[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22736u, @@ -246493,27 +246503,27 @@ public static class AssemblyQuestLoader index3 = 1; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span4 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span183[num3] = EExtendedClassJob.DoH; obj92.RequiredQuestAcceptedJob = list183; reference126 = obj92; index2++; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span181[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span184[index3] = EExtendedClassJob.Miner; questStep35.RequiredQuestAcceptedJob = list184; index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span5[num3] = new GatheredItem + span185[num3] = new GatheredItem { ItemId = 22632u, ItemCount = 1 @@ -246521,21 +246531,21 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list185; reference127 = questStep35; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span181[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span186[index3] = EExtendedClassJob.Botanist; questStep36.RequiredQuestAcceptedJob = list186; index3 = 1; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span5[num3] = new GatheredItem + span187[num3] = new GatheredItem { ItemId = 22658u, ItemCount = 1 @@ -246543,7 +246553,7 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list187; reference128 = questStep36; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246569,16 +246579,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "plogon_enjoyer"; + span188[index] = "plogon_enjoyer"; questRoot18.Author = list188; index = 3; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span189[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -246586,9 +246596,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246608,7 +246618,7 @@ public static class AssemblyQuestLoader obj93.Steps = list190; reference129 = obj93; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span189[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -246616,9 +246626,9 @@ public static class AssemblyQuestLoader num2 = 3; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) + span191[index2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) { TargetTerritoryId = (ushort)622, Mount = true, @@ -246631,7 +246641,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) + span191[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) { Mount = true, SkipConditions = new SkipConditions @@ -246643,7 +246653,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) + span191[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) { Fly = true, SkipConditions = new SkipConditions @@ -246657,7 +246667,7 @@ public static class AssemblyQuestLoader obj94.Steps = list191; reference130 = obj94; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span189[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -246665,20 +246675,20 @@ public static class AssemblyQuestLoader index2 = 5; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - ref QuestStep reference132 = ref span3[num2]; + ref QuestStep reference132 = ref span192[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1025800u, new Vector3(-172.74744f, 67.39905f, -436.60645f), 622); num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span4 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span193[index3] = EExtendedClassJob.DoH; questStep37.RequiredCurrentJob = list193; reference132 = questStep37; num2++; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span192[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22737u, @@ -246687,27 +246697,27 @@ public static class AssemblyQuestLoader index3 = 1; List list194 = new List(index3); CollectionsMarshal.SetCount(list194, index3); - span4 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span194[num3] = EExtendedClassJob.DoH; obj96.RequiredCurrentJob = list194; reference133 = obj96; num2++; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span192[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span195[index3] = EExtendedClassJob.Miner; questStep38.RequiredQuestAcceptedJob = list195; index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span5[num3] = new GatheredItem + span196[num3] = new GatheredItem { ItemId = 22633u, ItemCount = 2 @@ -246715,21 +246725,21 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list196; reference134 = questStep38; num2++; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span192[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span4 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span197[index3] = EExtendedClassJob.Botanist; questStep39.RequiredQuestAcceptedJob = list197; index3 = 1; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = new GatheredItem + span198[num3] = new GatheredItem { ItemId = 22659u, ItemCount = 2 @@ -246737,7 +246747,7 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list198; reference135 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246763,16 +246773,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "plogon_enjoyer"; + span199[index] = "plogon_enjoyer"; questRoot19.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span200[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -246780,9 +246790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246802,7 +246812,7 @@ public static class AssemblyQuestLoader obj97.Steps = list201; reference136 = obj97; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span200[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -246810,22 +246820,22 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) + span202[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) { TargetTerritoryId = (ushort)622, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025801u, new Vector3(-609.49115f, 41.834953f, 139.75732f), 622) + span202[num2] = new QuestStep(EInteractionType.Interact, 1025801u, new Vector3(-609.49115f, 41.834953f, 139.75732f), 622) { Mount = true }; obj98.Steps = list202; reference137 = obj98; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span200[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -246833,13 +246843,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025802u, new Vector3(-232.89844f, 55.466682f, -329.15234f), 622); + span203[index2] = new QuestStep(EInteractionType.Interact, 1025802u, new Vector3(-232.89844f, 55.466682f, -329.15234f), 622); obj99.Steps = list203; reference138 = obj99; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span200[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -246847,9 +246857,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246875,16 +246885,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "Theo"; + span205[index] = "Theo"; questRoot20.Author = list205; index = 4; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span206[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -246892,9 +246902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span207[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246914,7 +246924,7 @@ public static class AssemblyQuestLoader obj101.Steps = list207; reference140 = obj101; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span206[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -246922,9 +246932,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) + span208[num2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -246944,7 +246954,7 @@ public static class AssemblyQuestLoader obj102.Steps = list208; reference141 = obj102; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span206[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -246952,20 +246962,20 @@ public static class AssemblyQuestLoader num2 = 5; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span209[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1025804u, new Vector3(272.9076f, 2.39563f, 280.8423f), 622); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span210[index3] = EExtendedClassJob.DoH; questStep40.RequiredQuestAcceptedJob = list210; reference143 = questStep40; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span209[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22738u, @@ -246974,27 +246984,27 @@ public static class AssemblyQuestLoader index3 = 1; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span211[num3] = EExtendedClassJob.DoH; obj104.RequiredQuestAcceptedJob = list211; reference144 = obj104; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span209[index2]; QuestStep questStep41 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span212[index3] = EExtendedClassJob.Miner; questStep41.RequiredQuestAcceptedJob = list212; index3 = 1; List list213 = new List(index3); CollectionsMarshal.SetCount(list213, index3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span5[num3] = new GatheredItem + span213[num3] = new GatheredItem { ItemId = 22634u, ItemCount = 2 @@ -247002,21 +247012,21 @@ public static class AssemblyQuestLoader questStep41.ItemsToGather = list213; reference145 = questStep41; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span209[index2]; QuestStep questStep42 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span214[index3] = EExtendedClassJob.Botanist; questStep42.RequiredQuestAcceptedJob = list214; index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span5[num3] = new GatheredItem + span215[num3] = new GatheredItem { ItemId = 22660u, ItemCount = 2 @@ -247024,14 +247034,14 @@ public static class AssemblyQuestLoader questStep42.ItemsToGather = list215; reference146 = questStep42; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) + span209[index2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) { Fly = true }; obj103.Steps = list209; reference142 = obj103; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span206[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -247039,9 +247049,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span216[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247067,16 +247077,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "Theo"; + span217[index] = "Theo"; questRoot21.Author = list217; index = 3; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span218[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -247084,15 +247094,15 @@ public static class AssemblyQuestLoader num2 = 2; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span219[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj106.Steps = list219; reference148 = obj106; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span218[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -247100,9 +247110,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025805u, new Vector3(733.6079f, 0.64432836f, -164.78223f), 622) + span220[num2] = new QuestStep(EInteractionType.Interact, 1025805u, new Vector3(733.6079f, 0.64432836f, -164.78223f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -247110,7 +247120,7 @@ public static class AssemblyQuestLoader obj107.Steps = list220; reference149 = obj107; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span218[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -247118,20 +247128,20 @@ public static class AssemblyQuestLoader num2 = 5; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span221[index2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 1025806u, new Vector3(733.15015f, 0.5340576f, -162.21869f), 622); num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span4 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span222[index3] = EExtendedClassJob.DoH; questStep43.RequiredQuestAcceptedJob = list222; reference151 = questStep43; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span221[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22739u, @@ -247140,27 +247150,27 @@ public static class AssemblyQuestLoader index3 = 1; List list223 = new List(index3); CollectionsMarshal.SetCount(list223, index3); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span223[num3] = EExtendedClassJob.DoH; obj109.RequiredQuestAcceptedJob = list223; reference152 = obj109; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span221[index2]; QuestStep questStep44 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span224[index3] = EExtendedClassJob.Miner; questStep44.RequiredQuestAcceptedJob = list224; index3 = 1; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = new GatheredItem + span225[num3] = new GatheredItem { ItemId = 22635u, ItemCount = 3 @@ -247168,21 +247178,21 @@ public static class AssemblyQuestLoader questStep44.ItemsToGather = list225; reference153 = questStep44; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span221[index2]; QuestStep questStep45 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span226[index3] = EExtendedClassJob.Botanist; questStep45.RequiredQuestAcceptedJob = list226; index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span5[num3] = new GatheredItem + span227[num3] = new GatheredItem { ItemId = 22661u, ItemCount = 3 @@ -247190,7 +247200,7 @@ public static class AssemblyQuestLoader questStep45.ItemsToGather = list227; reference154 = questStep45; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247216,18 +247226,18 @@ public static class AssemblyQuestLoader num = 2; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "Theo"; + span228[index] = "Theo"; index++; - span[index] = "pot0to"; + span228[index] = "pot0to"; questRoot22.Author = list228; index = 4; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span229[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -247235,9 +247245,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247257,7 +247267,7 @@ public static class AssemblyQuestLoader obj110.Steps = list230; reference155 = obj110; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span229[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -247265,13 +247275,13 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622); + span231[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622); obj111.Steps = list231; reference156 = obj111; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span229[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -247279,9 +247289,9 @@ public static class AssemblyQuestLoader index2 = 4; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span232[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Action, 2009501u, new Vector3(-73.80792f, -3.7385254f, 345.3269f), 622) { Fly = true, @@ -247291,34 +247301,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list233 = new List>(num3); CollectionsMarshal.SetCount(list233, num3); - Span> span8 = CollectionsMarshal.AsSpan(list233); + Span> span233 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span8[index3] = null; + span233[index3] = null; index3++; - span8[index3] = null; + span233[index3] = null; index3++; - ref List reference159 = ref span8[index3]; + ref List reference159 = ref span233[index3]; int num4 = 3; List list234 = new List(num4); CollectionsMarshal.SetCount(list234, num4); - span7 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); int num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span234[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span234[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span234[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); reference159 = list234; index3++; - span8[index3] = null; + span233[index3] = null; index3++; - span8[index3] = null; + span233[index3] = null; index3++; - span8[index3] = null; + span233[index3] = null; obj113.RequiredQuestVariables = list233; reference158 = obj113; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span232[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Action, 2009542u, new Vector3(20.736938f, -0.015319824f, 559.9298f), 622) { Fly = true, @@ -247328,34 +247338,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list235 = new List>(index3); CollectionsMarshal.SetCount(list235, index3); - span8 = CollectionsMarshal.AsSpan(list235); + Span> span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span8[num3] = null; + span235[num3] = null; num3++; - span8[num3] = null; + span235[num3] = null; num3++; - ref List reference161 = ref span8[num3]; + ref List reference161 = ref span235[num3]; num5 = 3; List list236 = new List(num5); CollectionsMarshal.SetCount(list236, num5); - span7 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span236[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span236[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span236[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference161 = list236; num3++; - span8[num3] = null; + span235[num3] = null; num3++; - span8[num3] = null; + span235[num3] = null; num3++; - span8[num3] = null; + span235[num3] = null; obj114.RequiredQuestVariables = list235; reference160 = obj114; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span232[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Action, 2009502u, new Vector3(95.47571f, -12.619263f, 699.1836f), 622) { Fly = true, @@ -247365,34 +247375,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list237 = new List>(num3); CollectionsMarshal.SetCount(list237, num3); - span8 = CollectionsMarshal.AsSpan(list237); + Span> span237 = CollectionsMarshal.AsSpan(list237); index3 = 0; - span8[index3] = null; + span237[index3] = null; index3++; - span8[index3] = null; + span237[index3] = null; index3++; - ref List reference163 = ref span8[index3]; + ref List reference163 = ref span237[index3]; num4 = 3; List list238 = new List(num4); CollectionsMarshal.SetCount(list238, num4); - span7 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span238[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span238[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span238[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); reference163 = list238; index3++; - span8[index3] = null; + span237[index3] = null; index3++; - span8[index3] = null; + span237[index3] = null; index3++; - span8[index3] = null; + span237[index3] = null; obj115.RequiredQuestVariables = list237; reference162 = obj115; num2++; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span232[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Action, 2009500u, new Vector3(-701.2894f, 6.9122925f, 569.9701f), 622) { Fly = true, @@ -247402,36 +247412,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list239 = new List>(index3); CollectionsMarshal.SetCount(list239, index3); - span8 = CollectionsMarshal.AsSpan(list239); + Span> span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - ref List reference165 = ref span8[num3]; + ref List reference165 = ref span239[num3]; num5 = 3; List list240 = new List(num5); CollectionsMarshal.SetCount(list240, num5); - span7 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference165 = list240; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; obj116.RequiredQuestVariables = list239; reference164 = obj116; obj112.Steps = list232; reference157 = obj112; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span229[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -247439,14 +247449,14 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 622) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 622) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247472,16 +247482,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "Theo"; + span242[index] = "Theo"; questRoot23.Author = list242; index = 5; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span243[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -247489,9 +247499,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247511,7 +247521,7 @@ public static class AssemblyQuestLoader obj118.Steps = list244; reference167 = obj118; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span243[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -247519,9 +247529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) + span245[index2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -247541,7 +247551,7 @@ public static class AssemblyQuestLoader obj119.Steps = list245; reference168 = obj119; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span243[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -247549,20 +247559,20 @@ public static class AssemblyQuestLoader index2 = 5; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span246[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Interact, 1025815u, new Vector3(580.74304f, -12.40564f, 224.56702f), 622); num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span247[index3] = EExtendedClassJob.DoH; questStep46.RequiredQuestAcceptedJob = list247; reference170 = questStep46; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span246[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22740u, @@ -247571,27 +247581,27 @@ public static class AssemblyQuestLoader index3 = 1; List list248 = new List(index3); CollectionsMarshal.SetCount(list248, index3); - span4 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span248[num3] = EExtendedClassJob.DoH; obj121.RequiredQuestAcceptedJob = list248; reference171 = obj121; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span246[num2]; QuestStep questStep47 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span4 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span249[index3] = EExtendedClassJob.Miner; questStep47.RequiredQuestAcceptedJob = list249; index3 = 1; List list250 = new List(index3); CollectionsMarshal.SetCount(list250, index3); - span5 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span5[num3] = new GatheredItem + span250[num3] = new GatheredItem { ItemId = 22636u, ItemCount = 2 @@ -247599,21 +247609,21 @@ public static class AssemblyQuestLoader questStep47.ItemsToGather = list250; reference172 = questStep47; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span246[num2]; QuestStep questStep48 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span4 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span251[index3] = EExtendedClassJob.Botanist; questStep48.RequiredQuestAcceptedJob = list251; index3 = 1; List list252 = new List(index3); CollectionsMarshal.SetCount(list252, index3); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span5[num3] = new GatheredItem + span252[num3] = new GatheredItem { ItemId = 22662u, ItemCount = 2 @@ -247621,14 +247631,14 @@ public static class AssemblyQuestLoader questStep48.ItemsToGather = list252; reference173 = questStep48; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) + span246[num2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) { Fly = true }; obj120.Steps = list246; reference169 = obj120; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span243[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -247636,16 +247646,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622) + span253[index2] = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622) { Fly = true }; obj122.Steps = list253; reference174 = obj122; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span243[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -247653,9 +247663,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span254[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247681,16 +247691,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "Theo"; + span255[index] = "Theo"; questRoot24.Author = list255; index = 3; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span256[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -247698,9 +247708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span257[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247720,7 +247730,7 @@ public static class AssemblyQuestLoader obj124.Steps = list257; reference176 = obj124; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span256[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -247728,9 +247738,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025817u, new Vector3(544.9148f, 10.034876f, -193.40814f), 622) + span258[num2] = new QuestStep(EInteractionType.Interact, 1025817u, new Vector3(544.9148f, 10.034876f, -193.40814f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -247750,7 +247760,7 @@ public static class AssemblyQuestLoader obj125.Steps = list258; reference177 = obj125; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span256[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -247758,20 +247768,20 @@ public static class AssemblyQuestLoader num2 = 5; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span259[index2]; QuestStep questStep49 = new QuestStep(EInteractionType.Interact, 1025818u, new Vector3(543.93823f, 9.964111f, -190.53949f), 622); num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span260[index3] = EExtendedClassJob.DoH; questStep49.RequiredQuestAcceptedJob = list260; reference179 = questStep49; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span259[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22741u, @@ -247780,27 +247790,27 @@ public static class AssemblyQuestLoader index3 = 1; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span261[num3] = EExtendedClassJob.DoH; obj127.RequiredQuestAcceptedJob = list261; reference180 = obj127; index2++; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span259[index2]; QuestStep questStep50 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span262[index3] = EExtendedClassJob.Miner; questStep50.RequiredQuestAcceptedJob = list262; index3 = 1; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span5 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span5[num3] = new GatheredItem + span263[num3] = new GatheredItem { ItemId = 22637u, ItemCount = 1 @@ -247808,21 +247818,21 @@ public static class AssemblyQuestLoader questStep50.ItemsToGather = list263; reference181 = questStep50; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span259[index2]; QuestStep questStep51 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span4 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span264[index3] = EExtendedClassJob.Botanist; questStep51.RequiredQuestAcceptedJob = list264; index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span5 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span5[num3] = new GatheredItem + span265[num3] = new GatheredItem { ItemId = 22663u, ItemCount = 1 @@ -247830,7 +247840,7 @@ public static class AssemblyQuestLoader questStep51.ItemsToGather = list265; reference182 = questStep51; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247856,16 +247866,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "Theo"; + span266[index] = "Theo"; questRoot25.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span267[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -247873,9 +247883,9 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247895,7 +247905,7 @@ public static class AssemblyQuestLoader obj128.Steps = list268; reference183 = obj128; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span267[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -247903,13 +247913,13 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025819u, new Vector3(-815.4269f, 127.910385f, 55.77173f), 622); + span269[index2] = new QuestStep(EInteractionType.Interact, 1025819u, new Vector3(-815.4269f, 127.910385f, 55.77173f), 622); obj129.Steps = list269; reference184 = obj129; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span267[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -247917,16 +247927,16 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span270[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.Interact, 1025819u, new Vector3(-815.4269f, 127.910385f, 55.77173f), 622); num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - Span span9 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index3 = 0; - span9[index3] = new DialogueChoice + span271[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANNAM602_03124_Q1_000_000"), @@ -247937,7 +247947,7 @@ public static class AssemblyQuestLoader obj130.Steps = list270; reference185 = obj130; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span267[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -247945,9 +247955,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247973,16 +247983,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "Theo"; + span273[index] = "Theo"; questRoot26.Author = list273; index = 5; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span274[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -247990,9 +248000,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248012,7 +248022,7 @@ public static class AssemblyQuestLoader obj132.Steps = list275; reference188 = obj132; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span274[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -248020,9 +248030,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) + span276[index2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -248042,7 +248052,7 @@ public static class AssemblyQuestLoader obj133.Steps = list276; reference189 = obj133; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span274[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -248050,20 +248060,20 @@ public static class AssemblyQuestLoader index2 = 5; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span277[num2]; QuestStep questStep53 = new QuestStep(EInteractionType.Interact, 1025821u, new Vector3(95.26196f, 116.01428f, 141.74097f), 622); index3 = 1; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span278[num3] = EExtendedClassJob.DoH; questStep53.RequiredQuestAcceptedJob = list278; reference191 = questStep53; num2++; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span277[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22742u, @@ -248072,27 +248082,27 @@ public static class AssemblyQuestLoader num3 = 1; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span4 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span279[index3] = EExtendedClassJob.DoH; obj135.RequiredQuestAcceptedJob = list279; reference192 = obj135; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span277[num2]; QuestStep questStep54 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span280[num3] = EExtendedClassJob.Miner; questStep54.RequiredQuestAcceptedJob = list280; num3 = 1; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span5 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span5[index3] = new GatheredItem + span281[index3] = new GatheredItem { ItemId = 22638u, ItemCount = 1 @@ -248100,21 +248110,21 @@ public static class AssemblyQuestLoader questStep54.ItemsToGather = list281; reference193 = questStep54; num2++; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span277[num2]; QuestStep questStep55 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span282[num3] = EExtendedClassJob.Botanist; questStep55.RequiredQuestAcceptedJob = list282; num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span5 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span5[index3] = new GatheredItem + span283[index3] = new GatheredItem { ItemId = 22664u, ItemCount = 1 @@ -248122,14 +248132,14 @@ public static class AssemblyQuestLoader questStep55.ItemsToGather = list283; reference194 = questStep55; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) + span277[num2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) { Fly = true }; obj134.Steps = list277; reference190 = obj134; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span274[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -248137,9 +248147,9 @@ public static class AssemblyQuestLoader num2 = 3; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - ref QuestStep reference196 = ref span3[index2]; + ref QuestStep reference196 = ref span284[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1025823u, new Vector3(-0.19836426f, 2.1311574f, 224.07861f), 622) { Fly = true @@ -248147,30 +248157,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list285 = new List>(index3); CollectionsMarshal.SetCount(list285, index3); - span8 = CollectionsMarshal.AsSpan(list285); + Span> span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span8[num3] = null; + span285[num3] = null; num3++; - span8[num3] = null; + span285[num3] = null; num3++; - ref List reference197 = ref span8[num3]; + ref List reference197 = ref span285[num3]; num4 = 1; List list286 = new List(num4); CollectionsMarshal.SetCount(list286, num4); - span7 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span286[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference197 = list286; num3++; - span8[num3] = null; + span285[num3] = null; num3++; - span8[num3] = null; + span285[num3] = null; num3++; - span8[num3] = null; + span285[num3] = null; obj137.RequiredQuestVariables = list285; reference196 = obj137; index2++; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span284[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Interact, 1021491u, new Vector3(199.38953f, 1.9158756f, 41.153564f), 622) { Fly = true @@ -248178,30 +248188,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list287 = new List>(num3); CollectionsMarshal.SetCount(list287, num3); - span8 = CollectionsMarshal.AsSpan(list287); + Span> span287 = CollectionsMarshal.AsSpan(list287); index3 = 0; - span8[index3] = null; + span287[index3] = null; index3++; - span8[index3] = null; + span287[index3] = null; index3++; - ref List reference199 = ref span8[index3]; + ref List reference199 = ref span287[index3]; num5 = 1; List list288 = new List(num5); CollectionsMarshal.SetCount(list288, num5); - span7 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span288[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference199 = list288; index3++; - span8[index3] = null; + span287[index3] = null; index3++; - span8[index3] = null; + span287[index3] = null; index3++; - span8[index3] = null; + span287[index3] = null; obj138.RequiredQuestVariables = list287; reference198 = obj138; index2++; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span284[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Interact, 1025835u, new Vector3(-145.92206f, 1.8999462f, 239.73438f), 622) { Fly = true @@ -248209,32 +248219,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list289 = new List>(index3); CollectionsMarshal.SetCount(list289, index3); - span8 = CollectionsMarshal.AsSpan(list289); + Span> span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - span8[num3] = null; + span289[num3] = null; num3++; - span8[num3] = null; + span289[num3] = null; num3++; - ref List reference201 = ref span8[num3]; + ref List reference201 = ref span289[num3]; num4 = 1; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span7 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num5 = 0; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span290[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference201 = list290; num3++; - span8[num3] = null; + span289[num3] = null; num3++; - span8[num3] = null; + span289[num3] = null; num3++; - span8[num3] = null; + span289[num3] = null; obj139.RequiredQuestVariables = list289; reference200 = obj139; obj136.Steps = list284; reference195 = obj136; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span274[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -248242,9 +248252,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248270,16 +248280,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "Censored"; + span292[index] = "Censored"; questRoot27.Author = list292; index = 3; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span293[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -248287,9 +248297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span294[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -248308,7 +248318,7 @@ public static class AssemblyQuestLoader obj141.Steps = list294; reference203 = obj141; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span293[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -248316,9 +248326,9 @@ public static class AssemblyQuestLoader index2 = 3; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span295[num2]; QuestStep obj143 = new QuestStep(EInteractionType.UseItem, 1025827u, new Vector3(435.32446f, 5.107297f, 18.234497f), 622) { Fly = true, @@ -248340,30 +248350,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list296 = new List>(num3); CollectionsMarshal.SetCount(list296, num3); - span8 = CollectionsMarshal.AsSpan(list296); + Span> span296 = CollectionsMarshal.AsSpan(list296); index3 = 0; - span8[index3] = null; + span296[index3] = null; index3++; - ref List reference206 = ref span8[index3]; + ref List reference206 = ref span296[index3]; num5 = 1; List list297 = new List(num5); CollectionsMarshal.SetCount(list297, num5); - span7 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span297[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference206 = list297; index3++; - span8[index3] = null; + span296[index3] = null; index3++; - span8[index3] = null; + span296[index3] = null; index3++; - span8[index3] = null; + span296[index3] = null; index3++; - span8[index3] = null; + span296[index3] = null; obj143.RequiredQuestVariables = list296; reference205 = obj143; num2++; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span295[num2]; QuestStep obj144 = new QuestStep(EInteractionType.UseItem, 1025825u, new Vector3(432.02856f, 20.099669f, -22.38501f), 622) { Fly = true, @@ -248372,30 +248382,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list298 = new List>(index3); CollectionsMarshal.SetCount(list298, index3); - span8 = CollectionsMarshal.AsSpan(list298); + Span> span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span8[num3] = null; + span298[num3] = null; num3++; - ref List reference208 = ref span8[num3]; + ref List reference208 = ref span298[num3]; num4 = 1; List list299 = new List(num4); CollectionsMarshal.SetCount(list299, num4); - span7 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span299[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference208 = list299; num3++; - span8[num3] = null; + span298[num3] = null; num3++; - span8[num3] = null; + span298[num3] = null; num3++; - span8[num3] = null; + span298[num3] = null; num3++; - span8[num3] = null; + span298[num3] = null; obj144.RequiredQuestVariables = list298; reference207 = obj144; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span295[num2]; QuestStep obj145 = new QuestStep(EInteractionType.UseItem, 1025826u, new Vector3(411.58154f, 2.814907f, -44.327515f), 622) { Fly = true, @@ -248404,32 +248414,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list300 = new List>(num3); CollectionsMarshal.SetCount(list300, num3); - span8 = CollectionsMarshal.AsSpan(list300); + Span> span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span8[index3] = null; + span300[index3] = null; index3++; - ref List reference210 = ref span8[index3]; + ref List reference210 = ref span300[index3]; num5 = 1; List list301 = new List(num5); CollectionsMarshal.SetCount(list301, num5); - span7 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span301[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference210 = list301; index3++; - span8[index3] = null; + span300[index3] = null; index3++; - span8[index3] = null; + span300[index3] = null; index3++; - span8[index3] = null; + span300[index3] = null; index3++; - span8[index3] = null; + span300[index3] = null; obj145.RequiredQuestVariables = list300; reference209 = obj145; obj142.Steps = list295; reference204 = obj142; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span293[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -248437,9 +248447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248465,16 +248475,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "Theo"; + span303[index] = "Theo"; questRoot28.Author = list303; index = 4; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span304[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -248482,9 +248492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248504,7 +248514,7 @@ public static class AssemblyQuestLoader obj147.Steps = list305; reference212 = obj147; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span304[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -248512,9 +248522,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025828u, new Vector3(-55.985413f, 114.904976f, -19.089111f), 622) + span306[index2] = new QuestStep(EInteractionType.Interact, 1025828u, new Vector3(-55.985413f, 114.904976f, -19.089111f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -248534,7 +248544,7 @@ public static class AssemblyQuestLoader obj148.Steps = list306; reference213 = obj148; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span304[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -248542,20 +248552,20 @@ public static class AssemblyQuestLoader index2 = 5; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span307[num2]; QuestStep questStep56 = new QuestStep(EInteractionType.Interact, 1025832u, new Vector3(-57.1756f, 114.88513f, -16.464539f), 622); index3 = 1; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span4 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span308[num3] = EExtendedClassJob.DoH; questStep56.RequiredQuestAcceptedJob = list308; reference215 = questStep56; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span307[num2]; QuestStep obj150 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22744u, @@ -248564,27 +248574,27 @@ public static class AssemblyQuestLoader num3 = 1; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span4 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span309[index3] = EExtendedClassJob.DoH; obj150.RequiredQuestAcceptedJob = list309; reference216 = obj150; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span307[num2]; QuestStep questStep57 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list310 = new List(index3); CollectionsMarshal.SetCount(list310, index3); - span4 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span310[num3] = EExtendedClassJob.Miner; questStep57.RequiredQuestAcceptedJob = list310; num3 = 1; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span5[index3] = new GatheredItem + span311[index3] = new GatheredItem { ItemId = 22640u, ItemCount = 1 @@ -248592,21 +248602,21 @@ public static class AssemblyQuestLoader questStep57.ItemsToGather = list311; reference217 = questStep57; num2++; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span307[num2]; QuestStep questStep58 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list312 = new List(index3); CollectionsMarshal.SetCount(list312, index3); - span4 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span312[num3] = EExtendedClassJob.Botanist; questStep58.RequiredQuestAcceptedJob = list312; num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span5 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span5[index3] = new GatheredItem + span313[index3] = new GatheredItem { ItemId = 22666u, ItemCount = 1 @@ -248614,14 +248624,14 @@ public static class AssemblyQuestLoader questStep58.ItemsToGather = list313; reference218 = questStep58; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025831u, new Vector3(-50.980408f, 114.90497f, -23.178528f), 622) + span307[num2] = new QuestStep(EInteractionType.Interact, 1025831u, new Vector3(-50.980408f, 114.90497f, -23.178528f), 622) { Fly = true }; obj149.Steps = list307; reference214 = obj149; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span304[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -248629,9 +248639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248657,16 +248667,16 @@ public static class AssemblyQuestLoader num = 1; List list315 = new List(num); CollectionsMarshal.SetCount(list315, num); - span = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index = 0; - span[index] = "Theo"; + span315[index] = "Theo"; questRoot29.Author = list315; index = 4; List list316 = new List(index); CollectionsMarshal.SetCount(list316, index); - span2 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span316[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -248674,9 +248684,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span317[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248696,7 +248706,7 @@ public static class AssemblyQuestLoader obj152.Steps = list317; reference220 = obj152; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span316[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -248704,16 +248714,16 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025858u, new Vector3(-534.7219f, 66.33932f, -409.75055f), 622) + span318[index2] = new QuestStep(EInteractionType.Interact, 1025858u, new Vector3(-534.7219f, 66.33932f, -409.75055f), 622) { Fly = true }; obj153.Steps = list318; reference221 = obj153; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span316[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -248721,20 +248731,20 @@ public static class AssemblyQuestLoader index2 = 5; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span319[num2]; QuestStep questStep59 = new QuestStep(EInteractionType.Interact, 1025816u, new Vector3(-535.3323f, 66.453f, -412.71082f), 622); index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span4 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span320[num3] = EExtendedClassJob.DoH; questStep59.RequiredQuestAcceptedJob = list320; reference223 = questStep59; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span319[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22745u, @@ -248743,27 +248753,27 @@ public static class AssemblyQuestLoader num3 = 1; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span4 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span321[index3] = EExtendedClassJob.DoH; obj155.RequiredQuestAcceptedJob = list321; reference224 = obj155; num2++; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span319[num2]; QuestStep questStep60 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span322[num3] = EExtendedClassJob.Miner; questStep60.RequiredQuestAcceptedJob = list322; num3 = 1; List list323 = new List(num3); CollectionsMarshal.SetCount(list323, num3); - span5 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index3 = 0; - span5[index3] = new GatheredItem + span323[index3] = new GatheredItem { ItemId = 22641u, ItemCount = 1 @@ -248771,21 +248781,21 @@ public static class AssemblyQuestLoader questStep60.ItemsToGather = list323; reference225 = questStep60; num2++; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span319[num2]; QuestStep questStep61 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list324 = new List(index3); CollectionsMarshal.SetCount(list324, index3); - span4 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span324[num3] = EExtendedClassJob.Botanist; questStep61.RequiredQuestAcceptedJob = list324; num3 = 1; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span5 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span5[index3] = new GatheredItem + span325[index3] = new GatheredItem { ItemId = 22667u, ItemCount = 1 @@ -248793,7 +248803,7 @@ public static class AssemblyQuestLoader questStep61.ItemsToGather = list325; reference226 = questStep61; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021784u, new Vector3(-750.05725f, 127.240875f, 143.72461f), 622) + span319[num2] = new QuestStep(EInteractionType.Interact, 1021784u, new Vector3(-750.05725f, 127.240875f, 143.72461f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248813,7 +248823,7 @@ public static class AssemblyQuestLoader obj154.Steps = list319; reference222 = obj154; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span316[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -248821,9 +248831,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span326[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248849,16 +248859,16 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "Theo"; + span327[index] = "Theo"; questRoot30.Author = list327; index = 5; List list328 = new List(index); CollectionsMarshal.SetCount(list328, index); - span2 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span328[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -248866,9 +248876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span329[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248888,7 +248898,7 @@ public static class AssemblyQuestLoader obj157.Steps = list329; reference228 = obj157; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span328[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -248896,9 +248906,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) + span330[index2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -248918,7 +248928,7 @@ public static class AssemblyQuestLoader obj158.Steps = list330; reference229 = obj158; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span328[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -248926,20 +248936,20 @@ public static class AssemblyQuestLoader index2 = 5; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span331[num2]; QuestStep questStep62 = new QuestStep(EInteractionType.Interact, 1025841u, new Vector3(241.77905f, 2.4261475f, 14.419739f), 622); index3 = 1; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span332[num3] = EExtendedClassJob.DoH; questStep62.RequiredQuestAcceptedJob = list332; reference231 = questStep62; num2++; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span331[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 23173u, @@ -248948,27 +248958,27 @@ public static class AssemblyQuestLoader num3 = 1; List list333 = new List(num3); CollectionsMarshal.SetCount(list333, num3); - span4 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span333[index3] = EExtendedClassJob.DoH; obj160.RequiredQuestAcceptedJob = list333; reference232 = obj160; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span331[num2]; QuestStep questStep63 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list334 = new List(index3); CollectionsMarshal.SetCount(list334, index3); - span4 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span334[num3] = EExtendedClassJob.Miner; questStep63.RequiredQuestAcceptedJob = list334; num3 = 1; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span5 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span5[index3] = new GatheredItem + span335[index3] = new GatheredItem { ItemId = 23169u, ItemCount = 1 @@ -248976,21 +248986,21 @@ public static class AssemblyQuestLoader questStep63.ItemsToGather = list335; reference233 = questStep63; num2++; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span331[num2]; QuestStep questStep64 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span4 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span336[num3] = EExtendedClassJob.Botanist; questStep64.RequiredQuestAcceptedJob = list336; num3 = 1; List list337 = new List(num3); CollectionsMarshal.SetCount(list337, num3); - span5 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index3 = 0; - span5[index3] = new GatheredItem + span337[index3] = new GatheredItem { ItemId = 23170u, ItemCount = 1 @@ -248998,14 +249008,14 @@ public static class AssemblyQuestLoader questStep64.ItemsToGather = list337; reference234 = questStep64; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) + span331[num2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) { Fly = true }; obj159.Steps = list331; reference230 = obj159; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span328[num]; QuestSequence obj161 = new QuestSequence { Sequence = 3 @@ -249013,9 +249023,9 @@ public static class AssemblyQuestLoader num2 = 4; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.48796f, 114.90777f, 9.264265f), 622) + span338[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.48796f, 114.90777f, 9.264265f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, SkipConditions = new SkipConditions @@ -249027,7 +249037,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span338[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1025836u, new Vector3(46.158447f, 114.904976f, 10.849121f), 622) { Fly = true @@ -249035,67 +249045,67 @@ public static class AssemblyQuestLoader index3 = 6; List list339 = new List(index3); CollectionsMarshal.SetCount(list339, index3); - span7 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num3 = 0; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span339[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list339; reference236 = obj162; index2++; - ref QuestStep reference237 = ref span3[index2]; + ref QuestStep reference237 = ref span338[index2]; QuestStep questStep65 = new QuestStep(EInteractionType.Interact, 1025838u, new Vector3(46.12793f, 114.904976f, 8.132996f), 622); num3 = 6; List list340 = new List(num3); CollectionsMarshal.SetCount(list340, num3); - span7 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index3 = 0; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span340[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep65.CompletionQuestVariablesFlags = list340; reference237 = questStep65; index2++; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span338[index2]; QuestStep questStep66 = new QuestStep(EInteractionType.Interact, 1025840u, new Vector3(43.289795f, 114.90497f, 7.9193726f), 622); index3 = 6; List list341 = new List(index3); CollectionsMarshal.SetCount(list341, index3); - span7 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num3 = 0; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span341[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep66.CompletionQuestVariablesFlags = list341; reference238 = questStep66; obj161.Steps = list338; reference235 = obj161; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span328[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -249103,9 +249113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span342[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -249131,16 +249141,16 @@ public static class AssemblyQuestLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; questRoot31.Author = list343; index = 2; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span344[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -249148,9 +249158,9 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025965u, new Vector3(-52.0791f, -2.9f, -64.4389f), 628) + span345[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025965u, new Vector3(-52.0791f, -2.9f, -64.4389f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -249162,7 +249172,7 @@ public static class AssemblyQuestLoader obj164.Steps = list345; reference240 = obj164; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span344[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -249170,9 +249180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) + span346[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -249185,16 +249195,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "liza"; + span347[index] = "liza"; questRoot32.Author = list347; index = 5; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span348[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -249202,13 +249212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613); + span349[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613); obj166.Steps = list349; reference242 = obj166; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span348[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -249216,27 +249226,27 @@ public static class AssemblyQuestLoader index2 = 3; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span350[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { Mount = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span350[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025966u, new Vector3(-10.51355f, -187.08374f, -95.07898f), 613) + span350[num2] = new QuestStep(EInteractionType.Interact, 1025966u, new Vector3(-10.51355f, -187.08374f, -95.07898f), 613) { Fly = true }; obj167.Steps = list350; reference243 = obj167; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span348[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -249244,9 +249254,9 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009560u, new Vector3(855.1002f, 1.1749268f, 876.0051f), 613) + span351[index2] = new QuestStep(EInteractionType.Interact, 2009560u, new Vector3(855.1002f, 1.1749268f, 876.0051f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -249258,7 +249268,7 @@ public static class AssemblyQuestLoader obj168.Steps = list351; reference244 = obj168; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span348[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -249266,9 +249276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025968u, new Vector3(35.477173f, 5.9422755f, -143.63324f), 628) + span352[num2] = new QuestStep(EInteractionType.Interact, 1025968u, new Vector3(35.477173f, 5.9422755f, -143.63324f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -249280,7 +249290,7 @@ public static class AssemblyQuestLoader obj169.Steps = list352; reference245 = obj169; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span348[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -249288,9 +249298,9 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) + span353[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -249303,16 +249313,16 @@ public static class AssemblyQuestLoader num = 1; List list354 = new List(num); CollectionsMarshal.SetCount(list354, num); - span = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index = 0; - span[index] = "liza"; + span354[index] = "liza"; questRoot33.Author = list354; index = 3; List list355 = new List(index); CollectionsMarshal.SetCount(list355, index); - span2 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span355[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -249320,9 +249330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span356[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -249336,7 +249346,7 @@ public static class AssemblyQuestLoader obj171.Steps = list356; reference247 = obj171; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span355[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -249344,13 +249354,13 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024793u, new Vector3(66.666626f, -7.579447E-09f, -59.67804f), 759); + span357[index2] = new QuestStep(EInteractionType.Interact, 1024793u, new Vector3(66.666626f, -7.579447E-09f, -59.67804f), 759); obj172.Steps = list357; reference248 = obj172; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span355[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -249358,9 +249368,9 @@ public static class AssemblyQuestLoader index2 = 1; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759); + span358[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759); obj173.Steps = list358; reference249 = obj173; questRoot33.QuestSequence = list355; @@ -249370,16 +249380,16 @@ public static class AssemblyQuestLoader num = 1; List list359 = new List(num); CollectionsMarshal.SetCount(list359, num); - span = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index = 0; - span[index] = "Thaksin"; + span359[index] = "Thaksin"; questRoot34.Author = list359; index = 4; List list360 = new List(index); CollectionsMarshal.SetCount(list360, index); - span2 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span360[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -249387,13 +249397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026200u, new Vector3(26.901611f, 0f, 36.362183f), 635); + span361[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026200u, new Vector3(26.901611f, 0f, 36.362183f), 635); obj174.Steps = list361; reference250 = obj174; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span360[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -249401,9 +249411,9 @@ public static class AssemblyQuestLoader index2 = 2; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span362[num2]; QuestStep obj176 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-516.5388f, 146.04834f, -357.0811f), 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -249418,22 +249428,22 @@ public static class AssemblyQuestLoader num3 = 1; List list363 = new List(num3); CollectionsMarshal.SetCount(list363, num3); - span6 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index3 = 0; - span6[index3] = 399; + span363[index3] = 399; skipAetheryteCondition2.InTerritory = list363; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition2; obj176.SkipConditions = skipConditions4; reference252 = obj176; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026201u, new Vector3(-617.2427f, 146.86842f, 62.150024f), 399) + span362[num2] = new QuestStep(EInteractionType.Interact, 1026201u, new Vector3(-617.2427f, 146.86842f, 62.150024f), 399) { Fly = true }; obj175.Steps = list362; reference251 = obj175; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span360[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -249441,9 +249451,9 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span364[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -249453,7 +249463,7 @@ public static class AssemblyQuestLoader obj177.Steps = list364; reference253 = obj177; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span360[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -249461,9 +249471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026202u, new Vector3(-611.6274f, 146.86842f, 57.87744f), 399); + span365[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026202u, new Vector3(-611.6274f, 146.86842f, 57.87744f), 399); obj178.Steps = list365; reference254 = obj178; questRoot34.QuestSequence = list360; @@ -249473,16 +249483,16 @@ public static class AssemblyQuestLoader num = 1; List list366 = new List(num); CollectionsMarshal.SetCount(list366, num); - span = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index = 0; - span[index] = "JerryWester"; + span366[index] = "JerryWester"; questRoot35.Author = list366; index = 5; List list367 = new List(index); CollectionsMarshal.SetCount(list367, index); - span2 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num = 0; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span367[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -249490,16 +249500,16 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) + span368[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) { StopDistance = 5f }; obj179.Steps = list368; reference255 = obj179; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span367[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -249507,9 +249517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026253u, new Vector3(650.87354f, 70f, 546.89856f), 621) + span369[num2] = new QuestStep(EInteractionType.Interact, 1026253u, new Vector3(650.87354f, 70f, 546.89856f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -249517,7 +249527,7 @@ public static class AssemblyQuestLoader obj180.Steps = list369; reference256 = obj180; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span367[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -249525,13 +249535,13 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026256u, new Vector3(648.1575f, 70f, 548.24133f), 621); + span370[index2] = new QuestStep(EInteractionType.Interact, 1026256u, new Vector3(648.1575f, 70f, 548.24133f), 621); obj181.Steps = list370; reference257 = obj181; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span367[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -249539,16 +249549,16 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026257u, new Vector3(-7.950012f, -3.2583127E-12f, -16.31195f), 759) + span371[num2] = new QuestStep(EInteractionType.Interact, 1026257u, new Vector3(-7.950012f, -3.2583127E-12f, -16.31195f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave }; obj182.Steps = list371; reference258 = obj182; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span367[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -249556,9 +249566,9 @@ public static class AssemblyQuestLoader num2 = 2; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span372[index2]; QuestStep obj184 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744 @@ -249566,9 +249576,9 @@ public static class AssemblyQuestLoader index3 = 1; List list373 = new List(index3); CollectionsMarshal.SetCount(list373, index3); - span9 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span9[num3] = new DialogueChoice + span373[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE101_03143_EVENTAREA_WARP_100_004") @@ -249576,7 +249586,7 @@ public static class AssemblyQuestLoader obj184.DialogueChoices = list373; reference260 = obj184; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span372[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj183.Steps = list372; reference259 = obj183; questRoot35.QuestSequence = list367; @@ -249586,16 +249596,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "JerryWester"; + span374[index] = "JerryWester"; questRoot36.Author = list374; index = 5; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span375[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -249603,13 +249613,13 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span376[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj185.Steps = list376; reference261 = obj185; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span375[num]; QuestSequence obj186 = new QuestSequence { Sequence = 1 @@ -249617,9 +249627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026261u, new Vector3(337.78882f, 54.860683f, -531.2734f), 614) + span377[index2] = new QuestStep(EInteractionType.Interact, 1026261u, new Vector3(337.78882f, 54.860683f, -531.2734f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -249627,7 +249637,7 @@ public static class AssemblyQuestLoader obj186.Steps = list377; reference262 = obj186; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span375[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -249635,9 +249645,9 @@ public static class AssemblyQuestLoader index2 = 1; List list378 = new List(index2); CollectionsMarshal.SetCount(list378, index2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span378[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -249648,12 +249658,12 @@ public static class AssemblyQuestLoader obj187.Steps = list378; reference263 = obj187; num++; - span2[num] = new QuestSequence + span375[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span375[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -249661,9 +249671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) + span379[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) { StopDistance = 7f }; @@ -249676,16 +249686,16 @@ public static class AssemblyQuestLoader num = 1; List list380 = new List(num); CollectionsMarshal.SetCount(list380, num); - span = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index = 0; - span[index] = "JerryWester"; + span380[index] = "JerryWester"; questRoot37.Author = list380; index = 5; List list381 = new List(index); CollectionsMarshal.SetCount(list381, index); - span2 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span381[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -249693,9 +249703,9 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) + span382[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -249710,7 +249720,7 @@ public static class AssemblyQuestLoader obj189.Steps = list382; reference265 = obj189; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span381[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -249718,9 +249728,9 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - ref QuestStep reference267 = ref span3[index2]; + ref QuestStep reference267 = ref span383[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -249733,9 +249743,9 @@ public static class AssemblyQuestLoader num3 = 1; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span9 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span9[index3] = new DialogueChoice + span384[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE103_03145_EVENTAREA_WARP_100_004") @@ -249745,7 +249755,7 @@ public static class AssemblyQuestLoader obj190.Steps = list383; reference266 = obj190; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span381[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -249753,16 +249763,16 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744) + span385[num2] = new QuestStep(EInteractionType.Interact, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744) { StopDistance = 7f }; obj192.Steps = list385; reference268 = obj192; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span381[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -249770,14 +249780,14 @@ public static class AssemblyQuestLoader num2 = 2; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + span386[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) { TargetTerritoryId = (ushort)759 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026276u, new Vector3(119.035645f, -4.1787133f, 65.384766f), 759) + span386[index2] = new QuestStep(EInteractionType.Interact, 1026276u, new Vector3(119.035645f, -4.1787133f, 65.384766f), 759) { AethernetShortcut = new AethernetShortcut { @@ -249788,7 +249798,7 @@ public static class AssemblyQuestLoader obj193.Steps = list386; reference269 = obj193; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span381[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -249796,9 +249806,9 @@ public static class AssemblyQuestLoader index2 = 2; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span387[num2]; QuestStep obj195 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -249811,9 +249821,9 @@ public static class AssemblyQuestLoader index3 = 1; List list388 = new List(index3); CollectionsMarshal.SetCount(list388, index3); - span9 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num3 = 0; - span9[num3] = new DialogueChoice + span388[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE103_03145_EVENTAREA_WARP_100_004") @@ -249821,7 +249831,7 @@ public static class AssemblyQuestLoader obj195.DialogueChoices = list388; reference271 = obj195; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span387[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj194.Steps = list387; reference270 = obj194; questRoot37.QuestSequence = list381; @@ -249831,16 +249841,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "JerryWester"; + span389[index] = "JerryWester"; questRoot38.Author = list389; index = 4; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span390[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -249848,16 +249858,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span391[index2]; QuestStep questStep67 = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); num3 = 1; List list392 = new List(num3); CollectionsMarshal.SetCount(list392, num3); - span9 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index3 = 0; - span9[index3] = new DialogueChoice + span392[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDE104_03146_Q1_000_000"), @@ -249868,7 +249878,7 @@ public static class AssemblyQuestLoader obj196.Steps = list391; reference272 = obj196; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span390[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -249876,9 +249886,9 @@ public static class AssemblyQuestLoader index2 = 1; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026280u, new Vector3(561.4862f, -19.50564f, 409.17065f), 622) + span393[num2] = new QuestStep(EInteractionType.Interact, 1026280u, new Vector3(561.4862f, -19.50564f, 409.17065f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -249886,7 +249896,7 @@ public static class AssemblyQuestLoader obj197.Steps = list393; reference274 = obj197; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span390[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -249894,16 +249904,16 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026281u, new Vector3(561.7302f, -19.30375f, 271.99194f), 622) + span394[index2] = new QuestStep(EInteractionType.Interact, 1026281u, new Vector3(561.7302f, -19.30375f, 271.99194f), 622) { StopDistance = 6f }; obj198.Steps = list394; reference275 = obj198; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span390[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -249911,9 +249921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span395[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { Fly = true }; @@ -249926,16 +249936,16 @@ public static class AssemblyQuestLoader num = 1; List list396 = new List(num); CollectionsMarshal.SetCount(list396, num); - span = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index = 0; - span[index] = "JerryWester"; + span396[index] = "JerryWester"; questRoot39.Author = list396; index = 7; List list397 = new List(index); CollectionsMarshal.SetCount(list397, index); - span2 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span397[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -249943,16 +249953,16 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622) + span398[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622) { StopDistance = 5f }; obj200.Steps = list398; reference277 = obj200; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span397[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -249960,16 +249970,16 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) + span399[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) { Fly = true }; obj201.Steps = list399; reference278 = obj201; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span397[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -249977,18 +249987,18 @@ public static class AssemblyQuestLoader num2 = 2; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.77588f, 40.425697f, -475.4643f), 622) + span400[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.77588f, 40.425697f, -475.4643f), 622) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span400[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj202.Steps = list400; reference279 = obj202; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span397[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -249996,9 +250006,9 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span401[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -250006,7 +250016,7 @@ public static class AssemblyQuestLoader obj203.Steps = list401; reference280 = obj203; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span397[num]; QuestSequence obj204 = new QuestSequence { Sequence = 4 @@ -250014,9 +250024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - ref QuestStep reference282 = ref span3[index2]; + ref QuestStep reference282 = ref span402[index2]; QuestStep obj205 = new QuestStep(EInteractionType.SinglePlayerDuty, 2009591u, new Vector3(-210.34564f, 2.6397705f, 519.27966f), 622) { Fly = true @@ -250025,21 +250035,21 @@ public static class AssemblyQuestLoader index3 = 1; List list403 = new List(index3); CollectionsMarshal.SetCount(list403, index3); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num3 = 0; - span[num3] = "(Magnai) Keeps focussing the boss instead of the axes, thus getting killed by the AOEs"; + span403[num3] = "(Magnai) Keeps focussing the boss instead of the axes, thus getting killed by the AOEs"; singlePlayerDutyOptions.Notes = list403; obj205.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference282 = obj205; obj204.Steps = list402; reference281 = obj204; num++; - span2[num] = new QuestSequence + span397[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span397[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -250047,9 +250057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list404 = new List(index2); CollectionsMarshal.SetCount(list404, index2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span404[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { StopDistance = 5f }; @@ -250062,16 +250072,16 @@ public static class AssemblyQuestLoader num = 1; List list405 = new List(num); CollectionsMarshal.SetCount(list405, num); - span = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index = 0; - span[index] = "JerryWester"; + span405[index] = "JerryWester"; questRoot40.Author = list405; index = 7; List list406 = new List(index); CollectionsMarshal.SetCount(list406, index); - span2 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num = 0; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span406[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -250079,13 +250089,13 @@ public static class AssemblyQuestLoader num2 = 1; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622); + span407[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622); obj207.Steps = list407; reference284 = obj207; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span406[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -250093,16 +250103,16 @@ public static class AssemblyQuestLoader index2 = 1; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) + span408[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) { Fly = true }; obj208.Steps = list408; reference285 = obj208; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span406[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -250110,13 +250120,13 @@ public static class AssemblyQuestLoader num2 = 1; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026239u, new Vector3(348.53125f, 118.662384f, -691.92035f), 622); + span409[index2] = new QuestStep(EInteractionType.Interact, 1026239u, new Vector3(348.53125f, 118.662384f, -691.92035f), 622); obj209.Steps = list409; reference286 = obj209; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span406[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -250124,9 +250134,9 @@ public static class AssemblyQuestLoader index2 = 2; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - ref QuestStep reference288 = ref span3[num2]; + ref QuestStep reference288 = ref span410[num2]; QuestStep obj211 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -250135,9 +250145,9 @@ public static class AssemblyQuestLoader num3 = 1; List list411 = new List(num3); CollectionsMarshal.SetCount(list411, num3); - span9 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index3 = 0; - span9[index3] = new DialogueChoice + span411[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE106_03148_EVENTAREA_WARP_100_004") @@ -250145,11 +250155,11 @@ public static class AssemblyQuestLoader obj211.DialogueChoices = list411; reference288 = obj211; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026469u, new Vector3(-1.8463745f, 0.02109136f, -1.4191895f), 744); + span410[num2] = new QuestStep(EInteractionType.Interact, 1026469u, new Vector3(-1.8463745f, 0.02109136f, -1.4191895f), 744); obj210.Steps = list410; reference287 = obj210; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span406[num]; QuestSequence obj212 = new QuestSequence { Sequence = 4 @@ -250157,9 +250167,9 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026241u, new Vector3(747.00525f, 69.99995f, 526.36f), 621) + span412[index2] = new QuestStep(EInteractionType.Interact, 1026241u, new Vector3(747.00525f, 69.99995f, 526.36f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -250167,7 +250177,7 @@ public static class AssemblyQuestLoader obj212.Steps = list412; reference289 = obj212; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span406[num]; QuestSequence obj213 = new QuestSequence { Sequence = 5 @@ -250175,16 +250185,16 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span413[num2]; QuestStep questStep68 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621); index3 = 1; List list414 = new List(index3); CollectionsMarshal.SetCount(list414, index3); - span9 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num3 = 0; - span9[num3] = new DialogueChoice + span414[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE106_03148_Q1_000_000") @@ -250194,7 +250204,7 @@ public static class AssemblyQuestLoader obj213.Steps = list413; reference290 = obj213; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span406[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -250202,9 +250212,9 @@ public static class AssemblyQuestLoader num2 = 1; List list415 = new List(num2); CollectionsMarshal.SetCount(list415, num2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) + span415[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) { StopDistance = 5f }; @@ -250217,16 +250227,16 @@ public static class AssemblyQuestLoader num = 1; List list416 = new List(num); CollectionsMarshal.SetCount(list416, num); - span = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index = 0; - span[index] = "JerryWester"; + span416[index] = "JerryWester"; questRoot41.Author = list416; index = 5; List list417 = new List(index); CollectionsMarshal.SetCount(list417, index); - span2 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span417[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -250234,9 +250244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list418 = new List(index2); CollectionsMarshal.SetCount(list418, index2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) + span418[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -250251,7 +250261,7 @@ public static class AssemblyQuestLoader obj215.Steps = list418; reference293 = obj215; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span417[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -250259,13 +250269,13 @@ public static class AssemblyQuestLoader num2 = 1; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026247u, new Vector3(-9.201294f, 0f, -5.44751f), 351); + span419[index2] = new QuestStep(EInteractionType.Interact, 1026247u, new Vector3(-9.201294f, 0f, -5.44751f), 351); obj216.Steps = list419; reference294 = obj216; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span417[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -250273,9 +250283,9 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128) + span420[num2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -250287,7 +250297,7 @@ public static class AssemblyQuestLoader obj217.Steps = list420; reference295 = obj217; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span417[num]; QuestSequence obj218 = new QuestSequence { Sequence = 3 @@ -250295,13 +250305,13 @@ public static class AssemblyQuestLoader num2 = 1; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128); + span421[index2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128); obj218.Steps = list421; reference296 = obj218; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span417[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -250309,15 +250319,15 @@ public static class AssemblyQuestLoader index2 = 2; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span422[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj219.Steps = list422; reference297 = obj219; questRoot41.QuestSequence = list417; @@ -250365,68 +250375,68 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1022620u, new Vector3(-4.7455444f, 0.022830343f, -113.96973f), 628); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1019063u, new Vector3(3.3416748f, -6.6541724E-11f, -67.73486f), 628); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -250440,9 +250450,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628); + span8[index2] = new QuestStep(EInteractionType.Interact, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628); obj3.Steps = list8; reference6 = obj3; num++; @@ -250454,9 +250464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026349u, new Vector3(62.18042f, 5.991543f, -106.126526f), 628) + span9[num2] = new QuestStep(EInteractionType.Interact, 1026349u, new Vector3(62.18042f, 5.991543f, -106.126526f), 628) { StopDistance = 5f }; @@ -250471,16 +250481,16 @@ public static class AssemblyQuestLoader num2 = 3; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026457u, new Vector3(62.271973f, -8.0999975f, -225.2995f), 628); + span10[index2] = new QuestStep(EInteractionType.Interact, 1026457u, new Vector3(62.271973f, -8.0999975f, -225.2995f), 628); obj5.Steps = list10; reference8 = obj5; num++; @@ -250492,9 +250502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026353u, new Vector3(45.456543f, -7.470526f, -261.34125f), 628) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026353u, new Vector3(45.456543f, -7.470526f, -261.34125f), 628) { NextQuestId = new QuestId(3151) }; @@ -250507,16 +250517,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot2.Author = list12; index = 6; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -250524,16 +250534,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026351u, new Vector3(45.090332f, -7.469796f, -262.7146f), 628) + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026351u, new Vector3(45.090332f, -7.469796f, -262.7146f), 628) { StopDistance = 5f }; obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -250541,9 +250551,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026355u, new Vector3(841.27563f, 1.1792023f, 861.90576f), 613) + span15[num2] = new QuestStep(EInteractionType.Interact, 1026355u, new Vector3(841.27563f, 1.1792023f, 861.90576f), 613) { Mount = true, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -250556,7 +250566,7 @@ public static class AssemblyQuestLoader obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -250564,16 +250574,16 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) + span16[index2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) { Fly = true }; obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -250581,16 +250591,16 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026366u, new Vector3(433.73767f, 30.29471f, 780.69727f), 613) + span17[num2] = new QuestStep(EInteractionType.Interact, 1026366u, new Vector3(433.73767f, 30.29471f, 780.69727f), 613) { Fly = true }; obj10.Steps = list17; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -250598,13 +250608,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026367u, new Vector3(297.32202f, 0.35283074f, 470.51184f), 613); + span18[index2] = new QuestStep(EInteractionType.Interact, 1026367u, new Vector3(297.32202f, 0.35283074f, 470.51184f), 613); obj11.Steps = list18; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -250612,9 +250622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026369u, new Vector3(-35.080566f, 5.983372f, -152.23932f), 628) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026369u, new Vector3(-35.080566f, 5.983372f, -152.23932f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -250633,16 +250643,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -250650,13 +250660,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj13.Steps = list22; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -250664,9 +250674,9 @@ public static class AssemblyQuestLoader index2 = 2; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span23[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -250678,11 +250688,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span23[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -250690,13 +250700,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026204u, new Vector3(74.23511f, -90.00003f, -457.3587f), 764); + span24[index2] = new QuestStep(EInteractionType.Interact, 1026204u, new Vector3(74.23511f, -90.00003f, -457.3587f), 764); obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -250704,9 +250714,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 764) + span25[num2] = new QuestStep(EInteractionType.Duty, null, null, 764) { DutyOptions = new DutyOptions { @@ -250716,12 +250726,12 @@ public static class AssemblyQuestLoader obj16.Steps = list25; reference19 = obj16; num++; - span2[num] = new QuestSequence + span21[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -250729,13 +250739,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span26[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj17.Steps = list26; reference20 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -250743,9 +250753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3165) @@ -250759,16 +250769,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "CryoTechnic"; + span28[index] = "CryoTechnic"; questRoot4.Author = list28; index = 4; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -250776,9 +250786,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -250792,7 +250802,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -250800,11 +250810,11 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025757u, new Vector3(65.35437f, -8.7688285E-08f, -67.91791f), 759); + span31[num2] = new QuestStep(EInteractionType.Interact, 1025757u, new Vector3(65.35437f, -8.7688285E-08f, -67.91791f), 759); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026314u, new Vector3(-92.02722f, 1.674677f, 145.09802f), 759) + span31[num2] = new QuestStep(EInteractionType.Interact, 1026314u, new Vector3(-92.02722f, 1.674677f, 145.09802f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -250816,7 +250826,7 @@ public static class AssemblyQuestLoader obj20.Steps = list31; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -250824,9 +250834,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025755u, new Vector3(16.850666f, -5.9723854E-05f, -84.3385f), 759) + span32[index2] = new QuestStep(EInteractionType.Interact, 1025755u, new Vector3(16.850666f, -5.9723854E-05f, -84.3385f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -250838,7 +250848,7 @@ public static class AssemblyQuestLoader obj21.Steps = list32; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -250846,9 +250856,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26581275f, 28.915894f), 759) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26581275f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -250866,16 +250876,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 6; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -250883,13 +250893,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -250897,9 +250907,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { Fly = true, @@ -250908,9 +250918,9 @@ public static class AssemblyQuestLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - Span span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR301_03154_Q2_000_051"), @@ -250921,12 +250931,12 @@ public static class AssemblyQuestLoader obj24.Steps = list37; reference27 = obj24; num++; - span2[num] = new QuestSequence + span35[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = 3 @@ -250934,13 +250944,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807); + span39[index2] = new QuestStep(EInteractionType.Interact, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807); obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = 4 @@ -250948,9 +250958,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 807) + span40[num2] = new QuestStep(EInteractionType.Duty, null, null, 807) { DutyOptions = new DutyOptions { @@ -250960,7 +250970,7 @@ public static class AssemblyQuestLoader obj27.Steps = list40; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -250968,9 +250978,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026453u, new Vector3(-34.836426f, -16.15f, 153.8872f), 807) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026453u, new Vector3(-34.836426f, -16.15f, 153.8872f), 807) { StopDistance = 5f, NextQuestId = new QuestId(3155) @@ -250984,16 +250994,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot6.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -251001,16 +251011,16 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026452u, new Vector3(-35.01947f, -16.150002f, 156.11499f), 807) + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026452u, new Vector3(-35.01947f, -16.150002f, 156.11499f), 807) { StopDistance = 7f }; obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -251018,9 +251028,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 807) + span45[index2] = new QuestStep(EInteractionType.Duty, null, null, 807) { DutyOptions = new DutyOptions { @@ -251030,7 +251040,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -251038,9 +251048,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) { StopDistance = 7f, NextQuestId = new QuestId(3156) @@ -251054,16 +251064,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot7.Author = list47; index = 9; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -251071,16 +251081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) { StopDistance = 7f }; obj32.Steps = list49; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -251088,16 +251098,16 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) + span50[num2] = new QuestStep(EInteractionType.Interact, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { StopDistance = 7f }; obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -251105,16 +251115,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009608u, new Vector3(103.07471f, 0.62561035f, 41.794434f), 635) + span51[index2] = new QuestStep(EInteractionType.Interact, 2009608u, new Vector3(103.07471f, 0.62561035f, 41.794434f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -251122,13 +251132,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026472u, new Vector3(116.50256f, 0.6520418f, 43.9917f), 635); + span52[num2] = new QuestStep(EInteractionType.Interact, 1026472u, new Vector3(116.50256f, 0.6520418f, 43.9917f), 635); obj35.Steps = list52; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -251136,9 +251146,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span53[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612) { Fly = true, @@ -251147,9 +251157,9 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new DialogueChoice + span54[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDR303_03156_SYSTEM_000_006") @@ -251157,11 +251167,11 @@ public static class AssemblyQuestLoader obj37.DialogueChoices = list54; reference40 = obj37; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026456u, new Vector3(-19.638367f, -16.65f, 144.06042f), 812); + span53[index2] = new QuestStep(EInteractionType.Interact, 1026456u, new Vector3(-19.638367f, -16.65f, 144.06042f), 812); obj36.Steps = list53; reference39 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span48[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -251169,9 +251179,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 812) + span55[num2] = new QuestStep(EInteractionType.Duty, null, null, 812) { DutyOptions = new DutyOptions { @@ -251181,12 +251191,12 @@ public static class AssemblyQuestLoader obj38.Steps = list55; reference41 = obj38; num++; - span2[num] = new QuestSequence + span48[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = 7 @@ -251194,9 +251204,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 812) + span56[index2] = new QuestStep(EInteractionType.Duty, null, null, 812) { DutyOptions = new DutyOptions { @@ -251206,7 +251216,7 @@ public static class AssemblyQuestLoader obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span48[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -251214,9 +251224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { StopDistance = 7f, NextQuestId = new QuestId(3157) @@ -251230,16 +251240,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot8.Author = list58; index = 10; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -251247,16 +251257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021939u, new Vector3(464.98804f, 69.34f, 522.4231f), 612) + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021939u, new Vector3(464.98804f, 69.34f, 522.4231f), 612) { StopDistance = 5f }; obj41.Steps = list60; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -251264,16 +251274,16 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024746u, new Vector3(462.8518f, 69.31414f, 525.9021f), 612) + span61[num2] = new QuestStep(EInteractionType.Interact, 1024746u, new Vector3(462.8518f, 69.31414f, 525.9021f), 612) { StopDistance = 6f }; obj42.Steps = list61; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -251281,16 +251291,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + span62[index2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj43.Steps = list62; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span59[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -251298,16 +251308,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1026712u, new Vector3(113.23718f, 0.6520417f, 56.839844f), 635); num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR304_03157_Q1_000_102"), @@ -251318,7 +251328,7 @@ public static class AssemblyQuestLoader obj44.Steps = list63; reference47 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = 4 @@ -251326,13 +251336,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026465u, new Vector3(-38.92578f, -0.0364509f, -3.7385254f), 635); + span65[index2] = new QuestStep(EInteractionType.Interact, 1026465u, new Vector3(-38.92578f, -0.0364509f, -3.7385254f), 635); obj45.Steps = list65; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span59[num]; QuestSequence obj46 = new QuestSequence { Sequence = 5 @@ -251340,13 +251350,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026466u, new Vector3(-114.58002f, 0.5980477f, -33.829346f), 635); + span66[num2] = new QuestStep(EInteractionType.Interact, 1026466u, new Vector3(-114.58002f, 0.5980477f, -33.829346f), 635); obj46.Steps = list66; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span59[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -251354,13 +251364,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635); + span67[index2] = new QuestStep(EInteractionType.Interact, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635); obj47.Steps = list67; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span59[num]; QuestSequence obj48 = new QuestSequence { Sequence = 7 @@ -251368,16 +251378,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635) + span68[num2] = new QuestStep(EInteractionType.Emote, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635) { Emote = EEmote.Pet }; obj48.Steps = list68; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span59[num]; QuestSequence obj49 = new QuestSequence { Sequence = 8 @@ -251385,13 +251395,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026468u, new Vector3(-13.778931f, 0.98160696f, 70.54236f), 635); + span69[index2] = new QuestStep(EInteractionType.Interact, 1026468u, new Vector3(-13.778931f, 0.98160696f, 70.54236f), 635); obj49.Steps = list69; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span59[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -251399,9 +251409,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); obj50.Steps = list70; reference54 = obj50; questRoot8.QuestSequence = list59; @@ -251411,16 +251421,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "plogon_enjoyer"; + span71[index] = "plogon_enjoyer"; questRoot9.Author = list71; index = 10; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -251428,9 +251438,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026380u, new Vector3(94.22449f, 12.000005f, -72.55664f), 628) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026380u, new Vector3(94.22449f, 12.000005f, -72.55664f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -251444,7 +251454,7 @@ public static class AssemblyQuestLoader obj51.Steps = list73; reference55 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -251452,9 +251462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009604u, new Vector3(-85.19116f, -7.0039062f, -52.84204f), 628) + span74[num2] = new QuestStep(EInteractionType.Interact, 2009604u, new Vector3(-85.19116f, -7.0039062f, -52.84204f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251465,7 +251475,7 @@ public static class AssemblyQuestLoader obj52.Steps = list74; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -251473,13 +251483,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026381u, new Vector3(139.33008f, 25f, -7.0039062f), 628); + span75[index2] = new QuestStep(EInteractionType.Interact, 1026381u, new Vector3(139.33008f, 25f, -7.0039062f), 628); obj53.Steps = list75; reference57 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -251487,9 +251497,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026383u, new Vector3(-79.14862f, 17.999998f, -176.47064f), 628) + span76[num2] = new QuestStep(EInteractionType.Interact, 1026383u, new Vector3(-79.14862f, 17.999998f, -176.47064f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251500,7 +251510,7 @@ public static class AssemblyQuestLoader obj54.Steps = list76; reference58 = obj54; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 4 @@ -251508,16 +251518,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span77[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1026384u, new Vector3(-107.71344f, 11.902365f, -140.73401f), 628); num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span5[num4] = new DialogueChoice + span78[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL210_03161_Q3_000_000") @@ -251527,7 +251537,7 @@ public static class AssemblyQuestLoader obj55.Steps = list77; reference59 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj56 = new QuestSequence { Sequence = 5 @@ -251535,13 +251545,13 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026385u, new Vector3(-108.14075f, 11.902366f, -140.58142f), 628); + span79[num2] = new QuestStep(EInteractionType.Interact, 1026385u, new Vector3(-108.14075f, 11.902366f, -140.58142f), 628); obj56.Steps = list79; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 6 @@ -251549,9 +251559,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026386u, new Vector3(-4.989685f, 0.25f, -103.50195f), 628) + span80[index2] = new QuestStep(EInteractionType.Interact, 1026386u, new Vector3(-4.989685f, 0.25f, -103.50195f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251562,7 +251572,7 @@ public static class AssemblyQuestLoader obj57.Steps = list80; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj58 = new QuestSequence { Sequence = 7 @@ -251570,9 +251580,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) + span81[num2] = new QuestStep(EInteractionType.Interact, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251583,7 +251593,7 @@ public static class AssemblyQuestLoader obj58.Steps = list81; reference63 = obj58; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span72[num]; QuestSequence obj59 = new QuestSequence { Sequence = 8 @@ -251591,13 +251601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628); + span82[index2] = new QuestStep(EInteractionType.Interact, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628); obj59.Steps = list82; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span72[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -251605,9 +251615,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628) { ItemId = 2002488u, GroundTarget = true, @@ -251622,16 +251632,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "plogon_enjoyer"; + span84[index] = "plogon_enjoyer"; questRoot10.Author = list84; index = 7; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -251639,9 +251649,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -251664,7 +251674,7 @@ public static class AssemblyQuestLoader obj61.Steps = list86; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -251672,9 +251682,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026395u, new Vector3(857.4501f, 6.9450293f, 804.7455f), 613) + span87[num2] = new QuestStep(EInteractionType.Interact, 1026395u, new Vector3(857.4501f, 6.9450293f, 804.7455f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -251686,7 +251696,7 @@ public static class AssemblyQuestLoader obj62.Steps = list87; reference67 = obj62; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -251694,21 +251704,21 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026398u, new Vector3(840.3906f, 6.9450293f, 819.6688f), 613) + span88[index2] = new QuestStep(EInteractionType.Interact, 1026398u, new Vector3(840.3906f, 6.9450293f, 819.6688f), 613) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026397u, new Vector3(848.6304f, 1.1792068f, 863.8589f), 613) + span88[index2] = new QuestStep(EInteractionType.Interact, 1026397u, new Vector3(848.6304f, 1.1792068f, 863.8589f), 613) { Fly = true }; obj63.Steps = list88; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -251716,16 +251726,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026399u, new Vector3(867.42944f, 1.1792068f, 844.75464f), 613) + span89[num2] = new QuestStep(EInteractionType.Interact, 1026399u, new Vector3(867.42944f, 1.1792068f, 844.75464f), 613) { Fly = true }; obj64.Steps = list89; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -251733,9 +251743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) + span90[index2] = new QuestStep(EInteractionType.Interact, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -251743,7 +251753,7 @@ public static class AssemblyQuestLoader obj65.Steps = list90; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -251751,26 +251761,26 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026406u, new Vector3(-722.9267f, 1.2855811f, -568.5359f), 613) + span91[num2] = new QuestStep(EInteractionType.Interact, 1026406u, new Vector3(-722.9267f, 1.2855811f, -568.5359f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026404u, new Vector3(-716.09064f, 1.2506801f, -593.62177f), 613) + span91[num2] = new QuestStep(EInteractionType.Interact, 1026404u, new Vector3(-716.09064f, 1.2506801f, -593.62177f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026405u, new Vector3(-739.98627f, 1.960285f, -611.2917f), 613) + span91[num2] = new QuestStep(EInteractionType.Interact, 1026405u, new Vector3(-739.98627f, 1.960285f, -611.2917f), 613) { Fly = true }; obj66.Steps = list91; reference71 = obj66; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -251778,9 +251788,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) { Fly = true, NextQuestId = new QuestId(3163) @@ -251794,16 +251804,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "plogon_enjoyer"; + span93[index] = "plogon_enjoyer"; questRoot11.Author = list93; index = 5; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span94[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -251811,9 +251821,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span95[num2]; QuestStep obj69 = new QuestStep(EInteractionType.AcceptQuest, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) { Fly = true, @@ -251829,9 +251839,9 @@ public static class AssemblyQuestLoader num4 = 1; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span5[num3] = new DialogueChoice + span96[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL230_03163_Q1_000_000"), @@ -251842,7 +251852,7 @@ public static class AssemblyQuestLoader obj68.Steps = list95; reference73 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span94[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -251850,16 +251860,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026414u, new Vector3(-778.28644f, 127.27075f, 129.74744f), 622) + span97[index2] = new QuestStep(EInteractionType.Interact, 1026414u, new Vector3(-778.28644f, 127.27075f, 129.74744f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh }; obj70.Steps = list97; reference75 = obj70; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span94[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -251867,9 +251877,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009605u, new Vector3(27.17627f, 114.88513f, -15.030151f), 622) + span98[num2] = new QuestStep(EInteractionType.Interact, 2009605u, new Vector3(27.17627f, 114.88513f, -15.030151f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -251877,7 +251887,7 @@ public static class AssemblyQuestLoader obj71.Steps = list98; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span94[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -251885,13 +251895,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026420u, new Vector3(-102.73901f, 116.043f, -48.142273f), 622); + span99[index2] = new QuestStep(EInteractionType.Interact, 1026420u, new Vector3(-102.73901f, 116.043f, -48.142273f), 622); obj72.Steps = list99; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span94[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -251899,9 +251909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026422u, new Vector3(-779.0799f, 127.277245f, 127.91626f), 622) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026422u, new Vector3(-779.0799f, 127.277245f, 127.91626f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -251916,16 +251926,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "plogon_enjoyer"; + span101[index] = "plogon_enjoyer"; questRoot12.Author = list101; index = 5; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -251933,9 +251943,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026421u, new Vector3(-779.7818f, 127.269035f, 129.74744f), 622) + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026421u, new Vector3(-779.7818f, 127.269035f, 129.74744f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -251954,7 +251964,7 @@ public static class AssemblyQuestLoader obj74.Steps = list103; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -251962,9 +251972,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009606u, new Vector3(-77.62268f, 11.825684f, -155.169f), 628) + span104[num2] = new QuestStep(EInteractionType.Interact, 2009606u, new Vector3(-77.62268f, 11.825684f, -155.169f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -251976,7 +251986,7 @@ public static class AssemblyQuestLoader obj75.Steps = list104; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span102[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -251984,9 +251994,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026425u, new Vector3(-72.129456f, 15.000005f, 70.450806f), 628) + span105[index2] = new QuestStep(EInteractionType.Interact, 1026425u, new Vector3(-72.129456f, 15.000005f, 70.450806f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251997,7 +252007,7 @@ public static class AssemblyQuestLoader obj76.Steps = list105; reference81 = obj76; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span102[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -252005,13 +252015,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009607u, new Vector3(-31.47937f, 14.999573f, 61.08191f), 628); + span106[num2] = new QuestStep(EInteractionType.Interact, 2009607u, new Vector3(-31.47937f, 14.999573f, 61.08191f), 628); obj77.Steps = list106; reference82 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span102[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -252019,9 +252029,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span107[index2]; QuestStep obj79 = new QuestStep(EInteractionType.CompleteQuest, 1026426u, new Vector3(-81.498474f, 11.82907f, -155.53528f), 628) { AethernetShortcut = new AethernetShortcut @@ -252033,9 +252043,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new DialogueChoice + span108[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL240_03164_Q1_000_000") @@ -252051,16 +252061,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot13.Author = list109; index = 5; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -252068,13 +252078,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj80.Steps = list111; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -252082,9 +252092,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span112[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -252096,11 +252106,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span112[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj81.Steps = list112; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -252108,9 +252118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) + span113[num2] = new QuestStep(EInteractionType.Interact, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -252118,7 +252128,7 @@ public static class AssemblyQuestLoader obj82.Steps = list113; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -252126,9 +252136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span114[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -252138,7 +252148,7 @@ public static class AssemblyQuestLoader obj83.Steps = list114; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -252146,9 +252156,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) + span115[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) { StopDistance = 6f, NextQuestId = new QuestId(3166) @@ -252162,16 +252172,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot14.Author = list116; index = 6; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -252179,16 +252189,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) { StopDistance = 6f }; obj85.Steps = list118; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span117[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -252196,9 +252206,9 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span119[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -252210,11 +252220,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span119[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj86.Steps = list119; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span117[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -252222,13 +252232,13 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span120[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj87.Steps = list120; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -252236,54 +252246,54 @@ public static class AssemblyQuestLoader index2 = 3; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span121[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1028803u, new Vector3(8.804443f, -90f, -470.63403f), 764); num4 = 6; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list122; reference94 = questStep6; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span121[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1028804u, new Vector3(74.23511f, -90.00003f, -457.3587f), 764); num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list123; num4 = 1; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = new DialogueChoice + span124[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY332_03166_Q2_000_000"), @@ -252292,30 +252302,30 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list124; reference95 = questStep7; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span121[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1028805u, new Vector3(115.83118f, -90f, -470.81714f), 764); num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list125; reference96 = questStep8; obj88.Steps = list121; reference93 = obj88; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span117[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -252323,13 +252333,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028806u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span126[index2] = new QuestStep(EInteractionType.Interact, 1028806u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj89.Steps = list126; reference97 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span117[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -252337,9 +252347,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3165) @@ -252353,16 +252363,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot15.Author = list128; index = 8; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -252370,16 +252380,16 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) { StopDistance = 5f }; obj91.Steps = list130; reference99 = obj91; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -252387,9 +252397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026363u, new Vector3(54.61206f, 7.999999f, 192.401f), 628) + span131[num2] = new QuestStep(EInteractionType.Interact, 1026363u, new Vector3(54.61206f, 7.999999f, 192.401f), 628) { AethernetShortcut = new AethernetShortcut { @@ -252400,7 +252410,7 @@ public static class AssemblyQuestLoader obj92.Steps = list131; reference100 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span129[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -252408,9 +252418,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 628) + span132[index2] = new QuestStep(EInteractionType.Duty, null, null, 628) { DutyOptions = new DutyOptions { @@ -252420,7 +252430,7 @@ public static class AssemblyQuestLoader obj93.Steps = list132; reference101 = obj93; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -252428,9 +252438,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026364u, new Vector3(52.536743f, 8.02f, 192.49243f), 628) + span133[num2] = new QuestStep(EInteractionType.Interact, 1026364u, new Vector3(52.536743f, 8.02f, 192.49243f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -252444,7 +252454,7 @@ public static class AssemblyQuestLoader obj94.Steps = list133; reference102 = obj94; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 4 @@ -252452,9 +252462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) + span134[index2] = new QuestStep(EInteractionType.Interact, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) { AethernetShortcut = new AethernetShortcut { @@ -252465,7 +252475,7 @@ public static class AssemblyQuestLoader obj95.Steps = list134; reference103 = obj95; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = 5 @@ -252473,30 +252483,30 @@ public static class AssemblyQuestLoader index2 = 2; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span135[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1019063u, new Vector3(3.3416748f, -6.6541724E-11f, -67.73486f), 628); num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list136; reference105 = questStep9; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span135[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) { AethernetShortcut = new AethernetShortcut @@ -252508,25 +252518,25 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num4 = 0; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span137[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list137; reference106 = obj97; obj96.Steps = list135; reference104 = obj96; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj98 = new QuestSequence { Sequence = 6 @@ -252534,9 +252544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span138[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1026369u, new Vector3(-35.080566f, 5.983372f, -152.23932f), 628) { AethernetShortcut = new AethernetShortcut @@ -252548,9 +252558,9 @@ public static class AssemblyQuestLoader num4 = 1; List list139 = new List(num4); CollectionsMarshal.SetCount(list139, num4); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span5[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB751_03167_Q1_000_000"), @@ -252561,7 +252571,7 @@ public static class AssemblyQuestLoader obj98.Steps = list138; reference107 = obj98; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -252569,9 +252579,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) { StopDistance = 5f, NextQuestId = new QuestId(3168) @@ -252585,16 +252595,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot16.Author = list141; index = 7; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span142[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -252602,16 +252612,16 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) { StopDistance = 5f }; obj101.Steps = list143; reference110 = obj101; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span142[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -252619,23 +252629,23 @@ public static class AssemblyQuestLoader index2 = 3; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); + span144[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) + span144[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) { DisableNavmesh = true }; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span144[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1019068u, new Vector3(42.191162f, -7.463482f, -264.75934f), 628); num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB752_03168_Q1_000_000"), @@ -252646,7 +252656,7 @@ public static class AssemblyQuestLoader obj102.Steps = list144; reference111 = obj102; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -252654,9 +252664,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019033u, new Vector3(52.048462f, 8.02f, 140.55078f), 628) + span146[index2] = new QuestStep(EInteractionType.Interact, 1019033u, new Vector3(52.048462f, 8.02f, 140.55078f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -252668,7 +252678,7 @@ public static class AssemblyQuestLoader obj103.Steps = list146; reference113 = obj103; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span142[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -252676,11 +252686,11 @@ public static class AssemblyQuestLoader index2 = 2; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.635633f, 11.441568f, 174.71848f), 628); + span147[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.635633f, 11.441568f, 174.71848f), 628); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026764u, new Vector3(24.917969f, 6.0124164f, -123.979614f), 628) + span147[num2] = new QuestStep(EInteractionType.Interact, 1026764u, new Vector3(24.917969f, 6.0124164f, -123.979614f), 628) { AethernetShortcut = new AethernetShortcut { @@ -252691,7 +252701,7 @@ public static class AssemblyQuestLoader obj104.Steps = list147; reference114 = obj104; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span142[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -252699,9 +252709,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026350u, new Vector3(512.90137f, 0.8484344f, 148.91272f), 613) + span148[index2] = new QuestStep(EInteractionType.Interact, 1026350u, new Vector3(512.90137f, 0.8484344f, 148.91272f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -252713,7 +252723,7 @@ public static class AssemblyQuestLoader obj105.Steps = list148; reference115 = obj105; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span142[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -252721,16 +252731,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026765u, new Vector3(495.10938f, 1.611506f, 149.49255f), 613) + span149[num2] = new QuestStep(EInteractionType.Interact, 1026765u, new Vector3(495.10938f, 1.611506f, 149.49255f), 613) { StopDistance = 5f }; obj106.Steps = list149; reference116 = obj106; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span142[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -252738,9 +252748,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026766u, new Vector3(52.384155f, 10.503965f, -154.03986f), 628) + span150[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026766u, new Vector3(52.384155f, 10.503965f, -154.03986f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, NextQuestId = new QuestId(4542) @@ -252754,16 +252764,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot17.Author = list151; index = 2; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -252771,9 +252781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478) + span153[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -252787,7 +252797,7 @@ public static class AssemblyQuestLoader obj108.Steps = list153; reference118 = obj108; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span152[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -252795,9 +252805,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018393u, new Vector3(-60.380005f, 206.50021f, 26.16919f), 478); + span154[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018393u, new Vector3(-60.380005f, 206.50021f, 26.16919f), 478); obj109.Steps = list154; reference119 = obj109; questRoot17.QuestSequence = list152; @@ -252807,16 +252817,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot18.Author = list155; index = 3; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -252824,13 +252834,13 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026746u, new Vector3(-55.588684f, 206.50021f, 18.57019f), 478); + span157[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026746u, new Vector3(-55.588684f, 206.50021f, 18.57019f), 478); obj110.Steps = list157; reference120 = obj110; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span156[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -252838,13 +252848,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026747u, new Vector3(63.126587f, 205.63266f, 22.049255f), 478); + span158[index2] = new QuestStep(EInteractionType.Interact, 1026747u, new Vector3(63.126587f, 205.63266f, 22.049255f), 478); obj111.Steps = list158; reference121 = obj111; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span156[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -252852,9 +252862,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026750u, new Vector3(-62.6994f, 206.50021f, 16.617004f), 478); + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026750u, new Vector3(-62.6994f, 206.50021f, 16.617004f), 478); obj112.Steps = list159; reference122 = obj112; questRoot18.QuestSequence = list156; @@ -252864,16 +252874,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot19.Author = list160; index = 3; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span161[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -252881,13 +252891,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj113.Steps = list162; reference123 = obj113; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -252895,9 +252905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399) + span163[num2] = new QuestStep(EInteractionType.Interact, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -252910,7 +252920,7 @@ public static class AssemblyQuestLoader obj114.Steps = list163; reference124 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -252918,9 +252928,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); obj115.Steps = list164; reference125 = obj115; questRoot19.QuestSequence = list161; @@ -252930,16 +252940,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "JerryWester"; + span165[index] = "JerryWester"; questRoot20.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span166[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -252947,13 +252957,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); obj116.Steps = list167; reference126 = obj116; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -252961,9 +252971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span168[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { Fly = true, @@ -252972,9 +252982,9 @@ public static class AssemblyQuestLoader num4 = 1; List list169 = new List(num4); CollectionsMarshal.SetCount(list169, num4); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span5[num3] = new DialogueChoice + span169[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF102_03180_Q1_000_021") @@ -252984,7 +252994,7 @@ public static class AssemblyQuestLoader obj117.Steps = list168; reference127 = obj117; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -252992,16 +253002,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026783u, new Vector3(747.12744f, 69.99995f, 521.599f), 621) + span170[num2] = new QuestStep(EInteractionType.Interact, 1026783u, new Vector3(747.12744f, 69.99995f, 521.599f), 621) { StopDistance = 5f }; obj119.Steps = list170; reference129 = obj119; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -253009,9 +253019,9 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span171[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -253020,9 +253030,9 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - span5[num4] = new DialogueChoice + span172[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF102_03180_EVENTAREA_WARP_000_043") @@ -253030,7 +253040,7 @@ public static class AssemblyQuestLoader obj121.DialogueChoices = list172; reference131 = obj121; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); obj120.Steps = list171; reference130 = obj120; questRoot20.QuestSequence = list166; @@ -253040,16 +253050,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "JerryWester"; + span173[index] = "JerryWester"; questRoot21.Author = list173; index = 3; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span174[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -253057,13 +253067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); obj122.Steps = list175; reference132 = obj122; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span174[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -253071,9 +253081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span176[index2]; QuestStep obj124 = new QuestStep(EInteractionType.Interact, 1026261u, new Vector3(337.78882f, 54.860683f, -531.2734f), 614) { Fly = true, @@ -253082,9 +253092,9 @@ public static class AssemblyQuestLoader num4 = 1; List list177 = new List(num4); CollectionsMarshal.SetCount(list177, num4); - span5 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span5[num3] = new DialogueChoice + span177[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF103_03181_Q1_000_031") @@ -253094,7 +253104,7 @@ public static class AssemblyQuestLoader obj123.Steps = list176; reference133 = obj123; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span174[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -253102,9 +253112,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span178[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj125.Steps = list178; reference135 = obj125; questRoot21.QuestSequence = list174; @@ -253114,16 +253124,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; + span179[index] = "JerryWester"; questRoot22.Author = list179; index = 8; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -253131,13 +253141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj126.Steps = list181; reference136 = obj126; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -253145,9 +253155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span182[num2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { Fly = true, @@ -253156,9 +253166,9 @@ public static class AssemblyQuestLoader num3 = 1; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span5[num4] = new DialogueChoice + span183[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q1_000_021") @@ -253168,12 +253178,12 @@ public static class AssemblyQuestLoader obj127.Steps = list182; reference137 = obj127; num++; - span2[num] = new QuestSequence + span180[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -253181,9 +253191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span184[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1026805u, new Vector3(-477.77527f, 107.62999f, 102.433716f), 829) { StopDistance = 7f @@ -253191,9 +253201,9 @@ public static class AssemblyQuestLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span5[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q1_000_031") @@ -253203,7 +253213,7 @@ public static class AssemblyQuestLoader obj129.Steps = list184; reference139 = obj129; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -253211,13 +253221,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829); + span186[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829); obj131.Steps = list186; reference141 = obj131; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -253225,9 +253235,9 @@ public static class AssemblyQuestLoader num2 = 3; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span187[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 1026821u, new Vector3(4.2266846f, -3.7252903E-09f, 5.1116943f), 829) { StopDistance = 4f @@ -253235,26 +253245,26 @@ public static class AssemblyQuestLoader num3 = 6; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num4 = 0; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list188; num4 = 1; List list189 = new List(num4); CollectionsMarshal.SetCount(list189, num4); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span5[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q3_000_000"), @@ -253263,7 +253273,7 @@ public static class AssemblyQuestLoader obj133.DialogueChoices = list189; reference143 = obj133; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span187[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1026817u, new Vector3(-3.7080078f, -1.1059713E-09f, 5.2643433f), 829) { StopDistance = 5f @@ -253271,26 +253281,26 @@ public static class AssemblyQuestLoader num3 = 6; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num4 = 0; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span190[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list190; num4 = 1; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span5[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q2_000_000"), @@ -253299,31 +253309,31 @@ public static class AssemblyQuestLoader obj134.DialogueChoices = list191; reference144 = obj134; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span187[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1026818u, new Vector3(-1.9990234f, -1.8626451E-09f, 12.344482f), 829); num3 = 6; List list192 = new List(num3); CollectionsMarshal.SetCount(list192, num3); - span4 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num4 = 0; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span192[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list192; num4 = 1; List list193 = new List(num4); CollectionsMarshal.SetCount(list193, num4); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span5[num3] = new DialogueChoice + span193[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q1_000_000"), @@ -253334,7 +253344,7 @@ public static class AssemblyQuestLoader obj132.Steps = list187; reference142 = obj132; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span180[num]; QuestSequence obj135 = new QuestSequence { Sequence = 6 @@ -253342,16 +253352,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829) + span194[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829) { StopDistance = 7f }; obj135.Steps = list194; reference146 = obj135; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span180[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -253359,9 +253369,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) + span195[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) { StopDistance = 6f }; @@ -253374,18 +253384,18 @@ public static class AssemblyQuestLoader num = 2; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; index++; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot23.Author = list196; index = 5; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span197[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -253393,16 +253403,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) { StopDistance = 6f }; obj137.Steps = list198; reference148 = obj137; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span197[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -253410,9 +253420,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) + span199[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) { DutyOptions = new DutyOptions { @@ -253423,12 +253433,12 @@ public static class AssemblyQuestLoader obj138.Steps = list199; reference149 = obj138; num++; - span2[num] = new QuestSequence + span197[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span197[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -253436,16 +253446,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026845u, new Vector3(-476.67664f, 107.63f, 103.74609f), 829) + span200[num2] = new QuestStep(EInteractionType.Interact, 1026845u, new Vector3(-476.67664f, 107.63f, 103.74609f), 829) { StopDistance = 7f }; obj139.Steps = list200; reference150 = obj139; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span197[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -253453,15 +253463,15 @@ public static class AssemblyQuestLoader num2 = 2; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span201[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); obj140.Steps = list201; reference151 = obj140; questRoot23.QuestSequence = list197; @@ -253471,16 +253481,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot24.Author = list202; index = 3; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -253488,13 +253498,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); obj141.Steps = list204; reference152 = obj141; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -253502,26 +253512,26 @@ public static class AssemblyQuestLoader num2 = 3; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span205[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span205[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026794u, new Vector3(124.193115f, -15.239566f, -424.30762f), 156) + span205[index2] = new QuestStep(EInteractionType.Interact, 1026794u, new Vector3(124.193115f, -15.239566f, -424.30762f), 156) { Fly = true }; obj142.Steps = list205; reference153 = obj142; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -253529,9 +253539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026797u, new Vector3(-528.2521f, 8.691104f, -13.53479f), 621); + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026797u, new Vector3(-528.2521f, 8.691104f, -13.53479f), 621); obj143.Steps = list206; reference154 = obj143; questRoot24.QuestSequence = list203; @@ -253541,16 +253551,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot25.Author = list207; index = 5; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span208[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -253558,16 +253568,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { StopDistance = 7f }; obj144.Steps = list209; reference155 = obj144; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span208[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -253575,9 +253585,9 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span210[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { StopDistance = 7f, @@ -253586,9 +253596,9 @@ public static class AssemblyQuestLoader num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num4 = 0; - span5[num4] = new DialogueChoice + span211[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDG102_03185_Q1_000_002") @@ -253596,33 +253606,33 @@ public static class AssemblyQuestLoader obj146.DialogueChoices = list211; reference157 = obj146; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span210[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.SinglePlayerDuty, 1026845u, new Vector3(-476.67664f, 107.63f, 103.74609f), 829); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num4 = 4; List list212 = new List(num4); CollectionsMarshal.SetCount(list212, num4); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span[num3] = "(phase 1) Need to manually move in range to trigger combat"; + span212[num3] = "(phase 1) Need to manually move in range to trigger combat"; num3++; - span[num3] = "(phase 1) VBM doesn't know about some AOEs (e.g. Vein Splitter)"; + span212[num3] = "(phase 1) VBM doesn't know about some AOEs (e.g. Vein Splitter)"; num3++; - span[num3] = "(phase 1) VBM ignores markers to stack on Lyse (she still survives)"; + span212[num3] = "(phase 1) VBM ignores markers to stack on Lyse (she still survives)"; num3++; - span[num3] = "(phase 2) AI can walk outside the arena to get a bleed + damage down when dodging mechanics"; + span212[num3] = "(phase 2) AI can walk outside the arena to get a bleed + damage down when dodging mechanics"; singlePlayerDutyOptions.Notes = list212; questStep12.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference158 = questStep12; obj145.Steps = list210; reference156 = obj145; num++; - span2[num] = new QuestSequence + span208[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span208[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -253630,9 +253640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span213[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -253640,7 +253650,7 @@ public static class AssemblyQuestLoader obj147.Steps = list213; reference159 = obj147; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span208[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -253648,9 +253658,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { StopDistance = 7f }; @@ -253663,16 +253673,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot26.Author = list215; index = 7; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span216[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -253680,9 +253690,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -253697,7 +253707,7 @@ public static class AssemblyQuestLoader obj149.Steps = list217; reference161 = obj149; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span216[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -253705,14 +253715,14 @@ public static class AssemblyQuestLoader index2 = 2; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) + span218[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) { TargetTerritoryId = (ushort)628 }; num2++; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span218[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1024157u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f @@ -253720,9 +253730,9 @@ public static class AssemblyQuestLoader num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span5[num4] = new DialogueChoice + span219[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI301_03187_Q1_000_000") @@ -253732,12 +253742,12 @@ public static class AssemblyQuestLoader obj150.Steps = list218; reference162 = obj150; num++; - span2[num] = new QuestSequence + span216[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span216[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -253745,16 +253755,16 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026968u, new Vector3(-10.635559f, 0.026214104f, 12.924377f), 735) + span220[index2] = new QuestStep(EInteractionType.Interact, 1026968u, new Vector3(-10.635559f, 0.026214104f, 12.924377f), 735) { StopDistance = 7f }; obj152.Steps = list220; reference164 = obj152; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span216[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -253762,21 +253772,21 @@ public static class AssemblyQuestLoader index2 = 2; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.763306f, 0.56451416f, -0.015319824f), 735) + span221[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.763306f, 0.56451416f, -0.015319824f), 735) { TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) + span221[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) { StopDistance = 7f }; obj153.Steps = list221; reference165 = obj153; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span216[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -253784,9 +253794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span222[index2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) { StopDistance = 7f @@ -253794,9 +253804,9 @@ public static class AssemblyQuestLoader num4 = 1; List list223 = new List(num4); CollectionsMarshal.SetCount(list223, num4); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span5[num3] = new DialogueChoice + span223[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI301_03187_Q5_000_000") @@ -253806,7 +253816,7 @@ public static class AssemblyQuestLoader obj154.Steps = list222; reference166 = obj154; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span216[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -253814,9 +253824,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) { StopDistance = 7f, NextQuestId = new QuestId(3188) @@ -253830,16 +253840,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot27.Author = list225; index = 8; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span226[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -253847,16 +253857,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) { StopDistance = 7f }; obj157.Steps = list227; reference169 = obj157; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span226[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -253864,9 +253874,9 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span228[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, @@ -253877,19 +253887,19 @@ public static class AssemblyQuestLoader num3 = 1; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - Span span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span6[num4] = 735; + span229[num4] = 735; skipStepConditions.InTerritory = list229; skipConditions.StepIf = skipStepConditions; obj159.SkipConditions = skipConditions; reference171 = obj159; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026973u, new Vector3(-10.025269f, 0.046870913f, -2.5482788f), 735); + span228[num2] = new QuestStep(EInteractionType.Interact, 1026973u, new Vector3(-10.025269f, 0.046870913f, -2.5482788f), 735); obj158.Steps = list228; reference170 = obj158; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span226[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -253897,16 +253907,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026974u, new Vector3(-10.788147f, 0.04687085f, -4.4404297f), 735) + span230[index2] = new QuestStep(EInteractionType.Interact, 1026974u, new Vector3(-10.788147f, 0.04687085f, -4.4404297f), 735) { StopDistance = 5f }; obj160.Steps = list230; reference172 = obj160; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj161 = new QuestSequence { Sequence = 3 @@ -253914,9 +253924,9 @@ public static class AssemblyQuestLoader index2 = 2; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span231[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.763306f, 0.56451416f, -0.015319824f), 735) { TargetTerritoryId = (ushort)628 @@ -253926,22 +253936,22 @@ public static class AssemblyQuestLoader num4 = 1; List list232 = new List(num4); CollectionsMarshal.SetCount(list232, num4); - span6 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span6[num3] = 628; + span232[num3] = 628; skipStepConditions2.InTerritory = list232; skipConditions2.StepIf = skipStepConditions2; obj162.SkipConditions = skipConditions2; reference174 = obj162; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) + span231[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) { StopDistance = 7f }; obj161.Steps = list231; reference173 = obj161; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span226[num]; QuestSequence obj163 = new QuestSequence { Sequence = 4 @@ -253949,9 +253959,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span233[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1026976u, new Vector3(115.12927f, 12.000001f, 71.000244f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -253964,9 +253974,9 @@ public static class AssemblyQuestLoader num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num4 = 0; - span5[num4] = new DialogueChoice + span234[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI302_03188_Q3_000_000") @@ -253976,7 +253986,7 @@ public static class AssemblyQuestLoader obj163.Steps = list233; reference175 = obj163; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span226[num]; QuestSequence obj165 = new QuestSequence { Sequence = 5 @@ -253984,9 +253994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span235[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 5f, TargetTerritoryId = (ushort)735, @@ -253999,7 +254009,7 @@ public static class AssemblyQuestLoader obj165.Steps = list235; reference177 = obj165; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span226[num]; QuestSequence obj166 = new QuestSequence { Sequence = 6 @@ -254007,16 +254017,16 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span236[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1026977u, new Vector3(-4.3793945f, -2.5159047E-06f, -6.3325195f), 735); num4 = 1; List list237 = new List(num4); CollectionsMarshal.SetCount(list237, num4); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span5[num3] = new DialogueChoice + span237[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDI302_03188_Q1_000_000"), @@ -254027,7 +254037,7 @@ public static class AssemblyQuestLoader obj166.Steps = list236; reference178 = obj166; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span226[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -254035,9 +254045,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735) { NextQuestId = new QuestId(3189) }; @@ -254050,16 +254060,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot28.Author = list239; index = 5; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span240[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -254067,13 +254077,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735); obj168.Steps = list241; reference181 = obj168; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -254081,9 +254091,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 735) + span242[num2] = new QuestStep(EInteractionType.Duty, null, null, 735) { DutyOptions = new DutyOptions { @@ -254093,12 +254103,12 @@ public static class AssemblyQuestLoader obj169.Steps = list242; reference182 = obj169; num++; - span2[num] = new QuestSequence + span240[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -254106,16 +254116,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026979u, new Vector3(-12.008911f, 0.046870746f, -1.1750488f), 735) + span243[index2] = new QuestStep(EInteractionType.Interact, 1026979u, new Vector3(-12.008911f, 0.046870746f, -1.1750488f), 735) { StopDistance = 5f }; obj170.Steps = list243; reference183 = obj170; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span240[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -254123,20 +254133,20 @@ public static class AssemblyQuestLoader index2 = 3; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.73708f, 0.5811821f, 0.01279204f), 735) + span244[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.73708f, 0.5811821f, 0.01279204f), 735) { TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019044u, new Vector3(-51.71283f, 79.05602f, 45.48706f), 628) + span244[num2] = new QuestStep(EInteractionType.Interact, 1019044u, new Vector3(-51.71283f, 79.05602f, 45.48706f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f }; @@ -254149,16 +254159,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot29.Author = list245; index = 7; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span246[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -254166,18 +254176,18 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj172.Steps = list247; reference185 = obj172; num++; - span2[num] = new QuestSequence + span246[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span246[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -254185,13 +254195,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span248[num2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj173.Steps = list248; reference186 = obj173; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span246[num]; QuestSequence obj174 = new QuestSequence { Sequence = 3 @@ -254199,16 +254209,16 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span249[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj174.Steps = list249; reference187 = obj174; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span246[num]; QuestSequence obj175 = new QuestSequence { Sequence = 4 @@ -254216,13 +254226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + span250[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); obj175.Steps = list250; reference188 = obj175; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span246[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -254230,18 +254240,18 @@ public static class AssemblyQuestLoader num2 = 2; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span251[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span251[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj176.Steps = list251; reference189 = obj176; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span246[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -254249,9 +254259,9 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span252[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)735, @@ -254263,7 +254273,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span252[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj177.Steps = list252; reference190 = obj177; questRoot29.QuestSequence = list246; @@ -254273,16 +254283,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "liza"; + span253[index] = "liza"; questRoot30.Author = list253; index = 6; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span254[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -254290,9 +254300,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026928u, new Vector3(-64.34735f, 18.000334f, -11.032288f), 129) + span255[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026928u, new Vector3(-64.34735f, 18.000334f, -11.032288f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -254306,7 +254316,7 @@ public static class AssemblyQuestLoader obj178.Steps = list255; reference191 = obj178; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span254[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -254314,9 +254324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026929u, new Vector3(-69.87109f, 43.83883f, -5.661133f), 134) + span256[num2] = new QuestStep(EInteractionType.Interact, 1026929u, new Vector3(-69.87109f, 43.83883f, -5.661133f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -254328,7 +254338,7 @@ public static class AssemblyQuestLoader obj179.Steps = list256; reference192 = obj179; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span254[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -254336,13 +254346,13 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026936u, new Vector3(170.85522f, 62.765503f, 275.25745f), 134); + span257[index2] = new QuestStep(EInteractionType.Interact, 1026936u, new Vector3(170.85522f, 62.765503f, 275.25745f), 134); obj180.Steps = list257; reference193 = obj180; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span254[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -254350,16 +254360,16 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028430u, new Vector3(156.63379f, 12.126303f, 649.37805f), 135) + span258[num2] = new QuestStep(EInteractionType.Interact, 1028430u, new Vector3(156.63379f, 12.126303f, 649.37805f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; obj181.Steps = list258; reference194 = obj181; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span254[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -254367,16 +254377,16 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026930u, new Vector3(-85.404785f, 2.5427969f, 728.542f), 135) + span259[index2] = new QuestStep(EInteractionType.Interact, 1026930u, new Vector3(-85.404785f, 2.5427969f, 728.542f), 135) { Fly = true }; obj182.Steps = list259; reference195 = obj182; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span254[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -254384,9 +254394,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) { StopDistance = 7f, NextQuestId = new QuestId(3193) @@ -254400,16 +254410,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot31.Author = list261; index = 3; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span262[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -254417,9 +254427,9 @@ public static class AssemblyQuestLoader num2 = 4; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) + span263[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, ItemId = 22746u, @@ -254439,7 +254449,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) + span263[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) { ItemId = 24587u, SkipConditions = new SkipConditions @@ -254454,9 +254464,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 135); + span263[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 135); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) + span263[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) { StopDistance = 7f, Fly = true @@ -254464,7 +254474,7 @@ public static class AssemblyQuestLoader obj184.Steps = list263; reference197 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span262[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -254472,16 +254482,16 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1026934u, new Vector3(-108.04913f, 1.5026048f, 749.1415f), 135) + span264[num2] = new QuestStep(EInteractionType.Action, 1026934u, new Vector3(-108.04913f, 1.5026048f, 749.1415f), 135) { Action = EAction.WaterCannon }; obj185.Steps = list264; reference198 = obj185; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span262[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -254489,9 +254499,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span265[index2]; QuestStep obj187 = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -254504,9 +254514,9 @@ public static class AssemblyQuestLoader num3 = 1; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num4 = 0; - span5[num4] = new DialogueChoice + span266[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAOZ010_03193_Q1_100_002") @@ -254523,16 +254533,16 @@ public static class AssemblyQuestLoader num = 1; List list267 = new List(num); CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "liza"; + span267[index] = "liza"; questRoot32.Author = list267; index = 5; List list268 = new List(index); CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span268[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -254540,9 +254550,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span269[num2]; QuestStep obj189 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -254561,9 +254571,9 @@ public static class AssemblyQuestLoader num4 = 1; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span6[num3] = 131; + span270[num3] = 131; obj190.InTerritory = list270; skipConditions3.AetheryteShortcutIf = obj190; obj189.SkipConditions = skipConditions3; @@ -254571,7 +254581,7 @@ public static class AssemblyQuestLoader obj188.Steps = list269; reference201 = obj188; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span268[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -254579,9 +254589,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) + span271[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -254593,7 +254603,7 @@ public static class AssemblyQuestLoader obj191.Steps = list271; reference203 = obj191; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span268[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -254601,9 +254611,9 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span272[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2009670u, new Vector3(163.59192f, 3.7078857f, 657.0991f), 141) { StopDistance = 0.5f, @@ -254613,15 +254623,15 @@ public static class AssemblyQuestLoader num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - Span span7 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num4 = 0; - span7[num4] = 9836u; + span273[num4] = 9836u; obj193.KillEnemyDataIds = list273; reference205 = obj193; obj192.Steps = list272; reference204 = obj192; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span268[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -254629,16 +254639,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) + span274[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) { Fly = true }; obj194.Steps = list274; reference206 = obj194; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span268[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -254646,9 +254656,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -254667,16 +254677,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "liza"; questRoot33.Author = list276; index = 5; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span277[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -254684,9 +254694,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span278[index2]; QuestStep obj197 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -254704,9 +254714,9 @@ public static class AssemblyQuestLoader num4 = 1; List list279 = new List(num4); CollectionsMarshal.SetCount(list279, num4); - span6 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span6[num3] = 131; + span279[num3] = 131; obj198.InTerritory = list279; skipConditions4.AetheryteShortcutIf = obj198; obj197.SkipConditions = skipConditions4; @@ -254714,7 +254724,7 @@ public static class AssemblyQuestLoader obj196.Steps = list278; reference208 = obj196; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span277[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -254722,9 +254732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141) + span280[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -254736,7 +254746,7 @@ public static class AssemblyQuestLoader obj199.Steps = list280; reference210 = obj199; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span277[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -254744,9 +254754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span281[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, 2009671u, new Vector3(145.52527f, 9.567322f, 391.10388f), 141) { Fly = true, @@ -254755,15 +254765,15 @@ public static class AssemblyQuestLoader num3 = 1; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span7 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num4 = 0; - span7[num4] = 9837u; + span282[num4] = 9837u; obj201.KillEnemyDataIds = list282; reference212 = obj201; obj200.Steps = list281; reference211 = obj200; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span277[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -254771,13 +254781,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141); + span283[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141); obj202.Steps = list283; reference213 = obj202; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span277[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -254785,9 +254795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span284[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -254806,16 +254816,16 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "liza"; + span285[index] = "liza"; questRoot34.Author = list285; index = 6; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span286[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -254823,9 +254833,9 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span287[num2]; QuestStep obj205 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -254843,9 +254853,9 @@ public static class AssemblyQuestLoader num4 = 1; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span6 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span6[num3] = 131; + span288[num3] = 131; obj206.InTerritory = list288; skipConditions5.AetheryteShortcutIf = obj206; obj205.SkipConditions = skipConditions5; @@ -254853,7 +254863,7 @@ public static class AssemblyQuestLoader obj204.Steps = list287; reference215 = obj204; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -254861,9 +254871,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026945u, new Vector3(-108.415405f, 41f, 76.06616f), 131) + span289[index2] = new QuestStep(EInteractionType.Interact, 1026945u, new Vector3(-108.415405f, 41f, 76.06616f), 131) { AethernetShortcut = new AethernetShortcut { @@ -254874,7 +254884,7 @@ public static class AssemblyQuestLoader obj207.Steps = list289; reference217 = obj207; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span286[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -254882,9 +254892,9 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026946u, new Vector3(392.69092f, 87.19347f, 98.10022f), 140) + span290[num2] = new QuestStep(EInteractionType.Interact, 1026946u, new Vector3(392.69092f, 87.19347f, 98.10022f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -254896,7 +254906,7 @@ public static class AssemblyQuestLoader obj208.Steps = list290; reference218 = obj208; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span286[num]; QuestSequence obj209 = new QuestSequence { Sequence = 3 @@ -254904,9 +254914,9 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference220 = ref span3[index2]; + ref QuestStep reference220 = ref span291[index2]; QuestStep obj210 = new QuestStep(EInteractionType.Combat, null, new Vector3(363.6008f, 83.40785f, 92.904495f), 140) { StopDistance = 0.5f, @@ -254915,17 +254925,17 @@ public static class AssemblyQuestLoader num3 = 2; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span7[num4] = 9838u; + span292[num4] = 9838u; num4++; - span7[num4] = 9839u; + span292[num4] = 9839u; obj210.KillEnemyDataIds = list292; reference220 = obj210; obj209.Steps = list291; reference219 = obj209; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span286[num]; QuestSequence obj211 = new QuestSequence { Sequence = 4 @@ -254933,16 +254943,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026948u, new Vector3(359.63977f, 83.013695f, 92.24072f), 140) + span293[num2] = new QuestStep(EInteractionType.Interact, 1026948u, new Vector3(359.63977f, 83.013695f, 92.24072f), 140) { StopDistance = 5f }; obj211.Steps = list293; reference221 = obj211; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span286[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -254950,9 +254960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span294[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -254971,16 +254981,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot35.Author = list295; index = 4; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -254988,9 +254998,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span297[num2]; QuestStep obj214 = new QuestStep(EInteractionType.AcceptQuest, 1026924u, new Vector3(64.46936f, 14.005002f, 88.70068f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -255008,9 +255018,9 @@ public static class AssemblyQuestLoader num4 = 1; List list298 = new List(num4); CollectionsMarshal.SetCount(list298, num4); - span6 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span6[num3] = 131; + span298[num3] = 131; obj215.InTerritory = list298; skipConditions6.AetheryteShortcutIf = obj215; obj214.SkipConditions = skipConditions6; @@ -255018,7 +255028,7 @@ public static class AssemblyQuestLoader obj213.Steps = list297; reference223 = obj213; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span296[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -255026,9 +255036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span299[index2]; QuestStep obj217 = new QuestStep(EInteractionType.Combat, 1026951u, new Vector3(196.67346f, 52.774567f, -38.895264f), 140) { Fly = true, @@ -255038,16 +255048,16 @@ public static class AssemblyQuestLoader num3 = 1; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span7 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num4 = 0; - span7[num4] = 9840u; + span300[num4] = 9840u; obj217.KillEnemyDataIds = list300; num4 = 1; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span5[num3] = new DialogueChoice + span301[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAOZ400_03197_Q1_000_013") @@ -255057,7 +255067,7 @@ public static class AssemblyQuestLoader obj216.Steps = list299; reference225 = obj216; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span296[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -255065,13 +255075,13 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026951u, new Vector3(196.67346f, 52.774567f, -38.895264f), 140); + span302[num2] = new QuestStep(EInteractionType.Interact, 1026951u, new Vector3(196.67346f, 52.774567f, -38.895264f), 140); obj218.Steps = list302; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span296[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -255079,9 +255089,9 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026953u, new Vector3(65.59851f, 14.005001f, 91.75244f), 131) + span303[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026953u, new Vector3(65.59851f, 14.005001f, 91.75244f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -255100,16 +255110,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span304[index] = "liza"; questRoot36.Author = list304; index = 4; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span305[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -255117,9 +255127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span306[num2]; QuestStep obj221 = new QuestStep(EInteractionType.AcceptQuest, 1026924u, new Vector3(64.46936f, 14.005002f, 88.70068f), 131) { StopDistance = 5f, @@ -255138,9 +255148,9 @@ public static class AssemblyQuestLoader num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num4 = 0; - span6[num4] = 131; + span307[num4] = 131; obj222.InTerritory = list307; skipConditions7.AetheryteShortcutIf = obj222; obj221.SkipConditions = skipConditions7; @@ -255148,7 +255158,7 @@ public static class AssemblyQuestLoader obj220.Steps = list306; reference229 = obj220; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span305[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -255156,16 +255166,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026955u, new Vector3(-10.055725f, 47f, -29.800903f), 147) + span308[index2] = new QuestStep(EInteractionType.Interact, 1026955u, new Vector3(-10.055725f, 47f, -29.800903f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; obj223.Steps = list308; reference231 = obj223; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span305[num]; QuestSequence obj224 = new QuestSequence { Sequence = 2 @@ -255173,9 +255183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span309[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -255187,7 +255197,7 @@ public static class AssemblyQuestLoader obj224.Steps = list309; reference232 = obj224; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span305[num]; QuestSequence obj225 = new QuestSequence { Sequence = byte.MaxValue @@ -255195,9 +255205,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span310[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { NextQuestId = new QuestId(3199) }; @@ -255210,16 +255220,16 @@ public static class AssemblyQuestLoader num = 1; List list311 = new List(num); CollectionsMarshal.SetCount(list311, num); - span = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index = 0; - span[index] = "liza"; + span311[index] = "liza"; questRoot37.Author = list311; index = 2; List list312 = new List(index); CollectionsMarshal.SetCount(list312, index); - span2 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span312[num]; QuestSequence obj226 = new QuestSequence { Sequence = 0 @@ -255227,9 +255237,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span313[num2]; QuestStep obj227 = new QuestStep(EInteractionType.AcceptQuest, 1026924u, new Vector3(64.46936f, 14.005002f, 88.70068f), 131) { StopDistance = 5f, @@ -255248,9 +255258,9 @@ public static class AssemblyQuestLoader num4 = 1; List list314 = new List(num4); CollectionsMarshal.SetCount(list314, num4); - span6 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num3 = 0; - span6[num3] = 131; + span314[num3] = 131; obj228.InTerritory = list314; skipConditions8.AetheryteShortcutIf = obj228; obj227.SkipConditions = skipConditions8; @@ -255258,7 +255268,7 @@ public static class AssemblyQuestLoader obj226.Steps = list313; reference234 = obj226; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span312[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -255266,9 +255276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span315[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(3732) @@ -255327,9 +255337,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016307u, new Vector3(57.14502f, 20.99973f, 83.57361f), 144) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016307u, new Vector3(57.14502f, 20.99973f, 83.57361f), 144) { AethernetShortcut = new AethernetShortcut { @@ -255346,16 +255356,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "plogon_enjoyer"; + span5[index] = "plogon_enjoyer"; questRoot2.Author = list5; index = 4; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -255363,9 +255373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span7[index2]; QuestStep obj4 = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -255380,11 +255390,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span4[num4] = 130; + span8[num4] = 130; num4++; - span4[num4] = 131; + span8[num4] = 131; skipAetheryteCondition.InTerritory = list8; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -255396,7 +255406,7 @@ public static class AssemblyQuestLoader obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span6[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -255404,9 +255414,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span9[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -255417,7 +255427,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span6[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -255425,9 +255435,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028092u, new Vector3(213.58044f, 54.47546f, 228.19861f), 140) + span10[index2] = new QuestStep(EInteractionType.Interact, 1028092u, new Vector3(213.58044f, 54.47546f, 228.19861f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -255439,7 +255449,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span6[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -255447,9 +255457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -255467,16 +255477,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "plogon_enjoyer"; + span12[index] = "plogon_enjoyer"; questRoot3.Author = list12; index = 5; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -255484,9 +255494,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span14[index2]; QuestStep obj9 = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -255501,11 +255511,11 @@ public static class AssemblyQuestLoader num4 = 2; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = 130; + span15[num3] = 130; num3++; - span4[num3] = 131; + span15[num3] = 131; skipAetheryteCondition2.InTerritory = list15; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions2.AethernetShortcutIf = new SkipAetheryteCondition @@ -255517,7 +255527,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -255525,27 +255535,27 @@ public static class AssemblyQuestLoader index2 = 3; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028409u, new Vector3(103.4104f, 118.31935f, -706.1417f), 620) + span16[num2] = new QuestStep(EInteractionType.Interact, 1028409u, new Vector3(103.4104f, 118.31935f, -706.1417f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028410u, new Vector3(38.010254f, 118.13663f, -750.57605f), 620) + span16[num2] = new QuestStep(EInteractionType.Interact, 1028410u, new Vector3(38.010254f, 118.13663f, -750.57605f), 620) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028408u, new Vector3(55.649536f, 118.16888f, -784.2069f), 620) + span16[num2] = new QuestStep(EInteractionType.Interact, 1028408u, new Vector3(55.649536f, 118.16888f, -784.2069f), 620) { Fly = true }; obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -255553,9 +255563,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028411u, new Vector3(-140.67297f, 27.29529f, -408.16364f), 146) + span17[index2] = new QuestStep(EInteractionType.Interact, 1028411u, new Vector3(-140.67297f, 27.29529f, -408.16364f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -255563,7 +255573,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -255571,9 +255581,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009755u, new Vector3(64.86609f, -0.38153076f, -83.32953f), 635) + span18[num2] = new QuestStep(EInteractionType.Interact, 2009755u, new Vector3(64.86609f, -0.38153076f, -83.32953f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -255585,7 +255595,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -255593,9 +255603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -255610,11 +255620,11 @@ public static class AssemblyQuestLoader num3 = 2; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span4[num4] = 130; + span20[num4] = 130; num4++; - span4[num4] = 131; + span20[num4] = 131; skipAetheryteCondition3.InTerritory = list20; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -255632,16 +255642,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "plogon_enjoyer"; + span21[index] = "plogon_enjoyer"; questRoot4.Author = list21; index = 8; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -255649,9 +255659,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span23[num2]; QuestStep obj16 = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, @@ -255667,9 +255677,9 @@ public static class AssemblyQuestLoader num4 = 1; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - Span span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span5[num3] = new DialogueChoice + span24[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC003_03212_Q1_000_000"), @@ -255680,7 +255690,7 @@ public static class AssemblyQuestLoader obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -255688,16 +255698,16 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span25[index2] = new QuestStep(EInteractionType.Interact, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -255705,21 +255715,21 @@ public static class AssemblyQuestLoader index2 = 2; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(226.71358f, 8.000019f, 671.0062f), 135) + span26[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(226.71358f, 8.000019f, 671.0062f), 135) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) + span26[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) { Fly = true }; obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -255727,9 +255737,9 @@ public static class AssemblyQuestLoader num2 = 3; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span27[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Action, 2010149u, new Vector3(345.3573f, 58.457275f, -63.523376f), 135) { Fly = true, @@ -255738,23 +255748,23 @@ public static class AssemblyQuestLoader num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list28; reference20 = obj20; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Action, 2010150u, new Vector3(369.43604f, 64.59143f, -88.85327f), 135) { Fly = true, @@ -255763,23 +255773,23 @@ public static class AssemblyQuestLoader num4 = 6; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list29; reference21 = obj21; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Action, 2010151u, new Vector3(360.95215f, 69.90149f, -119.06616f), 135) { Fly = true, @@ -255788,25 +255798,25 @@ public static class AssemblyQuestLoader num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list30; reference22 = obj22; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span22[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -255814,16 +255824,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) + span31[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) { Fly = true }; obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span22[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -255831,16 +255841,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030044u, new Vector3(435.8739f, 66.317635f, -276.56976f), 135) + span32[index2] = new QuestStep(EInteractionType.Interact, 1030044u, new Vector3(435.8739f, 66.317635f, -276.56976f), 135) { Fly = true }; obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span22[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -255848,9 +255858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1030046u, new Vector3(433.9818f, 66.317635f, -277.48535f), 135) + span33[num2] = new QuestStep(EInteractionType.Action, 1030046u, new Vector3(433.9818f, 66.317635f, -277.48535f), 135) { DelaySecondsAtStart = 2f, Action = EAction.HeavySwing @@ -255858,7 +255868,7 @@ public static class AssemblyQuestLoader obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span22[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -255866,9 +255876,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -255882,16 +255892,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "plogon_enjoyer"; + span35[index] = "plogon_enjoyer"; questRoot5.Author = list35; index = 6; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -255899,9 +255909,9 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -255914,11 +255924,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -255926,9 +255936,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029861u, new Vector3(-753.78046f, 123.728714f, 206.43921f), 400) + span38[index2] = new QuestStep(EInteractionType.Interact, 1029861u, new Vector3(-753.78046f, 123.728714f, 206.43921f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -255936,7 +255946,7 @@ public static class AssemblyQuestLoader obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -255944,9 +255954,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009923u, new Vector3(-114.0307f, 145.09802f, -553.2159f), 400) + span39[num2] = new QuestStep(EInteractionType.Interact, 2009923u, new Vector3(-114.0307f, 145.09802f, -553.2159f), 400) { Fly = true, Land = true @@ -255954,7 +255964,7 @@ public static class AssemblyQuestLoader obj29.Steps = list39; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -255962,16 +255972,16 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029862u, new Vector3(-93.27844f, 137.46214f, -534.44727f), 400) + span40[index2] = new QuestStep(EInteractionType.Interact, 1029862u, new Vector3(-93.27844f, 137.46214f, -534.44727f), 400) { Fly = true }; obj30.Steps = list40; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -255979,9 +255989,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029863u, new Vector3(746.6697f, 69.99995f, 533.135f), 621) + span41[num2] = new QuestStep(EInteractionType.Interact, 1029863u, new Vector3(746.6697f, 69.99995f, 533.135f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -255989,7 +255999,7 @@ public static class AssemblyQuestLoader obj31.Steps = list41; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -255997,15 +256007,15 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.22748f, 222.08781f, 342.82468f), 155) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.22748f, 222.08781f, 342.82468f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj32.Steps = list42; reference32 = obj32; questRoot5.QuestSequence = list36; @@ -256015,16 +256025,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "plogon_enjoyer"; + span43[index] = "plogon_enjoyer"; questRoot6.Author = list43; index = 7; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -256032,9 +256042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span45[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -256049,7 +256059,7 @@ public static class AssemblyQuestLoader obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -256057,9 +256067,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030074u, new Vector3(192.58398f, -2.539064f, 73.59424f), 132) + span46[index2] = new QuestStep(EInteractionType.Interact, 1030074u, new Vector3(192.58398f, -2.539064f, 73.59424f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -256071,7 +256081,7 @@ public static class AssemblyQuestLoader obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -256079,9 +256089,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030078u, new Vector3(-180.34644f, -1.2285838f, 341.6953f), 152) + span47[num2] = new QuestStep(EInteractionType.Interact, 1030078u, new Vector3(-180.34644f, -1.2285838f, 341.6953f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -256089,7 +256099,7 @@ public static class AssemblyQuestLoader obj35.Steps = list47; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -256097,9 +256107,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2010182u, new Vector3(-85.160645f, 6.0578003f, 398.64185f), 152) + span48[index2] = new QuestStep(EInteractionType.Say, 2010182u, new Vector3(-85.160645f, 6.0578003f, 398.64185f), 152) { Fly = true, ChatMessage = new ChatMessage @@ -256110,7 +256120,7 @@ public static class AssemblyQuestLoader obj36.Steps = list48; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -256118,9 +256128,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2010183u, new Vector3(38.376343f, 7.2785034f, 430.28906f), 152) + span49[num2] = new QuestStep(EInteractionType.Say, 2010183u, new Vector3(38.376343f, 7.2785034f, 430.28906f), 152) { Fly = true, ChatMessage = new ChatMessage @@ -256131,7 +256141,7 @@ public static class AssemblyQuestLoader obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -256139,9 +256149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) + span50[index2] = new QuestStep(EInteractionType.Interact, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -256154,7 +256164,7 @@ public static class AssemblyQuestLoader obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -256162,9 +256172,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) { StopDistance = 7f }; @@ -256177,16 +256187,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "plogon_enjoyer"; + span52[index] = "plogon_enjoyer"; questRoot7.Author = list52; index = 6; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -256194,22 +256204,22 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) + span54[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { StopDistance = 4f }; obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -256217,9 +256227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028418u, new Vector3(-242.26752f, -4f, 1.2054443f), 133) + span55[num2] = new QuestStep(EInteractionType.Interact, 1028418u, new Vector3(-242.26752f, -4f, 1.2054443f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -256231,7 +256241,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -256239,9 +256249,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028419u, new Vector3(-19.058533f, -32.58833f, 307.1488f), 148) + span56[index2] = new QuestStep(EInteractionType.Interact, 1028419u, new Vector3(-19.058533f, -32.58833f, 307.1488f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -256249,7 +256259,7 @@ public static class AssemblyQuestLoader obj42.Steps = list56; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -256257,16 +256267,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028423u, new Vector3(-62.974f, -36.839226f, 473.3806f), 148) + span57[num2] = new QuestStep(EInteractionType.Interact, 1028423u, new Vector3(-62.974f, -36.839226f, 473.3806f), 148) { Fly = true }; obj43.Steps = list57; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -256274,16 +256284,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028424u, new Vector3(-19.85205f, -34.365856f, 416.76965f), 148) + span58[index2] = new QuestStep(EInteractionType.Interact, 1028424u, new Vector3(-19.85205f, -34.365856f, 416.76965f), 148) { StopDistance = 7f }; obj44.Steps = list58; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span53[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -256291,15 +256301,15 @@ public static class AssemblyQuestLoader index2 = 2; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) + span59[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { StopDistance = 4f }; @@ -256312,16 +256322,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "plogon_enjoyer"; + span60[index] = "plogon_enjoyer"; questRoot8.Author = list60; index = 8; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span61[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -256329,9 +256339,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -256343,7 +256353,7 @@ public static class AssemblyQuestLoader obj46.Steps = list62; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span61[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -256351,9 +256361,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AethernetShortcut = new AethernetShortcut @@ -256365,16 +256375,16 @@ public static class AssemblyQuestLoader num4 = 2; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC007_03216_Q1_000_300"), Answer = new ExcelRef("TEXT_LUCKBC007_03216_A1_000_301") }; num3++; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC007_03216_Q1_000_100"), @@ -256385,7 +256395,7 @@ public static class AssemblyQuestLoader obj47.Steps = list63; reference47 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span61[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -256393,13 +256403,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span65[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj49.Steps = list65; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -256407,13 +256417,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029866u, new Vector3(-173.08313f, 17.999998f, 74.906494f), 130); + span66[num2] = new QuestStep(EInteractionType.Interact, 1029866u, new Vector3(-173.08313f, 17.999998f, 74.906494f), 130); obj50.Steps = list66; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span61[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -256421,16 +256431,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029868u, new Vector3(-89.21954f, 39.99999f, 106.98096f), 131) + span67[index2] = new QuestStep(EInteractionType.Interact, 1029868u, new Vector3(-89.21954f, 39.99999f, 106.98096f), 131) { StopDistance = 4f }; obj51.Steps = list67; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span61[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -256438,9 +256448,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span68[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AethernetShortcut = new AethernetShortcut { @@ -256451,7 +256461,7 @@ public static class AssemblyQuestLoader obj52.Steps = list68; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span61[num]; QuestSequence obj53 = new QuestSequence { Sequence = 6 @@ -256459,13 +256469,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span69[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj53.Steps = list69; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span61[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -256473,9 +256483,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AethernetShortcut = new AethernetShortcut { @@ -256492,16 +256502,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "plogon_enjoyer"; + span71[index] = "plogon_enjoyer"; questRoot9.Author = list71; index = 10; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -256509,9 +256519,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -256523,7 +256533,7 @@ public static class AssemblyQuestLoader obj55.Steps = list73; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -256531,19 +256541,19 @@ public static class AssemblyQuestLoader index2 = 2; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) + span74[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span74[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj56.Steps = list74; reference56 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -256551,9 +256561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span75[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, 2009742u, new Vector3(69.565796f, 17.807251f, 234.88208f), 153) { Fly = true, @@ -256563,15 +256573,15 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - Span span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num4 = 0; - span7[num4] = 10832u; + span76[num4] = 10832u; obj58.KillEnemyDataIds = list76; reference58 = obj58; obj57.Steps = list75; reference57 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -256579,19 +256589,19 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span77[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj59.Steps = list77; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span72[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -256599,13 +256609,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); + span78[index2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); obj60.Steps = list78; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj61 = new QuestSequence { Sequence = 5 @@ -256613,19 +256623,19 @@ public static class AssemblyQuestLoader index2 = 2; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.67575f, 64.18076f, -163.79219f), 180) + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.67575f, 64.18076f, -163.79219f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028097u, new Vector3(-276.56976f, 64.43479f, -161.18109f), 180); + span79[num2] = new QuestStep(EInteractionType.Interact, 1028097u, new Vector3(-276.56976f, 64.43479f, -161.18109f), 180); obj61.Steps = list79; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj62 = new QuestSequence { Sequence = 6 @@ -256633,19 +256643,19 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span80[index2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj62.Steps = list80; reference62 = obj62; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj63 = new QuestSequence { Sequence = 7 @@ -256653,13 +256663,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); + span81[num2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); obj63.Steps = list81; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span72[num]; QuestSequence obj64 = new QuestSequence { Sequence = 8 @@ -256667,13 +256677,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028373u, new Vector3(207.53784f, -3.049824f, 43.22876f), 139); + span82[index2] = new QuestStep(EInteractionType.Interact, 1028373u, new Vector3(207.53784f, -3.049824f, 43.22876f), 139); obj64.Steps = list82; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span72[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -256681,9 +256691,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj65.Steps = list83; reference65 = obj65; questRoot9.QuestSequence = list72; @@ -256693,16 +256703,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "plogon_enjoyer"; + span84[index] = "plogon_enjoyer"; questRoot10.Author = list84; index = 8; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -256710,19 +256720,19 @@ public static class AssemblyQuestLoader num2 = 2; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span86[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj66.Steps = list86; reference66 = obj66; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -256730,9 +256740,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030049u, new Vector3(-349.50793f, 57.270435f, -393.0572f), 180) + span87[num2] = new QuestStep(EInteractionType.Interact, 1030049u, new Vector3(-349.50793f, 57.270435f, -393.0572f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -256740,7 +256750,7 @@ public static class AssemblyQuestLoader obj67.Steps = list87; reference67 = obj67; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -256748,16 +256758,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010173u, new Vector3(-310.0786f, 5.5999756f, -564.0803f), 180) + span88[index2] = new QuestStep(EInteractionType.Interact, 2010173u, new Vector3(-310.0786f, 5.5999756f, -564.0803f), 180) { Fly = true }; obj68.Steps = list88; reference68 = obj68; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -256765,23 +256775,23 @@ public static class AssemblyQuestLoader index2 = 3; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.34204f, 4.9819174f, -570.3643f), 180) + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.34204f, 4.9819174f, -570.3643f), 180) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.3169f, 5.7642717f, -571.4899f), 180); + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.3169f, 5.7642717f, -571.4899f), 180); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010175u, new Vector3(-302.72375f, 9.750427f, -578.02704f), 180) + span89[num2] = new QuestStep(EInteractionType.Interact, 2010175u, new Vector3(-302.72375f, 9.750427f, -578.02704f), 180) { Fly = true }; obj69.Steps = list89; reference69 = obj69; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -256789,20 +256799,20 @@ public static class AssemblyQuestLoader num2 = 3; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.7621f, 5.7733507f, -570.97736f), 180); + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.7621f, 5.7733507f, -570.97736f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.3223f, 4.976821f, -570.7108f), 180); + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.3223f, 4.976821f, -570.7108f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010180u, new Vector3(-349.50793f, 57.236572f, -393.0572f), 180) + span90[index2] = new QuestStep(EInteractionType.Interact, 2010180u, new Vector3(-349.50793f, 57.236572f, -393.0572f), 180) { Fly = true }; obj70.Steps = list90; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj71 = new QuestSequence { Sequence = 5 @@ -256810,19 +256820,19 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span91[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span91[num2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj71.Steps = list91; reference71 = obj71; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj72 = new QuestSequence { Sequence = 6 @@ -256830,9 +256840,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010181u, new Vector3(-77.28699f, 40.97046f, -138.78088f), 128) + span92[index2] = new QuestStep(EInteractionType.Interact, 2010181u, new Vector3(-77.28699f, 40.97046f, -138.78088f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -256844,7 +256854,7 @@ public static class AssemblyQuestLoader obj72.Steps = list92; reference72 = obj72; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span85[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -256852,9 +256862,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030053u, new Vector3(-153.67358f, -129.4397f, 264.60657f), 129); + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030053u, new Vector3(-153.67358f, -129.4397f, 264.60657f), 129); obj73.Steps = list93; reference73 = obj73; questRoot10.QuestSequence = list85; @@ -256864,16 +256874,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "plogon_enjoyer"; + span94[index] = "plogon_enjoyer"; questRoot11.Author = list94; index = 8; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span95[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -256881,9 +256891,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -256902,7 +256912,7 @@ public static class AssemblyQuestLoader obj74.Steps = list96; reference74 = obj74; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span95[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -256910,13 +256920,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009739u, new Vector3(-116.44165f, 15.121643f, -53.574463f), 418); + span97[num2] = new QuestStep(EInteractionType.Interact, 2009739u, new Vector3(-116.44165f, 15.121643f, -53.574463f), 418); obj75.Steps = list97; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span95[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -256924,13 +256934,13 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span98[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj76.Steps = list98; reference76 = obj76; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span95[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -256938,16 +256948,16 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014803u, new Vector3(484.39758f, 212.5841f, 724.2999f), 397) + span99[num2] = new QuestStep(EInteractionType.Interact, 1014803u, new Vector3(484.39758f, 212.5841f, 724.2999f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj77.Steps = list99; reference77 = obj77; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span95[num]; QuestSequence obj78 = new QuestSequence { Sequence = 4 @@ -256955,16 +256965,16 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009740u, new Vector3(348.01245f, 158.34277f, 153.03271f), 397) + span100[index2] = new QuestStep(EInteractionType.Interact, 2009740u, new Vector3(348.01245f, 158.34277f, 153.03271f), 397) { Fly = true }; obj78.Steps = list100; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span95[num]; QuestSequence obj79 = new QuestSequence { Sequence = 5 @@ -256972,9 +256982,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span101[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2009741u, new Vector3(504.72266f, 121.62964f, 162.005f), 397) { Fly = true, @@ -256983,15 +256993,15 @@ public static class AssemblyQuestLoader num4 = 1; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span7 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span7[num3] = 10833u; + span102[num3] = 10833u; obj80.KillEnemyDataIds = list102; reference80 = obj80; obj79.Steps = list101; reference79 = obj79; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span95[num]; QuestSequence obj81 = new QuestSequence { Sequence = 6 @@ -256999,16 +257009,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028096u, new Vector3(343.00745f, 158.52606f, 152.75806f), 397) + span103[index2] = new QuestStep(EInteractionType.Interact, 1028096u, new Vector3(343.00745f, 158.52606f, 152.75806f), 397) { Fly = true }; obj81.Steps = list103; reference81 = obj81; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span95[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -257016,9 +257026,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -257036,16 +257046,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "plogon_enjoyer"; + span105[index] = "plogon_enjoyer"; questRoot12.Author = list105; index = 9; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span106[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -257053,9 +257063,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span107[index2]; QuestStep obj84 = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -257075,9 +257085,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new DialogueChoice + span108[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC012_03221_Q1_000_002"), @@ -257088,7 +257098,7 @@ public static class AssemblyQuestLoader obj83.Steps = list107; reference83 = obj83; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -257096,13 +257106,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009976u, new Vector3(102.92212f, 15.915161f, 39.414062f), 418); + span109[num2] = new QuestStep(EInteractionType.Interact, 2009976u, new Vector3(102.92212f, 15.915161f, 39.414062f), 418); obj85.Steps = list109; reference85 = obj85; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span106[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -257110,9 +257120,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030087u, new Vector3(-182.51324f, 2.0332975f, -5.56958f), 418) + span110[index2] = new QuestStep(EInteractionType.Interact, 1030087u, new Vector3(-182.51324f, 2.0332975f, -5.56958f), 418) { AethernetShortcut = new AethernetShortcut { @@ -257123,7 +257133,7 @@ public static class AssemblyQuestLoader obj86.Steps = list110; reference86 = obj86; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span106[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -257131,9 +257141,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030088u, new Vector3(104.93628f, 34.72381f, 10.208252f), 418) + span111[num2] = new QuestStep(EInteractionType.Interact, 1030088u, new Vector3(104.93628f, 34.72381f, 10.208252f), 418) { AethernetShortcut = new AethernetShortcut { @@ -257144,7 +257154,7 @@ public static class AssemblyQuestLoader obj87.Steps = list111; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span106[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -257152,9 +257162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) + span112[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -257166,7 +257176,7 @@ public static class AssemblyQuestLoader obj88.Steps = list112; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span106[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -257174,16 +257184,16 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span113[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj89.Steps = list113; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span106[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -257191,9 +257201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030089u, new Vector3(433.31042f, 68.09681f, -184.2832f), 135) + span114[index2] = new QuestStep(EInteractionType.Interact, 1030089u, new Vector3(433.31042f, 68.09681f, -184.2832f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -257206,7 +257216,7 @@ public static class AssemblyQuestLoader obj90.Steps = list114; reference90 = obj90; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span106[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -257214,9 +257224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2009979u, new Vector3(-95.10956f, 298.63428f, -212.54297f), 155) + span115[num2] = new QuestStep(EInteractionType.Say, 2009979u, new Vector3(-95.10956f, 298.63428f, -212.54297f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -257233,7 +257243,7 @@ public static class AssemblyQuestLoader obj91.Steps = list115; reference91 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span106[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -257241,9 +257251,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span116[index2]; QuestStep obj93 = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -257256,9 +257266,9 @@ public static class AssemblyQuestLoader num4 = 1; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span5[num3] = new DialogueChoice + span117[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC012_03221_Q3_000_192"), @@ -257275,16 +257285,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "plogon_enjoyer"; + span118[index] = "plogon_enjoyer"; questRoot13.Author = list118; index = 8; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -257292,9 +257302,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -257306,7 +257316,7 @@ public static class AssemblyQuestLoader obj94.Steps = list120; reference94 = obj94; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -257314,9 +257324,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) + span121[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) { AethernetShortcut = new AethernetShortcut { @@ -257327,7 +257337,7 @@ public static class AssemblyQuestLoader obj95.Steps = list121; reference95 = obj95; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -257335,9 +257345,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028385u, new Vector3(-48.17273f, 8.05915f, 15.762573f), 418) + span122[num2] = new QuestStep(EInteractionType.Interact, 1028385u, new Vector3(-48.17273f, 8.05915f, 15.762573f), 418) { AethernetShortcut = new AethernetShortcut { @@ -257348,7 +257358,7 @@ public static class AssemblyQuestLoader obj96.Steps = list122; reference96 = obj96; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -257356,9 +257366,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028386u, new Vector3(199.17603f, -5.3999653f, -57.38922f), 419) + span123[index2] = new QuestStep(EInteractionType.Interact, 1028386u, new Vector3(199.17603f, -5.3999653f, -57.38922f), 419) { AethernetShortcut = new AethernetShortcut { @@ -257369,7 +257379,7 @@ public static class AssemblyQuestLoader obj97.Steps = list123; reference97 = obj97; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -257377,9 +257387,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028388u, new Vector3(-4.989685f, 27.716667f, -130.9682f), 419) + span124[num2] = new QuestStep(EInteractionType.Interact, 1028388u, new Vector3(-4.989685f, 27.716667f, -130.9682f), 419) { AethernetShortcut = new AethernetShortcut { @@ -257390,7 +257400,7 @@ public static class AssemblyQuestLoader obj98.Steps = list124; reference98 = obj98; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -257398,19 +257408,19 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.48306f, 324.1f, -301.10074f), 155) + span125[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.48306f, 324.1f, -301.10074f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155); + span125[index2] = new QuestStep(EInteractionType.Interact, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155); obj99.Steps = list125; reference99 = obj99; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -257418,9 +257428,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155) + span126[num2] = new QuestStep(EInteractionType.Action, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155) { DelaySecondsAtStart = 2f, Action = EAction.AspectedBenefic @@ -257428,7 +257438,7 @@ public static class AssemblyQuestLoader obj100.Steps = list126; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -257436,9 +257446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028391u, new Vector3(199.4812f, -5.3999653f, -60.44104f), 419) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028391u, new Vector3(199.4812f, -5.3999653f, -60.44104f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -257456,16 +257466,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "plogon_enjoyer"; + span128[index] = "plogon_enjoyer"; questRoot14.Author = list128; index = 6; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -257473,9 +257483,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -257487,7 +257497,7 @@ public static class AssemblyQuestLoader obj102.Steps = list130; reference102 = obj102; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -257495,9 +257505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) + span131[index2] = new QuestStep(EInteractionType.Interact, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -257509,7 +257519,7 @@ public static class AssemblyQuestLoader obj103.Steps = list131; reference103 = obj103; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span129[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -257517,9 +257527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030057u, new Vector3(-218.15833f, 31.684015f, 380.51416f), 140) + span132[num2] = new QuestStep(EInteractionType.Interact, 1030057u, new Vector3(-218.15833f, 31.684015f, 380.51416f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -257531,7 +257541,7 @@ public static class AssemblyQuestLoader obj104.Steps = list132; reference104 = obj104; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span129[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -257539,16 +257549,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) + span133[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) { Fly = true }; obj105.Steps = list133; reference105 = obj105; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -257556,16 +257566,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030058u, new Vector3(-301.04523f, 13.9837475f, 292.8053f), 140) + span134[num2] = new QuestStep(EInteractionType.Interact, 1030058u, new Vector3(-301.04523f, 13.9837475f, 292.8053f), 140) { Fly = true }; obj106.Steps = list134; reference106 = obj106; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -257573,9 +257583,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -257593,16 +257603,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "plogon_enjoyer"; + span136[index] = "plogon_enjoyer"; questRoot15.Author = list136; index = 10; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span137[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -257610,16 +257620,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023610u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023610u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj108.Steps = list138; reference108 = obj108; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span137[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -257627,9 +257637,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028372u, new Vector3(599.23694f, 80.00001f, 623.07153f), 621) + span139[index2] = new QuestStep(EInteractionType.Interact, 1028372u, new Vector3(599.23694f, 80.00001f, 623.07153f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -257637,7 +257647,7 @@ public static class AssemblyQuestLoader obj109.Steps = list139; reference109 = obj109; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span137[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -257645,16 +257655,16 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) + span140[num2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) { Fly = true }; obj110.Steps = list140; reference110 = obj110; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span137[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -257662,9 +257672,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span141[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1028379u, new Vector3(81.49841f, 10f, -574.2123f), 621) { Fly = true @@ -257672,9 +257682,9 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num4 = 0; - span5[num4] = new DialogueChoice + span142[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC015_03224_Q1_000_100"), @@ -257685,7 +257695,7 @@ public static class AssemblyQuestLoader obj111.Steps = list141; reference111 = obj111; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span137[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -257693,9 +257703,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span143[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Combat, 1030849u, new Vector3(124.40674f, 10f, -515.58716f), 621) { Fly = true, @@ -257704,17 +257714,17 @@ public static class AssemblyQuestLoader num4 = 2; List list144 = new List(num4); CollectionsMarshal.SetCount(list144, num4); - span7 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span7[num3] = 10834u; + span144[num3] = 10834u; num3++; - span7[num3] = 10835u; + span144[num3] = 10835u; obj114.KillEnemyDataIds = list144; reference114 = obj114; obj113.Steps = list143; reference113 = obj113; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span137[num]; QuestSequence obj115 = new QuestSequence { Sequence = 5 @@ -257722,16 +257732,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) + span145[index2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) { Fly = true }; obj115.Steps = list145; reference115 = obj115; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span137[num]; QuestSequence obj116 = new QuestSequence { Sequence = 6 @@ -257739,9 +257749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028376u, new Vector3(-790.7988f, 78.22368f, -699.5804f), 621) + span146[num2] = new QuestStep(EInteractionType.Interact, 1028376u, new Vector3(-790.7988f, 78.22368f, -699.5804f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria @@ -257749,7 +257759,7 @@ public static class AssemblyQuestLoader obj116.Steps = list146; reference116 = obj116; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span137[num]; QuestSequence obj117 = new QuestSequence { Sequence = 7 @@ -257757,16 +257767,16 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621) + span147[index2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621) { Fly = true }; obj117.Steps = list147; reference117 = obj117; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span137[num]; QuestSequence obj118 = new QuestSequence { Sequence = 8 @@ -257774,13 +257784,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621); + span148[num2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621); obj118.Steps = list148; reference118 = obj118; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span137[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -257788,9 +257798,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030677u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030677u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -257803,16 +257813,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot16.Author = list150; index = 7; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span151[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -257820,9 +257830,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span152[num2]; QuestStep obj121 = new QuestStep(EInteractionType.AcceptQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) { StopDistance = 5f, @@ -257838,9 +257848,9 @@ public static class AssemblyQuestLoader num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num4 = 0; - span5[num4] = new DialogueChoice + span153[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC016_03225_Q1_000_000"), @@ -257851,7 +257861,7 @@ public static class AssemblyQuestLoader obj120.Steps = list152; reference120 = obj120; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span151[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -257859,9 +257869,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span154[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -257873,7 +257883,7 @@ public static class AssemblyQuestLoader obj122.Steps = list154; reference122 = obj122; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span151[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -257881,9 +257891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029127u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) + span155[num2] = new QuestStep(EInteractionType.Interact, 1029127u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -257895,7 +257905,7 @@ public static class AssemblyQuestLoader obj123.Steps = list155; reference123 = obj123; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span151[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -257903,16 +257913,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129) + span156[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj124.Steps = list156; reference124 = obj124; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span151[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -257920,9 +257930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) + span157[num2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -257934,7 +257944,7 @@ public static class AssemblyQuestLoader obj125.Steps = list157; reference125 = obj125; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span151[num]; QuestSequence obj126 = new QuestSequence { Sequence = 5 @@ -257942,9 +257952,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029128u, new Vector3(134.844f, 350.86508f, -386.1906f), 155) + span158[index2] = new QuestStep(EInteractionType.Interact, 1029128u, new Vector3(134.844f, 350.86508f, -386.1906f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -257952,7 +257962,7 @@ public static class AssemblyQuestLoader obj126.Steps = list158; reference126 = obj126; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span151[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -257960,9 +257970,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -257975,16 +257985,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot17.Author = list160; index = 6; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span161[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -257992,9 +258002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span162[index2]; QuestStep obj129 = new QuestStep(EInteractionType.AcceptQuest, 1028738u, new Vector3(-104.32593f, 5.999999f, 195.97156f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -258009,9 +258019,9 @@ public static class AssemblyQuestLoader num4 = 1; List list163 = new List(num4); CollectionsMarshal.SetCount(list163, num4); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span5[num3] = new DialogueChoice + span163[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC017_03226_Q1_000_500"), @@ -258022,7 +258032,7 @@ public static class AssemblyQuestLoader obj128.Steps = list162; reference128 = obj128; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span161[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -258030,9 +258040,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028795u, new Vector3(-187.73181f, 46.387943f, -75.33386f), 134) + span164[num2] = new QuestStep(EInteractionType.Interact, 1028795u, new Vector3(-187.73181f, 46.387943f, -75.33386f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms @@ -258040,7 +258050,7 @@ public static class AssemblyQuestLoader obj130.Steps = list164; reference130 = obj130; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span161[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -258048,13 +258058,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028797u, new Vector3(-187.73181f, 46.394768f, -75.39484f), 134); + span165[index2] = new QuestStep(EInteractionType.Interact, 1028797u, new Vector3(-187.73181f, 46.394768f, -75.39484f), 134); obj131.Steps = list165; reference131 = obj131; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span161[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -258062,16 +258072,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span166[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1028797u, new Vector3(-187.73181f, 46.394768f, -75.39484f), 134); num3 = 1; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span5 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num4 = 0; - span5[num4] = new DialogueChoice + span167[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC017_03226_Q1_000_100"), @@ -258082,7 +258092,7 @@ public static class AssemblyQuestLoader obj132.Steps = list166; reference132 = obj132; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span161[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -258090,9 +258100,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span168[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1028798u, new Vector3(-70.38995f, 20.000332f, 45.334473f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -258100,9 +258110,9 @@ public static class AssemblyQuestLoader num4 = 1; List list169 = new List(num4); CollectionsMarshal.SetCount(list169, num4); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span5[num3] = new DialogueChoice + span169[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC017_03226_Q1_000_200"), @@ -258113,7 +258123,7 @@ public static class AssemblyQuestLoader obj133.Steps = list168; reference134 = obj133; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span161[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -258121,9 +258131,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031099u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129); + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031099u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129); obj135.Steps = list170; reference136 = obj135; questRoot17.QuestSequence = list161; @@ -258133,16 +258143,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "plogon_enjoyer"; + span171[index] = "plogon_enjoyer"; questRoot18.Author = list171; index = 6; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span172[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -258150,9 +258160,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span173[index2]; QuestStep obj137 = new QuestStep(EInteractionType.AcceptQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -258176,16 +258186,16 @@ public static class AssemblyQuestLoader num3 = 2; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span5[num4] = new DialogueChoice + span174[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKLA102_03228_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKLA102_03228_A1_000_001") }; num4++; - span5[num4] = new DialogueChoice + span174[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKLA102_03228_Q2_000_000"), @@ -258196,7 +258206,7 @@ public static class AssemblyQuestLoader obj136.Steps = list173; reference137 = obj136; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span172[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -258204,9 +258214,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028450u, new Vector3(-311.94025f, 113.85077f, -824.4602f), 813) + span175[num2] = new QuestStep(EInteractionType.Interact, 1028450u, new Vector3(-311.94025f, 113.85077f, -824.4602f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -258214,7 +258224,7 @@ public static class AssemblyQuestLoader obj138.Steps = list175; reference139 = obj138; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span172[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -258222,9 +258232,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028451u, new Vector3(-138.96393f, 58.34806f, -670.6798f), 816) + span176[index2] = new QuestStep(EInteractionType.Interact, 1028451u, new Vector3(-138.96393f, 58.34806f, -670.6798f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -258232,7 +258242,7 @@ public static class AssemblyQuestLoader obj139.Steps = list176; reference140 = obj139; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span172[num]; QuestSequence obj140 = new QuestSequence { Sequence = 3 @@ -258240,16 +258250,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028452u, new Vector3(-14.511353f, 104.487236f, -861.6312f), 816) + span177[num2] = new QuestStep(EInteractionType.Interact, 1028452u, new Vector3(-14.511353f, 104.487236f, -861.6312f), 816) { Fly = true }; obj140.Steps = list177; reference141 = obj140; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span172[num]; QuestSequence obj141 = new QuestSequence { Sequence = 4 @@ -258257,9 +258267,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) + span178[index2] = new QuestStep(EInteractionType.Interact, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -258271,7 +258281,7 @@ public static class AssemblyQuestLoader obj141.Steps = list178; reference142 = obj141; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span172[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -258279,15 +258289,15 @@ public static class AssemblyQuestLoader index2 = 2; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span179[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27237u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819); + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819); obj142.Steps = list179; reference143 = obj142; questRoot18.QuestSequence = list172; @@ -258297,16 +258307,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "plogon_enjoyer"; + span180[index] = "plogon_enjoyer"; questRoot19.Author = list180; index = 6; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span181[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -258314,9 +258324,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -258339,7 +258349,7 @@ public static class AssemblyQuestLoader obj143.Steps = list182; reference144 = obj143; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span181[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -258347,9 +258357,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819) + span183[num2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258360,7 +258370,7 @@ public static class AssemblyQuestLoader obj144.Steps = list183; reference145 = obj144; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span181[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -258368,19 +258378,19 @@ public static class AssemblyQuestLoader num2 = 2; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span184[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27239u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); + span184[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); obj145.Steps = list184; reference146 = obj145; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span181[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -258388,13 +258398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028458u, new Vector3(-96.665955f, -4.200001f, 133.1654f), 819); + span185[num2] = new QuestStep(EInteractionType.Interact, 1028458u, new Vector3(-96.665955f, -4.200001f, 133.1654f), 819); obj146.Steps = list185; reference147 = obj146; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span181[num]; QuestSequence obj147 = new QuestSequence { Sequence = 4 @@ -258402,13 +258412,13 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); + span186[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); obj147.Steps = list186; reference148 = obj147; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span181[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -258416,9 +258426,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258435,16 +258445,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "plogon_enjoyer"; + span188[index] = "plogon_enjoyer"; questRoot20.Author = list188; index = 6; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span189[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -258452,13 +258462,13 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); obj149.Steps = list190; reference150 = obj149; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span189[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -258466,16 +258476,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span191[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1028326u, new Vector3(10.940674f, 20.186f, -142.53455f), 819); num4 = 1; List list192 = new List(num4); CollectionsMarshal.SetCount(list192, num4); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span5[num3] = new DialogueChoice + span192[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKLA203_03232_Q1_000_000"), @@ -258486,7 +258496,7 @@ public static class AssemblyQuestLoader obj150.Steps = list191; reference151 = obj150; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span189[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -258494,19 +258504,19 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span193[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27247u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); + span193[index2] = new QuestStep(EInteractionType.Interact, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); obj151.Steps = list193; reference153 = obj151; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span189[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -258514,9 +258524,9 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819) + span194[num2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258527,7 +258537,7 @@ public static class AssemblyQuestLoader obj152.Steps = list194; reference154 = obj152; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span189[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -258535,13 +258545,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819); + span195[index2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819); obj153.Steps = list195; reference155 = obj153; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span189[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -258549,9 +258559,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819) + span196[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258568,16 +258578,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "plogon_enjoyer"; + span197[index] = "plogon_enjoyer"; questRoot21.Author = list197; index = 7; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span198[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -258585,13 +258595,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); obj155.Steps = list199; reference157 = obj155; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span198[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -258599,9 +258609,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) + span200[num2] = new QuestStep(EInteractionType.Interact, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258612,7 +258622,7 @@ public static class AssemblyQuestLoader obj156.Steps = list200; reference158 = obj156; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span198[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -258620,9 +258630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) + span201[index2] = new QuestStep(EInteractionType.Say, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) { ChatMessage = new ChatMessage { @@ -258632,7 +258642,7 @@ public static class AssemblyQuestLoader obj157.Steps = list201; reference159 = obj157; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span198[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -258640,19 +258650,19 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span202[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27253u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); + span202[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); obj158.Steps = list202; reference160 = obj158; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span198[num]; QuestSequence obj159 = new QuestSequence { Sequence = 4 @@ -258660,9 +258670,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028485u, new Vector3(-492.3934f, 69.70277f, 570.18384f), 816) + span203[index2] = new QuestStep(EInteractionType.Interact, 1028485u, new Vector3(-492.3934f, 69.70277f, 570.18384f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -258670,7 +258680,7 @@ public static class AssemblyQuestLoader obj159.Steps = list203; reference161 = obj159; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span198[num]; QuestSequence obj160 = new QuestSequence { Sequence = 5 @@ -258678,9 +258688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028487u, new Vector3(337.84998f, 87.30014f, -710.65845f), 816) + span204[num2] = new QuestStep(EInteractionType.Interact, 1028487u, new Vector3(337.84998f, 87.30014f, -710.65845f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -258688,7 +258698,7 @@ public static class AssemblyQuestLoader obj160.Steps = list204; reference162 = obj160; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span198[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -258696,9 +258706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -258716,16 +258726,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "plogon_enjoyer"; + span206[index] = "plogon_enjoyer"; questRoot22.Author = list206; index = 7; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span207[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -258733,13 +258743,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); obj162.Steps = list208; reference164 = obj162; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span207[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -258747,9 +258757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) + span209[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258760,7 +258770,7 @@ public static class AssemblyQuestLoader obj163.Steps = list209; reference165 = obj163; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span207[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -258768,19 +258778,19 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span210[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27255u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); + span210[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); obj164.Steps = list210; reference166 = obj164; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span207[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -258788,9 +258798,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028489u, new Vector3(355.42847f, 3.8289368f, 224.17017f), 813) + span211[index2] = new QuestStep(EInteractionType.Interact, 1028489u, new Vector3(355.42847f, 3.8289368f, 224.17017f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -258798,7 +258808,7 @@ public static class AssemblyQuestLoader obj165.Steps = list211; reference167 = obj165; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span207[num]; QuestSequence obj166 = new QuestSequence { Sequence = 4 @@ -258806,13 +258816,13 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028491u, new Vector3(29.251465f, 36.20521f, -207.38544f), 819); + span212[num2] = new QuestStep(EInteractionType.Interact, 1028491u, new Vector3(29.251465f, 36.20521f, -207.38544f), 819); obj166.Steps = list212; reference168 = obj166; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span207[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -258820,9 +258830,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) + span213[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258833,7 +258843,7 @@ public static class AssemblyQuestLoader obj167.Steps = list213; reference169 = obj167; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span207[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -258841,9 +258851,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) { AethernetShortcut = new AethernetShortcut { @@ -258860,16 +258870,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot23.Author = list215; index = 7; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span216[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -258877,9 +258887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029900u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029900u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -258898,7 +258908,7 @@ public static class AssemblyQuestLoader obj169.Steps = list217; reference171 = obj169; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span216[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -258906,9 +258916,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029890u, new Vector3(738.796f, 22.936495f, 406.21033f), 813) + span218[num2] = new QuestStep(EInteractionType.Interact, 1029890u, new Vector3(738.796f, 22.936495f, 406.21033f), 813) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -258920,7 +258930,7 @@ public static class AssemblyQuestLoader obj170.Steps = list218; reference172 = obj170; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span216[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -258928,9 +258938,9 @@ public static class AssemblyQuestLoader num2 = 2; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(447.0961f, 13.008003f, 210.91484f), 813) + span219[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(447.0961f, 13.008003f, 210.91484f), 813) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -258946,7 +258956,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span219[index2]; QuestStep obj172 = new QuestStep(EInteractionType.Combat, 2009942u, new Vector3(453.4828f, 13.626221f, 189.44067f), 813) { Fly = true, @@ -258955,15 +258965,15 @@ public static class AssemblyQuestLoader num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span7 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num4 = 0; - span7[num4] = 10853u; + span220[num4] = 10853u; obj172.KillEnemyDataIds = list220; reference174 = obj172; obj171.Steps = list219; reference173 = obj171; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span216[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -258971,13 +258981,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029891u, new Vector3(445.27344f, 13.409448f, 204.42505f), 813); + span221[num2] = new QuestStep(EInteractionType.Interact, 1029891u, new Vector3(445.27344f, 13.409448f, 204.42505f), 813); obj173.Steps = list221; reference175 = obj173; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span216[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -258985,9 +258995,9 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(412.249f, 7.472949f, 187.34154f), 813) + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(412.249f, 7.472949f, 187.34154f), 813) { DisableNavmesh = true, Mount = true, @@ -259000,7 +259010,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span222[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Combat, 2009943u, new Vector3(633.6614f, 21.377869f, -267.93323f), 813) { Fly = true, @@ -259009,15 +259019,15 @@ public static class AssemblyQuestLoader num4 = 1; List list223 = new List(num4); CollectionsMarshal.SetCount(list223, num4); - span7 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span7[num3] = 10854u; + span223[num3] = 10854u; obj175.KillEnemyDataIds = list223; reference177 = obj175; obj174.Steps = list222; reference176 = obj174; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span216[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -259025,13 +259035,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029892u, new Vector3(635.1262f, 20.257477f, -249.22565f), 813); + span224[num2] = new QuestStep(EInteractionType.Interact, 1029892u, new Vector3(635.1262f, 20.257477f, -249.22565f), 813); obj176.Steps = list224; reference178 = obj176; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span216[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -259039,9 +259049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -259060,16 +259070,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "liza"; + span226[index] = "liza"; questRoot24.Author = list226; index = 4; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span227[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -259077,9 +259087,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span228[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -259098,7 +259108,7 @@ public static class AssemblyQuestLoader obj178.Steps = list228; reference180 = obj178; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span227[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -259106,16 +259116,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span229[index2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj179.Steps = list229; reference181 = obj179; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span227[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -259123,9 +259133,9 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span230[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 1029895u, new Vector3(-317.43347f, 19.407524f, 404.3794f), 814) { Fly = true @@ -259133,23 +259143,23 @@ public static class AssemblyQuestLoader num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list231; reference183 = obj181; num2++; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span230[num2]; QuestStep obj182 = new QuestStep(EInteractionType.Interact, 1029896u, new Vector3(-311.57397f, 17.772081f, 443.8086f), 814) { Mount = true, @@ -259158,25 +259168,25 @@ public static class AssemblyQuestLoader num4 = 6; List list232 = new List(num4); CollectionsMarshal.SetCount(list232, num4); - span6 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span232[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj182.CompletionQuestVariablesFlags = list232; reference184 = obj182; obj180.Steps = list230; reference182 = obj180; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span227[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -259184,9 +259194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { Fly = true, NextQuestId = new QuestId(3245) @@ -259200,16 +259210,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot25.Author = list234; index = 10; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -259217,9 +259227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -259238,7 +259248,7 @@ public static class AssemblyQuestLoader obj184.Steps = list236; reference186 = obj184; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -259246,9 +259256,9 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span237[index2]; QuestStep obj186 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(173.40976f, 58.977684f, 883.3417f), 814) { Fly = true @@ -259258,16 +259268,16 @@ public static class AssemblyQuestLoader num3 = 1; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span4[num4] = 820; + span238[num4] = 820; skipStepConditions.InTerritory = list238; skipStepConditions.AetheryteUnlocked = EAetheryteLocation.Eulmore; skipConditions4.StepIf = skipStepConditions; obj186.SkipConditions = skipConditions4; reference188 = obj186; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029899u, new Vector3(34.561646f, 83.001076f, -67.00244f), 820) + span237[index2] = new QuestStep(EInteractionType.Interact, 1029899u, new Vector3(34.561646f, 83.001076f, -67.00244f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, SkipConditions = new SkipConditions @@ -259281,7 +259291,7 @@ public static class AssemblyQuestLoader obj185.Steps = list237; reference187 = obj185; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span235[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -259289,16 +259299,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span239[num2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj187.Steps = list239; reference189 = obj187; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span235[num]; QuestSequence obj188 = new QuestSequence { Sequence = 3 @@ -259306,18 +259316,18 @@ public static class AssemblyQuestLoader num2 = 2; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(271.6878f, 7.1558237f, -197.58272f), 815) + span240[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(271.6878f, 7.1558237f, -197.58272f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029898u, new Vector3(270.37463f, 7.1558247f, -196.30737f), 815); + span240[index2] = new QuestStep(EInteractionType.Interact, 1029898u, new Vector3(270.37463f, 7.1558247f, -196.30737f), 815); obj188.Steps = list240; reference190 = obj188; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span235[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -259325,53 +259335,53 @@ public static class AssemblyQuestLoader index2 = 2; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span241[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1027876u, new Vector3(314.16797f, 1.4912677f, -255.60394f), 815); num4 = 6; List list242 = new List(num4); CollectionsMarshal.SetCount(list242, num4); - span6 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span242[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list242; reference192 = questStep3; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span241[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1029951u, new Vector3(303.82227f, 1.4685826f, -292.89697f), 815); num3 = 6; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num4 = 0; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list243; reference193 = questStep4; obj189.Steps = list241; reference191 = obj189; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span235[num]; QuestSequence obj190 = new QuestSequence { Sequence = 5 @@ -259379,13 +259389,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029953u, new Vector3(241.19922f, 4.0297f, -289.601f), 815); + span244[index2] = new QuestStep(EInteractionType.Interact, 1029953u, new Vector3(241.19922f, 4.0297f, -289.601f), 815); obj190.Steps = list244; reference194 = obj190; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span235[num]; QuestSequence obj191 = new QuestSequence { Sequence = 6 @@ -259393,9 +259403,9 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009944u, new Vector3(476.18823f, -44.87683f, 229.96863f), 815) + span245[num2] = new QuestStep(EInteractionType.Interact, 2009944u, new Vector3(476.18823f, -44.87683f, 229.96863f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -259403,7 +259413,7 @@ public static class AssemblyQuestLoader obj191.Steps = list245; reference195 = obj191; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span235[num]; QuestSequence obj192 = new QuestSequence { Sequence = 7 @@ -259411,9 +259421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span246[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, null, new Vector3(555.85315f, -50.899147f, 322.2599f), 815) { StopDistance = 0.25f, @@ -259422,15 +259432,15 @@ public static class AssemblyQuestLoader num4 = 1; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span7[num3] = 10855u; + span247[num3] = 10855u; obj193.KillEnemyDataIds = list247; reference197 = obj193; obj192.Steps = list246; reference196 = obj192; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span235[num]; QuestSequence obj194 = new QuestSequence { Sequence = 8 @@ -259438,16 +259448,16 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029957u, new Vector3(293.04944f, -42.796906f, 251.75854f), 815) + span248[num2] = new QuestStep(EInteractionType.Interact, 1029957u, new Vector3(293.04944f, -42.796906f, 251.75854f), 815) { Fly = true }; obj194.Steps = list248; reference198 = obj194; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span235[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -259455,15 +259465,15 @@ public static class AssemblyQuestLoader num2 = 2; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815) { NextQuestId = new QuestId(3246) }; @@ -259476,16 +259486,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot26.Author = list250; index = 7; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span251[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -259493,9 +259503,9 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) + span252[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -259513,11 +259523,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815); + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815); obj196.Steps = list252; reference200 = obj196; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span251[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -259525,9 +259535,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span253[index2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1029960u, new Vector3(-393.66754f, 52.333755f, 497.15417f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -259535,9 +259545,9 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num4 = 0; - span5[num4] = new DialogueChoice + span254[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA131_03246_Q2_000_000"), @@ -259548,7 +259558,7 @@ public static class AssemblyQuestLoader obj197.Steps = list253; reference201 = obj197; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span251[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -259556,9 +259566,9 @@ public static class AssemblyQuestLoader index2 = 2; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span255[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1027671u, new Vector3(-33.12738f, 105.68533f, -879.9115f), 816) { Fly = true, @@ -259567,23 +259577,23 @@ public static class AssemblyQuestLoader num4 = 6; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span6 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list256; reference204 = obj200; num2++; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span255[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1027670u, new Vector3(32.028687f, 101.900696f, -857.87744f), 816) { Fly = true @@ -259591,25 +259601,25 @@ public static class AssemblyQuestLoader num3 = 6; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span6 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span257[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list257; reference205 = obj201; obj199.Steps = list255; reference203 = obj199; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span251[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -259617,16 +259627,16 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029961u, new Vector3(-93.736206f, 101.44155f, -834.9279f), 816) + span258[index2] = new QuestStep(EInteractionType.Interact, 1029961u, new Vector3(-93.736206f, 101.44155f, -834.9279f), 816) { Fly = true }; obj202.Steps = list258; reference206 = obj202; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span251[num]; QuestSequence obj203 = new QuestSequence { Sequence = 4 @@ -259634,16 +259644,16 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span259[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true }; obj203.Steps = list259; reference207 = obj203; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span251[num]; QuestSequence obj204 = new QuestSequence { Sequence = 5 @@ -259651,9 +259661,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span260[index2]; QuestStep obj205 = new QuestStep(EInteractionType.Combat, 2009946u, new Vector3(395.16284f, 62.05847f, -516.22797f), 816) { Fly = true, @@ -259663,15 +259673,15 @@ public static class AssemblyQuestLoader num4 = 1; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span7 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span7[num3] = 10856u; + span261[num3] = 10856u; obj205.KillEnemyDataIds = list261; reference209 = obj205; obj204.Steps = list260; reference208 = obj204; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span251[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -259679,9 +259689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni, @@ -259696,16 +259706,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot27.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span264[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -259713,9 +259723,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni, @@ -259735,7 +259745,7 @@ public static class AssemblyQuestLoader obj207.Steps = list265; reference211 = obj207; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span264[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -259743,9 +259753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span266[num2]; QuestStep obj209 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029967u, new Vector3(-68.40625f, 105.29414f, -251.88074f), 816) { Fly = true @@ -259754,16 +259764,16 @@ public static class AssemblyQuestLoader num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span[num4] = "AI doesn't pull enemies when spawning into the instance"; + span267[num4] = "AI doesn't pull enemies when spawning into the instance"; singlePlayerDutyOptions.Notes = list267; obj209.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference213 = obj209; obj208.Steps = list266; reference212 = obj208; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span264[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -259771,9 +259781,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span268[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -259787,16 +259797,16 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span269[index] = "liza"; questRoot28.Author = list269; index = 5; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span270[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -259804,9 +259814,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span271[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni, @@ -259826,7 +259836,7 @@ public static class AssemblyQuestLoader obj211.Steps = list271; reference215 = obj211; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span270[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -259834,14 +259844,14 @@ public static class AssemblyQuestLoader num2 = 2; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-823.0134f, 22.900805f, -55.223766f), 816) + span272[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-823.0134f, 22.900805f, -55.223766f), 816) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2009948u, new Vector3(-824.88745f, 23.11737f, -56.443176f), 816) + span272[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2009948u, new Vector3(-824.88745f, 23.11737f, -56.443176f), 816) { ItemId = 2002569u, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -259852,12 +259862,12 @@ public static class AssemblyQuestLoader obj212.Steps = list272; reference216 = obj212; num++; - span2[num] = new QuestSequence + span270[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span270[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -259865,9 +259875,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span273[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -259875,7 +259885,7 @@ public static class AssemblyQuestLoader obj213.Steps = list273; reference217 = obj213; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span270[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -259883,9 +259893,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span274[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -259903,16 +259913,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "Fifi"; + span275[index] = "Fifi"; questRoot29.Author = list275; index = 4; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span276[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -259920,9 +259930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028721u, new Vector3(-70.54254f, 20.000334f, 42.160645f), 129) + span277[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028721u, new Vector3(-70.54254f, 20.000334f, 42.160645f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -259936,7 +259946,7 @@ public static class AssemblyQuestLoader obj215.Steps = list277; reference219 = obj215; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span276[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -259944,13 +259954,13 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028723u, new Vector3(-112.13861f, 5.9999995f, 189.68481f), 129); + span278[index2] = new QuestStep(EInteractionType.Interact, 1028723u, new Vector3(-112.13861f, 5.9999995f, 189.68481f), 129); obj216.Steps = list278; reference220 = obj216; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span276[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -259958,13 +259968,13 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009763u, new Vector3(-112.01648f, 6.0272217f, 184.86304f), 129); + span279[num2] = new QuestStep(EInteractionType.Interact, 2009763u, new Vector3(-112.01648f, 6.0272217f, 184.86304f), 129); obj217.Steps = list279; reference221 = obj217; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span276[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -259972,16 +259982,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span280[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.CompleteQuest, 1028724u, new Vector3(-104.32593f, 5.999999f, 195.94104f), 129); num4 = 1; List list281 = new List(num4); CollectionsMarshal.SetCount(list281, num4); - span5 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num3 = 0; - span5[num3] = new DialogueChoice + span281[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKBB201_03249_Q1_000_000") @@ -260043,9 +260053,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028730u, new Vector3(594.3236f, 23.968584f, 457.69434f), 137) + span4[num2] = new QuestStep(EInteractionType.Interact, 1028730u, new Vector3(594.3236f, 23.968584f, 457.69434f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -260061,9 +260071,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028736u, new Vector3(481.65088f, 16.414907f, 447.95898f), 137); + span5[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028736u, new Vector3(481.65088f, 16.414907f, 447.95898f), 137); obj3.Steps = list5; reference3 = obj3; num++; @@ -260075,9 +260085,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) { NextQuestId = new QuestId(3251) }; @@ -260091,17 +260101,17 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "Fifi"; + span7[index] = "Fifi"; questRoot3.Author = list7; QuestRoot questRoot4 = questRoot2; index = 9; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -260109,9 +260119,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -260125,7 +260135,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -260133,16 +260143,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span10[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -260150,9 +260160,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) + span11[index2] = new QuestStep(EInteractionType.Interact, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -260164,7 +260174,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -260172,9 +260182,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028746u, new Vector3(-148.39398f, 15.2938f, 286.82385f), 141) + span12[num2] = new QuestStep(EInteractionType.Interact, 1028746u, new Vector3(-148.39398f, 15.2938f, 286.82385f), 141) { AethernetShortcut = new AethernetShortcut { @@ -260185,7 +260195,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -260193,21 +260203,21 @@ public static class AssemblyQuestLoader num2 = 2; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028747u, new Vector3(-73.47223f, 15.825686f, 323.35388f), 141) + span13[index2] = new QuestStep(EInteractionType.Interact, 1028747u, new Vector3(-73.47223f, 15.825686f, 323.35388f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028748u, new Vector3(-52.414795f, 15.300566f, 332.96704f), 141) + span13[index2] = new QuestStep(EInteractionType.Interact, 1028748u, new Vector3(-52.414795f, 15.300566f, 332.96704f), 141) { Fly = true }; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = 5 @@ -260215,16 +260225,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009765u, new Vector3(-151.68994f, 15.6710205f, 289.66187f), 141) + span14[num2] = new QuestStep(EInteractionType.Interact, 2009765u, new Vector3(-151.68994f, 15.6710205f, 289.66187f), 141) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span8[num]; QuestSequence obj11 = new QuestSequence { Sequence = 6 @@ -260232,9 +260242,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(-73.36467f, -1.5503908f, 105.86304f), 141) { StopDistance = 0.5f, @@ -260244,15 +260254,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = 10849u; + span16[index3] = 10849u; obj12.KillEnemyDataIds = list16; reference12 = obj12; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span8[num]; QuestSequence obj13 = new QuestSequence { Sequence = 7 @@ -260260,13 +260270,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028752u, new Vector3(-73.258606f, -1.5171797f, 105.241455f), 141); + span17[num2] = new QuestStep(EInteractionType.Interact, 1028752u, new Vector3(-73.258606f, -1.5171797f, 105.241455f), 141); obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span8[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -260274,9 +260284,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -260295,16 +260305,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "Fifi"; + span19[index] = "Fifi"; questRoot5.Author = list19; index = 7; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -260312,9 +260322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -260333,7 +260343,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -260341,16 +260351,16 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) + span22[index2] = new QuestStep(EInteractionType.Interact, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -260358,9 +260368,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028762u, new Vector3(-184.49689f, 9.204633f, -34.958435f), 153) + span23[num2] = new QuestStep(EInteractionType.Interact, 1028762u, new Vector3(-184.49689f, 9.204633f, -34.958435f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -260368,7 +260378,7 @@ public static class AssemblyQuestLoader obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span20[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -260376,16 +260386,16 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009767u, new Vector3(-128.80145f, 9.964111f, -114.30542f), 153) + span24[index2] = new QuestStep(EInteractionType.Interact, 2009767u, new Vector3(-128.80145f, 9.964111f, -114.30542f), 153) { Fly = true }; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span20[num]; QuestSequence obj19 = new QuestSequence { Sequence = 4 @@ -260393,9 +260403,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span25[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-90.14485f, 1.276046f, -112.51637f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -260403,15 +260413,15 @@ public static class AssemblyQuestLoader index3 = 1; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span4[num3] = 10851u; + span26[num3] = 10851u; obj20.KillEnemyDataIds = list26; reference20 = obj20; obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span20[num]; QuestSequence obj21 = new QuestSequence { Sequence = 5 @@ -260419,16 +260429,16 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028769u, new Vector3(-91.17267f, 0.92901844f, -121.38556f), 153) + span27[index2] = new QuestStep(EInteractionType.Interact, 1028769u, new Vector3(-91.17267f, 0.92901844f, -121.38556f), 153) { StopDistance = 7f }; obj21.Steps = list27; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span20[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -260436,9 +260446,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(3253) @@ -260452,16 +260462,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "Fifi"; + span29[index] = "Fifi"; questRoot6.Author = list29; index = 7; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -260469,9 +260479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -260485,7 +260495,7 @@ public static class AssemblyQuestLoader obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -260493,9 +260503,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span32[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1028773u, new Vector3(-6.7597656f, 5.4756656f, 47.53174f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard @@ -260503,9 +260513,9 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span5[index3] = new DialogueChoice + span33[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBB231_03253_Q1_000_000"), @@ -260516,7 +260526,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -260524,13 +260534,13 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418); + span34[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418); obj26.Steps = list34; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -260538,9 +260548,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) + span35[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -260548,7 +260558,7 @@ public static class AssemblyQuestLoader obj27.Steps = list35; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = 4 @@ -260556,9 +260566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span36[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, 10852u, new Vector3(-48.600037f, 298.9f, -235.24835f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -260566,15 +260576,15 @@ public static class AssemblyQuestLoader index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = 10852u; + span37[num3] = 10852u; obj29.KillEnemyDataIds = list37; reference29 = obj29; obj28.Steps = list36; reference28 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj30 = new QuestSequence { Sequence = 5 @@ -260582,16 +260592,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) + span38[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) { StopDistance = 7f }; obj30.Steps = list38; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span30[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -260599,9 +260609,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(3254) @@ -260615,16 +260625,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "Fifi"; + span40[index] = "Fifi"; questRoot7.Author = list40; index = 6; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -260632,9 +260642,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -260648,7 +260658,7 @@ public static class AssemblyQuestLoader obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -260656,16 +260666,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620) + span43[index2] = new QuestStep(EInteractionType.Interact, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj33.Steps = list43; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -260673,13 +260683,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620); + span44[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620); obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -260687,13 +260697,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); + span45[index2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -260701,13 +260711,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); + span46[num2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span41[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -260715,9 +260725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028792u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028792u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -260738,16 +260748,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot8.Author = list48; index = 4; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -260755,13 +260765,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030090u, new Vector3(-73.35016f, 1.5753315E-08f, 55.954834f), 819); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030090u, new Vector3(-73.35016f, 1.5753315E-08f, 55.954834f), 819); obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -260769,9 +260779,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815) + span51[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -260779,7 +260789,7 @@ public static class AssemblyQuestLoader obj39.Steps = list51; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -260787,16 +260797,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span52[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKRA101_03255_YESNO_001") @@ -260806,7 +260816,7 @@ public static class AssemblyQuestLoader obj40.Steps = list52; reference40 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -260814,9 +260824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878) + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878) { NextQuestId = new QuestId(3256) }; @@ -260829,16 +260839,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot9.Author = list55; index = 4; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -260846,13 +260856,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878); + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878); obj42.Steps = list57; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -260860,9 +260870,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span58[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -260872,7 +260882,7 @@ public static class AssemblyQuestLoader obj43.Steps = list58; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -260880,13 +260890,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030101u, new Vector3(-8.712891f, -2.498f, 13.137939f), 878); + span59[num2] = new QuestStep(EInteractionType.Interact, 1030101u, new Vector3(-8.712891f, -2.498f, 13.137939f), 878); obj44.Steps = list59; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -260894,14 +260904,14 @@ public static class AssemblyQuestLoader num2 = 2; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009981u, new Vector3(-14.66394f, -2.609314f, 23.819275f), 878) + span60[index2] = new QuestStep(EInteractionType.Interact, 2009981u, new Vector3(-14.66394f, -2.609314f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030104u, new Vector3(101.57922f, -2.8675152E-14f, 94.346436f), 857) + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030104u, new Vector3(101.57922f, -2.8675152E-14f, 94.346436f), 857) { NextQuestId = new QuestId(3257) }; @@ -260914,16 +260924,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot10.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -260931,16 +260941,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f }; obj46.Steps = list63; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -260948,9 +260958,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span64[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -260960,7 +260970,7 @@ public static class AssemblyQuestLoader obj47.Steps = list64; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -260968,9 +260978,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3258) @@ -260984,16 +260994,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot11.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -261001,16 +261011,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f }; obj49.Steps = list68; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -261018,13 +261028,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030117u, new Vector3(-1.3580933f, -2.0308912f, -16.647583f), 878); + span69[num2] = new QuestStep(EInteractionType.Interact, 1030117u, new Vector3(-1.3580933f, -2.0308912f, -16.647583f), 878); obj50.Steps = list69; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -261032,18 +261042,18 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span70[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); + span70[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); obj51.Steps = list70; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -261051,9 +261061,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span71[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -261063,7 +261073,7 @@ public static class AssemblyQuestLoader obj52.Steps = list71; reference53 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -261071,9 +261081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3259) @@ -261087,16 +261097,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot12.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -261104,16 +261114,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030113u, new Vector3(-2.1210327f, -2.4980056f, 18.142944f), 878) + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030113u, new Vector3(-2.1210327f, -2.4980056f, 18.142944f), 878) { StopDistance = 5f }; obj54.Steps = list75; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -261121,18 +261131,18 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span76[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); + span76[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); obj55.Steps = list76; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -261140,9 +261150,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span77[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -261152,7 +261162,7 @@ public static class AssemblyQuestLoader obj56.Steps = list77; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -261160,9 +261170,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span78[index2]; QuestStep obj58 = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f @@ -261170,9 +261180,9 @@ public static class AssemblyQuestLoader index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = new DialogueChoice + span79[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKRA105_03259_Q2_000_000"), @@ -261190,16 +261200,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot13.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -261207,16 +261217,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030118u, new Vector3(-3.8605957f, -2.497989f, 19.119507f), 878) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030118u, new Vector3(-3.8605957f, -2.497989f, 19.119507f), 878) { StopDistance = 5f }; obj59.Steps = list82; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -261224,13 +261234,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030387u, new Vector3(31.967651f, 4.929005f, -9.10968f), 878); + span83[index2] = new QuestStep(EInteractionType.Interact, 1030387u, new Vector3(31.967651f, 4.929005f, -9.10968f), 878); obj60.Steps = list83; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -261238,13 +261248,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); + span84[num2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); obj61.Steps = list84; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -261252,14 +261262,14 @@ public static class AssemblyQuestLoader num2 = 2; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(270.40494f, 7.1558266f, -234.46175f), 815) + span85[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(270.40494f, 7.1558266f, -234.46175f), 815) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030121u, new Vector3(268.8181f, 7.1558256f, -233.66144f), 815) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030121u, new Vector3(268.8181f, 7.1558256f, -233.66144f), 815) { NextQuestId = new QuestId(3787) }; @@ -261272,16 +261282,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot14.Author = list86; index = 5; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -261289,9 +261299,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029028u, new Vector3(15.6710205f, -1.5911946f, 37.704956f), 132) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029028u, new Vector3(15.6710205f, -1.5911946f, 37.704956f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -261305,7 +261315,7 @@ public static class AssemblyQuestLoader obj63.Steps = list88; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -261313,9 +261323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010237u, new Vector3(-244.1596f, 5.935669f, 80.03345f), 152) + span89[index2] = new QuestStep(EInteractionType.Interact, 2010237u, new Vector3(-244.1596f, 5.935669f, 80.03345f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -261323,7 +261333,7 @@ public static class AssemblyQuestLoader obj64.Steps = list89; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -261331,9 +261341,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span90[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(-218.21523f, 11.806735f, 18.429258f), 152) { StopDistance = 0.5f, @@ -261342,15 +261352,15 @@ public static class AssemblyQuestLoader num3 = 1; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span4[index3] = 11125u; + span91[index3] = 11125u; obj66.KillEnemyDataIds = list91; reference67 = obj66; obj65.Steps = list90; reference66 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -261358,16 +261368,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029029u, new Vector3(-214.64868f, 11.980015f, 25.40625f), 152) + span92[index2] = new QuestStep(EInteractionType.Interact, 1029029u, new Vector3(-214.64868f, 11.980015f, 25.40625f), 152) { StopDistance = 7f }; obj67.Steps = list92; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -261375,9 +261385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span93[num2]; QuestStep obj69 = new QuestStep(EInteractionType.CompleteQuest, 1029033u, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) { StopDistance = 7f @@ -261385,9 +261395,9 @@ public static class AssemblyQuestLoader index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span5[num3] = new DialogueChoice + span94[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKBB101_03261_Q1_000_081") @@ -261405,17 +261415,17 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot15.Author = list95; QuestRoot questRoot16 = questRoot2; index = 9; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span96 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -261423,9 +261433,9 @@ public static class AssemblyQuestLoader num2 = 4; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span97 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 152) + span97[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, ItemId = 27357u, @@ -261445,7 +261455,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) + span97[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) { StopDistance = 7f, Fly = true, @@ -261462,16 +261472,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 152); + span97[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 152); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029033u, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029033u, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) { StopDistance = 7f }; obj70.Steps = list96; reference71 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span96[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -261479,16 +261489,16 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span98 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029035u, new Vector3(35.50769f, -8f, 115.31238f), 132) + span98[num2] = new QuestStep(EInteractionType.Interact, 1029035u, new Vector3(35.50769f, -8f, 115.31238f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj71.Steps = list97; reference72 = obj71; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -261496,9 +261506,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span99 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029037u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) + span99[index2] = new QuestStep(EInteractionType.Interact, 1029037u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) { AethernetShortcut = new AethernetShortcut { @@ -261509,7 +261519,7 @@ public static class AssemblyQuestLoader obj72.Steps = list98; reference73 = obj72; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -261517,9 +261527,9 @@ public static class AssemblyQuestLoader index2 = 3; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span100 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span100[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1000288u, new Vector3(-62.028015f, 7.175424f, -117.60132f), 133) { AethernetShortcut = new AethernetShortcut @@ -261531,67 +261541,67 @@ public static class AssemblyQuestLoader num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - Span span6 = CollectionsMarshal.AsSpan(list100); + Span span101 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list100; reference75 = obj74; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span100[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span102 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list101; reference76 = questStep2; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span100[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1003063u, new Vector3(-37.979797f, 7.439375f, -139.60486f), 133); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span6 = CollectionsMarshal.AsSpan(list102); + Span span103 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list102; reference77 = questStep3; obj73.Steps = list99; reference74 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span96[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -261599,13 +261609,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span104 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029041u, new Vector3(-93.98035f, 7.1111856f, -131.33447f), 133); + span104[index2] = new QuestStep(EInteractionType.Interact, 1029041u, new Vector3(-93.98035f, 7.1111856f, -131.33447f), 133); obj75.Steps = list103; reference78 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span96[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -261613,9 +261623,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span105 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029089u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) + span105[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029089u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) { AethernetShortcut = new AethernetShortcut { @@ -261626,12 +261636,12 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference79 = obj76; num++; - span2[num] = new QuestSequence + span96[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span96[num]; QuestSequence obj77 = new QuestSequence { Sequence = 7 @@ -261639,9 +261649,9 @@ public static class AssemblyQuestLoader num2 = 2; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span106 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-232.38095f, 2.3337264f, -205.92738f), 133) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-232.38095f, 2.3337264f, -205.92738f), 133) { AethernetShortcut = new AethernetShortcut { @@ -261650,14 +261660,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029043u, new Vector3(-232.25757f, 2.4186904f, -210.98651f), 133) + span106[index2] = new QuestStep(EInteractionType.Interact, 1029043u, new Vector3(-232.25757f, 2.4186904f, -210.98651f), 133) { StopDistance = 7f }; obj77.Steps = list105; reference80 = obj77; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span96[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -261665,9 +261675,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span107 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -261687,17 +261697,17 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span108 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot17.Author = list107; QuestRoot questRoot18 = questRoot2; index = 7; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span109 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -261705,9 +261715,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span110 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -261726,7 +261736,7 @@ public static class AssemblyQuestLoader obj79.Steps = list109; reference82 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -261734,9 +261744,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span111 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029054u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) + span111[num2] = new QuestStep(EInteractionType.Interact, 1029054u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -261748,7 +261758,7 @@ public static class AssemblyQuestLoader obj80.Steps = list110; reference83 = obj80; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span109[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -261756,18 +261766,18 @@ public static class AssemblyQuestLoader num2 = 2; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span112 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.96822f, 4.0220823f, 44.280655f), 131); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.96822f, 4.0220823f, 44.280655f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029058u, new Vector3(17.898804f, 15.620378f, 418.66174f), 141) + span112[index2] = new QuestStep(EInteractionType.Interact, 1029058u, new Vector3(17.898804f, 15.620378f, 418.66174f), 141) { Fly = true }; obj81.Steps = list111; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span109[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -261775,19 +261785,19 @@ public static class AssemblyQuestLoader index2 = 2; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span113 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.12845f, -31.54935f, 173.07193f), 145) + span113[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.12845f, -31.54935f, 173.07193f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029062u, new Vector3(-306.11127f, -31.525063f, 171.6792f), 145); + span113[num2] = new QuestStep(EInteractionType.Interact, 1029062u, new Vector3(-306.11127f, -31.525063f, 171.6792f), 145); obj82.Steps = list112; reference85 = obj82; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span109[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -261795,9 +261805,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span114 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span114[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, null, new Vector3(-292.66827f, -32.554207f, 158.0957f), 145) { StopDistance = 0.5f, @@ -261806,17 +261816,17 @@ public static class AssemblyQuestLoader index3 = 2; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span115 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span4[num3] = 11126u; + span115[num3] = 11126u; num3++; - span4[num3] = 11127u; + span115[num3] = 11127u; obj84.KillEnemyDataIds = list114; reference87 = obj84; obj83.Steps = list113; reference86 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span109[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -261824,13 +261834,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span116 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029070u, new Vector3(-293.2937f, -32.53709f, 157.88501f), 145); + span116[num2] = new QuestStep(EInteractionType.Interact, 1029070u, new Vector3(-293.2937f, -32.53709f, 157.88501f), 145); obj85.Steps = list115; reference88 = obj85; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span109[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -261838,9 +261848,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span117 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029073u, new Vector3(-17.380127f, 40.000565f, -0.3204956f), 128) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029073u, new Vector3(-17.380127f, 40.000565f, -0.3204956f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -261860,17 +261870,17 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span118 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot19.Author = list117; QuestRoot questRoot20 = questRoot2; index = 10; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span119 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -261878,9 +261888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span120 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span120[num2]; QuestStep obj88 = new QuestStep(EInteractionType.AcceptQuest, 1029073u, new Vector3(-17.380127f, 40.000565f, -0.3204956f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -261898,9 +261908,9 @@ public static class AssemblyQuestLoader num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - Span span7 = CollectionsMarshal.AsSpan(list119); + Span span121 = CollectionsMarshal.AsSpan(list119); index3 = 0; - span7[index3] = 128; + span121[index3] = 128; obj89.InTerritory = list119; skipConditions.AetheryteShortcutIf = obj89; obj88.SkipConditions = skipConditions; @@ -261908,7 +261918,7 @@ public static class AssemblyQuestLoader obj87.Steps = list118; reference90 = obj87; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -261916,18 +261926,18 @@ public static class AssemblyQuestLoader num2 = 2; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span122 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) + span122[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129); + span122[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129); obj90.Steps = list120; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -261935,74 +261945,74 @@ public static class AssemblyQuestLoader index2 = 3; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span123 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span123[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); index3 = 6; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span6 = CollectionsMarshal.AsSpan(list122); + Span span124 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list122; reference94 = questStep4; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span123[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span6 = CollectionsMarshal.AsSpan(list123); + Span span125 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span125[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list123; reference95 = questStep5; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span123[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129); index3 = 6; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span126 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list124; reference96 = questStep6; obj91.Steps = list121; reference93 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -262010,13 +262020,13 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span127 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029081u, new Vector3(-153.8263f, 18.2f, 22.842712f), 129); + span127[index2] = new QuestStep(EInteractionType.Interact, 1029081u, new Vector3(-153.8263f, 18.2f, 22.842712f), 129); obj92.Steps = list125; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj93 = new QuestSequence { Sequence = 4 @@ -262024,9 +262034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span128 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029085u, new Vector3(111.10095f, 22.880848f, 635.7976f), 135) + span128[num2] = new QuestStep(EInteractionType.Interact, 1029085u, new Vector3(111.10095f, 22.880848f, 635.7976f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -262034,7 +262044,7 @@ public static class AssemblyQuestLoader obj93.Steps = list126; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span119[num]; QuestSequence obj94 = new QuestSequence { Sequence = 5 @@ -262042,9 +262052,9 @@ public static class AssemblyQuestLoader num2 = 2; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span129 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span129[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Combat, 2010241u, new Vector3(-34.53119f, 46.92151f, 541.22217f), 135) { StopDistance = 0.5f, @@ -262054,30 +262064,30 @@ public static class AssemblyQuestLoader num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span4 = CollectionsMarshal.AsSpan(list128); + Span span130 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span4[index3] = 11128u; + span130[index3] = 11128u; obj95.KillEnemyDataIds = list128; index3 = 6; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span131 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list129; reference100 = obj95; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span129[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, 2010242u, new Vector3(-59.006653f, 57.297607f, 492.14917f), 135) { Fly = true, @@ -262086,34 +262096,34 @@ public static class AssemblyQuestLoader num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span132 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = 11129u; + span132[index3] = 11129u; index3++; - span4[index3] = 11130u; + span132[index3] = 11130u; obj96.KillEnemyDataIds = list130; index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span6 = CollectionsMarshal.AsSpan(list131); + Span span133 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list131; reference101 = obj96; obj94.Steps = list127; reference99 = obj94; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj97 = new QuestSequence { Sequence = 6 @@ -262121,16 +262131,16 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span134 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010243u, new Vector3(-15.6710205f, 66.36145f, 431.63184f), 135) + span134[num2] = new QuestStep(EInteractionType.Interact, 2010243u, new Vector3(-15.6710205f, 66.36145f, 431.63184f), 135) { Fly = true }; obj97.Steps = list132; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span119[num]; QuestSequence obj98 = new QuestSequence { Sequence = 7 @@ -262138,16 +262148,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span135 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029092u, new Vector3(322.37732f, 75.949196f, -322.43848f), 135) + span135[index2] = new QuestStep(EInteractionType.Interact, 1029092u, new Vector3(322.37732f, 75.949196f, -322.43848f), 135) { Fly = true }; obj98.Steps = list133; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 8 @@ -262155,13 +262165,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span136 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029094u, new Vector3(-35.81299f, 71.33129f, 124.6814f), 135); + span136[num2] = new QuestStep(EInteractionType.Interact, 1029094u, new Vector3(-35.81299f, 71.33129f, 124.6814f), 135); obj99.Steps = list134; reference104 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -262169,9 +262179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span137 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -262191,17 +262201,17 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span138 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot21.Author = list136; QuestRoot questRoot22 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span139 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -262209,9 +262219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span140 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -262230,7 +262240,7 @@ public static class AssemblyQuestLoader obj101.Steps = list137; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span139[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -262238,9 +262248,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span141 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) + span141[index2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) { AethernetShortcut = new AethernetShortcut { @@ -262251,7 +262261,7 @@ public static class AssemblyQuestLoader obj102.Steps = list138; reference107 = obj102; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span139[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -262259,9 +262269,9 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span142 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029106u, new Vector3(207.35486f, 307.86218f, 424.6432f), 155) + span142[num2] = new QuestStep(EInteractionType.Interact, 1029106u, new Vector3(207.35486f, 307.86218f, 424.6432f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -262269,7 +262279,7 @@ public static class AssemblyQuestLoader obj103.Steps = list139; reference108 = obj103; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -262277,16 +262287,16 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span143 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029109u, new Vector3(213.09216f, 222.50911f, 291.73718f), 155) + span143[index2] = new QuestStep(EInteractionType.Interact, 1029109u, new Vector3(213.09216f, 222.50911f, 291.73718f), 155) { Fly = true }; obj104.Steps = list140; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -262294,9 +262304,9 @@ public static class AssemblyQuestLoader index2 = 3; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span144 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span144[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 2010298u, new Vector3(252.64355f, 246.96729f, 189.53223f), 155) { Fly = true, @@ -262305,30 +262315,30 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span145 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span4[index3] = 11131u; + span145[index3] = 11131u; obj106.KillEnemyDataIds = list142; index3 = 6; List list143 = new List(index3); CollectionsMarshal.SetCount(list143, index3); - span6 = CollectionsMarshal.AsSpan(list143); + Span span146 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list143; reference111 = obj106; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span144[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Combat, 2010299u, new Vector3(163.25623f, 274.3114f, 5.2643433f), 155) { Fly = true, @@ -262337,32 +262347,32 @@ public static class AssemblyQuestLoader num3 = 2; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span span147 = CollectionsMarshal.AsSpan(list144); index3 = 0; - span4[index3] = 11132u; + span147[index3] = 11132u; index3++; - span4[index3] = 11133u; + span147[index3] = 11133u; obj107.KillEnemyDataIds = list144; index3 = 6; List list145 = new List(index3); CollectionsMarshal.SetCount(list145, index3); - span6 = CollectionsMarshal.AsSpan(list145); + Span span148 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj107.CompletionQuestVariablesFlags = list145; reference112 = obj107; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span144[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2010300u, new Vector3(285.3894f, 299.97705f, -78.66034f), 155) { Fly = true, @@ -262371,36 +262381,36 @@ public static class AssemblyQuestLoader num3 = 3; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span4 = CollectionsMarshal.AsSpan(list146); + Span span149 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span4[index3] = 11134u; + span149[index3] = 11134u; index3++; - span4[index3] = 11135u; + span149[index3] = 11135u; index3++; - span4[index3] = 11136u; + span149[index3] = 11136u; obj108.KillEnemyDataIds = list146; index3 = 6; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span150 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list147; reference113 = obj108; obj105.Steps = list141; reference110 = obj105; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span139[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 @@ -262408,16 +262418,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span151 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010301u, new Vector3(240.28369f, 302.02173f, -174.88367f), 155) + span151[index2] = new QuestStep(EInteractionType.Interact, 2010301u, new Vector3(240.28369f, 302.02173f, -174.88367f), 155) { Fly = true }; obj109.Steps = list148; reference114 = obj109; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 @@ -262425,16 +262435,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span152 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010302u, new Vector3(-653.3761f, 224.26172f, -40.421204f), 155) + span152[num2] = new QuestStep(EInteractionType.Interact, 2010302u, new Vector3(-653.3761f, 224.26172f, -40.421204f), 155) { Fly = true }; obj110.Steps = list149; reference115 = obj110; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -262442,9 +262452,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span153 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) { NextQuestId = new QuestId(3266) }; @@ -262457,16 +262467,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span154 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot23.Author = list151; index = 6; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span155 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span155[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -262474,9 +262484,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span156 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -262495,7 +262505,7 @@ public static class AssemblyQuestLoader obj112.Steps = list153; reference117 = obj112; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span155[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -262503,9 +262513,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span157 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029120u, new Vector3(-56.01587f, 15.140585f, -35.324707f), 418) + span157[index2] = new QuestStep(EInteractionType.Interact, 1029120u, new Vector3(-56.01587f, 15.140585f, -35.324707f), 418) { AethernetShortcut = new AethernetShortcut { @@ -262516,7 +262526,7 @@ public static class AssemblyQuestLoader obj113.Steps = list154; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span155[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -262524,9 +262534,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span158 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029121u, new Vector3(-266.4378f, 92.16852f, -501.854f), 397) + span158[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029121u, new Vector3(-266.4378f, 92.16852f, -501.854f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -262534,12 +262544,12 @@ public static class AssemblyQuestLoader obj114.Steps = list155; reference119 = obj114; num++; - span2[num] = new QuestSequence + span155[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span155[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -262547,9 +262557,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span159 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029113u, new Vector3(55.649536f, 23.979126f, 9.689453f), 418) + span159[index2] = new QuestStep(EInteractionType.Interact, 1029113u, new Vector3(55.649536f, 23.979126f, 9.689453f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -262561,7 +262571,7 @@ public static class AssemblyQuestLoader obj115.Steps = list156; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span155[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -262569,9 +262579,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span160 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) { StopDistance = 5f }; @@ -262584,16 +262594,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span161 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "Cacahuetes"; + span161[index] = "Cacahuetes"; questRoot24.Author = list158; index = 5; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span162 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span162[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -262601,9 +262611,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span163 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029998u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029998u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262622,7 +262632,7 @@ public static class AssemblyQuestLoader obj117.Steps = list160; reference122 = obj117; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span162[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -262630,9 +262640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span164 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029999u, new Vector3(346.66968f, 3.2878497f, 177.17249f), 813) + span164[num2] = new QuestStep(EInteractionType.Interact, 1029999u, new Vector3(346.66968f, 3.2878497f, 177.17249f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -262640,7 +262650,7 @@ public static class AssemblyQuestLoader obj118.Steps = list161; reference123 = obj118; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span162[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -262648,9 +262658,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span165 = CollectionsMarshal.AsSpan(list162); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span165[index2]; QuestStep obj120 = new QuestStep(EInteractionType.Combat, null, new Vector3(340.6667f, 3.0521033f, 208.3552f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -262658,15 +262668,15 @@ public static class AssemblyQuestLoader num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span4 = CollectionsMarshal.AsSpan(list163); + Span span166 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span4[index3] = 10865u; + span166[index3] = 10865u; obj120.KillEnemyDataIds = list163; reference125 = obj120; obj119.Steps = list162; reference124 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -262674,13 +262684,13 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span167 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030000u, new Vector3(341.02393f, 3.5819468f, 198.32141f), 813); + span167[num2] = new QuestStep(EInteractionType.Interact, 1030000u, new Vector3(341.02393f, 3.5819468f, 198.32141f), 813); obj121.Steps = list164; reference126 = obj121; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -262688,9 +262698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span168 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262716,16 +262726,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span169 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "Cacahuetes"; + span169[index] = "Cacahuetes"; questRoot25.Author = list166; index = 6; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span170 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -262733,9 +262743,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span171 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262754,7 +262764,7 @@ public static class AssemblyQuestLoader obj123.Steps = list168; reference128 = obj123; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span170[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -262762,16 +262772,16 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span172 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030004u, new Vector3(689.1127f, 30.11682f, 278.85852f), 814) + span172[index2] = new QuestStep(EInteractionType.Interact, 1030004u, new Vector3(689.1127f, 30.11682f, 278.85852f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaStilltide }; obj124.Steps = list169; reference129 = obj124; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -262779,9 +262789,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span173 = CollectionsMarshal.AsSpan(list170); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span173[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Combat, 2009999u, new Vector3(529.3812f, 11.9782715f, 370.83997f), 814) { Fly = true, @@ -262790,15 +262800,15 @@ public static class AssemblyQuestLoader index3 = 1; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span4 = CollectionsMarshal.AsSpan(list171); + Span span174 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span4[num3] = 10866u; + span174[num3] = 10866u; obj126.KillEnemyDataIds = list171; reference131 = obj126; obj125.Steps = list170; reference130 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span170[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -262806,9 +262816,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span175 = CollectionsMarshal.AsSpan(list172); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Combat, 2010000u, new Vector3(342.48877f, 16.55597f, 454.24573f), 814) { Fly = true, @@ -262817,15 +262827,15 @@ public static class AssemblyQuestLoader num3 = 1; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span4 = CollectionsMarshal.AsSpan(list173); + Span span176 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span4[index3] = 10867u; + span176[index3] = 10867u; obj128.KillEnemyDataIds = list173; reference133 = obj128; obj127.Steps = list172; reference132 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 @@ -262833,16 +262843,16 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span177 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030006u, new Vector3(181.59753f, 33.636906f, 177.47766f), 814) + span177[num2] = new QuestStep(EInteractionType.Interact, 1030006u, new Vector3(181.59753f, 33.636906f, 177.47766f), 814) { Fly = true }; obj129.Steps = list174; reference134 = obj129; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span170[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -262850,9 +262860,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span178 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262878,16 +262888,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span179 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "Cacahuetes"; + span179[index] = "Cacahuetes"; questRoot26.Author = list176; index = 6; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span180 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -262895,9 +262905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span181 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262916,7 +262926,7 @@ public static class AssemblyQuestLoader obj131.Steps = list178; reference136 = obj131; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -262924,16 +262934,16 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span182 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030012u, new Vector3(279.469f, 1.4685827f, -281.94098f), 815) + span182[index2] = new QuestStep(EInteractionType.Interact, 1030012u, new Vector3(279.469f, 1.4685827f, -281.94098f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; obj132.Steps = list179; reference137 = obj132; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span180[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -262941,9 +262951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span183 = CollectionsMarshal.AsSpan(list180); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span183[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2010002u, new Vector3(279.65198f, 1.4800415f, -282.7345f), 815) { StopDistance = 4f @@ -262951,9 +262961,9 @@ public static class AssemblyQuestLoader index3 = 1; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span5 = CollectionsMarshal.AsSpan(list181); + Span span184 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span5[num3] = new DialogueChoice + span184[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA221_03269_Q1_000_000"), @@ -262964,7 +262974,7 @@ public static class AssemblyQuestLoader obj133.Steps = list180; reference138 = obj133; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span180[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -262972,16 +262982,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span185 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030013u, new Vector3(612.3292f, -25.655535f, -36.66742f), 815) + span185[index2] = new QuestStep(EInteractionType.Interact, 1030013u, new Vector3(612.3292f, -25.655535f, -36.66742f), 815) { Fly = true }; obj135.Steps = list182; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span180[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -262989,16 +262999,16 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span186 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030014u, new Vector3(614.46545f, -25.7535f, -35.6604f), 815) + span186[num2] = new QuestStep(EInteractionType.Interact, 1030014u, new Vector3(614.46545f, -25.7535f, -35.6604f), 815) { StopDistance = 4f }; obj136.Steps = list183; reference141 = obj136; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -263006,9 +263016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span187 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263034,16 +263044,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span188 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "AUTHOR"; + span188[index] = "AUTHOR"; questRoot27.Author = list185; index = 7; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span189 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -263051,9 +263061,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span190 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263072,7 +263082,7 @@ public static class AssemblyQuestLoader obj138.Steps = list187; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -263080,16 +263090,16 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span191 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030015u, new Vector3(-83.05487f, -19.061518f, 309.83435f), 817) + span191[index2] = new QuestStep(EInteractionType.Interact, 1030015u, new Vector3(-83.05487f, -19.061518f, 309.83435f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj139.Steps = list188; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -263097,9 +263107,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span192 = CollectionsMarshal.AsSpan(list189); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span192[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Combat, 2010003u, new Vector3(263.9048f, 12.436096f, 103.990234f), 817) { Fly = true, @@ -263108,15 +263118,15 @@ public static class AssemblyQuestLoader num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span193 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span4[index3] = 10950u; + span193[index3] = 10950u; obj141.KillEnemyDataIds = list190; reference146 = obj141; obj140.Steps = list189; reference145 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span189[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -263124,9 +263134,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span194 = CollectionsMarshal.AsSpan(list191); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span194[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Combat, 2010004u, new Vector3(446.0669f, 8.041443f, 123.03345f), 817) { Fly = true, @@ -263135,15 +263145,15 @@ public static class AssemblyQuestLoader index3 = 1; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span4 = CollectionsMarshal.AsSpan(list192); + Span span195 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span4[num3] = 10869u; + span195[num3] = 10869u; obj143.KillEnemyDataIds = list192; reference148 = obj143; obj142.Steps = list191; reference147 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 @@ -263151,21 +263161,21 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span196 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030017u, new Vector3(633.99695f, 24.12675f, 59.861084f), 817) + span196[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030017u, new Vector3(633.99695f, 24.12675f, 59.861084f), 817) { Fly = true }; obj144.Steps = list193; reference149 = obj144; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span189[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -263173,9 +263183,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span197 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263201,16 +263211,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span198 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "AUTHOR"; + span198[index] = "AUTHOR"; questRoot28.Author = list195; index = 4; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span199 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -263218,9 +263228,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span200 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263239,7 +263249,7 @@ public static class AssemblyQuestLoader obj146.Steps = list197; reference151 = obj146; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span199[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -263247,16 +263257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span201 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) + span201[index2] = new QuestStep(EInteractionType.Interact, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; obj147.Steps = list198; reference152 = obj147; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span199[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -263264,16 +263274,16 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span202 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030022u, new Vector3(-355.55048f, 415.2497f, -677.9431f), 814) + span202[num2] = new QuestStep(EInteractionType.Interact, 1030022u, new Vector3(-355.55048f, 415.2497f, -677.9431f), 814) { Fly = true }; obj148.Steps = list199; reference153 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -263281,9 +263291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span203 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) + span203[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, NextQuestId = new QuestId(3272) @@ -263298,17 +263308,17 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span204 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "Cacahuetes"; + span204[index] = "Cacahuetes"; questRoot29.Author = list201; QuestRoot questRoot30 = questRoot2; index = 7; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span205 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span205[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -263316,9 +263326,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span206 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) + span206[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -263332,7 +263342,7 @@ public static class AssemblyQuestLoader obj150.Steps = list203; reference155 = obj150; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span205[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -263340,9 +263350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span207 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span207[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 2010006u, new Vector3(-115.31244f, 428.18335f, -621.4542f), 814) { Fly = true, @@ -263351,15 +263361,15 @@ public static class AssemblyQuestLoader num3 = 1; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span4 = CollectionsMarshal.AsSpan(list205); + Span span208 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span4[index3] = 10870u; + span208[index3] = 10870u; obj152.KillEnemyDataIds = list205; reference157 = obj152; obj151.Steps = list204; reference156 = obj151; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span205[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -263367,9 +263377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span209 = CollectionsMarshal.AsSpan(list206); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span209[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 2010007u, new Vector3(21.194763f, 348.89746f, -251.88074f), 814) { Fly = true, @@ -263378,15 +263388,15 @@ public static class AssemblyQuestLoader index3 = 1; List list207 = new List(index3); CollectionsMarshal.SetCount(list207, index3); - span4 = CollectionsMarshal.AsSpan(list207); + Span span210 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = 10871u; + span210[num3] = 10871u; obj154.KillEnemyDataIds = list207; reference159 = obj154; obj153.Steps = list206; reference158 = obj153; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span205[num]; QuestSequence obj155 = new QuestSequence { Sequence = 3 @@ -263394,9 +263404,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span211 = CollectionsMarshal.AsSpan(list208); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span211[index2]; QuestStep obj156 = new QuestStep(EInteractionType.SinglePlayerDuty, 1030035u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814) { Fly = true @@ -263405,16 +263415,16 @@ public static class AssemblyQuestLoader num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span = CollectionsMarshal.AsSpan(list209); + Span span212 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span[index3] = "Currently it won't work, because the logic is missing NPC healing."; + span212[index3] = "Currently it won't work, because the logic is missing NPC healing."; singlePlayerDutyOptions.Notes = list209; obj156.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference161 = obj156; obj155.Steps = list208; reference160 = obj155; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span205[num]; QuestSequence obj157 = new QuestSequence { Sequence = 4 @@ -263422,13 +263432,13 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span213 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); + span213[num2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); obj157.Steps = list210; reference162 = obj157; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span205[num]; QuestSequence obj158 = new QuestSequence { Sequence = 5 @@ -263436,13 +263446,13 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span214 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); + span214[index2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); obj158.Steps = list211; reference163 = obj158; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span205[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -263450,9 +263460,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span215 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030039u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span215[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030039u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263477,16 +263487,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span216 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "Fifi"; + span216[index] = "Fifi"; questRoot31.Author = list213; index = 6; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span217 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span217[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -263494,9 +263504,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span218 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030126u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span218[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030126u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263515,7 +263525,7 @@ public static class AssemblyQuestLoader obj160.Steps = list215; reference165 = obj160; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span217[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -263523,9 +263533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span219 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030127u, new Vector3(200.12195f, -0.39141315f, 389.45593f), 813) + span219[num2] = new QuestStep(EInteractionType.Interact, 1030127u, new Vector3(200.12195f, -0.39141315f, 389.45593f), 813) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -263537,7 +263547,7 @@ public static class AssemblyQuestLoader obj161.Steps = list216; reference166 = obj161; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span217[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -263545,16 +263555,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span220 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2010396u, new Vector3(195.48328f, -0.7477417f, 370.93152f), 813) + span220[index2] = new QuestStep(EInteractionType.UseItem, 2010396u, new Vector3(195.48328f, -0.7477417f, 370.93152f), 813) { ItemId = 2002718u }; obj162.Steps = list217; reference167 = obj162; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span217[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -263562,9 +263572,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span221 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span221[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, 2010397u, new Vector3(203.90625f, -0.5340576f, 389.82214f), 813) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -263572,15 +263582,15 @@ public static class AssemblyQuestLoader index3 = 1; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span4 = CollectionsMarshal.AsSpan(list219); + Span span222 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span4[num3] = 10872u; + span222[num3] = 10872u; obj164.KillEnemyDataIds = list219; reference169 = obj164; obj163.Steps = list218; reference168 = obj163; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span217[num]; QuestSequence obj165 = new QuestSequence { Sequence = 4 @@ -263588,16 +263598,16 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span223 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031013u, new Vector3(200.09155f, -0.39049676f, 389.4254f), 813) + span223[index2] = new QuestStep(EInteractionType.Interact, 1031013u, new Vector3(200.09155f, -0.39049676f, 389.4254f), 813) { StopDistance = 5f }; obj165.Steps = list220; reference170 = obj165; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span217[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -263605,9 +263615,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span224 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263626,16 +263636,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span225 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "Fifi"; + span225[index] = "Fifi"; questRoot32.Author = list222; index = 6; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span226 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span226[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -263643,9 +263653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span227 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263664,7 +263674,7 @@ public static class AssemblyQuestLoader obj167.Steps = list224; reference172 = obj167; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -263672,9 +263682,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span228 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030130u, new Vector3(469.0775f, -32.782784f, -288.44135f), 815) + span228[num2] = new QuestStep(EInteractionType.Interact, 1030130u, new Vector3(469.0775f, -32.782784f, -288.44135f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq @@ -263682,7 +263692,7 @@ public static class AssemblyQuestLoader obj168.Steps = list225; reference173 = obj168; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span226[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -263690,16 +263700,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span229 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010399u, new Vector3(613.39734f, -33.585205f, -180.95679f), 815) + span229[index2] = new QuestStep(EInteractionType.Interact, 2010399u, new Vector3(613.39734f, -33.585205f, -180.95679f), 815) { Fly = true }; obj169.Steps = list226; reference174 = obj169; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span226[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -263707,9 +263717,9 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span230 = CollectionsMarshal.AsSpan(list227); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span230[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Combat, 2010400u, new Vector3(536.9192f, -33.737732f, 38.83423f), 815) { Fly = true, @@ -263718,15 +263728,15 @@ public static class AssemblyQuestLoader num3 = 1; List list228 = new List(num3); CollectionsMarshal.SetCount(list228, num3); - span4 = CollectionsMarshal.AsSpan(list228); + Span span231 = CollectionsMarshal.AsSpan(list228); index3 = 0; - span4[index3] = 10873u; + span231[index3] = 10873u; obj171.KillEnemyDataIds = list228; reference176 = obj171; obj170.Steps = list227; reference175 = obj170; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span226[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -263734,16 +263744,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span232 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010401u, new Vector3(469.0775f, -32.791687f, -288.44135f), 815) + span232[index2] = new QuestStep(EInteractionType.Interact, 2010401u, new Vector3(469.0775f, -32.791687f, -288.44135f), 815) { Fly = true }; obj172.Steps = list229; reference177 = obj172; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span226[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -263751,9 +263761,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span233 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263772,16 +263782,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span234 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "Fifi"; + span234[index] = "Fifi"; questRoot33.Author = list231; index = 7; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span235 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span235[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -263789,9 +263799,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span236 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263810,7 +263820,7 @@ public static class AssemblyQuestLoader obj174.Steps = list233; reference179 = obj174; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span235[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -263818,9 +263828,9 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span237 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030135u, new Vector3(-251.42291f, 22.19962f, 325.7953f), 814) + span237[num2] = new QuestStep(EInteractionType.Interact, 1030135u, new Vector3(-251.42291f, 22.19962f, 325.7953f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright @@ -263828,7 +263838,7 @@ public static class AssemblyQuestLoader obj175.Steps = list234; reference180 = obj175; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span235[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -263836,16 +263846,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span238 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010402u, new Vector3(-550.7744f, 29.160034f, 363.4851f), 814) + span238[index2] = new QuestStep(EInteractionType.Interact, 2010402u, new Vector3(-550.7744f, 29.160034f, 363.4851f), 814) { Fly = true }; obj176.Steps = list235; reference181 = obj176; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span235[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -263853,16 +263863,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span239 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010403u, new Vector3(-550.98804f, 41.33667f, 252.24683f), 814) + span239[num2] = new QuestStep(EInteractionType.Interact, 2010403u, new Vector3(-550.98804f, 41.33667f, 252.24683f), 814) { Fly = true }; obj177.Steps = list236; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj178 = new QuestSequence { Sequence = 4 @@ -263870,16 +263880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span240 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030136u, new Vector3(-192.58417f, 26.771265f, 248.46265f), 814) + span240[index2] = new QuestStep(EInteractionType.Interact, 1030136u, new Vector3(-192.58417f, 26.771265f, 248.46265f), 814) { Fly = true }; obj178.Steps = list237; reference183 = obj178; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj179 = new QuestSequence { Sequence = 5 @@ -263887,16 +263897,16 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span241 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030140u, new Vector3(67.64319f, 82.001656f, -53.330322f), 820) + span241[num2] = new QuestStep(EInteractionType.Interact, 1030140u, new Vector3(67.64319f, 82.001656f, -53.330322f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj179.Steps = list238; reference184 = obj179; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -263904,9 +263914,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span242 = CollectionsMarshal.AsSpan(list239); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span242[index2]; QuestStep obj181 = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -263919,9 +263929,9 @@ public static class AssemblyQuestLoader index3 = 1; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span243 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span5[num3] = new DialogueChoice + span243[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA321_03275_Q1_000_000"), @@ -263939,16 +263949,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span244 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "Fifi"; + span244[index] = "Fifi"; questRoot34.Author = list241; index = 4; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span245 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span245[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -263956,9 +263966,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span246 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263977,7 +263987,7 @@ public static class AssemblyQuestLoader obj182.Steps = list243; reference187 = obj182; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span245[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -263985,9 +263995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span247 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) + span247[index2] = new QuestStep(EInteractionType.Interact, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright @@ -263995,7 +264005,7 @@ public static class AssemblyQuestLoader obj183.Steps = list244; reference188 = obj183; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span245[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -264003,9 +264013,9 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span248 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030146u, new Vector3(-190.1427f, 12.748831f, 591.6686f), 817) + span248[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030146u, new Vector3(-190.1427f, 12.748831f, 591.6686f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -264013,7 +264023,7 @@ public static class AssemblyQuestLoader obj184.Steps = list245; reference189 = obj184; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span245[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -264021,9 +264031,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span249 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, @@ -264038,16 +264048,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span250 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "Fifi"; + span250[index] = "Fifi"; questRoot35.Author = list247; index = 5; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span251 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span251[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -264055,9 +264065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span252 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, @@ -264072,7 +264082,7 @@ public static class AssemblyQuestLoader obj186.Steps = list249; reference191 = obj186; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span251[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -264080,9 +264090,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span253 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010405u, new Vector3(-33.707214f, 3.982544f, 205.70679f), 819) + span253[index2] = new QuestStep(EInteractionType.Interact, 2010405u, new Vector3(-33.707214f, 3.982544f, 205.70679f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -264094,7 +264104,7 @@ public static class AssemblyQuestLoader obj187.Steps = list250; reference192 = obj187; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span251[num]; QuestSequence obj188 = new QuestSequence { Sequence = 2 @@ -264102,17 +264112,17 @@ public static class AssemblyQuestLoader index2 = 3; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span254 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); + span254[num2] = new QuestStep(EInteractionType.Interact, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027238u, new Vector3(-15.487976f, 3.9998171f, 215.3811f), 819); + span254[num2] = new QuestStep(EInteractionType.Interact, 1027238u, new Vector3(-15.487976f, 3.9998171f, 215.3811f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030147u, new Vector3(0.59503174f, 3.9998174f, 209.27734f), 819); + span254[num2] = new QuestStep(EInteractionType.Interact, 1030147u, new Vector3(0.59503174f, 3.9998174f, 209.27734f), 819); obj188.Steps = list251; reference193 = obj188; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span251[num]; QuestSequence obj189 = new QuestSequence { Sequence = 3 @@ -264120,9 +264130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span255 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030148u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) + span255[index2] = new QuestStep(EInteractionType.Interact, 1030148u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -264130,7 +264140,7 @@ public static class AssemblyQuestLoader obj189.Steps = list252; reference194 = obj189; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span251[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -264138,9 +264148,9 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span256 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) { StopDistance = 1f, Fly = true, @@ -264156,16 +264166,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span257 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "Fifi"; + span257[index] = "Fifi"; questRoot36.Author = list254; index = 7; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span258 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span258[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -264173,9 +264183,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span259 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, @@ -264190,7 +264200,7 @@ public static class AssemblyQuestLoader obj191.Steps = list256; reference196 = obj191; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span258[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -264198,9 +264208,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span260 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027253u, new Vector3(17.502075f, 19.999794f, -190.41736f), 819) + span260[num2] = new QuestStep(EInteractionType.Interact, 1027253u, new Vector3(17.502075f, 19.999794f, -190.41736f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -264212,7 +264222,7 @@ public static class AssemblyQuestLoader obj192.Steps = list257; reference197 = obj192; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span258[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -264220,9 +264230,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span261 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010406u, new Vector3(-17.013855f, 4.470825f, 234.97363f), 819) + span261[index2] = new QuestStep(EInteractionType.Interact, 2010406u, new Vector3(-17.013855f, 4.470825f, 234.97363f), 819) { AethernetShortcut = new AethernetShortcut { @@ -264233,7 +264243,7 @@ public static class AssemblyQuestLoader obj193.Steps = list258; reference198 = obj193; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span258[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -264241,9 +264251,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span262 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030990u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) + span262[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030990u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -264251,12 +264261,12 @@ public static class AssemblyQuestLoader obj194.Steps = list259; reference199 = obj194; num++; - span2[num] = new QuestSequence + span258[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span258[num]; QuestSequence obj195 = new QuestSequence { Sequence = 5 @@ -264264,9 +264274,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span263 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) + span263[index2] = new QuestStep(EInteractionType.Interact, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright @@ -264274,7 +264284,7 @@ public static class AssemblyQuestLoader obj195.Steps = list260; reference200 = obj195; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span258[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -264282,9 +264292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span264 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -264302,16 +264312,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span265 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "liza"; + span265[index] = "liza"; questRoot37.Author = list262; index = 6; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span266 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span266[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -264319,16 +264329,16 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span267 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) + span267[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { StopDistance = 7f }; obj197.Steps = list264; reference202 = obj197; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span266[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -264336,19 +264346,19 @@ public static class AssemblyQuestLoader index2 = 3; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span268 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span268[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span268[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span268[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1029791u, new Vector3(351.49158f, -26.424099f, -370.8095f), 156) { Fly = true @@ -264356,9 +264366,9 @@ public static class AssemblyQuestLoader num3 = 1; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span269 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span5[index3] = new DialogueChoice + span269[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA101_03279_Q2_000_021") @@ -264368,7 +264378,7 @@ public static class AssemblyQuestLoader obj198.Steps = list265; reference203 = obj198; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span266[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -264376,18 +264386,18 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span270 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029792u, new Vector3(-47.074158f, 1.7201422f, 45.97534f), 842); + span270[index2] = new QuestStep(EInteractionType.Interact, 1029792u, new Vector3(-47.074158f, 1.7201422f, 45.97534f), 842); obj200.Steps = list267; reference205 = obj200; num++; - span2[num] = new QuestSequence + span266[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span266[num]; QuestSequence obj201 = new QuestSequence { Sequence = 4 @@ -264395,16 +264405,16 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span271 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.9286f, 8.932568f, 335.04544f), 877) + span271[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.9286f, 8.932568f, 335.04544f), 877) { RestartNavigationIfCancelled = false }; obj201.Steps = list268; reference206 = obj201; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span266[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -264412,9 +264422,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span272 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) { StopDistance = 5f, DisableNavmesh = true @@ -264428,16 +264438,16 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span273 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot38.Author = list270; index = 4; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span274 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span274[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -264445,16 +264455,16 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span275 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) { StopDistance = 5f }; obj203.Steps = list272; reference208 = obj203; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span274[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -264462,9 +264472,9 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span276 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) + span276[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) { Aetheryte = EAetheryteLocation.Crystarium, SkipConditions = new SkipConditions @@ -264478,7 +264488,7 @@ public static class AssemblyQuestLoader obj204.Steps = list273; reference209 = obj204; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span274[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -264486,40 +264496,40 @@ public static class AssemblyQuestLoader index2 = 6; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span277 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span277[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCrystallineMean }; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span277[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819); index3 = 6; List list275 = new List(index3); CollectionsMarshal.SetCount(list275, index3); - span6 = CollectionsMarshal.AsSpan(list275); + Span span278 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span278[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list275; reference211 = questStep7; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span277[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumAmaroLaunch }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span277[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCabinetOfCuriosity, AethernetShortcut = new AethernetShortcut @@ -264529,9 +264539,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); + span277[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) + span277[num2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) { AethernetShortcut = new AethernetShortcut { @@ -264542,7 +264552,7 @@ public static class AssemblyQuestLoader obj205.Steps = list274; reference210 = obj205; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span274[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -264550,14 +264560,14 @@ public static class AssemblyQuestLoader num2 = 3; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span279 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span279[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumMarkets }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span279[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumDossalGate, AethernetShortcut = new AethernetShortcut @@ -264567,7 +264577,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); + span279[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); obj206.Steps = list276; reference212 = obj206; questRoot38.QuestSequence = list271; @@ -264578,17 +264588,17 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span280 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "liza"; + span280[index] = "liza"; questRoot39.Author = list277; QuestRoot questRoot40 = questRoot2; index = 7; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span281 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span281[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -264596,16 +264606,16 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span282 = CollectionsMarshal.AsSpan(list278); num2 = 0; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span282[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.AcceptQuest, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); num3 = 1; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span5 = CollectionsMarshal.AsSpan(list279); + Span span283 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span5[index3] = new DialogueChoice + span283[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q1_000_002"), @@ -264616,7 +264626,7 @@ public static class AssemblyQuestLoader obj207.Steps = list278; reference213 = obj207; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span281[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -264624,16 +264634,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span284 = CollectionsMarshal.AsSpan(list280); index2 = 0; - ref QuestStep reference216 = ref span3[index2]; + ref QuestStep reference216 = ref span284[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819); index3 = 1; List list281 = new List(index3); CollectionsMarshal.SetCount(list281, index3); - span5 = CollectionsMarshal.AsSpan(list281); + Span span285 = CollectionsMarshal.AsSpan(list281); num3 = 0; - span5[num3] = new DialogueChoice + span285[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q2_000_011") @@ -264643,7 +264653,7 @@ public static class AssemblyQuestLoader obj208.Steps = list280; reference215 = obj208; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span281[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -264651,13 +264661,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span286 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); + span286[num2] = new QuestStep(EInteractionType.Interact, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); obj209.Steps = list282; reference217 = obj209; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span281[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -264665,9 +264675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span287 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028926u, new Vector3(-4.1047363f, -7.700001f, 138.47559f), 819) + span287[index2] = new QuestStep(EInteractionType.Interact, 1028926u, new Vector3(-4.1047363f, -7.700001f, 138.47559f), 819) { AethernetShortcut = new AethernetShortcut { @@ -264678,7 +264688,7 @@ public static class AssemblyQuestLoader obj210.Steps = list283; reference218 = obj210; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span281[num]; QuestSequence obj211 = new QuestSequence { Sequence = 4 @@ -264686,20 +264696,20 @@ public static class AssemblyQuestLoader index2 = 3; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span288 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.119648f, -4.2178187f, 176.1683f), 819); + span288[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.119648f, -4.2178187f, 176.1683f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span288[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumPendants }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028927u, new Vector3(62.546753f, 1.716012f, 249.13391f), 819); + span288[num2] = new QuestStep(EInteractionType.Interact, 1028927u, new Vector3(62.546753f, 1.716012f, 249.13391f), 819); obj211.Steps = list284; reference219 = obj211; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span281[num]; QuestSequence obj212 = new QuestSequence { Sequence = 5 @@ -264707,9 +264717,9 @@ public static class AssemblyQuestLoader num2 = 1; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span289 = CollectionsMarshal.AsSpan(list285); index2 = 0; - ref QuestStep reference221 = ref span3[index2]; + ref QuestStep reference221 = ref span289[index2]; QuestStep obj213 = new QuestStep(EInteractionType.Interact, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 7f @@ -264717,9 +264727,9 @@ public static class AssemblyQuestLoader num3 = 1; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span5 = CollectionsMarshal.AsSpan(list286); + Span span290 = CollectionsMarshal.AsSpan(list286); index3 = 0; - span5[index3] = new DialogueChoice + span290[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q3_000_062") @@ -264729,7 +264739,7 @@ public static class AssemblyQuestLoader obj212.Steps = list285; reference220 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span281[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -264737,9 +264747,9 @@ public static class AssemblyQuestLoader index2 = 2; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span291 = CollectionsMarshal.AsSpan(list287); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span291[num2]; QuestStep obj215 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { AethernetShortcut = new AethernetShortcut @@ -264751,9 +264761,9 @@ public static class AssemblyQuestLoader index3 = 1; List list288 = new List(index3); CollectionsMarshal.SetCount(list288, index3); - span5 = CollectionsMarshal.AsSpan(list288); + Span span292 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span5[num3] = new DialogueChoice + span292[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q4_000_071") @@ -264761,7 +264771,7 @@ public static class AssemblyQuestLoader obj215.DialogueChoices = list288; reference223 = obj215; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); obj214.Steps = list287; reference222 = obj214; questRoot40.QuestSequence = list8; @@ -264771,16 +264781,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span293 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "liza"; + span293[index] = "liza"; questRoot41.Author = list289; index = 4; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span294 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span294[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -264788,13 +264798,13 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span295 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); + span295[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); obj216.Steps = list291; reference224 = obj216; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span294[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -264802,22 +264812,22 @@ public static class AssemblyQuestLoader index2 = 2; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span296 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span296[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumTemenosRookery, AetheryteShortcut = EAetheryteLocation.Crystarium }; num2++; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span296[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); num3 = 1; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span5 = CollectionsMarshal.AsSpan(list293); + Span span297 = CollectionsMarshal.AsSpan(list293); index3 = 0; - span5[index3] = new DialogueChoice + span297[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA201_03282_Q1_000_013"), @@ -264828,7 +264838,7 @@ public static class AssemblyQuestLoader obj217.Steps = list292; reference225 = obj217; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span294[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -264836,9 +264846,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span298 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029806u, new Vector3(62.394165f, 36.247692f, -169.39038f), 819) + span298[index2] = new QuestStep(EInteractionType.Interact, 1029806u, new Vector3(62.394165f, 36.247692f, -169.39038f), 819) { AethernetShortcut = new AethernetShortcut { @@ -264849,7 +264859,7 @@ public static class AssemblyQuestLoader obj218.Steps = list294; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span294[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -264857,9 +264867,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span299 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) + span299[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) { DisableNavmesh = true }; @@ -264873,17 +264883,17 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span300 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span300[index] = "liza"; questRoot42.Author = list296; QuestRoot questRoot43 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span301 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span301[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -264891,16 +264901,16 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span302 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) + span302[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) { DisableNavmesh = true }; obj220.Steps = list297; reference229 = obj220; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span301[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -264908,20 +264918,20 @@ public static class AssemblyQuestLoader index2 = 3; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span303 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(639.3296f, 0.52189386f, 533.5061f), 814); + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(639.3296f, 0.52189386f, 533.5061f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010034u, new Vector3(650.5377f, 0.3508911f, 556.38965f), 814) + span303[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010034u, new Vector3(650.5377f, 0.3508911f, 556.38965f), 814) { AetherCurrentId = 2818238u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027286u, new Vector3(626.1234f, 3.237296f, 471.97668f), 814); + span303[num2] = new QuestStep(EInteractionType.Interact, 1027286u, new Vector3(626.1234f, 3.237296f, 471.97668f), 814); obj221.Steps = list298; reference230 = obj221; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span301[num]; QuestSequence obj222 = new QuestSequence { Sequence = 2 @@ -264929,23 +264939,23 @@ public static class AssemblyQuestLoader num2 = 3; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span304 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) + span304[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) { Aetheryte = EAetheryteLocation.KholusiaStilltide }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(683.3415f, 30.116053f, 276.70578f), 814); + span304[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(683.3415f, 30.116053f, 276.70578f), 814); index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span304[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2009956u, new Vector3(687.9225f, 30.07544f, 279.40784f), 814); index3 = 1; List list300 = new List(index3); CollectionsMarshal.SetCount(list300, index3); - span5 = CollectionsMarshal.AsSpan(list300); + Span span305 = CollectionsMarshal.AsSpan(list300); num3 = 0; - span5[num3] = new DialogueChoice + span305[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA202_03283_Q1_000_031"), @@ -264956,7 +264966,7 @@ public static class AssemblyQuestLoader obj222.Steps = list299; reference231 = obj222; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span301[num]; QuestSequence obj223 = new QuestSequence { Sequence = 3 @@ -264964,9 +264974,9 @@ public static class AssemblyQuestLoader index2 = 2; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span306 = CollectionsMarshal.AsSpan(list301); num2 = 0; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span306[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, 2009957u, new Vector3(663.17236f, 53.635498f, 60.28833f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -264974,30 +264984,30 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span4 = CollectionsMarshal.AsSpan(list302); + Span span307 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span4[index3] = 10857u; + span307[index3] = 10857u; obj224.KillEnemyDataIds = list302; index3 = 6; List list303 = new List(index3); CollectionsMarshal.SetCount(list303, index3); - span6 = CollectionsMarshal.AsSpan(list303); + Span span308 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span308[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj224.CompletionQuestVariablesFlags = list303; reference234 = obj224; num2++; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span306[num2]; QuestStep obj225 = new QuestStep(EInteractionType.Combat, 2009958u, new Vector3(694.026f, 53.757446f, 12.924377f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -265005,32 +265015,32 @@ public static class AssemblyQuestLoader num3 = 1; List list304 = new List(num3); CollectionsMarshal.SetCount(list304, num3); - span4 = CollectionsMarshal.AsSpan(list304); + Span span309 = CollectionsMarshal.AsSpan(list304); index3 = 0; - span4[index3] = 10858u; + span309[index3] = 10858u; obj225.KillEnemyDataIds = list304; index3 = 6; List list305 = new List(index3); CollectionsMarshal.SetCount(list305, index3); - span6 = CollectionsMarshal.AsSpan(list305); + Span span310 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span310[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj225.CompletionQuestVariablesFlags = list305; reference235 = obj225; obj223.Steps = list301; reference233 = obj223; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span301[num]; QuestSequence obj226 = new QuestSequence { Sequence = 4 @@ -265038,13 +265048,13 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span311 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); + span311[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); obj226.Steps = list306; reference236 = obj226; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span301[num]; QuestSequence obj227 = new QuestSequence { Sequence = 5 @@ -265052,13 +265062,13 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span312 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); + span312[num2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); obj227.Steps = list307; reference237 = obj227; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span301[num]; QuestSequence obj228 = new QuestSequence { Sequence = 6 @@ -265066,13 +265076,13 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span313 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); + span313[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); obj228.Steps = list308; reference238 = obj228; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span301[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -265080,9 +265090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span314 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027313u, new Vector3(691.0658f, 30.11709f, 279.62158f), 814); + span314[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027313u, new Vector3(691.0658f, 30.11709f, 279.62158f), 814); obj229.Steps = list309; reference239 = obj229; questRoot43.QuestSequence = list8; @@ -265093,17 +265103,17 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span315 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "liza"; + span315[index] = "liza"; questRoot44.Author = list310; QuestRoot questRoot45 = questRoot2; index = 9; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span316 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span316[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -265111,16 +265121,16 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span317 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029809u, new Vector3(687.1289f, 30.118057f, 282.73438f), 814) + span317[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029809u, new Vector3(687.1289f, 30.118057f, 282.73438f), 814) { StopDistance = 7f }; obj230.Steps = list311; reference240 = obj230; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span316[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 @@ -265128,13 +265138,13 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span318 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029810u, new Vector3(377.24878f, 6.8162985f, 306.56897f), 814); + span318[num2] = new QuestStep(EInteractionType.Interact, 1029810u, new Vector3(377.24878f, 6.8162985f, 306.56897f), 814); obj231.Steps = list312; reference241 = obj231; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span316[num]; QuestSequence obj232 = new QuestSequence { Sequence = 2 @@ -265142,16 +265152,16 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span319 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(338.49463f, 31.93622f, 203.53125f), 814) + span319[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(338.49463f, 31.93622f, 203.53125f), 814) { StopDistance = 1f }; obj232.Steps = list313; reference242 = obj232; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span316[num]; QuestSequence obj233 = new QuestSequence { Sequence = 3 @@ -265159,9 +265169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span320 = CollectionsMarshal.AsSpan(list314); num2 = 0; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span320[num2]; QuestStep obj234 = new QuestStep(EInteractionType.Combat, null, new Vector3(338.49463f, 31.93622f, 203.53125f), 814) { StopDistance = 1f, @@ -265170,15 +265180,15 @@ public static class AssemblyQuestLoader num3 = 1; List list315 = new List(num3); CollectionsMarshal.SetCount(list315, num3); - span4 = CollectionsMarshal.AsSpan(list315); + Span span321 = CollectionsMarshal.AsSpan(list315); index3 = 0; - span4[index3] = 10859u; + span321[index3] = 10859u; obj234.KillEnemyDataIds = list315; reference244 = obj234; obj233.Steps = list314; reference243 = obj233; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span316[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -265186,16 +265196,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span322 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029811u, new Vector3(341.75623f, 31.93621f, 202.01416f), 814) + span322[index2] = new QuestStep(EInteractionType.Interact, 1029811u, new Vector3(341.75623f, 31.93621f, 202.01416f), 814) { StopDistance = 7f }; obj235.Steps = list316; reference245 = obj235; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span316[num]; QuestSequence obj236 = new QuestSequence { Sequence = 5 @@ -265203,13 +265213,13 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span323 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009961u, new Vector3(168.3833f, 40.115967f, 567.1931f), 814); + span323[num2] = new QuestStep(EInteractionType.Interact, 2009961u, new Vector3(168.3833f, 40.115967f, 567.1931f), 814); obj236.Steps = list317; reference246 = obj236; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span316[num]; QuestSequence obj237 = new QuestSequence { Sequence = 6 @@ -265217,16 +265227,16 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span324 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814) + span324[index2] = new QuestStep(EInteractionType.Interact, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814) { StopDistance = 7f }; obj237.Steps = list318; reference247 = obj237; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span316[num]; QuestSequence obj238 = new QuestSequence { Sequence = 7 @@ -265234,74 +265244,74 @@ public static class AssemblyQuestLoader index2 = 3; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span325 = CollectionsMarshal.AsSpan(list319); num2 = 0; - ref QuestStep reference249 = ref span3[num2]; + ref QuestStep reference249 = ref span325[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2009962u, new Vector3(175.73816f, 50.003784f, 771.4807f), 814); index3 = 6; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span6 = CollectionsMarshal.AsSpan(list320); + Span span326 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span6[num3] = null; + span326[num3] = null; num3++; - span6[num3] = null; + span326[num3] = null; num3++; - span6[num3] = null; + span326[num3] = null; num3++; - span6[num3] = null; + span326[num3] = null; num3++; - span6[num3] = null; + span326[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span326[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list320; reference249 = questStep12; num2++; - ref QuestStep reference250 = ref span3[num2]; + ref QuestStep reference250 = ref span325[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1029816u, new Vector3(112.65735f, 54.873238f, 833.4934f), 814); num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span6 = CollectionsMarshal.AsSpan(list321); + Span span327 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span6[index3] = null; + span327[index3] = null; index3++; - span6[index3] = null; + span327[index3] = null; index3++; - span6[index3] = null; + span327[index3] = null; index3++; - span6[index3] = null; + span327[index3] = null; index3++; - span6[index3] = null; + span327[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span327[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list321; reference250 = questStep13; num2++; - ref QuestStep reference251 = ref span3[num2]; + ref QuestStep reference251 = ref span325[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1029815u, new Vector3(184.40515f, 40.039566f, 592.0653f), 814); index3 = 6; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span6 = CollectionsMarshal.AsSpan(list322); + Span span328 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span328[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list322; reference251 = questStep14; obj238.Steps = list319; reference248 = obj238; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span316[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue @@ -265309,9 +265319,9 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span329 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); + span329[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); obj239.Steps = list323; reference252 = obj239; questRoot45.QuestSequence = list8; @@ -265321,16 +265331,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span330 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span330[index] = "liza"; questRoot46.Author = list324; index = 7; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span331 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span331[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 @@ -265338,13 +265348,13 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span332 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); + span332[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); obj240.Steps = list326; reference253 = obj240; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span331[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -265352,18 +265362,18 @@ public static class AssemblyQuestLoader num2 = 2; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span333 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) + span333[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) { Aetheryte = EAetheryteLocation.KholusiaWright }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027516u, new Vector3(-266.0716f, 21.746891f, 376.7909f), 814); + span333[index2] = new QuestStep(EInteractionType.Interact, 1027516u, new Vector3(-266.0716f, 21.746891f, 376.7909f), 814); obj241.Steps = list327; reference254 = obj241; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span331[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 @@ -265371,16 +265381,16 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span334 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2009963u, new Vector3(-276.17303f, 17.807251f, 656.9772f), 814) + span334[num2] = new QuestStep(EInteractionType.Snipe, 2009963u, new Vector3(-276.17303f, 17.807251f, 656.9772f), 814) { Comment = "Click the guy in front of (or near) the light house stairs" }; obj242.Steps = list328; reference255 = obj242; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span331[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 @@ -265388,13 +265398,13 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span335 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029818u, new Vector3(-322.46893f, 21.33508f, 777.4623f), 814); + span335[index2] = new QuestStep(EInteractionType.Interact, 1029818u, new Vector3(-322.46893f, 21.33508f, 777.4623f), 814); obj243.Steps = list329; reference256 = obj243; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span331[num]; QuestSequence obj244 = new QuestSequence { Sequence = 4 @@ -265402,18 +265412,18 @@ public static class AssemblyQuestLoader index2 = 2; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span336 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-617.37683f, 17.524837f, 544.3568f), 814); + span336[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-617.37683f, 17.524837f, 544.3568f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029819u, new Vector3(-635.6756f, 0.22940278f, 571.313f), 814) + span336[num2] = new QuestStep(EInteractionType.Interact, 1029819u, new Vector3(-635.6756f, 0.22940278f, 571.313f), 814) { DisableNavmesh = true }; obj244.Steps = list330; reference257 = obj244; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span331[num]; QuestSequence obj245 = new QuestSequence { Sequence = 5 @@ -265421,16 +265431,16 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span337 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029844u, new Vector3(-638.11707f, 0.2956289f, 571.5265f), 814) + span337[index2] = new QuestStep(EInteractionType.Interact, 1029844u, new Vector3(-638.11707f, 0.2956289f, 571.5265f), 814) { StopDistance = 7f }; obj245.Steps = list331; reference258 = obj245; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span331[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue @@ -265438,14 +265448,14 @@ public static class AssemblyQuestLoader index2 = 2; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span338 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010038u, new Vector3(-651.1788f, -0.015319824f, 588.4031f), 814) + span338[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010038u, new Vector3(-651.1788f, -0.015319824f, 588.4031f), 814) { AetherCurrentId = 2818242u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029823u, new Vector3(-330.40363f, 19.081778f, 389.27283f), 814) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029823u, new Vector3(-330.40363f, 19.081778f, 389.27283f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; @@ -265459,17 +265469,17 @@ public static class AssemblyQuestLoader num = 1; List list333 = new List(num); CollectionsMarshal.SetCount(list333, num); - span = CollectionsMarshal.AsSpan(list333); + Span span339 = CollectionsMarshal.AsSpan(list333); index = 0; - span[index] = "liza"; + span339[index] = "liza"; questRoot47.Author = list333; QuestRoot questRoot48 = questRoot2; index = 11; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span340 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span340[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 @@ -265477,13 +265487,13 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span341 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029822u, new Vector3(-328.6031f, 19.317894f, 390.00525f), 814); + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029822u, new Vector3(-328.6031f, 19.317894f, 390.00525f), 814); obj247.Steps = list334; reference260 = obj247; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span340[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 @@ -265491,28 +265501,28 @@ public static class AssemblyQuestLoader index2 = 3; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span342 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) + span342[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) { PickUpQuestId = new QuestId(3360) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814) + span342[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814) { PickUpQuestId = new QuestId(3371) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009964u, new Vector3(168.96313f, 41.000854f, 677.3021f), 814); + span342[num2] = new QuestStep(EInteractionType.Interact, 2009964u, new Vector3(168.96313f, 41.000854f, 677.3021f), 814); obj248.Steps = list335; reference261 = obj248; num++; - span2[num] = new QuestSequence + span340[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span340[num]; QuestSequence obj249 = new QuestSequence { Sequence = 3 @@ -265520,13 +265530,13 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span343 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029824u, new Vector3(0.6866455f, -5.0951424f, -104.112366f), 820); + span343[index2] = new QuestStep(EInteractionType.Interact, 1029824u, new Vector3(0.6866455f, -5.0951424f, -104.112366f), 820); obj249.Steps = list336; reference262 = obj249; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span340[num]; QuestSequence obj250 = new QuestSequence { Sequence = 4 @@ -265534,18 +265544,18 @@ public static class AssemblyQuestLoader index2 = 2; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span344 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span344[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreGloryGate }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027524u, new Vector3(17.410522f, 6f, -0.16790771f), 820); + span344[num2] = new QuestStep(EInteractionType.Interact, 1027524u, new Vector3(17.410522f, 6f, -0.16790771f), 820); obj250.Steps = list337; reference263 = obj250; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span340[num]; QuestSequence obj251 = new QuestSequence { Sequence = 5 @@ -265553,13 +265563,13 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span345 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027526u, new Vector3(17.410522f, 6f, 16.983276f), 820); + span345[index2] = new QuestStep(EInteractionType.Interact, 1027526u, new Vector3(17.410522f, 6f, 16.983276f), 820); obj251.Steps = list338; reference264 = obj251; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span340[num]; QuestSequence obj252 = new QuestSequence { Sequence = 6 @@ -265567,20 +265577,20 @@ public static class AssemblyQuestLoader index2 = 3; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span346 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(14.658053f, 5.9974756f, 37.953873f), 820); + span346[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(14.658053f, 5.9974756f, 37.953873f), 820); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.513058f, 6.0829277f, 38.194153f), 820) + span346[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.513058f, 6.0829277f, 38.194153f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009967u, new Vector3(18.20398f, 7.522644f, 38.223755f), 820); + span346[num2] = new QuestStep(EInteractionType.Interact, 2009967u, new Vector3(18.20398f, 7.522644f, 38.223755f), 820); obj252.Steps = list339; reference265 = obj252; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span340[num]; QuestSequence obj253 = new QuestSequence { Sequence = 7 @@ -265588,9 +265598,9 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span347 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(10.609789f, 6f, 33.17366f), 820) + span347[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(10.609789f, 6f, 33.17366f), 820) { StopDistance = 0.25f, DelaySecondsAtStart = 3f, @@ -265599,7 +265609,7 @@ public static class AssemblyQuestLoader obj253.Steps = list340; reference266 = obj253; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span340[num]; QuestSequence obj254 = new QuestSequence { Sequence = 8 @@ -265607,9 +265617,9 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span348 = CollectionsMarshal.AsSpan(list341); num2 = 0; - ref QuestStep reference268 = ref span3[num2]; + ref QuestStep reference268 = ref span348[num2]; QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1029827u, new Vector3(4.1046753f, 5.9999995f, 29.770264f), 820) { StopDistance = 1f @@ -265617,9 +265627,9 @@ public static class AssemblyQuestLoader num3 = 1; List list342 = new List(num3); CollectionsMarshal.SetCount(list342, num3); - span5 = CollectionsMarshal.AsSpan(list342); + Span span349 = CollectionsMarshal.AsSpan(list342); index3 = 0; - span5[index3] = new DialogueChoice + span349[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA205_03286_Q1_000_152"), @@ -265630,7 +265640,7 @@ public static class AssemblyQuestLoader obj254.Steps = list341; reference267 = obj254; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span340[num]; QuestSequence obj256 = new QuestSequence { Sequence = 9 @@ -265638,13 +265648,13 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span350 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029990u, new Vector3(11.36792f, 5.999995f, -38.651123f), 820); + span350[index2] = new QuestStep(EInteractionType.Interact, 1029990u, new Vector3(11.36792f, 5.999995f, -38.651123f), 820); obj256.Steps = list343; reference269 = obj256; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span340[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue @@ -265652,15 +265662,15 @@ public static class AssemblyQuestLoader index2 = 2; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span351 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027527u, new Vector3(-2.1820679f, 7.191099f, 58.060547f), 820) + span351[num2] = new QuestStep(EInteractionType.Interact, 1027527u, new Vector3(-2.1820679f, 7.191099f, 58.060547f), 820) { TargetTerritoryId = (ushort)820, Sprint = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); + span351[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); obj257.Steps = list344; reference270 = obj257; questRoot48.QuestSequence = list8; @@ -265670,16 +265680,16 @@ public static class AssemblyQuestLoader num = 1; List list345 = new List(num); CollectionsMarshal.SetCount(list345, num); - span = CollectionsMarshal.AsSpan(list345); + Span span352 = CollectionsMarshal.AsSpan(list345); index = 0; - span[index] = "liza"; + span352[index] = "liza"; questRoot49.Author = list345; index = 4; List list346 = new List(index); CollectionsMarshal.SetCount(list346, index); - span2 = CollectionsMarshal.AsSpan(list346); + Span span353 = CollectionsMarshal.AsSpan(list346); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span353[num]; QuestSequence obj258 = new QuestSequence { Sequence = 0 @@ -265687,16 +265697,16 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span354 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029832u, new Vector3(28.793701f, 82.78206f, 24.917969f), 820) + span354[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029832u, new Vector3(28.793701f, 82.78206f, 24.917969f), 820) { StopDistance = 5f }; obj258.Steps = list347; reference271 = obj258; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span353[num]; QuestSequence obj259 = new QuestSequence { Sequence = 1 @@ -265704,13 +265714,13 @@ public static class AssemblyQuestLoader index2 = 1; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span355 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); + span355[num2] = new QuestStep(EInteractionType.Interact, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); obj259.Steps = list348; reference272 = obj259; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span353[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -265718,13 +265728,13 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span356 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029834u, new Vector3(-18.35669f, 82.597046f, -52.99463f), 820); + span356[index2] = new QuestStep(EInteractionType.Interact, 1029834u, new Vector3(-18.35669f, 82.597046f, -52.99463f), 820); obj260.Steps = list349; reference273 = obj260; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span353[num]; QuestSequence obj261 = new QuestSequence { Sequence = byte.MaxValue @@ -265732,16 +265742,16 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span357 = CollectionsMarshal.AsSpan(list350); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span357[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.CompleteQuest, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); index3 = 1; List list351 = new List(index3); CollectionsMarshal.SetCount(list351, index3); - span5 = CollectionsMarshal.AsSpan(list351); + Span span358 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span5[num3] = new DialogueChoice + span358[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA206_03287_Q2_000_081"), @@ -265759,17 +265769,17 @@ public static class AssemblyQuestLoader num = 1; List list352 = new List(num); CollectionsMarshal.SetCount(list352, num); - span = CollectionsMarshal.AsSpan(list352); + Span span359 = CollectionsMarshal.AsSpan(list352); index = 0; - span[index] = "liza"; + span359[index] = "liza"; questRoot50.Author = list352; QuestRoot questRoot51 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span360 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span360[num]; QuestSequence obj262 = new QuestSequence { Sequence = 0 @@ -265777,13 +265787,13 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span361 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); + span361[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); obj262.Steps = list353; reference276 = obj262; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span360[num]; QuestSequence obj263 = new QuestSequence { Sequence = 1 @@ -265791,13 +265801,13 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span362 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); + span362[num2] = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); obj263.Steps = list354; reference277 = obj263; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span360[num]; QuestSequence obj264 = new QuestSequence { Sequence = 2 @@ -265805,30 +265815,30 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span363 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference279 = ref span3[index2]; + ref QuestStep reference279 = ref span363[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); num3 = 3; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span364 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span5[index3] = new DialogueChoice + span364[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q1_000_041"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A1_000_042") }; index3++; - span5[index3] = new DialogueChoice + span364[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q2_000_052"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A2_000_054") }; index3++; - span5[index3] = new DialogueChoice + span364[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_TISTABIE_000_060") @@ -265838,7 +265848,7 @@ public static class AssemblyQuestLoader obj264.Steps = list355; reference278 = obj264; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span360[num]; QuestSequence obj265 = new QuestSequence { Sequence = 3 @@ -265846,30 +265856,30 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span365 = CollectionsMarshal.AsSpan(list357); num2 = 0; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span365[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); index3 = 3; List list358 = new List(index3); CollectionsMarshal.SetCount(list358, index3); - span5 = CollectionsMarshal.AsSpan(list358); + Span span366 = CollectionsMarshal.AsSpan(list358); num3 = 0; - span5[num3] = new DialogueChoice + span366[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q1_000_041"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A1_000_042") }; num3++; - span5[num3] = new DialogueChoice + span366[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q2_000_052"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A2_000_054") }; num3++; - span5[num3] = new DialogueChoice + span366[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_TISTABIE_000_060") @@ -265879,7 +265889,7 @@ public static class AssemblyQuestLoader obj265.Steps = list357; reference280 = obj265; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span360[num]; QuestSequence obj266 = new QuestSequence { Sequence = 4 @@ -265887,13 +265897,13 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span367 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); + span367[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); obj266.Steps = list359; reference282 = obj266; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span360[num]; QuestSequence obj267 = new QuestSequence { Sequence = 5 @@ -265901,26 +265911,26 @@ public static class AssemblyQuestLoader index2 = 5; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span368 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.480736f, 82.909546f, -37.52441f), 820); + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.480736f, 82.909546f, -37.52441f), 820); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.647987f, 84.80449f, -36.65881f), 820) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.647987f, 84.80449f, -36.65881f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.76068f, 86.70241f, -39.688606f), 820) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.76068f, 86.70241f, -39.688606f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.27692f, 86.7024f, -40.825073f), 820) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.27692f, 86.7024f, -40.825073f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(61.212788f, 86.7f, -40.65704f), 820) + span368[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(61.212788f, 86.7f, -40.65704f), 820) { StopDistance = 0.5f, DisableNavmesh = true, @@ -265929,7 +265939,7 @@ public static class AssemblyQuestLoader obj267.Steps = list360; reference283 = obj267; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span360[num]; QuestSequence obj268 = new QuestSequence { Sequence = 6 @@ -265937,13 +265947,13 @@ public static class AssemblyQuestLoader num2 = 1; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span369 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); + span369[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); obj268.Steps = list361; reference284 = obj268; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span360[num]; QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue @@ -265951,9 +265961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span370 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); + span370[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); obj269.Steps = list362; reference285 = obj269; questRoot51.QuestSequence = list8; @@ -265963,16 +265973,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span371 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "liza"; + span371[index] = "liza"; questRoot52.Author = list363; index = 5; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span372 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span372[num]; QuestSequence obj270 = new QuestSequence { Sequence = 0 @@ -265980,13 +265990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span373 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029837u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); + span373[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029837u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); obj270.Steps = list365; reference286 = obj270; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span372[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 @@ -265994,20 +266004,20 @@ public static class AssemblyQuestLoader index2 = 3; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span374 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-16.370012f, 51.01856f, 18.119207f), 820); + span374[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-16.370012f, 51.01856f, 18.119207f), 820); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.53454f, 23.1f, 4.258671f), 820) + span374[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.53454f, 23.1f, 4.258671f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820); + span374[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820); obj271.Steps = list366; reference287 = obj271; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span372[num]; QuestSequence obj272 = new QuestSequence { Sequence = 2 @@ -266015,14 +266025,14 @@ public static class AssemblyQuestLoader num2 = 3; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span375 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span375[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreMainstay }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span375[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreSoutheastDerelict, AethernetShortcut = new AethernetShortcut @@ -266032,11 +266042,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027588u, new Vector3(-50.247986f, -0.10068311f, 61.32605f), 820); + span375[index2] = new QuestStep(EInteractionType.Interact, 1027588u, new Vector3(-50.247986f, -0.10068311f, 61.32605f), 820); obj272.Steps = list367; reference288 = obj272; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span372[num]; QuestSequence obj273 = new QuestSequence { Sequence = 3 @@ -266044,14 +266054,14 @@ public static class AssemblyQuestLoader index2 = 2; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span376 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span376[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreNightsoilPots }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820) + span376[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820) { AethernetShortcut = new AethernetShortcut { @@ -266062,7 +266072,7 @@ public static class AssemblyQuestLoader obj273.Steps = list368; reference289 = obj273; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span372[num]; QuestSequence obj274 = new QuestSequence { Sequence = byte.MaxValue @@ -266070,9 +266080,9 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span377 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); + span377[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); obj274.Steps = list369; reference290 = obj274; questRoot52.QuestSequence = list364; @@ -266082,16 +266092,16 @@ public static class AssemblyQuestLoader num = 1; List list370 = new List(num); CollectionsMarshal.SetCount(list370, num); - span = CollectionsMarshal.AsSpan(list370); + Span span378 = CollectionsMarshal.AsSpan(list370); index = 0; - span[index] = "liza"; + span378[index] = "liza"; questRoot53.Author = list370; index = 5; List list371 = new List(index); CollectionsMarshal.SetCount(list371, index); - span2 = CollectionsMarshal.AsSpan(list371); + Span span379 = CollectionsMarshal.AsSpan(list371); num = 0; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span379[num]; QuestSequence obj275 = new QuestSequence { Sequence = 0 @@ -266099,13 +266109,13 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span380 = CollectionsMarshal.AsSpan(list372); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); + span380[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); obj275.Steps = list372; reference291 = obj275; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span379[num]; QuestSequence obj276 = new QuestSequence { Sequence = 1 @@ -266113,16 +266123,16 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span381 = CollectionsMarshal.AsSpan(list373); index2 = 0; - ref QuestStep reference293 = ref span3[index2]; + ref QuestStep reference293 = ref span381[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1027549u, new Vector3(2.029419f, 83.195244f, 57.846924f), 820); num3 = 1; List list374 = new List(num3); CollectionsMarshal.SetCount(list374, num3); - span5 = CollectionsMarshal.AsSpan(list374); + Span span382 = CollectionsMarshal.AsSpan(list374); index3 = 0; - span5[index3] = new DialogueChoice + span382[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA209_03290_Q1_000_041") @@ -266132,7 +266142,7 @@ public static class AssemblyQuestLoader obj276.Steps = list373; reference292 = obj276; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span379[num]; QuestSequence obj277 = new QuestSequence { Sequence = 2 @@ -266140,13 +266150,13 @@ public static class AssemblyQuestLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span383 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029839u, new Vector3(5.722107f, -5.1046004f, -106.126526f), 820); + span383[num2] = new QuestStep(EInteractionType.Interact, 1029839u, new Vector3(5.722107f, -5.1046004f, -106.126526f), 820); obj277.Steps = list375; reference294 = obj277; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span379[num]; QuestSequence obj278 = new QuestSequence { Sequence = 3 @@ -266154,9 +266164,9 @@ public static class AssemblyQuestLoader num2 = 2; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span384 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) + span384[index2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) { TargetTerritoryId = (ushort)814, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -266167,14 +266177,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029841u, new Vector3(800.0458f, 1.4174876f, 255.9701f), 814) + span384[index2] = new QuestStep(EInteractionType.Interact, 1029841u, new Vector3(800.0458f, 1.4174876f, 255.9701f), 814) { StopDistance = 7f }; obj278.Steps = list376; reference295 = obj278; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span379[num]; QuestSequence obj279 = new QuestSequence { Sequence = byte.MaxValue @@ -266182,9 +266192,9 @@ public static class AssemblyQuestLoader index2 = 2; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span385 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span385[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -266194,7 +266204,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029842u, new Vector3(-2.02948f, -4.7436786E-14f, -4.196289f), 844); + span385[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029842u, new Vector3(-2.02948f, -4.7436786E-14f, -4.196289f), 844); obj279.Steps = list377; reference296 = obj279; questRoot53.QuestSequence = list371; @@ -266204,16 +266214,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span386 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "liza"; + span386[index] = "liza"; questRoot54.Author = list378; index = 8; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span387 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span387[num]; QuestSequence obj280 = new QuestSequence { Sequence = 0 @@ -266221,16 +266231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span388 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) + span388[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) { StopDistance = 7f }; obj280.Steps = list380; reference297 = obj280; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span387[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 @@ -266238,9 +266248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span389 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819) + span389[num2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -266252,7 +266262,7 @@ public static class AssemblyQuestLoader obj281.Steps = list381; reference298 = obj281; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span387[num]; QuestSequence obj282 = new QuestSequence { Sequence = 2 @@ -266260,18 +266270,18 @@ public static class AssemblyQuestLoader num2 = 1; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span390 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819); + span390[index2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819); obj282.Steps = list382; reference299 = obj282; num++; - span2[num] = new QuestSequence + span387[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span387[num]; QuestSequence obj283 = new QuestSequence { Sequence = 4 @@ -266279,9 +266289,9 @@ public static class AssemblyQuestLoader index2 = 1; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span391 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028961u, new Vector3(662.50085f, -48.533764f, -652.8573f), 815) + span391[num2] = new QuestStep(EInteractionType.Interact, 1028961u, new Vector3(662.50085f, -48.533764f, -652.8573f), 815) { StopDistance = 7f, DisableNavmesh = true @@ -266289,7 +266299,7 @@ public static class AssemblyQuestLoader obj283.Steps = list383; reference300 = obj283; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span387[num]; QuestSequence obj284 = new QuestSequence { Sequence = 5 @@ -266297,18 +266307,18 @@ public static class AssemblyQuestLoader num2 = 2; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span392 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010044u, new Vector3(446.0669f, -60.56305f, -523.7049f), 815) + span392[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010044u, new Vector3(446.0669f, -60.56305f, -523.7049f), 815) { AetherCurrentId = 2818253u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028962u, new Vector3(477.71423f, -50.54957f, -509.88025f), 815); + span392[index2] = new QuestStep(EInteractionType.Interact, 1028962u, new Vector3(477.71423f, -50.54957f, -509.88025f), 815); obj284.Steps = list384; reference301 = obj284; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span387[num]; QuestSequence obj285 = new QuestSequence { Sequence = 6 @@ -266316,13 +266326,13 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span393 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009842u, new Vector3(484.2754f, -51.95703f, -512.50476f), 815); + span393[num2] = new QuestStep(EInteractionType.Interact, 2009842u, new Vector3(484.2754f, -51.95703f, -512.50476f), 815); obj285.Steps = list385; reference302 = obj285; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span387[num]; QuestSequence obj286 = new QuestSequence { Sequence = byte.MaxValue @@ -266330,9 +266340,9 @@ public static class AssemblyQuestLoader num2 = 1; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span394 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); + span394[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); obj286.Steps = list386; reference303 = obj286; questRoot54.QuestSequence = list379; @@ -266342,16 +266352,16 @@ public static class AssemblyQuestLoader num = 1; List list387 = new List(num); CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + Span span395 = CollectionsMarshal.AsSpan(list387); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot55.Author = list387; index = 4; List list388 = new List(index); CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + Span span396 = CollectionsMarshal.AsSpan(list388); num = 0; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span396[num]; QuestSequence obj287 = new QuestSequence { Sequence = 0 @@ -266359,13 +266369,13 @@ public static class AssemblyQuestLoader index2 = 1; List list389 = new List(index2); CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span397 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); + span397[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); obj287.Steps = list389; reference304 = obj287; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span396[num]; QuestSequence obj288 = new QuestSequence { Sequence = 1 @@ -266373,18 +266383,18 @@ public static class AssemblyQuestLoader num2 = 2; List list390 = new List(num2); CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span398 = CollectionsMarshal.AsSpan(list390); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) + span398[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) { Aetheryte = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); + span398[index2] = new QuestStep(EInteractionType.Interact, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); obj288.Steps = list390; reference305 = obj288; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span396[num]; QuestSequence obj289 = new QuestSequence { Sequence = 2 @@ -266392,16 +266402,16 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span399 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) + span399[num2] = new QuestStep(EInteractionType.Snipe, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) { Comment = "Click all four foods" }; obj289.Steps = list391; reference306 = obj289; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span396[num]; QuestSequence obj290 = new QuestSequence { Sequence = byte.MaxValue @@ -266409,9 +266419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span400 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); + span400[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); obj290.Steps = list392; reference307 = obj290; questRoot55.QuestSequence = list388; @@ -266421,16 +266431,16 @@ public static class AssemblyQuestLoader num = 1; List list393 = new List(num); CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + Span span401 = CollectionsMarshal.AsSpan(list393); index = 0; - span[index] = "liza"; + span401[index] = "liza"; questRoot56.Author = list393; index = 3; List list394 = new List(index); CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + Span span402 = CollectionsMarshal.AsSpan(list394); num = 0; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span402[num]; QuestSequence obj291 = new QuestSequence { Sequence = 0 @@ -266438,16 +266448,16 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span403 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028974u, new Vector3(265.79688f, 4.0297f, -145.76947f), 815) + span403[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028974u, new Vector3(265.79688f, 4.0297f, -145.76947f), 815) { StopDistance = 5f }; obj291.Steps = list395; reference308 = obj291; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span402[num]; QuestSequence obj292 = new QuestSequence { Sequence = 1 @@ -266455,33 +266465,33 @@ public static class AssemblyQuestLoader num2 = 3; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span404 = CollectionsMarshal.AsSpan(list396); index2 = 0; - ref QuestStep reference310 = ref span3[index2]; + ref QuestStep reference310 = ref span404[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2009935u, new Vector3(328.48096f, 1.449585f, -289.5705f), 815); index3 = 6; List list397 = new List(index3); CollectionsMarshal.SetCount(list397, index3); - span6 = CollectionsMarshal.AsSpan(list397); + Span span405 = CollectionsMarshal.AsSpan(list397); num3 = 0; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span405[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list397; num3 = 1; List list398 = new List(num3); CollectionsMarshal.SetCount(list398, num3); - span5 = CollectionsMarshal.AsSpan(list398); + Span span406 = CollectionsMarshal.AsSpan(list398); index3 = 0; - span5[index3] = new DialogueChoice + span406[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA303_03293_Q1_000_000"), @@ -266490,51 +266500,51 @@ public static class AssemblyQuestLoader questStep19.DialogueChoices = list398; reference310 = questStep19; index2++; - ref QuestStep reference311 = ref span3[index2]; + ref QuestStep reference311 = ref span404[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2009934u, new Vector3(231.15894f, 4.0131226f, -300.55695f), 815); index3 = 6; List list399 = new List(index3); CollectionsMarshal.SetCount(list399, index3); - span6 = CollectionsMarshal.AsSpan(list399); + Span span407 = CollectionsMarshal.AsSpan(list399); num3 = 0; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span407[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list399; reference311 = questStep20; index2++; - ref QuestStep reference312 = ref span3[index2]; + ref QuestStep reference312 = ref span404[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2009936u, new Vector3(205.40161f, 4.0131226f, -293.59882f), 815); num3 = 6; List list400 = new List(num3); CollectionsMarshal.SetCount(list400, num3); - span6 = CollectionsMarshal.AsSpan(list400); + Span span408 = CollectionsMarshal.AsSpan(list400); index3 = 0; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span408[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list400; reference312 = questStep21; obj292.Steps = list396; reference309 = obj292; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span402[num]; QuestSequence obj293 = new QuestSequence { Sequence = byte.MaxValue @@ -266542,9 +266552,9 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span409 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028976u, new Vector3(313.2218f, 1.4685826f, -154.40613f), 815); + span409[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028976u, new Vector3(313.2218f, 1.4685826f, -154.40613f), 815); obj293.Steps = list401; reference313 = obj293; questRoot56.QuestSequence = list394; @@ -266554,16 +266564,16 @@ public static class AssemblyQuestLoader num = 1; List list402 = new List(num); CollectionsMarshal.SetCount(list402, num); - span = CollectionsMarshal.AsSpan(list402); + Span span410 = CollectionsMarshal.AsSpan(list402); index = 0; - span[index] = "liza"; + span410[index] = "liza"; questRoot57.Author = list402; index = 7; List list403 = new List(index); CollectionsMarshal.SetCount(list403, index); - span2 = CollectionsMarshal.AsSpan(list403); + Span span411 = CollectionsMarshal.AsSpan(list403); num = 0; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span411[num]; QuestSequence obj294 = new QuestSequence { Sequence = 0 @@ -266571,13 +266581,13 @@ public static class AssemblyQuestLoader num2 = 1; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span412 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028977u, new Vector3(313.8933f, 1.4685827f, -156.81696f), 815); + span412[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028977u, new Vector3(313.8933f, 1.4685827f, -156.81696f), 815); obj294.Steps = list404; reference314 = obj294; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span411[num]; QuestSequence obj295 = new QuestSequence { Sequence = 1 @@ -266585,21 +266595,21 @@ public static class AssemblyQuestLoader index2 = 2; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span413 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815) { PickUpQuestId = new QuestId(3375) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030606u, new Vector3(347.15796f, -8.423396f, -117.93707f), 815) + span413[num2] = new QuestStep(EInteractionType.Interact, 1030606u, new Vector3(347.15796f, -8.423396f, -117.93707f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; obj295.Steps = list405; reference315 = obj295; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span411[num]; QuestSequence obj296 = new QuestSequence { Sequence = 2 @@ -266607,9 +266617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span414 = CollectionsMarshal.AsSpan(list406); index2 = 0; - ref QuestStep reference317 = ref span3[index2]; + ref QuestStep reference317 = ref span414[index2]; QuestStep obj297 = new QuestStep(EInteractionType.Combat, null, new Vector3(443.3203f, -23.82671f, -44.724243f), 815) { StopDistance = 1f, @@ -266618,15 +266628,15 @@ public static class AssemblyQuestLoader index3 = 1; List list407 = new List(index3); CollectionsMarshal.SetCount(list407, index3); - span4 = CollectionsMarshal.AsSpan(list407); + Span span415 = CollectionsMarshal.AsSpan(list407); num3 = 0; - span4[num3] = 10874u; + span415[num3] = 10874u; obj297.KillEnemyDataIds = list407; reference317 = obj297; obj296.Steps = list406; reference316 = obj296; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span411[num]; QuestSequence obj298 = new QuestSequence { Sequence = 3 @@ -266634,13 +266644,13 @@ public static class AssemblyQuestLoader index2 = 1; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span416 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); + span416[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); obj298.Steps = list408; reference318 = obj298; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span411[num]; QuestSequence obj299 = new QuestSequence { Sequence = 4 @@ -266648,9 +266658,9 @@ public static class AssemblyQuestLoader num2 = 1; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span417 = CollectionsMarshal.AsSpan(list409); index2 = 0; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span417[index2]; QuestStep obj300 = new QuestStep(EInteractionType.Combat, 2009848u, new Vector3(487.51038f, -37.979797f, 56.10742f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -266658,15 +266668,15 @@ public static class AssemblyQuestLoader num3 = 1; List list410 = new List(num3); CollectionsMarshal.SetCount(list410, num3); - span4 = CollectionsMarshal.AsSpan(list410); + Span span418 = CollectionsMarshal.AsSpan(list410); index3 = 0; - span4[index3] = 10875u; + span418[index3] = 10875u; obj300.KillEnemyDataIds = list410; reference320 = obj300; obj299.Steps = list409; reference319 = obj299; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span411[num]; QuestSequence obj301 = new QuestSequence { Sequence = 5 @@ -266674,13 +266684,13 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span419 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); + span419[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); obj301.Steps = list411; reference321 = obj301; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span411[num]; QuestSequence obj302 = new QuestSequence { Sequence = byte.MaxValue @@ -266688,9 +266698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span420 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028980u, new Vector3(388.93713f, -33.327938f, 233.20361f), 815); + span420[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028980u, new Vector3(388.93713f, -33.327938f, 233.20361f), 815); obj302.Steps = list412; reference322 = obj302; questRoot57.QuestSequence = list403; @@ -266700,16 +266710,16 @@ public static class AssemblyQuestLoader num = 1; List list413 = new List(num); CollectionsMarshal.SetCount(list413, num); - span = CollectionsMarshal.AsSpan(list413); + Span span421 = CollectionsMarshal.AsSpan(list413); index = 0; - span[index] = "liza"; + span421[index] = "liza"; questRoot58.Author = list413; index = 7; List list414 = new List(index); CollectionsMarshal.SetCount(list414, index); - span2 = CollectionsMarshal.AsSpan(list414); + Span span422 = CollectionsMarshal.AsSpan(list414); num = 0; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span422[num]; QuestSequence obj303 = new QuestSequence { Sequence = 0 @@ -266717,16 +266727,16 @@ public static class AssemblyQuestLoader index2 = 1; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span423 = CollectionsMarshal.AsSpan(list415); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) + span423[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) { StopDistance = 7f }; obj303.Steps = list415; reference323 = obj303; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span422[num]; QuestSequence obj304 = new QuestSequence { Sequence = 1 @@ -266734,23 +266744,23 @@ public static class AssemblyQuestLoader num2 = 3; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span424 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) + span424[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) { Aetheryte = EAetheryteLocation.AmhAraengInnAtJourneysHead }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010047u, new Vector3(344.6554f, -66.54462f, 538.9332f), 815) + span424[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010047u, new Vector3(344.6554f, -66.54462f, 538.9332f), 815) { AetherCurrentId = 2818256u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009849u, new Vector3(362.50854f, -63.95056f, 503.65454f), 815); + span424[index2] = new QuestStep(EInteractionType.Interact, 2009849u, new Vector3(362.50854f, -63.95056f, 503.65454f), 815); obj304.Steps = list416; reference324 = obj304; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span422[num]; QuestSequence obj305 = new QuestSequence { Sequence = 2 @@ -266758,16 +266768,16 @@ public static class AssemblyQuestLoader index2 = 1; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span425 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009850u, new Vector3(357.04578f, -63.34027f, 497.79492f), 815) + span425[num2] = new QuestStep(EInteractionType.Interact, 2009850u, new Vector3(357.04578f, -63.34027f, 497.79492f), 815) { DisableNavmesh = true }; obj305.Steps = list417; reference325 = obj305; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span422[num]; QuestSequence obj306 = new QuestSequence { Sequence = 3 @@ -266775,16 +266785,16 @@ public static class AssemblyQuestLoader num2 = 1; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span426 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009851u, new Vector3(329.57947f, -72.15991f, 463.3401f), 815) + span426[index2] = new QuestStep(EInteractionType.Interact, 2009851u, new Vector3(329.57947f, -72.15991f, 463.3401f), 815) { DisableNavmesh = true }; obj306.Steps = list418; reference326 = obj306; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span422[num]; QuestSequence obj307 = new QuestSequence { Sequence = 4 @@ -266792,13 +266802,13 @@ public static class AssemblyQuestLoader index2 = 1; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span427 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009852u, new Vector3(285.60303f, -66.88031f, 404.2572f), 815); + span427[num2] = new QuestStep(EInteractionType.Interact, 2009852u, new Vector3(285.60303f, -66.88031f, 404.2572f), 815); obj307.Steps = list419; reference327 = obj307; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span422[num]; QuestSequence obj308 = new QuestSequence { Sequence = 5 @@ -266806,13 +266816,13 @@ public static class AssemblyQuestLoader num2 = 1; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span428 = CollectionsMarshal.AsSpan(list420); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009853u, new Vector3(200.79346f, -82.29199f, 384.32886f), 815); + span428[index2] = new QuestStep(EInteractionType.Interact, 2009853u, new Vector3(200.79346f, -82.29199f, 384.32886f), 815); obj308.Steps = list420; reference328 = obj308; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span422[num]; QuestSequence obj309 = new QuestSequence { Sequence = byte.MaxValue @@ -266820,9 +266830,9 @@ public static class AssemblyQuestLoader index2 = 1; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span429 = CollectionsMarshal.AsSpan(list421); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); + span429[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); obj309.Steps = list421; reference329 = obj309; questRoot58.QuestSequence = list414; @@ -266833,17 +266843,17 @@ public static class AssemblyQuestLoader num = 1; List list422 = new List(num); CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + Span span430 = CollectionsMarshal.AsSpan(list422); index = 0; - span[index] = "liza"; + span430[index] = "liza"; questRoot59.Author = list422; QuestRoot questRoot60 = questRoot2; index = 4; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span431 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span431[num]; QuestSequence obj310 = new QuestSequence { Sequence = 0 @@ -266851,13 +266861,13 @@ public static class AssemblyQuestLoader num2 = 1; List list423 = new List(num2); CollectionsMarshal.SetCount(list423, num2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span432 = CollectionsMarshal.AsSpan(list423); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); + span432[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); obj310.Steps = list423; reference330 = obj310; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span431[num]; QuestSequence obj311 = new QuestSequence { Sequence = 1 @@ -266865,9 +266875,9 @@ public static class AssemblyQuestLoader index2 = 3; List list424 = new List(index2); CollectionsMarshal.SetCount(list424, index2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span433 = CollectionsMarshal.AsSpan(list424); num2 = 0; - ref QuestStep reference332 = ref span3[num2]; + ref QuestStep reference332 = ref span433[num2]; QuestStep obj312 = new QuestStep(EInteractionType.Combat, 2009854u, new Vector3(215.44214f, -58.609924f, 262.745f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -266875,51 +266885,51 @@ public static class AssemblyQuestLoader index3 = 1; List list425 = new List(index3); CollectionsMarshal.SetCount(list425, index3); - span4 = CollectionsMarshal.AsSpan(list425); + Span span434 = CollectionsMarshal.AsSpan(list425); num3 = 0; - span4[num3] = 10876u; + span434[num3] = 10876u; obj312.KillEnemyDataIds = list425; num3 = 6; List list426 = new List(num3); CollectionsMarshal.SetCount(list426, num3); - span6 = CollectionsMarshal.AsSpan(list426); + Span span435 = CollectionsMarshal.AsSpan(list426); index3 = 0; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span435[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj312.CompletionQuestVariablesFlags = list426; reference332 = obj312; num2++; - ref QuestStep reference333 = ref span3[num2]; + ref QuestStep reference333 = ref span433[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2009855u, new Vector3(259.20496f, -44.571655f, 159.74658f), 815); index3 = 6; List list427 = new List(index3); CollectionsMarshal.SetCount(list427, index3); - span6 = CollectionsMarshal.AsSpan(list427); + Span span436 = CollectionsMarshal.AsSpan(list427); num3 = 0; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span436[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list427; reference333 = questStep22; num2++; - ref QuestStep reference334 = ref span3[num2]; + ref QuestStep reference334 = ref span433[num2]; QuestStep obj313 = new QuestStep(EInteractionType.Combat, 2009856u, new Vector3(337.08704f, -35.01947f, 42.313232f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -266927,32 +266937,32 @@ public static class AssemblyQuestLoader num3 = 1; List list428 = new List(num3); CollectionsMarshal.SetCount(list428, num3); - span4 = CollectionsMarshal.AsSpan(list428); + Span span437 = CollectionsMarshal.AsSpan(list428); index3 = 0; - span4[index3] = 10876u; + span437[index3] = 10876u; obj313.KillEnemyDataIds = list428; index3 = 6; List list429 = new List(index3); CollectionsMarshal.SetCount(list429, index3); - span6 = CollectionsMarshal.AsSpan(list429); + Span span438 = CollectionsMarshal.AsSpan(list429); num3 = 0; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span438[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj313.CompletionQuestVariablesFlags = list429; reference334 = obj313; obj311.Steps = list424; reference331 = obj311; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span431[num]; QuestSequence obj314 = new QuestSequence { Sequence = 2 @@ -266960,13 +266970,13 @@ public static class AssemblyQuestLoader num2 = 1; List list430 = new List(num2); CollectionsMarshal.SetCount(list430, num2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span439 = CollectionsMarshal.AsSpan(list430); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029003u, new Vector3(392.4773f, -33.87629f, 229.54138f), 815); + span439[index2] = new QuestStep(EInteractionType.Interact, 1029003u, new Vector3(392.4773f, -33.87629f, 229.54138f), 815); obj314.Steps = list430; reference335 = obj314; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span431[num]; QuestSequence obj315 = new QuestSequence { Sequence = byte.MaxValue @@ -266974,9 +266984,9 @@ public static class AssemblyQuestLoader index2 = 1; List list431 = new List(index2); CollectionsMarshal.SetCount(list431, index2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span440 = CollectionsMarshal.AsSpan(list431); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + span440[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); obj315.Steps = list431; reference336 = obj315; questRoot60.QuestSequence = list8; @@ -266986,16 +266996,16 @@ public static class AssemblyQuestLoader num = 1; List list432 = new List(num); CollectionsMarshal.SetCount(list432, num); - span = CollectionsMarshal.AsSpan(list432); + Span span441 = CollectionsMarshal.AsSpan(list432); index = 0; - span[index] = "liza"; + span441[index] = "liza"; questRoot61.Author = list432; index = 9; List list433 = new List(index); CollectionsMarshal.SetCount(list433, index); - span2 = CollectionsMarshal.AsSpan(list433); + Span span442 = CollectionsMarshal.AsSpan(list433); num = 0; - ref QuestSequence reference337 = ref span2[num]; + ref QuestSequence reference337 = ref span442[num]; QuestSequence obj316 = new QuestSequence { Sequence = 0 @@ -267003,13 +267013,13 @@ public static class AssemblyQuestLoader num2 = 1; List list434 = new List(num2); CollectionsMarshal.SetCount(list434, num2); - span3 = CollectionsMarshal.AsSpan(list434); + Span span443 = CollectionsMarshal.AsSpan(list434); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + span443[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); obj316.Steps = list434; reference337 = obj316; num++; - ref QuestSequence reference338 = ref span2[num]; + ref QuestSequence reference338 = ref span442[num]; QuestSequence obj317 = new QuestSequence { Sequence = 1 @@ -267017,13 +267027,13 @@ public static class AssemblyQuestLoader index2 = 1; List list435 = new List(index2); CollectionsMarshal.SetCount(list435, index2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span444 = CollectionsMarshal.AsSpan(list435); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027909u, new Vector3(357.47314f, -27.145874f, 317.28076f), 815); + span444[num2] = new QuestStep(EInteractionType.Interact, 1027909u, new Vector3(357.47314f, -27.145874f, 317.28076f), 815); obj317.Steps = list435; reference338 = obj317; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span442[num]; QuestSequence obj318 = new QuestSequence { Sequence = 2 @@ -267031,16 +267041,16 @@ public static class AssemblyQuestLoader num2 = 1; List list436 = new List(num2); CollectionsMarshal.SetCount(list436, num2); - span3 = CollectionsMarshal.AsSpan(list436); + Span span445 = CollectionsMarshal.AsSpan(list436); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027910u, new Vector3(356.71008f, -27.8172f, 310.04797f), 815) + span445[index2] = new QuestStep(EInteractionType.Interact, 1027910u, new Vector3(356.71008f, -27.8172f, 310.04797f), 815) { StopDistance = 7f }; obj318.Steps = list436; reference339 = obj318; num++; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span442[num]; QuestSequence obj319 = new QuestSequence { Sequence = 3 @@ -267048,18 +267058,18 @@ public static class AssemblyQuestLoader index2 = 2; List list437 = new List(index2); CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span446 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(362.283f, -27.966003f, 304.85144f), 815); + span446[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(362.283f, -27.966003f, 304.85144f), 815); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030386u, new Vector3(363.4851f, -27.966003f, 301.2893f), 815) + span446[num2] = new QuestStep(EInteractionType.Interact, 1030386u, new Vector3(363.4851f, -27.966003f, 301.2893f), 815) { StopDistance = 5f }; obj319.Steps = list437; reference340 = obj319; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span442[num]; QuestSequence obj320 = new QuestSequence { Sequence = 4 @@ -267067,13 +267077,13 @@ public static class AssemblyQuestLoader num2 = 1; List list438 = new List(num2); CollectionsMarshal.SetCount(list438, num2); - span3 = CollectionsMarshal.AsSpan(list438); + Span span447 = CollectionsMarshal.AsSpan(list438); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + span447[index2] = new QuestStep(EInteractionType.Interact, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); obj320.Steps = list438; reference341 = obj320; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span442[num]; QuestSequence obj321 = new QuestSequence { Sequence = 5 @@ -267081,16 +267091,16 @@ public static class AssemblyQuestLoader index2 = 1; List list439 = new List(index2); CollectionsMarshal.SetCount(list439, index2); - span3 = CollectionsMarshal.AsSpan(list439); + Span span448 = CollectionsMarshal.AsSpan(list439); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) + span448[num2] = new QuestStep(EInteractionType.Interact, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; obj321.Steps = list439; reference342 = obj321; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span442[num]; QuestSequence obj322 = new QuestSequence { Sequence = 6 @@ -267098,13 +267108,13 @@ public static class AssemblyQuestLoader num2 = 1; List list440 = new List(num2); CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + Span span449 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); + span449[index2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); obj322.Steps = list440; reference343 = obj322; num++; - ref QuestSequence reference344 = ref span2[num]; + ref QuestSequence reference344 = ref span442[num]; QuestSequence obj323 = new QuestSequence { Sequence = 7 @@ -267112,13 +267122,13 @@ public static class AssemblyQuestLoader index2 = 1; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span450 = CollectionsMarshal.AsSpan(list441); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); + span450[num2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); obj323.Steps = list441; reference344 = obj323; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span442[num]; QuestSequence obj324 = new QuestSequence { Sequence = byte.MaxValue @@ -267126,9 +267136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span451 = CollectionsMarshal.AsSpan(list442); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) + span451[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead }; @@ -267142,17 +267152,17 @@ public static class AssemblyQuestLoader num = 1; List list443 = new List(num); CollectionsMarshal.SetCount(list443, num); - span = CollectionsMarshal.AsSpan(list443); + Span span452 = CollectionsMarshal.AsSpan(list443); index = 0; - span[index] = "liza"; + span452[index] = "liza"; questRoot62.Author = list443; QuestRoot questRoot63 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span453 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference346 = ref span2[num]; + ref QuestSequence reference346 = ref span453[num]; QuestSequence obj325 = new QuestSequence { Sequence = 0 @@ -267160,13 +267170,13 @@ public static class AssemblyQuestLoader index2 = 1; List list444 = new List(index2); CollectionsMarshal.SetCount(list444, index2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span454 = CollectionsMarshal.AsSpan(list444); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + span454[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); obj325.Steps = list444; reference346 = obj325; num++; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span453[num]; QuestSequence obj326 = new QuestSequence { Sequence = 1 @@ -267174,16 +267184,16 @@ public static class AssemblyQuestLoader num2 = 1; List list445 = new List(num2); CollectionsMarshal.SetCount(list445, num2); - span3 = CollectionsMarshal.AsSpan(list445); + Span span455 = CollectionsMarshal.AsSpan(list445); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029008u, new Vector3(399.64905f, -28.357803f, 349.813f), 815) + span455[index2] = new QuestStep(EInteractionType.Interact, 1029008u, new Vector3(399.64905f, -28.357803f, 349.813f), 815) { StopDistance = 7f }; obj326.Steps = list445; reference347 = obj326; num++; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span453[num]; QuestSequence obj327 = new QuestSequence { Sequence = 2 @@ -267191,13 +267201,13 @@ public static class AssemblyQuestLoader index2 = 1; List list446 = new List(index2); CollectionsMarshal.SetCount(list446, index2); - span3 = CollectionsMarshal.AsSpan(list446); + Span span456 = CollectionsMarshal.AsSpan(list446); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009858u, new Vector3(473.50256f, -72.67877f, 487.57153f), 815); + span456[num2] = new QuestStep(EInteractionType.Interact, 2009858u, new Vector3(473.50256f, -72.67877f, 487.57153f), 815); obj327.Steps = list446; reference348 = obj327; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span453[num]; QuestSequence obj328 = new QuestSequence { Sequence = 3 @@ -267205,9 +267215,9 @@ public static class AssemblyQuestLoader num2 = 1; List list447 = new List(num2); CollectionsMarshal.SetCount(list447, num2); - span3 = CollectionsMarshal.AsSpan(list447); + Span span457 = CollectionsMarshal.AsSpan(list447); index2 = 0; - ref QuestStep reference350 = ref span3[index2]; + ref QuestStep reference350 = ref span457[index2]; QuestStep obj329 = new QuestStep(EInteractionType.Combat, 2009859u, new Vector3(317.28076f, -76.554565f, 476.64612f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -267215,15 +267225,15 @@ public static class AssemblyQuestLoader num3 = 1; List list448 = new List(num3); CollectionsMarshal.SetCount(list448, num3); - span4 = CollectionsMarshal.AsSpan(list448); + Span span458 = CollectionsMarshal.AsSpan(list448); index3 = 0; - span4[index3] = 10877u; + span458[index3] = 10877u; obj329.KillEnemyDataIds = list448; reference350 = obj329; obj328.Steps = list447; reference349 = obj328; num++; - ref QuestSequence reference351 = ref span2[num]; + ref QuestSequence reference351 = ref span453[num]; QuestSequence obj330 = new QuestSequence { Sequence = 4 @@ -267231,13 +267241,13 @@ public static class AssemblyQuestLoader index2 = 1; List list449 = new List(index2); CollectionsMarshal.SetCount(list449, index2); - span3 = CollectionsMarshal.AsSpan(list449); + Span span459 = CollectionsMarshal.AsSpan(list449); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009860u, new Vector3(284.26025f, -43.90027f, 302.2965f), 815); + span459[num2] = new QuestStep(EInteractionType.Interact, 2009860u, new Vector3(284.26025f, -43.90027f, 302.2965f), 815); obj330.Steps = list449; reference351 = obj330; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span453[num]; QuestSequence obj331 = new QuestSequence { Sequence = 5 @@ -267245,13 +267255,13 @@ public static class AssemblyQuestLoader num2 = 1; List list450 = new List(num2); CollectionsMarshal.SetCount(list450, num2); - span3 = CollectionsMarshal.AsSpan(list450); + Span span460 = CollectionsMarshal.AsSpan(list450); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); + span460[index2] = new QuestStep(EInteractionType.Interact, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); obj331.Steps = list450; reference352 = obj331; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span453[num]; QuestSequence obj332 = new QuestSequence { Sequence = 6 @@ -267259,53 +267269,53 @@ public static class AssemblyQuestLoader index2 = 2; List list451 = new List(index2); CollectionsMarshal.SetCount(list451, index2); - span3 = CollectionsMarshal.AsSpan(list451); + Span span461 = CollectionsMarshal.AsSpan(list451); num2 = 0; - ref QuestStep reference354 = ref span3[num2]; + ref QuestStep reference354 = ref span461[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1027906u, new Vector3(423.14795f, -26.83098f, 294.6974f), 815); index3 = 6; List list452 = new List(index3); CollectionsMarshal.SetCount(list452, index3); - span6 = CollectionsMarshal.AsSpan(list452); + Span span462 = CollectionsMarshal.AsSpan(list452); num3 = 0; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span462[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list452; reference354 = questStep23; num2++; - ref QuestStep reference355 = ref span3[num2]; + ref QuestStep reference355 = ref span461[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1027911u, new Vector3(378.71362f, -28.255466f, 324.97144f), 815); num3 = 6; List list453 = new List(num3); CollectionsMarshal.SetCount(list453, num3); - span6 = CollectionsMarshal.AsSpan(list453); + Span span463 = CollectionsMarshal.AsSpan(list453); index3 = 0; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span463[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list453; reference355 = questStep24; obj332.Steps = list451; reference353 = obj332; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span453[num]; QuestSequence obj333 = new QuestSequence { Sequence = byte.MaxValue @@ -267313,9 +267323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span464 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029012u, new Vector3(400.80872f, -28.75819f, 257.28235f), 815); + span464[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029012u, new Vector3(400.80872f, -28.75819f, 257.28235f), 815); obj333.Steps = list454; reference356 = obj333; questRoot63.QuestSequence = list8; @@ -267325,16 +267335,16 @@ public static class AssemblyQuestLoader num = 1; List list455 = new List(num); CollectionsMarshal.SetCount(list455, num); - span = CollectionsMarshal.AsSpan(list455); + Span span465 = CollectionsMarshal.AsSpan(list455); index = 0; - span[index] = "liza"; + span465[index] = "liza"; questRoot64.Author = list455; index = 4; List list456 = new List(index); CollectionsMarshal.SetCount(list456, index); - span2 = CollectionsMarshal.AsSpan(list456); + Span span466 = CollectionsMarshal.AsSpan(list456); num = 0; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span466[num]; QuestSequence obj334 = new QuestSequence { Sequence = 0 @@ -267342,13 +267352,13 @@ public static class AssemblyQuestLoader index2 = 1; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span467 = CollectionsMarshal.AsSpan(list457); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); + span467[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); obj334.Steps = list457; reference357 = obj334; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span466[num]; QuestSequence obj335 = new QuestSequence { Sequence = 1 @@ -267356,9 +267366,9 @@ public static class AssemblyQuestLoader num2 = 3; List list458 = new List(num2); CollectionsMarshal.SetCount(list458, num2); - span3 = CollectionsMarshal.AsSpan(list458); + Span span468 = CollectionsMarshal.AsSpan(list458); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.63951f, 36.19769f, -170.36603f), 819) + span468[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.63951f, 36.19769f, -170.36603f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -267368,16 +267378,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) + span468[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) { TargetTerritoryId = (ushort)815 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029013u, new Vector3(664.4236f, -48.865906f, -651.3619f), 815); + span468[index2] = new QuestStep(EInteractionType.Interact, 1029013u, new Vector3(664.4236f, -48.865906f, -651.3619f), 815); obj335.Steps = list458; reference358 = obj335; num++; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span466[num]; QuestSequence obj336 = new QuestSequence { Sequence = 2 @@ -267385,13 +267395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list459 = new List(index2); CollectionsMarshal.SetCount(list459, index2); - span3 = CollectionsMarshal.AsSpan(list459); + Span span469 = CollectionsMarshal.AsSpan(list459); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029014u, new Vector3(46.707764f, 36.197685f, -167.43726f), 819); + span469[num2] = new QuestStep(EInteractionType.Interact, 1029014u, new Vector3(46.707764f, 36.197685f, -167.43726f), 819); obj336.Steps = list459; reference359 = obj336; num++; - ref QuestSequence reference360 = ref span2[num]; + ref QuestSequence reference360 = ref span466[num]; QuestSequence obj337 = new QuestSequence { Sequence = byte.MaxValue @@ -267399,9 +267409,9 @@ public static class AssemblyQuestLoader num2 = 2; List list460 = new List(num2); CollectionsMarshal.SetCount(list460, num2); - span3 = CollectionsMarshal.AsSpan(list460); + Span span470 = CollectionsMarshal.AsSpan(list460); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span470[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -267411,7 +267421,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029015u, new Vector3(2.243042f, 0f, -4.1047363f), 844); + span470[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029015u, new Vector3(2.243042f, 0f, -4.1047363f), 844); obj337.Steps = list460; reference360 = obj337; questRoot64.QuestSequence = list456; @@ -267459,9 +267469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) + span4[num2] = new QuestStep(EInteractionType.Interact, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) { StopDistance = 7f }; @@ -267476,9 +267486,9 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010024u, new Vector3(554.2534f, 17.92926f, 352.1018f), 813) + span5[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010024u, new Vector3(554.2534f, 17.92926f, 352.1018f), 813) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -267489,7 +267499,7 @@ public static class AssemblyQuestLoader AetherCurrentId = 2818223u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028928u, new Vector3(347.98206f, 3.5166266f, 167.89502f), 813); + span5[index2] = new QuestStep(EInteractionType.Interact, 1028928u, new Vector3(347.98206f, 3.5166266f, 167.89502f), 813); obj3.Steps = list5; reference3 = obj3; num++; @@ -267501,23 +267511,23 @@ public static class AssemblyQuestLoader index2 = 5; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(697.40857f, 21.402163f, -28.658777f), 813); + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(697.40857f, 21.402163f, -28.658777f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) + span6[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) { Aetheryte = EAetheryteLocation.LakelandFortJobb }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(601.42426f, 23.210327f, -223.36815f), 813); + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(601.42426f, 23.210327f, -223.36815f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010028u, new Vector3(613.24475f, 24.002441f, -231.15894f), 813) + span6[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010028u, new Vector3(613.24475f, 24.002441f, -231.15894f), 813) { AetherCurrentId = 2818227u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); + span6[num2] = new QuestStep(EInteractionType.Interact, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); obj4.Steps = list6; reference4 = obj4; num++; @@ -267529,9 +267539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 813) + span7[index2] = new QuestStep(EInteractionType.Duty, null, null, 813) { DutyOptions = new DutyOptions { @@ -267555,9 +267565,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -267567,16 +267577,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 5; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -267584,13 +267594,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -267598,16 +267608,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028929u, new Vector3(-4.501404f, -2.4866313E-07f, -7.370178f), 819) + span12[num2] = new QuestStep(EInteractionType.Interact, 1028929u, new Vector3(-4.501404f, -2.4866313E-07f, -7.370178f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -267615,13 +267625,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819); + span13[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -267629,16 +267639,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) + span14[num2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) { StopDistance = 4f }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -267646,9 +267656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj12 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 5f @@ -267656,9 +267666,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = new DialogueChoice + span16[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA402_03301_Q1_000_000") @@ -267674,16 +267684,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 6; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -267691,13 +267701,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819); obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -267705,14 +267715,14 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819) { PickUpQuestId = new QuestId(3380) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span20[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -267732,7 +267742,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -267740,9 +267750,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) + span21[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -267754,7 +267764,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -267762,13 +267772,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009809u, new Vector3(-62.638306f, -35.446716f, -275.83734f), 819); + span22[index2] = new QuestStep(EInteractionType.Interact, 2009809u, new Vector3(-62.638306f, -35.446716f, -275.83734f), 819); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -267776,13 +267786,13 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); + span23[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -267790,9 +267800,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028941u, new Vector3(-67.0329f, -37.700005f, -209.15546f), 819); + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028941u, new Vector3(-67.0329f, -37.700005f, -209.15546f), 819); obj18.Steps = list24; reference18 = obj18; questRoot3.QuestSequence = list18; @@ -267802,16 +267812,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot4.Author = list25; index = 6; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -267819,16 +267829,16 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028943u, new Vector3(-65.4765f, -37.7f, -209.0028f), 819) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028943u, new Vector3(-65.4765f, -37.7f, -209.0028f), 819) { StopDistance = 5f }; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -267836,16 +267846,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028944u, new Vector3(-63.767517f, -37.7f, -210.2846f), 819) + span28[index2] = new QuestStep(EInteractionType.Interact, 1028944u, new Vector3(-63.767517f, -37.7f, -210.2846f), 819) { StopDistance = 5f }; obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -267853,9 +267863,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) + span29[num2] = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) { AethernetShortcut = new AethernetShortcut { @@ -267866,7 +267876,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -267874,9 +267884,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span30[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AethernetShortcut = new AethernetShortcut { @@ -267887,7 +267897,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -267895,16 +267905,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-28.545706f, -0.65f, -49.711563f), 819) + span31[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-28.545706f, -0.65f, -49.711563f), 819) { ItemId = 2002531u }; obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -267912,9 +267922,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819) + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819) { AethernetShortcut = new AethernetShortcut { @@ -267931,16 +267941,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 6; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -267948,13 +267958,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -267962,13 +267972,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028945u, new Vector3(588.55554f, 9.151089f, 342.7328f), 813); + span36[index2] = new QuestStep(EInteractionType.Interact, 1028945u, new Vector3(588.55554f, 9.151089f, 342.7328f), 813); obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -267976,16 +267986,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.7502f, 5.7616043f, -84.08555f), 813) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.7502f, 5.7616043f, -84.08555f), 813) { Fly = true }; obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span34[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -267993,16 +268003,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-621.27985f, 56.75789f, -151.14738f), 813) + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-621.27985f, 56.75789f, -151.14738f), 813) { Fly = true }; obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span34[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -268010,16 +268020,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027395u, new Vector3(-618.06665f, 56.75789f, -148.24146f), 813) + span39[num2] = new QuestStep(EInteractionType.Interact, 1027395u, new Vector3(-618.06665f, 56.75789f, -148.24146f), 813) { StopDistance = 5f }; obj29.Steps = list39; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span34[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -268027,29 +268037,29 @@ public static class AssemblyQuestLoader num2 = 6; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.08356f, 52.60457f, -186.09218f), 813); + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.08356f, 52.60457f, -186.09218f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-628.89685f, 52.60457f, -190.31772f), 813) + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-628.89685f, 52.60457f, -190.31772f), 813) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010032u, new Vector3(-619.6537f, 51.499146f, -199.11499f), 813) + span40[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010032u, new Vector3(-619.6537f, 51.499146f, -199.11499f), 813) { DisableNavmesh = true, AetherCurrentId = 2818231u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) + span40[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) { Aetheryte = EAetheryteLocation.LakelandOstallImperative }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.6047f, 50.939487f, -270.97464f), 813); + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.6047f, 50.939487f, -270.97464f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813) + span40[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813) { DisableNavmesh = true }; @@ -268062,16 +268072,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 7; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -268079,13 +268089,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); obj31.Steps = list43; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -268093,15 +268103,15 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-635.37024f, 56.201702f, -142.69623f), 813); + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-635.37024f, 56.201702f, -142.69623f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009814u, new Vector3(-636.16394f, 57.358643f, -137.62122f), 813); + span44[index2] = new QuestStep(EInteractionType.Interact, 2009814u, new Vector3(-636.16394f, 57.358643f, -137.62122f), 813); obj32.Steps = list44; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -268109,76 +268119,76 @@ public static class AssemblyQuestLoader index2 = 5; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span45[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1028951u, new Vector3(-639.0631f, 56.95372f, -167.71198f), 813); index3 = 6; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - Span span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span46[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list46; reference34 = questStep; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span45[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-679.40436f, 52.60457f, -153.66644f), 813); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span47[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list47; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference35 = questStep2; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1028952u, new Vector3(-750.20984f, 66.442f, -194.32367f), 813); index3 = 6; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list48; reference36 = questStep3; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span45[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1028953u, new Vector3(-776.51636f, 51.56758f, -243.57977f), 813) { DisableNavmesh = true, @@ -268187,23 +268197,23 @@ public static class AssemblyQuestLoader num3 = 6; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index3 = 0; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list49; reference37 = obj34; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span45[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 1028954u, new Vector3(-715.78546f, 51.50113f, -265.49176f), 813) { DisableNavmesh = true, @@ -268212,25 +268222,25 @@ public static class AssemblyQuestLoader index3 = 6; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list50; reference38 = obj35; obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -268238,13 +268248,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); + span51[index2] = new QuestStep(EInteractionType.Interact, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); obj36.Steps = list51; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -268252,24 +268262,24 @@ public static class AssemblyQuestLoader index2 = 16; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) { PickUpQuestId = new QuestId(3385) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) { PickUpQuestId = new QuestId(3384) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813) { PickUpQuestId = new QuestId(3386) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-724.9727f, 54.379677f, -289.8897f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-724.9727f, 54.379677f, -289.8897f), 813) { Comment = "Tower Bottom", AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -268282,7 +268292,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.78326f, 97.68395f, -372.66458f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.78326f, 97.68395f, -372.66458f), 813) { DisableNavmesh = true, Comment = "Tower Bottom Platform 1", @@ -268295,7 +268305,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.0622f, 149.62582f, -337.95224f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.0622f, 149.62582f, -337.95224f), 813) { Comment = "Wooden Skywalk Bottom", SkipConditions = new SkipConditions @@ -268307,7 +268317,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-765.9982f, 155.44612f, -338.81696f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-765.9982f, 155.44612f, -338.81696f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 1", @@ -268320,7 +268330,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-754.08276f, 168.09683f, -308.96964f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-754.08276f, 168.09683f, -308.96964f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 2", @@ -268333,7 +268343,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-785.5669f, 180.77463f, -297.20663f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-785.5669f, 180.77463f, -297.20663f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 3", @@ -268346,7 +268356,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-797.36646f, 193.39963f, -328.5602f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-797.36646f, 193.39963f, -328.5602f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 4", @@ -268359,7 +268369,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-778.27325f, 200.46912f, -335.60287f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-778.27325f, 200.46912f, -335.60287f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Top", @@ -268372,7 +268382,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-773.5372f, 200.21283f, -331.92017f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-773.5372f, 200.21283f, -331.92017f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -268384,7 +268394,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-764.10376f, 200.22963f, -332.95276f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-764.10376f, 200.22963f, -332.95276f), 813) { SkipConditions = new SkipConditions { @@ -268395,7 +268405,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.3483f, 200.13994f, -312.77927f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.3483f, 200.13994f, -312.77927f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -268407,7 +268417,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-756.9433f, 200.1388f, -295.38437f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-756.9433f, 200.1388f, -295.38437f), 813) { Fly = true, SkipConditions = new SkipConditions @@ -268419,7 +268429,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028955u, new Vector3(-755.67255f, 200.19878f, -293.87354f), 813) + span52[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028955u, new Vector3(-755.67255f, 200.19878f, -293.87354f), 813) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -268429,12 +268439,12 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference40 = obj37; num++; - span2[num] = new QuestSequence + span42[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span42[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -268442,9 +268452,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) { DisableNavmesh = true }; @@ -268457,16 +268467,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot7.Author = list54; index = 4; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -268474,16 +268484,16 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) { DisableNavmesh = true }; obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -268491,13 +268501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); + span57[index2] = new QuestStep(EInteractionType.Interact, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); obj40.Steps = list57; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -268505,28 +268515,28 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) + span58[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) { Aetheryte = EAetheryteLocation.IlMhegLydhaLran }; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2009816u, new Vector3(-382.8031f, 60.746094f, 530.5714f), 816); num3 = 2; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span4[index3] = new DialogueChoice + span59[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB105_03306_Q3_000_000"), Answer = new ExcelRef("TEXT_LUCKMB105_03306_A3_000_002") }; index3++; - span4[index3] = new DialogueChoice + span59[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB105_03306_Q4_000_000"), @@ -268537,7 +268547,7 @@ public static class AssemblyQuestLoader obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -268545,9 +268555,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); obj42.Steps = list60; reference46 = obj42; questRoot7.QuestSequence = list55; @@ -268557,16 +268567,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot8.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -268574,13 +268584,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -268588,39 +268598,39 @@ public static class AssemblyQuestLoader num2 = 6; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) { PickUpQuestId = new QuestId(3395) }; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span64[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-359.70227f, 69.40222f, 546.2372f), 816); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list65; skipConditions2.StepIf = skipStepConditions2; questStep5.SkipConditions = skipConditions2; reference49 = questStep5; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span64[index2]; QuestStep obj45 = new QuestStep(EInteractionType.UseItem, 2009820u, new Vector3(-375.29565f, 76.06616f, 550.4386f), 816) { DisableNavmesh = true, @@ -268629,23 +268639,23 @@ public static class AssemblyQuestLoader num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list66; reference50 = obj45; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span64[index2]; QuestStep obj46 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.67172f, 58.587833f, 553.26294f), 816) { DisableNavmesh = true @@ -268655,25 +268665,25 @@ public static class AssemblyQuestLoader index3 = 6; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list67; skipConditions3.StepIf = skipStepConditions3; obj46.SkipConditions = skipConditions3; reference51 = obj46; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span64[index2]; QuestStep obj47 = new QuestStep(EInteractionType.UseItem, 2009819u, new Vector3(-454.88672f, 80.125f, 593.469f), 816) { ItemId = 2002534u @@ -268681,23 +268691,23 @@ public static class AssemblyQuestLoader num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list68; reference52 = obj47; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span64[index2]; QuestStep obj48 = new QuestStep(EInteractionType.UseItem, 2009821u, new Vector3(-280.32355f, 56.22937f, 474.08252f), 816) { ItemId = 2002534u @@ -268705,25 +268715,25 @@ public static class AssemblyQuestLoader index3 = 6; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list69; reference53 = obj48; obj44.Steps = list64; reference48 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span62[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -268731,9 +268741,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); obj49.Steps = list70; reference54 = obj49; questRoot8.QuestSequence = list62; @@ -268743,16 +268753,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot9.Author = list71; index = 3; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -268760,13 +268770,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); obj50.Steps = list73; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -268774,9 +268784,9 @@ public static class AssemblyQuestLoader index2 = 2; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span74[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, 2009822u, new Vector3(-211.10858f, 38.895264f, 356.77112f), 816) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -268784,30 +268794,30 @@ public static class AssemblyQuestLoader num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - Span span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span6[index3] = 10840u; + span75[index3] = 10840u; obj52.KillEnemyDataIds = list75; index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list76; reference57 = obj52; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span74[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, 2009823u, new Vector3(-260.24268f, 38.986816f, 289.05164f), 816) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -268815,32 +268825,32 @@ public static class AssemblyQuestLoader num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span6[index3] = 10840u; + span77[index3] = 10840u; obj53.KillEnemyDataIds = list77; index3 = 6; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list78; reference58 = obj53; obj51.Steps = list74; reference56 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -268848,9 +268858,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); obj54.Steps = list79; reference59 = obj54; questRoot9.QuestSequence = list72; @@ -268860,16 +268870,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -268877,13 +268887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); obj55.Steps = list82; reference60 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -268891,13 +268901,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009824u, new Vector3(-59.250793f, 0.47296143f, 279.95728f), 816); + span83[index2] = new QuestStep(EInteractionType.Interact, 2009824u, new Vector3(-59.250793f, 0.47296143f, 279.95728f), 816); obj56.Steps = list83; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -268905,9 +268915,9 @@ public static class AssemblyQuestLoader index2 = 2; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep obj58 = new QuestStep(EInteractionType.UseItem, 2009825u, new Vector3(-122.30109f, 17.807251f, 413.2295f), 816) { ItemId = 2002536u @@ -268915,23 +268925,23 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span85[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list85; reference63 = obj58; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span84[num2]; QuestStep obj59 = new QuestStep(EInteractionType.UseItem, 2009826u, new Vector3(-263.17236f, 41.85547f, 469.5963f), 816) { ItemId = 2002536u @@ -268939,25 +268949,25 @@ public static class AssemblyQuestLoader index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list86; reference64 = obj59; obj57.Steps = list84; reference62 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -268965,9 +268975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); obj60.Steps = list87; reference65 = obj60; questRoot10.QuestSequence = list81; @@ -268977,16 +268987,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot11.Author = list88; index = 6; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -268994,13 +269004,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028981u, new Vector3(-405.17285f, 57.405117f, 440.45154f), 816); + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028981u, new Vector3(-405.17285f, 57.405117f, 440.45154f), 816); obj61.Steps = list90; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -269008,9 +269018,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) + span91[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) { ChatMessage = new ChatMessage { @@ -269020,7 +269030,7 @@ public static class AssemblyQuestLoader obj62.Steps = list91; reference67 = obj62; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -269028,9 +269038,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) + span92[num2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) { DelaySecondsAtStart = 6f, ChatMessage = new ChatMessage @@ -269041,7 +269051,7 @@ public static class AssemblyQuestLoader obj63.Steps = list92; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -269049,9 +269059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) + span93[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) { DelaySecondsAtStart = 8f, ChatMessage = new ChatMessage @@ -269062,7 +269072,7 @@ public static class AssemblyQuestLoader obj64.Steps = list93; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span89[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -269070,16 +269080,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028995u, new Vector3(-360.70807f, 45.90706f, 470.72546f), 816) + span94[num2] = new QuestStep(EInteractionType.Interact, 1028995u, new Vector3(-360.70807f, 45.90706f, 470.72546f), 816) { StopDistance = 7f }; obj65.Steps = list94; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span89[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -269087,9 +269097,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028999u, new Vector3(-603.1434f, 36.117786f, -230.0603f), 816); + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028999u, new Vector3(-603.1434f, 36.117786f, -230.0603f), 816); obj66.Steps = list95; reference71 = obj66; questRoot11.QuestSequence = list89; @@ -269099,16 +269109,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot12.Author = list96; index = 4; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -269116,9 +269126,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span98[num2]; QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1029017u, new Vector3(-645.01416f, 35.86156f, -223.10223f), 816) { StopDistance = 5f @@ -269126,9 +269136,9 @@ public static class AssemblyQuestLoader num3 = 1; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span4[index3] = new DialogueChoice + span99[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB110_03311_Q1_000_000"), @@ -269139,7 +269149,7 @@ public static class AssemblyQuestLoader obj67.Steps = list98; reference72 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -269147,14 +269157,14 @@ public static class AssemblyQuestLoader num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816) + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816) { PickUpQuestId = new QuestId(3398) }; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span100[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-629.64935f, 35.484062f, -173.54001f), 816) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -269162,9 +269172,9 @@ public static class AssemblyQuestLoader index3 = 1; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span6[num3] = 10258u; + span101[num3] = 10258u; obj70.KillEnemyDataIds = list101; obj70.CombatItemUse = new CombatItemUse { @@ -269176,7 +269186,7 @@ public static class AssemblyQuestLoader obj69.Steps = list100; reference74 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -269184,13 +269194,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029017u, new Vector3(-645.01416f, 35.86156f, -223.10223f), 816); + span102[num2] = new QuestStep(EInteractionType.Interact, 1029017u, new Vector3(-645.01416f, 35.86156f, -223.10223f), 816); obj71.Steps = list102; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -269198,9 +269208,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; @@ -269213,16 +269223,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot13.Author = list104; index = 5; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span105[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -269230,13 +269240,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); obj73.Steps = list106; reference78 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span105[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -269244,18 +269254,18 @@ public static class AssemblyQuestLoader num2 = 2; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) { PickUpQuestId = new QuestId(3404) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009828u, new Vector3(133.40955f, -0.015319824f, 455.9242f), 816); + span107[index2] = new QuestStep(EInteractionType.Interact, 2009828u, new Vector3(133.40955f, -0.015319824f, 455.9242f), 816); obj74.Steps = list107; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span105[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -269263,9 +269273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 816) + span108[num2] = new QuestStep(EInteractionType.Duty, null, null, 816) { DutyOptions = new DutyOptions { @@ -269276,12 +269286,12 @@ public static class AssemblyQuestLoader obj75.Steps = list108; reference80 = obj75; num++; - span2[num] = new QuestSequence + span105[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -269289,14 +269299,14 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010056u, new Vector3(-231.4141f, 4.701926f, 160.8437f), 816) + span109[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010056u, new Vector3(-231.4141f, 4.701926f, 160.8437f), 816) { AetherCurrentId = 2818270u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031669u, new Vector3(-300.0077f, 1.4994799f, 182.8794f), 816) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031669u, new Vector3(-300.0077f, 1.4994799f, 182.8794f), 816) { Mount = false }; @@ -269309,16 +269319,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot14.Author = list110; index = 6; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -269326,16 +269336,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029162u, new Vector3(-300.67908f, 1.528771f, 182.2384f), 816) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029162u, new Vector3(-300.67908f, 1.528771f, 182.2384f), 816) { StopDistance = 5f }; obj77.Steps = list112; reference82 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -269343,13 +269353,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030577u, new Vector3(-547.57f, 26.358929f, -229.11426f), 816); + span113[index2] = new QuestStep(EInteractionType.Interact, 1030577u, new Vector3(-547.57f, 26.358929f, -229.11426f), 816); obj78.Steps = list113; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -269357,13 +269367,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030578u, new Vector3(-413.99255f, 86.60777f, -444.5716f), 816); + span114[num2] = new QuestStep(EInteractionType.Interact, 1030578u, new Vector3(-413.99255f, 86.60777f, -444.5716f), 816); obj79.Steps = list114; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -269371,13 +269381,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030579u, new Vector3(-517.2656f, 76.02325f, -416.67816f), 816); + span115[index2] = new QuestStep(EInteractionType.Interact, 1030579u, new Vector3(-517.2656f, 76.02325f, -416.67816f), 816); obj80.Steps = list115; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span111[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -269385,13 +269395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.34406f, 55.06957f, -562.23914f), 816); + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.34406f, 55.06957f, -562.23914f), 816); obj81.Steps = list116; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span111[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -269399,9 +269409,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029562u, new Vector3(-130.69354f, 58.754936f, -680.4761f), 816); + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029562u, new Vector3(-130.69354f, 58.754936f, -680.4761f), 816); obj82.Steps = list117; reference87 = obj82; questRoot14.QuestSequence = list111; @@ -269411,16 +269421,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot15.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -269428,16 +269438,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029564u, new Vector3(-143.26697f, 100.184166f, -848.90515f), 816) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029564u, new Vector3(-143.26697f, 100.184166f, -848.90515f), 816) { StopDistance = 7f }; obj83.Steps = list120; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span119[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -269445,18 +269455,18 @@ public static class AssemblyQuestLoader num2 = 2; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) + span121[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) { Aetheryte = EAetheryteLocation.IlMhegPlaEnni }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); + span121[index2] = new QuestStep(EInteractionType.Interact, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); obj84.Steps = list121; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span119[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -269464,9 +269474,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span122[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-121.60927f, 57.405594f, -669.88385f), 816) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -269474,15 +269484,15 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span6[index3] = 10255u; + span123[index3] = 10255u; obj86.KillEnemyDataIds = list123; reference91 = obj86; obj85.Steps = list122; reference90 = obj85; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -269490,9 +269500,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); obj87.Steps = list124; reference92 = obj87; questRoot15.QuestSequence = list119; @@ -269502,16 +269512,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot16.Author = list125; index = 6; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span126[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -269519,13 +269529,13 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); obj88.Steps = list127; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span126[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -269533,55 +269543,55 @@ public static class AssemblyQuestLoader num2 = 6; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span128[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2009830u, new Vector3(-111.77234f, 103.1051f, -865.7816f), 816); index3 = 6; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span5 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list129; reference95 = questStep6; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span128[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.83761f, 104.5973f, -856.61725f), 816); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span130[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list130; skipConditions4.StepIf = skipStepConditions4; questStep7.SkipConditions = skipConditions4; reference96 = questStep7; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span128[index2]; QuestStep obj90 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-53.266403f, 110.45701f, -847.4861f), 816) { DisableNavmesh = true @@ -269591,75 +269601,75 @@ public static class AssemblyQuestLoader index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list131; skipConditions5.StepIf = skipStepConditions5; obj90.SkipConditions = skipConditions5; reference97 = obj90; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span128[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2009831u, new Vector3(-39.84137f, 116.227905f, -839.292f), 816); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list132; reference98 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.223904f, 107.18862f, -860.6854f), 816) + span128[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.223904f, 107.18862f, -860.6854f), 816) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span128[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2009832u, new Vector3(25.436768f, 100.694214f, -902.31177f), 816); index3 = 6; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list133; reference99 = questStep9; obj89.Steps = list128; reference94 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -269667,13 +269677,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); + span134[num2] = new QuestStep(EInteractionType.Interact, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); obj91.Steps = list134; reference100 = obj91; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span126[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -269681,13 +269691,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009833u, new Vector3(-181.13983f, 84.09241f, -786.2211f), 816); + span135[index2] = new QuestStep(EInteractionType.Interact, 2009833u, new Vector3(-181.13983f, 84.09241f, -786.2211f), 816); obj92.Steps = list135; reference101 = obj92; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span126[num]; QuestSequence obj93 = new QuestSequence { Sequence = 4 @@ -269695,13 +269705,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029574u, new Vector3(-164.62964f, 82.303215f, -751.97986f), 816); + span136[num2] = new QuestStep(EInteractionType.Interact, 1029574u, new Vector3(-164.62964f, 82.303215f, -751.97986f), 816); obj93.Steps = list136; reference102 = obj93; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span126[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -269709,9 +269719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); obj94.Steps = list137; reference103 = obj94; questRoot16.QuestSequence = list126; @@ -269721,16 +269731,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot17.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span139[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -269738,13 +269748,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); obj95.Steps = list140; reference104 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span139[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -269752,11 +269762,11 @@ public static class AssemblyQuestLoader num2 = 9; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816); + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816) { StopDistance = 0.25f, Mount = false, @@ -269767,7 +269777,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(27.701914f, 108.983986f, -844.172f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(27.701914f, 108.983986f, -844.172f), 816) { JumpDestination = new JumpDestination { @@ -269776,7 +269786,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(25.056326f, 110.28013f, -846.34796f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(25.056326f, 110.28013f, -846.34796f), 816) { JumpDestination = new JumpDestination { @@ -269785,7 +269795,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(21.853422f, 111.3742f, -847.6101f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(21.853422f, 111.3742f, -847.6101f), 816) { JumpDestination = new JumpDestination { @@ -269794,28 +269804,28 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010059u, new Vector3(12.832764f, 110.73462f, -851.25507f), 816) + span141[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010059u, new Vector3(12.832764f, 110.73462f, -851.25507f), 816) { DisableNavmesh = true, AetherCurrentId = 2818273u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.588793f, 102.26027f, -859.4154f), 816) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.588793f, 102.26027f, -859.4154f), 816) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) + span141[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) { Aetheryte = EAetheryteLocation.IlMhegWolekdorf }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029575u, new Vector3(477.46997f, 90.93466f, -328.5725f), 816); + span141[index2] = new QuestStep(EInteractionType.Interact, 1029575u, new Vector3(477.46997f, 90.93466f, -328.5725f), 816); obj96.Steps = list141; reference105 = obj96; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj97 = new QuestSequence { Sequence = 2 @@ -269823,34 +269833,34 @@ public static class AssemblyQuestLoader index2 = 9; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span142[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(519.60034f, 110.94924f, -171.57602f), 816); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span143[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list143; skipConditions6.StepIf = skipStepConditions6; questStep10.SkipConditions = skipConditions6; reference107 = questStep10; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span142[num2]; QuestStep obj98 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(524.02466f, 117.10437f, -161.2614f), 816) { DisableNavmesh = true @@ -269860,46 +269870,46 @@ public static class AssemblyQuestLoader index3 = 6; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span144[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list144; skipConditions7.StepIf = skipStepConditions7; obj98.SkipConditions = skipConditions7; reference108 = obj98; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span142[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2009836u, new Vector3(514.45776f, 122.45361f, -158.28192f), 816); num3 = 6; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span145[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list145; reference109 = questStep11; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span142[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Jump, null, new Vector3(533.1536f, 109.112404f, -154.17346f), 816) { StopDistance = 0.25f, @@ -269916,25 +269926,25 @@ public static class AssemblyQuestLoader index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list146; skipConditions8.StepIf = skipStepConditions8; obj99.SkipConditions = skipConditions8; reference110 = obj99; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span142[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Jump, null, new Vector3(536.68494f, 111.31597f, -155.06671f), 816) { StopDistance = 0.5f, @@ -269950,25 +269960,25 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span5 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list147; skipConditions9.StepIf = skipStepConditions9; obj100.SkipConditions = skipConditions9; reference111 = obj100; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span142[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Jump, null, new Vector3(539.31104f, 113.00041f, -155.02728f), 816) { StopDistance = 0.5f, @@ -269984,25 +269994,25 @@ public static class AssemblyQuestLoader index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span5 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list148; skipConditions10.StepIf = skipStepConditions10; obj101.SkipConditions = skipConditions10; reference112 = obj101; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span142[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Jump, null, new Vector3(542.8287f, 114.6852f, -154.211f), 816) { StopDistance = 0.5f, @@ -270018,50 +270028,50 @@ public static class AssemblyQuestLoader num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list149; skipConditions11.StepIf = skipStepConditions11; obj102.SkipConditions = skipConditions11; reference113 = obj102; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span142[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2009835u, new Vector3(570.00073f, 119.15759f, -145.70844f), 816); index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list150; reference114 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009834u, new Vector3(496.75732f, 103.95972f, -116.41113f), 816); + span142[num2] = new QuestStep(EInteractionType.Interact, 2009834u, new Vector3(496.75732f, 103.95972f, -116.41113f), 816); obj97.Steps = list142; reference106 = obj97; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -270069,15 +270079,15 @@ public static class AssemblyQuestLoader num2 = 2; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(433.92883f, 88.121765f, -352.8274f), 816); + span151[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(433.92883f, 88.121765f, -352.8274f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029576u, new Vector3(292.92737f, 67.604f, -408.13312f), 816); + span151[index2] = new QuestStep(EInteractionType.Interact, 1029576u, new Vector3(292.92737f, 67.604f, -408.13312f), 816); obj103.Steps = list151; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -270085,9 +270095,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816) + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni }; @@ -270100,16 +270110,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "liza"; + span153[index] = "liza"; questRoot18.Author = list153; index = 7; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span154[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -270117,13 +270127,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); obj105.Steps = list155; reference117 = obj105; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span154[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -270131,13 +270141,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027666u, new Vector3(13.839905f, 100.161f, -886.3508f), 816); + span156[num2] = new QuestStep(EInteractionType.Interact, 1027666u, new Vector3(13.839905f, 100.161f, -886.3508f), 816); obj106.Steps = list156; reference118 = obj106; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span154[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -270145,9 +270155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span157[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1029580u, new Vector3(453.05554f, 87.4745f, -691.9509f), 816) { StopDistance = 9f, @@ -270156,9 +270166,9 @@ public static class AssemblyQuestLoader num3 = 1; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span4 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span4[index3] = new DialogueChoice + span158[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB116_03317_Q1_000_000"), @@ -270169,7 +270179,7 @@ public static class AssemblyQuestLoader obj107.Steps = list157; reference119 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span154[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -270177,16 +270187,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1027691u, new Vector3(416.80017f, 87.947784f, -751.09485f), 816) + span159[num2] = new QuestStep(EInteractionType.Emote, 1027691u, new Vector3(416.80017f, 87.947784f, -751.09485f), 816) { Emote = EEmote.Pet }; obj109.Steps = list159; reference121 = obj109; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span154[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -270194,16 +270204,16 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1027692u, new Vector3(382.1317f, 86.5506f, -617.0901f), 816) + span160[index2] = new QuestStep(EInteractionType.Emote, 1027692u, new Vector3(382.1317f, 86.5506f, -617.0901f), 816) { Emote = EEmote.Pet }; obj110.Steps = list160; reference122 = obj110; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span154[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -270211,16 +270221,16 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1027693u, new Vector3(364.27856f, 87.00109f, -715.41925f), 816) + span161[num2] = new QuestStep(EInteractionType.Emote, 1027693u, new Vector3(364.27856f, 87.00109f, -715.41925f), 816) { Emote = EEmote.Pet }; obj111.Steps = list161; reference123 = obj111; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span154[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -270228,9 +270238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); obj112.Steps = list162; reference124 = obj112; questRoot18.QuestSequence = list154; @@ -270240,16 +270250,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; + span163[index] = "liza"; questRoot19.Author = list163; index = 6; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span164[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -270257,13 +270267,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); obj113.Steps = list165; reference125 = obj113; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span164[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -270271,16 +270281,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span166[index2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; obj114.Steps = list166; reference126 = obj114; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span164[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -270288,21 +270298,21 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010062u, new Vector3(432.45593f, 90.440186f, -770.4128f), 816) + span167[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010062u, new Vector3(432.45593f, 90.440186f, -770.4128f), 816) { AetherCurrentId = 2818276u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) + span167[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) { StopDistance = 9f }; obj115.Steps = list167; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span164[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -270310,9 +270320,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span168[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) { StopDistance = 9f, @@ -270321,19 +270331,19 @@ public static class AssemblyQuestLoader index3 = 3; List list169 = new List(index3); CollectionsMarshal.SetCount(list169, index3); - span6 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span6[num3] = 10841u; + span169[num3] = 10841u; num3++; - span6[num3] = 10842u; + span169[num3] = 10842u; num3++; - span6[num3] = 10843u; + span169[num3] = 10843u; obj117.KillEnemyDataIds = list169; reference129 = obj117; obj116.Steps = list168; reference128 = obj116; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span164[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -270341,16 +270351,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) + span170[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) { StopDistance = 9f }; obj118.Steps = list170; reference130 = obj118; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span164[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -270358,9 +270368,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; @@ -270373,16 +270383,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot20.Author = list172; index = 3; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span173[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -270390,16 +270400,16 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; obj120.Steps = list174; reference132 = obj120; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span173[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -270407,20 +270417,20 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816) + span175[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816) { PickUpQuestId = new QuestId(3427) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(57.868374f, -0.6f, -431.17603f), 816); + span175[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(57.868374f, -0.6f, -431.17603f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009837u, new Vector3(-361.9593f, -52.506348f, -302.41858f), 816); + span175[index2] = new QuestStep(EInteractionType.Interact, 2009837u, new Vector3(-361.9593f, -52.506348f, -302.41858f), 816); obj121.Steps = list175; reference133 = obj121; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span173[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -270428,9 +270438,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -270444,16 +270454,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot21.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span178[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -270461,16 +270471,16 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; obj123.Steps = list179; reference135 = obj123; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span178[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -270478,20 +270488,20 @@ public static class AssemblyQuestLoader index2 = 3; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010063u, new Vector3(-9.018127f, 89.28052f, -247.66925f), 816) + span180[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010063u, new Vector3(-9.018127f, 89.28052f, -247.66925f), 816) { AetherCurrentId = 2818277u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-88.91068f, 109.10638f, -282.8004f), 816); + span180[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-88.91068f, 109.10638f, -282.8004f), 816); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009840u, new Vector3(-143.32806f, 116.868774f, -274.15887f), 816); + span180[num2] = new QuestStep(EInteractionType.Interact, 2009840u, new Vector3(-143.32806f, 116.868774f, -274.15887f), 816); obj124.Steps = list180; reference136 = obj124; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span178[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -270499,9 +270509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 816) + span181[index2] = new QuestStep(EInteractionType.Duty, null, null, 816) { DutyOptions = new DutyOptions { @@ -270511,7 +270521,7 @@ public static class AssemblyQuestLoader obj125.Steps = list181; reference137 = obj125; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span178[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -270519,9 +270529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029583u, new Vector3(-378.50006f, 49.038586f, 468.65027f), 816) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029583u, new Vector3(-378.50006f, 49.038586f, 468.65027f), 816) { StopDistance = 7f }; @@ -270534,16 +270544,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot22.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -270551,16 +270561,16 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029584u, new Vector3(-373.55615f, 48.181767f, 474.32666f), 816) + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029584u, new Vector3(-373.55615f, 48.181767f, 474.32666f), 816) { StopDistance = 7f }; obj127.Steps = list185; reference139 = obj127; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span184[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -270568,16 +270578,16 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) + span186[num2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj128.Steps = list186; reference140 = obj128; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span184[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -270585,16 +270595,16 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) + span187[index2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) { StopDistance = 5f }; obj129.Steps = list187; reference141 = obj129; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -270602,9 +270612,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span188[num2]; QuestStep obj131 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 5f, @@ -270617,9 +270627,9 @@ public static class AssemblyQuestLoader num3 = 1; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span4 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index3 = 0; - span4[index3] = new DialogueChoice + span189[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMB120_03321_Q1_000_000") @@ -270635,16 +270645,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot23.Author = list190; index = 4; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span191[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -270652,16 +270662,16 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 5f }; obj132.Steps = list192; reference144 = obj132; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span191[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -270669,9 +270679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span193[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -270683,7 +270693,7 @@ public static class AssemblyQuestLoader obj133.Steps = list193; reference145 = obj133; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span191[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -270691,16 +270701,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030883u, new Vector3(-0.015319824f, 0f, 4.2877197f), 844) + span194[index2] = new QuestStep(EInteractionType.Interact, 1030883u, new Vector3(-0.015319824f, 0f, 4.2877197f), 844) { StopDistance = 7f }; obj134.Steps = list194; reference146 = obj134; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -270708,9 +270718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb }; @@ -270723,16 +270733,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot24.Author = list196; index = 4; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span197[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -270740,9 +270750,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb, SkipConditions = new SkipConditions @@ -270756,7 +270766,7 @@ public static class AssemblyQuestLoader obj136.Steps = list198; reference148 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span197[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -270764,9 +270774,9 @@ public static class AssemblyQuestLoader index2 = 5; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(789.16504f, 21.14688f, -93.24946f), 813) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(789.16504f, 21.14688f, -93.24946f), 813) { SkipConditions = new SkipConditions { @@ -270777,7 +270787,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -270789,7 +270799,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) { Fly = true, SkipConditions = new SkipConditions @@ -270801,9 +270811,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(730.8644f, -1.99367f, -104.45362f), 813); + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(730.8644f, -1.99367f, -104.45362f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009861u, new Vector3(725.39856f, -1.9990234f, -93.33948f), 813) + span199[num2] = new QuestStep(EInteractionType.Interact, 2009861u, new Vector3(725.39856f, -1.9990234f, -93.33948f), 813) { StopDistance = 0.5f, DisableNavmesh = true @@ -270811,7 +270821,7 @@ public static class AssemblyQuestLoader obj137.Steps = list199; reference149 = obj137; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span197[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -270819,16 +270829,16 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2010512u, new Vector3(721.7975f, -1.9990234f, -92.97333f), 813) + span200[index2] = new QuestStep(EInteractionType.Snipe, 2010512u, new Vector3(721.7975f, -1.9990234f, -92.97333f), 813) { Comment = "Tablet is on the right middle shelf of the table" }; obj138.Steps = list200; reference150 = obj138; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span197[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -270836,9 +270846,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); obj139.Steps = list201; reference151 = obj139; questRoot24.QuestSequence = list197; @@ -270848,16 +270858,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot25.Author = list202; index = 8; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -270865,13 +270875,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); + span204[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); obj140.Steps = list204; reference152 = obj140; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -270879,9 +270889,9 @@ public static class AssemblyQuestLoader index2 = 2; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(695.94904f, 25.850925f, -269.87207f), 813) + span205[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(695.94904f, 25.850925f, -269.87207f), 813) { SkipConditions = new SkipConditions { @@ -270892,19 +270902,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028303u, new Vector3(872.7396f, 42.18195f, -281.26953f), 813) + span205[num2] = new QuestStep(EInteractionType.Interact, 1028303u, new Vector3(872.7396f, 42.18195f, -281.26953f), 813) { Fly = true }; obj141.Steps = list205; reference153 = obj141; num++; - span2[num] = new QuestSequence + span203[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -270912,16 +270922,16 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029180u, new Vector3(-718.44055f, 9.072795f, 682.6123f), 817) + span206[index2] = new QuestStep(EInteractionType.Interact, 1029180u, new Vector3(-718.44055f, 9.072795f, 682.6123f), 817) { DisableNavmesh = true }; obj142.Steps = list206; reference154 = obj142; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -270929,13 +270939,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009862u, new Vector3(-424.49078f, 1.6021729f, 594.5371f), 817); + span207[num2] = new QuestStep(EInteractionType.Interact, 2009862u, new Vector3(-424.49078f, 1.6021729f, 594.5371f), 817); obj143.Steps = list207; reference155 = obj143; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span203[num]; QuestSequence obj144 = new QuestSequence { Sequence = 5 @@ -270943,16 +270953,16 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029188u, new Vector3(-421.1643f, 1.6214006f, 594.72034f), 817) + span208[index2] = new QuestStep(EInteractionType.Interact, 1029188u, new Vector3(-421.1643f, 1.6214006f, 594.72034f), 817) { StopDistance = 5f }; obj144.Steps = list208; reference156 = obj144; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj145 = new QuestSequence { Sequence = 6 @@ -270960,38 +270970,38 @@ public static class AssemblyQuestLoader index2 = 8; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-385.29327f, 1.622011f, 516.6794f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-385.29327f, 1.622011f, 516.6794f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-390.73163f, 3.5300047f, 512.3785f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-390.73163f, 3.5300047f, 512.3785f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-384.37488f, 6.260351f, 512.5016f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-384.37488f, 6.260351f, 512.5016f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.96292f, 6.3778677f, 509.45285f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.96292f, 6.3778677f, 509.45285f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.71173f, 6.5935116f, 505.39233f), 817) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.71173f, 6.5935116f, 505.39233f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010064u, new Vector3(-405.9548f, 7.1691f, 506.5442f), 817) + span209[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010064u, new Vector3(-405.9548f, 7.1691f, 506.5442f), 817) { DisableNavmesh = true, AetherCurrentId = 2818283u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.7318f, 1.622011f, 512.249f), 817) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.7318f, 1.622011f, 512.249f), 817) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029189u, new Vector3(-234.51593f, -3.1024718f, 332.02112f), 817); + span209[num2] = new QuestStep(EInteractionType.Interact, 1029189u, new Vector3(-234.51593f, -3.1024718f, 332.02112f), 817); obj145.Steps = list209; reference157 = obj145; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span203[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -270999,9 +271009,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029190u, new Vector3(-121.90442f, -18.975767f, 297.23047f), 817); + span210[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029190u, new Vector3(-121.90442f, -18.975767f, 297.23047f), 817); obj146.Steps = list210; reference158 = obj146; questRoot25.QuestSequence = list203; @@ -271011,16 +271021,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "liza"; + span211[index] = "liza"; questRoot26.Author = list211; index = 6; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span212[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -271028,16 +271038,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span213[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.AcceptQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817); index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = new DialogueChoice + span214[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMC104_03325_Q1_000_000"), @@ -271048,7 +271058,7 @@ public static class AssemblyQuestLoader obj147.Steps = list213; reference159 = obj147; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span212[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -271056,13 +271066,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); + span215[index2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); obj148.Steps = list215; reference161 = obj148; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span212[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -271070,18 +271080,18 @@ public static class AssemblyQuestLoader index2 = 2; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) + span216[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) { Aetheryte = EAetheryteLocation.RaktikaSlitherbough }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817); + span216[num2] = new QuestStep(EInteractionType.Interact, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817); obj149.Steps = list216; reference162 = obj149; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span212[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -271089,16 +271099,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) + span217[index2] = new QuestStep(EInteractionType.Emote, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) { Emote = EEmote.Kneel }; obj150.Steps = list217; reference163 = obj150; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span212[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -271106,9 +271116,9 @@ public static class AssemblyQuestLoader index2 = 3; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span218[num2]; QuestStep obj152 = new QuestStep(EInteractionType.Say, 1030382u, new Vector3(-113.11517f, -18.484627f, 324.20837f), 817) { ChatMessage = new ChatMessage @@ -271119,23 +271129,23 @@ public static class AssemblyQuestLoader num3 = 6; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span219[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list219; reference165 = obj152; num2++; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span218[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Say, 1027463u, new Vector3(-130.26636f, -18.486685f, 246.57043f), 817) { ChatMessage = new ChatMessage @@ -271146,23 +271156,23 @@ public static class AssemblyQuestLoader index3 = 6; List list220 = new List(index3); CollectionsMarshal.SetCount(list220, index3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span220[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list220; reference166 = obj153; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span218[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Say, 1027750u, new Vector3(-24.734924f, -25.324257f, 305.5924f), 817) { ChatMessage = new ChatMessage @@ -271173,25 +271183,25 @@ public static class AssemblyQuestLoader num3 = 6; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span221[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj154.CompletionQuestVariablesFlags = list221; reference167 = obj154; obj151.Steps = list218; reference164 = obj151; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span212[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -271199,9 +271209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029199u, new Vector3(-116.71625f, -19.706732f, 386.49573f), 817); + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029199u, new Vector3(-116.71625f, -19.706732f, 386.49573f), 817); obj155.Steps = list222; reference168 = obj155; questRoot26.QuestSequence = list212; @@ -271211,16 +271221,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "liza"; + span223[index] = "liza"; questRoot27.Author = list223; index = 6; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span224[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -271228,9 +271238,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough, @@ -271245,7 +271255,7 @@ public static class AssemblyQuestLoader obj156.Steps = list225; reference169 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span224[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -271253,16 +271263,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) + span226[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) { StopDistance = 7f }; obj157.Steps = list226; reference170 = obj157; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span224[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -271270,13 +271280,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009863u, new Vector3(-71.78751f, -19.33637f, 302.1084f), 817); + span227[num2] = new QuestStep(EInteractionType.Interact, 2009863u, new Vector3(-71.78751f, -19.33637f, 302.1084f), 817); obj158.Steps = list227; reference171 = obj158; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span224[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -271284,16 +271294,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) + span228[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) { StopDistance = 7f }; obj159.Steps = list228; reference172 = obj159; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span224[num]; QuestSequence obj160 = new QuestSequence { Sequence = 4 @@ -271301,13 +271311,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009864u, new Vector3(-71.03082f, -19.394226f, 293.47668f), 817); + span229[num2] = new QuestStep(EInteractionType.Interact, 2009864u, new Vector3(-71.03082f, -19.394226f, 293.47668f), 817); obj160.Steps = list229; reference173 = obj160; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span224[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -271315,9 +271325,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); + span230[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); obj161.Steps = list230; reference174 = obj161; questRoot27.QuestSequence = list224; @@ -271327,16 +271337,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot28.Author = list231; index = 7; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span232[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -271344,13 +271354,13 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); obj162.Steps = list233; reference175 = obj162; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span232[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -271358,18 +271368,18 @@ public static class AssemblyQuestLoader num2 = 2; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817) { PickUpQuestId = new QuestId(3444) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009866u, new Vector3(-260.73096f, 13.656799f, 554.68054f), 817); + span234[index2] = new QuestStep(EInteractionType.Interact, 2009866u, new Vector3(-260.73096f, 13.656799f, 554.68054f), 817); obj163.Steps = list234; reference176 = obj163; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span232[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -271377,9 +271387,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span235[num2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, null, new Vector3(-284.9141f, 8.7010765f, 603.8272f), 817) { StopDistance = 1f, @@ -271388,15 +271398,15 @@ public static class AssemblyQuestLoader index3 = 1; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span6[num3] = 10878u; + span236[num3] = 10878u; obj165.KillEnemyDataIds = list236; reference178 = obj165; obj164.Steps = list235; reference177 = obj164; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span232[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -271404,13 +271414,13 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029206u, new Vector3(-243.18304f, 13.323829f, 778.9883f), 817); + span237[index2] = new QuestStep(EInteractionType.Interact, 1029206u, new Vector3(-243.18304f, 13.323829f, 778.9883f), 817); obj166.Steps = list237; reference179 = obj166; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span232[num]; QuestSequence obj167 = new QuestSequence { Sequence = 4 @@ -271418,13 +271428,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009869u, new Vector3(-309.3156f, 7.095398f, 702.2355f), 817); + span238[num2] = new QuestStep(EInteractionType.Interact, 2009869u, new Vector3(-309.3156f, 7.095398f, 702.2355f), 817); obj167.Steps = list238; reference180 = obj167; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span232[num]; QuestSequence obj168 = new QuestSequence { Sequence = 5 @@ -271432,13 +271442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029207u, new Vector3(-213.61108f, 10.207863f, 712.6116f), 817); + span239[index2] = new QuestStep(EInteractionType.Interact, 1029207u, new Vector3(-213.61108f, 10.207863f, 712.6116f), 817); obj168.Steps = list239; reference181 = obj168; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span232[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -271446,9 +271456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -271461,16 +271471,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot29.Author = list241; index = 6; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span242[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -271478,13 +271488,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); obj170.Steps = list243; reference183 = obj170; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -271492,13 +271502,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029209u, new Vector3(-92.484924f, -19.11198f, 307.1183f), 817); + span244[num2] = new QuestStep(EInteractionType.Interact, 1029209u, new Vector3(-92.484924f, -19.11198f, 307.1183f), 817); obj171.Steps = list244; reference184 = obj171; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span242[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -271506,13 +271516,13 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028989u, new Vector3(-77.86682f, -28.632244f, 423.6056f), 817); + span245[index2] = new QuestStep(EInteractionType.Interact, 1028989u, new Vector3(-77.86682f, -28.632244f, 423.6056f), 817); obj172.Steps = list245; reference185 = obj172; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span242[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -271520,16 +271530,16 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009871u, new Vector3(-89.49426f, -28.641174f, 416.06763f), 817) + span246[num2] = new QuestStep(EInteractionType.UseItem, 2009871u, new Vector3(-89.49426f, -28.641174f, 416.06763f), 817) { ItemId = 2002546u }; obj173.Steps = list246; reference186 = obj173; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span242[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -271537,13 +271547,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009872u, new Vector3(-69.65747f, -28.641174f, 409.4757f), 817); + span247[index2] = new QuestStep(EInteractionType.Interact, 2009872u, new Vector3(-69.65747f, -28.641174f, 409.4757f), 817); obj174.Steps = list247; reference187 = obj174; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span242[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -271551,9 +271561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) + span248[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) { StopDistance = 5f }; @@ -271566,16 +271576,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "liza"; + span249[index] = "liza"; questRoot30.Author = list249; index = 10; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span250[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -271583,16 +271593,16 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) + span251[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) { StopDistance = 5f }; obj176.Steps = list251; reference189 = obj176; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span250[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -271600,13 +271610,13 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029212u, new Vector3(-313.5882f, 5.156485f, 285.60303f), 817); + span252[num2] = new QuestStep(EInteractionType.Interact, 1029212u, new Vector3(-313.5882f, 5.156485f, 285.60303f), 817); obj177.Steps = list252; reference190 = obj177; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span250[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -271614,17 +271624,17 @@ public static class AssemblyQuestLoader num2 = 3; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.85619f, -3.036951f, 54.482983f), 817); + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.85619f, -3.036951f, 54.482983f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010066u, new Vector3(-141.58856f, -0.9003296f, 49.759644f), 817) + span253[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010066u, new Vector3(-141.58856f, -0.9003296f, 49.759644f), 817) { DisableNavmesh = true, AetherCurrentId = 2818285u }; index2++; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span253[index2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 1029214u, new Vector3(-157.64093f, 7.3982058f, -13.351685f), 817) { StopDistance = 2f, @@ -271633,15 +271643,15 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span6 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span6[index3] = 10879u; + span254[index3] = 10879u; obj179.KillEnemyDataIds = list254; reference192 = obj179; obj178.Steps = list253; reference191 = obj178; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span250[num]; QuestSequence obj180 = new QuestSequence { Sequence = 3 @@ -271649,13 +271659,13 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029214u, new Vector3(-157.64093f, 7.3982058f, -13.351685f), 817); + span255[num2] = new QuestStep(EInteractionType.Interact, 1029214u, new Vector3(-157.64093f, 7.3982058f, -13.351685f), 817); obj180.Steps = list255; reference193 = obj180; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span250[num]; QuestSequence obj181 = new QuestSequence { Sequence = 4 @@ -271663,13 +271673,13 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009874u, new Vector3(-231.8609f, 21.713562f, -49.302002f), 817); + span256[index2] = new QuestStep(EInteractionType.Interact, 2009874u, new Vector3(-231.8609f, 21.713562f, -49.302002f), 817); obj181.Steps = list256; reference194 = obj181; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span250[num]; QuestSequence obj182 = new QuestSequence { Sequence = 5 @@ -271677,9 +271687,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span257[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2009875u, new Vector3(-292.2561f, 23.5141f, -182.75739f), 817) { ItemId = 2002547u, @@ -271688,15 +271698,15 @@ public static class AssemblyQuestLoader index3 = 1; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span6[num3] = 10880u; + span258[num3] = 10880u; obj183.KillEnemyDataIds = list258; reference196 = obj183; obj182.Steps = list257; reference195 = obj182; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span250[num]; QuestSequence obj184 = new QuestSequence { Sequence = 6 @@ -271704,16 +271714,16 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2010501u, new Vector3(-292.28656f, 23.483582f, -182.78784f), 817) + span259[index2] = new QuestStep(EInteractionType.UseItem, 2010501u, new Vector3(-292.28656f, 23.483582f, -182.78784f), 817) { ItemId = 2002548u }; obj184.Steps = list259; reference197 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span250[num]; QuestSequence obj185 = new QuestSequence { Sequence = 7 @@ -271721,9 +271731,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span260[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2009876u, new Vector3(-190.44794f, 3.036438f, 2.5787354f), 817) { ItemId = 2002547u, @@ -271732,15 +271742,15 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span6 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span6[index3] = 10881u; + span261[index3] = 10881u; obj186.KillEnemyDataIds = list261; reference199 = obj186; obj185.Steps = list260; reference198 = obj185; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span250[num]; QuestSequence obj187 = new QuestSequence { Sequence = 8 @@ -271748,16 +271758,16 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2010502u, new Vector3(-190.44794f, 3.036438f, 2.5787354f), 817) + span262[index2] = new QuestStep(EInteractionType.UseItem, 2010502u, new Vector3(-190.44794f, 3.036438f, 2.5787354f), 817) { ItemId = 2002548u }; obj187.Steps = list262; reference200 = obj187; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span250[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -271765,9 +271775,9 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); + span263[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); obj188.Steps = list263; reference201 = obj188; questRoot30.QuestSequence = list250; @@ -271777,16 +271787,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "liza"; + span264[index] = "liza"; questRoot31.Author = list264; index = 6; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span265[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -271794,13 +271804,13 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); + span266[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); obj189.Steps = list266; reference202 = obj189; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span265[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -271808,13 +271818,13 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029218u, new Vector3(-704.43274f, 14.656629f, -45.5177f), 817); + span267[num2] = new QuestStep(EInteractionType.Interact, 1029218u, new Vector3(-704.43274f, 14.656629f, -45.5177f), 817); obj190.Steps = list267; reference203 = obj190; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span265[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -271822,21 +271832,21 @@ public static class AssemblyQuestLoader num2 = 2; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-761.0279f, 36.49958f, -337.04126f), 817) + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-761.0279f, 36.49958f, -337.04126f), 817) { Comment = "Moves out of aggro range of the door guard" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029764u, new Vector3(-763.79034f, 36.49958f, -332.29572f), 817) + span268[index2] = new QuestStep(EInteractionType.Interact, 1029764u, new Vector3(-763.79034f, 36.49958f, -332.29572f), 817) { StopDistance = 7f }; obj191.Steps = list268; reference204 = obj191; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span265[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -271844,13 +271854,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029220u, new Vector3(-801.4496f, 40.021206f, -393.6065f), 817); + span269[num2] = new QuestStep(EInteractionType.Interact, 1029220u, new Vector3(-801.4496f, 40.021206f, -393.6065f), 817); obj192.Steps = list269; reference205 = obj192; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span265[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -271858,16 +271868,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009877u, new Vector3(-820.6455f, 38.376343f, -359.4873f), 817) + span270[index2] = new QuestStep(EInteractionType.Snipe, 2009877u, new Vector3(-820.6455f, 38.376343f, -359.4873f), 817) { Comment = "Click murals" }; obj193.Steps = list270; reference206 = obj193; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span265[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -271875,9 +271885,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) { StopDistance = 7f }; @@ -271890,16 +271900,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot32.Author = list272; index = 4; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span273[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -271907,16 +271917,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) { StopDistance = 7f }; obj195.Steps = list274; reference208 = obj195; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span273[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -271924,16 +271934,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span275[num2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj196.Steps = list275; reference209 = obj196; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span273[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -271941,15 +271951,15 @@ public static class AssemblyQuestLoader num2 = 2; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.65787f, -19.038322f, 309.5947f), 817); + span276[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.65787f, -19.038322f, 309.5947f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009878u, new Vector3(-78.90448f, -19.272217f, 312.4895f), 817); + span276[index2] = new QuestStep(EInteractionType.Interact, 2009878u, new Vector3(-78.90448f, -19.272217f, 312.4895f), 817); obj197.Steps = list276; reference210 = obj197; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span273[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -271957,9 +271967,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) + span277[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) { StopDistance = 5f }; @@ -271972,16 +271982,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot33.Author = list278; index = 7; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span279[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -271989,16 +271999,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) + span280[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) { StopDistance = 5f }; obj199.Steps = list280; reference212 = obj199; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span279[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -272006,18 +272016,18 @@ public static class AssemblyQuestLoader index2 = 2; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817) + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817) { PickUpQuestId = new QuestId(3656) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); + span281[num2] = new QuestStep(EInteractionType.Interact, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); obj200.Steps = list281; reference213 = obj200; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span279[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -272025,11 +272035,11 @@ public static class AssemblyQuestLoader num2 = 2; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-528.96277f, -0.6f, 341.0297f), 817); + span282[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-528.96277f, -0.6f, 341.0297f), 817); index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span282[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2009879u, new Vector3(-591.97375f, -90.56238f, 291.6151f), 817) { Fly = true @@ -272037,9 +272047,9 @@ public static class AssemblyQuestLoader index3 = 1; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span4 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span4[num3] = new DialogueChoice + span283[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC111_03332_Q2_000_071") @@ -272049,7 +272059,7 @@ public static class AssemblyQuestLoader obj201.Steps = list282; reference214 = obj201; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span279[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -272057,9 +272067,9 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span284[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 2009880u, new Vector3(-670.25256f, -90.68439f, 449.94275f), 817) { Fly = true @@ -272067,9 +272077,9 @@ public static class AssemblyQuestLoader num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span4 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span4[index3] = new DialogueChoice + span285[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC111_03332_Q3_000_081") @@ -272079,7 +272089,7 @@ public static class AssemblyQuestLoader obj203.Steps = list284; reference216 = obj203; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span279[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -272087,16 +272097,16 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span286[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2009882u, new Vector3(-880.15564f, -90.68439f, 289.99768f), 817); index3 = 1; List list287 = new List(index3); CollectionsMarshal.SetCount(list287, index3); - span4 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span4[num3] = new DialogueChoice + span287[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC111_03332_Q5_000_091") @@ -272106,7 +272116,7 @@ public static class AssemblyQuestLoader obj205.Steps = list286; reference218 = obj205; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span279[num]; QuestSequence obj206 = new QuestSequence { Sequence = 5 @@ -272114,14 +272124,14 @@ public static class AssemblyQuestLoader index2 = 2; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) + span288[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009884u, new Vector3(-593.164f, -95.23157f, 256.0005f), 817) + span288[num2] = new QuestStep(EInteractionType.Interact, 2009884u, new Vector3(-593.164f, -95.23157f, 256.0005f), 817) { DisableNavmesh = true, Fly = true @@ -272129,7 +272139,7 @@ public static class AssemblyQuestLoader obj206.Steps = list288; reference220 = obj206; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span279[num]; QuestSequence obj207 = new QuestSequence { Sequence = byte.MaxValue @@ -272137,32 +272147,32 @@ public static class AssemblyQuestLoader num2 = 5; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) { DisableNavmesh = true, Mount = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.93475f, -77.64466f, 341.04385f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.93475f, -77.64466f, 341.04385f), 817) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-537.1801f, -0.6f, 340.31f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-537.1801f, -0.6f, 340.31f), 817) { DisableNavmesh = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.11002f, -0.3000083f, 324.28143f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.11002f, -0.3000083f, 324.28143f), 817) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); + span289[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); obj207.Steps = list289; reference221 = obj207; questRoot33.QuestSequence = list279; @@ -272172,16 +272182,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot34.Author = list290; index = 4; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span291[num]; QuestSequence obj208 = new QuestSequence { Sequence = 0 @@ -272189,13 +272199,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); + span292[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); obj208.Steps = list292; reference222 = obj208; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span291[num]; QuestSequence obj209 = new QuestSequence { Sequence = 1 @@ -272203,16 +272213,16 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029224u, new Vector3(-7.4921875f, 0.74753714f, 205.40161f), 817) + span293[index2] = new QuestStep(EInteractionType.Interact, 1029224u, new Vector3(-7.4921875f, 0.74753714f, 205.40161f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj209.Steps = list293; reference223 = obj209; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span291[num]; QuestSequence obj210 = new QuestSequence { Sequence = 2 @@ -272220,27 +272230,27 @@ public static class AssemblyQuestLoader index2 = 5; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(66.71601f, 0.675326f, 231.57246f), 817) + span294[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(66.71601f, 0.675326f, 231.57246f), 817) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.46225f, -0.91537976f, 257.19345f), 817); + span294[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.46225f, -0.91537976f, 257.19345f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(334.33804f, 23.86952f, 271.9542f), 817) + span294[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(334.33804f, 23.86952f, 271.9542f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010069u, new Vector3(338.6129f, 24.12439f, 203.17383f), 817) + span294[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010069u, new Vector3(338.6129f, 24.12439f, 203.17383f), 817) { AetherCurrentId = 2818288u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009886u, new Vector3(288.19702f, -0.10687256f, 221.66772f), 817) + span294[num2] = new QuestStep(EInteractionType.Interact, 2009886u, new Vector3(288.19702f, -0.10687256f, 221.66772f), 817) { DisableNavmesh = true, Mount = true @@ -272248,7 +272258,7 @@ public static class AssemblyQuestLoader obj210.Steps = list294; reference224 = obj210; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span291[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -272256,11 +272266,11 @@ public static class AssemblyQuestLoader num2 = 2; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.4612f, 4.434532f, -7.1864815f), 817); + span295[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.4612f, 4.434532f, -7.1864815f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029228u, new Vector3(454.88672f, 18.97871f, -57.14508f), 817); + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029228u, new Vector3(454.88672f, 18.97871f, -57.14508f), 817); obj211.Steps = list295; reference225 = obj211; questRoot34.QuestSequence = list291; @@ -272270,16 +272280,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot35.Author = list296; index = 4; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span297[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -272287,16 +272297,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030374u, new Vector3(452.93335f, 18.97871f, -56.961975f), 817) + span298[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030374u, new Vector3(452.93335f, 18.97871f, -56.961975f), 817) { StopDistance = 5f }; obj212.Steps = list298; reference226 = obj212; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span297[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -272304,13 +272314,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); + span299[index2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); obj213.Steps = list299; reference227 = obj213; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span297[num]; QuestSequence obj214 = new QuestSequence { Sequence = 2 @@ -272318,100 +272328,100 @@ public static class AssemblyQuestLoader index2 = 5; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span300[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1027711u, new Vector3(429.86182f, 34.051743f, -114.85474f), 817); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list301; reference229 = questStep15; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span300[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1027717u, new Vector3(334.18774f, 7.960762f, -141.46643f), 817); index3 = 6; List list302 = new List(index3); CollectionsMarshal.SetCount(list302, index3); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list302; reference230 = questStep16; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) + span300[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) { Aetheryte = EAetheryteLocation.RaktikaFanow }; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span300[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1027719u, new Vector3(303.5172f, 34.242825f, -146.65448f), 817); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list303; reference231 = questStep17; num2++; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span300[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1027712u, new Vector3(454.1847f, 6.955061f, -193.07245f), 817); index3 = 6; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list304; reference232 = questStep18; obj214.Steps = list300; reference228 = obj214; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span297[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -272419,9 +272429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); obj215.Steps = list305; reference233 = obj215; questRoot35.QuestSequence = list297; @@ -272431,16 +272441,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot36.Author = list306; index = 7; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span307[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -272448,13 +272458,13 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); obj216.Steps = list308; reference234 = obj216; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span307[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -272462,18 +272472,18 @@ public static class AssemblyQuestLoader num2 = 2; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) + span309[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) { PickUpQuestId = new QuestId(3467) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029238u, new Vector3(206.56128f, -6.300962f, -352.4682f), 817); + span309[index2] = new QuestStep(EInteractionType.Interact, 1029238u, new Vector3(206.56128f, -6.300962f, -352.4682f), 817); obj217.Steps = list309; reference235 = obj217; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span307[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -272481,15 +272491,15 @@ public static class AssemblyQuestLoader index2 = 2; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(188.16484f, -19.576328f, -435.14563f), 817); + span310[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(188.16484f, -19.576328f, -435.14563f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030944u, new Vector3(169.604f, -19.98162f, -455.5276f), 817); + span310[num2] = new QuestStep(EInteractionType.Interact, 1030944u, new Vector3(169.604f, -19.98162f, -455.5276f), 817); obj218.Steps = list310; reference236 = obj218; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span307[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -272497,9 +272507,9 @@ public static class AssemblyQuestLoader num2 = 9; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span311[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Jump, null, new Vector3(194.89655f, -18.734356f, -426.63055f), 817) { StopDistance = 0.25f, @@ -272517,25 +272527,25 @@ public static class AssemblyQuestLoader num3 = 6; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span5 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span312[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list312; skipConditions12.StepIf = skipStepConditions12; obj220.SkipConditions = skipConditions12; reference238 = obj220; index2++; - ref QuestStep reference239 = ref span3[index2]; + ref QuestStep reference239 = ref span311[index2]; QuestStep obj221 = new QuestStep(EInteractionType.UseItem, 2009890u, new Vector3(218.46338f, 10.574402f, -425.25372f), 817) { ItemId = 2002552u @@ -272543,23 +272553,23 @@ public static class AssemblyQuestLoader index3 = 6; List list313 = new List(index3); CollectionsMarshal.SetCount(list313, index3); - span5 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span313[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj221.CompletionQuestVariablesFlags = list313; reference239 = obj221; index2++; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span311[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Jump, null, new Vector3(149.22699f, -19.278904f, -427.7278f), 817) { StopDistance = 0.25f, @@ -272578,25 +272588,25 @@ public static class AssemblyQuestLoader num3 = 6; List list314 = new List(num3); CollectionsMarshal.SetCount(list314, num3); - span5 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index3 = 0; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span314[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list314; skipConditions13.StepIf = skipStepConditions13; obj222.SkipConditions = skipConditions13; reference240 = obj222; index2++; - ref QuestStep reference241 = ref span3[index2]; + ref QuestStep reference241 = ref span311[index2]; QuestStep obj223 = new QuestStep(EInteractionType.UseItem, 2009887u, new Vector3(124.37622f, 10.879639f, -429.43463f), 817) { ItemId = 2002552u @@ -272604,23 +272614,23 @@ public static class AssemblyQuestLoader index3 = 6; List list315 = new List(index3); CollectionsMarshal.SetCount(list315, index3); - span5 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span315[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj223.CompletionQuestVariablesFlags = list315; reference241 = obj223; index2++; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span311[index2]; QuestStep obj224 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.42946f, -19.372574f, -430.77545f), 817) { DisableNavmesh = true, @@ -272631,25 +272641,25 @@ public static class AssemblyQuestLoader num3 = 6; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span5 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index3 = 0; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span316[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list316; skipConditions14.StepIf = skipStepConditions14; obj224.SkipConditions = skipConditions14; reference242 = obj224; index2++; - ref QuestStep reference243 = ref span3[index2]; + ref QuestStep reference243 = ref span311[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Jump, null, new Vector3(145.00993f, -20f, -509.06528f), 817) { StopDistance = 0.25f, @@ -272667,25 +272677,25 @@ public static class AssemblyQuestLoader index3 = 6; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span5 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions15.CompletionQuestVariablesFlags = list317; skipConditions15.StepIf = skipStepConditions15; obj225.SkipConditions = skipConditions15; reference243 = obj225; index2++; - ref QuestStep reference244 = ref span3[index2]; + ref QuestStep reference244 = ref span311[index2]; QuestStep obj226 = new QuestStep(EInteractionType.UseItem, 2009888u, new Vector3(119.920654f, 10.696533f, -510.52112f), 817) { ItemId = 2002552u @@ -272693,23 +272703,23 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index3 = 0; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj226.CompletionQuestVariablesFlags = list318; reference244 = obj226; index2++; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span311[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Jump, null, new Vector3(195.20181f, -19.677738f, -516.0344f), 817) { StopDistance = 0.25f, @@ -272728,25 +272738,25 @@ public static class AssemblyQuestLoader index3 = 6; List list319 = new List(index3); CollectionsMarshal.SetCount(list319, index3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span319[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions16.CompletionQuestVariablesFlags = list319; skipConditions16.StepIf = skipStepConditions16; obj227.SkipConditions = skipConditions16; reference245 = obj227; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span311[index2]; QuestStep obj228 = new QuestStep(EInteractionType.UseItem, 2009889u, new Vector3(218.92114f, 8.957031f, -514.45795f), 817) { ItemId = 2002552u @@ -272754,25 +272764,25 @@ public static class AssemblyQuestLoader num3 = 6; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index3 = 0; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span320[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj228.CompletionQuestVariablesFlags = list320; reference246 = obj228; obj219.Steps = list311; reference237 = obj219; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span307[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -272780,19 +272790,19 @@ public static class AssemblyQuestLoader index2 = 2; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.24295f, -19.743376f, -515.7917f), 817) + span321[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.24295f, -19.743376f, -515.7917f), 817) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029241u, new Vector3(177.203f, -19.544508f, -533.53174f), 817); + span321[num2] = new QuestStep(EInteractionType.Interact, 1029241u, new Vector3(177.203f, -19.544508f, -533.53174f), 817); obj229.Steps = list321; reference247 = obj229; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span307[num]; QuestSequence obj230 = new QuestSequence { Sequence = 5 @@ -272800,9 +272810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - ref QuestStep reference249 = ref span3[index2]; + ref QuestStep reference249 = ref span322[index2]; QuestStep obj231 = new QuestStep(EInteractionType.Interact, 1030946u, new Vector3(175.37183f, -19.521969f, -536.0647f), 817) { StopDistance = 7f @@ -272810,15 +272820,15 @@ public static class AssemblyQuestLoader index3 = 2; List list323 = new List(index3); CollectionsMarshal.SetCount(list323, index3); - span4 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span4[num3] = new DialogueChoice + span323[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC114_03335_Q1_000_000") }; num3++; - span4[num3] = new DialogueChoice + span323[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMC114_03335_Q2_000_000"), @@ -272829,7 +272839,7 @@ public static class AssemblyQuestLoader obj230.Steps = list322; reference248 = obj230; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span307[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -272837,9 +272847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); obj232.Steps = list324; reference250 = obj232; questRoot36.QuestSequence = list307; @@ -272849,16 +272859,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "liza"; + span325[index] = "liza"; questRoot37.Author = list325; index = 5; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span326[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -272866,13 +272876,13 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); obj233.Steps = list327; reference251 = obj233; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span326[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -272880,17 +272890,17 @@ public static class AssemblyQuestLoader index2 = 3; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.577484f, -18.78201f, -710.81934f), 817); + span328[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.577484f, -18.78201f, -710.81934f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.32005f, -11.506357f, -869.2572f), 817); + span328[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.32005f, -11.506357f, -869.2572f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); + span328[num2] = new QuestStep(EInteractionType.Interact, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); obj234.Steps = list328; reference252 = obj234; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span326[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -272898,23 +272908,23 @@ public static class AssemblyQuestLoader num2 = 3; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.20982f, -4.4171376f, -842.7409f), 817); + span329[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.20982f, -4.4171376f, -842.7409f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.5321f, 11.218012f, -713.26447f), 817) + span329[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.5321f, 11.218012f, -713.26447f), 817) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) + span329[index2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) { DisableNavmesh = true }; obj235.Steps = list329; reference253 = obj235; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span326[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -272922,9 +272932,9 @@ public static class AssemblyQuestLoader index2 = 11; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) + span330[num2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) { Comment = "Retry point", SkipConditions = new SkipConditions @@ -272936,44 +272946,44 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.29196f, 11.218012f, -716.2551f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.29196f, 11.218012f, -716.2551f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.56311f, 1.2180231f, -760.07153f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.56311f, 1.2180231f, -760.07153f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.72441f, 1.2180231f, -774.9509f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.72441f, 1.2180231f, -774.9509f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(182.27933f, 1.2180231f, -794.6802f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(182.27933f, 1.2180231f, -794.6802f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.54279f, 0.4118718f, -831.1932f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.54279f, 0.4118718f, -831.1932f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(170.7773f, -8.781983f, -864.8363f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(170.7773f, -8.781983f, -864.8363f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(128.05794f, -8.781985f, -861.96173f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(128.05794f, -8.781985f, -861.96173f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.804436f, -8.781986f, -852.4725f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.804436f, -8.781986f, -852.4725f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.83191f, -8.781986f, -882.98535f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.83191f, -8.781986f, -882.98535f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010217u, new Vector3(115.43445f, -7.400635f, -895.4757f), 817) + span330[num2] = new QuestStep(EInteractionType.Interact, 2010217u, new Vector3(115.43445f, -7.400635f, -895.4757f), 817) { DisableNavmesh = true }; obj236.Steps = list330; reference254 = obj236; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span326[num]; QuestSequence obj237 = new QuestSequence { Sequence = byte.MaxValue @@ -272981,9 +272991,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); obj237.Steps = list331; reference255 = obj237; questRoot37.QuestSequence = list326; @@ -272993,16 +273003,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot38.Author = list332; index = 3; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span333[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -273010,13 +273020,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); + span334[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); obj238.Steps = list334; reference256 = obj238; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span333[num]; QuestSequence obj239 = new QuestSequence { Sequence = 1 @@ -273024,24 +273034,24 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span335[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029243u, new Vector3(121.3855f, -8.781985f, -890.62335f), 817); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num3 = 1; List list336 = new List(num3); CollectionsMarshal.SetCount(list336, num3); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index3 = 0; - span[index3] = "(room 2) AI tries to walk straight to the next door, ignoring all walls"; + span336[index3] = "(room 2) AI tries to walk straight to the next door, ignoring all walls"; singlePlayerDutyOptions.Notes = list336; questStep19.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference258 = questStep19; obj239.Steps = list335; reference257 = obj239; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span333[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -273049,9 +273059,9 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029244u, new Vector3(171.19092f, -19.76173f, -534.05054f), 817); + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029244u, new Vector3(171.19092f, -19.76173f, -534.05054f), 817); obj240.Steps = list337; reference259 = obj240; questRoot38.QuestSequence = list333; @@ -273061,16 +273071,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot39.Author = list338; index = 6; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span339[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -273078,16 +273088,16 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029247u, new Vector3(166.91846f, -19.856256f, -535.1797f), 817) + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029247u, new Vector3(166.91846f, -19.856256f, -535.1797f), 817) { StopDistance = 5f }; obj241.Steps = list340; reference260 = obj241; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span339[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -273095,16 +273105,16 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817) + span341[num2] = new QuestStep(EInteractionType.Interact, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817) { StopDistance = 2f }; obj242.Steps = list341; reference261 = obj242; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span339[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -273112,16 +273122,16 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817) + span342[index2] = new QuestStep(EInteractionType.UseItem, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817) { ItemId = 2002553u }; obj243.Steps = list342; reference262 = obj243; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span339[num]; QuestSequence obj244 = new QuestSequence { Sequence = 3 @@ -273129,13 +273139,13 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); + span343[num2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); obj244.Steps = list343; reference263 = obj244; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span339[num]; QuestSequence obj245 = new QuestSequence { Sequence = 4 @@ -273143,13 +273153,13 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); + span344[index2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); obj245.Steps = list344; reference264 = obj245; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span339[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue @@ -273157,9 +273167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); obj246.Steps = list345; reference265 = obj246; questRoot39.QuestSequence = list339; @@ -273169,16 +273179,16 @@ public static class AssemblyQuestLoader num = 1; List list346 = new List(num); CollectionsMarshal.SetCount(list346, num); - span = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index = 0; - span[index] = "liza"; + span346[index] = "liza"; questRoot40.Author = list346; index = 6; List list347 = new List(index); CollectionsMarshal.SetCount(list347, index); - span2 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num = 0; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span347[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 @@ -273186,13 +273196,13 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); + span348[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); obj247.Steps = list348; reference266 = obj247; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span347[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 @@ -273200,16 +273210,16 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029251u, new Vector3(450.00366f, 6.955061f, -202.38043f), 817) + span349[num2] = new QuestStep(EInteractionType.Interact, 1029251u, new Vector3(450.00366f, 6.955061f, -202.38043f), 817) { StopDistance = 7f }; obj248.Steps = list349; reference267 = obj248; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span347[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -273217,9 +273227,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(580.9263f, 18.753235f, -43.01526f), 817) + span350[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(580.9263f, 18.753235f, -43.01526f), 817) { StopDistance = 1f, ItemId = 2002554u @@ -273227,7 +273237,7 @@ public static class AssemblyQuestLoader obj249.Steps = list350; reference268 = obj249; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span347[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -273235,13 +273245,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009892u, new Vector3(580.9263f, 18.753235f, -43.01526f), 817); + span351[num2] = new QuestStep(EInteractionType.Interact, 2009892u, new Vector3(580.9263f, 18.753235f, -43.01526f), 817); obj250.Steps = list351; reference269 = obj250; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span347[num]; QuestSequence obj251 = new QuestSequence { Sequence = 4 @@ -273249,16 +273259,16 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span352[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1029554u, new Vector3(585.7174f, 18.386158f, -59.18976f), 817); index3 = 1; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span4 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span4[num3] = new DialogueChoice + span353[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMC118_03339_Q1_000_000"), @@ -273269,7 +273279,7 @@ public static class AssemblyQuestLoader obj251.Steps = list352; reference270 = obj251; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span347[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -273277,9 +273287,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029555u, new Vector3(453.26917f, 6.955061f, -204.39465f), 817) + span354[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029555u, new Vector3(453.26917f, 6.955061f, -204.39465f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; @@ -273292,16 +273302,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot41.Author = list355; index = 5; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span356[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -273309,16 +273319,16 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029255u, new Vector3(453.6964f, 6.955061f, -201.15973f), 817) + span357[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029255u, new Vector3(453.6964f, 6.955061f, -201.15973f), 817) { StopDistance = 7f }; obj253.Steps = list357; reference273 = obj253; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span356[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -273326,23 +273336,23 @@ public static class AssemblyQuestLoader index2 = 3; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span358[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { PickUpQuestId = new QuestId(3478) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010073u, new Vector3(681.1168f, -39.2005f, -262.77563f), 817) + span358[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010073u, new Vector3(681.1168f, -39.2005f, -262.77563f), 817) { AetherCurrentId = 2818292u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009893u, new Vector3(854.39844f, -63.85907f, -394.43048f), 817); + span358[num2] = new QuestStep(EInteractionType.Interact, 2009893u, new Vector3(854.39844f, -63.85907f, -394.43048f), 817); obj254.Steps = list358; reference274 = obj254; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span356[num]; QuestSequence obj255 = new QuestSequence { Sequence = 2 @@ -273350,9 +273360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 817) + span359[index2] = new QuestStep(EInteractionType.Duty, null, null, 817) { DutyOptions = new DutyOptions { @@ -273363,12 +273373,12 @@ public static class AssemblyQuestLoader obj255.Steps = list359; reference275 = obj255; num++; - span2[num] = new QuestSequence + span356[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span356[num]; QuestSequence obj256 = new QuestSequence { Sequence = byte.MaxValue @@ -273376,9 +273386,9 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) + span360[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) { StopDistance = 5f }; @@ -273391,16 +273401,16 @@ public static class AssemblyQuestLoader num = 1; List list361 = new List(num); CollectionsMarshal.SetCount(list361, num); - span = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index = 0; - span[index] = "liza"; + span361[index] = "liza"; questRoot42.Author = list361; index = 3; List list362 = new List(index); CollectionsMarshal.SetCount(list362, index); - span2 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span362[num]; QuestSequence obj257 = new QuestSequence { Sequence = 0 @@ -273408,16 +273418,16 @@ public static class AssemblyQuestLoader num2 = 1; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) + span363[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) { StopDistance = 5f }; obj257.Steps = list363; reference277 = obj257; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span362[num]; QuestSequence obj258 = new QuestSequence { Sequence = 1 @@ -273425,9 +273435,9 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) + span364[num2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -273435,7 +273445,7 @@ public static class AssemblyQuestLoader obj258.Steps = list364; reference278 = obj258; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span362[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -273443,9 +273453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span365[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -273458,16 +273468,16 @@ public static class AssemblyQuestLoader num = 1; List list366 = new List(num); CollectionsMarshal.SetCount(list366, num); - span = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index = 0; - span[index] = "liza"; + span366[index] = "liza"; questRoot43.Author = list366; index = 5; List list367 = new List(index); CollectionsMarshal.SetCount(list367, index); - span2 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num = 0; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span367[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -273475,16 +273485,16 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029011u, new Vector3(-88.822815f, -19.053196f, 296.65063f), 817) + span368[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029011u, new Vector3(-88.822815f, -19.053196f, 296.65063f), 817) { StopDistance = 5f }; obj260.Steps = list368; reference280 = obj260; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span367[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -273492,13 +273502,13 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817); + span369[index2] = new QuestStep(EInteractionType.Interact, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817); obj261.Steps = list369; reference281 = obj261; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span367[num]; QuestSequence obj262 = new QuestSequence { Sequence = 2 @@ -273506,18 +273516,18 @@ public static class AssemblyQuestLoader index2 = 2; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.28227f, -19.16186f, 319.19778f), 817); + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.28227f, -19.16186f, 319.19778f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009894u, new Vector3(-259.51025f, -2.395752f, 332.81445f), 817) + span370[num2] = new QuestStep(EInteractionType.Interact, 2009894u, new Vector3(-259.51025f, -2.395752f, 332.81445f), 817) { Fly = true }; obj262.Steps = list370; reference282 = obj262; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span367[num]; QuestSequence obj263 = new QuestSequence { Sequence = 3 @@ -273525,9 +273535,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) + span371[index2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) { Sprint = true, AetheryteShortcut = EAetheryteLocation.Crystarium @@ -273535,7 +273545,7 @@ public static class AssemblyQuestLoader obj263.Steps = list371; reference283 = obj263; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span367[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -273543,9 +273553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference285 = ref span3[num2]; + ref QuestStep reference285 = ref span372[num2]; QuestStep obj265 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 7f, @@ -273558,9 +273568,9 @@ public static class AssemblyQuestLoader num3 = 1; List list373 = new List(num3); CollectionsMarshal.SetCount(list373, num3); - span4 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index3 = 0; - span4[index3] = new DialogueChoice + span373[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC121_03342_Q1_000_000") @@ -273576,16 +273586,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "liza"; + span374[index] = "liza"; questRoot44.Author = list374; index = 5; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span375[num]; QuestSequence obj266 = new QuestSequence { Sequence = 0 @@ -273593,13 +273603,13 @@ public static class AssemblyQuestLoader num2 = 1; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027827u, new Vector3(105.02783f, 0.49999997f, -145.70844f), 819); + span376[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027827u, new Vector3(105.02783f, 0.49999997f, -145.70844f), 819); obj266.Steps = list376; reference286 = obj266; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span375[num]; QuestSequence obj267 = new QuestSequence { Sequence = 1 @@ -273607,13 +273617,13 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819); + span377[num2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819); obj267.Steps = list377; reference287 = obj267; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span375[num]; QuestSequence obj268 = new QuestSequence { Sequence = 2 @@ -273621,9 +273631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027817u, new Vector3(-118.425354f, -47.50666f, -181.17041f), 819) + span378[index2] = new QuestStep(EInteractionType.Interact, 1027817u, new Vector3(-118.425354f, -47.50666f, -181.17041f), 819) { AethernetShortcut = new AethernetShortcut { @@ -273634,7 +273644,7 @@ public static class AssemblyQuestLoader obj268.Steps = list378; reference288 = obj268; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span375[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -273642,53 +273652,53 @@ public static class AssemblyQuestLoader index2 = 2; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span379[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2010022u, new Vector3(-152.08673f, -45.88391f, -185.0462f), 819); index3 = 6; List list380 = new List(index3); CollectionsMarshal.SetCount(list380, index3); - span5 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num3 = 0; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span380[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list380; reference290 = questStep21; num2++; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span379[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1030257u, new Vector3(-169.3294f, -45.8779f, -209.85736f), 819); num3 = 6; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span5 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index3 = 0; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span381[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list381; reference291 = questStep22; obj269.Steps = list379; reference289 = obj269; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span375[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -273696,9 +273706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) + span382[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) { AethernetShortcut = new AethernetShortcut { @@ -273715,16 +273725,16 @@ public static class AssemblyQuestLoader num = 1; List list383 = new List(num); CollectionsMarshal.SetCount(list383, num); - span = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index = 0; - span[index] = "liza"; + span383[index] = "liza"; questRoot45.Author = list383; index = 3; List list384 = new List(index); CollectionsMarshal.SetCount(list384, index); - span2 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span384[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -273732,13 +273742,13 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027244u, new Vector3(76.157715f, 0.0889954f, -44.26648f), 819); + span385[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027244u, new Vector3(76.157715f, 0.0889954f, -44.26648f), 819); obj271.Steps = list385; reference293 = obj271; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span384[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -273746,9 +273756,9 @@ public static class AssemblyQuestLoader num2 = 5; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - ref QuestStep reference295 = ref span3[index2]; + ref QuestStep reference295 = ref span386[index2]; QuestStep obj273 = new QuestStep(EInteractionType.Interact, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819) { AethernetShortcut = new AethernetShortcut @@ -273760,23 +273770,23 @@ public static class AssemblyQuestLoader index3 = 6; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span5 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span387[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj273.CompletionQuestVariablesFlags = list387; reference295 = obj273; index2++; - ref QuestStep reference296 = ref span3[index2]; + ref QuestStep reference296 = ref span386[index2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 1027227u, new Vector3(-65.78168f, -27.23603f, -272.99915f), 819) { AethernetShortcut = new AethernetShortcut @@ -273788,23 +273798,23 @@ public static class AssemblyQuestLoader num3 = 6; List list388 = new List(num3); CollectionsMarshal.SetCount(list388, num3); - span5 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span388[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj274.CompletionQuestVariablesFlags = list388; reference296 = obj274; index2++; - ref QuestStep reference297 = ref span3[index2]; + ref QuestStep reference297 = ref span386[index2]; QuestStep obj275 = new QuestStep(EInteractionType.Interact, 1030258u, new Vector3(65.659546f, 36.197685f, -148.54657f), 819) { AethernetShortcut = new AethernetShortcut @@ -273816,23 +273826,23 @@ public static class AssemblyQuestLoader index3 = 6; List list389 = new List(index3); CollectionsMarshal.SetCount(list389, index3); - span5 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num3 = 0; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span389[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj275.CompletionQuestVariablesFlags = list389; reference297 = obj275; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(80.6178f, 35.999687f, -146.81993f), 819) + span386[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(80.6178f, 35.999687f, -146.81993f), 819) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -273841,30 +273851,30 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference298 = ref span3[index2]; + ref QuestStep reference298 = ref span386[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1027826u, new Vector3(89.15845f, 0.49999997f, -145.4643f), 819); num3 = 6; List list390 = new List(num3); CollectionsMarshal.SetCount(list390, num3); - span5 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index3 = 0; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span390[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list390; reference298 = questStep23; obj272.Steps = list386; reference294 = obj272; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span384[num]; QuestSequence obj276 = new QuestSequence { Sequence = byte.MaxValue @@ -273872,16 +273882,16 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - ref QuestStep reference300 = ref span3[num2]; + ref QuestStep reference300 = ref span391[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.CompleteQuest, 1027244u, new Vector3(76.157715f, 0.0889954f, -44.26648f), 819); index3 = 1; List list392 = new List(index3); CollectionsMarshal.SetCount(list392, index3); - span4 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num3 = 0; - span4[num3] = new DialogueChoice + span392[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA002_03344_Q1_000_051"), @@ -273898,16 +273908,16 @@ public static class AssemblyQuestLoader num = 1; List list393 = new List(num); CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index = 0; - span[index] = "liza"; + span393[index] = "liza"; questRoot46.Author = list393; index = 4; List list394 = new List(index); CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span394[num]; QuestSequence obj277 = new QuestSequence { Sequence = 0 @@ -273915,15 +273925,15 @@ public static class AssemblyQuestLoader num2 = 2; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); + span395[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); + span395[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); obj277.Steps = list395; reference301 = obj277; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span394[num]; QuestSequence obj278 = new QuestSequence { Sequence = 1 @@ -273931,13 +273941,13 @@ public static class AssemblyQuestLoader index2 = 1; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027816u, new Vector3(-20.676025f, -7.700001f, 111.77234f), 819); + span396[num2] = new QuestStep(EInteractionType.Interact, 1027816u, new Vector3(-20.676025f, -7.700001f, 111.77234f), 819); obj278.Steps = list396; reference302 = obj278; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span394[num]; QuestSequence obj279 = new QuestSequence { Sequence = 2 @@ -273945,13 +273955,13 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029146u, new Vector3(86.74744f, 0.74016255f, 147.11218f), 819); + span397[index2] = new QuestStep(EInteractionType.Interact, 1029146u, new Vector3(86.74744f, 0.74016255f, 147.11218f), 819); obj279.Steps = list397; reference303 = obj279; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span394[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -273959,11 +273969,11 @@ public static class AssemblyQuestLoader index2 = 2; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); + span398[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); + span398[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); obj280.Steps = list398; reference304 = obj280; questRoot46.QuestSequence = list394; @@ -273973,16 +273983,16 @@ public static class AssemblyQuestLoader num = 1; List list399 = new List(num); CollectionsMarshal.SetCount(list399, num); - span = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index = 0; - span[index] = "liza"; + span399[index] = "liza"; questRoot47.Author = list399; index = 5; List list400 = new List(index); CollectionsMarshal.SetCount(list400, index); - span2 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num = 0; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span400[num]; QuestSequence obj281 = new QuestSequence { Sequence = 0 @@ -273990,13 +274000,13 @@ public static class AssemblyQuestLoader num2 = 1; List list401 = new List(num2); CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); + span401[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); obj281.Steps = list401; reference305 = obj281; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span400[num]; QuestSequence obj282 = new QuestSequence { Sequence = 1 @@ -274004,74 +274014,74 @@ public static class AssemblyQuestLoader index2 = 3; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span402[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2009995u, new Vector3(-130.38837f, 1.1138916f, -82.84125f), 819); num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span5 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span403[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list403; reference307 = questStep25; num2++; - ref QuestStep reference308 = ref span3[num2]; + ref QuestStep reference308 = ref span402[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 2009994u, new Vector3(-155.29114f, -0.015319824f, -99.38208f), 819); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span5 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span404[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list404; reference308 = questStep26; num2++; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span402[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 2009996u, new Vector3(-145.00653f, -0.045776367f, -130.5105f), 819); num3 = 6; List list405 = new List(num3); CollectionsMarshal.SetCount(list405, num3); - span5 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index3 = 0; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span405[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list405; reference309 = questStep27; obj282.Steps = list402; reference306 = obj282; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span400[num]; QuestSequence obj283 = new QuestSequence { Sequence = 2 @@ -274079,13 +274089,13 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); + span406[index2] = new QuestStep(EInteractionType.Interact, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); obj283.Steps = list406; reference310 = obj283; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span400[num]; QuestSequence obj284 = new QuestSequence { Sequence = 3 @@ -274093,13 +274103,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028334u, new Vector3(-135.33228f, -6.193295E-07f, 59.464355f), 819); + span407[num2] = new QuestStep(EInteractionType.Interact, 1028334u, new Vector3(-135.33228f, -6.193295E-07f, 59.464355f), 819); obj284.Steps = list407; reference311 = obj284; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span400[num]; QuestSequence obj285 = new QuestSequence { Sequence = byte.MaxValue @@ -274107,9 +274117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); + span408[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); obj285.Steps = list408; reference312 = obj285; questRoot47.QuestSequence = list400; @@ -274119,16 +274129,16 @@ public static class AssemblyQuestLoader num = 1; List list409 = new List(num); CollectionsMarshal.SetCount(list409, num); - span = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index = 0; - span[index] = "liza"; + span409[index] = "liza"; questRoot48.Author = list409; index = 3; List list410 = new List(index); CollectionsMarshal.SetCount(list410, index); - span2 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num = 0; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span410[num]; QuestSequence obj286 = new QuestSequence { Sequence = 0 @@ -274136,13 +274146,13 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); + span411[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); obj286.Steps = list411; reference313 = obj286; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span410[num]; QuestSequence obj287 = new QuestSequence { Sequence = 1 @@ -274150,30 +274160,30 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - ref QuestStep reference315 = ref span3[index2]; + ref QuestStep reference315 = ref span412[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1030259u, new Vector3(-68.55884f, -27.236004f, -269.58118f), 819); index3 = 3; List list413 = new List(index3); CollectionsMarshal.SetCount(list413, index3); - span4 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num3 = 0; - span4[num3] = new DialogueChoice + span413[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA005_03347_Q1_000_012"), Answer = new ExcelRef("TEXT_LUCKZA005_03347_A1_000_013") }; num3++; - span4[num3] = new DialogueChoice + span413[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA005_03347_Q2_000_017"), Answer = new ExcelRef("TEXT_LUCKZA005_03347_A2_000_019") }; num3++; - span4[num3] = new DialogueChoice + span413[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA005_03347_Q3_000_022"), @@ -274184,7 +274194,7 @@ public static class AssemblyQuestLoader obj287.Steps = list412; reference314 = obj287; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span410[num]; QuestSequence obj288 = new QuestSequence { Sequence = byte.MaxValue @@ -274192,9 +274202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list414 = new List(index2); CollectionsMarshal.SetCount(list414, index2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); + span414[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); obj288.Steps = list414; reference316 = obj288; questRoot48.QuestSequence = list410; @@ -274204,16 +274214,16 @@ public static class AssemblyQuestLoader num = 1; List list415 = new List(num); CollectionsMarshal.SetCount(list415, num); - span = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index = 0; - span[index] = "liza"; + span415[index] = "liza"; questRoot49.Author = list415; index = 3; List list416 = new List(index); CollectionsMarshal.SetCount(list416, index); - span2 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num = 0; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span416[num]; QuestSequence obj289 = new QuestSequence { Sequence = 0 @@ -274221,13 +274231,13 @@ public static class AssemblyQuestLoader num2 = 1; List list417 = new List(num2); CollectionsMarshal.SetCount(list417, num2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819); + span417[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819); obj289.Steps = list417; reference317 = obj289; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span416[num]; QuestSequence obj290 = new QuestSequence { Sequence = 1 @@ -274235,16 +274245,16 @@ public static class AssemblyQuestLoader index2 = 1; List list418 = new List(index2); CollectionsMarshal.SetCount(list418, index2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) + span418[num2] = new QuestStep(EInteractionType.Emote, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) { Emote = EEmote.BattleStance }; obj290.Steps = list418; reference318 = obj290; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span416[num]; QuestSequence obj291 = new QuestSequence { Sequence = byte.MaxValue @@ -274252,9 +274262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) + span419[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) { Emote = EEmote.Box }; @@ -274302,11 +274312,11 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-451.1456f, 8.987026f, 532.7527f), 814); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-451.1456f, 8.987026f, 532.7527f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814) + span4[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814) { StopDistance = 7f }; @@ -274321,9 +274331,9 @@ public static class AssemblyQuestLoader num2 = 7; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-447.98965f, 7.657998f, 532.0151f), 814) + span5[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-447.98965f, 7.657998f, 532.0151f), 814) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -274333,7 +274343,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.UseItem, 2010260u, new Vector3(-444.38855f, 8.987488f, 532.6771f), 814) { DelaySecondsAtStart = 1f, @@ -274342,23 +274352,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int num4 = 0; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep obj5 = new QuestStep(EInteractionType.UseItem, 2010286u, new Vector3(-443.0152f, 8.773865f, 535.97314f), 814) { DelaySecondsAtStart = 1f, @@ -274367,23 +274377,23 @@ public static class AssemblyQuestLoader num4 = 6; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span5[index2]; QuestStep obj6 = new QuestStep(EInteractionType.UseItem, 2010287u, new Vector3(-442.92365f, 8.895996f, 538.6892f), 814) { DelaySecondsAtStart = 1f, @@ -274392,23 +274402,23 @@ public static class AssemblyQuestLoader num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num4 = 0; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list8; reference6 = obj6; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span5[index2]; QuestStep obj7 = new QuestStep(EInteractionType.UseItem, 2010288u, new Vector3(-441.88605f, 8.590759f, 542.3513f), 814) { DelaySecondsAtStart = 1f, @@ -274417,23 +274427,23 @@ public static class AssemblyQuestLoader num4 = 6; List list9 = new List(num4); CollectionsMarshal.SetCount(list9, num4); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list9; reference7 = obj7; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span5[index2]; QuestStep obj8 = new QuestStep(EInteractionType.UseItem, 2010261u, new Vector3(-444.6327f, 8.804443f, 544.51807f), 814) { DelaySecondsAtStart = 1f, @@ -274442,23 +274452,23 @@ public static class AssemblyQuestLoader num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num4 = 0; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list10; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span5[index2]; QuestStep obj9 = new QuestStep(EInteractionType.UseItem, 2010289u, new Vector3(-443.47296f, 8.499207f, 548.30237f), 814) { DelaySecondsAtStart = 1f, @@ -274467,19 +274477,19 @@ public static class AssemblyQuestLoader num4 = 6; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list11; reference9 = obj9; obj3.Steps = list5; @@ -274493,9 +274503,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814); + span12[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814); obj10.Steps = list12; reference10 = obj10; num++; @@ -274507,9 +274517,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; @@ -274522,16 +274532,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot2.Author = list14; index = 6; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -274539,13 +274549,13 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814); + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -274553,9 +274563,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-226.82605f, 21.612165f, 298.9232f), 814) { StopDistance = 1f, @@ -274564,15 +274574,15 @@ public static class AssemblyQuestLoader num3 = 1; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span5[num4] = 11151u; + span18[num4] = 11151u; obj14.KillEnemyDataIds = list18; reference14 = obj14; obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -274580,16 +274590,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030764u, new Vector3(-226.42871f, 21.592747f, 297.8407f), 814) + span19[num2] = new QuestStep(EInteractionType.Interact, 1030764u, new Vector3(-226.42871f, 21.592747f, 297.8407f), 814) { StopDistance = 7f }; obj15.Steps = list19; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -274597,13 +274607,13 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); + span20[index2] = new QuestStep(EInteractionType.Interact, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); obj16.Steps = list20; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span15[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -274611,13 +274621,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030794u, new Vector3(-317.2503f, 21.045609f, 349.17212f), 814); + span21[num2] = new QuestStep(EInteractionType.Interact, 1030794u, new Vector3(-317.2503f, 21.045609f, 349.17212f), 814); obj17.Steps = list21; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span15[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -274625,11 +274635,11 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.69812f, 35.330315f, 205.46227f), 814); + span22[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.69812f, 35.330315f, 205.46227f), 814); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); obj18.Steps = list22; reference18 = obj18; questRoot2.QuestSequence = list15; @@ -274639,16 +274649,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "alydev"; + span23[index] = "alydev"; questRoot3.Author = list23; index = 4; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -274656,9 +274666,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -274677,7 +274687,7 @@ public static class AssemblyQuestLoader obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -274685,9 +274695,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2010303u, new Vector3(-481.529f, 26.108154f, 333.27222f), 814) { Fly = true, @@ -274696,15 +274706,15 @@ public static class AssemblyQuestLoader num4 = 1; List list27 = new List(num4); CollectionsMarshal.SetCount(list27, num4); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = 11152u; + span27[num3] = 11152u; obj21.KillEnemyDataIds = list27; reference21 = obj21; obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -274712,13 +274722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030769u, new Vector3(-474.72345f, 24.51279f, 337.27014f), 814); + span28[num2] = new QuestStep(EInteractionType.Interact, 1030769u, new Vector3(-474.72345f, 24.51279f, 337.27014f), 814); obj22.Steps = list28; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span24[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -274726,9 +274736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { Fly = true, NextQuestId = new QuestId(3373) @@ -274742,16 +274752,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "alydev"; + span30[index] = "alydev"; questRoot4.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -274759,9 +274769,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -274780,7 +274790,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -274788,16 +274798,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span33[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030770u, new Vector3(-547.87524f, 37.722652f, 532.4635f), 814); num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - Span span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span6[num4] = new DialogueChoice + span34[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA103_03373_Q1_000_000"), @@ -274808,7 +274818,7 @@ public static class AssemblyQuestLoader obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -274816,17 +274826,17 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010304u, new Vector3(-546.685f, 62.119385f, 681.9713f), 814); + span35[num2] = new QuestStep(EInteractionType.Interact, 2010304u, new Vector3(-546.685f, 62.119385f, 681.9713f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010305u, new Vector3(-532.1889f, 62.790894f, 693.38513f), 814); + span35[num2] = new QuestStep(EInteractionType.Interact, 2010305u, new Vector3(-532.1889f, 62.790894f, 693.38513f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010306u, new Vector3(-524.07117f, 61.53955f, 674.464f), 814); + span35[num2] = new QuestStep(EInteractionType.Interact, 2010306u, new Vector3(-524.07117f, 61.53955f, 674.464f), 814); obj26.Steps = list35; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -274834,13 +274844,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030771u, new Vector3(-532.4636f, 62.522995f, 684.0161f), 814); + span36[index2] = new QuestStep(EInteractionType.Interact, 1030771u, new Vector3(-532.4636f, 62.522995f, 684.0161f), 814); obj27.Steps = list36; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -274848,9 +274858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span37[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { NextQuestId = new QuestId(3374) }; @@ -274863,16 +274873,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "alydev"; + span38[index] = "alydev"; questRoot5.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -274880,9 +274890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -274901,7 +274911,7 @@ public static class AssemblyQuestLoader obj29.Steps = list40; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -274909,16 +274919,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030772u, new Vector3(-240.22284f, 20.521734f, 352.19336f), 814) + span41[num2] = new QuestStep(EInteractionType.Interact, 1030772u, new Vector3(-240.22284f, 20.521734f, 352.19336f), 814) { Fly = true }; obj30.Steps = list41; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -274926,13 +274936,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030773u, new Vector3(-259.78485f, 21.732246f, 362.14233f), 814); + span42[index2] = new QuestStep(EInteractionType.Interact, 1030773u, new Vector3(-259.78485f, 21.732246f, 362.14233f), 814); obj31.Steps = list42; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span39[num]; QuestSequence obj32 = new QuestSequence { Sequence = 3 @@ -274940,16 +274950,16 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) + span43[num2] = new QuestStep(EInteractionType.Interact, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) { Fly = true }; obj32.Steps = list43; reference33 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span39[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -274957,9 +274967,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) { NextQuestId = new QuestId(3560) }; @@ -274972,16 +274982,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot6.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -274989,13 +274999,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); obj34.Steps = list47; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -275003,9 +275013,9 @@ public static class AssemblyQuestLoader num2 = 2; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) + span48[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) { StopDistance = 7f, TargetTerritoryId = (ushort)815, @@ -275017,11 +275027,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); + span48[index2] = new QuestStep(EInteractionType.Interact, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); obj35.Steps = list48; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -275029,74 +275039,74 @@ public static class AssemblyQuestLoader index2 = 3; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span49[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2010010u, new Vector3(651.8806f, -54.062744f, -594.5068f), 815); num4 = 6; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list50; reference38 = questStep2; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span49[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2010011u, new Vector3(665.0338f, -58.9151f, -575.9518f), 815); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span51[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list51; reference39 = questStep3; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span49[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2010012u, new Vector3(674.5249f, -60.654602f, -566.03345f), 815); num4 = 6; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list52; reference40 = questStep4; obj36.Steps = list49; reference37 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span46[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -275104,9 +275114,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); obj37.Steps = list53; reference41 = obj37; questRoot6.QuestSequence = list46; @@ -275116,16 +275126,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot7.Author = list54; index = 3; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -275133,13 +275143,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819); + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819); obj38.Steps = list56; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -275147,9 +275157,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010499u, new Vector3(655.1765f, 57.724854f, -436.51483f), 813) + span57[index2] = new QuestStep(EInteractionType.Interact, 2010499u, new Vector3(655.1765f, 57.724854f, -436.51483f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -275157,7 +275167,7 @@ public static class AssemblyQuestLoader obj39.Steps = list57; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -275165,9 +275175,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819) + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -275185,16 +275195,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -275202,13 +275212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819); + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819); obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -275216,16 +275226,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813) + span62[num2] = new QuestStep(EInteractionType.Interact, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb }; obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -275233,30 +275243,30 @@ public static class AssemblyQuestLoader num2 = 12; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span63[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1028279u, new Vector3(715.053f, 21.41357f, -26.93219f), 813); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list64; reference48 = questStep5; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span63[index2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(703.03595f, 21.400166f, -29.025133f), 813) { Mount = true @@ -275266,25 +275276,25 @@ public static class AssemblyQuestLoader num4 = 6; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list65; skipConditions.StepIf = skipStepConditions; obj44.SkipConditions = skipConditions; reference49 = obj44; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span63[index2]; QuestStep obj45 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(704.28827f, 24.192482f, -17.380848f), 813) { DisableNavmesh = true @@ -275294,121 +275304,121 @@ public static class AssemblyQuestLoader num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list66; skipConditions2.StepIf = skipStepConditions2; obj45.SkipConditions = skipConditions2; reference50 = obj45; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span63[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1027339u, new Vector3(709.6819f, 24.19248f, 1.8157349f), 813); num4 = 6; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list67; reference51 = questStep6; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span63[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.572f, 21.395899f, -29.691013f), 813); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num4 = 0; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span68[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list68; skipConditions3.StepIf = skipStepConditions3; questStep7.SkipConditions = skipConditions3; reference52 = questStep7; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span63[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(681.9016f, 32.510292f, -62.020554f), 813); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 6; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list69; skipConditions4.StepIf = skipStepConditions4; questStep8.SkipConditions = skipConditions4; reference53 = questStep8; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span63[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(700.8876f, 21.146883f, -86.96297f), 813); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span70[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list70; skipConditions5.StepIf = skipStepConditions5; questStep9.SkipConditions = skipConditions5; reference54 = questStep9; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span63[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 1027420u, new Vector3(702.38794f, 21.798542f, -81.34589f), 813) { StopDistance = 7f @@ -275416,36 +275426,36 @@ public static class AssemblyQuestLoader num4 = 6; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list71; reference55 = obj46; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(735.5528f, 21.146883f, -88.66971f), 813) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(735.5528f, 21.146883f, -88.66971f), 813) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(781.0609f, 23.037855f, -51.803383f), 813); + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(781.0609f, 23.037855f, -51.803383f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(805.13293f, 23.037834f, -45.432808f), 813); + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(805.13293f, 23.037834f, -45.432808f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027341u, new Vector3(805.35596f, 30.86825f, 7.9804688f), 813); + span63[index2] = new QuestStep(EInteractionType.Interact, 1027341u, new Vector3(805.35596f, 30.86825f, 7.9804688f), 813); obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -275453,9 +275463,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(794.2938f, 33.028008f, 6.1403913f), 813) + span72[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(794.2938f, 33.028008f, 6.1403913f), 813) { JumpDestination = new JumpDestination { @@ -275464,7 +275474,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813); obj47.Steps = list72; reference56 = obj47; questRoot8.QuestSequence = list60; @@ -275474,16 +275484,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot9.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -275491,13 +275501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813); obj48.Steps = list75; reference57 = obj48; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -275505,9 +275515,9 @@ public static class AssemblyQuestLoader index2 = 6; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span76[num2]; QuestStep obj50 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-724.9727f, 54.379677f, -289.8897f), 813) { Comment = "Tower Bottom" @@ -275517,25 +275527,25 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span4 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list77; skipConditions6.StepIf = skipStepConditions6; obj50.SkipConditions = skipConditions6; reference59 = obj50; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span76[num2]; QuestStep obj51 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.78326f, 97.68395f, -372.66458f), 813) { DisableNavmesh = true, @@ -275546,25 +275556,25 @@ public static class AssemblyQuestLoader num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list78; skipConditions7.StepIf = skipStepConditions7; obj51.SkipConditions = skipConditions7; reference60 = obj51; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span76[num2]; QuestStep obj52 = new QuestStep(EInteractionType.UseItem, 2010618u, new Vector3(-792.1111f, 115.15979f, -346.4256f), 813) { ItemId = 2002831u @@ -275572,23 +275582,23 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span79[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list79; reference61 = obj52; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span76[num2]; QuestStep obj53 = new QuestStep(EInteractionType.UseItem, 2010619u, new Vector3(-798.27576f, 115.15979f, -320.05798f), 813) { ItemId = 2002831u @@ -275596,23 +275606,23 @@ public static class AssemblyQuestLoader num4 = 6; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list80; reference62 = obj53; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span76[num2]; QuestStep obj54 = new QuestStep(EInteractionType.UseItem, 2010613u, new Vector3(-794.73566f, 115.15979f, -310.32275f), 813) { ItemId = 2002831u @@ -275620,23 +275630,23 @@ public static class AssemblyQuestLoader num3 = 6; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span81[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list81; reference63 = obj54; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span76[num2]; QuestStep obj55 = new QuestStep(EInteractionType.UseItem, 2010620u, new Vector3(-789.05927f, 146.77649f, -344.1673f), 813) { ItemId = 2002831u @@ -275644,25 +275654,25 @@ public static class AssemblyQuestLoader num4 = 6; List list82 = new List(num4); CollectionsMarshal.SetCount(list82, num4); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span82[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list82; reference64 = obj55; obj49.Steps = list76; reference58 = obj49; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -275670,9 +275680,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; @@ -275685,16 +275695,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot10.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -275702,13 +275712,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813); obj57.Steps = list86; reference66 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -275716,13 +275726,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031214u, new Vector3(-425.2232f, 7.8791666f, -120.83624f), 813); + span87[index2] = new QuestStep(EInteractionType.Interact, 1031214u, new Vector3(-425.2232f, 7.8791666f, -120.83624f), 813); obj58.Steps = list87; reference67 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -275730,13 +275740,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031216u, new Vector3(-460.44104f, 0.94062716f, 79.39258f), 813); + span88[num2] = new QuestStep(EInteractionType.Interact, 1031216u, new Vector3(-460.44104f, 0.94062716f, 79.39258f), 813); obj59.Steps = list88; reference68 = obj59; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -275744,16 +275754,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1031213u, new Vector3(-465.1103f, 1.231928f, 77.927734f), 813) + span89[index2] = new QuestStep(EInteractionType.UseItem, 1031213u, new Vector3(-465.1103f, 1.231928f, 77.927734f), 813) { ItemId = 2002832u }; obj60.Steps = list89; reference69 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -275761,9 +275771,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; @@ -275776,16 +275786,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot11.Author = list91; index = 4; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -275793,13 +275803,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813); + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813); obj62.Steps = list93; reference71 = obj62; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -275807,14 +275817,14 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010031u, new Vector3(-149.82837f, 15.27417f, -102.49487f), 813) + span94[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010031u, new Vector3(-149.82837f, 15.27417f, -102.49487f), 813) { AetherCurrentId = 2818230u }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span94[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1027353u, new Vector3(-146.31879f, 28.47206f, -128.83197f), 813) { Mount = true @@ -275822,9 +275832,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span6[num4] = new DialogueChoice + span95[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZC003_03386_Q1_000_000"), @@ -275835,7 +275845,7 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference72 = obj63; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -275843,90 +275853,90 @@ public static class AssemblyQuestLoader num2 = 6; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.60991f, 28.47209f, -130.60031f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.60991f, 28.47209f, -130.60031f), 813) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.76884f, 32.30582f, -122.91172f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.76884f, 32.30582f, -122.91172f), 813) { DisableNavmesh = true }; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span96[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1028317u, new Vector3(-157.64093f, 49.13476f, -137.3465f), 813); num4 = 6; List list97 = new List(num4); CollectionsMarshal.SetCount(list97, num4); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span97[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list97; reference75 = questStep10; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.64954f, 5.779213f, -158.39209f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.64954f, 5.779213f, -158.39209f), 813) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span96[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1027368u, new Vector3(-120.65314f, 5.761645f, -159.77728f), 813); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list98; reference76 = questStep11; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span96[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1031559u, new Vector3(-194.17108f, 5.761844f, -153.79572f), 813); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list99; reference77 = questStep12; obj65.Steps = list96; reference74 = obj65; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -275934,16 +275944,16 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.97934f, 14.623874f, -136.3065f), 813); + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.97934f, 14.623874f, -136.3065f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.54897f, 14.623859f, -121.3416f), 813) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.54897f, 14.623859f, -121.3416f), 813) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027353u, new Vector3(-146.31879f, 28.47206f, -128.83197f), 813); + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027353u, new Vector3(-146.31879f, 28.47206f, -128.83197f), 813); obj66.Steps = list100; reference78 = obj66; questRoot11.QuestSequence = list92; @@ -275953,16 +275963,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot12.Author = list101; index = 4; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -275970,13 +275980,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816); + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816); obj67.Steps = list103; reference79 = obj67; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -275984,13 +275994,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030267u, new Vector3(-161.30316f, 34.21811f, 607.38525f), 816); + span104[num2] = new QuestStep(EInteractionType.Interact, 1030267u, new Vector3(-161.30316f, 34.21811f, 607.38525f), 816); obj68.Steps = list104; reference80 = obj68; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span102[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -275998,9 +276008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2009997u, new Vector3(-40.116028f, 24.063354f, 739.25366f), 816) + span105[index2] = new QuestStep(EInteractionType.Say, 2009997u, new Vector3(-40.116028f, 24.063354f, 739.25366f), 816) { ChatMessage = new ChatMessage { @@ -276010,7 +276020,7 @@ public static class AssemblyQuestLoader obj69.Steps = list105; reference81 = obj69; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span102[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -276018,9 +276028,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; @@ -276033,16 +276043,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot13.Author = list107; index = 5; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span108[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -276050,13 +276060,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); obj71.Steps = list109; reference83 = obj71; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -276064,97 +276074,97 @@ public static class AssemblyQuestLoader index2 = 5; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-469.05124f, -0.60001665f, -194.937f), 816); + span110[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-469.05124f, -0.60001665f, -194.937f), 816); num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span110[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2010160u, new Vector3(-456.80933f, -41.153625f, -232.01343f), 816); num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span111[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list111; reference85 = questStep13; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span110[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2010161u, new Vector3(-341.02393f, -34.62274f, -211.4748f), 816); num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list112; reference86 = questStep14; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span110[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2010159u, new Vector3(-341.78687f, -56.992493f, -159.96033f), 816); num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num4 = 0; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list113; reference87 = questStep15; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span110[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2010158u, new Vector3(-347.43274f, -48.264343f, -120.3479f), 816); num4 = 6; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list114; reference88 = questStep16; obj72.Steps = list110; reference84 = obj72; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span108[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -276162,24 +276172,24 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2010158u, new Vector3(-347.43274f, 0f, -120.3479f), 816) + span115[index2] = new QuestStep(EInteractionType.WalkTo, 2010158u, new Vector3(-347.43274f, 0f, -120.3479f), 816) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.7658f, 0.09470785f, -86.849434f), 816) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.7658f, 0.09470785f, -86.849434f), 816) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); + span115[index2] = new QuestStep(EInteractionType.Interact, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); obj73.Steps = list115; reference89 = obj73; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -276187,9 +276197,9 @@ public static class AssemblyQuestLoader index2 = 3; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span116[num2]; QuestStep obj75 = new QuestStep(EInteractionType.UseItem, 2010163u, new Vector3(-659.9985f, 38.864624f, -227.25269f), 816) { ItemId = 2002637u @@ -276197,23 +276207,23 @@ public static class AssemblyQuestLoader num3 = 6; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span117[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list117; reference91 = obj75; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span116[num2]; QuestStep obj76 = new QuestStep(EInteractionType.UseItem, 2010164u, new Vector3(-664.02686f, 40.66516f, -225.08588f), 816) { ItemId = 2002637u @@ -276221,23 +276231,23 @@ public static class AssemblyQuestLoader num4 = 6; List list118 = new List(num4); CollectionsMarshal.SetCount(list118, num4); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list118; reference92 = obj76; num2++; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span116[num2]; QuestStep obj77 = new QuestStep(EInteractionType.UseItem, 2010162u, new Vector3(-667.6585f, 42.74048f, -228.62598f), 816) { ItemId = 2002637u @@ -276245,25 +276255,25 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span119[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list119; reference93 = obj77; obj74.Steps = list116; reference90 = obj74; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span108[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -276271,9 +276281,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); obj78.Steps = list120; reference94 = obj78; questRoot13.QuestSequence = list108; @@ -276318,68 +276328,68 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2010362u, new Vector3(-622.4308f, 37.369263f, -232.3797f), 816); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2010363u, new Vector3(-621.8815f, 37.338745f, -234.33282f), 816); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2010364u, new Vector3(-627.7409f, 37.094604f, -245.65503f), 816); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -276393,9 +276403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030839u, new Vector3(-628.1377f, 35.861557f, -238.20862f), 816); + span8[index2] = new QuestStep(EInteractionType.Interact, 1030839u, new Vector3(-628.1377f, 35.861557f, -238.20862f), 816); obj3.Steps = list8; reference6 = obj3; num++; @@ -276407,9 +276417,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) + span9[num2] = new QuestStep(EInteractionType.Interact, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; @@ -276424,9 +276434,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816); + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816); obj5.Steps = list10; reference8 = obj5; questRoot.QuestSequence = list2; @@ -276436,16 +276446,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 5; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -276453,13 +276463,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816); obj6.Steps = list13; reference9 = obj6; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -276467,13 +276477,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010481u, new Vector3(238.7273f, 72.95337f, -723.72015f), 816); + span14[index2] = new QuestStep(EInteractionType.Interact, 2010481u, new Vector3(238.7273f, 72.95337f, -723.72015f), 816); obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -276481,13 +276491,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010482u, new Vector3(156.63379f, 55.588623f, -629.8467f), 816); + span15[num2] = new QuestStep(EInteractionType.Interact, 2010482u, new Vector3(156.63379f, 55.588623f, -629.8467f), 816); obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -276495,13 +276505,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010483u, new Vector3(34.1344f, 39.902344f, -622.18665f), 816); + span16[index2] = new QuestStep(EInteractionType.Interact, 2010483u, new Vector3(34.1344f, 39.902344f, -622.18665f), 816); obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -276509,16 +276519,16 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span17[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 1031025u, new Vector3(-79.75891f, 37.968338f, -531.8532f), 816); num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new DialogueChoice + span18[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZD101_03427_Q1_000_000"), @@ -276535,16 +276545,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot3.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -276552,13 +276562,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817); + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817); obj11.Steps = list21; reference15 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -276566,9 +276576,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817) + span22[num2] = new QuestStep(EInteractionType.Say, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817) { ChatMessage = new ChatMessage { @@ -276578,7 +276588,7 @@ public static class AssemblyQuestLoader obj12.Steps = list22; reference16 = obj12; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -276586,13 +276596,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009776u, new Vector3(-375.38727f, 10.0251465f, 451.65173f), 817); + span23[index2] = new QuestStep(EInteractionType.Interact, 2009776u, new Vector3(-375.38727f, 10.0251465f, 451.65173f), 817); obj13.Steps = list23; reference17 = obj13; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -276600,9 +276610,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817); obj14.Steps = list24; reference18 = obj14; questRoot3.QuestSequence = list20; @@ -276647,68 +276657,68 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1031383u, new Vector3(569.51245f, 27.331062f, 143.69421f), 817); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1031381u, new Vector3(558.64795f, 27.378386f, 152.42236f), 817); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1031382u, new Vector3(575.1887f, 27.872107f, 161.39453f), 817); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -276722,9 +276732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; @@ -276737,16 +276747,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 5; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -276754,13 +276764,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); obj4.Steps = list11; reference7 = obj4; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -276768,13 +276778,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817); + span12[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817); obj5.Steps = list12; reference8 = obj5; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -276782,9 +276792,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span13[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.35954f, -20f, -483.02176f), 817) { StopDistance = 0.5f, @@ -276793,17 +276803,17 @@ public static class AssemblyQuestLoader num4 = 2; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = 11163u; + span14[num3] = 11163u; num3++; - span5[num3] = 11164u; + span14[num3] = 11164u; obj7.KillEnemyDataIds = list14; reference10 = obj7; obj6.Steps = list13; reference9 = obj6; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -276811,16 +276821,16 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) + span15[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) { StopDistance = 7f }; obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -276828,9 +276838,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; @@ -276843,16 +276853,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -276860,13 +276870,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); obj10.Steps = list19; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -276874,9 +276884,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1031012u, new Vector3(395.01025f, 20.422523f, -211.81049f), 817) { Fly = true @@ -276884,92 +276894,92 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj12.CompletionQuestVariablesFlags = list21; reference15 = obj12; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(432.72134f, 34.13806f, -146.49078f), 817); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list22; skipConditions.StepIf = skipStepConditions; questStep4.SkipConditions = skipConditions; reference16 = questStep4; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1031150u, new Vector3(433.85962f, 34.138065f, -145.37274f), 817); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list23; reference17 = questStep5; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span20[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1031151u, new Vector3(401.20544f, 33.63778f, -104.32593f), 817); num4 = 6; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list24; reference18 = questStep6; obj11.Steps = list20; reference14 = obj11; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -276977,9 +276987,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, NextQuestId = new QuestId(3480) @@ -276993,16 +277003,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 10; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -277010,13 +277020,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); obj14.Steps = list28; reference20 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -277024,16 +277034,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) + span29[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) { Fly = true }; obj15.Steps = list29; reference21 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -277041,9 +277051,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(591.2435f, 22.702421f, 85.20056f), 817) { Fly = true, @@ -277052,9 +277062,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - ref ComplexCombatData reference24 = ref span6[num4]; + ref ComplexCombatData reference24 = ref span31[num4]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 10285u, @@ -277063,19 +277073,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list32 = new List(num5); CollectionsMarshal.SetCount(list32, num5); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); int num6 = 0; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span32[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = null; + span32[num6] = null; obj18.CompletionQuestVariablesFlags = list32; reference24 = obj18; obj17.ComplexCombatData = list31; @@ -277083,7 +277093,7 @@ public static class AssemblyQuestLoader obj16.Steps = list30; reference22 = obj16; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -277091,16 +277101,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) + span33[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) { Fly = true }; obj19.Steps = list33; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -277108,16 +277118,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) + span34[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) { Fly = true }; obj20.Steps = list34; reference26 = obj20; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 5 @@ -277125,9 +277135,9 @@ public static class AssemblyQuestLoader num2 = 3; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span35[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 2010451u, new Vector3(265.03394f, 11.306824f, 73.899414f), 817) { Fly = true @@ -277135,23 +277145,23 @@ public static class AssemblyQuestLoader num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list36; reference28 = obj22; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span35[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 2010450u, new Vector3(267.20068f, 11.184814f, 30.502686f), 817) { StopDistance = 0.5f, @@ -277160,23 +277170,23 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num4 = 0; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span37[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list37; reference29 = obj23; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span35[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 2010449u, new Vector3(242.14539f, 21.86615f, -20.004639f), 817) { StopDistance = 0.5f, @@ -277185,25 +277195,25 @@ public static class AssemblyQuestLoader num4 = 6; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list38; reference30 = obj24; obj21.Steps = list35; reference27 = obj21; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span27[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -277211,16 +277221,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) + span39[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) { Fly = true }; obj25.Steps = list39; reference31 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span27[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -277228,9 +277238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span40[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(441.3478f, 11.8605385f, 172.98285f), 817) { StopDistance = 0.5f, @@ -277239,15 +277249,15 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span5[num4] = 11165u; + span41[num4] = 11165u; obj27.KillEnemyDataIds = list41; reference33 = obj27; obj26.Steps = list40; reference32 = obj26; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span27[num]; QuestSequence obj28 = new QuestSequence { Sequence = 8 @@ -277255,13 +277265,13 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031010u, new Vector3(441.062f, 11.948165f, 173.87659f), 817); + span42[num2] = new QuestStep(EInteractionType.Interact, 1031010u, new Vector3(441.062f, 11.948165f, 173.87659f), 817); obj28.Steps = list42; reference34 = obj28; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span27[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -277269,9 +277279,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, NextQuestId = new QuestId(3481) @@ -277285,16 +277295,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -277302,16 +277312,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031006u, new Vector3(493.55298f, -6.5553393f, -226.30658f), 817) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031006u, new Vector3(493.55298f, -6.5553393f, -226.30658f), 817) { StopDistance = 7f }; obj30.Steps = list46; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -277319,16 +277329,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) + span47[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) { Fly = true }; obj31.Steps = list47; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -277336,9 +277346,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span48[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.50095f, -20f, -481.85556f), 817) { StopDistance = 0.5f, @@ -277347,15 +277357,15 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = 11166u; + span49[num3] = 11166u; obj33.KillEnemyDataIds = list49; reference39 = obj33; obj32.Steps = list48; reference38 = obj32; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -277363,16 +277373,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) + span50[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) { StopDistance = 5f }; obj34.Steps = list50; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -277380,9 +277390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, NextQuestId = new QuestId(3482) @@ -277396,16 +277406,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot6.Author = list52; index = 8; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -277413,16 +277423,16 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031152u, new Vector3(465.7511f, 18.97871f, -61.08191f), 817) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031152u, new Vector3(465.7511f, 18.97871f, -61.08191f), 817) { Fly = true }; obj36.Steps = list54; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -277430,16 +277440,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031156u, new Vector3(160.14343f, -4.7555914f, 297.26086f), 817) + span55[num2] = new QuestStep(EInteractionType.Interact, 1031156u, new Vector3(160.14343f, -4.7555914f, 297.26086f), 817) { Fly = true }; obj37.Steps = list55; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -277447,9 +277457,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span56[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(180.39362f, -26.65495f, 784.1922f), 817) { StopDistance = 0.5f, @@ -277458,15 +277468,15 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span5[num4] = 11167u; + span57[num4] = 11167u; obj39.KillEnemyDataIds = list57; reference45 = obj39; obj38.Steps = list56; reference44 = obj38; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -277474,16 +277484,16 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031160u, new Vector3(179.76648f, -26.785097f, 785.3054f), 817) + span58[num2] = new QuestStep(EInteractionType.Interact, 1031160u, new Vector3(179.76648f, -26.785097f, 785.3054f), 817) { StopDistance = 5f }; obj40.Steps = list58; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -277491,9 +277501,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span59[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -277501,7 +277511,7 @@ public static class AssemblyQuestLoader obj41.Steps = list59; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -277509,9 +277519,9 @@ public static class AssemblyQuestLoader index2 = 4; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span60[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2010458u, new Vector3(101.15198f, -18.783936f, -672.2057f), 817) { Fly = true @@ -277519,23 +277529,23 @@ public static class AssemblyQuestLoader num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list61; reference49 = obj43; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span60[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(216.41074f, 11.20001f, -712.12494f), 817) { Fly = true @@ -277545,69 +277555,69 @@ public static class AssemblyQuestLoader num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num4 = 0; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list62; skipConditions2.StepIf = skipStepConditions2; obj44.SkipConditions = skipConditions2; reference50 = obj44; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span60[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010457u, new Vector3(221.30151f, 11.184814f, -721.24817f), 817); num4 = 6; List list63 = new List(num4); CollectionsMarshal.SetCount(list63, num4); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list63; reference51 = questStep7; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span60[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2010456u, new Vector3(229.11414f, 12.802246f, -706.8437f), 817); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list64; reference52 = questStep8; obj42.Steps = list60; reference48 = obj42; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span53[num]; QuestSequence obj45 = new QuestSequence { Sequence = 6 @@ -277615,16 +277625,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031164u, new Vector3(169.05469f, -19.903002f, -530.2052f), 817) + span65[index2] = new QuestStep(EInteractionType.Interact, 1031164u, new Vector3(169.05469f, -19.903002f, -530.2052f), 817) { Fly = true }; obj45.Steps = list65; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span53[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -277632,9 +277642,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -277683,9 +277693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-51.720833f, -17.25763f, 37.377193f), 815) { StopDistance = 1f, @@ -277694,9 +277704,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 11103u; + span5[index3] = 11103u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -277710,9 +277720,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030980u, new Vector3(-53.75763f, -17.25763f, 35.416138f), 815) + span6[index2] = new QuestStep(EInteractionType.Interact, 1030980u, new Vector3(-53.75763f, -17.25763f, 35.416138f), 815) { StopDistance = 5f }; @@ -277727,9 +277737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span7[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, null, new Vector3(56.450626f, -30.337545f, 103.22127f), 815) { StopDistance = 1f, @@ -277738,9 +277748,9 @@ public static class AssemblyQuestLoader index3 = 1; List list8 = new List(index3); CollectionsMarshal.SetCount(list8, index3); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = 11103u; + span8[num3] = 11103u; obj6.KillEnemyDataIds = list8; reference6 = obj6; obj5.Steps = list7; @@ -277754,9 +277764,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030981u, new Vector3(56.443115f, -30.173006f, 101.76245f), 815) + span9[index2] = new QuestStep(EInteractionType.Interact, 1030981u, new Vector3(56.443115f, -30.173006f, 101.76245f), 815) { StopDistance = 5f }; @@ -277771,9 +277781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030982u, new Vector3(13.961914f, -47.887844f, 169.78711f), 815); + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030982u, new Vector3(13.961914f, -47.887844f, 169.78711f), 815); obj8.Steps = list10; reference8 = obj8; questRoot.QuestSequence = list2; @@ -277783,16 +277793,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -277800,13 +277810,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815); + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -277814,13 +277824,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030759u, new Vector3(-558.9227f, 52.408985f, -188.79993f), 815); + span14[num2] = new QuestStep(EInteractionType.Interact, 1030759u, new Vector3(-558.9227f, 52.408985f, -188.79993f), 815); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -277828,14 +277838,14 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030979u, new Vector3(-424.61285f, 31.900826f, -226.64227f), 815) + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030979u, new Vector3(-424.61285f, 31.900826f, -226.64227f), 815) { PickUpQuestId = new QuestId(3503) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030807u, new Vector3(-336.6903f, 19.24816f, 75.913574f), 815); + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030807u, new Vector3(-336.6903f, 19.24816f, 75.913574f), 815); obj11.Steps = list15; reference11 = obj11; questRoot2.QuestSequence = list12; @@ -277845,16 +277855,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 4; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -277862,13 +277872,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -277876,9 +277886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820) + span19[index2] = new QuestStep(EInteractionType.Interact, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820) { AethernetShortcut = new AethernetShortcut { @@ -277889,7 +277899,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -277897,9 +277907,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820) + span20[num2] = new QuestStep(EInteractionType.Interact, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820) { AethernetShortcut = new AethernetShortcut { @@ -277910,7 +277920,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -277918,9 +277928,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030457u, new Vector3(63.370728f, -4.158061f, 143.93835f), 820) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030457u, new Vector3(63.370728f, -4.158061f, 143.93835f), 820) { AethernetShortcut = new AethernetShortcut { @@ -277938,16 +277948,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -277955,13 +277965,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820); + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820); obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -277969,9 +277979,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span25[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(383.55106f, 4.5417395f, 602.9981f), 814) { StopDistance = 0.5f, @@ -277982,15 +277992,15 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span4[index3] = 11087u; + span26[index3] = 11087u; obj18.KillEnemyDataIds = list26; reference18 = obj18; obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -277998,16 +278008,16 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030458u, new Vector3(379.84277f, 5.363723f, 600.3967f), 814) + span27[num2] = new QuestStep(EInteractionType.Interact, 1030458u, new Vector3(379.84277f, 5.363723f, 600.3967f), 814) { StopDistance = 7f }; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -278015,9 +278025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030463u, new Vector3(-14.847046f, -6.9869757f, -124.4068f), 820) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030463u, new Vector3(-14.847046f, -6.9869757f, -124.4068f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, AethernetShortcut = new AethernetShortcut @@ -278035,16 +278045,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot5.Author = list29; index = 3; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -278052,13 +278062,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029983u, new Vector3(-56.565247f, -4.821f, -88.059875f), 820); + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029983u, new Vector3(-56.565247f, -4.821f, -88.059875f), 820); obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -278066,9 +278076,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span32[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1027606u, new Vector3(-50.247986f, -4.820967f, -94.65173f), 820) { StopDistance = 7f @@ -278076,44 +278086,44 @@ public static class AssemblyQuestLoader index3 = 6; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list33; reference23 = obj23; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span32[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1029980u, new Vector3(-81.59003f, -0.80081946f, 40.878906f), 820); num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list34; reference24 = questStep; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1027604u, new Vector3(76.3103f, -8.115f, -46.219604f), 820) { AethernetShortcut = new AethernetShortcut @@ -278125,25 +278135,25 @@ public static class AssemblyQuestLoader index3 = 6; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list35; reference25 = obj24; obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -278151,16 +278161,16 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span36[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.CompleteQuest, 1029983u, new Vector3(-56.565247f, -4.821f, -88.059875f), 820); num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - Span span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span6[index3] = new DialogueChoice + span37[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZH008_03518_Q1_000_000"), @@ -278177,16 +278187,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot6.Author = list38; index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -278194,13 +278204,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820); + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820); obj26.Steps = list40; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -278208,9 +278218,9 @@ public static class AssemblyQuestLoader index2 = 3; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span41[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 2010114u, new Vector3(81.19324f, -10.421997f, 48.8136f), 820) { AethernetShortcut = new AethernetShortcut @@ -278222,67 +278232,67 @@ public static class AssemblyQuestLoader index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list42; reference30 = obj28; num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span41[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2010116u, new Vector3(94.40759f, -8.377258f, -57.358704f), 820); num3 = 6; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span43[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list43; reference31 = questStep3; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span41[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2010115u, new Vector3(-30.167114f, -11.917358f, 106.43164f), 820); index3 = 6; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list44; reference32 = questStep4; obj27.Steps = list41; reference29 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -278290,9 +278300,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820) { AethernetShortcut = new AethernetShortcut { @@ -278309,16 +278319,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -278326,13 +278336,13 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030465u, new Vector3(19.272095f, 36f, -4.409851f), 820); + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030465u, new Vector3(19.272095f, 36f, -4.409851f), 820); obj30.Steps = list48; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -278340,30 +278350,30 @@ public static class AssemblyQuestLoader num2 = 3; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span49[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1027537u, new Vector3(-3.982666f, 23.1f, 27.145752f), 820); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span50[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list50; reference36 = questStep5; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span49[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1027554u, new Vector3(27.54248f, 82.78693f, 32.303345f), 820) { StopDistance = 7f, @@ -278372,23 +278382,23 @@ public static class AssemblyQuestLoader index3 = 6; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list51; reference37 = obj32; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span49[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1027593u, new Vector3(78.11096f, -10.682121f, 73.28906f), 820) { AethernetShortcut = new AethernetShortcut @@ -278400,25 +278410,25 @@ public static class AssemblyQuestLoader num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span52[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list52; reference38 = obj33; obj31.Steps = list49; reference35 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -278426,16 +278436,16 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span53[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.CompleteQuest, 1030465u, new Vector3(19.272095f, 36f, -4.409851f), 820); index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span6[num3] = new DialogueChoice + span54[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZH010_03520_Q1_000_000"), @@ -278452,16 +278462,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot8.Author = list55; index = 3; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span56[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -278469,13 +278479,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820); + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820); obj35.Steps = list57; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span56[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -278483,9 +278493,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030466u, new Vector3(40.05493f, -10.468191f, 73.258545f), 820) + span58[num2] = new QuestStep(EInteractionType.Interact, 1030466u, new Vector3(40.05493f, -10.468191f, 73.258545f), 820) { AethernetShortcut = new AethernetShortcut { @@ -278496,7 +278506,7 @@ public static class AssemblyQuestLoader obj36.Steps = list58; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -278504,9 +278514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820) + span59[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820) { AethernetShortcut = new AethernetShortcut { @@ -278523,16 +278533,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot9.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -278540,13 +278550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); obj38.Steps = list62; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -278554,72 +278564,72 @@ public static class AssemblyQuestLoader num2 = 4; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span63[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1030471u, new Vector3(88.05969f, -7.2009244f, -73.71637f), 820); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list64; reference46 = questStep7; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span63[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1030470u, new Vector3(98.039185f, -17.955051f, -77.10382f), 820); index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list65; reference47 = questStep8; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span63[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1030468u, new Vector3(39.53601f, -23.440458f, 102.4032f), 820); num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span66[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list66; reference48 = questStep9; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span63[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1030469u, new Vector3(-112.16907f, -14.506645f, -49.515564f), 820) { AethernetShortcut = new AethernetShortcut @@ -278631,25 +278641,25 @@ public static class AssemblyQuestLoader index3 = 6; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list67; reference49 = obj40; obj39.Steps = list63; reference45 = obj39; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -278657,9 +278667,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); obj41.Steps = list68; reference50 = obj41; questRoot9.QuestSequence = list61; @@ -278669,16 +278679,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot10.Author = list69; index = 3; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -278686,13 +278696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820); obj42.Steps = list71; reference51 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -278700,9 +278710,9 @@ public static class AssemblyQuestLoader index2 = 4; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span72[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2010119u, new Vector3(23.697266f, -23.361572f, 121.23291f), 820) { AethernetShortcut = new AethernetShortcut @@ -278714,88 +278724,88 @@ public static class AssemblyQuestLoader num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list73; reference53 = obj44; num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span72[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2010117u, new Vector3(26.596436f, -21.957764f, 130.81555f), 820); index3 = 6; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list74; reference54 = questStep10; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span72[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2010118u, new Vector3(46.860474f, -15.884705f, 132.21936f), 820); num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span75[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list75; reference55 = questStep11; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span72[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2010120u, new Vector3(45.76172f, -8.773987f, 139.05542f), 820); index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list76; reference56 = questStep12; obj43.Steps = list72; reference52 = obj43; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span70[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -278803,9 +278813,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820) + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820) { AethernetShortcut = new AethernetShortcut { @@ -278822,16 +278832,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span78[index] = "liza"; questRoot11.Author = list78; index = 3; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span79[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -278839,13 +278849,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); obj46.Steps = list80; reference58 = obj46; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -278853,30 +278863,30 @@ public static class AssemblyQuestLoader num2 = 3; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span81[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2010123u, new Vector3(-56.199036f, -5.2339478f, -28.122437f), 820); num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list82; reference60 = questStep13; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span81[index2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 2010121u, new Vector3(-5.56958f, 82.90222f, -35.446716f), 820) { AethernetShortcut = new AethernetShortcut @@ -278888,46 +278898,46 @@ public static class AssemblyQuestLoader index3 = 6; List list83 = new List(index3); CollectionsMarshal.SetCount(list83, index3); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list83; reference61 = obj48; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span81[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2010122u, new Vector3(-14.114624f, 50.980347f, 33.920776f), 820); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list84; reference62 = questStep14; obj47.Steps = list81; reference59 = obj47; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span79[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -278935,9 +278945,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); obj49.Steps = list85; reference63 = obj49; questRoot11.QuestSequence = list79; @@ -278947,16 +278957,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot12.Author = list86; index = 4; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span87[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -278964,13 +278974,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815); + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815); obj50.Steps = list88; reference64 = obj50; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span87[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -278978,13 +278988,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030720u, new Vector3(-464.65253f, 45.508167f, -270.4662f), 815); + span89[num2] = new QuestStep(EInteractionType.Interact, 1030720u, new Vector3(-464.65253f, 45.508167f, -270.4662f), 815); obj51.Steps = list89; reference65 = obj51; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -278992,9 +279002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span90[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, null, new Vector3(-478.15445f, 10.344208f, 191.1135f), 815) { StopDistance = 1f, @@ -279003,15 +279013,15 @@ public static class AssemblyQuestLoader index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span4[num3] = 11106u; + span91[num3] = 11106u; obj53.KillEnemyDataIds = list91; reference67 = obj53; obj52.Steps = list90; reference66 = obj52; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -279019,9 +279029,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030718u, new Vector3(-478.2025f, 10.549525f, 193.13342f), 815) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030718u, new Vector3(-478.2025f, 10.549525f, 193.13342f), 815) { StopDistance = 7f }; @@ -279034,16 +279044,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "liza"; + span93[index] = "liza"; questRoot13.Author = list93; index = 4; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -279051,13 +279061,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030679u, new Vector3(64.07251f, 1.7078f, 231.40308f), 819); + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030679u, new Vector3(64.07251f, 1.7078f, 231.40308f), 819); obj55.Steps = list95; reference69 = obj55; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -279065,9 +279075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) + span96[num2] = new QuestStep(EInteractionType.Interact, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -279075,7 +279085,7 @@ public static class AssemblyQuestLoader obj56.Steps = list96; reference70 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -279083,9 +279093,9 @@ public static class AssemblyQuestLoader num2 = 2; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span97[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1027411u, new Vector3(-771.1452f, 51.501152f, -212.32928f), 813) { Fly = true @@ -279093,23 +279103,23 @@ public static class AssemblyQuestLoader num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list98; reference72 = obj58; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span97[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) { Fly = true @@ -279117,25 +279127,25 @@ public static class AssemblyQuestLoader index3 = 6; List list99 = new List(index3); CollectionsMarshal.SetCount(list99, index3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list99; reference73 = obj59; obj57.Steps = list97; reference71 = obj57; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -279143,9 +279153,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) { Fly = true, NextQuestId = new QuestId(3534) @@ -279159,16 +279169,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot14.Author = list101; index = 4; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -279176,13 +279186,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813); + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813); obj61.Steps = list103; reference75 = obj61; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span102[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -279190,9 +279200,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span104[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, null, new Vector3(-506.45068f, 3.7609627f, -19.921053f), 813) { StopDistance = 0.5f, @@ -279202,15 +279212,15 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span4[index3] = 11147u; + span105[index3] = 11147u; obj63.KillEnemyDataIds = list105; reference77 = obj63; obj62.Steps = list104; reference76 = obj62; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span102[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -279218,9 +279228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span106[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 1030682u, new Vector3(-506.4317f, 3.7609625f, -22.01886f), 813) { StopDistance = 7f @@ -279228,9 +279238,9 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span6[num3] = new DialogueChoice + span107[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZH302_03534_Q1_000_000"), @@ -279241,7 +279251,7 @@ public static class AssemblyQuestLoader obj64.Steps = list106; reference78 = obj64; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -279249,9 +279259,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813) + span108[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813) { Fly = true, NextQuestId = new QuestId(3535) @@ -279265,16 +279275,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot15.Author = list109; index = 5; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span110[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -279282,13 +279292,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813); + span111[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813); obj67.Steps = list111; reference81 = obj67; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span110[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -279296,16 +279306,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030683u, new Vector3(-689.6925f, 52.037113f, -168.5664f), 813) + span112[num2] = new QuestStep(EInteractionType.Interact, 1030683u, new Vector3(-689.6925f, 52.037113f, -168.5664f), 813) { Fly = true }; obj68.Steps = list112; reference82 = obj68; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span110[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -279313,9 +279323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030706u, new Vector3(-375.32617f, 105.92186f, -618.92126f), 813) + span113[index2] = new QuestStep(EInteractionType.Interact, 1030706u, new Vector3(-375.32617f, 105.92186f, -618.92126f), 813) { StopDistance = 2f, Fly = true @@ -279323,7 +279333,7 @@ public static class AssemblyQuestLoader obj69.Steps = list113; reference83 = obj69; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span110[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -279331,9 +279341,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span114[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 2010210u, new Vector3(-370.38226f, 103.37976f, -661.1887f), 813) { Fly = true @@ -279341,9 +279351,9 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span6[index3] = new DialogueChoice + span115[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKZH303_03535_Q3_000_000") @@ -279353,7 +279363,7 @@ public static class AssemblyQuestLoader obj70.Steps = list114; reference84 = obj70; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -279361,9 +279371,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813) + span116[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813) { NextQuestId = new QuestId(3536) }; @@ -279376,16 +279386,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span117[index] = "liza"; questRoot16.Author = list117; index = 6; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -279393,13 +279403,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813); + span119[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813); obj73.Steps = list119; reference87 = obj73; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -279407,9 +279417,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030685u, new Vector3(-443.68658f, 9.218739f, -150.53027f), 813) + span120[index2] = new QuestStep(EInteractionType.Interact, 1030685u, new Vector3(-443.68658f, 9.218739f, -150.53027f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -279417,7 +279427,7 @@ public static class AssemblyQuestLoader obj74.Steps = list120; reference88 = obj74; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -279425,9 +279435,9 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span121[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2010212u, new Vector3(-395.8648f, 6.210388f, -51.895935f), 813) { Fly = true, @@ -279436,15 +279446,15 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = 11148u; + span122[num3] = 11148u; obj76.KillEnemyDataIds = list122; reference90 = obj76; obj75.Steps = list121; reference89 = obj75; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -279452,9 +279462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010213u, new Vector3(-298.11554f, 4.348816f, 16.189758f), 813) + span123[index2] = new QuestStep(EInteractionType.Interact, 2010213u, new Vector3(-298.11554f, 4.348816f, 16.189758f), 813) { StopDistance = 0.5f, Fly = true @@ -279462,7 +279472,7 @@ public static class AssemblyQuestLoader obj77.Steps = list123; reference91 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj78 = new QuestSequence { Sequence = 4 @@ -279470,16 +279480,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010510u, new Vector3(-239.9787f, 15.030029f, -196.73462f), 813) + span124[num2] = new QuestStep(EInteractionType.Interact, 2010510u, new Vector3(-239.9787f, 15.030029f, -196.73462f), 813) { Fly = true }; obj78.Steps = list124; reference92 = obj78; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -279487,9 +279497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030688u, new Vector3(-659.26605f, 51.002872f, -217.30377f), 813) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030688u, new Vector3(-659.26605f, 51.002872f, -217.30377f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -279503,16 +279513,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot17.Author = list126; index = 5; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span127[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -279520,13 +279530,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); obj80.Steps = list128; reference94 = obj80; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span127[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -279534,13 +279544,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030748u, new Vector3(-514.8852f, 334.116f, -9.262268f), 814); + span129[index2] = new QuestStep(EInteractionType.Interact, 1030748u, new Vector3(-514.8852f, 334.116f, -9.262268f), 814); obj81.Steps = list129; reference95 = obj81; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span127[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -279548,23 +279558,23 @@ public static class AssemblyQuestLoader index2 = 3; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-515.5618f, 334.116f, -15.381194f), 814) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-515.5618f, 334.116f, -15.381194f), 814) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-518.69183f, 331.39224f, -23.225534f), 814) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-518.69183f, 331.39224f, -23.225534f), 814) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030749u, new Vector3(-504.5701f, 332.93307f, -112.077515f), 814); + span130[num2] = new QuestStep(EInteractionType.Interact, 1030749u, new Vector3(-504.5701f, 332.93307f, -112.077515f), 814); obj82.Steps = list130; reference96 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -279572,9 +279582,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span131[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Emote, 1030749u, new Vector3(-504.5701f, 332.93307f, -112.077515f), 814) { Emote = EEmote.Soothe @@ -279582,9 +279592,9 @@ public static class AssemblyQuestLoader num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span6 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span6[index3] = new DialogueChoice + span132[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI001_03537_Q1_000_000"), @@ -279595,7 +279605,7 @@ public static class AssemblyQuestLoader obj83.Steps = list131; reference97 = obj83; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span127[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -279603,9 +279613,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); obj85.Steps = list133; reference99 = obj85; questRoot17.QuestSequence = list127; @@ -279664,9 +279674,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030778u, new Vector3(-429.31256f, 417.29797f, -677.2107f), 814); + span5[num2] = new QuestStep(EInteractionType.Interact, 1030778u, new Vector3(-429.31256f, 417.29797f, -677.2107f), 814); obj2.Steps = list5; reference3 = obj2; num++; @@ -279678,16 +279688,16 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1030779u, new Vector3(-436.48438f, 417.21954f, -641.38245f), 814); index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = new DialogueChoice + span7[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI101_03556_Q3_000_000"), @@ -279706,16 +279716,16 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1030780u, new Vector3(-493.2479f, 417.1531f, -610.9866f), 814); num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index3 = 0; - span4[index3] = new DialogueChoice + span9[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI101_03556_Q4_000_000"), @@ -279734,9 +279744,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); obj5.Steps = list10; reference8 = obj5; questRoot.QuestSequence = list2; @@ -279746,16 +279756,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "alydev"; + span11[index] = "alydev"; questRoot2.Author = list11; index = 5; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -279763,13 +279773,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); obj6.Steps = list13; reference9 = obj6; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -279777,16 +279787,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814) + span14[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814) { Fly = true }; obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -279794,16 +279804,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2010336u, new Vector3(-407.1565f, 417.8683f, -633.2036f), 814) + span15[num2] = new QuestStep(EInteractionType.UseItem, 2010336u, new Vector3(-407.1565f, 417.8683f, -633.2036f), 814) { ItemId = 2002690u }; obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -279811,13 +279821,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814); + span16[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814); obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -279825,9 +279835,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) { Fly = true, NextQuestId = new QuestId(3558) @@ -279841,16 +279851,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "alydev"; + span18[index] = "alydev"; questRoot3.Author = list18; index = 5; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -279858,23 +279868,23 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); index3 = 2; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI103_03558_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKZI103_03558_A1_000_001") }; num3++; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI103_03558_Q2_000_000"), @@ -279885,7 +279895,7 @@ public static class AssemblyQuestLoader obj11.Steps = list20; reference14 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -279893,16 +279903,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030782u, new Vector3(-191.18036f, 362.9854f, -292.83594f), 814) + span22[num2] = new QuestStep(EInteractionType.Interact, 1030782u, new Vector3(-191.18036f, 362.9854f, -292.83594f), 814) { Fly = true }; obj12.Steps = list22; reference16 = obj12; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -279910,9 +279920,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, 1030784u, new Vector3(-407.8584f, 362.59058f, -289.5705f), 814) { Fly = true, @@ -279921,15 +279931,15 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - Span span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span5[index3] = 11142u; + span24[index3] = 11142u; obj14.KillEnemyDataIds = list24; reference18 = obj14; obj13.Steps = list23; reference17 = obj13; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -279937,13 +279947,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030784u, new Vector3(-407.8584f, 362.59058f, -289.5705f), 814); + span25[num2] = new QuestStep(EInteractionType.Interact, 1030784u, new Vector3(-407.8584f, 362.59058f, -289.5705f), 814); obj15.Steps = list25; reference19 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -279951,9 +279961,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814) { Fly = true, Emote = EEmote.Rally, @@ -279968,16 +279978,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "alydev"; + span27[index] = "alydev"; questRoot4.Author = list27; index = 5; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -279985,13 +279995,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814); obj17.Steps = list29; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -279999,16 +280009,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030775u, new Vector3(-436.72852f, 417.2178f, -640.4364f), 814) + span30[index2] = new QuestStep(EInteractionType.Interact, 1030775u, new Vector3(-436.72852f, 417.2178f, -640.4364f), 814) { Fly = true }; obj18.Steps = list30; reference22 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -280016,13 +280026,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030795u, new Vector3(-493.82776f, 417.15173f, -610.3761f), 814); + span31[num2] = new QuestStep(EInteractionType.Interact, 1030795u, new Vector3(-493.82776f, 417.15173f, -610.3761f), 814); obj19.Steps = list31; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -280030,13 +280040,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814); + span32[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814); obj20.Steps = list32; reference24 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -280044,9 +280054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030776u, new Vector3(-450.85834f, 417.1344f, -610.8644f), 814) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030776u, new Vector3(-450.85834f, 417.1344f, -610.8644f), 814) { NextQuestId = new QuestId(3560) }; @@ -280059,16 +280069,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "alydev"; + span34[index] = "alydev"; questRoot5.Author = list34; index = 8; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -280076,9 +280086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -280097,7 +280107,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -280105,9 +280115,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) + span37[num2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -280126,7 +280136,7 @@ public static class AssemblyQuestLoader obj23.Steps = list37; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -280134,9 +280144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814) + span38[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -280155,7 +280165,7 @@ public static class AssemblyQuestLoader obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -280163,16 +280173,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030791u, new Vector3(-165.27051f, 352.35822f, -206.16473f), 814) + span39[num2] = new QuestStep(EInteractionType.Interact, 1030791u, new Vector3(-165.27051f, 352.35822f, -206.16473f), 814) { Fly = true }; obj25.Steps = list39; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -280180,13 +280190,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010309u, new Vector3(-109.69714f, 353.50574f, -181.65869f), 814); + span40[index2] = new QuestStep(EInteractionType.Interact, 2010309u, new Vector3(-109.69714f, 353.50574f, -181.65869f), 814); obj26.Steps = list40; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = 5 @@ -280194,16 +280204,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030803u, new Vector3(-149.46216f, 352.35822f, -199.29816f), 814) + span41[num2] = new QuestStep(EInteractionType.Interact, 1030803u, new Vector3(-149.46216f, 352.35822f, -199.29816f), 814) { Fly = true }; obj27.Steps = list41; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span35[num]; QuestSequence obj28 = new QuestSequence { Sequence = 6 @@ -280211,9 +280221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) + span42[index2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -280232,7 +280242,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span35[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -280240,9 +280250,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030788u, new Vector3(-531.02924f, 415.2066f, -567.4983f), 814) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030788u, new Vector3(-531.02924f, 415.2066f, -567.4983f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaTomra, @@ -280268,16 +280278,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot6.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -280285,13 +280295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819); obj30.Steps = list46; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -280299,9 +280309,9 @@ public static class AssemblyQuestLoader index2 = 3; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span47[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1031119u, new Vector3(80.125f, 1.4901161E-08f, 190.44775f), 819) { AethernetShortcut = new AethernetShortcut @@ -280313,67 +280323,67 @@ public static class AssemblyQuestLoader index3 = 6; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - Span span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list48; reference36 = obj32; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span47[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1027799u, new Vector3(-74.6319f, -4.200001f, 170.00073f), 819); num3 = 6; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index3 = 0; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span49[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list49; reference37 = questStep5; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span47[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1028333u, new Vector3(-168.07812f, 1.490116E-08f, 96.14697f), 819); index3 = 6; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list50; reference38 = questStep6; obj31.Steps = list47; reference35 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -280381,9 +280391,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819) { AethernetShortcut = new AethernetShortcut { @@ -280400,16 +280410,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 4; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -280417,13 +280427,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027263u, new Vector3(-69.5354f, -36.726383f, -282.79547f), 819); + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027263u, new Vector3(-69.5354f, -36.726383f, -282.79547f), 819); obj34.Steps = list54; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -280431,9 +280441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) + span55[index2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) { AethernetShortcut = new AethernetShortcut { @@ -280444,7 +280454,7 @@ public static class AssemblyQuestLoader obj35.Steps = list55; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -280452,16 +280462,16 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) + span56[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) { ItemId = 2002756u }; obj36.Steps = list56; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -280469,9 +280479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span57[index2]; QuestStep obj38 = new QuestStep(EInteractionType.CompleteQuest, 1027263u, new Vector3(-69.5354f, -36.726383f, -282.79547f), 819) { AethernetShortcut = new AethernetShortcut @@ -280483,9 +280493,9 @@ public static class AssemblyQuestLoader num3 = 1; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span4[index3] = new DialogueChoice + span58[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ002_03565_Q1_000_000"), @@ -280502,16 +280512,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -280519,13 +280529,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031036u, new Vector3(35.721313f, -4.2178183f, 150.80493f), 819); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031036u, new Vector3(35.721313f, -4.2178183f, 150.80493f), 819); obj39.Steps = list61; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -280533,13 +280543,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031037u, new Vector3(65.32385f, 31.22887f, 151.7815f), 819); + span62[index2] = new QuestStep(EInteractionType.Interact, 1031037u, new Vector3(65.32385f, 31.22887f, 151.7815f), 819); obj40.Steps = list62; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -280547,16 +280557,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(65.23219f, 31.253508f, 150.2689f), 819) + span63[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(65.23219f, 31.253508f, 150.2689f), 819) { Emote = EEmote.Welcome }; obj41.Steps = list63; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -280564,9 +280574,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031038u, new Vector3(71.30542f, 30.758999f, 141.95471f), 819); + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031038u, new Vector3(71.30542f, 30.758999f, 141.95471f), 819); obj42.Steps = list64; reference48 = obj42; questRoot8.QuestSequence = list60; @@ -280576,16 +280586,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -280593,13 +280603,13 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819); + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819); obj43.Steps = list67; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -280607,9 +280617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span68[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1031060u, new Vector3(-148.36353f, 1.4901161E-08f, 200.42712f), 819) { AethernetShortcut = new AethernetShortcut @@ -280621,9 +280631,9 @@ public static class AssemblyQuestLoader index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span4[num3] = new DialogueChoice + span69[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ004_03567_Q1_000_000"), @@ -280634,7 +280644,7 @@ public static class AssemblyQuestLoader obj44.Steps = list68; reference50 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -280642,9 +280652,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -280662,16 +280672,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot10.Author = list71; index = 4; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -280679,13 +280689,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819); obj47.Steps = list73; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -280693,9 +280703,9 @@ public static class AssemblyQuestLoader index2 = 3; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span74[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 1031427u, new Vector3(10.8185425f, -1.4707987E-11f, -56.26001f), 819) { AethernetShortcut = new AethernetShortcut @@ -280707,23 +280717,23 @@ public static class AssemblyQuestLoader num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list75; reference55 = obj49; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span74[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 1027252u, new Vector3(-117.60132f, 38.614765f, 236.04175f), 819) { AethernetShortcut = new AethernetShortcut @@ -280735,23 +280745,23 @@ public static class AssemblyQuestLoader index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list76; reference56 = obj50; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027260u, new Vector3(-49.515564f, -36.72638f, -271.4123f), 819) + span74[num2] = new QuestStep(EInteractionType.Interact, 1027260u, new Vector3(-49.515564f, -36.72638f, -271.4123f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -280763,7 +280773,7 @@ public static class AssemblyQuestLoader obj48.Steps = list74; reference54 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -280771,9 +280781,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819) + span77[index2] = new QuestStep(EInteractionType.Interact, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819) { AethernetShortcut = new AethernetShortcut { @@ -280784,7 +280794,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -280792,9 +280802,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031065u, new Vector3(101.426636f, 20.728992f, 101.8844f), 819) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031065u, new Vector3(101.426636f, 20.728992f, 101.8844f), 819) { AethernetShortcut = new AethernetShortcut { @@ -280811,16 +280821,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot11.Author = list79; index = 6; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -280828,13 +280838,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818); + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818); obj53.Steps = list81; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -280842,13 +280852,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); + span82[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); obj54.Steps = list82; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -280856,33 +280866,33 @@ public static class AssemblyQuestLoader num2 = 2; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span83[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010463u, new Vector3(340.93237f, 342.67188f, -310.47534f), 818); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list84; index3 = 1; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span4[num3] = new DialogueChoice + span85[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ101_03588_Q2_000_000"), @@ -280891,31 +280901,31 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list85; reference62 = questStep7; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span83[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2010464u, new Vector3(341.5426f, 342.76343f, -308.70532f), 818); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span6 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list86; index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = new DialogueChoice + span87[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ101_03588_Q1_000_000"), @@ -280926,7 +280936,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference61 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -280934,13 +280944,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); + span88[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); obj56.Steps = list88; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -280948,16 +280958,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031017u, new Vector3(603.02124f, 348.01245f, -165.30103f), 818) + span89[index2] = new QuestStep(EInteractionType.Interact, 1031017u, new Vector3(603.02124f, 348.01245f, -165.30103f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; obj57.Steps = list89; reference65 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -280965,9 +280975,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031019u, new Vector3(505.88232f, 371.189f, -342.79395f), 818); + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031019u, new Vector3(505.88232f, 371.189f, -342.79395f), 818); obj58.Steps = list90; reference66 = obj58; questRoot11.QuestSequence = list80; @@ -280977,16 +280987,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot12.Author = list91; index = 6; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -280994,13 +281004,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818); + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818); obj59.Steps = list93; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span92[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -281008,13 +281018,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030473u, new Vector3(-410.1778f, -260.17664f, 256.09204f), 818); + span94[num2] = new QuestStep(EInteractionType.Interact, 1030473u, new Vector3(-410.1778f, -260.17664f, 256.09204f), 818); obj60.Steps = list94; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -281022,13 +281032,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027774u, new Vector3(-365.59094f, -260.1766f, 276.9359f), 818); + span95[index2] = new QuestStep(EInteractionType.Interact, 1027774u, new Vector3(-365.59094f, -260.1766f, 276.9359f), 818); obj61.Steps = list95; reference69 = obj61; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -281036,13 +281046,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); + span96[num2] = new QuestStep(EInteractionType.Interact, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); obj62.Steps = list96; reference70 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -281050,9 +281060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span97[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, 2010125u, new Vector3(-502.7085f, -250.93463f, 449.97327f), 818) { ItemId = 2002612u, @@ -281061,19 +281071,19 @@ public static class AssemblyQuestLoader num3 = 3; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span5[index3] = 10846u; + span98[index3] = 10846u; index3++; - span5[index3] = 10847u; + span98[index3] = 10847u; index3++; - span5[index3] = 10848u; + span98[index3] = 10848u; obj64.KillEnemyDataIds = list98; reference72 = obj64; obj63.Steps = list97; reference71 = obj63; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -281081,9 +281091,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); obj65.Steps = list99; reference73 = obj65; questRoot12.QuestSequence = list92; @@ -281093,16 +281103,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot13.Author = list100; index = 6; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span101[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -281110,13 +281120,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); + span102[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); obj66.Steps = list102; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span101[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -281124,13 +281134,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); + span103[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); obj67.Steps = list103; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -281138,13 +281148,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); + span104[index2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); obj68.Steps = list104; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -281152,13 +281162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); + span105[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); obj69.Steps = list105; reference77 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -281166,13 +281176,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); + span106[index2] = new QuestStep(EInteractionType.Interact, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); obj70.Steps = list106; reference78 = obj70; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -281180,9 +281190,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); obj71.Steps = list107; reference79 = obj71; questRoot13.QuestSequence = list101; @@ -281192,16 +281202,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot14.Author = list108; index = 5; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -281209,13 +281219,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818); + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818); obj72.Steps = list110; reference80 = obj72; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -281223,13 +281233,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030478u, new Vector3(-654.35266f, -250.89601f, 475.76086f), 818); + span111[num2] = new QuestStep(EInteractionType.Interact, 1030478u, new Vector3(-654.35266f, -250.89601f, 475.76086f), 818); obj73.Steps = list111; reference81 = obj73; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -281237,20 +281247,20 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-450.6779f, -250.89601f, 400.94394f), 818); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-450.6779f, -250.89601f, 400.94394f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) + span112[index2] = new QuestStep(EInteractionType.Interact, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) { StopDistance = 7f }; obj74.Steps = list112; reference82 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -281258,9 +281268,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(-85.3181f, -281.24854f, 423.48425f), 818) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -281268,9 +281278,9 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span5[num3] = 10304u; + span114[num3] = 10304u; obj76.KillEnemyDataIds = list114; obj76.CombatItemUse = new CombatItemUse { @@ -281282,7 +281292,7 @@ public static class AssemblyQuestLoader obj75.Steps = list113; reference83 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span109[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -281290,11 +281300,11 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) { StopDistance = 7f }; @@ -281307,16 +281317,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot15.Author = list116; index = 4; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -281324,13 +281334,13 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028898u, new Vector3(-132.58563f, 0f, -14.023071f), 819); + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028898u, new Vector3(-132.58563f, 0f, -14.023071f), 819); obj78.Steps = list118; reference86 = obj78; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -281338,9 +281348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819) + span119[index2] = new QuestStep(EInteractionType.Interact, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819) { AethernetShortcut = new AethernetShortcut { @@ -281351,7 +281361,7 @@ public static class AssemblyQuestLoader obj79.Steps = list119; reference87 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -281359,9 +281369,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 819) + span120[num2] = new QuestStep(EInteractionType.Duty, null, null, 819) { DutyOptions = new DutyOptions { @@ -281371,7 +281381,7 @@ public static class AssemblyQuestLoader obj80.Steps = list120; reference88 = obj80; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -281379,9 +281389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819); + span121[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819); obj81.Steps = list121; reference89 = obj81; questRoot15.QuestSequence = list117; @@ -281391,16 +281401,16 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "liza"; + span122[index] = "liza"; questRoot16.Author = list122; index = 6; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span123[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -281408,13 +281418,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820); + span124[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820); obj82.Steps = list124; reference90 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span123[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -281422,22 +281432,22 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818) + span125[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818) { Fly = true, AetheryteShortcut = EAetheryteLocation.TempestMacarensesAngle }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) + span125[index2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) { StopDistance = 7f }; obj83.Steps = list125; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span123[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -281445,21 +281455,21 @@ public static class AssemblyQuestLoader index2 = 2; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818) + span126[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) + span126[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) { StopDistance = 7f }; obj84.Steps = list126; reference92 = obj84; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span123[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -281467,9 +281477,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 818) + span127[index2] = new QuestStep(EInteractionType.Duty, null, null, 818) { DutyOptions = new DutyOptions { @@ -281479,7 +281489,7 @@ public static class AssemblyQuestLoader obj85.Steps = list127; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span123[num]; QuestSequence obj86 = new QuestSequence { Sequence = 4 @@ -281487,18 +281497,18 @@ public static class AssemblyQuestLoader index2 = 2; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818); + span128[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) + span128[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) { StopDistance = 7f }; obj86.Steps = list128; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span123[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -281506,9 +281516,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, AethernetShortcut = new AethernetShortcut @@ -281526,16 +281536,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot17.Author = list130; index = 3; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -281543,9 +281553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031348u, new Vector3(47.13501f, 1.4901161E-08f, 191.5769f), 819) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031348u, new Vector3(47.13501f, 1.4901161E-08f, 191.5769f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -281557,7 +281567,7 @@ public static class AssemblyQuestLoader obj88.Steps = list132; reference96 = obj88; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -281565,9 +281575,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) + span133[index2] = new QuestStep(EInteractionType.Interact, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -281579,7 +281589,7 @@ public static class AssemblyQuestLoader obj89.Steps = list133; reference97 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -281587,9 +281597,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(3598) @@ -281603,16 +281613,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot18.Author = list135; index = 2; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span136[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -281620,9 +281630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -281637,7 +281647,7 @@ public static class AssemblyQuestLoader obj91.Steps = list137; reference99 = obj91; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span136[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -281645,9 +281655,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(3599) @@ -281661,16 +281671,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot19.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -281678,9 +281688,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -281695,7 +281705,7 @@ public static class AssemblyQuestLoader obj93.Steps = list141; reference101 = obj93; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -281703,9 +281713,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(3600) @@ -281765,9 +281775,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(4176) @@ -281781,16 +281791,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "liza"; + span5[index] = "liza"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -281798,9 +281808,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030408u, new Vector3(-101.12158f, -9.99916f, -62.82141f), 820) + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030408u, new Vector3(-101.12158f, -9.99916f, -62.82141f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, AethernetShortcut = new AethernetShortcut @@ -281819,7 +281829,7 @@ public static class AssemblyQuestLoader obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span6[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -281827,9 +281837,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030409u, new Vector3(116.53308f, 55.329205f, 816.7085f), 814) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030409u, new Vector3(116.53308f, 55.329205f, 816.7085f), 814) { AethernetShortcut = new AethernetShortcut { @@ -281847,16 +281857,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot3.Author = list9; index = 1; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -281864,9 +281874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027847u, new Vector3(-76.34094f, 20.04979f, -110.97894f), 819) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027847u, new Vector3(-76.34094f, 20.04979f, -110.97894f), 819) { StopDistance = 5f }; @@ -281879,16 +281889,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot4.Author = list12; index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span13[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -281896,9 +281906,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027544u, new Vector3(12.985352f, 82.05f, -25.223206f), 820); + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027544u, new Vector3(12.985352f, 82.05f, -25.223206f), 820); obj6.Steps = list14; reference6 = obj6; questRoot4.QuestSequence = list13; @@ -281908,16 +281918,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot5.Author = list15; index = 1; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span16[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -281925,9 +281935,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031106u, new Vector3(-8.255188f, -3.1851232E-07f, 10.543945f), 819); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031106u, new Vector3(-8.255188f, -3.1851232E-07f, 10.543945f), 819); obj7.Steps = list17; reference7 = obj7; questRoot5.QuestSequence = list16; @@ -281937,16 +281947,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot6.Author = list18; index = 6; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span19[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -281954,16 +281964,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 7f }; obj8.Steps = list20; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span19[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -281971,13 +281981,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009895u, new Vector3(26.04712f, -0.015319824f, 73.92993f), 819); + span21[index2] = new QuestStep(EInteractionType.Interact, 2009895u, new Vector3(26.04712f, -0.015319824f, 73.92993f), 819); obj9.Steps = list21; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span19[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -281985,16 +281995,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009896u, new Vector3(-224.445f, 21.377869f, -58.06067f), 819) + span22[num2] = new QuestStep(EInteractionType.Interact, 2009896u, new Vector3(-224.445f, 21.377869f, -58.06067f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj10.Steps = list22; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -282002,13 +282012,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009897u, new Vector3(-224.47546f, 21.22528f, 58.03003f), 819); + span23[index2] = new QuestStep(EInteractionType.Interact, 2009897u, new Vector3(-224.47546f, 21.22528f, 58.03003f), 819); obj11.Steps = list23; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -282016,9 +282026,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span24[num2]; QuestStep obj13 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029599u, new Vector3(-107.0116f, 20f, 12.619202f), 819) { StopDistance = 5f @@ -282027,20 +282037,20 @@ public static class AssemblyQuestLoader int num3 = 3; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num4 = 0; - span[num4] = "(phase 1) AI gets stuck on trees/posts/walls."; + span25[num4] = "(phase 1) AI gets stuck on trees/posts/walls."; num4++; - span[num4] = "(phase 1) AI will never reach the Ostall Imperative, it instead walks circles around Radisca's Round even with all enemies dead."; + span25[num4] = "(phase 1) AI will never reach the Ostall Imperative, it instead walks circles around Radisca's Round even with all enemies dead."; num4++; - span[num4] = "(phase 2) AI will still try to walk to Radisca's Round, but (usually) prioritizes fighting enemies."; + span25[num4] = "(phase 2) AI will still try to walk to Radisca's Round, but (usually) prioritizes fighting enemies."; singlePlayerDutyOptions.Notes = list25; obj13.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference13 = obj13; obj12.Steps = list24; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -282048,9 +282058,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); obj14.Steps = list26; reference14 = obj14; questRoot6.QuestSequence = list19; @@ -282060,16 +282070,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot7.Author = list27; index = 3; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span28[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -282077,13 +282087,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); obj15.Steps = list29; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span28[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -282091,9 +282101,9 @@ public static class AssemblyQuestLoader num2 = 3; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span30[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1030314u, new Vector3(-690.0587f, 52.7832f, -302.20496f), 813) { Fly = true @@ -282101,23 +282111,23 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - Span span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list31; reference17 = obj17; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span30[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1030313u, new Vector3(-649.13403f, 53.2081f, -178.08807f), 813) { Fly = true @@ -282125,46 +282135,46 @@ public static class AssemblyQuestLoader num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list32; reference18 = obj18; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span30[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030312u, new Vector3(-694.0261f, 52.60457f, -124.74249f), 813); num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list33; reference19 = questStep; obj16.Steps = list30; reference16 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -282172,14 +282182,14 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.03015f, 52.60457f, -139.54802f), 813) + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.03015f, 52.60457f, -139.54802f), 813) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029606u, new Vector3(-734.5541f, 52.60457f, -147.1123f), 813) + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029606u, new Vector3(-734.5541f, 52.60457f, -147.1123f), 813) { Fly = true }; @@ -282192,16 +282202,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot8.Author = list35; index = 6; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span36[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -282209,16 +282219,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030587u, new Vector3(-728.0537f, 52.604565f, -146.3493f), 813) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030587u, new Vector3(-728.0537f, 52.604565f, -146.3493f), 813) { StopDistance = 5f }; obj20.Steps = list37; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span36[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -282226,16 +282236,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029607u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) + span38[num2] = new QuestStep(EInteractionType.Interact, 1029607u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj21.Steps = list38; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span36[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -282243,9 +282253,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029608u, new Vector3(-120.83624f, -47.55994f, -166.15558f), 819) + span39[index2] = new QuestStep(EInteractionType.Interact, 1029608u, new Vector3(-120.83624f, -47.55994f, -166.15558f), 819) { AethernetShortcut = new AethernetShortcut { @@ -282256,7 +282266,7 @@ public static class AssemblyQuestLoader obj22.Steps = list39; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span36[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -282264,9 +282274,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span40[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Emote, 1029608u, new Vector3(-120.83624f, -47.55994f, -166.15558f), 819) { Emote = EEmote.Poke @@ -282274,9 +282284,9 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - Span span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span5[num4] = new DialogueChoice + span41[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD103_03608_Q1_000_000"), @@ -282287,7 +282297,7 @@ public static class AssemblyQuestLoader obj23.Steps = list40; reference24 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -282295,53 +282305,53 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span42[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2009900u, new Vector3(-136.64453f, -46.00598f, -183.67291f), 819); num4 = 6; List list43 = new List(num4); CollectionsMarshal.SetCount(list43, num4); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list43; reference27 = questStep2; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span42[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2009899u, new Vector3(-140.97815f, -44.75476f, -156.66437f), 819); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span44[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list44; reference28 = questStep3; obj25.Steps = list42; reference26 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -282349,9 +282359,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; @@ -282364,16 +282374,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot9.Author = list46; index = 7; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span47[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -282381,13 +282391,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029853u, new Vector3(-30.991089f, -0.6499998f, -49.69867f), 819); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029853u, new Vector3(-30.991089f, -0.6499998f, -49.69867f), 819); obj27.Steps = list48; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span47[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -282395,21 +282405,21 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span49[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844 }; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span49[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); num4 = 1; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = new DialogueChoice + span50[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD104_03609_Q1_000_000"), @@ -282420,7 +282430,7 @@ public static class AssemblyQuestLoader obj28.Steps = list49; reference31 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span47[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -282428,16 +282438,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029597u, new Vector3(2.4871826f, 0f, 1.5106201f), 844) + span51[index2] = new QuestStep(EInteractionType.Interact, 1029597u, new Vector3(2.4871826f, 0f, 1.5106201f), 844) { StopDistance = 7f }; obj29.Steps = list51; reference33 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -282445,16 +282455,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009903u, new Vector3(-177.56934f, -0.015319824f, -0.38153076f), 819) + span52[num2] = new QuestStep(EInteractionType.Interact, 2009903u, new Vector3(-177.56934f, -0.015319824f, -0.38153076f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj30.Steps = list52; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -282462,18 +282472,18 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.00786f, -3.0897782f, -0.36405885f), 819); + span53[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.00786f, -3.0897782f, -0.36405885f), 819); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029611u, new Vector3(576.95886f, 6.6976085f, 636.71313f), 813) + span53[index2] = new QuestStep(EInteractionType.Interact, 1029611u, new Vector3(576.95886f, 6.6976085f, 636.71313f), 813) { Fly = true }; obj31.Steps = list53; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -282481,16 +282491,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028305u, new Vector3(525.65796f, -5.2326922f, 854.2457f), 813) + span54[num2] = new QuestStep(EInteractionType.Interact, 1028305u, new Vector3(525.65796f, -5.2326922f, 854.2457f), 813) { Fly = true }; obj32.Steps = list54; reference36 = obj32; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -282498,9 +282508,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029614u, new Vector3(-554.1314f, 35.800797f, -669.70325f), 815); + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029614u, new Vector3(-554.1314f, 35.800797f, -669.70325f), 815); obj33.Steps = list55; reference37 = obj33; questRoot9.QuestSequence = list47; @@ -282510,16 +282520,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot10.Author = list56; index = 4; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span57[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -282527,13 +282537,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029615u, new Vector3(-556.69495f, 36.586422f, -670.06946f), 815); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029615u, new Vector3(-556.69495f, 36.586422f, -670.06946f), 815); obj34.Steps = list58; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -282541,13 +282551,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); + span59[index2] = new QuestStep(EInteractionType.Interact, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); obj35.Steps = list59; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -282555,74 +282565,74 @@ public static class AssemblyQuestLoader index2 = 3; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span60[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1027918u, new Vector3(-389.76123f, -17.724838f, -586.1448f), 815); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list61; reference41 = questStep5; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span60[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1027919u, new Vector3(-404.50146f, -17.85281f, -549.95044f), 815); num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list62; reference42 = questStep6; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span60[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1027917u, new Vector3(-448.3559f, -20.016521f, -554.6807f), 815); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span63[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list63; reference43 = questStep7; obj36.Steps = list60; reference40 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -282630,16 +282640,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span64[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1029617u, new Vector3(-419.39423f, -20.145794f, -578.88153f), 815); num4 = 1; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = new DialogueChoice + span65[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD105_03610_Q1_000_000"), @@ -282656,16 +282666,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot11.Author = list66; index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -282673,13 +282683,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); obj38.Steps = list68; reference46 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -282687,13 +282697,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030947u, new Vector3(-461.9364f, -1.2183915f, -372.06073f), 815); + span69[index2] = new QuestStep(EInteractionType.Interact, 1030947u, new Vector3(-461.9364f, -1.2183915f, -372.06073f), 815); obj39.Steps = list69; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -282701,13 +282711,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029620u, new Vector3(-2.0905762f, 45.61908f, -583.48975f), 815); + span70[num2] = new QuestStep(EInteractionType.Interact, 1029620u, new Vector3(-2.0905762f, 45.61908f, -583.48975f), 815); obj40.Steps = list70; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -282715,74 +282725,74 @@ public static class AssemblyQuestLoader num2 = 3; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span71[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2009906u, new Vector3(-0.7172241f, 48.722046f, -529.80853f), 815); num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span4 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list72; reference50 = questStep9; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span71[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2009904u, new Vector3(19.821411f, 46.189087f, -575.0973f), 815); num4 = 6; List list73 = new List(num4); CollectionsMarshal.SetCount(list73, num4); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list73; reference51 = questStep10; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span71[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2009905u, new Vector3(13.443176f, 47.89807f, -618.12775f), 815); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span74[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list74; reference52 = questStep11; obj41.Steps = list71; reference49 = obj41; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -282790,13 +282800,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029622u, new Vector3(80.338745f, 45.622585f, -641.5351f), 815); + span75[num2] = new QuestStep(EInteractionType.Interact, 1029622u, new Vector3(80.338745f, 45.622585f, -641.5351f), 815); obj42.Steps = list75; reference53 = obj42; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -282804,9 +282814,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span76[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 1029623u, new Vector3(-62.760437f, 45.619083f, -606.3783f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282814,15 +282824,15 @@ public static class AssemblyQuestLoader num4 = 1; List list77 = new List(num4); CollectionsMarshal.SetCount(list77, num4); - Span span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span6[num3] = 10882u; + span77[num3] = 10882u; obj44.KillEnemyDataIds = list77; reference55 = obj44; obj43.Steps = list76; reference54 = obj43; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span67[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -282830,9 +282840,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029624u, new Vector3(90.196045f, 45.72853f, -598.90137f), 815); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029624u, new Vector3(90.196045f, 45.72853f, -598.90137f), 815); obj45.Steps = list78; reference56 = obj45; questRoot11.QuestSequence = list67; @@ -282842,16 +282852,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot12.Author = list79; index = 8; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span80[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -282859,16 +282869,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029629u, new Vector3(88.48706f, 45.737045f, -595.9106f), 815) + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029629u, new Vector3(88.48706f, 45.737045f, -595.9106f), 815) { StopDistance = 7f }; obj46.Steps = list81; reference57 = obj46; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span80[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -282876,13 +282886,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029631u, new Vector3(-94.65173f, 41.257984f, -537.59064f), 815); + span82[num2] = new QuestStep(EInteractionType.Interact, 1029631u, new Vector3(-94.65173f, 41.257984f, -537.59064f), 815); obj47.Steps = list82; reference58 = obj47; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -282890,13 +282900,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029632u, new Vector3(-136.36993f, 28.480484f, -374.99048f), 815); + span83[index2] = new QuestStep(EInteractionType.Interact, 1029632u, new Vector3(-136.36993f, 28.480484f, -374.99048f), 815); obj48.Steps = list83; reference59 = obj48; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -282904,14 +282914,14 @@ public static class AssemblyQuestLoader index2 = 2; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-158.38751f, 25.202963f, -285.0746f), 815) + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-158.38751f, 25.202963f, -285.0746f), 815) { Sprint = true }; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span84[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(-276.48285f, 18.86909f, -244.22473f), 815) { StopDistance = 1f, @@ -282920,15 +282930,15 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span6[num4] = 11138u; + span85[num4] = 11138u; obj50.KillEnemyDataIds = list85; reference61 = obj50; obj49.Steps = list84; reference60 = obj49; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -282936,16 +282946,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029633u, new Vector3(-278.03473f, 19.067781f, -249.19507f), 815) + span86[index2] = new QuestStep(EInteractionType.Interact, 1029633u, new Vector3(-278.03473f, 19.067781f, -249.19507f), 815) { StopDistance = 7f }; obj51.Steps = list86; reference62 = obj51; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -282953,13 +282963,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029634u, new Vector3(-479.7895f, 45.16138f, -213.6416f), 815); + span87[num2] = new QuestStep(EInteractionType.Interact, 1029634u, new Vector3(-479.7895f, 45.16138f, -213.6416f), 815); obj52.Steps = list87; reference63 = obj52; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 6 @@ -282967,13 +282977,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029635u, new Vector3(-479.45374f, 47.777702f, -189.77649f), 815); + span88[index2] = new QuestStep(EInteractionType.Interact, 1029635u, new Vector3(-479.45374f, 47.777702f, -189.77649f), 815); obj53.Steps = list88; reference64 = obj53; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -282981,9 +282991,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); obj54.Steps = list89; reference65 = obj54; questRoot12.QuestSequence = list80; @@ -282993,16 +283003,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "liza"; questRoot13.Author = list90; index = 7; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span91[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -283010,13 +283020,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); obj55.Steps = list92; reference66 = obj55; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -283024,18 +283034,18 @@ public static class AssemblyQuestLoader index2 = 2; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) + span93[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) { Aetheryte = EAetheryteLocation.AmhAraengTwine }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029640u, new Vector3(-545.31165f, 45.512848f, -230.6402f), 815); + span93[num2] = new QuestStep(EInteractionType.Interact, 1029640u, new Vector3(-545.31165f, 45.512848f, -230.6402f), 815); obj56.Steps = list93; reference67 = obj56; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span91[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -283043,9 +283053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span94[index2]; QuestStep obj58 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-410.60504f, 46.19129f, -245.38031f), 815) { StopDistance = 2f, @@ -283054,9 +283064,9 @@ public static class AssemblyQuestLoader num4 = 1; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span5[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD108_03613_Q1_000_000"), @@ -283067,7 +283077,7 @@ public static class AssemblyQuestLoader obj57.Steps = list94; reference68 = obj57; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -283075,22 +283085,22 @@ public static class AssemblyQuestLoader index2 = 4; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815); + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010050u, new Vector3(-343.80103f, 46.98242f, -235.43152f), 815) + span96[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010050u, new Vector3(-343.80103f, 46.98242f, -235.43152f), 815) { DisableNavmesh = true, AetherCurrentId = 2818259u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815) + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815) { DisableNavmesh = true }; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span96[num2]; QuestStep obj60 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-226.30658f, 46.19127f, -247.21143f), 815) { StopDistance = 2f, @@ -283099,9 +283109,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span5 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span5[num4] = new DialogueChoice + span97[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD108_03613_Q2_000_000"), @@ -283112,7 +283122,7 @@ public static class AssemblyQuestLoader obj59.Steps = list96; reference70 = obj59; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -283120,9 +283130,9 @@ public static class AssemblyQuestLoader num2 = 3; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span98[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, 2009910u, new Vector3(-170.48907f, 46.189087f, -279.56055f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283130,30 +283140,30 @@ public static class AssemblyQuestLoader num4 = 1; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span6[num3] = 10883u; + span99[num3] = 10883u; obj62.KillEnemyDataIds = list99; num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num4 = 0; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span100[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list100; reference73 = obj62; index2++; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span98[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, 2009911u, new Vector3(-181.5061f, 46.189087f, -362.6917f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283161,30 +283171,30 @@ public static class AssemblyQuestLoader num4 = 1; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span6[num3] = 10883u; + span101[num3] = 10883u; obj63.KillEnemyDataIds = list101; num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list102; reference74 = obj63; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span98[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, 2009912u, new Vector3(-127.58075f, 45.914307f, -456.59576f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283192,32 +283202,32 @@ public static class AssemblyQuestLoader num4 = 1; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span6 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 10883u; + span103[num3] = 10883u; obj64.KillEnemyDataIds = list103; num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list104; reference75 = obj64; obj61.Steps = list98; reference72 = obj61; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span91[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -283225,13 +283235,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029642u, new Vector3(-226.30658f, 46.19127f, -247.21143f), 815); + span105[num2] = new QuestStep(EInteractionType.Interact, 1029642u, new Vector3(-226.30658f, 46.19127f, -247.21143f), 815); obj65.Steps = list105; reference76 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -283239,9 +283249,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; @@ -283254,16 +283264,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot14.Author = list107; index = 4; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -283271,13 +283281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815); + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815); obj67.Steps = list109; reference78 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span108[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -283285,13 +283295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029645u, new Vector3(-503.16626f, 45.71098f, -258.32f), 815); + span110[index2] = new QuestStep(EInteractionType.Interact, 1029645u, new Vector3(-503.16626f, 45.71098f, -258.32f), 815); obj68.Steps = list110; reference79 = obj68; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span108[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -283299,9 +283309,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span111[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-395.11795f, 24.01915f, -200.26707f), 815) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -283309,9 +283319,9 @@ public static class AssemblyQuestLoader num4 = 1; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - Span span7 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span7[num3] = new ComplexCombatData + span112[num3] = new ComplexCombatData { DataId = 10347u, MinimumKillCount = 3u, @@ -283323,7 +283333,7 @@ public static class AssemblyQuestLoader obj69.Steps = list111; reference80 = obj69; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -283331,9 +283341,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); obj71.Steps = list113; reference82 = obj71; questRoot14.QuestSequence = list108; @@ -283343,16 +283353,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot15.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -283360,16 +283370,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030569u, new Vector3(-504.47852f, 45.822144f, -250.44635f), 815) + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030569u, new Vector3(-504.47852f, 45.822144f, -250.44635f), 815) { StopDistance = 5f }; obj72.Steps = list116; reference83 = obj72; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -283377,13 +283387,13 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029639u, new Vector3(-478.6908f, 47.777702f, -191.36346f), 815); + span117[index2] = new QuestStep(EInteractionType.Interact, 1029639u, new Vector3(-478.6908f, 47.777702f, -191.36346f), 815); obj73.Steps = list117; reference84 = obj73; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span115[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -283391,16 +283401,16 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029649u, new Vector3(-549.5842f, 49.964603f, -189.04407f), 815) + span118[num2] = new QuestStep(EInteractionType.Interact, 1029649u, new Vector3(-549.5842f, 49.964603f, -189.04407f), 815) { StopDistance = 5f }; obj74.Steps = list118; reference85 = obj74; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -283408,9 +283418,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); + span119[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); obj75.Steps = list119; reference86 = obj75; questRoot15.QuestSequence = list115; @@ -283420,16 +283430,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot16.Author = list120; index = 7; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span121[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -283437,13 +283447,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); obj76.Steps = list122; reference87 = obj76; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span121[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -283451,18 +283461,18 @@ public static class AssemblyQuestLoader num2 = 2; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815) + span123[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815) { PickUpQuestId = new QuestId(3511) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029756u, new Vector3(-344.96075f, 18.147886f, 40.66516f), 815); + span123[index2] = new QuestStep(EInteractionType.Interact, 1029756u, new Vector3(-344.96075f, 18.147886f, 40.66516f), 815); obj77.Steps = list123; reference88 = obj77; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span121[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -283470,13 +283480,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815); + span124[num2] = new QuestStep(EInteractionType.Interact, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815); obj78.Steps = list124; reference89 = obj78; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -283484,16 +283494,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029758u, new Vector3(-594.81195f, 5.3112187f, 41.45874f), 815) + span125[index2] = new QuestStep(EInteractionType.Interact, 1029758u, new Vector3(-594.81195f, 5.3112187f, 41.45874f), 815) { StopDistance = 7f }; obj79.Steps = list125; reference90 = obj79; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span121[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -283501,13 +283511,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009913u, new Vector3(-641.4435f, -1.4191895f, 147.29529f), 815); + span126[num2] = new QuestStep(EInteractionType.Interact, 2009913u, new Vector3(-641.4435f, -1.4191895f, 147.29529f), 815); obj80.Steps = list126; reference91 = obj80; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj81 = new QuestSequence { Sequence = 5 @@ -283515,16 +283525,16 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span127[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1029758u, new Vector3(-594.81195f, 5.3112187f, 41.45874f), 815); num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span5[num4] = new DialogueChoice + span128[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD111_03616_Q1_000_001"), @@ -283535,7 +283545,7 @@ public static class AssemblyQuestLoader obj81.Steps = list127; reference92 = obj81; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -283543,9 +283553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) { StopDistance = 7f }; @@ -283558,16 +283568,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot17.Author = list130; index = 6; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span131[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -283575,16 +283585,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) + span132[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) { StopDistance = 7f }; obj83.Steps = list132; reference95 = obj83; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -283592,13 +283602,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); + span133[num2] = new QuestStep(EInteractionType.Interact, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); obj84.Steps = list133; reference96 = obj84; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -283606,13 +283616,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010009u, new Vector3(-321.3092f, 20.004517f, 99.83972f), 815); + span134[index2] = new QuestStep(EInteractionType.Interact, 2010009u, new Vector3(-321.3092f, 20.004517f, 99.83972f), 815); obj85.Steps = list134; reference97 = obj85; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -283620,9 +283630,9 @@ public static class AssemblyQuestLoader index2 = 3; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span135[num2]; QuestStep obj87 = new QuestStep(EInteractionType.UseItem, 2009918u, new Vector3(-453.08612f, 11.703674f, 185.5039f), 815) { ItemId = 2002562u @@ -283630,23 +283640,23 @@ public static class AssemblyQuestLoader num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list136; reference99 = obj87; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span135[num2]; QuestStep obj88 = new QuestStep(EInteractionType.UseItem, 2009916u, new Vector3(-610.4677f, -0.65618896f, 135.9425f), 815) { ItemId = 2002562u @@ -283654,23 +283664,23 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num4 = 0; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span137[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list137; reference100 = obj88; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span135[num2]; QuestStep obj89 = new QuestStep(EInteractionType.UseItem, 2009917u, new Vector3(-426.65753f, 17.196838f, 5.142273f), 815) { ItemId = 2002562u @@ -283678,25 +283688,25 @@ public static class AssemblyQuestLoader num4 = 6; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span4 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list138; reference101 = obj89; obj86.Steps = list135; reference98 = obj86; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = 4 @@ -283704,9 +283714,9 @@ public static class AssemblyQuestLoader num2 = 7; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span139[index2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, 2010277u, new Vector3(-411.0628f, 16.891724f, 9.536865f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283714,30 +283724,30 @@ public static class AssemblyQuestLoader num3 = 1; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num4 = 0; - span6[num4] = 10884u; + span140[num4] = 10884u; obj91.KillEnemyDataIds = list140; num4 = 6; List list141 = new List(num4); CollectionsMarshal.SetCount(list141, num4); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span141[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list141; reference103 = obj91; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span139[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, 2010279u, new Vector3(-492.8512f, 10.574402f, 9.4453125f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283745,30 +283755,30 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span6 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num4 = 0; - span6[num4] = 10884u; + span142[num4] = 10884u; obj92.KillEnemyDataIds = list142; num4 = 6; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span143[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list143; reference104 = obj92; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span139[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, 2010276u, new Vector3(-580.89575f, 6.088318f, 119.79846f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283776,30 +283786,30 @@ public static class AssemblyQuestLoader num3 = 1; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span6[num4] = 10884u; + span144[num4] = 10884u; obj93.KillEnemyDataIds = list144; num4 = 6; List list145 = new List(num4); CollectionsMarshal.SetCount(list145, num4); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list145; reference105 = obj93; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span139[index2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, 2010275u, new Vector3(-589.1356f, 1.7547607f, 179.18665f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283807,30 +283817,30 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num4 = 0; - span6[num4] = 10884u; + span146[num4] = 10884u; obj94.KillEnemyDataIds = list146; num4 = 6; List list147 = new List(num4); CollectionsMarshal.SetCount(list147, num4); - span4 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list147; reference106 = obj94; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span139[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Combat, 2010274u, new Vector3(-627.039f, 0.93078613f, 131.45642f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283838,30 +283848,30 @@ public static class AssemblyQuestLoader num3 = 1; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num4 = 0; - span6[num4] = 10884u; + span148[num4] = 10884u; obj95.KillEnemyDataIds = list148; num4 = 6; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list149; reference107 = obj95; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span139[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, 2010281u, new Vector3(-503.0747f, 10.666016f, 191.85156f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283869,30 +283879,30 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span6[num4] = 10884u; + span150[num4] = 10884u; obj96.KillEnemyDataIds = list150; num4 = 6; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span151[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list151; reference108 = obj96; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span139[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Combat, 2010283u, new Vector3(-419.21112f, 11.9782715f, 181.41443f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283900,32 +283910,32 @@ public static class AssemblyQuestLoader num3 = 1; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - span6[num4] = 10884u; + span152[num4] = 10884u; obj97.KillEnemyDataIds = list152; num4 = 6; List list153 = new List(num4); CollectionsMarshal.SetCount(list153, num4); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list153; reference109 = obj97; obj90.Steps = list139; reference102 = obj90; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -283933,9 +283943,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); obj98.Steps = list154; reference110 = obj98; questRoot17.QuestSequence = list131; @@ -283945,16 +283955,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot18.Author = list155; index = 4; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -283962,13 +283972,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); obj99.Steps = list157; reference111 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span156[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -283976,16 +283986,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029754u, new Vector3(-543.6942f, 49.964603f, -172.47278f), 815) + span158[num2] = new QuestStep(EInteractionType.Interact, 1029754u, new Vector3(-543.6942f, 49.964603f, -172.47278f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj100.Steps = list158; reference112 = obj100; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span156[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -283993,13 +284003,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); + span159[index2] = new QuestStep(EInteractionType.Interact, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); obj101.Steps = list159; reference113 = obj101; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span156[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -284007,9 +284017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029638u, new Vector3(-484.48926f, 45.553265f, -212.29883f), 815); + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029638u, new Vector3(-484.48926f, 45.553265f, -212.29883f), 815); obj102.Steps = list160; reference114 = obj102; questRoot18.QuestSequence = list156; @@ -284019,16 +284029,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot19.Author = list161; index = 4; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span162[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -284036,13 +284046,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029765u, new Vector3(-455.40552f, 45.692944f, -240.52802f), 815); + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029765u, new Vector3(-455.40552f, 45.692944f, -240.52802f), 815); obj103.Steps = list163; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span162[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -284050,21 +284060,21 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815) { PickUpQuestId = new QuestId(3525) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029768u, new Vector3(7.9804688f, 45.619083f, -583.7339f), 815) + span164[num2] = new QuestStep(EInteractionType.Interact, 1029768u, new Vector3(7.9804688f, 45.619083f, -583.7339f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj104.Steps = list164; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span162[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -284072,24 +284082,24 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span165[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029771u, new Vector3(5.8136597f, 45.61908f, -591.577f), 815); SinglePlayerDutyOptions singlePlayerDutyOptions2 = new SinglePlayerDutyOptions(); num3 = 1; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num4 = 0; - span[num4] = "(before Ran'jit wears the veil) AI doesn't pull, doesn't attack and VBM doesn't recognize any AOEs."; + span166[num4] = "(before Ran'jit wears the veil) AI doesn't pull, doesn't attack and VBM doesn't recognize any AOEs."; singlePlayerDutyOptions2.Notes = list166; questStep13.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference118 = questStep13; obj105.Steps = list165; reference117 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span162[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -284097,9 +284107,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); obj106.Steps = list167; reference119 = obj106; questRoot19.QuestSequence = list162; @@ -284109,16 +284119,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "liza"; + span168[index] = "liza"; questRoot20.Author = list168; index = 4; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span169[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -284126,13 +284136,13 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); + span170[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); obj107.Steps = list170; reference120 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span169[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -284140,13 +284150,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009921u, new Vector3(138.96387f, -77.836365f, 621.3627f), 815); + span171[num2] = new QuestStep(EInteractionType.Interact, 2009921u, new Vector3(138.96387f, -77.836365f, 621.3627f), 815); obj108.Steps = list171; reference121 = obj108; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span169[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -284154,18 +284164,18 @@ public static class AssemblyQuestLoader num2 = 2; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010052u, new Vector3(158.804f, -61.09476f, 674.8915f), 815) + span172[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010052u, new Vector3(158.804f, -61.09476f, 674.8915f), 815) { AetherCurrentId = 2818261u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029777u, new Vector3(147.93616f, -75.016464f, 642.359f), 815); + span172[index2] = new QuestStep(EInteractionType.Interact, 1029777u, new Vector3(147.93616f, -75.016464f, 642.359f), 815); obj109.Steps = list172; reference122 = obj109; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span169[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -284173,9 +284183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029778u, new Vector3(-282.1546f, -62.57727f, 380.14795f), 815); + span173[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029778u, new Vector3(-282.1546f, -62.57727f, 380.14795f), 815); obj110.Steps = list173; reference123 = obj110; questRoot20.QuestSequence = list169; @@ -284185,16 +284195,16 @@ public static class AssemblyQuestLoader num = 1; List list174 = new List(num); CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index = 0; - span[index] = "liza"; + span174[index] = "liza"; questRoot21.Author = list174; index = 5; List list175 = new List(index); CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span175[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -284202,13 +284212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029783u, new Vector3(-281.36108f, -62.86976f, 382.62f), 815); + span176[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029783u, new Vector3(-281.36108f, -62.86976f, 382.62f), 815); obj111.Steps = list176; reference124 = obj111; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span175[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -284216,13 +284226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009922u, new Vector3(-507.59137f, -95.99457f, 490.07385f), 815); + span177[num2] = new QuestStep(EInteractionType.Interact, 2009922u, new Vector3(-507.59137f, -95.99457f, 490.07385f), 815); obj112.Steps = list177; reference125 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span175[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -284230,9 +284240,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 815) + span178[index2] = new QuestStep(EInteractionType.Duty, null, null, 815) { DutyOptions = new DutyOptions { @@ -284242,12 +284252,12 @@ public static class AssemblyQuestLoader obj113.Steps = list178; reference126 = obj113; num++; - span2[num] = new QuestSequence + span175[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span175[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -284255,9 +284265,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029784u, new Vector3(-429.92297f, -86.054756f, 464.59143f), 815) + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029784u, new Vector3(-429.92297f, -86.054756f, 464.59143f), 815) { StopDistance = 5f }; @@ -284270,16 +284280,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "liza"; + span180[index] = "liza"; questRoot22.Author = list180; index = 3; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span181[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -284287,16 +284297,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029786u, new Vector3(-431.08264f, -86.381516f, 462.33313f), 815) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029786u, new Vector3(-431.08264f, -86.381516f, 462.33313f), 815) { StopDistance = 5f }; obj115.Steps = list182; reference128 = obj115; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span181[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -284304,9 +284314,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) + span183[num2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -284318,7 +284328,7 @@ public static class AssemblyQuestLoader obj116.Steps = list183; reference129 = obj116; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span181[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -284326,9 +284336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span184[index2]; QuestStep obj118 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 7f, @@ -284341,9 +284351,9 @@ public static class AssemblyQuestLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span5[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMD117_03622_Q2_000_000") @@ -284359,16 +284369,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot23.Author = list186; index = 5; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span187[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -284376,9 +284386,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -284397,7 +284407,7 @@ public static class AssemblyQuestLoader obj119.Steps = list188; reference132 = obj119; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span187[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -284405,9 +284415,9 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) + span189[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) { TargetTerritoryId = (ushort)815, AethernetShortcut = new AethernetShortcut @@ -284417,14 +284427,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030623u, new Vector3(665.6748f, -50.355476f, -641.5351f), 815) + span189[index2] = new QuestStep(EInteractionType.Interact, 1030623u, new Vector3(665.6748f, -50.355476f, -641.5351f), 815) { Fly = true }; obj120.Steps = list189; reference133 = obj120; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span187[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -284432,9 +284442,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span190[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2010165u, new Vector3(483.48206f, -50.46167f, -631.52515f), 815) { Fly = true, @@ -284443,15 +284453,15 @@ public static class AssemblyQuestLoader num3 = 1; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span6 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span6[num4] = 10836u; + span191[num4] = 10836u; obj122.KillEnemyDataIds = list191; reference135 = obj122; obj121.Steps = list190; reference134 = obj121; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span187[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -284459,13 +284469,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030624u, new Vector3(500.54163f, -50.72601f, -647.5471f), 815); + span192[index2] = new QuestStep(EInteractionType.Interact, 1030624u, new Vector3(500.54163f, -50.72601f, -647.5471f), 815); obj123.Steps = list192; reference136 = obj123; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span187[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -284473,9 +284483,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, NextQuestId = new QuestId(3624) @@ -284489,16 +284499,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot24.Author = list194; index = 5; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span195[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -284506,9 +284516,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -284527,7 +284537,7 @@ public static class AssemblyQuestLoader obj125.Steps = list196; reference138 = obj125; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span195[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -284535,9 +284545,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span197[num2]; QuestStep obj127 = new QuestStep(EInteractionType.Combat, 2010166u, new Vector3(599.115f, -33.61566f, -304.49384f), 815) { Fly = true, @@ -284546,15 +284556,15 @@ public static class AssemblyQuestLoader num4 = 1; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span6[num3] = 10837u; + span198[num3] = 10837u; obj127.KillEnemyDataIds = list198; reference140 = obj127; obj126.Steps = list197; reference139 = obj126; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span195[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -284562,16 +284572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span199[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true }; obj128.Steps = list199; reference141 = obj128; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span195[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -284579,16 +284589,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010214u, new Vector3(488.85327f, -26.16925f, -12.008911f), 815) + span200[num2] = new QuestStep(EInteractionType.Interact, 2010214u, new Vector3(488.85327f, -26.16925f, -12.008911f), 815) { Fly = true }; obj129.Steps = list200; reference142 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span195[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -284596,9 +284606,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span201[index2]; QuestStep obj131 = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true @@ -284606,9 +284616,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num4 = 0; - span5[num4] = new DialogueChoice + span202[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA411_03624_Q1_000_100"), @@ -284626,16 +284636,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot25.Author = list203; index = 9; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span204[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -284643,9 +284653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span205[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -284664,7 +284674,7 @@ public static class AssemblyQuestLoader obj132.Steps = list205; reference145 = obj132; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span204[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -284672,16 +284682,16 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030626u, new Vector3(331.62415f, 1.4685826f, -244.95312f), 815) + span206[index2] = new QuestStep(EInteractionType.Interact, 1030626u, new Vector3(331.62415f, 1.4685826f, -244.95312f), 815) { Fly = true }; obj133.Steps = list206; reference146 = obj133; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span204[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -284689,16 +284699,16 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030627u, new Vector3(330.06775f, 1.4685818f, -164.0498f), 815) + span207[num2] = new QuestStep(EInteractionType.Interact, 1030627u, new Vector3(330.06775f, 1.4685818f, -164.0498f), 815) { Fly = true }; obj134.Steps = list207; reference147 = obj134; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span204[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -284706,9 +284716,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030628u, new Vector3(407.6753f, -28.443933f, 260.8224f), 815) + span208[index2] = new QuestStep(EInteractionType.Interact, 1030628u, new Vector3(407.6753f, -28.443933f, 260.8224f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -284716,7 +284726,7 @@ public static class AssemblyQuestLoader obj135.Steps = list208; reference148 = obj135; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span204[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -284724,16 +284734,16 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030630u, new Vector3(368.39856f, -28.620693f, 353.78027f), 815) + span209[num2] = new QuestStep(EInteractionType.Interact, 1030630u, new Vector3(368.39856f, -28.620693f, 353.78027f), 815) { Fly = true }; obj136.Steps = list209; reference149 = obj136; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span204[num]; QuestSequence obj137 = new QuestSequence { Sequence = 5 @@ -284741,9 +284751,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span210[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Combat, 1030632u, new Vector3(550.225f, -45.678886f, 282.82593f), 815) { StopDistance = 0.5f, @@ -284753,15 +284763,15 @@ public static class AssemblyQuestLoader num4 = 1; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span6[num3] = 10838u; + span211[num3] = 10838u; obj138.KillEnemyDataIds = list211; reference151 = obj138; obj137.Steps = list210; reference150 = obj137; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span204[num]; QuestSequence obj139 = new QuestSequence { Sequence = 6 @@ -284769,13 +284779,13 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030632u, new Vector3(550.225f, -45.678886f, 282.82593f), 815); + span212[num2] = new QuestStep(EInteractionType.Interact, 1030632u, new Vector3(550.225f, -45.678886f, 282.82593f), 815); obj139.Steps = list212; reference152 = obj139; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span204[num]; QuestSequence obj140 = new QuestSequence { Sequence = 7 @@ -284783,16 +284793,16 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030631u, new Vector3(367.72717f, -28.562725f, 356.19116f), 815) + span213[index2] = new QuestStep(EInteractionType.Interact, 1030631u, new Vector3(367.72717f, -28.562725f, 356.19116f), 815) { Fly = true }; obj140.Steps = list213; reference153 = obj140; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span204[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -284800,9 +284810,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -284817,16 +284827,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot26.Author = list215; index = 4; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span216[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -284834,9 +284844,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -284855,7 +284865,7 @@ public static class AssemblyQuestLoader obj142.Steps = list217; reference155 = obj142; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span216[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -284863,9 +284873,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span218[num2]; QuestStep obj144 = new QuestStep(EInteractionType.SinglePlayerDuty, 1030636u, new Vector3(342.8855f, -35.843185f, 76.58496f), 815) { Fly = true, @@ -284878,21 +284888,21 @@ public static class AssemblyQuestLoader num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span[num4] = "Sometimes the movement is the cause of a duty failing."; + span219[num4] = "Sometimes the movement is the cause of a duty failing."; obj145.Notes = list219; obj144.SinglePlayerDutyOptions = obj145; reference157 = obj144; obj143.Steps = list218; reference156 = obj143; num++; - span2[num] = new QuestSequence + span216[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span216[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -284900,9 +284910,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -284917,16 +284927,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot27.Author = list221; index = 7; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span222[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -284934,9 +284944,9 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -284955,7 +284965,7 @@ public static class AssemblyQuestLoader obj147.Steps = list223; reference159 = obj147; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span222[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -284963,9 +284973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span224[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 1030638u, new Vector3(543.8773f, -6.503428f, 811.7036f), 813) { Fly = true, @@ -284981,9 +284991,9 @@ public static class AssemblyQuestLoader num4 = 1; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - Span span8 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span8[num3] = 813; + span225[num3] = 813; skipAetheryteCondition.InTerritory = list225; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj149.SkipConditions = skipConditions; @@ -284991,7 +285001,7 @@ public static class AssemblyQuestLoader obj148.Steps = list224; reference160 = obj148; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span222[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -284999,9 +285009,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span226[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, 2010215u, new Vector3(523.9795f, -2.0599976f, 795.1018f), 813) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -285009,15 +285019,15 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span6[num4] = 10839u; + span227[num4] = 10839u; obj151.KillEnemyDataIds = list227; reference163 = obj151; obj150.Steps = list226; reference162 = obj150; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span222[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -285025,13 +285035,13 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030639u, new Vector3(542.8092f, -6.489782f, 811.79517f), 813); + span228[index2] = new QuestStep(EInteractionType.Interact, 1030639u, new Vector3(542.8092f, -6.489782f, 811.79517f), 813); obj152.Steps = list228; reference164 = obj152; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span222[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -285039,13 +285049,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); + span229[num2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); obj153.Steps = list229; reference165 = obj153; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span222[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -285053,13 +285063,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); + span230[index2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); obj154.Steps = list230; reference166 = obj154; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span222[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -285067,9 +285077,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -285084,16 +285094,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot28.Author = list232; index = 8; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span233[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -285101,9 +285111,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -285122,7 +285132,7 @@ public static class AssemblyQuestLoader obj156.Steps = list234; reference168 = obj156; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span233[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -285130,16 +285140,16 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030697u, new Vector3(288.74634f, 7.1558266f, -219.2569f), 815) + span235[num2] = new QuestStep(EInteractionType.Interact, 1030697u, new Vector3(288.74634f, 7.1558266f, -219.2569f), 815) { Fly = true }; obj157.Steps = list235; reference169 = obj157; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span233[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -285147,16 +285157,16 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span236[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true }; obj158.Steps = list236; reference170 = obj158; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span233[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -285164,9 +285174,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815) + span237[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengTwine, @@ -285178,12 +285188,12 @@ public static class AssemblyQuestLoader obj159.Steps = list237; reference171 = obj159; num++; - span2[num] = new QuestSequence + span233[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj160 = new QuestSequence { Sequence = 5 @@ -285191,13 +285201,13 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815); + span238[index2] = new QuestStep(EInteractionType.Interact, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815); obj160.Steps = list238; reference172 = obj160; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span233[num]; QuestSequence obj161 = new QuestSequence { Sequence = 6 @@ -285205,16 +285215,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span239[num2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; obj161.Steps = list239; reference173 = obj161; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -285222,9 +285232,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -285242,16 +285252,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "plogon_enjoyer"; + span241[index] = "plogon_enjoyer"; questRoot29.Author = list241; index = 9; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span242[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -285259,13 +285269,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819); + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819); obj163.Steps = list243; reference175 = obj163; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span242[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -285273,9 +285283,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030831u, new Vector3(26.260742f, 35.999687f, -129.2287f), 819) + span244[index2] = new QuestStep(EInteractionType.Interact, 1030831u, new Vector3(26.260742f, 35.999687f, -129.2287f), 819) { AethernetShortcut = new AethernetShortcut { @@ -285286,7 +285296,7 @@ public static class AssemblyQuestLoader obj164.Steps = list244; reference176 = obj164; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span242[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -285294,9 +285304,9 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030832u, new Vector3(171.8623f, 33.4924f, 185.77856f), 814) + span245[num2] = new QuestStep(EInteractionType.Interact, 1030832u, new Vector3(171.8623f, 33.4924f, 185.77856f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright @@ -285304,7 +285314,7 @@ public static class AssemblyQuestLoader obj165.Steps = list245; reference177 = obj165; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -285312,9 +285322,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030833u, new Vector3(340.90173f, -35.861984f, 74.23511f), 815) + span246[index2] = new QuestStep(EInteractionType.Interact, 1030833u, new Vector3(340.90173f, -35.861984f, 74.23511f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -285322,7 +285332,7 @@ public static class AssemblyQuestLoader obj166.Steps = list246; reference178 = obj166; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span242[num]; QuestSequence obj167 = new QuestSequence { Sequence = 4 @@ -285330,9 +285340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030834u, new Vector3(-185.13776f, 11.4709015f, 608.57544f), 817) + span247[num2] = new QuestStep(EInteractionType.Interact, 1030834u, new Vector3(-185.13776f, 11.4709015f, 608.57544f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -285340,7 +285350,7 @@ public static class AssemblyQuestLoader obj167.Steps = list247; reference179 = obj167; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span242[num]; QuestSequence obj168 = new QuestSequence { Sequence = 5 @@ -285348,9 +285358,9 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030835u, new Vector3(-67.826416f, 105.29415f, -252.94885f), 816) + span248[index2] = new QuestStep(EInteractionType.Interact, 1030835u, new Vector3(-67.826416f, 105.29415f, -252.94885f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -285358,7 +285368,7 @@ public static class AssemblyQuestLoader obj168.Steps = list248; reference180 = obj168; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span242[num]; QuestSequence obj169 = new QuestSequence { Sequence = 6 @@ -285366,9 +285376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030836u, new Vector3(-456.59576f, 417.12573f, -597.16187f), 814) + span249[num2] = new QuestStep(EInteractionType.Interact, 1030836u, new Vector3(-456.59576f, 417.12573f, -597.16187f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaTomra @@ -285376,7 +285386,7 @@ public static class AssemblyQuestLoader obj169.Steps = list249; reference181 = obj169; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span242[num]; QuestSequence obj170 = new QuestSequence { Sequence = 7 @@ -285384,9 +285394,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010361u, new Vector3(55.61914f, 165.42297f, -302.66272f), 813) + span250[index2] = new QuestStep(EInteractionType.Interact, 2010361u, new Vector3(55.61914f, 165.42297f, -302.66272f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -285394,7 +285404,7 @@ public static class AssemblyQuestLoader obj170.Steps = list250; reference182 = obj170; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -285402,9 +285412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) + span251[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -285423,16 +285433,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span252[index] = "liza"; questRoot30.Author = list252; index = 5; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span253[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -285440,16 +285450,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span254[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 7f }; obj172.Steps = list254; reference184 = obj172; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span253[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -285457,9 +285467,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span255[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -285471,7 +285481,7 @@ public static class AssemblyQuestLoader obj173.Steps = list255; reference185 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span253[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -285479,16 +285489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030165u, new Vector3(-249.28668f, 18.603912f, 399.31323f), 814) + span256[index2] = new QuestStep(EInteractionType.Interact, 1030165u, new Vector3(-249.28668f, 18.603912f, 399.31323f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj174.Steps = list256; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span253[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -285496,30 +285506,30 @@ public static class AssemblyQuestLoader index2 = 3; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span257[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1030170u, new Vector3(-87.32745f, 11.115211f, 312.09277f), 814); num4 = 6; List list258 = new List(num4); CollectionsMarshal.SetCount(list258, num4); - span4 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span258[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list258; reference188 = questStep14; num2++; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span257[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, 1030167u, new Vector3(-37.644104f, 7.0351543f, 372.42688f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -285527,55 +285537,55 @@ public static class AssemblyQuestLoader num3 = 2; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span6[num4] = 10860u; + span259[num4] = 10860u; num4++; - span6[num4] = 10861u; + span259[num4] = 10861u; obj176.KillEnemyDataIds = list259; num4 = 6; List list260 = new List(num4); CollectionsMarshal.SetCount(list260, num4); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span260[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj176.CompletionQuestVariablesFlags = list260; reference189 = obj176; num2++; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span257[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1030169u, new Vector3(144.57922f, 13.26848f, 356.83215f), 814); num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span261[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list261; reference190 = questStep15; obj175.Steps = list257; reference187 = obj175; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span253[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -285583,9 +285593,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030171u, new Vector3(164.4159f, 39.902184f, 564.9957f), 814); + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030171u, new Vector3(164.4159f, 39.902184f, 564.9957f), 814); obj177.Steps = list262; reference191 = obj177; questRoot30.QuestSequence = list253; @@ -285595,16 +285605,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot31.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span264[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -285612,16 +285622,16 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030172u, new Vector3(165.85034f, 40.02784f, 566.21655f), 814) + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030172u, new Vector3(165.85034f, 40.02784f, 566.21655f), 814) { StopDistance = 7f }; obj178.Steps = list265; reference192 = obj178; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span264[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -285629,16 +285639,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030179u, new Vector3(167.65088f, 40.011803f, 563.1647f), 814) + span266[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030179u, new Vector3(167.65088f, 40.011803f, 563.1647f), 814) { StopDistance = 7f }; obj179.Steps = list266; reference193 = obj179; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span264[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -285646,9 +285656,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) { StopDistance = 7f }; @@ -285661,16 +285671,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot32.Author = list268; index = 8; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span269[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -285678,16 +285688,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) { StopDistance = 7f }; obj181.Steps = list270; reference195 = obj181; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span269[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -285695,14 +285705,14 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) + span271[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) { Aetheryte = EAetheryteLocation.Eulmore }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) + span271[num2] = new QuestStep(EInteractionType.Interact, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) { AethernetShortcut = new AethernetShortcut { @@ -285713,7 +285723,7 @@ public static class AssemblyQuestLoader obj182.Steps = list271; reference196 = obj182; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span269[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -285721,16 +285731,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) + span272[index2] = new QuestStep(EInteractionType.UseItem, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) { ItemId = 2002609u }; obj183.Steps = list272; reference197 = obj183; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span269[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -285738,9 +285748,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) + span273[num2] = new QuestStep(EInteractionType.Interact, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) { AethernetShortcut = new AethernetShortcut { @@ -285751,7 +285761,7 @@ public static class AssemblyQuestLoader obj184.Steps = list273; reference198 = obj184; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span269[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -285759,16 +285769,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) + span274[index2] = new QuestStep(EInteractionType.UseItem, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) { ItemId = 2002609u }; obj185.Steps = list274; reference199 = obj185; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span269[num]; QuestSequence obj186 = new QuestSequence { Sequence = 5 @@ -285776,9 +285786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) + span275[num2] = new QuestStep(EInteractionType.Interact, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) { AethernetShortcut = new AethernetShortcut { @@ -285789,7 +285799,7 @@ public static class AssemblyQuestLoader obj186.Steps = list275; reference200 = obj186; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span269[num]; QuestSequence obj187 = new QuestSequence { Sequence = 6 @@ -285797,16 +285807,16 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) + span276[index2] = new QuestStep(EInteractionType.UseItem, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) { ItemId = 2002609u }; obj187.Steps = list276; reference201 = obj187; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span269[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -285814,16 +285824,16 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference203 = ref span3[num2]; + ref QuestStep reference203 = ref span277[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.CompleteQuest, 1030194u, new Vector3(27.359375f, 82.903946f, 22.384888f), 820); num4 = 1; List list278 = new List(num4); CollectionsMarshal.SetCount(list278, num4); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME103_03632_Q1_000_000"), @@ -285840,16 +285850,16 @@ public static class AssemblyQuestLoader num = 1; List list279 = new List(num); CollectionsMarshal.SetCount(list279, num); - span = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index = 0; - span[index] = "liza"; + span279[index] = "liza"; questRoot33.Author = list279; index = 6; List list280 = new List(index); CollectionsMarshal.SetCount(list280, index); - span2 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span280[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -285857,16 +285867,16 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030196u, new Vector3(21.377869f, 82.782265f, 25.009521f), 820) + span281[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030196u, new Vector3(21.377869f, 82.782265f, 25.009521f), 820) { StopDistance = 7f }; obj189.Steps = list281; reference204 = obj189; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span280[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -285874,16 +285884,16 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814) + span282[num2] = new QuestStep(EInteractionType.Interact, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj190.Steps = list282; reference205 = obj190; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span280[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -285891,13 +285901,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027288u, new Vector3(-457.3587f, 8.987028f, 537.04126f), 814); + span283[index2] = new QuestStep(EInteractionType.Interact, 1027288u, new Vector3(-457.3587f, 8.987028f, 537.04126f), 814); obj191.Steps = list283; reference206 = obj191; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span280[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -285905,34 +285915,34 @@ public static class AssemblyQuestLoader index2 = 5; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span284[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-450.89993f, 8.987026f, 545.4605f), 814); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span4 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num4 = 0; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span285[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list285; skipConditions2.StepIf = skipStepConditions; questStep17.SkipConditions = skipConditions2; reference208 = questStep17; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span284[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Interact, 2010088u, new Vector3(-448.2033f, 8.316162f, 546.25757f), 814) { StopDistance = 4f @@ -285940,92 +285950,92 @@ public static class AssemblyQuestLoader num4 = 6; List list286 = new List(num4); CollectionsMarshal.SetCount(list286, num4); - span4 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span286[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list286; reference209 = obj193; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span284[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1027441u, new Vector3(-465.32385f, 8.987028f, 555.4131f), 814); num3 = 6; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span4 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num4 = 0; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span287[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list287; reference210 = questStep18; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span284[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-458.26974f, 18.818102f, 479.86996f), 814); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 6; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span4 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span288[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list288; skipConditions3.StepIf = skipStepConditions2; questStep19.SkipConditions = skipConditions3; reference211 = questStep19; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span284[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2010089u, new Vector3(-458.2437f, 20.004517f, 481.58997f), 814); num3 = 6; List list289 = new List(num3); CollectionsMarshal.SetCount(list289, num3); - span4 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num4 = 0; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span289[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list289; reference212 = questStep20; obj192.Steps = list284; reference207 = obj192; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span280[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -286033,23 +286043,23 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span290[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1027288u, new Vector3(-457.3587f, 8.987028f, 537.04126f), 814); num4 = 2; List list291 = new List(num4); CollectionsMarshal.SetCount(list291, num4); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span5[num3] = new DialogueChoice + span291[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME104_03633_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKME104_03633_A1_000_006") }; num3++; - span5[num3] = new DialogueChoice + span291[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME104_03633_Q2_000_000"), @@ -286060,7 +286070,7 @@ public static class AssemblyQuestLoader obj194.Steps = list290; reference213 = obj194; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span280[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -286068,9 +286078,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); + span292[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); obj195.Steps = list292; reference215 = obj195; questRoot33.QuestSequence = list280; @@ -286080,16 +286090,16 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "liza"; + span293[index] = "liza"; questRoot34.Author = list293; index = 7; List list294 = new List(index); CollectionsMarshal.SetCount(list294, index); - span2 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span294[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -286097,13 +286107,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); + span295[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); obj196.Steps = list295; reference216 = obj196; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span294[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -286111,13 +286121,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010124u, new Vector3(-482.0783f, 65.7511f, 93.12573f), 814); + span296[num2] = new QuestStep(EInteractionType.Interact, 2010124u, new Vector3(-482.0783f, 65.7511f, 93.12573f), 814); obj197.Steps = list296; reference217 = obj197; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span294[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -286125,13 +286135,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030207u, new Vector3(-448.661f, 334.0526f, -36.91156f), 814); + span297[index2] = new QuestStep(EInteractionType.Interact, 1030207u, new Vector3(-448.661f, 334.0526f, -36.91156f), 814); obj198.Steps = list297; reference218 = obj198; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span294[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -286139,13 +286149,13 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030208u, new Vector3(-418.38715f, 354.3414f, 25.284058f), 814); + span298[num2] = new QuestStep(EInteractionType.Interact, 1030208u, new Vector3(-418.38715f, 354.3414f, 25.284058f), 814); obj199.Steps = list298; reference219 = obj199; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span294[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -286153,16 +286163,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2010090u, new Vector3(-416.28143f, 354.3297f, 22.47644f), 814) + span299[index2] = new QuestStep(EInteractionType.Snipe, 2010090u, new Vector3(-416.28143f, 354.3297f, 22.47644f), 814) { Comment = "Click on the guy left of the the rock" }; obj200.Steps = list299; reference220 = obj200; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span294[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -286170,74 +286180,74 @@ public static class AssemblyQuestLoader index2 = 3; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference222 = ref span3[num2]; + ref QuestStep reference222 = ref span300[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2010091u, new Vector3(-120.0733f, 353.4751f, -206.71399f), 814); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span4 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span301[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list301; reference222 = questStep22; num2++; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span300[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2010093u, new Vector3(-132.52466f, 355.24524f, -176.25696f), 814); num4 = 6; List list302 = new List(num4); CollectionsMarshal.SetCount(list302, num4); - span4 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list302; reference223 = questStep23; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span300[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 2010092u, new Vector3(-151.41534f, 353.53625f, -188.89148f), 814); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span4 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num4 = 0; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span303[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list303; reference224 = questStep24; obj201.Steps = list300; reference221 = obj201; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span294[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -286245,9 +286255,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030211u, new Vector3(-137.3465f, 352.35822f, -188.03699f), 814); + span304[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030211u, new Vector3(-137.3465f, 352.35822f, -188.03699f), 814); obj202.Steps = list304; reference225 = obj202; questRoot34.QuestSequence = list294; @@ -286257,16 +286267,16 @@ public static class AssemblyQuestLoader num = 1; List list305 = new List(num); CollectionsMarshal.SetCount(list305, num); - span = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index = 0; - span[index] = "liza"; + span305[index] = "liza"; questRoot35.Author = list305; index = 6; List list306 = new List(index); CollectionsMarshal.SetCount(list306, index); - span2 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span306[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -286274,13 +286284,13 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030213u, new Vector3(-124.62048f, 352.35822f, -192.27899f), 814); + span307[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030213u, new Vector3(-124.62048f, 352.35822f, -192.27899f), 814); obj203.Steps = list307; reference226 = obj203; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span306[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -286288,13 +286298,13 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030214u, new Vector3(-119.73761f, 362.56046f, -346.15094f), 814); + span308[index2] = new QuestStep(EInteractionType.Interact, 1030214u, new Vector3(-119.73761f, 362.56046f, -346.15094f), 814); obj204.Steps = list308; reference227 = obj204; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span306[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -286302,9 +286312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span309[num2]; QuestStep obj206 = new QuestStep(EInteractionType.Combat, 2010094u, new Vector3(-279.07227f, 378.6831f, -404.37933f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -286312,15 +286322,15 @@ public static class AssemblyQuestLoader num4 = 1; List list310 = new List(num4); CollectionsMarshal.SetCount(list310, num4); - span6 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span6[num3] = 10862u; + span310[num3] = 10862u; obj206.KillEnemyDataIds = list310; reference229 = obj206; obj205.Steps = list309; reference228 = obj205; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span306[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -286328,9 +286338,9 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span311[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Combat, 2010095u, new Vector3(-168.9021f, 396.8108f, -468.31464f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -286338,17 +286348,17 @@ public static class AssemblyQuestLoader num3 = 2; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span6 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num4 = 0; - span6[num4] = 10862u; + span312[num4] = 10862u; num4++; - span6[num4] = 10864u; + span312[num4] = 10864u; obj208.KillEnemyDataIds = list312; reference231 = obj208; obj207.Steps = list311; reference230 = obj207; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span306[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -286356,13 +286366,13 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030215u, new Vector3(-160.54016f, 455.2343f, -740.261f), 814); + span313[num2] = new QuestStep(EInteractionType.Interact, 1030215u, new Vector3(-160.54016f, 455.2343f, -740.261f), 814); obj209.Steps = list313; reference232 = obj209; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span306[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -286370,14 +286380,14 @@ public static class AssemblyQuestLoader num2 = 2; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) + span314[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) { Aetheryte = EAetheryteLocation.KholusiaTomra }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); obj210.Steps = list314; reference233 = obj210; questRoot35.QuestSequence = list306; @@ -286387,16 +286397,16 @@ public static class AssemblyQuestLoader num = 1; List list315 = new List(num); CollectionsMarshal.SetCount(list315, num); - span = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index = 0; - span[index] = "liza"; + span315[index] = "liza"; questRoot36.Author = list315; index = 4; List list316 = new List(index); CollectionsMarshal.SetCount(list316, index); - span2 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span316[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -286404,13 +286414,13 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); + span317[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); obj211.Steps = list317; reference234 = obj211; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span316[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -286418,13 +286428,13 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030224u, new Vector3(-437.46094f, 334.0526f, -45.059937f), 814); + span318[index2] = new QuestStep(EInteractionType.Interact, 1030224u, new Vector3(-437.46094f, 334.0526f, -45.059937f), 814); obj212.Steps = list318; reference235 = obj212; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span316[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -286432,9 +286442,9 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span319[num2]; QuestStep obj214 = new QuestStep(EInteractionType.Interact, 1030223u, new Vector3(-436.5454f, 334.0526f, -46.707886f), 814) { StopDistance = 5f @@ -286442,30 +286452,30 @@ public static class AssemblyQuestLoader num4 = 4; List list320 = new List(num4); CollectionsMarshal.SetCount(list320, num4); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKME107_03636_A1_000_002") }; num3++; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q2_000_000"), Answer = new ExcelRef("TEXT_LUCKME107_03636_A2_000_003") }; num3++; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q3_000_000"), Answer = new ExcelRef("TEXT_LUCKME107_03636_A3_000_002") }; num3++; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q4_000_000"), @@ -286476,7 +286486,7 @@ public static class AssemblyQuestLoader obj213.Steps = list319; reference236 = obj213; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span316[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -286484,9 +286494,9 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); + span321[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); obj215.Steps = list321; reference238 = obj215; questRoot36.QuestSequence = list316; @@ -286496,16 +286506,16 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; + span322[index] = "liza"; questRoot37.Author = list322; index = 6; List list323 = new List(index); CollectionsMarshal.SetCount(list323, index); - span2 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span323[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -286513,13 +286523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); + span324[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); obj216.Steps = list324; reference239 = obj216; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span323[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -286527,16 +286537,16 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030229u, new Vector3(-425.80304f, 416.76733f, -586.2974f), 814) + span325[index2] = new QuestStep(EInteractionType.Interact, 1030229u, new Vector3(-425.80304f, 416.76733f, -586.2974f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; obj217.Steps = list325; reference240 = obj217; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span323[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -286544,13 +286554,13 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); + span326[num2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); obj218.Steps = list326; reference241 = obj218; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span323[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -286558,16 +286568,16 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) + span327[index2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) { Comment = "Click red hat dwarf (always shows up in the same location)" }; obj219.Steps = list327; reference242 = obj219; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span323[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -286575,16 +286585,16 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) + span328[num2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) { Comment = "Click red hat dwarf" }; obj220.Steps = list328; reference243 = obj220; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span323[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -286592,9 +286602,9 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); + span329[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); obj221.Steps = list329; reference244 = obj221; questRoot37.QuestSequence = list323; @@ -286604,16 +286614,16 @@ public static class AssemblyQuestLoader num = 1; List list330 = new List(num); CollectionsMarshal.SetCount(list330, num); - span = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index = 0; - span[index] = "liza"; + span330[index] = "liza"; questRoot38.Author = list330; index = 3; List list331 = new List(index); CollectionsMarshal.SetCount(list331, index); - span2 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span331[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -286621,13 +286631,13 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); + span332[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); obj222.Steps = list332; reference245 = obj222; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span331[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -286635,9 +286645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030239u, new Vector3(-467.76532f, 417.22897f, -648.85944f), 814) + span333[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030239u, new Vector3(-467.76532f, 417.22897f, -648.85944f), 814) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -286647,7 +286657,7 @@ public static class AssemblyQuestLoader obj223.Steps = list333; reference246 = obj223; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span331[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -286655,9 +286665,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); + span334[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); obj224.Steps = list334; reference247 = obj224; questRoot38.QuestSequence = list331; @@ -286667,16 +286677,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "liza"; + span335[index] = "liza"; questRoot39.Author = list335; index = 5; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span336[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -286684,13 +286694,13 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); + span337[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); obj225.Steps = list337; reference248 = obj225; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -286698,13 +286708,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span338[num2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj226.Steps = list338; reference249 = obj226; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -286712,13 +286722,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span339[index2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj227.Steps = list339; reference250 = obj227; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -286726,14 +286736,14 @@ public static class AssemblyQuestLoader index2 = 4; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010041u, new Vector3(623.7429f, 285.93872f, -555.26056f), 814) + span340[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010041u, new Vector3(623.7429f, 285.93872f, -555.26056f), 814) { AetherCurrentId = 2818245u }; num2++; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span340[num2]; QuestStep obj229 = new QuestStep(EInteractionType.UseItem, 1030235u, new Vector3(705.0431f, 270.07697f, -492.9122f), 814) { ItemId = 2002610u @@ -286741,23 +286751,23 @@ public static class AssemblyQuestLoader num3 = 6; List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span4 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num4 = 0; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span341[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj229.CompletionQuestVariablesFlags = list341; reference252 = obj229; num2++; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span340[num2]; QuestStep obj230 = new QuestStep(EInteractionType.UseItem, 1030236u, new Vector3(744.53345f, 269.99976f, -515.49554f), 814) { ItemId = 2002610u @@ -286765,23 +286775,23 @@ public static class AssemblyQuestLoader num4 = 6; List list342 = new List(num4); CollectionsMarshal.SetCount(list342, num4); - span4 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num3 = 0; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span342[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj230.CompletionQuestVariablesFlags = list342; reference253 = obj230; num2++; - ref QuestStep reference254 = ref span3[num2]; + ref QuestStep reference254 = ref span340[num2]; QuestStep obj231 = new QuestStep(EInteractionType.UseItem, 1030237u, new Vector3(747.12744f, 270f, -477.4395f), 814) { ItemId = 2002610u @@ -286789,25 +286799,25 @@ public static class AssemblyQuestLoader num3 = 6; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span4 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num4 = 0; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span343[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj231.CompletionQuestVariablesFlags = list343; reference254 = obj231; obj228.Steps = list340; reference251 = obj228; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span336[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -286815,9 +286825,9 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span344[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj232.Steps = list344; reference255 = obj232; questRoot39.QuestSequence = list336; @@ -286827,16 +286837,16 @@ public static class AssemblyQuestLoader num = 1; List list345 = new List(num); CollectionsMarshal.SetCount(list345, num); - span = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index = 0; - span[index] = "liza"; + span345[index] = "liza"; questRoot40.Author = list345; index = 5; List list346 = new List(index); CollectionsMarshal.SetCount(list346, index); - span2 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span346[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -286844,13 +286854,13 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span347[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj233.Steps = list347; reference256 = obj233; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span346[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -286858,16 +286868,16 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814) + span348[index2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; obj234.Steps = list348; reference257 = obj234; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span346[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -286875,16 +286885,16 @@ public static class AssemblyQuestLoader index2 = 2; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - ref QuestStep reference259 = ref span3[num2]; + ref QuestStep reference259 = ref span349[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.AcceptQuest, 1030776u, new Vector3(-450.85834f, 417.1344f, -610.8644f), 814); num4 = 1; List list350 = new List(num4); CollectionsMarshal.SetCount(list350, num4); - span5 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span5[num3] = new DialogueChoice + span350[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/035/LucKzi101_03556", @@ -286895,11 +286905,11 @@ public static class AssemblyQuestLoader questStep25.PickUpQuestId = new QuestId(3556); reference259 = questStep25; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); + span349[num2] = new QuestStep(EInteractionType.Interact, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); obj235.Steps = list349; reference258 = obj235; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span346[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -286907,74 +286917,74 @@ public static class AssemblyQuestLoader num2 = 3; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span351[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1030243u, new Vector3(-473.4417f, 334.0526f, -71.15283f), 814); num3 = 6; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span4 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num4 = 0; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span352[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list352; reference261 = questStep26; index2++; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span351[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1030240u, new Vector3(-464.49988f, 334.0526f, -65.53754f), 814); num4 = 6; List list353 = new List(num4); CollectionsMarshal.SetCount(list353, num4); - span4 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span353[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list353; reference262 = questStep27; index2++; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span351[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1030244u, new Vector3(-453.23877f, 334.0526f, -76.27985f), 814); num3 = 6; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span4 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num4 = 0; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span354[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list354; reference263 = questStep28; obj236.Steps = list351; reference260 = obj236; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span346[num]; QuestSequence obj237 = new QuestSequence { Sequence = byte.MaxValue @@ -286982,9 +286992,9 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); + span355[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); obj237.Steps = list355; reference264 = obj237; questRoot40.QuestSequence = list346; @@ -286994,16 +287004,16 @@ public static class AssemblyQuestLoader num = 1; List list356 = new List(num); CollectionsMarshal.SetCount(list356, num); - span = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index = 0; - span[index] = "liza"; + span356[index] = "liza"; questRoot41.Author = list356; index = 5; List list357 = new List(index); CollectionsMarshal.SetCount(list357, index); - span2 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span357[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -287011,16 +287021,16 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030238u, new Vector3(-466.08685f, 334.0526f, -81.13226f), 814) + span358[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030238u, new Vector3(-466.08685f, 334.0526f, -81.13226f), 814) { StopDistance = 7f }; obj238.Steps = list358; reference265 = obj238; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span357[num]; QuestSequence obj239 = new QuestSequence { Sequence = 1 @@ -287028,13 +287038,13 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); + span359[num2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); obj239.Steps = list359; reference266 = obj239; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span357[num]; QuestSequence obj240 = new QuestSequence { Sequence = 2 @@ -287042,13 +287052,13 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); + span360[index2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); obj240.Steps = list360; reference267 = obj240; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span357[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -287056,13 +287066,13 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010098u, new Vector3(-137.59064f, 353.53625f, -192.52313f), 814); + span361[num2] = new QuestStep(EInteractionType.Interact, 2010098u, new Vector3(-137.59064f, 353.53625f, -192.52313f), 814); obj241.Steps = list361; reference268 = obj241; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span357[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -287070,9 +287080,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) + span362[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) { StopDistance = 7f }; @@ -287085,16 +287095,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "liza"; + span363[index] = "liza"; questRoot42.Author = list363; index = 4; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span364[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -287102,16 +287112,16 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) + span365[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) { StopDistance = 7f }; obj243.Steps = list365; reference270 = obj243; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span364[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -287119,13 +287129,13 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030254u, new Vector3(-132.82983f, 354.35815f, -177.20306f), 814); + span366[index2] = new QuestStep(EInteractionType.Interact, 1030254u, new Vector3(-132.82983f, 354.35815f, -177.20306f), 814); obj244.Steps = list366; reference271 = obj244; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span364[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -287133,15 +287143,15 @@ public static class AssemblyQuestLoader index2 = 5; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814) + span367[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814) { StopDistance = 5f, PickUpQuestId = new QuestId(3537) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-122.537926f, 352.3582f, -173.26604f), 814) + span367[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-122.537926f, 352.3582f, -173.26604f), 814) { StopDistance = 0.5f, Mount = true, @@ -287151,22 +287161,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010042u, new Vector3(-62.912964f, 345.11328f, -16.556091f), 814) + span367[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010042u, new Vector3(-62.912964f, 345.11328f, -16.556091f), 814) { AetherCurrentId = 2818246u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.071743f, 324.03458f, 14.810446f), 814) + span367[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.071743f, 324.03458f, 14.810446f), 814) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030293u, new Vector3(-5.1728516f, 324.3521f, 190.50879f), 814); + span367[num2] = new QuestStep(EInteractionType.Interact, 1030293u, new Vector3(-5.1728516f, 324.3521f, 190.50879f), 814); obj245.Steps = list367; reference272 = obj245; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span364[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue @@ -287174,9 +287184,9 @@ public static class AssemblyQuestLoader num2 = 2; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-92.20083f, 351.37643f, -192.06285f), 814) + span368[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-92.20083f, 351.37643f, -192.06285f), 814) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -287185,7 +287195,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030294u, new Vector3(-142.13782f, 352.3582f, -189.47137f), 814); + span368[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030294u, new Vector3(-142.13782f, 352.3582f, -189.47137f), 814); obj246.Steps = list368; reference273 = obj246; questRoot42.QuestSequence = list364; @@ -287195,16 +287205,16 @@ public static class AssemblyQuestLoader num = 1; List list369 = new List(num); CollectionsMarshal.SetCount(list369, num); - span = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index = 0; - span[index] = "liza"; + span369[index] = "liza"; questRoot43.Author = list369; index = 7; List list370 = new List(index); CollectionsMarshal.SetCount(list370, index); - span2 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span370[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 @@ -287212,16 +287222,16 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030295u, new Vector3(-140.00159f, 352.35822f, -187.91486f), 814) + span371[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030295u, new Vector3(-140.00159f, 352.35822f, -187.91486f), 814) { StopDistance = 5f }; obj247.Steps = list371; reference274 = obj247; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span370[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 @@ -287229,16 +287239,16 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - ref QuestStep reference276 = ref span3[index2]; + ref QuestStep reference276 = ref span372[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1030294u, new Vector3(-142.13782f, 352.3582f, -189.47137f), 814); num4 = 1; List list373 = new List(num4); CollectionsMarshal.SetCount(list373, num4); - span5 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span5[num3] = new DialogueChoice + span373[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME114_03643_Q1_000_000"), @@ -287249,7 +287259,7 @@ public static class AssemblyQuestLoader obj248.Steps = list372; reference275 = obj248; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span370[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -287257,16 +287267,16 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030302u, new Vector3(-173.44934f, 460.47067f, -797.3602f), 814) + span374[num2] = new QuestStep(EInteractionType.Interact, 1030302u, new Vector3(-173.44934f, 460.47067f, -797.3602f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; obj249.Steps = list374; reference277 = obj249; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span370[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -287274,9 +287284,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) + span375[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) { DutyOptions = new DutyOptions { @@ -287287,12 +287297,12 @@ public static class AssemblyQuestLoader obj250.Steps = list375; reference278 = obj250; num++; - span2[num] = new QuestSequence + span370[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span370[num]; QuestSequence obj251 = new QuestSequence { Sequence = 5 @@ -287300,9 +287310,9 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 880) + span376[num2] = new QuestStep(EInteractionType.Duty, null, null, 880) { DutyOptions = new DutyOptions { @@ -287312,7 +287322,7 @@ public static class AssemblyQuestLoader obj251.Steps = list376; reference279 = obj251; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span370[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -287320,9 +287330,9 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030303u, new Vector3(109.23926f, 0.0140714925f, 108.72046f), 880); + span377[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030303u, new Vector3(109.23926f, 0.0140714925f, 108.72046f), 880); obj252.Steps = list377; reference280 = obj252; questRoot43.QuestSequence = list370; @@ -287332,16 +287342,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "liza"; + span378[index] = "liza"; questRoot44.Author = list378; index = 5; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span379[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -287349,16 +287359,16 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span380[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 7f }; obj253.Steps = list380; reference281 = obj253; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span379[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -287366,9 +287376,9 @@ public static class AssemblyQuestLoader num2 = 1; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) + span381[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) { AethernetShortcut = new AethernetShortcut { @@ -287379,7 +287389,7 @@ public static class AssemblyQuestLoader obj254.Steps = list381; reference282 = obj254; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span379[num]; QuestSequence obj255 = new QuestSequence { Sequence = 2 @@ -287387,13 +287397,13 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819); + span382[num2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819); obj255.Steps = list382; reference283 = obj255; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span379[num]; QuestSequence obj256 = new QuestSequence { Sequence = 3 @@ -287401,9 +287411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) + span383[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AethernetShortcut = new AethernetShortcut { @@ -287414,7 +287424,7 @@ public static class AssemblyQuestLoader obj256.Steps = list383; reference284 = obj256; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span379[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue @@ -287422,9 +287432,9 @@ public static class AssemblyQuestLoader index2 = 1; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) + span384[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -287442,16 +287452,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "liza"; + span385[index] = "liza"; questRoot45.Author = list385; index = 4; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span386[num]; QuestSequence obj258 = new QuestSequence { Sequence = 0 @@ -287459,13 +287469,13 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819); + span387[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819); obj258.Steps = list387; reference286 = obj258; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span386[num]; QuestSequence obj259 = new QuestSequence { Sequence = 1 @@ -287473,9 +287483,9 @@ public static class AssemblyQuestLoader index2 = 1; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010136u, new Vector3(-223.46838f, 38.590088f, -86.86963f), 819) + span388[num2] = new QuestStep(EInteractionType.Interact, 2010136u, new Vector3(-223.46838f, 38.590088f, -86.86963f), 819) { AethernetShortcut = new AethernetShortcut { @@ -287486,7 +287496,7 @@ public static class AssemblyQuestLoader obj259.Steps = list388; reference287 = obj259; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span386[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -287494,9 +287504,9 @@ public static class AssemblyQuestLoader num2 = 4; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - ref QuestStep reference289 = ref span3[index2]; + ref QuestStep reference289 = ref span389[index2]; QuestStep obj261 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.1477f, 0f, -78.01033f), 819) { DisableNavmesh = true @@ -287506,46 +287516,46 @@ public static class AssemblyQuestLoader num3 = 6; List list390 = new List(num3); CollectionsMarshal.SetCount(list390, num3); - span4 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num4 = 0; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span390[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list390; skipConditions4.StepIf = skipStepConditions3; obj261.SkipConditions = skipConditions4; reference289 = obj261; index2++; - ref QuestStep reference290 = ref span3[index2]; + ref QuestStep reference290 = ref span389[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); num4 = 6; List list391 = new List(num4); CollectionsMarshal.SetCount(list391, num4); - span4 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num3 = 0; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span391[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list391; reference290 = questStep30; index2++; - ref QuestStep reference291 = ref span3[index2]; + ref QuestStep reference291 = ref span389[index2]; QuestStep obj262 = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AethernetShortcut = new AethernetShortcut @@ -287557,23 +287567,23 @@ public static class AssemblyQuestLoader num3 = 6; List list392 = new List(num3); CollectionsMarshal.SetCount(list392, num3); - span4 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num4 = 0; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span392[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj262.CompletionQuestVariablesFlags = list392; reference291 = obj262; index2++; - ref QuestStep reference292 = ref span3[index2]; + ref QuestStep reference292 = ref span389[index2]; QuestStep obj263 = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -287586,25 +287596,25 @@ public static class AssemblyQuestLoader num4 = 6; List list393 = new List(num4); CollectionsMarshal.SetCount(list393, num4); - span4 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num3 = 0; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span393[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj263.CompletionQuestVariablesFlags = list393; reference292 = obj263; obj260.Steps = list389; reference288 = obj260; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span386[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -287612,9 +287622,9 @@ public static class AssemblyQuestLoader index2 = 3; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 819) + span394[num2] = new QuestStep(EInteractionType.None, null, null, 819) { AethernetShortcut = new AethernetShortcut { @@ -287623,7 +287633,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(608.7031f, 12.602462f, 311.77286f), 813) + span394[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(608.7031f, 12.602462f, 311.77286f), 813) { Fly = true, SkipConditions = new SkipConditions @@ -287635,7 +287645,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); + span394[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); obj264.Steps = list394; reference293 = obj264; questRoot45.QuestSequence = list386; @@ -287645,16 +287655,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot46.Author = list395; index = 5; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span396[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -287662,13 +287672,13 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); + span397[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); obj265.Steps = list397; reference294 = obj265; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span396[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -287676,9 +287686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span398[num2]; QuestStep obj267 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -287698,9 +287708,9 @@ public static class AssemblyQuestLoader num3 = 1; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span5 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num4 = 0; - span5[num4] = new DialogueChoice + span399[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMF103_03646_Q0_000_006") @@ -287710,7 +287720,7 @@ public static class AssemblyQuestLoader obj266.Steps = list398; reference295 = obj266; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span396[num]; QuestSequence obj268 = new QuestSequence { Sequence = 2 @@ -287718,16 +287728,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - ref QuestStep reference298 = ref span3[index2]; + ref QuestStep reference298 = ref span400[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1030370u, new Vector3(66.84973f, -2.9802322E-07f, 13.321045f), 819); num4 = 1; List list401 = new List(num4); CollectionsMarshal.SetCount(list401, num4); - span5 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num3 = 0; - span5[num3] = new DialogueChoice + span401[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMF103_03646_Q1_000_000"), @@ -287738,7 +287748,7 @@ public static class AssemblyQuestLoader obj268.Steps = list400; reference297 = obj268; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span396[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -287746,9 +287756,9 @@ public static class AssemblyQuestLoader index2 = 2; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(59.71554f, 36.19769f, -167.87686f), 819) + span402[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(59.71554f, 36.19769f, -167.87686f), 819) { AethernetShortcut = new AethernetShortcut { @@ -287757,14 +287767,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) + span402[num2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) { StopDistance = 7f }; obj269.Steps = list402; reference299 = obj269; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span396[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -287772,9 +287782,9 @@ public static class AssemblyQuestLoader num2 = 1; List list403 = new List(num2); CollectionsMarshal.SetCount(list403, num2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) + span403[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) { StopDistance = 7f }; @@ -287787,16 +287797,16 @@ public static class AssemblyQuestLoader num = 1; List list404 = new List(num); CollectionsMarshal.SetCount(list404, num); - span = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index = 0; - span[index] = "liza"; + span404[index] = "liza"; questRoot47.Author = list404; index = 5; List list405 = new List(index); CollectionsMarshal.SetCount(list405, index); - span2 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span405[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -287804,16 +287814,16 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) + span406[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) { StopDistance = 7f }; obj271.Steps = list406; reference301 = obj271; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span405[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -287821,9 +287831,9 @@ public static class AssemblyQuestLoader num2 = 5; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 819) + span407[index2] = new QuestStep(EInteractionType.None, null, null, 819) { AethernetShortcut = new AethernetShortcut { @@ -287832,7 +287842,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span407[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -287844,7 +287854,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span407[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -287856,7 +287866,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span407[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -287867,7 +287877,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030346u, new Vector3(-145.09808f, 9.572956f, 704.6769f), 813) + span407[index2] = new QuestStep(EInteractionType.Interact, 1030346u, new Vector3(-145.09808f, 9.572956f, 704.6769f), 813) { StopDistance = 1f, Fly = true @@ -287875,7 +287885,7 @@ public static class AssemblyQuestLoader obj272.Steps = list407; reference302 = obj272; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span405[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -287883,20 +287893,20 @@ public static class AssemblyQuestLoader index2 = 4; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-164.90442f, -1.9743931f, 688.2283f), 813) + span408[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-164.90442f, -1.9743931f, 688.2283f), 813) { StopDistance = 0.5f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-578.07544f, -28.413673f, 749.037f), 813) + span408[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-578.07544f, -28.413673f, 749.037f), 813) { DisableNavmesh = true }; num2++; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span408[num2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 2010138u, new Vector3(-606.46985f, -28.183472f, 768.6731f), 813) { DisableNavmesh = true @@ -287904,46 +287914,46 @@ public static class AssemblyQuestLoader num3 = 6; List list409 = new List(num3); CollectionsMarshal.SetCount(list409, num3); - span4 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num4 = 0; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span409[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj274.CompletionQuestVariablesFlags = list409; reference304 = obj274; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span408[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2010137u, new Vector3(-687.83093f, -40.299072f, 729.36584f), 813); num4 = 6; List list410 = new List(num4); CollectionsMarshal.SetCount(list410, num4); - span4 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num3 = 0; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span410[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list410; reference305 = questStep32; obj273.Steps = list408; reference303 = obj273; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span405[num]; QuestSequence obj275 = new QuestSequence { Sequence = 3 @@ -287951,15 +287961,15 @@ public static class AssemblyQuestLoader num2 = 4; List list411 = new List(num2); CollectionsMarshal.SetCount(list411, num2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-667.5838f, -1.974393f, 698.4002f), 813) + span411[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-667.5838f, -1.974393f, 698.4002f), 813) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) + span411[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) { SkipConditions = new SkipConditions { @@ -287970,7 +287980,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) + span411[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) { Mount = true, SkipConditions = new SkipConditions @@ -287982,7 +287992,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference307 = ref span3[index2]; + ref QuestStep reference307 = ref span411[index2]; QuestStep obj276 = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) { Fly = true @@ -287990,9 +288000,9 @@ public static class AssemblyQuestLoader num3 = 1; List list412 = new List(num3); CollectionsMarshal.SetCount(list412, num3); - span5 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num4 = 0; - span5[num4] = new DialogueChoice + span412[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMF104_03647_Q1_000_000"), @@ -288003,7 +288013,7 @@ public static class AssemblyQuestLoader obj275.Steps = list411; reference306 = obj275; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span405[num]; QuestSequence obj277 = new QuestSequence { Sequence = byte.MaxValue @@ -288011,9 +288021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030339u, new Vector3(282.4292f, 414.78137f, -857.02295f), 818) + span413[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030339u, new Vector3(282.4292f, 414.78137f, -857.02295f), 818) { StopDistance = 5f, DisableNavmesh = true @@ -288027,16 +288037,16 @@ public static class AssemblyQuestLoader num = 1; List list414 = new List(num); CollectionsMarshal.SetCount(list414, num); - span = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index = 0; - span[index] = "liza"; + span414[index] = "liza"; questRoot48.Author = list414; index = 6; List list415 = new List(index); CollectionsMarshal.SetCount(list415, index); - span2 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span415[num]; QuestSequence obj278 = new QuestSequence { Sequence = 0 @@ -288044,16 +288054,16 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030336u, new Vector3(278.7976f, 414.807f, -851.2856f), 818) + span416[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030336u, new Vector3(278.7976f, 414.807f, -851.2856f), 818) { DisableNavmesh = true }; obj278.Steps = list416; reference309 = obj278; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span415[num]; QuestSequence obj279 = new QuestSequence { Sequence = 1 @@ -288061,18 +288071,18 @@ public static class AssemblyQuestLoader index2 = 2; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010074u, new Vector3(358.20544f, 396.536f, -715.90753f), 818) + span417[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010074u, new Vector3(358.20544f, 396.536f, -715.90753f), 818) { AetherCurrentId = 2818298u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030514u, new Vector3(479.5758f, 368.87827f, -340.99335f), 818); + span417[num2] = new QuestStep(EInteractionType.Interact, 1030514u, new Vector3(479.5758f, 368.87827f, -340.99335f), 818); obj279.Steps = list417; reference310 = obj279; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span415[num]; QuestSequence obj280 = new QuestSequence { Sequence = 2 @@ -288080,18 +288090,18 @@ public static class AssemblyQuestLoader num2 = 2; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) + span418[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) { Aetheryte = EAetheryteLocation.TempestOndoCups }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030515u, new Vector3(605.3711f, 350.3518f, -196.91772f), 818); + span418[index2] = new QuestStep(EInteractionType.Interact, 1030515u, new Vector3(605.3711f, 350.3518f, -196.91772f), 818); obj280.Steps = list418; reference311 = obj280; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span415[num]; QuestSequence obj281 = new QuestSequence { Sequence = 3 @@ -288099,13 +288109,13 @@ public static class AssemblyQuestLoader index2 = 1; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030516u, new Vector3(569.4209f, 350.03647f, -227.95453f), 818); + span419[num2] = new QuestStep(EInteractionType.Interact, 1030516u, new Vector3(569.4209f, 350.03647f, -227.95453f), 818); obj281.Steps = list419; reference312 = obj281; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span415[num]; QuestSequence obj282 = new QuestSequence { Sequence = 4 @@ -288113,9 +288123,9 @@ public static class AssemblyQuestLoader num2 = 1; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index2 = 0; - ref QuestStep reference314 = ref span3[index2]; + ref QuestStep reference314 = ref span420[index2]; QuestStep obj283 = new QuestStep(EInteractionType.Combat, null, new Vector3(796.1852f, 449.08664f, -710.04565f), 818) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -288123,9 +288133,9 @@ public static class AssemblyQuestLoader num4 = 1; List list421 = new List(num4); CollectionsMarshal.SetCount(list421, num4); - span7 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num3 = 0; - span7[num3] = new ComplexCombatData + span421[num3] = new ComplexCombatData { DataId = 10316u, MinimumKillCount = 3u @@ -288135,7 +288145,7 @@ public static class AssemblyQuestLoader obj282.Steps = list420; reference313 = obj282; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span415[num]; QuestSequence obj284 = new QuestSequence { Sequence = byte.MaxValue @@ -288143,9 +288153,9 @@ public static class AssemblyQuestLoader index2 = 1; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027758u, new Vector3(568.1085f, 350.2004f, -230.36548f), 818) + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027758u, new Vector3(568.1085f, 350.2004f, -230.36548f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; @@ -288158,16 +288168,16 @@ public static class AssemblyQuestLoader num = 1; List list423 = new List(num); CollectionsMarshal.SetCount(list423, num); - span = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index = 0; - span[index] = "liza"; + span423[index] = "liza"; questRoot49.Author = list423; index = 6; List list424 = new List(index); CollectionsMarshal.SetCount(list424, index); - span2 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num = 0; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span424[num]; QuestSequence obj285 = new QuestSequence { Sequence = 0 @@ -288175,13 +288185,13 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030517u, new Vector3(578.7594f, 349.86563f, -231.00635f), 818); + span425[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030517u, new Vector3(578.7594f, 349.86563f, -231.00635f), 818); obj285.Steps = list425; reference316 = obj285; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span424[num]; QuestSequence obj286 = new QuestSequence { Sequence = 1 @@ -288189,18 +288199,18 @@ public static class AssemblyQuestLoader index2 = 2; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818) + span426[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818) { PickUpQuestId = new QuestId(3588) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); + span426[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); obj286.Steps = list426; reference317 = obj286; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span424[num]; QuestSequence obj287 = new QuestSequence { Sequence = 2 @@ -288208,9 +288218,9 @@ public static class AssemblyQuestLoader num2 = 3; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - ref QuestStep reference319 = ref span3[index2]; + ref QuestStep reference319 = ref span427[index2]; QuestStep obj288 = new QuestStep(EInteractionType.Snipe, 2010141u, new Vector3(405.38635f, 361.22668f, -414.38928f), 818) { Comment = "Click top left (broken) window" @@ -288218,25 +288228,25 @@ public static class AssemblyQuestLoader num3 = 6; List list428 = new List(num3); CollectionsMarshal.SetCount(list428, num3); - span4 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num4 = 0; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span428[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj288.CompletionQuestVariablesFlags = list428; reference319 = obj288; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.9114f, 353.76694f, -475.44562f), 818); + span427[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.9114f, 353.76694f, -475.44562f), 818); index2++; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span427[index2]; QuestStep obj289 = new QuestStep(EInteractionType.UseItem, 2010142u, new Vector3(326.8329f, 355.79456f, -477.53113f), 818) { StopDistance = 4f, @@ -288245,25 +288255,25 @@ public static class AssemblyQuestLoader num4 = 6; List list429 = new List(num4); CollectionsMarshal.SetCount(list429, num4); - span4 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num3 = 0; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span429[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj289.CompletionQuestVariablesFlags = list429; reference320 = obj289; obj287.Steps = list427; reference318 = obj287; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span424[num]; QuestSequence obj290 = new QuestSequence { Sequence = 3 @@ -288271,13 +288281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); + span430[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); obj290.Steps = list430; reference321 = obj290; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span424[num]; QuestSequence obj291 = new QuestSequence { Sequence = 4 @@ -288285,18 +288295,18 @@ public static class AssemblyQuestLoader num2 = 2; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010076u, new Vector3(50.18689f, 380.0868f, -512.0775f), 818) + span431[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010076u, new Vector3(50.18689f, 380.0868f, -512.0775f), 818) { AetherCurrentId = 2818300u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010143u, new Vector3(25.711426f, 381.6128f, -522.3316f), 818); + span431[index2] = new QuestStep(EInteractionType.Interact, 2010143u, new Vector3(25.711426f, 381.6128f, -522.3316f), 818); obj291.Steps = list431; reference322 = obj291; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span424[num]; QuestSequence obj292 = new QuestSequence { Sequence = byte.MaxValue @@ -288304,9 +288314,9 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030225u, new Vector3(28.824219f, 381.81906f, -524.4374f), 818) + span432[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030225u, new Vector3(28.824219f, 381.81906f, -524.4374f), 818) { StopDistance = 5f }; @@ -288357,9 +288367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1027758u, new Vector3(568.1085f, 350.2004f, -230.36548f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups @@ -288367,9 +288377,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMF107_03650_Q1_000_000"), @@ -288388,9 +288398,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); + span6[index2] = new QuestStep(EInteractionType.Interact, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); obj4.Steps = list6; reference4 = obj4; num++; @@ -288402,9 +288412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818) + span7[num2] = new QuestStep(EInteractionType.Emote, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818) { Emote = EEmote.Psych }; @@ -288419,16 +288429,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1030586u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = new DialogueChoice + span9[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMF107_03650_A3_000_000") @@ -288444,16 +288454,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot2.Author = list10; index = 10; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -288461,13 +288471,13 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030586u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); + span12[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030586u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -288475,16 +288485,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) + span13[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -288492,13 +288502,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031279u, new Vector3(514.6715f, 356.58453f, -268.51306f), 818); + span14[num2] = new QuestStep(EInteractionType.Interact, 1031279u, new Vector3(514.6715f, 356.58453f, -268.51306f), 818); obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -288506,24 +288516,24 @@ public static class AssemblyQuestLoader num2 = 3; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.2212f, 316.451f, -300.7331f), 818) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.2212f, 316.451f, -300.7331f), 818) { StopDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.52316f, 313.60648f, -294.83905f), 818) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.52316f, 313.60648f, -294.83905f), 818) { StopDistance = 1f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030570u, new Vector3(400.59497f, 303.51035f, -245.10571f), 818); + span15[index2] = new QuestStep(EInteractionType.Interact, 1030570u, new Vector3(400.59497f, 303.51035f, -245.10571f), 818); obj10.Steps = list15; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -288531,33 +288541,33 @@ public static class AssemblyQuestLoader index2 = 5; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010079u, new Vector3(339.1012f, 298.6953f, -280.01837f), 818) + span16[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010079u, new Vector3(339.1012f, 298.6953f, -280.01837f), 818) { AetherCurrentId = 2818303u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(291.3423f, 268.31516f, -346.18488f), 818); + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(291.3423f, 268.31516f, -346.18488f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(277.46622f, 262.43375f, -328.6956f), 818) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(277.46622f, 262.43375f, -328.6956f), 818) { StopDistance = 1f, DisableNavmesh = true, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.40463f, 235.09933f, -321.0536f), 818) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.40463f, 235.09933f, -321.0536f), 818) { DisableNavmesh = true, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030532u, new Vector3(302.02173f, 238.75215f, -346.15094f), 818); + span16[num2] = new QuestStep(EInteractionType.Interact, 1030532u, new Vector3(302.02173f, 238.75215f, -346.15094f), 818); obj11.Steps = list16; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 5 @@ -288565,13 +288575,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030527u, new Vector3(87.937744f, 199.56166f, -143.0534f), 818); + span17[index2] = new QuestStep(EInteractionType.Interact, 1030527u, new Vector3(87.937744f, 199.56166f, -143.0534f), 818); obj12.Steps = list17; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = 6 @@ -288579,13 +288589,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030528u, new Vector3(-182.66577f, 139.76859f, -220.93542f), 818); + span18[num2] = new QuestStep(EInteractionType.Interact, 1030528u, new Vector3(-182.66577f, 139.76859f, -220.93542f), 818); obj13.Steps = list18; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj14 = new QuestSequence { Sequence = 7 @@ -288593,13 +288603,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030534u, new Vector3(-501.915f, 127.18983f, -257.435f), 818); + span19[index2] = new QuestStep(EInteractionType.Interact, 1030534u, new Vector3(-501.915f, 127.18983f, -257.435f), 818); obj14.Steps = list19; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span11[num]; QuestSequence obj15 = new QuestSequence { Sequence = 8 @@ -288607,15 +288617,15 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-634.109f, 98.06235f, -336.91452f), 818); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-634.109f, 98.06235f, -336.91452f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.7743f, 73.83459f, -217.70619f), 818); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.7743f, 73.83459f, -217.70619f), 818); obj15.Steps = list20; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span11[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -288623,9 +288633,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030344u, new Vector3(-792.9656f, 73.244484f, -211.62744f), 818) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030344u, new Vector3(-792.9656f, 73.244484f, -211.62744f), 818) { StopDistance = 7f }; @@ -288638,16 +288648,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot3.Author = list22; index = 5; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -288655,13 +288665,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030341u, new Vector3(-794.91876f, 72.44565f, -203.05182f), 818); + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030341u, new Vector3(-794.91876f, 72.44565f, -203.05182f), 818); obj17.Steps = list24; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -288669,18 +288679,18 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010083u, new Vector3(-774.25806f, 63.1875f, -97.73407f), 818) + span25[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010083u, new Vector3(-774.25806f, 63.1875f, -97.73407f), 818) { AetherCurrentId = 2818307u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010144u, new Vector3(-610.5898f, 46.341675f, 94.01074f), 818); + span25[index2] = new QuestStep(EInteractionType.Interact, 2010144u, new Vector3(-610.5898f, 46.341675f, 94.01074f), 818); obj18.Steps = list25; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -288688,13 +288698,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030546u, new Vector3(-592.9503f, -288.06882f, 151.20166f), 818); + span26[num2] = new QuestStep(EInteractionType.Interact, 1030546u, new Vector3(-592.9503f, -288.06882f, 151.20166f), 818); obj19.Steps = list26; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span23[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -288702,74 +288712,74 @@ public static class AssemblyQuestLoader num2 = 3; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1030551u, new Vector3(-703.60876f, -245.36801f, 509.14783f), 818); num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - Span span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list28; reference22 = questStep2; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span27[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1030552u, new Vector3(-494.16345f, -250.89603f, 365.7129f), 818); index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list29; reference23 = questStep3; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span27[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1030553u, new Vector3(-364.27863f, -260.1766f, 291.0963f), 818); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list30; reference24 = questStep4; obj20.Steps = list27; reference21 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span23[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -288777,9 +288787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); obj21.Steps = list31; reference25 = obj21; questRoot3.QuestSequence = list23; @@ -288789,16 +288799,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "liza"; + span32[index] = "liza"; questRoot4.Author = list32; index = 8; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span33[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -288806,13 +288816,13 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); obj22.Steps = list34; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span33[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -288820,38 +288830,38 @@ public static class AssemblyQuestLoader index2 = 6; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818) { PickUpQuestId = new QuestId(3593) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818) { PickUpQuestId = new QuestId(3594) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818) { PickUpQuestId = new QuestId(3592) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) + span35[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) { Aetheryte = EAetheryteLocation.TempestMacarensesAngle }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) + span35[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) { StopDistance = 7f }; obj23.Steps = list35; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span33[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -288859,13 +288869,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010147u, new Vector3(1.5106201f, -276.93604f, 261.64636f), 818); + span36[index2] = new QuestStep(EInteractionType.Interact, 2010147u, new Vector3(1.5106201f, -276.93604f, 261.64636f), 818); obj24.Steps = list36; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span33[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -288873,18 +288883,18 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) + span37[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) { StopDistance = 7f }; obj25.Steps = list37; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span33[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -288892,18 +288902,18 @@ public static class AssemblyQuestLoader num2 = 2; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) + span38[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) { StopDistance = 7f }; obj26.Steps = list38; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span33[num]; QuestSequence obj27 = new QuestSequence { Sequence = 5 @@ -288911,13 +288921,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010148u, new Vector3(285.69458f, -272.78558f, 672.02246f), 818); + span39[num2] = new QuestStep(EInteractionType.Interact, 2010148u, new Vector3(285.69458f, -272.78558f, 672.02246f), 818); obj27.Steps = list39; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span33[num]; QuestSequence obj28 = new QuestSequence { Sequence = 6 @@ -288925,18 +288935,18 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) + span40[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) { StopDistance = 7f }; obj28.Steps = list40; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span33[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -288944,14 +288954,14 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.05957f, -266.0001f, 444.7069f), 818) + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.05957f, -266.0001f, 444.7069f), 818) { AetheryteShortcut = EAetheryteLocation.TempestMacarensesAngle }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818); obj29.Steps = list41; reference33 = obj29; questRoot4.QuestSequence = list33; @@ -288961,16 +288971,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 13; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -288978,16 +288988,16 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030557u, new Vector3(-244.70898f, -266.0001f, 448.3557f), 818) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030557u, new Vector3(-244.70898f, -266.0001f, 448.3557f), 818) { StopDistance = 5f }; obj30.Steps = list44; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -288995,16 +289005,16 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030556u, new Vector3(-246.2959f, -266.0001f, 446.1891f), 818) + span45[num2] = new QuestStep(EInteractionType.Interact, 1030556u, new Vector3(-246.2959f, -266.0001f, 446.1891f), 818) { StopDistance = 5f }; obj31.Steps = list45; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -289012,16 +289022,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030561u, new Vector3(-243.39667f, -266.0001f, 442.4657f), 818) + span46[index2] = new QuestStep(EInteractionType.Interact, 1030561u, new Vector3(-243.39667f, -266.0001f, 442.4657f), 818) { StopDistance = 5f }; obj32.Steps = list46; reference36 = obj32; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span43[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -289029,16 +289039,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030560u, new Vector3(-246.02124f, -266.0001f, 443.4729f), 818) + span47[num2] = new QuestStep(EInteractionType.Interact, 1030560u, new Vector3(-246.02124f, -266.0001f, 443.4729f), 818) { StopDistance = 5f }; obj33.Steps = list47; reference37 = obj33; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span43[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -289046,16 +289056,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818) + span48[index2] = new QuestStep(EInteractionType.Interact, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818) { StopDistance = 5f }; obj34.Steps = list48; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span43[num]; QuestSequence obj35 = new QuestSequence { Sequence = 5 @@ -289063,16 +289073,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030559u, new Vector3(-242.66425f, -266.0001f, 447.83704f), 818) + span49[num2] = new QuestStep(EInteractionType.Interact, 1030559u, new Vector3(-242.66425f, -266.0001f, 447.83704f), 818) { StopDistance = 5f }; obj35.Steps = list49; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span43[num]; QuestSequence obj36 = new QuestSequence { Sequence = 6 @@ -289080,16 +289090,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030562u, new Vector3(-356.8628f, -229.0648f, 700.34326f), 818) + span50[index2] = new QuestStep(EInteractionType.Interact, 1030562u, new Vector3(-356.8628f, -229.0648f, 700.34326f), 818) { Fly = true }; obj36.Steps = list50; reference40 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span43[num]; QuestSequence obj37 = new QuestSequence { Sequence = 7 @@ -289097,9 +289107,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 818) + span51[num2] = new QuestStep(EInteractionType.Duty, null, null, 818) { DutyOptions = new DutyOptions { @@ -289109,12 +289119,12 @@ public static class AssemblyQuestLoader obj37.Steps = list51; reference41 = obj37; num++; - span2[num] = new QuestSequence + span43[num] = new QuestSequence { Sequence = 8 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj38 = new QuestSequence { Sequence = 9 @@ -289122,9 +289132,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 881) + span52[index2] = new QuestStep(EInteractionType.Duty, null, null, 881) { DutyOptions = new DutyOptions { @@ -289134,12 +289144,12 @@ public static class AssemblyQuestLoader obj38.Steps = list52; reference42 = obj38; num++; - span2[num] = new QuestSequence + span43[num] = new QuestSequence { Sequence = 10 }; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span43[num]; QuestSequence obj39 = new QuestSequence { Sequence = 11 @@ -289147,13 +289157,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030576u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); + span53[num2] = new QuestStep(EInteractionType.Interact, 1030576u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); obj39.Steps = list53; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span43[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -289161,15 +289171,15 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span54[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031257u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031257u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj40.Steps = list54; reference44 = obj40; questRoot5.QuestSequence = list43; @@ -289179,16 +289189,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot6.Author = list55; index = 4; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -289196,13 +289206,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817); + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817); obj41.Steps = list57; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -289210,13 +289220,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); + span58[index2] = new QuestStep(EInteractionType.Interact, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); obj42.Steps = list58; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -289224,13 +289234,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010348u, new Vector3(-354.5739f, 7.3395386f, 266.65137f), 817); + span59[num2] = new QuestStep(EInteractionType.Interact, 2010348u, new Vector3(-354.5739f, 7.3395386f, 266.65137f), 817); obj43.Steps = list59; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -289238,9 +289248,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030821u, new Vector3(-524.4679f, 0.08425587f, 227.00842f), 817); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030821u, new Vector3(-524.4679f, 0.08425587f, 227.00842f), 817); obj44.Steps = list60; reference48 = obj44; questRoot6.QuestSequence = list56; @@ -289250,16 +289260,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot7.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -289267,13 +289277,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); obj45.Steps = list63; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -289281,13 +289291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); + span64[index2] = new QuestStep(EInteractionType.Interact, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); obj46.Steps = list64; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span62[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -289295,13 +289305,13 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); + span65[num2] = new QuestStep(EInteractionType.Interact, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); obj47.Steps = list65; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -289309,9 +289319,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030824u, new Vector3(-28.732727f, -23.695421f, 320.39355f), 817) + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030824u, new Vector3(-28.732727f, -23.695421f, 320.39355f), 817) { StopDistance = 5f, NextQuestId = new QuestId(3658) @@ -289325,16 +289335,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot8.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -289342,13 +289352,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); obj49.Steps = list69; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -289356,16 +289366,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010352u, new Vector3(-322.65204f, 14.90802f, -181.53668f), 817) + span70[index2] = new QuestStep(EInteractionType.Interact, 2010352u, new Vector3(-322.65204f, 14.90802f, -181.53668f), 817) { Fly = true }; obj50.Steps = list70; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span68[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -289373,9 +289383,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough, NextQuestId = new QuestId(3659) @@ -289389,16 +289399,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot9.Author = list72; index = 6; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span73[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -289406,13 +289416,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); obj52.Steps = list74; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span73[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -289420,9 +289430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span75[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 1030827u, new Vector3(-438.46802f, -0.3f, 725.1239f), 817) { Fly = true, @@ -289431,15 +289441,15 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - Span span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = 11153u; + span76[num3] = 11153u; obj54.KillEnemyDataIds = list76; reference58 = obj54; obj53.Steps = list75; reference57 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -289447,13 +289457,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030827u, new Vector3(-438.46802f, -0.3f, 725.1239f), 817); + span77[index2] = new QuestStep(EInteractionType.Interact, 1030827u, new Vector3(-438.46802f, -0.3f, 725.1239f), 817); obj55.Steps = list77; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span73[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -289461,9 +289471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span78[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-500.49435f, 7.3168135f, 93.674324f), 817) { StopDistance = 0.5f, @@ -289473,15 +289483,15 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span6[index3] = 11154u; + span79[index3] = 11154u; obj57.KillEnemyDataIds = list79; reference61 = obj57; obj56.Steps = list78; reference60 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -289489,16 +289499,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010522u, new Vector3(-501.5488f, 7.461609f, 96.94055f), 817) + span80[index2] = new QuestStep(EInteractionType.Interact, 2010522u, new Vector3(-501.5488f, 7.461609f, 96.94055f), 817) { StopDistance = 4f }; obj58.Steps = list80; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -289506,9 +289516,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -289521,16 +289531,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot10.Author = list82; index = 9; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span83[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -289538,9 +289548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -289554,7 +289564,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -289562,9 +289572,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) { Fly = true, @@ -289573,9 +289583,9 @@ public static class AssemblyQuestLoader index3 = 1; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = new DialogueChoice + span86[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYA003_03671_Q1_000_000") @@ -289585,7 +289595,7 @@ public static class AssemblyQuestLoader obj61.Steps = list85; reference65 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -289593,9 +289603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span87[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1031579u, new Vector3(735.89685f, 285.08194f, -82.35297f), 814) { StopDistance = 5f @@ -289603,9 +289613,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span4[index3] = new DialogueChoice + span88[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYA003_03671_Q2_000_000"), @@ -289616,7 +289626,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference67 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span83[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -289624,16 +289634,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) + span89[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true }; obj65.Steps = list89; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span83[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -289641,16 +289651,16 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010753u, new Vector3(631.9523f, 325.82593f, -228.68695f), 814) + span90[index2] = new QuestStep(EInteractionType.Interact, 2010753u, new Vector3(631.9523f, 325.82593f, -228.68695f), 814) { Fly = true }; obj66.Steps = list90; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -289658,9 +289668,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span91[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true @@ -289668,9 +289678,9 @@ public static class AssemblyQuestLoader index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = new DialogueChoice + span92[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYA003_03671_Q5_000_000"), @@ -289681,7 +289691,7 @@ public static class AssemblyQuestLoader obj67.Steps = list91; reference71 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span83[num]; QuestSequence obj69 = new QuestSequence { Sequence = 6 @@ -289689,18 +289699,18 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(544.0766f, 295.72742f, -218.72057f), 814) + span93[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(544.0766f, 295.72742f, -218.72057f), 814) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010754u, new Vector3(542.9313f, 296.19275f, -217.02905f), 814); + span93[index2] = new QuestStep(EInteractionType.Interact, 2010754u, new Vector3(542.9313f, 296.19275f, -217.02905f), 814); obj69.Steps = list93; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span83[num]; QuestSequence obj70 = new QuestSequence { Sequence = 7 @@ -289708,16 +289718,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031579u, new Vector3(735.89685f, 285.08194f, -82.35297f), 814) + span94[num2] = new QuestStep(EInteractionType.Interact, 1031579u, new Vector3(735.89685f, 285.08194f, -82.35297f), 814) { Fly = true }; obj70.Steps = list94; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -289725,9 +289735,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, NextQuestId = new QuestId(3717) @@ -289741,16 +289751,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "JerryWester"; + span96[index] = "JerryWester"; questRoot11.Author = list96; index = 6; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -289758,9 +289768,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 2010850u, new Vector3(-74.540344f, 10.696533f, 16.739136f), 418) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 2010850u, new Vector3(-74.540344f, 10.696533f, 16.739136f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -289774,7 +289784,7 @@ public static class AssemblyQuestLoader obj72.Steps = list98; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -289782,9 +289792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) + span99[index2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { AethernetShortcut = new AethernetShortcut { @@ -289795,7 +289805,7 @@ public static class AssemblyQuestLoader obj73.Steps = list99; reference77 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -289803,9 +289813,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 2010920u, new Vector3(-141.13074f, -12.64978f, -33.585205f), 419) { AethernetShortcut = new AethernetShortcut @@ -289817,9 +289827,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span4[index3] = new DialogueChoice + span101[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA001_03672_Q3_000_000") @@ -289829,7 +289839,7 @@ public static class AssemblyQuestLoader obj74.Steps = list100; reference78 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -289837,16 +289847,16 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031989u, new Vector3(-139.17761f, -12.634913f, -33.951355f), 419) + span102[index2] = new QuestStep(EInteractionType.Interact, 1031989u, new Vector3(-139.17761f, -12.634913f, -33.951355f), 419) { StopDistance = 7f }; obj76.Steps = list102; reference80 = obj76; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -289854,9 +289864,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span103[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { AethernetShortcut = new AethernetShortcut @@ -289868,9 +289878,9 @@ public static class AssemblyQuestLoader index3 = 1; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = new DialogueChoice + span104[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA001_03672_EVENTAREA_WARP_000_117") @@ -289880,7 +289890,7 @@ public static class AssemblyQuestLoader obj77.Steps = list103; reference81 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span97[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -289888,9 +289898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031684u, new Vector3(-7.156494f, -16f, 163.46985f), 886) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031684u, new Vector3(-7.156494f, -16f, 163.46985f), 886) { NextQuestId = new QuestId(3725) }; @@ -289903,16 +289913,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot12.Author = list106; index = 4; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -289920,16 +289930,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span108[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1031257u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); num3 = 1; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span4[index3] = new DialogueChoice + span109[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMG101_03673_Q1_000_500"), @@ -289940,7 +289950,7 @@ public static class AssemblyQuestLoader obj80.Steps = list108; reference84 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -289948,26 +289958,26 @@ public static class AssemblyQuestLoader num2 = 3; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span110[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156) + span110[index2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156) { Fly = true }; obj81.Steps = list110; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -289975,23 +289985,23 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span111[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span111[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj82.Steps = list111; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -289999,9 +290009,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span112[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -290012,7 +290022,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj83.Steps = list112; reference88 = obj83; questRoot12.QuestSequence = list107; @@ -290022,16 +290032,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot13.Author = list113; index = 5; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span114[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -290039,13 +290049,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj84.Steps = list115; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -290053,9 +290063,9 @@ public static class AssemblyQuestLoader num2 = 6; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 819) + span116[index2] = new QuestStep(EInteractionType.None, null, null, 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -290065,7 +290075,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -290077,7 +290087,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -290089,7 +290099,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.93826f, 3.1323283f, 690.1962f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.93826f, 3.1323283f, 690.1962f), 813) { SkipConditions = new SkipConditions { @@ -290100,17 +290110,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.65658f, -0.67464465f, 653.1527f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.65658f, -0.67464465f, 653.1527f), 813) { StopDistance = 0.5f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031726u, new Vector3(-116.80786f, -0.6811354f, 651.026f), 813); + span116[index2] = new QuestStep(EInteractionType.Interact, 1031726u, new Vector3(-116.80786f, -0.6811354f, 651.026f), 813); obj85.Steps = list116; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -290118,9 +290128,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 813) + span117[num2] = new QuestStep(EInteractionType.Duty, null, null, 813) { DutyOptions = new DutyOptions { @@ -290130,12 +290140,12 @@ public static class AssemblyQuestLoader obj86.Steps = list117; reference91 = obj86; num++; - span2[num] = new QuestSequence + span114[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -290143,9 +290153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813) + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813) { StopDistance = 5f }; @@ -290158,16 +290168,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot14.Author = list119; index = 6; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span120[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -290175,13 +290185,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813); + span121[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813); obj88.Steps = list121; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -290189,9 +290199,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span122[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -290204,7 +290214,7 @@ public static class AssemblyQuestLoader obj89.Steps = list122; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -290212,16 +290222,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032122u, new Vector3(2.1820068f, 0f, -5.142395f), 844) + span123[num2] = new QuestStep(EInteractionType.Interact, 1032122u, new Vector3(2.1820068f, 0f, -5.142395f), 844) { StopDistance = 7f }; obj90.Steps = list123; reference95 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -290229,16 +290239,16 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815) + span124[index2] = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead }; obj91.Steps = list124; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -290246,9 +290256,9 @@ public static class AssemblyQuestLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span125[num2]; QuestStep obj93 = new QuestStep(EInteractionType.UseItem, 1027910u, new Vector3(356.71008f, -27.8172f, 310.04797f), 815) { ItemId = 2002904u @@ -290256,23 +290266,23 @@ public static class AssemblyQuestLoader index3 = 6; List list126 = new List(index3); CollectionsMarshal.SetCount(list126, index3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list126; reference98 = obj93; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span125[num2]; QuestStep obj94 = new QuestStep(EInteractionType.UseItem, 1027909u, new Vector3(357.47314f, -27.145874f, 317.28076f), 815) { ItemId = 2002904u @@ -290280,23 +290290,23 @@ public static class AssemblyQuestLoader num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span127[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list127; reference99 = obj94; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span125[num2]; QuestStep obj95 = new QuestStep(EInteractionType.UseItem, 1027939u, new Vector3(415.854f, -28.357805f, 335.4391f), 815) { ItemId = 2002904u @@ -290304,25 +290314,25 @@ public static class AssemblyQuestLoader index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list128; reference100 = obj95; obj92.Steps = list125; reference97 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span120[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -290330,9 +290340,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); obj96.Steps = list129; reference101 = obj96; questRoot14.QuestSequence = list120; @@ -290342,16 +290352,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot15.Author = list130; index = 6; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span131[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -290359,13 +290369,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); obj97.Steps = list132; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -290373,16 +290383,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span133[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span4[index3] = new DialogueChoice + span134[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMG104_03676_Q2_000_100"), @@ -290393,7 +290403,7 @@ public static class AssemblyQuestLoader obj98.Steps = list133; reference103 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -290401,16 +290411,16 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031792u, new Vector3(-483.7873f, 45.58319f, -235.46198f), 815) + span135[num2] = new QuestStep(EInteractionType.Interact, 1031792u, new Vector3(-483.7873f, 45.58319f, -235.46198f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj99.Steps = list135; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -290418,9 +290428,9 @@ public static class AssemblyQuestLoader num2 = 4; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.96634f, 41.707367f, -482.99057f), 815) + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.96634f, 41.707367f, -482.99057f), 815) { SkipConditions = new SkipConditions { @@ -290431,7 +290441,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span136[index2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 2010811u, new Vector3(-16.922302f, 42.282715f, -470.48145f), 815) { StopDistance = 1f, @@ -290440,44 +290450,44 @@ public static class AssemblyQuestLoader index3 = 6; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span137[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list137; reference107 = obj101; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span136[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010810u, new Vector3(8.682312f, 42.130127f, -471.9463f), 815); num3 = 6; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index3 = 0; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list138; reference108 = questStep7; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span136[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 2010809u, new Vector3(19.760376f, 42.130127f, -463.3402f), 815) { Comment = "Combat not necessary to progress quest" @@ -290485,25 +290495,25 @@ public static class AssemblyQuestLoader index3 = 6; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span139[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list139; reference109 = obj102; obj100.Steps = list136; reference106 = obj100; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span131[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -290511,14 +290521,14 @@ public static class AssemblyQuestLoader index2 = 2; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.593674f, 42.681213f, -511.2799f), 815) + span140[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.593674f, 42.681213f, -511.2799f), 815) { Comment = "Should be far enough to reset combat" }; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span140[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -290526,9 +290536,9 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span4[index3] = new DialogueChoice + span141[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMG104_03676_Q3_000_200"), @@ -290539,7 +290549,7 @@ public static class AssemblyQuestLoader obj103.Steps = list140; reference110 = obj103; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span131[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -290547,9 +290557,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031734u, new Vector3(364.58374f, -27.966003f, 304.12744f), 815) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031734u, new Vector3(364.58374f, -27.966003f, 304.12744f), 815) { StopDistance = 6f }; @@ -290562,16 +290572,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot16.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -290579,16 +290589,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031736u, new Vector3(368.1848f, -27.966003f, 302.3269f), 815) + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031736u, new Vector3(368.1848f, -27.966003f, 302.3269f), 815) { StopDistance = 5f }; obj106.Steps = list145; reference113 = obj106; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -290596,16 +290606,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031737u, new Vector3(20.950623f, 82.05f, 17.837708f), 820) + span146[index2] = new QuestStep(EInteractionType.Interact, 1031737u, new Vector3(20.950623f, 82.05f, 17.837708f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj107.Steps = list146; reference114 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -290613,9 +290623,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031739u, new Vector3(-19.36377f, 82.83509f, -50.55316f), 820); + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031739u, new Vector3(-19.36377f, 82.83509f, -50.55316f), 820); obj108.Steps = list147; reference115 = obj108; questRoot16.QuestSequence = list144; @@ -290625,16 +290635,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot17.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span149[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -290642,13 +290652,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031742u, new Vector3(-18.60083f, 82.84981f, -48.29486f), 820); + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031742u, new Vector3(-18.60083f, 82.84981f, -48.29486f), 820); obj109.Steps = list150; reference116 = obj109; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span149[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -290656,30 +290666,30 @@ public static class AssemblyQuestLoader index2 = 3; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span151[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1027544u, new Vector3(12.985352f, 82.05f, -25.223206f), 820); index3 = 6; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list152; reference118 = questStep8; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span151[num2]; QuestStep obj111 = new QuestStep(EInteractionType.Interact, 1027602u, new Vector3(74.35718f, -10.320814f, 4.8981323f), 820) { AethernetShortcut = new AethernetShortcut @@ -290691,23 +290701,23 @@ public static class AssemblyQuestLoader num3 = 6; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span153[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj111.CompletionQuestVariablesFlags = list153; reference119 = obj111; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span151[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1029990u, new Vector3(11.36792f, 5.999995f, -38.651123f), 820) { AethernetShortcut = new AethernetShortcut @@ -290719,25 +290729,25 @@ public static class AssemblyQuestLoader index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj112.CompletionQuestVariablesFlags = list154; reference120 = obj112; obj110.Steps = list151; reference117 = obj110; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -290745,9 +290755,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); + span155[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); obj113.Steps = list155; reference121 = obj113; questRoot17.QuestSequence = list149; @@ -290757,16 +290767,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot18.Author = list156; index = 7; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span157[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -290774,13 +290784,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); + span158[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); obj114.Steps = list158; reference122 = obj114; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -290788,16 +290798,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027306u, new Vector3(-294.94165f, 18.10139f, 403.5553f), 814) + span159[index2] = new QuestStep(EInteractionType.Interact, 1027306u, new Vector3(-294.94165f, 18.10139f, 403.5553f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj115.Steps = list159; reference123 = obj115; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span157[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -290805,9 +290815,9 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028319u, new Vector3(-454.7036f, 65.77815f, 58.27417f), 814) + span160[num2] = new QuestStep(EInteractionType.Interact, 1028319u, new Vector3(-454.7036f, 65.77815f, 58.27417f), 814) { TargetTerritoryId = (ushort)814, SkipConditions = new SkipConditions @@ -290819,14 +290829,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031751u, new Vector3(-468.77246f, 334.0526f, -35.05005f), 814) + span160[num2] = new QuestStep(EInteractionType.Interact, 1031751u, new Vector3(-468.77246f, 334.0526f, -35.05005f), 814) { Fly = true }; obj116.Steps = list160; reference124 = obj116; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span157[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -290834,16 +290844,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031753u, new Vector3(-159.19745f, 352.35825f, -212.51245f), 814) + span161[index2] = new QuestStep(EInteractionType.Interact, 1031753u, new Vector3(-159.19745f, 352.35825f, -212.51245f), 814) { Fly = true }; obj117.Steps = list161; reference125 = obj117; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span157[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -290851,13 +290861,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); + span162[num2] = new QuestStep(EInteractionType.Interact, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); obj118.Steps = list162; reference126 = obj118; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span157[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -290865,16 +290875,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031748u, new Vector3(-61.417603f, 378.34897f, -454.03223f), 814) + span163[index2] = new QuestStep(EInteractionType.Interact, 1031748u, new Vector3(-61.417603f, 378.34897f, -454.03223f), 814) { Fly = true }; obj119.Steps = list163; reference127 = obj119; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span157[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -290882,9 +290892,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); obj120.Steps = list164; reference128 = obj120; questRoot18.QuestSequence = list157; @@ -290894,16 +290904,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot19.Author = list165; index = 5; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -290911,13 +290921,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); obj121.Steps = list167; reference129 = obj121; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -290925,16 +290935,16 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031761u, new Vector3(-423.78882f, 334.0526f, -26.199768f), 814) + span168[num2] = new QuestStep(EInteractionType.Interact, 1031761u, new Vector3(-423.78882f, 334.0526f, -26.199768f), 814) { Fly = true }; obj122.Steps = list168; reference130 = obj122; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span166[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -290942,16 +290952,16 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2010813u, new Vector3(-421.71362f, 339.62f, -161.45575f), 814) + span169[index2] = new QuestStep(EInteractionType.Snipe, 2010813u, new Vector3(-421.71362f, 339.62f, -161.45575f), 814) { Comment = "Help Master Chai dodge enemies" }; obj123.Steps = list169; reference131 = obj123; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span166[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -290959,16 +290969,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031765u, new Vector3(-418.90594f, 339.968f, -162.03558f), 814) + span170[num2] = new QuestStep(EInteractionType.Interact, 1031765u, new Vector3(-418.90594f, 339.968f, -162.03558f), 814) { StopDistance = 7f }; obj124.Steps = list170; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span166[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -290976,9 +290986,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031769u, new Vector3(168.5968f, 39.939266f, 585.90063f), 814) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031769u, new Vector3(168.5968f, 39.939266f, 585.90063f), 814) { StopDistance = 7f }; @@ -290991,16 +291001,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot20.Author = list172; index = 4; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span173[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -291008,16 +291018,16 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031770u, new Vector3(170.4585f, 39.973778f, 586.1753f), 814) + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031770u, new Vector3(170.4585f, 39.973778f, 586.1753f), 814) { StopDistance = 7f }; obj126.Steps = list174; reference134 = obj126; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span173[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -291025,16 +291035,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027549u, new Vector3(2.029419f, 83.195244f, 57.846924f), 820) + span175[index2] = new QuestStep(EInteractionType.Interact, 1027549u, new Vector3(2.029419f, 83.195244f, 57.846924f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj127.Steps = list175; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span173[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -291042,13 +291052,13 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); + span176[num2] = new QuestStep(EInteractionType.Interact, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); obj128.Steps = list176; reference136 = obj128; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span173[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -291056,9 +291066,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031781u, new Vector3(24.246582f, 82.78206f, 25.77246f), 820); + span177[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031781u, new Vector3(24.246582f, 82.78206f, 25.77246f), 820); obj129.Steps = list177; reference137 = obj129; questRoot20.QuestSequence = list173; @@ -291068,16 +291078,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot21.Author = list178; index = 4; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -291085,13 +291095,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); obj130.Steps = list180; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span179[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -291099,9 +291109,9 @@ public static class AssemblyQuestLoader num2 = 2; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span181[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -291112,11 +291122,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span181[index2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj131.Steps = list181; reference139 = obj131; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span179[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -291124,9 +291134,9 @@ public static class AssemblyQuestLoader index2 = 2; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span182[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -291137,24 +291147,24 @@ public static class AssemblyQuestLoader num3 = 1; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - Span span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span7[index3] = 351; + span183[index3] = 351; skipStepConditions.InTerritory = list183; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span7[num3] = 351; + span184[num3] = 351; skipAetheryteCondition.InTerritory = list184; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj133.SkipConditions = skipConditions; reference141 = obj133; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span182[num2]; QuestStep obj134 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { Comment = "Estinien vs. Arch Ultima" @@ -291163,22 +291173,22 @@ public static class AssemblyQuestLoader num3 = 4; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span[index3] = "AI doesn't move automatically for the first boss"; + span185[index3] = "AI doesn't move automatically for the first boss"; index3++; - span[index3] = "AI doesn't move automatically for the dialogue with gaius on the bridge"; + span185[index3] = "AI doesn't move automatically for the dialogue with gaius on the bridge"; index3++; - span[index3] = "After walking downstairs automatically, AI tries to run back towards the stairs (ignoring the arena boudnary)"; + span185[index3] = "After walking downstairs automatically, AI tries to run back towards the stairs (ignoring the arena boudnary)"; index3++; - span[index3] = "After moving from the arena boundary, AI doesn't move into melee range and stops too far away when initially attacking"; + span185[index3] = "After moving from the arena boundary, AI doesn't move into melee range and stops too far away when initially attacking"; singlePlayerDutyOptions.Notes = list185; obj134.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference142 = obj134; obj132.Steps = list182; reference140 = obj132; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span179[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -291186,9 +291196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { StopDistance = 5f }; @@ -291201,16 +291211,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "liza"; + span187[index] = "liza"; questRoot22.Author = list187; index = 12; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span188[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -291218,13 +291228,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031839u, new Vector3(95.628296f, 1.490116E-08f, 204.11987f), 819); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031839u, new Vector3(95.628296f, 1.490116E-08f, 204.11987f), 819); obj136.Steps = list189; reference144 = obj136; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span188[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -291232,9 +291242,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031843u, new Vector3(152.48328f, 0.21766767f, 655.4512f), 813) + span190[index2] = new QuestStep(EInteractionType.Interact, 1031843u, new Vector3(152.48328f, 0.21766767f, 655.4512f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -291242,7 +291252,7 @@ public static class AssemblyQuestLoader obj137.Steps = list190; reference145 = obj137; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span188[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -291250,16 +291260,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031845u, new Vector3(-200.09155f, 2.2048368f, 737.8804f), 813) + span191[num2] = new QuestStep(EInteractionType.Interact, 1031845u, new Vector3(-200.09155f, 2.2048368f, 737.8804f), 813) { Fly = true }; obj138.Steps = list191; reference146 = obj138; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -291267,9 +291277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span192[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, null, new Vector3(234.24565f, 10.83118f, 738.46594f), 813) { StopDistance = 1f, @@ -291279,15 +291289,15 @@ public static class AssemblyQuestLoader index3 = 1; List list193 = new List(index3); CollectionsMarshal.SetCount(list193, index3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span6[num3] = 11437u; + span193[num3] = 11437u; obj140.KillEnemyDataIds = list193; reference148 = obj140; obj139.Steps = list192; reference147 = obj139; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span188[num]; QuestSequence obj141 = new QuestSequence { Sequence = 4 @@ -291295,16 +291305,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031847u, new Vector3(231.92188f, 9.887029f, 726.74133f), 813) + span194[num2] = new QuestStep(EInteractionType.Interact, 1031847u, new Vector3(231.92188f, 9.887029f, 726.74133f), 813) { StopDistance = 7f }; obj141.Steps = list194; reference149 = obj141; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span188[num]; QuestSequence obj142 = new QuestSequence { Sequence = 5 @@ -291312,16 +291322,16 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031846u, new Vector3(-204.76086f, 2.4649847f, 739.9557f), 813) + span195[index2] = new QuestStep(EInteractionType.Interact, 1031846u, new Vector3(-204.76086f, 2.4649847f, 739.9557f), 813) { Fly = true }; obj142.Steps = list195; reference150 = obj142; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span188[num]; QuestSequence obj143 = new QuestSequence { Sequence = 6 @@ -291329,9 +291339,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span196[num2]; QuestStep obj144 = new QuestStep(EInteractionType.Interact, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { Fly = true, @@ -291340,9 +291350,9 @@ public static class AssemblyQuestLoader num3 = 1; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span4 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span4[index3] = new DialogueChoice + span197[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANPIX001_03683_EVENTAREA_WARP_000_133") @@ -291352,12 +291362,12 @@ public static class AssemblyQuestLoader obj143.Steps = list196; reference151 = obj143; num++; - span2[num] = new QuestSequence + span188[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span188[num]; QuestSequence obj145 = new QuestSequence { Sequence = 8 @@ -291365,18 +291375,18 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031850u, new Vector3(55.588623f, -1.6532946f, 48.599854f), 889); + span198[index2] = new QuestStep(EInteractionType.Interact, 1031850u, new Vector3(55.588623f, -1.6532946f, 48.599854f), 889); obj145.Steps = list198; reference153 = obj145; num++; - span2[num] = new QuestSequence + span188[num] = new QuestSequence { Sequence = 9 }; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span188[num]; QuestSequence obj146 = new QuestSequence { Sequence = 10 @@ -291384,13 +291394,13 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032348u, new Vector3(-18.295654f, 6.8822618f, -67.338135f), 890); + span199[num2] = new QuestStep(EInteractionType.Interact, 1032348u, new Vector3(-18.295654f, 6.8822618f, -67.338135f), 890); obj146.Steps = list199; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span188[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -291398,9 +291408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span200[index2]; QuestStep obj148 = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, @@ -291409,9 +291419,9 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span4[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX001_03683_Q3_000_000"), @@ -291428,16 +291438,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot23.Author = list202; index = 13; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -291445,13 +291455,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj149.Steps = list204; reference157 = obj149; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span203[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -291459,18 +291469,18 @@ public static class AssemblyQuestLoader num2 = 2; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span205[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { TargetTerritoryId = (ushort)890 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031853u, new Vector3(60.471436f, -1.6051313f, 53.543823f), 890); + span205[index2] = new QuestStep(EInteractionType.Interact, 1031853u, new Vector3(60.471436f, -1.6051313f, 53.543823f), 890); obj150.Steps = list205; reference158 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span203[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -291478,13 +291488,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031852u, new Vector3(59.03711f, -1.7997739f, 56.565186f), 890); + span206[num2] = new QuestStep(EInteractionType.Interact, 1031852u, new Vector3(59.03711f, -1.7997739f, 56.565186f), 890); obj151.Steps = list206; reference159 = obj151; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span203[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -291492,9 +291502,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031855u, new Vector3(74.784424f, 98.85967f, -820.88965f), 816) + span207[index2] = new QuestStep(EInteractionType.Interact, 1031855u, new Vector3(74.784424f, 98.85967f, -820.88965f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -291502,7 +291512,7 @@ public static class AssemblyQuestLoader obj152.Steps = list207; reference160 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span203[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -291510,9 +291520,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span208[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Interact, 1031858u, new Vector3(-211.35272f, 16.63259f, 427.32886f), 814) { Fly = true, @@ -291521,9 +291531,9 @@ public static class AssemblyQuestLoader num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span4[index3] = new DialogueChoice + span209[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX002_03684_Q1_000_000"), @@ -291534,7 +291544,7 @@ public static class AssemblyQuestLoader obj153.Steps = list208; reference161 = obj153; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span203[num]; QuestSequence obj155 = new QuestSequence { Sequence = 5 @@ -291542,16 +291552,16 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) + span210[index2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) { Fly = true }; obj155.Steps = list210; reference163 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span203[num]; QuestSequence obj156 = new QuestSequence { Sequence = 6 @@ -291559,9 +291569,9 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span211[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Combat, null, new Vector3(-137.7369f, 11.939666f, 336.4078f), 814) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -291569,15 +291579,15 @@ public static class AssemblyQuestLoader index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span6 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span6[num3] = 11438u; + span212[num3] = 11438u; obj157.KillEnemyDataIds = list212; reference165 = obj157; obj156.Steps = list211; reference164 = obj156; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span203[num]; QuestSequence obj158 = new QuestSequence { Sequence = 7 @@ -291585,13 +291595,13 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031861u, new Vector3(-149.85895f, 13.084818f, 341.1764f), 814); + span213[index2] = new QuestStep(EInteractionType.Interact, 1031861u, new Vector3(-149.85895f, 13.084818f, 341.1764f), 814); obj158.Steps = list213; reference166 = obj158; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span203[num]; QuestSequence obj159 = new QuestSequence { Sequence = 8 @@ -291599,16 +291609,16 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) + span214[num2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) { Fly = true }; obj159.Steps = list214; reference167 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span203[num]; QuestSequence obj160 = new QuestSequence { Sequence = 9 @@ -291616,25 +291626,25 @@ public static class AssemblyQuestLoader num2 = 2; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span215[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { TargetTerritoryId = (ushort)890, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031863u, new Vector3(60.379883f, 31.0353f, -110.76526f), 890); + span215[index2] = new QuestStep(EInteractionType.Interact, 1031863u, new Vector3(60.379883f, 31.0353f, -110.76526f), 890); obj160.Steps = list215; reference168 = obj160; num++; - span2[num] = new QuestSequence + span203[num] = new QuestSequence { Sequence = 10 }; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span203[num]; QuestSequence obj161 = new QuestSequence { Sequence = 11 @@ -291642,13 +291652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032350u, new Vector3(63.797974f, 30.266184f, -103.4715f), 891); + span216[num2] = new QuestStep(EInteractionType.Interact, 1032350u, new Vector3(63.797974f, 30.266184f, -103.4715f), 891); obj161.Steps = list216; reference169 = obj161; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span203[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -291656,9 +291666,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -291672,16 +291682,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot24.Author = list218; index = 11; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span219[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -291689,16 +291699,16 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span220[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span4[index3] = new DialogueChoice + span221[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX003_03685_Q1_000_000"), @@ -291709,7 +291719,7 @@ public static class AssemblyQuestLoader obj163.Steps = list220; reference171 = obj163; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span219[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -291717,18 +291727,18 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span222[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031866u, new Vector3(78.690796f, 0.15887591f, 50.0343f), 891); + span222[index2] = new QuestStep(EInteractionType.Interact, 1031866u, new Vector3(78.690796f, 0.15887591f, 50.0343f), 891); obj164.Steps = list222; reference173 = obj164; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span219[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -291736,13 +291746,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031865u, new Vector3(76.37134f, 0.15887591f, 51.987427f), 891); + span223[num2] = new QuestStep(EInteractionType.Interact, 1031865u, new Vector3(76.37134f, 0.15887591f, 51.987427f), 891); obj165.Steps = list223; reference174 = obj165; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span219[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -291750,9 +291760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031867u, new Vector3(303.15088f, 1.4685827f, -313.34406f), 815) + span224[index2] = new QuestStep(EInteractionType.Interact, 1031867u, new Vector3(303.15088f, 1.4685827f, -313.34406f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq @@ -291760,7 +291770,7 @@ public static class AssemblyQuestLoader obj166.Steps = list224; reference175 = obj166; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span219[num]; QuestSequence obj167 = new QuestSequence { Sequence = 4 @@ -291768,18 +291778,18 @@ public static class AssemblyQuestLoader index2 = 2; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) + span225[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); + span225[num2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); obj167.Steps = list225; reference176 = obj167; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span219[num]; QuestSequence obj168 = new QuestSequence { Sequence = 5 @@ -291787,9 +291797,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span226[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(355.25076f, -19.54202f, -4.2170615f), 815) { StopDistance = 0.5f, @@ -291798,15 +291808,15 @@ public static class AssemblyQuestLoader index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span6[num3] = 11439u; + span227[num3] = 11439u; obj169.KillEnemyDataIds = list227; reference178 = obj169; obj168.Steps = list226; reference177 = obj168; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span219[num]; QuestSequence obj170 = new QuestSequence { Sequence = 6 @@ -291814,16 +291824,16 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031871u, new Vector3(350.05713f, -18.544811f, -15.793152f), 815) + span228[num2] = new QuestStep(EInteractionType.Interact, 1031871u, new Vector3(350.05713f, -18.544811f, -15.793152f), 815) { StopDistance = 7f }; obj170.Steps = list228; reference179 = obj170; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span219[num]; QuestSequence obj171 = new QuestSequence { Sequence = 7 @@ -291831,18 +291841,18 @@ public static class AssemblyQuestLoader num2 = 2; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) + span229[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); + span229[index2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); obj171.Steps = list229; reference180 = obj171; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span219[num]; QuestSequence obj172 = new QuestSequence { Sequence = 8 @@ -291850,20 +291860,20 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span230[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032030u, new Vector3(90.40967f, 40.45613f, -105.48566f), 891); + span230[num2] = new QuestStep(EInteractionType.Interact, 1032030u, new Vector3(90.40967f, 40.45613f, -105.48566f), 891); obj172.Steps = list230; reference181 = obj172; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span219[num]; QuestSequence obj173 = new QuestSequence { Sequence = 9 @@ -291871,13 +291881,13 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032352u, new Vector3(95.994385f, 38.906254f, -89.37213f), 891); + span231[index2] = new QuestStep(EInteractionType.Interact, 1032352u, new Vector3(95.994385f, 38.906254f, -89.37213f), 891); obj173.Steps = list231; reference182 = obj173; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span219[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -291885,9 +291895,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -291901,16 +291911,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot25.Author = list233; index = 11; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span234[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -291918,13 +291928,13 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj175.Steps = list235; reference184 = obj175; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span234[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -291932,18 +291942,18 @@ public static class AssemblyQuestLoader index2 = 2; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span236[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031875u, new Vector3(63.553833f, -6.2561507f, -4.6845703f), 891); + span236[num2] = new QuestStep(EInteractionType.Interact, 1031875u, new Vector3(63.553833f, -6.2561507f, -4.6845703f), 891); obj176.Steps = list236; reference185 = obj176; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span234[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -291951,13 +291961,13 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031873u, new Vector3(62.57715f, -6.26951f, -1.2970581f), 891); + span237[index2] = new QuestStep(EInteractionType.Interact, 1031873u, new Vector3(62.57715f, -6.26951f, -1.2970581f), 891); obj177.Steps = list237; reference186 = obj177; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span234[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -291965,16 +291975,16 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031876u, new Vector3(-143.99939f, -18.519604f, 300.52637f), 817) + span238[num2] = new QuestStep(EInteractionType.Interact, 1031876u, new Vector3(-143.99939f, -18.519604f, 300.52637f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj178.Steps = list238; reference187 = obj178; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span234[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -291982,13 +291992,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031878u, new Vector3(-42.648987f, -18.509216f, 270.31348f), 817); + span239[index2] = new QuestStep(EInteractionType.Interact, 1031878u, new Vector3(-42.648987f, -18.509216f, 270.31348f), 817); obj179.Steps = list239; reference188 = obj179; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span234[num]; QuestSequence obj180 = new QuestSequence { Sequence = 5 @@ -291996,9 +292006,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span240[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Combat, null, new Vector3(-277.1741f, 16.288988f, 251.72075f), 817) { StopDistance = 1f, @@ -292007,15 +292017,15 @@ public static class AssemblyQuestLoader num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span6 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index3 = 0; - span6[index3] = 11440u; + span241[index3] = 11440u; obj181.KillEnemyDataIds = list241; reference190 = obj181; obj180.Steps = list240; reference189 = obj180; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span234[num]; QuestSequence obj182 = new QuestSequence { Sequence = 6 @@ -292023,13 +292033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031879u, new Vector3(-276.93604f, 15.250552f, 263.20276f), 817); + span242[index2] = new QuestStep(EInteractionType.Interact, 1031879u, new Vector3(-276.93604f, 15.250552f, 263.20276f), 817); obj182.Steps = list242; reference191 = obj182; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span234[num]; QuestSequence obj183 = new QuestSequence { Sequence = 7 @@ -292037,18 +292047,18 @@ public static class AssemblyQuestLoader index2 = 2; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.90031f, -19.300228f, 286.6684f), 817) + span243[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.90031f, -19.300228f, 286.6684f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032280u, new Vector3(-42.038635f, -18.997498f, 270.58813f), 817); + span243[num2] = new QuestStep(EInteractionType.Interact, 1032280u, new Vector3(-42.038635f, -18.997498f, 270.58813f), 817); obj183.Steps = list243; reference192 = obj183; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span234[num]; QuestSequence obj184 = new QuestSequence { Sequence = 8 @@ -292056,20 +292066,20 @@ public static class AssemblyQuestLoader num2 = 2; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span244[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); + span244[index2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); obj184.Steps = list244; reference193 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span234[num]; QuestSequence obj185 = new QuestSequence { Sequence = 9 @@ -292077,13 +292087,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); + span245[num2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); obj185.Steps = list245; reference194 = obj185; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span234[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -292091,9 +292101,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292107,16 +292117,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "plogon_enjoyer"; + span247[index] = "plogon_enjoyer"; questRoot26.Author = list247; index = 10; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span248[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -292124,13 +292134,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj187.Steps = list249; reference196 = obj187; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span248[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -292138,18 +292148,18 @@ public static class AssemblyQuestLoader num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span250[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031883u, new Vector3(-116.07544f, 9.440084f, -41.428284f), 891); + span250[index2] = new QuestStep(EInteractionType.Interact, 1031883u, new Vector3(-116.07544f, 9.440084f, -41.428284f), 891); obj188.Steps = list250; reference197 = obj188; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span248[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -292157,13 +292167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031881u, new Vector3(-115.03784f, 9.440084f, -38.651123f), 891); + span251[num2] = new QuestStep(EInteractionType.Interact, 1031881u, new Vector3(-115.03784f, 9.440084f, -38.651123f), 891); obj189.Steps = list251; reference198 = obj189; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span248[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -292171,23 +292181,23 @@ public static class AssemblyQuestLoader num2 = 4; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031204u, new Vector3(481.95605f, 90.43779f, -656.09216f), 816) + span252[index2] = new QuestStep(EInteractionType.Interact, 1031204u, new Vector3(481.95605f, 90.43779f, -656.09216f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-107.78667f, 108.39998f, -840.88965f), 816) + span252[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-107.78667f, 108.39998f, -840.88965f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027673u, new Vector3(-106.06549f, 108.39998f, -841.7639f), 816); + span252[index2] = new QuestStep(EInteractionType.Interact, 1027673u, new Vector3(-106.06549f, 108.39998f, -841.7639f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816) + span252[index2] = new QuestStep(EInteractionType.Interact, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292195,7 +292205,7 @@ public static class AssemblyQuestLoader obj190.Steps = list252; reference199 = obj190; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span248[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -292203,16 +292213,16 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031807u, new Vector3(-465.93427f, 71.48343f, 571.8623f), 816) + span253[num2] = new QuestStep(EInteractionType.Interact, 1031807u, new Vector3(-465.93427f, 71.48343f, 571.8623f), 816) { Fly = true }; obj191.Steps = list253; reference200 = obj191; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span248[num]; QuestSequence obj192 = new QuestSequence { Sequence = 5 @@ -292220,16 +292230,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span254[index2] = new QuestStep(EInteractionType.Interact, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { Fly = true }; obj192.Steps = list254; reference201 = obj192; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span248[num]; QuestSequence obj193 = new QuestSequence { Sequence = 6 @@ -292237,18 +292247,18 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816); + span255[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816); obj193.Steps = list255; reference202 = obj193; num++; - span2[num] = new QuestSequence + span248[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span248[num]; QuestSequence obj194 = new QuestSequence { Sequence = 8 @@ -292256,13 +292266,13 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031886u, new Vector3(38.345825f, -4.6399317f, 24.76538f), 892); + span256[index2] = new QuestStep(EInteractionType.Interact, 1031886u, new Vector3(38.345825f, -4.6399317f, 24.76538f), 892); obj194.Steps = list256; reference203 = obj194; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span248[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -292270,14 +292280,14 @@ public static class AssemblyQuestLoader index2 = 2; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) + span257[num2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) { TargetTerritoryId = (ushort)816 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span257[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj195.Steps = list257; reference204 = obj195; questRoot26.QuestSequence = list248; @@ -292287,16 +292297,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "plogon_enjoyer"; + span258[index] = "plogon_enjoyer"; questRoot27.Author = list258; index = 3; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span259[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -292304,13 +292314,13 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span260[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj196.Steps = list260; reference205 = obj196; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span259[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -292318,18 +292328,18 @@ public static class AssemblyQuestLoader index2 = 2; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031893u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span261[num2] = new QuestStep(EInteractionType.Interact, 1031893u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { TargetTerritoryId = (ushort)892 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031890u, new Vector3(55.649536f, -6.167951f, 8.041443f), 892); + span261[num2] = new QuestStep(EInteractionType.Interact, 1031890u, new Vector3(55.649536f, -6.167951f, 8.041443f), 892); obj197.Steps = list261; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -292337,14 +292347,14 @@ public static class AssemblyQuestLoader num2 = 2; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) + span262[index2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) { TargetTerritoryId = (ushort)816 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj198.Steps = list262; reference207 = obj198; questRoot27.QuestSequence = list259; @@ -292354,16 +292364,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot28.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span264[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -292371,13 +292381,13 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj199.Steps = list265; reference208 = obj199; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span264[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -292385,9 +292395,9 @@ public static class AssemblyQuestLoader num2 = 5; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span266[index2]; QuestStep obj201 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.48618f, 54.663364f, 605.60834f), 816) { Fly = true @@ -292397,25 +292407,25 @@ public static class AssemblyQuestLoader index3 = 6; List list267 = new List(index3); CollectionsMarshal.SetCount(list267, index3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span267[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list267; skipConditions2.StepIf = skipStepConditions2; obj201.SkipConditions = skipConditions2; reference210 = obj201; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span266[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2010856u, new Vector3(-271.29016f, 52.96399f, 605.9204f), 816) { DisableNavmesh = true @@ -292423,69 +292433,69 @@ public static class AssemblyQuestLoader num3 = 6; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span268[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list268; reference211 = obj202; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span266[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2010858u, new Vector3(-250.62946f, 50.94983f, 597.7416f), 816); index3 = 6; List list269 = new List(index3); CollectionsMarshal.SetCount(list269, index3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span269[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list269; reference212 = questStep10; index2++; - ref QuestStep reference213 = ref span3[index2]; + ref QuestStep reference213 = ref span266[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-261.1694f, 50.977943f, 589.3572f), 816); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span5 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index3 = 0; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span270[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list270; skipConditions3.StepIf = skipStepConditions3; questStep11.SkipConditions = skipConditions3; reference213 = questStep11; index2++; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span266[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Interact, 2010857u, new Vector3(-261.1277f, 50.94983f, 585.2903f), 816) { StopDistance = 4.5f, @@ -292494,25 +292504,25 @@ public static class AssemblyQuestLoader index3 = 6; List list271 = new List(index3); CollectionsMarshal.SetCount(list271, index3); - span5 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num3 = 0; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span271[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj203.CompletionQuestVariablesFlags = list271; reference214 = obj203; obj200.Steps = list266; reference209 = obj200; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span264[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -292520,9 +292530,9 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -292535,16 +292545,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot29.Author = list273; index = 3; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -292552,13 +292562,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj205.Steps = list275; reference216 = obj205; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -292566,9 +292576,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span276[num2]; QuestStep obj207 = new QuestStep(EInteractionType.Combat, 2010859u, new Vector3(-743.86206f, 78.96533f, 457.14502f), 816) { Fly = true, @@ -292577,15 +292587,15 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span6[index3] = 11443u; + span277[index3] = 11443u; obj207.KillEnemyDataIds = list277; reference218 = obj207; obj206.Steps = list276; reference217 = obj206; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span274[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -292593,9 +292603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -292608,16 +292618,16 @@ public static class AssemblyQuestLoader num = 1; List list279 = new List(num); CollectionsMarshal.SetCount(list279, num); - span = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index = 0; - span[index] = "liza"; + span279[index] = "liza"; questRoot30.Author = list279; index = 3; List list280 = new List(index); CollectionsMarshal.SetCount(list280, index); - span2 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span280[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -292625,13 +292635,13 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj209.Steps = list281; reference220 = obj209; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span280[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -292639,9 +292649,9 @@ public static class AssemblyQuestLoader num2 = 3; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - ref QuestStep reference222 = ref span3[index2]; + ref QuestStep reference222 = ref span282[index2]; QuestStep obj211 = new QuestStep(EInteractionType.Say, 1032140u, new Vector3(-459.89166f, 42.65948f, -305.71454f), 816) { Fly = true, @@ -292653,30 +292663,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list283 = new List>(index3); CollectionsMarshal.SetCount(list283, index3); - Span> span8 = CollectionsMarshal.AsSpan(list283); + Span> span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - ref List reference223 = ref span8[num3]; + ref List reference223 = ref span283[num3]; int num4 = 1; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span5 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); int index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span284[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference223 = list284; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; obj211.RequiredQuestVariables = list283; reference222 = obj211; index2++; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span282[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Say, 1032141u, new Vector3(-473.47223f, 45.390854f, -311.6656f), 816) { Fly = true, @@ -292688,30 +292698,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list285 = new List>(num3); CollectionsMarshal.SetCount(list285, num3); - span8 = CollectionsMarshal.AsSpan(list285); + Span> span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span8[index3] = null; + span285[index3] = null; index3++; - span8[index3] = null; + span285[index3] = null; index3++; - span8[index3] = null; + span285[index3] = null; index3++; - ref List reference225 = ref span8[index3]; + ref List reference225 = ref span285[index3]; index4 = 1; List list286 = new List(index4); CollectionsMarshal.SetCount(list286, index4); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span286[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference225 = list286; index3++; - span8[index3] = null; + span285[index3] = null; index3++; - span8[index3] = null; + span285[index3] = null; obj212.RequiredQuestVariables = list285; reference224 = obj212; index2++; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span282[index2]; QuestStep obj213 = new QuestStep(EInteractionType.Say, 1032142u, new Vector3(-472.7398f, 50.10258f, -328.26733f), 816) { Fly = true, @@ -292723,32 +292733,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list287 = new List>(index3); CollectionsMarshal.SetCount(list287, index3); - span8 = CollectionsMarshal.AsSpan(list287); + Span> span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - ref List reference227 = ref span8[num3]; + ref List reference227 = ref span287[num3]; num4 = 1; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span5 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span288[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference227 = list288; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; obj213.RequiredQuestVariables = list287; reference226 = obj213; obj210.Steps = list282; reference221 = obj210; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span280[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -292756,9 +292766,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292772,16 +292782,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot31.Author = list290; index = 3; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span291[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -292789,13 +292799,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span292[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj215.Steps = list292; reference229 = obj215; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span291[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -292803,9 +292813,9 @@ public static class AssemblyQuestLoader index2 = 5; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-344.05838f, 45.450672f, 456.10266f), 816) + span293[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-344.05838f, 45.450672f, 456.10266f), 816) { Fly = true, SkipConditions = new SkipConditions @@ -292817,71 +292827,71 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span293[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2010860u, new Vector3(-340.38306f, 38.77307f, 434.07336f), 816); num3 = 6; List> list294 = new List>(num3); CollectionsMarshal.SetCount(list294, num3); - span8 = CollectionsMarshal.AsSpan(list294); + Span> span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span8[index3] = null; + span294[index3] = null; index3++; - ref List reference232 = ref span8[index3]; + ref List reference232 = ref span294[index3]; index4 = 3; List list295 = new List(index4); CollectionsMarshal.SetCount(list295, index4); - span5 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference232 = list295; index3++; - span8[index3] = null; + span294[index3] = null; index3++; - span8[index3] = null; + span294[index3] = null; index3++; - span8[index3] = null; + span294[index3] = null; index3++; - span8[index3] = null; + span294[index3] = null; questStep12.RequiredQuestVariables = list294; reference231 = questStep12; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span293[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2010861u, new Vector3(-332.44836f, 44.47998f, 462.15002f), 816); index3 = 6; List> list296 = new List>(index3); CollectionsMarshal.SetCount(list296, index3); - span8 = CollectionsMarshal.AsSpan(list296); + Span> span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span8[num3] = null; + span296[num3] = null; num3++; - ref List reference234 = ref span8[num3]; + ref List reference234 = ref span296[num3]; num4 = 3; List list297 = new List(num4); CollectionsMarshal.SetCount(list297, num4); - span5 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span297[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span297[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span297[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference234 = list297; num3++; - span8[num3] = null; + span296[num3] = null; num3++; - span8[num3] = null; + span296[num3] = null; num3++; - span8[num3] = null; + span296[num3] = null; num3++; - span8[num3] = null; + span296[num3] = null; questStep13.RequiredQuestVariables = list296; reference233 = questStep13; num2++; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span293[num2]; QuestStep obj217 = new QuestStep(EInteractionType.Interact, 2010863u, new Vector3(-293.08008f, 42.70996f, 463.61487f), 816) { IgnoreDistanceToObject = true @@ -292889,34 +292899,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list298 = new List>(num3); CollectionsMarshal.SetCount(list298, num3); - span8 = CollectionsMarshal.AsSpan(list298); + Span> span298 = CollectionsMarshal.AsSpan(list298); index3 = 0; - span8[index3] = null; + span298[index3] = null; index3++; - ref List reference236 = ref span8[index3]; + ref List reference236 = ref span298[index3]; index4 = 3; List list299 = new List(index4); CollectionsMarshal.SetCount(list299, index4); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference236 = list299; index3++; - span8[index3] = null; + span298[index3] = null; index3++; - span8[index3] = null; + span298[index3] = null; index3++; - span8[index3] = null; + span298[index3] = null; index3++; - span8[index3] = null; + span298[index3] = null; obj217.RequiredQuestVariables = list298; reference235 = obj217; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span293[num2]; QuestStep obj218 = new QuestStep(EInteractionType.Interact, 2010862u, new Vector3(-276.96655f, 42.893066f, 453.6659f), 816) { IgnoreDistanceToObject = true @@ -292924,36 +292934,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list300 = new List>(index3); CollectionsMarshal.SetCount(list300, index3); - span8 = CollectionsMarshal.AsSpan(list300); + Span> span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - span8[num3] = null; + span300[num3] = null; num3++; - ref List reference238 = ref span8[num3]; + ref List reference238 = ref span300[num3]; num4 = 3; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span301[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span301[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span301[index4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference238 = list301; num3++; - span8[num3] = null; + span300[num3] = null; num3++; - span8[num3] = null; + span300[num3] = null; num3++; - span8[num3] = null; + span300[num3] = null; num3++; - span8[num3] = null; + span300[num3] = null; obj218.RequiredQuestVariables = list300; reference237 = obj218; obj216.Steps = list293; reference230 = obj216; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span291[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -292961,9 +292971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -292976,16 +292986,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; + span303[index] = "liza"; questRoot32.Author = list303; index = 3; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span304[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -292993,13 +293003,13 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj220.Steps = list305; reference240 = obj220; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span304[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -293007,9 +293017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span306[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Combat, 2010864u, new Vector3(3.8909912f, 13.90094f, 637.23206f), 816) { Fly = true, @@ -293018,15 +293028,15 @@ public static class AssemblyQuestLoader num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index3 = 0; - span6[index3] = 11444u; + span307[index3] = 11444u; obj222.KillEnemyDataIds = list307; reference242 = obj222; obj221.Steps = list306; reference241 = obj221; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span304[num]; QuestSequence obj223 = new QuestSequence { Sequence = byte.MaxValue @@ -293034,9 +293044,9 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -293049,16 +293059,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span309[index] = "liza"; questRoot33.Author = list309; index = 3; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span310[num]; QuestSequence obj224 = new QuestSequence { Sequence = 0 @@ -293066,13 +293076,13 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span311[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj224.Steps = list311; reference244 = obj224; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span310[num]; QuestSequence obj225 = new QuestSequence { Sequence = 1 @@ -293080,20 +293090,20 @@ public static class AssemblyQuestLoader index2 = 5; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-338.70084f, 9.922639f, -181.90271f), 816) + span312[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-338.70084f, 9.922639f, -181.90271f), 816) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-332.49713f, -44.52391f, -242.4296f), 816) + span312[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-332.49713f, -44.52391f, -242.4296f), 816) { DisableNavmesh = true, Fly = true }; num2++; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span312[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Interact, 2010865u, new Vector3(-335.59174f, -53.75763f, -277.9126f), 816) { Fly = true @@ -293101,30 +293111,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list313 = new List>(index3); CollectionsMarshal.SetCount(list313, index3); - span8 = CollectionsMarshal.AsSpan(list313); + Span> span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span8[num3] = null; + span313[num3] = null; num3++; - span8[num3] = null; + span313[num3] = null; num3++; - span8[num3] = null; + span313[num3] = null; num3++; - ref List reference247 = ref span8[num3]; + ref List reference247 = ref span313[num3]; index4 = 1; List list314 = new List(index4); CollectionsMarshal.SetCount(list314, index4); - span5 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span314[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference247 = list314; num3++; - span8[num3] = null; + span313[num3] = null; num3++; - span8[num3] = null; + span313[num3] = null; obj226.RequiredQuestVariables = list313; reference246 = obj226; num2++; - ref QuestStep reference248 = ref span3[num2]; + ref QuestStep reference248 = ref span312[num2]; QuestStep obj227 = new QuestStep(EInteractionType.Interact, 2010866u, new Vector3(-335.59174f, -54.154297f, -293.41577f), 816) { Fly = true @@ -293132,30 +293142,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list315 = new List>(num3); CollectionsMarshal.SetCount(list315, num3); - span8 = CollectionsMarshal.AsSpan(list315); + Span> span315 = CollectionsMarshal.AsSpan(list315); index3 = 0; - span8[index3] = null; + span315[index3] = null; index3++; - span8[index3] = null; + span315[index3] = null; index3++; - span8[index3] = null; + span315[index3] = null; index3++; - ref List reference249 = ref span8[index3]; + ref List reference249 = ref span315[index3]; num4 = 1; List list316 = new List(num4); CollectionsMarshal.SetCount(list316, num4); - span5 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span316[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference249 = list316; index3++; - span8[index3] = null; + span315[index3] = null; index3++; - span8[index3] = null; + span315[index3] = null; obj227.RequiredQuestVariables = list315; reference248 = obj227; num2++; - ref QuestStep reference250 = ref span3[num2]; + ref QuestStep reference250 = ref span312[num2]; QuestStep obj228 = new QuestStep(EInteractionType.Interact, 2010867u, new Vector3(-351.64417f, -53.635498f, -295.73517f), 816) { Fly = true @@ -293163,32 +293173,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list317 = new List>(index3); CollectionsMarshal.SetCount(list317, index3); - span8 = CollectionsMarshal.AsSpan(list317); + Span> span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span8[num3] = null; + span317[num3] = null; num3++; - span8[num3] = null; + span317[num3] = null; num3++; - span8[num3] = null; + span317[num3] = null; num3++; - ref List reference251 = ref span8[num3]; + ref List reference251 = ref span317[num3]; index4 = 1; List list318 = new List(index4); CollectionsMarshal.SetCount(list318, index4); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference251 = list318; num3++; - span8[num3] = null; + span317[num3] = null; num3++; - span8[num3] = null; + span317[num3] = null; obj228.RequiredQuestVariables = list317; reference250 = obj228; obj225.Steps = list312; reference245 = obj225; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span310[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -293196,9 +293206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span319[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293212,16 +293222,16 @@ public static class AssemblyQuestLoader num = 1; List list320 = new List(num); CollectionsMarshal.SetCount(list320, num); - span = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "liza"; + span320[index] = "liza"; questRoot34.Author = list320; index = 3; List list321 = new List(index); CollectionsMarshal.SetCount(list321, index); - span2 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span321[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -293229,13 +293239,13 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span322[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj230.Steps = list322; reference253 = obj230; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span321[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 @@ -293243,9 +293253,9 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - ref QuestStep reference255 = ref span3[index2]; + ref QuestStep reference255 = ref span323[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Combat, 2010868u, new Vector3(-504.32596f, 77.22583f, -410.11676f), 816) { Fly = true, @@ -293254,15 +293264,15 @@ public static class AssemblyQuestLoader num3 = 1; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span6 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span6[index3] = 11445u; + span324[index3] = 11445u; obj232.KillEnemyDataIds = list324; reference255 = obj232; obj231.Steps = list323; reference254 = obj231; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span321[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -293270,9 +293280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span325[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293286,16 +293296,16 @@ public static class AssemblyQuestLoader num = 1; List list326 = new List(num); CollectionsMarshal.SetCount(list326, num); - span = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index = 0; - span[index] = "liza"; + span326[index] = "liza"; questRoot35.Author = list326; index = 3; List list327 = new List(index); CollectionsMarshal.SetCount(list327, index); - span2 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span327[num]; QuestSequence obj234 = new QuestSequence { Sequence = 0 @@ -293303,13 +293313,13 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span328[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj234.Steps = list328; reference257 = obj234; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span327[num]; QuestSequence obj235 = new QuestSequence { Sequence = 1 @@ -293317,9 +293327,9 @@ public static class AssemblyQuestLoader index2 = 2; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - ref QuestStep reference259 = ref span3[num2]; + ref QuestStep reference259 = ref span329[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Interact, 2010888u, new Vector3(-171.58777f, 5.2338257f, -252.88782f), 816) { Fly = true @@ -293327,23 +293337,23 @@ public static class AssemblyQuestLoader index3 = 6; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span5 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span330[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj236.CompletionQuestVariablesFlags = list330; reference259 = obj236; num2++; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span329[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 2010889u, new Vector3(-170.1839f, 4.9591064f, -283.0396f), 816) { Fly = true @@ -293351,25 +293361,25 @@ public static class AssemblyQuestLoader num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span5 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span331[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj237.CompletionQuestVariablesFlags = list331; reference260 = obj237; obj235.Steps = list329; reference258 = obj235; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span327[num]; QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue @@ -293377,9 +293387,9 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span332[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293393,16 +293403,16 @@ public static class AssemblyQuestLoader num = 1; List list333 = new List(num); CollectionsMarshal.SetCount(list333, num); - span = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index = 0; - span[index] = "liza"; + span333[index] = "liza"; questRoot36.Author = list333; index = 3; List list334 = new List(index); CollectionsMarshal.SetCount(list334, index); - span2 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num = 0; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span334[num]; QuestSequence obj239 = new QuestSequence { Sequence = 0 @@ -293410,13 +293420,13 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span335[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj239.Steps = list335; reference262 = obj239; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span334[num]; QuestSequence obj240 = new QuestSequence { Sequence = 1 @@ -293424,9 +293434,9 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span336[index2]; QuestStep obj241 = new QuestStep(EInteractionType.Combat, 2010890u, new Vector3(10.0251465f, 32.944214f, -608.6061f), 816) { Fly = true, @@ -293436,15 +293446,15 @@ public static class AssemblyQuestLoader index3 = 1; List list337 = new List(index3); CollectionsMarshal.SetCount(list337, index3); - span6 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span6[num3] = 11446u; + span337[num3] = 11446u; obj241.KillEnemyDataIds = list337; reference264 = obj241; obj240.Steps = list336; reference263 = obj240; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span334[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -293452,9 +293462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293468,16 +293478,16 @@ public static class AssemblyQuestLoader num = 1; List list339 = new List(num); CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index = 0; - span[index] = "liza"; + span339[index] = "liza"; questRoot37.Author = list339; index = 4; List list340 = new List(index); CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num = 0; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span340[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -293485,13 +293495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj243.Steps = list341; reference266 = obj243; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span340[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -293499,13 +293509,13 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); + span342[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); obj244.Steps = list342; reference267 = obj244; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span340[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -293513,9 +293523,9 @@ public static class AssemblyQuestLoader num2 = 3; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span343[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Action, 2010891u, new Vector3(-852.0485f, 37.67456f, 298.11548f), 816) { Fly = true, @@ -293524,32 +293534,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list344 = new List>(num3); CollectionsMarshal.SetCount(list344, num3); - span8 = CollectionsMarshal.AsSpan(list344); + Span> span344 = CollectionsMarshal.AsSpan(list344); index3 = 0; - span8[index3] = null; + span344[index3] = null; index3++; - span8[index3] = null; + span344[index3] = null; index3++; - ref List reference270 = ref span8[index3]; + ref List reference270 = ref span344[index3]; num4 = 2; List list345 = new List(num4); CollectionsMarshal.SetCount(list345, num4); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span345[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span345[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference270 = list345; index3++; - span8[index3] = null; + span344[index3] = null; index3++; - span8[index3] = null; + span344[index3] = null; index3++; - span8[index3] = null; + span344[index3] = null; obj246.RequiredQuestVariables = list344; reference269 = obj246; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span343[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Action, 2010892u, new Vector3(-774.44116f, 54.520386f, 102.61682f), 816) { Fly = true, @@ -293558,32 +293568,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list346 = new List>(index3); CollectionsMarshal.SetCount(list346, index3); - span8 = CollectionsMarshal.AsSpan(list346); + Span> span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - ref List reference272 = ref span8[num3]; + ref List reference272 = ref span346[num3]; index4 = 2; List list347 = new List(index4); CollectionsMarshal.SetCount(list347, index4); - span5 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span347[num4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span347[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference272 = list347; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; obj247.RequiredQuestVariables = list346; reference271 = obj247; index2++; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span343[index2]; QuestStep obj248 = new QuestStep(EInteractionType.Action, 2010893u, new Vector3(-802.30414f, 27.115234f, -108.44586f), 816) { Fly = true, @@ -293592,34 +293602,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list348 = new List>(num3); CollectionsMarshal.SetCount(list348, num3); - span8 = CollectionsMarshal.AsSpan(list348); + Span> span348 = CollectionsMarshal.AsSpan(list348); index3 = 0; - span8[index3] = null; + span348[index3] = null; index3++; - span8[index3] = null; + span348[index3] = null; index3++; - ref List reference274 = ref span8[index3]; + ref List reference274 = ref span348[index3]; num4 = 2; List list349 = new List(num4); CollectionsMarshal.SetCount(list349, num4); - span5 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span349[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span349[index4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference274 = list349; index3++; - span8[index3] = null; + span348[index3] = null; index3++; - span8[index3] = null; + span348[index3] = null; index3++; - span8[index3] = null; + span348[index3] = null; obj248.RequiredQuestVariables = list348; reference273 = obj248; obj245.Steps = list343; reference268 = obj245; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span340[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -293627,16 +293637,16 @@ public static class AssemblyQuestLoader index2 = 2; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span350[num2] = new QuestStep(EInteractionType.WalkTo, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { StopDistance = 3f, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Mount = false }; @@ -293649,16 +293659,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot38.Author = list351; index = 3; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span352[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -293666,13 +293676,13 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj250.Steps = list353; reference276 = obj250; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span352[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -293680,9 +293690,9 @@ public static class AssemblyQuestLoader index2 = 3; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span354[num2]; QuestStep obj252 = new QuestStep(EInteractionType.Interact, 1032183u, new Vector3(-105.60773f, 110.29838f, -196.97876f), 816) { StopDistance = 1f, @@ -293691,30 +293701,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list355 = new List>(index3); CollectionsMarshal.SetCount(list355, index3); - span8 = CollectionsMarshal.AsSpan(list355); + Span> span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - ref List reference279 = ref span8[num3]; + ref List reference279 = ref span355[num3]; index4 = 1; List list356 = new List(index4); CollectionsMarshal.SetCount(list356, index4); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference279 = list356; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; obj252.RequiredQuestVariables = list355; reference278 = obj252; num2++; - ref QuestStep reference280 = ref span3[num2]; + ref QuestStep reference280 = ref span354[num2]; QuestStep obj253 = new QuestStep(EInteractionType.Interact, 1032185u, new Vector3(-185.29034f, 154.79187f, -262.89777f), 816) { Fly = true @@ -293722,30 +293732,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list357 = new List>(num3); CollectionsMarshal.SetCount(list357, num3); - span8 = CollectionsMarshal.AsSpan(list357); + Span> span357 = CollectionsMarshal.AsSpan(list357); index3 = 0; - span8[index3] = null; + span357[index3] = null; index3++; - span8[index3] = null; + span357[index3] = null; index3++; - ref List reference281 = ref span8[index3]; + ref List reference281 = ref span357[index3]; num4 = 1; List list358 = new List(num4); CollectionsMarshal.SetCount(list358, num4); - span5 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span358[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference281 = list358; index3++; - span8[index3] = null; + span357[index3] = null; index3++; - span8[index3] = null; + span357[index3] = null; index3++; - span8[index3] = null; + span357[index3] = null; obj253.RequiredQuestVariables = list357; reference280 = obj253; num2++; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span354[num2]; QuestStep obj254 = new QuestStep(EInteractionType.Interact, 1032184u, new Vector3(-226.27612f, 114.61068f, -305.6535f), 816) { Fly = true @@ -293753,32 +293763,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list359 = new List>(index3); CollectionsMarshal.SetCount(list359, index3); - span8 = CollectionsMarshal.AsSpan(list359); + Span> span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span8[num3] = null; + span359[num3] = null; num3++; - span8[num3] = null; + span359[num3] = null; num3++; - ref List reference283 = ref span8[num3]; + ref List reference283 = ref span359[num3]; index4 = 1; List list360 = new List(index4); CollectionsMarshal.SetCount(list360, index4); - span5 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num4 = 0; - span5[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span360[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference283 = list360; num3++; - span8[num3] = null; + span359[num3] = null; num3++; - span8[num3] = null; + span359[num3] = null; num3++; - span8[num3] = null; + span359[num3] = null; obj254.RequiredQuestVariables = list359; reference282 = obj254; obj251.Steps = list354; reference277 = obj251; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span352[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -293786,9 +293796,9 @@ public static class AssemblyQuestLoader num2 = 1; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span361[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293837,9 +293847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 2010894u, new Vector3(268.51294f, 33.707153f, -78.14148f), 816) { Fly = true, @@ -293848,9 +293858,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 11448u; + span5[index3] = 11448u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -293864,9 +293874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293880,16 +293890,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 5; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -293897,13 +293907,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -293911,16 +293921,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) + span10[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -293928,9 +293938,9 @@ public static class AssemblyQuestLoader index2 = 3; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 2010895u, new Vector3(718.28796f, 188.06738f, 296.77258f), 816) { Fly = true @@ -293938,32 +293948,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list12 = new List>(index3); CollectionsMarshal.SetCount(list12, index3); - Span> span5 = CollectionsMarshal.AsSpan(list12); + Span> span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = null; + span12[num3] = null; num3++; - ref List reference9 = ref span5[num3]; + ref List reference9 = ref span12[num3]; int num4 = 2; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - Span span6 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span13[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span13[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference9 = list13; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; obj8.RequiredQuestVariables = list12; reference8 = obj8; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span11[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 2010896u, new Vector3(743.5569f, 189.83752f, 260.4867f), 816) { Fly = true @@ -293971,32 +293981,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list14 = new List>(num3); CollectionsMarshal.SetCount(list14, num3); - span5 = CollectionsMarshal.AsSpan(list14); + Span> span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = null; + span14[index3] = null; index3++; - ref List reference11 = ref span5[index3]; + ref List reference11 = ref span14[index3]; num5 = 2; List list15 = new List(num5); CollectionsMarshal.SetCount(list15, num5); - span6 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num4 = 0; - span6[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span15[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span6[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span15[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference11 = list15; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; obj9.RequiredQuestVariables = list14; reference10 = obj9; num2++; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span11[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2010897u, new Vector3(769.0698f, 191.60742f, 251.88062f), 816) { Fly = true @@ -294004,34 +294014,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list16 = new List>(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span> span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = null; + span16[num3] = null; num3++; - ref List reference13 = ref span5[num3]; + ref List reference13 = ref span16[num3]; num4 = 2; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span17[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span17[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference13 = list17; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; obj10.RequiredQuestVariables = list16; reference12 = obj10; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span8[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -294039,9 +294049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) + span18[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294049,7 +294059,7 @@ public static class AssemblyQuestLoader obj11.Steps = list18; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span8[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -294057,9 +294067,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -294072,16 +294082,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -294089,13 +294099,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj13.Steps = list22; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -294103,9 +294113,9 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span23[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 2010900u, new Vector3(787.92993f, 187.33496f, 174.33423f), 816) { Fly = true @@ -294113,30 +294123,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list24 = new List>(num3); CollectionsMarshal.SetCount(list24, num3); - span5 = CollectionsMarshal.AsSpan(list24); + Span> span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - ref List reference19 = ref span5[index3]; + ref List reference19 = ref span24[index3]; num5 = 1; List list25 = new List(num5); CollectionsMarshal.SetCount(list25, num5); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span25[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference19 = list25; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; obj15.RequiredQuestVariables = list24; reference18 = obj15; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span23[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 2010899u, new Vector3(783.2302f, 187.30444f, 151.995f), 816) { Fly = true @@ -294144,30 +294154,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list26 = new List>(index3); CollectionsMarshal.SetCount(list26, index3); - span5 = CollectionsMarshal.AsSpan(list26); + Span> span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - ref List reference21 = ref span5[num3]; + ref List reference21 = ref span26[num3]; num4 = 1; List list27 = new List(num4); CollectionsMarshal.SetCount(list27, num4); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span27[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference21 = list27; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; obj16.RequiredQuestVariables = list26; reference20 = obj16; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span23[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 2010898u, new Vector3(765.8655f, 187.30444f, 163.53088f), 816) { Fly = true @@ -294175,32 +294185,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list28 = new List>(num3); CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); + Span> span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - ref List reference23 = ref span5[index3]; + ref List reference23 = ref span28[index3]; num5 = 1; List list29 = new List(num5); CollectionsMarshal.SetCount(list29, num5); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference23 = list29; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; obj17.RequiredQuestVariables = list28; reference22 = obj17; obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -294208,14 +294218,14 @@ public static class AssemblyQuestLoader num2 = 2; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.3476f, 186.89098f, 193.8602f), 816) + span30[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.3476f, 186.89098f, 193.8602f), 816) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294229,16 +294239,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot4.Author = list31; index = 3; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -294246,13 +294256,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj19.Steps = list33; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -294260,9 +294270,9 @@ public static class AssemblyQuestLoader num2 = 3; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span34[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1032169u, new Vector3(-423.33105f, 25.599815f, 265.94946f), 816) { Fly = true @@ -294270,30 +294280,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list35 = new List>(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span> span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = null; + span35[num3] = null; num3++; - ref List reference28 = ref span5[num3]; + ref List reference28 = ref span35[num3]; num4 = 1; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span36[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference28 = list36; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; obj21.RequiredQuestVariables = list35; reference27 = obj21; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span34[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1032168u, new Vector3(-431.3573f, 24.720499f, 251.60596f), 816) { Fly = true @@ -294301,30 +294311,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list37 = new List>(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span> span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span37[index3] = null; index3++; - ref List reference30 = ref span5[index3]; + ref List reference30 = ref span37[index3]; num5 = 1; List list38 = new List(num5); CollectionsMarshal.SetCount(list38, num5); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference30 = list38; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; obj22.RequiredQuestVariables = list37; reference29 = obj22; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span34[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1032167u, new Vector3(-416.52557f, 20.303928f, 221.75928f), 816) { Fly = true @@ -294332,32 +294342,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list39 = new List>(index3); CollectionsMarshal.SetCount(list39, index3); - span5 = CollectionsMarshal.AsSpan(list39); + Span> span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = null; + span39[num3] = null; num3++; - ref List reference32 = ref span5[num3]; + ref List reference32 = ref span39[num3]; num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span40[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference32 = list40; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; obj23.RequiredQuestVariables = list39; reference31 = obj23; obj20.Steps = list34; reference26 = obj20; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -294365,9 +294375,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -294380,16 +294390,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -294397,13 +294407,13 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj25.Steps = list44; reference34 = obj25; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -294411,9 +294421,9 @@ public static class AssemblyQuestLoader index2 = 3; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2010901u, new Vector3(-413.96204f, -0.10687256f, -55.77173f), 816) { Fly = true @@ -294421,30 +294431,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list46 = new List>(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span> span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - ref List reference37 = ref span5[index3]; + ref List reference37 = ref span46[index3]; num5 = 1; List list47 = new List(num5); CollectionsMarshal.SetCount(list47, num5); - span6 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span47[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference37 = list47; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; obj27.RequiredQuestVariables = list46; reference36 = obj27; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span45[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 2010902u, new Vector3(-405.9358f, -0.07635498f, -28.397034f), 816) { Fly = true @@ -294452,30 +294462,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list48 = new List>(index3); CollectionsMarshal.SetCount(list48, index3); - span5 = CollectionsMarshal.AsSpan(list48); + Span> span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - ref List reference39 = ref span5[num3]; + ref List reference39 = ref span48[num3]; num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span49[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference39 = list49; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; obj28.RequiredQuestVariables = list48; reference38 = obj28; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span45[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 2010903u, new Vector3(-395.46808f, -0.07635498f, -0.16790771f), 816) { Fly = true @@ -294483,32 +294493,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list50 = new List>(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span> span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - ref List reference41 = ref span5[index3]; + ref List reference41 = ref span50[index3]; num5 = 1; List list51 = new List(num5); CollectionsMarshal.SetCount(list51, num5); - span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span51[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference41 = list51; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; obj29.RequiredQuestVariables = list50; reference40 = obj29; obj26.Steps = list45; reference35 = obj26; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -294516,15 +294526,15 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.47775f, 5.0289116f, 18.171812f), 816) + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.47775f, 5.0289116f, 18.171812f), 816) { DisableNavmesh = true, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294538,16 +294548,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot6.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -294555,13 +294565,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj31.Steps = list55; reference43 = obj31; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -294569,14 +294579,14 @@ public static class AssemblyQuestLoader num2 = 4; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.77283f, 7.1942587f, 130.61378f), 816) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.77283f, 7.1942587f, 130.61378f), 816) { Fly = true }; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span56[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2010911u, new Vector3(-113.93915f, -36.087585f, 87.6936f), 816) { DisableNavmesh = true @@ -294584,30 +294594,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list57 = new List>(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span> span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - ref List reference46 = ref span5[num3]; + ref List reference46 = ref span57[num3]; num4 = 1; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span58[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference46 = list58; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; obj33.RequiredQuestVariables = list57; reference45 = obj33; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span56[index2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 2010904u, new Vector3(-164.93481f, -50.919373f, 71.15283f), 816) { DisableNavmesh = true @@ -294615,30 +294625,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list59 = new List>(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span> span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - ref List reference48 = ref span5[index3]; + ref List reference48 = ref span59[index3]; num5 = 1; List list60 = new List(num5); CollectionsMarshal.SetCount(list60, num5); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference48 = list60; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; obj34.RequiredQuestVariables = list59; reference47 = obj34; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span56[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2010910u, new Vector3(-189.86804f, -66.941345f, 13.046387f), 816) { DisableNavmesh = true @@ -294646,32 +294656,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list61 = new List>(index3); CollectionsMarshal.SetCount(list61, index3); - span5 = CollectionsMarshal.AsSpan(list61); + Span> span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span5[num3] = null; + span61[num3] = null; num3++; - ref List reference50 = ref span5[num3]; + ref List reference50 = ref span61[num3]; num4 = 1; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference50 = list62; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; obj35.RequiredQuestVariables = list61; reference49 = obj35; obj32.Steps = list56; reference44 = obj32; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -294679,9 +294689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294695,16 +294705,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot7.Author = list64; index = 3; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -294712,13 +294722,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj37.Steps = list66; reference52 = obj37; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -294726,9 +294736,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span67[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 2010905u, new Vector3(164.01917f, 0.289917f, 640.2228f), 816) { Fly = true, @@ -294737,15 +294747,15 @@ public static class AssemblyQuestLoader num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span4[index3] = 11449u; + span68[index3] = 11449u; obj39.KillEnemyDataIds = list68; reference54 = obj39; obj38.Steps = list67; reference53 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -294753,9 +294763,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span69[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -294768,16 +294778,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot8.Author = list70; index = 3; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span71[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -294785,13 +294795,13 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span72[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj41.Steps = list72; reference56 = obj41; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span71[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -294799,9 +294809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1032170u, new Vector3(25.070557f, 13.914338f, 755.58093f), 816) + span73[index2] = new QuestStep(EInteractionType.Snipe, 1032170u, new Vector3(25.070557f, 13.914338f, 755.58093f), 816) { Fly = true, Comment = "Throw Porxies at Beavers" @@ -294809,7 +294819,7 @@ public static class AssemblyQuestLoader obj42.Steps = list73; reference57 = obj42; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span71[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -294817,9 +294827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span74[num2]; QuestStep obj44 = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, @@ -294828,9 +294838,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - Span span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = new DialogueChoice + span75[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX119_03707_Q1_000_000"), @@ -294847,16 +294857,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot9.Author = list76; index = 3; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span77[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -294864,13 +294874,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj45.Steps = list78; reference60 = obj45; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span77[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -294878,9 +294888,9 @@ public static class AssemblyQuestLoader index2 = 3; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span79[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 2010906u, new Vector3(60.135742f, 5.7526245f, 404.34875f), 816) { Fly = true @@ -294888,67 +294898,67 @@ public static class AssemblyQuestLoader num3 = 6; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span6 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span80[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list80; reference62 = obj47; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span79[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2010907u, new Vector3(50.858276f, 6.94281f, 406.51562f), 816); index3 = 6; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span81[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list81; reference63 = questStep; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span79[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2010908u, new Vector3(42.893066f, 6.668152f, 397.26855f), 816); num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list82; reference64 = questStep2; obj46.Steps = list79; reference61 = obj46; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span77[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -294956,9 +294966,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294972,16 +294982,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot10.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -294989,13 +294999,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj49.Steps = list86; reference66 = obj49; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -295003,9 +295013,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span87[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, 2010909u, new Vector3(-242.08441f, 0.83917236f, 223.80408f), 816) { Fly = true, @@ -295014,15 +295024,15 @@ public static class AssemblyQuestLoader index3 = 1; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = 11450u; + span88[num3] = 11450u; obj51.KillEnemyDataIds = list88; reference68 = obj51; obj50.Steps = list87; reference67 = obj50; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -295030,9 +295040,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -295045,16 +295055,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "liza"; questRoot11.Author = list90; index = 4; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -295062,13 +295072,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj53.Steps = list92; reference70 = obj53; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -295076,9 +295086,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1032204u, new Vector3(-81.864685f, 88.12085f, -175.06683f), 816) + span93[num2] = new QuestStep(EInteractionType.UseItem, 1032204u, new Vector3(-81.864685f, 88.12085f, -175.06683f), 816) { Fly = true, ItemId = 2002945u @@ -295086,7 +295096,7 @@ public static class AssemblyQuestLoader obj54.Steps = list93; reference71 = obj54; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -295094,9 +295104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1032205u, new Vector3(-114.21387f, 112.903015f, -350.57605f), 816) + span94[index2] = new QuestStep(EInteractionType.UseItem, 1032205u, new Vector3(-114.21387f, 112.903015f, -350.57605f), 816) { Fly = true, ItemId = 2002945u @@ -295104,7 +295114,7 @@ public static class AssemblyQuestLoader obj55.Steps = list94; reference72 = obj55; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -295112,9 +295122,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span95[num2]; QuestStep obj57 = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, @@ -295123,9 +295133,9 @@ public static class AssemblyQuestLoader num3 = 1; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span7 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index3 = 0; - span7[index3] = new DialogueChoice + span96[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX122_03710_Q1_000_000"), @@ -295142,16 +295152,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot12.Author = list97; index = 3; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -295159,13 +295169,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj58.Steps = list99; reference75 = obj58; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -295173,9 +295183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010786u, new Vector3(514.94617f, 97.61194f, -256.70258f), 816) + span100[num2] = new QuestStep(EInteractionType.Interact, 2010786u, new Vector3(514.94617f, 97.61194f, -256.70258f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -295183,7 +295193,7 @@ public static class AssemblyQuestLoader obj59.Steps = list100; reference76 = obj59; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span98[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -295191,11 +295201,11 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.33374f, 90.93466f, -316.85287f), 816); + span101[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.33374f, 90.93466f, -316.85287f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -295209,16 +295219,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot13.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -295226,13 +295236,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj61.Steps = list104; reference78 = obj61; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -295240,15 +295250,15 @@ public static class AssemblyQuestLoader num2 = 2; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.35126f, 102.935814f, -799.43896f), 816) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.35126f, 102.935814f, -799.43896f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 1032208u, new Vector3(68.89441f, 103.07577f, -797.05505f), 816) + span105[index2] = new QuestStep(EInteractionType.Say, 1032208u, new Vector3(68.89441f, 103.07577f, -797.05505f), 816) { ChatMessage = new ChatMessage { @@ -295258,7 +295268,7 @@ public static class AssemblyQuestLoader obj62.Steps = list105; reference79 = obj62; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -295266,9 +295276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -295282,16 +295292,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot14.Author = list107; index = 4; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -295299,13 +295309,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj64.Steps = list109; reference81 = obj64; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -295313,9 +295323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span110[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(218.93869f, 30.646347f, -487.75848f), 816) { StopDistance = 0.5f, @@ -295326,17 +295336,17 @@ public static class AssemblyQuestLoader index3 = 2; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span4[num3] = 11455u; + span111[num3] = 11455u; num3++; - span4[num3] = 11456u; + span111[num3] = 11456u; obj66.KillEnemyDataIds = list111; reference83 = obj66; obj65.Steps = list110; reference82 = obj65; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -295344,13 +295354,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032211u, new Vector3(220.38599f, 30.803741f, -489.5552f), 816); + span112[index2] = new QuestStep(EInteractionType.Interact, 1032211u, new Vector3(220.38599f, 30.803741f, -489.5552f), 816); obj67.Steps = list112; reference84 = obj67; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -295358,9 +295368,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -295374,16 +295384,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot15.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -295391,13 +295401,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj69.Steps = list116; reference86 = obj69; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -295405,13 +295415,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); + span117[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); obj70.Steps = list117; reference87 = obj70; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -295419,9 +295429,9 @@ public static class AssemblyQuestLoader num2 = 2; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span118[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Action, 2010922u, new Vector3(-27.878296f, 30.44165f, -505.39407f), 816) { Fly = true, @@ -295430,23 +295440,23 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span119[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list119; reference89 = obj72; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span118[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Action, 2010923u, new Vector3(-53.025208f, 55.954834f, -671.29016f), 816) { Fly = true, @@ -295455,25 +295465,25 @@ public static class AssemblyQuestLoader index3 = 6; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list120; reference90 = obj73; obj71.Steps = list118; reference88 = obj71; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -295481,16 +295491,16 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-53.025208f, 55.954834f, -671.29016f), 816) + span121[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-53.025208f, 55.954834f, -671.29016f), 816) { StopDistance = 100f, DelaySecondsAtStart = 2f, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span121[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -295504,16 +295514,16 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "liza"; + span122[index] = "liza"; questRoot16.Author = list122; index = 3; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span123[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -295521,13 +295531,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span124[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj75.Steps = list124; reference92 = obj75; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span123[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -295535,9 +295545,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span125[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, 2010788u, new Vector3(-480.0946f, 83.45154f, 635.9197f), 816) { Fly = true, @@ -295546,19 +295556,19 @@ public static class AssemblyQuestLoader num3 = 3; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span4[index3] = 11452u; + span126[index3] = 11452u; index3++; - span4[index3] = 11453u; + span126[index3] = 11453u; index3++; - span4[index3] = 11454u; + span126[index3] = 11454u; obj77.KillEnemyDataIds = list126; reference94 = obj77; obj76.Steps = list125; reference93 = obj76; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span123[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -295566,9 +295576,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -295581,16 +295591,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot17.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span129[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -295598,13 +295608,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj79.Steps = list130; reference96 = obj79; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span129[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -295612,9 +295622,9 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span131[index2]; QuestStep obj81 = new QuestStep(EInteractionType.UseItem, 1032203u, new Vector3(10.849121f, 100.161f, -886.22876f), 816) { Fly = true, @@ -295624,30 +295634,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list132 = new List>(index3); CollectionsMarshal.SetCount(list132, index3); - span5 = CollectionsMarshal.AsSpan(list132); + Span> span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - ref List reference99 = ref span5[num3]; + ref List reference99 = ref span132[num3]; num5 = 1; List list133 = new List(num5); CollectionsMarshal.SetCount(list133, num5); - span6 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span133[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference99 = list133; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; obj81.RequiredQuestVariables = list132; reference98 = obj81; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span131[index2]; QuestStep obj82 = new QuestStep(EInteractionType.UseItem, 1032202u, new Vector3(10.849121f, 100.161f, -886.22876f), 816) { Fly = true, @@ -295656,32 +295666,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list134 = new List>(num3); CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); + Span> span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - ref List reference101 = ref span5[index3]; + ref List reference101 = ref span134[index3]; num4 = 1; List list135 = new List(num4); CollectionsMarshal.SetCount(list135, num4); - span6 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span135[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference101 = list135; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; obj82.RequiredQuestVariables = list134; reference100 = obj82; obj80.Steps = list131; reference97 = obj80; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -295689,9 +295699,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -295705,16 +295715,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span137[index] = "liza"; questRoot18.Author = list137; index = 12; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span138[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -295722,13 +295732,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814); + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814); obj84.Steps = list139; reference103 = obj84; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span138[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -295736,9 +295746,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) + span140[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -295746,7 +295756,7 @@ public static class AssemblyQuestLoader obj85.Steps = list140; reference104 = obj85; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span138[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -295754,18 +295764,18 @@ public static class AssemblyQuestLoader num2 = 2; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.1434f, 295.63748f, -219.3426f), 814) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.1434f, 295.63748f, -219.3426f), 814) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010833u, new Vector3(545.4946f, 296.1317f, -218.79913f), 814); + span141[index2] = new QuestStep(EInteractionType.Interact, 2010833u, new Vector3(545.4946f, 296.1317f, -218.79913f), 814); obj86.Steps = list141; reference105 = obj86; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span138[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -295773,16 +295783,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) + span142[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) { Fly = true }; obj87.Steps = list142; reference106 = obj87; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span138[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -295790,16 +295800,16 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031826u, new Vector3(623.1022f, 297.49335f, -199.51172f), 814) + span143[index2] = new QuestStep(EInteractionType.Interact, 1031826u, new Vector3(623.1022f, 297.49335f, -199.51172f), 814) { Fly = true }; obj88.Steps = list143; reference107 = obj88; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span138[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -295807,16 +295817,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) + span144[num2] = new QuestStep(EInteractionType.Interact, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) { Fly = true }; obj89.Steps = list144; reference108 = obj89; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span138[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -295824,16 +295834,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) + span145[index2] = new QuestStep(EInteractionType.Emote, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) { Emote = EEmote.Doubt }; obj90.Steps = list145; reference109 = obj90; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span138[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -295841,16 +295851,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031829u, new Vector3(215.28955f, 315.85886f, -17.349548f), 814) + span146[num2] = new QuestStep(EInteractionType.Interact, 1031829u, new Vector3(215.28955f, 315.85886f, -17.349548f), 814) { Fly = true }; obj91.Steps = list146; reference110 = obj91; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span138[num]; QuestSequence obj92 = new QuestSequence { Sequence = 8 @@ -295858,9 +295868,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span147[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, null, new Vector3(215.44379f, 315.57245f, -22.744217f), 814) { StopDistance = 0.5f, @@ -295869,17 +295879,17 @@ public static class AssemblyQuestLoader index3 = 2; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span4[num3] = 11435u; + span148[num3] = 11435u; num3++; - span4[num3] = 11436u; + span148[num3] = 11436u; obj93.KillEnemyDataIds = list148; reference112 = obj93; obj92.Steps = list147; reference111 = obj92; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span138[num]; QuestSequence obj94 = new QuestSequence { Sequence = 9 @@ -295887,18 +295897,18 @@ public static class AssemblyQuestLoader index2 = 2; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.7035f, 308.6692f, -119.51825f), 814) + span149[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.7035f, 308.6692f, -119.51825f), 814) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031828u, new Vector3(236.40796f, 309.01877f, -118.24219f), 814); + span149[num2] = new QuestStep(EInteractionType.Interact, 1031828u, new Vector3(236.40796f, 309.01877f, -118.24219f), 814); obj94.Steps = list149; reference113 = obj94; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span138[num]; QuestSequence obj95 = new QuestSequence { Sequence = 10 @@ -295906,13 +295916,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010844u, new Vector3(238.17798f, 308.5221f, -120.19531f), 814); + span150[index2] = new QuestStep(EInteractionType.Interact, 2010844u, new Vector3(238.17798f, 308.5221f, -120.19531f), 814); obj95.Steps = list150; reference114 = obj95; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span138[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -295920,9 +295930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) { Fly = true, NextQuestId = new QuestId(3718) @@ -295936,16 +295946,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot19.Author = list152; index = 8; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -295953,13 +295963,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814); + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814); obj97.Steps = list154; reference116 = obj97; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span153[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -295967,16 +295977,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032079u, new Vector3(737.11743f, 285.0313f, -84.06195f), 814) + span155[num2] = new QuestStep(EInteractionType.Interact, 1032079u, new Vector3(737.11743f, 285.0313f, -84.06195f), 814) { Fly = true }; obj98.Steps = list155; reference117 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span153[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -295984,16 +295994,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010855u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span156[index2] = new QuestStep(EInteractionType.Interact, 2010855u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { StopDistance = 4f }; obj99.Steps = list156; reference118 = obj99; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span153[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -296001,13 +296011,13 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031837u, new Vector3(-1.8158569f, -6.9233757E-09f, -90.013f), 895); + span157[num2] = new QuestStep(EInteractionType.Interact, 1031837u, new Vector3(-1.8158569f, -6.9233757E-09f, -90.013f), 895); obj100.Steps = list157; reference119 = obj100; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span153[num]; QuestSequence obj101 = new QuestSequence { Sequence = 4 @@ -296015,9 +296025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 895) + span158[index2] = new QuestStep(EInteractionType.Duty, null, null, 895) { DutyOptions = new DutyOptions { @@ -296027,12 +296037,12 @@ public static class AssemblyQuestLoader obj101.Steps = list158; reference120 = obj101; num++; - span2[num] = new QuestSequence + span153[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span153[num]; QuestSequence obj102 = new QuestSequence { Sequence = 6 @@ -296040,13 +296050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032021u, new Vector3(-8.255188f, 0.02999778f, -66.66675f), 895); + span159[num2] = new QuestStep(EInteractionType.Interact, 1032021u, new Vector3(-8.255188f, 0.02999778f, -66.66675f), 895); obj102.Steps = list159; reference121 = obj102; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -296054,9 +296064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) { StopDistance = 4f, NextQuestId = new QuestId(3719) @@ -296070,16 +296080,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot20.Author = list161; index = 2; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span162[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -296087,16 +296097,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) { StopDistance = 4f }; obj104.Steps = list163; reference123 = obj104; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span162[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -296104,9 +296114,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); obj105.Steps = list164; reference124 = obj105; questRoot20.QuestSequence = list162; @@ -296116,16 +296126,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot21.Author = list165; index = 10; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span166[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -296133,16 +296143,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span167[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.AcceptQuest, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span7 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span7[index3] = new DialogueChoice + span168[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKTA110_03720_Q2_000_000") @@ -296152,7 +296162,7 @@ public static class AssemblyQuestLoader obj106.Steps = list167; reference125 = obj106; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -296160,9 +296170,9 @@ public static class AssemblyQuestLoader num2 = 6; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) + span169[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) { SkipConditions = new SkipConditions { @@ -296173,9 +296183,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) + span169[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) { SkipConditions = new SkipConditions { @@ -296186,9 +296196,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) + span169[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) { SkipConditions = new SkipConditions { @@ -296199,11 +296209,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032073u, new Vector3(-560.0824f, 383f, -139.08606f), 896); + span169[index2] = new QuestStep(EInteractionType.Interact, 1032073u, new Vector3(-560.0824f, 383f, -139.08606f), 896); obj107.Steps = list169; reference127 = obj107; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj108 = new QuestSequence { Sequence = 2 @@ -296211,21 +296221,21 @@ public static class AssemblyQuestLoader index2 = 2; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032025u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) + span170[num2] = new QuestStep(EInteractionType.Interact, 1032025u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) { DelaySecondsAtStart = 5f }; obj108.Steps = list170; reference128 = obj108; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -296233,9 +296243,9 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) + span171[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) { SkipConditions = new SkipConditions { @@ -296246,7 +296256,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) + span171[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) { SkipConditions = new SkipConditions { @@ -296257,11 +296267,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010825u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); + span171[index2] = new QuestStep(EInteractionType.Interact, 2010825u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); obj109.Steps = list171; reference129 = obj109; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -296269,13 +296279,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032027u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); + span172[num2] = new QuestStep(EInteractionType.Interact, 1032027u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); obj110.Steps = list172; reference130 = obj110; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span166[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -296283,14 +296293,14 @@ public static class AssemblyQuestLoader num2 = 7; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) { TargetTerritoryId = (ushort)896 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) { SkipConditions = new SkipConditions { @@ -296301,49 +296311,49 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span173[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2010827u, new Vector3(-688.2887f, -484.00098f, 582.2689f), 896); index3 = 6; List list174 = new List(index3); CollectionsMarshal.SetCount(list174, index3); - span6 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list174; reference132 = questStep4; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span173[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2010826u, new Vector3(-747.982f, -489.98248f, 603.1128f), 896); num3 = 6; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span6 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index3 = 0; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span175[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list175; reference133 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) { SkipConditions = new SkipConditions { @@ -296354,7 +296364,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) { SkipConditions = new SkipConditions { @@ -296365,30 +296375,30 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span173[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1032150u, new Vector3(-729.3965f, -499.74826f, 546.4408f), 896); index3 = 6; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span176[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list176; reference134 = questStep6; obj111.Steps = list173; reference131 = obj111; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span166[num]; QuestSequence obj112 = new QuestSequence { Sequence = 6 @@ -296396,14 +296406,14 @@ public static class AssemblyQuestLoader index2 = 5; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) { TargetTerritoryId = (ushort)896 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) { SkipConditions = new SkipConditions { @@ -296414,7 +296424,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) { SkipConditions = new SkipConditions { @@ -296425,7 +296435,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) { SkipConditions = new SkipConditions { @@ -296436,11 +296446,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032075u, new Vector3(899.5956f, -677f, 880.39966f), 896); + span177[num2] = new QuestStep(EInteractionType.Interact, 1032075u, new Vector3(899.5956f, -677f, 880.39966f), 896); obj112.Steps = list177; reference135 = obj112; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span166[num]; QuestSequence obj113 = new QuestSequence { Sequence = 7 @@ -296448,13 +296458,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); + span178[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); obj113.Steps = list178; reference136 = obj113; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span166[num]; QuestSequence obj114 = new QuestSequence { Sequence = 8 @@ -296462,18 +296472,18 @@ public static class AssemblyQuestLoader index2 = 2; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) + span179[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) { TargetTerritoryId = (ushort)895 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span179[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj114.Steps = list179; reference137 = obj114; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span166[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -296481,14 +296491,14 @@ public static class AssemblyQuestLoader num2 = 2; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span180[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span180[index2]; QuestStep obj116 = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true @@ -296496,9 +296506,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span7 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span7[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA110_03720_Q1_000_000"), @@ -296516,16 +296526,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "liza"; + span182[index] = "liza"; questRoot22.Author = list182; index = 10; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span183[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -296533,9 +296543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span184[num2]; QuestStep obj118 = new QuestStep(EInteractionType.AcceptQuest, 1032229u, new Vector3(-501.1826f, 484.0032f, 244.2511f), 896) { StopDistance = 4f @@ -296543,9 +296553,9 @@ public static class AssemblyQuestLoader index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span7[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKTA120_03721_Q2_000_000") @@ -296555,7 +296565,7 @@ public static class AssemblyQuestLoader obj117.Steps = list184; reference140 = obj117; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span183[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -296563,9 +296573,9 @@ public static class AssemblyQuestLoader num2 = 6; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) + span186[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) { SkipConditions = new SkipConditions { @@ -296576,9 +296586,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) + span186[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) { SkipConditions = new SkipConditions { @@ -296589,9 +296599,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) + span186[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) { SkipConditions = new SkipConditions { @@ -296602,11 +296612,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032074u, new Vector3(-560.0824f, 383f, -139.08606f), 896); + span186[index2] = new QuestStep(EInteractionType.Interact, 1032074u, new Vector3(-560.0824f, 383f, -139.08606f), 896); obj119.Steps = list186; reference142 = obj119; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span183[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -296614,21 +296624,21 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032026u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) + span187[num2] = new QuestStep(EInteractionType.Interact, 1032026u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) { DelaySecondsAtStart = 5f }; obj120.Steps = list187; reference143 = obj120; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span183[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -296636,9 +296646,9 @@ public static class AssemblyQuestLoader num2 = 3; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) + span188[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) { SkipConditions = new SkipConditions { @@ -296649,7 +296659,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) + span188[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) { SkipConditions = new SkipConditions { @@ -296660,11 +296670,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010834u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); + span188[index2] = new QuestStep(EInteractionType.Interact, 2010834u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); obj121.Steps = list188; reference144 = obj121; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span183[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -296672,13 +296682,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032028u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); + span189[num2] = new QuestStep(EInteractionType.Interact, 1032028u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); obj122.Steps = list189; reference145 = obj122; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span183[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -296686,14 +296696,14 @@ public static class AssemblyQuestLoader num2 = 7; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) { TargetTerritoryId = (ushort)896 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) { SkipConditions = new SkipConditions { @@ -296704,49 +296714,49 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span190[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010836u, new Vector3(-688.2887f, -484.00098f, 582.2689f), 896); num3 = 6; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span6 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index3 = 0; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span191[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list191; reference147 = questStep7; index2++; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span190[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2010835u, new Vector3(-747.982f, -489.98248f, 603.1128f), 896); index3 = 6; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span192[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list192; reference148 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) { SkipConditions = new SkipConditions { @@ -296757,7 +296767,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) { SkipConditions = new SkipConditions { @@ -296768,30 +296778,30 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span190[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1032150u, new Vector3(-729.3965f, -499.74826f, 546.4408f), 896); num3 = 6; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index3 = 0; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span193[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list193; reference149 = questStep9; obj123.Steps = list190; reference146 = obj123; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span183[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -296799,14 +296809,14 @@ public static class AssemblyQuestLoader index2 = 5; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) { TargetTerritoryId = (ushort)896 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) { SkipConditions = new SkipConditions { @@ -296817,7 +296827,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) { SkipConditions = new SkipConditions { @@ -296828,7 +296838,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) { SkipConditions = new SkipConditions { @@ -296839,11 +296849,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032076u, new Vector3(899.93115f, -677f, 881.43726f), 896); + span194[num2] = new QuestStep(EInteractionType.Interact, 1032076u, new Vector3(899.93115f, -677f, 881.43726f), 896); obj124.Steps = list194; reference150 = obj124; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span183[num]; QuestSequence obj125 = new QuestSequence { Sequence = 7 @@ -296851,13 +296861,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); + span195[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); obj125.Steps = list195; reference151 = obj125; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span183[num]; QuestSequence obj126 = new QuestSequence { Sequence = 8 @@ -296865,18 +296875,18 @@ public static class AssemblyQuestLoader index2 = 2; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) + span196[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) { TargetTerritoryId = (ushort)895 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span196[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj126.Steps = list196; reference152 = obj126; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span183[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -296884,14 +296894,14 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span197[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span197[index2]; QuestStep obj128 = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true @@ -296899,9 +296909,9 @@ public static class AssemblyQuestLoader index3 = 1; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span7 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span7[num3] = new DialogueChoice + span198[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA120_03721_Q1_000_000"), @@ -296919,16 +296929,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot23.Author = list199; index = 5; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span200[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -296936,9 +296946,9 @@ public static class AssemblyQuestLoader index2 = 11; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span201[num2]; QuestStep obj130 = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -296953,45 +296963,45 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - Span span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span8[index3] = 886; + span202[index3] = 886; skipAetheryteCondition.InTerritory = list202; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj130.SkipConditions = skipConditions; reference156 = obj130; num2++; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span201[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1031681u, new Vector3(8.102478f, -16.00001f, 146.34924f), 886); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 1; List list203 = new List(index3); CollectionsMarshal.SetCount(list203, index3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span4[num3] = 60091u; + span203[num3] = 60091u; skipStepConditions.NotNamePlateIconId = list203; skipConditions2.StepIf = skipStepConditions; questStep10.SkipConditions = skipConditions2; reference157 = questStep10; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span201[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1031677u, new Vector3(52.750366f, -16f, 168.9325f), 886); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 1; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index3 = 0; - span4[index3] = 60091u; + span204[index3] = 60091u; skipStepConditions2.NotNamePlateIconId = list204; skipConditions3.StepIf = skipStepConditions2; questStep11.SkipConditions = skipConditions3; reference158 = questStep11; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span201[num2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1031692u, new Vector3(52.780884f, -16.000002f, 170.61108f), 886) { StopDistance = 5f @@ -297001,47 +297011,47 @@ public static class AssemblyQuestLoader index3 = 1; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span4[num3] = 60091u; + span205[num3] = 60091u; skipStepConditions3.NotNamePlateIconId = list205; skipConditions4.StepIf = skipStepConditions3; obj131.SkipConditions = skipConditions4; reference159 = obj131; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(39.29597f, -16.000002f, 140.2944f), 886); + span201[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(39.29597f, -16.000002f, 140.2944f), 886); num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span201[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1031680u, new Vector3(40.482178f, -16.000002f, 138.47559f), 886); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 1; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span4[index3] = 60091u; + span206[index3] = 60091u; skipStepConditions4.NotNamePlateIconId = list206; skipConditions5.StepIf = skipStepConditions4; questStep12.SkipConditions = skipConditions5; reference160 = questStep12; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span201[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1031693u, new Vector3(-21.25586f, -16f, 138.93335f), 886); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); index3 = 1; List list207 = new List(index3); CollectionsMarshal.SetCount(list207, index3); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = 60091u; + span207[num3] = 60091u; skipStepConditions5.NotNamePlateIconId = list207; skipConditions6.StepIf = skipStepConditions5; questStep13.SkipConditions = skipConditions6; reference161 = questStep13; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span201[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1031694u, new Vector3(-18.60083f, -16f, 138.99438f), 886) { StopDistance = 7f @@ -297051,49 +297061,49 @@ public static class AssemblyQuestLoader num3 = 1; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index3 = 0; - span4[index3] = 60091u; + span208[index3] = 60091u; skipStepConditions6.NotNamePlateIconId = list208; skipConditions7.StepIf = skipStepConditions6; obj132.SkipConditions = skipConditions7; reference162 = obj132; num2++; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span201[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1031695u, new Vector3(-32.852783f, -16f, 169.9397f), 886); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions7 = new SkipStepConditions(); index3 = 1; List list209 = new List(index3); CollectionsMarshal.SetCount(list209, index3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span4[num3] = 60091u; + span209[num3] = 60091u; skipStepConditions7.NotNamePlateIconId = list209; skipConditions8.StepIf = skipStepConditions7; questStep14.SkipConditions = skipConditions8; reference163 = questStep14; num2++; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span201[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1031681u, new Vector3(8.102478f, -16.00001f, 146.34924f), 886); SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span4[index3] = 60091u; + span210[index3] = 60091u; skipStepConditions8.NotNamePlateIconId = list210; skipConditions9.StepIf = skipStepConditions8; questStep15.SkipConditions = skipConditions9; reference164 = questStep15; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031992u, new Vector3(-8.255188f, -16f, 162.43225f), 886); + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031992u, new Vector3(-8.255188f, -16f, 162.43225f), 886); obj129.Steps = list201; reference155 = obj129; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span200[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -297101,18 +297111,18 @@ public static class AssemblyQuestLoader num2 = 2; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031683u, new Vector3(13.260071f, -15.2f, 183.64221f), 886) + span211[index2] = new QuestStep(EInteractionType.Interact, 1031683u, new Vector3(13.260071f, -15.2f, 183.64221f), 886) { TargetTerritoryId = (ushort)418 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031995u, new Vector3(21.86615f, -12.021002f, 54.184692f), 418); + span211[index2] = new QuestStep(EInteractionType.Interact, 1031995u, new Vector3(21.86615f, -12.021002f, 54.184692f), 418); obj133.Steps = list211; reference165 = obj133; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span200[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -297120,13 +297130,13 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032843u, new Vector3(21.774597f, -12.020998f, 54.09314f), 418); + span212[num2] = new QuestStep(EInteractionType.Interact, 1032843u, new Vector3(21.774597f, -12.020998f, 54.09314f), 418); obj134.Steps = list212; reference166 = obj134; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span200[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -297134,9 +297144,9 @@ public static class AssemblyQuestLoader num2 = 3; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span213[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AethernetShortcut = new AethernetShortcut @@ -297148,44 +297158,44 @@ public static class AssemblyQuestLoader index3 = 6; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span6 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list214; reference168 = obj136; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span213[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); num3 = 6; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span6 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list215; reference169 = questStep16; index2++; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span213[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut @@ -297197,25 +297207,25 @@ public static class AssemblyQuestLoader index3 = 6; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span6 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list216; reference170 = obj137; obj135.Steps = list213; reference167 = obj135; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span200[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -297223,9 +297233,9 @@ public static class AssemblyQuestLoader index2 = 2; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) + span217[num2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { TargetTerritoryId = (ushort)886, AethernetShortcut = new AethernetShortcut @@ -297235,7 +297245,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886) + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886) { NextQuestId = new QuestId(3726) }; @@ -297248,16 +297258,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot24.Author = list218; index = 3; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span219[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -297265,13 +297275,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886); + span220[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886); obj139.Steps = list220; reference172 = obj139; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span219[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -297279,9 +297289,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span221[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1032832u, new Vector3(-8.255188f, -16f, 162.40173f), 886) { StopDistance = 5f @@ -297289,29 +297299,29 @@ public static class AssemblyQuestLoader num3 = 4; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span7 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q1_000_000") }; index3++; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q2_000_000"), Answer = new ExcelRef("TEXT_LUCKHA102_03726_A2_000_002") }; index3++; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q3_000_000"), Answer = new ExcelRef("TEXT_LUCKHA102_03726_A3_000_001") }; index3++; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q4_000_000"), @@ -297322,7 +297332,7 @@ public static class AssemblyQuestLoader obj140.Steps = list221; reference173 = obj140; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span219[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -297330,9 +297340,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032832u, new Vector3(-8.255188f, -16f, 162.40173f), 886) + span223[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032832u, new Vector3(-8.255188f, -16f, 162.40173f), 886) { StopDistance = 5f, NextQuestId = new QuestId(3727) @@ -297346,16 +297356,16 @@ public static class AssemblyQuestLoader num = 1; List list224 = new List(num); CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "liza"; + span224[index] = "liza"; questRoot25.Author = list224; index = 5; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span225[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -297363,16 +297373,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031998u, new Vector3(-6.9733887f, -16f, 164.20227f), 886) + span226[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031998u, new Vector3(-6.9733887f, -16f, 164.20227f), 886) { StopDistance = 5f }; obj143.Steps = list226; reference176 = obj143; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span225[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -297380,16 +297390,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031999u, new Vector3(-4.2268066f, 1.4791284f, 115.37341f), 418) + span227[index2] = new QuestStep(EInteractionType.Interact, 1031999u, new Vector3(-4.2268066f, 1.4791284f, 115.37341f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj144.Steps = list227; reference177 = obj144; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span225[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -297397,9 +297407,9 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 886) + span228[num2] = new QuestStep(EInteractionType.None, null, null, 886) { AethernetShortcut = new AethernetShortcut { @@ -297408,7 +297418,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) + span228[num2] = new QuestStep(EInteractionType.Interact, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) { AethernetShortcut = new AethernetShortcut { @@ -297419,7 +297429,7 @@ public static class AssemblyQuestLoader obj145.Steps = list228; reference178 = obj145; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span225[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -297427,13 +297437,13 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032001u, new Vector3(161.79138f, -50f, 73.47217f), 886); + span229[index2] = new QuestStep(EInteractionType.Interact, 1032001u, new Vector3(161.79138f, -50f, 73.47217f), 886); obj146.Steps = list229; reference179 = obj146; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span225[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -297441,9 +297451,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) + span230[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) { NextQuestId = new QuestId(3728) }; @@ -297456,16 +297466,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot26.Author = list231; index = 6; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span232[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -297473,13 +297483,13 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886); + span233[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886); obj148.Steps = list233; reference181 = obj148; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span232[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -297487,13 +297497,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886); + span234[num2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886); obj149.Steps = list234; reference182 = obj149; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span232[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -297501,9 +297511,9 @@ public static class AssemblyQuestLoader num2 = 2; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.PurchaseItem, 1031689u, new Vector3(48.8136f, -16f, 150.92688f), 886) + span235[index2] = new QuestStep(EInteractionType.PurchaseItem, 1031689u, new Vector3(48.8136f, -16f, 150.92688f), 886) { Comment = "Buy cream yellow dye", AethernetShortcut = new AethernetShortcut @@ -297520,7 +297530,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886) + span235[index2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886) { AethernetShortcut = new AethernetShortcut { @@ -297531,7 +297541,7 @@ public static class AssemblyQuestLoader obj150.Steps = list235; reference183 = obj150; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span232[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -297539,9 +297549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span236[num2]; QuestStep obj152 = new QuestStep(EInteractionType.Interact, 1032003u, new Vector3(94.92627f, -18.500006f, 171.1604f), 886) { AethernetShortcut = new AethernetShortcut @@ -297553,9 +297563,9 @@ public static class AssemblyQuestLoader index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span7 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span7[num3] = new DialogueChoice + span237[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA104_03728_Q1_000_000"), @@ -297566,7 +297576,7 @@ public static class AssemblyQuestLoader obj151.Steps = list236; reference184 = obj151; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span232[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -297574,9 +297584,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010924u, new Vector3(103.1051f, -20.004639f, 4.196167f), 886) + span238[index2] = new QuestStep(EInteractionType.Interact, 2010924u, new Vector3(103.1051f, -20.004639f, 4.196167f), 886) { AethernetShortcut = new AethernetShortcut { @@ -297587,7 +297597,7 @@ public static class AssemblyQuestLoader obj153.Steps = list238; reference186 = obj153; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span232[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -297595,9 +297605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) { AethernetShortcut = new AethernetShortcut { @@ -297615,16 +297625,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot27.Author = list240; index = 3; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span241[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -297632,9 +297642,9 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span242[index2]; QuestStep obj156 = new QuestStep(EInteractionType.AcceptQuest, 1031781u, new Vector3(24.246582f, 82.78206f, 25.77246f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, @@ -297649,9 +297659,9 @@ public static class AssemblyQuestLoader num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span7 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span7[index3] = new DialogueChoice + span243[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBCTS640_03729_Q1_000_000"), @@ -297662,7 +297672,7 @@ public static class AssemblyQuestLoader obj155.Steps = list242; reference188 = obj155; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span241[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -297670,13 +297680,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010842u, new Vector3(27.450928f, 82.6886f, -45.456665f), 820); + span244[num2] = new QuestStep(EInteractionType.Interact, 2010842u, new Vector3(27.450928f, 82.6886f, -45.456665f), 820); obj157.Steps = list244; reference190 = obj157; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span241[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -297684,9 +297694,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820); + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820); obj158.Steps = list245; reference191 = obj158; questRoot27.QuestSequence = list241; @@ -297696,16 +297706,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "Censored"; + span246[index] = "Censored"; questRoot28.Author = list246; index = 4; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span247[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -297713,9 +297723,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031802u, new Vector3(48.264282f, 82.001656f, -56.6568f), 820) + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031802u, new Vector3(48.264282f, 82.001656f, -56.6568f), 820) { Sprint = true, AetheryteShortcut = EAetheryteLocation.Eulmore, @@ -297735,7 +297745,7 @@ public static class AssemblyQuestLoader obj159.Steps = list248; reference192 = obj159; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span247[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -297743,16 +297753,16 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span249[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820); index3 = 1; List list250 = new List(index3); CollectionsMarshal.SetCount(list250, index3); - span7 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span7[num3] = new DialogueChoice + span250[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBCTS641_03730_Q1_000_000"), @@ -297763,7 +297773,7 @@ public static class AssemblyQuestLoader obj160.Steps = list249; reference193 = obj160; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span247[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -297771,9 +297781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029978u, new Vector3(-7.522766f, 23f, 14.755432f), 820) + span251[num2] = new QuestStep(EInteractionType.Interact, 1029978u, new Vector3(-7.522766f, 23f, 14.755432f), 820) { Sprint = true, AethernetShortcut = new AethernetShortcut @@ -297785,7 +297795,7 @@ public static class AssemblyQuestLoader obj161.Steps = list251; reference195 = obj161; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span247[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -297793,9 +297803,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820) + span252[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820) { Sprint = true, AethernetShortcut = new AethernetShortcut @@ -297813,16 +297823,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "Censored"; + span253[index] = "Censored"; questRoot29.Author = list253; index = 2; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span254[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -297830,9 +297840,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027570u, new Vector3(47.989624f, 83.00107f, -75.30328f), 820) + span255[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027570u, new Vector3(47.989624f, 83.00107f, -75.30328f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, SkipConditions = new SkipConditions @@ -297851,7 +297861,7 @@ public static class AssemblyQuestLoader obj163.Steps = list255; reference197 = obj163; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span254[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -297859,9 +297869,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031118u, new Vector3(-2.3041382f, 85.537865f, -82.65814f), 820); + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031118u, new Vector3(-2.3041382f, 85.537865f, -82.65814f), 820); obj164.Steps = list256; reference198 = obj164; questRoot29.QuestSequence = list254; @@ -297871,16 +297881,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "liza"; + span257[index] = "liza"; questRoot30.Author = list257; index = 4; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span258[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -297888,9 +297898,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span259[num2]; QuestStep obj166 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -297909,9 +297919,9 @@ public static class AssemblyQuestLoader num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span8 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span8[index3] = 131; + span260[index3] = 131; obj167.InTerritory = list260; skipConditions10.AetheryteShortcutIf = obj167; obj166.SkipConditions = skipConditions10; @@ -297919,7 +297929,7 @@ public static class AssemblyQuestLoader obj165.Steps = list259; reference199 = obj165; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span258[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -297927,16 +297937,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span261[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f }; obj168.Steps = list261; reference201 = obj168; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -297944,13 +297954,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031957u, new Vector3(16.433899f, 10f, 152.97156f), 131); + span262[num2] = new QuestStep(EInteractionType.Interact, 1031957u, new Vector3(16.433899f, 10f, 152.97156f), 131); obj169.Steps = list262; reference202 = obj169; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span258[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -297958,9 +297968,9 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span263[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { NextQuestId = new QuestId(3733) }; @@ -297973,16 +297983,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "liza"; + span264[index] = "liza"; questRoot31.Author = list264; index = 5; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span265[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -297990,9 +298000,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span266[num2]; QuestStep obj172 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -298010,9 +298020,9 @@ public static class AssemblyQuestLoader index3 = 1; List list267 = new List(index3); CollectionsMarshal.SetCount(list267, index3); - span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span8[num3] = 131; + span267[num3] = 131; obj173.InTerritory = list267; skipConditions11.AetheryteShortcutIf = obj173; obj172.SkipConditions = skipConditions11; @@ -298020,7 +298030,7 @@ public static class AssemblyQuestLoader obj171.Steps = list266; reference204 = obj171; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span265[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -298028,9 +298038,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140) + span268[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -298042,7 +298052,7 @@ public static class AssemblyQuestLoader obj174.Steps = list268; reference206 = obj174; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span265[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -298050,9 +298060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span269[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -298060,15 +298070,15 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index3 = 0; - span4[index3] = 11441u; + span270[index3] = 11441u; obj176.KillEnemyDataIds = list270; reference208 = obj176; obj175.Steps = list269; reference207 = obj175; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span265[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -298076,13 +298086,13 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140); + span271[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140); obj177.Steps = list271; reference209 = obj177; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span265[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -298090,9 +298100,9 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -298111,16 +298121,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot32.Author = list273; index = 6; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span274[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -298128,9 +298138,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span275[index2]; QuestStep obj180 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -298148,9 +298158,9 @@ public static class AssemblyQuestLoader index3 = 1; List list276 = new List(index3); CollectionsMarshal.SetCount(list276, index3); - span8 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span8[num3] = 131; + span276[num3] = 131; obj181.InTerritory = list276; skipConditions12.AetheryteShortcutIf = obj181; obj180.SkipConditions = skipConditions12; @@ -298158,7 +298168,7 @@ public static class AssemblyQuestLoader obj179.Steps = list275; reference211 = obj179; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span274[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -298166,9 +298176,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031962u, new Vector3(-25.558899f, 14f, 84.51965f), 131) + span277[num2] = new QuestStep(EInteractionType.Interact, 1031962u, new Vector3(-25.558899f, 14f, 84.51965f), 131) { AethernetShortcut = new AethernetShortcut { @@ -298179,7 +298189,7 @@ public static class AssemblyQuestLoader obj182.Steps = list277; reference213 = obj182; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span274[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -298187,9 +298197,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031965u, new Vector3(-193.3471f, 18f, 88.181885f), 130) + span278[index2] = new QuestStep(EInteractionType.Interact, 1031965u, new Vector3(-193.3471f, 18f, 88.181885f), 130) { AethernetShortcut = new AethernetShortcut { @@ -298200,7 +298210,7 @@ public static class AssemblyQuestLoader obj183.Steps = list278; reference214 = obj183; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span274[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -298208,9 +298218,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031968u, new Vector3(34.286987f, 7.9999285f, -113.78656f), 130) + span279[num2] = new QuestStep(EInteractionType.Interact, 1031968u, new Vector3(34.286987f, 7.9999285f, -113.78656f), 130) { AethernetShortcut = new AethernetShortcut { @@ -298221,7 +298231,7 @@ public static class AssemblyQuestLoader obj184.Steps = list279; reference215 = obj184; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -298229,9 +298239,9 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span280[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AethernetShortcut = new AethernetShortcut { @@ -298242,7 +298252,7 @@ public static class AssemblyQuestLoader obj185.Steps = list280; reference216 = obj185; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -298250,9 +298260,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { NextQuestId = new QuestId(3735) }; @@ -298265,16 +298275,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot33.Author = list282; index = 6; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span283[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -298282,9 +298292,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span284[index2]; QuestStep obj188 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -298302,9 +298312,9 @@ public static class AssemblyQuestLoader num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span8 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span8[index3] = 131; + span285[index3] = 131; obj189.InTerritory = list285; skipConditions13.AetheryteShortcutIf = obj189; obj188.SkipConditions = skipConditions13; @@ -298312,7 +298322,7 @@ public static class AssemblyQuestLoader obj187.Steps = list284; reference218 = obj187; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -298320,16 +298330,16 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032158u, new Vector3(74.23511f, 45f, -204.27258f), 140) + span286[num2] = new QuestStep(EInteractionType.Interact, 1032158u, new Vector3(74.23511f, 45f, -204.27258f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; obj190.Steps = list286; reference220 = obj190; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span283[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -298337,16 +298347,16 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) + span287[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) { Fly = true }; obj191.Steps = list287; reference221 = obj191; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span283[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -298354,9 +298364,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span288[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2010849u, new Vector3(192.55359f, 55.039307f, -190.81409f), 140) { Fly = true, @@ -298365,15 +298375,15 @@ public static class AssemblyQuestLoader index3 = 1; List list289 = new List(index3); CollectionsMarshal.SetCount(list289, index3); - span4 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - span4[num3] = 11442u; + span289[num3] = 11442u; obj193.KillEnemyDataIds = list289; reference223 = obj193; obj192.Steps = list288; reference222 = obj192; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span283[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -298381,16 +298391,16 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) + span290[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) { Fly = true }; obj194.Steps = list290; reference224 = obj194; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -298398,9 +298408,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -298419,16 +298429,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "liza"; + span292[index] = "liza"; questRoot34.Author = list292; index = 4; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span293[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -298436,9 +298446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span294[index2]; QuestStep obj197 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -298456,9 +298466,9 @@ public static class AssemblyQuestLoader num3 = 1; List list295 = new List(num3); CollectionsMarshal.SetCount(list295, num3); - span8 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index3 = 0; - span8[index3] = 131; + span295[index3] = 131; obj198.InTerritory = list295; skipConditions14.AetheryteShortcutIf = obj198; obj197.SkipConditions = skipConditions14; @@ -298466,7 +298476,7 @@ public static class AssemblyQuestLoader obj196.Steps = list294; reference226 = obj196; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span293[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -298474,9 +298484,9 @@ public static class AssemblyQuestLoader index2 = 3; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span296[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1031980u, new Vector3(-85.00806f, 6.9845695f, -11.001831f), 131) { AethernetShortcut = new AethernetShortcut @@ -298488,67 +298498,67 @@ public static class AssemblyQuestLoader index3 = 6; List list297 = new List(index3); CollectionsMarshal.SetCount(list297, index3); - span6 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span297[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list297; reference229 = obj200; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span296[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1031979u, new Vector3(-92.5155f, 6.9845695f, -17.07489f), 131); num3 = 6; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span6 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index3 = 0; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span298[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list298; reference230 = questStep18; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span296[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1001675u, new Vector3(-89.49426f, 7.008118f, 10.849121f), 131); index3 = 6; List list299 = new List(index3); CollectionsMarshal.SetCount(list299, index3); - span6 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num3 = 0; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span299[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list299; reference231 = questStep19; obj199.Steps = list296; reference228 = obj199; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span293[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -298556,13 +298566,13 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031978u, new Vector3(-75.05914f, 6.9845705f, 10.971252f), 131); + span300[index2] = new QuestStep(EInteractionType.Interact, 1031978u, new Vector3(-75.05914f, 6.9845705f, 10.971252f), 131); obj201.Steps = list300; reference232 = obj201; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span293[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -298570,9 +298580,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(3737) @@ -298586,16 +298596,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot35.Author = list302; index = 2; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span303[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -298603,9 +298613,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span304[index2]; QuestStep obj204 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -298624,9 +298634,9 @@ public static class AssemblyQuestLoader num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span8 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span8[index3] = 131; + span305[index3] = 131; obj205.InTerritory = list305; skipConditions15.AetheryteShortcutIf = obj205; obj204.SkipConditions = skipConditions15; @@ -298634,7 +298644,7 @@ public static class AssemblyQuestLoader obj203.Steps = list304; reference234 = obj203; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span303[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -298642,9 +298652,9 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span306[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(3989) @@ -298718,9 +298728,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009865u, new Vector3(-52.781067f, 17.990356f, 48.90515f), 131) + span5[num2] = new QuestStep(EInteractionType.Interact, 2009865u, new Vector3(-52.781067f, 17.990356f, 48.90515f), 131) { Sprint = true, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -298741,15 +298751,15 @@ public static class AssemblyQuestLoader num2 = 2; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.02783f, -16.420786f, 11.723575f), 145) + span6[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.02783f, -16.420786f, 11.723575f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); + span6[index2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); obj4.Steps = list6; reference4 = obj4; num++; @@ -298761,14 +298771,14 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.17432f, -16.420816f, 10.977634f), 145) + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.17432f, -16.420816f, 10.977634f), 145) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030875u, new Vector3(-458.64044f, -28.193886f, 110.64307f), 145) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030875u, new Vector3(-458.64044f, -28.193886f, 110.64307f), 145) { Fly = true }; @@ -298781,16 +298791,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -298798,16 +298808,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031783u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031783u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351) { StopDistance = 5f }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -298815,9 +298825,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032495u, new Vector3(737.63635f, 70f, 515.0072f), 621) + span11[num2] = new QuestStep(EInteractionType.Interact, 1032495u, new Vector3(737.63635f, 70f, 515.0072f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -298825,7 +298835,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -298833,9 +298843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list9; @@ -298845,16 +298855,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot3.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -298862,13 +298872,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -298876,9 +298886,9 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span16[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -298889,7 +298899,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj10.Steps = list16; reference10 = obj10; questRoot3.QuestSequence = list14; @@ -298899,16 +298909,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -298916,13 +298926,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); obj11.Steps = list19; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -298930,21 +298940,21 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.009940993f, 1.036532f, 14.22064f), 844) + span20[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.009940993f, 1.036532f, 14.22064f), 844) { TargetTerritoryId = (ushort)819 }; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span20[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030370u, new Vector3(66.84973f, -2.9802322E-07f, 13.321045f), 819); index3 = 1; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMH103_03763_Q1_000_500"), @@ -298955,7 +298965,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -298963,16 +298973,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032648u, new Vector3(768.6426f, 21.38111f, -8.46875f), 813) + span22[num2] = new QuestStep(EInteractionType.Interact, 1032648u, new Vector3(768.6426f, 21.38111f, -8.46875f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb }; obj13.Steps = list22; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -298980,16 +298990,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032498u, new Vector3(628.6869f, 94.385544f, -645.9297f), 813) + span23[index2] = new QuestStep(EInteractionType.Interact, 1032498u, new Vector3(628.6869f, 94.385544f, -645.9297f), 813) { Fly = true }; obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -298997,9 +299007,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); obj15.Steps = list24; reference16 = obj15; questRoot4.QuestSequence = list18; @@ -299009,16 +299019,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot5.Author = list25; index = 4; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -299026,13 +299036,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); obj16.Steps = list27; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -299040,9 +299050,9 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span28[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -299053,11 +299063,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); + span28[num2] = new QuestStep(EInteractionType.Interact, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); obj17.Steps = list28; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -299065,14 +299075,14 @@ public static class AssemblyQuestLoader num2 = 6; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) + span29[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) { TargetTerritoryId = (ushort)819 }; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span29[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { Comment = "Chessamile" @@ -299080,23 +299090,23 @@ public static class AssemblyQuestLoader num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - Span span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list30; reference20 = obj19; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span29[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) { Comment = "Bragi" @@ -299104,23 +299114,23 @@ public static class AssemblyQuestLoader index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list31; reference21 = obj20; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span29[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) { StopDistance = 4f, @@ -299129,23 +299139,23 @@ public static class AssemblyQuestLoader num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list32; reference22 = obj21; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span29[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) { Comment = "Katliss", @@ -299158,23 +299168,23 @@ public static class AssemblyQuestLoader index3 = 6; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list33; reference23 = obj22; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span29[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { Comment = "Moren", @@ -299187,25 +299197,25 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list34; reference24 = obj23; obj18.Steps = list29; reference19 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span26[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -299213,9 +299223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032503u, new Vector3(29.709229f, -6.088685E-13f, -0.869812f), 819) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032503u, new Vector3(29.709229f, -6.088685E-13f, -0.869812f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; @@ -299228,16 +299238,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot6.Author = list36; index = 4; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -299245,16 +299255,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844) { StopDistance = 7f }; obj25.Steps = list38; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -299262,16 +299272,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) + span39[num2] = new QuestStep(EInteractionType.Interact, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; obj26.Steps = list39; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -299279,9 +299289,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span40[index2]; QuestStep obj28 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032509u, new Vector3(843.25916f, -65.313614f, -387.10614f), 817) { Fly = true, @@ -299291,17 +299301,17 @@ public static class AssemblyQuestLoader index3 = 1; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span[num3] = "Doesn't walk to the teleporter to finish the duty"; + span41[num3] = "Doesn't walk to the teleporter to finish the duty"; singlePlayerDutyOptions.Notes = list41; obj28.SinglePlayerDutyOptions = singlePlayerDutyOptions; num3 = 4; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -299309,7 +299319,7 @@ public static class AssemblyQuestLoader DataId = 2011009u }; index3++; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -299317,7 +299327,7 @@ public static class AssemblyQuestLoader DataId = 2011006u }; index3++; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -299325,7 +299335,7 @@ public static class AssemblyQuestLoader DataId = 2011007u }; index3++; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -299336,7 +299346,7 @@ public static class AssemblyQuestLoader obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -299344,9 +299354,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) { StopDistance = 5f }; @@ -299359,16 +299369,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot7.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -299376,16 +299386,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029234u, new Vector3(449.0271f, 33.66181f, -157.94617f), 817) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029234u, new Vector3(449.0271f, 33.66181f, -157.94617f), 817) { StopDistance = 5f }; obj30.Steps = list46; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -299393,16 +299403,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032263u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span47[num2] = new QuestStep(EInteractionType.Interact, 1032263u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj31.Steps = list47; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -299410,13 +299420,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027750u, new Vector3(-24.734924f, -25.324257f, 305.5924f), 817); + span48[index2] = new QuestStep(EInteractionType.Interact, 1027750u, new Vector3(-24.734924f, -25.324257f, 305.5924f), 817); obj32.Steps = list48; reference33 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -299424,13 +299434,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032513u, new Vector3(-37.06427f, -18.91939f, 334.21826f), 817); + span49[num2] = new QuestStep(EInteractionType.Interact, 1032513u, new Vector3(-37.06427f, -18.91939f, 334.21826f), 817); obj33.Steps = list49; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -299438,9 +299448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032515u, new Vector3(-642.2064f, 3.1136527f, 16.861145f), 817) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032515u, new Vector3(-642.2064f, 3.1136527f, 16.861145f), 817) { Fly = true }; @@ -299453,16 +299463,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot8.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -299470,13 +299480,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032518u, new Vector3(-641.8402f, 3.1716232f, 19.69934f), 817); + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032518u, new Vector3(-641.8402f, 3.1716232f, 19.69934f), 817); obj35.Steps = list53; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -299484,16 +299494,16 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) + span54[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; obj36.Steps = list54; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -299501,9 +299511,9 @@ public static class AssemblyQuestLoader index2 = 6; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.38354f, 400.55338f, -779.4299f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.38354f, 400.55338f, -779.4299f), 818) { Fly = true, SkipConditions = new SkipConditions @@ -299515,7 +299525,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-559.0543f, 394.95718f, -611.97614f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-559.0543f, 394.95718f, -611.97614f), 818) { SkipConditions = new SkipConditions { @@ -299526,7 +299536,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-681.43286f, 404.5379f, -693.3609f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-681.43286f, 404.5379f, -693.3609f), 818) { SkipConditions = new SkipConditions { @@ -299537,7 +299547,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-675.946f, 408.10754f, -711.8061f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-675.946f, 408.10754f, -711.8061f), 818) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -299549,16 +299559,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6145f, 393.0597f, -823.20044f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6145f, 393.0597f, -823.20044f), 818) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010814u, new Vector3(-422.47656f, 393.9115f, -824.094f), 818); + span55[num2] = new QuestStep(EInteractionType.Interact, 2010814u, new Vector3(-422.47656f, 393.9115f, -824.094f), 818); obj37.Steps = list55; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -299566,9 +299576,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; @@ -299581,16 +299591,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot9.Author = list57; index = 7; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -299598,13 +299608,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032526u, new Vector3(606.1035f, 350.3518f, -200f), 818); + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032526u, new Vector3(606.1035f, 350.3518f, -200f), 818); obj39.Steps = list59; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -299612,9 +299622,9 @@ public static class AssemblyQuestLoader num2 = 7; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 819) + span60[index2] = new QuestStep(EInteractionType.None, null, null, 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -299624,7 +299634,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -299636,7 +299646,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -299648,7 +299658,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -299659,7 +299669,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.70464f, 1.0942776f, 738.40204f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.70464f, 1.0942776f, 738.40204f), 813) { SkipConditions = new SkipConditions { @@ -299670,16 +299680,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-269.44116f, -0.82486916f, 724.67255f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-269.44116f, -0.82486916f, 724.67255f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032528u, new Vector3(-270.98505f, -0.82573783f, 723.96423f), 813); + span60[index2] = new QuestStep(EInteractionType.Interact, 1032528u, new Vector3(-270.98505f, -0.82573783f, 723.96423f), 813); obj40.Steps = list60; reference41 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -299687,16 +299697,16 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) + span61[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) { StopDistance = 5f }; obj41.Steps = list61; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -299704,9 +299714,9 @@ public static class AssemblyQuestLoader num2 = 8; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.3982f, 26.347507f, 773.5695f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.3982f, 26.347507f, 773.5695f), 813) { DisableNavmesh = true, Mount = true, @@ -299720,7 +299730,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-610.2863f, -2.1544409f, 734.7734f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-610.2863f, -2.1544409f, 734.7734f), 813) { DisableNavmesh = true, Fly = true, @@ -299733,7 +299743,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-565.32196f, -1.9743931f, 799.9003f), 813) + span62[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-565.32196f, -1.9743931f, 799.9003f), 813) { StopDistance = 1f, DisableNavmesh = true, @@ -299746,7 +299756,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-630.4265f, -29.862f, 752.5597f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-630.4265f, -29.862f, 752.5597f), 813) { Mount = true, SkipConditions = new SkipConditions @@ -299758,7 +299768,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span62[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2010280u, new Vector3(-630.4265f, -29.862f, 752.5597f), 813) { DisableNavmesh = true @@ -299766,28 +299776,28 @@ public static class AssemblyQuestLoader index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list63; reference44 = obj43; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.167f, -41.328938f, 741.29126f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.167f, -41.328938f, 741.29126f), 813) { Mount = true }; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span62[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2010278u, new Vector3(-655.5123f, -40.299072f, 743.22107f), 813) { DisableNavmesh = true @@ -299795,23 +299805,23 @@ public static class AssemblyQuestLoader num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list64; reference45 = obj44; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span62[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 2010282u, new Vector3(-663.14185f, -25.711487f, 738.82654f), 813) { Mount = true @@ -299819,25 +299829,25 @@ public static class AssemblyQuestLoader index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list65; reference46 = obj45; obj42.Steps = list62; reference43 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -299845,9 +299855,9 @@ public static class AssemblyQuestLoader index2 = 4; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-643.2488f, -1.974393f, 714.8211f), 813) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-643.2488f, -1.974393f, 714.8211f), 813) { DisableNavmesh = true, Mount = true, @@ -299855,7 +299865,7 @@ public static class AssemblyQuestLoader RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) { SkipConditions = new SkipConditions { @@ -299866,7 +299876,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) { Mount = true, SkipConditions = new SkipConditions @@ -299878,14 +299888,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) + span66[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) { Fly = true }; obj46.Steps = list66; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj47 = new QuestSequence { Sequence = 5 @@ -299893,13 +299903,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032531u, new Vector3(-130.90723f, 9.572956f, 697.68823f), 813); + span67[index2] = new QuestStep(EInteractionType.Interact, 1032531u, new Vector3(-130.90723f, 9.572956f, 697.68823f), 813); obj47.Steps = list67; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -299907,9 +299917,9 @@ public static class AssemblyQuestLoader index2 = 4; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -299920,7 +299930,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { SkipConditions = new SkipConditions { @@ -299931,7 +299941,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { DisableNavmesh = true, Comment = "these bridges have navmesh problems", @@ -299944,7 +299954,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032554u, new Vector3(237.72021f, 5.6935816f, 552.1781f), 813) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032554u, new Vector3(237.72021f, 5.6935816f, 552.1781f), 813) { Fly = true }; @@ -299957,16 +299967,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot10.Author = list69; index = 5; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -299974,13 +299984,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032555u, new Vector3(235.40088f, 5.733457f, 552.3612f), 813); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032555u, new Vector3(235.40088f, 5.733457f, 552.3612f), 813); obj49.Steps = list71; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -299988,9 +299998,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814) + span72[num2] = new QuestStep(EInteractionType.Interact, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright @@ -299998,7 +300008,7 @@ public static class AssemblyQuestLoader obj50.Steps = list72; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -300006,9 +300016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) + span73[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) { DutyOptions = new DutyOptions { @@ -300019,12 +300029,12 @@ public static class AssemblyQuestLoader obj51.Steps = list73; reference52 = obj51; num++; - span2[num] = new QuestSequence + span70[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span70[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -300032,9 +300042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032549u, new Vector3(-1.9074707f, -200.00002f, -425.10114f), 918); + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032549u, new Vector3(-1.9074707f, -200.00002f, -425.10114f), 918); obj52.Steps = list74; reference53 = obj52; questRoot10.QuestSequence = list70; @@ -300044,16 +300054,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot11.Author = list75; index = 6; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -300061,18 +300071,18 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814); + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814); obj53.Steps = list77; reference54 = obj53; num++; - span2[num] = new QuestSequence + span76[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -300080,13 +300090,13 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032529u, new Vector3(5.5389404f, 0.019417249f, -0.5036011f), 819); + span78[num2] = new QuestStep(EInteractionType.Interact, 1032529u, new Vector3(5.5389404f, 0.019417249f, -0.5036011f), 819); obj54.Steps = list78; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -300094,9 +300104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032558u, new Vector3(56.90088f, 36.19769f, -169.23785f), 819) + span79[index2] = new QuestStep(EInteractionType.Interact, 1032558u, new Vector3(56.90088f, 36.19769f, -169.23785f), 819) { AethernetShortcut = new AethernetShortcut { @@ -300107,7 +300117,7 @@ public static class AssemblyQuestLoader obj55.Steps = list79; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -300115,9 +300125,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span80[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -300127,11 +300137,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span80[num2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj56.Steps = list80; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -300139,14 +300149,14 @@ public static class AssemblyQuestLoader num2 = 2; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) + span81[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) { TargetTerritoryId = (ushort)819 }; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span81[index2]; QuestStep obj58 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 5f, @@ -300159,9 +300169,9 @@ public static class AssemblyQuestLoader num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span4[index3] = new DialogueChoice + span82[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMH110_03770_Q1_000_600") @@ -300177,16 +300187,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot12.Author = list83; index = 8; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -300194,16 +300204,16 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span85[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 5f }; obj59.Steps = list85; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -300211,9 +300221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) + span86[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AethernetShortcut = new AethernetShortcut { @@ -300224,7 +300234,7 @@ public static class AssemblyQuestLoader obj60.Steps = list86; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -300232,16 +300242,16 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span87[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1033794u, new Vector3(-81.28485f, -36.750004f, -277.7906f), 819); index3 = 1; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = new DialogueChoice + span88[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMI101_03771_Q3_000_148"), @@ -300252,7 +300262,7 @@ public static class AssemblyQuestLoader obj61.Steps = list87; reference62 = obj61; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span84[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -300260,9 +300270,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span89[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AethernetShortcut = new AethernetShortcut { @@ -300273,7 +300283,7 @@ public static class AssemblyQuestLoader obj62.Steps = list89; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span84[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -300281,13 +300291,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028335u, new Vector3(-146.65448f, 1.490116E-08f, 132.61609f), 819); + span90[num2] = new QuestStep(EInteractionType.Interact, 1028335u, new Vector3(-146.65448f, 1.490116E-08f, 132.61609f), 819); obj63.Steps = list90; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span84[num]; QuestSequence obj64 = new QuestSequence { Sequence = 5 @@ -300295,30 +300305,30 @@ public static class AssemblyQuestLoader num2 = 3; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span91[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011072u, new Vector3(-137.4685f, 1.2664795f, 166.67432f), 819); num3 = 6; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list92; reference67 = questStep3; index2++; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span91[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 2011071u, new Vector3(-139.3302f, 0.99176025f, 167.65088f), 819) { StopDistance = 5f @@ -300326,46 +300336,46 @@ public static class AssemblyQuestLoader index3 = 6; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span93[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list93; reference68 = obj65; index2++; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span91[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2011073u, new Vector3(-142.2904f, 1.0527954f, 173.38818f), 819); num3 = 6; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span94[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list94; reference69 = questStep4; obj64.Steps = list91; reference66 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span84[num]; QuestSequence obj66 = new QuestSequence { Sequence = 6 @@ -300373,13 +300383,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033805u, new Vector3(-141.71057f, 1.4901161E-08f, 160.6012f), 819); + span95[num2] = new QuestStep(EInteractionType.Interact, 1033805u, new Vector3(-141.71057f, 1.4901161E-08f, 160.6012f), 819); obj66.Steps = list95; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span84[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -300387,9 +300397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; @@ -300402,16 +300412,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot13.Author = list97; index = 6; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span98[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -300419,13 +300429,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033800u, new Vector3(-27.878296f, -0.65f, -51.285645f), 819); + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033800u, new Vector3(-27.878296f, -0.65f, -51.285645f), 819); obj68.Steps = list99; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -300433,9 +300443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033807u, new Vector3(761.2573f, 25.95656f, 417.99023f), 813) + span100[index2] = new QuestStep(EInteractionType.Interact, 1033807u, new Vector3(761.2573f, 25.95656f, 417.99023f), 813) { AethernetShortcut = new AethernetShortcut { @@ -300446,7 +300456,7 @@ public static class AssemblyQuestLoader obj69.Steps = list100; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2, @@ -300455,9 +300465,9 @@ public static class AssemblyQuestLoader index2 = 3; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span101[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, 2011078u, new Vector3(754.45166f, 15.8845825f, 273.88416f), 813) { StopDistance = 1f, @@ -300468,30 +300478,30 @@ public static class AssemblyQuestLoader index3 = 1; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - Span span6 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span6[num3] = 12168u; + span102[num3] = 12168u; obj71.KillEnemyDataIds = list102; num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list103; reference75 = obj71; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span101[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, 2011076u, new Vector3(495.4756f, 10.299805f, 290.547f), 813) { Fly = true, @@ -300501,30 +300511,30 @@ public static class AssemblyQuestLoader index3 = 1; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span6[num3] = 12166u; + span104[num3] = 12166u; obj72.KillEnemyDataIds = list104; num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list105; reference76 = obj72; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span101[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2011079u, new Vector3(685.5725f, 6.881775f, 497.12354f), 813) { Fly = true, @@ -300534,15 +300544,15 @@ public static class AssemblyQuestLoader index3 = 1; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span6[num3] = 12168u; + span106[num3] = 12168u; obj73.KillEnemyDataIds = list106; reference77 = obj73; obj70.Steps = list101; reference74 = obj70; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -300550,16 +300560,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033808u, new Vector3(763.9734f, 25.874697f, 419.51624f), 813) + span107[index2] = new QuestStep(EInteractionType.Interact, 1033808u, new Vector3(763.9734f, 25.874697f, 419.51624f), 813) { Fly = true }; obj74.Steps = list107; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -300567,18 +300577,18 @@ public static class AssemblyQuestLoader index2 = 2; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(837.8474f, 37.845993f, 408.60828f), 813) + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(837.8474f, 37.845993f, 408.60828f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011107u, new Vector3(-223.13275f, 38.590088f, -86.80859f), 819); + span108[num2] = new QuestStep(EInteractionType.Interact, 2011107u, new Vector3(-223.13275f, 38.590088f, -86.80859f), 819); obj75.Steps = list108; reference79 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -300586,9 +300596,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033811u, new Vector3(-208.11786f, 38.64859f, -82.65814f), 819); + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033811u, new Vector3(-208.11786f, 38.64859f, -82.65814f), 819); obj76.Steps = list109; reference80 = obj76; questRoot13.QuestSequence = list98; @@ -300598,16 +300608,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot14.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -300615,13 +300625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033812u, new Vector3(-205.8595f, 38.614662f, -82.81073f), 819); + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033812u, new Vector3(-205.8595f, 38.614662f, -82.81073f), 819); obj77.Steps = list112; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -300629,16 +300639,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034900u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) + span113[index2] = new QuestStep(EInteractionType.Interact, 1034900u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj78.Steps = list113; reference82 = obj78; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -300646,19 +300656,19 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span114[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span114[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj79.Steps = list114; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -300666,13 +300676,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011080u, new Vector3(-11.39856f, 1.449585f, -6.942932f), 351); + span115[index2] = new QuestStep(EInteractionType.Interact, 2011080u, new Vector3(-11.39856f, 1.449585f, -6.942932f), 351); obj80.Steps = list115; reference84 = obj80; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -300680,9 +300690,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033817u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351); + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033817u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351); obj81.Steps = list116; reference85 = obj81; questRoot14.QuestSequence = list111; @@ -300692,16 +300702,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span117[index] = "liza"; questRoot15.Author = list117; index = 4; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -300709,13 +300719,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj82.Steps = list119; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -300723,28 +300733,28 @@ public static class AssemblyQuestLoader index2 = 4; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span120[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.958076f, 21.232033f, -653.85443f), 156) + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.958076f, 21.232033f, -653.85443f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.789001f, 54.865185f, -770.47614f), 156) + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.789001f, 54.865185f, -770.47614f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033818u, new Vector3(24.551636f, 50.99997f, -815.18274f), 156); + span120[num2] = new QuestStep(EInteractionType.Interact, 1033818u, new Vector3(24.551636f, 50.99997f, -815.18274f), 156); obj83.Steps = list120; reference87 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -300752,9 +300762,9 @@ public static class AssemblyQuestLoader num2 = 2; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span121[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -300765,11 +300775,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033819u, new Vector3(-0.015319824f, 0f, -4.043701f), 844); + span121[index2] = new QuestStep(EInteractionType.Interact, 1033819u, new Vector3(-0.015319824f, 0f, -4.043701f), 844); obj84.Steps = list121; reference88 = obj84; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -300777,9 +300787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033822u, new Vector3(39.6886f, -6.9874797E-13f, -0.83929443f), 819) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033822u, new Vector3(39.6886f, -6.9874797E-13f, -0.83929443f), 819) { StopDistance = 5f }; @@ -300792,16 +300802,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot16.Author = list123; index = 5; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -300809,16 +300819,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033823u, new Vector3(40.329468f, -2.0168546E-08f, 1.9378662f), 819) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033823u, new Vector3(40.329468f, -2.0168546E-08f, 1.9378662f), 819) { StopDistance = 5f }; obj86.Steps = list125; reference90 = obj86; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -300826,22 +300836,22 @@ public static class AssemblyQuestLoader index2 = 2; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.10434f, 8.986935f, 603.11676f), 814) + span126[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.10434f, 8.986935f, 603.11676f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright }; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span126[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1033827u, new Vector3(-495.079f, 8.986954f, 604.27246f), 814); num3 = 1; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span4[index3] = new DialogueChoice + span127[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMI105_03775_Q2_000_052") @@ -300851,12 +300861,12 @@ public static class AssemblyQuestLoader obj87.Steps = list126; reference91 = obj87; num++; - span2[num] = new QuestSequence + span124[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -300864,9 +300874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span128[index2]; QuestStep obj89 = new QuestStep(EInteractionType.SinglePlayerDuty, 2011085u, new Vector3(1.822433f, -200.0001f, -448.3325f), 918) { Comment = "Fight NPCs, then Elidibus" @@ -300875,19 +300885,19 @@ public static class AssemblyQuestLoader index3 = 2; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span[num3] = "(phase 2) AI doesn't target Ardbert to start combat"; + span129[num3] = "(phase 2) AI doesn't target Ardbert to start combat"; num3++; - span[num3] = "(phase 2) VBM module: Elidibus' line cleave only covers half the length of the actual line (survivable)"; + span129[num3] = "(phase 2) VBM module: Elidibus' line cleave only covers half the length of the actual line (survivable)"; singlePlayerDutyOptions2.Notes = list129; obj89.SinglePlayerDutyOptions = singlePlayerDutyOptions2; num3 = 3; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -300895,7 +300905,7 @@ public static class AssemblyQuestLoader Answer = new ExcelRef(211u) }; index3++; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -300903,7 +300913,7 @@ public static class AssemblyQuestLoader Answer = new ExcelRef(216u) }; index3++; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -300915,7 +300925,7 @@ public static class AssemblyQuestLoader obj88.Steps = list128; reference93 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span124[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -300923,9 +300933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033828u, new Vector3(-396.2005f, -229.06482f, 782.9861f), 818) + span131[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033828u, new Vector3(-396.2005f, -229.06482f, 782.9861f), 818) { StopDistance = 5f }; @@ -300938,16 +300948,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot17.Author = list132; index = 8; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span133[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -300955,13 +300965,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011087u, new Vector3(-382.8231f, -229.0648f, 755.3434f), 818); + span134[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011087u, new Vector3(-382.8231f, -229.0648f, 755.3434f), 818); obj91.Steps = list134; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span133[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -300969,13 +300979,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011089u, new Vector3(-372.0399f, -229.0648f, 712.4863f), 818); + span135[num2] = new QuestStep(EInteractionType.Interact, 2011089u, new Vector3(-372.0399f, -229.0648f, 712.4863f), 818); obj92.Steps = list135; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span133[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -300983,13 +300993,13 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011091u, new Vector3(-251.9112f, -229.20581f, 657.3739f), 818); + span136[index2] = new QuestStep(EInteractionType.Interact, 2011091u, new Vector3(-251.9112f, -229.20581f, 657.3739f), 818); obj93.Steps = list136; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span133[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -300997,13 +301007,13 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011093u, new Vector3(-196.1242f, -244.89203f, 679.9878f), 818); + span137[num2] = new QuestStep(EInteractionType.Interact, 2011093u, new Vector3(-196.1242f, -244.89203f, 679.9878f), 818); obj94.Steps = list137; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span133[num]; QuestSequence obj95 = new QuestSequence { Sequence = 4 @@ -301011,13 +301021,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011095u, new Vector3(-132.1889f, -244.89203f, 687.9529f), 818); + span138[index2] = new QuestStep(EInteractionType.Interact, 2011095u, new Vector3(-132.1889f, -244.89203f, 687.9529f), 818); obj95.Steps = list138; reference100 = obj95; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj96 = new QuestSequence { Sequence = 5 @@ -301025,13 +301035,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011097u, new Vector3(-70.78668f, -263.9353f, 710.2921f), 818); + span139[num2] = new QuestStep(EInteractionType.Interact, 2011097u, new Vector3(-70.78668f, -263.9353f, 710.2921f), 818); obj96.Steps = list139; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj97 = new QuestSequence { Sequence = 6 @@ -301039,13 +301049,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011099u, new Vector3(-29.221008f, -263.9353f, 717.28076f), 818); + span140[index2] = new QuestStep(EInteractionType.Interact, 2011099u, new Vector3(-29.221008f, -263.9353f, 717.28076f), 818); obj97.Steps = list140; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -301053,9 +301063,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); obj98.Steps = list141; reference103 = obj98; questRoot17.QuestSequence = list133; @@ -301065,16 +301075,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot18.Author = list142; index = 8; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span143[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -301082,13 +301092,13 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); + span144[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); obj99.Steps = list144; reference104 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span143[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -301096,16 +301106,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033838u, new Vector3(12.954895f, 82.05f, 7.095398f), 820) + span145[num2] = new QuestStep(EInteractionType.Interact, 1033838u, new Vector3(12.954895f, 82.05f, 7.095398f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj100.Steps = list145; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span143[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -301113,13 +301123,13 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033830u, new Vector3(23.819275f, 82.049995f, 16.342407f), 820); + span146[index2] = new QuestStep(EInteractionType.Interact, 1033830u, new Vector3(23.819275f, 82.049995f, 16.342407f), 820); obj101.Steps = list146; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span143[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -301127,9 +301137,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 820) + span147[num2] = new QuestStep(EInteractionType.Duty, null, null, 820) { DutyOptions = new DutyOptions { @@ -301139,12 +301149,12 @@ public static class AssemblyQuestLoader obj102.Steps = list147; reference107 = obj102; num++; - span2[num] = new QuestSequence + span143[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span143[num]; QuestSequence obj103 = new QuestSequence { Sequence = 5 @@ -301152,13 +301162,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033850u, new Vector3(291.49304f, 9.905235f, 153.2157f), 813); + span148[index2] = new QuestStep(EInteractionType.Interact, 1033850u, new Vector3(291.49304f, 9.905235f, 153.2157f), 813); obj103.Steps = list148; reference108 = obj103; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj104 = new QuestSequence { Sequence = 6 @@ -301166,16 +301176,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033852u, new Vector3(574.9751f, 8.563855f, 336.8734f), 813) + span149[num2] = new QuestStep(EInteractionType.Interact, 1033852u, new Vector3(574.9751f, 8.563855f, 336.8734f), 813) { Fly = true }; obj104.Steps = list149; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span143[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -301183,9 +301193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033854u, new Vector3(59.983154f, -3.0654925E-07f, 1.6021729f), 819) + span150[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033854u, new Vector3(59.983154f, -3.0654925E-07f, 1.6021729f), 819) { StopDistance = 5f }; @@ -301198,16 +301208,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot19.Author = list151; index = 5; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span152[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -301215,16 +301225,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span153[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.AcceptQuest, 1033854u, new Vector3(59.983154f, -3.0654925E-07f, 1.6021729f), 819); index3 = 1; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMI108_03778_Q1_000_001"), @@ -301235,12 +301245,12 @@ public static class AssemblyQuestLoader obj106.Steps = list153; reference111 = obj106; num++; - span2[num] = new QuestSequence + span152[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span152[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -301248,9 +301258,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 931) + span155[index2] = new QuestStep(EInteractionType.Duty, null, null, 931) { DutyOptions = new DutyOptions { @@ -301260,12 +301270,12 @@ public static class AssemblyQuestLoader obj107.Steps = list155; reference113 = obj107; num++; - span2[num] = new QuestSequence + span152[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span152[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -301273,9 +301283,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033856u, new Vector3(53.421753f, 0.019417252f, -0.045776367f), 819); + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033856u, new Vector3(53.421753f, 0.019417252f, -0.045776367f), 819); obj108.Steps = list156; reference114 = obj108; questRoot19.QuestSequence = list152; @@ -301285,16 +301295,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot20.Author = list157; index = 7; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span158[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -301302,16 +301312,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033860u, new Vector3(53.269165f, -2.8964132E-07f, 1.4190674f), 819) + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033860u, new Vector3(53.269165f, -2.8964132E-07f, 1.4190674f), 819) { StopDistance = 5f }; obj109.Steps = list159; reference115 = obj109; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span158[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -301319,16 +301329,16 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034902u, new Vector3(51.285522f, -2.59839E-07f, -1.4801636f), 819) + span160[num2] = new QuestStep(EInteractionType.Interact, 1034902u, new Vector3(51.285522f, -2.59839E-07f, -1.4801636f), 819) { StopDistance = 7f }; obj110.Steps = list160; reference116 = obj110; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -301336,16 +301346,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033864u, new Vector3(384.60352f, -28.36043f, 322.56042f), 815) + span161[index2] = new QuestStep(EInteractionType.Interact, 1033864u, new Vector3(384.60352f, -28.36043f, 322.56042f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead }; obj111.Steps = list161; reference117 = obj111; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -301353,16 +301363,16 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033865u, new Vector3(251.8501f, -46.667526f, 336.90393f), 815) + span162[num2] = new QuestStep(EInteractionType.Interact, 1033865u, new Vector3(251.8501f, -46.667526f, 336.90393f), 815) { Fly = true }; obj112.Steps = list162; reference118 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -301370,13 +301380,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033867u, new Vector3(253.28442f, -46.571102f, 337.02588f), 815); + span163[index2] = new QuestStep(EInteractionType.Interact, 1033867u, new Vector3(253.28442f, -46.571102f, 337.02588f), 815); obj113.Steps = list163; reference119 = obj113; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span158[num]; QuestSequence obj114 = new QuestSequence { Sequence = 5 @@ -301384,16 +301394,16 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 820) + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj114.Steps = list164; reference120 = obj114; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span158[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -301401,9 +301411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); obj115.Steps = list165; reference121 = obj115; questRoot20.QuestSequence = list158; @@ -301413,16 +301423,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot21.Author = list166; index = 4; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span167[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -301430,13 +301440,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); obj116.Steps = list168; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span167[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -301444,9 +301454,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) + span169[index2] = new QuestStep(EInteractionType.Interact, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -301454,7 +301464,7 @@ public static class AssemblyQuestLoader obj117.Steps = list169; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span167[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -301462,9 +301472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span170[num2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -301472,7 +301482,7 @@ public static class AssemblyQuestLoader obj118.Steps = list170; reference124 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span167[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -301480,9 +301490,9 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-221.27931f, 55.081436f, -553.9665f), 816) + span171[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-221.27931f, 55.081436f, -553.9665f), 816) { SkipConditions = new SkipConditions { @@ -301493,7 +301503,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) { Fly = true }; @@ -301506,16 +301516,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot22.Author = list172; index = 6; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span173[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -301523,13 +301533,13 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816); + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816); obj120.Steps = list174; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span173[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -301537,16 +301547,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817) + span175[index2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj121.Steps = list175; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span173[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -301554,13 +301564,13 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817); + span176[num2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817); obj122.Steps = list176; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span173[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -301568,16 +301578,16 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033878u, new Vector3(-483.8178f, 45.586155f, -236.68274f), 815) + span177[index2] = new QuestStep(EInteractionType.Interact, 1033878u, new Vector3(-483.8178f, 45.586155f, -236.68274f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj123.Steps = list177; reference129 = obj123; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span173[num]; QuestSequence obj124 = new QuestSequence { Sequence = 4 @@ -301585,9 +301595,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span178[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Interact, 1033881u, new Vector3(-37.43042f, 4.583f, 3.982544f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium @@ -301595,9 +301605,9 @@ public static class AssemblyQuestLoader num3 = 1; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span4[index3] = new DialogueChoice + span179[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMI111_03781_Q1_000_153"), @@ -301608,7 +301618,7 @@ public static class AssemblyQuestLoader obj124.Steps = list178; reference130 = obj124; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span173[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -301616,9 +301626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033884u, new Vector3(26.230225f, 0f, 1.4190674f), 819); + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033884u, new Vector3(26.230225f, 0f, 1.4190674f), 819); obj126.Steps = list180; reference132 = obj126; questRoot22.QuestSequence = list173; @@ -301628,16 +301638,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot23.Author = list181; index = 3; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span182[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -301645,16 +301655,16 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819) + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819) { StopDistance = 5f }; obj127.Steps = list183; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span182[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -301662,16 +301672,16 @@ public static class AssemblyQuestLoader num2 = 2; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span184[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819); index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span4 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span4[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMI112_03782_Q1_000_007") @@ -301679,14 +301689,14 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list185; reference135 = questStep7; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span184[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1033888u, new Vector3(1.3580322f, 0f, -5.081299f), 844); num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = new DialogueChoice + span186[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMI112_03782_Q2_000_044") @@ -301696,7 +301706,7 @@ public static class AssemblyQuestLoader obj128.Steps = list184; reference134 = obj128; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span182[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -301704,11 +301714,11 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.1512314f, 1.9999986f, 19.4396f), 351); + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.1512314f, 1.9999986f, 19.4396f), 351); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033896u, new Vector3(1.5106201f, 0f, -3.1586914f), 351); + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033896u, new Vector3(1.5106201f, 0f, -3.1586914f), 351); obj129.Steps = list187; reference137 = obj129; questRoot23.QuestSequence = list182; @@ -301718,16 +301728,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot24.Author = list188; index = 9; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -301735,9 +301745,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032581u, new Vector3(750.1792f, 69.99991f, 518.9136f), 621) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032581u, new Vector3(750.1792f, 69.99991f, 518.9136f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -301752,7 +301762,7 @@ public static class AssemblyQuestLoader obj130.Steps = list190; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -301760,9 +301770,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span191[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { Fly = true, @@ -301771,9 +301781,9 @@ public static class AssemblyQuestLoader index3 = 1; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span4 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span4[num3] = new DialogueChoice + span192[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW101_03783_Q3_000_000") @@ -301783,7 +301793,7 @@ public static class AssemblyQuestLoader obj131.Steps = list191; reference139 = obj131; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -301791,13 +301801,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032582u, new Vector3(-482.0478f, 107.63f, 121.934814f), 829); + span193[index2] = new QuestStep(EInteractionType.Interact, 1032582u, new Vector3(-482.0478f, 107.63f, 121.934814f), 829); obj133.Steps = list193; reference141 = obj133; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = 3 @@ -301805,13 +301815,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032585u, new Vector3(-465.53754f, 107.63f, 130.35779f), 829); + span194[num2] = new QuestStep(EInteractionType.Interact, 1032585u, new Vector3(-465.53754f, 107.63f, 130.35779f), 829); obj134.Steps = list194; reference142 = obj134; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -301819,9 +301829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) + span195[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) { DutyOptions = new DutyOptions { @@ -301831,12 +301841,12 @@ public static class AssemblyQuestLoader obj135.Steps = list195; reference143 = obj135; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj136 = new QuestSequence { Sequence = 6 @@ -301844,16 +301854,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032861u, new Vector3(-473.89948f, 107.63f, 132.86023f), 829) + span196[num2] = new QuestStep(EInteractionType.Interact, 1032861u, new Vector3(-473.89948f, 107.63f, 132.86023f), 829) { StopDistance = 4f }; obj136.Steps = list196; reference144 = obj136; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj137 = new QuestSequence { Sequence = 7 @@ -301861,13 +301871,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); + span197[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); obj137.Steps = list197; reference145 = obj137; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -301875,14 +301885,14 @@ public static class AssemblyQuestLoader index2 = 2; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span198[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(3895) }; @@ -301895,16 +301905,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot25.Author = list199; index = 2; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span200[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -301912,13 +301922,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj139.Steps = list201; reference147 = obj139; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span200[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -301926,15 +301936,15 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span202[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895) + span202[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895) { NextQuestId = new QuestId(3785) }; @@ -301947,16 +301957,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot26.Author = list203; index = 4; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span204[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -301964,13 +301974,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span205[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj141.Steps = list205; reference149 = obj141; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span204[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -301978,21 +301988,21 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span206[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) + span206[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true }; obj142.Steps = list206; reference150 = obj142; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span204[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -302000,9 +302010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span207[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Combat, null, new Vector3(382.49646f, 312.8454f, -382.58423f), 814) { Fly = true, @@ -302011,9 +302021,9 @@ public static class AssemblyQuestLoader num3 = 1; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - Span span7 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index3 = 0; - span7[index3] = new ComplexCombatData + span208[index3] = new ComplexCombatData { DataId = 10410u, MinimumKillCount = 1u, @@ -302025,7 +302035,7 @@ public static class AssemblyQuestLoader obj143.Steps = list207; reference151 = obj143; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span204[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -302033,9 +302043,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true, NextQuestId = new QuestId(3952) @@ -302049,16 +302059,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot27.Author = list210; index = 6; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span211[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -302066,16 +302076,16 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) { StopDistance = 7f }; obj146.Steps = list212; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span211[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -302083,13 +302093,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032606u, new Vector3(318.2268f, 1.5411377f, -225.6352f), 815); + span213[num2] = new QuestStep(EInteractionType.Interact, 1032606u, new Vector3(318.2268f, 1.5411377f, -225.6352f), 815); obj147.Steps = list213; reference155 = obj147; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -302097,16 +302107,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010957u, new Vector3(485.40466f, -26.29132f, -20.859192f), 815) + span214[index2] = new QuestStep(EInteractionType.Interact, 2010957u, new Vector3(485.40466f, -26.29132f, -20.859192f), 815) { Fly = true }; obj148.Steps = list214; reference156 = obj148; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span211[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -302114,16 +302124,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032591u, new Vector3(482.44446f, -41.81235f, 81.55945f), 815) + span215[num2] = new QuestStep(EInteractionType.Interact, 1032591u, new Vector3(482.44446f, -41.81235f, 81.55945f), 815) { StopDistance = 6f }; obj149.Steps = list215; reference157 = obj149; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span211[num]; QuestSequence obj150 = new QuestSequence { Sequence = 4 @@ -302131,9 +302141,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span216[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1030092u, new Vector3(382.864f, -64.404945f, 512.01636f), 815) { Fly = true @@ -302141,9 +302151,9 @@ public static class AssemblyQuestLoader index3 = 1; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span4 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKRA201_03787_YESNO_001") @@ -302153,7 +302163,7 @@ public static class AssemblyQuestLoader obj150.Steps = list216; reference158 = obj150; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span211[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -302161,9 +302171,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878) { NextQuestId = new QuestId(3788) }; @@ -302176,16 +302186,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "liza"; + span219[index] = "liza"; questRoot28.Author = list219; index = 4; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span220[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -302193,13 +302203,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878); + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878); obj153.Steps = list221; reference161 = obj153; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span220[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -302207,18 +302217,18 @@ public static class AssemblyQuestLoader index2 = 2; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span222[num2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); + span222[num2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); obj154.Steps = list222; reference162 = obj154; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span220[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -302226,9 +302236,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span223[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -302238,7 +302248,7 @@ public static class AssemblyQuestLoader obj155.Steps = list223; reference163 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span220[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -302246,9 +302256,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3789) @@ -302262,16 +302272,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot29.Author = list225; index = 7; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span226[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -302279,16 +302289,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032605u, new Vector3(-8.743469f, -2.0474615f, -10.025269f), 878) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032605u, new Vector3(-8.743469f, -2.0474615f, -10.025269f), 878) { StopDistance = 6f }; obj157.Steps = list227; reference165 = obj157; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span226[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -302296,16 +302306,16 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) + span228[num2] = new QuestStep(EInteractionType.Interact, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) { StopDistance = 6f }; obj158.Steps = list228; reference166 = obj158; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span226[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -302313,9 +302323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) + span229[index2] = new QuestStep(EInteractionType.Emote, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) { StopDistance = 6f, Emote = EEmote.Rally @@ -302323,7 +302333,7 @@ public static class AssemblyQuestLoader obj159.Steps = list229; reference167 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span226[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -302331,13 +302341,13 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010959u, new Vector3(-7.461731f, -2.2736206f, -5.8442383f), 878); + span230[num2] = new QuestStep(EInteractionType.Interact, 2010959u, new Vector3(-7.461731f, -2.2736206f, -5.8442383f), 878); obj160.Steps = list230; reference168 = obj160; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span226[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -302345,18 +302355,18 @@ public static class AssemblyQuestLoader num2 = 2; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span231[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); + span231[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); obj161.Steps = list231; reference169 = obj161; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span226[num]; QuestSequence obj162 = new QuestSequence { Sequence = 5 @@ -302364,9 +302374,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span232[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -302376,7 +302386,7 @@ public static class AssemblyQuestLoader obj162.Steps = list232; reference170 = obj162; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span226[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -302384,9 +302394,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3790) @@ -302400,16 +302410,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot30.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span235[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -302417,16 +302427,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032604u, new Vector3(-7.034485f, -2.0372493f, -11.215393f), 878) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032604u, new Vector3(-7.034485f, -2.0372493f, -11.215393f), 878) { StopDistance = 7f }; obj164.Steps = list236; reference172 = obj164; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -302434,18 +302444,18 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span237[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); + span237[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); obj165.Steps = list237; reference173 = obj165; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span235[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -302453,13 +302463,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857); + span238[num2] = new QuestStep(EInteractionType.Interact, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857); obj166.Steps = list238; reference174 = obj166; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span235[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -302467,9 +302477,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span239[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -302479,7 +302489,7 @@ public static class AssemblyQuestLoader obj167.Steps = list239; reference175 = obj167; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span235[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -302487,9 +302497,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857) + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857) { NextQuestId = new QuestId(3791) }; @@ -302502,16 +302512,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot31.Author = list241; index = 3; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span242[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -302519,16 +302529,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032611u, new Vector3(103.65454f, -2.7643511E-14f, 94.56018f), 857) + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032611u, new Vector3(103.65454f, -2.7643511E-14f, 94.56018f), 857) { StopDistance = 5f }; obj169.Steps = list243; reference177 = obj169; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -302536,9 +302546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span244[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -302548,7 +302558,7 @@ public static class AssemblyQuestLoader obj170.Steps = list244; reference178 = obj170; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -302556,9 +302566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 5f, NextQuestId = new QuestId(3792) @@ -302572,16 +302582,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "liza"; + span246[index] = "liza"; questRoot32.Author = list246; index = 3; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span247[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -302589,16 +302599,16 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032602u, new Vector3(-6.7597656f, -2.1008885f, -8.560364f), 878) + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032602u, new Vector3(-6.7597656f, -2.1008885f, -8.560364f), 878) { StopDistance = 5f }; obj172.Steps = list248; reference180 = obj172; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span247[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -302606,13 +302616,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); + span249[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); obj173.Steps = list249; reference181 = obj173; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span247[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -302620,15 +302630,15 @@ public static class AssemblyQuestLoader index2 = 2; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) + span250[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f, NextQuestId = new QuestId(3793) @@ -302642,16 +302652,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span251[index] = "liza"; questRoot33.Author = list251; index = 3; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span252[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -302659,16 +302669,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f }; obj175.Steps = list253; reference183 = obj175; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span252[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -302676,9 +302686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010961u, new Vector3(-6.9733887f, 3.982544f, 221.36255f), 819) + span254[num2] = new QuestStep(EInteractionType.Interact, 2010961u, new Vector3(-6.9733887f, 3.982544f, 221.36255f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -302690,7 +302700,7 @@ public static class AssemblyQuestLoader obj176.Steps = list254; reference184 = obj176; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span252[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -302698,15 +302708,15 @@ public static class AssemblyQuestLoader num2 = 2; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f, NextQuestId = new QuestId(3975) @@ -302720,16 +302730,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "liza"; + span256[index] = "liza"; questRoot34.Author = list256; index = 6; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span257[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -302737,13 +302747,13 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032720u, new Vector3(-22.90387f, -25.207546f, 310.6278f), 817); + span258[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032720u, new Vector3(-22.90387f, -25.207546f, 310.6278f), 817); obj178.Steps = list258; reference186 = obj178; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span257[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -302751,9 +302761,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032721u, new Vector3(463.79797f, 6.95506f, -199.02344f), 817) + span259[index2] = new QuestStep(EInteractionType.Interact, 1032721u, new Vector3(463.79797f, 6.95506f, -199.02344f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -302761,7 +302771,7 @@ public static class AssemblyQuestLoader obj179.Steps = list259; reference187 = obj179; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span257[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -302769,16 +302779,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010996u, new Vector3(607.84314f, -41.031555f, -281.8189f), 817) + span260[num2] = new QuestStep(EInteractionType.Interact, 2010996u, new Vector3(607.84314f, -41.031555f, -281.8189f), 817) { Fly = true }; obj180.Steps = list260; reference188 = obj180; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span257[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -302786,16 +302796,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) + span261[index2] = new QuestStep(EInteractionType.Interact, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) { Fly = true }; obj181.Steps = list261; reference189 = obj181; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span257[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -302803,16 +302813,16 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span262[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1032725u, new Vector3(795.7732f, -45.836327f, -192.40106f), 817); num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span4[index3] = new DialogueChoice + span263[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANQIQ001_03794_Q3_000_000"), @@ -302823,7 +302833,7 @@ public static class AssemblyQuestLoader obj182.Steps = list262; reference190 = obj182; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span257[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -302831,16 +302841,16 @@ public static class AssemblyQuestLoader num2 = 2; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span264[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 817); index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - Span span8 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span8[num3] = new GatheredItem + span265[num3] = new GatheredItem { ItemId = 29512u, ItemCount = 1 @@ -302848,7 +302858,7 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list265; reference193 = questStep10; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) + span264[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) { Fly = true }; @@ -302861,16 +302871,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "plogon_enjoyer"; + span266[index] = "plogon_enjoyer"; questRoot35.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span267[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -302878,13 +302888,13 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj184.Steps = list268; reference194 = obj184; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span267[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -302892,9 +302902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032731u, new Vector3(-28.732727f, -24.68478f, 318.28796f), 817) + span269[index2] = new QuestStep(EInteractionType.Interact, 1032731u, new Vector3(-28.732727f, -24.68478f, 318.28796f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -302902,7 +302912,7 @@ public static class AssemblyQuestLoader obj185.Steps = list269; reference195 = obj185; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span267[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -302910,23 +302920,23 @@ public static class AssemblyQuestLoader index2 = 3; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span270[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - Span span9 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span271[index3] = EExtendedClassJob.Miner; questStep11.RequiredQuestAcceptedJob = list271; index3 = 1; List list272 = new List(index3); CollectionsMarshal.SetCount(list272, index3); - span8 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span8[num3] = new GatheredItem + span272[num3] = new GatheredItem { ItemId = 29513u, ItemCount = 1 @@ -302934,21 +302944,21 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list272; reference197 = questStep11; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span270[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span9 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span273[index3] = EExtendedClassJob.Botanist; questStep12.RequiredQuestAcceptedJob = list273; index3 = 1; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span8 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span8[num3] = new GatheredItem + span274[num3] = new GatheredItem { ItemId = 29539u, ItemCount = 1 @@ -302956,7 +302966,7 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list274; reference198 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032734u, new Vector3(802.6703f, -45.915627f, -214.70972f), 817) + span270[num2] = new QuestStep(EInteractionType.Interact, 1032734u, new Vector3(802.6703f, -45.915627f, -214.70972f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -302964,7 +302974,7 @@ public static class AssemblyQuestLoader obj186.Steps = list270; reference196 = obj186; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span267[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -302972,9 +302982,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span275[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj187.Steps = list275; reference199 = obj187; questRoot35.QuestSequence = list267; @@ -302984,16 +302994,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "plogon_enjoyer"; + span276[index] = "plogon_enjoyer"; questRoot36.Author = list276; index = 5; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span277[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -303001,13 +303011,13 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); + span278[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); obj188.Steps = list278; reference200 = obj188; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span277[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -303015,13 +303025,13 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span279[index2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj189.Steps = list279; reference201 = obj189; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span277[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -303029,9 +303039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span280[num2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -303039,7 +303049,7 @@ public static class AssemblyQuestLoader obj190.Steps = list280; reference202 = obj190; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span277[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -303047,23 +303057,23 @@ public static class AssemblyQuestLoader num2 = 3; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span281[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span9 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span282[index3] = EExtendedClassJob.Miner; questStep13.RequiredQuestAcceptedJob = list282; index3 = 1; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span8 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = new GatheredItem + span283[num3] = new GatheredItem { ItemId = 29514u, ItemCount = 1 @@ -303071,21 +303081,21 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list283; reference204 = questStep13; index2++; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span281[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span9 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span284[index3] = EExtendedClassJob.Botanist; questStep14.RequiredQuestAcceptedJob = list284; index3 = 1; List list285 = new List(index3); CollectionsMarshal.SetCount(list285, index3); - span8 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span8[num3] = new GatheredItem + span285[num3] = new GatheredItem { ItemId = 29540u, ItemCount = 1 @@ -303093,14 +303103,14 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list285; reference205 = questStep14; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) + span281[index2] = new QuestStep(EInteractionType.Interact, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) { Fly = true }; obj191.Steps = list281; reference203 = obj191; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span277[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -303108,9 +303118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj192.Steps = list286; reference206 = obj192; questRoot36.QuestSequence = list277; @@ -303120,16 +303130,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "plogon_enjoyer"; + span287[index] = "plogon_enjoyer"; questRoot37.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span288[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -303137,13 +303147,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); + span289[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); obj193.Steps = list289; reference207 = obj193; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span288[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -303151,13 +303161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span290[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj194.Steps = list290; reference208 = obj194; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span288[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -303165,23 +303175,23 @@ public static class AssemblyQuestLoader num2 = 3; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span291[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span9 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span292[index3] = EExtendedClassJob.Miner; questStep15.RequiredQuestAcceptedJob = list292; index3 = 1; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span8 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span8[num3] = new GatheredItem + span293[num3] = new GatheredItem { ItemId = 29515u, ItemCount = 3 @@ -303189,21 +303199,21 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list293; reference210 = questStep15; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span291[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span9 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span294[index3] = EExtendedClassJob.Botanist; questStep16.RequiredQuestAcceptedJob = list294; index3 = 1; List list295 = new List(index3); CollectionsMarshal.SetCount(list295, index3); - span8 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span8[num3] = new GatheredItem + span295[num3] = new GatheredItem { ItemId = 29541u, ItemCount = 3 @@ -303211,7 +303221,7 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list295; reference211 = questStep16; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032862u, new Vector3(777.06555f, -45.76794f, -209.21649f), 817) + span291[index2] = new QuestStep(EInteractionType.Interact, 1032862u, new Vector3(777.06555f, -45.76794f, -209.21649f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -303219,7 +303229,7 @@ public static class AssemblyQuestLoader obj195.Steps = list291; reference209 = obj195; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span288[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -303227,9 +303237,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj196.Steps = list296; reference212 = obj196; questRoot37.QuestSequence = list288; @@ -303239,16 +303249,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "plogon_enjoyer"; + span297[index] = "plogon_enjoyer"; questRoot38.Author = list297; index = 7; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span298[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -303256,13 +303266,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); + span299[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); obj197.Steps = list299; reference213 = obj197; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span298[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -303270,13 +303280,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span300[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj198.Steps = list300; reference214 = obj198; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span298[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -303284,16 +303294,16 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span301[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true }; obj199.Steps = list301; reference215 = obj199; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span298[num]; QuestSequence obj200 = new QuestSequence { Sequence = 3 @@ -303301,16 +303311,16 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) + span302[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) { Fly = true }; obj200.Steps = list302; reference216 = obj200; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span298[num]; QuestSequence obj201 = new QuestSequence { Sequence = 4 @@ -303318,13 +303328,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817); + span303[index2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817); obj201.Steps = list303; reference217 = obj201; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span298[num]; QuestSequence obj202 = new QuestSequence { Sequence = 5 @@ -303332,23 +303342,23 @@ public static class AssemblyQuestLoader index2 = 3; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span304[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span9 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span305[index3] = EExtendedClassJob.Miner; questStep17.RequiredQuestAcceptedJob = list305; index3 = 1; List list306 = new List(index3); CollectionsMarshal.SetCount(list306, index3); - span8 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span8[num3] = new GatheredItem + span306[num3] = new GatheredItem { ItemId = 29516u, ItemCount = 3 @@ -303356,21 +303366,21 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list306; reference219 = questStep17; num2++; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span304[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span9 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span307[index3] = EExtendedClassJob.Botanist; questStep18.RequiredQuestAcceptedJob = list307; index3 = 1; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span8 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span8[num3] = new GatheredItem + span308[num3] = new GatheredItem { ItemId = 29542u, ItemCount = 3 @@ -303378,7 +303388,7 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list308; reference220 = questStep18; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) + span304[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -303386,7 +303396,7 @@ public static class AssemblyQuestLoader obj202.Steps = list304; reference218 = obj202; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span298[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -303394,9 +303404,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj203.Steps = list309; reference221 = obj203; questRoot38.QuestSequence = list298; @@ -303406,16 +303416,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "plogon_enjoyer"; + span310[index] = "plogon_enjoyer"; questRoot39.Author = list310; index = 6; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span311[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -303423,13 +303433,13 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span312[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj204.Steps = list312; reference222 = obj204; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span311[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -303437,9 +303447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span313[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -303447,7 +303457,7 @@ public static class AssemblyQuestLoader obj205.Steps = list313; reference223 = obj205; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span311[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -303455,9 +303465,9 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032732u, new Vector3(-26.93219f, -24.638563f, 319.35608f), 817) + span314[num2] = new QuestStep(EInteractionType.Interact, 1032732u, new Vector3(-26.93219f, -24.638563f, 319.35608f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -303465,7 +303475,7 @@ public static class AssemblyQuestLoader obj206.Steps = list314; reference224 = obj206; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span311[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -303473,16 +303483,16 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817) + span315[index2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817) { Fly = true }; obj207.Steps = list315; reference225 = obj207; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span311[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -303490,13 +303500,13 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817); + span316[num2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817); obj208.Steps = list316; reference226 = obj208; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span311[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -303504,9 +303514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) + span317[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -303555,9 +303565,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj2.Steps = list4; reference2 = obj2; questRoot.QuestSequence = list2; @@ -303567,16 +303577,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "plogon_enjoyer"; + span5[index] = "plogon_enjoyer"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -303584,13 +303594,13 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span6[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -303598,9 +303608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj4.Steps = list8; reference4 = obj4; questRoot2.QuestSequence = list6; @@ -303610,16 +303620,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "plogon_enjoyer"; + span9[index] = "plogon_enjoyer"; questRoot3.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -303627,13 +303637,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj5.Steps = list11; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -303641,9 +303651,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj6.Steps = list12; reference6 = obj6; questRoot3.QuestSequence = list10; @@ -303653,16 +303663,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "plogon_enjoyer"; + span13[index] = "plogon_enjoyer"; questRoot4.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span14[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -303670,13 +303680,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj7.Steps = list15; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span14[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -303684,9 +303694,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj8.Steps = list16; reference8 = obj8; questRoot4.QuestSequence = list14; @@ -303696,16 +303706,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "plogon_enjoyer"; + span17[index] = "plogon_enjoyer"; questRoot5.Author = list17; index = 2; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span18[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -303713,13 +303723,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj9.Steps = list19; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -303727,9 +303737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj10.Steps = list20; reference10 = obj10; questRoot5.QuestSequence = list18; @@ -303739,16 +303749,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "plogon_enjoyer"; + span21[index] = "plogon_enjoyer"; questRoot6.Author = list21; index = 2; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span22[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -303756,13 +303766,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj11.Steps = list23; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span22[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -303770,9 +303780,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj12.Steps = list24; reference12 = obj12; questRoot6.QuestSequence = list22; @@ -303782,16 +303792,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot7.Author = list25; index = 2; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span26[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -303799,13 +303809,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj13.Steps = list27; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span26[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -303813,23 +303823,23 @@ public static class AssemblyQuestLoader index2 = 4; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span28[num2]; QuestStep questStep = new QuestStep(EInteractionType.Gather, null, null, 817); int num3 = 1; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - Span span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); int index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span29[index3] = EExtendedClassJob.Miner; questStep.RequiredQuestAcceptedJob = list29; index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - Span span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span5[num3] = new GatheredItem + span30[num3] = new GatheredItem { ItemId = 29517u, ItemCount = 3 @@ -303837,21 +303847,21 @@ public static class AssemblyQuestLoader questStep.ItemsToGather = list30; reference15 = questStep; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span28[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span31[index3] = EExtendedClassJob.Botanist; questStep2.RequiredQuestAcceptedJob = list31; index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = new GatheredItem + span32[num3] = new GatheredItem { ItemId = 29543u, ItemCount = 3 @@ -303859,13 +303869,13 @@ public static class AssemblyQuestLoader questStep2.ItemsToGather = list32; reference16 = questStep2; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303878,16 +303888,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot8.Author = list33; index = 2; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span34[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -303895,13 +303905,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj15.Steps = list35; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span34[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -303909,23 +303919,23 @@ public static class AssemblyQuestLoader index2 = 4; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span36[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span37[index3] = EExtendedClassJob.Miner; questStep3.RequiredQuestAcceptedJob = list37; index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new GatheredItem + span38[num3] = new GatheredItem { ItemId = 29518u, ItemCount = 3 @@ -303933,21 +303943,21 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list38; reference19 = questStep3; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span36[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span39[index3] = EExtendedClassJob.Botanist; questStep4.RequiredQuestAcceptedJob = list39; index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = new GatheredItem + span40[num3] = new GatheredItem { ItemId = 29544u, ItemCount = 3 @@ -303955,12 +303965,12 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list40; reference20 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303973,16 +303983,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot9.Author = list41; index = 2; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span42[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -303990,13 +304000,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj17.Steps = list43; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span42[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -304004,23 +304014,23 @@ public static class AssemblyQuestLoader index2 = 4; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span44[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span45[index3] = EExtendedClassJob.Miner; questStep5.RequiredQuestAcceptedJob = list45; index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = new GatheredItem + span46[num3] = new GatheredItem { ItemId = 29519u, ItemCount = 3 @@ -304028,21 +304038,21 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list46; reference23 = questStep5; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span44[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span47[index3] = EExtendedClassJob.Botanist; questStep6.RequiredQuestAcceptedJob = list47; index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = new GatheredItem + span48[num3] = new GatheredItem { ItemId = 29545u, ItemCount = 3 @@ -304050,13 +304060,13 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list48; reference24 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304069,16 +304079,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot10.Author = list49; index = 2; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span50[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -304086,13 +304096,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj19.Steps = list51; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span50[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -304100,23 +304110,23 @@ public static class AssemblyQuestLoader index2 = 4; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span52[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span53[index3] = EExtendedClassJob.Miner; questStep7.RequiredQuestAcceptedJob = list53; index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = new GatheredItem + span54[num3] = new GatheredItem { ItemId = 29520u, ItemCount = 3 @@ -304124,21 +304134,21 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list54; reference27 = questStep7; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span52[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span55[index3] = EExtendedClassJob.Botanist; questStep8.RequiredQuestAcceptedJob = list55; index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span5[num3] = new GatheredItem + span56[num3] = new GatheredItem { ItemId = 29546u, ItemCount = 3 @@ -304146,13 +304156,13 @@ public static class AssemblyQuestLoader questStep8.ItemsToGather = list56; reference28 = questStep8; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304165,16 +304175,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot11.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span58[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -304182,13 +304192,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj21.Steps = list59; reference29 = obj21; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span58[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -304196,9 +304206,9 @@ public static class AssemblyQuestLoader index2 = 2; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span60[num2]; QuestStep obj23 = new QuestStep(EInteractionType.UseItem, 2010995u, new Vector3(-73.99103f, -19.36377f, 298.8479f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough, @@ -304207,23 +304217,23 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - Span span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list61; reference31 = obj23; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span60[num2]; QuestStep obj24 = new QuestStep(EInteractionType.UseItem, 2010994u, new Vector3(-69.13867f, -19.485779f, 294.14807f), 817) { ItemId = 2002977u @@ -304231,25 +304241,25 @@ public static class AssemblyQuestLoader index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list62; reference32 = obj24; obj22.Steps = list60; reference30 = obj22; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span58[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -304257,13 +304267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); + span63[index2] = new QuestStep(EInteractionType.Interact, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); obj25.Steps = list63; reference33 = obj25; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span58[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -304271,15 +304281,15 @@ public static class AssemblyQuestLoader index2 = 2; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304292,16 +304302,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot12.Author = list65; index = 2; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span66[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -304309,13 +304319,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj27.Steps = list67; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span66[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -304323,23 +304333,23 @@ public static class AssemblyQuestLoader index2 = 4; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span68[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span69[index3] = EExtendedClassJob.Miner; questStep9.RequiredQuestAcceptedJob = list69; index3 = 1; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = new GatheredItem + span70[num3] = new GatheredItem { ItemId = 29521u, ItemCount = 3 @@ -304347,21 +304357,21 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list70; reference37 = questStep9; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span68[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span71[index3] = EExtendedClassJob.Botanist; questStep10.RequiredQuestAcceptedJob = list71; index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = new GatheredItem + span72[num3] = new GatheredItem { ItemId = 29547u, ItemCount = 3 @@ -304369,13 +304379,13 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list72; reference38 = questStep10; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304388,16 +304398,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot13.Author = list73; index = 2; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span74[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -304405,13 +304415,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj29.Steps = list75; reference39 = obj29; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span74[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -304419,23 +304429,23 @@ public static class AssemblyQuestLoader index2 = 4; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span76[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span4 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span77[index3] = EExtendedClassJob.Miner; questStep11.RequiredQuestAcceptedJob = list77; index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = new GatheredItem + span78[num3] = new GatheredItem { ItemId = 29522u, ItemCount = 3 @@ -304443,21 +304453,21 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list78; reference41 = questStep11; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span76[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span79[index3] = EExtendedClassJob.Botanist; questStep12.RequiredQuestAcceptedJob = list79; index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = new GatheredItem + span80[num3] = new GatheredItem { ItemId = 29548u, ItemCount = 3 @@ -304465,13 +304475,13 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list80; reference42 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304484,16 +304494,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "plogon_enjoyer"; + span81[index] = "plogon_enjoyer"; questRoot14.Author = list81; index = 3; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span82[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -304501,13 +304511,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj31.Steps = list83; reference43 = obj31; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span82[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -304515,27 +304525,27 @@ public static class AssemblyQuestLoader index2 = 3; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027719u, new Vector3(303.5172f, 34.242825f, -146.65448f), 817) + span84[num2] = new QuestStep(EInteractionType.Interact, 1027719u, new Vector3(303.5172f, 34.242825f, -146.65448f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027715u, new Vector3(411.21533f, 33.637783f, -128.5268f), 817) + span84[num2] = new QuestStep(EInteractionType.Interact, 1027715u, new Vector3(411.21533f, 33.637783f, -128.5268f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027713u, new Vector3(446.70776f, 34.051743f, -117.17407f), 817) + span84[num2] = new QuestStep(EInteractionType.Interact, 1027713u, new Vector3(446.70776f, 34.051743f, -117.17407f), 817) { Fly = true }; obj32.Steps = list84; reference44 = obj32; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span82[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -304543,14 +304553,14 @@ public static class AssemblyQuestLoader num2 = 2; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span85[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304563,16 +304573,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "plogon_enjoyer"; + span86[index] = "plogon_enjoyer"; questRoot15.Author = list86; index = 2; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span87[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -304580,13 +304590,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj34.Steps = list88; reference46 = obj34; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span87[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -304594,23 +304604,23 @@ public static class AssemblyQuestLoader num2 = 4; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span89[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span90[index3] = EExtendedClassJob.Miner; questStep13.RequiredQuestAcceptedJob = list90; index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span5 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span5[num3] = new GatheredItem + span91[num3] = new GatheredItem { ItemId = 29523u, ItemCount = 3 @@ -304618,21 +304628,21 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list91; reference48 = questStep13; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span89[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span92[index3] = EExtendedClassJob.Botanist; questStep14.RequiredQuestAcceptedJob = list92; index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = new GatheredItem + span93[num3] = new GatheredItem { ItemId = 29549u, ItemCount = 3 @@ -304640,13 +304650,13 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list93; reference49 = questStep14; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304659,16 +304669,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "plogon_enjoyer"; + span94[index] = "plogon_enjoyer"; questRoot16.Author = list94; index = 2; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span95[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -304676,13 +304686,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj36.Steps = list96; reference50 = obj36; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span95[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -304690,23 +304700,23 @@ public static class AssemblyQuestLoader num2 = 4; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span97[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span98[index3] = EExtendedClassJob.Miner; questStep15.RequiredQuestAcceptedJob = list98; index3 = 1; List list99 = new List(index3); CollectionsMarshal.SetCount(list99, index3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span5[num3] = new GatheredItem + span99[num3] = new GatheredItem { ItemId = 29524u, ItemCount = 3 @@ -304714,21 +304724,21 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list99; reference52 = questStep15; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span97[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span100[index3] = EExtendedClassJob.Botanist; questStep16.RequiredQuestAcceptedJob = list100; index3 = 1; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = new GatheredItem + span101[num3] = new GatheredItem { ItemId = 29550u, ItemCount = 3 @@ -304736,13 +304746,13 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list101; reference53 = questStep16; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span97[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304755,16 +304765,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "plogon_enjoyer"; + span102[index] = "plogon_enjoyer"; questRoot17.Author = list102; index = 2; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span103[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -304772,13 +304782,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj38.Steps = list104; reference54 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span103[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -304786,23 +304796,23 @@ public static class AssemblyQuestLoader num2 = 4; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span105[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span106[index3] = EExtendedClassJob.Miner; questStep17.RequiredQuestAcceptedJob = list106; index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = new GatheredItem + span107[num3] = new GatheredItem { ItemId = 29525u, ItemCount = 3 @@ -304810,21 +304820,21 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list107; reference56 = questStep17; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span105[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span4 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span108[index3] = EExtendedClassJob.Botanist; questStep18.RequiredQuestAcceptedJob = list108; index3 = 1; List list109 = new List(index3); CollectionsMarshal.SetCount(list109, index3); - span5 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span5[num3] = new GatheredItem + span109[num3] = new GatheredItem { ItemId = 29551u, ItemCount = 3 @@ -304832,13 +304842,13 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list109; reference57 = questStep18; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304851,16 +304861,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "plogon_enjoyer"; + span110[index] = "plogon_enjoyer"; questRoot18.Author = list110; index = 2; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span111[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -304868,13 +304878,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj40.Steps = list112; reference58 = obj40; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span111[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -304882,23 +304892,23 @@ public static class AssemblyQuestLoader num2 = 4; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span113[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span114[index3] = EExtendedClassJob.Miner; questStep19.RequiredQuestAcceptedJob = list114; index3 = 1; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span5 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span5[num3] = new GatheredItem + span115[num3] = new GatheredItem { ItemId = 29526u, ItemCount = 3 @@ -304906,21 +304916,21 @@ public static class AssemblyQuestLoader questStep19.ItemsToGather = list115; reference60 = questStep19; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span113[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span116[index3] = EExtendedClassJob.Botanist; questStep20.RequiredQuestAcceptedJob = list116; index3 = 1; List list117 = new List(index3); CollectionsMarshal.SetCount(list117, index3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span5[num3] = new GatheredItem + span117[num3] = new GatheredItem { ItemId = 29552u, ItemCount = 3 @@ -304928,13 +304938,13 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list117; reference61 = questStep20; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304947,16 +304957,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "plogon_enjoyer"; + span118[index] = "plogon_enjoyer"; questRoot19.Author = list118; index = 2; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span119[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -304964,13 +304974,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj42.Steps = list120; reference62 = obj42; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span119[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -304978,23 +304988,23 @@ public static class AssemblyQuestLoader num2 = 4; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span121[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span122[index3] = EExtendedClassJob.Miner; questStep21.RequiredQuestAcceptedJob = list122; index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span5[num3] = new GatheredItem + span123[num3] = new GatheredItem { ItemId = 29527u, ItemCount = 3 @@ -305002,21 +305012,21 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list123; reference64 = questStep21; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span121[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span124[index3] = EExtendedClassJob.Botanist; questStep22.RequiredQuestAcceptedJob = list124; index3 = 1; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = new GatheredItem + span125[num3] = new GatheredItem { ItemId = 29553u, ItemCount = 3 @@ -305024,13 +305034,13 @@ public static class AssemblyQuestLoader questStep22.ItemsToGather = list125; reference65 = questStep22; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span121[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span121[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305043,16 +305053,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot20.Author = list126; index = 3; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span127[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -305060,13 +305070,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj44.Steps = list128; reference66 = obj44; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span127[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -305074,9 +305084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1032413u, new Vector3(144.36548f, -19.982845f, -459.8001f), 817) + span129[index2] = new QuestStep(EInteractionType.Say, 1032413u, new Vector3(144.36548f, -19.982845f, -459.8001f), 817) { Fly = true, ChatMessage = new ChatMessage @@ -305087,7 +305097,7 @@ public static class AssemblyQuestLoader obj45.Steps = list129; reference67 = obj45; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span127[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -305095,15 +305105,15 @@ public static class AssemblyQuestLoader index2 = 2; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305116,16 +305126,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "liza"; + span131[index] = "liza"; questRoot21.Author = list131; index = 2; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span132[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -305133,13 +305143,13 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj47.Steps = list133; reference69 = obj47; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span132[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -305147,23 +305157,23 @@ public static class AssemblyQuestLoader index2 = 4; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span134[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span4 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span135[index3] = EExtendedClassJob.Miner; questStep23.RequiredQuestAcceptedJob = list135; index3 = 1; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span5[num3] = new GatheredItem + span136[num3] = new GatheredItem { ItemId = 29528u, ItemCount = 3 @@ -305171,21 +305181,21 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list136; reference71 = questStep23; num2++; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span134[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span137[index3] = EExtendedClassJob.Botanist; questStep24.RequiredQuestAcceptedJob = list137; index3 = 1; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span5[num3] = new GatheredItem + span138[num3] = new GatheredItem { ItemId = 29554u, ItemCount = 3 @@ -305193,13 +305203,13 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list138; reference72 = questStep24; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span134[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305212,16 +305222,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot22.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span140[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -305229,13 +305239,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj49.Steps = list141; reference73 = obj49; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span140[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -305243,23 +305253,23 @@ public static class AssemblyQuestLoader index2 = 4; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span142[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span143[index3] = EExtendedClassJob.Miner; questStep25.RequiredQuestAcceptedJob = list143; index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = new GatheredItem + span144[num3] = new GatheredItem { ItemId = 29529u, ItemCount = 3 @@ -305267,21 +305277,21 @@ public static class AssemblyQuestLoader questStep25.ItemsToGather = list144; reference75 = questStep25; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span142[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span145[index3] = EExtendedClassJob.Botanist; questStep26.RequiredQuestAcceptedJob = list145; index3 = 1; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = new GatheredItem + span146[num3] = new GatheredItem { ItemId = 29555u, ItemCount = 3 @@ -305289,13 +305299,13 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list146; reference76 = questStep26; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305308,16 +305318,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "liza"; + span147[index] = "liza"; questRoot23.Author = list147; index = 2; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span148[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -305325,13 +305335,13 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span149[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj51.Steps = list149; reference77 = obj51; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span148[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -305339,23 +305349,23 @@ public static class AssemblyQuestLoader index2 = 4; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span150[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span151[index3] = EExtendedClassJob.Miner; questStep27.RequiredQuestAcceptedJob = list151; index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = new GatheredItem + span152[num3] = new GatheredItem { ItemId = 29530u, ItemCount = 3 @@ -305363,21 +305373,21 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list152; reference79 = questStep27; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span150[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span153[index3] = EExtendedClassJob.Botanist; questStep28.RequiredQuestAcceptedJob = list153; index3 = 1; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = new GatheredItem + span154[num3] = new GatheredItem { ItemId = 29556u, ItemCount = 3 @@ -305385,13 +305395,13 @@ public static class AssemblyQuestLoader questStep28.ItemsToGather = list154; reference80 = questStep28; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span150[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305404,16 +305414,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot24.Author = list155; index = 4; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span156[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -305421,13 +305431,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj53.Steps = list157; reference81 = obj53; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span156[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -305435,13 +305445,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817); + span158[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817); obj54.Steps = list158; reference82 = obj54; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span156[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -305449,9 +305459,9 @@ public static class AssemblyQuestLoader num2 = 2; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span159[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Action, 1032829u, new Vector3(488.3954f, 34.798103f, 232.37964f), 817) { Fly = true, @@ -305460,23 +305470,23 @@ public static class AssemblyQuestLoader num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span6 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span160[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list160; reference84 = obj56; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span159[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Action, 1032828u, new Vector3(352.16296f, 28.242743f, 303.2119f), 817) { Fly = true, @@ -305485,25 +305495,25 @@ public static class AssemblyQuestLoader index3 = 6; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span6 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj57.CompletionQuestVariablesFlags = list161; reference85 = obj57; obj55.Steps = list159; reference83 = obj55; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span156[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -305511,15 +305521,15 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305532,16 +305542,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "plogon_enjoyer"; + span163[index] = "plogon_enjoyer"; questRoot25.Author = list163; index = 2; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span164[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -305549,13 +305559,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj59.Steps = list165; reference87 = obj59; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span164[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -305563,23 +305573,23 @@ public static class AssemblyQuestLoader index2 = 4; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span166[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span167[index3] = EExtendedClassJob.Miner; questStep29.RequiredQuestAcceptedJob = list167; index3 = 1; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span5[num3] = new GatheredItem + span168[num3] = new GatheredItem { ItemId = 29531u, ItemCount = 3 @@ -305587,21 +305597,21 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list168; reference89 = questStep29; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span166[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span4 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span169[index3] = EExtendedClassJob.Botanist; questStep30.RequiredQuestAcceptedJob = list169; index3 = 1; List list170 = new List(index3); CollectionsMarshal.SetCount(list170, index3); - span5 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span5[num3] = new GatheredItem + span170[num3] = new GatheredItem { ItemId = 29557u, ItemCount = 3 @@ -305609,13 +305619,13 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list170; reference90 = questStep30; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305628,16 +305638,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "plogon_enjoyer"; + span171[index] = "plogon_enjoyer"; questRoot26.Author = list171; index = 2; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span172[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -305645,13 +305655,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj61.Steps = list173; reference91 = obj61; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span172[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -305659,23 +305669,23 @@ public static class AssemblyQuestLoader index2 = 4; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span174[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span4 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span175[index3] = EExtendedClassJob.Miner; questStep31.RequiredQuestAcceptedJob = list175; index3 = 1; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = new GatheredItem + span176[num3] = new GatheredItem { ItemId = 29532u, ItemCount = 3 @@ -305683,21 +305693,21 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list176; reference93 = questStep31; num2++; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span174[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span4 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span177[index3] = EExtendedClassJob.Botanist; questStep32.RequiredQuestAcceptedJob = list177; index3 = 1; List list178 = new List(index3); CollectionsMarshal.SetCount(list178, index3); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span5[num3] = new GatheredItem + span178[num3] = new GatheredItem { ItemId = 29558u, ItemCount = 3 @@ -305705,13 +305715,13 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list178; reference94 = questStep32; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305724,16 +305734,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot27.Author = list179; index = 3; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span180[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -305741,13 +305751,13 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj63.Steps = list181; reference95 = obj63; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span180[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -305755,9 +305765,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010997u, new Vector3(-399.52698f, 10.635498f, 241.50452f), 817) + span182[num2] = new QuestStep(EInteractionType.Interact, 2010997u, new Vector3(-399.52698f, 10.635498f, 241.50452f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -305765,7 +305775,7 @@ public static class AssemblyQuestLoader obj64.Steps = list182; reference96 = obj64; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span180[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -305773,15 +305783,15 @@ public static class AssemblyQuestLoader num2 = 2; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span183[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span183[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305794,16 +305804,16 @@ public static class AssemblyQuestLoader num = 1; List list184 = new List(num); CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "liza"; + span184[index] = "liza"; questRoot28.Author = list184; index = 2; List list185 = new List(index); CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span185[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -305811,13 +305821,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span186[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj66.Steps = list186; reference98 = obj66; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span185[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -305825,23 +305835,23 @@ public static class AssemblyQuestLoader num2 = 4; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span187[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span188[index3] = EExtendedClassJob.Miner; questStep33.RequiredQuestAcceptedJob = list188; index3 = 1; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span5[num3] = new GatheredItem + span189[num3] = new GatheredItem { ItemId = 29533u, ItemCount = 3 @@ -305849,21 +305859,21 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list189; reference100 = questStep33; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span187[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span190[index3] = EExtendedClassJob.Botanist; questStep34.RequiredQuestAcceptedJob = list190; index3 = 1; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span5[num3] = new GatheredItem + span191[num3] = new GatheredItem { ItemId = 29559u, ItemCount = 3 @@ -305871,13 +305881,13 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list191; reference101 = questStep34; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f, Fly = true @@ -305891,16 +305901,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot29.Author = list192; index = 2; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span193[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -305908,13 +305918,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span194[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj68.Steps = list194; reference102 = obj68; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span193[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -305922,23 +305932,23 @@ public static class AssemblyQuestLoader num2 = 4; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span195[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span196[index3] = EExtendedClassJob.Miner; questStep35.RequiredQuestAcceptedJob = list196; index3 = 1; List list197 = new List(index3); CollectionsMarshal.SetCount(list197, index3); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span5[num3] = new GatheredItem + span197[num3] = new GatheredItem { ItemId = 29534u, ItemCount = 3 @@ -305946,21 +305956,21 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list197; reference104 = questStep35; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span195[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span198[index3] = EExtendedClassJob.Botanist; questStep36.RequiredQuestAcceptedJob = list198; index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span5[num3] = new GatheredItem + span199[num3] = new GatheredItem { ItemId = 29560u, ItemCount = 3 @@ -305968,13 +305978,13 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list199; reference105 = questStep36; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span195[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span195[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305987,16 +305997,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot30.Author = list200; index = 5; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span201[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -306004,13 +306014,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span202[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj70.Steps = list202; reference106 = obj70; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span201[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -306018,16 +306028,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817) + span203[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj71.Steps = list203; reference107 = obj71; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span201[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -306035,9 +306045,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1032831u, new Vector3(-54.795166f, 0.7328947f, 217.09009f), 817) + span204[num2] = new QuestStep(EInteractionType.UseItem, 1032831u, new Vector3(-54.795166f, 0.7328947f, 217.09009f), 817) { Fly = true, ItemId = 2002980u @@ -306045,7 +306055,7 @@ public static class AssemblyQuestLoader obj72.Steps = list204; reference108 = obj72; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span201[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -306053,13 +306063,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817); + span205[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817); obj73.Steps = list205; reference109 = obj73; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span201[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -306067,15 +306077,15 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span206[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -306088,16 +306098,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot31.Author = list207; index = 2; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span208[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -306105,13 +306115,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj75.Steps = list209; reference111 = obj75; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span208[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -306119,23 +306129,23 @@ public static class AssemblyQuestLoader index2 = 4; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span210[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span211[index3] = EExtendedClassJob.Miner; questStep37.RequiredQuestAcceptedJob = list211; index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span5[num3] = new GatheredItem + span212[num3] = new GatheredItem { ItemId = 29535u, ItemCount = 3 @@ -306143,21 +306153,21 @@ public static class AssemblyQuestLoader questStep37.ItemsToGather = list212; reference113 = questStep37; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span210[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span213[index3] = EExtendedClassJob.Botanist; questStep38.RequiredQuestAcceptedJob = list213; index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span5[num3] = new GatheredItem + span214[num3] = new GatheredItem { ItemId = 29561u, ItemCount = 3 @@ -306165,13 +306175,13 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list214; reference114 = questStep38; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span210[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span210[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -306184,16 +306194,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot32.Author = list215; index = 2; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span216[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -306201,13 +306211,13 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj77.Steps = list217; reference115 = obj77; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span216[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -306215,23 +306225,23 @@ public static class AssemblyQuestLoader index2 = 4; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span218[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span4 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span219[index3] = EExtendedClassJob.Miner; questStep39.RequiredQuestAcceptedJob = list219; index3 = 1; List list220 = new List(index3); CollectionsMarshal.SetCount(list220, index3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span5[num3] = new GatheredItem + span220[num3] = new GatheredItem { ItemId = 29536u, ItemCount = 3 @@ -306239,21 +306249,21 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list220; reference117 = questStep39; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span218[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span221[index3] = EExtendedClassJob.Botanist; questStep40.RequiredQuestAcceptedJob = list221; index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = new GatheredItem + span222[num3] = new GatheredItem { ItemId = 29562u, ItemCount = 3 @@ -306261,13 +306271,13 @@ public static class AssemblyQuestLoader questStep40.ItemsToGather = list222; reference118 = questStep40; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span218[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -306280,16 +306290,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "plogon_enjoyer"; + span223[index] = "plogon_enjoyer"; questRoot33.Author = list223; index = 4; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span224[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -306297,13 +306307,13 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span225[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj79.Steps = list225; reference119 = obj79; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span224[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -306311,16 +306321,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817) + span226[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817) { Fly = true }; obj80.Steps = list226; reference120 = obj80; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span224[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -306328,9 +306338,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2010998u, new Vector3(-677.0886f, 0.32037354f, 208.69751f), 817) + span227[index2] = new QuestStep(EInteractionType.Action, 2010998u, new Vector3(-677.0886f, 0.32037354f, 208.69751f), 817) { Fly = true, Action = EAction.PeculiarLight @@ -306338,7 +306348,7 @@ public static class AssemblyQuestLoader obj81.Steps = list227; reference121 = obj81; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span224[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -306346,15 +306356,15 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span228[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -306367,16 +306377,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "pot0to"; + span229[index] = "pot0to"; questRoot34.Author = list229; index = 2; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span230[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -306384,13 +306394,13 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span231[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj83.Steps = list231; reference123 = obj83; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span230[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -306398,9 +306408,9 @@ public static class AssemblyQuestLoader index2 = 3; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span232[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Gather, 33005u, new Vector3(214.7744f, -19.57758f, 623.6767f), 817) { Fly = true @@ -306408,16 +306418,16 @@ public static class AssemblyQuestLoader num3 = 1; List list233 = new List(num3); CollectionsMarshal.SetCount(list233, num3); - span4 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span233[index3] = EExtendedClassJob.Miner; obj85.RequiredQuestAcceptedJob = list233; index3 = 1; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span5[num3] = new GatheredItem + span234[num3] = new GatheredItem { ItemId = 29537u, ItemCount = 3 @@ -306425,7 +306435,7 @@ public static class AssemblyQuestLoader obj85.ItemsToGather = list234; reference125 = obj85; num2++; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span232[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Gather, 33020u, new Vector3(226.1767f, -20.10281f, 643.5543f), 817) { Fly = true @@ -306433,16 +306443,16 @@ public static class AssemblyQuestLoader num3 = 1; List list235 = new List(num3); CollectionsMarshal.SetCount(list235, num3); - span4 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span235[index3] = EExtendedClassJob.Botanist; obj86.RequiredQuestAcceptedJob = list235; index3 = 1; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span5 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span5[num3] = new GatheredItem + span236[num3] = new GatheredItem { ItemId = 29563u, ItemCount = 3 @@ -306450,7 +306460,7 @@ public static class AssemblyQuestLoader obj86.ItemsToGather = list236; reference126 = obj86; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -306464,16 +306474,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "Censored"; + span237[index] = "Censored"; questRoot35.Author = list237; index = 5; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span238[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -306481,9 +306491,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -306495,7 +306505,7 @@ public static class AssemblyQuestLoader obj87.Steps = list239; reference127 = obj87; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span238[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -306503,9 +306513,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span240[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -306515,11 +306525,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); + span240[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); obj88.Steps = list240; reference128 = obj88; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span238[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -306527,16 +306537,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032866u, new Vector3(274.1283f, 8.18297f, -409.8421f), 614) + span241[index2] = new QuestStep(EInteractionType.Interact, 1032866u, new Vector3(274.1283f, 8.18297f, -409.8421f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce }; obj89.Steps = list241; reference129 = obj89; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span238[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -306544,16 +306554,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032867u, new Vector3(-258.53363f, 53.217503f, -644.8921f), 614) + span242[num2] = new QuestStep(EInteractionType.Interact, 1032867u, new Vector3(-258.53363f, 53.217503f, -644.8921f), 614) { Fly = true }; obj90.Steps = list242; reference130 = obj90; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span238[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -306561,9 +306571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) { NextQuestId = new QuestId(3835) }; @@ -306576,16 +306586,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "Censored"; + span244[index] = "Censored"; questRoot36.Author = list244; index = 7; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span245[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -306593,9 +306603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, @@ -306610,7 +306620,7 @@ public static class AssemblyQuestLoader obj92.Steps = list246; reference132 = obj92; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span245[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -306618,9 +306628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span247[index2]; QuestStep obj94 = new QuestStep(EInteractionType.Interact, 1032869u, new Vector3(127.27539f, -4.1787133f, 98.68005f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -306633,9 +306643,9 @@ public static class AssemblyQuestLoader num3 = 1; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - Span span7 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span7[index3] = new DialogueChoice + span248[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKSA002_03835_Q1_000_031") @@ -306645,12 +306655,12 @@ public static class AssemblyQuestLoader obj93.Steps = list247; reference133 = obj93; num++; - span2[num] = new QuestSequence + span245[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span245[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -306658,13 +306668,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032874u, new Vector3(13.168518f, -0.23751694f, 8.377136f), 915); + span249[num2] = new QuestStep(EInteractionType.Interact, 1032874u, new Vector3(13.168518f, -0.23751694f, 8.377136f), 915); obj95.Steps = list249; reference135 = obj95; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span245[num]; QuestSequence obj96 = new QuestSequence { Sequence = 4 @@ -306672,13 +306682,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032871u, new Vector3(22.323914f, 0.09971012f, -14.694458f), 915); + span250[index2] = new QuestStep(EInteractionType.Interact, 1032871u, new Vector3(22.323914f, 0.09971012f, -14.694458f), 915); obj96.Steps = list250; reference136 = obj96; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span245[num]; QuestSequence obj97 = new QuestSequence { Sequence = 5 @@ -306686,16 +306696,16 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) + span251[num2] = new QuestStep(EInteractionType.Interact, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj97.Steps = list251; reference137 = obj97; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span245[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -306703,9 +306713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) + span252[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) { NextQuestId = new QuestId(3836) }; @@ -306718,16 +306728,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "Censored"; + span253[index] = "Censored"; questRoot37.Author = list253; index = 5; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span254[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -306735,9 +306745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) + span255[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -306751,7 +306761,7 @@ public static class AssemblyQuestLoader obj99.Steps = list255; reference139 = obj99; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span254[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -306759,9 +306769,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032869u, new Vector3(127.27539f, -4.1787133f, 98.68005f), 759) + span256[index2] = new QuestStep(EInteractionType.Interact, 1032869u, new Vector3(127.27539f, -4.1787133f, 98.68005f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -306773,7 +306783,7 @@ public static class AssemblyQuestLoader obj100.Steps = list256; reference140 = obj100; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span254[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -306781,16 +306791,16 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span257[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032901u, new Vector3(9.567322f, -6.0169958E-05f, -10.269409f), 915); index3 = 1; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span7 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span7[num3] = new DialogueChoice + span258[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKSA003_03836_Q1_100_098") @@ -306800,12 +306810,12 @@ public static class AssemblyQuestLoader obj101.Steps = list257; reference141 = obj101; num++; - span2[num] = new QuestSequence + span254[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span254[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -306813,9 +306823,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032872u, new Vector3(16.67804f, 0.03006095f, -17.868408f), 915); + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032872u, new Vector3(16.67804f, 0.03006095f, -17.868408f), 915); obj102.Steps = list259; reference143 = obj102; questRoot37.QuestSequence = list254; @@ -306825,16 +306835,16 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "liza"; + span260[index] = "liza"; questRoot38.Author = list260; index = 4; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span261[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -306842,13 +306852,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032005u, new Vector3(206.22559f, -40f, 12.100342f), 886); + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032005u, new Vector3(206.22559f, -40f, 12.100342f), 886); obj103.Steps = list262; reference144 = obj103; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span261[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -306856,9 +306866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032782u, new Vector3(6.8512573f, 27.030483f, -93.7973f), 419) + span263[index2] = new QuestStep(EInteractionType.Interact, 1032782u, new Vector3(6.8512573f, 27.030483f, -93.7973f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -306870,7 +306880,7 @@ public static class AssemblyQuestLoader obj104.Steps = list263; reference145 = obj104; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span261[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -306878,16 +306888,16 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032784u, new Vector3(477.0122f, 214.9805f, 751.3999f), 397) + span264[num2] = new QuestStep(EInteractionType.Interact, 1032784u, new Vector3(477.0122f, 214.9805f, 751.3999f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj105.Steps = list264; reference146 = obj105; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span261[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -306895,9 +306905,9 @@ public static class AssemblyQuestLoader num2 = 2; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 886) + span265[index2] = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -306907,7 +306917,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) { AethernetShortcut = new AethernetShortcut { @@ -306925,16 +306935,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; + span266[index] = "liza"; questRoot39.Author = list266; index = 1; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span267[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -306942,16 +306952,16 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span268[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.AcceptQuest, 1032764u, new Vector3(-496.51334f, 7.681107f, 53.147095f), 621); num3 = 1; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span7 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span7[index3] = new DialogueChoice + span269[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYB007_03842_Q1_000_000"), @@ -306968,16 +306978,16 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "Cacahuetes"; + span270[index] = "Cacahuetes"; questRoot40.Author = list270; index = 2; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span271[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -306985,13 +306995,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000858u, new Vector3(-168.47485f, 4.5500045f, 163.65295f), 129); + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000858u, new Vector3(-168.47485f, 4.5500045f, 163.65295f), 129); obj108.Steps = list272; reference150 = obj108; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span271[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -306999,9 +307009,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005424u, new Vector3(-412.80237f, 4f, 75.05908f), 129) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005424u, new Vector3(-412.80237f, 4f, 75.05908f), 129) { AethernetShortcut = new AethernetShortcut { @@ -307053,19 +307063,19 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span4[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 141) + span4[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span4[num2] = new QuestStep(EInteractionType.Interact, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj2.Steps = list4; reference2 = obj2; num++; @@ -307077,13 +307087,13 @@ public static class AssemblyQuestLoader num2 = 7; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-12.223117f, -2.0482793f, -145.75566f), 141); + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-12.223117f, -2.0482793f, -145.75566f), 141); index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); + span5[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); index2++; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.PurchaseItem, 1001564u, new Vector3(-9.689575f, -2.0480804f, -145.09808f), 141) { ItemId = 2653u, @@ -307099,9 +307109,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = EExtendedClassJob.DoW; + span6[index3] = EExtendedClassJob.DoW; obj4.RequiredCurrentJob = list6; obj4.PurchaseMenu = new PurchaseMenu { @@ -307110,7 +307120,7 @@ public static class AssemblyQuestLoader }; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep obj5 = new QuestStep(EInteractionType.PurchaseItem, 1001564u, new Vector3(-9.689575f, -2.0480804f, -145.09808f), 141) { ItemId = 2655u, @@ -307119,9 +307129,9 @@ public static class AssemblyQuestLoader index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = EExtendedClassJob.DoM; + span7[num3] = EExtendedClassJob.DoM; obj5.RequiredCurrentJob = list7; obj5.PurchaseMenu = new PurchaseMenu { @@ -307130,7 +307140,7 @@ public static class AssemblyQuestLoader }; reference5 = obj5; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) + span5[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) { ItemId = 2653u, SkipConditions = new SkipConditions @@ -307145,7 +307155,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) + span5[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) { ItemId = 2655u, SkipConditions = new SkipConditions @@ -307160,7 +307170,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -307170,16 +307180,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -307187,13 +307197,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -307201,9 +307211,9 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 353u, new Vector3(112.41321f, 28.93967f, -37.277832f), 141) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -307211,15 +307221,15 @@ public static class AssemblyQuestLoader num3 = 2; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = 352u; + span12[index3] = 352u; index3++; - span5[index3] = 353u; + span12[index3] = 353u; obj8.KillEnemyDataIds = list12; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span11[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(125.61467f, 29.092033f, -14.67918f), 141) { StopDistance = 1f, @@ -307228,15 +307238,15 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = 355u; + span13[num3] = 355u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -307244,16 +307254,16 @@ public static class AssemblyQuestLoader index2 = 3; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.78122f, 20.119337f, -115.27284f), 141); + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.78122f, 20.119337f, -115.27284f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(127.7017f, -0.15994573f, -161.89238f), 141) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(127.7017f, -0.15994573f, -161.89238f), 141) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list9; @@ -307263,16 +307273,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -307280,13 +307290,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -307294,9 +307304,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span18[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(194.08282f, -8.422037f, -47.295006f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -307304,9 +307314,9 @@ public static class AssemblyQuestLoader num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - Span span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span6[index3] = new ComplexCombatData + span19[index3] = new ComplexCombatData { DataId = 43u, MinimumKillCount = 3u @@ -307316,7 +307326,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -307324,9 +307334,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); + span20[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); obj14.Steps = list20; reference14 = obj14; questRoot3.QuestSequence = list16; @@ -307336,16 +307346,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 4; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -307353,13 +307363,13 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); + span23[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -307367,54 +307377,54 @@ public static class AssemblyQuestLoader num2 = 6; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(459.86548f, 17.983778f, -76.51779f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(459.86548f, 17.983778f, -76.51779f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(486.40424f, 24.968294f, -88.684456f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(486.40424f, 24.968294f, -88.684456f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(485.05884f, 30.642492f, -59.45244f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(485.05884f, 30.642492f, -59.45244f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(480.88794f, 30.746826f, -49.729187f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(480.88794f, 30.746826f, -49.729187f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span24[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2000010u, new Vector3(480.88794f, 30.746826f, -49.729187f), 148); index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - Span span7 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list25; reference17 = questStep; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(480.88794f, 30.746826f, -49.729187f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -307422,32 +307432,32 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span5[index3] = 142u; + span26[index3] = 142u; obj17.KillEnemyDataIds = list26; index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span7 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = null; + span27[num3] = null; obj17.CompletionQuestVariablesFlags = list27; reference18 = obj17; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -307455,13 +307465,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); + span28[num2] = new QuestStep(EInteractionType.Interact, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); obj18.Steps = list28; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -307469,9 +307479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000408u, new Vector3(106.85889f, -8f, -75.669556f), 148); + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000408u, new Vector3(106.85889f, -8f, -75.669556f), 148); obj19.Steps = list29; reference20 = obj19; questRoot4.QuestSequence = list22; @@ -307481,18 +307491,18 @@ public static class AssemblyQuestLoader num = 2; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; index++; - span[index] = "JerryWester"; + span30[index] = "JerryWester"; questRoot5.Author = list30; index = 3; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -307500,9 +307510,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span32[num2]; QuestStep obj21 = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania @@ -307512,11 +307522,11 @@ public static class AssemblyQuestLoader num3 = 2; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - Span span8 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span8[index3] = 132; + span33[index3] = 132; index3++; - span8[index3] = 133; + span33[index3] = 133; skipAetheryteCondition.InTerritory = list33; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj21.SkipConditions = skipConditions; @@ -307524,7 +307534,7 @@ public static class AssemblyQuestLoader obj20.Steps = list32; reference21 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -307532,9 +307542,9 @@ public static class AssemblyQuestLoader num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span34[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { Comment = "Use Chocobo whistle (if not yet unlocked)", ItemId = 6001u, @@ -307547,7 +307557,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000257u, new Vector3(150.16394f, 10.852949f, -230.45703f), 133) + span34[index2] = new QuestStep(EInteractionType.Interact, 1000257u, new Vector3(150.16394f, 10.852949f, -230.45703f), 133) { AethernetShortcut = new AethernetShortcut { @@ -307558,7 +307568,7 @@ public static class AssemblyQuestLoader obj22.Steps = list34; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -307566,9 +307576,9 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span35[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, SkipConditions = new SkipConditions @@ -307580,7 +307590,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span35[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { StopDistance = 5f, Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, @@ -307593,7 +307603,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -307613,16 +307623,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot6.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -307630,9 +307640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -307646,7 +307656,7 @@ public static class AssemblyQuestLoader obj24.Steps = list38; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -307654,9 +307664,9 @@ public static class AssemblyQuestLoader index2 = 3; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span39[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Emote, 1000576u, new Vector3(21.469421f, -4.575074f, 221.75928f), 152) { Emote = EEmote.Dance @@ -307664,23 +307674,23 @@ public static class AssemblyQuestLoader index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span7 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list40; reference27 = obj26; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span39[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Emote, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152) { Emote = EEmote.Dance @@ -307688,23 +307698,23 @@ public static class AssemblyQuestLoader num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list41; reference28 = obj27; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span39[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Emote, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) { Emote = EEmote.Dance @@ -307712,25 +307722,25 @@ public static class AssemblyQuestLoader index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span7 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span7[num3] = null; + span42[num3] = null; num3++; - span7[num3] = null; + span42[num3] = null; num3++; - span7[num3] = null; + span42[num3] = null; num3++; - span7[num3] = null; + span42[num3] = null; num3++; - span7[num3] = null; + span42[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list42; reference29 = obj28; obj25.Steps = list39; reference26 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -307738,9 +307748,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152); + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152); obj29.Steps = list43; reference30 = obj29; questRoot6.QuestSequence = list37; @@ -307750,16 +307760,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "JerryWester"; + span44[index] = "JerryWester"; questRoot7.Author = list44; index = 4; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -307767,9 +307777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006675u, new Vector3(23.11737f, -3.7126513f, 209.76575f), 152) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006675u, new Vector3(23.11737f, -3.7126513f, 209.76575f), 152) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -307784,7 +307794,7 @@ public static class AssemblyQuestLoader obj30.Steps = list46; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -307792,13 +307802,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000584u, new Vector3(44.785156f, -2.1720045f, 231.86072f), 152); + span47[index2] = new QuestStep(EInteractionType.Interact, 1000584u, new Vector3(44.785156f, -2.1720045f, 231.86072f), 152); obj31.Steps = list47; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -307806,9 +307816,9 @@ public static class AssemblyQuestLoader index2 = 5; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span48[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, null, new Vector3(-34.76502f, -8.079653f, 264.55304f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -307816,9 +307826,9 @@ public static class AssemblyQuestLoader num3 = 1; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index3 = 0; - ref ComplexCombatData reference35 = ref span6[index3]; + ref ComplexCombatData reference35 = ref span49[index3]; ComplexCombatData obj34 = new ComplexCombatData { DataId = 179u, @@ -307827,105 +307837,105 @@ public static class AssemblyQuestLoader int num4 = 6; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span7 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); int num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span50[num5] = null; num5++; - span7[num5] = null; + span50[num5] = null; num5++; - span7[num5] = null; + span50[num5] = null; num5++; - span7[num5] = null; + span50[num5] = null; obj34.CompletionQuestVariablesFlags = list50; reference35 = obj34; obj33.ComplexCombatData = list49; index3 = 6; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span7 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span51[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = null; + span51[num3] = null; obj33.CompletionQuestVariablesFlags = list51; reference34 = obj33; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span48[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2001915u, new Vector3(-42.435425f, -8.560364f, 281.26953f), 152); num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span52[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list52; reference36 = questStep2; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span48[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2001914u, new Vector3(-32.6391f, -3.7995605f, 321.3092f), 152); index3 = 6; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list53; reference37 = questStep3; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span48[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2001913u, new Vector3(29.3125f, 0.869751f, 359.24304f), 152); num3 = 6; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span7 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list54; reference38 = questStep4; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span48[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(47.758923f, 7.4985247f, 428.1574f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -307933,9 +307943,9 @@ public static class AssemblyQuestLoader index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - ref ComplexCombatData reference40 = ref span6[num3]; + ref ComplexCombatData reference40 = ref span55[num3]; ComplexCombatData obj36 = new ComplexCombatData { DataId = 7u, @@ -307944,44 +307954,44 @@ public static class AssemblyQuestLoader num5 = 6; List list56 = new List(num5); CollectionsMarshal.SetCount(list56, num5); - span7 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num4 = 0; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span56[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = null; + span56[num4] = null; obj36.CompletionQuestVariablesFlags = list56; reference40 = obj36; obj35.ComplexCombatData = list55; num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; obj35.CompletionQuestVariablesFlags = list57; reference39 = obj35; obj32.Steps = list48; reference33 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span45[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -307989,9 +307999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj37.Steps = list58; reference41 = obj37; questRoot7.QuestSequence = list45; @@ -308001,16 +308011,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "JerryWester"; + span59[index] = "JerryWester"; questRoot8.Author = list59; index = 3; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span60[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -308018,13 +308028,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj38.Steps = list61; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -308032,16 +308042,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1002934u, new Vector3(-164.41602f, 8.398999f, -63.61493f), 153) + span62[index2] = new QuestStep(EInteractionType.UseItem, 1002934u, new Vector3(-164.41602f, 8.398999f, -63.61493f), 153) { ItemId = 2003006u }; obj39.Steps = list62; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -308049,9 +308059,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj40.Steps = list63; reference44 = obj40; questRoot8.QuestSequence = list60; @@ -308061,16 +308071,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "JerryWester"; + span64[index] = "JerryWester"; questRoot9.Author = list64; index = 6; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span65[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -308078,13 +308088,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj41.Steps = list66; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span65[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -308092,14 +308102,14 @@ public static class AssemblyQuestLoader index2 = 2; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) + span67[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) { Aetheryte = EAetheryteLocation.SouthShroudQuarrymill }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129) + span67[num2] = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -308111,7 +308121,7 @@ public static class AssemblyQuestLoader obj42.Steps = list67; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span65[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -308119,13 +308129,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); + span68[index2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); obj43.Steps = list68; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span65[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -308133,9 +308143,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007721u, new Vector3(-191.36346f, 0.9999907f, 212.9701f), 129) + span69[num2] = new QuestStep(EInteractionType.Interact, 1007721u, new Vector3(-191.36346f, 0.9999907f, 212.9701f), 129) { AethernetShortcut = new AethernetShortcut { @@ -308146,7 +308156,7 @@ public static class AssemblyQuestLoader obj44.Steps = list69; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span65[num]; QuestSequence obj45 = new QuestSequence { Sequence = 4 @@ -308154,9 +308164,9 @@ public static class AssemblyQuestLoader num2 = 4; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span70[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -308182,7 +308192,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span70[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -308208,7 +308218,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span70[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaSwiftperch, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -308225,14 +308235,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003393u, new Vector3(305.47034f, -36.325005f, 351.76624f), 138) + span70[index2] = new QuestStep(EInteractionType.Interact, 1003393u, new Vector3(305.47034f, -36.325005f, 351.76624f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj45.Steps = list70; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -308240,14 +308250,14 @@ public static class AssemblyQuestLoader index2 = 2; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) { TargetTerritoryId = (ushort)139 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); obj46.Steps = list71; reference50 = obj46; questRoot9.QuestSequence = list65; @@ -308257,16 +308267,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot10.Author = list72; index = 3; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span73[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -308274,13 +308284,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); obj47.Steps = list74; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span73[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -308288,19 +308298,19 @@ public static class AssemblyQuestLoader index2 = 3; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-421.19717f, -2.5932822f, 150.81766f), 139) + span75[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-421.19717f, -2.5932822f, 150.81766f), 139) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-523.5316f, 6.5687256f, 49.144527f), 139) + span75[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-523.5316f, 6.5687256f, 49.144527f), 139) { Mount = true }; num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span75[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Combat, null, new Vector3(-585.1562f, -1.1847447f, -2.186262f), 139) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -308308,9 +308318,9 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = new ComplexCombatData + span76[num3] = new ComplexCombatData { DataId = 28u, MinimumKillCount = 3u, @@ -308322,7 +308332,7 @@ public static class AssemblyQuestLoader obj48.Steps = list75; reference52 = obj48; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -308330,19 +308340,19 @@ public static class AssemblyQuestLoader num2 = 3; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-523.5316f, 6.5687256f, 49.144527f), 139) + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-523.5316f, 6.5687256f, 49.144527f), 139) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-421.19717f, -2.5932822f, 150.81766f), 139) + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-421.19717f, -2.5932822f, 150.81766f), 139) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); obj50.Steps = list77; reference54 = obj50; questRoot10.QuestSequence = list73; @@ -308352,16 +308362,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "JerryWester"; + span78[index] = "JerryWester"; questRoot11.Author = list78; index = 6; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span79[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -308369,9 +308379,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -308385,7 +308395,7 @@ public static class AssemblyQuestLoader obj51.Steps = list80; reference55 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span79[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -308393,13 +308403,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006199u, new Vector3(-141.71057f, 6.568114f, -23.178528f), 153); + span81[index2] = new QuestStep(EInteractionType.Interact, 1006199u, new Vector3(-141.71057f, 6.568114f, -23.178528f), 153); obj52.Steps = list81; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -308407,9 +308417,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span82[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 1006201u, new Vector3(-65.4765f, 4.3282256f, -27.237366f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -308417,15 +308427,15 @@ public static class AssemblyQuestLoader num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index3 = 0; - span5[index3] = 62u; + span83[index3] = 62u; obj54.KillEnemyDataIds = list83; reference58 = obj54; obj53.Steps = list82; reference57 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -308433,13 +308443,13 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006201u, new Vector3(-65.4765f, 4.3282256f, -27.237366f), 153); + span84[index2] = new QuestStep(EInteractionType.Interact, 1006201u, new Vector3(-65.4765f, 4.3282256f, -27.237366f), 153); obj55.Steps = list84; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span79[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -308447,9 +308457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span85[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.SinglePlayerDuty, 1006203u, new Vector3(32.700073f, 10.692124f, -12.985474f), 153); SinglePlayerDutyOptions obj57 = new SinglePlayerDutyOptions { @@ -308458,16 +308468,16 @@ public static class AssemblyQuestLoader index3 = 1; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span[num3] = "AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"; + span86[num3] = "AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"; obj57.Notes = list86; questStep5.SinglePlayerDutyOptions = obj57; reference61 = questStep5; obj56.Steps = list85; reference60 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span79[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -308475,9 +308485,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj58.Steps = list87; reference62 = obj58; questRoot11.QuestSequence = list79; @@ -308487,16 +308497,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; + span88[index] = "JerryWester"; questRoot12.Author = list88; index = 4; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span89[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -308504,13 +308514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj59.Steps = list90; reference63 = obj59; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -308518,18 +308528,18 @@ public static class AssemblyQuestLoader num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span91[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007417u, new Vector3(1.2359009f, -3.0000014f, -57.66388f), 212); + span91[index2] = new QuestStep(EInteractionType.Interact, 1007417u, new Vector3(1.2359009f, -3.0000014f, -57.66388f), 212); obj60.Steps = list91; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -308537,9 +308547,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) + span92[num2] = new QuestStep(EInteractionType.Interact, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -308551,7 +308561,7 @@ public static class AssemblyQuestLoader obj61.Steps = list92; reference65 = obj61; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -308559,9 +308569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) + span93[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) { Emote = EEmote.Soothe }; @@ -308574,16 +308584,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "JerryWester"; + span94[index] = "JerryWester"; questRoot13.Author = list94; index = 3; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -308591,16 +308601,16 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { StopDistance = 5f }; obj63.Steps = list96; reference67 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -308608,17 +308618,17 @@ public static class AssemblyQuestLoader num2 = 3; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 154) + span97[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 154) { StopDistance = 5f, Aetheryte = EAetheryteLocation.NorthShroudFallgourdFloat }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.10292f, -56.837837f, 295.99493f), 154); + span97[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.10292f, -56.837837f, 295.99493f), 154); index2++; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span97[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Combat, null, new Vector3(-276.81464f, -56.335888f, 302.93182f), 154) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -308626,9 +308636,9 @@ public static class AssemblyQuestLoader num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span6[index3] = new ComplexCombatData + span98[index3] = new ComplexCombatData { DataId = 179u, MinimumKillCount = 3u @@ -308638,7 +308648,7 @@ public static class AssemblyQuestLoader obj64.Steps = list97; reference68 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span95[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -308646,9 +308656,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -308661,16 +308671,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "JerryWester"; + span100[index] = "JerryWester"; questRoot14.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span101[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -308678,9 +308688,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) + span102[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -308694,7 +308704,7 @@ public static class AssemblyQuestLoader obj67.Steps = list102; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span101[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -308702,9 +308712,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span103[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2002646u, new Vector3(-68.711426f, 1.296936f, 301.74707f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -308712,15 +308722,15 @@ public static class AssemblyQuestLoader index3 = 1; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span5[num3] = 1888u; + span104[num3] = 1888u; obj69.KillEnemyDataIds = list104; reference73 = obj69; obj68.Steps = list103; reference72 = obj68; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -308728,13 +308738,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002574u, new Vector3(-68.711426f, 1.296936f, 301.74707f), 153); + span105[index2] = new QuestStep(EInteractionType.Interact, 2002574u, new Vector3(-68.711426f, 1.296936f, 301.74707f), 153); obj70.Steps = list105; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = 3 @@ -308742,13 +308752,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153); + span106[num2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153); obj71.Steps = list106; reference75 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -308756,29 +308766,29 @@ public static class AssemblyQuestLoader num2 = 5; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.60515f, 17.857697f, -278.74887f), 146) + span107[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.60515f, 17.857697f, -278.74887f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.61136f, 3.5857017f, -248.78667f), 146) + span107[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.61136f, 3.5857017f, -248.78667f), 146) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004596u, new Vector3(-471.27496f, -2.650424f, 95.628296f), 146) + span107[index2] = new QuestStep(EInteractionType.Interact, 1004596u, new Vector3(-471.27496f, -2.650424f, 95.628296f), 146) { TargetTerritoryId = (ushort)146 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) + span107[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) { Aetheryte = EAetheryteLocation.SouthernThanalanForgottenSprings }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); obj72.Steps = list107; reference76 = obj72; questRoot14.QuestSequence = list101; @@ -308788,16 +308798,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "JerryWester"; + span108[index] = "JerryWester"; questRoot15.Author = list108; index = 2; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span109[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -308805,9 +308815,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -308821,7 +308831,7 @@ public static class AssemblyQuestLoader obj73.Steps = list110; reference77 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span109[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -308829,9 +308839,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; @@ -308844,16 +308854,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "JerryWester"; + span112[index] = "JerryWester"; questRoot16.Author = list112; index = 4; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span113[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -308861,9 +308871,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -308878,7 +308888,7 @@ public static class AssemblyQuestLoader obj75.Steps = list114; reference79 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span113[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -308886,13 +308896,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033920u, new Vector3(-387.35028f, -56.033897f, 105.241455f), 145); + span115[index2] = new QuestStep(EInteractionType.Interact, 1033920u, new Vector3(-387.35028f, -56.033897f, 105.241455f), 145); obj76.Steps = list115; reference80 = obj76; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span113[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -308900,13 +308910,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); + span116[num2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); obj77.Steps = list116; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span113[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -308914,9 +308924,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145); + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145); obj78.Steps = list117; reference82 = obj78; questRoot16.QuestSequence = list113; @@ -308926,16 +308936,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "JerryWester"; + span118[index] = "JerryWester"; questRoot17.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -308943,9 +308953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -308959,7 +308969,7 @@ public static class AssemblyQuestLoader obj79.Steps = list120; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -308967,13 +308977,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006434u, new Vector3(237.14038f, 302f, -194.99512f), 155); + span121[index2] = new QuestStep(EInteractionType.Interact, 1006434u, new Vector3(237.14038f, 302f, -194.99512f), 155); obj80.Steps = list121; reference84 = obj80; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span119[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -308981,13 +308991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span122[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj81.Steps = list122; reference85 = obj81; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -308995,13 +309005,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006383u, new Vector3(138.87231f, 285.06497f, 175.21924f), 155); + span123[index2] = new QuestStep(EInteractionType.Interact, 1006383u, new Vector3(138.87231f, 285.06497f, 175.21924f), 155); obj82.Steps = list123; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -309009,9 +309019,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -309024,16 +309034,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "JerryWester"; + span125[index] = "JerryWester"; questRoot18.Author = list125; index = 3; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span126[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -309041,9 +309051,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -309057,7 +309067,7 @@ public static class AssemblyQuestLoader obj84.Steps = list127; reference88 = obj84; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span126[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -309065,11 +309075,11 @@ public static class AssemblyQuestLoader index2 = 2; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.4813f, 205.20322f, -185.17868f), 155); + span128[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.4813f, 205.20322f, -185.17868f), 155); num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span128[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-321.0041f, 255.60681f, -159.89929f), 155) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -309077,9 +309087,9 @@ public static class AssemblyQuestLoader num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span6[index3] = new ComplexCombatData + span129[index3] = new ComplexCombatData { DataId = 132u, MinimumKillCount = 3u, @@ -309091,7 +309101,7 @@ public static class AssemblyQuestLoader obj85.Steps = list128; reference89 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span126[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -309099,9 +309109,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155); + span130[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155); obj87.Steps = list130; reference91 = obj87; questRoot18.QuestSequence = list126; @@ -309111,16 +309121,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; + span131[index] = "JerryWester"; questRoot19.Author = list131; index = 4; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span132[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -309128,9 +309138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span133[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -309144,7 +309154,7 @@ public static class AssemblyQuestLoader obj88.Steps = list133; reference92 = obj88; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span132[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -309152,9 +309162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) + span134[index2] = new QuestStep(EInteractionType.Interact, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -309166,7 +309176,7 @@ public static class AssemblyQuestLoader obj89.Steps = list134; reference93 = obj89; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span132[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -309174,9 +309184,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span135[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, 2002195u, new Vector3(-528.0995f, 26.260742f, -239.61243f), 148) { StopDistance = 4f, @@ -309192,15 +309202,15 @@ public static class AssemblyQuestLoader index3 = 1; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span5[num3] = 1894u; + span136[num3] = 1894u; obj91.KillEnemyDataIds = list136; reference95 = obj91; obj90.Steps = list135; reference94 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span132[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -309208,11 +309218,11 @@ public static class AssemblyQuestLoader num2 = 2; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.66458f, 62.69038f, -234.5404f), 148); + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.66458f, 62.69038f, -234.5404f), 148); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -309230,16 +309240,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot20.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span139[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -309247,9 +309257,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -309257,7 +309267,7 @@ public static class AssemblyQuestLoader obj93.Steps = list140; reference97 = obj93; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span139[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -309265,9 +309275,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span141[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Combat, null, new Vector3(-429.60284f, -15.201682f, -477.29346f), 156) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -309275,9 +309285,9 @@ public static class AssemblyQuestLoader num3 = 5; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span6 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span6[index3] = new ComplexCombatData + span142[index3] = new ComplexCombatData { DataId = 55u, MinimumKillCount = 3u, @@ -309285,7 +309295,7 @@ public static class AssemblyQuestLoader RewardItemCount = 3 }; index3++; - span6[index3] = new ComplexCombatData + span142[index3] = new ComplexCombatData { DataId = 61u, MinimumKillCount = 3u, @@ -309293,7 +309303,7 @@ public static class AssemblyQuestLoader RewardItemCount = 3 }; index3++; - span6[index3] = new ComplexCombatData + span142[index3] = new ComplexCombatData { DataId = 62u, MinimumKillCount = 0u, @@ -309301,7 +309311,7 @@ public static class AssemblyQuestLoader RewardItemCount = 3 }; index3++; - span6[index3] = new ComplexCombatData + span142[index3] = new ComplexCombatData { DataId = 63u, MinimumKillCount = 0u, @@ -309309,7 +309319,7 @@ public static class AssemblyQuestLoader RewardItemCount = 3 }; index3++; - span6[index3] = new ComplexCombatData + span142[index3] = new ComplexCombatData { DataId = 64u, MinimumKillCount = 0u, @@ -309321,7 +309331,7 @@ public static class AssemblyQuestLoader obj94.Steps = list141; reference98 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span139[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -309329,13 +309339,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); + span143[num2] = new QuestStep(EInteractionType.Interact, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); obj96.Steps = list143; reference100 = obj96; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span139[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -309343,13 +309353,13 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156); + span144[index2] = new QuestStep(EInteractionType.Interact, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156); obj97.Steps = list144; reference101 = obj97; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span139[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -309357,9 +309367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); + span145[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); obj98.Steps = list145; reference102 = obj98; questRoot20.QuestSequence = list139; @@ -309369,16 +309379,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "JerryWester"; + span146[index] = "JerryWester"; questRoot21.Author = list146; index = 4; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span147[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -309386,9 +309396,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147) + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog, SkipConditions = new SkipConditions @@ -309402,7 +309412,7 @@ public static class AssemblyQuestLoader obj99.Steps = list148; reference103 = obj99; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span147[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -309410,18 +309420,18 @@ public static class AssemblyQuestLoader index2 = 2; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) + span149[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) { Aetheryte = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006647u, new Vector3(-28.244446f, 46.96473f, -17.654724f), 147); + span149[num2] = new QuestStep(EInteractionType.Interact, 1006647u, new Vector3(-28.244446f, 46.96473f, -17.654724f), 147); obj100.Steps = list149; reference104 = obj100; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span147[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -309429,9 +309439,9 @@ public static class AssemblyQuestLoader num2 = 3; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span150[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Emote, 1006648u, new Vector3(-76.12726f, 49.98848f, -59.494934f), 147) { Emote = EEmote.Psych @@ -309439,23 +309449,23 @@ public static class AssemblyQuestLoader index3 = 6; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span151[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list151; reference106 = obj102; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span150[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Emote, 1006650u, new Vector3(-85.19116f, 48f, -34.40918f), 147) { Emote = EEmote.Psych @@ -309463,23 +309473,23 @@ public static class AssemblyQuestLoader num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span7 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list152; reference107 = obj103; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span150[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Emote, 1006649u, new Vector3(-34.53119f, 46.999996f, 32.73047f), 147) { Emote = EEmote.Psych @@ -309487,25 +309497,25 @@ public static class AssemblyQuestLoader index3 = 6; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span7 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span7[num3] = null; + span153[num3] = null; num3++; - span7[num3] = null; + span153[num3] = null; num3++; - span7[num3] = null; + span153[num3] = null; num3++; - span7[num3] = null; + span153[num3] = null; num3++; - span7[num3] = null; + span153[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list153; reference108 = obj104; obj101.Steps = list150; reference105 = obj101; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span147[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -309513,9 +309523,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 7f, Emote = EEmote.Psych @@ -309529,16 +309539,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "JerryWester"; + span155[index] = "JerryWester"; questRoot22.Author = list155; index = 4; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span156[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -309546,9 +309556,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -309563,7 +309573,7 @@ public static class AssemblyQuestLoader obj106.Steps = list157; reference110 = obj106; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -309571,9 +309581,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) + span158[num2] = new QuestStep(EInteractionType.Interact, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, SkipConditions = new SkipConditions @@ -309587,7 +309597,7 @@ public static class AssemblyQuestLoader obj107.Steps = list158; reference111 = obj107; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span156[num]; QuestSequence obj108 = new QuestSequence { Sequence = 2 @@ -309595,9 +309605,9 @@ public static class AssemblyQuestLoader num2 = 12; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 31337u, SkipConditions = new SkipConditions @@ -309612,7 +309622,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20642u, SkipConditions = new SkipConditions @@ -309627,7 +309637,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20643u, SkipConditions = new SkipConditions @@ -309642,7 +309652,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20644u, SkipConditions = new SkipConditions @@ -309657,7 +309667,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20645u, SkipConditions = new SkipConditions @@ -309672,7 +309682,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20646u, SkipConditions = new SkipConditions @@ -309687,7 +309697,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20647u, SkipConditions = new SkipConditions @@ -309702,7 +309712,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20648u, SkipConditions = new SkipConditions @@ -309717,7 +309727,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20649u, SkipConditions = new SkipConditions @@ -309732,7 +309742,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20650u, SkipConditions = new SkipConditions @@ -309747,7 +309757,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20651u, SkipConditions = new SkipConditions @@ -309762,7 +309772,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.Duty, null, null, 147) { DutyOptions = new DutyOptions { @@ -309773,7 +309783,7 @@ public static class AssemblyQuestLoader obj108.Steps = list159; reference112 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span156[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -309781,9 +309791,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) { StopDistance = 7f }; @@ -309796,16 +309806,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "JerryWester"; + span161[index] = "JerryWester"; questRoot23.Author = list161; index = 8; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span162[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -309813,13 +309823,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj110.Steps = list163; reference114 = obj110; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span162[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -309827,18 +309837,18 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) + span164[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); + span164[num2] = new QuestStep(EInteractionType.Interact, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); obj111.Steps = list164; reference115 = obj111; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span162[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -309846,24 +309856,24 @@ public static class AssemblyQuestLoader num2 = 3; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212) { PickUpQuestId = new QuestId(1048) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(618.9289f, 23.936241f, 458.50406f), 137) + span165[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(618.9289f, 23.936241f, 458.50406f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); + span165[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); obj112.Steps = list165; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span162[num]; QuestSequence obj113 = new QuestSequence { Sequence = 3 @@ -309871,28 +309881,28 @@ public static class AssemblyQuestLoader index2 = 4; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137) + span166[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.752865f, 72.71639f, -22.499773f), 137) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.752865f, 72.71639f, -22.499773f), 137) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.34223f, 86.050835f, -4.656612f), 137) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.34223f, 86.050835f, -4.656612f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); + span166[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); obj113.Steps = list166; reference117 = obj113; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span162[num]; QuestSequence obj114 = new QuestSequence { Sequence = 4 @@ -309900,18 +309910,18 @@ public static class AssemblyQuestLoader num2 = 2; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.1786175f, 71.18964f, -17.323349f), 137) + span167[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.1786175f, 71.18964f, -17.323349f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + span167[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); obj114.Steps = list167; reference118 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span162[num]; QuestSequence obj115 = new QuestSequence { Sequence = 5 @@ -309919,14 +309929,14 @@ public static class AssemblyQuestLoader index2 = 2; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.898853f, 52.634007f, 489.2221f), 137) + span168[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.898853f, 52.634007f, 489.2221f), 137) { Fly = true }; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span168[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Combat, 1007738u, new Vector3(29.129395f, 54.01148f, 484.9469f), 137) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -309934,15 +309944,15 @@ public static class AssemblyQuestLoader num3 = 1; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index3 = 0; - span5[index3] = 320u; + span169[index3] = 320u; obj116.KillEnemyDataIds = list169; reference120 = obj116; obj115.Steps = list168; reference119 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span162[num]; QuestSequence obj117 = new QuestSequence { Sequence = 6 @@ -309950,13 +309960,13 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007738u, new Vector3(29.129395f, 54.01148f, 484.9469f), 137); + span170[index2] = new QuestStep(EInteractionType.Interact, 1007738u, new Vector3(29.129395f, 54.01148f, 484.9469f), 137); obj117.Steps = list170; reference121 = obj117; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span162[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -309964,9 +309974,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007752u, new Vector3(-35.111023f, 70.34483f, 4.043579f), 137) + span171[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007752u, new Vector3(-35.111023f, 70.34483f, 4.043579f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; @@ -309979,16 +309989,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "JerryWester"; + span172[index] = "JerryWester"; questRoot24.Author = list172; index = 2; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span173[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -309996,9 +310006,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007739u, new Vector3(-34.53119f, 70.347595f, 2.7618408f), 137) + span174[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007739u, new Vector3(-34.53119f, 70.347595f, 2.7618408f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -310012,7 +310022,7 @@ public static class AssemblyQuestLoader obj119.Steps = list174; reference123 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span173[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -310020,14 +310030,14 @@ public static class AssemblyQuestLoader index2 = 2; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span175[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj120.Steps = list175; reference124 = obj120; questRoot24.QuestSequence = list173; @@ -310037,16 +310047,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "JerryWester"; + span176[index] = "JerryWester"; questRoot25.Author = list176; index = 3; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span177[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -310054,13 +310064,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj121.Steps = list178; reference125 = obj121; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span177[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -310068,13 +310078,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span179[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj122.Steps = list179; reference126 = obj122; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span177[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -310082,9 +310092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -310097,16 +310107,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "JerryWester"; + span181[index] = "JerryWester"; questRoot26.Author = list181; index = 4; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span182[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -310114,9 +310124,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -310130,7 +310140,7 @@ public static class AssemblyQuestLoader obj124.Steps = list183; reference128 = obj124; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span182[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -310138,19 +310148,19 @@ public static class AssemblyQuestLoader num2 = 2; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 156) + span184[index2] = new QuestStep(EInteractionType.UseItem, null, null, 156) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + span184[index2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); obj125.Steps = list184; reference129 = obj125; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span182[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -310158,23 +310168,23 @@ public static class AssemblyQuestLoader index2 = 3; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span185[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span185[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span185[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj126.Steps = list185; reference130 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span182[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -310182,9 +310192,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -310197,16 +310207,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "JerryWester"; + span187[index] = "JerryWester"; questRoot27.Author = list187; index = 4; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span188[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -310214,13 +310224,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj128.Steps = list189; reference132 = obj128; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span188[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -310228,18 +310238,18 @@ public static class AssemblyQuestLoader num2 = 2; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span190[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span190[index2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj129.Steps = list190; reference133 = obj129; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span188[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -310247,16 +310257,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156) + span191[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj130.Steps = list191; reference134 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span188[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -310264,19 +310274,19 @@ public static class AssemblyQuestLoader num2 = 3; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span192[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span192[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); obj131.Steps = list192; reference135 = obj131; questRoot27.QuestSequence = list188; @@ -310286,16 +310296,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "JerryWester"; + span193[index] = "JerryWester"; questRoot28.Author = list193; index = 4; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span194[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -310303,13 +310313,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); + span195[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); obj132.Steps = list195; reference136 = obj132; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span194[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -310317,16 +310327,16 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008595u, new Vector3(79.60632f, 46.311092f, -251.69757f), 140) + span196[index2] = new QuestStep(EInteractionType.Interact, 1008595u, new Vector3(79.60632f, 46.311092f, -251.69757f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; obj133.Steps = list196; reference137 = obj133; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span194[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -310334,13 +310344,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span197[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj134.Steps = list197; reference138 = obj134; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span194[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -310348,9 +310358,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140); + span198[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140); obj135.Steps = list198; reference139 = obj135; questRoot28.QuestSequence = list194; @@ -310360,16 +310370,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "JerryWester"; + span199[index] = "JerryWester"; questRoot29.Author = list199; index = 3; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span200[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -310377,13 +310387,13 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131); + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131); obj136.Steps = list201; reference140 = obj136; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span200[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -310391,9 +310401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) + span202[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) { AethernetShortcut = new AethernetShortcut { @@ -310404,7 +310414,7 @@ public static class AssemblyQuestLoader obj137.Steps = list202; reference141 = obj137; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span200[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -310412,9 +310422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span203[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AethernetShortcut = new AethernetShortcut { @@ -310431,16 +310441,16 @@ public static class AssemblyQuestLoader num = 1; List list204 = new List(num); CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "JerryWester"; + span204[index] = "JerryWester"; questRoot30.Author = list204; index = 5; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span205[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -310448,9 +310458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span206[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -310464,7 +310474,7 @@ public static class AssemblyQuestLoader obj139.Steps = list206; reference143 = obj139; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span205[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -310472,19 +310482,19 @@ public static class AssemblyQuestLoader index2 = 2; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 130) + span207[num2] = new QuestStep(EInteractionType.UseItem, null, null, 130) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); + span207[num2] = new QuestStep(EInteractionType.Interact, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); obj140.Steps = list207; reference144 = obj140; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span205[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -310492,18 +310502,18 @@ public static class AssemblyQuestLoader num2 = 2; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.60025f, 25.983873f, -369.20984f), 140) + span208[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.60025f, 25.983873f, -369.20984f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008628u, new Vector3(-431.8761f, 25.983873f, -368.36804f), 140); + span208[index2] = new QuestStep(EInteractionType.Interact, 1008628u, new Vector3(-431.8761f, 25.983873f, -368.36804f), 140); obj141.Steps = list208; reference145 = obj141; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span205[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -310511,70 +310521,70 @@ public static class AssemblyQuestLoader index2 = 6; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-414.27258f, 23.113977f, -394.49655f), 140) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-414.27258f, 23.113977f, -394.49655f), 140) { Fly = true }; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span209[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1008636u, new Vector3(-415.91516f, 23.113977f, -394.6136f), 140); index3 = 6; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span210[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list210; reference147 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.65857f, 23.008797f, -337.7979f), 140) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.65857f, 23.008797f, -337.7979f), 140) { Fly = true }; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span209[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1008637u, new Vector3(-406.05786f, 23.008799f, -339.9558f), 140); num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span7 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span7[index3] = null; + span211[index3] = null; index3++; - span7[index3] = null; + span211[index3] = null; index3++; - span7[index3] = null; + span211[index3] = null; index3++; - span7[index3] = null; + span211[index3] = null; index3++; - span7[index3] = null; + span211[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list211; reference148 = questStep7; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-443.07297f, 30.999876f, -328.30157f), 140) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-443.07297f, 30.999876f, -328.30157f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008635u, new Vector3(-444.29694f, 30.999878f, -329.64075f), 140); + span209[num2] = new QuestStep(EInteractionType.Interact, 1008635u, new Vector3(-444.29694f, 30.999878f, -329.64075f), 140); obj142.Steps = list209; reference146 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span205[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -310582,14 +310592,14 @@ public static class AssemblyQuestLoader num2 = 2; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.36285f, 19.00904f, -354.65195f), 140) + span212[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.36285f, 19.00904f, -354.65195f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); + span212[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); obj143.Steps = list212; reference149 = obj143; questRoot30.QuestSequence = list205; @@ -310599,16 +310609,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "JerryWester"; + span213[index] = "JerryWester"; questRoot31.Author = list213; index = 5; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span214[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -310616,9 +310626,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span215[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -310632,7 +310642,7 @@ public static class AssemblyQuestLoader obj144.Steps = list215; reference150 = obj144; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span214[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -310640,16 +310650,16 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span216[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj145.Steps = list216; reference151 = obj145; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span214[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -310657,13 +310667,13 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008659u, new Vector3(26.474365f, 20.174328f, -679.74365f), 156); + span217[num2] = new QuestStep(EInteractionType.Interact, 1008659u, new Vector3(26.474365f, 20.174328f, -679.74365f), 156); obj146.Steps = list217; reference152 = obj146; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span214[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -310671,23 +310681,23 @@ public static class AssemblyQuestLoader num2 = 3; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span218[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span218[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008547u, new Vector3(0.77819824f, -1.9957249f, -45.487183f), 351); + span218[index2] = new QuestStep(EInteractionType.Interact, 1008547u, new Vector3(0.77819824f, -1.9957249f, -45.487183f), 351); obj147.Steps = list218; reference153 = obj147; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span214[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -310695,9 +310705,9 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008554u, new Vector3(1.6326294f, -1.9957249f, -41.916565f), 351); + span219[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008554u, new Vector3(1.6326294f, -1.9957249f, -41.916565f), 351); obj148.Steps = list219; reference154 = obj148; questRoot31.QuestSequence = list214; @@ -310707,16 +310717,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "JerryWester"; + span220[index] = "JerryWester"; questRoot32.Author = list220; index = 4; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span221[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -310724,9 +310734,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) + span222[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -310740,7 +310750,7 @@ public static class AssemblyQuestLoader obj149.Steps = list222; reference155 = obj149; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span221[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -310748,9 +310758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span223[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, 1009050u, new Vector3(57.419678f, -5.5366235f, -1.2664795f), 141) { Fly = true, @@ -310759,23 +310769,23 @@ public static class AssemblyQuestLoader index3 = 5; List list224 = new List(index3); CollectionsMarshal.SetCount(list224, index3); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span5[num3] = 2852u; + span224[num3] = 2852u; num3++; - span5[num3] = 3114u; + span224[num3] = 3114u; num3++; - span5[num3] = 3115u; + span224[num3] = 3115u; num3++; - span5[num3] = 3116u; + span224[num3] = 3116u; num3++; - span5[num3] = 3117u; + span224[num3] = 3117u; obj151.KillEnemyDataIds = list224; reference157 = obj151; obj150.Steps = list223; reference156 = obj150; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span221[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -310783,13 +310793,13 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009050u, new Vector3(57.419678f, -5.5366235f, -1.2664795f), 141); + span225[index2] = new QuestStep(EInteractionType.Interact, 1009050u, new Vector3(57.419678f, -5.5366235f, -1.2664795f), 141); obj152.Steps = list225; reference158 = obj152; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span221[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -310797,14 +310807,14 @@ public static class AssemblyQuestLoader index2 = 2; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(187.86679f, -1f, -301.48148f), 141) + span226[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(187.86679f, -1f, -301.48148f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); + span226[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); obj153.Steps = list226; reference159 = obj153; questRoot32.QuestSequence = list221; @@ -310814,16 +310824,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "JerryWester"; + span227[index] = "JerryWester"; questRoot33.Author = list227; index = 5; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span228[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -310831,9 +310841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) + span229[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -310847,7 +310857,7 @@ public static class AssemblyQuestLoader obj154.Steps = list229; reference160 = obj154; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span228[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -310855,18 +310865,18 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-141.48044f, 4.2354183f, 232.0292f), 141) + span230[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-141.48044f, 4.2354183f, 232.0292f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009055u, new Vector3(-142.74823f, 4.2354183f, 232.77625f), 141); + span230[num2] = new QuestStep(EInteractionType.Interact, 1009055u, new Vector3(-142.74823f, 4.2354183f, 232.77625f), 141); obj155.Steps = list230; reference161 = obj155; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span228[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -310874,18 +310884,18 @@ public static class AssemblyQuestLoader num2 = 2; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(57.739433f, -1.247997f, 343.4356f), 141) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(57.739433f, -1.247997f, 343.4356f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009056u, new Vector3(58.27417f, -1.2500068f, 342.2445f), 141); + span231[index2] = new QuestStep(EInteractionType.Interact, 1009056u, new Vector3(58.27417f, -1.2500068f, 342.2445f), 141); obj156.Steps = list231; reference162 = obj156; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span228[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -310893,13 +310903,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009175u, new Vector3(59.433838f, -1.2516545f, 341.26794f), 141); + span232[num2] = new QuestStep(EInteractionType.Interact, 1009175u, new Vector3(59.433838f, -1.2516545f, 341.26794f), 141); obj157.Steps = list232; reference163 = obj157; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span228[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -310907,14 +310917,14 @@ public static class AssemblyQuestLoader num2 = 2; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj158.Steps = list233; reference164 = obj158; questRoot33.QuestSequence = list228; @@ -310924,16 +310934,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "JerryWester"; + span234[index] = "JerryWester"; questRoot34.Author = list234; index = 7; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span235[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -310941,9 +310951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -310957,7 +310967,7 @@ public static class AssemblyQuestLoader obj159.Steps = list236; reference165 = obj159; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span235[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -310965,16 +310975,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009098u, new Vector3(262.71448f, -8.995881f, -77.92786f), 152) + span237[index2] = new QuestStep(EInteractionType.Interact, 1009098u, new Vector3(262.71448f, -8.995881f, -77.92786f), 152) { Fly = true }; obj160.Steps = list237; reference166 = obj160; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span235[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -310982,16 +310992,16 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033555u, new Vector3(193.59119f, -22.344374f, -399.8932f), 152) + span238[num2] = new QuestStep(EInteractionType.Interact, 1033555u, new Vector3(193.59119f, -22.344374f, -399.8932f), 152) { Fly = true }; obj161.Steps = list238; reference167 = obj161; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span235[num]; QuestSequence obj162 = new QuestSequence { Sequence = 3 @@ -310999,16 +311009,16 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009119u, new Vector3(106.85889f, -27.487057f, -366.3844f), 152) + span239[index2] = new QuestStep(EInteractionType.Interact, 1009119u, new Vector3(106.85889f, -27.487057f, -366.3844f), 152) { Fly = true }; obj162.Steps = list239; reference168 = obj162; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span235[num]; QuestSequence obj163 = new QuestSequence { Sequence = 4 @@ -311016,9 +311026,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.23474f, -31.415636f, -218.26653f), 152) + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.23474f, -31.415636f, -218.26653f), 152) { StopDistance = 0.25f, Fly = true @@ -311026,7 +311036,7 @@ public static class AssemblyQuestLoader obj163.Steps = list240; reference169 = obj163; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span235[num]; QuestSequence obj164 = new QuestSequence { Sequence = 5 @@ -311034,9 +311044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span241[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { @@ -311046,7 +311056,7 @@ public static class AssemblyQuestLoader obj164.Steps = list241; reference170 = obj164; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -311054,9 +311064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -311070,16 +311080,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "JerryWester"; + span243[index] = "JerryWester"; questRoot35.Author = list243; index = 5; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span244[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -311087,9 +311097,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -311103,7 +311113,7 @@ public static class AssemblyQuestLoader obj166.Steps = list245; reference172 = obj166; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span244[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -311111,13 +311121,13 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010017u, new Vector3(22.171326f, 1.1999999f, 28.854736f), 132); + span246[num2] = new QuestStep(EInteractionType.Interact, 1010017u, new Vector3(22.171326f, 1.1999999f, 28.854736f), 132); obj167.Steps = list246; reference173 = obj167; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span244[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -311125,13 +311135,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); + span247[index2] = new QuestStep(EInteractionType.Interact, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); obj168.Steps = list247; reference174 = obj168; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span244[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -311139,25 +311149,25 @@ public static class AssemblyQuestLoader index2 = 4; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.68947f, -8.046954f, 100.59061f), 132); + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.68947f, -8.046954f, 100.59061f), 132); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.482037f, -9.182595f, 124.36735f), 132); + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.482037f, -9.182595f, 124.36735f), 132); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.59977f, -18.800003f, 103.46791f), 132) + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.59977f, -18.800003f, 103.46791f), 132) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010012u, new Vector3(23.910828f, -18.800003f, 89.89087f), 132) + span248[num2] = new QuestStep(EInteractionType.Interact, 1010012u, new Vector3(23.910828f, -18.800003f, 89.89087f), 132) { DisableNavmesh = true }; obj169.Steps = list248; reference175 = obj169; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span244[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -311165,9 +311175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); obj170.Steps = list249; reference176 = obj170; questRoot35.QuestSequence = list244; @@ -311177,16 +311187,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "JerryWester"; + span250[index] = "JerryWester"; questRoot36.Author = list250; index = 6; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span251[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -311194,9 +311204,9 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -311210,7 +311220,7 @@ public static class AssemblyQuestLoader obj171.Steps = list252; reference177 = obj171; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span251[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -311218,9 +311228,9 @@ public static class AssemblyQuestLoader num2 = 2; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span253[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -311230,11 +311240,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010020u, new Vector3(-569.39044f, 9.822195f, 65.171265f), 152); + span253[index2] = new QuestStep(EInteractionType.Interact, 1010020u, new Vector3(-569.39044f, 9.822195f, 65.171265f), 152); obj172.Steps = list253; reference178 = obj172; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span251[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -311242,18 +311252,18 @@ public static class AssemblyQuestLoader index2 = 2; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-300.50375f, 0.39631903f, 268.70343f), 152) + span254[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-300.50375f, 0.39631903f, 268.70343f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010037u, new Vector3(-300.98425f, 0.4458849f, 267.84155f), 152); + span254[num2] = new QuestStep(EInteractionType.Interact, 1010037u, new Vector3(-300.98425f, 0.4458849f, 267.84155f), 152); obj173.Steps = list254; reference179 = obj173; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span251[num]; QuestSequence obj174 = new QuestSequence { Sequence = 3 @@ -311261,18 +311271,18 @@ public static class AssemblyQuestLoader num2 = 2; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-172.96619f, 1.4138634f, 147.4101f), 152) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-172.96619f, 1.4138634f, 147.4101f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010038u, new Vector3(-173.66296f, 1.4696703f, 146.83752f), 152); + span255[index2] = new QuestStep(EInteractionType.Interact, 1010038u, new Vector3(-173.66296f, 1.4696703f, 146.83752f), 152); obj174.Steps = list255; reference180 = obj174; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span251[num]; QuestSequence obj175 = new QuestSequence { Sequence = 4 @@ -311280,13 +311290,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009987u, new Vector3(-207.69055f, 4.192081f, 100.26697f), 152); + span256[num2] = new QuestStep(EInteractionType.Interact, 1009987u, new Vector3(-207.69055f, 4.192081f, 100.26697f), 152); obj175.Steps = list256; reference181 = obj175; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span251[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -311294,20 +311304,20 @@ public static class AssemblyQuestLoader num2 = 3; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span257[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span257[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); obj176.Steps = list257; reference182 = obj176; questRoot36.QuestSequence = list251; @@ -311317,16 +311327,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "JerryWester"; + span258[index] = "JerryWester"; questRoot37.Author = list258; index = 6; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span259[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -311334,16 +311344,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) { StopDistance = 7f }; obj177.Steps = list260; reference183 = obj177; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span259[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -311351,13 +311361,13 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010890u, new Vector3(31.967651f, -1f, 2.9144287f), 351); + span261[index2] = new QuestStep(EInteractionType.Interact, 1010890u, new Vector3(31.967651f, -1f, 2.9144287f), 351); obj178.Steps = list261; reference184 = obj178; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span259[num]; QuestSequence obj179 = new QuestSequence { Sequence = 2 @@ -311365,21 +311375,21 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span262[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010860u, new Vector3(2.822876f, -1.995725f, -41.24518f), 351) + span262[num2] = new QuestStep(EInteractionType.Interact, 1010860u, new Vector3(2.822876f, -1.995725f, -41.24518f), 351) { StopDistance = 7f }; obj179.Steps = list262; reference185 = obj179; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span259[num]; QuestSequence obj180 = new QuestSequence { Sequence = 3 @@ -311387,18 +311397,18 @@ public static class AssemblyQuestLoader num2 = 2; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span263[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351); + span263[index2] = new QuestStep(EInteractionType.Interact, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351); obj180.Steps = list263; reference186 = obj180; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span259[num]; QuestSequence obj181 = new QuestSequence { Sequence = 4 @@ -311406,9 +311416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010861u, new Vector3(-63.523376f, 46.999992f, 25.192627f), 147) + span264[num2] = new QuestStep(EInteractionType.Interact, 1010861u, new Vector3(-63.523376f, 46.999992f, 25.192627f), 147) { StopDistance = 0.5f, Fly = true, @@ -311417,7 +311427,7 @@ public static class AssemblyQuestLoader obj181.Steps = list264; reference187 = obj181; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span259[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -311425,9 +311435,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 5f }; @@ -311440,16 +311450,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; + span266[index] = "liza"; questRoot38.Author = list266; index = 5; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span267[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -311457,13 +311467,13 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886); obj183.Steps = list268; reference189 = obj183; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span267[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -311471,74 +311481,74 @@ public static class AssemblyQuestLoader num2 = 3; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - ref QuestStep reference191 = ref span3[index2]; + ref QuestStep reference191 = ref span269[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1033786u, new Vector3(65.415405f, -18.499813f, 11.795227f), 886); num3 = 6; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span7 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index3 = 0; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span270[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list270; reference191 = questStep8; index2++; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span269[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1033787u, new Vector3(40.05493f, -19.999998f, 89.066895f), 886); index3 = 6; List list271 = new List(index3); CollectionsMarshal.SetCount(list271, index3); - span7 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num3 = 0; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span271[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list271; reference192 = questStep9; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span269[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1033788u, new Vector3(-27.908752f, -16f, 138.56714f), 886); num3 = 6; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span7 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index3 = 0; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span272[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list272; reference193 = questStep10; obj184.Steps = list269; reference190 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span267[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -311546,9 +311556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) + span273[num2] = new QuestStep(EInteractionType.Interact, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) { AethernetShortcut = new AethernetShortcut { @@ -311559,7 +311569,7 @@ public static class AssemblyQuestLoader obj185.Steps = list273; reference194 = obj185; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span267[num]; QuestSequence obj186 = new QuestSequence { Sequence = 3 @@ -311567,9 +311577,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886) + span274[index2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886) { AethernetShortcut = new AethernetShortcut { @@ -311580,7 +311590,7 @@ public static class AssemblyQuestLoader obj186.Steps = list274; reference195 = obj186; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span267[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -311588,9 +311598,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) { AethernetShortcut = new AethernetShortcut { @@ -311608,16 +311618,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "Censored"; + span276[index] = "Censored"; questRoot39.Author = list276; index = 5; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span277[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -311625,9 +311635,9 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span278[index2]; QuestStep obj189 = new QuestStep(EInteractionType.None, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -311642,15 +311652,15 @@ public static class AssemblyQuestLoader index3 = 1; List list279 = new List(index3); CollectionsMarshal.SetCount(list279, index3); - span8 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span8[num3] = 154; + span279[num3] = 154; skipStepConditions.InTerritory = list279; skipConditions2.StepIf = skipStepConditions; obj189.SkipConditions = skipConditions2; reference198 = obj189; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) + span278[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) { AethernetShortcut = new AethernetShortcut { @@ -311661,7 +311671,7 @@ public static class AssemblyQuestLoader obj188.Steps = list278; reference197 = obj188; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span277[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -311669,13 +311679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); + span280[num2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); obj190.Steps = list280; reference199 = obj190; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span277[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -311683,9 +311693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400) + span281[index2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -311693,7 +311703,7 @@ public static class AssemblyQuestLoader obj191.Steps = list281; reference200 = obj191; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span277[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -311701,13 +311711,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400); + span282[num2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400); obj192.Steps = list282; reference201 = obj192; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span277[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -311715,9 +311725,9 @@ public static class AssemblyQuestLoader num2 = 2; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 418) + span283[index2] = new QuestStep(EInteractionType.None, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -311727,7 +311737,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033922u, new Vector3(113.38977f, -20f, -0.9918823f), 886) + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033922u, new Vector3(113.38977f, -20f, -0.9918823f), 886) { AethernetShortcut = new AethernetShortcut { @@ -311744,16 +311754,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "Censored"; + span284[index] = "Censored"; questRoot40.Author = list284; index = 2; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span285[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -311761,9 +311771,9 @@ public static class AssemblyQuestLoader index2 = 2; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span286[num2]; QuestStep obj195 = new QuestStep(EInteractionType.None, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -311778,15 +311788,15 @@ public static class AssemblyQuestLoader num3 = 1; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span8 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index3 = 0; - span8[index3] = 154; + span287[index3] = 154; skipStepConditions2.InTerritory = list287; skipConditions3.StepIf = skipStepConditions2; obj195.SkipConditions = skipConditions3; reference204 = obj195; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032220u, new Vector3(113.29822f, -20.000002f, 1.449585f), 886) + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032220u, new Vector3(113.29822f, -20.000002f, 1.449585f), 886) { AethernetShortcut = new AethernetShortcut { @@ -311797,7 +311807,7 @@ public static class AssemblyQuestLoader obj194.Steps = list286; reference203 = obj194; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span285[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -311805,9 +311815,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); obj196.Steps = list288; reference205 = obj196; questRoot40.QuestSequence = list285; @@ -311817,16 +311827,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "liza"; + span289[index] = "liza"; questRoot41.Author = list289; index = 11; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span290[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -311834,9 +311844,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span291[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -311850,7 +311860,7 @@ public static class AssemblyQuestLoader obj197.Steps = list291; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span290[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -311858,9 +311868,9 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span292[index2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { Fly = true @@ -311868,9 +311878,9 @@ public static class AssemblyQuestLoader index3 = 1; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - Span span9 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span9[num3] = new DialogueChoice + span293[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW201_03895_Q1_000_011") @@ -311880,7 +311890,7 @@ public static class AssemblyQuestLoader obj198.Steps = list292; reference207 = obj198; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span290[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -311888,13 +311898,13 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033626u, new Vector3(-484.42816f, 107.63f, 136.5835f), 829); + span294[num2] = new QuestStep(EInteractionType.Interact, 1033626u, new Vector3(-484.42816f, 107.63f, 136.5835f), 829); obj200.Steps = list294; reference209 = obj200; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span290[num]; QuestSequence obj201 = new QuestSequence { Sequence = 3 @@ -311902,13 +311912,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); + span295[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); obj201.Steps = list295; reference210 = obj201; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span290[num]; QuestSequence obj202 = new QuestSequence { Sequence = 4 @@ -311916,13 +311926,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); + span296[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); obj202.Steps = list296; reference211 = obj202; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span290[num]; QuestSequence obj203 = new QuestSequence { Sequence = 5 @@ -311930,9 +311940,9 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - ref QuestStep reference213 = ref span3[index2]; + ref QuestStep reference213 = ref span297[index2]; QuestStep obj204 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829) { StopDistance = 5f, @@ -311944,9 +311954,9 @@ public static class AssemblyQuestLoader num3 = 1; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span9 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index3 = 0; - span9[index3] = new DialogueChoice + span298[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYW201_03895_Q6_000_000"), @@ -311957,12 +311967,12 @@ public static class AssemblyQuestLoader obj203.Steps = list297; reference212 = obj203; num++; - span2[num] = new QuestSequence + span290[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span290[num]; QuestSequence obj205 = new QuestSequence { Sequence = 7 @@ -311970,13 +311980,13 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); + span299[num2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); obj205.Steps = list299; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span290[num]; QuestSequence obj206 = new QuestSequence { Sequence = 8 @@ -311984,13 +311994,13 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033632u, new Vector3(50.94983f, 35f, 60.440918f), 919); + span300[index2] = new QuestStep(EInteractionType.Interact, 1033632u, new Vector3(50.94983f, 35f, 60.440918f), 919); obj206.Steps = list300; reference215 = obj206; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span290[num]; QuestSequence obj207 = new QuestSequence { Sequence = 9 @@ -311998,13 +312008,13 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033635u, new Vector3(5.2643433f, 41f, 9.811523f), 919); + span301[num2] = new QuestStep(EInteractionType.Interact, 1033635u, new Vector3(5.2643433f, 41f, 9.811523f), 919); obj207.Steps = list301; reference216 = obj207; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span290[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -312012,9 +312022,9 @@ public static class AssemblyQuestLoader num2 = 3; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span302[index2]; QuestStep obj209 = new QuestStep(EInteractionType.Interact, 1033636u, new Vector3(-5.5390625f, 41.019974f, 25.680908f), 919) { TargetTerritoryId = (ushort)621 @@ -312024,15 +312034,15 @@ public static class AssemblyQuestLoader index3 = 1; List list303 = new List(index3); CollectionsMarshal.SetCount(list303, index3); - span8 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span8[num3] = 919; + span303[num3] = 919; skipStepConditions3.NotInTerritory = list303; skipConditions4.StepIf = skipStepConditions3; obj209.SkipConditions = skipConditions4; reference218 = obj209; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span302[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -312045,7 +312055,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(3980) }; @@ -312058,16 +312068,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "alydev"; + span304[index] = "alydev"; questRoot42.Author = list304; index = 6; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span305[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -312075,9 +312085,9 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033717u, new Vector3(-286.82385f, 17.772081f, 444.23596f), 814) + span306[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033717u, new Vector3(-286.82385f, 17.772081f, 444.23596f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, @@ -312097,7 +312107,7 @@ public static class AssemblyQuestLoader obj210.Steps = list306; reference219 = obj210; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span305[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -312105,9 +312115,9 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033720u, new Vector3(79.81995f, 35.999687f, -148.27197f), 819) + span307[index2] = new QuestStep(EInteractionType.Interact, 1033720u, new Vector3(79.81995f, 35.999687f, -148.27197f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -312119,7 +312129,7 @@ public static class AssemblyQuestLoader obj211.Steps = list307; reference220 = obj211; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span305[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -312127,9 +312137,9 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033722u, new Vector3(-13.473755f, 19.999794f, -155.13855f), 819) + span308[num2] = new QuestStep(EInteractionType.Interact, 1033722u, new Vector3(-13.473755f, 19.999794f, -155.13855f), 819) { AethernetShortcut = new AethernetShortcut { @@ -312140,7 +312150,7 @@ public static class AssemblyQuestLoader obj212.Steps = list308; reference221 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span305[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -312148,9 +312158,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033723u, new Vector3(-349.63f, 100.1054f, -605.27966f), 813) + span309[index2] = new QuestStep(EInteractionType.Interact, 1033723u, new Vector3(-349.63f, 100.1054f, -605.27966f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -312158,7 +312168,7 @@ public static class AssemblyQuestLoader obj213.Steps = list309; reference222 = obj213; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span305[num]; QuestSequence obj214 = new QuestSequence { Sequence = 4 @@ -312166,9 +312176,9 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span310[num2]; QuestStep obj215 = new QuestStep(EInteractionType.Interact, 1033727u, new Vector3(-601.8616f, 65.60101f, -419.9131f), 813) { Fly = true @@ -312176,9 +312186,9 @@ public static class AssemblyQuestLoader num3 = 1; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span9 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span9[index3] = new DialogueChoice + span311[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANDWA001_03896_Q3_000_000"), @@ -312189,7 +312199,7 @@ public static class AssemblyQuestLoader obj214.Steps = list310; reference223 = obj214; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span305[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -312197,15 +312207,15 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span312[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31137u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033727u, new Vector3(-601.8616f, 65.60101f, -419.9131f), 813); + span312[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033727u, new Vector3(-601.8616f, 65.60101f, -419.9131f), 813); obj216.Steps = list312; reference225 = obj216; questRoot42.QuestSequence = list305; @@ -312215,16 +312225,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "Theo"; + span313[index] = "Theo"; questRoot43.Author = list313; index = 5; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span314[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -312232,13 +312242,13 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.601006f, -412.71082f), 813); + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.601006f, -412.71082f), 813); obj217.Steps = list315; reference226 = obj217; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span314[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -312246,16 +312256,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) + span316[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) { Mount = true }; obj218.Steps = list316; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span314[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -312263,16 +312273,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.6009f, -414.66394f), 813) + span317[num2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.6009f, -414.66394f), 813) { Mount = true }; obj219.Steps = list317; reference228 = obj219; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span314[num]; QuestSequence obj220 = new QuestSequence { Sequence = 3 @@ -312280,22 +312290,22 @@ public static class AssemblyQuestLoader num2 = 2; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span318[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31139u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) + span318[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) { Mount = true }; obj220.Steps = list318; reference229 = obj220; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span314[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -312303,9 +312313,9 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813); + span319[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813); obj221.Steps = list319; reference230 = obj221; questRoot43.QuestSequence = list314; @@ -312315,16 +312325,16 @@ public static class AssemblyQuestLoader num = 1; List list320 = new List(num); CollectionsMarshal.SetCount(list320, num); - span = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "liza"; + span320[index] = "liza"; questRoot44.Author = list320; index = 8; List list321 = new List(index); CollectionsMarshal.SetCount(list321, index); - span2 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span321[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -312332,13 +312342,13 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); + span322[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); obj222.Steps = list322; reference231 = obj222; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span321[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -312346,18 +312356,18 @@ public static class AssemblyQuestLoader index2 = 2; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.15628f, 108.72211f, -680.6214f), 813) + span323[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.15628f, 108.72211f, -680.6214f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033732u, new Vector3(-356.22186f, 108.722115f, -682.3072f), 813); + span323[num2] = new QuestStep(EInteractionType.Interact, 1033732u, new Vector3(-356.22186f, 108.722115f, -682.3072f), 813); obj223.Steps = list323; reference232 = obj223; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span321[num]; QuestSequence obj224 = new QuestSequence { Sequence = 2 @@ -312365,9 +312375,9 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span324[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Interact, 1033733u, new Vector3(-357.16797f, 108.722115f, -683.1922f), 813) { StopDistance = 5f @@ -312375,9 +312385,9 @@ public static class AssemblyQuestLoader index3 = 1; List list325 = new List(index3); CollectionsMarshal.SetCount(list325, index3); - span9 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num3 = 0; - span9[num3] = new DialogueChoice + span325[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANDWA003_03898_SYSTEM_000_046") @@ -312387,7 +312397,7 @@ public static class AssemblyQuestLoader obj224.Steps = list324; reference233 = obj224; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span321[num]; QuestSequence obj226 = new QuestSequence { Sequence = 3 @@ -312395,16 +312405,16 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033769u, new Vector3(-358.114f, 108.722115f, -683.43634f), 813) + span326[num2] = new QuestStep(EInteractionType.Interact, 1033769u, new Vector3(-358.114f, 108.722115f, -683.43634f), 813) { StopDistance = 5f }; obj226.Steps = list326; reference235 = obj226; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span321[num]; QuestSequence obj227 = new QuestSequence { Sequence = 4 @@ -312412,9 +312422,9 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027826u, new Vector3(89.15845f, 0.49999997f, -145.4643f), 819) + span327[index2] = new QuestStep(EInteractionType.Interact, 1027826u, new Vector3(89.15845f, 0.49999997f, -145.4643f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -312426,7 +312436,7 @@ public static class AssemblyQuestLoader obj227.Steps = list327; reference236 = obj227; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span321[num]; QuestSequence obj228 = new QuestSequence { Sequence = 5 @@ -312434,9 +312444,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813) + span328[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -312444,7 +312454,7 @@ public static class AssemblyQuestLoader obj228.Steps = list328; reference237 = obj228; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span321[num]; QuestSequence obj229 = new QuestSequence { Sequence = 6 @@ -312452,13 +312462,13 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60091f, -414.66394f), 813); + span329[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60091f, -414.66394f), 813); obj229.Steps = list329; reference238 = obj229; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span321[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -312466,15 +312476,15 @@ public static class AssemblyQuestLoader index2 = 2; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span330[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31141u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); obj230.Steps = list330; reference239 = obj230; questRoot44.QuestSequence = list321; @@ -312484,16 +312494,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "Theo"; + span331[index] = "Theo"; questRoot45.Author = list331; index = 6; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span332[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -312501,18 +312511,18 @@ public static class AssemblyQuestLoader num2 = 2; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span333[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span333[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj231.Steps = list333; reference240 = obj231; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span332[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -312520,13 +312530,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span334[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj232.Steps = list334; reference241 = obj232; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span332[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -312534,13 +312544,13 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); + span335[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); obj233.Steps = list335; reference242 = obj233; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span332[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -312548,19 +312558,19 @@ public static class AssemblyQuestLoader index2 = 2; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span336[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31143u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span336[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj234.Steps = list336; reference243 = obj234; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span332[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -312568,16 +312578,16 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033737u, new Vector3(-250.17175f, 18.842602f, -161.12f), 813) + span337[index2] = new QuestStep(EInteractionType.Interact, 1033737u, new Vector3(-250.17175f, 18.842602f, -161.12f), 813) { Fly = true }; obj235.Steps = list337; reference244 = obj235; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span332[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -312585,14 +312595,14 @@ public static class AssemblyQuestLoader index2 = 2; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span338[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj236.Steps = list338; reference245 = obj236; questRoot45.QuestSequence = list332; @@ -312637,9 +312647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033738u, new Vector3(-616.29663f, -0.3631083f, 303.94446f), 813) + span4[num2] = new QuestStep(EInteractionType.Interact, 1033738u, new Vector3(-616.29663f, -0.3631083f, 303.94446f), 813) { Fly = true }; @@ -312654,9 +312664,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span5[index2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -312684,9 +312694,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span6[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj4.Steps = list6; reference4 = obj4; num++; @@ -312698,9 +312708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); + span7[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); obj5.Steps = list7; reference5 = obj5; num++; @@ -312712,15 +312722,15 @@ public static class AssemblyQuestLoader index2 = 2; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span8[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31145u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span8[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj6.Steps = list8; reference6 = obj6; num++; @@ -312732,9 +312742,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) + span9[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) { Fly = true }; @@ -312749,16 +312759,16 @@ public static class AssemblyQuestLoader index2 = 3; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011069u, new Vector3(-254.10852f, 3.2807007f, -114.54956f), 813) + span10[num2] = new QuestStep(EInteractionType.Interact, 2011069u, new Vector3(-254.10852f, 3.2807007f, -114.54956f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011068u, new Vector3(-245.28882f, 3.463745f, -116.68579f), 813); + span10[num2] = new QuestStep(EInteractionType.Interact, 2011068u, new Vector3(-245.28882f, 3.463745f, -116.68579f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011067u, new Vector3(-236.77429f, 3.829956f, -115.58716f), 813); + span10[num2] = new QuestStep(EInteractionType.Interact, 2011067u, new Vector3(-236.77429f, 3.829956f, -115.58716f), 813); obj8.Steps = list10; reference8 = obj8; num++; @@ -312770,9 +312780,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) + span11[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) { Fly = true }; @@ -312787,9 +312797,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; @@ -312802,16 +312812,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "Theo"; + span13[index] = "Theo"; questRoot2.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -312819,13 +312829,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -312833,16 +312843,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033744u, new Vector3(-354.5434f, 100.1054f, -603.7537f), 813) + span16[num2] = new QuestStep(EInteractionType.Interact, 1033744u, new Vector3(-354.5434f, 100.1054f, -603.7537f), 813) { Fly = true }; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -312850,13 +312860,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033746u, new Vector3(-351.36957f, 100.1054f, -603.60114f), 813); + span17[index2] = new QuestStep(EInteractionType.Interact, 1033746u, new Vector3(-351.36957f, 100.1054f, -603.60114f), 813); obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -312864,13 +312874,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033729u, new Vector3(-355.6115f, 100.1054f, -603.20447f), 813); + span18[num2] = new QuestStep(EInteractionType.Interact, 1033729u, new Vector3(-355.6115f, 100.1054f, -603.20447f), 813); obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -312878,9 +312888,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; @@ -312893,16 +312903,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 4; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -312910,15 +312920,15 @@ public static class AssemblyQuestLoader index2 = 2; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span22[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -312926,16 +312936,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813) + span23[index2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813) { Fly = true }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -312943,19 +312953,19 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span24[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31147u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813); + span24[num2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813); obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -312963,14 +312973,14 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span25[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj19.Steps = list25; reference19 = obj19; questRoot3.QuestSequence = list21; @@ -312980,16 +312990,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 3; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -312997,15 +313007,15 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -313013,9 +313023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034105u, new Vector3(775.9059f, 21.325724f, 21.286316f), 813) + span29[index2] = new QuestStep(EInteractionType.Interact, 1034105u, new Vector3(775.9059f, 21.325724f, 21.286316f), 813) { StopDistance = 1f, Fly = true, @@ -313024,7 +313034,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -313032,21 +313042,21 @@ public static class AssemblyQuestLoader index2 = 3; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span30[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31149u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj22.Steps = list30; reference22 = obj22; questRoot4.QuestSequence = list27; @@ -313056,16 +313066,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot5.Author = list31; index = 3; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -313073,15 +313083,15 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span33[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -313089,13 +313099,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span34[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -313103,17 +313113,17 @@ public static class AssemblyQuestLoader num2 = 3; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span35[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31151u, ItemCount = 4 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj25.Steps = list35; reference25 = obj25; questRoot5.QuestSequence = list32; @@ -313123,16 +313133,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot6.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -313140,15 +313150,15 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj26.Steps = list38; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -313156,9 +313166,9 @@ public static class AssemblyQuestLoader num2 = 3; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span39[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 2011179u, new Vector3(-304.036f, 19.860376f, -244.1596f), 813) { Fly = true @@ -313166,49 +313176,49 @@ public static class AssemblyQuestLoader int num3 = 6; List> list40 = new List>(num3); CollectionsMarshal.SetCount(list40, num3); - Span> span4 = CollectionsMarshal.AsSpan(list40); + Span> span40 = CollectionsMarshal.AsSpan(list40); int num4 = 0; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - ref List reference29 = ref span4[num4]; + ref List reference29 = ref span40[num4]; int num5 = 2; List list41 = new List(num5); CollectionsMarshal.SetCount(list41, num5); - Span span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); int num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference29 = list41; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; obj28.RequiredQuestVariables = list40; num4 = 6; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list42; reference28 = obj28; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span39[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 2011178u, new Vector3(-267.5365f, 14.389221f, -191.63806f), 813) { Fly = true @@ -313216,49 +313226,49 @@ public static class AssemblyQuestLoader num3 = 6; List> list43 = new List>(num3); CollectionsMarshal.SetCount(list43, num3); - span4 = CollectionsMarshal.AsSpan(list43); + Span> span43 = CollectionsMarshal.AsSpan(list43); num4 = 0; - span4[num4] = null; + span43[num4] = null; num4++; - span4[num4] = null; + span43[num4] = null; num4++; - ref List reference31 = ref span4[num4]; + ref List reference31 = ref span43[num4]; num6 = 2; List list44 = new List(num6); CollectionsMarshal.SetCount(list44, num6); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span44[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span44[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference31 = list44; num4++; - span4[num4] = null; + span43[num4] = null; num4++; - span4[num4] = null; + span43[num4] = null; num4++; - span4[num4] = null; + span43[num4] = null; obj29.RequiredQuestVariables = list43; num4 = 6; List list45 = new List(num4); CollectionsMarshal.SetCount(list45, num4); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list45; reference30 = obj29; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span39[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 2011177u, new Vector3(-236.13336f, 21.042175f, -223.0412f), 813) { Fly = true @@ -313266,51 +313276,51 @@ public static class AssemblyQuestLoader num3 = 6; List> list46 = new List>(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span> span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - ref List reference33 = ref span4[num4]; + ref List reference33 = ref span46[num4]; num5 = 2; List list47 = new List(num5); CollectionsMarshal.SetCount(list47, num5); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span47[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span47[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference33 = list47; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; obj30.RequiredQuestVariables = list46; num4 = 6; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list48; reference32 = obj30; obj27.Steps = list39; reference27 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -313318,14 +313328,14 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span49[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj31.Steps = list49; reference34 = obj31; questRoot6.QuestSequence = list37; @@ -313335,16 +313345,16 @@ public static class AssemblyQuestLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "liza"; + span50[index] = "liza"; questRoot7.Author = list50; index = 4; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span51[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -313352,15 +313362,15 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj32.Steps = list52; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span51[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -313368,13 +313378,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span53[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj33.Steps = list53; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span51[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -313382,22 +313392,22 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span54[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31153u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034112u, new Vector3(115.983765f, 106.73271f, -551.7815f), 813) + span54[index2] = new QuestStep(EInteractionType.Interact, 1034112u, new Vector3(115.983765f, 106.73271f, -551.7815f), 813) { Fly = true }; obj34.Steps = list54; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span51[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -313405,15 +313415,15 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj35.Steps = list55; reference38 = obj35; questRoot7.QuestSequence = list51; @@ -313423,16 +313433,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "pot0to"; + span56[index] = "pot0to"; questRoot8.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -313440,15 +313450,15 @@ public static class AssemblyQuestLoader num2 = 2; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span58[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj36.Steps = list58; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -313456,9 +313466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034115u, new Vector3(732.3567f, 21.798542f, -77.62268f), 813) + span59[num2] = new QuestStep(EInteractionType.Interact, 1034115u, new Vector3(732.3567f, 21.798542f, -77.62268f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb, @@ -313473,7 +313483,7 @@ public static class AssemblyQuestLoader obj37.Steps = list59; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -313481,15 +313491,15 @@ public static class AssemblyQuestLoader num2 = 3; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span60[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31155u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -313507,7 +313517,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj38.Steps = list60; reference41 = obj38; questRoot8.QuestSequence = list57; @@ -313517,16 +313527,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "plogon_enjoyer"; + span61[index] = "plogon_enjoyer"; questRoot9.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span62[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -313534,15 +313544,15 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj39.Steps = list63; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span62[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -313550,16 +313560,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034118u, new Vector3(-55.49713f, 98.10251f, -624.7501f), 813) + span64[index2] = new QuestStep(EInteractionType.Interact, 1034118u, new Vector3(-55.49713f, 98.10251f, -624.7501f), 813) { Fly = true }; obj40.Steps = list64; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span62[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -313567,20 +313577,20 @@ public static class AssemblyQuestLoader index2 = 3; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span65[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31157u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj41.Steps = list65; reference44 = obj41; questRoot9.QuestSequence = list62; @@ -313590,16 +313600,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot10.Author = list66; index = 3; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span67[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -313607,15 +313617,15 @@ public static class AssemblyQuestLoader num2 = 2; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span68[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj42.Steps = list68; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -313623,9 +313633,9 @@ public static class AssemblyQuestLoader index2 = 3; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span69[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Say, 1033770u, new Vector3(-410.11676f, 91.978714f, -426.71857f), 813) { Fly = true, @@ -313637,30 +313647,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list70 = new List>(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span> span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - ref List reference48 = ref span4[num4]; + ref List reference48 = ref span70[num4]; num6 = 1; List list71 = new List(num6); CollectionsMarshal.SetCount(list71, num6); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span71[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference48 = list71; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; obj44.RequiredQuestVariables = list70; reference47 = obj44; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span69[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Say, 1033771u, new Vector3(-396.07843f, 93.51564f, -419.11957f), 813) { Fly = true, @@ -313672,30 +313682,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list72 = new List>(num4); CollectionsMarshal.SetCount(list72, num4); - span4 = CollectionsMarshal.AsSpan(list72); + Span> span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span4[num3] = null; + span72[num3] = null; num3++; - span4[num3] = null; + span72[num3] = null; num3++; - ref List reference50 = ref span4[num3]; + ref List reference50 = ref span72[num3]; num5 = 1; List list73 = new List(num5); CollectionsMarshal.SetCount(list73, num5); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num6 = 0; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference50 = list73; num3++; - span4[num3] = null; + span72[num3] = null; num3++; - span4[num3] = null; + span72[num3] = null; num3++; - span4[num3] = null; + span72[num3] = null; obj45.RequiredQuestVariables = list72; reference49 = obj45; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span69[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Say, 1033772u, new Vector3(-399.80164f, 91.33075f, -441.42828f), 813) { Fly = true, @@ -313707,32 +313717,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list74 = new List>(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span> span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - ref List reference52 = ref span4[num4]; + ref List reference52 = ref span74[num4]; num6 = 1; List list75 = new List(num6); CollectionsMarshal.SetCount(list75, num6); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num5 = 0; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span75[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference52 = list75; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; obj46.RequiredQuestVariables = list74; reference51 = obj46; obj43.Steps = list69; reference46 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -313740,14 +313750,14 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span76[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span76[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj47.Steps = list76; reference53 = obj47; questRoot10.QuestSequence = list67; @@ -313757,16 +313767,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot11.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span78[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -313774,15 +313784,15 @@ public static class AssemblyQuestLoader index2 = 2; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span79[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj48.Steps = list79; reference54 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -313790,13 +313800,13 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); + span80[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); obj49.Steps = list80; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -313804,22 +313814,22 @@ public static class AssemblyQuestLoader index2 = 2; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span81[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31159u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033773u, new Vector3(-629.3279f, 56.201706f, -139.29962f), 813) + span81[num2] = new QuestStep(EInteractionType.Interact, 1033773u, new Vector3(-629.3279f, 56.201706f, -139.29962f), 813) { Fly = true }; obj50.Steps = list81; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -313827,14 +313837,14 @@ public static class AssemblyQuestLoader num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span82[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span82[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj51.Steps = list82; reference57 = obj51; questRoot11.QuestSequence = list78; @@ -313844,16 +313854,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot12.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -313861,15 +313871,15 @@ public static class AssemblyQuestLoader index2 = 2; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span85[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj52.Steps = list85; reference58 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -313877,13 +313887,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); + span86[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); obj53.Steps = list86; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -313891,17 +313901,17 @@ public static class AssemblyQuestLoader index2 = 3; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span87[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31161u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj54.Steps = list87; reference60 = obj54; questRoot12.QuestSequence = list84; @@ -313911,16 +313921,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "pot0to"; + span88[index] = "pot0to"; questRoot13.Author = list88; index = 4; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span89[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -313928,9 +313938,9 @@ public static class AssemblyQuestLoader num2 = 2; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -313943,11 +313953,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj55.Steps = list90; reference61 = obj55; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -313955,9 +313965,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2011166u, new Vector3(-721.70593f, 68.86389f, -1.5107422f), 813) + span91[num2] = new QuestStep(EInteractionType.UseItem, 2011166u, new Vector3(-721.70593f, 68.86389f, -1.5107422f), 813) { Fly = true, ItemId = 2003030u, @@ -313966,7 +313976,7 @@ public static class AssemblyQuestLoader obj56.Steps = list91; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span89[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -313974,13 +313984,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034059u, new Vector3(-725.70386f, 68.86053f, 2.2124634f), 813); + span92[index2] = new QuestStep(EInteractionType.Interact, 1034059u, new Vector3(-725.70386f, 68.86053f, 2.2124634f), 813); obj57.Steps = list92; reference63 = obj57; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span89[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -313988,14 +313998,14 @@ public static class AssemblyQuestLoader index2 = 2; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj58.Steps = list93; reference64 = obj58; questRoot13.QuestSequence = list89; @@ -314005,16 +314015,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "pot0to"; + span94[index] = "pot0to"; questRoot14.Author = list94; index = 4; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -314022,9 +314032,9 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -314037,11 +314047,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj59.Steps = list96; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span95[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -314049,13 +314059,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span97[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj60.Steps = list97; reference66 = obj60; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -314063,22 +314073,22 @@ public static class AssemblyQuestLoader num2 = 2; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span98[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31163u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034061u, new Vector3(-355.97772f, 100.1054f, -636.53015f), 813) + span98[index2] = new QuestStep(EInteractionType.Interact, 1034061u, new Vector3(-355.97772f, 100.1054f, -636.53015f), 813) { Fly = true }; obj61.Steps = list98; reference67 = obj61; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -314086,14 +314096,14 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span99[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj62.Steps = list99; reference68 = obj62; questRoot14.QuestSequence = list95; @@ -314103,16 +314113,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "pot0to"; + span100[index] = "pot0to"; questRoot15.Author = list100; index = 3; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span101[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -314120,19 +314130,19 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span102[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span102[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj63.Steps = list102; reference69 = obj63; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span101[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -314140,16 +314150,16 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034062u, new Vector3(214.92322f, 140.93163f, -570.09235f), 813) + span103[num2] = new QuestStep(EInteractionType.Interact, 1034062u, new Vector3(214.92322f, 140.93163f, -570.09235f), 813) { Fly = true }; obj64.Steps = list103; reference70 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span101[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -314157,20 +314167,20 @@ public static class AssemblyQuestLoader num2 = 3; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span104[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31165u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span104[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj65.Steps = list104; reference71 = obj65; questRoot15.QuestSequence = list101; @@ -314180,16 +314190,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot16.Author = list105; index = 4; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span106[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -314197,15 +314207,15 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span107[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span107[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj66.Steps = list107; reference72 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span106[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -314213,16 +314223,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) + span108[index2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) { StopDistance = 5f }; obj67.Steps = list108; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span106[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -314230,22 +314240,22 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span109[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31167u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) + span109[num2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) { StopDistance = 5f }; obj68.Steps = list109; reference74 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span106[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -314253,14 +314263,14 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj69.Steps = list110; reference75 = obj69; questRoot16.QuestSequence = list106; @@ -314270,16 +314280,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot17.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span112[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -314287,15 +314297,15 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span113[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj70.Steps = list113; reference76 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span112[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -314303,9 +314313,9 @@ public static class AssemblyQuestLoader num2 = 4; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span114[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 2011169u, new Vector3(-95.903015f, 1.6326294f, 41.244995f), 813) { Fly = true @@ -314313,51 +314323,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list115 = new List>(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span> span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - ref List reference79 = ref span4[num3]; + ref List reference79 = ref span115[num3]; num5 = 3; List list116 = new List(num5); CollectionsMarshal.SetCount(list116, num5); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span116[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span116[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span116[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference79 = list116; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; obj72.RequiredQuestVariables = list115; num3 = 6; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span117[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list117; reference78 = obj72; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span114[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Interact, 2011170u, new Vector3(-84.916504f, 2.39563f, 36.850464f), 813) { Fly = true @@ -314365,51 +314375,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list118 = new List>(num4); CollectionsMarshal.SetCount(list118, num4); - span4 = CollectionsMarshal.AsSpan(list118); + Span> span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - ref List reference81 = ref span4[num3]; + ref List reference81 = ref span118[num3]; num6 = 3; List list119 = new List(num6); CollectionsMarshal.SetCount(list119, num6); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span119[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span119[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span119[num5] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); reference81 = list119; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; obj73.RequiredQuestVariables = list118; num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list120; reference80 = obj73; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span114[index2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 2011171u, new Vector3(-68.55884f, 2.5177002f, 38.04065f), 813) { Fly = true @@ -314417,51 +314427,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list121 = new List>(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span> span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - ref List reference83 = ref span4[num3]; + ref List reference83 = ref span121[num3]; num5 = 3; List list122 = new List(num5); CollectionsMarshal.SetCount(list122, num5); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num6 = 0; - span5[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span122[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span122[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span122[num6] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); reference83 = list122; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; obj74.RequiredQuestVariables = list121; num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list123; reference82 = obj74; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span114[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 2011172u, new Vector3(-70.2984f, 1.449585f, 62.210938f), 813) { Fly = true @@ -314469,53 +314479,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list124 = new List>(num4); CollectionsMarshal.SetCount(list124, num4); - span4 = CollectionsMarshal.AsSpan(list124); + Span> span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - ref List reference85 = ref span4[num3]; + ref List reference85 = ref span124[num3]; num6 = 3; List list125 = new List(num6); CollectionsMarshal.SetCount(list125, num6); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span125[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span125[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span125[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); reference85 = list125; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; obj75.RequiredQuestVariables = list124; num3 = 6; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span126[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list126; reference84 = obj75; obj71.Steps = list114; reference77 = obj71; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -314523,15 +314533,15 @@ public static class AssemblyQuestLoader index2 = 2; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj76.Steps = list127; reference86 = obj76; questRoot17.QuestSequence = list112; @@ -314541,16 +314551,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot18.Author = list128; index = 4; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span129[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -314558,15 +314568,15 @@ public static class AssemblyQuestLoader num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span130[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj77.Steps = list130; reference87 = obj77; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span129[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -314574,13 +314584,13 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span131[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj78.Steps = list131; reference88 = obj78; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span129[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -314588,15 +314598,15 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span132[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31169u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033694u, new Vector3(593.19434f, 5.8981767f, 704.86f), 813) + span132[index2] = new QuestStep(EInteractionType.Interact, 1033694u, new Vector3(593.19434f, 5.8981767f, 704.86f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -314604,7 +314614,7 @@ public static class AssemblyQuestLoader obj79.Steps = list132; reference89 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span129[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -314612,15 +314622,15 @@ public static class AssemblyQuestLoader index2 = 2; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span133[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj80.Steps = list133; reference90 = obj80; questRoot18.QuestSequence = list129; @@ -314630,16 +314640,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span134[index] = "liza"; questRoot19.Author = list134; index = 4; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span135[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -314647,15 +314657,15 @@ public static class AssemblyQuestLoader num2 = 2; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span136[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj81.Steps = list136; reference91 = obj81; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span135[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -314663,16 +314673,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033695u, new Vector3(117.05188f, 7.07016f, 667.38367f), 813) + span137[num2] = new QuestStep(EInteractionType.Interact, 1033695u, new Vector3(117.05188f, 7.07016f, 667.38367f), 813) { Fly = true }; obj82.Steps = list137; reference92 = obj82; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span135[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -314680,22 +314690,22 @@ public static class AssemblyQuestLoader num2 = 2; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span138[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31171u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033696u, new Vector3(119.035645f, 7.096028f, 667.5974f), 813) + span138[index2] = new QuestStep(EInteractionType.Interact, 1033696u, new Vector3(119.035645f, 7.096028f, 667.5974f), 813) { StopDistance = 5f }; obj83.Steps = list138; reference93 = obj83; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span135[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -314703,15 +314713,15 @@ public static class AssemblyQuestLoader index2 = 2; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span139[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj84.Steps = list139; reference94 = obj84; questRoot19.QuestSequence = list135; @@ -314721,16 +314731,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot20.Author = list140; index = 4; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span141[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -314738,15 +314748,15 @@ public static class AssemblyQuestLoader num2 = 2; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span142[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span142[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj85.Steps = list142; reference95 = obj85; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span141[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -314754,9 +314764,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) + span143[num2] = new QuestStep(EInteractionType.Interact, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -314764,7 +314774,7 @@ public static class AssemblyQuestLoader obj86.Steps = list143; reference96 = obj86; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span141[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -314772,16 +314782,16 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) + span144[index2] = new QuestStep(EInteractionType.Emote, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) { Emote = EEmote.Psych }; obj87.Steps = list144; reference97 = obj87; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span141[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -314789,15 +314799,15 @@ public static class AssemblyQuestLoader index2 = 2; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span145[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span145[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj88.Steps = list145; reference98 = obj88; questRoot20.QuestSequence = list141; @@ -314807,16 +314817,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "pot0to"; + span146[index] = "pot0to"; questRoot21.Author = list146; index = 4; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span147[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -314824,15 +314834,15 @@ public static class AssemblyQuestLoader num2 = 2; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span148[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj89.Steps = list148; reference99 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span147[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -314840,13 +314850,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span149[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj90.Steps = list149; reference100 = obj90; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span147[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -314854,22 +314864,22 @@ public static class AssemblyQuestLoader num2 = 2; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span150[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31173u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033703u, new Vector3(-270.77136f, 93.37625f, -480.33875f), 813) + span150[index2] = new QuestStep(EInteractionType.Interact, 1033703u, new Vector3(-270.77136f, 93.37625f, -480.33875f), 813) { Fly = true }; obj91.Steps = list150; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span147[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -314877,14 +314887,14 @@ public static class AssemblyQuestLoader index2 = 2; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj92.Steps = list151; reference102 = obj92; questRoot21.QuestSequence = list147; @@ -314894,16 +314904,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot22.Author = list152; index = 3; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span153[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -314911,15 +314921,15 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj93.Steps = list154; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span153[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -314927,16 +314937,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033704u, new Vector3(-33.341064f, 21.204435f, -198.41309f), 813) + span155[num2] = new QuestStep(EInteractionType.Interact, 1033704u, new Vector3(-33.341064f, 21.204435f, -198.41309f), 813) { Fly = true }; obj94.Steps = list155; reference104 = obj94; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span153[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -314944,20 +314954,20 @@ public static class AssemblyQuestLoader num2 = 3; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span156[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31175u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj95.Steps = list156; reference105 = obj95; questRoot22.QuestSequence = list153; @@ -314967,16 +314977,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot23.Author = list157; index = 3; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span158[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -314984,15 +314994,15 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj96.Steps = list159; reference106 = obj96; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span158[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -315000,9 +315010,9 @@ public static class AssemblyQuestLoader num2 = 3; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span160[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1033706u, new Vector3(-384.9088f, 105.85561f, -645.9602f), 813) { StopDistance = 2f, @@ -315011,23 +315021,23 @@ public static class AssemblyQuestLoader num4 = 6; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list161; reference108 = obj98; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span160[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1033705u, new Vector3(-380.3922f, 103.089836f, -669.8253f), 813) { Fly = true @@ -315035,23 +315045,23 @@ public static class AssemblyQuestLoader num3 = 6; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num4 = 0; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span162[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list162; reference109 = obj99; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span160[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1033707u, new Vector3(-361.83722f, 103.57124f, -703.2731f), 813) { Fly = true @@ -315059,25 +315069,25 @@ public static class AssemblyQuestLoader num4 = 6; List list163 = new List(num4); CollectionsMarshal.SetCount(list163, num4); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span163[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list163; reference110 = obj100; obj97.Steps = list160; reference107 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span158[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -315085,14 +315095,14 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj101.Steps = list164; reference111 = obj101; questRoot23.QuestSequence = list158; @@ -315102,16 +315112,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot24.Author = list165; index = 5; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span166[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -315119,15 +315129,15 @@ public static class AssemblyQuestLoader num2 = 2; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span167[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj102.Steps = list167; reference112 = obj102; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span166[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -315135,13 +315145,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); + span168[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); obj103.Steps = list168; reference113 = obj103; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span166[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -315149,9 +315159,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) + span169[index2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) { Fly = true, Land = true, @@ -315160,7 +315170,7 @@ public static class AssemblyQuestLoader obj104.Steps = list169; reference114 = obj104; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span166[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -315168,16 +315178,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) + span170[num2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) { Action = EAction.Cannonfire }; obj105.Steps = list170; reference115 = obj105; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span166[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -315185,14 +315195,14 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span171[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813) { Mount = false }; @@ -315205,16 +315215,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot25.Author = list172; index = 4; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span173[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -315222,15 +315232,15 @@ public static class AssemblyQuestLoader index2 = 2; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj107.Steps = list174; reference117 = obj107; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span173[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -315238,13 +315248,13 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span175[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj108.Steps = list175; reference118 = obj108; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span173[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -315252,19 +315262,19 @@ public static class AssemblyQuestLoader index2 = 2; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span176[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31177u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034070u, new Vector3(-796.47516f, 69.28625f, 117.29602f), 813); + span176[num2] = new QuestStep(EInteractionType.Interact, 1034070u, new Vector3(-796.47516f, 69.28625f, 117.29602f), 813); obj109.Steps = list176; reference119 = obj109; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span173[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -315272,14 +315282,14 @@ public static class AssemblyQuestLoader num2 = 2; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span177[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span177[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj110.Steps = list177; reference120 = obj110; questRoot25.QuestSequence = list173; @@ -315289,16 +315299,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot26.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span179[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -315306,15 +315316,15 @@ public static class AssemblyQuestLoader index2 = 2; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span180[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj111.Steps = list180; reference121 = obj111; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span179[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -315322,16 +315332,16 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034071u, new Vector3(-171.4046f, 5.779212f, -110.27698f), 813) + span181[index2] = new QuestStep(EInteractionType.Interact, 1034071u, new Vector3(-171.4046f, 5.779212f, -110.27698f), 813) { Fly = true }; obj112.Steps = list181; reference122 = obj112; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span179[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -315339,20 +315349,20 @@ public static class AssemblyQuestLoader index2 = 3; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span182[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31179u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span182[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj113.Steps = list182; reference123 = obj113; questRoot26.QuestSequence = list179; @@ -315362,16 +315372,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot27.Author = list183; index = 3; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span184[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -315379,15 +315389,15 @@ public static class AssemblyQuestLoader num2 = 2; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span185[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj114.Steps = list185; reference124 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span184[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -315395,18 +315405,18 @@ public static class AssemblyQuestLoader index2 = 2; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.174656f, 1.063369f, 661.43774f), 813) + span186[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.174656f, 1.063369f, 661.43774f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034072u, new Vector3(-25.92511f, 1.3904266f, 662.8976f), 813); + span186[num2] = new QuestStep(EInteractionType.Interact, 1034072u, new Vector3(-25.92511f, 1.3904266f, 662.8976f), 813); obj115.Steps = list186; reference125 = obj115; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span184[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -315414,15 +315424,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj116.Steps = list187; reference126 = obj116; questRoot27.QuestSequence = list184; @@ -315432,16 +315442,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot28.Author = list188; index = 4; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span189[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -315449,15 +315459,15 @@ public static class AssemblyQuestLoader index2 = 2; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span190[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj117.Steps = list190; reference127 = obj117; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span189[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -315465,13 +315475,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span191[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj118.Steps = list191; reference128 = obj118; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span189[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -315479,22 +315489,22 @@ public static class AssemblyQuestLoader index2 = 2; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span192[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31181u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034073u, new Vector3(-504.0513f, 3.623286f, 25.802979f), 813) + span192[num2] = new QuestStep(EInteractionType.Interact, 1034073u, new Vector3(-504.0513f, 3.623286f, 25.802979f), 813) { Fly = true }; obj119.Steps = list192; reference129 = obj119; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span189[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -315502,14 +315512,14 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span193[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj120.Steps = list193; reference130 = obj120; questRoot28.QuestSequence = list189; @@ -315519,16 +315529,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot29.Author = list194; index = 3; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span195[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -315536,15 +315546,15 @@ public static class AssemblyQuestLoader index2 = 2; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span196[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span196[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj121.Steps = list196; reference131 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span195[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -315552,21 +315562,21 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-134.17696f, 14.623874f, -124.68204f), 813) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-134.17696f, 14.623874f, -124.68204f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034075u, new Vector3(-137.71265f, 14.623856f, -124.89508f), 813) + span197[index2] = new QuestStep(EInteractionType.Interact, 1034075u, new Vector3(-137.71265f, 14.623856f, -124.89508f), 813) { StopDistance = 5f }; obj122.Steps = list197; reference132 = obj122; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span195[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -315574,20 +315584,20 @@ public static class AssemblyQuestLoader index2 = 3; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span198[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31183u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span198[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj123.Steps = list198; reference133 = obj123; questRoot29.QuestSequence = list195; @@ -315597,16 +315607,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "pot0to"; + span199[index] = "pot0to"; questRoot30.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span200[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -315614,9 +315624,9 @@ public static class AssemblyQuestLoader num2 = 2; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span201[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -315629,11 +315639,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj124.Steps = list201; reference134 = obj124; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span200[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -315641,13 +315651,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); + span202[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); obj125.Steps = list202; reference135 = obj125; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span200[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -315655,9 +315665,9 @@ public static class AssemblyQuestLoader num2 = 15; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span203[index2]; QuestStep obj127 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.43753f, 101.31912f, -445.69028f), 813) { Fly = true, @@ -315666,38 +315676,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list204 = new List>(num3); CollectionsMarshal.SetCount(list204, num3); - span4 = CollectionsMarshal.AsSpan(list204); + Span> span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span4[num4] = null; + span204[num4] = null; num4++; - ref List reference138 = ref span4[num4]; + ref List reference138 = ref span204[num4]; num5 = 5; List list205 = new List(num5); CollectionsMarshal.SetCount(list205, num5); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference138 = list205; num4++; - span4[num4] = null; + span204[num4] = null; num4++; - span4[num4] = null; + span204[num4] = null; num4++; - span4[num4] = null; + span204[num4] = null; num4++; - span4[num4] = null; + span204[num4] = null; obj127.RequiredQuestVariables = list204; reference137 = obj127; index2++; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span203[index2]; QuestStep obj128 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-251.79787f, 101.4096f, -436.75403f), 813) { Comment = "west of The Stay - walk up to target" @@ -315705,38 +315715,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list206 = new List>(num4); CollectionsMarshal.SetCount(list206, num4); - span4 = CollectionsMarshal.AsSpan(list206); + Span> span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = null; + span206[num3] = null; num3++; - ref List reference140 = ref span4[num3]; + ref List reference140 = ref span206[num3]; num6 = 5; List list207 = new List(num6); CollectionsMarshal.SetCount(list207, num6); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference140 = list207; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; obj128.RequiredQuestVariables = list206; reference139 = obj128; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span203[index2]; QuestStep obj129 = new QuestStep(EInteractionType.Action, 2011130u, new Vector3(-245.7771f, 101.426636f, -433.98187f), 813) { Comment = "west of The Stay - fire cannon", @@ -315745,38 +315755,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list208 = new List>(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span> span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span4[num4] = null; + span208[num4] = null; num4++; - ref List reference142 = ref span4[num4]; + ref List reference142 = ref span208[num4]; num5 = 5; List list209 = new List(num5); CollectionsMarshal.SetCount(list209, num5); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference142 = list209; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; obj129.RequiredQuestVariables = list208; reference141 = obj129; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span203[index2]; QuestStep obj130 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.99785f, 100.41297f, -449.9386f), 813) { Fly = true, @@ -315785,40 +315795,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list210 = new List>(num4); CollectionsMarshal.SetCount(list210, num4); - span4 = CollectionsMarshal.AsSpan(list210); + Span> span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span4[num3] = null; + span210[num3] = null; num3++; - ref List reference144 = ref span4[num3]; + ref List reference144 = ref span210[num3]; num6 = 6; List list211 = new List(num6); CollectionsMarshal.SetCount(list211, num6); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference144 = list211; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; obj130.RequiredQuestVariables = list210; reference143 = obj130; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span203[index2]; QuestStep obj131 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.86038f, 100.41297f, -450.21674f), 813) { Comment = "inside The Stay - walk up to target" @@ -315826,40 +315836,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list212 = new List>(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span> span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span4[num4] = null; + span212[num4] = null; num4++; - ref List reference146 = ref span4[num4]; + ref List reference146 = ref span212[num4]; num5 = 6; List list213 = new List(num5); CollectionsMarshal.SetCount(list213, num5); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference146 = list213; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; obj131.RequiredQuestVariables = list212; reference145 = obj131; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span203[index2]; QuestStep obj132 = new QuestStep(EInteractionType.Action, 2011131u, new Vector3(-199.42017f, 100.38904f, -450.7973f), 813) { Comment = "inside The Stay - fire cannon", @@ -315868,40 +315878,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list214 = new List>(num4); CollectionsMarshal.SetCount(list214, num4); - span4 = CollectionsMarshal.AsSpan(list214); + Span> span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = null; + span214[num3] = null; num3++; - ref List reference148 = ref span4[num3]; + ref List reference148 = ref span214[num3]; num6 = 6; List list215 = new List(num6); CollectionsMarshal.SetCount(list215, num6); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference148 = list215; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; obj132.RequiredQuestVariables = list214; reference147 = obj132; index2++; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span203[index2]; QuestStep obj133 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-204.52136f, 86.09296f, -519.285f), 813) { Fly = true, @@ -315910,40 +315920,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list216 = new List>(num3); CollectionsMarshal.SetCount(list216, num3); - span4 = CollectionsMarshal.AsSpan(list216); + Span> span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span4[num4] = null; + span216[num4] = null; num4++; - ref List reference150 = ref span4[num4]; + ref List reference150 = ref span216[num4]; num5 = 6; List list217 = new List(num5); CollectionsMarshal.SetCount(list217, num5); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference150 = list217; num4++; - span4[num4] = null; + span216[num4] = null; num4++; - span4[num4] = null; + span216[num4] = null; num4++; - span4[num4] = null; + span216[num4] = null; num4++; - span4[num4] = null; + span216[num4] = null; obj133.RequiredQuestVariables = list216; reference149 = obj133; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span203[index2]; QuestStep obj134 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-193.84006f, 86.09295f, -508.64786f), 813) { Comment = "north of The Stay - walk up to target" @@ -315951,40 +315961,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list218 = new List>(num4); CollectionsMarshal.SetCount(list218, num4); - span4 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span4[num3] = null; + span218[num3] = null; num3++; - ref List reference152 = ref span4[num3]; + ref List reference152 = ref span218[num3]; num6 = 6; List list219 = new List(num6); CollectionsMarshal.SetCount(list219, num6); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference152 = list219; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; obj134.RequiredQuestVariables = list218; reference151 = obj134; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span203[index2]; QuestStep obj135 = new QuestStep(EInteractionType.Action, 2011133u, new Vector3(-193.13348f, 86.045654f, -502.76953f), 813) { Comment = "north of The Stay - fire cannon", @@ -315993,40 +316003,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list220 = new List>(num3); CollectionsMarshal.SetCount(list220, num3); - span4 = CollectionsMarshal.AsSpan(list220); + Span> span220 = CollectionsMarshal.AsSpan(list220); num4 = 0; - span4[num4] = null; + span220[num4] = null; num4++; - ref List reference154 = ref span4[num4]; + ref List reference154 = ref span220[num4]; num5 = 6; List list221 = new List(num5); CollectionsMarshal.SetCount(list221, num5); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference154 = list221; num4++; - span4[num4] = null; + span220[num4] = null; num4++; - span4[num4] = null; + span220[num4] = null; num4++; - span4[num4] = null; + span220[num4] = null; num4++; - span4[num4] = null; + span220[num4] = null; obj135.RequiredQuestVariables = list220; reference153 = obj135; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span203[index2]; QuestStep obj136 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.87851f, 85.39617f, -487.57132f), 813) { Fly = true, @@ -316035,38 +316045,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list222 = new List>(num4); CollectionsMarshal.SetCount(list222, num4); - span4 = CollectionsMarshal.AsSpan(list222); + Span> span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span4[num3] = null; + span222[num3] = null; num3++; - ref List reference156 = ref span4[num3]; + ref List reference156 = ref span222[num3]; num6 = 5; List list223 = new List(num6); CollectionsMarshal.SetCount(list223, num6); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference156 = list223; num3++; - span4[num3] = null; + span222[num3] = null; num3++; - span4[num3] = null; + span222[num3] = null; num3++; - span4[num3] = null; + span222[num3] = null; num3++; - span4[num3] = null; + span222[num3] = null; obj136.RequiredQuestVariables = list222; reference155 = obj136; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span203[index2]; QuestStep obj137 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-151.61143f, 85.348495f, -488.9138f), 813) { Comment = "NE of The Stay - walk up to target" @@ -316074,38 +316084,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list224 = new List>(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span> span224 = CollectionsMarshal.AsSpan(list224); num4 = 0; - span4[num4] = null; + span224[num4] = null; num4++; - ref List reference158 = ref span4[num4]; + ref List reference158 = ref span224[num4]; num5 = 5; List list225 = new List(num5); CollectionsMarshal.SetCount(list225, num5); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num6 = 0; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference158 = list225; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; obj137.RequiredQuestVariables = list224; reference157 = obj137; index2++; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span203[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Action, 2011132u, new Vector3(-145.61688f, 85.34363f, -494.86536f), 813) { Comment = "NE of The Stay - fire cannon", @@ -316114,38 +316124,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list226 = new List>(num4); CollectionsMarshal.SetCount(list226, num4); - span4 = CollectionsMarshal.AsSpan(list226); + Span> span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span4[num3] = null; + span226[num3] = null; num3++; - ref List reference160 = ref span4[num3]; + ref List reference160 = ref span226[num3]; num6 = 5; List list227 = new List(num6); CollectionsMarshal.SetCount(list227, num6); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference160 = list227; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; obj138.RequiredQuestVariables = list226; reference159 = obj138; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span203[index2]; QuestStep obj139 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.4956f, 100.40788f, -442.20892f), 813) { Fly = true, @@ -316154,38 +316164,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list228 = new List>(num3); CollectionsMarshal.SetCount(list228, num3); - span4 = CollectionsMarshal.AsSpan(list228); + Span> span228 = CollectionsMarshal.AsSpan(list228); num4 = 0; - span4[num4] = null; + span228[num4] = null; num4++; - ref List reference162 = ref span4[num4]; + ref List reference162 = ref span228[num4]; num5 = 5; List list229 = new List(num5); CollectionsMarshal.SetCount(list229, num5); - span5 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num6 = 0; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference162 = list229; num4++; - span4[num4] = null; + span228[num4] = null; num4++; - span4[num4] = null; + span228[num4] = null; num4++; - span4[num4] = null; + span228[num4] = null; num4++; - span4[num4] = null; + span228[num4] = null; obj139.RequiredQuestVariables = list228; reference161 = obj139; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span203[index2]; QuestStep obj140 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-135.49406f, 103.20949f, -442.19656f), 813) { Comment = "east of The Stay - walk up to target" @@ -316193,38 +316203,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list230 = new List>(num4); CollectionsMarshal.SetCount(list230, num4); - span4 = CollectionsMarshal.AsSpan(list230); + Span> span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span4[num3] = null; + span230[num3] = null; num3++; - ref List reference164 = ref span4[num3]; + ref List reference164 = ref span230[num3]; num6 = 5; List list231 = new List(num6); CollectionsMarshal.SetCount(list231, num6); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num5 = 0; - span5[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference164 = list231; num3++; - span4[num3] = null; + span230[num3] = null; num3++; - span4[num3] = null; + span230[num3] = null; num3++; - span4[num3] = null; + span230[num3] = null; num3++; - span4[num3] = null; + span230[num3] = null; obj140.RequiredQuestVariables = list230; reference163 = obj140; index2++; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span203[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Action, 2011129u, new Vector3(-126.878784f, 103.196655f, -442.649f), 813) { Comment = "east of The Stay - fire cannon", @@ -316233,40 +316243,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list232 = new List>(num3); CollectionsMarshal.SetCount(list232, num3); - span4 = CollectionsMarshal.AsSpan(list232); + Span> span232 = CollectionsMarshal.AsSpan(list232); num4 = 0; - span4[num4] = null; + span232[num4] = null; num4++; - ref List reference166 = ref span4[num4]; + ref List reference166 = ref span232[num4]; num5 = 5; List list233 = new List(num5); CollectionsMarshal.SetCount(list233, num5); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num6 = 0; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference166 = list233; num4++; - span4[num4] = null; + span232[num4] = null; num4++; - span4[num4] = null; + span232[num4] = null; num4++; - span4[num4] = null; + span232[num4] = null; num4++; - span4[num4] = null; + span232[num4] = null; obj141.RequiredQuestVariables = list232; reference165 = obj141; obj126.Steps = list203; reference136 = obj126; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span200[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -316274,15 +316284,15 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj142.Steps = list234; reference167 = obj142; questRoot30.QuestSequence = list200; @@ -316330,9 +316340,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1032245u, new Vector3(622.73596f, 297.49292f, -199.42017f), 814) { Fly = true @@ -316340,61 +316350,61 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1032244u, new Vector3(603.9978f, 297.43994f, -180.92627f), 814); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list6; reference4 = questStep; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1032246u, new Vector3(594.8423f, 297.2672f, -176.01282f), 814); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list7; reference5 = questStep2; obj2.Steps = list4; @@ -316408,9 +316418,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span8[index2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true }; @@ -316425,15 +316435,15 @@ public static class AssemblyQuestLoader index2 = 2; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span9[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span9[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj5.Steps = list9; reference7 = obj5; num++; @@ -316445,23 +316455,23 @@ public static class AssemblyQuestLoader num2 = 5; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) + span10[index2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) { TargetTerritoryId = (ushort)896 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 2011156u, new Vector3(-694.05664f, 339.1621f, -370.2602f), 896) + span10[index2] = new QuestStep(EInteractionType.Say, 2011156u, new Vector3(-694.05664f, 339.1621f, -370.2602f), 896) { DelaySecondsAtStart = 5f, ChatMessage = new ChatMessage @@ -316480,9 +316490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) { NextQuestId = new QuestId(3953) }; @@ -316495,16 +316505,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot2.Author = list12; index = 5; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -316512,13 +316522,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895); + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895); obj8.Steps = list14; reference10 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -316526,9 +316536,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 814) + span15[num2] = new QuestStep(EInteractionType.Duty, null, null, 814) { DutyOptions = new DutyOptions { @@ -316538,7 +316548,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -316546,13 +316556,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034040u, new Vector3(-363.94293f, 103.83351f, 366.4148f), 928); + span16[index2] = new QuestStep(EInteractionType.Interact, 1034040u, new Vector3(-363.94293f, 103.83351f, 366.4148f), 928); obj10.Steps = list16; reference12 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -316560,9 +316570,9 @@ public static class AssemblyQuestLoader index2 = 4; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011108u, new Vector3(-363.3631f, 103.990234f, 375.69226f), 928) + span17[num2] = new QuestStep(EInteractionType.Interact, 2011108u, new Vector3(-363.3631f, 103.990234f, 375.69226f), 928) { SkipConditions = new SkipConditions { @@ -316573,22 +316583,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011155u, new Vector3(-383.81018f, 102.89148f, 389.12024f), 928) + span17[num2] = new QuestStep(EInteractionType.Interact, 2011155u, new Vector3(-383.81018f, 102.89148f, 389.12024f), 928) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span17[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034044u, new Vector3(-19.058533f, -3.501947E-11f, -58.365784f), 895); + span17[num2] = new QuestStep(EInteractionType.Interact, 1034044u, new Vector3(-19.058533f, -3.501947E-11f, -58.365784f), 895); obj11.Steps = list17; reference13 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -316596,14 +316606,14 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74414f, 0.6866455f, -58.396362f), 895) + span18[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74414f, 0.6866455f, -58.396362f), 895) { TargetTerritoryId = (ushort)895 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034031u, new Vector3(-50.492126f, 0.037401117f, -121.53815f), 895) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034031u, new Vector3(-50.492126f, 0.037401117f, -121.53815f), 895) { NextQuestId = new QuestId(3954) }; @@ -316616,16 +316626,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot3.Author = list19; index = 13; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -316633,13 +316643,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895); + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895); obj13.Steps = list21; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -316647,18 +316657,18 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.5766f, 1.2054443f, -109.056274f), 895) + span22[index2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.5766f, 1.2054443f, -109.056274f), 895) { TargetTerritoryId = (ushort)895 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); + span22[index2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); obj14.Steps = list22; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -316666,16 +316676,16 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895) + span23[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895) { StopDistance = 1f }; obj15.Steps = list23; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -316683,9 +316693,9 @@ public static class AssemblyQuestLoader num2 = 6; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1034016u, new Vector3(-6.668213f, -3.3829915E-11f, -56.443176f), 895) { StopDistance = 5f @@ -316693,23 +316703,23 @@ public static class AssemblyQuestLoader num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - span4 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list25; reference19 = obj17; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span24[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1034019u, new Vector3(-4.9592285f, -3.3072475E-11f, -55.161438f), 895) { StopDistance = 5f @@ -316717,23 +316727,23 @@ public static class AssemblyQuestLoader num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num4 = 0; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list26; reference20 = obj18; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span24[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1034020u, new Vector3(-4.348877f, -3.1869986E-11f, -53.11664f), 895) { StopDistance = 5f @@ -316741,23 +316751,23 @@ public static class AssemblyQuestLoader num4 = 6; List list27 = new List(num4); CollectionsMarshal.SetCount(list27, num4); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list27; reference21 = obj19; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span24[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1034017u, new Vector3(-5.0507812f, 0.029999875f, -51.010986f), 895) { StopDistance = 5f @@ -316765,23 +316775,23 @@ public static class AssemblyQuestLoader num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list28; reference22 = obj20; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span24[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1034018u, new Vector3(-6.729248f, 0.037395146f, -49.851257f), 895) { StopDistance = 5f @@ -316789,23 +316799,23 @@ public static class AssemblyQuestLoader num4 = 6; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list29; reference23 = obj21; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span24[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1034028u, new Vector3(-9.140198f, 0.029994294f, -49.973328f), 895) { StopDistance = 5f @@ -316813,25 +316823,25 @@ public static class AssemblyQuestLoader num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list30; reference24 = obj22; obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span20[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -316839,13 +316849,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895); + span31[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895); obj23.Steps = list31; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span20[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -316853,16 +316863,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span32[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895); num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new DialogueChoice + span33[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA303_03954_Q1_000_000"), @@ -316873,7 +316883,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference26 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span20[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -316881,13 +316891,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); + span34[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); obj25.Steps = list34; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span20[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -316895,21 +316905,21 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74166f, 0.691666f, -58.37535f), 895) + span35[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74166f, 0.691666f, -58.37535f), 895) { TargetTerritoryId = (ushort)895 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895) + span35[index2] = new QuestStep(EInteractionType.Interact, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895) { StopDistance = 7f }; obj26.Steps = list35; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span20[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -316917,18 +316927,18 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.55915f, 1.209601f, -109.0371f), 895) + span36[num2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.55915f, 1.209601f, -109.0371f), 895) { TargetTerritoryId = (ushort)895 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); + span36[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); obj27.Steps = list36; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span20[num]; QuestSequence obj28 = new QuestSequence { Sequence = 9 @@ -316936,21 +316946,21 @@ public static class AssemblyQuestLoader num2 = 2; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span37[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011151u, new Vector3(467.79578f, 311.02466f, -189.1051f), 814) + span37[index2] = new QuestStep(EInteractionType.Interact, 2011151u, new Vector3(467.79578f, 311.02466f, -189.1051f), 814) { Fly = true }; obj28.Steps = list37; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span20[num]; QuestSequence obj29 = new QuestSequence { Sequence = 10 @@ -316958,16 +316968,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011152u, new Vector3(345.3269f, 320.14954f, -317.58606f), 814) + span38[num2] = new QuestStep(EInteractionType.Interact, 2011152u, new Vector3(345.3269f, 320.14954f, -317.58606f), 814) { Fly = true }; obj29.Steps = list38; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span20[num]; QuestSequence obj30 = new QuestSequence { Sequence = 11 @@ -316975,16 +316985,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011153u, new Vector3(466.26978f, 298.146f, -398.79456f), 814) + span39[index2] = new QuestStep(EInteractionType.Interact, 2011153u, new Vector3(466.26978f, 298.146f, -398.79456f), 814) { Fly = true }; obj30.Steps = list39; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span20[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -316992,9 +317002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) { Fly = true, NextQuestId = new QuestId(3998) @@ -317008,16 +317018,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot4.Author = list41; index = 5; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -317025,13 +317035,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033962u, new Vector3(49.729126f, -18.746954f, 7.2785034f), 886); + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033962u, new Vector3(49.729126f, -18.746954f, 7.2785034f), 886); obj32.Steps = list43; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -317039,16 +317049,16 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033964u, new Vector3(50.58362f, -8.046957f, 99.290405f), 132) + span44[num2] = new QuestStep(EInteractionType.Interact, 1033964u, new Vector3(50.58362f, -8.046957f, 99.290405f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj33.Steps = list44; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -317056,13 +317066,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033966u, new Vector3(1.7547607f, -2.9701123f, 33.6156f), 132); + span45[index2] = new QuestStep(EInteractionType.Interact, 1033966u, new Vector3(1.7547607f, -2.9701123f, 33.6156f), 132); obj34.Steps = list45; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span42[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -317070,9 +317080,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011139u, new Vector3(129.47266f, 12.893799f, -102.00659f), 133) + span46[num2] = new QuestStep(EInteractionType.Interact, 2011139u, new Vector3(129.47266f, 12.893799f, -102.00659f), 133) { AethernetShortcut = new AethernetShortcut { @@ -317083,7 +317093,7 @@ public static class AssemblyQuestLoader obj35.Steps = list46; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -317091,9 +317101,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133) { NextQuestId = new QuestId(3956) }; @@ -317106,16 +317116,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot5.Author = list48; index = 4; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -317123,13 +317133,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133); obj37.Steps = list50; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -317137,16 +317147,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033971u, new Vector3(-14.4198f, 9.999999f, -79.88104f), 130) + span51[index2] = new QuestStep(EInteractionType.Interact, 1033971u, new Vector3(-14.4198f, 9.999999f, -79.88104f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj38.Steps = list51; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -317154,13 +317164,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011140u, new Vector3(-47.837036f, 5.203247f, -125.84119f), 130); + span52[num2] = new QuestStep(EInteractionType.Interact, 2011140u, new Vector3(-47.837036f, 5.203247f, -125.84119f), 130); obj39.Steps = list52; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -317168,16 +317178,16 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span53[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 1033976u, new Vector3(13.961914f, 8f, -104.53961f), 130); num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new DialogueChoice + span54[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA202_03956_Q1_000_000"), @@ -317195,16 +317205,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot6.Author = list55; index = 7; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -317212,13 +317222,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033976u, new Vector3(13.961914f, 8f, -104.53961f), 130); + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033976u, new Vector3(13.961914f, 8f, -104.53961f), 130); obj41.Steps = list57; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -317226,16 +317236,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033997u, new Vector3(-6.149414f, 20f, 16.189758f), 129) + span58[index2] = new QuestStep(EInteractionType.Interact, 1033997u, new Vector3(-6.149414f, 20f, 16.189758f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj42.Steps = list58; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -317243,9 +317253,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033981u, new Vector3(-344.74713f, 12.899759f, 13.076904f), 129) + span59[num2] = new QuestStep(EInteractionType.Interact, 1033981u, new Vector3(-344.74713f, 12.899759f, 13.076904f), 129) { AethernetShortcut = new AethernetShortcut { @@ -317256,7 +317266,7 @@ public static class AssemblyQuestLoader obj43.Steps = list59; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -317264,9 +317274,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033999u, new Vector3(47.501343f, 44.70852f, 131.2428f), 128) + span60[index2] = new QuestStep(EInteractionType.Interact, 1033999u, new Vector3(47.501343f, 44.70852f, 131.2428f), 128) { AethernetShortcut = new AethernetShortcut { @@ -317277,7 +317287,7 @@ public static class AssemblyQuestLoader obj44.Steps = list60; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = 4 @@ -317285,13 +317295,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033984u, new Vector3(2.7922974f, 44.011013f, -154.40613f), 128); + span61[num2] = new QuestStep(EInteractionType.Interact, 1033984u, new Vector3(2.7922974f, 44.011013f, -154.40613f), 128); obj45.Steps = list61; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj46 = new QuestSequence { Sequence = 5 @@ -317299,13 +317309,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128); + span62[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128); obj46.Steps = list62; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span56[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -317313,9 +317323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span63[num2]; QuestStep obj48 = new QuestStep(EInteractionType.CompleteQuest, 1033986u, new Vector3(-2.8840332f, 43.999985f, -157.91565f), 128) { StopDistance = 7f @@ -317323,9 +317333,9 @@ public static class AssemblyQuestLoader num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA203_03957_Q1_000_000"), @@ -317343,16 +317353,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot7.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -317360,16 +317370,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033987u, new Vector3(-2.8840332f, 43.99998f, -159.3805f), 128) + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033987u, new Vector3(-2.8840332f, 43.99998f, -159.3805f), 128) { StopDistance = 7f }; obj49.Steps = list67; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -317377,9 +317387,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033988u, new Vector3(20.675903f, -19.999985f, 105.39404f), 886) + span68[num2] = new QuestStep(EInteractionType.Interact, 1033988u, new Vector3(20.675903f, -19.999985f, 105.39404f), 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -317391,7 +317401,7 @@ public static class AssemblyQuestLoader obj50.Steps = list68; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span66[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -317399,9 +317409,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033990u, new Vector3(-38.71222f, -20f, 58.060547f), 886) + span69[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033990u, new Vector3(-38.71222f, -20f, 58.060547f), 886) { StopDistance = 7f, NextQuestId = new QuestId(3960) @@ -317415,16 +317425,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot8.Author = list70; index = 3; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span71[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -317432,16 +317442,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033991u, new Vector3(-37.9187f, -20f, 59.433838f), 886) + span72[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033991u, new Vector3(-37.9187f, -20f, 59.433838f), 886) { StopDistance = 7f }; obj52.Steps = list72; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span71[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -317449,9 +317459,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034082u, new Vector3(118.57776f, -20.000143f, 46.860474f), 418) + span73[index2] = new QuestStep(EInteractionType.Interact, 1034082u, new Vector3(118.57776f, -20.000143f, 46.860474f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -317463,7 +317473,7 @@ public static class AssemblyQuestLoader obj53.Steps = list73; reference57 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span71[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -317471,9 +317481,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034083u, new Vector3(38.28479f, -14.000004f, 40.05493f), 418) + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034083u, new Vector3(38.28479f, -14.000004f, 40.05493f), 418) { NextQuestId = new QuestId(3999) }; @@ -317486,16 +317496,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot9.Author = list75; index = 3; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -317503,16 +317513,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f }; obj55.Steps = list77; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -317520,9 +317530,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034507u, new Vector3(381.9486f, -64.35385f, 511.13135f), 815) + span78[num2] = new QuestStep(EInteractionType.Interact, 1034507u, new Vector3(381.9486f, -64.35385f, 511.13135f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -317530,7 +317540,7 @@ public static class AssemblyQuestLoader obj56.Steps = list78; reference60 = obj56; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -317538,9 +317548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) { NextQuestId = new QuestId(3976) }; @@ -317553,16 +317563,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -317570,16 +317580,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034510u, new Vector3(31.021484f, 4.9285717f, -8.560364f), 878) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034510u, new Vector3(31.021484f, 4.9285717f, -8.560364f), 878) { StopDistance = 4f }; obj58.Steps = list82; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -317587,18 +317597,18 @@ public static class AssemblyQuestLoader num2 = 2; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span83[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); + span83[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); obj59.Steps = list83; reference63 = obj59; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -317606,9 +317616,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span84[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -317618,7 +317628,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -317626,9 +317636,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034511u, new Vector3(101.27405f, -2.4161777E-14f, 93.36987f), 857) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034511u, new Vector3(101.27405f, -2.4161777E-14f, 93.36987f), 857) { NextQuestId = new QuestId(3977) }; @@ -317641,16 +317651,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot11.Author = list86; index = 6; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -317658,16 +317668,16 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034514u, new Vector3(-8.163635f, -2.4984214f, 18.936401f), 878) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034514u, new Vector3(-8.163635f, -2.4984214f, 18.936401f), 878) { StopDistance = 4f }; obj62.Steps = list88; reference66 = obj62; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -317675,16 +317685,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034513u, new Vector3(-6.149414f, -2.4984214f, 19.72992f), 878) + span89[index2] = new QuestStep(EInteractionType.Interact, 1034513u, new Vector3(-6.149414f, -2.4984214f, 19.72992f), 878) { StopDistance = 5f }; obj63.Steps = list89; reference67 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -317692,16 +317702,16 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011241u, new Vector3(-14.6356f, -2.581f, 23.8476f), 878) + span90[num2] = new QuestStep(EInteractionType.Interact, 2011241u, new Vector3(-14.6356f, -2.581f, 23.8476f), 878) { TargetTerritoryId = (ushort)857 }; obj64.Steps = list90; reference68 = obj64; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -317709,16 +317719,16 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034515u, new Vector3(-7.888916f, -2.4984214f, 12.741211f), 878) + span91[index2] = new QuestStep(EInteractionType.Interact, 1034515u, new Vector3(-7.888916f, -2.4984214f, 12.741211f), 878) { StopDistance = 5f }; obj65.Steps = list91; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span87[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -317726,9 +317736,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span92[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -317738,7 +317748,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span87[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -317746,9 +317756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034518u, new Vector3(101.182495f, -3.8122757E-14f, 103.715576f), 857) + span93[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034518u, new Vector3(101.182495f, -3.8122757E-14f, 103.715576f), 857) { StopDistance = 7f, NextQuestId = new QuestId(3978) @@ -317762,16 +317772,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot12.Author = list94; index = 7; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span95[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -317779,16 +317789,16 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034519u, new Vector3(101.15198f, -3.8577113E-14f, 103.6239f), 857) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034519u, new Vector3(101.15198f, -3.8577113E-14f, 103.6239f), 857) { StopDistance = 7f }; obj68.Steps = list96; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span95[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -317796,9 +317806,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span97[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -317808,12 +317818,12 @@ public static class AssemblyQuestLoader obj69.Steps = list97; reference73 = obj69; num++; - span2[num] = new QuestSequence + span95[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span95[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -317821,9 +317831,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span98[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -317833,7 +317843,7 @@ public static class AssemblyQuestLoader obj70.Steps = list98; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span95[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -317841,16 +317851,16 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) + span99[index2] = new QuestStep(EInteractionType.Interact, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) { StopDistance = 5f }; obj71.Steps = list99; reference75 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span95[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -317858,9 +317868,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1034520u, new Vector3(-7.7974243f, -2.4984214f, 11.337402f), 878) + span100[num2] = new QuestStep(EInteractionType.Say, 1034520u, new Vector3(-7.7974243f, -2.4984214f, 11.337402f), 878) { StopDistance = 5f, ChatMessage = new ChatMessage @@ -317871,7 +317881,7 @@ public static class AssemblyQuestLoader obj72.Steps = list100; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span95[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -317879,9 +317889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) { StopDistance = 5f }; @@ -317894,16 +317904,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot13.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -317911,16 +317921,16 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034522u, new Vector3(-7.0039062f, -2.4980054f, 21.591492f), 878) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034522u, new Vector3(-7.0039062f, -2.4980054f, 21.591492f), 878) { StopDistance = 7f }; obj74.Steps = list104; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -317928,16 +317938,16 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) + span105[index2] = new QuestStep(EInteractionType.Interact, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) { StopDistance = 5f }; obj75.Steps = list105; reference79 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -317945,15 +317955,15 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) { StopDistance = 4f }; @@ -317966,16 +317976,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot14.Author = list107; index = 9; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -317983,9 +317993,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -317999,7 +318009,7 @@ public static class AssemblyQuestLoader obj77.Steps = list109; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -318007,9 +318017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span110[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Interact, 1035243u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621) { Fly = true @@ -318017,9 +318027,9 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span5[num4] = new DialogueChoice + span111[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW301_03980_Q2_000_000") @@ -318029,7 +318039,7 @@ public static class AssemblyQuestLoader obj78.Steps = list110; reference82 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -318037,13 +318047,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); + span112[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); obj80.Steps = list112; reference84 = obj80; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -318051,13 +318061,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035319u, new Vector3(-467.0329f, 22.94018f, -416.89178f), 140); + span113[num2] = new QuestStep(EInteractionType.Interact, 1035319u, new Vector3(-467.0329f, 22.94018f, -416.89178f), 140); obj81.Steps = list113; reference85 = obj81; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span108[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -318065,9 +318075,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 140) + span114[index2] = new QuestStep(EInteractionType.Duty, null, null, 140) { DutyOptions = new DutyOptions { @@ -318077,7 +318087,7 @@ public static class AssemblyQuestLoader obj82.Steps = list114; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span108[num]; QuestSequence obj83 = new QuestSequence { Sequence = 5 @@ -318085,16 +318095,16 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035321u, new Vector3(98.802124f, 3.9999998f, 25.558838f), 967) + span115[num2] = new QuestStep(EInteractionType.Interact, 1035321u, new Vector3(98.802124f, 3.9999998f, 25.558838f), 967) { StopDistance = 5f }; obj83.Steps = list115; reference87 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span108[num]; QuestSequence obj84 = new QuestSequence { Sequence = 6 @@ -318102,13 +318112,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); + span116[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); obj84.Steps = list116; reference88 = obj84; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span108[num]; QuestSequence obj85 = new QuestSequence { Sequence = 7 @@ -318116,13 +318126,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035322u, new Vector3(-37.1557f, 41f, -2.02948f), 919); + span117[num2] = new QuestStep(EInteractionType.Interact, 1035322u, new Vector3(-37.1557f, 41f, -2.02948f), 919); obj85.Steps = list117; reference89 = obj85; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -318130,9 +318140,9 @@ public static class AssemblyQuestLoader num2 = 3; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span118[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 1033636u, new Vector3(-5.5390625f, 41.019974f, 25.680908f), 919) { StopDistance = 7f, @@ -318143,15 +318153,15 @@ public static class AssemblyQuestLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - Span span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span6[num3] = 919; + span119[num3] = 919; skipStepConditions.NotInTerritory = list119; skipConditions.StepIf = skipStepConditions; obj87.SkipConditions = skipConditions; reference91 = obj87; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span118[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -318164,7 +318174,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(3981) }; @@ -318177,16 +318187,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot15.Author = list120; index = 5; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -318194,9 +318204,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -318210,7 +318220,7 @@ public static class AssemblyQuestLoader obj88.Steps = list122; reference92 = obj88; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -318218,16 +318228,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span123[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1035243u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621); num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span5[num4] = new DialogueChoice + span124[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW311_03981_Q3_000_000") @@ -318237,7 +318247,7 @@ public static class AssemblyQuestLoader obj89.Steps = list123; reference93 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -318245,13 +318255,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035120u, new Vector3(52.140015f, 41f, 28.335938f), 919); + span125[num2] = new QuestStep(EInteractionType.Interact, 1035120u, new Vector3(52.140015f, 41f, 28.335938f), 919); obj90.Steps = list125; reference95 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -318259,13 +318269,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035323u, new Vector3(1.1443481f, 41.01995f, 24.917969f), 919); + span126[index2] = new QuestStep(EInteractionType.Interact, 1035323u, new Vector3(1.1443481f, 41.01995f, 24.917969f), 919); obj91.Steps = list126; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -318273,9 +318283,9 @@ public static class AssemblyQuestLoader index2 = 3; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span127[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1033636u, new Vector3(-5.5390625f, 41.019974f, 25.680908f), 919) { StopDistance = 7f, @@ -318286,15 +318296,15 @@ public static class AssemblyQuestLoader num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = 919; + span128[num3] = 919; skipStepConditions2.NotInTerritory = list128; skipConditions2.StepIf = skipStepConditions2; obj93.SkipConditions = skipConditions2; reference98 = obj93; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -318307,7 +318317,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(4031) }; @@ -318320,16 +318330,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "plogon_enjoyer"; + span129[index] = "plogon_enjoyer"; questRoot16.Author = list129; index = 4; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span130[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -318337,13 +318347,13 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819); + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819); obj94.Steps = list131; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span130[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -318351,13 +318361,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031533u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819); + span132[num2] = new QuestStep(EInteractionType.Interact, 1031533u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819); obj95.Steps = list132; reference100 = obj95; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span130[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -318365,13 +318375,13 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819); + span133[index2] = new QuestStep(EInteractionType.Interact, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819); obj96.Steps = list133; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span130[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -318379,9 +318389,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) { NextQuestId = new QuestId(3986) }; @@ -318394,16 +318404,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "plogon_enjoyer"; + span135[index] = "plogon_enjoyer"; questRoot17.Author = list135; index = 6; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span136[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -318411,16 +318421,16 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span137[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.AcceptQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819); num3 = 1; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span5[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKUN001_03986_Q1_000_000"), @@ -318431,7 +318441,7 @@ public static class AssemblyQuestLoader obj98.Steps = list137; reference103 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span136[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -318439,24 +318449,24 @@ public static class AssemblyQuestLoader index2 = 3; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span139[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span139[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351); + span139[num2] = new QuestStep(EInteractionType.Interact, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351); obj99.Steps = list139; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span136[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -318464,13 +318474,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011294u, new Vector3(1.9683228f, -1.9990234f, -42.343872f), 351); + span140[index2] = new QuestStep(EInteractionType.Interact, 2011294u, new Vector3(1.9683228f, -1.9990234f, -42.343872f), 351); obj100.Steps = list140; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span136[num]; QuestSequence obj101 = new QuestSequence { Sequence = 3 @@ -318478,9 +318488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span141[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1033908u, new Vector3(-63.61493f, -17.722f, -264.75934f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -318493,9 +318503,9 @@ public static class AssemblyQuestLoader num4 = 1; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = new DialogueChoice + span142[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKUN001_03986_Q3_000_000"), @@ -318506,7 +318516,7 @@ public static class AssemblyQuestLoader obj101.Steps = list141; reference107 = obj101; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span136[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -318514,9 +318524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) + span143[index2] = new QuestStep(EInteractionType.Interact, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) { AethernetShortcut = new AethernetShortcut { @@ -318527,7 +318537,7 @@ public static class AssemblyQuestLoader obj103.Steps = list143; reference109 = obj103; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span136[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -318535,9 +318545,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030644u, new Vector3(-0.5036011f, 3.9998171f, 200.57983f), 819) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030644u, new Vector3(-0.5036011f, 3.9998171f, 200.57983f), 819) { NextQuestId = new QuestId(3987) }; @@ -318550,16 +318560,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "plogon_enjoyer"; + span145[index] = "plogon_enjoyer"; questRoot18.Author = list145; index = 8; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span146[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -318567,13 +318577,13 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035281u, new Vector3(-1.1444702f, 3.9998174f, 199.6947f), 819); + span147[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035281u, new Vector3(-1.1444702f, 3.9998174f, 199.6947f), 819); obj105.Steps = list147; reference111 = obj105; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span146[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -318581,9 +318591,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035282u, new Vector3(660.82227f, 14.620537f, 216.32703f), 813) + span148[num2] = new QuestStep(EInteractionType.Interact, 1035282u, new Vector3(660.82227f, 14.620537f, 216.32703f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -318591,7 +318601,7 @@ public static class AssemblyQuestLoader obj106.Steps = list148; reference112 = obj106; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -318599,9 +318609,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span149[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(652.8607f, 14.622499f, 222.77487f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -318609,15 +318619,15 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - Span span7 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span7[num4] = 12662u; + span150[num4] = 12662u; obj108.KillEnemyDataIds = list150; reference114 = obj108; obj107.Steps = list149; reference113 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span146[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -318625,13 +318635,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035632u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); + span151[num2] = new QuestStep(EInteractionType.Interact, 1035632u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); obj109.Steps = list151; reference115 = obj109; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -318639,9 +318649,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span152[index2]; QuestStep obj111 = new QuestStep(EInteractionType.Combat, null, new Vector3(652.62976f, 14.622499f, 223.06616f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -318649,15 +318659,15 @@ public static class AssemblyQuestLoader num4 = 1; List list153 = new List(num4); CollectionsMarshal.SetCount(list153, num4); - span7 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span7[num3] = 12663u; + span153[num3] = 12663u; obj111.KillEnemyDataIds = list153; reference117 = obj111; obj110.Steps = list152; reference116 = obj110; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span146[num]; QuestSequence obj112 = new QuestSequence { Sequence = 5 @@ -318665,13 +318675,13 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); + span154[num2] = new QuestStep(EInteractionType.Interact, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); obj112.Steps = list154; reference118 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj113 = new QuestSequence { Sequence = 6 @@ -318679,9 +318689,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span155[index2]; QuestStep obj114 = new QuestStep(EInteractionType.Combat, null, new Vector3(652.4463f, 14.6225f, 222.89134f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -318689,15 +318699,15 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span7 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span7[num4] = 12664u; + span156[num4] = 12664u; obj114.KillEnemyDataIds = list156; reference120 = obj114; obj113.Steps = list155; reference119 = obj113; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span146[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -318705,9 +318715,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813) { NextQuestId = new QuestId(3988) }; @@ -318720,16 +318730,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "plogon_enjoyer"; + span158[index] = "plogon_enjoyer"; questRoot19.Author = list158; index = 6; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -318737,13 +318747,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); obj116.Steps = list160; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span159[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -318751,16 +318761,16 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035287u, new Vector3(9.231689f, 195.68256f, -312.70312f), 813) + span161[num2] = new QuestStep(EInteractionType.Interact, 1035287u, new Vector3(9.231689f, 195.68256f, -312.70312f), 813) { Fly = true }; obj117.Steps = list161; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -318768,9 +318778,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span162[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, null, new Vector3(2.5688472f, 195.76323f, -300.17883f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -318778,15 +318788,15 @@ public static class AssemblyQuestLoader num4 = 1; List list163 = new List(num4); CollectionsMarshal.SetCount(list163, num4); - span7 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span7[num3] = 12665u; + span163[num3] = 12665u; obj119.KillEnemyDataIds = list163; reference125 = obj119; obj118.Steps = list162; reference124 = obj118; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span159[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -318794,13 +318804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035290u, new Vector3(10.940674f, 195.68256f, -313.89337f), 813); + span164[num2] = new QuestStep(EInteractionType.Interact, 1035290u, new Vector3(10.940674f, 195.68256f, -313.89337f), 813); obj120.Steps = list164; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span159[num]; QuestSequence obj121 = new QuestSequence { Sequence = 4 @@ -318808,13 +318818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011298u, new Vector3(2.5689f, 195.7632f, -300.4041f), 813); + span165[index2] = new QuestStep(EInteractionType.Interact, 2011298u, new Vector3(2.5689f, 195.7632f, -300.4041f), 813); obj121.Steps = list165; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span159[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -318822,9 +318832,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -318842,16 +318852,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot20.Author = list167; index = 3; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -318859,9 +318869,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span169[index2]; QuestStep obj124 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -318880,9 +318890,9 @@ public static class AssemblyQuestLoader num3 = 1; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span6 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num4 = 0; - span6[num4] = 131; + span170[num4] = 131; obj125.InTerritory = list170; skipConditions3.AetheryteShortcutIf = obj125; obj124.SkipConditions = skipConditions3; @@ -318890,7 +318900,7 @@ public static class AssemblyQuestLoader obj123.Steps = list169; reference129 = obj123; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -318898,9 +318908,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035094u, new Vector3(101.21301f, 9.738088f, 630.88416f), 141) + span171[num2] = new QuestStep(EInteractionType.Interact, 1035094u, new Vector3(101.21301f, 9.738088f, 630.88416f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -318912,7 +318922,7 @@ public static class AssemblyQuestLoader obj126.Steps = list171; reference131 = obj126; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -318920,9 +318930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -318942,16 +318952,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot21.Author = list173; index = 8; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span174[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -318959,9 +318969,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span175[num2]; QuestStep obj129 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { StopDistance = 7f, @@ -318980,9 +318990,9 @@ public static class AssemblyQuestLoader num4 = 1; List list176 = new List(num4); CollectionsMarshal.SetCount(list176, num4); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span6[num3] = 131; + span176[num3] = 131; obj130.InTerritory = list176; skipConditions4.AetheryteShortcutIf = obj130; obj129.SkipConditions = skipConditions4; @@ -318990,7 +319000,7 @@ public static class AssemblyQuestLoader obj128.Steps = list175; reference133 = obj128; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span174[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -318998,9 +319008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span177[index2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -319013,9 +319023,9 @@ public static class AssemblyQuestLoader num3 = 1; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num4 = 0; - span5[num4] = new DialogueChoice + span178[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBAOZ630_03990_Q1_000_000"), @@ -319026,7 +319036,7 @@ public static class AssemblyQuestLoader obj131.Steps = list177; reference135 = obj131; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span174[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -319034,9 +319044,9 @@ public static class AssemblyQuestLoader index2 = 3; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span179[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1019038u, new Vector3(-55.222473f, -2.9000003f, -65.65961f), 628) { AethernetShortcut = new AethernetShortcut @@ -319048,67 +319058,67 @@ public static class AssemblyQuestLoader num4 = 6; List list180 = new List(num4); CollectionsMarshal.SetCount(list180, num4); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span180[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list180; reference138 = obj134; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span179[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019069u, new Vector3(-62.119568f, 8f, -56.62628f), 628); num3 = 6; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list181; reference139 = questStep7; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span179[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1035099u, new Vector3(-36.728516f, 14.000002f, -52.170654f), 628); num4 = 6; List list182 = new List(num4); CollectionsMarshal.SetCount(list182, num4); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list182; reference140 = questStep8; obj133.Steps = list179; reference137 = obj133; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span174[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -319116,9 +319126,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span183[index2] = new QuestStep(EInteractionType.Interact, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -319130,7 +319140,7 @@ public static class AssemblyQuestLoader obj135.Steps = list183; reference141 = obj135; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span174[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -319138,9 +319148,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) + span184[num2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319151,7 +319161,7 @@ public static class AssemblyQuestLoader obj136.Steps = list184; reference142 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span174[num]; QuestSequence obj137 = new QuestSequence { Sequence = 5 @@ -319159,9 +319169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035104u, new Vector3(153.42944f, 18.1f, 50.70569f), 628) + span185[index2] = new QuestStep(EInteractionType.Interact, 1035104u, new Vector3(153.42944f, 18.1f, 50.70569f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319172,7 +319182,7 @@ public static class AssemblyQuestLoader obj137.Steps = list185; reference143 = obj137; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span174[num]; QuestSequence obj138 = new QuestSequence { Sequence = 6 @@ -319180,16 +319190,16 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035097u, new Vector3(151.87305f, 18.1f, 49.484985f), 628) + span186[num2] = new QuestStep(EInteractionType.Interact, 1035097u, new Vector3(151.87305f, 18.1f, 49.484985f), 628) { StopDistance = 5f }; obj138.Steps = list186; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span174[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -319197,9 +319207,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319217,16 +319227,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot22.Author = list188; index = 7; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -319234,9 +319244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span190[num2]; QuestStep obj141 = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -319256,9 +319266,9 @@ public static class AssemblyQuestLoader num3 = 1; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span5[num4] = new DialogueChoice + span191[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBAOZ650_03991_Q1_000_000"), @@ -319269,7 +319279,7 @@ public static class AssemblyQuestLoader obj140.Steps = list190; reference146 = obj140; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span189[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -319277,9 +319287,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) + span192[index2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319290,7 +319300,7 @@ public static class AssemblyQuestLoader obj142.Steps = list192; reference148 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -319298,53 +319308,53 @@ public static class AssemblyQuestLoader index2 = 2; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span193[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1018989u, new Vector3(35.171997f, 4.8365545f, 49.240845f), 628); num4 = 6; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span4 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span194[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list194; reference150 = questStep9; num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span193[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1018990u, new Vector3(40.024292f, 4.83654f, 49.05774f), 628); num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span195[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list195; reference151 = questStep10; obj143.Steps = list193; reference149 = obj143; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span189[num]; QuestSequence obj144 = new QuestSequence { Sequence = 3 @@ -319352,13 +319362,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035106u, new Vector3(83.08533f, 4.0000014f, 51.621216f), 628); + span196[index2] = new QuestStep(EInteractionType.Interact, 1035106u, new Vector3(83.08533f, 4.0000014f, 51.621216f), 628); obj144.Steps = list196; reference152 = obj144; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span189[num]; QuestSequence obj145 = new QuestSequence { Sequence = 4 @@ -319366,13 +319376,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628); + span197[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628); obj145.Steps = list197; reference153 = obj145; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span189[num]; QuestSequence obj146 = new QuestSequence { Sequence = 5 @@ -319380,13 +319390,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035105u, new Vector3(139.0249f, 18f, 48.508423f), 628); + span198[index2] = new QuestStep(EInteractionType.Interact, 1035105u, new Vector3(139.0249f, 18f, 48.508423f), 628); obj146.Steps = list198; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span189[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -319394,9 +319404,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span199[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319414,16 +319424,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot23.Author = list200; index = 7; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span201[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -319431,9 +319441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span202[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -319452,7 +319462,7 @@ public static class AssemblyQuestLoader obj148.Steps = list202; reference156 = obj148; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span201[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -319460,9 +319470,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628) + span203[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319473,7 +319483,7 @@ public static class AssemblyQuestLoader obj149.Steps = list203; reference157 = obj149; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span201[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -319481,9 +319491,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035108u, new Vector3(-106.401184f, -7f, -63.553833f), 628) + span204[index2] = new QuestStep(EInteractionType.Interact, 1035108u, new Vector3(-106.401184f, -7f, -63.553833f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319494,7 +319504,7 @@ public static class AssemblyQuestLoader obj150.Steps = list204; reference158 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span201[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -319502,9 +319512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035109u, new Vector3(449.27136f, 58.40733f, -149.82837f), 614) + span205[num2] = new QuestStep(EInteractionType.Interact, 1035109u, new Vector3(449.27136f, 58.40733f, -149.82837f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -319512,7 +319522,7 @@ public static class AssemblyQuestLoader obj151.Steps = list205; reference159 = obj151; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span201[num]; QuestSequence obj152 = new QuestSequence { Sequence = 4 @@ -319520,51 +319530,51 @@ public static class AssemblyQuestLoader num2 = 3; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span206[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1035112u, new Vector3(457.32812f, 67.99535f, -108.20172f), 614); num4 = 6; List list207 = new List(num4); CollectionsMarshal.SetCount(list207, num4); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list207; reference161 = questStep11; index2++; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span206[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1019257u, new Vector3(468.55872f, 68.02771f, -93.21747f), 614); num3 = 6; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span208[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list208; reference162 = questStep12; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span206[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1035113u, new Vector3(404.77612f, 72.81784f, -80.338745f), 614) { StopDistance = 1f, @@ -319573,25 +319583,25 @@ public static class AssemblyQuestLoader num4 = 6; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list209; reference163 = obj153; obj152.Steps = list206; reference160 = obj152; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span201[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -319599,16 +319609,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035114u, new Vector3(382.62f, 85.20213f, -184.0086f), 614) + span210[num2] = new QuestStep(EInteractionType.Interact, 1035114u, new Vector3(382.62f, 85.20213f, -184.0086f), 614) { Fly = true }; obj154.Steps = list210; reference164 = obj154; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span201[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -319616,9 +319626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span211[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -319637,16 +319647,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot24.Author = list212; index = 4; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span213[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -319654,9 +319664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span214[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -319675,7 +319685,7 @@ public static class AssemblyQuestLoader obj156.Steps = list214; reference166 = obj156; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span213[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -319683,9 +319693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035116u, new Vector3(153.39893f, 18.1f, 50.70569f), 628) + span215[index2] = new QuestStep(EInteractionType.Interact, 1035116u, new Vector3(153.39893f, 18.1f, 50.70569f), 628) { AethernetShortcut = new AethernetShortcut { @@ -319696,7 +319706,7 @@ public static class AssemblyQuestLoader obj157.Steps = list215; reference167 = obj157; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span213[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -319704,16 +319714,16 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span216[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { StopDistance = 5f }; obj158.Steps = list216; reference168 = obj158; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span213[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -319721,9 +319731,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { StopDistance = 5f }; @@ -319736,16 +319746,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot25.Author = list218; index = 2; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span219[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -319753,9 +319763,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span220[num2]; QuestStep obj161 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -319774,9 +319784,9 @@ public static class AssemblyQuestLoader num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span6 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num4 = 0; - span6[num4] = 131; + span221[num4] = 131; obj162.InTerritory = list221; skipConditions5.AetheryteShortcutIf = obj162; obj161.SkipConditions = skipConditions5; @@ -319784,7 +319794,7 @@ public static class AssemblyQuestLoader obj160.Steps = list220; reference170 = obj160; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span219[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -319792,9 +319802,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(4773) @@ -319808,16 +319818,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "liza"; + span223[index] = "liza"; questRoot26.Author = list223; index = 17; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span224[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -319825,13 +319835,13 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814); + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814); obj164.Steps = list225; reference173 = obj164; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span224[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -319839,16 +319849,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) + span226[index2] = new QuestStep(EInteractionType.Emote, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) { Emote = EEmote.Comfort }; obj165.Steps = list226; reference174 = obj165; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span224[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -319856,16 +319866,16 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034056u, new Vector3(657.52637f, 297.47794f, -145.22015f), 814) + span227[num2] = new QuestStep(EInteractionType.Interact, 1034056u, new Vector3(657.52637f, 297.47794f, -145.22015f), 814) { Fly = true }; obj166.Steps = list227; reference175 = obj166; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span224[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -319873,16 +319883,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034932u, new Vector3(618.61584f, 297.26785f, -170.30597f), 814) + span228[index2] = new QuestStep(EInteractionType.Interact, 1034932u, new Vector3(618.61584f, 297.26785f, -170.30597f), 814) { Fly = true }; obj167.Steps = list228; reference176 = obj167; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span224[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -319890,16 +319900,16 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034933u, new Vector3(412.46655f, 285.10947f, -163.74463f), 814) + span229[num2] = new QuestStep(EInteractionType.Interact, 1034933u, new Vector3(412.46655f, 285.10947f, -163.74463f), 814) { Fly = true }; obj168.Steps = list229; reference177 = obj168; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span224[num]; QuestSequence obj169 = new QuestSequence { Sequence = 5 @@ -319907,16 +319917,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034934u, new Vector3(-31.47937f, 330.8092f, -35.90454f), 814) + span230[index2] = new QuestStep(EInteractionType.Interact, 1034934u, new Vector3(-31.47937f, 330.8092f, -35.90454f), 814) { Fly = true }; obj169.Steps = list230; reference178 = obj169; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span224[num]; QuestSequence obj170 = new QuestSequence { Sequence = 6 @@ -319924,16 +319934,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034935u, new Vector3(-475.36432f, 334.0526f, -53.97119f), 814) + span231[num2] = new QuestStep(EInteractionType.Interact, 1034935u, new Vector3(-475.36432f, 334.0526f, -53.97119f), 814) { Fly = true }; obj170.Steps = list231; reference179 = obj170; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span224[num]; QuestSequence obj171 = new QuestSequence { Sequence = 7 @@ -319941,13 +319951,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034936u, new Vector3(-452.3537f, 65.77815f, 93.03418f), 814); + span232[index2] = new QuestStep(EInteractionType.Interact, 1034936u, new Vector3(-452.3537f, 65.77815f, 93.03418f), 814); obj171.Steps = list232; reference180 = obj171; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span224[num]; QuestSequence obj172 = new QuestSequence { Sequence = 8 @@ -319955,16 +319965,16 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034930u, new Vector3(673.64f, 28.11754f, 272.9381f), 814) + span233[num2] = new QuestStep(EInteractionType.Interact, 1034930u, new Vector3(673.64f, 28.11754f, 272.9381f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaStilltide }; obj172.Steps = list233; reference181 = obj172; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span224[num]; QuestSequence obj173 = new QuestSequence { Sequence = 9 @@ -319972,9 +319982,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span234[index2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 1034931u, new Vector3(534.08093f, 299.67776f, -184.22223f), 814) { StopDistance = 5f @@ -319982,9 +319992,9 @@ public static class AssemblyQuestLoader num4 = 1; List list235 = new List(num4); CollectionsMarshal.SetCount(list235, num4); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span5[num3] = new DialogueChoice + span235[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA401_03998_Q6_000_000"), @@ -319995,7 +320005,7 @@ public static class AssemblyQuestLoader obj173.Steps = list234; reference182 = obj173; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span224[num]; QuestSequence obj175 = new QuestSequence { Sequence = 10 @@ -320003,16 +320013,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035129u, new Vector3(613.73303f, 325.6843f, -224.93329f), 814) + span236[num2] = new QuestStep(EInteractionType.Interact, 1035129u, new Vector3(613.73303f, 325.6843f, -224.93329f), 814) { Fly = true }; obj175.Steps = list236; reference184 = obj175; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span224[num]; QuestSequence obj176 = new QuestSequence { Sequence = 11 @@ -320020,16 +320030,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011273u, new Vector3(574.9447f, 296.71167f, -175.55511f), 814) + span237[index2] = new QuestStep(EInteractionType.Interact, 2011273u, new Vector3(574.9447f, 296.71167f, -175.55511f), 814) { Fly = true }; obj176.Steps = list237; reference185 = obj176; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span224[num]; QuestSequence obj177 = new QuestSequence { Sequence = 12 @@ -320037,9 +320047,9 @@ public static class AssemblyQuestLoader index2 = 4; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span238[num2]; QuestStep obj178 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.07294f, 293.53958f, -159.18176f), 814) { Fly = true @@ -320049,15 +320059,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span6 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num4 = 0; - span6[num4] = 928; + span239[num4] = 928; skipStepConditions3.InTerritory = list239; skipConditions6.StepIf = skipStepConditions3; obj178.SkipConditions = skipConditions6; reference187 = obj178; num2++; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span238[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Interact, 2011154u, new Vector3(703.1509f, 295.3993f, -160.20447f), 814) { TargetTerritoryId = (ushort)928 @@ -320067,27 +320077,27 @@ public static class AssemblyQuestLoader num4 = 1; List list240 = new List(num4); CollectionsMarshal.SetCount(list240, num4); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span6[num3] = 928; + span240[num3] = 928; skipStepConditions4.InTerritory = list240; skipConditions7.StepIf = skipStepConditions4; obj179.SkipConditions = skipConditions7; reference188 = obj179; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) + span238[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011274u, new Vector3(-277.69897f, 69.90149f, 274.00623f), 928) + span238[num2] = new QuestStep(EInteractionType.Interact, 2011274u, new Vector3(-277.69897f, 69.90149f, 274.00623f), 928) { DelaySecondsAtStart = 5f }; obj177.Steps = list238; reference186 = obj177; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span224[num]; QuestSequence obj180 = new QuestSequence { Sequence = 13 @@ -320095,19 +320105,19 @@ public static class AssemblyQuestLoader num2 = 28; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011109u, new Vector3(-254.20007f, 29.984009f, 178.02698f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011109u, new Vector3(-254.20007f, 29.984009f, 178.02698f), 928) { SkipConditions = new SkipConditions { @@ -320118,36 +320128,36 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011110u, new Vector3(-203.41809f, -150.53027f, -187.39612f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011110u, new Vector3(-203.41809f, -150.53027f, -187.39612f), 928) { SkipConditions = new SkipConditions { @@ -320158,9 +320168,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011111u, new Vector3(-227.34424f, -149.06543f, -320.75995f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011111u, new Vector3(-227.34424f, -149.06543f, -320.75995f), 928) { StopDistance = 1f, SkipConditions = new SkipConditions @@ -320172,23 +320182,23 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011118u, new Vector3(-295.9182f, -203.99792f, -320.9735f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011118u, new Vector3(-295.9182f, -203.99792f, -320.9735f), 928) { SkipConditions = new SkipConditions { @@ -320199,17 +320209,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011115u, new Vector3(-386.25165f, -241.32147f, -314.99207f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011115u, new Vector3(-386.25165f, -241.32147f, -314.99207f), 928) { SkipConditions = new SkipConditions { @@ -320220,16 +320230,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-367.89325f, -241.31789f, -313.52274f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-367.89325f, -241.31789f, -313.52274f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.37668f, -244.75201f, -313.43954f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.37668f, -244.75201f, -313.43954f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.10797f, -244.75217f, -318.6855f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.10797f, -244.75217f, -318.6855f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011113u, new Vector3(-372.85425f, -244.77002f, -303.18152f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011113u, new Vector3(-372.85425f, -244.77002f, -303.18152f), 928) { SkipConditions = new SkipConditions { @@ -320240,7 +320250,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011114u, new Vector3(-345.17438f, -244.77002f, -321.43134f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011114u, new Vector3(-345.17438f, -244.77002f, -321.43134f), 928) { SkipConditions = new SkipConditions { @@ -320251,21 +320261,21 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-358.27484f, -244.75198f, -312.8948f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-358.27484f, -244.75198f, -312.8948f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.58334f, -241.318f, -313.35168f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.58334f, -241.318f, -313.35168f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011275u, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011275u, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 1f }; obj180.Steps = list241; reference189 = obj180; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span224[num]; QuestSequence obj181 = new QuestSequence { Sequence = 14 @@ -320273,9 +320283,9 @@ public static class AssemblyQuestLoader index2 = 7; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) + span242[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -320284,7 +320294,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011112u, new Vector3(-366.47595f, -249.80548f, -318.89832f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011112u, new Vector3(-366.47595f, -249.80548f, -318.89832f), 928) { StopDistance = 1f, SkipConditions = new SkipConditions @@ -320296,12 +320306,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) { TargetTerritoryId = (ushort)928 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011116u, new Vector3(193.89636f, -500.0229f, -89.7384f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011116u, new Vector3(193.89636f, -500.0229f, -89.7384f), 928) { SkipConditions = new SkipConditions { @@ -320312,9 +320322,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.90454f, -500.00003f, -476.80316f), 928); + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.90454f, -500.00003f, -476.80316f), 928); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011117u, new Vector3(253.13184f, -500.0229f, -484.39764f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011117u, new Vector3(253.13184f, -500.0229f, -484.39764f), 928) { SkipConditions = new SkipConditions { @@ -320325,11 +320335,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011276u, new Vector3(200f, -478.47717f, -558.8312f), 928); + span242[num2] = new QuestStep(EInteractionType.Interact, 2011276u, new Vector3(200f, -478.47717f, -558.8312f), 928); obj181.Steps = list242; reference190 = obj181; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span224[num]; QuestSequence obj182 = new QuestSequence { Sequence = 15 @@ -320337,13 +320347,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035130u, new Vector3(-16.372986f, 0.039723f, -70.481445f), 895); + span243[index2] = new QuestStep(EInteractionType.Interact, 1035130u, new Vector3(-16.372986f, 0.039723f, -70.481445f), 895); obj182.Steps = list243; reference191 = obj182; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span224[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -320351,14 +320361,14 @@ public static class AssemblyQuestLoader index2 = 2; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span244[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, NextQuestId = new QuestId(4034) @@ -320372,16 +320382,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot27.Author = list245; index = 4; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span246[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -320389,9 +320399,9 @@ public static class AssemblyQuestLoader num2 = 2; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 886) + span247[index2] = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -320401,7 +320411,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035506u, new Vector3(49.729126f, -18.746954f, 7.675232f), 886) + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035506u, new Vector3(49.729126f, -18.746954f, 7.675232f), 886) { AethernetShortcut = new AethernetShortcut { @@ -320412,7 +320422,7 @@ public static class AssemblyQuestLoader obj184.Steps = list247; reference193 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span246[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -320420,9 +320430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035508u, new Vector3(-99.13794f, 0f, -132.86035f), 886) + span248[num2] = new QuestStep(EInteractionType.Interact, 1035508u, new Vector3(-99.13794f, 0f, -132.86035f), 886) { AethernetShortcut = new AethernetShortcut { @@ -320433,7 +320443,7 @@ public static class AssemblyQuestLoader obj185.Steps = list248; reference194 = obj185; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span246[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -320441,9 +320451,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035509u, new Vector3(119.58484f, -20f, -135.36285f), 886) + span249[index2] = new QuestStep(EInteractionType.Interact, 1035509u, new Vector3(119.58484f, -20f, -135.36285f), 886) { AethernetShortcut = new AethernetShortcut { @@ -320454,7 +320464,7 @@ public static class AssemblyQuestLoader obj186.Steps = list249; reference195 = obj186; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -320462,9 +320472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035510u, new Vector3(21.011597f, 1.0151416E-07f, -159.53314f), 886) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035510u, new Vector3(21.011597f, 1.0151416E-07f, -159.53314f), 886) { NextQuestId = new QuestId(4000) }; @@ -320515,9 +320525,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035507u, new Vector3(48.41687f, -18.742718f, 6.576599f), 886); + span4[num2] = new QuestStep(EInteractionType.Interact, 1035507u, new Vector3(48.41687f, -18.742718f, 6.576599f), 886); obj2.Steps = list4; reference2 = obj2; num++; @@ -320529,9 +320539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011307u, new Vector3(49.94275f, -18.753357f, 10.910156f), 886); + span5[index2] = new QuestStep(EInteractionType.Interact, 2011307u, new Vector3(49.94275f, -18.753357f, 10.910156f), 886); obj3.Steps = list5; reference3 = obj3; num++; @@ -320543,9 +320553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2011308u, new Vector3(215.62524f, -36.881104f, -3.5858765f), 886) { AethernetShortcut = new AethernetShortcut @@ -320557,9 +320567,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index3 = 0; - span4[index3] = new DialogueChoice + span7[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA302_04000_Q2_000_000") @@ -320577,16 +320587,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2011308u, new Vector3(215.62524f, -36.881104f, -3.5858765f), 886); index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = new DialogueChoice + span9[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA302_04000_Q3_000_000") @@ -320604,9 +320614,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) { NextQuestId = new QuestId(4001) }; @@ -320619,16 +320629,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -320636,13 +320646,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886); + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886); obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -320650,9 +320660,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span14[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) { Comment = "Concert can be skipped via ESC → Quit Game" @@ -320660,9 +320670,9 @@ public static class AssemblyQuestLoader num3 = 1; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span4[index3] = new DialogueChoice + span15[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA303_04001_Q2_000_000"), @@ -320673,7 +320683,7 @@ public static class AssemblyQuestLoader obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -320681,9 +320691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) { NextQuestId = new QuestId(4002) }; @@ -320696,16 +320706,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -320713,13 +320723,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035527u, new Vector3(196.82605f, -40f, -11.062805f), 886); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035527u, new Vector3(196.82605f, -40f, -11.062805f), 886); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -320727,9 +320737,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) + span20[index2] = new QuestStep(EInteractionType.Interact, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) { AethernetShortcut = new AethernetShortcut { @@ -320740,7 +320750,7 @@ public static class AssemblyQuestLoader obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -320748,9 +320758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) { NextQuestId = new QuestId(4079) }; @@ -320763,16 +320773,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -320780,13 +320790,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -320794,13 +320804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035339u, new Vector3(-54.8562f, 2.0050092f, 11.276367f), 351); + span25[num2] = new QuestStep(EInteractionType.Interact, 1035339u, new Vector3(-54.8562f, 2.0050092f, 11.276367f), 351); obj16.Steps = list25; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -320808,9 +320818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035342u, new Vector3(125.50537f, -15.184305f, -424.21613f), 156) + span26[index2] = new QuestStep(EInteractionType.Interact, 1035342u, new Vector3(125.50537f, -15.184305f, -424.21613f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -320818,7 +320828,7 @@ public static class AssemblyQuestLoader obj17.Steps = list26; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -320826,9 +320836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035344u, new Vector3(-894.5907f, -184.29301f, -639.33777f), 402); + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035344u, new Vector3(-894.5907f, -184.29301f, -639.33777f), 402); obj18.Steps = list27; reference19 = obj18; questRoot4.QuestSequence = list23; @@ -320838,16 +320848,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot5.Author = list28; index = 6; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -320855,13 +320865,13 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035345u, new Vector3(-894.52966f, -184.293f, -637.6593f), 402); + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035345u, new Vector3(-894.52966f, -184.293f, -637.6593f), 402); obj19.Steps = list30; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -320869,16 +320879,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035348u, new Vector3(-639.33777f, -176.4502f, -577.2335f), 402) + span31[num2] = new QuestStep(EInteractionType.Interact, 1035348u, new Vector3(-639.33777f, -176.4502f, -577.2335f), 402) { Fly = true }; obj20.Steps = list31; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -320886,16 +320896,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) + span32[index2] = new QuestStep(EInteractionType.Interact, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) { Fly = true }; obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -320903,9 +320913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span33[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2011330u, new Vector3(585.1072f, -64.83563f, -692.19507f), 402) { Fly = true, @@ -320914,15 +320924,15 @@ public static class AssemblyQuestLoader index3 = 1; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - Span span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span5[num3] = 12661u; + span34[num3] = 12661u; obj23.KillEnemyDataIds = list34; reference24 = obj23; obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -320930,16 +320940,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011331u, new Vector3(585.1072f, -64.83563f, -692.19507f), 402) + span35[index2] = new QuestStep(EInteractionType.Interact, 2011331u, new Vector3(585.1072f, -64.83563f, -692.19507f), 402) { StopDistance = 5f }; obj24.Steps = list35; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -320947,9 +320957,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) { Fly = true }; @@ -320962,16 +320972,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot6.Author = list37; index = 6; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span38[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -320979,13 +320989,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402); + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402); obj26.Steps = list39; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span38[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -320993,19 +321003,19 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span40[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035355u, new Vector3(-0.35101318f, 0f, -6.9123535f), 351); + span40[num2] = new QuestStep(EInteractionType.Interact, 1035355u, new Vector3(-0.35101318f, 0f, -6.9123535f), 351); obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span38[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -321013,18 +321023,18 @@ public static class AssemblyQuestLoader num2 = 2; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011104u, new Vector3(-11.001831f, 1.4800415f, -6.9733887f), 351) + span41[index2] = new QuestStep(EInteractionType.Interact, 2011104u, new Vector3(-11.001831f, 1.4800415f, -6.9733887f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011332u, new Vector3(-56.717834f, 1.9989014f, 14.633362f), 351); + span41[index2] = new QuestStep(EInteractionType.Interact, 2011332u, new Vector3(-56.717834f, 1.9989014f, 14.633362f), 351); obj28.Steps = list41; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span38[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -321032,16 +321042,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035360u, new Vector3(-58.15222f, 2.0050092f, 14.541748f), 351) + span42[num2] = new QuestStep(EInteractionType.Interact, 1035360u, new Vector3(-58.15222f, 2.0050092f, 14.541748f), 351) { StopDistance = 5f }; obj29.Steps = list42; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span38[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -321049,9 +321059,9 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.08533f, 16.999998f, -48.293888f), 418) + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.08533f, 16.999998f, -48.293888f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -321061,11 +321071,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014578u, new Vector3(-148.02783f, 16.999998f, -48.844177f), 418); + span43[index2] = new QuestStep(EInteractionType.Interact, 1014578u, new Vector3(-148.02783f, 16.999998f, -48.844177f), 418); obj30.Steps = list43; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span38[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -321073,9 +321083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035363u, new Vector3(164.47693f, -12.634913f, -13.290649f), 419) + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035363u, new Vector3(164.47693f, -12.634913f, -13.290649f), 419) { AethernetShortcut = new AethernetShortcut { @@ -321092,16 +321102,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot7.Author = list45; index = 3; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -321109,9 +321119,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span47[index2]; QuestStep obj33 = new QuestStep(EInteractionType.AcceptQuest, 1035354u, new Vector3(-1.0223389f, 0f, -8.529846f), 351) { StopDistance = 5f @@ -321119,9 +321129,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span4[index3] = new DialogueChoice + span48[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMJ104_04010_Q1_000_000"), @@ -321132,7 +321142,7 @@ public static class AssemblyQuestLoader obj32.Steps = list47; reference33 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -321140,9 +321150,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035364u, new Vector3(68.558716f, 40f, 69.90149f), 128) + span49[num2] = new QuestStep(EInteractionType.Interact, 1035364u, new Vector3(68.558716f, 40f, 69.90149f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -321154,7 +321164,7 @@ public static class AssemblyQuestLoader obj34.Steps = list49; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -321162,9 +321172,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035366u, new Vector3(-110.09387f, 39.999992f, 116.990845f), 128) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035366u, new Vector3(-110.09387f, 39.999992f, 116.990845f), 128) { StopDistance = 5f }; @@ -321177,16 +321187,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot8.Author = list51; index = 7; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -321194,16 +321204,16 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035367u, new Vector3(-108.72058f, 39.999996f, 117.17395f), 128) + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035367u, new Vector3(-108.72058f, 39.999996f, 117.17395f), 128) { StopDistance = 5f }; obj36.Steps = list53; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -321211,9 +321221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035374u, new Vector3(-481.80365f, 137.42972f, 698.63416f), 399) + span54[index2] = new QuestStep(EInteractionType.Interact, 1035374u, new Vector3(-481.80365f, 137.42972f, 698.63416f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -321226,7 +321236,7 @@ public static class AssemblyQuestLoader obj37.Steps = list54; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -321234,16 +321244,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) + span55[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) { StopDistance = 5f }; obj38.Steps = list55; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -321251,9 +321261,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035380u, new Vector3(382.77246f, 75.28701f, -222.03406f), 399) + span56[index2] = new QuestStep(EInteractionType.Interact, 1035380u, new Vector3(382.77246f, 75.28701f, -222.03406f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -321266,7 +321276,7 @@ public static class AssemblyQuestLoader obj39.Steps = list56; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -321274,9 +321284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span57[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -321286,12 +321296,12 @@ public static class AssemblyQuestLoader obj40.Steps = list57; reference41 = obj40; num++; - span2[num] = new QuestSequence + span52[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -321299,9 +321309,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); obj41.Steps = list58; reference42 = obj41; questRoot8.QuestSequence = list52; @@ -321311,16 +321321,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot9.Author = list59; index = 5; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -321328,13 +321338,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); obj42.Steps = list61; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -321342,16 +321352,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) + span62[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj43.Steps = list62; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -321359,13 +321369,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129); + span63[num2] = new QuestStep(EInteractionType.Interact, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129); obj44.Steps = list63; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -321373,9 +321383,9 @@ public static class AssemblyQuestLoader num2 = 2; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128) + span64[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128) { AethernetShortcut = new AethernetShortcut { @@ -321384,7 +321394,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000918u, new Vector3(84.09241f, 44.399914f, 132.34143f), 128) + span64[index2] = new QuestStep(EInteractionType.Interact, 1000918u, new Vector3(84.09241f, 44.399914f, 132.34143f), 128) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -321396,7 +321406,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference46 = obj45; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -321404,9 +321414,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; @@ -321419,16 +321429,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot10.Author = list66; index = 3; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -321436,16 +321446,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) { StopDistance = 5f }; obj47.Steps = list68; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -321453,9 +321463,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035389u, new Vector3(85.09949f, 68.15523f, 341.90894f), 135) + span69[num2] = new QuestStep(EInteractionType.Interact, 1035389u, new Vector3(85.09949f, 68.15523f, 341.90894f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -321463,7 +321473,7 @@ public static class AssemblyQuestLoader obj48.Steps = list69; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -321471,9 +321481,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135) { Fly = true }; @@ -321486,16 +321496,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot11.Author = list71; index = 3; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -321503,13 +321513,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135); obj50.Steps = list73; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -321517,9 +321527,9 @@ public static class AssemblyQuestLoader num2 = 2; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span74[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -321527,9 +321537,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = new DialogueChoice + span75[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMJ108_04014_SYSTEM_100_010") @@ -321537,11 +321547,11 @@ public static class AssemblyQuestLoader obj52.DialogueChoices = list75; reference53 = obj52; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span74[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj51.Steps = list74; reference52 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -321549,9 +321559,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj53.Steps = list76; reference54 = obj53; questRoot11.QuestSequence = list72; @@ -321561,16 +321571,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot12.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -321578,13 +321588,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj54.Steps = list79; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -321592,16 +321602,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035399u, new Vector3(-105.21106f, 64.43899f, -243.15253f), 180) + span80[num2] = new QuestStep(EInteractionType.Interact, 1035399u, new Vector3(-105.21106f, 64.43899f, -243.15253f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj55.Steps = list80; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -321609,26 +321619,26 @@ public static class AssemblyQuestLoader num2 = 5; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.600548f, 77.45801f, -366.82053f), 180) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.600548f, 77.45801f, -366.82053f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.927666f, 26.050894f, -612.8873f), 180) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.927666f, 26.050894f, -612.8873f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(82.19566f, 25.922153f, -711.6839f), 180) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(82.19566f, 25.922153f, -711.6839f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.6921f, 23.33508f, -719.46643f), 180); + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.6921f, 23.33508f, -719.46643f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1035401u, new Vector3(142.71753f, 24.40421f, -634.54645f), 180) + span81[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1035401u, new Vector3(142.71753f, 24.40421f, -634.54645f), 180) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -321638,7 +321648,7 @@ public static class AssemblyQuestLoader obj56.Steps = list81; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span78[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -321646,9 +321656,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035407u, new Vector3(-103.71564f, 64.39152f, -241.32147f), 180) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035407u, new Vector3(-103.71564f, 64.39152f, -241.32147f), 180) { StopDistance = 5f }; @@ -321661,16 +321671,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot13.Author = list83; index = 4; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -321678,16 +321688,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035398u, new Vector3(-106.126526f, 64.45569f, -242.66425f), 180) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035398u, new Vector3(-106.126526f, 64.45569f, -242.66425f), 180) { StopDistance = 7f }; obj58.Steps = list85; reference59 = obj58; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -321695,16 +321705,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035409u, new Vector3(581.62805f, 80f, 621.7898f), 621) + span86[num2] = new QuestStep(EInteractionType.Interact, 1035409u, new Vector3(581.62805f, 80f, 621.7898f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj59.Steps = list86; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -321712,16 +321722,16 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035414u, new Vector3(739.4979f, 70f, 526.48206f), 621) + span87[index2] = new QuestStep(EInteractionType.Interact, 1035414u, new Vector3(739.4979f, 70f, 526.48206f), 621) { StopDistance = 5f }; obj60.Steps = list87; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -321729,15 +321739,15 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span88[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); obj61.Steps = list88; reference62 = obj61; questRoot13.QuestSequence = list84; @@ -321747,16 +321757,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot14.Author = list89; index = 9; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -321764,9 +321774,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span91[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -321780,7 +321790,7 @@ public static class AssemblyQuestLoader obj62.Steps = list91; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span90[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -321788,16 +321798,16 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span92[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1035243u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621); num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span4[index3] = new DialogueChoice + span93[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW401_04031_Q9_000_000") @@ -321807,7 +321817,7 @@ public static class AssemblyQuestLoader obj63.Steps = list92; reference64 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span90[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -321815,13 +321825,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033633u, new Vector3(7.2785034f, 41f, 8.255066f), 919); + span94[index2] = new QuestStep(EInteractionType.Interact, 1033633u, new Vector3(7.2785034f, 41f, 8.255066f), 919); obj64.Steps = list94; reference66 = obj64; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -321829,13 +321839,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036280u, new Vector3(45.88379f, 35f, 68.22302f), 919); + span95[num2] = new QuestStep(EInteractionType.Interact, 1036280u, new Vector3(45.88379f, 35f, 68.22302f), 919); obj65.Steps = list95; reference67 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -321843,13 +321853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036281u, new Vector3(-1.3580933f, 41f, 19.394226f), 919); + span96[index2] = new QuestStep(EInteractionType.Interact, 1036281u, new Vector3(-1.3580933f, 41f, 19.394226f), 919); obj66.Steps = list96; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -321857,13 +321867,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); + span97[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); obj67.Steps = list97; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj68 = new QuestSequence { Sequence = 6 @@ -321871,9 +321881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 991) + span98[index2] = new QuestStep(EInteractionType.Duty, null, null, 991) { DutyOptions = new DutyOptions { @@ -321883,7 +321893,7 @@ public static class AssemblyQuestLoader obj68.Steps = list98; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj69 = new QuestSequence { Sequence = 7 @@ -321891,13 +321901,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); + span99[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); obj69.Steps = list99; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -321905,9 +321915,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919) + span100[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919) { NextQuestId = new QuestId(4032) }; @@ -321920,16 +321930,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot15.Author = list101; index = 8; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span102[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -321937,13 +321947,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); obj71.Steps = list103; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span102[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -321951,15 +321961,15 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036412u, new Vector3(53.391357f, 34.999996f, 80.094604f), 919); + span104[index2] = new QuestStep(EInteractionType.Interact, 1036412u, new Vector3(53.391357f, 34.999996f, 80.094604f), 919); obj72.Steps = list104; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -321967,15 +321977,15 @@ public static class AssemblyQuestLoader index2 = 2; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); + span105[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); + span105[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); obj73.Steps = list105; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span102[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -321983,16 +321993,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011480u, new Vector3(-17.227417f, 40.97046f, 5.2948f), 919) + span106[index2] = new QuestStep(EInteractionType.Interact, 2011480u, new Vector3(-17.227417f, 40.97046f, 5.2948f), 919) { StopDistance = 4.5f }; obj74.Steps = list106; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span102[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -322000,13 +322010,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); + span107[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); obj75.Steps = list107; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span102[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -322014,16 +322024,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036285u, new Vector3(-16.372986f, 40.999996f, 3.8909912f), 919) + span108[index2] = new QuestStep(EInteractionType.Interact, 1036285u, new Vector3(-16.372986f, 40.999996f, 3.8909912f), 919) { StopDistance = 5f }; obj76.Steps = list108; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj77 = new QuestSequence { Sequence = 6 @@ -322031,16 +322041,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036287u, new Vector3(-19.089111f, 41f, 3.768982f), 919) + span109[num2] = new QuestStep(EInteractionType.Interact, 1036287u, new Vector3(-19.089111f, 41f, 3.768982f), 919) { StopDistance = 7f }; obj77.Steps = list109; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -322048,9 +322058,9 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -322063,7 +322073,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621); obj78.Steps = list110; reference80 = obj78; questRoot15.QuestSequence = list102; @@ -322073,16 +322083,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "plogon_enjoyer"; + span111[index] = "plogon_enjoyer"; questRoot16.Author = list111; index = 6; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span112[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -322090,9 +322100,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -322104,7 +322114,7 @@ public static class AssemblyQuestLoader obj79.Steps = list113; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span112[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -322112,9 +322122,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) + span114[index2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) { AethernetShortcut = new AethernetShortcut { @@ -322125,7 +322135,7 @@ public static class AssemblyQuestLoader obj80.Steps = list114; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span112[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -322133,16 +322143,16 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011356u, new Vector3(58.304688f, -0.015319824f, 84.27551f), 635) + span115[num2] = new QuestStep(EInteractionType.Interact, 2011356u, new Vector3(58.304688f, -0.015319824f, 84.27551f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj81.Steps = list115; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span112[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -322150,13 +322160,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024112u, new Vector3(796.933f, 69.9999f, 634.76f), 621); + span116[index2] = new QuestStep(EInteractionType.Interact, 1024112u, new Vector3(796.933f, 69.9999f, 634.76f), 621); obj82.Steps = list116; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -322164,16 +322174,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) + span117[num2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj83.Steps = list117; reference85 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -322181,9 +322191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AethernetShortcut = new AethernetShortcut { @@ -322200,16 +322210,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot17.Author = list119; index = 8; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span120[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -322217,13 +322227,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span121[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj85.Steps = list121; reference87 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span120[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -322231,19 +322241,19 @@ public static class AssemblyQuestLoader num2 = 2; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span122[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035131u, new Vector3(-3.6469727f, -3.475783E-11f, -58.121643f), 895); + span122[index2] = new QuestStep(EInteractionType.Interact, 1035131u, new Vector3(-3.6469727f, -3.475783E-11f, -58.121643f), 895); obj86.Steps = list122; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span120[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -322251,21 +322261,21 @@ public static class AssemblyQuestLoader index2 = 2; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span123[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035132u, new Vector3(545.4337f, 295.66992f, -221.45422f), 814) + span123[num2] = new QuestStep(EInteractionType.Interact, 1035132u, new Vector3(545.4337f, 295.66992f, -221.45422f), 814) { Fly = true }; obj87.Steps = list123; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span120[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -322273,13 +322283,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011442u, new Vector3(-8.957031f, 0.503479f, -65.26294f), 895); + span124[index2] = new QuestStep(EInteractionType.Interact, 2011442u, new Vector3(-8.957031f, 0.503479f, -65.26294f), 895); obj88.Steps = list124; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -322287,16 +322297,16 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035134u, new Vector3(711.635f, 286.3896f, -122.78937f), 814) + span125[num2] = new QuestStep(EInteractionType.Interact, 1035134u, new Vector3(711.635f, 286.3896f, -122.78937f), 814) { StopDistance = 7f }; obj89.Steps = list125; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 5 @@ -322304,9 +322314,9 @@ public static class AssemblyQuestLoader num2 = 3; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span126[index2]; QuestStep obj91 = new QuestStep(EInteractionType.Interact, 1034054u, new Vector3(659.75415f, 297.47797f, -145.15906f), 814) { Fly = true @@ -322314,23 +322324,23 @@ public static class AssemblyQuestLoader index3 = 6; List list127 = new List(index3); CollectionsMarshal.SetCount(list127, index3); - Span span6 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span127[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list127; reference93 = obj91; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span126[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Interact, 1027299u, new Vector3(638.11694f, 297.44974f, -180.19385f), 814) { Fly = true @@ -322338,23 +322348,23 @@ public static class AssemblyQuestLoader num3 = 6; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span128[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list128; reference94 = obj92; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span126[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1027486u, new Vector3(608.8501f, 297.4718f, -165.45361f), 814) { Fly = true @@ -322362,25 +322372,25 @@ public static class AssemblyQuestLoader index3 = 6; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list129; reference95 = obj93; obj90.Steps = list126; reference92 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj94 = new QuestSequence { Sequence = 6 @@ -322388,16 +322398,16 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011447u, new Vector3(711.6044f, 286.12183f, -121.50757f), 814) + span130[num2] = new QuestStep(EInteractionType.Interact, 2011447u, new Vector3(711.6044f, 286.12183f, -121.50757f), 814) { Fly = true }; obj94.Steps = list130; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -322405,9 +322415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span131[index2]; QuestStep obj96 = new QuestStep(EInteractionType.CompleteQuest, 1035135u, new Vector3(-361.37946f, 105.987305f, 347.12744f), 928) { StopDistance = 5f @@ -322415,16 +322425,16 @@ public static class AssemblyQuestLoader num3 = 2; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span4[index3] = new DialogueChoice + span132[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA501_04034_Q5_000_000"), Answer = new ExcelRef("TEXT_LUCKTA501_04034_A5_000_001") }; index3++; - span4[index3] = new DialogueChoice + span132[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA501_04034_Q6_000_000"), @@ -322442,16 +322452,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot18.Author = list133; index = 4; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span134[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -322459,9 +322469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span135[num2]; QuestStep obj98 = new QuestStep(EInteractionType.AcceptQuest, 1035135u, new Vector3(-361.37946f, 105.987305f, 347.12744f), 928) { StopDistance = 5f @@ -322469,9 +322479,9 @@ public static class AssemblyQuestLoader index3 = 1; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = new DialogueChoice + span136[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA502_04035_Q1_000_000"), @@ -322482,7 +322492,7 @@ public static class AssemblyQuestLoader obj97.Steps = list135; reference99 = obj97; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span134[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -322490,65 +322500,65 @@ public static class AssemblyQuestLoader num2 = 14; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) + span137[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) { DelaySecondsAtStart = 2f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) + span137[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 0.5f, DelaySecondsAtStart = 2f, @@ -322558,16 +322568,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) + span137[index2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011440u, new Vector3(200f, -478.47717f, -558.8312f), 928); + span137[index2] = new QuestStep(EInteractionType.Interact, 2011440u, new Vector3(200f, -478.47717f, -558.8312f), 928); obj99.Steps = list137; reference101 = obj99; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span134[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -322575,9 +322585,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 928) + span138[num2] = new QuestStep(EInteractionType.Duty, null, null, 928) { DutyOptions = new DutyOptions { @@ -322587,7 +322597,7 @@ public static class AssemblyQuestLoader obj100.Steps = list138; reference102 = obj100; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span134[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -322595,9 +322605,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) + span139[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) { StopDistance = 5f, NextQuestId = new QuestId(4036) @@ -322611,16 +322621,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot19.Author = list140; index = 8; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span141[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -322628,16 +322638,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) + span142[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) { StopDistance = 5f }; obj102.Steps = list142; reference104 = obj102; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span141[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -322645,19 +322655,19 @@ public static class AssemblyQuestLoader num2 = 2; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span143[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035141u, new Vector3(-13.382202f, 0.039723f, -66.11737f), 895); + span143[index2] = new QuestStep(EInteractionType.Interact, 1035141u, new Vector3(-13.382202f, 0.039723f, -66.11737f), 895); obj103.Steps = list143; reference105 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span141[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -322665,16 +322675,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span144[num2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true }; obj104.Steps = list144; reference106 = obj104; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span141[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -322682,19 +322692,19 @@ public static class AssemblyQuestLoader num2 = 2; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span145[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035133u, new Vector3(-6.881897f, 0.029997535f, -63.187683f), 895); + span145[index2] = new QuestStep(EInteractionType.Interact, 1035133u, new Vector3(-6.881897f, 0.029997535f, -63.187683f), 895); obj105.Steps = list145; reference107 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -322702,16 +322712,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011441u, new Vector3(-3.5858765f, -0.015319824f, -58.06067f), 895) + span146[num2] = new QuestStep(EInteractionType.Interact, 2011441u, new Vector3(-3.5858765f, -0.015319824f, -58.06067f), 895) { StopDistance = 4f }; obj106.Steps = list146; reference108 = obj106; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -322719,35 +322729,35 @@ public static class AssemblyQuestLoader num2 = 6; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.2522326f, 0f, -52.14471f), 895); + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.2522326f, 0f, -52.14471f), 895); index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span147[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1035148u, new Vector3(2.39563f, -3.2740335E-11f, -54.61206f), 895); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list148; index3 = 1; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span4[num3] = new DialogueChoice + span149[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q9_000_000"), @@ -322756,31 +322766,31 @@ public static class AssemblyQuestLoader questStep3.DialogueChoices = list149; reference110 = questStep3; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span147[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1035144u, new Vector3(3.9520264f, -3.2538423E-11f, -54.24591f), 895); num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list150; index3 = 1; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q6_000_000"), @@ -322789,31 +322799,31 @@ public static class AssemblyQuestLoader questStep4.DialogueChoices = list151; reference111 = questStep4; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span147[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1035145u, new Vector3(4.8981323f, -3.0844622E-11f, -51.407654f), 895); num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list152; index3 = 1; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = new DialogueChoice + span153[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q7_000_000"), @@ -322822,31 +322832,31 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list153; reference112 = questStep5; index2++; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span147[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1035146u, new Vector3(4.3182373f, -3.024035E-11f, -50.400574f), 895); num3 = 6; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span6 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index3 = 0; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span154[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list154; index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span4[num3] = new DialogueChoice + span155[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q8_000_000"), @@ -322855,31 +322865,31 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list155; reference113 = questStep6; index2++; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span147[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1035147u, new Vector3(0.62561035f, -3.0313623E-11f, -50.522705f), 895); num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span6 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list156; index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span4 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span4[num3] = new DialogueChoice + span157[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q10_000_000"), @@ -322890,7 +322900,7 @@ public static class AssemblyQuestLoader obj107.Steps = list147; reference109 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span141[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -322898,16 +322908,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span158[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1035630u, new Vector3(2.2124634f, -3.161355E-11f, -52.689453f), 895); num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span4[index3] = new DialogueChoice + span159[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q11_000_000"), @@ -322918,7 +322928,7 @@ public static class AssemblyQuestLoader obj108.Steps = list158; reference115 = obj108; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span141[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -322926,14 +322936,14 @@ public static class AssemblyQuestLoader num2 = 2; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span160[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, NextQuestId = new QuestId(4043) @@ -322947,16 +322957,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot20.Author = list161; index = 2; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span162[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -322964,16 +322974,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span163[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA510_04043_Q1_000_000"), @@ -322984,7 +322994,7 @@ public static class AssemblyQuestLoader obj110.Steps = list163; reference118 = obj110; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span162[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -322992,9 +323002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814); obj111.Steps = list165; reference120 = obj111; questRoot20.QuestSequence = list162; @@ -323004,16 +323014,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot21.Author = list166; index = 1; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span167[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -323021,9 +323031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj112.Steps = list168; reference121 = obj112; questRoot21.QuestSequence = list167; @@ -323033,16 +323043,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot22.Author = list169; index = 1; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span170[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -323050,9 +323060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj113.Steps = list171; reference122 = obj113; questRoot22.QuestSequence = list170; @@ -323062,16 +323072,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot23.Author = list172; index = 1; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span173[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -323079,9 +323089,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj114.Steps = list174; reference123 = obj114; questRoot23.QuestSequence = list173; @@ -323091,16 +323101,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot24.Author = list175; index = 1; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -323108,9 +323118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj115.Steps = list177; reference124 = obj115; questRoot24.QuestSequence = list176; @@ -323120,16 +323130,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot25.Author = list178; index = 1; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span179[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -323137,9 +323147,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj116.Steps = list180; reference125 = obj116; questRoot25.QuestSequence = list179; @@ -323149,16 +323159,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot26.Author = list181; index = 1; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span182[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -323166,9 +323176,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span183[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj117.Steps = list183; reference126 = obj117; questRoot26.QuestSequence = list182; @@ -323245,29 +323255,29 @@ public static class AssemblyQuestLoader index2 = 7; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span5[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) + span5[num2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) { TargetTerritoryId = (ushort)896 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 2011457u, new Vector3(-643.4882f, 338.39917f, -353.8415f), 896) { DelaySecondsAtStart = 2f @@ -323275,40 +323285,40 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span5[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2011456u, new Vector3(-679.56055f, 335.31702f, -307.88135f), 896); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list7; reference5 = questStep; obj3.Steps = list5; @@ -323322,9 +323332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -323338,16 +323348,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -323355,9 +323365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj7 = new QuestStep(EInteractionType.AcceptQuest, 1036043u, new Vector3(653.8948f, 297.51984f, -171.80133f), 814) { Fly = true, @@ -323373,9 +323383,9 @@ public static class AssemblyQuestLoader num4 = 1; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = new DialogueChoice + span12[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA522_04051_Q1_000_000"), @@ -323386,7 +323396,7 @@ public static class AssemblyQuestLoader obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -323394,9 +323404,9 @@ public static class AssemblyQuestLoader num2 = 25; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 2011154u, new Vector3(703.1509f, 295.3993f, -160.20447f), 814) { TargetTerritoryId = (ushort)928 @@ -323406,49 +323416,49 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span6 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span6[num4] = 928; + span14[num4] = 928; skipStepConditions.InTerritory = list14; skipConditions.StepIf = skipStepConditions; obj9.SkipConditions = skipConditions; reference10 = obj9; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 3f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) { DisableNavmesh = true }; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span13[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2011477u, new Vector3(-233.6004f, 2.5177002f, 49.637573f), 928) { DisableNavmesh = true @@ -323456,111 +323466,111 @@ public static class AssemblyQuestLoader num4 = 6; List> list15 = new List>(num4); CollectionsMarshal.SetCount(list15, num4); - Span> span7 = CollectionsMarshal.AsSpan(list15); + Span> span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span7[num3] = null; + span15[num3] = null; num3++; - span7[num3] = null; + span15[num3] = null; num3++; - span7[num3] = null; + span15[num3] = null; num3++; - ref List reference12 = ref span7[num3]; + ref List reference12 = ref span15[num3]; int num5 = 1; List list16 = new List(num5); CollectionsMarshal.SetCount(list16, num5); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span16[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference12 = list16; num3++; - span7[num3] = null; + span15[num3] = null; num3++; - span7[num3] = null; + span15[num3] = null; obj10.RequiredQuestVariables = list15; num3 = 6; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span17[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj10.CompletionQuestVariablesFlags = list17; reference11 = obj10; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) + span13[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2011458u, new Vector3(-295.1858f, -203.93689f, -329.36603f), 928); num4 = 6; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list18; reference13 = questStep2; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span13[index2]; QuestStep obj11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) { DelaySecondsAtStart = 2f, @@ -323569,35 +323579,35 @@ public static class AssemblyQuestLoader num3 = 6; List> list19 = new List>(num3); CollectionsMarshal.SetCount(list19, num3); - span7 = CollectionsMarshal.AsSpan(list19); + Span> span19 = CollectionsMarshal.AsSpan(list19); num4 = 0; - span7[num4] = null; + span19[num4] = null; num4++; - span7[num4] = null; + span19[num4] = null; num4++; - span7[num4] = null; + span19[num4] = null; num4++; - ref List reference15 = ref span7[num4]; + ref List reference15 = ref span19[num4]; index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span20[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference15 = list20; num4++; - span7[num4] = null; + span19[num4] = null; num4++; - span7[num4] = null; + span19[num4] = null; obj11.RequiredQuestVariables = list19; reference14 = obj11; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span13[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 0.5f, @@ -323610,30 +323620,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list21 = new List>(num4); CollectionsMarshal.SetCount(list21, num4); - span7 = CollectionsMarshal.AsSpan(list21); + Span> span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span7[num3] = null; + span21[num3] = null; num3++; - span7[num3] = null; + span21[num3] = null; num3++; - span7[num3] = null; + span21[num3] = null; num3++; - ref List reference17 = ref span7[num3]; + ref List reference17 = ref span21[num3]; num5 = 1; List list22 = new List(num5); CollectionsMarshal.SetCount(list22, num5); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference17 = list22; num3++; - span7[num3] = null; + span21[num3] = null; num3++; - span7[num3] = null; + span21[num3] = null; obj12.RequiredQuestVariables = list21; reference16 = obj12; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span13[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) { TargetTerritoryId = (ushort)928 @@ -323641,60 +323651,60 @@ public static class AssemblyQuestLoader num3 = 6; List> list23 = new List>(num3); CollectionsMarshal.SetCount(list23, num3); - span7 = CollectionsMarshal.AsSpan(list23); + Span> span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span7[num4] = null; + span23[num4] = null; num4++; - span7[num4] = null; + span23[num4] = null; num4++; - span7[num4] = null; + span23[num4] = null; num4++; - ref List reference19 = ref span7[num4]; + ref List reference19 = ref span23[num4]; index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span24[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference19 = list24; num4++; - span7[num4] = null; + span23[num4] = null; num4++; - span7[num4] = null; + span23[num4] = null; obj13.RequiredQuestVariables = list23; reference18 = obj13; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span13[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011459u, new Vector3(205.8899f, -500.0229f, -167.86456f), 928); num4 = 6; List> list25 = new List>(num4); CollectionsMarshal.SetCount(list25, num4); - span7 = CollectionsMarshal.AsSpan(list25); + Span> span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - ref List reference21 = ref span7[num3]; + ref List reference21 = ref span25[num3]; num5 = 1; List list26 = new List(num5); CollectionsMarshal.SetCount(list26, num5); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference21 = list26; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; questStep3.RequiredQuestVariables = list25; reference20 = questStep3; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span10[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -323702,9 +323712,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036043u, new Vector3(653.8948f, 297.51984f, -171.80133f), 814) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036043u, new Vector3(653.8948f, 297.51984f, -171.80133f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -323718,16 +323728,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot3.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -323735,9 +323745,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span30[index2]; QuestStep obj16 = new QuestStep(EInteractionType.AcceptQuest, 1036044u, new Vector3(652.7046f, 297.47797f, -171.03839f), 814) { Fly = true, @@ -323746,9 +323756,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = new DialogueChoice + span31[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA523_04052_Q1_000_000"), @@ -323759,7 +323769,7 @@ public static class AssemblyQuestLoader obj15.Steps = list30; reference23 = obj15; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -323767,9 +323777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span32[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(552.4747f, 294.7846f, -137.54712f), 814) { Fly = true, @@ -323778,9 +323788,9 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span8 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span8[num3] = 10391u; + span33[num3] = 10391u; obj18.KillEnemyDataIds = list33; obj18.CombatItemUse = new CombatItemUse { @@ -323792,7 +323802,7 @@ public static class AssemblyQuestLoader obj17.Steps = list32; reference25 = obj17; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -323800,9 +323810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036044u, new Vector3(652.7046f, 297.47797f, -171.03839f), 814) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036044u, new Vector3(652.7046f, 297.47797f, -171.03839f), 814) { Fly = true }; @@ -323815,16 +323825,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot4.Author = list35; index = 3; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -323832,9 +323842,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide, @@ -323849,7 +323859,7 @@ public static class AssemblyQuestLoader obj20.Steps = list37; reference28 = obj20; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -323857,16 +323867,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036045u, new Vector3(10.0251465f, 82.83513f, -53.60504f), 820) + span38[index2] = new QuestStep(EInteractionType.Interact, 1036045u, new Vector3(10.0251465f, 82.83513f, -53.60504f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj21.Steps = list38; reference29 = obj21; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -323874,9 +323884,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -323890,16 +323900,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot5.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -323907,16 +323917,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035613u, new Vector3(-2.456726f, 0f, -9.720032f), 351) + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035613u, new Vector3(-2.456726f, 0f, -9.720032f), 351) { StopDistance = 5f }; obj23.Steps = list42; reference31 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -323924,9 +323934,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036324u, new Vector3(739.681f, 70f, 535.4237f), 621) + span43[num2] = new QuestStep(EInteractionType.Interact, 1036324u, new Vector3(739.681f, 70f, 535.4237f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -323934,7 +323944,7 @@ public static class AssemblyQuestLoader obj24.Steps = list43; reference32 = obj24; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -323942,9 +323952,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036329u, new Vector3(741.1155f, 70f, 527.7333f), 621); + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036329u, new Vector3(741.1155f, 70f, 527.7333f), 621); obj25.Steps = list44; reference33 = obj25; questRoot5.QuestSequence = list41; @@ -323954,16 +323964,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot6.Author = list45; index = 5; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span46[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -323971,13 +323981,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036330u, new Vector3(742.1836f, 70f, 529.0454f), 621); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036330u, new Vector3(742.1836f, 70f, 529.0454f), 621); obj26.Steps = list47; reference34 = obj26; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -323985,16 +323995,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036334u, new Vector3(-73.56378f, 8.05915f, 29.3125f), 418) + span48[index2] = new QuestStep(EInteractionType.Interact, 1036334u, new Vector3(-73.56378f, 8.05915f, 29.3125f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj27.Steps = list48; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -324002,9 +324012,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) + span49[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) { AethernetShortcut = new AethernetShortcut { @@ -324015,7 +324025,7 @@ public static class AssemblyQuestLoader obj28.Steps = list49; reference36 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -324023,9 +324033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036342u, new Vector3(161.91345f, -15.134371f, 33.279907f), 419) + span50[index2] = new QuestStep(EInteractionType.Interact, 1036342u, new Vector3(161.91345f, -15.134371f, 33.279907f), 419) { AethernetShortcut = new AethernetShortcut { @@ -324036,7 +324046,7 @@ public static class AssemblyQuestLoader obj29.Steps = list50; reference37 = obj29; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -324044,9 +324054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036344u, new Vector3(-521.5991f, -103.946754f, 143.63306f), 402); + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036344u, new Vector3(-521.5991f, -103.946754f, 143.63306f), 402); obj30.Steps = list51; reference38 = obj30; questRoot6.QuestSequence = list46; @@ -324056,16 +324066,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 7; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -324073,13 +324083,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036346u, new Vector3(-520.531f, -103.99243f, 144.24353f), 402); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036346u, new Vector3(-520.531f, -103.99243f, 144.24353f), 402); obj31.Steps = list54; reference39 = obj31; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -324087,9 +324097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011483u, new Vector3(-681.5442f, -41.153625f, 424.58215f), 402) + span55[num2] = new QuestStep(EInteractionType.Interact, 2011483u, new Vector3(-681.5442f, -41.153625f, 424.58215f), 402) { StopDistance = 1f, Fly = true @@ -324097,7 +324107,7 @@ public static class AssemblyQuestLoader obj32.Steps = list55; reference40 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -324105,16 +324115,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036588u, new Vector3(-683.3448f, -41.403988f, 426.44385f), 402) + span56[index2] = new QuestStep(EInteractionType.Interact, 1036588u, new Vector3(-683.3448f, -41.403988f, 426.44385f), 402) { StopDistance = 5f }; obj33.Steps = list56; reference41 = obj33; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -324122,16 +324132,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036353u, new Vector3(-229.38892f, 246.3967f, 96.75745f), 402) + span57[num2] = new QuestStep(EInteractionType.Interact, 1036353u, new Vector3(-229.38892f, 246.3967f, 96.75745f), 402) { Fly = true }; obj34.Steps = list57; reference42 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj35 = new QuestSequence { Sequence = 4 @@ -324139,9 +324149,9 @@ public static class AssemblyQuestLoader num2 = 3; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span58[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1036358u, new Vector3(-215.16754f, 253.81813f, -13.16864f), 402) { Fly = true @@ -324149,23 +324159,23 @@ public static class AssemblyQuestLoader num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span59[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list59; reference44 = obj36; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span58[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1036359u, new Vector3(-244.55634f, 263.18918f, -24.521301f), 402) { Mount = true, @@ -324174,23 +324184,23 @@ public static class AssemblyQuestLoader num4 = 6; List list60 = new List(num4); CollectionsMarshal.SetCount(list60, num4); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj37.CompletionQuestVariablesFlags = list60; reference45 = obj37; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span58[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1036357u, new Vector3(-275.4406f, 252f, -20.981201f), 402) { DisableNavmesh = true @@ -324198,25 +324208,25 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list61; reference46 = obj38; obj35.Steps = list58; reference43 = obj35; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -324224,9 +324234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span62[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1036353u, new Vector3(-229.38892f, 246.3967f, 96.75745f), 402) { Fly = true @@ -324234,9 +324244,9 @@ public static class AssemblyQuestLoader num4 = 1; List list63 = new List(num4); CollectionsMarshal.SetCount(list63, num4); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = new DialogueChoice + span63[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMK103_04060_Q1_000_100"), @@ -324247,7 +324257,7 @@ public static class AssemblyQuestLoader obj39.Steps = list62; reference47 = obj39; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -324255,9 +324265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036357u, new Vector3(-275.4406f, 252f, -20.981201f), 402) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036357u, new Vector3(-275.4406f, 252f, -20.981201f), 402) { Fly = true }; @@ -324270,16 +324280,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot8.Author = list65; index = 5; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -324287,13 +324297,13 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036953u, new Vector3(-275.4406f, 252f, -20.981201f), 402); + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036953u, new Vector3(-275.4406f, 252f, -20.981201f), 402); obj42.Steps = list67; reference50 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -324301,16 +324311,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011484u, new Vector3(28.366455f, 271.229f, -35.355164f), 402) + span68[index2] = new QuestStep(EInteractionType.Interact, 2011484u, new Vector3(28.366455f, 271.229f, -35.355164f), 402) { Fly = true }; obj43.Steps = list68; reference51 = obj43; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -324318,16 +324328,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402) + span69[num2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402) { Fly = true }; obj44.Steps = list69; reference52 = obj44; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -324335,13 +324345,13 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402); + span70[index2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402); obj45.Steps = list70; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -324349,9 +324359,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); obj46.Steps = list71; reference54 = obj46; questRoot8.QuestSequence = list66; @@ -324361,16 +324371,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot9.Author = list72; index = 6; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span73[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -324378,13 +324388,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); obj47.Steps = list74; reference55 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span73[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -324392,16 +324402,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036368u, new Vector3(-137.56012f, 4.1f, -109.819214f), 130) + span75[num2] = new QuestStep(EInteractionType.Interact, 1036368u, new Vector3(-137.56012f, 4.1f, -109.819214f), 130) { StopDistance = 5f }; obj48.Steps = list75; reference56 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span73[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -324409,9 +324419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036374u, new Vector3(-25.0401f, 83.19998f, 10.452393f), 130) + span76[index2] = new QuestStep(EInteractionType.Interact, 1036374u, new Vector3(-25.0401f, 83.19998f, 10.452393f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -324423,7 +324433,7 @@ public static class AssemblyQuestLoader obj49.Steps = list76; reference57 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -324431,9 +324441,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 130) + span77[num2] = new QuestStep(EInteractionType.Duty, null, null, 130) { DutyOptions = new DutyOptions { @@ -324443,12 +324453,12 @@ public static class AssemblyQuestLoader obj50.Steps = list77; reference58 = obj50; num++; - span2[num] = new QuestSequence + span73[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -324456,9 +324466,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) { StopDistance = 7f }; @@ -324471,16 +324481,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot10.Author = list79; index = 6; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -324488,16 +324498,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) { StopDistance = 7f }; obj52.Steps = list81; reference60 = obj52; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -324505,9 +324515,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span82[index2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1036388u, new Vector3(-76.46301f, 42f, 58.243652f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -324520,9 +324530,9 @@ public static class AssemblyQuestLoader num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num4 = 0; - span4[num4] = new DialogueChoice + span83[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMK106_04063_Q1_000_100"), @@ -324533,7 +324543,7 @@ public static class AssemblyQuestLoader obj53.Steps = list82; reference61 = obj53; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -324541,13 +324551,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036391u, new Vector3(-77.71423f, 42f, 58.854004f), 131); + span84[num2] = new QuestStep(EInteractionType.Interact, 1036391u, new Vector3(-77.71423f, 42f, 58.854004f), 131); obj55.Steps = list84; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -324555,13 +324565,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036392u, new Vector3(-14.328308f, 36.01278f, 61.08191f), 131); + span85[index2] = new QuestStep(EInteractionType.Interact, 1036392u, new Vector3(-14.328308f, 36.01278f, 61.08191f), 131); obj56.Steps = list85; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -324569,9 +324579,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span86[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -324579,7 +324589,7 @@ public static class AssemblyQuestLoader obj57.Steps = list86; reference65 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -324587,9 +324597,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036399u, new Vector3(-3.402832f, 0.01804012f, -8.499329f), 351); + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036399u, new Vector3(-3.402832f, 0.01804012f, -8.499329f), 351); obj58.Steps = list87; reference66 = obj58; questRoot10.QuestSequence = list80; @@ -324599,16 +324609,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot11.Author = list88; index = 5; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -324616,13 +324626,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036400u, new Vector3(-2.5177612f, 0f, -9.170715f), 351); + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036400u, new Vector3(-2.5177612f, 0f, -9.170715f), 351); obj59.Steps = list90; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -324630,9 +324640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) + span91[index2] = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -324640,7 +324650,7 @@ public static class AssemblyQuestLoader obj60.Steps = list91; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -324648,13 +324658,13 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036325u, new Vector3(740.0167f, 70f, 534.02f), 621); + span92[num2] = new QuestStep(EInteractionType.Interact, 1036325u, new Vector3(740.0167f, 70f, 534.02f), 621); obj61.Steps = list92; reference69 = obj61; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -324662,13 +324672,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037011u, new Vector3(741.7257f, 70f, 534.63025f), 621); + span93[index2] = new QuestStep(EInteractionType.Interact, 1037011u, new Vector3(741.7257f, 70f, 534.63025f), 621); obj62.Steps = list93; reference70 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -324676,9 +324686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036424u, new Vector3(-641.93176f, 130f, -503.19678f), 612) + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036424u, new Vector3(-641.93176f, 130f, -503.19678f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; @@ -324691,16 +324701,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot12.Author = list95; index = 6; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span96[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -324708,16 +324718,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036426u, new Vector3(-642.3591f, 130f, -504.63113f), 612) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036426u, new Vector3(-642.3591f, 130f, -504.63113f), 612) { StopDistance = 5f }; obj64.Steps = list97; reference72 = obj64; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -324725,9 +324735,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036428u, new Vector3(125.993774f, 12.9667015f, -249.37823f), 133) + span98[num2] = new QuestStep(EInteractionType.Interact, 1036428u, new Vector3(125.993774f, 12.9667015f, -249.37823f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -324739,7 +324749,7 @@ public static class AssemblyQuestLoader obj65.Steps = list98; reference73 = obj65; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -324747,9 +324757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) + span99[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -324757,7 +324767,7 @@ public static class AssemblyQuestLoader obj66.Steps = list99; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span96[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -324765,9 +324775,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span100[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -324779,7 +324789,7 @@ public static class AssemblyQuestLoader obj67.Steps = list100; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span96[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -324787,13 +324797,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span101[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj68.Steps = list101; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span96[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -324801,9 +324811,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036436u, new Vector3(4.2266846f, -1.858f, 2.7922974f), 205); + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036436u, new Vector3(4.2266846f, -1.858f, 2.7922974f), 205); obj69.Steps = list102; reference77 = obj69; questRoot12.QuestSequence = list96; @@ -324813,16 +324823,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot13.Author = list103; index = 5; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -324830,13 +324840,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span105[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj70.Steps = list105; reference78 = obj70; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span104[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -324844,16 +324854,16 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036439u, new Vector3(57.90796f, -8.556444f, 107.16406f), 132) + span106[num2] = new QuestStep(EInteractionType.Interact, 1036439u, new Vector3(57.90796f, -8.556444f, 107.16406f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj71.Steps = list106; reference79 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span104[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -324861,9 +324871,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span107[index2]; QuestStep obj73 = new QuestStep(EInteractionType.SinglePlayerDuty, 1036441u, new Vector3(32.60852f, -19.000002f, 103.34924f), 132) { StopDistance = 7f, @@ -324873,20 +324883,20 @@ public static class AssemblyQuestLoader num4 = 3; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span[num3] = "(Lunar Odin) AI doesn't pull Odin to start combat"; + span108[num3] = "(Lunar Odin) AI doesn't pull Odin to start combat"; num3++; - span[num3] = "(Lunar Ravana) AI doesn't pull Ravana to start combat"; + span108[num3] = "(Lunar Ravana) AI doesn't pull Ravana to start combat"; num3++; - span[num3] = "(Lunar Ravana) AI doesn't move out of directional parry directions"; + span108[num3] = "(Lunar Ravana) AI doesn't move out of directional parry directions"; singlePlayerDutyOptions.Notes = list108; obj73.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference81 = obj73; obj72.Steps = list107; reference80 = obj72; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -324894,16 +324904,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 351) + span109[num2] = new QuestStep(EInteractionType.None, null, null, 351) { Comment = "Credits" }; obj74.Steps = list109; reference82 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span104[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -324911,9 +324921,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036444u, new Vector3(-1.6937866f, 0f, -4.135254f), 351); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036444u, new Vector3(-1.6937866f, 0f, -4.135254f), 351); obj75.Steps = list110; reference83 = obj75; questRoot13.QuestSequence = list104; @@ -324923,16 +324933,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "kaiser"; + span111[index] = "kaiser"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span112[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -324940,9 +324950,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039243u, new Vector3(-90.28766f, 20f, 85.55737f), 129) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039243u, new Vector3(-90.28766f, 20f, 85.55737f), 129) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -324957,7 +324967,7 @@ public static class AssemblyQuestLoader obj76.Steps = list113; reference84 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -324965,9 +324975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) + span114[index2] = new QuestStep(EInteractionType.Interact, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -324979,7 +324989,7 @@ public static class AssemblyQuestLoader obj77.Steps = list114; reference85 = obj77; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -324987,9 +324997,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span115[num2]; QuestStep obj79 = new QuestStep(EInteractionType.CompleteQuest, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) { StopDistance = 5f, @@ -325006,9 +325016,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span4[num4] = new DialogueChoice + span116[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "quest/040/AktKbb101_04067", @@ -325025,16 +325035,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "kaiser"; + span117[index] = "kaiser"; questRoot15.Author = list117; index = 10; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -325042,9 +325052,9 @@ public static class AssemblyQuestLoader num2 = 4; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-25.441345f, 42.597717f, 162.65016f), 134) + span119[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-25.441345f, 42.597717f, 162.65016f), 134) { StopDistance = 5f, Fly = true, @@ -325067,7 +325077,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) + span119[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) { Comment = "Try to Equip Stonegold Milpreves", ItemId = 35778u, @@ -325083,16 +325093,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); + span119[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) { StopDistance = 5f }; obj80.Steps = list119; reference88 = obj80; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -325100,9 +325110,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039244u, new Vector3(62.05847f, 207f, 49.332397f), 478) + span120[num2] = new QuestStep(EInteractionType.Interact, 1039244u, new Vector3(62.05847f, 207f, 49.332397f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -325117,7 +325127,7 @@ public static class AssemblyQuestLoader obj81.Steps = list120; reference89 = obj81; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -325125,9 +325135,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011759u, new Vector3(20.065613f, 215.44214f, -108.171265f), 478) + span121[index2] = new QuestStep(EInteractionType.Interact, 2011759u, new Vector3(20.065613f, 215.44214f, -108.171265f), 478) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -325142,7 +325152,7 @@ public static class AssemblyQuestLoader obj82.Steps = list121; reference90 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -325150,9 +325160,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039246u, new Vector3(71.64111f, 213.03185f, -110.7348f), 478) + span122[num2] = new QuestStep(EInteractionType.Interact, 1039246u, new Vector3(71.64111f, 213.03185f, -110.7348f), 478) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -325167,7 +325177,7 @@ public static class AssemblyQuestLoader obj83.Steps = list122; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -325175,9 +325185,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039247u, new Vector3(68.7113f, 212.84532f, -109.9718f), 478) + span123[index2] = new QuestStep(EInteractionType.Interact, 1039247u, new Vector3(68.7113f, 212.84532f, -109.9718f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -325192,7 +325202,7 @@ public static class AssemblyQuestLoader obj84.Steps = list123; reference92 = obj84; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -325200,9 +325210,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) + span124[num2] = new QuestStep(EInteractionType.Interact, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -325226,7 +325236,7 @@ public static class AssemblyQuestLoader obj85.Steps = list124; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span118[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -325234,9 +325244,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span125[index2]; QuestStep obj87 = new QuestStep(EInteractionType.SinglePlayerDuty, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) { StopDistance = 5f, @@ -325255,9 +325265,9 @@ public static class AssemblyQuestLoader num4 = 1; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span6 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span6[num3] = 399; + span126[num3] = 399; obj88.InTerritory = list126; skipConditions2.AetheryteShortcutIf = obj88; skipConditions2.AethernetShortcutIf = new SkipAetheryteCondition @@ -325269,12 +325279,12 @@ public static class AssemblyQuestLoader obj86.Steps = list125; reference94 = obj86; num++; - span2[num] = new QuestSequence + span118[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span118[num]; QuestSequence obj89 = new QuestSequence { Sequence = 8 @@ -325282,9 +325292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span127[num2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) { StopDistance = 5f, @@ -325303,9 +325313,9 @@ public static class AssemblyQuestLoader num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span6[num4] = 399; + span128[num4] = 399; obj91.InTerritory = list128; skipConditions3.AetheryteShortcutIf = obj91; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -325317,7 +325327,7 @@ public static class AssemblyQuestLoader obj89.Steps = list127; reference96 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span118[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -325325,9 +325335,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -325347,16 +325357,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "kaiser"; + span130[index] = "kaiser"; questRoot16.Author = list130; index = 9; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span131[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -325364,9 +325374,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -325381,7 +325391,7 @@ public static class AssemblyQuestLoader obj93.Steps = list132; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span131[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -325389,16 +325399,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039250u, new Vector3(-29.251587f, -2.0576189f, -161.08954f), 141) + span133[index2] = new QuestStep(EInteractionType.Interact, 1039250u, new Vector3(-29.251587f, -2.0576189f, -161.08954f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; obj94.Steps = list133; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span131[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -325406,9 +325416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039256u, new Vector3(59.03711f, 2.9501379f, -225.97089f), 141) + span134[num2] = new QuestStep(EInteractionType.Interact, 1039256u, new Vector3(59.03711f, 2.9501379f, -225.97089f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -325423,7 +325433,7 @@ public static class AssemblyQuestLoader obj95.Steps = list134; reference101 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span131[num]; QuestSequence obj96 = new QuestSequence { Sequence = 3 @@ -325431,9 +325441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span135[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Combat, null, new Vector3(177.52213f, -3.5157094f, -133.6495f), 141) { Fly = true, @@ -325443,9 +325453,9 @@ public static class AssemblyQuestLoader num4 = 1; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - Span span9 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span9[num3] = new ComplexCombatData + span136[num3] = new ComplexCombatData { DataId = 14031u, MinimumKillCount = 1u @@ -325462,7 +325472,7 @@ public static class AssemblyQuestLoader obj96.Steps = list135; reference102 = obj96; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -325470,9 +325480,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039263u, new Vector3(185.25977f, -4.128851f, -126.78729f), 141) + span137[num2] = new QuestStep(EInteractionType.Interact, 1039263u, new Vector3(185.25977f, -4.128851f, -126.78729f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -325486,7 +325496,7 @@ public static class AssemblyQuestLoader obj98.Steps = list137; reference104 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -325494,9 +325504,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039258u, new Vector3(122.72827f, 0.111846395f, -215.22852f), 141) + span138[index2] = new QuestStep(EInteractionType.Interact, 1039258u, new Vector3(122.72827f, 0.111846395f, -215.22852f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -325511,7 +325521,7 @@ public static class AssemblyQuestLoader obj99.Steps = list138; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -325519,9 +325529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) + span139[num2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -325535,7 +325545,7 @@ public static class AssemblyQuestLoader obj100.Steps = list139; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj101 = new QuestSequence { Sequence = 7 @@ -325543,9 +325553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) + span140[index2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -325559,7 +325569,7 @@ public static class AssemblyQuestLoader obj101.Steps = list140; reference107 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -325567,9 +325577,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -325589,16 +325599,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "kaiser"; + span142[index] = "kaiser"; questRoot17.Author = list142; index = 6; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -325606,9 +325616,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span144[index2]; QuestStep obj104 = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -325623,9 +325633,9 @@ public static class AssemblyQuestLoader num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span4[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB121_04070_Q1_000_000"), @@ -325636,7 +325646,7 @@ public static class AssemblyQuestLoader obj103.Steps = list144; reference109 = obj103; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span143[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -325644,16 +325654,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039274u, new Vector3(246.93665f, -24.995794f, 235.4314f), 138) + span146[num2] = new QuestStep(EInteractionType.Interact, 1039274u, new Vector3(246.93665f, -24.995794f, 235.4314f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj105.Steps = list146; reference111 = obj105; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span143[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -325661,9 +325671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039275u, new Vector3(236.9878f, -24.792122f, 202.594f), 138) + span147[index2] = new QuestStep(EInteractionType.Interact, 1039275u, new Vector3(236.9878f, -24.792122f, 202.594f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -325677,7 +325687,7 @@ public static class AssemblyQuestLoader obj106.Steps = list147; reference112 = obj106; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -325685,9 +325695,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1039276u, new Vector3(239.79541f, -24.721268f, 205.34058f), 138) + span148[num2] = new QuestStep(EInteractionType.Action, 1039276u, new Vector3(239.79541f, -24.721268f, 205.34058f), 138) { StopDistance = 6f, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -325703,7 +325713,7 @@ public static class AssemblyQuestLoader obj107.Steps = list148; reference113 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -325711,9 +325721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039279u, new Vector3(239.9176f, -24.724764f, 205.24902f), 138) + span149[index2] = new QuestStep(EInteractionType.Interact, 1039279u, new Vector3(239.9176f, -24.724764f, 205.24902f), 138) { StopDistance = 6f, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -325728,7 +325738,7 @@ public static class AssemblyQuestLoader obj108.Steps = list149; reference114 = obj108; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span143[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -325736,9 +325746,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -325758,16 +325768,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "kaiser"; + span151[index] = "kaiser"; questRoot18.Author = list151; index = 7; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span152[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -325775,9 +325785,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -325791,7 +325801,7 @@ public static class AssemblyQuestLoader obj110.Steps = list153; reference116 = obj110; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span152[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -325799,9 +325809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span154[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -325815,7 +325825,7 @@ public static class AssemblyQuestLoader obj111.Steps = list154; reference117 = obj111; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -325823,9 +325833,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span155[index2]; QuestStep obj113 = new QuestStep(EInteractionType.Combat, null, new Vector3(-501.8255f, 147.54488f, -191.78416f), 399) { Fly = true, @@ -325839,9 +325849,9 @@ public static class AssemblyQuestLoader num4 = 1; List list156 = new List(num4); CollectionsMarshal.SetCount(list156, num4); - span9 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span9[num3] = new ComplexCombatData + span156[num3] = new ComplexCombatData { DataId = 14030u, MinimumKillCount = 1u @@ -325858,7 +325868,7 @@ public static class AssemblyQuestLoader obj112.Steps = list155; reference118 = obj112; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span152[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -325866,9 +325876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1039282u, new Vector3(-504.87527f, 147.53165f, -199.17603f), 399) + span157[num2] = new QuestStep(EInteractionType.Action, 1039282u, new Vector3(-504.87527f, 147.53165f, -199.17603f), 399) { Comment = "This might get stuck if we are high level and killed the mob too fast?, we ended up locking ourselves on eukrasia aura, Diagnosis can't be casted!", AethernetShortcut = new AethernetShortcut @@ -325888,7 +325898,7 @@ public static class AssemblyQuestLoader obj114.Steps = list157; reference120 = obj114; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span152[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -325896,9 +325906,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span158[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Combat, null, new Vector3(-383.24777f, 147.98257f, 52.931572f), 399) { Fly = true, @@ -325912,9 +325922,9 @@ public static class AssemblyQuestLoader num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span9 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num4 = 0; - span9[num4] = new ComplexCombatData + span159[num4] = new ComplexCombatData { DataId = 14029u, MinimumKillCount = 2u @@ -325931,7 +325941,7 @@ public static class AssemblyQuestLoader obj115.Steps = list158; reference121 = obj115; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span152[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -325939,9 +325949,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039284u, new Vector3(-382.49792f, 147.96011f, 47.53174f), 399) + span160[num2] = new QuestStep(EInteractionType.Interact, 1039284u, new Vector3(-382.49792f, 147.96011f, 47.53174f), 399) { Fly = false, AethernetShortcut = new AethernetShortcut @@ -325960,7 +325970,7 @@ public static class AssemblyQuestLoader obj117.Steps = list160; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span152[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -325968,9 +325978,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -325990,16 +326000,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "kaiser"; + span162[index] = "kaiser"; questRoot19.Author = list162; index = 5; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span163[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -326007,9 +326017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -326023,7 +326033,7 @@ public static class AssemblyQuestLoader obj119.Steps = list164; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span163[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -326031,9 +326041,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) + span165[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -326048,7 +326058,7 @@ public static class AssemblyQuestLoader obj120.Steps = list165; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span163[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -326056,9 +326066,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) + span166[num2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -326073,7 +326083,7 @@ public static class AssemblyQuestLoader obj121.Steps = list166; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span163[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -326081,13 +326091,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398); + span167[index2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398); obj122.Steps = list167; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span163[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -326095,9 +326105,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039280u, new Vector3(1.2054443f, 210.99997f, -16.494995f), 478) + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039280u, new Vector3(1.2054443f, 210.99997f, -16.494995f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -326117,16 +326127,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot20.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -326134,9 +326144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036633u, new Vector3(82.871704f, 4.099994f, -131.30396f), 130) + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036633u, new Vector3(82.871704f, 4.099994f, -131.30396f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -326148,7 +326158,7 @@ public static class AssemblyQuestLoader obj124.Steps = list171; reference130 = obj124; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -326156,9 +326166,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036634u, new Vector3(134.05042f, 4f, 11.428955f), 131) + span172[num2] = new QuestStep(EInteractionType.Interact, 1036634u, new Vector3(134.05042f, 4f, 11.428955f), 131) { AethernetShortcut = new AethernetShortcut { @@ -326169,7 +326179,7 @@ public static class AssemblyQuestLoader obj125.Steps = list172; reference131 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span170[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -326177,16 +326187,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span173[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131); num4 = 1; List list174 = new List(num4); CollectionsMarshal.SetCount(list174, num4); - span4 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span4[num3] = new DialogueChoice + span174[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBB201_04073_Q5_000_000") @@ -326196,7 +326206,7 @@ public static class AssemblyQuestLoader obj126.Steps = list173; reference132 = obj126; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -326204,9 +326214,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span175[num2]; QuestStep obj128 = new QuestStep(EInteractionType.CompleteQuest, 1037014u, new Vector3(0.9002075f, 0.014807776f, -4.3793945f), 971) { StopDistance = 5f @@ -326214,9 +326224,9 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span4 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num4 = 0; - span4[num4] = new DialogueChoice + span176[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB201_04073_Q4_000_000"), @@ -326234,16 +326244,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot21.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span178[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -326251,9 +326261,9 @@ public static class AssemblyQuestLoader num2 = 5; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span179[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -326269,9 +326279,9 @@ public static class AssemblyQuestLoader num4 = 1; List list180 = new List(num4); CollectionsMarshal.SetCount(list180, num4); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span6[num3] = 971; + span180[num3] = 971; skipStepConditions2.InTerritory = list180; skipConditions4.StepIf = skipStepConditions2; SkipAetheryteCondition obj131 = new SkipAetheryteCondition @@ -326281,17 +326291,17 @@ public static class AssemblyQuestLoader num3 = 2; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span6[num4] = 131; + span181[num4] = 131; num4++; - span6[num4] = 971; + span181[num4] = 971; obj131.InTerritory = list181; skipConditions4.AetheryteShortcutIf = obj131; obj130.SkipConditions = skipConditions4; reference137 = obj130; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 971) + span179[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 971) { ItemId = 35760u, SkipConditions = new SkipConditions @@ -326306,7 +326316,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(0.13146536f, 0.01480782f, -0.7022889f), 971) + span179[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(0.13146536f, 0.01480782f, -0.7022889f), 971) { ItemId = 35872u, SkipConditions = new SkipConditions @@ -326321,16 +326331,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 971); + span179[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 971); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037014u, new Vector3(0.9002075f, 0.014807776f, -4.3793945f), 971) + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037014u, new Vector3(0.9002075f, 0.014807776f, -4.3793945f), 971) { StopDistance = 5f }; obj129.Steps = list179; reference136 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span178[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -326338,9 +326348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036636u, new Vector3(-264.91187f, -5.052193f, -371.38934f), 141) + span182[num2] = new QuestStep(EInteractionType.Interact, 1036636u, new Vector3(-264.91187f, -5.052193f, -371.38934f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -326348,7 +326358,7 @@ public static class AssemblyQuestLoader obj132.Steps = list182; reference138 = obj132; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span178[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -326356,13 +326366,13 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1036637u, new Vector3(-263.84375f, -4.9409676f, -371.26727f), 141); + span183[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1036637u, new Vector3(-263.84375f, -4.9409676f, -371.26727f), 141); obj133.Steps = list183; reference139 = obj133; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span178[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -326370,9 +326380,9 @@ public static class AssemblyQuestLoader index2 = 2; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span184[num2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -326383,7 +326393,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971) + span184[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971) { NextQuestId = new QuestId(4075) }; @@ -326396,16 +326406,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "liza"; + span185[index] = "liza"; questRoot22.Author = list185; index = 5; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span186[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -326413,9 +326423,9 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span187[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -326431,9 +326441,9 @@ public static class AssemblyQuestLoader num4 = 1; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span6 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span6[num3] = 971; + span188[num3] = 971; skipStepConditions3.InTerritory = list188; skipConditions5.StepIf = skipStepConditions3; SkipAetheryteCondition obj137 = new SkipAetheryteCondition @@ -326443,21 +326453,21 @@ public static class AssemblyQuestLoader num3 = 2; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span6 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span6[num4] = 131; + span189[num4] = 131; num4++; - span6[num4] = 971; + span189[num4] = 971; obj137.InTerritory = list189; skipConditions5.AetheryteShortcutIf = obj137; obj136.SkipConditions = skipConditions5; reference142 = obj136; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span187[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj135.Steps = list187; reference141 = obj135; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -326465,16 +326475,16 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) + span190[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj138.Steps = list190; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -326482,9 +326492,9 @@ public static class AssemblyQuestLoader num2 = 3; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span191[index2]; QuestStep obj140 = new QuestStep(EInteractionType.UseItem, 2011694u, new Vector3(-151.20166f, 5.6915283f, -143.69421f), 148) { Fly = true, @@ -326493,23 +326503,23 @@ public static class AssemblyQuestLoader num4 = 6; List list192 = new List(num4); CollectionsMarshal.SetCount(list192, num4); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span192[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj140.CompletionQuestVariablesFlags = list192; reference145 = obj140; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span191[index2]; QuestStep obj141 = new QuestStep(EInteractionType.UseItem, 2011693u, new Vector3(-208.11786f, 4.0131226f, -22.110352f), 148) { Fly = true, @@ -326518,23 +326528,23 @@ public static class AssemblyQuestLoader num3 = 6; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span193[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj141.CompletionQuestVariablesFlags = list193; reference146 = obj141; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span191[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 2011546u, new Vector3(-274.34198f, 19.821411f, 66.453f), 148) { Fly = true, @@ -326544,32 +326554,32 @@ public static class AssemblyQuestLoader num4 = 1; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span8 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span8[num3] = 14028u; + span194[num3] = 14028u; obj142.KillEnemyDataIds = list194; num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span195[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj142.CompletionQuestVariablesFlags = list195; reference147 = obj142; obj139.Steps = list191; reference144 = obj139; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span186[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -326577,16 +326587,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) + span196[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj143.Steps = list196; reference148 = obj143; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span186[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -326594,9 +326604,9 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span197[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -326607,14 +326617,14 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span197[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); num4 = 1; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span4[num3] = new DialogueChoice + span198[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB211_04075_Q1_000_000"), @@ -326632,16 +326642,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot23.Author = list199; index = 6; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -326649,9 +326659,9 @@ public static class AssemblyQuestLoader index2 = 2; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span201[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -326667,9 +326677,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num4 = 0; - span6[num4] = 971; + span202[num4] = 971; skipStepConditions4.InTerritory = list202; skipConditions6.StepIf = skipStepConditions4; SkipAetheryteCondition obj147 = new SkipAetheryteCondition @@ -326679,21 +326689,21 @@ public static class AssemblyQuestLoader num4 = 2; List list203 = new List(num4); CollectionsMarshal.SetCount(list203, num4); - span6 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span6[num3] = 131; + span203[num3] = 131; num3++; - span6[num3] = 971; + span203[num3] = 971; obj147.InTerritory = list203; skipConditions6.AetheryteShortcutIf = obj147; obj146.SkipConditions = skipConditions6; reference152 = obj146; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj145.Steps = list201; reference151 = obj145; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span200[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -326701,9 +326711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036641u, new Vector3(-149.95044f, 14.004999f, 54.8562f), 130) + span204[index2] = new QuestStep(EInteractionType.Interact, 1036641u, new Vector3(-149.95044f, 14.004999f, 54.8562f), 130) { AethernetShortcut = new AethernetShortcut { @@ -326714,7 +326724,7 @@ public static class AssemblyQuestLoader obj148.Steps = list204; reference153 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span200[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -326722,9 +326732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036642u, new Vector3(-151.1712f, 15.982788f, 302.2965f), 141) + span205[num2] = new QuestStep(EInteractionType.Interact, 1036642u, new Vector3(-151.1712f, 15.982788f, 302.2965f), 141) { AethernetShortcut = new AethernetShortcut { @@ -326735,7 +326745,7 @@ public static class AssemblyQuestLoader obj149.Steps = list205; reference154 = obj149; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span200[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -326743,18 +326753,18 @@ public static class AssemblyQuestLoader num2 = 2; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.87344f, -3.6581912f, 179.7406f), 141) + span206[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.87344f, -3.6581912f, 179.7406f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036644u, new Vector3(-68.10101f, -3.6581912f, 179.61389f), 141); + span206[index2] = new QuestStep(EInteractionType.Interact, 1036644u, new Vector3(-68.10101f, -3.6581912f, 179.61389f), 141); obj150.Steps = list206; reference155 = obj150; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span200[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -326762,13 +326772,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040918u, new Vector3(-59.891724f, -3.6582541f, 147.72253f), 141); + span207[num2] = new QuestStep(EInteractionType.Interact, 1040918u, new Vector3(-59.891724f, -3.6582541f, 147.72253f), 141); obj151.Steps = list207; reference156 = obj151; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span200[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -326776,9 +326786,9 @@ public static class AssemblyQuestLoader num2 = 2; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span208[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -326789,14 +326799,14 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span208[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num4 = 0; - span4[num4] = new DialogueChoice + span209[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB221_04076_Q2_000_000"), @@ -326814,16 +326824,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot24.Author = list210; index = 9; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span211[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -326831,9 +326841,9 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span212[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -326849,9 +326859,9 @@ public static class AssemblyQuestLoader num4 = 1; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span6[num3] = 971; + span213[num3] = 971; skipStepConditions5.InTerritory = list213; skipConditions7.StepIf = skipStepConditions5; SkipAetheryteCondition obj155 = new SkipAetheryteCondition @@ -326861,21 +326871,21 @@ public static class AssemblyQuestLoader num3 = 2; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span6 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span6[num4] = 131; + span214[num4] = 131; num4++; - span6[num4] = 971; + span214[num4] = 971; obj155.InTerritory = list214; skipConditions7.AetheryteShortcutIf = obj155; obj154.SkipConditions = skipConditions7; reference160 = obj154; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span212[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj153.Steps = list212; reference159 = obj153; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span211[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -326883,16 +326893,16 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036645u, new Vector3(-65.23236f, -2.0043268f, -170.06183f), 141) + span215[index2] = new QuestStep(EInteractionType.Interact, 1036645u, new Vector3(-65.23236f, -2.0043268f, -170.06183f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; obj156.Steps = list215; reference161 = obj156; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span211[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -326900,21 +326910,21 @@ public static class AssemblyQuestLoader index2 = 2; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.102264f, 0.33612514f, -274.36813f), 141) + span216[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.102264f, 0.33612514f, -274.36813f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036646u, new Vector3(84.33655f, 0.27463394f, -279.86572f), 141) + span216[num2] = new QuestStep(EInteractionType.Interact, 1036646u, new Vector3(84.33655f, 0.27463394f, -279.86572f), 141) { StopDistance = 5f }; obj157.Steps = list216; reference162 = obj157; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span211[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -326922,18 +326932,18 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.258f, 1.9472685f, -165.4284f), 141) + span217[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.258f, 1.9472685f, -165.4284f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); + span217[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); obj158.Steps = list217; reference163 = obj158; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span211[num]; QuestSequence obj159 = new QuestSequence { Sequence = 4 @@ -326941,9 +326951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span218[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, null, new Vector3(159.8781f, -0.6240455f, -154.44577f), 141) { StopDistance = 0.5f, @@ -326952,15 +326962,15 @@ public static class AssemblyQuestLoader num4 = 1; List list219 = new List(num4); CollectionsMarshal.SetCount(list219, num4); - span8 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span8[num3] = 14027u; + span219[num3] = 14027u; obj160.KillEnemyDataIds = list219; reference165 = obj160; obj159.Steps = list218; reference164 = obj159; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj161 = new QuestSequence { Sequence = 5 @@ -326968,13 +326978,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); + span220[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); obj161.Steps = list220; reference166 = obj161; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span211[num]; QuestSequence obj162 = new QuestSequence { Sequence = 6 @@ -326982,16 +326992,16 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036654u, new Vector3(-136.61407f, 3.9261572f, 212.57336f), 141) + span221[num2] = new QuestStep(EInteractionType.Interact, 1036654u, new Vector3(-136.61407f, 3.9261572f, 212.57336f), 141) { Fly = true }; obj162.Steps = list221; reference167 = obj162; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span211[num]; QuestSequence obj163 = new QuestSequence { Sequence = 7 @@ -326999,9 +327009,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span222[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -327014,7 +327024,7 @@ public static class AssemblyQuestLoader obj163.Steps = list222; reference168 = obj163; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span211[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -327022,16 +327032,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span223[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.CompleteQuest, 1036631u, new Vector3(2.7922974f, -2.7403547E-07f, -0.44250488f), 971); num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num4 = 0; - span4[num4] = new DialogueChoice + span224[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB231_04077_Q2_000_000"), @@ -327049,16 +327059,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot25.Author = list225; index = 3; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span226[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -327066,9 +327076,9 @@ public static class AssemblyQuestLoader num2 = 2; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span227[index2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -327084,9 +327094,9 @@ public static class AssemblyQuestLoader num4 = 1; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span6 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span6[num3] = 971; + span228[num3] = 971; skipStepConditions6.InTerritory = list228; skipConditions8.StepIf = skipStepConditions6; SkipAetheryteCondition obj167 = new SkipAetheryteCondition @@ -327096,21 +327106,21 @@ public static class AssemblyQuestLoader num3 = 2; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span6[num4] = 131; + span229[num4] = 131; num4++; - span6[num4] = 971; + span229[num4] = 971; obj167.InTerritory = list229; skipConditions8.AetheryteShortcutIf = obj167; obj166.SkipConditions = skipConditions8; reference172 = obj166; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036631u, new Vector3(2.7922974f, -2.7403547E-07f, -0.44250488f), 971); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036631u, new Vector3(2.7922974f, -2.7403547E-07f, -0.44250488f), 971); obj165.Steps = list227; reference171 = obj165; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -327118,9 +327128,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2011548u, new Vector3(-92.57648f, 87.17468f, -737.8805f), 397) + span230[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2011548u, new Vector3(-92.57648f, 87.17468f, -737.8805f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -327128,7 +327138,7 @@ public static class AssemblyQuestLoader obj168.Steps = list230; reference173 = obj168; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span226[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -327136,9 +327146,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036630u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036630u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj169.Steps = list231; reference174 = obj169; questRoot25.QuestSequence = list226; @@ -327148,16 +327158,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot26.Author = list232; index = 5; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span233[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -327165,13 +327175,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886); + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886); obj170.Steps = list234; reference175 = obj170; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span233[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -327179,9 +327189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036487u, new Vector3(-93.15637f, 0f, -129.56439f), 886) + span235[index2] = new QuestStep(EInteractionType.Interact, 1036487u, new Vector3(-93.15637f, 0f, -129.56439f), 886) { AethernetShortcut = new AethernetShortcut { @@ -327192,7 +327202,7 @@ public static class AssemblyQuestLoader obj171.Steps = list235; reference176 = obj171; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span233[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -327200,18 +327210,18 @@ public static class AssemblyQuestLoader index2 = 2; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.73003f, 0f, -136.48384f), 886); + span236[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.73003f, 0f, -136.48384f), 886); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) + span236[num2] = new QuestStep(EInteractionType.Interact, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) { StopDistance = 5f }; obj172.Steps = list236; reference177 = obj172; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span233[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -327219,9 +327229,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036488u, new Vector3(140.91699f, -40f, 158.55652f), 886) + span237[index2] = new QuestStep(EInteractionType.Interact, 1036488u, new Vector3(140.91699f, -40f, 158.55652f), 886) { AethernetShortcut = new AethernetShortcut { @@ -327232,7 +327242,7 @@ public static class AssemblyQuestLoader obj173.Steps = list237; reference178 = obj173; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span233[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -327240,9 +327250,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036490u, new Vector3(-114.39691f, 0f, -137.31598f), 886) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036490u, new Vector3(-114.39691f, 0f, -137.31598f), 886) { AethernetShortcut = new AethernetShortcut { @@ -327259,16 +327269,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "Censored"; + span239[index] = "Censored"; questRoot27.Author = list239; index = 3; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -327276,9 +327286,9 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span241[index2]; QuestStep obj176 = new QuestStep(EInteractionType.None, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -327293,15 +327303,15 @@ public static class AssemblyQuestLoader num4 = 1; List list242 = new List(num4); CollectionsMarshal.SetCount(list242, num4); - span6 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span6[num3] = 154; + span242[num3] = 154; skipStepConditions7.InTerritory = list242; skipConditions9.StepIf = skipStepConditions7; obj176.SkipConditions = skipConditions9; reference181 = obj176; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) { AethernetShortcut = new AethernetShortcut { @@ -327312,7 +327322,7 @@ public static class AssemblyQuestLoader obj175.Steps = list241; reference180 = obj175; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -327320,13 +327330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036493u, new Vector3(-60.227356f, -4.146993E-05f, -16.06781f), 886); + span243[num2] = new QuestStep(EInteractionType.Interact, 1036493u, new Vector3(-60.227356f, -4.146993E-05f, -16.06781f), 886); obj177.Steps = list243; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -327334,9 +327344,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036494u, new Vector3(-98.77167f, 0f, -131.51752f), 886); + span244[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036494u, new Vector3(-98.77167f, 0f, -131.51752f), 886); obj178.Steps = list244; reference183 = obj178; questRoot27.QuestSequence = list240; @@ -327403,9 +327413,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038398u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span5[num2] = new QuestStep(EInteractionType.Interact, 1038398u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -327420,9 +327430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331417f, 195.88f), 154) + span6[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331417f, 195.88f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -327437,11 +327447,11 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-85.105965f, -46.544624f, 210.43315f), 154); + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-85.105965f, -46.544624f, 210.43315f), 154); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038405u, new Vector3(-42.46588f, -40.94998f, 171.06885f), 154) + span7[num2] = new QuestStep(EInteractionType.Interact, 1038405u, new Vector3(-42.46588f, -40.94998f, 171.06885f), 154) { Fly = true, Land = true @@ -327457,9 +327467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038408u, new Vector3(55.039307f, -39.472065f, 234.72949f), 154) + span8[index2] = new QuestStep(EInteractionType.Interact, 1038408u, new Vector3(55.039307f, -39.472065f, 234.72949f), 154) { Fly = true, Land = true @@ -327475,9 +327485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span9[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, null, new Vector3(201.86879f, -27.880434f, 171.45041f), 154) { Fly = true, @@ -327486,9 +327496,9 @@ public static class AssemblyQuestLoader index3 = 1; List list10 = new List(index3); CollectionsMarshal.SetCount(list10, index3); - Span span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span5[num3] = 14016u; + span10[num3] = 14016u; obj8.KillEnemyDataIds = list10; reference8 = obj8; obj7.Steps = list9; @@ -327502,9 +327512,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038410u, new Vector3(201.49536f, -27.91251f, 171.61816f), 154); + span11[index2] = new QuestStep(EInteractionType.Interact, 1038410u, new Vector3(201.49536f, -27.91251f, 171.61816f), 154); obj9.Steps = list11; reference9 = obj9; num++; @@ -327516,9 +327526,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038403u, new Vector3(-43.442444f, -40.94998f, 172.22852f), 154) + span12[num2] = new QuestStep(EInteractionType.Interact, 1038403u, new Vector3(-43.442444f, -40.94998f, 172.22852f), 154) { Fly = true, Land = true @@ -327534,9 +327544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(4103) @@ -327550,16 +327560,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "Censored"; + span14[index] = "Censored"; questRoot2.Author = list14; index = 9; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -327567,9 +327577,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -327583,7 +327593,7 @@ public static class AssemblyQuestLoader obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -327591,9 +327601,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038412u, new Vector3(-150.98804f, 1.7044317f, 220.99634f), 153) + span17[index2] = new QuestStep(EInteractionType.Interact, 1038412u, new Vector3(-150.98804f, 1.7044317f, 220.99634f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -327601,7 +327611,7 @@ public static class AssemblyQuestLoader obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span15[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -327609,13 +327619,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038414u, new Vector3(-191.05823f, 15.544372f, 313.71008f), 153); + span18[num2] = new QuestStep(EInteractionType.Interact, 1038414u, new Vector3(-191.05823f, 15.544372f, 313.71008f), 153); obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -327623,55 +327633,55 @@ public static class AssemblyQuestLoader num2 = 3; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span19[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1038418u, new Vector3(-201.40387f, 20.41187f, 337.45325f), 153); num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - Span span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list20; reference16 = questStep; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span19[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1038417u, new Vector3(-200.70197f, 20.729956f, 361.07422f), 153); index3 = 6; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference17 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038416u, new Vector3(-238.30017f, 21.68142f, 356.83215f), 153); + span19[index2] = new QuestStep(EInteractionType.Interact, 1038416u, new Vector3(-238.30017f, 21.68142f, 356.83215f), 153); obj15.Steps = list19; reference15 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -327679,13 +327689,13 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038415u, new Vector3(-230.88434f, 21.464617f, 343.70935f), 153); + span22[num2] = new QuestStep(EInteractionType.Interact, 1038415u, new Vector3(-230.88434f, 21.464617f, 343.70935f), 153); obj16.Steps = list22; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span15[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -327693,16 +327703,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038419u, new Vector3(-267.56696f, 1.8750894f, 675.6847f), 153) + span23[index2] = new QuestStep(EInteractionType.Interact, 1038419u, new Vector3(-267.56696f, 1.8750894f, 675.6847f), 153) { Fly = true }; obj17.Steps = list23; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span15[num]; QuestSequence obj18 = new QuestSequence { Sequence = 6 @@ -327710,9 +327720,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-264.79346f, 2.2244208f, 673.19916f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -327720,15 +327730,15 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = 14015u; + span25[index3] = 14015u; obj19.KillEnemyDataIds = list25; reference21 = obj19; obj18.Steps = list24; reference20 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span15[num]; QuestSequence obj20 = new QuestSequence { Sequence = 7 @@ -327736,13 +327746,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038432u, new Vector3(-273.7011f, 1.919117f, 669.7031f), 153); + span26[index2] = new QuestStep(EInteractionType.Interact, 1038432u, new Vector3(-273.7011f, 1.919117f, 669.7031f), 153); obj20.Steps = list26; reference22 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span15[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -327750,9 +327760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(4104) @@ -327766,16 +327776,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "Censored"; + span28[index] = "Censored"; questRoot3.Author = list28; index = 6; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -327783,9 +327793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span30[index2]; QuestStep obj23 = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -327800,9 +327810,9 @@ public static class AssemblyQuestLoader index3 = 1; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = new DialogueChoice + span31[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA121_04104_Q0_000_000"), @@ -327813,7 +327823,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference24 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -327821,9 +327831,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span32[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2011735u, new Vector3(-314.4427f, 61.05127f, -141.10028f), 148) { Fly = true, @@ -327833,15 +327843,15 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span5[index3] = 14013u; + span33[index3] = 14013u; obj25.KillEnemyDataIds = list33; reference27 = obj25; obj24.Steps = list32; reference26 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span29[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -327849,13 +327859,13 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011730u, new Vector3(-314.4427f, 61.05127f, -141.10028f), 148); + span34[index2] = new QuestStep(EInteractionType.Interact, 2011730u, new Vector3(-314.4427f, 61.05127f, -141.10028f), 148); obj26.Steps = list34; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span29[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -327863,9 +327873,9 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span35[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, 2011733u, new Vector3(-408.9876f, 61.631104f, -125.90222f), 148) { Fly = true, @@ -327874,30 +327884,30 @@ public static class AssemblyQuestLoader index3 = 1; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = 14014u; + span36[num3] = 14014u; obj28.KillEnemyDataIds = list36; num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list37; reference30 = obj28; num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span35[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, 2011732u, new Vector3(-343.2517f, 60.105225f, -72.46515f), 148) { Fly = true, @@ -327906,37 +327916,37 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = 14014u; + span38[num3] = 14014u; obj29.KillEnemyDataIds = list38; num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list39; reference31 = obj29; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011731u, new Vector3(-231.46417f, 56.71765f, -93.614136f), 148) + span35[num2] = new QuestStep(EInteractionType.Interact, 2011731u, new Vector3(-231.46417f, 56.71765f, -93.614136f), 148) { Fly = true }; obj27.Steps = list35; reference29 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span29[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -327944,16 +327954,16 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011747u, new Vector3(-310.71948f, 21.194763f, 173.66284f), 148) + span40[index2] = new QuestStep(EInteractionType.Interact, 2011747u, new Vector3(-310.71948f, 21.194763f, 173.66284f), 148) { Fly = true }; obj30.Steps = list40; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span29[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -327961,9 +327971,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { NextQuestId = new QuestId(4105) }; @@ -327976,16 +327986,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "Censored"; + span42[index] = "Censored"; questRoot4.Author = list42; index = 7; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -327993,9 +328003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -328009,7 +328019,7 @@ public static class AssemblyQuestLoader obj32.Steps = list44; reference34 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -328017,9 +328027,9 @@ public static class AssemblyQuestLoader index2 = 2; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep obj34 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.6922f, 1.2393801f, 8.405229f), 132) { TargetTerritoryId = (ushort)133 @@ -328029,19 +328039,19 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - Span span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span7[num3] = 133; + span46[num3] = 133; skipStepConditions.InTerritory = list46; skipConditions.StepIf = skipStepConditions; obj34.SkipConditions = skipConditions; reference36 = obj34; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038436u, new Vector3(-236.68274f, -4f, 1.6326294f), 133); + span45[num2] = new QuestStep(EInteractionType.Interact, 1038436u, new Vector3(-236.68274f, -4f, 1.6326294f), 133); obj33.Steps = list45; reference35 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span43[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -328049,9 +328059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038437u, new Vector3(-305.5924f, 13.1841545f, -49.94281f), 152) + span47[index2] = new QuestStep(EInteractionType.Interact, 1038437u, new Vector3(-305.5924f, 13.1841545f, -49.94281f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -328059,7 +328069,7 @@ public static class AssemblyQuestLoader obj35.Steps = list47; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span43[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -328067,16 +328077,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038439u, new Vector3(-220.78284f, 29.984009f, 64.286255f), 152) + span48[num2] = new QuestStep(EInteractionType.Interact, 1038439u, new Vector3(-220.78284f, 29.984009f, 64.286255f), 152) { Fly = true }; obj36.Steps = list48; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span43[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -328084,9 +328094,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span49[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Combat, 2011736u, new Vector3(-116.92993f, -3.3417358f, 190.14258f), 152) { Fly = true, @@ -328095,15 +328105,15 @@ public static class AssemblyQuestLoader num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span5[index3] = 14012u; + span50[index3] = 14012u; obj38.KillEnemyDataIds = list50; reference40 = obj38; obj37.Steps = list49; reference39 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span43[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -328111,13 +328121,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038440u, new Vector3(-122.08746f, -3.6656997f, 185.25977f), 152); + span51[num2] = new QuestStep(EInteractionType.Interact, 1038440u, new Vector3(-122.08746f, -3.6656997f, 185.25977f), 152); obj39.Steps = list51; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -328125,9 +328135,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(4106) @@ -328141,16 +328151,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "Censored"; + span53[index] = "Censored"; questRoot5.Author = list53; index = 8; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -328158,9 +328168,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -328174,7 +328184,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -328182,9 +328192,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span56[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 2011737u, new Vector3(335.8053f, -0.5340576f, -179.85815f), 148) { Fly = true, @@ -328194,15 +328204,15 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = 14011u; + span57[num3] = 14011u; obj43.KillEnemyDataIds = list57; reference45 = obj43; obj42.Steps = list56; reference44 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span54[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -328210,13 +328220,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038442u, new Vector3(336.56824f, -1.022724f, -173.63245f), 148); + span58[num2] = new QuestStep(EInteractionType.Interact, 1038442u, new Vector3(336.56824f, -1.022724f, -173.63245f), 148); obj44.Steps = list58; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span54[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -328224,9 +328234,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span59[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, 2011738u, new Vector3(256.8551f, 15.823547f, -109.51398f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -328235,15 +328245,15 @@ public static class AssemblyQuestLoader num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span5[index3] = 14010u; + span60[index3] = 14010u; obj46.KillEnemyDataIds = list60; reference48 = obj46; obj45.Steps = list59; reference47 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span54[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -328251,13 +328261,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038444u, new Vector3(250.87354f, 15.565201f, -107.83557f), 153); + span61[num2] = new QuestStep(EInteractionType.Interact, 1038444u, new Vector3(250.87354f, 15.565201f, -107.83557f), 153); obj47.Steps = list61; reference49 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span54[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -328265,9 +328275,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038446u, new Vector3(325.73438f, -5.688218f, -97.76465f), 154) + span62[index2] = new QuestStep(EInteractionType.Interact, 1038446u, new Vector3(325.73438f, -5.688218f, -97.76465f), 154) { Fly = true, Land = true, @@ -328276,7 +328286,7 @@ public static class AssemblyQuestLoader obj48.Steps = list62; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span54[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -328284,9 +328294,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039197u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148) + span63[num2] = new QuestStep(EInteractionType.Interact, 1039197u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -328294,7 +328304,7 @@ public static class AssemblyQuestLoader obj49.Steps = list63; reference51 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span54[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -328302,9 +328312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { NextQuestId = new QuestId(4107) }; @@ -328317,16 +328327,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "Censored"; + span65[index] = "Censored"; questRoot6.Author = list65; index = 8; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -328334,9 +328344,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -328350,7 +328360,7 @@ public static class AssemblyQuestLoader obj51.Steps = list67; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -328358,9 +328368,9 @@ public static class AssemblyQuestLoader num2 = 2; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span68[index2]; QuestStep obj53 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.687102f, 1.2724965f, -15.995083f), 132) { TargetTerritoryId = (ushort)133 @@ -328370,19 +328380,19 @@ public static class AssemblyQuestLoader index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span7[num3] = 133; + span69[num3] = 133; skipStepConditions2.InTerritory = list69; skipConditions2.StepIf = skipStepConditions2; obj53.SkipConditions = skipConditions2; reference55 = obj53; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038452u, new Vector3(16.250854f, 6.9444046f, -109.544556f), 133); + span68[index2] = new QuestStep(EInteractionType.Interact, 1038452u, new Vector3(16.250854f, 6.9444046f, -109.544556f), 133); obj52.Steps = list68; reference54 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -328390,9 +328400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span70[num2]; QuestStep obj55 = new QuestStep(EInteractionType.SinglePlayerDuty, 1038454u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148) { Fly = true, @@ -328402,19 +328412,19 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span[index3] = "There is currently no BossMod Supported Bosses Logic."; + span71[index3] = "There is currently no BossMod Supported Bosses Logic."; index3++; - span[index3] = "BossMod doesn't use Interject."; + span71[index3] = "BossMod doesn't use Interject."; index3++; - span[index3] = "BossMod can't handle QuickButton Actions yet."; + span71[index3] = "BossMod can't handle QuickButton Actions yet."; index3++; - span[index3] = "BossMod doesn't use Healing Actions for Tanks."; + span71[index3] = "BossMod doesn't use Healing Actions for Tanks."; index3++; - span[index3] = "It will need alot of manual work"; + span71[index3] = "It will need alot of manual work"; index3++; - span[index3] = "And there is a part, where the user needs to interact."; + span71[index3] = "And there is a part, where the user needs to interact."; singlePlayerDutyOptions.Notes = list71; obj55.SinglePlayerDutyOptions = singlePlayerDutyOptions; obj55.SkipConditions = new SkipConditions @@ -328428,12 +328438,12 @@ public static class AssemblyQuestLoader obj54.Steps = list70; reference56 = obj54; num++; - span2[num] = new QuestSequence + span66[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span66[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -328441,13 +328451,13 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038454u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148); + span72[index2] = new QuestStep(EInteractionType.Interact, 1038454u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148); obj56.Steps = list72; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span66[num]; QuestSequence obj57 = new QuestSequence { Sequence = 5 @@ -328455,9 +328465,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -328470,9 +328480,9 @@ public static class AssemblyQuestLoader index3 = 1; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span4[num3] = new DialogueChoice + span74[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA151_04107_SYSTEM_000_091") @@ -328482,7 +328492,7 @@ public static class AssemblyQuestLoader obj57.Steps = list73; reference59 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span66[num]; QuestSequence obj59 = new QuestSequence { Sequence = 6 @@ -328490,13 +328500,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038456u, new Vector3(-161.48627f, 3.9593172f, -8.011047f), 133); + span75[index2] = new QuestStep(EInteractionType.Interact, 1038456u, new Vector3(-161.48627f, 3.9593172f, -8.011047f), 133); obj59.Steps = list75; reference61 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span66[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -328504,9 +328514,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038397u, new Vector3(-178.97314f, 4.05f, -74.69299f), 963) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038397u, new Vector3(-178.97314f, 4.05f, -74.69299f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -328524,16 +328534,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot7.Author = list77; index = 6; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span78[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -328541,9 +328551,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span79[index2]; QuestStep obj62 = new QuestStep(EInteractionType.AcceptQuest, 1039411u, new Vector3(-182.20801f, 4.06f, -80.73547f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -328563,9 +328573,9 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span4[index3] = new DialogueChoice + span80[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA201_04108_Q1_000_000"), @@ -328576,7 +328586,7 @@ public static class AssemblyQuestLoader obj61.Steps = list79; reference63 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span78[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -328584,9 +328594,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span81[num2] = new QuestStep(EInteractionType.Interact, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -328594,7 +328604,7 @@ public static class AssemblyQuestLoader obj63.Steps = list81; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span78[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -328602,9 +328612,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039403u, new Vector3(-2.0599976f, 115.8696f, -576.9589f), 620) + span82[index2] = new QuestStep(EInteractionType.Interact, 1039403u, new Vector3(-2.0599976f, 115.8696f, -576.9589f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -328612,7 +328622,7 @@ public static class AssemblyQuestLoader obj64.Steps = list82; reference66 = obj64; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span78[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -328620,9 +328630,9 @@ public static class AssemblyQuestLoader index2 = 2; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span83[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1039404u, new Vector3(2.2735596f, 116.12106f, -577.9355f), 620) { StopDistance = 7f @@ -328630,23 +328640,23 @@ public static class AssemblyQuestLoader index3 = 6; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list84; reference68 = obj66; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span83[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Interact, 1039405u, new Vector3(2.1209717f, 116.152916f, -574.4259f), 620) { StopDistance = 7f @@ -328654,25 +328664,25 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span85[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj67.CompletionQuestVariablesFlags = list85; reference69 = obj67; obj65.Steps = list83; reference67 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span78[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -328680,16 +328690,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039408u, new Vector3(144.12134f, 118.19209f, -728.6946f), 620) + span86[index2] = new QuestStep(EInteractionType.Interact, 1039408u, new Vector3(144.12134f, 118.19209f, -728.6946f), 620) { Fly = true }; obj68.Steps = list86; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span78[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -328697,9 +328707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -328714,16 +328724,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot8.Author = list88; index = 10; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span89[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -328731,9 +328741,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -328749,7 +328759,7 @@ public static class AssemblyQuestLoader obj70.Steps = list90; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span89[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -328757,16 +328767,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039413u, new Vector3(144.73181f, 118.19209f, -729.0303f), 620) + span91[num2] = new QuestStep(EInteractionType.Interact, 1039413u, new Vector3(144.73181f, 118.19209f, -729.0303f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj71.Steps = list91; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span89[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -328774,9 +328784,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span92[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2011775u, new Vector3(577.66077f, 221.4541f, -629.3279f), 620) { Fly = true, @@ -328785,15 +328795,15 @@ public static class AssemblyQuestLoader index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = 14009u; + span93[num3] = 14009u; obj73.KillEnemyDataIds = list93; reference75 = obj73; obj72.Steps = list92; reference74 = obj72; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span89[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -328801,16 +328811,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span94[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011776u, new Vector3(591.6074f, 222.24768f, -630.9453f), 620); num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span4[index3] = new DialogueChoice + span95[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA211_04109_SYSTEM_000_051") @@ -328820,7 +328830,7 @@ public static class AssemblyQuestLoader obj74.Steps = list94; reference76 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span89[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -328828,9 +328838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span96[index2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2011777u, new Vector3(161.4862f, 118.364136f, -471.70215f), 620) { Fly = true, @@ -328839,15 +328849,15 @@ public static class AssemblyQuestLoader index3 = 1; List list97 = new List(index3); CollectionsMarshal.SetCount(list97, index3); - span5 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span5[num3] = 14009u; + span97[num3] = 14009u; obj76.KillEnemyDataIds = list97; reference79 = obj76; obj75.Steps = list96; reference78 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span89[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -328855,13 +328865,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011778u, new Vector3(146.74597f, 118.119995f, -470.9087f), 620); + span98[num2] = new QuestStep(EInteractionType.Interact, 2011778u, new Vector3(146.74597f, 118.119995f, -470.9087f), 620); obj77.Steps = list98; reference80 = obj77; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span89[num]; QuestSequence obj78 = new QuestSequence { Sequence = 6 @@ -328869,21 +328879,21 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.49226f, 118.1921f, -731.30457f), 620) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.49226f, 118.1921f, -731.30457f), 620) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) + span99[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { StopDistance = 5f }; obj78.Steps = list99; reference81 = obj78; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span89[num]; QuestSequence obj79 = new QuestSequence { Sequence = 7 @@ -328891,9 +328901,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span100[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Interact, 1039414u, new Vector3(5.4779663f, 113.40467f, -755.581f), 620) { Fly = true @@ -328901,9 +328911,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span4[index3] = new DialogueChoice + span101[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA211_04109_Q2_000_000"), @@ -328914,7 +328924,7 @@ public static class AssemblyQuestLoader obj79.Steps = list100; reference82 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span89[num]; QuestSequence obj81 = new QuestSequence { Sequence = 8 @@ -328922,13 +328932,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039414u, new Vector3(5.4779663f, 113.40467f, -755.581f), 620); + span102[index2] = new QuestStep(EInteractionType.Interact, 1039414u, new Vector3(5.4779663f, 113.40467f, -755.581f), 620); obj81.Steps = list102; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span89[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -328936,9 +328946,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -328953,16 +328963,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot9.Author = list104; index = 8; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -328970,9 +328980,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -328988,7 +328998,7 @@ public static class AssemblyQuestLoader obj83.Steps = list106; reference86 = obj83; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -328996,9 +329006,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) + span107[num2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -329010,7 +329020,7 @@ public static class AssemblyQuestLoader obj84.Steps = list107; reference87 = obj84; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span105[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -329018,9 +329028,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039418u, new Vector3(144.94531f, 3.9999998f, 16.464417f), 131) + span108[index2] = new QuestStep(EInteractionType.Interact, 1039418u, new Vector3(144.94531f, 3.9999998f, 16.464417f), 131) { AethernetShortcut = new AethernetShortcut { @@ -329031,7 +329041,7 @@ public static class AssemblyQuestLoader obj85.Steps = list108; reference88 = obj85; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span105[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -329039,50 +329049,50 @@ public static class AssemblyQuestLoader index2 = 8; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.52042f, 3.9999995f, -7.714897f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.52042f, 3.9999995f, -7.714897f), 131) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.70839f, 4f, -11.791445f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.70839f, 4f, -11.791445f), 131) { StopDistance = 10f, NpcWaitDistance = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(134.52821f, 4f, -65.066986f), 131) + span109[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(134.52821f, 4f, -65.066986f), 131) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(129.31218f, 4f, -66.995674f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(129.31218f, 4f, -66.995674f), 131) { StopDistance = 10f, NpcWaitDistance = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(117.33298f, 4f, -72.35007f), 131) + span109[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(117.33298f, 4f, -72.35007f), 131) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(116.47475f, 4f, -76.0361f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(116.47475f, 4f, -76.0361f), 131) { StopDistance = 10f, NpcWaitDistance = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131) + span109[num2] = new QuestStep(EInteractionType.WalkTo, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131) { Sprint = false }; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span109[num2]; QuestStep obj87 = new QuestStep(EInteractionType.None, null, null, 131) { DelaySecondsAtStart = 120f @@ -329090,9 +329100,9 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span4[num3] = new DialogueChoice + span110[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA221_04110_Q2_000_000"), @@ -329103,7 +329113,7 @@ public static class AssemblyQuestLoader obj86.Steps = list109; reference89 = obj86; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span105[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -329111,13 +329121,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131); + span111[index2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131); obj88.Steps = list111; reference91 = obj88; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span105[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -329125,9 +329135,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(73.12596f, 12.789965f, 47.394222f), 131) + span112[num2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(73.12596f, 12.789965f, 47.394222f), 131) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -329139,7 +329149,7 @@ public static class AssemblyQuestLoader obj89.Steps = list112; reference92 = obj89; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span105[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -329147,9 +329157,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) + span113[index2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) { AethernetShortcut = new AethernetShortcut { @@ -329160,7 +329170,7 @@ public static class AssemblyQuestLoader obj90.Steps = list113; reference93 = obj90; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span105[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -329168,9 +329178,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -329185,16 +329195,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot10.Author = list115; index = 6; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span116[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -329202,9 +329212,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -329220,7 +329230,7 @@ public static class AssemblyQuestLoader obj92.Steps = list117; reference95 = obj92; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span116[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -329228,18 +329238,18 @@ public static class AssemblyQuestLoader index2 = 2; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(611.34705f, 80.000015f, 626.28424f), 621) + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(611.34705f, 80.000015f, 626.28424f), 621) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621); + span118[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621); obj93.Steps = list118; reference96 = obj93; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span116[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -329247,9 +329257,9 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span119[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -329257,23 +329267,23 @@ public static class AssemblyQuestLoader num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list120; reference98 = obj95; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span119[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612) { Fly = true @@ -329281,25 +329291,25 @@ public static class AssemblyQuestLoader index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span6 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list121; reference99 = obj96; obj94.Steps = list119; reference97 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span116[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -329307,16 +329317,16 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621) + span122[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj97.Steps = list122; reference100 = obj97; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span116[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -329324,9 +329334,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span123[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1039422u, new Vector3(748.989f, 69.99995f, 516.0448f), 621) { Fly = true @@ -329334,9 +329344,9 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span4[index3] = new DialogueChoice + span124[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA231_04111_SYSTEM_000_060") @@ -329346,7 +329356,7 @@ public static class AssemblyQuestLoader obj98.Steps = list123; reference101 = obj98; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span116[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -329354,9 +329364,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span125[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { StopDistance = 5f, NextQuestId = new QuestId(4112) @@ -329370,16 +329380,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot11.Author = list126; index = 6; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span127[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -329387,9 +329397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span128[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -329405,7 +329415,7 @@ public static class AssemblyQuestLoader obj101.Steps = list128; reference104 = obj101; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span127[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -329413,9 +329423,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039423u, new Vector3(257.1908f, 133.8877f, -735.92737f), 620) + span129[num2] = new QuestStep(EInteractionType.Interact, 1039423u, new Vector3(257.1908f, 133.8877f, -735.92737f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -329423,7 +329433,7 @@ public static class AssemblyQuestLoader obj102.Steps = list129; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span127[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -329431,18 +329441,18 @@ public static class AssemblyQuestLoader num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.92796f, 118.19209f, -732.00134f), 620) + span130[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.92796f, 118.19209f, -732.00134f), 620) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620); + span130[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620); obj103.Steps = list130; reference106 = obj103; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span127[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -329450,16 +329460,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039428u, new Vector3(781.33813f, 256.45923f, -453.66602f), 620) + span131[num2] = new QuestStep(EInteractionType.Interact, 1039428u, new Vector3(781.33813f, 256.45923f, -453.66602f), 620) { Fly = true }; obj104.Steps = list131; reference107 = obj104; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span127[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -329467,16 +329477,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039427u, new Vector3(142.22925f, 118.1921f, -730.0679f), 620) + span132[index2] = new QuestStep(EInteractionType.Interact, 1039427u, new Vector3(142.22925f, 118.1921f, -730.0679f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj105.Steps = list132; reference108 = obj105; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span127[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -329484,9 +329494,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -329500,16 +329510,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span134[index] = "liza"; questRoot12.Author = list134; index = 5; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span135[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -329517,9 +329527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span136[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -329535,7 +329545,7 @@ public static class AssemblyQuestLoader obj107.Steps = list136; reference110 = obj107; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span135[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -329543,9 +329553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span137[num2]; QuestStep obj109 = new QuestStep(EInteractionType.SinglePlayerDuty, 1039431u, new Vector3(735.25586f, 70f, 437.33875f), 621) { StopDistance = 7f @@ -329554,23 +329564,23 @@ public static class AssemblyQuestLoader index3 = 2; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span[num3] = "AI doesn't target boss"; + span138[num3] = "AI doesn't target boss"; num3++; - span[num3] = "AI doesn't heal NPCs"; + span138[num3] = "AI doesn't heal NPCs"; singlePlayerDutyOptions2.Notes = list138; obj109.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference112 = obj109; obj108.Steps = list137; reference111 = obj108; num++; - span2[num] = new QuestSequence + span135[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span135[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -329578,13 +329588,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039432u, new Vector3(606.1035f, 80.000015f, 623.77356f), 621); + span139[index2] = new QuestStep(EInteractionType.Interact, 1039432u, new Vector3(606.1035f, 80.000015f, 623.77356f), 621); obj110.Steps = list139; reference113 = obj110; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span135[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -329592,9 +329602,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039411u, new Vector3(-182.20801f, 4.06f, -80.73547f), 963) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039411u, new Vector3(-182.20801f, 4.06f, -80.73547f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -329612,16 +329622,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot13.Author = list141; index = 8; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span142[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -329629,9 +329639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span143[index2]; QuestStep obj113 = new QuestStep(EInteractionType.AcceptQuest, 1040165u, new Vector3(-175.0058f, 4.061f, -81.22388f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -329651,9 +329661,9 @@ public static class AssemblyQuestLoader num3 = 1; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index3 = 0; - span4[index3] = new DialogueChoice + span144[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA301_04114_Q1_000_000"), @@ -329664,7 +329674,7 @@ public static class AssemblyQuestLoader obj112.Steps = list143; reference115 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span142[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -329672,9 +329682,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) + span145[num2] = new QuestStep(EInteractionType.Interact, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -329686,7 +329696,7 @@ public static class AssemblyQuestLoader obj114.Steps = list145; reference117 = obj114; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span142[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -329694,9 +329704,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040167u, new Vector3(-57.78595f, -25.02207f, 80.18616f), 138) + span146[index2] = new QuestStep(EInteractionType.Interact, 1040167u, new Vector3(-57.78595f, -25.02207f, 80.18616f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -329704,7 +329714,7 @@ public static class AssemblyQuestLoader obj115.Steps = list146; reference118 = obj115; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span142[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -329712,13 +329722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040168u, new Vector3(-132.43304f, -23.70691f, 53.57434f), 138); + span147[num2] = new QuestStep(EInteractionType.Interact, 1040168u, new Vector3(-132.43304f, -23.70691f, 53.57434f), 138); obj116.Steps = list147; reference119 = obj116; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span142[num]; QuestSequence obj117 = new QuestSequence { Sequence = 4 @@ -329726,9 +329736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span148[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Combat, 1040171u, new Vector3(-195.75806f, -40.81036f, -76.46301f), 138) { StopDistance = 1f, @@ -329738,15 +329748,15 @@ public static class AssemblyQuestLoader index3 = 1; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span5[num3] = 14019u; + span149[num3] = 14019u; obj118.KillEnemyDataIds = list149; reference121 = obj118; obj117.Steps = list148; reference120 = obj117; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span142[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -329754,13 +329764,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040171u, new Vector3(-195.75806f, -40.81036f, -76.46301f), 138); + span150[num2] = new QuestStep(EInteractionType.Interact, 1040171u, new Vector3(-195.75806f, -40.81036f, -76.46301f), 138); obj119.Steps = list150; reference122 = obj119; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span142[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -329768,16 +329778,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040177u, new Vector3(-132.34149f, -23.704098f, 53.60486f), 138) + span151[index2] = new QuestStep(EInteractionType.Interact, 1040177u, new Vector3(-132.34149f, -23.704098f, 53.60486f), 138) { Fly = true }; obj120.Steps = list151; reference123 = obj120; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span142[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -329785,9 +329795,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -329806,16 +329816,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "liza"; + span153[index] = "liza"; questRoot14.Author = list153; index = 9; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span154[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -329823,9 +329833,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span155[index2]; QuestStep obj123 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -329844,9 +329854,9 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span7 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span7[index3] = 128; + span156[index3] = 128; obj124.InTerritory = list156; skipConditions3.AetheryteShortcutIf = obj124; obj123.SkipConditions = skipConditions3; @@ -329854,7 +329864,7 @@ public static class AssemblyQuestLoader obj122.Steps = list155; reference125 = obj122; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span154[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -329862,9 +329872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) + span157[num2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -329872,7 +329882,7 @@ public static class AssemblyQuestLoader obj125.Steps = list157; reference127 = obj125; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span154[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -329880,9 +329890,9 @@ public static class AssemblyQuestLoader num2 = 2; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span158[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Interact, 1040185u, new Vector3(-205.43231f, -41.047558f, -57.38922f), 138) { Fly = true @@ -329890,46 +329900,46 @@ public static class AssemblyQuestLoader index3 = 6; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span6 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span159[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list159; reference129 = obj127; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span158[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1040186u, new Vector3(-222.73596f, -39.96398f, -99.99243f), 138); num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span6 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span160[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list160; reference130 = questStep4; obj126.Steps = list158; reference128 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span154[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -329937,16 +329947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040176u, new Vector3(-219.2569f, -41.930645f, -228.6565f), 138) + span161[num2] = new QuestStep(EInteractionType.Interact, 1040176u, new Vector3(-219.2569f, -41.930645f, -228.6565f), 138) { Fly = true }; obj128.Steps = list161; reference131 = obj128; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span154[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 @@ -329954,16 +329964,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) + span162[index2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) { Fly = true }; obj129.Steps = list162; reference132 = obj129; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span154[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -329971,9 +329981,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span163[num2]; QuestStep obj131 = new QuestStep(EInteractionType.Combat, null, new Vector3(-85.9908f, -25.16141f, 73.1317f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -329981,15 +329991,15 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = 14018u; + span164[num3] = 14018u; obj131.KillEnemyDataIds = list164; reference134 = obj131; obj130.Steps = list163; reference133 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span154[num]; QuestSequence obj132 = new QuestSequence { Sequence = 6 @@ -329997,13 +330007,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040178u, new Vector3(-80.52191f, -25.288979f, 63.21814f), 138); + span165[index2] = new QuestStep(EInteractionType.Interact, 1040178u, new Vector3(-80.52191f, -25.288979f, 63.21814f), 138); obj132.Steps = list165; reference135 = obj132; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span154[num]; QuestSequence obj133 = new QuestSequence { Sequence = 7 @@ -330011,16 +330021,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040180u, new Vector3(45.609253f, -22.383259f, 100.57214f), 138) + span166[num2] = new QuestStep(EInteractionType.Interact, 1040180u, new Vector3(45.609253f, -22.383259f, 100.57214f), 138) { Fly = true }; obj133.Steps = list166; reference136 = obj133; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span154[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -330028,9 +330038,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -330049,16 +330059,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "liza"; + span168[index] = "liza"; questRoot15.Author = list168; index = 5; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span169[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -330066,9 +330076,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span170[num2]; QuestStep obj136 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -330087,9 +330097,9 @@ public static class AssemblyQuestLoader num3 = 1; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span7 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span7[index3] = 128; + span171[index3] = 128; obj137.InTerritory = list171; skipConditions4.AetheryteShortcutIf = obj137; obj136.SkipConditions = skipConditions4; @@ -330097,7 +330107,7 @@ public static class AssemblyQuestLoader obj135.Steps = list170; reference138 = obj135; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span169[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -330105,9 +330115,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040187u, new Vector3(-95.44525f, -24.941013f, 77.927734f), 138) + span172[index2] = new QuestStep(EInteractionType.Interact, 1040187u, new Vector3(-95.44525f, -24.941013f, 77.927734f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -330115,7 +330125,7 @@ public static class AssemblyQuestLoader obj138.Steps = list172; reference140 = obj138; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span169[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -330123,9 +330133,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011923u, new Vector3(-55.985413f, 39.993896f, 23.147888f), 128) + span173[num2] = new QuestStep(EInteractionType.Interact, 2011923u, new Vector3(-55.985413f, 39.993896f, 23.147888f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -330137,7 +330147,7 @@ public static class AssemblyQuestLoader obj139.Steps = list173; reference141 = obj139; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span169[num]; QuestSequence obj140 = new QuestSequence { Sequence = 3 @@ -330145,16 +330155,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040190u, new Vector3(-58.884644f, 39.999916f, 21.22528f), 128) + span174[index2] = new QuestStep(EInteractionType.Interact, 1040190u, new Vector3(-58.884644f, 39.999916f, 21.22528f), 128) { StopDistance = 7f }; obj140.Steps = list174; reference142 = obj140; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span169[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -330162,9 +330172,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { NextQuestId = new QuestId(4117) }; @@ -330177,16 +330187,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot16.Author = list176; index = 6; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span177[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -330194,9 +330204,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span178[index2]; QuestStep obj143 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -330214,9 +330224,9 @@ public static class AssemblyQuestLoader index3 = 1; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span7 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span7[num3] = 128; + span179[num3] = 128; obj144.InTerritory = list179; skipConditions5.AetheryteShortcutIf = obj144; obj143.SkipConditions = skipConditions5; @@ -330224,7 +330234,7 @@ public static class AssemblyQuestLoader obj142.Steps = list178; reference144 = obj142; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span177[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -330232,9 +330242,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span180[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1040195u, new Vector3(70.51184f, 40f, 66.14783f), 128) { StopDistance = 5f @@ -330242,16 +330252,16 @@ public static class AssemblyQuestLoader num3 = 2; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span4[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA331_04117_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKBA331_04117_A1_000_001") }; index3++; - span4[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA331_04117_Q2_000_000"), @@ -330262,7 +330272,7 @@ public static class AssemblyQuestLoader obj145.Steps = list180; reference146 = obj145; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span177[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -330270,9 +330280,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040196u, new Vector3(-0.015319824f, 11.924474f, 792.6909f), 135) + span182[index2] = new QuestStep(EInteractionType.Interact, 1040196u, new Vector3(-0.015319824f, 11.924474f, 792.6909f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -330280,7 +330290,7 @@ public static class AssemblyQuestLoader obj147.Steps = list182; reference148 = obj147; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span177[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -330288,9 +330298,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span183[num2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 1040204u, new Vector3(-185.22931f, 1.9999955f, 224.90259f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -330303,9 +330313,9 @@ public static class AssemblyQuestLoader index3 = 1; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span4[num3] = new DialogueChoice + span184[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA331_04117_Q4_000_000"), @@ -330316,7 +330326,7 @@ public static class AssemblyQuestLoader obj148.Steps = list183; reference149 = obj148; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span177[num]; QuestSequence obj150 = new QuestSequence { Sequence = 4 @@ -330324,13 +330334,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040204u, new Vector3(-185.22931f, 1.9999955f, 224.90259f), 129); + span185[index2] = new QuestStep(EInteractionType.Interact, 1040204u, new Vector3(-185.22931f, 1.9999955f, 224.90259f), 129); obj150.Steps = list185; reference151 = obj150; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span177[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -330338,9 +330348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) + span186[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) { AethernetShortcut = new AethernetShortcut { @@ -330358,16 +330368,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "liza"; + span187[index] = "liza"; questRoot17.Author = list187; index = 6; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span188[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -330375,9 +330385,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span189[index2]; QuestStep obj153 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -330396,9 +330406,9 @@ public static class AssemblyQuestLoader num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span7 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span7[index3] = 128; + span190[index3] = 128; obj154.InTerritory = list190; skipConditions6.AetheryteShortcutIf = obj154; obj153.SkipConditions = skipConditions6; @@ -330406,7 +330416,7 @@ public static class AssemblyQuestLoader obj152.Steps = list189; reference153 = obj152; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span188[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -330414,16 +330424,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span191[num2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj155.Steps = list191; reference155 = obj155; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span188[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -330431,16 +330441,16 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011924u, new Vector3(375.63123f, 29.55664f, 330.9834f), 137) + span192[index2] = new QuestStep(EInteractionType.Interact, 2011924u, new Vector3(375.63123f, 29.55664f, 330.9834f), 137) { Fly = true }; obj156.Steps = list192; reference156 = obj156; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span188[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -330448,16 +330458,16 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040209u, new Vector3(526.8176f, 56.519592f, 103.89868f), 137) + span193[num2] = new QuestStep(EInteractionType.Interact, 1040209u, new Vector3(526.8176f, 56.519592f, 103.89868f), 137) { Fly = true }; obj157.Steps = list193; reference157 = obj157; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span188[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -330465,16 +330475,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span194[index2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { Fly = true }; obj158.Steps = list194; reference158 = obj158; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span188[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -330482,9 +330492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -330503,16 +330513,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot18.Author = list196; index = 9; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span197[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -330520,9 +330530,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span198[index2]; QuestStep obj161 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -330541,18 +330551,18 @@ public static class AssemblyQuestLoader index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span7 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span7[num3] = 128; + span199[num3] = 128; obj162.InTerritory = list199; skipConditions7.AetheryteShortcutIf = obj162; obj161.SkipConditions = skipConditions7; num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span4 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span4[index3] = new DialogueChoice + span200[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q1_000_000"), @@ -330563,7 +330573,7 @@ public static class AssemblyQuestLoader obj160.Steps = list198; reference160 = obj160; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span197[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -330571,33 +330581,33 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span201[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.SinglePlayerDuty, 1040189u, new Vector3(-52.140076f, 39.999992f, 21.805054f), 128); SinglePlayerDutyOptions singlePlayerDutyOptions3 = new SinglePlayerDutyOptions(); index3 = 3; List list202 = new List(index3); CollectionsMarshal.SetCount(list202, index3); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span[num3] = "AI doesn't attempt to move to the correct direction when killing orbs"; + span202[num3] = "AI doesn't attempt to move to the correct direction when killing orbs"; num3++; - span[num3] = "AI only dodges some, but not all AOEs"; + span202[num3] = "AI only dodges some, but not all AOEs"; num3++; - span[num3] = "AI doesn't move behind the shield for 'Extinction Flare' and dies"; + span202[num3] = "AI doesn't move behind the shield for 'Extinction Flare' and dies"; singlePlayerDutyOptions3.Notes = list202; questStep5.SinglePlayerDutyOptions = singlePlayerDutyOptions3; reference163 = questStep5; obj163.Steps = list201; reference162 = obj163; num++; - span2[num] = new QuestSequence + span197[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span197[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -330605,13 +330615,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128); + span203[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128); obj164.Steps = list203; reference164 = obj164; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span197[num]; QuestSequence obj165 = new QuestSequence { Sequence = 4 @@ -330619,9 +330629,9 @@ public static class AssemblyQuestLoader index2 = 5; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span204[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1040190u, new Vector3(-58.884644f, 39.999916f, 21.22528f), 128) { StopDistance = 7f @@ -330629,26 +330639,26 @@ public static class AssemblyQuestLoader num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span6 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj166.CompletionQuestVariablesFlags = list205; index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = new DialogueChoice + span206[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q3_000_000"), @@ -330657,7 +330667,7 @@ public static class AssemblyQuestLoader obj166.DialogueChoices = list206; reference166 = obj166; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span204[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Interact, 1040191u, new Vector3(-57.63336f, 39.999992f, 20.09607f), 128) { StopDistance = 7f @@ -330665,26 +330675,26 @@ public static class AssemblyQuestLoader num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span6 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list207; index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span4[num3] = new DialogueChoice + span208[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q4_000_000"), @@ -330693,7 +330703,7 @@ public static class AssemblyQuestLoader obj167.DialogueChoices = list208; reference167 = obj167; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span204[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 1040192u, new Vector3(-56.168518f, 39.999992f, 19.638367f), 128) { StopDistance = 7f @@ -330701,26 +330711,26 @@ public static class AssemblyQuestLoader num3 = 6; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list209; index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span4[num3] = new DialogueChoice + span210[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q5_000_000"), @@ -330729,7 +330739,7 @@ public static class AssemblyQuestLoader obj168.DialogueChoices = list210; reference168 = obj168; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span204[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1040193u, new Vector3(-55.00885f, 39.999992f, 19.4552f), 128) { StopDistance = 7f @@ -330737,26 +330747,26 @@ public static class AssemblyQuestLoader num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj169.CompletionQuestVariablesFlags = list211; index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span4[num3] = new DialogueChoice + span212[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q6_000_000"), @@ -330765,7 +330775,7 @@ public static class AssemblyQuestLoader obj169.DialogueChoices = list212; reference169 = obj169; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span204[num2]; QuestStep obj170 = new QuestStep(EInteractionType.Interact, 1040194u, new Vector3(-53.818604f, 39.999992f, 19.516235f), 128) { StopDistance = 7f @@ -330773,26 +330783,26 @@ public static class AssemblyQuestLoader num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj170.CompletionQuestVariablesFlags = list213; index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = new DialogueChoice + span214[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q7_000_000"), @@ -330803,7 +330813,7 @@ public static class AssemblyQuestLoader obj165.Steps = list204; reference165 = obj165; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span197[num]; QuestSequence obj171 = new QuestSequence { Sequence = 5 @@ -330811,16 +330821,16 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128) + span215[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128) { StopDistance = 5f }; obj171.Steps = list215; reference171 = obj171; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span197[num]; QuestSequence obj172 = new QuestSequence { Sequence = 6 @@ -330828,16 +330838,16 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040213u, new Vector3(-54.459473f, 39.999992f, 25.986084f), 128) + span216[num2] = new QuestStep(EInteractionType.Interact, 1040213u, new Vector3(-54.459473f, 39.999992f, 25.986084f), 128) { StopDistance = 5f }; obj172.Steps = list216; reference172 = obj172; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span197[num]; QuestSequence obj173 = new QuestSequence { Sequence = 7 @@ -330845,16 +330855,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040189u, new Vector3(-52.140076f, 39.999992f, 21.805054f), 128) + span217[index2] = new QuestStep(EInteractionType.Interact, 1040189u, new Vector3(-52.140076f, 39.999992f, 21.805054f), 128) { StopDistance = 7f }; obj173.Steps = list217; reference173 = obj173; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span197[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -330862,9 +330872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040165u, new Vector3(-175.0058f, 4.061f, -81.22388f), 963) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040165u, new Vector3(-175.0058f, 4.061f, -81.22388f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -330882,16 +330892,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "liza"; + span219[index] = "liza"; questRoot19.Author = list219; index = 6; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -330899,9 +330909,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span221[index2]; QuestStep obj176 = new QuestStep(EInteractionType.AcceptQuest, 1039102u, new Vector3(-177.96606f, 4.05f, -90.44025f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -330921,9 +330931,9 @@ public static class AssemblyQuestLoader num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span4 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span4[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA401_04120_Q1_000_000"), @@ -330934,7 +330944,7 @@ public static class AssemblyQuestLoader obj175.Steps = list221; reference175 = obj175; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span220[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -330942,16 +330952,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span223[num2] = new QuestStep(EInteractionType.Interact, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave }; obj177.Steps = list223; reference177 = obj177; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span220[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -330959,16 +330969,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038459u, new Vector3(472.09888f, 16.276169f, 318.25732f), 614) + span224[index2] = new QuestStep(EInteractionType.Interact, 1038459u, new Vector3(472.09888f, 16.276169f, 318.25732f), 614) { StopDistance = 5f }; obj178.Steps = list224; reference178 = obj178; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span220[num]; QuestSequence obj179 = new QuestSequence { Sequence = 3 @@ -330976,9 +330986,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span225[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, null, new Vector3(323.44977f, 30.394468f, 222.47493f), 614) { StopDistance = 0.5f, @@ -330988,15 +330998,15 @@ public static class AssemblyQuestLoader index3 = 1; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span5 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span5[num3] = 14026u; + span226[num3] = 14026u; obj180.KillEnemyDataIds = list226; reference180 = obj180; obj179.Steps = list225; reference179 = obj179; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span220[num]; QuestSequence obj181 = new QuestSequence { Sequence = 4 @@ -331004,16 +331014,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038462u, new Vector3(319.9359f, 29.41258f, 224.4143f), 614) + span227[index2] = new QuestStep(EInteractionType.Interact, 1038462u, new Vector3(319.9359f, 29.41258f, 224.4143f), 614) { StopDistance = 5f }; obj181.Steps = list227; reference181 = obj181; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span220[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -331021,9 +331031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span228[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, NextQuestId = new QuestId(4121) @@ -331037,16 +331047,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot20.Author = list229; index = 7; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span230[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -331054,9 +331064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span231[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -331070,7 +331080,7 @@ public static class AssemblyQuestLoader obj183.Steps = list231; reference183 = obj183; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span230[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -331078,9 +331088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) + span232[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) { StopDistance = 1f, Fly = true, @@ -331089,7 +331099,7 @@ public static class AssemblyQuestLoader obj184.Steps = list232; reference184 = obj184; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span230[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -331097,9 +331107,9 @@ public static class AssemblyQuestLoader num2 = 4; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span233[index2]; QuestStep obj186 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-755.03345f, 4.7634573f, -477.97415f), 613) { Fly = true @@ -331109,67 +331119,67 @@ public static class AssemblyQuestLoader num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span6 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span234[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list234; skipConditions8.StepIf = skipStepConditions3; obj186.SkipConditions = skipConditions8; reference186 = obj186; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span233[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1038467u, new Vector3(-753.78046f, 4.7634573f, -479.3927f), 613); index3 = 6; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span6 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span235[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list235; reference187 = questStep6; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span233[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1038466u, new Vector3(-778.2254f, 8.915142f, -497.06265f), 613); num3 = 6; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span236[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list236; reference188 = questStep7; index2++; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span233[index2]; QuestStep obj187 = new QuestStep(EInteractionType.Interact, 1038468u, new Vector3(-815.88464f, 19.565891f, -461.3871f), 613) { Fly = true @@ -331177,25 +331187,25 @@ public static class AssemblyQuestLoader index3 = 6; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span6 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span237[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list237; reference189 = obj187; obj185.Steps = list233; reference185 = obj185; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span230[num]; QuestSequence obj188 = new QuestSequence { Sequence = 3 @@ -331203,9 +331213,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) + span238[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) { StopDistance = 1f, Fly = true @@ -331213,7 +331223,7 @@ public static class AssemblyQuestLoader obj188.Steps = list238; reference190 = obj188; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span230[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -331221,13 +331231,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613); + span239[index2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613); obj189.Steps = list239; reference191 = obj189; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span230[num]; QuestSequence obj190 = new QuestSequence { Sequence = 5 @@ -331235,13 +331245,13 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038469u, new Vector3(-585.04614f, 19.143135f, -708.03394f), 613); + span240[num2] = new QuestStep(EInteractionType.Interact, 1038469u, new Vector3(-585.04614f, 19.143135f, -708.03394f), 613); obj190.Steps = list240; reference192 = obj190; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span230[num]; QuestSequence obj191 = new QuestSequence { Sequence = byte.MaxValue @@ -331249,9 +331259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, NextQuestId = new QuestId(4122) @@ -331265,16 +331275,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "Censored"; + span242[index] = "Censored"; questRoot21.Author = list242; index = 8; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span243[num]; QuestSequence obj192 = new QuestSequence { Sequence = 0 @@ -331282,9 +331292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -331298,7 +331308,7 @@ public static class AssemblyQuestLoader obj192.Steps = list244; reference194 = obj192; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span243[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -331306,9 +331316,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038471u, new Vector3(201.77002f, 1.1510025f, -574.88367f), 613) + span245[index2] = new QuestStep(EInteractionType.Interact, 1038471u, new Vector3(201.77002f, 1.1510025f, -574.88367f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, @@ -331328,7 +331338,7 @@ public static class AssemblyQuestLoader obj193.Steps = list245; reference195 = obj193; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span243[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -331336,13 +331346,13 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038475u, new Vector3(12.710693f, -198.1417f, -155.8404f), 613); + span246[num2] = new QuestStep(EInteractionType.Interact, 1038475u, new Vector3(12.710693f, -198.1417f, -155.8404f), 613); obj194.Steps = list246; reference196 = obj194; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span243[num]; QuestSequence obj195 = new QuestSequence { Sequence = 3 @@ -331350,13 +331360,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038476u, new Vector3(16.983276f, -195.74509f, -105.97394f), 613); + span247[index2] = new QuestStep(EInteractionType.Interact, 1038476u, new Vector3(16.983276f, -195.74509f, -105.97394f), 613); obj195.Steps = list247; reference197 = obj195; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span243[num]; QuestSequence obj196 = new QuestSequence { Sequence = 4 @@ -331364,13 +331374,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038477u, new Vector3(-34.62274f, -198.56413f, -69.16919f), 613); + span248[num2] = new QuestStep(EInteractionType.Interact, 1038477u, new Vector3(-34.62274f, -198.56413f, -69.16919f), 613); obj196.Steps = list248; reference198 = obj196; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span243[num]; QuestSequence obj197 = new QuestSequence { Sequence = 5 @@ -331378,13 +331388,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038478u, new Vector3(-90.25714f, -198.95348f, -129.65594f), 613); + span249[index2] = new QuestStep(EInteractionType.Interact, 1038478u, new Vector3(-90.25714f, -198.95348f, -129.65594f), 613); obj197.Steps = list249; reference199 = obj197; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span243[num]; QuestSequence obj198 = new QuestSequence { Sequence = 6 @@ -331392,13 +331402,13 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038474u, new Vector3(203.1128f, 1.1510025f, -574.1207f), 613); + span250[num2] = new QuestStep(EInteractionType.Interact, 1038474u, new Vector3(203.1128f, 1.1510025f, -574.1207f), 613); obj198.Steps = list250; reference200 = obj198; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span243[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -331406,9 +331416,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -331429,16 +331439,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "Censored"; + span252[index] = "Censored"; questRoot22.Author = list252; index = 5; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span253[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -331446,9 +331456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span254[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -331462,7 +331472,7 @@ public static class AssemblyQuestLoader obj200.Steps = list254; reference202 = obj200; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span253[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -331470,9 +331480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) + span255[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, @@ -331492,7 +331502,7 @@ public static class AssemblyQuestLoader obj201.Steps = list255; reference203 = obj201; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span253[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -331500,16 +331510,16 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038480u, new Vector3(422.17126f, -0.0031298446f, -685.298f), 613) + span256[num2] = new QuestStep(EInteractionType.Interact, 1038480u, new Vector3(422.17126f, -0.0031298446f, -685.298f), 613) { Fly = true }; obj202.Steps = list256; reference204 = obj202; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span253[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -331517,16 +331527,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038482u, new Vector3(569.7261f, 0.7321513f, -517.47925f), 613) + span257[index2] = new QuestStep(EInteractionType.Interact, 1038482u, new Vector3(569.7261f, 0.7321513f, -517.47925f), 613) { StopDistance = 5f }; obj203.Steps = list257; reference205 = obj203; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span253[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -331534,9 +331544,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -331557,16 +331567,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "Censored"; + span259[index] = "Censored"; questRoot23.Author = list259; index = 6; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span260[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -331574,9 +331584,9 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span261[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -331590,7 +331600,7 @@ public static class AssemblyQuestLoader obj205.Steps = list261; reference207 = obj205; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span260[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -331598,9 +331608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038484u, new Vector3(442.2522f, 68.02853f, -81.31531f), 614) + span262[num2] = new QuestStep(EInteractionType.Interact, 1038484u, new Vector3(442.2522f, 68.02853f, -81.31531f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -331619,7 +331629,7 @@ public static class AssemblyQuestLoader obj206.Steps = list262; reference208 = obj206; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span260[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -331627,51 +331637,51 @@ public static class AssemblyQuestLoader num2 = 3; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span263[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1038488u, new Vector3(476.58496f, 68.02853f, -114.7937f), 614); num3 = 6; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span6 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span264[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list264; reference210 = questStep8; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span263[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1038489u, new Vector3(427.87805f, 68.02852f, -126.17688f), 614); index3 = 6; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list265; reference211 = questStep9; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span263[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Interact, 1038490u, new Vector3(443.68652f, 58.724403f, -181.62811f), 614) { Fly = true @@ -331679,25 +331689,25 @@ public static class AssemblyQuestLoader num3 = 6; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span6 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span266[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj208.CompletionQuestVariablesFlags = list266; reference212 = obj208; obj207.Steps = list263; reference209 = obj207; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span260[num]; QuestSequence obj209 = new QuestSequence { Sequence = 3 @@ -331705,18 +331715,18 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(625.23627f, 81.04776f, -212.65506f), 614) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(625.23627f, 81.04776f, -212.65506f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038491u, new Vector3(626.9779f, 81.0615f, -211.53589f), 614); + span267[num2] = new QuestStep(EInteractionType.Interact, 1038491u, new Vector3(626.9779f, 81.0615f, -211.53589f), 614); obj209.Steps = list267; reference213 = obj209; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span260[num]; QuestSequence obj210 = new QuestSequence { Sequence = 4 @@ -331724,16 +331734,16 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span268[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1038491u, new Vector3(626.9779f, 81.0615f, -211.53589f), 614); index3 = 1; List list269 = new List(index3); CollectionsMarshal.SetCount(list269, index3); - span4 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - span4[num3] = new DialogueChoice + span269[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA441_04124_SYSTEM_101_121") @@ -331743,7 +331753,7 @@ public static class AssemblyQuestLoader obj210.Steps = list268; reference214 = obj210; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span260[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -331751,9 +331761,9 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { NextQuestId = new QuestId(4125) }; @@ -331766,16 +331776,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "Censored"; + span271[index] = "Censored"; questRoot24.Author = list271; index = 6; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span272[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -331783,9 +331793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span273[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -331799,7 +331809,7 @@ public static class AssemblyQuestLoader obj212.Steps = list273; reference217 = obj212; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span272[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -331807,9 +331817,9 @@ public static class AssemblyQuestLoader index2 = 2; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024792u, new Vector3(147.81409f, -4.1787133f, 49.454468f), 759) + span274[num2] = new QuestStep(EInteractionType.Interact, 1024792u, new Vector3(147.81409f, -4.1787133f, 49.454468f), 759) { TargetTerritoryId = (ushort)614, AethernetShortcut = new AethernetShortcut @@ -331819,19 +331829,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614) + span274[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614) { Fly = true }; obj213.Steps = list274; reference218 = obj213; num++; - span2[num] = new QuestSequence + span272[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span272[num]; QuestSequence obj214 = new QuestSequence { Sequence = 3 @@ -331839,13 +331849,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614); + span275[index2] = new QuestStep(EInteractionType.Interact, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614); obj214.Steps = list275; reference219 = obj214; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span272[num]; QuestSequence obj215 = new QuestSequence { Sequence = 4 @@ -331853,16 +331863,16 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span276[num2] = new QuestStep(EInteractionType.Interact, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave }; obj215.Steps = list276; reference220 = obj215; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span272[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -331870,9 +331880,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039102u, new Vector3(-177.96606f, 4.05f, -90.44025f), 963) + span277[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039102u, new Vector3(-177.96606f, 4.05f, -90.44025f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -331890,16 +331900,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot25.Author = list278; index = 9; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span279[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -331907,9 +331917,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span280[num2]; QuestStep obj218 = new QuestStep(EInteractionType.AcceptQuest, 1039101u, new Vector3(-168.07812f, 4.05f, -91.66095f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -331929,9 +331939,9 @@ public static class AssemblyQuestLoader num3 = 1; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span4 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span4[index3] = new DialogueChoice + span281[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA501_04126_Q1_000_000"), @@ -331942,7 +331952,7 @@ public static class AssemblyQuestLoader obj217.Steps = list280; reference222 = obj217; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span279[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -331950,16 +331960,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037018u, new Vector3(-34.042908f, 5.474271f, 45.303955f), 418) + span282[index2] = new QuestStep(EInteractionType.Interact, 1037018u, new Vector3(-34.042908f, 5.474271f, 45.303955f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj219.Steps = list282; reference224 = obj219; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span279[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -331967,9 +331977,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419) + span283[num2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419) { AethernetShortcut = new AethernetShortcut { @@ -331980,7 +331990,7 @@ public static class AssemblyQuestLoader obj220.Steps = list283; reference225 = obj220; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span279[num]; QuestSequence obj221 = new QuestSequence { Sequence = 3 @@ -331988,13 +331998,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419); + span284[index2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419); obj221.Steps = list284; reference226 = obj221; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span279[num]; QuestSequence obj222 = new QuestSequence { Sequence = 4 @@ -332002,9 +332012,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037022u, new Vector3(483.97034f, 162.39722f, -545.7695f), 397) + span285[num2] = new QuestStep(EInteractionType.Interact, 1037022u, new Vector3(483.97034f, 162.39722f, -545.7695f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -332012,7 +332022,7 @@ public static class AssemblyQuestLoader obj222.Steps = list285; reference227 = obj222; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span279[num]; QuestSequence obj223 = new QuestSequence { Sequence = 5 @@ -332020,9 +332030,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span286[index2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(665.96155f, 184.83743f, -453.5654f), 397) { StopDistance = 0.5f, @@ -332032,15 +332042,15 @@ public static class AssemblyQuestLoader index3 = 1; List list287 = new List(index3); CollectionsMarshal.SetCount(list287, index3); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span5[num3] = 14025u; + span287[num3] = 14025u; obj224.KillEnemyDataIds = list287; reference229 = obj224; obj223.Steps = list286; reference228 = obj223; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span279[num]; QuestSequence obj225 = new QuestSequence { Sequence = 6 @@ -332048,16 +332058,16 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037027u, new Vector3(483.0548f, 162.34631f, -544.0299f), 397) + span288[num2] = new QuestStep(EInteractionType.Interact, 1037027u, new Vector3(483.0548f, 162.34631f, -544.0299f), 397) { Fly = true }; obj225.Steps = list288; reference230 = obj225; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span279[num]; QuestSequence obj226 = new QuestSequence { Sequence = 7 @@ -332065,9 +332075,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span289[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -332080,9 +332090,9 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span4[index3] = new DialogueChoice + span290[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA501_04126_SYSTEM_000_501") @@ -332092,7 +332102,7 @@ public static class AssemblyQuestLoader obj226.Steps = list289; reference231 = obj226; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span279[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -332100,9 +332110,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) { NextQuestId = new QuestId(4127) }; @@ -332115,16 +332125,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "liza"; + span292[index] = "liza"; questRoot26.Author = list292; index = 5; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span293[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -332132,9 +332142,9 @@ public static class AssemblyQuestLoader num2 = 2; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span294[index2]; QuestStep obj230 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -332149,9 +332159,9 @@ public static class AssemblyQuestLoader index3 = 1; List list295 = new List(index3); CollectionsMarshal.SetCount(list295, index3); - span7 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span7[num3] = 1001; + span295[num3] = 1001; skipStepConditions4.InTerritory = list295; skipConditions9.StepIf = skipStepConditions4; SkipAetheryteCondition obj231 = new SkipAetheryteCondition @@ -332161,18 +332171,18 @@ public static class AssemblyQuestLoader num3 = 1; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span7 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index3 = 0; - span7[index3] = 1001; + span296[index3] = 1001; obj231.InTerritory = list296; skipConditions9.AetheryteShortcutIf = obj231; obj230.SkipConditions = skipConditions9; index3 = 1; List list297 = new List(index3); CollectionsMarshal.SetCount(list297, index3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span4[num3] = new DialogueChoice + span297[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA511_04127_SYSTEM_000_501") @@ -332180,11 +332190,11 @@ public static class AssemblyQuestLoader obj230.DialogueChoices = list297; reference235 = obj230; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span294[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj229.Steps = list294; reference234 = obj229; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span293[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -332192,9 +332202,9 @@ public static class AssemblyQuestLoader index2 = 3; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span298[num2]; QuestStep obj233 = new QuestStep(EInteractionType.Interact, 1037030u, new Vector3(11.825684f, 15.965058f, -30.136597f), 419) { AethernetShortcut = new AethernetShortcut @@ -332206,67 +332216,67 @@ public static class AssemblyQuestLoader num3 = 6; List list299 = new List(num3); CollectionsMarshal.SetCount(list299, num3); - span6 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index3 = 0; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span299[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj233.CompletionQuestVariablesFlags = list299; reference237 = obj233; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span298[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1037031u, new Vector3(-8.98761f, 27.964876f, -170.58063f), 419); index3 = 6; List list300 = new List(index3); CollectionsMarshal.SetCount(list300, index3); - span6 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span300[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list300; reference238 = questStep11; num2++; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span298[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1037032u, new Vector3(52.658813f, 14.768845f, -97.30682f), 419); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span6 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list301; reference239 = questStep12; obj232.Steps = list298; reference236 = obj232; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span293[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -332274,13 +332284,13 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037033u, new Vector3(69.77942f, -4.6903167f, -41.397766f), 419); + span302[index2] = new QuestStep(EInteractionType.Interact, 1037033u, new Vector3(69.77942f, -4.6903167f, -41.397766f), 419); obj234.Steps = list302; reference240 = obj234; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span293[num]; QuestSequence obj235 = new QuestSequence { Sequence = 3 @@ -332288,9 +332298,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011698u, new Vector3(142.77869f, -20.004639f, 60.837646f), 418) + span303[num2] = new QuestStep(EInteractionType.Interact, 2011698u, new Vector3(142.77869f, -20.004639f, 60.837646f), 418) { AethernetShortcut = new AethernetShortcut { @@ -332301,7 +332311,7 @@ public static class AssemblyQuestLoader obj235.Steps = list303; reference241 = obj235; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span293[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -332309,9 +332319,9 @@ public static class AssemblyQuestLoader num2 = 2; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - ref QuestStep reference243 = ref span3[index2]; + ref QuestStep reference243 = ref span304[index2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -332323,9 +332333,9 @@ public static class AssemblyQuestLoader index3 = 1; List list305 = new List(index3); CollectionsMarshal.SetCount(list305, index3); - span4 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span4[num3] = new DialogueChoice + span305[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA511_04127_SYSTEM_000_501") @@ -332333,7 +332343,7 @@ public static class AssemblyQuestLoader obj237.DialogueChoices = list305; reference243 = obj237; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) + span304[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) { NextQuestId = new QuestId(4128) }; @@ -332346,16 +332356,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot27.Author = list306; index = 4; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span307[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -332363,9 +332373,9 @@ public static class AssemblyQuestLoader index2 = 2; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span308[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -332380,9 +332390,9 @@ public static class AssemblyQuestLoader num3 = 1; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span7 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index3 = 0; - span7[index3] = 1001; + span309[index3] = 1001; skipStepConditions5.InTerritory = list309; skipConditions10.StepIf = skipStepConditions5; SkipAetheryteCondition obj240 = new SkipAetheryteCondition @@ -332392,18 +332402,18 @@ public static class AssemblyQuestLoader index3 = 1; List list310 = new List(index3); CollectionsMarshal.SetCount(list310, index3); - span7 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span7[num3] = 1001; + span310[num3] = 1001; obj240.InTerritory = list310; skipConditions10.AetheryteShortcutIf = obj240; obj239.SkipConditions = skipConditions10; num3 = 1; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span4 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span4[index3] = new DialogueChoice + span311[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA521_04128_SYSTEM_000_501") @@ -332411,11 +332421,11 @@ public static class AssemblyQuestLoader obj239.DialogueChoices = list311; reference245 = obj239; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj238.Steps = list308; reference244 = obj238; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span307[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -332423,9 +332433,9 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference247 = ref span3[index2]; + ref QuestStep reference247 = ref span312[index2]; QuestStep obj242 = new QuestStep(EInteractionType.Interact, 2011721u, new Vector3(-0.015319824f, 0.99176025f, 9.933594f), 1001) { TargetTerritoryId = (ushort)418 @@ -332435,15 +332445,15 @@ public static class AssemblyQuestLoader index3 = 1; List list313 = new List(index3); CollectionsMarshal.SetCount(list313, index3); - span7 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span7[num3] = 1001; + span313[num3] = 1001; skipStepConditions6.NotInTerritory = list313; skipConditions11.StepIf = skipStepConditions6; obj242.SkipConditions = skipConditions11; reference247 = obj242; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037036u, new Vector3(-105.36359f, 14.95313f, -142.74823f), 419) + span312[index2] = new QuestStep(EInteractionType.Interact, 1037036u, new Vector3(-105.36359f, 14.95313f, -142.74823f), 419) { AethernetShortcut = new AethernetShortcut { @@ -332454,7 +332464,7 @@ public static class AssemblyQuestLoader obj241.Steps = list312; reference246 = obj241; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span307[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -332462,13 +332472,13 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037039u, new Vector3(-69.47443f, -4.734931f, -42.008118f), 419); + span314[num2] = new QuestStep(EInteractionType.Interact, 1037039u, new Vector3(-69.47443f, -4.734931f, -42.008118f), 419); obj243.Steps = list314; reference248 = obj243; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span307[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -332476,9 +332486,9 @@ public static class AssemblyQuestLoader num2 = 2; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span315[index2]; QuestStep obj245 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -332490,9 +332500,9 @@ public static class AssemblyQuestLoader num3 = 1; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span4 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index3 = 0; - span4[index3] = new DialogueChoice + span316[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA521_04128_SYSTEM_000_501") @@ -332500,7 +332510,7 @@ public static class AssemblyQuestLoader obj245.DialogueChoices = list316; reference250 = obj245; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) + span315[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) { NextQuestId = new QuestId(4129) }; @@ -332513,16 +332523,16 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "liza"; + span317[index] = "liza"; questRoot28.Author = list317; index = 5; List list318 = new List(index); CollectionsMarshal.SetCount(list318, index); - span2 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span318[num]; QuestSequence obj246 = new QuestSequence { Sequence = 0 @@ -332530,9 +332540,9 @@ public static class AssemblyQuestLoader index2 = 2; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span319[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { StopDistance = 5f, @@ -332548,9 +332558,9 @@ public static class AssemblyQuestLoader index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span7 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span7[num3] = 1001; + span320[num3] = 1001; skipStepConditions7.InTerritory = list320; skipConditions12.StepIf = skipStepConditions7; SkipAetheryteCondition obj248 = new SkipAetheryteCondition @@ -332560,18 +332570,18 @@ public static class AssemblyQuestLoader num3 = 1; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span7[index3] = 1001; + span321[index3] = 1001; obj248.InTerritory = list321; skipConditions12.AetheryteShortcutIf = obj248; obj247.SkipConditions = skipConditions12; index3 = 1; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span4[num3] = new DialogueChoice + span322[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA531_04129_SYSTEM_000_501") @@ -332579,11 +332589,11 @@ public static class AssemblyQuestLoader obj247.DialogueChoices = list322; reference252 = obj247; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span319[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj246.Steps = list319; reference251 = obj246; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span318[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -332591,9 +332601,9 @@ public static class AssemblyQuestLoader num2 = 3; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - ref QuestStep reference254 = ref span3[index2]; + ref QuestStep reference254 = ref span323[index2]; QuestStep obj250 = new QuestStep(EInteractionType.Interact, 1006392u, new Vector3(184.22205f, 319.0841f, -238.33075f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -332601,67 +332611,67 @@ public static class AssemblyQuestLoader num3 = 6; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span6 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span324[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj250.CompletionQuestVariablesFlags = list324; reference254 = obj250; index2++; - ref QuestStep reference255 = ref span3[index2]; + ref QuestStep reference255 = ref span323[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1006395u, new Vector3(206.86658f, 303.115f, -296.2539f), 155); index3 = 6; List list325 = new List(index3); CollectionsMarshal.SetCount(list325, index3); - span6 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num3 = 0; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span325[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list325; reference255 = questStep13; index2++; - ref QuestStep reference256 = ref span3[index2]; + ref QuestStep reference256 = ref span323[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1006401u, new Vector3(257.80115f, 303.15805f, -204.42517f), 155); num3 = 6; List list326 = new List(num3); CollectionsMarshal.SetCount(list326, num3); - span6 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span326[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list326; reference256 = questStep14; obj249.Steps = list323; reference253 = obj249; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span318[num]; QuestSequence obj251 = new QuestSequence { Sequence = 2 @@ -332669,13 +332679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037041u, new Vector3(197.68054f, 302.31348f, -167.58984f), 155); + span327[num2] = new QuestStep(EInteractionType.Interact, 1037041u, new Vector3(197.68054f, 302.31348f, -167.58984f), 155); obj251.Steps = list327; reference257 = obj251; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span318[num]; QuestSequence obj252 = new QuestSequence { Sequence = 3 @@ -332683,16 +332693,16 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span328[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1037041u, new Vector3(197.68054f, 302.31348f, -167.58984f), 155); index3 = 1; List list329 = new List(index3); CollectionsMarshal.SetCount(list329, index3); - span4 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span4[num3] = new DialogueChoice + span329[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA531_04129_Q1_000_060") @@ -332702,7 +332712,7 @@ public static class AssemblyQuestLoader obj252.Steps = list328; reference258 = obj252; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span318[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -332710,9 +332720,9 @@ public static class AssemblyQuestLoader index2 = 2; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span330[num2]; QuestStep obj254 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -332725,9 +332735,9 @@ public static class AssemblyQuestLoader num3 = 1; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span4 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span4[index3] = new DialogueChoice + span331[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA531_04129_SYSTEM_000_501") @@ -332735,7 +332745,7 @@ public static class AssemblyQuestLoader obj254.DialogueChoices = list331; reference261 = obj254; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) { NextQuestId = new QuestId(4130) }; @@ -332748,16 +332758,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot29.Author = list332; index = 7; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span333[num]; QuestSequence obj255 = new QuestSequence { Sequence = 0 @@ -332765,9 +332775,9 @@ public static class AssemblyQuestLoader num2 = 2; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span334[index2]; QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -332782,9 +332792,9 @@ public static class AssemblyQuestLoader index3 = 1; List list335 = new List(index3); CollectionsMarshal.SetCount(list335, index3); - span7 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num3 = 0; - span7[num3] = 1001; + span335[num3] = 1001; skipStepConditions8.InTerritory = list335; skipConditions13.StepIf = skipStepConditions8; SkipAetheryteCondition obj257 = new SkipAetheryteCondition @@ -332794,18 +332804,18 @@ public static class AssemblyQuestLoader num3 = 1; List list336 = new List(num3); CollectionsMarshal.SetCount(list336, num3); - span7 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index3 = 0; - span7[index3] = 1001; + span336[index3] = 1001; obj257.InTerritory = list336; skipConditions13.AetheryteShortcutIf = obj257; obj256.SkipConditions = skipConditions13; index3 = 1; List list337 = new List(index3); CollectionsMarshal.SetCount(list337, index3); - span4 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span4[num3] = new DialogueChoice + span337[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA541_04130_SYSTEM_000_501") @@ -332813,11 +332823,11 @@ public static class AssemblyQuestLoader obj256.DialogueChoices = list337; reference263 = obj256; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj255.Steps = list334; reference262 = obj255; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span333[num]; QuestSequence obj258 = new QuestSequence { Sequence = 1 @@ -332825,9 +332835,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419) + span338[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419) { AethernetShortcut = new AethernetShortcut { @@ -332838,7 +332848,7 @@ public static class AssemblyQuestLoader obj258.Steps = list338; reference264 = obj258; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span333[num]; QuestSequence obj259 = new QuestSequence { Sequence = 2 @@ -332846,13 +332856,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419); + span339[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419); obj259.Steps = list339; reference265 = obj259; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span333[num]; QuestSequence obj260 = new QuestSequence { Sequence = 3 @@ -332860,16 +332870,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(10.079511f, 15.96505f, -7.351647f), 419) + span340[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(10.079511f, 15.96505f, -7.351647f), 419) { StopDistance = 0.5f }; obj260.Steps = list340; reference266 = obj260; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span333[num]; QuestSequence obj261 = new QuestSequence { Sequence = 4 @@ -332877,16 +332887,16 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(0.16652964f, 26.965057f, -98.31793f), 419) + span341[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(0.16652964f, 26.965057f, -98.31793f), 419) { StopDistance = 0.5f }; obj261.Steps = list341; reference267 = obj261; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span333[num]; QuestSequence obj262 = new QuestSequence { Sequence = 5 @@ -332894,13 +332904,13 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037044u, new Vector3(-1.6327515f, 35.344902f, -188.55579f), 419); + span342[num2] = new QuestStep(EInteractionType.Interact, 1037044u, new Vector3(-1.6327515f, 35.344902f, -188.55579f), 419); obj262.Steps = list342; reference268 = obj262; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span333[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -332908,9 +332918,9 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) { NextQuestId = new QuestId(4131) }; @@ -332923,16 +332933,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; + span344[index] = "liza"; questRoot30.Author = list344; index = 7; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span345[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -332940,9 +332950,9 @@ public static class AssemblyQuestLoader index2 = 2; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span346[num2]; QuestStep obj265 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { StopDistance = 5f, @@ -332958,9 +332968,9 @@ public static class AssemblyQuestLoader num3 = 1; List list347 = new List(num3); CollectionsMarshal.SetCount(list347, num3); - span7 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index3 = 0; - span7[index3] = 1001; + span347[index3] = 1001; skipStepConditions9.InTerritory = list347; skipConditions14.StepIf = skipStepConditions9; SkipAetheryteCondition obj266 = new SkipAetheryteCondition @@ -332970,18 +332980,18 @@ public static class AssemblyQuestLoader index3 = 1; List list348 = new List(index3); CollectionsMarshal.SetCount(list348, index3); - span7 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span7[num3] = 1001; + span348[num3] = 1001; obj266.InTerritory = list348; skipConditions14.AetheryteShortcutIf = obj266; obj265.SkipConditions = skipConditions14; num3 = 1; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span4 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index3 = 0; - span4[index3] = new DialogueChoice + span349[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA551_04131_SYSTEM_000_501") @@ -332989,11 +332999,11 @@ public static class AssemblyQuestLoader obj265.DialogueChoices = list349; reference271 = obj265; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj264.Steps = list346; reference270 = obj264; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span345[num]; QuestSequence obj267 = new QuestSequence { Sequence = 1 @@ -333001,9 +333011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span350[index2]; QuestStep obj268 = new QuestStep(EInteractionType.SinglePlayerDuty, 1037045u, new Vector3(0.10675049f, 35.344906f, -188.58624f), 419) { AethernetShortcut = new AethernetShortcut @@ -333016,27 +333026,27 @@ public static class AssemblyQuestLoader index3 = 4; List list351 = new List(index3); CollectionsMarshal.SetCount(list351, index3); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span[num3] = "AI doesn't target Fafnir to start combat"; + span351[num3] = "AI doesn't target Fafnir to start combat"; num3++; - span[num3] = "AI doesn't stand in towers"; + span351[num3] = "AI doesn't stand in towers"; num3++; - span[num3] = "AI doesn't kill ads"; + span351[num3] = "AI doesn't kill ads"; num3++; - span[num3] = "AI doesn't move behind the shield to take cover and dies"; + span351[num3] = "AI doesn't move behind the shield to take cover and dies"; singlePlayerDutyOptions4.Notes = list351; obj268.SinglePlayerDutyOptions = singlePlayerDutyOptions4; reference273 = obj268; obj267.Steps = list350; reference272 = obj267; num++; - span2[num] = new QuestSequence + span345[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span345[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -333044,9 +333054,9 @@ public static class AssemblyQuestLoader index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span352[num2]; QuestStep obj270 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -333058,9 +333068,9 @@ public static class AssemblyQuestLoader num3 = 1; List list353 = new List(num3); CollectionsMarshal.SetCount(list353, num3); - span4 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index3 = 0; - span4[index3] = new DialogueChoice + span353[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA551_04131_SYSTEM_000_501") @@ -333068,11 +333078,11 @@ public static class AssemblyQuestLoader obj270.DialogueChoices = list353; reference275 = obj270; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038486u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span352[num2] = new QuestStep(EInteractionType.Interact, 1038486u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj269.Steps = list352; reference274 = obj269; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span345[num]; QuestSequence obj271 = new QuestSequence { Sequence = 4 @@ -333080,16 +333090,16 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037017u, new Vector3(-1.2664795f, 0f, -5.7526855f), 1001) + span354[index2] = new QuestStep(EInteractionType.Interact, 1037017u, new Vector3(-1.2664795f, 0f, -5.7526855f), 1001) { StopDistance = 5f }; obj271.Steps = list354; reference276 = obj271; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span345[num]; QuestSequence obj272 = new QuestSequence { Sequence = 5 @@ -333097,16 +333107,16 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) + span355[num2] = new QuestStep(EInteractionType.Interact, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) { StopDistance = 5f }; obj272.Steps = list355; reference277 = obj272; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span345[num]; QuestSequence obj273 = new QuestSequence { Sequence = byte.MaxValue @@ -333114,9 +333124,9 @@ public static class AssemblyQuestLoader num2 = 1; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039101u, new Vector3(-168.07812f, 4.05f, -91.66095f), 963) + span356[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039101u, new Vector3(-168.07812f, 4.05f, -91.66095f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -333169,9 +333179,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038505u, new Vector3(-376.45538f, 18.999998f, 37.00305f), 962); + span4[num2] = new QuestStep(EInteractionType.Interact, 1038505u, new Vector3(-376.45538f, 18.999998f, 37.00305f), 962); obj2.Steps = list4; reference2 = obj2; num++; @@ -333183,9 +333193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962); + span5[index2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962); obj3.Steps = list5; reference3 = obj3; num++; @@ -333197,9 +333207,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { StopDistance = 7f, NextQuestId = new QuestId(4154) @@ -333213,16 +333223,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 2; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -333230,13 +333240,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -333244,16 +333254,16 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span10[num2]; QuestStep questStep = new QuestStep(EInteractionType.Gather, null, null, 962); int num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - Span span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index3 = 0; - span4[index3] = new GatheredItem + span11[index3] = new GatheredItem { ItemId = 35600u, ItemCount = 6, @@ -333262,7 +333272,7 @@ public static class AssemblyQuestLoader questStep.ItemsToGather = list11; reference7 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333281,16 +333291,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot3.Author = list12; index = 2; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -333298,13 +333308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj7.Steps = list14; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -333312,16 +333322,16 @@ public static class AssemblyQuestLoader index2 = 2; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Gather, null, null, 962); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span4[num3] = new GatheredItem + span16[num3] = new GatheredItem { ItemId = 35601u, ItemCount = 6, @@ -333330,7 +333340,7 @@ public static class AssemblyQuestLoader questStep2.ItemsToGather = list16; reference10 = questStep2; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333349,16 +333359,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 2; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -333366,13 +333376,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj9.Steps = list19; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -333380,16 +333390,16 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 962); num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = new GatheredItem + span21[index3] = new GatheredItem { ItemId = 35602u, ItemCount = 6, @@ -333398,7 +333408,7 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list21; reference13 = questStep3; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333417,16 +333427,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot5.Author = list22; index = 8; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span23[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -333434,13 +333444,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj11.Steps = list24; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span23[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -333448,9 +333458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011719u, new Vector3(-102.1897f, -7.0039062f, -59.92218f), 628) + span25[num2] = new QuestStep(EInteractionType.Interact, 2011719u, new Vector3(-102.1897f, -7.0039062f, -59.92218f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -333462,7 +333472,7 @@ public static class AssemblyQuestLoader obj12.Steps = list25; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -333470,9 +333480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038506u, new Vector3(-142.2904f, -4.7500057f, 199.6643f), 628) + span26[index2] = new QuestStep(EInteractionType.Interact, 1038506u, new Vector3(-142.2904f, -4.7500057f, 199.6643f), 628) { AethernetShortcut = new AethernetShortcut { @@ -333483,7 +333493,7 @@ public static class AssemblyQuestLoader obj13.Steps = list26; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -333491,9 +333501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038507u, new Vector3(52.750366f, 8.02f, 152.81909f), 628) + span27[num2] = new QuestStep(EInteractionType.Interact, 1038507u, new Vector3(52.750366f, 8.02f, 152.81909f), 628) { AethernetShortcut = new AethernetShortcut { @@ -333504,7 +333514,7 @@ public static class AssemblyQuestLoader obj14.Steps = list27; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 4 @@ -333512,9 +333522,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011720u, new Vector3(129.5033f, 24.979004f, 15.701477f), 628) + span28[index2] = new QuestStep(EInteractionType.Interact, 2011720u, new Vector3(129.5033f, 24.979004f, 15.701477f), 628) { AethernetShortcut = new AethernetShortcut { @@ -333525,7 +333535,7 @@ public static class AssemblyQuestLoader obj15.Steps = list28; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 5 @@ -333533,16 +333543,16 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span29[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 628); index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = new GatheredItem + span30[num3] = new GatheredItem { ItemId = 35847u, ItemCount = 1 @@ -333550,7 +333560,7 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list30; reference20 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038508u, new Vector3(114.70203f, 12f, 35.965454f), 628) + span29[num2] = new QuestStep(EInteractionType.Interact, 1038508u, new Vector3(114.70203f, 12f, 35.965454f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -333562,7 +333572,7 @@ public static class AssemblyQuestLoader obj16.Steps = list29; reference19 = obj16; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 6 @@ -333570,9 +333580,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038510u, new Vector3(-92.24078f, 11.799999f, -156.05408f), 628) + span31[index2] = new QuestStep(EInteractionType.Interact, 1038510u, new Vector3(-92.24078f, 11.799999f, -156.05408f), 628) { AethernetShortcut = new AethernetShortcut { @@ -333583,7 +333593,7 @@ public static class AssemblyQuestLoader obj17.Steps = list31; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -333591,9 +333601,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333612,16 +333622,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot6.Author = list33; index = 2; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -333629,13 +333639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj19.Steps = list35; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -333643,16 +333653,16 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span36[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 962); num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = new GatheredItem + span37[index3] = new GatheredItem { ItemId = 35603u, ItemCount = 6, @@ -333661,7 +333671,7 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list37; reference25 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333680,16 +333690,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot7.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -333697,13 +333707,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj21.Steps = list40; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span39[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -333711,16 +333721,16 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span41[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 962); index3 = 1; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span4[num3] = new GatheredItem + span42[num3] = new GatheredItem { ItemId = 35848u, ItemCount = 1 @@ -333728,7 +333738,7 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list42; reference28 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) + span41[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333740,7 +333750,7 @@ public static class AssemblyQuestLoader obj22.Steps = list41; reference27 = obj22; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -333748,9 +333758,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038512u, new Vector3(-73.47223f, -16.147001f, 191.27173f), 962) + span43[index2] = new QuestStep(EInteractionType.Interact, 1038512u, new Vector3(-73.47223f, -16.147001f, 191.27173f), 962) { AethernetShortcut = new AethernetShortcut { @@ -333761,7 +333771,7 @@ public static class AssemblyQuestLoader obj23.Steps = list43; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -333769,9 +333779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) + span44[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) { AethernetShortcut = new AethernetShortcut { @@ -333782,7 +333792,7 @@ public static class AssemblyQuestLoader obj24.Steps = list44; reference30 = obj24; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -333790,9 +333800,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { StopDistance = 7f }; @@ -333805,16 +333815,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot8.Author = list46; index = 1; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span47[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -333822,9 +333832,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037263u, new Vector3(46.829956f, -15.646994f, 107.86597f), 962) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037263u, new Vector3(46.829956f, -15.646994f, 107.86597f), 962) { StopDistance = 5f }; @@ -333837,16 +333847,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot9.Author = list49; index = 5; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -333854,9 +333864,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -333870,7 +333880,7 @@ public static class AssemblyQuestLoader obj27.Steps = list51; reference33 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -333878,9 +333888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span52[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { AethernetShortcut = new AethernetShortcut @@ -333892,9 +333902,9 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - Span span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKYR103_04172_Q1_000_000") @@ -333904,12 +333914,12 @@ public static class AssemblyQuestLoader obj28.Steps = list52; reference34 = obj28; num++; - span2[num] = new QuestSequence + span50[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -333917,13 +333927,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039506u, new Vector3(20.401245f, -16f, 159.96033f), 979); + span54[index2] = new QuestStep(EInteractionType.Interact, 1039506u, new Vector3(20.401245f, -16f, 159.96033f), 979); obj30.Steps = list54; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -333931,9 +333941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; @@ -333946,16 +333956,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot10.Author = list56; index = 2; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span57[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -333963,9 +333973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041747u, new Vector3(56.65674f, -0.0004196167f, -24.765442f), 963) + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041747u, new Vector3(56.65674f, -0.0004196167f, -24.765442f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, SkipConditions = new SkipConditions @@ -333979,7 +333989,7 @@ public static class AssemblyQuestLoader obj32.Steps = list58; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -333987,9 +333997,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040741u, new Vector3(418.265f, 3.43257f, -210.4372f), 957) + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040741u, new Vector3(418.265f, 3.43257f, -210.4372f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, NextQuestId = new QuestId(5005) @@ -334003,16 +334013,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot11.Author = list60; index = 2; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span61[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -334020,9 +334030,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041960u, new Vector3(-1.9379272f, -7.758f, 42.282715f), 962) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041960u, new Vector3(-1.9379272f, -7.758f, 42.282715f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -334036,7 +334046,7 @@ public static class AssemblyQuestLoader obj34.Steps = list62; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span61[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -334044,9 +334054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { NextQuestId = new QuestId(4177) }; @@ -334059,16 +334069,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot12.Author = list64; index = 2; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span65[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -334076,9 +334086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -334093,7 +334103,7 @@ public static class AssemblyQuestLoader obj36.Steps = list66; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -334101,9 +334111,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) { StopDistance = 7f, NextQuestId = new QuestId(4178) @@ -334117,16 +334127,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot13.Author = list68; index = 2; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span69[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -334134,9 +334144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -334151,7 +334161,7 @@ public static class AssemblyQuestLoader obj38.Steps = list70; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span69[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -334159,9 +334169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) { StopDistance = 7f, NextQuestId = new QuestId(4179) @@ -334175,16 +334185,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot14.Author = list72; index = 2; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span73[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -334192,9 +334202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -334209,7 +334219,7 @@ public static class AssemblyQuestLoader obj40.Steps = list74; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span73[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -334217,9 +334227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) { StopDistance = 7f, NextQuestId = new QuestId(5009) @@ -334233,16 +334243,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot15.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span77[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -334250,13 +334260,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962); obj42.Steps = list78; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span77[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -334264,9 +334274,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) + span79[num2] = new QuestStep(EInteractionType.Interact, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) { AethernetShortcut = new AethernetShortcut { @@ -334277,7 +334287,7 @@ public static class AssemblyQuestLoader obj43.Steps = list79; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span77[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -334285,16 +334295,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) + span80[index2] = new QuestStep(EInteractionType.Emote, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) { Emote = EEmote.Poke }; obj44.Steps = list80; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span77[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -334302,9 +334312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -334322,16 +334332,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot16.Author = list82; index = 4; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span83[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -334339,13 +334349,13 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962); + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962); obj46.Steps = list84; reference52 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span83[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -334353,9 +334363,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1039337u, new Vector3(99.6261f, -10.587427f, 276.81384f), 962) + span85[num2] = new QuestStep(EInteractionType.Snipe, 1039337u, new Vector3(99.6261f, -10.587427f, 276.81384f), 962) { Comment = "Click ewer, head and feet", AethernetShortcut = new AethernetShortcut @@ -334367,7 +334377,7 @@ public static class AssemblyQuestLoader obj47.Steps = list85; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span83[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -334375,9 +334385,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039349u, new Vector3(-49.485046f, -14.999998f, 253.34546f), 962) + span86[index2] = new QuestStep(EInteractionType.Interact, 1039349u, new Vector3(-49.485046f, -14.999998f, 253.34546f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -334389,7 +334399,7 @@ public static class AssemblyQuestLoader obj48.Steps = list86; reference54 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span83[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -334397,9 +334407,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962) + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; @@ -334412,16 +334422,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot17.Author = list88; index = 3; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span89[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -334429,13 +334439,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); obj50.Steps = list90; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span89[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -334443,9 +334453,9 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span91[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 1039340u, new Vector3(71.39697f, -14.446998f, 82.108765f), 962) { AethernetShortcut = new AethernetShortcut @@ -334457,23 +334467,23 @@ public static class AssemblyQuestLoader index3 = 6; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - Span span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list92; reference58 = obj52; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span91[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1039338u, new Vector3(205.67627f, 1.5468291f, 22.690125f), 962) { AethernetShortcut = new AethernetShortcut @@ -334485,23 +334495,23 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span93[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list93; reference59 = obj53; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span91[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1039339u, new Vector3(-237.93402f, 12.289626f, 16.189758f), 962) { AethernetShortcut = new AethernetShortcut @@ -334513,25 +334523,25 @@ public static class AssemblyQuestLoader index3 = 6; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span94[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list94; reference60 = obj54; obj51.Steps = list91; reference57 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span89[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -334539,9 +334549,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; @@ -334554,16 +334564,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot18.Author = list96; index = 3; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span97[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -334571,16 +334581,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span98[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1039341u, new Vector3(164.72107f, 1.2891341f, 22.140747f), 962); num3 = 1; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span5[index3] = new DialogueChoice + span99[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA004_04183_Q1_000_000"), @@ -334591,7 +334601,7 @@ public static class AssemblyQuestLoader obj56.Steps = list98; reference62 = obj56; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span97[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -334599,9 +334609,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039342u, new Vector3(111.65027f, 18.835812f, -175.0058f), 962) + span100[index2] = new QuestStep(EInteractionType.Interact, 1039342u, new Vector3(111.65027f, 18.835812f, -175.0058f), 962) { AethernetShortcut = new AethernetShortcut { @@ -334612,7 +334622,7 @@ public static class AssemblyQuestLoader obj57.Steps = list100; reference64 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span97[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -334620,9 +334630,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039341u, new Vector3(164.72107f, 1.2891341f, 22.140747f), 962) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039341u, new Vector3(164.72107f, 1.2891341f, 22.140747f), 962) { AethernetShortcut = new AethernetShortcut { @@ -334639,16 +334649,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot19.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span103[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -334656,18 +334666,18 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) { StopDistance = 0.25f }; obj59.Steps = list104; reference66 = obj59; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span103[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -334675,13 +334685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011979u, new Vector3(236.1333f, 10.666016f, 613.27527f), 957); + span105[num2] = new QuestStep(EInteractionType.Interact, 2011979u, new Vector3(236.1333f, 10.666016f, 613.27527f), 957); obj60.Steps = list105; reference67 = obj60; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span103[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -334689,14 +334699,14 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) { StopDistance = 0.25f }; @@ -334709,16 +334719,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot20.Author = list107; index = 3; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span108[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -334726,9 +334736,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) { StopDistance = 1f, Fly = true @@ -334736,7 +334746,7 @@ public static class AssemblyQuestLoader obj62.Steps = list109; reference69 = obj62; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span108[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -334744,9 +334754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span110[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(13.657948f, 1.6567476f, 631.81714f), 957) { Fly = true, @@ -334755,15 +334765,15 @@ public static class AssemblyQuestLoader index3 = 1; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - Span span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = 13527u; + span111[num3] = 13527u; obj64.KillEnemyDataIds = list111; reference71 = obj64; obj63.Steps = list110; reference70 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span108[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -334771,9 +334781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) { StopDistance = 1f, Fly = true @@ -334787,16 +334797,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot21.Author = list113; index = 5; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span114[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -334804,13 +334814,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039375u, new Vector3(148.3634f, 5.192836f, 611.2611f), 957); + span115[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039375u, new Vector3(148.3634f, 5.192836f, 611.2611f), 957); obj66.Steps = list115; reference73 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span114[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -334818,16 +334828,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957) + span116[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957) { Fly = true }; obj67.Steps = list116; reference74 = obj67; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span114[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -334835,9 +334845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span117[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2011900u, new Vector3(-17.135986f, 35.62976f, 394.39978f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -334845,15 +334855,15 @@ public static class AssemblyQuestLoader num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span7 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span7[index3] = 14121u; + span118[index3] = 14121u; obj69.KillEnemyDataIds = list118; reference76 = obj69; obj68.Steps = list117; reference75 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span114[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -334861,13 +334871,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957); + span119[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957); obj70.Steps = list119; reference77 = obj70; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span114[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -334875,9 +334885,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span120[index2]; QuestStep obj72 = new QuestStep(EInteractionType.CompleteQuest, 1039377u, new Vector3(147.60046f, 5.186336f, 610.62024f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -334885,9 +334895,9 @@ public static class AssemblyQuestLoader index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = new DialogueChoice + span121[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA019_04198_Q1_000_000"), @@ -334904,16 +334914,16 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "liza"; + span122[index] = "liza"; questRoot22.Author = list122; index = 4; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span123[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -334921,13 +334931,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957); + span124[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957); obj73.Steps = list124; reference80 = obj73; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span123[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -334935,9 +334945,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span125[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, 1039378u, new Vector3(-103.25781f, 2.5712337f, 597.589f), 957) { Fly = true, @@ -334946,17 +334956,17 @@ public static class AssemblyQuestLoader num3 = 2; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span7 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span7[index3] = 14119u; + span126[index3] = 14119u; index3++; - span7[index3] = 14120u; + span126[index3] = 14120u; obj75.KillEnemyDataIds = list126; reference82 = obj75; obj74.Steps = list125; reference81 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span123[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -334964,13 +334974,13 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011933u, new Vector3(-102.61694f, 3.0059814f, 598.9319f), 957); + span127[num2] = new QuestStep(EInteractionType.Interact, 2011933u, new Vector3(-102.61694f, 3.0059814f, 598.9319f), 957); obj76.Steps = list127; reference83 = obj76; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span123[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -334978,9 +334988,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957) + span128[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -335033,9 +335043,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1039384u, new Vector3(223.22424f, 10.211119f, 562.4321f), 957) { Fly = true, @@ -335044,9 +335054,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA021_04200_Q1_000_000"), @@ -335065,9 +335075,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037671u, new Vector3(-554.37555f, 1.120665f, 22.690125f), 957) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037671u, new Vector3(-554.37555f, 1.120665f, 22.690125f), 957) { StopDistance = 0.5f, Fly = true, @@ -335082,16 +335092,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -335099,16 +335109,16 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) { Fly = true }; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -335116,9 +335126,9 @@ public static class AssemblyQuestLoader num2 = 3; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Emote, 1037680u, new Vector3(-550.1946f, 1.6023201f, 50.766724f), 957) { StopDistance = 1f, @@ -335128,23 +335138,23 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - Span span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list11; reference7 = obj7; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span10[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Emote, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) { Fly = true, @@ -335153,23 +335163,23 @@ public static class AssemblyQuestLoader num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list12; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span10[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Emote, 1037676u, new Vector3(-502.95264f, 12.375282f, 116.31946f), 957) { Fly = true, @@ -335178,25 +335188,25 @@ public static class AssemblyQuestLoader index3 = 6; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list13; reference9 = obj9; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -335204,9 +335214,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) { Fly = true }; @@ -335219,16 +335229,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 6; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -335236,9 +335246,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span17[index2]; QuestStep obj12 = new QuestStep(EInteractionType.AcceptQuest, 1039379u, new Vector3(-478.3246f, 39.636753f, 95.47571f), 957) { Fly = true @@ -335246,9 +335256,9 @@ public static class AssemblyQuestLoader num3 = 1; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span4[index3] = new DialogueChoice + span18[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA023_04202_Q1_000_000"), @@ -335259,7 +335269,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -335267,16 +335277,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957) + span19[num2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957) { Fly = true }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -335284,13 +335294,13 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); + span20[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -335298,9 +335308,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span21[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, 2011911u, new Vector3(-387.28925f, 21.744019f, 208.88062f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -335308,15 +335318,15 @@ public static class AssemblyQuestLoader index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - Span span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = 14118u; + span22[num3] = 14118u; obj16.KillEnemyDataIds = list22; reference16 = obj16; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -335324,13 +335334,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); + span23[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span16[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -335338,9 +335348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039379u, new Vector3(-478.3246f, 39.636753f, 95.47571f), 957) + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039379u, new Vector3(-478.3246f, 39.636753f, 95.47571f), 957) { Fly = true }; @@ -335353,16 +335363,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot4.Author = list25; index = 5; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -335370,13 +335380,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957); obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -335384,18 +335394,18 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.631685f, 90.24879f, -136.69801f), 957); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.631685f, 90.24879f, -136.69801f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957) + span28[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957) { StopDistance = 7f }; obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -335403,99 +335413,99 @@ public static class AssemblyQuestLoader num2 = 4; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span29[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2011912u, new Vector3(65.293335f, 96.29968f, -130.23578f), 957); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list30; reference22 = questStep; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span29[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(61.000668f, 94.60124f, -159.90234f), 957); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list31; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference23 = questStep2; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span29[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011914u, null, 957); num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list32; reference24 = questStep3; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span29[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2011913u, new Vector3(79.51477f, 93.0647f, -157.09167f), 957); index3 = 6; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list33; reference25 = questStep4; obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -335503,13 +335513,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957); + span34[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957); obj22.Steps = list34; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -335517,9 +335527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -335532,16 +335542,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 6; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -335549,16 +335559,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) { Fly = true }; obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -335566,16 +335576,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039366u, new Vector3(-385.24457f, 15.095761f, 62.974f), 957) + span39[index2] = new QuestStep(EInteractionType.Interact, 1039366u, new Vector3(-385.24457f, 15.095761f, 62.974f), 957) { Fly = true }; obj25.Steps = list39; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -335583,16 +335593,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957) + span40[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957) { Fly = true }; obj26.Steps = list40; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -335600,51 +335610,51 @@ public static class AssemblyQuestLoader num2 = 3; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span41[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2011903u, new Vector3(-161.5473f, 32.211792f, 225.36047f), 957); num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list42; reference32 = questStep5; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span41[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2011904u, new Vector3(-148.57715f, 34.10388f, 207.84314f), 957); index3 = 6; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list43; reference33 = questStep6; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span41[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, 2011902u, new Vector3(-170.21442f, 31.814941f, 193.1029f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -335652,32 +335662,32 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = 14117u; + span44[index3] = 14117u; obj28.KillEnemyDataIds = list44; index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list45; reference34 = obj28; obj27.Steps = list41; reference31 = obj27; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -335685,13 +335695,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957); + span46[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957); obj29.Steps = list46; reference35 = obj29; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span37[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -335699,9 +335709,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -335715,16 +335725,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 5; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -335732,16 +335742,16 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) { Fly = true }; obj31.Steps = list50; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -335749,16 +335759,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039372u, new Vector3(195.91052f, 4.763736f, 658.2893f), 957) + span51[index2] = new QuestStep(EInteractionType.Interact, 1039372u, new Vector3(195.91052f, 4.763736f, 658.2893f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; obj32.Steps = list51; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -335766,9 +335776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span52[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1039373u, new Vector3(-314.6258f, 0.70631444f, 561.12f), 957) { Fly = true @@ -335776,9 +335786,9 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span4[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA026_04205_Q1_000_000"), @@ -335789,7 +335799,7 @@ public static class AssemblyQuestLoader obj33.Steps = list52; reference39 = obj33; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -335797,9 +335807,9 @@ public static class AssemblyQuestLoader num2 = 6; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span54[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 2011905u, new Vector3(-443.04572f, -0.22894287f, 800.7781f), 957) { Fly = true @@ -335807,23 +335817,23 @@ public static class AssemblyQuestLoader index3 = 6; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span55[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list55; reference42 = obj36; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span54[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 2011906u, new Vector3(-458.42682f, -0.19836426f, 830.8689f), 957) { Mount = false @@ -335831,93 +335841,93 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj37.CompletionQuestVariablesFlags = list56; reference43 = obj37; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-458.42682f, -0.19836426f, 830.8689f), 957) + span54[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-458.42682f, -0.19836426f, 830.8689f), 957) { StopDistance = 5f }; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span54[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2011908u, new Vector3(-484.85547f, -72.22095f, 814.35876f), 957); index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list57; reference44 = questStep7; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span54[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2011907u, new Vector3(-452.90308f, -67.00244f, 776.2417f), 957); num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list58; reference45 = questStep8; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span54[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2011909u, new Vector3(-513.51184f, -52.689453f, 773.73914f), 957); index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list59; reference46 = questStep9; obj35.Steps = list54; reference41 = obj35; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -335925,9 +335935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -335941,16 +335951,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot7.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -335958,16 +335968,16 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) { Fly = true }; obj39.Steps = list63; reference48 = obj39; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -335975,9 +335985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span64[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-568.1513f, 40.91181f, -451.32486f), 957) { StopDistance = 0.5f, @@ -335987,15 +335997,15 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span6[index3] = 14116u; + span65[index3] = 14116u; obj41.KillEnemyDataIds = list65; reference50 = obj41; obj40.Steps = list64; reference49 = obj40; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span62[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -336003,13 +336013,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039383u, new Vector3(-567.6509f, 41.313267f, -448.41687f), 957); + span66[index2] = new QuestStep(EInteractionType.Interact, 1039383u, new Vector3(-567.6509f, 41.313267f, -448.41687f), 957); obj42.Steps = list66; reference51 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -336017,9 +336027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -336033,16 +336043,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot8.Author = list68; index = 5; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span69[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -336050,9 +336060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) { StopDistance = 0.5f, Fly = true @@ -336060,7 +336070,7 @@ public static class AssemblyQuestLoader obj44.Steps = list70; reference53 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span69[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -336068,16 +336078,16 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) + span71[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) { Fly = true }; obj45.Steps = list71; reference54 = obj45; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -336085,34 +336095,34 @@ public static class AssemblyQuestLoader num2 = 9; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span72[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-477.78827f, 73.67918f, -542.7145f), 957); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list73; skipConditions2.StepIf = skipStepConditions2; questStep10.SkipConditions = skipConditions2; reference56 = questStep10; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span72[index2]; QuestStep obj47 = new QuestStep(EInteractionType.UseItem, 2011962u, new Vector3(-477.16492f, 74.75391f, -544.5792f), 957) { ItemId = 2003199u @@ -336120,23 +336130,23 @@ public static class AssemblyQuestLoader num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list74; reference57 = obj47; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span72[index2]; QuestStep obj48 = new QuestStep(EInteractionType.UseItem, 2011963u, new Vector3(-479.2401f, 74.784424f, -541.619f), 957) { DelaySecondsAtStart = 3f, @@ -336145,48 +336155,48 @@ public static class AssemblyQuestLoader index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list75; reference58 = obj48; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span72[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.98328f, 73.32367f, -521.75024f), 957); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list76; skipConditions3.StepIf = skipStepConditions3; questStep11.SkipConditions = skipConditions3; reference59 = questStep11; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span72[index2]; QuestStep obj49 = new QuestStep(EInteractionType.UseItem, 2011964u, new Vector3(-484.67236f, 74.021484f, -523.15564f), 957) { ItemId = 2003199u @@ -336194,23 +336204,23 @@ public static class AssemblyQuestLoader index3 = 6; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span77[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list77; reference60 = obj49; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span72[index2]; QuestStep obj50 = new QuestStep(EInteractionType.UseItem, 2011965u, new Vector3(-483.6042f, 74.35718f, -519.7986f), 957) { DelaySecondsAtStart = 3f, @@ -336219,25 +336229,25 @@ public static class AssemblyQuestLoader num3 = 6; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span78[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list78; reference61 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.0877f, 73.24273f, -512.62787f), 957); + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.0877f, 73.24273f, -512.62787f), 957); index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span72[index2]; QuestStep obj51 = new QuestStep(EInteractionType.UseItem, 2011967u, new Vector3(-476.92078f, 74.08252f, -511.43665f), 957) { ItemId = 2003199u @@ -336245,23 +336255,23 @@ public static class AssemblyQuestLoader index3 = 6; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj51.CompletionQuestVariablesFlags = list79; reference62 = obj51; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span72[index2]; QuestStep obj52 = new QuestStep(EInteractionType.UseItem, 2011966u, new Vector3(-473.0144f, 74.32666f, -512.3827f), 957) { DelaySecondsAtStart = 3f, @@ -336270,25 +336280,25 @@ public static class AssemblyQuestLoader num3 = 6; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span80[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list80; reference63 = obj52; obj46.Steps = list72; reference55 = obj46; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span69[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -336296,16 +336306,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) + span81[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) { Fly = true }; obj53.Steps = list81; reference64 = obj53; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span69[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -336313,9 +336323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) + span82[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) { StopDistance = 0.5f, Fly = true, @@ -336330,16 +336340,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot9.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span84[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -336347,13 +336357,13 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957); + span85[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957); obj55.Steps = list85; reference66 = obj55; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span84[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -336361,9 +336371,9 @@ public static class AssemblyQuestLoader num2 = 3; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span86[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 1039370u, new Vector3(-106.21808f, 95.53504f, -700.4959f), 957) { Fly = true @@ -336371,67 +336381,67 @@ public static class AssemblyQuestLoader index3 = 6; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj57.CompletionQuestVariablesFlags = list87; reference68 = obj57; index2++; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span86[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1039368u, new Vector3(-65.07977f, 89.860886f, -659.8764f), 957); num3 = 6; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span88[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list88; reference69 = questStep12; index2++; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span86[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1039369u, new Vector3(-66.14789f, 89.4264f, -635.8892f), 957); index3 = 6; List list89 = new List(index3); CollectionsMarshal.SetCount(list89, index3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span89[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list89; reference70 = questStep13; obj56.Steps = list86; reference67 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -336439,9 +336449,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -336455,16 +336465,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot10.Author = list91; index = 3; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -336472,16 +336482,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) { Fly = true }; obj59.Steps = list93; reference72 = obj59; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -336489,18 +336499,18 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.16296f, 94.31451f, -289.12802f), 957) + span94[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.16296f, 94.31451f, -289.12802f), 957) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011910u, new Vector3(-280.99493f, 95.87244f, -287.64783f), 957); + span94[num2] = new QuestStep(EInteractionType.Interact, 2011910u, new Vector3(-280.99493f, 95.87244f, -287.64783f), 957); obj60.Steps = list94; reference73 = obj60; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -336508,9 +336518,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -336524,16 +336534,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot11.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -336541,13 +336551,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962); + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962); obj62.Steps = list98; reference75 = obj62; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -336555,20 +336565,20 @@ public static class AssemblyQuestLoader num2 = 3; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.63965f, 25.46388f, -157.38919f), 962); + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.63965f, 25.46388f, -157.38919f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-191.05865f, 22.001097f, -166.16983f), 962) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-191.05865f, 22.001097f, -166.16983f), 962) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039346u, new Vector3(-188.922f, 23.49104f, -181.90283f), 962); + span99[index2] = new QuestStep(EInteractionType.Interact, 1039346u, new Vector3(-188.922f, 23.49104f, -181.90283f), 962); obj63.Steps = list99; reference76 = obj63; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -336576,16 +336586,16 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2011801u, new Vector3(-191.02777f, 24.215942f, -179.15619f), 962) + span100[num2] = new QuestStep(EInteractionType.UseItem, 2011801u, new Vector3(-191.02777f, 24.215942f, -179.15619f), 962) { ItemId = 2003114u }; obj64.Steps = list100; reference77 = obj64; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -336593,16 +336603,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span101[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1039346u, new Vector3(-188.922f, 23.49104f, -181.90283f), 962); num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span4[index3] = new DialogueChoice + span102[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC001_04210_Q1_000_000"), @@ -336613,7 +336623,7 @@ public static class AssemblyQuestLoader obj65.Steps = list101; reference78 = obj65; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -336621,9 +336631,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962) + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -336641,16 +336651,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot12.Author = list104; index = 4; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -336658,13 +336668,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011795u, new Vector3(-104.32593f, 24.673828f, -120.042725f), 962); + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011795u, new Vector3(-104.32593f, 24.673828f, -120.042725f), 962); obj67.Steps = list106; reference81 = obj67; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -336672,13 +336682,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039344u, new Vector3(-58.54895f, 5.9669995f, -60.746216f), 962); + span107[num2] = new QuestStep(EInteractionType.Interact, 1039344u, new Vector3(-58.54895f, 5.9669995f, -60.746216f), 962); obj68.Steps = list107; reference82 = obj68; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -336686,13 +336696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); + span108[index2] = new QuestStep(EInteractionType.Interact, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); obj69.Steps = list108; reference83 = obj69; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -336700,9 +336710,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039345u, new Vector3(-102.1897f, 24.649986f, -119.798584f), 962); + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039345u, new Vector3(-102.1897f, 24.649986f, -119.798584f), 962); obj70.Steps = list109; reference84 = obj70; questRoot12.QuestSequence = list105; @@ -336712,16 +336722,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot13.Author = list110; index = 3; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -336729,13 +336739,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962); + span112[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962); obj71.Steps = list112; reference85 = obj71; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span111[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -336743,9 +336753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039343u, new Vector3(-16.983276f, -16.246998f, 123.03345f), 962) + span113[num2] = new QuestStep(EInteractionType.Interact, 1039343u, new Vector3(-16.983276f, -16.246998f, 123.03345f), 962) { AethernetShortcut = new AethernetShortcut { @@ -336756,7 +336766,7 @@ public static class AssemblyQuestLoader obj72.Steps = list113; reference86 = obj72; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span111[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -336764,9 +336774,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962) { AethernetShortcut = new AethernetShortcut { @@ -336783,16 +336793,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot14.Author = list115; index = 3; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -336800,16 +336810,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span117[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.AcceptQuest, 1041286u, new Vector3(-230.51807f, 21.437386f, -119.46289f), 962); index3 = 1; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = new DialogueChoice + span118[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC004_04213_Q1_000_000"), @@ -336820,7 +336830,7 @@ public static class AssemblyQuestLoader obj74.Steps = list117; reference88 = obj74; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -336828,9 +336838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041285u, new Vector3(115.80066f, 14.741594f, -132.03638f), 962) + span119[index2] = new QuestStep(EInteractionType.Interact, 1041285u, new Vector3(115.80066f, 14.741594f, -132.03638f), 962) { AethernetShortcut = new AethernetShortcut { @@ -336841,7 +336851,7 @@ public static class AssemblyQuestLoader obj75.Steps = list119; reference90 = obj75; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span116[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -336849,9 +336859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041286u, new Vector3(-230.51807f, 21.437386f, -119.46289f), 962) + span120[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041286u, new Vector3(-230.51807f, 21.437386f, -119.46289f), 962) { AethernetShortcut = new AethernetShortcut { @@ -336868,16 +336878,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot15.Author = list121; index = 7; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span122[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -336885,16 +336895,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span123[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.AcceptQuest, 1041287u, new Vector3(-307.3625f, 22.3f, -143.29755f), 962); num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span4[index3] = new DialogueChoice + span124[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZC005_04214_Q1_000_000") @@ -336904,7 +336914,7 @@ public static class AssemblyQuestLoader obj77.Steps = list123; reference92 = obj77; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -336912,13 +336922,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041288u, new Vector3(-169.51251f, 21.975235f, -152.26978f), 962); + span125[num2] = new QuestStep(EInteractionType.Interact, 1041288u, new Vector3(-169.51251f, 21.975235f, -152.26978f), 962); obj78.Steps = list125; reference94 = obj78; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span122[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -336926,9 +336936,9 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2012434u, new Vector3(-168.32227f, 21.927185f, -151.29321f), 962) + span126[index2] = new QuestStep(EInteractionType.Emote, 2012434u, new Vector3(-168.32227f, 21.927185f, -151.29321f), 962) { StopDistance = 0.25f, Emote = EEmote.BattleStance @@ -336936,7 +336946,7 @@ public static class AssemblyQuestLoader obj79.Steps = list126; reference95 = obj79; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span122[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -336944,13 +336954,13 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012437u, new Vector3(-169.69562f, 22.87323f, -150.07251f), 962); + span127[num2] = new QuestStep(EInteractionType.Interact, 2012437u, new Vector3(-169.69562f, 22.87323f, -150.07251f), 962); obj80.Steps = list127; reference96 = obj80; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span122[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -336958,13 +336968,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037098u, new Vector3(-94.83484f, 6.617f, -41.58087f), 962); + span128[index2] = new QuestStep(EInteractionType.Interact, 1037098u, new Vector3(-94.83484f, 6.617f, -41.58087f), 962); obj81.Steps = list128; reference97 = obj81; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span122[num]; QuestSequence obj82 = new QuestSequence { Sequence = 5 @@ -336972,16 +336982,16 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span129[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1041288u, new Vector3(-169.51251f, 21.975235f, -152.26978f), 962); index3 = 1; List list130 = new List(index3); CollectionsMarshal.SetCount(list130, index3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = new DialogueChoice + span130[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC005_04214_Q2_000_000"), @@ -336992,7 +337002,7 @@ public static class AssemblyQuestLoader obj82.Steps = list129; reference98 = obj82; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span122[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -337000,9 +337010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041287u, new Vector3(-307.3625f, 22.3f, -143.29755f), 962) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041287u, new Vector3(-307.3625f, 22.3f, -143.29755f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -337020,16 +337030,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot16.Author = list132; index = 3; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -337037,13 +337047,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962); + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962); obj84.Steps = list134; reference101 = obj84; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -337051,34 +337061,34 @@ public static class AssemblyQuestLoader num2 = 7; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span135[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-265.8844f, 18.745457f, 44.893326f), 962); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list136; skipConditions4.StepIf = skipStepConditions4; questStep18.SkipConditions = skipConditions4; reference103 = questStep18; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span135[index2]; QuestStep obj86 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.26123f, 12.376022f, 53.92458f), 962) { DisableNavmesh = true @@ -337088,25 +337098,25 @@ public static class AssemblyQuestLoader index3 = 6; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span137[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list137; skipConditions5.StepIf = skipStepConditions5; obj86.SkipConditions = skipConditions5; reference104 = obj86; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span135[index2]; QuestStep obj87 = new QuestStep(EInteractionType.UseItem, 1041289u, new Vector3(-265.919f, 12.623348f, 102.86096f), 962) { ItemId = 2003288u, @@ -337115,23 +337125,23 @@ public static class AssemblyQuestLoader num3 = 6; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index3 = 0; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list138; reference105 = obj87; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span135[index2]; QuestStep obj88 = new QuestStep(EInteractionType.UseItem, 1041290u, new Vector3(-291.49316f, 12.68306f, 127.45862f), 962) { ItemId = 2003288u, @@ -337140,23 +337150,23 @@ public static class AssemblyQuestLoader index3 = 6; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span139[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list139; reference106 = obj88; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span135[index2]; QuestStep obj89 = new QuestStep(EInteractionType.UseItem, 1041291u, new Vector3(-155.77942f, 11.71745f, -52.628357f), 962) { ItemId = 2003288u, @@ -337165,23 +337175,23 @@ public static class AssemblyQuestLoader num3 = 6; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list140; reference107 = obj89; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span135[index2]; QuestStep obj90 = new QuestStep(EInteractionType.UseItem, 1041292u, new Vector3(-147.50903f, 12.490502f, -87.052734f), 962) { ItemId = 2003288u, @@ -337190,23 +337200,23 @@ public static class AssemblyQuestLoader index3 = 6; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span141[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list141; reference108 = obj90; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span135[index2]; QuestStep obj91 = new QuestStep(EInteractionType.UseItem, 1041293u, new Vector3(-107.86603f, 18.024683f, -71.33594f), 962) { ItemId = 2003288u, @@ -337215,25 +337225,25 @@ public static class AssemblyQuestLoader num3 = 6; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span142[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list142; reference109 = obj91; obj85.Steps = list135; reference102 = obj85; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span133[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -337241,9 +337251,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962) + span143[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962) { AethernetShortcut = new AethernetShortcut { @@ -337260,16 +337270,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot17.Author = list144; index = 4; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span145[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -337277,13 +337287,13 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958); + span146[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958); obj93.Steps = list146; reference111 = obj93; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span145[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -337291,13 +337301,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(-233.44781f, 22.17031f, 443.71704f), 958); + span147[num2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(-233.44781f, 22.17031f, 443.71704f), 958); obj94.Steps = list147; reference112 = obj94; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span145[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -337305,16 +337315,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(156.03712f, -19.711596f, 562.5593f), 958) + span148[index2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(156.03712f, -19.711596f, 562.5593f), 958) { StopDistance = 1f }; obj95.Steps = list148; reference113 = obj95; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span145[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -337322,9 +337332,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958); + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958); obj96.Steps = list149; reference114 = obj96; questRoot17.QuestSequence = list145; @@ -337334,16 +337344,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "goatzone"; + span150[index] = "goatzone"; questRoot18.Author = list150; index = 4; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -337351,16 +337361,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958) + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958) { Fly = true }; obj97.Steps = list152; reference115 = obj97; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -337368,16 +337378,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span153[num2] = new QuestStep(EInteractionType.Interact, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { Fly = true }; obj98.Steps = list153; reference116 = obj98; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -337385,9 +337395,9 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span154[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Combat, null, new Vector3(73.64728f, -18.777306f, 527.2946f), 958) { StopDistance = 0.5f, @@ -337396,30 +337406,30 @@ public static class AssemblyQuestLoader index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span6 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span6[num3] = 14107u; + span155[num3] = 14107u; obj100.KillEnemyDataIds = list155; num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list156; reference118 = obj100; index2++; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span154[index2]; QuestStep obj101 = new QuestStep(EInteractionType.Combat, null, new Vector3(370.17212f, -18.937208f, 338.0957f), 958) { StopDistance = 0.5f, @@ -337428,32 +337438,32 @@ public static class AssemblyQuestLoader index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 14107u; + span157[num3] = 14107u; obj101.KillEnemyDataIds = list157; num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span158[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list158; reference119 = obj101; obj99.Steps = list154; reference117 = obj99; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span151[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -337461,15 +337471,15 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span159[num2] = new QuestStep(EInteractionType.None, null, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { StopDistance = 2000f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { Fly = true, NextQuestId = new QuestId(4218) @@ -337483,16 +337493,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "goatzone"; + span160[index] = "goatzone"; questRoot19.Author = list160; index = 5; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span161[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -337500,16 +337510,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { Fly = true }; obj103.Steps = list162; reference121 = obj103; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -337517,9 +337527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span163[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1041121u, new Vector3(208.51453f, 4.706692f, 77.77527f), 958) { Fly = true @@ -337527,9 +337537,9 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC009_04218_Q1_000_000"), @@ -337540,7 +337550,7 @@ public static class AssemblyQuestLoader obj104.Steps = list163; reference122 = obj104; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -337548,16 +337558,16 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2012474u, new Vector3(210.28455f, 5.355835f, 76.76807f), 958) + span165[index2] = new QuestStep(EInteractionType.Emote, 2012474u, new Vector3(210.28455f, 5.355835f, 76.76807f), 958) { Emote = EEmote.Pray }; obj106.Steps = list165; reference124 = obj106; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -337565,16 +337575,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042180u, new Vector3(127.06189f, -13.29479f, 650.8429f), 958) + span166[num2] = new QuestStep(EInteractionType.Interact, 1042180u, new Vector3(127.06189f, -13.29479f, 650.8429f), 958) { Fly = true }; obj107.Steps = list166; reference125 = obj107; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -337582,9 +337592,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -337597,16 +337607,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "goatzone"; + span168[index] = "goatzone"; questRoot20.Author = list168; index = 3; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span169[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -337614,13 +337624,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); obj109.Steps = list170; reference127 = obj109; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span169[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -337628,74 +337638,74 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span171[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); num3 = 6; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span172[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list172; reference129 = questStep19; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span171[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958); index3 = 6; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span173[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list173; reference130 = questStep20; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span171[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958); num3 = 6; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list174; reference131 = questStep21; obj110.Steps = list171; reference128 = obj110; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span169[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -337703,9 +337713,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); obj111.Steps = list175; reference132 = obj111; questRoot20.QuestSequence = list169; @@ -337715,16 +337725,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "goatzone"; + span176[index] = "goatzone"; questRoot21.Author = list176; index = 4; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -337732,13 +337742,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958); obj112.Steps = list178; reference133 = obj112; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span177[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -337746,16 +337756,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2012040u, new Vector3(-229.14478f, 20.035034f, 319.417f), 958) + span179[num2] = new QuestStep(EInteractionType.Snipe, 2012040u, new Vector3(-229.14478f, 20.035034f, 319.417f), 958) { Comment = "Zoom in between the buildings and wait a few seconds." }; obj113.Steps = list179; reference134 = obj113; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span177[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -337763,16 +337773,16 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039395u, new Vector3(83.84827f, 1.1234589f, 137.19385f), 958) + span180[index2] = new QuestStep(EInteractionType.Interact, 1039395u, new Vector3(83.84827f, 1.1234589f, 137.19385f), 958) { Fly = true }; obj114.Steps = list180; reference135 = obj114; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -337780,9 +337790,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958) + span181[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -337795,16 +337805,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "goatzone"; + span182[index] = "goatzone"; questRoot22.Author = list182; index = 3; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span183[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -337812,13 +337822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); + span184[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); obj116.Steps = list184; reference137 = obj116; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span183[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -337826,74 +337836,74 @@ public static class AssemblyQuestLoader index2 = 3; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span185[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1039396u, new Vector3(-318.227f, 22.376268f, 449.45447f), 958); index3 = 6; List list186 = new List(index3); CollectionsMarshal.SetCount(list186, index3); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span186[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list186; reference139 = questStep22; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span185[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1039397u, new Vector3(-317.76917f, 22f, 428.7937f), 958); num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index3 = 0; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list187; reference140 = questStep23; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span185[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1039398u, new Vector3(-318.62366f, 22.943655f, 391.4701f), 958); index3 = 6; List list188 = new List(index3); CollectionsMarshal.SetCount(list188, index3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list188; reference141 = questStep24; obj117.Steps = list185; reference138 = obj117; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span183[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -337901,9 +337911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); + span189[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); obj118.Steps = list189; reference142 = obj118; questRoot22.QuestSequence = list183; @@ -337913,16 +337923,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "goatzone"; + span190[index] = "goatzone"; questRoot23.Author = list190; index = 5; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span191[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -337930,13 +337940,13 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958); + span192[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958); obj119.Steps = list192; reference143 = obj119; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span191[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -337944,9 +337954,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span193[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Combat, null, new Vector3(147.65237f, -18.974234f, 434.61954f), 958) { Fly = true, @@ -337955,17 +337965,17 @@ public static class AssemblyQuestLoader num3 = 2; List list194 = new List(num3); CollectionsMarshal.SetCount(list194, num3); - span6 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index3 = 0; - span6[index3] = 14105u; + span194[index3] = 14105u; index3++; - span6[index3] = 14106u; + span194[index3] = 14106u; obj121.KillEnemyDataIds = list194; reference145 = obj121; obj120.Steps = list193; reference144 = obj120; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span191[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -337973,13 +337983,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039388u, new Vector3(145.4032f, -18.974236f, 435.0193f), 958); + span195[num2] = new QuestStep(EInteractionType.Interact, 1039388u, new Vector3(145.4032f, -18.974236f, 435.0193f), 958); obj122.Steps = list195; reference146 = obj122; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -337987,13 +337997,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039387u, new Vector3(144.82336f, -18.974234f, 436.27063f), 958); + span196[index2] = new QuestStep(EInteractionType.Interact, 1039387u, new Vector3(144.82336f, -18.974234f, 436.27063f), 958); obj123.Steps = list196; reference147 = obj123; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span191[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -338001,9 +338011,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) + span197[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -338016,16 +338026,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "goatzone"; + span198[index] = "goatzone"; questRoot24.Author = list198; index = 3; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -338033,13 +338043,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); + span200[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); obj125.Steps = list200; reference149 = obj125; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -338047,9 +338057,9 @@ public static class AssemblyQuestLoader index2 = 3; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span201[num2]; QuestStep obj127 = new QuestStep(EInteractionType.UseItem, 2011969u, new Vector3(-371.26727f, 24.979004f, 151.20166f), 958) { Fly = true, @@ -338058,23 +338068,23 @@ public static class AssemblyQuestLoader index3 = 6; List list202 = new List(index3); CollectionsMarshal.SetCount(list202, index3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span202[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list202; reference151 = obj127; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span201[num2]; QuestStep obj128 = new QuestStep(EInteractionType.UseItem, 2011968u, new Vector3(-313.92395f, 21.805054f, 147.87512f), 958) { ItemId = 2003195u @@ -338082,23 +338092,23 @@ public static class AssemblyQuestLoader num3 = 6; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span5 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index3 = 0; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span203[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list203; reference152 = obj128; num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span201[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Combat, 2011970u, new Vector3(-375.29565f, 21.164185f, 99.47351f), 958) { ItemId = 2003195u, @@ -338107,32 +338117,32 @@ public static class AssemblyQuestLoader index3 = 1; List list204 = new List(index3); CollectionsMarshal.SetCount(list204, index3); - span6 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span6[num3] = 14104u; + span204[num3] = 14104u; obj129.KillEnemyDataIds = list204; num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj129.CompletionQuestVariablesFlags = list205; reference153 = obj129; obj126.Steps = list201; reference150 = obj126; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -338140,9 +338150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) + span206[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -338155,16 +338165,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "goatzone"; + span207[index] = "goatzone"; questRoot25.Author = list207; index = 4; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span208[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -338172,13 +338182,13 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); + span209[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); obj131.Steps = list209; reference155 = obj131; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span208[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -338186,13 +338196,13 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039392u, new Vector3(-378.4085f, 22.105467f, 535.33215f), 958); + span210[index2] = new QuestStep(EInteractionType.Interact, 1039392u, new Vector3(-378.4085f, 22.105467f, 535.33215f), 958); obj132.Steps = list210; reference156 = obj132; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span208[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -338200,79 +338210,79 @@ public static class AssemblyQuestLoader index2 = 4; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span211[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1037731u, new Vector3(-356.80176f, 22f, 518.9745f), 958); index3 = 6; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span212[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list212; reference158 = questStep25; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span211[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1037754u, new Vector3(-431.29626f, 22.278519f, 437.6134f), 958); num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list213; reference159 = questStep26; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span211[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1039393u, new Vector3(-415.9762f, 21.392963f, 384.9087f), 958); index3 = 6; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list214; reference160 = questStep27; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span211[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1039392u, new Vector3(-378.4085f, 22.105467f, 535.33215f), 958); num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span4[index3] = new DialogueChoice + span215[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC015_04224_Q1_000_000"), @@ -338283,7 +338293,7 @@ public static class AssemblyQuestLoader obj133.Steps = list211; reference157 = obj133; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span208[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -338291,9 +338301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); obj134.Steps = list216; reference162 = obj134; questRoot25.QuestSequence = list208; @@ -338303,16 +338313,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "goatzone"; + span217[index] = "goatzone"; questRoot26.Author = list217; index = 3; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span218[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -338320,13 +338330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958); obj135.Steps = list219; reference163 = obj135; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span218[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -338334,11 +338344,11 @@ public static class AssemblyQuestLoader num2 = 4; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.0247f, -36.65f, -244.85428f), 958); + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.0247f, -36.65f, -244.85428f), 958); index2++; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span220[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 2011973u, new Vector3(370.5653f, 10.788086f, -450.6447f), 958) { Fly = true @@ -338346,26 +338356,26 @@ public static class AssemblyQuestLoader index3 = 6; List list221 = new List(index3); CollectionsMarshal.SetCount(list221, index3); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span221[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list221; num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span4 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span4[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD001_04225_Q1_000_000") @@ -338373,31 +338383,31 @@ public static class AssemblyQuestLoader obj137.DialogueChoices = list222; reference165 = obj137; index2++; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span220[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 2011974u, new Vector3(282.39868f, 10.788086f, -323.07928f), 958); index3 = 6; List list223 = new List(index3); CollectionsMarshal.SetCount(list223, index3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span223[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list223; num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span4[index3] = new DialogueChoice + span224[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD001_04225_Q2_000_000") @@ -338405,30 +338415,30 @@ public static class AssemblyQuestLoader questStep29.DialogueChoices = list224; reference166 = questStep29; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span220[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2011972u, new Vector3(241.19922f, 11.673096f, -292.98853f), 958); index3 = 6; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list225; reference167 = questStep30; obj136.Steps = list220; reference164 = obj136; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span218[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -338436,9 +338446,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958) + span226[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -338451,16 +338461,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "goatzone"; + span227[index] = "goatzone"; questRoot27.Author = list227; index = 3; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span228[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -338468,13 +338478,13 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958); + span229[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958); obj139.Steps = list229; reference169 = obj139; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span228[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -338482,9 +338492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span230[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Combat, null, new Vector3(-159.59418f, 10.8f, -468.8335f), 958) { StopDistance = 0.5f, @@ -338494,9 +338504,9 @@ public static class AssemblyQuestLoader num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span6[index3] = 13468u; + span231[index3] = 13468u; obj141.KillEnemyDataIds = list231; obj141.CombatItemUse = new CombatItemUse { @@ -338508,7 +338518,7 @@ public static class AssemblyQuestLoader obj140.Steps = list230; reference170 = obj140; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span228[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -338516,9 +338526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958) + span232[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -338531,16 +338541,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "goatzone"; + span233[index] = "goatzone"; questRoot28.Author = list233; index = 3; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span234[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -338548,13 +338558,13 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958); + span235[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958); obj143.Steps = list235; reference173 = obj143; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span234[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -338562,11 +338572,11 @@ public static class AssemblyQuestLoader num2 = 3; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(539.7576f, -36.65f, -237.16893f), 958); + span236[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(539.7576f, -36.65f, -237.16893f), 958); index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span236[index2]; QuestStep obj145 = new QuestStep(EInteractionType.Interact, 2012049u, new Vector3(301.86914f, 10.788086f, -540.79504f), 958) { Fly = true @@ -338574,27 +338584,27 @@ public static class AssemblyQuestLoader index3 = 6; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span237[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj145.CompletionQuestVariablesFlags = list237; reference175 = obj145; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012050u, new Vector3(295.49097f, 11.306824f, -500.26703f), 958); + span236[index2] = new QuestStep(EInteractionType.Interact, 2012050u, new Vector3(295.49097f, 11.306824f, -500.26703f), 958); obj144.Steps = list236; reference174 = obj144; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span234[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -338602,9 +338612,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -338617,16 +338627,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "goatzone"; + span239[index] = "goatzone"; questRoot29.Author = list239; index = 3; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span240[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -338634,13 +338644,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041911u, new Vector3(508.8424f, -3.8202174f, -352.71234f), 958); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041911u, new Vector3(508.8424f, -3.8202174f, -352.71234f), 958); obj147.Steps = list241; reference177 = obj147; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span240[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -338648,16 +338658,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span242[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1040659u, new Vector3(514.5189f, -36.65f, -156.9696f), 958); num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span4 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span4[index3] = new DialogueChoice + span243[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD004_04228_Q1_000_000"), @@ -338668,7 +338678,7 @@ public static class AssemblyQuestLoader obj148.Steps = list242; reference178 = obj148; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -338676,9 +338686,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037771u, new Vector3(524.28467f, -19.820217f, -298.81744f), 958); + span244[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037771u, new Vector3(524.28467f, -19.820217f, -298.81744f), 958); obj149.Steps = list244; reference180 = obj149; questRoot29.QuestSequence = list240; @@ -338688,16 +338698,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "goatzone"; + span245[index] = "goatzone"; questRoot30.Author = list245; index = 3; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span246[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -338705,13 +338715,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958); + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958); obj150.Steps = list247; reference181 = obj150; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span246[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -338719,9 +338729,9 @@ public static class AssemblyQuestLoader num2 = 4; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span248[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 1039400u, new Vector3(364.76685f, 10.8f, -308.03394f), 958) { Fly = true, @@ -338730,51 +338740,51 @@ public static class AssemblyQuestLoader index3 = 1; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span6 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span6[num3] = 14103u; + span249[num3] = 14103u; obj152.KillEnemyDataIds = list249; num3 = 6; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span5 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span250[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list250; reference183 = obj152; index2++; - ref QuestStep reference184 = ref span3[index2]; + ref QuestStep reference184 = ref span248[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1040627u, new Vector3(282.00195f, 11.327993f, -365.8656f), 958); index3 = 6; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span251[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list251; reference184 = questStep32; index2++; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span248[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1040626u, new Vector3(296.4065f, 10.799999f, -387.9912f), 958) { Mount = true @@ -338782,46 +338792,46 @@ public static class AssemblyQuestLoader num3 = 6; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span252[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list252; reference185 = obj153; index2++; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span248[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1040628u, new Vector3(260.8224f, 10.849999f, -456.32104f), 958); index3 = 6; List list253 = new List(index3); CollectionsMarshal.SetCount(list253, index3); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span253[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list253; reference186 = questStep33; obj151.Steps = list248; reference182 = obj151; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span246[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -338829,9 +338839,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958) + span254[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -338844,16 +338854,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "goatzone"; + span255[index] = "goatzone"; questRoot31.Author = list255; index = 4; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span256[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -338861,16 +338871,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) + span257[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) { Fly = true }; obj155.Steps = list257; reference188 = obj155; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span256[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -338878,14 +338888,14 @@ public static class AssemblyQuestLoader index2 = 3; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.87164f, 10.803238f, -694.511f), 958) + span258[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.87164f, 10.803238f, -694.511f), 958) { Fly = true }; num2++; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span258[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Combat, null, new Vector3(-310.5188f, 10.813947f, -720.8323f), 958) { Fly = false, @@ -338894,20 +338904,20 @@ public static class AssemblyQuestLoader num3 = 1; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span6[index3] = 14102u; + span259[index3] = 14102u; obj157.KillEnemyDataIds = list259; reference190 = obj157; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 14102u, new Vector3(-313.222f, 10.821807f, -720.4852f), 958) + span258[num2] = new QuestStep(EInteractionType.UseItem, 14102u, new Vector3(-313.222f, 10.821807f, -720.4852f), 958) { ItemId = 2003208u }; obj156.Steps = list258; reference189 = obj156; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span256[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -338915,13 +338925,13 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040629u, new Vector3(-310.47534f, 10.815676f, -720.2411f), 958); + span260[index2] = new QuestStep(EInteractionType.Interact, 1040629u, new Vector3(-310.47534f, 10.815676f, -720.2411f), 958); obj158.Steps = list260; reference191 = obj158; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span256[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -338929,9 +338939,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -338945,16 +338955,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "goatzone"; + span262[index] = "goatzone"; questRoot32.Author = list262; index = 3; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span263[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -338962,16 +338972,16 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span264[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.AcceptQuest, 1040646u, new Vector3(503.9292f, -36.65f, -253.07086f), 958); index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span4 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span4[num3] = new DialogueChoice + span265[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD007_04231_Q1_000_000"), @@ -338982,7 +338992,7 @@ public static class AssemblyQuestLoader obj160.Steps = list264; reference193 = obj160; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span263[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -338990,79 +339000,79 @@ public static class AssemblyQuestLoader index2 = 4; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span266[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.40717f, -36.616177f, -267.17505f), 958); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span267[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list267; skipConditions6.StepIf = skipStepConditions6; questStep35.SkipConditions = skipConditions6; reference196 = questStep35; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span266[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1037766u, new Vector3(545.3115f, -36.616177f, -265.00348f), 958); index3 = 6; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list268; reference197 = questStep36; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span266[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1037774u, new Vector3(518.181f, -36.65f, -212.14618f), 958); num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span269[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list269; index3 = 1; List list270 = new List(index3); CollectionsMarshal.SetCount(list270, index3); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span4[num3] = new DialogueChoice + span270[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD007_04231_Q2_000_100"), @@ -339071,30 +339081,30 @@ public static class AssemblyQuestLoader questStep37.DialogueChoices = list270; reference198 = questStep37; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span266[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1040632u, new Vector3(537.4684f, -36.65f, -175.21942f), 958); num3 = 6; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span5 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index3 = 0; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span271[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list271; reference199 = questStep38; obj161.Steps = list266; reference195 = obj161; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span263[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -339102,9 +339112,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040646u, new Vector3(503.9292f, -36.65f, -253.07086f), 958); + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040646u, new Vector3(503.9292f, -36.65f, -253.07086f), 958); obj162.Steps = list272; reference200 = obj162; questRoot32.QuestSequence = list263; @@ -339114,16 +339124,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot33.Author = list273; index = 6; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span274[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -339131,13 +339141,13 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958); + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958); obj163.Steps = list275; reference201 = obj163; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span274[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -339145,13 +339155,13 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040634u, new Vector3(190.26465f, 10.5f, -630.2129f), 958); + span276[index2] = new QuestStep(EInteractionType.Interact, 1040634u, new Vector3(190.26465f, 10.5f, -630.2129f), 958); obj164.Steps = list276; reference202 = obj164; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span274[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -339159,16 +339169,16 @@ public static class AssemblyQuestLoader index2 = 15; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span277[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 2012377u, new Vector3(189.10498f, 10.482849f, -668.9708f), 958); index3 = 1; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span4[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD008_04232_SYSTEM04232_Q1_000_001") @@ -339176,33 +339186,33 @@ public static class AssemblyQuestLoader questStep39.DialogueChoices = list278; reference204 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(148.87286f, 10.5f, -674.6158f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(148.87286f, 10.5f, -674.6158f), 958) { StopDistance = 50f, NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.07327f, 10.499999f, -675.6929f), 958); + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.07327f, 10.499999f, -675.6929f), 958); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(100.27427f, 10.5f, -668.4484f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(100.27427f, 10.5f, -668.4484f), 958) { StopDistance = 50f, NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.80121f, 10.5f, -668.12524f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.80121f, 10.5f, -668.12524f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.11899f, 10.8f, -647.2713f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.11899f, 10.8f, -647.2713f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.128044f, 10.799999f, -632.78925f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.128044f, 10.799999f, -632.78925f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -339210,13 +339220,13 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.38609f, 10.799999f, -630.82086f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.38609f, 10.799999f, -630.82086f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(42.153065f, 10.8f, -625.0765f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(42.153065f, 10.8f, -625.0765f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -339224,13 +339234,13 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.18486f, 10.799999f, -617.59485f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.18486f, 10.799999f, -617.59485f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(60.43399f, 10.799999f, -600.4008f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(60.43399f, 10.799999f, -600.4008f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -339238,7 +339248,7 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.30184f, 10.8f, -598.927f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.30184f, 10.8f, -598.927f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -339246,21 +339256,21 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.088688f, 10.8f, -617.3753f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.088688f, 10.8f, -617.3753f), 958) { DelaySecondsAtStart = 8f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(21.752983f, 10.5f, -589.2936f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(21.752983f, 10.5f, -589.2936f), 958) { StopDistance = 50f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1040636u, new Vector3(21.744019f, 10.5f, -589.3187f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, 1040636u, new Vector3(21.744019f, 10.5f, -589.3187f), 958) { StopDistance = 4f, DelaySecondsAtStart = 5f, @@ -339271,7 +339281,7 @@ public static class AssemblyQuestLoader obj165.Steps = list277; reference203 = obj165; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span274[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -339279,9 +339289,9 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span279[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(-18.56067f, 10.5f, -530.3922f), 958) { StopDistance = 1f, @@ -339290,15 +339300,15 @@ public static class AssemblyQuestLoader num3 = 1; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span6 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index3 = 0; - span6[index3] = 14101u; + span280[index3] = 14101u; obj167.KillEnemyDataIds = list280; reference206 = obj167; obj166.Steps = list279; reference205 = obj166; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span274[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -339306,9 +339316,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span281[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1040637u, new Vector3(-16.525574f, 10.5f, -532.15845f), 958) { StopDistance = 7f @@ -339316,9 +339326,9 @@ public static class AssemblyQuestLoader index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span4[num3] = new DialogueChoice + span282[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD008_04232_Q1_000_000"), @@ -339329,7 +339339,7 @@ public static class AssemblyQuestLoader obj168.Steps = list281; reference207 = obj168; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span274[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -339337,9 +339347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -339352,16 +339362,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "goatzone"; + span284[index] = "goatzone"; questRoot34.Author = list284; index = 4; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span285[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -339369,13 +339379,13 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958); + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958); obj171.Steps = list286; reference210 = obj171; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span285[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -339383,16 +339393,16 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958) + span287[index2] = new QuestStep(EInteractionType.Emote, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958) { Emote = EEmote.Soothe }; obj172.Steps = list287; reference211 = obj172; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span285[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -339400,39 +339410,39 @@ public static class AssemblyQuestLoader index2 = 6; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958); + span288[num2] = new QuestStep(EInteractionType.Interact, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-310.48834f, 24.947939f, 377.09357f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-310.48834f, 24.947939f, 377.09357f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-351.1446f, 7.736393f, 303.24872f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-351.1446f, 7.736393f, 303.24872f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-334.03958f, 19.434929f, 175.00089f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-334.03958f, 19.434929f, 175.00089f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-321.72916f, 18.139357f, 98.16852f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-321.72916f, 18.139357f, 98.16852f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039355u, new Vector3(-319.4171f, 8.981749f, -9.475891f), 958) + span288[num2] = new QuestStep(EInteractionType.Interact, 1039355u, new Vector3(-319.4171f, 8.981749f, -9.475891f), 958) { Mount = false, Sprint = false @@ -339440,7 +339450,7 @@ public static class AssemblyQuestLoader obj173.Steps = list288; reference212 = obj173; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span285[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -339448,9 +339458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958) + span289[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -339463,16 +339473,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "goatzone"; + span290[index] = "goatzone"; questRoot35.Author = list290; index = 5; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span291[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -339480,13 +339490,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039358u, new Vector3(-321.43134f, 22.377153f, 473.167f), 958); + span292[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039358u, new Vector3(-321.43134f, 22.377153f, 473.167f), 958); obj175.Steps = list292; reference214 = obj175; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span291[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -339494,9 +339504,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958) + span293[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -339504,7 +339514,7 @@ public static class AssemblyQuestLoader obj176.Steps = list293; reference215 = obj176; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span291[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -339512,16 +339522,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2011849u, new Vector3(486.04553f, 11.154297f, -296.37604f), 958) + span294[num2] = new QuestStep(EInteractionType.Snipe, 2011849u, new Vector3(486.04553f, 11.154297f, -296.37604f), 958) { Comment = "Snipe Magitek Colossi" }; obj177.Steps = list294; reference216 = obj177; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span291[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -339529,13 +339539,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958); + span295[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958); obj178.Steps = list295; reference217 = obj178; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span291[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -339543,9 +339553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958) + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -339558,16 +339568,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "goatzone"; + span297[index] = "goatzone"; questRoot36.Author = list297; index = 6; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span298[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -339575,13 +339585,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); + span299[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); obj180.Steps = list299; reference219 = obj180; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span298[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -339589,13 +339599,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040663u, new Vector3(-318.10486f, 23.722221f, 353.93298f), 958); + span300[num2] = new QuestStep(EInteractionType.Interact, 1040663u, new Vector3(-318.10486f, 23.722221f, 353.93298f), 958); obj181.Steps = list300; reference220 = obj181; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span298[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -339603,9 +339613,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040664u, new Vector3(382.22327f, 10.762111f, -713.3135f), 958) + span301[index2] = new QuestStep(EInteractionType.Interact, 1040664u, new Vector3(382.22327f, 10.762111f, -713.3135f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -339613,7 +339623,7 @@ public static class AssemblyQuestLoader obj182.Steps = list301; reference221 = obj182; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span298[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -339621,9 +339631,9 @@ public static class AssemblyQuestLoader index2 = 2; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span302[num2]; QuestStep obj184 = new QuestStep(EInteractionType.UseItem, 2012052u, new Vector3(383.84058f, 11.48999f, -711.1162f), 958) { ItemId = 2003210u @@ -339631,23 +339641,23 @@ public static class AssemblyQuestLoader num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj184.CompletionQuestVariablesFlags = list303; reference223 = obj184; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span302[num2]; QuestStep obj185 = new QuestStep(EInteractionType.UseItem, 2012051u, new Vector3(383.5354f, 11.306824f, -708.03394f), 958) { ItemId = 2003210u @@ -339655,25 +339665,25 @@ public static class AssemblyQuestLoader index3 = 6; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj185.CompletionQuestVariablesFlags = list304; reference224 = obj185; obj183.Steps = list302; reference222 = obj183; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span298[num]; QuestSequence obj186 = new QuestSequence { Sequence = 4 @@ -339681,16 +339691,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span305[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1040664u, new Vector3(382.22327f, 10.762111f, -713.3135f), 958); num3 = 1; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span4 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index3 = 0; - span4[index3] = new DialogueChoice + span306[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD011_04235_Q1_000_000"), @@ -339701,7 +339711,7 @@ public static class AssemblyQuestLoader obj186.Steps = list305; reference225 = obj186; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span298[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -339709,9 +339719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) + span307[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -339724,16 +339734,16 @@ public static class AssemblyQuestLoader num = 1; List list308 = new List(num); CollectionsMarshal.SetCount(list308, num); - span = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index = 0; - span[index] = "goatzone"; + span308[index] = "goatzone"; questRoot37.Author = list308; index = 6; List list309 = new List(index); CollectionsMarshal.SetCount(list309, index); - span2 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span309[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -339741,13 +339751,13 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958); + span310[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958); obj188.Steps = list310; reference228 = obj188; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span309[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -339755,16 +339765,16 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040666u, new Vector3(-294.20923f, 21.732546f, 485.67932f), 958) + span311[num2] = new QuestStep(EInteractionType.Interact, 1040666u, new Vector3(-294.20923f, 21.732546f, 485.67932f), 958) { Fly = true }; obj189.Steps = list311; reference229 = obj189; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span309[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -339772,16 +339782,16 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) + span312[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) { Fly = true }; obj190.Steps = list312; reference230 = obj190; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span309[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -339789,11 +339799,11 @@ public static class AssemblyQuestLoader index2 = 2; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012053u, new Vector3(313.6797f, -11.978394f, 279.74353f), 958); + span313[num2] = new QuestStep(EInteractionType.Interact, 2012053u, new Vector3(313.6797f, -11.978394f, 279.74353f), 958); num2++; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span313[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 14100u, new Vector3(302.5399f, -12.244642f, 304.46622f), 958) { ItemId = 2003211u, @@ -339802,15 +339812,15 @@ public static class AssemblyQuestLoader index3 = 1; List list314 = new List(index3); CollectionsMarshal.SetCount(list314, index3); - span6 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num3 = 0; - span6[num3] = 14100u; + span314[num3] = 14100u; obj192.KillEnemyDataIds = list314; reference232 = obj192; obj191.Steps = list313; reference231 = obj191; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span309[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -339818,16 +339828,16 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) + span315[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) { Fly = false }; obj193.Steps = list315; reference233 = obj193; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span309[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -339835,9 +339845,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958) + span316[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -339850,16 +339860,16 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "goatzone"; + span317[index] = "goatzone"; questRoot38.Author = list317; index = 3; List list318 = new List(index); CollectionsMarshal.SetCount(list318, index); - span2 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span318[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -339867,13 +339877,13 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958); + span319[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958); obj195.Steps = list319; reference235 = obj195; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span318[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -339881,9 +339891,9 @@ public static class AssemblyQuestLoader index2 = 7; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span320[num2]; QuestStep obj197 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-189.97284f, 15.907461f, -169.83481f), 958) { Fly = true @@ -339893,26 +339903,26 @@ public static class AssemblyQuestLoader num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span5 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list321; skipStepConditions7.Flying = ELockedSkipCondition.Locked; skipConditions7.StepIf = skipStepConditions7; obj197.SkipConditions = skipConditions7; reference237 = obj197; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span320[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 2012054u, new Vector3(-156.05408f, 10.788086f, -235.40094f), 958) { Fly = true @@ -339920,23 +339930,23 @@ public static class AssemblyQuestLoader index3 = 6; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span322[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list322; reference238 = obj198; num2++; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span320[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 2012055u, new Vector3(-129.83911f, 10.788086f, -270.95447f), 958) { Fly = true @@ -339944,49 +339954,49 @@ public static class AssemblyQuestLoader num3 = 6; List list323 = new List(num3); CollectionsMarshal.SetCount(list323, num3); - span5 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index3 = 0; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span323[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list323; reference239 = obj199; num2++; - ref QuestStep reference240 = ref span3[num2]; + ref QuestStep reference240 = ref span320[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-223.12543f, 10.826223f, -368.8611f), 958); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); index3 = 6; List list324 = new List(index3); CollectionsMarshal.SetCount(list324, index3); - span5 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span324[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list324; skipStepConditions8.Flying = ELockedSkipCondition.Unlocked; skipConditions8.StepIf = skipStepConditions8; questStep41.SkipConditions = skipConditions8; reference240 = questStep41; num2++; - ref QuestStep reference241 = ref span3[num2]; + ref QuestStep reference241 = ref span320[num2]; QuestStep obj200 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-140.08179f, 16.226164f, -310.9478f), 958) { Fly = true @@ -339996,26 +340006,26 @@ public static class AssemblyQuestLoader num3 = 6; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span5 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span325[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list325; skipStepConditions9.Flying = ELockedSkipCondition.Locked; skipConditions9.StepIf = skipStepConditions9; obj200.SkipConditions = skipConditions9; reference241 = obj200; num2++; - ref QuestStep reference242 = ref span3[num2]; + ref QuestStep reference242 = ref span320[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2012056u, new Vector3(-234.6991f, 10.788086f, -367.2389f), 958) { Fly = true @@ -340023,23 +340033,23 @@ public static class AssemblyQuestLoader index3 = 6; List list326 = new List(index3); CollectionsMarshal.SetCount(list326, index3); - span5 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span326[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list326; reference242 = obj201; num2++; - ref QuestStep reference243 = ref span3[num2]; + ref QuestStep reference243 = ref span320[num2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2012057u, new Vector3(-246.93683f, 16.494995f, -413.016f), 958) { StopDistance = 1f, @@ -340048,25 +340058,25 @@ public static class AssemblyQuestLoader num3 = 6; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span327[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list327; reference243 = obj202; obj196.Steps = list320; reference236 = obj196; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span318[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -340074,9 +340084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958) + span328[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -340089,16 +340099,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "goatzone"; + span329[index] = "goatzone"; questRoot39.Author = list329; index = 3; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span330[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -340106,16 +340116,16 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span331[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.AcceptQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958); index3 = 1; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = new DialogueChoice + span332[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD014_04238_Q1_000_000") @@ -340125,7 +340135,7 @@ public static class AssemblyQuestLoader obj204.Steps = list331; reference245 = obj204; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span330[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -340133,9 +340143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1040640u, new Vector3(-239.15472f, 11.232812f, -256.61102f), 958) + span333[index2] = new QuestStep(EInteractionType.UseItem, 1040640u, new Vector3(-239.15472f, 11.232812f, -256.61102f), 958) { Fly = true, ItemId = 2003244u @@ -340143,7 +340153,7 @@ public static class AssemblyQuestLoader obj205.Steps = list333; reference247 = obj205; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span330[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -340151,9 +340161,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) + span334[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -340166,16 +340176,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "goatzone"; + span335[index] = "goatzone"; questRoot40.Author = list335; index = 4; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -340183,13 +340193,13 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958); + span337[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958); obj207.Steps = list337; reference249 = obj207; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -340197,16 +340207,16 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040642u, new Vector3(49.149292f, 0.78169787f, 90.89795f), 958) + span338[num2] = new QuestStep(EInteractionType.Interact, 1040642u, new Vector3(49.149292f, 0.78169787f, 90.89795f), 958) { Fly = true }; obj208.Steps = list338; reference250 = obj208; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -340214,16 +340224,16 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - ref QuestStep reference252 = ref span3[index2]; + ref QuestStep reference252 = ref span339[index2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 1040642u, new Vector3(49.149292f, 0.78169787f, 90.89795f), 958); num3 = 1; List list340 = new List(num3); CollectionsMarshal.SetCount(list340, num3); - span4 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index3 = 0; - span4[index3] = new DialogueChoice + span340[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD015_04239_Q1_000_000") @@ -340233,7 +340243,7 @@ public static class AssemblyQuestLoader obj209.Steps = list339; reference251 = obj209; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span336[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -340241,9 +340251,9 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958) + span341[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -340256,16 +340266,16 @@ public static class AssemblyQuestLoader num = 1; List list342 = new List(num); CollectionsMarshal.SetCount(list342, num); - span = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index = 0; - span[index] = "liza"; + span342[index] = "liza"; questRoot41.Author = list342; index = 3; List list343 = new List(index); CollectionsMarshal.SetCount(list343, index); - span2 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span343[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -340273,13 +340283,13 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); + span344[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); obj211.Steps = list344; reference254 = obj211; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span343[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -340287,9 +340297,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - ref QuestStep reference256 = ref span3[num2]; + ref QuestStep reference256 = ref span345[num2]; QuestStep obj213 = new QuestStep(EInteractionType.Combat, 1041132u, new Vector3(-558.1293f, -168f, -475.3338f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -340297,15 +340307,15 @@ public static class AssemblyQuestLoader index3 = 1; List list346 = new List(index3); CollectionsMarshal.SetCount(list346, index3); - span6 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span6[num3] = 14053u; + span346[num3] = 14053u; obj213.KillEnemyDataIds = list346; reference256 = obj213; obj212.Steps = list345; reference255 = obj212; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span343[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -340313,9 +340323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); obj214.Steps = list347; reference257 = obj214; questRoot41.QuestSequence = list343; @@ -340325,16 +340335,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "liza"; + span348[index] = "liza"; questRoot42.Author = list348; index = 3; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -340342,13 +340352,13 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); + span350[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); obj215.Steps = list350; reference258 = obj215; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span349[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -340356,9 +340366,9 @@ public static class AssemblyQuestLoader num2 = 18; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span351[index2]; QuestStep obj217 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-348.90564f, -161.8501f, -651.4007f), 959) { StopDistance = 1f @@ -340368,25 +340378,25 @@ public static class AssemblyQuestLoader num3 = 6; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span5 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index3 = 0; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span352[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list352; skipConditions10.StepIf = skipStepConditions10; obj217.SkipConditions = skipConditions10; reference260 = obj217; index2++; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span351[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Jump, null, new Vector3(-348.90564f, -161.8501f, -651.4007f), 959) { StopDistance = 1f, @@ -340402,25 +340412,25 @@ public static class AssemblyQuestLoader index3 = 6; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span5 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span353[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list353; skipConditions11.StepIf = skipStepConditions11; obj218.SkipConditions = skipConditions11; reference261 = obj218; index2++; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span351[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Jump, null, new Vector3(-344.52225f, -160.40424f, -654.19385f), 959) { Comment = "Platform 2", @@ -340435,25 +340445,25 @@ public static class AssemblyQuestLoader num3 = 6; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span354[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list354; skipConditions12.StepIf = skipStepConditions12; obj219.SkipConditions = skipConditions12; reference262 = obj219; index2++; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span351[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Jump, null, new Vector3(-342.69867f, -158.90424f, -651.2852f), 959) { Comment = "Platform 3", @@ -340468,25 +340478,25 @@ public static class AssemblyQuestLoader index3 = 6; List list355 = new List(index3); CollectionsMarshal.SetCount(list355, index3); - span5 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span355[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list355; skipConditions13.StepIf = skipStepConditions13; obj220.SkipConditions = skipConditions13; reference263 = obj220; index2++; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span351[index2]; QuestStep obj221 = new QuestStep(EInteractionType.Jump, null, new Vector3(-341.018f, -157.40425f, -649.38934f), 959) { Comment = "Platform 4", @@ -340501,25 +340511,25 @@ public static class AssemblyQuestLoader num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span356[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list356; skipConditions14.StepIf = skipStepConditions14; obj221.SkipConditions = skipConditions14; reference264 = obj221; index2++; - ref QuestStep reference265 = ref span3[index2]; + ref QuestStep reference265 = ref span351[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Jump, null, new Vector3(-338.68277f, -155.90424f, -646.8163f), 959) { Comment = "Platform 5", @@ -340534,25 +340544,25 @@ public static class AssemblyQuestLoader index3 = 6; List list357 = new List(index3); CollectionsMarshal.SetCount(list357, index3); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span357[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions15.CompletionQuestVariablesFlags = list357; skipConditions15.StepIf = skipStepConditions15; obj222.SkipConditions = skipConditions15; reference265 = obj222; index2++; - ref QuestStep reference266 = ref span3[index2]; + ref QuestStep reference266 = ref span351[index2]; QuestStep obj223 = new QuestStep(EInteractionType.Jump, null, new Vector3(-335.60294f, -154.40422f, -646.18335f), 959) { Comment = "Platform 6", @@ -340567,25 +340577,25 @@ public static class AssemblyQuestLoader num3 = 6; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span5 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index3 = 0; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span358[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions16.CompletionQuestVariablesFlags = list358; skipConditions16.StepIf = skipStepConditions16; obj223.SkipConditions = skipConditions16; reference266 = obj223; index2++; - ref QuestStep reference267 = ref span3[index2]; + ref QuestStep reference267 = ref span351[index2]; QuestStep obj224 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-329.84186f, -152.24591f, -649.0854f), 959) { DisableNavmesh = true @@ -340595,25 +340605,25 @@ public static class AssemblyQuestLoader index3 = 6; List list359 = new List(index3); CollectionsMarshal.SetCount(list359, index3); - span5 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions17.CompletionQuestVariablesFlags = list359; skipConditions17.StepIf = skipStepConditions17; obj224.SkipConditions = skipConditions17; reference267 = obj224; index2++; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span351[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Say, 1041789u, new Vector3(-329.3355f, -151.26128f, -657.2519f), 959) { StopDistance = 6f, @@ -340626,23 +340636,23 @@ public static class AssemblyQuestLoader num3 = 6; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span5 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span360[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj225.CompletionQuestVariablesFlags = list360; reference268 = obj225; index2++; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span351[index2]; QuestStep obj226 = new QuestStep(EInteractionType.Say, 1041790u, new Vector3(-482.01727f, -167.50002f, -545.6169f), 959) { StopDistance = 3f, @@ -340654,28 +340664,28 @@ public static class AssemblyQuestLoader index3 = 6; List list361 = new List(index3); CollectionsMarshal.SetCount(list361, index3); - span5 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span361[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj226.CompletionQuestVariablesFlags = list361; reference269 = obj226; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.33246f, -168.00002f, -420.43494f), 959) + span351[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.33246f, -168.00002f, -420.43494f), 959) { StopDistance = 1f }; index2++; - ref QuestStep reference270 = ref span3[index2]; + ref QuestStep reference270 = ref span351[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Jump, null, new Vector3(-438.33246f, -168.00002f, -420.43494f), 959) { StopDistance = 1f, @@ -340692,25 +340702,25 @@ public static class AssemblyQuestLoader num3 = 6; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span5 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index3 = 0; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span362[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions18.CompletionQuestVariablesFlags = list362; skipConditions18.StepIf = skipStepConditions18; obj227.SkipConditions = skipConditions18; reference270 = obj227; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span351[index2]; QuestStep obj228 = new QuestStep(EInteractionType.Jump, null, new Vector3(-438.3488f, -166.55414f, -415.94168f), 959) { StopDistance = 1f, @@ -340726,25 +340736,25 @@ public static class AssemblyQuestLoader index3 = 6; List list363 = new List(index3); CollectionsMarshal.SetCount(list363, index3); - span5 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num3 = 0; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span363[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions19.CompletionQuestVariablesFlags = list363; skipConditions19.StepIf = skipStepConditions19; obj228.SkipConditions = skipConditions19; reference271 = obj228; index2++; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span351[index2]; QuestStep obj229 = new QuestStep(EInteractionType.Jump, null, new Vector3(-436.71103f, -165.05412f, -413.06158f), 959) { StopDistance = 1f, @@ -340760,25 +340770,25 @@ public static class AssemblyQuestLoader num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span5 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions20.CompletionQuestVariablesFlags = list364; skipConditions20.StepIf = skipStepConditions20; obj229.SkipConditions = skipConditions20; reference272 = obj229; index2++; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span351[index2]; QuestStep obj230 = new QuestStep(EInteractionType.Jump, null, new Vector3(-434.92825f, -163.55417f, -411.54132f), 959) { StopDistance = 1f, @@ -340794,25 +340804,25 @@ public static class AssemblyQuestLoader index3 = 6; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span5 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span365[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions21.CompletionQuestVariablesFlags = list365; skipConditions21.StepIf = skipStepConditions21; obj230.SkipConditions = skipConditions21; reference273 = obj230; index2++; - ref QuestStep reference274 = ref span3[index2]; + ref QuestStep reference274 = ref span351[index2]; QuestStep obj231 = new QuestStep(EInteractionType.Jump, null, new Vector3(-432.17563f, -162.05412f, -409.53986f), 959) { StopDistance = 1f, @@ -340828,25 +340838,25 @@ public static class AssemblyQuestLoader num3 = 6; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span5 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions22.CompletionQuestVariablesFlags = list366; skipConditions22.StepIf = skipStepConditions22; obj231.SkipConditions = skipConditions22; reference274 = obj231; index2++; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span351[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Jump, null, new Vector3(-429.1173f, -160.55412f, -408.93143f), 959) { StopDistance = 1f, @@ -340862,25 +340872,25 @@ public static class AssemblyQuestLoader index3 = 6; List list367 = new List(index3); CollectionsMarshal.SetCount(list367, index3); - span5 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span367[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions23.CompletionQuestVariablesFlags = list367; skipConditions23.StepIf = skipStepConditions23; obj232.SkipConditions = skipConditions23; reference275 = obj232; index2++; - ref QuestStep reference276 = ref span3[index2]; + ref QuestStep reference276 = ref span351[index2]; QuestStep obj233 = new QuestStep(EInteractionType.Say, 1041791u, new Vector3(-409.87262f, -158.89125f, -426.68805f), 959) { StopDistance = 3f, @@ -340892,25 +340902,25 @@ public static class AssemblyQuestLoader num3 = 6; List list368 = new List(num3); CollectionsMarshal.SetCount(list368, num3); - span5 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index3 = 0; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span368[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj233.CompletionQuestVariablesFlags = list368; reference276 = obj233; obj216.Steps = list351; reference259 = obj216; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span349[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -340918,15 +340928,15 @@ public static class AssemblyQuestLoader index2 = 2; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-376.5167f, -168f, -432.03497f), 959) + span369[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-376.5167f, -168f, -432.03497f), 959) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); + span369[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); obj234.Steps = list369; reference277 = obj234; questRoot42.QuestSequence = list349; @@ -340985,11 +340995,11 @@ public static class AssemblyQuestLoader index2 = 2; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.62292f, 123.48844f, 89.52347f), 959); + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.62292f, 123.48844f, 89.52347f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959); + span5[num2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959); obj2.Steps = list5; reference3 = obj2; num++; @@ -341001,30 +341011,30 @@ public static class AssemblyQuestLoader num2 = 3; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012338u, new Vector3(700.19055f, 135.21008f, 229.48035f), 959); index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list7; reference5 = questStep2; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 1041125u, new Vector3(735.5f, 151.08012f, 189.01343f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -341032,47 +341042,47 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span6 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span6[index3] = 14050u; + span8[index3] = 14050u; obj4.KillEnemyDataIds = list8; index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list9; reference6 = obj4; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span6[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1041124u, new Vector3(663.6301f, 128.48961f, 188.18945f), 959); num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index3 = 0; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list10; reference7 = questStep3; obj3.Steps = list6; @@ -341086,9 +341096,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span11[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959) { StopDistance = 1f, @@ -341097,9 +341107,9 @@ public static class AssemblyQuestLoader index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span6[num3] = 14049u; + span12[num3] = 14049u; obj6.KillEnemyDataIds = list12; reference9 = obj6; obj5.Steps = list11; @@ -341113,9 +341123,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959) + span13[index2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959) { StopDistance = 5f }; @@ -341130,9 +341140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041123u, new Vector3(-81.864685f, -132.74333f, -521.6602f), 959) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041123u, new Vector3(-81.864685f, -132.74333f, -521.6602f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; @@ -341145,16 +341155,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot2.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -341162,13 +341172,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); obj9.Steps = list17; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -341176,13 +341186,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040862u, new Vector3(-27.023743f, 26.58384f, -178.63745f), 957); + span18[num2] = new QuestStep(EInteractionType.Interact, 1040862u, new Vector3(-27.023743f, 26.58384f, -178.63745f), 957); obj10.Steps = list18; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -341190,9 +341200,9 @@ public static class AssemblyQuestLoader num2 = 3; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span19[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(46.32264f, 21.089579f, -190.2062f), 957) { DelaySecondsAtStart = 3f, @@ -341203,13 +341213,13 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = 14114u; + span20[index3] = 14114u; obj12.KillEnemyDataIds = list20; reference15 = obj12; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 14115u, new Vector3(333.8999f, 13.173893f, -239.1983f), 957) + span19[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 14115u, new Vector3(333.8999f, 13.173893f, -239.1983f), 957) { StopDistance = 1f, NpcWaitDistance = 4f, @@ -341218,11 +341228,11 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012261u, new Vector3(334.67603f, 13.076904f, -239.7956f), 957); + span19[index2] = new QuestStep(EInteractionType.Interact, 2012261u, new Vector3(334.67603f, 13.076904f, -239.7956f), 957); obj11.Steps = list19; reference14 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -341230,9 +341240,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); obj13.Steps = list21; reference16 = obj13; questRoot2.QuestSequence = list16; @@ -341242,16 +341252,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot3.Author = list22; index = 5; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -341259,13 +341269,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); obj14.Steps = list24; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -341273,13 +341283,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); + span25[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); obj15.Steps = list25; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -341287,30 +341297,30 @@ public static class AssemblyQuestLoader num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span26[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2012232u, new Vector3(660.8529f, 36.423218f, 89.09741f), 957); index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list27; reference20 = questStep4; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 1040850u, new Vector3(411.0321f, 7.9535227f, 302.8152f), 957) { StopDistance = 1f, @@ -341319,74 +341329,74 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span6[index3] = 14111u; + span28[index3] = 14111u; obj17.KillEnemyDataIds = list28; index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list29; reference21 = obj17; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span26[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1040850u, new Vector3(411.0321f, 7.9535227f, 302.8152f), 957); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list30; reference22 = questStep5; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span26[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012231u, new Vector3(343.9536f, 6.362976f, 372.54907f), 957); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list31; reference23 = questStep6; obj16.Steps = list26; reference19 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -341394,13 +341404,13 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); + span32[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); obj18.Steps = list32; reference24 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -341408,9 +341418,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); obj19.Steps = list33; reference25 = obj19; questRoot3.QuestSequence = list23; @@ -341420,16 +341430,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot4.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -341437,18 +341447,18 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 4f }; obj20.Steps = list36; reference26 = obj20; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -341456,9 +341466,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041282u, new Vector3(67.826294f, -24.693443f, -238.08661f), 963) + span37[index2] = new QuestStep(EInteractionType.Interact, 1041282u, new Vector3(67.826294f, -24.693443f, -238.08661f), 963) { AethernetShortcut = new AethernetShortcut { @@ -341469,7 +341479,7 @@ public static class AssemblyQuestLoader obj21.Steps = list37; reference27 = obj21; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -341477,9 +341487,9 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) { AethernetShortcut = new AethernetShortcut { @@ -341488,7 +341498,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 4f }; @@ -341501,16 +341511,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot5.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -341518,13 +341528,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963); obj23.Steps = list41; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -341532,9 +341542,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) + span42[num2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) { AethernetShortcut = new AethernetShortcut { @@ -341545,7 +341555,7 @@ public static class AssemblyQuestLoader obj24.Steps = list42; reference30 = obj24; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -341553,33 +341563,33 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span43[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012395u, new Vector3(-108.20172f, 14.877502f, 156.20654f), 963); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; questStep7.CompletionQuestVariablesFlags = list44; index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span4[num3] = new DialogueChoice + span45[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF015_04270_Q1_000_000"), @@ -341588,31 +341598,31 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list45; reference32 = questStep7; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span43[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2012396u, new Vector3(-106.126526f, 15.0911255f, 154.49756f), 963); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span46[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; questStep8.CompletionQuestVariablesFlags = list46; index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF015_04270_Q1_000_000"), @@ -341621,14 +341631,14 @@ public static class AssemblyQuestLoader questStep8.DialogueChoices = list47; reference33 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) + span43[index2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) { StopDistance = 7f }; obj25.Steps = list43; reference31 = obj25; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -341636,17 +341646,17 @@ public static class AssemblyQuestLoader index2 = 3; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.102844f, 7.704563f, 106.27705f), 963); + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.102844f, 7.704563f, 106.27705f), 963); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) { StopDistance = 2f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963) { AethernetShortcut = new AethernetShortcut { @@ -341663,16 +341673,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot6.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -341680,13 +341690,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963); + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963); obj27.Steps = list51; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -341694,9 +341704,9 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span52[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1041154u, new Vector3(112.01648f, 26.99999f, 53.81848f), 963) { AethernetShortcut = new AethernetShortcut @@ -341708,23 +341718,23 @@ public static class AssemblyQuestLoader num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list53; reference37 = obj29; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span52[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1037354u, new Vector3(109.33081f, 1.8631814f, -100.1145f), 963) { StopDistance = 7f, @@ -341737,25 +341747,25 @@ public static class AssemblyQuestLoader index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list54; reference38 = obj30; obj28.Steps = list52; reference36 = obj28; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -341763,9 +341773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963) + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963) { AethernetShortcut = new AethernetShortcut { @@ -341782,16 +341792,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot7.Author = list56; index = 7; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -341799,13 +341809,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); obj32.Steps = list58; reference40 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -341813,17 +341823,17 @@ public static class AssemblyQuestLoader num2 = 4; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.856667f, 13.068996f, 118.292465f), 963); + span59[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.856667f, 13.068996f, 118.292465f), 963); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 194u, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) + span59[index2] = new QuestStep(EInteractionType.WalkTo, 194u, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) { StopDistance = 3f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) + span59[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) { AethernetShortcut = new AethernetShortcut { @@ -341832,14 +341842,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) + span59[index2] = new QuestStep(EInteractionType.Interact, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 4f }; obj33.Steps = list59; reference41 = obj33; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -341847,13 +341857,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012387u, new Vector3(-58.27423f, 0.9613037f, -199.42017f), 963); + span60[num2] = new QuestStep(EInteractionType.Interact, 2012387u, new Vector3(-58.27423f, 0.9613037f, -199.42017f), 963); obj34.Steps = list60; reference42 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -341861,13 +341871,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012388u, new Vector3(-65.62909f, 13.992493f, 129.1676f), 963); + span61[index2] = new QuestStep(EInteractionType.Interact, 2012388u, new Vector3(-65.62909f, 13.992493f, 129.1676f), 963); obj35.Steps = list61; reference43 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -341875,13 +341885,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); + span62[num2] = new QuestStep(EInteractionType.Interact, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); obj36.Steps = list62; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = 5 @@ -341889,13 +341899,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037466u, new Vector3(-205.31018f, 36f, 135.39331f), 963); + span63[index2] = new QuestStep(EInteractionType.Interact, 1037466u, new Vector3(-205.31018f, 36f, 135.39331f), 963); obj37.Steps = list63; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -341903,9 +341913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041145u, new Vector3(-63.34027f, 14f, 126.207275f), 963); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041145u, new Vector3(-63.34027f, 14f, 126.207275f), 963); obj38.Steps = list64; reference46 = obj38; questRoot7.QuestSequence = list57; @@ -341915,16 +341925,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot8.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -341932,13 +341942,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); obj39.Steps = list67; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -341946,13 +341956,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041147u, new Vector3(-90.25714f, 24.010002f, 70.54236f), 963); + span68[num2] = new QuestStep(EInteractionType.Interact, 1041147u, new Vector3(-90.25714f, 24.010002f, 70.54236f), 963); obj40.Steps = list68; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -341960,16 +341970,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span69[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2012390u, new Vector3(-88.39557f, 25.223145f, 66.453f), 963); num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span4[index3] = new DialogueChoice + span70[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF018_04273_Q1_000_000"), @@ -341980,7 +341990,7 @@ public static class AssemblyQuestLoader obj41.Steps = list69; reference49 = obj41; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -341988,9 +341998,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); obj42.Steps = list71; reference51 = obj42; questRoot8.QuestSequence = list66; @@ -342000,16 +342010,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot9.Author = list72; index = 3; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span73[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -342017,13 +342027,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); obj43.Steps = list74; reference52 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span73[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -342031,33 +342041,33 @@ public static class AssemblyQuestLoader index2 = 7; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span75[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012393u, new Vector3(-238.88f, 35.965454f, 122.78931f), 963); index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; questStep10.CompletionQuestVariablesFlags = list76; num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span4 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span4[index3] = new DialogueChoice + span77[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q3_000_000"), @@ -342066,31 +342076,31 @@ public static class AssemblyQuestLoader questStep10.DialogueChoices = list77; reference54 = questStep10; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span75[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2012393u, new Vector3(-238.88f, 35.965454f, 122.78931f), 963); index3 = 6; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; questStep11.CompletionQuestVariablesFlags = list78; num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = new DialogueChoice + span79[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q3_000_000"), @@ -342099,31 +342109,31 @@ public static class AssemblyQuestLoader questStep11.DialogueChoices = list79; reference55 = questStep11; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span75[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2012392u, new Vector3(-237.10992f, 35.965454f, 122.75879f), 963); index3 = 6; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; questStep12.CompletionQuestVariablesFlags = list80; num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index3 = 0; - span4[index3] = new DialogueChoice + span81[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q2_000_000"), @@ -342132,31 +342142,31 @@ public static class AssemblyQuestLoader questStep12.DialogueChoices = list81; reference56 = questStep12; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span75[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2012391u, new Vector3(-235.52307f, 35.965454f, 122.23999f), 963); index3 = 6; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span82[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = null; + span82[num3] = null; questStep13.CompletionQuestVariablesFlags = list82; num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index3 = 0; - span4[index3] = new DialogueChoice + span83[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q1_000_000"), @@ -342165,31 +342175,31 @@ public static class AssemblyQuestLoader questStep13.DialogueChoices = list83; reference57 = questStep13; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span75[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2012391u, new Vector3(-235.52307f, 35.965454f, 122.23999f), 963); index3 = 6; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span84[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = null; + span84[num3] = null; questStep14.CompletionQuestVariablesFlags = list84; num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span4[index3] = new DialogueChoice + span85[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q1_000_000"), @@ -342198,51 +342208,51 @@ public static class AssemblyQuestLoader questStep14.DialogueChoices = list85; reference58 = questStep14; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span75[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1041149u, new Vector3(-226.64227f, 36f, 108.56787f), 963); index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list86; reference59 = questStep15; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span75[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1041148u, new Vector3(-223.59052f, 36f, 143.328f), 963); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span87[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list87; reference60 = questStep16; obj44.Steps = list75; reference53 = obj44; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -342250,9 +342260,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); obj45.Steps = list88; reference61 = obj45; questRoot9.QuestSequence = list73; @@ -342262,16 +342272,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot10.Author = list89; index = 4; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span90[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -342279,13 +342289,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040884u, new Vector3(-176.13495f, 36f, 28.244385f), 963); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040884u, new Vector3(-176.13495f, 36f, 28.244385f), 963); obj46.Steps = list91; reference62 = obj46; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -342293,13 +342303,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041514u, new Vector3(-133.59277f, 30.999994f, 0.07623291f), 963); + span92[index2] = new QuestStep(EInteractionType.Interact, 1041514u, new Vector3(-133.59277f, 30.999994f, 0.07623291f), 963); obj47.Steps = list92; reference63 = obj47; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span90[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -342307,55 +342317,55 @@ public static class AssemblyQuestLoader index2 = 9; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.8164f, 30.999998f, 11.496266f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.8164f, 30.999998f, 11.496266f), 963) { DelaySecondsAtStart = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-63.309746f, 31.051857f, 20.292212f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-63.309746f, 31.051857f, 20.292212f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.410736f, 30.999716f, 20.657598f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.410736f, 30.999716f, 20.657598f), 963) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-16.034935f, 27.05736f, 31.972898f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-16.034935f, 27.05736f, 31.972898f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.071863f, 27.000011f, 27.903757f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.071863f, 27.000011f, 27.903757f), 963) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(20.139565f, 26.999846f, 34.94524f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(20.139565f, 26.999846f, 34.94524f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.18388f, 26.999989f, 41.661907f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.18388f, 26.999989f, 41.661907f), 963) { DelaySecondsAtStart = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(56.11211f, 26.999992f, 47.213455f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(56.11211f, 26.999992f, 47.213455f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1041514u, new Vector3(70.07179f, 26.99999f, 61.356277f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, 1041514u, new Vector3(70.07179f, 26.99999f, 61.356277f), 963) { StopDistance = 2f, DelaySecondsAtStart = 8f, @@ -342364,7 +342374,7 @@ public static class AssemblyQuestLoader obj48.Steps = list93; reference64 = obj48; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span90[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -342372,9 +342382,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040885u, new Vector3(-173.05261f, 36f, 25.589355f), 963); + span94[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040885u, new Vector3(-173.05261f, 36f, 25.589355f), 963); obj49.Steps = list94; reference65 = obj49; questRoot10.QuestSequence = list90; @@ -342384,16 +342394,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot11.Author = list95; index = 5; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span96[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -342401,13 +342411,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); + span97[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); obj50.Steps = list97; reference66 = obj50; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span96[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -342415,34 +342425,34 @@ public static class AssemblyQuestLoader num2 = 5; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041141u, new Vector3(-614.313f, -22.39482f, 509.72766f), 961); + span98[index2] = new QuestStep(EInteractionType.Interact, 1041141u, new Vector3(-614.313f, -22.39482f, 509.72766f), 961); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-655.5854f, -22.394821f, 498.91443f), 961) + span98[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-655.5854f, -22.394821f, 498.91443f), 961) { StopDistance = 1f, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-686.881f, -25.994936f, 443.804f), 961) + span98[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-686.881f, -25.994936f, 443.804f), 961) { StopDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-738.11304f, -25.933691f, 487.78436f), 961) + span98[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-738.11304f, -25.933691f, 487.78436f), 961) { StopDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961) { StopDistance = 1f }; obj51.Steps = list98; reference67 = obj51; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span96[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -342450,9 +342460,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span99[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, null, new Vector3(-838.7837f, -39.605896f, 518.9479f), 961) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -342460,17 +342470,17 @@ public static class AssemblyQuestLoader index3 = 2; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span6 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span6[num3] = 14064u; + span100[num3] = 14064u; num3++; - span6[num3] = 14065u; + span100[num3] = 14065u; obj53.KillEnemyDataIds = list100; reference69 = obj53; obj52.Steps = list99; reference68 = obj52; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span96[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -342478,13 +342488,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041137u, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961); + span101[index2] = new QuestStep(EInteractionType.Interact, 1041137u, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961); obj54.Steps = list101; reference70 = obj54; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -342492,9 +342502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); obj55.Steps = list102; reference71 = obj55; questRoot11.QuestSequence = list96; @@ -342539,9 +342549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1041848u, new Vector3(258.35046f, -10.140662f, -95.71985f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis @@ -342549,9 +342559,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZH018_04313_Q1_000_100"), @@ -342570,9 +342580,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041848u, new Vector3(-175.03741f, 12.098856f, 6.8771067f), 961); + span6[index2] = new QuestStep(EInteractionType.Interact, 1041848u, new Vector3(-175.03741f, 12.098856f, 6.8771067f), 961); obj4.Steps = list6; reference4 = obj4; num++; @@ -342584,9 +342594,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041847u, new Vector3(-484.2146f, 141.86789f, -97.21527f), 961) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041847u, new Vector3(-484.2146f, 141.86789f, -97.21527f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos }; @@ -342599,16 +342609,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 4; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -342616,13 +342626,13 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962); + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -342630,13 +342640,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041295u, new Vector3(-22.568176f, -16.246908f, 91.75244f), 962); + span11[num2] = new QuestStep(EInteractionType.Interact, 1041295u, new Vector3(-22.568176f, -16.246908f, 91.75244f), 962); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -342644,30 +342654,30 @@ public static class AssemblyQuestLoader num2 = 3; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1037066u, new Vector3(65.01868f, -14.446999f, 78.26355f), 962); index3 = 6; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - Span span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list13; reference9 = questStep; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 1040985u, new Vector3(56.77881f, 5.1499996f, -73.86902f), 962) { AethernetShortcut = new AethernetShortcut @@ -342679,23 +342689,23 @@ public static class AssemblyQuestLoader num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span14[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list14; reference10 = obj9; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span12[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2012610u, new Vector3(-363.6988f, 20.279175f, 92.729004f), 962) { AethernetShortcut = new AethernetShortcut @@ -342707,25 +342717,25 @@ public static class AssemblyQuestLoader index3 = 6; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj10.CompletionQuestVariablesFlags = list15; reference11 = obj10; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -342733,9 +342743,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962) { AethernetShortcut = new AethernetShortcut { @@ -342752,16 +342762,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -342769,13 +342779,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041296u, new Vector3(-32.913757f, 2.400051f, -8.804504f), 962); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041296u, new Vector3(-32.913757f, 2.400051f, -8.804504f), 962); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -342783,16 +342793,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012438u, new Vector3(-33.310486f, 2.8533936f, -9.048645f), 962) + span20[num2] = new QuestStep(EInteractionType.Interact, 2012438u, new Vector3(-33.310486f, 2.8533936f, -9.048645f), 962) { StopDistance = 4f }; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -342800,9 +342810,9 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span21[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Emote, 1041297u, new Vector3(-167.55939f, 6.6576204f, 129.07605f), 962) { AethernetShortcut = new AethernetShortcut @@ -342815,23 +342825,23 @@ public static class AssemblyQuestLoader num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj15.CompletionQuestVariablesFlags = list22; reference16 = obj15; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span21[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Say, 1041299u, new Vector3(-126.17688f, 29.890081f, -201.80054f), 962) { AethernetShortcut = new AethernetShortcut @@ -342847,23 +342857,23 @@ public static class AssemblyQuestLoader index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list23; reference17 = obj16; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span21[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1037234u, new Vector3(16.922241f, 23.499975f, -136.67511f), 962) { SkipConditions = new SkipConditions @@ -342877,25 +342887,25 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list24; reference18 = obj17; obj14.Steps = list21; reference15 = obj14; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -342903,9 +342913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012439u, new Vector3(-32.822205f, 2.8533936f, -9.842102f), 962) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012439u, new Vector3(-32.822205f, 2.8533936f, -9.842102f), 962) { AethernetShortcut = new AethernetShortcut { @@ -342922,16 +342932,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 3; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -342939,9 +342949,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep obj20 = new QuestStep(EInteractionType.AcceptQuest, 1041303u, new Vector3(209.55212f, 19.316555f, -110.70422f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -342961,9 +342971,9 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = new DialogueChoice + span29[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZI003_04318_Q1_000_000"), @@ -342974,7 +342984,7 @@ public static class AssemblyQuestLoader obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -342982,53 +342992,53 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012440u, new Vector3(213.9773f, 8.224609f, -33.737732f), 962); num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list31; reference23 = questStep2; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span30[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012441u, new Vector3(168.0476f, 1.296936f, 53.94055f), 962); index3 = 6; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list32; reference24 = questStep3; obj21.Steps = list30; reference22 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -343036,9 +343046,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041303u, new Vector3(209.55212f, 19.316555f, -110.70422f), 962) + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041303u, new Vector3(209.55212f, 19.316555f, -110.70422f), 962) { AethernetShortcut = new AethernetShortcut { @@ -343055,16 +343065,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -343072,15 +343082,15 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -343088,9 +343098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041308u, new Vector3(190.6615f, 18.89543f, -91.44739f), 962) + span37[index2] = new QuestStep(EInteractionType.Interact, 1041308u, new Vector3(190.6615f, 18.89543f, -91.44739f), 962) { AethernetShortcut = new AethernetShortcut { @@ -343101,7 +343111,7 @@ public static class AssemblyQuestLoader obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -343109,9 +343119,9 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962) { AethernetShortcut = new AethernetShortcut { @@ -343120,7 +343130,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); obj25.Steps = list38; reference28 = obj25; questRoot5.QuestSequence = list35; @@ -343130,16 +343140,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot6.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -343147,16 +343157,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span41[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.AcceptQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZI005_04320_Q1_000_000"), @@ -343167,7 +343177,7 @@ public static class AssemblyQuestLoader obj26.Steps = list41; reference29 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -343175,13 +343185,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041314u, new Vector3(78.3855f, -29.79994f, 159.5636f), 956); + span43[num2] = new QuestStep(EInteractionType.Interact, 1041314u, new Vector3(78.3855f, -29.79994f, 159.5636f), 956); obj27.Steps = list43; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -343189,9 +343199,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2012494u, new Vector3(78.96533f, -29.098999f, 161.02844f), 956) + span44[index2] = new QuestStep(EInteractionType.Emote, 2012494u, new Vector3(78.96533f, -29.098999f, 161.02844f), 956) { StopDistance = 5f, Emote = EEmote.Pray @@ -343199,7 +343209,7 @@ public static class AssemblyQuestLoader obj28.Steps = list44; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -343207,9 +343217,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); obj29.Steps = list45; reference33 = obj29; questRoot6.QuestSequence = list40; @@ -343219,16 +343229,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -343236,13 +343246,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956); obj30.Steps = list48; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -343250,9 +343260,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span49[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(379.89767f, 68.15723f, -169.26231f), 956) { Fly = true, @@ -343261,9 +343271,9 @@ public static class AssemblyQuestLoader index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - Span span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span6[num3] = 13415u; + span50[num3] = 13415u; obj32.KillEnemyDataIds = list50; obj32.CombatItemUse = new CombatItemUse { @@ -343275,7 +343285,7 @@ public static class AssemblyQuestLoader obj31.Steps = list49; reference35 = obj31; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -343283,9 +343293,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956) { Fly = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet @@ -343299,16 +343309,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot8.Author = list52; index = 4; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -343316,13 +343326,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); obj34.Steps = list54; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -343330,9 +343340,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span55[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(262.07907f, -18.527845f, 183.61182f), 956) { StopDistance = 1f, @@ -343341,15 +343351,15 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span6[index3] = 14123u; + span56[index3] = 14123u; obj36.KillEnemyDataIds = list56; reference40 = obj36; obj35.Steps = list55; reference39 = obj35; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -343357,16 +343367,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041128u, new Vector3(263.1112f, -18.597479f, 185.99219f), 956) + span57[num2] = new QuestStep(EInteractionType.Interact, 1041128u, new Vector3(263.1112f, -18.597479f, 185.99219f), 956) { StopDistance = 5f }; obj37.Steps = list57; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -343374,9 +343384,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); obj38.Steps = list58; reference42 = obj38; questRoot8.QuestSequence = list53; @@ -343386,16 +343396,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "alydev"; + span59[index] = "alydev"; questRoot9.Author = list59; index = 3; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -343403,9 +343413,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra, @@ -343425,7 +343435,7 @@ public static class AssemblyQuestLoader obj39.Steps = list61; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -343433,9 +343443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span62[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-62.2731f, 60.627563f, 786.55927f), 960) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -343443,17 +343453,17 @@ public static class AssemblyQuestLoader index3 = 2; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span6[num3] = 14047u; + span63[num3] = 14047u; num3++; - span6[num3] = 14048u; + span63[num3] = 14048u; obj41.KillEnemyDataIds = list63; reference45 = obj41; obj40.Steps = list62; reference44 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -343461,9 +343471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span64[num2]; QuestStep obj43 = new QuestStep(EInteractionType.CompleteQuest, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) { StopDistance = 5f, @@ -343484,9 +343494,9 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span4[index3] = new DialogueChoice + span65[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ001_04337_Q1_000_014"), @@ -343503,16 +343513,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "alydev"; + span66[index] = "alydev"; questRoot10.Author = list66; index = 4; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -343520,9 +343530,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) { StopDistance = 5f, Fly = true, @@ -343543,7 +343553,7 @@ public static class AssemblyQuestLoader obj44.Steps = list68; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -343551,9 +343561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040875u, new Vector3(-717.6166f, 66.99921f, -121.66028f), 960) + span69[num2] = new QuestStep(EInteractionType.Interact, 1040875u, new Vector3(-717.6166f, 66.99921f, -121.66028f), 960) { StopDistance = 5f, Fly = true @@ -343561,7 +343571,7 @@ public static class AssemblyQuestLoader obj45.Steps = list69; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -343569,9 +343579,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span70[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Emote, 1040875u, new Vector3(-717.6166f, 66.99921f, -121.66028f), 960) { StopDistance = 5f, @@ -343581,9 +343591,9 @@ public static class AssemblyQuestLoader index3 = 1; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span4[num3] = new DialogueChoice + span71[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ002_04338_Q1_000_015"), @@ -343594,7 +343604,7 @@ public static class AssemblyQuestLoader obj46.Steps = list70; reference50 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -343602,9 +343612,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) { StopDistance = 5f, Fly = true, @@ -343631,16 +343641,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "alydev"; + span73[index] = "alydev"; questRoot11.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -343648,9 +343658,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) { StopDistance = 10f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra, @@ -343670,7 +343680,7 @@ public static class AssemblyQuestLoader obj49.Steps = list75; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -343678,9 +343688,9 @@ public static class AssemblyQuestLoader index2 = 4; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span76[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 2012307u, new Vector3(-678.00415f, 72.06836f, 119.035645f), 960) { Fly = true @@ -343688,44 +343698,44 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj51.CompletionQuestVariablesFlags = list77; reference55 = obj51; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span76[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2012308u, new Vector3(-635.49255f, 77.408936f, 46.61621f), 960); index3 = 6; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list78; reference56 = questStep5; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span76[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 2012305u, new Vector3(-398.3368f, 88.85327f, 314.44263f), 960) { Fly = true @@ -343733,46 +343743,46 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span79[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list79; reference57 = obj52; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span76[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012306u, new Vector3(-641.8402f, 78.93494f, 445.21252f), 960); index3 = 6; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list80; reference58 = questStep6; obj50.Steps = list76; reference54 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -343780,9 +343790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) { StopDistance = 10f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra, @@ -343808,16 +343818,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "alydev"; + span82[index] = "alydev"; questRoot12.Author = list82; index = 3; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span83[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -343825,9 +343835,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) { StopDistance = 5f, Fly = true, @@ -343848,7 +343858,7 @@ public static class AssemblyQuestLoader obj54.Steps = list84; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span83[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -343856,9 +343866,9 @@ public static class AssemblyQuestLoader num2 = 3; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span85[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2012309u, new Vector3(-346.02887f, 86.44226f, 283.71094f), 960) { Fly = true @@ -343866,44 +343876,44 @@ public static class AssemblyQuestLoader num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list86; reference62 = obj56; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span85[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012310u, new Vector3(-342.12262f, 86.10657f, 278.09558f), 960); index3 = 6; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list87; reference63 = questStep7; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span85[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 2012312u, new Vector3(-292.77484f, 91.38623f, 317.09766f), 960) { Fly = true @@ -343911,25 +343921,25 @@ public static class AssemblyQuestLoader num3 = 6; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj57.CompletionQuestVariablesFlags = list88; reference64 = obj57; obj55.Steps = list85; reference61 = obj55; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -343937,9 +343947,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span89[num2]; QuestStep obj59 = new QuestStep(EInteractionType.CompleteQuest, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) { StopDistance = 5f, @@ -343961,9 +343971,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = new DialogueChoice + span90[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ004_04340_Q1_000_012"), @@ -343980,16 +343990,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "alydev"; + span91[index] = "alydev"; questRoot13.Author = list91; index = 3; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -343997,9 +344007,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span93[index2]; QuestStep obj61 = new QuestStep(EInteractionType.AcceptQuest, 1038009u, new Vector3(-597.2534f, 76.989265f, 268.0857f), 960) { StopDistance = 5f, @@ -344021,9 +344031,9 @@ public static class AssemblyQuestLoader num3 = 1; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span4[index3] = new DialogueChoice + span94[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ005_04341_Q1_000_001"), @@ -344034,7 +344044,7 @@ public static class AssemblyQuestLoader obj60.Steps = list93; reference67 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -344042,9 +344052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span95[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, 2012311u, new Vector3(-746.9749f, 63.1875f, 7.248047f), 960) { Fly = true, @@ -344053,15 +344063,15 @@ public static class AssemblyQuestLoader index3 = 1; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = 14046u; + span96[num3] = 14046u; obj63.KillEnemyDataIds = list96; reference70 = obj63; obj62.Steps = list95; reference69 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -344069,9 +344079,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038009u, new Vector3(-597.2534f, 76.989265f, 268.0857f), 960) + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038009u, new Vector3(-597.2534f, 76.989265f, 268.0857f), 960) { StopDistance = 5f, Fly = true, @@ -344098,16 +344108,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot14.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span99[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -344115,13 +344125,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); + span100[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); obj65.Steps = list100; reference72 = obj65; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span99[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -344129,9 +344139,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span101[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(-41.26438f, 274.85336f, -523.8633f), 960) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -344139,9 +344149,9 @@ public static class AssemblyQuestLoader num3 = 2; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - Span span7 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - ref ComplexCombatData reference75 = ref span7[index3]; + ref ComplexCombatData reference75 = ref span102[index3]; ComplexCombatData obj68 = new ComplexCombatData { DataId = 13315u, @@ -344150,23 +344160,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); int num5 = 0; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = null; + span103[num5] = null; obj68.CompletionQuestVariablesFlags = list103; reference75 = obj68; index3++; - ref ComplexCombatData reference76 = ref span7[index3]; + ref ComplexCombatData reference76 = ref span102[index3]; ComplexCombatData obj69 = new ComplexCombatData { DataId = 14097u, @@ -344175,19 +344185,19 @@ public static class AssemblyQuestLoader num5 = 6; List list104 = new List(num5); CollectionsMarshal.SetCount(list104, num5); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; obj69.CompletionQuestVariablesFlags = list104; reference76 = obj69; obj67.ComplexCombatData = list102; @@ -344195,7 +344205,7 @@ public static class AssemblyQuestLoader obj66.Steps = list101; reference73 = obj66; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -344203,9 +344213,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); obj70.Steps = list105; reference77 = obj70; questRoot14.QuestSequence = list99; @@ -344215,16 +344225,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot15.Author = list106; index = 3; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span107[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -344232,13 +344242,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); obj71.Steps = list108; reference78 = obj71; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span107[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -344246,9 +344256,9 @@ public static class AssemblyQuestLoader index2 = 4; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span109[num2]; QuestStep obj73 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.55028f, 269.00006f, -683.68896f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -344258,70 +344268,70 @@ public static class AssemblyQuestLoader index3 = 6; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list110; skipConditions.StepIf = skipStepConditions; obj73.SkipConditions = skipConditions; reference80 = obj73; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span109[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1040880u, new Vector3(-110.185425f, 269.2062f, -713.5271f), 960); num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list111; reference81 = questStep8; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span109[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1040881u, new Vector3(-201.86163f, 288.6714f, -466.331f), 960); index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span5 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list112; num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span4[index3] = new DialogueChoice + span113[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ010_04346_Q1_000_000"), @@ -344330,30 +344340,30 @@ public static class AssemblyQuestLoader questStep9.DialogueChoices = list113; reference82 = questStep9; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span109[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1040879u, new Vector3(-184.52734f, 267.47086f, -292.65283f), 960); index3 = 6; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list114; reference83 = questStep10; obj72.Steps = list109; reference79 = obj72; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -344361,9 +344371,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); obj74.Steps = list115; reference84 = obj74; questRoot15.QuestSequence = list107; @@ -344373,16 +344383,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "alydev"; + span116[index] = "alydev"; questRoot16.Author = list116; index = 4; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span117[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -344390,9 +344400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041058u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041058u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) { StopDistance = 5f, Fly = true, @@ -344413,7 +344423,7 @@ public static class AssemblyQuestLoader obj75.Steps = list118; reference85 = obj75; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -344421,9 +344431,9 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span119[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1038012u, new Vector3(-655.9396f, 70.96863f, 302.90674f), 960) { Fly = true @@ -344431,26 +344441,26 @@ public static class AssemblyQuestLoader num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list120; index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = new DialogueChoice + span121[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ012_04348_Q2_000_200"), @@ -344459,7 +344469,7 @@ public static class AssemblyQuestLoader obj77.DialogueChoices = list121; reference87 = obj77; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span119[index2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) { Fly = true @@ -344467,26 +344477,26 @@ public static class AssemblyQuestLoader num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list122; index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span4[num3] = new DialogueChoice + span123[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ012_04348_Q1_000_100"), @@ -344497,7 +344507,7 @@ public static class AssemblyQuestLoader obj76.Steps = list119; reference86 = obj76; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -344505,16 +344515,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012685u, new Vector3(-115.09888f, 55.527588f, 537.52954f), 960) + span124[num2] = new QuestStep(EInteractionType.Interact, 2012685u, new Vector3(-115.09888f, 55.527588f, 537.52954f), 960) { Fly = true }; obj79.Steps = list124; reference89 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -344522,9 +344532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038008u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038008u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) { StopDistance = 5f, Fly = true, @@ -344603,9 +344613,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) + span4[num2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) { StopDistance = 5f, Fly = true @@ -344621,9 +344631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042070u, new Vector3(-610.19305f, 77.9267f, 229.17517f), 960) + span5[index2] = new QuestStep(EInteractionType.Interact, 1042070u, new Vector3(-610.19305f, 77.9267f, 229.17517f), 960) { StopDistance = 5f, Fly = true @@ -344639,9 +344649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) + span6[num2] = new QuestStep(EInteractionType.Interact, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) { StopDistance = 5f, Fly = true @@ -344657,9 +344667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) + span7[index2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) { StopDistance = 5f, Fly = true @@ -344675,9 +344685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) { StopDistance = 5f, Fly = true, @@ -344704,16 +344714,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -344721,16 +344731,16 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep questStep = new QuestStep(EInteractionType.AcceptQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); int num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int index3 = 0; - span4[index3] = new DialogueChoice + span12[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZK001_04354_Q1_000_100"), @@ -344741,7 +344751,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -344749,9 +344759,9 @@ public static class AssemblyQuestLoader index2 = 2; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(588.5607f, 437.99976f, 299.7425f), 960) + span13[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(588.5607f, 437.99976f, 299.7425f), 960) { JumpDestination = new JumpDestination { @@ -344759,7 +344769,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span13[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(656.94653f, 437.98502f, 302.6322f), 960) { StopDistance = 0.5f, @@ -344768,9 +344778,9 @@ public static class AssemblyQuestLoader index3 = 1; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = 14044u; + span14[num3] = 14044u; obj9.KillEnemyDataIds = list14; obj9.CombatItemUse = new CombatItemUse { @@ -344781,7 +344791,7 @@ public static class AssemblyQuestLoader obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -344789,9 +344799,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); obj10.Steps = list15; reference11 = obj10; questRoot2.QuestSequence = list10; @@ -344801,16 +344811,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 4; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -344818,13 +344828,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960); obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -344832,13 +344842,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012560u, new Vector3(510.3379f, 436.9724f, 307.20984f), 960); + span19[index2] = new QuestStep(EInteractionType.Interact, 2012560u, new Vector3(510.3379f, 436.9724f, 307.20984f), 960); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -344846,53 +344856,53 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012752u, new Vector3(687.2511f, 440.48218f, 375.3567f), 960); num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference15 = questStep2; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012753u, new Vector3(688.74634f, 440.45154f, 381.21606f), 960); index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -344900,16 +344910,16 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.91565f, 440.4633f, 404.94272f), 960); + span23[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.91565f, 440.4633f, 404.94272f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012032u, new Vector3(661.76843f, 439.96326f, 411.73413f), 960) + span23[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012032u, new Vector3(661.76843f, 439.96326f, 411.73413f), 960) { AetherCurrentId = 2818391u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; @@ -344922,16 +344932,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -344939,13 +344949,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036452u, new Vector3(-2.2736206f, 0f, -8.835022f), 351); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036452u, new Vector3(-2.2736206f, 0f, -8.835022f), 351); obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -344953,9 +344963,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038570u, new Vector3(-374.6853f, 7.999938f, 45.822754f), 129) + span27[index2] = new QuestStep(EInteractionType.Interact, 1038570u, new Vector3(-374.6853f, 7.999938f, 45.822754f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -344967,7 +344977,7 @@ public static class AssemblyQuestLoader obj16.Steps = list27; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -344975,9 +344985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); obj17.Steps = list28; reference20 = obj17; questRoot4.QuestSequence = list25; @@ -344987,16 +344997,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot5.Author = list29; index = 10; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -345004,13 +345014,13 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); obj18.Steps = list31; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -345018,16 +345028,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038584u, new Vector3(47.68445f, -16.246998f, 147.02063f), 962) + span32[num2] = new QuestStep(EInteractionType.Interact, 1038584u, new Vector3(47.68445f, -16.246998f, 147.02063f), 962) { StopDistance = 5f }; obj19.Steps = list32; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -345035,13 +345045,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); + span33[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -345049,21 +345059,21 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span34[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanScholarsHarbor }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-56.737106f, -15.127001f, 130.76611f), 962) + span34[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-56.737106f, -15.127001f, 130.76611f), 962) { StopDistance = 0.25f }; obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -345071,18 +345081,18 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-8.38828f, 3.2249968f, 9.224017f), 962); + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-8.38828f, 3.2249968f, 9.224017f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.03130532f, 3.2249997f, 8.909777f), 962) + span35[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.03130532f, 3.2249997f, 8.909777f), 962) { StopDistance = 0.25f }; obj22.Steps = list35; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -345090,21 +345100,21 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) + span36[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) { Aetheryte = EAetheryteLocation.OldSharlayan }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(66.10567f, 5.0999994f, -63.37148f), 962) + span36[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(66.10567f, 5.0999994f, -63.37148f), 962) { StopDistance = 0.25f }; obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -345112,20 +345122,20 @@ public static class AssemblyQuestLoader num2 = 3; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.30914f, 8.920153f, -89.12467f), 962); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.30914f, 8.920153f, -89.12467f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.67595f, 15.025446f, -134.08261f), 962); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.67595f, 15.025446f, -134.08261f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.4629783f, 41.37599f, -142.5033f), 962) + span37[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.4629783f, 41.37599f, -142.5033f), 962) { StopDistance = 0.25f }; obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 7 @@ -345133,21 +345143,21 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span38[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanRostra }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(149.26689f, 18.800978f, -142.65858f), 962) + span38[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(149.26689f, 18.800978f, -142.65858f), 962) { StopDistance = 0.25f }; obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 8 @@ -345155,19 +345165,19 @@ public static class AssemblyQuestLoader num2 = 3; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span39[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanLeveilleurEstate }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span39[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanJourneysEnd }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-82.642426f, 1.0594833f, 30.052902f), 962) + span39[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-82.642426f, 1.0594833f, 30.052902f), 962) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -345179,7 +345189,7 @@ public static class AssemblyQuestLoader obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -345187,14 +345197,14 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span40[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038586u, new Vector3(-0.015319824f, 1.9073486E-06f, -0.77819824f), 987); + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038586u, new Vector3(-0.015319824f, 1.9073486E-06f, -0.77819824f), 987); obj27.Steps = list40; reference30 = obj27; questRoot5.QuestSequence = list30; @@ -345204,16 +345214,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 8; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -345221,16 +345231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038670u, new Vector3(-2.609314f, 1.9073486E-06f, 0.16778564f), 987) + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038670u, new Vector3(-2.609314f, 1.9073486E-06f, 0.16778564f), 987) { StopDistance = 5f }; obj28.Steps = list43; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -345238,28 +345248,28 @@ public static class AssemblyQuestLoader index2 = 4; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.009068698f, 1.151502f, 14.81335f), 987) + span44[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.009068698f, 1.151502f, 14.81335f), 987) { TargetTerritoryId = (ushort)962 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span44[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanBaldesionAnnex }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span44[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanStudium }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038675u, new Vector3(-301.38098f, 18.47832f, 10.849121f), 962); + span44[num2] = new QuestStep(EInteractionType.Interact, 1038675u, new Vector3(-301.38098f, 18.47832f, 10.849121f), 962); obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -345267,33 +345277,33 @@ public static class AssemblyQuestLoader num2 = 3; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2011828u, new Vector3(-320.72937f, 20.248657f, 57.99951f), 962); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span46[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list46; index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA103_04359_Q5_000_071") @@ -345301,31 +345311,31 @@ public static class AssemblyQuestLoader questStep4.DialogueChoices = list47; reference34 = questStep4; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span45[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2011825u, new Vector3(-370.47382f, 20.248657f, 100.1449f), 962); num3 = 6; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span48[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list48; index3 = 1; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = new DialogueChoice + span49[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA103_04359_Q2_000_049") @@ -345333,31 +345343,31 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list49; reference35 = questStep5; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2011826u, new Vector3(-385.36664f, 20.248657f, 43.289795f), 962); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list50; index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span4[num3] = new DialogueChoice + span51[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA103_04359_Q3_000_055") @@ -345367,7 +345377,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference33 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -345375,13 +345385,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); + span52[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); obj31.Steps = list52; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -345389,13 +345399,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); + span53[index2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); obj32.Steps = list53; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = 5 @@ -345403,13 +345413,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); + span54[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); obj33.Steps = list54; reference39 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj34 = new QuestSequence { Sequence = 6 @@ -345417,13 +345427,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962); + span55[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962); obj34.Steps = list55; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span42[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -345431,9 +345441,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) { StopDistance = 5f }; @@ -345446,16 +345456,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot7.Author = list57; index = 9; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -345463,16 +345473,16 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038681u, new Vector3(-281.11694f, 19.003874f, 18.966919f), 962) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038681u, new Vector3(-281.11694f, 19.003874f, 18.966919f), 962) { StopDistance = 5f }; obj36.Steps = list59; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -345480,9 +345490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038682u, new Vector3(-69.13867f, -15.127f, 113.572876f), 962) + span60[num2] = new QuestStep(EInteractionType.Interact, 1038682u, new Vector3(-69.13867f, -15.127f, 113.572876f), 962) { AethernetShortcut = new AethernetShortcut { @@ -345493,7 +345503,7 @@ public static class AssemblyQuestLoader obj37.Steps = list60; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -345501,15 +345511,15 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037079u, new Vector3(-81.04071f, -13.777f, 117.32654f), 962); + span61[index2] = new QuestStep(EInteractionType.Interact, 1037079u, new Vector3(-81.04071f, -13.777f, 117.32654f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037078u, new Vector3(-42.557434f, -14.1693125f, 111.49768f), 962); + span61[index2] = new QuestStep(EInteractionType.Interact, 1037078u, new Vector3(-42.557434f, -14.1693125f, 111.49768f), 962); obj38.Steps = list61; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -345517,13 +345527,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.066784f, -14.169313f, 107.68768f), 962); + span62[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.066784f, -14.169313f, 107.68768f), 962); obj39.Steps = list62; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -345531,16 +345541,16 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span63[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2011831u, new Vector3(-86.90015f, -12.985474f, 130.47986f), 962); num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span4[index3] = new DialogueChoice + span64[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA104_04360_Q3_000_130"), @@ -345551,7 +345561,7 @@ public static class AssemblyQuestLoader obj40.Steps = list63; reference46 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 5 @@ -345559,16 +345569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span65[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2011832u, new Vector3(-74.57086f, -12.985474f, 141.1001f), 962); index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span4[num3] = new DialogueChoice + span66[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA104_04360_Q5_000_150"), @@ -345579,7 +345589,7 @@ public static class AssemblyQuestLoader obj41.Steps = list65; reference48 = obj41; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 6 @@ -345587,16 +345597,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span67[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2011833u, new Vector3(-74.57086f, -12.985474f, 148.11926f), 962); num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span4[index3] = new DialogueChoice + span68[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA104_04360_Q6_000_170"), @@ -345607,7 +345617,7 @@ public static class AssemblyQuestLoader obj42.Steps = list67; reference50 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 7 @@ -345615,16 +345625,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038683u, new Vector3(-36.697998f, -14.169313f, 114.76306f), 962) + span69[num2] = new QuestStep(EInteractionType.Interact, 1038683u, new Vector3(-36.697998f, -14.169313f, 114.76306f), 962) { StopDistance = 6.9f }; obj43.Steps = list69; reference52 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span58[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -345632,11 +345642,11 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.79008f, -16.247002f, 108.36692f), 962); + span70[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.79008f, -16.247002f, 108.36692f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); obj44.Steps = list70; reference53 = obj44; questRoot7.QuestSequence = list58; @@ -345646,16 +345656,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot8.Author = list71; index = 7; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -345663,13 +345673,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); obj45.Steps = list73; reference54 = obj45; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -345677,9 +345687,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) + span74[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) { AethernetShortcut = new AethernetShortcut { @@ -345690,7 +345700,7 @@ public static class AssemblyQuestLoader obj46.Steps = list74; reference55 = obj46; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -345698,42 +345708,44 @@ public static class AssemblyQuestLoader index2 = 6; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038753u, new Vector3(-234.21082f, 12.969517f, -27.054321f), 962); + span75[num2] = new QuestStep(EInteractionType.Interact, 1038753u, new Vector3(-234.21082f, 12.969517f, -27.054321f), 962); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-202.6663f, 13.470648f, -49.497906f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-202.6663f, 13.470648f, -49.497906f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-138.0897f, 21.879826f, -144.57791f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-138.0897f, 21.879826f, -144.57791f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-89.6808f, 24.953402f, -138.54071f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-89.6808f, 24.953402f, -138.54071f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-16.652283f, 41.37599f, -145.70506f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-16.652283f, 41.37599f, -145.70506f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038753u, new Vector3(-77.90129f, 41.37599f, -209.40958f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-77.90129f, 41.37599f, -209.40958f), 962) { + NpcWaitDistance = 1f, + Sprint = false, Comment = "Should auto-trigger the next step once Alisaie is here" }; obj47.Steps = list75; reference56 = obj47; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -345741,18 +345753,18 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038688u, new Vector3(-69.5354f, 18.043928f, -321.40082f), 962); + span76[index2] = new QuestStep(EInteractionType.Interact, 1038688u, new Vector3(-69.5354f, 18.043928f, -321.40082f), 962); obj48.Steps = list76; reference57 = obj48; num++; - span2[num] = new QuestSequence + span72[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -345760,17 +345772,17 @@ public static class AssemblyQuestLoader index2 = 3; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); + span77[num2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037473u, new Vector3(-27.17633f, 170.40298f, -722.46893f), 956); + span77[num2] = new QuestStep(EInteractionType.Interact, 1037473u, new Vector3(-27.17633f, 170.40298f, -722.46893f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037472u, new Vector3(-74.69299f, 170.403f, -755.67255f), 956); + span77[num2] = new QuestStep(EInteractionType.Interact, 1037472u, new Vector3(-74.69299f, 170.403f, -755.67255f), 956); obj49.Steps = list77; reference58 = obj49; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -345778,9 +345790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); obj50.Steps = list78; reference59 = obj50; questRoot8.QuestSequence = list72; @@ -345790,16 +345802,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot9.Author = list79; index = 9; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -345807,13 +345819,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); obj51.Steps = list81; reference60 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -345821,13 +345833,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); + span82[index2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); obj52.Steps = list82; reference61 = obj52; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -345835,9 +345847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span83[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 1038699u, new Vector3(128.00781f, 186.03699f, -740.9324f), 956) { StopDistance = 1f, @@ -345846,15 +345858,15 @@ public static class AssemblyQuestLoader index3 = 1; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = 14024u; + span84[num3] = 14024u; obj54.KillEnemyDataIds = list84; reference63 = obj54; obj53.Steps = list83; reference62 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -345862,13 +345874,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038699u, new Vector3(128.00781f, 186.03699f, -740.9324f), 956); + span85[index2] = new QuestStep(EInteractionType.Interact, 1038699u, new Vector3(128.00781f, 186.03699f, -740.9324f), 956); obj55.Steps = list85; reference64 = obj55; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -345876,9 +345888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span86[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, 1038700u, new Vector3(259.0829f, 166.40231f, -595.69696f), 956) { StopDistance = 1f, @@ -345887,17 +345899,17 @@ public static class AssemblyQuestLoader num3 = 2; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span5[index3] = 14023u; + span87[index3] = 14023u; index3++; - span5[index3] = 14022u; + span87[index3] = 14022u; obj57.KillEnemyDataIds = list87; reference66 = obj57; obj56.Steps = list86; reference65 = obj56; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = 5 @@ -345905,16 +345917,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1038700u, new Vector3(259.0829f, 166.40231f, -595.69696f), 956) + span88[index2] = new QuestStep(EInteractionType.UseItem, 1038700u, new Vector3(259.0829f, 166.40231f, -595.69696f), 956) { ItemId = 2003129u }; obj58.Steps = list88; reference67 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = 6 @@ -345922,18 +345934,18 @@ public static class AssemblyQuestLoader index2 = 4; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.61905f, 182.78828f, -704.0299f), 956); + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.61905f, 182.78828f, -704.0299f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011980u, new Vector3(346.51697f, 209.3385f, -767.7577f), 956) + span89[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011980u, new Vector3(346.51697f, 209.3385f, -767.7577f), 956) { AetherCurrentId = 2818314u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(280.38452f, 216.34708f, -823.3921f), 956); + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(280.38452f, 216.34708f, -823.3921f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1038701u, new Vector3(280.38452f, 216.34708f, -823.3921f), 956) + span89[num2] = new QuestStep(EInteractionType.UseItem, 1038701u, new Vector3(280.38452f, 216.34708f, -823.3921f), 956) { DelaySecondsAtStart = 2f, Mount = false, @@ -345942,7 +345954,7 @@ public static class AssemblyQuestLoader obj59.Steps = list89; reference68 = obj59; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 7 @@ -345950,13 +345962,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038757u, new Vector3(-1.9074707f, 170.403f, -751.5221f), 956); + span90[index2] = new QuestStep(EInteractionType.Interact, 1038757u, new Vector3(-1.9074707f, 170.403f, -751.5221f), 956); obj60.Steps = list90; reference69 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -345964,11 +345976,11 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(254.80028f, 163.44171f, -626.4951f), 956); + span91[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(254.80028f, 163.44171f, -626.4951f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); obj61.Steps = list91; reference70 = obj61; questRoot9.QuestSequence = list80; @@ -345978,16 +345990,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot10.Author = list92; index = 7; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span93[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -345995,13 +346007,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); obj62.Steps = list94; reference71 = obj62; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span93[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -346009,18 +346021,18 @@ public static class AssemblyQuestLoader index2 = 2; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) + span95[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) { Aetheryte = EAetheryteLocation.LabyrinthosArcheion }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037475u, new Vector3(379.14087f, 170.1f, -410.97125f), 956); + span95[num2] = new QuestStep(EInteractionType.Interact, 1037475u, new Vector3(379.14087f, 170.1f, -410.97125f), 956); obj63.Steps = list95; reference72 = obj63; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span93[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -346028,13 +346040,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038712u, new Vector3(415.8236f, 166.41167f, -451.10248f), 956); + span96[index2] = new QuestStep(EInteractionType.Interact, 1038712u, new Vector3(415.8236f, 166.41167f, -451.10248f), 956); obj64.Steps = list96; reference73 = obj64; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span93[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -346042,53 +346054,53 @@ public static class AssemblyQuestLoader index2 = 2; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span97[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1038714u, new Vector3(383.01672f, 166.19273f, -464.7746f), 956); index3 = 6; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list98; reference75 = questStep10; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span97[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1038716u, new Vector3(468.10095f, 166.2036f, -458.2132f), 956); num3 = 6; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span99[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list99; reference76 = questStep11; obj65.Steps = list97; reference74 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span93[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -346096,13 +346108,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038717u, new Vector3(579.91907f, 168.84044f, -517.3572f), 956); + span100[index2] = new QuestStep(EInteractionType.Interact, 1038717u, new Vector3(579.91907f, 168.84044f, -517.3572f), 956); obj66.Steps = list100; reference77 = obj66; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span93[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -346110,16 +346122,16 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2011839u, new Vector3(576.8367f, 168.99365f, -519.18823f), 956) + span101[num2] = new QuestStep(EInteractionType.Snipe, 2011839u, new Vector3(576.8367f, 168.99365f, -519.18823f), 956) { Comment = "Shoot Large Green Bird" }; obj67.Steps = list101; reference78 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span93[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -346127,9 +346139,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038718u, new Vector3(644.9835f, 185.14716f, -130.23578f), 956); + span102[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038718u, new Vector3(644.9835f, 185.14716f, -130.23578f), 956); obj68.Steps = list102; reference79 = obj68; questRoot10.QuestSequence = list93; @@ -346139,16 +346151,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot11.Author = list103; index = 8; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span104[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -346156,13 +346168,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038719u, new Vector3(646.3264f, 185.07715f, -131.97534f), 956); + span105[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038719u, new Vector3(646.3264f, 185.07715f, -131.97534f), 956); obj69.Steps = list105; reference80 = obj69; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -346170,16 +346182,16 @@ public static class AssemblyQuestLoader num2 = 3; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011981u, new Vector3(748.53125f, 106.7063f, 66.75818f), 956) + span106[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011981u, new Vector3(748.53125f, 106.7063f, 66.75818f), 956) { AetherCurrentId = 2818315u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(760.1999f, 145.74788f, -52.025288f), 956); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(760.1999f, 145.74788f, -52.025288f), 956); index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span106[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, 2011840u, new Vector3(828.33594f, 147.8446f, -72.22095f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -346187,15 +346199,15 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = 14020u; + span107[num3] = 14020u; obj71.KillEnemyDataIds = list107; reference82 = obj71; obj70.Steps = list106; reference81 = obj70; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span104[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -346203,9 +346215,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span108[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2011841u, new Vector3(813.6262f, 158.64807f, 126.57361f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -346213,15 +346225,15 @@ public static class AssemblyQuestLoader num3 = 1; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span5 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span5[index3] = 14021u; + span109[index3] = 14021u; obj73.KillEnemyDataIds = list109; reference84 = obj73; obj72.Steps = list108; reference83 = obj72; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -346229,13 +346241,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038722u, new Vector3(621.3015f, 97.13325f, 182.17737f), 956); + span110[index2] = new QuestStep(EInteractionType.Interact, 1038722u, new Vector3(621.3015f, 97.13325f, 182.17737f), 956); obj74.Steps = list110; reference85 = obj74; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span104[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -346243,18 +346255,18 @@ public static class AssemblyQuestLoader index2 = 2; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(483.16574f, 83.132675f, 74.693695f), 956) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(483.16574f, 83.132675f, 74.693695f), 956) { Comment = "Avoids aggroing some enemies on the hill" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011842u, new Vector3(492.1797f, 64.86609f, -44.571655f), 956); + span111[num2] = new QuestStep(EInteractionType.Interact, 2011842u, new Vector3(492.1797f, 64.86609f, -44.571655f), 956); obj75.Steps = list111; reference86 = obj75; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span104[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -346262,74 +346274,74 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span112[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); index3 = 6; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list113; reference88 = questStep12; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span112[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1038707u, new Vector3(455.80212f, 65.16199f, -150.04199f), 956); num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list114; reference89 = questStep13; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span112[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1038708u, new Vector3(408.31604f, 65.3329f, -130.11371f), 956); index3 = 6; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list115; reference90 = questStep14; obj76.Steps = list112; reference87 = obj76; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span104[num]; QuestSequence obj77 = new QuestSequence { Sequence = 6 @@ -346337,13 +346349,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011843u, new Vector3(312.64197f, 97.3678f, -257.34344f), 956); + span116[num2] = new QuestStep(EInteractionType.Interact, 2011843u, new Vector3(312.64197f, 97.3678f, -257.34344f), 956); obj77.Steps = list116; reference91 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span104[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -346351,9 +346363,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038732u, new Vector3(321.43127f, 97.50893f, -279.92682f), 956) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038732u, new Vector3(321.43127f, 97.50893f, -279.92682f), 956) { StopDistance = 5f }; @@ -346366,16 +346378,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot12.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -346383,16 +346395,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038731u, new Vector3(324.84924f, 97.07327f, -282.21564f), 956) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038731u, new Vector3(324.84924f, 97.07327f, -282.21564f), 956) { StopDistance = 5f }; obj79.Steps = list120; reference93 = obj79; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -346400,19 +346412,19 @@ public static class AssemblyQuestLoader num2 = 2; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(304.306f, 84.01365f, -292.01114f), 956) + span121[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(304.306f, 84.01365f, -292.01114f), 956) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); + span121[index2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); obj80.Steps = list121; reference94 = obj80; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -346420,13 +346432,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038738u, new Vector3(177.05042f, 56.567654f, -409.41486f), 956); + span122[num2] = new QuestStep(EInteractionType.Interact, 1038738u, new Vector3(177.05042f, 56.567654f, -409.41486f), 956); obj81.Steps = list122; reference95 = obj81; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -346434,16 +346446,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.15488f, 81.17488f, -534.99316f), 956) + span123[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.15488f, 81.17488f, -534.99316f), 956) { StopDistance = 0.25f }; obj82.Steps = list123; reference96 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -346451,9 +346463,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038740u, new Vector3(-256.27533f, 79.75535f, -502.12863f), 956); + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038740u, new Vector3(-256.27533f, 79.75535f, -502.12863f), 956); obj83.Steps = list124; reference97 = obj83; questRoot12.QuestSequence = list119; @@ -346463,16 +346475,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot13.Author = list125; index = 4; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span126[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -346480,13 +346492,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038741u, new Vector3(-257.9538f, 79.7362f, -502.06763f), 956); + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038741u, new Vector3(-257.9538f, 79.7362f, -502.06763f), 956); obj84.Steps = list127; reference98 = obj84; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span126[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -346494,13 +346506,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); + span128[num2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); obj85.Steps = list128; reference99 = obj85; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -346508,18 +346520,18 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.34096f, 71.49686f, -241.08495f), 956) + span129[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.34096f, 71.49686f, -241.08495f), 956) { Comment = "Needed for Navmesh" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038744u, new Vector3(315.4497f, 96.90322f, -259.23553f), 956); + span129[index2] = new QuestStep(EInteractionType.Interact, 1038744u, new Vector3(315.4497f, 96.90322f, -259.23553f), 956); obj86.Steps = list129; reference100 = obj86; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span126[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -346527,9 +346539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038747u, new Vector3(-1.6022339f, 41.37599f, -141.16125f), 962) + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038747u, new Vector3(-1.6022339f, 41.37599f, -141.16125f), 962) { StopDistance = 5f }; @@ -346542,16 +346554,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "liza"; + span131[index] = "liza"; questRoot14.Author = list131; index = 6; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span132[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -346559,16 +346571,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) { StopDistance = 5f }; obj88.Steps = list133; reference102 = obj88; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span132[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -346576,16 +346588,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038745u, new Vector3(1.663208f, 41.37599f, -141.00867f), 962) + span134[num2] = new QuestStep(EInteractionType.Interact, 1038745u, new Vector3(1.663208f, 41.37599f, -141.00867f), 962) { StopDistance = 5f }; obj89.Steps = list134; reference103 = obj89; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span132[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -346593,16 +346605,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) + span135[index2] = new QuestStep(EInteractionType.Interact, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) { StopDistance = 5f }; obj90.Steps = list135; reference104 = obj90; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span132[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -346610,9 +346622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040284u, new Vector3(219.22632f, 25.041138f, -160.60126f), 962) + span136[num2] = new QuestStep(EInteractionType.Interact, 1040284u, new Vector3(219.22632f, 25.041138f, -160.60126f), 962) { AethernetShortcut = new AethernetShortcut { @@ -346623,7 +346635,7 @@ public static class AssemblyQuestLoader obj91.Steps = list136; reference105 = obj91; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span132[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -346631,13 +346643,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040285u, new Vector3(222.03394f, 21.878136f, -120.43945f), 962); + span137[index2] = new QuestStep(EInteractionType.Interact, 1040285u, new Vector3(222.03394f, 21.878136f, -120.43945f), 962); obj92.Steps = list137; reference106 = obj92; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span132[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -346645,9 +346657,9 @@ public static class AssemblyQuestLoader index2 = 2; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span138[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AethernetShortcut = new AethernetShortcut @@ -346657,7 +346669,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987); + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987); obj93.Steps = list138; reference107 = obj93; questRoot14.QuestSequence = list132; @@ -346667,16 +346679,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot15.Author = list139; index = 8; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -346684,13 +346696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041250u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041250u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); obj94.Steps = list141; reference108 = obj94; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -346698,18 +346710,18 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) + span142[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) { TargetTerritoryId = (ushort)962 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038592u, new Vector3(-83.05487f, 6.6169996f, -39.383606f), 962); + span142[num2] = new QuestStep(EInteractionType.Interact, 1038592u, new Vector3(-83.05487f, 6.6169996f, -39.383606f), 962); obj95.Steps = list142; reference109 = obj95; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span140[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -346717,13 +346729,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011947u, new Vector3(-15.4574585f, 2.7922974f, -8.98761f), 962); + span143[index2] = new QuestStep(EInteractionType.Interact, 2011947u, new Vector3(-15.4574585f, 2.7922974f, -8.98761f), 962); obj96.Steps = list143; reference110 = obj96; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span140[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -346731,13 +346743,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957); + span144[num2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957); obj97.Steps = list144; reference111 = obj97; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span140[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -346745,16 +346757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) + span145[index2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) { DisableNavmesh = true }; obj98.Steps = list145; reference112 = obj98; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span140[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -346762,16 +346774,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) + span146[num2] = new QuestStep(EInteractionType.Emote, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) { Emote = EEmote.Deny }; obj99.Steps = list146; reference113 = obj99; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span140[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -346779,13 +346791,13 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038598u, new Vector3(187.42651f, 9.9744425f, 592.2178f), 957); + span147[index2] = new QuestStep(EInteractionType.Interact, 1038598u, new Vector3(187.42651f, 9.9744425f, 592.2178f), 957); obj100.Steps = list147; reference114 = obj100; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span140[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -346793,9 +346805,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038597u, new Vector3(189.25769f, 9.9744425f, 590.0206f), 957); + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038597u, new Vector3(189.25769f, 9.9744425f, 590.0206f), 957); obj101.Steps = list148; reference115 = obj101; questRoot15.QuestSequence = list140; @@ -346805,16 +346817,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot16.Author = list149; index = 4; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -346822,13 +346834,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038600u, new Vector3(189.92896f, 9.9744425f, 589.89844f), 957); + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038600u, new Vector3(189.92896f, 9.9744425f, 589.89844f), 957); obj102.Steps = list151; reference116 = obj102; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span150[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -346836,30 +346848,30 @@ public static class AssemblyQuestLoader index2 = 6; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) + span152[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) { StopDistance = 5f, Aetheryte = EAetheryteLocation.ThavnairYedlihmad }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011948u, new Vector3(204.66919f, 2.243042f, 715.4192f), 957); + span152[num2] = new QuestStep(EInteractionType.Interact, 2011948u, new Vector3(204.66919f, 2.243042f, 715.4192f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) + span152[num2] = new QuestStep(EInteractionType.Interact, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) { StopDistance = 0.25f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011949u, new Vector3(200f, 1.7547607f, 768.9784f), 957); + span152[num2] = new QuestStep(EInteractionType.Interact, 2011949u, new Vector3(200f, 1.7547607f, 768.9784f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037623u, new Vector3(220.78271f, 1.8349868f, 759.4263f), 957); + span152[num2] = new QuestStep(EInteractionType.Interact, 1037623u, new Vector3(220.78271f, 1.8349868f, 759.4263f), 957); obj103.Steps = list152; reference117 = obj103; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span150[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -346867,24 +346879,24 @@ public static class AssemblyQuestLoader num2 = 3; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(223.328f, -0.6f, 752.7248f), 957) + span153[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(223.328f, -0.6f, 752.7248f), 957) { DisableNavmesh = true, Sprint = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.03053f, 0.7659681f, 732.0563f), 957) + span153[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.03053f, 0.7659681f, 732.0563f), 957) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038606u, new Vector3(277.72937f, 2.9636285f, 703.7003f), 957); + span153[index2] = new QuestStep(EInteractionType.Interact, 1038606u, new Vector3(277.72937f, 2.9636285f, 703.7003f), 957); obj104.Steps = list153; reference118 = obj104; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -346892,9 +346904,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); obj105.Steps = list154; reference119 = obj105; questRoot16.QuestSequence = list150; @@ -346904,16 +346916,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot17.Author = list155; index = 7; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -346921,13 +346933,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); obj106.Steps = list157; reference120 = obj106; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span156[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -346935,13 +346947,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); + span158[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); obj107.Steps = list158; reference121 = obj107; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span156[num]; QuestSequence obj108 = new QuestSequence { Sequence = 2 @@ -346949,30 +346961,30 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span159[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957); num3 = 3; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span4[index3] = new DialogueChoice + span160[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q2_000_086"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A2_000_088") }; index3++; - span4[index3] = new DialogueChoice + span160[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q3_000_096"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A3_000_098") }; index3++; - span4[index3] = new DialogueChoice + span160[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q5_000_106"), @@ -346983,7 +346995,7 @@ public static class AssemblyQuestLoader obj108.Steps = list159; reference122 = obj108; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span156[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -346991,34 +347003,34 @@ public static class AssemblyQuestLoader index2 = 3; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9156f, 4.763735f, 657.83264f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9156f, 4.763735f, 657.83264f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.03275f, 4.763736f, 658.2807f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.03275f, 4.763736f, 658.2807f), 957); num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span161[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1037626u, new Vector3(166.61316f, 4.763736f, 681.7273f), 957); index3 = 3; List list162 = new List(index3); CollectionsMarshal.SetCount(list162, index3); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span4[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q6_000_147"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A6_000_149") }; num3++; - span4[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q7_000_157"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A7_000_158") }; num3++; - span4[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q8_000_162"), @@ -347029,7 +347041,7 @@ public static class AssemblyQuestLoader obj109.Steps = list161; reference124 = obj109; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span156[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -347037,30 +347049,30 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span163[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1037624u, new Vector3(213.91614f, 15.136713f, 517.72327f), 957); num3 = 3; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span4[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q9_000_198"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A9_000_200") }; index3++; - span4[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q10_000_207"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A10_000_209") }; index3++; - span4[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q11_000_216"), @@ -347071,7 +347083,7 @@ public static class AssemblyQuestLoader obj110.Steps = list163; reference126 = obj110; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span156[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -347079,16 +347091,16 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(199.48804f, 1.769943f, 738.9843f), 957) + span165[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(199.48804f, 1.769943f, 738.9843f), 957) { StopDistance = 0.25f }; obj111.Steps = list165; reference128 = obj111; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span156[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -347096,9 +347108,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038609u, new Vector3(199.35901f, 5.873753f, 612.787f), 957); + span166[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038609u, new Vector3(199.35901f, 5.873753f, 612.787f), 957); obj112.Steps = list166; reference129 = obj112; questRoot17.QuestSequence = list156; @@ -347108,16 +347120,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot18.Author = list167; index = 8; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span168[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -347125,16 +347137,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038611u, new Vector3(201.86157f, 5.880045f, 612.02405f), 957) + span169[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038611u, new Vector3(201.86157f, 5.880045f, 612.02405f), 957) { StopDistance = 5f }; obj113.Steps = list169; reference130 = obj113; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -347142,16 +347154,16 @@ public static class AssemblyQuestLoader num2 = 2; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span170[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.AcceptQuest, 1041331u, new Vector3(202.4414f, 1.769943f, 727.7484f), 957); index3 = 1; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span4 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span4[num3] = new DialogueChoice + span171[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/044/AktKza201_04489", @@ -347162,11 +347174,11 @@ public static class AssemblyQuestLoader questStep18.PickUpQuestId = new QuestId(4489); reference132 = questStep18; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011951u, new Vector3(105.1499f, 7.7667847f, 581.5061f), 957); + span170[index2] = new QuestStep(EInteractionType.Interact, 2011951u, new Vector3(105.1499f, 7.7667847f, 581.5061f), 957); obj114.Steps = list170; reference131 = obj114; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -347174,13 +347186,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011952u, new Vector3(-13.290649f, 32.333862f, 499.07666f), 957); + span172[num2] = new QuestStep(EInteractionType.Interact, 2011952u, new Vector3(-13.290649f, 32.333862f, 499.07666f), 957); obj115.Steps = list172; reference133 = obj115; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -347188,9 +347200,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span173[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, 1038612u, new Vector3(31.937134f, 37.463673f, 379.5985f), 957) { StopDistance = 0.25f, @@ -347199,15 +347211,15 @@ public static class AssemblyQuestLoader num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span5[index3] = 14006u; + span174[index3] = 14006u; obj117.KillEnemyDataIds = list174; reference135 = obj117; obj116.Steps = list173; reference134 = obj116; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span168[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -347215,13 +347227,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038612u, new Vector3(31.937134f, 37.463673f, 379.5985f), 957); + span175[num2] = new QuestStep(EInteractionType.Interact, 1038612u, new Vector3(31.937134f, 37.463673f, 379.5985f), 957); obj118.Steps = list175; reference136 = obj118; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span168[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -347229,18 +347241,18 @@ public static class AssemblyQuestLoader num2 = 2; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011990u, new Vector3(-176.10437f, 21.530457f, 537.8346f), 957) + span176[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011990u, new Vector3(-176.10437f, 21.530457f, 537.8346f), 957) { AetherCurrentId = 2818329u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); + span176[index2] = new QuestStep(EInteractionType.Interact, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); obj119.Steps = list176; reference137 = obj119; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -347248,15 +347260,15 @@ public static class AssemblyQuestLoader index2 = 2; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957); + span177[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037645u, new Vector3(-271.0155f, 0.7022661f, 588.8303f), 957); + span177[num2] = new QuestStep(EInteractionType.Interact, 1037645u, new Vector3(-271.0155f, 0.7022661f, 588.8303f), 957); obj120.Steps = list177; reference138 = obj120; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -347264,9 +347276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); obj121.Steps = list178; reference139 = obj121; questRoot18.QuestSequence = list168; @@ -347276,16 +347288,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot19.Author = list179; index = 10; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span180[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -347293,13 +347305,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); obj122.Steps = list181; reference140 = obj122; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span180[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -347307,13 +347319,13 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038620u, new Vector3(-477.68372f, 5.0817194f, 19.21106f), 957); + span182[index2] = new QuestStep(EInteractionType.Interact, 1038620u, new Vector3(-477.68372f, 5.0817194f, 19.21106f), 957); obj123.Steps = list182; reference141 = obj123; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -347321,19 +347333,19 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) + span183[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) { StopDistance = 5f, Aetheryte = EAetheryteLocation.ThavnairGreatWork }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); + span183[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); obj124.Steps = list183; reference142 = obj124; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span180[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -347341,13 +347353,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); + span184[index2] = new QuestStep(EInteractionType.Interact, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); obj125.Steps = list184; reference143 = obj125; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -347355,21 +347367,21 @@ public static class AssemblyQuestLoader index2 = 4; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038636u, new Vector3(-485.70996f, 49.103825f, 152.91064f), 957) + span185[num2] = new QuestStep(EInteractionType.Interact, 1038636u, new Vector3(-485.70996f, 49.103825f, 152.91064f), 957) { StopDistance = 5f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) + span185[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) { StopDistance = 4f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-436.3368f, 38.647118f, 166.13683f), 957); + span185[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-436.3368f, 38.647118f, 166.13683f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) + span185[num2] = new QuestStep(EInteractionType.WalkTo, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -347377,7 +347389,7 @@ public static class AssemblyQuestLoader obj126.Steps = list185; reference144 = obj126; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 5 @@ -347385,21 +347397,21 @@ public static class AssemblyQuestLoader num2 = 4; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041219u, new Vector3(-425.43683f, 38.413155f, 160.11292f), 957) + span186[index2] = new QuestStep(EInteractionType.Interact, 1041219u, new Vector3(-425.43683f, 38.413155f, 160.11292f), 957) { StopDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041219u, new Vector3(-419.6078f, 43.950115f, 87.3025f), 957) + span186[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041219u, new Vector3(-419.6078f, 43.950115f, 87.3025f), 957) { StopDistance = 4f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.35034f, 46.160213f, 93.2392f), 957); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.35034f, 46.160213f, 93.2392f), 957); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) + span186[index2] = new QuestStep(EInteractionType.WalkTo, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -347407,7 +347419,7 @@ public static class AssemblyQuestLoader obj127.Steps = list186; reference145 = obj127; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span180[num]; QuestSequence obj128 = new QuestSequence { Sequence = 6 @@ -347415,24 +347427,24 @@ public static class AssemblyQuestLoader index2 = 4; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) + span187[num2] = new QuestStep(EInteractionType.Interact, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) { StopDistance = 5f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041220u, new Vector3(-444.7032f, 49.551f, 97.1969f), 957) + span187[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041220u, new Vector3(-444.7032f, 49.551f, 97.1969f), 957) { StopDistance = 4f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-433.19608f, 46.94587f, 93.295135f), 957) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-433.19608f, 46.94587f, 93.295135f), 957) { StopDistance = 0.35f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) + span187[num2] = new QuestStep(EInteractionType.WalkTo, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -347440,7 +347452,7 @@ public static class AssemblyQuestLoader obj128.Steps = list187; reference146 = obj128; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = 7 @@ -347448,21 +347460,21 @@ public static class AssemblyQuestLoader num2 = 4; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) + span188[index2] = new QuestStep(EInteractionType.Interact, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) { StopDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041221u, new Vector3(-484.5909f, 54.18516f, 128.3601f), 957) + span188[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041221u, new Vector3(-484.5909f, 54.18516f, 128.3601f), 957) { StopDistance = 4f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-472.65085f, 53.779083f, 124.34451f), 957); + span188[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-472.65085f, 53.779083f, 124.34451f), 957); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) + span188[index2] = new QuestStep(EInteractionType.WalkTo, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -347470,7 +347482,7 @@ public static class AssemblyQuestLoader obj129.Steps = list188; reference147 = obj129; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span180[num]; QuestSequence obj130 = new QuestSequence { Sequence = 8 @@ -347478,16 +347490,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) + span189[num2] = new QuestStep(EInteractionType.Interact, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) { StopDistance = 5f }; obj130.Steps = list189; reference148 = obj130; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -347495,9 +347507,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); obj131.Steps = list190; reference149 = obj131; questRoot19.QuestSequence = list180; @@ -347507,16 +347519,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot20.Author = list191; index = 7; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span192[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -347524,13 +347536,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); obj132.Steps = list193; reference150 = obj132; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span192[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -347538,9 +347550,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span194[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, 1038638u, new Vector3(-230.6402f, 27.619656f, 23.727722f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -347548,15 +347560,15 @@ public static class AssemblyQuestLoader index3 = 1; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span5[num3] = 14004u; + span195[num3] = 14004u; obj134.KillEnemyDataIds = list195; reference152 = obj134; obj133.Steps = list194; reference151 = obj133; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span192[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -347564,13 +347576,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038638u, new Vector3(-230.6402f, 27.619656f, 23.727722f), 957); + span196[num2] = new QuestStep(EInteractionType.Interact, 1038638u, new Vector3(-230.6402f, 27.619656f, 23.727722f), 957); obj135.Steps = list196; reference153 = obj135; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span192[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -347578,13 +347590,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038639u, new Vector3(-15.030151f, 84.48873f, -71.000244f), 957); + span197[index2] = new QuestStep(EInteractionType.Interact, 1038639u, new Vector3(-15.030151f, 84.48873f, -71.000244f), 957); obj136.Steps = list197; reference154 = obj136; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span192[num]; QuestSequence obj137 = new QuestSequence { Sequence = 4 @@ -347592,13 +347604,13 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011954u, new Vector3(31.60144f, 90.22656f, -154.65027f), 957); + span198[num2] = new QuestStep(EInteractionType.Interact, 2011954u, new Vector3(31.60144f, 90.22656f, -154.65027f), 957); obj137.Steps = list198; reference155 = obj137; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span192[num]; QuestSequence obj138 = new QuestSequence { Sequence = 5 @@ -347606,13 +347618,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038641u, new Vector3(34.62268f, 90.26942f, -159.80774f), 957); + span199[index2] = new QuestStep(EInteractionType.Interact, 1038641u, new Vector3(34.62268f, 90.26942f, -159.80774f), 957); obj138.Steps = list199; reference156 = obj138; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span192[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -347620,9 +347632,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) + span200[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -347635,16 +347647,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot21.Author = list201; index = 8; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span202[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -347652,13 +347664,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); + span203[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); obj140.Steps = list203; reference158 = obj140; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span202[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -347666,18 +347678,18 @@ public static class AssemblyQuestLoader index2 = 2; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) { PickUpQuestId = new QuestId(4203) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038642u, new Vector3(-384.1764f, 12.2027235f, 28.244385f), 957); + span204[num2] = new QuestStep(EInteractionType.Interact, 1038642u, new Vector3(-384.1764f, 12.2027235f, 28.244385f), 957); obj141.Steps = list204; reference159 = obj141; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span202[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -347685,16 +347697,16 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span205[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1038642u, new Vector3(-384.1764f, 12.2027235f, 28.244385f), 957); num3 = 1; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span4[index3] = new DialogueChoice + span206[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA118_04374_Q1_000_041") @@ -347704,7 +347716,7 @@ public static class AssemblyQuestLoader obj142.Steps = list205; reference160 = obj142; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span202[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -347712,17 +347724,17 @@ public static class AssemblyQuestLoader index2 = 3; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); + span207[num2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037648u, new Vector3(-562.005f, 9.817466f, -585.1987f), 957); + span207[num2] = new QuestStep(EInteractionType.Interact, 1037648u, new Vector3(-562.005f, 9.817466f, -585.1987f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); + span207[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); obj143.Steps = list207; reference162 = obj143; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span202[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 @@ -347730,13 +347742,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038645u, new Vector3(-549.24854f, 9.817465f, -563.04266f), 957); + span208[index2] = new QuestStep(EInteractionType.Interact, 1038645u, new Vector3(-549.24854f, 9.817465f, -563.04266f), 957); obj144.Steps = list208; reference163 = obj144; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span202[num]; QuestSequence obj145 = new QuestSequence { Sequence = 5 @@ -347744,16 +347756,16 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span209[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1038648u, new Vector3(-557.641f, 9.672808f, -555.04694f), 957); index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span4[num3] = new DialogueChoice + span210[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA118_04374_Q2_000_141") @@ -347763,7 +347775,7 @@ public static class AssemblyQuestLoader obj145.Steps = list209; reference164 = obj145; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span202[num]; QuestSequence obj146 = new QuestSequence { Sequence = 6 @@ -347771,16 +347783,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.68971f, 88.84356f, -608.6588f), 957) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.68971f, 88.84356f, -608.6588f), 957) { StopDistance = 0.25f }; obj146.Steps = list211; reference166 = obj146; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span202[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -347788,9 +347800,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); + span212[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); obj147.Steps = list212; reference167 = obj147; questRoot21.QuestSequence = list202; @@ -347800,16 +347812,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot22.Author = list213; index = 5; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span214[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -347817,13 +347829,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); + span215[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); obj148.Steps = list215; reference168 = obj148; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span214[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -347831,26 +347843,26 @@ public static class AssemblyQuestLoader index2 = 4; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.02301f, 95.24942f, -697.3925f), 957); + span216[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.02301f, 95.24942f, -697.3925f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.47051f, 99.96379f, -711.17303f), 957); + span216[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.47051f, 99.96379f, -711.17303f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011991u, new Vector3(-49.271423f, 94.0719f, -710.7805f), 957) + span216[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011991u, new Vector3(-49.271423f, 94.0719f, -710.7805f), 957) { DisableNavmesh = true, AetherCurrentId = 2818330u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) + span216[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj149.Steps = list216; reference169 = obj149; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span214[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -347858,16 +347870,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span217[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1038651u, new Vector3(-699.67194f, -0.06901036f, -565.0569f), 957); num3 = 1; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span4 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span4[index3] = new DialogueChoice + span218[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA119_04375_Q1_000_056") @@ -347877,7 +347889,7 @@ public static class AssemblyQuestLoader obj150.Steps = list217; reference170 = obj150; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span214[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -347885,16 +347897,16 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038652u, new Vector3(-704.09705f, -0.090369135f, -562.4323f), 957) + span219[num2] = new QuestStep(EInteractionType.Interact, 1038652u, new Vector3(-704.09705f, -0.090369135f, -562.4323f), 957) { StopDistance = 6f }; obj151.Steps = list219; reference172 = obj151; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span214[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -347902,9 +347914,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957) + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -347917,16 +347929,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot23.Author = list221; index = 4; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span222[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -347934,13 +347946,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957); + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957); obj153.Steps = list223; reference174 = obj153; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span222[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -347948,13 +347960,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038656u, new Vector3(203.96729f, 60.34319f, -595.8496f), 957); + span224[index2] = new QuestStep(EInteractionType.Interact, 1038656u, new Vector3(203.96729f, 60.34319f, -595.8496f), 957); obj154.Steps = list224; reference175 = obj154; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span222[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -347962,13 +347974,13 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038657u, new Vector3(201.98364f, 60.34776f, -594.0185f), 957); + span225[num2] = new QuestStep(EInteractionType.Interact, 1038657u, new Vector3(201.98364f, 60.34776f, -594.0185f), 957); obj155.Steps = list225; reference176 = obj155; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span222[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -347976,9 +347988,9 @@ public static class AssemblyQuestLoader num2 = 2; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span226[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -347989,7 +348001,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038589u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038589u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); obj156.Steps = list226; reference177 = obj156; questRoot23.QuestSequence = list222; @@ -347999,16 +348011,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot24.Author = list227; index = 6; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span228[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -348016,16 +348028,16 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987) + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987) { StopDistance = 5f }; obj157.Steps = list229; reference178 = obj157; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -348033,16 +348045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957) + span230[index2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj158.Steps = list230; reference179 = obj158; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span228[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -348050,13 +348062,13 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011956u, new Vector3(-632.04395f, -0.015319824f, -659.6018f), 957); + span231[num2] = new QuestStep(EInteractionType.Interact, 2011956u, new Vector3(-632.04395f, -0.015319824f, -659.6018f), 957); obj159.Steps = list231; reference180 = obj159; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span228[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -348064,9 +348076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 957) + span232[index2] = new QuestStep(EInteractionType.Duty, null, null, 957) { DutyOptions = new DutyOptions { @@ -348077,12 +348089,12 @@ public static class AssemblyQuestLoader obj160.Steps = list232; reference181 = obj160; num++; - span2[num] = new QuestSequence + span228[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span228[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -348090,9 +348102,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); obj161.Steps = list233; reference182 = obj161; questRoot24.QuestSequence = list228; @@ -348102,16 +348114,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot25.Author = list234; index = 8; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -348119,13 +348131,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); obj162.Steps = list236; reference183 = obj162; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -348133,13 +348145,13 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040283u, new Vector3(210.31506f, 60.712387f, -600.76294f), 957); + span237[num2] = new QuestStep(EInteractionType.Interact, 1040283u, new Vector3(210.31506f, 60.712387f, -600.76294f), 957); obj163.Steps = list237; reference184 = obj163; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -348147,16 +348159,16 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040255u, new Vector3(57.26709f, -27.000013f, 177.5387f), 963) + span238[index2] = new QuestStep(EInteractionType.Interact, 1040255u, new Vector3(57.26709f, -27.000013f, 177.5387f), 963) { StopDistance = 5f }; obj164.Steps = list238; reference185 = obj164; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -348164,18 +348176,18 @@ public static class AssemblyQuestLoader index2 = 2; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span239[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAlzadaalsPeace }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040256u, new Vector3(-4.135254f, -1.9999973f, 85.40466f), 963); + span239[num2] = new QuestStep(EInteractionType.Interact, 1040256u, new Vector3(-4.135254f, -1.9999973f, 85.40466f), 963); obj165.Steps = list239; reference186 = obj165; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj166 = new QuestSequence { Sequence = 4 @@ -348183,13 +348195,13 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040257u, new Vector3(-99.3515f, 20f, 110.52112f), 963); + span240[index2] = new QuestStep(EInteractionType.Interact, 1040257u, new Vector3(-99.3515f, 20f, 110.52112f), 963); obj166.Steps = list240; reference187 = obj166; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span235[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -348197,13 +348209,13 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040258u, new Vector3(-149.43164f, 27.999998f, 171.12988f), 963); + span241[num2] = new QuestStep(EInteractionType.Interact, 1040258u, new Vector3(-149.43164f, 27.999998f, 171.12988f), 963); obj167.Steps = list241; reference188 = obj167; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span235[num]; QuestSequence obj168 = new QuestSequence { Sequence = 6 @@ -348211,23 +348223,23 @@ public static class AssemblyQuestLoader num2 = 3; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span242[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAirship }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span242[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMeghaduta }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040259u, new Vector3(-341.93945f, 55f, -70.603516f), 963); + span242[index2] = new QuestStep(EInteractionType.Interact, 1040259u, new Vector3(-341.93945f, 55f, -70.603516f), 963); obj168.Steps = list242; reference189 = obj168; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span235[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -348235,9 +348247,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040260u, new Vector3(-377.27936f, 45.00252f, -28.610718f), 963); + span243[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040260u, new Vector3(-377.27936f, 45.00252f, -28.610718f), 963); obj169.Steps = list243; reference190 = obj169; questRoot25.QuestSequence = list235; @@ -348247,16 +348259,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot26.Author = list244; index = 7; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span245[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -348264,13 +348276,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040261u, new Vector3(-377.61505f, 45.002518f, -29.922974f), 963); + span246[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040261u, new Vector3(-377.61505f, 45.002518f, -29.922974f), 963); obj170.Steps = list246; reference191 = obj170; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span245[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -348278,13 +348290,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040262u, new Vector3(-237.01843f, 36f, 58.976074f), 963); + span247[num2] = new QuestStep(EInteractionType.Interact, 1040262u, new Vector3(-237.01843f, 36f, 58.976074f), 963); obj171.Steps = list247; reference192 = obj171; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span245[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -348292,18 +348304,18 @@ public static class AssemblyQuestLoader num2 = 2; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span248[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanRuveydahFibers }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040264u, new Vector3(-106.49274f, 30.999998f, -14.54187f), 963); + span248[index2] = new QuestStep(EInteractionType.Interact, 1040264u, new Vector3(-106.49274f, 30.999998f, -14.54187f), 963); obj172.Steps = list248; reference193 = obj172; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span245[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -348311,13 +348323,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040266u, new Vector3(3.982544f, -2.9207662E-05f, 0.99176025f), 963); + span249[num2] = new QuestStep(EInteractionType.Interact, 1040266u, new Vector3(3.982544f, -2.9207662E-05f, 0.99176025f), 963); obj173.Steps = list249; reference194 = obj173; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span245[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -348325,13 +348337,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040268u, new Vector3(87.5105f, 1.8631812f, -121.41614f), 963); + span250[index2] = new QuestStep(EInteractionType.Interact, 1040268u, new Vector3(87.5105f, 1.8631812f, -121.41614f), 963); obj174.Steps = list250; reference195 = obj174; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span245[num]; QuestSequence obj175 = new QuestSequence { Sequence = 5 @@ -348339,14 +348351,14 @@ public static class AssemblyQuestLoader index2 = 2; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span251[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHighCrucible }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) + span251[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -348358,7 +348370,7 @@ public static class AssemblyQuestLoader obj175.Steps = list251; reference196 = obj175; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span245[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -348366,9 +348378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span252[index2]; QuestStep obj177 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 6f @@ -348376,9 +348388,9 @@ public static class AssemblyQuestLoader index3 = 1; List list253 = new List(index3); CollectionsMarshal.SetCount(list253, index3); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span4[num3] = new DialogueChoice + span253[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA123_04379_Q1_000_163") @@ -348394,16 +348406,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; + span254[index] = "liza"; questRoot27.Author = list254; index = 7; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span255[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -348411,13 +348423,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038769u, new Vector3(-88.700745f, 3.8989394f, 0.8086548f), 962); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038769u, new Vector3(-88.700745f, 3.8989394f, 0.8086548f), 962); obj178.Steps = list256; reference199 = obj178; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span255[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -348425,13 +348437,13 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038771u, new Vector3(-107.49988f, 3.8006456f, 26.29126f), 962); + span257[index2] = new QuestStep(EInteractionType.Interact, 1038771u, new Vector3(-107.49988f, 3.8006456f, 26.29126f), 962); obj179.Steps = list257; reference200 = obj179; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span255[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -348439,9 +348451,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038773u, new Vector3(-280.232f, 20f, -67.36859f), 962) + span258[num2] = new QuestStep(EInteractionType.Interact, 1038773u, new Vector3(-280.232f, 20f, -67.36859f), 962) { AethernetShortcut = new AethernetShortcut { @@ -348452,7 +348464,7 @@ public static class AssemblyQuestLoader obj180.Steps = list258; reference201 = obj180; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span255[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -348460,13 +348472,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038776u, new Vector3(-310.78058f, 20.0375f, -92.82062f), 962); + span259[index2] = new QuestStep(EInteractionType.Interact, 1038776u, new Vector3(-310.78058f, 20.0375f, -92.82062f), 962); obj181.Steps = list259; reference202 = obj181; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span255[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -348474,16 +348486,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962) + span260[num2] = new QuestStep(EInteractionType.Interact, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962) { StopDistance = 5f }; obj182.Steps = list260; reference203 = obj182; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span255[num]; QuestSequence obj183 = new QuestSequence { Sequence = 5 @@ -348491,13 +348503,13 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038760u, new Vector3(-298.5733f, 22.423145f, -149.67578f), 962); + span261[index2] = new QuestStep(EInteractionType.Interact, 1038760u, new Vector3(-298.5733f, 22.423145f, -149.67578f), 962); obj183.Steps = list261; reference204 = obj183; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span255[num]; QuestSequence obj184 = new QuestSequence { Sequence = byte.MaxValue @@ -348505,9 +348517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038780u, new Vector3(-394.91876f, 20.8f, -107.927124f), 962); + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038780u, new Vector3(-394.91876f, 20.8f, -107.927124f), 962); obj184.Steps = list262; reference205 = obj184; questRoot27.QuestSequence = list255; @@ -348517,16 +348529,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot28.Author = list263; index = 4; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span264[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -348534,13 +348546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038781u, new Vector3(-393.2403f, 20.8f, -105.760315f), 962); + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038781u, new Vector3(-393.2403f, 20.8f, -105.760315f), 962); obj185.Steps = list265; reference206 = obj185; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span264[num]; QuestSequence obj186 = new QuestSequence { Sequence = 1 @@ -348548,9 +348560,9 @@ public static class AssemblyQuestLoader index2 = 2; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span266[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AethernetShortcut = new AethernetShortcut @@ -348560,11 +348572,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038784u, new Vector3(-0.22894287f, 1.9073486E-06f, -11.12384f), 987); + span266[num2] = new QuestStep(EInteractionType.Interact, 1038784u, new Vector3(-0.22894287f, 1.9073486E-06f, -11.12384f), 987); obj186.Steps = list266; reference207 = obj186; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span264[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -348572,9 +348584,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span267[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -348582,9 +348594,9 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span4[index3] = new DialogueChoice + span268[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB102_04381_Q1_000_067") @@ -348594,7 +348606,7 @@ public static class AssemblyQuestLoader obj187.Steps = list267; reference208 = obj187; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span264[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -348602,9 +348614,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038796u, new Vector3(745.9678f, 69.999954f, 525.2003f), 621) + span269[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038796u, new Vector3(745.9678f, 69.999954f, 525.2003f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -348618,16 +348630,16 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "liza"; + span270[index] = "liza"; questRoot29.Author = list270; index = 6; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span271[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -348635,16 +348647,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038802u, new Vector3(746.63916f, 69.999954f, 523.39966f), 621) + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038802u, new Vector3(746.63916f, 69.999954f, 523.39966f), 621) { StopDistance = 5f }; obj190.Steps = list272; reference211 = obj190; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span271[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -348652,9 +348664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span273[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { StopDistance = 7f @@ -348662,9 +348674,9 @@ public static class AssemblyQuestLoader index3 = 1; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span4 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span4[num3] = new DialogueChoice + span274[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB103_04382_Q1_000_052") @@ -348674,7 +348686,7 @@ public static class AssemblyQuestLoader obj191.Steps = list273; reference212 = obj191; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span271[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -348682,13 +348694,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038804u, new Vector3(251.81958f, 121.999985f, -360.586f), 737); + span275[index2] = new QuestStep(EInteractionType.Interact, 1038804u, new Vector3(251.81958f, 121.999985f, -360.586f), 737); obj193.Steps = list275; reference214 = obj193; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span271[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -348696,9 +348708,9 @@ public static class AssemblyQuestLoader index2 = 5; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span276[num2]; QuestStep obj195 = new QuestStep(EInteractionType.Interact, 1038811u, new Vector3(244.31213f, 122f, -362.96637f), 737) { StopDistance = 7f, @@ -348707,23 +348719,23 @@ public static class AssemblyQuestLoader num3 = 6; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span277[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj195.CompletionQuestVariablesFlags = list277; reference216 = obj195; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span276[num2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1038812u, new Vector3(245.77698f, 122f, -366.47595f), 737) { StopDistance = 7f, @@ -348732,23 +348744,23 @@ public static class AssemblyQuestLoader index3 = 6; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span6 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span278[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj196.CompletionQuestVariablesFlags = list278; reference217 = obj196; num2++; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span276[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 1038813u, new Vector3(250.78198f, 122f, -366.84216f), 737) { StopDistance = 7f, @@ -348757,23 +348769,23 @@ public static class AssemblyQuestLoader num3 = 6; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span6 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span279[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj197.CompletionQuestVariablesFlags = list279; reference218 = obj197; num2++; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span276[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1038814u, new Vector3(251.23975f, 122f, -363.9124f), 737) { StopDistance = 7f, @@ -348782,23 +348794,23 @@ public static class AssemblyQuestLoader index3 = 6; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span6 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span280[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list280; reference219 = obj198; num2++; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span276[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1038815u, new Vector3(250.17163f, 122f, -352.34613f), 737) { StopDistance = 7f, @@ -348807,25 +348819,25 @@ public static class AssemblyQuestLoader num3 = 6; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span6 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span281[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list281; reference220 = obj199; obj194.Steps = list276; reference215 = obj194; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span271[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -348833,16 +348845,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038816u, new Vector3(254.23047f, 122f, -364.9806f), 737) + span282[index2] = new QuestStep(EInteractionType.Interact, 1038816u, new Vector3(254.23047f, 122f, -364.9806f), 737) { StopDistance = 7f }; obj200.Steps = list282; reference221 = obj200; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span271[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -348850,9 +348862,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038817u, new Vector3(756.31335f, 69.9999f, 534.3251f), 621) + span283[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038817u, new Vector3(756.31335f, 69.9999f, 534.3251f), 621) { StopDistance = 7f }; @@ -348865,16 +348877,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "liza"; + span284[index] = "liza"; questRoot30.Author = list284; index = 8; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span285[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -348882,13 +348894,13 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038824u, new Vector3(750.97266f, 69.99991f, 534.78296f), 621); + span286[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038824u, new Vector3(750.97266f, 69.99991f, 534.78296f), 621); obj202.Steps = list286; reference223 = obj202; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span285[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -348896,9 +348908,9 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span287[num2]; QuestStep obj204 = new QuestStep(EInteractionType.SinglePlayerDuty, 1038825u, new Vector3(742.5803f, 69.99999f, 539.6046f), 621) { Comment = "A Frosty Reception" @@ -348907,24 +348919,24 @@ public static class AssemblyQuestLoader index3 = 1; List list288 = new List(index3); CollectionsMarshal.SetCount(list288, index3); - span = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span[num3] = "(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."; + span288[num3] = "(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."; singlePlayerDutyOptions.Notes = list288; obj204.SinglePlayerDutyOptions = singlePlayerDutyOptions; num3 = 2; List list289 = new List(num3); CollectionsMarshal.SetCount(list289, num3); - span4 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index3 = 0; - span4[index3] = new DialogueChoice + span289[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef(264u), Answer = new ExcelRef(267u) }; index3++; - span4[index3] = new DialogueChoice + span289[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef(268u) @@ -348934,12 +348946,12 @@ public static class AssemblyQuestLoader obj203.Steps = list287; reference224 = obj203; num++; - span2[num] = new QuestSequence + span285[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span285[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -348947,19 +348959,19 @@ public static class AssemblyQuestLoader num2 = 2; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) + span290[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) { StopDistance = 7f, Aetheryte = EAetheryteLocation.GarlemaldCampBrokenGlass }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038826u, new Vector3(-399.31335f, 22.03761f, 454.45935f), 958); + span290[index2] = new QuestStep(EInteractionType.Interact, 1038826u, new Vector3(-399.31335f, 22.03761f, 454.45935f), 958); obj205.Steps = list290; reference226 = obj205; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span285[num]; QuestSequence obj206 = new QuestSequence { Sequence = 4 @@ -348967,13 +348979,13 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038836u, new Vector3(-439.9939f, 22.000002f, 497.79492f), 958); + span291[num2] = new QuestStep(EInteractionType.Interact, 1038836u, new Vector3(-439.9939f, 22.000002f, 497.79492f), 958); obj206.Steps = list291; reference227 = obj206; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span285[num]; QuestSequence obj207 = new QuestSequence { Sequence = 5 @@ -348981,13 +348993,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038835u, new Vector3(-366.17078f, 22f, 514.4884f), 958); + span292[index2] = new QuestStep(EInteractionType.Interact, 1038835u, new Vector3(-366.17078f, 22f, 514.4884f), 958); obj207.Steps = list292; reference228 = obj207; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span285[num]; QuestSequence obj208 = new QuestSequence { Sequence = 6 @@ -348995,16 +349007,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038828u, new Vector3(-334.5846f, 23.803606f, 404.65393f), 958) + span293[num2] = new QuestStep(EInteractionType.Interact, 1038828u, new Vector3(-334.5846f, 23.803606f, 404.65393f), 958) { StopDistance = 7f }; obj208.Steps = list293; reference229 = obj208; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span285[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -349012,9 +349024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038837u, new Vector3(-353.41425f, 22.717295f, 435.62976f), 958) + span294[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038837u, new Vector3(-353.41425f, 22.717295f, 435.62976f), 958) { StopDistance = 5f }; @@ -349027,16 +349039,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot31.Author = list295; index = 8; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span296[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -349044,16 +349056,16 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038839u, new Vector3(-350.1488f, 22.738518f, 435.56873f), 958) + span297[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038839u, new Vector3(-350.1488f, 22.738518f, 435.56873f), 958) { StopDistance = 7f }; obj210.Steps = list297; reference231 = obj210; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span296[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -349061,29 +349073,29 @@ public static class AssemblyQuestLoader num2 = 4; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-210.6673f, 15.799101f, 451.78333f), 958); + span298[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-210.6673f, 15.799101f, 451.78333f), 958); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012000u, new Vector3(-184.22223f, 31.937134f, 423.6056f), 958) + span298[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012000u, new Vector3(-184.22223f, 31.937134f, 423.6056f), 958) { StopDistance = 5f, DisableNavmesh = true, AetherCurrentId = 2818344u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-188.84349f, 20.31553f, 406.13293f), 958) + span298[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-188.84349f, 20.31553f, 406.13293f), 958) { StopDistance = 1f, DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038840u, new Vector3(-157.06122f, 18.316332f, 364.06494f), 958); + span298[index2] = new QuestStep(EInteractionType.Interact, 1038840u, new Vector3(-157.06122f, 18.316332f, 364.06494f), 958); obj211.Steps = list298; reference232 = obj211; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span296[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -349091,22 +349103,22 @@ public static class AssemblyQuestLoader index2 = 3; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-135.94785f, 3.426586f, 360.1115f), 958) + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-135.94785f, 3.426586f, 360.1115f), 958) { StopDistance = 1f, DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.166317f, -0.8113563f, 374.09103f), 958); + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.166317f, -0.8113563f, 374.09103f), 958); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012076u, new Vector3(-31.265808f, -0.25946045f, 362.81372f), 958); + span299[num2] = new QuestStep(EInteractionType.Interact, 2012076u, new Vector3(-31.265808f, -0.25946045f, 362.81372f), 958); obj212.Steps = list299; reference233 = obj212; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -349114,13 +349126,13 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012077u, new Vector3(36.942017f, -12.039368f, 362.2339f), 958); + span300[index2] = new QuestStep(EInteractionType.Interact, 2012077u, new Vector3(36.942017f, -12.039368f, 362.2339f), 958); obj213.Steps = list300; reference234 = obj213; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span296[num]; QuestSequence obj214 = new QuestSequence { Sequence = 4 @@ -349128,13 +349140,13 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038843u, new Vector3(66.84973f, -14.344919f, 385.7328f), 958); + span301[num2] = new QuestStep(EInteractionType.Interact, 1038843u, new Vector3(66.84973f, -14.344919f, 385.7328f), 958); obj214.Steps = list301; reference235 = obj214; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span296[num]; QuestSequence obj215 = new QuestSequence { Sequence = 5 @@ -349142,16 +349154,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012078u, new Vector3(117.81482f, -16.922302f, 390.46313f), 958) + span302[index2] = new QuestStep(EInteractionType.Interact, 2012078u, new Vector3(117.81482f, -16.922302f, 390.46313f), 958) { Comment = "Follow Girl in Green" }; obj215.Steps = list302; reference236 = obj215; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span296[num]; QuestSequence obj216 = new QuestSequence { Sequence = 6 @@ -349159,9 +349171,9 @@ public static class AssemblyQuestLoader index2 = 13; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span303[num2]; QuestStep obj217 = new QuestStep(EInteractionType.Interact, 2012078u, new Vector3(117.81482f, -16.922302f, 390.46313f), 958) { Comment = "retry point", @@ -349176,9 +349188,9 @@ public static class AssemblyQuestLoader index3 = 1; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span4 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span4[num3] = new DialogueChoice + span304[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB105_04384_Q1_000_116") @@ -349186,7 +349198,7 @@ public static class AssemblyQuestLoader obj217.DialogueChoices = list304; reference238 = obj217; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(156.66682f, -18.078814f, 361.58972f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(156.66682f, -18.078814f, 361.58972f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -349194,14 +349206,14 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(204.82344f, -19.113703f, 373.52936f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(204.82344f, -19.113703f, 373.52936f), 958) { DelaySecondsAtStart = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(232.28406f, -16.777779f, 339.1168f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(232.28406f, -16.777779f, 339.1168f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -349209,14 +349221,14 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.79572f, -13.174152f, 317.53406f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.79572f, -13.174152f, 317.53406f), 958) { DelaySecondsAtStart = 8f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(287.9112f, -11.811615f, 292.6589f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(287.9112f, -11.811615f, 292.6589f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -349224,13 +349236,13 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(323.9364f, -10.539692f, 254.19264f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(323.9364f, -10.539692f, 254.19264f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(354.5913f, -5.5008125f, 245.22939f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(354.5913f, -5.5008125f, 245.22939f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -349238,14 +349250,14 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(354.71964f, -2.2201555f, 233.99152f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(354.71964f, -2.2201555f, 233.99152f), 958) { DelaySecondsAtStart = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(382.75116f, 2.7549856f, 226.49387f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(382.75116f, 2.7549856f, 226.49387f), 958) { StopDistance = 40f, NpcWaitDistance = 5f, @@ -349253,7 +349265,7 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038845u, new Vector3(408.44272f, 4.965298f, 208.22794f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, 1038845u, new Vector3(408.44272f, 4.965298f, 208.22794f), 958) { StopDistance = 45f, Mount = false, @@ -349261,7 +349273,7 @@ public static class AssemblyQuestLoader IgnoreDistanceToObject = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(426.39246f, 5.348692f, 194.86263f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(426.39246f, 5.348692f, 194.86263f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -349269,7 +349281,7 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958) { Mount = false, RestartNavigationIfCancelled = false @@ -349277,7 +349289,7 @@ public static class AssemblyQuestLoader obj216.Steps = list303; reference237 = obj216; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span296[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -349285,9 +349297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958); + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958); obj218.Steps = list305; reference239 = obj218; questRoot31.QuestSequence = list296; @@ -349297,16 +349309,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot32.Author = list306; index = 9; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span307[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -349314,16 +349326,16 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958) + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958) { StopDistance = 5f }; obj219.Steps = list308; reference240 = obj219; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span307[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -349331,13 +349343,13 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038849u, new Vector3(588.464f, 38.372063f, 216.6018f), 958); + span309[index2] = new QuestStep(EInteractionType.Interact, 1038849u, new Vector3(588.464f, 38.372063f, 216.6018f), 958); obj220.Steps = list309; reference241 = obj220; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span307[num]; QuestSequence obj221 = new QuestSequence { Sequence = 2 @@ -349345,16 +349357,16 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038850u, new Vector3(589.8069f, 38.372063f, 217.54773f), 958) + span310[num2] = new QuestStep(EInteractionType.Interact, 1038850u, new Vector3(589.8069f, 38.372063f, 217.54773f), 958) { StopDistance = 5f }; obj221.Steps = list310; reference242 = obj221; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span307[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -349362,16 +349374,16 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038851u, new Vector3(591.33276f, 38.372063f, 214.55713f), 958) + span311[index2] = new QuestStep(EInteractionType.Interact, 1038851u, new Vector3(591.33276f, 38.372063f, 214.55713f), 958) { StopDistance = 5f }; obj222.Steps = list311; reference243 = obj222; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span307[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -349379,16 +349391,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038852u, new Vector3(585.046f, 38.372063f, 216.05249f), 958) + span312[num2] = new QuestStep(EInteractionType.Interact, 1038852u, new Vector3(585.046f, 38.372063f, 216.05249f), 958) { StopDistance = 5f }; obj223.Steps = list312; reference244 = obj223; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span307[num]; QuestSequence obj224 = new QuestSequence { Sequence = 5 @@ -349396,13 +349408,13 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958); + span313[index2] = new QuestStep(EInteractionType.Interact, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958); obj224.Steps = list313; reference245 = obj224; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span307[num]; QuestSequence obj225 = new QuestSequence { Sequence = 6 @@ -349410,14 +349422,14 @@ public static class AssemblyQuestLoader index2 = 2; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012001u, new Vector3(194.81189f, -12.863403f, 644.28174f), 958) + span314[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012001u, new Vector3(194.81189f, -12.863403f, 644.28174f), 958) { AetherCurrentId = 2818345u }; num2++; - ref QuestStep reference247 = ref span3[num2]; + ref QuestStep reference247 = ref span314[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, 1038853u, new Vector3(156.75586f, -14.955569f, 623.22424f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -349425,17 +349437,17 @@ public static class AssemblyQuestLoader num3 = 2; List list315 = new List(num3); CollectionsMarshal.SetCount(list315, num3); - span5 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index3 = 0; - span5[index3] = 14085u; + span315[index3] = 14085u; index3++; - span5[index3] = 14086u; + span315[index3] = 14086u; obj226.KillEnemyDataIds = list315; reference247 = obj226; obj225.Steps = list314; reference246 = obj225; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span307[num]; QuestSequence obj227 = new QuestSequence { Sequence = 7 @@ -349443,9 +349455,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) + span316[index2] = new QuestStep(EInteractionType.Interact, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) { Mount = false, RestartNavigationIfCancelled = false @@ -349453,7 +349465,7 @@ public static class AssemblyQuestLoader obj227.Steps = list316; reference248 = obj227; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span307[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -349461,9 +349473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038856u, new Vector3(137.65161f, -13.278784f, 648.249f), 958) + span317[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038856u, new Vector3(137.65161f, -13.278784f, 648.249f), 958) { StopDistance = 5f }; @@ -349476,16 +349488,16 @@ public static class AssemblyQuestLoader num = 1; List list318 = new List(num); CollectionsMarshal.SetCount(list318, num); - span = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index = 0; - span[index] = "liza"; + span318[index] = "liza"; questRoot33.Author = list318; index = 8; List list319 = new List(index); CollectionsMarshal.SetCount(list319, index); - span2 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span319[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -349493,16 +349505,16 @@ public static class AssemblyQuestLoader num2 = 1; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) + span320[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) { StopDistance = 5f }; obj229.Steps = list320; reference250 = obj229; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span319[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -349510,13 +349522,13 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038857u, new Vector3(559.0753f, 32.322315f, 159.4414f), 958); + span321[num2] = new QuestStep(EInteractionType.Interact, 1038857u, new Vector3(559.0753f, 32.322315f, 159.4414f), 958); obj230.Steps = list321; reference251 = obj230; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span319[num]; QuestSequence obj231 = new QuestSequence { Sequence = 2 @@ -349524,13 +349536,13 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038858u, new Vector3(596.5818f, 32.318665f, 138.8418f), 958); + span322[index2] = new QuestStep(EInteractionType.Interact, 1038858u, new Vector3(596.5818f, 32.318665f, 138.8418f), 958); obj231.Steps = list322; reference252 = obj231; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span319[num]; QuestSequence obj232 = new QuestSequence { Sequence = 3 @@ -349538,13 +349550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038862u, new Vector3(504.96667f, 19.447378f, 175.73816f), 958); + span323[num2] = new QuestStep(EInteractionType.Interact, 1038862u, new Vector3(504.96667f, 19.447378f, 175.73816f), 958); obj232.Steps = list323; reference253 = obj232; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span319[num]; QuestSequence obj233 = new QuestSequence { Sequence = 4 @@ -349552,13 +349564,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038863u, new Vector3(310.71948f, -16.262552f, 357.01526f), 958); + span324[index2] = new QuestStep(EInteractionType.Interact, 1038863u, new Vector3(310.71948f, -16.262552f, 357.01526f), 958); obj233.Steps = list324; reference254 = obj233; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span319[num]; QuestSequence obj234 = new QuestSequence { Sequence = 5 @@ -349566,13 +349578,13 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012083u, new Vector3(429.86182f, -17.410583f, 543.6942f), 958); + span325[num2] = new QuestStep(EInteractionType.Interact, 2012083u, new Vector3(429.86182f, -17.410583f, 543.6942f), 958); obj234.Steps = list325; reference255 = obj234; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span319[num]; QuestSequence obj235 = new QuestSequence { Sequence = 6 @@ -349580,13 +349592,13 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038865u, new Vector3(583.85596f, -15.842519f, 625.63513f), 958); + span326[index2] = new QuestStep(EInteractionType.Interact, 1038865u, new Vector3(583.85596f, -15.842519f, 625.63513f), 958); obj235.Steps = list326; reference256 = obj235; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span319[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -349594,9 +349606,9 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038867u, new Vector3(605.9509f, 34.7239f, 202.47192f), 958); + span327[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038867u, new Vector3(605.9509f, 34.7239f, 202.47192f), 958); obj236.Steps = list327; reference257 = obj236; questRoot33.QuestSequence = list319; @@ -349606,16 +349618,16 @@ public static class AssemblyQuestLoader num = 1; List list328 = new List(num); CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index = 0; - span[index] = "liza"; + span328[index] = "liza"; questRoot34.Author = list328; index = 7; List list329 = new List(index); CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span329[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -349623,13 +349635,13 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038868u, new Vector3(605.9204f, 34.7239f, 201.09851f), 958); + span330[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038868u, new Vector3(605.9204f, 34.7239f, 201.09851f), 958); obj237.Steps = list330; reference258 = obj237; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span329[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -349637,9 +349649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039864u, new Vector3(-334.12683f, 23.803606f, 405.2644f), 958) + span331[num2] = new QuestStep(EInteractionType.Interact, 1039864u, new Vector3(-334.12683f, 23.803606f, 405.2644f), 958) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -349647,7 +349659,7 @@ public static class AssemblyQuestLoader obj238.Steps = list331; reference259 = obj238; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span329[num]; QuestSequence obj239 = new QuestSequence { Sequence = 2 @@ -349655,16 +349667,16 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039870u, new Vector3(-358.14453f, 22.554066f, 430.01453f), 958) + span332[index2] = new QuestStep(EInteractionType.Interact, 1039870u, new Vector3(-358.14453f, 22.554066f, 430.01453f), 958) { StopDistance = 5f }; obj239.Steps = list332; reference260 = obj239; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span329[num]; QuestSequence obj240 = new QuestSequence { Sequence = 3 @@ -349672,16 +349684,16 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039878u, new Vector3(-362.1729f, 22.071072f, 434.01233f), 958) + span333[num2] = new QuestStep(EInteractionType.Interact, 1039878u, new Vector3(-362.1729f, 22.071072f, 434.01233f), 958) { StopDistance = 7f }; obj240.Steps = list333; reference261 = obj240; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span329[num]; QuestSequence obj241 = new QuestSequence { Sequence = 4 @@ -349689,9 +349701,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span334[index2]; QuestStep obj242 = new QuestStep(EInteractionType.Interact, 1039880u, new Vector3(-308.36963f, 22.468344f, 365.7129f), 958) { Comment = "Follow Alphinaud and Alisaie" @@ -349699,9 +349711,9 @@ public static class AssemblyQuestLoader index3 = 1; List list335 = new List(index3); CollectionsMarshal.SetCount(list335, index3); - span4 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num3 = 0; - span4[num3] = new DialogueChoice + span335[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB108_04387_Q1_000_161") @@ -349711,7 +349723,7 @@ public static class AssemblyQuestLoader obj241.Steps = list334; reference262 = obj241; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span329[num]; QuestSequence obj243 = new QuestSequence { Sequence = 5 @@ -349719,36 +349731,36 @@ public static class AssemblyQuestLoader index2 = 4; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-286.71664f, 5.6315875f, 264.1926f), 958) + span336[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-286.71664f, 5.6315875f, 264.1926f), 958) { NpcWaitDistance = 5f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-126.2175f, 0.18809877f, 233.39058f), 958) + span336[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-126.2175f, 0.18809877f, 233.39058f), 958) { NpcWaitDistance = 5f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039882u, new Vector3(67.2465f, 0.33215836f, 149.8282f), 958) + span336[num2] = new QuestStep(EInteractionType.WalkTo, 1039882u, new Vector3(67.2465f, 0.33215836f, 149.8282f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039880u, new Vector3(66.50907f, 0.26087344f, 149.46323f), 958) + span336[num2] = new QuestStep(EInteractionType.Interact, 1039880u, new Vector3(66.50907f, 0.26087344f, 149.46323f), 958) { StopDistance = 1f }; obj243.Steps = list336; reference264 = obj243; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span329[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -349756,9 +349768,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) { StopDistance = 5f }; @@ -349771,16 +349783,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot35.Author = list338; index = 12; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span339[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -349788,16 +349800,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) { StopDistance = 5f }; obj245.Steps = list340; reference266 = obj245; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span339[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -349805,9 +349817,9 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span341[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.04597f, 0.96746624f, 103.04115f), 958) { StopDistance = 1f, @@ -349816,17 +349828,17 @@ public static class AssemblyQuestLoader num3 = 2; List list342 = new List(num3); CollectionsMarshal.SetCount(list342, num3); - span5 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index3 = 0; - span5[index3] = 14083u; + span342[index3] = 14083u; index3++; - span5[index3] = 14084u; + span342[index3] = 14084u; obj247.KillEnemyDataIds = list342; reference268 = obj247; obj246.Steps = list341; reference267 = obj246; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span339[num]; QuestSequence obj248 = new QuestSequence { Sequence = 2 @@ -349834,16 +349846,16 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038761u, new Vector3(169.2378f, 0.99992824f, 105.82129f), 958) + span343[num2] = new QuestStep(EInteractionType.Interact, 1038761u, new Vector3(169.2378f, 0.99992824f, 105.82129f), 958) { StopDistance = 5f }; obj248.Steps = list343; reference269 = obj248; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span339[num]; QuestSequence obj249 = new QuestSequence { Sequence = 3 @@ -349851,9 +349863,9 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span344[index2]; QuestStep obj250 = new QuestStep(EInteractionType.Combat, null, new Vector3(301.11044f, 5.506278f, 78.14653f), 958) { StopDistance = 1f, @@ -349862,15 +349874,15 @@ public static class AssemblyQuestLoader index3 = 1; List list345 = new List(index3); CollectionsMarshal.SetCount(list345, index3); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num3 = 0; - span5[num3] = 14082u; + span345[num3] = 14082u; obj250.KillEnemyDataIds = list345; reference271 = obj250; obj249.Steps = list344; reference270 = obj249; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span339[num]; QuestSequence obj251 = new QuestSequence { Sequence = 4 @@ -349878,16 +349890,16 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038766u, new Vector3(301.19775f, 5.5300293f, 76.67651f), 958) + span346[num2] = new QuestStep(EInteractionType.Interact, 1038766u, new Vector3(301.19775f, 5.5300293f, 76.67651f), 958) { StopDistance = 5f }; obj251.Steps = list346; reference272 = obj251; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span339[num]; QuestSequence obj252 = new QuestSequence { Sequence = 5 @@ -349895,13 +349907,13 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040164u, new Vector3(387.28918f, 3.8935592f, 71.97681f), 958); + span347[index2] = new QuestStep(EInteractionType.Interact, 1040164u, new Vector3(387.28918f, 3.8935592f, 71.97681f), 958); obj252.Steps = list347; reference273 = obj252; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span339[num]; QuestSequence obj253 = new QuestSequence { Sequence = 6 @@ -349909,9 +349921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span348[num2]; QuestStep obj254 = new QuestStep(EInteractionType.Combat, null, new Vector3(527.62775f, 14.620869f, -164.97536f), 958) { StopDistance = 1f, @@ -349920,15 +349932,15 @@ public static class AssemblyQuestLoader num3 = 1; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span5 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index3 = 0; - span5[index3] = 14081u; + span349[index3] = 14081u; obj254.KillEnemyDataIds = list349; reference275 = obj254; obj253.Steps = list348; reference274 = obj253; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span339[num]; QuestSequence obj255 = new QuestSequence { Sequence = 7 @@ -349936,16 +349948,16 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040750u, new Vector3(526.9092f, 14.616225f, -162.85956f), 958) + span350[index2] = new QuestStep(EInteractionType.Interact, 1040750u, new Vector3(526.9092f, 14.616225f, -162.85956f), 958) { StopDistance = 5f }; obj255.Steps = list350; reference276 = obj255; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span339[num]; QuestSequence obj256 = new QuestSequence { Sequence = 8 @@ -349953,13 +349965,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039886u, new Vector3(520.8667f, 10.800001f, -352.49866f), 958); + span351[num2] = new QuestStep(EInteractionType.Interact, 1039886u, new Vector3(520.8667f, 10.800001f, -352.49866f), 958); obj256.Steps = list351; reference277 = obj256; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span339[num]; QuestSequence obj257 = new QuestSequence { Sequence = 9 @@ -349967,13 +349979,13 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039889u, new Vector3(509.4834f, 10.800001f, -422.62915f), 958); + span352[index2] = new QuestStep(EInteractionType.Interact, 1039889u, new Vector3(509.4834f, 10.800001f, -422.62915f), 958); obj257.Steps = list352; reference278 = obj257; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span339[num]; QuestSequence obj258 = new QuestSequence { Sequence = 10 @@ -349981,13 +349993,13 @@ public static class AssemblyQuestLoader index2 = 1; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039890u, new Vector3(528.2825f, -36.65f, -251.48401f), 958); + span353[num2] = new QuestStep(EInteractionType.Interact, 1039890u, new Vector3(528.2825f, -36.65f, -251.48401f), 958); obj258.Steps = list353; reference279 = obj258; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span339[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -349995,9 +350007,9 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039892u, new Vector3(547.5393f, -35.24417f, -192.27899f), 958); + span354[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039892u, new Vector3(547.5393f, -35.24417f, -192.27899f), 958); obj259.Steps = list354; reference280 = obj259; questRoot35.QuestSequence = list339; @@ -350007,16 +350019,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot36.Author = list355; index = 6; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span356[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -350024,13 +350036,13 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); + span357[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); obj260.Steps = list357; reference281 = obj260; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span356[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -350038,9 +350050,9 @@ public static class AssemblyQuestLoader num2 = 6; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - ref QuestStep reference283 = ref span3[index2]; + ref QuestStep reference283 = ref span358[index2]; QuestStep obj262 = new QuestStep(EInteractionType.Interact, 1037716u, new Vector3(524.43726f, -36.65f, -186.69415f), 958) { Comment = "Caeso" @@ -350048,23 +350060,23 @@ public static class AssemblyQuestLoader index3 = 6; List list359 = new List(index3); CollectionsMarshal.SetCount(list359, index3); - span6 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj262.CompletionQuestVariablesFlags = list359; reference283 = obj262; index2++; - ref QuestStep reference284 = ref span3[index2]; + ref QuestStep reference284 = ref span358[index2]; QuestStep obj263 = new QuestStep(EInteractionType.Interact, 1037718u, new Vector3(512.62683f, -36.65f, -160.3266f), 958) { Comment = "Octavia" @@ -350072,48 +350084,48 @@ public static class AssemblyQuestLoader num3 = 6; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span6 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span360[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj263.CompletionQuestVariablesFlags = list360; reference284 = obj263; index2++; - ref QuestStep reference285 = ref span3[index2]; + ref QuestStep reference285 = ref span358[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(502.34732f, -36.65f, -178.38684f), 958); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list361 = new List(index3); CollectionsMarshal.SetCount(list361, index3); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span361[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list361; skipConditions.StepIf = skipStepConditions; questStep22.SkipConditions = skipConditions; reference285 = questStep22; index2++; - ref QuestStep reference286 = ref span3[index2]; + ref QuestStep reference286 = ref span358[index2]; QuestStep obj264 = new QuestStep(EInteractionType.Interact, 1037715u, new Vector3(500.57214f, -36.65f, -178.85101f), 958) { Comment = "Sabinianus" @@ -350121,23 +350133,23 @@ public static class AssemblyQuestLoader num3 = 6; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span6 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index3 = 0; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span362[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj264.CompletionQuestVariablesFlags = list362; reference286 = obj264; index2++; - ref QuestStep reference287 = ref span3[index2]; + ref QuestStep reference287 = ref span358[index2]; QuestStep obj265 = new QuestStep(EInteractionType.Interact, 1037717u, new Vector3(495.35352f, -36.06746f, -205.1576f), 958) { Comment = "Marcellinus" @@ -350145,23 +350157,23 @@ public static class AssemblyQuestLoader index3 = 6; List list363 = new List(index3); CollectionsMarshal.SetCount(list363, index3); - span6 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num3 = 0; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span363[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj265.CompletionQuestVariablesFlags = list363; reference287 = obj265; index2++; - ref QuestStep reference288 = ref span3[index2]; + ref QuestStep reference288 = ref span358[index2]; QuestStep obj266 = new QuestStep(EInteractionType.Interact, 2012062u, new Vector3(512.1679f, -34.82775f, -201.7169f), 958) { Comment = "Magitek Radio" @@ -350169,25 +350181,25 @@ public static class AssemblyQuestLoader num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span6 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj266.CompletionQuestVariablesFlags = list364; reference288 = obj266; obj261.Steps = list358; reference282 = obj261; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span356[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -350195,13 +350207,13 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958); + span365[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958); obj267.Steps = list365; reference289 = obj267; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span356[num]; QuestSequence obj268 = new QuestSequence { Sequence = 3 @@ -350209,23 +350221,23 @@ public static class AssemblyQuestLoader num2 = 3; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.01605f, -36.61611f, -237.499f), 958) + span366[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.01605f, -36.61611f, -237.499f), 958) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.66595f, -36.616203f, -244.51854f), 958) + span366[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.66595f, -36.616203f, -244.51854f), 958) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); + span366[index2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); obj268.Steps = list366; reference290 = obj268; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span356[num]; QuestSequence obj269 = new QuestSequence { Sequence = 4 @@ -350233,26 +350245,26 @@ public static class AssemblyQuestLoader index2 = 3; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.021f, -36.616203f, -244.6051f), 958) + span367[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.021f, -36.616203f, -244.6051f), 958) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.7444f, -36.61608f, -225.64955f), 958) + span367[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.7444f, -36.61608f, -225.64955f), 958) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958) + span367[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958) { DisableNavmesh = true }; obj269.Steps = list367; reference291 = obj269; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span356[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -350260,9 +350272,9 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); + span368[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); obj270.Steps = list368; reference292 = obj270; questRoot36.QuestSequence = list356; @@ -350272,16 +350284,16 @@ public static class AssemblyQuestLoader num = 1; List list369 = new List(num); CollectionsMarshal.SetCount(list369, num); - span = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index = 0; - span[index] = "liza"; + span369[index] = "liza"; questRoot37.Author = list369; index = 7; List list370 = new List(index); CollectionsMarshal.SetCount(list370, index); - span2 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span370[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -350289,13 +350301,13 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); + span371[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); obj271.Steps = list371; reference293 = obj271; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span370[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -350303,15 +350315,15 @@ public static class AssemblyQuestLoader num2 = 2; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.7644f, -36.650005f, -228.76685f), 958); + span372[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.7644f, -36.650005f, -228.76685f), 958); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039901u, new Vector3(408.65186f, 15.5581665f, -496.14713f), 958); + span372[index2] = new QuestStep(EInteractionType.Interact, 1039901u, new Vector3(408.65186f, 15.5581665f, -496.14713f), 958); obj272.Steps = list372; reference294 = obj272; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span370[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -350319,30 +350331,30 @@ public static class AssemblyQuestLoader index2 = 5; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span373[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2012093u, new Vector3(381.73486f, 15.548889f, -503.2578f), 958); index3 = 6; List list374 = new List(index3); CollectionsMarshal.SetCount(list374, index3); - span6 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num3 = 0; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span374[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list374; reference296 = questStep23; num2++; - ref QuestStep reference297 = ref span3[num2]; + ref QuestStep reference297 = ref span373[num2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 2012094u, new Vector3(381.64343f, 25.986084f, -503.19678f), 958) { Mount = true, @@ -350351,28 +350363,28 @@ public static class AssemblyQuestLoader num3 = 6; List list375 = new List(num3); CollectionsMarshal.SetCount(list375, num3); - span6 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index3 = 0; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span375[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj274.CompletionQuestVariablesFlags = list375; reference297 = obj274; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012005u, new Vector3(382.1621f, 25.894531f, -482.20038f), 958) + span373[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012005u, new Vector3(382.1621f, 25.894531f, -482.20038f), 958) { AetherCurrentId = 2818349u }; num2++; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span373[num2]; QuestStep obj275 = new QuestStep(EInteractionType.Interact, 2012095u, new Vector3(423.1173f, 16.311829f, -570.3365f), 958) { Comment = "Warmachine Wreckage" @@ -350380,23 +350392,23 @@ public static class AssemblyQuestLoader index3 = 6; List list376 = new List(index3); CollectionsMarshal.SetCount(list376, index3); - span6 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num3 = 0; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span376[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj275.CompletionQuestVariablesFlags = list376; reference298 = obj275; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span373[num2]; QuestStep obj276 = new QuestStep(EInteractionType.Interact, 2012096u, new Vector3(381.9486f, 16.617004f, -635.33997f), 958) { Comment = "Children's Slide" @@ -350404,25 +350416,25 @@ public static class AssemblyQuestLoader num3 = 6; List list377 = new List(num3); CollectionsMarshal.SetCount(list377, num3); - span6 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span377[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj276.CompletionQuestVariablesFlags = list377; reference299 = obj276; obj273.Steps = list373; reference295 = obj273; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span370[num]; QuestSequence obj277 = new QuestSequence { Sequence = 3 @@ -350430,13 +350442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); + span378[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); obj277.Steps = list378; reference300 = obj277; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span370[num]; QuestSequence obj278 = new QuestSequence { Sequence = 4 @@ -350444,22 +350456,22 @@ public static class AssemblyQuestLoader index2 = 2; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.73416f, 15.085039f, -614.55194f), 958) + span379[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.73416f, 15.085039f, -614.55194f), 958) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012100u, new Vector3(445.76172f, 15.487854f, -648.61523f), 958) + span379[num2] = new QuestStep(EInteractionType.Interact, 2012100u, new Vector3(445.76172f, 15.487854f, -648.61523f), 958) { DisableNavmesh = true }; obj278.Steps = list379; reference301 = obj278; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span370[num]; QuestSequence obj279 = new QuestSequence { Sequence = 5 @@ -350467,13 +350479,13 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); + span380[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); obj279.Steps = list380; reference302 = obj279; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span370[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -350481,9 +350493,9 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); + span381[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); obj280.Steps = list381; reference303 = obj280; questRoot37.QuestSequence = list370; @@ -350493,16 +350505,16 @@ public static class AssemblyQuestLoader num = 1; List list382 = new List(num); CollectionsMarshal.SetCount(list382, num); - span = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index = 0; - span[index] = "liza"; + span382[index] = "liza"; questRoot38.Author = list382; index = 6; List list383 = new List(index); CollectionsMarshal.SetCount(list383, index); - span2 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num = 0; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span383[num]; QuestSequence obj281 = new QuestSequence { Sequence = 0 @@ -350510,16 +350522,16 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038789u, new Vector3(413.13794f, 16.102577f, -578.4848f), 958) + span384[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038789u, new Vector3(413.13794f, 16.102577f, -578.4848f), 958) { StopDistance = 5f }; obj281.Steps = list384; reference304 = obj281; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span383[num]; QuestSequence obj282 = new QuestSequence { Sequence = 1 @@ -350527,13 +350539,13 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); + span385[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); obj282.Steps = list385; reference305 = obj282; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span383[num]; QuestSequence obj283 = new QuestSequence { Sequence = 2 @@ -350541,16 +350553,16 @@ public static class AssemblyQuestLoader num2 = 1; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2012101u, new Vector3(270.25244f, 10.452393f, -579.7666f), 958) + span386[index2] = new QuestStep(EInteractionType.UseItem, 2012101u, new Vector3(270.25244f, 10.452393f, -579.7666f), 958) { ItemId = 2003229u }; obj283.Steps = list386; reference306 = obj283; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span383[num]; QuestSequence obj284 = new QuestSequence { Sequence = 3 @@ -350558,13 +350570,13 @@ public static class AssemblyQuestLoader index2 = 1; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); + span387[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); obj284.Steps = list387; reference307 = obj284; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span383[num]; QuestSequence obj285 = new QuestSequence { Sequence = 4 @@ -350572,13 +350584,13 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012106u, new Vector3(339.1621f, 10.788086f, -530.54095f), 958); + span388[index2] = new QuestStep(EInteractionType.Interact, 2012106u, new Vector3(339.1621f, 10.788086f, -530.54095f), 958); obj285.Steps = list388; reference308 = obj285; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span383[num]; QuestSequence obj286 = new QuestSequence { Sequence = byte.MaxValue @@ -350586,9 +350598,9 @@ public static class AssemblyQuestLoader index2 = 1; List list389 = new List(index2); CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) + span389[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) { StopDistance = 5f }; @@ -350601,16 +350613,16 @@ public static class AssemblyQuestLoader num = 1; List list390 = new List(num); CollectionsMarshal.SetCount(list390, num); - span = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index = 0; - span[index] = "liza"; + span390[index] = "liza"; questRoot39.Author = list390; index = 5; List list391 = new List(index); CollectionsMarshal.SetCount(list391, index); - span2 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span391[num]; QuestSequence obj287 = new QuestSequence { Sequence = 0 @@ -350618,16 +350630,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) + span392[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) { StopDistance = 5f }; obj287.Steps = list392; reference310 = obj287; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span391[num]; QuestSequence obj288 = new QuestSequence { Sequence = 1 @@ -350635,9 +350647,9 @@ public static class AssemblyQuestLoader index2 = 2; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - ref QuestStep reference312 = ref span3[num2]; + ref QuestStep reference312 = ref span393[num2]; QuestStep obj289 = new QuestStep(EInteractionType.Interact, 1038790u, new Vector3(495.41467f, -36.06746f, -205.12708f), 958) { Comment = "Marcellinus" @@ -350645,23 +350657,23 @@ public static class AssemblyQuestLoader index3 = 6; List list394 = new List(index3); CollectionsMarshal.SetCount(list394, index3); - span6 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num3 = 0; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span394[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj289.CompletionQuestVariablesFlags = list394; reference312 = obj289; num2++; - ref QuestStep reference313 = ref span3[num2]; + ref QuestStep reference313 = ref span393[num2]; QuestStep obj290 = new QuestStep(EInteractionType.Interact, 1038791u, new Vector3(512.62683f, -36.65f, -160.3266f), 958) { Comment = "Octavia" @@ -350669,25 +350681,25 @@ public static class AssemblyQuestLoader num3 = 6; List list395 = new List(num3); CollectionsMarshal.SetCount(list395, num3); - span6 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index3 = 0; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span395[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj290.CompletionQuestVariablesFlags = list395; reference313 = obj290; obj288.Steps = list393; reference311 = obj288; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span391[num]; QuestSequence obj291 = new QuestSequence { Sequence = 2 @@ -350695,16 +350707,16 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - ref QuestStep reference315 = ref span3[index2]; + ref QuestStep reference315 = ref span396[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1039889u, new Vector3(509.4834f, 10.800001f, -422.62915f), 958); index3 = 1; List list397 = new List(index3); CollectionsMarshal.SetCount(list397, index3); - span4 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num3 = 0; - span4[num3] = new DialogueChoice + span397[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMB113_04392_Q1_000_031"), @@ -350715,7 +350727,7 @@ public static class AssemblyQuestLoader obj291.Steps = list396; reference314 = obj291; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span391[num]; QuestSequence obj292 = new QuestSequence { Sequence = 3 @@ -350723,16 +350735,16 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - ref QuestStep reference317 = ref span3[num2]; + ref QuestStep reference317 = ref span398[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2012107u, new Vector3(279.37744f, 10.8185425f, -232.98999f), 958); num3 = 1; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span4 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index3 = 0; - span4[index3] = new DialogueChoice + span399[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB113_04392_Q2_000_051") @@ -350742,7 +350754,7 @@ public static class AssemblyQuestLoader obj292.Steps = list398; reference316 = obj292; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span391[num]; QuestSequence obj293 = new QuestSequence { Sequence = byte.MaxValue @@ -350750,9 +350762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); + span400[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); obj293.Steps = list400; reference318 = obj293; questRoot39.QuestSequence = list391; @@ -350762,16 +350774,16 @@ public static class AssemblyQuestLoader num = 1; List list401 = new List(num); CollectionsMarshal.SetCount(list401, num); - span = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index = 0; - span[index] = "liza"; + span401[index] = "liza"; questRoot40.Author = list401; index = 9; List list402 = new List(index); CollectionsMarshal.SetCount(list402, index); - span2 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num = 0; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span402[num]; QuestSequence obj294 = new QuestSequence { Sequence = 0 @@ -350779,13 +350791,13 @@ public static class AssemblyQuestLoader index2 = 1; List list403 = new List(index2); CollectionsMarshal.SetCount(list403, index2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); + span403[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); obj294.Steps = list403; reference319 = obj294; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span402[num]; QuestSequence obj295 = new QuestSequence { Sequence = 1 @@ -350793,18 +350805,18 @@ public static class AssemblyQuestLoader num2 = 2; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958) + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958) { PickUpQuestId = new QuestId(4498) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039917u, new Vector3(495.50623f, 10.800001f, -425.2232f), 958); + span404[index2] = new QuestStep(EInteractionType.Interact, 1039917u, new Vector3(495.50623f, 10.800001f, -425.2232f), 958); obj295.Steps = list404; reference320 = obj295; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span402[num]; QuestSequence obj296 = new QuestSequence { Sequence = 2 @@ -350812,13 +350824,13 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037715u, new Vector3(500.57214f, -36.65f, -178.85101f), 958); + span405[num2] = new QuestStep(EInteractionType.Interact, 1037715u, new Vector3(500.57214f, -36.65f, -178.85101f), 958); obj296.Steps = list405; reference321 = obj296; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span402[num]; QuestSequence obj297 = new QuestSequence { Sequence = 3 @@ -350826,20 +350838,20 @@ public static class AssemblyQuestLoader num2 = 2; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) + span406[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) { StopDistance = 7f, DisableNavmesh = true, Aetheryte = EAetheryteLocation.GarlemaldTertium }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037716u, new Vector3(524.43726f, -36.65f, -186.69415f), 958); + span406[index2] = new QuestStep(EInteractionType.Interact, 1037716u, new Vector3(524.43726f, -36.65f, -186.69415f), 958); obj297.Steps = list406; reference322 = obj297; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span402[num]; QuestSequence obj298 = new QuestSequence { Sequence = 4 @@ -350847,13 +350859,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); + span407[num2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); obj298.Steps = list407; reference323 = obj298; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span402[num]; QuestSequence obj299 = new QuestSequence { Sequence = 5 @@ -350861,13 +350873,13 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039924u, new Vector3(547.5089f, -35.24417f, -192.73676f), 958); + span408[index2] = new QuestStep(EInteractionType.Interact, 1039924u, new Vector3(547.5089f, -35.24417f, -192.73676f), 958); obj299.Steps = list408; reference324 = obj299; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span402[num]; QuestSequence obj300 = new QuestSequence { Sequence = 6 @@ -350875,9 +350887,9 @@ public static class AssemblyQuestLoader index2 = 8; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - ref QuestStep reference326 = ref span3[num2]; + ref QuestStep reference326 = ref span409[num2]; QuestStep obj301 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(539.89374f, -36.65f, -193.11551f), 958) { DisableNavmesh = true, @@ -350888,19 +350900,19 @@ public static class AssemblyQuestLoader index3 = 6; List list410 = new List(index3); CollectionsMarshal.SetCount(list410, index3); - span6 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num3 = 0; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span410[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list410; skipStepConditions2.NearPosition = new NearPositionCondition { @@ -350912,12 +350924,12 @@ public static class AssemblyQuestLoader obj301.SkipConditions = skipConditions2; reference326 = obj301; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) + span409[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) { PickUpQuestId = new QuestId(4232) }; num2++; - ref QuestStep reference327 = ref span3[num2]; + ref QuestStep reference327 = ref span409[num2]; QuestStep obj302 = new QuestStep(EInteractionType.Combat, 2012111u, new Vector3(507.042f, 8.8654175f, 64.68298f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -350925,30 +350937,30 @@ public static class AssemblyQuestLoader num3 = 1; List list411 = new List(num3); CollectionsMarshal.SetCount(list411, num3); - span5 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index3 = 0; - span5[index3] = 14078u; + span411[index3] = 14078u; obj302.KillEnemyDataIds = list411; index3 = 6; List list412 = new List(index3); CollectionsMarshal.SetCount(list412, index3); - span6 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num3 = 0; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span412[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj302.CompletionQuestVariablesFlags = list412; reference327 = obj302; num2++; - ref QuestStep reference328 = ref span3[num2]; + ref QuestStep reference328 = ref span409[num2]; QuestStep obj303 = new QuestStep(EInteractionType.Combat, 2012109u, new Vector3(338.49072f, 2.304016f, 94.77368f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -350956,9 +350968,9 @@ public static class AssemblyQuestLoader num3 = 1; List list413 = new List(num3); CollectionsMarshal.SetCount(list413, num3); - span5 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index3 = 0; - span5[index3] = 14079u; + span413[index3] = 14079u; obj303.KillEnemyDataIds = list413; obj303.CombatItemUse = new CombatItemUse { @@ -350968,23 +350980,23 @@ public static class AssemblyQuestLoader index3 = 6; List list414 = new List(index3); CollectionsMarshal.SetCount(list414, index3); - span6 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num3 = 0; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span414[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj303.CompletionQuestVariablesFlags = list414; reference328 = obj303; num2++; - ref QuestStep reference329 = ref span3[num2]; + ref QuestStep reference329 = ref span409[num2]; QuestStep obj304 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.57295f, 1.3869624f, 124.77198f), 958) { Comment = "Avoids combat" @@ -350994,46 +351006,46 @@ public static class AssemblyQuestLoader num3 = 6; List list415 = new List(num3); CollectionsMarshal.SetCount(list415, num3); - span6 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index3 = 0; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span415[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list415; skipConditions3.StepIf = skipStepConditions3; obj304.SkipConditions = skipConditions3; reference329 = obj304; num2++; - ref QuestStep reference330 = ref span3[num2]; + ref QuestStep reference330 = ref span409[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 2012108u, new Vector3(79.42322f, 0.62561035f, 153.24634f), 958); index3 = 6; List list416 = new List(index3); CollectionsMarshal.SetCount(list416, index3); - span6 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num3 = 0; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span416[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list416; reference330 = questStep26; num2++; - ref QuestStep reference331 = ref span3[num2]; + ref QuestStep reference331 = ref span409[num2]; QuestStep obj305 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-20.886705f, -0.47744966f, 353.66968f), 958) { Comment = "Avoids combat" @@ -351043,25 +351055,25 @@ public static class AssemblyQuestLoader num3 = 6; List list417 = new List(num3); CollectionsMarshal.SetCount(list417, num3); - span6 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span417[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list417; skipConditions4.StepIf = skipStepConditions4; obj305.SkipConditions = skipConditions4; reference331 = obj305; num2++; - ref QuestStep reference332 = ref span3[num2]; + ref QuestStep reference332 = ref span409[num2]; QuestStep obj306 = new QuestStep(EInteractionType.Combat, 2012110u, new Vector3(-25.558899f, -12.954956f, 396.96338f), 958) { DisableNavmesh = true, @@ -351070,9 +351082,9 @@ public static class AssemblyQuestLoader index3 = 1; List list418 = new List(index3); CollectionsMarshal.SetCount(list418, index3); - span5 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - span5[num3] = 14080u; + span418[num3] = 14080u; obj306.KillEnemyDataIds = list418; obj306.CombatItemUse = new CombatItemUse { @@ -351082,25 +351094,25 @@ public static class AssemblyQuestLoader num3 = 6; List list419 = new List(num3); CollectionsMarshal.SetCount(list419, num3); - span6 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index3 = 0; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span419[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj306.CompletionQuestVariablesFlags = list419; reference332 = obj306; obj300.Steps = list409; reference325 = obj300; num++; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span402[num]; QuestSequence obj307 = new QuestSequence { Sequence = 7 @@ -351108,13 +351120,13 @@ public static class AssemblyQuestLoader num2 = 1; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039930u, new Vector3(-208.33148f, 15.486622f, 450.88867f), 958); + span420[index2] = new QuestStep(EInteractionType.Interact, 1039930u, new Vector3(-208.33148f, 15.486622f, 450.88867f), 958); obj307.Steps = list420; reference333 = obj307; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span402[num]; QuestSequence obj308 = new QuestSequence { Sequence = byte.MaxValue @@ -351122,9 +351134,9 @@ public static class AssemblyQuestLoader index2 = 1; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); + span421[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); obj308.Steps = list421; reference334 = obj308; questRoot40.QuestSequence = list402; @@ -351134,16 +351146,16 @@ public static class AssemblyQuestLoader num = 1; List list422 = new List(num); CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index = 0; - span[index] = "liza"; + span422[index] = "liza"; questRoot41.Author = list422; index = 3; List list423 = new List(index); CollectionsMarshal.SetCount(list423, index); - span2 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num = 0; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span423[num]; QuestSequence obj309 = new QuestSequence { Sequence = 0 @@ -351151,13 +351163,13 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); + span424[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); obj309.Steps = list424; reference335 = obj309; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span423[num]; QuestSequence obj310 = new QuestSequence { Sequence = 1 @@ -351165,14 +351177,14 @@ public static class AssemblyQuestLoader index2 = 3; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) + span425[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) { PickUpQuestId = new QuestId(4216) }; num2++; - ref QuestStep reference337 = ref span3[num2]; + ref QuestStep reference337 = ref span425[num2]; QuestStep obj311 = new QuestStep(EInteractionType.AcceptQuest, 1041765u, new Vector3(-323.4455f, 22f, 487.81555f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -351182,16 +351194,16 @@ public static class AssemblyQuestLoader index3 = 1; List list426 = new List(index3); CollectionsMarshal.SetCount(list426, index3); - Span span7 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num3 = 0; - span7[num3] = new QuestId(4502); + span426[num3] = new QuestId(4502); skipAetheryteCondition.QuestsCompleted = list426; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition; obj311.SkipConditions = skipConditions5; obj311.PickUpQuestId = new QuestId(4502); reference337 = obj311; num2++; - ref QuestStep reference338 = ref span3[num2]; + ref QuestStep reference338 = ref span425[num2]; QuestStep obj312 = new QuestStep(EInteractionType.SinglePlayerDuty, 1039932u, new Vector3(-357.99194f, 22f, 488.3954f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -351200,15 +351212,15 @@ public static class AssemblyQuestLoader num3 = 4; List list427 = new List(num3); CollectionsMarshal.SetCount(list427, num3); - span = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index3 = 0; - span[index3] = "Instance probably only works on very easy difficulty"; + span427[index3] = "Instance probably only works on very easy difficulty"; index3++; - span[index3] = "AI doesn't move to first enemy"; + span427[index3] = "AI doesn't move to first enemy"; index3++; - span[index3] = "AI doesn't unmount from the Magitek Reaper"; + span427[index3] = "AI doesn't unmount from the Magitek Reaper"; index3++; - span[index3] = "Navmesh takes 5+ minutes to build"; + span427[index3] = "Navmesh takes 5+ minutes to build"; singlePlayerDutyOptions2.Notes = list427; obj312.SinglePlayerDutyOptions = singlePlayerDutyOptions2; obj312.SkipConditions = new SkipConditions @@ -351226,15 +351238,15 @@ public static class AssemblyQuestLoader index3 = 3; List list428 = new List(index3); CollectionsMarshal.SetCount(list428, index3); - span4 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num3 = 0; - span4[num3] = new DialogueChoice + span428[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB115_04394_Q1_000_042") }; num3++; - span4[num3] = new DialogueChoice + span428[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -351243,7 +351255,7 @@ public static class AssemblyQuestLoader SpecialCondition = "NoDutyActions" }; num3++; - span4[num3] = new DialogueChoice + span428[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -351255,7 +351267,7 @@ public static class AssemblyQuestLoader obj310.Steps = list425; reference336 = obj310; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span423[num]; QuestSequence obj313 = new QuestSequence { Sequence = byte.MaxValue @@ -351263,9 +351275,9 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039933u, new Vector3(-369.2531f, 22.20836f, 403.76892f), 958) + span429[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039933u, new Vector3(-369.2531f, 22.20836f, 403.76892f), 958) { StopDistance = 5f }; @@ -351278,16 +351290,16 @@ public static class AssemblyQuestLoader num = 1; List list430 = new List(num); CollectionsMarshal.SetCount(list430, num); - span = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); index = 0; - span[index] = "liza"; + span430[index] = "liza"; questRoot42.Author = list430; index = 7; List list431 = new List(index); CollectionsMarshal.SetCount(list431, index); - span2 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); num = 0; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span431[num]; QuestSequence obj314 = new QuestSequence { Sequence = 0 @@ -351295,13 +351307,13 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039940u, new Vector3(-371.29785f, 22.255f, 400.71716f), 958); + span432[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039940u, new Vector3(-371.29785f, 22.255f, 400.71716f), 958); obj314.Steps = list432; reference340 = obj314; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span431[num]; QuestSequence obj315 = new QuestSequence { Sequence = 1 @@ -351309,13 +351321,13 @@ public static class AssemblyQuestLoader num2 = 1; List list433 = new List(num2); CollectionsMarshal.SetCount(list433, num2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039942u, new Vector3(-462.57727f, 20.805109f, -340.68823f), 958); + span433[index2] = new QuestStep(EInteractionType.Interact, 1039942u, new Vector3(-462.57727f, 20.805109f, -340.68823f), 958); obj315.Steps = list433; reference341 = obj315; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span431[num]; QuestSequence obj316 = new QuestSequence { Sequence = 2 @@ -351323,18 +351335,18 @@ public static class AssemblyQuestLoader index2 = 2; List list434 = new List(index2); CollectionsMarshal.SetCount(list434, index2); - span3 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012006u, new Vector3(-602.04474f, 34.286987f, -325.85645f), 958) + span434[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012006u, new Vector3(-602.04474f, 34.286987f, -325.85645f), 958) { AetherCurrentId = 2818350u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039946u, new Vector3(-476.0052f, 10.889291f, -678.0652f), 958); + span434[num2] = new QuestStep(EInteractionType.Interact, 1039946u, new Vector3(-476.0052f, 10.889291f, -678.0652f), 958); obj316.Steps = list434; reference342 = obj316; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span431[num]; QuestSequence obj317 = new QuestSequence { Sequence = 3 @@ -351342,16 +351354,16 @@ public static class AssemblyQuestLoader num2 = 2; List list435 = new List(num2); CollectionsMarshal.SetCount(list435, num2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); index2 = 0; - ref QuestStep reference344 = ref span3[index2]; + ref QuestStep reference344 = ref span435[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1042016u, new Vector3(-483.299f, 10.889291f, -677.4243f), 958); num3 = 1; List list436 = new List(num3); CollectionsMarshal.SetCount(list436, num3); - span4 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index3 = 0; - span4[index3] = new DialogueChoice + span436[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB116_04395_Q3_000_206") @@ -351359,11 +351371,11 @@ public static class AssemblyQuestLoader questStep27.DialogueChoices = list436; reference344 = questStep27; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012112u, new Vector3(-516.7163f, -190.02063f, -675.288f), 958); + span435[index2] = new QuestStep(EInteractionType.Interact, 2012112u, new Vector3(-516.7163f, -190.02063f, -675.288f), 958); obj317.Steps = list435; reference343 = obj317; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span431[num]; QuestSequence obj318 = new QuestSequence { Sequence = 4 @@ -351371,9 +351383,9 @@ public static class AssemblyQuestLoader index2 = 1; List list437 = new List(index2); CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) + span437[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) { DutyOptions = new DutyOptions { @@ -351383,12 +351395,12 @@ public static class AssemblyQuestLoader obj318.Steps = list437; reference345 = obj318; num++; - span2[num] = new QuestSequence + span431[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference346 = ref span2[num]; + ref QuestSequence reference346 = ref span431[num]; QuestSequence obj319 = new QuestSequence { Sequence = byte.MaxValue @@ -351396,9 +351408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list438 = new List(num2); CollectionsMarshal.SetCount(list438, num2); - span3 = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039969u, new Vector3(2.029419f, 0f, 33.585083f), 1024) + span438[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039969u, new Vector3(2.029419f, 0f, 33.585083f), 1024) { StopDistance = 4f }; @@ -351411,16 +351423,16 @@ public static class AssemblyQuestLoader num = 1; List list439 = new List(num); CollectionsMarshal.SetCount(list439, num); - span = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); index = 0; - span[index] = "liza"; + span439[index] = "liza"; questRoot43.Author = list439; index = 7; List list440 = new List(index); CollectionsMarshal.SetCount(list440, index); - span2 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); num = 0; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span440[num]; QuestSequence obj320 = new QuestSequence { Sequence = 0 @@ -351428,13 +351440,13 @@ public static class AssemblyQuestLoader index2 = 1; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039974u, new Vector3(2.5177002f, 0f, 26.840576f), 1024); + span441[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039974u, new Vector3(2.5177002f, 0f, 26.840576f), 1024); obj320.Steps = list441; reference347 = obj320; num++; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span440[num]; QuestSequence obj321 = new QuestSequence { Sequence = 1 @@ -351442,16 +351454,16 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - ref QuestStep reference349 = ref span3[index2]; + ref QuestStep reference349 = ref span442[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2012116u, new Vector3(5.585561E-05f, 6.62077f, -0.00103838f), 1024); index3 = 1; List list443 = new List(index3); CollectionsMarshal.SetCount(list443, index3); - span4 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num3 = 0; - span4[num3] = new DialogueChoice + span443[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB117_04396_Q1_000_060") @@ -351461,12 +351473,12 @@ public static class AssemblyQuestLoader obj321.Steps = list442; reference348 = obj321; num++; - span2[num] = new QuestSequence + span440[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference350 = ref span2[num]; + ref QuestSequence reference350 = ref span440[num]; QuestSequence obj322 = new QuestSequence { Sequence = 3 @@ -351474,16 +351486,16 @@ public static class AssemblyQuestLoader index2 = 2; List list444 = new List(index2); CollectionsMarshal.SetCount(list444, index2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) + span444[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) { DisableNavmesh = true, Mount = true, Aetheryte = EAetheryteLocation.MareLamentorumSinusLacrimarum }; num2++; - ref QuestStep reference351 = ref span3[num2]; + ref QuestStep reference351 = ref span444[num2]; QuestStep obj323 = new QuestStep(EInteractionType.Combat, 1039977u, new Vector3(-627.49677f, 128.67758f, 632.41016f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -351491,15 +351503,15 @@ public static class AssemblyQuestLoader num3 = 1; List list445 = new List(num3); CollectionsMarshal.SetCount(list445, num3); - span5 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); index3 = 0; - span5[index3] = 14077u; + span445[index3] = 14077u; obj323.KillEnemyDataIds = list445; reference351 = obj323; obj322.Steps = list444; reference350 = obj322; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span440[num]; QuestSequence obj324 = new QuestSequence { Sequence = 4 @@ -351507,13 +351519,13 @@ public static class AssemblyQuestLoader num2 = 1; List list446 = new List(num2); CollectionsMarshal.SetCount(list446, num2); - span3 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039977u, new Vector3(-627.49677f, 128.67758f, 632.41016f), 959); + span446[index2] = new QuestStep(EInteractionType.Interact, 1039977u, new Vector3(-627.49677f, 128.67758f, 632.41016f), 959); obj324.Steps = list446; reference352 = obj324; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span440[num]; QuestSequence obj325 = new QuestSequence { Sequence = 5 @@ -351521,13 +351533,13 @@ public static class AssemblyQuestLoader index2 = 1; List list447 = new List(index2); CollectionsMarshal.SetCount(list447, index2); - span3 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012118u, new Vector3(-423.9109f, 136.9497f, 573.47986f), 959); + span447[num2] = new QuestStep(EInteractionType.Interact, 2012118u, new Vector3(-423.9109f, 136.9497f, 573.47986f), 959); obj325.Steps = list447; reference353 = obj325; num++; - ref QuestSequence reference354 = ref span2[num]; + ref QuestSequence reference354 = ref span440[num]; QuestSequence obj326 = new QuestSequence { Sequence = byte.MaxValue @@ -351535,9 +351547,9 @@ public static class AssemblyQuestLoader num2 = 1; List list448 = new List(num2); CollectionsMarshal.SetCount(list448, num2); - span3 = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042050u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); + span448[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042050u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); obj326.Steps = list448; reference354 = obj326; questRoot43.QuestSequence = list440; @@ -351547,16 +351559,16 @@ public static class AssemblyQuestLoader num = 1; List list449 = new List(num); CollectionsMarshal.SetCount(list449, num); - span = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); index = 0; - span[index] = "liza"; + span449[index] = "liza"; questRoot44.Author = list449; index = 10; List list450 = new List(index); CollectionsMarshal.SetCount(list450, index); - span2 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); num = 0; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span450[num]; QuestSequence obj327 = new QuestSequence { Sequence = 0 @@ -351564,13 +351576,13 @@ public static class AssemblyQuestLoader index2 = 1; List list451 = new List(index2); CollectionsMarshal.SetCount(list451, index2); - span3 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039978u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); + span451[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039978u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); obj327.Steps = list451; reference355 = obj327; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span450[num]; QuestSequence obj328 = new QuestSequence { Sequence = 1 @@ -351578,23 +351590,23 @@ public static class AssemblyQuestLoader num2 = 3; List list452 = new List(num2); CollectionsMarshal.SetCount(list452, num2); - span3 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.84747f, 169.00388f, 554.70496f), 959); + span452[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.84747f, 169.00388f, 554.70496f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-381.02145f, 169.08925f, 546.18756f), 959) + span452[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-381.02145f, 169.08925f, 546.18756f), 959) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039979u, new Vector3(-351.97992f, 103.09564f, 514.4884f), 959) + span452[index2] = new QuestStep(EInteractionType.Interact, 1039979u, new Vector3(-351.97992f, 103.09564f, 514.4884f), 959) { DisableNavmesh = true }; obj328.Steps = list452; reference356 = obj328; num++; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span450[num]; QuestSequence obj329 = new QuestSequence { Sequence = 2 @@ -351602,13 +351614,13 @@ public static class AssemblyQuestLoader index2 = 1; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039980u, new Vector3(-262.3484f, 75.328064f, 500.08386f), 959); + span453[num2] = new QuestStep(EInteractionType.Interact, 1039980u, new Vector3(-262.3484f, 75.328064f, 500.08386f), 959); obj329.Steps = list453; reference357 = obj329; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span450[num]; QuestSequence obj330 = new QuestSequence { Sequence = 3 @@ -351616,13 +351628,13 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039981u, new Vector3(-258.56415f, 73.19127f, 455.49695f), 959); + span454[index2] = new QuestStep(EInteractionType.Interact, 1039981u, new Vector3(-258.56415f, 73.19127f, 455.49695f), 959); obj330.Steps = list454; reference358 = obj330; num++; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span450[num]; QuestSequence obj331 = new QuestSequence { Sequence = 4 @@ -351630,13 +351642,13 @@ public static class AssemblyQuestLoader index2 = 1; List list455 = new List(index2); CollectionsMarshal.SetCount(list455, index2); - span3 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039982u, new Vector3(-193.13348f, 57.684105f, 410.849f), 959); + span455[num2] = new QuestStep(EInteractionType.Interact, 1039982u, new Vector3(-193.13348f, 57.684105f, 410.849f), 959); obj331.Steps = list455; reference359 = obj331; num++; - ref QuestSequence reference360 = ref span2[num]; + ref QuestSequence reference360 = ref span450[num]; QuestSequence obj332 = new QuestSequence { Sequence = 5 @@ -351644,45 +351656,45 @@ public static class AssemblyQuestLoader num2 = 9; List list456 = new List(num2); CollectionsMarshal.SetCount(list456, num2); - span3 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039985u, new Vector3(-189.92908f, 58.229942f, 419.7605f), 959) + span456[index2] = new QuestStep(EInteractionType.Interact, 1039985u, new Vector3(-189.92908f, 58.229942f, 419.7605f), 959) { NpcWaitDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-144.128f, 57.30617f, 459.4606f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-144.128f, 57.30617f, 459.4606f), 959) { NpcWaitDistance = 1f, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-67.99789f, 52.72147f, 481.2938f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-67.99789f, 52.72147f, 481.2938f), 959) { NpcWaitDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.280434f, 42.36871f, 467.25403f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.280434f, 42.36871f, 467.25403f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(19.588282f, 34.185432f, 427.5583f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(19.588282f, 34.185432f, 427.5583f), 959) { NpcWaitDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(104.9116f, 41.95557f, 455.229f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(104.9116f, 41.95557f, 455.229f), 959) { NpcWaitDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.55694f, 46.506252f, 456.90314f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.55694f, 46.506252f, 456.90314f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.81705f, 54.55443f, 468.51056f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.81705f, 54.55443f, 468.51056f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); obj332.Steps = list456; reference360 = obj332; num++; - ref QuestSequence reference361 = ref span2[num]; + ref QuestSequence reference361 = ref span450[num]; QuestSequence obj333 = new QuestSequence { Sequence = 6 @@ -351690,9 +351702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference362 = ref span3[num2]; + ref QuestStep reference362 = ref span457[num2]; QuestStep obj334 = new QuestStep(EInteractionType.Combat, 1039983u, new Vector3(20.187622f, 59.184967f, 523.24695f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -351700,15 +351712,15 @@ public static class AssemblyQuestLoader index3 = 1; List list458 = new List(index3); CollectionsMarshal.SetCount(list458, index3); - span5 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num3 = 0; - span5[num3] = 14076u; + span458[num3] = 14076u; obj334.KillEnemyDataIds = list458; reference362 = obj334; obj333.Steps = list457; reference361 = obj333; num++; - ref QuestSequence reference363 = ref span2[num]; + ref QuestSequence reference363 = ref span450[num]; QuestSequence obj335 = new QuestSequence { Sequence = 7 @@ -351716,13 +351728,13 @@ public static class AssemblyQuestLoader num2 = 1; List list459 = new List(num2); CollectionsMarshal.SetCount(list459, num2); - span3 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039983u, new Vector3(20.187622f, 59.184967f, 523.24695f), 959); + span459[index2] = new QuestStep(EInteractionType.Interact, 1039983u, new Vector3(20.187622f, 59.184967f, 523.24695f), 959); obj335.Steps = list459; reference363 = obj335; num++; - ref QuestSequence reference364 = ref span2[num]; + ref QuestSequence reference364 = ref span450[num]; QuestSequence obj336 = new QuestSequence { Sequence = 8 @@ -351730,30 +351742,30 @@ public static class AssemblyQuestLoader index2 = 5; List list460 = new List(index2); CollectionsMarshal.SetCount(list460, index2); - span3 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); + span460[num2] = new QuestStep(EInteractionType.Interact, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(87.202805f, 66.4619f, 565.21094f), 959) + span460[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(87.202805f, 66.4619f, 565.21094f), 959) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(193.26242f, 105.96505f, 674.10205f), 959) + span460[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(193.26242f, 105.96505f, 674.10205f), 959) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(216.4619f, 74.850296f, 526.7501f), 959) + span460[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(216.4619f, 74.850296f, 526.7501f), 959) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); + span460[num2] = new QuestStep(EInteractionType.Interact, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); obj336.Steps = list460; reference364 = obj336; num++; - ref QuestSequence reference365 = ref span2[num]; + ref QuestSequence reference365 = ref span450[num]; QuestSequence obj337 = new QuestSequence { Sequence = byte.MaxValue @@ -351761,9 +351773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list461 = new List(num2); CollectionsMarshal.SetCount(list461, num2); - span3 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039984u, new Vector3(183.39807f, 58.834427f, 427.29822f), 959); + span461[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039984u, new Vector3(183.39807f, 58.834427f, 427.29822f), 959); obj337.Steps = list461; reference365 = obj337; questRoot44.QuestSequence = list450; @@ -351773,16 +351785,16 @@ public static class AssemblyQuestLoader num = 1; List list462 = new List(num); CollectionsMarshal.SetCount(list462, num); - span = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); index = 0; - span[index] = "liza"; + span462[index] = "liza"; questRoot45.Author = list462; index = 5; List list463 = new List(index); CollectionsMarshal.SetCount(list463, index); - span2 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num = 0; - ref QuestSequence reference366 = ref span2[num]; + ref QuestSequence reference366 = ref span463[num]; QuestSequence obj338 = new QuestSequence { Sequence = 0 @@ -351790,16 +351802,16 @@ public static class AssemblyQuestLoader index2 = 1; List list464 = new List(index2); CollectionsMarshal.SetCount(list464, index2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); num2 = 0; - ref QuestStep reference367 = ref span3[num2]; + ref QuestStep reference367 = ref span464[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); num3 = 1; List list465 = new List(num3); CollectionsMarshal.SetCount(list465, num3); - span4 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); index3 = 0; - span4[index3] = new DialogueChoice + span465[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMB119_04398_Q1_000_001"), @@ -351810,7 +351822,7 @@ public static class AssemblyQuestLoader obj338.Steps = list464; reference366 = obj338; num++; - ref QuestSequence reference368 = ref span2[num]; + ref QuestSequence reference368 = ref span463[num]; QuestSequence obj339 = new QuestSequence { Sequence = 1 @@ -351818,16 +351830,16 @@ public static class AssemblyQuestLoader num2 = 1; List list466 = new List(num2); CollectionsMarshal.SetCount(list466, num2); - span3 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); index2 = 0; - ref QuestStep reference369 = ref span3[index2]; + ref QuestStep reference369 = ref span466[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); index3 = 1; List list467 = new List(index3); CollectionsMarshal.SetCount(list467, index3); - span4 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); num3 = 0; - span4[num3] = new DialogueChoice + span467[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB119_04398_Q2_000_010") @@ -351837,7 +351849,7 @@ public static class AssemblyQuestLoader obj339.Steps = list466; reference368 = obj339; num++; - ref QuestSequence reference370 = ref span2[num]; + ref QuestSequence reference370 = ref span463[num]; QuestSequence obj340 = new QuestSequence { Sequence = 2 @@ -351845,9 +351857,9 @@ public static class AssemblyQuestLoader index2 = 1; List list468 = new List(index2); CollectionsMarshal.SetCount(list468, index2); - span3 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1028) + span468[num2] = new QuestStep(EInteractionType.Duty, null, null, 1028) { Comment = "The Dark Inside", DutyOptions = new DutyOptions @@ -351858,12 +351870,12 @@ public static class AssemblyQuestLoader obj340.Steps = list468; reference370 = obj340; num++; - span2[num] = new QuestSequence + span463[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference371 = ref span2[num]; + ref QuestSequence reference371 = ref span463[num]; QuestSequence obj341 = new QuestSequence { Sequence = byte.MaxValue @@ -351871,9 +351883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list469 = new List(num2); CollectionsMarshal.SetCount(list469, num2); - span3 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) + span469[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) { StopDistance = 5f }; @@ -351886,16 +351898,16 @@ public static class AssemblyQuestLoader num = 1; List list470 = new List(num); CollectionsMarshal.SetCount(list470, num); - span = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); index = 0; - span[index] = "liza"; + span470[index] = "liza"; questRoot46.Author = list470; index = 7; List list471 = new List(index); CollectionsMarshal.SetCount(list471, index); - span2 = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); num = 0; - ref QuestSequence reference372 = ref span2[num]; + ref QuestSequence reference372 = ref span471[num]; QuestSequence obj342 = new QuestSequence { Sequence = 0 @@ -351903,16 +351915,16 @@ public static class AssemblyQuestLoader index2 = 1; List list472 = new List(index2); CollectionsMarshal.SetCount(list472, index2); - span3 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) + span472[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) { StopDistance = 5f }; obj342.Steps = list472; reference372 = obj342; num++; - ref QuestSequence reference373 = ref span2[num]; + ref QuestSequence reference373 = ref span471[num]; QuestSequence obj343 = new QuestSequence { Sequence = 1 @@ -351920,13 +351932,13 @@ public static class AssemblyQuestLoader num2 = 1; List list473 = new List(num2); CollectionsMarshal.SetCount(list473, num2); - span3 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038872u, new Vector3(-434.13446f, 136.0188f, 570.1228f), 959); + span473[index2] = new QuestStep(EInteractionType.Interact, 1038872u, new Vector3(-434.13446f, 136.0188f, 570.1228f), 959); obj343.Steps = list473; reference373 = obj343; num++; - ref QuestSequence reference374 = ref span2[num]; + ref QuestSequence reference374 = ref span471[num]; QuestSequence obj344 = new QuestSequence { Sequence = 2 @@ -351934,9 +351946,9 @@ public static class AssemblyQuestLoader index2 = 1; List list474 = new List(index2); CollectionsMarshal.SetCount(list474, index2); - span3 = CollectionsMarshal.AsSpan(list474); + Span span474 = CollectionsMarshal.AsSpan(list474); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012173u, new Vector3(-409.75055f, 172.25903f, 548.94324f), 959) + span474[num2] = new QuestStep(EInteractionType.Interact, 2012173u, new Vector3(-409.75055f, 172.25903f, 548.94324f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -351944,7 +351956,7 @@ public static class AssemblyQuestLoader obj344.Steps = list474; reference374 = obj344; num++; - ref QuestSequence reference375 = ref span2[num]; + ref QuestSequence reference375 = ref span471[num]; QuestSequence obj345 = new QuestSequence { Sequence = 3 @@ -351952,9 +351964,9 @@ public static class AssemblyQuestLoader num2 = 1; List list475 = new List(num2); CollectionsMarshal.SetCount(list475, num2); - span3 = CollectionsMarshal.AsSpan(list475); + Span span475 = CollectionsMarshal.AsSpan(list475); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012174u, new Vector3(-446.09753f, 163.31726f, 593.0419f), 959) + span475[index2] = new QuestStep(EInteractionType.Interact, 2012174u, new Vector3(-446.09753f, 163.31726f, 593.0419f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -351962,7 +351974,7 @@ public static class AssemblyQuestLoader obj345.Steps = list475; reference375 = obj345; num++; - ref QuestSequence reference376 = ref span2[num]; + ref QuestSequence reference376 = ref span471[num]; QuestSequence obj346 = new QuestSequence { Sequence = 4 @@ -351970,9 +351982,9 @@ public static class AssemblyQuestLoader index2 = 1; List list476 = new List(index2); CollectionsMarshal.SetCount(list476, index2); - span3 = CollectionsMarshal.AsSpan(list476); + Span span476 = CollectionsMarshal.AsSpan(list476); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012175u, new Vector3(-407.37012f, 156.8169f, 594.23206f), 959) + span476[num2] = new QuestStep(EInteractionType.Interact, 2012175u, new Vector3(-407.37012f, 156.8169f, 594.23206f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -351980,7 +351992,7 @@ public static class AssemblyQuestLoader obj346.Steps = list476; reference376 = obj346; num++; - ref QuestSequence reference377 = ref span2[num]; + ref QuestSequence reference377 = ref span471[num]; QuestSequence obj347 = new QuestSequence { Sequence = 5 @@ -351988,9 +352000,9 @@ public static class AssemblyQuestLoader num2 = 1; List list477 = new List(num2); CollectionsMarshal.SetCount(list477, num2); - span3 = CollectionsMarshal.AsSpan(list477); + Span span477 = CollectionsMarshal.AsSpan(list477); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012176u, new Vector3(-399.588f, 147.4784f, 566.1554f), 959) + span477[index2] = new QuestStep(EInteractionType.Interact, 2012176u, new Vector3(-399.588f, 147.4784f, 566.1554f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -351998,7 +352010,7 @@ public static class AssemblyQuestLoader obj347.Steps = list477; reference377 = obj347; num++; - ref QuestSequence reference378 = ref span2[num]; + ref QuestSequence reference378 = ref span471[num]; QuestSequence obj348 = new QuestSequence { Sequence = byte.MaxValue @@ -352006,9 +352018,9 @@ public static class AssemblyQuestLoader index2 = 1; List list478 = new List(index2); CollectionsMarshal.SetCount(list478, index2); - span3 = CollectionsMarshal.AsSpan(list478); + Span span478 = CollectionsMarshal.AsSpan(list478); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038876u, new Vector3(-445.54822f, 136.0188f, 552.5748f), 959); + span478[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038876u, new Vector3(-445.54822f, 136.0188f, 552.5748f), 959); obj348.Steps = list478; reference378 = obj348; questRoot46.QuestSequence = list471; @@ -352059,23 +352071,23 @@ public static class AssemblyQuestLoader index2 = 6; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.42538f, 98.98749f, 526.5519f), 959) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.42538f, 98.98749f, 526.5519f), 959) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.482517f, 42.360725f, 466.64243f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.482517f, 42.360725f, 466.64243f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(113.70272f, 45.552776f, 460.49585f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(113.70272f, 45.552776f, 460.49585f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.9883f, 54.543076f, 468.93378f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.9883f, 54.543076f, 468.93378f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.817184f, 55.823048f, 476.34058f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.817184f, 55.823048f, 476.34058f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038884u, new Vector3(295.1858f, 87.78831f, 538.8723f), 959); + span4[num2] = new QuestStep(EInteractionType.Interact, 1038884u, new Vector3(295.1858f, 87.78831f, 538.8723f), 959); questSequence2.Steps = list4; reference2 = questSequence; num++; @@ -352087,9 +352099,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038888u, new Vector3(446.95203f, 69.15293f, 540.032f), 959); + span5[index2] = new QuestStep(EInteractionType.Interact, 1038888u, new Vector3(446.95203f, 69.15293f, 540.032f), 959); obj2.Steps = list5; reference3 = obj2; num++; @@ -352101,9 +352113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012177u, new Vector3(486.71704f, 70.69495f, 538.90283f), 959); + span6[num2] = new QuestStep(EInteractionType.Interact, 2012177u, new Vector3(486.71704f, 70.69495f, 538.90283f), 959); obj3.Steps = list6; reference4 = obj3; num++; @@ -352115,9 +352127,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040516u, new Vector3(205.52368f, 59.358307f, 405.87463f), 959); + span7[index2] = new QuestStep(EInteractionType.Interact, 1040516u, new Vector3(205.52368f, 59.358307f, 405.87463f), 959); obj4.Steps = list7; reference5 = obj4; num++; @@ -352130,9 +352142,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span8 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1040518u, new Vector3(205.06592f, 59.911327f, 411.42883f), 959) { StopDistance = 5f @@ -352140,9 +352152,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span9 = CollectionsMarshal.AsSpan(list8); int index3 = 0; - span4[index3] = new DialogueChoice + span9[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC102_04400_Q1_000_151") @@ -352160,9 +352172,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span10 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); obj6.Steps = list9; reference8 = obj6; questRoot3.QuestSequence = list2; @@ -352173,17 +352185,17 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span11 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot4.Author = list10; QuestRoot questRoot5 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span12 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -352191,13 +352203,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span13 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); obj7.Steps = list11; reference9 = obj7; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; questSequence = new QuestSequence { Sequence = 1 @@ -352206,19 +352218,19 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span14 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.922524f, -105.8306f, -397.17743f), 959) + span14[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.922524f, -105.8306f, -397.17743f), 959) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038897u, new Vector3(30.838379f, -132.94641f, -435.47723f), 959); + span14[index2] = new QuestStep(EInteractionType.Interact, 1038897u, new Vector3(30.838379f, -132.94641f, -435.47723f), 959); questSequence4.Steps = list4; reference10 = questSequence; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; questSequence = new QuestSequence { Sequence = 2 @@ -352227,23 +352239,23 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span15 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) + span15[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) { Aetheryte = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.500526f, -129.20917f, -521.85284f), 959); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.500526f, -129.20917f, -521.85284f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038901u, new Vector3(120.531006f, -132.86647f, -555.0164f), 959) + span15[num2] = new QuestStep(EInteractionType.Interact, 1038901u, new Vector3(120.531006f, -132.86647f, -555.0164f), 959) { DisableNavmesh = true }; questSequence5.Steps = list4; reference11 = questSequence; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -352251,13 +352263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span16 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038902u, new Vector3(-124.864624f, -132.87448f, -471.91577f), 959); + span16[index2] = new QuestStep(EInteractionType.Interact, 1038902u, new Vector3(-124.864624f, -132.87448f, -471.91577f), 959); obj8.Steps = list12; reference12 = obj8; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -352266,18 +352278,18 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span17 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.783533f, -49.589592f, -339.60205f), 959); + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.783533f, -49.589592f, -339.60205f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.39724f, -49.589592f, -336.63968f), 959); + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.39724f, -49.589592f, -336.63968f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.34293f, -49.589592f, -367.6591f), 959) + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.34293f, -49.589592f, -367.6591f), 959) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038903u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038903u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); questSequence6.Steps = list4; reference13 = questSequence; questRoot5.QuestSequence = list2; @@ -352288,17 +352300,17 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span18 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot6.Author = list13; QuestRoot questRoot7 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span19 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -352306,13 +352318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span20 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); obj9.Steps = list14; reference14 = obj9; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; questSequence = new QuestSequence { Sequence = 1 @@ -352321,21 +352333,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span21 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012013u, new Vector3(29.1046f, -47.739f, -550.4077f), 959) + span21[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012013u, new Vector3(29.1046f, -47.739f, -550.4077f), 959) { AetherCurrentId = 2818362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) + span21[num2] = new QuestStep(EInteractionType.Interact, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; questSequence7.Steps = list4; reference15 = questSequence; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; questSequence = new QuestSequence { Sequence = 2 @@ -352344,9 +352356,9 @@ public static class AssemblyQuestLoader num2 = 9; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span22 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-451.1233f, -168f, -623.01324f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-451.1233f, -168f, -623.01324f), 959) { StopDistance = 1f, Mount = false, @@ -352357,7 +352369,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-448.59048f, -166.16438f, -628.15826f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-448.59048f, -166.16438f, -628.15826f), 959) { Comment = "Platform 2", JumpDestination = new JumpDestination @@ -352366,7 +352378,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.64853f, -164.36438f, -633.6268f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.64853f, -164.36438f, -633.6268f), 959) { Comment = "Platform 3", JumpDestination = new JumpDestination @@ -352375,7 +352387,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.29623f, -162.56439f, -639.4988f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.29623f, -162.56439f, -639.4988f), 959) { Comment = "Platform 4", JumpDestination = new JumpDestination @@ -352385,7 +352397,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-444.56757f, -160.76439f, -644.749f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-444.56757f, -160.76439f, -644.749f), 959) { Comment = "Platform 5", JumpDestination = new JumpDestination @@ -352394,7 +352406,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.23477f, -158.96439f, -651.54956f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.23477f, -158.96439f, -651.54956f), 959) { Comment = "Platform 6", JumpDestination = new JumpDestination @@ -352404,7 +352416,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.45673f, -157.16441f, -658.25415f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.45673f, -157.16441f, -658.25415f), 959) { Comment = "Platform 7", JumpDestination = new JumpDestination @@ -352413,7 +352425,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-449.8167f, -155.36438f, -663.3387f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-449.8167f, -155.36438f, -663.3387f), 959) { Comment = "Jump onto the big thing", JumpDestination = new JumpDestination @@ -352422,7 +352434,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2012178u, new Vector3(-486.59497f, -154.37555f, -689.26526f), 959) { StopDistance = 3f @@ -352431,16 +352443,16 @@ public static class AssemblyQuestLoader index3 = 2; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span23 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC104_04402_Q1_000_071"), Answer = new ExcelRef("TEXT_AKTKMC104_04402_A1_000_074") }; num3++; - span4[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC104_04402_Q2_000_081") @@ -352450,7 +352462,7 @@ public static class AssemblyQuestLoader questSequence8.Steps = list4; reference16 = questSequence; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; questSequence = new QuestSequence { Sequence = 3 @@ -352459,14 +352471,14 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span24 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012011u, new Vector3(-482.7497f, -154.95538f, -595.72754f), 959) + span24[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012011u, new Vector3(-482.7497f, -154.95538f, -595.72754f), 959) { AetherCurrentId = 2818360u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, 1038912u, new Vector3(-462.06528f, -155.5629f, -625.5277f), 959) + span24[num2] = new QuestStep(EInteractionType.Jump, 1038912u, new Vector3(-462.06528f, -155.5629f, -625.5277f), 959) { JumpDestination = new JumpDestination { @@ -352475,14 +352487,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) + span24[num2] = new QuestStep(EInteractionType.Interact, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) { DelaySecondsAtStart = 3f }; questSequence9.Steps = list4; reference18 = questSequence; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -352490,16 +352502,16 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span25 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-455.40552f, -168f, -620.05035f), 959) + span25[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-455.40552f, -168f, -620.05035f), 959) { ItemId = 2003236u }; obj10.Steps = list16; reference19 = obj10; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -352507,9 +352519,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span26 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) + span26[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) { DelaySecondsAtStart = 2f }; @@ -352523,17 +352535,17 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span27 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot8.Author = list18; QuestRoot questRoot9 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span28 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -352541,16 +352553,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span29 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) + span29[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) { StopDistance = 5f }; obj12.Steps = list19; reference21 = obj12; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -352558,13 +352570,13 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span30 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); + span30[num2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); obj13.Steps = list20; reference22 = obj13; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; questSequence = new QuestSequence { Sequence = 2 @@ -352573,11 +352585,11 @@ public static class AssemblyQuestLoader num2 = 8; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span31 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959); + span31[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959) { StopDistance = 1f, Mount = false, @@ -352590,7 +352602,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.36722f, -160.81464f, -258.94827f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.36722f, -160.81464f, -258.94827f), 959) { StopDistance = 1f, Comment = "Platform 2", @@ -352602,7 +352614,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.09705f, -159.31464f, -262.08554f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.09705f, -159.31464f, -262.08554f), 959) { StopDistance = 1f, Comment = "Platform 3", @@ -352614,7 +352626,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.5647f, -157.81464f, -265.16046f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.5647f, -157.81464f, -265.16046f), 959) { StopDistance = 1f, Comment = "Platform 4", @@ -352626,7 +352638,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-358.55756f, -156.31464f, -268.07187f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-358.55756f, -156.31464f, -268.07187f), 959) { StopDistance = 1f, Comment = "Platform 5", @@ -352638,7 +352650,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-360.63412f, -154.81462f, -270.27368f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-360.63412f, -154.81462f, -270.27368f), 959) { StopDistance = 1f, Comment = "Platform 6", @@ -352650,7 +352662,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span31[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 1038923u, new Vector3(-376.27222f, -151.67168f, -267.90265f), 959) { StopDistance = 7f @@ -352658,9 +352670,9 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span32 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = new DialogueChoice + span32[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC105_04403_Q1_000_073"), @@ -352671,7 +352683,7 @@ public static class AssemblyQuestLoader questSequence10.Steps = list4; reference23 = questSequence; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; questSequence = new QuestSequence { Sequence = 3 @@ -352680,14 +352692,14 @@ public static class AssemblyQuestLoader index2 = 9; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span33 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) { StopDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) { StopDistance = 1f, Mount = false, @@ -352700,7 +352712,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-333.76025f, -160.81464f, -359.79532f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-333.76025f, -160.81464f, -359.79532f), 959) { StopDistance = 1f, Comment = "Platform 2", @@ -352712,7 +352724,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.20718f, -159.31462f, -358.21957f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.20718f, -159.31462f, -358.21957f), 959) { StopDistance = 1f, Comment = "Platform 3", @@ -352724,7 +352736,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-338.62347f, -157.81464f, -356.00974f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-338.62347f, -157.81464f, -356.00974f), 959) { StopDistance = 1f, Comment = "Platform 4", @@ -352736,7 +352748,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-340.34265f, -156.31462f, -353.9171f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-340.34265f, -156.31462f, -353.9171f), 959) { StopDistance = 1f, Comment = "Platform 5", @@ -352748,7 +352760,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-341.2541f, -154.81462f, -350.6315f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-341.2541f, -154.81462f, -350.6315f), 959) { StopDistance = 1f, Comment = "Platform 6", @@ -352760,12 +352772,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-337.69525f, -152.67764f, -344.93723f), 959) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-337.69525f, -152.67764f, -344.93723f), 959) { DisableNavmesh = true }; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span33[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1038924u, new Vector3(-329.97632f, -151.67169f, -333.76062f), 959) { StopDistance = 5f @@ -352773,9 +352785,9 @@ public static class AssemblyQuestLoader index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span34 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = new DialogueChoice + span34[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC105_04403_Q1_000_118"), @@ -352786,7 +352798,7 @@ public static class AssemblyQuestLoader questSequence11.Steps = list4; reference25 = questSequence; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span28[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -352794,13 +352806,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span35 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); + span35[index2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); obj16.Steps = list23; reference27 = obj16; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span28[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -352808,13 +352820,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span36 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038925u, new Vector3(-506.52325f, -161.84383f, -258.68628f), 959); + span36[num2] = new QuestStep(EInteractionType.Interact, 1038925u, new Vector3(-506.52325f, -161.84383f, -258.68628f), 959); obj17.Steps = list24; reference28 = obj17; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span28[num]; questSequence = new QuestSequence { Sequence = 6 @@ -352823,9 +352835,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span37 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span37[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1038926u, new Vector3(-28.244446f, -131.29884f, -585.7481f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -352833,9 +352845,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span4 = CollectionsMarshal.AsSpan(list25); + Span span38 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span4[index3] = new DialogueChoice + span38[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC105_04403_SYSTEM_000_215") @@ -352845,7 +352857,7 @@ public static class AssemblyQuestLoader questSequence12.Steps = list4; reference29 = questSequence; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -352853,9 +352865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span39 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); obj19.Steps = list26; reference31 = obj19; questRoot9.QuestSequence = list2; @@ -352866,17 +352878,17 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span40 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot10.Author = list27; QuestRoot questRoot11 = questRoot; index = 11; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span41 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -352884,13 +352896,13 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span42 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); obj20.Steps = list28; reference32 = obj20; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; questSequence = new QuestSequence { Sequence = 1 @@ -352899,9 +352911,9 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span43 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span43[num2]; QuestStep obj21 = new QuestStep(EInteractionType.AcceptQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -352911,28 +352923,28 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span44 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = new QuestId(4240); + span44[num3] = new QuestId(4240); skipAetheryteCondition.QuestsCompleted = list29; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj21.SkipConditions = skipConditions; obj21.PickUpQuestId = new QuestId(4240); reference34 = obj21; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959) + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959) { PickUpQuestId = new QuestId(4241) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038928u, new Vector3(146.37976f, -137.32071f, -504.26492f), 959) + span43[num2] = new QuestStep(EInteractionType.Interact, 1038928u, new Vector3(146.37976f, -137.32071f, -504.26492f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; questSequence13.Steps = list4; reference33 = questSequence; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; questSequence = new QuestSequence { Sequence = 2 @@ -352941,16 +352953,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span45 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959); num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span46 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = new DialogueChoice + span46[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC106_04404_Q1_000_021"), @@ -352961,7 +352973,7 @@ public static class AssemblyQuestLoader questSequence14.Steps = list4; reference35 = questSequence; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span41[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -352969,16 +352981,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span47 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959) + span47[num2] = new QuestStep(EInteractionType.Emote, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959) { Emote = EEmote.Stretch }; obj22.Steps = list31; reference37 = obj22; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -352986,13 +352998,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span48 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959); + span48[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959); obj23.Steps = list32; reference38 = obj23; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span41[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -353000,16 +353012,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span49 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(595.4731f, -167.50227f, -511.4072f), 959) + span49[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(595.4731f, -167.50227f, -511.4072f), 959) { StopDistance = 0.25f }; obj24.Steps = list33; reference39 = obj24; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -353017,16 +353029,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span50 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(547.8397f, -167.50174f, -526.3702f), 959) + span50[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(547.8397f, -167.50174f, -526.3702f), 959) { StopDistance = 0.25f }; obj25.Steps = list34; reference40 = obj25; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span41[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -353034,16 +353046,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span51 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(572.45984f, -167.50163f, -577.03906f), 959) + span51[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(572.45984f, -167.50163f, -577.03906f), 959) { StopDistance = 0.25f }; obj26.Steps = list35; reference41 = obj26; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -353051,16 +353063,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span52 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(617.89886f, -167.50163f, -594.92847f), 959) + span52[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(617.89886f, -167.50163f, -594.92847f), 959) { StopDistance = 0.25f }; obj27.Steps = list36; reference42 = obj27; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 9 @@ -353068,16 +353080,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span53 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(622.8754f, -167.50217f, -659.45184f), 959) + span53[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(622.8754f, -167.50217f, -659.45184f), 959) { StopDistance = 0.25f }; obj28.Steps = list37; reference43 = obj28; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -353085,9 +353097,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span54 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038932u, new Vector3(617.05945f, -168.00002f, -656.58044f), 959) + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038932u, new Vector3(617.05945f, -168.00002f, -656.58044f), 959) { StopDistance = 7f }; @@ -353101,17 +353113,17 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span55 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot12.Author = list39; QuestRoot questRoot13 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span56 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -353119,16 +353131,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span57 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038931u, new Vector3(615.8998f, -168f, -657.7402f), 959) + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038931u, new Vector3(615.8998f, -168f, -657.7402f), 959) { StopDistance = 7f }; obj30.Steps = list40; reference45 = obj30; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -353136,16 +353148,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span58 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012184u, new Vector3(73.83838f, -133.07397f, -512.2606f), 959) + span58[index2] = new QuestStep(EInteractionType.Interact, 2012184u, new Vector3(73.83838f, -133.07397f, -512.2606f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; obj31.Steps = list41; reference46 = obj31; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -353153,16 +353165,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span59 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012185u, new Vector3(-5.416992f, -49.05786f, -269.24548f), 959) + span59[num2] = new QuestStep(EInteractionType.Interact, 2012185u, new Vector3(-5.416992f, -49.05786f, -269.24548f), 959) { Comment = "Follow Urianger" }; obj32.Steps = list42; reference47 = obj32; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353171,9 +353183,9 @@ public static class AssemblyQuestLoader num2 = 8; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span60 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span60[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2012185u, new Vector3(-5.416992f, -49.05786f, -269.24548f), 959) { Comment = "retry point", @@ -353188,9 +353200,9 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span61 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = new DialogueChoice + span61[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC107_04405_Q1_000_043") @@ -353198,7 +353210,7 @@ public static class AssemblyQuestLoader obj33.DialogueChoices = list43; reference49 = obj33; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-6.025082f, -28.32315f, -215.77702f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-6.025082f, -28.32315f, -215.77702f), 959) { DelaySecondsAtStart = 2f, DisableNavmesh = true, @@ -353206,7 +353218,7 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(15.536669f, -7.1210613f, -177.33519f), 959) + span60[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(15.536669f, -7.1210613f, -177.33519f), 959) { StopDistance = 100f, NpcWaitDistance = 3f, @@ -353214,13 +353226,13 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.73667f, -5.0926046f, -171.87782f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.73667f, -5.0926046f, -171.87782f), 959) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(-22.370995f, 14.627041f, -132.87657f), 959) + span60[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(-22.370995f, 14.627041f, -132.87657f), 959) { StopDistance = 100f, NpcWaitDistance = 3f, @@ -353228,13 +353240,13 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.210857f, 26.867788f, -109.43445f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.210857f, 26.867788f, -109.43445f), 959) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(1.7508065f, 46.95068f, -69.89246f), 959) + span60[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(1.7508065f, 46.95068f, -69.89246f), 959) { StopDistance = 100f, NpcWaitDistance = 3f, @@ -353242,7 +353254,7 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.261765f, 74.98867f, -32.961533f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.261765f, 74.98867f, -32.961533f), 959) { DelaySecondsAtStart = 1f, Mount = false, @@ -353251,7 +353263,7 @@ public static class AssemblyQuestLoader questSequence15.Steps = list4; reference48 = questSequence; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -353259,9 +353271,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span62 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) + span62[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) { StopDistance = 5f }; @@ -353275,17 +353287,17 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span63 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span63[index] = "liza"; questRoot14.Author = list45; QuestRoot questRoot15 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span64 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -353293,16 +353305,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span65 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) + span65[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) { StopDistance = 5f }; obj35.Steps = list46; reference51 = obj35; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; questSequence = new QuestSequence { Sequence = 1 @@ -353311,18 +353323,18 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span66 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012010u, new Vector3(42.58789f, 124.01001f, -167.04059f), 959) + span66[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012010u, new Vector3(42.58789f, 124.01001f, -167.04059f), 959) { AetherCurrentId = 2818359u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); + span66[num2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); questSequence16.Steps = list4; reference52 = questSequence; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span64[num]; questSequence = new QuestSequence { Sequence = 2 @@ -353331,9 +353343,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span67 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span67[index2]; questStep = new QuestStep(EInteractionType.Combat, 2012235u, new Vector3(183.30652f, 87.20532f, -30.47229f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -353342,19 +353354,19 @@ public static class AssemblyQuestLoader num3 = 3; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - Span span6 = CollectionsMarshal.AsSpan(list47); + Span span68 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span6[index3] = 13998u; + span68[index3] = 13998u; index3++; - span6[index3] = 14093u; + span68[index3] = 14093u; index3++; - span6[index3] = 13998u; + span68[index3] = 13998u; questStep4.KillEnemyDataIds = list47; reference54 = questStep; questSequence17.Steps = list4; reference53 = questSequence; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -353362,13 +353374,13 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span69 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012433u, new Vector3(183.30652f, 87.17468f, -30.380737f), 959); + span69[num2] = new QuestStep(EInteractionType.Interact, 2012433u, new Vector3(183.30652f, 87.17468f, -30.380737f), 959); obj36.Steps = list48; reference55 = obj36; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span64[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -353376,13 +353388,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span70 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); + span70[index2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); obj37.Steps = list49; reference56 = obj37; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span64[num]; questSequence = new QuestSequence { Sequence = 5 @@ -353391,9 +353403,9 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span71 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(304.50522f, -144f, -558.8681f), 959) + span71[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(304.50522f, -144f, -558.8681f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, JumpDestination = new JumpDestination @@ -353403,19 +353415,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012012u, new Vector3(316.39575f, -154.98596f, -595.5444f), 959) + span71[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012012u, new Vector3(316.39575f, -154.98596f, -595.5444f), 959) { StopDistance = 3f, AetherCurrentId = 2818361u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(351.1467f, -167.87698f, -605.0467f), 959); + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(351.1467f, -167.87698f, -605.0467f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038937u, new Vector3(381.7959f, -168.00002f, -594.62885f), 959); + span71[num2] = new QuestStep(EInteractionType.Interact, 1038937u, new Vector3(381.7959f, -168.00002f, -594.62885f), 959); questSequence18.Steps = list4; reference57 = questSequence; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span64[num]; QuestSequence obj38 = new QuestSequence { Sequence = 6 @@ -353423,16 +353435,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span72 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2012337u, new Vector3(466.8496f, -168.01715f, -654.13904f), 959) + span72[index2] = new QuestStep(EInteractionType.Snipe, 2012337u, new Vector3(466.8496f, -168.01715f, -654.13904f), 959) { Comment = "Find \"Runninway?\"" }; obj38.Steps = list50; reference58 = obj38; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span64[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -353440,9 +353452,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span73 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038944u, new Vector3(361.65405f, -168.00002f, -628.19867f), 959); + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038944u, new Vector3(361.65405f, -168.00002f, -628.19867f), 959); obj39.Steps = list51; reference59 = obj39; questRoot15.QuestSequence = list2; @@ -353453,17 +353465,17 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span74 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot16.Author = list52; QuestRoot questRoot17 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span75 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -353471,16 +353483,16 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span76 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038946u, new Vector3(362.50854f, -168.00002f, -625.11633f), 959) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038946u, new Vector3(362.50854f, -168.00002f, -625.11633f), 959) { StopDistance = 5f }; obj40.Steps = list53; reference60 = obj40; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; questSequence = new QuestSequence { Sequence = 1 @@ -353489,9 +353501,9 @@ public static class AssemblyQuestLoader index2 = 5; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span77 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span77[num2]; QuestStep obj41 = new QuestStep(EInteractionType.AcceptQuest, 1041555u, new Vector3(26.443848f, -129.20917f, -536.9497f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -353501,24 +353513,24 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span78 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = new QuestId(4516); + span78[num3] = new QuestId(4516); skipAetheryteCondition2.QuestsCompleted = list54; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj41.SkipConditions = skipConditions2; obj41.PickUpQuestId = new QuestId(4516); reference62 = obj41; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span77[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1041123u, new Vector3(-81.864685f, -132.74333f, -521.6602f), 959); QuestStep questStep5 = questStep; num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span79 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span4[index3] = new DialogueChoice + span79[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/042/AktKze014_04253", @@ -353529,18 +353541,18 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(4253); reference63 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) + span77[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) { TargetTerritoryId = (ushort)959 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.32143f, -49.589592f, -690.11676f), 959); + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.32143f, -49.589592f, -690.11676f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038947u, new Vector3(184.00854f, -49.589592f, -627.9545f), 959); + span77[num2] = new QuestStep(EInteractionType.Interact, 1038947u, new Vector3(184.00854f, -49.589592f, -627.9545f), 959); questSequence19.Steps = list4; reference61 = questSequence; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; questSequence = new QuestSequence { Sequence = 2 @@ -353549,9 +353561,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span80 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span80[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(167.0076f, -49.589592f, -637.9577f), 959) { StopDistance = 3f, @@ -353561,21 +353573,21 @@ public static class AssemblyQuestLoader index3 = 4; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span81 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span6[num3] = 13995u; + span81[num3] = 13995u; num3++; - span6[num3] = 13996u; + span81[num3] = 13996u; num3++; - span6[num3] = 13997u; + span81[num3] = 13997u; num3++; - span6[num3] = 13995u; + span81[num3] = 13995u; questStep6.KillEnemyDataIds = list56; reference65 = questStep; questSequence20.Steps = list4; reference64 = questSequence; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span75[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353584,17 +353596,17 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span82 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(172.90228f, -49.589603f, -509.59824f), 959); + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(172.90228f, -49.589603f, -509.59824f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.495846f, -49.589592f, -301.7225f), 959); + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.495846f, -49.589592f, -301.7225f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038950u, new Vector3(-2.7008667f, -27.758478f, -214.77081f), 959); + span82[num2] = new QuestStep(EInteractionType.Interact, 1038950u, new Vector3(-2.7008667f, -27.758478f, -214.77081f), 959); questSequence21.Steps = list4; reference66 = questSequence; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span75[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -353602,9 +353614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span83 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038952u, new Vector3(-609.12494f, 128.67769f, 572.0454f), 959) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038952u, new Vector3(-609.12494f, 128.67769f, 572.0454f), 959) { StopDistance = 5f }; @@ -353618,17 +353630,17 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span84 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot18.Author = list58; QuestRoot questRoot19 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span85 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -353636,16 +353648,16 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span86 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038953u, new Vector3(-611.1391f, 128.6778f, 566.8573f), 959) + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038953u, new Vector3(-611.1391f, 128.6778f, 566.8573f), 959) { StopDistance = 5f }; obj43.Steps = list59; reference68 = obj43; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; questSequence = new QuestSequence { Sequence = 1 @@ -353654,9 +353666,9 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span87 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-614.86835f, 128.67761f, 677.33923f), 959) + span87[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-614.86835f, 128.67761f, 677.33923f), 959) { Comment = "Avoids Combat", SkipConditions = new SkipConditions @@ -353668,17 +353680,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) + span87[index2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) { TargetTerritoryId = (ushort)1024, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038960u, new Vector3(0.99176025f, 0f, 22.171326f), 1024); + span87[index2] = new QuestStep(EInteractionType.Interact, 1038960u, new Vector3(0.99176025f, 0f, 22.171326f), 1024); questSequence22.Steps = list4; reference69 = questSequence; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -353686,16 +353698,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span88 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038963u, new Vector3(-338.2467f, 23.803604f, 407.79736f), 958) + span88[num2] = new QuestStep(EInteractionType.Interact, 1038963u, new Vector3(-338.2467f, 23.803604f, 407.79736f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj44.Steps = list60; reference70 = obj44; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353704,9 +353716,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span89 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038965u, new Vector3(-104.9668f, 3.8989396f, 9.262146f), 962) + span89[index2] = new QuestStep(EInteractionType.Interact, 1038965u, new Vector3(-104.9668f, 3.8989396f, 9.262146f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -353718,7 +353730,7 @@ public static class AssemblyQuestLoader questSequence23.Steps = list61; reference71 = questSequence; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; questSequence = new QuestSequence { Sequence = 4 @@ -353727,21 +353739,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span90 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span90[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987 }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span90[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012188u, new Vector3(-0.015319824f, -0.015319824f, -5.081299f), 987); num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span4 = CollectionsMarshal.AsSpan(list62); + Span span91 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span4[index3] = new DialogueChoice + span91[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC110_04408_Q3_000_170") @@ -353751,7 +353763,7 @@ public static class AssemblyQuestLoader questSequence24.Steps = list4; reference72 = questSequence; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span85[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -353760,9 +353772,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span92 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span92[index2]; QuestStep obj45 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { AethernetShortcut = new AethernetShortcut @@ -353774,9 +353786,9 @@ public static class AssemblyQuestLoader index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span93 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = new DialogueChoice + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC110_04408_Q4_000_204") @@ -353793,17 +353805,17 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span94 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot20.Author = list64; QuestRoot questRoot21 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span95 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span95[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -353811,16 +353823,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span96 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038969u, new Vector3(-104.478516f, 3.8989394f, 7.003784f), 962) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038969u, new Vector3(-104.478516f, 3.8989394f, 7.003784f), 962) { StopDistance = 5f }; obj46.Steps = list65; reference76 = obj46; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span95[num]; questSequence = new QuestSequence { Sequence = 1 @@ -353829,16 +353841,16 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span97 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) + span97[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) { TargetTerritoryId = (ushort)987 }; questSequence26.Steps = list66; reference77 = questSequence; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span95[num]; questSequence = new QuestSequence { Sequence = 2 @@ -353847,9 +353859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span98 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 957) + span98[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 957) { Comment = "Quest automatically progresses once teleported to Yedlihmad", AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -353857,7 +353869,7 @@ public static class AssemblyQuestLoader questSequence27.Steps = list67; reference78 = questSequence; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span95[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -353865,13 +353877,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span99 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038978u, new Vector3(202.34985f, 1.7699993f, 757.71716f), 957); + span99[index2] = new QuestStep(EInteractionType.Interact, 1038978u, new Vector3(202.34985f, 1.7699993f, 757.71716f), 957); obj47.Steps = list68; reference79 = obj47; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span95[num]; questSequence = new QuestSequence { Sequence = 4 @@ -353880,9 +353892,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span100 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 957) + span100[num2] = new QuestStep(EInteractionType.Duty, null, null, 957) { DutyOptions = new DutyOptions { @@ -353893,12 +353905,12 @@ public static class AssemblyQuestLoader questSequence28.Steps = list69; reference80 = questSequence; num++; - span2[num] = new QuestSequence + span95[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span95[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -353906,9 +353918,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span101 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) { StopDistance = 5f }; @@ -353922,17 +353934,17 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span102 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot22.Author = list71; QuestRoot questRoot23 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span103 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span103[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -353940,16 +353952,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span104 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) { StopDistance = 5f }; obj49.Steps = list72; reference82 = obj49; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span103[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -353957,13 +353969,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span105 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(2.7618408f, -1.9999962f, 97.30664f), 963); + span105[index2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(2.7618408f, -1.9999962f, 97.30664f), 963); obj50.Steps = list73; reference83 = obj50; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span103[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -353971,13 +353983,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span106 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037313u, new Vector3(137.71265f, 4.783756f, -153.9483f), 963); + span106[num2] = new QuestStep(EInteractionType.Interact, 1037313u, new Vector3(137.71265f, 4.783756f, -153.9483f), 963); obj51.Steps = list74; reference84 = obj51; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span103[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353986,9 +353998,9 @@ public static class AssemblyQuestLoader num2 = 4; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span107 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span107[index2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(81.33277f, 1.8631814f, -96.56102f), 963) { DisableNavmesh = true, @@ -354002,25 +354014,25 @@ public static class AssemblyQuestLoader num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - Span span7 = CollectionsMarshal.AsSpan(list75); + Span span108 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list75; skipConditions4.StepIf = skipStepConditions; questStep8.SkipConditions = skipConditions3; reference86 = questStep; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span107[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037314u, new Vector3(15.701477f, 0.9f, -115.22089f), 963) { Comment = "Varsra" @@ -354029,23 +354041,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span109 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span109[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list75; reference87 = questStep; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span107[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037316u, new Vector3(-47.04364f, 0.9199997f, -94.95697f), 963) { Comment = "Zeytahnur" @@ -354054,23 +354066,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span110 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span110[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list75; reference88 = questStep; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span107[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037315u, new Vector3(-19.60791f, 0.8999999f, -60.68518f), 963) { Comment = "Rahdvira" @@ -354079,25 +354091,25 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span111 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list75; reference89 = questStep; questSequence29.Steps = list4; reference85 = questSequence; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span103[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -354105,16 +354117,16 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span112 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(-37.667046f, -0.00014948845f, -136.80333f), 963) + span112[num2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(-37.667046f, -0.00014948845f, -136.80333f), 963) { StopDistance = 0.25f }; obj52.Steps = list76; reference90 = obj52; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span103[num]; questSequence = new QuestSequence { Sequence = 5 @@ -354123,20 +354135,20 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span113 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span113[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMehrydesMeyhane }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039001u, new Vector3(-20.096191f, 3.0099998f, -226.79486f), 963); + span113[index2] = new QuestStep(EInteractionType.Interact, 1039001u, new Vector3(-20.096191f, 3.0099998f, -226.79486f), 963); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037317u, new Vector3(-25.314758f, 1.7999934f, -185.96173f), 963); + span113[index2] = new QuestStep(EInteractionType.Interact, 1037317u, new Vector3(-25.314758f, 1.7999934f, -185.96173f), 963); questSequence30.Steps = list4; reference91 = questSequence; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span103[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -354144,9 +354156,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span114 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); obj53.Steps = list77; reference92 = obj53; questRoot23.QuestSequence = list2; @@ -354157,17 +354169,17 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span115 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot24.Author = list78; QuestRoot questRoot25 = questRoot; index = 13; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span116 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span116[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -354175,13 +354187,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span117 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); obj54.Steps = list79; reference93 = obj54; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span116[num]; questSequence = new QuestSequence { Sequence = 1 @@ -354190,9 +354202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span118 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039002u, new Vector3(57.04193f, 26.99999f, 46.383568f), 963) + span118[num2] = new QuestStep(EInteractionType.Interact, 1039002u, new Vector3(57.04193f, 26.99999f, 46.383568f), 963) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -354204,7 +354216,7 @@ public static class AssemblyQuestLoader questSequence31.Steps = list80; reference94 = questSequence; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span116[num]; questSequence = new QuestSequence { Sequence = 2 @@ -354213,20 +354225,20 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span119 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039539u, new Vector3(87.662964f, 27.06f, 28.030762f), 963); + span119[index2] = new QuestStep(EInteractionType.Interact, 1039539u, new Vector3(87.662964f, 27.06f, 28.030762f), 963); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span119[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanKama }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039540u, new Vector3(149.79773f, 27.049997f, 39.627686f), 963); + span119[index2] = new QuestStep(EInteractionType.Interact, 1039540u, new Vector3(149.79773f, 27.049997f, 39.627686f), 963); questSequence32.Steps = list4; reference95 = questSequence; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span116[num]; questSequence = new QuestSequence { Sequence = 3 @@ -354235,9 +354247,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span120 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) + span120[num2] = new QuestStep(EInteractionType.Interact, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) { AethernetShortcut = new AethernetShortcut { @@ -354248,7 +354260,7 @@ public static class AssemblyQuestLoader questSequence33.Steps = list81; reference96 = questSequence; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span116[num]; QuestSequence obj55 = new QuestSequence { Sequence = 4 @@ -354256,13 +354268,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span121 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); + span121[index2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); obj55.Steps = list82; reference97 = obj55; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span116[num]; QuestSequence obj56 = new QuestSequence { Sequence = 5 @@ -354270,13 +354282,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span122 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012194u, new Vector3(-103.83765f, 24.948364f, 87.57141f), 963); + span122[num2] = new QuestStep(EInteractionType.Interact, 2012194u, new Vector3(-103.83765f, 24.948364f, 87.57141f), 963); obj56.Steps = list83; reference98 = obj56; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span116[num]; QuestSequence obj57 = new QuestSequence { Sequence = 6 @@ -354284,13 +354296,13 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span123 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037321u, new Vector3(-143.14496f, 24f, 93.003784f), 963); + span123[index2] = new QuestStep(EInteractionType.Interact, 1037321u, new Vector3(-143.14496f, 24f, 93.003784f), 963); obj57.Steps = list84; reference99 = obj57; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span116[num]; QuestSequence obj58 = new QuestSequence { Sequence = 7 @@ -354298,13 +354310,13 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span124 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012195u, new Vector3(-104.57007f, 25.192627f, 87.63245f), 963); + span124[num2] = new QuestStep(EInteractionType.Interact, 2012195u, new Vector3(-104.57007f, 25.192627f, 87.63245f), 963); obj58.Steps = list85; reference100 = obj58; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span116[num]; QuestSequence obj59 = new QuestSequence { Sequence = 8 @@ -354312,13 +354324,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span125 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037319u, new Vector3(-123.49127f, 24f, 88.57861f), 963); + span125[index2] = new QuestStep(EInteractionType.Interact, 1037319u, new Vector3(-123.49127f, 24f, 88.57861f), 963); obj59.Steps = list86; reference101 = obj59; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span116[num]; QuestSequence obj60 = new QuestSequence { Sequence = 9 @@ -354326,13 +354338,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span126 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012196u, new Vector3(-104.234375f, 24.734863f, 87.57141f), 963); + span126[num2] = new QuestStep(EInteractionType.Interact, 2012196u, new Vector3(-104.234375f, 24.734863f, 87.57141f), 963); obj60.Steps = list87; reference102 = obj60; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span116[num]; QuestSequence obj61 = new QuestSequence { Sequence = 10 @@ -354340,13 +354352,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span127 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037320u, new Vector3(-115.739685f, 24f, 97.0625f), 963); + span127[index2] = new QuestStep(EInteractionType.Interact, 1037320u, new Vector3(-115.739685f, 24f, 97.0625f), 963); obj61.Steps = list88; reference103 = obj61; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span116[num]; QuestSequence obj62 = new QuestSequence { Sequence = 11 @@ -354354,13 +354366,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span128 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); + span128[num2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); obj62.Steps = list89; reference104 = obj62; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span116[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -354368,9 +354380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span129 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963); + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963); obj63.Steps = list90; reference105 = obj63; questRoot25.QuestSequence = list2; @@ -354381,17 +354393,17 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span130 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot26.Author = list91; QuestRoot questRoot27 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span131 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -354399,13 +354411,13 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span132 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039004u, new Vector3(-158.80066f, 23.999973f, 112.291016f), 963); + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039004u, new Vector3(-158.80066f, 23.999973f, 112.291016f), 963); obj64.Steps = list92; reference106 = obj64; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -354413,13 +354425,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span133 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039005u, new Vector3(-207.7821f, 36f, 76.798584f), 963); + span133[index2] = new QuestStep(EInteractionType.Interact, 1039005u, new Vector3(-207.7821f, 36f, 76.798584f), 963); obj65.Steps = list93; reference107 = obj65; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -354427,16 +354439,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span134 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039007u, new Vector3(499.87024f, 51.57471f, -597.1924f), 957) + span134[num2] = new QuestStep(EInteractionType.Interact, 1039007u, new Vector3(499.87024f, 51.57471f, -597.1924f), 957) { StopDistance = 5f }; obj66.Steps = list94; reference108 = obj66; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span131[num]; questSequence = new QuestSequence { Sequence = 3 @@ -354445,9 +354457,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span135 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span135[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, 2012197u, new Vector3(454.06262f, 29.251465f, -491.3253f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -354455,15 +354467,15 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span136 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = 13994u; + span136[index3] = 13994u; obj67.KillEnemyDataIds = list95; reference110 = obj67; questSequence34.Steps = list4; reference109 = questSequence; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span131[num]; questSequence = new QuestSequence { Sequence = 4 @@ -354472,9 +354484,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span137 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span137[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2012198u, new Vector3(391.07336f, 14.389221f, -444.29694f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -354482,17 +354494,17 @@ public static class AssemblyQuestLoader index3 = 2; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span138 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = 13992u; + span138[num3] = 13992u; num3++; - span6[num3] = 13993u; + span138[num3] = 13993u; obj68.KillEnemyDataIds = list96; reference112 = obj68; questSequence35.Steps = list4; reference111 = questSequence; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span131[num]; QuestSequence obj69 = new QuestSequence { Sequence = 5 @@ -354500,13 +354512,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span139 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039010u, new Vector3(382.71155f, 3.1168795f, -270.4662f), 957); + span139[index2] = new QuestStep(EInteractionType.Interact, 1039010u, new Vector3(382.71155f, 3.1168795f, -270.4662f), 957); obj69.Steps = list97; reference113 = obj69; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span131[num]; questSequence = new QuestSequence { Sequence = 6, @@ -354516,24 +354528,24 @@ public static class AssemblyQuestLoader index2 = 5; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span140 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039014u, new Vector3(367.33044f, 3.1168795f, -247.6997f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039014u, new Vector3(367.33044f, 3.1168795f, -247.6997f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039015u, new Vector3(369.10046f, 3.1168795f, -247.39453f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039015u, new Vector3(369.10046f, 3.1168795f, -247.39453f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039017u, new Vector3(391.77527f, 3.3857868f, -207.75165f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039017u, new Vector3(391.77527f, 3.3857868f, -207.75165f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) + span140[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) { Aetheryte = EAetheryteLocation.ThavnairPalakasStand }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039016u, new Vector3(438.22375f, 3.1179183f, -224.10931f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039016u, new Vector3(438.22375f, 3.1179183f, -224.10931f), 957); questSequence36.Steps = list4; reference114 = questSequence; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span131[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -354541,9 +354553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span141 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); obj70.Steps = list98; reference115 = obj70; questRoot27.QuestSequence = list2; @@ -354554,17 +354566,17 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span142 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot28.Author = list99; QuestRoot questRoot29 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span143 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span143[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -354572,13 +354584,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span144 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); obj71.Steps = list100; reference116 = obj71; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span143[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -354586,16 +354598,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span145 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039022u, new Vector3(399.3744f, 3.1168792f, -272.84656f), 957) + span145[index2] = new QuestStep(EInteractionType.Interact, 1039022u, new Vector3(399.3744f, 3.1168792f, -272.84656f), 957) { DisableNavmesh = true }; obj72.Steps = list101; reference117 = obj72; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span143[num]; questSequence = new QuestSequence { Sequence = 2 @@ -354604,21 +354616,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span146 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011995u, new Vector3(118.45581f, 4.92865f, -343.89258f), 957) + span146[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011995u, new Vector3(118.45581f, 4.92865f, -343.89258f), 957) { AetherCurrentId = 2818331u }; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span146[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1039023u, new Vector3(55.77173f, 14.571876f, -330.46472f), 957); num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span147 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span4[index3] = new DialogueChoice + span147[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMD105_04413_Q1_000_095"), @@ -354629,7 +354641,7 @@ public static class AssemblyQuestLoader questSequence37.Steps = list4; reference118 = questSequence; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span143[num]; questSequence = new QuestSequence { Sequence = 3 @@ -354638,9 +354650,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span148 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span148[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 1039026u, new Vector3(-29.404175f, 21.255978f, -224.04822f), 957) { StopDistance = 0.25f, @@ -354649,17 +354661,17 @@ public static class AssemblyQuestLoader index3 = 2; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span6 = CollectionsMarshal.AsSpan(list103); + Span span149 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 13991u; + span149[num3] = 13991u; num3++; - span6[num3] = 13990u; + span149[num3] = 13990u; obj73.KillEnemyDataIds = list103; reference121 = obj73; questSequence38.Steps = list4; reference120 = questSequence; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span143[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -354667,13 +354679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span150 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039026u, new Vector3(-29.404175f, 21.255978f, -224.04822f), 957); + span150[num2] = new QuestStep(EInteractionType.Interact, 1039026u, new Vector3(-29.404175f, 21.255978f, -224.04822f), 957); obj74.Steps = list104; reference122 = obj74; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span143[num]; QuestSequence obj75 = new QuestSequence { Sequence = 5 @@ -354681,13 +354693,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span151 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012200u, new Vector3(53.72693f, 18.264954f, -291.58472f), 957); + span151[index2] = new QuestStep(EInteractionType.Interact, 2012200u, new Vector3(53.72693f, 18.264954f, -291.58472f), 957); obj75.Steps = list105; reference123 = obj75; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span143[num]; questSequence = new QuestSequence { Sequence = 6 @@ -354696,9 +354708,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span152 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span152[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2012201u, new Vector3(237.62866f, 7.156433f, -273.33484f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -354706,15 +354718,15 @@ public static class AssemblyQuestLoader num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span153 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = 13989u; + span153[index3] = 13989u; obj76.KillEnemyDataIds = list106; reference125 = obj76; questSequence39.Steps = list4; reference124 = questSequence; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span143[num]; QuestSequence obj77 = new QuestSequence { Sequence = 7 @@ -354722,13 +354734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span154 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012202u, new Vector3(311.4519f, 7.7667847f, -198.23004f), 957); + span154[index2] = new QuestStep(EInteractionType.Interact, 2012202u, new Vector3(311.4519f, 7.7667847f, -198.23004f), 957); obj77.Steps = list107; reference126 = obj77; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span143[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -354736,9 +354748,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span155 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039027u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039027u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); obj78.Steps = list108; reference127 = obj78; questRoot29.QuestSequence = list2; @@ -354749,17 +354761,17 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span156 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot30.Author = list109; QuestRoot questRoot31 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span157 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span157[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -354767,13 +354779,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span158 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039028u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039028u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); obj79.Steps = list110; reference128 = obj79; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span157[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -354781,13 +354793,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span159 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957); + span159[num2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957); obj80.Steps = list111; reference129 = obj80; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span157[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -354795,13 +354807,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span160 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039030u, new Vector3(408.65186f, 13.167275f, -184.37476f), 957); + span160[index2] = new QuestStep(EInteractionType.Interact, 1039030u, new Vector3(408.65186f, 13.167275f, -184.37476f), 957); obj81.Steps = list112; reference130 = obj81; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span157[num]; questSequence = new QuestSequence { Sequence = 3 @@ -354810,19 +354822,19 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span161 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.0377f, 15.147404f, -147.8739f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.0377f, 15.147404f, -147.8739f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011996u, new Vector3(550.01135f, 25.467285f, -159.1059f), 957) + span161[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011996u, new Vector3(550.01135f, 25.467285f, -159.1059f), 957) { DisableNavmesh = true, AetherCurrentId = 2818332u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(536.3203f, 12.722106f, -95.65565f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(536.3203f, 12.722106f, -95.65565f), 957); num2++; - ref QuestStep reference132 = ref span3[num2]; + ref QuestStep reference132 = ref span161[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, null, new Vector3(498.18472f, 4.909424f, 1.4510483f), 957) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -354830,15 +354842,15 @@ public static class AssemblyQuestLoader index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span162 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span6[num3] = 13988u; + span162[num3] = 13988u; obj82.KillEnemyDataIds = list113; reference132 = obj82; questSequence40.Steps = list4; reference131 = questSequence; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span157[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -354846,13 +354858,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span163 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039034u, new Vector3(494.83484f, 5.376761f, 2.7313232f), 957); + span163[index2] = new QuestStep(EInteractionType.Interact, 1039034u, new Vector3(494.83484f, 5.376761f, 2.7313232f), 957); obj83.Steps = list114; reference133 = obj83; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span157[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -354860,13 +354872,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span164 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039035u, new Vector3(573.5714f, 16.272768f, 130.11365f), 957); + span164[num2] = new QuestStep(EInteractionType.Interact, 1039035u, new Vector3(573.5714f, 16.272768f, 130.11365f), 957); obj84.Steps = list115; reference134 = obj84; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span157[num]; questSequence = new QuestSequence { Sequence = 6 @@ -354875,9 +354887,9 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span165 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span165[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(521.0876f, 11.819632f, 266.03055f), 957) { StopDistance = 0.25f, @@ -354887,31 +354899,31 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span166 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span6[index3] = 13987u; + span166[index3] = 13987u; questStep13.KillEnemyDataIds = list116; QuestStep questStep14 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span167 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span167[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list75; reference136 = questStep; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span165[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(571.6434f, 32.12932f, 370.01733f), 957) { StopDistance = 0.25f, @@ -354921,31 +354933,31 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span6 = CollectionsMarshal.AsSpan(list117); + Span span168 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span6[index3] = 13986u; + span168[index3] = 13986u; questStep15.KillEnemyDataIds = list117; QuestStep questStep16 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span169 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span169[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list75; reference137 = questStep; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span165[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(660.18604f, 44.997604f, 196.7378f), 957) { StopDistance = 0.25f, @@ -354955,35 +354967,35 @@ public static class AssemblyQuestLoader num3 = 2; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span6 = CollectionsMarshal.AsSpan(list118); + Span span170 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span6[index3] = 13985u; + span170[index3] = 13985u; index3++; - span6[index3] = 13984u; + span170[index3] = 13984u; questStep17.KillEnemyDataIds = list118; QuestStep questStep18 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span171 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span171[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list75; reference138 = questStep; questSequence41.Steps = list4; reference135 = questSequence; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span157[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -354991,9 +355003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span172 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039036u, new Vector3(628.62585f, 37.497498f, 246.02112f), 957); + span172[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039036u, new Vector3(628.62585f, 37.497498f, 246.02112f), 957); obj85.Steps = list119; reference139 = obj85; questRoot31.QuestSequence = list2; @@ -355004,17 +355016,17 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span173 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot32.Author = list120; QuestRoot questRoot33 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span174 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span174[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -355022,13 +355034,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span175 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039047u, new Vector3(537.77356f, 10.226297f, 238.75781f), 957); + span175[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039047u, new Vector3(537.77356f, 10.226297f, 238.75781f), 957); obj86.Steps = list121; reference140 = obj86; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span174[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -355036,13 +355048,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span176 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012207u, new Vector3(270.0083f, 11.550964f, 147.6615f), 957); + span176[num2] = new QuestStep(EInteractionType.Interact, 2012207u, new Vector3(270.0083f, 11.550964f, 147.6615f), 957); obj87.Steps = list122; reference141 = obj87; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span174[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -355050,16 +355062,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span177 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039051u, new Vector3(153.33789f, -35.629883f, 141.25269f), 957) + span177[index2] = new QuestStep(EInteractionType.Interact, 1039051u, new Vector3(153.33789f, -35.629883f, 141.25269f), 957) { DisableNavmesh = true }; obj88.Steps = list123; reference142 = obj88; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span174[num]; questSequence = new QuestSequence { Sequence = 3 @@ -355068,9 +355080,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span178 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012208u, new Vector3(163.80554f, -60.471558f, 133.25696f), 957) + span178[num2] = new QuestStep(EInteractionType.Interact, 2012208u, new Vector3(163.80554f, -60.471558f, 133.25696f), 957) { StopDistance = 1f, DisableNavmesh = true @@ -355078,7 +355090,7 @@ public static class AssemblyQuestLoader questSequence42.Steps = list124; reference143 = questSequence; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span174[num]; questSequence = new QuestSequence { Sequence = 4 @@ -355087,24 +355099,24 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span179 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.94444f, -0.6f, 145.83025f), 957) + span179[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.94444f, -0.6f, 145.83025f), 957) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.0308f, 0.57823455f, 150.66217f), 957) + span179[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.0308f, 0.57823455f, 150.66217f), 957) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039052u, new Vector3(155.2605f, 11.6644f, 217.85303f), 957); + span179[index2] = new QuestStep(EInteractionType.Interact, 1039052u, new Vector3(155.2605f, 11.6644f, 217.85303f), 957); questSequence43.Steps = list4; reference144 = questSequence; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span174[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -355112,9 +355124,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span180 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039056u, new Vector3(-36.484375f, 25.65825f, -319.87494f), 957) + span180[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039056u, new Vector3(-36.484375f, 25.65825f, -319.87494f), 957) { StopDistance = 5f }; @@ -355128,17 +355140,17 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span181 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot34.Author = list126; QuestRoot questRoot35 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span182 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span182[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -355146,13 +355158,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span183 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039058u, new Vector3(-38.19336f, 25.818825f, -318.47113f), 957); + span183[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039058u, new Vector3(-38.19336f, 25.818825f, -318.47113f), 957); obj90.Steps = list127; reference146 = obj90; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span182[num]; questSequence = new QuestSequence { Sequence = 1 @@ -355161,9 +355173,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span184 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039059u, new Vector3(381.88745f, 3.1168795f, -262.0432f), 957) + span184[num2] = new QuestStep(EInteractionType.Interact, 1039059u, new Vector3(381.88745f, 3.1168795f, -262.0432f), 957) { StopDistance = 15f, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -355171,7 +355183,7 @@ public static class AssemblyQuestLoader questSequence44.Steps = list128; reference147 = questSequence; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span182[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -355179,16 +355191,16 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span185 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957) + span185[index2] = new QuestStep(EInteractionType.Interact, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957) { StopDistance = 7f }; obj91.Steps = list129; reference148 = obj91; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span182[num]; questSequence = new QuestSequence { Sequence = 3 @@ -355197,77 +355209,77 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span186 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span186[num2]; questStep = new QuestStep(EInteractionType.Interact, 1037628u, new Vector3(432.9137f, 3.1168795f, -243.76288f), 957); QuestStep questStep19 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span187 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list75; reference150 = questStep; num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span186[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040449u, new Vector3(368.64258f, 3.5858154f, -238.3612f), 957); QuestStep questStep20 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span188 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list75; reference151 = questStep; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span186[num2]; questStep = new QuestStep(EInteractionType.Interact, 1037629u, new Vector3(430.01453f, 13.027412f, -200.85455f), 957); QuestStep questStep21 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span189 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span189[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list75; reference152 = questStep; questSequence45.Steps = list4; reference149 = questSequence; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span182[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -355276,19 +355288,19 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span190 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957) { PickUpQuestId = new QuestId(4259) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957) { PickUpQuestId = new QuestId(4257) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957); + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957); questSequence46.Steps = list4; reference153 = questSequence; questRoot35.QuestSequence = list2; @@ -355299,17 +355311,17 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span191 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot36.Author = list130; QuestRoot questRoot37 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span192 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span192[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -355317,16 +355329,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span193 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039068u, new Vector3(425.10107f, 3.1168795f, -262.62305f), 957) + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039068u, new Vector3(425.10107f, 3.1168795f, -262.62305f), 957) { StopDistance = 8f }; obj92.Steps = list131; reference154 = obj92; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span192[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -355334,16 +355346,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span194 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040351u, new Vector3(518.2726f, 54.344826f, -597.83325f), 957) + span194[index2] = new QuestStep(EInteractionType.Interact, 1040351u, new Vector3(518.2726f, 54.344826f, -597.83325f), 957) { Fly = true }; obj93.Steps = list132; reference155 = obj93; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span192[num]; questSequence = new QuestSequence { Sequence = 2 @@ -355352,20 +355364,20 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span195 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(579.50446f, 55.259193f, -683.829f), 957) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(579.50446f, 55.259193f, -683.829f), 957) { TargetTerritoryId = (ushort)963, Fly = true, Comment = "Travel to Radz-at-Han" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040354u, new Vector3(1.8157349f, -1.9999962f, 95.750244f), 963); + span195[num2] = new QuestStep(EInteractionType.Interact, 1040354u, new Vector3(1.8157349f, -1.9999962f, 95.750244f), 963); questSequence47.Steps = list4; reference156 = questSequence; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span192[num]; questSequence = new QuestSequence { Sequence = 3 @@ -355374,9 +355386,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span196 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040358u, new Vector3(-69.62695f, 25.000006f, -35.324707f), 963) + span196[index2] = new QuestStep(EInteractionType.Interact, 1040358u, new Vector3(-69.62695f, 25.000006f, -35.324707f), 963) { AethernetShortcut = new AethernetShortcut { @@ -355387,7 +355399,7 @@ public static class AssemblyQuestLoader questSequence48.Steps = list133; reference157 = questSequence; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span192[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -355395,13 +355407,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span197 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040359u, new Vector3(-121.26343f, 31f, 9.109558f), 963); + span197[num2] = new QuestStep(EInteractionType.Interact, 1040359u, new Vector3(-121.26343f, 31f, 9.109558f), 963); obj94.Steps = list134; reference158 = obj94; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span192[num]; QuestSequence obj95 = new QuestSequence { Sequence = 5 @@ -355409,13 +355421,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span198 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012209u, new Vector3(-206.65302f, 35.99597f, 67.46008f), 963); + span198[index2] = new QuestStep(EInteractionType.Interact, 2012209u, new Vector3(-206.65302f, 35.99597f, 67.46008f), 963); obj95.Steps = list135; reference159 = obj95; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span192[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -355423,9 +355435,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span199 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040360u, new Vector3(-207.17181f, 36f, 71.70203f), 963) + span199[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040360u, new Vector3(-207.17181f, 36f, 71.70203f), 963) { StopDistance = 7f }; @@ -355439,17 +355451,17 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span200 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot38.Author = list137; QuestRoot questRoot39 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span201 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span201[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -355457,13 +355469,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span202 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040372u, new Vector3(-214.40454f, 36f, 64.86609f), 963); + span202[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040372u, new Vector3(-214.40454f, 36f, 64.86609f), 963); obj97.Steps = list138; reference161 = obj97; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span201[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -355471,13 +355483,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span203 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040373u, new Vector3(-0.3204956f, -2.514571E-07f, -2.1210327f), 963); + span203[num2] = new QuestStep(EInteractionType.Interact, 1040373u, new Vector3(-0.3204956f, -2.514571E-07f, -2.1210327f), 963); obj98.Steps = list139; reference162 = obj98; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span201[num]; questSequence = new QuestSequence { Sequence = 2 @@ -355486,24 +355498,24 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span204 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) + span204[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) { DisableNavmesh = true, Aetheryte = EAetheryteLocation.RadzAtHan }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span204[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHallOfTheRadiantHost }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040374u, new Vector3(-145.80005f, 3.9999294f, -83.9704f), 963); + span204[index2] = new QuestStep(EInteractionType.Interact, 1040374u, new Vector3(-145.80005f, 3.9999294f, -83.9704f), 963); questSequence49.Steps = list4; reference163 = questSequence; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span201[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -355511,13 +355523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span205 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040375u, new Vector3(-172.1676f, 4.061f, -87.90729f), 963); + span205[num2] = new QuestStep(EInteractionType.Interact, 1040375u, new Vector3(-172.1676f, 4.061f, -87.90729f), 963); obj99.Steps = list140; reference164 = obj99; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span201[num]; questSequence = new QuestSequence { Sequence = 4 @@ -355526,16 +355538,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span206 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span206[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1040375u, new Vector3(-172.1676f, 4.061f, -87.90729f), 963); index3 = 1; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span207 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span4[num3] = new DialogueChoice + span207[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMD110_04418_Q2_000_172"), @@ -355546,7 +355558,7 @@ public static class AssemblyQuestLoader questSequence50.Steps = list4; reference165 = questSequence; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span201[num]; questSequence = new QuestSequence { Sequence = 5 @@ -355555,9 +355567,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span208 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span208[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) { AethernetShortcut = new AethernetShortcut @@ -355569,9 +355581,9 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span209 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span4[index3] = new DialogueChoice + span209[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMD110_04418_Q3_000_223"), @@ -355582,7 +355594,7 @@ public static class AssemblyQuestLoader questSequence51.Steps = list4; reference167 = questSequence; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span201[num]; QuestSequence obj101 = new QuestSequence { Sequence = 6 @@ -355590,13 +355602,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span210 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040379u, new Vector3(8.010925f, 3.02f, -198.19946f), 963); + span210[index2] = new QuestStep(EInteractionType.Interact, 1040379u, new Vector3(8.010925f, 3.02f, -198.19946f), 963); obj101.Steps = list143; reference169 = obj101; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span201[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -355604,9 +355616,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span211 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040382u, new Vector3(2.9450073f, -1.9999962f, 87.44946f), 963) + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040382u, new Vector3(2.9450073f, -1.9999962f, 87.44946f), 963) { StopDistance = 5f }; @@ -355620,17 +355632,17 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span212 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot40.Author = list145; QuestRoot questRoot41 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span213 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span213[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -355638,16 +355650,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span214 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040386u, new Vector3(5.1116943f, -1.9999962f, 88.12085f), 963) + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040386u, new Vector3(5.1116943f, -1.9999962f, 88.12085f), 963) { StopDistance = 5f }; obj103.Steps = list146; reference171 = obj103; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span213[num]; questSequence = new QuestSequence { Sequence = 1 @@ -355656,9 +355668,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span215 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813) + span215[num2] = new QuestStep(EInteractionType.Interact, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -355671,7 +355683,7 @@ public static class AssemblyQuestLoader questSequence52.Steps = list147; reference172 = questSequence; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span213[num]; questSequence = new QuestSequence { Sequence = 2 @@ -355680,9 +355692,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span216 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span216[index2]; questStep = new QuestStep(EInteractionType.Interact, 2012123u, new Vector3(-64.042114f, -37.70508f, -210.52875f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -355696,29 +355708,29 @@ public static class AssemblyQuestLoader index3 = 4; list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span217 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q2_000_071") }; num3++; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q3_000_083"), Answer = new ExcelRef("TEXT_AKTKME101_04419_A3_000_087") }; num3++; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q4_000_113"), Answer = new ExcelRef("TEXT_AKTKME101_04419_A4_000_114") }; num3++; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q5_000_129"), @@ -355729,7 +355741,7 @@ public static class AssemblyQuestLoader questSequence53.Steps = list4; reference173 = questSequence; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span213[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -355737,9 +355749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span218 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) { StopDistance = 6f }; @@ -355753,17 +355765,17 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span219 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span219[index] = "liza"; questRoot42.Author = list149; QuestRoot questRoot43 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span220 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span220[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -355771,16 +355783,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span221 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) { StopDistance = 6f }; obj105.Steps = list150; reference176 = obj105; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span220[num]; questSequence = new QuestSequence { Sequence = 1 @@ -355789,9 +355801,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span222 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span222[num2] = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -355803,12 +355815,12 @@ public static class AssemblyQuestLoader questSequence54.Steps = list151; reference177 = questSequence; num++; - span2[num] = new QuestSequence + span220[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span220[num]; questSequence = new QuestSequence { Sequence = 3 @@ -355817,9 +355829,9 @@ public static class AssemblyQuestLoader num2 = 5; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span223 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Jump, null, new Vector3(-6.1157894f, 2.0849845f, -4.654831f), 1031) { JumpDestination = new JumpDestination @@ -355835,115 +355847,115 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span224 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span224[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list75; skipConditions5.StepIf = skipStepConditions; questStep24.SkipConditions = skipConditions3; reference179 = questStep; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 2012128u, new Vector3(-0.001528129f, 4.931927f, 0.01416349f), 1031); QuestStep questStep25 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span225 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list75; reference180 = questStep; index2++; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 1039993u, new Vector3(20.61493f, 0.2999945f, -9.353821f), 1031); QuestStep questStep26 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span226 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span226[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list75; reference181 = questStep; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 1039994u, new Vector3(51.163452f, 0.8999986f, 2.1209717f), 1031); QuestStep questStep27 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span227 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span227[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list75; reference182 = questStep; index2++; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 1039995u, new Vector3(-37.003174f, 0.90000004f, -4.1657104f), 1031); QuestStep questStep28 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span228 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span228[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list75; reference183 = questStep; questSequence55.Steps = list4; reference178 = questSequence; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span220[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -355951,13 +355963,13 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span229 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012129u, new Vector3(-0.07635498f, 2.2124634f, 61.600586f), 1031); + span229[num2] = new QuestStep(EInteractionType.Interact, 2012129u, new Vector3(-0.07635498f, 2.2124634f, 61.600586f), 1031); obj106.Steps = list152; reference184 = obj106; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span220[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -355965,9 +355977,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span230 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) + span230[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) { StopDistance = 5f }; @@ -355981,17 +355993,17 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span231 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot44.Author = list154; QuestRoot questRoot45 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span232 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span232[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -355999,16 +356011,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span233 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) { StopDistance = 5f }; obj108.Steps = list155; reference186 = obj108; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span232[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -356016,13 +356028,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span234 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); + span234[index2] = new QuestStep(EInteractionType.Interact, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); obj109.Steps = list156; reference187 = obj109; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span232[num]; questSequence = new QuestSequence { Sequence = 2 @@ -356031,9 +356043,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span235 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span235[num2]; questStep = new QuestStep(EInteractionType.Combat, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -356042,13 +356054,13 @@ public static class AssemblyQuestLoader index3 = 3; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span236 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 13447u; + span236[num3] = 13447u; num3++; - span6[num3] = 13448u; + span236[num3] = 13448u; num3++; - span6[num3] = 13449u; + span236[num3] = 13449u; questStep29.KillEnemyDataIds = list157; questStep.CombatItemUse = new CombatItemUse { @@ -356060,7 +356072,7 @@ public static class AssemblyQuestLoader questSequence56.Steps = list4; reference188 = questSequence; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span232[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -356068,9 +356080,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span237 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); + span237[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); obj110.Steps = list158; reference190 = obj110; questRoot45.QuestSequence = list2; @@ -356081,17 +356093,17 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span238 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot46.Author = list159; QuestRoot questRoot47 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span239 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -356099,13 +356111,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span240 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); obj111.Steps = list160; reference191 = obj111; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span239[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -356113,13 +356125,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span241 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040000u, new Vector3(173.2356f, 7.4767504f, 325.64282f), 961); + span241[index2] = new QuestStep(EInteractionType.Interact, 1040000u, new Vector3(173.2356f, 7.4767504f, 325.64282f), 961); obj112.Steps = list161; reference192 = obj112; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span239[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -356127,13 +356139,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span242 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040003u, new Vector3(229.02258f, 8.085857f, 195.39172f), 961); + span242[num2] = new QuestStep(EInteractionType.Interact, 1040003u, new Vector3(229.02258f, 8.085857f, 195.39172f), 961); obj113.Steps = list162; reference193 = obj113; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span239[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -356142,16 +356154,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span243 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span243[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.CompleteQuest, 1040009u, new Vector3(366.84216f, -1.0297052f, 157.61035f), 961); num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span4 = CollectionsMarshal.AsSpan(list163); + Span span244 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span4[index3] = new DialogueChoice + span244[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME104_04422_Q1_000_094"), @@ -356169,17 +356181,17 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span245 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot48.Author = list164; QuestRoot questRoot49 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span246 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -356187,16 +356199,16 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span247 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040014u, new Vector3(368.88684f, -1.1050489f, 158.0376f), 961) + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040014u, new Vector3(368.88684f, -1.1050489f, 158.0376f), 961) { StopDistance = 5f }; obj114.Steps = list165; reference196 = obj114; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span246[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -356204,13 +356216,13 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span248 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040015u, new Vector3(225.78772f, 7.3858566f, 201.37329f), 961); + span248[index2] = new QuestStep(EInteractionType.Interact, 1040015u, new Vector3(225.78772f, 7.3858566f, 201.37329f), 961); obj115.Steps = list166; reference197 = obj115; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span246[num]; questSequence = new QuestSequence { Sequence = 2 @@ -356219,19 +356231,19 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span249 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) + span249[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) { StopDistance = 6f, Aetheryte = EAetheryteLocation.ElpisAnagnorisis }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040018u, new Vector3(156.45068f, 17.339952f, 53.665894f), 961); + span249[num2] = new QuestStep(EInteractionType.Interact, 1040018u, new Vector3(156.45068f, 17.339952f, 53.665894f), 961); questSequence58.Steps = list4; reference198 = questSequence; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span246[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -356239,13 +356251,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span250 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040019u, new Vector3(148.66858f, 16.93996f, 35.477173f), 961); + span250[index2] = new QuestStep(EInteractionType.Interact, 1040019u, new Vector3(148.66858f, 16.93996f, 35.477173f), 961); obj116.Steps = list167; reference199 = obj116; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span246[num]; questSequence = new QuestSequence { Sequence = 4 @@ -356254,16 +356266,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span251 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span251[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1040023u, new Vector3(152.54431f, 16.385857f, 73.258545f), 961); index3 = 1; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span4 = CollectionsMarshal.AsSpan(list168); + Span span252 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span4[num3] = new DialogueChoice + span252[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME105_04423_Q1_000_106"), @@ -356274,7 +356286,7 @@ public static class AssemblyQuestLoader questSequence59.Steps = list4; reference200 = questSequence; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span246[num]; questSequence = new QuestSequence { Sequence = 5 @@ -356283,16 +356295,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span253 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span253[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1040970u, new Vector3(146.13562f, 10.385858f, 121.47705f), 961); num3 = 1; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span4 = CollectionsMarshal.AsSpan(list169); + Span span254 = CollectionsMarshal.AsSpan(list169); index3 = 0; - span4[index3] = new DialogueChoice + span254[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME105_04423_Q4_000_178"), @@ -356303,7 +356315,7 @@ public static class AssemblyQuestLoader questSequence60.Steps = list4; reference202 = questSequence; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span246[num]; QuestSequence obj117 = new QuestSequence { Sequence = 6 @@ -356311,13 +356323,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span255 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040025u, new Vector3(171.83179f, 8.3426f, 180.62097f), 961); + span255[num2] = new QuestStep(EInteractionType.Interact, 1040025u, new Vector3(171.83179f, 8.3426f, 180.62097f), 961); obj117.Steps = list170; reference204 = obj117; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span246[num]; questSequence = new QuestSequence { Sequence = 7 @@ -356326,16 +356338,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span256 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span256[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1040971u, new Vector3(92.851074f, 10.665586f, 107.133545f), 961); index3 = 1; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span4 = CollectionsMarshal.AsSpan(list171); + Span span257 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span4[num3] = new DialogueChoice + span257[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME105_04423_Q7_000_313"), @@ -356346,7 +356358,7 @@ public static class AssemblyQuestLoader questSequence61.Steps = list4; reference205 = questSequence; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span246[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -356354,9 +356366,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span258 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); obj118.Steps = list172; reference207 = obj118; questRoot49.QuestSequence = list2; @@ -356367,17 +356379,17 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span259 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span259[index] = "liza"; questRoot50.Author = list173; QuestRoot questRoot51 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span260 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span260[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -356385,13 +356397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span261 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); + span261[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); obj119.Steps = list174; reference208 = obj119; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span260[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -356399,13 +356411,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span262 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040031u, new Vector3(269.42847f, 5.8683457f, 266.3462f), 961); + span262[num2] = new QuestStep(EInteractionType.Interact, 1040031u, new Vector3(269.42847f, 5.8683457f, 266.3462f), 961); obj120.Steps = list175; reference209 = obj120; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span260[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -356413,13 +356425,13 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span263 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); + span263[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); obj121.Steps = list176; reference210 = obj121; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span260[num]; questSequence = new QuestSequence { Sequence = 3 @@ -356428,9 +356440,9 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span264 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span264[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2012131u, new Vector3(369.19202f, 2.9754639f, 1.5411377f), 961) { ItemId = 2003234u, @@ -356440,23 +356452,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span265 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span265[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list75; reference212 = questStep; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span264[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2012132u, new Vector3(373.18982f, 2.9754639f, 10.788086f), 961) { ItemId = 2003234u, @@ -356466,25 +356478,25 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span266 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span266[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list75; reference213 = questStep; questSequence62.Steps = list4; reference211 = questSequence; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span260[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -356492,13 +356504,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span267 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); + span267[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); obj122.Steps = list177; reference214 = obj122; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span260[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -356506,9 +356518,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span268 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); + span268[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); obj123.Steps = list178; reference215 = obj123; questRoot51.QuestSequence = list2; @@ -356519,17 +356531,17 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span269 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span269[index] = "liza"; questRoot52.Author = list179; QuestRoot questRoot53 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span270 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span270[num]; questSequence = new QuestSequence { Sequence = 0 @@ -356538,16 +356550,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span271 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span271[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.AcceptQuest, 1040050u, new Vector3(560.32654f, 9.796983f, 63.70642f), 961); num3 = 1; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span272 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span4[index3] = new DialogueChoice + span272[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME107_04425_Q1_000_024"), @@ -356558,7 +356570,7 @@ public static class AssemblyQuestLoader questSequence63.Steps = list4; reference216 = questSequence; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span270[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -356566,13 +356578,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span273 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); + span273[num2] = new QuestStep(EInteractionType.Interact, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); obj124.Steps = list181; reference218 = obj124; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span270[num]; questSequence = new QuestSequence { Sequence = 2 @@ -356581,14 +356593,14 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span274 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012020u, new Vector3(628.2388f, 8.316829f, 107.9021f), 961) + span274[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012020u, new Vector3(628.2388f, 8.316829f, 107.9021f), 961) { AetherCurrentId = 2818374u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(475.2184f, -17.473314f, 47.986946f), 961) + span274[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(475.2184f, -17.473314f, 47.986946f), 961) { JumpDestination = new JumpDestination { @@ -356597,11 +356609,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040052u, new Vector3(349.14172f, -14.766006f, -111.61981f), 961); + span274[index2] = new QuestStep(EInteractionType.Interact, 1040052u, new Vector3(349.14172f, -14.766006f, -111.61981f), 961); questSequence64.Steps = list4; reference219 = questSequence; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span270[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -356609,16 +356621,16 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span275 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040055u, new Vector3(349.5078f, -14.757837f, -115.15985f), 961) + span275[num2] = new QuestStep(EInteractionType.Interact, 1040055u, new Vector3(349.5078f, -14.757837f, -115.15985f), 961) { StopDistance = 7f }; obj125.Steps = list182; reference220 = obj125; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span270[num]; questSequence = new QuestSequence { Sequence = 4 @@ -356627,9 +356639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span276 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) + span276[index2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) { ChatMessage = new ChatMessage { @@ -356639,7 +356651,7 @@ public static class AssemblyQuestLoader questSequence65.Steps = list183; reference221 = questSequence; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span270[num]; questSequence = new QuestSequence { Sequence = 5 @@ -356648,9 +356660,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span277 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) + span277[num2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) { ChatMessage = new ChatMessage { @@ -356660,7 +356672,7 @@ public static class AssemblyQuestLoader questSequence66.Steps = list184; reference222 = questSequence; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span270[num]; questSequence = new QuestSequence { Sequence = 6 @@ -356669,9 +356681,9 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span278 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-55.662647f, -16.696985f, -81.29199f), 961) + span278[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-55.662647f, -16.696985f, -81.29199f), 961) { StopDistance = 0.25f, DisableNavmesh = true, @@ -356681,7 +356693,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-64.19198f, -15.332472f, -84.65695f), 961) + span278[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-64.19198f, -15.332472f, -84.65695f), 961) { StopDistance = 0.25f, Emote = EEmote.Wave @@ -356689,7 +356701,7 @@ public static class AssemblyQuestLoader questSequence67.Steps = list4; reference223 = questSequence; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span270[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -356697,9 +356709,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span279 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040069u, new Vector3(134.90503f, 10.385856f, 88.91431f), 961) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040069u, new Vector3(134.90503f, 10.385856f, 88.91431f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; @@ -356713,17 +356725,17 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span280 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span280[index] = "liza"; questRoot54.Author = list186; QuestRoot questRoot55 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span281 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span281[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -356731,16 +356743,16 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span282 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040071u, new Vector3(132.82971f, 10.385857f, 89.34155f), 961) + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040071u, new Vector3(132.82971f, 10.385857f, 89.34155f), 961) { StopDistance = 5f }; obj127.Steps = list187; reference225 = obj127; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span281[num]; questSequence = new QuestSequence { Sequence = 1 @@ -356749,20 +356761,20 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span283 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961) + span283[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961) { PickUpQuestId = new QuestId(4507) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-109.12761f, -34.0357f, 397.6694f), 961); + span283[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-109.12761f, -34.0357f, 397.6694f), 961); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040073u, new Vector3(-164.11078f, -41.02881f, 377.37073f), 961); + span283[num2] = new QuestStep(EInteractionType.Interact, 1040073u, new Vector3(-164.11078f, -41.02881f, 377.37073f), 961); questSequence68.Steps = list4; reference226 = questSequence; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span281[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -356770,13 +356782,13 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span284 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040080u, new Vector3(-530.2358f, -26.214441f, 490.6233f), 961); + span284[index2] = new QuestStep(EInteractionType.Interact, 1040080u, new Vector3(-530.2358f, -26.214441f, 490.6233f), 961); obj128.Steps = list188; reference227 = obj128; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span281[num]; questSequence = new QuestSequence { Sequence = 3 @@ -356785,19 +356797,19 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span285 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) + span285[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) { StopDistance = 6f, Aetheryte = EAetheryteLocation.ElpisTwelveWonders }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040081u, new Vector3(-659.35767f, -22.39482f, 525.44434f), 961); + span285[num2] = new QuestStep(EInteractionType.Interact, 1040081u, new Vector3(-659.35767f, -22.39482f, 525.44434f), 961); questSequence69.Steps = list4; reference228 = questSequence; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span281[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -356805,9 +356817,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span286 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) { StopDistance = 5f }; @@ -356821,17 +356833,17 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span287 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot56.Author = list190; QuestRoot questRoot57 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span288 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span288[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -356839,16 +356851,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span289 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040083u, new Vector3(-659.3271f, -22.39482f, 525.47485f), 961) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040083u, new Vector3(-659.3271f, -22.39482f, 525.47485f), 961) { StopDistance = 5f }; obj130.Steps = list191; reference230 = obj130; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span288[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -356856,16 +356868,16 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span290 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) + span290[index2] = new QuestStep(EInteractionType.Interact, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) { StopDistance = 5f }; obj131.Steps = list192; reference231 = obj131; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span288[num]; questSequence = new QuestSequence { Sequence = 2 @@ -356874,55 +356886,55 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span291 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span291[num2]; questStep = new QuestStep(EInteractionType.Interact, 2012135u, new Vector3(-621.2711f, -19.241638f, 546.50183f), 961); QuestStep questStep37 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span292 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span292[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list75; reference233 = questStep; num2++; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span291[num2]; questStep = new QuestStep(EInteractionType.Interact, 2012136u, new Vector3(-583.85596f, -20.035156f, 543.572f), 961); QuestStep questStep38 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span293 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span293[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list75; reference234 = questStep; questSequence70.Steps = list4; reference232 = questSequence; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span288[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -356930,13 +356942,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span294 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012137u, new Vector3(-577.1725f, -21.469482f, 482.56653f), 961); + span294[index2] = new QuestStep(EInteractionType.Interact, 2012137u, new Vector3(-577.1725f, -21.469482f, 482.56653f), 961); obj132.Steps = list193; reference235 = obj132; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span288[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -356944,13 +356956,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span295 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012138u, new Vector3(-601.0681f, -25.345276f, 438.37634f), 961); + span295[num2] = new QuestStep(EInteractionType.Interact, 2012138u, new Vector3(-601.0681f, -25.345276f, 438.37634f), 961); obj133.Steps = list194; reference236 = obj133; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span288[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -356958,13 +356970,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span296 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012139u, new Vector3(-686.5492f, -26.138794f, 441.24512f), 961); + span296[index2] = new QuestStep(EInteractionType.Interact, 2012139u, new Vector3(-686.5492f, -26.138794f, 441.24512f), 961); obj134.Steps = list195; reference237 = obj134; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span288[num]; questSequence = new QuestSequence { Sequence = 6 @@ -356973,16 +356985,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span297 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span297[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 2012140u, new Vector3(-731.7464f, -27.084778f, 460.77673f), 961); index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span4 = CollectionsMarshal.AsSpan(list196); + Span span298 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span4[num3] = new DialogueChoice + span298[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME109_04427_Q3_000_163"), @@ -356993,7 +357005,7 @@ public static class AssemblyQuestLoader questSequence71.Steps = list4; reference238 = questSequence; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span288[num]; questSequence = new QuestSequence { Sequence = 7 @@ -357002,24 +357014,24 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span299 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-734.30804f, -28.391644f, 432.59787f), 961) + span299[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-734.30804f, -28.391644f, 432.59787f), 961) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012021u, new Vector3(-754.757f, -36.02661f, 411.12378f), 961) + span299[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012021u, new Vector3(-754.757f, -36.02661f, 411.12378f), 961) { DisableNavmesh = true, AetherCurrentId = 2818375u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012141u, new Vector3(-789.08984f, -36.05713f, 486.41187f), 961); + span299[index2] = new QuestStep(EInteractionType.Interact, 2012141u, new Vector3(-789.08984f, -36.05713f, 486.41187f), 961); questSequence72.Steps = list4; reference240 = questSequence; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span288[num]; QuestSequence obj135 = new QuestSequence { Sequence = 8 @@ -357027,13 +357039,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span300 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012142u, new Vector3(-803.4028f, -36.514893f, 513.6034f), 961); + span300[num2] = new QuestStep(EInteractionType.Interact, 2012142u, new Vector3(-803.4028f, -36.514893f, 513.6034f), 961); obj135.Steps = list197; reference241 = obj135; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span288[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -357041,9 +357053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span301 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040087u, new Vector3(-664.1489f, -22.39482f, 533.8368f), 961); + span301[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040087u, new Vector3(-664.1489f, -22.39482f, 533.8368f), 961); obj136.Steps = list198; reference242 = obj136; questRoot57.QuestSequence = list2; @@ -357054,17 +357066,17 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span302 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot58.Author = list199; QuestRoot questRoot59 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span303 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span303[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -357072,13 +357084,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span304 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040088u, new Vector3(-655.72595f, -22.394821f, 521.87366f), 961); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040088u, new Vector3(-655.72595f, -22.394821f, 521.87366f), 961); obj137.Steps = list200; reference243 = obj137; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span303[num]; questSequence = new QuestSequence { Sequence = 1 @@ -357087,18 +357099,18 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span305 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961) + span305[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961) { PickUpQuestId = new QuestId(4288) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040092u, new Vector3(-340.9629f, -39.973907f, 368.06274f), 961); + span305[index2] = new QuestStep(EInteractionType.Interact, 1040092u, new Vector3(-340.9629f, -39.973907f, 368.06274f), 961); questSequence73.Steps = list4; reference244 = questSequence; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span303[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -357106,13 +357118,13 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span306 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040097u, new Vector3(-213.79413f, -33.401405f, 242.35901f), 961); + span306[num2] = new QuestStep(EInteractionType.Interact, 1040097u, new Vector3(-213.79413f, -33.401405f, 242.35901f), 961); obj138.Steps = list201; reference245 = obj138; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span303[num]; questSequence = new QuestSequence { Sequence = 3 @@ -357121,9 +357133,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span307 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference247 = ref span3[index2]; + ref QuestStep reference247 = ref span307[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(-207.7455f, -30.993412f, 232.53859f), 961) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -357131,17 +357143,17 @@ public static class AssemblyQuestLoader num3 = 2; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); + Span span308 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span6[index3] = 14075u; + span308[index3] = 14075u; index3++; - span6[index3] = 14074u; + span308[index3] = 14074u; obj139.KillEnemyDataIds = list202; reference247 = obj139; questSequence74.Steps = list4; reference246 = questSequence; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span303[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -357149,13 +357161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span309 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012145u, new Vector3(-212.23773f, -31.876099f, 233.66138f), 961); + span309[num2] = new QuestStep(EInteractionType.Interact, 2012145u, new Vector3(-212.23773f, -31.876099f, 233.66138f), 961); obj140.Steps = list203; reference248 = obj140; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span303[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -357163,9 +357175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span310 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040100u, new Vector3(-638.1476f, -22.39482f, 504.90576f), 961) + span310[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040100u, new Vector3(-638.1476f, -22.39482f, 504.90576f), 961) { StopDistance = 5f }; @@ -357179,17 +357191,17 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span311 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "liza"; + span311[index] = "liza"; questRoot60.Author = list205; QuestRoot questRoot61 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span312 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span312[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -357197,16 +357209,16 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span313 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040101u, new Vector3(-635.5841f, -22.39482f, 505.08887f), 961) + span313[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040101u, new Vector3(-635.5841f, -22.39482f, 505.08887f), 961) { StopDistance = 5f }; obj142.Steps = list206; reference250 = obj142; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span312[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -357214,16 +357226,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span314 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040102u, new Vector3(-106.61487f, -10.281434f, 236.07227f), 961) + span314[index2] = new QuestStep(EInteractionType.Interact, 1040102u, new Vector3(-106.61487f, -10.281434f, 236.07227f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; obj143.Steps = list207; reference251 = obj143; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span312[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -357231,13 +357243,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span315 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040104u, new Vector3(-182.17749f, 12.500029f, -10.971252f), 961); + span315[num2] = new QuestStep(EInteractionType.Interact, 1040104u, new Vector3(-182.17749f, 12.500029f, -10.971252f), 961); obj144.Steps = list208; reference252 = obj144; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span312[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -357245,16 +357257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span316 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040106u, new Vector3(-350.20984f, 161.78714f, 26.108154f), 961) + span316[index2] = new QuestStep(EInteractionType.Interact, 1040106u, new Vector3(-350.20984f, 161.78714f, 26.108154f), 961) { StopDistance = 5f }; obj145.Steps = list209; reference253 = obj145; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span312[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -357262,13 +357274,13 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span317 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012146u, new Vector3(-554.345f, 147.44788f, 98.25281f), 961); + span317[num2] = new QuestStep(EInteractionType.Interact, 2012146u, new Vector3(-554.345f, 147.44788f, 98.25281f), 961); obj146.Steps = list210; reference254 = obj146; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span312[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -357277,16 +357289,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span318 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference256 = ref span3[index2]; + ref QuestStep reference256 = ref span318[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.CompleteQuest, 1040109u, new Vector3(-491.11166f, 140.39177f, -113.81708f), 961); index3 = 1; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span319 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span4[num3] = new DialogueChoice + span319[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME111_04429_Q2_000_094"), @@ -357304,17 +357316,17 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span320 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span320[index] = "liza"; questRoot62.Author = list212; QuestRoot questRoot63 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span321 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span321[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -357322,13 +357334,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span322 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040109u, new Vector3(-491.11166f, 140.39177f, -113.81708f), 961); + span322[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040109u, new Vector3(-491.11166f, 140.39177f, -113.81708f), 961); obj147.Steps = list213; reference257 = obj147; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span321[num]; questSequence = new QuestSequence { Sequence = 1 @@ -357337,19 +357349,19 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span323 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) + span323[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) { StopDistance = 7f, Aetheryte = EAetheryteLocation.ElpisPoietenOikos }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); + span323[index2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); questSequence76.Steps = list4; reference258 = questSequence; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span321[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -357357,13 +357369,13 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span324 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); + span324[num2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); obj148.Steps = list214; reference259 = obj148; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span321[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -357371,13 +357383,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span325 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); + span325[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); obj149.Steps = list215; reference260 = obj149; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span321[num]; questSequence = new QuestSequence { Sequence = 4 @@ -357386,37 +357398,37 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span326 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span326[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040116u, new Vector3(-578.4542f, 159.66537f, -173.75458f), 961); QuestStep questStep41 = questStep; num3 = 4; list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span327 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q1_000_072") }; index3++; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q2_000_076"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A2_000_077") }; index3++; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q3_000_089"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A3_000_091") }; index3++; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q4_000_098"), @@ -357427,7 +357439,7 @@ public static class AssemblyQuestLoader questSequence77.Steps = list4; reference261 = questSequence; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span321[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -357435,13 +357447,13 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span328 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); + span328[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); obj150.Steps = list216; reference263 = obj150; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span321[num]; questSequence = new QuestSequence { Sequence = 6 @@ -357450,14 +357462,14 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span329 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.33386f, 159.16429f, -197.54811f), 961) + span329[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.33386f, 159.16429f, -197.54811f), 961) { Mount = true }; num2++; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span329[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040117u, new Vector3(-442.43536f, 140.56909f, -155.5047f), 961) { Comment = "Talk (2, 2, 1)" @@ -357466,29 +357478,29 @@ public static class AssemblyQuestLoader index3 = 4; list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span330 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q5_000_152") }; num3++; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q6_000_154"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A6_000_156") }; num3++; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q7_000_168"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A7_000_170") }; num3++; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q8_000_181"), @@ -357499,7 +357511,7 @@ public static class AssemblyQuestLoader questSequence78.Steps = list4; reference264 = questSequence; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span321[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -357507,9 +357519,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span331 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); obj151.Steps = list217; reference266 = obj151; questRoot63.QuestSequence = list2; @@ -357520,17 +357532,17 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span332 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot64.Author = list218; QuestRoot questRoot65 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span333 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span333[num]; questSequence = new QuestSequence { Sequence = 0 @@ -357539,16 +357551,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span334 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference268 = ref span3[num2]; + ref QuestStep reference268 = ref span334[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.AcceptQuest, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span4 = CollectionsMarshal.AsSpan(list219); + Span span335 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span4[index3] = new DialogueChoice + span335[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME113_04431_Q1_000_014"), @@ -357559,7 +357571,7 @@ public static class AssemblyQuestLoader questSequence79.Steps = list4; reference267 = questSequence; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span333[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -357567,13 +357579,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span336 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040118u, new Vector3(-814.51135f, 169.52979f, -194.35425f), 961); + span336[index2] = new QuestStep(EInteractionType.Interact, 1040118u, new Vector3(-814.51135f, 169.52979f, -194.35425f), 961); obj152.Steps = list220; reference269 = obj152; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span333[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -357581,13 +357593,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span337 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); + span337[num2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); obj153.Steps = list221; reference270 = obj153; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span333[num]; QuestSequence obj154 = new QuestSequence { Sequence = 3 @@ -357595,13 +357607,13 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span338 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); + span338[index2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); obj154.Steps = list222; reference271 = obj154; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span333[num]; QuestSequence obj155 = new QuestSequence { Sequence = 4 @@ -357609,13 +357621,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span339 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040124u, new Vector3(-848.38635f, 286.97595f, -175.86023f), 961); + span339[num2] = new QuestStep(EInteractionType.Interact, 1040124u, new Vector3(-848.38635f, 286.97595f, -175.86023f), 961); obj155.Steps = list223; reference272 = obj155; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span333[num]; QuestSequence obj156 = new QuestSequence { Sequence = 5 @@ -357623,13 +357635,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span340 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040126u, new Vector3(-719.7833f, 365.28336f, -334.64563f), 961); + span340[index2] = new QuestStep(EInteractionType.Interact, 1040126u, new Vector3(-719.7833f, 365.28336f, -334.64563f), 961); obj156.Steps = list224; reference273 = obj156; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span333[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -357637,9 +357649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span341 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) + span341[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) { StopDistance = 5f }; @@ -357653,17 +357665,17 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span342 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "liza"; + span342[index] = "liza"; questRoot66.Author = list226; QuestRoot questRoot67 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span343 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span343[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -357671,16 +357683,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span344 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) + span344[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) { StopDistance = 5f }; obj158.Steps = list227; reference275 = obj158; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span343[num]; questSequence = new QuestSequence { Sequence = 1 @@ -357689,15 +357701,15 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span345 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.88638f, 146.9291f, 84.30863f), 961); + span345[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.88638f, 146.9291f, 84.30863f), 961); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012149u, new Vector3(-353.1396f, 146.92908f, 143.57214f), 961); + span345[num2] = new QuestStep(EInteractionType.Interact, 2012149u, new Vector3(-353.1396f, 146.92908f, 143.57214f), 961); questSequence80.Steps = list4; reference276 = questSequence; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span343[num]; questSequence = new QuestSequence { Sequence = 2 @@ -357706,9 +357718,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span346 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) + span346[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -357718,12 +357730,12 @@ public static class AssemblyQuestLoader questSequence81.Steps = list228; reference277 = questSequence; num++; - span2[num] = new QuestSequence + span343[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span343[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -357731,9 +357743,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span347 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) + span347[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) { StopDistance = 5f }; @@ -357747,17 +357759,17 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span348 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "liza"; + span348[index] = "liza"; questRoot68.Author = list230; QuestRoot questRoot69 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span349 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span349[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -357765,16 +357777,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span350 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) + span350[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) { StopDistance = 5f }; obj160.Steps = list231; reference279 = obj160; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span349[num]; questSequence = new QuestSequence { Sequence = 1 @@ -357783,21 +357795,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span351 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012026u, new Vector3(-555.6268f, 158.09863f, 172.41162f), 961) + span351[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012026u, new Vector3(-555.6268f, 158.09863f, 172.41162f), 961) { AetherCurrentId = 2818380u }; num2++; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span351[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 1040132u, new Vector3(-513.6339f, 156.7207f, 198.68762f), 961); index3 = 1; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span4 = CollectionsMarshal.AsSpan(list232); + Span span352 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span4[num3] = new DialogueChoice + span352[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME115_04433_Q1_000_021") @@ -357807,7 +357819,7 @@ public static class AssemblyQuestLoader questSequence82.Steps = list4; reference280 = questSequence; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span349[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -357815,13 +357827,13 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span353 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040134u, new Vector3(-515.2819f, 156.84904f, 199.32861f), 961); + span353[index2] = new QuestStep(EInteractionType.Interact, 1040134u, new Vector3(-515.2819f, 156.84904f, 199.32861f), 961); obj161.Steps = list233; reference282 = obj161; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span349[num]; questSequence = new QuestSequence { Sequence = 3 @@ -357830,9 +357842,9 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span354 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference284 = ref span3[num2]; + ref QuestStep reference284 = ref span354[num2]; QuestStep obj162 = new QuestStep(EInteractionType.AcceptQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos @@ -357842,16 +357854,16 @@ public static class AssemblyQuestLoader num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span355 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span5[index3] = new QuestId(4511); + span355[index3] = new QuestId(4511); skipAetheryteCondition3.QuestsCompleted = list234; skipConditions6.AetheryteShortcutIf = skipAetheryteCondition3; obj162.SkipConditions = skipConditions6; obj162.PickUpQuestId = new QuestId(4511); reference284 = obj162; num2++; - ref QuestStep reference285 = ref span3[num2]; + ref QuestStep reference285 = ref span354[num2]; QuestStep obj163 = new QuestStep(EInteractionType.AcceptQuest, 1041847u, new Vector3(-484.2146f, 141.86789f, -97.21527f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos @@ -357861,25 +357873,25 @@ public static class AssemblyQuestLoader index3 = 1; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span5 = CollectionsMarshal.AsSpan(list235); + Span span356 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span5[num3] = new QuestId(4313); + span356[num3] = new QuestId(4313); skipAetheryteCondition4.QuestsCompleted = list235; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition4; obj163.SkipConditions = skipConditions7; obj163.PickUpQuestId = new QuestId(4313); reference285 = obj163; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-531.21313f, 159.97144f, -244.95073f), 961); + span354[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-531.21313f, 159.97144f, -244.95073f), 961); num2++; - ref QuestStep reference286 = ref span3[num2]; + ref QuestStep reference286 = ref span354[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Interact, 2012151u, new Vector3(-481.8647f, 157.36621f, -367.48303f), 961); num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span4 = CollectionsMarshal.AsSpan(list236); + Span span357 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span4[index3] = new DialogueChoice + span357[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME115_04433_Q2_000_062") @@ -357889,7 +357901,7 @@ public static class AssemblyQuestLoader questSequence83.Steps = list4; reference283 = questSequence; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span349[num]; QuestSequence obj164 = new QuestSequence { Sequence = 4 @@ -357897,16 +357909,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span358 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042043u, new Vector3(-342.5498f, 294.93375f, -559.62463f), 961) + span358[index2] = new QuestStep(EInteractionType.Interact, 1042043u, new Vector3(-342.5498f, 294.93375f, -559.62463f), 961) { StopDistance = 6f }; obj164.Steps = list237; reference287 = obj164; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span349[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -357915,14 +357927,14 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span359 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012025u, new Vector3(-402.945f, 327.7484f, -691.3405f), 961) + span359[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012025u, new Vector3(-402.945f, 327.7484f, -691.3405f), 961) { AetherCurrentId = 2818379u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040135u, new Vector3(-407.46167f, 329.89032f, -759.24316f), 961); + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040135u, new Vector3(-407.46167f, 329.89032f, -759.24316f), 961); questSequence84.Steps = list4; reference288 = questSequence; questRoot69.QuestSequence = list2; @@ -357933,17 +357945,17 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span360 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span360[index] = "liza"; questRoot70.Author = list238; QuestRoot questRoot71 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span361 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span361[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -357951,16 +357963,16 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span362 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040136u, new Vector3(-405.69165f, 329.81177f, -760.1892f), 961) + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040136u, new Vector3(-405.69165f, 329.81177f, -760.1892f), 961) { StopDistance = 5f }; obj165.Steps = list239; reference289 = obj165; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span361[num]; questSequence = new QuestSequence { Sequence = 1 @@ -357969,16 +357981,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span363 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span363[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Interact, 2012153u, new Vector3(-207.7821f, 306.63f, -653.13196f), 961); index3 = 1; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span4 = CollectionsMarshal.AsSpan(list240); + Span span364 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span4[num3] = new DialogueChoice + span364[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME116_04434_Q1_000_021") @@ -357988,7 +358000,7 @@ public static class AssemblyQuestLoader questSequence85.Steps = list4; reference290 = questSequence; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span361[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -357996,13 +358008,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span365 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); + span365[index2] = new QuestStep(EInteractionType.Interact, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); obj166.Steps = list241; reference292 = obj166; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span361[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -358010,13 +358022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span366 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040141u, new Vector3(242.20642f, 165.84848f, -608.6061f), 961); + span366[num2] = new QuestStep(EInteractionType.Interact, 1040141u, new Vector3(242.20642f, 165.84848f, -608.6061f), 961); obj167.Steps = list242; reference293 = obj167; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span361[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -358024,9 +358036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span367 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); obj168.Steps = list243; reference294 = obj168; questRoot71.QuestSequence = list2; @@ -358037,17 +358049,17 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span368 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot72.Author = list244; QuestRoot questRoot73 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span369 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span369[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -358055,13 +358067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span370 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040140u, new Vector3(-44.63269f, 151.69983f, -623.43787f), 961); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040140u, new Vector3(-44.63269f, 151.69983f, -623.43787f), 961); obj169.Steps = list245; reference295 = obj169; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span369[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -358069,13 +358081,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span371 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012155u, new Vector3(16.54684f, 128.4602f, -549.886f), 961); + span371[index2] = new QuestStep(EInteractionType.Interact, 2012155u, new Vector3(16.54684f, 128.4602f, -549.886f), 961); obj170.Steps = list246; reference296 = obj170; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span369[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -358083,13 +358095,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span372 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012158u, new Vector3(197.31433f, 91.569336f, -656.91614f), 961); + span372[num2] = new QuestStep(EInteractionType.Interact, 2012158u, new Vector3(197.31433f, 91.569336f, -656.91614f), 961); obj171.Steps = list247; reference297 = obj171; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span369[num]; QuestSequence obj172 = new QuestSequence { Sequence = 3 @@ -358097,13 +358109,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span373 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012161u, new Vector3(306.84363f, 138.47559f, -749.4774f), 961); + span373[index2] = new QuestStep(EInteractionType.Interact, 2012161u, new Vector3(306.84363f, 138.47559f, -749.4774f), 961); obj172.Steps = list248; reference298 = obj172; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span369[num]; QuestSequence obj173 = new QuestSequence { Sequence = 4 @@ -358111,13 +358123,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span374 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012164u, new Vector3(413.5653f, 148.63806f, -418.69232f), 961); + span374[num2] = new QuestStep(EInteractionType.Interact, 2012164u, new Vector3(413.5653f, 148.63806f, -418.69232f), 961); obj173.Steps = list249; reference299 = obj173; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span369[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -358125,9 +358137,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span375 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040147u, new Vector3(412.28345f, 148.76953f, -417.34955f), 961) + span375[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040147u, new Vector3(412.28345f, 148.76953f, -417.34955f), 961) { StopDistance = 5f }; @@ -358141,17 +358153,17 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span376 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span376[index] = "liza"; questRoot74.Author = list251; QuestRoot questRoot75 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span377 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span377[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -358159,16 +358171,16 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span378 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040148u, new Vector3(416.15918f, 148.81448f, -418.53973f), 961) + span378[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040148u, new Vector3(416.15918f, 148.81448f, -418.53973f), 961) { StopDistance = 5f }; obj175.Steps = list252; reference301 = obj175; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span377[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -358176,13 +358188,13 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span379 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012167u, new Vector3(436.057f, 149.12634f, -360.2503f), 961); + span379[index2] = new QuestStep(EInteractionType.Interact, 2012167u, new Vector3(436.057f, 149.12634f, -360.2503f), 961); obj176.Steps = list253; reference302 = obj176; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span377[num]; questSequence = new QuestSequence { Sequence = 2 @@ -358191,19 +358203,19 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span380 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(463.18567f, 138.58543f, -273.41803f), 961) + span380[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(463.18567f, 138.58543f, -273.41803f), 961) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012169u, new Vector3(523.7352f, 139.29956f, -186.9383f), 961); + span380[num2] = new QuestStep(EInteractionType.Interact, 2012169u, new Vector3(523.7352f, 139.29956f, -186.9383f), 961); questSequence86.Steps = list4; reference303 = questSequence; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span377[num]; questSequence = new QuestSequence { Sequence = 3 @@ -358212,15 +358224,15 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span381 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(726.4087f, 139.19812f, -131.47159f), 961); + span381[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(726.4087f, 139.19812f, -131.47159f), 961); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012170u, new Vector3(805.0812f, 153.521f, -210.55933f), 961); + span381[index2] = new QuestStep(EInteractionType.Interact, 2012170u, new Vector3(805.0812f, 153.521f, -210.55933f), 961); questSequence87.Steps = list4; reference304 = questSequence; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span377[num]; QuestSequence obj177 = new QuestSequence { Sequence = 4 @@ -358228,13 +358240,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span382 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012171u, new Vector3(741.39f, 148.05823f, -356.55762f), 961); + span382[num2] = new QuestStep(EInteractionType.Interact, 2012171u, new Vector3(741.39f, 148.05823f, -356.55762f), 961); obj177.Steps = list254; reference305 = obj177; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span377[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -358242,9 +358254,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span383 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040151u, new Vector3(504.35632f, 151.56888f, -303.88342f), 961) + span383[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040151u, new Vector3(504.35632f, 151.56888f, -303.88342f), 961) { StopDistance = 5f }; @@ -358258,17 +358270,17 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span384 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "liza"; + span384[index] = "liza"; questRoot76.Author = list256; QuestRoot questRoot77 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span385 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span385[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -358276,16 +358288,16 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span386 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040152u, new Vector3(508.75085f, 151.51599f, -303.39514f), 961) + span386[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040152u, new Vector3(508.75085f, 151.51599f, -303.39514f), 961) { StopDistance = 5f }; obj179.Steps = list257; reference307 = obj179; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span385[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -358293,13 +358305,13 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span387 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040154u, new Vector3(-401.23596f, 329.78302f, -760.3418f), 961); + span387[index2] = new QuestStep(EInteractionType.Interact, 1040154u, new Vector3(-401.23596f, 329.78302f, -760.3418f), 961); obj180.Steps = list258; reference308 = obj180; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span385[num]; questSequence = new QuestSequence { Sequence = 2 @@ -358308,9 +358320,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span388 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 961) + span388[num2] = new QuestStep(EInteractionType.Duty, null, null, 961) { DutyOptions = new DutyOptions { @@ -358321,12 +358333,12 @@ public static class AssemblyQuestLoader questSequence88.Steps = list259; reference309 = questSequence; num++; - span2[num] = new QuestSequence + span385[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span385[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -358334,9 +358346,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span389 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) + span389[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) { StopDistance = 5f }; @@ -358350,17 +358362,17 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span390 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span390[index] = "liza"; questRoot78.Author = list261; QuestRoot questRoot79 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span391 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span391[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -358368,16 +358380,16 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span392 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) + span392[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) { StopDistance = 5f }; obj182.Steps = list262; reference311 = obj182; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span391[num]; questSequence = new QuestSequence { Sequence = 1 @@ -358386,9 +358398,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span393 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference313 = ref span3[index2]; + ref QuestStep reference313 = ref span393[index2]; QuestStep obj183 = new QuestStep(EInteractionType.Interact, 1040160u, new Vector3(265.156f, 46.937138f, 790.70715f), 961) { Fly = true @@ -358396,9 +358408,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span394 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span4[index3] = new DialogueChoice + span394[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME120_04438_Q1_000_008") @@ -358408,7 +358420,7 @@ public static class AssemblyQuestLoader questSequence89.Steps = list4; reference312 = questSequence; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span391[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -358416,13 +358428,13 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span395 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844); + span395[num2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844); obj184.Steps = list264; reference314 = obj184; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span391[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -358431,9 +358443,9 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span396 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span396[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -358444,7 +358456,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); + span396[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); questSequence90.Steps = list4; reference315 = questSequence; questRoot79.QuestSequence = list2; @@ -358455,17 +358467,17 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span397 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span397[index] = "liza"; questRoot80.Author = list265; QuestRoot questRoot81 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span398 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span398[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -358473,13 +358485,13 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span399 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); + span399[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); obj185.Steps = list266; reference316 = obj185; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span398[num]; questSequence = new QuestSequence { Sequence = 1 @@ -358488,9 +358500,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span400 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039668u, new Vector3(-389.97485f, 21.999998f, 501.85388f), 958) + span400[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039668u, new Vector3(-389.97485f, 21.999998f, 501.85388f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -358501,12 +358513,12 @@ public static class AssemblyQuestLoader questSequence91.Steps = list267; reference317 = questSequence; num++; - span2[num] = new QuestSequence + span398[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span398[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -358514,9 +358526,9 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span401 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039675u, new Vector3(-404.8982f, 21.999998f, 416.3423f), 958) + span401[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039675u, new Vector3(-404.8982f, 21.999998f, 416.3423f), 958) { StopDistance = 6f }; @@ -358530,17 +358542,17 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span402 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span402[index] = "liza"; questRoot82.Author = list269; QuestRoot questRoot83 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span403 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span403[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -358548,16 +358560,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span404 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039681u, new Vector3(-401.3886f, 22.030764f, 419.94336f), 958) + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039681u, new Vector3(-401.3886f, 22.030764f, 419.94336f), 958) { StopDistance = 5f }; obj187.Steps = list270; reference319 = obj187; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span403[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -358565,13 +358577,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span405 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039685u, new Vector3(108.018555f, -10.587427f, 269.4895f), 962); + span405[num2] = new QuestStep(EInteractionType.Interact, 1039685u, new Vector3(108.018555f, -10.587427f, 269.4895f), 962); obj188.Steps = list271; reference320 = obj188; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span403[num]; questSequence = new QuestSequence { Sequence = 2 @@ -358580,9 +358592,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span406 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span406[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -358595,7 +358607,7 @@ public static class AssemblyQuestLoader questSequence92.Steps = list4; reference321 = questSequence; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span403[num]; questSequence = new QuestSequence { Sequence = 3 @@ -358604,14 +358616,14 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span407 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) + span407[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) { TargetTerritoryId = (ushort)962 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039683u, new Vector3(-3.1586914f, 41.530132f, -160.35712f), 962) + span407[num2] = new QuestStep(EInteractionType.Interact, 1039683u, new Vector3(-3.1586914f, 41.530132f, -160.35712f), 962) { AethernetShortcut = new AethernetShortcut { @@ -358622,7 +358634,7 @@ public static class AssemblyQuestLoader questSequence93.Steps = list4; reference322 = questSequence; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span403[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -358630,13 +358642,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span408 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012211u, new Vector3(0.38146973f, 43.59497f, -273.30438f), 962); + span408[index2] = new QuestStep(EInteractionType.Interact, 2012211u, new Vector3(0.38146973f, 43.59497f, -273.30438f), 962); obj189.Steps = list272; reference323 = obj189; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span403[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -358644,9 +358656,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span409 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039693u, new Vector3(2.5177002f, 40.2f, -235.67566f), 962); + span409[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039693u, new Vector3(2.5177002f, 40.2f, -235.67566f), 962); obj190.Steps = list273; reference324 = obj190; questRoot83.QuestSequence = list2; @@ -358657,17 +358669,17 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span410 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; + span410[index] = "liza"; questRoot84.Author = list274; QuestRoot questRoot85 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span411 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span411[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -358675,16 +358687,16 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span412 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039701u, new Vector3(4.257263f, 40.2f, -234.21082f), 962) + span412[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039701u, new Vector3(4.257263f, 40.2f, -234.21082f), 962) { StopDistance = 5f }; obj191.Steps = list275; reference325 = obj191; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span411[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -358692,16 +358704,16 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span413 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039702u, new Vector3(422.0492f, 166.41168f, -453.42188f), 956) + span413[num2] = new QuestStep(EInteractionType.Interact, 1039702u, new Vector3(422.0492f, 166.41168f, -453.42188f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; obj192.Steps = list276; reference326 = obj192; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span411[num]; questSequence = new QuestSequence { Sequence = 2 @@ -358710,16 +358722,16 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span414 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference328 = ref span3[index2]; + ref QuestStep reference328 = ref span414[index2]; QuestStep questStep47 = new QuestStep(EInteractionType.Interact, 1039545u, new Vector3(361.80652f, 170.1f, -393.36237f), 956); index3 = 1; List list277 = new List(index3); CollectionsMarshal.SetCount(list277, index3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span415 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span4[num3] = new DialogueChoice + span415[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF103_04441_Q1_000_096") @@ -358727,11 +358739,11 @@ public static class AssemblyQuestLoader questStep47.DialogueChoices = list277; reference328 = questStep47; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039711u, new Vector3(346.4254f, 90.90158f, -371.1147f), 956); + span414[index2] = new QuestStep(EInteractionType.Interact, 1039711u, new Vector3(346.4254f, 90.90158f, -371.1147f), 956); questSequence94.Steps = list4; reference327 = questSequence; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span411[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -358739,13 +358751,13 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span416 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039712u, new Vector3(380.69727f, 79.691376f, 299.3667f), 956); + span416[num2] = new QuestStep(EInteractionType.Interact, 1039712u, new Vector3(380.69727f, 79.691376f, 299.3667f), 956); obj193.Steps = list278; reference329 = obj193; num++; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span411[num]; questSequence = new QuestSequence { Sequence = 4 @@ -358754,16 +358766,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span417 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference331 = ref span3[index2]; + ref QuestStep reference331 = ref span417[index2]; QuestStep questStep48 = new QuestStep(EInteractionType.Interact, 1039721u, new Vector3(362.02026f, 79.691376f, 302.11328f), 956); num3 = 1; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span4 = CollectionsMarshal.AsSpan(list279); + Span span418 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span4[index3] = new DialogueChoice + span418[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF103_04441_Q1_000_181") @@ -358773,7 +358785,7 @@ public static class AssemblyQuestLoader questSequence95.Steps = list4; reference330 = questSequence; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span411[num]; QuestSequence obj194 = new QuestSequence { Sequence = 5 @@ -358781,13 +358793,13 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span419 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039722u, new Vector3(194.41516f, -23.530436f, 303.91382f), 956); + span419[num2] = new QuestStep(EInteractionType.Interact, 1039722u, new Vector3(194.41516f, -23.530436f, 303.91382f), 956); obj194.Steps = list280; reference332 = obj194; num++; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span411[num]; QuestSequence obj195 = new QuestSequence { Sequence = 6 @@ -358795,13 +358807,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span420 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040448u, new Vector3(-21.286377f, -30.155542f, 637.41516f), 956); + span420[index2] = new QuestStep(EInteractionType.Interact, 1040448u, new Vector3(-21.286377f, -30.155542f, 637.41516f), 956); obj195.Steps = list281; reference333 = obj195; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span411[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -358809,9 +358821,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span421 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039740u, new Vector3(-19.058533f, -30.155542f, 637.07935f), 956); + span421[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039740u, new Vector3(-19.058533f, -30.155542f, 637.07935f), 956); obj196.Steps = list282; reference334 = obj196; questRoot85.QuestSequence = list2; @@ -358822,17 +358834,17 @@ public static class AssemblyQuestLoader num = 1; List list283 = new List(num); CollectionsMarshal.SetCount(list283, num); - span = CollectionsMarshal.AsSpan(list283); + Span span422 = CollectionsMarshal.AsSpan(list283); index = 0; - span[index] = "liza"; + span422[index] = "liza"; questRoot86.Author = list283; QuestRoot questRoot87 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span423 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span423[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -358840,16 +358852,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span424 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039733u, new Vector3(-20.767578f, -30.155542f, 638.7273f), 956) + span424[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039733u, new Vector3(-20.767578f, -30.155542f, 638.7273f), 956) { StopDistance = 5f }; obj197.Steps = list284; reference335 = obj197; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span423[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -358857,13 +358869,13 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span425 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039750u, new Vector3(28.091797f, -31.530422f, 90.196045f), 956); + span425[num2] = new QuestStep(EInteractionType.Interact, 1039750u, new Vector3(28.091797f, -31.530422f, 90.196045f), 956); obj198.Steps = list285; reference336 = obj198; num++; - ref QuestSequence reference337 = ref span2[num]; + ref QuestSequence reference337 = ref span423[num]; questSequence = new QuestSequence { Sequence = 2 @@ -358872,77 +358884,77 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span426 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference338 = ref span3[index2]; + ref QuestStep reference338 = ref span426[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037271u, new Vector3(84.64172f, -31.530367f, 31.021484f), 956); QuestStep questStep49 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span427 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span427[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep49.CompletionQuestVariablesFlags = list75; reference338 = questStep; index2++; - ref QuestStep reference339 = ref span3[index2]; + ref QuestStep reference339 = ref span426[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037253u, new Vector3(34.74475f, -28.549177f, 45.548096f), 956); QuestStep questStep50 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span428 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span428[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep50.CompletionQuestVariablesFlags = list75; reference339 = questStep; index2++; - ref QuestStep reference340 = ref span3[index2]; + ref QuestStep reference340 = ref span426[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037275u, new Vector3(106.126465f, -29.529999f, -14.450317f), 956); QuestStep questStep51 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span429 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span429[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep51.CompletionQuestVariablesFlags = list75; reference340 = questStep; questSequence96.Steps = list4; reference337 = questSequence; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span423[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -358951,15 +358963,15 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span430 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) + span430[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) { StopDistance = 7f, Aetheryte = EAetheryteLocation.LabyrinthosSharlayanHamlet }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039761u, new Vector3(-17.685242f, -31.53043f, -76.798706f), 956); + span430[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039761u, new Vector3(-17.685242f, -31.53043f, -76.798706f), 956); questSequence97.Steps = list4; reference341 = questSequence; questRoot87.QuestSequence = list2; @@ -358970,17 +358982,17 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span431 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span431[index] = "liza"; questRoot88.Author = list286; QuestRoot questRoot89 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span432 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span432[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -358988,16 +359000,16 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span433 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039762u, new Vector3(-15.610046f, -31.53043f, -78.324646f), 956) + span433[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039762u, new Vector3(-15.610046f, -31.53043f, -78.324646f), 956) { StopDistance = 5f }; obj199.Steps = list287; reference342 = obj199; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span432[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -359005,13 +359017,13 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span434 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039766u, new Vector3(127.45862f, -17.530378f, -73.50275f), 956); + span434[num2] = new QuestStep(EInteractionType.Interact, 1039766u, new Vector3(127.45862f, -17.530378f, -73.50275f), 956); obj200.Steps = list288; reference343 = obj200; num++; - ref QuestSequence reference344 = ref span2[num]; + ref QuestSequence reference344 = ref span432[num]; questSequence = new QuestSequence { Sequence = 2 @@ -359020,9 +359032,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span435 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2012212u, new Vector3(126.35986f, -17.532654f, -77.073364f), 956) + span435[index2] = new QuestStep(EInteractionType.Snipe, 2012212u, new Vector3(126.35986f, -17.532654f, -77.073364f), 956) { StopDistance = 5f, Comment = "Find Points of Interest" @@ -359030,7 +359042,7 @@ public static class AssemblyQuestLoader questSequence98.Steps = list289; reference344 = questSequence; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span432[num]; questSequence = new QuestSequence { Sequence = 3 @@ -359039,9 +359051,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span436 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference346 = ref span3[num2]; + ref QuestStep reference346 = ref span436[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, 2012213u, new Vector3(218.12769f, -25.742065f, 104.600464f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -359049,15 +359061,15 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span6 = CollectionsMarshal.AsSpan(list290); + Span span437 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span6[index3] = 13983u; + span437[index3] = 13983u; obj201.KillEnemyDataIds = list290; reference346 = obj201; questSequence99.Steps = list4; reference345 = questSequence; num++; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span432[num]; QuestSequence obj202 = new QuestSequence { Sequence = 4 @@ -359065,13 +359077,13 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span438 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040391u, new Vector3(211.65784f, -25.759167f, 98.22229f), 956); + span438[index2] = new QuestStep(EInteractionType.Interact, 1040391u, new Vector3(211.65784f, -25.759167f, 98.22229f), 956); obj202.Steps = list291; reference347 = obj202; num++; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span432[num]; QuestSequence obj203 = new QuestSequence { Sequence = 5 @@ -359079,13 +359091,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span439 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040392u, new Vector3(187.396f, -23.530434f, 281.42212f), 956); + span439[num2] = new QuestStep(EInteractionType.Interact, 1040392u, new Vector3(187.396f, -23.530434f, 281.42212f), 956); obj203.Steps = list292; reference348 = obj203; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span432[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -359094,14 +359106,14 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span440 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039549u, new Vector3(229.87708f, -18.742016f, 298.72583f), 956) + span440[index2] = new QuestStep(EInteractionType.Interact, 1039549u, new Vector3(229.87708f, -18.742016f, 298.72583f), 956) { TargetTerritoryId = (ushort)956 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040397u, new Vector3(372.39636f, 79.691376f, 299.1836f), 956); + span440[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040397u, new Vector3(372.39636f, 79.691376f, 299.1836f), 956); questSequence100.Steps = list4; reference349 = questSequence; questRoot89.QuestSequence = list2; @@ -359112,17 +359124,17 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span441 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "liza"; + span441[index] = "liza"; questRoot90.Author = list293; QuestRoot questRoot91 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span442 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference350 = ref span2[num]; + ref QuestSequence reference350 = ref span442[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -359130,16 +359142,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span443 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040400u, new Vector3(373.6781f, 79.691376f, 299.8855f), 956) + span443[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040400u, new Vector3(373.6781f, 79.691376f, 299.8855f), 956) { StopDistance = 5f }; obj204.Steps = list294; reference350 = obj204; num++; - ref QuestSequence reference351 = ref span2[num]; + ref QuestSequence reference351 = ref span442[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -359147,13 +359159,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span444 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(494.8042f, 65.06f, -37.70508f), 956); + span444[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(494.8042f, 65.06f, -37.70508f), 956); obj205.Steps = list295; reference351 = obj205; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span442[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -359161,13 +359173,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span445 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); + span445[num2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); obj206.Steps = list296; reference352 = obj206; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span442[num]; questSequence = new QuestSequence { Sequence = 3 @@ -359176,9 +359188,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span446 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference354 = ref span3[index2]; + ref QuestStep reference354 = ref span446[index2]; QuestStep obj207 = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(422.61563f, 65.31176f, -121.74779f), 956) { StopDistance = 0.25f @@ -359186,9 +359198,9 @@ public static class AssemblyQuestLoader index3 = 1; List list297 = new List(index3); CollectionsMarshal.SetCount(list297, index3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span447 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span4[num3] = new DialogueChoice + span447[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMF106_04444_Q3_000_125"), @@ -359199,7 +359211,7 @@ public static class AssemblyQuestLoader questSequence101.Steps = list4; reference353 = questSequence; num++; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span442[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -359207,16 +359219,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span448 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(407.89633f, 65.16199f, -119.62697f), 956) + span448[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(407.89633f, 65.16199f, -119.62697f), 956) { StopDistance = 0.25f }; obj208.Steps = list298; reference355 = obj208; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span442[num]; questSequence = new QuestSequence { Sequence = 5 @@ -359225,16 +359237,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span449 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(463.33115f, 65.16199f, -66.60645f), 956) + span449[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(463.33115f, 65.16199f, -66.60645f), 956) { StopDistance = 0.25f }; questSequence102.Steps = list299; reference356 = questSequence; num++; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span442[num]; questSequence = new QuestSequence { Sequence = 6 @@ -359243,16 +359255,16 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span450 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(485.30798f, 65.16199f, -96.01148f), 956) + span450[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(485.30798f, 65.16199f, -96.01148f), 956) { StopDistance = 0.25f }; questSequence103.Steps = list300; reference357 = questSequence; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span442[num]; QuestSequence obj209 = new QuestSequence { Sequence = 7 @@ -359260,13 +359272,13 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span451 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); + span451[index2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); obj209.Steps = list301; reference358 = obj209; num++; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span442[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -359275,16 +359287,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span452 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference360 = ref span3[num2]; + ref QuestStep reference360 = ref span452[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.CompleteQuest, 1040400u, new Vector3(373.6781f, 79.691376f, 299.8855f), 956); num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span4 = CollectionsMarshal.AsSpan(list302); + Span span453 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span4[index3] = new DialogueChoice + span453[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMF106_04444_Q4_000_272"), @@ -359302,17 +359314,17 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span454 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; + span454[index] = "liza"; questRoot92.Author = list303; QuestRoot questRoot93 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span455 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference361 = ref span2[num]; + ref QuestSequence reference361 = ref span455[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -359320,13 +359332,13 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span456 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040401u, new Vector3(374.83777f, 79.691376f, 298.08484f), 956); + span456[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040401u, new Vector3(374.83777f, 79.691376f, 298.08484f), 956); obj210.Steps = list304; reference361 = obj210; num++; - ref QuestSequence reference362 = ref span2[num]; + ref QuestSequence reference362 = ref span455[num]; questSequence = new QuestSequence { Sequence = 1 @@ -359335,25 +359347,25 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span457 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956) + span457[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956) { PickUpQuestId = new QuestId(4480) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) + span457[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) { StopDistance = 0.75f, Mount = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039687u, new Vector3(-18.875488f, -31.53043f, -76.98181f), 956); + span457[num2] = new QuestStep(EInteractionType.Interact, 1039687u, new Vector3(-18.875488f, -31.53043f, -76.98181f), 956); questSequence105.Steps = list4; reference362 = questSequence; num++; - ref QuestSequence reference363 = ref span2[num]; + ref QuestSequence reference363 = ref span455[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -359361,13 +359373,13 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span458 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040409u, new Vector3(-99.076904f, -28.516306f, -60.013794f), 956); + span458[index2] = new QuestStep(EInteractionType.Interact, 1040409u, new Vector3(-99.076904f, -28.516306f, -60.013794f), 956); obj211.Steps = list305; reference363 = obj211; num++; - ref QuestSequence reference364 = ref span2[num]; + ref QuestSequence reference364 = ref span455[num]; questSequence = new QuestSequence { Sequence = 3 @@ -359376,9 +359388,9 @@ public static class AssemblyQuestLoader index2 = 8; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span459 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference365 = ref span3[num2]; + ref QuestStep reference365 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040422u, new Vector3(-37.125244f, -29.530075f, -169.14624f), 956) { Comment = "Distracted Researcher" @@ -359387,23 +359399,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span460 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span460[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span460[num3] = null; questStep53.CompletionQuestVariablesFlags = list75; reference365 = questStep; num2++; - ref QuestStep reference366 = ref span3[num2]; + ref QuestStep reference366 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040416u, new Vector3(3.0670166f, -29.530357f, -126.17688f), 956) { Comment = "Hyperventilating Engineer" @@ -359412,23 +359424,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span461 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span461[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span461[index3] = null; questStep54.CompletionQuestVariablesFlags = list75; reference366 = questStep; num2++; - ref QuestStep reference367 = ref span3[num2]; + ref QuestStep reference367 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040420u, new Vector3(40.634766f, -17.53038f, -69.62695f), 956) { Comment = "Harried Aetherologist" @@ -359437,23 +359449,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span462 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span462[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span462[num3] = null; questStep55.CompletionQuestVariablesFlags = list75; reference367 = questStep; num2++; - ref QuestStep reference368 = ref span3[num2]; + ref QuestStep reference368 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040421u, new Vector3(48.142212f, -31.53043f, -48.111755f), 956) { Mount = true, @@ -359463,23 +359475,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span463 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span463[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span463[index3] = null; questStep56.CompletionQuestVariablesFlags = list75; reference368 = questStep; num2++; - ref QuestStep reference369 = ref span3[num2]; + ref QuestStep reference369 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040417u, new Vector3(59.311768f, -29.530416f, -24.429688f), 956) { Comment = "Ponderous Mathematician" @@ -359488,23 +359500,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span464 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span464[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span464[num3] = null; questStep57.CompletionQuestVariablesFlags = list75; reference369 = questStep; num2++; - ref QuestStep reference370 = ref span3[num2]; + ref QuestStep reference370 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040418u, new Vector3(-19.394226f, -29.530432f, 10.299805f), 956) { Mount = true, @@ -359514,23 +359526,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span465 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span465[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span465[index3] = null; questStep58.CompletionQuestVariablesFlags = list75; reference370 = questStep; num2++; - ref QuestStep reference371 = ref span3[num2]; + ref QuestStep reference371 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040423u, new Vector3(-22.232422f, -31.530355f, 38.071167f), 956) { Mount = true, @@ -359540,23 +359552,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span466 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span466[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span466[num3] = null; questStep59.CompletionQuestVariablesFlags = list75; reference371 = questStep; num2++; - ref QuestStep reference372 = ref span3[num2]; + ref QuestStep reference372 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040419u, new Vector3(-15.762573f, -31.530432f, -51.59082f), 956) { Comment = "Anxious Engineer" @@ -359565,25 +359577,25 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span467 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span467[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span467[index3] = null; questStep60.CompletionQuestVariablesFlags = list75; reference372 = questStep; questSequence106.Steps = list4; reference364 = questSequence; num++; - ref QuestSequence reference373 = ref span2[num]; + ref QuestSequence reference373 = ref span455[num]; QuestSequence obj212 = new QuestSequence { Sequence = 4 @@ -359591,13 +359603,13 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span468 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956); + span468[index2] = new QuestStep(EInteractionType.Interact, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956); obj212.Steps = list306; reference373 = obj212; num++; - ref QuestSequence reference374 = ref span2[num]; + ref QuestSequence reference374 = ref span455[num]; questSequence = new QuestSequence { Sequence = 5 @@ -359606,16 +359618,16 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span469 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012220u, new Vector3(-74.418274f, -29.58728f, -53.23877f), 956) + span469[num2] = new QuestStep(EInteractionType.Interact, 2012220u, new Vector3(-74.418274f, -29.58728f, -53.23877f), 956) { StopDistance = 5f }; questSequence107.Steps = list307; reference374 = questSequence; num++; - ref QuestSequence reference375 = ref span2[num]; + ref QuestSequence reference375 = ref span455[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -359624,9 +359636,9 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span470 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) + span470[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) { StopDistance = 5f }; @@ -359640,17 +359652,17 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span471 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span471[index] = "liza"; questRoot94.Author = list309; QuestRoot questRoot95 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span472 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference376 = ref span2[num]; + ref QuestSequence reference376 = ref span472[num]; questSequence = new QuestSequence { Sequence = 0 @@ -359659,16 +359671,16 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span473 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) + span473[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) { StopDistance = 5f }; questSequence109.Steps = list310; reference376 = questSequence; num++; - ref QuestSequence reference377 = ref span2[num]; + ref QuestSequence reference377 = ref span472[num]; questSequence = new QuestSequence { Sequence = 1 @@ -359677,22 +359689,22 @@ public static class AssemblyQuestLoader num2 = 4; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span474 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956) + span474[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956) { PickUpQuestId = new QuestId(4329) }; index2++; - ref QuestStep reference378 = ref span3[index2]; + ref QuestStep reference378 = ref span474[index2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1041683u, new Vector3(-29.984009f, -31.53043f, -23.758362f), 956); QuestStep questStep61 = questStep; index3 = 1; List list311 = new List(index3); CollectionsMarshal.SetCount(list311, index3); - span4 = CollectionsMarshal.AsSpan(list311); + Span span475 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span4[num3] = new DialogueChoice + span475[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/044/AktKzi101_04484", @@ -359703,15 +359715,15 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(4484); reference378 = questStep; index2++; - ref QuestStep reference379 = ref span3[index2]; + ref QuestStep reference379 = ref span474[index2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); QuestStep questStep62 = questStep; num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span4 = CollectionsMarshal.AsSpan(list312); + Span span476 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span4[index3] = new DialogueChoice + span476[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/043/AktKzi005_04320", @@ -359722,11 +359734,11 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(4320); reference379 = questStep; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040444u, new Vector3(-424.24664f, -31.831255f, -38.895264f), 956); + span474[index2] = new QuestStep(EInteractionType.Interact, 1040444u, new Vector3(-424.24664f, -31.831255f, -38.895264f), 956); questSequence110.Steps = list4; reference377 = questSequence; num++; - ref QuestSequence reference380 = ref span2[num]; + ref QuestSequence reference380 = ref span472[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -359734,13 +359746,13 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span477 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012223u, new Vector3(-427.2984f, -31.418396f, -38.19336f), 956); + span477[num2] = new QuestStep(EInteractionType.Interact, 2012223u, new Vector3(-427.2984f, -31.418396f, -38.19336f), 956); obj213.Steps = list313; reference380 = obj213; num++; - ref QuestSequence reference381 = ref span2[num]; + ref QuestSequence reference381 = ref span472[num]; QuestSequence obj214 = new QuestSequence { Sequence = 3 @@ -359748,13 +359760,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span478 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040446u, new Vector3(-697.4136f, -31.621387f, 164.11072f), 956); + span478[index2] = new QuestStep(EInteractionType.Interact, 1040446u, new Vector3(-697.4136f, -31.621387f, 164.11072f), 956); obj214.Steps = list314; reference381 = obj214; num++; - ref QuestSequence reference382 = ref span2[num]; + ref QuestSequence reference382 = ref span472[num]; questSequence = new QuestSequence { Sequence = 4 @@ -359763,19 +359775,19 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span479 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) + span479[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) { StopDistance = 6f, Aetheryte = EAetheryteLocation.LabyrinthosAporia }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); + span479[num2] = new QuestStep(EInteractionType.Interact, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); questSequence111.Steps = list4; reference382 = questSequence; num++; - ref QuestSequence reference383 = ref span2[num]; + ref QuestSequence reference383 = ref span472[num]; QuestSequence obj215 = new QuestSequence { Sequence = 5 @@ -359783,13 +359795,13 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span480 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040450u, new Vector3(-754.4213f, -29.529999f, 389.70007f), 956); + span480[index2] = new QuestStep(EInteractionType.Interact, 1040450u, new Vector3(-754.4213f, -29.529999f, 389.70007f), 956); obj215.Steps = list315; reference383 = obj215; num++; - ref QuestSequence reference384 = ref span2[num]; + ref QuestSequence reference384 = ref span472[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -359797,9 +359809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span481 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); + span481[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); obj216.Steps = list316; reference384 = obj216; questRoot95.QuestSequence = list2; @@ -359810,17 +359822,17 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span482 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "liza"; + span482[index] = "liza"; questRoot96.Author = list317; QuestRoot questRoot97 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span483 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference385 = ref span2[num]; + ref QuestSequence reference385 = ref span483[num]; questSequence = new QuestSequence { Sequence = 0 @@ -359829,16 +359841,16 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span484 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040451u, new Vector3(-709.28516f, -31.53043f, 321.46167f), 956) + span484[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040451u, new Vector3(-709.28516f, -31.53043f, 321.46167f), 956) { StopDistance = 5f }; questSequence112.Steps = list318; reference385 = questSequence; num++; - ref QuestSequence reference386 = ref span2[num]; + ref QuestSequence reference386 = ref span483[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -359846,13 +359858,13 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span485 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040454u, new Vector3(-613.18384f, -19.786552f, 626.8557f), 956); + span485[num2] = new QuestStep(EInteractionType.Interact, 1040454u, new Vector3(-613.18384f, -19.786552f, 626.8557f), 956); obj217.Steps = list319; reference386 = obj217; num++; - ref QuestSequence reference387 = ref span2[num]; + ref QuestSequence reference387 = ref span483[num]; questSequence = new QuestSequence { Sequence = 2 @@ -359861,9 +359873,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span486 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference388 = ref span3[index2]; + ref QuestStep reference388 = ref span486[index2]; questStep = new QuestStep(EInteractionType.Combat, 2012225u, new Vector3(-594.5678f, -26.596497f, 609.09436f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -359872,19 +359884,19 @@ public static class AssemblyQuestLoader index3 = 3; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span6 = CollectionsMarshal.AsSpan(list320); + Span span487 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span6[num3] = 13982u; + span487[num3] = 13982u; num3++; - span6[num3] = 13981u; + span487[num3] = 13981u; num3++; - span6[num3] = 13980u; + span487[num3] = 13980u; questStep63.KillEnemyDataIds = list320; reference388 = questStep; questSequence113.Steps = list4; reference387 = questSequence; num++; - ref QuestSequence reference389 = ref span2[num]; + ref QuestSequence reference389 = ref span483[num]; QuestSequence obj218 = new QuestSequence { Sequence = 3 @@ -359892,13 +359904,13 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span488 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012442u, new Vector3(-594.5678f, -26.596497f, 609.09436f), 956); + span488[num2] = new QuestStep(EInteractionType.Interact, 2012442u, new Vector3(-594.5678f, -26.596497f, 609.09436f), 956); obj218.Steps = list321; reference389 = obj218; num++; - ref QuestSequence reference390 = ref span2[num]; + ref QuestSequence reference390 = ref span483[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -359907,27 +359919,27 @@ public static class AssemblyQuestLoader num2 = 8; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span489 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-601.1813f, -24.48022f, 633.1958f), 956) + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-601.1813f, -24.48022f, 633.1958f), 956) { Mount = true, Comment = "Avoids aggro + possible navmesh issue" }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.4733f, -22.860794f, 666.64417f), 956) + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.4733f, -22.860794f, 666.64417f), 956) { Comment = "Avoids aggro + possible navmesh issue" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011985u, new Vector3(-547.7532f, -18.051514f, 661.86f), 956) + span489[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011985u, new Vector3(-547.7532f, -18.051514f, 661.86f), 956) { AetherCurrentId = 2818316u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.94707f, -29.933468f, 674.6727f), 956); + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.94707f, -29.933468f, 674.6727f), 956); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-120.48093f, -21.96263f, 685.2332f), 956) + span489[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-120.48093f, -21.96263f, 685.2332f), 956) { DisableNavmesh = true, JumpDestination = new JumpDestination @@ -359938,19 +359950,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011986u, new Vector3(-128.06903f, -20.523438f, 676.7223f), 956) + span489[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011986u, new Vector3(-128.06903f, -20.523438f, 676.7223f), 956) { DisableNavmesh = true, AetherCurrentId = 2818317u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.01625f, -30.313616f, 670.05585f), 956) + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.01625f, -30.313616f, 670.05585f), 956) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); + span489[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); questSequence114.Steps = list4; reference390 = questSequence; questRoot97.QuestSequence = list2; @@ -359961,17 +359973,17 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span490 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; + span490[index] = "liza"; questRoot98.Author = list322; QuestRoot questRoot99 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span491 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference391 = ref span2[num]; + ref QuestSequence reference391 = ref span491[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -359979,13 +359991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span492 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); + span492[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); obj219.Steps = list323; reference391 = obj219; num++; - ref QuestSequence reference392 = ref span2[num]; + ref QuestSequence reference392 = ref span491[num]; questSequence = new QuestSequence { Sequence = 1 @@ -359994,22 +360006,22 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span493 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) + span493[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) { Mount = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet }; index2++; - ref QuestStep reference393 = ref span3[index2]; + ref QuestStep reference393 = ref span493[index2]; QuestStep questStep64 = new QuestStep(EInteractionType.Interact, 2012226u, new Vector3(-11.6427f, -31.540405f, -81.28485f), 956); num3 = 1; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span4 = CollectionsMarshal.AsSpan(list324); + Span span494 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span4[index3] = new DialogueChoice + span494[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF110_04448_Q1_000_031") @@ -360019,7 +360031,7 @@ public static class AssemblyQuestLoader questSequence115.Steps = list4; reference392 = questSequence; num++; - ref QuestSequence reference394 = ref span2[num]; + ref QuestSequence reference394 = ref span491[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -360027,13 +360039,13 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span495 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040457u, new Vector3(36.51477f, -16.246998f, 129.47266f), 962); + span495[num2] = new QuestStep(EInteractionType.Interact, 1040457u, new Vector3(36.51477f, -16.246998f, 129.47266f), 962); obj220.Steps = list325; reference394 = obj220; num++; - ref QuestSequence reference395 = ref span2[num]; + ref QuestSequence reference395 = ref span491[num]; questSequence = new QuestSequence { Sequence = 3 @@ -360042,16 +360054,16 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span496 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040466u, new Vector3(-702.4186f, -31.53043f, 301.93018f), 956) + span496[index2] = new QuestStep(EInteractionType.Interact, 1040466u, new Vector3(-702.4186f, -31.53043f, 301.93018f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; questSequence116.Steps = list326; reference395 = questSequence; num++; - ref QuestSequence reference396 = ref span2[num]; + ref QuestSequence reference396 = ref span491[num]; questSequence = new QuestSequence { Sequence = 4 @@ -360060,16 +360072,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span497 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference397 = ref span3[num2]; + ref QuestStep reference397 = ref span497[num2]; QuestStep questStep65 = new QuestStep(EInteractionType.Interact, 1040467u, new Vector3(-620.63025f, -27.670597f, 302.17432f), 956); index3 = 1; List list327 = new List(index3); CollectionsMarshal.SetCount(list327, index3); - span4 = CollectionsMarshal.AsSpan(list327); + Span span498 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span4[num3] = new DialogueChoice + span498[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF110_04448_Q2_000_111") @@ -360079,7 +360091,7 @@ public static class AssemblyQuestLoader questSequence117.Steps = list4; reference396 = questSequence; num++; - ref QuestSequence reference398 = ref span2[num]; + ref QuestSequence reference398 = ref span491[num]; questSequence = new QuestSequence { Sequence = 5 @@ -360088,16 +360100,16 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span499 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040468u, new Vector3(-598.32153f, -191.11913f, 301.71655f), 956) + span499[index2] = new QuestStep(EInteractionType.Interact, 1040468u, new Vector3(-598.32153f, -191.11913f, 301.71655f), 956) { StopDistance = 7f }; questSequence118.Steps = list328; reference398 = questSequence; num++; - ref QuestSequence reference399 = ref span2[num]; + ref QuestSequence reference399 = ref span491[num]; QuestSequence obj221 = new QuestSequence { Sequence = 6 @@ -360105,16 +360117,16 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span500 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-413.49243f, -220.16248f, 301.63266f), 956) + span500[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-413.49243f, -220.16248f, 301.63266f), 956) { RestartNavigationIfCancelled = false }; obj221.Steps = list329; reference399 = obj221; num++; - ref QuestSequence reference400 = ref span2[num]; + ref QuestSequence reference400 = ref span491[num]; QuestSequence obj222 = new QuestSequence { Sequence = byte.MaxValue @@ -360122,9 +360134,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span501 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); + span501[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); obj222.Steps = list330; reference400 = obj222; questRoot99.QuestSequence = list2; @@ -360135,17 +360147,17 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span502 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span502[index] = "liza"; questRoot100.Author = list331; QuestRoot questRoot101 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span503 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference401 = ref span2[num]; + ref QuestSequence reference401 = ref span503[num]; QuestSequence obj223 = new QuestSequence { Sequence = 0 @@ -360153,13 +360165,13 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span504 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); + span504[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); obj223.Steps = list332; reference401 = obj223; num++; - ref QuestSequence reference402 = ref span2[num]; + ref QuestSequence reference402 = ref span503[num]; QuestSequence obj224 = new QuestSequence { Sequence = 1 @@ -360167,13 +360179,13 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span505 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040487u, new Vector3(-234.6991f, -224.38274f, 349.01953f), 956); + span505[index2] = new QuestStep(EInteractionType.Interact, 1040487u, new Vector3(-234.6991f, -224.38274f, 349.01953f), 956); obj224.Steps = list333; reference402 = obj224; num++; - ref QuestSequence reference403 = ref span2[num]; + ref QuestSequence reference403 = ref span503[num]; questSequence = new QuestSequence { Sequence = 2 @@ -360182,9 +360194,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span506 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference404 = ref span3[num2]; + ref QuestStep reference404 = ref span506[num2]; QuestStep questStep66 = new QuestStep(EInteractionType.Duty, null, null, 956); DutyOptions obj225 = new DutyOptions { @@ -360193,21 +360205,21 @@ public static class AssemblyQuestLoader num3 = 1; List list334 = new List(num3); CollectionsMarshal.SetCount(list334, num3); - span = CollectionsMarshal.AsSpan(list334); + Span span507 = CollectionsMarshal.AsSpan(list334); index3 = 0; - span[index3] = "No VBM module"; + span507[index3] = "No VBM module"; obj225.Notes = list334; questStep66.DutyOptions = obj225; reference404 = questStep66; questSequence119.Steps = list4; reference403 = questSequence; num++; - span2[num] = new QuestSequence + span503[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference405 = ref span2[num]; + ref QuestSequence reference405 = ref span503[num]; questSequence = new QuestSequence { Sequence = 4 @@ -360216,9 +360228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span508 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1030) + span508[index2] = new QuestStep(EInteractionType.Duty, null, null, 1030) { DutyOptions = new DutyOptions { @@ -360229,12 +360241,12 @@ public static class AssemblyQuestLoader questSequence120.Steps = list335; reference405 = questSequence; num++; - span2[num] = new QuestSequence + span503[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference406 = ref span2[num]; + ref QuestSequence reference406 = ref span503[num]; QuestSequence obj226 = new QuestSequence { Sequence = 6 @@ -360242,13 +360254,13 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span509 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040503u, new Vector3(-221.4237f, -224.3827f, 364.40063f), 956); + span509[num2] = new QuestStep(EInteractionType.Interact, 1040503u, new Vector3(-221.4237f, -224.3827f, 364.40063f), 956); obj226.Steps = list336; reference406 = obj226; num++; - ref QuestSequence reference407 = ref span2[num]; + ref QuestSequence reference407 = ref span503[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -360257,9 +360269,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span510 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference408 = ref span3[index2]; + ref QuestStep reference408 = ref span510[index2]; QuestStep obj227 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f, @@ -360272,9 +360284,9 @@ public static class AssemblyQuestLoader index3 = 1; List list337 = new List(index3); CollectionsMarshal.SetCount(list337, index3); - span4 = CollectionsMarshal.AsSpan(list337); + Span span511 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span4[num3] = new DialogueChoice + span511[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF111_04449_Q4_000_344") @@ -360328,9 +360340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039793u, new Vector3(3.3111572f, 40.2f, -231.64728f), 962) + span4[num2] = new QuestStep(EInteractionType.Interact, 1039793u, new Vector3(3.3111572f, 40.2f, -231.64728f), 962) { AethernetShortcut = new AethernetShortcut { @@ -360349,9 +360361,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039804u, new Vector3(-0.16790771f, 41.37599f, -146.65448f), 962); + span5[index2] = new QuestStep(EInteractionType.Interact, 1039804u, new Vector3(-0.16790771f, 41.37599f, -146.65448f), 962); obj3.Steps = list5; reference3 = obj3; num++; @@ -360363,9 +360375,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962) + span6[num2] = new QuestStep(EInteractionType.Interact, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962) { AethernetShortcut = new AethernetShortcut { @@ -360384,50 +360396,50 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2012347u, new Vector3(31.143677f, 5.081238f, -62.485718f), 962); int num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q2_000_221") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q3_000_240"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A3_000_241") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q4_000_256"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A4_000_258") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q5_000_276"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A5_000_278") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q6_000_298"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A6_000_300") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q7_000_305"), @@ -360446,9 +360458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037047u, new Vector3(26.718506f, 5.1499996f, -65.87323f), 962) + span9[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037047u, new Vector3(26.718506f, 5.1499996f, -65.87323f), 962) { StopDistance = 5f }; @@ -360461,16 +360473,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot2.Author = list10; index = 6; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -360478,13 +360490,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962); + span12[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962); obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -360492,9 +360504,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) + span13[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) { AethernetShortcut = new AethernetShortcut { @@ -360505,7 +360517,7 @@ public static class AssemblyQuestLoader obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -360513,9 +360525,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039820u, new Vector3(-87.02222f, -13.777f, 147.29529f), 962) + span14[index2] = new QuestStep(EInteractionType.Interact, 1039820u, new Vector3(-87.02222f, -13.777f, 147.29529f), 962) { AethernetShortcut = new AethernetShortcut { @@ -360526,7 +360538,7 @@ public static class AssemblyQuestLoader obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -360534,16 +360546,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039821u, new Vector3(-86.96118f, -13.777f, 149.70618f), 962) + span15[num2] = new QuestStep(EInteractionType.Interact, 1039821u, new Vector3(-86.96118f, -13.777f, 149.70618f), 962) { StopDistance = 5f }; obj10.Steps = list15; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -360551,9 +360563,9 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039823u, new Vector3(-282.09363f, 19.003872f, 20.248657f), 962) + span16[index2] = new QuestStep(EInteractionType.Interact, 1039823u, new Vector3(-282.09363f, 19.003872f, 20.248657f), 962) { AethernetShortcut = new AethernetShortcut { @@ -360562,7 +360574,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039825u, new Vector3(223.46838f, 24.898844f, -149.58423f), 962) + span16[index2] = new QuestStep(EInteractionType.Interact, 1039825u, new Vector3(223.46838f, 24.898844f, -149.58423f), 962) { AethernetShortcut = new AethernetShortcut { @@ -360573,7 +360585,7 @@ public static class AssemblyQuestLoader obj11.Steps = list16; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -360581,9 +360593,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span17[num2]; QuestStep obj13 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f, @@ -360596,9 +360608,9 @@ public static class AssemblyQuestLoader num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span4[num3] = new DialogueChoice + span18[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG102_04451_Q1_000_143") @@ -360614,16 +360626,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot3.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -360631,16 +360643,16 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f }; obj14.Steps = list21; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -360648,9 +360660,9 @@ public static class AssemblyQuestLoader index2 = 3; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span22[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -360663,19 +360675,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span22[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039827u, new Vector3(-323.38446f, -224.2727f, 301.56396f), 956) + span22[num2] = new QuestStep(EInteractionType.Interact, 1039827u, new Vector3(-323.38446f, -224.2727f, 301.56396f), 956) { Fly = false }; obj15.Steps = list22; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -360683,16 +360695,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1039847u, new Vector3(-334.92035f, -224.19772f, 311.9402f), 956); num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span4[num4] = new DialogueChoice + span24[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG103_04452_Q1_000_183") @@ -360702,7 +360714,7 @@ public static class AssemblyQuestLoader obj16.Steps = list23; reference17 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -360710,9 +360722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039852u, new Vector3(-376.1197f, 80.7959f, 607.6904f), 960) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039852u, new Vector3(-376.1197f, 80.7959f, 607.6904f), 960) { StopDistance = 5f }; @@ -360725,16 +360737,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 6; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -360742,16 +360754,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039853u, new Vector3(-377.7066f, 80.86001f, 606.53076f), 960) + span28[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039853u, new Vector3(-377.7066f, 80.86001f, 606.53076f), 960) { StopDistance = 7f }; obj18.Steps = list28; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -360759,13 +360771,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); + span29[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); obj19.Steps = list29; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -360773,74 +360785,74 @@ public static class AssemblyQuestLoader num2 = 3; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span30[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012351u, new Vector3(-11.490112f, 61.905884f, 533.6842f), 960); num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - Span span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list31; reference23 = questStep3; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span30[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1040292u, new Vector3(6.5460815f, 60.71497f, 554.4059f), 960); num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list32; reference24 = questStep4; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span30[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1040293u, new Vector3(56.77881f, 99.37216f, 665.5221f), 960); num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list33; reference25 = questStep5; obj20.Steps = list30; reference22 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -360848,13 +360860,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); + span34[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); obj21.Steps = list34; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -360862,13 +360874,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040294u, new Vector3(-373.00684f, 90.107704f, 460.99023f), 960); + span35[index2] = new QuestStep(EInteractionType.Interact, 1040294u, new Vector3(-373.00684f, 90.107704f, 460.99023f), 960); obj22.Steps = list35; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span27[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -360876,9 +360888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039769u, new Vector3(-482.9328f, 73.09421f, 310.9331f), 960); + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039769u, new Vector3(-482.9328f, 73.09421f, 310.9331f), 960); obj23.Steps = list36; reference28 = obj23; questRoot4.QuestSequence = list27; @@ -360888,16 +360900,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot5.Author = list37; index = 7; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span38[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -360905,16 +360917,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039772u, new Vector3(-476.2188f, 73.47535f, 309.86487f), 960) + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039772u, new Vector3(-476.2188f, 73.47535f, 309.86487f), 960) { StopDistance = 7f }; obj24.Steps = list39; reference29 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span38[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -360922,9 +360934,9 @@ public static class AssemblyQuestLoader index2 = 4; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span40[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) { StopDistance = 8f @@ -360932,23 +360944,23 @@ public static class AssemblyQuestLoader num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span41[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list41; reference31 = obj26; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span40[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) { StopDistance = 8f @@ -360956,29 +360968,29 @@ public static class AssemblyQuestLoader num4 = 6; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list42; reference32 = obj27; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) + span40[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) { StopDistance = 10f, Aetheryte = EAetheryteLocation.UltimaThuleReahTahra }; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span40[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1038006u, new Vector3(-490.6844f, 88.871994f, 207.35486f), 960) { StopDistance = 8f @@ -360986,25 +360998,25 @@ public static class AssemblyQuestLoader num3 = 6; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num4 = 0; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span43[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list43; reference33 = obj28; obj25.Steps = list40; reference30 = obj25; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span38[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -361012,13 +361024,13 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039775u, new Vector3(-469.3523f, 55.880516f, -36.66742f), 960); + span44[index2] = new QuestStep(EInteractionType.Interact, 1039775u, new Vector3(-469.3523f, 55.880516f, -36.66742f), 960); obj29.Steps = list44; reference34 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span38[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -361026,74 +361038,74 @@ public static class AssemblyQuestLoader index2 = 3; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012283u, new Vector3(-465.1103f, 56.47351f, -30.71643f), 960); num4 = 6; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span46[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list46; reference36 = questStep6; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span45[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012281u, new Vector3(-472.25153f, 56.26001f, -20.676025f), 960); num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num4 = 0; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span47[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list47; reference37 = questStep7; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span45[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2012282u, new Vector3(-479.3927f, 56.290405f, -33.676758f), 960); num4 = 6; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list48; reference38 = questStep8; obj30.Steps = list45; reference35 = obj30; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span38[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -361101,13 +361113,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012284u, new Vector3(-474.32672f, 56.198975f, -41.031555f), 960); + span49[index2] = new QuestStep(EInteractionType.Interact, 2012284u, new Vector3(-474.32672f, 56.198975f, -41.031555f), 960); obj31.Steps = list49; reference39 = obj31; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span38[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -361115,9 +361127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span50[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 1039776u, new Vector3(-572.2896f, 64.78333f, -200.3357f), 960) { StopDistance = 1f, @@ -361126,15 +361138,15 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - Span span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = 14002u; + span51[num4] = 14002u; obj33.KillEnemyDataIds = list51; reference41 = obj33; obj32.Steps = list50; reference40 = obj32; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span38[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -361142,9 +361154,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039776u, new Vector3(-572.2896f, 64.78333f, -200.3357f), 960) + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039776u, new Vector3(-572.2896f, 64.78333f, -200.3357f), 960) { StopDistance = 8f }; @@ -361157,16 +361169,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot6.Author = list53; index = 5; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -361174,13 +361186,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041214u, new Vector3(-575.00574f, 65.25543f, -190.02063f), 960); + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041214u, new Vector3(-575.00574f, 65.25543f, -190.02063f), 960); obj35.Steps = list55; reference43 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -361188,16 +361200,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040295u, new Vector3(-504.0513f, 73.32458f, 273.9757f), 960) + span56[index2] = new QuestStep(EInteractionType.Interact, 1040295u, new Vector3(-504.0513f, 73.32458f, 273.9757f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; obj36.Steps = list56; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -361205,16 +361217,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040306u, new Vector3(-772.3049f, 59.814697f, 55.954834f), 960) + span57[num2] = new QuestStep(EInteractionType.Interact, 1040306u, new Vector3(-772.3049f, 59.814697f, 55.954834f), 960) { StopDistance = 8f }; obj37.Steps = list57; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -361222,13 +361234,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040301u, new Vector3(-620.44714f, 92.1207f, -203.35706f), 960); + span58[index2] = new QuestStep(EInteractionType.Interact, 1040301u, new Vector3(-620.44714f, 92.1207f, -203.35706f), 960); obj38.Steps = list58; reference46 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span54[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -361236,11 +361248,11 @@ public static class AssemblyQuestLoader index2 = 2; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012544u, new Vector3(-608.7807f, 92.12769f, -208f), 960); + span59[num2] = new QuestStep(EInteractionType.Interact, 2012544u, new Vector3(-608.7807f, 92.12769f, -208f), 960); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012429u, new Vector3(-471.27496f, 232.19641f, -253.10144f), 960) + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012429u, new Vector3(-471.27496f, 232.19641f, -253.10144f), 960) { StopDistance = 5f, Mount = false @@ -361254,16 +361266,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot7.Author = list60; index = 7; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span61[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -361271,16 +361283,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040307u, new Vector3(-469.29126f, 232.2548f, -252.8573f), 960) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040307u, new Vector3(-469.29126f, 232.2548f, -252.8573f), 960) { StopDistance = 5f }; obj40.Steps = list62; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -361288,13 +361300,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040315u, new Vector3(-345.87628f, 254.66968f, -277.27173f), 960); + span63[num2] = new QuestStep(EInteractionType.Interact, 1040315u, new Vector3(-345.87628f, 254.66968f, -277.27173f), 960); obj41.Steps = list63; reference49 = obj41; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -361302,13 +361314,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040313u, new Vector3(-339.10126f, 255.53401f, -281.75793f), 960); + span64[index2] = new QuestStep(EInteractionType.Interact, 1040313u, new Vector3(-339.10126f, 255.53401f, -281.75793f), 960); obj42.Steps = list64; reference50 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -361316,20 +361328,20 @@ public static class AssemblyQuestLoader index2 = 3; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.91977f, 262.7334f, -332.3608f), 960); + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.91977f, 262.7334f, -332.3608f), 960); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012030u, new Vector3(-333.547f, 270.83228f, -361.50153f), 960) + span65[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012030u, new Vector3(-333.547f, 270.83228f, -361.50153f), 960) { AetherCurrentId = 2818389u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040317u, new Vector3(-200.57983f, 268.01642f, -312.58112f), 960); + span65[num2] = new QuestStep(EInteractionType.Interact, 1040317u, new Vector3(-200.57983f, 268.01642f, -312.58112f), 960); obj43.Steps = list65; reference51 = obj43; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span61[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -361337,13 +361349,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); + span66[index2] = new QuestStep(EInteractionType.Interact, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); obj44.Steps = list66; reference52 = obj44; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span61[num]; QuestSequence obj45 = new QuestSequence { Sequence = 5 @@ -361351,34 +361363,34 @@ public static class AssemblyQuestLoader index2 = 6; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span67[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.10138f, 269.016f, -591.87366f), 960); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list68; skipConditions.StepIf = skipStepConditions; questStep9.SkipConditions = skipConditions; reference54 = questStep9; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span67[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 2012354u, new Vector3(30.777344f, 272.51086f, -600.7019f), 960) { StopDistance = 4f, @@ -361387,23 +361399,23 @@ public static class AssemblyQuestLoader num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span69[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list69; reference55 = obj46; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span67[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 2012355u, new Vector3(64.10315f, 272.4497f, -616.4492f), 960) { StopDistance = 4f @@ -361411,29 +361423,29 @@ public static class AssemblyQuestLoader num4 = 6; List list70 = new List(num4); CollectionsMarshal.SetCount(list70, num4); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list70; reference56 = obj47; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) + span67[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) { StopDistance = 8f, Aetheryte = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span67[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 2012356u, new Vector3(115.526f, 272.99915f, -617.853f), 960) { StopDistance = 4f @@ -361441,23 +361453,23 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span71[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list71; reference57 = obj48; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span67[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 2012357u, new Vector3(151.59839f, 272.9381f, -592.5841f), 960) { StopDistance = 4f @@ -361465,25 +361477,25 @@ public static class AssemblyQuestLoader num4 = 6; List list72 = new List(num4); CollectionsMarshal.SetCount(list72, num4); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list72; reference58 = obj49; obj45.Steps = list67; reference53 = obj45; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span61[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -361491,9 +361503,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); + span73[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); obj50.Steps = list73; reference59 = obj50; questRoot7.QuestSequence = list61; @@ -361503,16 +361515,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot8.Author = list74; index = 5; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -361520,13 +361532,13 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); obj51.Steps = list76; reference60 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -361534,13 +361546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040329u, new Vector3(75.69995f, 268.99997f, -528.3436f), 960); + span77[index2] = new QuestStep(EInteractionType.Interact, 1040329u, new Vector3(75.69995f, 268.99997f, -528.3436f), 960); obj52.Steps = list77; reference61 = obj52; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -361548,13 +361560,13 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); + span78[num2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); obj53.Steps = list78; reference62 = obj53; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -361562,13 +361574,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); + span79[index2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); obj54.Steps = list79; reference63 = obj54; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -361576,9 +361588,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039759u, new Vector3(86.778076f, 269.0949f, -491.66098f), 960) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039759u, new Vector3(86.778076f, 269.0949f, -491.66098f), 960) { StopDistance = 7f }; @@ -361591,16 +361603,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot9.Author = list81; index = 4; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -361608,16 +361620,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039760u, new Vector3(82.65808f, 269.0903f, -490.44025f), 960) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039760u, new Vector3(82.65808f, 269.0903f, -490.44025f), 960) { StopDistance = 7f }; obj56.Steps = list83; reference65 = obj56; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -361625,13 +361637,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040338u, new Vector3(-344.44196f, 263.13083f, -463.70648f), 960); + span84[num2] = new QuestStep(EInteractionType.Interact, 1040338u, new Vector3(-344.44196f, 263.13083f, -463.70648f), 960); obj57.Steps = list84; reference66 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -361639,13 +361651,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040339u, new Vector3(-341.78687f, 263.37482f, -461.44812f), 960); + span85[index2] = new QuestStep(EInteractionType.Interact, 1040339u, new Vector3(-341.78687f, 263.37482f, -461.44812f), 960); obj58.Steps = list85; reference67 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -361653,21 +361665,21 @@ public static class AssemblyQuestLoader index2 = 3; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.215565f, 269.00882f, -703.63995f), 960) + span86[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.215565f, 269.00882f, -703.63995f), 960) { Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012031u, new Vector3(13.107483f, 275.56262f, -756.40497f), 960) + span86[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012031u, new Vector3(13.107483f, 275.56262f, -756.40497f), 960) { DisableNavmesh = true, AetherCurrentId = 2818390u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039778u, new Vector3(184.03906f, 269.03912f, -637.6288f), 960); + span86[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039778u, new Vector3(184.03906f, 269.03912f, -637.6288f), 960); obj59.Steps = list86; reference68 = obj59; questRoot9.QuestSequence = list82; @@ -361677,16 +361689,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "liza"; + span87[index] = "liza"; questRoot10.Author = list87; index = 10; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span88[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -361694,16 +361706,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039782u, new Vector3(183.12354f, 269.0203f, -633.5393f), 960) + span89[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039782u, new Vector3(183.12354f, 269.0203f, -633.5393f), 960) { StopDistance = 6f }; obj60.Steps = list89; reference69 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span88[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -361711,23 +361723,23 @@ public static class AssemblyQuestLoader index2 = 3; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960) { PickUpQuestId = new QuestId(4342) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960) { PickUpQuestId = new QuestId(4346) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039787u, new Vector3(434.37854f, 284.02585f, -328.51147f), 960); + span90[num2] = new QuestStep(EInteractionType.Interact, 1039787u, new Vector3(434.37854f, 284.02585f, -328.51147f), 960); obj61.Steps = list90; reference70 = obj61; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span88[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -361735,16 +361747,16 @@ public static class AssemblyQuestLoader num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span91[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012794u, new Vector3(440.7262f, 285.29785f, -319.50867f), 960); num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span4[num4] = new DialogueChoice + span92[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG110_04459_Q1_000_041") @@ -361752,7 +361764,7 @@ public static class AssemblyQuestLoader questStep10.DialogueChoices = list92; reference72 = questStep10; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span91[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, 2012286u, new Vector3(506.98096f, 439.68872f, 157f), 960) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -361760,17 +361772,17 @@ public static class AssemblyQuestLoader num4 = 2; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span6[num3] = 14000u; + span93[num3] = 14000u; num3++; - span6[num3] = 14001u; + span93[num3] = 14001u; obj63.KillEnemyDataIds = list93; reference73 = obj63; obj62.Steps = list91; reference71 = obj62; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span88[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -361778,13 +361790,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012287u, new Vector3(506.98096f, 439.68872f, 157f), 960); + span94[num2] = new QuestStep(EInteractionType.Interact, 2012287u, new Vector3(506.98096f, 439.68872f, 157f), 960); obj64.Steps = list94; reference74 = obj64; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span88[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -361792,16 +361804,16 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039790u, new Vector3(508.53735f, 439.695f, 155.59619f), 960) + span95[index2] = new QuestStep(EInteractionType.Interact, 1039790u, new Vector3(508.53735f, 439.695f, 155.59619f), 960) { StopDistance = 5f }; obj65.Steps = list95; reference75 = obj65; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span88[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -361809,13 +361821,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012288u, new Vector3(493.33936f, 439.68872f, 174.9447f), 960); + span96[num2] = new QuestStep(EInteractionType.Interact, 2012288u, new Vector3(493.33936f, 439.68872f, 174.9447f), 960); obj66.Steps = list96; reference76 = obj66; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span88[num]; QuestSequence obj67 = new QuestSequence { Sequence = 6 @@ -361823,9 +361835,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span97[index2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2012289u, new Vector3(490.44006f, 439.68872f, 191.30237f), 960) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -361833,15 +361845,15 @@ public static class AssemblyQuestLoader num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span6[num4] = 13999u; + span98[num4] = 13999u; obj68.KillEnemyDataIds = list98; reference78 = obj68; obj67.Steps = list97; reference77 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span88[num]; QuestSequence obj69 = new QuestSequence { Sequence = 7 @@ -361849,18 +361861,18 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012033u, new Vector3(539.26904f, 437.9796f, 239.39868f), 960) + span99[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012033u, new Vector3(539.26904f, 437.9796f, 239.39868f), 960) { AetherCurrentId = 2818392u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); + span99[num2] = new QuestStep(EInteractionType.Interact, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); obj69.Steps = list99; reference79 = obj69; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span88[num]; QuestSequence obj70 = new QuestSequence { Sequence = 8 @@ -361868,74 +361880,74 @@ public static class AssemblyQuestLoader num2 = 3; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span100[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1038039u, new Vector3(521.9348f, 436.99805f, 329.76257f), 960); num4 = 6; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list101; reference81 = questStep11; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span100[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1038041u, new Vector3(517.54016f, 436.99878f, 345.44885f), 960); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span102[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list102; reference82 = questStep12; index2++; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span100[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1038045u, new Vector3(504.6615f, 437.1449f, 347.64624f), 960); num4 = 6; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list103; reference83 = questStep13; obj70.Steps = list100; reference80 = obj70; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span88[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -361943,15 +361955,15 @@ public static class AssemblyQuestLoader index2 = 2; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) + span104[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) { StopDistance = 5f, Aetheryte = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); obj71.Steps = list104; reference84 = obj71; questRoot10.QuestSequence = list88; @@ -361961,16 +361973,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot11.Author = list105; index = 7; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -361978,16 +361990,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040340u, new Vector3(544.51807f, 437.9998f, 301.4419f), 960) + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040340u, new Vector3(544.51807f, 437.9998f, 301.4419f), 960) { StopDistance = 5f }; obj72.Steps = list107; reference85 = obj72; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span106[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -361995,21 +362007,21 @@ public static class AssemblyQuestLoader index2 = 3; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) { PickUpQuestId = new QuestId(4355) }; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span108[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); num3 = 1; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span4[num4] = new DialogueChoice + span109[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/043/AktKzk001_04354", @@ -362020,11 +362032,11 @@ public static class AssemblyQuestLoader questStep14.PickUpQuestId = new QuestId(4354); reference87 = questStep14; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040343u, new Vector3(624.3839f, 441.9763f, 437.33875f), 960); + span108[num2] = new QuestStep(EInteractionType.Interact, 1040343u, new Vector3(624.3839f, 441.9763f, 437.33875f), 960); obj73.Steps = list108; reference86 = obj73; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span106[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -362032,13 +362044,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012359u, new Vector3(623.3462f, 442.95398f, 441.00085f), 960); + span110[index2] = new QuestStep(EInteractionType.Interact, 2012359u, new Vector3(623.3462f, 442.95398f, 441.00085f), 960); obj74.Steps = list110; reference88 = obj74; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span106[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -362046,13 +362058,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040344u, new Vector3(624.99414f, 441.9763f, 439.9939f), 960); + span111[num2] = new QuestStep(EInteractionType.Interact, 1040344u, new Vector3(624.99414f, 441.9763f, 439.9939f), 960); obj75.Steps = list111; reference89 = obj75; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span106[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -362060,16 +362072,16 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2012360u, new Vector3(525.13916f, 441.03137f, 375.50916f), 960) + span112[index2] = new QuestStep(EInteractionType.Snipe, 2012360u, new Vector3(525.13916f, 441.03137f, 375.50916f), 960) { Comment = "Find Errant Omicron" }; obj76.Steps = list112; reference90 = obj76; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span106[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -362077,13 +362089,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040349u, new Vector3(636.92664f, 438.64966f, 248.0658f), 960); + span113[num2] = new QuestStep(EInteractionType.Interact, 1040349u, new Vector3(636.92664f, 438.64966f, 248.0658f), 960); obj77.Steps = list113; reference91 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span106[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -362091,16 +362103,16 @@ public static class AssemblyQuestLoader num2 = 2; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span114[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2012796u, new Vector3(639.27673f, 439.78027f, 241.77905f), 960); num4 = 1; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = new DialogueChoice + span115[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG111_04460_Q1_000_135") @@ -362108,7 +362120,7 @@ public static class AssemblyQuestLoader questStep15.DialogueChoices = list115; reference93 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041157u, new Vector3(801.63257f, 478.9742f, 196.79553f), 960); + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041157u, new Vector3(801.63257f, 478.9742f, 196.79553f), 960); obj78.Steps = list114; reference92 = obj78; questRoot11.QuestSequence = list106; @@ -362118,16 +362130,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot12.Author = list116; index = 5; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -362135,13 +362147,13 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041158u, new Vector3(799.9846f, 479.0242f, 199.42017f), 960); + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041158u, new Vector3(799.9846f, 479.0242f, 199.42017f), 960); obj79.Steps = list118; reference94 = obj79; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -362149,16 +362161,16 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040342u, new Vector3(546.07446f, 437.9998f, 303.8529f), 960) + span119[index2] = new QuestStep(EInteractionType.Interact, 1040342u, new Vector3(546.07446f, 437.9998f, 303.8529f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj80.Steps = list119; reference95 = obj80; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -362166,16 +362178,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1039565u, new Vector3(609.4606f, 440.4633f, 398.42822f), 960) + span120[num2] = new QuestStep(EInteractionType.Snipe, 1039565u, new Vector3(609.4606f, 440.4633f, 398.42822f), 960) { Comment = "Identify Anomaly (Head, Elbow or Knee)" }; obj81.Steps = list120; reference96 = obj81; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span117[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -362183,13 +362195,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041159u, new Vector3(624.0176f, 441.9763f, 439.78027f), 960); + span121[index2] = new QuestStep(EInteractionType.Interact, 1041159u, new Vector3(624.0176f, 441.9763f, 439.78027f), 960); obj82.Steps = list121; reference97 = obj82; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span117[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -362197,9 +362209,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041162u, new Vector3(623.5598f, 441.9763f, 436.78955f), 960); + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041162u, new Vector3(623.5598f, 441.9763f, 436.78955f), 960); obj83.Steps = list122; reference98 = obj83; questRoot12.QuestSequence = list117; @@ -362209,16 +362221,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot13.Author = list123; index = 6; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -362226,13 +362238,13 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041161u, new Vector3(622.4308f, 441.9763f, 436.17908f), 960); + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041161u, new Vector3(622.4308f, 441.9763f, 436.17908f), 960); obj84.Steps = list125; reference99 = obj84; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -362240,16 +362252,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041163u, new Vector3(493.15625f, 436.8645f, 360.46387f), 960) + span126[num2] = new QuestStep(EInteractionType.Interact, 1041163u, new Vector3(493.15625f, 436.8645f, 360.46387f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj85.Steps = list126; reference100 = obj85; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -362257,16 +362269,16 @@ public static class AssemblyQuestLoader num2 = 2; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span127[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2012795u, new Vector3(492.48486f, 438.04077f, 365.43823f), 960); num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span4 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span4[num4] = new DialogueChoice + span128[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG113_04462_Q1_000_040") @@ -362274,11 +362286,11 @@ public static class AssemblyQuestLoader questStep16.DialogueChoices = list128; reference102 = questStep16; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(460.563f, 417.0675f, 415.21326f), 960); + span127[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(460.563f, 417.0675f, 415.21326f), 960); obj86.Steps = list127; reference101 = obj86; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -362286,16 +362298,16 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041166u, new Vector3(459.25073f, 417.0675f, 414.66382f), 960) + span129[num2] = new QuestStep(EInteractionType.Interact, 1041166u, new Vector3(459.25073f, 417.0675f, 414.66382f), 960) { StopDistance = 5f }; obj87.Steps = list129; reference103 = obj87; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span124[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -362303,16 +362315,16 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(231.45715f, 566f, 317.96698f), 960) + span130[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(231.45715f, 566f, 317.96698f), 960) { StopDistance = 1f }; obj88.Steps = list130; reference104 = obj88; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span124[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -362320,9 +362332,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041167u, new Vector3(221.20996f, 566f, 314.4121f), 960); + span131[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041167u, new Vector3(221.20996f, 566f, 314.4121f), 960); obj89.Steps = list131; reference105 = obj89; questRoot13.QuestSequence = list124; @@ -362332,16 +362344,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot14.Author = list132; index = 6; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span133[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -362349,13 +362361,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041168u, new Vector3(222.52222f, 565.99994f, 313.1914f), 960); + span134[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041168u, new Vector3(222.52222f, 565.99994f, 313.1914f), 960); obj90.Steps = list134; reference106 = obj90; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span133[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -362363,33 +362375,33 @@ public static class AssemblyQuestLoader index2 = 6; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span135[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2012364u, new Vector3(203.9978f, 565.9723f, 296.98633f), 960); num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list136; num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num4 = 0; - span4[num4] = new DialogueChoice + span137[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG114_04463_Q1_000_031"), @@ -362398,115 +362410,115 @@ public static class AssemblyQuestLoader questStep17.DialogueChoices = list137; reference108 = questStep17; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span135[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2012367u, new Vector3(185.74805f, 568.902f, 240.03955f), 960); num4 = 6; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list138; reference109 = questStep18; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span135[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2012368u, new Vector3(163.16467f, 567.13196f, 280.93384f), 960); num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num4 = 0; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span139[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list139; reference110 = questStep19; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span135[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2012366u, new Vector3(157.24414f, 566.03345f, 295.97925f), 960); num4 = 6; List list140 = new List(num4); CollectionsMarshal.SetCount(list140, num4); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list140; reference111 = questStep20; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span135[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2012369u, new Vector3(104.29541f, 569.2682f, 297.16943f), 960); num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num4 = 0; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span141[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list141; reference112 = questStep21; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span135[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2012365u, new Vector3(78.99597f, 566.27747f, 241.9928f), 960); num4 = 6; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list142; num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span4[num4] = new DialogueChoice + span143[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG114_04463_Q2_000_061"), @@ -362517,7 +362529,7 @@ public static class AssemblyQuestLoader obj91.Steps = list135; reference107 = obj91; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span133[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -362525,13 +362537,13 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041171u, new Vector3(39.993896f, 567.5f, 192.88928f), 960); + span144[index2] = new QuestStep(EInteractionType.Interact, 1041171u, new Vector3(39.993896f, 567.5f, 192.88928f), 960); obj92.Steps = list144; reference114 = obj92; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span133[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -362539,13 +362551,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041170u, new Vector3(145.28113f, 566f, 390.7987f), 960); + span145[num2] = new QuestStep(EInteractionType.Interact, 1041170u, new Vector3(145.28113f, 566f, 390.7987f), 960); obj93.Steps = list145; reference115 = obj93; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span133[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -362553,13 +362565,13 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.462573f, 637.1029f, 2.690414f), 1027); + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.462573f, 637.1029f, 2.690414f), 1027); obj94.Steps = list146; reference116 = obj94; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span133[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -362567,9 +362579,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041173u, new Vector3(1.663208f, 637.10297f, 5.2338257f), 960) + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041173u, new Vector3(1.663208f, 637.10297f, 5.2338257f), 960) { StopDistance = 5f, DisableNavmesh = true @@ -362583,16 +362595,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot15.Author = list148; index = 9; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -362600,16 +362612,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042216u, new Vector3(4.196167f, 637.10297f, 4.2266846f), 960) + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042216u, new Vector3(4.196167f, 637.10297f, 4.2266846f), 960) { DisableNavmesh = true }; obj96.Steps = list150; reference118 = obj96; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -362617,9 +362629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 960) + span151[num2] = new QuestStep(EInteractionType.Duty, null, null, 960) { DutyOptions = new DutyOptions { @@ -362629,12 +362641,12 @@ public static class AssemblyQuestLoader obj97.Steps = list151; reference119 = obj97; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span149[num]; QuestSequence obj98 = new QuestSequence { Sequence = 3 @@ -362642,9 +362654,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1029) + span152[index2] = new QuestStep(EInteractionType.Duty, null, null, 1029) { DutyOptions = new DutyOptions { @@ -362654,12 +362666,12 @@ public static class AssemblyQuestLoader obj98.Steps = list152; reference120 = obj98; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -362667,9 +362679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1041179u, new Vector3(99.99231f, 0f, 89.98242f), 1026) + span153[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1041179u, new Vector3(99.99231f, 0f, 89.98242f), 1026) { DisableNavmesh = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -362680,12 +362692,12 @@ public static class AssemblyQuestLoader obj99.Steps = list153; reference121 = obj99; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 7 @@ -362693,9 +362705,9 @@ public static class AssemblyQuestLoader num2 = 8; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span154[index2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1041188u, new Vector3(-0.16790771f, 0f, 0.8086548f), 351) { StopDistance = 5f, @@ -362704,23 +362716,23 @@ public static class AssemblyQuestLoader num4 = 6; List list155 = new List(num4); CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list155; reference123 = obj101; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span154[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1041181u, new Vector3(-1.236023f, 0f, 0.6560669f), 351) { StopDistance = 5f @@ -362728,44 +362740,44 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span156[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list156; reference124 = obj102; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span154[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1041182u, new Vector3(-6.4240723f, 0.009977884f, -4.7455444f), 351); num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list157; reference125 = questStep23; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span154[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1041184u, new Vector3(-7.034485f, 0f, -5.8442383f), 351) { StopDistance = 5f @@ -362773,109 +362785,109 @@ public static class AssemblyQuestLoader num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span158[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list158; reference126 = obj103; index2++; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span154[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1041183u, new Vector3(6.6376343f, 0f, -6.790344f), 351); num4 = 6; List list159 = new List(num4); CollectionsMarshal.SetCount(list159, num4); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span159[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list159; reference127 = questStep24; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span154[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1041187u, new Vector3(10.482849f, 0f, -8.255188f), 351); num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num4 = 0; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span160[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list160; reference128 = questStep25; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span154[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1041185u, new Vector3(25.864014f, -1f, -5.7526855f), 351); num4 = 6; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list161; reference129 = questStep26; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span154[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1041186u, new Vector3(29.984009f, -1f, 0.1373291f), 351); num3 = 6; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num4 = 0; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span162[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list162; reference130 = questStep27; obj100.Steps = list154; reference122 = obj100; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span149[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -362883,16 +362895,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference132 = ref span3[num2]; + ref QuestStep reference132 = ref span163[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.CompleteQuest, 1041189u, new Vector3(-0.015319824f, 0f, -7.1870728f), 351); num4 = 1; List list164 = new List(num4); CollectionsMarshal.SetCount(list164, num4); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG115_04464_Q13_000_391") @@ -362908,16 +362920,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot16.Author = list165; index = 2; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span166[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -362925,13 +362937,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); obj105.Steps = list167; reference133 = obj105; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span166[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -362939,9 +362951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); obj106.Steps = list168; reference134 = obj106; questRoot16.QuestSequence = list166; @@ -362951,16 +362963,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot17.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span170[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -362968,9 +362980,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041268u, new Vector3(-81.1933f, 1.0795165f, 36.51477f), 962) + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041268u, new Vector3(-81.1933f, 1.0795165f, 36.51477f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -362982,7 +362994,7 @@ public static class AssemblyQuestLoader obj107.Steps = list171; reference135 = obj107; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span170[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -362990,16 +363002,16 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039508u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) + span172[num2] = new QuestStep(EInteractionType.Interact, 1039508u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; obj108.Steps = list172; reference136 = obj108; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span170[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -363007,9 +363019,9 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) + span173[index2] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -363020,11 +363032,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012425u, new Vector3(0.10675049f, -0.015319824f, -8.163635f), 844); + span173[index2] = new QuestStep(EInteractionType.Interact, 2012425u, new Vector3(0.10675049f, -0.015319824f, -8.163635f), 844); obj109.Steps = list173; reference137 = obj109; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span170[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -363032,9 +363044,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961) { NextQuestId = new QuestId(4476) }; @@ -363047,16 +363059,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot18.Author = list175; index = 5; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -363064,13 +363076,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961); + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961); obj111.Steps = list177; reference139 = obj111; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span176[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -363078,9 +363090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041272u, new Vector3(228.19861f, 7.3858566f, 239.94812f), 961) + span178[num2] = new QuestStep(EInteractionType.Interact, 1041272u, new Vector3(228.19861f, 7.3858566f, 239.94812f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis @@ -363088,7 +363100,7 @@ public static class AssemblyQuestLoader obj112.Steps = list178; reference140 = obj112; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span176[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -363096,9 +363108,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span179[index2]; QuestStep obj114 = new QuestStep(EInteractionType.Interact, 1041273u, new Vector3(808.3772f, 152.22246f, -240.4975f), 961) { Fly = true @@ -363106,9 +363118,9 @@ public static class AssemblyQuestLoader num3 = 1; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num4 = 0; - span4[num4] = new DialogueChoice + span180[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKRA102_04476_SYSTEM_046") @@ -363118,7 +363130,7 @@ public static class AssemblyQuestLoader obj113.Steps = list179; reference141 = obj113; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -363126,9 +363138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span181[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -363138,7 +363150,7 @@ public static class AssemblyQuestLoader obj115.Steps = list181; reference143 = obj115; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span176[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -363146,9 +363158,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041501u, new Vector3(101.51831f, -9.999997E-12f, 101.60974f), 1025) + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041501u, new Vector3(101.51831f, -9.999997E-12f, 101.60974f), 1025) { StopDistance = 5f, NextQuestId = new QuestId(4477) @@ -363162,16 +363174,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot19.Author = list183; index = 3; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span184[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -363179,13 +363191,13 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041276u, new Vector3(99.07678f, 7.6875f, -66.971924f), 1025); + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041276u, new Vector3(99.07678f, 7.6875f, -66.971924f), 1025); obj117.Steps = list185; reference145 = obj117; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span184[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -363193,9 +363205,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span186[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -363205,7 +363217,7 @@ public static class AssemblyQuestLoader obj118.Steps = list186; reference146 = obj118; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span184[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -363213,9 +363225,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041502u, new Vector3(99.22937f, 7.6875f, -67.88745f), 1025) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041502u, new Vector3(99.22937f, 7.6875f, -67.88745f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4478) @@ -363229,16 +363241,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot20.Author = list188; index = 3; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span189[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -363246,16 +363258,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041503u, new Vector3(100.87732f, 7.6875f, -67.61273f), 1025) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041503u, new Vector3(100.87732f, 7.6875f, -67.61273f), 1025) { StopDistance = 4f }; obj120.Steps = list190; reference148 = obj120; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -363263,9 +363275,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span191[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -363275,7 +363287,7 @@ public static class AssemblyQuestLoader obj121.Steps = list191; reference149 = obj121; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span189[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -363283,9 +363295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) { StopDistance = 5f, NextQuestId = new QuestId(4479) @@ -363299,16 +363311,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot21.Author = list193; index = 6; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span194[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -363316,16 +363328,16 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) + span195[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) { StopDistance = 5f }; obj123.Steps = list195; reference151 = obj123; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span194[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -363333,13 +363345,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041279u, new Vector3(114.54944f, -9.999999E-12f, -25.742065f), 1025); + span196[index2] = new QuestStep(EInteractionType.Interact, 1041279u, new Vector3(114.54944f, -9.999999E-12f, -25.742065f), 1025); obj124.Steps = list196; reference152 = obj124; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span194[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -363347,9 +363359,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span197[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -363359,12 +363371,12 @@ public static class AssemblyQuestLoader obj125.Steps = list197; reference153 = obj125; num++; - span2[num] = new QuestSequence + span194[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span194[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -363372,16 +363384,16 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041280u, new Vector3(98.95471f, -1E-11f, -29.953552f), 1025) + span198[index2] = new QuestStep(EInteractionType.Interact, 1041280u, new Vector3(98.95471f, -1E-11f, -29.953552f), 1025) { StopDistance = 5f }; obj126.Steps = list198; reference154 = obj126; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span194[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -363389,9 +363401,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041934u, new Vector3(-639.765f, -27.175016f, 301.1062f), 956) + span199[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041934u, new Vector3(-639.765f, -27.175016f, 301.1062f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, NextQuestId = new QuestId(4635) @@ -363405,16 +363417,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot22.Author = list200; index = 7; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span201[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -363422,13 +363434,13 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956); + span202[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956); obj128.Steps = list202; reference156 = obj128; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span201[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -363436,13 +363448,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012725u, new Vector3(693.1715f, 99.01575f, 123.52173f), 956); + span203[num2] = new QuestStep(EInteractionType.Interact, 2012725u, new Vector3(693.1715f, 99.01575f, 123.52173f), 956); obj129.Steps = list203; reference157 = obj129; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span201[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -363450,13 +363462,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012726u, new Vector3(806.79016f, 154.10083f, -149.64526f), 956); + span204[index2] = new QuestStep(EInteractionType.Interact, 2012726u, new Vector3(806.79016f, 154.10083f, -149.64526f), 956); obj130.Steps = list204; reference158 = obj130; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span201[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -363464,16 +363476,16 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041681u, new Vector3(436.69788f, 166.19273f, -430.4723f), 956) + span205[num2] = new QuestStep(EInteractionType.Interact, 1041681u, new Vector3(436.69788f, 166.19273f, -430.4723f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; obj131.Steps = list205; reference159 = obj131; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span201[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -363481,13 +363493,13 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041668u, new Vector3(394.12524f, 173.82095f, -646.75366f), 956); + span206[index2] = new QuestStep(EInteractionType.Interact, 1041668u, new Vector3(394.12524f, 173.82095f, -646.75366f), 956); obj132.Steps = list206; reference160 = obj132; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span201[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -363495,9 +363507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span207[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, 1041670u, new Vector3(285.23682f, 185.65448f, -729.67114f), 956) { StopDistance = 1f, @@ -363506,15 +363518,15 @@ public static class AssemblyQuestLoader num4 = 1; List list208 = new List(num4); CollectionsMarshal.SetCount(list208, num4); - span6 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span6[num3] = 14069u; + span208[num3] = 14069u; obj134.KillEnemyDataIds = list208; reference162 = obj134; obj133.Steps = list207; reference161 = obj133; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span201[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -363522,9 +363534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041670u, new Vector3(285.23682f, 185.65448f, -729.67114f), 956) + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041670u, new Vector3(285.23682f, 185.65448f, -729.67114f), 956) { StopDistance = 5f }; @@ -363537,16 +363549,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot23.Author = list210; index = 3; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span211[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -363554,16 +363566,16 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span212[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1041683u, new Vector3(-29.984009f, -31.53043f, -23.758362f), 956); num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span4[num4] = new DialogueChoice + span213[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZI101_04484_Q1_000_000"), @@ -363574,7 +363586,7 @@ public static class AssemblyQuestLoader obj136.Steps = list212; reference164 = obj136; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -363582,13 +363594,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041684u, new Vector3(50.43103f, -29.530062f, 27.115234f), 956); + span214[index2] = new QuestStep(EInteractionType.Interact, 1041684u, new Vector3(50.43103f, -29.530062f, 27.115234f), 956); obj137.Steps = list214; reference166 = obj137; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span211[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -363596,9 +363608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041685u, new Vector3(154.89429f, -17.530376f, -66.2395f), 956); + span215[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041685u, new Vector3(154.89429f, -17.530376f, -66.2395f), 956); obj138.Steps = list215; reference167 = obj138; questRoot23.QuestSequence = list211; @@ -363608,16 +363620,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "liza"; + span216[index] = "liza"; questRoot24.Author = list216; index = 7; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span217[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -363625,16 +363637,16 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span218[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.AcceptQuest, 1041331u, new Vector3(202.4414f, 1.769943f, 727.7484f), 957); num4 = 1; List list219 = new List(num4); CollectionsMarshal.SetCount(list219, num4); - span4 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span4[num3] = new DialogueChoice + span219[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA201_04489_Q1_000_004"), @@ -363645,7 +363657,7 @@ public static class AssemblyQuestLoader obj139.Steps = list218; reference168 = obj139; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span217[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -363653,13 +363665,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041333u, new Vector3(190.6919f, 14.1185875f, 489.4635f), 957); + span220[num2] = new QuestStep(EInteractionType.Interact, 1041333u, new Vector3(190.6919f, 14.1185875f, 489.4635f), 957); obj140.Steps = list220; reference170 = obj140; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span217[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -363667,13 +363679,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957); + span221[index2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957); obj141.Steps = list221; reference171 = obj141; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span217[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -363681,9 +363693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span222[num2]; QuestStep obj143 = new QuestStep(EInteractionType.Combat, null, new Vector3(167.34262f, 41.652294f, 409.31412f), 957) { StopDistance = 1f, @@ -363692,15 +363704,15 @@ public static class AssemblyQuestLoader num3 = 1; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span6 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num4 = 0; - span6[num4] = 14043u; + span223[num4] = 14043u; obj143.KillEnemyDataIds = list223; reference173 = obj143; obj142.Steps = list222; reference172 = obj142; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span217[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 @@ -363708,16 +363720,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041338u, new Vector3(167.1626f, 41.614826f, 409.53687f), 957) + span224[index2] = new QuestStep(EInteractionType.Interact, 1041338u, new Vector3(167.1626f, 41.614826f, 409.53687f), 957) { StopDistance = 7f }; obj144.Steps = list224; reference174 = obj144; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span217[num]; QuestSequence obj145 = new QuestSequence { Sequence = 5 @@ -363725,16 +363737,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957) + span225[num2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957) { StopDistance = 5f }; obj145.Steps = list225; reference175 = obj145; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span217[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -363742,9 +363754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj146.Steps = list226; reference176 = obj146; questRoot24.QuestSequence = list217; @@ -363754,16 +363766,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot25.Author = list227; index = 8; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span228[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -363771,13 +363783,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj147.Steps = list229; reference177 = obj147; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span228[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -363785,16 +363797,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) + span230[index2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) { Fly = true }; obj148.Steps = list230; reference178 = obj148; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -363802,16 +363814,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) + span231[num2] = new QuestStep(EInteractionType.Interact, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) { StopDistance = 7f }; obj149.Steps = list231; reference179 = obj149; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span228[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -363819,74 +363831,74 @@ public static class AssemblyQuestLoader num2 = 3; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span232[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1041342u, new Vector3(-123.9491f, 0.3411509f, 642.8778f), 957); num4 = 6; List list233 = new List(num4); CollectionsMarshal.SetCount(list233, num4); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list233; reference181 = questStep31; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span232[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1041344u, new Vector3(-160.29602f, -0.10002975f, 661.86f), 957); num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num4 = 0; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span234[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list234; reference182 = questStep32; index2++; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span232[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1041343u, new Vector3(-181.10938f, 0.2237328f, 640.2533f), 957); num4 = 6; List list235 = new List(num4); CollectionsMarshal.SetCount(list235, num4); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span235[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list235; reference183 = questStep33; obj150.Steps = list232; reference180 = obj150; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span228[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -363894,13 +363906,13 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957); + span236[num2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957); obj151.Steps = list236; reference184 = obj151; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span228[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -363908,9 +363920,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span237[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1041345u, new Vector3(-112.596375f, 35.468357f, 392.87402f), 957) { Fly = true @@ -363918,9 +363930,9 @@ public static class AssemblyQuestLoader num3 = 1; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span4[num4] = new DialogueChoice + span238[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA202_04490_Q1_000_042"), @@ -363931,7 +363943,7 @@ public static class AssemblyQuestLoader obj152.Steps = list237; reference185 = obj152; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span228[num]; QuestSequence obj154 = new QuestSequence { Sequence = 6 @@ -363939,9 +363951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span239[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, 2012325u, new Vector3(-206.16473f, 20.645447f, 229.20569f), 957) { Fly = true, @@ -363950,15 +363962,15 @@ public static class AssemblyQuestLoader num4 = 1; List list240 = new List(num4); CollectionsMarshal.SetCount(list240, num4); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span6[num3] = 14042u; + span240[num3] = 14042u; obj155.KillEnemyDataIds = list240; reference188 = obj155; obj154.Steps = list239; reference187 = obj154; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span228[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -363966,9 +363978,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) { Fly = true, NextQuestId = new QuestId(4491) @@ -363982,16 +363994,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot26.Author = list242; index = 6; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span243[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -363999,16 +364011,16 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) { StopDistance = 7f }; obj157.Steps = list244; reference190 = obj157; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span243[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -364016,19 +364028,19 @@ public static class AssemblyQuestLoader num2 = 2; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span245[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span245[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj158.Steps = list245; reference191 = obj158; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span243[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -364036,18 +364048,18 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041347u, new Vector3(171.40454f, 4.763736f, 670.7103f), 957) + span246[num2] = new QuestStep(EInteractionType.Interact, 1041347u, new Vector3(171.40454f, 4.763736f, 670.7103f), 957) { Fly = true }; obj159.Steps = list246; reference192 = obj159; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span243[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -364055,16 +364067,16 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041348u, new Vector3(176.83679f, 10.170378f, 549.0044f), 957) + span247[index2] = new QuestStep(EInteractionType.Interact, 1041348u, new Vector3(176.83679f, 10.170378f, 549.0044f), 957) { Fly = true }; obj160.Steps = list247; reference193 = obj160; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span243[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -364072,9 +364084,9 @@ public static class AssemblyQuestLoader index2 = 5; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span248[num2]; QuestStep obj162 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(217.2226f, 10.08736f, 604.91754f), 957) { Fly = true @@ -364084,46 +364096,46 @@ public static class AssemblyQuestLoader num3 = 6; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list249; skipConditions2.StepIf = skipStepConditions2; obj162.SkipConditions = skipConditions2; reference195 = obj162; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span248[num2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1037655u, new Vector3(218.73804f, 10.087359f, 605.249f), 957); num4 = 6; List list250 = new List(num4); CollectionsMarshal.SetCount(list250, num4); - span5 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span250[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list250; reference196 = questStep34; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span248[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1037656u, new Vector3(208.1482f, 4.5989733f, 672.0835f), 957) { Fly = true @@ -364131,67 +364143,67 @@ public static class AssemblyQuestLoader num3 = 6; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num4 = 0; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span251[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj163.CompletionQuestVariablesFlags = list251; reference197 = obj163; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span248[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.044f, 1.8294137f, 708.1364f), 957); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list252 = new List(num4); CollectionsMarshal.SetCount(list252, num4); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span252[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list252; skipConditions3.StepIf = skipStepConditions3; questStep35.SkipConditions = skipConditions3; reference198 = questStep35; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span248[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1037708u, new Vector3(160.84534f, 1.8294137f, 710.68884f), 957); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list253; skipConditions4.StepIf = skipStepConditions4; questStep36.SkipConditions = skipConditions4; @@ -364199,7 +364211,7 @@ public static class AssemblyQuestLoader obj161.Steps = list248; reference194 = obj161; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span243[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -364207,14 +364219,14 @@ public static class AssemblyQuestLoader num2 = 2; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span254[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957) + span254[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957) { NextQuestId = new QuestId(4492) }; @@ -364227,16 +364239,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "liza"; + span255[index] = "liza"; questRoot27.Author = list255; index = 5; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span256[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -364244,13 +364256,13 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957); + span257[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957); obj165.Steps = list257; reference201 = obj165; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span256[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -364258,21 +364270,21 @@ public static class AssemblyQuestLoader num2 = 2; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span258[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012451u, new Vector3(215.53369f, 9.903015f, 597.4059f), 957) + span258[index2] = new QuestStep(EInteractionType.Interact, 2012451u, new Vector3(215.53369f, 9.903015f, 597.4059f), 957) { Fly = true }; obj166.Steps = list258; reference202 = obj166; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span256[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -364280,9 +364292,9 @@ public static class AssemblyQuestLoader index2 = 8; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span259[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2012451u, new Vector3(215.53369f, 9.903015f, 597.4059f), 957) { SkipConditions = new SkipConditions @@ -364296,9 +364308,9 @@ public static class AssemblyQuestLoader num4 = 1; List list260 = new List(num4); CollectionsMarshal.SetCount(list260, num4); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = new DialogueChoice + span260[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZA204_04492_Q1_000_054") @@ -364306,50 +364318,50 @@ public static class AssemblyQuestLoader obj168.DialogueChoices = list260; reference204 = obj168; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(196.16476f, 9.8597355f, 555.2623f), 957) + span259[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(196.16476f, 9.8597355f, 555.2623f), 957) { StopDistance = 100f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.92545f, 10.335635f, 567.79816f), 957) + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.92545f, 10.335635f, 567.79816f), 957) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(170.85558f, 9.90086f, 552.88477f), 957) + span259[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(170.85558f, 9.90086f, 552.88477f), 957) { StopDistance = 100f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.38617f, 14.520461f, 539.5006f), 957) + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.38617f, 14.520461f, 539.5006f), 957) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(135.2287f, 19.553255f, 527.03894f), 957) + span259[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(135.2287f, 19.553255f, 527.03894f), 957) { StopDistance = 100f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.45122f, 23.673492f, 500.76654f), 957) + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.45122f, 23.673492f, 500.76654f), 957) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.16548f, 23.302423f, 481.5656f), 957); + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.16548f, 23.302423f, 481.5656f), 957); obj167.Steps = list259; reference203 = obj167; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span256[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -364357,16 +364369,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041394u, new Vector3(-30.289246f, 29.867386f, 458.15198f), 957) + span261[index2] = new QuestStep(EInteractionType.Interact, 1041394u, new Vector3(-30.289246f, 29.867386f, 458.15198f), 957) { Fly = true }; obj169.Steps = list261; reference205 = obj169; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span256[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -364374,14 +364386,14 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj170.Steps = list262; reference206 = obj170; questRoot27.QuestSequence = list256; @@ -364391,16 +364403,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot28.Author = list263; index = 5; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span264[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -364408,13 +364420,13 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042175u, new Vector3(386.83142f, 12.541633f, -311.20776f), 957); + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042175u, new Vector3(386.83142f, 12.541633f, -311.20776f), 957); obj171.Steps = list265; reference207 = obj171; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span264[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -364422,51 +364434,51 @@ public static class AssemblyQuestLoader index2 = 3; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span266[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1041400u, new Vector3(422.53748f, 3.1168795f, -268.1468f), 957); num3 = 6; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span267[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list267; reference209 = questStep37; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span266[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1041398u, new Vector3(437.39978f, 3.1168795f, -248.64581f), 957); num4 = 6; List list268 = new List(num4); CollectionsMarshal.SetCount(list268, num4); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list268; reference210 = questStep38; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span266[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1041399u, new Vector3(365.9265f, 3.1168795f, -245.53296f), 957) { Fly = true @@ -364474,25 +364486,25 @@ public static class AssemblyQuestLoader num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj173.CompletionQuestVariablesFlags = list269; reference211 = obj173; obj172.Steps = list266; reference208 = obj172; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span264[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -364500,21 +364512,21 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957) + span270[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042187u, new Vector3(404.89807f, 7.6153164f, -200.64093f), 957) + span270[index2] = new QuestStep(EInteractionType.Interact, 1042187u, new Vector3(404.89807f, 7.6153164f, -200.64093f), 957) { DisableNavmesh = true }; obj174.Steps = list270; reference212 = obj174; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span264[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -364522,18 +364534,18 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957); + span271[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041402u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) + span271[num2] = new QuestStep(EInteractionType.Interact, 1041402u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) { Fly = true }; obj175.Steps = list271; reference213 = obj175; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span264[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -364541,9 +364553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { Fly = true, NextQuestId = new QuestId(4494) @@ -364557,16 +364569,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot29.Author = list273; index = 6; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span274[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -364574,13 +364586,13 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); obj177.Steps = list275; reference215 = obj177; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -364588,9 +364600,9 @@ public static class AssemblyQuestLoader num2 = 3; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span276[index2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 2012454u, new Vector3(519.6764f, 13.01593f, -339.5285f), 957) { Fly = true, @@ -364599,30 +364611,30 @@ public static class AssemblyQuestLoader num4 = 1; List list277 = new List(num4); CollectionsMarshal.SetCount(list277, num4); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span6[num3] = 14041u; + span277[num3] = 14041u; obj179.KillEnemyDataIds = list277; num3 = 6; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num4 = 0; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span278[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj179.CompletionQuestVariablesFlags = list278; reference217 = obj179; index2++; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span276[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 2012453u, new Vector3(556.02344f, 9.170593f, -382.00964f), 957) { Fly = true @@ -364630,23 +364642,23 @@ public static class AssemblyQuestLoader num4 = 6; List list279 = new List(num4); CollectionsMarshal.SetCount(list279, num4); - span5 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span279[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list279; reference218 = obj180; index2++; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span276[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 2012452u, new Vector3(515.8617f, 7.4310913f, -413.59583f), 957) { Fly = true @@ -364654,25 +364666,25 @@ public static class AssemblyQuestLoader num3 = 6; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span5 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num4 = 0; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span280[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list280; reference219 = obj181; obj178.Steps = list276; reference216 = obj178; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span274[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -364680,16 +364692,16 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041404u, new Vector3(503.9596f, 9.601132f, -368.15448f), 957) + span281[num2] = new QuestStep(EInteractionType.Interact, 1041404u, new Vector3(503.9596f, 9.601132f, -368.15448f), 957) { Fly = true }; obj182.Steps = list281; reference220 = obj182; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span274[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -364697,16 +364709,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span282[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { Fly = true }; obj183.Steps = list282; reference221 = obj183; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span274[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -364714,16 +364726,16 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span283[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 1041405u, new Vector3(377.67603f, 3.1168795f, -238.57489f), 957); num4 = 1; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span4[num3] = new DialogueChoice + span284[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF102_04494_Q1_000_033"), @@ -364734,7 +364746,7 @@ public static class AssemblyQuestLoader obj184.Steps = list283; reference222 = obj184; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -364742,9 +364754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { NextQuestId = new QuestId(4495) }; @@ -364757,16 +364769,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span286[index] = "liza"; questRoot30.Author = list286; index = 6; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span287[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -364774,13 +364786,13 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041406u, new Vector3(405.02014f, 3.0593626f, -212.90918f), 957); + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041406u, new Vector3(405.02014f, 3.0593626f, -212.90918f), 957); obj186.Steps = list288; reference225 = obj186; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span287[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -364788,9 +364800,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span289[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1041407u, new Vector3(672.5414f, 41.21271f, 145.46423f), 957) { Fly = true @@ -364798,9 +364810,9 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num4 = 0; - span4[num4] = new DialogueChoice + span290[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF103_04495_Q1_000_016"), @@ -364811,7 +364823,7 @@ public static class AssemblyQuestLoader obj187.Steps = list289; reference226 = obj187; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span287[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -364819,16 +364831,16 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) + span291[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) { Fly = true }; obj189.Steps = list291; reference228 = obj189; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span287[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -364836,9 +364848,9 @@ public static class AssemblyQuestLoader num2 = 6; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span292[index2]; QuestStep obj191 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(573.3712f, 22.500977f, 284.17334f), 957) { Fly = true @@ -364848,25 +364860,25 @@ public static class AssemblyQuestLoader num4 = 6; List list293 = new List(num4); CollectionsMarshal.SetCount(list293, num4); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list293; skipConditions5.StepIf = skipStepConditions5; obj191.SkipConditions = skipConditions5; reference230 = obj191; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span292[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Interact, 2012455u, new Vector3(574.91406f, 24.979004f, 284.3518f), 957) { IgnoreDistanceToObject = true @@ -364874,23 +364886,23 @@ public static class AssemblyQuestLoader num3 = 6; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span5 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num4 = 0; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span294[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj192.CompletionQuestVariablesFlags = list294; reference231 = obj192; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span292[index2]; QuestStep obj193 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(603.8397f, 21.10483f, 233.13884f), 957) { Fly = true @@ -364900,46 +364912,46 @@ public static class AssemblyQuestLoader num4 = 6; List list295 = new List(num4); CollectionsMarshal.SetCount(list295, num4); - span5 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span295[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list295; skipConditions6.StepIf = skipStepConditions6; obj193.SkipConditions = skipConditions6; reference232 = obj193; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span292[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 2012457u, new Vector3(604.60803f, 22.903748f, 233.63086f), 957); num3 = 6; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span5 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num4 = 0; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span296[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep40.CompletionQuestVariablesFlags = list296; reference233 = questStep40; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span292[index2]; QuestStep obj194 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(585.39026f, 36.73129f, 279.6089f), 957) { Fly = true @@ -364949,48 +364961,48 @@ public static class AssemblyQuestLoader num4 = 6; List list297 = new List(num4); CollectionsMarshal.SetCount(list297, num4); - span5 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span297[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list297; skipConditions7.StepIf = skipStepConditions7; obj194.SkipConditions = skipConditions7; reference234 = obj194; index2++; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span292[index2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 2012456u, new Vector3(584.0084f, 38.254395f, 278.7976f), 957); num3 = 6; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span5 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num4 = 0; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span298[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep41.CompletionQuestVariablesFlags = list298; reference235 = questStep41; obj190.Steps = list292; reference229 = obj190; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span287[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -364998,16 +365010,16 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) + span299[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) { Fly = true }; obj195.Steps = list299; reference236 = obj195; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span287[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -365015,9 +365027,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span300[index2]; QuestStep obj197 = new QuestStep(EInteractionType.CompleteQuest, 1041402u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -365025,9 +365037,9 @@ public static class AssemblyQuestLoader num4 = 1; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span4 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span4[num3] = new DialogueChoice + span301[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF103_04495_Q2_000_045"), @@ -365045,16 +365057,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot31.Author = list302; index = 6; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span303[num]; QuestSequence obj198 = new QuestSequence { Sequence = 0 @@ -365062,13 +365074,13 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041403u, new Vector3(411.7036f, 3.1168795f, -266.89557f), 957); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041403u, new Vector3(411.7036f, 3.1168795f, -266.89557f), 957); obj198.Steps = list304; reference239 = obj198; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span303[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -365076,16 +365088,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012460u, new Vector3(240.52795f, 7.095398f, -556.5729f), 957) + span305[index2] = new QuestStep(EInteractionType.Interact, 2012460u, new Vector3(240.52795f, 7.095398f, -556.5729f), 957) { Fly = true }; obj199.Steps = list305; reference240 = obj199; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span303[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -365093,21 +365105,21 @@ public static class AssemblyQuestLoader index2 = 2; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(274.3244f, 6.2260103f, -553.4195f), 957) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(274.3244f, 6.2260103f, -553.4195f), 957) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041410u, new Vector3(271.5343f, 6.226011f, -556.54236f), 957) + span306[num2] = new QuestStep(EInteractionType.Interact, 1041410u, new Vector3(271.5343f, 6.226011f, -556.54236f), 957) { StopDistance = 5f }; obj200.Steps = list306; reference241 = obj200; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span303[num]; QuestSequence obj201 = new QuestSequence { Sequence = 3 @@ -365115,16 +365127,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span307[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj201.Steps = list307; reference242 = obj201; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span303[num]; QuestSequence obj202 = new QuestSequence { Sequence = 4 @@ -365132,16 +365144,16 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041401u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) + span308[num2] = new QuestStep(EInteractionType.Interact, 1041401u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) { Fly = true }; obj202.Steps = list308; reference243 = obj202; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span303[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -365149,9 +365161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { Fly = true, NextQuestId = new QuestId(4497) @@ -365165,16 +365177,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "liza"; + span310[index] = "liza"; questRoot32.Author = list310; index = 9; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span311[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -365182,16 +365194,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span312[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.AcceptQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span4 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num4 = 0; - span4[num4] = new DialogueChoice + span313[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF201_04497_Q1_000_012"), @@ -365202,7 +365214,7 @@ public static class AssemblyQuestLoader obj204.Steps = list312; reference245 = obj204; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span311[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -365210,19 +365222,19 @@ public static class AssemblyQuestLoader num2 = 2; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span314[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span314[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj205.Steps = list314; reference247 = obj205; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span311[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -365230,21 +365242,21 @@ public static class AssemblyQuestLoader index2 = 2; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span315[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041412u, new Vector3(93.88867f, 8.462445f, 566.0028f), 957) + span315[num2] = new QuestStep(EInteractionType.Interact, 1041412u, new Vector3(93.88867f, 8.462445f, 566.0028f), 957) { Fly = true }; obj206.Steps = list315; reference248 = obj206; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span311[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -365252,9 +365264,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span316[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Combat, null, new Vector3(-282.0419f, 67.704025f, -545.84924f), 957) { StopDistance = 1f, @@ -365265,15 +365277,15 @@ public static class AssemblyQuestLoader num4 = 1; List list317 = new List(num4); CollectionsMarshal.SetCount(list317, num4); - span6 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span6[num3] = 14039u; + span317[num3] = 14039u; obj208.KillEnemyDataIds = list317; reference250 = obj208; obj207.Steps = list316; reference249 = obj207; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span311[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -365281,16 +365293,16 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041415u, new Vector3(-282.3072f, 67.844055f, -543.1144f), 957) + span318[num2] = new QuestStep(EInteractionType.Interact, 1041415u, new Vector3(-282.3072f, 67.844055f, -543.1144f), 957) { StopDistance = 7f }; obj209.Steps = list318; reference251 = obj209; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span311[num]; QuestSequence obj210 = new QuestSequence { Sequence = 5 @@ -365298,16 +365310,16 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041417u, new Vector3(388.7235f, 22.369963f, -488.42606f), 957) + span319[index2] = new QuestStep(EInteractionType.Interact, 1041417u, new Vector3(388.7235f, 22.369963f, -488.42606f), 957) { Fly = true }; obj210.Steps = list319; reference252 = obj210; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span311[num]; QuestSequence obj211 = new QuestSequence { Sequence = 6 @@ -365315,16 +365327,16 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span320[num2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj211.Steps = list320; reference253 = obj211; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span311[num]; QuestSequence obj212 = new QuestSequence { Sequence = 7 @@ -365332,13 +365344,13 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041421u, new Vector3(401.8158f, 3.0714467f, -214.74023f), 957); + span321[index2] = new QuestStep(EInteractionType.Interact, 1041421u, new Vector3(401.8158f, 3.0714467f, -214.74023f), 957); obj212.Steps = list321; reference254 = obj212; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span311[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -365346,9 +365358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); + span322[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); obj213.Steps = list322; reference255 = obj213; questRoot32.QuestSequence = list311; @@ -365358,16 +365370,16 @@ public static class AssemblyQuestLoader num = 1; List list323 = new List(num); CollectionsMarshal.SetCount(list323, num); - span = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index = 0; - span[index] = "liza"; + span323[index] = "liza"; questRoot33.Author = list323; index = 5; List list324 = new List(index); CollectionsMarshal.SetCount(list324, index); - span2 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span324[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -365375,13 +365387,13 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958); + span325[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958); obj214.Steps = list325; reference256 = obj214; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span324[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -365389,13 +365401,13 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); + span326[num2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); obj215.Steps = list326; reference257 = obj215; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span324[num]; QuestSequence obj216 = new QuestSequence { Sequence = 2 @@ -365403,13 +365415,13 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); + span327[index2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); obj216.Steps = list327; reference258 = obj216; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span324[num]; QuestSequence obj217 = new QuestSequence { Sequence = 3 @@ -365417,74 +365429,74 @@ public static class AssemblyQuestLoader index2 = 3; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span328[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 2012616u, new Vector3(-332.3263f, 22.354431f, 457.7859f), 958); num3 = 6; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num4 = 0; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span329[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep43.CompletionQuestVariablesFlags = list329; reference260 = questStep43; num2++; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span328[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 2012618u, new Vector3(-338.03314f, 23.727722f, 394.88806f), 958); num4 = 6; List list330 = new List(num4); CollectionsMarshal.SetCount(list330, num4); - span5 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span330[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep44.CompletionQuestVariablesFlags = list330; reference261 = questStep44; num2++; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span328[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Interact, 2012617u, new Vector3(-434.8974f, 22.262878f, 425.58936f), 958); num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span5 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num4 = 0; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span331[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep45.CompletionQuestVariablesFlags = list331; reference262 = questStep45; obj217.Steps = list328; reference259 = obj217; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span324[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -365492,9 +365504,9 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041755u, new Vector3(-340.35254f, 22f, 502.037f), 958); + span332[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041755u, new Vector3(-340.35254f, 22f, 502.037f), 958); obj218.Steps = list332; reference263 = obj218; questRoot33.QuestSequence = list324; @@ -365504,16 +365516,16 @@ public static class AssemblyQuestLoader num = 1; List list333 = new List(num); CollectionsMarshal.SetCount(list333, num); - span = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index = 0; - span[index] = "goatzone"; + span333[index] = "goatzone"; questRoot34.Author = list333; index = 3; List list334 = new List(index); CollectionsMarshal.SetCount(list334, index); - span2 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span334[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -365521,16 +365533,16 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span335[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.AcceptQuest, 1041755u, new Vector3(-340.35254f, 22f, 502.037f), 958); num4 = 1; List list336 = new List(num4); CollectionsMarshal.SetCount(list336, num4); - span4 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span4[num3] = new DialogueChoice + span336[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC102_04499_Q1_000_000"), @@ -365541,7 +365553,7 @@ public static class AssemblyQuestLoader obj219.Steps = list335; reference264 = obj219; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span334[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -365549,16 +365561,16 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012620u, new Vector3(64.68298f, -14.358765f, 395.22388f), 958) + span337[index2] = new QuestStep(EInteractionType.Interact, 2012620u, new Vector3(64.68298f, -14.358765f, 395.22388f), 958) { Fly = true }; obj220.Steps = list337; reference266 = obj220; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span334[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -365566,9 +365578,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass, NextQuestId = new QuestId(4500) @@ -365617,9 +365629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958); + span4[num2] = new QuestStep(EInteractionType.Interact, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958); obj2.Steps = list4; reference2 = obj2; num++; @@ -365631,9 +365643,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) + span5[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) { Fly = true }; @@ -365648,23 +365660,23 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 2012622u, new Vector3(413.35156f, -18.814392f, 614.43494f), 958); int num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span4[num4] = new DialogueChoice + span7[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC103_04500_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKZC103_04500_A1_000_001") }; num4++; - span4[num4] = new DialogueChoice + span7[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC103_04500_Q2_000_000"), @@ -365682,16 +365694,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "goatzone"; + span8[index] = "goatzone"; questRoot2.Author = list8; index = 5; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -365699,16 +365711,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958) { Fly = true }; obj5.Steps = list10; reference6 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -365716,9 +365728,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 2012329u, new Vector3(376.82153f, -18.875488f, 512.65735f), 958) { Fly = true, @@ -365727,17 +365739,17 @@ public static class AssemblyQuestLoader num4 = 2; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = 14094u; + span12[num3] = 14094u; num3++; - span5[num3] = 14095u; + span12[num3] = 14095u; obj7.KillEnemyDataIds = list12; reference8 = obj7; obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -365745,16 +365757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) + span13[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) { Fly = true }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -365762,13 +365774,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958); + span14[num2] = new QuestStep(EInteractionType.Interact, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958); obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -365776,9 +365788,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -365791,16 +365803,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 3; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -365808,13 +365820,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041765u, new Vector3(-323.4455f, 22f, 487.81555f), 958); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041765u, new Vector3(-323.4455f, 22f, 487.81555f), 958); obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -365822,16 +365834,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041766u, new Vector3(513.6339f, -19.82022f, -309.1936f), 958) + span19[index2] = new QuestStep(EInteractionType.Interact, 1041766u, new Vector3(513.6339f, -19.82022f, -309.1936f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -365839,9 +365851,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958); obj13.Steps = list20; reference14 = obj13; questRoot3.QuestSequence = list17; @@ -365851,16 +365863,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "goatzone"; + span21[index] = "goatzone"; questRoot4.Author = list21; index = 5; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -365868,16 +365880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span23[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958); num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span4[num4] = new DialogueChoice + span24[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD102_04503_Q1_000_000"), @@ -365888,7 +365900,7 @@ public static class AssemblyQuestLoader obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -365896,16 +365908,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958) + span25[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958) { Fly = true }; obj15.Steps = list25; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -365913,13 +365925,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012623u, new Vector3(168.26111f, 11.36792f, -102.92212f), 958); + span26[index2] = new QuestStep(EInteractionType.Interact, 2012623u, new Vector3(168.26111f, 11.36792f, -102.92212f), 958); obj16.Steps = list26; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -365927,13 +365939,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958); + span27[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958); obj17.Steps = list27; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -365941,9 +365953,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium, NextQuestId = new QuestId(4504) @@ -365957,16 +365969,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "goatzone"; + span29[index] = "goatzone"; questRoot5.Author = list29; index = 4; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -365974,16 +365986,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span31[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.AcceptQuest, 1041768u, new Vector3(539.9404f, -36.65f, -132.37207f), 958); num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = new DialogueChoice + span32[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD103_04504_Q1_000_000"), @@ -365994,7 +366006,7 @@ public static class AssemblyQuestLoader obj19.Steps = list31; reference21 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -366002,16 +366014,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) + span33[index2] = new QuestStep(EInteractionType.Interact, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) { Fly = true }; obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -366019,9 +366031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2012331u, new Vector3(150.89636f, 23.147888f, -414.9386f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -366029,15 +366041,15 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span5[num4] = 14092u; + span35[num4] = 14092u; obj22.KillEnemyDataIds = list35; reference25 = obj22; obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -366045,16 +366057,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 2012629u, new Vector3(155.74878f, 23.147888f, -414.29773f), 958); num4 = 1; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = new DialogueChoice + span37[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD103_04504_Q2_000_000"), @@ -366072,16 +366084,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "goatzone"; + span38[index] = "goatzone"; questRoot6.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -366089,9 +366101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) { StopDistance = 7f, Fly = true @@ -366099,7 +366111,7 @@ public static class AssemblyQuestLoader obj24.Steps = list40; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -366107,16 +366119,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041771u, new Vector3(-157.67151f, 10.8f, -530.6325f), 958) + span41[index2] = new QuestStep(EInteractionType.Interact, 1041771u, new Vector3(-157.67151f, 10.8f, -530.6325f), 958) { Fly = true }; obj25.Steps = list41; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -366124,16 +366136,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041773u, new Vector3(-78.446655f, 10.5f, -590.08167f), 958) + span42[num2] = new QuestStep(EInteractionType.Interact, 1041773u, new Vector3(-78.446655f, 10.5f, -590.08167f), 958) { Fly = true }; obj26.Steps = list42; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -366141,13 +366153,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041774u, new Vector3(-44.815796f, 10.8f, -614.40454f), 958); + span43[index2] = new QuestStep(EInteractionType.Interact, 1041774u, new Vector3(-44.815796f, 10.8f, -614.40454f), 958); obj27.Steps = list43; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -366155,9 +366167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span44[num2]; QuestStep obj29 = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -366165,9 +366177,9 @@ public static class AssemblyQuestLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span4[num4] = new DialogueChoice + span45[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD104_04505_Q1_000_000"), @@ -366185,16 +366197,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "goatzone"; + span46[index] = "goatzone"; questRoot7.Author = list46; index = 7; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -366202,9 +366214,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span48[index2]; QuestStep obj31 = new QuestStep(EInteractionType.AcceptQuest, 1041776u, new Vector3(541.89355f, -36.65f, -132.64673f), 958) { StopDistance = 5f @@ -366212,9 +366224,9 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = new DialogueChoice + span49[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD201_04506_Q1_000_000"), @@ -366225,7 +366237,7 @@ public static class AssemblyQuestLoader obj30.Steps = list48; reference34 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -366233,9 +366245,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span50[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -366243,9 +366255,9 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span4[num4] = new DialogueChoice + span51[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD201_04506_Q2_000_000"), @@ -366256,7 +366268,7 @@ public static class AssemblyQuestLoader obj32.Steps = list50; reference36 = obj32; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -366264,16 +366276,16 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041778u, new Vector3(-322.10272f, 10.85f, -576.04333f), 958) + span52[index2] = new QuestStep(EInteractionType.Interact, 1041778u, new Vector3(-322.10272f, 10.85f, -576.04333f), 958) { Fly = true }; obj34.Steps = list52; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span47[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -366281,16 +366293,16 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012746u, new Vector3(-580.6211f, 10.482849f, -721.18713f), 958) + span53[num2] = new QuestStep(EInteractionType.Interact, 2012746u, new Vector3(-580.6211f, 10.482849f, -721.18713f), 958) { Fly = true }; obj35.Steps = list53; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span47[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -366298,9 +366310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span54[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(-276.31705f, 10.799999f, -592.71124f), 958) { Fly = true, @@ -366309,15 +366321,15 @@ public static class AssemblyQuestLoader num4 = 1; List list55 = new List(num4); CollectionsMarshal.SetCount(list55, num4); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span5[num3] = 14091u; + span55[num3] = 14091u; obj37.KillEnemyDataIds = list55; reference41 = obj37; obj36.Steps = list54; reference40 = obj36; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span47[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -366325,13 +366337,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041782u, new Vector3(-274.0063f, 10.8f, -590.41736f), 958); + span56[num2] = new QuestStep(EInteractionType.Interact, 1041782u, new Vector3(-274.0063f, 10.8f, -590.41736f), 958); obj38.Steps = list56; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span47[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -366339,9 +366351,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span57[index2]; QuestStep obj40 = new QuestStep(EInteractionType.CompleteQuest, 1041784u, new Vector3(-342.67188f, 22f, 499.07666f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -366349,9 +366361,9 @@ public static class AssemblyQuestLoader num3 = 1; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num4 = 0; - span4[num4] = new DialogueChoice + span58[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD201_04506_Q3_000_000"), @@ -366368,16 +366380,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 5; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -366385,13 +366397,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -366399,13 +366411,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); + span62[index2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -366413,13 +366425,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); + span63[num2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -366427,74 +366439,74 @@ public static class AssemblyQuestLoader num2 = 3; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span64[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1037947u, new Vector3(115.28186f, 7.385857f, 306.11108f), 961); num4 = 6; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - Span span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list65; reference49 = questStep5; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span64[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1037945u, new Vector3(144.79285f, 8.025643f, 202.47192f), 961); num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span66[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list66; reference50 = questStep6; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span64[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1037962u, new Vector3(180.8346f, 10.385859f, 113.35925f), 961); num4 = 6; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list67; reference51 = questStep7; obj44.Steps = list64; reference48 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -366502,9 +366514,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); obj45.Steps = list68; reference52 = obj45; questRoot8.QuestSequence = list60; @@ -366514,16 +366526,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot9.Author = list69; index = 4; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span70[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -366531,13 +366543,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961); obj46.Steps = list71; reference53 = obj46; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -366545,11 +366557,11 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-588.7367f, 158.76302f, -195.30913f), 961); + span72[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-588.7367f, 158.76302f, -195.30913f), 961); num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span72[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, null, new Vector3(-318.20203f, 147.32677f, -31.146088f), 961) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -366557,15 +366569,15 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span5[num4] = 14070u; + span73[num4] = 14070u; obj48.KillEnemyDataIds = list73; reference55 = obj48; obj47.Steps = list72; reference54 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -366573,16 +366585,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040888u, new Vector3(-320.0885f, 147.4287f, -30.594421f), 961) + span74[index2] = new QuestStep(EInteractionType.Interact, 1040888u, new Vector3(-320.0885f, 147.4287f, -30.594421f), 961) { StopDistance = 5f }; obj49.Steps = list74; reference56 = obj49; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -366590,9 +366602,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos }; @@ -366605,16 +366617,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot10.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -366622,13 +366634,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041555u, new Vector3(26.443848f, -129.20917f, -536.9497f), 959); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041555u, new Vector3(26.443848f, -129.20917f, -536.9497f), 959); obj51.Steps = list78; reference58 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -366636,13 +366648,13 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); + span79[num2] = new QuestStep(EInteractionType.Interact, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); obj52.Steps = list79; reference59 = obj52; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span77[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -366650,9 +366662,9 @@ public static class AssemblyQuestLoader num2 = 3; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span80[index2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1041745u, new Vector3(66.23938f, -133.00002f, -432.8222f), 959) { Comment = "Cheerful Loporrit" @@ -366660,23 +366672,23 @@ public static class AssemblyQuestLoader num4 = 6; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span81[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list81; reference61 = obj54; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span80[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 1041746u, new Vector3(-85.83203f, -133.0356f, -507.1336f), 959) { Comment = "Stern Loporrit" @@ -366684,23 +366696,23 @@ public static class AssemblyQuestLoader num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list82; reference62 = obj55; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span80[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 1041744u, new Vector3(-110.12439f, -133.07341f, -556.7865f), 959) { Comment = "Easygoing Loporrit" @@ -366708,25 +366720,25 @@ public static class AssemblyQuestLoader num4 = 6; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list83; reference63 = obj56; obj53.Steps = list80; reference60 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -366734,16 +366746,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = new DialogueChoice + span85[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZE101_04516_Q3_000_000"), @@ -366760,16 +366772,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot11.Author = list86; index = 6; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -366777,13 +366789,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); obj58.Steps = list88; reference66 = obj58; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -366791,16 +366803,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) + span89[num2] = new QuestStep(EInteractionType.Interact, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) { Fly = true }; obj59.Steps = list89; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -366808,19 +366820,19 @@ public static class AssemblyQuestLoader num2 = 2; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); + span90[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); obj60.Steps = list90; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -366828,9 +366840,9 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span91[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 2012508u, new Vector3(-7.4312134f, 42.61841f, 428.27502f), 959) { Fly = true @@ -366838,51 +366850,51 @@ public static class AssemblyQuestLoader num4 = 6; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list92; reference70 = obj62; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.65185f, 40.539097f, 458.56393f), 959) + span91[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.65185f, 40.539097f, 458.56393f), 959) { Fly = true }; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span91[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2012509u, new Vector3(-56.50421f, 40.299072f, 459.64746f), 959); num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span93[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list93; reference71 = questStep9; obj61.Steps = list91; reference69 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -366890,18 +366902,18 @@ public static class AssemblyQuestLoader num2 = 2; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) + span94[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); + span94[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); obj63.Steps = list94; reference72 = obj63; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -366909,9 +366921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -366926,16 +366938,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot12.Author = list96; index = 7; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -366943,13 +366955,13 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041558u, new Vector3(291.2489f, -144f, -477.95837f), 959); + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041558u, new Vector3(291.2489f, -144f, -477.95837f), 959); obj65.Steps = list98; reference74 = obj65; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -366957,16 +366969,16 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041560u, new Vector3(304.219f, 106.43858f, 37.00305f), 959) + span99[num2] = new QuestStep(EInteractionType.Interact, 1041560u, new Vector3(304.219f, 106.43858f, 37.00305f), 959) { Fly = true }; obj66.Steps = list99; reference75 = obj66; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -366974,16 +366986,16 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041817u, new Vector3(477.37842f, 140.67236f, 109.453f), 959) + span100[index2] = new QuestStep(EInteractionType.Interact, 1041817u, new Vector3(477.37842f, 140.67236f, 109.453f), 959) { Fly = true }; obj67.Steps = list100; reference76 = obj67; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -366991,13 +367003,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012510u, new Vector3(477.28687f, 140.64233f, 109.42236f), 959); + span101[num2] = new QuestStep(EInteractionType.Interact, 2012510u, new Vector3(477.28687f, 140.64233f, 109.42236f), 959); obj68.Steps = list101; reference77 = obj68; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj69 = new QuestSequence { Sequence = 4 @@ -367005,9 +367017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span102[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(626.34064f, 143.6347f, 58.013206f), 959) { StopDistance = 0.5f, @@ -367017,17 +367029,17 @@ public static class AssemblyQuestLoader num4 = 2; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = 14098u; + span103[num3] = 14098u; num3++; - span5[num3] = 14099u; + span103[num3] = 14099u; obj70.KillEnemyDataIds = list103; reference79 = obj70; obj69.Steps = list102; reference78 = obj69; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj71 = new QuestSequence { Sequence = 5 @@ -367035,16 +367047,16 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041561u, new Vector3(625.0857f, 143.85222f, 56.321045f), 959) + span104[num2] = new QuestStep(EInteractionType.Interact, 1041561u, new Vector3(625.0857f, 143.85222f, 56.321045f), 959) { StopDistance = 5f }; obj71.Steps = list104; reference80 = obj71; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -367052,9 +367064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041564u, new Vector3(-338.36884f, -168f, -613.7637f), 959) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041564u, new Vector3(-338.36884f, -168f, -613.7637f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -367069,16 +367081,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot13.Author = list106; index = 7; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -367086,16 +367098,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041903u, new Vector3(-332.02112f, -168f, -609.91833f), 959) + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041903u, new Vector3(-332.02112f, -168f, -609.91833f), 959) { StopDistance = 6.5f }; obj73.Steps = list108; reference82 = obj73; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -367103,9 +367115,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2012512u, new Vector3(-457.29767f, -158.12933f, -585.77856f), 959) + span109[index2] = new QuestStep(EInteractionType.UseItem, 2012512u, new Vector3(-457.29767f, -158.12933f, -585.77856f), 959) { Fly = true, ItemId = 2003328u @@ -367113,7 +367125,7 @@ public static class AssemblyQuestLoader obj74.Steps = list109; reference83 = obj74; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -367121,18 +367133,18 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-325.3802f, -152.73842f, -746.0951f), 959) + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-325.3802f, -152.73842f, -746.0951f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012513u, new Vector3(-326.8025f, -151.26276f, -748.5008f), 959); + span110[num2] = new QuestStep(EInteractionType.Interact, 2012513u, new Vector3(-326.8025f, -151.26276f, -748.5008f), 959); obj75.Steps = list110; reference84 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -367140,11 +367152,11 @@ public static class AssemblyQuestLoader num2 = 9; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.33234f, -161.8501f, -738.81055f), 959); + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.33234f, -161.8501f, -738.81055f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.4264f, -168f, -676.6854f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.4264f, -168f, -676.6854f), 959) { StopDistance = 1f, Comment = "Platform 1", @@ -367155,7 +367167,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-431.76593f, -166.55412f, -679.5478f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-431.76593f, -166.55412f, -679.5478f), 959) { StopDistance = 1f, Comment = "Platform 2", @@ -367166,7 +367178,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-430.03564f, -165.05414f, -682.2485f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-430.03564f, -165.05414f, -682.2485f), 959) { StopDistance = 1f, Comment = "Platform 3", @@ -367177,7 +367189,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.49857f, -163.55414f, -684.8062f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.49857f, -163.55414f, -684.8062f), 959) { StopDistance = 1f, Comment = "Platform 4", @@ -367188,7 +367200,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.48633f, -162.05414f, -687.71533f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.48633f, -162.05414f, -687.71533f), 959) { StopDistance = 1f, Comment = "Platform 5", @@ -367199,7 +367211,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.7118f, -160.55414f, -691.17804f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.7118f, -160.55414f, -691.17804f), 959) { StopDistance = 1f, Comment = "Platform 6", @@ -367210,16 +367222,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-434.91986f, -158.88745f, -693.17865f), 959) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-434.91986f, -158.88745f, -693.17865f), 959) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012611u, new Vector3(-450.33954f, -158.12933f, -694.42285f), 959); + span111[index2] = new QuestStep(EInteractionType.Interact, 2012611u, new Vector3(-450.33954f, -158.12933f, -694.42285f), 959); obj76.Steps = list111; reference85 = obj76; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -367227,9 +367239,9 @@ public static class AssemblyQuestLoader index2 = 4; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span112[num2]; QuestStep obj78 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-548.9189f, -158.88948f, -651.8319f), 959) { Fly = true @@ -367239,46 +367251,46 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num4 = 0; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list113; skipConditions.StepIf = skipStepConditions; obj78.SkipConditions = skipConditions; reference87 = obj78; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span112[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012514u, new Vector3(-549.12646f, -158.86176f, -649.2866f), 959); num4 = 6; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list114; reference88 = questStep10; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span112[num2]; QuestStep obj79 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-549.3165f, -158.89796f, -468.4637f), 959) { Fly = true @@ -367288,48 +367300,48 @@ public static class AssemblyQuestLoader num3 = 6; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num4 = 0; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span115[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list115; skipConditions2.StepIf = skipStepConditions2; obj79.SkipConditions = skipConditions2; reference89 = obj79; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span112[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2012515u, new Vector3(-549.157f, -158.89221f, -465.87323f), 959); num4 = 6; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list116; reference90 = questStep11; obj77.Steps = list112; reference86 = obj77; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 5 @@ -367337,16 +367349,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041818u, new Vector3(-295.76562f, -144f, -547.0817f), 959) + span117[index2] = new QuestStep(EInteractionType.Interact, 1041818u, new Vector3(-295.76562f, -144f, -547.0817f), 959) { Fly = true }; obj80.Steps = list117; reference91 = obj80; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -367354,9 +367366,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041819u, new Vector3(-295.64362f, -144f, -546.2882f), 959); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041819u, new Vector3(-295.64362f, -144f, -546.2882f), 959); obj81.Steps = list118; reference92 = obj81; questRoot13.QuestSequence = list107; @@ -367366,16 +367378,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "JerryWester"; + span119[index] = "JerryWester"; questRoot14.Author = list119; index = 5; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span120[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -367383,9 +367395,9 @@ public static class AssemblyQuestLoader num2 = 5; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span121[index2]; QuestStep obj83 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -367396,32 +367408,32 @@ public static class AssemblyQuestLoader num3 = 2; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - Span span7 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num4 = 0; - span7[num4] = 140; + span122[num4] = 140; num4++; - span7[num4] = 212; + span122[num4] = 212; skipStepConditions3.InTerritory = list122; skipConditions3.StepIf = skipStepConditions3; obj83.SkipConditions = skipConditions3; reference94 = obj83; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span121[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span7[num3] = 212; + span123[num3] = 212; skipStepConditions4.InTerritory = list123; skipConditions4.StepIf = skipStepConditions4; questStep12.SkipConditions = skipConditions4; reference95 = questStep12; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span121[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -367431,15 +367443,15 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span7 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span7[num4] = 212; + span124[num4] = 212; skipStepConditions5.InTerritory = list124; skipConditions5.StepIf = skipStepConditions5; obj84.SkipConditions = skipConditions5; reference96 = obj84; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span121[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212, SkipConditions = new SkipConditions @@ -367451,11 +367463,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); obj82.Steps = list121; reference93 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -367463,9 +367475,9 @@ public static class AssemblyQuestLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span125[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 @@ -367475,15 +367487,15 @@ public static class AssemblyQuestLoader num4 = 1; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span7 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span7[num3] = 140; + span126[num3] = 140; skipStepConditions6.InTerritory = list126; skipConditions6.StepIf = skipStepConditions6; obj86.SkipConditions = skipConditions6; reference98 = obj86; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span125[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 @@ -367493,19 +367505,19 @@ public static class AssemblyQuestLoader num3 = 1; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span7[num4] = 140; + span127[num4] = 140; skipStepConditions7.InTerritory = list127; skipConditions7.StepIf = skipStepConditions7; obj87.SkipConditions = skipConditions7; reference99 = obj87; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140); + span125[num2] = new QuestStep(EInteractionType.Interact, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140); obj85.Steps = list125; reference97 = obj85; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span120[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -367513,13 +367525,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006633u, new Vector3(-396.7804f, 27.883184f, -739.3149f), 140); + span128[index2] = new QuestStep(EInteractionType.Interact, 1006633u, new Vector3(-396.7804f, 27.883184f, -739.3149f), 140); obj88.Steps = list128; reference100 = obj88; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -367527,9 +367539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002252u, new Vector3(-662.25684f, 62.333008f, -805.478f), 140) + span129[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002252u, new Vector3(-662.25684f, 62.333008f, -805.478f), 140) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -367539,7 +367551,7 @@ public static class AssemblyQuestLoader obj89.Steps = list129; reference101 = obj89; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -367547,9 +367559,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) + span130[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) { StopDistance = 7f }; @@ -367562,16 +367574,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; + span131[index] = "JerryWester"; questRoot15.Author = list131; index = 8; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span132[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -367579,9 +367591,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) + span133[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -367596,7 +367608,7 @@ public static class AssemblyQuestLoader obj91.Steps = list133; reference103 = obj91; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span132[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -367604,16 +367616,16 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006668u, new Vector3(-115.19043f, 47.372406f, 28.67163f), 147) + span134[index2] = new QuestStep(EInteractionType.Interact, 1006668u, new Vector3(-115.19043f, 47.372406f, 28.67163f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; obj92.Steps = list134; reference104 = obj92; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span132[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -367621,9 +367633,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 147) + span135[num2] = new QuestStep(EInteractionType.Duty, null, null, 147) { DutyOptions = new DutyOptions { @@ -367634,12 +367646,12 @@ public static class AssemblyQuestLoader obj93.Steps = list135; reference105 = obj93; num++; - span2[num] = new QuestSequence + span132[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span132[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -367647,9 +367659,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1053) + span136[index2] = new QuestStep(EInteractionType.Duty, null, null, 1053) { DutyOptions = new DutyOptions { @@ -367660,12 +367672,12 @@ public static class AssemblyQuestLoader obj94.Steps = list136; reference106 = obj94; num++; - span2[num] = new QuestSequence + span132[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span132[num]; QuestSequence obj95 = new QuestSequence { Sequence = 6 @@ -367673,9 +367685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039201u, new Vector3(-704.0055f, -185.66042f, 479.9724f), 1053) + span137[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039201u, new Vector3(-704.0055f, -185.66042f, 479.9724f), 1053) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -367685,7 +367697,7 @@ public static class AssemblyQuestLoader obj95.Steps = list137; reference107 = obj95; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span132[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -367693,14 +367705,14 @@ public static class AssemblyQuestLoader num2 = 2; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.25277f, 2.1f, 0f), 212) + span138[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.25277f, 2.1f, 0f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006692u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); + span138[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006692u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); obj96.Steps = list138; reference108 = obj96; questRoot15.QuestSequence = list132; @@ -367710,16 +367722,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot16.Author = list139; index = 4; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span140[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -367727,9 +367739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042242u, new Vector3(72.43445f, 5.1f, -75.30328f), 962) + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042242u, new Vector3(72.43445f, 5.1f, -75.30328f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -367743,7 +367755,7 @@ public static class AssemblyQuestLoader obj97.Steps = list141; reference109 = obj97; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span140[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -367751,9 +367763,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012872u, new Vector3(-86.930725f, -12.985474f, 140.30664f), 962) + span142[index2] = new QuestStep(EInteractionType.Interact, 2012872u, new Vector3(-86.930725f, -12.985474f, 140.30664f), 962) { AethernetShortcut = new AethernetShortcut { @@ -367764,7 +367776,7 @@ public static class AssemblyQuestLoader obj98.Steps = list142; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span140[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -367772,13 +367784,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042427u, new Vector3(-84.06195f, -13.777f, 140.12354f), 962); + span143[num2] = new QuestStep(EInteractionType.Interact, 1042427u, new Vector3(-84.06195f, -13.777f, 140.12354f), 962); obj99.Steps = list143; reference111 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span140[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -367786,9 +367798,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042428u, new Vector3(222.85791f, 24.942732f, -197.71118f), 962) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042428u, new Vector3(222.85791f, 24.942732f, -197.71118f), 962) { AethernetShortcut = new AethernetShortcut { @@ -367805,16 +367817,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot17.Author = list145; index = 2; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -367822,19 +367834,19 @@ public static class AssemblyQuestLoader index2 = 2; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span147[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041232u, new Vector3(-0.015319824f, 0f, -7.1870728f), 351); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041232u, new Vector3(-0.015319824f, 0f, -7.1870728f), 351); obj101.Steps = list147; reference113 = obj101; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -367842,14 +367854,14 @@ public static class AssemblyQuestLoader num2 = 2; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span148[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); + span148[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); obj102.Steps = list148; reference114 = obj102; questRoot17.QuestSequence = list146; @@ -367859,16 +367871,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot18.Author = list149; index = 6; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span150[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -367876,13 +367888,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); + span151[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); obj103.Steps = list151; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -367890,9 +367902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) + span152[index2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -367904,7 +367916,7 @@ public static class AssemblyQuestLoader obj104.Steps = list152; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span150[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -367912,50 +367924,50 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span153[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1039571u, new Vector3(-24.429688f, 3.0099995f, -225.42157f), 963); num4 = 6; List list154 = new List(num4); CollectionsMarshal.SetCount(list154, num4); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q9_100_111") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A1_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q2_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A2_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q3_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A3_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q4_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A4_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q5_000_000"), @@ -367966,7 +367978,7 @@ public static class AssemblyQuestLoader obj105.Steps = list153; reference117 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj106 = new QuestSequence { Sequence = 3 @@ -367974,13 +367986,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039574u, new Vector3(-13.870483f, 1.51f, -178.14911f), 963); + span155[index2] = new QuestStep(EInteractionType.Interact, 1039574u, new Vector3(-13.870483f, 1.51f, -178.14911f), 963); obj106.Steps = list155; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span150[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -367988,16 +368000,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039577u, new Vector3(1.7852783f, -3.2177195E-06f, -13.687378f), 963) + span156[num2] = new QuestStep(EInteractionType.Interact, 1039577u, new Vector3(1.7852783f, -3.2177195E-06f, -13.687378f), 963) { StopDistance = 5f }; obj107.Steps = list156; reference120 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span150[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -368005,9 +368017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039578u, new Vector3(-254.50525f, 4.3609705f, 570.94666f), 957) + span157[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039578u, new Vector3(-254.50525f, 4.3609705f, 570.94666f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -368021,16 +368033,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot19.Author = list158; index = 5; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -368038,13 +368050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039579u, new Vector3(-251.3009f, 4.388065f, 571.5265f), 957); + span160[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039579u, new Vector3(-251.3009f, 4.388065f, 571.5265f), 957); obj109.Steps = list160; reference122 = obj109; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span159[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -368052,9 +368064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span161[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -368067,7 +368079,7 @@ public static class AssemblyQuestLoader obj110.Steps = list161; reference123 = obj110; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -368075,9 +368087,9 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-350.9551f, 18.999998f, 56.043774f), 962) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-350.9551f, 18.999998f, 56.043774f), 962) { AethernetShortcut = new AethernetShortcut { @@ -368086,11 +368098,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039581u, new Vector3(-398.45886f, 19f, 92.48486f), 962); + span162[num2] = new QuestStep(EInteractionType.Interact, 1039581u, new Vector3(-398.45886f, 19f, 92.48486f), 962); obj111.Steps = list162; reference124 = obj111; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span159[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -368098,9 +368110,9 @@ public static class AssemblyQuestLoader num2 = 3; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span163[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -368113,19 +368125,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span163[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039582u, new Vector3(-325.2461f, -224.27272f, 298.39014f), 956) + span163[index2] = new QuestStep(EInteractionType.Interact, 1039582u, new Vector3(-325.2461f, -224.27272f, 298.39014f), 956) { Fly = false }; obj112.Steps = list163; reference125 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span159[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -368133,9 +368145,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039585u, new Vector3(-267.5365f, 0.15800172f, 603.41797f), 957) + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039585u, new Vector3(-267.5365f, 0.15800172f, 603.41797f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -368149,16 +368161,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot20.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -368166,13 +368178,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039586u, new Vector3(-264.5152f, 0.24978253f, 605.6763f), 957); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039586u, new Vector3(-264.5152f, 0.24978253f, 605.6763f), 957); obj114.Steps = list167; reference127 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -368180,9 +368192,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - ref QuestStep reference129 = ref span3[num2]; + ref QuestStep reference129 = ref span168[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Duty, null, null, 957); DutyOptions obj116 = new DutyOptions { @@ -368191,21 +368203,21 @@ public static class AssemblyQuestLoader num3 = 1; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span[num4] = "No VBM module"; + span169[num4] = "No VBM module"; obj116.Notes = list169; questStep14.DutyOptions = obj116; reference129 = questStep14; obj115.Steps = list168; reference128 = obj115; num++; - span2[num] = new QuestSequence + span166[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -368213,9 +368225,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039590u, new Vector3(113.69495f, -350.00003f, -72.19049f), 1056) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039590u, new Vector3(113.69495f, -350.00003f, -72.19049f), 1056) { StopDistance = 7f }; @@ -368228,16 +368240,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot21.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -368245,16 +368257,16 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039591u, new Vector3(107.71338f, -350f, -73.68585f), 1056) + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039591u, new Vector3(107.71338f, -350f, -73.68585f), 1056) { StopDistance = 5f }; obj118.Steps = list173; reference131 = obj118; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -368262,16 +368274,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039595u, new Vector3(107.83545f, -350f, -84.82495f), 1056) + span174[index2] = new QuestStep(EInteractionType.Interact, 1039595u, new Vector3(107.83545f, -350f, -84.82495f), 1056) { StopDistance = 5f }; obj119.Steps = list174; reference132 = obj119; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -368279,16 +368291,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963) + span175[num2] = new QuestStep(EInteractionType.Interact, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj120.Steps = list175; reference133 = obj120; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -368296,16 +368308,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span176[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.CompleteQuest, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963); num4 = 1; List list177 = new List(num4); CollectionsMarshal.SetCount(list177, num4); - span4 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span4[num3] = new DialogueChoice + span177[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH105_04530_Q2_000_000"), @@ -368322,16 +368334,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot22.Author = list178; index = 4; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span179[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -368339,13 +368351,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963); obj122.Steps = list180; reference136 = obj122; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span179[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -368353,9 +368365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039589u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) + span181[index2] = new QuestStep(EInteractionType.Interact, 1039589u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -368363,7 +368375,7 @@ public static class AssemblyQuestLoader obj123.Steps = list181; reference137 = obj123; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -368371,9 +368383,9 @@ public static class AssemblyQuestLoader index2 = 3; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span182[num2]; QuestStep obj125 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(169.31848f, 5.3451567f, 633.7924f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -368383,25 +368395,25 @@ public static class AssemblyQuestLoader num3 = 6; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span183[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list183; skipConditions8.StepIf = skipStepConditions8; obj125.SkipConditions = skipConditions8; reference139 = obj125; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span182[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 1037631u, new Vector3(166.64368f, 5.34517f, 635.9807f), 957) { StopDistance = 5f @@ -368409,26 +368421,26 @@ public static class AssemblyQuestLoader num4 = 6; List list184 = new List(num4); CollectionsMarshal.SetCount(list184, num4); - span6 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span184[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list184; num3 = 1; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span4 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num4 = 0; - span4[num4] = new DialogueChoice + span185[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH106_04531_Q1_000_000"), @@ -368437,30 +368449,30 @@ public static class AssemblyQuestLoader obj126.DialogueChoices = list185; reference140 = obj126; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span182[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1039606u, new Vector3(215.80823f, 9.935694f, 561.27246f), 957); num4 = 6; List list186 = new List(num4); CollectionsMarshal.SetCount(list186, num4); - span6 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span186[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list186; reference141 = questStep16; obj124.Steps = list182; reference138 = obj124; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span179[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -368468,9 +368480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -368488,16 +368500,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot23.Author = list188; index = 7; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -368505,13 +368517,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039609u, new Vector3(-343.09918f, 55f, -74.84558f), 963); + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039609u, new Vector3(-343.09918f, 55f, -74.84558f), 963); obj128.Steps = list190; reference143 = obj128; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -368519,9 +368531,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039611u, new Vector3(124.1626f, 4.856044f, -139.63531f), 963) + span191[index2] = new QuestStep(EInteractionType.Interact, 1039611u, new Vector3(124.1626f, 4.856044f, -139.63531f), 963) { AethernetShortcut = new AethernetShortcut { @@ -368532,7 +368544,7 @@ public static class AssemblyQuestLoader obj129.Steps = list191; reference144 = obj129; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -368540,16 +368552,16 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-9.536926f, 2.8f, -15.243774f), 962) + span192[num2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-9.536926f, 2.8f, -15.243774f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; obj130.Steps = list192; reference145 = obj130; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -368557,9 +368569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039615u, new Vector3(-297.13898f, 20.8f, -189.59338f), 962) + span193[index2] = new QuestStep(EInteractionType.Interact, 1039615u, new Vector3(-297.13898f, 20.8f, -189.59338f), 962) { AethernetShortcut = new AethernetShortcut { @@ -368570,7 +368582,7 @@ public static class AssemblyQuestLoader obj131.Steps = list193; reference146 = obj131; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -368578,9 +368590,9 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039616u, new Vector3(227.06946f, 25.041138f, -159.2279f), 962) + span194[num2] = new QuestStep(EInteractionType.Interact, 1039616u, new Vector3(227.06946f, 25.041138f, -159.2279f), 962) { AethernetShortcut = new AethernetShortcut { @@ -368591,7 +368603,7 @@ public static class AssemblyQuestLoader obj132.Steps = list194; reference147 = obj132; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -368599,9 +368611,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-94.118614f, 3.8989394f, 1.0696089f), 962) + span195[index2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-94.118614f, 3.8989394f, 1.0696089f), 962) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -368613,7 +368625,7 @@ public static class AssemblyQuestLoader obj133.Steps = list195; reference148 = obj133; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -368621,9 +368633,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039617u, new Vector3(-93.91931f, 3.8989394f, -1.1750488f), 962); + span196[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039617u, new Vector3(-93.91931f, 3.8989394f, -1.1750488f), 962); obj134.Steps = list196; reference149 = obj134; questRoot23.QuestSequence = list189; @@ -368633,16 +368645,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "liza"; + span197[index] = "liza"; questRoot24.Author = list197; index = 8; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span198[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -368650,13 +368662,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039618u, new Vector3(-95.96399f, 3.933468f, 0.503479f), 962); + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039618u, new Vector3(-95.96399f, 3.933468f, 0.503479f), 962); obj135.Steps = list199; reference150 = obj135; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span198[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -368664,9 +368676,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039619u, new Vector3(-344.625f, 19f, 71.61047f), 962) + span200[num2] = new QuestStep(EInteractionType.Interact, 1039619u, new Vector3(-344.625f, 19f, 71.61047f), 962) { AethernetShortcut = new AethernetShortcut { @@ -368677,7 +368689,7 @@ public static class AssemblyQuestLoader obj136.Steps = list200; reference151 = obj136; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span198[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -368685,13 +368697,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012844u, new Vector3(-4.3793945f, 5.569519f, 13.809326f), 1057); + span201[index2] = new QuestStep(EInteractionType.Interact, 2012844u, new Vector3(-4.3793945f, 5.569519f, 13.809326f), 1057); obj137.Steps = list201; reference152 = obj137; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span198[num]; QuestSequence obj138 = new QuestSequence { Sequence = 3 @@ -368699,13 +368711,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039620u, new Vector3(-1.5107422f, -7.012859E-07f, -2.609314f), 1057); + span202[num2] = new QuestStep(EInteractionType.Interact, 1039620u, new Vector3(-1.5107422f, -7.012859E-07f, -2.609314f), 1057); obj138.Steps = list202; reference153 = obj138; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span198[num]; QuestSequence obj139 = new QuestSequence { Sequence = 4 @@ -368713,16 +368725,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039622u, new Vector3(-341.78687f, 19f, 69.10803f), 962) + span203[index2] = new QuestStep(EInteractionType.Interact, 1039622u, new Vector3(-341.78687f, 19f, 69.10803f), 962) { StopDistance = 5f }; obj139.Steps = list203; reference154 = obj139; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span198[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -368730,16 +368742,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039623u, new Vector3(-477.89734f, 4.678896f, 29.55664f), 957) + span204[num2] = new QuestStep(EInteractionType.Interact, 1039623u, new Vector3(-477.89734f, 4.678896f, 29.55664f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj140.Steps = list204; reference155 = obj140; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span198[num]; QuestSequence obj141 = new QuestSequence { Sequence = 6 @@ -368747,9 +368759,9 @@ public static class AssemblyQuestLoader num2 = 3; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.9973f, 1.2090492f, 118.133255f), 957) + span205[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.9973f, 1.2090492f, 118.133255f), 957) { StopDistance = 4f, Fly = true, @@ -368763,7 +368775,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) + span205[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) { Mount = false, SkipConditions = new SkipConditions @@ -368775,7 +368787,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) + span205[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) { SkipConditions = new SkipConditions { @@ -368788,7 +368800,7 @@ public static class AssemblyQuestLoader obj141.Steps = list205; reference156 = obj141; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span198[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -368796,9 +368808,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -368811,16 +368823,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot25.Author = list207; index = 4; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span208[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -368828,13 +368840,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957); + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957); obj143.Steps = list209; reference158 = obj143; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span208[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -368842,9 +368854,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span210[num2]; QuestStep obj145 = new QuestStep(EInteractionType.Interact, 1039627u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) { Fly = true @@ -368852,9 +368864,9 @@ public static class AssemblyQuestLoader num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num4 = 0; - span4[num4] = new DialogueChoice + span211[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMH109_04534_Q2_000_120") @@ -368864,7 +368876,7 @@ public static class AssemblyQuestLoader obj144.Steps = list210; reference159 = obj144; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span208[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -368872,13 +368884,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039632u, new Vector3(106.614746f, -350f, -78.56879f), 1056); + span212[index2] = new QuestStep(EInteractionType.Interact, 1039632u, new Vector3(106.614746f, -350f, -78.56879f), 1056); obj146.Steps = list212; reference161 = obj146; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span208[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -368886,9 +368898,9 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012837u, new Vector3(110.03284f, -350.02673f, -82.90228f), 1056); + span213[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012837u, new Vector3(110.03284f, -350.02673f, -82.90228f), 1056); obj147.Steps = list213; reference162 = obj147; questRoot25.QuestSequence = list208; @@ -368898,16 +368910,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot26.Author = list214; index = 5; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span215[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -368915,16 +368927,16 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039633u, new Vector3(111.46704f, -350f, -83.14642f), 1056) + span216[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039633u, new Vector3(111.46704f, -350f, -83.14642f), 1056) { StopDistance = 5f }; obj148.Steps = list216; reference163 = obj148; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span215[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -368932,13 +368944,13 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039636u, new Vector3(114.27478f, 0.65204185f, 7.4310913f), 635); + span217[num2] = new QuestStep(EInteractionType.Interact, 1039636u, new Vector3(114.27478f, 0.65204185f, 7.4310913f), 635); obj149.Steps = list217; reference164 = obj149; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span215[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -368946,16 +368958,16 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039638u, new Vector3(-511.6503f, 11.97528f, 108.11011f), 957) + span218[index2] = new QuestStep(EInteractionType.Interact, 1039638u, new Vector3(-511.6503f, 11.97528f, 108.11011f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj150.Steps = list218; reference165 = obj150; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span215[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -368963,16 +368975,16 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span219[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1039639u, new Vector3(-513.6644f, 11.97528f, 106.06543f), 957); num4 = 1; List list220 = new List(num4); CollectionsMarshal.SetCount(list220, num4); - span4 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span4[num3] = new DialogueChoice + span220[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH110_04535_Q2_000_000"), @@ -368983,7 +368995,7 @@ public static class AssemblyQuestLoader obj151.Steps = list219; reference166 = obj151; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span215[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -368991,9 +369003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -369011,16 +369023,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot27.Author = list222; index = 7; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span223[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -369028,9 +369040,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042267u, new Vector3(-104.997375f, 3.8989396f, 13.290527f), 962) + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042267u, new Vector3(-104.997375f, 3.8989396f, 13.290527f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -369049,7 +369061,7 @@ public static class AssemblyQuestLoader obj153.Steps = list224; reference169 = obj153; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -369057,16 +369069,16 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012860u, new Vector3(42.160645f, 20.462341f, -683.1617f), 156) + span225[index2] = new QuestStep(EInteractionType.Interact, 2012860u, new Vector3(42.160645f, 20.462341f, -683.1617f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj154.Steps = list225; reference170 = obj154; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -369074,21 +369086,21 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042268u, new Vector3(178.5763f, -15.5223675f, -496.14713f), 156) + span226[num2] = new QuestStep(EInteractionType.Interact, 1042268u, new Vector3(178.5763f, -15.5223675f, -496.14713f), 156) { Fly = true }; obj155.Steps = list226; reference171 = obj155; num++; - span2[num] = new QuestSequence + span223[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj156 = new QuestSequence { Sequence = 4 @@ -369096,13 +369108,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042269u, new Vector3(1.449585f, 0.05000399f, -18.661804f), 1061); + span227[index2] = new QuestStep(EInteractionType.Interact, 1042269u, new Vector3(1.449585f, 0.05000399f, -18.661804f), 1061); obj156.Steps = list227; reference172 = obj156; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span223[num]; QuestSequence obj157 = new QuestSequence { Sequence = 5 @@ -369110,9 +369122,9 @@ public static class AssemblyQuestLoader index2 = 3; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span228[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 2012863u, new Vector3(0.1327076f, 2.960754f, 6.778096f), 1061) { StopDistance = 5f, @@ -369121,67 +369133,67 @@ public static class AssemblyQuestLoader num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span229[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj158.CompletionQuestVariablesFlags = list229; reference174 = obj158; num2++; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span228[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2012865u, new Vector3(-21.21936f, 0.7837547f, -58.66461f), 1061); num4 = 6; List list230 = new List(num4); CollectionsMarshal.SetCount(list230, num4); - span6 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span230[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list230; reference175 = questStep18; num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span228[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2012864u, new Vector3(59.830566f, 5.0201416f, 69.10803f), 1061); num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list231; reference176 = questStep19; obj157.Steps = list228; reference173 = obj157; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -369189,9 +369201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042273u, new Vector3(3.5248413f, 0.0999997f, 14.145081f), 1061) + span232[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042273u, new Vector3(3.5248413f, 0.0999997f, 14.145081f), 1061) { NextQuestId = new QuestId(4537) }; @@ -369204,16 +369216,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot28.Author = list233; index = 4; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span234[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -369221,16 +369233,16 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042275u, new Vector3(5.7526245f, 0.0999997f, 11.703674f), 1061) + span235[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042275u, new Vector3(5.7526245f, 0.0999997f, 11.703674f), 1061) { StopDistance = 5f }; obj160.Steps = list235; reference178 = obj160; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span234[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -369238,13 +369250,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042276u, new Vector3(45.76172f, 0.05f, 6.9733276f), 1061); + span236[index2] = new QuestStep(EInteractionType.Interact, 1042276u, new Vector3(45.76172f, 0.05f, 6.9733276f), 1061); obj161.Steps = list236; reference179 = obj161; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span234[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -369252,9 +369264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) + span237[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) { DutyOptions = new DutyOptions { @@ -369264,7 +369276,7 @@ public static class AssemblyQuestLoader obj162.Steps = list237; reference180 = obj162; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span234[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -369272,9 +369284,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) + span238[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) { StopDistance = 5f, NextQuestId = new QuestId(4538) @@ -369288,16 +369300,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot29.Author = list239; index = 6; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -369305,16 +369317,16 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) + span241[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) { StopDistance = 5f }; obj164.Steps = list241; reference182 = obj164; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -369322,13 +369334,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042279u, new Vector3(13.290527f, 0.099999696f, -2.243164f), 1061); + span242[index2] = new QuestStep(EInteractionType.Interact, 1042279u, new Vector3(13.290527f, 0.099999696f, -2.243164f), 1061); obj165.Steps = list242; reference183 = obj165; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span240[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -369336,16 +369348,16 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635) + span243[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj166.Steps = list243; reference184 = obj166; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span240[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -369353,9 +369365,9 @@ public static class AssemblyQuestLoader num2 = 3; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span244[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2012866u, new Vector3(-0.015319824f, 6.6376343f, -78.81293f), 635) { StopDistance = 5f, @@ -369364,44 +369376,44 @@ public static class AssemblyQuestLoader num4 = 6; List list245 = new List(num4); CollectionsMarshal.SetCount(list245, num4); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span245[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list245; reference186 = obj168; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span244[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1042283u, new Vector3(-59.250793f, -4.6778445E-15f, -29.984009f), 635); num3 = 6; List list246 = new List(num3); CollectionsMarshal.SetCount(list246, num3); - span6 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num4 = 0; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span246[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list246; reference187 = questStep20; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span244[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1042284u, new Vector3(208.69751f, 13.5620365f, -140.30676f), 635) { AethernetShortcut = new AethernetShortcut @@ -369413,25 +369425,25 @@ public static class AssemblyQuestLoader num4 = 6; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - span6 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span247[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj169.CompletionQuestVariablesFlags = list247; reference188 = obj169; obj167.Steps = list244; reference185 = obj167; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span240[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -369439,13 +369451,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635); + span248[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635); obj170.Steps = list248; reference189 = obj170; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span240[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -369453,9 +369465,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) { StopDistance = 5f, NextQuestId = new QuestId(4539) @@ -369469,16 +369481,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot30.Author = list250; index = 8; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span251[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -369486,9 +369498,9 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -369503,7 +369515,7 @@ public static class AssemblyQuestLoader obj172.Steps = list252; reference191 = obj172; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span251[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -369511,9 +369523,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042286u, new Vector3(-207.04968f, 18f, 87.84619f), 130) + span253[index2] = new QuestStep(EInteractionType.Interact, 1042286u, new Vector3(-207.04968f, 18f, 87.84619f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -369525,7 +369537,7 @@ public static class AssemblyQuestLoader obj173.Steps = list253; reference192 = obj173; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span251[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -369533,13 +369545,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042287u, new Vector3(-164.47705f, 14.004999f, 49.576538f), 130); + span254[num2] = new QuestStep(EInteractionType.Interact, 1042287u, new Vector3(-164.47705f, 14.004999f, 49.576538f), 130); obj174.Steps = list254; reference193 = obj174; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span251[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -369547,22 +369559,22 @@ public static class AssemblyQuestLoader num2 = 2; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) + span255[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) { Fly = true }; obj175.Steps = list255; reference194 = obj175; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span251[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -369570,18 +369582,18 @@ public static class AssemblyQuestLoader index2 = 2; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(135.51227f, 10.850319f, -487.7127f), 146) + span256[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(135.51227f, 10.850319f, -487.7127f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012869u, new Vector3(137.4685f, 10.696533f, -488.36502f), 146); + span256[num2] = new QuestStep(EInteractionType.Interact, 2012869u, new Vector3(137.4685f, 10.696533f, -488.36502f), 146); obj176.Steps = list256; reference195 = obj176; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span251[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -369589,16 +369601,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) + span257[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) { Fly = true }; obj177.Steps = list257; reference196 = obj177; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span251[num]; QuestSequence obj178 = new QuestSequence { Sequence = 6 @@ -369606,9 +369618,9 @@ public static class AssemblyQuestLoader index2 = 2; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span258[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, @@ -369616,11 +369628,11 @@ public static class AssemblyQuestLoader AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042281u, new Vector3(1.9378662f, 0.099999696f, -0.44250488f), 1061); + span258[num2] = new QuestStep(EInteractionType.Interact, 1042281u, new Vector3(1.9378662f, 0.099999696f, -0.44250488f), 1061); obj178.Steps = list258; reference197 = obj178; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span251[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -369628,9 +369640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { Fly = true, NextQuestId = new QuestId(4666) @@ -369644,16 +369656,16 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "liza"; + span260[index] = "liza"; questRoot31.Author = list260; index = 7; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span261[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -369661,9 +369673,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span262[num2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1042487u, new Vector3(32.272827f, -4.4237822E-07f, -0.7477417f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan @@ -369671,9 +369683,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num4 = 0; - span4[num4] = new DialogueChoice + span263[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB811_04542_Q4_000_000"), @@ -369684,7 +369696,7 @@ public static class AssemblyQuestLoader obj180.Steps = list262; reference199 = obj180; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span261[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -369692,13 +369704,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042488u, new Vector3(150.68274f, 4.783756f, -145.00653f), 963); + span264[index2] = new QuestStep(EInteractionType.Interact, 1042488u, new Vector3(150.68274f, 4.783756f, -145.00653f), 963); obj182.Steps = list264; reference201 = obj182; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span261[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -369706,9 +369718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042489u, new Vector3(147.75305f, 27.06f, 36.057007f), 963) + span265[num2] = new QuestStep(EInteractionType.Interact, 1042489u, new Vector3(147.75305f, 27.06f, 36.057007f), 963) { AethernetShortcut = new AethernetShortcut { @@ -369719,7 +369731,7 @@ public static class AssemblyQuestLoader obj183.Steps = list265; reference202 = obj183; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span261[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -369727,9 +369739,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) + span266[index2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -369742,7 +369754,7 @@ public static class AssemblyQuestLoader obj184.Steps = list266; reference203 = obj184; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span261[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -369750,9 +369762,9 @@ public static class AssemblyQuestLoader index2 = 7; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 819) + span267[num2] = new QuestStep(EInteractionType.None, null, null, 819) { AethernetShortcut = new AethernetShortcut { @@ -369761,7 +369773,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -369773,7 +369785,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -369785,7 +369797,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -369796,7 +369808,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span267[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Interact, 1042493u, new Vector3(-106.73688f, 14.173656f, 756.4354f), 813) { Fly = true @@ -369804,23 +369816,23 @@ public static class AssemblyQuestLoader num4 = 6; List list268 = new List(num4); CollectionsMarshal.SetCount(list268, num4); - span6 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list268; reference205 = obj186; num2++; - ref QuestStep reference206 = ref span3[num2]; + ref QuestStep reference206 = ref span267[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Interact, 1042491u, new Vector3(-137.22437f, 9.572956f, 708.3999f), 813) { StopDistance = 1f, @@ -369829,23 +369841,23 @@ public static class AssemblyQuestLoader num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span6 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list269; reference206 = obj187; num2++; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span267[num2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1042492u, new Vector3(-218.76862f, 1.9084097f, 756.16077f), 813) { Fly = true @@ -369853,25 +369865,25 @@ public static class AssemblyQuestLoader num4 = 6; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span270[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list270; reference207 = obj188; obj185.Steps = list267; reference204 = obj185; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span261[num]; QuestSequence obj189 = new QuestSequence { Sequence = 5 @@ -369879,9 +369891,9 @@ public static class AssemblyQuestLoader num2 = 2; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span271[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -369892,11 +369904,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042494u, new Vector3(-54.032227f, 2.015483f, 677.9125f), 813); + span271[index2] = new QuestStep(EInteractionType.Interact, 1042494u, new Vector3(-54.032227f, 2.015483f, 677.9125f), 813); obj189.Steps = list271; reference208 = obj189; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span261[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -369904,9 +369916,9 @@ public static class AssemblyQuestLoader index2 = 4; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { SkipConditions = new SkipConditions { @@ -369917,7 +369929,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { DisableNavmesh = true, Comment = "these bridges have navmesh problems", @@ -369930,7 +369942,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(105.453514f, -1.5952542f, 604.3535f), 813) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(105.453514f, -1.5952542f, 604.3535f), 813) { SkipConditions = new SkipConditions { @@ -369941,7 +369953,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042497u, new Vector3(220.7522f, 12.699311f, 229.84656f), 813) + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042497u, new Vector3(220.7522f, 12.699311f, 229.84656f), 813) { Fly = true, NextQuestId = new QuestId(4543) @@ -369955,16 +369967,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot32.Author = list273; index = 11; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span274[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -369972,9 +369984,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span275[index2]; QuestStep obj192 = new QuestStep(EInteractionType.AcceptQuest, 1042499u, new Vector3(217.51733f, 12.445339f, 228.44275f), 813) { StopDistance = 5f @@ -369982,9 +369994,9 @@ public static class AssemblyQuestLoader num3 = 1; List list276 = new List(num3); CollectionsMarshal.SetCount(list276, num3); - span4 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num4 = 0; - span4[num4] = new DialogueChoice + span276[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB812_04543_Q1_000_000"), @@ -369995,7 +370007,7 @@ public static class AssemblyQuestLoader obj191.Steps = list275; reference210 = obj191; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span274[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -370003,9 +370015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042502u, new Vector3(-57.38922f, -36.72638f, -254.53583f), 819) + span277[num2] = new QuestStep(EInteractionType.Interact, 1042502u, new Vector3(-57.38922f, -36.72638f, -254.53583f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -370017,7 +370029,7 @@ public static class AssemblyQuestLoader obj193.Steps = list277; reference212 = obj193; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span274[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -370025,9 +370037,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042505u, new Vector3(148.11926f, 27.06f, 36.240112f), 963) + span278[index2] = new QuestStep(EInteractionType.Interact, 1042505u, new Vector3(148.11926f, 27.06f, 36.240112f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -370039,7 +370051,7 @@ public static class AssemblyQuestLoader obj194.Steps = list278; reference213 = obj194; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span274[num]; QuestSequence obj195 = new QuestSequence { Sequence = 3 @@ -370047,53 +370059,53 @@ public static class AssemblyQuestLoader index2 = 2; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span279[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1037341u, new Vector3(133.77576f, 26.99999f, 12.405518f), 963); num4 = 6; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span6 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span280[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list280; reference215 = questStep21; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span279[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1037352u, new Vector3(112.10791f, 26.99999f, 25.253662f), 963); num3 = 6; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span6 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num4 = 0; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span281[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list281; reference216 = questStep22; obj195.Steps = list279; reference214 = obj195; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj196 = new QuestSequence { Sequence = 4 @@ -370101,13 +370113,13 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042506u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); + span282[index2] = new QuestStep(EInteractionType.Interact, 1042506u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); obj196.Steps = list282; reference217 = obj196; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span274[num]; QuestSequence obj197 = new QuestSequence { Sequence = 5 @@ -370115,13 +370127,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042508u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); + span283[num2] = new QuestStep(EInteractionType.Interact, 1042508u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); obj197.Steps = list283; reference218 = obj197; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span274[num]; QuestSequence obj198 = new QuestSequence { Sequence = 6 @@ -370129,13 +370141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037324u, new Vector3(-4.257263f, 27f, 36.362183f), 963); + span284[index2] = new QuestStep(EInteractionType.Interact, 1037324u, new Vector3(-4.257263f, 27f, 36.362183f), 963); obj198.Steps = list284; reference219 = obj198; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span274[num]; QuestSequence obj199 = new QuestSequence { Sequence = 7 @@ -370143,9 +370155,9 @@ public static class AssemblyQuestLoader index2 = 2; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-3.0175605f, 27f, 36.584843f), 963) + span285[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-3.0175605f, 27f, 36.584843f), 963) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -370154,11 +370166,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042509u, new Vector3(-29.373718f, -1.9999962f, 130.93762f), 963); + span285[num2] = new QuestStep(EInteractionType.Interact, 1042509u, new Vector3(-29.373718f, -1.9999962f, 130.93762f), 963); obj199.Steps = list285; reference220 = obj199; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span274[num]; QuestSequence obj200 = new QuestSequence { Sequence = 8 @@ -370166,9 +370178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042510u, new Vector3(-337.57538f, 3.2215352f, 365.7129f), 957) + span286[index2] = new QuestStep(EInteractionType.Interact, 1042510u, new Vector3(-337.57538f, 3.2215352f, 365.7129f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -370176,7 +370188,7 @@ public static class AssemblyQuestLoader obj200.Steps = list286; reference221 = obj200; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span274[num]; QuestSequence obj201 = new QuestSequence { Sequence = 9 @@ -370184,16 +370196,16 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042511u, new Vector3(-376.669f, 1.1651754f, 379.23242f), 957) + span287[num2] = new QuestStep(EInteractionType.Interact, 1042511u, new Vector3(-376.669f, 1.1651754f, 379.23242f), 957) { StopDistance = 5f }; obj201.Steps = list287; reference222 = obj201; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span274[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -370201,9 +370213,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042512u, new Vector3(31.387817f, -5.021957E-07f, -0.65618896f), 963) + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042512u, new Vector3(31.387817f, -5.021957E-07f, -0.65618896f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, NextQuestId = new QuestId(4641) @@ -370217,16 +370229,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "liza"; + span289[index] = "liza"; questRoot33.Author = list289; index = 9; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span290[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -370234,9 +370246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span291[num2]; QuestStep obj204 = new QuestStep(EInteractionType.AcceptQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -370244,9 +370256,9 @@ public static class AssemblyQuestLoader num4 = 1; List list292 = new List(num4); CollectionsMarshal.SetCount(list292, num4); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span4[num3] = new DialogueChoice + span292[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK001_04545_Q1_000_004"), @@ -370257,7 +370269,7 @@ public static class AssemblyQuestLoader obj203.Steps = list291; reference224 = obj203; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span290[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -370265,51 +370277,51 @@ public static class AssemblyQuestLoader num2 = 3; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span293[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1042303u, new Vector3(183.79492f, 10.683311f, 557.42737f), 957); num3 = 6; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span6 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num4 = 0; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span294[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list294; reference227 = questStep23; index2++; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span293[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1042305u, new Vector3(200f, 10.114502f, 579.1256f), 957); num4 = 6; List list295 = new List(num4); CollectionsMarshal.SetCount(list295, num4); - span6 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span295[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list295; reference228 = questStep24; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span293[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1042304u, new Vector3(171.58765f, 4.763736f, 683.37524f), 957) { Fly = true @@ -370317,25 +370329,25 @@ public static class AssemblyQuestLoader num3 = 6; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span6 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num4 = 0; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span296[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj206.CompletionQuestVariablesFlags = list296; reference229 = obj206; obj205.Steps = list293; reference226 = obj205; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span290[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -370343,16 +370355,16 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042306u, new Vector3(-260.6394f, 14.412592f, 202.62451f), 957) + span297[num2] = new QuestStep(EInteractionType.Interact, 1042306u, new Vector3(-260.6394f, 14.412592f, 202.62451f), 957) { Fly = true }; obj207.Steps = list297; reference230 = obj207; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span290[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -370360,18 +370372,18 @@ public static class AssemblyQuestLoader num2 = 2; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span298[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span298[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj208.Steps = list298; reference231 = obj208; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span290[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -370379,14 +370391,14 @@ public static class AssemblyQuestLoader index2 = 2; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span299[num2]; QuestStep obj210 = new QuestStep(EInteractionType.Interact, 1042307u, new Vector3(121.01929f, 6.780056f, 585.59546f), 957) { Fly = true @@ -370394,9 +370406,9 @@ public static class AssemblyQuestLoader num4 = 1; List list300 = new List(num4); CollectionsMarshal.SetCount(list300, num4); - span4 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - span4[num3] = new DialogueChoice + span300[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK001_04545_Q4_000_081") @@ -370406,7 +370418,7 @@ public static class AssemblyQuestLoader obj209.Steps = list299; reference232 = obj209; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span290[num]; QuestSequence obj211 = new QuestSequence { Sequence = 5 @@ -370414,9 +370426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span301[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1042310u, new Vector3(-488.7007f, 4.563182f, 18.20398f), 957) { StopDistance = 5f @@ -370424,9 +370436,9 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span4 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num4 = 0; - span4[num4] = new DialogueChoice + span302[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK001_04545_Q5_000_115") @@ -370436,7 +370448,7 @@ public static class AssemblyQuestLoader obj211.Steps = list301; reference234 = obj211; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span290[num]; QuestSequence obj213 = new QuestSequence { Sequence = 6 @@ -370444,13 +370456,13 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.25264f, 5.220791f, 606.4928f), 957); + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.25264f, 5.220791f, 606.4928f), 957); obj213.Steps = list303; reference236 = obj213; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span290[num]; QuestSequence obj214 = new QuestSequence { Sequence = 7 @@ -370458,13 +370470,13 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span304[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj214.Steps = list304; reference237 = obj214; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span290[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -370472,14 +370484,14 @@ public static class AssemblyQuestLoader index2 = 2; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span305[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042313u, new Vector3(-78.690796f, 40.010006f, 323.2318f), 957) + span305[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042313u, new Vector3(-78.690796f, 40.010006f, 323.2318f), 957) { Fly = true }; @@ -370492,16 +370504,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot34.Author = list306; index = 10; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span307[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -370509,13 +370521,13 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957); + span308[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957); obj216.Steps = list308; reference239 = obj216; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span307[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -370523,16 +370535,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012919u, new Vector3(-464.22522f, 5.3864136f, 22.445984f), 957) + span309[num2] = new QuestStep(EInteractionType.Interact, 2012919u, new Vector3(-464.22522f, 5.3864136f, 22.445984f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj217.Steps = list309; reference240 = obj217; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span307[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -370540,9 +370552,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span310[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Combat, null, new Vector3(-363.06543f, 55.300343f, -108.32965f), 957) { StopDistance = 0.25f, @@ -370552,15 +370564,15 @@ public static class AssemblyQuestLoader num4 = 1; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span5[num3] = 14681u; + span311[num3] = 14681u; obj219.KillEnemyDataIds = list311; reference242 = obj219; obj218.Steps = list310; reference241 = obj218; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span307[num]; QuestSequence obj220 = new QuestSequence { Sequence = 3 @@ -370568,16 +370580,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042318u, new Vector3(-360.49445f, 54.680054f, -102.9527f), 957) + span312[num2] = new QuestStep(EInteractionType.Interact, 1042318u, new Vector3(-360.49445f, 54.680054f, -102.9527f), 957) { StopDistance = 7f }; obj220.Steps = list312; reference243 = obj220; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span307[num]; QuestSequence obj221 = new QuestSequence { Sequence = 4 @@ -370585,16 +370597,16 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957) + span313[index2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj221.Steps = list313; reference244 = obj221; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span307[num]; QuestSequence obj222 = new QuestSequence { Sequence = 5 @@ -370602,13 +370614,13 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042322u, new Vector3(-523.36926f, 10.9199f, 85.34363f), 957); + span314[num2] = new QuestStep(EInteractionType.Interact, 1042322u, new Vector3(-523.36926f, 10.9199f, 85.34363f), 957); obj222.Steps = list314; reference245 = obj222; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span307[num]; QuestSequence obj223 = new QuestSequence { Sequence = 6 @@ -370616,30 +370628,30 @@ public static class AssemblyQuestLoader num2 = 3; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - ref QuestStep reference247 = ref span3[index2]; + ref QuestStep reference247 = ref span315[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1042324u, new Vector3(-558.0072f, 11.802552f, 114.03064f), 957); num3 = 6; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span6 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num4 = 0; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span316[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list316; reference247 = questStep25; index2++; - ref QuestStep reference248 = ref span3[index2]; + ref QuestStep reference248 = ref span315[index2]; QuestStep obj224 = new QuestStep(EInteractionType.Interact, 1042325u, new Vector3(-552.75806f, 1.120665f, 23.392029f), 957) { StopDistance = 0.5f, @@ -370648,23 +370660,23 @@ public static class AssemblyQuestLoader num4 = 6; List list317 = new List(num4); CollectionsMarshal.SetCount(list317, num4); - span6 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj224.CompletionQuestVariablesFlags = list317; reference248 = obj224; index2++; - ref QuestStep reference249 = ref span3[index2]; + ref QuestStep reference249 = ref span315[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Interact, 1042323u, new Vector3(-480.33875f, 1.9096844f, -13.53479f), 957) { Fly = true @@ -370672,25 +370684,25 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span6 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj225.CompletionQuestVariablesFlags = list318; reference249 = obj225; obj223.Steps = list315; reference246 = obj223; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span307[num]; QuestSequence obj226 = new QuestSequence { Sequence = 7 @@ -370698,13 +370710,13 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957); + span319[num2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957); obj226.Steps = list319; reference250 = obj226; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span307[num]; QuestSequence obj227 = new QuestSequence { Sequence = 8 @@ -370712,16 +370724,16 @@ public static class AssemblyQuestLoader num2 = 1; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span320[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj227.Steps = list320; reference251 = obj227; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span307[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -370729,9 +370741,9 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) + span321[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, @@ -370746,16 +370758,16 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; + span322[index] = "liza"; questRoot35.Author = list322; index = 7; List list323 = new List(index); CollectionsMarshal.SetCount(list323, index); - span2 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span323[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -370763,13 +370775,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span324[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj229.Steps = list324; reference253 = obj229; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span323[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -370777,9 +370789,9 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) + span325[num2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -370787,7 +370799,7 @@ public static class AssemblyQuestLoader obj230.Steps = list325; reference254 = obj230; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span323[num]; QuestSequence obj231 = new QuestSequence { Sequence = 2 @@ -370795,16 +370807,16 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012921u, new Vector3(128.89294f, 16f, -437.9187f), 957) + span326[index2] = new QuestStep(EInteractionType.Interact, 2012921u, new Vector3(128.89294f, 16f, -437.9187f), 957) { Fly = true }; obj231.Steps = list326; reference255 = obj231; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span323[num]; QuestSequence obj232 = new QuestSequence { Sequence = 3 @@ -370812,16 +370824,16 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042328u, new Vector3(128.31311f, 16.178802f, -439.78027f), 957) + span327[num2] = new QuestStep(EInteractionType.Interact, 1042328u, new Vector3(128.31311f, 16.178802f, -439.78027f), 957) { StopDistance = 4.5f }; obj232.Steps = list327; reference256 = obj232; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span323[num]; QuestSequence obj233 = new QuestSequence { Sequence = 4 @@ -370829,16 +370841,16 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) + span328[index2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) { Fly = true }; obj233.Steps = list328; reference257 = obj233; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span323[num]; QuestSequence obj234 = new QuestSequence { Sequence = 5 @@ -370846,16 +370858,16 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042330u, new Vector3(383.1692f, 3.1168795f, -263.8133f), 957) + span329[num2] = new QuestStep(EInteractionType.Interact, 1042330u, new Vector3(383.1692f, 3.1168795f, -263.8133f), 957) { Fly = true }; obj234.Steps = list329; reference258 = obj234; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span323[num]; QuestSequence obj235 = new QuestSequence { Sequence = byte.MaxValue @@ -370863,9 +370875,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) + span330[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -370879,16 +370891,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot36.Author = list331; index = 6; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span332[num]; QuestSequence obj236 = new QuestSequence { Sequence = 0 @@ -370896,13 +370908,13 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span333[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj236.Steps = list333; reference260 = obj236; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span332[num]; QuestSequence obj237 = new QuestSequence { Sequence = 1 @@ -370910,9 +370922,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042336u, new Vector3(409.964f, 18.253498f, -461.53967f), 957) + span334[index2] = new QuestStep(EInteractionType.Interact, 1042336u, new Vector3(409.964f, 18.253498f, -461.53967f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -370920,7 +370932,7 @@ public static class AssemblyQuestLoader obj237.Steps = list334; reference261 = obj237; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span332[num]; QuestSequence obj238 = new QuestSequence { Sequence = 2 @@ -370928,9 +370940,9 @@ public static class AssemblyQuestLoader index2 = 2; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - ref QuestStep reference263 = ref span3[num2]; + ref QuestStep reference263 = ref span335[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 2012970u, new Vector3(197.4364f, 9.323181f, -438.71216f), 957) { Fly = true @@ -370938,23 +370950,23 @@ public static class AssemblyQuestLoader num4 = 6; List list336 = new List(num4); CollectionsMarshal.SetCount(list336, num4); - span6 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span336[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list336; reference263 = obj239; num2++; - ref QuestStep reference264 = ref span3[num2]; + ref QuestStep reference264 = ref span335[num2]; QuestStep obj240 = new QuestStep(EInteractionType.Combat, 2012924u, new Vector3(179.33923f, 7.309021f, -392.44684f), 957) { Fly = true, @@ -370963,32 +370975,32 @@ public static class AssemblyQuestLoader num3 = 1; List list337 = new List(num3); CollectionsMarshal.SetCount(list337, num3); - span5 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num4 = 0; - span5[num4] = 14683u; + span337[num4] = 14683u; obj240.KillEnemyDataIds = list337; num4 = 6; List list338 = new List(num4); CollectionsMarshal.SetCount(list338, num4); - span6 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num3 = 0; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span338[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj240.CompletionQuestVariablesFlags = list338; reference264 = obj240; obj238.Steps = list335; reference262 = obj238; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span332[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -370996,16 +371008,16 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042339u, new Vector3(145.95251f, 9.608223f, -234.24127f), 957) + span339[index2] = new QuestStep(EInteractionType.Interact, 1042339u, new Vector3(145.95251f, 9.608223f, -234.24127f), 957) { Fly = true }; obj241.Steps = list339; reference265 = obj241; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span332[num]; QuestSequence obj242 = new QuestSequence { Sequence = 4 @@ -371013,16 +371025,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042343u, new Vector3(142.53455f, 10.132848f, -232.89844f), 957) + span340[num2] = new QuestStep(EInteractionType.Interact, 1042343u, new Vector3(142.53455f, 10.132848f, -232.89844f), 957) { StopDistance = 7f }; obj242.Steps = list340; reference266 = obj242; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span332[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -371030,9 +371042,9 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) + span341[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371046,16 +371058,16 @@ public static class AssemblyQuestLoader num = 1; List list342 = new List(num); CollectionsMarshal.SetCount(list342, num); - span = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index = 0; - span[index] = "skiaz"; + span342[index] = "skiaz"; questRoot37.Author = list342; index = 8; List list343 = new List(index); CollectionsMarshal.SetCount(list343, index); - span2 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num = 0; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span343[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -371063,16 +371075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) + span344[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) { Fly = true }; obj244.Steps = list344; reference268 = obj244; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span343[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -371080,9 +371092,9 @@ public static class AssemblyQuestLoader num2 = 3; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - ref QuestStep reference270 = ref span3[index2]; + ref QuestStep reference270 = ref span345[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Combat, 2012925u, new Vector3(-108.01868f, 40.17688f, 182.5741f), 957) { Fly = true, @@ -371091,13 +371103,13 @@ public static class AssemblyQuestLoader num3 = 1; List list346 = new List(num3); CollectionsMarshal.SetCount(list346, num3); - span5 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num4 = 0; - span5[num4] = 14684u; + span346[num4] = 14684u; obj246.KillEnemyDataIds = list346; reference270 = obj246; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span345[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, 2012926u, new Vector3(-53.574463f, 56.22937f, 66.056274f), 957) { Fly = true, @@ -371106,13 +371118,13 @@ public static class AssemblyQuestLoader num4 = 1; List list347 = new List(num4); CollectionsMarshal.SetCount(list347, num4); - span5 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num3 = 0; - span5[num3] = 14685u; + span347[num3] = 14685u; obj247.KillEnemyDataIds = list347; reference271 = obj247; index2++; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span345[index2]; QuestStep obj248 = new QuestStep(EInteractionType.Combat, 2012927u, new Vector3(-246.05176f, 18.509094f, 128.58777f), 957) { Fly = true, @@ -371121,15 +371133,15 @@ public static class AssemblyQuestLoader num3 = 1; List list348 = new List(num3); CollectionsMarshal.SetCount(list348, num3); - span5 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num4 = 0; - span5[num4] = 14684u; + span348[num4] = 14684u; obj248.KillEnemyDataIds = list348; reference272 = obj248; obj245.Steps = list345; reference269 = obj245; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span343[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -371137,16 +371149,16 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042353u, new Vector3(-56.199036f, 35.964603f, 379.07983f), 957) + span349[num2] = new QuestStep(EInteractionType.Interact, 1042353u, new Vector3(-56.199036f, 35.964603f, 379.07983f), 957) { Fly = true }; obj249.Steps = list349; reference273 = obj249; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span343[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -371154,9 +371166,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span350[index2]; QuestStep obj251 = new QuestStep(EInteractionType.Interact, 1042353u, new Vector3(-56.199036f, 35.964603f, 379.07983f), 957) { Fly = true @@ -371164,9 +371176,9 @@ public static class AssemblyQuestLoader num4 = 1; List list351 = new List(num4); CollectionsMarshal.SetCount(list351, num4); - span4 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span4[num3] = new DialogueChoice + span351[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK005_04549_Q2_000_046"), @@ -371177,7 +371189,7 @@ public static class AssemblyQuestLoader obj250.Steps = list350; reference274 = obj250; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span343[num]; QuestSequence obj252 = new QuestSequence { Sequence = 4 @@ -371185,16 +371197,16 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042347u, new Vector3(178.7594f, 5.6198997f, 617.02905f), 957) + span352[num2] = new QuestStep(EInteractionType.Interact, 1042347u, new Vector3(178.7594f, 5.6198997f, 617.02905f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; obj252.Steps = list352; reference276 = obj252; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span343[num]; QuestSequence obj253 = new QuestSequence { Sequence = 5 @@ -371202,16 +371214,16 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042346u, new Vector3(175.21924f, 5.629661f, 614.12976f), 957) + span353[index2] = new QuestStep(EInteractionType.Interact, 1042346u, new Vector3(175.21924f, 5.629661f, 614.12976f), 957) { Fly = true }; obj253.Steps = list353; reference277 = obj253; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span343[num]; QuestSequence obj254 = new QuestSequence { Sequence = 6 @@ -371219,9 +371231,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012928u, new Vector3(185.62585f, 60.318848f, -605.98157f), 957) + span354[num2] = new QuestStep(EInteractionType.Interact, 2012928u, new Vector3(185.62585f, 60.318848f, -605.98157f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -371229,7 +371241,7 @@ public static class AssemblyQuestLoader obj254.Steps = list354; reference278 = obj254; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span343[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -371237,9 +371249,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span355[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj255.Steps = list355; reference279 = obj255; questRoot37.QuestSequence = list343; @@ -371298,9 +371310,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012929u, new Vector3(-73.74689f, 39.96338f, 321.58386f), 957); + span5[num2] = new QuestStep(EInteractionType.Interact, 2012929u, new Vector3(-73.74689f, 39.96338f, 321.58386f), 957); obj2.Steps = list5; reference3 = obj2; num++; @@ -371312,9 +371324,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj3.Steps = list6; reference4 = obj3; questRoot.QuestSequence = list2; @@ -371324,16 +371336,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -371341,13 +371353,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj4.Steps = list9; reference5 = obj4; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -371355,9 +371367,9 @@ public static class AssemblyQuestLoader num2 = 3; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1042363u, new Vector3(227.58826f, 4.933288f, 644.4037f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371365,23 +371377,23 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - Span span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list11; reference7 = obj6; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1042364u, new Vector3(198.93188f, 1.7699993f, 707.1183f), 957) { Fly = true @@ -371389,23 +371401,23 @@ public static class AssemblyQuestLoader num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list12; reference8 = obj7; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span10[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1042365u, new Vector3(177.66077f, 5.331657f, 651.27026f), 957) { Fly = true @@ -371413,25 +371425,25 @@ public static class AssemblyQuestLoader index3 = 6; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list13; reference9 = obj8; obj5.Steps = list10; reference6 = obj5; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -371439,9 +371451,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -371454,16 +371466,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -371471,13 +371483,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj10.Steps = list17; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -371485,16 +371497,16 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957) + span18[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957) { Fly = true }; obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -371502,9 +371514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042366u, new Vector3(185.56494f, 1.8742322f, 760.4332f), 957) + span19[index2] = new QuestStep(EInteractionType.Interact, 1042366u, new Vector3(185.56494f, 1.8742322f, 760.4332f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371512,7 +371524,7 @@ public static class AssemblyQuestLoader obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -371520,9 +371532,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -371535,16 +371547,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -371552,13 +371564,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -371566,9 +371578,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, 2012850u, new Vector3(-399.74066f, 58.91504f, -354.97064f), 957) { Fly = true, @@ -371577,17 +371589,17 @@ public static class AssemblyQuestLoader num3 = 2; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span6[index3] = 14674u; + span25[index3] = 14674u; index3++; - span6[index3] = 14675u; + span25[index3] = 14675u; obj16.KillEnemyDataIds = list25; reference17 = obj16; obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -371595,9 +371607,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371611,16 +371623,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot5.Author = list27; index = 5; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -371628,13 +371640,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj18.Steps = list29; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -371642,9 +371654,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) + span30[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -371652,7 +371664,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -371660,16 +371672,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) + span31[num2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) { Fly = true }; obj20.Steps = list31; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -371677,9 +371689,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) + span32[index2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) { SkipConditions = new SkipConditions { @@ -371690,19 +371702,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.76804f, 21.84539f, -466.46533f), 957) + span32[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.76804f, 21.84539f, -466.46533f), 957) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) + span32[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) { DisableNavmesh = true }; obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -371710,9 +371722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371726,16 +371738,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot6.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -371743,13 +371755,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj23.Steps = list36; reference24 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -371757,9 +371769,9 @@ public static class AssemblyQuestLoader index2 = 4; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span37[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1043108u, new Vector3(336.41565f, 0.9428888f, 624.10913f), 957) { SkipConditions = new SkipConditions @@ -371773,9 +371785,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK105_04555_Q1_000_000") @@ -371783,7 +371795,7 @@ public static class AssemblyQuestLoader obj25.DialogueChoices = list38; reference26 = obj25; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span37[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2012853u, new Vector3(392.66028f, 57.602783f, 630.64f), 957) { Fly = true @@ -371791,67 +371803,67 @@ public static class AssemblyQuestLoader num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list39; reference27 = obj26; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012854u, new Vector3(422.99524f, 62.91284f, 584.161f), 957); index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list40; reference28 = questStep2; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span37[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012852u, new Vector3(445.27344f, 68.46716f, 588.03687f), 957); num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list41; reference29 = questStep3; obj24.Steps = list37; reference25 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -371859,9 +371871,9 @@ public static class AssemblyQuestLoader num2 = 3; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span42[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1043107u, new Vector3(376.51636f, 55.220497f, 601.0985f), 957) { SkipConditions = new SkipConditions @@ -371875,9 +371887,9 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = new DialogueChoice + span43[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK105_04555_Q2_000_000") @@ -371885,7 +371897,7 @@ public static class AssemblyQuestLoader obj28.DialogueChoices = list43; reference31 = obj28; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(236.26051f, 2.3393192f, 644.57275f), 957) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(236.26051f, 2.3393192f, 644.57275f), 957) { SkipConditions = new SkipConditions { @@ -371896,7 +371908,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -371909,16 +371921,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot7.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -371926,13 +371938,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj29.Steps = list46; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -371940,9 +371952,9 @@ public static class AssemblyQuestLoader num2 = 3; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span47[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1042368u, new Vector3(-485.771f, 39.62969f, 114.213745f), 957) { Fly = true, @@ -371951,33 +371963,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list48 = new List>(num3); CollectionsMarshal.SetCount(list48, num3); - Span> span7 = CollectionsMarshal.AsSpan(list48); + Span> span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span7[index3] = null; + span48[index3] = null; index3++; - span7[index3] = null; + span48[index3] = null; index3++; - ref List reference35 = ref span7[index3]; + ref List reference35 = ref span48[index3]; int num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); int index4 = 0; - span5[index4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span49[index4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference35 = list49; index3++; - span7[index3] = null; + span48[index3] = null; index3++; - span7[index3] = null; + span48[index3] = null; index3++; - span7[index3] = null; + span48[index3] = null; obj31.RequiredQuestVariables = list48; index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span4[num3] = new DialogueChoice + span50[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK106_04556_Q1_000_000"), @@ -371986,7 +371998,7 @@ public static class AssemblyQuestLoader obj31.DialogueChoices = list50; reference34 = obj31; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span47[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1042369u, new Vector3(-561.2726f, 11.802609f, 128.95398f), 957) { Fly = true @@ -371994,33 +372006,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list51 = new List>(num3); CollectionsMarshal.SetCount(list51, num3); - span7 = CollectionsMarshal.AsSpan(list51); + Span> span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span7[index3] = null; + span51[index3] = null; index3++; - span7[index3] = null; + span51[index3] = null; index3++; - ref List reference37 = ref span7[index3]; + ref List reference37 = ref span51[index3]; index4 = 1; List list52 = new List(index4); CollectionsMarshal.SetCount(list52, index4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span52[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference37 = list52; index3++; - span7[index3] = null; + span51[index3] = null; index3++; - span7[index3] = null; + span51[index3] = null; index3++; - span7[index3] = null; + span51[index3] = null; obj32.RequiredQuestVariables = list51; index3 = 1; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span4[num3] = new DialogueChoice + span53[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK106_04556_Q2_000_000"), @@ -372029,38 +372041,38 @@ public static class AssemblyQuestLoader obj32.DialogueChoices = list53; reference36 = obj32; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span47[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1042370u, new Vector3(-506.37067f, 5.1961365f, 63.401123f), 957); num3 = 6; List> list54 = new List>(num3); CollectionsMarshal.SetCount(list54, num3); - span7 = CollectionsMarshal.AsSpan(list54); + Span> span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - ref List reference39 = ref span7[index3]; + ref List reference39 = ref span54[index3]; num4 = 1; List list55 = new List(num4); CollectionsMarshal.SetCount(list55, num4); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span55[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference39 = list55; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; questStep4.RequiredQuestVariables = list54; index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = new DialogueChoice + span56[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK106_04556_Q3_000_000"), @@ -372071,7 +372083,7 @@ public static class AssemblyQuestLoader obj30.Steps = list47; reference33 = obj30; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -372079,9 +372091,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -372094,16 +372106,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot8.Author = list58; index = 4; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span59[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -372111,13 +372123,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj34.Steps = list60; reference41 = obj34; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span59[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -372125,13 +372137,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); + span61[num2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); obj35.Steps = list61; reference42 = obj35; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -372139,9 +372151,9 @@ public static class AssemblyQuestLoader num2 = 6; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span62[index2]; QuestStep obj37 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.3157f, 3.1168795f, -241.61731f), 957) { Fly = true, @@ -372152,25 +372164,25 @@ public static class AssemblyQuestLoader num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list63; skipConditions.StepIf = skipStepConditions; obj37.SkipConditions = skipConditions; reference44 = obj37; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span62[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Action, 1042372u, new Vector3(441.062f, 3.5405273f, -238.78845f), 957) { StopDistance = 5f, @@ -372179,23 +372191,23 @@ public static class AssemblyQuestLoader index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list64; reference45 = obj38; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span62[index2]; QuestStep obj39 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.90213f, 3.1168797f, -226.82733f), 957) { Fly = true, @@ -372206,25 +372218,25 @@ public static class AssemblyQuestLoader num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list65; skipConditions2.StepIf = skipStepConditions2; obj39.SkipConditions = skipConditions2; reference46 = obj39; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span62[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Action, 1042371u, new Vector3(376.7605f, 3.3540652f, -225.33002f), 957) { StopDistance = 5f, @@ -372233,23 +372245,23 @@ public static class AssemblyQuestLoader index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list66; reference47 = obj40; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span62[index2]; QuestStep obj41 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.06558f, 13.027411f, -307.05457f), 957) { Fly = true, @@ -372260,25 +372272,25 @@ public static class AssemblyQuestLoader num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span67[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list67; skipConditions3.StepIf = skipStepConditions3; obj41.SkipConditions = skipConditions3; reference48 = obj41; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span62[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Action, 1042373u, new Vector3(406.1189f, 13.0274105f, -311.0857f), 957) { StopDistance = 5f, @@ -372287,25 +372299,25 @@ public static class AssemblyQuestLoader index3 = 6; List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list68; reference49 = obj42; obj36.Steps = list62; reference43 = obj36; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -372313,16 +372325,16 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.065f, 13.027411f, -306.9749f), 957) + span69[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.065f, 13.027411f, -306.9749f), 957) { StopDistance = 10000f, Mount = false, Comment = "Unmount from Quest Mount" }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span69[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -372336,16 +372348,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot9.Author = list70; index = 4; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span71[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -372353,13 +372365,13 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span72[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj44.Steps = list72; reference51 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span71[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -372367,9 +372379,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042376u, new Vector3(205.34058f, 63.981293f, -640.4059f), 957) + span73[num2] = new QuestStep(EInteractionType.Interact, 1042376u, new Vector3(205.34058f, 63.981293f, -640.4059f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -372382,7 +372394,7 @@ public static class AssemblyQuestLoader obj45.Steps = list73; reference52 = obj45; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span71[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -372390,13 +372402,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012908u, new Vector3(208.23987f, 65.62903f, -642.1149f), 957); + span74[index2] = new QuestStep(EInteractionType.Interact, 2012908u, new Vector3(208.23987f, 65.62903f, -642.1149f), 957); obj46.Steps = list74; reference53 = obj46; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span71[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -372404,9 +372416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -372420,16 +372432,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot10.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -372437,13 +372449,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj48.Steps = list78; reference55 = obj48; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span77[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -372451,9 +372463,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span79[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(-605.46277f, 2.1626635f, -336.87347f), 957) { StopDistance = 0.25f, @@ -372464,15 +372476,15 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span6 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span6[index3] = 14676u; + span80[index3] = 14676u; obj50.KillEnemyDataIds = list80; reference57 = obj50; obj49.Steps = list79; reference56 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -372480,16 +372492,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042378u, new Vector3(-605.46277f, 2.1626635f, -336.87347f), 957) + span81[index2] = new QuestStep(EInteractionType.Interact, 1042378u, new Vector3(-605.46277f, 2.1626635f, -336.87347f), 957) { StopDistance = 5f }; obj51.Steps = list81; reference58 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -372497,9 +372509,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -372513,16 +372525,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot11.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -372530,13 +372542,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj53.Steps = list85; reference60 = obj53; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -372544,14 +372556,14 @@ public static class AssemblyQuestLoader index2 = 5; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.4443f, 4.030203f, 520.76807f), 957) + span86[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.4443f, 4.030203f, 520.76807f), 957) { Fly = true }; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span86[num2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 2012880u, new Vector3(-669.4896f, -36.42328f, 522.6367f), 957) { DisableNavmesh = true, @@ -372560,32 +372572,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list87 = new List>(index3); CollectionsMarshal.SetCount(list87, index3); - span7 = CollectionsMarshal.AsSpan(list87); + Span> span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span7[num3] = null; + span87[num3] = null; num3++; - ref List reference63 = ref span7[num3]; + ref List reference63 = ref span87[num3]; index4 = 2; List list88 = new List(index4); CollectionsMarshal.SetCount(list88, index4); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span88[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span88[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference63 = list88; num3++; - span7[num3] = null; + span87[num3] = null; num3++; - span7[num3] = null; + span87[num3] = null; num3++; - span7[num3] = null; + span87[num3] = null; num3++; - span7[num3] = null; + span87[num3] = null; obj55.RequiredQuestVariables = list87; reference62 = obj55; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span86[num2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2012881u, new Vector3(-652.4605f, -31.784546f, 554.46704f), 957) { DisableNavmesh = true, @@ -372594,32 +372606,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list89 = new List>(num3); CollectionsMarshal.SetCount(list89, num3); - span7 = CollectionsMarshal.AsSpan(list89); + Span> span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span7[index3] = null; + span89[index3] = null; index3++; - ref List reference65 = ref span7[index3]; + ref List reference65 = ref span89[index3]; num4 = 2; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span90[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span90[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference65 = list90; index3++; - span7[index3] = null; + span89[index3] = null; index3++; - span7[index3] = null; + span89[index3] = null; index3++; - span7[index3] = null; + span89[index3] = null; index3++; - span7[index3] = null; + span89[index3] = null; obj56.RequiredQuestVariables = list89; reference64 = obj56; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span86[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 2012882u, new Vector3(-729.9458f, -38.864807f, 600.5187f), 957) { Fly = true @@ -372627,32 +372639,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list91 = new List>(index3); CollectionsMarshal.SetCount(list91, index3); - span7 = CollectionsMarshal.AsSpan(list91); + Span> span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span7[num3] = null; + span91[num3] = null; num3++; - ref List reference67 = ref span7[num3]; + ref List reference67 = ref span91[num3]; index4 = 2; List list92 = new List(index4); CollectionsMarshal.SetCount(list92, index4); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span92[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span92[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference67 = list92; num3++; - span7[num3] = null; + span91[num3] = null; num3++; - span7[num3] = null; + span91[num3] = null; num3++; - span7[num3] = null; + span91[num3] = null; num3++; - span7[num3] = null; + span91[num3] = null; obj57.RequiredQuestVariables = list91; reference66 = obj57; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span86[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 2012883u, new Vector3(-746.0593f, -38.92578f, 597.0397f), 957) { Fly = true @@ -372660,34 +372672,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list93 = new List>(num3); CollectionsMarshal.SetCount(list93, num3); - span7 = CollectionsMarshal.AsSpan(list93); + Span> span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span7[index3] = null; + span93[index3] = null; index3++; - ref List reference69 = ref span7[index3]; + ref List reference69 = ref span93[index3]; num4 = 2; List list94 = new List(num4); CollectionsMarshal.SetCount(list94, num4); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span94[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span94[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference69 = list94; index3++; - span7[index3] = null; + span93[index3] = null; index3++; - span7[index3] = null; + span93[index3] = null; index3++; - span7[index3] = null; + span93[index3] = null; index3++; - span7[index3] = null; + span93[index3] = null; obj58.RequiredQuestVariables = list93; reference68 = obj58; obj54.Steps = list86; reference61 = obj54; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -372695,9 +372707,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -372711,16 +372723,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot12.Author = list96; index = 3; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span97[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -372728,13 +372740,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj60.Steps = list98; reference71 = obj60; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -372742,9 +372754,9 @@ public static class AssemblyQuestLoader num2 = 3; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span99[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1042384u, new Vector3(562.7068f, 12.048153f, 157.85449f), 957) { Fly = true @@ -372752,32 +372764,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list100 = new List>(index3); CollectionsMarshal.SetCount(list100, index3); - span7 = CollectionsMarshal.AsSpan(list100); + Span> span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span7[num3] = null; + span100[num3] = null; num3++; - span7[num3] = null; + span100[num3] = null; num3++; - ref List reference74 = ref span7[num3]; + ref List reference74 = ref span100[num3]; index4 = 2; List list101 = new List(index4); CollectionsMarshal.SetCount(list101, index4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference74 = list101; num3++; - span7[num3] = null; + span100[num3] = null; num3++; - span7[num3] = null; + span100[num3] = null; num3++; - span7[num3] = null; + span100[num3] = null; obj62.RequiredQuestVariables = list100; reference73 = obj62; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span99[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 1042385u, new Vector3(614.43494f, 38.455334f, 193.77429f), 957) { Fly = true @@ -372785,32 +372797,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list102 = new List>(num3); CollectionsMarshal.SetCount(list102, num3); - span7 = CollectionsMarshal.AsSpan(list102); + Span> span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span7[index3] = null; + span102[index3] = null; index3++; - span7[index3] = null; + span102[index3] = null; index3++; - ref List reference76 = ref span7[index3]; + ref List reference76 = ref span102[index3]; num4 = 2; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span103[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference76 = list103; index3++; - span7[index3] = null; + span102[index3] = null; index3++; - span7[index3] = null; + span102[index3] = null; index3++; - span7[index3] = null; + span102[index3] = null; obj63.RequiredQuestVariables = list102; reference75 = obj63; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span99[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1042386u, new Vector3(607.35486f, 18.607574f, 212.14612f), 957) { Fly = true @@ -372818,34 +372830,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list104 = new List>(index3); CollectionsMarshal.SetCount(list104, index3); - span7 = CollectionsMarshal.AsSpan(list104); + Span> span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span7[num3] = null; + span104[num3] = null; num3++; - span7[num3] = null; + span104[num3] = null; num3++; - ref List reference78 = ref span7[num3]; + ref List reference78 = ref span104[num3]; index4 = 2; List list105 = new List(index4); CollectionsMarshal.SetCount(list105, index4); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference78 = list105; num3++; - span7[num3] = null; + span104[num3] = null; num3++; - span7[num3] = null; + span104[num3] = null; num3++; - span7[num3] = null; + span104[num3] = null; obj64.RequiredQuestVariables = list104; reference77 = obj64; obj61.Steps = list99; reference72 = obj61; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -372853,9 +372865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -372868,16 +372880,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot13.Author = list107; index = 3; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span108[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -372885,13 +372897,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj66.Steps = list109; reference80 = obj66; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -372899,9 +372911,9 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span110[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Interact, 1042390u, new Vector3(376.089f, 3.1168795f, -241.77924f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -372909,23 +372921,23 @@ public static class AssemblyQuestLoader num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj68.CompletionQuestVariablesFlags = list111; reference82 = obj68; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span110[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Interact, 1042389u, new Vector3(-416.31195f, 10.9610405f, 11.48999f), 957) { Fly = true, @@ -372934,25 +372946,25 @@ public static class AssemblyQuestLoader index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span5 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj69.CompletionQuestVariablesFlags = list112; reference83 = obj69; obj67.Steps = list110; reference81 = obj67; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -372960,9 +372972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -372975,16 +372987,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot14.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -372992,13 +373004,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj71.Steps = list116; reference85 = obj71; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -373006,9 +373018,9 @@ public static class AssemblyQuestLoader num2 = 3; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span117[index2]; QuestStep obj73 = new QuestStep(EInteractionType.UseItem, 2012884u, new Vector3(111.46704f, 5.935669f, -294.36182f), 957) { Fly = true, @@ -373018,30 +373030,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list118 = new List>(num3); CollectionsMarshal.SetCount(list118, num3); - span7 = CollectionsMarshal.AsSpan(list118); + Span> span118 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span7[index3] = null; + span118[index3] = null; index3++; - ref List reference88 = ref span7[index3]; + ref List reference88 = ref span118[index3]; num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span119[index4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference88 = list119; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; obj73.RequiredQuestVariables = list118; reference87 = obj73; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span117[index2]; QuestStep obj74 = new QuestStep(EInteractionType.UseItem, 2012885u, new Vector3(108.17114f, 8.224609f, -373.22046f), 957) { Fly = true, @@ -373050,30 +373062,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list120 = new List>(index3); CollectionsMarshal.SetCount(list120, index3); - span7 = CollectionsMarshal.AsSpan(list120); + Span> span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span7[num3] = null; + span120[num3] = null; num3++; - ref List reference90 = ref span7[num3]; + ref List reference90 = ref span120[num3]; index4 = 1; List list121 = new List(index4); CollectionsMarshal.SetCount(list121, index4); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span121[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); reference90 = list121; num3++; - span7[num3] = null; + span120[num3] = null; num3++; - span7[num3] = null; + span120[num3] = null; num3++; - span7[num3] = null; + span120[num3] = null; num3++; - span7[num3] = null; + span120[num3] = null; obj74.RequiredQuestVariables = list120; reference89 = obj74; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span117[index2]; QuestStep obj75 = new QuestStep(EInteractionType.UseItem, 2012886u, new Vector3(135.91211f, 6.4850464f, -327.5349f), 957) { Fly = true, @@ -373082,32 +373094,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list122 = new List>(num3); CollectionsMarshal.SetCount(list122, num3); - span7 = CollectionsMarshal.AsSpan(list122); + Span> span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span7[index3] = null; + span122[index3] = null; index3++; - ref List reference92 = ref span7[index3]; + ref List reference92 = ref span122[index3]; num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span123[index4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); reference92 = list123; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; obj75.RequiredQuestVariables = list122; reference91 = obj75; obj72.Steps = list117; reference86 = obj72; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -373115,95 +373127,95 @@ public static class AssemblyQuestLoader index2 = 3; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span124[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2012884u, new Vector3(111.46704f, 5.935669f, -294.36182f), 957); index3 = 6; List> list125 = new List>(index3); CollectionsMarshal.SetCount(list125, index3); - span7 = CollectionsMarshal.AsSpan(list125); + Span> span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - ref List reference95 = ref span7[num3]; + ref List reference95 = ref span125[num3]; index4 = 1; List list126 = new List(index4); CollectionsMarshal.SetCount(list126, index4); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); + span126[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); reference95 = list126; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; questStep5.RequiredQuestVariables = list125; reference94 = questStep5; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span124[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012885u, new Vector3(108.17114f, 8.224609f, -373.22046f), 957); num3 = 6; List> list127 = new List>(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span> span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span7[index3] = null; + span127[index3] = null; index3++; - span7[index3] = null; + span127[index3] = null; index3++; - ref List reference97 = ref span7[index3]; + ref List reference97 = ref span127[index3]; num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index4 = 0; - span5[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); reference97 = list128; index3++; - span7[index3] = null; + span127[index3] = null; index3++; - span7[index3] = null; + span127[index3] = null; index3++; - span7[index3] = null; + span127[index3] = null; questStep6.RequiredQuestVariables = list127; reference96 = questStep6; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span124[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012886u, new Vector3(135.91211f, 6.4850464f, -327.5349f), 957); index3 = 6; List> list129 = new List>(index3); CollectionsMarshal.SetCount(list129, index3); - span7 = CollectionsMarshal.AsSpan(list129); + Span> span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - ref List reference99 = ref span7[num3]; + ref List reference99 = ref span129[num3]; index4 = 1; List list130 = new List(index4); CollectionsMarshal.SetCount(list130, index4); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span130[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference99 = list130; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; questStep7.RequiredQuestVariables = list129; reference98 = questStep7; obj76.Steps = list124; reference93 = obj76; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span115[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -373211,9 +373223,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -373226,16 +373238,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot15.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -373243,13 +373255,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj78.Steps = list134; reference101 = obj78; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -373257,13 +373269,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); + span135[index2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); obj79.Steps = list135; reference102 = obj79; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -373271,9 +373283,9 @@ public static class AssemblyQuestLoader index2 = 6; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span136[num2]; QuestStep obj81 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(86.44138f, 38.836067f, 375.43958f), 957) { Fly = true, @@ -373284,25 +373296,25 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list137; skipConditions4.StepIf = skipStepConditions4; obj81.SkipConditions = skipConditions4; reference104 = obj81; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span136[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 2012887u, new Vector3(90.71484f, 38.70359f, 377.7981f), 957) { StopDistance = 5f, @@ -373311,23 +373323,23 @@ public static class AssemblyQuestLoader index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list138; reference105 = obj82; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span136[num2]; QuestStep obj83 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.42284f, 50.283375f, 165.20433f), 957) { Fly = true, @@ -373338,25 +373350,25 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span139[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list139; skipConditions5.StepIf = skipStepConditions5; obj83.SkipConditions = skipConditions5; reference106 = obj83; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span136[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Action, 2012888u, new Vector3(-74.2962f, 50.095337f, 160.41797f), 957) { StopDistance = 5f, @@ -373365,23 +373377,23 @@ public static class AssemblyQuestLoader index3 = 6; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span140[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list140; reference107 = obj84; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span136[num2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.75089f, 35.536575f, 98.20429f), 957) { Fly = true, @@ -373392,25 +373404,25 @@ public static class AssemblyQuestLoader num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span141[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list141; skipConditions6.StepIf = skipStepConditions6; obj85.SkipConditions = skipConditions6; reference108 = obj85; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span136[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Action, 2012889u, new Vector3(-197.9859f, 36.209595f, 94.102295f), 957) { StopDistance = 5f, @@ -373419,25 +373431,25 @@ public static class AssemblyQuestLoader index3 = 6; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list142; reference109 = obj86; obj80.Steps = list136; reference103 = obj80; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span133[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -373445,14 +373457,14 @@ public static class AssemblyQuestLoader num2 = 2; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.59158f, 39.9961f, 320.7581f), 957) + span143[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.59158f, 39.9961f, 320.7581f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Mount = false, Comment = "TODO Verify this properly unmounts" @@ -373466,16 +373478,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot16.Author = list144; index = 3; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span145[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -373483,13 +373495,13 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj88.Steps = list146; reference111 = obj88; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span145[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -373497,9 +373509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span147[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Combat, 2012855u, new Vector3(-255.23767f, 69.13855f, -527.8248f), 957) { Fly = true, @@ -373508,15 +373520,15 @@ public static class AssemblyQuestLoader num3 = 1; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = 14677u; + span148[index3] = 14677u; obj90.KillEnemyDataIds = list148; reference113 = obj90; obj89.Steps = list147; reference112 = obj89; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span145[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -373524,9 +373536,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -373540,16 +373552,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot17.Author = list150; index = 5; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -373557,13 +373569,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj92.Steps = list152; reference115 = obj92; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -373571,9 +373583,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042469u, new Vector3(-578.5153f, -0.01527307f, -36.514893f), 957) + span153[num2] = new QuestStep(EInteractionType.Interact, 1042469u, new Vector3(-578.5153f, -0.01527307f, -36.514893f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -373581,7 +373593,7 @@ public static class AssemblyQuestLoader obj93.Steps = list153; reference116 = obj93; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -373589,9 +373601,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) + span154[index2] = new QuestStep(EInteractionType.UseItem, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) { StopDistance = 4f, ItemId = 2003401u @@ -373599,7 +373611,7 @@ public static class AssemblyQuestLoader obj94.Steps = list154; reference117 = obj94; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span151[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -373607,16 +373619,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) + span155[num2] = new QuestStep(EInteractionType.Interact, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) { StopDistance = 4f }; obj95.Steps = list155; reference118 = obj95; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span151[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -373624,9 +373636,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -373639,16 +373651,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot18.Author = list157; index = 3; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span158[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -373656,13 +373668,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj97.Steps = list159; reference120 = obj97; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span158[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -373670,9 +373682,9 @@ public static class AssemblyQuestLoader num2 = 3; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span160[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 2012858u, new Vector3(280.78125f, 0.045776367f, 556.7252f), 957) { Fly = true @@ -373680,67 +373692,67 @@ public static class AssemblyQuestLoader index3 = 6; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list161; reference122 = obj99; index2++; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span160[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2012857u, new Vector3(303.36462f, 0.015197754f, 530.44934f), 957); num3 = 6; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index3 = 0; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span162[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list162; reference123 = questStep8; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span160[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2012856u, new Vector3(281.94092f, 0.015197754f, 510.64307f), 957); index3 = 6; List list163 = new List(index3); CollectionsMarshal.SetCount(list163, index3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span163[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list163; reference124 = questStep9; obj98.Steps = list160; reference121 = obj98; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span158[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -373748,9 +373760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -373763,16 +373775,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot19.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span166[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -373780,13 +373792,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj101.Steps = list167; reference126 = obj101; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -373794,13 +373806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012892u, new Vector3(-120.19531f, 41.000854f, 340.41345f), 957); + span168[num2] = new QuestStep(EInteractionType.Interact, 2012892u, new Vector3(-120.19531f, 41.000854f, 340.41345f), 957); obj102.Steps = list168; reference127 = obj102; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -373808,9 +373820,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042458u, new Vector3(416.5254f, 8.834262f, -344.38086f), 957) + span169[index2] = new QuestStep(EInteractionType.Interact, 1042458u, new Vector3(416.5254f, 8.834262f, -344.38086f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -373818,7 +373830,7 @@ public static class AssemblyQuestLoader obj103.Steps = list169; reference128 = obj103; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -373826,9 +373838,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -373842,16 +373854,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot20.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -373859,13 +373871,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj105.Steps = list173; reference130 = obj105; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -373873,9 +373885,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2012893u, new Vector3(267.32275f, 7.156433f, -476.34088f), 957) + span174[num2] = new QuestStep(EInteractionType.UseItem, 2012893u, new Vector3(267.32275f, 7.156433f, -476.34088f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, @@ -373884,7 +373896,7 @@ public static class AssemblyQuestLoader obj106.Steps = list174; reference131 = obj106; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -373892,9 +373904,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2012894u, new Vector3(257.09924f, 6.6071167f, -468.0705f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -373902,15 +373914,15 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span6[index3] = 14678u; + span176[index3] = 14678u; obj108.KillEnemyDataIds = list176; reference133 = obj108; obj107.Steps = list175; reference132 = obj107; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -373918,9 +373930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -373934,16 +373946,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot21.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span179[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -373951,13 +373963,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj110.Steps = list180; reference135 = obj110; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span179[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -373965,9 +373977,9 @@ public static class AssemblyQuestLoader index2 = 6; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span181[num2]; QuestStep obj112 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(263.92963f, 7.600955f, 289.10162f), 957) { Fly = true @@ -373977,25 +373989,25 @@ public static class AssemblyQuestLoader index3 = 6; List list182 = new List(index3); CollectionsMarshal.SetCount(list182, index3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list182; skipConditions7.StepIf = skipStepConditions7; obj112.SkipConditions = skipConditions7; reference137 = obj112; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span181[num2]; QuestStep obj113 = new QuestStep(EInteractionType.UseItem, 2012902u, new Vector3(264.88135f, 8.773865f, 287.98352f), 957) { ItemId = 2003405u @@ -374003,23 +374015,23 @@ public static class AssemblyQuestLoader num3 = 6; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span183[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list183; reference138 = obj113; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span181[num2]; QuestStep obj114 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(337.84723f, 6.94503f, 359.85526f), 957) { Fly = true @@ -374029,25 +374041,25 @@ public static class AssemblyQuestLoader index3 = 6; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span184[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list184; skipConditions8.StepIf = skipStepConditions8; obj114.SkipConditions = skipConditions8; reference139 = obj114; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span181[num2]; QuestStep obj115 = new QuestStep(EInteractionType.UseItem, 2012901u, new Vector3(340.07776f, 8.2855835f, 360.3723f), 957) { ItemId = 2003405u @@ -374055,23 +374067,23 @@ public static class AssemblyQuestLoader num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span185[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj115.CompletionQuestVariablesFlags = list185; reference140 = obj115; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span181[num2]; QuestStep obj116 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(254.98802f, 7.049597f, 373.44046f), 957) { Fly = true @@ -374081,25 +374093,25 @@ public static class AssemblyQuestLoader index3 = 6; List list186 = new List(index3); CollectionsMarshal.SetCount(list186, index3); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span186[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list186; skipConditions9.StepIf = skipStepConditions9; obj116.SkipConditions = skipConditions9; reference141 = obj116; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span181[num2]; QuestStep obj117 = new QuestStep(EInteractionType.UseItem, 2012900u, new Vector3(254.8103f, 8.377136f, 375.20398f), 957) { ItemId = 2003405u @@ -374107,25 +374119,25 @@ public static class AssemblyQuestLoader num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index3 = 0; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span187[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list187; reference142 = obj117; obj111.Steps = list181; reference136 = obj111; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span179[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -374133,9 +374145,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span188[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -374148,16 +374160,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "liza"; + span189[index] = "liza"; questRoot22.Author = list189; index = 4; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span190[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -374165,13 +374177,13 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span191[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj119.Steps = list191; reference144 = obj119; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span190[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -374179,15 +374191,15 @@ public static class AssemblyQuestLoader num2 = 2; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.61847f, 7.3659906f, 22.413525f), 957) + span192[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.61847f, 7.3659906f, 22.413525f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2012895u, new Vector3(461.8142f, 9.262146f, 24.2771f), 957) + span192[index2] = new QuestStep(EInteractionType.UseItem, 2012895u, new Vector3(461.8142f, 9.262146f, 24.2771f), 957) { StopDistance = 5f, ItemId = 2003407u, @@ -374196,7 +374208,7 @@ public static class AssemblyQuestLoader obj120.Steps = list192; reference145 = obj120; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span190[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -374204,13 +374216,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012897u, new Vector3(458.39624f, 7.4005737f, 23.788818f), 957); + span193[num2] = new QuestStep(EInteractionType.Interact, 2012897u, new Vector3(458.39624f, 7.4005737f, 23.788818f), 957); obj121.Steps = list193; reference146 = obj121; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span190[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -374218,9 +374230,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -374234,16 +374246,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "liza"; + span195[index] = "liza"; questRoot23.Author = list195; index = 3; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span196[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -374251,13 +374263,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span197[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj123.Steps = list197; reference148 = obj123; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span196[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -374265,9 +374277,9 @@ public static class AssemblyQuestLoader num2 = 2; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span198[index2]; QuestStep obj125 = new QuestStep(EInteractionType.Combat, 2012903u, new Vector3(37.03357f, 22.507019f, -8.133057f), 957) { Fly = true, @@ -374276,30 +374288,30 @@ public static class AssemblyQuestLoader index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span6 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span6[num3] = 14679u; + span199[num3] = 14679u; obj125.KillEnemyDataIds = list199; num3 = 6; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span5 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span200[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list200; reference150 = obj125; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span198[index2]; QuestStep obj126 = new QuestStep(EInteractionType.Combat, 2012904u, new Vector3(116.68567f, 22.262878f, -71.000244f), 957) { Fly = true, @@ -374308,32 +374320,32 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span6 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span6[num3] = 14679u; + span201[num3] = 14679u; obj126.KillEnemyDataIds = list201; num3 = 6; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span202[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list202; reference151 = obj126; obj124.Steps = list198; reference149 = obj124; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span196[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -374341,9 +374353,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span203[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -374356,16 +374368,16 @@ public static class AssemblyQuestLoader num = 1; List list204 = new List(num); CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "liza"; + span204[index] = "liza"; questRoot24.Author = list204; index = 3; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span205[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -374373,13 +374385,13 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span206[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj128.Steps = list206; reference153 = obj128; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span205[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -374387,9 +374399,9 @@ public static class AssemblyQuestLoader index2 = 4; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span207[num2]; QuestStep obj130 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.680695f, 38.981216f, 249.31558f), 957) { Fly = true @@ -374399,25 +374411,25 @@ public static class AssemblyQuestLoader index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list208; skipConditions10.StepIf = skipStepConditions10; obj130.SkipConditions = skipConditions10; reference155 = obj130; num2++; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span207[num2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 2012907u, new Vector3(95.140015f, -29.404175f, 183.94751f), 957) { DisableNavmesh = true @@ -374425,23 +374437,23 @@ public static class AssemblyQuestLoader num3 = 6; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj131.CompletionQuestVariablesFlags = list209; reference156 = obj131; num2++; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span207[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 2012906u, new Vector3(74.84546f, -35.41626f, 212.05457f), 957) { Fly = true @@ -374449,23 +374461,23 @@ public static class AssemblyQuestLoader index3 = 6; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span210[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj132.CompletionQuestVariablesFlags = list210; reference157 = obj132; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span207[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2012905u, new Vector3(132.7992f, -25.558899f, 206.74438f), 957) { Fly = true @@ -374473,25 +374485,25 @@ public static class AssemblyQuestLoader num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list211; reference158 = obj133; obj129.Steps = list207; reference154 = obj129; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span205[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -374499,16 +374511,16 @@ public static class AssemblyQuestLoader num2 = 2; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.10968f, 5.2216215f, 201.52365f), 957) + span212[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.10968f, 5.2216215f, 201.52365f), 957) { DisableNavmesh = true, Mount = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span212[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -374521,16 +374533,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot25.Author = list213; index = 3; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span214[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -374538,13 +374550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span215[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj135.Steps = list215; reference160 = obj135; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span214[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -374552,9 +374564,9 @@ public static class AssemblyQuestLoader num2 = 4; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span216[index2]; QuestStep obj137 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.12948f, 89.78411f, -666.6682f), 957) { Fly = true, @@ -374570,25 +374582,25 @@ public static class AssemblyQuestLoader index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list217; skipConditions11.StepIf = skipStepConditions11; obj137.SkipConditions = skipConditions11; reference162 = obj137; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span216[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Emote, 1042462u, new Vector3(-73.86902f, 89.90596f, -666.0411f), 957) { StopDistance = 7f, @@ -374597,23 +374609,23 @@ public static class AssemblyQuestLoader num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span218[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list218; reference163 = obj138; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span216[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Emote, 1042461u, new Vector3(-85.160645f, 100.062004f, -715.3277f), 957) { Fly = true, @@ -374622,23 +374634,23 @@ public static class AssemblyQuestLoader index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list219; reference164 = obj139; index2++; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span216[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Emote, 1042460u, new Vector3(-143.66376f, 95.4186f, -702.4491f), 957) { Fly = true, @@ -374647,25 +374659,25 @@ public static class AssemblyQuestLoader num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj140.CompletionQuestVariablesFlags = list220; reference165 = obj140; obj136.Steps = list216; reference161 = obj136; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span214[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -374673,9 +374685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -374689,16 +374701,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot26.Author = list222; index = 5; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span223[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -374706,13 +374718,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj142.Steps = list224; reference167 = obj142; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span223[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -374720,9 +374732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042466u, new Vector3(-525.2003f, 6.158311f, -574.5785f), 957) + span225[num2] = new QuestStep(EInteractionType.Interact, 1042466u, new Vector3(-525.2003f, 6.158311f, -574.5785f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -374730,7 +374742,7 @@ public static class AssemblyQuestLoader obj143.Steps = list225; reference168 = obj143; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span223[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -374738,13 +374750,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012977u, new Vector3(-526.66516f, 6.1188354f, -579.52246f), 957); + span226[index2] = new QuestStep(EInteractionType.Interact, 2012977u, new Vector3(-526.66516f, 6.1188354f, -579.52246f), 957); obj144.Steps = list226; reference169 = obj144; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -374752,13 +374764,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042467u, new Vector3(-582.5437f, 9.775031f, -553.64307f), 957); + span227[num2] = new QuestStep(EInteractionType.Interact, 1042467u, new Vector3(-582.5437f, 9.775031f, -553.64307f), 957); obj145.Steps = list227; reference170 = obj145; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -374766,9 +374778,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -374782,16 +374794,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot27.Author = list229; index = 5; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span230[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -374799,13 +374811,13 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj147.Steps = list231; reference172 = obj147; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span230[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -374813,9 +374825,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) + span232[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -374823,7 +374835,7 @@ public static class AssemblyQuestLoader obj148.Steps = list232; reference173 = obj148; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span230[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -374831,74 +374843,74 @@ public static class AssemblyQuestLoader index2 = 3; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span233[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012910u, new Vector3(-790.15796f, -0.25946045f, -110.09387f), 957); index3 = 6; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span234[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list234; reference175 = questStep10; num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span233[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2012911u, new Vector3(-843.0457f, -0.22894287f, -71.03082f), 957); num3 = 6; List list235 = new List(num3); CollectionsMarshal.SetCount(list235, num3); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index3 = 0; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span235[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list235; reference176 = questStep11; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span233[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2012909u, new Vector3(-856.4126f, -0.25946045f, -159.83832f), 957); index3 = 6; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span5 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span236[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list236; reference177 = questStep12; obj149.Steps = list233; reference174 = obj149; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span230[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -374906,16 +374918,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) + span237[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) { Fly = true }; obj150.Steps = list237; reference178 = obj150; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span230[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -374923,9 +374935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -374938,16 +374950,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot28.Author = list239; index = 5; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -374955,13 +374967,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj152.Steps = list241; reference180 = obj152; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span240[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -374969,9 +374981,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) + span242[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -374979,7 +374991,7 @@ public static class AssemblyQuestLoader obj153.Steps = list242; reference181 = obj153; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -374987,9 +374999,9 @@ public static class AssemblyQuestLoader num2 = 3; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span243[index2]; QuestStep obj155 = new QuestStep(EInteractionType.Say, 1042472u, new Vector3(352.5597f, 20.552443f, 6.362976f), 957) { Fly = true, @@ -375001,33 +375013,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list244 = new List>(num3); CollectionsMarshal.SetCount(list244, num3); - span7 = CollectionsMarshal.AsSpan(list244); + Span> span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span7[index3] = null; + span244[index3] = null; index3++; - ref List reference184 = ref span7[index3]; + ref List reference184 = ref span244[index3]; num4 = 1; List list245 = new List(num4); CollectionsMarshal.SetCount(list245, num4); - span5 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index4 = 0; - span5[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span245[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); reference184 = list245; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; obj155.RequiredQuestVariables = list244; index3 = 1; List list246 = new List(index3); CollectionsMarshal.SetCount(list246, index3); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span4[num3] = new DialogueChoice + span246[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK127_04577_Q1_000_000"), @@ -375036,7 +375048,7 @@ public static class AssemblyQuestLoader obj155.DialogueChoices = list246; reference183 = obj155; index2++; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span243[index2]; QuestStep obj156 = new QuestStep(EInteractionType.Say, 1042387u, new Vector3(398.94702f, 6.591665f, 50.492065f), 957) { Fly = true, @@ -375048,33 +375060,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list247 = new List>(num3); CollectionsMarshal.SetCount(list247, num3); - span7 = CollectionsMarshal.AsSpan(list247); + Span> span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span7[index3] = null; + span247[index3] = null; index3++; - ref List reference186 = ref span7[index3]; + ref List reference186 = ref span247[index3]; index4 = 1; List list248 = new List(index4); CollectionsMarshal.SetCount(list248, index4); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span248[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference186 = list248; index3++; - span7[index3] = null; + span247[index3] = null; index3++; - span7[index3] = null; + span247[index3] = null; index3++; - span7[index3] = null; + span247[index3] = null; index3++; - span7[index3] = null; + span247[index3] = null; obj156.RequiredQuestVariables = list247; index3 = 1; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span4 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span4[num3] = new DialogueChoice + span249[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK127_04577_Q2_000_000"), @@ -375083,7 +375095,7 @@ public static class AssemblyQuestLoader obj156.DialogueChoices = list249; reference185 = obj156; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span243[index2]; QuestStep obj157 = new QuestStep(EInteractionType.Say, 1042388u, new Vector3(408.95703f, 7.8583245f, 5.0201416f), 957) { Fly = true, @@ -375095,33 +375107,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list250 = new List>(num3); CollectionsMarshal.SetCount(list250, num3); - span7 = CollectionsMarshal.AsSpan(list250); + Span> span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span7[index3] = null; + span250[index3] = null; index3++; - ref List reference188 = ref span7[index3]; + ref List reference188 = ref span250[index3]; num4 = 1; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span251[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference188 = list251; index3++; - span7[index3] = null; + span250[index3] = null; index3++; - span7[index3] = null; + span250[index3] = null; index3++; - span7[index3] = null; + span250[index3] = null; index3++; - span7[index3] = null; + span250[index3] = null; obj157.RequiredQuestVariables = list250; index3 = 1; List list252 = new List(index3); CollectionsMarshal.SetCount(list252, index3); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span4[num3] = new DialogueChoice + span252[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK127_04577_Q3_000_000"), @@ -375132,7 +375144,7 @@ public static class AssemblyQuestLoader obj154.Steps = list243; reference182 = obj154; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span240[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -375140,16 +375152,16 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) + span253[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) { Fly = true }; obj158.Steps = list253; reference189 = obj158; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span240[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -375157,9 +375169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span254[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -375173,16 +375185,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "liza"; + span255[index] = "liza"; questRoot29.Author = list255; index = 3; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span256[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -375190,13 +375202,13 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span257[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj160.Steps = list257; reference191 = obj160; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span256[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -375204,9 +375216,9 @@ public static class AssemblyQuestLoader num2 = 3; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span258[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Combat, 2012915u, new Vector3(-383.505f, 1.0527954f, 362.99683f), 957) { Fly = true, @@ -375215,30 +375227,30 @@ public static class AssemblyQuestLoader num3 = 1; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span6[index3] = 14680u; + span259[index3] = 14680u; obj162.KillEnemyDataIds = list259; index3 = 6; List list260 = new List(index3); CollectionsMarshal.SetCount(list260, index3); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span260[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list260; reference193 = obj162; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span258[index2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 2012914u, new Vector3(-399.83215f, 1.6326294f, 291.73718f), 957) { Fly = true @@ -375246,23 +375258,23 @@ public static class AssemblyQuestLoader num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span261[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj163.CompletionQuestVariablesFlags = list261; reference194 = obj163; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span258[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, 2012913u, new Vector3(-444.0528f, 0.38146973f, 249.53076f), 957) { Fly = true, @@ -375271,32 +375283,32 @@ public static class AssemblyQuestLoader index3 = 1; List list262 = new List(index3); CollectionsMarshal.SetCount(list262, index3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span6[num3] = 14680u; + span262[num3] = 14680u; obj164.KillEnemyDataIds = list262; num3 = 6; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span5 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span263[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj164.CompletionQuestVariablesFlags = list263; reference195 = obj164; obj161.Steps = list258; reference192 = obj161; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span256[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -375304,9 +375316,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -375319,16 +375331,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span265[index] = "liza"; questRoot30.Author = list265; index = 4; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span266[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -375336,9 +375348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span267[index2]; QuestStep obj167 = new QuestStep(EInteractionType.AcceptQuest, 1039543u, new Vector3(-173.66296f, 4.0499997f, -91.38635f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -375358,9 +375370,9 @@ public static class AssemblyQuestLoader index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span4[num3] = new DialogueChoice + span268[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBZ001_04579_Q1_000_000"), @@ -375371,7 +375383,7 @@ public static class AssemblyQuestLoader obj166.Steps = list267; reference197 = obj166; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span266[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -375379,16 +375391,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042736u, new Vector3(-396.17004f, 22.142666f, 463.00452f), 958) + span269[num2] = new QuestStep(EInteractionType.Interact, 1042736u, new Vector3(-396.17004f, 22.142666f, 463.00452f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj168.Steps = list269; reference199 = obj168; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span266[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -375396,13 +375408,13 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042731u, new Vector3(-416.64764f, 21.708784f, 409.90308f), 958); + span270[index2] = new QuestStep(EInteractionType.Interact, 1042731u, new Vector3(-416.64764f, 21.708784f, 409.90308f), 958); obj169.Steps = list270; reference200 = obj169; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span266[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -375410,9 +375422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958) { NextQuestId = new QuestId(4580) }; @@ -375425,16 +375437,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot31.Author = list272; index = 7; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span273[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -375442,13 +375454,13 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958); + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958); obj171.Steps = list274; reference202 = obj171; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span273[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -375456,16 +375468,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042737u, new Vector3(453.57434f, 11.500888f, 176.28735f), 958) + span275[num2] = new QuestStep(EInteractionType.Interact, 1042737u, new Vector3(453.57434f, 11.500888f, 176.28735f), 958) { Fly = true }; obj172.Steps = list275; reference203 = obj172; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span273[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -375473,9 +375485,9 @@ public static class AssemblyQuestLoader num2 = 3; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span276[index2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 1042740u, new Vector3(580.5293f, 32.31866f, 143.05322f), 958) { Fly = true @@ -375483,67 +375495,67 @@ public static class AssemblyQuestLoader num3 = 6; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span277[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list277; reference205 = obj174; index2++; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span276[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1042739u, new Vector3(586.694f, 32.318665f, 140.7644f), 958); index3 = 6; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span278[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list278; reference206 = questStep13; index2++; - ref QuestStep reference207 = ref span3[index2]; + ref QuestStep reference207 = ref span276[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1042741u, new Vector3(578.20996f, 38.372063f, 215.89978f), 958); num3 = 6; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span5 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span279[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list279; reference207 = questStep14; obj173.Steps = list276; reference204 = obj173; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span273[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -375551,16 +375563,16 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042738u, new Vector3(574.21216f, 38.372063f, 211.99353f), 958) + span280[num2] = new QuestStep(EInteractionType.Interact, 1042738u, new Vector3(574.21216f, 38.372063f, 211.99353f), 958) { StopDistance = 5f }; obj175.Steps = list280; reference208 = obj175; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span273[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -375568,13 +375580,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042744u, new Vector3(578.912f, 32.318665f, 140.7644f), 958); + span281[index2] = new QuestStep(EInteractionType.Interact, 1042744u, new Vector3(578.912f, 32.318665f, 140.7644f), 958); obj176.Steps = list281; reference209 = obj176; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span273[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -375582,9 +375594,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span282[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Combat, null, new Vector3(439.23065f, 3.0308545f, 65.572105f), 958) { StopDistance = 0.5f, @@ -375594,15 +375606,15 @@ public static class AssemblyQuestLoader index3 = 1; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span6 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span6[num3] = 14686u; + span283[num3] = 14686u; obj178.KillEnemyDataIds = list283; reference211 = obj178; obj177.Steps = list282; reference210 = obj177; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span273[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -375610,14 +375622,14 @@ public static class AssemblyQuestLoader num2 = 2; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(576.40137f, 38.372063f, 213.64067f), 958) + span284[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(576.40137f, 38.372063f, 213.64067f), 958) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958) + span284[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958) { StopDistance = 5f, NextQuestId = new QuestId(4581) @@ -375631,16 +375643,16 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "liza"; + span285[index] = "liza"; questRoot32.Author = list285; index = 8; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span286[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -375648,13 +375660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958); + span287[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958); obj180.Steps = list287; reference213 = obj180; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span286[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -375662,16 +375674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042751u, new Vector3(-344.22827f, 23.742596f, 421.68298f), 958) + span288[index2] = new QuestStep(EInteractionType.Interact, 1042751u, new Vector3(-344.22827f, 23.742596f, 421.68298f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj181.Steps = list288; reference214 = obj181; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span286[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -375679,16 +375691,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042753u, new Vector3(76.645996f, 10.49723f, -75.51697f), 958) + span289[num2] = new QuestStep(EInteractionType.Interact, 1042753u, new Vector3(76.645996f, 10.49723f, -75.51697f), 958) { Fly = true }; obj182.Steps = list289; reference215 = obj182; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span286[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -375696,13 +375708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042752u, new Vector3(75.21167f, 10.494146f, -75.05914f), 958); + span290[index2] = new QuestStep(EInteractionType.Interact, 1042752u, new Vector3(75.21167f, 10.494146f, -75.05914f), 958); obj183.Steps = list290; reference216 = obj183; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -375710,16 +375722,16 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012954u, new Vector3(79.9115f, 10.482849f, -220.35559f), 958) + span291[num2] = new QuestStep(EInteractionType.Interact, 2012954u, new Vector3(79.9115f, 10.482849f, -220.35559f), 958) { Fly = true }; obj184.Steps = list291; reference217 = obj184; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span286[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -375727,16 +375739,16 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012955u, new Vector3(62.394165f, 10.452393f, -316.64f), 958) + span292[index2] = new QuestStep(EInteractionType.Interact, 2012955u, new Vector3(62.394165f, 10.452393f, -316.64f), 958) { Fly = true }; obj185.Steps = list292; reference218 = obj185; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span286[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -375744,9 +375756,9 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span293[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Combat, null, new Vector3(-31.511757f, 23.164677f, -415.98322f), 958) { StopDistance = 0.5f, @@ -375756,17 +375768,17 @@ public static class AssemblyQuestLoader num3 = 2; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span6 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span6[index3] = 14687u; + span294[index3] = 14687u; index3++; - span6[index3] = 14688u; + span294[index3] = 14688u; obj187.KillEnemyDataIds = list294; reference220 = obj187; obj186.Steps = list293; reference219 = obj186; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span286[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -375774,9 +375786,9 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042759u, new Vector3(-28.427612f, 23.164675f, -414.0536f), 958) + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042759u, new Vector3(-28.427612f, 23.164675f, -414.0536f), 958) { NextQuestId = new QuestId(4582) }; @@ -375789,16 +375801,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot33.Author = list296; index = 6; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span297[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -375806,16 +375818,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042765u, new Vector3(-29.404175f, 23.164677f, -414.87756f), 958) + span298[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042765u, new Vector3(-29.404175f, 23.164677f, -414.87756f), 958) { StopDistance = 5f }; obj189.Steps = list298; reference222 = obj189; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span297[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -375823,16 +375835,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042766u, new Vector3(-416.25085f, 21.684832f, 408.1941f), 958) + span299[index2] = new QuestStep(EInteractionType.Interact, 1042766u, new Vector3(-416.25085f, 21.684832f, 408.1941f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj190.Steps = list299; reference223 = obj190; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span297[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -375840,9 +375852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span300[num2]; QuestStep obj192 = new QuestStep(EInteractionType.SinglePlayerDuty, 1042769u, new Vector3(-336.99554f, 10.799999f, -602.1057f), 958) { Fly = true @@ -375851,23 +375863,23 @@ public static class AssemblyQuestLoader index3 = 2; List list301 = new List(index3); CollectionsMarshal.SetCount(list301, index3); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span[num3] = "(phase 1) AI doesn't move automatically"; + span301[num3] = "(phase 1) AI doesn't move automatically"; num3++; - span[num3] = "(phase 2) AI doesn't target enemy"; + span301[num3] = "(phase 2) AI doesn't target enemy"; singlePlayerDutyOptions.Notes = list301; obj192.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference225 = obj192; obj191.Steps = list300; reference224 = obj191; num++; - span2[num] = new QuestSequence + span297[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span297[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -375875,16 +375887,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042770u, new Vector3(-415.21326f, 21.765957f, 409.99463f), 958) + span302[index2] = new QuestStep(EInteractionType.Interact, 1042770u, new Vector3(-415.21326f, 21.765957f, 409.99463f), 958) { StopDistance = 5f }; obj193.Steps = list302; reference226 = obj193; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span297[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -375892,9 +375904,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039543u, new Vector3(-173.66296f, 4.0499997f, -91.38635f), 963) + span303[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039543u, new Vector3(-173.66296f, 4.0499997f, -91.38635f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -375912,16 +375924,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "pot0to"; + span304[index] = "pot0to"; questRoot34.Author = list304; index = 6; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span305[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -375929,9 +375941,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -375945,7 +375957,7 @@ public static class AssemblyQuestLoader obj195.Steps = list306; reference228 = obj195; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span305[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -375953,9 +375965,9 @@ public static class AssemblyQuestLoader index2 = 7; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-265.16965f, 8.184065f, 183.24426f), 129) + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-265.16965f, 8.184065f, 183.24426f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -375965,24 +375977,24 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-280.7175f, 10.35225f, 197.09795f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-280.7175f, 10.35225f, 197.09795f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-279.7466f, 11.3272505f, 188.46881f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-279.7466f, 11.3272505f, 188.46881f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.0631f, 11.852187f, 188.60892f), 129) + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.0631f, 11.852187f, 188.60892f), 129) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-266.19342f, 11.852209f, 190.92015f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-266.19342f, 11.852209f, 190.92015f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-278.93945f, 14.847251f, 194.7018f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-278.93945f, 14.847251f, 194.7018f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); + span307[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); obj196.Steps = list307; reference229 = obj196; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span305[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -375990,16 +376002,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span308[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj197.Steps = list308; reference230 = obj197; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span305[num]; QuestSequence obj198 = new QuestSequence { Sequence = 3 @@ -376007,13 +376019,13 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012878u, new Vector3(129.65588f, -13.565308f, 156.35913f), 132); + span309[num2] = new QuestStep(EInteractionType.Interact, 2012878u, new Vector3(129.65588f, -13.565308f, 156.35913f), 132); obj198.Steps = list309; reference231 = obj198; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span305[num]; QuestSequence obj199 = new QuestSequence { Sequence = 4 @@ -376021,9 +376033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042600u, new Vector3(-20.431885f, 14.000006f, 5.2948f), 131) + span310[index2] = new QuestStep(EInteractionType.Interact, 1042600u, new Vector3(-20.431885f, 14.000006f, 5.2948f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -376035,7 +376047,7 @@ public static class AssemblyQuestLoader obj199.Steps = list310; reference232 = obj199; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span305[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -376043,9 +376055,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4650) @@ -376059,16 +376071,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot35.Author = list312; index = 8; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span313[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -376076,13 +376088,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042796u, new Vector3(-12.100403f, -16.147f, 153.76514f), 962); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042796u, new Vector3(-12.100403f, -16.147f, 153.76514f), 962); obj201.Steps = list314; reference234 = obj201; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span313[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -376090,9 +376102,9 @@ public static class AssemblyQuestLoader index2 = 3; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span315[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -376105,16 +376117,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span315[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042797u, new Vector3(-393.20978f, -220.20282f, 283.16162f), 956); + span315[num2] = new QuestStep(EInteractionType.Interact, 1042797u, new Vector3(-393.20978f, -220.20282f, 283.16162f), 956); obj202.Steps = list315; reference235 = obj202; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span313[num]; QuestSequence obj203 = new QuestSequence { Sequence = 2 @@ -376122,16 +376134,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference237 = ref span3[index2]; + ref QuestStep reference237 = ref span316[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1042799u, new Vector3(-395.37653f, -220.20282f, 285.66406f), 956); num3 = 1; List list317 = new List(num3); CollectionsMarshal.SetCount(list317, num3); - span4 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index3 = 0; - span4[index3] = new DialogueChoice + span317[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDR601_04586_Q2_000_107") @@ -376141,7 +376153,7 @@ public static class AssemblyQuestLoader obj203.Steps = list316; reference236 = obj203; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span313[num]; QuestSequence obj204 = new QuestSequence { Sequence = 3 @@ -376149,13 +376161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042803u, new Vector3(43.289795f, -1.4816303E-06f, -55.680176f), 963); + span318[num2] = new QuestStep(EInteractionType.Interact, 1042803u, new Vector3(43.289795f, -1.4816303E-06f, -55.680176f), 963); obj204.Steps = list318; reference238 = obj204; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span313[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -376163,9 +376175,9 @@ public static class AssemblyQuestLoader num2 = 3; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span319[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1042887u, new Vector3(108.72046f, 26.999989f, 14.90802f), 963) { AethernetShortcut = new AethernetShortcut @@ -376177,67 +376189,67 @@ public static class AssemblyQuestLoader index3 = 6; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span320[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj206.CompletionQuestVariablesFlags = list320; reference240 = obj206; index2++; - ref QuestStep reference241 = ref span3[index2]; + ref QuestStep reference241 = ref span319[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1039539u, new Vector3(87.662964f, 27.06f, 28.030762f), 963); num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span5 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list321; reference241 = questStep16; index2++; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span319[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1042804u, new Vector3(87.35791f, 26.99999f, 56.687256f), 963); index3 = 6; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span322[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list322; reference242 = questStep17; obj205.Steps = list319; reference239 = obj205; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span313[num]; QuestSequence obj207 = new QuestSequence { Sequence = 5 @@ -376245,9 +376257,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span323[num2]; QuestStep obj208 = new QuestStep(EInteractionType.Interact, 1042803u, new Vector3(116.01684f, 26.99999f, 45.689087f), 963) { StopDistance = 0.25f @@ -376255,9 +376267,9 @@ public static class AssemblyQuestLoader num3 = 1; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span4 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span4[index3] = new DialogueChoice + span324[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR601_04586_Q5_000_225"), @@ -376268,7 +376280,7 @@ public static class AssemblyQuestLoader obj207.Steps = list323; reference243 = obj207; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span313[num]; QuestSequence obj209 = new QuestSequence { Sequence = 6 @@ -376276,9 +376288,9 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039541u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) + span325[index2] = new QuestStep(EInteractionType.Interact, 1039541u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) { AethernetShortcut = new AethernetShortcut { @@ -376289,7 +376301,7 @@ public static class AssemblyQuestLoader obj209.Steps = list325; reference245 = obj209; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span313[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -376297,9 +376309,9 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042805u, new Vector3(-57.480774f, 14f, 106.82837f), 963) + span326[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042805u, new Vector3(-57.480774f, 14f, 106.82837f), 963) { StopDistance = 4f, NextQuestId = new QuestId(4587) @@ -376313,16 +376325,16 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "liza"; + span327[index] = "liza"; questRoot36.Author = list327; index = 12; List list328 = new List(index); CollectionsMarshal.SetCount(list328, index); - span2 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span328[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -376330,16 +376342,16 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042807u, new Vector3(-59.06775f, 13.999993f, 114.67151f), 963) + span329[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042807u, new Vector3(-59.06775f, 13.999993f, 114.67151f), 963) { StopDistance = 6f }; obj211.Steps = list329; reference247 = obj211; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span328[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -376347,13 +376359,13 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-378.43903f, 22f, 494.9873f), 958); + span330[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-378.43903f, 22f, 494.9873f), 958); obj212.Steps = list330; reference248 = obj212; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span328[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -376361,58 +376373,58 @@ public static class AssemblyQuestLoader num2 = 3; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span331[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1042811u, new Vector3(-323.23187f, 22f, 500.35852f), 958); index3 = 6; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span5 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span332[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list332; reference250 = questStep18; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.7818f, 25.227219f, 423.6428f), 958) + span331[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.7818f, 25.227219f, 423.6428f), 958) { Fly = true }; index2++; - ref QuestStep reference251 = ref span3[index2]; + ref QuestStep reference251 = ref span331[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1042810u, new Vector3(-276.41718f, 25.227219f, 425.4673f), 958); num3 = 6; List list333 = new List(num3); CollectionsMarshal.SetCount(list333, num3); - span5 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index3 = 0; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list333; reference251 = questStep19; obj213.Steps = list331; reference249 = obj213; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span328[num]; QuestSequence obj214 = new QuestSequence { Sequence = 3 @@ -376420,16 +376432,16 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-331.9679f, 22.585815f, 430.56573f), 958) + span334[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-331.9679f, 22.585815f, 430.56573f), 958) { Fly = true }; obj214.Steps = list334; reference252 = obj214; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span328[num]; QuestSequence obj215 = new QuestSequence { Sequence = 4 @@ -376437,13 +376449,13 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042829u, new Vector3(-330.86145f, 22.310896f, 431.4182f), 958); + span335[index2] = new QuestStep(EInteractionType.Interact, 1042829u, new Vector3(-330.86145f, 22.310896f, 431.4182f), 958); obj215.Steps = list335; reference253 = obj215; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span328[num]; QuestSequence obj216 = new QuestSequence { Sequence = 5 @@ -376451,16 +376463,16 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042813u, new Vector3(591.30237f, 34.877754f, 191.30237f), 958) + span336[num2] = new QuestStep(EInteractionType.Interact, 1042813u, new Vector3(591.30237f, 34.877754f, 191.30237f), 958) { Fly = true }; obj216.Steps = list336; reference254 = obj216; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span328[num]; QuestSequence obj217 = new QuestSequence { Sequence = 6 @@ -376468,16 +376480,16 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043126u, new Vector3(605.9509f, 34.7239f, 203.32642f), 958) + span337[index2] = new QuestStep(EInteractionType.Interact, 1043126u, new Vector3(605.9509f, 34.7239f, 203.32642f), 958) { StopDistance = 5f }; obj217.Steps = list337; reference255 = obj217; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span328[num]; QuestSequence obj218 = new QuestSequence { Sequence = 7 @@ -376485,13 +376497,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042816u, new Vector3(31.967651f, -132.9464f, -563.5615f), 959); + span338[num2] = new QuestStep(EInteractionType.Interact, 1042816u, new Vector3(31.967651f, -132.9464f, -563.5615f), 959); obj218.Steps = list338; reference256 = obj218; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span328[num]; QuestSequence obj219 = new QuestSequence { Sequence = 8 @@ -376499,9 +376511,9 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span339[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Interact, 1042818u, new Vector3(-1.6327515f, -28.024765f, -216.23566f), 959) { Fly = true @@ -376509,9 +376521,9 @@ public static class AssemblyQuestLoader index3 = 1; List list340 = new List(index3); CollectionsMarshal.SetCount(list340, index3); - span4 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num3 = 0; - span4[num3] = new DialogueChoice + span340[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR602_04587_Q4_000_294"), @@ -376522,7 +376534,7 @@ public static class AssemblyQuestLoader obj219.Steps = list339; reference257 = obj219; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span328[num]; QuestSequence obj221 = new QuestSequence { Sequence = 9 @@ -376530,16 +376542,16 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038930u, new Vector3(-415.39636f, 136.98077f, 575.7992f), 959) + span341[num2] = new QuestStep(EInteractionType.Interact, 1038930u, new Vector3(-415.39636f, 136.98077f, 575.7992f), 959) { Fly = true }; obj221.Steps = list341; reference259 = obj221; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span328[num]; QuestSequence obj222 = new QuestSequence { Sequence = 10 @@ -376547,9 +376559,9 @@ public static class AssemblyQuestLoader num2 = 3; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span342[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -376562,16 +376574,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span342[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042800u, new Vector3(-393.0572f, -220.20284f, 284.71802f), 956); + span342[index2] = new QuestStep(EInteractionType.Interact, 1042800u, new Vector3(-393.0572f, -220.20284f, 284.71802f), 956); obj222.Steps = list342; reference260 = obj222; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span328[num]; QuestSequence obj223 = new QuestSequence { Sequence = byte.MaxValue @@ -376579,9 +376591,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042822u, new Vector3(111.039795f, -10.587426f, 280.38452f), 962); + span343[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042822u, new Vector3(111.039795f, -10.587426f, 280.38452f), 962); obj223.Steps = list343; reference261 = obj223; questRoot36.QuestSequence = list328; @@ -376591,16 +376603,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "JerryWester"; + span344[index] = "JerryWester"; questRoot37.Author = list344; index = 5; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span345[num]; QuestSequence obj224 = new QuestSequence { Sequence = 0 @@ -376608,13 +376620,13 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155); + span346[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155); obj224.Steps = list346; reference262 = obj224; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span345[num]; QuestSequence obj225 = new QuestSequence { Sequence = 1 @@ -376622,31 +376634,31 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - ref QuestStep reference264 = ref span3[num2]; + ref QuestStep reference264 = ref span347[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.SinglePlayerDuty, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155); SinglePlayerDutyOptions singlePlayerDutyOptions2 = new SinglePlayerDutyOptions(); num3 = 2; List list348 = new List(num3); CollectionsMarshal.SetCount(list348, num3); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index3 = 0; - span[index3] = "AI doesn't move after starting the instance, so enemies won't be triggered"; + span348[index3] = "AI doesn't move after starting the instance, so enemies won't be triggered"; index3++; - span[index3] = "(First Barrier) If the player is too far south, after being stunned by Vishap's roar, AI doesn't move out of the AOE and dies to the Cauterize"; + span348[index3] = "(First Barrier) If the player is too far south, after being stunned by Vishap's roar, AI doesn't move out of the AOE and dies to the Cauterize"; singlePlayerDutyOptions2.Notes = list348; questStep20.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference264 = questStep20; obj225.Steps = list347; reference263 = obj225; num++; - span2[num] = new QuestSequence + span345[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span345[num]; QuestSequence obj226 = new QuestSequence { Sequence = 3 @@ -376654,13 +376666,13 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010978u, new Vector3(-157.57996f, 304.1538f, -314.53424f), 155); + span349[index2] = new QuestStep(EInteractionType.Interact, 1010978u, new Vector3(-157.57996f, 304.1538f, -314.53424f), 155); obj226.Steps = list349; reference265 = obj226; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span345[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -376668,20 +376680,20 @@ public static class AssemblyQuestLoader index2 = 3; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span350[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span350[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj227.Steps = list350; reference266 = obj227; questRoot37.QuestSequence = list345; @@ -376691,16 +376703,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot38.Author = list351; index = 7; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span352[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -376708,13 +376720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj228.Steps = list353; reference267 = obj228; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span352[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -376722,16 +376734,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039655u, new Vector3(-478.29407f, 4.851227f, 22.507019f), 957) + span354[num2] = new QuestStep(EInteractionType.Interact, 1039655u, new Vector3(-478.29407f, 4.851227f, 22.507019f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj229.Steps = list354; reference268 = obj229; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span352[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -376739,9 +376751,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039627u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) + span355[index2] = new QuestStep(EInteractionType.Interact, 1039627u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) { StopDistance = 5f, TargetTerritoryId = (ushort)1056 @@ -376749,7 +376761,7 @@ public static class AssemblyQuestLoader obj230.Steps = list355; reference269 = obj230; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span352[num]; QuestSequence obj231 = new QuestSequence { Sequence = 3 @@ -376757,13 +376769,13 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039663u, new Vector3(110.82617f, -350f, -81.9563f), 1056); + span356[num2] = new QuestStep(EInteractionType.Interact, 1039663u, new Vector3(110.82617f, -350f, -81.9563f), 1056); obj231.Steps = list356; reference270 = obj231; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span352[num]; QuestSequence obj232 = new QuestSequence { Sequence = 4 @@ -376771,9 +376783,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span357[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Duty, null, null, 1056); DutyOptions obj233 = new DutyOptions { @@ -376782,21 +376794,21 @@ public static class AssemblyQuestLoader index3 = 1; List list358 = new List(index3); CollectionsMarshal.SetCount(list358, index3); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num3 = 0; - span[num3] = "No VBM module"; + span358[num3] = "No VBM module"; obj233.Notes = list358; questStep21.DutyOptions = obj233; reference272 = questStep21; obj232.Steps = list357; reference271 = obj232; num++; - span2[num] = new QuestSequence + span352[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span352[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -376804,9 +376816,9 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042063u, new Vector3(-88.51758f, 376.4496f, -158.31238f), 1089) + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042063u, new Vector3(-88.51758f, 376.4496f, -158.31238f), 1089) { StopDistance = 7f }; @@ -376819,16 +376831,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "liza"; + span360[index] = "liza"; questRoot39.Author = list360; index = 5; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span361[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -376836,16 +376848,16 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042064u, new Vector3(-83.72626f, 376.38647f, -158.0072f), 1089) + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042064u, new Vector3(-83.72626f, 376.38647f, -158.0072f), 1089) { StopDistance = 7f }; obj235.Steps = list362; reference274 = obj235; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span361[num]; QuestSequence obj236 = new QuestSequence { Sequence = 1 @@ -376853,95 +376865,95 @@ public static class AssemblyQuestLoader index2 = 4; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span363[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1042066u, new Vector3(-48.69159f, 367.85046f, -109.33093f), 1089); num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span5 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list364; reference276 = questStep22; num2++; - ref QuestStep reference277 = ref span3[num2]; + ref QuestStep reference277 = ref span363[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1043790u, new Vector3(-10.360962f, 359.19916f, -106.70636f), 1089); index3 = 6; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span5 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span365[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list365; reference277 = questStep23; num2++; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span363[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1043791u, new Vector3(-9.87262f, 350.62988f, -61.539734f), 1089); num3 = 6; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span5 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list366; reference278 = questStep24; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span363[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1043792u, new Vector3(4.043579f, 350.57257f, -49.45453f), 1089); index3 = 6; List list367 = new List(index3); CollectionsMarshal.SetCount(list367, index3); - span5 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span367[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list367; reference279 = questStep25; obj236.Steps = list363; reference275 = obj236; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span361[num]; QuestSequence obj237 = new QuestSequence { Sequence = 2 @@ -376949,13 +376961,13 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013042u, new Vector3(38.071167f, 348.04297f, 4.3792725f), 1089); + span368[index2] = new QuestStep(EInteractionType.Interact, 2013042u, new Vector3(38.071167f, 348.04297f, 4.3792725f), 1089); obj237.Steps = list368; reference280 = obj237; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span361[num]; QuestSequence obj238 = new QuestSequence { Sequence = 3 @@ -376963,23 +376975,23 @@ public static class AssemblyQuestLoader index2 = 3; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) + span369[num2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013113u, new Vector3(-280.0794f, -716.7621f, 133.95886f), 1089) + span369[num2] = new QuestStep(EInteractionType.Interact, 2013113u, new Vector3(-280.0794f, -716.7621f, 133.95886f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.0746f, -718.0001f, 206.78001f), 1089); + span369[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.0746f, -718.0001f, 206.78001f), 1089); obj238.Steps = list369; reference281 = obj238; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span361[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue @@ -376987,9 +376999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043800u, new Vector3(100.11438f, -718.4441f, 206.77502f), 1089) + span370[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043800u, new Vector3(100.11438f, -718.4441f, 206.77502f), 1089) { StopDistance = 5f }; @@ -377002,16 +377014,16 @@ public static class AssemblyQuestLoader num = 1; List list371 = new List(num); CollectionsMarshal.SetCount(list371, num); - span = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index = 0; - span[index] = "liza"; + span371[index] = "liza"; questRoot40.Author = list371; index = 5; List list372 = new List(index); CollectionsMarshal.SetCount(list372, index); - span2 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span372[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 @@ -377019,16 +377031,16 @@ public static class AssemblyQuestLoader index2 = 1; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043802u, new Vector3(103.4104f, -718.33905f, 207.87354f), 1089) + span373[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043802u, new Vector3(103.4104f, -718.33905f, 207.87354f), 1089) { StopDistance = 7f }; obj240.Steps = list373; reference283 = obj240; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span372[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -377036,13 +377048,13 @@ public static class AssemblyQuestLoader num2 = 1; List list374 = new List(num2); CollectionsMarshal.SetCount(list374, num2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043804u, new Vector3(220.59961f, -699.9556f, 90.01294f), 1089); + span374[index2] = new QuestStep(EInteractionType.Interact, 1043804u, new Vector3(220.59961f, -699.9556f, 90.01294f), 1089); obj241.Steps = list374; reference284 = obj241; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span372[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 @@ -377050,13 +377062,13 @@ public static class AssemblyQuestLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043806u, new Vector3(217.39526f, -699.9557f, 91.17261f), 1089); + span375[num2] = new QuestStep(EInteractionType.Interact, 1043806u, new Vector3(217.39526f, -699.9557f, 91.17261f), 1089); obj242.Steps = list375; reference285 = obj242; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span372[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 @@ -377064,14 +377076,14 @@ public static class AssemblyQuestLoader num2 = 2; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013112u, new Vector3(259.9318f, -706.408f, 90.01325f), 1089) + span376[index2] = new QuestStep(EInteractionType.Interact, 2013112u, new Vector3(259.9318f, -706.408f, 90.01325f), 1089) { TargetTerritoryId = (ushort)1089 }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1043808u, new Vector3(-1.5107422f, -698.0104f, -150.83551f), 1089) + span376[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1043808u, new Vector3(-1.5107422f, -698.0104f, -150.83551f), 1089) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -377081,7 +377093,7 @@ public static class AssemblyQuestLoader obj243.Steps = list376; reference286 = obj243; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span372[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -377089,9 +377101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043812u, new Vector3(-1.1750488f, -698.0104f, -135.63751f), 1089) + span377[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043812u, new Vector3(-1.1750488f, -698.0104f, -135.63751f), 1089) { StopDistance = 5f }; @@ -377104,16 +377116,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "liza"; + span378[index] = "liza"; questRoot41.Author = list378; index = 5; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span379[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -377121,16 +377133,16 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043815u, new Vector3(1.7241821f, -698.0104f, -138.1095f), 1089) + span380[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043815u, new Vector3(1.7241821f, -698.0104f, -138.1095f), 1089) { StopDistance = 5f }; obj245.Steps = list380; reference288 = obj245; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span379[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -377138,79 +377150,79 @@ public static class AssemblyQuestLoader index2 = 4; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.02930583f, -692.6403f, -232.4083f), 1089) + span381[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.02930583f, -692.6403f, -232.4083f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span381[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1043792u, new Vector3(4.043579f, 350.57257f, -49.45453f), 1089); num3 = 6; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span5 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index3 = 0; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span382[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list382; reference290 = questStep26; num2++; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span381[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1043791u, new Vector3(-9.87262f, 350.62988f, -61.539734f), 1089); index3 = 6; List list383 = new List(index3); CollectionsMarshal.SetCount(list383, index3); - span5 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span383[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list383; reference291 = questStep27; num2++; - ref QuestStep reference292 = ref span3[num2]; + ref QuestStep reference292 = ref span381[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1043790u, new Vector3(-10.360962f, 359.19916f, -106.70636f), 1089); num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span5 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span384[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list384; reference292 = questStep28; obj246.Steps = list381; reference289 = obj246; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span379[num]; QuestSequence obj247 = new QuestSequence { Sequence = 2 @@ -377218,18 +377230,18 @@ public static class AssemblyQuestLoader num2 = 2; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) + span385[index2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) { TargetTerritoryId = (ushort)1089 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043814u, new Vector3(0.6866455f, -698.0104f, -139.75745f), 1089); + span385[index2] = new QuestStep(EInteractionType.Interact, 1043814u, new Vector3(0.6866455f, -698.0104f, -139.75745f), 1089); obj247.Steps = list385; reference293 = obj247; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span379[num]; QuestSequence obj248 = new QuestSequence { Sequence = 3 @@ -377237,21 +377249,21 @@ public static class AssemblyQuestLoader index2 = 2; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.015197754f, -692.65283f, -232.41016f), 1089) + span386[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.015197754f, -692.65283f, -232.41016f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span386[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1043816u, new Vector3(13.595764f, 359.19916f, -110.12439f), 1089); index3 = 1; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span4 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span4[num3] = new DialogueChoice + span387[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI104_04595_SYSTEM_000_322") @@ -377261,7 +377273,7 @@ public static class AssemblyQuestLoader obj248.Steps = list386; reference294 = obj248; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span379[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -377269,9 +377281,9 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) + span388[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) { StopDistance = 5f }; @@ -377284,16 +377296,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "liza"; + span389[index] = "liza"; questRoot42.Author = list389; index = 10; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span390[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -377301,16 +377313,16 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) + span391[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) { StopDistance = 5f }; obj250.Steps = list391; reference297 = obj250; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span390[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -377318,16 +377330,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) + span392[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) { StopDistance = 5f }; obj251.Steps = list392; reference298 = obj251; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span390[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -377335,17 +377347,17 @@ public static class AssemblyQuestLoader index2 = 3; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043829u, new Vector3(-47.257202f, -0.509538f, -22.568176f), 1077); + span393[num2] = new QuestStep(EInteractionType.Interact, 1043829u, new Vector3(-47.257202f, -0.509538f, -22.568176f), 1077); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043831u, new Vector3(-12.710815f, -0.50953794f, -49.45453f), 1077); + span393[num2] = new QuestStep(EInteractionType.Interact, 1043831u, new Vector3(-12.710815f, -0.50953794f, -49.45453f), 1077); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043830u, new Vector3(35.14148f, -0.50953794f, -38.651123f), 1077); + span393[num2] = new QuestStep(EInteractionType.Interact, 1043830u, new Vector3(35.14148f, -0.50953794f, -38.651123f), 1077); obj252.Steps = list393; reference299 = obj252; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span390[num]; QuestSequence obj253 = new QuestSequence { Sequence = 3 @@ -377353,16 +377365,16 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(27.317875f, -0.43000424f, -13.701547f), 1077) + span394[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(27.317875f, -0.43000424f, -13.701547f), 1077) { StopDistance = 0.25f }; obj253.Steps = list394; reference300 = obj253; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span390[num]; QuestSequence obj254 = new QuestSequence { Sequence = 4 @@ -377370,13 +377382,13 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(28.591307f, -0.43000418f, -12.1619835f), 1077); + span395[num2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(28.591307f, -0.43000418f, -12.1619835f), 1077); obj254.Steps = list395; reference301 = obj254; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span390[num]; QuestSequence obj255 = new QuestSequence { Sequence = 5 @@ -377384,16 +377396,16 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - ref QuestStep reference303 = ref span3[index2]; + ref QuestStep reference303 = ref span396[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1043832u, new Vector3(104.234375f, -0.50953794f, -22.62915f), 1077); num3 = 1; List list397 = new List(num3); CollectionsMarshal.SetCount(list397, num3); - span4 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index3 = 0; - span4[index3] = new DialogueChoice + span397[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI105_04596_Q1_000_000"), @@ -377404,7 +377416,7 @@ public static class AssemblyQuestLoader obj255.Steps = list396; reference302 = obj255; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span390[num]; QuestSequence obj256 = new QuestSequence { Sequence = 6 @@ -377412,13 +377424,13 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043833u, new Vector3(61.69214f, -0.40188107f, 46.463623f), 1077); + span398[num2] = new QuestStep(EInteractionType.Interact, 1043833u, new Vector3(61.69214f, -0.40188107f, 46.463623f), 1077); obj256.Steps = list398; reference304 = obj256; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span390[num]; QuestSequence obj257 = new QuestSequence { Sequence = 7 @@ -377426,13 +377438,13 @@ public static class AssemblyQuestLoader num2 = 1; List list399 = new List(num2); CollectionsMarshal.SetCount(list399, num2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043834u, new Vector3(56.198975f, 16.517479f, 82.20032f), 1077); + span399[index2] = new QuestStep(EInteractionType.Interact, 1043834u, new Vector3(56.198975f, 16.517479f, 82.20032f), 1077); obj257.Steps = list399; reference305 = obj257; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span390[num]; QuestSequence obj258 = new QuestSequence { Sequence = 8 @@ -377440,16 +377452,16 @@ public static class AssemblyQuestLoader index2 = 1; List list400 = new List(index2); CollectionsMarshal.SetCount(list400, index2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num2 = 0; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span400[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1043835u, new Vector3(134.41675f, 24.30001f, 60.501953f), 1077); index3 = 1; List list401 = new List(index3); CollectionsMarshal.SetCount(list401, index3); - span4 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num3 = 0; - span4[num3] = new DialogueChoice + span401[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI105_04596_Q2_000_000"), @@ -377460,7 +377472,7 @@ public static class AssemblyQuestLoader obj258.Steps = list400; reference306 = obj258; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span390[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -377468,9 +377480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043836u, new Vector3(1.0223389f, -0.4f, -68.223145f), 1077) + span402[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043836u, new Vector3(1.0223389f, -0.4f, -68.223145f), 1077) { StopDistance = 5f }; @@ -377483,16 +377495,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "liza"; + span403[index] = "liza"; questRoot43.Author = list403; index = 6; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span404[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -377500,9 +377512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - ref QuestStep reference310 = ref span3[num2]; + ref QuestStep reference310 = ref span405[num2]; QuestStep obj261 = new QuestStep(EInteractionType.AcceptQuest, 1043839u, new Vector3(-0.25946045f, -0.4f, -70.72565f), 1077) { StopDistance = 7f @@ -377510,9 +377522,9 @@ public static class AssemblyQuestLoader num3 = 1; List list406 = new List(num3); CollectionsMarshal.SetCount(list406, num3); - span4 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index3 = 0; - span4[index3] = new DialogueChoice + span406[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI106_04597_Q1_000_000"), @@ -377523,7 +377535,7 @@ public static class AssemblyQuestLoader obj260.Steps = list405; reference309 = obj260; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span404[num]; QuestSequence obj262 = new QuestSequence { Sequence = 1 @@ -377531,16 +377543,16 @@ public static class AssemblyQuestLoader num2 = 1; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - ref QuestStep reference312 = ref span3[index2]; + ref QuestStep reference312 = ref span407[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2013053u, new Vector3(-0.16790771f, -0.16790771f, -74.87604f), 1077); index3 = 1; List list408 = new List(index3); CollectionsMarshal.SetCount(list408, index3); - span4 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num3 = 0; - span4[num3] = new DialogueChoice + span408[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI106_04597_SYSTEM_000_120") @@ -377550,12 +377562,12 @@ public static class AssemblyQuestLoader obj262.Steps = list407; reference311 = obj262; num++; - span2[num] = new QuestSequence + span404[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span404[num]; QuestSequence obj263 = new QuestSequence { Sequence = 3 @@ -377563,9 +377575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1092) + span409[num2] = new QuestStep(EInteractionType.Duty, null, null, 1092) { DutyOptions = new DutyOptions { @@ -377575,12 +377587,12 @@ public static class AssemblyQuestLoader obj263.Steps = list409; reference313 = obj263; num++; - span2[num] = new QuestSequence + span404[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span404[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -377588,9 +377600,9 @@ public static class AssemblyQuestLoader num2 = 1; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043840u, new Vector3(-29.434692f, -0.21963555f, 52.506226f), 1077) + span410[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043840u, new Vector3(-29.434692f, -0.21963555f, 52.506226f), 1077) { StopDistance = 5f }; @@ -377603,16 +377615,16 @@ public static class AssemblyQuestLoader num = 1; List list411 = new List(num); CollectionsMarshal.SetCount(list411, num); - span = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index = 0; - span[index] = "liza"; + span411[index] = "liza"; questRoot44.Author = list411; index = 4; List list412 = new List(index); CollectionsMarshal.SetCount(list412, index); - span2 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num = 0; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span412[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -377620,16 +377632,16 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043841u, new Vector3(-27.145874f, -0.21963556f, 50.492065f), 1077) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043841u, new Vector3(-27.145874f, -0.21963556f, 50.492065f), 1077) { StopDistance = 5f }; obj265.Steps = list413; reference315 = obj265; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span412[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -377637,13 +377649,13 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043844u, new Vector3(-50.736267f, -0.4300005f, -11.795227f), 1077); + span414[index2] = new QuestStep(EInteractionType.Interact, 1043844u, new Vector3(-50.736267f, -0.4300005f, -11.795227f), 1077); obj266.Steps = list414; reference316 = obj266; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span412[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -377651,16 +377663,16 @@ public static class AssemblyQuestLoader index2 = 1; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - ref QuestStep reference318 = ref span3[num2]; + ref QuestStep reference318 = ref span415[num2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1043846u, new Vector3(-31.99823f, -0.21963498f, 51.499146f), 1077); num3 = 1; List list416 = new List(num3); CollectionsMarshal.SetCount(list416, num3); - span4 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index3 = 0; - span4[index3] = new DialogueChoice + span416[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI107_04598_SYSTEM_000_221") @@ -377670,7 +377682,7 @@ public static class AssemblyQuestLoader obj267.Steps = list415; reference317 = obj267; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span412[num]; QuestSequence obj268 = new QuestSequence { Sequence = byte.MaxValue @@ -377678,16 +377690,16 @@ public static class AssemblyQuestLoader num2 = 1; List list417 = new List(num2); CollectionsMarshal.SetCount(list417, num2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index2 = 0; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span417[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.CompleteQuest, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963); index3 = 1; List list418 = new List(index3); CollectionsMarshal.SetCount(list418, index3); - span4 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - span4[num3] = new DialogueChoice + span418[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI107_04598_SYSTEM_000_401") @@ -377703,16 +377715,16 @@ public static class AssemblyQuestLoader num = 1; List list419 = new List(num); CollectionsMarshal.SetCount(list419, num); - span = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index = 0; - span[index] = "liza"; + span419[index] = "liza"; questRoot45.Author = list419; index = 9; List list420 = new List(index); CollectionsMarshal.SetCount(list420, index); - span2 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num = 0; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span420[num]; QuestSequence obj269 = new QuestSequence { Sequence = 0 @@ -377720,9 +377732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num2 = 0; - ref QuestStep reference322 = ref span3[num2]; + ref QuestStep reference322 = ref span421[num2]; QuestStep obj270 = new QuestStep(EInteractionType.AcceptQuest, 1043848u, new Vector3(-1.5717163f, 0.008460393f, -1.8463745f), 1078) { StopDistance = 7f @@ -377730,9 +377742,9 @@ public static class AssemblyQuestLoader num3 = 1; List list422 = new List(num3); CollectionsMarshal.SetCount(list422, num3); - span4 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index3 = 0; - span4[index3] = new DialogueChoice + span422[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI108_04599_Q1_000_000"), @@ -377743,7 +377755,7 @@ public static class AssemblyQuestLoader obj269.Steps = list421; reference321 = obj269; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span420[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 @@ -377751,15 +377763,15 @@ public static class AssemblyQuestLoader num2 = 2; List list423 = new List(num2); CollectionsMarshal.SetCount(list423, num2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013077u, new Vector3(-0.015319824f, 1.2359009f, 5.3864136f), 1078) + span423[index2] = new QuestStep(EInteractionType.Interact, 2013077u, new Vector3(-0.015319824f, 1.2359009f, 5.3864136f), 1078) { StopDistance = 4f, TargetTerritoryId = (ushort)963 }; index2++; - ref QuestStep reference324 = ref span3[index2]; + ref QuestStep reference324 = ref span423[index2]; QuestStep obj272 = new QuestStep(EInteractionType.Interact, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 5f, @@ -377772,9 +377784,9 @@ public static class AssemblyQuestLoader index3 = 1; List list424 = new List(index3); CollectionsMarshal.SetCount(list424, index3); - span4 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num3 = 0; - span4[num3] = new DialogueChoice + span424[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI108_04599_Q3_000_000"), @@ -377785,7 +377797,7 @@ public static class AssemblyQuestLoader obj271.Steps = list423; reference323 = obj271; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span420[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -377793,9 +377805,9 @@ public static class AssemblyQuestLoader index2 = 1; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - ref QuestStep reference326 = ref span3[num2]; + ref QuestStep reference326 = ref span425[num2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963) { AethernetShortcut = new AethernetShortcut @@ -377807,9 +377819,9 @@ public static class AssemblyQuestLoader num3 = 1; List list426 = new List(num3); CollectionsMarshal.SetCount(list426, num3); - span4 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); index3 = 0; - span4[index3] = new DialogueChoice + span426[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI108_04599_SYSTEM_000_211") @@ -377819,7 +377831,7 @@ public static class AssemblyQuestLoader obj273.Steps = list425; reference325 = obj273; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span420[num]; QuestSequence obj275 = new QuestSequence { Sequence = 3 @@ -377827,13 +377839,13 @@ public static class AssemblyQuestLoader num2 = 1; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-353.3227f, 54.999992f, -79.60632f), 963); + span427[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-353.3227f, 54.999992f, -79.60632f), 963); obj275.Steps = list427; reference327 = obj275; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span420[num]; QuestSequence obj276 = new QuestSequence { Sequence = 4 @@ -377841,9 +377853,9 @@ public static class AssemblyQuestLoader index2 = 1; List list428 = new List(index2); CollectionsMarshal.SetCount(list428, index2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) + span428[num2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) { AethernetShortcut = new AethernetShortcut { @@ -377854,7 +377866,7 @@ public static class AssemblyQuestLoader obj276.Steps = list428; reference328 = obj276; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span420[num]; QuestSequence obj277 = new QuestSequence { Sequence = 5 @@ -377862,16 +377874,16 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-33.52105f, 0.59983087f, -74.57541f), 963) + span429[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-33.52105f, 0.59983087f, -74.57541f), 963) { StopDistance = 0.25f }; obj277.Steps = list429; reference329 = obj277; num++; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span420[num]; QuestSequence obj278 = new QuestSequence { Sequence = 6 @@ -377879,16 +377891,16 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037354u, new Vector3(109.33081f, 1.8631814f, -100.1145f), 963) + span430[num2] = new QuestStep(EInteractionType.Interact, 1037354u, new Vector3(109.33081f, 1.8631814f, -100.1145f), 963) { StopDistance = 7f }; obj278.Steps = list430; reference330 = obj278; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span420[num]; QuestSequence obj279 = new QuestSequence { Sequence = 7 @@ -377896,9 +377908,9 @@ public static class AssemblyQuestLoader num2 = 1; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-159.23143f, 36.051323f, 70.24f), 963) + span431[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-159.23143f, 36.051323f, 70.24f), 963) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -377910,7 +377922,7 @@ public static class AssemblyQuestLoader obj279.Steps = list431; reference331 = obj279; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span420[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -377918,9 +377930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043857u, new Vector3(-158.15979f, 36.051323f, 67.36853f), 963); + span432[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043857u, new Vector3(-158.15979f, 36.051323f, 67.36853f), 963); obj280.Steps = list432; reference332 = obj280; questRoot45.QuestSequence = list420; @@ -377965,9 +377977,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963) { AethernetShortcut = new AethernetShortcut @@ -377979,9 +377991,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI109_04600_SYSTEM_000_020") @@ -377999,9 +378011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { StopDistance = 5f }; @@ -378014,16 +378026,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 8; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -378031,9 +378043,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042192u, new Vector3(200.48828f, 567.50006f, 242.78625f), 960) + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042192u, new Vector3(200.48828f, 567.50006f, 242.78625f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -378041,7 +378053,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -378049,16 +378061,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043518u, new Vector3(456.32092f, 437.00073f, 315.69385f), 960) + span10[index2] = new QuestStep(EInteractionType.Interact, 1043518u, new Vector3(456.32092f, 437.00073f, 315.69385f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -378066,16 +378078,16 @@ public static class AssemblyQuestLoader index2 = 2; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013076u, new Vector3(456.65674f, 438.04077f, 310.2616f), 960); index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = new DialogueChoice + span12[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q5_000_000") @@ -378083,11 +378095,11 @@ public static class AssemblyQuestLoader questStep.DialogueChoices = list12; reference8 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013034u, new Vector3(304.37158f, 483.48206f, 143.14478f), 960); + span11[num2] = new QuestStep(EInteractionType.Interact, 2013034u, new Vector3(304.37158f, 483.48206f, 143.14478f), 960); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -378095,21 +378107,21 @@ public static class AssemblyQuestLoader num2 = 3; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span13[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960); num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q6_000_000") @@ -378117,11 +378129,11 @@ public static class AssemblyQuestLoader questStep2.DialogueChoices = list14; reference10 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.50006f, 246.72314f), 960); + span13[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.50006f, 246.72314f), 960); obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -378129,23 +378141,23 @@ public static class AssemblyQuestLoader index2 = 5; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span16[num3] = EExtendedClassJob.Miner; questStep3.RequiredQuestAcceptedJob = list16; num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span6[index3] = new GatheredItem + span17[index3] = new GatheredItem { ItemId = 38276u, ItemCount = 3 @@ -378153,21 +378165,21 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list17; reference12 = questStep3; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span15[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span18[num3] = EExtendedClassJob.Botanist; questStep4.RequiredQuestAcceptedJob = list18; num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span6[index3] = new GatheredItem + span19[index3] = new GatheredItem { ItemId = 38300u, ItemCount = 3 @@ -378175,7 +378187,7 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list19; reference13 = questStep4; num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span15[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -378183,9 +378195,9 @@ public static class AssemblyQuestLoader index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span4[num3] = new DialogueChoice + span20[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q5_000_000") @@ -378193,7 +378205,7 @@ public static class AssemblyQuestLoader obj10.DialogueChoices = list20; reference14 = obj10; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 @@ -378201,9 +378213,9 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = new DialogueChoice + span21[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q6_000_000") @@ -378211,11 +378223,11 @@ public static class AssemblyQuestLoader obj11.DialogueChoices = list21; reference15 = obj11; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044190u, new Vector3(203.84521f, 567.50006f, 246.87573f), 960); + span15[num2] = new QuestStep(EInteractionType.Interact, 1044190u, new Vector3(203.84521f, 567.50006f, 246.87573f), 960); obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span8[num]; QuestSequence obj12 = new QuestSequence { Sequence = 5 @@ -378223,16 +378235,16 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960); index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q5_000_000") @@ -378240,11 +378252,11 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list23; reference17 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); + span22[index2] = new QuestStep(EInteractionType.Interact, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); obj12.Steps = list22; reference16 = obj12; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span8[num]; QuestSequence obj13 = new QuestSequence { Sequence = 6 @@ -378252,13 +378264,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043521u, new Vector3(3.3721924f, 499.6105f, 34.195435f), 1073); + span24[num2] = new QuestStep(EInteractionType.Interact, 1043521u, new Vector3(3.3721924f, 499.6105f, 34.195435f), 1073); obj13.Steps = list24; reference18 = obj13; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span8[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -378266,14 +378278,14 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span25[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); obj14.Steps = list25; reference19 = obj14; questRoot2.QuestSequence = list8; @@ -378283,16 +378295,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "plogon_enjoyer"; + span26[index] = "plogon_enjoyer"; questRoot3.Author = list26; index = 9; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -378300,13 +378312,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj15.Steps = list28; reference20 = obj15; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -378314,9 +378326,9 @@ public static class AssemblyQuestLoader num2 = 2; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span29[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { Mount = true @@ -378324,9 +378336,9 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = new DialogueChoice + span30[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI002_04602_Q5_000_000") @@ -378334,14 +378346,14 @@ public static class AssemblyQuestLoader obj17.DialogueChoices = list30; reference22 = obj17; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span29[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj16.Steps = list29; reference21 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -378349,20 +378361,20 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012484u, new Vector3(492.48486f, 438.04077f, 365.43823f), 960) + span31[num2] = new QuestStep(EInteractionType.Interact, 2012484u, new Vector3(492.48486f, 438.04077f, 365.43823f), 960) { TargetTerritoryId = (ushort)960, Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043527u, new Vector3(463.5537f, 417.06747f, 407.12585f), 960); + span31[num2] = new QuestStep(EInteractionType.Interact, 1043527u, new Vector3(463.5537f, 417.06747f, 407.12585f), 960); obj18.Steps = list31; reference23 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -378370,26 +378382,26 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012485u, new Vector3(469.3828f, 418.14294f, 403.3722f), 960) + span32[index2] = new QuestStep(EInteractionType.Interact, 2012485u, new Vector3(469.3828f, 418.14294f, 403.3722f), 960) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) + span32[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) + span32[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) { Mount = true }; obj19.Steps = list32; reference24 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -378397,16 +378409,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043531u, new Vector3(502.49475f, 436.99988f, 324.84924f), 960) + span33[num2] = new QuestStep(EInteractionType.Interact, 1043531u, new Vector3(502.49475f, 436.99988f, 324.84924f), 960) { Mount = true }; obj20.Steps = list33; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 5 @@ -378414,9 +378426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043533u, new Vector3(77.3479f, 269.00006f, -607.72107f), 960) + span34[index2] = new QuestStep(EInteractionType.Interact, 1043533u, new Vector3(77.3479f, 269.00006f, -607.72107f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -378424,7 +378436,7 @@ public static class AssemblyQuestLoader obj21.Steps = list34; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 6 @@ -378432,16 +378444,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043537u, new Vector3(-321.24823f, 263.2611f, -523.7049f), 960) + span35[num2] = new QuestStep(EInteractionType.Interact, 1043537u, new Vector3(-321.24823f, 263.2611f, -523.7049f), 960) { Fly = true }; obj22.Steps = list35; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span27[num]; QuestSequence obj23 = new QuestSequence { Sequence = 7 @@ -378449,23 +378461,23 @@ public static class AssemblyQuestLoader num2 = 5; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span36[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span37[num3] = EExtendedClassJob.Miner; questStep6.RequiredQuestAcceptedJob = list37; num3 = 1; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index3 = 0; - span6[index3] = new GatheredItem + span38[index3] = new GatheredItem { ItemId = 38277u, ItemCount = 3 @@ -378473,21 +378485,21 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list38; reference29 = questStep6; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span36[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span39[num3] = EExtendedClassJob.Botanist; questStep7.RequiredQuestAcceptedJob = list39; num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span6[index3] = new GatheredItem + span40[index3] = new GatheredItem { ItemId = 38301u, ItemCount = 3 @@ -378495,27 +378507,27 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list40; reference30 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span36[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span36[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) + span36[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) { Fly = true }; obj23.Steps = list36; reference28 = obj23; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span27[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -378523,9 +378535,9 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span41[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { Fly = true @@ -378533,9 +378545,9 @@ public static class AssemblyQuestLoader index3 = 1; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span4[num3] = new DialogueChoice + span42[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI002_04602_Q2_000_000") @@ -378543,7 +378555,7 @@ public static class AssemblyQuestLoader obj25.DialogueChoices = list42; reference32 = obj25; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj24.Steps = list41; reference31 = obj24; questRoot3.QuestSequence = list27; @@ -378553,16 +378565,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "plogon_enjoyer"; + span43[index] = "plogon_enjoyer"; questRoot4.Author = list43; index = 8; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -378570,13 +378582,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj26.Steps = list45; reference33 = obj26; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -378584,9 +378596,9 @@ public static class AssemblyQuestLoader index2 = 2; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span46[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { Mount = true @@ -378594,9 +378606,9 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span4[index3] = new DialogueChoice + span47[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI003_04603_Q9_000_000") @@ -378604,14 +378616,14 @@ public static class AssemblyQuestLoader obj28.DialogueChoices = list47; reference35 = obj28; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043539u, new Vector3(205.92041f, 566f, 257.2517f), 960) + span46[num2] = new QuestStep(EInteractionType.Interact, 1043539u, new Vector3(205.92041f, 566f, 257.2517f), 960) { Fly = true }; obj27.Steps = list46; reference34 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -378619,9 +378631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) + span48[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -378629,7 +378641,7 @@ public static class AssemblyQuestLoader obj29.Steps = list48; reference36 = obj29; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -378637,21 +378649,21 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043552u, new Vector3(103.837524f, 269.41934f, -514.6105f), 960) + span49[num2] = new QuestStep(EInteractionType.Interact, 1043552u, new Vector3(103.837524f, 269.41934f, -514.6105f), 960) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043549u, new Vector3(46.219482f, 269.597f, -474.60138f), 960) + span49[num2] = new QuestStep(EInteractionType.Interact, 1043549u, new Vector3(46.219482f, 269.597f, -474.60138f), 960) { Fly = true }; obj30.Steps = list49; reference37 = obj30; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -378659,16 +378671,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) + span50[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) { Fly = true }; obj31.Steps = list50; reference38 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -378676,9 +378688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span51[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1043549u, new Vector3(46.219482f, 269.597f, -474.60138f), 960) { Fly = true @@ -378686,9 +378698,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI003_04603_Q2_000_000") @@ -378698,7 +378710,7 @@ public static class AssemblyQuestLoader obj32.Steps = list51; reference39 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 6 @@ -378706,23 +378718,23 @@ public static class AssemblyQuestLoader num2 = 5; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span53[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Gather, null, null, 960); num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span54[index3] = EExtendedClassJob.Miner; questStep8.RequiredQuestAcceptedJob = list54; index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span6[num3] = new GatheredItem + span55[num3] = new GatheredItem { ItemId = 38278u, ItemCount = 3 @@ -378730,21 +378742,21 @@ public static class AssemblyQuestLoader questStep8.ItemsToGather = list55; reference42 = questStep8; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span53[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 960); num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span56[index3] = EExtendedClassJob.Botanist; questStep9.RequiredQuestAcceptedJob = list56; index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span6[num3] = new GatheredItem + span57[num3] = new GatheredItem { ItemId = 38302u, ItemCount = 3 @@ -378752,27 +378764,27 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list57; reference43 = questStep9; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span53[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span53[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) + span53[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) { Fly = true }; obj34.Steps = list53; reference41 = obj34; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -378780,9 +378792,9 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { Fly = true @@ -378790,9 +378802,9 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span4[index3] = new DialogueChoice + span59[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI003_04603_Q8_000_000") @@ -378800,7 +378812,7 @@ public static class AssemblyQuestLoader obj36.DialogueChoices = list59; reference45 = obj36; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj35.Steps = list58; reference44 = obj35; questRoot4.QuestSequence = list44; @@ -378810,16 +378822,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "plogon_enjoyer"; + span60[index] = "plogon_enjoyer"; questRoot5.Author = list60; index = 6; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span61[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -378827,13 +378839,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj37.Steps = list62; reference46 = obj37; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span61[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -378841,9 +378853,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, @@ -378852,9 +378864,9 @@ public static class AssemblyQuestLoader index3 = 1; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI004_04604_Q5_000_000") @@ -378862,14 +378874,14 @@ public static class AssemblyQuestLoader obj39.DialogueChoices = list64; reference48 = obj39; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span63[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj38.Steps = list63; reference47 = obj38; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span61[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -378877,9 +378889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043559u, new Vector3(-573.3883f, 73.033104f, 212.78699f), 960) + span65[index2] = new QuestStep(EInteractionType.Interact, 1043559u, new Vector3(-573.3883f, 73.033104f, 212.78699f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -378887,7 +378899,7 @@ public static class AssemblyQuestLoader obj40.Steps = list65; reference49 = obj40; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -378895,9 +378907,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span66[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -378905,7 +378917,7 @@ public static class AssemblyQuestLoader obj41.Steps = list66; reference50 = obj41; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -378913,23 +378925,23 @@ public static class AssemblyQuestLoader num2 = 5; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span67[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 398); num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span68[index3] = EExtendedClassJob.Miner; questStep10.RequiredQuestAcceptedJob = list68; index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = new GatheredItem + span69[num3] = new GatheredItem { ItemId = 38279u, ItemCount = 3 @@ -378937,21 +378949,21 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list69; reference52 = questStep10; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span67[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 398); num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span70[index3] = EExtendedClassJob.Botanist; questStep11.RequiredQuestAcceptedJob = list70; index3 = 1; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span6 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span6[num3] = new GatheredItem + span71[num3] = new GatheredItem { ItemId = 38303u, ItemCount = 3 @@ -378959,7 +378971,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list71; reference53 = questStep11; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span67[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, @@ -378973,20 +378985,20 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span67[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) + span67[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) { Fly = true }; obj42.Steps = list67; reference51 = obj42; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -378994,9 +379006,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span72[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, @@ -379005,9 +379017,9 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span4[index3] = new DialogueChoice + span73[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI004_04604_Q4_000_000") @@ -379015,7 +379027,7 @@ public static class AssemblyQuestLoader obj44.DialogueChoices = list73; reference55 = obj44; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj43.Steps = list72; reference54 = obj43; questRoot5.QuestSequence = list61; @@ -379025,16 +379037,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "plogon_enjoyer"; + span74[index] = "plogon_enjoyer"; questRoot6.Author = list74; index = 8; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -379042,13 +379054,13 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj45.Steps = list76; reference56 = obj45; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -379056,9 +379068,9 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span77[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 @@ -379066,9 +379078,9 @@ public static class AssemblyQuestLoader index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span4[num3] = new DialogueChoice + span78[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI005_04605_Q5_000_000") @@ -379076,14 +379088,14 @@ public static class AssemblyQuestLoader obj47.DialogueChoices = list78; reference58 = obj47; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span77[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj46.Steps = list77; reference57 = obj46; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -379091,22 +379103,22 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) + span79[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) + span79[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) { Fly = true }; obj48.Steps = list79; reference59 = obj48; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -379114,16 +379126,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043584u, new Vector3(803.7993f, 478.7742f, 200.73242f), 960) + span80[num2] = new QuestStep(EInteractionType.Interact, 1043584u, new Vector3(803.7993f, 478.7742f, 200.73242f), 960) { Fly = true }; obj49.Steps = list80; reference60 = obj49; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -379131,29 +379143,29 @@ public static class AssemblyQuestLoader num2 = 3; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span81[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span81[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span81[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj50.Steps = list81; reference61 = obj50; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -379161,13 +379173,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013033u, new Vector3(203.50952f, 567.4983f, 244.2511f), 960); + span82[num2] = new QuestStep(EInteractionType.Interact, 2013033u, new Vector3(203.50952f, 567.4983f, 244.2511f), 960); obj51.Steps = list82; reference62 = obj51; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -379175,23 +379187,23 @@ public static class AssemblyQuestLoader num2 = 5; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span83[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span84[index3] = EExtendedClassJob.Miner; questStep12.RequiredQuestAcceptedJob = list84; index3 = 1; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span6[num3] = new GatheredItem + span85[num3] = new GatheredItem { ItemId = 38280u, ItemCount = 3 @@ -379199,21 +379211,21 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list85; reference64 = questStep12; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span83[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span86[index3] = EExtendedClassJob.Botanist; questStep13.RequiredQuestAcceptedJob = list86; index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span6[num3] = new GatheredItem + span87[num3] = new GatheredItem { ItemId = 38304u, ItemCount = 3 @@ -379221,27 +379233,27 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list87; reference65 = questStep13; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span83[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span83[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span83[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj52.Steps = list83; reference63 = obj52; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span75[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -379249,9 +379261,9 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span88[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, @@ -379260,9 +379272,9 @@ public static class AssemblyQuestLoader num3 = 1; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span4[index3] = new DialogueChoice + span89[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI005_04605_Q6_000_000") @@ -379270,7 +379282,7 @@ public static class AssemblyQuestLoader obj54.DialogueChoices = list89; reference67 = obj54; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043515u, new Vector3(303.39502f, 481.99442f, 152.81909f), 960); + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043515u, new Vector3(303.39502f, 481.99442f, 152.81909f), 960); obj53.Steps = list88; reference66 = obj53; questRoot6.QuestSequence = list75; @@ -379280,16 +379292,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "plogon_enjoyer"; + span90[index] = "plogon_enjoyer"; questRoot7.Author = list90; index = 5; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span91[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -379297,13 +379309,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj55.Steps = list92; reference68 = obj55; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -379311,9 +379323,9 @@ public static class AssemblyQuestLoader index2 = 2; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span93[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 @@ -379321,9 +379333,9 @@ public static class AssemblyQuestLoader index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span4[num3] = new DialogueChoice + span94[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI006_04606_Q5_000_000") @@ -379331,14 +379343,14 @@ public static class AssemblyQuestLoader obj57.DialogueChoices = list94; reference70 = obj57; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span93[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj56.Steps = list93; reference69 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -379346,19 +379358,19 @@ public static class AssemblyQuestLoader num2 = 4; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043424u, new Vector3(197.07019f, 567.49976f, 246.23486f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043424u, new Vector3(197.07019f, 567.49976f, 246.23486f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043423u, new Vector3(200.67139f, 567.4998f, 236.10278f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043423u, new Vector3(200.67139f, 567.4998f, 236.10278f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043592u, new Vector3(206.43921f, 567.49976f, 236.89624f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043592u, new Vector3(206.43921f, 567.49976f, 236.89624f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043593u, new Vector3(218.4939f, 565.99994f, 247.18079f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043593u, new Vector3(218.4939f, 565.99994f, 247.18079f), 960); obj58.Steps = list95; reference71 = obj58; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -379366,13 +379378,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960); + span96[num2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960); obj59.Steps = list96; reference72 = obj59; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -379380,9 +379392,9 @@ public static class AssemblyQuestLoader num2 = 2; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span97[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, @@ -379391,9 +379403,9 @@ public static class AssemblyQuestLoader num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span4[index3] = new DialogueChoice + span98[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI006_04606_Q6_000_000") @@ -379401,7 +379413,7 @@ public static class AssemblyQuestLoader obj61.DialogueChoices = list98; reference74 = obj61; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj60.Steps = list97; reference73 = obj60; questRoot7.QuestSequence = list91; @@ -379411,16 +379423,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot8.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -379428,13 +379440,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj62.Steps = list101; reference75 = obj62; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span100[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -379442,23 +379454,23 @@ public static class AssemblyQuestLoader num2 = 3; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span102[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span103[num3] = EExtendedClassJob.Miner; questStep14.RequiredQuestAcceptedJob = list103; num3 = 1; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span6[index3] = new GatheredItem + span104[index3] = new GatheredItem { ItemId = 38281u, ItemCount = 3 @@ -379466,21 +379478,21 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list104; reference77 = questStep14; index2++; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span102[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span105[num3] = EExtendedClassJob.Botanist; questStep15.RequiredQuestAcceptedJob = list105; num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = new GatheredItem + span106[index3] = new GatheredItem { ItemId = 38305u, ItemCount = 3 @@ -379488,14 +379500,14 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list106; reference78 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044042u, new Vector3(507.0725f, 436.99997f, 340.07776f), 960) + span102[index2] = new QuestStep(EInteractionType.Interact, 1044042u, new Vector3(507.0725f, 436.99997f, 340.07776f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj63.Steps = list102; reference76 = obj63; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span100[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -379503,14 +379515,14 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span107[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj64.Steps = list107; reference79 = obj64; questRoot8.QuestSequence = list100; @@ -379520,16 +379532,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot9.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -379537,13 +379549,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj65.Steps = list110; reference80 = obj65; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -379551,14 +379563,14 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span111[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span111[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Say, 1044043u, new Vector3(-7.1260376f, 498.9474f, -5.416992f), 1073) { ChatMessage = new ChatMessage @@ -379569,23 +379581,23 @@ public static class AssemblyQuestLoader index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - Span span7 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj67.CompletionQuestVariablesFlags = list112; reference82 = obj67; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span111[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Say, 1044044u, new Vector3(11.215393f, 499.7763f, -23.239563f), 1073) { ChatMessage = new ChatMessage @@ -379596,25 +379608,25 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj68.CompletionQuestVariablesFlags = list113; reference83 = obj68; obj66.Steps = list111; reference81 = obj66; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span109[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -379622,14 +379634,14 @@ public static class AssemblyQuestLoader num2 = 2; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span114[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj69.Steps = list114; reference84 = obj69; questRoot9.QuestSequence = list109; @@ -379639,16 +379651,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot10.Author = list115; index = 2; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -379656,13 +379668,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj70.Steps = list117; reference85 = obj70; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -379670,23 +379682,23 @@ public static class AssemblyQuestLoader num2 = 4; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span118[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list119 = new List(index3); CollectionsMarshal.SetCount(list119, index3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span119[num3] = EExtendedClassJob.Miner; questStep16.RequiredQuestAcceptedJob = list119; num3 = 1; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span6[index3] = new GatheredItem + span120[index3] = new GatheredItem { ItemId = 38282u, ItemCount = 3 @@ -379694,21 +379706,21 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list120; reference87 = questStep16; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span118[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span121[num3] = EExtendedClassJob.Botanist; questStep17.RequiredQuestAcceptedJob = list121; num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span6 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span6[index3] = new GatheredItem + span122[index3] = new GatheredItem { ItemId = 38306u, ItemCount = 3 @@ -379716,13 +379728,13 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list122; reference88 = questStep17; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span118[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj71.Steps = list118; reference86 = obj71; questRoot10.QuestSequence = list116; @@ -379732,16 +379744,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot11.Author = list123; index = 3; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span124[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -379749,13 +379761,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj72.Steps = list125; reference89 = obj72; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -379763,9 +379775,9 @@ public static class AssemblyQuestLoader num2 = 3; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span126[index2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1044046u, new Vector3(-585.3514f, 74.4431f, 238.33057f), 960) { StopDistance = 9f, @@ -379781,49 +379793,49 @@ public static class AssemblyQuestLoader index3 = 6; List> list127 = new List>(index3); CollectionsMarshal.SetCount(list127, index3); - Span> span8 = CollectionsMarshal.AsSpan(list127); + Span> span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span8[num3] = null; + span127[num3] = null; num3++; - span8[num3] = null; + span127[num3] = null; num3++; - ref List reference92 = ref span8[num3]; + ref List reference92 = ref span127[num3]; int num4 = 2; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); int num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference92 = list128; num3++; - span8[num3] = null; + span127[num3] = null; num3++; - span8[num3] = null; + span127[num3] = null; num3++; - span8[num3] = null; + span127[num3] = null; obj74.RequiredQuestVariables = list127; num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list129; reference91 = obj74; index2++; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span126[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 1044047u, new Vector3(36.66736f, 269.16718f, -627.83246f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa, @@ -379838,49 +379850,49 @@ public static class AssemblyQuestLoader index3 = 6; List> list130 = new List>(index3); CollectionsMarshal.SetCount(list130, index3); - span8 = CollectionsMarshal.AsSpan(list130); + Span> span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span8[num3] = null; + span130[num3] = null; num3++; - span8[num3] = null; + span130[num3] = null; num3++; - ref List reference94 = ref span8[num3]; + ref List reference94 = ref span130[num3]; num5 = 2; List list131 = new List(num5); CollectionsMarshal.SetCount(list131, num5); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span131[num4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span131[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference94 = list131; num3++; - span8[num3] = null; + span130[num3] = null; num3++; - span8[num3] = null; + span130[num3] = null; num3++; - span8[num3] = null; + span130[num3] = null; obj75.RequiredQuestVariables = list130; num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list132; reference93 = obj75; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span126[index2]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1044045u, new Vector3(510.64307f, 436.9999f, 332.41772f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -379888,51 +379900,51 @@ public static class AssemblyQuestLoader index3 = 6; List> list133 = new List>(index3); CollectionsMarshal.SetCount(list133, index3); - span8 = CollectionsMarshal.AsSpan(list133); + Span> span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span8[num3] = null; + span133[num3] = null; num3++; - span8[num3] = null; + span133[num3] = null; num3++; - ref List reference96 = ref span8[num3]; + ref List reference96 = ref span133[num3]; num4 = 2; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span7 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span134[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span134[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference96 = list134; num3++; - span8[num3] = null; + span133[num3] = null; num3++; - span8[num3] = null; + span133[num3] = null; num3++; - span8[num3] = null; + span133[num3] = null; obj76.RequiredQuestVariables = list133; num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span7 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list135; reference95 = obj76; obj73.Steps = list126; reference90 = obj73; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -379940,9 +379952,9 @@ public static class AssemblyQuestLoader index2 = 2; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span136[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron, @@ -379960,7 +379972,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj77.Steps = list136; reference97 = obj77; questRoot11.QuestSequence = list124; @@ -379970,16 +379982,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "plogon_enjoyer"; + span137[index] = "plogon_enjoyer"; questRoot12.Author = list137; index = 3; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span138[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -379987,13 +379999,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj78.Steps = list139; reference98 = obj78; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span138[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -380001,28 +380013,28 @@ public static class AssemblyQuestLoader index2 = 6; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span140[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span140[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span141[num3] = EExtendedClassJob.Miner; questStep18.RequiredQuestAcceptedJob = list141; num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span6 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span6[index3] = new GatheredItem + span142[index3] = new GatheredItem { ItemId = 38284u, ItemCount = 3 @@ -380030,21 +380042,21 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list142; reference100 = questStep18; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span140[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list143 = new List(index3); CollectionsMarshal.SetCount(list143, index3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span143[num3] = EExtendedClassJob.Botanist; questStep19.RequiredQuestAcceptedJob = list143; num3 = 1; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index3 = 0; - span6[index3] = new GatheredItem + span144[index3] = new GatheredItem { ItemId = 38308u, ItemCount = 3 @@ -380052,21 +380064,21 @@ public static class AssemblyQuestLoader questStep19.ItemsToGather = list144; reference101 = questStep19; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span140[num2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span140[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); + span140[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); obj79.Steps = list140; reference99 = obj79; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span138[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -380074,14 +380086,14 @@ public static class AssemblyQuestLoader num2 = 2; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) + span145[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj80.Steps = list145; reference102 = obj80; questRoot12.QuestSequence = list138; @@ -380091,16 +380103,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot13.Author = list146; index = 2; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span147[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -380108,13 +380120,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj81.Steps = list148; reference103 = obj81; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span147[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -380122,23 +380134,23 @@ public static class AssemblyQuestLoader num2 = 4; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span149[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span150[num3] = EExtendedClassJob.Miner; questStep20.RequiredQuestAcceptedJob = list150; num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span6[index3] = new GatheredItem + span151[index3] = new GatheredItem { ItemId = 38283u, ItemCount = 3 @@ -380146,21 +380158,21 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list151; reference105 = questStep20; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span149[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span152[num3] = EExtendedClassJob.Botanist; questStep21.RequiredQuestAcceptedJob = list152; num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span6 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span6[index3] = new GatheredItem + span153[index3] = new GatheredItem { ItemId = 38307u, ItemCount = 3 @@ -380168,13 +380180,13 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list153; reference106 = questStep21; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span149[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj82.Steps = list149; reference104 = obj82; questRoot13.QuestSequence = list147; @@ -380184,16 +380196,16 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot14.Author = list154; index = 3; List list155 = new List(index); CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span155[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -380201,13 +380213,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj83.Steps = list156; reference107 = obj83; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span155[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -380215,9 +380227,9 @@ public static class AssemblyQuestLoader num2 = 2; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span157[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 1044048u, new Vector3(-347.70734f, 263.0844f, -463.73694f), 960) { Fly = true, @@ -380226,23 +380238,23 @@ public static class AssemblyQuestLoader index3 = 6; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span158[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list158; reference109 = obj85; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span157[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1044049u, new Vector3(-376.21124f, 266.08542f, -551.90356f), 960) { Fly = true @@ -380250,25 +380262,25 @@ public static class AssemblyQuestLoader num3 = 6; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span7 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span159[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list159; reference110 = obj86; obj84.Steps = list157; reference108 = obj84; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span155[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -380276,15 +380288,15 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span160[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj87.Steps = list160; reference111 = obj87; questRoot14.QuestSequence = list155; @@ -380294,16 +380306,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "plogon_enjoyer"; + span161[index] = "plogon_enjoyer"; questRoot15.Author = list161; index = 3; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span162[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -380311,13 +380323,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj88.Steps = list163; reference112 = obj88; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span162[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -380325,28 +380337,28 @@ public static class AssemblyQuestLoader index2 = 4; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span164[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span164[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span165[num3] = EExtendedClassJob.Miner; questStep22.RequiredQuestAcceptedJob = list165; num3 = 1; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span6[index3] = new GatheredItem + span166[index3] = new GatheredItem { ItemId = 38285u, ItemCount = 3 @@ -380354,21 +380366,21 @@ public static class AssemblyQuestLoader questStep22.ItemsToGather = list166; reference114 = questStep22; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span164[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list167 = new List(index3); CollectionsMarshal.SetCount(list167, index3); - span5 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span167[num3] = EExtendedClassJob.Botanist; questStep23.RequiredQuestAcceptedJob = list167; num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span6[index3] = new GatheredItem + span168[index3] = new GatheredItem { ItemId = 38309u, ItemCount = 3 @@ -380376,7 +380388,7 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list168; reference115 = questStep23; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044050u, new Vector3(472.03772f, 437.00162f, 336.6598f), 960) + span164[num2] = new QuestStep(EInteractionType.Interact, 1044050u, new Vector3(472.03772f, 437.00162f, 336.6598f), 960) { Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -380384,7 +380396,7 @@ public static class AssemblyQuestLoader obj89.Steps = list164; reference113 = obj89; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span162[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -380392,15 +380404,15 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span169[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj90.Steps = list169; reference116 = obj90; questRoot15.QuestSequence = list162; @@ -380410,16 +380422,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "plogon_enjoyer"; + span170[index] = "plogon_enjoyer"; questRoot16.Author = list170; index = 2; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span171[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -380427,13 +380439,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj91.Steps = list172; reference117 = obj91; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span171[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -380441,23 +380453,23 @@ public static class AssemblyQuestLoader num2 = 4; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span173[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list174 = new List(index3); CollectionsMarshal.SetCount(list174, index3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span174[num3] = EExtendedClassJob.Miner; questStep24.RequiredQuestAcceptedJob = list174; num3 = 1; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span6 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index3 = 0; - span6[index3] = new GatheredItem + span175[index3] = new GatheredItem { ItemId = 38286u, ItemCount = 3 @@ -380465,21 +380477,21 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list175; reference119 = questStep24; index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span173[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span176[num3] = EExtendedClassJob.Botanist; questStep25.RequiredQuestAcceptedJob = list176; num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span6 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span6[index3] = new GatheredItem + span177[index3] = new GatheredItem { ItemId = 38310u, ItemCount = 3 @@ -380487,14 +380499,14 @@ public static class AssemblyQuestLoader questStep25.ItemsToGather = list177; reference120 = questStep25; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span173[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span173[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj92.Steps = list173; reference118 = obj92; questRoot16.QuestSequence = list171; @@ -380504,16 +380516,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "plogon_enjoyer"; + span178[index] = "plogon_enjoyer"; questRoot17.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span179[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -380521,13 +380533,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj93.Steps = list180; reference121 = obj93; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span179[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -380535,9 +380547,9 @@ public static class AssemblyQuestLoader num2 = 6; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span181[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 1044051u, new Vector3(-543.20593f, 72.39467f, 298.146f), 960) { Fly = true, @@ -380553,30 +380565,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list182 = new List>(index3); CollectionsMarshal.SetCount(list182, index3); - span8 = CollectionsMarshal.AsSpan(list182); + Span> span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span8[num3] = null; + span182[num3] = null; num3++; - span8[num3] = null; + span182[num3] = null; num3++; - span8[num3] = null; + span182[num3] = null; num3++; - ref List reference124 = ref span8[num3]; + ref List reference124 = ref span182[num3]; num5 = 1; List list183 = new List(num5); CollectionsMarshal.SetCount(list183, num5); - span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span183[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference124 = list183; num3++; - span8[num3] = null; + span182[num3] = null; num3++; - span8[num3] = null; + span182[num3] = null; obj95.RequiredQuestVariables = list182; reference123 = obj95; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span181[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1044052u, new Vector3(-110.27698f, 53.589848f, 538.41455f), 960) { Fly = true @@ -380584,30 +380596,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list184 = new List>(num3); CollectionsMarshal.SetCount(list184, num3); - span8 = CollectionsMarshal.AsSpan(list184); + Span> span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span8[index3] = null; + span184[index3] = null; index3++; - span8[index3] = null; + span184[index3] = null; index3++; - span8[index3] = null; + span184[index3] = null; index3++; - ref List reference126 = ref span8[index3]; + ref List reference126 = ref span184[index3]; num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span185[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference126 = list185; index3++; - span8[index3] = null; + span184[index3] = null; index3++; - span8[index3] = null; + span184[index3] = null; obj96.RequiredQuestVariables = list184; reference125 = obj96; index2++; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span181[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1044054u, new Vector3(83.69568f, 269.0921f, -483.0854f), 960) { Fly = true, @@ -380623,30 +380635,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list186 = new List>(index3); CollectionsMarshal.SetCount(list186, index3); - span8 = CollectionsMarshal.AsSpan(list186); + Span> span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span8[num3] = null; + span186[num3] = null; num3++; - span8[num3] = null; + span186[num3] = null; num3++; - span8[num3] = null; + span186[num3] = null; num3++; - ref List reference128 = ref span8[num3]; + ref List reference128 = ref span186[num3]; num5 = 1; List list187 = new List(num5); CollectionsMarshal.SetCount(list187, num5); - span7 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference128 = list187; num3++; - span8[num3] = null; + span186[num3] = null; num3++; - span8[num3] = null; + span186[num3] = null; obj97.RequiredQuestVariables = list186; reference127 = obj97; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span181[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1044053u, new Vector3(-225.66571f, 271.7499f, -308.6748f), 960) { Fly = true @@ -380654,30 +380666,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list188 = new List>(num3); CollectionsMarshal.SetCount(list188, num3); - span8 = CollectionsMarshal.AsSpan(list188); + Span> span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span8[index3] = null; + span188[index3] = null; index3++; - span8[index3] = null; + span188[index3] = null; index3++; - span8[index3] = null; + span188[index3] = null; index3++; - ref List reference130 = ref span8[index3]; + ref List reference130 = ref span188[index3]; num4 = 1; List list189 = new List(num4); CollectionsMarshal.SetCount(list189, num4); - span7 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span189[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference130 = list189; index3++; - span8[index3] = null; + span188[index3] = null; index3++; - span8[index3] = null; + span188[index3] = null; obj98.RequiredQuestVariables = list188; reference129 = obj98; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span181[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1044056u, new Vector3(582.7573f, 441.71567f, 427.9392f), 960) { Fly = true, @@ -380693,30 +380705,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list190 = new List>(index3); CollectionsMarshal.SetCount(list190, index3); - span8 = CollectionsMarshal.AsSpan(list190); + Span> span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span8[num3] = null; + span190[num3] = null; num3++; - span8[num3] = null; + span190[num3] = null; num3++; - span8[num3] = null; + span190[num3] = null; num3++; - ref List reference132 = ref span8[num3]; + ref List reference132 = ref span190[num3]; num5 = 1; List list191 = new List(num5); CollectionsMarshal.SetCount(list191, num5); - span7 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span191[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference132 = list191; num3++; - span8[num3] = null; + span190[num3] = null; num3++; - span8[num3] = null; + span190[num3] = null; obj99.RequiredQuestVariables = list190; reference131 = obj99; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span181[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1044055u, new Vector3(636.59106f, 438.6276f, 271.5343f), 960) { Fly = true @@ -380724,32 +380736,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list192 = new List>(num3); CollectionsMarshal.SetCount(list192, num3); - span8 = CollectionsMarshal.AsSpan(list192); + Span> span192 = CollectionsMarshal.AsSpan(list192); index3 = 0; - span8[index3] = null; + span192[index3] = null; index3++; - span8[index3] = null; + span192[index3] = null; index3++; - span8[index3] = null; + span192[index3] = null; index3++; - ref List reference134 = ref span8[index3]; + ref List reference134 = ref span192[index3]; num4 = 1; List list193 = new List(num4); CollectionsMarshal.SetCount(list193, num4); - span7 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span193[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference134 = list193; index3++; - span8[index3] = null; + span192[index3] = null; index3++; - span8[index3] = null; + span192[index3] = null; obj100.RequiredQuestVariables = list192; reference133 = obj100; obj94.Steps = list181; reference122 = obj94; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span179[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -380757,16 +380769,16 @@ public static class AssemblyQuestLoader index2 = 2; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span194[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span194[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj101.Steps = list194; reference135 = obj101; questRoot17.QuestSequence = list179; @@ -380776,16 +380788,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "plogon_enjoyer"; + span195[index] = "plogon_enjoyer"; questRoot18.Author = list195; index = 3; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span196[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -380793,13 +380805,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span197[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj102.Steps = list197; reference136 = obj102; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span196[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -380807,28 +380819,28 @@ public static class AssemblyQuestLoader index2 = 4; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span198[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span198[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span199[num3] = EExtendedClassJob.Miner; questStep26.RequiredQuestAcceptedJob = list199; num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span6 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span6[index3] = new GatheredItem + span200[index3] = new GatheredItem { ItemId = 38287u, ItemCount = 3 @@ -380836,21 +380848,21 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list200; reference138 = questStep26; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span198[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span5 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span201[num3] = EExtendedClassJob.Botanist; questStep27.RequiredQuestAcceptedJob = list201; num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span6[index3] = new GatheredItem + span202[index3] = new GatheredItem { ItemId = 38311u, ItemCount = 3 @@ -380858,7 +380870,7 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list202; reference139 = questStep27; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044057u, new Vector3(490.2876f, 436.9998f, 312.3064f), 960) + span198[num2] = new QuestStep(EInteractionType.Interact, 1044057u, new Vector3(490.2876f, 436.9998f, 312.3064f), 960) { Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -380866,7 +380878,7 @@ public static class AssemblyQuestLoader obj103.Steps = list198; reference137 = obj103; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span196[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -380874,15 +380886,15 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span203[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span203[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Mount = true }; @@ -380895,16 +380907,16 @@ public static class AssemblyQuestLoader num = 1; List list204 = new List(num); CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "pot0to"; + span204[index] = "pot0to"; questRoot19.Author = list204; index = 3; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span205[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -380912,13 +380924,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span206[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj105.Steps = list206; reference141 = obj105; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span205[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -380926,28 +380938,28 @@ public static class AssemblyQuestLoader num2 = 6; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span207[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span207[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span208[num3] = EExtendedClassJob.Miner; questStep28.RequiredQuestAcceptedJob = list208; num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span6[index3] = new GatheredItem + span209[index3] = new GatheredItem { ItemId = 38288u, ItemCount = 3 @@ -380955,21 +380967,21 @@ public static class AssemblyQuestLoader questStep28.ItemsToGather = list209; reference143 = questStep28; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span207[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span210[num3] = EExtendedClassJob.Botanist; questStep29.RequiredQuestAcceptedJob = list210; num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span6[index3] = new GatheredItem + span211[index3] = new GatheredItem { ItemId = 38312u, ItemCount = 3 @@ -380977,22 +380989,22 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list211; reference144 = questStep29; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span207[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span207[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); + span207[index2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); obj106.Steps = list207; reference142 = obj106; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span205[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -381000,14 +381012,14 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) + span212[num2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span212[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj107.Steps = list212; reference145 = obj107; questRoot19.QuestSequence = list205; @@ -381017,16 +381029,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "plogon_enjoyer"; + span213[index] = "plogon_enjoyer"; questRoot20.Author = list213; index = 3; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span214[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -381034,13 +381046,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span215[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj108.Steps = list215; reference146 = obj108; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span214[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -381048,9 +381060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1044058u, new Vector3(371.9386f, 288.95316f, -627.7409f), 960) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1044058u, new Vector3(371.9386f, 288.95316f, -627.7409f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa, @@ -381059,7 +381071,7 @@ public static class AssemblyQuestLoader obj109.Steps = list216; reference147 = obj109; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span214[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -381067,16 +381079,16 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span217[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Fly = true }; @@ -381089,16 +381101,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot21.Author = list218; index = 4; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span219[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -381106,13 +381118,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj111.Steps = list220; reference149 = obj111; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span219[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -381120,18 +381132,18 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span221[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); + span221[index2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); obj112.Steps = list221; reference150 = obj112; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span219[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -381139,23 +381151,23 @@ public static class AssemblyQuestLoader index2 = 3; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span222[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list223 = new List(index3); CollectionsMarshal.SetCount(list223, index3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span223[num3] = EExtendedClassJob.Miner; questStep30.RequiredQuestAcceptedJob = list223; num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span6 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span6[index3] = new GatheredItem + span224[index3] = new GatheredItem { ItemId = 38289u, ItemCount = 3 @@ -381163,21 +381175,21 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list224; reference152 = questStep30; num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span222[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span225[num3] = EExtendedClassJob.Botanist; questStep31.RequiredQuestAcceptedJob = list225; num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span6[index3] = new GatheredItem + span226[index3] = new GatheredItem { ItemId = 38313u, ItemCount = 3 @@ -381185,11 +381197,11 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list226; reference153 = questStep31; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); + span222[num2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); obj113.Steps = list222; reference151 = obj113; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span219[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -381197,14 +381209,14 @@ public static class AssemblyQuestLoader num2 = 2; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span227[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span227[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj114.Steps = list227; reference154 = obj114; questRoot21.QuestSequence = list219; @@ -381214,16 +381226,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span228[index] = "liza"; questRoot22.Author = list228; index = 4; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span229[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -381231,13 +381243,13 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj115.Steps = list230; reference155 = obj115; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span229[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -381245,16 +381257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044060u, new Vector3(57.75537f, 269.00012f, -674.49457f), 960) + span231[index2] = new QuestStep(EInteractionType.Interact, 1044060u, new Vector3(57.75537f, 269.00012f, -674.49457f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; obj116.Steps = list231; reference156 = obj116; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span229[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -381262,9 +381274,9 @@ public static class AssemblyQuestLoader index2 = 2; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span232[num2]; QuestStep obj118 = new QuestStep(EInteractionType.Action, 1044063u, new Vector3(-193.53015f, 269.23087f, -315.63293f), 960) { Fly = true, @@ -381273,23 +381285,23 @@ public static class AssemblyQuestLoader index3 = 6; List list233 = new List(index3); CollectionsMarshal.SetCount(list233, index3); - span7 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list233; reference158 = obj118; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span232[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Action, 1044062u, new Vector3(-213.42798f, 268.01166f, -299.5194f), 960) { Fly = true, @@ -381298,25 +381310,25 @@ public static class AssemblyQuestLoader num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span7 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span234[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list234; reference159 = obj119; obj117.Steps = list232; reference157 = obj117; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span229[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -381324,15 +381336,15 @@ public static class AssemblyQuestLoader num2 = 2; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span235[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj120.Steps = list235; reference160 = obj120; questRoot22.QuestSequence = list229; @@ -381342,16 +381354,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot23.Author = list236; index = 3; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span237[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -381359,13 +381371,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj121.Steps = list238; reference161 = obj121; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span237[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -381373,23 +381385,23 @@ public static class AssemblyQuestLoader num2 = 3; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span239[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span240[num3] = EExtendedClassJob.Miner; questStep32.RequiredQuestAcceptedJob = list240; num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span6 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index3 = 0; - span6[index3] = new GatheredItem + span241[index3] = new GatheredItem { ItemId = 38290u, ItemCount = 3 @@ -381397,21 +381409,21 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list241; reference163 = questStep32; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span239[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list242 = new List(index3); CollectionsMarshal.SetCount(list242, index3); - span5 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span242[num3] = EExtendedClassJob.Botanist; questStep33.RequiredQuestAcceptedJob = list242; num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span6[index3] = new GatheredItem + span243[index3] = new GatheredItem { ItemId = 38314u, ItemCount = 3 @@ -381419,7 +381431,7 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list243; reference164 = questStep33; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044064u, new Vector3(86.503296f, 269.08234f, -515.0683f), 960) + span239[index2] = new QuestStep(EInteractionType.Interact, 1044064u, new Vector3(86.503296f, 269.08234f, -515.0683f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -381427,7 +381439,7 @@ public static class AssemblyQuestLoader obj122.Steps = list239; reference162 = obj122; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span237[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -381435,15 +381447,15 @@ public static class AssemblyQuestLoader index2 = 2; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span244[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj123.Steps = list244; reference165 = obj123; questRoot23.QuestSequence = list237; @@ -381453,16 +381465,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "plogon_enjoyer"; + span245[index] = "plogon_enjoyer"; questRoot24.Author = list245; index = 3; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span246[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -381470,13 +381482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj124.Steps = list247; reference166 = obj124; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span246[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -381484,28 +381496,28 @@ public static class AssemblyQuestLoader index2 = 4; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span248[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span248[num2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span249[num3] = EExtendedClassJob.Miner; questStep34.RequiredQuestAcceptedJob = list249; num3 = 1; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span6 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span6[index3] = new GatheredItem + span250[index3] = new GatheredItem { ItemId = 38291u, ItemCount = 3 @@ -381513,21 +381525,21 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list250; reference168 = questStep34; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span248[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span251[num3] = EExtendedClassJob.Botanist; questStep35.RequiredQuestAcceptedJob = list251; num3 = 1; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span6 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span6[index3] = new GatheredItem + span252[index3] = new GatheredItem { ItemId = 38315u, ItemCount = 3 @@ -381535,14 +381547,14 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list252; reference169 = questStep35; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044065u, new Vector3(478.9348f, 437.0016f, 340.505f), 960) + span248[num2] = new QuestStep(EInteractionType.Interact, 1044065u, new Vector3(478.9348f, 437.0016f, 340.505f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj125.Steps = list248; reference167 = obj125; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span246[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -381550,15 +381562,15 @@ public static class AssemblyQuestLoader num2 = 2; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span253[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span253[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj126.Steps = list253; reference170 = obj126; questRoot24.QuestSequence = list246; @@ -381568,16 +381580,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "plogon_enjoyer"; + span254[index] = "plogon_enjoyer"; questRoot25.Author = list254; index = 4; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span255[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -381585,13 +381597,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj127.Steps = list256; reference171 = obj127; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span255[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -381599,22 +381611,22 @@ public static class AssemblyQuestLoader num2 = 2; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013073u, new Vector3(334.37085f, 483.17688f, 158.28174f), 960) + span257[index2] = new QuestStep(EInteractionType.Interact, 2013073u, new Vector3(334.37085f, 483.17688f, 158.28174f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044066u, new Vector3(493.58362f, 436.99985f, 317.09766f), 960) + span257[index2] = new QuestStep(EInteractionType.Interact, 1044066u, new Vector3(493.58362f, 436.99985f, 317.09766f), 960) { Fly = true }; obj128.Steps = list257; reference172 = obj128; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span255[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -381622,15 +381634,15 @@ public static class AssemblyQuestLoader index2 = 2; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1044068u, new Vector3(638.5748f, 438.6276f, 260.3341f), 960) + span258[num2] = new QuestStep(EInteractionType.Action, 1044068u, new Vector3(638.5748f, 438.6276f, 260.3341f), 960) { Fly = true, Action = EAction.ElectrixFlux }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 1044069u, new Vector3(668.0552f, 440.4633f, 360.79956f), 960) + span258[num2] = new QuestStep(EInteractionType.Action, 1044069u, new Vector3(668.0552f, 440.4633f, 360.79956f), 960) { Fly = true, Action = EAction.ElectrixFlux @@ -381638,7 +381650,7 @@ public static class AssemblyQuestLoader obj129.Steps = list258; reference173 = obj129; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span255[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -381646,16 +381658,16 @@ public static class AssemblyQuestLoader num2 = 2; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span259[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Mount = true }; @@ -381668,16 +381680,16 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "plogon_enjoyer"; + span260[index] = "plogon_enjoyer"; questRoot26.Author = list260; index = 3; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span261[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -381685,13 +381697,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj131.Steps = list262; reference175 = obj131; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span261[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -381699,28 +381711,28 @@ public static class AssemblyQuestLoader num2 = 4; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) + span263[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span263[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list264 = new List(index3); CollectionsMarshal.SetCount(list264, index3); - span5 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span264[num3] = EExtendedClassJob.Miner; questStep36.RequiredQuestAcceptedJob = list264; num3 = 1; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index3 = 0; - span6[index3] = new GatheredItem + span265[index3] = new GatheredItem { ItemId = 38292u, ItemCount = 3 @@ -381728,21 +381740,21 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list265; reference177 = questStep36; index2++; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span263[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list266 = new List(index3); CollectionsMarshal.SetCount(list266, index3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span266[num3] = EExtendedClassJob.Botanist; questStep37.RequiredQuestAcceptedJob = list266; num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span6 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span6[index3] = new GatheredItem + span267[index3] = new GatheredItem { ItemId = 38316u, ItemCount = 3 @@ -381750,7 +381762,7 @@ public static class AssemblyQuestLoader questStep37.ItemsToGather = list267; reference178 = questStep37; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044070u, new Vector3(132.34143f, 269.00006f, -654.6273f), 960) + span263[index2] = new QuestStep(EInteractionType.Interact, 1044070u, new Vector3(132.34143f, 269.00006f, -654.6273f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -381758,7 +381770,7 @@ public static class AssemblyQuestLoader obj132.Steps = list263; reference176 = obj132; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span261[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -381766,16 +381778,16 @@ public static class AssemblyQuestLoader index2 = 2; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span268[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span268[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Mount = true }; @@ -381788,16 +381800,16 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "plogon_enjoyer"; + span269[index] = "plogon_enjoyer"; questRoot27.Author = list269; index = 3; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span270[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -381805,13 +381817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span271[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj134.Steps = list271; reference180 = obj134; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span270[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -381819,28 +381831,28 @@ public static class AssemblyQuestLoader index2 = 6; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span272[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list273 = new List(index3); CollectionsMarshal.SetCount(list273, index3); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span273[num3] = EExtendedClassJob.Miner; questStep38.RequiredQuestAcceptedJob = list273; num3 = 1; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span6 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index3 = 0; - span6[index3] = new GatheredItem + span274[index3] = new GatheredItem { ItemId = 38293u, ItemCount = 3 @@ -381848,21 +381860,21 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list274; reference182 = questStep38; num2++; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span272[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list275 = new List(index3); CollectionsMarshal.SetCount(list275, index3); - span5 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span275[num3] = EExtendedClassJob.Botanist; questStep39.RequiredQuestAcceptedJob = list275; num3 = 1; List list276 = new List(num3); CollectionsMarshal.SetCount(list276, num3); - span6 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index3 = 0; - span6[index3] = new GatheredItem + span276[index3] = new GatheredItem { ItemId = 38317u, ItemCount = 3 @@ -381870,28 +381882,28 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list276; reference183 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960) { Fly = true }; obj135.Steps = list272; reference181 = obj135; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span270[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -381899,15 +381911,15 @@ public static class AssemblyQuestLoader num2 = 2; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) + span277[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span277[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Fly = true }; @@ -381920,16 +381932,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot28.Author = list278; index = 3; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span279[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -381937,13 +381949,13 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span280[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj137.Steps = list280; reference185 = obj137; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span279[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -381951,23 +381963,23 @@ public static class AssemblyQuestLoader num2 = 3; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span281[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span5 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span282[num3] = EExtendedClassJob.Miner; questStep40.RequiredQuestAcceptedJob = list282; num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span6 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span6[index3] = new GatheredItem + span283[index3] = new GatheredItem { ItemId = 38294u, ItemCount = 3 @@ -381975,21 +381987,21 @@ public static class AssemblyQuestLoader questStep40.ItemsToGather = list283; reference187 = questStep40; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span281[index2]; QuestStep questStep41 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span5 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span284[num3] = EExtendedClassJob.Botanist; questStep41.RequiredQuestAcceptedJob = list284; num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span6 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span6[index3] = new GatheredItem + span285[index3] = new GatheredItem { ItemId = 38318u, ItemCount = 3 @@ -381997,7 +382009,7 @@ public static class AssemblyQuestLoader questStep41.ItemsToGather = list285; reference188 = questStep41; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044071u, new Vector3(46.066895f, 268.99976f, -584.77155f), 960) + span281[index2] = new QuestStep(EInteractionType.Interact, 1044071u, new Vector3(46.066895f, 268.99976f, -584.77155f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -382005,7 +382017,7 @@ public static class AssemblyQuestLoader obj138.Steps = list281; reference186 = obj138; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span279[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -382013,15 +382025,15 @@ public static class AssemblyQuestLoader index2 = 2; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span286[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj139.Steps = list286; reference189 = obj139; questRoot28.QuestSequence = list279; @@ -382031,16 +382043,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot29.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span288[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -382048,13 +382060,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span289[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj140.Steps = list289; reference190 = obj140; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span288[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -382062,16 +382074,16 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044072u, new Vector3(-541.9547f, 74.3691f, 208.39233f), 960) + span290[num2] = new QuestStep(EInteractionType.Interact, 1044072u, new Vector3(-541.9547f, 74.3691f, 208.39233f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; obj141.Steps = list290; reference191 = obj141; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span288[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -382079,9 +382091,9 @@ public static class AssemblyQuestLoader num2 = 2; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span291[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Action, 2013132u, new Vector3(-327.04663f, 88.48706f, 293.04944f), 960) { Fly = true, @@ -382090,23 +382102,23 @@ public static class AssemblyQuestLoader index3 = 6; List list292 = new List(index3); CollectionsMarshal.SetCount(list292, index3); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span292[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj143.CompletionQuestVariablesFlags = list292; reference193 = obj143; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span291[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Action, 2013131u, new Vector3(-324.8493f, 88.05969f, 269.79468f), 960) { Fly = true, @@ -382115,25 +382127,25 @@ public static class AssemblyQuestLoader num3 = 6; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span7 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index3 = 0; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list293; reference194 = obj144; obj142.Steps = list291; reference192 = obj142; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span288[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -382141,15 +382153,15 @@ public static class AssemblyQuestLoader index2 = 2; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span294[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj145.Steps = list294; reference195 = obj145; questRoot29.QuestSequence = list288; @@ -382159,16 +382171,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot30.Author = list295; index = 3; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span296[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -382176,13 +382188,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj146.Steps = list297; reference196 = obj146; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span296[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -382190,23 +382202,23 @@ public static class AssemblyQuestLoader index2 = 3; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span298[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list299 = new List(index3); CollectionsMarshal.SetCount(list299, index3); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span299[num3] = EExtendedClassJob.Miner; questStep42.RequiredQuestAcceptedJob = list299; num3 = 1; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span6 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span6[index3] = new GatheredItem + span300[index3] = new GatheredItem { ItemId = 38295u, ItemCount = 3 @@ -382214,21 +382226,21 @@ public static class AssemblyQuestLoader questStep42.ItemsToGather = list300; reference198 = questStep42; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span298[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list301 = new List(index3); CollectionsMarshal.SetCount(list301, index3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span301[num3] = EExtendedClassJob.Botanist; questStep43.RequiredQuestAcceptedJob = list301; num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span6 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span6[index3] = new GatheredItem + span302[index3] = new GatheredItem { ItemId = 38319u, ItemCount = 3 @@ -382236,14 +382248,14 @@ public static class AssemblyQuestLoader questStep43.ItemsToGather = list302; reference199 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044074u, new Vector3(-585.90063f, 75.22713f, 256.67188f), 960) + span298[num2] = new QuestStep(EInteractionType.Interact, 1044074u, new Vector3(-585.90063f, 75.22713f, 256.67188f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; obj147.Steps = list298; reference197 = obj147; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span296[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -382251,15 +382263,15 @@ public static class AssemblyQuestLoader num2 = 2; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span303[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span303[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj148.Steps = list303; reference200 = obj148; questRoot30.QuestSequence = list296; @@ -382269,16 +382281,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span304[index] = "liza"; questRoot31.Author = list304; index = 4; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span305[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -382286,13 +382298,13 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span306[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj149.Steps = list306; reference201 = obj149; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span305[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -382300,18 +382312,18 @@ public static class AssemblyQuestLoader num2 = 2; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span307[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); + span307[index2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); obj150.Steps = list307; reference202 = obj150; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span305[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -382319,23 +382331,23 @@ public static class AssemblyQuestLoader index2 = 3; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span308[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list309 = new List(index3); CollectionsMarshal.SetCount(list309, index3); - span5 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span309[num3] = EExtendedClassJob.Miner; questStep44.RequiredQuestAcceptedJob = list309; num3 = 1; List list310 = new List(num3); CollectionsMarshal.SetCount(list310, num3); - span6 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index3 = 0; - span6[index3] = new GatheredItem + span310[index3] = new GatheredItem { ItemId = 38296u, ItemCount = 3 @@ -382343,21 +382355,21 @@ public static class AssemblyQuestLoader questStep44.ItemsToGather = list310; reference204 = questStep44; num2++; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span308[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list311 = new List(index3); CollectionsMarshal.SetCount(list311, index3); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span311[num3] = EExtendedClassJob.Botanist; questStep45.RequiredQuestAcceptedJob = list311; num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span6 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span6[index3] = new GatheredItem + span312[index3] = new GatheredItem { ItemId = 38320u, ItemCount = 3 @@ -382365,11 +382377,11 @@ public static class AssemblyQuestLoader questStep45.ItemsToGather = list312; reference205 = questStep45; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); + span308[num2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); obj151.Steps = list308; reference203 = obj151; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span305[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -382377,14 +382389,14 @@ public static class AssemblyQuestLoader num2 = 2; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span313[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span313[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj152.Steps = list313; reference206 = obj152; questRoot31.QuestSequence = list305; @@ -382394,16 +382406,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "liza"; + span314[index] = "liza"; questRoot32.Author = list314; index = 3; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span315[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -382411,13 +382423,13 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span316[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj153.Steps = list316; reference207 = obj153; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span315[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -382425,23 +382437,23 @@ public static class AssemblyQuestLoader num2 = 3; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span317[index2]; QuestStep questStep46 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list318 = new List(index3); CollectionsMarshal.SetCount(list318, index3); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span318[num3] = EExtendedClassJob.Miner; questStep46.RequiredQuestAcceptedJob = list318; num3 = 1; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span6 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - span6[index3] = new GatheredItem + span319[index3] = new GatheredItem { ItemId = 38297u, ItemCount = 3 @@ -382449,21 +382461,21 @@ public static class AssemblyQuestLoader questStep46.ItemsToGather = list319; reference209 = questStep46; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span317[index2]; QuestStep questStep47 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span320[num3] = EExtendedClassJob.Botanist; questStep47.RequiredQuestAcceptedJob = list320; num3 = 1; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span6 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span6[index3] = new GatheredItem + span321[index3] = new GatheredItem { ItemId = 38321u, ItemCount = 3 @@ -382471,7 +382483,7 @@ public static class AssemblyQuestLoader questStep47.ItemsToGather = list321; reference210 = questStep47; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044076u, new Vector3(-499.96188f, 77.00467f, 241.07727f), 960) + span317[index2] = new QuestStep(EInteractionType.Interact, 1044076u, new Vector3(-499.96188f, 77.00467f, 241.07727f), 960) { StopDistance = 9f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -382479,7 +382491,7 @@ public static class AssemblyQuestLoader obj154.Steps = list317; reference208 = obj154; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span315[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -382487,15 +382499,15 @@ public static class AssemblyQuestLoader index2 = 2; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span322[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span322[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj155.Steps = list322; reference211 = obj155; questRoot32.QuestSequence = list315; @@ -382505,16 +382517,16 @@ public static class AssemblyQuestLoader num = 1; List list323 = new List(num); CollectionsMarshal.SetCount(list323, num); - span = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index = 0; - span[index] = "liza"; + span323[index] = "liza"; questRoot33.Author = list323; index = 3; List list324 = new List(index); CollectionsMarshal.SetCount(list324, index); - span2 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span324[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -382522,13 +382534,13 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span325[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj156.Steps = list325; reference212 = obj156; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span324[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -382536,9 +382548,9 @@ public static class AssemblyQuestLoader index2 = 3; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span326[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Gather, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -382546,16 +382558,16 @@ public static class AssemblyQuestLoader index3 = 1; List list327 = new List(index3); CollectionsMarshal.SetCount(list327, index3); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span327[num3] = EExtendedClassJob.Miner; obj158.RequiredQuestAcceptedJob = list327; num3 = 1; List list328 = new List(num3); CollectionsMarshal.SetCount(list328, num3); - span6 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index3 = 0; - span6[index3] = new GatheredItem + span328[index3] = new GatheredItem { ItemId = 38299u, ItemCount = 3 @@ -382563,7 +382575,7 @@ public static class AssemblyQuestLoader obj158.ItemsToGather = list328; reference214 = obj158; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span326[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Gather, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -382571,16 +382583,16 @@ public static class AssemblyQuestLoader index3 = 1; List list329 = new List(index3); CollectionsMarshal.SetCount(list329, index3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span329[num3] = EExtendedClassJob.Botanist; obj159.RequiredQuestAcceptedJob = list329; num3 = 1; List list330 = new List(num3); CollectionsMarshal.SetCount(list330, num3); - span6 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index3 = 0; - span6[index3] = new GatheredItem + span330[index3] = new GatheredItem { ItemId = 38323u, ItemCount = 3 @@ -382588,11 +382600,11 @@ public static class AssemblyQuestLoader obj159.ItemsToGather = list330; reference215 = obj159; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044081u, new Vector3(-503.99023f, 74.16917f, 261.82947f), 960); + span326[num2] = new QuestStep(EInteractionType.Interact, 1044081u, new Vector3(-503.99023f, 74.16917f, 261.82947f), 960); obj157.Steps = list326; reference213 = obj157; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span324[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -382600,15 +382612,15 @@ public static class AssemblyQuestLoader num2 = 2; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span331[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj160.Steps = list331; reference216 = obj160; questRoot33.QuestSequence = list324; @@ -382618,16 +382630,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot34.Author = list332; index = 4; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span333[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -382635,13 +382647,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span334[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj161.Steps = list334; reference217 = obj161; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span333[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -382649,9 +382661,9 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span335[index2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1044078u, new Vector3(97.154175f, 269.09738f, -498.3139f), 960) { Fly = true, @@ -382660,9 +382672,9 @@ public static class AssemblyQuestLoader index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span4 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span4[num3] = new DialogueChoice + span336[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANOMI127_04633_Q1_000_000"), @@ -382673,7 +382685,7 @@ public static class AssemblyQuestLoader obj162.Steps = list335; reference218 = obj162; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span333[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -382681,16 +382693,16 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044079u, new Vector3(99.412476f, 269.09763f, -497.1237f), 960) + span337[num2] = new QuestStep(EInteractionType.Interact, 1044079u, new Vector3(99.412476f, 269.09763f, -497.1237f), 960) { StopDistance = 5f }; obj164.Steps = list337; reference220 = obj164; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span333[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -382698,15 +382710,15 @@ public static class AssemblyQuestLoader num2 = 2; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span338[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span338[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj165.Steps = list338; reference221 = obj165; questRoot34.QuestSequence = list333; @@ -382716,16 +382728,16 @@ public static class AssemblyQuestLoader num = 1; List list339 = new List(num); CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index = 0; - span[index] = "plogon_enjoyer"; + span339[index] = "plogon_enjoyer"; questRoot35.Author = list339; index = 3; List list340 = new List(index); CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span340[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -382733,13 +382745,13 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span341[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj166.Steps = list341; reference222 = obj166; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span340[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -382747,28 +382759,28 @@ public static class AssemblyQuestLoader num2 = 4; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) + span342[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span342[index2]; QuestStep questStep48 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span5 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span343[index3] = EExtendedClassJob.Miner; questStep48.RequiredQuestAcceptedJob = list343; index3 = 1; List list344 = new List(index3); CollectionsMarshal.SetCount(list344, index3); - span6 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num3 = 0; - span6[num3] = new GatheredItem + span344[num3] = new GatheredItem { ItemId = 38298u, ItemCount = 3 @@ -382776,21 +382788,21 @@ public static class AssemblyQuestLoader questStep48.ItemsToGather = list344; reference224 = questStep48; index2++; - ref QuestStep reference225 = ref span3[index2]; + ref QuestStep reference225 = ref span342[index2]; QuestStep questStep49 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list345 = new List(num3); CollectionsMarshal.SetCount(list345, num3); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span345[index3] = EExtendedClassJob.Botanist; questStep49.RequiredQuestAcceptedJob = list345; index3 = 1; List list346 = new List(index3); CollectionsMarshal.SetCount(list346, index3); - span6 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span6[num3] = new GatheredItem + span346[num3] = new GatheredItem { ItemId = 38322u, ItemCount = 3 @@ -382798,14 +382810,14 @@ public static class AssemblyQuestLoader questStep49.ItemsToGather = list346; reference225 = questStep49; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044077u, new Vector3(474.9674f, 437.00165f, 338.094f), 960) + span342[index2] = new QuestStep(EInteractionType.Interact, 1044077u, new Vector3(474.9674f, 437.00165f, 338.094f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj167.Steps = list342; reference223 = obj167; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span340[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -382813,15 +382825,15 @@ public static class AssemblyQuestLoader index2 = 2; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span347[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span347[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj168.Steps = list347; reference226 = obj168; questRoot35.QuestSequence = list340; @@ -382831,16 +382843,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "liza"; + span348[index] = "liza"; questRoot36.Author = list348; index = 5; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span349[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -382848,9 +382860,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041258u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) + span350[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041258u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, SkipConditions = new SkipConditions @@ -382864,7 +382876,7 @@ public static class AssemblyQuestLoader obj169.Steps = list350; reference227 = obj169; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span349[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -382872,9 +382884,9 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041270u, new Vector3(-830.5333f, 169.52928f, -56.809387f), 961) + span351[num2] = new QuestStep(EInteractionType.Interact, 1041270u, new Vector3(-830.5333f, 169.52928f, -56.809387f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos @@ -382882,7 +382894,7 @@ public static class AssemblyQuestLoader obj170.Steps = list351; reference228 = obj170; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span349[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -382890,9 +382902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043488u, new Vector3(643.48804f, 158.6388f, -254.35266f), 961) + span352[index2] = new QuestStep(EInteractionType.Interact, 1043488u, new Vector3(643.48804f, 158.6388f, -254.35266f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis @@ -382900,7 +382912,7 @@ public static class AssemblyQuestLoader obj171.Steps = list352; reference229 = obj171; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span349[num]; QuestSequence obj172 = new QuestSequence { Sequence = 3 @@ -382908,16 +382920,16 @@ public static class AssemblyQuestLoader index2 = 1; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041273u, new Vector3(808.3772f, 152.22246f, -240.4975f), 961) + span353[num2] = new QuestStep(EInteractionType.Interact, 1041273u, new Vector3(808.3772f, 152.22246f, -240.4975f), 961) { Fly = true }; obj172.Steps = list353; reference230 = obj172; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span349[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -382925,9 +382937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) + span354[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4636) @@ -382941,16 +382953,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot37.Author = list355; index = 3; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span356[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -382958,16 +382970,16 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) + span357[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) { StopDistance = 4f }; obj174.Steps = list357; reference232 = obj174; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span356[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -382975,9 +382987,9 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span358[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -382987,7 +382999,7 @@ public static class AssemblyQuestLoader obj175.Steps = list358; reference233 = obj175; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span356[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -382995,9 +383007,9 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043492u, new Vector3(100.175415f, -9.999999E-12f, -25.833557f), 1025) + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043492u, new Vector3(100.175415f, -9.999999E-12f, -25.833557f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4637) @@ -383011,16 +383023,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "liza"; + span360[index] = "liza"; questRoot38.Author = list360; index = 5; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span361[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -383028,13 +383040,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043491u, new Vector3(101.79285f, -1E-11f, -26.901672f), 1025); + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043491u, new Vector3(101.79285f, -1E-11f, -26.901672f), 1025); obj177.Steps = list362; reference235 = obj177; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span361[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -383042,13 +383054,13 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043494u, new Vector3(99.99231f, -9.999997E-12f, 99.83972f), 1025); + span363[num2] = new QuestStep(EInteractionType.Interact, 1043494u, new Vector3(99.99231f, -9.999997E-12f, 99.83972f), 1025); obj178.Steps = list363; reference236 = obj178; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span361[num]; QuestSequence obj179 = new QuestSequence { Sequence = 2 @@ -383056,13 +383068,13 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043493u, new Vector3(98.31384f, -9.999999E-12f, -26.901672f), 1025); + span364[index2] = new QuestStep(EInteractionType.Interact, 1043493u, new Vector3(98.31384f, -9.999999E-12f, -26.901672f), 1025); obj179.Steps = list364; reference237 = obj179; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span361[num]; QuestSequence obj180 = new QuestSequence { Sequence = 3 @@ -383070,9 +383082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span365[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -383082,7 +383094,7 @@ public static class AssemblyQuestLoader obj180.Steps = list365; reference238 = obj180; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span361[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -383090,9 +383102,9 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) + span366[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4638) @@ -383106,16 +383118,16 @@ public static class AssemblyQuestLoader num = 1; List list367 = new List(num); CollectionsMarshal.SetCount(list367, num); - span = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index = 0; - span[index] = "liza"; + span367[index] = "liza"; questRoot39.Author = list367; index = 4; List list368 = new List(index); CollectionsMarshal.SetCount(list368, index); - span2 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span368[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -383123,16 +383135,16 @@ public static class AssemblyQuestLoader index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) + span369[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) { StopDistance = 4f }; obj182.Steps = list369; reference240 = obj182; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span368[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -383140,16 +383152,16 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043785u, new Vector3(98.55798f, -1E-11f, -26.474487f), 1025) + span370[index2] = new QuestStep(EInteractionType.Interact, 1043785u, new Vector3(98.55798f, -1E-11f, -26.474487f), 1025) { StopDistance = 4f }; obj183.Steps = list370; reference241 = obj183; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span368[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -383157,9 +383169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span371[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -383169,7 +383181,7 @@ public static class AssemblyQuestLoader obj184.Steps = list371; reference242 = obj184; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span368[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -383177,9 +383189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) + span372[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4639) @@ -383193,16 +383205,16 @@ public static class AssemblyQuestLoader num = 1; List list373 = new List(num); CollectionsMarshal.SetCount(list373, num); - span = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index = 0; - span[index] = "liza"; + span373[index] = "liza"; questRoot40.Author = list373; index = 3; List list374 = new List(index); CollectionsMarshal.SetCount(list374, index); - span2 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span374[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -383210,16 +383222,16 @@ public static class AssemblyQuestLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) + span375[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) { StopDistance = 4f }; obj186.Steps = list375; reference244 = obj186; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span374[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -383227,9 +383239,9 @@ public static class AssemblyQuestLoader num2 = 1; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span376[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -383239,7 +383251,7 @@ public static class AssemblyQuestLoader obj187.Steps = list376; reference245 = obj187; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span374[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -383247,9 +383259,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) + span377[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) { StopDistance = 6f, NextQuestId = new QuestId(4640) @@ -383263,16 +383275,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "liza"; + span378[index] = "liza"; questRoot41.Author = list378; index = 5; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span379[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -383280,16 +383292,16 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) + span380[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) { StopDistance = 6f }; obj189.Steps = list380; reference247 = obj189; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span379[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -383297,13 +383309,13 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043499u, new Vector3(100.35852f, 0f, 94.71277f), 1093); + span381[num2] = new QuestStep(EInteractionType.Interact, 1043499u, new Vector3(100.35852f, 0f, 94.71277f), 1093); obj190.Steps = list381; reference248 = obj190; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span379[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -383311,18 +383323,18 @@ public static class AssemblyQuestLoader num2 = 2; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013032u, new Vector3(99.9981f, 1.1515f, 120.2372f), 1093) + span382[index2] = new QuestStep(EInteractionType.Interact, 2013032u, new Vector3(99.9981f, 1.1515f, 120.2372f), 1093) { TargetTerritoryId = (ushort)1025 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043500u, new Vector3(99.809204f, -1E-11f, -25.68097f), 1025); + span382[index2] = new QuestStep(EInteractionType.Interact, 1043500u, new Vector3(99.809204f, -1E-11f, -25.68097f), 1025); obj191.Steps = list382; reference249 = obj191; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span379[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -383330,16 +383342,16 @@ public static class AssemblyQuestLoader index2 = 1; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043503u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span383[num2] = new QuestStep(EInteractionType.Interact, 1043503u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; obj192.Steps = list383; reference250 = obj192; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span379[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -383347,9 +383359,9 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span384[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { NextQuestId = new QuestId(4756) }; @@ -383362,16 +383374,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "liza"; + span385[index] = "liza"; questRoot42.Author = list385; index = 10; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span386[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -383379,23 +383391,23 @@ public static class AssemblyQuestLoader index2 = 1; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span387[num2]; QuestStep questStep50 = new QuestStep(EInteractionType.AcceptQuest, 1042512u, new Vector3(31.387817f, -5.021957E-07f, -0.65618896f), 963); num3 = 2; List list388 = new List(num3); CollectionsMarshal.SetCount(list388, num3); - span4 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span4[index3] = new DialogueChoice + span388[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB821_04641_Q2_000_000"), Answer = new ExcelRef("TEXT_CHRHDB821_04641_A2_000_002") }; index3++; - span4[index3] = new DialogueChoice + span388[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB821_04641_Q3_000_000"), @@ -383406,7 +383418,7 @@ public static class AssemblyQuestLoader obj194.Steps = list387; reference252 = obj194; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span386[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -383414,16 +383426,16 @@ public static class AssemblyQuestLoader num2 = 1; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042524u, new Vector3(-432.70013f, 22.328213f, 508.75085f), 958) + span389[index2] = new QuestStep(EInteractionType.Interact, 1042524u, new Vector3(-432.70013f, 22.328213f, 508.75085f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj195.Steps = list389; reference254 = obj195; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span386[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -383431,9 +383443,9 @@ public static class AssemblyQuestLoader index2 = 3; List list390 = new List(index2); CollectionsMarshal.SetCount(list390, index2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) + span390[num2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) { StopDistance = 0.5f, TargetTerritoryId = (ushort)1024, @@ -383441,16 +383453,16 @@ public static class AssemblyQuestLoader AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012529u, new Vector3(0.07623291f, 0.83917236f, 52.506226f), 1024) + span390[num2] = new QuestStep(EInteractionType.Interact, 2012529u, new Vector3(0.07623291f, 0.83917236f, 52.506226f), 1024) { TargetTerritoryId = (ushort)958 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042525u, new Vector3(-446.0365f, 10.5f, -616.14404f), 958); + span390[num2] = new QuestStep(EInteractionType.Interact, 1042525u, new Vector3(-446.0365f, 10.5f, -616.14404f), 958); obj196.Steps = list390; reference255 = obj196; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span386[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -383458,16 +383470,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042526u, new Vector3(-657.9232f, 130.61172f, 722.62134f), 959) + span391[index2] = new QuestStep(EInteractionType.Interact, 1042526u, new Vector3(-657.9232f, 130.61172f, 722.62134f), 959) { StopDistance = 7f }; obj197.Steps = list391; reference256 = obj197; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span386[num]; QuestSequence obj198 = new QuestSequence { Sequence = 4 @@ -383475,13 +383487,13 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042528u, new Vector3(-15.213318f, -129.20917f, -475.6695f), 959); + span392[num2] = new QuestStep(EInteractionType.Interact, 1042528u, new Vector3(-15.213318f, -129.20917f, -475.6695f), 959); obj198.Steps = list392; reference257 = obj198; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span386[num]; QuestSequence obj199 = new QuestSequence { Sequence = 5 @@ -383489,16 +383501,16 @@ public static class AssemblyQuestLoader num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042531u, new Vector3(-103.07471f, -137.41672f, -444.66315f), 959) + span393[index2] = new QuestStep(EInteractionType.Interact, 1042531u, new Vector3(-103.07471f, -137.41672f, -444.66315f), 959) { Fly = true }; obj199.Steps = list393; reference258 = obj199; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span386[num]; QuestSequence obj200 = new QuestSequence { Sequence = 6 @@ -383506,18 +383518,18 @@ public static class AssemblyQuestLoader index2 = 2; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.250706f, -133.00002f, -587.20355f), 959) + span394[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.250706f, -133.00002f, -587.20355f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042532u, new Vector3(-60.624146f, -132.80109f, -587.4266f), 959); + span394[num2] = new QuestStep(EInteractionType.Interact, 1042532u, new Vector3(-60.624146f, -132.80109f, -587.4266f), 959); obj200.Steps = list394; reference259 = obj200; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span386[num]; QuestSequence obj201 = new QuestSequence { Sequence = 7 @@ -383525,13 +383537,13 @@ public static class AssemblyQuestLoader num2 = 1; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037816u, new Vector3(114.3053f, -132.87448f, -559.35f), 959); + span395[index2] = new QuestStep(EInteractionType.Interact, 1037816u, new Vector3(114.3053f, -132.87448f, -559.35f), 959); obj201.Steps = list395; reference260 = obj201; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span386[num]; QuestSequence obj202 = new QuestSequence { Sequence = 8 @@ -383539,9 +383551,9 @@ public static class AssemblyQuestLoader index2 = 1; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013061u, new Vector3(249.19507f, 66.544556f, 367.2693f), 959) + span396[num2] = new QuestStep(EInteractionType.Interact, 2013061u, new Vector3(249.19507f, 66.544556f, 367.2693f), 959) { StopDistance = 0.5f, Fly = true, @@ -383550,7 +383562,7 @@ public static class AssemblyQuestLoader obj202.Steps = list396; reference261 = obj202; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span386[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -383558,9 +383570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) + span397[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) { StopDistance = 7f, NextQuestId = new QuestId(4642) @@ -383574,16 +383586,16 @@ public static class AssemblyQuestLoader num = 1; List list398 = new List(num); CollectionsMarshal.SetCount(list398, num); - span = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index = 0; - span[index] = "liza"; + span398[index] = "liza"; questRoot43.Author = list398; index = 6; List list399 = new List(index); CollectionsMarshal.SetCount(list399, index); - span2 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span399[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -383591,16 +383603,16 @@ public static class AssemblyQuestLoader index2 = 1; List list400 = new List(index2); CollectionsMarshal.SetCount(list400, index2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) + span400[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) { StopDistance = 6f }; obj204.Steps = list400; reference263 = obj204; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span399[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -383608,16 +383620,16 @@ public static class AssemblyQuestLoader num2 = 1; List list401 = new List(num2); CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042548u, new Vector3(1.5106201f, 70.01534f, -1.083435f), 959) + span401[index2] = new QuestStep(EInteractionType.Interact, 1042548u, new Vector3(1.5106201f, 70.01534f, -1.083435f), 959) { Fly = true }; obj205.Steps = list401; reference264 = obj205; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span399[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -383625,9 +383637,9 @@ public static class AssemblyQuestLoader index2 = 1; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013062u, new Vector3(-129.83911f, 61.661743f, 120.80554f), 959) + span402[num2] = new QuestStep(EInteractionType.Interact, 2013062u, new Vector3(-129.83911f, 61.661743f, 120.80554f), 959) { StopDistance = 0.5f, Fly = true @@ -383635,7 +383647,7 @@ public static class AssemblyQuestLoader obj206.Steps = list402; reference265 = obj206; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span399[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -383643,16 +383655,16 @@ public static class AssemblyQuestLoader num2 = 1; List list403 = new List(num2); CollectionsMarshal.SetCount(list403, num2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013063u, new Vector3(-249.22565f, 81.712036f, 134.1726f), 959) + span403[index2] = new QuestStep(EInteractionType.Interact, 2013063u, new Vector3(-249.22565f, 81.712036f, 134.1726f), 959) { Fly = true }; obj207.Steps = list403; reference266 = obj207; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span399[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -383660,16 +383672,16 @@ public static class AssemblyQuestLoader index2 = 1; List list404 = new List(index2); CollectionsMarshal.SetCount(list404, index2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013064u, new Vector3(-358.23608f, 104.53955f, 117.234985f), 959) + span404[num2] = new QuestStep(EInteractionType.Interact, 2013064u, new Vector3(-358.23608f, 104.53955f, 117.234985f), 959) { Fly = true }; obj208.Steps = list404; reference267 = obj208; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span399[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -383677,9 +383689,9 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042555u, new Vector3(31.204712f, -5.351952E-07f, -0.77819824f), 963) + span405[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042555u, new Vector3(31.204712f, -5.351952E-07f, -0.77819824f), 963) { StopDistance = 5f, NextQuestId = new QuestId(4718) @@ -383693,16 +383705,16 @@ public static class AssemblyQuestLoader num = 1; List list406 = new List(num); CollectionsMarshal.SetCount(list406, num); - span = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index = 0; - span[index] = "liza"; + span406[index] = "liza"; questRoot44.Author = list406; index = 1; List list407 = new List(index); CollectionsMarshal.SetCount(list407, index); - span2 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span407[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -383710,9 +383722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043621u, new Vector3(174.12073f, 14.095924f, 667.5669f), 135); + span408[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043621u, new Vector3(174.12073f, 14.095924f, 667.5669f), 135); obj210.Steps = list408; reference269 = obj210; questRoot44.QuestSequence = list407; @@ -383767,9 +383779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013108u, new Vector3(-75.70001f, -4.7455444f, -27.664612f), 419) + span4[num2] = new QuestStep(EInteractionType.Interact, 2013108u, new Vector3(-75.70001f, -4.7455444f, -27.664612f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -383789,9 +383801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span5[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -383807,9 +383819,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span6[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { TargetTerritoryId = (ushort)567 }; @@ -383824,9 +383836,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(72.46509f, 203.98001f, 125.993774f), 478); + span7[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(72.46509f, 203.98001f, 125.993774f), 478); obj5.Steps = list7; reference5 = obj5; num++; @@ -383838,68 +383850,68 @@ public static class AssemblyQuestLoader index2 = 3; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1042608u, new Vector3(-9.323303f, 206.49942f, 38.77307f), 478); int num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - Span span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list9; reference7 = questStep; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span8[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1042609u, new Vector3(-49.149292f, 209.18335f, -103.01367f), 478); num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list10; reference8 = questStep2; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span8[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1042610u, new Vector3(56.961792f, 214.19846f, -81.43744f), 478); num3 = 6; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list11; reference9 = questStep3; obj6.Steps = list8; @@ -383913,9 +383925,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(-30.20218f, 214.49994f, 91.81962f), 478) + span12[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(-30.20218f, 214.49994f, 91.81962f), 478) { StopDistance = 1f }; @@ -383930,9 +383942,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042613u, new Vector3(-22.38501f, 203.69724f, 93.18677f), 478); + span13[num2] = new QuestStep(EInteractionType.Interact, 1042613u, new Vector3(-22.38501f, 203.69724f, 93.18677f), 478); obj8.Steps = list13; reference11 = obj8; num++; @@ -383944,23 +383956,23 @@ public static class AssemblyQuestLoader num2 = 4; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span14[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { TargetTerritoryId = (ushort)567, Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span14[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567); + span14[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013110u, new Vector3(-1.8158569f, 0.015197754f, 5.1727905f), 568); + span14[index2] = new QuestStep(EInteractionType.Interact, 2013110u, new Vector3(-1.8158569f, 0.015197754f, 5.1727905f), 568); obj9.Steps = list14; reference12 = obj9; num++; @@ -383972,9 +383984,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042611u, new Vector3(-75.48645f, -4.734931f, -26.901672f), 419); + span15[num2] = new QuestStep(EInteractionType.Interact, 1042611u, new Vector3(-75.48645f, -4.734931f, -26.901672f), 419); obj10.Steps = list15; reference13 = obj10; num++; @@ -383986,9 +383998,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4662) @@ -384002,16 +384014,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "CryoTechnic"; + span17[index] = "CryoTechnic"; questRoot2.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -384019,9 +384031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043950u, new Vector3(29.833603f, -5.9604645E-07f, -0.25688922f), 963) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043950u, new Vector3(29.833603f, -5.9604645E-07f, -0.25688922f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, SkipConditions = new SkipConditions @@ -384035,7 +384047,7 @@ public static class AssemblyQuestLoader obj12.Steps = list19; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -384043,11 +384055,11 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963); + span20[index2] = new QuestStep(EInteractionType.Interact, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963); index2++; - span3[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span20[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, ItemId = 38420u, @@ -384067,7 +384079,7 @@ public static class AssemblyQuestLoader obj13.Steps = list20; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -384075,9 +384087,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -384095,16 +384107,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "CryoTechnic"; + span22[index] = "CryoTechnic"; questRoot3.Author = list22; index = 3; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -384112,9 +384124,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -384126,7 +384138,7 @@ public static class AssemblyQuestLoader obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -384134,9 +384146,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span25[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AethernetShortcut = new AethernetShortcut { @@ -384156,7 +384168,7 @@ public static class AssemblyQuestLoader obj16.Steps = list25; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -384164,9 +384176,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -384184,16 +384196,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "Censored"; + span27[index] = "Censored"; questRoot4.Author = list27; index = 4; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -384201,9 +384213,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044132u, new Vector3(-319.26453f, 44.8282f, 36.301147f), 963) + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044132u, new Vector3(-319.26453f, 44.8282f, 36.301147f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -384222,7 +384234,7 @@ public static class AssemblyQuestLoader obj18.Steps = list29; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -384230,9 +384242,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) + span30[index2] = new QuestStep(EInteractionType.Interact, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) { AethernetShortcut = new AethernetShortcut { @@ -384243,7 +384255,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -384251,30 +384263,30 @@ public static class AssemblyQuestLoader index2 = 4; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span31[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1044136u, new Vector3(-157.8852f, 3.999719f, -64.49994f), 963); num4 = 6; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list32; reference24 = questStep4; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span31[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1044139u, new Vector3(3.5248413f, 2.9999907f, -196.1242f), 963) { AethernetShortcut = new AethernetShortcut @@ -384286,23 +384298,23 @@ public static class AssemblyQuestLoader num3 = 6; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span33[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list33; reference25 = obj21; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span31[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1044142u, new Vector3(48.874634f, 26.999975f, 45.090332f), 963) { AethernetShortcut = new AethernetShortcut @@ -384314,23 +384326,23 @@ public static class AssemblyQuestLoader num4 = 6; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list34; reference26 = obj22; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span31[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1044145u, new Vector3(-112.7489f, 29.037842f, 239.55127f), 963) { AethernetShortcut = new AethernetShortcut @@ -384342,25 +384354,25 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span35[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list35; reference27 = obj23; obj20.Steps = list31; reference23 = obj20; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span28[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -384368,9 +384380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) + span36[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) { AethernetShortcut = new AethernetShortcut { @@ -384388,16 +384400,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "Censored"; + span37[index] = "Censored"; questRoot5.Author = list37; index = 3; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span38[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -384405,9 +384417,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) + span39[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -384427,7 +384439,7 @@ public static class AssemblyQuestLoader obj25.Steps = list39; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span38[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -384435,9 +384447,9 @@ public static class AssemblyQuestLoader num2 = 4; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span40[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1044221u, new Vector3(99.32092f, 4.7837553f, -158.98376f), 963) { AethernetShortcut = new AethernetShortcut @@ -384449,23 +384461,23 @@ public static class AssemblyQuestLoader num4 = 6; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span41[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list41; reference31 = obj27; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span40[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1044218u, new Vector3(17.135864f, -2.000002f, 96.025024f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -384478,44 +384490,44 @@ public static class AssemblyQuestLoader num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span42[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list42; reference32 = obj28; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span40[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1044217u, new Vector3(-71.54962f, -2.0001035f, 150.83533f), 963); num4 = 6; List list43 = new List(num4); CollectionsMarshal.SetCount(list43, num4); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list43; reference33 = questStep5; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span40[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1044215u, new Vector3(-278.0957f, 36f, 69.10803f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -384528,25 +384540,25 @@ public static class AssemblyQuestLoader num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span44[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list44; reference34 = obj29; obj26.Steps = list40; reference30 = obj26; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span38[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -384554,9 +384566,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -384574,16 +384586,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "pot0to"; + span46[index] = "pot0to"; questRoot6.Author = list46; index = 12; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -384591,9 +384603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -384607,7 +384619,7 @@ public static class AssemblyQuestLoader obj31.Steps = list48; reference36 = obj31; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -384615,9 +384627,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013288u, new Vector3(102.67798f, 11.9782715f, 40.238037f), 628) + span49[num2] = new QuestStep(EInteractionType.Interact, 2013288u, new Vector3(102.67798f, 11.9782715f, 40.238037f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -384629,7 +384641,7 @@ public static class AssemblyQuestLoader obj32.Steps = list49; reference37 = obj32; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -384637,9 +384649,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013289u, new Vector3(362.11182f, 0.7171631f, 763.17993f), 613) + span50[index2] = new QuestStep(EInteractionType.Interact, 2013289u, new Vector3(362.11182f, 0.7171631f, 763.17993f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -384651,7 +384663,7 @@ public static class AssemblyQuestLoader obj33.Steps = list50; reference38 = obj33; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -384659,13 +384671,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044958u, new Vector3(-172.38116f, -7.000106f, 46.799316f), 628); + span51[num2] = new QuestStep(EInteractionType.Interact, 1044958u, new Vector3(-172.38116f, -7.000106f, 46.799316f), 628); obj34.Steps = list51; reference39 = obj34; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span47[num]; QuestSequence obj35 = new QuestSequence { Sequence = 4 @@ -384673,16 +384685,16 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span52[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1044963u, new Vector3(34.470093f, 4f, 77.805664f), 628); num4 = 1; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - Span span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span5[num3] = new DialogueChoice + span53[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKSA301_04662_Q4_000_000"), @@ -384693,7 +384705,7 @@ public static class AssemblyQuestLoader obj35.Steps = list52; reference40 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span47[num]; QuestSequence obj36 = new QuestSequence { Sequence = 5 @@ -384701,13 +384713,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044965u, new Vector3(35.934937f, 4f, 76.49341f), 628); + span54[num2] = new QuestStep(EInteractionType.Interact, 1044965u, new Vector3(35.934937f, 4f, 76.49341f), 628); obj36.Steps = list54; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span47[num]; QuestSequence obj37 = new QuestSequence { Sequence = 6 @@ -384715,13 +384727,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044967u, new Vector3(24.795776f, 4.0000014f, 39.230957f), 628); + span55[index2] = new QuestStep(EInteractionType.Interact, 1044967u, new Vector3(24.795776f, 4.0000014f, 39.230957f), 628); obj37.Steps = list55; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span47[num]; QuestSequence obj38 = new QuestSequence { Sequence = 7 @@ -384729,13 +384741,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044968u, new Vector3(-52.71997f, 16.054996f, -17.135986f), 628); + span56[num2] = new QuestStep(EInteractionType.Interact, 1044968u, new Vector3(-52.71997f, 16.054996f, -17.135986f), 628); obj38.Steps = list56; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span47[num]; QuestSequence obj39 = new QuestSequence { Sequence = 8 @@ -384743,9 +384755,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045117u, new Vector3(736.0189f, 0.10766173f, -298.5733f), 613) + span57[index2] = new QuestStep(EInteractionType.Interact, 1045117u, new Vector3(736.0189f, 0.10766173f, -298.5733f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -384753,7 +384765,7 @@ public static class AssemblyQuestLoader obj39.Steps = list57; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span47[num]; QuestSequence obj40 = new QuestSequence { Sequence = 9 @@ -384761,13 +384773,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044972u, new Vector3(706.4773f, 1f, -261.40234f), 613); + span58[num2] = new QuestStep(EInteractionType.Interact, 1044972u, new Vector3(706.4773f, 1f, -261.40234f), 613); obj40.Steps = list58; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span47[num]; QuestSequence obj41 = new QuestSequence { Sequence = 10 @@ -384775,13 +384787,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044973u, new Vector3(114.51892f, 12.000001f, 101.3656f), 628); + span59[index2] = new QuestStep(EInteractionType.Interact, 1044973u, new Vector3(114.51892f, 12.000001f, 101.3656f), 628); obj41.Steps = list59; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span47[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -384789,9 +384801,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4761) @@ -384805,16 +384817,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot7.Author = list61; index = 5; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -384822,9 +384834,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -384838,7 +384850,7 @@ public static class AssemblyQuestLoader obj43.Steps = list63; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -384846,9 +384858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span64[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, @@ -384857,7 +384869,7 @@ public static class AssemblyQuestLoader obj44.Steps = list64; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -384865,16 +384877,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044299u, new Vector3(-85.89307f, 3f, 84.58069f), 1061) + span65[index2] = new QuestStep(EInteractionType.Interact, 1044299u, new Vector3(-85.89307f, 3f, 84.58069f), 1061) { StopDistance = 5f }; obj45.Steps = list65; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -384882,9 +384894,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) + span66[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) { DutyOptions = new DutyOptions { @@ -384894,7 +384906,7 @@ public static class AssemblyQuestLoader obj46.Steps = list66; reference52 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span62[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -384902,9 +384914,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044303u, new Vector3(-7.2786255f, 0.0999997f, 5.874695f), 1061) + span67[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044303u, new Vector3(-7.2786255f, 0.0999997f, 5.874695f), 1061) { NextQuestId = new QuestId(4667) }; @@ -384917,16 +384929,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot8.Author = list68; index = 5; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span69[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -384934,13 +384946,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044304u, new Vector3(-6.6377563f, 0.0999997f, 7.2785034f), 1061); + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044304u, new Vector3(-6.6377563f, 0.0999997f, 7.2785034f), 1061); obj48.Steps = list70; reference54 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -384948,9 +384960,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span71[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2012871u, new Vector3(15.945618f, 1.7547607f, -61.600708f), 1061) { TargetTerritoryId = (ushort)156 @@ -384960,15 +384972,15 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - Span span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span6[num4] = 1061; + span72[num4] = 1061; skipStepConditions.NotInTerritory = list72; skipConditions.StepIf = skipStepConditions; obj50.SkipConditions = skipConditions; reference56 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044306u, new Vector3(-149.58423f, 42.86022f, -182.8794f), 156) + span71[index2] = new QuestStep(EInteractionType.Interact, 1044306u, new Vector3(-149.58423f, 42.86022f, -182.8794f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -384983,7 +384995,7 @@ public static class AssemblyQuestLoader obj49.Steps = list71; reference55 = obj49; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span69[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -384991,24 +385003,24 @@ public static class AssemblyQuestLoader index2 = 3; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.23871f, 31.274973f, -772.4912f), 156) + span73[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.23871f, 31.274973f, -772.4912f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-693.9247f, 261.1125f, 436.2933f), 155) + span73[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-693.9247f, 261.1125f, 436.2933f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044310u, new Vector3(-674.21985f, 254.80737f, 490.77588f), 155); + span73[num2] = new QuestStep(EInteractionType.Interact, 1044310u, new Vector3(-674.21985f, 254.80737f, 490.77588f), 155); obj51.Steps = list73; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span69[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -385016,19 +385028,19 @@ public static class AssemblyQuestLoader num2 = 2; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(180.50424f, 360.59534f, -609.197f), 155) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(180.50424f, 360.59534f, -609.197f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044314u, new Vector3(182.5741f, 360.90265f, -610.2846f), 155); + span74[index2] = new QuestStep(EInteractionType.Interact, 1044314u, new Vector3(182.5741f, 360.90265f, -610.2846f), 155); obj52.Steps = list74; reference58 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span69[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -385036,9 +385048,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) { NextQuestId = new QuestId(4668) }; @@ -385051,16 +385063,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot9.Author = list76; index = 6; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span77[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -385068,9 +385080,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -385084,7 +385096,7 @@ public static class AssemblyQuestLoader obj54.Steps = list78; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span77[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -385092,16 +385104,16 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044319u, new Vector3(-45.91449f, -4.1435657f, 8.8349f), 132) + span79[num2] = new QuestStep(EInteractionType.Interact, 1044319u, new Vector3(-45.91449f, -4.1435657f, 8.8349f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj55.Steps = list79; reference61 = obj55; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span77[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -385109,18 +385121,18 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23065f, 1.2987103f, 6.734147f), 132) + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23065f, 1.2987103f, 6.734147f), 132) { TargetTerritoryId = (ushort)133 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044323u, new Vector3(-140.45929f, 5.046544f, -40.48224f), 133); + span80[index2] = new QuestStep(EInteractionType.Interact, 1044323u, new Vector3(-140.45929f, 5.046544f, -40.48224f), 133); obj56.Steps = list80; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -385128,9 +385140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043024u, new Vector3(-239.94812f, 0.8012663f, 384.60352f), 153) + span81[num2] = new QuestStep(EInteractionType.Interact, 1043024u, new Vector3(-239.94812f, 0.8012663f, 384.60352f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -385138,7 +385150,7 @@ public static class AssemblyQuestLoader obj57.Steps = list81; reference63 = obj57; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span77[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -385146,9 +385158,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span82[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1044328u, new Vector3(-246.08228f, 0.7061289f, 384.08484f), 153) { StopDistance = 7f @@ -385156,9 +385168,9 @@ public static class AssemblyQuestLoader num4 = 1; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span5[num3] = new DialogueChoice + span83[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKEA203_04668_SYSTEM_000_122") @@ -385168,7 +385180,7 @@ public static class AssemblyQuestLoader obj58.Steps = list82; reference64 = obj58; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span77[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -385176,9 +385188,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) { NextQuestId = new QuestId(4669) }; @@ -385191,16 +385203,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; + span85[index] = "liza"; questRoot10.Author = list85; index = 4; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span86[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -385208,9 +385220,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -385224,7 +385236,7 @@ public static class AssemblyQuestLoader obj61.Steps = list87; reference67 = obj61; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span86[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -385232,9 +385244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span88[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, @@ -385244,7 +385256,7 @@ public static class AssemblyQuestLoader obj62.Steps = list88; reference68 = obj62; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -385252,16 +385264,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044335u, new Vector3(-1.3886108f, 0.0999997f, 0.59503174f), 1061) + span89[index2] = new QuestStep(EInteractionType.Interact, 1044335u, new Vector3(-1.3886108f, 0.0999997f, 0.59503174f), 1061) { StopDistance = 5f }; obj63.Steps = list89; reference69 = obj63; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span86[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -385269,9 +385281,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -385286,16 +385298,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot11.Author = list91; index = 4; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -385303,16 +385315,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { StopDistance = 5f }; obj65.Steps = list93; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -385320,9 +385332,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043821u, new Vector3(3.3721924f, 26.999998f, 37.216675f), 963) + span94[num2] = new QuestStep(EInteractionType.Interact, 1043821u, new Vector3(3.3721924f, 26.999998f, 37.216675f), 963) { AethernetShortcut = new AethernetShortcut { @@ -385333,7 +385345,7 @@ public static class AssemblyQuestLoader obj66.Steps = list94; reference72 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -385341,9 +385353,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) + span95[index2] = new QuestStep(EInteractionType.Interact, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) { AethernetShortcut = new AethernetShortcut { @@ -385354,7 +385366,7 @@ public static class AssemblyQuestLoader obj67.Steps = list95; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -385362,9 +385374,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -385382,16 +385394,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot12.Author = list97; index = 7; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -385399,13 +385411,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044229u, new Vector3(-345.99835f, 55f, -63.645386f), 963); + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044229u, new Vector3(-345.99835f, 55f, -63.645386f), 963); obj69.Steps = list99; reference75 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -385413,16 +385425,16 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044231u, new Vector3(535.7289f, -36.65f, -185.87018f), 958) + span100[num2] = new QuestStep(EInteractionType.Interact, 1044231u, new Vector3(535.7289f, -36.65f, -185.87018f), 958) { StopDistance = 6f }; obj70.Steps = list100; reference76 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -385430,16 +385442,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044234u, new Vector3(-368.15448f, 21.999998f, 485.37415f), 958) + span101[index2] = new QuestStep(EInteractionType.Interact, 1044234u, new Vector3(-368.15448f, 21.999998f, 485.37415f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj71.Steps = list101; reference77 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span98[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -385447,16 +385459,16 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044241u, new Vector3(55.161255f, -16.177f, 427.87805f), 958) + span102[num2] = new QuestStep(EInteractionType.Interact, 1044241u, new Vector3(55.161255f, -16.177f, 427.87805f), 958) { Fly = true }; obj72.Steps = list102; reference78 = obj72; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -385464,16 +385476,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045227u, new Vector3(150.04187f, -20.207552f, 509.88013f), 958) + span103[index2] = new QuestStep(EInteractionType.Interact, 1045227u, new Vector3(150.04187f, -20.207552f, 509.88013f), 958) { StopDistance = 5f }; obj73.Steps = list103; reference79 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -385481,16 +385493,16 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044243u, new Vector3(132.31091f, -12.950364f, 642.8473f), 958) + span104[num2] = new QuestStep(EInteractionType.Interact, 1044243u, new Vector3(132.31091f, -12.950364f, 642.8473f), 958) { Fly = true }; obj74.Steps = list104; reference80 = obj74; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -385498,9 +385510,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -385513,16 +385525,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot13.Author = list106; index = 4; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -385530,13 +385542,13 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958); + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958); obj76.Steps = list108; reference82 = obj76; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -385544,16 +385556,16 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044249u, new Vector3(-89.89093f, -9.408967f, 416.3423f), 958) + span109[index2] = new QuestStep(EInteractionType.Interact, 1044249u, new Vector3(-89.89093f, -9.408967f, 416.3423f), 958) { Fly = true }; obj77.Steps = list109; reference83 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -385561,9 +385573,9 @@ public static class AssemblyQuestLoader index2 = 4; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span110[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, 2013226u, new Vector3(18.631226f, -12.314087f, 383.77966f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -385571,74 +385583,74 @@ public static class AssemblyQuestLoader num3 = 2; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - Span span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span7[num4] = 16028u; + span111[num4] = 16028u; num4++; - span7[num4] = 16029u; + span111[num4] = 16029u; obj79.KillEnemyDataIds = list111; num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj79.CompletionQuestVariablesFlags = list112; reference85 = obj79; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span110[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2013307u, new Vector3(23.025818f, -9.2317505f, 337.5448f), 958); num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num4 = 0; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span113[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list113; reference86 = questStep7; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span110[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2013308u, new Vector3(75.33374f, -12.527649f, 339.40637f), 958); num4 = 6; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list114; reference87 = questStep8; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span110[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2013051u, new Vector3(62.333008f, -10.635559f, 308.73572f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -385646,32 +385658,32 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span7 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num4 = 0; - span7[num4] = 16030u; + span115[num4] = 16030u; obj80.KillEnemyDataIds = list115; num4 = 6; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj80.CompletionQuestVariablesFlags = list116; reference88 = obj80; obj78.Steps = list110; reference84 = obj78; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -385679,9 +385691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044250u, new Vector3(23.23944f, 1.1781613f, 144.70117f), 958) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044250u, new Vector3(23.23944f, 1.1781613f, 144.70117f), 958) { Fly = true }; @@ -385694,16 +385706,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot14.Author = list118; index = 3; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -385711,13 +385723,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044252u, new Vector3(510.1244f, -36.65f, -161.73041f), 958); + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044252u, new Vector3(510.1244f, -36.65f, -161.73041f), 958); obj82.Steps = list120; reference90 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -385725,9 +385737,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044257u, new Vector3(485.06897f, 10.800001f, -427.75616f), 958) + span121[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044257u, new Vector3(485.06897f, 10.800001f, -427.75616f), 958) { StopDistance = 5f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -385738,7 +385750,7 @@ public static class AssemblyQuestLoader obj83.Steps = list121; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -385746,9 +385758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044259u, new Vector3(528.9845f, -36.65f, -246.44855f), 958) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044259u, new Vector3(528.9845f, -36.65f, -246.44855f), 958) { StopDistance = 5f }; @@ -385761,16 +385773,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot15.Author = list123; index = 6; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -385778,16 +385790,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044260u, new Vector3(527.9469f, -36.65f, -242.90839f), 958) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044260u, new Vector3(527.9469f, -36.65f, -242.90839f), 958) { StopDistance = 5f }; obj85.Steps = list125; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -385795,16 +385807,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013224u, new Vector3(529.7681f, -36.65f, -243.843f), 958) + span126[num2] = new QuestStep(EInteractionType.Interact, 2013224u, new Vector3(529.7681f, -36.65f, -243.843f), 958) { StopDistance = 5f }; obj86.Steps = list126; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -385812,16 +385824,16 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044263u, new Vector3(466.05627f, -18.123579f, 718.8982f), 958) + span127[index2] = new QuestStep(EInteractionType.Interact, 1044263u, new Vector3(466.05627f, -18.123579f, 718.8982f), 958) { Fly = true }; obj87.Steps = list127; reference95 = obj87; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span124[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -385829,9 +385841,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) + span128[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) { DutyOptions = new DutyOptions { @@ -385842,12 +385854,12 @@ public static class AssemblyQuestLoader obj88.Steps = list128; reference96 = obj88; num++; - span2[num] = new QuestSequence + span124[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -385855,9 +385867,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044270u, new Vector3(-247.21143f, -173f, 131.88367f), 1119); + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044270u, new Vector3(-247.21143f, -173f, 131.88367f), 1119); obj89.Steps = list129; reference97 = obj89; questRoot15.QuestSequence = list124; @@ -385867,16 +385879,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot16.Author = list130; index = 7; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -385884,16 +385896,16 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044271u, new Vector3(-249.92749f, -173f, 126.35986f), 1119) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044271u, new Vector3(-249.92749f, -173f, 126.35986f), 1119) { StopDistance = 7f }; obj90.Steps = list132; reference98 = obj90; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span131[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -385901,18 +385913,18 @@ public static class AssemblyQuestLoader num2 = 2; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013231u, new Vector3(-408.83502f, -117.81494f, 371.96924f), 1119) + span133[index2] = new QuestStep(EInteractionType.Interact, 2013231u, new Vector3(-408.83502f, -117.81494f, 371.96924f), 1119) { TargetTerritoryId = (ushort)1119 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044274u, new Vector3(351.15576f, 33.99946f, -381.5824f), 1119); + span133[index2] = new QuestStep(EInteractionType.Interact, 1044274u, new Vector3(351.15576f, 33.99946f, -381.5824f), 1119); obj91.Steps = list133; reference99 = obj91; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span131[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -385920,13 +385932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013232u, new Vector3(393.698f, 40.360107f, -273.0907f), 1119); + span134[num2] = new QuestStep(EInteractionType.Interact, 2013232u, new Vector3(393.698f, 40.360107f, -273.0907f), 1119); obj92.Steps = list134; reference100 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span131[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -385934,18 +385946,18 @@ public static class AssemblyQuestLoader num2 = 2; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013230u, new Vector3(350.08765f, 34.86682f, -433.95135f), 1119) + span135[index2] = new QuestStep(EInteractionType.Interact, 2013230u, new Vector3(350.08765f, 34.86682f, -433.95135f), 1119) { TargetTerritoryId = (ushort)1119 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013233u, new Vector3(-261.1582f, -165.36206f, 229.08362f), 1119); + span135[index2] = new QuestStep(EInteractionType.Interact, 2013233u, new Vector3(-261.1582f, -165.36206f, 229.08362f), 1119); obj93.Steps = list135; reference101 = obj93; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span131[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -385953,13 +385965,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013234u, new Vector3(40.57373f, 365.98767f, -585.41235f), 1119); + span136[num2] = new QuestStep(EInteractionType.Interact, 2013234u, new Vector3(40.57373f, 365.98767f, -585.41235f), 1119); obj94.Steps = list136; reference102 = obj94; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span131[num]; QuestSequence obj95 = new QuestSequence { Sequence = 5 @@ -385967,13 +385979,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013235u, new Vector3(-2.4262085f, 374.6853f, -601.0071f), 1119); + span137[index2] = new QuestStep(EInteractionType.Interact, 2013235u, new Vector3(-2.4262085f, 374.6853f, -601.0071f), 1119); obj95.Steps = list137; reference103 = obj95; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span131[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -385981,9 +385993,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044284u, new Vector3(464.34717f, -17.202883f, 705.0431f), 958) + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044284u, new Vector3(464.34717f, -17.202883f, 705.0431f), 958) { StopDistance = 5f }; @@ -385996,16 +386008,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot17.Author = list139; index = 5; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span140[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -386013,16 +386025,16 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044289u, new Vector3(465.81213f, -17.44166f, 707.3014f), 958) + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044289u, new Vector3(465.81213f, -17.44166f, 707.3014f), 958) { StopDistance = 5f }; obj97.Steps = list141; reference105 = obj97; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span140[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -386030,9 +386042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013239u, new Vector3(-347.40216f, 54.97815f, -64.89667f), 963) + span142[num2] = new QuestStep(EInteractionType.Interact, 2013239u, new Vector3(-347.40216f, 54.97815f, -64.89667f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -386044,7 +386056,7 @@ public static class AssemblyQuestLoader obj98.Steps = list142; reference106 = obj98; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span140[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -386052,16 +386064,16 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span143[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1044290u, new Vector3(-212.63446f, 15.260341f, 460.34937f), 957); num3 = 1; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span5[num4] = new DialogueChoice + span144[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMJ107_04676_Q1_000_000"), @@ -386072,7 +386084,7 @@ public static class AssemblyQuestLoader obj99.Steps = list143; reference107 = obj99; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span140[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -386080,9 +386092,9 @@ public static class AssemblyQuestLoader index2 = 2; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span145[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1037648u, new Vector3(-562.005f, 9.817466f, -585.1987f), 957) { Fly = true @@ -386090,27 +386102,27 @@ public static class AssemblyQuestLoader num4 = 6; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list146; reference110 = obj101; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); + span145[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); obj100.Steps = list145; reference109 = obj100; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span140[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -386118,9 +386130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); obj102.Steps = list147; reference111 = obj102; questRoot17.QuestSequence = list140; @@ -386130,16 +386142,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot18.Author = list148; index = 7; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span149[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -386147,16 +386159,16 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span150[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.AcceptQuest, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span5 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num4 = 0; - span5[num4] = new DialogueChoice + span151[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMJ108_04677_Q1_000_000"), @@ -386167,7 +386179,7 @@ public static class AssemblyQuestLoader obj103.Steps = list150; reference112 = obj103; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span149[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -386175,16 +386187,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041091u, new Vector3(-89.89093f, 89.42026f, -616.14404f), 957) + span152[index2] = new QuestStep(EInteractionType.Interact, 1041091u, new Vector3(-89.89093f, 89.42026f, -616.14404f), 957) { Fly = true }; obj104.Steps = list152; reference114 = obj104; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span149[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -386192,9 +386204,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span153[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Interact, 1037697u, new Vector3(-73.74689f, 99.94384f, -715.44977f), 957) { Fly = true @@ -386202,9 +386214,9 @@ public static class AssemblyQuestLoader num4 = 1; List list154 = new List(num4); CollectionsMarshal.SetCount(list154, num4); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMJ108_04677_Q2_000_063") @@ -386214,12 +386226,12 @@ public static class AssemblyQuestLoader obj105.Steps = list153; reference115 = obj105; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span149[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -386227,9 +386239,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1125) + span155[index2] = new QuestStep(EInteractionType.Duty, null, null, 1125) { DutyOptions = new DutyOptions { @@ -386239,12 +386251,12 @@ public static class AssemblyQuestLoader obj107.Steps = list155; reference117 = obj107; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span149[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -386252,9 +386264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) { StopDistance = 5f }; @@ -386267,16 +386279,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot19.Author = list157; index = 3; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -386284,16 +386296,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) { StopDistance = 5f }; obj109.Steps = list159; reference119 = obj109; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span158[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -386301,9 +386313,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span160[num2]; QuestStep obj111 = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -386316,9 +386328,9 @@ public static class AssemblyQuestLoader num3 = 1; List list161 = new List(num3); CollectionsMarshal.SetCount(list161, num3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num4 = 0; - span5[num4] = new DialogueChoice + span161[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMJ109_04678_SYSTEM_000_021") @@ -386328,7 +386340,7 @@ public static class AssemblyQuestLoader obj110.Steps = list160; reference120 = obj110; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span158[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -386336,9 +386348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj112.Steps = list162; reference122 = obj112; questRoot19.QuestSequence = list158; @@ -386348,16 +386360,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; + span163[index] = "liza"; questRoot20.Author = list163; index = 7; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span164[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -386365,9 +386377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044910u, new Vector3(23.75824f, 2.453333f, -12.680237f), 962) + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044910u, new Vector3(23.75824f, 2.453333f, -12.680237f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -386381,7 +386393,7 @@ public static class AssemblyQuestLoader obj113.Steps = list165; reference123 = obj113; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span164[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -386389,9 +386401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) + span166[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -386399,7 +386411,7 @@ public static class AssemblyQuestLoader obj114.Steps = list166; reference124 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span164[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -386407,9 +386419,9 @@ public static class AssemblyQuestLoader index2 = 3; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span167[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1044914u, new Vector3(-120.409f, -137.41672f, -526.63464f), 959) { Fly = true @@ -386417,23 +386429,23 @@ public static class AssemblyQuestLoader num4 = 6; List list168 = new List(num4); CollectionsMarshal.SetCount(list168, num4); - span4 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span168[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list168; reference126 = obj116; num2++; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span167[num2]; QuestStep obj117 = new QuestStep(EInteractionType.Interact, 1044913u, new Vector3(55.161255f, -129.40565f, -636.8048f), 959) { Fly = true @@ -386441,23 +386453,23 @@ public static class AssemblyQuestLoader num3 = 6; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span4 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span169[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list169; reference127 = obj117; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span167[num2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1044912u, new Vector3(61.41748f, -137.4167f, -606.28674f), 959) { Fly = true @@ -386465,25 +386477,25 @@ public static class AssemblyQuestLoader num4 = 6; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span4 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list170; reference128 = obj118; obj115.Steps = list167; reference125 = obj115; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span164[num]; QuestSequence obj119 = new QuestSequence { Sequence = 3 @@ -386491,16 +386503,16 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) + span171[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) { Fly = true }; obj119.Steps = list171; reference129 = obj119; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span164[num]; QuestSequence obj120 = new QuestSequence { Sequence = 4 @@ -386508,16 +386520,16 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044919u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) + span172[num2] = new QuestStep(EInteractionType.Interact, 1044919u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) { Fly = true }; obj120.Steps = list172; reference130 = obj120; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span164[num]; QuestSequence obj121 = new QuestSequence { Sequence = 5 @@ -386525,16 +386537,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044920u, new Vector3(-170.42804f, -49.399723f, -289.5705f), 959) + span173[index2] = new QuestStep(EInteractionType.Interact, 1044920u, new Vector3(-170.42804f, -49.399723f, -289.5705f), 959) { Fly = true }; obj121.Steps = list173; reference131 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span164[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -386542,15 +386554,15 @@ public static class AssemblyQuestLoader index2 = 2; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span174[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38843u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044921u, new Vector3(-170.0008f, -49.34972f, -287.22064f), 959) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044921u, new Vector3(-170.0008f, -49.34972f, -287.22064f), 959) { StopDistance = 5f }; @@ -386563,16 +386575,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "kaiser"; + span175[index] = "kaiser"; questRoot21.Author = list175; index = 5; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span176[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -386580,9 +386592,9 @@ public static class AssemblyQuestLoader num2 = 2; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span177[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { StopDistance = 5f, Fly = true, @@ -386601,7 +386613,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { StopDistance = 5f, Fly = true @@ -386609,7 +386621,7 @@ public static class AssemblyQuestLoader obj123.Steps = list177; reference133 = obj123; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span176[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -386617,9 +386629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044924u, new Vector3(344.625f, -168.00002f, -403.89105f), 959) + span178[num2] = new QuestStep(EInteractionType.Interact, 1044924u, new Vector3(344.625f, -168.00002f, -403.89105f), 959) { StopDistance = 5f, Fly = true, @@ -386635,7 +386647,7 @@ public static class AssemblyQuestLoader obj124.Steps = list178; reference134 = obj124; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -386643,9 +386655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044926u, new Vector3(500.96887f, -164.43474f, -698.3902f), 959) + span179[index2] = new QuestStep(EInteractionType.Interact, 1044926u, new Vector3(500.96887f, -164.43474f, -698.3902f), 959) { StopDistance = 5f, Fly = true, @@ -386661,7 +386673,7 @@ public static class AssemblyQuestLoader obj125.Steps = list179; reference135 = obj125; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj126 = new QuestSequence { Sequence = 3 @@ -386669,9 +386681,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) + span180[num2] = new QuestStep(EInteractionType.Interact, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) { StopDistance = 5f, Fly = true, @@ -386687,7 +386699,7 @@ public static class AssemblyQuestLoader obj126.Steps = list180; reference136 = obj126; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -386695,15 +386707,15 @@ public static class AssemblyQuestLoader num2 = 2; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span181[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38845u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) { StopDistance = 5f, Fly = true, @@ -386725,16 +386737,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "liza"; + span182[index] = "liza"; questRoot22.Author = list182; index = 7; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span183[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -386742,13 +386754,13 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + span184[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); obj128.Steps = list184; reference138 = obj128; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span183[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -386756,16 +386768,16 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044932u, new Vector3(12.436096f, 3.2249978f, 3.829956f), 962) + span185[index2] = new QuestStep(EInteractionType.Interact, 1044932u, new Vector3(12.436096f, 3.2249978f, 3.829956f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; obj129.Steps = list185; reference139 = obj129; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span183[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -386773,74 +386785,74 @@ public static class AssemblyQuestLoader index2 = 3; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span186[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1044934u, new Vector3(75.12012f, 5.149998f, -44.724243f), 962); num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list187; reference141 = questStep11; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span186[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1044933u, new Vector3(15.609924f, 2.3729992f, -72.19049f), 962); num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list188; reference142 = questStep12; num2++; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span186[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1044935u, new Vector3(11.36792f, 41.37599f, -140.5509f), 962); num3 = 6; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span4 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span189[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list189; reference143 = questStep13; obj130.Steps = list186; reference140 = obj130; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span183[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -386848,9 +386860,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044936u, new Vector3(-328.99976f, 20.0375f, -113.359314f), 962) + span190[index2] = new QuestStep(EInteractionType.Interact, 1044936u, new Vector3(-328.99976f, 20.0375f, -113.359314f), 962) { AethernetShortcut = new AethernetShortcut { @@ -386861,7 +386873,7 @@ public static class AssemblyQuestLoader obj131.Steps = list190; reference144 = obj131; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span183[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -386869,9 +386881,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) + span191[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -386883,7 +386895,7 @@ public static class AssemblyQuestLoader obj132.Steps = list191; reference145 = obj132; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span183[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -386891,9 +386903,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959) + span192[index2] = new QuestStep(EInteractionType.Interact, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -386901,7 +386913,7 @@ public static class AssemblyQuestLoader obj133.Steps = list192; reference146 = obj133; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span183[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -386909,15 +386921,15 @@ public static class AssemblyQuestLoader index2 = 2; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span193[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38847u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959); + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959); obj134.Steps = list193; reference147 = obj134; questRoot22.QuestSequence = list183; @@ -386927,16 +386939,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "AnimaMachinae"; + span194[index] = "AnimaMachinae"; questRoot23.Author = list194; index = 8; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span195[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -386944,13 +386956,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); obj135.Steps = list196; reference148 = obj135; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span195[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -386958,9 +386970,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013281u, new Vector3(-330.19f, 105.1499f, 554.5586f), 959) + span197[num2] = new QuestStep(EInteractionType.Interact, 2013281u, new Vector3(-330.19f, 105.1499f, 554.5586f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum @@ -386968,7 +386980,7 @@ public static class AssemblyQuestLoader obj136.Steps = list197; reference149 = obj136; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span195[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -386976,13 +386988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044942u, new Vector3(-331.838f, 105.39431f, 551.2322f), 959); + span198[index2] = new QuestStep(EInteractionType.Interact, 1044942u, new Vector3(-331.838f, 105.39431f, 551.2322f), 959); obj137.Steps = list198; reference150 = obj137; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span195[num]; QuestSequence obj138 = new QuestSequence { Sequence = 3 @@ -386990,9 +387002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044931u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) + span199[num2] = new QuestStep(EInteractionType.Interact, 1044931u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -387000,7 +387012,7 @@ public static class AssemblyQuestLoader obj138.Steps = list199; reference151 = obj138; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span195[num]; QuestSequence obj139 = new QuestSequence { Sequence = 4 @@ -387008,16 +387020,16 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span200[index2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { Fly = true }; obj139.Steps = list200; reference152 = obj139; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span195[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -387025,9 +387037,9 @@ public static class AssemblyQuestLoader index2 = 3; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span201[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1044944u, new Vector3(-463.55383f, -157.99237f, -513.3593f), 959) { Fly = true, @@ -387036,23 +387048,23 @@ public static class AssemblyQuestLoader num4 = 6; List list202 = new List(num4); CollectionsMarshal.SetCount(list202, num4); - span4 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span202[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj141.CompletionQuestVariablesFlags = list202; reference154 = obj141; num2++; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span201[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Interact, 1044945u, new Vector3(-540.1236f, -167.8502f, -620.63025f), 959) { Fly = true @@ -387060,30 +387072,30 @@ public static class AssemblyQuestLoader num3 = 6; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num4 = 0; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span203[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj142.CompletionQuestVariablesFlags = list203; reference155 = obj142; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044943u, new Vector3(-414.54187f, -158.1177f, -639.9481f), 959) + span201[num2] = new QuestStep(EInteractionType.Interact, 1044943u, new Vector3(-414.54187f, -158.1177f, -639.9481f), 959) { Fly = true }; obj140.Steps = list201; reference153 = obj140; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span195[num]; QuestSequence obj143 = new QuestSequence { Sequence = 6 @@ -387091,9 +387103,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959) + span204[index2] = new QuestStep(EInteractionType.Interact, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -387101,7 +387113,7 @@ public static class AssemblyQuestLoader obj143.Steps = list204; reference156 = obj143; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span195[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -387109,15 +387121,15 @@ public static class AssemblyQuestLoader index2 = 2; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span205[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38849u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959); + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959); obj144.Steps = list205; reference157 = obj144; questRoot23.QuestSequence = list195; @@ -387127,16 +387139,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "kaiser"; + span206[index] = "kaiser"; questRoot24.Author = list206; index = 4; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span207[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -387144,9 +387156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span208[index2]; QuestStep obj146 = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { StopDistance = 5f, @@ -387161,9 +387173,9 @@ public static class AssemblyQuestLoader num4 = 1; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span6[num3] = 959; + span209[num3] = 959; obj147.InTerritory = list209; skipConditions2.AetheryteShortcutIf = obj147; obj146.SkipConditions = skipConditions2; @@ -387171,7 +387183,7 @@ public static class AssemblyQuestLoader obj145.Steps = list208; reference158 = obj145; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -387179,9 +387191,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044953u, new Vector3(-340.53564f, 104.34723f, 531.3954f), 959) + span210[num2] = new QuestStep(EInteractionType.Interact, 1044953u, new Vector3(-340.53564f, 104.34723f, 531.3954f), 959) { StopDistance = 5f, Fly = true, @@ -387190,7 +387202,7 @@ public static class AssemblyQuestLoader obj148.Steps = list210; reference160 = obj148; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span207[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -387198,16 +387210,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959) + span211[index2] = new QuestStep(EInteractionType.Interact, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959) { StopDistance = 5f }; obj149.Steps = list211; reference161 = obj149; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span207[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -387215,15 +387227,15 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span212[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38851u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959); + span212[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959); obj150.Steps = list212; reference162 = obj150; questRoot24.QuestSequence = list207; @@ -387233,16 +387245,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "pot0to"; + span213[index] = "pot0to"; questRoot25.Author = list213; index = 6; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span214[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -387250,9 +387262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span215[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { Fly = true, SkipConditions = new SkipConditions @@ -387266,7 +387278,7 @@ public static class AssemblyQuestLoader obj151.Steps = list215; reference163 = obj151; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span214[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -387274,13 +387286,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044404u, new Vector3(-203.5401f, -48.949738f, -280.232f), 959); + span216[num2] = new QuestStep(EInteractionType.Interact, 1044404u, new Vector3(-203.5401f, -48.949738f, -280.232f), 959); obj152.Steps = list216; reference164 = obj152; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span214[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -387288,13 +387300,13 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044406u, new Vector3(-174.63953f, -49.149708f, -248.67633f), 959); + span217[index2] = new QuestStep(EInteractionType.Interact, 1044406u, new Vector3(-174.63953f, -49.149708f, -248.67633f), 959); obj153.Steps = list217; reference165 = obj153; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span214[num]; QuestSequence obj154 = new QuestSequence { Sequence = 3 @@ -387302,13 +387314,13 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044407u, new Vector3(-196.49048f, -48.874695f, -301.01477f), 959); + span218[num2] = new QuestStep(EInteractionType.Interact, 1044407u, new Vector3(-196.49048f, -48.874695f, -301.01477f), 959); obj154.Steps = list218; reference166 = obj154; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span214[num]; QuestSequence obj155 = new QuestSequence { Sequence = 4 @@ -387316,13 +387328,13 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044414u, new Vector3(-170.79425f, -48.89972f, -282.18512f), 959); + span219[index2] = new QuestStep(EInteractionType.Interact, 1044414u, new Vector3(-170.79425f, -48.89972f, -282.18512f), 959); obj155.Steps = list219; reference167 = obj155; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span214[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -387330,9 +387342,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + span220[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); obj156.Steps = list220; reference168 = obj156; questRoot25.QuestSequence = list214; @@ -387342,16 +387354,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot26.Author = list221; index = 3; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span222[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -387359,15 +387371,15 @@ public static class AssemblyQuestLoader num2 = 2; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span223[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span223[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj157.Steps = list223; reference169 = obj157; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span222[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -387375,9 +387387,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044564u, new Vector3(456.13794f, -167.50003f, -759.02954f), 959) + span224[num2] = new QuestStep(EInteractionType.Interact, 1044564u, new Vector3(456.13794f, -167.50003f, -759.02954f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -387385,7 +387397,7 @@ public static class AssemblyQuestLoader obj158.Steps = list224; reference170 = obj158; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span222[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -387393,21 +387405,21 @@ public static class AssemblyQuestLoader num2 = 3; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span225[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38853u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span225[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj159.Steps = list225; reference171 = obj159; questRoot26.QuestSequence = list222; @@ -387417,16 +387429,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "liza"; + span226[index] = "liza"; questRoot27.Author = list226; index = 4; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span227[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -387434,15 +387446,15 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span228[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj160.Steps = list228; reference172 = obj160; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span227[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -387450,9 +387462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959) + span229[index2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -387460,7 +387472,7 @@ public static class AssemblyQuestLoader obj161.Steps = list229; reference173 = obj161; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span227[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -387468,19 +387480,19 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span230[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38855u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959); + span230[num2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959); obj162.Steps = list230; reference174 = obj162; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span227[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -387488,15 +387500,15 @@ public static class AssemblyQuestLoader num2 = 2; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj163.Steps = list231; reference175 = obj163; questRoot27.QuestSequence = list227; @@ -387506,16 +387518,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot28.Author = list232; index = 3; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span233[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -387523,15 +387535,15 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj164.Steps = list234; reference176 = obj164; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span233[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -387539,9 +387551,9 @@ public static class AssemblyQuestLoader num2 = 2; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-170.51479f, -105.22506f, -511.04712f), 959) + span235[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-170.51479f, -105.22506f, -511.04712f), 959) { Fly = true, SkipConditions = new SkipConditions @@ -387553,14 +387565,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044572u, new Vector3(-638.056f, -143.79326f, -513.0846f), 959) + span235[index2] = new QuestStep(EInteractionType.Interact, 1044572u, new Vector3(-638.056f, -143.79326f, -513.0846f), 959) { Fly = true }; obj165.Steps = list235; reference177 = obj165; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span233[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -387568,20 +387580,20 @@ public static class AssemblyQuestLoader index2 = 3; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span236[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38857u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span236[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj166.Steps = list236; reference178 = obj166; questRoot28.QuestSequence = list233; @@ -387591,16 +387603,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "liza"; + span237[index] = "liza"; questRoot29.Author = list237; index = 5; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span238[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -387608,15 +387620,15 @@ public static class AssemblyQuestLoader num2 = 2; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span239[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj167.Steps = list239; reference179 = obj167; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span238[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -387624,16 +387636,16 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044567u, new Vector3(-17.502136f, -47.192066f, -528.03845f), 959) + span240[num2] = new QuestStep(EInteractionType.Interact, 1044567u, new Vector3(-17.502136f, -47.192066f, -528.03845f), 959) { Fly = true }; obj168.Steps = list240; reference180 = obj168; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span238[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -387641,9 +387653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) + span241[index2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) { Fly = true, Emote = EEmote.Dance @@ -387651,7 +387663,7 @@ public static class AssemblyQuestLoader obj169.Steps = list241; reference181 = obj169; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span238[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -387659,16 +387671,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) + span242[num2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) { Emote = EEmote.Dance }; obj170.Steps = list242; reference182 = obj170; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span238[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -387676,11 +387688,11 @@ public static class AssemblyQuestLoader num2 = 2; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span243[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj171.Steps = list243; reference183 = obj171; questRoot29.QuestSequence = list238; @@ -387690,16 +387702,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot30.Author = list244; index = 4; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span245[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -387707,15 +387719,15 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj172.Steps = list246; reference184 = obj172; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span245[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -387723,9 +387735,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959) + span247[index2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -387733,7 +387745,7 @@ public static class AssemblyQuestLoader obj173.Steps = list247; reference185 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span245[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -387741,19 +387753,19 @@ public static class AssemblyQuestLoader index2 = 2; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span248[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38859u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959); + span248[num2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959); obj174.Steps = list248; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span245[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -387761,15 +387773,15 @@ public static class AssemblyQuestLoader num2 = 2; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj175.Steps = list249; reference187 = obj175; questRoot30.QuestSequence = list245; @@ -387779,16 +387791,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "Kaiser"; + span250[index] = "Kaiser"; questRoot31.Author = list250; index = 3; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span251[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -387796,15 +387808,15 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span252[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj176.Steps = list252; reference188 = obj176; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span251[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -387812,9 +387824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044569u, new Vector3(-385.6718f, -151.67168f, -261.28027f), 959) + span253[index2] = new QuestStep(EInteractionType.Interact, 1044569u, new Vector3(-385.6718f, -151.67168f, -261.28027f), 959) { StopDistance = 5f, Fly = true, @@ -387835,7 +387847,7 @@ public static class AssemblyQuestLoader obj177.Steps = list253; reference189 = obj177; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span251[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -387843,15 +387855,15 @@ public static class AssemblyQuestLoader index2 = 3; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span254[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38861u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span254[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -387869,7 +387881,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span254[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj178.Steps = list254; reference190 = obj178; questRoot31.QuestSequence = list251; @@ -387879,16 +387891,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "kaiser"; + span255[index] = "kaiser"; questRoot32.Author = list255; index = 3; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span256[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -387896,15 +387908,15 @@ public static class AssemblyQuestLoader num2 = 2; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span257[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span257[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj179.Steps = list257; reference191 = obj179; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span256[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -387912,16 +387924,16 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959) + span258[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959) { StopDistance = 5f }; obj180.Steps = list258; reference192 = obj180; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span256[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -387929,17 +387941,17 @@ public static class AssemblyQuestLoader num2 = 3; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span259[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38863u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span259[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj181.Steps = list259; reference193 = obj181; questRoot32.QuestSequence = list256; @@ -387949,16 +387961,16 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "kaiser"; + span260[index] = "kaiser"; questRoot33.Author = list260; index = 4; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span261[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -387966,15 +387978,15 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj182.Steps = list262; reference194 = obj182; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span261[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -387982,9 +387994,9 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959) + span263[index2] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959) { StopDistance = 5f, Fly = true, @@ -388000,7 +388012,7 @@ public static class AssemblyQuestLoader obj183.Steps = list263; reference195 = obj183; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span261[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -388008,16 +388020,16 @@ public static class AssemblyQuestLoader index2 = 2; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2013257u, new Vector3(-706.41644f, -140.39832f, -433.76825f), 959) + span264[num2] = new QuestStep(EInteractionType.Action, 2013257u, new Vector3(-706.41644f, -140.39832f, -433.76825f), 959) { Fly = true, Land = true, Action = EAction.HopStep }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2013256u, new Vector3(-739.0097f, -139.72687f, -539.0555f), 959) + span264[num2] = new QuestStep(EInteractionType.Action, 2013256u, new Vector3(-739.0097f, -139.72687f, -539.0555f), 959) { Fly = true, Land = true, @@ -388026,7 +388038,7 @@ public static class AssemblyQuestLoader obj184.Steps = list264; reference196 = obj184; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span261[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -388034,9 +388046,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) { StopDistance = 5f, Fly = true, @@ -388063,16 +388075,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; + span266[index] = "liza"; questRoot34.Author = list266; index = 3; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span267[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -388080,15 +388092,15 @@ public static class AssemblyQuestLoader index2 = 2; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span268[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj186.Steps = list268; reference198 = obj186; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span267[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -388096,9 +388108,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044580u, new Vector3(323.84216f, -144.00002f, -539.086f), 959) + span269[index2] = new QuestStep(EInteractionType.Interact, 1044580u, new Vector3(323.84216f, -144.00002f, -539.086f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -388106,7 +388118,7 @@ public static class AssemblyQuestLoader obj187.Steps = list269; reference199 = obj187; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span267[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -388114,21 +388126,21 @@ public static class AssemblyQuestLoader index2 = 3; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span270[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38865u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span270[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj188.Steps = list270; reference200 = obj188; questRoot34.QuestSequence = list267; @@ -388138,16 +388150,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "liza"; + span271[index] = "liza"; questRoot35.Author = list271; index = 4; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span272[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -388155,15 +388167,15 @@ public static class AssemblyQuestLoader num2 = 2; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span273[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span273[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj189.Steps = list273; reference201 = obj189; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span272[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -388171,13 +388183,13 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span274[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj190.Steps = list274; reference202 = obj190; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span272[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -388185,22 +388197,22 @@ public static class AssemblyQuestLoader num2 = 2; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span275[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38867u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044581u, new Vector3(-691.37103f, -152.75392f, -706.9963f), 959) + span275[index2] = new QuestStep(EInteractionType.Interact, 1044581u, new Vector3(-691.37103f, -152.75392f, -706.9963f), 959) { Fly = true }; obj191.Steps = list275; reference203 = obj191; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span272[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -388208,15 +388220,15 @@ public static class AssemblyQuestLoader index2 = 2; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span276[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj192.Steps = list276; reference204 = obj192; questRoot35.QuestSequence = list272; @@ -388226,16 +388238,16 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "liza"; + span277[index] = "liza"; questRoot36.Author = list277; index = 3; List list278 = new List(index); CollectionsMarshal.SetCount(list278, index); - span2 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span278[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -388243,15 +388255,15 @@ public static class AssemblyQuestLoader num2 = 2; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span279[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span279[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj193.Steps = list279; reference205 = obj193; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span278[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -388259,9 +388271,9 @@ public static class AssemblyQuestLoader index2 = 2; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span280[num2]; QuestStep obj195 = new QuestStep(EInteractionType.Interact, 2013259u, new Vector3(725.03235f, 150.92688f, 134.96594f), 959) { Fly = true, @@ -388270,30 +388282,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list281 = new List>(num3); CollectionsMarshal.SetCount(list281, num3); - Span> span8 = CollectionsMarshal.AsSpan(list281); + Span> span281 = CollectionsMarshal.AsSpan(list281); num4 = 0; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - ref List reference208 = ref span8[num4]; + ref List reference208 = ref span281[num4]; int num5 = 1; List list282 = new List(num5); CollectionsMarshal.SetCount(list282, num5); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); int index3 = 0; - span4[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span282[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference208 = list282; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; obj195.RequiredQuestVariables = list281; reference207 = obj195; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span280[num2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 2013260u, new Vector3(725.063f, 141.37488f, 233.02039f), 959) { Fly = true @@ -388301,32 +388313,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list283 = new List>(num4); CollectionsMarshal.SetCount(list283, num4); - span8 = CollectionsMarshal.AsSpan(list283); + Span> span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - ref List reference210 = ref span8[num3]; + ref List reference210 = ref span283[num3]; index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num5 = 0; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span284[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference210 = list284; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; obj196.RequiredQuestVariables = list283; reference209 = obj196; obj194.Steps = list280; reference206 = obj194; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span278[num]; QuestSequence obj197 = new QuestSequence { Sequence = byte.MaxValue @@ -388334,15 +388346,15 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span285[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj197.Steps = list285; reference211 = obj197; questRoot36.QuestSequence = list278; @@ -388352,16 +388364,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span286[index] = "liza"; questRoot37.Author = list286; index = 3; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span287[num]; QuestSequence obj198 = new QuestSequence { Sequence = 0 @@ -388369,15 +388381,15 @@ public static class AssemblyQuestLoader index2 = 2; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span288[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj198.Steps = list288; reference212 = obj198; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span287[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -388385,16 +388397,16 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044583u, new Vector3(-52.018066f, -137.4167f, -622.4613f), 959) + span289[index2] = new QuestStep(EInteractionType.Interact, 1044583u, new Vector3(-52.018066f, -137.4167f, -622.4613f), 959) { Fly = true }; obj199.Steps = list289; reference213 = obj199; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span287[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -388402,20 +388414,20 @@ public static class AssemblyQuestLoader index2 = 3; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span290[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38869u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span290[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj200.Steps = list290; reference214 = obj200; questRoot37.QuestSequence = list287; @@ -388425,16 +388437,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "pot0to"; + span291[index] = "pot0to"; questRoot38.Author = list291; index = 4; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span292[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -388442,18 +388454,18 @@ public static class AssemblyQuestLoader num2 = 2; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span293[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span293[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj201.Steps = list293; reference215 = obj201; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span292[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -388461,13 +388473,13 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span294[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj202.Steps = list294; reference216 = obj202; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span292[num]; QuestSequence obj203 = new QuestSequence { Sequence = 2 @@ -388475,22 +388487,22 @@ public static class AssemblyQuestLoader num2 = 2; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span295[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38871u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044584u, new Vector3(563.8971f, -167.50002f, -594.53723f), 959) + span295[index2] = new QuestStep(EInteractionType.Interact, 1044584u, new Vector3(563.8971f, -167.50002f, -594.53723f), 959) { Fly = true }; obj203.Steps = list295; reference217 = obj203; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span292[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -388498,14 +388510,14 @@ public static class AssemblyQuestLoader index2 = 2; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span296[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj204.Steps = list296; reference218 = obj204; questRoot38.QuestSequence = list292; @@ -388552,9 +388564,9 @@ public static class AssemblyQuestLoader num3 = 1; List list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) + span4[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) { Fly = true }; @@ -388569,9 +388581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Say, 1044585u, new Vector3(-496.14713f, -154.93994f, -484.88593f), 959) + span5[num3] = new QuestStep(EInteractionType.Say, 1044585u, new Vector3(-496.14713f, -154.93994f, -484.88593f), 959) { Fly = true, ChatMessage = new ChatMessage @@ -388590,9 +388602,9 @@ public static class AssemblyQuestLoader num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) + span6[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) { Fly = true }; @@ -388607,14 +388619,14 @@ public static class AssemblyQuestLoader num2 = 2; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span7[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span7[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -388624,16 +388636,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -388641,15 +388653,15 @@ public static class AssemblyQuestLoader num3 = 2; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -388657,13 +388669,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span11[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -388671,17 +388683,17 @@ public static class AssemblyQuestLoader num3 = 3; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span12[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38873u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list9; @@ -388691,16 +388703,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot3.Author = list13; index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -388708,15 +388720,15 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span15[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span15[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -388724,9 +388736,9 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959) + span16[num2] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959) { StopDistance = 0.5f, Fly = true @@ -388734,7 +388746,7 @@ public static class AssemblyQuestLoader obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -388742,19 +388754,19 @@ public static class AssemblyQuestLoader num2 = 2; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span17[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38875u, ItemCount = 1 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959); + span17[num3] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -388762,15 +388774,15 @@ public static class AssemblyQuestLoader num3 = 2; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span18[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span18[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj12.Steps = list18; reference12 = obj12; questRoot3.QuestSequence = list14; @@ -388780,16 +388792,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -388797,15 +388809,15 @@ public static class AssemblyQuestLoader num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span21[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -388813,9 +388825,9 @@ public static class AssemblyQuestLoader num3 = 1; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959) + span22[num2] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum @@ -388823,7 +388835,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -388831,19 +388843,19 @@ public static class AssemblyQuestLoader num2 = 2; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span23[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38877u, ItemCount = 2 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959); + span23[num3] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -388851,15 +388863,15 @@ public static class AssemblyQuestLoader num3 = 2; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj16.Steps = list24; reference16 = obj16; questRoot4.QuestSequence = list20; @@ -388869,16 +388881,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot5.Author = list25; index = 4; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -388886,15 +388898,15 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span27[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span27[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -388902,13 +388914,13 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span28[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -388916,9 +388928,9 @@ public static class AssemblyQuestLoader num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - ref QuestStep reference20 = ref span3[num3]; + ref QuestStep reference20 = ref span29[num3]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1044590u, new Vector3(-536.9497f, -157.99246f, -693.75146f), 959) { StopDistance = 1f, @@ -388927,23 +388939,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - Span span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); int num5 = 0; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list30; reference20 = obj20; num3++; - ref QuestStep reference21 = ref span3[num3]; + ref QuestStep reference21 = ref span29[num3]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1044591u, new Vector3(-502.58643f, -161.38867f, -773.251f), 959) { Fly = true @@ -388951,23 +388963,23 @@ public static class AssemblyQuestLoader num5 = 6; List list31 = new List(num5); CollectionsMarshal.SetCount(list31, num5); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list31; reference21 = obj21; num3++; - ref QuestStep reference22 = ref span3[num3]; + ref QuestStep reference22 = ref span29[num3]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1044589u, new Vector3(-433.03577f, -167.50002f, -741.7258f), 959) { Fly = true @@ -388975,25 +388987,25 @@ public static class AssemblyQuestLoader num4 = 6; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num5 = 0; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span32[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list32; reference22 = obj22; obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -389001,15 +389013,15 @@ public static class AssemblyQuestLoader num3 = 2; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj23.Steps = list33; reference23 = obj23; questRoot5.QuestSequence = list26; @@ -389019,16 +389031,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot6.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -389036,15 +389048,15 @@ public static class AssemblyQuestLoader num2 = 2; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span36[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span36[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -389052,16 +389064,16 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044592u, new Vector3(-493.40048f, -158.89024f, -384.29846f), 959) + span37[num2] = new QuestStep(EInteractionType.Interact, 1044592u, new Vector3(-493.40048f, -158.89024f, -384.29846f), 959) { Fly = true }; obj25.Steps = list37; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -389069,21 +389081,21 @@ public static class AssemblyQuestLoader num2 = 3; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span38[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38879u, ItemCount = 2 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span38[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span38[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj26.Steps = list38; reference26 = obj26; questRoot6.QuestSequence = list35; @@ -389093,16 +389105,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot7.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -389110,15 +389122,15 @@ public static class AssemblyQuestLoader num3 = 2; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span41[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -389126,13 +389138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span42[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -389140,22 +389152,22 @@ public static class AssemblyQuestLoader num3 = 2; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span43[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38881u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044602u, new Vector3(463.0349f, -167.81126f, -490.13504f), 959) + span43[num2] = new QuestStep(EInteractionType.Interact, 1044602u, new Vector3(463.0349f, -167.81126f, -490.13504f), 959) { Fly = true }; obj29.Steps = list43; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -389163,15 +389175,15 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span44[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span44[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj30.Steps = list44; reference30 = obj30; questRoot7.QuestSequence = list40; @@ -389181,16 +389193,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot8.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -389198,15 +389210,15 @@ public static class AssemblyQuestLoader num3 = 2; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj31.Steps = list47; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -389214,13 +389226,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959); + span48[num3] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959); obj32.Steps = list48; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -389228,9 +389240,9 @@ public static class AssemblyQuestLoader num3 = 3; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span49[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Action, 2013262u, new Vector3(34.98889f, -47.56244f, -531.5481f), 959) { Fly = true, @@ -389240,23 +389252,23 @@ public static class AssemblyQuestLoader num5 = 6; List list50 = new List(num5); CollectionsMarshal.SetCount(list50, num5); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list50; reference34 = obj34; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span49[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Action, 2013263u, new Vector3(49.79016f, -133.07397f, -558.9227f), 959) { Fly = true, @@ -389266,23 +389278,23 @@ public static class AssemblyQuestLoader num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num5 = 0; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span51[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list51; reference35 = obj35; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span49[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Action, 2013261u, new Vector3(-34.28705f, -129.2287f, -495.71985f), 959) { Fly = true, @@ -389292,25 +389304,25 @@ public static class AssemblyQuestLoader num5 = 6; List list52 = new List(num5); CollectionsMarshal.SetCount(list52, num5); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span52[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list52; reference36 = obj36; obj33.Steps = list49; reference33 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -389318,14 +389330,14 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span53[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) + span53[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) { Mount = false }; @@ -389338,16 +389350,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot9.Author = list54; index = 4; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -389355,15 +389367,15 @@ public static class AssemblyQuestLoader num3 = 2; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span56[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj38.Steps = list56; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -389371,9 +389383,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959) + span57[num3] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959) { StopDistance = 1f, Fly = true @@ -389381,7 +389393,7 @@ public static class AssemblyQuestLoader obj39.Steps = list57; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -389389,19 +389401,19 @@ public static class AssemblyQuestLoader num3 = 2; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span58[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38883u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959); + span58[num2] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959); obj40.Steps = list58; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -389409,15 +389421,15 @@ public static class AssemblyQuestLoader num2 = 2; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span59[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span59[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj41.Steps = list59; reference41 = obj41; questRoot9.QuestSequence = list55; @@ -389427,16 +389439,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot10.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -389444,15 +389456,15 @@ public static class AssemblyQuestLoader num3 = 2; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span62[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj42.Steps = list62; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -389460,9 +389472,9 @@ public static class AssemblyQuestLoader num2 = 4; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - ref QuestStep reference44 = ref span3[num3]; + ref QuestStep reference44 = ref span63[num3]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2013264u, new Vector3(47.01306f, -132.86035f, -504.08182f), 959) { Fly = true @@ -389470,23 +389482,23 @@ public static class AssemblyQuestLoader num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num5 = 0; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list64; reference44 = obj44; num3++; - ref QuestStep reference45 = ref span3[num3]; + ref QuestStep reference45 = ref span63[num3]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 2013266u, new Vector3(64.65234f, -132.61621f, -451.133f), 959) { Fly = true @@ -389494,23 +389506,23 @@ public static class AssemblyQuestLoader num5 = 6; List list65 = new List(num5); CollectionsMarshal.SetCount(list65, num5); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list65; reference45 = obj45; num3++; - ref QuestStep reference46 = ref span3[num3]; + ref QuestStep reference46 = ref span63[num3]; QuestStep obj46 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.153883f, -132.7894f, -444.4903f), 959) { Fly = true @@ -389520,48 +389532,48 @@ public static class AssemblyQuestLoader num4 = 6; List list66 = new List(num4); CollectionsMarshal.SetCount(list66, num4); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num5 = 0; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list66; skipConditions.StepIf = skipStepConditions; obj46.SkipConditions = skipConditions; reference46 = obj46; num3++; - ref QuestStep reference47 = ref span3[num3]; + ref QuestStep reference47 = ref span63[num3]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013265u, new Vector3(15.060608f, -131.27338f, -444.0528f), 959); num5 = 6; List list67 = new List(num5); CollectionsMarshal.SetCount(list67, num5); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span67[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list67; reference47 = questStep; obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span61[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -389569,14 +389581,14 @@ public static class AssemblyQuestLoader num3 = 2; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj47.Steps = list68; reference48 = obj47; questRoot10.QuestSequence = list61; @@ -389586,16 +389598,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot11.Author = list69; index = 3; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -389603,15 +389615,15 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span71[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span71[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj48.Steps = list71; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -389619,9 +389631,9 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044610u, new Vector3(588.281f, -161.13907f, -761.0742f), 959) + span72[num2] = new QuestStep(EInteractionType.Interact, 1044610u, new Vector3(588.281f, -161.13907f, -761.0742f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -389629,7 +389641,7 @@ public static class AssemblyQuestLoader obj49.Steps = list72; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -389637,21 +389649,21 @@ public static class AssemblyQuestLoader num2 = 3; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span73[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38885u, ItemCount = 1 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span73[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span73[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj50.Steps = list73; reference51 = obj50; questRoot11.QuestSequence = list70; @@ -389661,16 +389673,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot12.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -389678,15 +389690,15 @@ public static class AssemblyQuestLoader num3 = 2; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj51.Steps = list76; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -389694,9 +389706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - ref QuestStep reference54 = ref span3[num3]; + ref QuestStep reference54 = ref span77[num3]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1044613u, new Vector3(493.55298f, -163.52985f, -711.54346f), 959) { Fly = true, @@ -389705,9 +389717,9 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - Span span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num5 = 0; - span5[num5] = new DialogueChoice + span78[num5] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANLOP125_04711_Q1_000_000"), @@ -389718,7 +389730,7 @@ public static class AssemblyQuestLoader obj52.Steps = list77; reference53 = obj52; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -389726,15 +389738,15 @@ public static class AssemblyQuestLoader num3 = 2; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj54.Steps = list79; reference55 = obj54; questRoot12.QuestSequence = list75; @@ -389744,16 +389756,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot13.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -389761,15 +389773,15 @@ public static class AssemblyQuestLoader num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span82[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj55.Steps = list82; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -389777,16 +389789,16 @@ public static class AssemblyQuestLoader num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959) + span83[num2] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959) { Fly = true }; obj56.Steps = list83; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -389794,19 +389806,19 @@ public static class AssemblyQuestLoader num2 = 2; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span84[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38887u, ItemCount = 3 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959); + span84[num3] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959); obj57.Steps = list84; reference58 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -389814,14 +389826,14 @@ public static class AssemblyQuestLoader num3 = 2; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj58.Steps = list85; reference59 = obj58; questRoot13.QuestSequence = list81; @@ -389831,16 +389843,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot14.Author = list86; index = 3; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -389848,15 +389860,15 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span88[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span88[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj59.Steps = list88; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -389864,9 +389876,9 @@ public static class AssemblyQuestLoader num3 = 1; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044616u, new Vector3(-630.67065f, -140.39087f, -789.79175f), 959) + span89[num2] = new QuestStep(EInteractionType.Interact, 1044616u, new Vector3(-630.67065f, -140.39087f, -789.79175f), 959) { StopDistance = 0.5f, Fly = true @@ -389874,7 +389886,7 @@ public static class AssemblyQuestLoader obj60.Steps = list89; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -389882,21 +389894,21 @@ public static class AssemblyQuestLoader num2 = 3; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span90[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38889u, ItemCount = 1 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span90[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span90[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj61.Steps = list90; reference62 = obj61; questRoot14.QuestSequence = list87; @@ -389906,16 +389918,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "pot0to"; + span91[index] = "pot0to"; questRoot15.Author = list91; index = 5; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -389923,15 +389935,15 @@ public static class AssemblyQuestLoader num3 = 2; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj62.Steps = list93; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -389939,16 +389951,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) + span94[num3] = new QuestStep(EInteractionType.Interact, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) { Fly = true }; obj63.Steps = list94; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -389956,9 +389968,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) + span95[num2] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) { ItemId = 2003449u, GroundTarget = true @@ -389966,7 +389978,7 @@ public static class AssemblyQuestLoader obj64.Steps = list95; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -389974,9 +389986,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) + span96[num3] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) { ItemId = 2003449u, GroundTarget = true @@ -389984,7 +389996,7 @@ public static class AssemblyQuestLoader obj65.Steps = list96; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -389992,15 +390004,15 @@ public static class AssemblyQuestLoader num3 = 2; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span97[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj66.Steps = list97; reference67 = obj66; questRoot15.QuestSequence = list92; @@ -390010,16 +390022,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot16.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span99[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -390027,9 +390039,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044553u, new Vector3(-96.910095f, 3.1843073f, 6.8207397f), 819) + span100[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044553u, new Vector3(-96.910095f, 3.1843073f, 6.8207397f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, SkipConditions = new SkipConditions @@ -390043,7 +390055,7 @@ public static class AssemblyQuestLoader obj67.Steps = list100; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span99[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -390051,9 +390063,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044554u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) + span101[num2] = new QuestStep(EInteractionType.Interact, 1044554u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -390061,7 +390073,7 @@ public static class AssemblyQuestLoader obj68.Steps = list101; reference69 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span99[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -390069,9 +390081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044558u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); + span102[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044558u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); obj69.Steps = list102; reference70 = obj69; questRoot16.QuestSequence = list99; @@ -390081,16 +390093,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot17.Author = list103; index = 4; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -390098,9 +390110,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span105[num2]; QuestStep obj71 = new QuestStep(EInteractionType.AcceptQuest, 1044547u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -390115,9 +390127,9 @@ public static class AssemblyQuestLoader num5 = 1; List list106 = new List(num5); CollectionsMarshal.SetCount(list106, num5); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span5[num4] = new DialogueChoice + span106[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBCTS681_04716_Q1_000_003"), @@ -390128,7 +390140,7 @@ public static class AssemblyQuestLoader obj70.Steps = list105; reference71 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span104[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -390136,13 +390148,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); + span107[num3] = new QuestStep(EInteractionType.Interact, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); obj72.Steps = list107; reference73 = obj72; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span104[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -390150,9 +390162,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013247u, new Vector3(428.15283f, 3.2196045f, 23.483582f), 817) + span108[num2] = new QuestStep(EInteractionType.Interact, 2013247u, new Vector3(428.15283f, 3.2196045f, 23.483582f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -390160,7 +390172,7 @@ public static class AssemblyQuestLoader obj73.Steps = list108; reference74 = obj73; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -390168,9 +390180,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) + span109[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -390185,16 +390197,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot18.Author = list110; index = 2; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span111[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -390202,9 +390214,9 @@ public static class AssemblyQuestLoader num3 = 1; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044550u, new Vector3(-239.70398f, 51.05899f, 622.2477f), 816) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044550u, new Vector3(-239.70398f, 51.05899f, 622.2477f), 816) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -390219,7 +390231,7 @@ public static class AssemblyQuestLoader obj75.Steps = list112; reference76 = obj75; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -390227,9 +390239,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044562u, new Vector3(-294.97223f, 67.46317f, 603.6621f), 816) + span113[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044562u, new Vector3(-294.97223f, 67.46317f, 603.6621f), 816) { Fly = true }; @@ -390242,16 +390254,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot19.Author = list114; index = 9; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span115[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -390259,9 +390271,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span116[num2]; QuestStep obj78 = new QuestStep(EInteractionType.AcceptQuest, 1042558u, new Vector3(33.066284f, -5.8859587E-07f, -2.2125854f), 963) { StopDistance = 5f @@ -390269,9 +390281,9 @@ public static class AssemblyQuestLoader num4 = 1; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num5 = 0; - span5[num5] = new DialogueChoice + span117[num5] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB831_04718_Q6_000_000"), @@ -390282,7 +390294,7 @@ public static class AssemblyQuestLoader obj77.Steps = list116; reference78 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span115[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -390290,16 +390302,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1042560u, new Vector3(431.96765f, 3.1168795f, -250.5379f), 957) + span118[num3] = new QuestStep(EInteractionType.Interact, 1042560u, new Vector3(431.96765f, 3.1168795f, -250.5379f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj79.Steps = list118; reference80 = obj79; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span115[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -390307,30 +390319,30 @@ public static class AssemblyQuestLoader num3 = 2; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span119[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1042564u, new Vector3(423.63623f, 3.1168795f, -273.8537f), 957); num5 = 6; List list120 = new List(num5); CollectionsMarshal.SetCount(list120, num5); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list120; reference82 = questStep2; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span119[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1042565u, new Vector3(393.14856f, 3.1164212f, -212.9397f), 957) { Fly = true @@ -390338,25 +390350,25 @@ public static class AssemblyQuestLoader num4 = 6; List list121 = new List(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num5 = 0; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span121[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list121; reference83 = obj81; obj80.Steps = list119; reference81 = obj80; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -390364,16 +390376,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1042567u, new Vector3(374.80737f, 3.1168795f, -256.45844f), 957) + span122[num3] = new QuestStep(EInteractionType.Interact, 1042567u, new Vector3(374.80737f, 3.1168795f, -256.45844f), 957) { Fly = true }; obj82.Steps = list122; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span115[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -390381,16 +390393,16 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042572u, new Vector3(374.44104f, 3.1168795f, -257.64862f), 957) + span123[num2] = new QuestStep(EInteractionType.Interact, 1042572u, new Vector3(374.44104f, 3.1168795f, -257.64862f), 957) { StopDistance = 5f }; obj83.Steps = list123; reference85 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -390398,9 +390410,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - ref QuestStep reference87 = ref span3[num3]; + ref QuestStep reference87 = ref span124[num3]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 2013267u, new Vector3(205.70679f, 7.9193726f, -180.34644f), 957) { Fly = true @@ -390408,9 +390420,9 @@ public static class AssemblyQuestLoader num5 = 1; List list125 = new List(num5); CollectionsMarshal.SetCount(list125, num5); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span5[num4] = new DialogueChoice + span125[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB831_04718_Q4_000_000"), @@ -390421,7 +390433,7 @@ public static class AssemblyQuestLoader obj84.Steps = list124; reference86 = obj84; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -390429,9 +390441,9 @@ public static class AssemblyQuestLoader num3 = 1; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span126[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 2013268u, new Vector3(36.209595f, 17.196838f, -232.68488f), 957) { Fly = true @@ -390439,9 +390451,9 @@ public static class AssemblyQuestLoader num4 = 1; List list127 = new List(num4); CollectionsMarshal.SetCount(list127, num4); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num5 = 0; - span5[num5] = new DialogueChoice + span127[num5] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB831_04718_Q5_000_000"), @@ -390452,7 +390464,7 @@ public static class AssemblyQuestLoader obj86.Steps = list126; reference88 = obj86; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj88 = new QuestSequence { Sequence = 7 @@ -390460,13 +390472,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013269u, new Vector3(-13.565308f, 22.964722f, -346.7613f), 957); + span128[num3] = new QuestStep(EInteractionType.Interact, 2013269u, new Vector3(-13.565308f, 22.964722f, -346.7613f), 957); obj88.Steps = list128; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -390474,9 +390486,9 @@ public static class AssemblyQuestLoader num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) { StopDistance = 7f, NextQuestId = new QuestId(4719) @@ -390490,16 +390502,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot20.Author = list130; index = 7; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -390507,16 +390519,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) + span132[num3] = new QuestStep(EInteractionType.AcceptQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) { StopDistance = 7f }; obj90.Steps = list132; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span131[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -390524,16 +390536,16 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) + span133[num2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj91.Steps = list133; reference93 = obj91; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span131[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -390541,16 +390553,16 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044752u, new Vector3(-432.02875f, 22.24389f, 507.53027f), 958) + span134[num3] = new QuestStep(EInteractionType.Interact, 1044752u, new Vector3(-432.02875f, 22.24389f, 507.53027f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj92.Steps = list134; reference94 = obj92; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span131[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -390558,16 +390570,16 @@ public static class AssemblyQuestLoader num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044754u, new Vector3(-458.3963f, 20.805109f, -333.69952f), 958) + span135[num2] = new QuestStep(EInteractionType.Interact, 1044754u, new Vector3(-458.3963f, 20.805109f, -333.69952f), 958) { Fly = true }; obj93.Steps = list135; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -390575,9 +390587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013272u, new Vector3(697.8712f, 30.105957f, -789.7612f), 958) + span136[num3] = new QuestStep(EInteractionType.Interact, 2013272u, new Vector3(697.8712f, 30.105957f, -789.7612f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -390585,7 +390597,7 @@ public static class AssemblyQuestLoader obj94.Steps = list136; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj95 = new QuestSequence { Sequence = 5 @@ -390593,16 +390605,16 @@ public static class AssemblyQuestLoader num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044762u, new Vector3(694.97217f, 30.104027f, -785.8244f), 958) + span137[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044762u, new Vector3(694.97217f, 30.104027f, -785.8244f), 958) { StopDistance = 5f }; obj95.Steps = list137; reference97 = obj95; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -390610,9 +390622,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) + span138[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) { StopDistance = 5f, NextQuestId = new QuestId(4754) @@ -390626,16 +390638,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "CryoTechnic"; + span139[index] = "CryoTechnic"; questRoot21.Author = list139; index = 4; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span140[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -390643,9 +390655,9 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043890u, new Vector3(38.0238f, -24.6934f, -205.499f), 963) + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043890u, new Vector3(38.0238f, -24.6934f, -205.499f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -390657,7 +390669,7 @@ public static class AssemblyQuestLoader obj97.Steps = list141; reference99 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span140[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -390665,9 +390677,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013276u, new Vector3(-192.17715f, 35.999996f, 57.092976f), 963) + span142[num3] = new QuestStep(EInteractionType.Interact, 2013276u, new Vector3(-192.17715f, 35.999996f, 57.092976f), 963) { AethernetShortcut = new AethernetShortcut { @@ -390678,7 +390690,7 @@ public static class AssemblyQuestLoader obj98.Steps = list142; reference100 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -390686,9 +390698,9 @@ public static class AssemblyQuestLoader num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span143[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AethernetShortcut = new AethernetShortcut { @@ -390708,7 +390720,7 @@ public static class AssemblyQuestLoader obj99.Steps = list143; reference101 = obj99; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span140[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -390716,9 +390728,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span144[num3] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -390736,16 +390748,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "CryoTechnic"; + span145[index] = "CryoTechnic"; questRoot22.Author = list145; index = 3; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span146[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -390753,9 +390765,9 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -390767,7 +390779,7 @@ public static class AssemblyQuestLoader obj101.Steps = list147; reference103 = obj101; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -390775,9 +390787,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span148[num3] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AethernetShortcut = new AethernetShortcut { @@ -390797,7 +390809,7 @@ public static class AssemblyQuestLoader obj102.Steps = list148; reference104 = obj102; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span146[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -390805,9 +390817,9 @@ public static class AssemblyQuestLoader num3 = 1; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -390825,16 +390837,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot23.Author = list150; index = 6; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span151[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -390842,13 +390854,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span152[num3] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj104.Steps = list152; reference106 = obj104; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span151[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -390856,9 +390868,9 @@ public static class AssemblyQuestLoader num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045392u, new Vector3(-52.75049f, -1.5635975E-05f, -138.96393f), 963) + span153[num2] = new QuestStep(EInteractionType.Interact, 1045392u, new Vector3(-52.75049f, -1.5635975E-05f, -138.96393f), 963) { AethernetShortcut = new AethernetShortcut { @@ -390869,7 +390881,7 @@ public static class AssemblyQuestLoader obj105.Steps = list153; reference107 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span151[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -390877,23 +390889,23 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - ref QuestStep reference109 = ref span3[num3]; + ref QuestStep reference109 = ref span154[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2013349u, new Vector3(-53.87964f, 0.59503174f, -141.71057f), 963); num5 = 2; List list155 = new List(num5); CollectionsMarshal.SetCount(list155, num5); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span5[num4] = new DialogueChoice + span155[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMK101_04735_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKMK101_04735_A1_000_003") }; num4++; - span5[num4] = new DialogueChoice + span155[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK101_04735_Q1_000_065") @@ -390903,7 +390915,7 @@ public static class AssemblyQuestLoader obj106.Steps = list154; reference108 = obj106; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span151[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -390911,16 +390923,16 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-52.03956f, -5.209446E-05f, -140.01839f), 963) + span156[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-52.03956f, -5.209446E-05f, -140.01839f), 963) { ItemId = 2003461u }; obj107.Steps = list156; reference110 = obj107; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span151[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -390928,13 +390940,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045395u, new Vector3(-21.713623f, 1.7999926f, -181.81128f), 963); + span157[num3] = new QuestStep(EInteractionType.Interact, 1045395u, new Vector3(-21.713623f, 1.7999926f, -181.81128f), 963); obj108.Steps = list157; reference111 = obj108; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span151[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -390942,9 +390954,9 @@ public static class AssemblyQuestLoader num3 = 1; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span158[num2]; QuestStep obj110 = new QuestStep(EInteractionType.CompleteQuest, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963) { AethernetShortcut = new AethernetShortcut @@ -390956,9 +390968,9 @@ public static class AssemblyQuestLoader num4 = 1; List list159 = new List(num4); CollectionsMarshal.SetCount(list159, num4); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num5 = 0; - span5[num5] = new DialogueChoice + span159[num5] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK101_04735_Q2_000_182") @@ -390974,16 +390986,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot24.Author = list160; index = 10; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span161[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -390991,13 +391003,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045397u, new Vector3(0.6560669f, 0.01927659f, 0.869751f), 1161); + span162[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045397u, new Vector3(0.6560669f, 0.01927659f, 0.869751f), 1161); obj111.Steps = list162; reference114 = obj111; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span161[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -391005,15 +391017,15 @@ public static class AssemblyQuestLoader num3 = 2; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013358u, new Vector3(-0.015319824f, 1.2359009f, 5.9662476f), 1161) + span163[num2] = new QuestStep(EInteractionType.Interact, 2013358u, new Vector3(-0.015319824f, 1.2359009f, 5.9662476f), 1161) { StopDistance = 4f, TargetTerritoryId = (ushort)963 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039602u, new Vector3(142.04614f, 4.783756f, -146.47144f), 963) + span163[num2] = new QuestStep(EInteractionType.Interact, 1039602u, new Vector3(142.04614f, 4.783756f, -146.47144f), 963) { AethernetShortcut = new AethernetShortcut { @@ -391024,7 +391036,7 @@ public static class AssemblyQuestLoader obj112.Steps = list163; reference115 = obj112; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span161[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -391032,9 +391044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045401u, new Vector3(-144.45721f, 28.05f, 219.1958f), 963) + span164[num3] = new QuestStep(EInteractionType.Interact, 1045401u, new Vector3(-144.45721f, 28.05f, 219.1958f), 963) { AethernetShortcut = new AethernetShortcut { @@ -391045,7 +391057,7 @@ public static class AssemblyQuestLoader obj113.Steps = list164; reference116 = obj113; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span161[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -391053,9 +391065,9 @@ public static class AssemblyQuestLoader num3 = 1; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span165[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f @@ -391063,9 +391075,9 @@ public static class AssemblyQuestLoader num5 = 1; List list166 = new List(num5); CollectionsMarshal.SetCount(list166, num5); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num4 = 0; - span5[num4] = new DialogueChoice + span166[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK102_04736_Q2_000_094") @@ -391075,7 +391087,7 @@ public static class AssemblyQuestLoader obj114.Steps = list165; reference117 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span161[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -391083,9 +391095,9 @@ public static class AssemblyQuestLoader num2 = 2; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.0711417f, -28.723347f, -43.467506f), 956) + span167[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.0711417f, -28.723347f, -43.467506f), 956) { Mount = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, @@ -391098,14 +391110,14 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045407u, new Vector3(-32.578064f, -29.530006f, -125.96332f), 956) + span167[num3] = new QuestStep(EInteractionType.Interact, 1045407u, new Vector3(-32.578064f, -29.530006f, -125.96332f), 956) { Fly = true }; obj116.Steps = list167; reference119 = obj116; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span161[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -391113,16 +391125,16 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045412u, new Vector3(-6.57666f, -31.530346f, 54.276245f), 956) + span168[num2] = new QuestStep(EInteractionType.Interact, 1045412u, new Vector3(-6.57666f, -31.530346f, 54.276245f), 956) { Fly = true }; obj117.Steps = list168; reference120 = obj117; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span161[num]; QuestSequence obj118 = new QuestSequence { Sequence = 6 @@ -391130,16 +391142,16 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045417u, new Vector3(135.9425f, -16.146997f, 236.22485f), 962) + span169[num3] = new QuestStep(EInteractionType.Interact, 1045417u, new Vector3(135.9425f, -16.146997f, 236.22485f), 962) { StopDistance = 5f }; obj118.Steps = list169; reference121 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj119 = new QuestSequence { Sequence = 7 @@ -391147,9 +391159,9 @@ public static class AssemblyQuestLoader num3 = 1; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span170[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Duty, null, null, 962); DutyOptions obj120 = new DutyOptions { @@ -391158,21 +391170,21 @@ public static class AssemblyQuestLoader num4 = 1; List list171 = new List(num4); CollectionsMarshal.SetCount(list171, num4); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num5 = 0; - span[num5] = "Navigation issues for area transitions"; + span171[num5] = "Navigation issues for area transitions"; obj120.Notes = list171; questStep4.DutyOptions = obj120; reference123 = questStep4; obj119.Steps = list170; reference122 = obj119; num++; - span2[num] = new QuestSequence + span161[num] = new QuestSequence { Sequence = 8 }; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -391180,9 +391192,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) + span172[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) { StopDistance = 7f }; @@ -391195,16 +391207,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot25.Author = list173; index = 5; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span174[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -391212,16 +391224,16 @@ public static class AssemblyQuestLoader num3 = 1; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) { StopDistance = 7f }; obj122.Steps = list175; reference125 = obj122; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span174[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -391229,9 +391241,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1040824u, new Vector3(-334.4015f, 23.803606f, 404.9286f), 958) + span176[num3] = new QuestStep(EInteractionType.Interact, 1040824u, new Vector3(-334.4015f, 23.803606f, 404.9286f), 958) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -391239,7 +391251,7 @@ public static class AssemblyQuestLoader obj123.Steps = list176; reference126 = obj123; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span174[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -391247,16 +391259,16 @@ public static class AssemblyQuestLoader num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045425u, new Vector3(532.4635f, -36.65f, -191.48547f), 958) + span177[num2] = new QuestStep(EInteractionType.Interact, 1045425u, new Vector3(532.4635f, -36.65f, -191.48547f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; obj124.Steps = list177; reference127 = obj124; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span174[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -391264,116 +391276,116 @@ public static class AssemblyQuestLoader num2 = 5; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - ref QuestStep reference129 = ref span3[num3]; + ref QuestStep reference129 = ref span178[num3]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1045490u, new Vector3(523.24695f, -36.65f, -156.02356f), 958); num5 = 6; List list179 = new List(num5); CollectionsMarshal.SetCount(list179, num5); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num4 = 0; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span179[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list179; reference129 = questStep5; num3++; - ref QuestStep reference130 = ref span3[num3]; + ref QuestStep reference130 = ref span178[num3]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1045491u, new Vector3(502.4032f, -36.65f, -178.27118f), 958); num4 = 6; List list180 = new List(num4); CollectionsMarshal.SetCount(list180, num4); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num5 = 0; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span180[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list180; reference130 = questStep6; num3++; - ref QuestStep reference131 = ref span3[num3]; + ref QuestStep reference131 = ref span178[num3]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1037774u, new Vector3(518.181f, -36.65f, -212.14618f), 958); num5 = 6; List list181 = new List(num5); CollectionsMarshal.SetCount(list181, num5); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span181[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list181; reference131 = questStep7; num3++; - ref QuestStep reference132 = ref span3[num3]; + ref QuestStep reference132 = ref span178[num3]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1045489u, new Vector3(549.2484f, -36.615707f, -213.18384f), 958); num4 = 6; List list182 = new List(num4); CollectionsMarshal.SetCount(list182, num4); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num5 = 0; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span182[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list182; reference132 = questStep8; num3++; - ref QuestStep reference133 = ref span3[num3]; + ref QuestStep reference133 = ref span178[num3]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1037766u, new Vector3(545.3115f, -36.616177f, -265.00348f), 958); num5 = 6; List list183 = new List(num5); CollectionsMarshal.SetCount(list183, num5); - span4 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span183[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list183; reference133 = questStep9; obj125.Steps = list178; reference128 = obj125; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span174[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -391381,9 +391393,9 @@ public static class AssemblyQuestLoader num3 = 2; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8861f, -36.65f, -245.12135f), 958) + span184[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8861f, -36.65f, -245.12135f), 958) { SkipConditions = new SkipConditions { @@ -391394,7 +391406,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045430u, new Vector3(415.1521f, 15.558167f, -637.56775f), 958) + span184[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045430u, new Vector3(415.1521f, 15.558167f, -637.56775f), 958) { Fly = true }; @@ -391407,16 +391419,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "liza"; + span185[index] = "liza"; questRoot26.Author = list185; index = 7; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span186[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -391424,16 +391436,16 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045431u, new Vector3(413.4431f, 15.5581665f, -638.3002f), 958) + span187[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045431u, new Vector3(413.4431f, 15.5581665f, -638.3002f), 958) { StopDistance = 5f }; obj127.Steps = list187; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span186[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -391441,9 +391453,9 @@ public static class AssemblyQuestLoader num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045435u, new Vector3(-366.29285f, 10.803238f, -620.08093f), 958) + span188[num2] = new QuestStep(EInteractionType.Interact, 1045435u, new Vector3(-366.29285f, 10.803238f, -620.08093f), 958) { TargetTerritoryId = (ushort)1160, Fly = true @@ -391451,7 +391463,7 @@ public static class AssemblyQuestLoader obj128.Steps = list188; reference136 = obj128; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span186[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -391459,13 +391471,13 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045769u, new Vector3(10.421875f, 2.9999998f, 65.2323f), 1160); + span189[num3] = new QuestStep(EInteractionType.Interact, 1045769u, new Vector3(10.421875f, 2.9999998f, 65.2323f), 1160); obj129.Steps = list189; reference137 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span186[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -391473,95 +391485,95 @@ public static class AssemblyQuestLoader num3 = 4; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span190[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2013351u, new Vector3(21.10321f, 3.8604736f, 67.063354f), 1160); num4 = 6; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span4 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num5 = 0; - span4[num5] = null; + span191[num5] = null; num5++; - span4[num5] = null; + span191[num5] = null; num5++; - span4[num5] = null; + span191[num5] = null; num5++; - span4[num5] = null; + span191[num5] = null; num5++; - span4[num5] = null; + span191[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span191[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list191; reference139 = questStep10; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span190[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1045493u, new Vector3(-10.635559f, 3f, 42.435303f), 1160); num5 = 6; List list192 = new List(num5); CollectionsMarshal.SetCount(list192, num5); - span4 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num4 = 0; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span192[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list192; reference140 = questStep11; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span190[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2013350u, new Vector3(9.353699f, 3.5552979f, 26.382812f), 1160); num4 = 6; List list193 = new List(num4); CollectionsMarshal.SetCount(list193, num4); - span4 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num5 = 0; - span4[num5] = null; + span193[num5] = null; num5++; - span4[num5] = null; + span193[num5] = null; num5++; - span4[num5] = null; + span193[num5] = null; num5++; - span4[num5] = null; + span193[num5] = null; num5++; - span4[num5] = null; + span193[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span193[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list193; reference141 = questStep12; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span190[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1045492u, new Vector3(42.435303f, 3.1270661f, -9.353821f), 1160); num5 = 6; List list194 = new List(num5); CollectionsMarshal.SetCount(list194, num5); - span4 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num4 = 0; - span4[num4] = null; + span194[num4] = null; num4++; - span4[num4] = null; + span194[num4] = null; num4++; - span4[num4] = null; + span194[num4] = null; num4++; - span4[num4] = null; + span194[num4] = null; num4++; - span4[num4] = null; + span194[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span194[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list194; reference142 = questStep13; obj130.Steps = list190; reference138 = obj130; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -391569,13 +391581,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045439u, new Vector3(0.19836426f, 3f, -26.840637f), 1160); + span195[num3] = new QuestStep(EInteractionType.Interact, 1045439u, new Vector3(0.19836426f, 3f, -26.840637f), 1160); obj131.Steps = list195; reference143 = obj131; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -391583,9 +391595,9 @@ public static class AssemblyQuestLoader num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040825u, new Vector3(-333.27234f, 23.803606f, 406.05774f), 958) + span196[num2] = new QuestStep(EInteractionType.Interact, 1040825u, new Vector3(-333.27234f, 23.803606f, 406.05774f), 958) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -391593,7 +391605,7 @@ public static class AssemblyQuestLoader obj132.Steps = list196; reference144 = obj132; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span186[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -391601,9 +391613,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045441u, new Vector3(507.43872f, -36.65f, -202.99078f), 958) + span197[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045441u, new Vector3(507.43872f, -36.65f, -202.99078f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -391616,16 +391628,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "liza"; + span198[index] = "liza"; questRoot27.Author = list198; index = 4; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span199[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -391633,16 +391645,16 @@ public static class AssemblyQuestLoader num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045445u, new Vector3(508.5984f, -36.65f, -206.74457f), 958) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045445u, new Vector3(508.5984f, -36.65f, -206.74457f), 958) { StopDistance = 7f }; obj134.Steps = list200; reference146 = obj134; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span199[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -391650,9 +391662,9 @@ public static class AssemblyQuestLoader num2 = 2; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.4148f, 10.8f, -659.2858f), 958) + span201[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.4148f, 10.8f, -659.2858f), 958) { SkipConditions = new SkipConditions { @@ -391663,7 +391675,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference148 = ref span3[num3]; + ref QuestStep reference148 = ref span201[num3]; QuestStep obj136 = new QuestStep(EInteractionType.Combat, null, new Vector3(-80.826256f, 10.8f, -663.8825f), 958) { StopDistance = 1f, @@ -391673,15 +391685,15 @@ public static class AssemblyQuestLoader num4 = 1; List list202 = new List(num4); CollectionsMarshal.SetCount(list202, num4); - Span span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num5 = 0; - span6[num5] = 16332u; + span202[num5] = 16332u; obj136.KillEnemyDataIds = list202; reference148 = obj136; obj135.Steps = list201; reference147 = obj135; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -391689,16 +391701,16 @@ public static class AssemblyQuestLoader num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045450u, new Vector3(-80.73547f, 10.8f, -659.75433f), 958) + span203[num2] = new QuestStep(EInteractionType.Interact, 1045450u, new Vector3(-80.73547f, 10.8f, -659.75433f), 958) { StopDistance = 7f }; obj137.Steps = list203; reference149 = obj137; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -391706,9 +391718,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045452u, new Vector3(283.8025f, 10.8f, -231.61676f), 958) + span204[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045452u, new Vector3(283.8025f, 10.8f, -231.61676f), 958) { StopDistance = 5f }; @@ -391721,16 +391733,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "liza"; + span205[index] = "liza"; questRoot28.Author = list205; index = 7; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span206[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -391738,16 +391750,16 @@ public static class AssemblyQuestLoader num3 = 1; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045448u, new Vector3(510.1244f, -36.65f, -204.97449f), 958) + span207[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045448u, new Vector3(510.1244f, -36.65f, -204.97449f), 958) { StopDistance = 5f }; obj139.Steps = list207; reference151 = obj139; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span206[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -391755,9 +391767,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045456u, new Vector3(-541.9242f, 128.67758f, 585.1072f), 959) + span208[num3] = new QuestStep(EInteractionType.Interact, 1045456u, new Vector3(-541.9242f, 128.67758f, 585.1072f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum @@ -391765,7 +391777,7 @@ public static class AssemblyQuestLoader obj140.Steps = list208; reference152 = obj140; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span206[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -391773,16 +391785,16 @@ public static class AssemblyQuestLoader num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045458u, new Vector3(-197.49762f, 58.194954f, 407.27856f), 959) + span209[num2] = new QuestStep(EInteractionType.Interact, 1045458u, new Vector3(-197.49762f, 58.194954f, 407.27856f), 959) { Fly = true }; obj141.Steps = list209; reference153 = obj141; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span206[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -391790,9 +391802,9 @@ public static class AssemblyQuestLoader num2 = 3; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) + span210[num3] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) { TargetTerritoryId = (ushort)959, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -391805,7 +391817,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) + span210[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) { StopDistance = 1f, Fly = true, @@ -391818,14 +391830,14 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959) + span210[num3] = new QuestStep(EInteractionType.Interact, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959) { Fly = true }; obj142.Steps = list210; reference154 = obj142; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span206[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -391833,16 +391845,16 @@ public static class AssemblyQuestLoader num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013353u, new Vector3(164.23279f, -49.607117f, -620.3861f), 959) + span211[num2] = new QuestStep(EInteractionType.Interact, 2013353u, new Vector3(164.23279f, -49.607117f, -620.3861f), 959) { Fly = true }; obj143.Steps = list211; reference155 = obj143; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span206[num]; QuestSequence obj144 = new QuestSequence { Sequence = 5 @@ -391850,9 +391862,9 @@ public static class AssemblyQuestLoader num2 = 4; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - ref QuestStep reference157 = ref span3[num3]; + ref QuestStep reference157 = ref span212[num3]; QuestStep obj145 = new QuestStep(EInteractionType.Emote, 1045471u, new Vector3(158.61743f, -49.589592f, -626.42865f), 959) { StopDistance = 6f, @@ -391861,23 +391873,23 @@ public static class AssemblyQuestLoader num5 = 6; List list213 = new List(num5); CollectionsMarshal.SetCount(list213, num5); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span213[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj145.CompletionQuestVariablesFlags = list213; reference157 = obj145; num3++; - ref QuestStep reference158 = ref span3[num3]; + ref QuestStep reference158 = ref span212[num3]; QuestStep obj146 = new QuestStep(EInteractionType.Emote, 1045470u, new Vector3(154.7417f, -49.589596f, -622.3087f), 959) { StopDistance = 6f, @@ -391886,23 +391898,23 @@ public static class AssemblyQuestLoader num4 = 6; List list214 = new List(num4); CollectionsMarshal.SetCount(list214, num4); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num5 = 0; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span214[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj146.CompletionQuestVariablesFlags = list214; reference158 = obj146; num3++; - ref QuestStep reference159 = ref span3[num3]; + ref QuestStep reference159 = ref span212[num3]; QuestStep obj147 = new QuestStep(EInteractionType.Emote, 1045472u, new Vector3(148.91272f, -49.589596f, -621.48474f), 959) { StopDistance = 6f, @@ -391911,23 +391923,23 @@ public static class AssemblyQuestLoader num5 = 6; List list215 = new List(num5); CollectionsMarshal.SetCount(list215, num5); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span215[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj147.CompletionQuestVariablesFlags = list215; reference159 = obj147; num3++; - ref QuestStep reference160 = ref span3[num3]; + ref QuestStep reference160 = ref span212[num3]; QuestStep obj148 = new QuestStep(EInteractionType.Emote, 1045473u, new Vector3(152.42236f, -49.589592f, -614.8623f), 959) { StopDistance = 6f, @@ -391936,25 +391948,25 @@ public static class AssemblyQuestLoader num4 = 6; List list216 = new List(num4); CollectionsMarshal.SetCount(list216, num4); - span4 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num5 = 0; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span216[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj148.CompletionQuestVariablesFlags = list216; reference160 = obj148; obj144.Steps = list212; reference156 = obj144; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span206[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -391962,9 +391974,9 @@ public static class AssemblyQuestLoader num3 = 1; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045474u, new Vector3(158.46484f, -49.589592f, -619.9894f), 959) + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045474u, new Vector3(158.46484f, -49.589592f, -619.9894f), 959) { StopDistance = 6f }; @@ -391977,16 +391989,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot29.Author = list218; index = 4; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span219[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -391994,16 +392006,16 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045611u, new Vector3(160.87585f, -49.589592f, -618.46344f), 959) + span220[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045611u, new Vector3(160.87585f, -49.589592f, -618.46344f), 959) { StopDistance = 7f }; obj150.Steps = list220; reference162 = obj150; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span219[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -392011,9 +392023,9 @@ public static class AssemblyQuestLoader num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045919u, new Vector3(-200.45782f, 59.021378f, 418.69226f), 959) + span221[num2] = new QuestStep(EInteractionType.Interact, 1045919u, new Vector3(-200.45782f, 59.021378f, 418.69226f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum @@ -392021,7 +392033,7 @@ public static class AssemblyQuestLoader obj151.Steps = list221; reference163 = obj151; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span219[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -392029,74 +392041,74 @@ public static class AssemblyQuestLoader num2 = 3; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - ref QuestStep reference165 = ref span3[num3]; + ref QuestStep reference165 = ref span222[num3]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2013354u, new Vector3(-2.7314453f, 73.8689f, 638.0254f), 1162); num5 = 6; List list223 = new List(num5); CollectionsMarshal.SetCount(list223, num5); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num4 = 0; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span223[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list223; reference165 = questStep14; num3++; - ref QuestStep reference166 = ref span3[num3]; + ref QuestStep reference166 = ref span222[num3]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2013355u, new Vector3(-44.87683f, 66.57507f, 547.6615f), 1162); num4 = 6; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num5 = 0; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span224[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list224; reference166 = questStep15; num3++; - ref QuestStep reference167 = ref span3[num3]; + ref QuestStep reference167 = ref span222[num3]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2013356u, new Vector3(69.29114f, 56.71765f, 472.19043f), 1162); num5 = 6; List list225 = new List(num5); CollectionsMarshal.SetCount(list225, num5); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span225[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list225; reference167 = questStep16; obj152.Steps = list222; reference164 = obj152; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span219[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -392104,9 +392116,9 @@ public static class AssemblyQuestLoader num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045479u, new Vector3(4.043579f, 58.561604f, 424.97888f), 1162); + span226[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045479u, new Vector3(4.043579f, 58.561604f, 424.97888f), 1162); obj153.Steps = list226; reference168 = obj153; questRoot29.QuestSequence = list219; @@ -392116,16 +392128,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot30.Author = list227; index = 5; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span228[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -392133,16 +392145,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045482u, new Vector3(17.135864f, 56.573345f, 436.0265f), 1162) + span229[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045482u, new Vector3(17.135864f, 56.573345f, 436.0265f), 1162) { StopDistance = 5f }; obj154.Steps = list229; reference169 = obj154; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span228[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -392150,13 +392162,13 @@ public static class AssemblyQuestLoader num3 = 1; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013357u, new Vector3(97.520386f, 74.08252f, 607.90405f), 1162); + span230[num2] = new QuestStep(EInteractionType.Interact, 2013357u, new Vector3(97.520386f, 74.08252f, 607.90405f), 1162); obj155.Steps = list230; reference170 = obj155; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span228[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -392164,9 +392176,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Duty, null, null, 1159) + span231[num3] = new QuestStep(EInteractionType.Duty, null, null, 1159) { DutyOptions = new DutyOptions { @@ -392176,12 +392188,12 @@ public static class AssemblyQuestLoader obj156.Steps = list231; reference171 = obj156; num++; - span2[num] = new QuestSequence + span228[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span228[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -392189,9 +392201,9 @@ public static class AssemblyQuestLoader num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045757u, new Vector3(-136.03424f, 54.608093f, 427.60352f), 959); + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045757u, new Vector3(-136.03424f, 54.608093f, 427.60352f), 959); obj157.Steps = list232; reference172 = obj157; questRoot30.QuestSequence = list228; @@ -392201,16 +392213,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot31.Author = list233; index = 4; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span234[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -392218,16 +392230,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045758u, new Vector3(-135.85114f, 54.977272f, 432.02856f), 959) + span235[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045758u, new Vector3(-135.85114f, 54.977272f, 432.02856f), 959) { StopDistance = 7f }; obj158.Steps = list235; reference173 = obj158; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span234[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -392235,9 +392247,9 @@ public static class AssemblyQuestLoader num3 = 3; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) + span236[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) { TargetTerritoryId = (ushort)959, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -392250,7 +392262,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) + span236[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) { StopDistance = 1f, Fly = true, @@ -392263,14 +392275,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045466u, new Vector3(-20.126648f, -47.54357f, -491.99664f), 959) + span236[num2] = new QuestStep(EInteractionType.Interact, 1045466u, new Vector3(-20.126648f, -47.54357f, -491.99664f), 959) { Fly = true }; obj159.Steps = list236; reference174 = obj159; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span234[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -392278,9 +392290,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - ref QuestStep reference176 = ref span3[num3]; + ref QuestStep reference176 = ref span237[num3]; QuestStep obj161 = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -392293,9 +392305,9 @@ public static class AssemblyQuestLoader num4 = 1; List list238 = new List(num4); CollectionsMarshal.SetCount(list238, num4); - span5 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num5 = 0; - span5[num5] = new DialogueChoice + span238[num5] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK109_04743_Q1_000_000") @@ -392305,7 +392317,7 @@ public static class AssemblyQuestLoader obj160.Steps = list237; reference175 = obj160; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span234[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -392313,9 +392325,9 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj162.Steps = list239; reference177 = obj162; questRoot31.QuestSequence = list234; @@ -392325,16 +392337,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot32.Author = list240; index = 5; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span241[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -392342,13 +392354,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span242[num3] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj163.Steps = list242; reference178 = obj163; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span241[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -392356,16 +392368,16 @@ public static class AssemblyQuestLoader num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) + span243[num2] = new QuestStep(EInteractionType.Interact, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) { StopDistance = 7f }; obj164.Steps = list243; reference179 = obj164; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span241[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -392373,9 +392385,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1033908u, new Vector3(-63.61493f, -17.722f, -264.75934f), 819) + span244[num3] = new QuestStep(EInteractionType.Interact, 1033908u, new Vector3(-63.61493f, -17.722f, -264.75934f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -392387,7 +392399,7 @@ public static class AssemblyQuestLoader obj165.Steps = list244; reference180 = obj165; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span241[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -392395,13 +392407,13 @@ public static class AssemblyQuestLoader num3 = 1; List list245 = new List(num3); CollectionsMarshal.SetCount(list245, num3); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045690u, new Vector3(-168.9021f, -45.720856f, -167.83398f), 819); + span245[num2] = new QuestStep(EInteractionType.Interact, 1045690u, new Vector3(-168.9021f, -45.720856f, -167.83398f), 819); obj166.Steps = list245; reference181 = obj166; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span241[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -392409,9 +392421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045628u, new Vector3(24.2771f, 0f, 1.083313f), 819); + span246[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045628u, new Vector3(24.2771f, 0f, 1.083313f), 819); obj167.Steps = list246; reference182 = obj167; questRoot32.QuestSequence = list241; @@ -392421,16 +392433,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; questRoot33.Author = list247; index = 6; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span248[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -392438,13 +392450,13 @@ public static class AssemblyQuestLoader num3 = 1; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819); + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819); obj168.Steps = list249; reference183 = obj168; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span248[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -392452,16 +392464,16 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) + span250[num3] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj169.Steps = list250; reference184 = obj169; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span248[num]; QuestSequence obj170 = new QuestSequence { Sequence = 2 @@ -392469,13 +392481,13 @@ public static class AssemblyQuestLoader num3 = 1; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045639u, new Vector3(21.957703f, 82.05f, 18.478638f), 820); + span251[num2] = new QuestStep(EInteractionType.Interact, 1045639u, new Vector3(21.957703f, 82.05f, 18.478638f), 820); obj170.Steps = list251; reference185 = obj170; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span248[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -392483,30 +392495,30 @@ public static class AssemblyQuestLoader num2 = 3; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - ref QuestStep reference187 = ref span3[num3]; + ref QuestStep reference187 = ref span252[num3]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1045635u, new Vector3(39.261353f, 83.001076f, -61.387024f), 820); num5 = 6; List list253 = new List(num5); CollectionsMarshal.SetCount(list253, num5); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list253; reference187 = questStep17; num3++; - ref QuestStep reference188 = ref span3[num3]; + ref QuestStep reference188 = ref span252[num3]; QuestStep obj172 = new QuestStep(EInteractionType.Interact, 1045633u, new Vector3(14.755432f, 23.099987f, 11.520508f), 820) { AethernetShortcut = new AethernetShortcut @@ -392518,23 +392530,23 @@ public static class AssemblyQuestLoader num4 = 6; List list254 = new List(num4); CollectionsMarshal.SetCount(list254, num4); - span4 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num5 = 0; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj172.CompletionQuestVariablesFlags = list254; reference188 = obj172; num3++; - ref QuestStep reference189 = ref span3[num3]; + ref QuestStep reference189 = ref span252[num3]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1045634u, new Vector3(-93.40051f, -0.82003593f, 28.54956f), 820) { AethernetShortcut = new AethernetShortcut @@ -392546,25 +392558,25 @@ public static class AssemblyQuestLoader num5 = 6; List list255 = new List(num5); CollectionsMarshal.SetCount(list255, num5); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span255[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj173.CompletionQuestVariablesFlags = list255; reference189 = obj173; obj171.Steps = list252; reference186 = obj171; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span248[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -392572,9 +392584,9 @@ public static class AssemblyQuestLoader num3 = 1; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) + span256[num2] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) { AethernetShortcut = new AethernetShortcut { @@ -392585,7 +392597,7 @@ public static class AssemblyQuestLoader obj174.Steps = list256; reference190 = obj174; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span248[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -392593,9 +392605,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) + span257[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) { StopDistance = 7f }; @@ -392608,16 +392620,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot34.Author = list258; index = 7; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span259[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -392625,16 +392637,16 @@ public static class AssemblyQuestLoader num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) { StopDistance = 7f }; obj176.Steps = list260; reference192 = obj176; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span259[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -392642,16 +392654,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span261[num3] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj177.Steps = list261; reference193 = obj177; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span259[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -392659,9 +392671,9 @@ public static class AssemblyQuestLoader num3 = 1; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span262[num2] = new QuestStep(EInteractionType.Say, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { ChatMessage = new ChatMessage { @@ -392671,7 +392683,7 @@ public static class AssemblyQuestLoader obj178.Steps = list262; reference194 = obj178; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span259[num]; QuestSequence obj179 = new QuestSequence { Sequence = 3 @@ -392679,13 +392691,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1027754u, new Vector3(-108.20172f, -19.684433f, 380.2395f), 817); + span263[num3] = new QuestStep(EInteractionType.Interact, 1027754u, new Vector3(-108.20172f, -19.684433f, 380.2395f), 817); obj179.Steps = list263; reference195 = obj179; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span259[num]; QuestSequence obj180 = new QuestSequence { Sequence = 4 @@ -392693,13 +392705,13 @@ public static class AssemblyQuestLoader num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045642u, new Vector3(-90.28766f, -19.118582f, 298.02393f), 817); + span264[num2] = new QuestStep(EInteractionType.Interact, 1045642u, new Vector3(-90.28766f, -19.118582f, 298.02393f), 817); obj180.Steps = list264; reference196 = obj180; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span259[num]; QuestSequence obj181 = new QuestSequence { Sequence = 5 @@ -392707,16 +392719,16 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045647u, new Vector3(-488.88385f, 45.58085f, -224.5976f), 815) + span265[num3] = new QuestStep(EInteractionType.Interact, 1045647u, new Vector3(-488.88385f, 45.58085f, -224.5976f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj181.Steps = list265; reference197 = obj181; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span259[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -392724,9 +392736,9 @@ public static class AssemblyQuestLoader num3 = 1; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045648u, new Vector3(-205.95105f, -3.1999996f, -9.597961f), 819); + span266[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045648u, new Vector3(-205.95105f, -3.1999996f, -9.597961f), 819); obj182.Steps = list266; reference198 = obj182; questRoot34.QuestSequence = list259; @@ -392736,16 +392748,16 @@ public static class AssemblyQuestLoader num = 1; List list267 = new List(num); CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "liza"; + span267[index] = "liza"; questRoot35.Author = list267; index = 5; List list268 = new List(index); CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span268[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -392753,13 +392765,13 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045649u, new Vector3(-205.95105f, -3.1999998f, -11.490112f), 819); + span269[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045649u, new Vector3(-205.95105f, -3.1999998f, -11.490112f), 819); obj183.Steps = list269; reference199 = obj183; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span268[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -392767,9 +392779,9 @@ public static class AssemblyQuestLoader num3 = 2; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) + span270[num2] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -392779,11 +392791,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033888u, new Vector3(1.3580322f, 0f, -5.081299f), 844); + span270[num2] = new QuestStep(EInteractionType.Interact, 1033888u, new Vector3(1.3580322f, 0f, -5.081299f), 844); obj184.Steps = list270; reference200 = obj184; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span268[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -392791,9 +392803,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span271[num3] = new QuestStep(EInteractionType.Interact, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -392805,7 +392817,7 @@ public static class AssemblyQuestLoader obj185.Steps = list271; reference201 = obj185; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span268[num]; QuestSequence obj186 = new QuestSequence { Sequence = 3 @@ -392813,9 +392825,9 @@ public static class AssemblyQuestLoader num3 = 1; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045652u, new Vector3(-109.91083f, 52.705315f, 401.26636f), 959) + span272[num2] = new QuestStep(EInteractionType.Interact, 1045652u, new Vector3(-109.91083f, 52.705315f, 401.26636f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum @@ -392823,7 +392835,7 @@ public static class AssemblyQuestLoader obj186.Steps = list272; reference202 = obj186; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span268[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -392831,9 +392843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045658u, new Vector3(40.634766f, 56.721893f, 465.7815f), 1162); + span273[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045658u, new Vector3(40.634766f, 56.721893f, 465.7815f), 1162); obj187.Steps = list273; reference203 = obj187; questRoot35.QuestSequence = list268; @@ -392843,16 +392855,16 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; + span274[index] = "liza"; questRoot36.Author = list274; index = 8; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span2 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span275[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -392860,16 +392872,16 @@ public static class AssemblyQuestLoader num3 = 1; List list276 = new List(num3); CollectionsMarshal.SetCount(list276, num3); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045662u, new Vector3(32.913696f, 56.682667f, 468.162f), 1162) + span276[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045662u, new Vector3(32.913696f, 56.682667f, 468.162f), 1162) { StopDistance = 6f }; obj188.Steps = list276; reference204 = obj188; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span275[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -392877,9 +392889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Duty, null, null, 1162) + span277[num3] = new QuestStep(EInteractionType.Duty, null, null, 1162) { DutyOptions = new DutyOptions { @@ -392890,12 +392902,12 @@ public static class AssemblyQuestLoader obj189.Steps = list277; reference205 = obj189; num++; - span2[num] = new QuestSequence + span275[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span275[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -392903,16 +392915,16 @@ public static class AssemblyQuestLoader num3 = 1; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span278[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1045667u, new Vector3(-374.19702f, -567.3385f, -440.63483f), 1184); num4 = 1; List list279 = new List(num4); CollectionsMarshal.SetCount(list279, num4); - span5 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num5 = 0; - span5[num5] = new DialogueChoice + span279[num5] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKML105_04748_SYSTEM_000_406") @@ -392922,12 +392934,12 @@ public static class AssemblyQuestLoader obj190.Steps = list278; reference206 = obj190; num++; - span2[num] = new QuestSequence + span275[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span275[num]; QuestSequence obj191 = new QuestSequence { Sequence = 5 @@ -392935,9 +392947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Duty, null, null, 1181) + span280[num3] = new QuestStep(EInteractionType.Duty, null, null, 1181) { DutyOptions = new DutyOptions { @@ -392947,12 +392959,12 @@ public static class AssemblyQuestLoader obj191.Steps = list280; reference208 = obj191; num++; - span2[num] = new QuestSequence + span275[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span275[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -392960,9 +392972,9 @@ public static class AssemblyQuestLoader num3 = 1; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045671u, new Vector3(27.237305f, 56.635868f, 480.3081f), 1162); + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045671u, new Vector3(27.237305f, 56.635868f, 480.3081f), 1162); obj192.Steps = list281; reference209 = obj192; questRoot36.QuestSequence = list275; @@ -392972,16 +392984,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot37.Author = list282; index = 4; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span283[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -392989,16 +393001,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045674u, new Vector3(45.853394f, 56.66061f, 467.39905f), 1162) + span284[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045674u, new Vector3(45.853394f, 56.66061f, 467.39905f), 1162) { StopDistance = 15f }; obj193.Steps = list284; reference210 = obj193; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span283[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -393006,13 +393018,13 @@ public static class AssemblyQuestLoader num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045676u, new Vector3(-130.99878f, 54.110245f, 424.73486f), 959); + span285[num2] = new QuestStep(EInteractionType.Interact, 1045676u, new Vector3(-130.99878f, 54.110245f, 424.73486f), 959); obj194.Steps = list285; reference211 = obj194; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -393020,16 +393032,16 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1042201u, new Vector3(536.2782f, -36.65f, -191.51605f), 958) + span286[num3] = new QuestStep(EInteractionType.Interact, 1042201u, new Vector3(536.2782f, -36.65f, -191.51605f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; obj195.Steps = list286; reference212 = obj195; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span283[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -393037,9 +393049,9 @@ public static class AssemblyQuestLoader num3 = 1; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037106u, new Vector3(4.0131226f, 41.530136f, -164.41602f), 962) + span287[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037106u, new Vector3(4.0131226f, 41.530136f, -164.41602f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -393095,9 +393107,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -393110,9 +393122,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKML107_04750_SYSTEM_000_101") @@ -393130,9 +393142,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844); + span6[index2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844); obj4.Steps = list6; reference4 = obj4; num++; @@ -393144,9 +393156,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844) + span7[num2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844) { StopDistance = 5f }; @@ -393161,9 +393173,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) + span8[index2] = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -393183,9 +393195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045688u, new Vector3(-2.456726f, 3.0299988f, -212.84814f), 963); + span9[num2] = new QuestStep(EInteractionType.Interact, 1045688u, new Vector3(-2.456726f, 3.0299988f, -212.84814f), 963); obj7.Steps = list9; reference7 = obj7; num++; @@ -393197,9 +393209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { AethernetShortcut = new AethernetShortcut { @@ -393216,16 +393228,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -393233,13 +393245,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -393247,9 +393259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span14[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -393262,7 +393274,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -393270,9 +393282,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045691u, new Vector3(-257.0993f, 19.165915f, -44.327515f), 962) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045691u, new Vector3(-257.0993f, 19.165915f, -44.327515f), 962) { AethernetShortcut = new AethernetShortcut { @@ -393289,16 +393301,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 6; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -393306,13 +393318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045692u, new Vector3(-256.67206f, 19.26994f, -46.28064f), 962); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045692u, new Vector3(-256.67206f, 19.26994f, -46.28064f), 962); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -393320,9 +393332,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep obj14 = new QuestStep(EInteractionType.SinglePlayerDuty, 1045695u, new Vector3(135.57642f, -16.147f, 243.42712f), 962) { AethernetShortcut = new AethernetShortcut @@ -393335,23 +393347,23 @@ public static class AssemblyQuestLoader index3 = 2; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span[num3] = "(phase 1) AI walks (a bit) towards enemies, but doesn't target them and doesn't attack"; + span20[num3] = "(phase 1) AI walks (a bit) towards enemies, but doesn't target them and doesn't attack"; num3++; - span[num3] = "(phase 1) AI doesn't move close enough to the tattered plumage; needs to be re-tested"; + span20[num3] = "(phase 1) AI doesn't move close enough to the tattered plumage; needs to be re-tested"; singlePlayerDutyOptions.Notes = list20; obj14.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference14 = obj14; obj13.Steps = list19; reference13 = obj13; num++; - span2[num] = new QuestSequence + span17[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -393359,13 +393371,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045696u, new Vector3(135.729f, -16.146997f, 241.50452f), 962); + span21[index2] = new QuestStep(EInteractionType.Interact, 1045696u, new Vector3(135.729f, -16.146997f, 241.50452f), 962); obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -393373,16 +393385,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) + span22[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) { StopDistance = 7f }; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -393390,9 +393402,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045699u, new Vector3(-60.41046f, -15.127002f, 139.42163f), 962) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045699u, new Vector3(-60.41046f, -15.127002f, 139.42163f), 962) { StopDistance = 5f }; @@ -393405,16 +393417,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 7; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -393422,9 +393434,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1045700u, new Vector3(-58.54895f, -15.127001f, 139.45215f), 962) { StopDistance = 5f @@ -393432,9 +393444,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span4[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMM103_04753_Q1_000_000"), @@ -393445,7 +393457,7 @@ public static class AssemblyQuestLoader obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -393453,9 +393465,9 @@ public static class AssemblyQuestLoader num2 = 4; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 2013419u, new Vector3(-308.49164f, 20.248657f, 48.142212f), 962) { AethernetShortcut = new AethernetShortcut @@ -393467,88 +393479,88 @@ public static class AssemblyQuestLoader index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list29; reference21 = obj21; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span28[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013418u, new Vector3(-396.23108f, 20.2182f, 103.28821f), 962); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list30; reference22 = questStep; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span28[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2013417u, new Vector3(-404.25726f, 20.248657f, 59.00659f), 962); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list31; reference23 = questStep2; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span28[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2013416u, new Vector3(-358.38867f, 20.309753f, 20.523315f), 962); num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list32; reference24 = questStep3; obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -393556,13 +393568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045701u, new Vector3(-343.8316f, 18.999998f, 15.152161f), 962); + span33[num2] = new QuestStep(EInteractionType.Interact, 1045701u, new Vector3(-343.8316f, 18.999998f, 15.152161f), 962); obj22.Steps = list33; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span25[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -393570,9 +393582,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045702u, new Vector3(-131.15137f, 5.64997f, 44.663086f), 962) + span34[index2] = new QuestStep(EInteractionType.Interact, 1045702u, new Vector3(-131.15137f, 5.64997f, 44.663086f), 962) { AethernetShortcut = new AethernetShortcut { @@ -393583,7 +393595,7 @@ public static class AssemblyQuestLoader obj23.Steps = list34; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -393591,16 +393603,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span35[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962); index3 = 1; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = new DialogueChoice + span36[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMM103_04753_SYSTEM_000_302") @@ -393610,7 +393622,7 @@ public static class AssemblyQuestLoader obj24.Steps = list35; reference27 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span25[num]; QuestSequence obj25 = new QuestSequence { Sequence = 5 @@ -393618,18 +393630,18 @@ public static class AssemblyQuestLoader num2 = 2; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) + span37[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) { TargetTerritoryId = (ushort)987 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013420u, new Vector3(-0.10687256f, -0.015319824f, -7.614319f), 987); + span37[index2] = new QuestStep(EInteractionType.Interact, 2013420u, new Vector3(-0.10687256f, -0.015319824f, -7.614319f), 987); obj25.Steps = list37; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span25[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -393637,9 +393649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f }; @@ -393652,16 +393664,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot5.Author = list39; index = 6; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -393669,16 +393681,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) { StopDistance = 5f }; obj27.Steps = list41; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -393686,9 +393698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044769u, new Vector3(145.73889f, 27.059998f, 36.819946f), 963) + span42[num2] = new QuestStep(EInteractionType.Interact, 1044769u, new Vector3(145.73889f, 27.059998f, 36.819946f), 963) { AethernetShortcut = new AethernetShortcut { @@ -393699,7 +393711,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -393707,9 +393719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span43[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.966597f, 5.8818626f, 580.4358f), 957) { Fly = true, @@ -393719,9 +393731,9 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - Span span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = new ComplexCombatData + span44[index3] = new ComplexCombatData { DataId = 13527u, MinimumKillCount = 1u, @@ -393733,7 +393745,7 @@ public static class AssemblyQuestLoader obj29.Steps = list43; reference33 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -393741,9 +393753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044774u, new Vector3(-483.57367f, 1.580146f, -24.551819f), 957) + span45[num2] = new QuestStep(EInteractionType.Interact, 1044774u, new Vector3(-483.57367f, 1.580146f, -24.551819f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -393751,7 +393763,7 @@ public static class AssemblyQuestLoader obj31.Steps = list45; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -393759,16 +393771,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013336u, new Vector3(-589.50183f, 2.2735596f, -285.42004f), 957) + span46[index2] = new QuestStep(EInteractionType.Interact, 2013336u, new Vector3(-589.50183f, 2.2735596f, -285.42004f), 957) { Fly = true }; obj32.Steps = list46; reference36 = obj32; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span40[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -393776,9 +393788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044772u, new Vector3(147.35632f, 27.059998f, 32.700073f), 963) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044772u, new Vector3(147.35632f, 27.059998f, 32.700073f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -393797,16 +393809,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 8; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -393814,9 +393826,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044783u, new Vector3(-313.4051f, 93.68002f, -316.7926f), 957) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044783u, new Vector3(-313.4051f, 93.68002f, -316.7926f), 957) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork, @@ -393831,7 +393843,7 @@ public static class AssemblyQuestLoader obj34.Steps = list50; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -393839,9 +393851,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span51[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1044788u, new Vector3(-42.191284f, 2.4950514f, -36.14868f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan @@ -393849,9 +393861,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB842_04755_Q2_000_000"), @@ -393862,7 +393874,7 @@ public static class AssemblyQuestLoader obj35.Steps = list51; reference39 = obj35; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -393870,9 +393882,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039544u, new Vector3(-29.617859f, 179.71387f, -826.2302f), 956) + span53[index2] = new QuestStep(EInteractionType.Interact, 1039544u, new Vector3(-29.617859f, 179.71387f, -826.2302f), 956) { TargetTerritoryId = (ushort)962, AethernetShortcut = new AethernetShortcut @@ -393882,11 +393894,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044794u, new Vector3(-63.09613f, 18f, -297.59674f), 962); + span53[index2] = new QuestStep(EInteractionType.Interact, 1044794u, new Vector3(-63.09613f, 18f, -297.59674f), 962); obj37.Steps = list53; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -393894,16 +393906,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044799u, new Vector3(408.49915f, 170.17088f, -431.7235f), 956) + span54[num2] = new QuestStep(EInteractionType.Interact, 1044799u, new Vector3(408.49915f, 170.17088f, -431.7235f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; obj38.Steps = list54; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -393911,9 +393923,9 @@ public static class AssemblyQuestLoader num2 = 3; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span55[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1044805u, new Vector3(435.26355f, 65.16199f, -134.20312f), 956) { Fly = true @@ -393921,44 +393933,44 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list56; reference44 = obj40; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span55[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1044806u, new Vector3(414.87744f, 65.16199f, -117.784424f), 956); index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list57; reference45 = questStep5; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1044807u, new Vector3(494.40747f, 65.16199f, -82.993835f), 956) { Fly = true @@ -393966,25 +393978,25 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list58; reference46 = obj41; obj39.Steps = list55; reference43 = obj39; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -393992,13 +394004,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044809u, new Vector3(470.90857f, 65.16199f, -85.61841f), 956); + span59[num2] = new QuestStep(EInteractionType.Interact, 1044809u, new Vector3(470.90857f, 65.16199f, -85.61841f), 956); obj42.Steps = list59; reference47 = obj42; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span49[num]; QuestSequence obj43 = new QuestSequence { Sequence = 6 @@ -394006,16 +394018,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) + span60[index2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj43.Steps = list60; reference48 = obj43; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span49[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -394023,9 +394035,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) { NextQuestId = new QuestId(4799) }; @@ -394038,16 +394050,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span62[index] = "liza"; questRoot7.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -394055,9 +394067,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, SkipConditions = new SkipConditions @@ -394071,7 +394083,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference50 = obj45; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -394079,28 +394091,28 @@ public static class AssemblyQuestLoader index2 = 4; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span65[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) + span65[num2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) { TargetTerritoryId = (ushort)1079 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013338u, new Vector3(18.753235f, 197.52808f, 519.06604f), 1079); + span65[num2] = new QuestStep(EInteractionType.Interact, 2013338u, new Vector3(18.753235f, 197.52808f, 519.06604f), 1079); obj46.Steps = list65; reference51 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -394108,9 +394120,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) + span66[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) { DutyOptions = new DutyOptions { @@ -394120,7 +394132,7 @@ public static class AssemblyQuestLoader obj47.Steps = list66; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span63[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -394128,9 +394140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045330u, new Vector3(19.272095f, 197.41248f, 503.59338f), 1079) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045330u, new Vector3(19.272095f, 197.41248f, 503.59338f), 1079) { StopDistance = 5f, NextQuestId = new QuestId(4757) @@ -394144,16 +394156,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot8.Author = list68; index = 5; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span69[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -394161,16 +394173,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045335u, new Vector3(18.20398f, 197.41248f, 504.75305f), 1079) + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045335u, new Vector3(18.20398f, 197.41248f, 504.75305f), 1079) { StopDistance = 4f }; obj49.Steps = list70; reference54 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -394178,18 +394190,18 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045338u, new Vector3(32.181274f, 197.55081f, 506.98096f), 1079); + span71[num2] = new QuestStep(EInteractionType.Interact, 1045338u, new Vector3(32.181274f, 197.55081f, 506.98096f), 1079); obj50.Steps = list71; reference55 = obj50; num++; - span2[num] = new QuestSequence + span69[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span69[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -394197,9 +394209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) + span72[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) { DutyOptions = new DutyOptions { @@ -394209,7 +394221,7 @@ public static class AssemblyQuestLoader obj51.Steps = list72; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span69[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -394217,9 +394229,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) { StopDistance = 4f, NextQuestId = new QuestId(4758) @@ -394233,16 +394245,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot9.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -394250,16 +394262,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) { StopDistance = 4f }; obj53.Steps = list76; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -394267,9 +394279,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1158) + span77[num2] = new QuestStep(EInteractionType.Duty, null, null, 1158) { DutyOptions = new DutyOptions { @@ -394279,7 +394291,7 @@ public static class AssemblyQuestLoader obj54.Steps = list77; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -394287,9 +394299,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045348u, new Vector3(99.90076f, 0f, 104.478516f), 1158) + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045348u, new Vector3(99.90076f, 0f, 104.478516f), 1158) { NextQuestId = new QuestId(4759) }; @@ -394302,16 +394314,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot10.Author = list79; index = 3; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -394319,13 +394331,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045383u, new Vector3(98.10022f, 0f, 103.837524f), 1158); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045383u, new Vector3(98.10022f, 0f, 103.837524f), 1158); obj56.Steps = list81; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -394333,9 +394345,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1158) + span82[index2] = new QuestStep(EInteractionType.Duty, null, null, 1158) { DutyOptions = new DutyOptions { @@ -394345,7 +394357,7 @@ public static class AssemblyQuestLoader obj57.Steps = list82; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -394353,9 +394365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045357u, new Vector3(28.610596f, 197.55505f, 509.72766f), 1079) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045357u, new Vector3(28.610596f, 197.55505f, 509.72766f), 1079) { StopDistance = 5f, NextQuestId = new QuestId(4760) @@ -394369,16 +394381,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot11.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span85[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -394386,16 +394398,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045356u, new Vector3(28.42749f, 197.55338f, 508.23218f), 1079) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045356u, new Vector3(28.42749f, 197.55338f, 508.23218f), 1079) { StopDistance = 4f }; obj59.Steps = list86; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -394403,29 +394415,29 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) + span87[num2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) { TargetTerritoryId = (ushort)1025 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013031u, new Vector3(99.96179f, 8.8349f, -71.03082f), 1025) + span87[num2] = new QuestStep(EInteractionType.Interact, 2013031u, new Vector3(99.96179f, 8.8349f, -71.03082f), 1025) { TargetTerritoryId = (ushort)1093 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045364u, new Vector3(96.36072f, -4.5494874E-13f, 85.43518f), 1093); + span87[num2] = new QuestStep(EInteractionType.Interact, 1045364u, new Vector3(96.36072f, -4.5494874E-13f, 85.43518f), 1093); obj60.Steps = list87; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -394433,24 +394445,24 @@ public static class AssemblyQuestLoader num2 = 3; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span88[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) + span88[index2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) { TargetTerritoryId = (ushort)1079 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045371u, new Vector3(29.404175f, 197.55386f, 508.8424f), 1079); + span88[index2] = new QuestStep(EInteractionType.Interact, 1045371u, new Vector3(29.404175f, 197.55386f, 508.8424f), 1079); obj61.Steps = list88; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -394458,13 +394470,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045372u, new Vector3(28.030762f, 197.55408f, 508.87305f), 1079); + span89[num2] = new QuestStep(EInteractionType.Interact, 1045372u, new Vector3(28.030762f, 197.55408f, 508.87305f), 1079); obj62.Steps = list89; reference67 = obj62; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -394472,9 +394484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span90[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { NextQuestId = new QuestId(5252) }; @@ -394487,16 +394499,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot12.Author = list91; index = 5; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -394504,9 +394516,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -394520,7 +394532,7 @@ public static class AssemblyQuestLoader obj64.Steps = list93; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -394528,23 +394540,23 @@ public static class AssemblyQuestLoader num2 = 2; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033637u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621) + span94[index2] = new QuestStep(EInteractionType.Interact, 1033637u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621) { TargetTerritoryId = (ushort)919, Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; index2++; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span94[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); index3 = 1; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span4[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKSA401_04761_Q2_000_000"), @@ -394555,7 +394567,7 @@ public static class AssemblyQuestLoader obj65.Steps = list94; reference70 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -394563,9 +394575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span96[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Interact, 1045296u, new Vector3(-1.1750488f, 41.01997f, 30.289062f), 919) { StopDistance = 7f @@ -394573,9 +394585,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span4[index3] = new DialogueChoice + span97[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKSA401_04761_Q5_000_000") @@ -394585,7 +394597,7 @@ public static class AssemblyQuestLoader obj66.Steps = list96; reference72 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -394593,9 +394605,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span98[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Instruction, 1045299u, new Vector3(84.73328f, 0f, 106.46216f), 991) { StopDistance = 7f, @@ -394604,9 +394616,9 @@ public static class AssemblyQuestLoader index3 = 1; List list99 = new List(index3); CollectionsMarshal.SetCount(list99, index3); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = new DialogueChoice + span99[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKSA401_04761_SYSTEM_100_076") @@ -394616,7 +394628,7 @@ public static class AssemblyQuestLoader obj68.Steps = list98; reference74 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span92[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -394624,9 +394636,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919) { StopDistance = 7f, NextQuestId = new QuestId(4762) @@ -394640,16 +394652,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot13.Author = list101; index = 6; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span102[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -394657,9 +394669,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span103[index2]; QuestStep obj72 = new QuestStep(EInteractionType.AcceptQuest, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919) { StopDistance = 7f @@ -394667,9 +394679,9 @@ public static class AssemblyQuestLoader num3 = 1; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span4[index3] = new DialogueChoice + span104[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKSA402_04762_Q1_000_000"), @@ -394680,7 +394692,7 @@ public static class AssemblyQuestLoader obj71.Steps = list103; reference77 = obj71; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -394688,13 +394700,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045301u, new Vector3(-36.636963f, 41f, 57.66382f), 919); + span105[num2] = new QuestStep(EInteractionType.Interact, 1045301u, new Vector3(-36.636963f, 41f, 57.66382f), 919); obj73.Steps = list105; reference79 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -394702,55 +394714,55 @@ public static class AssemblyQuestLoader num2 = 3; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span106[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1045308u, new Vector3(-18.35669f, 40.999996f, -17.898865f), 919); index3 = 6; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list107; reference81 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.634434f, 41f, 13.581184f), 919); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.634434f, 41f, 13.581184f), 919); index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span106[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list108; reference82 = questStep8; obj74.Steps = list106; reference80 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span102[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -394758,13 +394770,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045311u, new Vector3(57.78589f, 35f, 81.55945f), 919); + span109[num2] = new QuestStep(EInteractionType.Interact, 1045311u, new Vector3(57.78589f, 35f, 81.55945f), 919); obj75.Steps = list109; reference83 = obj75; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span102[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -394772,16 +394784,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045614u, new Vector3(53.116577f, 34.999966f, 78.01941f), 919) + span110[index2] = new QuestStep(EInteractionType.Interact, 1045614u, new Vector3(53.116577f, 34.999966f, 78.01941f), 919) { StopDistance = 7f }; obj76.Steps = list110; reference84 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span102[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -394789,9 +394801,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span111[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4812) @@ -394805,16 +394817,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "CryoTechnic"; + span112[index] = "CryoTechnic"; questRoot14.Author = list112; index = 3; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span113[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -394822,13 +394834,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); + span114[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); obj78.Steps = list114; reference86 = obj78; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span113[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -394836,13 +394848,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013383u, new Vector3(-332.38727f, -2.395752f, 14.969055f), 129); + span115[num2] = new QuestStep(EInteractionType.Interact, 2013383u, new Vector3(-332.38727f, -2.395752f, 14.969055f), 129); obj79.Steps = list115; reference87 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span113[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -394850,9 +394862,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); + span116[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); obj80.Steps = list116; reference88 = obj80; questRoot14.QuestSequence = list113; @@ -394862,16 +394874,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "CryoTechnic"; + span117[index] = "CryoTechnic"; questRoot15.Author = list117; index = 4; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -394879,9 +394891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span119[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -394893,7 +394905,7 @@ public static class AssemblyQuestLoader obj81.Steps = list119; reference89 = obj81; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -394901,9 +394913,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013384u, new Vector3(-23.036152f, 1.510001f, -192.78279f), 963) + span120[index2] = new QuestStep(EInteractionType.Interact, 2013384u, new Vector3(-23.036152f, 1.510001f, -192.78279f), 963) { AethernetShortcut = new AethernetShortcut { @@ -394914,7 +394926,7 @@ public static class AssemblyQuestLoader obj82.Steps = list120; reference90 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -394922,9 +394934,9 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span121[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AethernetShortcut = new AethernetShortcut { @@ -394944,7 +394956,7 @@ public static class AssemblyQuestLoader obj83.Steps = list121; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -394952,9 +394964,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -394972,16 +394984,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "CryoTechnic"; + span123[index] = "CryoTechnic"; questRoot16.Author = list123; index = 3; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -394989,9 +395001,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -395003,7 +395015,7 @@ public static class AssemblyQuestLoader obj85.Steps = list125; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -395011,9 +395023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span126[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AethernetShortcut = new AethernetShortcut { @@ -395033,7 +395045,7 @@ public static class AssemblyQuestLoader obj86.Steps = list126; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -395041,9 +395053,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -395061,16 +395073,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "pot0to"; + span128[index] = "pot0to"; questRoot17.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span129[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -395078,9 +395090,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span130[index2]; QuestStep obj89 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -395099,9 +395111,9 @@ public static class AssemblyQuestLoader index3 = 1; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - Span span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span7[num3] = 131; + span131[num3] = 131; obj90.InTerritory = list131; skipConditions.AetheryteShortcutIf = obj90; obj89.SkipConditions = skipConditions; @@ -395109,7 +395121,7 @@ public static class AssemblyQuestLoader obj88.Steps = list130; reference96 = obj88; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span129[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -395117,17 +395129,17 @@ public static class AssemblyQuestLoader index2 = 3; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045580u, new Vector3(-11.215393f, 14.000013f, 18.417542f), 131); + span132[num2] = new QuestStep(EInteractionType.Interact, 1045580u, new Vector3(-11.215393f, 14.000013f, 18.417542f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045578u, new Vector3(0.9613037f, 15.000003f, -6.4851074f), 131); + span132[num2] = new QuestStep(EInteractionType.Interact, 1045578u, new Vector3(0.9613037f, 15.000003f, -6.4851074f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045579u, new Vector3(16.372864f, 14.000015f, -16.342468f), 131); + span132[num2] = new QuestStep(EInteractionType.Interact, 1045579u, new Vector3(16.372864f, 14.000015f, -16.342468f), 131); obj91.Steps = list132; reference98 = obj91; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -395135,9 +395147,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { NextQuestId = new QuestId(4774) }; @@ -395150,16 +395162,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span134[index] = "liza"; questRoot18.Author = list134; index = 8; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span135[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -395167,9 +395179,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span136[num2]; QuestStep obj94 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -395187,9 +395199,9 @@ public static class AssemblyQuestLoader num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span7 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span7[index3] = 131; + span137[index3] = 131; obj95.InTerritory = list137; skipConditions2.AetheryteShortcutIf = obj95; obj94.SkipConditions = skipConditions2; @@ -395197,7 +395209,7 @@ public static class AssemblyQuestLoader obj93.Steps = list136; reference100 = obj93; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span135[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -395205,9 +395217,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045582u, new Vector3(-344.53345f, -2.3744698f, 16.494995f), 129) + span138[index2] = new QuestStep(EInteractionType.Interact, 1045582u, new Vector3(-344.53345f, -2.3744698f, 16.494995f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -395219,7 +395231,7 @@ public static class AssemblyQuestLoader obj96.Steps = list138; reference102 = obj96; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span135[num]; QuestSequence obj97 = new QuestSequence { Sequence = 2 @@ -395227,9 +395239,9 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045584u, new Vector3(-233.17316f, 5.999995f, 167.86438f), 129) + span139[num2] = new QuestStep(EInteractionType.Interact, 1045584u, new Vector3(-233.17316f, 5.999995f, 167.86438f), 129) { AethernetShortcut = new AethernetShortcut { @@ -395240,7 +395252,7 @@ public static class AssemblyQuestLoader obj97.Steps = list139; reference103 = obj97; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span135[num]; QuestSequence obj98 = new QuestSequence { Sequence = 3 @@ -395248,60 +395260,60 @@ public static class AssemblyQuestLoader num2 = 4; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span140[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1045585u, new Vector3(-269.3675f, 7.352252f, 201.43433f), 129); index3 = 6; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span141[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list141; reference105 = questStep9; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-275.1194f, 11.32725f, 188.80133f), 129); + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-275.1194f, 11.32725f, 188.80133f), 129); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-267.55106f, 11.852168f, 189.20018f), 129) + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-267.55106f, 11.852168f, 189.20018f), 129) { DisableNavmesh = true }; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span140[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1045586u, new Vector3(-246.50952f, 16.347235f, 192.12634f), 129); num3 = 6; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span142[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list142; reference106 = questStep10; obj98.Steps = list140; reference104 = obj98; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span135[num]; QuestSequence obj99 = new QuestSequence { Sequence = 4 @@ -395309,13 +395321,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); + span143[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); obj99.Steps = list143; reference107 = obj99; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span135[num]; QuestSequence obj100 = new QuestSequence { Sequence = 5 @@ -395323,9 +395335,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045587u, new Vector3(-3.7995605f, 39.999966f, 36.697876f), 128) + span144[index2] = new QuestStep(EInteractionType.Interact, 1045587u, new Vector3(-3.7995605f, 39.999966f, 36.697876f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -395337,7 +395349,7 @@ public static class AssemblyQuestLoader obj100.Steps = list144; reference108 = obj100; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span135[num]; QuestSequence obj101 = new QuestSequence { Sequence = 6 @@ -395345,9 +395357,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045601u, new Vector3(-26.962769f, 45.95137f, -27.054321f), 134) + span145[num2] = new QuestStep(EInteractionType.Interact, 1045601u, new Vector3(-26.962769f, 45.95137f, -27.054321f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -395359,7 +395371,7 @@ public static class AssemblyQuestLoader obj101.Steps = list145; reference109 = obj101; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span135[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -395367,9 +395379,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) + span146[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -395388,16 +395400,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "liza"; + span147[index] = "liza"; questRoot19.Author = list147; index = 6; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span148[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -395405,9 +395417,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span149[num2]; QuestStep obj104 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -395425,9 +395437,9 @@ public static class AssemblyQuestLoader index3 = 1; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span7 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span7[num3] = 131; + span150[num3] = 131; obj105.InTerritory = list150; skipConditions3.AetheryteShortcutIf = obj105; obj104.SkipConditions = skipConditions3; @@ -395435,7 +395447,7 @@ public static class AssemblyQuestLoader obj103.Steps = list149; reference111 = obj103; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span148[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -395443,16 +395455,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045603u, new Vector3(56.198975f, -8.45414f, 99.22937f), 132) + span151[index2] = new QuestStep(EInteractionType.Interact, 1045603u, new Vector3(56.198975f, -8.45414f, 99.22937f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj106.Steps = list151; reference113 = obj106; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span148[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -395460,16 +395472,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045604u, new Vector3(76.89014f, -6f, 55.283447f), 148) + span152[num2] = new QuestStep(EInteractionType.Interact, 1045604u, new Vector3(76.89014f, -6f, 55.283447f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj107.Steps = list152; reference114 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span148[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -395477,16 +395489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013282u, new Vector3(190.1731f, -8.529846f, -44.35797f), 148) + span153[index2] = new QuestStep(EInteractionType.Interact, 2013282u, new Vector3(190.1731f, -8.529846f, -44.35797f), 148) { Fly = true }; obj108.Steps = list153; reference115 = obj108; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span148[num]; QuestSequence obj109 = new QuestSequence { Sequence = 4 @@ -395494,16 +395506,16 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013255u, new Vector3(341.48157f, -4.501404f, -145.8916f), 148) + span154[num2] = new QuestStep(EInteractionType.Interact, 2013255u, new Vector3(341.48157f, -4.501404f, -145.8916f), 148) { Fly = true }; obj109.Steps = list154; reference116 = obj109; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span148[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -395511,9 +395523,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) + span155[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -395532,16 +395544,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot20.Author = list156; index = 8; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span157[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -395549,9 +395561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span158[num2]; QuestStep obj112 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -395569,9 +395581,9 @@ public static class AssemblyQuestLoader num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span7 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span7[index3] = 131; + span159[index3] = 131; obj113.InTerritory = list159; skipConditions4.AetheryteShortcutIf = obj113; obj112.SkipConditions = skipConditions4; @@ -395579,7 +395591,7 @@ public static class AssemblyQuestLoader obj111.Steps = list158; reference118 = obj111; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span157[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -395587,9 +395599,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045605u, new Vector3(-166.09448f, 2.0333128f, -17.288513f), 418) + span160[index2] = new QuestStep(EInteractionType.Interact, 1045605u, new Vector3(-166.09448f, 2.0333128f, -17.288513f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -395601,7 +395613,7 @@ public static class AssemblyQuestLoader obj114.Steps = list160; reference120 = obj114; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span157[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -395609,9 +395621,9 @@ public static class AssemblyQuestLoader index2 = 3; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span161[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1045608u, new Vector3(-14.145203f, 11.965044f, 27.756104f), 419) { AethernetShortcut = new AethernetShortcut @@ -395623,67 +395635,67 @@ public static class AssemblyQuestLoader index3 = 6; List list162 = new List(index3); CollectionsMarshal.SetCount(list162, index3); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span162[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list162; reference122 = obj116; num2++; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span161[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1045609u, new Vector3(-10.8797f, 11.96515f, 53.543823f), 419); num3 = 6; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span163[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list163; reference123 = questStep11; num2++; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span161[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1045607u, new Vector3(-55.89386f, 11.965071f, 39.78015f), 419); index3 = 6; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span164[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list164; reference124 = questStep12; obj115.Steps = list161; reference121 = obj115; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span157[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -395691,13 +395703,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045610u, new Vector3(30.929932f, 11.965028f, 33.6156f), 419); + span165[index2] = new QuestStep(EInteractionType.Interact, 1045610u, new Vector3(30.929932f, 11.965028f, 33.6156f), 419); obj117.Steps = list165; reference125 = obj117; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span157[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -395705,9 +395717,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045713u, new Vector3(92.454346f, 24.06099f, -40.177063f), 418) + span166[num2] = new QuestStep(EInteractionType.Interact, 1045713u, new Vector3(92.454346f, 24.06099f, -40.177063f), 418) { AethernetShortcut = new AethernetShortcut { @@ -395718,7 +395730,7 @@ public static class AssemblyQuestLoader obj118.Steps = list166; reference126 = obj118; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span157[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -395726,13 +395738,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); + span167[index2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); obj119.Steps = list167; reference127 = obj119; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span157[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -395740,13 +395752,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); + span168[num2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); obj120.Steps = list168; reference128 = obj120; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span157[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -395754,9 +395766,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -395775,16 +395787,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; + span170[index] = "liza"; questRoot21.Author = list170; index = 3; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span171[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -395792,9 +395804,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span172[num2]; QuestStep obj123 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -395812,9 +395824,9 @@ public static class AssemblyQuestLoader num3 = 1; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span7 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span7[index3] = 131; + span173[index3] = 131; obj124.InTerritory = list173; skipConditions5.AetheryteShortcutIf = obj124; obj123.SkipConditions = skipConditions5; @@ -395822,7 +395834,7 @@ public static class AssemblyQuestLoader obj122.Steps = list172; reference130 = obj122; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span171[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -395830,9 +395842,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045715u, new Vector3(21.042175f, 29.999996f, -16.342468f), 131) + span174[index2] = new QuestStep(EInteractionType.Interact, 1045715u, new Vector3(21.042175f, 29.999996f, -16.342468f), 131) { AethernetShortcut = new AethernetShortcut { @@ -395843,7 +395855,7 @@ public static class AssemblyQuestLoader obj125.Steps = list174; reference132 = obj125; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span171[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -395851,9 +395863,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(4778) @@ -395867,16 +395879,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot22.Author = list176; index = 2; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span177[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -395884,9 +395896,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span178[index2]; QuestStep obj128 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -395905,9 +395917,9 @@ public static class AssemblyQuestLoader index3 = 1; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span7 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span7[num3] = 131; + span179[num3] = 131; obj129.InTerritory = list179; skipConditions6.AetheryteShortcutIf = obj129; obj128.SkipConditions = skipConditions6; @@ -395915,7 +395927,7 @@ public static class AssemblyQuestLoader obj127.Steps = list178; reference134 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -395923,9 +395935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span180[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f }; @@ -395938,16 +395950,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "pot0to"; + span181[index] = "pot0to"; questRoot23.Author = list181; index = 6; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span182[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -395955,9 +395967,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span183[index2]; QuestStep obj132 = new QuestStep(EInteractionType.AcceptQuest, 1045615u, new Vector3(-115.80072f, 4f, -100.99945f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah @@ -395965,9 +395977,9 @@ public static class AssemblyQuestLoader num3 = 1; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span4[index3] = new DialogueChoice + span184[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBWIL901_04779_Q1_000_000"), @@ -395978,7 +395990,7 @@ public static class AssemblyQuestLoader obj131.Steps = list183; reference137 = obj131; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span182[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -395986,16 +395998,16 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045616u, new Vector3(-379.7818f, -59f, 131.48694f), 145) + span185[num2] = new QuestStep(EInteractionType.Interact, 1045616u, new Vector3(-379.7818f, -59f, 131.48694f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj133.Steps = list185; reference139 = obj133; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span182[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -396003,16 +396015,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013396u, new Vector3(-69.96271f, -21.011719f, -10.177856f), 145) + span186[index2] = new QuestStep(EInteractionType.Interact, 2013396u, new Vector3(-69.96271f, -21.011719f, -10.177856f), 145) { Fly = true }; obj134.Steps = list186; reference140 = obj134; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span182[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -396020,9 +396032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045618u, new Vector3(-37.43042f, 11.0769615f, -257.5876f), 133) + span187[num2] = new QuestStep(EInteractionType.Interact, 1045618u, new Vector3(-37.43042f, 11.0769615f, -257.5876f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -396034,7 +396046,7 @@ public static class AssemblyQuestLoader obj135.Steps = list187; reference141 = obj135; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span182[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -396042,9 +396054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128) + span188[index2] = new QuestStep(EInteractionType.Interact, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -396056,7 +396068,7 @@ public static class AssemblyQuestLoader obj136.Steps = list188; reference142 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span182[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -396064,9 +396076,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128); + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128); obj137.Steps = list189; reference143 = obj137; questRoot23.QuestSequence = list182; @@ -396076,16 +396088,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "pot0to"; + span190[index] = "pot0to"; questRoot24.Author = list190; index = 7; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span191[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -396093,9 +396105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span192[index2]; QuestStep obj139 = new QuestStep(EInteractionType.AcceptQuest, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -396110,9 +396122,9 @@ public static class AssemblyQuestLoader index3 = 1; List list193 = new List(index3); CollectionsMarshal.SetCount(list193, index3); - span7 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span7[num3] = 128; + span193[num3] = 128; skipAetheryteCondition.InTerritory = list193; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition; obj139.SkipConditions = skipConditions7; @@ -396120,7 +396132,7 @@ public static class AssemblyQuestLoader obj138.Steps = list192; reference144 = obj138; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span191[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -396128,16 +396140,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045620u, new Vector3(157.57996f, 14.09586f, 685.81665f), 135) + span194[num2] = new QuestStep(EInteractionType.Interact, 1045620u, new Vector3(157.57996f, 14.09586f, 685.81665f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; obj140.Steps = list194; reference146 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -396145,20 +396157,20 @@ public static class AssemblyQuestLoader num2 = 3; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045624u, new Vector3(199.51172f, 14.119263f, 670.6492f), 135); + span195[index2] = new QuestStep(EInteractionType.Interact, 1045624u, new Vector3(199.51172f, 14.119263f, 670.6492f), 135); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045623u, new Vector3(162.67639f, 8.973654f, 613.9772f), 135) + span195[index2] = new QuestStep(EInteractionType.Interact, 1045623u, new Vector3(162.67639f, 8.973654f, 613.9772f), 135) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045625u, new Vector3(217.18164f, 8.973654f, 615.77783f), 135); + span195[index2] = new QuestStep(EInteractionType.Interact, 1045625u, new Vector3(217.18164f, 8.973654f, 615.77783f), 135); obj141.Steps = list195; reference147 = obj141; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span191[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -396166,16 +396178,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045621u, new Vector3(162.89001f, 12.126945f, 637.0182f), 135) + span196[num2] = new QuestStep(EInteractionType.Interact, 1045621u, new Vector3(162.89001f, 12.126945f, 637.0182f), 135) { Fly = true }; obj142.Steps = list196; reference148 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span191[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -396183,13 +396195,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013397u, new Vector3(247.8523f, 6.6986694f, 783.505f), 135); + span197[index2] = new QuestStep(EInteractionType.Interact, 2013397u, new Vector3(247.8523f, 6.6986694f, 783.505f), 135); obj143.Steps = list197; reference149 = obj143; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span191[num]; QuestSequence obj144 = new QuestSequence { Sequence = 5 @@ -396197,13 +396209,13 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045626u, new Vector3(248.27954f, 6.7779655f, 784.6647f), 135); + span198[num2] = new QuestStep(EInteractionType.Interact, 1045626u, new Vector3(248.27954f, 6.7779655f, 784.6647f), 135); obj144.Steps = list198; reference150 = obj144; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span191[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -396211,9 +396223,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span199[index2]; QuestStep obj146 = new QuestStep(EInteractionType.CompleteQuest, 1045615u, new Vector3(-115.80072f, 4f, -100.99945f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah @@ -396221,9 +396233,9 @@ public static class AssemblyQuestLoader num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span4 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span4[index3] = new DialogueChoice + span200[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBWIL902_04780_Q2_000_000"), @@ -396240,16 +396252,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot25.Author = list201; index = 7; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span202[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -396257,16 +396269,16 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span203[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.AcceptQuest, 1043515u, new Vector3(303.39502f, 481.99442f, 152.81909f), 960); index3 = 1; List list204 = new List(index3); CollectionsMarshal.SetCount(list204, index3); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = new DialogueChoice + span204[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q1_000_007"), @@ -396277,7 +396289,7 @@ public static class AssemblyQuestLoader obj147.Steps = list203; reference153 = obj147; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span202[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -396285,9 +396297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045899u, new Vector3(-164.99585f, -49.302116f, -284.22986f), 959) + span205[index2] = new QuestStep(EInteractionType.Interact, 1045899u, new Vector3(-164.99585f, -49.302116f, -284.22986f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -396295,7 +396307,7 @@ public static class AssemblyQuestLoader obj148.Steps = list205; reference155 = obj148; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span202[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -396303,13 +396315,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + span206[num2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); obj149.Steps = list206; reference156 = obj149; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span202[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -396317,9 +396329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) + span207[index2] = new QuestStep(EInteractionType.Interact, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -396327,7 +396339,7 @@ public static class AssemblyQuestLoader obj150.Steps = list207; reference157 = obj150; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span202[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -396335,16 +396347,16 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) + span208[num2] = new QuestStep(EInteractionType.Interact, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) { StopDistance = 5f }; obj151.Steps = list208; reference158 = obj151; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span202[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -396352,36 +396364,36 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span209[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); num3 = 4; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q3_000_112") }; index3++; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q4_000_116"), Answer = new ExcelRef("TEXT_BANALL310_04787_A4_000_003") }; index3++; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q5_000_120"), Answer = new ExcelRef("TEXT_BANALL310_04787_A5_000_002") }; index3++; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q6_000_124"), @@ -396392,7 +396404,7 @@ public static class AssemblyQuestLoader obj152.Steps = list209; reference159 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span202[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -396400,9 +396412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) { StopDistance = 5f }; @@ -396415,16 +396427,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot26.Author = list212; index = 6; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span213[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -396432,9 +396444,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, @@ -396449,7 +396461,7 @@ public static class AssemblyQuestLoader obj154.Steps = list214; reference162 = obj154; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span213[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -396457,24 +396469,24 @@ public static class AssemblyQuestLoader index2 = 3; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span215[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span215[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045904u, new Vector3(201.46484f, 567.4998f, 241.32141f), 960); + span215[num2] = new QuestStep(EInteractionType.Interact, 1045904u, new Vector3(201.46484f, 567.4998f, 241.32141f), 960); obj155.Steps = list215; reference163 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span213[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -396482,9 +396494,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span216[index2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 1045905u, new Vector3(491.6609f, 436.9997f, 301.22827f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -396492,9 +396504,9 @@ public static class AssemblyQuestLoader index3 = 1; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span4 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL320_04788_Q1_000_049"), @@ -396505,7 +396517,7 @@ public static class AssemblyQuestLoader obj156.Steps = list216; reference164 = obj156; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span213[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -396513,18 +396525,18 @@ public static class AssemblyQuestLoader index2 = 2; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span218[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span218[num2] = new QuestStep(EInteractionType.Interact, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj158.Steps = list218; reference166 = obj158; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span213[num]; QuestSequence obj159 = new QuestSequence { Sequence = 4 @@ -396532,9 +396544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span219[index2]; QuestStep obj160 = new QuestStep(EInteractionType.Interact, 2013445u, new Vector3(-386.83148f, 80.85742f, 603.6621f), 960) { Fly = true, @@ -396543,15 +396555,15 @@ public static class AssemblyQuestLoader num3 = 2; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span4 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span4[index3] = new DialogueChoice + span220[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL320_04788_Q2_000_090") }; index3++; - span4[index3] = new DialogueChoice + span220[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL320_04788_Q3_000_130"), @@ -396562,7 +396574,7 @@ public static class AssemblyQuestLoader obj159.Steps = list219; reference167 = obj159; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span213[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -396570,9 +396582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045914u, new Vector3(202.89917f, 567.4998f, 239.9176f), 960) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045914u, new Vector3(202.89917f, 567.4998f, 239.9176f), 960) { StopDistance = 7f }; @@ -396585,16 +396597,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot27.Author = list222; index = 8; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -396602,9 +396614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -396618,7 +396630,7 @@ public static class AssemblyQuestLoader obj162.Steps = list224; reference170 = obj162; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -396626,20 +396638,20 @@ public static class AssemblyQuestLoader index2 = 2; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span225[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045968u, new Vector3(5.661072f, 0.099999696f, 5.8441772f), 1061); + span225[num2] = new QuestStep(EInteractionType.Interact, 1045968u, new Vector3(5.661072f, 0.099999696f, 5.8441772f), 1061); obj163.Steps = list225; reference171 = obj163; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -396647,16 +396659,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span226[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1045971u, new Vector3(1.3580322f, 0.099999696f, 27.237305f), 1061); index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span4[num3] = new DialogueChoice + span227[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKEA301_04791_Q1_100_000") @@ -396666,7 +396678,7 @@ public static class AssemblyQuestLoader obj164.Steps = list226; reference172 = obj164; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span223[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -396674,9 +396686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013455u, new Vector3(-510.1244f, 128.64868f, 607.9956f), 959) + span228[num2] = new QuestStep(EInteractionType.Interact, 2013455u, new Vector3(-510.1244f, 128.64868f, 607.9956f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum @@ -396684,7 +396696,7 @@ public static class AssemblyQuestLoader obj165.Steps = list228; reference174 = obj165; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span223[num]; QuestSequence obj166 = new QuestSequence { Sequence = 4 @@ -396692,9 +396704,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span229[index2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, @@ -396704,7 +396716,7 @@ public static class AssemblyQuestLoader obj166.Steps = list229; reference175 = obj166; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span223[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -396712,16 +396724,16 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045974u, new Vector3(2.3651123f, 0.099999696f, -11.215393f), 1061) + span230[num2] = new QuestStep(EInteractionType.Interact, 1045974u, new Vector3(2.3651123f, 0.099999696f, -11.215393f), 1061) { StopDistance = 5f }; obj167.Steps = list230; reference176 = obj167; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj168 = new QuestSequence { Sequence = 6 @@ -396729,9 +396741,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1061) + span231[index2] = new QuestStep(EInteractionType.Duty, null, null, 1061) { DutyOptions = new DutyOptions { @@ -396741,7 +396753,7 @@ public static class AssemblyQuestLoader obj168.Steps = list231; reference177 = obj168; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span223[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -396749,9 +396761,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045982u, new Vector3(945.2506f, -950f, -940.55084f), 1182) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045982u, new Vector3(945.2506f, -950f, -940.55084f), 1182) { NextQuestId = new QuestId(4792) }; @@ -396764,16 +396776,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot28.Author = list233; index = 6; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span234[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -396781,16 +396793,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045985u, new Vector3(945.18945f, -950f, -937.8042f), 1182) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045985u, new Vector3(945.18945f, -950f, -937.8042f), 1182) { StopDistance = 4f }; obj170.Steps = list235; reference179 = obj170; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span234[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -396798,9 +396810,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013456u, new Vector3(-192.6452f, 18.32605f, 24.36853f), 152) + span236[num2] = new QuestStep(EInteractionType.Interact, 2013456u, new Vector3(-192.6452f, 18.32605f, 24.36853f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -396808,7 +396820,7 @@ public static class AssemblyQuestLoader obj171.Steps = list236; reference180 = obj171; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span234[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -396816,9 +396828,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045992u, new Vector3(-277.45483f, 16.000862f, 50.461548f), 129) + span237[index2] = new QuestStep(EInteractionType.Interact, 1045992u, new Vector3(-277.45483f, 16.000862f, 50.461548f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -396830,7 +396842,7 @@ public static class AssemblyQuestLoader obj172.Steps = list237; reference181 = obj172; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span234[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -396838,9 +396850,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045994u, new Vector3(-13.7178955f, 68.37596f, 125.65808f), 135) + span238[num2] = new QuestStep(EInteractionType.Interact, 1045994u, new Vector3(-13.7178955f, 68.37596f, 125.65808f), 135) { AethernetShortcut = new AethernetShortcut { @@ -396851,7 +396863,7 @@ public static class AssemblyQuestLoader obj173.Steps = list238; reference182 = obj173; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span234[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -396859,27 +396871,27 @@ public static class AssemblyQuestLoader num2 = 4; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045996u, new Vector3(85.9845f, 68.34592f, 348.989f), 135) + span239[index2] = new QuestStep(EInteractionType.Interact, 1045996u, new Vector3(85.9845f, 68.34592f, 348.989f), 135) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(45.021595f, 71.30157f, 376.23453f), 135) + span239[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(45.021595f, 71.30157f, 376.23453f), 135) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(43.50745f, 71.30162f, 379.11874f), 135) + span239[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(43.50745f, 71.30162f, 379.11874f), 135) { StopDistance = 10f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135) + span239[index2] = new QuestStep(EInteractionType.WalkTo, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135) { StopDistance = 1f, Mount = false, @@ -396888,7 +396900,7 @@ public static class AssemblyQuestLoader obj174.Steps = list239; reference183 = obj174; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span234[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -396896,9 +396908,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135); + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135); obj175.Steps = list240; reference184 = obj175; questRoot28.QuestSequence = list234; @@ -396908,16 +396920,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot29.Author = list241; index = 6; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span242[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -396925,13 +396937,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044156u, new Vector3(-276.3562f, 39.993896f, 224.26172f), 1055); + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044156u, new Vector3(-276.3562f, 39.993896f, 224.26172f), 1055); obj176.Steps = list243; reference185 = obj176; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span242[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -396939,13 +396951,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013553u, new Vector3(-389.82227f, 3.250122f, 238.02539f), 1055); + span244[num2] = new QuestStep(EInteractionType.Interact, 2013553u, new Vector3(-389.82227f, 3.250122f, 238.02539f), 1055); obj177.Steps = list244; reference186 = obj177; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span242[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -396953,13 +396965,13 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); + span245[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); obj178.Steps = list245; reference187 = obj178; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span242[num]; QuestSequence obj179 = new QuestSequence { Sequence = 3 @@ -396967,53 +396979,53 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span246[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1046279u, new Vector3(-147.17328f, 48.330666f, 164.38538f), 1055); num3 = 6; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span5 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span247[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list247; reference189 = questStep16; num2++; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span246[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1046281u, new Vector3(-118.21167f, 91.550545f, 398.79456f), 1055); index3 = 6; List list248 = new List(index3); CollectionsMarshal.SetCount(list248, index3); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span248[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list248; reference190 = questStep17; obj179.Steps = list246; reference188 = obj179; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span242[num]; QuestSequence obj180 = new QuestSequence { Sequence = 4 @@ -397021,13 +397033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); + span249[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); obj180.Steps = list249; reference191 = obj180; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span242[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -397035,9 +397047,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046284u, new Vector3(-402.2431f, 1.7196094f, 226.4591f), 1055) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046284u, new Vector3(-402.2431f, 1.7196094f, 226.4591f), 1055) { StopDistance = 5f }; @@ -397050,16 +397062,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span251[index] = "liza"; questRoot30.Author = list251; index = 5; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span252[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -397067,13 +397079,13 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963); + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963); obj182.Steps = list253; reference193 = obj182; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span252[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -397081,16 +397093,16 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044815u, new Vector3(182.17737f, 5.3180933f, 646.3873f), 957) + span254[num2] = new QuestStep(EInteractionType.Interact, 1044815u, new Vector3(182.17737f, 5.3180933f, 646.3873f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; obj183.Steps = list254; reference194 = obj183; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span252[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -397098,30 +397110,30 @@ public static class AssemblyQuestLoader num2 = 4; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - ref QuestStep reference196 = ref span3[index2]; + ref QuestStep reference196 = ref span255[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1044821u, new Vector3(216.38806f, 10.035135f, 613.79407f), 957); num3 = 6; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span5 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index3 = 0; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list256; reference196 = questStep18; index2++; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span255[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Interact, 1044822u, new Vector3(244.09851f, 9.916463f, 575.8601f), 957) { Fly = true @@ -397129,23 +397141,23 @@ public static class AssemblyQuestLoader index3 = 6; List list257 = new List(index3); CollectionsMarshal.SetCount(list257, index3); - span5 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num3 = 0; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span257[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj185.CompletionQuestVariablesFlags = list257; reference197 = obj185; index2++; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span255[index2]; QuestStep obj186 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(203.62158f, 1.7700036f, 711.6622f), 957) { Fly = true @@ -397155,48 +397167,48 @@ public static class AssemblyQuestLoader num3 = 6; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span258[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list258; skipConditions8.StepIf = skipStepConditions; obj186.SkipConditions = skipConditions8; reference198 = obj186; index2++; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span255[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1044820u, new Vector3(205.09644f, 1.7700036f, 710.84155f), 957); index3 = 6; List list259 = new List(index3); CollectionsMarshal.SetCount(list259, index3); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span259[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list259; reference199 = questStep19; obj184.Steps = list255; reference195 = obj184; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span252[num]; QuestSequence obj187 = new QuestSequence { Sequence = 3 @@ -397204,16 +397216,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044824u, new Vector3(212.4513f, 4.763736f, 653.65063f), 957) + span260[num2] = new QuestStep(EInteractionType.Interact, 1044824u, new Vector3(212.4513f, 4.763736f, 653.65063f), 957) { Fly = true }; obj187.Steps = list260; reference200 = obj187; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span252[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -397221,9 +397233,9 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044830u, new Vector3(25.680908f, 1.5596709f, 634.5464f), 957) + span261[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044830u, new Vector3(25.680908f, 1.5596709f, 634.5464f), 957) { StopDistance = 5f, NextQuestId = new QuestId(4800) @@ -397275,14 +397287,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.503275f, 56.94149f, 74.85906f), 957) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.503275f, 56.94149f, 74.85906f), 957) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044751u, new Vector3(-16.617126f, 56.856533f, 74.052f), 957); + span4[num2] = new QuestStep(EInteractionType.Interact, 1044751u, new Vector3(-16.617126f, 56.856533f, 74.052f), 957); obj2.Steps = list4; reference2 = obj2; num++; @@ -397294,9 +397306,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1183) + span5[index2] = new QuestStep(EInteractionType.Duty, null, null, 1183) { DutyOptions = new DutyOptions { @@ -397314,9 +397326,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) { StopDistance = 5f }; @@ -397329,18 +397341,18 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "WigglyMuffin"; + span7[index] = "WigglyMuffin"; questRoot2.Author = list7; questRoot2.IsSeasonalQuest = true; questRoot2.SeasonalQuestExpiry = new DateTime(2025, 11, 27, 14, 59, 0, DateTimeKind.Utc); index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -397348,9 +397360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011145u, new Vector3(-65.38495f, 0.06979119f, 0.8086548f), 144) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011145u, new Vector3(-65.38495f, 0.06979119f, 0.8086548f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, SkipConditions = new SkipConditions @@ -397364,7 +397376,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -397372,9 +397384,9 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(2.900159f, 20.999727f, 59.821472f), 144) + span10[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(2.900159f, 20.999727f, 59.821472f), 144) { AethernetShortcut = new AethernetShortcut { @@ -397387,14 +397399,14 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span10[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1046442u, new Vector3(1.87677f, 3.9997296f, 66.60559f), 144); int num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - Span span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index3 = 0; - span4[index3] = new DialogueChoice + span11[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBGSC901_04801_SYSTEM_000_011") @@ -397404,7 +397416,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -397412,9 +397424,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046439u, new Vector3(-17.868408f, -3.8732372E-12f, -37.857666f), 1197); + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046439u, new Vector3(-17.868408f, -3.8732372E-12f, -37.857666f), 1197); obj7.Steps = list12; reference8 = obj7; questRoot2.QuestSequence = list8; @@ -397424,16 +397436,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "CryoTechnic"; + span13[index] = "CryoTechnic"; questRoot3.Author = list13; index = 3; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -397441,9 +397453,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -397455,7 +397467,7 @@ public static class AssemblyQuestLoader obj8.Steps = list15; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -397463,9 +397475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span16[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AethernetShortcut = new AethernetShortcut { @@ -397485,7 +397497,7 @@ public static class AssemblyQuestLoader obj9.Steps = list16; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -397493,9 +397505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -397513,16 +397525,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "CryoTechnic"; + span18[index] = "CryoTechnic"; questRoot4.Author = list18; index = 3; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -397530,9 +397542,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -397544,7 +397556,7 @@ public static class AssemblyQuestLoader obj11.Steps = list20; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -397552,9 +397564,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + span21[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) { AethernetShortcut = new AethernetShortcut { @@ -397574,7 +397586,7 @@ public static class AssemblyQuestLoader obj12.Steps = list21; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -397582,9 +397594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -397602,16 +397614,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "liza"; + span23[index] = "liza"; questRoot5.Author = list23; index = 6; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span24[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -397619,9 +397631,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -397635,7 +397647,7 @@ public static class AssemblyQuestLoader obj14.Steps = list25; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -397643,9 +397655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046136u, new Vector3(-341.39008f, 22.3f, -103.74609f), 962) + span26[index2] = new QuestStep(EInteractionType.Interact, 1046136u, new Vector3(-341.39008f, 22.3f, -103.74609f), 962) { AethernetShortcut = new AethernetShortcut { @@ -397656,7 +397668,7 @@ public static class AssemblyQuestLoader obj15.Steps = list26; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -397664,16 +397676,16 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046138u, new Vector3(30.960571f, 5.1499996f, -66.88031f), 962) + span27[num2] = new QuestStep(EInteractionType.Interact, 1046138u, new Vector3(30.960571f, 5.1499996f, -66.88031f), 962) { StopDistance = 7f }; obj16.Steps = list27; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -397681,9 +397693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046139u, new Vector3(87.63245f, -16.247002f, 123.76587f), 962) + span28[index2] = new QuestStep(EInteractionType.Interact, 1046139u, new Vector3(87.63245f, -16.247002f, 123.76587f), 962) { AethernetShortcut = new AethernetShortcut { @@ -397694,7 +397706,7 @@ public static class AssemblyQuestLoader obj17.Steps = list28; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -397702,16 +397714,16 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046141u, new Vector3(-133.4707f, 28.049995f, 219.65356f), 963) + span29[num2] = new QuestStep(EInteractionType.Interact, 1046141u, new Vector3(-133.4707f, 28.049995f, 219.65356f), 963) { StopDistance = 5f }; obj18.Steps = list29; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -397719,9 +397731,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2013721u, new Vector3(406.30188f, 13.01593f, -299.8551f), 957) + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 2013721u, new Vector3(406.30188f, 13.01593f, -299.8551f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, @@ -397736,16 +397748,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot6.Author = list31; index = 7; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span32[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -397753,9 +397765,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, @@ -397770,7 +397782,7 @@ public static class AssemblyQuestLoader obj20.Steps = list33; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span32[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -397778,16 +397790,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) + span34[index2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) { StopDistance = 5f }; obj21.Steps = list34; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -397795,74 +397807,74 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span35[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1037703u, new Vector3(423.7887f, 3.1168795f, -269.73376f), 957); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - Span span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list36; reference24 = questStep2; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span35[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1037707u, new Vector3(432.02856f, 5.912681f, -225.20789f), 957); num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list37; reference25 = questStep3; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span35[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1039517u, new Vector3(376.6078f, 5.709401f, -220.50812f), 957); index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list38; reference26 = questStep4; obj22.Steps = list35; reference23 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -397870,9 +397882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(545.292f, 10.612534f, 232.90868f), 957) + span39[index2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(545.292f, 10.612534f, 232.90868f), 957) { StopDistance = 0.5f, Fly = true @@ -397880,7 +397892,7 @@ public static class AssemblyQuestLoader obj23.Steps = list39; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -397888,16 +397900,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957) + span40[num2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957) { StopDistance = 7f }; obj24.Steps = list40; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 5 @@ -397905,16 +397917,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span41[index2] = new QuestStep(EInteractionType.Interact, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; obj25.Steps = list41; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span32[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -397922,9 +397934,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962); obj26.Steps = list42; reference30 = obj26; questRoot6.QuestSequence = list32; @@ -397934,16 +397946,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "liza"; + span43[index] = "liza"; questRoot7.Author = list43; index = 3; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span44[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -397951,9 +397963,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046399u, new Vector3(130.05261f, -16.077408f, 190.72253f), 962) + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046399u, new Vector3(130.05261f, -16.077408f, 190.72253f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -397972,7 +397984,7 @@ public static class AssemblyQuestLoader obj27.Steps = list45; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -397980,9 +397992,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046401u, new Vector3(92.27124f, -29.53f, -6.607239f), 956) + span46[num2] = new QuestStep(EInteractionType.Interact, 1046401u, new Vector3(92.27124f, -29.53f, -6.607239f), 956) { Fly = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet @@ -397990,7 +398002,7 @@ public static class AssemblyQuestLoader obj28.Steps = list46; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -397998,9 +398010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046403u, new Vector3(-31.99823f, -31.53043f, -53.26935f), 956) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046403u, new Vector3(-31.99823f, -31.53043f, -53.26935f), 956) { Fly = true }; @@ -398013,16 +398025,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "kaiser"; + span48[index] = "kaiser"; questRoot8.Author = list48; index = 4; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span49[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -398030,9 +398042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, @@ -398052,7 +398064,7 @@ public static class AssemblyQuestLoader obj30.Steps = list50; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -398060,9 +398072,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046404u, new Vector3(-707.6982f, -31.53043f, 280.38452f), 956) + span51[index2] = new QuestStep(EInteractionType.Interact, 1046404u, new Vector3(-707.6982f, -31.53043f, 280.38452f), 956) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia @@ -398070,7 +398082,7 @@ public static class AssemblyQuestLoader obj31.Steps = list51; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -398078,9 +398090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span52[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) { StopDistance = 5f, @@ -398101,9 +398113,9 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span4[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBCTS606_04816_Q2_000_055") @@ -398113,7 +398125,7 @@ public static class AssemblyQuestLoader obj32.Steps = list52; reference36 = obj32; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -398121,9 +398133,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, @@ -398149,16 +398161,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot9.Author = list55; index = 3; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span56[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -398166,16 +398178,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f }; obj35.Steps = list57; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span56[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -398183,13 +398195,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014140u, new Vector3(-30.960571f, -17.47168f, 191.36328f), 1185); + span58[index2] = new QuestStep(EInteractionType.Interact, 2014140u, new Vector3(-30.960571f, -17.47168f, 191.36328f), 1185); obj36.Steps = list58; reference40 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span56[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -398197,9 +398209,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); obj37.Steps = list59; reference41 = obj37; questRoot9.QuestSequence = list56; @@ -398209,16 +398221,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot10.Author = list60; index = 5; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -398226,9 +398238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -398242,7 +398254,7 @@ public static class AssemblyQuestLoader obj38.Steps = list62; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -398250,9 +398262,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.44312f, 15.094683f, 33.75105f), 418) + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.44312f, 15.094683f, 33.75105f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -398262,11 +398274,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span63[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj39.Steps = list63; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -398274,9 +398286,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048253u, new Vector3(-223.95673f, -16.134916f, -64.2558f), 419) + span64[index2] = new QuestStep(EInteractionType.Interact, 1048253u, new Vector3(-223.95673f, -16.134916f, -64.2558f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -398288,7 +398300,7 @@ public static class AssemblyQuestLoader obj40.Steps = list64; reference44 = obj40; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -398296,9 +398308,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + span65[num2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AethernetShortcut = new AethernetShortcut { @@ -398309,7 +398321,7 @@ public static class AssemblyQuestLoader obj41.Steps = list65; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -398317,9 +398329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { NextQuestId = new QuestId(4819) }; @@ -398332,16 +398344,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot11.Author = list67; index = 7; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span68[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -398349,9 +398361,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -398365,7 +398377,7 @@ public static class AssemblyQuestLoader obj43.Steps = list69; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span68[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -398373,16 +398385,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006433u, new Vector3(202.80762f, 309.07346f, -220.69128f), 155) + span70[index2] = new QuestStep(EInteractionType.Interact, 1006433u, new Vector3(202.80762f, 309.07346f, -220.69128f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj44.Steps = list70; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span68[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -398390,16 +398402,16 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048260u, new Vector3(39.017212f, 208.71985f, 410.26917f), 155) + span71[num2] = new QuestStep(EInteractionType.Interact, 1048260u, new Vector3(39.017212f, 208.71985f, 410.26917f), 155) { Fly = true }; obj45.Steps = list71; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -398407,9 +398419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span72[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-20.404095f, 200.07019f, 519.84406f), 155) { Fly = false, @@ -398418,15 +398430,15 @@ public static class AssemblyQuestLoader index3 = 1; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - Span span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span6[num3] = 17605u; + span73[num3] = 17605u; obj47.KillEnemyDataIds = list73; reference51 = obj47; obj46.Steps = list72; reference50 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -398434,13 +398446,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048261u, new Vector3(-19.424805f, 197.58359f, 527.5502f), 155); + span74[num2] = new QuestStep(EInteractionType.Interact, 1048261u, new Vector3(-19.424805f, 197.58359f, 527.5502f), 155); obj48.Steps = list74; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -398448,9 +398460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + span75[index2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -398462,7 +398474,7 @@ public static class AssemblyQuestLoader obj49.Steps = list75; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -398470,9 +398482,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { NextQuestId = new QuestId(4820) }; @@ -398485,16 +398497,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot12.Author = list77; index = 8; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -398502,9 +398514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span79[index2]; QuestStep obj52 = new QuestStep(EInteractionType.AcceptQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -398519,9 +398531,9 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span4[index3] = new DialogueChoice + span80[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA121_04820_Q1_000_000"), @@ -398532,7 +398544,7 @@ public static class AssemblyQuestLoader obj51.Steps = list79; reference55 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -398540,16 +398552,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span81[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj53.Steps = list81; reference57 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -398557,16 +398569,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048270u, new Vector3(459.76953f, 161.99915f, -493.33948f), 397) + span82[index2] = new QuestStep(EInteractionType.Interact, 1048270u, new Vector3(459.76953f, 161.99915f, -493.33948f), 397) { Fly = true }; obj54.Steps = list82; reference58 = obj54; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -398574,11 +398586,11 @@ public static class AssemblyQuestLoader index2 = 2; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.6491f, 164.30826f, -541.31744f), 397); + span83[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.6491f, 164.30826f, -541.31744f), 397); num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span83[num2]; QuestStep obj56 = new QuestStep(EInteractionType.Combat, null, new Vector3(455.58475f, 157.40831f, -558.01215f), 397) { Fly = false, @@ -398587,17 +398599,17 @@ public static class AssemblyQuestLoader index3 = 2; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span6[num3] = 17606u; + span84[num3] = 17606u; num3++; - span6[num3] = 17607u; + span84[num3] = 17607u; obj56.KillEnemyDataIds = list84; reference60 = obj56; obj55.Steps = list83; reference59 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span78[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -398605,16 +398617,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048278u, new Vector3(452.84204f, 157.40831f, -556.87805f), 397) + span85[index2] = new QuestStep(EInteractionType.Interact, 1048278u, new Vector3(452.84204f, 157.40831f, -556.87805f), 397) { StopDistance = 7f }; obj57.Steps = list85; reference61 = obj57; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span78[num]; QuestSequence obj58 = new QuestSequence { Sequence = 5 @@ -398622,9 +398634,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span86[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(466.1211f, 161.96898f, -488.2508f), 397) { Comment = "You automatically spawn triggering combat", @@ -398633,19 +398645,19 @@ public static class AssemblyQuestLoader num3 = 3; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span6[index3] = 17608u; + span87[index3] = 17608u; index3++; - span6[index3] = 17609u; + span87[index3] = 17609u; index3++; - span6[index3] = 17610u; + span87[index3] = 17610u; obj59.KillEnemyDataIds = list87; reference63 = obj59; obj58.Steps = list86; reference62 = obj58; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span78[num]; QuestSequence obj60 = new QuestSequence { Sequence = 6 @@ -398653,13 +398665,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048271u, new Vector3(464.3778f, 161.94708f, -488.45657f), 397); + span88[index2] = new QuestStep(EInteractionType.Interact, 1048271u, new Vector3(464.3778f, 161.94708f, -488.45657f), 397); obj60.Steps = list88; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span78[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -398667,9 +398679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -398688,16 +398700,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "liza"; questRoot13.Author = list90; index = 5; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span91[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -398705,9 +398717,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -398721,7 +398733,7 @@ public static class AssemblyQuestLoader obj62.Steps = list92; reference66 = obj62; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span91[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -398729,9 +398741,9 @@ public static class AssemblyQuestLoader index2 = 2; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span93[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 2013677u, new Vector3(-226.0014f, -11.520569f, 339.9862f), 400) { Fly = true, @@ -398740,46 +398752,46 @@ public static class AssemblyQuestLoader index3 = 6; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span5[num3] = null; + span94[num3] = null; num3++; - span5[num3] = null; + span94[num3] = null; num3++; - span5[num3] = null; + span94[num3] = null; num3++; - span5[num3] = null; + span94[num3] = null; num3++; - span5[num3] = null; + span94[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span94[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list94; reference68 = obj64; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span93[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2013676u, new Vector3(-187.79285f, -10.544006f, 366.99463f), 400); num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span5[index3] = null; + span95[index3] = null; index3++; - span5[index3] = null; + span95[index3] = null; index3++; - span5[index3] = null; + span95[index3] = null; index3++; - span5[index3] = null; + span95[index3] = null; index3++; - span5[index3] = null; + span95[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span95[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list95; reference69 = questStep5; obj63.Steps = list93; reference67 = obj63; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -398787,9 +398799,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span96[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, 2013681u, new Vector3(-527.7333f, 147.11218f, 15.27417f), 399) { Fly = true, @@ -398804,15 +398816,15 @@ public static class AssemblyQuestLoader index3 = 1; List list97 = new List(index3); CollectionsMarshal.SetCount(list97, index3); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span6[num3] = 17611u; + span97[num3] = 17611u; obj66.KillEnemyDataIds = list97; reference71 = obj66; obj65.Steps = list96; reference70 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -398820,9 +398832,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048284u, new Vector3(107.80493f, 34.723892f, -8.560364f), 418) + span98[num2] = new QuestStep(EInteractionType.Interact, 1048284u, new Vector3(107.80493f, 34.723892f, -8.560364f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -398834,7 +398846,7 @@ public static class AssemblyQuestLoader obj67.Steps = list98; reference72 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -398842,9 +398854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { StopDistance = 5f, NextQuestId = new QuestId(4822) @@ -398858,16 +398870,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot14.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span101[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -398875,9 +398887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -398892,7 +398904,7 @@ public static class AssemblyQuestLoader obj69.Steps = list102; reference74 = obj69; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -398900,16 +398912,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + span103[index2] = new QuestStep(EInteractionType.Interact, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { StopDistance = 5f }; obj70.Steps = list103; reference75 = obj70; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -398917,75 +398929,75 @@ public static class AssemblyQuestLoader index2 = 3; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span104[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1048286u, new Vector3(106.248535f, 34.723896f, 4.257263f), 418); num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list105; reference77 = questStep6; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span104[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1048285u, new Vector3(-21.316895f, 5.504703f, 37.64392f), 418); index3 = 6; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list106; reference78 = questStep7; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span104[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1048287u, new Vector3(-65.049255f, 18.457891f, -77.04285f), 418); num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span107[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list107; index3 = 1; List list108 = new List(index3); CollectionsMarshal.SetCount(list108, index3); - span4 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span4[num3] = new DialogueChoice + span108[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA141_04822_Q1_000_000"), @@ -398996,7 +399008,7 @@ public static class AssemblyQuestLoader obj71.Steps = list104; reference76 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -399004,9 +399016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span109[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AethernetShortcut = new AethernetShortcut { @@ -399017,7 +399029,7 @@ public static class AssemblyQuestLoader obj72.Steps = list109; reference80 = obj72; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -399025,16 +399037,16 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span110[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418); num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span4[index3] = new DialogueChoice + span111[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA141_04822_Q3_000_000"), @@ -399052,16 +399064,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "liza"; + span112[index] = "liza"; questRoot15.Author = list112; index = 7; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span113[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -399069,9 +399081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + span114[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -399085,7 +399097,7 @@ public static class AssemblyQuestLoader obj74.Steps = list114; reference83 = obj74; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span113[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -399093,16 +399105,16 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span115[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; obj75.Steps = list115; reference84 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span113[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -399110,9 +399122,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048288u, new Vector3(-576.3485f, -52.88129f, -418.6618f), 401) + span116[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048288u, new Vector3(-576.3485f, -52.88129f, -418.6618f), 401) { StopDistance = 5f, Comment = "Dreams of a New Day" @@ -399120,12 +399132,12 @@ public static class AssemblyQuestLoader obj76.Steps = list116; reference85 = obj76; num++; - span2[num] = new QuestSequence + span113[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span113[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -399133,16 +399145,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048290u, new Vector3(-781.796f, -90.0236f, -759.7925f), 401) + span117[num2] = new QuestStep(EInteractionType.Interact, 1048290u, new Vector3(-781.796f, -90.0236f, -759.7925f), 401) { StopDistance = 5f }; obj77.Steps = list117; reference86 = obj77; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span113[num]; QuestSequence obj78 = new QuestSequence { Sequence = 5 @@ -399150,9 +399162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span118[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -399164,7 +399176,7 @@ public static class AssemblyQuestLoader obj78.Steps = list118; reference87 = obj78; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span113[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -399172,9 +399184,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -399192,16 +399204,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot16.Author = list120; index = 8; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span121[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -399209,9 +399221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) + span122[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -399225,7 +399237,7 @@ public static class AssemblyQuestLoader obj80.Steps = list122; reference89 = obj80; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -399233,9 +399245,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046291u, new Vector3(-409.07916f, 3.9999695f, 14.846985f), 129) + span123[num2] = new QuestStep(EInteractionType.Interact, 1046291u, new Vector3(-409.07916f, 3.9999695f, 14.846985f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -399247,7 +399259,7 @@ public static class AssemblyQuestLoader obj81.Steps = list123; reference90 = obj81; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span121[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -399255,11 +399267,11 @@ public static class AssemblyQuestLoader num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-387.69412f, 5.999984f, 41.170013f), 129); + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-387.69412f, 5.999984f, 41.170013f), 129); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046292u, new Vector3(-195.36127f, 19.999954f, 112.962524f), 129) + span124[index2] = new QuestStep(EInteractionType.Interact, 1046292u, new Vector3(-195.36127f, 19.999954f, 112.962524f), 129) { AethernetShortcut = new AethernetShortcut { @@ -399270,7 +399282,7 @@ public static class AssemblyQuestLoader obj82.Steps = list124; reference91 = obj82; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -399278,74 +399290,74 @@ public static class AssemblyQuestLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span125[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1001540u, new Vector3(-202.68567f, 16f, 56.99243f), 129); index3 = 6; List list126 = new List(index3); CollectionsMarshal.SetCount(list126, index3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list126; reference93 = questStep10; num2++; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span125[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span127[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list127; reference94 = questStep11; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span125[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1003277u, new Vector3(-136.67511f, 18.2f, 16.494995f), 129); index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list128; reference95 = questStep12; obj83.Steps = list125; reference92 = obj83; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span121[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -399353,9 +399365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046293u, new Vector3(-143.35852f, 3.9999998f, 189.6543f), 129) + span129[index2] = new QuestStep(EInteractionType.Interact, 1046293u, new Vector3(-143.35852f, 3.9999998f, 189.6543f), 129) { AethernetShortcut = new AethernetShortcut { @@ -399366,7 +399378,7 @@ public static class AssemblyQuestLoader obj84.Steps = list129; reference96 = obj84; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span121[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -399374,16 +399386,16 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046294u, new Vector3(-115.19043f, 20f, 111.95532f), 129) + span130[num2] = new QuestStep(EInteractionType.Interact, 1046294u, new Vector3(-115.19043f, 20f, 111.95532f), 129) { StopDistance = 1f }; obj85.Steps = list130; reference97 = obj85; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span121[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -399391,9 +399403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1046296u, new Vector3(-114.42743f, 20f, 111.283936f), 129) + span131[index2] = new QuestStep(EInteractionType.Action, 1046296u, new Vector3(-114.42743f, 20f, 111.283936f), 129) { StopDistance = 10f, Action = EAction.Esuna @@ -399401,7 +399413,7 @@ public static class AssemblyQuestLoader obj86.Steps = list131; reference98 = obj86; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span121[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -399409,9 +399421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span132[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { NextQuestId = new QuestId(4825) }; @@ -399424,16 +399436,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot17.Author = list133; index = 7; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span134[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -399441,9 +399453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -399457,7 +399469,7 @@ public static class AssemblyQuestLoader obj88.Steps = list135; reference100 = obj88; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span134[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -399465,16 +399477,16 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047092u, new Vector3(297.38306f, -33.02986f, 284.99268f), 138) + span136[num2] = new QuestStep(EInteractionType.Interact, 1047092u, new Vector3(297.38306f, -33.02986f, 284.99268f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj89.Steps = list136; reference101 = obj89; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span134[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -399482,16 +399494,16 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046297u, new Vector3(211.68835f, -25.006758f, 230.85376f), 138) + span137[index2] = new QuestStep(EInteractionType.Interact, 1046297u, new Vector3(211.68835f, -25.006758f, 230.85376f), 138) { Fly = true }; obj90.Steps = list137; reference102 = obj90; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span134[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -399499,9 +399511,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span138[num2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(465.86716f, 11.231914f, 326.10486f), 138) { StopDistance = 0.25f, @@ -399511,17 +399523,17 @@ public static class AssemblyQuestLoader num3 = 2; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span6 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span6[index3] = 17612u; + span139[index3] = 17612u; index3++; - span6[index3] = 17613u; + span139[index3] = 17613u; obj92.KillEnemyDataIds = list139; reference104 = obj92; obj91.Steps = list138; reference103 = obj91; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span134[num]; QuestSequence obj93 = new QuestSequence { Sequence = 4 @@ -399529,16 +399541,16 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046302u, new Vector3(465.50684f, 11.444184f, 330.89185f), 138) + span140[index2] = new QuestStep(EInteractionType.Interact, 1046302u, new Vector3(465.50684f, 11.444184f, 330.89185f), 138) { StopDistance = 7f }; obj93.Steps = list140; reference105 = obj93; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span134[num]; QuestSequence obj94 = new QuestSequence { Sequence = 5 @@ -399546,9 +399558,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1046303u, new Vector3(462.39404f, 11.569952f, 329.57947f), 138) + span141[num2] = new QuestStep(EInteractionType.Action, 1046303u, new Vector3(462.39404f, 11.569952f, 329.57947f), 138) { StopDistance = 10f, Action = EAction.Esuna @@ -399556,7 +399568,7 @@ public static class AssemblyQuestLoader obj94.Steps = list141; reference106 = obj94; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span134[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -399564,9 +399576,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, NextQuestId = new QuestId(4826) @@ -399580,16 +399592,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot18.Author = list143; index = 6; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -399597,9 +399609,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -399613,7 +399625,7 @@ public static class AssemblyQuestLoader obj96.Steps = list145; reference108 = obj96; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -399621,16 +399633,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046307u, new Vector3(216.84595f, 14.096056f, 660.3646f), 135) + span146[index2] = new QuestStep(EInteractionType.Interact, 1046307u, new Vector3(216.84595f, 14.096056f, 660.3646f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; obj97.Steps = list146; reference109 = obj97; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -399638,16 +399650,16 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046309u, new Vector3(106.7063f, 22.880846f, 618.4634f), 135) + span147[num2] = new QuestStep(EInteractionType.Interact, 1046309u, new Vector3(106.7063f, 22.880846f, 618.4634f), 135) { Fly = true }; obj98.Steps = list147; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span144[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -399655,16 +399667,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046308u, new Vector3(217.39526f, 14.096056f, 658.7776f), 135) + span148[index2] = new QuestStep(EInteractionType.Interact, 1046308u, new Vector3(217.39526f, 14.096056f, 658.7776f), 135) { Fly = true }; obj99.Steps = list148; reference111 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 4 @@ -399672,16 +399684,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span149[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1046307u, new Vector3(216.84595f, 14.096056f, 660.3646f), 135); index3 = 1; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span4 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span4[num3] = new DialogueChoice + span150[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA221_04826_Q1_000_048"), @@ -399692,7 +399704,7 @@ public static class AssemblyQuestLoader obj100.Steps = list149; reference112 = obj100; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -399700,9 +399712,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span151[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, NextQuestId = new QuestId(4827) @@ -399716,16 +399728,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot19.Author = list152; index = 6; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span153[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -399733,9 +399745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span154[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -399749,7 +399761,7 @@ public static class AssemblyQuestLoader obj102.Steps = list154; reference115 = obj102; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -399757,16 +399769,16 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046310u, new Vector3(268.39087f, -25f, 264.05737f), 138) + span155[index2] = new QuestStep(EInteractionType.Interact, 1046310u, new Vector3(268.39087f, -25f, 264.05737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj103.Steps = list155; reference116 = obj103; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span153[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -399774,16 +399786,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046311u, new Vector3(384.60352f, 0.14576934f, 74.32666f), 139) + span156[num2] = new QuestStep(EInteractionType.Interact, 1046311u, new Vector3(384.60352f, 0.14576934f, 74.32666f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; obj104.Steps = list156; reference117 = obj104; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span153[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -399791,9 +399803,9 @@ public static class AssemblyQuestLoader num2 = 3; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span157[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Action, 1046314u, new Vector3(457.60278f, 4.1072555f, 103.89868f), 139) { Action = EAction.Esuna @@ -399801,23 +399813,23 @@ public static class AssemblyQuestLoader num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span158[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list158; reference119 = obj106; index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span157[index2]; QuestStep obj107 = new QuestStep(EInteractionType.Action, 1046313u, new Vector3(432.6084f, 8.108173f, 133.80627f), 139) { Action = EAction.Esuna @@ -399825,23 +399837,23 @@ public static class AssemblyQuestLoader index3 = 6; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span159[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj107.CompletionQuestVariablesFlags = list159; reference120 = obj107; index2++; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span157[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Action, 1046312u, new Vector3(413.0464f, 3.616333f, 113.969604f), 139) { Action = EAction.Esuna @@ -399849,25 +399861,25 @@ public static class AssemblyQuestLoader num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span160[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list160; reference121 = obj108; obj105.Steps = list157; reference118 = obj105; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span153[num]; QuestSequence obj109 = new QuestSequence { Sequence = 4 @@ -399875,13 +399887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046316u, new Vector3(415.8236f, 8.12099f, 40.72632f), 139); + span161[num2] = new QuestStep(EInteractionType.Interact, 1046316u, new Vector3(415.8236f, 8.12099f, 40.72632f), 139); obj109.Steps = list161; reference122 = obj109; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span153[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -399889,9 +399901,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, NextQuestId = new QuestId(4828) @@ -399905,16 +399917,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; + span163[index] = "liza"; questRoot20.Author = list163; index = 8; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span164[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -399922,9 +399934,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -399938,7 +399950,7 @@ public static class AssemblyQuestLoader obj111.Steps = list165; reference124 = obj111; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span164[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -399946,9 +399958,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span166[index2]; QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -399956,9 +399968,9 @@ public static class AssemblyQuestLoader index3 = 1; List list167 = new List(index3); CollectionsMarshal.SetCount(list167, index3); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span4[num3] = new DialogueChoice + span167[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA241_04828_Q1_000_013"), @@ -399969,7 +399981,7 @@ public static class AssemblyQuestLoader obj112.Steps = list166; reference125 = obj112; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span164[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -399977,13 +399989,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137); + span168[num2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137); obj114.Steps = list168; reference127 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span164[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -399991,9 +400003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span169[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Combat, 2013561u, new Vector3(-220.44714f, 35.78235f, 268.05518f), 137) { StopDistance = 0.25f, @@ -400005,19 +400017,19 @@ public static class AssemblyQuestLoader num3 = 3; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span6 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index3 = 0; - span6[index3] = 17614u; + span170[index3] = 17614u; index3++; - span6[index3] = 17615u; + span170[index3] = 17615u; index3++; - span6[index3] = 17616u; + span170[index3] = 17616u; obj116.KillEnemyDataIds = list170; reference129 = obj116; obj115.Steps = list169; reference128 = obj115; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span164[num]; QuestSequence obj117 = new QuestSequence { Sequence = 4 @@ -400025,13 +400037,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); + span171[num2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); obj117.Steps = list171; reference130 = obj117; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span164[num]; QuestSequence obj118 = new QuestSequence { Sequence = 5 @@ -400039,13 +400051,13 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); + span172[index2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); obj118.Steps = list172; reference131 = obj118; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span164[num]; QuestSequence obj119 = new QuestSequence { Sequence = 6 @@ -400053,16 +400065,16 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137) + span173[num2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj119.Steps = list173; reference132 = obj119; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span164[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -400070,9 +400082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, NextQuestId = new QuestId(4829) @@ -400086,16 +400098,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot21.Author = list175; index = 7; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span176[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -400103,9 +400115,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -400119,7 +400131,7 @@ public static class AssemblyQuestLoader obj121.Steps = list177; reference134 = obj121; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -400127,16 +400139,16 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) + span178[index2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj122.Steps = list178; reference135 = obj122; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -400144,18 +400156,18 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137); + span179[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137); obj123.Steps = list179; reference136 = obj123; num++; - span2[num] = new QuestSequence + span176[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj124 = new QuestSequence { Sequence = 4 @@ -400163,16 +400175,16 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) + span180[index2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) { StopDistance = 5f }; obj124.Steps = list180; reference137 = obj124; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj125 = new QuestSequence { Sequence = 5 @@ -400180,16 +400192,16 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046320u, new Vector3(267.01758f, -25f, 264.88135f), 138) + span181[num2] = new QuestStep(EInteractionType.Interact, 1046320u, new Vector3(267.01758f, -25f, 264.88135f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj125.Steps = list181; reference138 = obj125; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -400197,9 +400209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -400217,16 +400229,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot22.Author = list183; index = 7; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span184[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -400234,9 +400246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -400250,7 +400262,7 @@ public static class AssemblyQuestLoader obj127.Steps = list185; reference140 = obj127; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span184[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -400258,9 +400270,9 @@ public static class AssemblyQuestLoader num2 = 3; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span186[index2]; QuestStep obj129 = new QuestStep(EInteractionType.Interact, 1019038u, new Vector3(-55.222473f, -2.9000003f, -65.65961f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -400280,67 +400292,67 @@ public static class AssemblyQuestLoader index3 = 6; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj129.CompletionQuestVariablesFlags = list187; reference142 = obj129; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span186[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1019003u, new Vector3(-41.24518f, -3.0000017f, -63.09613f), 628); num3 = 6; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span188[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list188; reference143 = questStep14; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span186[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019069u, new Vector3(-62.119568f, 8f, -56.62628f), 628); index3 = 6; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span5[num3] = null; + span189[num3] = null; num3++; - span5[num3] = null; + span189[num3] = null; num3++; - span5[num3] = null; + span189[num3] = null; num3++; - span5[num3] = null; + span189[num3] = null; num3++; - span5[num3] = null; + span189[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span189[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list189; reference144 = questStep15; obj128.Steps = list186; reference141 = obj128; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -400348,13 +400360,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051620u, new Vector3(111.40613f, 11.997255f, -52.048523f), 628); + span190[num2] = new QuestStep(EInteractionType.Interact, 1051620u, new Vector3(111.40613f, 11.997255f, -52.048523f), 628); obj130.Steps = list190; reference145 = obj130; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span184[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -400362,13 +400374,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628); + span191[index2] = new QuestStep(EInteractionType.Interact, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628); obj131.Steps = list191; reference146 = obj131; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span184[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -400376,9 +400388,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013689u, new Vector3(29.251465f, 5.935669f, -129.62543f), 628) + span192[num2] = new QuestStep(EInteractionType.Interact, 2013689u, new Vector3(29.251465f, 5.935669f, -129.62543f), 628) { AethernetShortcut = new AethernetShortcut { @@ -400389,7 +400401,7 @@ public static class AssemblyQuestLoader obj132.Steps = list192; reference147 = obj132; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span184[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -400397,9 +400409,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013690u, new Vector3(14.114502f, 3.982544f, 43.411865f), 628) + span193[index2] = new QuestStep(EInteractionType.Interact, 2013690u, new Vector3(14.114502f, 3.982544f, 43.411865f), 628) { AethernetShortcut = new AethernetShortcut { @@ -400410,7 +400422,7 @@ public static class AssemblyQuestLoader obj133.Steps = list193; reference148 = obj133; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -400418,9 +400430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span194[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AethernetShortcut = new AethernetShortcut { @@ -400438,16 +400450,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "liza"; + span195[index] = "liza"; questRoot23.Author = list195; index = 6; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span196[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -400455,9 +400467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span197[index2]; QuestStep obj136 = new QuestStep(EInteractionType.AcceptQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -400472,9 +400484,9 @@ public static class AssemblyQuestLoader num3 = 1; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span4[index3] = new DialogueChoice + span198[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA311_04831_Q2_000_000"), @@ -400485,7 +400497,7 @@ public static class AssemblyQuestLoader obj135.Steps = list197; reference150 = obj135; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span196[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -400493,9 +400505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) + span199[num2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) { AethernetShortcut = new AethernetShortcut { @@ -400506,7 +400518,7 @@ public static class AssemblyQuestLoader obj137.Steps = list199; reference152 = obj137; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span196[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -400514,53 +400526,53 @@ public static class AssemblyQuestLoader num2 = 2; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span200[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1019169u, new Vector3(476.82898f, 30.113333f, 763.546f), 613); index3 = 6; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span5 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span5[num3] = null; + span201[num3] = null; num3++; - span5[num3] = null; + span201[num3] = null; num3++; - span5[num3] = null; + span201[num3] = null; num3++; - span5[num3] = null; + span201[num3] = null; num3++; - span5[num3] = null; + span201[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span201[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list201; reference154 = questStep16; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span200[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1019167u, new Vector3(447.56226f, 34.29651f, 732.66187f), 613); num3 = 6; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span202[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list202; reference155 = questStep17; obj138.Steps = list200; reference153 = obj138; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span196[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -400568,13 +400580,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048299u, new Vector3(463.46216f, 29.787891f, 736.8428f), 613); + span203[num2] = new QuestStep(EInteractionType.Interact, 1048299u, new Vector3(463.46216f, 29.787891f, 736.8428f), 613); obj139.Steps = list203; reference156 = obj139; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span196[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -400582,18 +400594,18 @@ public static class AssemblyQuestLoader num2 = 2; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(426.16245f, 0.7213422f, 195.08597f), 613) + span204[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(426.16245f, 0.7213422f, 195.08597f), 613) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048301u, new Vector3(427.78674f, 0.5689501f, 195.39172f), 613); + span204[index2] = new QuestStep(EInteractionType.Interact, 1048301u, new Vector3(427.78674f, 0.5689501f, 195.39172f), 613); obj140.Steps = list204; reference157 = obj140; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span196[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -400601,9 +400613,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -400622,16 +400634,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot24.Author = list206; index = 5; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span207[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -400639,9 +400651,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -400655,7 +400667,7 @@ public static class AssemblyQuestLoader obj142.Steps = list208; reference159 = obj142; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -400663,9 +400675,9 @@ public static class AssemblyQuestLoader index2 = 3; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span209[num2]; QuestStep obj144 = new QuestStep(EInteractionType.Interact, 1019260u, new Vector3(417.5935f, 68.02854f, -110.24652f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -400680,67 +400692,67 @@ public static class AssemblyQuestLoader index3 = 6; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span210[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list210; reference161 = obj144; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span209[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1019257u, new Vector3(468.55872f, 68.02771f, -93.21747f), 614); num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list211; reference162 = questStep18; num2++; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span209[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1019262u, new Vector3(445.76172f, 58.67623f, -155.62683f), 614); index3 = 6; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span212[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list212; reference163 = questStep19; obj143.Steps = list209; reference160 = obj143; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span207[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -400748,9 +400760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048302u, new Vector3(399.95422f, 76.04927f, -114.885254f), 614) + span213[index2] = new QuestStep(EInteractionType.Interact, 1048302u, new Vector3(399.95422f, 76.04927f, -114.885254f), 614) { StopDistance = 0.5f, Fly = true @@ -400758,7 +400770,7 @@ public static class AssemblyQuestLoader obj145.Steps = list213; reference164 = obj145; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span207[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -400766,16 +400778,16 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048304u, new Vector3(421.3473f, 1.7278045f, -278.70605f), 614) + span214[num2] = new QuestStep(EInteractionType.Interact, 1048304u, new Vector3(421.3473f, 1.7278045f, -278.70605f), 614) { Fly = true }; obj146.Steps = list214; reference165 = obj146; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span207[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -400783,9 +400795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -400804,16 +400816,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "liza"; + span216[index] = "liza"; questRoot25.Author = list216; index = 5; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span217[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -400821,9 +400833,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -400837,7 +400849,7 @@ public static class AssemblyQuestLoader obj148.Steps = list218; reference167 = obj148; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span217[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -400845,9 +400857,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013691u, new Vector3(203.8147f, 12.069824f, 773.0067f), 613) + span219[index2] = new QuestStep(EInteractionType.Interact, 2013691u, new Vector3(203.8147f, 12.069824f, 773.0067f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -400859,7 +400871,7 @@ public static class AssemblyQuestLoader obj149.Steps = list219; reference168 = obj149; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span217[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -400867,9 +400879,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span220[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, 2013692u, new Vector3(138.59766f, 9.292725f, 676.6002f), 613) { Fly = true, @@ -400878,19 +400890,19 @@ public static class AssemblyQuestLoader num3 = 3; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span6 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span6[index3] = 17617u; + span221[index3] = 17617u; index3++; - span6[index3] = 17618u; + span221[index3] = 17618u; index3++; - span6[index3] = 17619u; + span221[index3] = 17619u; obj151.KillEnemyDataIds = list221; reference170 = obj151; obj150.Steps = list220; reference169 = obj150; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span217[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -400898,16 +400910,16 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013693u, new Vector3(167.89502f, 2.1209717f, 561.27246f), 613) + span222[index2] = new QuestStep(EInteractionType.Interact, 2013693u, new Vector3(167.89502f, 2.1209717f, 561.27246f), 613) { Fly = true }; obj152.Steps = list222; reference171 = obj152; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span217[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -400915,9 +400927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span223[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -400936,16 +400948,16 @@ public static class AssemblyQuestLoader num = 1; List list224 = new List(num); CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "liza"; + span224[index] = "liza"; questRoot26.Author = list224; index = 7; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span225[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -400953,9 +400965,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span226[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -400969,7 +400981,7 @@ public static class AssemblyQuestLoader obj154.Steps = list226; reference173 = obj154; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span225[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -400977,9 +400989,9 @@ public static class AssemblyQuestLoader index2 = 2; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(42.052795f, 4.000001f, 71.14965f), 628) + span227[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(42.052795f, 4.000001f, 71.14965f), 628) { AethernetShortcut = new AethernetShortcut { @@ -400988,11 +401000,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018984u, new Vector3(42.34375f, 4.8365364f, 73.83838f), 628); + span227[num2] = new QuestStep(EInteractionType.Interact, 1018984u, new Vector3(42.34375f, 4.8365364f, 73.83838f), 628); obj155.Steps = list227; reference174 = obj155; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span225[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -401000,13 +401012,13 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628); + span228[index2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628); obj156.Steps = list228; reference175 = obj156; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span225[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -401014,9 +401026,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2013694u, new Vector3(517.2654f, 0.99176025f, -692.10345f), 613) + span229[num2] = new QuestStep(EInteractionType.UseItem, 2013694u, new Vector3(517.2654f, 0.99176025f, -692.10345f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, @@ -401025,7 +401037,7 @@ public static class AssemblyQuestLoader obj157.Steps = list229; reference176 = obj157; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span225[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -401033,9 +401045,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span230[index2]; QuestStep obj159 = new QuestStep(EInteractionType.Combat, 2013695u, new Vector3(519.76794f, 0.99176025f, -679.8352f), 613) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -401043,15 +401055,15 @@ public static class AssemblyQuestLoader index3 = 1; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span6[num3] = 17620u; + span231[num3] = 17620u; obj159.KillEnemyDataIds = list231; reference178 = obj159; obj158.Steps = list230; reference177 = obj158; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span225[num]; QuestSequence obj160 = new QuestSequence { Sequence = 5 @@ -401059,9 +401071,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628) + span232[num2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -401080,7 +401092,7 @@ public static class AssemblyQuestLoader obj160.Steps = list232; reference179 = obj160; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span225[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -401088,9 +401100,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { NextQuestId = new QuestId(4835) }; @@ -401103,16 +401115,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot27.Author = list234; index = 7; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span235[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -401120,9 +401132,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -401136,7 +401148,7 @@ public static class AssemblyQuestLoader obj162.Steps = list236; reference181 = obj162; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span235[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -401144,9 +401156,9 @@ public static class AssemblyQuestLoader num2 = 3; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span237[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1019350u, new Vector3(563.2562f, -19.505632f, 319.11182f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -401161,67 +401173,67 @@ public static class AssemblyQuestLoader num3 = 6; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span5 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index3 = 0; - span5[index3] = null; + span238[index3] = null; index3++; - span5[index3] = null; + span238[index3] = null; index3++; - span5[index3] = null; + span238[index3] = null; index3++; - span5[index3] = null; + span238[index3] = null; index3++; - span5[index3] = null; + span238[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span238[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj164.CompletionQuestVariablesFlags = list238; reference183 = obj164; index2++; - ref QuestStep reference184 = ref span3[index2]; + ref QuestStep reference184 = ref span237[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1019351u, new Vector3(548.8822f, -19.505648f, 295.1858f), 622); index3 = 6; List list239 = new List(index3); CollectionsMarshal.SetCount(list239, index3); - span5 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span5[num3] = null; + span239[num3] = null; num3++; - span5[num3] = null; + span239[num3] = null; num3++; - span5[num3] = null; + span239[num3] = null; num3++; - span5[num3] = null; + span239[num3] = null; num3++; - span5[num3] = null; + span239[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span239[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list239; reference184 = questStep20; index2++; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span237[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622); num3 = 6; List list240 = new List(num3); CollectionsMarshal.SetCount(list240, num3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index3 = 0; - span5[index3] = null; + span240[index3] = null; index3++; - span5[index3] = null; + span240[index3] = null; index3++; - span5[index3] = null; + span240[index3] = null; index3++; - span5[index3] = null; + span240[index3] = null; index3++; - span5[index3] = null; + span240[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span240[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list240; reference185 = questStep21; obj163.Steps = list237; reference182 = obj163; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -401229,16 +401241,16 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622) + span241[num2] = new QuestStep(EInteractionType.Interact, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622) { Fly = true }; obj165.Steps = list241; reference186 = obj165; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -401246,18 +401258,18 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622); + span242[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622); obj166.Steps = list242; reference187 = obj166; num++; - span2[num] = new QuestSequence + span235[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span235[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -401265,13 +401277,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048307u, new Vector3(-494.56018f, 71.630486f, -518.9441f), 622); + span243[num2] = new QuestStep(EInteractionType.Interact, 1048307u, new Vector3(-494.56018f, 71.630486f, -518.9441f), 622); obj167.Steps = list243; reference188 = obj167; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span235[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -401279,9 +401291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) + span244[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -401299,16 +401311,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot28.Author = list245; index = 4; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span246[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -401316,9 +401328,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -401332,7 +401344,7 @@ public static class AssemblyQuestLoader obj169.Steps = list247; reference190 = obj169; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span246[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -401340,9 +401352,9 @@ public static class AssemblyQuestLoader num2 = 3; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span248[index2]; QuestStep obj171 = new QuestStep(EInteractionType.Interact, 1020193u, new Vector3(26.108154f, 0f, 25.253662f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach @@ -401350,67 +401362,67 @@ public static class AssemblyQuestLoader index3 = 6; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span249[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj171.CompletionQuestVariablesFlags = list249; reference192 = obj171; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span248[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1019483u, new Vector3(-37.521973f, 1.2530026f, 36.301147f), 635); num3 = 6; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span5 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span250[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list250; reference193 = questStep22; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span248[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1019484u, new Vector3(-66.5141f, -5.9571908E-15f, -22.964844f), 635); index3 = 6; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span251[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list251; reference194 = questStep23; obj170.Steps = list248; reference191 = obj170; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span246[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -401418,9 +401430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048311u, new Vector3(460.86804f, 41.92747f, 335.10327f), 612) + span252[num2] = new QuestStep(EInteractionType.Interact, 1048311u, new Vector3(460.86804f, 41.92747f, 335.10327f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -401428,7 +401440,7 @@ public static class AssemblyQuestLoader obj172.Steps = list252; reference195 = obj172; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -401436,9 +401448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) + span253[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, NextQuestId = new QuestId(4837) @@ -401452,16 +401464,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; + span254[index] = "liza"; questRoot29.Author = list254; index = 6; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span255[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -401469,9 +401481,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -401485,7 +401497,7 @@ public static class AssemblyQuestLoader obj174.Steps = list256; reference197 = obj174; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span255[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -401493,16 +401505,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048313u, new Vector3(-621.973f, 41.999973f, -2.02948f), 621) + span257[index2] = new QuestStep(EInteractionType.Interact, 1048313u, new Vector3(-621.973f, 41.999973f, -2.02948f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; obj175.Steps = list257; reference198 = obj175; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span255[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -401510,16 +401522,16 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) + span258[num2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) { Fly = true }; obj176.Steps = list258; reference199 = obj176; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span255[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -401527,9 +401539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span259[index2]; QuestStep obj178 = new QuestStep(EInteractionType.Combat, 2013705u, new Vector3(-379.0799f, 6.149353f, -83.237976f), 621) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -401537,19 +401549,19 @@ public static class AssemblyQuestLoader num3 = 3; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span6 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span6[index3] = 17621u; + span260[index3] = 17621u; index3++; - span6[index3] = 17622u; + span260[index3] = 17622u; index3++; - span6[index3] = 17623u; + span260[index3] = 17623u; obj178.KillEnemyDataIds = list260; reference201 = obj178; obj177.Steps = list259; reference200 = obj177; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span255[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -401557,16 +401569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) + span261[num2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) { Fly = true }; obj179.Steps = list261; reference202 = obj179; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span255[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -401574,9 +401586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, NextQuestId = new QuestId(4838) @@ -401590,16 +401602,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot30.Author = list263; index = 6; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span264[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -401607,9 +401619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -401623,7 +401635,7 @@ public static class AssemblyQuestLoader obj181.Steps = list265; reference204 = obj181; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span264[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -401631,16 +401643,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048316u, new Vector3(-537.3159f, 8.282911f, 11.612061f), 621) + span266[index2] = new QuestStep(EInteractionType.Interact, 1048316u, new Vector3(-537.3159f, 8.282911f, 11.612061f), 621) { Fly = true }; obj182.Steps = list266; reference205 = obj182; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span264[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -401648,9 +401660,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048317u, new Vector3(-281.48322f, 263.00684f, 633.8445f), 620) + span267[num2] = new QuestStep(EInteractionType.Interact, 1048317u, new Vector3(-281.48322f, 263.00684f, 633.8445f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri @@ -401658,7 +401670,7 @@ public static class AssemblyQuestLoader obj183.Steps = list267; reference206 = obj183; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span264[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -401666,68 +401678,68 @@ public static class AssemblyQuestLoader num2 = 10; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-232.29796f, 264.9192f, 613.139f), 620) + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-232.29796f, 264.9192f, 613.139f), 620) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-241.38339f, 264.6151f, 617.0616f), 620) + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-241.38339f, 264.6151f, 617.0616f), 620) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-256.2343f, 264.3857f, 607.0586f), 620) + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-256.2343f, 264.3857f, 607.0586f), 620) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.83409f, 265.36874f, 597.0437f), 620) + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.83409f, 265.36874f, 597.0437f), 620) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-241.25351f, 264.14194f, 622.3978f), 620) + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-241.25351f, 264.14194f, 622.3978f), 620) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-249.86191f, 264.12744f, 618.1598f), 620) + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-249.86191f, 264.12744f, 618.1598f), 620) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-246.00586f, 265.5263f, 587.24493f), 620) + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-246.00586f, 265.5263f, 587.24493f), 620) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.25114f, 265.31882f, 605.55786f), 620) + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.25114f, 265.31882f, 605.55786f), 620) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-264.12643f, 263.13184f, 563.91364f), 620) + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-264.12643f, 263.13184f, 563.91364f), 620) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1048317u, new Vector3(-256.79233f, 264.02664f, 550.90546f), 620) + span268[index2] = new QuestStep(EInteractionType.WalkTo, 1048317u, new Vector3(-256.79233f, 264.02664f, 550.90546f), 620) { Mount = false, Sprint = false @@ -401735,7 +401747,7 @@ public static class AssemblyQuestLoader obj184.Steps = list268; reference207 = obj184; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span264[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -401743,16 +401755,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048319u, new Vector3(-311.32983f, 257.52652f, 741.1459f), 620) + span269[num2] = new QuestStep(EInteractionType.Interact, 1048319u, new Vector3(-311.32983f, 257.52652f, 741.1459f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; obj185.Steps = list269; reference208 = obj185; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span264[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -401760,9 +401772,9 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + span270[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) { NextQuestId = new QuestId(4839) }; @@ -401775,16 +401787,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "liza"; + span271[index] = "liza"; questRoot31.Author = list271; index = 7; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span272[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -401792,9 +401804,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + span273[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -401808,7 +401820,7 @@ public static class AssemblyQuestLoader obj187.Steps = list273; reference210 = obj187; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span272[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -401816,9 +401828,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048320u, new Vector3(135.63745f, 118.27393f, -685.5116f), 620) + span274[index2] = new QuestStep(EInteractionType.Interact, 1048320u, new Vector3(135.63745f, 118.27393f, -685.5116f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -401826,7 +401838,7 @@ public static class AssemblyQuestLoader obj188.Steps = list274; reference211 = obj188; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span272[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -401834,16 +401846,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) + span275[num2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) { StopDistance = 5f }; obj189.Steps = list275; reference212 = obj189; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span272[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -401851,9 +401863,9 @@ public static class AssemblyQuestLoader num2 = 2; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span276[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, null, new Vector3(-88.44731f, 101.93955f, -691.41956f), 620) { StopDistance = 0.5f, @@ -401863,34 +401875,34 @@ public static class AssemblyQuestLoader index3 = 1; List list277 = new List(index3); CollectionsMarshal.SetCount(list277, index3); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span6[num3] = 17624u; + span277[num3] = 17624u; obj191.KillEnemyDataIds = list277; num3 = 6; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span278[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; obj191.CompletionQuestVariablesFlags = list278; reference214 = obj191; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013706u, new Vector3(-83.36011f, 104.6311f, -686.64075f), 620); + span276[index2] = new QuestStep(EInteractionType.Interact, 2013706u, new Vector3(-83.36011f, 104.6311f, -686.64075f), 620); obj190.Steps = list276; reference213 = obj190; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span272[num]; QuestSequence obj192 = new QuestSequence { Sequence = 4 @@ -401898,9 +401910,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) + span279[num2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -401908,7 +401920,7 @@ public static class AssemblyQuestLoader obj192.Steps = list279; reference215 = obj192; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span272[num]; QuestSequence obj193 = new QuestSequence { Sequence = 5 @@ -401916,16 +401928,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048323u, new Vector3(55.039307f, 115.59516f, -282.5208f), 620) + span280[index2] = new QuestStep(EInteractionType.Interact, 1048323u, new Vector3(55.039307f, 115.59516f, -282.5208f), 620) { Fly = true }; obj193.Steps = list280; reference216 = obj193; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span272[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -401933,9 +401945,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, NextQuestId = new QuestId(4840) @@ -401949,16 +401961,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot32.Author = list282; index = 5; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -401966,9 +401978,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + span284[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -401982,7 +401994,7 @@ public static class AssemblyQuestLoader obj195.Steps = list284; reference218 = obj195; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span283[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -401990,9 +402002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) + span285[num2] = new QuestStep(EInteractionType.Interact, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -402000,7 +402012,7 @@ public static class AssemblyQuestLoader obj196.Steps = list285; reference219 = obj196; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -402008,16 +402020,16 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048325u, new Vector3(713.5576f, 69.99999f, 617.02905f), 621) + span286[index2] = new QuestStep(EInteractionType.Interact, 1048325u, new Vector3(713.5576f, 69.99999f, 617.02905f), 621) { Fly = true }; obj197.Steps = list286; reference220 = obj197; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span283[num]; QuestSequence obj198 = new QuestSequence { Sequence = 3 @@ -402025,16 +402037,16 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048326u, new Vector3(754.5432f, 70f, 583.6727f), 621) + span287[num2] = new QuestStep(EInteractionType.Interact, 1048326u, new Vector3(754.5432f, 70f, 583.6727f), 621) { Fly = true }; obj198.Steps = list287; reference221 = obj198; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span283[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -402042,9 +402054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -402059,16 +402071,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "liza"; + span289[index] = "liza"; questRoot33.Author = list289; index = 6; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span290[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -402076,9 +402088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) + span291[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, SkipConditions = new SkipConditions @@ -402092,7 +402104,7 @@ public static class AssemblyQuestLoader obj200.Steps = list291; reference223 = obj200; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span290[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -402100,16 +402112,16 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) + span292[index2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) { Fly = true }; obj201.Steps = list292; reference224 = obj201; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span290[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -402117,21 +402129,21 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) + span293[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) { Comment = "The Mightiest Shield" }; obj202.Steps = list293; reference225 = obj202; num++; - span2[num] = new QuestSequence + span290[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span290[num]; QuestSequence obj203 = new QuestSequence { Sequence = 4 @@ -402139,13 +402151,13 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621); + span294[index2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621); obj203.Steps = list294; reference226 = obj203; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span290[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -402153,9 +402165,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) + span295[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -402173,16 +402185,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot34.Author = list296; index = 5; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span297[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -402190,9 +402202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) + span298[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -402206,7 +402218,7 @@ public static class AssemblyQuestLoader obj205.Steps = list298; reference228 = obj205; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span297[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -402214,16 +402226,16 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048335u, new Vector3(-16.739136f, 0.5999997f, -55.10034f), 963) + span299[num2] = new QuestStep(EInteractionType.Interact, 1048335u, new Vector3(-16.739136f, 0.5999997f, -55.10034f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj206.Steps = list299; reference229 = obj206; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span297[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -402231,16 +402243,16 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048337u, new Vector3(155.87085f, 5.297462f, 618.2803f), 957) + span300[index2] = new QuestStep(EInteractionType.Interact, 1048337u, new Vector3(155.87085f, 5.297462f, 618.2803f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; obj207.Steps = list300; reference230 = obj207; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span297[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -402248,16 +402260,16 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013708u, new Vector3(48.90515f, 90.22656f, -83.024414f), 957) + span301[num2] = new QuestStep(EInteractionType.Interact, 2013708u, new Vector3(48.90515f, 90.22656f, -83.024414f), 957) { StopDistance = 0.5f }; obj208.Steps = list301; reference231 = obj208; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span297[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -402265,9 +402277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { NextQuestId = new QuestId(4843) }; @@ -402280,16 +402292,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; + span303[index] = "liza"; questRoot35.Author = list303; index = 8; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span304[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -402297,9 +402309,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -402313,7 +402325,7 @@ public static class AssemblyQuestLoader obj210.Steps = list305; reference233 = obj210; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span304[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -402321,16 +402333,16 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) + span306[index2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj211.Steps = list306; reference234 = obj211; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span304[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -402338,9 +402350,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048340u, new Vector3(-186.69415f, 4.0499983f, -108.11017f), 963) + span307[num2] = new QuestStep(EInteractionType.Interact, 1048340u, new Vector3(-186.69415f, 4.0499983f, -108.11017f), 963) { AethernetShortcut = new AethernetShortcut { @@ -402351,7 +402363,7 @@ public static class AssemblyQuestLoader obj212.Steps = list307; reference235 = obj212; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span304[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -402359,9 +402371,9 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) + span308[index2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) { AethernetShortcut = new AethernetShortcut { @@ -402372,7 +402384,7 @@ public static class AssemblyQuestLoader obj213.Steps = list308; reference236 = obj213; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span304[num]; QuestSequence obj214 = new QuestSequence { Sequence = 4 @@ -402380,9 +402392,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048343u, new Vector3(-336.53772f, 52.243706f, -165.05688f), 957) + span309[num2] = new QuestStep(EInteractionType.Interact, 1048343u, new Vector3(-336.53772f, 52.243706f, -165.05688f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -402390,7 +402402,7 @@ public static class AssemblyQuestLoader obj214.Steps = list309; reference237 = obj214; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span304[num]; QuestSequence obj215 = new QuestSequence { Sequence = 5 @@ -402398,9 +402410,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - ref QuestStep reference239 = ref span3[index2]; + ref QuestStep reference239 = ref span310[index2]; QuestStep obj216 = new QuestStep(EInteractionType.Combat, null, new Vector3(-427.5108f, -0.015813708f, -710.37146f), 957) { StopDistance = 0.25f, @@ -402410,15 +402422,15 @@ public static class AssemblyQuestLoader index3 = 1; List list311 = new List(index3); CollectionsMarshal.SetCount(list311, index3); - span6 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span6[num3] = 17625u; + span311[num3] = 17625u; obj216.KillEnemyDataIds = list311; reference239 = obj216; obj215.Steps = list310; reference238 = obj215; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span304[num]; QuestSequence obj217 = new QuestSequence { Sequence = 6 @@ -402426,16 +402438,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048344u, new Vector3(-419.028f, 0.06509568f, -710.9331f), 957) + span312[num2] = new QuestStep(EInteractionType.Interact, 1048344u, new Vector3(-419.028f, 0.06509568f, -710.9331f), 957) { StopDistance = 7f }; obj217.Steps = list312; reference240 = obj217; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span304[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -402443,9 +402455,9 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span313[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, NextQuestId = new QuestId(4844) @@ -402459,16 +402471,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "liza"; + span314[index] = "liza"; questRoot36.Author = list314; index = 7; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span315[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -402476,9 +402488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span316[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -402492,7 +402504,7 @@ public static class AssemblyQuestLoader obj219.Steps = list316; reference242 = obj219; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span315[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -402500,9 +402512,9 @@ public static class AssemblyQuestLoader num2 = 1; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957) + span317[index2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -402510,7 +402522,7 @@ public static class AssemblyQuestLoader obj220.Steps = list317; reference243 = obj220; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span315[num]; QuestSequence obj221 = new QuestSequence { Sequence = 2 @@ -402518,9 +402530,9 @@ public static class AssemblyQuestLoader index2 = 2; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span318[num2]; QuestStep obj222 = new QuestStep(EInteractionType.Combat, null, new Vector3(76.82042f, 82.46339f, -549.32526f), 957) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -402528,9 +402540,9 @@ public static class AssemblyQuestLoader num3 = 1; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - Span span7 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - ref ComplexCombatData reference246 = ref span7[index3]; + ref ComplexCombatData reference246 = ref span319[index3]; ComplexCombatData obj223 = new ComplexCombatData { DataId = 17626u @@ -402538,32 +402550,32 @@ public static class AssemblyQuestLoader int num4 = 6; List list320 = new List(num4); CollectionsMarshal.SetCount(list320, num4); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); int num5 = 0; - span5[num5] = null; + span320[num5] = null; num5++; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span320[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span320[num5] = null; num5++; - span5[num5] = null; + span320[num5] = null; num5++; - span5[num5] = null; + span320[num5] = null; num5++; - span5[num5] = null; + span320[num5] = null; obj223.CompletionQuestVariablesFlags = list320; reference246 = obj223; obj222.ComplexCombatData = list319; reference245 = obj222; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 17626u, new Vector3(77.01221f, 82.459785f, -549.218f), 957) + span318[num2] = new QuestStep(EInteractionType.UseItem, 17626u, new Vector3(77.01221f, 82.459785f, -549.218f), 957) { ItemId = 2003495u }; obj221.Steps = list318; reference244 = obj221; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span315[num]; QuestSequence obj224 = new QuestSequence { Sequence = 3 @@ -402571,13 +402583,13 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957); + span321[index2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957); obj224.Steps = list321; reference247 = obj224; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span315[num]; QuestSequence obj225 = new QuestSequence { Sequence = 4 @@ -402585,16 +402597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048350u, new Vector3(-508.53745f, 12.375278f, 97.3678f), 957) + span322[num2] = new QuestStep(EInteractionType.Interact, 1048350u, new Vector3(-508.53745f, 12.375278f, 97.3678f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj225.Steps = list322; reference248 = obj225; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span315[num]; QuestSequence obj226 = new QuestSequence { Sequence = 5 @@ -402602,9 +402614,9 @@ public static class AssemblyQuestLoader num2 = 3; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span323[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Interact, 1048354u, new Vector3(154.28394f, 5.2641535f, 618.40234f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -402612,67 +402624,67 @@ public static class AssemblyQuestLoader index3 = 6; List list324 = new List(index3); CollectionsMarshal.SetCount(list324, index3); - span5 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span324[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj227.CompletionQuestVariablesFlags = list324; reference250 = obj227; index2++; - ref QuestStep reference251 = ref span3[index2]; + ref QuestStep reference251 = ref span323[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1048355u, new Vector3(227.98499f, 10.19656f, 563.31726f), 957); num3 = 6; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span5 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span325[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list325; reference251 = questStep24; index2++; - ref QuestStep reference252 = ref span3[index2]; + ref QuestStep reference252 = ref span323[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1048352u, new Vector3(195.5138f, 15.136732f, 529.015f), 957); index3 = 6; List list326 = new List(index3); CollectionsMarshal.SetCount(list326, index3); - span5 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span326[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list326; reference252 = questStep25; obj226.Steps = list323; reference249 = obj226; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span315[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -402680,9 +402692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span327[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { NextQuestId = new QuestId(4845) }; @@ -402695,16 +402707,16 @@ public static class AssemblyQuestLoader num = 1; List list328 = new List(num); CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index = 0; - span[index] = "liza"; + span328[index] = "liza"; questRoot37.Author = list328; index = 9; List list329 = new List(index); CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span329[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -402712,9 +402724,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - ref QuestStep reference255 = ref span3[index2]; + ref QuestStep reference255 = ref span330[index2]; QuestStep obj230 = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, @@ -402729,9 +402741,9 @@ public static class AssemblyQuestLoader num3 = 1; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span4 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span4[index3] = new DialogueChoice + span331[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA531_04845_Q2_000_200"), @@ -402742,7 +402754,7 @@ public static class AssemblyQuestLoader obj229.Steps = list330; reference254 = obj229; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span329[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 @@ -402750,9 +402762,9 @@ public static class AssemblyQuestLoader index2 = 3; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - ref QuestStep reference257 = ref span3[num2]; + ref QuestStep reference257 = ref span332[num2]; QuestStep obj232 = new QuestStep(EInteractionType.Interact, 1048357u, new Vector3(-183.21509f, 36f, 53.116577f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -402765,67 +402777,67 @@ public static class AssemblyQuestLoader index3 = 6; List list333 = new List(index3); CollectionsMarshal.SetCount(list333, index3); - span5 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num3 = 0; - span5[num3] = null; + span333[num3] = null; num3++; - span5[num3] = null; + span333[num3] = null; num3++; - span5[num3] = null; + span333[num3] = null; num3++; - span5[num3] = null; + span333[num3] = null; num3++; - span5[num3] = null; + span333[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span333[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj232.CompletionQuestVariablesFlags = list333; reference257 = obj232; num2++; - ref QuestStep reference258 = ref span3[num2]; + ref QuestStep reference258 = ref span332[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1048359u, new Vector3(-175.0058f, 36.051327f, 104.20386f), 963); num3 = 6; List list334 = new List(num3); CollectionsMarshal.SetCount(list334, num3); - span5 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index3 = 0; - span5[index3] = null; + span334[index3] = null; index3++; - span5[index3] = null; + span334[index3] = null; index3++; - span5[index3] = null; + span334[index3] = null; index3++; - span5[index3] = null; + span334[index3] = null; index3++; - span5[index3] = null; + span334[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span334[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list334; reference258 = questStep26; num2++; - ref QuestStep reference259 = ref span3[num2]; + ref QuestStep reference259 = ref span332[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1048360u, new Vector3(-237.41516f, 35.999996f, 102.067505f), 963); index3 = 6; List list335 = new List(index3); CollectionsMarshal.SetCount(list335, index3); - span5 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num3 = 0; - span5[num3] = null; + span335[num3] = null; num3++; - span5[num3] = null; + span335[num3] = null; num3++; - span5[num3] = null; + span335[num3] = null; num3++; - span5[num3] = null; + span335[num3] = null; num3++; - span5[num3] = null; + span335[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span335[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list335; reference259 = questStep27; obj231.Steps = list332; reference256 = obj231; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span329[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -402833,9 +402845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048362u, new Vector3(-10.544006f, 2.999996f, -204.91345f), 963) + span336[index2] = new QuestStep(EInteractionType.Interact, 1048362u, new Vector3(-10.544006f, 2.999996f, -204.91345f), 963) { AethernetShortcut = new AethernetShortcut { @@ -402846,7 +402858,7 @@ public static class AssemblyQuestLoader obj233.Steps = list336; reference260 = obj233; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span329[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -402854,13 +402866,13 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048361u, new Vector3(9.262146f, 0.92f, -103.31885f), 963); + span337[num2] = new QuestStep(EInteractionType.Interact, 1048361u, new Vector3(9.262146f, 0.92f, -103.31885f), 963); obj234.Steps = list337; reference261 = obj234; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span329[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -402868,16 +402880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048363u, new Vector3(369.40564f, 3.9809039f, -219.40955f), 957) + span338[index2] = new QuestStep(EInteractionType.Interact, 1048363u, new Vector3(369.40564f, 3.9809039f, -219.40955f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj235.Steps = list338; reference262 = obj235; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span329[num]; QuestSequence obj236 = new QuestSequence { Sequence = 5 @@ -402885,13 +402897,13 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013713u, new Vector3(362.35596f, 3.616333f, -241.77924f), 957); + span339[num2] = new QuestStep(EInteractionType.Interact, 2013713u, new Vector3(362.35596f, 3.616333f, -241.77924f), 957); obj236.Steps = list339; reference263 = obj236; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span329[num]; QuestSequence obj237 = new QuestSequence { Sequence = 6 @@ -402899,9 +402911,9 @@ public static class AssemblyQuestLoader num2 = 12; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - ref QuestStep reference265 = ref span3[index2]; + ref QuestStep reference265 = ref span340[index2]; QuestStep obj238 = new QuestStep(EInteractionType.Interact, 2013713u, new Vector3(362.35596f, 3.616333f, -241.77924f), 957) { StopDistance = 0.25f, @@ -402918,9 +402930,9 @@ public static class AssemblyQuestLoader num3 = 1; List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span4 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index3 = 0; - span4[index3] = new DialogueChoice + span341[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGBA531_04845_Q1_000_054") @@ -402928,71 +402940,71 @@ public static class AssemblyQuestLoader obj238.DialogueChoices = list341; reference265 = obj238; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(387.43045f, 5.8062716f, -203.20459f), 957) + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(387.43045f, 5.8062716f, -203.20459f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.85394f, 3.0972311f, -220.57103f), 957) + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.85394f, 3.0972311f, -220.57103f), 957) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(398.46808f, 12.103142f, -174.068f), 957) + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(398.46808f, 12.103142f, -174.068f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(395.88028f, 10.267179f, -192.21916f), 957) + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(395.88028f, 10.267179f, -192.21916f), 957) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(395.6862f, 11.099065f, -169.7558f), 957) + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(395.6862f, 11.099065f, -169.7558f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.42825f, 12.946791f, -180.08061f), 957) + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.42825f, 12.946791f, -180.08061f), 957) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(368.02908f, 5.7749786f, -135.06207f), 957) + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(368.02908f, 5.7749786f, -135.06207f), 957) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.81885f, 18.925224f, -43.56831f), 957) + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.81885f, 18.925224f, -43.56831f), 957) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(274.41418f, 17.838093f, -2.1020741f), 957) + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(274.41418f, 17.838093f, -2.1020741f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.60135f, 19.312042f, -1.2628903f), 957) + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.60135f, 19.312042f, -1.2628903f), 957) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.453f, 16.725914f, 14.936783f), 957) + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.453f, 16.725914f, 14.936783f), 957) { Mount = false, Sprint = false @@ -403000,7 +403012,7 @@ public static class AssemblyQuestLoader obj237.Steps = list340; reference264 = obj237; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span329[num]; QuestSequence obj239 = new QuestSequence { Sequence = 7 @@ -403008,13 +403020,13 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048368u, new Vector3(239.33765f, 11.061386f, 69.99304f), 957); + span342[num2] = new QuestStep(EInteractionType.Interact, 1048368u, new Vector3(239.33765f, 11.061386f, 69.99304f), 957); obj239.Steps = list342; reference266 = obj239; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span329[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -403022,9 +403034,9 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, NextQuestId = new QuestId(4846) @@ -403038,16 +403050,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; + span344[index] = "liza"; questRoot38.Author = list344; index = 7; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span345[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -403055,9 +403067,9 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -403071,7 +403083,7 @@ public static class AssemblyQuestLoader obj241.Steps = list346; reference268 = obj241; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span345[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -403079,9 +403091,9 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) + span347[index2] = new QuestStep(EInteractionType.Interact, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -403093,7 +403105,7 @@ public static class AssemblyQuestLoader obj242.Steps = list347; reference269 = obj242; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span345[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -403101,9 +403113,9 @@ public static class AssemblyQuestLoader index2 = 2; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.87598f, -15.862221f, -236.6933f), 1190) + span348[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.87598f, -15.862221f, -236.6933f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan, SkipConditions = new SkipConditions @@ -403115,7 +403127,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span348[num2]; QuestStep obj244 = new QuestStep(EInteractionType.Combat, null, new Vector3(442.79218f, -16.660347f, -111.04725f), 1190) { Fly = true, @@ -403124,15 +403136,15 @@ public static class AssemblyQuestLoader index3 = 1; List list349 = new List(index3); CollectionsMarshal.SetCount(list349, index3); - span6 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num3 = 0; - span6[num3] = 17627u; + span349[num3] = 17627u; obj244.KillEnemyDataIds = list349; reference271 = obj244; obj243.Steps = list348; reference270 = obj243; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span345[num]; QuestSequence obj245 = new QuestSequence { Sequence = 3 @@ -403140,16 +403152,16 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048369u, new Vector3(441.5503f, -16.619904f, -109.14783f), 1190) + span350[index2] = new QuestStep(EInteractionType.Interact, 1048369u, new Vector3(441.5503f, -16.619904f, -109.14783f), 1190) { StopDistance = 7f }; obj245.Steps = list350; reference272 = obj245; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span345[num]; QuestSequence obj246 = new QuestSequence { Sequence = 4 @@ -403157,16 +403169,16 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048333u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) + span351[num2] = new QuestStep(EInteractionType.Interact, 1048333u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj246.Steps = list351; reference273 = obj246; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span345[num]; QuestSequence obj247 = new QuestSequence { Sequence = 5 @@ -403174,16 +403186,16 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048372u, new Vector3(-53.177734f, -1.9999962f, 147.60046f), 963) + span352[index2] = new QuestStep(EInteractionType.Interact, 1048372u, new Vector3(-53.177734f, -1.9999962f, 147.60046f), 963) { StopDistance = 7f }; obj247.Steps = list352; reference274 = obj247; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span345[num]; QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue @@ -403191,9 +403203,9 @@ public static class AssemblyQuestLoader index2 = 1; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span353[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, NextQuestId = new QuestId(4847) @@ -403207,16 +403219,16 @@ public static class AssemblyQuestLoader num = 1; List list354 = new List(num); CollectionsMarshal.SetCount(list354, num); - span = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index = 0; - span[index] = "liza"; + span354[index] = "liza"; questRoot39.Author = list354; index = 5; List list355 = new List(index); CollectionsMarshal.SetCount(list355, index); - span2 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span355[num]; QuestSequence obj249 = new QuestSequence { Sequence = 0 @@ -403224,9 +403236,9 @@ public static class AssemblyQuestLoader num2 = 1; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + span356[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -403240,7 +403252,7 @@ public static class AssemblyQuestLoader obj249.Steps = list356; reference276 = obj249; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span355[num]; QuestSequence obj250 = new QuestSequence { Sequence = 1 @@ -403248,9 +403260,9 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957) + span357[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -403263,12 +403275,12 @@ public static class AssemblyQuestLoader obj250.Steps = list357; reference277 = obj250; num++; - span2[num] = new QuestSequence + span355[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span355[num]; QuestSequence obj251 = new QuestSequence { Sequence = 3 @@ -403276,13 +403288,13 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957); + span358[index2] = new QuestStep(EInteractionType.Interact, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957); obj251.Steps = list358; reference278 = obj251; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span355[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -403290,9 +403302,9 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -403310,16 +403322,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "liza"; + span360[index] = "liza"; questRoot40.Author = list360; index = 4; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span361[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -403327,9 +403339,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046333u, new Vector3(-92.21033f, 3.9999995f, -99.321045f), 130) + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046333u, new Vector3(-92.21033f, 3.9999995f, -99.321045f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -403343,7 +403355,7 @@ public static class AssemblyQuestLoader obj253.Steps = list362; reference280 = obj253; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span361[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -403351,9 +403363,9 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046334u, new Vector3(89.09741f, 12f, 49.484985f), 131) + span363[num2] = new QuestStep(EInteractionType.Interact, 1046334u, new Vector3(89.09741f, 12f, 49.484985f), 131) { AethernetShortcut = new AethernetShortcut { @@ -403364,7 +403376,7 @@ public static class AssemblyQuestLoader obj254.Steps = list363; reference281 = obj254; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span361[num]; QuestSequence obj255 = new QuestSequence { Sequence = 2 @@ -403372,16 +403384,16 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046336u, new Vector3(-408.52985f, -55.904274f, 120.74463f), 145) + span364[index2] = new QuestStep(EInteractionType.Interact, 1046336u, new Vector3(-408.52985f, -55.904274f, 120.74463f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj255.Steps = list364; reference282 = obj255; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span361[num]; QuestSequence obj256 = new QuestSequence { Sequence = byte.MaxValue @@ -403389,9 +403401,9 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - ref QuestStep reference284 = ref span3[num2]; + ref QuestStep reference284 = ref span365[num2]; QuestStep obj257 = new QuestStep(EInteractionType.CompleteQuest, 1046337u, new Vector3(89.036255f, 12f, 47.287598f), 131) { AethernetShortcut = new AethernetShortcut @@ -403403,9 +403415,9 @@ public static class AssemblyQuestLoader num3 = 1; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span4 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span4[index3] = new DialogueChoice + span366[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGBB101_04848_Q3_000_000") @@ -403422,16 +403434,16 @@ public static class AssemblyQuestLoader num = 1; List list367 = new List(num); CollectionsMarshal.SetCount(list367, num); - span = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index = 0; - span[index] = "liza"; + span367[index] = "liza"; questRoot41.Author = list367; index = 10; List list368 = new List(index); CollectionsMarshal.SetCount(list368, index); - span2 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num = 0; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span368[num]; QuestSequence obj258 = new QuestSequence { Sequence = 0 @@ -403439,9 +403451,9 @@ public static class AssemblyQuestLoader num2 = 4; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - ref QuestStep reference286 = ref span3[index2]; + ref QuestStep reference286 = ref span369[index2]; QuestStep obj259 = new QuestStep(EInteractionType.UseItem, null, new Vector3(89.036255f, 12f, 47.287598f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -403469,15 +403481,15 @@ public static class AssemblyQuestLoader index3 = 1; List list370 = new List(index3); CollectionsMarshal.SetCount(list370, index3); - Span span8 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num3 = 0; - span8[num3] = 131; + span370[num3] = 131; obj261.InTerritory = list370; obj260.AetheryteShortcutIf = obj261; obj259.SkipConditions = obj260; reference286 = obj259; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 131) + span369[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 131) { ItemId = 41808u, SkipConditions = new SkipConditions @@ -403492,13 +403504,13 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); + span369[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046337u, new Vector3(89.036255f, 12f, 47.287598f), 131); + span369[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046337u, new Vector3(89.036255f, 12f, 47.287598f), 131); obj258.Steps = list369; reference285 = obj258; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span368[num]; QuestSequence obj262 = new QuestSequence { Sequence = 1 @@ -403506,9 +403518,9 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046338u, new Vector3(11.428955f, 3.9999998f, -135.69855f), 130) + span371[num2] = new QuestStep(EInteractionType.Interact, 1046338u, new Vector3(11.428955f, 3.9999998f, -135.69855f), 130) { AethernetShortcut = new AethernetShortcut { @@ -403519,7 +403531,7 @@ public static class AssemblyQuestLoader obj262.Steps = list371; reference287 = obj262; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span368[num]; QuestSequence obj263 = new QuestSequence { Sequence = 2 @@ -403527,13 +403539,13 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046339u, new Vector3(28.335938f, 3.9999995f, -136.36993f), 130); + span372[index2] = new QuestStep(EInteractionType.Interact, 1046339u, new Vector3(28.335938f, 3.9999995f, -136.36993f), 130); obj263.Steps = list372; reference288 = obj263; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span368[num]; QuestSequence obj264 = new QuestSequence { Sequence = 3 @@ -403541,21 +403553,21 @@ public static class AssemblyQuestLoader index2 = 2; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.120266f, 3.9179347f, -166.70798f), 130) + span373[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.120266f, 3.9179347f, -166.70798f), 130) { Comment = "Zone transition" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141) + span373[num2] = new QuestStep(EInteractionType.Interact, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141) { Fly = true }; obj264.Steps = list373; reference289 = obj264; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span368[num]; QuestSequence obj265 = new QuestSequence { Sequence = 4 @@ -403563,18 +403575,18 @@ public static class AssemblyQuestLoader num2 = 1; List list374 = new List(num2); CollectionsMarshal.SetCount(list374, num2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141); + span374[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141); obj265.Steps = list374; reference290 = obj265; num++; - span2[num] = new QuestSequence + span368[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span368[num]; QuestSequence obj266 = new QuestSequence { Sequence = 6 @@ -403582,16 +403594,16 @@ public static class AssemblyQuestLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046345u, new Vector3(-92.30188f, 4f, -99.77875f), 130) + span375[num2] = new QuestStep(EInteractionType.Interact, 1046345u, new Vector3(-92.30188f, 4f, -99.77875f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj266.Steps = list375; reference291 = obj266; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span368[num]; QuestSequence obj267 = new QuestSequence { Sequence = 7 @@ -403599,13 +403611,13 @@ public static class AssemblyQuestLoader num2 = 1; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004332u, new Vector3(-103.92926f, 4f, -97.88666f), 130); + span376[index2] = new QuestStep(EInteractionType.Interact, 1004332u, new Vector3(-103.92926f, 4f, -97.88666f), 130); obj267.Steps = list376; reference292 = obj267; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span368[num]; QuestSequence obj268 = new QuestSequence { Sequence = 8 @@ -403613,13 +403625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001288u, new Vector3(-151.59845f, 12f, 16.220276f), 130); + span377[num2] = new QuestStep(EInteractionType.Interact, 1001288u, new Vector3(-151.59845f, 12f, 16.220276f), 130); obj268.Steps = list377; reference293 = obj268; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span368[num]; QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue @@ -403627,9 +403639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046346u, new Vector3(-152.17828f, 12f, 11.734131f), 130) + span378[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046346u, new Vector3(-152.17828f, 12f, 11.734131f), 130) { NextQuestId = new QuestId(4850) }; @@ -403704,9 +403716,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) + span5[num2] = new QuestStep(EInteractionType.Interact, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -403721,9 +403733,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) + span6[index2] = new QuestStep(EInteractionType.Interact, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -403738,9 +403750,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046351u, new Vector3(-192.40106f, 15.001892f, 447.2876f), 153) + span7[num2] = new QuestStep(EInteractionType.Interact, 1046351u, new Vector3(-192.40106f, 15.001892f, 447.2876f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -403757,9 +403769,9 @@ public static class AssemblyQuestLoader num2 = 3; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2013569u, new Vector3(-161.36414f, 1.083313f, 480.12512f), 153) { Fly = true @@ -403767,23 +403779,23 @@ public static class AssemblyQuestLoader index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - Span span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list9; reference7 = obj5; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span8[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 2013570u, new Vector3(-111.77234f, 0.503479f, 356.2218f), 153) { Fly = true @@ -403791,23 +403803,23 @@ public static class AssemblyQuestLoader num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index3 = 0; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list10; reference8 = obj6; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span8[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 2013571u, new Vector3(-130.84619f, 1.1138916f, 308.58313f), 153) { Fly = true @@ -403815,19 +403827,19 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list11; reference9 = obj7; questSequence3.Steps = list8; @@ -403841,9 +403853,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046356u, new Vector3(-48.233826f, 1.0262487f, 452.59778f), 153) + span12[num2] = new QuestStep(EInteractionType.Interact, 1046356u, new Vector3(-48.233826f, 1.0262487f, 452.59778f), 153) { Fly = true }; @@ -403858,9 +403870,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013572u, new Vector3(-237.1405f, 0.59503174f, 502.79993f), 153) + span13[index2] = new QuestStep(EInteractionType.Interact, 2013572u, new Vector3(-237.1405f, 0.59503174f, 502.79993f), 153) { Fly = true }; @@ -403875,14 +403887,14 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(31.303873f, 19.952045f, 199.71306f), 153) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(31.303873f, 19.952045f, 199.71306f), 153) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046362u, new Vector3(22.934265f, 19.877338f, 195.91052f), 153); + span14[num2] = new QuestStep(EInteractionType.Interact, 1046362u, new Vector3(22.934265f, 19.877338f, 195.91052f), 153); obj10.Steps = list14; reference12 = obj10; num++; @@ -403894,9 +403906,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046368u, new Vector3(205.06592f, 8.722662f, -74.08258f), 153) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046368u, new Vector3(205.06592f, 8.722662f, -74.08258f), 153) { Fly = true, NextQuestId = new QuestId(4851) @@ -403911,17 +403923,17 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot4.Author = list16; QuestRoot questRoot5 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span17 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -403929,9 +403941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span18 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -403945,7 +403957,7 @@ public static class AssemblyQuestLoader obj12.Steps = list17; reference14 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -403953,9 +403965,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span19 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154) + span19[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -403969,7 +403981,7 @@ public static class AssemblyQuestLoader obj13.Steps = list18; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; questSequence = new QuestSequence { Sequence = 2 @@ -403978,74 +403990,74 @@ public static class AssemblyQuestLoader index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span20 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1046374u, new Vector3(-43.90027f, -40.94998f, 190.875f), 154); num3 = 6; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span21 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list19; reference17 = questStep; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span20[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1046375u, new Vector3(-13.748474f, -38.971447f, 190.11206f), 154); index3 = 6; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span22 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list20; reference18 = questStep2; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1046376u, new Vector3(-25.345276f, -34.650696f, 172.96094f), 154); num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span5 = CollectionsMarshal.AsSpan(list21); + Span span23 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list21; reference19 = questStep3; questSequence4.Steps = list8; reference16 = questSequence; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -404053,9 +404065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span24 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span24[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1046377u, new Vector3(-54.76471f, -40.876083f, 239.36829f), 154) { Fly = true @@ -404063,9 +404075,9 @@ public static class AssemblyQuestLoader index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span25 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = new DialogueChoice + span25[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB121_04851_Q1_000_100"), @@ -404076,7 +404088,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference20 = obj14; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -404084,16 +404096,16 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span26 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span26[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1046379u, new Vector3(-62.60785f, -45.560196f, 269.4895f), 154); num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span4 = CollectionsMarshal.AsSpan(list25); + Span span27 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span4[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB121_04851_Q2_000_200"), @@ -404104,7 +404116,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference22 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -404112,13 +404124,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span28 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154); + span28[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154); obj17.Steps = list26; reference24 = obj17; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span17[num]; questSequence = new QuestSequence { Sequence = 6 @@ -404127,9 +404139,9 @@ public static class AssemblyQuestLoader index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span29 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span29[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 2013574u, new Vector3(-297.47473f, 58.91504f, -274.61664f), 612) { StopDistance = 1f, @@ -404146,23 +404158,23 @@ public static class AssemblyQuestLoader index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span30 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list27; reference26 = obj18; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span29[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 2013575u, new Vector3(-325.42914f, 61.661743f, -266.1021f), 612) { Fly = true @@ -404170,23 +404182,23 @@ public static class AssemblyQuestLoader num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span31 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference27 = obj19; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span29[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 2013573u, new Vector3(-292.80542f, 61.875244f, -326.833f), 612) { Mount = false, @@ -404195,25 +404207,25 @@ public static class AssemblyQuestLoader index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span32 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list29; reference28 = obj20; questSequence5.Steps = list8; reference25 = questSequence; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span17[num]; QuestSequence obj21 = new QuestSequence { Sequence = 7 @@ -404221,13 +404233,13 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span33 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046381u, new Vector3(-278.21777f, 59.704876f, -333.547f), 612); + span33[index2] = new QuestStep(EInteractionType.Interact, 1046381u, new Vector3(-278.21777f, 59.704876f, -333.547f), 612); obj21.Steps = list30; reference29 = obj21; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span17[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -404235,9 +404247,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span34 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, NextQuestId = new QuestId(4852) @@ -404252,17 +404264,17 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span35 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot6.Author = list32; QuestRoot questRoot7 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span36 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -404270,9 +404282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span37 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -404286,7 +404298,7 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference31 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -404294,9 +404306,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span38 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046382u, new Vector3(-183.18463f, 100.88573f, -541.4359f), 399) + span38[num2] = new QuestStep(EInteractionType.Interact, 1046382u, new Vector3(-183.18463f, 100.88573f, -541.4359f), 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -404308,7 +404320,7 @@ public static class AssemblyQuestLoader obj24.Steps = list34; reference32 = obj24; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span36[num]; questSequence = new QuestSequence { Sequence = 2 @@ -404317,9 +404329,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span39 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span39[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 2013576u, new Vector3(-173.87659f, 110.27698f, -343.64844f), 399) { Fly = true @@ -404327,23 +404339,23 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span40 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span40[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list35; reference34 = obj25; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span39[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2013578u, new Vector3(-139.97101f, 111.039795f, -270.58832f), 399) { Fly = true @@ -404351,23 +404363,23 @@ public static class AssemblyQuestLoader index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span41 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span41[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list36; reference35 = obj26; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span39[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2013577u, new Vector3(-69.29126f, 100.938354f, -336.47675f), 399) { Fly = true @@ -404375,25 +404387,25 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span42 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list37; reference36 = obj27; questSequence6.Steps = list8; reference33 = questSequence; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -404401,9 +404413,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span43 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span43[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1046383u, new Vector3(1.8463135f, 103.4929f, -280.14038f), 399) { StopDistance = 1f, @@ -404412,9 +404424,9 @@ public static class AssemblyQuestLoader index3 = 1; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span44 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span4[num3] = new DialogueChoice + span44[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB131_04852_Q2_000_200"), @@ -404425,7 +404437,7 @@ public static class AssemblyQuestLoader obj28.Steps = list38; reference37 = obj28; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -404433,9 +404445,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span45 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046384u, new Vector3(289.08203f, 163.68987f, 288.19702f), 397) + span45[index2] = new QuestStep(EInteractionType.Interact, 1046384u, new Vector3(289.08203f, 163.68987f, 288.19702f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -404450,7 +404462,7 @@ public static class AssemblyQuestLoader obj30.Steps = list40; reference39 = obj30; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = 5 @@ -404458,9 +404470,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span46 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span46[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(258.81232f, 179.55281f, -45.167038f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -404468,15 +404480,15 @@ public static class AssemblyQuestLoader num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - Span span6 = CollectionsMarshal.AsSpan(list42); + Span span47 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span6[index3] = 17642u; + span47[index3] = 17642u; obj32.KillEnemyDataIds = list42; reference41 = obj32; obj31.Steps = list41; reference40 = obj31; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span36[num]; QuestSequence obj33 = new QuestSequence { Sequence = 6 @@ -404484,13 +404496,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span48 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046385u, new Vector3(246.20422f, 180.63304f, -41.61145f), 397); + span48[index2] = new QuestStep(EInteractionType.Interact, 1046385u, new Vector3(246.20422f, 180.63304f, -41.61145f), 397); obj33.Steps = list43; reference42 = obj33; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span36[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -404498,9 +404510,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span49 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, NextQuestId = new QuestId(4853) @@ -404515,17 +404527,17 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span50 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span50[index] = "liza"; questRoot8.Author = list45; QuestRoot questRoot9 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span51 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span51[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -404533,9 +404545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span52 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -404549,7 +404561,7 @@ public static class AssemblyQuestLoader obj35.Steps = list46; reference44 = obj35; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span51[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -404557,16 +404569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span53 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014381u, new Vector3(-64.59149f, -0.5036011f, 7.7667847f), 132) + span53[num2] = new QuestStep(EInteractionType.Interact, 2014381u, new Vector3(-64.59149f, -0.5036011f, 7.7667847f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj36.Steps = list47; reference45 = obj36; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span51[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -404574,9 +404586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span54 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046388u, new Vector3(-275.01337f, 27.017544f, 636.8047f), 146) + span54[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046388u, new Vector3(-275.01337f, 27.017544f, 636.8047f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -404584,12 +404596,12 @@ public static class AssemblyQuestLoader obj37.Steps = list48; reference46 = obj37; num++; - span2[num] = new QuestSequence + span51[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span51[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -404597,13 +404609,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span55 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046391u, new Vector3(-414.87756f, -0.4116819f, 747.7378f), 146); + span55[num2] = new QuestStep(EInteractionType.Interact, 1046391u, new Vector3(-414.87756f, -0.4116819f, 747.7378f), 146); obj38.Steps = list49; reference47 = obj38; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span51[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -404611,9 +404623,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span56 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046393u, new Vector3(204.48608f, 8.565186f, -71.488525f), 153) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046393u, new Vector3(204.48608f, 8.565186f, -71.488525f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -404627,17 +404639,17 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span57 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot10.Author = list51; QuestRoot questRoot11 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span58 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; questSequence = new QuestSequence { Sequence = 0 @@ -404646,9 +404658,9 @@ public static class AssemblyQuestLoader index2 = 1; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span59 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span59[num2]; QuestStep obj40 = new QuestStep(EInteractionType.AcceptQuest, 1049794u, new Vector3(-158.98376f, 4.51273f, -45.63977f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -404666,18 +404678,18 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span60 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = 133; + span60[num3] = 133; obj41.InTerritory = list52; skipConditions.AetheryteShortcutIf = obj41; obj40.SkipConditions = skipConditions; num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span61 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span4[index3] = new DialogueChoice + span61[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB201_04854_Q1_000_000"), @@ -404688,7 +404700,7 @@ public static class AssemblyQuestLoader questSequence7.Steps = list8; reference49 = questSequence; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -404696,9 +404708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span62 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013738u, new Vector3(-6.9123535f, -1.4191895f, 5.508484f), 132) + span62[index2] = new QuestStep(EInteractionType.Interact, 2013738u, new Vector3(-6.9123535f, -1.4191895f, 5.508484f), 132) { AethernetShortcut = new AethernetShortcut { @@ -404709,7 +404721,7 @@ public static class AssemblyQuestLoader obj42.Steps = list54; reference51 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -404717,13 +404729,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span63 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); + span63[num2] = new QuestStep(EInteractionType.Interact, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); obj43.Steps = list55; reference52 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span58[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -404731,9 +404743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span64 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) { NextQuestId = new QuestId(4855) }; @@ -404747,17 +404759,17 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span65 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot12.Author = list57; QuestRoot questRoot13 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span66 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; questSequence = new QuestSequence { Sequence = 0 @@ -404766,9 +404778,9 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span67 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) + span67[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, ItemId = 43538u, @@ -404788,7 +404800,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) + span67[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) { ItemId = 41809u, SkipConditions = new SkipConditions @@ -404803,13 +404815,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 132); + span67[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 132); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); questSequence8.Steps = list8; reference54 = questSequence; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -404817,9 +404829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span68 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049794u, new Vector3(-158.98376f, 4.51273f, -45.63977f), 133) + span68[index2] = new QuestStep(EInteractionType.Interact, 1049794u, new Vector3(-158.98376f, 4.51273f, -45.63977f), 133) { AethernetShortcut = new AethernetShortcut { @@ -404830,7 +404842,7 @@ public static class AssemblyQuestLoader obj45.Steps = list58; reference55 = obj45; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; questSequence = new QuestSequence { Sequence = 2 @@ -404839,9 +404851,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span69 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span69[num2]; QuestStep obj46 = new QuestStep(EInteractionType.SinglePlayerDuty, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) { AethernetShortcut = new AethernetShortcut @@ -404853,9 +404865,9 @@ public static class AssemblyQuestLoader index3 = 1; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span4 = CollectionsMarshal.AsSpan(list60); + Span span70 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span4[num3] = new DialogueChoice + span70[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB202_04855_Q1_000_000"), @@ -404866,7 +404878,7 @@ public static class AssemblyQuestLoader questSequence9.Steps = list59; reference56 = questSequence; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -404874,9 +404886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span71 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) { StopDistance = 5f, NextQuestId = new QuestId(4856) @@ -404891,17 +404903,17 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span72 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot14.Author = list62; QuestRoot questRoot15 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span73 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; questSequence = new QuestSequence { Sequence = 0 @@ -404910,9 +404922,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span74 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span74[num2]; QuestStep obj48 = new QuestStep(EInteractionType.AcceptQuest, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -404930,9 +404942,9 @@ public static class AssemblyQuestLoader num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span7 = CollectionsMarshal.AsSpan(list64); + Span span75 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span7[index3] = 133; + span75[index3] = 133; obj49.InTerritory = list64; skipConditions2.AetheryteShortcutIf = obj49; obj48.SkipConditions = skipConditions2; @@ -404940,7 +404952,7 @@ public static class AssemblyQuestLoader questSequence10.Steps = list63; reference59 = questSequence; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -404948,9 +404960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span76 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) + span76[index2] = new QuestStep(EInteractionType.Interact, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -404958,7 +404970,7 @@ public static class AssemblyQuestLoader obj50.Steps = list65; reference61 = obj50; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -404966,13 +404978,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span77 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049798u, new Vector3(229.84656f, 302.04782f, -289.2348f), 155); + span77[num2] = new QuestStep(EInteractionType.Interact, 1049798u, new Vector3(229.84656f, 302.04782f, -289.2348f), 155); obj51.Steps = list66; reference62 = obj51; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -404980,16 +404992,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span78 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013740u, new Vector3(301.13672f, 358.99734f, -575.8297f), 155) + span78[index2] = new QuestStep(EInteractionType.Interact, 2013740u, new Vector3(301.13672f, 358.99734f, -575.8297f), 155) { Fly = true }; obj52.Steps = list67; reference63 = obj52; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span73[num]; QuestSequence obj53 = new QuestSequence { Sequence = 4 @@ -404997,9 +405009,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span79 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span79[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, null, new Vector3(403.64606f, 346.8219f, -669.97644f), 155) { StopDistance = 0.5f, @@ -405009,15 +405021,15 @@ public static class AssemblyQuestLoader index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span6 = CollectionsMarshal.AsSpan(list69); + Span span80 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = 17628u; + span80[num3] = 17628u; obj54.KillEnemyDataIds = list69; reference65 = obj54; obj53.Steps = list68; reference64 = obj53; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span73[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -405025,9 +405037,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span81 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049800u, new Vector3(215.77783f, 302f, -253.86438f), 155) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049800u, new Vector3(215.77783f, 302f, -253.86438f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -405043,17 +405055,17 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span82 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot16.Author = list71; QuestRoot questRoot17 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span83 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -405061,9 +405073,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span84 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -405078,7 +405090,7 @@ public static class AssemblyQuestLoader obj56.Steps = list72; reference67 = obj56; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span83[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -405086,9 +405098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span85 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013741u, new Vector3(107.28613f, 11.9782715f, -76.676636f), 628) + span85[index2] = new QuestStep(EInteractionType.UseItem, 2013741u, new Vector3(107.28613f, 11.9782715f, -76.676636f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -405101,7 +405113,7 @@ public static class AssemblyQuestLoader obj57.Steps = list73; reference68 = obj57; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span83[num]; questSequence = new QuestSequence { Sequence = 2 @@ -405110,9 +405122,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span86 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span86[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1049801u, new Vector3(445.9143f, 29.750532f, 770.8705f), 613) { Fly = true, @@ -405125,9 +405137,9 @@ public static class AssemblyQuestLoader num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span87 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span4[index3] = new DialogueChoice + span87[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB221_04857_Q2_000_000"), @@ -405138,7 +405150,7 @@ public static class AssemblyQuestLoader questSequence11.Steps = list74; reference69 = questSequence; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; questSequence = new QuestSequence { Sequence = 3 @@ -405147,9 +405159,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span88 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span88[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, 2013742u, new Vector3(411.79517f, 16.250854f, 832.4863f), 613) { Fly = true, @@ -405159,9 +405171,9 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - Span span8 = CollectionsMarshal.AsSpan(list76); + Span span89 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span8[num3] = new ComplexCombatData + span89[num3] = new ComplexCombatData { DataId = 17629u }; @@ -405169,23 +405181,23 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span90 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span90[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list77; reference72 = obj59; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span88[index2]; QuestStep obj60 = new QuestStep(EInteractionType.Combat, 2013743u, new Vector3(338.4298f, 0.6866455f, 793.4232f), 613) { Fly = true, @@ -405195,9 +405207,9 @@ public static class AssemblyQuestLoader index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span8 = CollectionsMarshal.AsSpan(list78); + Span span91 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span8[num3] = new ComplexCombatData + span91[num3] = new ComplexCombatData { DataId = 17629u }; @@ -405205,23 +405217,23 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span92 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list79; reference73 = obj60; index2++; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span88[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, 2013744u, new Vector3(415.61f, 0.7171631f, 730.4341f), 613) { Fly = true, @@ -405231,9 +405243,9 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span8 = CollectionsMarshal.AsSpan(list80); + Span span93 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span8[num3] = new ComplexCombatData + span93[num3] = new ComplexCombatData { DataId = 17629u }; @@ -405242,7 +405254,7 @@ public static class AssemblyQuestLoader questSequence12.Steps = list8; reference71 = questSequence; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -405250,16 +405262,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span94 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049802u, new Vector3(444.6936f, 29.73244f, 770.9315f), 613) + span94[num2] = new QuestStep(EInteractionType.Interact, 1049802u, new Vector3(444.6936f, 29.73244f, 770.9315f), 613) { Fly = true }; obj62.Steps = list81; reference75 = obj62; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -405267,9 +405279,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span95 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049803u, new Vector3(105.85181f, 12.000005f, -75.70001f), 628) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049803u, new Vector3(105.85181f, 12.000005f, -75.70001f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -405289,17 +405301,17 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span96 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot18.Author = list83; QuestRoot questRoot19 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span97 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -405307,9 +405319,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span98 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049804u, new Vector3(105.69922f, 12.000006f, -77.37854f), 628) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049804u, new Vector3(105.69922f, 12.000006f, -77.37854f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -405328,7 +405340,7 @@ public static class AssemblyQuestLoader obj64.Steps = list84; reference77 = obj64; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -405336,9 +405348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span99 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013747u, new Vector3(-57.63336f, 3.9520264f, -142.22937f), 130) + span99[index2] = new QuestStep(EInteractionType.UseItem, 2013747u, new Vector3(-57.63336f, 3.9520264f, -142.22937f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, ItemId = 2003503u @@ -405346,7 +405358,7 @@ public static class AssemblyQuestLoader obj65.Steps = list85; reference78 = obj65; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -405354,9 +405366,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span100 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) + span100[num2] = new QuestStep(EInteractionType.Interact, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) { AethernetShortcut = new AethernetShortcut { @@ -405367,7 +405379,7 @@ public static class AssemblyQuestLoader obj66.Steps = list86; reference79 = obj66; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; questSequence = new QuestSequence { Sequence = 3 @@ -405376,9 +405388,9 @@ public static class AssemblyQuestLoader num2 = 1; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span101 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span101[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Combat, null, new Vector3(-286.10168f, -32f, 92.85731f), 141) { StopDistance = 0.5f, @@ -405394,31 +405406,31 @@ public static class AssemblyQuestLoader num3 = 9; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span102 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span6[index3] = 17632u; + span102[index3] = 17632u; index3++; - span6[index3] = 17633u; + span102[index3] = 17633u; index3++; - span6[index3] = 17634u; + span102[index3] = 17634u; index3++; - span6[index3] = 17635u; + span102[index3] = 17635u; index3++; - span6[index3] = 17636u; + span102[index3] = 17636u; index3++; - span6[index3] = 17637u; + span102[index3] = 17637u; index3++; - span6[index3] = 17638u; + span102[index3] = 17638u; index3++; - span6[index3] = 17639u; + span102[index3] = 17639u; index3++; - span6[index3] = 17640u; + span102[index3] = 17640u; questStep6.KillEnemyDataIds = list87; reference81 = questStep5; questSequence13.Steps = list8; reference80 = questSequence; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -405426,9 +405438,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span103 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049806u, new Vector3(-152.60547f, 14.004998f, 46.73828f), 130) + span103[num2] = new QuestStep(EInteractionType.Interact, 1049806u, new Vector3(-152.60547f, 14.004998f, 46.73828f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -405440,7 +405452,7 @@ public static class AssemblyQuestLoader obj67.Steps = list88; reference82 = obj67; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span97[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -405448,9 +405460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span104 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span104[index2]; QuestStep obj69 = new QuestStep(EInteractionType.CompleteQuest, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) { StopDistance = 5f @@ -405458,9 +405470,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span105 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = new DialogueChoice + span105[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB231_04858_Q3_000_000"), @@ -405479,17 +405491,17 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span106 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot20.Author = list91; QuestRoot questRoot21 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span107 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -405497,9 +405509,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span108 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -405519,7 +405531,7 @@ public static class AssemblyQuestLoader obj70.Steps = list92; reference85 = obj70; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -405527,18 +405539,18 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span109 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.193803f, 2.4684885f, -133.5494f), 148) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.193803f, 2.4684885f, -133.5494f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049807u, new Vector3(14.419739f, 2.2207584f, -132.25f), 148); + span109[index2] = new QuestStep(EInteractionType.Interact, 1049807u, new Vector3(14.419739f, 2.2207584f, -132.25f), 148); obj71.Steps = list93; reference86 = obj71; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -405546,16 +405558,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span110 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span110[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.SinglePlayerDuty, 1049807u, new Vector3(14.419739f, 2.2207584f, -132.25f), 148); num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span111 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span4[index3] = new DialogueChoice + span111[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB241_04859_Q2_000_000"), @@ -405566,7 +405578,7 @@ public static class AssemblyQuestLoader obj72.Steps = list94; reference87 = obj72; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span107[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -405574,9 +405586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span112 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049808u, new Vector3(17.013733f, 2.0418286f, -129.83911f), 148) + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049808u, new Vector3(17.013733f, 2.0418286f, -129.83911f), 148) { StopDistance = 7f }; @@ -405590,17 +405602,17 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span113 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot22.Author = list97; QuestRoot questRoot23 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span114 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -405608,9 +405620,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span115 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046835u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046835u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -405625,7 +405637,7 @@ public static class AssemblyQuestLoader obj74.Steps = list98; reference90 = obj74; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -405633,18 +405645,18 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span116 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span116[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013592u, new Vector3(-0.045776367f, -0.015319824f, -8.98761f), 987); + span116[index2] = new QuestStep(EInteractionType.Interact, 2013592u, new Vector3(-0.045776367f, -0.015319824f, -8.98761f), 987); obj75.Steps = list99; reference91 = obj75; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -405652,18 +405664,18 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span117 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046493u, new Vector3(-80.094604f, 1.2172644f, 28.244385f), 962); + span117[num2] = new QuestStep(EInteractionType.Interact, 1046493u, new Vector3(-80.094604f, 1.2172644f, 28.244385f), 962); obj76.Steps = list100; reference92 = obj76; num++; - span2[num] = new QuestSequence + span114[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span114[num]; questSequence = new QuestSequence { Sequence = 4 @@ -405672,9 +405684,9 @@ public static class AssemblyQuestLoader num2 = 5; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span118 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span118[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1046495u, new Vector3(8.194031f, 16.35219f, 11.215393f), 1206) { StopDistance = 7f @@ -405682,44 +405694,44 @@ public static class AssemblyQuestLoader index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span119 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list101; reference94 = obj77; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span118[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1046498u, new Vector3(-4.0742188f, 16.347223f, 1.3884888f), 1206); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span120 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list102; reference95 = questStep8; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span118[index2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 1046496u, new Vector3(-3.768982f, 16.347233f, -0.5951538f), 1206) { StopDistance = 7f @@ -405727,67 +405739,67 @@ public static class AssemblyQuestLoader index3 = 6; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span121 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list103; reference96 = obj78; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span118[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1046497u, new Vector3(3.5552979f, 16.861145f, -18.08197f), 1206); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span122 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list104; reference97 = questStep9; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span118[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1047584u, new Vector3(-8.957031f, 21.347244f, -35.751892f), 1206); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span123 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list105; reference98 = questStep10; questSequence14.Steps = list8; reference93 = questSequence; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span114[num]; QuestSequence obj79 = new QuestSequence { Sequence = 5 @@ -405795,13 +405807,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span124 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046502u, new Vector3(2.090454f, 18.350365f, 31.143677f), 1206); + span124[num2] = new QuestStep(EInteractionType.Interact, 1046502u, new Vector3(2.090454f, 18.350365f, 31.143677f), 1206); obj79.Steps = list106; reference99 = obj79; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span114[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -405809,9 +405821,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span125 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046503u, new Vector3(110.154785f, -16.560854f, 144.15198f), 1185) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046503u, new Vector3(110.154785f, -16.560854f, 144.15198f), 1185) { StopDistance = 7f }; @@ -405825,17 +405837,17 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span126 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot24.Author = list108; QuestRoot questRoot25 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span127 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span127[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -405843,16 +405855,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span128 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) { StopDistance = 7f }; obj81.Steps = list109; reference101 = obj81; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span127[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -405860,16 +405872,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span129 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) + span129[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) { StopDistance = 7f }; obj82.Steps = list110; reference102 = obj82; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span127[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -405877,16 +405889,16 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span130 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(22.221941f, -14f, 94.1764f), 1185) + span130[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(22.221941f, -14f, 94.1764f), 1185) { StopDistance = 0.25f }; obj83.Steps = list111; reference103 = obj83; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span127[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -405894,16 +405906,16 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span131 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(-12.395758f, 0f, 21.762516f), 1185) + span131[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(-12.395758f, 0f, 21.762516f), 1185) { StopDistance = 0.25f }; obj84.Steps = list112; reference104 = obj84; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span127[num]; questSequence = new QuestSequence { Sequence = 4 @@ -405912,29 +405924,29 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span132 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) + span132[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) { StopDistance = 7f, Aetheryte = EAetheryteLocation.Tuliyollal }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span132[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBrightploomPost }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(105.193634f, 42f, -341.83524f), 1185) + span132[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(105.193634f, 42f, -341.83524f), 1185) { StopDistance = 0.25f }; questSequence15.Steps = list8; reference105 = questSequence; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span127[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -405942,16 +405954,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span133 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(41.811092f, 47.072273f, -408.94568f), 1185) + span133[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(41.811092f, 47.072273f, -408.94568f), 1185) { StopDistance = 0.25f }; obj85.Steps = list113; reference106 = obj85; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span127[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -405959,9 +405971,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span134 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046508u, new Vector3(40.878906f, 46.999996f, -412.9854f), 1185) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046508u, new Vector3(40.878906f, 46.999996f, -412.9854f), 1185) { StopDistance = 5f }; @@ -405975,17 +405987,17 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span135 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot26.Author = list115; QuestRoot questRoot27 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span136 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span136[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -405993,16 +406005,16 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span137 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) { StopDistance = 7f }; obj87.Steps = list116; reference108 = obj87; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span136[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -406010,16 +406022,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span138 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) + span138[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) { StopDistance = 7f }; obj88.Steps = list117; reference109 = obj88; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span136[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -406027,16 +406039,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span139 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(114.4164f, 46.999996f, -125.71052f), 1185) + span139[index2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(114.4164f, 46.999996f, -125.71052f), 1185) { StopDistance = 0.25f }; obj89.Steps = list118; reference110 = obj89; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span136[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -406044,16 +406056,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span140 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(-182.43765f, 39.935753f, 16.35889f), 1185) + span140[num2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(-182.43765f, 39.935753f, 16.35889f), 1185) { StopDistance = 0.25f }; obj90.Steps = list119; reference111 = obj90; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span136[num]; QuestSequence obj91 = new QuestSequence { Sequence = 4 @@ -406061,21 +406073,21 @@ public static class AssemblyQuestLoader num2 = 2; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span141 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span141[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheResplendentQuarter }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-317.23196f, 2.9999998f, -13.00843f), 1185) + span141[index2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-317.23196f, 2.9999998f, -13.00843f), 1185) { StopDistance = 0.25f }; obj91.Steps = list120; reference112 = obj91; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span136[num]; QuestSequence obj92 = new QuestSequence { Sequence = 5 @@ -406083,15 +406095,15 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span142 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { Comment = "Dirigible Landing", AethernetShard = EAetheryteLocation.TuliyollalDirigibleLanding }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-273.17014f, 0.0722692f, 129.50276f), 1185) + span142[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-273.17014f, 0.0722692f, 129.50276f), 1185) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -406103,7 +406115,7 @@ public static class AssemblyQuestLoader obj92.Steps = list121; reference113 = obj92; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span136[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -406111,9 +406123,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span143 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046510u, new Vector3(-195.6665f, -4.927734f, 132.18884f), 1185); + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046510u, new Vector3(-195.6665f, -4.927734f, 132.18884f), 1185); obj93.Steps = list122; reference114 = obj93; questRoot27.QuestSequence = list2; @@ -406124,17 +406136,17 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span144 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot28.Author = list123; QuestRoot questRoot29 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span145 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span145[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -406142,16 +406154,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span146 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046511u, new Vector3(-196.58203f, -5.0000086f, 127.18384f), 1185) + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046511u, new Vector3(-196.58203f, -5.0000086f, 127.18384f), 1185) { StopDistance = 7f }; obj94.Steps = list124; reference115 = obj94; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span145[num]; questSequence = new QuestSequence { Sequence = 1 @@ -406160,9 +406172,9 @@ public static class AssemblyQuestLoader num2 = 1; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span147 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span147[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 2013593u, new Vector3(-195.75806f, -4.928711f, 129.80847f), 1185) { StopDistance = 4.5f @@ -406170,21 +406182,21 @@ public static class AssemblyQuestLoader num3 = 3; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span148 = CollectionsMarshal.AsSpan(list125); index3 = 0; - span4[index3] = new DialogueChoice + span148[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA104_04863_Q3_000_000") }; index3++; - span4[index3] = new DialogueChoice + span148[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA104_04863_Q10_000_000") }; index3++; - span4[index3] = new DialogueChoice + span148[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA104_04863_Q2_000_000"), @@ -406194,29 +406206,29 @@ public static class AssemblyQuestLoader index3 = 8; List list126 = new List(index3); CollectionsMarshal.SetCount(list126, index3); - span6 = CollectionsMarshal.AsSpan(list126); + Span span149 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span6[num3] = 0u; + span149[num3] = 0u; num3++; - span6[num3] = 1u; + span149[num3] = 1u; num3++; - span6[num3] = 2u; + span149[num3] = 2u; num3++; - span6[num3] = 3u; + span149[num3] = 3u; num3++; - span6[num3] = 0u; + span149[num3] = 0u; num3++; - span6[num3] = 1u; + span149[num3] = 1u; num3++; - span6[num3] = 2u; + span149[num3] = 2u; num3++; - span6[num3] = 3u; + span149[num3] = 3u; obj95.PointMenuChoices = list126; reference117 = obj95; questSequence16.Steps = list8; reference116 = questSequence; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span145[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -406224,18 +406236,18 @@ public static class AssemblyQuestLoader index2 = 2; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span150 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheForardCabins }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046512u, new Vector3(-46.433228f, -6.080007f, 161.08948f), 1185); + span150[num2] = new QuestStep(EInteractionType.Interact, 1046512u, new Vector3(-46.433228f, -6.080007f, 161.08948f), 1185); obj96.Steps = list127; reference118 = obj96; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span145[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -406243,16 +406255,16 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span151 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span151[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f }; obj97.Steps = list128; reference119 = obj97; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span145[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -406260,13 +406272,13 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span152 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046515u, new Vector3(-44.90735f, -10.000009f, 138.71973f), 1185); + span152[num2] = new QuestStep(EInteractionType.Interact, 1046515u, new Vector3(-44.90735f, -10.000009f, 138.71973f), 1185); obj98.Steps = list129; reference120 = obj98; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span145[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -406275,14 +406287,14 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span153 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBaysideBevyMarketplace }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) + span153[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) { Comment = "Resplentend Quarter Lamp nav", AethernetShortcut = new AethernetShortcut @@ -406292,12 +406304,12 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalVollokShoonsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046517u, new Vector3(-178.97314f, 120.749985f, -320.21063f), 1185); + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046517u, new Vector3(-178.97314f, 120.749985f, -320.21063f), 1185); questSequence17.Steps = list8; reference121 = questSequence; questRoot29.QuestSequence = list2; @@ -406308,17 +406320,17 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span154 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot30.Author = list130; QuestRoot questRoot31 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span155 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span155[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -406326,16 +406338,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span156 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046522u, new Vector3(-177.17255f, 120.79523f, -318.37952f), 1185) + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046522u, new Vector3(-177.17255f, 120.79523f, -318.37952f), 1185) { StopDistance = 5f }; obj99.Steps = list131; reference122 = obj99; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span155[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -406343,16 +406355,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span157 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046523u, new Vector3(-54.276367f, 95.49999f, -100.75531f), 1185) + span157[index2] = new QuestStep(EInteractionType.Interact, 1046523u, new Vector3(-54.276367f, 95.49999f, -100.75531f), 1185) { StopDistance = 5f }; obj100.Steps = list132; reference123 = obj100; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span155[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -406360,9 +406372,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span158 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046528u, new Vector3(-182.29956f, -5.0000095f, 121.29382f), 1185) + span158[num2] = new QuestStep(EInteractionType.Interact, 1046528u, new Vector3(-182.29956f, -5.0000095f, 121.29382f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -406373,7 +406385,7 @@ public static class AssemblyQuestLoader obj101.Steps = list133; reference124 = obj101; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span155[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -406381,13 +406393,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span159 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046533u, new Vector3(-164.29395f, -14.999356f, 208.72815f), 1185); + span159[index2] = new QuestStep(EInteractionType.Interact, 1046533u, new Vector3(-164.29395f, -14.999356f, 208.72815f), 1185); obj102.Steps = list134; reference125 = obj102; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span155[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -406395,9 +406407,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span160 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span160[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 2013594u, new Vector3(-36.087585f, -10.055725f, 145.28113f), 1185) { AethernetShortcut = new AethernetShortcut @@ -406409,9 +406421,9 @@ public static class AssemblyQuestLoader num3 = 1; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span161 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span4[index3] = new DialogueChoice + span161[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA105_04864_SYSTEM_000_060") @@ -406421,7 +406433,7 @@ public static class AssemblyQuestLoader obj103.Steps = list135; reference126 = obj103; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span155[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -406429,9 +406441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span162 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); obj105.Steps = list137; reference128 = obj105; questRoot31.QuestSequence = list2; @@ -406442,17 +406454,17 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span163 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span163[index] = "liza"; questRoot32.Author = list138; QuestRoot questRoot33 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span164 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span164[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -406460,16 +406472,16 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span165 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046684u, new Vector3(-33.218933f, -10.00001f, 147.41736f), 1185) + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046684u, new Vector3(-33.218933f, -10.00001f, 147.41736f), 1185) { StopDistance = 7f }; obj106.Steps = list139; reference129 = obj106; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span164[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -406477,18 +406489,18 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span166 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046686u, new Vector3(-287.28168f, -8.941224E-06f, 129.93054f), 1185); + span166[index2] = new QuestStep(EInteractionType.Interact, 1046686u, new Vector3(-287.28168f, -8.941224E-06f, 129.93054f), 1185); obj107.Steps = list140; reference130 = obj107; num++; - span2[num] = new QuestSequence + span164[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span164[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -406496,16 +406508,16 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span167 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046691u, new Vector3(-289.53992f, 10.95645f, -791.56177f), 1188) + span167[num2] = new QuestStep(EInteractionType.Interact, 1046691u, new Vector3(-289.53992f, 10.95645f, -791.56177f), 1188) { DisableNavmesh = true }; obj108.Steps = list141; reference131 = obj108; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span164[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -406513,9 +406525,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span168 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046694u, new Vector3(-264.8203f, 5.6243224f, -571.80133f), 1188); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046694u, new Vector3(-264.8203f, 5.6243224f, -571.80133f), 1188); obj109.Steps = list142; reference132 = obj109; questRoot33.QuestSequence = list2; @@ -406526,17 +406538,17 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span169 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot34.Author = list143; QuestRoot questRoot35 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span170 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span170[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -406544,16 +406556,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span171 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046695u, new Vector3(-266.5904f, 5.6852775f, -570.0008f), 1188) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046695u, new Vector3(-266.5904f, 5.6852775f, -570.0008f), 1188) { StopDistance = 7f }; obj110.Steps = list144; reference133 = obj110; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; questSequence = new QuestSequence { Sequence = 1 @@ -406562,60 +406574,60 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span172 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-176.0706f, 6.27715f, -486.288f), 1188); + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-176.0706f, 6.27715f, -486.288f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span172[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaOkHanu }; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span172[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1046699u, new Vector3(-218.555f, 6.4016876f, -477.77527f), 1188); index3 = 6; List list145 = new List(index3); CollectionsMarshal.SetCount(list145, index3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span173 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span173[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list145; reference135 = questStep11; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span172[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2013621u, new Vector3(-232.95953f, 6.7596436f, -479.2096f), 1188); num3 = 6; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span174 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list146; reference136 = questStep12; questSequence18.Steps = list8; reference134 = questSequence; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span170[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -406623,13 +406635,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span175 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046700u, new Vector3(-255.14612f, 2.5820477f, -468.19257f), 1188); + span175[num2] = new QuestStep(EInteractionType.Interact, 1046700u, new Vector3(-255.14612f, 2.5820477f, -468.19257f), 1188); obj111.Steps = list147; reference137 = obj111; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span170[num]; questSequence = new QuestSequence { Sequence = 3 @@ -406638,53 +406650,53 @@ public static class AssemblyQuestLoader num2 = 2; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span176 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span176[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2013622u, new Vector3(-167.58984f, 7.5531616f, -532.6162f), 1188); index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span5 = CollectionsMarshal.AsSpan(list148); + Span span177 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list148; reference139 = questStep13; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span176[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2013623u, new Vector3(-97.85614f, 11.917236f, -528.52673f), 1188); num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span178 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list149; reference140 = questStep14; questSequence19.Steps = list8; reference138 = questSequence; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span170[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -406692,9 +406704,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span179 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046701u, new Vector3(-103.16626f, 9.773315f, -533.37915f), 1188); + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046701u, new Vector3(-103.16626f, 9.773315f, -533.37915f), 1188); obj112.Steps = list150; reference141 = obj112; questRoot35.QuestSequence = list2; @@ -406705,17 +406717,17 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span180 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span180[index] = "liza"; questRoot36.Author = list151; QuestRoot questRoot37 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span181 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span181[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -406723,16 +406735,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span182 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046702u, new Vector3(-122.453674f, 9.842161f, -441.21466f), 1188) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046702u, new Vector3(-122.453674f, 9.842161f, -441.21466f), 1188) { StopDistance = 5f }; obj113.Steps = list152; reference142 = obj113; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span181[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -406740,13 +406752,13 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span183 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046707u, new Vector3(39.16992f, 0.998726f, -390.0359f), 1188); + span183[num2] = new QuestStep(EInteractionType.Interact, 1046707u, new Vector3(39.16992f, 0.998726f, -390.0359f), 1188); obj114.Steps = list153; reference143 = obj114; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span181[num]; questSequence = new QuestSequence { Sequence = 2 @@ -406755,95 +406767,95 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span184 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span184[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2013624u, new Vector3(86.71704f, -0.13739014f, -388.8152f), 1188); index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span185 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span185[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list154; reference145 = questStep15; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span184[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1046712u, new Vector3(142.1073f, 0.7218611f, -421.5f), 1188); num3 = 6; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span186 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span186[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list155; reference146 = questStep16; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span184[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2013625u, new Vector3(131.0597f, -0.13739014f, -370.2907f), 1188); index3 = 6; List list156 = new List(index3); CollectionsMarshal.SetCount(list156, index3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span187 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list156; reference147 = questStep17; index2++; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span184[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2013626u, new Vector3(177.44714f, -0.13739014f, -371.63348f), 1188); num3 = 6; List list157 = new List(num3); CollectionsMarshal.SetCount(list157, num3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span188 = CollectionsMarshal.AsSpan(list157); index3 = 0; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span188[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list157; reference148 = questStep18; questSequence20.Steps = list8; reference144 = questSequence; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span181[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -406851,13 +406863,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span189 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046713u, new Vector3(225.11633f, -0.40000004f, -352.19354f), 1188); + span189[num2] = new QuestStep(EInteractionType.Interact, 1046713u, new Vector3(225.11633f, -0.40000004f, -352.19354f), 1188); obj115.Steps = list158; reference149 = obj115; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span181[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -406865,9 +406877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span190 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1046718u, new Vector3(-101.18262f, 9.773315f, -532.15845f), 1188) + span190[index2] = new QuestStep(EInteractionType.Snipe, 1046718u, new Vector3(-101.18262f, 9.773315f, -532.15845f), 1188) { Comment = "Inspect Eye, Carrying Pole and Tail", AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -406875,7 +406887,7 @@ public static class AssemblyQuestLoader obj116.Steps = list159; reference150 = obj116; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span181[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -406883,9 +406895,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span191 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046723u, new Vector3(-103.379944f, 9.773315f, -537.0718f), 1188) + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046723u, new Vector3(-103.379944f, 9.773315f, -537.0718f), 1188) { StopDistance = 7f }; @@ -406899,17 +406911,17 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span192 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot38.Author = list161; QuestRoot questRoot39 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span193 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span193[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -406917,16 +406929,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span194 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046725u, new Vector3(-105.85187f, 9.773315f, -536.9192f), 1188) + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046725u, new Vector3(-105.85187f, 9.773315f, -536.9192f), 1188) { StopDistance = 7f }; obj118.Steps = list162; reference152 = obj118; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span193[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -406934,13 +406946,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span195 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046840u, new Vector3(214.52649f, 10.257622f, -577.11145f), 1188); + span195[num2] = new QuestStep(EInteractionType.Interact, 1046840u, new Vector3(214.52649f, 10.257622f, -577.11145f), 1188); obj119.Steps = list163; reference153 = obj119; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span193[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -406948,18 +406960,18 @@ public static class AssemblyQuestLoader num2 = 2; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span196 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013934u, new Vector3(299.48877f, 1.3884888f, -688.4413f), 1188) + span196[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013934u, new Vector3(299.48877f, 1.3884888f, -688.4413f), 1188) { AetherCurrentId = 2818419u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188); + span196[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188); obj120.Steps = list164; reference154 = obj120; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span193[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -406967,13 +406979,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span197 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046729u, new Vector3(323.0487f, 4.24628f, -638.4833f), 1188); + span197[num2] = new QuestStep(EInteractionType.Interact, 1046729u, new Vector3(323.0487f, 4.24628f, -638.4833f), 1188); obj121.Steps = list165; reference155 = obj121; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span193[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -406981,16 +406993,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span198 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046731u, new Vector3(-182.20801f, 2.399998f, -388.50995f), 1188) + span198[index2] = new QuestStep(EInteractionType.Interact, 1046731u, new Vector3(-182.20801f, 2.399998f, -388.50995f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; obj122.Steps = list166; reference156 = obj122; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span193[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -406998,13 +407010,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span199 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); + span199[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); obj123.Steps = list167; reference157 = obj123; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span193[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -407012,13 +407024,13 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span200 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013627u, new Vector3(-576.2875f, -0.015319824f, -140.42883f), 1188); + span200[index2] = new QuestStep(EInteractionType.Interact, 2013627u, new Vector3(-576.2875f, -0.015319824f, -140.42883f), 1188); obj124.Steps = list168; reference158 = obj124; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span193[num]; QuestSequence obj125 = new QuestSequence { Sequence = 7 @@ -407026,18 +407038,18 @@ public static class AssemblyQuestLoader index2 = 2; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span201 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013935u, new Vector3(-599.57275f, 5.142273f, -179.46143f), 1188) + span201[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013935u, new Vector3(-599.57275f, 5.142273f, -179.46143f), 1188) { AetherCurrentId = 2818420u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); + span201[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); obj125.Steps = list169; reference159 = obj125; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span193[num]; questSequence = new QuestSequence { Sequence = 8 @@ -407046,25 +407058,25 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span202 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-510.37933f, -0.39999998f, -277.78192f), 1188); + span202[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-510.37933f, -0.39999998f, -277.78192f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-521.0261f, -0.40000004f, -329.19336f), 1188); + span202[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-521.0261f, -0.40000004f, -329.19336f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013936u, new Vector3(-638.056f, 6.5460815f, -486.50342f), 1188) + span202[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013936u, new Vector3(-638.056f, 6.5460815f, -486.50342f), 1188) { AetherCurrentId = 2818423u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188) + span202[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; questSequence21.Steps = list8; reference160 = questSequence; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span193[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -407072,9 +407084,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span203 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188) + span203[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -407088,17 +407100,17 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span204 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span204[index] = "liza"; questRoot40.Author = list171; QuestRoot questRoot41 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span205 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span205[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -407106,13 +407118,13 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span206 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188); + span206[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188); obj127.Steps = list172; reference162 = obj127; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span205[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -407120,13 +407132,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span207 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046738u, new Vector3(-155.6878f, 2.7463636f, -383.1388f), 1188); + span207[num2] = new QuestStep(EInteractionType.Interact, 1046738u, new Vector3(-155.6878f, 2.7463636f, -383.1388f), 1188); obj128.Steps = list173; reference163 = obj128; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span205[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -407134,9 +407146,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span208 = CollectionsMarshal.AsSpan(list174); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span208[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, 2013630u, new Vector3(-63.21814f, 2.1820068f, -237.90344f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -407144,15 +407156,15 @@ public static class AssemblyQuestLoader index3 = 1; List list175 = new List(index3); CollectionsMarshal.SetCount(list175, index3); - span6 = CollectionsMarshal.AsSpan(list175); + Span span209 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span6[num3] = 17688u; + span209[num3] = 17688u; obj130.KillEnemyDataIds = list175; reference165 = obj130; obj129.Steps = list174; reference164 = obj129; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span205[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -407160,9 +407172,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span210 = CollectionsMarshal.AsSpan(list176); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span210[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Combat, 2013631u, new Vector3(217.05945f, 1.083313f, -218.61603f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -407170,15 +407182,15 @@ public static class AssemblyQuestLoader num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span6 = CollectionsMarshal.AsSpan(list177); + Span span211 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span6[index3] = 17689u; + span211[index3] = 17689u; obj132.KillEnemyDataIds = list177; reference167 = obj132; obj131.Steps = list176; reference166 = obj131; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span205[num]; questSequence = new QuestSequence { Sequence = 4 @@ -407187,20 +407199,20 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span212 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.21774f, 7.475274f, -215.19496f), 1188) + span212[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.21774f, 7.475274f, -215.19496f), 1188) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013938u, new Vector3(516.80774f, 17.959839f, -348.0431f), 1188) + span212[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013938u, new Vector3(516.80774f, 17.959839f, -348.0431f), 1188) { AetherCurrentId = 2818425u }; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span212[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Combat, 2013632u, new Vector3(656.7025f, 7.309021f, -289.44843f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -407208,15 +407220,15 @@ public static class AssemblyQuestLoader index3 = 1; List list178 = new List(index3); CollectionsMarshal.SetCount(list178, index3); - span6 = CollectionsMarshal.AsSpan(list178); + Span span213 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span6[num3] = 17690u; + span213[num3] = 17690u; obj133.KillEnemyDataIds = list178; reference169 = obj133; questSequence22.Steps = list8; reference168 = questSequence; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span205[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -407224,23 +407236,23 @@ public static class AssemblyQuestLoader index2 = 3; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span214 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span214[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013937u, new Vector3(918.15063f, 10.116699f, -404.10468f), 1188) + span214[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013937u, new Vector3(918.15063f, 10.116699f, -404.10468f), 1188) { AetherCurrentId = 2818424u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013633u, new Vector3(659.4186f, 26.321777f, -515.343f), 1188); + span214[num2] = new QuestStep(EInteractionType.Interact, 2013633u, new Vector3(659.4186f, 26.321777f, -515.343f), 1188); obj134.Steps = list179; reference170 = obj134; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span205[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -407248,9 +407260,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span215 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046744u, new Vector3(-101.64038f, 9.773315f, -535.3323f), 1188) + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046744u, new Vector3(-101.64038f, 9.773315f, -535.3323f), 1188) { StopDistance = 7f }; @@ -407264,17 +407276,17 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span216 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span216[index] = "liza"; questRoot42.Author = list181; QuestRoot questRoot43 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span217 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span217[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -407282,16 +407294,16 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span218 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188) + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188) { StopDistance = 7f }; obj136.Steps = list182; reference172 = obj136; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span217[num]; questSequence = new QuestSequence { Sequence = 1 @@ -407300,9 +407312,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span219 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span219[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Say, 1046753u, new Vector3(-205.768f, 6.277146f, -439.3531f), 1188) { ChatMessage = new ChatMessage @@ -407313,23 +407325,23 @@ public static class AssemblyQuestLoader num3 = 6; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span220 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list183; reference174 = obj137; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span219[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Say, 1046699u, new Vector3(-218.555f, 6.4016876f, -477.77527f), 1188) { ChatMessage = new ChatMessage @@ -407340,23 +407352,23 @@ public static class AssemblyQuestLoader index3 = 6; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span221 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span221[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list184; reference175 = obj138; index2++; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span219[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Say, 1046752u, new Vector3(-218.18878f, 9.558153f, -545.0065f), 1188) { ChatMessage = new ChatMessage @@ -407367,25 +407379,25 @@ public static class AssemblyQuestLoader num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span5 = CollectionsMarshal.AsSpan(list185); + Span span222 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span222[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list185; reference176 = obj139; questSequence23.Steps = list8; reference173 = questSequence; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span217[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -407393,13 +407405,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span223 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188); + span223[num2] = new QuestStep(EInteractionType.Interact, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188); obj140.Steps = list186; reference177 = obj140; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span217[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -407407,13 +407419,13 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span224 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046754u, new Vector3(64.774536f, 0.7218611f, -385.85492f), 1188); + span224[index2] = new QuestStep(EInteractionType.Interact, 1046754u, new Vector3(64.774536f, 0.7218611f, -385.85492f), 1188); obj141.Steps = list187; reference178 = obj141; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span217[num]; QuestSequence obj142 = new QuestSequence { Sequence = 4 @@ -407421,16 +407433,16 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span225 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051615u, new Vector3(-46.76892f, 1.60855f, -390.2495f), 1188) + span225[num2] = new QuestStep(EInteractionType.Interact, 1051615u, new Vector3(-46.76892f, 1.60855f, -390.2495f), 1188) { StopDistance = 5f }; obj142.Steps = list188; reference179 = obj142; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span217[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -407439,19 +407451,19 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span226 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) + span226[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) { PickUpQuestId = new QuestId(5064) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188) + span226[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188) { PickUpQuestId = new QuestId(5081) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -407470,17 +407482,17 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span227 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot44.Author = list189; QuestRoot questRoot45 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span228 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span228[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -407488,13 +407500,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span229 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047743u, new Vector3(-32.24237f, -10.00001f, 145.5863f), 1185); + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047743u, new Vector3(-32.24237f, -10.00001f, 145.5863f), 1185); obj143.Steps = list190; reference181 = obj143; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span228[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -407502,9 +407514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span230 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046542u, new Vector3(-277.54633f, 1.6659498E-05f, 90.50122f), 1185) + span230[index2] = new QuestStep(EInteractionType.Interact, 1046542u, new Vector3(-277.54633f, 1.6659498E-05f, 90.50122f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -407515,7 +407527,7 @@ public static class AssemblyQuestLoader obj144.Steps = list191; reference182 = obj144; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span228[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -407523,9 +407535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span231 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046548u, new Vector3(400.2898f, -155.52307f, -383.19983f), 1187); + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046548u, new Vector3(400.2898f, -155.52307f, -383.19983f), 1187); obj145.Steps = list192; reference183 = obj145; questRoot45.QuestSequence = list2; @@ -407536,17 +407548,17 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span232 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot46.Author = list193; QuestRoot questRoot47 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span233 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span233[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -407554,16 +407566,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span234 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046552u, new Vector3(374.5022f, -156.32852f, -389.2119f), 1187) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046552u, new Vector3(374.5022f, -156.32852f, -389.2119f), 1187) { StopDistance = 7f }; obj146.Steps = list194; reference184 = obj146; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span233[num]; questSequence = new QuestSequence { Sequence = 1 @@ -407572,59 +407584,59 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span235 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) + span235[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) { Aetheryte = EAetheryteLocation.UrqopachaWachunpelo }; num2++; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span235[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1046557u, new Vector3(353.07837f, -160.20226f, -447.5014f), 1187); index3 = 6; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span236 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span236[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list195; reference186 = questStep19; num2++; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span235[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1046559u, new Vector3(285.96924f, -165.65608f, -443.44244f), 1187); num3 = 6; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span237 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span237[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list196; index3 = 1; List list197 = new List(index3); CollectionsMarshal.SetCount(list197, index3); - span4 = CollectionsMarshal.AsSpan(list197); + Span span238 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span4[num3] = new DialogueChoice + span238[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA113_04872_Q1_000_000"), @@ -407633,30 +407645,30 @@ public static class AssemblyQuestLoader questStep20.DialogueChoices = list197; reference187 = questStep20; num2++; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span235[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1046558u, new Vector3(229.20569f, -168.26689f, -461.63123f), 1187); num3 = 6; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span239 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span239[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list198; reference188 = questStep21; questSequence25.Steps = list8; reference185 = questSequence; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span233[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -407664,13 +407676,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span240 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046560u, new Vector3(373.8308f, -156.3404f, -388.87616f), 1187); + span240[index2] = new QuestStep(EInteractionType.Interact, 1046560u, new Vector3(373.8308f, -156.3404f, -388.87616f), 1187); obj147.Steps = list199; reference189 = obj147; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span233[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -407678,13 +407690,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span241 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046566u, new Vector3(225.63513f, -168.17073f, -460.37994f), 1187); + span241[num2] = new QuestStep(EInteractionType.Interact, 1046566u, new Vector3(225.63513f, -168.17073f, -460.37994f), 1187); obj148.Steps = list200; reference190 = obj148; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span233[num]; questSequence = new QuestSequence { Sequence = 4 @@ -407693,9 +407705,9 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span242 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span242[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 1046561u, new Vector3(221.85083f, -168.23709f, -461.11237f), 1187) { StopDistance = 7f @@ -407703,88 +407715,88 @@ public static class AssemblyQuestLoader index3 = 6; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span5 = CollectionsMarshal.AsSpan(list201); + Span span243 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list201; reference192 = obj149; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span242[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1046562u, new Vector3(205.82886f, -168.37514f, -466.42255f), 1187); num3 = 6; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span244 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list202; reference193 = questStep22; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span242[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1046564u, new Vector3(227.37463f, -168.41432f, -486.19824f), 1187); index3 = 6; List list203 = new List(index3); CollectionsMarshal.SetCount(list203, index3); - span5 = CollectionsMarshal.AsSpan(list203); + Span span245 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span245[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list203; reference194 = questStep23; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span242[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1046563u, new Vector3(230.6095f, -168.27045f, -474.87604f), 1187); num3 = 6; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span5 = CollectionsMarshal.AsSpan(list204); + Span span246 = CollectionsMarshal.AsSpan(list204); index3 = 0; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span246[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list204; reference195 = questStep24; questSequence26.Steps = list8; reference191 = questSequence; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span233[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -407792,16 +407804,16 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span247 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span247[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2013644u, new Vector3(225.63513f, -168.16968f, -460.37994f), 1187); index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span248 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = new DialogueChoice + span248[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA113_04872_Q2_000_000"), @@ -407812,7 +407824,7 @@ public static class AssemblyQuestLoader obj150.Steps = list205; reference196 = obj150; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span233[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -407820,9 +407832,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span249 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046992u, new Vector3(209.43005f, -168.34697f, -465.38495f), 1187); + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046992u, new Vector3(209.43005f, -168.34697f, -465.38495f), 1187); obj151.Steps = list207; reference198 = obj151; questRoot47.QuestSequence = list2; @@ -407833,17 +407845,17 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span250 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot48.Author = list208; QuestRoot questRoot49 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span251 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span251[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -407851,13 +407863,13 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span252 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046570u, new Vector3(210.65076f, -168.37555f, -468.95557f), 1187); + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046570u, new Vector3(210.65076f, -168.37555f, -468.95557f), 1187); obj152.Steps = list209; reference199 = obj152; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span251[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -407865,13 +407877,13 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span253 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046574u, new Vector3(313.1609f, -156.11737f, -396.07843f), 1187); + span253[index2] = new QuestStep(EInteractionType.Interact, 1046574u, new Vector3(313.1609f, -156.11737f, -396.07843f), 1187); obj153.Steps = list210; reference200 = obj153; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span251[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -407879,13 +407891,13 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span254 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046577u, new Vector3(495.32312f, -136.24503f, -383.56604f), 1187); + span254[num2] = new QuestStep(EInteractionType.Interact, 1046577u, new Vector3(495.32312f, -136.24503f, -383.56604f), 1187); obj154.Steps = list211; reference201 = obj154; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span251[num]; QuestSequence obj155 = new QuestSequence { Sequence = 3 @@ -407893,18 +407905,18 @@ public static class AssemblyQuestLoader num2 = 2; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span255 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013924u, new Vector3(353.56665f, -107.71344f, -238.81903f), 1187) + span255[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013924u, new Vector3(353.56665f, -107.71344f, -238.81903f), 1187) { AetherCurrentId = 2818404u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046580u, new Vector3(403.5553f, -116.815155f, -170.24493f), 1187); + span255[index2] = new QuestStep(EInteractionType.Interact, 1046580u, new Vector3(403.5553f, -116.815155f, -170.24493f), 1187); obj155.Steps = list212; reference202 = obj155; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span251[num]; questSequence = new QuestSequence { Sequence = 4 @@ -407913,16 +407925,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span256 = CollectionsMarshal.AsSpan(list213); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span256[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1048192u, new Vector3(402.48718f, -116.815155f, -171.58777f), 1187); num3 = 1; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span257 = CollectionsMarshal.AsSpan(list214); index3 = 0; - span4[index3] = new DialogueChoice + span257[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA114_04873_Q1_000_000"), @@ -407932,15 +407944,15 @@ public static class AssemblyQuestLoader index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span6 = CollectionsMarshal.AsSpan(list215); + Span span258 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span6[num3] = 3u; + span258[num3] = 3u; questStep26.PointMenuChoices = list215; reference204 = questStep26; questSequence27.Steps = list213; reference203 = questSequence; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span251[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -407948,9 +407960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span259 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046994u, new Vector3(398.8861f, -116.81501f, -219.89783f), 1187); + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046994u, new Vector3(398.8861f, -116.81501f, -219.89783f), 1187); obj156.Steps = list216; reference205 = obj156; questRoot49.QuestSequence = list2; @@ -407961,17 +407973,17 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span260 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span260[index] = "liza"; questRoot50.Author = list217; QuestRoot questRoot51 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span261 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span261[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -407979,13 +407991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span262 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046993u, new Vector3(400.07617f, -116.81039f, -220.93542f), 1187); + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046993u, new Vector3(400.07617f, -116.81039f, -220.93542f), 1187); obj157.Steps = list218; reference206 = obj157; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span261[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -407993,16 +408005,16 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span263 = CollectionsMarshal.AsSpan(list219); index2 = 0; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span263[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1046994u, new Vector3(398.8861f, -116.81501f, -219.89783f), 1187); num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span4 = CollectionsMarshal.AsSpan(list220); + Span span264 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span4[index3] = new DialogueChoice + span264[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA115_04874_Q10_000_000") @@ -408012,7 +408024,7 @@ public static class AssemblyQuestLoader obj158.Steps = list219; reference207 = obj158; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span261[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -408020,13 +408032,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span265 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046589u, new Vector3(-417.16644f, -45.851826f, -461.84485f), 1187); + span265[num2] = new QuestStep(EInteractionType.Interact, 1046589u, new Vector3(-417.16644f, -45.851826f, -461.84485f), 1187); obj159.Steps = list221; reference209 = obj159; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span261[num]; questSequence = new QuestSequence { Sequence = 3 @@ -408035,116 +408047,116 @@ public static class AssemblyQuestLoader num2 = 5; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span266 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span266[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2013591u, new Vector3(-354.45184f, -39.993958f, -541.8937f), 1187); index3 = 6; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span267 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span267[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list222; reference211 = questStep28; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span266[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 2013590u, new Vector3(-353.5058f, -34.836426f, -572.015f), 1187); num3 = 6; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span268 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span268[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list223; reference212 = questStep29; index2++; - ref QuestStep reference213 = ref span3[index2]; + ref QuestStep reference213 = ref span266[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2013589u, new Vector3(-374.8684f, -34.77533f, -584.71045f), 1187); index3 = 6; List list224 = new List(index3); CollectionsMarshal.SetCount(list224, index3); - span5 = CollectionsMarshal.AsSpan(list224); + Span span269 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span269[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list224; reference213 = questStep30; index2++; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span266[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 2013587u, new Vector3(-387.16718f, -38.19336f, -571.0079f), 1187); num3 = 6; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span270 = CollectionsMarshal.AsSpan(list225); index3 = 0; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span270[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list225; reference214 = questStep31; index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span266[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2013588u, new Vector3(-400.04578f, -35.355164f, -587.18243f), 1187); index3 = 6; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span5 = CollectionsMarshal.AsSpan(list226); + Span span271 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span271[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list226; reference215 = questStep32; questSequence28.Steps = list8; reference210 = questSequence; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span261[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -408153,20 +408165,20 @@ public static class AssemblyQuestLoader index2 = 3; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span272 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013925u, new Vector3(-458.30475f, -29.678833f, -493.9193f), 1187) + span272[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013925u, new Vector3(-458.30475f, -29.678833f, -493.9193f), 1187) { AetherCurrentId = 2818405u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.73465f, -42.923626f, -484.1638f), 1187) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.73465f, -42.923626f, -484.1638f), 1187) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046585u, new Vector3(-420.95068f, -45.625298f, -461.50916f), 1187); + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046585u, new Vector3(-420.95068f, -45.625298f, -461.50916f), 1187); questSequence29.Steps = list227; reference216 = questSequence; questRoot51.QuestSequence = list2; @@ -408177,17 +408189,17 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span273 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot52.Author = list228; QuestRoot questRoot53 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span274 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -408195,16 +408207,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span275 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047746u, new Vector3(-402.97552f, -46.22406f, -467.55176f), 1187) + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047746u, new Vector3(-402.97552f, -46.22406f, -467.55176f), 1187) { StopDistance = 5f }; obj160.Steps = list229; reference217 = obj160; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span274[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -408212,21 +408224,21 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span276 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013926u, new Vector3(-202.80768f, -72.129456f, -199.02344f), 1187) + span276[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013926u, new Vector3(-202.80768f, -72.129456f, -199.02344f), 1187) { AetherCurrentId = 2818408u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046591u, new Vector3(340.59656f, -160.10922f, -430.19763f), 1187) + span276[num2] = new QuestStep(EInteractionType.Interact, 1046591u, new Vector3(340.59656f, -160.10922f, -430.19763f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; obj161.Steps = list230; reference218 = obj161; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span274[num]; questSequence = new QuestSequence { Sequence = 2 @@ -408235,74 +408247,74 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span277 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference220 = ref span3[index2]; + ref QuestStep reference220 = ref span277[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1046593u, new Vector3(345.60156f, -160.20251f, -438.4375f), 1187); num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span278 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span278[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list231; reference220 = questStep33; index2++; - ref QuestStep reference221 = ref span3[index2]; + ref QuestStep reference221 = ref span277[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1046594u, new Vector3(333.30273f, -160.24759f, -436.08765f), 1187); index3 = 6; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span279 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span279[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list232; reference221 = questStep34; index2++; - ref QuestStep reference222 = ref span3[index2]; + ref QuestStep reference222 = ref span277[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 1046595u, new Vector3(343.00745f, -160.2025f, -461.9364f), 1187); num3 = 6; List list233 = new List(num3); CollectionsMarshal.SetCount(list233, num3); - span5 = CollectionsMarshal.AsSpan(list233); + Span span280 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span280[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list233; reference222 = questStep35; questSequence30.Steps = list8; reference219 = questSequence; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span274[num]; QuestSequence obj162 = new QuestSequence { Sequence = 3 @@ -408310,13 +408322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span281 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046596u, new Vector3(289.41772f, -169.2173f, -456.59576f), 1187); + span281[num2] = new QuestStep(EInteractionType.Interact, 1046596u, new Vector3(289.41772f, -169.2173f, -456.59576f), 1187); obj162.Steps = list234; reference223 = obj162; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span274[num]; QuestSequence obj163 = new QuestSequence { Sequence = 4 @@ -408324,13 +408336,13 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span282 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046592u, new Vector3(348.8059f, -145.95174f, -473.65533f), 1187); + span282[index2] = new QuestStep(EInteractionType.Interact, 1046592u, new Vector3(348.8059f, -145.95174f, -473.65533f), 1187); obj163.Steps = list235; reference224 = obj163; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span274[num]; QuestSequence obj164 = new QuestSequence { Sequence = 5 @@ -408338,13 +408350,13 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span283 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046600u, new Vector3(268.39087f, -173.48611f, -611.5053f), 1187); + span283[num2] = new QuestStep(EInteractionType.Interact, 1046600u, new Vector3(268.39087f, -173.48611f, -611.5053f), 1187); obj164.Steps = list236; reference225 = obj164; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span274[num]; questSequence = new QuestSequence { Sequence = 6 @@ -408353,9 +408365,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span284 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span284[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, 2013595u, new Vector3(309.49866f, -173.11359f, -667.3228f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -408363,30 +408375,30 @@ public static class AssemblyQuestLoader index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span6 = CollectionsMarshal.AsSpan(list237); + Span span285 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span6[num3] = 17691u; + span285[num3] = 17691u; obj165.KillEnemyDataIds = list237; num3 = 6; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span5 = CollectionsMarshal.AsSpan(list238); + Span span286 = CollectionsMarshal.AsSpan(list238); index3 = 0; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span286[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj165.CompletionQuestVariablesFlags = list238; reference227 = obj165; index2++; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span284[index2]; QuestStep obj166 = new QuestStep(EInteractionType.Combat, 2013596u, new Vector3(282.6123f, -173.11359f, -715.1751f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -408394,30 +408406,30 @@ public static class AssemblyQuestLoader index3 = 1; List list239 = new List(index3); CollectionsMarshal.SetCount(list239, index3); - span6 = CollectionsMarshal.AsSpan(list239); + Span span287 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span6[num3] = 17691u; + span287[num3] = 17691u; obj166.KillEnemyDataIds = list239; num3 = 6; List list240 = new List(num3); CollectionsMarshal.SetCount(list240, num3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span288 = CollectionsMarshal.AsSpan(list240); index3 = 0; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span288[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj166.CompletionQuestVariablesFlags = list240; reference228 = obj166; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span284[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, 2013597u, new Vector3(346.60852f, -173.05261f, -725.85645f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -408425,32 +408437,32 @@ public static class AssemblyQuestLoader index3 = 1; List list241 = new List(index3); CollectionsMarshal.SetCount(list241, index3); - span6 = CollectionsMarshal.AsSpan(list241); + Span span289 = CollectionsMarshal.AsSpan(list241); num3 = 0; - span6[num3] = 17691u; + span289[num3] = 17691u; obj167.KillEnemyDataIds = list241; num3 = 6; List list242 = new List(num3); CollectionsMarshal.SetCount(list242, num3); - span5 = CollectionsMarshal.AsSpan(list242); + Span span290 = CollectionsMarshal.AsSpan(list242); index3 = 0; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span290[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list242; reference229 = obj167; questSequence31.Steps = list8; reference226 = questSequence; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span274[num]; QuestSequence obj168 = new QuestSequence { Sequence = 7 @@ -408458,13 +408470,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span291 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046742u, new Vector3(391.56165f, -161.96266f, -690.3945f), 1187); + span291[num2] = new QuestStep(EInteractionType.Interact, 1046742u, new Vector3(391.56165f, -161.96266f, -690.3945f), 1187); obj168.Steps = list243; reference230 = obj168; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span274[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -408472,14 +408484,14 @@ public static class AssemblyQuestLoader num2 = 2; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span292 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013927u, new Vector3(414.7555f, -141.03918f, -681.0254f), 1187) + span292[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013927u, new Vector3(414.7555f, -141.03918f, -681.0254f), 1187) { AetherCurrentId = 2818409u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046599u, new Vector3(342.09204f, -160.20251f, -449.2104f), 1187) + span292[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046599u, new Vector3(342.09204f, -160.20251f, -449.2104f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -408493,17 +408505,17 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span293 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span293[index] = "liza"; questRoot54.Author = list245; QuestRoot questRoot55 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span294 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span294[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -408511,13 +408523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span295 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046792u, new Vector3(341.26794f, -160.2025f, -447.04358f), 1187); + span295[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046792u, new Vector3(341.26794f, -160.2025f, -447.04358f), 1187); obj170.Steps = list246; reference232 = obj170; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span294[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -408525,13 +408537,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span296 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046575u, new Vector3(309.74292f, -156.11737f, -394.9798f), 1187); + span296[index2] = new QuestStep(EInteractionType.Interact, 1046575u, new Vector3(309.74292f, -156.11737f, -394.9798f), 1187); obj171.Steps = list247; reference233 = obj171; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span294[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -408539,13 +408551,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span297 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046793u, new Vector3(215.198f, -167.97874f, -457.847f), 1187); + span297[num2] = new QuestStep(EInteractionType.Interact, 1046793u, new Vector3(215.198f, -167.97874f, -457.847f), 1187); obj172.Steps = list248; reference234 = obj172; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span294[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -408553,13 +408565,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span298 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046796u, new Vector3(218.1582f, -168.08926f, -458.70148f), 1187); + span298[index2] = new QuestStep(EInteractionType.Interact, 1046796u, new Vector3(218.1582f, -168.08926f, -458.70148f), 1187); obj173.Steps = list249; reference235 = obj173; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span294[num]; questSequence = new QuestSequence { Sequence = 4 @@ -408568,27 +408580,27 @@ public static class AssemblyQuestLoader index2 = 3; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span299 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013928u, new Vector3(-134.59985f, -93.06476f, -582.9404f), 1187) + span299[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013928u, new Vector3(-134.59985f, -93.06476f, -582.9404f), 1187) { AetherCurrentId = 2818410u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.69964f, -140.34076f, -601.33215f), 1187) + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.69964f, -140.34076f, -601.33215f), 1187) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1046802u, new Vector3(-27.847778f, -145.02602f, -648.73737f), 1187) + span299[num2] = new QuestStep(EInteractionType.Emote, 1046802u, new Vector3(-27.847778f, -145.02602f, -648.73737f), 1187) { Emote = EEmote.Cheer }; questSequence32.Steps = list250; reference236 = questSequence; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span294[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -408596,9 +408608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span300 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); + span300[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); obj174.Steps = list251; reference237 = obj174; questRoot55.QuestSequence = list2; @@ -408609,17 +408621,17 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span301 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span301[index] = "liza"; questRoot56.Author = list252; QuestRoot questRoot57 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span302 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span302[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -408627,13 +408639,13 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span303 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); + span303[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); obj175.Steps = list253; reference238 = obj175; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span302[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -408641,16 +408653,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span304 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047502u, new Vector3(196.27673f, -169.29994f, -483.48212f), 1187) + span304[index2] = new QuestStep(EInteractionType.Interact, 1047502u, new Vector3(196.27673f, -169.29994f, -483.48212f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; obj176.Steps = list254; reference239 = obj176; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span302[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -408658,16 +408670,16 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span305 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046946u, new Vector3(275.7152f, -168.6204f, -453.8186f), 1187) + span305[num2] = new QuestStep(EInteractionType.Interact, 1046946u, new Vector3(275.7152f, -168.6204f, -453.8186f), 1187) { StopDistance = 5f }; obj177.Steps = list255; reference240 = obj177; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span302[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -408676,21 +408688,21 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span306 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) { Comment = "Traveler to the Rescue", PickUpQuestId = new QuestId(5039) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { Comment = "Crisis of Corruption", PickUpQuestId = new QuestId(5051) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -408709,17 +408721,17 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span307 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "liza"; + span307[index] = "liza"; questRoot58.Author = list256; QuestRoot questRoot59 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span308 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span308[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -408727,13 +408739,13 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span309 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); obj178.Steps = list257; reference242 = obj178; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span308[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -408741,13 +408753,13 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span310 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046761u, new Vector3(-32.669617f, -10.0000105f, 143.72461f), 1185); + span310[index2] = new QuestStep(EInteractionType.Interact, 1046761u, new Vector3(-32.669617f, -10.0000105f, 143.72461f), 1185); obj179.Steps = list258; reference243 = obj179; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span308[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -408755,13 +408767,13 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span311 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span311[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj180.Steps = list259; reference244 = obj180; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span308[num]; questSequence = new QuestSequence { Sequence = 3 @@ -408770,14 +408782,14 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span312 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span312[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalWachumeqimeqi }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-130.34163f, -14.999287f, 198.40685f), 1185) + span312[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-130.34163f, -14.999287f, 198.40685f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -408786,16 +408798,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-122.40268f, -19.754322f, 202.20439f), 1185) + span312[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-122.40268f, -19.754322f, 202.20439f), 1185) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046763u, new Vector3(-114.64105f, -19.642736f, 201.12915f), 1185); + span312[index2] = new QuestStep(EInteractionType.Interact, 1046763u, new Vector3(-114.64105f, -19.642736f, 201.12915f), 1185); questSequence34.Steps = list8; reference245 = questSequence; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span308[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -408803,9 +408815,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span313 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) { StopDistance = 7f }; @@ -408819,17 +408831,17 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span314 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span314[index] = "liza"; questRoot60.Author = list261; QuestRoot questRoot61 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span315 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span315[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -408837,16 +408849,16 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span316 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) { StopDistance = 7f }; obj182.Steps = list262; reference247 = obj182; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span315[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -408854,9 +408866,9 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span317 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046764u, new Vector3(139.94043f, -14f, 12.405518f), 1185) + span317[num2] = new QuestStep(EInteractionType.Interact, 1046764u, new Vector3(139.94043f, -14f, 12.405518f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -408867,7 +408879,7 @@ public static class AssemblyQuestLoader obj183.Steps = list263; reference248 = obj183; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span315[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -408875,13 +408887,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span318 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046766u, new Vector3(55.252808f, -14f, 87.99878f), 1185); + span318[index2] = new QuestStep(EInteractionType.Interact, 1046766u, new Vector3(55.252808f, -14f, 87.99878f), 1185); obj184.Steps = list264; reference249 = obj184; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span315[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -408889,9 +408901,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span319 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1185) + span319[num2] = new QuestStep(EInteractionType.Duty, null, null, 1185) { DutyOptions = new DutyOptions { @@ -408902,12 +408914,12 @@ public static class AssemblyQuestLoader obj185.Steps = list265; reference250 = obj185; num++; - span2[num] = new QuestSequence + span315[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span315[num]; QuestSequence obj186 = new QuestSequence { Sequence = 5 @@ -408915,16 +408927,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span320 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046790u, new Vector3(748.71436f, 114.61811f, 565.3314f), 1188) + span320[index2] = new QuestStep(EInteractionType.Interact, 1046790u, new Vector3(748.71436f, 114.61811f, 565.3314f), 1188) { StopDistance = 5f }; obj186.Steps = list266; reference251 = obj186; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span315[num]; QuestSequence obj187 = new QuestSequence { Sequence = 6 @@ -408932,13 +408944,13 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span321 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046776u, new Vector3(552.1476f, 115.77393f, 222.156f), 1188); + span321[num2] = new QuestStep(EInteractionType.Interact, 1046776u, new Vector3(552.1476f, 115.77393f, 222.156f), 1188); obj187.Steps = list267; reference252 = obj187; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span315[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -408946,9 +408958,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span322 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046781u, new Vector3(579.9801f, 119.49004f, 148.76013f), 1188) + span322[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046781u, new Vector3(579.9801f, 119.49004f, 148.76013f), 1188) { StopDistance = 5f }; @@ -408962,17 +408974,17 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span323 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span323[index] = "liza"; questRoot62.Author = list269; QuestRoot questRoot63 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span324 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span324[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -408980,16 +408992,16 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span325 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046785u, new Vector3(577.7523f, 119.49004f, 148.66858f), 1188) + span325[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046785u, new Vector3(577.7523f, 119.49004f, 148.66858f), 1188) { StopDistance = 5f }; obj189.Steps = list270; reference254 = obj189; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span324[num]; questSequence = new QuestSequence { Sequence = 1 @@ -408998,14 +409010,14 @@ public static class AssemblyQuestLoader num2 = 5; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span326 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span326[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaManyFires }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(533.37555f, 122.98077f, 790.01416f), 1188) + span326[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(533.37555f, 122.98077f, 790.01416f), 1188) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -409015,24 +409027,24 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.3003f, 120.81023f, 803.62744f), 1188) + span326[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.3003f, 120.81023f, 803.62744f), 1188) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013943u, new Vector3(485.89294f, 121.3855f, 831.29626f), 1188) + span326[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013943u, new Vector3(485.89294f, 121.3855f, 831.29626f), 1188) { AetherCurrentId = 2818428u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046603u, new Vector3(127.15344f, 110.20095f, 259.66272f), 1188) + span326[index2] = new QuestStep(EInteractionType.Interact, 1046603u, new Vector3(127.15344f, 110.20095f, 259.66272f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; questSequence35.Steps = list8; reference255 = questSequence; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span324[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -409040,18 +409052,18 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span327 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013940u, new Vector3(48.966187f, 111.31445f, 287.15955f), 1188) + span327[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013940u, new Vector3(48.966187f, 111.31445f, 287.15955f), 1188) { AetherCurrentId = 2818422u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046608u, new Vector3(-427.84772f, 121.633446f, 280.93384f), 1188); + span327[num2] = new QuestStep(EInteractionType.Interact, 1046608u, new Vector3(-427.84772f, 121.633446f, 280.93384f), 1188); obj190.Steps = list271; reference256 = obj190; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span324[num]; QuestSequence obj191 = new QuestSequence { Sequence = byte.MaxValue @@ -409059,14 +409071,14 @@ public static class AssemblyQuestLoader num2 = 2; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span328 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span328[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaEarthenshire }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); + span328[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); obj191.Steps = list272; reference257 = obj191; questRoot63.QuestSequence = list2; @@ -409077,17 +409089,17 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span329 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span329[index] = "liza"; questRoot64.Author = list273; QuestRoot questRoot65 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span330 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span330[num]; QuestSequence obj192 = new QuestSequence { Sequence = 0 @@ -409095,13 +409107,13 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span331 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); + span331[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); obj192.Steps = list274; reference258 = obj192; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span330[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -409109,16 +409121,16 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span332 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1046614u, new Vector3(-473.5943f, 121.63345f, 343.7704f), 1188) + span332[index2] = new QuestStep(EInteractionType.Snipe, 1046614u, new Vector3(-473.5943f, 121.63345f, 343.7704f), 1188) { Comment = "Click (from left to right) worn tools, Kaahe, crafting materials, untouched meal" }; obj193.Steps = list275; reference259 = obj193; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span330[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -409126,13 +409138,13 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span333 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); + span333[num2] = new QuestStep(EInteractionType.Interact, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); obj194.Steps = list276; reference260 = obj194; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span330[num]; QuestSequence obj195 = new QuestSequence { Sequence = 3 @@ -409140,13 +409152,13 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span334 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013598u, new Vector3(-560.5707f, 121.5686f, 368.52063f), 1188); + span334[index2] = new QuestStep(EInteractionType.Interact, 2013598u, new Vector3(-560.5707f, 121.5686f, 368.52063f), 1188); obj195.Steps = list277; reference261 = obj195; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span330[num]; QuestSequence obj196 = new QuestSequence { Sequence = 4 @@ -409154,18 +409166,18 @@ public static class AssemblyQuestLoader index2 = 2; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span335 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013939u, new Vector3(-294.20923f, 110.73462f, 640.00903f), 1188) + span335[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013939u, new Vector3(-294.20923f, 110.73462f, 640.00903f), 1188) { AetherCurrentId = 2818421u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013599u, new Vector3(-293.20215f, 109.57495f, 691.432f), 1188); + span335[num2] = new QuestStep(EInteractionType.Interact, 2013599u, new Vector3(-293.20215f, 109.57495f, 691.432f), 1188); obj196.Steps = list278; reference262 = obj196; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span330[num]; QuestSequence obj197 = new QuestSequence { Sequence = 5 @@ -409173,16 +409185,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span336 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046615u, new Vector3(-463.6759f, 121.632996f, 332.23462f), 1188) + span336[index2] = new QuestStep(EInteractionType.Interact, 1046615u, new Vector3(-463.6759f, 121.632996f, 332.23462f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; obj197.Steps = list279; reference263 = obj197; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span330[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -409190,9 +409202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span337 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051455u, new Vector3(-447.8676f, 122.89019f, 348.47034f), 1188) + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051455u, new Vector3(-447.8676f, 122.89019f, 348.47034f), 1188) { StopDistance = 5f }; @@ -409206,17 +409218,17 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span338 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot66.Author = list281; QuestRoot questRoot67 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span339 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span339[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -409224,16 +409236,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span340 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046617u, new Vector3(-450.248f, 122.950645f, 345.6626f), 1188) + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046617u, new Vector3(-450.248f, 122.950645f, 345.6626f), 1188) { StopDistance = 5f }; obj199.Steps = list282; reference265 = obj199; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span339[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -409241,13 +409253,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span341 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046676u, new Vector3(-529.015f, 122.12203f, 341.75623f), 1188); + span341[num2] = new QuestStep(EInteractionType.Interact, 1046676u, new Vector3(-529.015f, 122.12203f, 341.75623f), 1188); obj200.Steps = list283; reference266 = obj200; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span339[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -409255,16 +409267,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span342 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051018u, new Vector3(160.20447f, -17.964504f, 166.55212f), 1185) + span342[index2] = new QuestStep(EInteractionType.Interact, 1051018u, new Vector3(160.20447f, -17.964504f, 166.55212f), 1185) { StopDistance = 5f }; obj201.Steps = list284; reference267 = obj201; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span339[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -409272,13 +409284,13 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span343 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span343[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj202.Steps = list285; reference268 = obj202; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span339[num]; QuestSequence obj203 = new QuestSequence { Sequence = 4 @@ -409286,9 +409298,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span344 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046624u, new Vector3(-32.455933f, -17.972866f, 184.6189f), 1185) + span344[index2] = new QuestStep(EInteractionType.Interact, 1046624u, new Vector3(-32.455933f, -17.972866f, 184.6189f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -409299,7 +409311,7 @@ public static class AssemblyQuestLoader obj203.Steps = list286; reference269 = obj203; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span339[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -409307,9 +409319,9 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span345 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185) + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -409327,17 +409339,17 @@ public static class AssemblyQuestLoader num = 1; List list288 = new List(num); CollectionsMarshal.SetCount(list288, num); - span = CollectionsMarshal.AsSpan(list288); + Span span346 = CollectionsMarshal.AsSpan(list288); index = 0; - span[index] = "liza"; + span346[index] = "liza"; questRoot68.Author = list288; QuestRoot questRoot69 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span347 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span347[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -409345,13 +409357,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span348 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185); + span348[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185); obj205.Steps = list289; reference271 = obj205; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span347[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -409359,9 +409371,9 @@ public static class AssemblyQuestLoader index2 = 2; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span349 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-164.51695f, -14.999356f, 208.03928f), 1185) + span349[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-164.51695f, -14.999356f, 208.03928f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -409370,11 +409382,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048375u, new Vector3(-166.85742f, -14.999356f, 208.30078f), 1185); + span349[num2] = new QuestStep(EInteractionType.Interact, 1048375u, new Vector3(-166.85742f, -14.999356f, 208.30078f), 1185); obj206.Steps = list290; reference272 = obj206; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span347[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -409382,9 +409394,9 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span350 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046681u, new Vector3(-194.78143f, 120.795235f, -359.24316f), 1185) + span350[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046681u, new Vector3(-194.78143f, 120.795235f, -359.24316f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -409399,7 +409411,7 @@ public static class AssemblyQuestLoader obj207.Steps = list291; reference273 = obj207; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span347[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -409407,9 +409419,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span351 = CollectionsMarshal.AsSpan(list292); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span351[num2]; QuestStep obj209 = new QuestStep(EInteractionType.CompleteQuest, 1046628u, new Vector3(-173.75458f, 120.79523f, -326.37524f), 1185) { StopDistance = 7f @@ -409417,9 +409429,9 @@ public static class AssemblyQuestLoader index3 = 1; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span4 = CollectionsMarshal.AsSpan(list293); + Span span352 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span4[num3] = new DialogueChoice + span352[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMB104_04883_Q1_000_000"), @@ -409437,17 +409449,17 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span353 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "liza"; + span353[index] = "liza"; questRoot70.Author = list294; QuestRoot questRoot71 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span354 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span354[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -409455,16 +409467,16 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span355 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046628u, new Vector3(-173.75458f, 120.79523f, -326.37524f), 1185) + span355[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046628u, new Vector3(-173.75458f, 120.79523f, -326.37524f), 1185) { StopDistance = 7f }; obj210.Steps = list295; reference276 = obj210; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span354[num]; questSequence = new QuestSequence { Sequence = 1 @@ -409473,9 +409485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span356 = CollectionsMarshal.AsSpan(list296); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span356[num2]; QuestStep obj211 = new QuestStep(EInteractionType.Interact, 2013605u, new Vector3(-161.36414f, -14.999634f, 208.33142f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -409488,9 +409500,9 @@ public static class AssemblyQuestLoader num3 = 1; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span357 = CollectionsMarshal.AsSpan(list297); index3 = 0; - span4[index3] = new DialogueChoice + span357[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMB105_04884_Q1_000_000") @@ -409500,12 +409512,12 @@ public static class AssemblyQuestLoader questSequence36.Steps = list296; reference277 = questSequence; num++; - span2[num] = new QuestSequence + span354[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span354[num]; questSequence = new QuestSequence { Sequence = 3 @@ -409514,26 +409526,26 @@ public static class AssemblyQuestLoader num2 = 3; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span358 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) + span358[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) { PickUpQuestId = new QuestId(5085) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) + span358[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) { PickUpQuestId = new QuestId(5074) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046876u, new Vector3(-505.66876f, 121.633156f, 327.62634f), 1188) + span358[index2] = new QuestStep(EInteractionType.Interact, 1046876u, new Vector3(-505.66876f, 121.633156f, 327.62634f), 1188) { StopDistance = 5f }; questSequence37.Steps = list298; reference279 = questSequence; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span354[num]; QuestSequence obj212 = new QuestSequence { Sequence = 4 @@ -409541,13 +409553,13 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span359 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046633u, new Vector3(-798.2147f, 127.87157f, 468.61975f), 1188); + span359[num2] = new QuestStep(EInteractionType.Interact, 1046633u, new Vector3(-798.2147f, 127.87157f, 468.61975f), 1188); obj212.Steps = list299; reference280 = obj212; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span354[num]; QuestSequence obj213 = new QuestSequence { Sequence = 5 @@ -409555,16 +409567,16 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span360 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) + span360[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) { StopDistance = 5f }; obj213.Steps = list300; reference281 = obj213; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span354[num]; QuestSequence obj214 = new QuestSequence { Sequence = 6 @@ -409572,16 +409584,16 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span361 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) + span361[num2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) { StopDistance = 5f }; obj214.Steps = list301; reference282 = obj214; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span354[num]; QuestSequence obj215 = new QuestSequence { Sequence = 7 @@ -409589,16 +409601,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span362 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) + span362[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) { StopDistance = 5f }; obj215.Steps = list302; reference283 = obj215; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span354[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -409606,9 +409618,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span363 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046877u, new Vector3(-529.0761f, 122.122025f, 341.7257f), 1188) + span363[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046877u, new Vector3(-529.0761f, 122.122025f, 341.7257f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -409622,17 +409634,17 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span364 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span364[index] = "liza"; questRoot72.Author = list304; QuestRoot questRoot73 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span365 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span365[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -409640,16 +409652,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span366 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046642u, new Vector3(-530.38837f, 122.122025f, 340.93237f), 1188) + span366[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046642u, new Vector3(-530.38837f, 122.122025f, 340.93237f), 1188) { StopDistance = 5f }; obj217.Steps = list305; reference285 = obj217; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span365[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -409657,13 +409669,13 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span367 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046677u, new Vector3(-405.90527f, 121.63345f, 278.91956f), 1188); + span367[num2] = new QuestStep(EInteractionType.Interact, 1046677u, new Vector3(-405.90527f, 121.63345f, 278.91956f), 1188); obj218.Steps = list306; reference286 = obj218; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span365[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -409671,16 +409683,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span368 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046644u, new Vector3(569.0242f, 115.13427f, 236.25537f), 1188) + span368[index2] = new QuestStep(EInteractionType.Interact, 1046644u, new Vector3(569.0242f, 115.13427f, 236.25537f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj219.Steps = list307; reference287 = obj219; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span365[num]; questSequence = new QuestSequence { Sequence = 3 @@ -409689,31 +409701,31 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span369 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046646u, new Vector3(566.8573f, 115.180565f, 236.59106f), 1188) + span369[num2] = new QuestStep(EInteractionType.Interact, 1046646u, new Vector3(566.8573f, 115.180565f, 236.59106f), 1188) { StopDistance = 4f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(552.2429f, 115.77921f, 221.62932f), 1188) + span369[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(552.2429f, 115.77921f, 221.62932f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(562.5982f, 115.49999f, 191.69548f), 1188) + span369[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(562.5982f, 115.49999f, 191.69548f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188) + span369[num2] = new QuestStep(EInteractionType.WalkTo, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188) { StopDistance = 1f }; questSequence38.Steps = list8; reference288 = questSequence; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span365[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -409721,16 +409733,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span370 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1046678u, new Vector3(605.61523f, 119.490036f, 185.04602f), 1188) + span370[index2] = new QuestStep(EInteractionType.Emote, 1046678u, new Vector3(605.61523f, 119.490036f, 185.04602f), 1188) { Emote = EEmote.Happy }; obj220.Steps = list308; reference289 = obj220; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span365[num]; QuestSequence obj221 = new QuestSequence { Sequence = 5 @@ -409738,23 +409750,23 @@ public static class AssemblyQuestLoader index2 = 3; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span371 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188); + span371[num2] = new QuestStep(EInteractionType.Interact, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046647u, new Vector3(573.42645f, 119.49004f, 171.78094f), 1188) + span371[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046647u, new Vector3(573.42645f, 119.49004f, 171.78094f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188) + span371[num2] = new QuestStep(EInteractionType.WalkTo, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188) { StopDistance = 1f }; obj221.Steps = list309; reference290 = obj221; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span365[num]; QuestSequence obj222 = new QuestSequence { Sequence = 6 @@ -409762,16 +409774,16 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span372 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1046679u, new Vector3(590.41736f, 119.49004f, 144.09094f), 1188) + span372[index2] = new QuestStep(EInteractionType.Emote, 1046679u, new Vector3(590.41736f, 119.49004f, 144.09094f), 1188) { Emote = EEmote.Happy }; obj222.Steps = list310; reference291 = obj222; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span365[num]; questSequence = new QuestSequence { Sequence = 7 @@ -409780,28 +409792,28 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span373 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188); + span373[num2] = new QuestStep(EInteractionType.Interact, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(575.20374f, 119.49004f, 180.12602f), 1188) + span373[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(575.20374f, 119.49004f, 180.12602f), 1188) { NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(556.4156f, 115.49999f, 184.765f), 1188) + span373[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(556.4156f, 115.49999f, 184.765f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046649u, new Vector3(543.78577f, 115.55489f, 165.23987f), 1188) + span373[num2] = new QuestStep(EInteractionType.WalkTo, 1046649u, new Vector3(543.78577f, 115.55489f, 165.23987f), 1188) { StopDistance = 1f }; questSequence39.Steps = list8; reference292 = questSequence; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span365[num]; QuestSequence obj223 = new QuestSequence { Sequence = 8 @@ -409809,16 +409821,16 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span374 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1046680u, new Vector3(545.3727f, 116.722374f, 152.88f), 1188) + span374[index2] = new QuestStep(EInteractionType.Emote, 1046680u, new Vector3(545.3727f, 116.722374f, 152.88f), 1188) { Emote = EEmote.Happy }; obj223.Steps = list311; reference293 = obj223; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span365[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -409826,9 +409838,9 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span375 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) + span375[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) { StopDistance = 5f }; @@ -409842,17 +409854,17 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span376 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "liza"; + span376[index] = "liza"; questRoot74.Author = list313; QuestRoot questRoot75 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span377 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span377[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -409860,16 +409872,16 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span378 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) + span378[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) { StopDistance = 5f }; obj225.Steps = list314; reference295 = obj225; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span377[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -409877,15 +409889,15 @@ public static class AssemblyQuestLoader index2 = 2; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span379 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.60944f, 116.17938f, 166.65599f), 1188); + span379[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.60944f, 116.17938f, 166.65599f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013610u, new Vector3(454.7036f, 112.077515f, 163.25623f), 1188); + span379[num2] = new QuestStep(EInteractionType.Interact, 2013610u, new Vector3(454.7036f, 112.077515f, 163.25623f), 1188); obj226.Steps = list315; reference296 = obj226; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span377[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -409893,9 +409905,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span380 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference298 = ref span3[index2]; + ref QuestStep reference298 = ref span380[index2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, null, new Vector3(169.65424f, 110.795235f, 256.5983f), 1188) { StopDistance = 0.25f, @@ -409904,19 +409916,19 @@ public static class AssemblyQuestLoader index3 = 3; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span6 = CollectionsMarshal.AsSpan(list317); + Span span381 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span6[num3] = 17692u; + span381[num3] = 17692u; num3++; - span6[num3] = 17693u; + span381[num3] = 17693u; num3++; - span6[num3] = 17694u; + span381[num3] = 17694u; obj228.KillEnemyDataIds = list317; reference298 = obj228; obj227.Steps = list316; reference297 = obj227; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span377[num]; QuestSequence obj229 = new QuestSequence { Sequence = 3 @@ -409924,13 +409936,13 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span382 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046653u, new Vector3(160.29602f, 111.00074f, 258.83875f), 1188); + span382[num2] = new QuestStep(EInteractionType.Interact, 1046653u, new Vector3(160.29602f, 111.00074f, 258.83875f), 1188); obj229.Steps = list318; reference299 = obj229; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span377[num]; QuestSequence obj230 = new QuestSequence { Sequence = 4 @@ -409938,13 +409950,13 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span383 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013612u, new Vector3(317.95215f, 115.92273f, 229.96863f), 1188); + span383[index2] = new QuestStep(EInteractionType.Interact, 2013612u, new Vector3(317.95215f, 115.92273f, 229.96863f), 1188); obj230.Steps = list319; reference300 = obj230; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span377[num]; questSequence = new QuestSequence { Sequence = 5 @@ -409953,109 +409965,109 @@ public static class AssemblyQuestLoader index2 = 18; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span384 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(367.16077f, 109.99999f, 285.20248f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(367.16077f, 109.99999f, 285.20248f), 1188) { StopDistance = 50f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(373.7373f, 109.940544f, 292.05542f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(373.7373f, 109.940544f, 292.05542f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(401.49612f, 110.34416f, 358.39096f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(401.49612f, 110.34416f, 358.39096f), 1188) { StopDistance = 50f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(405.0139f, 110.18579f, 363.32675f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(405.0139f, 110.18579f, 363.32675f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(431.14557f, 110.30115f, 445.72592f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(431.14557f, 110.30115f, 445.72592f), 1188) { StopDistance = 50f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(432.67133f, 111.30688f, 454.02933f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(432.67133f, 111.30688f, 454.02933f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(414.60312f, 111.47869f, 583.3106f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(414.60312f, 111.47869f, 583.3106f), 1188) { StopDistance = 50f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(407.84457f, 111.124214f, 596.85754f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(407.84457f, 111.124214f, 596.85754f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(337.6815f, 110.679726f, 659.7985f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(337.6815f, 110.679726f, 659.7985f), 1188) { StopDistance = 50f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(329.07404f, 110.1352f, 664.1191f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(329.07404f, 110.1352f, 664.1191f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(294.8306f, 110.1453f, 680.0281f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(294.8306f, 110.1453f, 680.0281f), 1188) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.90924f, 111.677704f, 696.8132f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.90924f, 111.677704f, 696.8132f), 1188) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(260.1857f, 113.90375f, 718.9069f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(260.1857f, 113.90375f, 718.9069f), 1188) { StopDistance = 50f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(263.2977f, 115.22446f, 726.2601f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(263.2977f, 115.22446f, 726.2601f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(302.6931f, 117.88865f, 758.6998f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(302.6931f, 117.88865f, 758.6998f), 1188) { StopDistance = 50f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(309.86523f, 118.87516f, 761.77924f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(309.86523f, 118.87516f, 761.77924f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.30682f, 122.056854f, 777.90155f), 1188); + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.30682f, 122.056854f, 777.90155f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 2013614u, new Vector3(336.99548f, 123.21655f, 778.6526f), 1188); + span384[num2] = new QuestStep(EInteractionType.WalkTo, 2013614u, new Vector3(336.99548f, 123.21655f, 778.6526f), 1188); questSequence40.Steps = list8; reference301 = questSequence; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span377[num]; questSequence = new QuestSequence { Sequence = 6 @@ -410064,46 +410076,46 @@ public static class AssemblyQuestLoader num2 = 10; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span385 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(381.548f, 121.013245f, 762.6797f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(381.548f, 121.013245f, 762.6797f), 1188) { StopDistance = 50f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(413.78464f, 117.67805f, 753.82654f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(413.78464f, 117.67805f, 753.82654f), 1188) { StopDistance = 30f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(430.26556f, 117.201416f, 746.65106f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(430.26556f, 117.201416f, 746.65106f), 1188) { StopDistance = 30f, DelaySecondsAtStart = 2f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(454.3518f, 117.324524f, 740.7899f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(454.3518f, 117.324524f, 740.7899f), 1188) { StopDistance = 30f, DelaySecondsAtStart = 2f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.93594f, 119.74193f, 718.53876f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.93594f, 119.74193f, 718.53876f), 1188) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(528.67334f, 121.77753f, 734.24115f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(528.67334f, 121.77753f, 734.24115f), 1188) { StopDistance = 100f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(541.26227f, 122.58829f, 731.3827f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(541.26227f, 122.58829f, 731.3827f), 1188) { StopDistance = 100f, NpcWaitDistance = 1f, @@ -410111,19 +410123,19 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(639.90125f, 118.65023f, 708.77124f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(639.90125f, 118.65023f, 708.77124f), 1188) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(671.42f, 118.15654f, 670.4708f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(671.42f, 118.15654f, 670.4708f), 1188) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2013617u, new Vector3(682.8259f, 116.96033f, 646.44836f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, 2013617u, new Vector3(682.8259f, 116.96033f, 646.44836f), 1188) { Mount = false, Sprint = false @@ -410131,7 +410143,7 @@ public static class AssemblyQuestLoader questSequence41.Steps = list8; reference302 = questSequence; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span377[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -410139,9 +410151,9 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span386 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) { StopDistance = 5f }; @@ -410155,17 +410167,17 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span387 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "liza"; + span387[index] = "liza"; questRoot76.Author = list321; QuestRoot questRoot77 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span388 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span388[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -410173,16 +410185,16 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span389 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) + span389[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) { StopDistance = 5f }; obj232.Steps = list322; reference304 = obj232; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span388[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -410190,13 +410202,13 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span390 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046662u, new Vector3(380.14795f, 110.47756f, 187.18237f), 1188); + span390[num2] = new QuestStep(EInteractionType.Interact, 1046662u, new Vector3(380.14795f, 110.47756f, 187.18237f), 1188); obj233.Steps = list323; reference305 = obj233; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span388[num]; questSequence = new QuestSequence { Sequence = 2 @@ -410205,31 +410217,31 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span391 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013942u, new Vector3(130.44934f, 115.15979f, 522.9114f), 1188) + span391[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013942u, new Vector3(130.44934f, 115.15979f, 522.9114f), 1188) { AetherCurrentId = 2818427u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(35.692627f, 109.2f, 490.56314f), 1188) + span391[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(35.692627f, 109.2f, 490.56314f), 1188) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.322823f, 109.2f, 475.24792f), 1188) + span391[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.322823f, 109.2f, 475.24792f), 1188) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013619u, new Vector3(-96.33026f, 109.57495f, 488.30383f), 1188) + span391[index2] = new QuestStep(EInteractionType.UseItem, 2013619u, new Vector3(-96.33026f, 109.57495f, 488.30383f), 1188) { ItemId = 2003484u }; questSequence42.Steps = list8; reference306 = questSequence; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span388[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -410237,16 +410249,16 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span392 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2013620u, new Vector3(-61.661743f, 109.57495f, 390.6156f), 1188) + span392[num2] = new QuestStep(EInteractionType.UseItem, 2013620u, new Vector3(-61.661743f, 109.57495f, 390.6156f), 1188) { ItemId = 2003484u }; obj234.Steps = list324; reference307 = obj234; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span388[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -410254,13 +410266,13 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span393 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046663u, new Vector3(-3.1586914f, 109.20001f, 287.95288f), 1188); + span393[index2] = new QuestStep(EInteractionType.Interact, 1046663u, new Vector3(-3.1586914f, 109.20001f, 287.95288f), 1188); obj235.Steps = list325; reference308 = obj235; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span388[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -410268,9 +410280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span394 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188) + span394[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; @@ -410284,17 +410296,17 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span395 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot78.Author = list327; QuestRoot questRoot79 = questRoot; index = 2; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span396 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span396[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -410302,13 +410314,13 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span397 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188); + span397[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188); obj237.Steps = list328; reference310 = obj237; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span396[num]; QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue @@ -410316,9 +410328,9 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span398 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) + span398[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) { StopDistance = 5f }; @@ -410332,17 +410344,17 @@ public static class AssemblyQuestLoader num = 1; List list330 = new List(num); CollectionsMarshal.SetCount(list330, num); - span = CollectionsMarshal.AsSpan(list330); + Span span399 = CollectionsMarshal.AsSpan(list330); index = 0; - span[index] = "liza"; + span399[index] = "liza"; questRoot80.Author = list330; QuestRoot questRoot81 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span400 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span400[num]; QuestSequence obj239 = new QuestSequence { Sequence = 0 @@ -410350,16 +410362,16 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span401 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) + span401[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) { StopDistance = 5f }; obj239.Steps = list331; reference312 = obj239; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span400[num]; QuestSequence obj240 = new QuestSequence { Sequence = 1 @@ -410367,9 +410379,9 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span402 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046810u, new Vector3(-769.22253f, 124.35208f, 465.87305f), 1188) + span402[num2] = new QuestStep(EInteractionType.Interact, 1046810u, new Vector3(-769.22253f, 124.35208f, 465.87305f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire @@ -410377,7 +410389,7 @@ public static class AssemblyQuestLoader obj240.Steps = list332; reference313 = obj240; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span400[num]; QuestSequence obj241 = new QuestSequence { Sequence = 2 @@ -410385,19 +410397,19 @@ public static class AssemblyQuestLoader num2 = 2; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span403 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-899.7249f, 143.00594f, 472.3082f), 1188) + span403[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-899.7249f, 143.00594f, 472.3082f), 1188) { TargetTerritoryId = (ushort)1187, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046814u, new Vector3(655.6953f, 83.46234f, 642.11475f), 1187); + span403[index2] = new QuestStep(EInteractionType.Interact, 1046814u, new Vector3(655.6953f, 83.46234f, 642.11475f), 1187); obj241.Steps = list333; reference314 = obj241; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span400[num]; QuestSequence obj242 = new QuestSequence { Sequence = 3 @@ -410405,18 +410417,18 @@ public static class AssemblyQuestLoader index2 = 2; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span404 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) + span404[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) { Aetheryte = EAetheryteLocation.UrqopachaWorlarsEcho }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046819u, new Vector3(482.96326f, 114.935f, 622.76636f), 1187); + span404[num2] = new QuestStep(EInteractionType.Interact, 1046819u, new Vector3(482.96326f, 114.935f, 622.76636f), 1187); obj242.Steps = list334; reference315 = obj242; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span400[num]; QuestSequence obj243 = new QuestSequence { Sequence = 4 @@ -410424,13 +410436,13 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span405 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046824u, new Vector3(358.87683f, 130.34726f, 597.2838f), 1187); + span405[index2] = new QuestStep(EInteractionType.Interact, 1046824u, new Vector3(358.87683f, 130.34726f, 597.2838f), 1187); obj243.Steps = list335; reference316 = obj243; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span400[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -410438,9 +410450,9 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span406 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) + span406[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) { StopDistance = 7f }; @@ -410454,17 +410466,17 @@ public static class AssemblyQuestLoader num = 1; List list337 = new List(num); CollectionsMarshal.SetCount(list337, num); - span = CollectionsMarshal.AsSpan(list337); + Span span407 = CollectionsMarshal.AsSpan(list337); index = 0; - span[index] = "liza"; + span407[index] = "liza"; questRoot82.Author = list337; QuestRoot questRoot83 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span408 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span408[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -410472,16 +410484,16 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span409 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047507u, new Vector3(367.51343f, 130.34726f, 608.05664f), 1187) + span409[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047507u, new Vector3(367.51343f, 130.34726f, 608.05664f), 1187) { StopDistance = 7f }; obj245.Steps = list338; reference318 = obj245; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span408[num]; questSequence = new QuestSequence { Sequence = 1 @@ -410490,74 +410502,74 @@ public static class AssemblyQuestLoader index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span410 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference320 = ref span3[num2]; + ref QuestStep reference320 = ref span410[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1046937u, new Vector3(365.0415f, 129.04726f, 651.1177f), 1187); num3 = 6; List list339 = new List(num3); CollectionsMarshal.SetCount(list339, num3); - span5 = CollectionsMarshal.AsSpan(list339); + Span span411 = CollectionsMarshal.AsSpan(list339); index3 = 0; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span411[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list339; reference320 = questStep36; num2++; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span410[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1046938u, new Vector3(511.65015f, 111.134995f, 697.9934f), 1187); index3 = 6; List list340 = new List(index3); CollectionsMarshal.SetCount(list340, index3); - span5 = CollectionsMarshal.AsSpan(list340); + Span span412 = CollectionsMarshal.AsSpan(list340); num3 = 0; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span412[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list340; reference321 = questStep37; num2++; - ref QuestStep reference322 = ref span3[num2]; + ref QuestStep reference322 = ref span410[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1046939u, new Vector3(493.9192f, 111.135f, 553.58203f), 1187); num3 = 6; List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span5 = CollectionsMarshal.AsSpan(list341); + Span span413 = CollectionsMarshal.AsSpan(list341); index3 = 0; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span413[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list341; reference322 = questStep38; questSequence43.Steps = list8; reference319 = questSequence; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span408[num]; QuestSequence obj246 = new QuestSequence { Sequence = 2 @@ -410565,13 +410577,13 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span414 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013635u, new Vector3(372.88464f, 130.32727f, 601.0681f), 1187); + span414[index2] = new QuestStep(EInteractionType.Interact, 2013635u, new Vector3(372.88464f, 130.32727f, 601.0681f), 1187); obj246.Steps = list342; reference323 = obj246; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span408[num]; QuestSequence obj247 = new QuestSequence { Sequence = 3 @@ -410579,13 +410591,13 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span415 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046834u, new Vector3(406.8512f, 121.05475f, 501.24353f), 1187); + span415[num2] = new QuestStep(EInteractionType.Interact, 1046834u, new Vector3(406.8512f, 121.05475f, 501.24353f), 1187); obj247.Steps = list343; reference324 = obj247; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span408[num]; QuestSequence obj248 = new QuestSequence { Sequence = 4 @@ -410593,13 +410605,13 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span416 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046838u, new Vector3(137.68213f, 18.595926f, 225.0857f), 1187); + span416[index2] = new QuestStep(EInteractionType.Interact, 1046838u, new Vector3(137.68213f, 18.595926f, 225.0857f), 1187); obj248.Steps = list344; reference325 = obj248; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span408[num]; QuestSequence obj249 = new QuestSequence { Sequence = 5 @@ -410607,13 +410619,13 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span417 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046839u, new Vector3(-200.39673f, 35.298744f, -39.292053f), 1187); + span417[num2] = new QuestStep(EInteractionType.Interact, 1046839u, new Vector3(-200.39673f, 35.298744f, -39.292053f), 1187); obj249.Steps = list345; reference326 = obj249; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span408[num]; QuestSequence obj250 = new QuestSequence { Sequence = 6 @@ -410621,19 +410633,19 @@ public static class AssemblyQuestLoader num2 = 2; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span418 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013929u, new Vector3(-198.47418f, 23.11737f, -56.565247f), 1187) + span418[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013929u, new Vector3(-198.47418f, 23.11737f, -56.565247f), 1187) { DisableNavmesh = true, AetherCurrentId = 2818406u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046844u, new Vector3(-499.6262f, 59.211838f, 152.81909f), 1187); + span418[index2] = new QuestStep(EInteractionType.Interact, 1046844u, new Vector3(-499.6262f, 59.211838f, 152.81909f), 1187); obj250.Steps = list346; reference327 = obj250; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span408[num]; QuestSequence obj251 = new QuestSequence { Sequence = 7 @@ -410641,13 +410653,13 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span419 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046849u, new Vector3(-327.44336f, 71.23984f, 336.38513f), 1187); + span419[num2] = new QuestStep(EInteractionType.Interact, 1046849u, new Vector3(-327.44336f, 71.23984f, 336.38513f), 1187); obj251.Steps = list347; reference328 = obj251; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span408[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -410655,9 +410667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span420 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); + span420[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); obj252.Steps = list348; reference329 = obj252; questRoot83.QuestSequence = list2; @@ -410668,17 +410680,17 @@ public static class AssemblyQuestLoader num = 1; List list349 = new List(num); CollectionsMarshal.SetCount(list349, num); - span = CollectionsMarshal.AsSpan(list349); + Span span421 = CollectionsMarshal.AsSpan(list349); index = 0; - span[index] = "liza"; + span421[index] = "liza"; questRoot84.Author = list349; QuestRoot questRoot85 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span422 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span422[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -410686,13 +410698,13 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span423 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); + span423[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); obj253.Steps = list350; reference330 = obj253; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span422[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -410700,9 +410712,9 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span424 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1187) + span424[index2] = new QuestStep(EInteractionType.Duty, null, null, 1187) { DutyOptions = new DutyOptions { @@ -410713,12 +410725,12 @@ public static class AssemblyQuestLoader obj254.Steps = list351; reference331 = obj254; num++; - span2[num] = new QuestSequence + span422[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span422[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -410726,14 +410738,14 @@ public static class AssemblyQuestLoader index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span425 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013931u, new Vector3(70.17627f, 0.6560669f, 746.4254f), 1187) + span425[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013931u, new Vector3(70.17627f, 0.6560669f, 746.4254f), 1187) { AetherCurrentId = 2818411u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187) + span425[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -410747,17 +410759,17 @@ public static class AssemblyQuestLoader num = 1; List list353 = new List(num); CollectionsMarshal.SetCount(list353, num); - span = CollectionsMarshal.AsSpan(list353); + Span span426 = CollectionsMarshal.AsSpan(list353); index = 0; - span[index] = "liza"; + span426[index] = "liza"; questRoot86.Author = list353; QuestRoot questRoot87 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span427 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span427[num]; QuestSequence obj256 = new QuestSequence { Sequence = 0 @@ -410765,13 +410777,13 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span428 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187); + span428[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187); obj256.Steps = list354; reference333 = obj256; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span427[num]; questSequence = new QuestSequence { Sequence = 1 @@ -410780,9 +410792,9 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span429 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference335 = ref span3[num2]; + ref QuestStep reference335 = ref span429[num2]; QuestStep obj257 = new QuestStep(EInteractionType.Interact, 1046872u, new Vector3(361.80652f, 129.04724f, 652.12476f), 1187) { StopDistance = 5f @@ -410790,23 +410802,23 @@ public static class AssemblyQuestLoader index3 = 6; List list355 = new List(index3); CollectionsMarshal.SetCount(list355, index3); - span5 = CollectionsMarshal.AsSpan(list355); + Span span430 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span430[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj257.CompletionQuestVariablesFlags = list355; reference335 = obj257; num2++; - ref QuestStep reference336 = ref span3[num2]; + ref QuestStep reference336 = ref span429[num2]; questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(497.05786f, 111.134995f, 558.38666f), 1187); QuestStep questStep39 = questStep5; SkipConditions skipConditions3 = new SkipConditions(); @@ -410814,25 +410826,25 @@ public static class AssemblyQuestLoader num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span431 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span431[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list356; skipConditions3.StepIf = skipStepConditions; questStep39.SkipConditions = skipConditions3; reference336 = questStep5; num2++; - ref QuestStep reference337 = ref span3[num2]; + ref QuestStep reference337 = ref span429[num2]; QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1046874u, new Vector3(492.97314f, 111.135f, 557.7324f), 1187) { StopDistance = 5f @@ -410840,23 +410852,23 @@ public static class AssemblyQuestLoader index3 = 6; List list357 = new List(index3); CollectionsMarshal.SetCount(list357, index3); - span5 = CollectionsMarshal.AsSpan(list357); + Span span432 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span432[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj258.CompletionQuestVariablesFlags = list357; reference337 = obj258; num2++; - ref QuestStep reference338 = ref span3[num2]; + ref QuestStep reference338 = ref span429[num2]; QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1046873u, new Vector3(513.2981f, 111.135f, 697.4745f), 1187) { StopDistance = 5f @@ -410864,25 +410876,25 @@ public static class AssemblyQuestLoader num3 = 6; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span5 = CollectionsMarshal.AsSpan(list358); + Span span433 = CollectionsMarshal.AsSpan(list358); index3 = 0; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span433[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj259.CompletionQuestVariablesFlags = list358; reference338 = obj259; questSequence44.Steps = list8; reference334 = questSequence; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span427[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -410890,13 +410902,13 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span434 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013636u, new Vector3(405.56946f, 122.51465f, 613.3668f), 1187); + span434[index2] = new QuestStep(EInteractionType.Interact, 2013636u, new Vector3(405.56946f, 122.51465f, 613.3668f), 1187); obj260.Steps = list359; reference339 = obj260; num++; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span427[num]; QuestSequence obj261 = new QuestSequence { Sequence = 3 @@ -410904,13 +410916,13 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span435 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046936u, new Vector3(355.76404f, 130.34726f, 595.0254f), 1187); + span435[num2] = new QuestStep(EInteractionType.Interact, 1046936u, new Vector3(355.76404f, 130.34726f, 595.0254f), 1187); obj261.Steps = list360; reference340 = obj261; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span427[num]; QuestSequence obj262 = new QuestSequence { Sequence = byte.MaxValue @@ -410918,9 +410930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span436 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) + span436[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) { StopDistance = 7f }; @@ -410934,17 +410946,17 @@ public static class AssemblyQuestLoader num = 1; List list362 = new List(num); CollectionsMarshal.SetCount(list362, num); - span = CollectionsMarshal.AsSpan(list362); + Span span437 = CollectionsMarshal.AsSpan(list362); index = 0; - span[index] = "liza"; + span437[index] = "liza"; questRoot88.Author = list362; QuestRoot questRoot89 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span438 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span438[num]; QuestSequence obj263 = new QuestSequence { Sequence = 0 @@ -410952,16 +410964,16 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span439 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046881u, new Vector3(368.9784f, 130.34726f, 610.5592f), 1187) + span439[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046881u, new Vector3(368.9784f, 130.34726f, 610.5592f), 1187) { StopDistance = 7f }; obj263.Steps = list363; reference342 = obj263; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span438[num]; QuestSequence obj264 = new QuestSequence { Sequence = 1 @@ -410969,16 +410981,16 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span440 = CollectionsMarshal.AsSpan(list364); index2 = 0; - ref QuestStep reference344 = ref span3[index2]; + ref QuestStep reference344 = ref span440[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1046884u, new Vector3(536.82764f, 105.12397f, 660.05945f), 1187); index3 = 1; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span4 = CollectionsMarshal.AsSpan(list365); + Span span441 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span4[num3] = new DialogueChoice + span441[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMB114_04893_Q3_000_000") @@ -410988,7 +411000,7 @@ public static class AssemblyQuestLoader obj264.Steps = list364; reference343 = obj264; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span438[num]; QuestSequence obj265 = new QuestSequence { Sequence = 2 @@ -410996,23 +411008,23 @@ public static class AssemblyQuestLoader index2 = 3; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span442 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(551.6129f, 103.3147f, 660.07434f), 1187) + span442[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(551.6129f, 103.3147f, 660.07434f), 1187) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(564.4495f, 98.513535f, 613.08606f), 1187); + span442[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(564.4495f, 98.513535f, 613.08606f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046885u, new Vector3(566.1762f, 98.513535f, 564.2549f), 1187) + span442[num2] = new QuestStep(EInteractionType.WalkTo, 1046885u, new Vector3(566.1762f, 98.513535f, 564.2549f), 1187) { StopDistance = 1f }; obj265.Steps = list366; reference345 = obj265; num++; - ref QuestSequence reference346 = ref span2[num]; + ref QuestSequence reference346 = ref span438[num]; QuestSequence obj266 = new QuestSequence { Sequence = 3 @@ -411020,9 +411032,9 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span443 = CollectionsMarshal.AsSpan(list367); index2 = 0; - ref QuestStep reference347 = ref span3[index2]; + ref QuestStep reference347 = ref span443[index2]; QuestStep obj267 = new QuestStep(EInteractionType.Combat, null, new Vector3(585.3602f, 98.73023f, 548.79535f), 1187) { StopDistance = 0.5f, @@ -411031,15 +411043,15 @@ public static class AssemblyQuestLoader num3 = 1; List list368 = new List(num3); CollectionsMarshal.SetCount(list368, num3); - span6 = CollectionsMarshal.AsSpan(list368); + Span span444 = CollectionsMarshal.AsSpan(list368); index3 = 0; - span6[index3] = 17695u; + span444[index3] = 17695u; obj267.KillEnemyDataIds = list368; reference347 = obj267; obj266.Steps = list367; reference346 = obj266; num++; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span438[num]; QuestSequence obj268 = new QuestSequence { Sequence = 4 @@ -411047,13 +411059,13 @@ public static class AssemblyQuestLoader index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span445 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046887u, new Vector3(565.88074f, 98.513535f, 566.4606f), 1187); + span445[num2] = new QuestStep(EInteractionType.Interact, 1046887u, new Vector3(565.88074f, 98.513535f, 566.4606f), 1187); obj268.Steps = list369; reference348 = obj268; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span438[num]; questSequence = new QuestSequence { Sequence = 5 @@ -411062,23 +411074,23 @@ public static class AssemblyQuestLoader num2 = 3; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span446 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(559.54816f, 98.436874f, 539.67975f), 1187) + span446[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(559.54816f, 98.436874f, 539.67975f), 1187) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(508.8067f, 104.9486f, 449.75946f), 1187); + span446[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(508.8067f, 104.9486f, 449.75946f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1046886u, new Vector3(474.6922f, 109.06019f, 417.7015f), 1187) + span446[index2] = new QuestStep(EInteractionType.WalkTo, 1046886u, new Vector3(474.6922f, 109.06019f, 417.7015f), 1187) { StopDistance = 1f }; questSequence45.Steps = list370; reference349 = questSequence; num++; - ref QuestSequence reference350 = ref span2[num]; + ref QuestSequence reference350 = ref span438[num]; QuestSequence obj269 = new QuestSequence { Sequence = 6 @@ -411086,9 +411098,9 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span447 = CollectionsMarshal.AsSpan(list371); num2 = 0; - ref QuestStep reference351 = ref span3[num2]; + ref QuestStep reference351 = ref span447[num2]; QuestStep obj270 = new QuestStep(EInteractionType.Combat, null, new Vector3(470.6856f, 109.359344f, 395.2364f), 1187) { StopDistance = 0.25f, @@ -411097,15 +411109,15 @@ public static class AssemblyQuestLoader index3 = 1; List list372 = new List(index3); CollectionsMarshal.SetCount(list372, index3); - span6 = CollectionsMarshal.AsSpan(list372); + Span span448 = CollectionsMarshal.AsSpan(list372); num3 = 0; - span6[num3] = 17696u; + span448[num3] = 17696u; obj270.KillEnemyDataIds = list372; reference351 = obj270; obj269.Steps = list371; reference350 = obj269; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span438[num]; QuestSequence obj271 = new QuestSequence { Sequence = 7 @@ -411113,13 +411125,13 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span449 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046890u, new Vector3(473.0448f, 108.868965f, 419.33313f), 1187); + span449[index2] = new QuestStep(EInteractionType.Interact, 1046890u, new Vector3(473.0448f, 108.868965f, 419.33313f), 1187); obj271.Steps = list373; reference352 = obj271; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span438[num]; QuestSequence obj272 = new QuestSequence { Sequence = 8 @@ -411127,21 +411139,21 @@ public static class AssemblyQuestLoader index2 = 2; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span450 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046889u, new Vector3(489.753f, 107.692184f, 424.54318f), 1187) + span450[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046889u, new Vector3(489.753f, 107.692184f, 424.54318f), 1187) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046889u, new Vector3(570.6724f, 119.33488f, 359.8228f), 1187) + span450[num2] = new QuestStep(EInteractionType.WalkTo, 1046889u, new Vector3(570.6724f, 119.33488f, 359.8228f), 1187) { StopDistance = 1f }; obj272.Steps = list374; reference353 = obj272; num++; - ref QuestSequence reference354 = ref span2[num]; + ref QuestSequence reference354 = ref span438[num]; QuestSequence obj273 = new QuestSequence { Sequence = byte.MaxValue @@ -411149,9 +411161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span451 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) + span451[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) { StopDistance = 5f }; @@ -411165,17 +411177,17 @@ public static class AssemblyQuestLoader num = 1; List list376 = new List(num); CollectionsMarshal.SetCount(list376, num); - span = CollectionsMarshal.AsSpan(list376); + Span span452 = CollectionsMarshal.AsSpan(list376); index = 0; - span[index] = "liza"; + span452[index] = "liza"; questRoot90.Author = list376; QuestRoot questRoot91 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span453 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span453[num]; QuestSequence obj274 = new QuestSequence { Sequence = 0 @@ -411183,16 +411195,16 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span454 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) + span454[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) { StopDistance = 5f }; obj274.Steps = list377; reference355 = obj274; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span453[num]; questSequence = new QuestSequence { Sequence = 1 @@ -411201,41 +411213,41 @@ public static class AssemblyQuestLoader num2 = 8; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span455 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013933u, new Vector3(398.79456f, 85.9845f, 261.3717f), 1187) + span455[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013933u, new Vector3(398.79456f, 85.9845f, 261.3717f), 1187) { AetherCurrentId = 2818413u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.70453f, 56.34349f, 226.48372f), 1187) + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.70453f, 56.34349f, 226.48372f), 1187) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(380.3574f, 59.728928f, -3.9185147f), 1187); + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(380.3574f, 59.728928f, -3.9185147f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013932u, new Vector3(368.33752f, 61.05127f, -9.2317505f), 1187) + span455[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013932u, new Vector3(368.33752f, 61.05127f, -9.2317505f), 1187) { DisableNavmesh = true, AetherCurrentId = 2818412u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.56342f, 57.53834f, 10.309054f), 1187); + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.56342f, 57.53834f, 10.309054f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(308.72827f, 60.2934f, 111.43004f), 1187); + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(308.72827f, 60.2934f, 111.43004f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.1766f, 29.79629f, 184.32184f), 1187) + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.1766f, 29.79629f, 184.32184f), 1187) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046894u, new Vector3(170.91626f, 19.997774f, 241.32141f), 1187); + span455[index2] = new QuestStep(EInteractionType.Interact, 1046894u, new Vector3(170.91626f, 19.997774f, 241.32141f), 1187); questSequence46.Steps = list8; reference356 = questSequence; num++; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span453[num]; QuestSequence obj275 = new QuestSequence { Sequence = 2 @@ -411243,13 +411255,13 @@ public static class AssemblyQuestLoader index2 = 1; List list378 = new List(index2); CollectionsMarshal.SetCount(list378, index2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span456 = CollectionsMarshal.AsSpan(list378); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046896u, new Vector3(-419.6994f, 69.50964f, 169.69556f), 1187); + span456[num2] = new QuestStep(EInteractionType.Interact, 1046896u, new Vector3(-419.6994f, 69.50964f, 169.69556f), 1187); obj275.Steps = list378; reference357 = obj275; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span453[num]; QuestSequence obj276 = new QuestSequence { Sequence = 3 @@ -411257,13 +411269,13 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span457 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046898u, new Vector3(-594.81195f, 58.34162f, 122.48413f), 1187); + span457[index2] = new QuestStep(EInteractionType.Interact, 1046898u, new Vector3(-594.81195f, 58.34162f, 122.48413f), 1187); obj276.Steps = list379; reference358 = obj276; num++; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span453[num]; QuestSequence obj277 = new QuestSequence { Sequence = 4 @@ -411271,14 +411283,14 @@ public static class AssemblyQuestLoader index2 = 2; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span458 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013930u, new Vector3(-812.8939f, 57.480713f, 105.485596f), 1187) + span458[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013930u, new Vector3(-812.8939f, 57.480713f, 105.485596f), 1187) { AetherCurrentId = 2818407u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1187) + span458[num2] = new QuestStep(EInteractionType.Duty, null, null, 1187) { DutyOptions = new DutyOptions { @@ -411288,12 +411300,12 @@ public static class AssemblyQuestLoader obj277.Steps = list380; reference359 = obj277; num++; - span2[num] = new QuestSequence + span453[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference360 = ref span2[num]; + ref QuestSequence reference360 = ref span453[num]; QuestSequence obj278 = new QuestSequence { Sequence = byte.MaxValue @@ -411301,9 +411313,9 @@ public static class AssemblyQuestLoader num2 = 1; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span459 = CollectionsMarshal.AsSpan(list381); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046909u, new Vector3(-803.1586f, 56.144436f, 139.20801f), 1187); + span459[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046909u, new Vector3(-803.1586f, 56.144436f, 139.20801f), 1187); obj278.Steps = list381; reference360 = obj278; questRoot91.QuestSequence = list2; @@ -411314,17 +411326,17 @@ public static class AssemblyQuestLoader num = 1; List list382 = new List(num); CollectionsMarshal.SetCount(list382, num); - span = CollectionsMarshal.AsSpan(list382); + Span span460 = CollectionsMarshal.AsSpan(list382); index = 0; - span[index] = "liza"; + span460[index] = "liza"; questRoot92.Author = list382; QuestRoot questRoot93 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span461 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference361 = ref span2[num]; + ref QuestSequence reference361 = ref span461[num]; QuestSequence obj279 = new QuestSequence { Sequence = 0 @@ -411332,16 +411344,16 @@ public static class AssemblyQuestLoader index2 = 1; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span462 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046914u, new Vector3(-806.3325f, 56.050728f, 134.44714f), 1187) + span462[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046914u, new Vector3(-806.3325f, 56.050728f, 134.44714f), 1187) { StopDistance = 5f }; obj279.Steps = list383; reference361 = obj279; num++; - ref QuestSequence reference362 = ref span2[num]; + ref QuestSequence reference362 = ref span461[num]; QuestSequence obj280 = new QuestSequence { Sequence = 1 @@ -411349,16 +411361,16 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span463 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) + span463[index2] = new QuestStep(EInteractionType.Interact, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; obj280.Steps = list384; reference362 = obj280; num++; - ref QuestSequence reference363 = ref span2[num]; + ref QuestSequence reference363 = ref span461[num]; QuestSequence obj281 = new QuestSequence { Sequence = byte.MaxValue @@ -411366,9 +411378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span464 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) + span464[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) { StopDistance = 5f }; @@ -411382,17 +411394,17 @@ public static class AssemblyQuestLoader num = 1; List list386 = new List(num); CollectionsMarshal.SetCount(list386, num); - span = CollectionsMarshal.AsSpan(list386); + Span span465 = CollectionsMarshal.AsSpan(list386); index = 0; - span[index] = "liza"; + span465[index] = "liza"; questRoot94.Author = list386; QuestRoot questRoot95 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span466 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference364 = ref span2[num]; + ref QuestSequence reference364 = ref span466[num]; QuestSequence obj282 = new QuestSequence { Sequence = 0 @@ -411400,16 +411412,16 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span467 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046918u, new Vector3(365.31616f, 130.34726f, 602.34985f), 1187) + span467[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046918u, new Vector3(365.31616f, 130.34726f, 602.34985f), 1187) { StopDistance = 7f }; obj282.Steps = list387; reference364 = obj282; num++; - ref QuestSequence reference365 = ref span2[num]; + ref QuestSequence reference365 = ref span466[num]; questSequence = new QuestSequence { Sequence = 1 @@ -411418,21 +411430,21 @@ public static class AssemblyQuestLoader index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span468 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span468[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, PickUpQuestId = new QuestId(5055) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) + span468[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) { StopDistance = 5f, PickUpQuestId = new QuestId(5047) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046926u, new Vector3(-163.95825f, -14.999357f, 208.27039f), 1185) + span468[num2] = new QuestStep(EInteractionType.Interact, 1046926u, new Vector3(-163.95825f, -14.999357f, 208.27039f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -411444,7 +411456,7 @@ public static class AssemblyQuestLoader questSequence47.Steps = list8; reference365 = questSequence; num++; - ref QuestSequence reference366 = ref span2[num]; + ref QuestSequence reference366 = ref span466[num]; QuestSequence obj283 = new QuestSequence { Sequence = 2 @@ -411452,13 +411464,13 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span469 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046940u, new Vector3(-202.74664f, -15f, 296.55908f), 1185); + span469[index2] = new QuestStep(EInteractionType.Interact, 1046940u, new Vector3(-202.74664f, -15f, 296.55908f), 1185); obj283.Steps = list388; reference366 = obj283; num++; - ref QuestSequence reference367 = ref span2[num]; + ref QuestSequence reference367 = ref span466[num]; QuestSequence obj284 = new QuestSequence { Sequence = 3 @@ -411466,16 +411478,16 @@ public static class AssemblyQuestLoader index2 = 1; List list389 = new List(index2); CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span470 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046929u, new Vector3(-199.08447f, -14.999306f, 306.35522f), 1185) + span470[num2] = new QuestStep(EInteractionType.Interact, 1046929u, new Vector3(-199.08447f, -14.999306f, 306.35522f), 1185) { StopDistance = 5f }; obj284.Steps = list389; reference367 = obj284; num++; - ref QuestSequence reference368 = ref span2[num]; + ref QuestSequence reference368 = ref span466[num]; QuestSequence obj285 = new QuestSequence { Sequence = 4 @@ -411483,9 +411495,9 @@ public static class AssemblyQuestLoader num2 = 1; List list390 = new List(num2); CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span471 = CollectionsMarshal.AsSpan(list390); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046930u, new Vector3(-141.31384f, 51.999996f, 7.94989f), 1185) + span471[index2] = new QuestStep(EInteractionType.Interact, 1046930u, new Vector3(-141.31384f, 51.999996f, 7.94989f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -411497,7 +411509,7 @@ public static class AssemblyQuestLoader obj285.Steps = list390; reference368 = obj285; num++; - ref QuestSequence reference369 = ref span2[num]; + ref QuestSequence reference369 = ref span466[num]; QuestSequence obj286 = new QuestSequence { Sequence = byte.MaxValue @@ -411505,9 +411517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span472 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); + span472[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); obj286.Steps = list391; reference369 = obj286; questRoot95.QuestSequence = list2; @@ -411518,17 +411530,17 @@ public static class AssemblyQuestLoader num = 1; List list392 = new List(num); CollectionsMarshal.SetCount(list392, num); - span = CollectionsMarshal.AsSpan(list392); + Span span473 = CollectionsMarshal.AsSpan(list392); index = 0; - span[index] = "liza"; + span473[index] = "liza"; questRoot96.Author = list392; QuestRoot questRoot97 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span474 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference370 = ref span2[num]; + ref QuestSequence reference370 = ref span474[num]; QuestSequence obj287 = new QuestSequence { Sequence = 0 @@ -411536,13 +411548,13 @@ public static class AssemblyQuestLoader num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span475 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); + span475[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); obj287.Steps = list393; reference370 = obj287; num++; - ref QuestSequence reference371 = ref span2[num]; + ref QuestSequence reference371 = ref span474[num]; QuestSequence obj288 = new QuestSequence { Sequence = 1 @@ -411550,9 +411562,9 @@ public static class AssemblyQuestLoader index2 = 2; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span476 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.15686f, 11.01f, -13.636331f), 1185) + span476[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.15686f, 11.01f, -13.636331f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -411561,16 +411573,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047509u, new Vector3(-426.47443f, 11.01f, -13.626343f), 1185); + span476[num2] = new QuestStep(EInteractionType.Interact, 1047509u, new Vector3(-426.47443f, 11.01f, -13.626343f), 1185); obj288.Steps = list394; reference371 = obj288; num++; - span2[num] = new QuestSequence + span474[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference372 = ref span2[num]; + ref QuestSequence reference372 = ref span474[num]; QuestSequence obj289 = new QuestSequence { Sequence = 3 @@ -411578,16 +411590,16 @@ public static class AssemblyQuestLoader num2 = 1; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span477 = CollectionsMarshal.AsSpan(list395); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047608u, new Vector3(15.152161f, 8.205901f, -655.848f), 1189) + span477[index2] = new QuestStep(EInteractionType.Interact, 1047608u, new Vector3(15.152161f, 8.205901f, -655.848f), 1189) { StopDistance = 7f }; obj289.Steps = list395; reference372 = obj289; num++; - ref QuestSequence reference373 = ref span2[num]; + ref QuestSequence reference373 = ref span474[num]; QuestSequence obj290 = new QuestSequence { Sequence = 4 @@ -411595,18 +411607,18 @@ public static class AssemblyQuestLoader index2 = 2; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span478 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013944u, new Vector3(-114.39691f, 5.8441772f, -527.1229f), 1189) + span478[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013944u, new Vector3(-114.39691f, 5.8441772f, -527.1229f), 1189) { AetherCurrentId = 2818434u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047515u, new Vector3(-227.74097f, 14.458079f, -440.32965f), 1189); + span478[num2] = new QuestStep(EInteractionType.Interact, 1047515u, new Vector3(-227.74097f, 14.458079f, -440.32965f), 1189); obj290.Steps = list396; reference373 = obj290; num++; - ref QuestSequence reference374 = ref span2[num]; + ref QuestSequence reference374 = ref span474[num]; QuestSequence obj291 = new QuestSequence { Sequence = byte.MaxValue @@ -411614,9 +411626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span479 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047520u, new Vector3(-350.72864f, 16.964071f, -428.4276f), 1189) + span479[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047520u, new Vector3(-350.72864f, 16.964071f, -428.4276f), 1189) { StopDistance = 1f }; @@ -411630,17 +411642,17 @@ public static class AssemblyQuestLoader num = 1; List list398 = new List(num); CollectionsMarshal.SetCount(list398, num); - span = CollectionsMarshal.AsSpan(list398); + Span span480 = CollectionsMarshal.AsSpan(list398); index = 0; - span[index] = "liza"; + span480[index] = "liza"; questRoot98.Author = list398; QuestRoot questRoot99 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span481 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference375 = ref span2[num]; + ref QuestSequence reference375 = ref span481[num]; QuestSequence obj292 = new QuestSequence { Sequence = 0 @@ -411648,16 +411660,16 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span482 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047521u, new Vector3(-352.22406f, 15.683111f, -433.12738f), 1189) + span482[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047521u, new Vector3(-352.22406f, 15.683111f, -433.12738f), 1189) { StopDistance = 7f }; obj292.Steps = list399; reference375 = obj292; num++; - ref QuestSequence reference376 = ref span2[num]; + ref QuestSequence reference376 = ref span481[num]; QuestSequence obj293 = new QuestSequence { Sequence = 1 @@ -411665,13 +411677,13 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span483 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047525u, new Vector3(-524.01013f, 28.760696f, -422.3545f), 1189); + span483[index2] = new QuestStep(EInteractionType.Interact, 1047525u, new Vector3(-524.01013f, 28.760696f, -422.3545f), 1189); obj293.Steps = list400; reference376 = obj293; num++; - ref QuestSequence reference377 = ref span2[num]; + ref QuestSequence reference377 = ref span481[num]; questSequence = new QuestSequence { Sequence = 2 @@ -411680,100 +411692,100 @@ public static class AssemblyQuestLoader index2 = 5; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span484 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference378 = ref span3[num2]; + ref QuestStep reference378 = ref span484[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 2013646u, new Vector3(-505.85184f, 30.411133f, -341.3291f), 1189); num3 = 6; List list401 = new List(num3); CollectionsMarshal.SetCount(list401, num3); - span5 = CollectionsMarshal.AsSpan(list401); + Span span485 = CollectionsMarshal.AsSpan(list401); index3 = 0; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span485[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep41.CompletionQuestVariablesFlags = list401; reference378 = questStep41; num2++; - ref QuestStep reference379 = ref span3[num2]; + ref QuestStep reference379 = ref span484[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Interact, 1047533u, new Vector3(-431.44885f, 28.068893f, -332.6925f), 1189); index3 = 6; List list402 = new List(index3); CollectionsMarshal.SetCount(list402, index3); - span5 = CollectionsMarshal.AsSpan(list402); + Span span486 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span486[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep42.CompletionQuestVariablesFlags = list402; reference379 = questStep42; num2++; - ref QuestStep reference380 = ref span3[num2]; + ref QuestStep reference380 = ref span484[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 1051340u, new Vector3(-400.6867f, 20.478943f, -396.65833f), 1189); num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span5 = CollectionsMarshal.AsSpan(list403); + Span span487 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span487[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep43.CompletionQuestVariablesFlags = list403; reference380 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) + span484[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) { Aetheryte = EAetheryteLocation.YakTelIqBraax }; num2++; - ref QuestStep reference381 = ref span3[num2]; + ref QuestStep reference381 = ref span484[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 2013645u, new Vector3(-425.5589f, 23.544617f, -484.97754f), 1189); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span5 = CollectionsMarshal.AsSpan(list404); + Span span488 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span488[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep44.CompletionQuestVariablesFlags = list404; reference381 = questStep44; questSequence48.Steps = list8; reference377 = questSequence; num++; - ref QuestSequence reference382 = ref span2[num]; + ref QuestSequence reference382 = ref span481[num]; QuestSequence obj294 = new QuestSequence { Sequence = 3 @@ -411781,13 +411793,13 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span489 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013647u, new Vector3(-523.43024f, 28.732666f, -423.0869f), 1189); + span489[index2] = new QuestStep(EInteractionType.Interact, 2013647u, new Vector3(-523.43024f, 28.732666f, -423.0869f), 1189); obj294.Steps = list405; reference382 = obj294; num++; - ref QuestSequence reference383 = ref span2[num]; + ref QuestSequence reference383 = ref span481[num]; QuestSequence obj295 = new QuestSequence { Sequence = byte.MaxValue @@ -411795,9 +411807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span490 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047544u, new Vector3(-520.25635f, 28.760696f, -422.11035f), 1189); + span490[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047544u, new Vector3(-520.25635f, 28.760696f, -422.11035f), 1189); obj295.Steps = list406; reference383 = obj295; questRoot99.QuestSequence = list2; @@ -411808,17 +411820,17 @@ public static class AssemblyQuestLoader num = 1; List list407 = new List(num); CollectionsMarshal.SetCount(list407, num); - span = CollectionsMarshal.AsSpan(list407); + Span span491 = CollectionsMarshal.AsSpan(list407); index = 0; - span[index] = "liza"; + span491[index] = "liza"; questRoot100.Author = list407; QuestRoot questRoot101 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span492 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference384 = ref span2[num]; + ref QuestSequence reference384 = ref span492[num]; QuestSequence obj296 = new QuestSequence { Sequence = 0 @@ -411826,13 +411838,13 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span493 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047545u, new Vector3(-521.0803f, 28.760695f, -420.79803f), 1189); + span493[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047545u, new Vector3(-521.0803f, 28.760695f, -420.79803f), 1189); obj296.Steps = list408; reference384 = obj296; num++; - ref QuestSequence reference385 = ref span2[num]; + ref QuestSequence reference385 = ref span492[num]; QuestSequence obj297 = new QuestSequence { Sequence = 1 @@ -411840,13 +411852,13 @@ public static class AssemblyQuestLoader index2 = 1; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span494 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047534u, new Vector3(-423.9109f, 23.536806f, -487.41895f), 1189); + span494[num2] = new QuestStep(EInteractionType.Interact, 1047534u, new Vector3(-423.9109f, 23.536806f, -487.41895f), 1189); obj297.Steps = list409; reference385 = obj297; num++; - ref QuestSequence reference386 = ref span2[num]; + ref QuestSequence reference386 = ref span492[num]; QuestSequence obj298 = new QuestSequence { Sequence = 2 @@ -411854,13 +411866,13 @@ public static class AssemblyQuestLoader num2 = 1; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span495 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047548u, new Vector3(-65.23236f, 4.5670285f, -403.21973f), 1189); + span495[index2] = new QuestStep(EInteractionType.Interact, 1047548u, new Vector3(-65.23236f, 4.5670285f, -403.21973f), 1189); obj298.Steps = list410; reference386 = obj298; num++; - ref QuestSequence reference387 = ref span2[num]; + ref QuestSequence reference387 = ref span492[num]; QuestSequence obj299 = new QuestSequence { Sequence = 3 @@ -411868,13 +411880,13 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span496 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047550u, new Vector3(410.45227f, 19.820219f, -460.8988f), 1189); + span496[num2] = new QuestStep(EInteractionType.Interact, 1047550u, new Vector3(410.45227f, 19.820219f, -460.8988f), 1189); obj299.Steps = list411; reference387 = obj299; num++; - ref QuestSequence reference388 = ref span2[num]; + ref QuestSequence reference388 = ref span492[num]; QuestSequence obj300 = new QuestSequence { Sequence = 4 @@ -411882,18 +411894,18 @@ public static class AssemblyQuestLoader num2 = 2; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span497 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013945u, new Vector3(416.06763f, 15.518433f, -545.0065f), 1189) + span497[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013945u, new Vector3(416.06763f, 15.518433f, -545.0065f), 1189) { AetherCurrentId = 2818435u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047552u, new Vector3(476.70703f, 19.460531f, -358.23608f), 1189); + span497[index2] = new QuestStep(EInteractionType.Interact, 1047552u, new Vector3(476.70703f, 19.460531f, -358.23608f), 1189); obj300.Steps = list412; reference388 = obj300; num++; - ref QuestSequence reference389 = ref span2[num]; + ref QuestSequence reference389 = ref span492[num]; QuestSequence obj301 = new QuestSequence { Sequence = byte.MaxValue @@ -411901,9 +411913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span498 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047763u, new Vector3(477.5005f, 19.52627f, -359.8841f), 1189); + span498[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047763u, new Vector3(477.5005f, 19.52627f, -359.8841f), 1189); obj301.Steps = list413; reference389 = obj301; questRoot101.QuestSequence = list2; @@ -411951,9 +411963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047618u, new Vector3(539.6658f, 9.54172f, -219.22644f), 1189); + span4[num2] = new QuestStep(EInteractionType.Interact, 1047618u, new Vector3(539.6658f, 9.54172f, -219.22644f), 1189); obj2.Steps = list4; reference2 = obj2; num++; @@ -411965,9 +411977,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047555u, new Vector3(-524.58997f, 28.760696f, -424.2771f), 1189) + span5[index2] = new QuestStep(EInteractionType.Interact, 1047555u, new Vector3(-524.58997f, 28.760696f, -424.2771f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -411982,9 +411994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013649u, new Vector3(-521.9959f, 28.732666f, -422.65967f), 1189); + span6[num2] = new QuestStep(EInteractionType.Interact, 2013649u, new Vector3(-521.9959f, 28.732666f, -422.65967f), 1189); obj4.Steps = list6; reference4 = obj4; num++; @@ -411996,9 +412008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047558u, new Vector3(-518.51685f, 28.775951f, -420.95068f), 1189) + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047558u, new Vector3(-518.51685f, 28.775951f, -420.95068f), 1189) { StopDistance = 7f }; @@ -412011,16 +412023,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 5; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -412028,16 +412040,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047561u, new Vector3(-519.4324f, 28.767723f, -419.24164f), 1189) + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047561u, new Vector3(-519.4324f, 28.767723f, -419.24164f), 1189) { StopDistance = 7f }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -412045,13 +412057,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047563u, new Vector3(-433.06635f, 18.428335f, -392.32477f), 1189); + span11[index2] = new QuestStep(EInteractionType.Interact, 1047563u, new Vector3(-433.06635f, 18.428335f, -392.32477f), 1189); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -412059,13 +412071,13 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); + span12[num2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -412073,13 +412085,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); + span13[index2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -412087,9 +412099,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list9; @@ -412099,16 +412111,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -412116,13 +412128,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -412130,14 +412142,14 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013946u, new Vector3(-550.6218f, -4.3793945f, -137.68219f), 1189) + span18[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013946u, new Vector3(-550.6218f, -4.3793945f, -137.68219f), 1189) { AetherCurrentId = 2818438u }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047570u, new Vector3(-526.9398f, 28.760693f, -425.98615f), 1189) + span18[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047570u, new Vector3(-526.9398f, 28.760693f, -425.98615f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -412148,12 +412160,12 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - span2[num] = new QuestSequence + span16[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -412161,9 +412173,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) { StopDistance = 7f }; @@ -412176,16 +412188,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot4.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -412193,16 +412205,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) { StopDistance = 7f }; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -412210,16 +412222,16 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span23[index2]; QuestStep questStep = new QuestStep(EInteractionType.AcceptQuest, 1050872u, new Vector3(-408.71295f, 20.420113f, -398.8861f), 1189); int num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - Span span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); int index3 = 0; - span4[index3] = new DialogueChoice + span24[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/051/KinGzd201_05110", @@ -412230,16 +412242,16 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(5110); reference16 = questStep; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189) { PickUpQuestId = new QuestId(5094) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047577u, new Vector3(600.76294f, 11.096121f, 23.788818f), 1189); + span23[index2] = new QuestStep(EInteractionType.Interact, 1047577u, new Vector3(600.76294f, 11.096121f, 23.788818f), 1189); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -412247,13 +412259,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048230u, new Vector3(612.57336f, -33.408688f, 214.83167f), 1189); + span25[num2] = new QuestStep(EInteractionType.Interact, 1048230u, new Vector3(612.57336f, -33.408688f, 214.83167f), 1189); obj16.Steps = list25; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -412261,16 +412273,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048229u, new Vector3(622.2781f, -58.68765f, 176.83679f), 1189) + span26[index2] = new QuestStep(EInteractionType.Interact, 1048229u, new Vector3(622.2781f, -58.68765f, 176.83679f), 1189) { Mount = true }; obj17.Steps = list26; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -412278,13 +412290,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047582u, new Vector3(719.72217f, -93.15191f, 338.55188f), 1189); + span27[num2] = new QuestStep(EInteractionType.Interact, 1047582u, new Vector3(719.72217f, -93.15191f, 338.55188f), 1189); obj18.Steps = list27; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = 5 @@ -412292,9 +412304,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013651u, new Vector3(718.59314f, -90.92853f, 335.8662f), 1189) + span28[index2] = new QuestStep(EInteractionType.UseItem, 2013651u, new Vector3(718.59314f, -90.92853f, 335.8662f), 1189) { StopDistance = 4f, ItemId = 2003487u @@ -412302,7 +412314,7 @@ public static class AssemblyQuestLoader obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -412310,9 +412322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047587u, new Vector3(739.37585f, -133.17699f, 516.5636f), 1189); + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047587u, new Vector3(739.37585f, -133.17699f, 516.5636f), 1189); obj20.Steps = list29; reference21 = obj20; questRoot4.QuestSequence = list21; @@ -412322,16 +412334,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot5.Author = list30; index = 6; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -412339,13 +412351,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047588u, new Vector3(738.85693f, -133.17517f, 514.9767f), 1189); + span32[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047588u, new Vector3(738.85693f, -133.17517f, 514.9767f), 1189); obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -412353,19 +412365,19 @@ public static class AssemblyQuestLoader index2 = 4; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) + span33[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) { Aetheryte = EAetheryteLocation.YakTelMamook }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013953u, new Vector3(747.18835f, -176.4096f, 712.64197f), 1189) + span33[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013953u, new Vector3(747.18835f, -176.4096f, 712.64197f), 1189) { AetherCurrentId = 2818443u }; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span33[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1047592u, new Vector3(561.4862f, -142.49185f, 502.46423f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -412373,46 +412385,46 @@ public static class AssemblyQuestLoader index3 = 6; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - Span span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list34; reference24 = obj23; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span33[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1047593u, new Vector3(535.97314f, -142.49185f, 497.94763f), 1189); num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list35; reference25 = questStep2; obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -412420,13 +412432,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047594u, new Vector3(601.9531f, -137.17401f, 489.79932f), 1189); + span36[index2] = new QuestStep(EInteractionType.Interact, 1047594u, new Vector3(601.9531f, -137.17401f, 489.79932f), 1189); obj24.Steps = list36; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -412434,13 +412446,13 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047595u, new Vector3(626.94727f, -137.12654f, 510.3075f), 1189); + span37[num2] = new QuestStep(EInteractionType.Interact, 1047595u, new Vector3(626.94727f, -137.12654f, 510.3075f), 1189); obj25.Steps = list37; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -412448,16 +412460,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047596u, new Vector3(360.06702f, -113.97448f, 595.0254f), 1189) + span38[index2] = new QuestStep(EInteractionType.Interact, 1047596u, new Vector3(360.06702f, -113.97448f, 595.0254f), 1189) { StopDistance = 5f }; obj26.Steps = list38; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -412465,9 +412477,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047601u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047601u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); obj27.Steps = list39; reference29 = obj27; questRoot5.QuestSequence = list31; @@ -412477,16 +412489,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 6; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -412494,13 +412506,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047607u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047607u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); obj28.Steps = list42; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -412508,13 +412520,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047614u, new Vector3(-106.34015f, -192.35985f, 586.6636f), 1189); + span43[num2] = new QuestStep(EInteractionType.Interact, 1047614u, new Vector3(-106.34015f, -192.35985f, 586.6636f), 1189); obj29.Steps = list43; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -412522,26 +412534,26 @@ public static class AssemblyQuestLoader num2 = 3; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013949u, new Vector3(-114.33588f, -212.20728f, 623.77356f), 1189) + span44[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013949u, new Vector3(-114.33588f, -212.20728f, 623.77356f), 1189) { DisableNavmesh = true, Mount = true, AetherCurrentId = 2818436u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.97611f, -197.49266f, 595.45026f), 1189) + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.97611f, -197.49266f, 595.45026f), 1189) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047620u, new Vector3(-365.22473f, -165.5307f, 517.66235f), 1189); + span44[index2] = new QuestStep(EInteractionType.Interact, 1047620u, new Vector3(-365.22473f, -165.5307f, 517.66235f), 1189); obj30.Steps = list44; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -412549,13 +412561,13 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047626u, new Vector3(-637.53723f, -183.38272f, 562.06604f), 1189); + span45[num2] = new QuestStep(EInteractionType.Interact, 1047626u, new Vector3(-637.53723f, -183.38272f, 562.06604f), 1189); obj31.Steps = list45; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -412563,9 +412575,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span46[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1047617u, new Vector3(-702.6017f, -199.5873f, 620.1113f), 1189) { StopDistance = 5f @@ -412573,9 +412585,9 @@ public static class AssemblyQuestLoader index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMC109_04905_Q1_000_000"), @@ -412586,7 +412598,7 @@ public static class AssemblyQuestLoader obj32.Steps = list46; reference34 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -412594,14 +412606,14 @@ public static class AssemblyQuestLoader index2 = 2; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013951u, new Vector3(-676.5698f, -163.98877f, 236.16382f), 1189) + span48[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013951u, new Vector3(-676.5698f, -163.98877f, 236.16382f), 1189) { AetherCurrentId = 2818441u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047632u, new Vector3(723.537f, -133.17401f, 543.1144f), 1189) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047632u, new Vector3(723.537f, -133.17401f, 543.1144f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook }; @@ -412614,16 +412626,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -412631,16 +412643,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047636u, new Vector3(720.2715f, -133.174f, 545.00635f), 1189) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047636u, new Vector3(720.2715f, -133.174f, 545.00635f), 1189) { StopDistance = 6f }; obj35.Steps = list51; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -412648,53 +412660,53 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span52[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1047641u, new Vector3(624.65857f, -137.12656f, 513.69495f), 1189); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list53; reference39 = questStep3; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span52[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1047640u, new Vector3(561.8219f, -142.49185f, 502.7389f), 1189); index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list54; reference40 = questStep4; obj36.Steps = list52; reference38 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -412702,13 +412714,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047638u, new Vector3(604.8219f, -137.17403f, 488.27344f), 1189); + span55[index2] = new QuestStep(EInteractionType.Interact, 1047638u, new Vector3(604.8219f, -137.17403f, 488.27344f), 1189); obj37.Steps = list55; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -412716,13 +412728,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047644u, new Vector3(213.8551f, -161.35498f, 417.01367f), 1189); + span56[num2] = new QuestStep(EInteractionType.Interact, 1047644u, new Vector3(213.8551f, -161.35498f, 417.01367f), 1189); obj38.Steps = list56; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span50[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -412730,23 +412742,23 @@ public static class AssemblyQuestLoader num2 = 3; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013952u, new Vector3(205.15747f, -193.59125f, 160.99792f), 1189) + span57[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013952u, new Vector3(205.15747f, -193.59125f, 160.99792f), 1189) { AetherCurrentId = 2818442u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013950u, new Vector3(39.352905f, -158.61761f, -2.3347168f), 1189) + span57[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013950u, new Vector3(39.352905f, -158.61761f, -2.3347168f), 1189) { AetherCurrentId = 2818437u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013652u, new Vector3(-11.306946f, -166.15558f, 4.3792725f), 1189); + span57[index2] = new QuestStep(EInteractionType.Interact, 2013652u, new Vector3(-11.306946f, -166.15558f, 4.3792725f), 1189); obj39.Steps = list57; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span50[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -412754,9 +412766,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) { StopDistance = 7f }; @@ -412769,16 +412781,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 7; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -412786,16 +412798,16 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) { StopDistance = 7f }; obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -412803,9 +412815,9 @@ public static class AssemblyQuestLoader index2 = 4; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span62[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 1047659u, new Vector3(-8.133057f, -166.18016f, 2.1209717f), 1189) { StopDistance = 5f @@ -412813,44 +412825,44 @@ public static class AssemblyQuestLoader num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list63; reference47 = obj43; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span62[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1047655u, new Vector3(-9.567444f, -166.3551f, -3.5858765f), 1189); index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list64; reference48 = questStep5; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span62[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1047557u, new Vector3(-11.001831f, -166.37114f, -6.1799316f), 1189) { StopDistance = 7f @@ -412858,23 +412870,23 @@ public static class AssemblyQuestLoader num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span65[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list65; reference49 = obj44; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span62[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1047656u, new Vector3(-12.64978f, -166.20668f, -3.2807007f), 1189) { StopDistance = 7f @@ -412882,25 +412894,25 @@ public static class AssemblyQuestLoader index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list66; reference50 = obj45; obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -412908,16 +412920,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) + span67[index2] = new QuestStep(EInteractionType.Interact, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) { StopDistance = 7f }; obj46.Steps = list67; reference51 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -412925,13 +412937,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047664u, new Vector3(64.16406f, -178.47437f, 399.70996f), 1189); + span68[num2] = new QuestStep(EInteractionType.Interact, 1047664u, new Vector3(64.16406f, -178.47437f, 399.70996f), 1189); obj47.Steps = list68; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span60[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -412939,9 +412951,9 @@ public static class AssemblyQuestLoader num2 = 7; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span69[index2]; QuestStep obj49 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.721737f, -214.22571f, 435.2371f), 1189) { DisableNavmesh = true, @@ -412952,157 +412964,157 @@ public static class AssemblyQuestLoader num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list70; skipConditions.StepIf = skipStepConditions; obj49.SkipConditions = skipConditions; reference54 = obj49; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span69[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2013653u, new Vector3(-3.0060425f, -215.01495f, 475.9746f), 1189); index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list71; reference55 = questStep6; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span69[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.934677f, -215.01515f, 540.4687f), 1189); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list72; skipConditions2.StepIf = skipStepConditions2; questStep7.SkipConditions = skipConditions2; reference56 = questStep7; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span69[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2013655u, new Vector3(-4.928711f, -213.2143f, 543.8773f), 1189); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list73; reference57 = questStep8; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span69[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2013654u, new Vector3(-55.86328f, -213.6416f, 522.57556f), 1189); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list74; reference58 = questStep9; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span69[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2013672u, new Vector3(-147.84473f, -215.04541f, 356.0692f), 1189); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list75; reference59 = questStep10; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span69[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2013675u, new Vector3(-152.02563f, -214.06885f, 327.38232f), 1189); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list76; reference60 = questStep11; obj48.Steps = list69; reference53 = obj48; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span60[num]; QuestSequence obj50 = new QuestSequence { Sequence = 5 @@ -413110,18 +413122,18 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-136.90475f, -215.01514f, 330.17505f), 1189) + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-136.90475f, -215.01514f, 330.17505f), 1189) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047669u, new Vector3(-96.87958f, -214.29678f, 385.27502f), 1189); + span77[num2] = new QuestStep(EInteractionType.Interact, 1047669u, new Vector3(-96.87958f, -214.29678f, 385.27502f), 1189); obj50.Steps = list77; reference61 = obj50; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span60[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -413129,11 +413141,11 @@ public static class AssemblyQuestLoader num2 = 2; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.8908f, -164.33757f, 40.24882f), 1189); + span78[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.8908f, -164.33757f, 40.24882f), 1189); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); obj51.Steps = list78; reference62 = obj51; questRoot8.QuestSequence = list60; @@ -413143,16 +413155,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot9.Author = list79; index = 6; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -413160,13 +413172,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); obj52.Steps = list81; reference63 = obj52; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -413174,16 +413186,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013656u, new Vector3(-12.3446045f, -166.24707f, 2.3651123f), 1189) + span82[index2] = new QuestStep(EInteractionType.Interact, 2013656u, new Vector3(-12.3446045f, -166.24707f, 2.3651123f), 1189) { StopDistance = 4.5f }; obj53.Steps = list82; reference64 = obj53; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -413191,16 +413203,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047678u, new Vector3(498.37476f, -146.73578f, 481.07104f), 1189) + span83[num2] = new QuestStep(EInteractionType.Interact, 1047678u, new Vector3(498.37476f, -146.73578f, 481.07104f), 1189) { StopDistance = 7f }; obj54.Steps = list83; reference65 = obj54; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -413208,9 +413220,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047682u, new Vector3(353.56665f, -113.97447f, 597.0397f), 1189) + span84[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047682u, new Vector3(353.56665f, -113.97447f, 597.0397f), 1189) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -413220,12 +413232,12 @@ public static class AssemblyQuestLoader obj55.Steps = list84; reference66 = obj55; num++; - span2[num] = new QuestSequence + span80[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -413233,9 +413245,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047688u, new Vector3(359.48718f, -113.97447f, 595.45276f), 1189) + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047688u, new Vector3(359.48718f, -113.97447f, 595.45276f), 1189) { StopDistance = 7f }; @@ -413248,16 +413260,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot10.Author = list86; index = 8; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -413265,16 +413277,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047695u, new Vector3(503.19666f, -137.174f, 559.47205f), 1189) + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047695u, new Vector3(503.19666f, -137.174f, 559.47205f), 1189) { StopDistance = 7f }; obj57.Steps = list88; reference68 = obj57; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -413282,23 +413294,23 @@ public static class AssemblyQuestLoader index2 = 3; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189) + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189) { PickUpQuestId = new QuestId(5103) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) { PickUpQuestId = new QuestId(5114) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047701u, new Vector3(572.7473f, -117.35814f, 288.3192f), 1189); + span89[num2] = new QuestStep(EInteractionType.Interact, 1047701u, new Vector3(572.7473f, -117.35814f, 288.3192f), 1189); obj58.Steps = list89; reference69 = obj58; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -413306,13 +413318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047623u, new Vector3(531.18164f, -130.77031f, 307.45398f), 1189); + span90[index2] = new QuestStep(EInteractionType.Interact, 1047623u, new Vector3(531.18164f, -130.77031f, 307.45398f), 1189); obj59.Steps = list90; reference70 = obj59; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -413320,16 +413332,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013658u, new Vector3(740.93225f, -133.19604f, 515.80054f), 1189) + span91[num2] = new QuestStep(EInteractionType.Interact, 2013658u, new Vector3(740.93225f, -133.19604f, 515.80054f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook }; obj60.Steps = list91; reference71 = obj60; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -413337,9 +413349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span92[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1047707u, new Vector3(-711.1162f, -199.5873f, 624.1703f), 1189) { StopDistance = 5f @@ -413347,9 +413359,9 @@ public static class AssemblyQuestLoader index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span4[num3] = new DialogueChoice + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMC113_04909_Q1_000_090") @@ -413359,7 +413371,7 @@ public static class AssemblyQuestLoader obj61.Steps = list92; reference72 = obj61; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 5 @@ -413367,9 +413379,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1189) + span94[num2] = new QuestStep(EInteractionType.Duty, null, null, 1189) { DutyOptions = new DutyOptions { @@ -413380,12 +413392,12 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference74 = obj63; num++; - span2[num] = new QuestSequence + span87[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -413393,9 +413405,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047718u, new Vector3(-156.4508f, -14.999485f, 210.40662f), 1185); + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047718u, new Vector3(-156.4508f, -14.999485f, 210.40662f), 1185); obj64.Steps = list95; reference75 = obj64; questRoot10.QuestSequence = list87; @@ -413405,16 +413417,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot11.Author = list96; index = 2; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -413422,16 +413434,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046541u, new Vector3(-166.85742f, -14.999356f, 208.27039f), 1185) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046541u, new Vector3(-166.85742f, -14.999356f, 208.27039f), 1185) { DisableNavmesh = true }; obj65.Steps = list98; reference76 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -413439,9 +413451,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) { StopDistance = 4f }; @@ -413454,16 +413466,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot12.Author = list100; index = 7; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -413471,16 +413483,16 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) { StopDistance = 4f }; obj67.Steps = list102; reference78 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -413488,13 +413500,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047730u, new Vector3(-32.089783f, 95.5f, -77.683716f), 1185); + span103[index2] = new QuestStep(EInteractionType.Interact, 1047730u, new Vector3(-32.089783f, 95.5f, -77.683716f), 1185); obj68.Steps = list103; reference79 = obj68; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -413502,9 +413514,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047731u, new Vector3(93.18677f, -14f, 34.74475f), 1185) + span104[num2] = new QuestStep(EInteractionType.Interact, 1047731u, new Vector3(93.18677f, -14f, 34.74475f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -413515,7 +413527,7 @@ public static class AssemblyQuestLoader obj69.Steps = list104; reference80 = obj69; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -413523,13 +413535,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047735u, new Vector3(-31.296265f, -10.00001f, 87.907104f), 1185); + span105[index2] = new QuestStep(EInteractionType.Interact, 1047735u, new Vector3(-31.296265f, -10.00001f, 87.907104f), 1185); obj70.Steps = list105; reference81 = obj70; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -413537,13 +413549,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047740u, new Vector3(-51.407654f, -19.32829f, 211.84094f), 1185); + span106[num2] = new QuestStep(EInteractionType.Interact, 1047740u, new Vector3(-51.407654f, -19.32829f, 211.84094f), 1185); obj71.Steps = list106; reference82 = obj71; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span101[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -413551,9 +413563,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047812u, new Vector3(-85.06909f, 100.04267f, -169.8482f), 1185) + span107[index2] = new QuestStep(EInteractionType.Interact, 1047812u, new Vector3(-85.06909f, 100.04267f, -169.8482f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -413564,7 +413576,7 @@ public static class AssemblyQuestLoader obj72.Steps = list107; reference83 = obj72; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -413572,9 +413584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185) + span108[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -413591,16 +413603,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot13.Author = list109; index = 6; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -413608,13 +413620,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185); + span111[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185); obj74.Steps = list111; reference85 = obj74; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -413622,18 +413634,18 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047484u, new Vector3(50.980347f, 48f, -430.8385f), 1185); + span112[num2] = new QuestStep(EInteractionType.Interact, 1047484u, new Vector3(50.980347f, 48f, -430.8385f), 1185); obj75.Steps = list112; reference86 = obj75; num++; - span2[num] = new QuestSequence + span110[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -413641,13 +413653,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046948u, new Vector3(276.2035f, 10.511233f, 663.447f), 1190); + span113[index2] = new QuestStep(EInteractionType.Interact, 1046948u, new Vector3(276.2035f, 10.511233f, 663.447f), 1190); obj76.Steps = list113; reference87 = obj76; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -413655,18 +413667,18 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013954u, new Vector3(296.0708f, 2.3651123f, 504.02075f), 1190) + span114[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013954u, new Vector3(296.0708f, 2.3651123f, 504.02075f), 1190) { AetherCurrentId = 2818449u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046951u, new Vector3(259.266f, -6.482896f, 474.84546f), 1190); + span114[num2] = new QuestStep(EInteractionType.Interact, 1046951u, new Vector3(259.266f, -6.482896f, 474.84546f), 1190); obj77.Steps = list114; reference88 = obj77; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -413674,9 +413686,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) { StopDistance = 5f }; @@ -413689,16 +413701,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot14.Author = list116; index = 8; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -413706,16 +413718,16 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) { StopDistance = 5f }; obj79.Steps = list118; reference90 = obj79; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -413723,19 +413735,19 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) + span119[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) { StopDistance = 8f, Aetheryte = EAetheryteLocation.ShaaloaniHhusatahwi }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046953u, new Vector3(263.7522f, -5.018697f, 496.14697f), 1190); + span119[index2] = new QuestStep(EInteractionType.Interact, 1046953u, new Vector3(263.7522f, -5.018697f, 496.14697f), 1190); obj80.Steps = list119; reference91 = obj80; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -413743,16 +413755,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span120[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1046953u, new Vector3(263.7522f, -5.018697f, 496.14697f), 1190); num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span4[index3] = new DialogueChoice + span121[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMD102_04913_SYSTEM_000_021") @@ -413762,7 +413774,7 @@ public static class AssemblyQuestLoader obj81.Steps = list120; reference92 = obj81; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span117[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -413770,19 +413782,19 @@ public static class AssemblyQuestLoader num2 = 2; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) + span122[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) { StopDistance = 8f, Aetheryte = EAetheryteLocation.ShaaloaniShesheneweziSprings }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046957u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); + span122[index2] = new QuestStep(EInteractionType.Interact, 1046957u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); obj82.Steps = list122; reference94 = obj82; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span117[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -413790,13 +413802,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046958u, new Vector3(-348.0431f, 18.031187f, -194.01855f), 1190); + span123[num2] = new QuestStep(EInteractionType.Interact, 1046958u, new Vector3(-348.0431f, 18.031187f, -194.01855f), 1190); obj83.Steps = list123; reference95 = obj83; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span117[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -413804,9 +413816,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span124[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, null, new Vector3(-352.34854f, 18.081078f, -196.42653f), 1190) { StopDistance = 0.25f, @@ -413815,17 +413827,17 @@ public static class AssemblyQuestLoader index3 = 2; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - Span span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span6[num3] = 17697u; + span125[num3] = 17697u; num3++; - span6[num3] = 17698u; + span125[num3] = 17698u; obj85.KillEnemyDataIds = list125; reference97 = obj85; obj84.Steps = list124; reference96 = obj84; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span117[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -413833,13 +413845,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046963u, new Vector3(-550.5303f, 29.792864f, -190.05121f), 1190); + span126[num2] = new QuestStep(EInteractionType.Interact, 1046963u, new Vector3(-550.5303f, 29.792864f, -190.05121f), 1190); obj86.Steps = list126; reference98 = obj86; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span117[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -413847,9 +413859,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; @@ -413862,16 +413874,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot15.Author = list128; index = 8; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -413879,13 +413891,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046965u, new Vector3(-314.35114f, 18.83441f, -177.5998f), 1190); + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046965u, new Vector3(-314.35114f, 18.83441f, -177.5998f), 1190); obj88.Steps = list130; reference100 = obj88; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span129[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -413893,23 +413905,23 @@ public static class AssemblyQuestLoader num2 = 3; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013956u, new Vector3(-602.92975f, 37.735474f, -352.3766f), 1190) + span131[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013956u, new Vector3(-602.92975f, 37.735474f, -352.3766f), 1190) { AetherCurrentId = 2818453u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-598.1151f, 30.742912f, -80.21621f), 1190) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-598.1151f, 30.742912f, -80.21621f), 1190) { Comment = "Avoids combat" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); + span131[index2] = new QuestStep(EInteractionType.Interact, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); obj89.Steps = list131; reference101 = obj89; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -413917,42 +413929,42 @@ public static class AssemblyQuestLoader index2 = 7; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span132[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2013798u, new Vector3(-636.5912f, 28.366455f, -34.62274f), 1190); num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list133; reference103 = questStep13; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-633.4026f, 27.22425f, -62.308163f), 1190) + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-633.4026f, 27.22425f, -62.308163f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-673.0745f, 29.140228f, -93.67751f), 1190); + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-673.0745f, 29.140228f, -93.67751f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013955u, new Vector3(-709.43774f, 33.401978f, -80.36932f), 1190) + span132[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013955u, new Vector3(-709.43774f, 33.401978f, -80.36932f), 1190) { AetherCurrentId = 2818450u }; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span132[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Interact, 2013799u, new Vector3(-687.89197f, 27.115234f, -57.114563f), 1190) { DisableNavmesh = true @@ -413960,51 +413972,51 @@ public static class AssemblyQuestLoader index3 = 6; List list134 = new List(index3); CollectionsMarshal.SetCount(list134, index3); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list134; reference104 = obj91; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-725.3725f, 28.795446f, -39.464005f), 1190) + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-725.3725f, 28.795446f, -39.464005f), 1190) { Mount = true }; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span132[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2013800u, new Vector3(-723.8728f, 30.319702f, -12.497192f), 1190); num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list135; reference105 = questStep14; obj90.Steps = list132; reference102 = obj90; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -414012,16 +414024,16 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046968u, new Vector3(-727.26025f, 29.026073f, -19.424805f), 1190) + span136[index2] = new QuestStep(EInteractionType.Interact, 1046968u, new Vector3(-727.26025f, 29.026073f, -19.424805f), 1190) { StopDistance = 6f }; obj92.Steps = list136; reference106 = obj92; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj93 = new QuestSequence { Sequence = 4 @@ -414029,13 +414041,13 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); + span137[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); obj93.Steps = list137; reference107 = obj93; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 5 @@ -414043,13 +414055,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013801u, new Vector3(-415.36584f, 17.654663f, 652.61304f), 1190); + span138[index2] = new QuestStep(EInteractionType.Interact, 2013801u, new Vector3(-415.36584f, 17.654663f, 652.61304f), 1190); obj94.Steps = list138; reference108 = obj94; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 6 @@ -414057,13 +414069,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); + span139[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); obj95.Steps = list139; reference109 = obj95; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -414071,9 +414083,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); + span140[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); obj96.Steps = list140; reference110 = obj96; questRoot15.QuestSequence = list129; @@ -414083,16 +414095,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot16.Author = list141; index = 4; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span142[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -414100,13 +414112,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); + span143[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); obj97.Steps = list143; reference111 = obj97; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -414114,18 +414126,18 @@ public static class AssemblyQuestLoader num2 = 4; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.89136f, 26.786625f, -46.720688f), 1190); + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.89136f, 26.786625f, -46.720688f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-676.2089f, 26.02775f, -43.611156f), 1190); + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-676.2089f, 26.02775f, -43.611156f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-689.61786f, 26.372868f, -33.830494f), 1190) + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-689.61786f, 26.372868f, -33.830494f), 1190) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013804u, new Vector3(-690.69965f, 27.17627f, -26.230347f), 1190) + span144[index2] = new QuestStep(EInteractionType.UseItem, 2013804u, new Vector3(-690.69965f, 27.17627f, -26.230347f), 1190) { StopDistance = 4.5f, ItemId = 2003507u, @@ -414134,7 +414146,7 @@ public static class AssemblyQuestLoader obj98.Steps = list144; reference112 = obj98; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -414142,16 +414154,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046970u, new Vector3(-563.01215f, 24.654175f, 26.199707f), 1190) + span145[num2] = new QuestStep(EInteractionType.Interact, 1046970u, new Vector3(-563.01215f, 24.654175f, 26.199707f), 1190) { StopDistance = 4f }; obj99.Steps = list145; reference113 = obj99; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span142[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -414159,9 +414171,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046972u, new Vector3(-441.70294f, 21.84097f, -117.81494f), 1190); + span146[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046972u, new Vector3(-441.70294f, 21.84097f, -117.81494f), 1190); obj100.Steps = list146; reference114 = obj100; questRoot16.QuestSequence = list142; @@ -414171,16 +414183,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "liza"; + span147[index] = "liza"; questRoot17.Author = list147; index = 8; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span148[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -414188,16 +414200,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046973u, new Vector3(-442.58795f, 21.820835f, -118.638916f), 1190) + span149[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046973u, new Vector3(-442.58795f, 21.820835f, -118.638916f), 1190) { StopDistance = 5f }; obj101.Steps = list149; reference115 = obj101; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span148[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -414205,13 +414217,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190); + span150[index2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190); obj102.Steps = list150; reference116 = obj102; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span148[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -414219,16 +414231,16 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190) + span151[num2] = new QuestStep(EInteractionType.Emote, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190) { Emote = EEmote.Poke }; obj103.Steps = list151; reference117 = obj103; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span148[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -414236,16 +414248,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span152[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2013805u, new Vector3(-225.78778f, 1.0223389f, 71.7937f), 1190); index3 = 1; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = new DialogueChoice + span153[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMD105_04916_Q3_000_000"), @@ -414256,7 +414268,7 @@ public static class AssemblyQuestLoader obj104.Steps = list152; reference118 = obj104; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span148[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -414264,18 +414276,18 @@ public static class AssemblyQuestLoader index2 = 2; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.49104f, 1.3946064f, 178.915f), 1190); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.49104f, 1.3946064f, 178.915f), 1190); num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span154[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2013806u, new Vector3(5.081238f, -5.1118164f, 167.28455f), 1190); num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span4[index3] = new DialogueChoice + span155[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMD105_04916_Q4_000_000"), @@ -414286,7 +414298,7 @@ public static class AssemblyQuestLoader obj105.Steps = list154; reference120 = obj105; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span148[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -414294,13 +414306,13 @@ public static class AssemblyQuestLoader num2 = 3; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.420094f, 3.3226922f, 262.78665f), 1190); + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.420094f, 3.3226922f, 262.78665f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.42842f, 3.2765028f, 281.39154f), 1190); + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.42842f, 3.2765028f, 281.39154f), 1190); index2++; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span156[index2]; QuestStep obj107 = new QuestStep(EInteractionType.Interact, 2013807u, new Vector3(37.15564f, 4.2266846f, 290.66907f), 1190) { StopDistance = 1f @@ -414308,9 +414320,9 @@ public static class AssemblyQuestLoader index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span4 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span4[num3] = new DialogueChoice + span157[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMD105_04916_Q5_000_000"), @@ -414321,7 +414333,7 @@ public static class AssemblyQuestLoader obj106.Steps = list156; reference122 = obj106; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span148[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -414329,16 +414341,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(160.01617f, 8.759198f, 514.9438f), 1190) + span158[num2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(160.01617f, 8.759198f, 514.9438f), 1190) { StopDistance = 0.25f }; obj108.Steps = list158; reference124 = obj108; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span148[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -414346,9 +414358,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); obj109.Steps = list159; reference125 = obj109; questRoot17.QuestSequence = list148; @@ -414358,16 +414370,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot18.Author = list160; index = 4; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -414375,13 +414387,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); obj110.Steps = list162; reference126 = obj110; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -414389,16 +414401,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048057u, new Vector3(-313.74078f, 18.853605f, -178.8205f), 1190) + span163[index2] = new QuestStep(EInteractionType.Interact, 1048057u, new Vector3(-313.74078f, 18.853605f, -178.8205f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; obj111.Steps = list163; reference127 = obj111; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span161[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -414406,13 +414418,13 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046981u, new Vector3(-354.08563f, 19.34956f, -99.13794f), 1190); + span164[num2] = new QuestStep(EInteractionType.Interact, 1046981u, new Vector3(-354.08563f, 19.34956f, -99.13794f), 1190); obj112.Steps = list164; reference128 = obj112; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span161[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -414420,9 +414432,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); obj113.Steps = list165; reference129 = obj113; questRoot18.QuestSequence = list161; @@ -414432,16 +414444,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot19.Author = list166; index = 5; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span167[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -414449,13 +414461,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); obj114.Steps = list168; reference130 = obj114; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span167[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -414463,13 +414475,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051610u, new Vector3(-123.88806f, 16.006582f, -375.9671f), 1190); + span169[index2] = new QuestStep(EInteractionType.Interact, 1051610u, new Vector3(-123.88806f, 16.006582f, -375.9671f), 1190); obj115.Steps = list169; reference131 = obj115; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span167[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -414477,13 +414489,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046986u, new Vector3(198.74878f, -17.59426f, -520.9888f), 1190); + span170[num2] = new QuestStep(EInteractionType.Interact, 1046986u, new Vector3(198.74878f, -17.59426f, -520.9888f), 1190); obj116.Steps = list170; reference132 = obj116; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span167[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -414491,19 +414503,19 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) + span171[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) { StopDistance = 8f, Aetheryte = EAetheryteLocation.ShaaloaniMehwahhetsoan }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); + span171[index2] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); obj117.Steps = list171; reference133 = obj117; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span167[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -414511,14 +414523,14 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(299.9144f, -15.679968f, -508.8957f), 1190) + span172[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(299.9144f, -15.679968f, -508.8957f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046996u, new Vector3(343.9231f, -16.501034f, -444.23596f), 1190); + span172[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046996u, new Vector3(343.9231f, -16.501034f, -444.23596f), 1190); obj118.Steps = list172; reference134 = obj118; questRoot19.QuestSequence = list167; @@ -414528,16 +414540,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot20.Author = list173; index = 5; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span174[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -414545,16 +414557,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046995u, new Vector3(344.8081f, -16.536486f, -442.8626f), 1190) + span175[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046995u, new Vector3(344.8081f, -16.536486f, -442.8626f), 1190) { StopDistance = 6f }; obj119.Steps = list175; reference135 = obj119; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span174[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -414562,16 +414574,16 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013809u, new Vector3(342.61072f, -16.434021f, -441.91656f), 1190) + span176[num2] = new QuestStep(EInteractionType.Interact, 2013809u, new Vector3(342.61072f, -16.434021f, -441.91656f), 1190) { StopDistance = 4f }; obj120.Steps = list176; reference136 = obj120; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span174[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -414579,13 +414591,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013852u, new Vector3(119.61548f, -14.694458f, -517.052f), 1190); + span177[index2] = new QuestStep(EInteractionType.Interact, 2013852u, new Vector3(119.61548f, -14.694458f, -517.052f), 1190); obj121.Steps = list177; reference137 = obj121; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span174[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -414593,14 +414605,14 @@ public static class AssemblyQuestLoader index2 = 5; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) { PickUpQuestId = new QuestId(5138) }; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span178[num2]; QuestStep obj123 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.84927f, -0.84392637f, 435.0579f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi @@ -414610,35 +414622,35 @@ public static class AssemblyQuestLoader num3 = 1; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - Span span7 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span7[index3] = new QuestId(5140); + span179[index3] = new QuestId(5140); skipStepConditions3.QuestsCompleted = list179; skipConditions3.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list180 = new List(index3); CollectionsMarshal.SetCount(list180, index3); - span7 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span7[num3] = new QuestId(5140); + span180[num3] = new QuestId(5140); skipAetheryteCondition.QuestsCompleted = list180; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; obj123.SkipConditions = skipConditions3; reference139 = obj123; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190) + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190) { StopDistance = 6f, PickUpQuestId = new QuestId(5140) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190) + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190) { PickUpQuestId = new QuestId(5130) }; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span178[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Interact, 1047001u, new Vector3(-194.5373f, 16.084282f, -382.9862f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings @@ -414646,9 +414658,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span4[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMD108_04919_SYSTEM_000_043") @@ -414658,7 +414670,7 @@ public static class AssemblyQuestLoader obj122.Steps = list178; reference138 = obj122; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span174[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -414666,9 +414678,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) { StopDistance = 5f }; @@ -414681,16 +414693,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot21.Author = list183; index = 9; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -414698,16 +414710,16 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) { StopDistance = 5f }; obj126.Steps = list185; reference142 = obj126; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span184[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -414715,16 +414727,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047012u, new Vector3(-1.3580933f, 3.095488f, -48.630554f), 1170) + span186[index2] = new QuestStep(EInteractionType.Interact, 1047012u, new Vector3(-1.3580933f, 3.095488f, -48.630554f), 1170) { StopDistance = 5f }; obj127.Steps = list186; reference143 = obj127; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span184[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -414732,9 +414744,9 @@ public static class AssemblyQuestLoader index2 = 5; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - ref QuestStep reference145 = ref span3[num2]; + ref QuestStep reference145 = ref span187[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Interact, 1047020u, new Vector3(-142.01575f, 44.999992f, 18.631226f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -414747,109 +414759,109 @@ public static class AssemblyQuestLoader index3 = 6; List list188 = new List(index3); CollectionsMarshal.SetCount(list188, index3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj129.CompletionQuestVariablesFlags = list188; reference145 = obj129; num2++; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span187[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1047019u, new Vector3(-84.031494f, 52f, 10.635498f), 1185); num3 = 6; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index3 = 0; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span189[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list189; reference146 = questStep17; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span187[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1047022u, new Vector3(-96.48285f, 68.41271f, -34.53119f), 1185); index3 = 6; List list190 = new List(index3); CollectionsMarshal.SetCount(list190, index3); - span5 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span190[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list190; reference147 = questStep18; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span187[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1047023u, new Vector3(-226.0014f, 39.99999f, 15.976135f), 1185); num3 = 6; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index3 = 0; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span191[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list191; reference148 = questStep19; num2++; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span187[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1047021u, new Vector3(-254.01697f, 40.075134f, -28.091919f), 1185); index3 = 6; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span192[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list192; reference149 = questStep20; obj128.Steps = list187; reference144 = obj128; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -414857,15 +414869,15 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.63573f, 45.171337f, 12.003954f), 1185); + span193[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.63573f, 45.171337f, 12.003954f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047026u, new Vector3(-176.4096f, 44.999992f, 34.470093f), 1185); + span193[index2] = new QuestStep(EInteractionType.Interact, 1047026u, new Vector3(-176.4096f, 44.999992f, 34.470093f), 1185); obj130.Steps = list193; reference150 = obj130; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span184[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -414873,9 +414885,9 @@ public static class AssemblyQuestLoader index2 = 4; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span194[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 2013810u, new Vector3(-194.75098f, -4.928711f, 129.90002f), 1185) { AethernetShortcut = new AethernetShortcut @@ -414887,23 +414899,23 @@ public static class AssemblyQuestLoader num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span195[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj132.CompletionQuestVariablesFlags = list195; reference152 = obj132; num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span194[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2013813u, new Vector3(-23.483704f, -10.025269f, 145.25061f), 1185) { AethernetShortcut = new AethernetShortcut @@ -414915,67 +414927,67 @@ public static class AssemblyQuestLoader index3 = 6; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span196[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list196; reference153 = obj133; num2++; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span194[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2013811u, new Vector3(11.886719f, -14.023071f, 105.882324f), 1185); num3 = 6; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span197[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list197; reference154 = questStep21; num2++; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span194[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2013812u, new Vector3(84.611206f, -16.586609f, 117.02136f), 1185); index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list198; reference155 = questStep22; obj131.Steps = list194; reference151 = obj131; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -414983,13 +414995,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046843u, new Vector3(-18.783936f, -10.00001f, 95.109375f), 1185); + span199[index2] = new QuestStep(EInteractionType.Interact, 1046843u, new Vector3(-18.783936f, -10.00001f, 95.109375f), 1185); obj134.Steps = list199; reference156 = obj134; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span184[num]; QuestSequence obj135 = new QuestSequence { Sequence = 6 @@ -414997,13 +415009,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047031u, new Vector3(-42.77112f, -19.74437f, 231.46399f), 1185); + span200[num2] = new QuestStep(EInteractionType.Interact, 1047031u, new Vector3(-42.77112f, -19.74437f, 231.46399f), 1185); obj135.Steps = list200; reference157 = obj135; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = 7 @@ -415011,16 +415023,16 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047033u, new Vector3(-152.51392f, -14.999287f, 270.64917f), 1185) + span201[index2] = new QuestStep(EInteractionType.Interact, 1047033u, new Vector3(-152.51392f, -14.999287f, 270.64917f), 1185) { StopDistance = 5f }; obj136.Steps = list201; reference158 = obj136; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -415028,9 +415040,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185) + span202[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -415047,16 +415059,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot22.Author = list203; index = 4; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span204[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -415064,13 +415076,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185); + span205[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185); obj138.Steps = list205; reference160 = obj138; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span204[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -415078,16 +415090,16 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2014033u, new Vector3(65.659546f, -14.023071f, 25.680908f), 1185) + span206[num2] = new QuestStep(EInteractionType.Snipe, 2014033u, new Vector3(65.659546f, -14.023071f, 25.680908f), 1185) { Comment = "Inspect Helm, Corpse, Weapon" }; obj139.Steps = list206; reference161 = obj139; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span204[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -415095,9 +415107,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047036u, new Vector3(-180.07172f, 120.795235f, -346.2425f), 1185) + span207[index2] = new QuestStep(EInteractionType.Interact, 1047036u, new Vector3(-180.07172f, 120.795235f, -346.2425f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -415108,7 +415120,7 @@ public static class AssemblyQuestLoader obj140.Steps = list207; reference162 = obj140; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span204[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -415116,9 +415128,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) { StopDistance = 5f }; @@ -415131,16 +415143,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "liza"; + span209[index] = "liza"; questRoot23.Author = list209; index = 5; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span210[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -415148,16 +415160,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) + span211[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) { StopDistance = 5f }; obj142.Steps = list211; reference164 = obj142; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span210[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -415165,9 +415177,9 @@ public static class AssemblyQuestLoader index2 = 3; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span212[num2]; QuestStep obj144 = new QuestStep(EInteractionType.Interact, 1047050u, new Vector3(-218.9823f, 39.999985f, 9.414734f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -415180,67 +415192,67 @@ public static class AssemblyQuestLoader num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list213; reference166 = obj144; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span212[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1047048u, new Vector3(-244.77002f, 14.99999f, 75.12012f), 1185); index3 = 6; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list214; reference167 = questStep23; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span212[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1047049u, new Vector3(-262.89777f, 2.096911E-05f, 71.06128f), 1185); num3 = 6; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span215[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list215; reference168 = questStep24; obj143.Steps = list212; reference165 = obj143; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span210[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -415248,74 +415260,74 @@ public static class AssemblyQuestLoader num2 = 3; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span216[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1047047u, new Vector3(-62.424683f, -10.00001f, 105.97388f), 1185); index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list217; reference170 = questStep25; index2++; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span216[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1047046u, new Vector3(-10.727112f, -10.00001f, 88.27344f), 1185); num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span218[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list218; reference171 = questStep26; index2++; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span216[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1047051u, new Vector3(53.45227f, -14f, 90.562256f), 1185); index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list219; reference172 = questStep27; obj145.Steps = list216; reference169 = obj145; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span210[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -415323,9 +415335,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047056u, new Vector3(-172.7779f, 120.75f, -321.09564f), 1185) + span220[num2] = new QuestStep(EInteractionType.Interact, 1047056u, new Vector3(-172.7779f, 120.75f, -321.09564f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -415336,7 +415348,7 @@ public static class AssemblyQuestLoader obj146.Steps = list220; reference173 = obj146; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span210[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -415344,9 +415356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047062u, new Vector3(-65.84277f, 100f, -158.98376f), 1185); + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047062u, new Vector3(-65.84277f, 100f, -158.98376f), 1185); obj147.Steps = list221; reference174 = obj147; questRoot23.QuestSequence = list210; @@ -415356,16 +415368,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot24.Author = list222; index = 9; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span223[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -415373,16 +415385,16 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047063u, new Vector3(-64.07269f, 100f, -159.80774f), 1185) + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047063u, new Vector3(-64.07269f, 100f, -159.80774f), 1185) { StopDistance = 5f }; obj148.Steps = list224; reference175 = obj148; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span223[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -415390,9 +415402,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047068u, new Vector3(41.85547f, 47.072277f, -409.01813f), 1185) + span225[index2] = new QuestStep(EInteractionType.Interact, 1047068u, new Vector3(41.85547f, 47.072277f, -409.01813f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -415403,12 +415415,12 @@ public static class AssemblyQuestLoader obj149.Steps = list225; reference176 = obj149; num++; - span2[num] = new QuestSequence + span223[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -415416,16 +415428,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047075u, new Vector3(470.69495f, 2.2817478f, 460.9292f), 1190) + span226[num2] = new QuestStep(EInteractionType.Interact, 1047075u, new Vector3(470.69495f, 2.2817478f, 460.9292f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi }; obj150.Steps = list226; reference177 = obj150; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span223[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -415433,16 +415445,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047079u, new Vector3(-284.38245f, 16.00464f, -61.661743f), 1190) + span227[index2] = new QuestStep(EInteractionType.Interact, 1047079u, new Vector3(-284.38245f, 16.00464f, -61.661743f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; obj151.Steps = list227; reference178 = obj151; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span223[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -415450,76 +415462,76 @@ public static class AssemblyQuestLoader index2 = 4; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span228[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1047498u, new Vector3(-367.45258f, 20.14268f, -92.63757f), 1190); num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span5 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span229[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list229; reference180 = questStep28; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-359.66742f, 18.137554f, -137.36826f), 1190); + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-359.66742f, 18.137554f, -137.36826f), 1190); num2++; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span228[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1047080u, new Vector3(-364.70593f, 18.08191f, -139.45221f), 1190); index3 = 6; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span230[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list230; reference181 = questStep29; num2++; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span228[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list231; reference182 = questStep30; obj152.Steps = list228; reference179 = obj152; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span223[num]; QuestSequence obj153 = new QuestSequence { Sequence = 6 @@ -415527,13 +415539,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047081u, new Vector3(-327.90118f, 18.106325f, -146.74603f), 1190); + span232[index2] = new QuestStep(EInteractionType.Interact, 1047081u, new Vector3(-327.90118f, 18.106325f, -146.74603f), 1190); obj153.Steps = list232; reference183 = obj153; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span223[num]; QuestSequence obj154 = new QuestSequence { Sequence = 7 @@ -415541,18 +415553,18 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190) + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190) { PickUpQuestId = new QuestId(5144) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047082u, new Vector3(-171.37408f, 15.684817f, -358.9685f), 1190); + span233[num2] = new QuestStep(EInteractionType.Interact, 1047082u, new Vector3(-171.37408f, 15.684817f, -358.9685f), 1190); obj154.Steps = list233; reference184 = obj154; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span223[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -415560,9 +415572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047083u, new Vector3(-168.41382f, 15.771556f, -355.64203f), 1190) + span234[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047083u, new Vector3(-168.41382f, 15.771556f, -355.64203f), 1190) { StopDistance = 7f }; @@ -415575,16 +415587,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "liza"; + span235[index] = "liza"; questRoot25.Author = list235; index = 5; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span236[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -415592,16 +415604,16 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047084u, new Vector3(-167.07104f, 15.74114f, -359.39575f), 1190) + span237[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047084u, new Vector3(-167.07104f, 15.74114f, -359.39575f), 1190) { StopDistance = 7f }; obj156.Steps = list237; reference186 = obj156; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span236[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -415609,13 +415621,13 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047089u, new Vector3(-142.77869f, 15.869456f, -314.22906f), 1190); + span238[index2] = new QuestStep(EInteractionType.Interact, 1047089u, new Vector3(-142.77869f, 15.869456f, -314.22906f), 1190); obj157.Steps = list238; reference187 = obj157; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span236[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -415623,16 +415635,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047090u, new Vector3(-144.09094f, 15.900455f, -311.54346f), 1190) + span239[num2] = new QuestStep(EInteractionType.Interact, 1047090u, new Vector3(-144.09094f, 15.900455f, -311.54346f), 1190) { StopDistance = 5f }; obj158.Steps = list239; reference188 = obj158; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span236[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -415640,13 +415652,13 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047355u, new Vector3(-83.42114f, 16.538801f, -235.64508f), 1190); + span240[index2] = new QuestStep(EInteractionType.Interact, 1047355u, new Vector3(-83.42114f, 16.538801f, -235.64508f), 1190); obj159.Steps = list240; reference189 = obj159; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span236[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -415654,14 +415666,14 @@ public static class AssemblyQuestLoader index2 = 2; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013959u, new Vector3(-63.21814f, 18.844849f, -174.85315f), 1190) + span241[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013959u, new Vector3(-63.21814f, 18.844849f, -174.85315f), 1190) { AetherCurrentId = 2818451u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; @@ -415674,16 +415686,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot26.Author = list242; index = 7; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span243[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -415691,13 +415703,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); obj161.Steps = list244; reference191 = obj161; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span243[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -415705,22 +415717,22 @@ public static class AssemblyQuestLoader index2 = 4; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.919f, 19.416311f, -140.61546f), 1190); + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.919f, 19.416311f, -140.61546f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-203.91112f, 31.254747f, -75.537964f), 1190); + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-203.91112f, 31.254747f, -75.537964f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013957u, new Vector3(-192.18744f, 36.66736f, -53.177734f), 1190) + span245[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013957u, new Vector3(-192.18744f, 36.66736f, -53.177734f), 1190) { AetherCurrentId = 2818454u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); + span245[num2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); obj162.Steps = list245; reference192 = obj162; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span243[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -415728,13 +415740,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013814u, new Vector3(-201.00714f, 9.811523f, 18.264954f), 1190); + span246[index2] = new QuestStep(EInteractionType.Interact, 2013814u, new Vector3(-201.00714f, 9.811523f, 18.264954f), 1190); obj163.Steps = list246; reference193 = obj163; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span243[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -415742,9 +415754,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span247[num2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, 2013815u, new Vector3(-176.28754f, 4.409851f, 147.11218f), 1190) { Comment = "two waves of enemies", @@ -415753,17 +415765,17 @@ public static class AssemblyQuestLoader index3 = 2; List list248 = new List(index3); CollectionsMarshal.SetCount(list248, index3); - span6 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span6[num3] = 17699u; + span248[num3] = 17699u; num3++; - span6[num3] = 17700u; + span248[num3] = 17700u; obj165.KillEnemyDataIds = list248; reference195 = obj165; obj164.Steps = list247; reference194 = obj164; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span243[num]; QuestSequence obj166 = new QuestSequence { Sequence = 4 @@ -415771,13 +415783,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); + span249[index2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); obj166.Steps = list249; reference196 = obj166; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span243[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -415785,13 +415797,13 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046979u, new Vector3(-156.66437f, 15.93609f, -311.02472f), 1190); + span250[num2] = new QuestStep(EInteractionType.Interact, 1046979u, new Vector3(-156.66437f, 15.93609f, -311.02472f), 1190); obj167.Steps = list250; reference197 = obj167; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span243[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -415799,9 +415811,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); obj168.Steps = list251; reference198 = obj168; questRoot26.QuestSequence = list243; @@ -415811,16 +415823,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span252[index] = "liza"; questRoot27.Author = list252; index = 6; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span253[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -415828,13 +415840,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); + span254[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); obj169.Steps = list254; reference199 = obj169; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span253[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -415842,16 +415854,16 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span255[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 2013816u, new Vector3(-144.51825f, 15.6710205f, -385.15295f), 1190); num3 = 1; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span4 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index3 = 0; - span4[index3] = new DialogueChoice + span256[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMD115_04926_SYSTEM_000_010") @@ -415861,12 +415873,12 @@ public static class AssemblyQuestLoader obj170.Steps = list255; reference200 = obj170; num++; - span2[num] = new QuestSequence + span253[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span253[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -415874,9 +415886,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1219) + span257[num2] = new QuestStep(EInteractionType.Duty, null, null, 1219) { DutyOptions = new DutyOptions { @@ -415887,12 +415899,12 @@ public static class AssemblyQuestLoader obj171.Steps = list257; reference202 = obj171; num++; - span2[num] = new QuestSequence + span253[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span253[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -415900,9 +415912,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047371u, new Vector3(650.5377f, 146.05669f, 695.46045f), 1191) + span258[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047371u, new Vector3(650.5377f, 146.05669f, 695.46045f), 1191) { DisableNavmesh = true }; @@ -415915,16 +415927,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "liza"; + span259[index] = "liza"; questRoot28.Author = list259; index = 9; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span260[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -415932,9 +415944,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047375u, new Vector3(648.0963f, 146.00774f, 694.026f), 1191) + span261[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047375u, new Vector3(648.0963f, 146.00774f, 694.026f), 1191) { StopDistance = 7f, DisableNavmesh = true @@ -415942,7 +415954,7 @@ public static class AssemblyQuestLoader obj173.Steps = list261; reference204 = obj173; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span260[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -415950,13 +415962,13 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047376u, new Vector3(572.83887f, 107.79388f, 483.5431f), 1191); + span262[index2] = new QuestStep(EInteractionType.Interact, 1047376u, new Vector3(572.83887f, 107.79388f, 483.5431f), 1191); obj174.Steps = list262; reference205 = obj174; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span260[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -415964,13 +415976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047381u, new Vector3(550.89636f, 143.6124f, 206.46973f), 1191); + span263[num2] = new QuestStep(EInteractionType.Interact, 1047381u, new Vector3(550.89636f, 143.6124f, 206.46973f), 1191); obj175.Steps = list263; reference206 = obj175; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span260[num]; QuestSequence obj176 = new QuestSequence { Sequence = 3 @@ -415978,87 +415990,87 @@ public static class AssemblyQuestLoader num2 = 6; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) + span264[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) { StopDistance = 8f, Aetheryte = EAetheryteLocation.HeritageFoundYyasulaniStation }; index2++; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span264[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2013817u, new Vector3(482.62744f, 147.1427f, 224.23132f), 1191); index3 = 6; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span5 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list265; reference208 = questStep32; index2++; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span264[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 2013818u, new Vector3(465.72058f, 147.08167f, 202.68555f), 1191); num3 = 6; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span266[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list266; reference209 = questStep33; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013964u, new Vector3(397.8789f, 145.34216f, 224.2008f), 1191) + span264[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013964u, new Vector3(397.8789f, 145.34216f, 224.2008f), 1191) { AetherCurrentId = 2818464u }; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span264[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(483.82584f, 145.82513f, 186.19025f), 1191); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); index3 = 6; List list267 = new List(index3); CollectionsMarshal.SetCount(list267, index3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span267[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list267; skipConditions4.StepIf = skipStepConditions4; questStep34.SkipConditions = skipConditions4; reference210 = questStep34; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span264[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2013819u, new Vector3(485.83203f, 147.50891f, 184.22205f), 1191) { StopDistance = 4.5f @@ -416066,25 +416078,25 @@ public static class AssemblyQuestLoader num3 = 6; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span268[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj177.CompletionQuestVariablesFlags = list268; reference211 = obj177; obj176.Steps = list264; reference207 = obj176; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span260[num]; QuestSequence obj178 = new QuestSequence { Sequence = 4 @@ -416092,13 +416104,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047388u, new Vector3(470.84766f, 145.83463f, 164.75159f), 1191); + span269[num2] = new QuestStep(EInteractionType.Interact, 1047388u, new Vector3(470.84766f, 145.83463f, 164.75159f), 1191); obj178.Steps = list269; reference212 = obj178; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span260[num]; QuestSequence obj179 = new QuestSequence { Sequence = 5 @@ -416106,15 +416118,15 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.8908f, 145.62398f, 157.92116f), 1191); + span270[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.8908f, 145.62398f, 157.92116f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047387u, new Vector3(467.4906f, 122.874016f, 44.815674f), 1191); + span270[index2] = new QuestStep(EInteractionType.Interact, 1047387u, new Vector3(467.4906f, 122.874016f, 44.815674f), 1191); obj179.Steps = list270; reference213 = obj179; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span260[num]; QuestSequence obj180 = new QuestSequence { Sequence = 6 @@ -416122,13 +416134,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047389u, new Vector3(328.96924f, 74.07415f, 86.86963f), 1191); + span271[num2] = new QuestStep(EInteractionType.Interact, 1047389u, new Vector3(328.96924f, 74.07415f, 86.86963f), 1191); obj180.Steps = list271; reference214 = obj180; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span260[num]; QuestSequence obj181 = new QuestSequence { Sequence = 7 @@ -416136,13 +416148,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047390u, new Vector3(313.31335f, 63.76171f, -87.6936f), 1191); + span272[index2] = new QuestStep(EInteractionType.Interact, 1047390u, new Vector3(313.31335f, 63.76171f, -87.6936f), 1191); obj181.Steps = list272; reference215 = obj181; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span260[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -416150,9 +416162,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) { StopDistance = 5f }; @@ -416165,16 +416177,16 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; + span274[index] = "liza"; questRoot29.Author = list274; index = 4; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span2 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span275[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -416182,16 +416194,16 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) + span276[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) { StopDistance = 5f }; obj183.Steps = list276; reference217 = obj183; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span275[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -416199,13 +416211,13 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047396u, new Vector3(33.035767f, 33.442226f, -262.47046f), 1191); + span277[num2] = new QuestStep(EInteractionType.Interact, 1047396u, new Vector3(33.035767f, 33.442226f, -262.47046f), 1191); obj184.Steps = list277; reference218 = obj184; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span275[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -416213,23 +416225,23 @@ public static class AssemblyQuestLoader num2 = 3; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.819763f, 28.072628f, -399.17023f), 1191); + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.819763f, 28.072628f, -399.17023f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-120.99963f, 28.090134f, -456.97507f), 1191) + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-120.99963f, 28.090134f, -456.97507f), 1191) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047397u, new Vector3(-149.03491f, 25.971825f, -500.63324f), 1191) + span278[index2] = new QuestStep(EInteractionType.Interact, 1047397u, new Vector3(-149.03491f, 25.971825f, -500.63324f), 1191) { DisableNavmesh = true }; obj185.Steps = list278; reference219 = obj185; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span275[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -416237,14 +416249,14 @@ public static class AssemblyQuestLoader index2 = 2; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) + span279[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) { Aetheryte = EAetheryteLocation.HeritageFoundTheOutskirts }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); obj186.Steps = list279; reference220 = obj186; questRoot29.QuestSequence = list275; @@ -416254,16 +416266,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "liza"; + span280[index] = "liza"; questRoot30.Author = list280; index = 6; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span281[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -416271,13 +416283,13 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); obj187.Steps = list282; reference221 = obj187; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span281[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -416285,13 +416297,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047405u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191); + span283[num2] = new QuestStep(EInteractionType.Interact, 1047405u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191); obj188.Steps = list283; reference222 = obj188; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span281[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -416299,74 +416311,74 @@ public static class AssemblyQuestLoader num2 = 3; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span284[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 1047408u, new Vector3(22.9953f, 35.463512f, -332.02112f), 1191); index3 = 6; List list285 = new List(index3); CollectionsMarshal.SetCount(list285, index3); - span5 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span285[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list285; reference224 = questStep35; index2++; - ref QuestStep reference225 = ref span3[index2]; + ref QuestStep reference225 = ref span284[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1047410u, new Vector3(48.17273f, 34.29345f, -380.60577f), 1191); num3 = 6; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index3 = 0; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span286[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list286; reference225 = questStep36; index2++; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span284[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1047409u, new Vector3(10.849121f, 30.06934f, -458.7625f), 1191); index3 = 6; List list287 = new List(index3); CollectionsMarshal.SetCount(list287, index3); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span287[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list287; reference226 = questStep37; obj189.Steps = list284; reference223 = obj189; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span281[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -416374,13 +416386,13 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047411u, new Vector3(-66.78876f, 35.107204f, -249.56134f), 1191); + span288[num2] = new QuestStep(EInteractionType.Interact, 1047411u, new Vector3(-66.78876f, 35.107204f, -249.56134f), 1191); obj190.Steps = list288; reference227 = obj190; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span281[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -416388,9 +416400,9 @@ public static class AssemblyQuestLoader num2 = 2; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span289[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2013821u, new Vector3(-182.42163f, 21.835632f, -411.0323f), 1191) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -416398,30 +416410,30 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span6 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span6[index3] = 17701u; + span290[index3] = 17701u; obj192.KillEnemyDataIds = list290; index3 = 6; List list291 = new List(index3); CollectionsMarshal.SetCount(list291, index3); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span291[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj192.CompletionQuestVariablesFlags = list291; reference229 = obj192; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span289[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2013820u, new Vector3(-56.839844f, 21.835632f, -520.8057f), 1191) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -416429,32 +416441,32 @@ public static class AssemblyQuestLoader num3 = 1; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span6 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index3 = 0; - span6[index3] = 17701u; + span292[index3] = 17701u; obj193.KillEnemyDataIds = list292; index3 = 6; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list293; reference230 = obj193; obj191.Steps = list289; reference228 = obj191; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span281[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -416462,9 +416474,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); obj194.Steps = list294; reference231 = obj194; questRoot30.QuestSequence = list281; @@ -416474,16 +416486,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot31.Author = list295; index = 9; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span296[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -416491,13 +416503,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); obj195.Steps = list297; reference232 = obj195; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span296[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -416505,16 +416517,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047412u, new Vector3(-146.56293f, 25.971825f, -494.98743f), 1191) + span298[num2] = new QuestStep(EInteractionType.Interact, 1047412u, new Vector3(-146.56293f, 25.971825f, -494.98743f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj196.Steps = list298; reference233 = obj196; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span296[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -416522,13 +416534,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047414u, new Vector3(-146.19672f, 25.971825f, -498.1308f), 1191); + span299[index2] = new QuestStep(EInteractionType.Interact, 1047414u, new Vector3(-146.19672f, 25.971825f, -498.1308f), 1191); obj197.Steps = list299; reference234 = obj197; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span296[num]; QuestSequence obj198 = new QuestSequence { Sequence = 3 @@ -416536,74 +416548,74 @@ public static class AssemblyQuestLoader index2 = 3; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span300[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1047419u, new Vector3(-149.1264f, 30.999998f, -613.36694f), 1191); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list301; reference236 = questStep38; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span300[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 1047420u, new Vector3(-142.50409f, 40.99999f, -698.8785f), 1191); index3 = 6; List list302 = new List(index3); CollectionsMarshal.SetCount(list302, index3); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep39.CompletionQuestVariablesFlags = list302; reference237 = questStep39; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span300[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1047421u, new Vector3(-69.13867f, 50.097145f, -670.06946f), 1191); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep40.CompletionQuestVariablesFlags = list303; reference238 = questStep40; obj198.Steps = list300; reference235 = obj198; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span296[num]; QuestSequence obj199 = new QuestSequence { Sequence = 4 @@ -416611,13 +416623,13 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013896u, new Vector3(-202.65509f, 29.984009f, -595.636f), 1191); + span304[index2] = new QuestStep(EInteractionType.Interact, 2013896u, new Vector3(-202.65509f, 29.984009f, -595.636f), 1191); obj199.Steps = list304; reference239 = obj199; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span296[num]; QuestSequence obj200 = new QuestSequence { Sequence = 5 @@ -416625,13 +416637,13 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013822u, new Vector3(120.408936f, 42.008057f, -468.19257f), 1191); + span305[num2] = new QuestStep(EInteractionType.Interact, 2013822u, new Vector3(120.408936f, 42.008057f, -468.19257f), 1191); obj200.Steps = list305; reference240 = obj200; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span296[num]; QuestSequence obj201 = new QuestSequence { Sequence = 6 @@ -416639,15 +416651,15 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(230.06555f, 67.24928f, -473.94547f), 1191); + span306[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(230.06555f, 67.24928f, -473.94547f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047428u, new Vector3(248.70679f, 74.60507f, -547.9973f), 1191); + span306[index2] = new QuestStep(EInteractionType.Interact, 1047428u, new Vector3(248.70679f, 74.60507f, -547.9973f), 1191); obj201.Steps = list306; reference241 = obj201; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span296[num]; QuestSequence obj202 = new QuestSequence { Sequence = 7 @@ -416655,18 +416667,18 @@ public static class AssemblyQuestLoader index2 = 2; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013965u, new Vector3(204.57764f, 58.182617f, -678.49243f), 1191) + span307[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013965u, new Vector3(204.57764f, 58.182617f, -678.49243f), 1191) { AetherCurrentId = 2818465u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047433u, new Vector3(220.26392f, 55.931297f, -679.19434f), 1191); + span307[num2] = new QuestStep(EInteractionType.Interact, 1047433u, new Vector3(220.26392f, 55.931297f, -679.19434f), 1191); obj202.Steps = list307; reference242 = obj202; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span296[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -416674,9 +416686,9 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) + span308[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) { StopDistance = 5f }; @@ -416689,16 +416701,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span309[index] = "liza"; questRoot32.Author = list309; index = 6; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span310[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -416706,16 +416718,16 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) + span311[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) { StopDistance = 5f }; obj204.Steps = list311; reference244 = obj204; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span310[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -416723,19 +416735,19 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013853u, new Vector3(0.6560669f, 0.99176025f, 17.532532f), 1171) + span312[index2] = new QuestStep(EInteractionType.Interact, 2013853u, new Vector3(0.6560669f, 0.99176025f, 17.532532f), 1171) { StopDistance = 4.5f, TargetTerritoryId = (ushort)1191 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047444u, new Vector3(264.57617f, 68.46363f, -503.31888f), 1191); + span312[index2] = new QuestStep(EInteractionType.Interact, 1047444u, new Vector3(264.57617f, 68.46363f, -503.31888f), 1191); obj205.Steps = list312; reference245 = obj205; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span310[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -416743,13 +416755,13 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047450u, new Vector3(484.6112f, 91.99999f, -500.3281f), 1191); + span313[num2] = new QuestStep(EInteractionType.Interact, 1047450u, new Vector3(484.6112f, 91.99999f, -500.3281f), 1191); obj206.Steps = list313; reference246 = obj206; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span310[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -416757,25 +416769,25 @@ public static class AssemblyQuestLoader num2 = 4; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013968u, new Vector3(685.96924f, 139.17749f, -516.5637f), 1191) + span314[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013968u, new Vector3(685.96924f, 139.17749f, -516.5637f), 1191) { AetherCurrentId = 2818470u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013967u, new Vector3(606.83594f, 127.55017f, -190.3869f), 1191) + span314[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013967u, new Vector3(606.83594f, 127.55017f, -190.3869f), 1191) { AetherCurrentId = 2818469u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(554.8906f, 83.21251f, -226.04199f), 1191) + span314[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(554.8906f, 83.21251f, -226.04199f), 1191) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference248 = ref span3[index2]; + ref QuestStep reference248 = ref span314[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Combat, 2013823u, new Vector3(535.7595f, 85.31323f, -316.0296f), 1191) { Comment = "two waves of enemies", @@ -416784,15 +416796,15 @@ public static class AssemblyQuestLoader index3 = 1; List list315 = new List(index3); CollectionsMarshal.SetCount(list315, index3); - span6 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span6[num3] = 17702u; + span315[num3] = 17702u; obj208.KillEnemyDataIds = list315; reference248 = obj208; obj207.Steps = list314; reference247 = obj207; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span310[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -416800,13 +416812,13 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013824u, new Vector3(438.37634f, 77.62268f, -282.70392f), 1191); + span316[num2] = new QuestStep(EInteractionType.Interact, 2013824u, new Vector3(438.37634f, 77.62268f, -282.70392f), 1191); obj209.Steps = list316; reference249 = obj209; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span310[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -416814,9 +416826,9 @@ public static class AssemblyQuestLoader num2 = 1; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047460u, new Vector3(450.33948f, 89.99999f, -474.815f), 1191) + span317[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047460u, new Vector3(450.33948f, 89.99999f, -474.815f), 1191) { StopDistance = 5f }; @@ -416829,16 +416841,16 @@ public static class AssemblyQuestLoader num = 1; List list318 = new List(num); CollectionsMarshal.SetCount(list318, num); - span = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index = 0; - span[index] = "liza"; + span318[index] = "liza"; questRoot33.Author = list318; index = 4; List list319 = new List(index); CollectionsMarshal.SetCount(list319, index); - span2 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span319[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -416846,16 +416858,16 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047465u, new Vector3(452.71985f, 90f, -473.9605f), 1191) + span320[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047465u, new Vector3(452.71985f, 90f, -473.9605f), 1191) { StopDistance = 5f }; obj211.Steps = list320; reference251 = obj211; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span319[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -416863,13 +416875,13 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047770u, new Vector3(247.54712f, 72.69989f, -536.7361f), 1191); + span321[index2] = new QuestStep(EInteractionType.Interact, 1047770u, new Vector3(247.54712f, 72.69989f, -536.7361f), 1191); obj212.Steps = list321; reference252 = obj212; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span319[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -416877,21 +416889,21 @@ public static class AssemblyQuestLoader index2 = 2; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014030u, new Vector3(221.82031f, 54.58142f, -693.38525f), 1191) + span322[num2] = new QuestStep(EInteractionType.Interact, 2014030u, new Vector3(221.82031f, 54.58142f, -693.38525f), 1191) { TargetTerritoryId = (ushort)1171 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047775u, new Vector3(1.0527954f, 0.003171f, 0.6866455f), 1171) + span322[num2] = new QuestStep(EInteractionType.Interact, 1047775u, new Vector3(1.0527954f, 0.003171f, 0.6866455f), 1171) { DelaySecondsAtStart = 3f }; obj213.Steps = list322; reference253 = obj213; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span319[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -416899,9 +416911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047781u, new Vector3(2.670288f, 0.003171f, 1.296936f), 1171) + span323[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047781u, new Vector3(2.670288f, 0.003171f, 1.296936f), 1171) { StopDistance = 5f }; @@ -416914,16 +416926,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot34.Author = list324; index = 6; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span325[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -416931,16 +416943,16 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047776u, new Vector3(-0.869812f, -2.9624603E-06f, -0.6256714f), 1171) + span326[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047776u, new Vector3(-0.869812f, -2.9624603E-06f, -0.6256714f), 1171) { StopDistance = 5f }; obj215.Steps = list326; reference255 = obj215; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span325[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -416948,9 +416960,9 @@ public static class AssemblyQuestLoader num2 = 3; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -416963,21 +416975,21 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(5153) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { PickUpQuestId = new QuestId(5160) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048053u, new Vector3(-296.52863f, 45.88422f, -828.58014f), 1191); + span327[index2] = new QuestStep(EInteractionType.Interact, 1048053u, new Vector3(-296.52863f, 45.88422f, -828.58014f), 1191); obj216.Steps = list327; reference256 = obj216; num++; - span2[num] = new QuestSequence + span325[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span325[num]; QuestSequence obj217 = new QuestSequence { Sequence = 3 @@ -416985,16 +416997,16 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048059u, new Vector3(0.6560669f, -6.050003f, 218.24976f), 1186) + span328[num2] = new QuestStep(EInteractionType.Interact, 1048059u, new Vector3(0.6560669f, -6.050003f, 218.24976f), 1186) { StopDistance = 5f }; obj217.Steps = list328; reference257 = obj217; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span325[num]; QuestSequence obj218 = new QuestSequence { Sequence = 4 @@ -417002,18 +417014,18 @@ public static class AssemblyQuestLoader num2 = 2; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span329[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineInformationCenter }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048060u, new Vector3(5.935669f, 7.786434f, 27.450928f), 1186); + span329[index2] = new QuestStep(EInteractionType.Interact, 1048060u, new Vector3(5.935669f, 7.786434f, 27.450928f), 1186); obj218.Steps = list329; reference258 = obj218; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span325[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -417021,17 +417033,17 @@ public static class AssemblyQuestLoader index2 = 3; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.134756f, 8.467899f, 7.050073f), 1186); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.134756f, 8.467899f, 7.050073f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) + span330[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) { StopDistance = 11f, Aetheryte = EAetheryteLocation.SolutionNine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048061u, new Vector3(-97.94769f, 0.00054359436f, -0.10687256f), 1186); + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048061u, new Vector3(-97.94769f, 0.00054359436f, -0.10687256f), 1186); obj219.Steps = list330; reference259 = obj219; questRoot34.QuestSequence = list325; @@ -417041,16 +417053,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot35.Author = list331; index = 8; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span332[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -417058,16 +417070,16 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048062u, new Vector3(-136.43097f, 0.22516371f, -44.235962f), 1186) + span333[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048062u, new Vector3(-136.43097f, 0.22516371f, -44.235962f), 1186) { StopDistance = 5f }; obj220.Steps = list333; reference260 = obj220; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span332[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -417075,22 +417087,22 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span334[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 1048233u, new Vector3(-163.86664f, 0.9219522f, -51.529785f), 1186); num3 = 2; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span4 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span4[index3] = new DialogueChoice + span335[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGME103_04934_SYSTEM_000_057") }; index3++; - span4[index3] = new DialogueChoice + span335[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGME103_04934_Q1_000_000"), @@ -417100,15 +417112,15 @@ public static class AssemblyQuestLoader index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span6 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span6[num3] = 2u; + span336[num3] = 2u; questStep41.PointMenuChoices = list336; reference262 = questStep41; obj221.Steps = list334; reference261 = obj221; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span332[num]; QuestSequence obj222 = new QuestSequence { Sequence = 2 @@ -417116,16 +417128,16 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048066u, new Vector3(-162.55438f, 0.92195225f, -52.384216f), 1186) + span337[index2] = new QuestStep(EInteractionType.Interact, 1048066u, new Vector3(-162.55438f, 0.92195225f, -52.384216f), 1186) { StopDistance = 5f }; obj222.Steps = list337; reference263 = obj222; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span332[num]; QuestSequence obj223 = new QuestSequence { Sequence = 3 @@ -417133,16 +417145,16 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-163.83618f, 0.9219523f, -51.499268f), 1186) + span338[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-163.83618f, 0.9219523f, -51.499268f), 1186) { StopDistance = 5f }; obj223.Steps = list338; reference264 = obj223; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span332[num]; QuestSequence obj224 = new QuestSequence { Sequence = 4 @@ -417150,16 +417162,16 @@ public static class AssemblyQuestLoader num2 = 3; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span339[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNexusArcade }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186); + span339[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186) + span339[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186) { StopDistance = 0.25f, DelaySecondsAtStart = 3f @@ -417167,7 +417179,7 @@ public static class AssemblyQuestLoader obj224.Steps = list339; reference265 = obj224; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span332[num]; QuestSequence obj225 = new QuestSequence { Sequence = 5 @@ -417175,16 +417187,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-369.83575f, 14.000001f, 133.25919f), 1186) + span340[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-369.83575f, 14.000001f, 133.25919f), 1186) { StopDistance = 0.25f }; obj225.Steps = list340; reference266 = obj225; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span332[num]; QuestSequence obj226 = new QuestSequence { Sequence = 6 @@ -417192,21 +417204,21 @@ public static class AssemblyQuestLoader num2 = 2; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span341[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineResidentialSector }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-401.3925f, 13.999998f, 273.74304f), 1186) + span341[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-401.3925f, 13.999998f, 273.74304f), 1186) { StopDistance = 0.25f }; obj226.Steps = list341; reference267 = obj226; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span332[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -417214,9 +417226,9 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) + span342[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) { StopDistance = 5f }; @@ -417229,16 +417241,16 @@ public static class AssemblyQuestLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; questRoot36.Author = list343; index = 5; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span344[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -417246,16 +417258,16 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) + span345[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) { StopDistance = 5f }; obj228.Steps = list345; reference269 = obj228; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span344[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -417263,16 +417275,16 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048071u, new Vector3(2.029419f, 0.00054359436f, -97.45941f), 1186) + span346[num2] = new QuestStep(EInteractionType.Interact, 1048071u, new Vector3(2.029419f, 0.00054359436f, -97.45941f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine }; obj229.Steps = list346; reference270 = obj229; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span344[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -417280,24 +417292,24 @@ public static class AssemblyQuestLoader num2 = 3; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) + span347[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span347[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { DelaySecondsAtStart = 2f, AethernetShard = EAetheryteLocation.SolutionNineResolution }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048073u, new Vector3(4.0740967f, 38.056595f, -375.50934f), 1186); + span347[index2] = new QuestStep(EInteractionType.Interact, 1048073u, new Vector3(4.0740967f, 38.056595f, -375.50934f), 1186); obj230.Steps = list347; reference271 = obj230; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span344[num]; QuestSequence obj231 = new QuestSequence { Sequence = 3 @@ -417305,13 +417317,13 @@ public static class AssemblyQuestLoader index2 = 1; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051346u, new Vector3(6.515503f, 38.056484f, -217.91418f), 1186); + span348[num2] = new QuestStep(EInteractionType.Interact, 1051346u, new Vector3(6.515503f, 38.056484f, -217.91418f), 1186); obj231.Steps = list348; reference272 = obj231; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span344[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -417319,9 +417331,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186) + span349[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine }; @@ -417334,16 +417346,16 @@ public static class AssemblyQuestLoader num = 1; List list350 = new List(num); CollectionsMarshal.SetCount(list350, num); - span = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index = 0; - span[index] = "liza"; + span350[index] = "liza"; questRoot37.Author = list350; index = 6; List list351 = new List(index); CollectionsMarshal.SetCount(list351, index); - span2 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span351[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -417351,13 +417363,13 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186); + span352[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186); obj233.Steps = list352; reference274 = obj233; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span351[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -417365,21 +417377,21 @@ public static class AssemblyQuestLoader num2 = 2; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.57825f, 0.5499997f, 5.1162424f), 1186) + span353[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.57825f, 0.5499997f, 5.1162424f), 1186) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048172u, new Vector3(250.59888f, 59.699997f, 9.201172f), 1186) + span353[index2] = new QuestStep(EInteractionType.Interact, 1048172u, new Vector3(250.59888f, 59.699997f, 9.201172f), 1186) { DelaySecondsAtStart = 2f }; obj234.Steps = list353; reference275 = obj234; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span351[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -417387,13 +417399,13 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013839u, new Vector3(336.4412f, 69.93213f, 5.78728f), 1186); + span354[num2] = new QuestStep(EInteractionType.Interact, 2013839u, new Vector3(336.4412f, 69.93213f, 5.78728f), 1186); obj235.Steps = list354; reference276 = obj235; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span351[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -417401,9 +417413,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference278 = ref span3[index2]; + ref QuestStep reference278 = ref span355[index2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1048078u, new Vector3(346.0287f, 70f, 12.466553f), 1186) { StopDistance = 5f @@ -417411,9 +417423,9 @@ public static class AssemblyQuestLoader num3 = 1; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span4 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span4[index3] = new DialogueChoice + span356[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGME105_04936_SYSTEM_000_044") @@ -417423,7 +417435,7 @@ public static class AssemblyQuestLoader obj236.Steps = list355; reference277 = obj236; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span351[num]; QuestSequence obj238 = new QuestSequence { Sequence = 4 @@ -417431,31 +417443,31 @@ public static class AssemblyQuestLoader index2 = 5; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.63077f, 59.99995f, 50.459126f), 1186) + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.63077f, 59.99995f, 50.459126f), 1186) { StopDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.64206f, 60f, 79.1161f), 1186) + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.64206f, 60f, 79.1161f), 1186) { StopDistance = 5f, NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(346.05466f, 50.75f, 153.15274f), 1186); + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(346.05466f, 50.75f, 153.15274f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(293.66595f, 51.038002f, 172.77852f), 1186); + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(293.66595f, 51.038002f, 172.77852f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.3639f, 51.39998f, 199.20642f), 1186) + span357[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.3639f, 51.39998f, 199.20642f), 1186) { StopDistance = 2f }; obj238.Steps = list357; reference279 = obj238; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span351[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue @@ -417463,9 +417475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048080u, new Vector3(299.45825f, 51.199978f, 202.04468f), 1186); + span358[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048080u, new Vector3(299.45825f, 51.199978f, 202.04468f), 1186); obj239.Steps = list358; reference280 = obj239; questRoot37.QuestSequence = list351; @@ -417475,16 +417487,16 @@ public static class AssemblyQuestLoader num = 1; List list359 = new List(num); CollectionsMarshal.SetCount(list359, num); - span = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index = 0; - span[index] = "liza"; + span359[index] = "liza"; questRoot38.Author = list359; index = 7; List list360 = new List(index); CollectionsMarshal.SetCount(list360, index); - span2 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num = 0; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span360[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 @@ -417492,16 +417504,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048236u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span361[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048236u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { StopDistance = 7f }; obj240.Steps = list361; reference281 = obj240; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span360[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -417509,13 +417521,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048084u, new Vector3(12.802246f, -1.6391277E-07f, 6.42395f), 1207); + span362[index2] = new QuestStep(EInteractionType.Interact, 1048084u, new Vector3(12.802246f, -1.6391277E-07f, 6.42395f), 1207); obj241.Steps = list362; reference282 = obj241; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span360[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 @@ -417523,28 +417535,28 @@ public static class AssemblyQuestLoader index2 = 4; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) + span363[num2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span363[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNeonStein }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span363[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTrueVue }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); + span363[num2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); obj242.Steps = list363; reference283 = obj242; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span360[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 @@ -417552,13 +417564,13 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); + span364[index2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); obj243.Steps = list364; reference284 = obj243; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span360[num]; QuestSequence obj244 = new QuestSequence { Sequence = 4 @@ -417566,9 +417578,9 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(364.32428f, 50.75f, 220.96391f), 1186) + span365[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(364.32428f, 50.75f, 220.96391f), 1186) { StopDistance = 5f, ItemId = 2003561u @@ -417576,7 +417588,7 @@ public static class AssemblyQuestLoader obj244.Steps = list365; reference285 = obj244; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span360[num]; QuestSequence obj245 = new QuestSequence { Sequence = 5 @@ -417584,14 +417596,14 @@ public static class AssemblyQuestLoader num2 = 3; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span366[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTheArcadion }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span366[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, AethernetShortcut = new AethernetShortcut @@ -417601,11 +417613,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048189u, new Vector3(13.290527f, -1.7329884E-07f, 6.088318f), 1207); + span366[index2] = new QuestStep(EInteractionType.Interact, 1048189u, new Vector3(13.290527f, -1.7329884E-07f, 6.088318f), 1207); obj245.Steps = list366; reference286 = obj245; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span360[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue @@ -417613,9 +417625,9 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048094u, new Vector3(4.5318604f, 0.046479464f, 5.5999756f), 1207) + span367[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048094u, new Vector3(4.5318604f, 0.046479464f, 5.5999756f), 1207) { StopDistance = 7f }; @@ -417628,16 +417640,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot39.Author = list368; index = 5; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span369[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 @@ -417645,13 +417657,13 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051347u, new Vector3(4.3792725f, 0.04647946f, 5.6915283f), 1207); + span370[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051347u, new Vector3(4.3792725f, 0.04647946f, 5.6915283f), 1207); obj247.Steps = list370; reference288 = obj247; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span369[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 @@ -417659,16 +417671,16 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048095u, new Vector3(-297.59674f, 45.88422f, -821.07275f), 1191) + span371[num2] = new QuestStep(EInteractionType.Interact, 1048095u, new Vector3(-297.59674f, 45.88422f, -821.07275f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj248.Steps = list371; reference289 = obj248; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span369[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -417676,13 +417688,13 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013840u, new Vector3(-485.49634f, 28.366455f, -576.22644f), 1191); + span372[index2] = new QuestStep(EInteractionType.Interact, 2013840u, new Vector3(-485.49634f, 28.366455f, -576.22644f), 1191); obj249.Steps = list372; reference290 = obj249; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span369[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -417690,13 +417702,13 @@ public static class AssemblyQuestLoader index2 = 1; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048098u, new Vector3(-603.32654f, -2.524255f, -488.4871f), 1191); + span373[num2] = new QuestStep(EInteractionType.Interact, 1048098u, new Vector3(-603.32654f, -2.524255f, -488.4871f), 1191); obj250.Steps = list373; reference291 = obj250; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span369[num]; QuestSequence obj251 = new QuestSequence { Sequence = byte.MaxValue @@ -417704,14 +417716,14 @@ public static class AssemblyQuestLoader num2 = 2; List list374 = new List(num2); CollectionsMarshal.SetCount(list374, num2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013969u, new Vector3(-585.41235f, 20.157104f, -469.44385f), 1191) + span374[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013969u, new Vector3(-585.41235f, 20.157104f, -469.44385f), 1191) { AetherCurrentId = 2818466u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048103u, new Vector3(-704.09705f, 54.03237f, -210.46777f), 1191); + span374[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048103u, new Vector3(-704.09705f, 54.03237f, -210.46777f), 1191); obj251.Steps = list374; reference292 = obj251; questRoot39.QuestSequence = list369; @@ -417721,16 +417733,16 @@ public static class AssemblyQuestLoader num = 1; List list375 = new List(num); CollectionsMarshal.SetCount(list375, num); - span = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index = 0; - span[index] = "liza"; + span375[index] = "liza"; questRoot40.Author = list375; index = 7; List list376 = new List(index); CollectionsMarshal.SetCount(list376, index); - span2 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span376[num]; QuestSequence obj252 = new QuestSequence { Sequence = 0 @@ -417738,13 +417750,13 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051412u, new Vector3(-704.0055f, 54.030636f, -210.58978f), 1191); + span377[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051412u, new Vector3(-704.0055f, 54.030636f, -210.58978f), 1191); obj252.Steps = list377; reference293 = obj252; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span376[num]; QuestSequence obj253 = new QuestSequence { Sequence = 1 @@ -417752,13 +417764,13 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048104u, new Vector3(-519.9817f, 10.081686f, 81.1322f), 1191); + span378[index2] = new QuestStep(EInteractionType.Interact, 1048104u, new Vector3(-519.9817f, 10.081686f, 81.1322f), 1191); obj253.Steps = list378; reference294 = obj253; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span376[num]; QuestSequence obj254 = new QuestSequence { Sequence = 2 @@ -417766,13 +417778,13 @@ public static class AssemblyQuestLoader index2 = 1; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013841u, new Vector3(-556.0541f, 1.5411377f, 118.638916f), 1191); + span379[num2] = new QuestStep(EInteractionType.Interact, 2013841u, new Vector3(-556.0541f, 1.5411377f, 118.638916f), 1191); obj254.Steps = list379; reference295 = obj254; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span376[num]; QuestSequence obj255 = new QuestSequence { Sequence = 3 @@ -417780,65 +417792,65 @@ public static class AssemblyQuestLoader num2 = 13; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-552.04144f, -2.079689f, 135.62419f), 1191) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-552.04144f, -2.079689f, 135.62419f), 1191) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-543.3764f, -1.6255682f, 170.78006f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-543.3764f, -1.6255682f, 170.78006f), 1191) { StopDistance = 50f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.3011f, -1.480176f, 158.82558f), 1191) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.3011f, -1.480176f, 158.82558f), 1191) { DelaySecondsAtStart = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-497.62363f, 0.7720427f, 171.72368f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-497.62363f, 0.7720427f, 171.72368f), 1191) { StopDistance = 50f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.01544f, 0.29254055f, 168.97873f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.01544f, 0.29254055f, 168.97873f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-443.81244f, 3.592197f, 168.61993f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-443.81244f, 3.592197f, 168.61993f), 1191) { StopDistance = 100f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-447.27704f, 3.4107869f, 170.56796f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-447.27704f, 3.4107869f, 170.56796f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-431.33353f, 4.24635f, 211.52757f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-431.33353f, 4.24635f, 211.52757f), 1191) { StopDistance = 100f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.35794f, 4.2450695f, 216.45123f), 1191) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.35794f, 4.2450695f, 216.45123f), 1191) { DelaySecondsAtStart = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-444.92905f, 3.5340097f, 257.89444f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-444.92905f, 3.5340097f, 257.89444f), 1191) { StopDistance = 100f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-441.83728f, 3.695872f, 256.8098f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-441.83728f, 3.695872f, 256.8098f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-472.45474f, 7.6260962f, 323.47836f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-472.45474f, 7.6260962f, 323.47836f), 1191) { StopDistance = 100f, NpcWaitDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2013719u, new Vector3(-482.0478f, 6.362976f, 323.62854f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, 2013719u, new Vector3(-482.0478f, 6.362976f, 323.62854f), 1191); obj255.Steps = list380; reference296 = obj255; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span376[num]; QuestSequence obj256 = new QuestSequence { Sequence = 4 @@ -417846,16 +417858,16 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047466u, new Vector3(-469.3828f, 7.829801f, 315.32764f), 1191) + span381[num2] = new QuestStep(EInteractionType.Interact, 1047466u, new Vector3(-469.3828f, 7.829801f, 315.32764f), 1191) { StopDistance = 5f }; obj256.Steps = list381; reference297 = obj256; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span376[num]; QuestSequence obj257 = new QuestSequence { Sequence = 5 @@ -417863,27 +417875,27 @@ public static class AssemblyQuestLoader num2 = 5; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) + span382[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) { Aetheryte = EAetheryteLocation.HeritageFoundElectropeStrike }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013972u, new Vector3(-29.007446f, 71.42737f, 335.37793f), 1191) + span382[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013972u, new Vector3(-29.007446f, 71.42737f, 335.37793f), 1191) { AetherCurrentId = 2818472u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.293804f, 59.430523f, 343.74417f), 1191) + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.293804f, 59.430523f, 343.74417f), 1191) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.53459f, 24.70902f, 438.2853f), 1191); + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.53459f, 24.70902f, 438.2853f), 1191); index2++; - ref QuestStep reference299 = ref span3[index2]; + ref QuestStep reference299 = ref span382[index2]; QuestStep obj258 = new QuestStep(EInteractionType.Combat, 2013842u, new Vector3(-234.18024f, 11.520508f, 512.50464f), 1191) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -417891,15 +417903,15 @@ public static class AssemblyQuestLoader index3 = 1; List list383 = new List(index3); CollectionsMarshal.SetCount(list383, index3); - span6 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span6[num3] = 17703u; + span383[num3] = 17703u; obj258.KillEnemyDataIds = list383; reference299 = obj258; obj257.Steps = list382; reference298 = obj257; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span376[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -417907,11 +417919,11 @@ public static class AssemblyQuestLoader index2 = 2; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.18622f, 12.447574f, 328.13486f), 1191); + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.18622f, 12.447574f, 328.13486f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) + span384[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) { StopDistance = 4f }; @@ -417924,16 +417936,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "liza"; + span385[index] = "liza"; questRoot41.Author = list385; index = 5; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span386[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -417941,16 +417953,16 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) + span387[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) { StopDistance = 4f }; obj260.Steps = list387; reference301 = obj260; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span386[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -417958,126 +417970,126 @@ public static class AssemblyQuestLoader index2 = 7; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - ref QuestStep reference303 = ref span3[num2]; + ref QuestStep reference303 = ref span388[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Interact, 2013843u, new Vector3(-541.1918f, 4.1657104f, 304.0664f), 1191); num3 = 6; List list389 = new List(num3); CollectionsMarshal.SetCount(list389, num3); - span5 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index3 = 0; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span389[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep42.CompletionQuestVariablesFlags = list389; reference303 = questStep42; num2++; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span388[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 2013844u, new Vector3(-556.9696f, 3.616333f, 330.6172f), 1191); index3 = 6; List list390 = new List(index3); CollectionsMarshal.SetCount(list390, index3); - span5 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num3 = 0; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span390[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep43.CompletionQuestVariablesFlags = list390; reference304 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013970u, new Vector3(-600.09155f, 2.2124634f, 267.4143f), 1191) + span388[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013970u, new Vector3(-600.09155f, 2.2124634f, 267.4143f), 1191) { AetherCurrentId = 2818467u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.9605f, 0.31490707f, 239.41946f), 1191) + span388[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.9605f, 0.31490707f, 239.41946f), 1191) { Mount = true }; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span388[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 2013845u, new Vector3(-597.9553f, 0.6866455f, 231.15894f), 1191); num3 = 6; List list391 = new List(num3); CollectionsMarshal.SetCount(list391, num3); - span5 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index3 = 0; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span391[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep44.CompletionQuestVariablesFlags = list391; reference305 = questStep44; num2++; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span388[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Interact, 2013846u, new Vector3(-607.72107f, 0.59503174f, 190.3562f), 1191); index3 = 6; List list392 = new List(index3); CollectionsMarshal.SetCount(list392, index3); - span5 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num3 = 0; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span392[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep45.CompletionQuestVariablesFlags = list392; reference306 = questStep45; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span388[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Interact, 2013847u, new Vector3(-516.7468f, 4.623413f, 196.27673f), 1191); num3 = 6; List list393 = new List(num3); CollectionsMarshal.SetCount(list393, num3); - span5 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index3 = 0; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span393[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep46.CompletionQuestVariablesFlags = list393; reference307 = questStep46; obj261.Steps = list388; reference302 = obj261; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span386[num]; QuestSequence obj262 = new QuestSequence { Sequence = 2 @@ -418085,15 +418097,15 @@ public static class AssemblyQuestLoader num2 = 2; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.54523f, 7.334528f, 325.33124f), 1191); + span394[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.54523f, 7.334528f, 325.33124f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048111u, new Vector3(-466.91083f, 7.972903f, 313.71008f), 1191); + span394[index2] = new QuestStep(EInteractionType.Interact, 1048111u, new Vector3(-466.91083f, 7.972903f, 313.71008f), 1191); obj262.Steps = list394; reference308 = obj262; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span386[num]; QuestSequence obj263 = new QuestSequence { Sequence = 3 @@ -418101,16 +418113,16 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) + span395[num2] = new QuestStep(EInteractionType.Interact, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) { StopDistance = 5f }; obj263.Steps = list395; reference309 = obj263; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span386[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -418118,9 +418130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191); + span396[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191); obj264.Steps = list396; reference310 = obj264; questRoot41.QuestSequence = list386; @@ -418130,16 +418142,16 @@ public static class AssemblyQuestLoader num = 1; List list397 = new List(num); CollectionsMarshal.SetCount(list397, num); - span = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index = 0; - span[index] = "liza"; + span397[index] = "liza"; questRoot42.Author = list397; index = 5; List list398 = new List(index); CollectionsMarshal.SetCount(list398, index); - span2 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num = 0; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span398[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -418147,16 +418159,16 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048112u, new Vector3(-464.8051f, 8.080162f, 315.4497f), 1191) + span399[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048112u, new Vector3(-464.8051f, 8.080162f, 315.4497f), 1191) { StopDistance = 5f }; obj265.Steps = list399; reference311 = obj265; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span398[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -418164,16 +418176,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191) + span400[index2] = new QuestStep(EInteractionType.Interact, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191) { StopDistance = 5f }; obj266.Steps = list400; reference312 = obj266; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span398[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -418181,21 +418193,21 @@ public static class AssemblyQuestLoader index2 = 2; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191) + span401[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191) { PickUpQuestId = new QuestId(5159) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.2030723f, -486.6255f), 1191) + span401[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.2030723f, -486.6255f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj267.Steps = list401; reference313 = obj267; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span398[num]; QuestSequence obj268 = new QuestSequence { Sequence = 3 @@ -418203,21 +418215,21 @@ public static class AssemblyQuestLoader num2 = 2; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) + span402[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) { PickUpQuestId = new QuestId(5156) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048116u, new Vector3(-296.71173f, 31.884527f, -671.77844f), 1191) + span402[index2] = new QuestStep(EInteractionType.Interact, 1048116u, new Vector3(-296.71173f, 31.884527f, -671.77844f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj268.Steps = list402; reference314 = obj268; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span398[num]; QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue @@ -418225,9 +418237,9 @@ public static class AssemblyQuestLoader index2 = 1; List list403 = new List(index2); CollectionsMarshal.SetCount(list403, index2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) + span403[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) { StopDistance = 7f }; @@ -418240,16 +418252,16 @@ public static class AssemblyQuestLoader num = 1; List list404 = new List(num); CollectionsMarshal.SetCount(list404, num); - span = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index = 0; - span[index] = "liza"; + span404[index] = "liza"; questRoot43.Author = list404; index = 4; List list405 = new List(index); CollectionsMarshal.SetCount(list405, index); - span2 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num = 0; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span405[num]; QuestSequence obj270 = new QuestSequence { Sequence = 0 @@ -418257,16 +418269,16 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) + span406[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) { StopDistance = 7f }; obj270.Steps = list406; reference316 = obj270; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span405[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 @@ -418274,13 +418286,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048122u, new Vector3(647.60803f, 145.90308f, 679.1333f), 1191); + span407[num2] = new QuestStep(EInteractionType.Interact, 1048122u, new Vector3(647.60803f, 145.90308f, 679.1333f), 1191); obj271.Steps = list407; reference317 = obj271; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span405[num]; QuestSequence obj272 = new QuestSequence { Sequence = 2 @@ -418288,25 +418300,25 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - ref QuestStep reference319 = ref span3[index2]; + ref QuestStep reference319 = ref span408[index2]; QuestStep questStep47 = new QuestStep(EInteractionType.SinglePlayerDuty, 1048122u, new Vector3(647.60803f, 145.90308f, 679.1333f), 1191); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); index3 = 1; List list409 = new List(index3); CollectionsMarshal.SetCount(list409, index3); - span = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num3 = 0; - span[num3] = "(phase 1) Gets stuck in the wall while walking to the evacuee NPCs"; + span409[num3] = "(phase 1) Gets stuck in the wall while walking to the evacuee NPCs"; singlePlayerDutyOptions.Notes = list409; questStep47.SinglePlayerDutyOptions = singlePlayerDutyOptions; num3 = 2; List list410 = new List(num3); CollectionsMarshal.SetCount(list410, num3); - span4 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index3 = 0; - span4[index3] = new DialogueChoice + span410[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -418314,7 +418326,7 @@ public static class AssemblyQuestLoader Answer = new ExcelRef(358u) }; index3++; - span4[index3] = new DialogueChoice + span410[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -418326,7 +418338,7 @@ public static class AssemblyQuestLoader obj272.Steps = list408; reference318 = obj272; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span405[num]; QuestSequence obj273 = new QuestSequence { Sequence = byte.MaxValue @@ -418334,9 +418346,9 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) + span411[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) { StopDistance = 5f }; @@ -418349,16 +418361,16 @@ public static class AssemblyQuestLoader num = 1; List list412 = new List(num); CollectionsMarshal.SetCount(list412, num); - span = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index = 0; - span[index] = "liza"; + span412[index] = "liza"; questRoot44.Author = list412; index = 6; List list413 = new List(index); CollectionsMarshal.SetCount(list413, index); - span2 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num = 0; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span413[num]; QuestSequence obj274 = new QuestSequence { Sequence = 0 @@ -418366,16 +418378,16 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) + span414[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) { StopDistance = 5f }; obj274.Steps = list414; reference321 = obj274; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span413[num]; QuestSequence obj275 = new QuestSequence { Sequence = 1 @@ -418383,74 +418395,74 @@ public static class AssemblyQuestLoader index2 = 3; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - ref QuestStep reference323 = ref span3[num2]; + ref QuestStep reference323 = ref span415[num2]; QuestStep questStep48 = new QuestStep(EInteractionType.Interact, 1048126u, new Vector3(371.4198f, 50.75f, 185.19873f), 1186); index3 = 6; List list416 = new List(index3); CollectionsMarshal.SetCount(list416, index3); - span5 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num3 = 0; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span416[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep48.CompletionQuestVariablesFlags = list416; reference323 = questStep48; num2++; - ref QuestStep reference324 = ref span3[num2]; + ref QuestStep reference324 = ref span415[num2]; QuestStep questStep49 = new QuestStep(EInteractionType.Interact, 1048127u, new Vector3(373.73914f, 50.749996f, 235.40088f), 1186); num3 = 6; List list417 = new List(num3); CollectionsMarshal.SetCount(list417, num3); - span5 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span417[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep49.CompletionQuestVariablesFlags = list417; reference324 = questStep49; num2++; - ref QuestStep reference325 = ref span3[num2]; + ref QuestStep reference325 = ref span415[num2]; QuestStep questStep50 = new QuestStep(EInteractionType.Interact, 1048128u, new Vector3(339.22327f, 52.212578f, 186.57202f), 1186); index3 = 6; List list418 = new List(index3); CollectionsMarshal.SetCount(list418, index3); - span5 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span418[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep50.CompletionQuestVariablesFlags = list418; reference325 = questStep50; obj275.Steps = list415; reference322 = obj275; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span413[num]; QuestSequence obj276 = new QuestSequence { Sequence = 2 @@ -418458,21 +418470,21 @@ public static class AssemblyQuestLoader num2 = 2; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span419[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048129u, new Vector3(0.045776367f, -3.0733645E-08f, 5.5389404f), 1207) + span419[index2] = new QuestStep(EInteractionType.Interact, 1048129u, new Vector3(0.045776367f, -3.0733645E-08f, 5.5389404f), 1207) { StopDistance = 7f }; obj276.Steps = list419; reference326 = obj276; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span413[num]; QuestSequence obj277 = new QuestSequence { Sequence = 3 @@ -418480,13 +418492,13 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048131u, new Vector3(-12.9244995f, 0f, 2.8533936f), 1207); + span420[num2] = new QuestStep(EInteractionType.Interact, 1048131u, new Vector3(-12.9244995f, 0f, 2.8533936f), 1207); obj277.Steps = list420; reference327 = obj277; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span413[num]; QuestSequence obj278 = new QuestSequence { Sequence = 4 @@ -418494,13 +418506,13 @@ public static class AssemblyQuestLoader num2 = 1; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048133u, new Vector3(-9.87262f, 0f, 4.257263f), 1207); + span421[index2] = new QuestStep(EInteractionType.Interact, 1048133u, new Vector3(-9.87262f, 0f, 4.257263f), 1207); obj278.Steps = list421; reference328 = obj278; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span413[num]; QuestSequence obj279 = new QuestSequence { Sequence = byte.MaxValue @@ -418508,9 +418520,9 @@ public static class AssemblyQuestLoader index2 = 1; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) { StopDistance = 5f }; @@ -418523,16 +418535,16 @@ public static class AssemblyQuestLoader num = 1; List list423 = new List(num); CollectionsMarshal.SetCount(list423, num); - span = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index = 0; - span[index] = "liza"; + span423[index] = "liza"; questRoot45.Author = list423; index = 3; List list424 = new List(index); CollectionsMarshal.SetCount(list424, index); - span2 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num = 0; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span424[num]; QuestSequence obj280 = new QuestSequence { Sequence = 0 @@ -418540,16 +418552,16 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) + span425[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) { StopDistance = 5f }; obj280.Steps = list425; reference330 = obj280; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span424[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 @@ -418557,16 +418569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048134u, new Vector3(-2.9450073f, -0.44999987f, 2.1820068f), 1207) + span426[num2] = new QuestStep(EInteractionType.Interact, 1048134u, new Vector3(-2.9450073f, -0.44999987f, 2.1820068f), 1207) { StopDistance = 5f }; obj281.Steps = list426; reference331 = obj281; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span424[num]; QuestSequence obj282 = new QuestSequence { Sequence = byte.MaxValue @@ -418574,9 +418586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191) + span427[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -418589,16 +418601,16 @@ public static class AssemblyQuestLoader num = 1; List list428 = new List(num); CollectionsMarshal.SetCount(list428, num); - span = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); index = 0; - span[index] = "liza"; + span428[index] = "liza"; questRoot46.Author = list428; index = 9; List list429 = new List(index); CollectionsMarshal.SetCount(list429, index); - span2 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num = 0; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span429[num]; QuestSequence obj283 = new QuestSequence { Sequence = 0 @@ -418606,13 +418618,13 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191); + span430[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191); obj283.Steps = list430; reference333 = obj283; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span429[num]; QuestSequence obj284 = new QuestSequence { Sequence = 1 @@ -418620,18 +418632,18 @@ public static class AssemblyQuestLoader num2 = 2; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-294.07196f, 44.504536f, -800.55725f), 1191); + span431[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-294.07196f, 44.504536f, -800.55725f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048140u, new Vector3(-609.8878f, -13.387644f, -565.48413f), 1191) + span431[index2] = new QuestStep(EInteractionType.Interact, 1048140u, new Vector3(-609.8878f, -13.387644f, -565.48413f), 1191) { Fly = true }; obj284.Steps = list431; reference334 = obj284; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span429[num]; QuestSequence obj285 = new QuestSequence { Sequence = 2 @@ -418639,9 +418651,9 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1191) + span432[num2] = new QuestStep(EInteractionType.Duty, null, null, 1191) { DutyOptions = new DutyOptions { @@ -418652,12 +418664,12 @@ public static class AssemblyQuestLoader obj285.Steps = list432; reference335 = obj285; num++; - span2[num] = new QuestSequence + span429[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span429[num]; QuestSequence obj286 = new QuestSequence { Sequence = 4 @@ -418665,9 +418677,9 @@ public static class AssemblyQuestLoader num2 = 1; List list433 = new List(num2); CollectionsMarshal.SetCount(list433, num2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); index2 = 0; - ref QuestStep reference337 = ref span3[index2]; + ref QuestStep reference337 = ref span433[index2]; QuestStep questStep51 = new QuestStep(EInteractionType.Duty, null, null, 1220); DutyOptions obj287 = new DutyOptions { @@ -418676,21 +418688,21 @@ public static class AssemblyQuestLoader num3 = 1; List list434 = new List(num3); CollectionsMarshal.SetCount(list434, num3); - span = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); index3 = 0; - span[index3] = "No VBM module"; + span434[index3] = "No VBM module"; obj287.Notes = list434; questStep51.DutyOptions = obj287; reference337 = questStep51; obj286.Steps = list433; reference336 = obj286; num++; - span2[num] = new QuestSequence + span429[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference338 = ref span2[num]; + ref QuestSequence reference338 = ref span429[num]; QuestSequence obj288 = new QuestSequence { Sequence = 6 @@ -418698,16 +418710,16 @@ public static class AssemblyQuestLoader index2 = 1; List list435 = new List(index2); CollectionsMarshal.SetCount(list435, index2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048183u, new Vector3(97.45935f, 0f, 107.2251f), 1220) + span435[num2] = new QuestStep(EInteractionType.Interact, 1048183u, new Vector3(97.45935f, 0f, 107.2251f), 1220) { StopDistance = 5f }; obj288.Steps = list435; reference338 = obj288; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span429[num]; QuestSequence obj289 = new QuestSequence { Sequence = 7 @@ -418715,16 +418727,16 @@ public static class AssemblyQuestLoader num2 = 1; List list436 = new List(num2); CollectionsMarshal.SetCount(list436, num2); - span3 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048156u, new Vector3(104.57007f, 0f, 105.79077f), 1220) + span436[index2] = new QuestStep(EInteractionType.Interact, 1048156u, new Vector3(104.57007f, 0f, 105.79077f), 1220) { StopDistance = 6f }; obj289.Steps = list436; reference339 = obj289; num++; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span429[num]; QuestSequence obj290 = new QuestSequence { Sequence = byte.MaxValue @@ -418732,9 +418744,9 @@ public static class AssemblyQuestLoader index2 = 1; List list437 = new List(index2); CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); + span437[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); obj290.Steps = list437; reference340 = obj290; questRoot46.QuestSequence = list429; @@ -418744,16 +418756,16 @@ public static class AssemblyQuestLoader num = 1; List list438 = new List(num); CollectionsMarshal.SetCount(list438, num); - span = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); index = 0; - span[index] = "liza"; + span438[index] = "liza"; questRoot47.Author = list438; index = 7; List list439 = new List(index); CollectionsMarshal.SetCount(list439, index); - span2 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num = 0; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span439[num]; QuestSequence obj291 = new QuestSequence { Sequence = 0 @@ -418761,13 +418773,13 @@ public static class AssemblyQuestLoader num2 = 1; List list440 = new List(num2); CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); + span440[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); obj291.Steps = list440; reference341 = obj291; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span439[num]; QuestSequence obj292 = new QuestSequence { Sequence = 1 @@ -418775,9 +418787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013767u, new Vector3(-99.321045f, 99.99231f, -193.89642f), 1185) + span441[num2] = new QuestStep(EInteractionType.Interact, 2013767u, new Vector3(-99.321045f, 99.99231f, -193.89642f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -418789,7 +418801,7 @@ public static class AssemblyQuestLoader obj292.Steps = list441; reference342 = obj292; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span439[num]; QuestSequence obj293 = new QuestSequence { Sequence = 2 @@ -418797,13 +418809,13 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047794u, new Vector3(-32.974792f, 95.5f, -79.02649f), 1185); + span442[index2] = new QuestStep(EInteractionType.Interact, 1047794u, new Vector3(-32.974792f, 95.5f, -79.02649f), 1185); obj293.Steps = list442; reference343 = obj293; num++; - ref QuestSequence reference344 = ref span2[num]; + ref QuestSequence reference344 = ref span439[num]; QuestSequence obj294 = new QuestSequence { Sequence = 3 @@ -418811,13 +418823,13 @@ public static class AssemblyQuestLoader index2 = 1; List list443 = new List(index2); CollectionsMarshal.SetCount(list443, index2); - span3 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047797u, new Vector3(120.10376f, 47f, -129.38129f), 1185); + span443[num2] = new QuestStep(EInteractionType.Interact, 1047797u, new Vector3(120.10376f, 47f, -129.38129f), 1185); obj294.Steps = list443; reference344 = obj294; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span439[num]; QuestSequence obj295 = new QuestSequence { Sequence = 4 @@ -418825,13 +418837,13 @@ public static class AssemblyQuestLoader num2 = 1; List list444 = new List(num2); CollectionsMarshal.SetCount(list444, num2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047800u, new Vector3(42.038574f, 46.999996f, -290.15033f), 1185); + span444[index2] = new QuestStep(EInteractionType.Interact, 1047800u, new Vector3(42.038574f, 46.999996f, -290.15033f), 1185); obj295.Steps = list444; reference345 = obj295; num++; - ref QuestSequence reference346 = ref span2[num]; + ref QuestSequence reference346 = ref span439[num]; QuestSequence obj296 = new QuestSequence { Sequence = 5 @@ -418839,13 +418851,13 @@ public static class AssemblyQuestLoader index2 = 1; List list445 = new List(index2); CollectionsMarshal.SetCount(list445, index2); - span3 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); + span445[num2] = new QuestStep(EInteractionType.Interact, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); obj296.Steps = list445; reference346 = obj296; num++; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span439[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -418853,9 +418865,9 @@ public static class AssemblyQuestLoader num2 = 1; List list446 = new List(num2); CollectionsMarshal.SetCount(list446, num2); - span3 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); + span446[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); obj297.Steps = list446; reference347 = obj297; questRoot47.QuestSequence = list439; @@ -418865,16 +418877,16 @@ public static class AssemblyQuestLoader num = 1; List list447 = new List(num); CollectionsMarshal.SetCount(list447, num); - span = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); index = 0; - span[index] = "liza"; + span447[index] = "liza"; questRoot48.Author = list447; index = 3; List list448 = new List(index); CollectionsMarshal.SetCount(list448, index); - span2 = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); num = 0; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span448[num]; QuestSequence obj298 = new QuestSequence { Sequence = 0 @@ -418882,13 +418894,13 @@ public static class AssemblyQuestLoader index2 = 1; List list449 = new List(index2); CollectionsMarshal.SetCount(list449, index2); - span3 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047804u, new Vector3(121.66016f, 42f, -343.0686f), 1185); + span449[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047804u, new Vector3(121.66016f, 42f, -343.0686f), 1185); obj298.Steps = list449; reference348 = obj298; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span448[num]; QuestSequence obj299 = new QuestSequence { Sequence = 1 @@ -418896,16 +418908,16 @@ public static class AssemblyQuestLoader num2 = 1; List list450 = new List(num2); CollectionsMarshal.SetCount(list450, num2); - span3 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047806u, new Vector3(-179.55298f, 120.75f, -332.87555f), 1185) + span450[index2] = new QuestStep(EInteractionType.Interact, 1047806u, new Vector3(-179.55298f, 120.75f, -332.87555f), 1185) { StopDistance = 7f }; obj299.Steps = list450; reference349 = obj299; num++; - ref QuestSequence reference350 = ref span2[num]; + ref QuestSequence reference350 = ref span448[num]; QuestSequence obj300 = new QuestSequence { Sequence = byte.MaxValue @@ -418913,9 +418925,9 @@ public static class AssemblyQuestLoader index2 = 1; List list451 = new List(index2); CollectionsMarshal.SetCount(list451, index2); - span3 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047809u, new Vector3(-47.56244f, -10.00001f, 97.21521f), 1185) + span451[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047809u, new Vector3(-47.56244f, -10.00001f, 97.21521f), 1185) { Comment = "Stops at the place where you can buy Lv99 gear", AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -418934,16 +418946,16 @@ public static class AssemblyQuestLoader num = 1; List list452 = new List(num); CollectionsMarshal.SetCount(list452, num); - span = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index = 0; - span[index] = "liza"; + span452[index] = "liza"; questRoot49.Author = list452; index = 9; List list453 = new List(index); CollectionsMarshal.SetCount(list453, index); - span2 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num = 0; - ref QuestSequence reference351 = ref span2[num]; + ref QuestSequence reference351 = ref span453[num]; QuestSequence obj301 = new QuestSequence { Sequence = 0 @@ -418951,13 +418963,13 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047810u, new Vector3(-47.470886f, -10.00001f, 98.649536f), 1185); + span454[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047810u, new Vector3(-47.470886f, -10.00001f, 98.649536f), 1185); obj301.Steps = list454; reference351 = obj301; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span453[num]; QuestSequence obj302 = new QuestSequence { Sequence = 1 @@ -418965,9 +418977,9 @@ public static class AssemblyQuestLoader index2 = 3; List list455 = new List(index2); CollectionsMarshal.SetCount(list455, index2); - span3 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num2 = 0; - ref QuestStep reference353 = ref span3[num2]; + ref QuestStep reference353 = ref span455[num2]; QuestStep obj303 = new QuestStep(EInteractionType.Interact, 1048029u, new Vector3(-711.1162f, -199.5873f, 624.1703f), 1189) { StopDistance = 5f, @@ -418984,9 +418996,9 @@ public static class AssemblyQuestLoader index3 = 1; List list456 = new List(index3); CollectionsMarshal.SetCount(list456, index3); - span4 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); num3 = 0; - span4[num3] = new DialogueChoice + span456[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "EventPathMove", @@ -418995,7 +419007,7 @@ public static class AssemblyQuestLoader obj303.DialogueChoices = list456; reference353 = obj303; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.30396f, -153.01865f, 529.2467f), 1189) + span455[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.30396f, -153.01865f, 529.2467f), 1189) { Fly = true, SkipConditions = new SkipConditions @@ -419007,19 +419019,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047813u, new Vector3(-826.32184f, -297.8752f, 875.15063f), 1189) + span455[num2] = new QuestStep(EInteractionType.Interact, 1047813u, new Vector3(-826.32184f, -297.8752f, 875.15063f), 1189) { Fly = true }; obj302.Steps = list455; reference352 = obj302; num++; - span2[num] = new QuestSequence + span453[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference354 = ref span2[num]; + ref QuestSequence reference354 = ref span453[num]; QuestSequence obj304 = new QuestSequence { Sequence = 3 @@ -419027,21 +419039,21 @@ public static class AssemblyQuestLoader num2 = 1; List list457 = new List(num2); CollectionsMarshal.SetCount(list457, num2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047818u, new Vector3(-0.9918823f, 0.20000042f, -51.499268f), 1222) + span457[index2] = new QuestStep(EInteractionType.Interact, 1047818u, new Vector3(-0.9918823f, 0.20000042f, -51.499268f), 1222) { StopDistance = 7f }; obj304.Steps = list457; reference354 = obj304; num++; - span2[num] = new QuestSequence + span453[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span453[num]; QuestSequence obj305 = new QuestSequence { Sequence = 5 @@ -419049,9 +419061,9 @@ public static class AssemblyQuestLoader index2 = 1; List list458 = new List(index2); CollectionsMarshal.SetCount(list458, index2); - span3 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047829u, new Vector3(-0.13739014f, 105.00008f, 848.7831f), 1192) + span458[num2] = new QuestStep(EInteractionType.Interact, 1047829u, new Vector3(-0.13739014f, 105.00008f, 848.7831f), 1192) { StopDistance = 7f, DisableNavmesh = true @@ -419059,7 +419071,7 @@ public static class AssemblyQuestLoader obj305.Steps = list458; reference355 = obj305; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span453[num]; QuestSequence obj306 = new QuestSequence { Sequence = 6 @@ -419067,13 +419079,13 @@ public static class AssemblyQuestLoader num2 = 1; List list459 = new List(num2); CollectionsMarshal.SetCount(list459, num2); - span3 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047833u, new Vector3(-26.657532f, 53.200012f, 794.67444f), 1192); + span459[index2] = new QuestStep(EInteractionType.Interact, 1047833u, new Vector3(-26.657532f, 53.200012f, 794.67444f), 1192); obj306.Steps = list459; reference356 = obj306; num++; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span453[num]; QuestSequence obj307 = new QuestSequence { Sequence = 7 @@ -419081,21 +419093,21 @@ public static class AssemblyQuestLoader index2 = 3; List list460 = new List(index2); CollectionsMarshal.SetCount(list460, index2); - span3 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) + span460[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) { DisableNavmesh = true, Aetheryte = EAetheryteLocation.LivingMemoryLeynodeMnemo }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192); + span460[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047837u, new Vector3(-0.045776367f, 50.124947f, 365.16357f), 1192); + span460[num2] = new QuestStep(EInteractionType.Interact, 1047837u, new Vector3(-0.045776367f, 50.124947f, 365.16357f), 1192); obj307.Steps = list460; reference357 = obj307; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span453[num]; QuestSequence obj308 = new QuestSequence { Sequence = byte.MaxValue @@ -419103,9 +419115,9 @@ public static class AssemblyQuestLoader num2 = 1; List list461 = new List(num2); CollectionsMarshal.SetCount(list461, num2); - span3 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) + span461[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) { StopDistance = 7f }; @@ -419118,16 +419130,16 @@ public static class AssemblyQuestLoader num = 1; List list462 = new List(num); CollectionsMarshal.SetCount(list462, num); - span = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); index = 0; - span[index] = "liza"; + span462[index] = "liza"; questRoot50.Author = list462; index = 7; List list463 = new List(index); CollectionsMarshal.SetCount(list463, index); - span2 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num = 0; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span463[num]; QuestSequence obj309 = new QuestSequence { Sequence = 0 @@ -419135,16 +419147,16 @@ public static class AssemblyQuestLoader index2 = 1; List list464 = new List(index2); CollectionsMarshal.SetCount(list464, index2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) + span464[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) { StopDistance = 7f }; obj309.Steps = list464; reference359 = obj309; num++; - ref QuestSequence reference360 = ref span2[num]; + ref QuestSequence reference360 = ref span463[num]; QuestSequence obj310 = new QuestSequence { Sequence = 1 @@ -419152,16 +419164,16 @@ public static class AssemblyQuestLoader num2 = 1; List list465 = new List(num2); CollectionsMarshal.SetCount(list465, num2); - span3 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013770u, new Vector3(-0.045776367f, 53.177612f, 772.8236f), 1192) + span465[index2] = new QuestStep(EInteractionType.Interact, 2013770u, new Vector3(-0.045776367f, 53.177612f, 772.8236f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj310.Steps = list465; reference360 = obj310; num++; - ref QuestSequence reference361 = ref span2[num]; + ref QuestSequence reference361 = ref span463[num]; QuestSequence obj311 = new QuestSequence { Sequence = 2 @@ -419169,13 +419181,13 @@ public static class AssemblyQuestLoader index2 = 1; List list466 = new List(index2); CollectionsMarshal.SetCount(list466, index2); - span3 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047850u, new Vector3(-36.30127f, 53.200012f, 753.56665f), 1192); + span466[num2] = new QuestStep(EInteractionType.Interact, 1047850u, new Vector3(-36.30127f, 53.200012f, 753.56665f), 1192); obj311.Steps = list466; reference361 = obj311; num++; - ref QuestSequence reference362 = ref span2[num]; + ref QuestSequence reference362 = ref span463[num]; QuestSequence obj312 = new QuestSequence { Sequence = 3 @@ -419183,16 +419195,16 @@ public static class AssemblyQuestLoader num2 = 1; List list467 = new List(num2); CollectionsMarshal.SetCount(list467, num2); - span3 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047855u, new Vector3(-131.12079f, 6.380001f, 551.75085f), 1192) + span467[index2] = new QuestStep(EInteractionType.Interact, 1047855u, new Vector3(-131.12079f, 6.380001f, 551.75085f), 1192) { StopDistance = 6f }; obj312.Steps = list467; reference362 = obj312; num++; - ref QuestSequence reference363 = ref span2[num]; + ref QuestSequence reference363 = ref span463[num]; QuestSequence obj313 = new QuestSequence { Sequence = 4 @@ -419200,74 +419212,74 @@ public static class AssemblyQuestLoader index2 = 3; List list468 = new List(index2); CollectionsMarshal.SetCount(list468, index2); - span3 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); num2 = 0; - ref QuestStep reference364 = ref span3[num2]; + ref QuestStep reference364 = ref span468[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.Interact, 1047860u, new Vector3(-194.75098f, 0.049999997f, 532.1278f), 1192); num3 = 6; List list469 = new List(num3); CollectionsMarshal.SetCount(list469, num3); - span5 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); index3 = 0; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span469[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep52.CompletionQuestVariablesFlags = list469; reference364 = questStep52; num2++; - ref QuestStep reference365 = ref span3[num2]; + ref QuestStep reference365 = ref span468[num2]; QuestStep questStep53 = new QuestStep(EInteractionType.Interact, 1047861u, new Vector3(-205.52374f, 6.4019995f, 555.01636f), 1192); index3 = 6; List list470 = new List(index3); CollectionsMarshal.SetCount(list470, index3); - span5 = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); num3 = 0; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span470[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep53.CompletionQuestVariablesFlags = list470; reference365 = questStep53; num2++; - ref QuestStep reference366 = ref span3[num2]; + ref QuestStep reference366 = ref span468[num2]; QuestStep questStep54 = new QuestStep(EInteractionType.Interact, 1047862u, new Vector3(-183.73395f, 0.049998913f, 580.8651f), 1192); num3 = 6; List list471 = new List(num3); CollectionsMarshal.SetCount(list471, num3); - span5 = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); index3 = 0; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span471[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep54.CompletionQuestVariablesFlags = list471; reference366 = questStep54; obj313.Steps = list468; reference363 = obj313; num++; - ref QuestSequence reference367 = ref span2[num]; + ref QuestSequence reference367 = ref span463[num]; QuestSequence obj314 = new QuestSequence { Sequence = 5 @@ -419275,18 +419287,18 @@ public static class AssemblyQuestLoader num2 = 2; List list472 = new List(num2); CollectionsMarshal.SetCount(list472, num2); - span3 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.35655f, 0f, 606.5711f), 1192); + span472[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.35655f, 0f, 606.5711f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047868u, new Vector3(-183.18463f, -6.346533E-12f, 606.71387f), 1192) + span472[index2] = new QuestStep(EInteractionType.Interact, 1047868u, new Vector3(-183.18463f, -6.346533E-12f, 606.71387f), 1192) { StopDistance = 5f }; obj314.Steps = list472; reference367 = obj314; num++; - ref QuestSequence reference368 = ref span2[num]; + ref QuestSequence reference368 = ref span463[num]; QuestSequence obj315 = new QuestSequence { Sequence = byte.MaxValue @@ -419294,9 +419306,9 @@ public static class AssemblyQuestLoader index2 = 1; List list473 = new List(index2); CollectionsMarshal.SetCount(list473, index2); - span3 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047869u, new Vector3(-266.0716f, 0.049999483f, 533.77576f), 1192); + span473[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047869u, new Vector3(-266.0716f, 0.049999483f, 533.77576f), 1192); obj315.Steps = list473; reference368 = obj315; questRoot50.QuestSequence = list463; @@ -419341,9 +419353,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); + span4[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); obj2.Steps = list4; reference2 = obj2; num++; @@ -419355,9 +419367,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 2013771u, new Vector3(-270.924f, -0.015319824f, 610.7423f), 1192) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -419365,9 +419377,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 17704u; + span6[index3] = 17704u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -419381,9 +419393,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); + span7[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); obj5.Steps = list7; reference5 = obj5; num++; @@ -419395,9 +419407,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047871u, new Vector3(-289.78418f, 0.049857892f, 523.9795f), 1192); + span8[index2] = new QuestStep(EInteractionType.Interact, 1047871u, new Vector3(-289.78418f, 0.049857892f, 523.9795f), 1192); obj6.Steps = list8; reference6 = obj6; num++; @@ -419409,9 +419421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047873u, new Vector3(-570.428f, 0.05000001f, 498.46643f), 1192) + span9[num2] = new QuestStep(EInteractionType.Interact, 1047873u, new Vector3(-570.428f, 0.05000001f, 498.46643f), 1192) { StopDistance = 5f }; @@ -419426,18 +419438,18 @@ public static class AssemblyQuestLoader num2 = 4; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-528.32446f, 6.402005f, 525.08594f), 1192); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-528.32446f, 6.402005f, 525.08594f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-479.25574f, 6.4020014f, 586.5792f), 1192); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-479.25574f, 6.4020014f, 586.5792f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013976u, new Vector3(-516.6858f, 0.045776367f, 680.99475f), 1192) + span10[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013976u, new Vector3(-516.6858f, 0.045776367f, 680.99475f), 1192) { AetherCurrentId = 2818483u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047874u, new Vector3(-440.0855f, -0.81529194f, 458.4878f), 1192); + span10[index2] = new QuestStep(EInteractionType.Interact, 1047874u, new Vector3(-440.0855f, -0.81529194f, 458.4878f), 1192); obj8.Steps = list10; reference8 = obj8; num++; @@ -419449,47 +419461,47 @@ public static class AssemblyQuestLoader index2 = 2; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span11[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013773u, new Vector3(-433.43256f, 1.3580322f, 500.2975f), 1192); index3 = 6; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list12; reference10 = questStep; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span11[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2013772u, new Vector3(-409.35382f, 1.3884888f, 487.29688f), 1192); num3 = 6; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index3 = 0; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span13[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list13; reference11 = questStep2; obj9.Steps = list11; @@ -419503,9 +419515,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047876u, new Vector3(-441.48932f, -0.8153026f, 459.1897f), 1192); + span14[index2] = new QuestStep(EInteractionType.Interact, 1047876u, new Vector3(-441.48932f, -0.8153026f, 459.1897f), 1192); obj10.Steps = list14; reference12 = obj10; num++; @@ -419517,25 +419529,25 @@ public static class AssemblyQuestLoader index2 = 4; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.8012f, 0.028711677f, 490.62888f), 1192); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.8012f, 0.028711677f, 490.62888f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-674.08075f, 0.092562795f, 451.85648f), 1192); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-674.08075f, 0.092562795f, 451.85648f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013974u, new Vector3(-698.8785f, 0.99176025f, 472.00732f), 1192) + span15[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013974u, new Vector3(-698.8785f, 0.99176025f, 472.00732f), 1192) { AetherCurrentId = 2818479u }; num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span15[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1047879u, new Vector3(-701.9303f, 14.9f, 308.76624f), 1192); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span6 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span6[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF105_04950_SYSTEM_000_197") @@ -419553,9 +419565,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047879u, new Vector3(-701.9303f, 14.9f, 308.76624f), 1192) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047879u, new Vector3(-701.9303f, 14.9f, 308.76624f), 1192) { StopDistance = 5f }; @@ -419568,16 +419580,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot2.Author = list18; index = 7; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -419585,16 +419597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047883u, new Vector3(-701.16736f, 14.900001f, 312.42847f), 1192) + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047883u, new Vector3(-701.16736f, 14.900001f, 312.42847f), 1192) { StopDistance = 7f }; obj13.Steps = list20; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -419602,21 +419614,21 @@ public static class AssemblyQuestLoader num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192) { PickUpQuestId = new QuestId(5174) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047884u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) + span21[index2] = new QuestStep(EInteractionType.Interact, 1047884u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj14.Steps = list21; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -419624,74 +419636,74 @@ public static class AssemblyQuestLoader index2 = 3; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span22[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2013775u, new Vector3(260.88342f, 1.9683228f, 671.1986f), 1192); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list23; reference19 = questStep4; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span22[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2013774u, new Vector3(268.36035f, -0.7477417f, 628.1376f), 1192); index3 = 6; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list24; reference20 = questStep5; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span22[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1047889u, new Vector3(243.18298f, 0.10920419f, 602.8076f), 1192); num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list25; reference21 = questStep6; obj15.Steps = list22; reference18 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -419699,13 +419711,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013776u, new Vector3(304.95142f, -0.015319824f, 608.02625f), 1192); + span26[index2] = new QuestStep(EInteractionType.Interact, 2013776u, new Vector3(304.95142f, -0.015319824f, 608.02625f), 1192); obj16.Steps = list26; reference22 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -419713,14 +419725,14 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013977u, new Vector3(232.349f, -0.015319824f, 544.4877f), 1192) + span27[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013977u, new Vector3(232.349f, -0.015319824f, 544.4877f), 1192) { AetherCurrentId = 2818484u }; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span27[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(383.26807f, -0.106494784f, 551.68506f), 1192) { StopDistance = 0.25f, @@ -419729,15 +419741,15 @@ public static class AssemblyQuestLoader index3 = 1; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = 17705u; + span28[num3] = 17705u; obj18.KillEnemyDataIds = list28; reference24 = obj18; obj17.Steps = list27; reference23 = obj17; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span19[num]; QuestSequence obj19 = new QuestSequence { Sequence = 5 @@ -419745,16 +419757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047891u, new Vector3(381.39917f, -0.1618917f, 557.6714f), 1192) + span29[index2] = new QuestStep(EInteractionType.Interact, 1047891u, new Vector3(381.39917f, -0.1618917f, 557.6714f), 1192) { StopDistance = 7f }; obj19.Steps = list29; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -419762,9 +419774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) { StopDistance = 7f }; @@ -419777,16 +419789,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot3.Author = list31; index = 8; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -419794,16 +419806,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) { StopDistance = 7f }; obj21.Steps = list33; reference27 = obj21; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -419811,15 +419823,15 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.8642f, 10.611866f, 322.41876f), 1192); + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.8642f, 10.611866f, 322.41876f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047899u, new Vector3(354.63477f, 23.427383f, 397.63477f), 1192); + span34[num2] = new QuestStep(EInteractionType.Interact, 1047899u, new Vector3(354.63477f, 23.427383f, 397.63477f), 1192); obj22.Steps = list34; reference28 = obj22; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -419827,13 +419839,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); + span35[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); obj23.Steps = list35; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -419841,141 +419853,141 @@ public static class AssemblyQuestLoader index2 = 6; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span36[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1047905u, new Vector3(390.4325f, 23.42738f, 398.76404f), 1192); num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list37; reference31 = questStep7; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span36[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1047902u, new Vector3(365.9265f, 22.685093f, 359.21265f), 1192); index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list38; reference32 = questStep8; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span36[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1047903u, new Vector3(331.92944f, 22.684782f, 325.2461f), 1192); num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list39; reference33 = questStep9; num2++; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span36[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1047901u, new Vector3(316.15173f, 22.64806f, 399.89307f), 1192); index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list40; reference34 = questStep10; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span36[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(367.99225f, 58.0012f, 409.66818f), 1192); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list41; skipConditions.StepIf = skipStepConditions; questStep11.SkipConditions = skipConditions; reference35 = questStep11; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span36[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1047904u, new Vector3(346.66968f, 58.000057f, 391.6228f), 1192); index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list42; reference36 = questStep12; obj24.Steps = list36; reference30 = obj24; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -419983,13 +419995,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); + span43[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); obj25.Steps = list43; reference37 = obj25; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span32[num]; QuestSequence obj26 = new QuestSequence { Sequence = 5 @@ -419997,18 +420009,18 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013978u, new Vector3(627.5271f, 9.048584f, 637.72034f), 1192) + span44[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013978u, new Vector3(627.5271f, 9.048584f, 637.72034f), 1192) { AetherCurrentId = 2818485u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013778u, new Vector3(699.0615f, 40.299072f, 377.9812f), 1192); + span44[num2] = new QuestStep(EInteractionType.Interact, 2013778u, new Vector3(699.0615f, 40.299072f, 377.9812f), 1192); obj26.Steps = list44; reference38 = obj26; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span32[num]; QuestSequence obj27 = new QuestSequence { Sequence = 6 @@ -420016,21 +420028,21 @@ public static class AssemblyQuestLoader num2 = 2; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013975u, new Vector3(753.3696f, 45.09243f, 347.0511f), 1192) + span45[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013975u, new Vector3(753.3696f, 45.09243f, 347.0511f), 1192) { AetherCurrentId = 2818480u }; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span45[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1047911u, new Vector3(749.9961f, -12.716532f, 221.08789f), 1192); num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span6[index3] = new DialogueChoice + span46[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF107_04952_SYSTEM_100_174") @@ -420040,7 +420052,7 @@ public static class AssemblyQuestLoader obj27.Steps = list45; reference39 = obj27; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span32[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -420048,9 +420060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047911u, new Vector3(749.9961f, -12.716532f, 221.08789f), 1192) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047911u, new Vector3(749.9961f, -12.716532f, 221.08789f), 1192) { StopDistance = 5f }; @@ -420063,16 +420075,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot4.Author = list48; index = 5; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -420080,16 +420092,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047915u, new Vector3(746.5476f, -12.716527f, 216.7544f), 1192) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047915u, new Vector3(746.5476f, -12.716527f, 216.7544f), 1192) { StopDistance = 5f }; obj29.Steps = list50; reference42 = obj29; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -420097,9 +420109,9 @@ public static class AssemblyQuestLoader index2 = 3; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span51[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1048243u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) { TargetTerritoryId = (ushort)1192, @@ -420110,36 +420122,36 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = new QuestId(5176); + span52[num3] = new QuestId(5176); skipStepConditions2.QuestsCompleted = list52; skipConditions2.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span7[index3] = new QuestId(5176); + span53[index3] = new QuestId(5176); skipAetheryteCondition.QuestsCompleted = list53; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj31.SkipConditions = skipConditions2; reference44 = obj31; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192) + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192) { PickUpQuestId = new QuestId(5176) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047917u, new Vector3(35.721313f, 53.20001f, 753.1699f), 1192) + span51[num2] = new QuestStep(EInteractionType.Interact, 1047917u, new Vector3(35.721313f, 53.20001f, 753.1699f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj30.Steps = list51; reference43 = obj30; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span49[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -420147,13 +420159,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047922u, new Vector3(353.04797f, 25.75336f, -11.551086f), 1192); + span54[index2] = new QuestStep(EInteractionType.Interact, 1047922u, new Vector3(353.04797f, 25.75336f, -11.551086f), 1192); obj32.Steps = list54; reference45 = obj32; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -420161,18 +420173,18 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013982u, new Vector3(169.57349f, 29.220947f, -308.0644f), 1192) + span55[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013982u, new Vector3(169.57349f, 29.220947f, -308.0644f), 1192) { AetherCurrentId = 2818487u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047925u, new Vector3(260.02893f, 27.01824f, -183.61182f), 1192); + span55[num2] = new QuestStep(EInteractionType.Interact, 1047925u, new Vector3(260.02893f, 27.01824f, -183.61182f), 1192); obj33.Steps = list55; reference46 = obj33; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -420180,9 +420192,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) { StopDistance = 7f }; @@ -420195,16 +420207,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot5.Author = list57; index = 8; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -420212,16 +420224,16 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) { StopDistance = 7f }; obj35.Steps = list59; reference48 = obj35; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -420229,13 +420241,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047932u, new Vector3(605.0659f, 27.724148f, -184.77148f), 1192); + span60[index2] = new QuestStep(EInteractionType.Interact, 1047932u, new Vector3(605.0659f, 27.724148f, -184.77148f), 1192); obj36.Steps = list60; reference49 = obj36; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -420243,13 +420255,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047937u, new Vector3(586.8772f, 27.574875f, -195.20868f), 1192); + span61[num2] = new QuestStep(EInteractionType.Interact, 1047937u, new Vector3(586.8772f, 27.574875f, -195.20868f), 1192); obj37.Steps = list61; reference50 = obj37; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -420257,79 +420269,79 @@ public static class AssemblyQuestLoader num2 = 4; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span62[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1047944u, new Vector3(665.5221f, 24.999493f, -266.55988f), 1192); index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list63; reference52 = questStep14; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) + span62[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) { Aetheryte = EAetheryteLocation.LivingMemoryLeynodePyro }; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span62[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1047943u, new Vector3(653.7117f, 24.999493f, -303.18152f), 1192); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list64; reference53 = questStep15; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span62[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1047942u, new Vector3(634.14966f, 24.999489f, -292.77484f), 1192); index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list65; reference54 = questStep16; obj38.Steps = list62; reference51 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -420337,16 +420349,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span66[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1047945u, new Vector3(514.7324f, 24.978758f, -126.57361f), 1192); num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span6[index3] = new DialogueChoice + span67[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMF109_04954_Q1_000_000"), @@ -420357,7 +420369,7 @@ public static class AssemblyQuestLoader obj39.Steps = list66; reference55 = obj39; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 5 @@ -420365,13 +420377,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047946u, new Vector3(501.45715f, 25.314697f, -140.39832f), 1192); + span68[index2] = new QuestStep(EInteractionType.Interact, 1047946u, new Vector3(501.45715f, 25.314697f, -140.39832f), 1192); obj40.Steps = list68; reference57 = obj40; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 6 @@ -420379,13 +420391,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047939u, new Vector3(605.4933f, 27.724146f, -184.13062f), 1192); + span69[num2] = new QuestStep(EInteractionType.Interact, 1047939u, new Vector3(605.4933f, 27.724146f, -184.13062f), 1192); obj41.Steps = list69; reference58 = obj41; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -420393,9 +420405,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro }; @@ -420408,16 +420420,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot6.Author = list71; index = 9; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span72[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -420425,13 +420437,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192); obj43.Steps = list73; reference60 = obj43; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -420439,13 +420451,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013779u, new Vector3(755.1842f, 35.99597f, -388.50995f), 1192); + span74[index2] = new QuestStep(EInteractionType.Interact, 2013779u, new Vector3(755.1842f, 35.99597f, -388.50995f), 1192); obj44.Steps = list74; reference61 = obj44; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -420453,13 +420465,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047955u, new Vector3(712.76404f, 49.000027f, -570.24493f), 1192); + span75[num2] = new QuestStep(EInteractionType.Interact, 1047955u, new Vector3(712.76404f, 49.000027f, -570.24493f), 1192); obj45.Steps = list75; reference62 = obj45; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -420467,22 +420479,22 @@ public static class AssemblyQuestLoader num2 = 3; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span76[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2013780u, new Vector3(707.24023f, 50.06482f, -548.14984f), 1192); index3 = 2; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span6[num3] = new DialogueChoice + span77[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_108") }; num3++; - span6[num3] = new DialogueChoice + span77[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_109"), @@ -420491,20 +420503,20 @@ public static class AssemblyQuestLoader questStep18.DialogueChoices = list77; reference64 = questStep18; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span76[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2013782u, new Vector3(722.25525f, 50.18689f, -573.6019f), 1192); num3 = 2; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span6[index3] = new DialogueChoice + span78[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_108") }; index3++; - span6[index3] = new DialogueChoice + span78[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_109"), @@ -420513,14 +420525,14 @@ public static class AssemblyQuestLoader questStep19.DialogueChoices = list78; reference65 = questStep19; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span76[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1047955u, new Vector3(712.76404f, 49.000027f, -570.24493f), 1192); index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span6[num3] = new DialogueChoice + span79[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_100_120") @@ -420530,7 +420542,7 @@ public static class AssemblyQuestLoader obj46.Steps = list76; reference63 = obj46; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -420538,18 +420550,18 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013979u, new Vector3(509.69702f, 36.972534f, -648.82886f), 1192) + span80[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013979u, new Vector3(509.69702f, 36.972534f, -648.82886f), 1192) { AetherCurrentId = 2818481u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047959u, new Vector3(485.55725f, 43.36743f, -692.83594f), 1192); + span80[num2] = new QuestStep(EInteractionType.Interact, 1047959u, new Vector3(485.55725f, 43.36743f, -692.83594f), 1192); obj47.Steps = list80; reference67 = obj47; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -420557,16 +420569,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span81[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1047959u, new Vector3(485.55725f, 43.36743f, -692.83594f), 1192); num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span6[index3] = new DialogueChoice + span82[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMF110_04955_Q1_000_000"), @@ -420577,7 +420589,7 @@ public static class AssemblyQuestLoader obj48.Steps = list81; reference68 = obj48; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -420585,16 +420597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047633u, new Vector3(448.32532f, 84.9995f, -655.8175f), 1192) + span83[num2] = new QuestStep(EInteractionType.Interact, 1047633u, new Vector3(448.32532f, 84.9995f, -655.8175f), 1192) { StopDistance = 5f }; obj49.Steps = list83; reference70 = obj49; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 7 @@ -420602,16 +420614,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span84[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1047965u, new Vector3(485.2826f, 106.244576f, -331.92957f), 1192); index3 = 1; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span6[num3] = new DialogueChoice + span85[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_244") @@ -420621,7 +420633,7 @@ public static class AssemblyQuestLoader obj50.Steps = list84; reference71 = obj50; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -420629,9 +420641,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047966u, new Vector3(488.609f, 106.244576f, -333.8827f), 1192) + span86[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047966u, new Vector3(488.609f, 106.244576f, -333.8827f), 1192) { StopDistance = 5f }; @@ -420644,16 +420656,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "liza"; + span87[index] = "liza"; questRoot7.Author = list87; index = 5; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span88[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -420661,16 +420673,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047970u, new Vector3(485.16064f, 106.24457f, -331.899f), 1192) + span89[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047970u, new Vector3(485.16064f, 106.24457f, -331.899f), 1192) { StopDistance = 5f }; obj52.Steps = list89; reference74 = obj52; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span88[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -420678,9 +420690,9 @@ public static class AssemblyQuestLoader index2 = 3; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span90[num2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1050625u, new Vector3(628.6869f, 24.99949f, -283.3753f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro @@ -420690,16 +420702,16 @@ public static class AssemblyQuestLoader num3 = 1; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span7 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span7[index3] = new QuestId(5178); + span91[index3] = new QuestId(5178); skipAetheryteCondition2.QuestsCompleted = list91; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition2; obj54.SkipConditions = skipConditions3; obj54.PickUpQuestId = new QuestId(5178); reference76 = obj54; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span90[num2]; QuestStep obj55 = new QuestStep(EInteractionType.AcceptQuest, 1050632u, new Vector3(538.9944f, 25.001822f, -194.3847f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro @@ -420709,23 +420721,23 @@ public static class AssemblyQuestLoader index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span7 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span7[num3] = new QuestId(5179); + span92[num3] = new QuestId(5179); skipAetheryteCondition3.QuestsCompleted = list92; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition3; obj55.SkipConditions = skipConditions4; obj55.PickUpQuestId = new QuestId(5179); reference77 = obj55; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047971u, new Vector3(34.592163f, 53.20001f, 767.4829f), 1192) + span90[num2] = new QuestStep(EInteractionType.Interact, 1047971u, new Vector3(34.592163f, 53.20001f, 767.4829f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj53.Steps = list90; reference75 = obj53; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span88[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -420733,13 +420745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047976u, new Vector3(-56.992493f, 53.20001f, 768.39856f), 1192); + span93[index2] = new QuestStep(EInteractionType.Interact, 1047976u, new Vector3(-56.992493f, 53.20001f, 768.39856f), 1192); obj56.Steps = list93; reference78 = obj56; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span88[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -420747,13 +420759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047981u, new Vector3(-184.06964f, 37.39f, 57.75537f), 1192); + span94[num2] = new QuestStep(EInteractionType.Interact, 1047981u, new Vector3(-184.06964f, 37.39f, 57.75537f), 1192); obj57.Steps = list94; reference79 = obj57; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span88[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -420761,9 +420773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); obj58.Steps = list95; reference80 = obj58; questRoot7.QuestSequence = list88; @@ -420773,16 +420785,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot8.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -420790,13 +420802,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); obj59.Steps = list98; reference81 = obj59; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span97[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -420804,72 +420816,72 @@ public static class AssemblyQuestLoader num2 = 6; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span99[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1047991u, new Vector3(-208.72821f, 30.49966f, -177.01996f), 1192); num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span5 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span100[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list100; reference83 = questStep23; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span99[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 2013788u, new Vector3(-202.86877f, 29.984009f, -229.29736f), 1192); index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list101; reference84 = questStep24; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span99[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1047992u, new Vector3(-255.23767f, 31.341942f, -365.74353f), 1192); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list102; reference85 = questStep25; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span99[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 2013789u, new Vector3(-286.97644f, 29.984009f, -335.74432f), 1192) { DisableNavmesh = true, @@ -420878,51 +420890,51 @@ public static class AssemblyQuestLoader index3 = 6; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list103; reference86 = obj61; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) + span99[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) { Aetheryte = EAetheryteLocation.LivingMemoryLeynodeAero }; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span99[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1047993u, new Vector3(-281.91046f, 54.31037f, -412.2835f), 1192); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list104; reference87 = questStep26; obj60.Steps = list99; reference82 = obj60; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span97[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -420930,13 +420942,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047994u, new Vector3(-247.7608f, 30.999998f, -71.27496f), 1192); + span105[num2] = new QuestStep(EInteractionType.Interact, 1047994u, new Vector3(-247.7608f, 30.999998f, -71.27496f), 1192); obj62.Steps = list105; reference88 = obj62; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span97[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -420944,15 +420956,15 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.89844f, 30.099947f, -84.85613f), 1192); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.89844f, 30.099947f, -84.85613f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013790u, new Vector3(-333.9132f, 33.951294f, -132.79932f), 1192); + span106[index2] = new QuestStep(EInteractionType.Interact, 2013790u, new Vector3(-333.9132f, 33.951294f, -132.79932f), 1192); obj63.Steps = list106; reference89 = obj63; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -420960,14 +420972,14 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013983u, new Vector3(-484.18402f, 37.979614f, -50.003845f), 1192) + span107[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013983u, new Vector3(-484.18402f, 37.979614f, -50.003845f), 1192) { AetherCurrentId = 2818488u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeAero }; @@ -420980,16 +420992,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot9.Author = list108; index = 6; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span109[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -420997,13 +421009,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192); + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192); obj65.Steps = list110; reference91 = obj65; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span109[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -421011,9 +421023,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span111[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Interact, 1048004u, new Vector3(-523.03357f, -10.000407f, -445.57874f), 1192) { StopDistance = 7f @@ -421021,9 +421033,9 @@ public static class AssemblyQuestLoader index3 = 1; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span6[num3] = new DialogueChoice + span112[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF113_04958_SYSTEM_000_031") @@ -421033,7 +421045,7 @@ public static class AssemblyQuestLoader obj66.Steps = list111; reference92 = obj66; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span109[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -421041,16 +421053,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048008u, new Vector3(-528.58777f, -10.000336f, -466.97186f), 1192) + span113[index2] = new QuestStep(EInteractionType.Interact, 1048008u, new Vector3(-528.58777f, -10.000336f, -466.97186f), 1192) { StopDistance = 5f }; obj68.Steps = list113; reference94 = obj68; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span109[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -421058,18 +421070,18 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013980u, new Vector3(-559.5941f, -6.0273438f, -508.53745f), 1192) + span114[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013980u, new Vector3(-559.5941f, -6.0273438f, -508.53745f), 1192) { AetherCurrentId = 2818482u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048009u, new Vector3(-485.86255f, 7.300079f, -705.4398f), 1192); + span114[num2] = new QuestStep(EInteractionType.Interact, 1048009u, new Vector3(-485.86255f, 7.300079f, -705.4398f), 1192); obj69.Steps = list114; reference95 = obj69; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span109[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -421077,16 +421089,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span115[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192); num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span6[index3] = new DialogueChoice + span116[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF113_04958_SYSTEM_000_124") @@ -421096,7 +421108,7 @@ public static class AssemblyQuestLoader obj70.Steps = list115; reference96 = obj70; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span109[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -421104,9 +421116,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) { StopDistance = 5f }; @@ -421119,16 +421131,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot10.Author = list118; index = 7; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span119[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -421136,16 +421148,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) { StopDistance = 5f }; obj72.Steps = list120; reference99 = obj72; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span119[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -421153,9 +421165,9 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192) + span121[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, SkipConditions = new SkipConditions @@ -421167,14 +421179,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048014u, new Vector3(-0.13739014f, 50.124947f, 363.05774f), 1192) + span121[num2] = new QuestStep(EInteractionType.Interact, 1048014u, new Vector3(-0.13739014f, 50.124947f, 363.05774f), 1192) { Fly = true }; obj73.Steps = list121; reference100 = obj73; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -421182,9 +421194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1192) + span122[index2] = new QuestStep(EInteractionType.Duty, null, null, 1192) { DutyOptions = new DutyOptions { @@ -421195,12 +421207,12 @@ public static class AssemblyQuestLoader obj74.Steps = list122; reference101 = obj74; num++; - span2[num] = new QuestSequence + span119[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -421208,9 +421220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1221) + span123[num2] = new QuestStep(EInteractionType.Duty, null, null, 1221) { DutyOptions = new DutyOptions { @@ -421220,12 +421232,12 @@ public static class AssemblyQuestLoader obj75.Steps = list123; reference102 = obj75; num++; - span2[num] = new QuestSequence + span119[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span119[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -421233,9 +421245,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048022u, new Vector3(-160.7843f, -14.999356f, 204.42505f), 1185) + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048022u, new Vector3(-160.7843f, -14.999356f, 204.42505f), 1185) { StopDistance = 7f }; @@ -421248,16 +421260,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot11.Author = list125; index = 3; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span126[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -421265,9 +421277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049786u, new Vector3(340.13867f, 50.75f, 231.37244f), 1186) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049786u, new Vector3(340.13867f, 50.75f, 231.37244f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -421286,7 +421298,7 @@ public static class AssemblyQuestLoader obj77.Steps = list127; reference104 = obj77; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span126[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -421294,16 +421306,16 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span128[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1049787u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186); index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = new DialogueChoice + span129[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGRA101_04960_SYSTEM_100_030") @@ -421313,7 +421325,7 @@ public static class AssemblyQuestLoader obj78.Steps = list128; reference105 = obj78; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span126[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -421321,9 +421333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(4961) @@ -421337,16 +421349,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "liza"; + span131[index] = "liza"; questRoot12.Author = list131; index = 3; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span132[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -421354,9 +421366,9 @@ public static class AssemblyQuestLoader num2 = 2; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span133[index2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { TargetTerritoryId = (ushort)1224, @@ -421372,9 +421384,9 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - Span span8 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span8[index3] = 1224; + span134[index3] = 1224; skipStepConditions3.InTerritory = list134; skipStepConditions3.NearPosition = new NearPositionCondition { @@ -421387,22 +421399,22 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span8 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span8[num3] = 1224; + span135[num3] = 1224; skipAetheryteCondition4.InTerritory = list135; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition4; obj81.SkipConditions = skipConditions5; reference109 = obj81; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) { StopDistance = 5f }; obj80.Steps = list133; reference108 = obj80; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span132[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -421410,9 +421422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span136[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -421422,7 +421434,7 @@ public static class AssemblyQuestLoader obj82.Steps = list136; reference110 = obj82; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span132[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -421430,9 +421442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4962) @@ -421446,16 +421458,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot13.Author = list138; index = 4; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -421463,16 +421475,16 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) { StopDistance = 7f }; obj84.Steps = list140; reference112 = obj84; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -421480,9 +421492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span141[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -421492,7 +421504,7 @@ public static class AssemblyQuestLoader obj85.Steps = list141; reference113 = obj85; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span139[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -421500,16 +421512,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) + span142[num2] = new QuestStep(EInteractionType.Interact, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) { StopDistance = 7f }; obj86.Steps = list142; reference114 = obj86; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -421517,9 +421529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4963) @@ -421533,16 +421545,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot14.Author = list144; index = 3; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span145[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -421550,16 +421562,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj88.Steps = list146; reference116 = obj88; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span145[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -421567,16 +421579,16 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span147[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { StopDistance = 5f }; obj89.Steps = list147; reference117 = obj89; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span145[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -421584,9 +421596,9 @@ public static class AssemblyQuestLoader index2 = 2; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + span148[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { TargetTerritoryId = (ushort)1224, AethernetShortcut = new AethernetShortcut @@ -421596,7 +421608,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4964) @@ -421610,16 +421622,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot15.Author = list149; index = 4; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -421627,16 +421639,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) { StopDistance = 7f }; obj91.Steps = list151; reference119 = obj91; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span150[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -421644,9 +421656,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span152[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -421656,7 +421668,7 @@ public static class AssemblyQuestLoader obj92.Steps = list152; reference120 = obj92; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span150[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -421664,16 +421676,16 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span153[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj93.Steps = list153; reference121 = obj93; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span150[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -421681,9 +421693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4965) @@ -421697,16 +421709,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot16.Author = list155; index = 5; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span156[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -421714,16 +421726,16 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049792u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049792u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj95.Steps = list157; reference123 = obj95; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span156[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -421731,9 +421743,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span158[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -421743,7 +421755,7 @@ public static class AssemblyQuestLoader obj96.Steps = list158; reference124 = obj96; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span156[num]; QuestSequence obj97 = new QuestSequence { Sequence = 2 @@ -421751,16 +421763,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span159[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj97.Steps = list159; reference125 = obj97; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span156[num]; QuestSequence obj98 = new QuestSequence { Sequence = 3 @@ -421768,14 +421780,14 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.07635498f, 1.0527954f, 8.102478f), 1224) + span160[num2] = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.07635498f, 1.0527954f, 8.102478f), 1224) { TargetTerritoryId = (ushort)1186 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span160[num2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -421786,7 +421798,7 @@ public static class AssemblyQuestLoader obj98.Steps = list160; reference126 = obj98; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span156[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -421794,9 +421806,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { NextQuestId = new QuestId(5289) }; @@ -421809,16 +421821,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "liza"; + span162[index] = "liza"; questRoot17.Author = list162; index = 2; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span163[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -421826,13 +421838,13 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj100.Steps = list164; reference128 = obj100; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span163[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -421840,9 +421852,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj101.Steps = list165; reference129 = obj101; questRoot17.QuestSequence = list163; @@ -421852,16 +421864,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "plogon_enjoyer"; + span166[index] = "plogon_enjoyer"; questRoot18.Author = list166; index = 12; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span167[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -421869,13 +421881,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj102.Steps = list168; reference130 = obj102; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span167[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -421883,9 +421895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014440u, new Vector3(-100.23657f, -19.882507f, 211.13904f), 1185) + span169[index2] = new QuestStep(EInteractionType.Interact, 2014440u, new Vector3(-100.23657f, -19.882507f, 211.13904f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -421896,7 +421908,7 @@ public static class AssemblyQuestLoader obj103.Steps = list169; reference131 = obj103; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span167[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -421904,13 +421916,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052476u, new Vector3(-100.175476f, -19.798239f, 209.73523f), 1185); + span170[num2] = new QuestStep(EInteractionType.Interact, 1052476u, new Vector3(-100.175476f, -19.798239f, 209.73523f), 1185); obj104.Steps = list170; reference132 = obj104; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span167[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -421918,16 +421930,16 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span171[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1047183u, new Vector3(-194.93408f, 28f, -553.1548f), 1191); num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span6[index3] = new DialogueChoice + span172[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGLZ001_04967_Q2_000_000"), @@ -421938,7 +421950,7 @@ public static class AssemblyQuestLoader obj105.Steps = list171; reference133 = obj105; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span167[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -421946,21 +421958,21 @@ public static class AssemblyQuestLoader index2 = 2; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047173u, new Vector3(-283.0396f, 37.000023f, -573.7545f), 1191) + span173[num2] = new QuestStep(EInteractionType.Interact, 1047173u, new Vector3(-283.0396f, 37.000023f, -573.7545f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047174u, new Vector3(-138.35364f, 42.999657f, -663.2639f), 1191) + span173[num2] = new QuestStep(EInteractionType.Interact, 1047174u, new Vector3(-138.35364f, 42.999657f, -663.2639f), 1191) { Fly = true }; obj106.Steps = list173; reference135 = obj106; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span167[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -421968,9 +421980,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185) + span174[index2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -421982,7 +421994,7 @@ public static class AssemblyQuestLoader obj107.Steps = list174; reference136 = obj107; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span167[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -421990,9 +422002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047177u, new Vector3(-272.54144f, -9.063631E-06f, 143.57214f), 1185) + span175[num2] = new QuestStep(EInteractionType.Interact, 1047177u, new Vector3(-272.54144f, -9.063631E-06f, 143.57214f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422003,7 +422015,7 @@ public static class AssemblyQuestLoader obj108.Steps = list175; reference137 = obj108; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span167[num]; QuestSequence obj109 = new QuestSequence { Sequence = 7 @@ -422011,9 +422023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047179u, new Vector3(109.147705f, 42f, -353.29218f), 1185) + span176[index2] = new QuestStep(EInteractionType.Interact, 1047179u, new Vector3(109.147705f, 42f, -353.29218f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422024,7 +422036,7 @@ public static class AssemblyQuestLoader obj109.Steps = list176; reference138 = obj109; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span167[num]; QuestSequence obj110 = new QuestSequence { Sequence = 8 @@ -422032,9 +422044,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047133u, new Vector3(180.37683f, -13.99f, 1.9073486f), 1185) + span177[num2] = new QuestStep(EInteractionType.Interact, 1047133u, new Vector3(180.37683f, -13.99f, 1.9073486f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422045,7 +422057,7 @@ public static class AssemblyQuestLoader obj110.Steps = list177; reference139 = obj110; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span167[num]; QuestSequence obj111 = new QuestSequence { Sequence = 9 @@ -422053,17 +422065,17 @@ public static class AssemblyQuestLoader num2 = 3; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014437u, new Vector3(166.8269f, -14.023071f, 3.2807007f), 1185); + span178[index2] = new QuestStep(EInteractionType.Interact, 2014437u, new Vector3(166.8269f, -14.023071f, 3.2807007f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014438u, new Vector3(203.05176f, -14.023071f, 11.642578f), 1185); + span178[index2] = new QuestStep(EInteractionType.Interact, 2014438u, new Vector3(203.05176f, -14.023071f, 11.642578f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014439u, new Vector3(232.95947f, -14.023071f, -9.99469f), 1185); + span178[index2] = new QuestStep(EInteractionType.Interact, 2014439u, new Vector3(232.95947f, -14.023071f, -9.99469f), 1185); obj111.Steps = list178; reference140 = obj111; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span167[num]; QuestSequence obj112 = new QuestSequence { Sequence = 10 @@ -422071,16 +422083,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span179[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); index3 = 1; List list180 = new List(index3); CollectionsMarshal.SetCount(list180, index3); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span6[num3] = new DialogueChoice + span180[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGLZ001_04967_Q3_000_302") @@ -422090,7 +422102,7 @@ public static class AssemblyQuestLoader obj112.Steps = list179; reference141 = obj112; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span167[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -422098,9 +422110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj113.Steps = list181; reference143 = obj113; questRoot18.QuestSequence = list167; @@ -422110,16 +422122,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "liza"; + span182[index] = "liza"; questRoot19.Author = list182; index = 2; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span183[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -422127,13 +422139,13 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047151u, new Vector3(130.2052f, -14f, 16.952698f), 1185); + span184[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047151u, new Vector3(130.2052f, -14f, 16.952698f), 1185); obj114.Steps = list184; reference144 = obj114; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span183[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -422141,9 +422153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047164u, new Vector3(217.21204f, -14f, -8.316223f), 1185) + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047164u, new Vector3(217.21204f, -14f, -8.316223f), 1185) { NextQuestId = new QuestId(4990) }; @@ -422156,16 +422168,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot20.Author = list186; index = 2; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span187[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -422173,13 +422185,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj116.Steps = list188; reference146 = obj116; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span187[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -422187,16 +422199,16 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span189[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 1185); num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - Span span9 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span9[index3] = new GatheredItem + span190[index3] = new GatheredItem { ItemId = 43899u, ItemCount = 6, @@ -422205,7 +422217,7 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list190; reference148 = questStep31; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span189[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -422224,16 +422236,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot21.Author = list191; index = 2; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -422241,13 +422253,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj118.Steps = list193; reference149 = obj118; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span192[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -422255,16 +422267,16 @@ public static class AssemblyQuestLoader num2 = 2; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span194[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 1185); index3 = 1; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span9 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span9[num3] = new GatheredItem + span195[num3] = new GatheredItem { ItemId = 43900u, ItemCount = 6, @@ -422273,7 +422285,7 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list195; reference151 = questStep32; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -422292,16 +422304,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot22.Author = list196; index = 2; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span197[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -422309,13 +422321,13 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj120.Steps = list198; reference152 = obj120; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span197[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -422323,16 +422335,16 @@ public static class AssemblyQuestLoader num2 = 2; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span199[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 1185); num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span9 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span9[index3] = new GatheredItem + span200[index3] = new GatheredItem { ItemId = 43901u, ItemCount = 6, @@ -422341,7 +422353,7 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list200; reference154 = questStep33; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span199[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -422360,16 +422372,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot23.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span202[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -422377,13 +422389,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj122.Steps = list203; reference155 = obj122; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span202[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -422391,9 +422403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047153u, new Vector3(-270.4662f, 40.0732f, -12.253052f), 1185) + span204[index2] = new QuestStep(EInteractionType.Interact, 1047153u, new Vector3(-270.4662f, 40.0732f, -12.253052f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422404,7 +422416,7 @@ public static class AssemblyQuestLoader obj123.Steps = list204; reference156 = obj123; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span202[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -422412,16 +422424,16 @@ public static class AssemblyQuestLoader index2 = 2; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span205[num2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 1185); index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span9 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span9[num3] = new GatheredItem + span206[num3] = new GatheredItem { ItemId = 43913u, ItemCount = 1 @@ -422429,7 +422441,7 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list206; reference158 = questStep34; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -422448,16 +422460,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot24.Author = list207; index = 2; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span208[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -422465,13 +422477,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj125.Steps = list209; reference159 = obj125; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span208[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -422479,16 +422491,16 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span210[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 1185); num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span9 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span9[index3] = new GatheredItem + span211[index3] = new GatheredItem { ItemId = 43902u, ItemCount = 6, @@ -422497,7 +422509,7 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list211; reference161 = questStep35; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span210[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -422516,16 +422528,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot25.Author = list212; index = 9; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span213[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -422533,13 +422545,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj127.Steps = list214; reference162 = obj127; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span213[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -422547,16 +422559,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047155u, new Vector3(746.24243f, -133.18861f, 507.5608f), 1189) + span215[num2] = new QuestStep(EInteractionType.Interact, 1047155u, new Vector3(746.24243f, -133.18861f, 507.5608f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook }; obj128.Steps = list215; reference163 = obj128; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span213[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -422564,9 +422576,9 @@ public static class AssemblyQuestLoader num2 = 4; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span216[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1048981u, new Vector3(686.51855f, -137.174f, 534.8745f), 1189) { Fly = true @@ -422574,23 +422586,23 @@ public static class AssemblyQuestLoader index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj130.CompletionQuestVariablesFlags = list217; reference165 = obj130; index2++; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span216[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1048973u, new Vector3(661.86f, -135.17876f, 582.11633f), 1189) { StopDistance = 4f @@ -422598,67 +422610,67 @@ public static class AssemblyQuestLoader num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span218[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj131.CompletionQuestVariablesFlags = list218; reference166 = obj131; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span216[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1047156u, new Vector3(632.5017f, -137.17401f, 590.8445f), 1189); index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list219; reference167 = questStep36; index2++; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span216[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1048974u, new Vector3(621.51514f, -135.12726f, 531.1207f), 1189); num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list220; reference168 = questStep37; obj129.Steps = list216; reference164 = obj129; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span213[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -422666,9 +422678,9 @@ public static class AssemblyQuestLoader index2 = 2; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span221[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 1047158u, new Vector3(539.69617f, -142.49185f, 481.65088f), 1189) { Fly = true @@ -422676,23 +422688,23 @@ public static class AssemblyQuestLoader index3 = 6; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span222[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list222; reference170 = obj133; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span221[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1047157u, new Vector3(586.26685f, -142.4984f, 462.97388f), 1189) { Fly = true @@ -422700,25 +422712,25 @@ public static class AssemblyQuestLoader num3 = 6; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span223[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list223; reference171 = obj134; obj132.Steps = list221; reference169 = obj132; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span213[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -422726,16 +422738,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047159u, new Vector3(191.45496f, -160.64616f, 414.0536f), 1189) + span224[index2] = new QuestStep(EInteractionType.Interact, 1047159u, new Vector3(191.45496f, -160.64616f, 414.0536f), 1189) { Fly = true }; obj135.Steps = list224; reference172 = obj135; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span213[num]; QuestSequence obj136 = new QuestSequence { Sequence = 5 @@ -422743,9 +422755,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) + span225[num2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -422753,7 +422765,7 @@ public static class AssemblyQuestLoader obj136.Steps = list225; reference173 = obj136; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span213[num]; QuestSequence obj137 = new QuestSequence { Sequence = 6 @@ -422761,9 +422773,9 @@ public static class AssemblyQuestLoader num2 = 5; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.87848f, 4.0999737f, -551.09174f), 1189) + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.87848f, 4.0999737f, -551.09174f), 1189) { SkipConditions = new SkipConditions { @@ -422774,14 +422786,14 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span226[index2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span9 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span9[num3] = new GatheredItem + span227[num3] = new GatheredItem { ItemId = 43914u, ItemCount = 1 @@ -422789,25 +422801,25 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list227; reference175 = questStep38; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -33.187485f, -598.0982f), 1189) + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -33.187485f, -598.0982f), 1189) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -0.6f, -598.0982f), 1189) + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -0.6f, -598.0982f), 1189) { DisableNavmesh = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) + span226[index2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) { Fly = true }; obj137.Steps = list226; reference174 = obj137; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span213[num]; QuestSequence obj138 = new QuestSequence { Sequence = 7 @@ -422815,9 +422827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span228[num2] = new QuestStep(EInteractionType.Interact, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -422829,7 +422841,7 @@ public static class AssemblyQuestLoader obj138.Steps = list228; reference176 = obj138; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span213[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -422837,9 +422849,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj139.Steps = list229; reference177 = obj139; questRoot25.QuestSequence = list213; @@ -422882,16 +422894,16 @@ public static class AssemblyQuestLoader num = 1; List list4 = new List(num); CollectionsMarshal.SetCount(list4, num); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); index = 0; - span[index] = "liza"; + span4[index] = "liza"; questRoot2.Author = list4; index = 1; List list5 = new List(index); CollectionsMarshal.SetCount(list5, index); - span2 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num = 0; - ref QuestSequence reference2 = ref span2[num]; + ref QuestSequence reference2 = ref span5[num]; QuestSequence obj2 = new QuestSequence { Sequence = 0 @@ -422899,9 +422911,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048548u, new Vector3(-109.48352f, -15f, 185.04602f), 1185); + span6[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048548u, new Vector3(-109.48352f, -15f, 185.04602f), 1185); obj2.Steps = list6; reference2 = obj2; questRoot2.QuestSequence = list5; @@ -422911,16 +422923,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot3.Author = list7; index = 2; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span8[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -422928,9 +422940,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051454u, new Vector3(376.2417f, 50.749996f, 148.51599f), 1186) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051454u, new Vector3(376.2417f, 50.749996f, 148.51599f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -422949,7 +422961,7 @@ public static class AssemblyQuestLoader obj3.Steps = list9; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span8[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -422957,9 +422969,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049466u, new Vector3(-247.88281f, 30f, -631.15894f), 1191) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049466u, new Vector3(-247.88281f, 30f, -631.15894f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -422972,16 +422984,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot4.Author = list11; index = 1; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span12[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -422989,9 +423001,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048510u, new Vector3(28.67163f, 50.13025f, -40.940002f), 1185); + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048510u, new Vector3(28.67163f, 50.13025f, -40.940002f), 1185); obj5.Steps = list13; reference5 = obj5; questRoot4.QuestSequence = list12; @@ -423001,16 +423013,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot5.Author = list14; index = 1; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span15[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -423018,9 +423030,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049155u, new Vector3(220.32495f, 74.847984f, -52.99463f), 1186); + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049155u, new Vector3(220.32495f, 74.847984f, -52.99463f), 1186); obj6.Steps = list16; reference6 = obj6; questRoot5.QuestSequence = list15; @@ -423030,16 +423042,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot6.Author = list17; index = 1; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span18[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -423047,9 +423059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049088u, new Vector3(-157.64093f, 0.9219527f, -38.132385f), 1186); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049088u, new Vector3(-157.64093f, 0.9219527f, -38.132385f), 1186); obj7.Steps = list19; reference7 = obj7; questRoot6.QuestSequence = list18; @@ -423059,16 +423071,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot7.Author = list20; index = 2; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span21[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -423076,13 +423088,13 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051413u, new Vector3(-75.21173f, -10.00001f, 138.8418f), 1185); + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051413u, new Vector3(-75.21173f, -10.00001f, 138.8418f), 1185); obj8.Steps = list22; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span21[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -423090,9 +423102,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { NextQuestId = new QuestId(5010) }; @@ -423105,16 +423117,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot8.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span25[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -423122,13 +423134,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); obj10.Steps = list26; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span25[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -423136,13 +423148,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051414u, new Vector3(-90.348694f, -19.6019f, 212.54285f), 1185); + span27[index2] = new QuestStep(EInteractionType.Interact, 1051414u, new Vector3(-90.348694f, -19.6019f, 212.54285f), 1185); obj11.Steps = list27; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span25[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -423150,9 +423162,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { NextQuestId = new QuestId(5011) }; @@ -423165,16 +423177,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot9.Author = list29; index = 5; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span30[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -423182,13 +423194,13 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); obj13.Steps = list31; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span30[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -423196,16 +423208,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049457u, new Vector3(-223.92621f, 30f, -603.11285f), 1191) + span32[num2] = new QuestStep(EInteractionType.Interact, 1049457u, new Vector3(-223.92621f, 30f, -603.11285f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj14.Steps = list32; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span30[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -423213,9 +423225,9 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.20557f, 38.80659f, -459.1674f), 1186) + span33[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.20557f, 38.80659f, -459.1674f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -423225,11 +423237,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049180u, new Vector3(-67.27704f, 38.80659f, -459.22028f), 1186); + span33[index2] = new QuestStep(EInteractionType.Interact, 1049180u, new Vector3(-67.27704f, 38.80659f, -459.22028f), 1186); obj15.Steps = list33; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span30[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -423237,9 +423249,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) + span34[num2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -423250,7 +423262,7 @@ public static class AssemblyQuestLoader obj16.Steps = list34; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span30[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -423258,9 +423270,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -423279,16 +423291,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot10.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span37[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -423296,13 +423308,13 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); obj18.Steps = list38; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span37[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -423310,9 +423322,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) + span39[index2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -423324,7 +423336,7 @@ public static class AssemblyQuestLoader obj19.Steps = list39; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span37[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -423332,9 +423344,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -423352,16 +423364,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot11.Author = list41; index = 6; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span42[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -423369,9 +423381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051434u, new Vector3(28.580078f, -14f, 75.66943f), 1185) + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051434u, new Vector3(28.580078f, -14f, 75.66943f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -423385,7 +423397,7 @@ public static class AssemblyQuestLoader obj21.Steps = list43; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span42[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -423393,9 +423405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) + span44[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan @@ -423403,7 +423415,7 @@ public static class AssemblyQuestLoader obj22.Steps = list44; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span42[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -423411,9 +423423,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1190) + span45[index2] = new QuestStep(EInteractionType.Duty, null, null, 1190) { DutyOptions = new DutyOptions { @@ -423423,7 +423435,7 @@ public static class AssemblyQuestLoader obj23.Steps = list45; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span42[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -423431,9 +423443,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) + span46[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan, @@ -423448,7 +423460,7 @@ public static class AssemblyQuestLoader obj24.Steps = list46; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span42[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -423456,9 +423468,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051436u, new Vector3(476.73767f, 114.935f, 661.6769f), 1187) + span47[index2] = new QuestStep(EInteractionType.Interact, 1051436u, new Vector3(476.73767f, 114.935f, 661.6769f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, SkipConditions = new SkipConditions @@ -423472,7 +423484,7 @@ public static class AssemblyQuestLoader obj25.Steps = list47; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span42[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -423480,9 +423492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051438u, new Vector3(-498.7717f, 59.21188f, 145.00647f), 1187) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051438u, new Vector3(-498.7717f, 59.21188f, 145.00647f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -423503,16 +423515,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot12.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -423520,9 +423532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -423541,7 +423553,7 @@ public static class AssemblyQuestLoader obj27.Steps = list51; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -423549,9 +423561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014334u, new Vector3(-6.9123535f, 53.177612f, 761.68445f), 1192) + span52[num2] = new QuestStep(EInteractionType.Interact, 2014334u, new Vector3(-6.9123535f, 53.177612f, 761.68445f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, SkipConditions = new SkipConditions @@ -423565,7 +423577,7 @@ public static class AssemblyQuestLoader obj28.Steps = list52; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span50[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -423573,9 +423585,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048243u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) + span53[index2] = new QuestStep(EInteractionType.Interact, 1048243u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) { TargetTerritoryId = (ushort)1192, SkipConditions = new SkipConditions @@ -423587,7 +423599,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051443u, new Vector3(614.28235f, 9.022843f, 610.13184f), 1192) + span53[index2] = new QuestStep(EInteractionType.Interact, 1051443u, new Vector3(614.28235f, 9.022843f, 610.13184f), 1192) { Fly = true, AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, @@ -423602,7 +423614,7 @@ public static class AssemblyQuestLoader obj29.Steps = list53; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span50[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -423610,9 +423622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) + span54[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) { DutyOptions = new DutyOptions { @@ -423622,7 +423634,7 @@ public static class AssemblyQuestLoader obj30.Steps = list54; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -423630,9 +423642,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051442u, new Vector3(613.76355f, 9.022844f, 612.1156f), 1192) + span55[index2] = new QuestStep(EInteractionType.Interact, 1051442u, new Vector3(613.76355f, 9.022844f, 612.1156f), 1192) { StopDistance = 7f, Fly = true, @@ -423648,7 +423660,7 @@ public static class AssemblyQuestLoader obj31.Steps = list55; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span50[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -423656,9 +423668,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -423676,18 +423688,18 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot13.Author = list57; questRoot13.IsSeasonalQuest = true; questRoot13.SeasonalQuestExpiry = new DateTime(2024, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 6; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span58[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -423695,9 +423707,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span59[index2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1050998u, new Vector3(4.0131226f, 44.499996f, 126.17676f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -423715,9 +423727,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - Span span4 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); int index3 = 0; - span4[index3] = 128; + span60[index3] = 128; obj35.InTerritory = list60; skipConditions.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions; @@ -423725,7 +423737,7 @@ public static class AssemblyQuestLoader obj33.Steps = list59; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -423733,9 +423745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050999u, new Vector3(4.837097f, 31.47563f, -256.97723f), 128) + span61[num2] = new QuestStep(EInteractionType.Interact, 1050999u, new Vector3(4.837097f, 31.47563f, -256.97723f), 128) { AethernetShortcut = new AethernetShortcut { @@ -423746,7 +423758,7 @@ public static class AssemblyQuestLoader obj36.Steps = list61; reference35 = obj36; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -423754,9 +423766,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051000u, new Vector3(-100.175476f, 18.00033f, -15.030151f), 129) + span62[index2] = new QuestStep(EInteractionType.Interact, 1051000u, new Vector3(-100.175476f, 18.00033f, -15.030151f), 129) { AethernetShortcut = new AethernetShortcut { @@ -423767,7 +423779,7 @@ public static class AssemblyQuestLoader obj37.Steps = list62; reference36 = obj37; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -423775,95 +423787,95 @@ public static class AssemblyQuestLoader index2 = 4; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span63[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - Span span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list64; reference38 = questStep; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span63[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1051003u, new Vector3(-188.12854f, 16f, 33.37146f), 129); num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list65; reference39 = questStep2; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span63[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1051002u, new Vector3(-205.005f, 15.999994f, 71.97681f), 129); index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list66; reference40 = questStep3; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span63[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1051004u, new Vector3(-243.03046f, 16.199997f, 40.97046f), 129); num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span67[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list67; reference41 = questStep4; obj38.Steps = list63; reference37 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -423871,9 +423883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014209u, new Vector3(-385.1225f, 5.996765f, 33.707153f), 129) + span68[index2] = new QuestStep(EInteractionType.Interact, 2014209u, new Vector3(-385.1225f, 5.996765f, 33.707153f), 129) { AethernetShortcut = new AethernetShortcut { @@ -423884,7 +423896,7 @@ public static class AssemblyQuestLoader obj39.Steps = list68; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -423892,9 +423904,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051001u, new Vector3(3.7994385f, 44.499992f, 126.05469f), 128) + span69[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051001u, new Vector3(3.7994385f, 44.499992f, 126.05469f), 128) { AethernetShortcut = new AethernetShortcut { @@ -423912,18 +423924,18 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot14.Author = list70; questRoot14.IsSeasonalQuest = true; questRoot14.SeasonalQuestExpiry = new DateTime(2024, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 6; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span71[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -423931,9 +423943,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span72[index2]; QuestStep obj42 = new QuestStep(EInteractionType.AcceptQuest, 1051007u, new Vector3(2.2735596f, 44.499992f, 125.200195f), 128) { StopDistance = 5f, @@ -423952,9 +423964,9 @@ public static class AssemblyQuestLoader index3 = 1; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span4[num3] = 128; + span73[num3] = 128; obj43.InTerritory = list73; skipConditions2.AetheryteShortcutIf = obj43; obj42.SkipConditions = skipConditions2; @@ -423962,7 +423974,7 @@ public static class AssemblyQuestLoader obj41.Steps = list72; reference44 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span71[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -423970,9 +423982,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051008u, new Vector3(2.5481567f, 43.999977f, -206.71399f), 128) + span74[num2] = new QuestStep(EInteractionType.Interact, 1051008u, new Vector3(2.5481567f, 43.999977f, -206.71399f), 128) { AethernetShortcut = new AethernetShortcut { @@ -423983,7 +423995,7 @@ public static class AssemblyQuestLoader obj44.Steps = list74; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span71[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -423991,16 +424003,16 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051009u, new Vector3(1.5106201f, 44f, -205.8595f), 128) + span75[index2] = new QuestStep(EInteractionType.Interact, 1051009u, new Vector3(1.5106201f, 44f, -205.8595f), 128) { StopDistance = 5f }; obj45.Steps = list75; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span71[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -424008,9 +424020,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014210u, new Vector3(-176.62323f, 40.97046f, 185.35132f), 128) + span76[num2] = new QuestStep(EInteractionType.Interact, 2014210u, new Vector3(-176.62323f, 40.97046f, 185.35132f), 128) { AethernetShortcut = new AethernetShortcut { @@ -424021,7 +424033,7 @@ public static class AssemblyQuestLoader obj46.Steps = list76; reference48 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span71[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -424029,16 +424041,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051010u, new Vector3(-178.11859f, 40.999958f, 184.67993f), 128) + span77[index2] = new QuestStep(EInteractionType.Interact, 1051010u, new Vector3(-178.11859f, 40.999958f, 184.67993f), 128) { StopDistance = 5f }; obj47.Steps = list77; reference49 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span71[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -424046,9 +424058,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span78[num2]; QuestStep obj49 = new QuestStep(EInteractionType.CompleteQuest, 1051011u, new Vector3(-178.63745f, 40.999916f, 186.3584f), 128) { StopDistance = 7f @@ -424056,9 +424068,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - Span span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span6[index3] = new DialogueChoice + span79[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESANX002_05016_Q52_000_082") @@ -424074,16 +424086,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot15.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span81[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -424091,13 +424103,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); obj50.Steps = list82; reference52 = obj50; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span81[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -424105,13 +424117,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050729u, new Vector3(187.51807f, 42.40001f, -350.36243f), 1185); + span83[num2] = new QuestStep(EInteractionType.Interact, 1050729u, new Vector3(187.51807f, 42.40001f, -350.36243f), 1185); obj51.Steps = list83; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span81[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -424119,9 +424131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); obj52.Steps = list84; reference54 = obj52; questRoot15.QuestSequence = list81; @@ -424131,16 +424143,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; + span85[index] = "liza"; questRoot16.Author = list85; index = 4; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span86[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -424148,13 +424160,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185); + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185); obj53.Steps = list87; reference55 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span86[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -424162,9 +424174,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050733u, new Vector3(-16.83075f, -10.000011f, 93.12573f), 1185) + span88[index2] = new QuestStep(EInteractionType.Interact, 1050733u, new Vector3(-16.83075f, -10.000011f, 93.12573f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -424175,7 +424187,7 @@ public static class AssemblyQuestLoader obj54.Steps = list88; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -424183,16 +424195,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span89[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1050734u, new Vector3(79.301025f, -17.964588f, 199.57275f), 1185); index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span6 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span6[num3] = new DialogueChoice + span90[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZA002_05018_Q1_000_000"), @@ -424203,7 +424215,7 @@ public static class AssemblyQuestLoader obj55.Steps = list89; reference57 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span86[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -424211,9 +424223,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -424230,16 +424242,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot17.Author = list92; index = 5; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span93[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -424247,13 +424259,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050735u, new Vector3(121.11084f, -17.972874f, 74.021484f), 1185); + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050735u, new Vector3(121.11084f, -17.972874f, 74.021484f), 1185); obj57.Steps = list94; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span93[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -424261,16 +424273,16 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050736u, new Vector3(31.47937f, -17.9643f, 167.46765f), 1185) + span95[index2] = new QuestStep(EInteractionType.Interact, 1050736u, new Vector3(31.47937f, -17.9643f, 167.46765f), 1185) { StopDistance = 2f }; obj58.Steps = list95; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span93[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -424278,13 +424290,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014232u, new Vector3(33.310425f, -16.678162f, 167.98657f), 1185); + span96[num2] = new QuestStep(EInteractionType.Interact, 2014232u, new Vector3(33.310425f, -16.678162f, 167.98657f), 1185); obj59.Steps = list96; reference62 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span93[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -424292,13 +424304,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); + span97[index2] = new QuestStep(EInteractionType.Interact, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); obj60.Steps = list97; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span93[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -424306,9 +424318,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); obj61.Steps = list98; reference64 = obj61; questRoot17.QuestSequence = list93; @@ -424318,16 +424330,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot18.Author = list99; index = 5; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span100[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -424335,13 +424347,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051038u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051038u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); obj62.Steps = list101; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span100[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -424349,13 +424361,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); + span102[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); obj63.Steps = list102; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span100[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -424363,74 +424375,74 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span103[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1051026u, new Vector3(109.910645f, -14f, 39.505493f), 1185); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list104; reference68 = questStep6; index2++; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span103[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1051027u, new Vector3(12.527649f, -10.00001f, 35.599243f), 1185); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list105; reference69 = questStep7; index2++; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span103[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1051028u, new Vector3(-69.77954f, -10.00001f, 119.79846f), 1185); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list106; reference70 = questStep8; obj64.Steps = list103; reference67 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -424438,16 +424450,16 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(-124.85585f, -5.0000095f, 130.06908f), 1185) + span107[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(-124.85585f, -5.0000095f, 130.06908f), 1185) { StopDistance = 0.25f }; obj65.Steps = list107; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -424455,9 +424467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051029u, new Vector3(-249.77496f, -9.2517585E-06f, 138.01782f), 1185); + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051029u, new Vector3(-249.77496f, -9.2517585E-06f, 138.01782f), 1185); obj66.Steps = list108; reference72 = obj66; questRoot18.QuestSequence = list100; @@ -424467,16 +424479,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot19.Author = list109; index = 3; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span110[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -424484,13 +424496,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); obj67.Steps = list111; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span110[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -424498,13 +424510,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); + span112[index2] = new QuestStep(EInteractionType.Interact, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); obj68.Steps = list112; reference74 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span110[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -424512,9 +424524,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051031u, new Vector3(-56.6568f, 52.057556f, 20.767456f), 1185); + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051031u, new Vector3(-56.6568f, 52.057556f, 20.767456f), 1185); obj69.Steps = list113; reference75 = obj69; questRoot19.QuestSequence = list110; @@ -424524,16 +424536,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot20.Author = list114; index = 5; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span115[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -424541,13 +424553,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); obj70.Steps = list116; reference76 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -424555,13 +424567,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); + span117[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); obj71.Steps = list117; reference77 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -424569,18 +424581,18 @@ public static class AssemblyQuestLoader num2 = 2; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-290.98425f, -9.417534E-06f, 179.37634f), 1185) + span118[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-290.98425f, -9.417534E-06f, 179.37634f), 1185) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014234u, new Vector3(-272.84656f, -0.015319824f, 191.39392f), 1185); + span118[index2] = new QuestStep(EInteractionType.Interact, 2014234u, new Vector3(-272.84656f, -0.015319824f, 191.39392f), 1185); obj72.Steps = list118; reference78 = obj72; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span115[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -424588,13 +424600,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); + span119[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); obj73.Steps = list119; reference79 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span115[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -424602,9 +424614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); obj74.Steps = list120; reference80 = obj74; questRoot20.QuestSequence = list115; @@ -424614,16 +424626,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot21.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span122[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -424631,13 +424643,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185); + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185); obj75.Steps = list123; reference81 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span122[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -424645,9 +424657,9 @@ public static class AssemblyQuestLoader num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span124[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1051036u, new Vector3(-134.72198f, 45.35523f, 52.20105f), 1185) { AethernetShortcut = new AethernetShortcut @@ -424659,46 +424671,46 @@ public static class AssemblyQuestLoader index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list125; reference83 = obj77; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span124[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1051035u, new Vector3(-104.38696f, 54.09999f, 19.33313f), 1185); num3 = 6; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span126[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list126; reference84 = questStep9; obj76.Steps = list124; reference82 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -424706,9 +424718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -424725,16 +424737,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot22.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span129[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -424742,13 +424754,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); obj79.Steps = list130; reference86 = obj79; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span129[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -424756,9 +424768,9 @@ public static class AssemblyQuestLoader index2 = 2; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span131[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1048431u, new Vector3(88.48706f, -14f, 56.687256f), 1185) { StopDistance = 4f @@ -424766,46 +424778,46 @@ public static class AssemblyQuestLoader index3 = 6; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list132; reference88 = obj81; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span131[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1051037u, new Vector3(-35.29419f, -17.97287f, 169.02417f), 1185); num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list133; reference89 = questStep10; obj80.Steps = list131; reference87 = obj80; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span129[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -424813,9 +424825,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); + span134[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); obj82.Steps = list134; reference90 = obj82; questRoot22.QuestSequence = list129; @@ -424825,16 +424837,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot23.Author = list135; index = 3; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span136[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -424842,16 +424854,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span137[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.AcceptQuest, 1051039u, new Vector3(17.593567f, -17.942173f, 153.06323f), 1185); index3 = 1; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = new DialogueChoice + span138[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZA009_05025_Q1_000_000"), @@ -424862,7 +424874,7 @@ public static class AssemblyQuestLoader obj83.Steps = list137; reference91 = obj83; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span136[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -424870,9 +424882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051040u, new Vector3(-169.93976f, 59.999985f, -54.703613f), 1185) + span139[index2] = new QuestStep(EInteractionType.Interact, 1051040u, new Vector3(-169.93976f, 59.999985f, -54.703613f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -424883,7 +424895,7 @@ public static class AssemblyQuestLoader obj84.Steps = list139; reference93 = obj84; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span136[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -424891,9 +424903,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051039u, new Vector3(17.593567f, -17.942173f, 153.06323f), 1185) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051039u, new Vector3(17.593567f, -17.942173f, 153.06323f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -424910,16 +424922,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot24.Author = list141; index = 5; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span142[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -424927,13 +424939,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185); + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185); obj86.Steps = list143; reference95 = obj86; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span142[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -424941,9 +424953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014235u, new Vector3(-80.094604f, -19.333252f, 179.49182f), 1185) + span144[num2] = new QuestStep(EInteractionType.Interact, 2014235u, new Vector3(-80.094604f, -19.333252f, 179.49182f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -424954,7 +424966,7 @@ public static class AssemblyQuestLoader obj87.Steps = list144; reference96 = obj87; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span142[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -424962,13 +424974,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014236u, new Vector3(-154.34503f, -14.084106f, 548.24133f), 1185); + span145[index2] = new QuestStep(EInteractionType.Interact, 2014236u, new Vector3(-154.34503f, -14.084106f, 548.24133f), 1185); obj88.Steps = list145; reference97 = obj88; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span142[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -424976,9 +424988,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014237u, new Vector3(-124.77307f, -5.0202637f, 113.11511f), 1185) + span146[num2] = new QuestStep(EInteractionType.Interact, 2014237u, new Vector3(-124.77307f, -5.0202637f, 113.11511f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -424990,7 +425002,7 @@ public static class AssemblyQuestLoader obj89.Steps = list146; reference98 = obj89; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span142[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -424998,9 +425010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -425017,16 +425029,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot25.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span149[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -425034,13 +425046,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185); + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185); obj91.Steps = list150; reference100 = obj91; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span149[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -425048,9 +425060,9 @@ public static class AssemblyQuestLoader num2 = 2; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span151[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Emote, 1051044u, new Vector3(-307.6372f, 3f, -50.8584f), 1185) { Emote = EEmote.Soothe @@ -425058,23 +425070,23 @@ public static class AssemblyQuestLoader num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list152; reference102 = obj93; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span151[index2]; QuestStep obj94 = new QuestStep(EInteractionType.Emote, 1051045u, new Vector3(-49.42401f, -2.7939677E-09f, 16.647583f), 1185) { AethernetShortcut = new AethernetShortcut @@ -425087,25 +425099,25 @@ public static class AssemblyQuestLoader index3 = 6; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list153; reference103 = obj94; obj92.Steps = list151; reference101 = obj92; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span149[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -425113,9 +425125,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -425132,16 +425144,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot26.Author = list155; index = 5; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span156[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -425149,13 +425161,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); obj96.Steps = list157; reference105 = obj96; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span156[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -425163,74 +425175,74 @@ public static class AssemblyQuestLoader index2 = 3; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span158[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2014238u, new Vector3(75.12012f, -17.990417f, 154.52808f), 1185); num3 = 6; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span159[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list159; reference107 = questStep12; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span158[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2014239u, new Vector3(64.530396f, -17.990417f, 189.56274f), 1185); index3 = 6; List list160 = new List(index3); CollectionsMarshal.SetCount(list160, index3); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span160[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list160; reference108 = questStep13; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span158[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014240u, new Vector3(131.91418f, -17.990417f, 112.2301f), 1185); num3 = 6; List list161 = new List(num3); CollectionsMarshal.SetCount(list161, num3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index3 = 0; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span161[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list161; reference109 = questStep14; obj97.Steps = list158; reference106 = obj97; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span156[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -425238,13 +425250,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); + span162[index2] = new QuestStep(EInteractionType.Interact, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); obj98.Steps = list162; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -425252,9 +425264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span163[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1051048u, new Vector3(-227.95453f, 40.04104f, -42.648987f), 1185) { AethernetShortcut = new AethernetShortcut @@ -425266,9 +425278,9 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span6[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZA012_05028_Q1_000_000"), @@ -425279,7 +425291,7 @@ public static class AssemblyQuestLoader obj99.Steps = list163; reference111 = obj99; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span156[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -425287,9 +425299,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185) + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -425306,16 +425318,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot27.Author = list166; index = 4; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span167[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -425323,13 +425335,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185); obj102.Steps = list168; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span167[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -425337,9 +425349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span169[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -425351,7 +425363,7 @@ public static class AssemblyQuestLoader obj103.Steps = list169; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span167[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -425359,74 +425371,74 @@ public static class AssemblyQuestLoader index2 = 3; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span170[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1048547u, new Vector3(-39.35309f, -17.972866f, 198.38245f), 1185); num3 = 6; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span5 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span171[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list171; reference117 = questStep15; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span170[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1048418u, new Vector3(-54.154297f, -17.972868f, 198.44348f), 1185); index3 = 6; List list172 = new List(index3); CollectionsMarshal.SetCount(list172, index3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span172[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list172; reference118 = questStep16; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span170[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1048546u, new Vector3(-60.83777f, -17.972868f, 197.07019f), 1185); num3 = 6; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span173[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list173; reference119 = questStep17; obj104.Steps = list170; reference116 = obj104; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span167[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -425434,9 +425446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -425453,16 +425465,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot28.Author = list175; index = 3; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span176[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -425470,13 +425482,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); obj106.Steps = list177; reference121 = obj106; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span176[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -425484,51 +425496,51 @@ public static class AssemblyQuestLoader num2 = 4; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span178[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2014104u, new Vector3(374.77686f, -154.07043f, -373.52563f), 1187); index3 = 6; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list179; reference123 = questStep18; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span178[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2014106u, new Vector3(327.90112f, -152.20874f, -369.31415f), 1187); num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span5 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span180[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list180; reference124 = questStep19; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span178[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 2014105u, new Vector3(330.6172f, -158.06824f, -399.8932f), 1187) { IgnoreDistanceToObject = true @@ -425536,46 +425548,46 @@ public static class AssemblyQuestLoader index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span5 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list181; reference125 = obj108; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span178[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2014107u, new Vector3(275.7152f, -166.94897f, -462.7909f), 1187); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list182; reference126 = questStep20; obj107.Steps = list178; reference122 = obj107; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span176[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -425583,9 +425595,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); + span183[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); obj109.Steps = list183; reference127 = obj109; questRoot28.QuestSequence = list176; @@ -425595,16 +425607,16 @@ public static class AssemblyQuestLoader num = 1; List list184 = new List(num); CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "liza"; + span184[index] = "liza"; questRoot29.Author = list184; index = 3; List list185 = new List(index); CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span185[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -425612,13 +425624,13 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187); + span186[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187); obj110.Steps = list186; reference128 = obj110; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span185[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -425626,9 +425638,9 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - ref QuestStep reference130 = ref span3[num2]; + ref QuestStep reference130 = ref span187[num2]; QuestStep obj112 = new QuestStep(EInteractionType.UseItem, 1050671u, new Vector3(191.97375f, -87.10133f, -277.39374f), 1187) { Fly = true, @@ -425637,23 +425649,23 @@ public static class AssemblyQuestLoader index3 = 6; List list188 = new List(index3); CollectionsMarshal.SetCount(list188, index3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj112.CompletionQuestVariablesFlags = list188; reference130 = obj112; num2++; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span187[num2]; QuestStep obj113 = new QuestStep(EInteractionType.UseItem, 1050670u, new Vector3(132.86023f, -75.24902f, -213.2143f), 1187) { Fly = true, @@ -425662,25 +425674,25 @@ public static class AssemblyQuestLoader num3 = 6; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index3 = 0; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span189[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list189; reference131 = obj113; obj111.Steps = list187; reference129 = obj111; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span185[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -425688,9 +425700,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -425703,16 +425715,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot30.Author = list191; index = 3; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span192[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -425720,13 +425732,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187); + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187); obj115.Steps = list193; reference133 = obj115; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span192[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -425734,16 +425746,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050672u, new Vector3(550.65234f, -54.46781f, 42.83203f), 1187) + span194[index2] = new QuestStep(EInteractionType.Interact, 1050672u, new Vector3(550.65234f, -54.46781f, 42.83203f), 1187) { Fly = true }; obj116.Steps = list194; reference134 = obj116; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span192[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -425751,9 +425763,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187) + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187) { Fly = true }; @@ -425766,16 +425778,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot31.Author = list196; index = 3; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span197[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -425783,13 +425795,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187); + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187); obj118.Steps = list198; reference136 = obj118; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span197[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -425797,19 +425809,19 @@ public static class AssemblyQuestLoader index2 = 2; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.757f, -54.457268f, 57.29732f), 1187) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.757f, -54.457268f, 57.29732f), 1187) { StopDistance = 0.5f, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014108u, new Vector3(521.84326f, -53.543945f, 57.938477f), 1187); + span199[num2] = new QuestStep(EInteractionType.Interact, 2014108u, new Vector3(521.84326f, -53.543945f, 57.938477f), 1187); obj119.Steps = list199; reference137 = obj119; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span197[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -425817,9 +425829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187) + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187) { Fly = true }; @@ -425832,16 +425844,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot32.Author = list201; index = 4; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span202[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -425849,13 +425861,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048694u, new Vector3(-401.7243f, -46.3959f, -449.5766f), 1187); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048694u, new Vector3(-401.7243f, -46.3959f, -449.5766f), 1187); obj121.Steps = list203; reference139 = obj121; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span202[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -425863,13 +425875,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050674u, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187); + span204[index2] = new QuestStep(EInteractionType.Interact, 1050674u, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187); obj122.Steps = list204; reference140 = obj122; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span202[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -425877,9 +425889,9 @@ public static class AssemblyQuestLoader index2 = 3; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span205[num2]; QuestStep obj124 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187) { ItemId = 2003604u @@ -425887,23 +425899,23 @@ public static class AssemblyQuestLoader index3 = 6; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj124.CompletionQuestVariablesFlags = list206; reference142 = obj124; num2++; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span205[num2]; QuestStep obj125 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187) { ItemId = 2003605u @@ -425911,23 +425923,23 @@ public static class AssemblyQuestLoader num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list207; reference143 = obj125; num2++; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span205[num2]; QuestStep obj126 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187) { ItemId = 2003606u @@ -425935,25 +425947,25 @@ public static class AssemblyQuestLoader index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list208; reference144 = obj126; obj123.Steps = list205; reference141 = obj123; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span202[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -425961,16 +425973,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span209[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.CompleteQuest, 1048694u, new Vector3(-401.7243f, -46.3959f, -449.5766f), 1187); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span6 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span6[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB005_05034_Q1_000_000"), @@ -425987,16 +425999,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "liza"; + span211[index] = "liza"; questRoot33.Author = list211; index = 4; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span212[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -426004,13 +426016,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050675u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187); + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050675u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187); obj128.Steps = list213; reference147 = obj128; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span212[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -426018,16 +426030,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048690u, new Vector3(-406.42407f, -41.099792f, -565.6062f), 1187) + span214[index2] = new QuestStep(EInteractionType.Interact, 1048690u, new Vector3(-406.42407f, -41.099792f, -565.6062f), 1187) { Fly = true }; obj129.Steps = list214; reference148 = obj129; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span212[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -426035,16 +426047,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050676u, new Vector3(-517.052f, -11.170306f, -652.58264f), 1187) + span215[num2] = new QuestStep(EInteractionType.Interact, 1050676u, new Vector3(-517.052f, -11.170306f, -652.58264f), 1187) { Fly = true }; obj130.Steps = list215; reference149 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span212[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -426052,9 +426064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050716u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187) + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050716u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187) { Fly = true }; @@ -426067,16 +426079,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot34.Author = list217; index = 5; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span218[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -426084,13 +426096,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187); obj132.Steps = list219; reference151 = obj132; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span218[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -426098,9 +426110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span220[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, 1050680u, new Vector3(-67.91791f, -140.2539f, -676.7224f), 1187) { StopDistance = 0.5f, @@ -426110,17 +426122,17 @@ public static class AssemblyQuestLoader index3 = 2; List list221 = new List(index3); CollectionsMarshal.SetCount(list221, index3); - Span span7 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span7[num3] = 17643u; + span221[num3] = 17643u; num3++; - span7[num3] = 17644u; + span221[num3] = 17644u; obj134.KillEnemyDataIds = list221; reference153 = obj134; obj133.Steps = list220; reference152 = obj133; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span218[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -426128,16 +426140,16 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050680u, new Vector3(-67.91791f, -140.2539f, -676.7224f), 1187) + span222[num2] = new QuestStep(EInteractionType.Interact, 1050680u, new Vector3(-67.91791f, -140.2539f, -676.7224f), 1187) { StopDistance = 7f }; obj135.Steps = list222; reference154 = obj135; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span218[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -426145,16 +426157,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014112u, new Vector3(-68.07056f, -140.15417f, -678.9197f), 1187) + span223[index2] = new QuestStep(EInteractionType.Interact, 2014112u, new Vector3(-68.07056f, -140.15417f, -678.9197f), 1187) { StopDistance = 4.5f }; obj136.Steps = list223; reference155 = obj136; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span218[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -426162,9 +426174,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187) { Fly = true }; @@ -426177,16 +426189,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot35.Author = list225; index = 4; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span226[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -426194,13 +426206,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); obj138.Steps = list227; reference157 = obj138; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span226[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -426208,14 +426220,14 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.7804f, -68.15436f, -139.24495f), 1187) + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.7804f, -68.15436f, -139.24495f), 1187) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1050683u, new Vector3(-194.32367f, -67.68594f, -135.57642f), 1187) + span228[num2] = new QuestStep(EInteractionType.UseItem, 1050683u, new Vector3(-194.32367f, -67.68594f, -135.57642f), 1187) { StopDistance = 5f, ItemId = 2003608u, @@ -426224,7 +426236,7 @@ public static class AssemblyQuestLoader obj139.Steps = list228; reference158 = obj139; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span226[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -426232,30 +426244,30 @@ public static class AssemblyQuestLoader num2 = 3; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span229[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2014115u, new Vector3(-191.63806f, -67.216064f, -130.11371f), 1187); num3 = 6; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span230[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list230; reference160 = questStep22; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span229[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 2014114u, new Vector3(-194.78143f, -67.24658f, -131.27338f), 1187) { StopDistance = 4.5f @@ -426263,46 +426275,46 @@ public static class AssemblyQuestLoader index3 = 6; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj141.CompletionQuestVariablesFlags = list231; reference161 = obj141; index2++; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span229[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2014113u, new Vector3(-197.9859f, -66.971924f, -130.87665f), 1187); num3 = 6; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span232[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list232; reference162 = questStep23; obj140.Steps = list229; reference159 = obj140; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span226[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -426310,9 +426322,9 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-57.510014f, -130.50172f, -442.2758f), 1187) + span233[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-57.510014f, -130.50172f, -442.2758f), 1187) { Fly = true, SkipConditions = new SkipConditions @@ -426324,7 +426336,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); obj142.Steps = list233; reference163 = obj142; questRoot35.QuestSequence = list226; @@ -426334,16 +426346,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot36.Author = list234; index = 3; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span235[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -426351,13 +426363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187); + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187); obj143.Steps = list236; reference164 = obj143; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span235[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -426365,9 +426377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span237[num2]; QuestStep obj145 = new QuestStep(EInteractionType.Combat, 2014116u, new Vector3(-6.1189575f, -99.50415f, -247.97437f), 1187) { StopDistance = 0.25f, @@ -426377,15 +426389,15 @@ public static class AssemblyQuestLoader index3 = 1; List list238 = new List(index3); CollectionsMarshal.SetCount(list238, index3); - span7 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - span7[num3] = 17645u; + span238[num3] = 17645u; obj145.KillEnemyDataIds = list238; reference166 = obj145; obj144.Steps = list237; reference165 = obj144; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span235[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -426393,9 +426405,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187) + span239[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187) { StopDistance = 0.5f, Fly = true, @@ -426410,16 +426422,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot37.Author = list240; index = 4; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span241[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -426427,13 +426439,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187); + span242[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187); obj147.Steps = list242; reference168 = obj147; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span241[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -426441,9 +426453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span243[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, null, new Vector3(258.56268f, -129.27074f, -351.33496f), 1187) { StopDistance = 0.25f, @@ -426452,15 +426464,15 @@ public static class AssemblyQuestLoader num3 = 1; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span7 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span7[index3] = 17646u; + span244[index3] = 17646u; obj149.KillEnemyDataIds = list244; reference170 = obj149; obj148.Steps = list243; reference169 = obj148; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span241[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -426468,16 +426480,16 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050685u, new Vector3(256.94666f, -129.72865f, -355.73358f), 1187) + span245[num2] = new QuestStep(EInteractionType.Interact, 1050685u, new Vector3(256.94666f, -129.72865f, -355.73358f), 1187) { StopDistance = 7f }; obj150.Steps = list245; reference171 = obj150; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span241[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -426485,9 +426497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -426500,16 +426512,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; questRoot38.Author = list247; index = 3; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span248[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -426517,9 +426529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051369u, new Vector3(357.83923f, -156.11935f, -386.43475f), 1187) + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051369u, new Vector3(357.83923f, -156.11935f, -386.43475f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, SkipConditions = new SkipConditions @@ -426533,7 +426545,7 @@ public static class AssemblyQuestLoader obj152.Steps = list249; reference173 = obj152; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span248[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -426541,13 +426553,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051370u, new Vector3(302.02173f, -163.4447f, -420.34027f), 1187); + span250[index2] = new QuestStep(EInteractionType.Interact, 1051370u, new Vector3(302.02173f, -163.4447f, -420.34027f), 1187); obj153.Steps = list250; reference174 = obj153; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span248[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -426555,9 +426567,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051371u, new Vector3(303.02893f, -163.416f, -421.53052f), 1187); + span251[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051371u, new Vector3(303.02893f, -163.416f, -421.53052f), 1187); obj154.Steps = list251; reference175 = obj154; questRoot38.QuestSequence = list248; @@ -426567,16 +426579,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span252[index] = "liza"; questRoot39.Author = list252; index = 3; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span253[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -426584,16 +426596,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) + span254[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) { StopDistance = 5f }; obj155.Steps = list254; reference176 = obj155; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span253[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -426601,9 +426613,9 @@ public static class AssemblyQuestLoader index2 = 3; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span255[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 2014120u, new Vector3(-624.5365f, 63.46228f, 210.8949f), 1187) { Fly = true @@ -426611,23 +426623,23 @@ public static class AssemblyQuestLoader index3 = 6; List list256 = new List(index3); CollectionsMarshal.SetCount(list256, index3); - span5 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj157.CompletionQuestVariablesFlags = list256; reference178 = obj157; num2++; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span255[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Combat, 2014121u, new Vector3(-663.9048f, 61.875244f, 207.20227f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -426635,53 +426647,53 @@ public static class AssemblyQuestLoader num3 = 1; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span7 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index3 = 0; - span7[index3] = 17647u; + span257[index3] = 17647u; obj158.KillEnemyDataIds = list257; index3 = 6; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span258[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj158.CompletionQuestVariablesFlags = list258; reference179 = obj158; num2++; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span255[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 2014119u, new Vector3(-658.4421f, 59.03711f, 182.42151f), 1187); num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span259[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list259; reference180 = questStep24; obj156.Steps = list255; reference177 = obj156; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span253[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -426689,9 +426701,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) + span260[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) { StopDistance = 5f, Fly = true @@ -426705,16 +426717,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot40.Author = list261; index = 5; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span262[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -426722,16 +426734,16 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) + span263[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) { StopDistance = 5f }; obj160.Steps = list263; reference182 = obj160; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span262[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -426739,16 +426751,16 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014123u, new Vector3(-84.55023f, 16.830688f, 17.288391f), 1187) + span264[index2] = new QuestStep(EInteractionType.Interact, 2014123u, new Vector3(-84.55023f, 16.830688f, 17.288391f), 1187) { StopDistance = 4.5f }; obj161.Steps = list264; reference183 = obj161; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span262[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -426756,13 +426768,13 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014124u, new Vector3(-299.64142f, 62.638306f, -66.331055f), 1187); + span265[num2] = new QuestStep(EInteractionType.Interact, 2014124u, new Vector3(-299.64142f, 62.638306f, -66.331055f), 1187); obj162.Steps = list265; reference184 = obj162; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span262[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -426770,16 +426782,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050691u, new Vector3(-300.28235f, 62.68029f, -68.89453f), 1187) + span266[index2] = new QuestStep(EInteractionType.Interact, 1050691u, new Vector3(-300.28235f, 62.68029f, -68.89453f), 1187) { StopDistance = 7f }; obj163.Steps = list266; reference185 = obj163; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span262[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -426787,9 +426799,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) { StopDistance = 5f, Fly = true, @@ -426804,16 +426816,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot41.Author = list268; index = 3; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span269[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -426821,16 +426833,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) { StopDistance = 5f }; obj165.Steps = list270; reference187 = obj165; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span269[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -426838,9 +426850,9 @@ public static class AssemblyQuestLoader index2 = 3; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span271[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Instruction, 2014126u, new Vector3(-182.69635f, 51.68225f, 164.56848f), 1187) { Fly = true, @@ -426849,23 +426861,23 @@ public static class AssemblyQuestLoader index3 = 6; List list272 = new List(index3); CollectionsMarshal.SetCount(list272, index3); - span5 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span272[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list272; reference189 = obj167; num2++; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span271[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2014125u, new Vector3(-161.57782f, 39.902344f, 252.39941f), 1187) { Fly = true @@ -426873,23 +426885,23 @@ public static class AssemblyQuestLoader num3 = 6; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index3 = 0; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span273[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list273; reference190 = obj168; num2++; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span271[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Instruction, 2014127u, new Vector3(-239.36829f, 49.79016f, 343.52625f), 1187) { Fly = true, @@ -426898,25 +426910,25 @@ public static class AssemblyQuestLoader index3 = 6; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span5 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span274[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj169.CompletionQuestVariablesFlags = list274; reference191 = obj169; obj166.Steps = list271; reference188 = obj166; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span269[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -426924,9 +426936,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) + span275[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) { StopDistance = 5f, Fly = true @@ -426940,16 +426952,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "liza"; questRoot42.Author = list276; index = 3; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span277[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -426957,16 +426969,16 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050692u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) + span278[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050692u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) { StopDistance = 5f }; obj171.Steps = list278; reference193 = obj171; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span277[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -426974,9 +426986,9 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span279[index2]; QuestStep obj173 = new QuestStep(EInteractionType.Combat, 2014128u, new Vector3(-71.64111f, 18.295532f, 255.75635f), 1187) { Fly = true, @@ -426985,15 +426997,15 @@ public static class AssemblyQuestLoader num3 = 1; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span7 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index3 = 0; - span7[index3] = 17649u; + span280[index3] = 17649u; obj173.KillEnemyDataIds = list280; reference195 = obj173; obj172.Steps = list279; reference194 = obj172; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span277[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -427001,9 +427013,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050720u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050720u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) { StopDistance = 5f, Fly = true @@ -427017,16 +427029,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot43.Author = list282; index = 3; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span283[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -427034,16 +427046,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) + span284[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) { StopDistance = 5f }; obj175.Steps = list284; reference197 = obj175; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span283[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -427051,9 +427063,9 @@ public static class AssemblyQuestLoader index2 = 3; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span285[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2014130u, new Vector3(438.651f, 103.80713f, 299.33618f), 1187) { Fly = true @@ -427061,23 +427073,23 @@ public static class AssemblyQuestLoader index3 = 6; List list286 = new List(index3); CollectionsMarshal.SetCount(list286, index3); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span286[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj177.CompletionQuestVariablesFlags = list286; reference199 = obj177; num2++; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span285[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Interact, 2014129u, new Vector3(466.23938f, 106.767334f, 244.67834f), 1187) { Fly = true @@ -427085,46 +427097,46 @@ public static class AssemblyQuestLoader num3 = 6; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index3 = 0; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span287[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj178.CompletionQuestVariablesFlags = list287; reference200 = obj178; num2++; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span285[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2014131u, new Vector3(486.6255f, 112.71838f, 271.13745f), 1187); index3 = 6; List list288 = new List(index3); CollectionsMarshal.SetCount(list288, index3); - span5 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span288[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list288; reference201 = questStep25; obj176.Steps = list285; reference198 = obj176; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span283[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -427132,9 +427144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) + span289[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -427148,16 +427160,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot44.Author = list290; index = 3; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span291[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -427165,16 +427177,16 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) + span292[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) { StopDistance = 5f }; obj180.Steps = list292; reference203 = obj180; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span291[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -427182,9 +427194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span293[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Combat, null, new Vector3(375.92813f, 74.827896f, 411.13763f), 1187) { Fly = true, @@ -427193,15 +427205,15 @@ public static class AssemblyQuestLoader num3 = 1; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span7 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span7[index3] = 17484u; + span294[index3] = 17484u; obj182.KillEnemyDataIds = list294; reference205 = obj182; obj181.Steps = list293; reference204 = obj181; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span291[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -427209,9 +427221,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) + span295[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) { StopDistance = 5f, Fly = true @@ -427225,16 +427237,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot45.Author = list296; index = 5; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span297[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -427242,16 +427254,16 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) + span298[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) { StopDistance = 5f }; obj184.Steps = list298; reference207 = obj184; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span297[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -427259,16 +427271,16 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) + span299[num2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) { StopDistance = 4.5f }; obj185.Steps = list299; reference208 = obj185; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span297[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -427276,16 +427288,16 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) + span300[index2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) { StopDistance = 4.5f }; obj186.Steps = list300; reference209 = obj186; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span297[num]; QuestSequence obj187 = new QuestSequence { Sequence = 3 @@ -427293,9 +427305,9 @@ public static class AssemblyQuestLoader index2 = 4; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span301[num2]; QuestStep obj188 = new QuestStep(EInteractionType.UseItem, 2014133u, new Vector3(387.59436f, 131.0597f, 640.772f), 1187) { StopDistance = 3f, @@ -427305,23 +427317,23 @@ public static class AssemblyQuestLoader index3 = 6; List list302 = new List(index3); CollectionsMarshal.SetCount(list302, index3); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list302; reference211 = obj188; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span301[num2]; QuestStep obj189 = new QuestStep(EInteractionType.UseItem, 2014135u, new Vector3(489.95178f, 114.4884f, 698.3596f), 1187) { StopDistance = 3f, @@ -427331,23 +427343,23 @@ public static class AssemblyQuestLoader num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj189.CompletionQuestVariablesFlags = list303; reference212 = obj189; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span301[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Jump, null, new Vector3(530.3024f, 111.13472f, 604.9302f), 1187) { JumpDestination = new JumpDestination @@ -427361,25 +427373,25 @@ public static class AssemblyQuestLoader index3 = 6; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list304; skipConditions3.StepIf = skipStepConditions; obj190.SkipConditions = skipConditions3; reference213 = obj190; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span301[num2]; QuestStep obj191 = new QuestStep(EInteractionType.UseItem, 2014134u, new Vector3(533.53174f, 114.24426f, 603.0823f), 1187) { StopDistance = 3f, @@ -427389,25 +427401,25 @@ public static class AssemblyQuestLoader num3 = 6; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span5 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span305[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj191.CompletionQuestVariablesFlags = list305; reference214 = obj191; obj187.Steps = list301; reference210 = obj187; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span297[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -427415,11 +427427,11 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(415.27682f, 122.535f, 564.56915f), 1187); + span306[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(415.27682f, 122.535f, 564.56915f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) { StopDistance = 5f }; @@ -427432,16 +427444,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "liza"; + span307[index] = "liza"; questRoot46.Author = list307; index = 4; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span308[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -427449,16 +427461,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) { StopDistance = 5f }; obj193.Steps = list309; reference216 = obj193; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span308[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -427466,9 +427478,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) + span310[index2] = new QuestStep(EInteractionType.Emote, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) { Fly = true, Emote = EEmote.Soothe @@ -427476,7 +427488,7 @@ public static class AssemblyQuestLoader obj194.Steps = list310; reference217 = obj194; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span308[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -427484,9 +427496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) + span311[num2] = new QuestStep(EInteractionType.Say, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) { ChatMessage = new ChatMessage { @@ -427496,7 +427508,7 @@ public static class AssemblyQuestLoader obj195.Steps = list311; reference218 = obj195; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span308[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -427504,9 +427516,9 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) + span312[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) { StopDistance = 5f, Fly = true, @@ -427521,16 +427533,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "liza"; + span313[index] = "liza"; questRoot47.Author = list313; index = 5; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span314[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -427538,16 +427550,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) { StopDistance = 1f }; obj197.Steps = list315; reference220 = obj197; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span314[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -427555,16 +427567,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050697u, new Vector3(190.4784f, 18.978786f, 210.49817f), 1187) + span316[index2] = new QuestStep(EInteractionType.Interact, 1050697u, new Vector3(190.4784f, 18.978786f, 210.49817f), 1187) { Fly = true }; obj198.Steps = list316; reference221 = obj198; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span314[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -427572,9 +427584,9 @@ public static class AssemblyQuestLoader index2 = 2; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span317[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, null, new Vector3(238.52116f, 47.201637f, 78.30595f), 1187) { StopDistance = 0.25f, @@ -427584,30 +427596,30 @@ public static class AssemblyQuestLoader index3 = 1; List list318 = new List(index3); CollectionsMarshal.SetCount(list318, index3); - span7 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span7[num3] = 17650u; + span318[num3] = 17650u; obj200.KillEnemyDataIds = list318; num3 = 6; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list319; reference223 = obj200; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span317[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, null, new Vector3(173.96666f, 56.288116f, -18.299652f), 1187) { Fly = true, @@ -427616,32 +427628,32 @@ public static class AssemblyQuestLoader index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span7 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span7[num3] = 17650u; + span320[num3] = 17650u; obj201.KillEnemyDataIds = list320; num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span5 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list321; reference224 = obj201; obj199.Steps = list317; reference222 = obj199; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span314[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -427649,9 +427661,9 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span322[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 1050698u, new Vector3(97.642456f, 38.62021f, -35.81299f), 1187) { Fly = true, @@ -427660,15 +427672,15 @@ public static class AssemblyQuestLoader index3 = 1; List list323 = new List(index3); CollectionsMarshal.SetCount(list323, index3); - span7 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span7[num3] = 17651u; + span323[num3] = 17651u; obj203.KillEnemyDataIds = list323; reference226 = obj203; obj202.Steps = list322; reference225 = obj202; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span314[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -427676,9 +427688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) { StopDistance = 1f, Fly = true, @@ -427731,9 +427743,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1048774u, new Vector3(495.35352f, 114.935f, 632.95935f), 1187) { Fly = true @@ -427741,23 +427753,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1048745u, new Vector3(383.3523f, 129.04726f, 657.52637f), 1187) { Fly = true @@ -427765,23 +427777,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1048747u, new Vector3(348.47034f, 130.34726f, 597.3755f), 1187) { Fly = true @@ -427789,19 +427801,19 @@ public static class AssemblyQuestLoader num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; obj2.Steps = list4; @@ -427815,9 +427827,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048732u, new Vector3(541.4053f, 107.13434f, 602.50244f), 1187) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048732u, new Vector3(541.4053f, 107.13434f, 602.50244f), 1187) { StopDistance = 5f, Fly = true @@ -427831,16 +427843,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 4; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -427848,13 +427860,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -427862,13 +427874,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); + span12[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -427876,13 +427888,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051196u, new Vector3(297.19995f, -172.65335f, -488.57864f), 1187); + span13[num2] = new QuestStep(EInteractionType.Interact, 1051196u, new Vector3(297.19995f, -172.65335f, -488.57864f), 1187); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -427890,9 +427902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list10; @@ -427902,16 +427914,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 5; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -427919,9 +427931,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, SkipConditions = new SkipConditions @@ -427940,7 +427952,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -427948,16 +427960,16 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051199u, new Vector3(442.95398f, -116.815155f, -178.63745f), 1187) + span18[index2] = new QuestStep(EInteractionType.Interact, 1051199u, new Vector3(442.95398f, -116.815155f, -178.63745f), 1187) { Fly = true }; obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -427965,16 +427977,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) + span19[num2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) { Fly = true }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -427982,13 +427994,13 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048773u, new Vector3(576.2875f, -49.16388f, 37.00305f), 1187); + span20[index2] = new QuestStep(EInteractionType.Interact, 1048773u, new Vector3(576.2875f, -49.16388f, 37.00305f), 1187); obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -427996,9 +428008,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, @@ -428013,16 +428025,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 3; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -428030,9 +428042,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, @@ -428052,9 +428064,9 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = new DialogueChoice + span25[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB203_05053_Q1_000_000"), @@ -428065,7 +428077,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -428073,30 +428085,30 @@ public static class AssemblyQuestLoader index2 = 4; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1048629u, new Vector3(353.35315f, -158.06824f, -423.72784f), 1187); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list27; reference19 = questStep; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span26[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1051202u, new Vector3(338.55188f, -160.20284f, -450.9804f), 1187) { Fly = true @@ -428104,23 +428116,23 @@ public static class AssemblyQuestLoader num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference20 = obj19; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span26[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1051203u, new Vector3(283.22266f, -168.30641f, -452.26215f), 1187) { Fly = true @@ -428128,23 +428140,23 @@ public static class AssemblyQuestLoader num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list29; reference21 = obj20; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span26[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1048660u, new Vector3(246.3263f, -168.27f, -487.20532f), 1187) { Fly = true @@ -428152,25 +428164,25 @@ public static class AssemblyQuestLoader num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list30; reference22 = obj21; obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span23[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -428178,9 +428190,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span31[index2]; QuestStep obj23 = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { Fly = true @@ -428188,9 +428200,9 @@ public static class AssemblyQuestLoader num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span5[num4] = new DialogueChoice + span32[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZB203_05053_Q2_000_000") @@ -428207,16 +428219,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 5; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -428224,9 +428236,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, SkipConditions = new SkipConditions @@ -428245,7 +428257,7 @@ public static class AssemblyQuestLoader obj24.Steps = list35; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -428253,16 +428265,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) + span36[index2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) { Fly = true }; obj25.Steps = list36; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -428270,9 +428282,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2014271u, new Vector3(560.9064f, -54.459473f, 22.781677f), 1187) { DisableNavmesh = true @@ -428280,9 +428292,9 @@ public static class AssemblyQuestLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZB204_05054_Q1_000_000") @@ -428292,7 +428304,7 @@ public static class AssemblyQuestLoader obj26.Steps = list37; reference27 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span34[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -428300,16 +428312,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051204u, new Vector3(562.7374f, -54.457336f, 21.530457f), 1187) + span39[index2] = new QuestStep(EInteractionType.Interact, 1051204u, new Vector3(562.7374f, -54.457336f, 21.530457f), 1187) { StopDistance = 5f }; obj28.Steps = list39; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span34[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -428317,9 +428329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -428332,16 +428344,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 5; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -428349,16 +428361,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f }; obj30.Steps = list43; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -428366,18 +428378,18 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.22293f, 22.315279f, 284.40256f), 1187); + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.22293f, 22.315279f, 284.40256f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187) + span44[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187) { StopDistance = 5f }; obj31.Steps = list44; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -428385,9 +428397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 2014272u, new Vector3(133.53162f, 22.2323f, 295.9182f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -428395,15 +428407,15 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - Span span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span6[num4] = 17652u; + span46[num4] = 17652u; obj33.KillEnemyDataIds = list46; reference34 = obj33; obj32.Steps = list45; reference33 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span42[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -428411,18 +428423,18 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(150.55826f, 15.18635f, 247.66484f), 1187) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(150.55826f, 15.18635f, 247.66484f), 1187) { Comment = "Avoids combat" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187); + span47[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187); obj34.Steps = list47; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -428430,9 +428442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -428446,16 +428458,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -428463,9 +428475,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span51[num2]; QuestStep obj37 = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, @@ -428486,9 +428498,9 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span5[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB302_05056_Q1_000_000"), @@ -428499,7 +428511,7 @@ public static class AssemblyQuestLoader obj36.Steps = list51; reference37 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -428507,16 +428519,16 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) + span53[index2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) { Fly = true }; obj38.Steps = list53; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -428524,9 +428536,9 @@ public static class AssemblyQuestLoader index2 = 3; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span54[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 2014275u, new Vector3(673.2433f, 124.40674f, 416.28137f), 1187) { StopDistance = 0.25f, @@ -428535,23 +428547,23 @@ public static class AssemblyQuestLoader num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list55; reference41 = obj40; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span54[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 2014273u, new Vector3(631.58606f, 124.833984f, 405.7527f), 1187) { StopDistance = 0.25f, @@ -428560,23 +428572,23 @@ public static class AssemblyQuestLoader num4 = 6; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list56; reference42 = obj41; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span54[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 2014274u, new Vector3(637.93384f, 120.80554f, 352.34607f), 1187) { StopDistance = 0.25f, @@ -428585,25 +428597,25 @@ public static class AssemblyQuestLoader num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span4 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list57; reference43 = obj42; obj39.Steps = list54; reference40 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span50[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -428611,16 +428623,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051213u, new Vector3(624.9331f, 122.30835f, 387.41125f), 1187) + span58[index2] = new QuestStep(EInteractionType.Interact, 1051213u, new Vector3(624.9331f, 122.30835f, 387.41125f), 1187) { StopDistance = 5f }; obj43.Steps = list58; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span50[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -428628,9 +428640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) + span59[num2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -428638,7 +428650,7 @@ public static class AssemblyQuestLoader obj44.Steps = list59; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span50[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -428646,9 +428658,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, Fly = true, @@ -428663,16 +428675,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot8.Author = list61; index = 6; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -428680,9 +428692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, @@ -428703,9 +428715,9 @@ public static class AssemblyQuestLoader num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB303_05057_Q1_000_000"), @@ -428716,7 +428728,7 @@ public static class AssemblyQuestLoader obj46.Steps = list63; reference47 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -428724,16 +428736,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051214u, new Vector3(256.21423f, 25.563068f, 227.55774f), 1187) + span65[index2] = new QuestStep(EInteractionType.Interact, 1051214u, new Vector3(256.21423f, 25.563068f, 227.55774f), 1187) { Fly = true }; obj48.Steps = list65; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span62[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -428741,30 +428753,30 @@ public static class AssemblyQuestLoader index2 = 5; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(215.6255f, 24.677507f, 182.81274f), 1187) + span66[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(215.6255f, 24.677507f, 182.81274f), 1187) { NpcWaitDistance = 6f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(167.20306f, 24.205856f, 150.9515f), 1187) + span66[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(167.20306f, 24.205856f, 150.9515f), 1187) { NpcWaitDistance = 6f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(202.11948f, 39.574707f, 86.737045f), 1187) + span66[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(202.11948f, 39.574707f, 86.737045f), 1187) { NpcWaitDistance = 6f, Mount = false, Sprint = false }; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span66[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(194.26257f, 47.196045f, 45.853394f), 1187) { Mount = false, @@ -428774,17 +428786,17 @@ public static class AssemblyQuestLoader num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span6[num4] = 17654u; + span67[num4] = 17654u; obj50.KillEnemyDataIds = list67; reference51 = obj50; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014276u, new Vector3(194.26257f, 47.196045f, 45.853394f), 1187); + span66[num2] = new QuestStep(EInteractionType.Interact, 2014276u, new Vector3(194.26257f, 47.196045f, 45.853394f), 1187); obj49.Steps = list66; reference50 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -428792,27 +428804,27 @@ public static class AssemblyQuestLoader num2 = 3; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(235.00903f, 44.070503f, -28.761452f), 1187) + span68[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(235.00903f, 44.070503f, -28.761452f), 1187) { NpcWaitDistance = 6.5f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187) + span68[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187) { NpcWaitDistance = 6.5f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014277u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187); + span68[index2] = new QuestStep(EInteractionType.Interact, 2014277u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187); obj51.Steps = list68; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span62[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -428820,16 +428832,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051215u, new Vector3(247.60815f, 29.59192f, -64.40839f), 1187) + span69[num2] = new QuestStep(EInteractionType.Interact, 1051215u, new Vector3(247.60815f, 29.59192f, -64.40839f), 1187) { StopDistance = 5f }; obj52.Steps = list69; reference53 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span62[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -428837,9 +428849,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -428854,16 +428866,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot9.Author = list71; index = 8; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -428871,9 +428883,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -428893,7 +428905,7 @@ public static class AssemblyQuestLoader obj54.Steps = list73; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -428901,16 +428913,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051216u, new Vector3(522.8502f, 111.135f, 614.3434f), 1187) + span74[index2] = new QuestStep(EInteractionType.Interact, 1051216u, new Vector3(522.8502f, 111.135f, 614.3434f), 1187) { Fly = true }; obj55.Steps = list74; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -428918,16 +428930,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051218u, new Vector3(-595.72754f, 58.576252f, 137.86523f), 1187) + span75[num2] = new QuestStep(EInteractionType.Interact, 1051218u, new Vector3(-595.72754f, 58.576252f, 137.86523f), 1187) { Fly = true }; obj56.Steps = list75; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -428935,9 +428947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051221u, new Vector3(-670.25256f, 53.34527f, 126.29883f), 1187) + span76[index2] = new QuestStep(EInteractionType.Interact, 1051221u, new Vector3(-670.25256f, 53.34527f, 126.29883f), 1187) { StopDistance = 0.25f, Fly = true @@ -428945,7 +428957,7 @@ public static class AssemblyQuestLoader obj57.Steps = list76; reference58 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -428953,9 +428965,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span77[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-779.43585f, 61.86622f, 198.07907f), 1187) { StopDistance = 0.25f, @@ -428964,15 +428976,15 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span6[num3] = 17655u; + span78[num3] = 17655u; obj59.KillEnemyDataIds = list78; reference60 = obj59; obj58.Steps = list77; reference59 = obj58; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -428980,16 +428992,16 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051223u, new Vector3(-781.3993f, 61.80422f, 198.2909f), 1187) + span79[index2] = new QuestStep(EInteractionType.Interact, 1051223u, new Vector3(-781.3993f, 61.80422f, 198.2909f), 1187) { StopDistance = 8f }; obj60.Steps = list79; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj61 = new QuestSequence { Sequence = 6 @@ -428997,16 +429009,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051225u, new Vector3(-787.5334f, 50.050797f, 88.54797f), 1187) + span80[num2] = new QuestStep(EInteractionType.Interact, 1051225u, new Vector3(-787.5334f, 50.050797f, 88.54797f), 1187) { StopDistance = 5f }; obj61.Steps = list80; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -429014,9 +429026,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -429031,16 +429043,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot10.Author = list82; index = 6; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -429048,9 +429060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -429070,7 +429082,7 @@ public static class AssemblyQuestLoader obj63.Steps = list84; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -429078,16 +429090,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span85[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; obj64.Steps = list85; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span83[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -429095,16 +429107,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051228u, new Vector3(476.2798f, -133.9321f, -353.01752f), 1187) + span86[num2] = new QuestStep(EInteractionType.Interact, 1051228u, new Vector3(476.2798f, -133.9321f, -353.01752f), 1187) { Fly = true }; obj65.Steps = list86; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj66 = new QuestSequence { Sequence = 3 @@ -429112,9 +429124,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051230u, new Vector3(-23.422668f, 54.695663f, 533.1044f), 1187) + span87[index2] = new QuestStep(EInteractionType.Interact, 1051230u, new Vector3(-23.422668f, 54.695663f, 533.1044f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -429122,7 +429134,7 @@ public static class AssemblyQuestLoader obj66.Steps = list87; reference67 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span83[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -429130,16 +429142,16 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051235u, new Vector3(-22.354492f, 54.58289f, 536.1256f), 1187) + span88[num2] = new QuestStep(EInteractionType.Interact, 1051235u, new Vector3(-22.354492f, 54.58289f, 536.1256f), 1187) { StopDistance = 5f }; obj67.Steps = list88; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span83[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -429147,9 +429159,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051236u, new Vector3(426.3828f, 118.935f, 603.6621f), 1187) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051236u, new Vector3(426.3828f, 118.935f, 603.6621f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -429162,16 +429174,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "liza"; questRoot11.Author = list90; index = 4; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -429179,13 +429191,13 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188); + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188); obj69.Steps = list92; reference70 = obj69; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -429193,18 +429205,18 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-93.41179f, 15.238003f, -677.9412f), 1188) + span93[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-93.41179f, 15.238003f, -677.9412f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014160u, new Vector3(-95.23157f, 16.464417f, -677.8821f), 1188); + span93[index2] = new QuestStep(EInteractionType.Interact, 2014160u, new Vector3(-95.23157f, 16.464417f, -677.8821f), 1188); obj70.Steps = list93; reference71 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -429212,14 +429224,14 @@ public static class AssemblyQuestLoader index2 = 4; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(183.02583f, -0.40592146f, -568.2219f), 1188) + span94[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(183.02583f, -0.40592146f, -568.2219f), 1188) { Fly = true }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span94[num2]; QuestStep obj72 = new QuestStep(EInteractionType.UseItem, 2014163u, new Vector3(181.8722f, 0.99176025f, -568.5359f), 1188) { Fly = true, @@ -429228,23 +429240,23 @@ public static class AssemblyQuestLoader num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span95[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list95; reference73 = obj72; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span94[num2]; QuestStep obj73 = new QuestStep(EInteractionType.UseItem, 2014161u, new Vector3(221.57617f, 0.99176025f, -610.7423f), 1188) { ItemId = 2003626u @@ -429252,23 +429264,23 @@ public static class AssemblyQuestLoader num4 = 6; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span96[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list96; reference74 = obj73; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span94[num2]; QuestStep obj74 = new QuestStep(EInteractionType.UseItem, 2014162u, new Vector3(244.953f, 1.1138916f, -569.2684f), 1188) { ItemId = 2003626u @@ -429276,25 +429288,25 @@ public static class AssemblyQuestLoader num3 = 6; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span97[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list97; reference75 = obj74; obj71.Steps = list94; reference72 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span91[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -429302,9 +429314,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188) + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -429318,16 +429330,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot12.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -429335,13 +429347,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188); obj76.Steps = list101; reference77 = obj76; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -429349,9 +429361,9 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.05529f, 25.199324f, -523.8404f), 1188) + span102[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.05529f, 25.199324f, -523.8404f), 1188) { Mount = true, SkipConditions = new SkipConditions @@ -429363,7 +429375,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span102[index2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2014195u, new Vector3(-314.2901f, 0.38146973f, -211.26117f), 1188) { Fly = true, @@ -429372,15 +429384,15 @@ public static class AssemblyQuestLoader num4 = 1; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span6 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 17656u; + span103[num3] = 17656u; obj78.KillEnemyDataIds = list103; reference79 = obj78; obj77.Steps = list102; reference78 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -429388,9 +429400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188) + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -429404,16 +429416,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot13.Author = list105; index = 3; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span106[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -429421,13 +429433,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188); + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188); obj80.Steps = list107; reference81 = obj80; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span106[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -429435,9 +429447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span108[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2014196u, new Vector3(819.6382f, 14.084045f, -312.21484f), 1188) { Fly = true, @@ -429446,17 +429458,17 @@ public static class AssemblyQuestLoader num3 = 2; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span6[num4] = 17657u; + span109[num4] = 17657u; num4++; - span6[num4] = 17658u; + span109[num4] = 17658u; obj82.KillEnemyDataIds = list109; reference83 = obj82; obj81.Steps = list108; reference82 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span106[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -429464,9 +429476,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188) + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -429479,16 +429491,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -429496,13 +429508,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); obj84.Steps = list113; reference85 = obj84; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -429510,9 +429522,9 @@ public static class AssemblyQuestLoader num2 = 3; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span114[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2014165u, new Vector3(255.57336f, -0.015319824f, -350.57605f), 1188) { Fly = true @@ -429520,23 +429532,23 @@ public static class AssemblyQuestLoader num4 = 6; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list115; reference87 = obj86; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span114[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 2014166u, new Vector3(198.74878f, -0.015319824f, -385.39716f), 1188) { Fly = true @@ -429544,23 +429556,23 @@ public static class AssemblyQuestLoader num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span116[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list116; reference88 = obj87; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span114[index2]; QuestStep obj88 = new QuestStep(EInteractionType.Interact, 2014164u, new Vector3(92.69849f, -0.015319824f, -409.26227f), 1188) { Fly = true @@ -429568,25 +429580,25 @@ public static class AssemblyQuestLoader num4 = 6; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span117[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list117; reference89 = obj88; obj85.Steps = list114; reference86 = obj85; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -429594,9 +429606,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048821u, new Vector3(-39.35309f, 21.48717f, -69.44385f), 1188); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048821u, new Vector3(-39.35309f, 21.48717f, -69.44385f), 1188); obj89.Steps = list118; reference90 = obj89; questRoot14.QuestSequence = list112; @@ -429606,16 +429618,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot15.Author = list119; index = 4; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -429623,13 +429635,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188); + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188); obj90.Steps = list121; reference91 = obj90; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -429637,74 +429649,74 @@ public static class AssemblyQuestLoader index2 = 3; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span122[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2014167u, new Vector3(-241.56561f, 6.0578003f, -356.40503f), 1188); num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list123; reference93 = questStep2; num2++; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span122[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014168u, new Vector3(-262.50098f, 4.989685f, -318.25745f), 1188); num4 = 6; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list124; reference94 = questStep3; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span122[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014169u, new Vector3(-280.81183f, 4.989685f, -320.8515f), 1188); num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list125; reference95 = questStep4; obj91.Steps = list122; reference92 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -429712,9 +429724,9 @@ public static class AssemblyQuestLoader num2 = 2; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(399.21567f, -0.40000004f, -384.69452f), 1188) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(399.21567f, -0.40000004f, -384.69452f), 1188) { Comment = "Waypoint after swimming through the river", SkipConditions = new SkipConditions @@ -429726,7 +429738,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) + span126[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -429740,7 +429752,7 @@ public static class AssemblyQuestLoader obj92.Steps = list126; reference96 = obj92; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -429748,9 +429760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -429763,16 +429775,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot16.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -429780,13 +429792,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); obj94.Steps = list130; reference98 = obj94; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -429794,9 +429806,9 @@ public static class AssemblyQuestLoader index2 = 3; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span131[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1048786u, new Vector3(-193.3471f, 6.277148f, -443.50348f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -429804,23 +429816,23 @@ public static class AssemblyQuestLoader num4 = 6; List list132 = new List(num4); CollectionsMarshal.SetCount(list132, num4); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list132; reference100 = obj96; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span131[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1048787u, new Vector3(-143.51111f, 9.842161f, -425.7115f), 1188) { Fly = true @@ -429828,23 +429840,23 @@ public static class AssemblyQuestLoader num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span133[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list133; reference101 = obj97; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span131[num2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1048785u, new Vector3(-121.26343f, 9.773314f, -551.1406f), 1188) { Fly = true @@ -429852,25 +429864,25 @@ public static class AssemblyQuestLoader num4 = 6; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list134; reference102 = obj98; obj95.Steps = list131; reference99 = obj95; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -429878,9 +429890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); obj99.Steps = list135; reference103 = obj99; questRoot16.QuestSequence = list129; @@ -429890,16 +429902,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; + span136[index] = "liza"; questRoot17.Author = list136; index = 5; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span137[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -429907,13 +429919,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188); + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188); obj100.Steps = list138; reference104 = obj100; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span137[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -429921,16 +429933,16 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048837u, new Vector3(-613.2754f, 93.595924f, -476.95123f), 1188) + span139[index2] = new QuestStep(EInteractionType.Interact, 1048837u, new Vector3(-613.2754f, 93.595924f, -476.95123f), 1188) { Fly = true }; obj101.Steps = list139; reference105 = obj101; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span137[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -429938,9 +429950,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-607.3569f, 93.57029f, -472.15475f), 1188) + span140[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-607.3569f, 93.57029f, -472.15475f), 1188) { StopDistance = 0.5f, Emote = EEmote.Pray @@ -429948,7 +429960,7 @@ public static class AssemblyQuestLoader obj102.Steps = list140; reference106 = obj102; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span137[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -429956,16 +429968,16 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.36694f, 6.317712f, -463.53406f), 1188) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.36694f, 6.317712f, -463.53406f), 1188) { DisableNavmesh = true }; obj103.Steps = list141; reference107 = obj103; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span137[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -429973,9 +429985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188) { StopDistance = 7f }; @@ -429988,16 +430000,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot18.Author = list143; index = 4; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -430005,13 +430017,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188); obj105.Steps = list145; reference109 = obj105; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -430019,9 +430031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span146[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Combat, 1050705u, new Vector3(-218.24988f, 0.4f, -41.519836f), 1188) { Fly = true, @@ -430030,15 +430042,15 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num4 = 0; - span6[num4] = 17659u; + span147[num4] = 17659u; obj107.KillEnemyDataIds = list147; reference111 = obj107; obj106.Steps = list146; reference110 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = 2 @@ -430046,16 +430058,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050705u, new Vector3(-218.24988f, 0.4f, -41.519836f), 1188) + span148[index2] = new QuestStep(EInteractionType.Interact, 1050705u, new Vector3(-218.24988f, 0.4f, -41.519836f), 1188) { StopDistance = 7f }; obj108.Steps = list148; reference112 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -430063,9 +430075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188) + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -430079,16 +430091,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot19.Author = list150; index = 4; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span151[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -430096,13 +430108,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188); + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188); obj110.Steps = list152; reference114 = obj110; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -430110,16 +430122,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014172u, new Vector3(-70.96979f, 6.515503f, -496.2692f), 1188) + span153[num2] = new QuestStep(EInteractionType.Interact, 2014172u, new Vector3(-70.96979f, 6.515503f, -496.2692f), 1188) { Fly = true }; obj111.Steps = list153; reference115 = obj111; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -430127,9 +430139,9 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(623.9169f, 46.050114f, -526.32715f), 1188) + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(623.9169f, 46.050114f, -526.32715f), 1188) { Fly = true, SkipConditions = new SkipConditions @@ -430141,14 +430153,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014173u, new Vector3(670.5576f, 42.923584f, -515.55664f), 1188) + span154[index2] = new QuestStep(EInteractionType.Interact, 2014173u, new Vector3(670.5576f, 42.923584f, -515.55664f), 1188) { Fly = true }; obj112.Steps = list154; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -430156,9 +430168,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188) + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -430172,16 +430184,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot20.Author = list156; index = 3; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span157[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -430189,13 +430201,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188); obj114.Steps = list158; reference118 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span157[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -430203,9 +430215,9 @@ public static class AssemblyQuestLoader index2 = 3; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span159[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1048898u, new Vector3(524.1931f, 15.639493f, 5.4473877f), 1188) { Fly = true, @@ -430214,23 +430226,23 @@ public static class AssemblyQuestLoader num4 = 6; List list160 = new List(num4); CollectionsMarshal.SetCount(list160, num4); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span160[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list160; reference120 = obj116; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span159[num2]; QuestStep obj117 = new QuestStep(EInteractionType.Interact, 1048897u, new Vector3(551.6593f, 12.326415f, -32.852783f), 1188) { Fly = true @@ -430238,46 +430250,46 @@ public static class AssemblyQuestLoader num3 = 6; List list161 = new List(num3); CollectionsMarshal.SetCount(list161, num3); - span4 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num4 = 0; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span161[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list161; reference121 = obj117; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span159[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1048896u, new Vector3(513.0541f, 15.9776535f, -54.36792f), 1188); num4 = 6; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span162[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list162; reference122 = questStep5; obj115.Steps = list159; reference119 = obj115; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -430285,9 +430297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188) + span163[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -430300,16 +430312,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span164[index] = "liza"; questRoot21.Author = list164; index = 3; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span165[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -430317,13 +430329,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051372u, new Vector3(-183.79492f, 6.5185943f, -498.0392f), 1188); + span166[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051372u, new Vector3(-183.79492f, 6.5185943f, -498.0392f), 1188); obj119.Steps = list166; reference124 = obj119; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span165[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -430331,16 +430343,16 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051373u, new Vector3(-232.07446f, 10.1700535f, -395.68176f), 1188) + span167[index2] = new QuestStep(EInteractionType.Interact, 1051373u, new Vector3(-232.07446f, 10.1700535f, -395.68176f), 1188) { Fly = true }; obj120.Steps = list167; reference125 = obj120; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span165[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -430348,9 +430360,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051374u, new Vector3(-229.02264f, 10.041226f, -396.2005f), 1188); + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051374u, new Vector3(-229.02264f, 10.041226f, -396.2005f), 1188); obj121.Steps = list168; reference126 = obj121; questRoot21.QuestSequence = list165; @@ -430360,16 +430372,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot22.Author = list169; index = 3; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -430377,13 +430389,13 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188); + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188); obj122.Steps = list171; reference127 = obj122; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -430391,9 +430403,9 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference129 = ref span3[num2]; + ref QuestStep reference129 = ref span172[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Interact, 2014174u, new Vector3(-756.89325f, 135.66797f, 83.78723f), 1188) { Fly = true @@ -430401,46 +430413,46 @@ public static class AssemblyQuestLoader num3 = 6; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span4 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num4 = 0; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span173[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj124.CompletionQuestVariablesFlags = list173; reference129 = obj124; num2++; - ref QuestStep reference130 = ref span3[num2]; + ref QuestStep reference130 = ref span172[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2014175u, new Vector3(-786.3432f, 135.66797f, 121.9043f), 1188); num4 = 6; List list174 = new List(num4); CollectionsMarshal.SetCount(list174, num4); - span4 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list174; reference130 = questStep6; obj123.Steps = list172; reference128 = obj123; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -430448,9 +430460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188) + span175[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -430463,16 +430475,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot23.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span177[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -430480,13 +430492,13 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188); + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188); obj126.Steps = list178; reference132 = obj126; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -430494,18 +430506,18 @@ public static class AssemblyQuestLoader num2 = 2; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) + span179[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); + span179[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); obj127.Steps = list179; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span177[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -430513,16 +430525,16 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014176u, new Vector3(-127.15344f, 109.57495f, 523.7964f), 1188) + span180[num2] = new QuestStep(EInteractionType.Interact, 2014176u, new Vector3(-127.15344f, 109.57495f, 523.7964f), 1188) { Fly = true }; obj128.Steps = list180; reference134 = obj128; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span177[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -430530,18 +430542,18 @@ public static class AssemblyQuestLoader num2 = 2; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) + span181[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); + span181[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); obj129.Steps = list181; reference135 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -430549,9 +430561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -430564,16 +430576,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot24.Author = list183; index = 3; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span184[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -430581,13 +430593,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188); obj131.Steps = list185; reference137 = obj131; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -430595,9 +430607,9 @@ public static class AssemblyQuestLoader index2 = 4; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span186[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2014177u, new Vector3(-351.40002f, 109.57495f, 62.210938f), 1188) { Fly = true @@ -430605,23 +430617,23 @@ public static class AssemblyQuestLoader num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list187; reference139 = obj133; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span186[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2014178u, new Vector3(-172.32019f, 109.54443f, 128.67932f), 1188) { Fly = true @@ -430629,23 +430641,23 @@ public static class AssemblyQuestLoader num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list188; reference140 = obj134; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span186[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Interact, 2014179u, new Vector3(142.96167f, 109.57495f, 169.604f), 1188) { Fly = true @@ -430653,23 +430665,23 @@ public static class AssemblyQuestLoader num3 = 6; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span4 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span189[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list189; reference141 = obj135; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span186[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 2014180u, new Vector3(214.86218f, 109.54443f, 138.68921f), 1188) { Fly = true @@ -430677,25 +430689,25 @@ public static class AssemblyQuestLoader num4 = 6; List list190 = new List(num4); CollectionsMarshal.SetCount(list190, num4); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span190[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list190; reference142 = obj136; obj132.Steps = list186; reference138 = obj132; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -430703,9 +430715,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188) + span191[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -430718,16 +430730,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot25.Author = list192; index = 6; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span193[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -430735,13 +430747,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188); + span194[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188); obj138.Steps = list194; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -430749,15 +430761,15 @@ public static class AssemblyQuestLoader num2 = 2; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-444.31415f, 123.89709f, 129.46912f), 1188); + span195[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-444.31415f, 123.89709f, 129.46912f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050709u, new Vector3(-474.2962f, 127.79511f, 98.89368f), 1188); + span195[index2] = new QuestStep(EInteractionType.Interact, 1050709u, new Vector3(-474.2962f, 127.79511f, 98.89368f), 1188); obj139.Steps = list195; reference145 = obj139; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -430765,17 +430777,17 @@ public static class AssemblyQuestLoader index2 = 3; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-520.54517f, 135.98334f, 67.06335f), 1188); + span196[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-520.54517f, 135.98334f, 67.06335f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.2461f, 138.97241f, 57.90152f), 1188); + span196[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.2461f, 138.97241f, 57.90152f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050710u, new Vector3(-599.7864f, 142.85991f, 35.934937f), 1188); + span196[num2] = new QuestStep(EInteractionType.Interact, 1050710u, new Vector3(-599.7864f, 142.85991f, 35.934937f), 1188); obj140.Steps = list196; reference146 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span193[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -430783,9 +430795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span197[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, null, new Vector3(-539.3906f, 139.2539f, -65.13339f), 1188) { StopDistance = 0.25f, @@ -430794,15 +430806,15 @@ public static class AssemblyQuestLoader num3 = 1; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num4 = 0; - span6[num4] = 17660u; + span198[num4] = 17660u; obj142.KillEnemyDataIds = list198; reference148 = obj142; obj141.Steps = list197; reference147 = obj141; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -430810,16 +430822,16 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050711u, new Vector3(-541.64954f, 139.2539f, -66.5141f), 1188) + span199[num2] = new QuestStep(EInteractionType.Interact, 1050711u, new Vector3(-541.64954f, 139.2539f, -66.5141f), 1188) { StopDistance = 5f }; obj143.Steps = list199; reference149 = obj143; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span193[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -430827,14 +430839,14 @@ public static class AssemblyQuestLoader num2 = 2; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013941u, new Vector3(-754.11615f, 138.68921f, 122.66724f), 1188) + span200[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013941u, new Vector3(-754.11615f, 138.68921f, 122.66724f), 1188) { AetherCurrentId = 2818426u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -430847,16 +430859,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot26.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span202[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -430864,13 +430876,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188); obj145.Steps = list203; reference151 = obj145; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span202[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -430878,9 +430890,9 @@ public static class AssemblyQuestLoader num2 = 4; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span204[index2]; QuestStep obj147 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.84617f, 116.64437f, 590.74945f), 1188) { Fly = true @@ -430890,26 +430902,26 @@ public static class AssemblyQuestLoader num4 = 6; List list205 = new List(num4); CollectionsMarshal.SetCount(list205, num4); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list205; skipStepConditions.Flying = ELockedSkipCondition.Locked; skipConditions.StepIf = skipStepConditions; obj147.SkipConditions = skipConditions; reference153 = obj147; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span204[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Interact, 2014184u, new Vector3(-5.1728516f, -6.729248f, 619.98914f), 1188) { DisableNavmesh = true, @@ -430918,23 +430930,23 @@ public static class AssemblyQuestLoader num3 = 6; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num4 = 0; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span206[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj148.CompletionQuestVariablesFlags = list206; reference154 = obj148; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span204[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 2014182u, new Vector3(112.93201f, -2.7314453f, 542.9617f), 1188) { Fly = true @@ -430942,23 +430954,23 @@ public static class AssemblyQuestLoader num4 = 6; List list207 = new List(num4); CollectionsMarshal.SetCount(list207, num4); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span207[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list207; reference155 = obj149; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span204[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 2014183u, new Vector3(266.3462f, -1.9684448f, 498.58838f), 1188) { Fly = true @@ -430966,25 +430978,25 @@ public static class AssemblyQuestLoader num3 = 6; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span208[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj150.CompletionQuestVariablesFlags = list208; reference156 = obj150; obj146.Steps = list204; reference152 = obj146; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span202[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -430992,9 +431004,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188) + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; @@ -431007,16 +431019,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot27.Author = list210; index = 3; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span211[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -431024,13 +431036,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188); obj152.Steps = list212; reference158 = obj152; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span211[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -431038,16 +431050,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) + span213[num2] = new QuestStep(EInteractionType.Interact, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj153.Steps = list213; reference159 = obj153; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span211[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -431055,9 +431067,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188) + span214[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -431070,16 +431082,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot28.Author = list215; index = 5; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span216[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -431087,13 +431099,13 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188); + span217[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188); obj155.Steps = list217; reference161 = obj155; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span216[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -431101,13 +431113,13 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014185u, new Vector3(-427.38995f, 122.91138f, 319.38647f), 1188); + span218[index2] = new QuestStep(EInteractionType.Interact, 2014185u, new Vector3(-427.38995f, 122.91138f, 319.38647f), 1188); obj156.Steps = list218; reference162 = obj156; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span216[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -431115,13 +431127,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014187u, new Vector3(-548.2719f, 133.83679f, 698.1765f), 1188); + span219[num2] = new QuestStep(EInteractionType.Interact, 2014187u, new Vector3(-548.2719f, 133.83679f, 698.1765f), 1188); obj157.Steps = list219; reference163 = obj157; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span216[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -431129,13 +431141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048880u, new Vector3(-552.3613f, 133.86514f, 696.16235f), 1188); + span220[index2] = new QuestStep(EInteractionType.Interact, 1048880u, new Vector3(-552.3613f, 133.86514f, 696.16235f), 1188); obj158.Steps = list220; reference164 = obj158; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span216[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -431143,9 +431155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -431158,16 +431170,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot29.Author = list222; index = 3; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span223[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -431175,13 +431187,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188); + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188); obj160.Steps = list224; reference166 = obj160; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span223[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -431189,51 +431201,51 @@ public static class AssemblyQuestLoader index2 = 4; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span225[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1048847u, new Vector3(615.2589f, 119.49003f, 197.58899f), 1188); num4 = 6; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span226[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list226; reference168 = questStep7; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span225[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1048845u, new Vector3(568.7495f, 119.49004f, 159.53308f), 1188); num3 = 6; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list227; reference169 = questStep8; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span225[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1048846u, new Vector3(512.2606f, 114.99095f, 183.85596f), 1188) { Fly = true @@ -431241,23 +431253,23 @@ public static class AssemblyQuestLoader num4 = 6; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span4 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span228[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list228; reference170 = obj162; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span225[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1048844u, new Vector3(476.40186f, 119.9383f, 101.79285f), 1188) { Fly = true @@ -431265,25 +431277,25 @@ public static class AssemblyQuestLoader num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span229[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj163.CompletionQuestVariablesFlags = list229; reference171 = obj163; obj161.Steps = list225; reference167 = obj161; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -431291,9 +431303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) + span230[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) { Fly = true }; @@ -431306,16 +431318,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot30.Author = list231; index = 3; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span232[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -431323,13 +431335,13 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188); + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188); obj165.Steps = list233; reference173 = obj165; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span232[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -431337,9 +431349,9 @@ public static class AssemblyQuestLoader num2 = 2; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span234[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(444.93774f, 112.59213f, 206.74438f), 1188) { Fly = true, @@ -431348,9 +431360,9 @@ public static class AssemblyQuestLoader num4 = 1; List list235 = new List(num4); CollectionsMarshal.SetCount(list235, num4); - Span span7 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - ref ComplexCombatData reference176 = ref span7[num3]; + ref ComplexCombatData reference176 = ref span235[num3]; ComplexCombatData obj168 = new ComplexCombatData { DataId = 17241u, @@ -431360,42 +431372,42 @@ public static class AssemblyQuestLoader int num5 = 6; List list236 = new List(num5); CollectionsMarshal.SetCount(list236, num5); - span4 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); int num6 = 0; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span236[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = null; + span236[num6] = null; obj168.CompletionQuestVariablesFlags = list236; reference176 = obj168; obj167.ComplexCombatData = list235; num3 = 6; List list237 = new List(num3); CollectionsMarshal.SetCount(list237, num3); - span4 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num4 = 0; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span237[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = null; + span237[num4] = null; obj167.CompletionQuestVariablesFlags = list237; reference175 = obj167; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span234[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(-21.622044f, 109.937355f, 217.64447f), 1188) { Fly = true, @@ -431404,9 +431416,9 @@ public static class AssemblyQuestLoader num4 = 1; List list238 = new List(num4); CollectionsMarshal.SetCount(list238, num4); - span7 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - ref ComplexCombatData reference178 = ref span7[num3]; + ref ComplexCombatData reference178 = ref span238[num3]; ComplexCombatData obj170 = new ComplexCombatData { DataId = 17242u, @@ -431416,44 +431428,44 @@ public static class AssemblyQuestLoader num6 = 6; List list239 = new List(num6); CollectionsMarshal.SetCount(list239, num6); - span4 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num5 = 0; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span239[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = null; + span239[num5] = null; obj170.CompletionQuestVariablesFlags = list239; reference178 = obj170; obj169.ComplexCombatData = list238; num3 = 6; List list240 = new List(num3); CollectionsMarshal.SetCount(list240, num3); - span4 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = null; + span240[num4] = null; obj169.CompletionQuestVariablesFlags = list240; reference177 = obj169; obj166.Steps = list234; reference174 = obj166; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span232[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -431461,9 +431473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -431477,16 +431489,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot31.Author = list242; index = 3; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -431494,13 +431506,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188); + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188); obj172.Steps = list244; reference180 = obj172; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span243[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -431508,9 +431520,9 @@ public static class AssemblyQuestLoader index2 = 3; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span245[num2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 2014189u, new Vector3(194.93396f, 109.4834f, 145.25061f), 1188) { Fly = true @@ -431518,23 +431530,23 @@ public static class AssemblyQuestLoader num4 = 6; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list246; reference182 = obj174; num2++; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span245[num2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2014191u, new Vector3(53.3302f, 109.17822f, 246.3263f), 1188) { Fly = true @@ -431542,23 +431554,23 @@ public static class AssemblyQuestLoader num3 = 6; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num4 = 0; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span247[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj175.CompletionQuestVariablesFlags = list247; reference183 = obj175; num2++; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span245[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Interact, 2014190u, new Vector3(-19.119629f, 109.57495f, 182.02478f), 1188) { Fly = true @@ -431566,25 +431578,25 @@ public static class AssemblyQuestLoader num4 = 6; List list248 = new List(num4); CollectionsMarshal.SetCount(list248, num4); - span4 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span248[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj176.CompletionQuestVariablesFlags = list248; reference184 = obj176; obj173.Steps = list245; reference181 = obj173; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span243[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -431592,9 +431604,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; @@ -431607,16 +431619,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot32.Author = list250; index = 5; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span251[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -431624,13 +431636,13 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); obj178.Steps = list252; reference186 = obj178; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span251[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -431638,13 +431650,13 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051238u, new Vector3(-312.36743f, 6.5262628f, -723.3234f), 1188); + span253[index2] = new QuestStep(EInteractionType.Interact, 1051238u, new Vector3(-312.36743f, 6.5262628f, -723.3234f), 1188); obj179.Steps = list253; reference187 = obj179; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span251[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -431652,13 +431664,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); + span254[num2] = new QuestStep(EInteractionType.Interact, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); obj180.Steps = list254; reference188 = obj180; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span251[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -431666,13 +431678,13 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014316u, new Vector3(-201.0987f, 6.362976f, -511.03995f), 1188); + span255[index2] = new QuestStep(EInteractionType.Interact, 2014316u, new Vector3(-201.0987f, 6.362976f, -511.03995f), 1188); obj181.Steps = list255; reference189 = obj181; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span251[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -431680,9 +431692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051242u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188); + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051242u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188); obj182.Steps = list256; reference190 = obj182; questRoot32.QuestSequence = list251; @@ -431692,16 +431704,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "liza"; + span257[index] = "liza"; questRoot33.Author = list257; index = 6; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span258[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -431709,13 +431721,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); obj183.Steps = list259; reference191 = obj183; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span258[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -431723,16 +431735,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051244u, new Vector3(224.01758f, 10.257621f, -570.64166f), 1188) + span260[num2] = new QuestStep(EInteractionType.Interact, 1051244u, new Vector3(224.01758f, 10.257621f, -570.64166f), 1188) { Fly = true }; obj184.Steps = list260; reference192 = obj184; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span258[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -431740,13 +431752,13 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014281u, new Vector3(222.58337f, 10.72699f, -568.44434f), 1188); + span261[index2] = new QuestStep(EInteractionType.Interact, 2014281u, new Vector3(222.58337f, 10.72699f, -568.44434f), 1188); obj185.Steps = list261; reference193 = obj185; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span258[num]; QuestSequence obj186 = new QuestSequence { Sequence = 3 @@ -431754,15 +431766,15 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.763844f, 1.8493831f, -555.61774f), 1188); + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.763844f, 1.8493831f, -555.61774f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014284u, new Vector3(-123.30823f, 9.84198f, -419.11957f), 1188); + span262[num2] = new QuestStep(EInteractionType.Interact, 2014284u, new Vector3(-123.30823f, 9.84198f, -419.11957f), 1188); obj186.Steps = list262; reference194 = obj186; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span258[num]; QuestSequence obj187 = new QuestSequence { Sequence = 4 @@ -431770,13 +431782,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); + span263[index2] = new QuestStep(EInteractionType.Interact, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); obj187.Steps = list263; reference195 = obj187; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span258[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -431784,9 +431796,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051246u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051246u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188) { NextQuestId = new QuestId(5083) }; @@ -431799,16 +431811,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span265[index] = "liza"; questRoot34.Author = list265; index = 6; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span266[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -431816,13 +431828,13 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); + span267[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); obj189.Steps = list267; reference197 = obj189; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span266[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -431830,16 +431842,16 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) + span268[num2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) { Fly = true }; obj190.Steps = list268; reference198 = obj190; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span266[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -431847,9 +431859,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span269[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2014198u, new Vector3(438.04077f, -0.015319824f, -395.43762f), 1188) { Fly = true, @@ -431858,15 +431870,15 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span6[num4] = 17661u; + span270[num4] = 17661u; obj192.KillEnemyDataIds = list270; reference200 = obj192; obj191.Steps = list269; reference199 = obj191; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span266[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -431874,13 +431886,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014286u, new Vector3(440.78735f, 1.1749268f, -397.1161f), 1188); + span271[num2] = new QuestStep(EInteractionType.Interact, 2014286u, new Vector3(440.78735f, 1.1749268f, -397.1161f), 1188); obj193.Steps = list271; reference201 = obj193; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span266[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -431888,16 +431900,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) + span272[index2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) { Fly = true }; obj194.Steps = list272; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span266[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -431905,9 +431917,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051251u, new Vector3(654.7798f, 26.32866f, -490.95905f), 1188) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051251u, new Vector3(654.7798f, 26.32866f, -490.95905f), 1188) { Fly = true, NextQuestId = new QuestId(5084) @@ -431921,16 +431933,16 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; + span274[index] = "liza"; questRoot35.Author = list274; index = 6; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span2 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span275[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -431938,16 +431950,16 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span276[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1051252u, new Vector3(654.6272f, 26.32866f, -491.02008f), 1188); num4 = 1; List list277 = new List(num4); CollectionsMarshal.SetCount(list277, num4); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span5[num3] = new DialogueChoice + span277[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZC204_05084_Q1_000_100"), @@ -431958,7 +431970,7 @@ public static class AssemblyQuestLoader obj196.Steps = list276; reference204 = obj196; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span275[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -431966,16 +431978,16 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051253u, new Vector3(-122.972534f, 9.842161f, -421.1643f), 1188) + span278[num2] = new QuestStep(EInteractionType.Interact, 1051253u, new Vector3(-122.972534f, 9.842161f, -421.1643f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; obj197.Steps = list278; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span275[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -431983,9 +431995,9 @@ public static class AssemblyQuestLoader num2 = 3; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span279[index2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1048786u, new Vector3(-193.3471f, 6.277148f, -443.50348f), 1188) { Fly = true @@ -431993,23 +432005,23 @@ public static class AssemblyQuestLoader num3 = 6; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num4 = 0; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span280[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list280; reference208 = obj199; index2++; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span279[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188) { Fly = true @@ -432017,23 +432029,23 @@ public static class AssemblyQuestLoader num4 = 6; List list281 = new List(num4); CollectionsMarshal.SetCount(list281, num4); - span4 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num3 = 0; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span281[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list281; reference209 = obj200; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span279[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1048785u, new Vector3(-121.26343f, 9.773314f, -551.1406f), 1188) { Fly = true @@ -432041,25 +432053,25 @@ public static class AssemblyQuestLoader num3 = 6; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num4 = 0; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span282[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list282; reference210 = obj201; obj198.Steps = list279; reference207 = obj198; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span275[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -432067,16 +432079,16 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051255u, new Vector3(-128.98456f, 9.84216f, -420.58447f), 1188) + span283[num2] = new QuestStep(EInteractionType.Interact, 1051255u, new Vector3(-128.98456f, 9.84216f, -420.58447f), 1188) { Fly = true }; obj202.Steps = list283; reference211 = obj202; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span275[num]; QuestSequence obj203 = new QuestSequence { Sequence = 4 @@ -432084,16 +432096,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051258u, new Vector3(658.7167f, 5.2940493f, -335.07288f), 1188) + span284[index2] = new QuestStep(EInteractionType.Interact, 1051258u, new Vector3(658.7167f, 5.2940493f, -335.07288f), 1188) { Fly = true }; obj203.Steps = list284; reference212 = obj203; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span275[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -432101,9 +432113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051261u, new Vector3(-130.9682f, 9.842161f, -416.58655f), 1188) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051261u, new Vector3(-130.9682f, 9.842161f, -416.58655f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -432116,16 +432128,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span286[index] = "liza"; questRoot36.Author = list286; index = 4; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span287[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -432133,13 +432145,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); obj205.Steps = list288; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span287[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -432147,13 +432159,13 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188); + span289[num2] = new QuestStep(EInteractionType.Interact, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188); obj206.Steps = list289; reference215 = obj206; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span287[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -432161,74 +432173,74 @@ public static class AssemblyQuestLoader num2 = 3; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span290[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1048892u, new Vector3(-485.55737f, 121.633f, 329.9762f), 1188); num4 = 6; List list291 = new List(num4); CollectionsMarshal.SetCount(list291, num4); - span4 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span291[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list291; reference217 = questStep10; index2++; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span290[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1048850u, new Vector3(-472.5567f, 121.77377f, 271.229f), 1188); num3 = 6; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span292[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list292; reference218 = questStep11; index2++; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span290[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188); num4 = 6; List list293 = new List(num4); CollectionsMarshal.SetCount(list293, num4); - span4 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list293; reference219 = questStep12; obj207.Steps = list290; reference216 = obj207; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span287[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -432236,9 +432248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188) + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188) { Mount = true }; @@ -432251,16 +432263,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot37.Author = list295; index = 5; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span296[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -432268,13 +432280,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); obj209.Steps = list297; reference221 = obj209; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span296[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -432282,13 +432294,13 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048850u, new Vector3(-472.5567f, 121.77377f, 271.229f), 1188); + span298[num2] = new QuestStep(EInteractionType.Interact, 1048850u, new Vector3(-472.5567f, 121.77377f, 271.229f), 1188); obj210.Steps = list298; reference222 = obj210; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span296[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -432296,13 +432308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); + span299[index2] = new QuestStep(EInteractionType.Interact, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); obj211.Steps = list299; reference223 = obj211; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span296[num]; QuestSequence obj212 = new QuestSequence { Sequence = 3 @@ -432310,13 +432322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); + span300[num2] = new QuestStep(EInteractionType.Interact, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); obj212.Steps = list300; reference224 = obj212; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -432324,9 +432336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) + span301[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) { NextQuestId = new QuestId(5087) }; @@ -432339,16 +432351,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot38.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span303[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -432356,13 +432368,13 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); obj214.Steps = list304; reference226 = obj214; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span303[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -432370,16 +432382,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) + span305[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj215.Steps = list305; reference227 = obj215; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span303[num]; QuestSequence obj216 = new QuestSequence { Sequence = 2 @@ -432387,9 +432399,9 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span306[num2]; QuestStep obj217 = new QuestStep(EInteractionType.Combat, null, new Vector3(627.93854f, 110.09355f, 334.26776f), 1188) { Fly = true, @@ -432398,15 +432410,15 @@ public static class AssemblyQuestLoader num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num4 = 0; - span6[num4] = 17244u; + span307[num4] = 17244u; obj217.KillEnemyDataIds = list307; reference229 = obj217; obj216.Steps = list306; reference228 = obj216; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span303[num]; QuestSequence obj218 = new QuestSequence { Sequence = 3 @@ -432414,16 +432426,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) + span308[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj218.Steps = list308; reference230 = obj218; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span303[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -432431,9 +432443,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) + span309[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire, NextQuestId = new QuestId(5088) @@ -432447,16 +432459,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "liza"; + span310[index] = "liza"; questRoot39.Author = list310; index = 7; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span311[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -432464,16 +432476,16 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span312[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.AcceptQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188); num4 = 1; List list313 = new List(num4); CollectionsMarshal.SetCount(list313, num4); - span5 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span5[num3] = new DialogueChoice + span313[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZC304_05088_Q1_000_100"), @@ -432484,7 +432496,7 @@ public static class AssemblyQuestLoader obj220.Steps = list312; reference232 = obj220; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span311[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -432492,16 +432504,16 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014289u, new Vector3(-422.50708f, 122.88086f, 338.88757f), 1188) + span314[num2] = new QuestStep(EInteractionType.Interact, 2014289u, new Vector3(-422.50708f, 122.88086f, 338.88757f), 1188) { Mount = true }; obj221.Steps = list314; reference234 = obj221; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span311[num]; QuestSequence obj222 = new QuestSequence { Sequence = 2 @@ -432509,13 +432521,13 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014290u, new Vector3(-519.4629f, 123.88794f, 252.61304f), 1188); + span315[index2] = new QuestStep(EInteractionType.Interact, 2014290u, new Vector3(-519.4629f, 123.88794f, 252.61304f), 1188); obj222.Steps = list315; reference235 = obj222; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span311[num]; QuestSequence obj223 = new QuestSequence { Sequence = 3 @@ -432523,9 +432535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span316[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(-759f, 129.30363f, 237.35704f), 1188) { Fly = true, @@ -432534,15 +432546,15 @@ public static class AssemblyQuestLoader num3 = 1; List list317 = new List(num3); CollectionsMarshal.SetCount(list317, num3); - span6 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num4 = 0; - span6[num4] = 17662u; + span317[num4] = 17662u; obj224.KillEnemyDataIds = list317; reference237 = obj224; obj223.Steps = list316; reference236 = obj223; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span311[num]; QuestSequence obj225 = new QuestSequence { Sequence = 4 @@ -432550,16 +432562,16 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051268u, new Vector3(-756.80176f, 129.29285f, 240.7721f), 1188) + span318[index2] = new QuestStep(EInteractionType.Interact, 1051268u, new Vector3(-756.80176f, 129.29285f, 240.7721f), 1188) { StopDistance = 7f }; obj225.Steps = list318; reference238 = obj225; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span311[num]; QuestSequence obj226 = new QuestSequence { Sequence = 5 @@ -432567,16 +432579,16 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051269u, new Vector3(-566.73535f, 133.78297f, 721.3396f), 1188) + span319[num2] = new QuestStep(EInteractionType.Interact, 1051269u, new Vector3(-566.73535f, 133.78297f, 721.3396f), 1188) { Fly = true }; obj226.Steps = list319; reference239 = obj226; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span311[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -432584,9 +432596,9 @@ public static class AssemblyQuestLoader num2 = 1; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) + span320[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire, NextQuestId = new QuestId(5089) @@ -432600,16 +432612,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "liza"; + span321[index] = "liza"; questRoot40.Author = list321; index = 7; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span322[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -432617,16 +432629,16 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051271u, new Vector3(-447.04358f, 122.95054f, 343.4348f), 1188) + span323[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051271u, new Vector3(-447.04358f, 122.95054f, 343.4348f), 1188) { StopDistance = 5f }; obj228.Steps = list323; reference241 = obj228; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span322[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -432634,16 +432646,16 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051273u, new Vector3(565.54517f, 115.5f, 193.22498f), 1188) + span324[index2] = new QuestStep(EInteractionType.Interact, 1051273u, new Vector3(565.54517f, 115.5f, 193.22498f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj229.Steps = list324; reference242 = obj229; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span322[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -432651,9 +432663,9 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051275u, new Vector3(-645.7771f, 127.95559f, 661.76843f), 1188) + span325[num2] = new QuestStep(EInteractionType.Interact, 1051275u, new Vector3(-645.7771f, 127.95559f, 661.76843f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire @@ -432661,7 +432673,7 @@ public static class AssemblyQuestLoader obj230.Steps = list325; reference243 = obj230; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span322[num]; QuestSequence obj231 = new QuestSequence { Sequence = 3 @@ -432669,9 +432681,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span326[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Interact, 1051270u, new Vector3(-565.2705f, 133.77481f, 720.7294f), 1188) { Fly = true @@ -432679,9 +432691,9 @@ public static class AssemblyQuestLoader num4 = 1; List list327 = new List(num4); CollectionsMarshal.SetCount(list327, num4); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span5[num3] = new DialogueChoice + span327[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZC401_05089_Q1_000_100"), @@ -432692,7 +432704,7 @@ public static class AssemblyQuestLoader obj231.Steps = list326; reference244 = obj231; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span322[num]; QuestSequence obj233 = new QuestSequence { Sequence = 4 @@ -432700,16 +432712,16 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051277u, new Vector3(-647.0283f, 127.88751f, 660.57825f), 1188) + span328[num2] = new QuestStep(EInteractionType.Interact, 1051277u, new Vector3(-647.0283f, 127.88751f, 660.57825f), 1188) { Fly = true }; obj233.Steps = list328; reference246 = obj233; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span322[num]; QuestSequence obj234 = new QuestSequence { Sequence = 5 @@ -432717,9 +432729,9 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - ref QuestStep reference248 = ref span3[index2]; + ref QuestStep reference248 = ref span329[index2]; QuestStep obj235 = new QuestStep(EInteractionType.Interact, 1051278u, new Vector3(-130.69354f, 9.84216f, -415.21326f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -432727,9 +432739,9 @@ public static class AssemblyQuestLoader num3 = 1; List list330 = new List(num3); CollectionsMarshal.SetCount(list330, num3); - span5 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num4 = 0; - span5[num4] = new DialogueChoice + span330[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZC401_05089_Q100_000_100") @@ -432739,7 +432751,7 @@ public static class AssemblyQuestLoader obj234.Steps = list329; reference247 = obj234; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span322[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -432747,9 +432759,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051280u, new Vector3(-125.20032f, 9.842161f, -418.08197f), 1188); + span331[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051280u, new Vector3(-125.20032f, 9.842161f, -418.08197f), 1188); obj236.Steps = list331; reference249 = obj236; questRoot40.QuestSequence = list322; @@ -432759,16 +432771,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot41.Author = list332; index = 3; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span333[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -432776,13 +432788,13 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189); obj237.Steps = list334; reference250 = obj237; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span333[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -432790,9 +432802,9 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span335[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Combat, null, new Vector3(-455.06216f, 20.027777f, 46.272446f), 1189) { Fly = true, @@ -432801,15 +432813,15 @@ public static class AssemblyQuestLoader num4 = 1; List list336 = new List(num4); CollectionsMarshal.SetCount(list336, num4); - span6 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span6[num3] = 17268u; + span336[num3] = 17268u; obj239.KillEnemyDataIds = list336; reference252 = obj239; obj238.Steps = list335; reference251 = obj238; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span333[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -432817,9 +432829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -432832,16 +432844,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot42.Author = list338; index = 3; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span339[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -432849,13 +432861,13 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051071u, new Vector3(-554.03986f, 1.3156406f, -489.3416f), 1189); + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051071u, new Vector3(-554.03986f, 1.3156406f, -489.3416f), 1189); obj241.Steps = list340; reference254 = obj241; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span339[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -432863,27 +432875,27 @@ public static class AssemblyQuestLoader num2 = 3; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) + span341[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) + span341[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) { DisableNavmesh = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014307u, new Vector3(-729.7932f, -107.83557f, -674.8608f), 1189) + span341[index2] = new QuestStep(EInteractionType.Interact, 2014307u, new Vector3(-729.7932f, -107.83557f, -674.8608f), 1189) { Fly = true }; obj242.Steps = list341; reference255 = obj242; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span339[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -432891,20 +432903,20 @@ public static class AssemblyQuestLoader index2 = 3; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) + span342[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) + span342[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) { DisableNavmesh = true, Fly = true }; num2++; - ref QuestStep reference257 = ref span3[num2]; + ref QuestStep reference257 = ref span342[num2]; QuestStep obj244 = new QuestStep(EInteractionType.CompleteQuest, 1051071u, new Vector3(-554.03986f, 1.3156406f, -489.3416f), 1189) { Fly = true @@ -432912,9 +432924,9 @@ public static class AssemblyQuestLoader num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span5 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num4 = 0; - span5[num4] = new DialogueChoice + span343[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD002_05091_Q1_000_000"), @@ -432931,16 +432943,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; + span344[index] = "liza"; questRoot43.Author = list344; index = 4; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span345[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -432948,13 +432960,13 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189); + span346[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189); obj245.Steps = list346; reference258 = obj245; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span345[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -432962,9 +432974,9 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span347[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, null, new Vector3(158.97704f, 0.80940175f, -773.5188f), 1189) { StopDistance = 1f, @@ -432979,15 +432991,15 @@ public static class AssemblyQuestLoader num4 = 1; List list348 = new List(num4); CollectionsMarshal.SetCount(list348, num4); - span6 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span6[num3] = 17663u; + span348[num3] = 17663u; obj247.KillEnemyDataIds = list348; reference260 = obj247; obj246.Steps = list347; reference259 = obj246; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span345[num]; QuestSequence obj248 = new QuestSequence { Sequence = 2 @@ -432995,16 +433007,16 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051058u, new Vector3(159.47205f, 0.81595546f, -770.19916f), 1189) + span349[index2] = new QuestStep(EInteractionType.Interact, 1051058u, new Vector3(159.47205f, 0.81595546f, -770.19916f), 1189) { StopDistance = 7f }; obj248.Steps = list349; reference261 = obj248; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span345[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -433012,9 +433024,9 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189) + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelIqBraax @@ -433028,16 +433040,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot44.Author = list351; index = 4; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span352[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -433045,13 +433057,13 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); obj250.Steps = list353; reference263 = obj250; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span352[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -433059,16 +433071,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189) + span354[num2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189) { Fly = true }; obj251.Steps = list354; reference264 = obj251; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span352[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -433076,13 +433088,13 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189); + span355[index2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189); obj252.Steps = list355; reference265 = obj252; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span352[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -433090,9 +433102,9 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); + span356[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); obj253.Steps = list356; reference266 = obj253; questRoot44.QuestSequence = list352; @@ -433102,16 +433114,16 @@ public static class AssemblyQuestLoader num = 1; List list357 = new List(num); CollectionsMarshal.SetCount(list357, num); - span = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index = 0; - span[index] = "liza"; + span357[index] = "liza"; questRoot45.Author = list357; index = 5; List list358 = new List(index); CollectionsMarshal.SetCount(list358, index); - span2 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span358[num]; QuestSequence obj254 = new QuestSequence { Sequence = 0 @@ -433119,13 +433131,13 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189); + span359[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189); obj254.Steps = list359; reference267 = obj254; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span358[num]; QuestSequence obj255 = new QuestSequence { Sequence = 1 @@ -433133,13 +433145,13 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014310u, new Vector3(499.8092f, 20.126648f, -345.84576f), 1189); + span360[num2] = new QuestStep(EInteractionType.Interact, 2014310u, new Vector3(499.8092f, 20.126648f, -345.84576f), 1189); obj255.Steps = list360; reference268 = obj255; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span358[num]; QuestSequence obj256 = new QuestSequence { Sequence = 2 @@ -433147,75 +433159,75 @@ public static class AssemblyQuestLoader num2 = 10; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.42645f, 15.455202f, -305.60803f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.42645f, 15.455202f, -305.60803f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(515.47345f, 10.495132f, -260.93246f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(515.47345f, 10.495132f, -260.93246f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(532.88403f, 10.019356f, -237.4513f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(532.88403f, 10.019356f, -237.4513f), 1189) { DelaySecondsAtStart = 5f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(543.8844f, 9.337766f, -190.25961f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(543.8844f, 9.337766f, -190.25961f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(530.938f, 10.278882f, -164.46059f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(530.938f, 10.278882f, -164.46059f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(564.2212f, 12.653475f, -126.851585f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(564.2212f, 12.653475f, -126.851585f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.95447f, 16.180645f, -78.99758f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.95447f, 16.180645f, -78.99758f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(599.5003f, 16.939411f, -34.30726f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(599.5003f, 16.939411f, -34.30726f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(598.5126f, 16.16554f, -24.822657f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(598.5126f, 16.16554f, -24.822657f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189) { DelaySecondsAtStart = 25f }; obj256.Steps = list361; reference269 = obj256; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span358[num]; QuestSequence obj257 = new QuestSequence { Sequence = 3 @@ -433223,13 +433235,13 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189); + span362[num2] = new QuestStep(EInteractionType.Interact, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189); obj257.Steps = list362; reference270 = obj257; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span358[num]; QuestSequence obj258 = new QuestSequence { Sequence = byte.MaxValue @@ -433237,14 +433249,14 @@ public static class AssemblyQuestLoader num2 = 2; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013948u, new Vector3(610.7728f, 9.597839f, 233.05103f), 1189) + span363[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013948u, new Vector3(610.7728f, 9.597839f, 233.05103f), 1189) { AetherCurrentId = 2818440u }; index2++; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span363[index2]; QuestStep obj259 = new QuestStep(EInteractionType.CompleteQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -433257,9 +433269,9 @@ public static class AssemblyQuestLoader num3 = 1; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span5 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num4 = 0; - span5[num4] = new DialogueChoice + span364[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD005_05094_CHOICE1Q1_100_060"), @@ -433276,16 +433288,16 @@ public static class AssemblyQuestLoader num = 1; List list365 = new List(num); CollectionsMarshal.SetCount(list365, num); - span = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index = 0; - span[index] = "liza"; + span365[index] = "liza"; questRoot46.Author = list365; index = 4; List list366 = new List(index); CollectionsMarshal.SetCount(list366, index); - span2 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span366[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -433293,13 +433305,13 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189); + span367[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189); obj260.Steps = list367; reference273 = obj260; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span366[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -433307,9 +433319,9 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span368[index2]; QuestStep obj262 = new QuestStep(EInteractionType.Combat, 1051062u, new Vector3(-489.5247f, -29.96456f, -94.83484f), 1189) { Fly = true, @@ -433318,17 +433330,17 @@ public static class AssemblyQuestLoader num4 = 2; List list369 = new List(num4); CollectionsMarshal.SetCount(list369, num4); - span6 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num3 = 0; - span6[num3] = 17664u; + span369[num3] = 17664u; num3++; - span6[num3] = 17665u; + span369[num3] = 17665u; obj262.KillEnemyDataIds = list369; reference275 = obj262; obj261.Steps = list368; reference274 = obj261; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span366[num]; QuestSequence obj263 = new QuestSequence { Sequence = 2 @@ -433336,16 +433348,16 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051062u, new Vector3(-489.5247f, -29.96456f, -94.83484f), 1189) + span370[num2] = new QuestStep(EInteractionType.Interact, 1051062u, new Vector3(-489.5247f, -29.96456f, -94.83484f), 1189) { StopDistance = 7f }; obj263.Steps = list370; reference276 = obj263; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -433353,9 +433365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189) + span371[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelIqBraax @@ -433369,16 +433381,16 @@ public static class AssemblyQuestLoader num = 1; List list372 = new List(num); CollectionsMarshal.SetCount(list372, num); - span = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index = 0; - span[index] = "liza"; + span372[index] = "liza"; questRoot47.Author = list372; index = 3; List list373 = new List(index); CollectionsMarshal.SetCount(list373, index); - span2 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num = 0; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span373[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -433386,13 +433398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); + span374[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); obj265.Steps = list374; reference278 = obj265; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span373[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -433400,51 +433412,51 @@ public static class AssemblyQuestLoader num2 = 3; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - ref QuestStep reference280 = ref span3[index2]; + ref QuestStep reference280 = ref span375[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014264u, new Vector3(405.1422f, 20.85907f, -482.10883f), 1189); num3 = 6; List list376 = new List(num3); CollectionsMarshal.SetCount(list376, num3); - span4 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num4 = 0; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list376; reference280 = questStep14; index2++; - ref QuestStep reference281 = ref span3[index2]; + ref QuestStep reference281 = ref span375[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2014266u, new Vector3(430.83838f, 20.126648f, -456.71783f), 1189); num4 = 6; List list377 = new List(num4); CollectionsMarshal.SetCount(list377, num4); - span4 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num3 = 0; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span377[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list377; reference281 = questStep15; index2++; - ref QuestStep reference282 = ref span3[index2]; + ref QuestStep reference282 = ref span375[index2]; QuestStep obj267 = new QuestStep(EInteractionType.Combat, 2014265u, new Vector3(395.92578f, 20.34021f, -453.02515f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -433452,32 +433464,32 @@ public static class AssemblyQuestLoader num3 = 1; List list378 = new List(num3); CollectionsMarshal.SetCount(list378, num3); - span6 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num4 = 0; - span6[num4] = 17666u; + span378[num4] = 17666u; obj267.KillEnemyDataIds = list378; num4 = 6; List list379 = new List(num4); CollectionsMarshal.SetCount(list379, num4); - span4 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span379[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj267.CompletionQuestVariablesFlags = list379; reference282 = obj267; obj266.Steps = list375; reference279 = obj266; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span373[num]; QuestSequence obj268 = new QuestSequence { Sequence = byte.MaxValue @@ -433485,9 +433497,9 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); + span380[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); obj268.Steps = list380; reference283 = obj268; questRoot47.QuestSequence = list373; @@ -433497,16 +433509,16 @@ public static class AssemblyQuestLoader num = 1; List list381 = new List(num); CollectionsMarshal.SetCount(list381, num); - span = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index = 0; - span[index] = "liza"; + span381[index] = "liza"; questRoot48.Author = list381; index = 3; List list382 = new List(index); CollectionsMarshal.SetCount(list382, index); - span2 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num = 0; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span382[num]; QuestSequence obj269 = new QuestSequence { Sequence = 0 @@ -433514,13 +433526,13 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051364u, new Vector3(-9.353821f, 8.205902f, -652.9183f), 1189); + span383[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051364u, new Vector3(-9.353821f, 8.205902f, -652.9183f), 1189); obj269.Steps = list383; reference284 = obj269; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span382[num]; QuestSequence obj270 = new QuestSequence { Sequence = 1 @@ -433528,9 +433540,9 @@ public static class AssemblyQuestLoader index2 = 3; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - ref QuestStep reference286 = ref span3[num2]; + ref QuestStep reference286 = ref span384[num2]; QuestStep obj271 = new QuestStep(EInteractionType.Interact, 1048961u, new Vector3(-444.38855f, 28.068893f, -363.66827f), 1189) { Fly = true, @@ -433539,23 +433551,23 @@ public static class AssemblyQuestLoader num3 = 6; List list385 = new List(num3); CollectionsMarshal.SetCount(list385, num3); - span4 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num4 = 0; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span385[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj271.CompletionQuestVariablesFlags = list385; reference286 = obj271; num2++; - ref QuestStep reference287 = ref span3[num2]; + ref QuestStep reference287 = ref span384[num2]; QuestStep obj272 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-632.6718f, 25.245409f, -159.94264f), 1189) { Fly = true @@ -433565,25 +433577,25 @@ public static class AssemblyQuestLoader num4 = 6; List list386 = new List(num4); CollectionsMarshal.SetCount(list386, num4); - span4 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num3 = 0; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span386[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list386; skipConditions2.StepIf = skipStepConditions2; obj272.SkipConditions = skipConditions2; reference287 = obj272; num2++; - ref QuestStep reference288 = ref span3[num2]; + ref QuestStep reference288 = ref span384[num2]; QuestStep obj273 = new QuestStep(EInteractionType.Interact, 1048995u, new Vector3(-639.27673f, 26.716875f, -161.05902f), 1189) { StopDistance = 7f @@ -433591,25 +433603,25 @@ public static class AssemblyQuestLoader num3 = 6; List list387 = new List(num3); CollectionsMarshal.SetCount(list387, num3); - span4 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num4 = 0; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span387[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj273.CompletionQuestVariablesFlags = list387; reference288 = obj273; obj270.Steps = list384; reference285 = obj270; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span382[num]; QuestSequence obj274 = new QuestSequence { Sequence = byte.MaxValue @@ -433617,9 +433629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051410u, new Vector3(-9.140198f, 8.205902f, -652.9183f), 1189) + span388[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051410u, new Vector3(-9.140198f, 8.205902f, -652.9183f), 1189) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -433637,16 +433649,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "liza"; + span389[index] = "liza"; questRoot49.Author = list389; index = 5; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span390[num]; QuestSequence obj275 = new QuestSequence { Sequence = 0 @@ -433654,13 +433666,13 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189); + span391[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189); obj275.Steps = list391; reference290 = obj275; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span390[num]; QuestSequence obj276 = new QuestSequence { Sequence = 1 @@ -433668,16 +433680,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) + span392[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) { Fly = true }; obj276.Steps = list392; reference291 = obj276; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span390[num]; QuestSequence obj277 = new QuestSequence { Sequence = 2 @@ -433685,9 +433697,9 @@ public static class AssemblyQuestLoader index2 = 6; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - ref QuestStep reference293 = ref span3[num2]; + ref QuestStep reference293 = ref span393[num2]; QuestStep obj278 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-580.44604f, 22.457048f, -3.286837f), 1189) { Fly = true @@ -433697,25 +433709,25 @@ public static class AssemblyQuestLoader num4 = 6; List list394 = new List(num4); CollectionsMarshal.SetCount(list394, num4); - span4 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num3 = 0; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span394[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list394; skipConditions3.StepIf = skipStepConditions3; obj278.SkipConditions = skipConditions3; reference293 = obj278; num2++; - ref QuestStep reference294 = ref span3[num2]; + ref QuestStep reference294 = ref span393[num2]; QuestStep obj279 = new QuestStep(EInteractionType.UseItem, 2014313u, new Vector3(-581.75024f, 23.697266f, -2.9450073f), 1189) { ItemId = 2003683u @@ -433723,23 +433735,23 @@ public static class AssemblyQuestLoader num3 = 6; List list395 = new List(num3); CollectionsMarshal.SetCount(list395, num3); - span4 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num4 = 0; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span395[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj279.CompletionQuestVariablesFlags = list395; reference294 = obj279; num2++; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span393[num2]; QuestStep obj280 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-506.6366f, 22.817732f, 32.985153f), 1189) { Fly = true @@ -433749,25 +433761,25 @@ public static class AssemblyQuestLoader num4 = 6; List list396 = new List(num4); CollectionsMarshal.SetCount(list396, num4); - span4 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num3 = 0; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span396[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list396; skipConditions4.StepIf = skipStepConditions4; obj280.SkipConditions = skipConditions4; reference295 = obj280; num2++; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span393[num2]; QuestStep obj281 = new QuestStep(EInteractionType.UseItem, 2014314u, new Vector3(-505.9129f, 23.88031f, 32.455933f), 1189) { ItemId = 2003683u @@ -433775,23 +433787,23 @@ public static class AssemblyQuestLoader num3 = 6; List list397 = new List(num3); CollectionsMarshal.SetCount(list397, num3); - span4 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num4 = 0; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span397[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj281.CompletionQuestVariablesFlags = list397; reference296 = obj281; num2++; - ref QuestStep reference297 = ref span3[num2]; + ref QuestStep reference297 = ref span393[num2]; QuestStep obj282 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-414.84598f, 20.493914f, 74.74898f), 1189) { Fly = true @@ -433801,25 +433813,25 @@ public static class AssemblyQuestLoader num4 = 6; List list398 = new List(num4); CollectionsMarshal.SetCount(list398, num4); - span4 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num3 = 0; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span398[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list398; skipConditions5.StepIf = skipStepConditions5; obj282.SkipConditions = skipConditions5; reference297 = obj282; num2++; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span393[num2]; QuestStep obj283 = new QuestStep(EInteractionType.UseItem, 2014315u, new Vector3(-413.96204f, 21.896606f, 74.021484f), 1189) { ItemId = 2003683u @@ -433827,25 +433839,25 @@ public static class AssemblyQuestLoader num3 = 6; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span4 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num4 = 0; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span399[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj283.CompletionQuestVariablesFlags = list399; reference298 = obj283; obj277.Steps = list393; reference292 = obj277; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span390[num]; QuestSequence obj284 = new QuestSequence { Sequence = 3 @@ -433853,16 +433865,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) + span400[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) { Fly = true }; obj284.Steps = list400; reference299 = obj284; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span390[num]; QuestSequence obj285 = new QuestSequence { Sequence = byte.MaxValue @@ -433870,9 +433882,9 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189) + span401[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189) { Fly = true }; @@ -433885,16 +433897,16 @@ public static class AssemblyQuestLoader num = 1; List list402 = new List(num); CollectionsMarshal.SetCount(list402, num); - span = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index = 0; - span[index] = "liza"; + span402[index] = "liza"; questRoot50.Author = list402; index = 3; List list403 = new List(index); CollectionsMarshal.SetCount(list403, index); - span2 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span403[num]; QuestSequence obj286 = new QuestSequence { Sequence = 0 @@ -433902,13 +433914,13 @@ public static class AssemblyQuestLoader num2 = 1; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051366u, new Vector3(-399.95422f, 20.145584f, -402.4262f), 1189); + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051366u, new Vector3(-399.95422f, 20.145584f, -402.4262f), 1189); obj286.Steps = list404; reference301 = obj286; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span403[num]; QuestSequence obj287 = new QuestSequence { Sequence = 1 @@ -433916,16 +433928,16 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051367u, new Vector3(-503.95975f, 29.007706f, -394.43048f), 1189) + span405[num2] = new QuestStep(EInteractionType.Interact, 1051367u, new Vector3(-503.95975f, 29.007706f, -394.43048f), 1189) { Fly = true }; obj287.Steps = list405; reference302 = obj287; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span403[num]; QuestSequence obj288 = new QuestSequence { Sequence = byte.MaxValue @@ -433933,9 +433945,9 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051368u, new Vector3(-501.27414f, 28.982998f, -394.3084f), 1189); + span406[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051368u, new Vector3(-501.27414f, 28.982998f, -394.3084f), 1189); obj288.Steps = list406; reference303 = obj288; questRoot50.QuestSequence = list403; @@ -433980,9 +433992,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2014250u, new Vector3(598.3214f, -137.19391f, 557.7018f), 1189) + span4[num2] = new QuestStep(EInteractionType.Snipe, 2014250u, new Vector3(598.3214f, -137.19391f, 557.7018f), 1189) { Comment = "Inspect Flag, Red Head, Blue Head" }; @@ -433997,9 +434009,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048982u, new Vector3(595.45276f, -137.17401f, 564.8126f), 1189) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048982u, new Vector3(595.45276f, -137.17401f, 564.8126f), 1189) { StopDistance = 7f }; @@ -434012,16 +434024,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -434029,13 +434041,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -434043,9 +434055,9 @@ public static class AssemblyQuestLoader num2 = 6; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-92.00457f, -212.91975f, 624.4216f), 1189) { Fly = true @@ -434055,25 +434067,25 @@ public static class AssemblyQuestLoader int num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int num4 = 0; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span10[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list10; skipConditions.StepIf = skipStepConditions; obj6.SkipConditions = skipConditions; reference6 = obj6; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span9[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1051049u, new Vector3(-89.49426f, -213.64497f, 625.574f), 1189) { StopDistance = 4f @@ -434083,25 +434095,25 @@ public static class AssemblyQuestLoader num4 = 6; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list11; skipConditions2.StepIf = skipStepConditions2; obj7.SkipConditions = skipConditions2; reference7 = obj7; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span9[index2]; QuestStep obj8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-122.188805f, -214.08376f, 674.54083f), 1189) { Fly = true @@ -434111,46 +434123,46 @@ public static class AssemblyQuestLoader num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span12[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list12; skipConditions3.StepIf = skipStepConditions3; obj8.SkipConditions = skipConditions3; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span9[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1051051u, new Vector3(-122.88098f, -213.78055f, 673.39575f), 1189); num4 = 6; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list13; reference9 = questStep; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span9[index2]; QuestStep obj9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-142.65875f, -213.42487f, 608.63165f), 1189) { Fly = true @@ -434160,48 +434172,48 @@ public static class AssemblyQuestLoader num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span14[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list14; skipConditions4.StepIf = skipStepConditions4; obj9.SkipConditions = skipConditions4; reference10 = obj9; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span9[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1051050u, new Vector3(-143.63324f, -213.18237f, 609.0028f), 1189); num4 = 6; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list15; reference11 = questStep2; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -434209,9 +434221,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -434225,16 +434237,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -434242,13 +434254,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189); obj11.Steps = list19; reference13 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -434256,9 +434268,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2014369u, new Vector3(328.20618f, -157.21375f, 429.4651f), 1189) { Fly = true @@ -434266,44 +434278,44 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span21[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list21; reference15 = obj13; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014368u, new Vector3(323.7201f, -157.76306f, 434.19543f), 1189); num4 = 6; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 2014256u, new Vector3(139.17749f, -162.24927f, 679.95715f), 1189) { Fly = true @@ -434311,46 +434323,46 @@ public static class AssemblyQuestLoader num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj14.CompletionQuestVariablesFlags = list23; reference17 = obj14; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span20[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014257u, new Vector3(144.67078f, -163.25635f, 663.84375f), 1189); num4 = 6; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list24; reference18 = questStep4; obj12.Steps = list20; reference14 = obj12; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -434358,9 +434370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189) { Fly = true }; @@ -434373,16 +434385,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 4; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -434390,13 +434402,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189); obj16.Steps = list28; reference20 = obj16; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -434404,13 +434416,13 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); + span29[index2] = new QuestStep(EInteractionType.Interact, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); obj17.Steps = list29; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -434418,9 +434430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, 2014258u, new Vector3(87.02222f, -176.1654f, 328.3894f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -434428,15 +434440,15 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span5[num4] = 17676u; + span31[num4] = 17676u; obj19.KillEnemyDataIds = list31; reference23 = obj19; obj18.Steps = list30; reference22 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -434444,9 +434456,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); obj20.Steps = list32; reference24 = obj20; questRoot4.QuestSequence = list27; @@ -434456,16 +434468,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 6; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -434473,13 +434485,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189); + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189); obj21.Steps = list35; reference25 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -434487,9 +434499,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1051053u, new Vector3(257.1908f, -165.78062f, 146.74597f), 1189) { Fly = true @@ -434497,9 +434509,9 @@ public static class AssemblyQuestLoader num4 = 1; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - Span span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span6[num3] = new DialogueChoice + span37[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZD105_05104_SYSTEM_100_004") @@ -434509,7 +434521,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference26 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -434517,35 +434529,35 @@ public static class AssemblyQuestLoader index2 = 6; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.75598f, -161.77667f, 117.129616f), 1189) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.75598f, -161.77667f, 117.129616f), 1189) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(255.7041f, -161.34225f, 101.95002f), 1189) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(255.7041f, -161.34225f, 101.95002f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(218.3051f, -160.72849f, 78.95244f), 1189) + span38[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(218.3051f, -160.72849f, 78.95244f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(168.0448f, -158.83824f, 31.171473f), 1189) + span38[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(168.0448f, -158.83824f, 31.171473f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(144.163f, -156.25887f, -57.818764f), 1189) + span38[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(144.163f, -156.25887f, -57.818764f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189) { StopDistance = 1f, DisableNavmesh = true @@ -434553,7 +434565,7 @@ public static class AssemblyQuestLoader obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -434561,13 +434573,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051054u, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189); + span39[index2] = new QuestStep(EInteractionType.Interact, 1051054u, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189); obj25.Steps = list39; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -434575,9 +434587,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014259u, new Vector3(65.049194f, -184.1612f, -70.237305f), 1189) + span40[num2] = new QuestStep(EInteractionType.Interact, 2014259u, new Vector3(65.049194f, -184.1612f, -70.237305f), 1189) { DisableNavmesh = true, Mount = false @@ -434585,7 +434597,7 @@ public static class AssemblyQuestLoader obj26.Steps = list40; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -434593,9 +434605,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -434609,16 +434621,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot6.Author = list42; index = 4; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -434626,13 +434638,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189); + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189); obj28.Steps = list44; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -434640,14 +434652,14 @@ public static class AssemblyQuestLoader num2 = 2; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.87303f, -174.86252f, 649.25995f), 1189) + span45[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.87303f, -174.86252f, 649.25995f), 1189) { Fly = true }; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1051056u, new Vector3(-49.149292f, -174.58734f, 651.4839f), 1189) { StopDistance = 5f, @@ -434656,25 +434668,25 @@ public static class AssemblyQuestLoader num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span46[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list46; reference34 = obj30; obj29.Steps = list45; reference33 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -434682,9 +434694,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1051056u, new Vector3(-49.149292f, -174.58734f, 651.4839f), 1189) + span47[num2] = new QuestStep(EInteractionType.Say, 1051056u, new Vector3(-49.149292f, -174.58734f, 651.4839f), 1189) { StopDistance = 5f, ChatMessage = new ChatMessage @@ -434695,7 +434707,7 @@ public static class AssemblyQuestLoader obj31.Steps = list47; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -434703,9 +434715,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -434719,16 +434731,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -434736,13 +434748,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189); + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189); obj33.Steps = list51; reference37 = obj33; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -434750,14 +434762,14 @@ public static class AssemblyQuestLoader num2 = 3; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.30347f, -195.42366f, 241.28633f), 1189) + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.30347f, -195.42366f, 241.28633f), 1189) { Fly = true }; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span52[index2]; QuestStep obj35 = new QuestStep(EInteractionType.UseItem, 2014260u, new Vector3(177.44714f, -194.11005f, 239.61243f), 1189) { ItemId = 2003667u @@ -434765,23 +434777,23 @@ public static class AssemblyQuestLoader num4 = 6; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span53[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list53; reference39 = obj35; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span52[index2]; QuestStep obj36 = new QuestStep(EInteractionType.UseItem, 2014261u, new Vector3(164.47693f, -194.2627f, 237.50659f), 1189) { ItemId = 2003667u @@ -434789,25 +434801,25 @@ public static class AssemblyQuestLoader num3 = 6; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span54[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list54; reference40 = obj36; obj34.Steps = list52; reference38 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -434815,9 +434827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) { Fly = true }; @@ -434830,16 +434842,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot8.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -434847,13 +434859,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048998u, new Vector3(220.29443f, -156.80957f, 457.02295f), 1189); + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048998u, new Vector3(220.29443f, -156.80957f, 457.02295f), 1189); obj38.Steps = list58; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -434861,9 +434873,9 @@ public static class AssemblyQuestLoader index2 = 3; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span59[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1051408u, new Vector3(631.2809f, -137.12654f, 509.6665f), 1189) { Fly = true, @@ -434872,23 +434884,23 @@ public static class AssemblyQuestLoader num4 = 6; List list60 = new List(num4); CollectionsMarshal.SetCount(list60, num4); - span4 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list60; reference44 = obj40; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span59[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1048974u, new Vector3(621.51514f, -135.12726f, 531.1207f), 1189) { Fly = true @@ -434896,23 +434908,23 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list61; reference45 = obj41; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span59[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1048989u, new Vector3(523.4302f, -135.12724f, 578.14905f), 1189) { Fly = true @@ -434920,25 +434932,25 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list62; reference46 = obj42; obj39.Steps = list59; reference43 = obj39; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -434946,9 +434958,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span63[index2]; QuestStep obj44 = new QuestStep(EInteractionType.CompleteQuest, 1048998u, new Vector3(220.29443f, -156.80957f, 457.02295f), 1189) { Fly = true @@ -434956,9 +434968,9 @@ public static class AssemblyQuestLoader num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span6 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span6[num4] = new DialogueChoice + span64[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD108_05107_Q1_000_000"), @@ -434975,16 +434987,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -434992,16 +435004,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) { Fly = true }; obj45.Steps = list67; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -435009,9 +435021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span68[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, 2014262u, new Vector3(-443.83917f, -158.1903f, 343.34326f), 1189) { Fly = true, @@ -435020,19 +435032,19 @@ public static class AssemblyQuestLoader num4 = 3; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span5[num3] = 17743u; + span69[num3] = 17743u; num3++; - span5[num3] = 17744u; + span69[num3] = 17744u; num3++; - span5[num3] = 17745u; + span69[num3] = 17745u; obj47.KillEnemyDataIds = list69; reference51 = obj47; obj46.Steps = list68; reference50 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -435040,9 +435052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) { Fly = true }; @@ -435055,16 +435067,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot10.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -435072,16 +435084,16 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) { Fly = true }; obj49.Steps = list73; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -435089,16 +435101,16 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) + span74[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) { Fly = true }; obj50.Steps = list74; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -435106,9 +435118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span75[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Instruction, null, new Vector3(-433.617f, -156.24463f, 776.9229f), 1189) { Fly = true, @@ -435118,9 +435130,9 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - Span span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num4 = 0; - span7[num4] = new ComplexCombatData + span76[num4] = new ComplexCombatData { DataId = 17267u, MinimumKillCount = 2u, @@ -435132,7 +435144,7 @@ public static class AssemblyQuestLoader obj51.Steps = list75; reference55 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -435140,16 +435152,16 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) + span77[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) { Fly = true }; obj53.Steps = list77; reference57 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -435157,9 +435169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) { Fly = true }; @@ -435172,16 +435184,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot11.Author = list79; index = 4; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -435189,16 +435201,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span81[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1050872u, new Vector3(-408.71295f, 20.420113f, -398.8861f), 1189); num4 = 1; List list82 = new List(num4); CollectionsMarshal.SetCount(list82, num4); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span6[num3] = new DialogueChoice + span82[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD201_05110_Q1_000_000"), @@ -435209,7 +435221,7 @@ public static class AssemblyQuestLoader obj55.Steps = list81; reference59 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -435217,13 +435229,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189); + span83[index2] = new QuestStep(EInteractionType.Interact, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189); obj56.Steps = list83; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -435231,9 +435243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, 2014142u, new Vector3(-372.45752f, 19.33313f, -694.45337f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -435241,15 +435253,15 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = 17668u; + span85[num4] = 17668u; obj58.KillEnemyDataIds = list85; reference63 = obj58; obj57.Steps = list84; reference62 = obj57; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -435257,14 +435269,14 @@ public static class AssemblyQuestLoader num2 = 2; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013947u, new Vector3(-184.74103f, 22.934265f, -751.6747f), 1189) + span86[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013947u, new Vector3(-184.74103f, 22.934265f, -751.6747f), 1189) { AetherCurrentId = 2818439u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) + span86[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -435277,16 +435289,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "liza"; + span87[index] = "liza"; questRoot12.Author = list87; index = 4; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span88[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -435294,9 +435306,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -435315,7 +435327,7 @@ public static class AssemblyQuestLoader obj60.Steps = list89; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span88[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -435323,16 +435335,16 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) + span90[index2] = new QuestStep(EInteractionType.Interact, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) { Fly = true }; obj61.Steps = list90; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span88[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -435340,9 +435352,9 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span91[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 1050876u, new Vector3(-455.92438f, 30.374397f, -423.148f), 1189) { Fly = true @@ -435350,23 +435362,23 @@ public static class AssemblyQuestLoader num4 = 6; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list92; reference68 = obj63; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span91[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1050875u, new Vector3(-391.01245f, 28.068893f, -365.0111f), 1189) { Fly = true @@ -435374,25 +435386,25 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span93[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list93; reference69 = obj64; obj62.Steps = list91; reference67 = obj62; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span88[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -435400,9 +435412,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) + span94[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) { Fly = true, NextQuestId = new QuestId(5112) @@ -435416,16 +435428,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot13.Author = list95; index = 4; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -435433,9 +435445,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span97[num2]; QuestStep obj67 = new QuestStep(EInteractionType.AcceptQuest, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, @@ -435455,9 +435467,9 @@ public static class AssemblyQuestLoader num4 = 1; List list98 = new List(num4); CollectionsMarshal.SetCount(list98, num4); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = new DialogueChoice + span98[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD203_05112_Q1_000_000"), @@ -435468,7 +435480,7 @@ public static class AssemblyQuestLoader obj66.Steps = list97; reference71 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -435476,9 +435488,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050877u, new Vector3(-39.871887f, 0.35915944f, -312.1233f), 1189) + span99[index2] = new QuestStep(EInteractionType.Interact, 1050877u, new Vector3(-39.871887f, 0.35915944f, -312.1233f), 1189) { StopDistance = 1f, Fly = true @@ -435486,7 +435498,7 @@ public static class AssemblyQuestLoader obj68.Steps = list99; reference73 = obj68; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -435494,13 +435506,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014144u, new Vector3(-43.10681f, 0.503479f, -312.36743f), 1189); + span100[num2] = new QuestStep(EInteractionType.Interact, 2014144u, new Vector3(-43.10681f, 0.503479f, -312.36743f), 1189); obj69.Steps = list100; reference74 = obj69; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span96[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -435508,9 +435520,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189) { Fly = true, NextQuestId = new QuestId(5113) @@ -435524,16 +435536,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot14.Author = list102; index = 5; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -435541,13 +435553,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189); obj71.Steps = list104; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -435555,16 +435567,16 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050879u, new Vector3(595.7274f, 18.8562f, -85.55737f), 1189) + span105[index2] = new QuestStep(EInteractionType.Interact, 1050879u, new Vector3(595.7274f, 18.8562f, -85.55737f), 1189) { Fly = true }; obj72.Steps = list105; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -435572,9 +435584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span106[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Combat, null, new Vector3(705.4334f, 28.302685f, 2.3153868f), 1189) { StopDistance = 1f, @@ -435584,17 +435596,17 @@ public static class AssemblyQuestLoader num3 = 2; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span5[num4] = 17671u; + span107[num4] = 17671u; num4++; - span5[num4] = 17672u; + span107[num4] = 17672u; obj74.KillEnemyDataIds = list107; reference79 = obj74; obj73.Steps = list106; reference78 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -435602,16 +435614,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050881u, new Vector3(595.6052f, 18.84498f, -85.55737f), 1189) + span108[index2] = new QuestStep(EInteractionType.Interact, 1050881u, new Vector3(595.6052f, 18.84498f, -85.55737f), 1189) { Fly = true }; obj75.Steps = list108; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -435619,9 +435631,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050882u, new Vector3(-408.31616f, 20.383144f, -399.28284f), 1189) + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050882u, new Vector3(-408.31616f, 20.383144f, -399.28284f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -435634,16 +435646,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot15.Author = list110; index = 4; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -435651,9 +435663,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) + span112[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -435672,7 +435684,7 @@ public static class AssemblyQuestLoader obj77.Steps = list112; reference82 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -435680,9 +435692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(343.74197f, -154.60175f, 328.8051f), 1189) { StopDistance = 0.25f, @@ -435691,15 +435703,15 @@ public static class AssemblyQuestLoader num4 = 1; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span5[num3] = 17673u; + span114[num3] = 17673u; obj79.KillEnemyDataIds = list114; reference84 = obj79; obj78.Steps = list113; reference83 = obj78; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -435707,16 +435719,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050885u, new Vector3(338.49072f, -155.05281f, 322.80444f), 1189) + span115[index2] = new QuestStep(EInteractionType.Interact, 1050885u, new Vector3(338.49072f, -155.05281f, 322.80444f), 1189) { StopDistance = 7f }; obj80.Steps = list115; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span111[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -435724,9 +435736,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189); + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189); obj81.Steps = list116; reference86 = obj81; questRoot15.QuestSequence = list111; @@ -435736,16 +435748,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span117[index] = "liza"; questRoot16.Author = list117; index = 4; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -435753,9 +435765,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189) + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -435775,7 +435787,7 @@ public static class AssemblyQuestLoader obj82.Steps = list119; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -435783,9 +435795,9 @@ public static class AssemblyQuestLoader index2 = 3; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span120[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2014147u, new Vector3(440.66528f, -150.77448f, 427.7256f), 1189) { Fly = true, @@ -435794,30 +435806,30 @@ public static class AssemblyQuestLoader num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span5[num4] = 17674u; + span121[num4] = 17674u; obj84.KillEnemyDataIds = list121; num4 = 6; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list122; reference89 = obj84; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span120[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, 2014148u, new Vector3(395.4679f, -152.42242f, 372.7931f), 1189) { Fly = true, @@ -435826,30 +435838,30 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = 17674u; + span123[num4] = 17674u; obj85.KillEnemyDataIds = list123; num4 = 6; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list124; reference90 = obj85; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span120[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2014149u, new Vector3(267.9026f, -160.05188f, 354.45166f), 1189) { Fly = true @@ -435857,25 +435869,25 @@ public static class AssemblyQuestLoader num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list125; reference91 = obj86; obj83.Steps = list120; reference88 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -435883,16 +435895,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014150u, new Vector3(236.95728f, -167.52887f, 307.97278f), 1189) + span126[index2] = new QuestStep(EInteractionType.Interact, 2014150u, new Vector3(236.95728f, -167.52887f, 307.97278f), 1189) { Fly = true }; obj87.Steps = list126; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -435900,9 +435912,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050890u, new Vector3(661.7991f, -137.174f, 557.76294f), 1189) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050890u, new Vector3(661.7991f, -137.174f, 557.76294f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -435917,16 +435929,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot17.Author = list128; index = 4; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span129[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -435934,13 +435946,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); obj89.Steps = list130; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span129[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -435948,16 +435960,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048985u, new Vector3(583.33704f, -143.60632f, 703.7612f), 1189) + span131[num2] = new QuestStep(EInteractionType.Interact, 1048985u, new Vector3(583.33704f, -143.60632f, 703.7612f), 1189) { Fly = true }; obj90.Steps = list131; reference95 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span129[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -435965,18 +435977,18 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.729744f, -212.69492f, 523.0088f), 1189) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.729744f, -212.69492f, 523.0088f), 1189) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014151u, new Vector3(-60.95984f, -210.83392f, 522.02637f), 1189); + span132[index2] = new QuestStep(EInteractionType.Interact, 2014151u, new Vector3(-60.95984f, -210.83392f, 522.02637f), 1189); obj91.Steps = list132; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -435984,9 +435996,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -436001,16 +436013,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span134[index] = "liza"; questRoot18.Author = list134; index = 3; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span135[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -436018,13 +436030,13 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); + span136[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); obj93.Steps = list136; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span135[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -436032,9 +436044,9 @@ public static class AssemblyQuestLoader index2 = 2; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span137[num2]; QuestStep obj95 = new QuestStep(EInteractionType.UseItem, 2014153u, new Vector3(500.5111f, -150.04199f, 704.12744f), 1189) { Fly = true, @@ -436044,23 +436056,23 @@ public static class AssemblyQuestLoader num4 = 6; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span4 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list138; reference100 = obj95; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span137[num2]; QuestStep obj96 = new QuestStep(EInteractionType.UseItem, 2014152u, new Vector3(486.90015f, -150.04199f, 355.8556f), 1189) { Fly = true, @@ -436070,25 +436082,25 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num4 = 0; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span139[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list139; reference101 = obj96; obj94.Steps = list137; reference99 = obj94; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span135[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -436096,9 +436108,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span140[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -436113,16 +436125,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot19.Author = list141; index = 11; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -436130,13 +436142,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); + span143[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); obj98.Steps = list143; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -436144,9 +436156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span144[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1050897u, new Vector3(755.94714f, -132.59648f, 505.94324f), 1189) { Fly = true @@ -436154,9 +436166,9 @@ public static class AssemblyQuestLoader num4 = 1; List list145 = new List(num4); CollectionsMarshal.SetCount(list145, num4); - span6 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span6[num3] = new DialogueChoice + span145[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD401_05118_Q1_000_000"), @@ -436167,7 +436179,7 @@ public static class AssemblyQuestLoader obj99.Steps = list144; reference104 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span142[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -436175,16 +436187,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span146[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true }; obj101.Steps = list146; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span142[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -436192,9 +436204,9 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span147[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1050901u, new Vector3(627.25244f, -137.174f, 591.8517f), 1189) { Fly = true @@ -436202,23 +436214,23 @@ public static class AssemblyQuestLoader num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num4 = 0; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list148; reference108 = obj103; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span147[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1050900u, new Vector3(575.55493f, -137.174f, 540.0929f), 1189) { Fly = true @@ -436226,25 +436238,25 @@ public static class AssemblyQuestLoader num4 = 6; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list149; reference109 = obj104; obj102.Steps = list147; reference107 = obj102; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span142[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -436252,13 +436264,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048989u, new Vector3(523.4302f, -135.12724f, 578.14905f), 1189); + span150[num2] = new QuestStep(EInteractionType.Interact, 1048989u, new Vector3(523.4302f, -135.12724f, 578.14905f), 1189); obj105.Steps = list150; reference110 = obj105; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span142[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -436266,16 +436278,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span151[index2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true }; obj106.Steps = list151; reference111 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj107 = new QuestSequence { Sequence = 6 @@ -436283,16 +436295,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) + span152[num2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) { Fly = true }; obj107.Steps = list152; reference112 = obj107; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj108 = new QuestSequence { Sequence = 7 @@ -436300,9 +436312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014154u, new Vector3(255.9701f, -150.68292f, 807.64465f), 1189) + span153[index2] = new QuestStep(EInteractionType.UseItem, 2014154u, new Vector3(255.9701f, -150.68292f, 807.64465f), 1189) { Fly = true, ItemId = 2003625u @@ -436310,7 +436322,7 @@ public static class AssemblyQuestLoader obj108.Steps = list153; reference113 = obj108; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span142[num]; QuestSequence obj109 = new QuestSequence { Sequence = 8 @@ -436318,9 +436330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span154[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, 2014248u, new Vector3(255.9701f, -150.68292f, 807.64465f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -436328,15 +436340,15 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span5[num4] = 17675u; + span155[num4] = 17675u; obj110.KillEnemyDataIds = list155; reference115 = obj110; obj109.Steps = list154; reference114 = obj109; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span142[num]; QuestSequence obj111 = new QuestSequence { Sequence = 9 @@ -436344,16 +436356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) + span156[index2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) { Fly = true }; obj111.Steps = list156; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span142[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -436361,9 +436373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050903u, new Vector3(663.9962f, -137.17401f, 554.589f), 1189) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050903u, new Vector3(663.9962f, -137.17401f, 554.589f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -436377,16 +436389,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot20.Author = list158; index = 5; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span159[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -436394,13 +436406,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); obj113.Steps = list160; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span159[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -436408,9 +436420,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050706u, new Vector3(248.27954f, 15.999974f, 746.4866f), 1190) + span161[num2] = new QuestStep(EInteractionType.Interact, 1050706u, new Vector3(248.27954f, 15.999974f, 746.4866f), 1190) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -436422,7 +436434,7 @@ public static class AssemblyQuestLoader obj114.Steps = list161; reference119 = obj114; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span159[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -436430,16 +436442,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014065u, new Vector3(250.04956f, 16.281311f, 744.3502f), 1190) + span162[index2] = new QuestStep(EInteractionType.Interact, 2014065u, new Vector3(250.04956f, 16.281311f, 744.3502f), 1190) { StopDistance = 4f }; obj115.Steps = list162; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span159[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -436447,13 +436459,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014073u, new Vector3(379.65967f, 0.19836426f, 419.6383f), 1190); + span163[num2] = new QuestStep(EInteractionType.Interact, 2014073u, new Vector3(379.65967f, 0.19836426f, 419.6383f), 1190); obj116.Steps = list163; reference121 = obj116; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -436461,9 +436473,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); obj117.Steps = list164; reference122 = obj117; questRoot20.QuestSequence = list159; @@ -436473,16 +436485,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot21.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span166[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -436490,13 +436502,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); obj118.Steps = list167; reference123 = obj118; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span166[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -436504,13 +436516,13 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014074u, new Vector3(323.44543f, -0.6867676f, 488.2428f), 1190); + span168[index2] = new QuestStep(EInteractionType.Interact, 2014074u, new Vector3(323.44543f, -0.6867676f, 488.2428f), 1190); obj119.Steps = list168; reference124 = obj119; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span166[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -436518,9 +436530,9 @@ public static class AssemblyQuestLoader index2 = 5; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span169[num2]; QuestStep obj121 = new QuestStep(EInteractionType.UseItem, 1050639u, new Vector3(377.92017f, -0.2627951f, 432.48633f), 1190) { ItemId = 2003580u @@ -436528,23 +436540,23 @@ public static class AssemblyQuestLoader num4 = 6; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span4 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list170; reference126 = obj121; num2++; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span169[num2]; QuestStep obj122 = new QuestStep(EInteractionType.UseItem, 1050638u, new Vector3(368.42908f, -0.26279587f, 419.69934f), 1190) { ItemId = 2003580u @@ -436552,30 +436564,30 @@ public static class AssemblyQuestLoader num3 = 6; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span4 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num4 = 0; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span171[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list171; reference127 = obj122; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { DisableNavmesh = true }; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span169[num2]; QuestStep obj123 = new QuestStep(EInteractionType.UseItem, 1050640u, new Vector3(377.03516f, 6.07724f, 423.02576f), 1190) { ItemId = 2003580u @@ -436583,25 +436595,25 @@ public static class AssemblyQuestLoader num4 = 6; List list172 = new List(num4); CollectionsMarshal.SetCount(list172, num4); - span4 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span172[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list172; reference128 = obj123; obj120.Steps = list169; reference125 = obj120; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -436609,16 +436621,16 @@ public static class AssemblyQuestLoader num2 = 3; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190); + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); + span173[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); obj124.Steps = list173; reference129 = obj124; questRoot21.QuestSequence = list166; @@ -436628,16 +436640,16 @@ public static class AssemblyQuestLoader num = 1; List list174 = new List(num); CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index = 0; - span[index] = "liza"; + span174[index] = "liza"; questRoot22.Author = list174; index = 3; List list175 = new List(index); CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span175[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -436645,13 +436657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190); + span176[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190); obj125.Steps = list176; reference130 = obj125; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span175[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -436659,9 +436671,9 @@ public static class AssemblyQuestLoader num2 = 4; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span177[index2]; QuestStep obj127 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.75098f, -0.25793338f, 435.93985f), 1190) { Fly = true @@ -436671,71 +436683,71 @@ public static class AssemblyQuestLoader num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span4 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num4 = 0; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list178; skipConditions5.StepIf = skipStepConditions5; obj127.SkipConditions = skipConditions5; reference132 = obj127; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span177[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); num4 = 6; List list179 = new List(num4); CollectionsMarshal.SetCount(list179, num4); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list179; reference133 = questStep6; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span177[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.75098f, -0.25793338f, 435.93985f), 1190); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num4 = 0; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span180[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list180; skipConditions6.StepIf = skipStepConditions6; questStep7.SkipConditions = skipConditions6; reference134 = questStep7; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span177[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1049275u, new Vector3(267.44482f, 10.96981f, 659.4796f), 1190) { Fly = true @@ -436743,25 +436755,25 @@ public static class AssemblyQuestLoader num4 = 6; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list181; reference135 = obj128; obj126.Steps = list177; reference131 = obj126; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span175[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -436769,9 +436781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190) { Fly = true }; @@ -436784,16 +436796,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot23.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -436801,13 +436813,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190); obj130.Steps = list185; reference137 = obj130; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -436815,9 +436827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2014043u, new Vector3(416.3119f, 7.248047f, 217.73096f), 1190) + span186[num2] = new QuestStep(EInteractionType.UseItem, 2014043u, new Vector3(416.3119f, 7.248047f, 217.73096f), 1190) { Fly = true, ItemId = 2003581u @@ -436825,7 +436837,7 @@ public static class AssemblyQuestLoader obj131.Steps = list186; reference138 = obj131; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -436833,9 +436845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span187[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Combat, 2014044u, new Vector3(415.7931f, 7.4005737f, 229.0531f), 1190) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -436843,15 +436855,15 @@ public static class AssemblyQuestLoader num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num4 = 0; - span5[num4] = 17733u; + span188[num4] = 17733u; obj133.KillEnemyDataIds = list188; reference140 = obj133; obj132.Steps = list187; reference139 = obj132; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -436859,9 +436871,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190) { Fly = true }; @@ -436874,16 +436886,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot24.Author = list190; index = 7; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span191[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -436891,13 +436903,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); obj135.Steps = list192; reference142 = obj135; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span191[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -436905,16 +436917,16 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190) + span193[num2] = new QuestStep(EInteractionType.Emote, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190) { Emote = EEmote.Pet }; obj136.Steps = list193; reference143 = obj136; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span191[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -436922,13 +436934,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); + span194[index2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); obj137.Steps = list194; reference144 = obj137; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span191[num]; QuestSequence obj138 = new QuestSequence { Sequence = 3 @@ -436936,13 +436948,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); + span195[num2] = new QuestStep(EInteractionType.Interact, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); obj138.Steps = list195; reference145 = obj138; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span191[num]; QuestSequence obj139 = new QuestSequence { Sequence = 4 @@ -436950,13 +436962,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014045u, new Vector3(341.1764f, 0.1373291f, 457.969f), 1190); + span196[index2] = new QuestStep(EInteractionType.Interact, 2014045u, new Vector3(341.1764f, 0.1373291f, 457.969f), 1190); obj139.Steps = list196; reference146 = obj139; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -436964,13 +436976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); + span197[num2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); obj140.Steps = list197; reference147 = obj140; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span191[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -436978,9 +436990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); + span198[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); obj141.Steps = list198; reference148 = obj141; questRoot24.QuestSequence = list191; @@ -436990,16 +437002,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot25.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span200[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -437007,13 +437019,13 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190); + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190); obj142.Steps = list201; reference149 = obj142; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span200[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -437021,16 +437033,16 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190) + span202[index2] = new QuestStep(EInteractionType.Interact, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi }; obj143.Steps = list202; reference150 = obj143; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -437038,41 +437050,41 @@ public static class AssemblyQuestLoader index2 = 4; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); + span203[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span203[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { DisableNavmesh = true }; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span203[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1050718u, new Vector3(365.5603f, 5.957231f, 424.58215f), 1190); num4 = 6; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span204[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list204; reference152 = questStep8; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050719u, new Vector3(384.51196f, -1.5122339f, 383.6881f), 1190); + span203[num2] = new QuestStep(EInteractionType.Interact, 1050719u, new Vector3(384.51196f, -1.5122339f, 383.6881f), 1190); obj144.Steps = list203; reference151 = obj144; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span200[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -437080,9 +437092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -437100,16 +437112,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot26.Author = list206; index = 3; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -437117,13 +437129,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190); obj146.Steps = list208; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -437131,9 +437143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span209[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2014075u, new Vector3(-446.06702f, 17.868286f, 34.286987f), 1190) { Fly = true, @@ -437142,15 +437154,15 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span5[num4] = 17734u; + span210[num4] = 17734u; obj148.KillEnemyDataIds = list210; reference156 = obj148; obj147.Steps = list209; reference155 = obj147; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span207[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -437158,9 +437170,9 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190) + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190) { Fly = true }; @@ -437173,16 +437185,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot27.Author = list212; index = 3; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span213[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -437190,13 +437202,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190); + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190); obj150.Steps = list214; reference158 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span213[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -437204,16 +437216,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2014046u, new Vector3(-344.65558f, 18.051392f, -141.92426f), 1190) + span215[num2] = new QuestStep(EInteractionType.Snipe, 2014046u, new Vector3(-344.65558f, 18.051392f, -141.92426f), 1190) { Comment = "Click (from left to right) pump, middle of the connecting pipes, barrels" }; obj151.Steps = list215; reference159 = obj151; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span213[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -437221,30 +437233,30 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span216[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190); num4 = 3; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span6 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span6[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE008_05126_Q1_000_000"), Answer = new ExcelRef("TEXT_KINGZE008_05126_A1_000_001") }; num3++; - span6[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE008_05126_Q1_000_000"), Answer = new ExcelRef("TEXT_KINGZE008_05126_A1_000_002") }; num3++; - span6[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE008_05126_Q1_000_000"), @@ -437261,16 +437273,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot28.Author = list218; index = 5; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span219[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -437278,13 +437290,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); obj153.Steps = list220; reference162 = obj153; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span219[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -437292,13 +437304,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); + span221[index2] = new QuestStep(EInteractionType.Interact, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); obj154.Steps = list221; reference163 = obj154; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span219[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -437306,16 +437318,16 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) + span222[num2] = new QuestStep(EInteractionType.Interact, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) { Fly = true }; obj155.Steps = list222; reference164 = obj155; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span219[num]; QuestSequence obj156 = new QuestSequence { Sequence = 3 @@ -437323,16 +437335,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) + span223[index2] = new QuestStep(EInteractionType.Emote, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) { Emote = EEmote.Dance }; obj156.Steps = list223; reference165 = obj156; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span219[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -437340,9 +437352,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190) { Fly = true }; @@ -437355,16 +437367,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot29.Author = list225; index = 4; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span226[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -437372,13 +437384,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050643u, new Vector3(-250.56848f, 22.956224f, -140.30676f), 1190); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050643u, new Vector3(-250.56848f, 22.956224f, -140.30676f), 1190); obj158.Steps = list227; reference167 = obj158; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span226[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -437386,16 +437398,16 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190) + span228[num2] = new QuestStep(EInteractionType.Interact, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190) { Fly = true }; obj159.Steps = list228; reference168 = obj159; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span226[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -437403,9 +437415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2014050u, new Vector3(-527.1229f, 29.526123f, -175.64667f), 1190) + span229[index2] = new QuestStep(EInteractionType.Emote, 2014050u, new Vector3(-527.1229f, 29.526123f, -175.64667f), 1190) { StopDistance = 4f, Emote = EEmote.Respect @@ -437413,7 +437425,7 @@ public static class AssemblyQuestLoader obj160.Steps = list229; reference169 = obj160; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span226[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -437421,9 +437433,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190); + span230[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190); obj161.Steps = list230; reference170 = obj161; questRoot29.QuestSequence = list226; @@ -437433,16 +437445,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot30.Author = list231; index = 3; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span232[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -437450,13 +437462,13 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190); + span233[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190); obj162.Steps = list233; reference171 = obj162; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span232[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -437464,16 +437476,16 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049323u, new Vector3(-227.49683f, -1.2980607f, 298.6648f), 1190) + span234[num2] = new QuestStep(EInteractionType.Interact, 1049323u, new Vector3(-227.49683f, -1.2980607f, 298.6648f), 1190) { Fly = true }; obj163.Steps = list234; reference172 = obj163; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span232[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -437481,9 +437493,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190) + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190) { Fly = true }; @@ -437496,16 +437508,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot31.Author = list236; index = 3; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span237[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -437513,13 +437525,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); obj165.Steps = list238; reference174 = obj165; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span237[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -437527,18 +437539,18 @@ public static class AssemblyQuestLoader num2 = 2; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013958u, new Vector3(-620.3861f, -9.079163f, 323.3844f), 1190) + span239[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013958u, new Vector3(-620.3861f, -9.079163f, 323.3844f), 1190) { AetherCurrentId = 2818455u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050645u, new Vector3(-650.0496f, -9.854074f, 327.26013f), 1190); + span239[index2] = new QuestStep(EInteractionType.Interact, 1050645u, new Vector3(-650.0496f, -9.854074f, 327.26013f), 1190); obj166.Steps = list239; reference175 = obj166; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span237[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -437546,11 +437558,11 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-527.3558f, -17.206274f, 443.9363f), 1190); + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-527.3558f, -17.206274f, 443.9363f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); obj167.Steps = list240; reference176 = obj167; questRoot31.QuestSequence = list237; @@ -437560,16 +437572,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot32.Author = list241; index = 4; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span242[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -437577,13 +437589,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050646u, new Vector3(-150.68292f, -2.4235957f, 408.43823f), 1190); + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050646u, new Vector3(-150.68292f, -2.4235957f, 408.43823f), 1190); obj168.Steps = list243; reference177 = obj168; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -437591,9 +437603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span244[num2]; QuestStep obj170 = new QuestStep(EInteractionType.Combat, null, new Vector3(-111.25304f, -27.185633f, 723.9165f), 1190) { Fly = true, @@ -437602,15 +437614,15 @@ public static class AssemblyQuestLoader num3 = 1; List list245 = new List(num3); CollectionsMarshal.SetCount(list245, num3); - span5 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num4 = 0; - span5[num4] = 17736u; + span245[num4] = 17736u; obj170.KillEnemyDataIds = list245; reference179 = obj170; obj169.Steps = list244; reference178 = obj169; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -437618,16 +437630,16 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050647u, new Vector3(-113.93915f, -27.518993f, 725.1239f), 1190) + span246[index2] = new QuestStep(EInteractionType.Interact, 1050647u, new Vector3(-113.93915f, -27.518993f, 725.1239f), 1190) { StopDistance = 7f }; obj171.Steps = list246; reference180 = obj171; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span242[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -437635,9 +437647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050648u, new Vector3(-149.34009f, -2.7338073f, 409.04858f), 1190) + span247[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050648u, new Vector3(-149.34009f, -2.7338073f, 409.04858f), 1190) { Fly = true }; @@ -437650,16 +437662,16 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "liza"; + span248[index] = "liza"; questRoot33.Author = list248; index = 3; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span249[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -437667,13 +437679,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190); + span250[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190); obj173.Steps = list250; reference182 = obj173; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span249[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -437681,9 +437693,9 @@ public static class AssemblyQuestLoader index2 = 4; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span251[num2]; QuestStep obj175 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(357.06458f, 2.9521801f, 391.37265f), 1190) { Fly = true @@ -437693,26 +437705,26 @@ public static class AssemblyQuestLoader num4 = 6; List list252 = new List(num4); CollectionsMarshal.SetCount(list252, num4); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span252[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list252; skipStepConditions7.Flying = ELockedSkipCondition.Locked; skipConditions7.StepIf = skipStepConditions7; obj175.SkipConditions = skipConditions7; reference184 = obj175; num2++; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span251[num2]; QuestStep obj176 = new QuestStep(EInteractionType.UseItem, 2014051u, new Vector3(334.88965f, 6.3934937f, 263.1112f), 1190) { Fly = true, @@ -437721,23 +437733,23 @@ public static class AssemblyQuestLoader num3 = 6; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj176.CompletionQuestVariablesFlags = list253; reference185 = obj176; num2++; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span251[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Combat, 2014053u, new Vector3(440.66528f, 5.874695f, 254.93237f), 1190) { Fly = true, @@ -437747,30 +437759,30 @@ public static class AssemblyQuestLoader num4 = 1; List list254 = new List(num4); CollectionsMarshal.SetCount(list254, num4); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span5[num3] = 17737u; + span254[num3] = 17737u; obj177.KillEnemyDataIds = list254; num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span255[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj177.CompletionQuestVariablesFlags = list255; reference186 = obj177; num2++; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span251[num2]; QuestStep obj178 = new QuestStep(EInteractionType.UseItem, 2014052u, new Vector3(545.5862f, 8.377136f, 293.01892f), 1190) { Fly = true, @@ -437779,25 +437791,25 @@ public static class AssemblyQuestLoader num4 = 6; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span4 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj178.CompletionQuestVariablesFlags = list256; reference187 = obj178; obj174.Steps = list251; reference183 = obj174; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span249[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -437805,9 +437817,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190) + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190) { Fly = true }; @@ -437820,16 +437832,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot34.Author = list258; index = 3; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span259[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -437837,13 +437849,13 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190); + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190); obj180.Steps = list260; reference189 = obj180; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span259[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -437851,16 +437863,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014054u, new Vector3(-756.1608f, 35.8739f, 67.52112f), 1190) + span261[index2] = new QuestStep(EInteractionType.Interact, 2014054u, new Vector3(-756.1608f, 35.8739f, 67.52112f), 1190) { Fly = true }; obj181.Steps = list261; reference190 = obj181; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span259[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -437868,9 +437880,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190) + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190) { Fly = true }; @@ -437883,16 +437895,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot35.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span264[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -437900,13 +437912,13 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051375u, new Vector3(376.15015f, -1.4395642f, 379.26294f), 1190); + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051375u, new Vector3(376.15015f, -1.4395642f, 379.26294f), 1190); obj183.Steps = list265; reference192 = obj183; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span264[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -437914,16 +437926,16 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051376u, new Vector3(420.98108f, 0.41827834f, 466.20886f), 1190) + span266[num2] = new QuestStep(EInteractionType.Interact, 1051376u, new Vector3(420.98108f, 0.41827834f, 466.20886f), 1190) { Fly = true }; obj184.Steps = list266; reference193 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span264[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -437931,9 +437943,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051377u, new Vector3(419.02795f, 0.2806556f, 468.43665f), 1190) + span267[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051377u, new Vector3(419.02795f, 0.2806556f, 468.43665f), 1190) { StopDistance = 7f }; @@ -437946,16 +437958,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot36.Author = list268; index = 3; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span269[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -437963,13 +437975,13 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190); + span270[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190); obj186.Steps = list270; reference195 = obj186; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span269[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -437977,9 +437989,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span271[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Combat, null, new Vector3(-335.70532f, 18.652002f, -543.8954f), 1190) { Fly = true, @@ -437988,9 +438000,9 @@ public static class AssemblyQuestLoader num3 = 2; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span7 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num4 = 0; - ref ComplexCombatData reference198 = ref span7[num4]; + ref ComplexCombatData reference198 = ref span272[num4]; ComplexCombatData obj189 = new ComplexCombatData { DataId = 17274u, @@ -437999,23 +438011,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list273 = new List(num5); CollectionsMarshal.SetCount(list273, num5); - span4 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); int num6 = 0; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span273[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = null; + span273[num6] = null; obj189.CompletionQuestVariablesFlags = list273; reference198 = obj189; num4++; - span7[num4] = new ComplexCombatData + span272[num4] = new ComplexCombatData { DataId = 17738u, MinimumKillCount = 1u @@ -438025,7 +438037,7 @@ public static class AssemblyQuestLoader obj187.Steps = list271; reference196 = obj187; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span269[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -438033,9 +438045,9 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190) + span274[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190) { Fly = true }; @@ -438048,16 +438060,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "liza"; + span275[index] = "liza"; questRoot37.Author = list275; index = 4; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span276[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -438065,13 +438077,13 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190); + span277[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190); obj191.Steps = list277; reference200 = obj191; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span276[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -438079,15 +438091,15 @@ public static class AssemblyQuestLoader index2 = 2; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) + span278[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) { Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(557.73425f, -71.68169f, -220.66245f), 1190) + span278[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(557.73425f, -71.68169f, -220.66245f), 1190) { DisableNavmesh = true, Fly = true, @@ -438096,7 +438108,7 @@ public static class AssemblyQuestLoader obj192.Steps = list278; reference201 = obj192; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span276[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -438104,16 +438116,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014055u, new Vector3(568.0475f, -77.16492f, -219.92828f), 1190) + span279[index2] = new QuestStep(EInteractionType.Interact, 2014055u, new Vector3(568.0475f, -77.16492f, -219.92828f), 1190) { DisableNavmesh = true }; obj193.Steps = list279; reference202 = obj193; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span276[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -438121,16 +438133,16 @@ public static class AssemblyQuestLoader index2 = 2; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) + span280[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) { DisableNavmesh = true, Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190) + span280[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190) { Fly = true }; @@ -438143,16 +438155,16 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "liza"; + span281[index] = "liza"; questRoot38.Author = list281; index = 4; List list282 = new List(index); CollectionsMarshal.SetCount(list282, index); - span2 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span282[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -438160,13 +438172,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190); + span283[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190); obj195.Steps = list283; reference204 = obj195; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span282[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -438174,9 +438186,9 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050654u, new Vector3(-509.05627f, 62.947567f, -438.68164f), 1190) + span284[num2] = new QuestStep(EInteractionType.Interact, 1050654u, new Vector3(-509.05627f, 62.947567f, -438.68164f), 1190) { StopDistance = 0.25f, Fly = true @@ -438184,7 +438196,7 @@ public static class AssemblyQuestLoader obj196.Steps = list284; reference205 = obj196; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span282[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -438192,13 +438204,13 @@ public static class AssemblyQuestLoader num2 = 1; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014056u, new Vector3(-509.60556f, 62.91284f, -437.15576f), 1190); + span285[index2] = new QuestStep(EInteractionType.Interact, 2014056u, new Vector3(-509.60556f, 62.91284f, -437.15576f), 1190); obj197.Steps = list285; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span282[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -438206,9 +438218,9 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190) + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190) { Fly = true }; @@ -438221,16 +438233,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot39.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span288[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -438238,13 +438250,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190); + span289[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190); obj199.Steps = list289; reference208 = obj199; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span288[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -438252,45 +438264,45 @@ public static class AssemblyQuestLoader index2 = 9; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013960u, new Vector3(380.30054f, -16.983276f, -508.17123f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013960u, new Vector3(380.30054f, -16.983276f, -508.17123f), 1190) { AetherCurrentId = 2818452u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.9261f, -17.458832f, -435.18936f), 1190); + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.9261f, -17.458832f, -435.18936f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013961u, new Vector3(645.5939f, -11.7647705f, -417.65472f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013961u, new Vector3(645.5939f, -11.7647705f, -417.65472f), 1190) { AetherCurrentId = 2818456u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(659.8994f, -16.525915f, -173.6375f), 1190); + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(659.8994f, -16.525915f, -173.6375f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013963u, new Vector3(658.2893f, 21.011597f, 82.993774f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013963u, new Vector3(658.2893f, 21.011597f, 82.993774f), 1190) { AetherCurrentId = 2818458u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9425f, 6.210067f, -53.1092f), 1190); + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9425f, 6.210067f, -53.1092f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013962u, new Vector3(183.88635f, 11.917236f, -59.342346f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013962u, new Vector3(183.88635f, 11.917236f, -59.342346f), 1190) { DisableNavmesh = true, AetherCurrentId = 2818457u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.40674f, -11.14023f, -126.13759f), 1190) + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.40674f, -11.14023f, -126.13759f), 1190) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050656u, new Vector3(449.05762f, -17.316843f, -155.6878f), 1190); + span290[num2] = new QuestStep(EInteractionType.Interact, 1050656u, new Vector3(449.05762f, -17.316843f, -155.6878f), 1190); obj200.Steps = list290; reference209 = obj200; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span288[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -438298,42 +438310,42 @@ public static class AssemblyQuestLoader num2 = 7; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.57977f, -18.2f, -244.50037f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.57977f, -18.2f, -244.50037f), 1190) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.76282f, -18.2f, -293.1074f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.76282f, -18.2f, -293.1074f), 1190) { DelaySecondsAtStart = 3f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(370.89987f, -18.2f, -351.861f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(370.89987f, -18.2f, -351.861f), 1190) { DelaySecondsAtStart = 3f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.1876f, -18.2f, -381.36987f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.1876f, -18.2f, -381.36987f), 1190) { DelaySecondsAtStart = 3f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.26978f, -18.2f, -454.76865f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.26978f, -18.2f, -454.76865f), 1190) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17739u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190) + span291[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17739u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190) { StopDistance = 0.25f, NpcWaitDistance = 4f, @@ -438341,11 +438353,11 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014057u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190); + span291[index2] = new QuestStep(EInteractionType.Interact, 2014057u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190); obj201.Steps = list291; reference210 = obj201; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span288[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -438353,9 +438365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) + span292[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) { StopDistance = 5f }; @@ -438368,16 +438380,16 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "liza"; + span293[index] = "liza"; questRoot40.Author = list293; index = 4; List list294 = new List(index); CollectionsMarshal.SetCount(list294, index); - span2 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span294[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -438385,13 +438397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190); + span295[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190); obj203.Steps = list295; reference212 = obj203; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span294[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -438399,9 +438411,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050703u, new Vector3(387.9911f, -1.4394518f, 373.95276f), 1190) + span296[num2] = new QuestStep(EInteractionType.Interact, 1050703u, new Vector3(387.9911f, -1.4394518f, 373.95276f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi @@ -438409,7 +438421,7 @@ public static class AssemblyQuestLoader obj204.Steps = list296; reference213 = obj204; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span294[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -438417,13 +438429,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014058u, new Vector3(389.7306f, -1.1139526f, 368.8258f), 1190); + span297[index2] = new QuestStep(EInteractionType.Interact, 2014058u, new Vector3(389.7306f, -1.1139526f, 368.8258f), 1190); obj205.Steps = list297; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span294[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -438431,9 +438443,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190) + span298[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan }; @@ -438446,16 +438458,16 @@ public static class AssemblyQuestLoader num = 1; List list299 = new List(num); CollectionsMarshal.SetCount(list299, num); - span = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index = 0; - span[index] = "liza"; + span299[index] = "liza"; questRoot41.Author = list299; index = 5; List list300 = new List(index); CollectionsMarshal.SetCount(list300, index); - span2 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span300[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -438463,13 +438475,13 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190); + span301[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190); obj207.Steps = list301; reference216 = obj207; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span300[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -438477,16 +438489,16 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190) + span302[num2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190) { Mount = true }; obj208.Steps = list302; reference217 = obj208; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span300[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -438494,13 +438506,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190); + span303[index2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190); obj209.Steps = list303; reference218 = obj209; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span300[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -438508,23 +438520,23 @@ public static class AssemblyQuestLoader index2 = 3; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span304[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) + span304[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190); + span304[num2] = new QuestStep(EInteractionType.Interact, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190); obj210.Steps = list304; reference219 = obj210; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span300[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -438532,9 +438544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190) + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190) { Emote = EEmote.Flex }; @@ -438547,16 +438559,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot42.Author = list306; index = 3; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span307[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -438564,13 +438576,13 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051288u, new Vector3(274.52502f, -4.49502f, 463.5537f), 1190); + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051288u, new Vector3(274.52502f, -4.49502f, 463.5537f), 1190); obj212.Steps = list308; reference221 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span307[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -438578,9 +438590,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051289u, new Vector3(246.57043f, 15.999963f, 761.2573f), 1190) + span309[index2] = new QuestStep(EInteractionType.Interact, 1051289u, new Vector3(246.57043f, 15.999963f, 761.2573f), 1190) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -438592,7 +438604,7 @@ public static class AssemblyQuestLoader obj213.Steps = list309; reference222 = obj213; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span307[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -438600,16 +438612,16 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span310[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.CompleteQuest, 1051293u, new Vector3(245.89917f, 15.999965f, 758.1139f), 1190); num4 = 1; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span6 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span6[num3] = new DialogueChoice + span311[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE202_05141_Q1_000_000"), @@ -438627,16 +438639,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot43.Author = list312; index = 4; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span313[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -438644,13 +438656,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051293u, new Vector3(245.89917f, 15.999965f, 758.1139f), 1190); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051293u, new Vector3(245.89917f, 15.999965f, 758.1139f), 1190); obj215.Steps = list314; reference225 = obj215; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span313[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -438658,9 +438670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051294u, new Vector3(279.92664f, -4.184075f, 461.53955f), 1190) + span315[num2] = new QuestStep(EInteractionType.Interact, 1051294u, new Vector3(279.92664f, -4.184075f, 461.53955f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi @@ -438668,7 +438680,7 @@ public static class AssemblyQuestLoader obj216.Steps = list315; reference226 = obj216; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span313[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -438676,9 +438688,9 @@ public static class AssemblyQuestLoader num2 = 6; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span316[index2]; QuestStep obj218 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(450.56f, 7.0377436f, 489.10336f), 1190) { Fly = true @@ -438688,26 +438700,26 @@ public static class AssemblyQuestLoader num3 = 6; List list317 = new List(num3); CollectionsMarshal.SetCount(list317, num3); - span4 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num4 = 0; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span317[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list317; skipStepConditions8.Flying = ELockedSkipCondition.Locked; skipConditions8.StepIf = skipStepConditions8; obj218.SkipConditions = skipConditions8; reference228 = obj218; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span316[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Emote, 1051297u, new Vector3(470.84766f, 2.6501055f, 478.08032f), 1190) { Fly = true, @@ -438716,23 +438728,23 @@ public static class AssemblyQuestLoader num4 = 6; List list318 = new List(num4); CollectionsMarshal.SetCount(list318, num4); - span4 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj219.CompletionQuestVariablesFlags = list318; reference229 = obj219; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span316[index2]; QuestStep obj220 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.1419f, 5.9295864f, 435.2963f), 1190) { Fly = true @@ -438742,26 +438754,26 @@ public static class AssemblyQuestLoader num3 = 6; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span4 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num4 = 0; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span319[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list319; skipStepConditions9.Flying = ELockedSkipCondition.Locked; skipConditions9.StepIf = skipStepConditions9; obj220.SkipConditions = skipConditions9; reference230 = obj220; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span316[index2]; QuestStep obj221 = new QuestStep(EInteractionType.Emote, 1051296u, new Vector3(369.92432f, 5.9371996f, 434.71423f), 1190) { Emote = EEmote.Dance @@ -438769,49 +438781,49 @@ public static class AssemblyQuestLoader num4 = 6; List list320 = new List(num4); CollectionsMarshal.SetCount(list320, num4); - span4 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span320[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj221.CompletionQuestVariablesFlags = list320; reference231 = obj221; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span316[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.1419f, 5.9295864f, 435.2963f), 1190); SkipConditions skipConditions10 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span4 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num4 = 0; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span321[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list321; skipStepConditions10.Flying = ELockedSkipCondition.Locked; skipConditions10.StepIf = skipStepConditions10; questStep11.SkipConditions = skipConditions10; reference232 = questStep11; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span316[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Emote, 1051298u, new Vector3(375.6007f, -1.619559f, 387.62476f), 1190) { Fly = true, @@ -438820,25 +438832,25 @@ public static class AssemblyQuestLoader num4 = 6; List list322 = new List(num4); CollectionsMarshal.SetCount(list322, num4); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span322[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj222.CompletionQuestVariablesFlags = list322; reference233 = obj222; obj217.Steps = list316; reference227 = obj217; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span313[num]; QuestSequence obj223 = new QuestSequence { Sequence = byte.MaxValue @@ -438846,9 +438858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051313u, new Vector3(279.469f, -4.1346755f, 460.28845f), 1190) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051313u, new Vector3(279.469f, -4.1346755f, 460.28845f), 1190) { Fly = true, NextQuestId = new QuestId(5143) @@ -438862,16 +438874,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot44.Author = list324; index = 4; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span325[num]; QuestSequence obj224 = new QuestSequence { Sequence = 0 @@ -438879,13 +438891,13 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051295u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051295u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); obj224.Steps = list326; reference235 = obj224; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span325[num]; QuestSequence obj225 = new QuestSequence { Sequence = 1 @@ -438893,9 +438905,9 @@ public static class AssemblyQuestLoader index2 = 2; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.1434f, -0.26282632f, 438.94763f), 1190) + span327[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.1434f, -0.26282632f, 438.94763f), 1190) { Fly = true, SkipConditions = new SkipConditions @@ -438907,7 +438919,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span327[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Interact, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190) { Fly = true @@ -438915,9 +438927,9 @@ public static class AssemblyQuestLoader num3 = 1; List list328 = new List(num3); CollectionsMarshal.SetCount(list328, num3); - span6 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num4 = 0; - span6[num4] = new DialogueChoice + span328[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE204_05143_Q1_000_000"), @@ -438928,7 +438940,7 @@ public static class AssemblyQuestLoader obj225.Steps = list327; reference236 = obj225; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span325[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -438936,16 +438948,16 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014319u, new Vector3(290.76062f, -2.6704102f, 455.34436f), 1190) + span329[index2] = new QuestStep(EInteractionType.Interact, 2014319u, new Vector3(290.76062f, -2.6704102f, 455.34436f), 1190) { Fly = true }; obj227.Steps = list329; reference238 = obj227; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span325[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -438953,9 +438965,9 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051314u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051314u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); obj228.Steps = list330; reference239 = obj228; questRoot44.QuestSequence = list325; @@ -438965,16 +438977,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot45.Author = list331; index = 3; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span332[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -438982,13 +438994,13 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190); + span333[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190); obj229.Steps = list333; reference240 = obj229; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span332[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -438996,15 +439008,15 @@ public static class AssemblyQuestLoader index2 = 2; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.2223f, 18.75252f, -115.513306f), 1190); + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.2223f, 18.75252f, -115.513306f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051300u, new Vector3(-69.840576f, -8.097445f, 78.538086f), 1190); + span334[num2] = new QuestStep(EInteractionType.Interact, 1051300u, new Vector3(-69.840576f, -8.097445f, 78.538086f), 1190); obj230.Steps = list334; reference241 = obj230; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span332[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -439012,9 +439024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190) + span335[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; @@ -439027,16 +439039,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "liza"; + span336[index] = "liza"; questRoot46.Author = list336; index = 5; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span337[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -439044,13 +439056,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190); + span338[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190); obj232.Steps = list338; reference243 = obj232; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span337[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -439058,16 +439070,16 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051320u, new Vector3(-379.04938f, 18.055899f, -117.387695f), 1190) + span339[index2] = new QuestStep(EInteractionType.Interact, 1051320u, new Vector3(-379.04938f, 18.055899f, -117.387695f), 1190) { Fly = true }; obj233.Steps = list339; reference244 = obj233; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span337[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -439075,16 +439087,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) + span340[num2] = new QuestStep(EInteractionType.Interact, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) { Fly = true }; obj234.Steps = list340; reference245 = obj234; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span337[num]; QuestSequence obj235 = new QuestSequence { Sequence = 3 @@ -439092,16 +439104,16 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014321u, new Vector3(-120.561584f, -4.0131226f, 117.69275f), 1190) + span341[index2] = new QuestStep(EInteractionType.Interact, 2014321u, new Vector3(-120.561584f, -4.0131226f, 117.69275f), 1190) { Fly = true }; obj235.Steps = list341; reference246 = obj235; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span337[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -439109,9 +439121,9 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) + span342[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) { Fly = true, NextQuestId = new QuestId(5146) @@ -439125,16 +439137,16 @@ public static class AssemblyQuestLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; questRoot47.Author = list343; index = 6; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span344[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -439142,13 +439154,13 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190); + span345[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190); obj237.Steps = list345; reference248 = obj237; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span344[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -439156,16 +439168,16 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051305u, new Vector3(-220.7218f, -1.1039281f, 244.00696f), 1190) + span346[num2] = new QuestStep(EInteractionType.Interact, 1051305u, new Vector3(-220.7218f, -1.1039281f, 244.00696f), 1190) { Fly = true }; obj238.Steps = list346; reference249 = obj238; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span344[num]; QuestSequence obj239 = new QuestSequence { Sequence = 2 @@ -439173,16 +439185,16 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051306u, new Vector3(-230.9148f, -1.2759173f, 291.9203f), 1190) + span347[index2] = new QuestStep(EInteractionType.Interact, 1051306u, new Vector3(-230.9148f, -1.2759173f, 291.9203f), 1190) { Fly = true }; obj239.Steps = list347; reference250 = obj239; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span344[num]; QuestSequence obj240 = new QuestSequence { Sequence = 3 @@ -439190,16 +439202,16 @@ public static class AssemblyQuestLoader index2 = 1; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051307u, new Vector3(-207.69055f, -1.8966466f, 329.7932f), 1190) + span348[num2] = new QuestStep(EInteractionType.Interact, 1051307u, new Vector3(-207.69055f, -1.8966466f, 329.7932f), 1190) { Fly = true }; obj240.Steps = list348; reference251 = obj240; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span344[num]; QuestSequence obj241 = new QuestSequence { Sequence = 4 @@ -439207,16 +439219,16 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051308u, new Vector3(-170.45856f, 1.6625541f, 365.6825f), 1190) + span349[index2] = new QuestStep(EInteractionType.Interact, 1051308u, new Vector3(-170.45856f, 1.6625541f, 365.6825f), 1190) { Fly = true }; obj241.Steps = list349; reference252 = obj241; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span344[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -439224,9 +439236,9 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051309u, new Vector3(-130.02216f, 1.8320833f, 318.6847f), 1190) + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051309u, new Vector3(-130.02216f, 1.8320833f, 318.6847f), 1190) { Fly = true, NextQuestId = new QuestId(5147) @@ -439240,16 +439252,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot48.Author = list351; index = 4; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span352[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -439257,16 +439269,16 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051333u, new Vector3(-127.82489f, 1.8010846f, 318.13525f), 1190) + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051333u, new Vector3(-127.82489f, 1.8010846f, 318.13525f), 1190) { StopDistance = 5f }; obj243.Steps = list353; reference254 = obj243; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span352[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -439274,16 +439286,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051334u, new Vector3(-156.87805f, 9.228875f, 9.262146f), 1190) + span354[num2] = new QuestStep(EInteractionType.Interact, 1051334u, new Vector3(-156.87805f, 9.228875f, 9.262146f), 1190) { Fly = true }; obj244.Steps = list354; reference255 = obj244; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span352[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -439291,9 +439303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference257 = ref span3[index2]; + ref QuestStep reference257 = ref span355[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Combat, null, new Vector3(-73.8012f, 8.56271f, -61.943523f), 1190) { Fly = true, @@ -439302,15 +439314,15 @@ public static class AssemblyQuestLoader num4 = 1; List list356 = new List(num4); CollectionsMarshal.SetCount(list356, num4); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num3 = 0; - span5[num3] = 17742u; + span356[num3] = 17742u; obj246.KillEnemyDataIds = list356; reference257 = obj246; obj245.Steps = list355; reference256 = obj245; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span352[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -439318,9 +439330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) + span357[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) { Fly = true, NextQuestId = new QuestId(5148) @@ -439334,16 +439346,16 @@ public static class AssemblyQuestLoader num = 1; List list358 = new List(num); CollectionsMarshal.SetCount(list358, num); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index = 0; - span[index] = "liza"; + span358[index] = "liza"; questRoot49.Author = list358; index = 8; List list359 = new List(index); CollectionsMarshal.SetCount(list359, index); - span2 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span359[num]; QuestSequence obj248 = new QuestSequence { Sequence = 0 @@ -439351,13 +439363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); + span360[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); obj248.Steps = list360; reference259 = obj248; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span359[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -439365,13 +439377,13 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051339u, new Vector3(-529.0761f, -17.160866f, 444.23596f), 1190); + span361[num2] = new QuestStep(EInteractionType.Interact, 1051339u, new Vector3(-529.0761f, -17.160866f, 444.23596f), 1190); obj249.Steps = list361; reference260 = obj249; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span359[num]; QuestSequence obj250 = new QuestSequence { Sequence = 2 @@ -439379,74 +439391,74 @@ public static class AssemblyQuestLoader num2 = 3; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span362[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2014323u, new Vector3(-600.3052f, -13.382202f, 379.99524f), 1190); num3 = 6; List list363 = new List(num3); CollectionsMarshal.SetCount(list363, num3); - span4 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num4 = 0; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span363[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list363; reference262 = questStep12; index2++; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span362[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2014322u, new Vector3(-619.01276f, -14.114624f, 379.65967f), 1190); num4 = 6; List list364 = new List(num4); CollectionsMarshal.SetCount(list364, num4); - span4 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num3 = 0; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span364[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list364; reference263 = questStep13; index2++; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span362[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014324u, new Vector3(-639.30725f, -12.863403f, 369.46667f), 1190); num3 = 6; List list365 = new List(num3); CollectionsMarshal.SetCount(list365, num3); - span4 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num4 = 0; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span365[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list365; reference264 = questStep14; obj250.Steps = list362; reference261 = obj250; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span359[num]; QuestSequence obj251 = new QuestSequence { Sequence = 3 @@ -439454,16 +439466,16 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - ref QuestStep reference266 = ref span3[num2]; + ref QuestStep reference266 = ref span366[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1051310u, new Vector3(-638.1476f, -11.576093f, 350.8506f), 1190); num4 = 1; List list367 = new List(num4); CollectionsMarshal.SetCount(list367, num4); - span6 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span6[num3] = new DialogueChoice + span367[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE401_05148_Q2_000_000"), @@ -439474,7 +439486,7 @@ public static class AssemblyQuestLoader obj251.Steps = list366; reference265 = obj251; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span359[num]; QuestSequence obj252 = new QuestSequence { Sequence = 4 @@ -439482,9 +439494,9 @@ public static class AssemblyQuestLoader num2 = 2; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span368[index2]; QuestStep obj253 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.1419f, 5.9295864f, 435.2963f), 1190) { Fly = true, @@ -439495,30 +439507,30 @@ public static class AssemblyQuestLoader num3 = 6; List list369 = new List(num3); CollectionsMarshal.SetCount(list369, num3); - span4 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num4 = 0; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span369[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list369; skipStepConditions11.Flying = ELockedSkipCondition.Locked; skipConditions11.StepIf = skipStepConditions11; obj253.SkipConditions = skipConditions11; reference268 = obj253; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051315u, new Vector3(362.87476f, 5.9371996f, 427.2068f), 1190); + span368[index2] = new QuestStep(EInteractionType.Interact, 1051315u, new Vector3(362.87476f, 5.9371996f, 427.2068f), 1190); obj252.Steps = list368; reference267 = obj252; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span359[num]; QuestSequence obj254 = new QuestSequence { Sequence = 5 @@ -439526,23 +439538,23 @@ public static class AssemblyQuestLoader index2 = 3; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051321u, new Vector3(357.7782f, -1.0164845f, 438.37634f), 1190); + span370[num2] = new QuestStep(EInteractionType.Interact, 1051321u, new Vector3(357.7782f, -1.0164845f, 438.37634f), 1190); obj254.Steps = list370; reference269 = obj254; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span359[num]; QuestSequence obj255 = new QuestSequence { Sequence = 6 @@ -439550,9 +439562,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) + span371[index2] = new QuestStep(EInteractionType.Interact, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings @@ -439560,7 +439572,7 @@ public static class AssemblyQuestLoader obj255.Steps = list371; reference270 = obj255; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span359[num]; QuestSequence obj256 = new QuestSequence { Sequence = byte.MaxValue @@ -439568,9 +439580,9 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); + span372[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); obj256.Steps = list372; reference271 = obj256; questRoot49.QuestSequence = list359; @@ -439580,16 +439592,16 @@ public static class AssemblyQuestLoader num = 1; List list373 = new List(num); CollectionsMarshal.SetCount(list373, num); - span = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index = 0; - span[index] = "liza"; + span373[index] = "liza"; questRoot50.Author = list373; index = 3; List list374 = new List(index); CollectionsMarshal.SetCount(list374, index); - span2 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span374[num]; QuestSequence obj257 = new QuestSequence { Sequence = 0 @@ -439597,9 +439609,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191) + span375[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -439618,7 +439630,7 @@ public static class AssemblyQuestLoader obj257.Steps = list375; reference272 = obj257; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span374[num]; QuestSequence obj258 = new QuestSequence { Sequence = 1 @@ -439626,35 +439638,35 @@ public static class AssemblyQuestLoader index2 = 9; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - ref QuestStep reference274 = ref span3[num2]; + ref QuestStep reference274 = ref span376[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-212.22218f, 30f, -620.3656f), 1191); SkipConditions skipConditions12 = new SkipConditions(); SkipStepConditions skipStepConditions12 = new SkipStepConditions(); num4 = 6; List list377 = new List(num4); CollectionsMarshal.SetCount(list377, num4); - span4 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num3 = 0; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span377[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list377; skipStepConditions12.Flying = ELockedSkipCondition.Unlocked; skipConditions12.StepIf = skipStepConditions12; questStep16.SkipConditions = skipConditions12; reference274 = questStep16; num2++; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span376[num2]; QuestStep obj259 = new QuestStep(EInteractionType.UseItem, 2014079u, new Vector3(-213.24487f, 30.838379f, -618.0362f), 1191) { ItemId = 2003594u, @@ -439669,23 +439681,23 @@ public static class AssemblyQuestLoader num3 = 6; List list378 = new List(num3); CollectionsMarshal.SetCount(list378, num3); - span4 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num4 = 0; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span378[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj259.CompletionQuestVariablesFlags = list378; reference275 = obj259; num2++; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span376[num2]; QuestStep obj260 = new QuestStep(EInteractionType.UseItem, 2014079u, new Vector3(-213.24487f, 30.838379f, -618.0362f), 1191) { StopDistance = 0.25f, @@ -439695,49 +439707,49 @@ public static class AssemblyQuestLoader num4 = 6; List list379 = new List(num4); CollectionsMarshal.SetCount(list379, num4); - span4 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span379[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj260.CompletionQuestVariablesFlags = list379; reference276 = obj260; num2++; - ref QuestStep reference277 = ref span3[num2]; + ref QuestStep reference277 = ref span376[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-274.73184f, 36.99997f, -506.5031f), 1191); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions13 = new SkipStepConditions(); num3 = 6; List list380 = new List(num3); CollectionsMarshal.SetCount(list380, num3); - span4 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num4 = 0; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span380[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list380; skipStepConditions13.Flying = ELockedSkipCondition.Unlocked; skipConditions13.StepIf = skipStepConditions13; questStep17.SkipConditions = skipConditions13; reference277 = questStep17; num2++; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span376[num2]; QuestStep obj261 = new QuestStep(EInteractionType.UseItem, 2014078u, new Vector3(-272.8161f, 37.857544f, -504.9058f), 1191) { ItemId = 2003594u, @@ -439752,23 +439764,23 @@ public static class AssemblyQuestLoader num4 = 6; List list381 = new List(num4); CollectionsMarshal.SetCount(list381, num4); - span4 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num3 = 0; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span381[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj261.CompletionQuestVariablesFlags = list381; reference278 = obj261; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span376[num2]; QuestStep obj262 = new QuestStep(EInteractionType.UseItem, 2014078u, new Vector3(-272.8161f, 37.857544f, -504.9058f), 1191) { StopDistance = 0.25f, @@ -439778,49 +439790,49 @@ public static class AssemblyQuestLoader num3 = 6; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span4 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num4 = 0; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span382[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj262.CompletionQuestVariablesFlags = list382; reference279 = obj262; num2++; - ref QuestStep reference280 = ref span3[num2]; + ref QuestStep reference280 = ref span376[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-346.93515f, 37.00001f, -611.26953f), 1191); SkipConditions skipConditions14 = new SkipConditions(); SkipStepConditions skipStepConditions14 = new SkipStepConditions(); num4 = 6; List list383 = new List(num4); CollectionsMarshal.SetCount(list383, num4); - span4 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span383[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list383; skipStepConditions14.Flying = ELockedSkipCondition.Unlocked; skipConditions14.StepIf = skipStepConditions14; questStep18.SkipConditions = skipConditions14; reference280 = questStep18; num2++; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span376[num2]; QuestStep obj263 = new QuestStep(EInteractionType.UseItem, 2014080u, new Vector3(-349.1112f, 37.857544f, -610.5898f), 1191) { ItemId = 2003594u, @@ -439835,23 +439847,23 @@ public static class AssemblyQuestLoader num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span4 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num4 = 0; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span384[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj263.CompletionQuestVariablesFlags = list384; reference281 = obj263; num2++; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span376[num2]; QuestStep obj264 = new QuestStep(EInteractionType.UseItem, 2014080u, new Vector3(-349.1112f, 37.857544f, -610.5898f), 1191) { StopDistance = 0.25f, @@ -439861,25 +439873,25 @@ public static class AssemblyQuestLoader num4 = 6; List list385 = new List(num4); CollectionsMarshal.SetCount(list385, num4); - span4 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span385[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj264.CompletionQuestVariablesFlags = list385; reference282 = obj264; obj258.Steps = list376; reference273 = obj258; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span374[num]; QuestSequence obj265 = new QuestSequence { Sequence = byte.MaxValue @@ -439887,14 +439899,14 @@ public static class AssemblyQuestLoader num2 = 2; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.87784f, 30f, -577.24225f), 1191) + span386[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.87784f, 30f, -577.24225f), 1191) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191); + span386[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191); obj265.Steps = list386; reference283 = obj265; questRoot50.QuestSequence = list374; @@ -439954,14 +439966,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049475u, new Vector3(-69.87109f, 36.567646f, -217.39532f), 1191) + span4[num2] = new QuestStep(EInteractionType.Interact, 1049475u, new Vector3(-69.87109f, 36.567646f, -217.39532f), 1191) { Fly = true }; @@ -439976,9 +439988,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 2014084u, new Vector3(-69.68799f, 36.972534f, -215.7168f), 1191) { StopDistance = 4.5f @@ -439986,9 +439998,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = new DialogueChoice + span6[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZF002_05150_Q1_100_008") @@ -440006,14 +440018,14 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049465u, new Vector3(-333.3944f, 43.50267f, -643.64087f), 1191); + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049465u, new Vector3(-333.3944f, 43.50267f, -643.64087f), 1191); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -440023,16 +440035,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -440040,9 +440052,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -440061,7 +440073,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -440069,13 +440081,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191); + span11[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -440083,9 +440095,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-185.05022f, 30.989729f, -513.96875f), 1191) + span12[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-185.05022f, 30.989729f, -513.96875f), 1191) { StopDistance = 0.5f, Fly = true @@ -440093,7 +440105,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -440101,9 +440113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-196.74313f, 34.982788f, -643.43665f), 1191) + span13[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-196.74313f, 34.982788f, -643.43665f), 1191) { StopDistance = 0.5f, Fly = true @@ -440111,7 +440123,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -440119,9 +440131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-165.5087f, 38.967262f, -706.4246f), 1191) + span14[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-165.5087f, 38.967262f, -706.4246f), 1191) { StopDistance = 0.5f, Fly = true @@ -440129,7 +440141,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -440137,9 +440149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) { Fly = true }; @@ -440152,16 +440164,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 6; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -440169,9 +440181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) { Fly = true, Land = true, @@ -440192,7 +440204,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -440200,9 +440212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) + span19[num2] = new QuestStep(EInteractionType.Interact, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts @@ -440210,7 +440222,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -440218,9 +440230,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) + span20[index2] = new QuestStep(EInteractionType.Emote, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) { Fly = true, Emote = EEmote.Cheer @@ -440228,7 +440240,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -440236,9 +440248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1050662u, new Vector3(149.7367f, 48.34552f, -463.5844f), 1191) + span21[num2] = new QuestStep(EInteractionType.Emote, 1050662u, new Vector3(149.7367f, 48.34552f, -463.5844f), 1191) { Fly = true, Emote = EEmote.Cheer @@ -440246,7 +440258,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -440254,9 +440266,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050727u, new Vector3(309.65125f, 71.38871f, -473.68585f), 1191) + span22[index2] = new QuestStep(EInteractionType.Emote, 1050727u, new Vector3(309.65125f, 71.38871f, -473.68585f), 1191) { StopDistance = 0.25f, Fly = true, @@ -440265,7 +440277,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -440273,9 +440285,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) { StopDistance = 0.25f, Fly = true @@ -440289,16 +440301,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 4; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -440306,13 +440318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191); + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191); obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -440320,9 +440332,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(352.85733f, 82.089386f, -355.71875f), 1191) { StopDistance = 0.25f, @@ -440331,15 +440343,15 @@ public static class AssemblyQuestLoader index3 = 1; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - Span span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span5[num3] = 17677u; + span28[num3] = 17677u; obj20.KillEnemyDataIds = list28; reference20 = obj20; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span25[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -440347,16 +440359,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050664u, new Vector3(354.3297f, 82.042984f, -355.7641f), 1191) + span29[index2] = new QuestStep(EInteractionType.Interact, 1050664u, new Vector3(354.3297f, 82.042984f, -355.7641f), 1191) { StopDistance = 7f }; obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -440364,9 +440376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -440379,16 +440391,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot5.Author = list31; index = 3; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -440396,13 +440408,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051378u, new Vector3(-184.89362f, 29.978386f, -584.52734f), 1191); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051378u, new Vector3(-184.89362f, 29.978386f, -584.52734f), 1191); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -440410,16 +440422,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051379u, new Vector3(-324.51367f, 36.98768f, -554.00934f), 1191) + span34[num2] = new QuestStep(EInteractionType.Interact, 1051379u, new Vector3(-324.51367f, 36.98768f, -554.00934f), 1191) { Fly = true }; obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -440427,9 +440439,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051380u, new Vector3(-323.72015f, 36.98504f, -555.8404f), 1191); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051380u, new Vector3(-323.72015f, 36.98504f, -555.8404f), 1191); obj25.Steps = list35; reference25 = obj25; questRoot5.QuestSequence = list32; @@ -440439,16 +440451,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot6.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -440456,9 +440468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -440478,7 +440490,7 @@ public static class AssemblyQuestLoader obj26.Steps = list38; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -440486,9 +440498,9 @@ public static class AssemblyQuestLoader num2 = 5; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span39[index2]; QuestStep obj28 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-731.0091f, 10.949384f, -113.12315f), 1191) { Fly = true @@ -440498,25 +440510,25 @@ public static class AssemblyQuestLoader num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - Span span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span40[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list40; skipConditions.StepIf = skipStepConditions; obj28.SkipConditions = skipConditions; reference28 = obj28; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span39[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 2014091u, new Vector3(-732.44836f, 11.459534f, -110.185425f), 1191) { StopDistance = 4f @@ -440524,23 +440536,23 @@ public static class AssemblyQuestLoader index3 = 6; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span41[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list41; reference29 = obj29; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span39[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 2014092u, new Vector3(-771.93866f, 8.2855835f, -37.583008f), 1191) { Fly = true @@ -440548,23 +440560,23 @@ public static class AssemblyQuestLoader num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list42; reference30 = obj30; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span39[index2]; QuestStep obj31 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-646.74786f, 17.395247f, 39.380535f), 1191) { Fly = true @@ -440574,48 +440586,48 @@ public static class AssemblyQuestLoader index3 = 6; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list43; skipConditions2.StepIf = skipStepConditions2; obj31.SkipConditions = skipConditions2; reference31 = obj31; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span39[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2014093u, new Vector3(-645.3804f, 17.837708f, 39.230957f), 1191); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list44; reference32 = questStep; obj27.Steps = list39; reference27 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span37[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -440623,9 +440635,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts @@ -440639,16 +440651,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 4; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -440656,13 +440668,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); obj33.Steps = list48; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -440670,18 +440682,18 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013971u, new Vector3(-286.15247f, 59.464355f, -263.6302f), 1191) + span49[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013971u, new Vector3(-286.15247f, 59.464355f, -263.6302f), 1191) { AetherCurrentId = 2818471u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050666u, new Vector3(-446.79944f, 37.14403f, -266.62097f), 1191); + span49[num2] = new QuestStep(EInteractionType.Interact, 1050666u, new Vector3(-446.79944f, 37.14403f, -266.62097f), 1191); obj34.Steps = list49; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -440689,30 +440701,30 @@ public static class AssemblyQuestLoader num2 = 13; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-442.6795f, 40.021717f, -293.11053f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-442.6795f, 40.021717f, -293.11053f), 1191) { StopDistance = 1f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-447.5891f, 42.70318f, -318.90863f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-447.5891f, 42.70318f, -318.90863f), 1191) { StopDistance = 1f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-498.92047f, 40.894764f, -325.42456f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-498.92047f, 40.894764f, -325.42456f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span50[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(-529.6522f, 41.341557f, -311.63504f), 1191) { StopDistance = 0.5f, @@ -440722,9 +440734,9 @@ public static class AssemblyQuestLoader index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - Span span7 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span7[num3] = new ComplexCombatData + span51[num3] = new ComplexCombatData { DataId = 17679u, MinimumKillCount = 1u, @@ -440734,62 +440746,62 @@ public static class AssemblyQuestLoader obj36.CombatDelaySecondsAtStart = 2f; reference37 = obj36; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-539.79065f, 42.696747f, -313.67438f), 1191); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-539.79065f, 42.696747f, -313.67438f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-549.0783f, 38.5679f, -342.1571f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-549.0783f, 38.5679f, -342.1571f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-558.5067f, 35.95048f, -376.88058f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-558.5067f, 35.95048f, -376.88058f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-596.211f, 30.139477f, -387.31094f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-596.211f, 30.139477f, -387.31094f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-608.17377f, 17.933014f, -420.98196f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-608.17377f, 17.933014f, -420.98196f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-611.266f, 10.040784f, -443.45764f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-611.266f, 10.040784f, -443.45764f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-609.279f, 1.6734335f, -468.76624f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-609.279f, 1.6734335f, -468.76624f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) { StopDistance = 1f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); + span50[index2] = new QuestStep(EInteractionType.Interact, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); obj35.Steps = list50; reference36 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span47[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -440797,9 +440809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); obj37.Steps = list52; reference38 = obj37; questRoot7.QuestSequence = list47; @@ -440809,16 +440821,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot8.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -440826,9 +440838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike, @@ -440848,7 +440860,7 @@ public static class AssemblyQuestLoader obj38.Steps = list55; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span54[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -440856,21 +440868,21 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.850063f, 67.24198f, 182.26367f), 1191) + span56[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.850063f, 67.24198f, 182.26367f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1050667u, new Vector3(-51.46869f, 66.87813f, 180.07166f), 1191) + span56[num2] = new QuestStep(EInteractionType.Emote, 1050667u, new Vector3(-51.46869f, 66.87813f, 180.07166f), 1191) { Emote = EEmote.Poke }; obj39.Steps = list56; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -440878,9 +440890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike }; @@ -440893,16 +440905,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot9.Author = list58; index = 3; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -440910,9 +440922,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike, @@ -440932,7 +440944,7 @@ public static class AssemblyQuestLoader obj41.Steps = list60; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -440940,9 +440952,9 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span61[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-174.01418f, 31.361284f, 268.5205f), 1191) { StopDistance = 0.5f, @@ -440952,32 +440964,32 @@ public static class AssemblyQuestLoader num3 = 2; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span5[index3] = 17682u; + span62[index3] = 17682u; index3++; - span5[index3] = 17683u; + span62[index3] = 17683u; obj43.KillEnemyDataIds = list62; index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list63; reference44 = obj43; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span61[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, null, new Vector3(-352.59204f, 39.809544f, -44.773865f), 1191) { StopDistance = 0.5f, @@ -440987,34 +440999,34 @@ public static class AssemblyQuestLoader num3 = 2; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = 17680u; + span64[index3] = 17680u; index3++; - span5[index3] = 17681u; + span64[index3] = 17681u; obj44.KillEnemyDataIds = list64; index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list65; reference45 = obj44; obj42.Steps = list61; reference43 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -441022,9 +441034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike }; @@ -441037,16 +441049,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot10.Author = list67; index = 4; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -441054,13 +441066,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191); obj46.Steps = list69; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span68[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -441068,33 +441080,33 @@ public static class AssemblyQuestLoader index2 = 7; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-392.35907f, -14.000012f, 635.3141f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-392.35907f, -14.000012f, 635.3141f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-415.87146f, -13.798597f, 656.2935f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-415.87146f, -13.798597f, 656.2935f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-442.4273f, -14.000011f, 696.89746f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-442.4273f, -14.000011f, 696.89746f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-457.70477f, -14.000011f, 697.2411f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-457.70477f, -14.000011f, 697.2411f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013973u, new Vector3(-457.66388f, -13.412781f, 693.1105f), 1191) + span70[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013973u, new Vector3(-457.66388f, -13.412781f, 693.1105f), 1191) { StopDistance = 4.5f, Comment = "While counterintuitive, this is the closest aether current/msq quest", AetherCurrentId = 2818473u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81693f, -2.2232819f, 665.8315f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81693f, -2.2232819f, 665.8315f), 1191); num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span70[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1050668u, new Vector3(195.08655f, 88.5662f, 669.36743f), 1191); num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span4[index3] = new DialogueChoice + span71[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZF105_05159_Q1_100_006") @@ -441104,7 +441116,7 @@ public static class AssemblyQuestLoader obj47.Steps = list70; reference48 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -441112,95 +441124,95 @@ public static class AssemblyQuestLoader num2 = 4; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span72[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014094u, new Vector3(216.44922f, 89.15845f, 657.3739f), 1191); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list73; reference51 = questStep3; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span72[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014096u, new Vector3(246.8451f, 90.71484f, 646.78406f), 1191); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span6 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list74; reference52 = questStep4; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span72[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2014217u, new Vector3(232.47119f, 89.98242f, 614.4961f), 1191); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list75; reference53 = questStep5; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span72[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2014095u, new Vector3(218.34131f, 88.822754f, 621.7594f), 1191); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list76; reference54 = questStep6; obj48.Steps = list72; reference50 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -441208,9 +441220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050668u, new Vector3(195.08655f, 88.5662f, 669.36743f), 1191); + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050668u, new Vector3(195.08655f, 88.5662f, 669.36743f), 1191); obj49.Steps = list77; reference55 = obj49; questRoot10.QuestSequence = list68; @@ -441220,16 +441232,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span78[index] = "liza"; questRoot11.Author = list78; index = 4; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span79[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -441237,13 +441249,13 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); + span80[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); obj50.Steps = list80; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span79[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -441251,9 +441263,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span81[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(213.87216f, 92.47675f, -298.49872f), 1191) { StopDistance = 0.25f, @@ -441262,15 +441274,15 @@ public static class AssemblyQuestLoader index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span5[num3] = 17684u; + span82[num3] = 17684u; obj52.KillEnemyDataIds = list82; reference58 = obj52; obj51.Steps = list81; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -441278,16 +441290,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050803u, new Vector3(217.57837f, 92.40237f, -296.19293f), 1191) + span83[index2] = new QuestStep(EInteractionType.Interact, 1050803u, new Vector3(217.57837f, 92.40237f, -296.19293f), 1191) { StopDistance = 7f }; obj53.Steps = list83; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -441295,18 +441307,18 @@ public static class AssemblyQuestLoader index2 = 4; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(184.68884f, 99.24859f, -171.97504f), 1191); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(184.68884f, 99.24859f, -171.97504f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.14713f, 100.07344f, -135.20776f), 1191); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.14713f, 100.07344f, -135.20776f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013966u, new Vector3(77.53113f, 93.095215f, -144.9455f), 1191) + span84[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013966u, new Vector3(77.53113f, 93.095215f, -144.9455f), 1191) { AetherCurrentId = 2818468u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050946u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050946u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -441319,16 +441331,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; + span85[index] = "liza"; questRoot12.Author = list85; index = 5; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -441336,9 +441348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -441358,7 +441370,7 @@ public static class AssemblyQuestLoader obj55.Steps = list87; reference61 = obj55; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -441366,13 +441378,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); + span88[num2] = new QuestStep(EInteractionType.Interact, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); obj56.Steps = list88; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span86[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -441380,9 +441392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span89[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1050807u, new Vector3(-165.97241f, 25.979595f, -502.80005f), 1191) { Fly = true @@ -441390,9 +441402,9 @@ public static class AssemblyQuestLoader num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span4[index3] = new DialogueChoice + span90[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZF202_05161_Q1_000_001"), @@ -441403,7 +441415,7 @@ public static class AssemblyQuestLoader obj57.Steps = list89; reference63 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span86[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -441411,9 +441423,9 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span91[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 2014035u, new Vector3(-61.478638f, 35.355103f, -294.75854f), 1191) { Fly = true @@ -441421,23 +441433,23 @@ public static class AssemblyQuestLoader index3 = 6; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list92; reference66 = obj60; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span91[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 2014036u, new Vector3(-99.53461f, 36.9115f, -233.47827f), 1191) { Fly = true @@ -441445,23 +441457,23 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span93[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list93; reference67 = obj61; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span91[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 2014037u, new Vector3(-38.31543f, 37.979614f, -221.5763f), 1191) { Fly = true @@ -441469,25 +441481,25 @@ public static class AssemblyQuestLoader index3 = 6; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span94[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list94; reference68 = obj62; obj59.Steps = list91; reference65 = obj59; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -441495,9 +441507,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -441512,16 +441524,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot13.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -441529,9 +441541,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -441551,7 +441563,7 @@ public static class AssemblyQuestLoader obj64.Steps = list98; reference70 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -441559,16 +441571,16 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050809u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) + span99[index2] = new QuestStep(EInteractionType.Interact, 1050809u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) { Fly = true }; obj65.Steps = list99; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -441576,16 +441588,16 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(-44.480103f, 33.495888f, -306.99628f), 1191) + span100[num2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(-44.480103f, 33.495888f, -306.99628f), 1191) { Fly = true }; obj66.Steps = list100; reference72 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -441593,16 +441605,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(516.28033f, 145.60376f, 228.34976f), 1191) + span101[index2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(516.28033f, 145.60376f, 228.34976f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundYyasulaniStation }; obj67.Steps = list101; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -441610,9 +441622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) { StopDistance = 5f, NextQuestId = new QuestId(5163) @@ -441626,16 +441638,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot14.Author = list103; index = 4; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span104[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -441643,9 +441655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) + span105[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) { StopDistance = 5f, Fly = true, @@ -441666,7 +441678,7 @@ public static class AssemblyQuestLoader obj69.Steps = list105; reference75 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -441674,16 +441686,16 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050957u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) + span106[num2] = new QuestStep(EInteractionType.Interact, 1050957u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) { Fly = true }; obj70.Steps = list106; reference76 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span104[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -441691,9 +441703,9 @@ public static class AssemblyQuestLoader num2 = 2; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span107[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, 2014063u, new Vector3(46.00586f, 34.01233f, -411.33746f), 1191) { StopDistance = 0.5f, @@ -441703,30 +441715,30 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span5[index3] = 17685u; + span108[index3] = 17685u; obj72.KillEnemyDataIds = list108; index3 = 6; List list109 = new List(index3); CollectionsMarshal.SetCount(list109, index3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span109[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list109; reference78 = obj72; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span107[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2014077u, new Vector3(-22.110352f, 34.6532f, -268.9403f), 1191) { StopDistance = 0.5f, @@ -441736,32 +441748,32 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index3 = 0; - span5[index3] = 17685u; + span110[index3] = 17685u; obj73.KillEnemyDataIds = list110; index3 = 6; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list111; reference79 = obj73; obj71.Steps = list107; reference77 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -441769,9 +441781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050811u, new Vector3(-97.0932f, 28.796848f, -446.7079f), 1191) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050811u, new Vector3(-97.0932f, 28.796848f, -446.7079f), 1191) { Fly = true }; @@ -441784,16 +441796,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot15.Author = list113; index = 3; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span114[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -441801,13 +441813,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186); + span115[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186); obj75.Steps = list115; reference81 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span114[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -441815,9 +441827,9 @@ public static class AssemblyQuestLoader index2 = 2; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.9273f, 13.999773f, 192.44756f), 1186) + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.9273f, 13.999773f, 192.44756f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -441826,11 +441838,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050492u, new Vector3(-446.25012f, 13.999722f, 195.23914f), 1186); + span116[num2] = new QuestStep(EInteractionType.Interact, 1050492u, new Vector3(-446.25012f, 13.999722f, 195.23914f), 1186); obj76.Steps = list116; reference82 = obj76; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span114[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -441838,17 +441850,17 @@ public static class AssemblyQuestLoader num2 = 3; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.1605f, 13.999999f, 162.65598f), 1186); + span117[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.1605f, 13.999999f, 162.65598f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.51483f, 13.999909f, 154.73817f), 1186) + span117[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.51483f, 13.999909f, 154.73817f), 1186) { DisableNavmesh = true, Comment = "For some reason navmesh wanders off through the whole area" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -441865,16 +441877,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot16.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span119[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -441882,16 +441894,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span120[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1051389u, new Vector3(501.12158f, 59.999813f, 163.83606f), 1186); num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span4[index3] = new DialogueChoice + span121[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZG002_05165_Q1_000_000"), @@ -441902,7 +441914,7 @@ public static class AssemblyQuestLoader obj78.Steps = list120; reference84 = obj78; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -441910,74 +441922,74 @@ public static class AssemblyQuestLoader num2 = 3; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span122[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2014339u, new Vector3(483.08533f, 61.386963f, 196.09363f), 1186); index3 = 6; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list123; reference87 = questStep8; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span122[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2014340u, new Vector3(444.3275f, 61.356445f, 242.38953f), 1186); num3 = 6; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span124[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list124; reference88 = questStep9; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span122[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2014338u, new Vector3(456.2904f, 61.41748f, 68.89441f), 1186); index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list125; reference89 = questStep10; obj79.Steps = list122; reference86 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -441985,13 +441997,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); + span126[num2] = new QuestStep(EInteractionType.Interact, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); obj80.Steps = list126; reference90 = obj80; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span119[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -441999,16 +442011,16 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1051391u, new Vector3(497.94763f, 59.99981f, 160.84534f), 1186) + span127[index2] = new QuestStep(EInteractionType.Emote, 1051391u, new Vector3(497.94763f, 59.99981f, 160.84534f), 1186) { Emote = EEmote.Doubt }; obj81.Steps = list127; reference91 = obj81; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -442016,9 +442028,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); + span128[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); obj82.Steps = list128; reference92 = obj82; questRoot16.QuestSequence = list119; @@ -442028,16 +442040,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "liza"; + span129[index] = "liza"; questRoot17.Author = list129; index = 5; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span130[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -442045,13 +442057,13 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); obj83.Steps = list131; reference93 = obj83; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span130[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -442059,13 +442071,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); + span132[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); obj84.Steps = list132; reference94 = obj84; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span130[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -442073,9 +442085,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span133[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-206.10861f, 2.1999774f, 213.03752f), 1186) { StopDistance = 0.25f @@ -442083,9 +442095,9 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span4[index3] = new DialogueChoice + span134[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZG003_05166_Q2_000_000"), @@ -442096,7 +442108,7 @@ public static class AssemblyQuestLoader obj85.Steps = list133; reference95 = obj85; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span130[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -442104,16 +442116,16 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-23.899967f, -5.8484287f, 230.24123f), 1186) + span135[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-23.899967f, -5.8484287f, 230.24123f), 1186) { StopDistance = 0.25f }; obj87.Steps = list135; reference97 = obj87; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span130[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -442121,9 +442133,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051395u, new Vector3(-3.55542f, 0.0005434508f, -85.89307f), 1186) + span136[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051395u, new Vector3(-3.55542f, 0.0005434508f, -85.89307f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442140,16 +442152,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span137[index] = "liza"; questRoot18.Author = list137; index = 4; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span138[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -442157,13 +442169,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186); + span139[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186); obj89.Steps = list139; reference99 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span138[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -442171,15 +442183,15 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.07123f, 10.014936f, 1.7894125f), 1186); + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.07123f, 10.014936f, 1.7894125f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049242u, new Vector3(-303.7309f, 10.014902f, 1.7241821f), 1186); + span140[index2] = new QuestStep(EInteractionType.Interact, 1049242u, new Vector3(-303.7309f, 10.014902f, 1.7241821f), 1186); obj90.Steps = list140; reference100 = obj90; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span138[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -442187,9 +442199,9 @@ public static class AssemblyQuestLoader index2 = 2; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) + span141[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442198,11 +442210,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); + span141[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); obj91.Steps = list141; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span138[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -442210,9 +442222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442229,16 +442241,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot19.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span144[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -442246,13 +442258,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); obj93.Steps = list145; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span144[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -442260,74 +442272,74 @@ public static class AssemblyQuestLoader num2 = 3; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span146[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1051400u, new Vector3(-56.351562f, 38.0566f, -347.1275f), 1186); index3 = 6; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list147; reference105 = questStep11; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span146[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1051399u, new Vector3(-26.230347f, 38.056416f, -310.81104f), 1186); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list148; reference106 = questStep12; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span146[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1051398u, new Vector3(38.254395f, 38.0566f, -357.99194f), 1186); index3 = 6; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span6 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list149; reference107 = questStep13; obj94.Steps = list146; reference104 = obj94; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -442335,9 +442347,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); obj95.Steps = list150; reference108 = obj95; questRoot19.QuestSequence = list144; @@ -442347,16 +442359,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot20.Author = list151; index = 4; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span152[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -442364,13 +442376,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051401u, new Vector3(383.90173f, 60f, 56.839844f), 1186); + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051401u, new Vector3(383.90173f, 60f, 56.839844f), 1186); obj96.Steps = list153; reference109 = obj96; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span152[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -442378,9 +442390,9 @@ public static class AssemblyQuestLoader index2 = 2; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442389,11 +442401,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); + span154[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); obj97.Steps = list154; reference110 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span152[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -442401,9 +442413,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051402u, new Vector3(-205.58484f, 1.9200057f, 7.583679f), 1186) + span155[index2] = new QuestStep(EInteractionType.Interact, 1051402u, new Vector3(-205.58484f, 1.9200057f, 7.583679f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442414,7 +442426,7 @@ public static class AssemblyQuestLoader obj98.Steps = list155; reference111 = obj98; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span152[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -442422,9 +442434,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051403u, new Vector3(13.992493f, -5.845003f, 269.91675f), 1186) + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051403u, new Vector3(13.992493f, -5.845003f, 269.91675f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442441,16 +442453,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot21.Author = list157; index = 5; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span158[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -442458,13 +442470,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051404u, new Vector3(-157.33582f, 2.1999714f, 229.69409f), 1186); + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051404u, new Vector3(-157.33582f, 2.1999714f, 229.69409f), 1186); obj100.Steps = list159; reference113 = obj100; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span158[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -442472,9 +442484,9 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.70325f, 52.41666f, 211.24818f), 1186) + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.70325f, 52.41666f, 211.24818f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442483,11 +442495,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049154u, new Vector3(320.27148f, 52.41666f, 211.32214f), 1186); + span160[num2] = new QuestStep(EInteractionType.Interact, 1049154u, new Vector3(320.27148f, 52.41666f, 211.32214f), 1186); obj101.Steps = list160; reference114 = obj101; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span158[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -442495,9 +442507,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186) + span161[index2] = new QuestStep(EInteractionType.Interact, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442508,7 +442520,7 @@ public static class AssemblyQuestLoader obj102.Steps = list161; reference115 = obj102; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span158[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -442516,9 +442528,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1051409u, new Vector3(-157.24426f, 2.1999712f, 231.21985f), 1186) + span162[num2] = new QuestStep(EInteractionType.Emote, 1051409u, new Vector3(-157.24426f, 2.1999712f, 231.21985f), 1186) { StopDistance = 4f, Emote = EEmote.Psych @@ -442526,7 +442538,7 @@ public static class AssemblyQuestLoader obj103.Steps = list162; reference116 = obj103; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -442534,9 +442546,9 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186); + span163[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186); obj104.Steps = list163; reference117 = obj104; questRoot21.QuestSequence = list158; @@ -442546,16 +442558,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span164[index] = "liza"; questRoot22.Author = list164; index = 3; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span165[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -442563,13 +442575,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); + span166[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); obj105.Steps = list166; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span165[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -442577,13 +442589,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014345u, new Vector3(-206.92761f, 0.25933838f, -106.58429f), 1186); + span167[index2] = new QuestStep(EInteractionType.Interact, 2014345u, new Vector3(-206.92761f, 0.25933838f, -106.58429f), 1186); obj106.Steps = list167; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span165[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -442591,9 +442603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); obj107.Steps = list168; reference120 = obj107; questRoot22.QuestSequence = list165; @@ -442603,16 +442615,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot23.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span170[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -442620,16 +442632,16 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span171[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1051069u, new Vector3(-313.43555f, 4.6900077f, -36.57599f), 1186); num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span4 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span4[index3] = new DialogueChoice + span172[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZG009_05172_Q1_000_000"), @@ -442640,7 +442652,7 @@ public static class AssemblyQuestLoader obj108.Steps = list171; reference121 = obj108; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span170[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -442648,13 +442660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014292u, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186); + span173[num2] = new QuestStep(EInteractionType.Interact, 2014292u, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186); obj109.Steps = list173; reference123 = obj109; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span170[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -442662,16 +442674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Instruction, null, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186) + span174[index2] = new QuestStep(EInteractionType.Instruction, null, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186) { Comment = "Catch the cat. Good luck!" }; obj110.Steps = list174; reference124 = obj110; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span170[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -442679,9 +442691,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051069u, new Vector3(-313.43555f, 4.6900077f, -36.57599f), 1186); + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051069u, new Vector3(-313.43555f, 4.6900077f, -36.57599f), 1186); obj111.Steps = list175; reference125 = obj111; questRoot23.QuestSequence = list170; @@ -442691,16 +442703,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot24.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span177[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -442708,13 +442720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); obj112.Steps = list178; reference126 = obj112; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span177[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -442722,13 +442734,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); + span179[num2] = new QuestStep(EInteractionType.Interact, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); obj113.Steps = list179; reference127 = obj113; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span177[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -442736,74 +442748,74 @@ public static class AssemblyQuestLoader num2 = 3; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span180[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1051382u, new Vector3(317.46387f, 70.75f, -64.01166f), 1186); index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list181; reference129 = questStep15; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span180[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1051383u, new Vector3(363.24097f, 50.75f, 185.77856f), 1186); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span6 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list182; reference130 = questStep16; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span180[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1051384u, new Vector3(253.52856f, 50.3f, 189.07446f), 1186); index3 = 6; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span183[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list183; reference131 = questStep17; obj114.Steps = list180; reference128 = obj114; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span177[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -442811,9 +442823,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051385u, new Vector3(451.5907f, 61.38527f, 319.44763f), 1186) + span184[num2] = new QuestStep(EInteractionType.Interact, 1051385u, new Vector3(451.5907f, 61.38527f, 319.44763f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -442824,7 +442836,7 @@ public static class AssemblyQuestLoader obj115.Steps = list184; reference132 = obj115; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -442832,9 +442844,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051386u, new Vector3(453.1776f, 61.38527f, 321.85852f), 1186); + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051386u, new Vector3(453.1776f, 61.38527f, 321.85852f), 1186); obj116.Steps = list185; reference133 = obj116; questRoot24.QuestSequence = list177; @@ -442844,16 +442856,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot25.Author = list186; index = 5; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span187[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -442861,13 +442873,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192); + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192); obj117.Steps = list188; reference134 = obj117; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span187[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -442875,15 +442887,15 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-529.96735f, 6.402005f, 524.4711f), 1192); + span189[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-529.96735f, 6.402005f, 524.4711f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050618u, new Vector3(-444.0833f, -0.815298f, 482.10876f), 1192); + span189[index2] = new QuestStep(EInteractionType.Interact, 1050618u, new Vector3(-444.0833f, -0.815298f, 482.10876f), 1192); obj118.Steps = list189; reference135 = obj118; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span187[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -442891,15 +442903,15 @@ public static class AssemblyQuestLoader index2 = 2; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-377.65292f, 6.401951f, 531.36896f), 1192); + span190[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-377.65292f, 6.401951f, 531.36896f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); + span190[num2] = new QuestStep(EInteractionType.Interact, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); obj119.Steps = list190; reference136 = obj119; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span187[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -442907,9 +442919,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013899u, new Vector3(-287.31213f, 1.4190674f, 582.7573f), 1192) + span191[index2] = new QuestStep(EInteractionType.UseItem, 2013899u, new Vector3(-287.31213f, 1.4190674f, 582.7573f), 1192) { DisableNavmesh = true, ItemId = 2003566u @@ -442917,7 +442929,7 @@ public static class AssemblyQuestLoader obj120.Steps = list191; reference137 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span187[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -442925,9 +442937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); obj121.Steps = list192; reference138 = obj121; questRoot25.QuestSequence = list187; @@ -442937,16 +442949,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot26.Author = list193; index = 3; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span194[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -442954,13 +442966,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192); + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192); obj122.Steps = list195; reference139 = obj122; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span194[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -442968,9 +442980,9 @@ public static class AssemblyQuestLoader index2 = 4; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span196[num2]; QuestStep obj124 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-549.43896f, 20.09976f, 630.3976f), 1192) { Fly = true @@ -442980,26 +442992,26 @@ public static class AssemblyQuestLoader num3 = 6; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span6 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span197[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list197; skipStepConditions3.Flying = ELockedSkipCondition.Locked; skipConditions3.StepIf = skipStepConditions3; obj124.SkipConditions = skipConditions3; reference141 = obj124; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span196[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Interact, 2013901u, new Vector3(-515.9838f, -0.015319824f, 625.14685f), 1192) { DisableNavmesh = true, @@ -443008,23 +443020,23 @@ public static class AssemblyQuestLoader index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list198; reference142 = obj125; num2++; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span196[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 2013902u, new Vector3(-496.78802f, 0.045776367f, 668.72656f), 1192) { Fly = true @@ -443032,23 +443044,23 @@ public static class AssemblyQuestLoader num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span6 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span199[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list199; reference143 = obj126; num2++; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span196[num2]; QuestStep obj127 = new QuestStep(EInteractionType.Interact, 2013903u, new Vector3(-424.2771f, -0.10687256f, 660.7003f), 1192) { Fly = true @@ -443056,25 +443068,25 @@ public static class AssemblyQuestLoader index3 = 6; List list200 = new List(index3); CollectionsMarshal.SetCount(list200, index3); - span6 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num3 = 0; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span200[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list200; reference144 = obj127; obj123.Steps = list196; reference140 = obj123; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span194[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -443082,9 +443094,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192) + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192) { Fly = true }; @@ -443097,16 +443109,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot27.Author = list202; index = 5; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span203[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -443114,13 +443126,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192); obj129.Steps = list204; reference146 = obj129; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span203[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -443128,13 +443140,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013904u, new Vector3(199.4812f, 1.1749268f, 642.96936f), 1192); + span205[index2] = new QuestStep(EInteractionType.Interact, 2013904u, new Vector3(199.4812f, 1.1749268f, 642.96936f), 1192); obj130.Steps = list205; reference147 = obj130; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span203[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -443142,18 +443154,18 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(194.28456f, 0.000497818f, 628.7034f), 1192) + span206[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(194.28456f, 0.000497818f, 628.7034f), 1192) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013905u, new Vector3(252.30786f, 1.5411377f, 621.2711f), 1192); + span206[num2] = new QuestStep(EInteractionType.Interact, 2013905u, new Vector3(252.30786f, 1.5411377f, 621.2711f), 1192); obj131.Steps = list206; reference148 = obj131; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span203[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -443161,13 +443173,13 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013909u, new Vector3(340.59656f, 23.605652f, 289.78406f), 1192); + span207[index2] = new QuestStep(EInteractionType.Interact, 2013909u, new Vector3(340.59656f, 23.605652f, 289.78406f), 1192); obj132.Steps = list207; reference149 = obj132; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span203[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -443175,20 +443187,20 @@ public static class AssemblyQuestLoader index2 = 3; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(690.5917f, 37.037296f, 469.6903f), 1192); + span208[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(690.5917f, 37.037296f, 469.6903f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(668.59235f, 40.20963f, 447.41943f), 1192); + span208[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(668.59235f, 40.20963f, 447.41943f), 1192); num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span208[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.CompleteQuest, 1050622u, new Vector3(669.36743f, 40.305832f, 417.31885f), 1192); num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span4[index3] = new DialogueChoice + span209[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZH003_05176_Q1_000_016"), @@ -443205,16 +443217,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot28.Author = list210; index = 5; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span211[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -443222,13 +443234,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); obj134.Steps = list212; reference152 = obj134; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span211[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -443236,13 +443248,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); + span213[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); obj135.Steps = list213; reference153 = obj135; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span211[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -443250,9 +443262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(406.71564f, 1.3939283f, 550.029f), 1192) + span214[index2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(406.71564f, 1.3939283f, 550.029f), 1192) { StopDistance = 0.25f, Fly = true @@ -443260,7 +443272,7 @@ public static class AssemblyQuestLoader obj136.Steps = list214; reference154 = obj136; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span211[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -443268,9 +443280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(577.7826f, 7.5857296f, 662.96063f), 1192) + span215[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(577.7826f, 7.5857296f, 662.96063f), 1192) { StopDistance = 0.25f, Fly = true @@ -443278,7 +443290,7 @@ public static class AssemblyQuestLoader obj137.Steps = list215; reference155 = obj137; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -443286,9 +443298,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050624u, new Vector3(581.1398f, 7.6887574f, 664.05725f), 1192) + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050624u, new Vector3(581.1398f, 7.6887574f, 664.05725f), 1192) { StopDistance = 5f }; @@ -443301,16 +443313,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot29.Author = list217; index = 5; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span218[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -443318,13 +443330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050625u, new Vector3(628.6869f, 24.99949f, -283.3753f), 1192); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050625u, new Vector3(628.6869f, 24.99949f, -283.3753f), 1192); obj139.Steps = list219; reference157 = obj139; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span218[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -443332,13 +443344,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050626u, new Vector3(351.27795f, 48.949432f, -726.4973f), 1192); + span220[index2] = new QuestStep(EInteractionType.Interact, 1050626u, new Vector3(351.27795f, 48.949432f, -726.4973f), 1192); obj140.Steps = list220; reference158 = obj140; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span218[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -443346,9 +443358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span221[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, null, new Vector3(300.00925f, 44.086937f, -577.9258f), 1192) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -443356,15 +443368,15 @@ public static class AssemblyQuestLoader index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = 17686u; + span222[num3] = 17686u; obj142.KillEnemyDataIds = list222; reference160 = obj142; obj141.Steps = list221; reference159 = obj141; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span218[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -443372,16 +443384,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050627u, new Vector3(302.90674f, 43.98048f, -574.67004f), 1192) + span223[index2] = new QuestStep(EInteractionType.Interact, 1050627u, new Vector3(302.90674f, 43.98048f, -574.67004f), 1192) { StopDistance = 7f }; obj143.Steps = list223; reference161 = obj143; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span218[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -443389,14 +443401,14 @@ public static class AssemblyQuestLoader index2 = 2; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013981u, new Vector3(315.20557f, 43.71704f, -539.3302f), 1192) + span224[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013981u, new Vector3(315.20557f, 43.71704f, -539.3302f), 1192) { AetherCurrentId = 2818486u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050631u, new Vector3(354.4823f, 48.940357f, -726.1311f), 1192); + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050631u, new Vector3(354.4823f, 48.940357f, -726.1311f), 1192); obj144.Steps = list224; reference162 = obj144; questRoot29.QuestSequence = list218; @@ -443406,16 +443418,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot30.Author = list225; index = 3; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span226[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -443423,13 +443435,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050632u, new Vector3(538.9944f, 25.001822f, -194.3847f), 1192); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050632u, new Vector3(538.9944f, 25.001822f, -194.3847f), 1192); obj145.Steps = list227; reference163 = obj145; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span226[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -443437,13 +443449,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013913u, new Vector3(226.00134f, 35.75183f, -225.97089f), 1192); + span228[num2] = new QuestStep(EInteractionType.Interact, 2013913u, new Vector3(226.00134f, 35.75183f, -225.97089f), 1192); obj146.Steps = list228; reference164 = obj146; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span226[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -443451,9 +443463,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050633u, new Vector3(619.5315f, 27.724146f, -172.01501f), 1192) + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050633u, new Vector3(619.5315f, 27.724146f, -172.01501f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro }; @@ -443466,16 +443478,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "liza"; + span230[index] = "liza"; questRoot31.Author = list230; index = 4; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span231[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -443483,13 +443495,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050634u, new Vector3(-181.62811f, 30.999819f, 22.079773f), 1192); + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050634u, new Vector3(-181.62811f, 30.999819f, 22.079773f), 1192); obj148.Steps = list232; reference166 = obj148; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span231[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -443497,9 +443509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span233[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 1050635u, new Vector3(-201.83112f, 29.999939f, -124.28479f), 1192) { Fly = true @@ -443507,9 +443519,9 @@ public static class AssemblyQuestLoader num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span4 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span4[index3] = new DialogueChoice + span234[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZH007_05180_Q1_000_005"), @@ -443520,7 +443532,7 @@ public static class AssemblyQuestLoader obj149.Steps = list233; reference167 = obj149; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span231[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -443528,9 +443540,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span235[num2]; QuestStep obj152 = new QuestStep(EInteractionType.Interact, 1050636u, new Vector3(-410.5135f, 30.49998f, -131.94476f), 1192) { Fly = true @@ -443538,9 +443550,9 @@ public static class AssemblyQuestLoader index3 = 1; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span4 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span4[num3] = new DialogueChoice + span236[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZH007_05180_Q2_000_013"), @@ -443551,7 +443563,7 @@ public static class AssemblyQuestLoader obj151.Steps = list235; reference169 = obj151; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span231[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -443559,9 +443571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050813u, new Vector3(-277.76f, 54.31037f, -382.58948f), 1192) + span237[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050813u, new Vector3(-277.76f, 54.31037f, -382.58948f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeAero }; @@ -443574,16 +443586,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot32.Author = list238; index = 3; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span239[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -443591,13 +443603,13 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050637u, new Vector3(-539.66583f, -10.000358f, -477.89734f), 1192); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050637u, new Vector3(-539.66583f, -10.000358f, -477.89734f), 1192); obj154.Steps = list240; reference172 = obj154; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span239[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -443605,9 +443617,9 @@ public static class AssemblyQuestLoader num2 = 5; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span241[index2]; QuestStep obj156 = new QuestStep(EInteractionType.Interact, 2013918u, new Vector3(-429.89246f, -4.5319824f, -466.45306f), 1192) { StopDistance = 0.25f, @@ -443616,23 +443628,23 @@ public static class AssemblyQuestLoader num3 = 6; List list242 = new List(num3); CollectionsMarshal.SetCount(list242, num3); - span6 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index3 = 0; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span242[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj156.CompletionQuestVariablesFlags = list242; reference174 = obj156; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span241[index2]; QuestStep obj157 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-647.346f, -5.0000005f, -455.4366f), 1192) { Fly = true @@ -443642,25 +443654,25 @@ public static class AssemblyQuestLoader index3 = 6; List list243 = new List(index3); CollectionsMarshal.SetCount(list243, index3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num3 = 0; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list243; skipConditions4.StepIf = skipStepConditions4; obj157.SkipConditions = skipConditions4; reference175 = obj157; index2++; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span241[index2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 2013916u, new Vector3(-648.85944f, -3.7995605f, -454.06274f), 1192) { Mount = false @@ -443668,23 +443680,23 @@ public static class AssemblyQuestLoader num3 = 6; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span6 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj158.CompletionQuestVariablesFlags = list244; reference176 = obj158; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span241[index2]; QuestStep obj159 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-572.3234f, -2.729274f, -703.2586f), 1192) { Fly = true @@ -443694,25 +443706,25 @@ public static class AssemblyQuestLoader index3 = 6; List list245 = new List(index3); CollectionsMarshal.SetCount(list245, index3); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span245[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list245; skipConditions5.StepIf = skipStepConditions5; obj159.SkipConditions = skipConditions5; reference177 = obj159; index2++; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span241[index2]; QuestStep obj160 = new QuestStep(EInteractionType.Interact, 2013917u, new Vector3(-573.14417f, -1.0529175f, -702.05237f), 1192) { Mount = false @@ -443720,25 +443732,25 @@ public static class AssemblyQuestLoader num3 = 6; List list246 = new List(num3); CollectionsMarshal.SetCount(list246, num3); - span6 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index3 = 0; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj160.CompletionQuestVariablesFlags = list246; reference178 = obj160; obj155.Steps = list241; reference173 = obj155; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span239[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -443746,9 +443758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050814u, new Vector3(-539.7269f, -10.000359f, -477.8363f), 1192) + span247[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050814u, new Vector3(-539.7269f, -10.000359f, -477.8363f), 1192) { Fly = true }; @@ -443761,18 +443773,18 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "JerryWester"; + span248[index] = "JerryWester"; questRoot33.Author = list248; questRoot33.IsSeasonalQuest = true; questRoot33.SeasonalQuestExpiry = new DateTime(2024, 8, 26, 0, 0, 0, DateTimeKind.Utc); index = 6; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span249[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -443780,9 +443792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span250[index2]; QuestStep obj163 = new QuestStep(EInteractionType.AcceptQuest, 1050816u, new Vector3(14.328186f, 45.665993f, 131.33435f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -443800,9 +443812,9 @@ public static class AssemblyQuestLoader index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - Span span8 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span8[num3] = 128; + span251[num3] = 128; obj164.InTerritory = list251; skipConditions6.AetheryteShortcutIf = obj164; obj163.SkipConditions = skipConditions6; @@ -443810,7 +443822,7 @@ public static class AssemblyQuestLoader obj162.Steps = list250; reference180 = obj162; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span249[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -443818,9 +443830,9 @@ public static class AssemblyQuestLoader index2 = 4; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span252[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { TargetTerritoryId = (ushort)137, @@ -443835,9 +443847,9 @@ public static class AssemblyQuestLoader num3 = 1; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span8 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index3 = 0; - span8[index3] = 137; + span253[index3] = 137; skipStepConditions6.InTerritory = list253; skipStepConditions6.AetheryteUnlocked = EAetheryteLocation.EasternLaNosceaCostaDelSol; skipConditions7.StepIf = skipStepConditions6; @@ -443848,7 +443860,7 @@ public static class AssemblyQuestLoader obj166.SkipConditions = skipConditions7; reference183 = obj166; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span252[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { Aetheryte = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -443860,7 +443872,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) + span252[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -443873,14 +443885,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050817u, new Vector3(735.25586f, 11.306824f, 261.8601f), 137) + span252[num2] = new QuestStep(EInteractionType.Interact, 1050817u, new Vector3(735.25586f, 11.306824f, 261.8601f), 137) { StopDistance = 5f }; obj165.Steps = list252; reference182 = obj165; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span249[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -443888,9 +443900,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050818u, new Vector3(681.3915f, 9.601691f, 202.86865f), 137) + span254[index2] = new QuestStep(EInteractionType.Interact, 1050818u, new Vector3(681.3915f, 9.601691f, 202.86865f), 137) { StopDistance = 5f, Fly = true @@ -443898,7 +443910,7 @@ public static class AssemblyQuestLoader obj167.Steps = list254; reference184 = obj167; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span249[num]; QuestSequence obj168 = new QuestSequence { Sequence = 3 @@ -443906,16 +443918,16 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050819u, new Vector3(770.13806f, 9.687993f, 246.29578f), 137) + span255[num2] = new QuestStep(EInteractionType.Interact, 1050819u, new Vector3(770.13806f, 9.687993f, 246.29578f), 137) { Fly = true }; obj168.Steps = list255; reference185 = obj168; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span249[num]; QuestSequence obj169 = new QuestSequence { Sequence = 4 @@ -443923,16 +443935,16 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span256[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2014098u, new Vector3(769.0698f, 9.719971f, 246.99768f), 137); index3 = 1; List list257 = new List(index3); CollectionsMarshal.SetCount(list257, index3); - span4 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num3 = 0; - span4[num3] = new DialogueChoice + span257[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESSUX001_05182_Q1_000_000"), @@ -443943,7 +443955,7 @@ public static class AssemblyQuestLoader obj169.Steps = list256; reference186 = obj169; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span249[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -443951,9 +443963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span258[num2]; QuestStep obj171 = new QuestStep(EInteractionType.CompleteQuest, 1050820u, new Vector3(695.46045f, 9.614362f, 295.70447f), 137) { Fly = true @@ -443961,9 +443973,9 @@ public static class AssemblyQuestLoader num3 = 1; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span4 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span4[index3] = new DialogueChoice + span259[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESSUX001_05182_Q2_000_000"), @@ -443981,18 +443993,18 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "JerryWester"; + span260[index] = "JerryWester"; questRoot34.Author = list260; questRoot34.IsSeasonalQuest = true; questRoot34.SeasonalQuestExpiry = new DateTime(2024, 8, 26, 0, 0, 0, DateTimeKind.Utc); index = 4; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span261[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -444000,16 +444012,16 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050828u, new Vector3(694.5753f, 9.578133f, 297.59656f), 137) + span262[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050828u, new Vector3(694.5753f, 9.578133f, 297.59656f), 137) { StopDistance = 5f }; obj172.Steps = list262; reference190 = obj172; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span261[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -444017,9 +444029,9 @@ public static class AssemblyQuestLoader index2 = 2; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span263[num2]; QuestStep obj174 = new QuestStep(EInteractionType.Emote, 1050824u, new Vector3(507.68274f, 9.541115f, 428.54944f), 137) { Fly = true, @@ -444028,23 +444040,23 @@ public static class AssemblyQuestLoader index3 = 6; List list264 = new List(index3); CollectionsMarshal.SetCount(list264, index3); - span6 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span264[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list264; reference192 = obj174; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span263[num2]; QuestStep obj175 = new QuestStep(EInteractionType.Emote, 1050825u, new Vector3(641.44336f, 11.697773f, 526.604f), 137) { Fly = true, @@ -444053,25 +444065,25 @@ public static class AssemblyQuestLoader num3 = 6; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index3 = 0; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span265[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj175.CompletionQuestVariablesFlags = list265; reference193 = obj175; obj173.Steps = list263; reference191 = obj173; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span261[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -444079,16 +444091,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050829u, new Vector3(694.2092f, 9.619679f, 294.81946f), 137) + span266[index2] = new QuestStep(EInteractionType.Interact, 1050829u, new Vector3(694.2092f, 9.619679f, 294.81946f), 137) { Fly = true }; obj176.Steps = list266; reference194 = obj176; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span261[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -444096,14 +444108,14 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) { Fly = true }; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span267[num2]; QuestStep obj178 = new QuestStep(EInteractionType.CompleteQuest, 1050817u, new Vector3(735.25586f, 11.306824f, 261.8601f), 137) { StopDistance = 5f @@ -444111,9 +444123,9 @@ public static class AssemblyQuestLoader index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span4[num3] = new DialogueChoice + span268[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESSUX002_05183_Q1_000_000"), @@ -444130,18 +444142,18 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span269[index] = "liza"; questRoot35.Author = list269; questRoot35.IsSeasonalQuest = true; questRoot35.SeasonalQuestExpiry = new DateTime(2024, 11, 4, 0, 0, 0, DateTimeKind.Utc); index = 5; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span270[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -444149,9 +444161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span271[index2]; QuestStep obj180 = new QuestStep(EInteractionType.AcceptQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -444169,9 +444181,9 @@ public static class AssemblyQuestLoader num3 = 1; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span8 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index3 = 0; - span8[index3] = 133; + span272[index3] = 133; obj181.InTerritory = list272; skipConditions8.AetheryteShortcutIf = obj181; obj180.SkipConditions = skipConditions8; @@ -444179,7 +444191,7 @@ public static class AssemblyQuestLoader obj179.Steps = list271; reference197 = obj179; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span270[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -444187,13 +444199,13 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050479u, new Vector3(-157.33582f, 7.982081f, -143.69421f), 133); + span273[num2] = new QuestStep(EInteractionType.Interact, 1050479u, new Vector3(-157.33582f, 7.982081f, -143.69421f), 133); obj182.Steps = list273; reference199 = obj182; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span270[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -444201,13 +444213,13 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133); + span274[index2] = new QuestStep(EInteractionType.Interact, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133); obj183.Steps = list274; reference200 = obj183; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span270[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -444215,16 +444227,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133) + span275[num2] = new QuestStep(EInteractionType.Emote, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133) { Emote = EEmote.Soothe }; obj184.Steps = list275; reference201 = obj184; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span270[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -444232,9 +444244,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) + span276[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) { AethernetShortcut = new AethernetShortcut { @@ -444252,18 +444264,18 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "liza"; + span277[index] = "liza"; questRoot36.Author = list277; questRoot36.IsSeasonalQuest = true; questRoot36.SeasonalQuestExpiry = new DateTime(2024, 11, 4, 0, 0, 0, DateTimeKind.Utc); index = 5; List list278 = new List(index); CollectionsMarshal.SetCount(list278, index); - span2 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span278[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -444271,9 +444283,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span279[num2]; QuestStep obj187 = new QuestStep(EInteractionType.AcceptQuest, 1050485u, new Vector3(-48.69159f, 6.4999957f, -89.79938f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -444291,9 +444303,9 @@ public static class AssemblyQuestLoader index3 = 1; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span8 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span8[num3] = 133; + span280[num3] = 133; obj188.InTerritory = list280; skipConditions9.AetheryteShortcutIf = obj188; obj187.SkipConditions = skipConditions9; @@ -444301,7 +444313,7 @@ public static class AssemblyQuestLoader obj186.Steps = list279; reference203 = obj186; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span278[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -444309,13 +444321,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050486u, new Vector3(-105.97394f, 6.9391603f, -133.95898f), 133); + span281[index2] = new QuestStep(EInteractionType.Interact, 1050486u, new Vector3(-105.97394f, 6.9391603f, -133.95898f), 133); obj189.Steps = list281; reference205 = obj189; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span278[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -444323,13 +444335,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050488u, new Vector3(12.619202f, 13.1293745f, -292.31714f), 133); + span282[num2] = new QuestStep(EInteractionType.Interact, 1050488u, new Vector3(12.619202f, 13.1293745f, -292.31714f), 133); obj190.Steps = list282; reference206 = obj190; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span278[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -444337,13 +444349,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050489u, new Vector3(153.76514f, 11.213254f, -221.5763f), 133); + span283[index2] = new QuestStep(EInteractionType.Interact, 1050489u, new Vector3(153.76514f, 11.213254f, -221.5763f), 133); obj191.Steps = list283; reference207 = obj191; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span278[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -444351,9 +444363,9 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) + span284[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) { AethernetShortcut = new AethernetShortcut { @@ -444370,18 +444382,18 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "Starr"; + span285[index] = "Starr"; questRoot37.Author = list285; questRoot37.IsSeasonalQuest = true; questRoot37.SeasonalQuestExpiry = new DateTime(2025, 1, 16, 0, 0, 0, DateTimeKind.Utc); index = 5; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span286[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -444389,9 +444401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span287[index2]; QuestStep obj194 = new QuestStep(EInteractionType.AcceptQuest, 1050356u, new Vector3(17.288391f, 45.656f, 133.95886f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -444406,9 +444418,9 @@ public static class AssemblyQuestLoader num3 = 1; List list288 = new List(num3); CollectionsMarshal.SetCount(list288, num3); - span8 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index3 = 0; - span8[index3] = 128; + span288[index3] = 128; skipAetheryteCondition.InTerritory = list288; skipConditions10.AetheryteShortcutIf = skipAetheryteCondition; obj194.SkipConditions = skipConditions10; @@ -444416,7 +444428,7 @@ public static class AssemblyQuestLoader obj193.Steps = list287; reference209 = obj193; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span286[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -444424,16 +444436,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span289[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1050357u, new Vector3(-4.6845703f, 40.000004f, 73.3501f), 128); index3 = 1; List list290 = new List(index3); CollectionsMarshal.SetCount(list290, index3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span4[num3] = new DialogueChoice + span290[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESNYX101_05186_Q1_000_000"), @@ -444444,7 +444456,7 @@ public static class AssemblyQuestLoader obj195.Steps = list289; reference211 = obj195; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span286[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -444452,16 +444464,16 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span291[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1050358u, new Vector3(-18.143005f, 44f, -33.49359f), 128); num3 = 1; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index3 = 0; - span4[index3] = new DialogueChoice + span292[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESNYX101_05186_Q2_000_000"), @@ -444472,7 +444484,7 @@ public static class AssemblyQuestLoader obj196.Steps = list291; reference213 = obj196; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span286[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -444480,16 +444492,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span293[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1050359u, new Vector3(-44.235962f, 39.473606f, -163.77509f), 128); index3 = 1; List list294 = new List(index3); CollectionsMarshal.SetCount(list294, index3); - span4 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num3 = 0; - span4[num3] = new DialogueChoice + span294[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESNYX101_05186_Q3_000_000"), @@ -444500,7 +444512,7 @@ public static class AssemblyQuestLoader obj197.Steps = list293; reference215 = obj197; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -444508,9 +444520,9 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050356u, new Vector3(17.288391f, 45.656f, 133.95886f), 128) + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050356u, new Vector3(17.288391f, 45.656f, 133.95886f), 128) { AethernetShortcut = new AethernetShortcut { @@ -444527,16 +444539,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot38.Author = list296; index = 3; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span297[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -444544,16 +444556,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span298[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.AcceptQuest, 1051600u, new Vector3(111.16199f, 4f, -98.92432f), 131); num3 = 1; List list299 = new List(num3); CollectionsMarshal.SetCount(list299, num3); - span4 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index3 = 0; - span4[index3] = new DialogueChoice + span299[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGYR301_05187_Q1_000_000"), @@ -444564,7 +444576,7 @@ public static class AssemblyQuestLoader obj199.Steps = list298; reference218 = obj199; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span297[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -444572,16 +444584,16 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051601u, new Vector3(-45.5177f, 7.9999995f, -100.72485f), 130) + span300[index2] = new QuestStep(EInteractionType.Interact, 1051601u, new Vector3(-45.5177f, 7.9999995f, -100.72485f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj200.Steps = list300; reference220 = obj200; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span297[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -444589,9 +444601,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051600u, new Vector3(111.16199f, 4f, -98.92432f), 131) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051600u, new Vector3(111.16199f, 4f, -98.92432f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -444609,16 +444621,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot39.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span303[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -444626,9 +444638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span304[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -444647,7 +444659,7 @@ public static class AssemblyQuestLoader obj202.Steps = list304; reference222 = obj202; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span303[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -444655,9 +444667,9 @@ public static class AssemblyQuestLoader index2 = 3; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span305[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1001657u, new Vector3(94.80432f, 7.9804688f, -34.042908f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -444670,67 +444682,67 @@ public static class AssemblyQuestLoader index3 = 6; List list306 = new List(index3); CollectionsMarshal.SetCount(list306, index3); - span6 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span306[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj204.CompletionQuestVariablesFlags = list306; reference224 = obj204; num2++; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span305[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1006440u, new Vector3(140.3982f, 4f, -54.154297f), 131); num3 = 6; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index3 = 0; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span307[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list307; reference225 = questStep24; num2++; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span305[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1051655u, new Vector3(137.74304f, 4f, 5.9662476f), 131); index3 = 6; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span6 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span308[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list308; reference226 = questStep25; obj203.Steps = list305; reference223 = obj203; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span303[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -444738,9 +444750,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(146.12386f, 4f, -23.562449f), 131) + span309[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(146.12386f, 4f, -23.562449f), 131) { StopDistance = 0.5f, Emote = EEmote.Angry @@ -444748,7 +444760,7 @@ public static class AssemblyQuestLoader obj205.Steps = list309; reference227 = obj205; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span303[num]; QuestSequence obj206 = new QuestSequence { Sequence = 3 @@ -444756,13 +444768,13 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131); + span310[num2] = new QuestStep(EInteractionType.Interact, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131); obj206.Steps = list310; reference228 = obj206; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span303[num]; QuestSequence obj207 = new QuestSequence { Sequence = byte.MaxValue @@ -444770,9 +444782,9 @@ public static class AssemblyQuestLoader num2 = 2; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span311[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Interact, 2012114u, new Vector3(0f, 1.15f, 10.23451f), 1255) { TargetTerritoryId = (ushort)131 @@ -444782,15 +444794,15 @@ public static class AssemblyQuestLoader num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span8 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span8[index3] = 131; + span312[index3] = 131; skipStepConditions7.InTerritory = list312; skipConditions11.StepIf = skipStepConditions7; obj208.SkipConditions = skipConditions11; reference230 = obj208; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) + span311[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) { StopDistance = 7f, NextQuestId = new QuestId(5189) @@ -444804,16 +444816,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "liza"; + span313[index] = "liza"; questRoot40.Author = list313; index = 7; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span314[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -444821,16 +444833,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) { StopDistance = 7f }; obj209.Steps = list315; reference231 = obj209; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span314[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -444838,9 +444850,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014419u, new Vector3(-158.86176f, 7.4921875f, 493.88867f), 146) + span316[index2] = new QuestStep(EInteractionType.Interact, 2014419u, new Vector3(-158.86176f, 7.4921875f, 493.88867f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -444848,7 +444860,7 @@ public static class AssemblyQuestLoader obj210.Steps = list316; reference232 = obj210; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span314[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -444856,9 +444868,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span317[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1051661u, new Vector3(1.7852783f, 19.026453f, 581.62805f), 146) { StopDistance = 5f @@ -444866,9 +444878,9 @@ public static class AssemblyQuestLoader index3 = 1; List list318 = new List(index3); CollectionsMarshal.SetCount(list318, index3); - span4 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span4[num3] = new DialogueChoice + span318[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBZ002_05189_Q1_000_000"), @@ -444879,7 +444891,7 @@ public static class AssemblyQuestLoader obj211.Steps = list317; reference233 = obj211; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span314[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -444887,9 +444899,9 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span319[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Combat, 1051663u, new Vector3(51.68225f, 0.7631253f, 711.57385f), 146) { Fly = true, @@ -444898,15 +444910,15 @@ public static class AssemblyQuestLoader num3 = 1; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index3 = 0; - span5[index3] = 18178u; + span320[index3] = 18178u; obj214.KillEnemyDataIds = list320; reference236 = obj214; obj213.Steps = list319; reference235 = obj213; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span314[num]; QuestSequence obj215 = new QuestSequence { Sequence = 4 @@ -444914,13 +444926,13 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051663u, new Vector3(51.68225f, 0.7631253f, 711.57385f), 146); + span321[num2] = new QuestStep(EInteractionType.Interact, 1051663u, new Vector3(51.68225f, 0.7631253f, 711.57385f), 146); obj215.Steps = list321; reference237 = obj215; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span314[num]; QuestSequence obj216 = new QuestSequence { Sequence = 5 @@ -444928,16 +444940,16 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) + span322[index2] = new QuestStep(EInteractionType.Interact, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) { Fly = true }; obj216.Steps = list322; reference238 = obj216; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span314[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -444945,9 +444957,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) { NextQuestId = new QuestId(5190) }; @@ -444960,16 +444972,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot41.Author = list324; index = 9; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span325[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -444977,13 +444989,13 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146); + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146); obj218.Steps = list326; reference240 = obj218; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span325[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -444991,9 +445003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span327[num2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -445005,7 +445017,7 @@ public static class AssemblyQuestLoader obj219.Steps = list327; reference241 = obj219; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span325[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -445013,13 +445025,13 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185); + span328[index2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185); obj220.Steps = list328; reference242 = obj220; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span325[num]; QuestSequence obj221 = new QuestSequence { Sequence = 3 @@ -445027,9 +445039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051675u, new Vector3(358.23608f, 5.957184f, 428.36658f), 1190) + span329[num2] = new QuestStep(EInteractionType.Interact, 1051675u, new Vector3(358.23608f, 5.957184f, 428.36658f), 1190) { StopDistance = 1f, Fly = true, @@ -445038,7 +445050,7 @@ public static class AssemblyQuestLoader obj221.Steps = list329; reference243 = obj221; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span325[num]; QuestSequence obj222 = new QuestSequence { Sequence = 4 @@ -445046,15 +445058,15 @@ public static class AssemblyQuestLoader num2 = 2; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.81656f, 5.9295864f, 435.17932f), 1190); + span330[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.81656f, 5.9295864f, 435.17932f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190); + span330[index2] = new QuestStep(EInteractionType.Interact, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190); obj222.Steps = list330; reference244 = obj222; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span325[num]; QuestSequence obj223 = new QuestSequence { Sequence = 5 @@ -445062,16 +445074,16 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190) + span331[num2] = new QuestStep(EInteractionType.Emote, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190) { Emote = EEmote.Unbound }; obj223.Steps = list331; reference245 = obj223; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span325[num]; QuestSequence obj224 = new QuestSequence { Sequence = 6 @@ -445079,13 +445091,13 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051682u, new Vector3(387.5028f, -0.60167974f, 426.99304f), 1190); + span332[index2] = new QuestStep(EInteractionType.Interact, 1051682u, new Vector3(387.5028f, -0.60167974f, 426.99304f), 1190); obj224.Steps = list332; reference246 = obj224; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span325[num]; QuestSequence obj225 = new QuestSequence { Sequence = 7 @@ -445093,18 +445105,18 @@ public static class AssemblyQuestLoader index2 = 2; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.24307f, 0.7699772f, 473.79095f), 1190) + span333[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.24307f, 0.7699772f, 473.79095f), 1190) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051684u, new Vector3(426.04712f, 0.7461932f, 472.3125f), 1190); + span333[num2] = new QuestStep(EInteractionType.Interact, 1051684u, new Vector3(426.04712f, 0.7461932f, 472.3125f), 1190); obj225.Steps = list333; reference247 = obj225; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span325[num]; QuestSequence obj226 = new QuestSequence { Sequence = byte.MaxValue @@ -445112,9 +445124,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span334[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -445133,16 +445145,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "liza"; + span335[index] = "liza"; questRoot42.Author = list335; index = 11; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj227 = new QuestSequence { Sequence = 0 @@ -445150,13 +445162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); + span337[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); obj227.Steps = list337; reference249 = obj227; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj228 = new QuestSequence { Sequence = 1 @@ -445164,9 +445176,9 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1051689u, new Vector3(273.33484f, 15.999998f, 740.6576f), 1190) + span338[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1051689u, new Vector3(273.33484f, 15.999998f, 740.6576f), 1190) { AethernetShortcut = new AethernetShortcut { @@ -445177,12 +445189,12 @@ public static class AssemblyQuestLoader obj228.Steps = list338; reference250 = obj228; num++; - span2[num] = new QuestSequence + span336[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj229 = new QuestSequence { Sequence = 3 @@ -445190,13 +445202,13 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051691u, new Vector3(273.85364f, 15.999996f, 738.2771f), 1190); + span339[num2] = new QuestStep(EInteractionType.Interact, 1051691u, new Vector3(273.85364f, 15.999996f, 738.2771f), 1190); obj229.Steps = list339; reference251 = obj229; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span336[num]; QuestSequence obj230 = new QuestSequence { Sequence = 4 @@ -445204,9 +445216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span340[index2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -445218,7 +445230,7 @@ public static class AssemblyQuestLoader obj230.Steps = list340; reference252 = obj230; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span336[num]; QuestSequence obj231 = new QuestSequence { Sequence = 5 @@ -445226,13 +445238,13 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051672u, new Vector3(-14.816589f, -19.881973f, 223.3158f), 1185); + span341[num2] = new QuestStep(EInteractionType.Interact, 1051672u, new Vector3(-14.816589f, -19.881973f, 223.3158f), 1185); obj231.Steps = list341; reference253 = obj231; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span336[num]; QuestSequence obj232 = new QuestSequence { Sequence = 6 @@ -445240,16 +445252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051673u, new Vector3(-15.243774f, -19.762682f, 221.72876f), 1185) + span342[index2] = new QuestStep(EInteractionType.Interact, 1051673u, new Vector3(-15.243774f, -19.762682f, 221.72876f), 1185) { StopDistance = 5f }; obj232.Steps = list342; reference254 = obj232; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span336[num]; QuestSequence obj233 = new QuestSequence { Sequence = 7 @@ -445257,16 +445269,16 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185) + span343[num2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185) { StopDistance = 5f }; obj233.Steps = list343; reference255 = obj233; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span336[num]; QuestSequence obj234 = new QuestSequence { Sequence = 8 @@ -445274,16 +445286,16 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051671u, new Vector3(-17.95996f, -19.784014f, 224.17017f), 1185) + span344[index2] = new QuestStep(EInteractionType.Interact, 1051671u, new Vector3(-17.95996f, -19.784014f, 224.17017f), 1185) { StopDistance = 5f }; obj234.Steps = list344; reference256 = obj234; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span336[num]; QuestSequence obj235 = new QuestSequence { Sequence = 9 @@ -445291,13 +445303,13 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051674u, new Vector3(-16.617126f, -19.752277f, 222.64429f), 1185); + span345[num2] = new QuestStep(EInteractionType.Interact, 1051674u, new Vector3(-16.617126f, -19.752277f, 222.64429f), 1185); obj235.Steps = list345; reference257 = obj235; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span336[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -445305,11 +445317,11 @@ public static class AssemblyQuestLoader num2 = 2; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.643284f, -17.972864f, 203.87883f), 1185); + span346[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.643284f, -17.972864f, 203.87883f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span346[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f, DisableNavmesh = true @@ -445323,16 +445335,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "liza"; + span347[index] = "liza"; questRoot43.Author = list347; index = 11; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span348[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -445340,9 +445352,9 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) + span349[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -445356,7 +445368,7 @@ public static class AssemblyQuestLoader obj237.Steps = list349; reference259 = obj237; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span348[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -445364,9 +445376,9 @@ public static class AssemblyQuestLoader num2 = 2; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span350[index2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 1048501u, new Vector3(121.44653f, 42f, -347.34113f), 1185) { AethernetShortcut = new AethernetShortcut @@ -445378,46 +445390,46 @@ public static class AssemblyQuestLoader index3 = 6; List list351 = new List(index3); CollectionsMarshal.SetCount(list351, index3); - span6 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span351[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list351; reference261 = obj239; index2++; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span350[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1048485u, new Vector3(142.62598f, 41.999996f, -319.4477f), 1185); num3 = 6; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span6 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index3 = 0; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span352[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list352; reference262 = questStep26; obj238.Steps = list350; reference260 = obj238; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span348[num]; QuestSequence obj240 = new QuestSequence { Sequence = 2 @@ -445425,9 +445437,9 @@ public static class AssemblyQuestLoader index2 = 1; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) + span353[num2] = new QuestStep(EInteractionType.Interact, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -445438,7 +445450,7 @@ public static class AssemblyQuestLoader obj240.Steps = list353; reference263 = obj240; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span348[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -445446,13 +445458,13 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051698u, new Vector3(-122.72839f, 27.990566f, -436.42328f), 1191); + span354[index2] = new QuestStep(EInteractionType.Interact, 1051698u, new Vector3(-122.72839f, 27.990566f, -436.42328f), 1191); obj241.Steps = list354; reference264 = obj241; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span348[num]; QuestSequence obj242 = new QuestSequence { Sequence = 4 @@ -445460,16 +445472,16 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051700u, new Vector3(-183.33722f, 30f, -627.2526f), 1191) + span355[num2] = new QuestStep(EInteractionType.Interact, 1051700u, new Vector3(-183.33722f, 30f, -627.2526f), 1191) { Fly = true }; obj242.Steps = list355; reference265 = obj242; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span348[num]; QuestSequence obj243 = new QuestSequence { Sequence = 5 @@ -445477,16 +445489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048037u, new Vector3(-289.66205f, 45.88422f, -832.3644f), 1191) + span356[index2] = new QuestStep(EInteractionType.Interact, 1048037u, new Vector3(-289.66205f, 45.88422f, -832.3644f), 1191) { Fly = true }; obj243.Steps = list356; reference266 = obj243; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span348[num]; QuestSequence obj244 = new QuestSequence { Sequence = 6 @@ -445494,13 +445506,13 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051703u, new Vector3(-9.506409f, -6.0500045f, 269.00122f), 1186); + span357[num2] = new QuestStep(EInteractionType.Interact, 1051703u, new Vector3(-9.506409f, -6.0500045f, 269.00122f), 1186); obj244.Steps = list357; reference267 = obj244; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span348[num]; QuestSequence obj245 = new QuestSequence { Sequence = 7 @@ -445508,9 +445520,9 @@ public static class AssemblyQuestLoader num2 = 3; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span358[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Interact, 1051704u, new Vector3(353.96338f, 50.75f, 243.06091f), 1186) { AethernetShortcut = new AethernetShortcut @@ -445522,23 +445534,23 @@ public static class AssemblyQuestLoader index3 = 6; List list359 = new List(index3); CollectionsMarshal.SetCount(list359, index3); - span6 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj246.CompletionQuestVariablesFlags = list359; reference269 = obj246; index2++; - ref QuestStep reference270 = ref span3[index2]; + ref QuestStep reference270 = ref span358[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186) { StopDistance = 5f @@ -445546,46 +445558,46 @@ public static class AssemblyQuestLoader num3 = 6; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span6 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span360[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj247.CompletionQuestVariablesFlags = list360; reference270 = obj247; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span358[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1051705u, new Vector3(344.59448f, 50.75f, 195.45276f), 1186); index3 = 6; List list361 = new List(index3); CollectionsMarshal.SetCount(list361, index3); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span361[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list361; reference271 = questStep27; obj245.Steps = list358; reference268 = obj245; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span348[num]; QuestSequence obj248 = new QuestSequence { Sequence = 8 @@ -445593,13 +445605,13 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051706u, new Vector3(368.36792f, 50.75f, 219.34839f), 1186); + span362[num2] = new QuestStep(EInteractionType.Interact, 1051706u, new Vector3(368.36792f, 50.75f, 219.34839f), 1186); obj248.Steps = list362; reference272 = obj248; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span348[num]; QuestSequence obj249 = new QuestSequence { Sequence = 9 @@ -445607,9 +445619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051708u, new Vector3(307.42346f, 70.0001f, -25.0401f), 1186) + span363[index2] = new QuestStep(EInteractionType.Interact, 1051708u, new Vector3(307.42346f, 70.0001f, -25.0401f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -445620,7 +445632,7 @@ public static class AssemblyQuestLoader obj249.Steps = list363; reference273 = obj249; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span348[num]; QuestSequence obj250 = new QuestSequence { Sequence = byte.MaxValue @@ -445628,9 +445640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) + span364[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) { StopDistance = 5f, NextQuestId = new QuestId(5295) @@ -445644,16 +445656,16 @@ public static class AssemblyQuestLoader num = 1; List list365 = new List(num); CollectionsMarshal.SetCount(list365, num); - span = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index = 0; - span[index] = "liza"; + span365[index] = "liza"; questRoot44.Author = list365; index = 9; List list366 = new List(index); CollectionsMarshal.SetCount(list366, index); - span2 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span366[num]; QuestSequence obj251 = new QuestSequence { Sequence = 0 @@ -445661,9 +445673,9 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051712u, new Vector3(12.344482f, -14f, 96.17761f), 1185) + span367[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051712u, new Vector3(12.344482f, -14f, 96.17761f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -445682,7 +445694,7 @@ public static class AssemblyQuestLoader obj251.Steps = list367; reference275 = obj251; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span366[num]; QuestSequence obj252 = new QuestSequence { Sequence = 1 @@ -445690,9 +445702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014421u, new Vector3(-65.72064f, 2.39563f, -400.22894f), 1188) + span368[num2] = new QuestStep(EInteractionType.Interact, 2014421u, new Vector3(-65.72064f, 2.39563f, -400.22894f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -445700,7 +445712,7 @@ public static class AssemblyQuestLoader obj252.Steps = list368; reference276 = obj252; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; QuestSequence obj253 = new QuestSequence { Sequence = 2 @@ -445708,13 +445720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); + span369[index2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); obj253.Steps = list369; reference277 = obj253; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span366[num]; QuestSequence obj254 = new QuestSequence { Sequence = 3 @@ -445722,13 +445734,13 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); + span370[num2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); obj254.Steps = list370; reference278 = obj254; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span366[num]; QuestSequence obj255 = new QuestSequence { Sequence = 4 @@ -445736,9 +445748,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - ref QuestStep reference280 = ref span3[index2]; + ref QuestStep reference280 = ref span371[index2]; QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1051718u, new Vector3(62.210938f, 0.7218611f, -333.94366f), 1188) { Fly = true @@ -445746,9 +445758,9 @@ public static class AssemblyQuestLoader num3 = 1; List list372 = new List(num3); CollectionsMarshal.SetCount(list372, num3); - span4 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index3 = 0; - span4[index3] = new DialogueChoice + span372[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL001_05193_Q5_000_001"), @@ -445759,7 +445771,7 @@ public static class AssemblyQuestLoader obj255.Steps = list371; reference279 = obj255; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span366[num]; QuestSequence obj257 = new QuestSequence { Sequence = 5 @@ -445767,9 +445779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span373[num2]; QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1051719u, new Vector3(-42.923706f, 21.48239f, -88.76172f), 1188) { Fly = true @@ -445777,9 +445789,9 @@ public static class AssemblyQuestLoader index3 = 1; List list374 = new List(index3); CollectionsMarshal.SetCount(list374, index3); - span4 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num3 = 0; - span4[num3] = new DialogueChoice + span374[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL001_05193_Q6_000_001"), @@ -445790,7 +445802,7 @@ public static class AssemblyQuestLoader obj257.Steps = list373; reference281 = obj257; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span366[num]; QuestSequence obj259 = new QuestSequence { Sequence = 6 @@ -445798,9 +445810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - ref QuestStep reference284 = ref span3[index2]; + ref QuestStep reference284 = ref span375[index2]; QuestStep obj260 = new QuestStep(EInteractionType.Interact, 1051720u, new Vector3(-183.45923f, 0.39999998f, -73.74689f), 1188) { Fly = true @@ -445808,9 +445820,9 @@ public static class AssemblyQuestLoader num3 = 1; List list376 = new List(num3); CollectionsMarshal.SetCount(list376, num3); - span4 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index3 = 0; - span4[index3] = new DialogueChoice + span376[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL001_05193_Q7_000_001"), @@ -445821,7 +445833,7 @@ public static class AssemblyQuestLoader obj259.Steps = list375; reference283 = obj259; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span366[num]; QuestSequence obj261 = new QuestSequence { Sequence = 7 @@ -445829,9 +445841,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051859u, new Vector3(-73.411194f, 2.4000018f, -398.61145f), 1188) + span377[num2] = new QuestStep(EInteractionType.Interact, 1051859u, new Vector3(-73.411194f, 2.4000018f, -398.61145f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -445839,7 +445851,7 @@ public static class AssemblyQuestLoader obj261.Steps = list377; reference285 = obj261; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span366[num]; QuestSequence obj262 = new QuestSequence { Sequence = byte.MaxValue @@ -445847,9 +445859,9 @@ public static class AssemblyQuestLoader num2 = 3; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.3438f, 13.823656f, -238.32625f), 1188) + span378[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.3438f, 13.823656f, -238.32625f), 1188) { Fly = true, SkipConditions = new SkipConditions @@ -445861,7 +445873,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span378[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Fly = true, Aetheryte = EAetheryteLocation.KozamaukaDockPoga, @@ -445874,7 +445886,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051721u, new Vector3(737.5753f, 8.14118f, -278.0957f), 1188) + span378[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051721u, new Vector3(737.5753f, 8.14118f, -278.0957f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga @@ -445888,16 +445900,16 @@ public static class AssemblyQuestLoader num = 1; List list379 = new List(num); CollectionsMarshal.SetCount(list379, num); - span = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index = 0; - span[index] = "liza"; + span379[index] = "liza"; questRoot45.Author = list379; index = 8; List list380 = new List(index); CollectionsMarshal.SetCount(list380, index); - span2 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num = 0; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span380[num]; QuestSequence obj263 = new QuestSequence { Sequence = 0 @@ -445905,9 +445917,9 @@ public static class AssemblyQuestLoader index2 = 2; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span381[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -445920,11 +445932,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span381[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj263.Steps = list381; reference287 = obj263; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span380[num]; QuestSequence obj264 = new QuestSequence { Sequence = 1 @@ -445932,21 +445944,21 @@ public static class AssemblyQuestLoader num2 = 2; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014423u, new Vector3(727.0161f, 8.010925f, -284.3214f), 1188) + span382[index2] = new QuestStep(EInteractionType.Interact, 2014423u, new Vector3(727.0161f, 8.010925f, -284.3214f), 1188) { Fly = true }; obj264.Steps = list382; reference288 = obj264; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span380[num]; QuestSequence obj265 = new QuestSequence { Sequence = 2 @@ -445954,16 +445966,16 @@ public static class AssemblyQuestLoader index2 = 1; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) + span383[num2] = new QuestStep(EInteractionType.Interact, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) { Fly = true }; obj265.Steps = list383; reference289 = obj265; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span380[num]; QuestSequence obj266 = new QuestSequence { Sequence = 3 @@ -445971,9 +445983,9 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014424u, new Vector3(-90.62335f, 9.750427f, -515.31244f), 1188) + span384[index2] = new QuestStep(EInteractionType.Interact, 2014424u, new Vector3(-90.62335f, 9.750427f, -515.31244f), 1188) { StopDistance = 0.5f, Fly = true, @@ -445982,7 +445994,7 @@ public static class AssemblyQuestLoader obj266.Steps = list384; reference290 = obj266; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span380[num]; QuestSequence obj267 = new QuestSequence { Sequence = 4 @@ -445990,16 +446002,16 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014425u, new Vector3(55.74109f, 21.896606f, -75.63898f), 1188) + span385[num2] = new QuestStep(EInteractionType.Interact, 2014425u, new Vector3(55.74109f, 21.896606f, -75.63898f), 1188) { Fly = true }; obj267.Steps = list385; reference291 = obj267; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span380[num]; QuestSequence obj268 = new QuestSequence { Sequence = 5 @@ -446007,9 +446019,9 @@ public static class AssemblyQuestLoader num2 = 3; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - ref QuestStep reference293 = ref span3[index2]; + ref QuestStep reference293 = ref span386[index2]; QuestStep obj269 = new QuestStep(EInteractionType.Interact, 2014599u, new Vector3(-300.1908f, 0.38146973f, -66.78876f), 1188) { Fly = true @@ -446017,23 +446029,23 @@ public static class AssemblyQuestLoader index3 = 6; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span6 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span387[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj269.CompletionQuestVariablesFlags = list387; reference293 = obj269; index2++; - ref QuestStep reference294 = ref span3[index2]; + ref QuestStep reference294 = ref span386[index2]; QuestStep obj270 = new QuestStep(EInteractionType.Interact, 2014600u, new Vector3(-338.4604f, 0.38146973f, -88.944885f), 1188) { Fly = true @@ -446041,23 +446053,23 @@ public static class AssemblyQuestLoader num3 = 6; List list388 = new List(num3); CollectionsMarshal.SetCount(list388, num3); - span6 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span388[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj270.CompletionQuestVariablesFlags = list388; reference294 = obj270; index2++; - ref QuestStep reference295 = ref span3[index2]; + ref QuestStep reference295 = ref span386[index2]; QuestStep obj271 = new QuestStep(EInteractionType.Combat, 2014436u, new Vector3(-370.4433f, 0.38146973f, -111.436646f), 1188) { Fly = true, @@ -446066,34 +446078,34 @@ public static class AssemblyQuestLoader index3 = 2; List list389 = new List(index3); CollectionsMarshal.SetCount(list389, index3); - span5 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num3 = 0; - span5[num3] = 18170u; + span389[num3] = 18170u; num3++; - span5[num3] = 18171u; + span389[num3] = 18171u; obj271.KillEnemyDataIds = list389; num3 = 6; List list390 = new List(num3); CollectionsMarshal.SetCount(list390, num3); - span6 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index3 = 0; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span390[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj271.CompletionQuestVariablesFlags = list390; reference295 = obj271; obj268.Steps = list386; reference292 = obj268; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span380[num]; QuestSequence obj272 = new QuestSequence { Sequence = 6 @@ -446101,16 +446113,16 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014457u, new Vector3(-332.8451f, 0.38146973f, -68.89453f), 1188) + span391[num2] = new QuestStep(EInteractionType.Interact, 2014457u, new Vector3(-332.8451f, 0.38146973f, -68.89453f), 1188) { Fly = true }; obj272.Steps = list391; reference296 = obj272; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span380[num]; QuestSequence obj273 = new QuestSequence { Sequence = byte.MaxValue @@ -446118,9 +446130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) + span392[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -446133,16 +446145,16 @@ public static class AssemblyQuestLoader num = 1; List list393 = new List(num); CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index = 0; - span[index] = "liza"; + span393[index] = "liza"; questRoot46.Author = list393; index = 7; List list394 = new List(index); CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num = 0; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span394[num]; QuestSequence obj274 = new QuestSequence { Sequence = 0 @@ -446150,9 +446162,9 @@ public static class AssemblyQuestLoader index2 = 2; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span395[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -446165,11 +446177,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span395[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj274.Steps = list395; reference298 = obj274; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span394[num]; QuestSequence obj275 = new QuestSequence { Sequence = 1 @@ -446177,9 +446189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188) + span396[index2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188) { StopDistance = 2f, Fly = true, @@ -446188,7 +446200,7 @@ public static class AssemblyQuestLoader obj275.Steps = list396; reference299 = obj275; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span394[num]; QuestSequence obj276 = new QuestSequence { Sequence = 2 @@ -446196,13 +446208,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188); + span397[num2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188); obj276.Steps = list397; reference300 = obj276; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span394[num]; QuestSequence obj277 = new QuestSequence { Sequence = 3 @@ -446210,18 +446222,18 @@ public static class AssemblyQuestLoader num2 = 2; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.89976f, 3.8414032f, -279.8074f), 1188) + span398[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.89976f, 3.8414032f, -279.8074f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); + span398[index2] = new QuestStep(EInteractionType.Interact, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); obj277.Steps = list398; reference301 = obj277; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span394[num]; QuestSequence obj278 = new QuestSequence { Sequence = 4 @@ -446229,9 +446241,9 @@ public static class AssemblyQuestLoader index2 = 5; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - ref QuestStep reference303 = ref span3[num2]; + ref QuestStep reference303 = ref span399[num2]; QuestStep obj279 = new QuestStep(EInteractionType.Interact, 2014427u, new Vector3(183.79492f, -0.015319824f, -331.53284f), 1188) { Fly = true @@ -446239,65 +446251,65 @@ public static class AssemblyQuestLoader index3 = 6; List list400 = new List(index3); CollectionsMarshal.SetCount(list400, index3); - span6 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num3 = 0; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span400[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj279.CompletionQuestVariablesFlags = list400; reference303 = obj279; num2++; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span399[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2014428u, new Vector3(210.43713f, -0.015319824f, -343.77057f), 1188); num3 = 6; List list401 = new List(num3); CollectionsMarshal.SetCount(list401, num3); - span6 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index3 = 0; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span401[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list401; reference304 = questStep28; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span399[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 2014429u, new Vector3(213.21423f, -0.015319824f, -354.84857f), 1188); index3 = 6; List list402 = new List(index3); CollectionsMarshal.SetCount(list402, index3); - span6 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span402[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list402; reference305 = questStep29; num2++; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span399[num2]; QuestStep obj280 = new QuestStep(EInteractionType.Interact, 2014430u, new Vector3(229.93823f, -0.015319824f, -342.15308f), 1188) { Mount = true, @@ -446306,46 +446318,46 @@ public static class AssemblyQuestLoader num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span6 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span403[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj280.CompletionQuestVariablesFlags = list403; reference306 = obj280; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span399[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2014431u, new Vector3(252.18579f, -0.015319824f, -371.20624f), 1188); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span6 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span404[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list404; reference307 = questStep30; obj278.Steps = list399; reference302 = obj278; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span394[num]; QuestSequence obj281 = new QuestSequence { Sequence = 5 @@ -446353,9 +446365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) + span405[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga @@ -446363,7 +446375,7 @@ public static class AssemblyQuestLoader obj281.Steps = list405; reference308 = obj281; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span394[num]; QuestSequence obj282 = new QuestSequence { Sequence = byte.MaxValue @@ -446371,9 +446383,9 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) + span406[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -446386,16 +446398,16 @@ public static class AssemblyQuestLoader num = 1; List list407 = new List(num); CollectionsMarshal.SetCount(list407, num); - span = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index = 0; - span[index] = "liza"; + span407[index] = "liza"; questRoot47.Author = list407; index = 8; List list408 = new List(index); CollectionsMarshal.SetCount(list408, index); - span2 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span408[num]; QuestSequence obj283 = new QuestSequence { Sequence = 0 @@ -446403,9 +446415,9 @@ public static class AssemblyQuestLoader num2 = 2; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span409[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -446418,11 +446430,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span409[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj283.Steps = list409; reference310 = obj283; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span408[num]; QuestSequence obj284 = new QuestSequence { Sequence = 1 @@ -446430,26 +446442,26 @@ public static class AssemblyQuestLoader index2 = 3; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051733u, new Vector3(553.06323f, 115.84422f, 173.32715f), 1188) + span410[num2] = new QuestStep(EInteractionType.Interact, 1051733u, new Vector3(553.06323f, 115.84422f, 173.32715f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051734u, new Vector3(588.7998f, 116.71518f, 216.84595f), 1188) + span410[num2] = new QuestStep(EInteractionType.Interact, 1051734u, new Vector3(588.7998f, 116.71518f, 216.84595f), 1188) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051735u, new Vector3(614.9232f, 119.49004f, 172.16748f), 1188) + span410[num2] = new QuestStep(EInteractionType.Interact, 1051735u, new Vector3(614.9232f, 119.49004f, 172.16748f), 1188) { Fly = true }; obj284.Steps = list410; reference311 = obj284; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span408[num]; QuestSequence obj285 = new QuestSequence { Sequence = 2 @@ -446457,16 +446469,16 @@ public static class AssemblyQuestLoader num2 = 1; List list411 = new List(num2); CollectionsMarshal.SetCount(list411, num2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051736u, new Vector3(573.3883f, 116f, 202.62451f), 1188) + span411[index2] = new QuestStep(EInteractionType.Interact, 1051736u, new Vector3(573.3883f, 116f, 202.62451f), 1188) { Fly = true }; obj285.Steps = list411; reference312 = obj285; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span408[num]; QuestSequence obj286 = new QuestSequence { Sequence = 3 @@ -446474,16 +446486,16 @@ public static class AssemblyQuestLoader index2 = 1; List list412 = new List(index2); CollectionsMarshal.SetCount(list412, index2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014432u, new Vector3(663.569f, 117.50964f, 647.9437f), 1188) + span412[num2] = new QuestStep(EInteractionType.Interact, 2014432u, new Vector3(663.569f, 117.50964f, 647.9437f), 1188) { Fly = true }; obj286.Steps = list412; reference313 = obj286; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span408[num]; QuestSequence obj287 = new QuestSequence { Sequence = 4 @@ -446491,16 +446503,16 @@ public static class AssemblyQuestLoader num2 = 1; List list413 = new List(num2); CollectionsMarshal.SetCount(list413, num2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) + span413[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) { StopDistance = 5f }; obj287.Steps = list413; reference314 = obj287; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span408[num]; QuestSequence obj288 = new QuestSequence { Sequence = 5 @@ -446508,16 +446520,16 @@ public static class AssemblyQuestLoader index2 = 1; List list414 = new List(index2); CollectionsMarshal.SetCount(list414, index2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051739u, new Vector3(410.39136f, 122.23778f, 797.5432f), 1188) + span414[num2] = new QuestStep(EInteractionType.Interact, 1051739u, new Vector3(410.39136f, 122.23778f, 797.5432f), 1188) { Fly = true }; obj288.Steps = list414; reference315 = obj288; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span408[num]; QuestSequence obj289 = new QuestSequence { Sequence = 6 @@ -446525,16 +446537,16 @@ public static class AssemblyQuestLoader num2 = 1; List list415 = new List(num2); CollectionsMarshal.SetCount(list415, num2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) + span415[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) { Fly = true }; obj289.Steps = list415; reference316 = obj289; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span408[num]; QuestSequence obj290 = new QuestSequence { Sequence = byte.MaxValue @@ -446542,9 +446554,9 @@ public static class AssemblyQuestLoader index2 = 1; List list416 = new List(index2); CollectionsMarshal.SetCount(list416, index2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) + span416[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -446557,16 +446569,16 @@ public static class AssemblyQuestLoader num = 1; List list417 = new List(num); CollectionsMarshal.SetCount(list417, num); - span = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index = 0; - span[index] = "liza"; + span417[index] = "liza"; questRoot48.Author = list417; index = 6; List list418 = new List(index); CollectionsMarshal.SetCount(list418, index); - span2 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num = 0; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span418[num]; QuestSequence obj291 = new QuestSequence { Sequence = 0 @@ -446574,9 +446586,9 @@ public static class AssemblyQuestLoader num2 = 2; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span419[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -446589,11 +446601,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span419[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj291.Steps = list419; reference318 = obj291; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span418[num]; QuestSequence obj292 = new QuestSequence { Sequence = 1 @@ -446601,13 +446613,13 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span420[num2] = new QuestStep(EInteractionType.Interact, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj292.Steps = list420; reference319 = obj292; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span418[num]; QuestSequence obj293 = new QuestSequence { Sequence = 2 @@ -446615,11 +446627,11 @@ public static class AssemblyQuestLoader num2 = 2; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188); + span421[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188); index2++; - ref QuestStep reference321 = ref span3[index2]; + ref QuestStep reference321 = ref span421[index2]; QuestStep obj294 = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f @@ -446627,9 +446639,9 @@ public static class AssemblyQuestLoader num3 = 1; List list422 = new List(num3); CollectionsMarshal.SetCount(list422, num3); - span4 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index3 = 0; - span4[index3] = new DialogueChoice + span422[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL005_05197_Q1_000_001"), @@ -446640,7 +446652,7 @@ public static class AssemblyQuestLoader obj293.Steps = list421; reference320 = obj293; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span418[num]; QuestSequence obj295 = new QuestSequence { Sequence = 3 @@ -446648,13 +446660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list423 = new List(index2); CollectionsMarshal.SetCount(list423, index2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014435u, new Vector3(753.1699f, 11.459534f, -253.55927f), 1188); + span423[num2] = new QuestStep(EInteractionType.Interact, 2014435u, new Vector3(753.1699f, 11.459534f, -253.55927f), 1188); obj295.Steps = list423; reference322 = obj295; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span418[num]; QuestSequence obj296 = new QuestSequence { Sequence = 4 @@ -446662,16 +446674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051742u, new Vector3(187.45703f, 0.7218611f, -458.18268f), 1188) + span424[index2] = new QuestStep(EInteractionType.Interact, 1051742u, new Vector3(187.45703f, 0.7218611f, -458.18268f), 1188) { StopDistance = 5f }; obj296.Steps = list424; reference323 = obj296; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span418[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -446679,9 +446691,9 @@ public static class AssemblyQuestLoader index2 = 1; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051744u, new Vector3(820.6454f, 13.759646f, -230.12134f), 1188) + span425[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051744u, new Vector3(820.6454f, 13.759646f, -230.12134f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -446694,16 +446706,16 @@ public static class AssemblyQuestLoader num = 1; List list426 = new List(num); CollectionsMarshal.SetCount(list426, num); - span = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); index = 0; - span[index] = "liza"; + span426[index] = "liza"; questRoot49.Author = list426; index = 3; List list427 = new List(index); CollectionsMarshal.SetCount(list427, index); - span2 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num = 0; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span427[num]; QuestSequence obj298 = new QuestSequence { Sequence = 0 @@ -446711,9 +446723,9 @@ public static class AssemblyQuestLoader num2 = 2; List list428 = new List(num2); CollectionsMarshal.SetCount(list428, num2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span428[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -446726,11 +446738,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span428[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj298.Steps = list428; reference325 = obj298; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span427[num]; QuestSequence obj299 = new QuestSequence { Sequence = 1 @@ -446738,13 +446750,13 @@ public static class AssemblyQuestLoader index2 = 1; List list429 = new List(index2); CollectionsMarshal.SetCount(list429, index2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051746u, new Vector3(824.6128f, 13.979889f, -227.16113f), 1188); + span429[num2] = new QuestStep(EInteractionType.Interact, 1051746u, new Vector3(824.6128f, 13.979889f, -227.16113f), 1188); obj299.Steps = list429; reference326 = obj299; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span427[num]; QuestSequence obj300 = new QuestSequence { Sequence = byte.MaxValue @@ -446752,9 +446764,9 @@ public static class AssemblyQuestLoader num2 = 1; List list430 = new List(num2); CollectionsMarshal.SetCount(list430, num2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span430[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj300.Steps = list430; reference327 = obj300; questRoot49.QuestSequence = list427; @@ -446764,16 +446776,16 @@ public static class AssemblyQuestLoader num = 1; List list431 = new List(num); CollectionsMarshal.SetCount(list431, num); - span = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index = 0; - span[index] = "liza"; + span431[index] = "liza"; questRoot50.Author = list431; index = 3; List list432 = new List(index); CollectionsMarshal.SetCount(list432, index); - span2 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num = 0; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span432[num]; QuestSequence obj301 = new QuestSequence { Sequence = 0 @@ -446781,18 +446793,18 @@ public static class AssemblyQuestLoader index2 = 2; List list433 = new List(index2); CollectionsMarshal.SetCount(list433, index2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span433[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span433[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj301.Steps = list433; reference328 = obj301; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span432[num]; QuestSequence obj302 = new QuestSequence { Sequence = 1 @@ -446800,27 +446812,27 @@ public static class AssemblyQuestLoader num2 = 3; List list434 = new List(num2); CollectionsMarshal.SetCount(list434, num2); - span3 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052301u, new Vector3(219.98926f, 10.289447f, -522.9115f), 1188) + span434[index2] = new QuestStep(EInteractionType.Interact, 1052301u, new Vector3(219.98926f, 10.289447f, -522.9115f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052300u, new Vector3(208.48401f, 10.257622f, -588.98303f), 1188) + span434[index2] = new QuestStep(EInteractionType.Interact, 1052300u, new Vector3(208.48401f, 10.257622f, -588.98303f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052302u, new Vector3(171.03833f, 7.17552f, -602.6246f), 1188) + span434[index2] = new QuestStep(EInteractionType.Interact, 1052302u, new Vector3(171.03833f, 7.17552f, -602.6246f), 1188) { Fly = true }; obj302.Steps = list434; reference329 = obj302; num++; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span432[num]; QuestSequence obj303 = new QuestSequence { Sequence = byte.MaxValue @@ -446828,14 +446840,14 @@ public static class AssemblyQuestLoader index2 = 2; List list435 = new List(index2); CollectionsMarshal.SetCount(list435, index2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span435[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span435[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446888,9 +446900,9 @@ public static class AssemblyQuestLoader num3 = 1; List list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052303u, new Vector3(-191.66864f, 6.5458784f, -498.0392f), 1188) + span4[num2] = new QuestStep(EInteractionType.Interact, 1052303u, new Vector3(-191.66864f, 6.5458784f, -498.0392f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -446905,14 +446917,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span5[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span5[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446925,16 +446937,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -446942,18 +446954,18 @@ public static class AssemblyQuestLoader num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -446961,9 +446973,9 @@ public static class AssemblyQuestLoader num2 = 3; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - ref QuestStep reference6 = ref span3[num3]; + ref QuestStep reference6 = ref span9[num3]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, 2014482u, new Vector3(718.6847f, 6.1188354f, -105.60773f), 1188) { Fly = true, @@ -446973,9 +446985,9 @@ public static class AssemblyQuestLoader int num4 = 1; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index2 = 0; - span4[index2] = 18172u; + span10[index2] = 18172u; obj6.KillEnemyDataIds = list10; obj6.SkipConditions = new SkipConditions { @@ -446992,30 +447004,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list11 = new List>(index2); CollectionsMarshal.SetCount(list11, index2); - Span> span5 = CollectionsMarshal.AsSpan(list11); + Span> span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span5[num4] = null; + span11[num4] = null; num4++; - span5[num4] = null; + span11[num4] = null; num4++; - ref List reference7 = ref span5[num4]; + ref List reference7 = ref span11[num4]; int num5 = 1; List list12 = new List(num5); CollectionsMarshal.SetCount(list12, num5); - Span span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference7 = list12; num4++; - span5[num4] = null; + span11[num4] = null; num4++; - span5[num4] = null; + span11[num4] = null; num4++; - span5[num4] = null; + span11[num4] = null; obj6.RequiredQuestVariables = list11; reference6 = obj6; num3++; - ref QuestStep reference8 = ref span3[num3]; + ref QuestStep reference8 = ref span9[num3]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 2014481u, new Vector3(581.78064f, 9.018005f, -180.49902f), 1188) { Fly = true, @@ -447024,37 +447036,37 @@ public static class AssemblyQuestLoader num4 = 1; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span4[index2] = 18172u; + span13[index2] = 18172u; obj7.KillEnemyDataIds = list13; index2 = 6; List> list14 = new List>(index2); CollectionsMarshal.SetCount(list14, index2); - span5 = CollectionsMarshal.AsSpan(list14); + Span> span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span5[num4] = null; + span14[num4] = null; num4++; - span5[num4] = null; + span14[num4] = null; num4++; - ref List reference9 = ref span5[num4]; + ref List reference9 = ref span14[num4]; index3 = 1; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span6 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference9 = list15; num4++; - span5[num4] = null; + span14[num4] = null; num4++; - span5[num4] = null; + span14[num4] = null; num4++; - span5[num4] = null; + span14[num4] = null; obj7.RequiredQuestVariables = list14; reference8 = obj7; num3++; - ref QuestStep reference10 = ref span3[num3]; + ref QuestStep reference10 = ref span9[num3]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2014480u, new Vector3(531.15125f, 12.527649f, -99.321045f), 1188) { Fly = true, @@ -447063,39 +447075,39 @@ public static class AssemblyQuestLoader num4 = 1; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span4[index2] = 18172u; + span16[index2] = 18172u; obj8.KillEnemyDataIds = list16; index2 = 6; List> list17 = new List>(index2); CollectionsMarshal.SetCount(list17, index2); - span5 = CollectionsMarshal.AsSpan(list17); + Span> span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - ref List reference11 = ref span5[num4]; + ref List reference11 = ref span17[num4]; num5 = 1; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span6 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference11 = list18; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; obj8.RequiredQuestVariables = list17; reference10 = obj8; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -447103,14 +447115,14 @@ public static class AssemblyQuestLoader num3 = 2; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span19[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447123,16 +447135,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span21[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -447140,18 +447152,18 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span22[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span22[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj10.Steps = list22; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -447159,9 +447171,9 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052304u, new Vector3(670.344f, 26.329378f, -531.2734f), 1188) + span23[num2] = new QuestStep(EInteractionType.Interact, 1052304u, new Vector3(670.344f, 26.329378f, -531.2734f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -447181,7 +447193,7 @@ public static class AssemblyQuestLoader obj11.Steps = list23; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -447189,14 +447201,14 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span24[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span24[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447209,16 +447221,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot4.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span26[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -447226,18 +447238,18 @@ public static class AssemblyQuestLoader num3 = 2; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span27[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj13.Steps = list27; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -447245,9 +447257,9 @@ public static class AssemblyQuestLoader num2 = 3; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref QuestStep reference18 = ref span3[num3]; + ref QuestStep reference18 = ref span28[num3]; QuestStep obj15 = new QuestStep(EInteractionType.UseItem, 2014484u, new Vector3(847.34875f, 15.8845825f, -192.67572f), 1188) { Fly = true, @@ -447269,23 +447281,23 @@ public static class AssemblyQuestLoader num4 = 6; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj15.CompletionQuestVariablesFlags = list29; reference18 = obj15; num3++; - ref QuestStep reference19 = ref span3[num3]; + ref QuestStep reference19 = ref span28[num3]; QuestStep obj16 = new QuestStep(EInteractionType.UseItem, 2014485u, new Vector3(855.2223f, 15.945618f, -208.72821f), 1188) { ItemId = 2003717u @@ -447293,23 +447305,23 @@ public static class AssemblyQuestLoader index2 = 6; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list30; reference19 = obj16; num3++; - ref QuestStep reference20 = ref span3[num3]; + ref QuestStep reference20 = ref span28[num3]; QuestStep obj17 = new QuestStep(EInteractionType.UseItem, 2014483u, new Vector3(868.1315f, 15.335266f, -203.96735f), 1188) { ItemId = 2003717u @@ -447317,25 +447329,25 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list31; reference20 = obj17; obj14.Steps = list28; reference17 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -447343,9 +447355,9 @@ public static class AssemblyQuestLoader num3 = 2; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span32[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -447363,7 +447375,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447376,16 +447388,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 5; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -447393,18 +447405,18 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span35[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span35[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj19.Steps = list35; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -447412,9 +447424,9 @@ public static class AssemblyQuestLoader num3 = 1; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052305u, new Vector3(474.20447f, 9.739183f, -207.90424f), 1188) + span36[num2] = new QuestStep(EInteractionType.Interact, 1052305u, new Vector3(474.20447f, 9.739183f, -207.90424f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -447434,7 +447446,7 @@ public static class AssemblyQuestLoader obj20.Steps = list36; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -447442,16 +447454,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014486u, new Vector3(471.88513f, 9.933594f, -206.46985f), 1188) + span37[num3] = new QuestStep(EInteractionType.Interact, 2014486u, new Vector3(471.88513f, 9.933594f, -206.46985f), 1188) { StopDistance = 4.5f }; obj21.Steps = list37; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -447459,21 +447471,21 @@ public static class AssemblyQuestLoader num3 = 5; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.1944f, 6.15866f, -196.99664f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.1944f, 6.15866f, -196.99664f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(610.0975f, 7.8043165f, -228.70596f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(610.0975f, 7.8043165f, -228.70596f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(680.4834f, 10.053757f, -263.73697f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(680.4834f, 10.053757f, -263.73697f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.98376f, 9.793373f, -263.45914f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.98376f, 9.793373f, -263.45914f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052306u, new Vector3(791.37854f, 14.39521f, -206.53088f), 1188); + span38[num2] = new QuestStep(EInteractionType.Interact, 1052306u, new Vector3(791.37854f, 14.39521f, -206.53088f), 1188); obj22.Steps = list38; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -447481,9 +447493,9 @@ public static class AssemblyQuestLoader num2 = 2; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span39[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -447501,7 +447513,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span39[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447514,16 +447526,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span41[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -447531,18 +447543,18 @@ public static class AssemblyQuestLoader num3 = 2; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj24.Steps = list42; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -447550,9 +447562,9 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.49648f, 8.736965f, -401.72836f), 1188) + span43[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.49648f, 8.736965f, -401.72836f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu, @@ -447565,7 +447577,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference29 = ref span3[num3]; + ref QuestStep reference29 = ref span43[num3]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1052307u, new Vector3(-111.0094f, 1.6987718f, -111.0094f), 1188) { Fly = true @@ -447573,33 +447585,33 @@ public static class AssemblyQuestLoader index2 = 6; List> list44 = new List>(index2); CollectionsMarshal.SetCount(list44, index2); - span5 = CollectionsMarshal.AsSpan(list44); + Span> span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span5[num4] = null; + span44[num4] = null; num4++; - ref List reference30 = ref span5[num4]; + ref List reference30 = ref span44[num4]; index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span45[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference30 = list45; num4++; - span5[num4] = null; + span44[num4] = null; num4++; - span5[num4] = null; + span44[num4] = null; num4++; - span5[num4] = null; + span44[num4] = null; num4++; - span5[num4] = null; + span44[num4] = null; obj26.RequiredQuestVariables = list44; num4 = 1; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - Span span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span7[index2] = new DialogueChoice + span46[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL107_05205_Q1_000_000"), @@ -447608,7 +447620,7 @@ public static class AssemblyQuestLoader obj26.DialogueChoices = list46; reference29 = obj26; num3++; - ref QuestStep reference31 = ref span3[num3]; + ref QuestStep reference31 = ref span43[num3]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1052308u, new Vector3(-152.7276f, 3.6225784f, -349.87415f), 1188) { Fly = true @@ -447616,33 +447628,33 @@ public static class AssemblyQuestLoader index2 = 6; List> list47 = new List>(index2); CollectionsMarshal.SetCount(list47, index2); - span5 = CollectionsMarshal.AsSpan(list47); + Span> span47 = CollectionsMarshal.AsSpan(list47); num4 = 0; - span5[num4] = null; + span47[num4] = null; num4++; - ref List reference32 = ref span5[num4]; + ref List reference32 = ref span47[num4]; num5 = 1; List list48 = new List(num5); CollectionsMarshal.SetCount(list48, num5); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span6[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span48[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference32 = list48; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; obj27.RequiredQuestVariables = list47; num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span7[index2] = new DialogueChoice + span49[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL107_05205_Q2_000_000"), @@ -447653,7 +447665,7 @@ public static class AssemblyQuestLoader obj25.Steps = list43; reference28 = obj25; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -447661,14 +447673,14 @@ public static class AssemblyQuestLoader num3 = 2; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span50[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447681,16 +447693,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot7.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span52[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -447698,18 +447710,18 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span53[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span53[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj29.Steps = list53; reference34 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -447717,9 +447729,9 @@ public static class AssemblyQuestLoader num3 = 3; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span54[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 2014540u, new Vector3(-24.887512f, 21.774597f, -88.76172f), 1188) { StopDistance = 1f, @@ -447729,30 +447741,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list55 = new List>(index2); CollectionsMarshal.SetCount(list55, index2); - span5 = CollectionsMarshal.AsSpan(list55); + Span> span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span5[num4] = null; + span55[num4] = null; num4++; - ref List reference37 = ref span5[num4]; + ref List reference37 = ref span55[num4]; index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference37 = list56; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; obj31.RequiredQuestVariables = list55; reference36 = obj31; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span54[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 2014487u, new Vector3(-45.426086f, 21.469421f, -80.27777f), 1188) { StopDistance = 1f, @@ -447761,30 +447773,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list57 = new List>(num4); CollectionsMarshal.SetCount(list57, num4); - span5 = CollectionsMarshal.AsSpan(list57); + Span> span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span5[index2] = null; + span57[index2] = null; index2++; - ref List reference39 = ref span5[index2]; + ref List reference39 = ref span57[index2]; num5 = 1; List list58 = new List(num5); CollectionsMarshal.SetCount(list58, num5); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span6[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference39 = list58; index2++; - span5[index2] = null; + span57[index2] = null; index2++; - span5[index2] = null; + span57[index2] = null; index2++; - span5[index2] = null; + span57[index2] = null; index2++; - span5[index2] = null; + span57[index2] = null; obj32.RequiredQuestVariables = list57; reference38 = obj32; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span54[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2014539u, new Vector3(-9.2317505f, 21.469421f, -74.418274f), 1188) { StopDistance = 1f, @@ -447793,32 +447805,32 @@ public static class AssemblyQuestLoader index2 = 6; List> list59 = new List>(index2); CollectionsMarshal.SetCount(list59, index2); - span5 = CollectionsMarshal.AsSpan(list59); + Span> span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span5[num4] = null; + span59[num4] = null; num4++; - ref List reference41 = ref span5[num4]; + ref List reference41 = ref span59[num4]; index3 = 1; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span60[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference41 = list60; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; obj33.RequiredQuestVariables = list59; reference40 = obj33; obj30.Steps = list54; reference35 = obj30; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -447826,14 +447838,14 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span61[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span61[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447846,16 +447858,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span62[index] = "liza"; questRoot8.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -447863,18 +447875,18 @@ public static class AssemblyQuestLoader num3 = 2; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj35.Steps = list64; reference43 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span63[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -447882,9 +447894,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052309u, new Vector3(-100.35864f, 4.7510896f, -304.3412f), 1188) + span65[num3] = new QuestStep(EInteractionType.Interact, 1052309u, new Vector3(-100.35864f, 4.7510896f, -304.3412f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -447892,7 +447904,7 @@ public static class AssemblyQuestLoader obj36.Steps = list65; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span63[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -447900,16 +447912,16 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052310u, new Vector3(-103.01367f, 4.70791f, -305.40936f), 1188) + span66[num2] = new QuestStep(EInteractionType.Interact, 1052310u, new Vector3(-103.01367f, 4.70791f, -305.40936f), 1188) { StopDistance = 5f }; obj37.Steps = list66; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span63[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -447917,14 +447929,14 @@ public static class AssemblyQuestLoader num2 = 2; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span67[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span67[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447937,16 +447949,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot9.Author = list68; index = 3; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span69[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -447954,18 +447966,18 @@ public static class AssemblyQuestLoader num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj39.Steps = list70; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span69[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -447973,9 +447985,9 @@ public static class AssemblyQuestLoader num2 = 3; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - ref QuestStep reference49 = ref span3[num3]; + ref QuestStep reference49 = ref span71[num3]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1052319u, new Vector3(-185.07672f, 6.5185943f, -460.04425f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -447983,44 +447995,44 @@ public static class AssemblyQuestLoader num4 = 6; List list72 = new List(num4); CollectionsMarshal.SetCount(list72, num4); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span72[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list72; reference49 = obj41; num3++; - ref QuestStep reference50 = ref span3[num3]; + ref QuestStep reference50 = ref span71[num3]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1052318u, new Vector3(-217.12067f, 6.4016876f, -474.60138f), 1188); index2 = 6; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list73; reference50 = questStep; num3++; - ref QuestStep reference51 = ref span3[num3]; + ref QuestStep reference51 = ref span71[num3]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1052320u, new Vector3(-108.659546f, 9.773233f, -530.2052f), 1188) { Fly = true @@ -448028,25 +448040,25 @@ public static class AssemblyQuestLoader num4 = 6; List list74 = new List(num4); CollectionsMarshal.SetCount(list74, num4); - span6 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span74[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list74; reference51 = obj42; obj40.Steps = list71; reference48 = obj40; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span69[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -448054,14 +448066,14 @@ public static class AssemblyQuestLoader num3 = 2; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span75[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448074,16 +448086,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot10.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span77[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -448091,18 +448103,18 @@ public static class AssemblyQuestLoader num2 = 2; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span78[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span78[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj44.Steps = list78; reference53 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span77[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -448110,9 +448122,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052321u, new Vector3(103.227295f, 0.7218611f, -334.37097f), 1188) + span79[num2] = new QuestStep(EInteractionType.Interact, 1052321u, new Vector3(103.227295f, 0.7218611f, -334.37097f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -448120,7 +448132,7 @@ public static class AssemblyQuestLoader obj45.Steps = list79; reference54 = obj45; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -448128,74 +448140,74 @@ public static class AssemblyQuestLoader num2 = 3; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - ref QuestStep reference56 = ref span3[num3]; + ref QuestStep reference56 = ref span80[num3]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2014488u, new Vector3(103.74609f, -0.015319824f, -339.13184f), 1188); index2 = 6; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span81[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list81; reference56 = questStep2; num3++; - ref QuestStep reference57 = ref span3[num3]; + ref QuestStep reference57 = ref span80[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014536u, new Vector3(106.21802f, -0.015319824f, -347.097f), 1188); num4 = 6; List list82 = new List(num4); CollectionsMarshal.SetCount(list82, num4); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span82[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list82; reference57 = questStep3; num3++; - ref QuestStep reference58 = ref span3[num3]; + ref QuestStep reference58 = ref span80[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014537u, new Vector3(112.93201f, -0.015319824f, -341.5122f), 1188); index2 = 6; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num4 = 0; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span83[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list83; reference58 = questStep4; obj46.Steps = list80; reference55 = obj46; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -448203,14 +448215,14 @@ public static class AssemblyQuestLoader num3 = 2; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448223,16 +448235,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; + span85[index] = "liza"; questRoot11.Author = list85; index = 5; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -448240,18 +448252,18 @@ public static class AssemblyQuestLoader num2 = 2; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span87[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span87[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj48.Steps = list87; reference60 = obj48; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -448259,9 +448271,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188) + span88[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -448281,7 +448293,7 @@ public static class AssemblyQuestLoader obj49.Steps = list88; reference61 = obj49; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -448289,9 +448301,9 @@ public static class AssemblyQuestLoader num2 = 3; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - ref QuestStep reference63 = ref span3[num3]; + ref QuestStep reference63 = ref span89[num3]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, 2014491u, new Vector3(504.78357f, 15.396301f, -283.83307f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -448299,37 +448311,37 @@ public static class AssemblyQuestLoader num4 = 1; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span4[index2] = 18173u; + span90[index2] = 18173u; obj51.KillEnemyDataIds = list90; index2 = 6; List> list91 = new List>(index2); CollectionsMarshal.SetCount(list91, index2); - span5 = CollectionsMarshal.AsSpan(list91); + Span> span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - ref List reference64 = ref span5[num4]; + ref List reference64 = ref span91[num4]; num5 = 1; List list92 = new List(num5); CollectionsMarshal.SetCount(list92, num5); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference64 = list92; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; obj51.RequiredQuestVariables = list91; reference63 = obj51; num3++; - ref QuestStep reference65 = ref span3[num3]; + ref QuestStep reference65 = ref span89[num3]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, 2014489u, new Vector3(522.301f, 12.191956f, -273.97577f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -448337,37 +448349,37 @@ public static class AssemblyQuestLoader num4 = 1; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span4[index2] = 18173u; + span93[index2] = 18173u; obj52.KillEnemyDataIds = list93; index2 = 6; List> list94 = new List>(index2); CollectionsMarshal.SetCount(list94, index2); - span5 = CollectionsMarshal.AsSpan(list94); + Span> span94 = CollectionsMarshal.AsSpan(list94); num4 = 0; - span5[num4] = null; + span94[num4] = null; num4++; - span5[num4] = null; + span94[num4] = null; num4++; - ref List reference66 = ref span5[num4]; + ref List reference66 = ref span94[num4]; index3 = 1; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span95[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference66 = list95; num4++; - span5[num4] = null; + span94[num4] = null; num4++; - span5[num4] = null; + span94[num4] = null; num4++; - span5[num4] = null; + span94[num4] = null; obj52.RequiredQuestVariables = list94; reference65 = obj52; num3++; - ref QuestStep reference67 = ref span3[num3]; + ref QuestStep reference67 = ref span89[num3]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, 2014490u, new Vector3(485.6183f, 10.8185425f, -281.7884f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -448375,39 +448387,39 @@ public static class AssemblyQuestLoader num4 = 1; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span4[index2] = 18173u; + span96[index2] = 18173u; obj53.KillEnemyDataIds = list96; index2 = 6; List> list97 = new List>(index2); CollectionsMarshal.SetCount(list97, index2); - span5 = CollectionsMarshal.AsSpan(list97); + Span> span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span5[num4] = null; + span97[num4] = null; num4++; - span5[num4] = null; + span97[num4] = null; num4++; - ref List reference68 = ref span5[num4]; + ref List reference68 = ref span97[num4]; num5 = 1; List list98 = new List(num5); CollectionsMarshal.SetCount(list98, num5); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span98[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference68 = list98; num4++; - span5[num4] = null; + span97[num4] = null; num4++; - span5[num4] = null; + span97[num4] = null; num4++; - span5[num4] = null; + span97[num4] = null; obj53.RequiredQuestVariables = list97; reference67 = obj53; obj50.Steps = list89; reference62 = obj50; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -448415,13 +448427,13 @@ public static class AssemblyQuestLoader num3 = 1; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188); + span99[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188); obj54.Steps = list99; reference69 = obj54; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -448429,14 +448441,14 @@ public static class AssemblyQuestLoader num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span100[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span100[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448449,16 +448461,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot12.Author = list101; index = 3; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span102[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -448466,18 +448478,18 @@ public static class AssemblyQuestLoader num3 = 2; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span103[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj56.Steps = list103; reference71 = obj56; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span102[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -448485,9 +448497,9 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - ref QuestStep reference73 = ref span3[num3]; + ref QuestStep reference73 = ref span104[num3]; QuestStep obj58 = new QuestStep(EInteractionType.UseItem, 2014492u, new Vector3(-448.50842f, 0.9613037f, -113.69501f), 1188) { Fly = true, @@ -448497,23 +448509,23 @@ public static class AssemblyQuestLoader num4 = 6; List list105 = new List(num4); CollectionsMarshal.SetCount(list105, num4); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list105; reference73 = obj58; num3++; - ref QuestStep reference74 = ref span3[num3]; + ref QuestStep reference74 = ref span104[num3]; QuestStep obj59 = new QuestStep(EInteractionType.UseItem, 2014493u, new Vector3(-464.0421f, 0.62561035f, -119.95117f), 1188) { ItemId = 2003721u @@ -448521,25 +448533,25 @@ public static class AssemblyQuestLoader index2 = 6; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list106; reference74 = obj59; obj57.Steps = list104; reference72 = obj57; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -448547,14 +448559,14 @@ public static class AssemblyQuestLoader num3 = 2; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span107[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448567,16 +448579,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot13.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span109[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -448584,18 +448596,18 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span110[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span110[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj61.Steps = list110; reference76 = obj61; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span109[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -448603,9 +448615,9 @@ public static class AssemblyQuestLoader num3 = 3; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span111[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 2014494u, new Vector3(538.38403f, 15.701477f, -10.147278f), 1188) { Fly = true, @@ -448626,67 +448638,67 @@ public static class AssemblyQuestLoader num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list112; reference78 = obj63; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span111[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2014495u, new Vector3(528.77075f, 15.6710205f, -2.456726f), 1188); index2 = 6; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num4 = 0; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list113; reference79 = questStep5; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span111[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2014496u, new Vector3(511.7417f, 12.954895f, -7.522766f), 1188); num4 = 6; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span114[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list114; reference80 = questStep6; obj62.Steps = list111; reference77 = obj62; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -448694,14 +448706,14 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span115[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span115[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448714,16 +448726,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot14.Author = list116; index = 3; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span117[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -448731,18 +448743,18 @@ public static class AssemblyQuestLoader num3 = 2; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj65.Steps = list118; reference82 = obj65; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span117[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -448750,9 +448762,9 @@ public static class AssemblyQuestLoader num2 = 3; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - ref QuestStep reference84 = ref span3[num3]; + ref QuestStep reference84 = ref span119[num3]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, 2014497u, new Vector3(-130.7851f, 114.39685f, 240.31421f), 1188) { Fly = true, @@ -448762,37 +448774,37 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span4[num4] = 18174u; + span120[num4] = 18174u; obj67.KillEnemyDataIds = list120; num4 = 6; List> list121 = new List>(num4); CollectionsMarshal.SetCount(list121, num4); - span5 = CollectionsMarshal.AsSpan(list121); + Span> span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span5[index2] = null; + span121[index2] = null; index2++; - span5[index2] = null; + span121[index2] = null; index2++; - ref List reference85 = ref span5[index2]; + ref List reference85 = ref span121[index2]; index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span6 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span122[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference85 = list122; index2++; - span5[index2] = null; + span121[index2] = null; index2++; - span5[index2] = null; + span121[index2] = null; index2++; - span5[index2] = null; + span121[index2] = null; obj67.RequiredQuestVariables = list121; reference84 = obj67; num3++; - ref QuestStep reference86 = ref span3[num3]; + ref QuestStep reference86 = ref span119[num3]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2014498u, new Vector3(-56.565247f, 111.77234f, 172.62524f), 1188) { Fly = true, @@ -448801,37 +448813,37 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span4[num4] = 18174u; + span123[num4] = 18174u; obj68.KillEnemyDataIds = list123; num4 = 6; List> list124 = new List>(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span> span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span5[index2] = null; + span124[index2] = null; index2++; - span5[index2] = null; + span124[index2] = null; index2++; - ref List reference87 = ref span5[index2]; + ref List reference87 = ref span124[index2]; num5 = 1; List list125 = new List(num5); CollectionsMarshal.SetCount(list125, num5); - span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span125[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference87 = list125; index2++; - span5[index2] = null; + span124[index2] = null; index2++; - span5[index2] = null; + span124[index2] = null; index2++; - span5[index2] = null; + span124[index2] = null; obj68.RequiredQuestVariables = list124; reference86 = obj68; num3++; - ref QuestStep reference88 = ref span3[num3]; + ref QuestStep reference88 = ref span119[num3]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2014499u, new Vector3(-84.18408f, 111.436646f, 268.05518f), 1188) { Fly = true, @@ -448840,39 +448852,39 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span4[num4] = 18174u; + span126[num4] = 18174u; obj69.KillEnemyDataIds = list126; num4 = 6; List> list127 = new List>(num4); CollectionsMarshal.SetCount(list127, num4); - span5 = CollectionsMarshal.AsSpan(list127); + Span> span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span5[index2] = null; + span127[index2] = null; index2++; - span5[index2] = null; + span127[index2] = null; index2++; - ref List reference89 = ref span5[index2]; + ref List reference89 = ref span127[index2]; index3 = 1; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference89 = list128; index2++; - span5[index2] = null; + span127[index2] = null; index2++; - span5[index2] = null; + span127[index2] = null; index2++; - span5[index2] = null; + span127[index2] = null; obj69.RequiredQuestVariables = list127; reference88 = obj69; obj66.Steps = list119; reference83 = obj66; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -448880,14 +448892,14 @@ public static class AssemblyQuestLoader num3 = 2; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span129[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448900,16 +448912,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot15.Author = list130; index = 4; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span131[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -448917,18 +448929,18 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span132[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span132[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj71.Steps = list132; reference91 = obj71; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span131[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -448936,9 +448948,9 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052324u, new Vector3(-248.18805f, 110.17465f, 189.01343f), 1188) + span133[num2] = new QuestStep(EInteractionType.Interact, 1052324u, new Vector3(-248.18805f, 110.17465f, 189.01343f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire @@ -448946,7 +448958,7 @@ public static class AssemblyQuestLoader obj72.Steps = list133; reference92 = obj72; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span131[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -448954,9 +448966,9 @@ public static class AssemblyQuestLoader num2 = 2; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - ref QuestStep reference94 = ref span3[num3]; + ref QuestStep reference94 = ref span134[num3]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1052326u, new Vector3(-304.61584f, 110.20639f, 725.39856f), 1188) { Fly = true @@ -448964,30 +448976,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list135 = new List>(index2); CollectionsMarshal.SetCount(list135, index2); - span5 = CollectionsMarshal.AsSpan(list135); + Span> span135 = CollectionsMarshal.AsSpan(list135); num4 = 0; - span5[num4] = null; + span135[num4] = null; num4++; - ref List reference95 = ref span5[num4]; + ref List reference95 = ref span135[num4]; num5 = 1; List list136 = new List(num5); CollectionsMarshal.SetCount(list136, num5); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference95 = list136; num4++; - span5[num4] = null; + span135[num4] = null; num4++; - span5[num4] = null; + span135[num4] = null; num4++; - span5[num4] = null; + span135[num4] = null; num4++; - span5[num4] = null; + span135[num4] = null; obj74.RequiredQuestVariables = list135; reference94 = obj74; num3++; - ref QuestStep reference96 = ref span3[num3]; + ref QuestStep reference96 = ref span134[num3]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 1052435u, new Vector3(505.76025f, 115.10293f, 205.7373f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -448995,32 +449007,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list137 = new List>(num4); CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); + Span> span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span5[index2] = null; + span137[index2] = null; index2++; - ref List reference97 = ref span5[index2]; + ref List reference97 = ref span137[index2]; index3 = 1; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span138[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference97 = list138; index2++; - span5[index2] = null; + span137[index2] = null; index2++; - span5[index2] = null; + span137[index2] = null; index2++; - span5[index2] = null; + span137[index2] = null; index2++; - span5[index2] = null; + span137[index2] = null; obj75.RequiredQuestVariables = list137; reference96 = obj75; obj73.Steps = list134; reference93 = obj73; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -449028,14 +449040,14 @@ public static class AssemblyQuestLoader num3 = 2; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span139[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -449048,16 +449060,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot16.Author = list140; index = 4; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span141[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -449065,18 +449077,18 @@ public static class AssemblyQuestLoader num2 = 2; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span142[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span142[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj77.Steps = list142; reference99 = obj77; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span141[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -449084,16 +449096,16 @@ public static class AssemblyQuestLoader num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) + span143[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) { Fly = true }; obj78.Steps = list143; reference100 = obj78; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span141[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -449101,9 +449113,9 @@ public static class AssemblyQuestLoader num2 = 3; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - ref QuestStep reference102 = ref span3[num3]; + ref QuestStep reference102 = ref span144[num3]; QuestStep obj80 = new QuestStep(EInteractionType.Action, 1052328u, new Vector3(171.6792f, 16.762953f, -112.44379f), 1188) { Fly = true, @@ -449112,30 +449124,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list145 = new List>(index2); CollectionsMarshal.SetCount(list145, index2); - span5 = CollectionsMarshal.AsSpan(list145); + Span> span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - ref List reference103 = ref span5[num4]; + ref List reference103 = ref span145[num4]; num5 = 1; List list146 = new List(num5); CollectionsMarshal.SetCount(list146, num5); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span146[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference103 = list146; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; obj80.RequiredQuestVariables = list145; reference102 = obj80; num3++; - ref QuestStep reference104 = ref span3[num3]; + ref QuestStep reference104 = ref span144[num3]; QuestStep obj81 = new QuestStep(EInteractionType.Action, 1052329u, new Vector3(216.7544f, 16.31888f, -99.687195f), 1188) { Fly = true, @@ -449144,30 +449156,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list147 = new List>(num4); CollectionsMarshal.SetCount(list147, num4); - span5 = CollectionsMarshal.AsSpan(list147); + Span> span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span5[index2] = null; + span147[index2] = null; index2++; - span5[index2] = null; + span147[index2] = null; index2++; - ref List reference105 = ref span5[index2]; + ref List reference105 = ref span147[index2]; index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span148[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference105 = list148; index2++; - span5[index2] = null; + span147[index2] = null; index2++; - span5[index2] = null; + span147[index2] = null; index2++; - span5[index2] = null; + span147[index2] = null; obj81.RequiredQuestVariables = list147; reference104 = obj81; num3++; - ref QuestStep reference106 = ref span3[num3]; + ref QuestStep reference106 = ref span144[num3]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 1052327u, new Vector3(186.38892f, 21.742897f, -74.47931f), 1188) { Fly = true, @@ -449176,32 +449188,32 @@ public static class AssemblyQuestLoader index2 = 6; List> list149 = new List>(index2); CollectionsMarshal.SetCount(list149, index2); - span5 = CollectionsMarshal.AsSpan(list149); + Span> span149 = CollectionsMarshal.AsSpan(list149); num4 = 0; - span5[num4] = null; + span149[num4] = null; num4++; - span5[num4] = null; + span149[num4] = null; num4++; - ref List reference107 = ref span5[num4]; + ref List reference107 = ref span149[num4]; num5 = 1; List list150 = new List(num5); CollectionsMarshal.SetCount(list150, num5); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span150[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference107 = list150; num4++; - span5[num4] = null; + span149[num4] = null; num4++; - span5[num4] = null; + span149[num4] = null; num4++; - span5[num4] = null; + span149[num4] = null; obj82.RequiredQuestVariables = list149; reference106 = obj82; obj79.Steps = list144; reference101 = obj79; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -449209,14 +449221,14 @@ public static class AssemblyQuestLoader num3 = 2; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -449229,16 +449241,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot17.Author = list152; index = 3; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span153[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -449246,18 +449258,18 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span154[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span154[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj84.Steps = list154; reference109 = obj84; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span153[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -449265,9 +449277,9 @@ public static class AssemblyQuestLoader num3 = 3; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span155[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, 2014500u, new Vector3(-217.15118f, 109.57495f, 562.005f), 1188) { Fly = true, @@ -449277,37 +449289,37 @@ public static class AssemblyQuestLoader num4 = 1; List list156 = new List(num4); CollectionsMarshal.SetCount(list156, num4); - span4 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span4[index2] = 18175u; + span156[index2] = 18175u; obj86.KillEnemyDataIds = list156; index2 = 6; List> list157 = new List>(index2); CollectionsMarshal.SetCount(list157, index2); - span5 = CollectionsMarshal.AsSpan(list157); + Span> span157 = CollectionsMarshal.AsSpan(list157); num4 = 0; - span5[num4] = null; + span157[num4] = null; num4++; - span5[num4] = null; + span157[num4] = null; num4++; - ref List reference112 = ref span5[num4]; + ref List reference112 = ref span157[num4]; index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span6 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span158[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference112 = list158; num4++; - span5[num4] = null; + span157[num4] = null; num4++; - span5[num4] = null; + span157[num4] = null; num4++; - span5[num4] = null; + span157[num4] = null; obj86.RequiredQuestVariables = list157; reference111 = obj86; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span155[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, 2014501u, new Vector3(-171.95392f, 109.57495f, 652.09424f), 1188) { Fly = true, @@ -449316,37 +449328,37 @@ public static class AssemblyQuestLoader num4 = 1; List list159 = new List(num4); CollectionsMarshal.SetCount(list159, num4); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span4[index2] = 18175u; + span159[index2] = 18175u; obj87.KillEnemyDataIds = list159; index2 = 6; List> list160 = new List>(index2); CollectionsMarshal.SetCount(list160, index2); - span5 = CollectionsMarshal.AsSpan(list160); + Span> span160 = CollectionsMarshal.AsSpan(list160); num4 = 0; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - ref List reference114 = ref span5[num4]; + ref List reference114 = ref span160[num4]; num5 = 1; List list161 = new List(num5); CollectionsMarshal.SetCount(list161, num5); - span6 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span161[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference114 = list161; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; obj87.RequiredQuestVariables = list160; reference113 = obj87; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span155[num2]; QuestStep obj88 = new QuestStep(EInteractionType.Combat, 2014502u, new Vector3(-126.756714f, 109.57495f, 765.68225f), 1188) { Fly = true, @@ -449355,39 +449367,39 @@ public static class AssemblyQuestLoader num4 = 1; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span4[index2] = 18175u; + span162[index2] = 18175u; obj88.KillEnemyDataIds = list162; index2 = 6; List> list163 = new List>(index2); CollectionsMarshal.SetCount(list163, index2); - span5 = CollectionsMarshal.AsSpan(list163); + Span> span163 = CollectionsMarshal.AsSpan(list163); num4 = 0; - span5[num4] = null; + span163[num4] = null; num4++; - span5[num4] = null; + span163[num4] = null; num4++; - ref List reference116 = ref span5[num4]; + ref List reference116 = ref span163[num4]; index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span164[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference116 = list164; num4++; - span5[num4] = null; + span163[num4] = null; num4++; - span5[num4] = null; + span163[num4] = null; num4++; - span5[num4] = null; + span163[num4] = null; obj88.RequiredQuestVariables = list163; reference115 = obj88; obj85.Steps = list155; reference110 = obj85; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span153[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -449395,14 +449407,14 @@ public static class AssemblyQuestLoader num2 = 2; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span165[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span165[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -449415,16 +449427,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot18.Author = list166; index = 3; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span167[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -449432,18 +449444,18 @@ public static class AssemblyQuestLoader num3 = 2; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span168[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj90.Steps = list168; reference118 = obj90; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span167[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -449451,9 +449463,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) + span169[num3] = new QuestStep(EInteractionType.Interact, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -449461,7 +449473,7 @@ public static class AssemblyQuestLoader obj91.Steps = list169; reference119 = obj91; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span167[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -449469,14 +449481,14 @@ public static class AssemblyQuestLoader num3 = 2; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -449489,16 +449501,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot19.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span172[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -449506,18 +449518,18 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span173[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span173[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj93.Steps = list173; reference121 = obj93; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span172[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -449525,9 +449537,9 @@ public static class AssemblyQuestLoader num3 = 2; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(971.48047f, 7.1923084f, -254.86214f), 1188) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(971.48047f, 7.1923084f, -254.86214f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -449545,11 +449557,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052331u, new Vector3(973.84595f, 7.192305f, -254.87152f), 1188); + span174[num2] = new QuestStep(EInteractionType.Interact, 1052331u, new Vector3(973.84595f, 7.192305f, -254.87152f), 1188); obj94.Steps = list174; reference122 = obj94; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span172[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -449557,16 +449569,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052332u, new Vector3(978.027f, 7.1869507f, -257.3739f), 1188) + span175[num3] = new QuestStep(EInteractionType.Interact, 1052332u, new Vector3(978.027f, 7.1869507f, -257.3739f), 1188) { StopDistance = 8f }; obj95.Steps = list175; reference123 = obj95; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span172[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -449574,14 +449586,14 @@ public static class AssemblyQuestLoader num3 = 2; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span176[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -449594,16 +449606,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot20.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span178[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -449611,18 +449623,18 @@ public static class AssemblyQuestLoader num2 = 2; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span179[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span179[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj97.Steps = list179; reference125 = obj97; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span178[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -449630,9 +449642,9 @@ public static class AssemblyQuestLoader num3 = 3; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span180[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1052333u, new Vector3(775.1736f, 12.871736f, -196.0022f), 1188) { Fly = true @@ -449640,23 +449652,23 @@ public static class AssemblyQuestLoader num4 = 6; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list181; reference127 = obj99; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span180[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1052335u, new Vector3(867.76526f, 14.402381f, -171.31305f), 1188) { Fly = true @@ -449664,23 +449676,23 @@ public static class AssemblyQuestLoader index2 = 6; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span6 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list182; reference128 = obj100; num2++; - ref QuestStep reference129 = ref span3[num2]; + ref QuestStep reference129 = ref span180[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1052334u, new Vector3(864.5609f, 15.056413f, -256.27533f), 1188) { Fly = true @@ -449688,25 +449700,25 @@ public static class AssemblyQuestLoader num4 = 6; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span183[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list183; reference129 = obj101; obj98.Steps = list180; reference126 = obj98; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span178[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -449714,16 +449726,16 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052336u, new Vector3(838.4375f, 14.301746f, -222.06458f), 1188) + span184[num3] = new QuestStep(EInteractionType.Interact, 1052336u, new Vector3(838.4375f, 14.301746f, -222.06458f), 1188) { Fly = true }; obj102.Steps = list184; reference130 = obj102; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span178[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -449731,14 +449743,14 @@ public static class AssemblyQuestLoader num3 = 2; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span185[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span185[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -449751,16 +449763,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot21.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span187[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -449768,18 +449780,18 @@ public static class AssemblyQuestLoader num2 = 2; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span188[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span188[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj104.Steps = list188; reference132 = obj104; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span187[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -449787,9 +449799,9 @@ public static class AssemblyQuestLoader num3 = 3; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span189[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 2014504u, new Vector3(-232.22711f, 120.25635f, 26.199707f), 1188) { Fly = true, @@ -449800,37 +449812,37 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num4 = 0; - span4[num4] = 18176u; + span190[num4] = 18176u; obj106.KillEnemyDataIds = list190; num4 = 6; List> list191 = new List>(num4); CollectionsMarshal.SetCount(list191, num4); - span5 = CollectionsMarshal.AsSpan(list191); + Span> span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span5[index2] = null; + span191[index2] = null; index2++; - span5[index2] = null; + span191[index2] = null; index2++; - span5[index2] = null; + span191[index2] = null; index2++; - ref List reference135 = ref span5[index2]; + ref List reference135 = ref span191[index2]; num5 = 1; List list192 = new List(num5); CollectionsMarshal.SetCount(list192, num5); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span192[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference135 = list192; index2++; - span5[index2] = null; + span191[index2] = null; index2++; - span5[index2] = null; + span191[index2] = null; obj106.RequiredQuestVariables = list191; reference134 = obj106; num2++; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span189[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Combat, 2014503u, new Vector3(-134.29468f, 120.62256f, 41.000854f), 1188) { Fly = true, @@ -449840,37 +449852,37 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span4 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span4[num4] = 18176u; + span193[num4] = 18176u; obj107.KillEnemyDataIds = list193; num4 = 6; List> list194 = new List>(num4); CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); + Span> span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span5[index2] = null; + span194[index2] = null; index2++; - span5[index2] = null; + span194[index2] = null; index2++; - span5[index2] = null; + span194[index2] = null; index2++; - ref List reference137 = ref span5[index2]; + ref List reference137 = ref span194[index2]; index3 = 1; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span6 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span195[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference137 = list195; index2++; - span5[index2] = null; + span194[index2] = null; index2++; - span5[index2] = null; + span194[index2] = null; obj107.RequiredQuestVariables = list194; reference136 = obj107; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span189[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2014505u, new Vector3(-292.28656f, 119.46289f, 17.959839f), 1188) { Fly = true, @@ -449880,39 +449892,39 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num4 = 0; - span4[num4] = 18176u; + span196[num4] = 18176u; obj108.KillEnemyDataIds = list196; num4 = 6; List> list197 = new List>(num4); CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); + Span> span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span5[index2] = null; + span197[index2] = null; index2++; - span5[index2] = null; + span197[index2] = null; index2++; - span5[index2] = null; + span197[index2] = null; index2++; - ref List reference139 = ref span5[index2]; + ref List reference139 = ref span197[index2]; num5 = 1; List list198 = new List(num5); CollectionsMarshal.SetCount(list198, num5); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span198[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference139 = list198; index2++; - span5[index2] = null; + span197[index2] = null; index2++; - span5[index2] = null; + span197[index2] = null; obj108.RequiredQuestVariables = list197; reference138 = obj108; obj105.Steps = list189; reference133 = obj105; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span187[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -449920,21 +449932,21 @@ public static class AssemblyQuestLoader num2 = 2; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) + span199[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) + span199[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f }; obj109.Steps = list199; reference140 = obj109; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span187[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -449942,9 +449954,9 @@ public static class AssemblyQuestLoader num3 = 2; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span200[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -449961,7 +449973,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span200[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -449974,16 +449986,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot22.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span202[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -449991,18 +450003,18 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span203[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span203[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj111.Steps = list203; reference142 = obj111; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span202[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -450010,9 +450022,9 @@ public static class AssemblyQuestLoader num3 = 1; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span204[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1052337u, new Vector3(479.14844f, 113.54922f, 175.37183f), 1188) { Fly = true, @@ -450021,16 +450033,16 @@ public static class AssemblyQuestLoader index2 = 2; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span7[num4] = new DialogueChoice + span205[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL123_05221_Q1_000_000"), Answer = new ExcelRef("TEXT_BANPEL123_05221_A1_000_003") }; num4++; - span7[num4] = new DialogueChoice + span205[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL123_05221_Q2_000_000"), @@ -450041,7 +450053,7 @@ public static class AssemblyQuestLoader obj112.Steps = list204; reference143 = obj112; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span202[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -450049,14 +450061,14 @@ public static class AssemblyQuestLoader num2 = 2; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span206[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span206[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -450069,16 +450081,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot23.Author = list207; index = 5; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span208[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -450086,18 +450098,18 @@ public static class AssemblyQuestLoader num3 = 2; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span209[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj115.Steps = list209; reference146 = obj115; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span208[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -450105,9 +450117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052339u, new Vector3(910.3379f, 10.1397f, -381.36877f), 1188) + span210[num3] = new QuestStep(EInteractionType.Interact, 1052339u, new Vector3(910.3379f, 10.1397f, -381.36877f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -450127,7 +450139,7 @@ public static class AssemblyQuestLoader obj116.Steps = list210; reference147 = obj116; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span208[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -450135,13 +450147,13 @@ public static class AssemblyQuestLoader num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014506u, new Vector3(910.3379f, 10.421875f, -379.01886f), 1188); + span211[num2] = new QuestStep(EInteractionType.Interact, 2014506u, new Vector3(910.3379f, 10.421875f, -379.01886f), 1188); obj117.Steps = list211; reference148 = obj117; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span208[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -450149,13 +450161,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052340u, new Vector3(789.9137f, 14.354868f, -215.77783f), 1188); + span212[num3] = new QuestStep(EInteractionType.Interact, 1052340u, new Vector3(789.9137f, 14.354868f, -215.77783f), 1188); obj118.Steps = list212; reference149 = obj118; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span208[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -450163,9 +450175,9 @@ public static class AssemblyQuestLoader num3 = 2; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -450182,7 +450194,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span213[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -450195,16 +450207,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot24.Author = list214; index = 4; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span215[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -450212,18 +450224,18 @@ public static class AssemblyQuestLoader num2 = 2; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span216[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span216[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj120.Steps = list216; reference151 = obj120; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span215[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -450231,9 +450243,9 @@ public static class AssemblyQuestLoader num3 = 2; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) + span217[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -450250,14 +450262,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) + span217[num2] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f }; obj121.Steps = list217; reference152 = obj121; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span215[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -450265,9 +450277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052341u, new Vector3(239.49023f, 111.689354f, 699.3667f), 1188) + span218[num3] = new QuestStep(EInteractionType.Interact, 1052341u, new Vector3(239.49023f, 111.689354f, 699.3667f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -450275,7 +450287,7 @@ public static class AssemblyQuestLoader obj122.Steps = list218; reference153 = obj122; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span215[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -450283,14 +450295,14 @@ public static class AssemblyQuestLoader num3 = 2; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span219[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span219[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -450303,16 +450315,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "liza"; + span220[index] = "liza"; questRoot25.Author = list220; index = 4; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span221[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -450320,18 +450332,18 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span222[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span222[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj124.Steps = list222; reference155 = obj124; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span221[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -450339,9 +450351,9 @@ public static class AssemblyQuestLoader num3 = 3; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span223[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Combat, 2014508u, new Vector3(566.1554f, 123.552246f, 700.4043f), 1188) { Fly = true, @@ -450351,37 +450363,37 @@ public static class AssemblyQuestLoader num4 = 1; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span4[index2] = 18177u; + span224[index2] = 18177u; obj126.KillEnemyDataIds = list224; index2 = 6; List> list225 = new List>(index2); CollectionsMarshal.SetCount(list225, index2); - span5 = CollectionsMarshal.AsSpan(list225); + Span> span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span5[num4] = null; + span225[num4] = null; num4++; - span5[num4] = null; + span225[num4] = null; num4++; - ref List reference158 = ref span5[num4]; + ref List reference158 = ref span225[num4]; index3 = 1; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span226[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference158 = list226; num4++; - span5[num4] = null; + span225[num4] = null; num4++; - span5[num4] = null; + span225[num4] = null; num4++; - span5[num4] = null; + span225[num4] = null; obj126.RequiredQuestVariables = list225; reference157 = obj126; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span223[num2]; QuestStep obj127 = new QuestStep(EInteractionType.Combat, 2014509u, new Vector3(557.94604f, 124.65088f, 778.56104f), 1188) { Fly = true, @@ -450390,37 +450402,37 @@ public static class AssemblyQuestLoader num4 = 1; List list227 = new List(num4); CollectionsMarshal.SetCount(list227, num4); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span4[index2] = 18177u; + span227[index2] = 18177u; obj127.KillEnemyDataIds = list227; index2 = 6; List> list228 = new List>(index2); CollectionsMarshal.SetCount(list228, index2); - span5 = CollectionsMarshal.AsSpan(list228); + Span> span228 = CollectionsMarshal.AsSpan(list228); num4 = 0; - span5[num4] = null; + span228[num4] = null; num4++; - span5[num4] = null; + span228[num4] = null; num4++; - ref List reference160 = ref span5[num4]; + ref List reference160 = ref span228[num4]; num5 = 1; List list229 = new List(num5); CollectionsMarshal.SetCount(list229, num5); - span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span229[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference160 = list229; num4++; - span5[num4] = null; + span228[num4] = null; num4++; - span5[num4] = null; + span228[num4] = null; num4++; - span5[num4] = null; + span228[num4] = null; obj127.RequiredQuestVariables = list228; reference159 = obj127; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span223[num2]; QuestStep obj128 = new QuestStep(EInteractionType.Combat, 2014507u, new Vector3(721.8584f, 123.09448f, 729.9762f), 1188) { Fly = true, @@ -450429,39 +450441,39 @@ public static class AssemblyQuestLoader num4 = 1; List list230 = new List(num4); CollectionsMarshal.SetCount(list230, num4); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span4[index2] = 18177u; + span230[index2] = 18177u; obj128.KillEnemyDataIds = list230; index2 = 6; List> list231 = new List>(index2); CollectionsMarshal.SetCount(list231, index2); - span5 = CollectionsMarshal.AsSpan(list231); + Span> span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span5[num4] = null; + span231[num4] = null; num4++; - span5[num4] = null; + span231[num4] = null; num4++; - ref List reference162 = ref span5[num4]; + ref List reference162 = ref span231[num4]; index3 = 1; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span6 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span232[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference162 = list232; num4++; - span5[num4] = null; + span231[num4] = null; num4++; - span5[num4] = null; + span231[num4] = null; num4++; - span5[num4] = null; + span231[num4] = null; obj128.RequiredQuestVariables = list231; reference161 = obj128; obj125.Steps = list223; reference156 = obj125; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span221[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -450469,16 +450481,16 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052443u, new Vector3(641.8097f, 122.10785f, 730.70874f), 1188) + span233[num3] = new QuestStep(EInteractionType.Interact, 1052443u, new Vector3(641.8097f, 122.10785f, 730.70874f), 1188) { Fly = true }; obj129.Steps = list233; reference163 = obj129; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span221[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -450486,14 +450498,14 @@ public static class AssemblyQuestLoader num3 = 2; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -450506,16 +450518,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "liza"; + span235[index] = "liza"; questRoot26.Author = list235; index = 4; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span236[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -450523,18 +450535,18 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span237[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span237[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj131.Steps = list237; reference165 = obj131; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span236[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -450542,9 +450554,9 @@ public static class AssemblyQuestLoader num3 = 3; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span238[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2014511u, new Vector3(226.85583f, 2.9450073f, -199.6643f), 1188) { StopDistance = 1f, @@ -450553,23 +450565,23 @@ public static class AssemblyQuestLoader num4 = 6; List list239 = new List(num4); CollectionsMarshal.SetCount(list239, num4); - span6 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span239[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list239; reference167 = obj133; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span238[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2014510u, new Vector3(218.1582f, 2.2124634f, -184.92413f), 1188) { StopDistance = 1f @@ -450577,23 +450589,23 @@ public static class AssemblyQuestLoader index2 = 6; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list240; reference168 = obj134; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span238[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Interact, 2014512u, new Vector3(61.53955f, 8.102478f, -230.79272f), 1188) { StopDistance = 1f, @@ -450602,25 +450614,25 @@ public static class AssemblyQuestLoader num4 = 6; List list241 = new List(num4); CollectionsMarshal.SetCount(list241, num4); - span6 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span241[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list241; reference169 = obj135; obj132.Steps = list238; reference166 = obj132; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span236[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -450628,21 +450640,21 @@ public static class AssemblyQuestLoader num2 = 2; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) + span242[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) + span242[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f }; obj136.Steps = list242; reference170 = obj136; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span236[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -450650,9 +450662,9 @@ public static class AssemblyQuestLoader num3 = 2; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span243[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -450670,7 +450682,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span243[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -450683,16 +450695,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot27.Author = list244; index = 4; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span245[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -450700,18 +450712,18 @@ public static class AssemblyQuestLoader num2 = 2; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span246[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span246[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj138.Steps = list246; reference172 = obj138; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span245[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -450719,9 +450731,9 @@ public static class AssemblyQuestLoader num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) + span247[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -450741,7 +450753,7 @@ public static class AssemblyQuestLoader obj139.Steps = list247; reference173 = obj139; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span245[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -450749,9 +450761,9 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Action, 1052345u, new Vector3(908.50684f, 5.7142797f, -337.85004f), 1188) + span248[num3] = new QuestStep(EInteractionType.Action, 1052345u, new Vector3(908.50684f, 5.7142797f, -337.85004f), 1188) { Fly = true, Action = EAction.BosomBrook @@ -450759,7 +450771,7 @@ public static class AssemblyQuestLoader obj140.Steps = list248; reference174 = obj140; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span245[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -450767,14 +450779,14 @@ public static class AssemblyQuestLoader num3 = 2; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span249[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -450787,18 +450799,18 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "Starr"; + span250[index] = "Starr"; questRoot28.Author = list250; questRoot28.IsSeasonalQuest = true; questRoot28.SeasonalQuestExpiry = new DateTime(2024, 12, 31, 0, 0, 0, DateTimeKind.Utc); index = 6; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span251[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -450806,9 +450818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051801u, new Vector3(-49.485046f, 6.499997f, -90.348694f), 133) + span252[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051801u, new Vector3(-49.485046f, 6.499997f, -90.348694f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -450820,7 +450832,7 @@ public static class AssemblyQuestLoader obj142.Steps = list252; reference176 = obj142; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span251[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -450828,16 +450840,16 @@ public static class AssemblyQuestLoader num3 = 1; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span253[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1051808u, new Vector3(-53.60504f, 5.772882f, -99.931335f), 133); index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span7 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num4 = 0; - span7[num4] = new DialogueChoice + span254[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESXMX001_05227_SYSTEM_000_025") @@ -450847,7 +450859,7 @@ public static class AssemblyQuestLoader obj143.Steps = list253; reference177 = obj143; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span251[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -450855,13 +450867,13 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051803u, new Vector3(33.951294f, -0.36796698f, 24.185547f), 1247); + span255[num3] = new QuestStep(EInteractionType.Interact, 1051803u, new Vector3(33.951294f, -0.36796698f, 24.185547f), 1247); obj144.Steps = list255; reference179 = obj144; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span251[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -450869,74 +450881,74 @@ public static class AssemblyQuestLoader num3 = 3; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span256[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1051816u, new Vector3(18.142944f, 0.0028544795f, -0.289917f), 1247); num4 = 6; List list257 = new List(num4); CollectionsMarshal.SetCount(list257, num4); - span6 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span257[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list257; reference181 = questStep8; num2++; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span256[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1052469u, new Vector3(-15.640564f, 0.0026466753f, 18.142944f), 1247); index2 = 6; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num4 = 0; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span258[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list258; reference182 = questStep9; num2++; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span256[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1051813u, new Vector3(-5.1118164f, 1.21852545E-05f, -31.99823f), 1247); num4 = 6; List list259 = new List(num4); CollectionsMarshal.SetCount(list259, num4); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span259[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list259; reference183 = questStep10; obj145.Steps = list256; reference180 = obj145; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span251[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -450944,13 +450956,13 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051804u, new Vector3(-3.4943848f, 0.0028544795f, -18.417664f), 1247); + span260[num3] = new QuestStep(EInteractionType.Interact, 1051804u, new Vector3(-3.4943848f, 0.0028544795f, -18.417664f), 1247); obj146.Steps = list260; reference184 = obj146; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span251[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -450958,9 +450970,9 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247) { NextQuestId = new QuestId(5228) }; @@ -450973,18 +450985,18 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "Starr"; + span262[index] = "Starr"; questRoot29.Author = list262; questRoot29.IsSeasonalQuest = true; questRoot29.SeasonalQuestExpiry = new DateTime(2024, 12, 31, 0, 0, 0, DateTimeKind.Utc); index = 8; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span263[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -450992,13 +451004,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247); + span264[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247); obj148.Steps = list264; reference186 = obj148; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span263[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -451006,16 +451018,16 @@ public static class AssemblyQuestLoader num3 = 1; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051822u, new Vector3(61.478516f, -7.7123985f, 98.98523f), 132) + span265[num2] = new QuestStep(EInteractionType.Interact, 1051822u, new Vector3(61.478516f, -7.7123985f, 98.98523f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj149.Steps = list265; reference187 = obj149; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span263[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -451023,9 +451035,9 @@ public static class AssemblyQuestLoader num2 = 2; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - ref QuestStep reference189 = ref span3[num3]; + ref QuestStep reference189 = ref span266[num3]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1051807u, new Vector3(-53.635498f, 5.793307f, -99.931335f), 133) { TargetTerritoryId = (ushort)1247, @@ -451044,19 +451056,19 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - Span span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span8[num4] = 132; + span267[num4] = 132; obj152.InTerritory = list267; skipConditions.AetheryteShortcutIf = obj152; obj151.SkipConditions = skipConditions; reference189 = obj151; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051823u, new Vector3(34.164917f, -0.37309912f, 23.605652f), 1247); + span266[num3] = new QuestStep(EInteractionType.Interact, 1051823u, new Vector3(34.164917f, -0.37309912f, 23.605652f), 1247); obj150.Steps = list266; reference188 = obj150; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span263[num]; QuestSequence obj153 = new QuestSequence { Sequence = 3 @@ -451064,13 +451076,13 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051833u, new Vector3(35.568726f, -0.24490167f, 21.560913f), 1247); + span268[num2] = new QuestStep(EInteractionType.Interact, 1051833u, new Vector3(35.568726f, -0.24490167f, 21.560913f), 1247); obj153.Steps = list268; reference190 = obj153; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span263[num]; QuestSequence obj154 = new QuestSequence { Sequence = 4 @@ -451078,74 +451090,74 @@ public static class AssemblyQuestLoader num2 = 3; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - ref QuestStep reference192 = ref span3[num3]; + ref QuestStep reference192 = ref span269[num3]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1051816u, new Vector3(18.142944f, 0.0028544795f, -0.289917f), 1247); num4 = 6; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span270[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list270; reference192 = questStep11; num3++; - ref QuestStep reference193 = ref span3[num3]; + ref QuestStep reference193 = ref span269[num3]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1051809u, new Vector3(-15.823608f, 0.0028544795f, 9.84198f), 1247); index2 = 6; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span6 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span271[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list271; reference193 = questStep12; num3++; - ref QuestStep reference194 = ref span3[num3]; + ref QuestStep reference194 = ref span269[num3]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1051813u, new Vector3(-5.1118164f, 1.21852545E-05f, -31.99823f), 1247); num4 = 6; List list272 = new List(num4); CollectionsMarshal.SetCount(list272, num4); - span6 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span272[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list272; reference194 = questStep13; obj154.Steps = list269; reference191 = obj154; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span263[num]; QuestSequence obj155 = new QuestSequence { Sequence = 5 @@ -451153,13 +451165,13 @@ public static class AssemblyQuestLoader num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051825u, new Vector3(-1.7853394f, 2.0028546f, -86.38135f), 1247); + span273[num2] = new QuestStep(EInteractionType.Interact, 1051825u, new Vector3(-1.7853394f, 2.0028546f, -86.38135f), 1247); obj155.Steps = list273; reference195 = obj155; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span263[num]; QuestSequence obj156 = new QuestSequence { Sequence = 6 @@ -451167,18 +451179,18 @@ public static class AssemblyQuestLoader num2 = 2; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014535u, new Vector3(67.88733f, -0.77819824f, 51.224487f), 1247) + span274[num3] = new QuestStep(EInteractionType.Interact, 2014535u, new Vector3(67.88733f, -0.77819824f, 51.224487f), 1247) { TargetTerritoryId = (ushort)133 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051802u, new Vector3(-50.06488f, 6.499999f, -89.58569f), 133); + span274[num3] = new QuestStep(EInteractionType.Interact, 1051802u, new Vector3(-50.06488f, 6.499999f, -89.58569f), 133); obj156.Steps = list274; reference196 = obj156; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span263[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -451186,9 +451198,9 @@ public static class AssemblyQuestLoader num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051805u, new Vector3(33.401978f, -0.31104973f, 22.079773f), 1253); + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051805u, new Vector3(33.401978f, -0.31104973f, 22.079773f), 1253); obj157.Steps = list275; reference197 = obj157; questRoot29.QuestSequence = list263; @@ -451198,16 +451210,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "liza"; questRoot30.Author = list276; index = 6; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span277[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -451215,9 +451227,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051950u, new Vector3(-15.335327f, -5.9003114E-09f, 31.3573f), 1185) + span278[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051950u, new Vector3(-15.335327f, -5.9003114E-09f, 31.3573f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -451231,7 +451243,7 @@ public static class AssemblyQuestLoader obj158.Steps = list278; reference198 = obj158; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span277[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -451239,9 +451251,9 @@ public static class AssemblyQuestLoader num3 = 1; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052166u, new Vector3(567.6814f, -131.41925f, 610.1013f), 1189) + span279[num2] = new QuestStep(EInteractionType.Interact, 1052166u, new Vector3(567.6814f, -131.41925f, 610.1013f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -451249,7 +451261,7 @@ public static class AssemblyQuestLoader obj159.Steps = list279; reference199 = obj159; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span277[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -451257,16 +451269,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014454u, new Vector3(-525.8412f, -158.37347f, 541.46643f), 1189) + span280[num3] = new QuestStep(EInteractionType.Interact, 2014454u, new Vector3(-525.8412f, -158.37347f, 541.46643f), 1189) { Fly = true }; obj160.Steps = list280; reference200 = obj160; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span277[num]; QuestSequence obj161 = new QuestSequence { Sequence = 3 @@ -451274,13 +451286,13 @@ public static class AssemblyQuestLoader num3 = 1; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051954u, new Vector3(-531.57855f, -152.53433f, 645.777f), 1189); + span281[num2] = new QuestStep(EInteractionType.Interact, 1051954u, new Vector3(-531.57855f, -152.53433f, 645.777f), 1189); obj161.Steps = list281; reference201 = obj161; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span277[num]; QuestSequence obj162 = new QuestSequence { Sequence = 4 @@ -451288,9 +451300,9 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Duty, null, null, 1189) + span282[num3] = new QuestStep(EInteractionType.Duty, null, null, 1189) { DutyOptions = new DutyOptions { @@ -451300,7 +451312,7 @@ public static class AssemblyQuestLoader obj162.Steps = list282; reference202 = obj162; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span277[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -451308,9 +451320,9 @@ public static class AssemblyQuestLoader num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051956u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) + span283[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051956u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) { StopDistance = 7f, NextQuestId = new QuestId(5234) @@ -451324,16 +451336,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "liza"; + span284[index] = "liza"; questRoot31.Author = list284; index = 5; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span285[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -451341,16 +451353,16 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) + span286[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) { StopDistance = 6f }; obj164.Steps = list286; reference204 = obj164; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span285[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -451358,16 +451370,16 @@ public static class AssemblyQuestLoader num3 = 1; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) + span287[num2] = new QuestStep(EInteractionType.Interact, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) { StopDistance = 6f }; obj165.Steps = list287; reference205 = obj165; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span285[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -451375,96 +451387,96 @@ public static class AssemblyQuestLoader num2 = 4; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - ref QuestStep reference207 = ref span3[num3]; + ref QuestStep reference207 = ref span288[num3]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1051959u, new Vector3(-15.854187f, 41.99999f, -4.6845703f), 1264); index2 = 6; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span6 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num4 = 0; - span6[num4] = null; + span289[num4] = null; num4++; - span6[num4] = null; + span289[num4] = null; num4++; - span6[num4] = null; + span289[num4] = null; num4++; - span6[num4] = null; + span289[num4] = null; num4++; - span6[num4] = null; + span289[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span289[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list289; reference207 = questStep14; num3++; - ref QuestStep reference208 = ref span3[num3]; + ref QuestStep reference208 = ref span288[num3]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1051961u, new Vector3(-13.931519f, 41.999992f, -49.027283f), 1264); num4 = 6; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span6 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span6[index2] = null; + span290[index2] = null; index2++; - span6[index2] = null; + span290[index2] = null; index2++; - span6[index2] = null; + span290[index2] = null; index2++; - span6[index2] = null; + span290[index2] = null; index2++; - span6[index2] = null; + span290[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span290[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list290; reference208 = questStep15; num3++; - ref QuestStep reference209 = ref span3[num3]; + ref QuestStep reference209 = ref span288[num3]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1051960u, new Vector3(15.457336f, 43.499985f, -137.25494f), 1264); index2 = 6; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span6 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num4 = 0; - span6[num4] = null; + span291[num4] = null; num4++; - span6[num4] = null; + span291[num4] = null; num4++; - span6[num4] = null; + span291[num4] = null; num4++; - span6[num4] = null; + span291[num4] = null; num4++; - span6[num4] = null; + span291[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span291[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list291; reference209 = questStep16; num3++; - ref QuestStep reference210 = ref span3[num3]; + ref QuestStep reference210 = ref span288[num3]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2014455u, new Vector3(71.213745f, 43.411865f, -84.00098f), 1264); num4 = 6; List list292 = new List(num4); CollectionsMarshal.SetCount(list292, num4); - span6 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span6[index2] = null; + span292[index2] = null; index2++; - span6[index2] = null; + span292[index2] = null; index2++; - span6[index2] = null; + span292[index2] = null; index2++; - span6[index2] = null; + span292[index2] = null; index2++; - span6[index2] = null; + span292[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span292[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list292; index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span7 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num4 = 0; - span7[num4] = new DialogueChoice + span293[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA102_05234_Q2_000_000"), @@ -451475,7 +451487,7 @@ public static class AssemblyQuestLoader obj166.Steps = list288; reference206 = obj166; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span285[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -451483,13 +451495,13 @@ public static class AssemblyQuestLoader num3 = 1; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051958u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264); + span294[num2] = new QuestStep(EInteractionType.Interact, 1051958u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264); obj167.Steps = list294; reference211 = obj167; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span285[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -451497,9 +451509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051965u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) + span295[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051965u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) { NextQuestId = new QuestId(5235) }; @@ -451512,16 +451524,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot32.Author = list296; index = 6; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span297[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -451529,13 +451541,13 @@ public static class AssemblyQuestLoader num3 = 1; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051964u, new Vector3(0.56451416f, 41.999973f, -5.2339478f), 1264); + span298[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051964u, new Vector3(0.56451416f, 41.999973f, -5.2339478f), 1264); obj169.Steps = list298; reference213 = obj169; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span297[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -451543,9 +451555,9 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051967u, new Vector3(564.72107f, -131.41925f, 609.21643f), 1189) + span299[num3] = new QuestStep(EInteractionType.Interact, 1051967u, new Vector3(564.72107f, -131.41925f, 609.21643f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -451553,7 +451565,7 @@ public static class AssemblyQuestLoader obj170.Steps = list299; reference214 = obj170; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span297[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -451561,9 +451573,9 @@ public static class AssemblyQuestLoader num3 = 1; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014464u, new Vector3(-412.2835f, 2.9754639f, -57.846985f), 1185) + span300[num2] = new QuestStep(EInteractionType.Interact, 2014464u, new Vector3(-412.2835f, 2.9754639f, -57.846985f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -451575,7 +451587,7 @@ public static class AssemblyQuestLoader obj171.Steps = list300; reference215 = obj171; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span297[num]; QuestSequence obj172 = new QuestSequence { Sequence = 3 @@ -451583,16 +451595,16 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(-414.69446f, 3f, -55.10034f), 1185) + span301[num3] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(-414.69446f, 3f, -55.10034f), 1185) { StopDistance = 5f }; obj172.Steps = list301; reference216 = obj172; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span297[num]; QuestSequence obj173 = new QuestSequence { Sequence = 4 @@ -451600,9 +451612,9 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(93.53023f, -14f, 50.456287f), 1185) + span302[num2] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(93.53023f, -14f, 50.456287f), 1185) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -451614,7 +451626,7 @@ public static class AssemblyQuestLoader obj173.Steps = list302; reference217 = obj173; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span297[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -451622,9 +451634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051972u, new Vector3(123.79639f, -14f, 27.115234f), 1185) + span303[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051972u, new Vector3(123.79639f, -14f, 27.115234f), 1185) { StopDistance = 5f, NextQuestId = new QuestId(5236) @@ -451638,16 +451650,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span304[index] = "liza"; questRoot33.Author = list304; index = 7; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span305[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -451655,16 +451667,16 @@ public static class AssemblyQuestLoader num3 = 1; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051974u, new Vector3(121.782104f, -14f, 29.587158f), 1185) + span306[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051974u, new Vector3(121.782104f, -14f, 29.587158f), 1185) { StopDistance = 7f }; obj175.Steps = list306; reference219 = obj175; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span305[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -451672,9 +451684,9 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052148u, new Vector3(-527.245f, -152.47649f, 663.6301f), 1189) + span307[num3] = new QuestStep(EInteractionType.Interact, 1052148u, new Vector3(-527.245f, -152.47649f, 663.6301f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -451682,7 +451694,7 @@ public static class AssemblyQuestLoader obj176.Steps = list307; reference220 = obj176; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span305[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -451690,9 +451702,9 @@ public static class AssemblyQuestLoader num3 = 3; List list308 = new List(num3); CollectionsMarshal.SetCount(list308, num3); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - ref QuestStep reference222 = ref span3[num2]; + ref QuestStep reference222 = ref span308[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Interact, 2014450u, new Vector3(-528.37415f, -152.20874f, 671.13745f), 1189) { TargetTerritoryId = (ushort)1265 @@ -451702,59 +451714,59 @@ public static class AssemblyQuestLoader num4 = 1; List list309 = new List(num4); CollectionsMarshal.SetCount(list309, num4); - span8 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span8[index2] = 1265; + span309[index2] = 1265; skipStepConditions.InTerritory = list309; skipConditions2.StepIf = skipStepConditions; obj178.SkipConditions = skipConditions2; reference222 = obj178; num2++; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span308[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1052131u, new Vector3(-23.849854f, 43f, -25.192688f), 1265); index2 = 6; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span6 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num4 = 0; - span6[num4] = null; + span310[num4] = null; num4++; - span6[num4] = null; + span310[num4] = null; num4++; - span6[num4] = null; + span310[num4] = null; num4++; - span6[num4] = null; + span310[num4] = null; num4++; - span6[num4] = null; + span310[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span310[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list310; reference223 = questStep18; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span308[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1052132u, new Vector3(-1.1139526f, 41.999992f, -110.15497f), 1265); num4 = 6; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span6 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span6[index2] = null; + span311[index2] = null; index2++; - span6[index2] = null; + span311[index2] = null; index2++; - span6[index2] = null; + span311[index2] = null; index2++; - span6[index2] = null; + span311[index2] = null; index2++; - span6[index2] = null; + span311[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span311[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list311; reference224 = questStep19; obj177.Steps = list308; reference221 = obj177; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span305[num]; QuestSequence obj179 = new QuestSequence { Sequence = 3 @@ -451762,13 +451774,13 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052139u, new Vector3(11.459534f, 41.99999f, -50.644714f), 1265); + span312[num3] = new QuestStep(EInteractionType.Interact, 1052139u, new Vector3(11.459534f, 41.99999f, -50.644714f), 1265); obj179.Steps = list312; reference225 = obj179; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span305[num]; QuestSequence obj180 = new QuestSequence { Sequence = 4 @@ -451776,9 +451788,9 @@ public static class AssemblyQuestLoader num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span313[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 1051948u, new Vector3(11.36792f, 41.99999f, -50.55316f), 1265) { StopDistance = 5f @@ -451786,35 +451798,35 @@ public static class AssemblyQuestLoader index2 = 5; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span7 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num4 = 0; - span7[num4] = new DialogueChoice + span314[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q1_000_000") }; num4++; - span7[num4] = new DialogueChoice + span314[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q2_000_000") }; num4++; - span7[num4] = new DialogueChoice + span314[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q3_000_000"), Answer = new ExcelRef("TEXT_KINGEA104_05236_A3_000_002") }; num4++; - span7[num4] = new DialogueChoice + span314[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q5_000_000"), Answer = new ExcelRef("TEXT_KINGEA104_05236_A5_000_002") }; num4++; - span7[num4] = new DialogueChoice + span314[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q7_000_000"), @@ -451824,15 +451836,15 @@ public static class AssemblyQuestLoader num4 = 1; List list315 = new List(num4); CollectionsMarshal.SetCount(list315, num4); - span4 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span4[index2] = 0u; + span315[index2] = 0u; obj181.PointMenuChoices = list315; reference227 = obj181; obj180.Steps = list313; reference226 = obj180; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span305[num]; QuestSequence obj182 = new QuestSequence { Sequence = 5 @@ -451840,13 +451852,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052163u, new Vector3(5.9662476f, 41.999992f, -47.226746f), 1265); + span316[num3] = new QuestStep(EInteractionType.Interact, 1052163u, new Vector3(5.9662476f, 41.999992f, -47.226746f), 1265); obj182.Steps = list316; reference228 = obj182; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span305[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -451854,9 +451866,9 @@ public static class AssemblyQuestLoader num3 = 1; List list317 = new List(num3); CollectionsMarshal.SetCount(list317, num3); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052145u, new Vector3(139.45215f, 42f, -354.84857f), 1185) + span317[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052145u, new Vector3(139.45215f, 42f, -354.84857f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -451874,18 +451886,18 @@ public static class AssemblyQuestLoader num = 1; List list318 = new List(num); CollectionsMarshal.SetCount(list318, num); - span = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index = 0; - span[index] = "liza"; + span318[index] = "liza"; questRoot34.Author = list318; questRoot34.IsSeasonalQuest = true; questRoot34.SeasonalQuestExpiry = new DateTime(2025, 3, 17, 0, 0, 0, DateTimeKind.Utc); index = 4; List list319 = new List(index); CollectionsMarshal.SetCount(list319, index); - span2 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span319[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -451893,9 +451905,9 @@ public static class AssemblyQuestLoader num2 = 1; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) + span320[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -451909,7 +451921,7 @@ public static class AssemblyQuestLoader obj184.Steps = list320; reference230 = obj184; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span319[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -451917,9 +451929,9 @@ public static class AssemblyQuestLoader num3 = 1; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051889u, new Vector3(-51.499268f, 18f, 60.471436f), 131) + span321[num2] = new QuestStep(EInteractionType.Interact, 1051889u, new Vector3(-51.499268f, 18f, 60.471436f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -451938,7 +451950,7 @@ public static class AssemblyQuestLoader obj185.Steps = list321; reference231 = obj185; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span319[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -451946,9 +451958,9 @@ public static class AssemblyQuestLoader num2 = 3; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - ref QuestStep reference233 = ref span3[num3]; + ref QuestStep reference233 = ref span322[num3]; QuestStep obj187 = new QuestStep(EInteractionType.Interact, 1051892u, new Vector3(130.05261f, 7.992012f, 75.94409f), 131) { AethernetShortcut = new AethernetShortcut @@ -451960,23 +451972,23 @@ public static class AssemblyQuestLoader index2 = 6; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span6 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num4 = 0; - span6[num4] = null; + span323[num4] = null; num4++; - span6[num4] = null; + span323[num4] = null; num4++; - span6[num4] = null; + span323[num4] = null; num4++; - span6[num4] = null; + span323[num4] = null; num4++; - span6[num4] = null; + span323[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span323[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list323; reference233 = obj187; num3++; - ref QuestStep reference234 = ref span3[num3]; + ref QuestStep reference234 = ref span322[num3]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1051891u, new Vector3(148.39392f, 4f, -12.222534f), 131) { AethernetShortcut = new AethernetShortcut @@ -451988,46 +452000,46 @@ public static class AssemblyQuestLoader num4 = 6; List list324 = new List(num4); CollectionsMarshal.SetCount(list324, num4); - span6 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span6[index2] = null; + span324[index2] = null; index2++; - span6[index2] = null; + span324[index2] = null; index2++; - span6[index2] = null; + span324[index2] = null; index2++; - span6[index2] = null; + span324[index2] = null; index2++; - span6[index2] = null; + span324[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span324[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list324; reference234 = obj188; num3++; - ref QuestStep reference235 = ref span3[num3]; + ref QuestStep reference235 = ref span322[num3]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1051893u, new Vector3(107.59131f, 4f, -111.436646f), 131); index2 = 6; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span6 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num4 = 0; - span6[num4] = null; + span325[num4] = null; num4++; - span6[num4] = null; + span325[num4] = null; num4++; - span6[num4] = null; + span325[num4] = null; num4++; - span6[num4] = null; + span325[num4] = null; num4++; - span6[num4] = null; + span325[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span325[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list325; reference235 = questStep20; obj186.Steps = list322; reference232 = obj186; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span319[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -452035,16 +452047,16 @@ public static class AssemblyQuestLoader num3 = 1; List list326 = new List(num3); CollectionsMarshal.SetCount(list326, num3); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span326[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.CompleteQuest, 1051894u, new Vector3(0.869751f, 14.000016f, -21.591614f), 131); num4 = 1; List list327 = new List(num4); CollectionsMarshal.SetCount(list327, num4); - span7 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span7[index2] = new DialogueChoice + span327[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX001_05237_Q2_000_000"), @@ -452062,18 +452074,18 @@ public static class AssemblyQuestLoader num = 1; List list328 = new List(num); CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index = 0; - span[index] = "liza"; + span328[index] = "liza"; questRoot35.Author = list328; questRoot35.IsSeasonalQuest = true; questRoot35.SeasonalQuestExpiry = new DateTime(2025, 3, 11, 0, 0, 0, DateTimeKind.Utc); index = 5; List list329 = new List(index); CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span329[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -452081,9 +452093,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - ref QuestStep reference239 = ref span3[num3]; + ref QuestStep reference239 = ref span330[num3]; QuestStep obj191 = new QuestStep(EInteractionType.AcceptQuest, 1051894u, new Vector3(0.869751f, 14.000016f, -21.591614f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -452101,9 +452113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span8 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num4 = 0; - span8[num4] = 131; + span331[num4] = 131; obj192.InTerritory = list331; skipConditions3.AetheryteShortcutIf = obj192; obj191.SkipConditions = skipConditions3; @@ -452111,7 +452123,7 @@ public static class AssemblyQuestLoader obj190.Steps = list330; reference238 = obj190; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span329[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -452119,51 +452131,51 @@ public static class AssemblyQuestLoader num3 = 2; List list332 = new List(num3); CollectionsMarshal.SetCount(list332, num3); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - ref QuestStep reference241 = ref span3[num2]; + ref QuestStep reference241 = ref span332[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.184601f, 9.999999f, -35.359993f), 131); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 1; List list333 = new List(num4); CollectionsMarshal.SetCount(list333, num4); - span8 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span8[index2] = 130; + span333[index2] = 130; skipStepConditions2.InTerritory = list333; skipConditions4.StepIf = skipStepConditions2; questStep22.SkipConditions = skipConditions4; reference241 = questStep22; num2++; - ref QuestStep reference242 = ref span3[num2]; + ref QuestStep reference242 = ref span332[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1051895u, new Vector3(-25.0401f, 4.9999785f, -131.45648f), 130); index2 = 4; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span7 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num4 = 0; - span7[num4] = new DialogueChoice + span334[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q1_000_000") }; num4++; - span7[num4] = new DialogueChoice + span334[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q2_000_000"), Answer = new ExcelRef("TEXT_FESPDX002_05238_A2_000_001") }; num4++; - span7[num4] = new DialogueChoice + span334[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q3_000_000"), Answer = new ExcelRef("TEXT_FESPDX002_05238_A3_000_001") }; num4++; - span7[num4] = new DialogueChoice + span334[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q4_000_000"), @@ -452173,19 +452185,19 @@ public static class AssemblyQuestLoader num4 = 3; List list335 = new List(num4); CollectionsMarshal.SetCount(list335, num4); - span4 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span4[index2] = 0u; + span335[index2] = 0u; index2++; - span4[index2] = 1u; + span335[index2] = 1u; index2++; - span4[index2] = 2u; + span335[index2] = 2u; questStep23.PointMenuChoices = list335; reference242 = questStep23; obj193.Steps = list332; reference240 = obj193; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span329[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -452193,9 +452205,9 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051899u, new Vector3(-53.421875f, 18f, 60.16626f), 131) + span336[num3] = new QuestStep(EInteractionType.Interact, 1051899u, new Vector3(-53.421875f, 18f, 60.16626f), 131) { AethernetShortcut = new AethernetShortcut { @@ -452206,7 +452218,7 @@ public static class AssemblyQuestLoader obj194.Steps = list336; reference243 = obj194; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span329[num]; QuestSequence obj195 = new QuestSequence { Sequence = 3 @@ -452214,9 +452226,9 @@ public static class AssemblyQuestLoader num3 = 1; List list337 = new List(num3); CollectionsMarshal.SetCount(list337, num3); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) + span337[num2] = new QuestStep(EInteractionType.Interact, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) { AethernetShortcut = new AethernetShortcut { @@ -452227,7 +452239,7 @@ public static class AssemblyQuestLoader obj195.Steps = list337; reference244 = obj195; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span329[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -452235,9 +452247,9 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051901u, new Vector3(-33.859802f, 5.0000005f, -130.6325f), 130); + span338[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051901u, new Vector3(-33.859802f, 5.0000005f, -130.6325f), 130); obj196.Steps = list338; reference245 = obj196; questRoot35.QuestSequence = list329; @@ -452247,16 +452259,16 @@ public static class AssemblyQuestLoader num = 1; List list339 = new List(num); CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index = 0; - span[index] = "liza"; + span339[index] = "liza"; questRoot36.Author = list339; index = 4; List list340 = new List(index); CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num = 0; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span340[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -452264,9 +452276,9 @@ public static class AssemblyQuestLoader num3 = 1; List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048604u, new Vector3(36.75891f, -14.000003f, 57.694214f), 1185) + span341[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048604u, new Vector3(36.75891f, -14.000003f, 57.694214f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -452280,7 +452292,7 @@ public static class AssemblyQuestLoader obj197.Steps = list341; reference246 = obj197; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span340[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -452288,9 +452300,9 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051496u, new Vector3(-84.42822f, 15.678356f, -242.17596f), 1190) + span342[num3] = new QuestStep(EInteractionType.Interact, 1051496u, new Vector3(-84.42822f, 15.678356f, -242.17596f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings @@ -452298,7 +452310,7 @@ public static class AssemblyQuestLoader obj198.Steps = list342; reference247 = obj198; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span340[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -452306,21 +452318,21 @@ public static class AssemblyQuestLoader num3 = 2; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) + span343[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) + span343[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) { StopDistance = 5f }; obj199.Steps = list343; reference248 = obj199; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span340[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -452328,9 +452340,9 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190); + span344[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190); obj200.Steps = list344; reference249 = obj200; questRoot36.QuestSequence = list340; @@ -452340,16 +452352,16 @@ public static class AssemblyQuestLoader num = 1; List list345 = new List(num); CollectionsMarshal.SetCount(list345, num); - span = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index = 0; - span[index] = "liza"; + span345[index] = "liza"; questRoot37.Author = list345; index = 4; List list346 = new List(index); CollectionsMarshal.SetCount(list346, index); - span2 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span346[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -452357,9 +452369,9 @@ public static class AssemblyQuestLoader num3 = 1; List list347 = new List(num3); CollectionsMarshal.SetCount(list347, num3); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) + span347[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, SkipConditions = new SkipConditions @@ -452373,7 +452385,7 @@ public static class AssemblyQuestLoader obj201.Steps = list347; reference250 = obj201; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span346[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -452381,16 +452393,16 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014456u, new Vector3(-128.64886f, 16.311829f, -290.69965f), 1190) + span348[num3] = new QuestStep(EInteractionType.Interact, 2014456u, new Vector3(-128.64886f, 16.311829f, -290.69965f), 1190) { Fly = true }; obj202.Steps = list348; reference251 = obj202; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span346[num]; QuestSequence obj203 = new QuestSequence { Sequence = 2 @@ -452398,16 +452410,16 @@ public static class AssemblyQuestLoader num3 = 1; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048608u, new Vector3(-126.57361f, 15.67948f, -369.46674f), 1190) + span349[num2] = new QuestStep(EInteractionType.Interact, 1048608u, new Vector3(-126.57361f, 15.67948f, -369.46674f), 1190) { Fly = true }; obj203.Steps = list349; reference252 = obj203; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span346[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -452415,9 +452427,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) + span350[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) { Fly = true, NextQuestId = new QuestId(5241) @@ -452431,16 +452443,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot38.Author = list351; index = 2; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span352[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -452448,15 +452460,15 @@ public static class AssemblyQuestLoader num3 = 2; List list353 = new List(num3); CollectionsMarshal.SetCount(list353, num3); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.2864f, 20.16234f, -90.06508f), 1190); + span353[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.2864f, 20.16234f, -90.06508f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190); + span353[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190); obj205.Steps = list353; reference254 = obj205; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span352[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -452464,19 +452476,19 @@ public static class AssemblyQuestLoader num2 = 3; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.53677f, 19.32763f, -99.326805f), 1190) + span354[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.53677f, 19.32763f, -99.326805f), 1190) { Mount = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-91.25145f, 17.80576f, -267.2748f), 1190) + span354[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-91.25145f, 17.80576f, -267.2748f), 1190) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051497u, new Vector3(-91.5694f, 17.7503f, -268.54352f), 1190); + span354[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051497u, new Vector3(-91.5694f, 17.7503f, -268.54352f), 1190); obj206.Steps = list354; reference255 = obj206; questRoot38.QuestSequence = list352; @@ -452486,18 +452498,18 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot39.Author = list355; questRoot39.IsSeasonalQuest = true; questRoot39.SeasonalQuestExpiry = new DateTime(2025, 4, 24, 0, 0, 0, DateTimeKind.Utc); index = 6; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span356[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -452505,9 +452517,9 @@ public static class AssemblyQuestLoader num3 = 1; List list357 = new List(num3); CollectionsMarshal.SetCount(list357, num3); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - ref QuestStep reference257 = ref span3[num2]; + ref QuestStep reference257 = ref span357[num2]; QuestStep obj208 = new QuestStep(EInteractionType.AcceptQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -452525,9 +452537,9 @@ public static class AssemblyQuestLoader index2 = 1; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span8 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num4 = 0; - span8[num4] = 133; + span358[num4] = 133; obj209.InTerritory = list358; skipConditions5.AetheryteShortcutIf = obj209; obj208.SkipConditions = skipConditions5; @@ -452535,7 +452547,7 @@ public static class AssemblyQuestLoader obj207.Steps = list357; reference256 = obj207; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span356[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -452543,9 +452555,9 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052065u, new Vector3(172.86938f, 15.699935f, -113.11517f), 133) + span359[num3] = new QuestStep(EInteractionType.Interact, 1052065u, new Vector3(172.86938f, 15.699935f, -113.11517f), 133) { AethernetShortcut = new AethernetShortcut { @@ -452556,7 +452568,7 @@ public static class AssemblyQuestLoader obj210.Steps = list359; reference258 = obj210; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span356[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -452564,13 +452576,13 @@ public static class AssemblyQuestLoader num3 = 1; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133); + span360[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133); obj211.Steps = list360; reference259 = obj211; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span356[num]; QuestSequence obj212 = new QuestSequence { Sequence = 3 @@ -452578,28 +452590,28 @@ public static class AssemblyQuestLoader num2 = 2; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - ref QuestStep reference261 = ref span3[num3]; + ref QuestStep reference261 = ref span361[num3]; QuestStep questStep24 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.474687f, 8.372438f, -86.945724f), 133); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 1; List list362 = new List(num4); CollectionsMarshal.SetCount(list362, num4); - span8 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span8[index2] = 132; + span362[index2] = 132; skipStepConditions3.InTerritory = list362; skipConditions6.StepIf = skipStepConditions3; questStep24.SkipConditions = skipConditions6; reference261 = questStep24; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + span361[num3] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); obj212.Steps = list361; reference260 = obj212; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span356[num]; QuestSequence obj213 = new QuestSequence { Sequence = 4 @@ -452607,13 +452619,13 @@ public static class AssemblyQuestLoader num3 = 1; List list363 = new List(num3); CollectionsMarshal.SetCount(list363, num3); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052068u, new Vector3(11.36792f, 0.106995195f, 2.7618408f), 132); + span363[num2] = new QuestStep(EInteractionType.Interact, 1052068u, new Vector3(11.36792f, 0.106995195f, 2.7618408f), 132); obj213.Steps = list363; reference262 = obj213; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span356[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -452621,24 +452633,24 @@ public static class AssemblyQuestLoader num2 = 2; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num3 = 0; - ref QuestStep reference264 = ref span3[num3]; + ref QuestStep reference264 = ref span364[num3]; QuestStep questStep25 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.567871f, 1.2197373f, -15.778544f), 132); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span8 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num4 = 0; - span8[num4] = 133; + span365[num4] = 133; skipStepConditions4.InTerritory = list365; skipConditions7.StepIf = skipStepConditions4; questStep25.SkipConditions = skipConditions7; reference264 = questStep25; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) + span364[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { NextQuestId = new QuestId(5243) }; @@ -452651,18 +452663,18 @@ public static class AssemblyQuestLoader num = 1; List list366 = new List(num); CollectionsMarshal.SetCount(list366, num); - span = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index = 0; - span[index] = "liza"; + span366[index] = "liza"; questRoot40.Author = list366; questRoot40.IsSeasonalQuest = true; questRoot40.SeasonalQuestExpiry = new DateTime(2025, 4, 24, 0, 0, 0, DateTimeKind.Utc); index = 5; List list367 = new List(index); CollectionsMarshal.SetCount(list367, index); - span2 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span367[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -452670,9 +452682,9 @@ public static class AssemblyQuestLoader num3 = 1; List list368 = new List(num3); CollectionsMarshal.SetCount(list368, num3); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - ref QuestStep reference266 = ref span3[num2]; + ref QuestStep reference266 = ref span368[num2]; QuestStep obj216 = new QuestStep(EInteractionType.AcceptQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -452690,9 +452702,9 @@ public static class AssemblyQuestLoader num4 = 1; List list369 = new List(num4); CollectionsMarshal.SetCount(list369, num4); - span8 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span8[index2] = 133; + span369[index2] = 133; obj217.InTerritory = list369; skipConditions8.AetheryteShortcutIf = obj217; obj216.SkipConditions = skipConditions8; @@ -452700,7 +452712,7 @@ public static class AssemblyQuestLoader obj215.Steps = list368; reference265 = obj215; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span367[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -452708,13 +452720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(-49.973328f, 6.4999995f, -89.89093f), 133); + span370[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(-49.973328f, 6.4999995f, -89.89093f), 133); obj218.Steps = list370; reference267 = obj218; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span367[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -452722,9 +452734,9 @@ public static class AssemblyQuestLoader num3 = 3; List list371 = new List(num3); CollectionsMarshal.SetCount(list371, num3); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - ref QuestStep reference269 = ref span3[num2]; + ref QuestStep reference269 = ref span371[num2]; QuestStep obj220 = new QuestStep(EInteractionType.Interact, 1052070u, new Vector3(169.02417f, 15.5f, -93.492065f), 133) { AethernetShortcut = new AethernetShortcut @@ -452736,67 +452748,67 @@ public static class AssemblyQuestLoader index2 = 6; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span6 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num4 = 0; - span6[num4] = null; + span372[num4] = null; num4++; - span6[num4] = null; + span372[num4] = null; num4++; - span6[num4] = null; + span372[num4] = null; num4++; - span6[num4] = null; + span372[num4] = null; num4++; - span6[num4] = null; + span372[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj220.CompletionQuestVariablesFlags = list372; reference269 = obj220; num2++; - ref QuestStep reference270 = ref span3[num2]; + ref QuestStep reference270 = ref span371[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1052071u, new Vector3(157.15259f, 15.699948f, -124.16266f), 133); num4 = 6; List list373 = new List(num4); CollectionsMarshal.SetCount(list373, num4); - span6 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span6[index2] = null; + span373[index2] = null; index2++; - span6[index2] = null; + span373[index2] = null; index2++; - span6[index2] = null; + span373[index2] = null; index2++; - span6[index2] = null; + span373[index2] = null; index2++; - span6[index2] = null; + span373[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span373[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list373; reference270 = questStep26; num2++; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span371[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1052072u, new Vector3(145.37268f, 13.599698f, -156.4508f), 133); index2 = 6; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span6 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num4 = 0; - span6[num4] = null; + span374[num4] = null; num4++; - span6[num4] = null; + span374[num4] = null; num4++; - span6[num4] = null; + span374[num4] = null; num4++; - span6[num4] = null; + span374[num4] = null; num4++; - span6[num4] = null; + span374[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span374[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list374; reference271 = questStep27; obj219.Steps = list371; reference268 = obj219; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span367[num]; QuestSequence obj221 = new QuestSequence { Sequence = 3 @@ -452804,21 +452816,21 @@ public static class AssemblyQuestLoader num2 = 2; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) + span375[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) { StopDistance = 2f }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) + span375[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) { DelaySecondsAtStart = 2f }; obj221.Steps = list375; reference272 = obj221; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span367[num]; QuestSequence obj222 = new QuestSequence { Sequence = byte.MaxValue @@ -452826,9 +452838,9 @@ public static class AssemblyQuestLoader num3 = 1; List list376 = new List(num3); CollectionsMarshal.SetCount(list376, num3); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) + span376[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { AethernetShortcut = new AethernetShortcut { @@ -452845,16 +452857,16 @@ public static class AssemblyQuestLoader num = 1; List list377 = new List(num); CollectionsMarshal.SetCount(list377, num); - span = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index = 0; - span[index] = "liza"; + span377[index] = "liza"; questRoot41.Author = list377; index = 5; List list378 = new List(index); CollectionsMarshal.SetCount(list378, index); - span2 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span378[num]; QuestSequence obj223 = new QuestSequence { Sequence = 0 @@ -452862,9 +452874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1047679u, new Vector3(-165.36206f, -14.999356f, 203.93677f), 1185) + span379[num3] = new QuestStep(EInteractionType.AcceptQuest, 1047679u, new Vector3(-165.36206f, -14.999356f, 203.93677f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -452876,7 +452888,7 @@ public static class AssemblyQuestLoader obj223.Steps = list379; reference274 = obj223; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span378[num]; QuestSequence obj224 = new QuestSequence { Sequence = 1 @@ -452884,16 +452896,16 @@ public static class AssemblyQuestLoader num3 = 1; List list380 = new List(num3); CollectionsMarshal.SetCount(list380, num3); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span380[num2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f }; obj224.Steps = list380; reference275 = obj224; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span378[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -452901,13 +452913,13 @@ public static class AssemblyQuestLoader num2 = 1; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014470u, new Vector3(-32.700073f, -17.47168f, 184.9851f), 1185); + span381[num3] = new QuestStep(EInteractionType.Interact, 2014470u, new Vector3(-32.700073f, -17.47168f, 184.9851f), 1185); obj225.Steps = list381; reference276 = obj225; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span378[num]; QuestSequence obj226 = new QuestSequence { Sequence = 3 @@ -452915,9 +452927,9 @@ public static class AssemblyQuestLoader num3 = 1; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span382[num2]; QuestStep obj227 = new QuestStep(EInteractionType.Interact, 1047501u, new Vector3(-189.80707f, 120.74999f, -367.14734f), 1185) { AethernetShortcut = new AethernetShortcut @@ -452929,9 +452941,9 @@ public static class AssemblyQuestLoader num4 = 1; List list383 = new List(num4); CollectionsMarshal.SetCount(list383, num4); - span7 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span7[index2] = new DialogueChoice + span383[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMG101_05244_SYSTEM_000_301") @@ -452941,7 +452953,7 @@ public static class AssemblyQuestLoader obj226.Steps = list382; reference277 = obj226; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span378[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -452949,9 +452961,9 @@ public static class AssemblyQuestLoader num2 = 2; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num3 = 0; - ref QuestStep reference280 = ref span3[num3]; + ref QuestStep reference280 = ref span384[num3]; QuestStep obj229 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -452967,24 +452979,24 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span8 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num4 = 0; - span8[num4] = 1207; + span385[num4] = 1207; skipStepConditions5.InTerritory = list385; skipConditions9.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); num4 = 1; List list386 = new List(num4); CollectionsMarshal.SetCount(list386, num4); - span8 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span8[index2] = 1207; + span386[index2] = 1207; skipAetheryteCondition.InTerritory = list386; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition; obj229.SkipConditions = skipConditions9; reference280 = obj229; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); + span384[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); obj228.Steps = list384; reference279 = obj228; questRoot41.QuestSequence = list378; @@ -452994,16 +453006,16 @@ public static class AssemblyQuestLoader num = 1; List list387 = new List(num); CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index = 0; - span[index] = "liza"; + span387[index] = "liza"; questRoot42.Author = list387; index = 3; List list388 = new List(index); CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num = 0; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span388[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -453011,13 +453023,13 @@ public static class AssemblyQuestLoader num3 = 1; List list389 = new List(num3); CollectionsMarshal.SetCount(list389, num3); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); + span389[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); obj230.Steps = list389; reference281 = obj230; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span388[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 @@ -453025,9 +453037,9 @@ public static class AssemblyQuestLoader num2 = 2; List list390 = new List(num2); CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num3 = 0; - ref QuestStep reference283 = ref span3[num3]; + ref QuestStep reference283 = ref span390[num3]; QuestStep obj232 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 @@ -453037,15 +453049,15 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span8 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num4 = 0; - span8[num4] = 1186; + span391[num4] = 1186; skipStepConditions6.InTerritory = list391; skipConditions10.StepIf = skipStepConditions6; obj232.SkipConditions = skipConditions10; reference283 = obj232; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052191u, new Vector3(20.248657f, 38.0566f, -388.90674f), 1186) + span390[num3] = new QuestStep(EInteractionType.Interact, 1052191u, new Vector3(20.248657f, 38.0566f, -388.90674f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -453056,7 +453068,7 @@ public static class AssemblyQuestLoader obj231.Steps = list390; reference282 = obj231; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span388[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -453064,9 +453076,9 @@ public static class AssemblyQuestLoader num3 = 1; List list392 = new List(num3); CollectionsMarshal.SetCount(list392, num3); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052198u, new Vector3(-303.2426f, 9.519508f, 51.80432f), 1186) + span392[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052198u, new Vector3(-303.2426f, 9.519508f, 51.80432f), 1186) { StopDistance = 5f }; @@ -453079,16 +453091,16 @@ public static class AssemblyQuestLoader num = 1; List list393 = new List(num); CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index = 0; - span[index] = "liza"; + span393[index] = "liza"; questRoot43.Author = list393; index = 6; List list394 = new List(index); CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num = 0; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span394[num]; QuestSequence obj234 = new QuestSequence { Sequence = 0 @@ -453096,16 +453108,16 @@ public static class AssemblyQuestLoader num2 = 1; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052202u, new Vector3(-305.83655f, 9.519508f, 53.147095f), 1186) + span395[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052202u, new Vector3(-305.83655f, 9.519508f, 53.147095f), 1186) { StopDistance = 5f }; obj234.Steps = list395; reference285 = obj234; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span394[num]; QuestSequence obj235 = new QuestSequence { Sequence = 1 @@ -453113,26 +453125,26 @@ public static class AssemblyQuestLoader num3 = 3; List list396 = new List(num3); CollectionsMarshal.SetCount(list396, num3); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052205u, new Vector3(-257.0382f, 30f, -569.05475f), 1191) + span396[num2] = new QuestStep(EInteractionType.Interact, 1052205u, new Vector3(-257.0382f, 30f, -569.05475f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052204u, new Vector3(-158.25134f, 25.984516f, -521.90436f), 1191) + span396[num2] = new QuestStep(EInteractionType.Interact, 1052204u, new Vector3(-158.25134f, 25.984516f, -521.90436f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052206u, new Vector3(-137.86536f, 35f, -568.29175f), 1191) + span396[num2] = new QuestStep(EInteractionType.Interact, 1052206u, new Vector3(-137.86536f, 35f, -568.29175f), 1191) { Fly = true }; obj235.Steps = list396; reference286 = obj235; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span394[num]; QuestSequence obj236 = new QuestSequence { Sequence = 2 @@ -453140,9 +453152,9 @@ public static class AssemblyQuestLoader num2 = 2; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num3 = 0; - ref QuestStep reference288 = ref span3[num3]; + ref QuestStep reference288 = ref span397[num3]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -453158,28 +453170,28 @@ public static class AssemblyQuestLoader num4 = 1; List list398 = new List(num4); CollectionsMarshal.SetCount(list398, num4); - span8 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span8[index2] = 1207; + span398[index2] = 1207; skipStepConditions7.InTerritory = list398; skipConditions11.StepIf = skipStepConditions7; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span8 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num4 = 0; - span8[num4] = 1207; + span399[num4] = 1207; skipAetheryteCondition2.InTerritory = list399; skipConditions11.AetheryteShortcutIf = skipAetheryteCondition2; obj237.SkipConditions = skipConditions11; reference288 = obj237; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); + span397[num3] = new QuestStep(EInteractionType.Interact, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); obj236.Steps = list397; reference287 = obj236; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span394[num]; QuestSequence obj238 = new QuestSequence { Sequence = 3 @@ -453187,9 +453199,9 @@ public static class AssemblyQuestLoader num3 = 1; List list400 = new List(num3); CollectionsMarshal.SetCount(list400, num3); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052207u, new Vector3(-609.3385f, -3.3580189f, -504.5701f), 1191) + span400[num2] = new QuestStep(EInteractionType.Interact, 1052207u, new Vector3(-609.3385f, -3.3580189f, -504.5701f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts @@ -453197,7 +453209,7 @@ public static class AssemblyQuestLoader obj238.Steps = list400; reference289 = obj238; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span394[num]; QuestSequence obj239 = new QuestSequence { Sequence = 4 @@ -453205,9 +453217,9 @@ public static class AssemblyQuestLoader num2 = 1; List list401 = new List(num2); CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num3 = 0; - ref QuestStep reference291 = ref span3[num3]; + ref QuestStep reference291 = ref span401[num3]; QuestStep questStep28 = new QuestStep(EInteractionType.Duty, null, null, 1191); DutyOptions obj240 = new DutyOptions { @@ -453217,18 +453229,18 @@ public static class AssemblyQuestLoader num4 = 2; List list402 = new List(num4); CollectionsMarshal.SetCount(list402, num4); - span = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span[index2] = "(boss 2) Requires vbm's auto-turn gaze option"; + span402[index2] = "(boss 2) Requires vbm's auto-turn gaze option"; index2++; - span[index2] = "(boss 3) Dashes (such as on SMN) will dash into the hole"; + span402[index2] = "(boss 3) Dashes (such as on SMN) will dash into the hole"; obj240.Notes = list402; questStep28.DutyOptions = obj240; reference291 = questStep28; obj239.Steps = list401; reference290 = obj239; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span394[num]; QuestSequence obj241 = new QuestSequence { Sequence = byte.MaxValue @@ -453236,9 +453248,9 @@ public static class AssemblyQuestLoader num3 = 1; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052213u, new Vector3(117.02136f, 12.5f, -67.826416f), 1254) + span403[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052213u, new Vector3(117.02136f, 12.5f, -67.826416f), 1254) { StopDistance = 6f }; @@ -453251,16 +453263,16 @@ public static class AssemblyQuestLoader num = 1; List list404 = new List(num); CollectionsMarshal.SetCount(list404, num); - span = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index = 0; - span[index] = "liza"; + span404[index] = "liza"; questRoot44.Author = list404; index = 6; List list405 = new List(index); CollectionsMarshal.SetCount(list405, index); - span2 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span405[num]; QuestSequence obj242 = new QuestSequence { Sequence = 0 @@ -453268,16 +453280,16 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052217u, new Vector3(118.242065f, 12.5f, -69.0166f), 1254) + span406[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052217u, new Vector3(118.242065f, 12.5f, -69.0166f), 1254) { StopDistance = 6f }; obj242.Steps = list406; reference293 = obj242; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span405[num]; QuestSequence obj243 = new QuestSequence { Sequence = 1 @@ -453285,13 +453297,13 @@ public static class AssemblyQuestLoader num3 = 1; List list407 = new List(num3); CollectionsMarshal.SetCount(list407, num3); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014471u, new Vector3(39.32251f, 13.260071f, 51.865356f), 1254); + span407[num2] = new QuestStep(EInteractionType.Interact, 2014471u, new Vector3(39.32251f, 13.260071f, 51.865356f), 1254); obj243.Steps = list407; reference294 = obj243; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span405[num]; QuestSequence obj244 = new QuestSequence { Sequence = 2 @@ -453299,13 +453311,13 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014472u, new Vector3(101.8844f, 12.588623f, 130.44934f), 1254); + span408[num3] = new QuestStep(EInteractionType.Interact, 2014472u, new Vector3(101.8844f, 12.588623f, 130.44934f), 1254); obj244.Steps = list408; reference295 = obj244; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span405[num]; QuestSequence obj245 = new QuestSequence { Sequence = 3 @@ -453313,13 +453325,13 @@ public static class AssemblyQuestLoader num3 = 1; List list409 = new List(num3); CollectionsMarshal.SetCount(list409, num3); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014473u, new Vector3(39.597046f, 13.260071f, 53.45227f), 1254); + span409[num2] = new QuestStep(EInteractionType.Interact, 2014473u, new Vector3(39.597046f, 13.260071f, 53.45227f), 1254); obj245.Steps = list409; reference296 = obj245; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span405[num]; QuestSequence obj246 = new QuestSequence { Sequence = 4 @@ -453327,16 +453339,16 @@ public static class AssemblyQuestLoader num2 = 1; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052227u, new Vector3(-581.2009f, -1.7638817f, -505.45514f), 1191) + span410[num3] = new QuestStep(EInteractionType.Interact, 1052227u, new Vector3(-581.2009f, -1.7638817f, -505.45514f), 1191) { StopDistance = 5f }; obj246.Steps = list410; reference297 = obj246; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span405[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -453344,9 +453356,9 @@ public static class AssemblyQuestLoader num3 = 2; List list411 = new List(num3); CollectionsMarshal.SetCount(list411, num3); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span411[num2]; QuestStep obj248 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -453362,24 +453374,24 @@ public static class AssemblyQuestLoader index2 = 1; List list412 = new List(index2); CollectionsMarshal.SetCount(list412, index2); - span8 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num4 = 0; - span8[num4] = 1207; + span412[num4] = 1207; skipStepConditions8.InTerritory = list412; skipConditions12.StepIf = skipStepConditions8; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); num4 = 1; List list413 = new List(num4); CollectionsMarshal.SetCount(list413, num4); - span8 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index2 = 0; - span8[index2] = 1207; + span413[index2] = 1207; skipAetheryteCondition3.InTerritory = list413; skipConditions12.AetheryteShortcutIf = skipAetheryteCondition3; obj248.SkipConditions = skipConditions12; reference299 = obj248; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); + span411[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); obj247.Steps = list411; reference298 = obj247; questRoot44.QuestSequence = list405; @@ -453389,16 +453401,16 @@ public static class AssemblyQuestLoader num = 1; List list414 = new List(num); CollectionsMarshal.SetCount(list414, num); - span = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index = 0; - span[index] = "liza"; + span414[index] = "liza"; questRoot45.Author = list414; index = 6; List list415 = new List(index); CollectionsMarshal.SetCount(list415, index); - span2 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num = 0; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span415[num]; QuestSequence obj249 = new QuestSequence { Sequence = 0 @@ -453406,16 +453418,16 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052233u, new Vector3(-0.80877686f, -4.1909516E-08f, 6.42395f), 1207) + span416[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052233u, new Vector3(-0.80877686f, -4.1909516E-08f, 6.42395f), 1207) { StopDistance = 5f }; obj249.Steps = list416; reference300 = obj249; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span415[num]; QuestSequence obj250 = new QuestSequence { Sequence = 1 @@ -453423,21 +453435,21 @@ public static class AssemblyQuestLoader num3 = 2; List list417 = new List(num3); CollectionsMarshal.SetCount(list417, num3); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) + span417[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) + span417[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) { StopDistance = 5f }; obj250.Steps = list417; reference301 = obj250; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span415[num]; QuestSequence obj251 = new QuestSequence { Sequence = 2 @@ -453445,19 +453457,19 @@ public static class AssemblyQuestLoader num2 = 2; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) + span418[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); + span418[num3] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); obj251.Steps = list418; reference302 = obj251; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span415[num]; QuestSequence obj252 = new QuestSequence { Sequence = 3 @@ -453465,13 +453477,13 @@ public static class AssemblyQuestLoader num3 = 1; List list419 = new List(num3); CollectionsMarshal.SetCount(list419, num3); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); + span419[num2] = new QuestStep(EInteractionType.Interact, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); obj252.Steps = list419; reference303 = obj252; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span415[num]; QuestSequence obj253 = new QuestSequence { Sequence = 4 @@ -453479,9 +453491,9 @@ public static class AssemblyQuestLoader num2 = 4; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num3 = 0; - ref QuestStep reference305 = ref span3[num3]; + ref QuestStep reference305 = ref span420[num3]; QuestStep obj254 = new QuestStep(EInteractionType.Interact, 1052247u, new Vector3(224.96375f, -16.329428f, -527.6417f), 1190) { Fly = true @@ -453489,26 +453501,26 @@ public static class AssemblyQuestLoader index2 = 6; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span6 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num4 = 0; - span6[num4] = null; + span421[num4] = null; num4++; - span6[num4] = null; + span421[num4] = null; num4++; - span6[num4] = null; + span421[num4] = null; num4++; - span6[num4] = null; + span421[num4] = null; num4++; - span6[num4] = null; + span421[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span421[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj254.CompletionQuestVariablesFlags = list421; num4 = 1; List list422 = new List(num4); CollectionsMarshal.SetCount(list422, num4); - span7 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index2 = 0; - span7[index2] = new DialogueChoice + span422[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMG105_05248_Q2_000_000"), @@ -453517,7 +453529,7 @@ public static class AssemblyQuestLoader obj254.DialogueChoices = list422; reference305 = obj254; num3++; - ref QuestStep reference306 = ref span3[num3]; + ref QuestStep reference306 = ref span420[num3]; QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1052245u, new Vector3(276.78333f, -16.53927f, -562.7985f), 1190) { Fly = true @@ -453525,23 +453537,23 @@ public static class AssemblyQuestLoader index2 = 6; List list423 = new List(index2); CollectionsMarshal.SetCount(list423, index2); - span6 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num4 = 0; - span6[num4] = null; + span423[num4] = null; num4++; - span6[num4] = null; + span423[num4] = null; num4++; - span6[num4] = null; + span423[num4] = null; num4++; - span6[num4] = null; + span423[num4] = null; num4++; - span6[num4] = null; + span423[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span423[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj255.CompletionQuestVariablesFlags = list423; reference306 = obj255; num3++; - ref QuestStep reference307 = ref span3[num3]; + ref QuestStep reference307 = ref span420[num3]; QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1052243u, new Vector3(332.26514f, -14.986355f, -558.95325f), 1190) { Fly = true @@ -453549,23 +453561,23 @@ public static class AssemblyQuestLoader num4 = 6; List list424 = new List(num4); CollectionsMarshal.SetCount(list424, num4); - span6 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span6[index2] = null; + span424[index2] = null; index2++; - span6[index2] = null; + span424[index2] = null; index2++; - span6[index2] = null; + span424[index2] = null; index2++; - span6[index2] = null; + span424[index2] = null; index2++; - span6[index2] = null; + span424[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span424[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj256.CompletionQuestVariablesFlags = list424; reference307 = obj256; num3++; - ref QuestStep reference308 = ref span3[num3]; + ref QuestStep reference308 = ref span420[num3]; QuestStep obj257 = new QuestStep(EInteractionType.Interact, 1052239u, new Vector3(354.57385f, -17.082237f, -452.5063f), 1190) { Fly = true @@ -453573,25 +453585,25 @@ public static class AssemblyQuestLoader index2 = 6; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span6 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num4 = 0; - span6[num4] = null; + span425[num4] = null; num4++; - span6[num4] = null; + span425[num4] = null; num4++; - span6[num4] = null; + span425[num4] = null; num4++; - span6[num4] = null; + span425[num4] = null; num4++; - span6[num4] = null; + span425[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span425[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj257.CompletionQuestVariablesFlags = list425; reference308 = obj257; obj253.Steps = list420; reference304 = obj253; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span415[num]; QuestSequence obj258 = new QuestSequence { Sequence = byte.MaxValue @@ -453599,9 +453611,9 @@ public static class AssemblyQuestLoader num3 = 3; List list426 = new List(num3); CollectionsMarshal.SetCount(list426, num3); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.4884f, -15.679954f, -504.85742f), 1190) + span426[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.4884f, -15.679954f, -504.85742f), 1190) { SkipConditions = new SkipConditions { @@ -453612,7 +453624,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) + span426[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) { Fly = true, SkipConditions = new SkipConditions @@ -453624,7 +453636,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); + span426[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); obj258.Steps = list426; reference309 = obj258; questRoot45.QuestSequence = list415; @@ -453634,16 +453646,16 @@ public static class AssemblyQuestLoader num = 1; List list427 = new List(num); CollectionsMarshal.SetCount(list427, num); - span = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index = 0; - span[index] = "liza"; + span427[index] = "liza"; questRoot46.Author = list427; index = 6; List list428 = new List(index); CollectionsMarshal.SetCount(list428, index); - span2 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span428[num]; QuestSequence obj259 = new QuestSequence { Sequence = 0 @@ -453651,13 +453663,13 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052248u, new Vector3(293.93445f, -16.71379f, -528.70984f), 1190); + span429[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052248u, new Vector3(293.93445f, -16.71379f, -528.70984f), 1190); obj259.Steps = list429; reference310 = obj259; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span428[num]; QuestSequence obj260 = new QuestSequence { Sequence = 1 @@ -453665,35 +453677,35 @@ public static class AssemblyQuestLoader num3 = 1; List list430 = new List(num3); CollectionsMarshal.SetCount(list430, num3); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - ref QuestStep reference312 = ref span3[num2]; + ref QuestStep reference312 = ref span430[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.SinglePlayerDuty, 1052248u, new Vector3(293.93445f, -16.71379f, -528.70984f), 1190); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num4 = 4; List list431 = new List(num4); CollectionsMarshal.SetCount(list431, num4); - span = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - span[index2] = "(pre-fight) AI doesn't move to the Rroneeks or interact with them"; + span431[index2] = "(pre-fight) AI doesn't move to the Rroneeks or interact with them"; index2++; - span[index2] = "(phase 1/2) No VBM module, so doesn't target the leg, doesn't avoid AOEs and dies"; + span431[index2] = "(phase 1/2) No VBM module, so doesn't target the leg, doesn't avoid AOEs and dies"; index2++; - span[index2] = "(phase 1) AI doesn't pull boss"; + span431[index2] = "(phase 1) AI doesn't pull boss"; index2++; - span[index2] = "(phase 2) AI runs away with the stack marker; doesn't pick up orbs"; + span431[index2] = "(phase 2) AI runs away with the stack marker; doesn't pick up orbs"; singlePlayerDutyOptions.Notes = list431; questStep29.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference312 = questStep29; obj260.Steps = list430; reference311 = obj260; num++; - span2[num] = new QuestSequence + span428[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span428[num]; QuestSequence obj261 = new QuestSequence { Sequence = 3 @@ -453701,16 +453713,16 @@ public static class AssemblyQuestLoader num2 = 1; List list432 = new List(num2); CollectionsMarshal.SetCount(list432, num2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052252u, new Vector3(299.15308f, -15.629961f, -518.4253f), 1190) + span432[num3] = new QuestStep(EInteractionType.Interact, 1052252u, new Vector3(299.15308f, -15.629961f, -518.4253f), 1190) { StopDistance = 5f }; obj261.Steps = list432; reference313 = obj261; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span428[num]; QuestSequence obj262 = new QuestSequence { Sequence = 4 @@ -453718,9 +453730,9 @@ public static class AssemblyQuestLoader num3 = 1; List list433 = new List(num3); CollectionsMarshal.SetCount(list433, num3); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num2 = 0; - ref QuestStep reference315 = ref span3[num2]; + ref QuestStep reference315 = ref span433[num2]; QuestStep obj263 = new QuestStep(EInteractionType.Interact, 1052255u, new Vector3(-123.91852f, 16.187744f, -296.80328f), 1190) { Fly = true @@ -453728,9 +453740,9 @@ public static class AssemblyQuestLoader index2 = 1; List list434 = new List(index2); CollectionsMarshal.SetCount(list434, index2); - span7 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); num4 = 0; - span7[num4] = new DialogueChoice + span434[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMG106_05249_SYSTEM_000_402") @@ -453740,7 +453752,7 @@ public static class AssemblyQuestLoader obj262.Steps = list433; reference314 = obj262; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span428[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -453748,9 +453760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list435 = new List(num2); CollectionsMarshal.SetCount(list435, num2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052259u, new Vector3(-171.03839f, 15.75679f, -372.45752f), 1190); + span435[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052259u, new Vector3(-171.03839f, 15.75679f, -372.45752f), 1190); obj264.Steps = list435; reference316 = obj264; questRoot46.QuestSequence = list428; @@ -453795,9 +453807,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -453813,24 +453825,24 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 1207; + span5[index3] = 1207; skipStepConditions.InTerritory = list5; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = 1207; + span6[num3] = 1207; skipAetheryteCondition.InTerritory = list6; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj3.SkipConditions = skipConditions; reference3 = obj3; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052521u, new Vector3(-1.8463745f, -3.4458935E-08f, 5.8441772f), 1207); + span4[num2] = new QuestStep(EInteractionType.Interact, 1052521u, new Vector3(-1.8463745f, -3.4458935E-08f, 5.8441772f), 1207); obj2.Steps = list4; reference2 = obj2; num++; @@ -453842,9 +453854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052269u, new Vector3(-2.456726f, -7.2107476E-08f, 8.987488f), 1207); + span7[index2] = new QuestStep(EInteractionType.Interact, 1052269u, new Vector3(-2.456726f, -7.2107476E-08f, 8.987488f), 1207); obj4.Steps = list7; reference4 = obj4; num++; @@ -453856,9 +453868,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052271u, new Vector3(-0.41204834f, -3.9115548E-08f, 6.240906f), 1207); + span8[num2] = new QuestStep(EInteractionType.Interact, 1052271u, new Vector3(-0.41204834f, -3.9115548E-08f, 6.240906f), 1207); obj5.Steps = list8; reference5 = obj5; num++; @@ -453870,9 +453882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052272u, new Vector3(0.19836426f, 0.00054359436f, -94.98743f), 1186) + span9[index2] = new QuestStep(EInteractionType.Interact, 1052272u, new Vector3(0.19836426f, 0.00054359436f, -94.98743f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine }; @@ -453887,9 +453899,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052267u, new Vector3(-3.7080078f, -7.4505806E-08f, 9.170593f), 1207) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052267u, new Vector3(-3.7080078f, -7.4505806E-08f, 9.170593f), 1207) { StopDistance = 7f }; @@ -453902,18 +453914,18 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "Starr"; + span11[index] = "Starr"; questRoot2.Author = list11; questRoot2.IsSeasonalQuest = true; questRoot2.SeasonalQuestExpiry = new DateTime(2025, 2, 17, 0, 0, 0, DateTimeKind.Utc); index = 8; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -453921,9 +453933,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span13[index2]; QuestStep obj9 = new QuestStep(EInteractionType.AcceptQuest, 1052351u, new Vector3(-50.003845f, 6.4999986f, -90.013f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -453941,9 +453953,9 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = 133; + span14[index3] = 133; obj10.InTerritory = list14; skipConditions2.AetheryteShortcutIf = obj10; obj9.SkipConditions = skipConditions2; @@ -453951,7 +453963,7 @@ public static class AssemblyQuestLoader obj8.Steps = list13; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -453959,9 +453971,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052368u, new Vector3(-273.02972f, 8.083828f, -175.49408f), 133) + span15[num2] = new QuestStep(EInteractionType.Interact, 1052368u, new Vector3(-273.02972f, 8.083828f, -175.49408f), 133) { AethernetShortcut = new AethernetShortcut { @@ -453972,7 +453984,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference10 = obj11; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -453980,9 +453992,9 @@ public static class AssemblyQuestLoader num2 = 5; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span16[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 1052371u, new Vector3(-83.45166f, 7.316897f, -125.474915f), 133) { AethernetShortcut = new AethernetShortcut @@ -453994,71 +454006,71 @@ public static class AssemblyQuestLoader index3 = 6; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - Span span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span17[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list17; reference12 = obj13; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1052370u, new Vector3(-63.889526f, 7.1254845f, -114.85474f), 133); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list18; reference13 = questStep; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-52.803135f, 7.148118f, -115.562614f), 133); + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-52.803135f, 7.148118f, -115.562614f), 133); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span16[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1052369u, new Vector3(-41.33673f, 6.2679696f, -104.14282f), 133); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list19; reference14 = questStep2; obj12.Steps = list16; reference11 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -454066,11 +454078,11 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014516u, new Vector3(81.651f, 6.0272217f, -101.1521f), 133) + span20[num2] = new QuestStep(EInteractionType.Interact, 2014516u, new Vector3(81.651f, 6.0272217f, -101.1521f), 133) { AethernetShortcut = new AethernetShortcut { @@ -454081,7 +454093,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span12[num]; QuestSequence obj15 = new QuestSequence { Sequence = 4 @@ -454089,30 +454101,30 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span21[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1052377u, new Vector3(138.01782f, 13.595509f, -102.64752f), 133); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference17 = questStep3; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span21[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1052375u, new Vector3(-68.77246f, 6.88836f, -134.3252f), 133) { AethernetShortcut = new AethernetShortcut @@ -454124,23 +454136,23 @@ public static class AssemblyQuestLoader index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list23; reference18 = obj16; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span21[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1052380u, new Vector3(10.391357f, 0.5406719f, -1.7853394f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -454155,36 +454167,36 @@ public static class AssemblyQuestLoader num3 = 2; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span4[index3] = 132; + span24[index3] = 132; index3++; - span4[index3] = 133; + span24[index3] = 133; skipAetheryteCondition2.InTerritory = list24; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition2; obj17.SkipConditions = skipConditions3; index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list25; reference19 = obj17; obj15.Steps = list21; reference16 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span12[num]; QuestSequence obj18 = new QuestSequence { Sequence = 5 @@ -454192,9 +454204,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133) + span26[num2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133) { AethernetShortcut = new AethernetShortcut { @@ -454212,7 +454224,7 @@ public static class AssemblyQuestLoader obj18.Steps = list26; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span12[num]; QuestSequence obj19 = new QuestSequence { Sequence = 6 @@ -454220,13 +454232,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133); + span27[index2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133); obj19.Steps = list27; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span12[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -454234,9 +454246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052351u, new Vector3(-50.003845f, 6.4999986f, -90.013f), 133) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052351u, new Vector3(-50.003845f, 6.4999986f, -90.013f), 133) { AethernetShortcut = new AethernetShortcut { @@ -454253,16 +454265,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot3.Author = list29; index = 6; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -454270,9 +454282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048609u, new Vector3(-10.696594f, 2.4000525f, -31.174255f), 962) + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048609u, new Vector3(-10.696594f, 2.4000525f, -31.174255f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -454286,7 +454298,7 @@ public static class AssemblyQuestLoader obj21.Steps = list31; reference23 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -454294,16 +454306,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span32[num2] = new QuestStep(EInteractionType.Interact, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; obj22.Steps = list32; reference24 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -454311,24 +454323,24 @@ public static class AssemblyQuestLoader num2 = 3; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) + span33[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) + span33[index2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) { TargetTerritoryId = (ushort)1025 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); + span33[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); obj23.Steps = list33; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -454336,13 +454348,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014542u, new Vector3(104.57007f, -0.015319824f, 46.25f), 1025); + span34[num2] = new QuestStep(EInteractionType.Interact, 2014542u, new Vector3(104.57007f, -0.015319824f, 46.25f), 1025); obj24.Steps = list34; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -454350,13 +454362,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); + span35[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); obj25.Steps = list35; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -454364,9 +454376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; @@ -454379,16 +454391,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "Censored"; + span37[index] = "Censored"; questRoot4.Author = list37; index = 4; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span38[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -454396,9 +454408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052591u, new Vector3(71.854614f, -16.247f, 118.242065f), 962) + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052591u, new Vector3(71.854614f, -16.247f, 118.242065f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -454417,7 +454429,7 @@ public static class AssemblyQuestLoader obj27.Steps = list39; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span38[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -454425,16 +454437,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014652u, new Vector3(-648.73737f, 130.0221f, 717.3723f), 959) + span40[num2] = new QuestStep(EInteractionType.Interact, 2014652u, new Vector3(-648.73737f, 130.0221f, 717.3723f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; obj28.Steps = list40; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span38[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -454442,16 +454454,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052592u, new Vector3(25.680908f, -137.41669f, -411.30695f), 959) + span41[index2] = new QuestStep(EInteractionType.Interact, 1052592u, new Vector3(25.680908f, -137.41669f, -411.30695f), 959) { Fly = true }; obj29.Steps = list41; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span38[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -454459,9 +454471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) { NextQuestId = new QuestId(5254) }; @@ -454474,16 +454486,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "liza"; + span43[index] = "liza"; questRoot5.Author = list43; index = 7; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -454491,13 +454503,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); obj31.Steps = list45; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -454505,16 +454517,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-51.255127f, -3.3378603E-06f, -72.64819f), 1237) + span46[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-51.255127f, -3.3378603E-06f, -72.64819f), 1237) { StopDistance = 7f }; obj32.Steps = list46; reference34 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -454522,16 +454534,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-40.065205f, 11.930657f, -95.35249f), 1237) + span47[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-40.065205f, 11.930657f, -95.35249f), 1237) { StopDistance = 0.5f }; obj33.Steps = list47; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -454539,16 +454551,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-425.39127f, 47.861256f, 212.72206f), 1237) + span48[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-425.39127f, 47.861256f, 212.72206f), 1237) { StopDistance = 0.5f }; obj34.Steps = list48; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 4 @@ -454556,16 +454568,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(533.5678f, 39.006783f, 167.32143f), 1237) + span49[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(533.5678f, 39.006783f, 167.32143f), 1237) { StopDistance = 0.5f }; obj35.Steps = list49; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 5 @@ -454573,22 +454585,22 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span50[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014657u, new Vector3(533.53174f, 38.986816f, 167.25415f), 1237); num3 = 2; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - Span span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span6[index3] = new DialogueChoice + span51[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGWK102_05254_Q2_000_000") }; index3++; - span6[index3] = new DialogueChoice + span51[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWK102_05254_Q3_000_000"), @@ -454598,23 +454610,23 @@ public static class AssemblyQuestLoader index3 = 5; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = 0u; + span52[num3] = 0u; num3++; - span7[num3] = 1u; + span52[num3] = 1u; num3++; - span7[num3] = 2u; + span52[num3] = 2u; num3++; - span7[num3] = 3u; + span52[num3] = 3u; num3++; - span7[num3] = 4u; + span52[num3] = 4u; questStep4.PointMenuChoices = list52; reference39 = questStep4; obj36.Steps = list50; reference38 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -454622,14 +454634,14 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, null, 1237) + span53[index2] = new QuestStep(EInteractionType.Action, null, null, 1237) { Action = EAction.DutyAction1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) { NextQuestId = new QuestId(5409) }; @@ -454642,16 +454654,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot6.Author = list54; index = 7; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -454659,9 +454671,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052565u, new Vector3(706.69104f, -133.174f, 530.7545f), 1189) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052565u, new Vector3(706.69104f, -133.174f, 530.7545f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -454675,7 +454687,7 @@ public static class AssemblyQuestLoader obj38.Steps = list56; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -454683,16 +454695,16 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) + span57[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) { Fly = true }; obj39.Steps = list57; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -454700,18 +454712,18 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(562.12634f, -137.174f, 563.6532f), 1189) + span58[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(562.12634f, -137.174f, 563.6532f), 1189) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052568u, new Vector3(562.46277f, -137.17401f, 565.1482f), 1189); + span58[num2] = new QuestStep(EInteractionType.Interact, 1052568u, new Vector3(562.46277f, -137.17401f, 565.1482f), 1189); obj40.Steps = list58; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -454719,33 +454731,33 @@ public static class AssemblyQuestLoader num2 = 3; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span59[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1052569u, new Vector3(561.94385f, -137.17401f, 561.9745f), 1189); num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list60; index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span6[num3] = new DialogueChoice + span61[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMAM001_05255_Q1_000_000"), @@ -454754,31 +454766,31 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list61; reference45 = questStep5; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span59[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1053754u, new Vector3(559.8688f, -137.174f, 563.9581f), 1189); num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list62; index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span6[num3] = new DialogueChoice + span63[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMAM001_05255_Q2_000_000"), @@ -454787,31 +454799,31 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list63; reference46 = questStep6; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span59[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1053755u, new Vector3(564.6599f, -137.174f, 563.8971f), 1189); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list64; index3 = 1; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span6[num3] = new DialogueChoice + span65[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMAM001_05255_Q3_000_000"), @@ -454822,7 +454834,7 @@ public static class AssemblyQuestLoader obj41.Steps = list59; reference44 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span55[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -454830,16 +454842,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053756u, new Vector3(686.48804f, -137.17401f, 552.697f), 1189) + span66[num2] = new QuestStep(EInteractionType.Interact, 1053756u, new Vector3(686.48804f, -137.17401f, 552.697f), 1189) { Fly = true }; obj42.Steps = list66; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span55[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -454847,16 +454859,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) + span67[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) { Fly = true }; obj43.Steps = list67; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span55[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -454864,23 +454876,23 @@ public static class AssemblyQuestLoader index2 = 3; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span68[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - Span span8 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span69[index3] = EExtendedClassJob.Miner; questStep8.RequiredQuestAcceptedJob = list69; index3 = 1; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - Span span9 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span9[num3] = new GatheredItem + span70[num3] = new GatheredItem { ItemId = 48009u, ItemCount = 3 @@ -454888,21 +454900,21 @@ public static class AssemblyQuestLoader questStep8.ItemsToGather = list70; reference51 = questStep8; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span68[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span8 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span71[index3] = EExtendedClassJob.Botanist; questStep9.RequiredQuestAcceptedJob = list71; index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span9 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span9[num3] = new GatheredItem + span72[num3] = new GatheredItem { ItemId = 48010u, ItemCount = 3 @@ -454910,7 +454922,7 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list72; reference52 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -454924,16 +454936,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot7.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -454941,13 +454953,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj45.Steps = list75; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -454955,16 +454967,16 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) + span76[num2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) { Fly = true }; obj46.Steps = list76; reference54 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -454972,23 +454984,23 @@ public static class AssemblyQuestLoader num2 = 3; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span77[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span78[index3] = EExtendedClassJob.Miner; questStep10.RequiredQuestAcceptedJob = list78; index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span9 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span9[num3] = new GatheredItem + span79[num3] = new GatheredItem { ItemId = 48012u, ItemCount = 3 @@ -454996,21 +455008,21 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list79; reference56 = questStep10; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span77[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span8 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span80[index3] = EExtendedClassJob.Botanist; questStep11.RequiredQuestAcceptedJob = list80; index3 = 1; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span9 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span9[num3] = new GatheredItem + span81[num3] = new GatheredItem { ItemId = 48013u, ItemCount = 3 @@ -455018,7 +455030,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list81; reference57 = questStep11; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) + span77[index2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) { Fly = true, Land = true @@ -455026,7 +455038,7 @@ public static class AssemblyQuestLoader obj47.Steps = list77; reference55 = obj47; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -455034,9 +455046,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -455050,16 +455062,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "Theo"; + span83[index] = "Theo"; questRoot8.Author = list83; index = 6; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -455067,13 +455079,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj49.Steps = list85; reference59 = obj49; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -455081,16 +455093,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span86[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true }; obj50.Steps = list86; reference60 = obj50; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -455098,9 +455110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053765u, new Vector3(-256.21423f, 1.9912608E-05f, 98.527466f), 1185) + span87[index2] = new QuestStep(EInteractionType.Interact, 1053765u, new Vector3(-256.21423f, 1.9912608E-05f, 98.527466f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -455119,7 +455131,7 @@ public static class AssemblyQuestLoader obj51.Steps = list87; reference61 = obj51; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -455127,13 +455139,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053767u, new Vector3(-219.2569f, 39.99999f, -10.8797f), 1185); + span88[num2] = new QuestStep(EInteractionType.Interact, 1053767u, new Vector3(-219.2569f, 39.99999f, -10.8797f), 1185); obj52.Steps = list88; reference62 = obj52; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span84[num]; QuestSequence obj53 = new QuestSequence { Sequence = 4 @@ -455141,9 +455153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053770u, new Vector3(528.4962f, -150f, 739.89465f), 1189) + span89[index2] = new QuestStep(EInteractionType.Interact, 1053770u, new Vector3(528.4962f, -150f, 739.89465f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455158,7 +455170,7 @@ public static class AssemblyQuestLoader obj53.Steps = list89; reference63 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -455166,23 +455178,23 @@ public static class AssemblyQuestLoader index2 = 3; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span90[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span8 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span91[index3] = EExtendedClassJob.Miner; questStep12.RequiredQuestAcceptedJob = list91; index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span9 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span9[num3] = new GatheredItem + span92[num3] = new GatheredItem { ItemId = 48015u, ItemCount = 3 @@ -455190,21 +455202,21 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list92; reference65 = questStep12; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span90[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span8 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span93[index3] = EExtendedClassJob.Botanist; questStep13.RequiredQuestAcceptedJob = list93; index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span9 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span9[num3] = new GatheredItem + span94[num3] = new GatheredItem { ItemId = 48016u, ItemCount = 3 @@ -455212,7 +455224,7 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list94; reference66 = questStep13; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455238,16 +455250,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "Theo"; + span95[index] = "Theo"; questRoot9.Author = list95; index = 8; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span96[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -455255,16 +455267,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189) { Fly = true }; obj55.Steps = list97; reference67 = obj55; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span96[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -455272,9 +455284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191) + span98[num2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -455288,7 +455300,7 @@ public static class AssemblyQuestLoader obj56.Steps = list98; reference68 = obj56; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span96[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -455296,13 +455308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191); + span99[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191); obj57.Steps = list99; reference69 = obj57; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span96[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -455310,9 +455322,9 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span100[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 2014662u, new Vector3(28.94629f, 35.446655f, -330.73932f), 1191) { Fly = true @@ -455320,30 +455332,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list101 = new List>(num3); CollectionsMarshal.SetCount(list101, num3); - Span> span10 = CollectionsMarshal.AsSpan(list101); + Span> span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - ref List reference72 = ref span10[index3]; + ref List reference72 = ref span101[index3]; int num4 = 1; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); int index4 = 0; - span5[index4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); + span102[index4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); reference72 = list102; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; obj59.RequiredQuestVariables = list101; reference71 = obj59; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span100[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1053774u, new Vector3(10.055664f, 34.83803f, -387.2282f), 1191) { Fly = true @@ -455351,30 +455363,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list103 = new List>(index3); CollectionsMarshal.SetCount(list103, index3); - span10 = CollectionsMarshal.AsSpan(list103); + Span> span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - ref List reference74 = ref span10[num3]; + ref List reference74 = ref span103[num3]; index4 = 1; List list104 = new List(index4); CollectionsMarshal.SetCount(list104, index4); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference74 = list104; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; obj60.RequiredQuestVariables = list103; reference73 = obj60; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span100[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1053773u, new Vector3(-13.748474f, 34.838024f, -403.55536f), 1191) { Fly = true @@ -455382,32 +455394,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list105 = new List>(num3); CollectionsMarshal.SetCount(list105, num3); - span10 = CollectionsMarshal.AsSpan(list105); + Span> span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - ref List reference76 = ref span10[index3]; + ref List reference76 = ref span105[index3]; num4 = 1; List list106 = new List(num4); CollectionsMarshal.SetCount(list106, num4); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span106[index4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); reference76 = list106; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; obj61.RequiredQuestVariables = list105; reference75 = obj61; obj58.Steps = list100; reference70 = obj58; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span96[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -455415,16 +455427,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(-54.151768f, 30.108292f, -418.1114f), 1191) + span107[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(-54.151768f, 30.108292f, -418.1114f), 1191) { Fly = true }; obj62.Steps = list107; reference77 = obj62; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span96[num]; QuestSequence obj63 = new QuestSequence { Sequence = 5 @@ -455432,9 +455444,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) + span108[num2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -455448,7 +455460,7 @@ public static class AssemblyQuestLoader obj63.Steps = list108; reference78 = obj63; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span96[num]; QuestSequence obj64 = new QuestSequence { Sequence = 6 @@ -455456,13 +455468,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189); + span109[index2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189); obj64.Steps = list109; reference79 = obj64; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span96[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -455470,23 +455482,23 @@ public static class AssemblyQuestLoader index2 = 3; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span110[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span8 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span111[num3] = EExtendedClassJob.Miner; questStep14.RequiredQuestAcceptedJob = list111; num3 = 1; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span9 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index3 = 0; - span9[index3] = new GatheredItem + span112[index3] = new GatheredItem { ItemId = 48018u, ItemCount = 3 @@ -455494,21 +455506,21 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list112; reference81 = questStep14; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span110[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span8 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span113[num3] = EExtendedClassJob.Botanist; questStep15.RequiredQuestAcceptedJob = list113; num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span9 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span9[index3] = new GatheredItem + span114[index3] = new GatheredItem { ItemId = 48019u, ItemCount = 3 @@ -455516,7 +455528,7 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list114; reference82 = questStep15; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455542,16 +455554,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "Theo"; + span115[index] = "Theo"; questRoot10.Author = list115; index = 8; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -455559,13 +455571,13 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj66.Steps = list117; reference83 = obj66; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span116[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -455573,9 +455585,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053776u, new Vector3(-333.0282f, 18.46631f, -407.8584f), 1189) + span118[num2] = new QuestStep(EInteractionType.Interact, 1053776u, new Vector3(-333.0282f, 18.46631f, -407.8584f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, @@ -455595,7 +455607,7 @@ public static class AssemblyQuestLoader obj67.Steps = list118; reference84 = obj67; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -455603,16 +455615,16 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053778u, new Vector3(-424.30762f, 23.535458f, -496.2997f), 1189) + span119[index2] = new QuestStep(EInteractionType.Interact, 1053778u, new Vector3(-424.30762f, 23.535458f, -496.2997f), 1189) { Fly = true }; obj68.Steps = list119; reference85 = obj68; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -455620,9 +455632,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) + span120[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455642,7 +455654,7 @@ public static class AssemblyQuestLoader obj69.Steps = list120; reference86 = obj69; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -455650,9 +455662,9 @@ public static class AssemblyQuestLoader num2 = 3; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span121[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 1053782u, new Vector3(705.3176f, -133.17163f, 515.3734f), 1189) { Fly = true @@ -455660,88 +455672,88 @@ public static class AssemblyQuestLoader index3 = 6; List> list122 = new List>(index3); CollectionsMarshal.SetCount(list122, index3); - span10 = CollectionsMarshal.AsSpan(list122); + Span> span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - ref List reference89 = ref span10[num3]; + ref List reference89 = ref span122[num3]; index4 = 1; List list123 = new List(index4); CollectionsMarshal.SetCount(list123, index4); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); reference89 = list123; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; obj71.RequiredQuestVariables = list122; reference88 = obj71; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span121[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1053783u, new Vector3(636.89624f, -137.174f, 570.5499f), 1189); num3 = 6; List> list124 = new List>(num3); CollectionsMarshal.SetCount(list124, num3); - span10 = CollectionsMarshal.AsSpan(list124); + Span> span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - ref List reference91 = ref span10[index3]; + ref List reference91 = ref span124[index3]; num4 = 1; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span125[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference91 = list125; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; questStep16.RequiredQuestVariables = list124; reference90 = questStep16; index2++; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span121[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1053784u, new Vector3(664.33203f, -137.17398f, 546.2882f), 1189); index3 = 6; List> list126 = new List>(index3); CollectionsMarshal.SetCount(list126, index3); - span10 = CollectionsMarshal.AsSpan(list126); + Span> span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - ref List reference93 = ref span10[num3]; + ref List reference93 = ref span126[num3]; index4 = 1; List list127 = new List(index4); CollectionsMarshal.SetCount(list127, index4); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference93 = list127; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; questStep17.RequiredQuestVariables = list126; reference92 = questStep17; obj70.Steps = list121; reference87 = obj70; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span116[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -455749,16 +455761,16 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) + span128[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) { Fly = true }; obj72.Steps = list128; reference94 = obj72; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span116[num]; QuestSequence obj73 = new QuestSequence { Sequence = 6 @@ -455766,23 +455778,23 @@ public static class AssemblyQuestLoader num2 = 3; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span129[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span8 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span130[index3] = EExtendedClassJob.Miner; questStep18.RequiredQuestAcceptedJob = list130; index3 = 1; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span9 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span9[num3] = new GatheredItem + span131[num3] = new GatheredItem { ItemId = 48021u, ItemCount = 3 @@ -455790,21 +455802,21 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list131; reference96 = questStep18; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span129[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span8 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span132[index3] = EExtendedClassJob.Botanist; questStep19.RequiredQuestAcceptedJob = list132; index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span9 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span9[num3] = new GatheredItem + span133[num3] = new GatheredItem { ItemId = 48022u, ItemCount = 3 @@ -455812,7 +455824,7 @@ public static class AssemblyQuestLoader questStep19.ItemsToGather = list133; reference97 = questStep19; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) + span129[index2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455832,7 +455844,7 @@ public static class AssemblyQuestLoader obj73.Steps = list129; reference95 = obj73; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span116[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -455840,9 +455852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189); + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189); obj74.Steps = list134; reference98 = obj74; questRoot10.QuestSequence = list116; @@ -455852,16 +455864,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "Censored"; + span135[index] = "Censored"; questRoot11.Author = list135; index = 4; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span136[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -455869,13 +455881,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj75.Steps = list137; reference99 = obj75; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span136[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -455883,13 +455895,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053785u, new Vector3(600.7323f, -141.2465f, 801.41907f), 1189); + span138[num2] = new QuestStep(EInteractionType.Interact, 1053785u, new Vector3(600.7323f, -141.2465f, 801.41907f), 1189); obj76.Steps = list138; reference100 = obj76; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span136[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -455897,13 +455909,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053787u, new Vector3(596.7345f, -143.12323f, 769.9243f), 1189); + span139[index2] = new QuestStep(EInteractionType.Interact, 1053787u, new Vector3(596.7345f, -143.12323f, 769.9243f), 1189); obj77.Steps = list139; reference101 = obj77; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span136[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -455911,9 +455923,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053788u, new Vector3(476.82898f, -150f, 769.5276f), 1189) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053788u, new Vector3(476.82898f, -150f, 769.5276f), 1189) { Fly = true }; @@ -455926,16 +455938,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot12.Author = list141; index = 2; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span142[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -455943,13 +455955,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj79.Steps = list143; reference103 = obj79; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -455957,23 +455969,23 @@ public static class AssemblyQuestLoader index2 = 3; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span144[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span8 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span145[index3] = EExtendedClassJob.Miner; questStep20.RequiredQuestAcceptedJob = list145; index3 = 1; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span9 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span9[num3] = new GatheredItem + span146[num3] = new GatheredItem { ItemId = 48024u, ItemCount = 3 @@ -455981,21 +455993,21 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list146; reference105 = questStep20; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span144[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span8 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span147[index3] = EExtendedClassJob.Botanist; questStep21.RequiredQuestAcceptedJob = list147; index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span9 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span9[num3] = new GatheredItem + span148[num3] = new GatheredItem { ItemId = 48025u, ItemCount = 3 @@ -456003,7 +456015,7 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list148; reference106 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456029,16 +456041,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot13.Author = list149; index = 4; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span150[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -456046,13 +456058,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj81.Steps = list151; reference107 = obj81; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span150[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -456060,9 +456072,9 @@ public static class AssemblyQuestLoader index2 = 3; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span152[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Interact, 2014697u, new Vector3(245.01404f, -158.3429f, 720.4851f), 1189) { StopDistance = 0.5f, @@ -456071,23 +456083,23 @@ public static class AssemblyQuestLoader num3 = 6; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span153[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list153; reference109 = obj83; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span152[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 2014699u, new Vector3(242.14539f, -158.67859f, 668.39087f), 1189) { StopDistance = 0.5f, @@ -456096,23 +456108,23 @@ public static class AssemblyQuestLoader index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list154; reference110 = obj84; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span152[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 2014698u, new Vector3(195.33069f, -158.09875f, 726.43616f), 1189) { StopDistance = 0.5f, @@ -456121,25 +456133,25 @@ public static class AssemblyQuestLoader num3 = 6; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span155[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list155; reference111 = obj85; obj82.Steps = list152; reference108 = obj82; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span150[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -456147,22 +456159,22 @@ public static class AssemblyQuestLoader num2 = 2; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) { StopDistance = 2f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) + span156[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) { StopDistance = 7f }; obj86.Steps = list156; reference112 = obj86; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span150[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -456170,9 +456182,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456198,16 +456210,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot14.Author = list158; index = 2; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span159[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -456215,13 +456227,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj88.Steps = list160; reference114 = obj88; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span159[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -456229,23 +456241,23 @@ public static class AssemblyQuestLoader index2 = 3; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span161[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list162 = new List(index3); CollectionsMarshal.SetCount(list162, index3); - span8 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span162[num3] = EExtendedClassJob.Miner; questStep22.RequiredQuestAcceptedJob = list162; num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span9 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span9[index3] = new GatheredItem + span163[index3] = new GatheredItem { ItemId = 48027u, ItemCount = 3 @@ -456253,21 +456265,21 @@ public static class AssemblyQuestLoader questStep22.ItemsToGather = list163; reference116 = questStep22; num2++; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span161[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span8 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span164[num3] = EExtendedClassJob.Botanist; questStep23.RequiredQuestAcceptedJob = list164; num3 = 1; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span9 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span9[index3] = new GatheredItem + span165[index3] = new GatheredItem { ItemId = 48028u, ItemCount = 3 @@ -456275,7 +456287,7 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list165; reference117 = questStep23; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span161[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456301,16 +456313,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot15.Author = list166; index = 3; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span167[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -456318,13 +456330,13 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span168[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj90.Steps = list168; reference118 = obj90; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span167[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -456332,23 +456344,23 @@ public static class AssemblyQuestLoader index2 = 4; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span169[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list170 = new List(index3); CollectionsMarshal.SetCount(list170, index3); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span170[num3] = EExtendedClassJob.Miner; questStep24.RequiredQuestAcceptedJob = list170; num3 = 1; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span9 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span9[index3] = new GatheredItem + span171[index3] = new GatheredItem { ItemId = 48030u, ItemCount = 3 @@ -456356,21 +456368,21 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list171; reference120 = questStep24; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span169[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list172 = new List(index3); CollectionsMarshal.SetCount(list172, index3); - span8 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span172[num3] = EExtendedClassJob.Botanist; questStep25.RequiredQuestAcceptedJob = list172; num3 = 1; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span9 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span9[index3] = new GatheredItem + span173[index3] = new GatheredItem { ItemId = 48031u, ItemCount = 3 @@ -456378,20 +456390,20 @@ public static class AssemblyQuestLoader questStep25.ItemsToGather = list173; reference121 = questStep25; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) { StopDistance = 2f, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) + span169[num2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) { StopDistance = 7f }; obj91.Steps = list169; reference119 = obj91; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span167[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -456399,9 +456411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456427,16 +456439,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot16.Author = list175; index = 4; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span176[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -456444,13 +456456,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj93.Steps = list177; reference123 = obj93; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span176[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -456458,22 +456470,22 @@ public static class AssemblyQuestLoader num2 = 2; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.46579f, -160.31227f, 431.11423f), 1189) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.46579f, -160.31227f, 431.11423f), 1189) { StopDistance = 1f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) + span178[index2] = new QuestStep(EInteractionType.Interact, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) { StopDistance = 7f }; obj94.Steps = list178; reference124 = obj94; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span176[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -456481,13 +456493,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014727u, new Vector3(215.5946f, -159.96033f, 430.13647f), 1189); + span179[num2] = new QuestStep(EInteractionType.Interact, 2014727u, new Vector3(215.5946f, -159.96033f, 430.13647f), 1189); obj95.Steps = list179; reference125 = obj95; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span176[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -456495,9 +456507,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456523,16 +456535,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot17.Author = list181; index = 3; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span182[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -456540,13 +456552,13 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj97.Steps = list183; reference127 = obj97; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span182[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -456554,23 +456566,23 @@ public static class AssemblyQuestLoader num2 = 4; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span184[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span8 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span185[num3] = EExtendedClassJob.Miner; questStep26.RequiredQuestAcceptedJob = list185; num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span9 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span9[index3] = new GatheredItem + span186[index3] = new GatheredItem { ItemId = 48033u, ItemCount = 3 @@ -456578,21 +456590,21 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list186; reference129 = questStep26; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span184[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span8 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span187[num3] = EExtendedClassJob.Botanist; questStep27.RequiredQuestAcceptedJob = list187; num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span9 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span9[index3] = new GatheredItem + span188[index3] = new GatheredItem { ItemId = 48034u, ItemCount = 3 @@ -456600,21 +456612,21 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list188; reference130 = questStep27; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) + span184[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) { StopDistance = 2f, Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) + span184[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) { StopDistance = 7f }; obj98.Steps = list184; reference128 = obj98; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span182[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -456622,9 +456634,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456650,16 +456662,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot18.Author = list190; index = 2; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span191[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -456667,13 +456679,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj100.Steps = list192; reference132 = obj100; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span191[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -456681,23 +456693,23 @@ public static class AssemblyQuestLoader index2 = 3; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span193[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list194 = new List(index3); CollectionsMarshal.SetCount(list194, index3); - span8 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span194[num3] = EExtendedClassJob.Miner; questStep28.RequiredQuestAcceptedJob = list194; num3 = 1; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span9 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span9[index3] = new GatheredItem + span195[index3] = new GatheredItem { ItemId = 48036u, ItemCount = 3 @@ -456705,21 +456717,21 @@ public static class AssemblyQuestLoader questStep28.ItemsToGather = list195; reference134 = questStep28; num2++; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span193[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span8 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span196[num3] = EExtendedClassJob.Botanist; questStep29.RequiredQuestAcceptedJob = list196; num3 = 1; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span9 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span9[index3] = new GatheredItem + span197[index3] = new GatheredItem { ItemId = 48037u, ItemCount = 3 @@ -456727,7 +456739,7 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list197; reference135 = questStep29; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456753,16 +456765,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "liza"; + span198[index] = "liza"; questRoot19.Author = list198; index = 2; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span199[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -456770,13 +456782,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span200[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj102.Steps = list200; reference136 = obj102; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span199[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -456784,23 +456796,23 @@ public static class AssemblyQuestLoader index2 = 3; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span201[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list202 = new List(index3); CollectionsMarshal.SetCount(list202, index3); - span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span202[num3] = EExtendedClassJob.Miner; questStep30.RequiredQuestAcceptedJob = list202; num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span9 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index3 = 0; - span9[index3] = new GatheredItem + span203[index3] = new GatheredItem { ItemId = 48039u, ItemCount = 3 @@ -456808,21 +456820,21 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list203; reference138 = questStep30; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span201[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list204 = new List(index3); CollectionsMarshal.SetCount(list204, index3); - span8 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span204[num3] = EExtendedClassJob.Botanist; questStep31.RequiredQuestAcceptedJob = list204; num3 = 1; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span9 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span9[index3] = new GatheredItem + span205[index3] = new GatheredItem { ItemId = 48040u, ItemCount = 3 @@ -456830,7 +456842,7 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list205; reference139 = questStep31; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456856,16 +456868,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot20.Author = list206; index = 2; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span207[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -456873,13 +456885,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj104.Steps = list208; reference140 = obj104; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span207[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -456887,23 +456899,23 @@ public static class AssemblyQuestLoader index2 = 3; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span209[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span8 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span210[num3] = EExtendedClassJob.Miner; questStep32.RequiredQuestAcceptedJob = list210; num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span9 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span9[index3] = new GatheredItem + span211[index3] = new GatheredItem { ItemId = 48042u, ItemCount = 3 @@ -456911,21 +456923,21 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list211; reference142 = questStep32; num2++; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span209[num2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span8 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span212[num3] = EExtendedClassJob.Botanist; questStep33.RequiredQuestAcceptedJob = list212; num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span9 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span9[index3] = new GatheredItem + span213[index3] = new GatheredItem { ItemId = 48043u, ItemCount = 3 @@ -456933,7 +456945,7 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list213; reference143 = questStep33; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456959,16 +456971,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot21.Author = list214; index = 3; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span215[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -456976,13 +456988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span216[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj106.Steps = list216; reference144 = obj106; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span215[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -456990,9 +457002,9 @@ public static class AssemblyQuestLoader index2 = 3; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span217[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1052580u, new Vector3(495.1704f, -146.73546f, 500.6637f), 1189) { Fly = true @@ -457000,23 +457012,23 @@ public static class AssemblyQuestLoader index3 = 6; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span218[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list218; reference146 = obj108; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span217[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1052579u, new Vector3(607.9651f, -137.174f, 499.71765f), 1189) { Fly = true @@ -457024,23 +457036,23 @@ public static class AssemblyQuestLoader num3 = 6; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list219; reference147 = obj109; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span217[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Interact, 1052578u, new Vector3(695.09424f, -137.17401f, 543.26685f), 1189) { Fly = true @@ -457048,25 +457060,25 @@ public static class AssemblyQuestLoader index3 = 6; List list220 = new List(index3); CollectionsMarshal.SetCount(list220, index3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span220[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj110.CompletionQuestVariablesFlags = list220; reference148 = obj110; obj107.Steps = list217; reference145 = obj107; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span215[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -457074,9 +457086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true }; @@ -457089,16 +457101,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "Theo"; + span222[index] = "Theo"; questRoot22.Author = list222; index = 2; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span223[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -457106,13 +457118,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj112.Steps = list224; reference150 = obj112; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span223[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -457120,23 +457132,23 @@ public static class AssemblyQuestLoader num2 = 3; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span225[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span226[index3] = EExtendedClassJob.Miner; questStep34.RequiredQuestAcceptedJob = list226; index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span9 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span9[num3] = new GatheredItem + span227[num3] = new GatheredItem { ItemId = 48045u, ItemCount = 3 @@ -457144,21 +457156,21 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list227; reference152 = questStep34; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span225[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list228 = new List(num3); CollectionsMarshal.SetCount(list228, num3); - span8 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span228[index3] = EExtendedClassJob.Botanist; questStep35.RequiredQuestAcceptedJob = list228; index3 = 1; List list229 = new List(index3); CollectionsMarshal.SetCount(list229, index3); - span9 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - span9[num3] = new GatheredItem + span229[num3] = new GatheredItem { ItemId = 48046u, ItemCount = 3 @@ -457166,7 +457178,7 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list229; reference153 = questStep35; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457192,16 +457204,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "Censored"; + span230[index] = "Censored"; questRoot23.Author = list230; index = 2; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span231[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -457209,13 +457221,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj114.Steps = list232; reference154 = obj114; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span231[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -457223,23 +457235,23 @@ public static class AssemblyQuestLoader num2 = 3; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span233[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span8 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span234[index3] = EExtendedClassJob.Miner; questStep36.RequiredQuestAcceptedJob = list234; index3 = 1; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span9 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span9[num3] = new GatheredItem + span235[num3] = new GatheredItem { ItemId = 48048u, ItemCount = 3 @@ -457247,21 +457259,21 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list235; reference156 = questStep36; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span233[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span8 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span236[index3] = EExtendedClassJob.Botanist; questStep37.RequiredQuestAcceptedJob = list236; index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span9 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span9[num3] = new GatheredItem + span237[num3] = new GatheredItem { ItemId = 48049u, ItemCount = 3 @@ -457269,7 +457281,7 @@ public static class AssemblyQuestLoader questStep37.ItemsToGather = list237; reference157 = questStep37; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457295,16 +457307,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "Censored"; + span238[index] = "Censored"; questRoot24.Author = list238; index = 4; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span239[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -457312,13 +457324,13 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj116.Steps = list240; reference158 = obj116; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span239[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -457326,16 +457338,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) + span241[index2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) { Fly = true }; obj117.Steps = list241; reference159 = obj117; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span239[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -457343,9 +457355,9 @@ public static class AssemblyQuestLoader index2 = 3; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span242[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Action, 2014724u, new Vector3(232.89844f, -160.29602f, 432.5475f), 1189) { Fly = true, @@ -457354,23 +457366,23 @@ public static class AssemblyQuestLoader num3 = 6; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span5 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list243; reference161 = obj119; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span242[num2]; QuestStep obj120 = new QuestStep(EInteractionType.Action, 2014725u, new Vector3(238.20862f, -160.54016f, 401.3275f), 1189) { Action = EAction.ShroudedLuminescence @@ -457378,30 +457390,30 @@ public static class AssemblyQuestLoader index3 = 6; List list244 = new List(index3); CollectionsMarshal.SetCount(list244, index3); - span5 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj120.CompletionQuestVariablesFlags = list244; reference162 = obj120; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2014726u, new Vector3(205.06592f, -160.54016f, 397.5432f), 1189) + span242[num2] = new QuestStep(EInteractionType.Action, 2014726u, new Vector3(205.06592f, -160.54016f, 397.5432f), 1189) { Action = EAction.ShroudedLuminescence }; obj118.Steps = list242; reference160 = obj118; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span239[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -457409,9 +457421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457437,16 +457449,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "Theo"; + span246[index] = "Theo"; questRoot25.Author = list246; index = 2; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span247[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -457454,13 +457466,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj122.Steps = list248; reference164 = obj122; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span247[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -457468,23 +457480,23 @@ public static class AssemblyQuestLoader num2 = 3; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span249[index2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span8 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span250[index3] = EExtendedClassJob.Miner; questStep38.RequiredQuestAcceptedJob = list250; index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span9 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span9[num3] = new GatheredItem + span251[num3] = new GatheredItem { ItemId = 48051u, ItemCount = 3 @@ -457492,21 +457504,21 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list251; reference166 = questStep38; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span249[index2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span8 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span252[index3] = EExtendedClassJob.Botanist; questStep39.RequiredQuestAcceptedJob = list252; index3 = 1; List list253 = new List(index3); CollectionsMarshal.SetCount(list253, index3); - span9 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span9[num3] = new GatheredItem + span253[num3] = new GatheredItem { ItemId = 48052u, ItemCount = 3 @@ -457514,7 +457526,7 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list253; reference167 = questStep39; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457540,16 +457552,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; + span254[index] = "liza"; questRoot26.Author = list254; index = 3; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span255[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -457557,13 +457569,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj124.Steps = list256; reference168 = obj124; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span255[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -457571,9 +457583,9 @@ public static class AssemblyQuestLoader num2 = 3; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span257[index2]; QuestStep obj126 = new QuestStep(EInteractionType.Say, 1052572u, new Vector3(642.2064f, -137.17401f, 557.76294f), 1189) { Fly = true, @@ -457585,23 +457597,23 @@ public static class AssemblyQuestLoader num3 = 6; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span258[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list258; reference170 = obj126; index2++; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span257[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Say, 1052573u, new Vector3(686.8544f, -137.174f, 513.72546f), 1189) { Fly = true, @@ -457613,23 +457625,23 @@ public static class AssemblyQuestLoader index3 = 6; List list259 = new List(index3); CollectionsMarshal.SetCount(list259, index3); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span259[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list259; reference171 = obj127; index2++; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span257[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Say, 1052574u, new Vector3(584.4967f, -142.49187f, 484.2754f), 1189) { Fly = true, @@ -457641,25 +457653,25 @@ public static class AssemblyQuestLoader num3 = 6; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span260[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list260; reference172 = obj128; obj125.Steps = list257; reference169 = obj125; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span255[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -457667,9 +457679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true }; @@ -457682,16 +457694,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "Censored"; + span262[index] = "Censored"; questRoot27.Author = list262; index = 2; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span263[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -457699,13 +457711,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span264[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj130.Steps = list264; reference174 = obj130; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span263[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -457713,23 +457725,23 @@ public static class AssemblyQuestLoader index2 = 3; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span265[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list266 = new List(index3); CollectionsMarshal.SetCount(list266, index3); - span8 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span266[num3] = EExtendedClassJob.Miner; questStep40.RequiredQuestAcceptedJob = list266; num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span9 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span9[index3] = new GatheredItem + span267[index3] = new GatheredItem { ItemId = 48054u, ItemCount = 3 @@ -457737,21 +457749,21 @@ public static class AssemblyQuestLoader questStep40.ItemsToGather = list267; reference176 = questStep40; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span265[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span8 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span268[num3] = EExtendedClassJob.Botanist; questStep41.RequiredQuestAcceptedJob = list268; num3 = 1; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span9 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span9[index3] = new GatheredItem + span269[index3] = new GatheredItem { ItemId = 48055u, ItemCount = 3 @@ -457759,7 +457771,7 @@ public static class AssemblyQuestLoader questStep41.ItemsToGather = list269; reference177 = questStep41; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span265[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457785,16 +457797,16 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "Censored"; + span270[index] = "Censored"; questRoot28.Author = list270; index = 2; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span271[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -457802,13 +457814,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj132.Steps = list272; reference178 = obj132; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span271[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -457816,23 +457828,23 @@ public static class AssemblyQuestLoader index2 = 3; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span273[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span8 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span274[num3] = EExtendedClassJob.Miner; questStep42.RequiredQuestAcceptedJob = list274; num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span9 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index3 = 0; - span9[index3] = new GatheredItem + span275[index3] = new GatheredItem { ItemId = 48057u, ItemCount = 3 @@ -457840,21 +457852,21 @@ public static class AssemblyQuestLoader questStep42.ItemsToGather = list275; reference180 = questStep42; num2++; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span273[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list276 = new List(index3); CollectionsMarshal.SetCount(list276, index3); - span8 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span276[num3] = EExtendedClassJob.Botanist; questStep43.RequiredQuestAcceptedJob = list276; num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span9 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span9[index3] = new GatheredItem + span277[index3] = new GatheredItem { ItemId = 48058u, ItemCount = 3 @@ -457862,7 +457874,7 @@ public static class AssemblyQuestLoader questStep43.ItemsToGather = list277; reference181 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457888,16 +457900,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot29.Author = list278; index = 2; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span279[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -457905,13 +457917,13 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span280[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj134.Steps = list280; reference182 = obj134; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span279[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -457919,23 +457931,23 @@ public static class AssemblyQuestLoader index2 = 3; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span281[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span8 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span282[num3] = EExtendedClassJob.Miner; questStep44.RequiredQuestAcceptedJob = list282; num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span9 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span9[index3] = new GatheredItem + span283[index3] = new GatheredItem { ItemId = 48060u, ItemCount = 3 @@ -457943,21 +457955,21 @@ public static class AssemblyQuestLoader questStep44.ItemsToGather = list283; reference184 = questStep44; num2++; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span281[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span8 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span284[num3] = EExtendedClassJob.Botanist; questStep45.RequiredQuestAcceptedJob = list284; num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span9 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span9[index3] = new GatheredItem + span285[index3] = new GatheredItem { ItemId = 48061u, ItemCount = 3 @@ -457965,7 +457977,7 @@ public static class AssemblyQuestLoader questStep45.ItemsToGather = list285; reference185 = questStep45; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457991,16 +458003,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span286[index] = "liza"; questRoot30.Author = list286; index = 2; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span287[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -458008,13 +458020,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj136.Steps = list288; reference186 = obj136; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span287[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -458022,23 +458034,23 @@ public static class AssemblyQuestLoader index2 = 3; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span289[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list290 = new List(index3); CollectionsMarshal.SetCount(list290, index3); - span8 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span290[num3] = EExtendedClassJob.Miner; questStep46.RequiredQuestAcceptedJob = list290; num3 = 1; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span9 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index3 = 0; - span9[index3] = new GatheredItem + span291[index3] = new GatheredItem { ItemId = 48063u, ItemCount = 3 @@ -458046,21 +458058,21 @@ public static class AssemblyQuestLoader questStep46.ItemsToGather = list291; reference188 = questStep46; num2++; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span289[num2]; QuestStep questStep47 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list292 = new List(index3); CollectionsMarshal.SetCount(list292, index3); - span8 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span292[num3] = EExtendedClassJob.Botanist; questStep47.RequiredQuestAcceptedJob = list292; num3 = 1; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span9 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index3 = 0; - span9[index3] = new GatheredItem + span293[index3] = new GatheredItem { ItemId = 48064u, ItemCount = 3 @@ -458068,7 +458080,7 @@ public static class AssemblyQuestLoader questStep47.ItemsToGather = list293; reference189 = questStep47; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -458094,16 +458106,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "liza"; + span294[index] = "liza"; questRoot31.Author = list294; index = 4; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span295[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -458111,13 +458123,13 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span296[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj138.Steps = list296; reference190 = obj138; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span295[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -458125,67 +458137,67 @@ public static class AssemblyQuestLoader index2 = 2; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span297[num2]; QuestStep questStep48 = new QuestStep(EInteractionType.Interact, 2014732u, new Vector3(542.71765f, -149.06543f, 768.6426f), 1189); index3 = 6; List> list298 = new List>(index3); CollectionsMarshal.SetCount(list298, index3); - span10 = CollectionsMarshal.AsSpan(list298); + Span> span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span10[num3] = null; + span298[num3] = null; num3++; - ref List reference193 = ref span10[num3]; + ref List reference193 = ref span298[num3]; num4 = 1; List list299 = new List(num4); CollectionsMarshal.SetCount(list299, num4); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span299[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference193 = list299; num3++; - span10[num3] = null; + span298[num3] = null; num3++; - span10[num3] = null; + span298[num3] = null; num3++; - span10[num3] = null; + span298[num3] = null; num3++; - span10[num3] = null; + span298[num3] = null; questStep48.RequiredQuestVariables = list298; reference192 = questStep48; num2++; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span297[num2]; QuestStep questStep49 = new QuestStep(EInteractionType.Interact, 2014731u, new Vector3(540.5508f, -148.51611f, 763.6072f), 1189); num3 = 6; List> list300 = new List>(num3); CollectionsMarshal.SetCount(list300, num3); - span10 = CollectionsMarshal.AsSpan(list300); + Span> span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span10[index3] = null; + span300[index3] = null; index3++; - ref List reference195 = ref span10[index3]; + ref List reference195 = ref span300[index3]; index4 = 1; List list301 = new List(index4); CollectionsMarshal.SetCount(list301, index4); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span301[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference195 = list301; index3++; - span10[index3] = null; + span300[index3] = null; index3++; - span10[index3] = null; + span300[index3] = null; index3++; - span10[index3] = null; + span300[index3] = null; index3++; - span10[index3] = null; + span300[index3] = null; questStep49.RequiredQuestVariables = list300; reference194 = questStep49; obj139.Steps = list297; reference191 = obj139; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span295[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -458193,16 +458205,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054142u, new Vector3(-415.06067f, 23.50628f, -464.4084f), 1189) + span302[index2] = new QuestStep(EInteractionType.Interact, 1054142u, new Vector3(-415.06067f, 23.50628f, -464.4084f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; obj140.Steps = list302; reference196 = obj140; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span295[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -458210,9 +458222,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span303[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -458238,16 +458250,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span304[index] = "liza"; questRoot32.Author = list304; index = 2; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span305[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -458255,13 +458267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj142.Steps = list306; reference198 = obj142; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span305[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -458269,23 +458281,23 @@ public static class AssemblyQuestLoader index2 = 3; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span307[num2]; QuestStep questStep50 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span8 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span308[num3] = EExtendedClassJob.Miner; questStep50.RequiredQuestAcceptedJob = list308; num3 = 1; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span9 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index3 = 0; - span9[index3] = new GatheredItem + span309[index3] = new GatheredItem { ItemId = 48066u, ItemCount = 3 @@ -458293,21 +458305,21 @@ public static class AssemblyQuestLoader questStep50.ItemsToGather = list309; reference200 = questStep50; num2++; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span307[num2]; QuestStep questStep51 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list310 = new List(index3); CollectionsMarshal.SetCount(list310, index3); - span8 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span310[num3] = EExtendedClassJob.Botanist; questStep51.RequiredQuestAcceptedJob = list310; num3 = 1; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span9 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span9[index3] = new GatheredItem + span311[index3] = new GatheredItem { ItemId = 48067u, ItemCount = 3 @@ -458315,7 +458327,7 @@ public static class AssemblyQuestLoader questStep51.ItemsToGather = list311; reference201 = questStep51; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span307[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -458341,16 +458353,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot33.Author = list312; index = 4; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span313[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -458358,13 +458370,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj144.Steps = list314; reference202 = obj144; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span313[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -458372,16 +458384,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) + span315[num2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) { Fly = true }; obj145.Steps = list315; reference203 = obj145; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span313[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -458389,9 +458401,9 @@ public static class AssemblyQuestLoader num2 = 3; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span316[index2]; QuestStep obj147 = new QuestStep(EInteractionType.Action, 2014730u, new Vector3(370.29065f, -156.69495f, 707.9728f), 1189) { Fly = true, @@ -458400,23 +458412,23 @@ public static class AssemblyQuestLoader index3 = 6; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span5 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj147.CompletionQuestVariablesFlags = list317; reference205 = obj147; index2++; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span316[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Action, 2014728u, new Vector3(377.4319f, -150.53027f, 803.952f), 1189) { Fly = true, @@ -458425,23 +458437,23 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index3 = 0; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span318[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj148.CompletionQuestVariablesFlags = list318; reference206 = obj148; index2++; - ref QuestStep reference207 = ref span3[index2]; + ref QuestStep reference207 = ref span316[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Action, 2014729u, new Vector3(283.4668f, -151.26276f, 796.8108f), 1189) { Fly = true, @@ -458450,25 +458462,25 @@ public static class AssemblyQuestLoader index3 = 6; List list319 = new List(index3); CollectionsMarshal.SetCount(list319, index3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list319; reference207 = obj149; obj146.Steps = list316; reference204 = obj146; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span313[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -458476,9 +458488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span320[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -458504,16 +458516,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "liza"; + span321[index] = "liza"; questRoot34.Author = list321; index = 2; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span322[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -458521,13 +458533,13 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span323[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj151.Steps = list323; reference209 = obj151; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span322[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -458535,23 +458547,23 @@ public static class AssemblyQuestLoader index2 = 3; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span324[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span8 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span325[index3] = EExtendedClassJob.Miner; questStep52.RequiredQuestAcceptedJob = list325; index3 = 1; List list326 = new List(index3); CollectionsMarshal.SetCount(list326, index3); - span9 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span9[num3] = new GatheredItem + span326[num3] = new GatheredItem { ItemId = 48069u, ItemCount = 3 @@ -458559,21 +458571,21 @@ public static class AssemblyQuestLoader questStep52.ItemsToGather = list326; reference211 = questStep52; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span324[num2]; QuestStep questStep53 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span8 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span327[index3] = EExtendedClassJob.Botanist; questStep53.RequiredQuestAcceptedJob = list327; index3 = 1; List list328 = new List(index3); CollectionsMarshal.SetCount(list328, index3); - span9 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span9[num3] = new GatheredItem + span328[num3] = new GatheredItem { ItemId = 48070u, ItemCount = 3 @@ -458581,7 +458593,7 @@ public static class AssemblyQuestLoader questStep53.ItemsToGather = list328; reference212 = questStep53; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -458607,16 +458619,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "liza"; + span329[index] = "liza"; questRoot35.Author = list329; index = 2; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span330[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -458624,13 +458636,13 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span331[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj153.Steps = list331; reference213 = obj153; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span330[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -458638,23 +458650,23 @@ public static class AssemblyQuestLoader index2 = 3; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span332[num2]; QuestStep questStep54 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list333 = new List(num3); CollectionsMarshal.SetCount(list333, num3); - span8 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span333[index3] = EExtendedClassJob.Miner; questStep54.RequiredQuestAcceptedJob = list333; index3 = 1; List list334 = new List(index3); CollectionsMarshal.SetCount(list334, index3); - span9 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span9[num3] = new GatheredItem + span334[num3] = new GatheredItem { ItemId = 48072u, ItemCount = 3 @@ -458662,21 +458674,21 @@ public static class AssemblyQuestLoader questStep54.ItemsToGather = list334; reference215 = questStep54; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span332[num2]; QuestStep questStep55 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span8 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span335[index3] = EExtendedClassJob.Botanist; questStep55.RequiredQuestAcceptedJob = list335; index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span9 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span9[num3] = new GatheredItem + span336[num3] = new GatheredItem { ItemId = 48073u, ItemCount = 3 @@ -458684,7 +458696,7 @@ public static class AssemblyQuestLoader questStep55.ItemsToGather = list336; reference216 = questStep55; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span332[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -458710,16 +458722,16 @@ public static class AssemblyQuestLoader num = 1; List list337 = new List(num); CollectionsMarshal.SetCount(list337, num); - span = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index = 0; - span[index] = "Theo"; + span337[index] = "Theo"; questRoot36.Author = list337; index = 3; List list338 = new List(index); CollectionsMarshal.SetCount(list338, index); - span2 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span338[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -458727,13 +458739,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span339[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj155.Steps = list339; reference217 = obj155; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span338[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -458741,9 +458753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span340[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 1052577u, new Vector3(613.39734f, 16.222143f, 1.7547607f), 1189) { Fly = true @@ -458751,32 +458763,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list341 = new List>(num3); CollectionsMarshal.SetCount(list341, num3); - span10 = CollectionsMarshal.AsSpan(list341); + Span> span341 = CollectionsMarshal.AsSpan(list341); index3 = 0; - span10[index3] = null; + span341[index3] = null; index3++; - ref List reference220 = ref span10[index3]; + ref List reference220 = ref span341[index3]; num4 = 1; List list342 = new List(num4); CollectionsMarshal.SetCount(list342, num4); - span5 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span342[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference220 = list342; index3++; - span10[index3] = null; + span341[index3] = null; index3++; - span10[index3] = null; + span341[index3] = null; index3++; - span10[index3] = null; + span341[index3] = null; index3++; - span10[index3] = null; + span341[index3] = null; obj157.RequiredQuestVariables = list341; reference219 = obj157; obj156.Steps = list340; reference218 = obj156; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span338[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -458784,9 +458796,9 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true }; @@ -458799,16 +458811,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; + span344[index] = "liza"; questRoot37.Author = list344; index = 2; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span345[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -458816,13 +458828,13 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj159.Steps = list346; reference222 = obj159; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span345[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -458830,23 +458842,23 @@ public static class AssemblyQuestLoader num2 = 3; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span347[index2]; QuestStep questStep56 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list348 = new List(index3); CollectionsMarshal.SetCount(list348, index3); - span8 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span348[num3] = EExtendedClassJob.Miner; questStep56.RequiredQuestAcceptedJob = list348; num3 = 1; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span9 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index3 = 0; - span9[index3] = new GatheredItem + span349[index3] = new GatheredItem { ItemId = 48075u, ItemCount = 3 @@ -458854,21 +458866,21 @@ public static class AssemblyQuestLoader questStep56.ItemsToGather = list349; reference224 = questStep56; index2++; - ref QuestStep reference225 = ref span3[index2]; + ref QuestStep reference225 = ref span347[index2]; QuestStep questStep57 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list350 = new List(index3); CollectionsMarshal.SetCount(list350, index3); - span8 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span350[num3] = EExtendedClassJob.Botanist; questStep57.RequiredQuestAcceptedJob = list350; num3 = 1; List list351 = new List(num3); CollectionsMarshal.SetCount(list351, num3); - span9 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index3 = 0; - span9[index3] = new GatheredItem + span351[index3] = new GatheredItem { ItemId = 48076u, ItemCount = 3 @@ -458876,7 +458888,7 @@ public static class AssemblyQuestLoader questStep57.ItemsToGather = list351; reference225 = questStep57; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -458902,16 +458914,16 @@ public static class AssemblyQuestLoader num = 1; List list352 = new List(num); CollectionsMarshal.SetCount(list352, num); - span = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index = 0; - span[index] = "liza"; + span352[index] = "liza"; questRoot38.Author = list352; index = 3; List list353 = new List(index); CollectionsMarshal.SetCount(list353, index); - span2 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span353[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -458919,13 +458931,13 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span354[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj161.Steps = list354; reference226 = obj161; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span353[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -458933,9 +458945,9 @@ public static class AssemblyQuestLoader num2 = 3; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span355[index2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1054144u, new Vector3(527.6721f, -135.12724f, 585.687f), 1189) { Fly = true @@ -458943,30 +458955,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list356 = new List>(index3); CollectionsMarshal.SetCount(list356, index3); - span10 = CollectionsMarshal.AsSpan(list356); + Span> span356 = CollectionsMarshal.AsSpan(list356); num3 = 0; - span10[num3] = null; + span356[num3] = null; num3++; - span10[num3] = null; + span356[num3] = null; num3++; - ref List reference229 = ref span10[num3]; + ref List reference229 = ref span356[num3]; index4 = 1; List list357 = new List(index4); CollectionsMarshal.SetCount(list357, index4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span357[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference229 = list357; num3++; - span10[num3] = null; + span356[num3] = null; num3++; - span10[num3] = null; + span356[num3] = null; num3++; - span10[num3] = null; + span356[num3] = null; obj163.RequiredQuestVariables = list356; reference228 = obj163; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span355[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1054145u, new Vector3(627.77136f, -135.12726f, 545.18945f), 1189) { Fly = true @@ -458974,30 +458986,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list358 = new List>(num3); CollectionsMarshal.SetCount(list358, num3); - span10 = CollectionsMarshal.AsSpan(list358); + Span> span358 = CollectionsMarshal.AsSpan(list358); index3 = 0; - span10[index3] = null; + span358[index3] = null; index3++; - span10[index3] = null; + span358[index3] = null; index3++; - ref List reference231 = ref span10[index3]; + ref List reference231 = ref span358[index3]; num4 = 1; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span5 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span359[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference231 = list359; index3++; - span10[index3] = null; + span358[index3] = null; index3++; - span10[index3] = null; + span358[index3] = null; index3++; - span10[index3] = null; + span358[index3] = null; obj164.RequiredQuestVariables = list358; reference230 = obj164; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span355[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Interact, 1054143u, new Vector3(668.4214f, -135.17874f, 581.96375f), 1189) { Fly = true @@ -459005,32 +459017,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list360 = new List>(index3); CollectionsMarshal.SetCount(list360, index3); - span10 = CollectionsMarshal.AsSpan(list360); + Span> span360 = CollectionsMarshal.AsSpan(list360); num3 = 0; - span10[num3] = null; + span360[num3] = null; num3++; - span10[num3] = null; + span360[num3] = null; num3++; - ref List reference233 = ref span10[num3]; + ref List reference233 = ref span360[num3]; index4 = 1; List list361 = new List(index4); CollectionsMarshal.SetCount(list361, index4); - span5 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span361[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference233 = list361; num3++; - span10[num3] = null; + span360[num3] = null; num3++; - span10[num3] = null; + span360[num3] = null; num3++; - span10[num3] = null; + span360[num3] = null; obj165.RequiredQuestVariables = list360; reference232 = obj165; obj162.Steps = list355; reference227 = obj162; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span353[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -459038,9 +459050,9 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span362[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -459066,16 +459078,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "liza"; + span363[index] = "liza"; questRoot39.Author = list363; index = 2; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span364[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -459083,13 +459095,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span365[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj167.Steps = list365; reference235 = obj167; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span364[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -459097,23 +459109,23 @@ public static class AssemblyQuestLoader index2 = 3; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span366[num2]; QuestStep questStep58 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list367 = new List(num3); CollectionsMarshal.SetCount(list367, num3); - span8 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span367[index3] = EExtendedClassJob.Miner; questStep58.RequiredQuestAcceptedJob = list367; index3 = 1; List list368 = new List(index3); CollectionsMarshal.SetCount(list368, index3); - span9 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num3 = 0; - span9[num3] = new GatheredItem + span368[num3] = new GatheredItem { ItemId = 48081u, ItemCount = 3 @@ -459121,21 +459133,21 @@ public static class AssemblyQuestLoader questStep58.ItemsToGather = list368; reference237 = questStep58; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span366[num2]; QuestStep questStep59 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list369 = new List(num3); CollectionsMarshal.SetCount(list369, num3); - span8 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span369[index3] = EExtendedClassJob.Botanist; questStep59.RequiredQuestAcceptedJob = list369; index3 = 1; List list370 = new List(index3); CollectionsMarshal.SetCount(list370, index3); - span9 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num3 = 0; - span9[num3] = new GatheredItem + span370[num3] = new GatheredItem { ItemId = 48082u, ItemCount = 3 @@ -459143,7 +459155,7 @@ public static class AssemblyQuestLoader questStep59.ItemsToGather = list370; reference238 = questStep59; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span366[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -459169,16 +459181,16 @@ public static class AssemblyQuestLoader num = 1; List list371 = new List(num); CollectionsMarshal.SetCount(list371, num); - span = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index = 0; - span[index] = "liza"; + span371[index] = "liza"; questRoot40.Author = list371; index = 7; List list372 = new List(index); CollectionsMarshal.SetCount(list372, index); - span2 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span372[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -459186,9 +459198,9 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span373[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -459200,7 +459212,7 @@ public static class AssemblyQuestLoader obj169.Steps = list373; reference239 = obj169; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span372[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -459208,9 +459220,9 @@ public static class AssemblyQuestLoader index2 = 2; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - ref QuestStep reference241 = ref span3[num2]; + ref QuestStep reference241 = ref span374[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Interact, 2013724u, new Vector3(498.34436f, 60.593506f, 129.13708f), 1186) { TargetTerritoryId = (ushort)1223 @@ -459220,19 +459232,19 @@ public static class AssemblyQuestLoader num3 = 1; List list375 = new List(num3); CollectionsMarshal.SetCount(list375, num3); - span4 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index3 = 0; - span4[index3] = 1223; + span375[index3] = 1223; skipStepConditions2.InTerritory = list375; skipConditions4.StepIf = skipStepConditions2; obj171.SkipConditions = skipConditions4; reference241 = obj171; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span374[num2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj170.Steps = list374; reference240 = obj170; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span372[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -459240,16 +459252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014718u, new Vector3(3.0975342f, -0.015319824f, -6.3325195f), 1223) + span376[index2] = new QuestStep(EInteractionType.Interact, 2014718u, new Vector3(3.0975342f, -0.015319824f, -6.3325195f), 1223) { StopDistance = 4.5f }; obj172.Steps = list376; reference242 = obj172; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span372[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -459257,9 +459269,9 @@ public static class AssemblyQuestLoader index2 = 3; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.6605f, 14.000002f, 137.47444f), 1186) + span377[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.6605f, 14.000002f, 137.47444f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -459268,16 +459280,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.1231f, 2.2290611f, 206.59184f), 1186) + span377[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.1231f, 2.2290611f, 206.59184f), 1186) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053743u, new Vector3(-231.61676f, 2.1997917f, 302.60156f), 1186); + span377[num2] = new QuestStep(EInteractionType.Interact, 1053743u, new Vector3(-231.61676f, 2.1997917f, 302.60156f), 1186); obj173.Steps = list377; reference243 = obj173; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span372[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -459285,11 +459297,11 @@ public static class AssemblyQuestLoader num2 = 3; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.43587f, 2.19987f, 265.6901f), 1186); + span378[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.43587f, 2.19987f, 265.6901f), 1186); index2++; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span378[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2013724u, new Vector3(498.34436f, 60.593506f, 129.13708f), 1186) { TargetTerritoryId = (ushort)1223, @@ -459304,19 +459316,19 @@ public static class AssemblyQuestLoader index3 = 1; List list379 = new List(index3); CollectionsMarshal.SetCount(list379, index3); - span4 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = 1223; + span379[num3] = 1223; skipStepConditions3.InTerritory = list379; skipConditions5.StepIf = skipStepConditions3; obj175.SkipConditions = skipConditions5; reference245 = obj175; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span378[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj174.Steps = list378; reference244 = obj174; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span372[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -459324,9 +459336,9 @@ public static class AssemblyQuestLoader index2 = 2; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - ref QuestStep reference247 = ref span3[num2]; + ref QuestStep reference247 = ref span380[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2013725u, new Vector3(4.0740967f, 0.8086548f, 10.574402f), 1223) { TargetTerritoryId = (ushort)1186 @@ -459336,15 +459348,15 @@ public static class AssemblyQuestLoader num3 = 1; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span4 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index3 = 0; - span4[index3] = 1223; + span381[index3] = 1223; skipStepConditions4.NotInTerritory = list381; skipConditions6.StepIf = skipStepConditions4; obj177.SkipConditions = skipConditions6; reference247 = obj177; num2++; - ref QuestStep reference248 = ref span3[num2]; + ref QuestStep reference248 = ref span380[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Interact, 1049787u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { AethernetShortcut = new AethernetShortcut @@ -459356,9 +459368,9 @@ public static class AssemblyQuestLoader index3 = 1; List list382 = new List(index3); CollectionsMarshal.SetCount(list382, index3); - span6 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num3 = 0; - span6[num3] = new DialogueChoice + span382[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGRA201_05289_SYSTEM_100_171") @@ -459368,7 +459380,7 @@ public static class AssemblyQuestLoader obj176.Steps = list380; reference246 = obj176; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span372[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -459376,9 +459388,9 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) + span383[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(5290) @@ -459392,16 +459404,16 @@ public static class AssemblyQuestLoader num = 1; List list384 = new List(num); CollectionsMarshal.SetCount(list384, num); - span = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index = 0; - span[index] = "liza"; + span384[index] = "liza"; questRoot41.Author = list384; index = 3; List list385 = new List(index); CollectionsMarshal.SetCount(list385, index); - span2 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span385[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -459409,16 +459421,16 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) + span386[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) { StopDistance = 5f }; obj180.Steps = list386; reference250 = obj180; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span385[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -459426,9 +459438,9 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span387[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -459438,7 +459450,7 @@ public static class AssemblyQuestLoader obj181.Steps = list387; reference251 = obj181; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span385[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -459446,9 +459458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span388[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(5291) @@ -459462,16 +459474,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "liza"; + span389[index] = "liza"; questRoot42.Author = list389; index = 3; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span390[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -459479,16 +459491,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span391[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f }; obj183.Steps = list391; reference253 = obj183; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span390[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -459496,9 +459508,9 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span392[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -459508,7 +459520,7 @@ public static class AssemblyQuestLoader obj184.Steps = list392; reference254 = obj184; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span390[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -459516,9 +459528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span393[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(5292) @@ -459532,16 +459544,16 @@ public static class AssemblyQuestLoader num = 1; List list394 = new List(num); CollectionsMarshal.SetCount(list394, num); - span = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index = 0; - span[index] = "liza"; + span394[index] = "liza"; questRoot43.Author = list394; index = 7; List list395 = new List(index); CollectionsMarshal.SetCount(list395, index); - span2 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span395[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -459549,16 +459561,16 @@ public static class AssemblyQuestLoader index2 = 1; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span396[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f }; obj186.Steps = list396; reference256 = obj186; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span395[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -459566,9 +459578,9 @@ public static class AssemblyQuestLoader num2 = 2; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span397[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.07635498f, 1.0527954f, 8.102478f), 1224) { TargetTerritoryId = (ushort)1186 @@ -459578,15 +459590,15 @@ public static class AssemblyQuestLoader num3 = 1; List list398 = new List(num3); CollectionsMarshal.SetCount(list398, num3); - span4 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index3 = 0; - span4[index3] = 1224; + span398[index3] = 1224; skipStepConditions5.NotInTerritory = list398; skipConditions7.StepIf = skipStepConditions5; obj188.SkipConditions = skipConditions7; reference258 = obj188; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span397[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -459597,7 +459609,7 @@ public static class AssemblyQuestLoader obj187.Steps = list397; reference257 = obj187; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span395[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -459605,9 +459617,9 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span399[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1053748u, new Vector3(392.44666f, 61.38526f, 325.82593f), 1186) { AethernetShortcut = new AethernetShortcut @@ -459619,9 +459631,9 @@ public static class AssemblyQuestLoader index3 = 1; List list400 = new List(index3); CollectionsMarshal.SetCount(list400, index3); - span6 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num3 = 0; - span6[num3] = new DialogueChoice + span400[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGRA204_05292_SYSTEM_100_141") @@ -459631,12 +459643,12 @@ public static class AssemblyQuestLoader obj189.Steps = list399; reference259 = obj189; num++; - span2[num] = new QuestSequence + span395[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span395[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -459644,9 +459656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list401 = new List(num2); CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span401[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -459656,12 +459668,12 @@ public static class AssemblyQuestLoader obj191.Steps = list401; reference261 = obj191; num++; - span2[num] = new QuestSequence + span395[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span395[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -459669,9 +459681,9 @@ public static class AssemblyQuestLoader index2 = 1; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223) + span402[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223) { NextQuestId = new QuestId(5293) }; @@ -459684,16 +459696,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "liza"; + span403[index] = "liza"; questRoot44.Author = list403; index = 5; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span404[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -459701,13 +459713,13 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span405[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj193.Steps = list405; reference263 = obj193; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span404[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -459715,9 +459727,9 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053750u, new Vector3(357.96143f, 89.921364f, -149.49268f), 1191) + span406[num2] = new QuestStep(EInteractionType.Interact, 1053750u, new Vector3(357.96143f, 89.921364f, -149.49268f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundYyasulaniStation @@ -459725,7 +459737,7 @@ public static class AssemblyQuestLoader obj194.Steps = list406; reference264 = obj194; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span404[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -459733,13 +459745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span407[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj195.Steps = list407; reference265 = obj195; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span404[num]; QuestSequence obj196 = new QuestSequence { Sequence = 3 @@ -459747,9 +459759,9 @@ public static class AssemblyQuestLoader index2 = 2; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span408[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 2013725u, new Vector3(4.0740967f, 0.8086548f, 10.574402f), 1223) { TargetTerritoryId = (ushort)1186 @@ -459759,15 +459771,15 @@ public static class AssemblyQuestLoader num3 = 1; List list409 = new List(num3); CollectionsMarshal.SetCount(list409, num3); - span4 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index3 = 0; - span4[index3] = 1223; + span409[index3] = 1223; skipStepConditions6.NotInTerritory = list409; skipConditions8.StepIf = skipStepConditions6; obj197.SkipConditions = skipConditions8; reference267 = obj197; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053751u, new Vector3(-296.4676f, 9.520004f, 27.328857f), 1186) + span408[num2] = new QuestStep(EInteractionType.Interact, 1053751u, new Vector3(-296.4676f, 9.520004f, 27.328857f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -459778,7 +459790,7 @@ public static class AssemblyQuestLoader obj196.Steps = list408; reference266 = obj196; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span404[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -459786,9 +459798,9 @@ public static class AssemblyQuestLoader num2 = 2; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + span410[index2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { TargetTerritoryId = (ushort)1224, AethernetShortcut = new AethernetShortcut @@ -459798,7 +459810,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) + span410[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) { NextQuestId = new QuestId(5294) }; @@ -459811,16 +459823,16 @@ public static class AssemblyQuestLoader num = 1; List list411 = new List(num); CollectionsMarshal.SetCount(list411, num); - span = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index = 0; - span[index] = "liza"; + span411[index] = "liza"; questRoot45.Author = list411; index = 5; List list412 = new List(index); CollectionsMarshal.SetCount(list412, index); - span2 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span412[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -459828,13 +459840,13 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224); + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224); obj199.Steps = list413; reference269 = obj199; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span412[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -459842,9 +459854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span414[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -459854,7 +459866,7 @@ public static class AssemblyQuestLoader obj200.Steps = list414; reference270 = obj200; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span412[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -459862,16 +459874,16 @@ public static class AssemblyQuestLoader index2 = 1; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span415[num2] = new QuestStep(EInteractionType.Interact, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f }; obj201.Steps = list415; reference271 = obj201; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span412[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -459879,9 +459891,9 @@ public static class AssemblyQuestLoader num2 = 3; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span416[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.06517491f, 1.083085f, 8.115898f), 1224) { TargetTerritoryId = (ushort)1186 @@ -459891,15 +459903,15 @@ public static class AssemblyQuestLoader index3 = 1; List list417 = new List(index3); CollectionsMarshal.SetCount(list417, index3); - span4 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num3 = 0; - span4[num3] = 1224; + span417[num3] = 1224; skipStepConditions7.NotInTerritory = list417; skipConditions9.StepIf = skipStepConditions7; obj203.SkipConditions = skipConditions9; reference273 = obj203; index2++; - ref QuestStep reference274 = ref span3[index2]; + ref QuestStep reference274 = ref span416[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 2013724u, new Vector3(498.34436f, 60.593506f, 129.13708f), 1186) { TargetTerritoryId = (ushort)1223, @@ -459914,19 +459926,19 @@ public static class AssemblyQuestLoader num3 = 1; List list418 = new List(num3); CollectionsMarshal.SetCount(list418, num3); - span4 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index3 = 0; - span4[index3] = 1223; + span418[index3] = 1223; skipStepConditions8.InTerritory = list418; skipConditions10.StepIf = skipStepConditions8; obj204.SkipConditions = skipConditions10; reference274 = obj204; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span416[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj202.Steps = list416; reference272 = obj202; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span412[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -459934,9 +459946,9 @@ public static class AssemblyQuestLoader index2 = 2; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span419[num2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 2013725u, new Vector3(4.074883f, 0.8100026f, 10.57586f), 1223) { TargetTerritoryId = (ushort)1186 @@ -459946,15 +459958,15 @@ public static class AssemblyQuestLoader index3 = 1; List list420 = new List(index3); CollectionsMarshal.SetCount(list420, index3); - span4 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num3 = 0; - span4[num3] = 1223; + span420[num3] = 1223; skipStepConditions9.NotInTerritory = list420; skipConditions11.StepIf = skipStepConditions9; obj206.SkipConditions = skipConditions11; reference276 = obj206; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span419[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { StopDistance = 7f }; @@ -459967,16 +459979,16 @@ public static class AssemblyQuestLoader num = 1; List list421 = new List(num); CollectionsMarshal.SetCount(list421, num); - span = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index = 0; - span[index] = "Censored"; + span421[index] = "Censored"; questRoot46.Author = list421; index = 10; List list422 = new List(index); CollectionsMarshal.SetCount(list422, index); - span2 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span422[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -459984,9 +459996,9 @@ public static class AssemblyQuestLoader num2 = 2; List list423 = new List(num2); CollectionsMarshal.SetCount(list423, num2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(311.757f, 70.0001f, -27.256859f), 1186) + span423[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(311.757f, 70.0001f, -27.256859f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -460017,14 +460029,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) + span423[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) { StopDistance = 5f }; obj207.Steps = list423; reference277 = obj207; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span422[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -460032,9 +460044,9 @@ public static class AssemblyQuestLoader index2 = 1; List list424 = new List(index2); CollectionsMarshal.SetCount(list424, index2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186) + span424[num2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -460045,7 +460057,7 @@ public static class AssemblyQuestLoader obj208.Steps = list424; reference278 = obj208; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span422[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -460053,13 +460065,13 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186); + span425[index2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186); obj209.Steps = list425; reference279 = obj209; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span422[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -460067,55 +460079,55 @@ public static class AssemblyQuestLoader index2 = 3; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span426[num2]; QuestStep questStep60 = new QuestStep(EInteractionType.Interact, 1053619u, new Vector3(-127.244995f, 2.199962f, 236.71313f), 1186); num3 = 6; List list427 = new List(num3); CollectionsMarshal.SetCount(list427, num3); - span5 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index3 = 0; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span427[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep60.CompletionQuestVariablesFlags = list427; reference281 = questStep60; num2++; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span426[num2]; QuestStep questStep61 = new QuestStep(EInteractionType.Interact, 1053620u, new Vector3(-172.80847f, 2.2299733f, 207.96509f), 1186); index3 = 6; List list428 = new List(index3); CollectionsMarshal.SetCount(list428, index3); - span5 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num3 = 0; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span428[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep61.CompletionQuestVariablesFlags = list428; reference282 = questStep61; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053621u, new Vector3(-262.77563f, 2.1999757f, 236.25537f), 1186); + span426[num2] = new QuestStep(EInteractionType.Interact, 1053621u, new Vector3(-262.77563f, 2.1999757f, 236.25537f), 1186); obj210.Steps = list426; reference280 = obj210; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span422[num]; QuestSequence obj211 = new QuestSequence { Sequence = 4 @@ -460123,13 +460135,13 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053626u, new Vector3(-323.26245f, 13.999997f, 178.0575f), 1186); + span429[index2] = new QuestStep(EInteractionType.Interact, 1053626u, new Vector3(-323.26245f, 13.999997f, 178.0575f), 1186); obj211.Steps = list429; reference283 = obj211; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span422[num]; QuestSequence obj212 = new QuestSequence { Sequence = 5 @@ -460137,13 +460149,13 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053623u, new Vector3(-252.21643f, 2.199965f, 257.95374f), 1186); + span430[num2] = new QuestStep(EInteractionType.Interact, 1053623u, new Vector3(-252.21643f, 2.199965f, 257.95374f), 1186); obj212.Steps = list430; reference284 = obj212; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span422[num]; QuestSequence obj213 = new QuestSequence { Sequence = 6 @@ -460151,9 +460163,9 @@ public static class AssemblyQuestLoader num2 = 1; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - ref QuestStep reference286 = ref span3[index2]; + ref QuestStep reference286 = ref span431[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Interact, 1053627u, new Vector3(-580.22437f, -0.89430946f, -521.5991f), 1191) { Fly = true, @@ -460162,9 +460174,9 @@ public static class AssemblyQuestLoader num3 = 1; List list432 = new List(num3); CollectionsMarshal.SetCount(list432, num3); - span6 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); index3 = 0; - span6[index3] = new DialogueChoice + span432[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB921_05295_SYSTEM_000_122") @@ -460174,7 +460186,7 @@ public static class AssemblyQuestLoader obj213.Steps = list431; reference285 = obj213; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span422[num]; QuestSequence obj215 = new QuestSequence { Sequence = 7 @@ -460182,13 +460194,13 @@ public static class AssemblyQuestLoader index2 = 1; List list433 = new List(index2); CollectionsMarshal.SetCount(list433, index2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053630u, new Vector3(96.75745f, 12.03999f, 144.48767f), 1254); + span433[num2] = new QuestStep(EInteractionType.Interact, 1053630u, new Vector3(96.75745f, 12.03999f, 144.48767f), 1254); obj215.Steps = list433; reference287 = obj215; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span422[num]; QuestSequence obj216 = new QuestSequence { Sequence = 8 @@ -460196,55 +460208,55 @@ public static class AssemblyQuestLoader num2 = 3; List list434 = new List(num2); CollectionsMarshal.SetCount(list434, num2); - span3 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); index2 = 0; - ref QuestStep reference289 = ref span3[index2]; + ref QuestStep reference289 = ref span434[index2]; QuestStep questStep62 = new QuestStep(EInteractionType.Interact, 2014622u, new Vector3(97.70349f, 12.588623f, 127.885864f), 1254); index3 = 6; List list435 = new List(index3); CollectionsMarshal.SetCount(list435, index3); - span5 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num3 = 0; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span435[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep62.CompletionQuestVariablesFlags = list435; reference289 = questStep62; index2++; - ref QuestStep reference290 = ref span3[index2]; + ref QuestStep reference290 = ref span434[index2]; QuestStep questStep63 = new QuestStep(EInteractionType.Interact, 2014623u, new Vector3(66.9718f, 13.534729f, 96.69641f), 1254); num3 = 6; List list436 = new List(num3); CollectionsMarshal.SetCount(list436, num3); - span5 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index3 = 0; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span436[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep63.CompletionQuestVariablesFlags = list436; reference290 = questStep63; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014624u, new Vector3(104.14282f, 12.924377f, 4.9591064f), 1254); + span434[index2] = new QuestStep(EInteractionType.Interact, 2014624u, new Vector3(104.14282f, 12.924377f, 4.9591064f), 1254); obj216.Steps = list434; reference288 = obj216; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span422[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -460252,9 +460264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list437 = new List(index2); CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053633u, new Vector3(81.49841f, 12.039999f, 48.02002f), 1254) + span437[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053633u, new Vector3(81.49841f, 12.039999f, 48.02002f), 1254) { NextQuestId = new QuestId(5296) }; @@ -460267,16 +460279,16 @@ public static class AssemblyQuestLoader num = 1; List list438 = new List(num); CollectionsMarshal.SetCount(list438, num); - span = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); index = 0; - span[index] = "Censored"; + span438[index] = "Censored"; questRoot47.Author = list438; index = 7; List list439 = new List(index); CollectionsMarshal.SetCount(list439, index); - span2 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num = 0; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span439[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -460284,13 +460296,13 @@ public static class AssemblyQuestLoader num2 = 1; List list440 = new List(num2); CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053634u, new Vector3(90.22656f, 12.03999f, 147.08167f), 1254); + span440[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053634u, new Vector3(90.22656f, 12.03999f, 147.08167f), 1254); obj218.Steps = list440; reference292 = obj218; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span439[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -460298,9 +460310,9 @@ public static class AssemblyQuestLoader index2 = 1; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053637u, new Vector3(232.47119f, 50.749866f, 210.193f), 1186) + span441[num2] = new QuestStep(EInteractionType.Interact, 1053637u, new Vector3(232.47119f, 50.749866f, 210.193f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -460312,7 +460324,7 @@ public static class AssemblyQuestLoader obj219.Steps = list441; reference293 = obj219; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span439[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -460320,16 +460332,16 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053641u, new Vector3(-255.51239f, 26.1f, 103.04407f), 1191) + span442[index2] = new QuestStep(EInteractionType.Interact, 1053641u, new Vector3(-255.51239f, 26.1f, 103.04407f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike }; obj220.Steps = list442; reference294 = obj220; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span439[num]; QuestSequence obj221 = new QuestSequence { Sequence = 3 @@ -460337,13 +460349,13 @@ public static class AssemblyQuestLoader index2 = 1; List list443 = new List(index2); CollectionsMarshal.SetCount(list443, index2); - span3 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053646u, new Vector3(-91.66095f, 46.00767f, 390.64624f), 1191); + span443[num2] = new QuestStep(EInteractionType.Interact, 1053646u, new Vector3(-91.66095f, 46.00767f, 390.64624f), 1191); obj221.Steps = list443; reference295 = obj221; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span439[num]; QuestSequence obj222 = new QuestSequence { Sequence = 4 @@ -460351,9 +460363,9 @@ public static class AssemblyQuestLoader num2 = 1; List list444 = new List(num2); CollectionsMarshal.SetCount(list444, num2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); index2 = 0; - ref QuestStep reference297 = ref span3[index2]; + ref QuestStep reference297 = ref span444[index2]; QuestStep obj223 = new QuestStep(EInteractionType.Interact, 1053649u, new Vector3(113.63391f, 83.57817f, 552.20874f), 1191) { Fly = true @@ -460361,9 +460373,9 @@ public static class AssemblyQuestLoader index3 = 1; List list445 = new List(index3); CollectionsMarshal.SetCount(list445, index3); - span6 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num3 = 0; - span6[num3] = new DialogueChoice + span445[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB922_05296_Q1_000_000"), @@ -460374,7 +460386,7 @@ public static class AssemblyQuestLoader obj222.Steps = list444; reference296 = obj222; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span439[num]; QuestSequence obj224 = new QuestSequence { Sequence = 5 @@ -460382,16 +460394,16 @@ public static class AssemblyQuestLoader index2 = 1; List list446 = new List(index2); CollectionsMarshal.SetCount(list446, index2); - span3 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053650u, new Vector3(175.95166f, 83.2133f, 652.64355f), 1191) + span446[num2] = new QuestStep(EInteractionType.Interact, 1053650u, new Vector3(175.95166f, 83.2133f, 652.64355f), 1191) { Fly = true }; obj224.Steps = list446; reference298 = obj224; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span439[num]; QuestSequence obj225 = new QuestSequence { Sequence = byte.MaxValue @@ -460399,9 +460411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list447 = new List(num2); CollectionsMarshal.SetCount(list447, num2); - span3 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053652u, new Vector3(236.62158f, 50.749947f, 209.97937f), 1186) + span447[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053652u, new Vector3(236.62158f, 50.749947f, 209.97937f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -460420,18 +460432,18 @@ public static class AssemblyQuestLoader num = 1; List list448 = new List(num); CollectionsMarshal.SetCount(list448, num); - span = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); index = 0; - span[index] = "WigglyMuffin"; + span448[index] = "WigglyMuffin"; questRoot48.Author = list448; questRoot48.IsSeasonalQuest = true; questRoot48.SeasonalQuestExpiry = new DateTime(2025, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 4; List list449 = new List(index); CollectionsMarshal.SetCount(list449, index); - span2 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num = 0; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span449[num]; QuestSequence obj226 = new QuestSequence { Sequence = 0 @@ -460439,9 +460451,9 @@ public static class AssemblyQuestLoader index2 = 1; List list450 = new List(index2); CollectionsMarshal.SetCount(list450, index2); - span3 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); num2 = 0; - ref QuestStep reference301 = ref span3[num2]; + ref QuestStep reference301 = ref span450[num2]; QuestStep obj227 = new QuestStep(EInteractionType.AcceptQuest, 1053660u, new Vector3(3.5552979f, 44.499996f, 125.62744f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -460459,9 +460471,9 @@ public static class AssemblyQuestLoader num3 = 1; List list451 = new List(num3); CollectionsMarshal.SetCount(list451, num3); - span4 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); index3 = 0; - span4[index3] = 128; + span451[index3] = 128; obj228.InTerritory = list451; skipConditions12.AetheryteShortcutIf = obj228; obj227.SkipConditions = skipConditions12; @@ -460469,7 +460481,7 @@ public static class AssemblyQuestLoader obj226.Steps = list450; reference300 = obj226; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span449[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -460477,13 +460489,13 @@ public static class AssemblyQuestLoader num2 = 1; List list452 = new List(num2); CollectionsMarshal.SetCount(list452, num2); - span3 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001024u, new Vector3(28.519043f, 44.499977f, 176.3789f), 128); + span452[index2] = new QuestStep(EInteractionType.Interact, 1001024u, new Vector3(28.519043f, 44.499977f, 176.3789f), 128); obj229.Steps = list452; reference302 = obj229; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span449[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -460491,18 +460503,18 @@ public static class AssemblyQuestLoader index2 = 2; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.724976f, 44.5f, 186.5f), 128); + span453[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.724976f, 44.5f, 186.5f), 128); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053662u, new Vector3(-32.425476f, 71.50164f, 135.91211f), 135) + span453[num2] = new QuestStep(EInteractionType.Interact, 1053662u, new Vector3(-32.425476f, 71.50164f, 135.91211f), 135) { Mount = true }; obj230.Steps = list453; reference303 = obj230; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span449[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -460510,9 +460522,9 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053663u, new Vector3(-34.01245f, 71.548134f, 135.63745f), 135) + span454[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053663u, new Vector3(-34.01245f, 71.548134f, 135.63745f), 135) { NextQuestId = new QuestId(5298) }; @@ -460525,18 +460537,18 @@ public static class AssemblyQuestLoader num = 1; List list455 = new List(num); CollectionsMarshal.SetCount(list455, num); - span = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); index = 0; - span[index] = "WigglyMuffin"; + span455[index] = "WigglyMuffin"; questRoot49.Author = list455; questRoot49.IsSeasonalQuest = true; questRoot49.SeasonalQuestExpiry = new DateTime(2025, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 8; List list456 = new List(index); CollectionsMarshal.SetCount(list456, index); - span2 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); num = 0; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span456[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -460544,9 +460556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span457[num2]; QuestStep obj233 = new QuestStep(EInteractionType.AcceptQuest, 1053663u, new Vector3(-34.01245f, 71.548134f, 135.63745f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -460564,9 +460576,9 @@ public static class AssemblyQuestLoader index3 = 1; List list458 = new List(index3); CollectionsMarshal.SetCount(list458, index3); - span4 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num3 = 0; - span4[num3] = 135; + span458[num3] = 135; obj234.InTerritory = list458; skipConditions13.AetheryteShortcutIf = obj234; obj233.SkipConditions = skipConditions13; @@ -460574,7 +460586,7 @@ public static class AssemblyQuestLoader obj232.Steps = list457; reference305 = obj232; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span456[num]; QuestSequence obj235 = new QuestSequence { Sequence = 1 @@ -460582,16 +460594,16 @@ public static class AssemblyQuestLoader num2 = 1; List list459 = new List(num2); CollectionsMarshal.SetCount(list459, num2); - span3 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053666u, new Vector3(184.40515f, 32.156242f, 112.962524f), 135) + span459[index2] = new QuestStep(EInteractionType.Interact, 1053666u, new Vector3(184.40515f, 32.156242f, 112.962524f), 135) { Fly = true }; obj235.Steps = list459; reference307 = obj235; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span456[num]; QuestSequence obj236 = new QuestSequence { Sequence = 2 @@ -460599,9 +460611,9 @@ public static class AssemblyQuestLoader index2 = 1; List list460 = new List(index2); CollectionsMarshal.SetCount(list460, index2); - span3 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num2 = 0; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span460[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1053667u, new Vector3(76.24927f, 71.28403f, 366.3844f), 135) { Fly = true @@ -460609,9 +460621,9 @@ public static class AssemblyQuestLoader num3 = 1; List list461 = new List(num3); CollectionsMarshal.SetCount(list461, num3); - span6 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); index3 = 0; - span6[index3] = new DialogueChoice + span461[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESANX102_05298_Q50_000_001"), @@ -460622,7 +460634,7 @@ public static class AssemblyQuestLoader obj236.Steps = list460; reference308 = obj236; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span456[num]; QuestSequence obj238 = new QuestSequence { Sequence = 3 @@ -460630,16 +460642,16 @@ public static class AssemblyQuestLoader num2 = 1; List list462 = new List(num2); CollectionsMarshal.SetCount(list462, num2); - span3 = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053669u, new Vector3(-43.47296f, 55.10932f, 488.1819f), 135) + span462[index2] = new QuestStep(EInteractionType.Interact, 1053669u, new Vector3(-43.47296f, 55.10932f, 488.1819f), 135) { Fly = true }; obj238.Steps = list462; reference310 = obj238; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span456[num]; QuestSequence obj239 = new QuestSequence { Sequence = 4 @@ -460647,16 +460659,16 @@ public static class AssemblyQuestLoader index2 = 1; List list463 = new List(index2); CollectionsMarshal.SetCount(list463, index2); - span3 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053671u, new Vector3(6.6071167f, 44.311028f, 797.3906f), 135) + span463[num2] = new QuestStep(EInteractionType.Interact, 1053671u, new Vector3(6.6071167f, 44.311028f, 797.3906f), 135) { Fly = true }; obj239.Steps = list463; reference311 = obj239; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span456[num]; QuestSequence obj240 = new QuestSequence { Sequence = 5 @@ -460664,21 +460676,21 @@ public static class AssemblyQuestLoader num2 = 2; List list464 = new List(num2); CollectionsMarshal.SetCount(list464, num2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(134.80649f, 58.968193f, 935.78265f), 135) + span464[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(134.80649f, 58.968193f, 935.78265f), 135) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002445u, new Vector3(136.82764f, 58.937588f, 937.43787f), 135) + span464[index2] = new QuestStep(EInteractionType.Interact, 1002445u, new Vector3(136.82764f, 58.937588f, 937.43787f), 135) { Land = true }; obj240.Steps = list464; reference312 = obj240; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span456[num]; QuestSequence obj241 = new QuestSequence { Sequence = 6 @@ -460686,16 +460698,16 @@ public static class AssemblyQuestLoader index2 = 1; List list465 = new List(index2); CollectionsMarshal.SetCount(list465, index2); - span3 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053676u, new Vector3(24.39917f, 44.499973f, 163.07312f), 128) + span465[num2] = new QuestStep(EInteractionType.Interact, 1053676u, new Vector3(24.39917f, 44.499973f, 163.07312f), 128) { Fly = true }; obj241.Steps = list465; reference313 = obj241; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span456[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -460703,9 +460715,9 @@ public static class AssemblyQuestLoader num2 = 1; List list466 = new List(num2); CollectionsMarshal.SetCount(list466, num2); - span3 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053677u, new Vector3(-178.4848f, 40.99994f, 185.44287f), 128); + span466[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053677u, new Vector3(-178.4848f, 40.99994f, 185.44287f), 128); obj242.Steps = list466; reference314 = obj242; questRoot49.QuestSequence = list456; @@ -460715,16 +460727,16 @@ public static class AssemblyQuestLoader num = 1; List list467 = new List(num); CollectionsMarshal.SetCount(list467, num); - span = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); index = 0; - span[index] = "liza"; + span467[index] = "liza"; questRoot50.Author = list467; index = 5; List list468 = new List(index); CollectionsMarshal.SetCount(list468, index); - span2 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); num = 0; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span468[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -460732,9 +460744,9 @@ public static class AssemblyQuestLoader index2 = 2; List list469 = new List(index2); CollectionsMarshal.SetCount(list469, index2); - span3 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); num2 = 0; - ref QuestStep reference316 = ref span3[num2]; + ref QuestStep reference316 = ref span469[num2]; QuestStep obj244 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -460750,31 +460762,31 @@ public static class AssemblyQuestLoader index3 = 1; List list470 = new List(index3); CollectionsMarshal.SetCount(list470, index3); - span4 = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); num3 = 0; - span4[num3] = 1207; + span470[num3] = 1207; skipStepConditions10.InTerritory = list470; skipConditions14.StepIf = skipStepConditions10; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); num3 = 1; List list471 = new List(num3); CollectionsMarshal.SetCount(list471, num3); - span4 = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); index3 = 0; - span4[index3] = 1207; + span471[index3] = 1207; skipAetheryteCondition3.InTerritory = list471; skipConditions14.AetheryteShortcutIf = skipAetheryteCondition3; obj244.SkipConditions = skipConditions14; reference316 = obj244; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052483u, new Vector3(-4.8982544f, -6.439014E-08f, 8.926453f), 1207) + span469[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052483u, new Vector3(-4.8982544f, -6.439014E-08f, 8.926453f), 1207) { StopDistance = 7f }; obj243.Steps = list469; reference315 = obj243; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span468[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -460782,16 +460794,16 @@ public static class AssemblyQuestLoader num2 = 1; List list472 = new List(num2); CollectionsMarshal.SetCount(list472, num2); - span3 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); index2 = 0; - ref QuestStep reference318 = ref span3[index2]; + ref QuestStep reference318 = ref span472[index2]; QuestStep questStep64 = new QuestStep(EInteractionType.Interact, 2014751u, new Vector3(-19.699463f, 2.7008667f, -30.258667f), 1207); index3 = 1; List list473 = new List(index3); CollectionsMarshal.SetCount(list473, index3); - span6 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); num3 = 0; - span6[num3] = new DialogueChoice + span473[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMH101_05299_SYSTEM_000_031") @@ -460801,12 +460813,12 @@ public static class AssemblyQuestLoader obj245.Steps = list472; reference317 = obj245; num++; - span2[num] = new QuestSequence + span468[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span468[num]; QuestSequence obj246 = new QuestSequence { Sequence = 3 @@ -460814,16 +460826,16 @@ public static class AssemblyQuestLoader index2 = 1; List list474 = new List(index2); CollectionsMarshal.SetCount(list474, index2); - span3 = CollectionsMarshal.AsSpan(list474); + Span span474 = CollectionsMarshal.AsSpan(list474); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053810u, new Vector3(5.7526245f, 0.49999905f, 3.40271f), 1268) + span474[num2] = new QuestStep(EInteractionType.Interact, 1053810u, new Vector3(5.7526245f, 0.49999905f, 3.40271f), 1268) { StopDistance = 7f }; obj246.Steps = list474; reference319 = obj246; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span468[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -460831,9 +460843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list475 = new List(num2); CollectionsMarshal.SetCount(list475, num2); - span3 = CollectionsMarshal.AsSpan(list475); + Span span475 = CollectionsMarshal.AsSpan(list475); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054140u, new Vector3(5.203247f, 0.025f, 2.304016f), 1268) + span475[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054140u, new Vector3(5.203247f, 0.025f, 2.304016f), 1268) { StopDistance = 7f }; @@ -460884,9 +460896,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 2014672u, new Vector3(17.19253f, 0.9405764f, 8.082603f), 1268) { TargetTerritoryId = (ushort)1207 @@ -460896,15 +460908,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 1268; + span5[index3] = 1268; skipStepConditions.NotInTerritory = list5; skipConditions.StepIf = skipStepConditions; obj3.SkipConditions = skipConditions; reference3 = obj3; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014674u, new Vector3(-4.4404297f, -0.015319824f, 8.895996f), 1207); + span4[num2] = new QuestStep(EInteractionType.Interact, 2014674u, new Vector3(-4.4404297f, -0.015319824f, 8.895996f), 1207); obj2.Steps = list4; reference2 = obj2; num++; @@ -460916,9 +460928,9 @@ public static class AssemblyQuestLoader num2 = 2; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.01455665f, 1f, 16.05096f), 1207) { TargetTerritoryId = (ushort)1186 @@ -460928,15 +460940,15 @@ public static class AssemblyQuestLoader index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = 1207; + span7[num3] = 1207; skipStepConditions2.NotInTerritory = list7; skipConditions2.StepIf = skipStepConditions2; obj5.SkipConditions = skipConditions2; reference5 = obj5; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1053820u, new Vector3(0.59503174f, -6.0500035f, 226.6117f), 1186) { AethernetShortcut = new AethernetShortcut @@ -460948,9 +460960,9 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = new DialogueChoice + span8[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMH102_05300_Q1_000_034") @@ -460959,15 +460971,15 @@ public static class AssemblyQuestLoader index3 = 4; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - Span span6 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span6[num3] = 0u; + span9[num3] = 0u; num3++; - span6[num3] = 1u; + span9[num3] = 1u; num3++; - span6[num3] = 2u; + span9[num3] = 2u; num3++; - span6[num3] = 3u; + span9[num3] = 3u; obj6.PointMenuChoices = list9; reference6 = obj6; obj4.Steps = list6; @@ -460981,9 +460993,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053824u, new Vector3(-0.25946045f, -6.050004f, 223.55994f), 1186); + span10[num2] = new QuestStep(EInteractionType.Interact, 1053824u, new Vector3(-0.25946045f, -6.050004f, 223.55994f), 1186); obj7.Steps = list10; reference7 = obj7; num++; @@ -460995,9 +461007,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053827u, new Vector3(-306.0807f, 10.0149355f, 1.8157349f), 1186) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053827u, new Vector3(-306.0807f, 10.0149355f, 1.8157349f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -461014,16 +461026,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot2.Author = list12; index = 6; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -461031,16 +461043,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053830u, new Vector3(-343.31274f, 10.014645f, -11.703674f), 1186) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053830u, new Vector3(-343.31274f, 10.014645f, -11.703674f), 1186) { StopDistance = 5f }; obj9.Steps = list14; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -461048,9 +461060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053835u, new Vector3(312.73352f, 70.00006f, 10.72699f), 1186) + span15[index2] = new QuestStep(EInteractionType.Interact, 1053835u, new Vector3(312.73352f, 70.00006f, 10.72699f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -461061,7 +461073,7 @@ public static class AssemblyQuestLoader obj10.Steps = list15; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -461069,9 +461081,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1053838u, new Vector3(313.74072f, 70.00006f, 9.811523f), 1186) + span16[num2] = new QuestStep(EInteractionType.Emote, 1053838u, new Vector3(313.74072f, 70.00006f, 9.811523f), 1186) { StopDistance = 5f, Emote = EEmote.Rally @@ -461079,7 +461091,7 @@ public static class AssemblyQuestLoader obj11.Steps = list16; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -461087,16 +461099,16 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053839u, new Vector3(311.39075f, 70.00006f, 10.421875f), 1186) + span17[index2] = new QuestStep(EInteractionType.Interact, 1053839u, new Vector3(311.39075f, 70.00006f, 10.421875f), 1186) { StopDistance = 7f }; obj12.Steps = list17; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj13 = new QuestSequence { Sequence = 4 @@ -461104,74 +461116,74 @@ public static class AssemblyQuestLoader index2 = 3; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span18[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1053841u, new Vector3(343.34326f, 50.75f, 190.05103f), 1186); num3 = 6; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - Span span7 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span19[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list19; reference14 = questStep; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span18[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1053843u, new Vector3(350.1183f, 50.75f, 244.80042f), 1186); index3 = 6; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span7 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list20; reference15 = questStep2; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span18[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1053842u, new Vector3(380.84985f, 52.25f, 235.21777f), 1186); num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span7 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list21; reference16 = questStep3; obj13.Steps = list18; reference13 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span13[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -461179,9 +461191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053844u, new Vector3(241.01624f, 50.75f, 273.91467f), 1186); + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053844u, new Vector3(241.01624f, 50.75f, 273.91467f), 1186); obj14.Steps = list22; reference17 = obj14; questRoot2.QuestSequence = list13; @@ -461191,16 +461203,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "liza"; + span23[index] = "liza"; questRoot3.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -461208,16 +461220,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053845u, new Vector3(239.88696f, 50.749996f, 273.9757f), 1186) + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053845u, new Vector3(239.88696f, 50.749996f, 273.9757f), 1186) { StopDistance = 5f }; obj15.Steps = list25; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -461225,13 +461237,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053847u, new Vector3(314.62573f, 70.00009f, 0.7476196f), 1186); + span26[index2] = new QuestStep(EInteractionType.Interact, 1053847u, new Vector3(314.62573f, 70.00009f, 0.7476196f), 1186); obj16.Steps = list26; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -461239,13 +461251,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053851u, new Vector3(351.70508f, 60f, 78.446655f), 1186); + span27[num2] = new QuestStep(EInteractionType.Interact, 1053851u, new Vector3(351.70508f, 60f, 78.446655f), 1186); obj17.Steps = list27; reference20 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -461253,9 +461265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014675u, new Vector3(270.83228f, 50.736206f, 123.00293f), 1186) + span28[index2] = new QuestStep(EInteractionType.Interact, 2014675u, new Vector3(270.83228f, 50.736206f, 123.00293f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -461266,7 +461278,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -461274,9 +461286,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) { StopDistance = 5f }; @@ -461289,16 +461301,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot4.Author = list30; index = 3; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -461306,16 +461318,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) + span32[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) { StopDistance = 5f }; obj20.Steps = list32; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -461323,9 +461335,9 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span33[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207 @@ -461335,19 +461347,19 @@ public static class AssemblyQuestLoader index3 = 1; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = 1207; + span34[num3] = 1207; skipStepConditions3.InTerritory = list34; skipConditions3.StepIf = skipStepConditions3; obj22.SkipConditions = skipConditions3; reference25 = obj22; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053860u, new Vector3(-4.348877f, -4.3092264E-08f, 6.576599f), 1207); + span33[num2] = new QuestStep(EInteractionType.Interact, 1053860u, new Vector3(-4.348877f, -4.3092264E-08f, 6.576599f), 1207); obj21.Steps = list33; reference24 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -461355,9 +461367,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053864u, new Vector3(-2.456726f, -7.357661E-08f, 9.109558f), 1207); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053864u, new Vector3(-2.456726f, -7.357661E-08f, 9.109558f), 1207); obj23.Steps = list35; reference26 = obj23; questRoot4.QuestSequence = list31; @@ -461367,16 +461379,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 6; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -461384,16 +461396,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.618828E-08f, 6.8512573f), 1207) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.618828E-08f, 6.8512573f), 1207) { StopDistance = 7f }; obj24.Steps = list38; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -461401,9 +461413,9 @@ public static class AssemblyQuestLoader num2 = 2; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span39[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.01455665f, 1f, 16.05096f), 1207) { TargetTerritoryId = (ushort)1186 @@ -461413,15 +461425,15 @@ public static class AssemblyQuestLoader num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span4[index3] = 1207; + span40[index3] = 1207; skipStepConditions4.NotInTerritory = list40; skipConditions4.StepIf = skipStepConditions4; obj26.SkipConditions = skipConditions4; reference29 = obj26; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053865u, new Vector3(-70.72565f, 42.8066f, -546.95966f), 1186) + span39[index2] = new QuestStep(EInteractionType.Interact, 1053865u, new Vector3(-70.72565f, 42.8066f, -546.95966f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -461432,7 +461444,7 @@ public static class AssemblyQuestLoader obj25.Steps = list39; reference28 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -461440,9 +461452,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1186) + span41[num2] = new QuestStep(EInteractionType.Duty, null, null, 1186) { DutyOptions = new DutyOptions { @@ -461453,12 +461465,12 @@ public static class AssemblyQuestLoader obj27.Steps = list41; reference30 = obj27; num++; - span2[num] = new QuestSequence + span37[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 4 @@ -461466,9 +461478,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1275) + span42[index2] = new QuestStep(EInteractionType.Duty, null, null, 1275) { DutyOptions = new DutyOptions { @@ -461478,7 +461490,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -461486,9 +461498,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) { StopDistance = 5f }; @@ -461501,16 +461513,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot6.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -461518,16 +461530,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) { StopDistance = 5f }; obj30.Steps = list46; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -461535,16 +461547,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207) + span47[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207) { StopDistance = 5f }; obj31.Steps = list47; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -461552,13 +461564,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014733u, new Vector3(0.015197754f, -0.4730835f, -0.38153076f), 1207); + span48[index2] = new QuestStep(EInteractionType.Interact, 2014733u, new Vector3(0.015197754f, -0.4730835f, -0.38153076f), 1207); obj32.Steps = list48; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -461566,13 +461578,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207); + span49[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207); obj33.Steps = list49; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -461580,9 +461592,9 @@ public static class AssemblyQuestLoader num2 = 4; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span50[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 @@ -461592,15 +461604,15 @@ public static class AssemblyQuestLoader index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span4[num3] = 1207; + span51[num3] = 1207; skipStepConditions5.NotInTerritory = list51; skipConditions5.StepIf = skipStepConditions5; obj35.SkipConditions = skipConditions5; reference38 = obj35; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.58365f, 14.029998f, 272.07394f), 1186) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.58365f, 14.029998f, 272.07394f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -461609,12 +461621,12 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.75183f, 13.499982f, 269.15036f), 1186) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.75183f, 13.499982f, 269.15036f), 1186) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053874u, new Vector3(-402.48724f, 13.699979f, 240.98572f), 1186); + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053874u, new Vector3(-402.48724f, 13.699979f, 240.98572f), 1186); obj34.Steps = list50; reference37 = obj34; questRoot6.QuestSequence = list45; @@ -461624,16 +461636,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 6; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -461641,13 +461653,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053878u, new Vector3(-403.3418f, 14.029999f, 272.9381f), 1186); + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053878u, new Vector3(-403.3418f, 14.029999f, 272.9381f), 1186); obj36.Steps = list54; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -461655,16 +461667,16 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053881u, new Vector3(-240.89423f, 30f, -595.36127f), 1191) + span55[index2] = new QuestStep(EInteractionType.Interact, 1053881u, new Vector3(-240.89423f, 30f, -595.36127f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj37.Steps = list55; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -461672,9 +461684,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span56[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(205.08792f, 86.3551f, -419.18634f), 1191) { StopDistance = 0.5f, @@ -461684,17 +461696,17 @@ public static class AssemblyQuestLoader num3 = 2; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span6[index3] = 18476u; + span57[index3] = 18476u; index3++; - span6[index3] = 18477u; + span57[index3] = 18477u; obj39.KillEnemyDataIds = list57; reference42 = obj39; obj38.Steps = list56; reference41 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -461702,13 +461714,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053885u, new Vector3(204.21143f, 86.28118f, -420.09613f), 1191); + span58[index2] = new QuestStep(EInteractionType.Interact, 1053885u, new Vector3(204.21143f, 86.28118f, -420.09613f), 1191); obj40.Steps = list58; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -461716,16 +461728,16 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053890u, new Vector3(-242.45062f, 29.999998f, -575.3109f), 1191) + span59[num2] = new QuestStep(EInteractionType.Interact, 1053890u, new Vector3(-242.45062f, 29.999998f, -575.3109f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj41.Steps = list59; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -461733,9 +461745,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054150u, new Vector3(-5.9052734f, -3.5390258E-08f, 6.790222f), 1207); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054150u, new Vector3(-5.9052734f, -3.5390258E-08f, 6.790222f), 1207); obj42.Steps = list60; reference45 = obj42; questRoot7.QuestSequence = list53; @@ -461745,16 +461757,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot8.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -461762,9 +461774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185) + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -461778,7 +461790,7 @@ public static class AssemblyQuestLoader obj43.Steps = list63; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -461786,13 +461798,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185); + span64[index2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185); obj44.Steps = list64; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -461800,16 +461812,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(9.3022995f, -10.00001f, 57.288975f), 1185) + span65[num2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(9.3022995f, -10.00001f, 57.288975f), 1185) { StopDistance = 0.5f }; obj45.Steps = list65; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -461817,9 +461829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053739u, new Vector3(2.1514893f, -10.00001f, 56.137817f), 1185); + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053739u, new Vector3(2.1514893f, -10.00001f, 56.137817f), 1185); obj46.Steps = list66; reference49 = obj46; questRoot8.QuestSequence = list62; @@ -461829,16 +461841,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot9.Author = list67; index = 8; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -461846,9 +461858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038915u, new Vector3(188.06738f, -17.9643f, 43.289795f), 1185) + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038915u, new Vector3(188.06738f, -17.9643f, 43.289795f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -461867,7 +461879,7 @@ public static class AssemblyQuestLoader obj47.Steps = list69; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -461875,13 +461887,13 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038967u, new Vector3(206.68335f, -17.9645f, 62.607666f), 1185); + span70[index2] = new QuestStep(EInteractionType.Interact, 1038967u, new Vector3(206.68335f, -17.9645f, 62.607666f), 1185); obj48.Steps = list70; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -461889,16 +461901,16 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span71[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1038967u, new Vector3(206.68335f, -17.9645f, 62.607666f), 1185); index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = new DialogueChoice + span72[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGKD001_05309_SYSTEM_000_201") @@ -461908,12 +461920,12 @@ public static class AssemblyQuestLoader obj49.Steps = list71; reference52 = obj49; num++; - span2[num] = new QuestSequence + span68[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -461921,95 +461933,95 @@ public static class AssemblyQuestLoader num2 = 4; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span73[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1042454u, new Vector3(33.554565f, 18.511625f, 6.362976f), 1277); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span7 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list74; reference55 = questStep5; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span73[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1042894u, new Vector3(16.281311f, 16.35219f, -10.666138f), 1277); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list75; reference56 = questStep6; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span73[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1046341u, new Vector3(0.38146973f, 16.34722f, -6.4240723f), 1277); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list76; reference57 = questStep7; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span73[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1046350u, new Vector3(-18.509216f, 16.352419f, 3.40271f), 1277); index3 = 6; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span77[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list77; reference58 = questStep8; obj50.Steps = list73; reference54 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span68[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -462017,18 +462029,18 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039720u, new Vector3(32.822144f, 18.355127f, -3.402832f), 1277); + span78[num2] = new QuestStep(EInteractionType.Interact, 1039720u, new Vector3(32.822144f, 18.355127f, -3.402832f), 1277); obj51.Steps = list78; reference59 = obj51; num++; - span2[num] = new QuestSequence + span68[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span68[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -462036,9 +462048,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) { StopDistance = 5f, NextQuestId = new QuestId(5310) @@ -462052,16 +462064,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -462069,16 +462081,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) { StopDistance = 5f }; obj53.Steps = list82; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -462086,9 +462098,9 @@ public static class AssemblyQuestLoader num2 = 3; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span83[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 2014647u, new Vector3(34.01233f, 3.118126f, 32.39708f), 1269) { StopDistance = 4f, @@ -462097,67 +462109,67 @@ public static class AssemblyQuestLoader num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span7 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list84; reference63 = obj55; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span83[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2014645u, new Vector3(-37.70508f, 1.3274536f, -35.965576f), 1269); index3 = 6; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span7 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list85; reference64 = questStep9; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span83[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2014646u, new Vector3(10.391357f, 30.869019f, -69.04712f), 1269); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list86; reference65 = questStep10; obj54.Steps = list83; reference62 = obj54; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -462165,9 +462177,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052452u, new Vector3(-1.9074707f, 0.90001047f, 15.8845825f), 1269) + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052452u, new Vector3(-1.9074707f, 0.90001047f, 15.8845825f), 1269) { NextQuestId = new QuestId(5311) }; @@ -462180,16 +462192,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot11.Author = list88; index = 2; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -462197,16 +462209,16 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053794u, new Vector3(-0.015319824f, 0f, -21.103333f), 1269) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053794u, new Vector3(-0.015319824f, 0f, -21.103333f), 1269) { StopDistance = 5f }; obj57.Steps = list90; reference67 = obj57; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -462214,9 +462226,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053797u, new Vector3(-77.592224f, 5f, -15.396423f), 1269); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053797u, new Vector3(-77.592224f, 5f, -15.396423f), 1269); obj58.Steps = list91; reference68 = obj58; questRoot11.QuestSequence = list89; @@ -462226,16 +462238,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot12.Author = list92; index = 2; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span93[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -462243,9 +462255,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053798u, new Vector3(841.9165f, 72.713615f, -700.3434f), 1252) + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053798u, new Vector3(841.9165f, 72.713615f, -700.3434f), 1252) { StopDistance = 5f, Comment = "This requires queueing into Occult Crescent: South Horn, so isn't started automatically" @@ -462253,7 +462265,7 @@ public static class AssemblyQuestLoader obj59.Steps = list94; reference69 = obj59; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -462261,9 +462273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053799u, new Vector3(867.9177f, 72.7133f, -677.48535f), 1252); + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053799u, new Vector3(867.9177f, 72.7133f, -677.48535f), 1252); obj60.Steps = list95; reference70 = obj60; questRoot12.QuestSequence = list93; @@ -462273,16 +462285,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot13.Author = list96; index = 2; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span97[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -462290,16 +462302,16 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053796u, new Vector3(868.10095f, 72.75855f, -677.3938f), 1252) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053796u, new Vector3(868.10095f, 72.75855f, -677.3938f), 1252) { Comment = "This requires queueing into Occult Crescent: South Horn AND equipping a phantom job, so isn't started automatically" }; obj61.Steps = list98; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -462307,9 +462319,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053800u, new Vector3(822.8733f, 72.673935f, -678.7671f), 1252); + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053800u, new Vector3(822.8733f, 72.673935f, -678.7671f), 1252); obj62.Steps = list99; reference72 = obj62; questRoot13.QuestSequence = list97; @@ -462319,16 +462331,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot14.Author = list100; index = 4; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span101[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -462336,16 +462348,16 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span102[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = new DialogueChoice + span103[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGKW001_05319_Q1_000_000"), @@ -462356,7 +462368,7 @@ public static class AssemblyQuestLoader obj63.Steps = list102; reference73 = obj63; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span101[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -462364,13 +462376,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053907u, new Vector3(-49.485046f, 4.999985f, 33.12732f), 1278); + span104[num2] = new QuestStep(EInteractionType.Interact, 1053907u, new Vector3(-49.485046f, 4.999985f, 33.12732f), 1278); obj64.Steps = list104; reference75 = obj64; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -462378,13 +462390,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span105[index2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj65.Steps = list105; reference76 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -462392,9 +462404,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); obj66.Steps = list106; reference77 = obj66; questRoot14.QuestSequence = list101; @@ -462404,18 +462416,18 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot15.Author = list107; questRoot15.IsSeasonalQuest = true; questRoot15.SeasonalQuestExpiry = new DateTime(2025, 8, 26, 0, 0, 0, DateTimeKind.Utc); index = 8; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -462423,9 +462435,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span109[index2]; QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1053941u, new Vector3(14.328186f, 45.665993f, 131.33435f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -462443,9 +462455,9 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index3 = 0; - span4[index3] = 128; + span110[index3] = 128; obj69.InTerritory = list110; skipConditions6.AetheryteShortcutIf = obj69; obj68.SkipConditions = skipConditions6; @@ -462453,7 +462465,7 @@ public static class AssemblyQuestLoader obj67.Steps = list109; reference78 = obj67; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span108[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -462461,9 +462473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053942u, new Vector3(705.989f, 9.4453125f, 483.14636f), 137) + span111[num2] = new QuestStep(EInteractionType.Interact, 1053942u, new Vector3(705.989f, 9.4453125f, 483.14636f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -462471,7 +462483,7 @@ public static class AssemblyQuestLoader obj70.Steps = list111; reference80 = obj70; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -462479,17 +462491,17 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(755.61664f, 38.19999f, 475.95694f), 137); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(755.61664f, 38.19999f, 475.95694f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(756.2495f, 38.19998f, 419.6828f), 137); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(756.2495f, 38.19998f, 419.6828f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137); + span112[index2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137); obj71.Steps = list112; reference81 = obj71; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -462497,16 +462509,16 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053944u, new Vector3(772.91516f, 38.99997f, 396.90234f), 137) + span113[num2] = new QuestStep(EInteractionType.Interact, 1053944u, new Vector3(772.91516f, 38.99997f, 396.90234f), 137) { StopDistance = 7f }; obj72.Steps = list113; reference82 = obj72; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span108[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -462514,55 +462526,55 @@ public static class AssemblyQuestLoader num2 = 6; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span114[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(756.2495f, 38.19998f, 419.6828f), 137); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); index3 = 6; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span7 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list115; skipConditions7.StepIf = skipStepConditions6; questStep12.SkipConditions = skipConditions7; reference84 = questStep12; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span114[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1053949u, new Vector3(738.4298f, 36.23682f, 482.0172f), 137); num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span7 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span116[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list116; reference85 = questStep13; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span114[index2]; QuestStep obj74 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(703.2868f, 9.050781f, 481.25787f), 137) { DisableNavmesh = true @@ -462572,25 +462584,25 @@ public static class AssemblyQuestLoader index3 = 6; List list117 = new List(index3); CollectionsMarshal.SetCount(list117, index3); - span7 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span117[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list117; skipConditions8.StepIf = skipStepConditions7; obj74.SkipConditions = skipConditions8; reference86 = obj74; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span114[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 1053947u, new Vector3(695.9181f, 8.4f, 442.31323f), 137) { Mount = false @@ -462598,23 +462610,23 @@ public static class AssemblyQuestLoader num3 = 6; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span7 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span118[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list118; reference87 = obj75; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span114[index2]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1053946u, new Vector3(849.2407f, 8.4f, 461.17346f), 137) { Mount = false @@ -462622,23 +462634,23 @@ public static class AssemblyQuestLoader index3 = 6; List list119 = new List(index3); CollectionsMarshal.SetCount(list119, index3); - span7 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list119; reference88 = obj76; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span114[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1053945u, new Vector3(872.0989f, 8.4f, 402.8534f), 137) { Mount = false @@ -462646,25 +462658,25 @@ public static class AssemblyQuestLoader num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span7 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list120; reference89 = obj77; obj73.Steps = list114; reference83 = obj73; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj78 = new QuestSequence { Sequence = 5 @@ -462672,14 +462684,14 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) + span121[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137) + span121[num2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137) { StopDistance = 7f, DelaySecondsAtStart = 5f @@ -462687,7 +462699,7 @@ public static class AssemblyQuestLoader obj78.Steps = list121; reference90 = obj78; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span108[num]; QuestSequence obj79 = new QuestSequence { Sequence = 6 @@ -462695,16 +462707,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014686u, new Vector3(794.4304f, 37.247192f, 394.3694f), 137) + span122[index2] = new QuestStep(EInteractionType.Interact, 2014686u, new Vector3(794.4304f, 37.247192f, 394.3694f), 137) { DisableNavmesh = true }; obj79.Steps = list122; reference91 = obj79; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -462712,14 +462724,14 @@ public static class AssemblyQuestLoader index2 = 2; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051599u, new Vector3(775.0209f, 38.999977f, 398.2146f), 137) + span123[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051599u, new Vector3(775.0209f, 38.999977f, 398.2146f), 137) { StopDistance = 7f, DelaySecondsAtStart = 5f @@ -462733,18 +462745,18 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; + span124[index] = "liza"; questRoot16.Author = list124; questRoot16.IsSeasonalQuest = true; questRoot16.SeasonalQuestExpiry = new DateTime(2025, 6, 11, 0, 0, 0, DateTimeKind.Utc); index = 9; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span125[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -462752,9 +462764,9 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049020u, new Vector3(-86.32031f, 4f, -104.35651f), 130) + span126[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049020u, new Vector3(-86.32031f, 4f, -104.35651f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -462768,7 +462780,7 @@ public static class AssemblyQuestLoader obj81.Steps = list126; reference93 = obj81; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span125[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -462776,14 +462788,14 @@ public static class AssemblyQuestLoader index2 = 4; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) { PickUpQuestId = new QuestId(434) }; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span127[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { TargetTerritoryId = (ushort)144, @@ -462799,9 +462811,9 @@ public static class AssemblyQuestLoader index3 = 1; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span4 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span4[num3] = 144; + span128[num3] = 144; skipStepConditions8.InTerritory = list128; skipStepConditions8.AetheryteUnlocked = EAetheryteLocation.GoldSaucer; skipConditions9.StepIf = skipStepConditions8; @@ -462809,18 +462821,18 @@ public static class AssemblyQuestLoader num3 = 2; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span4[index3] = 130; + span129[index3] = 130; index3++; - span4[index3] = 144; + span129[index3] = 144; skipAetheryteCondition.InTerritory = list129; skipAetheryteCondition.AetheryteUnlocked = EAetheryteLocation.GoldSaucer; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition; obj83.SkipConditions = skipConditions9; reference95 = obj83; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -462834,7 +462846,7 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(435) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049021u, new Vector3(-80.91864f, -1.2629791E-05f, 46.463623f), 144) + span127[num2] = new QuestStep(EInteractionType.Interact, 1049021u, new Vector3(-80.91864f, -1.2629791E-05f, 46.463623f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, AethernetShortcut = new AethernetShortcut @@ -462853,7 +462865,7 @@ public static class AssemblyQuestLoader obj82.Steps = list127; reference94 = obj82; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -462861,9 +462873,9 @@ public static class AssemblyQuestLoader num2 = 3; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span130[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 1049029u, new Vector3(10.452393f, 20.99973f, 39.597046f), 144) { AethernetShortcut = new AethernetShortcut @@ -462875,67 +462887,67 @@ public static class AssemblyQuestLoader index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list131; reference97 = obj85; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span130[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1049028u, new Vector3(55.77173f, 3.9997194f, 42.313232f), 144); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list132; reference98 = questStep14; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span130[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1049027u, new Vector3(7.003784f, 3.9997306f, 78.20239f), 144); index3 = 6; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list133; reference99 = questStep15; obj84.Steps = list130; reference96 = obj84; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span125[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -462943,16 +462955,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span134[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1049023u, new Vector3(-12.863403f, -1.1376108E-16f, -7.9804688f), 144); num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span5[index3] = new DialogueChoice + span135[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESGSC901_05322_Q1_000_000"), @@ -462963,7 +462975,7 @@ public static class AssemblyQuestLoader obj86.Steps = list134; reference100 = obj86; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span125[num]; QuestSequence obj87 = new QuestSequence { Sequence = 4 @@ -462971,9 +462983,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014700u, new Vector3(107.7439f, 12.985352f, -45.212524f), 144) + span136[index2] = new QuestStep(EInteractionType.Interact, 2014700u, new Vector3(107.7439f, 12.985352f, -45.212524f), 144) { AethernetShortcut = new AethernetShortcut { @@ -462984,7 +462996,7 @@ public static class AssemblyQuestLoader obj87.Steps = list136; reference102 = obj87; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span125[num]; QuestSequence obj88 = new QuestSequence { Sequence = 5 @@ -462992,16 +463004,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014702u, new Vector3(94.346436f, 13.01593f, -5.935791f), 144) + span137[num2] = new QuestStep(EInteractionType.Interact, 2014702u, new Vector3(94.346436f, 13.01593f, -5.935791f), 144) { StopDistance = 4.5f }; obj88.Steps = list137; reference103 = obj88; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span125[num]; QuestSequence obj89 = new QuestSequence { Sequence = 6 @@ -463009,9 +463021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049025u, new Vector3(33.49353f, -5f, -58.54895f), 144) + span138[index2] = new QuestStep(EInteractionType.Interact, 1049025u, new Vector3(33.49353f, -5f, -58.54895f), 144) { AethernetShortcut = new AethernetShortcut { @@ -463022,7 +463034,7 @@ public static class AssemblyQuestLoader obj89.Steps = list138; reference104 = obj89; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span125[num]; QuestSequence obj90 = new QuestSequence { Sequence = 7 @@ -463030,9 +463042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014703u, new Vector3(-67.00244f, -0.015319824f, 39.230957f), 144) + span139[num2] = new QuestStep(EInteractionType.Interact, 2014703u, new Vector3(-67.00244f, -0.015319824f, 39.230957f), 144) { AethernetShortcut = new AethernetShortcut { @@ -463043,7 +463055,7 @@ public static class AssemblyQuestLoader obj90.Steps = list139; reference105 = obj90; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span125[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -463051,9 +463063,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049026u, new Vector3(-31.937195f, 0.044279926f, 18.32605f), 144) + span140[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049026u, new Vector3(-31.937195f, 0.044279926f, 18.32605f), 144) { StopDistance = 5f }; @@ -463066,16 +463078,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot17.Author = list141; index = 4; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span142[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -463083,16 +463095,16 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span143[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.AcceptQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = new DialogueChoice + span144[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWZ001_05323_Q1_000_000"), @@ -463103,7 +463115,7 @@ public static class AssemblyQuestLoader obj92.Steps = list143; reference107 = obj92; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span142[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -463111,53 +463123,53 @@ public static class AssemblyQuestLoader num2 = 2; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span145[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1052633u, new Vector3(-87.26642f, 0.3205882f, 82.26135f), 1237); num3 = 6; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span7 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span146[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list146; reference110 = questStep18; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span145[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1052632u, new Vector3(79.81995f, 0.30599445f, 98.89368f), 1237); index3 = 6; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list147; reference111 = questStep19; obj93.Steps = list145; reference109 = obj93; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -463165,13 +463177,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013711u, new Vector3(-85.98462f, 4.2266846f, -63.767517f), 1237); + span148[num2] = new QuestStep(EInteractionType.Interact, 2013711u, new Vector3(-85.98462f, 4.2266846f, -63.767517f), 1237); obj94.Steps = list148; reference112 = obj94; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -463179,9 +463191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237) + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237) { NextQuestId = new QuestId(5324) }; @@ -463194,16 +463206,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot18.Author = list150; index = 5; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span151[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -463211,16 +463223,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span152[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.AcceptQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span5[index3] = new DialogueChoice + span153[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWZ002_05324_Q1_000_000"), @@ -463231,7 +463243,7 @@ public static class AssemblyQuestLoader obj96.Steps = list152; reference114 = obj96; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -463239,13 +463251,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052634u, new Vector3(-32.39496f, 1.5f, 31.631958f), 1237); + span154[index2] = new QuestStep(EInteractionType.Interact, 1052634u, new Vector3(-32.39496f, 1.5f, 31.631958f), 1237); obj97.Steps = list154; reference116 = obj97; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -463253,13 +463265,13 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052635u, new Vector3(46.61621f, 0.8794936f, 51.377075f), 1237); + span155[num2] = new QuestStep(EInteractionType.Interact, 1052635u, new Vector3(46.61621f, 0.8794936f, 51.377075f), 1237); obj98.Steps = list155; reference117 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span151[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -463267,13 +463279,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052636u, new Vector3(29.95337f, 1f, -70.45099f), 1237); + span156[index2] = new QuestStep(EInteractionType.Interact, 1052636u, new Vector3(29.95337f, 1f, -70.45099f), 1237); obj99.Steps = list156; reference118 = obj99; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span151[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -463281,9 +463293,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); obj100.Steps = list157; reference119 = obj100; questRoot18.QuestSequence = list151; @@ -463293,16 +463305,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "Theo"; + span158[index] = "Theo"; questRoot19.Author = list158; index = 7; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span159[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -463310,9 +463322,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span160[index2]; QuestStep obj102 = new QuestStep(EInteractionType.AcceptQuest, 1051949u, new Vector3(141.2832f, 42f, -351.9494f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -463332,9 +463344,9 @@ public static class AssemblyQuestLoader index3 = 1; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = new DialogueChoice + span161[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA201_05326_Q2_000_000"), @@ -463345,7 +463357,7 @@ public static class AssemblyQuestLoader obj101.Steps = list160; reference120 = obj101; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -463353,9 +463365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span162[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1054347u, new Vector3(730.03735f, -133.17451f, 542.2903f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -463370,9 +463382,9 @@ public static class AssemblyQuestLoader num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = new DialogueChoice + span163[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGEA201_05326_SYSTEM_000_103") @@ -463382,7 +463394,7 @@ public static class AssemblyQuestLoader obj103.Steps = list162; reference122 = obj103; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -463390,9 +463402,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054301u, new Vector3(-502.76953f, -162.12943f, 419.8518f), 1189) + span164[index2] = new QuestStep(EInteractionType.Interact, 1054301u, new Vector3(-502.76953f, -162.12943f, 419.8518f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -463406,7 +463418,7 @@ public static class AssemblyQuestLoader obj105.Steps = list164; reference124 = obj105; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span159[num]; QuestSequence obj106 = new QuestSequence { Sequence = 3 @@ -463414,9 +463426,9 @@ public static class AssemblyQuestLoader index2 = 2; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span165[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Interact, 2014450u, new Vector3(-528.37415f, -152.20874f, 671.13745f), 1189) { TargetTerritoryId = (ushort)1265 @@ -463426,19 +463438,19 @@ public static class AssemblyQuestLoader index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span4[num3] = 1265; + span166[num3] = 1265; skipStepConditions9.InTerritory = list166; skipConditions10.StepIf = skipStepConditions9; obj107.SkipConditions = skipConditions10; reference126 = obj107; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014786u, new Vector3(-2.456726f, 41.97754f, -2.822998f), 1265); + span165[num2] = new QuestStep(EInteractionType.Interact, 2014786u, new Vector3(-2.456726f, 41.97754f, -2.822998f), 1265); obj106.Steps = list165; reference125 = obj106; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span159[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -463446,9 +463458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1265) + span167[index2] = new QuestStep(EInteractionType.Duty, null, null, 1265) { DutyOptions = new DutyOptions { @@ -463458,7 +463470,7 @@ public static class AssemblyQuestLoader obj108.Steps = list167; reference127 = obj108; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span159[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 @@ -463466,13 +463478,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054310u, new Vector3(-5.2339478f, 41.999985f, -5.935791f), 1265); + span168[num2] = new QuestStep(EInteractionType.Interact, 1054310u, new Vector3(-5.2339478f, 41.999985f, -5.935791f), 1265); obj109.Steps = list168; reference128 = obj109; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span159[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -463480,9 +463492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054313u, new Vector3(-1.9074707f, 41.99998f, -4.4709473f), 1265) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054313u, new Vector3(-1.9074707f, 41.99998f, -4.4709473f), 1265) { NextQuestId = new QuestId(5327) }; @@ -463495,16 +463507,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "Theo"; + span170[index] = "Theo"; questRoot20.Author = list170; index = 6; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span171[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -463512,9 +463524,9 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span172[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 2014450u, new Vector3(-528.37415f, -152.20874f, 671.13745f), 1189) { TargetTerritoryId = (ushort)1265 @@ -463524,19 +463536,19 @@ public static class AssemblyQuestLoader num3 = 1; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span4 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span4[index3] = 1265; + span173[index3] = 1265; skipStepConditions10.InTerritory = list173; skipConditions11.StepIf = skipStepConditions10; obj112.SkipConditions = skipConditions11; reference131 = obj112; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054311u, new Vector3(-2.9450073f, 41.99998f, -7.034485f), 1265); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054311u, new Vector3(-2.9450073f, 41.99998f, -7.034485f), 1265); obj111.Steps = list172; reference130 = obj111; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span171[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -463544,9 +463556,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054315u, new Vector3(133.22644f, 42f, -348.95862f), 1185) + span174[index2] = new QuestStep(EInteractionType.Interact, 1054315u, new Vector3(133.22644f, 42f, -348.95862f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -463565,7 +463577,7 @@ public static class AssemblyQuestLoader obj113.Steps = list174; reference132 = obj113; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span171[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -463573,9 +463585,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014787u, new Vector3(-326.16168f, 18.44812f, -104.57007f), 1190) + span175[num2] = new QuestStep(EInteractionType.Interact, 2014787u, new Vector3(-326.16168f, 18.44812f, -104.57007f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, SkipConditions = new SkipConditions @@ -463589,7 +463601,7 @@ public static class AssemblyQuestLoader obj114.Steps = list175; reference133 = obj114; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span171[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -463597,9 +463609,9 @@ public static class AssemblyQuestLoader num2 = 3; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span176[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1049334u, new Vector3(-139.05548f, 1.4543211f, 324.72717f), 1190) { Fly = true @@ -463607,23 +463619,23 @@ public static class AssemblyQuestLoader index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span7 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list177; reference135 = obj116; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span176[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Interact, 1054321u, new Vector3(-145.25067f, 2.0168247f, 374.3191f), 1190) { Mount = true @@ -463631,30 +463643,30 @@ public static class AssemblyQuestLoader num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span7 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list178; reference136 = obj117; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049327u, new Vector3(-207.47699f, -1.806f, 367.87964f), 1190) + span176[index2] = new QuestStep(EInteractionType.Interact, 1049327u, new Vector3(-207.47699f, -1.806f, 367.87964f), 1190) { Mount = true }; obj115.Steps = list176; reference134 = obj115; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span171[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -463662,16 +463674,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054324u, new Vector3(-171.89288f, 1.6836945f, 347.219f), 1190) + span179[num2] = new QuestStep(EInteractionType.Interact, 1054324u, new Vector3(-171.89288f, 1.6836945f, 347.219f), 1190) { Mount = true }; obj118.Steps = list179; reference137 = obj118; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span171[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -463679,9 +463691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) { Fly = true, NextQuestId = new QuestId(5328) @@ -463695,16 +463707,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "Theo"; + span181[index] = "Theo"; questRoot21.Author = list181; index = 2; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span182[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -463712,9 +463724,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi, @@ -463729,7 +463741,7 @@ public static class AssemblyQuestLoader obj120.Steps = list183; reference139 = obj120; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span182[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -463737,9 +463749,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054331u, new Vector3(-322.80463f, 18.201778f, -97.88666f), 1190); + span184[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054331u, new Vector3(-322.80463f, 18.201778f, -97.88666f), 1190); obj121.Steps = list184; reference140 = obj121; questRoot21.QuestSequence = list182; @@ -463749,16 +463761,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "Theo"; + span185[index] = "Theo"; questRoot22.Author = list185; index = 4; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span186[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -463766,9 +463778,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054336u, new Vector3(-325.73438f, 18.38136f, -100.41962f), 1190) + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054336u, new Vector3(-325.73438f, 18.38136f, -100.41962f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, SkipConditions = new SkipConditions @@ -463782,7 +463794,7 @@ public static class AssemblyQuestLoader obj122.Steps = list187; reference141 = obj122; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span186[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -463790,16 +463802,16 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054339u, new Vector3(-167.19312f, 16.031612f, -333.3944f), 1190) + span188[index2] = new QuestStep(EInteractionType.Interact, 1054339u, new Vector3(-167.19312f, 16.031612f, -333.3944f), 1190) { Fly = true }; obj123.Steps = list188; reference142 = obj123; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -463807,13 +463819,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054342u, new Vector3(-262.92822f, 32f, -658.2894f), 1191); + span189[num2] = new QuestStep(EInteractionType.Interact, 1054342u, new Vector3(-262.92822f, 32f, -658.2894f), 1191); obj124.Steps = list189; reference143 = obj124; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -463821,9 +463833,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054357u, new Vector3(141.2832f, 42f, -351.9494f), 1185) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054357u, new Vector3(141.2832f, 42f, -351.9494f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -463848,16 +463860,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "CryoTechnic"; + span191[index] = "CryoTechnic"; questRoot23.Author = list191; index = 6; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span192[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -463865,9 +463877,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054642u, new Vector3(532.8602f, 105.007805f, 645.2887f), 1187) + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054642u, new Vector3(532.8602f, 105.007805f, 645.2887f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, SkipConditions = new SkipConditions @@ -463881,7 +463893,7 @@ public static class AssemblyQuestLoader obj126.Steps = list193; reference145 = obj126; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span192[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -463889,9 +463901,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054643u, new Vector3(514.3053f, 142.24991f, 793.3623f), 1187) + span194[index2] = new QuestStep(EInteractionType.Interact, 1054643u, new Vector3(514.3053f, 142.24991f, 793.3623f), 1187) { Fly = true, Land = true @@ -463899,7 +463911,7 @@ public static class AssemblyQuestLoader obj127.Steps = list194; reference146 = obj127; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span192[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -463907,27 +463919,27 @@ public static class AssemblyQuestLoader index2 = 5; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054646u, new Vector3(488.7921f, 112.435005f, 704.12744f), 1187) + span195[num2] = new QuestStep(EInteractionType.Interact, 1054646u, new Vector3(488.7921f, 112.435005f, 704.12744f), 1187) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054647u, new Vector3(496.20813f, 114.935f, 619.43994f), 1187); + span195[num2] = new QuestStep(EInteractionType.Interact, 1054647u, new Vector3(496.20813f, 114.935f, 619.43994f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054645u, new Vector3(528.1909f, 107.134995f, 532.3109f), 1187); + span195[num2] = new QuestStep(EInteractionType.Interact, 1054645u, new Vector3(528.1909f, 107.134995f, 532.3109f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.62186f, 124.51217f, 558.175f), 1187) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.62186f, 124.51217f, 558.175f), 1187) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054644u, new Vector3(376.51636f, 124.51213f, 549.0653f), 1187); + span195[num2] = new QuestStep(EInteractionType.Interact, 1054644u, new Vector3(376.51636f, 124.51213f, 549.0653f), 1187); obj128.Steps = list195; reference147 = obj128; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span192[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -463935,18 +463947,18 @@ public static class AssemblyQuestLoader num2 = 2; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(387.4519f, 124.59686f, 559.0204f), 1187); + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(387.4519f, 124.59686f, 559.0204f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) + span196[index2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) { Fly = true }; obj129.Steps = list196; reference148 = obj129; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -463954,13 +463966,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187); + span197[num2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187); obj130.Steps = list197; reference149 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span192[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -463968,15 +463980,15 @@ public static class AssemblyQuestLoader num2 = 2; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span198[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 46198u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) + span198[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -463989,16 +464001,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "CryoTechnic"; + span199[index] = "CryoTechnic"; questRoot24.Author = list199; index = 6; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -464006,9 +464018,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464023,7 +464035,7 @@ public static class AssemblyQuestLoader obj132.Steps = list201; reference151 = obj132; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span200[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -464031,9 +464043,9 @@ public static class AssemblyQuestLoader num2 = 2; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span202[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -464043,19 +464055,19 @@ public static class AssemblyQuestLoader index3 = 1; List list203 = new List(index3); CollectionsMarshal.SetCount(list203, index3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span4[num3] = 1187; + span203[num3] = 1187; skipStepConditions11.NotInTerritory = list203; skipConditions12.StepIf = skipStepConditions11; obj134.SkipConditions = skipConditions12; reference153 = obj134; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054650u, new Vector3(16.983276f, 0.4f, 145.09802f), 1297); + span202[index2] = new QuestStep(EInteractionType.Interact, 1054650u, new Vector3(16.983276f, 0.4f, 145.09802f), 1297); obj133.Steps = list202; reference152 = obj133; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span200[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -464063,16 +464075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1054651u, new Vector3(22.537537f, 0.4f, 146.68494f), 1297) + span204[num2] = new QuestStep(EInteractionType.Emote, 1054651u, new Vector3(22.537537f, 0.4f, 146.68494f), 1297) { Emote = EEmote.Soothe }; obj135.Steps = list204; reference154 = obj135; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span200[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -464080,9 +464092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187) + span205[index2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187) { Fly = true, Land = true, @@ -464098,7 +464110,7 @@ public static class AssemblyQuestLoader obj136.Steps = list205; reference155 = obj136; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span200[num]; QuestSequence obj137 = new QuestSequence { Sequence = 4 @@ -464106,19 +464118,19 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span206[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46200u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187); + span206[num2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187); obj137.Steps = list206; reference156 = obj137; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span200[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -464126,9 +464138,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span207[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, Land = true, @@ -464155,16 +464167,16 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "CryoTechnic"; + span208[index] = "CryoTechnic"; questRoot25.Author = list208; index = 5; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span209[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -464172,9 +464184,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464189,7 +464201,7 @@ public static class AssemblyQuestLoader obj139.Steps = list210; reference158 = obj139; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span209[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -464197,16 +464209,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054673u, new Vector3(433.40198f, 116.435f, 677.14954f), 1187) + span211[index2] = new QuestStep(EInteractionType.Interact, 1054673u, new Vector3(433.40198f, 116.435f, 677.14954f), 1187) { Fly = true }; obj140.Steps = list211; reference159 = obj140; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span209[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -464214,9 +464226,9 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span212[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -464227,19 +464239,19 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = 1187; + span213[index3] = 1187; skipStepConditions12.NotInTerritory = list213; skipConditions13.StepIf = skipStepConditions12; obj142.SkipConditions = skipConditions13; reference161 = obj142; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054654u, new Vector3(-26.352356f, 0.19851297f, 65.11023f), 1297); + span212[num2] = new QuestStep(EInteractionType.Interact, 1054654u, new Vector3(-26.352356f, 0.19851297f, 65.11023f), 1297); obj141.Steps = list212; reference160 = obj141; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span209[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -464247,9 +464259,9 @@ public static class AssemblyQuestLoader num2 = 2; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span214[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Interact, 2014858u, new Vector3(-0.9003296f, 23.330994f, -89.21954f), 1297) { TargetTerritoryId = (ushort)1187 @@ -464259,19 +464271,19 @@ public static class AssemblyQuestLoader index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span4[num3] = 1297; + span215[num3] = 1297; skipStepConditions13.NotInTerritory = list215; skipConditions14.StepIf = skipStepConditions13; obj144.SkipConditions = skipConditions14; reference163 = obj144; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187); + span214[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187); obj143.Steps = list214; reference162 = obj143; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span209[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -464279,15 +464291,15 @@ public static class AssemblyQuestLoader index2 = 2; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span216[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46202u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span216[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464313,16 +464325,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span217[index] = "WigglyMuffin, CryoTechnic"; questRoot26.Author = list217; index = 6; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span218[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -464330,9 +464342,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span219[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464347,7 +464359,7 @@ public static class AssemblyQuestLoader obj146.Steps = list219; reference165 = obj146; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span218[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -464355,9 +464367,9 @@ public static class AssemblyQuestLoader index2 = 2; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span220[num2]; QuestStep obj148 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -464367,19 +464379,19 @@ public static class AssemblyQuestLoader num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span4[index3] = 1187; + span221[index3] = 1187; skipStepConditions14.NotInTerritory = list221; skipConditions15.StepIf = skipStepConditions14; obj148.SkipConditions = skipConditions15; reference167 = obj148; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054655u, new Vector3(-71.61066f, 5.9649034f, 65.72058f), 1297); + span220[num2] = new QuestStep(EInteractionType.Interact, 1054655u, new Vector3(-71.61066f, 5.9649034f, 65.72058f), 1297); obj147.Steps = list220; reference166 = obj147; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span218[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -464387,13 +464399,13 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054674u, new Vector3(-134.11157f, 6.5164585f, 61.81433f), 1297); + span222[index2] = new QuestStep(EInteractionType.Interact, 1054674u, new Vector3(-134.11157f, 6.5164585f, 61.81433f), 1297); obj149.Steps = list222; reference168 = obj149; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span218[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -464401,9 +464413,9 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054657u, new Vector3(446.1891f, 118.92377f, 543.93823f), 1187) + span223[num2] = new QuestStep(EInteractionType.Interact, 1054657u, new Vector3(446.1891f, 118.92377f, 543.93823f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464418,7 +464430,7 @@ public static class AssemblyQuestLoader obj150.Steps = list223; reference169 = obj150; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span218[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -464426,9 +464438,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span224[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464443,7 +464455,7 @@ public static class AssemblyQuestLoader obj151.Steps = list224; reference170 = obj151; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span218[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -464451,15 +464463,15 @@ public static class AssemblyQuestLoader index2 = 2; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span225[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46204u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span225[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464485,16 +464497,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "WigglyMuffin"; + span226[index] = "WigglyMuffin"; questRoot27.Author = list226; index = 8; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span227[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -464502,9 +464514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span228[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464519,7 +464531,7 @@ public static class AssemblyQuestLoader obj153.Steps = list228; reference172 = obj153; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span227[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -464527,9 +464539,9 @@ public static class AssemblyQuestLoader index2 = 4; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span229[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -464539,33 +464551,33 @@ public static class AssemblyQuestLoader index3 = 1; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span4[num3] = 1187; + span230[num3] = 1187; skipStepConditions15.NotInTerritory = list230; skipConditions16.StepIf = skipStepConditions15; obj155.SkipConditions = skipConditions16; reference174 = obj155; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.0223392f, 0.39999998f, 150.66316f), 1297) + span229[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.0223392f, 0.39999998f, 150.66316f), 1297) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) + span229[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055121u, new Vector3(-105.94348f, 4.0711794f, 153.1853f), 1297) + span229[num2] = new QuestStep(EInteractionType.Interact, 1055121u, new Vector3(-105.94348f, 4.0711794f, 153.1853f), 1297) { DisableNavmesh = true }; obj154.Steps = list229; reference173 = obj154; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span227[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -464573,29 +464585,29 @@ public static class AssemblyQuestLoader num2 = 4; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.9967885f, 0.39999998f, 162.83284f), 1297) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.9967885f, 0.39999998f, 162.83284f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.107587256f, 40.897377f, 312.03854f), 1297) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.107587256f, 40.897377f, 312.03854f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014980u, new Vector3(0.03678493f, 42.45785f, 314.6959f), 1297); + span231[index2] = new QuestStep(EInteractionType.Interact, 2014980u, new Vector3(0.03678493f, 42.45785f, 314.6959f), 1297); obj156.Steps = list231; reference175 = obj156; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span227[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -464603,13 +464615,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054659u, new Vector3(-1.9684448f, 38.852776f, 302.6626f), 1297); + span232[num2] = new QuestStep(EInteractionType.Interact, 1054659u, new Vector3(-1.9684448f, 38.852776f, 302.6626f), 1297); obj157.Steps = list232; reference176 = obj157; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span227[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -464617,22 +464629,22 @@ public static class AssemblyQuestLoader num2 = 2; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.3840146f, 0.37490904f, 181.20703f), 1297) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.3840146f, 0.37490904f, 181.20703f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054661u, new Vector3(-73.19757f, 5.964904f, 66.84973f), 1297) + span233[index2] = new QuestStep(EInteractionType.Interact, 1054661u, new Vector3(-73.19757f, 5.964904f, 66.84973f), 1297) { DisableNavmesh = true }; obj158.Steps = list233; reference177 = obj158; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span227[num]; QuestSequence obj159 = new QuestSequence { Sequence = 5 @@ -464640,9 +464652,9 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054675u, new Vector3(-360.61652f, 113.62453f, 560.1738f), 1187) + span234[num2] = new QuestStep(EInteractionType.Interact, 1054675u, new Vector3(-360.61652f, 113.62453f, 560.1738f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464660,7 +464672,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054662u, new Vector3(-355.51996f, 101.70931f, 497.0016f), 1187) + span234[num2] = new QuestStep(EInteractionType.Interact, 1054662u, new Vector3(-355.51996f, 101.70931f, 497.0016f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464680,7 +464692,7 @@ public static class AssemblyQuestLoader obj159.Steps = list234; reference178 = obj159; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span227[num]; QuestSequence obj160 = new QuestSequence { Sequence = 6 @@ -464688,9 +464700,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span235[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464710,7 +464722,7 @@ public static class AssemblyQuestLoader obj160.Steps = list235; reference179 = obj160; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span227[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -464718,15 +464730,15 @@ public static class AssemblyQuestLoader index2 = 2; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span236[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46206u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464752,16 +464764,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "WigglyMuffin"; + span237[index] = "WigglyMuffin"; questRoot28.Author = list237; index = 3; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span238[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -464769,9 +464781,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464786,7 +464798,7 @@ public static class AssemblyQuestLoader obj162.Steps = list239; reference181 = obj162; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span238[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -464794,9 +464806,9 @@ public static class AssemblyQuestLoader index2 = 4; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span240[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -464806,24 +464818,24 @@ public static class AssemblyQuestLoader num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span4 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index3 = 0; - span4[index3] = 1187; + span241[index3] = 1187; skipStepConditions16.NotInTerritory = list241; skipConditions17.StepIf = skipStepConditions16; obj164.SkipConditions = skipConditions17; reference183 = obj164; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054668u, new Vector3(-56.565247f, 4.000225f, 50.736206f), 1297); + span240[num2] = new QuestStep(EInteractionType.Interact, 1054668u, new Vector3(-56.565247f, 4.000225f, 50.736206f), 1297); num2++; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span240[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1054669u, new Vector3(-50.30902f, 1.3218602f, 175.09729f), 1297); index3 = 1; List list242 = new List(index3); CollectionsMarshal.SetCount(list242, index3); - span5 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span5[num3] = new DialogueChoice + span242[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANYOK006_05335_Q1_000_000"), @@ -464832,11 +464844,11 @@ public static class AssemblyQuestLoader questStep21.DialogueChoices = list242; reference184 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054667u, new Vector3(71.33594f, 3.942892f, 186.93823f), 1297); + span240[num2] = new QuestStep(EInteractionType.Interact, 1054667u, new Vector3(71.33594f, 3.942892f, 186.93823f), 1297); obj163.Steps = list240; reference182 = obj163; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span238[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -464844,9 +464856,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054670u, new Vector3(-2.2736206f, 38.852776f, 304.82947f), 1297); + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054670u, new Vector3(-2.2736206f, 38.852776f, 304.82947f), 1297); obj165.Steps = list243; reference185 = obj165; questRoot28.QuestSequence = list238; @@ -464856,16 +464868,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "WigglyMuffin"; + span244[index] = "WigglyMuffin"; questRoot29.Author = list244; index = 4; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span245[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -464873,9 +464885,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464890,7 +464902,7 @@ public static class AssemblyQuestLoader obj166.Steps = list246; reference186 = obj166; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span245[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -464898,9 +464910,9 @@ public static class AssemblyQuestLoader num2 = 4; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span247[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -464911,29 +464923,29 @@ public static class AssemblyQuestLoader num3 = 1; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - span4 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span4[index3] = 1187; + span248[index3] = 1187; skipStepConditions17.NotInTerritory = list248; skipConditions18.StepIf = skipStepConditions17; obj168.SkipConditions = skipConditions18; reference188 = obj168; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span247[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) + span247[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span247[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj167.Steps = list247; reference187 = obj167; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span245[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -464941,30 +464953,30 @@ public static class AssemblyQuestLoader index2 = 4; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span249[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46208u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) { Mount = true, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.10631f, 1.8898277f, 100.54272f), 1297) + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.10631f, 1.8898277f, 100.54272f), 1297) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055816u, new Vector3(98.924194f, 1.890541f, 98.74109f), 1297); + span249[num2] = new QuestStep(EInteractionType.Interact, 1055816u, new Vector3(98.924194f, 1.890541f, 98.74109f), 1297); obj169.Steps = list249; reference189 = obj169; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span245[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -464972,9 +464984,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span250[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464996,16 +465008,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "WigglyMuffin"; + span251[index] = "WigglyMuffin"; questRoot30.Author = list251; index = 3; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span252[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -465013,9 +465025,9 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span253[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465030,7 +465042,7 @@ public static class AssemblyQuestLoader obj171.Steps = list253; reference191 = obj171; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span252[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -465038,13 +465050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187); + span254[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187); obj172.Steps = list254; reference192 = obj172; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span252[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -465052,9 +465064,9 @@ public static class AssemblyQuestLoader index2 = 2; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span255[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46210u, ItemCount = 2, @@ -465067,7 +465079,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187); + span255[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187); obj173.Steps = list255; reference193 = obj173; questRoot30.QuestSequence = list252; @@ -465077,16 +465089,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "CryoTechnic"; + span256[index] = "CryoTechnic"; questRoot31.Author = list256; index = 4; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span257[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -465094,9 +465106,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span258[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465111,7 +465123,7 @@ public static class AssemblyQuestLoader obj174.Steps = list258; reference194 = obj174; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span257[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -465119,9 +465131,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187) + span259[num2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187) { Fly = true, Land = true, @@ -465137,7 +465149,7 @@ public static class AssemblyQuestLoader obj175.Steps = list259; reference195 = obj175; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span257[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -465145,19 +465157,19 @@ public static class AssemblyQuestLoader num2 = 2; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span260[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 46212u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187); + span260[index2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187); obj176.Steps = list260; reference196 = obj176; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span257[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -465165,9 +465177,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465188,16 +465200,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "CryoTechnic"; + span262[index] = "CryoTechnic"; questRoot32.Author = list262; index = 3; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span263[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -465205,9 +465217,9 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span264[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465222,7 +465234,7 @@ public static class AssemblyQuestLoader obj178.Steps = list264; reference198 = obj178; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span263[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -465230,9 +465242,9 @@ public static class AssemblyQuestLoader index2 = 3; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span265[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 1055818u, new Vector3(583.276f, 120.7841f, 382.55884f), 1187) { Fly = true, @@ -465249,30 +465261,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list266 = new List>(index3); CollectionsMarshal.SetCount(list266, index3); - Span> span8 = CollectionsMarshal.AsSpan(list266); + Span> span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span8[num3] = null; + span266[num3] = null; num3++; - ref List reference201 = ref span8[num3]; + ref List reference201 = ref span266[num3]; int num4 = 1; List list267 = new List(num4); CollectionsMarshal.SetCount(list267, num4); - span7 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); int index4 = 0; - span7[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span267[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference201 = list267; num3++; - span8[num3] = null; + span266[num3] = null; num3++; - span8[num3] = null; + span266[num3] = null; num3++; - span8[num3] = null; + span266[num3] = null; num3++; - span8[num3] = null; + span266[num3] = null; obj180.RequiredQuestVariables = list266; reference200 = obj180; num2++; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span265[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 1055819u, new Vector3(442.31323f, 101.649635f, 363.21045f), 1187) { Fly = true, @@ -465289,30 +465301,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list268 = new List>(num3); CollectionsMarshal.SetCount(list268, num3); - span8 = CollectionsMarshal.AsSpan(list268); + Span> span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span8[index3] = null; + span268[index3] = null; index3++; - ref List reference203 = ref span8[index3]; + ref List reference203 = ref span268[index3]; index4 = 1; List list269 = new List(index4); CollectionsMarshal.SetCount(list269, index4); - span7 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference203 = list269; index3++; - span8[index3] = null; + span268[index3] = null; index3++; - span8[index3] = null; + span268[index3] = null; index3++; - span8[index3] = null; + span268[index3] = null; index3++; - span8[index3] = null; + span268[index3] = null; obj181.RequiredQuestVariables = list268; reference202 = obj181; num2++; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span265[num2]; QuestStep obj182 = new QuestStep(EInteractionType.Interact, 1055820u, new Vector3(379.50696f, 78.73412f, 440.63464f), 1187) { Fly = true, @@ -465329,32 +465341,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list270 = new List>(index3); CollectionsMarshal.SetCount(list270, index3); - span8 = CollectionsMarshal.AsSpan(list270); + Span> span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span8[num3] = null; + span270[num3] = null; num3++; - ref List reference205 = ref span8[num3]; + ref List reference205 = ref span270[num3]; num4 = 1; List list271 = new List(num4); CollectionsMarshal.SetCount(list271, num4); - span7 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index4 = 0; - span7[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span271[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference205 = list271; num3++; - span8[num3] = null; + span270[num3] = null; num3++; - span8[num3] = null; + span270[num3] = null; num3++; - span8[num3] = null; + span270[num3] = null; num3++; - span8[num3] = null; + span270[num3] = null; obj182.RequiredQuestVariables = list270; reference204 = obj182; obj179.Steps = list265; reference199 = obj179; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span263[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -465362,9 +465374,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -465379,16 +465391,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "CryoTechnic"; + span273[index] = "CryoTechnic"; questRoot33.Author = list273; index = 4; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span274[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -465396,9 +465408,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465413,7 +465425,7 @@ public static class AssemblyQuestLoader obj184.Steps = list275; reference207 = obj184; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -465421,9 +465433,9 @@ public static class AssemblyQuestLoader num2 = 3; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span276[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465433,24 +465445,24 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span4[index3] = 1187; + span277[index3] = 1187; skipStepConditions18.NotInTerritory = list277; skipConditions19.StepIf = skipStepConditions18; obj186.SkipConditions = skipConditions19; reference209 = obj186; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span276[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span276[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj185.Steps = list276; reference208 = obj185; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span274[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -465458,23 +465470,23 @@ public static class AssemblyQuestLoader index2 = 4; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span278[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46214u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.66426f, 1.8905385f, 65.188644f), 1297); + span278[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.66426f, 1.8905385f, 65.188644f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.68089f, 3.372309f, 67.41638f), 1297); + span278[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.68089f, 3.372309f, 67.41638f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); + span278[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); obj187.Steps = list278; reference210 = obj187; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span274[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -465482,9 +465494,9 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span279[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -465506,16 +465518,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "CryoTechnic"; + span280[index] = "CryoTechnic"; questRoot34.Author = list280; index = 4; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span281[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -465523,9 +465535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span282[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465540,7 +465552,7 @@ public static class AssemblyQuestLoader obj189.Steps = list282; reference212 = obj189; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span281[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -465548,9 +465560,9 @@ public static class AssemblyQuestLoader num2 = 4; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span283[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465560,26 +465572,26 @@ public static class AssemblyQuestLoader index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span4[num3] = 1187; + span284[num3] = 1187; skipStepConditions19.NotInTerritory = list284; skipConditions20.StepIf = skipStepConditions19; obj191.SkipConditions = skipConditions20; reference214 = obj191; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span283[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.2292f, 3.372309f, 66.11308f), 1297); + span283[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.2292f, 3.372309f, 66.11308f), 1297); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); + span283[index2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); obj190.Steps = list283; reference213 = obj190; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span281[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -465587,19 +465599,19 @@ public static class AssemblyQuestLoader index2 = 2; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span285[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46216u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); + span285[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); obj192.Steps = list285; reference215 = obj192; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span281[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -465607,9 +465619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -465631,16 +465643,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "CryoTechnic"; + span287[index] = "CryoTechnic"; questRoot35.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span288[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -465648,9 +465660,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465665,7 +465677,7 @@ public static class AssemblyQuestLoader obj194.Steps = list289; reference217 = obj194; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span288[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -465673,9 +465685,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span290[index2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465685,9 +465697,9 @@ public static class AssemblyQuestLoader num3 = 1; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span4 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index3 = 0; - span4[index3] = 1187; + span291[index3] = 1187; skipStepConditions20.NotInTerritory = list291; skipConditions21.StepIf = skipStepConditions20; obj196.SkipConditions = skipConditions21; @@ -465695,7 +465707,7 @@ public static class AssemblyQuestLoader obj195.Steps = list290; reference218 = obj195; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span288[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -465703,15 +465715,15 @@ public static class AssemblyQuestLoader index2 = 2; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span292[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46218u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055824u, new Vector3(520.714f, 111.135f, 608.5145f), 1187) + span292[num2] = new QuestStep(EInteractionType.Interact, 1055824u, new Vector3(520.714f, 111.135f, 608.5145f), 1187) { Fly = true, Land = true @@ -465719,7 +465731,7 @@ public static class AssemblyQuestLoader obj197.Steps = list292; reference220 = obj197; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span288[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -465727,9 +465739,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span293[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -465751,16 +465763,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "WigglyMuffin"; + span294[index] = "WigglyMuffin"; questRoot36.Author = list294; index = 4; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span295[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -465768,9 +465780,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span296[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465785,7 +465797,7 @@ public static class AssemblyQuestLoader obj199.Steps = list296; reference222 = obj199; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span295[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -465793,9 +465805,9 @@ public static class AssemblyQuestLoader num2 = 3; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span297[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465805,24 +465817,24 @@ public static class AssemblyQuestLoader index3 = 1; List list298 = new List(index3); CollectionsMarshal.SetCount(list298, index3); - span4 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span4[num3] = 1187; + span298[num3] = 1187; skipStepConditions21.NotInTerritory = list298; skipConditions22.StepIf = skipStepConditions21; obj201.SkipConditions = skipConditions22; reference224 = obj201; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span297[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055786u, new Vector3(97.24573f, 4.942853f, 198.19934f), 1297); + span297[index2] = new QuestStep(EInteractionType.Interact, 1055786u, new Vector3(97.24573f, 4.942853f, 198.19934f), 1297); obj200.Steps = list297; reference223 = obj200; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span295[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -465830,9 +465842,9 @@ public static class AssemblyQuestLoader index2 = 3; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span299[num2]; QuestStep obj203 = new QuestStep(EInteractionType.UseItem, 2014944u, new Vector3(162.2566f, 3.905f, 88.95158f), 1297) { ItemId = 2003777u @@ -465840,23 +465852,23 @@ public static class AssemblyQuestLoader num3 = 6; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span7 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span300[index3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); obj203.CompletionQuestVariablesFlags = list300; reference226 = obj203; num2++; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span299[num2]; QuestStep obj204 = new QuestStep(EInteractionType.UseItem, 2014946u, new Vector3(99.3091f, 5.821984f, 15.11211f), 1297) { ItemId = 2003777u @@ -465864,30 +465876,30 @@ public static class AssemblyQuestLoader index3 = 6; List list301 = new List(index3); CollectionsMarshal.SetCount(list301, index3); - span7 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); + span301[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); obj204.CompletionQuestVariablesFlags = list301; reference227 = obj204; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2014945u, new Vector3(72.99576f, 3.579935f, 29.1846f), 1297) + span299[num2] = new QuestStep(EInteractionType.UseItem, 2014945u, new Vector3(72.99576f, 3.579935f, 29.1846f), 1297) { ItemId = 2003777u }; obj202.Steps = list299; reference225 = obj202; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span295[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -465895,9 +465907,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -465919,16 +465931,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "WigglyMuffin"; + span303[index] = "WigglyMuffin"; questRoot37.Author = list303; index = 4; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span304[num]; QuestSequence obj206 = new QuestSequence { Sequence = 0 @@ -465936,9 +465948,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465953,7 +465965,7 @@ public static class AssemblyQuestLoader obj206.Steps = list305; reference229 = obj206; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span304[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -465961,9 +465973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187) + span306[index2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465978,7 +465990,7 @@ public static class AssemblyQuestLoader obj207.Steps = list306; reference230 = obj207; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span304[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -465986,19 +465998,19 @@ public static class AssemblyQuestLoader index2 = 2; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span307[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46220u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187); + span307[num2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187); obj208.Steps = list307; reference231 = obj208; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span304[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -466006,9 +466018,9 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span308[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true }; @@ -466021,16 +466033,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "CryoTechnic"; + span309[index] = "CryoTechnic"; questRoot38.Author = list309; index = 4; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span310[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -466038,9 +466050,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span311[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466055,7 +466067,7 @@ public static class AssemblyQuestLoader obj210.Steps = list311; reference233 = obj210; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span310[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -466063,9 +466075,9 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span312[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -466076,19 +466088,19 @@ public static class AssemblyQuestLoader num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span4 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span4[index3] = 1187; + span313[index3] = 1187; skipStepConditions22.NotInTerritory = list313; skipConditions23.StepIf = skipStepConditions22; obj212.SkipConditions = skipConditions23; reference235 = obj212; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); + span312[index2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); obj211.Steps = list312; reference234 = obj211; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span310[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -466096,19 +466108,19 @@ public static class AssemblyQuestLoader index2 = 2; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span314[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46222u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); + span314[num2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); obj213.Steps = list314; reference236 = obj213; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span310[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -466116,9 +466128,9 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span315[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -466140,16 +466152,16 @@ public static class AssemblyQuestLoader num = 1; List list316 = new List(num); CollectionsMarshal.SetCount(list316, num); - span = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index = 0; - span[index] = "WigglyMuffin"; + span316[index] = "WigglyMuffin"; questRoot39.Author = list316; index = 3; List list317 = new List(index); CollectionsMarshal.SetCount(list317, index); - span2 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span317[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -466157,9 +466169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span318[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466174,7 +466186,7 @@ public static class AssemblyQuestLoader obj215.Steps = list318; reference238 = obj215; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span317[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -466182,9 +466194,9 @@ public static class AssemblyQuestLoader num2 = 4; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span319[index2]; QuestStep obj217 = new QuestStep(EInteractionType.Emote, 1055796u, new Vector3(-486.8086f, 60.107265f, 138.56714f), 1187) { Fly = true, @@ -466193,30 +466205,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list320 = new List>(index3); CollectionsMarshal.SetCount(list320, index3); - span8 = CollectionsMarshal.AsSpan(list320); + Span> span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span8[num3] = null; + span320[num3] = null; num3++; - ref List reference241 = ref span8[num3]; + ref List reference241 = ref span320[num3]; index4 = 1; List list321 = new List(index4); CollectionsMarshal.SetCount(list321, index4); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span321[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference241 = list321; num3++; - span8[num3] = null; + span320[num3] = null; num3++; - span8[num3] = null; + span320[num3] = null; num3++; - span8[num3] = null; + span320[num3] = null; num3++; - span8[num3] = null; + span320[num3] = null; obj217.RequiredQuestVariables = list320; reference240 = obj217; index2++; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span319[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Emote, 1055797u, new Vector3(-195.02557f, 40.181572f, 15.518433f), 1187) { Fly = true, @@ -466226,30 +466238,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list322 = new List>(num3); CollectionsMarshal.SetCount(list322, num3); - span8 = CollectionsMarshal.AsSpan(list322); + Span> span322 = CollectionsMarshal.AsSpan(list322); index3 = 0; - span8[index3] = null; + span322[index3] = null; index3++; - ref List reference243 = ref span8[index3]; + ref List reference243 = ref span322[index3]; num4 = 1; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span7 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index4 = 0; - span7[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span323[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference243 = list323; index3++; - span8[index3] = null; + span322[index3] = null; index3++; - span8[index3] = null; + span322[index3] = null; index3++; - span8[index3] = null; + span322[index3] = null; index3++; - span8[index3] = null; + span322[index3] = null; obj218.RequiredQuestVariables = list322; reference242 = obj218; index2++; - ref QuestStep reference244 = ref span3[index2]; + ref QuestStep reference244 = ref span319[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Emote, 1055798u, new Vector3(-434.40912f, 118.59887f, 553.8567f), 1187) { Fly = true, @@ -466258,30 +466270,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list324 = new List>(index3); CollectionsMarshal.SetCount(list324, index3); - span8 = CollectionsMarshal.AsSpan(list324); + Span> span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span8[num3] = null; + span324[num3] = null; num3++; - ref List reference245 = ref span8[num3]; + ref List reference245 = ref span324[num3]; index4 = 1; List list325 = new List(index4); CollectionsMarshal.SetCount(list325, index4); - span7 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num4 = 0; - span7[num4] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span325[num4] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); reference245 = list325; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; obj219.RequiredQuestVariables = list324; reference244 = obj219; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span319[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Emote, 1055789u, new Vector3(509.69702f, 111.134995f, 693.78186f), 1187) { Fly = true, @@ -466290,32 +466302,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list326 = new List>(num3); CollectionsMarshal.SetCount(list326, num3); - span8 = CollectionsMarshal.AsSpan(list326); + Span> span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span8[index3] = null; + span326[index3] = null; index3++; - ref List reference247 = ref span8[index3]; + ref List reference247 = ref span326[index3]; num4 = 1; List list327 = new List(num4); CollectionsMarshal.SetCount(list327, num4); - span7 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index4 = 0; - span7[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span327[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference247 = list327; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; obj220.RequiredQuestVariables = list326; reference246 = obj220; obj216.Steps = list319; reference239 = obj216; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span317[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -466323,9 +466335,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span328[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -466339,16 +466351,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "CryoTechnic"; + span329[index] = "CryoTechnic"; questRoot40.Author = list329; index = 4; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span330[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -466356,9 +466368,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span331[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466373,7 +466385,7 @@ public static class AssemblyQuestLoader obj222.Steps = list331; reference249 = obj222; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span330[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -466381,9 +466393,9 @@ public static class AssemblyQuestLoader index2 = 2; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - ref QuestStep reference251 = ref span3[num2]; + ref QuestStep reference251 = ref span332[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -466393,19 +466405,19 @@ public static class AssemblyQuestLoader index3 = 1; List list333 = new List(index3); CollectionsMarshal.SetCount(list333, index3); - span4 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num3 = 0; - span4[num3] = 1187; + span333[num3] = 1187; skipStepConditions23.NotInTerritory = list333; skipConditions24.StepIf = skipStepConditions23; obj224.SkipConditions = skipConditions24; reference251 = obj224; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); + span332[num2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); obj223.Steps = list332; reference250 = obj223; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span330[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -466413,19 +466425,19 @@ public static class AssemblyQuestLoader num2 = 2; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span334[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46224u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); + span334[index2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); obj225.Steps = list334; reference252 = obj225; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span330[num]; QuestSequence obj226 = new QuestSequence { Sequence = byte.MaxValue @@ -466433,9 +466445,9 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span335[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -466457,16 +466469,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "CryoTechnic"; + span336[index] = "CryoTechnic"; questRoot41.Author = list336; index = 3; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span337[num]; QuestSequence obj227 = new QuestSequence { Sequence = 0 @@ -466474,9 +466486,9 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span338[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466491,7 +466503,7 @@ public static class AssemblyQuestLoader obj227.Steps = list338; reference254 = obj227; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span337[num]; QuestSequence obj228 = new QuestSequence { Sequence = 1 @@ -466499,9 +466511,9 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) + span339[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466516,7 +466528,7 @@ public static class AssemblyQuestLoader obj228.Steps = list339; reference255 = obj228; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span337[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -466524,15 +466536,15 @@ public static class AssemblyQuestLoader num2 = 2; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span340[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46226u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span340[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -466554,16 +466566,16 @@ public static class AssemblyQuestLoader num = 1; List list341 = new List(num); CollectionsMarshal.SetCount(list341, num); - span = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index = 0; - span[index] = "CryoTechnic"; + span341[index] = "CryoTechnic"; questRoot42.Author = list341; index = 3; List list342 = new List(index); CollectionsMarshal.SetCount(list342, index); - span2 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span342[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -466571,9 +466583,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span343[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466588,7 +466600,7 @@ public static class AssemblyQuestLoader obj230.Steps = list343; reference257 = obj230; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span342[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 @@ -466596,9 +466608,9 @@ public static class AssemblyQuestLoader num2 = 3; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1055825u, new Vector3(254.56616f, 34.20388f, 156.60327f), 1187) + span344[index2] = new QuestStep(EInteractionType.Say, 1055825u, new Vector3(254.56616f, 34.20388f, 156.60327f), 1187) { Fly = true, Land = true, @@ -466608,13 +466620,13 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(145.29918f, 34.203415f, 104.64879f), 1187) + span344[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(145.29918f, 34.203415f, 104.64879f), 1187) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 1055826u, new Vector3(145.76941f, 34.203403f, 101.548706f), 1187) + span344[index2] = new QuestStep(EInteractionType.Say, 1055826u, new Vector3(145.76941f, 34.203403f, 101.548706f), 1187) { ChatMessage = new ChatMessage { @@ -466624,7 +466636,7 @@ public static class AssemblyQuestLoader obj231.Steps = list344; reference258 = obj231; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span342[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -466632,9 +466644,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -466707,9 +466719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187) + span4[num2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187) { Fly = true }; @@ -466724,15 +466736,15 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span5[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46228u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187); + span5[index2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187); obj3.Steps = list5; reference3 = obj3; num++; @@ -466744,9 +466756,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -466768,16 +466780,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "CryoTechnic"; + span7[index] = "CryoTechnic"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -466785,9 +466797,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466802,7 +466814,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -466810,9 +466822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055805u, new Vector3(134.08093f, 31.956184f, 376.9436f), 1187) + span10[num2] = new QuestStep(EInteractionType.Interact, 1055805u, new Vector3(134.08093f, 31.956184f, 376.9436f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466827,7 +466839,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -466835,9 +466847,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -466859,16 +466871,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "WigglyMuffin"; + span12[index] = "WigglyMuffin"; questRoot3.Author = list12; index = 4; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -466876,9 +466888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466893,7 +466905,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -466901,9 +466913,9 @@ public static class AssemblyQuestLoader num2 = 3; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span15[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -466913,24 +466925,24 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = 1187; + span16[index3] = 1187; skipStepConditions.NotInTerritory = list16; skipConditions.StepIf = skipStepConditions; obj10.SkipConditions = skipConditions; reference10 = obj10; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span15[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -466938,24 +466950,24 @@ public static class AssemblyQuestLoader index2 = 3; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span17[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46230u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); + span17[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -466963,9 +466975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -466987,16 +466999,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "WigglyMuffin"; + span19[index] = "WigglyMuffin"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -467004,9 +467016,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467021,7 +467033,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -467029,9 +467041,9 @@ public static class AssemblyQuestLoader num2 = 3; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span22[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -467041,24 +467053,24 @@ public static class AssemblyQuestLoader index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 1187; + span23[num3] = 1187; skipStepConditions2.NotInTerritory = list23; skipConditions2.StepIf = skipStepConditions2; obj15.SkipConditions = skipConditions2; reference15 = obj15; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span22[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span22[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -467066,19 +467078,19 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span24[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46232u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055807u, new Vector3(-76.46301f, 6.180734f, 35.75183f), 1297); + span24[num2] = new QuestStep(EInteractionType.Interact, 1055807u, new Vector3(-76.46301f, 6.180734f, 35.75183f), 1297); obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -467086,9 +467098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -467110,16 +467122,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "WigglyMuffin"; + span26[index] = "WigglyMuffin"; questRoot5.Author = list26; index = 4; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -467127,9 +467139,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467144,7 +467156,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -467152,9 +467164,9 @@ public static class AssemblyQuestLoader num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span29[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -467164,24 +467176,24 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = 1187; + span30[index3] = 1187; skipStepConditions3.NotInTerritory = list30; skipConditions3.StepIf = skipStepConditions3; obj20.SkipConditions = skipConditions3; reference20 = obj20; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.796455f, 5.969013f, 48.502377f), 1297) + span29[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.796455f, 5.969013f, 48.502377f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055808u, new Vector3(-143.63324f, 5.9494705f, 58.457275f), 1297); + span29[index2] = new QuestStep(EInteractionType.Interact, 1055808u, new Vector3(-143.63324f, 5.9494705f, 58.457275f), 1297); obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -467189,9 +467201,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055809u, new Vector3(703.8834f, 75.19972f, 633.3562f), 1187) + span31[num2] = new QuestStep(EInteractionType.Interact, 1055809u, new Vector3(703.8834f, 75.19972f, 633.3562f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467206,7 +467218,7 @@ public static class AssemblyQuestLoader obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -467214,9 +467226,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467237,16 +467249,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "WigglyMuffin"; + span33[index] = "WigglyMuffin"; questRoot6.Author = list33; index = 4; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -467254,9 +467266,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467271,7 +467283,7 @@ public static class AssemblyQuestLoader obj23.Steps = list35; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -467279,9 +467291,9 @@ public static class AssemblyQuestLoader num2 = 2; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span36[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -467291,19 +467303,19 @@ public static class AssemblyQuestLoader index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = 1187; + span37[num3] = 1187; skipStepConditions4.NotInTerritory = list37; skipConditions4.StepIf = skipStepConditions4; obj25.SkipConditions = skipConditions4; reference25 = obj25; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); + span36[index2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -467311,24 +467323,24 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span38[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46234u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); + span38[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); obj26.Steps = list38; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -467336,9 +467348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -467360,16 +467372,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "CryoTechnic"; + span40[index] = "CryoTechnic"; questRoot7.Author = list40; index = 4; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -467377,9 +467389,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467394,7 +467406,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -467402,16 +467414,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055810u, new Vector3(530.44934f, 107.13501f, 539.0554f), 1187) + span43[index2] = new QuestStep(EInteractionType.Interact, 1055810u, new Vector3(530.44934f, 107.13501f, 539.0554f), 1187) { Fly = true }; obj29.Steps = list43; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -467419,41 +467431,41 @@ public static class AssemblyQuestLoader index2 = 6; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(552.27673f, 108.55478f, 727.94354f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(552.27673f, 108.55478f, 727.94354f), 1187) { Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.60175f, 119.49903f, 758.57855f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.60175f, 119.49903f, 758.57855f), 1187) { DisableNavmesh = true, Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.2725f, 127.72187f, 781.8777f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.2725f, 127.72187f, 781.8777f), 1187) { Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.19476f, 135.24232f, 801.69586f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.19476f, 135.24232f, 801.69586f), 1187) { DisableNavmesh = true, Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(516.9529f, 142.24991f, 797.651f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(516.9529f, 142.24991f, 797.651f), 1187) { Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) + span44[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { Mount = false, Fly = false @@ -467461,7 +467473,7 @@ public static class AssemblyQuestLoader obj30.Steps = list44; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -467469,9 +467481,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467497,16 +467509,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "CryoTechnic"; + span46[index] = "CryoTechnic"; questRoot8.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -467514,9 +467526,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467531,7 +467543,7 @@ public static class AssemblyQuestLoader obj32.Steps = list48; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -467539,9 +467551,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) + span49[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467556,7 +467568,7 @@ public static class AssemblyQuestLoader obj33.Steps = list49; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -467564,9 +467576,9 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span50[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46236u, ItemCount = 3, @@ -467579,7 +467591,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467605,16 +467617,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "CryoTechnic"; + span51[index] = "CryoTechnic"; questRoot9.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -467622,9 +467634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467639,7 +467651,7 @@ public static class AssemblyQuestLoader obj35.Steps = list53; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -467647,9 +467659,9 @@ public static class AssemblyQuestLoader index2 = 2; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span54[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -467659,19 +467671,19 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span4[index3] = 1187; + span55[index3] = 1187; skipStepConditions5.NotInTerritory = list55; skipConditions5.StepIf = skipStepConditions5; obj37.SkipConditions = skipConditions5; reference37 = obj37; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055791u, new Vector3(21.469421f, 13.538549f, 283.6194f), 1297); + span54[num2] = new QuestStep(EInteractionType.Interact, 1055791u, new Vector3(21.469421f, 13.538549f, 283.6194f), 1297); obj36.Steps = list54; reference36 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -467679,9 +467691,9 @@ public static class AssemblyQuestLoader num2 = 17; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span56[index2]; QuestStep obj39 = new QuestStep(EInteractionType.UseItem, 2014955u, new Vector3(21.35857f, 15.18271f, 288.9486f), 1297) { Mount = true, @@ -467690,53 +467702,53 @@ public static class AssemblyQuestLoader index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - Span span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); obj39.CompletionQuestVariablesFlags = list57; reference39 = obj39; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.474648f, 13.538554f, 299.35413f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.474648f, 13.538554f, 299.35413f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.922432f, 13.538555f, 299.98282f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.922432f, 13.538555f, 299.98282f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.25193f, 13.538491f, 335.66028f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.25193f, 13.538491f, 335.66028f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.59439f, 13.538559f, 335.311f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.59439f, 13.538559f, 335.311f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(27.471945f, 13.538559f, 345.5773f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(27.471945f, 13.538559f, 345.5773f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span56[index2]; QuestStep obj40 = new QuestStep(EInteractionType.UseItem, 2014958u, new Vector3(25.25208f, 15.1827f, 343.7696f), 1297) { Mount = true, @@ -467745,41 +467757,41 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)9, null, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)9, null, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list58; reference40 = obj40; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.319462f, 13.538559f, 359.63834f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.319462f, 13.538559f, 359.63834f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.500497f, 13.538549f, 359.83508f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.500497f, 13.538549f, 359.83508f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.350124f, 13.538551f, 347.12094f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.350124f, 13.538551f, 347.12094f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span56[index2]; QuestStep obj41 = new QuestStep(EInteractionType.UseItem, 2014957u, new Vector3(-24.51654f, 15.1827f, 343.9439f), 1297) { Mount = true, @@ -467788,53 +467800,53 @@ public static class AssemblyQuestLoader index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)11, null, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)11, null, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list59; reference41 = obj41; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-36.89487f, 13.5385475f, 335.85452f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-36.89487f, 13.5385475f, 335.85452f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.796112f, 13.53848f, 335.2269f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.796112f, 13.53848f, 335.2269f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.585648f, 13.538531f, 299.03348f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.585648f, 13.538531f, 299.03348f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-34.23524f, 13.538542f, 298.76367f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-34.23524f, 13.538542f, 298.76367f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.993502f, 13.538543f, 287.8971f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.993502f, 13.538543f, 287.8971f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014956u, new Vector3(-20.50371f, 15.1827f, 288.8894f), 1297) + span56[index2] = new QuestStep(EInteractionType.UseItem, 2014956u, new Vector3(-20.50371f, 15.1827f, 288.8894f), 1297) { Mount = true, ItemId = 2003778u @@ -467842,7 +467854,7 @@ public static class AssemblyQuestLoader obj38.Steps = list56; reference38 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -467850,9 +467862,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467873,16 +467885,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span61[index] = "WigglyMuffin, CryoTechnic"; questRoot10.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -467890,9 +467902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467907,7 +467919,7 @@ public static class AssemblyQuestLoader obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -467915,9 +467927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055792u, new Vector3(425.4978f, 118.935005f, 606.897f), 1187) + span64[num2] = new QuestStep(EInteractionType.Interact, 1055792u, new Vector3(425.4978f, 118.935005f, 606.897f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467932,7 +467944,7 @@ public static class AssemblyQuestLoader obj44.Steps = list64; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -467940,9 +467952,9 @@ public static class AssemblyQuestLoader num2 = 2; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span65[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46238u, ItemCount = 1, @@ -467955,14 +467967,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055793u, new Vector3(424.33813f, 118.935005f, 609.308f), 1187) + span65[index2] = new QuestStep(EInteractionType.Interact, 1055793u, new Vector3(424.33813f, 118.935005f, 609.308f), 1187) { Fly = true }; obj45.Steps = list65; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -467970,9 +467982,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -467993,16 +468005,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span67[index] = "WigglyMuffin, CryoTechnic"; questRoot11.Author = list67; index = 4; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span68[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -468010,9 +468022,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468027,7 +468039,7 @@ public static class AssemblyQuestLoader obj47.Steps = list69; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -468035,9 +468047,9 @@ public static class AssemblyQuestLoader index2 = 3; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span70[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 2014948u, new Vector3(-485.1251f, 49.18068f, -302.4295f), 1187) { Fly = true, @@ -468053,23 +468065,23 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span71[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list71; reference49 = obj49; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span70[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2014949u, new Vector3(-556.6002f, 55.26223f, -305.9056f), 1187) { Fly = true, @@ -468085,23 +468097,23 @@ public static class AssemblyQuestLoader index3 = 6; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list72; reference50 = obj50; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span70[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 2014947u, new Vector3(-503.3189f, 57.45695f, -196.0937f), 1187) { Fly = true, @@ -468117,25 +468129,25 @@ public static class AssemblyQuestLoader num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; obj51.CompletionQuestVariablesFlags = list73; reference51 = obj51; obj48.Steps = list70; reference48 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -468143,9 +468155,9 @@ public static class AssemblyQuestLoader num2 = 4; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span74[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -468157,32 +468169,32 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = 1187; + span75[num3] = 1187; skipStepConditions6.NotInTerritory = list75; skipConditions6.StepIf = skipStepConditions6; obj53.SkipConditions = skipConditions6; reference53 = obj53; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.667403f, 0.39999998f, 157.18628f), 1297) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.667403f, 0.39999998f, 157.18628f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-81.35781f, 4.0711737f, 162.40425f), 1297) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-81.35781f, 4.0711737f, 162.40425f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055794u, new Vector3(-92.729065f, 4.071174f, 172.07593f), 1297) + span74[index2] = new QuestStep(EInteractionType.Interact, 1055794u, new Vector3(-92.729065f, 4.071174f, 172.07593f), 1297) { Fly = true }; obj52.Steps = list74; reference52 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -468190,9 +468202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468213,16 +468225,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span77[index] = "WigglyMuffin, CryoTechnic"; questRoot12.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -468230,9 +468242,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468247,7 +468259,7 @@ public static class AssemblyQuestLoader obj55.Steps = list79; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -468255,9 +468267,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span80[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -468267,19 +468279,19 @@ public static class AssemblyQuestLoader num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index3 = 0; - span4[index3] = 1187; + span81[index3] = 1187; skipStepConditions7.NotInTerritory = list81; skipConditions7.StepIf = skipStepConditions7; obj57.SkipConditions = skipConditions7; reference57 = obj57; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span80[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj56.Steps = list80; reference56 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span78[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -468287,9 +468299,9 @@ public static class AssemblyQuestLoader num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span82[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46240u, ItemCount = 4, @@ -468302,11 +468314,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055795u, new Vector3(76.98169f, 3.871f, 20.248657f), 1297); + span82[index2] = new QuestStep(EInteractionType.Interact, 1055795u, new Vector3(76.98169f, 3.871f, 20.248657f), 1297); obj58.Steps = list82; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -468314,9 +468326,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468337,16 +468349,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "WigglyMuffin"; + span84[index] = "WigglyMuffin"; questRoot13.Author = list84; index = 4; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -468354,9 +468366,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468371,7 +468383,7 @@ public static class AssemblyQuestLoader obj60.Steps = list86; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -468379,9 +468391,9 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span87[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -468392,23 +468404,23 @@ public static class AssemblyQuestLoader index3 = 1; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = 1187; + span88[num3] = 1187; skipStepConditions8.NotInTerritory = list88; skipConditions8.StepIf = skipStepConditions8; obj62.SkipConditions = skipConditions8; reference62 = obj62; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.53954f, 0f, 66.45418f), 1297); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.53954f, 0f, 66.45418f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.61164f, 1.8846376f, 59.062263f), 1297); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.61164f, 1.8846376f, 59.062263f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span87[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj61.Steps = list87; reference61 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -468416,9 +468428,9 @@ public static class AssemblyQuestLoader num2 = 4; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span89[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46242u, ItemCount = 1, @@ -468431,18 +468443,18 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.179123f, 0f, 65.47386f), 1297); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.179123f, 0f, 65.47386f), 1297); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055811u, new Vector3(-94.5907f, 4.071177f, 155.68774f), 1297) + span89[index2] = new QuestStep(EInteractionType.Interact, 1055811u, new Vector3(-94.5907f, 4.071177f, 155.68774f), 1297) { DisableNavmesh = true }; obj63.Steps = list89; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -468450,9 +468462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468473,16 +468485,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "WigglyMuffin"; + span91[index] = "WigglyMuffin"; questRoot14.Author = list91; index = 3; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -468490,9 +468502,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468507,7 +468519,7 @@ public static class AssemblyQuestLoader obj65.Steps = list93; reference65 = obj65; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -468515,9 +468527,9 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.02783f, -116.81516f, -190.65091f), 1187) + span94[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.02783f, -116.81516f, -190.65091f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, @@ -468535,14 +468547,14 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span94[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1055812u, new Vector3(429.80078f, -116.815155f, -188.28113f), 1187); num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - Span span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = new DialogueChoice + span95[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANYOK128_05363_Q1_000_000"), @@ -468553,7 +468565,7 @@ public static class AssemblyQuestLoader obj66.Steps = list94; reference66 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span92[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -468561,9 +468573,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -468589,16 +468601,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot15.Author = list97; index = 7; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span98[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -468606,9 +468618,9 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span99[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -468624,9 +468636,9 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span4[num3] = 1207; + span100[num3] = 1207; skipStepConditions9.InTerritory = list100; skipConditions9.StepIf = skipStepConditions9; SkipAetheryteCondition obj70 = new SkipAetheryteCondition @@ -468636,19 +468648,19 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span4[index3] = 1207; + span101[index3] = 1207; obj70.InTerritory = list101; skipConditions9.AetheryteShortcutIf = obj70; obj69.SkipConditions = skipConditions9; reference70 = obj69; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); obj68.Steps = list99; reference69 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -468656,9 +468668,9 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span102[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 @@ -468668,19 +468680,19 @@ public static class AssemblyQuestLoader index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span4[num3] = 1207; + span103[num3] = 1207; skipStepConditions10.NotInTerritory = list103; skipConditions10.StepIf = skipStepConditions10; obj72.SkipConditions = skipConditions10; reference72 = obj72; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054503u, new Vector3(291.4015f, 50.749996f, 155.19946f), 1186); + span102[index2] = new QuestStep(EInteractionType.Interact, 1054503u, new Vector3(291.4015f, 50.749996f, 155.19946f), 1186); obj71.Steps = list102; reference71 = obj71; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span98[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -468688,13 +468700,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054509u, new Vector3(291.432f, 50.75f, 153.79565f), 1186); + span104[num2] = new QuestStep(EInteractionType.Interact, 1054509u, new Vector3(291.432f, 50.75f, 153.79565f), 1186); obj73.Steps = list104; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -468702,75 +468714,75 @@ public static class AssemblyQuestLoader num2 = 3; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span105[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1056091u, new Vector3(349.17212f, 50.75f, 198.38245f), 1186); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list106; reference75 = questStep2; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span105[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1056090u, new Vector3(341.26794f, 50.75f, 146.68494f), 1186); index3 = 6; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list107; reference76 = questStep3; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span105[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1054508u, new Vector3(377.3098f, 50.749996f, 115.098755f), 1186); num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list108; index3 = 1; List list109 = new List(index3); CollectionsMarshal.SetCount(list109, index3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span6[num3] = new DialogueChoice + span109[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI101_05364_Q3_000_000"), @@ -468781,7 +468793,7 @@ public static class AssemblyQuestLoader obj74.Steps = list105; reference74 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -468789,53 +468801,53 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span110[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1054507u, new Vector3(465.2932f, 60f, 149.79773f), 1186); num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list111; reference79 = questStep5; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span110[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1054506u, new Vector3(465.44592f, 59.999886f, 196.58191f), 1186); index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span5 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list112; reference80 = questStep6; obj75.Steps = list110; reference78 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -468843,17 +468855,17 @@ public static class AssemblyQuestLoader num2 = 3; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.45462f, 60f, 142.0744f), 1186); + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.45462f, 60f, 142.0744f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.92972f, 60f, 120.31207f), 1186); + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.92972f, 60f, 120.31207f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1056092u, new Vector3(350.78967f, 59.999996f, 76.798584f), 1186); + span113[index2] = new QuestStep(EInteractionType.Interact, 1056092u, new Vector3(350.78967f, 59.999996f, 76.798584f), 1186); obj76.Steps = list113; reference81 = obj76; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span98[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -468861,9 +468873,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) { StopDistance = 7f }; @@ -468876,16 +468888,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot16.Author = list115; index = 6; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -468893,16 +468905,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) { StopDistance = 7f }; obj78.Steps = list117; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span116[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -468910,20 +468922,20 @@ public static class AssemblyQuestLoader index2 = 3; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.0448f, 13.499981f, 269.6568f), 1186); + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.0448f, 13.499981f, 269.6568f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.7604f, 14.029999f, 272.61798f), 1186) + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.7604f, 14.029999f, 272.61798f), 1186) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054518u, new Vector3(-368.00183f, 14f, 228.90051f), 1186); + span118[num2] = new QuestStep(EInteractionType.Interact, 1054518u, new Vector3(-368.00183f, 14f, 228.90051f), 1186); obj79.Steps = list118; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -468931,13 +468943,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014833u, new Vector3(-328.48102f, 13.992493f, 161.24207f), 1186); + span119[index2] = new QuestStep(EInteractionType.Interact, 2014833u, new Vector3(-328.48102f, 13.992493f, 161.24207f), 1186); obj80.Steps = list119; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -468945,13 +468957,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014834u, new Vector3(-242.69476f, 2.1820068f, 212.4513f), 1186); + span120[num2] = new QuestStep(EInteractionType.Interact, 2014834u, new Vector3(-242.69476f, 2.1820068f, 212.4513f), 1186); obj81.Steps = list120; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -468959,13 +468971,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014835u, new Vector3(-141.31384f, 2.1820068f, 212.9701f), 1186); + span121[index2] = new QuestStep(EInteractionType.Interact, 2014835u, new Vector3(-141.31384f, 2.1820068f, 212.9701f), 1186); obj82.Steps = list121; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -468973,9 +468985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); obj83.Steps = list122; reference88 = obj83; questRoot16.QuestSequence = list116; @@ -468985,16 +468997,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot17.Author = list123; index = 9; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -469002,13 +469014,13 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); obj84.Steps = list125; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -469016,16 +469028,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054535u, new Vector3(0.503479f, -4.5634806E-08f, 6.7596436f), 1207) + span126[num2] = new QuestStep(EInteractionType.Interact, 1054535u, new Vector3(0.503479f, -4.5634806E-08f, 6.7596436f), 1207) { StopDistance = 7f }; obj85.Steps = list126; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -469033,16 +469045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054536u, new Vector3(-5.1728516f, -4.656613E-08f, 7.1869507f), 1207) + span127[index2] = new QuestStep(EInteractionType.Interact, 1054536u, new Vector3(-5.1728516f, -4.656613E-08f, 7.1869507f), 1207) { StopDistance = 7f }; obj86.Steps = list127; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -469050,13 +469062,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054543u, new Vector3(-284.596f, 45.884224f, -812.55817f), 1191); + span128[num2] = new QuestStep(EInteractionType.Interact, 1054543u, new Vector3(-284.596f, 45.884224f, -812.55817f), 1191); obj87.Steps = list128; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -469064,16 +469076,16 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span129[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1054543u, new Vector3(-284.596f, 45.884224f, -812.55817f), 1191); num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span6[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI103_05366_SYSTEM_000_081") @@ -469083,7 +469095,7 @@ public static class AssemblyQuestLoader obj88.Steps = list129; reference93 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span124[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -469091,9 +469103,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span131[num2]; QuestStep obj90 = new QuestStep(EInteractionType.Combat, null, new Vector3(219.38443f, 57.060833f, -661.6021f), 1191) { Fly = true, @@ -469102,15 +469114,15 @@ public static class AssemblyQuestLoader index3 = 1; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - Span span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span7[num3] = 18915u; + span132[num3] = 18915u; obj90.KillEnemyDataIds = list132; reference96 = obj90; obj89.Steps = list131; reference95 = obj89; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; QuestSequence obj91 = new QuestSequence { Sequence = 6 @@ -469118,18 +469130,18 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054544u, new Vector3(210.40662f, 57.66854f, -651.3619f), 1191); + span133[index2] = new QuestStep(EInteractionType.Interact, 1054544u, new Vector3(210.40662f, 57.66854f, -651.3619f), 1191); obj91.Steps = list133; reference97 = obj91; num++; - span2[num] = new QuestSequence + span124[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span124[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -469137,9 +469149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171) { StopDistance = 7f }; @@ -469152,16 +469164,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot18.Author = list135; index = 6; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span136[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -469169,13 +469181,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171); + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171); obj93.Steps = list137; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span136[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -469183,16 +469195,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054546u, new Vector3(-240.77216f, 30f, -597.345f), 1191) + span138[num2] = new QuestStep(EInteractionType.Interact, 1054546u, new Vector3(-240.77216f, 30f, -597.345f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj94.Steps = list138; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span136[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -469200,9 +469212,9 @@ public static class AssemblyQuestLoader num2 = 3; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span139[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1054549u, new Vector3(-303.8529f, 33.89061f, -546.7765f), 1191) { Fly = true @@ -469210,23 +469222,23 @@ public static class AssemblyQuestLoader num3 = 6; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list140; reference102 = obj96; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span139[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1054548u, new Vector3(-182.97095f, 28f, -570.0313f), 1191) { Fly = true @@ -469234,23 +469246,23 @@ public static class AssemblyQuestLoader index3 = 6; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span141[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list141; reference103 = obj97; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span139[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1054547u, new Vector3(-111.49768f, 42.99968f, -658.7778f), 1191) { Fly = true @@ -469258,25 +469270,25 @@ public static class AssemblyQuestLoader num3 = 6; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span142[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list142; reference104 = obj98; obj95.Steps = list139; reference101 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span136[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -469284,9 +469296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span143[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1054546u, new Vector3(-240.77216f, 30f, -597.345f), 1191) { Fly = true @@ -469294,9 +469306,9 @@ public static class AssemblyQuestLoader index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span6[num3] = new DialogueChoice + span144[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI104_05367_Q1_000_000"), @@ -469307,12 +469319,12 @@ public static class AssemblyQuestLoader obj99.Steps = list143; reference105 = obj99; num++; - span2[num] = new QuestSequence + span136[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span136[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -469320,9 +469332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054550u, new Vector3(-24.307678f, 38.806587f, -411.2459f), 1186) + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054550u, new Vector3(-24.307678f, 38.806587f, -411.2459f), 1186) { StopDistance = 7f }; @@ -469335,16 +469347,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot19.Author = list146; index = 13; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span147[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -469352,16 +469364,16 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054551u, new Vector3(-23.544739f, 38.806587f, -412.19202f), 1186) + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054551u, new Vector3(-23.544739f, 38.806587f, -412.19202f), 1186) { StopDistance = 7f }; obj102.Steps = list148; reference108 = obj102; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span147[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -469369,16 +469381,16 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span149[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1054936u, new Vector3(-57.41974f, 42.8066f, -546.7765f), 1186); num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = new DialogueChoice + span150[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI105_05368_SYSTEM_000_061") @@ -469388,12 +469400,12 @@ public static class AssemblyQuestLoader obj103.Steps = list149; reference109 = obj103; num++; - span2[num] = new QuestSequence + span147[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span147[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -469401,16 +469413,16 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span151[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2014877u, new Vector3(-53.76658f, 0.4967778f, 10.78857f), 1299); index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span6[num3] = new DialogueChoice + span152[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI105_05368_SYSTEM_000_117") @@ -469420,7 +469432,7 @@ public static class AssemblyQuestLoader obj104.Steps = list151; reference111 = obj104; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span147[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -469428,16 +469440,16 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014879u, new Vector3(-31.18711f, 1.386986f, 14.38922f), 1299) + span153[index2] = new QuestStep(EInteractionType.UseItem, 2014879u, new Vector3(-31.18711f, 1.386986f, 14.38922f), 1299) { ItemId = 2003767u }; obj105.Steps = list153; reference113 = obj105; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span147[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -469445,16 +469457,16 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2014880u, new Vector3(5.563949f, 1.29885f, -7.714191f), 1299) + span154[num2] = new QuestStep(EInteractionType.UseItem, 2014880u, new Vector3(5.563949f, 1.29885f, -7.714191f), 1299) { ItemId = 2003789u }; obj106.Steps = list154; reference114 = obj106; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span147[num]; QuestSequence obj107 = new QuestSequence { Sequence = 6 @@ -469462,13 +469474,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054888u, new Vector3(-9.079163f, 0.9997301f, -45.731323f), 1299); + span155[index2] = new QuestStep(EInteractionType.Interact, 1054888u, new Vector3(-9.079163f, 0.9997301f, -45.731323f), 1299); obj107.Steps = list155; reference115 = obj107; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span147[num]; QuestSequence obj108 = new QuestSequence { Sequence = 7 @@ -469476,16 +469488,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span156[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2014883u, new Vector3(6.94281f, 1.480042f, -53.72705f), 1299); num3 = 1; List list157 = new List(num3); CollectionsMarshal.SetCount(list157, num3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index3 = 0; - span6[index3] = new DialogueChoice + span157[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI105_05368_SYSTEM_120_250") @@ -469494,25 +469506,25 @@ public static class AssemblyQuestLoader index3 = 6; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span7[num3] = 0u; + span158[num3] = 0u; num3++; - span7[num3] = 0u; + span158[num3] = 0u; num3++; - span7[num3] = 4u; + span158[num3] = 4u; num3++; - span7[num3] = 10u; + span158[num3] = 10u; num3++; - span7[num3] = 8u; + span158[num3] = 8u; num3++; - span7[num3] = 11u; + span158[num3] = 11u; questStep10.PointMenuChoices = list158; reference117 = questStep10; obj108.Steps = list156; reference116 = obj108; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span147[num]; QuestSequence obj109 = new QuestSequence { Sequence = 8 @@ -469520,16 +469532,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014881u, new Vector3(7.765003f, 1.296952f, 5.581435f), 1299) + span159[index2] = new QuestStep(EInteractionType.UseItem, 2014881u, new Vector3(7.765003f, 1.296952f, 5.581435f), 1299) { ItemId = 2003768u }; obj109.Steps = list159; reference118 = obj109; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span147[num]; QuestSequence obj110 = new QuestSequence { Sequence = 9 @@ -469537,13 +469549,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054901u, new Vector3(15.6710205f, -1.036562E-06f, 28.244385f), 1299); + span160[num2] = new QuestStep(EInteractionType.Interact, 1054901u, new Vector3(15.6710205f, -1.036562E-06f, 28.244385f), 1299); obj110.Steps = list160; reference119 = obj110; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span147[num]; QuestSequence obj111 = new QuestSequence { Sequence = 10 @@ -469551,13 +469563,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054907u, new Vector3(43.289795f, 0.30650482f, 12.436096f), 1299); + span161[index2] = new QuestStep(EInteractionType.Interact, 1054907u, new Vector3(43.289795f, 0.30650482f, 12.436096f), 1299); obj111.Steps = list161; reference120 = obj111; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span147[num]; QuestSequence obj112 = new QuestSequence { Sequence = 11 @@ -469565,16 +469577,16 @@ public static class AssemblyQuestLoader index2 = 4; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span162[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2014884u, new Vector3(44.99468f, 0.7551205f, 18.96421f), 1299); num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span6 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span6[index3] = new DialogueChoice + span163[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -469583,14 +469595,14 @@ public static class AssemblyQuestLoader questStep11.DialogueChoices = list163; reference122 = questStep11; num2++; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span162[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2014885u, new Vector3(50.98755f, 0.7551f, 19.03446f), 1299); index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span6[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -469599,14 +469611,14 @@ public static class AssemblyQuestLoader questStep12.DialogueChoices = list164; reference123 = questStep12; num2++; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span162[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2014887u, new Vector3(51.00287f, 0.7551f, 24.9874f), 1299); num3 = 1; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span6 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span6[index3] = new DialogueChoice + span165[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -469615,14 +469627,14 @@ public static class AssemblyQuestLoader questStep13.DialogueChoices = list165; reference124 = questStep13; num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span162[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014886u, new Vector3(44.9988f, 0.7551f, 25.03204f), 1299); index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span6[num3] = new DialogueChoice + span166[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -469633,7 +469645,7 @@ public static class AssemblyQuestLoader obj112.Steps = list162; reference121 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span147[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -469641,9 +469653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); obj113.Steps = list167; reference126 = obj113; questRoot19.QuestSequence = list147; @@ -469653,16 +469665,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "liza"; + span168[index] = "liza"; questRoot20.Author = list168; index = 10; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span169[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -469670,13 +469682,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); obj114.Steps = list170; reference127 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span169[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -469684,13 +469696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014889u, new Vector3(-6.637756f, 0.9917603f, 32.45593f), 1299); + span171[index2] = new QuestStep(EInteractionType.Interact, 2014889u, new Vector3(-6.637756f, 0.9917603f, 32.45593f), 1299); obj115.Steps = list171; reference128 = obj115; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span169[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -469698,13 +469710,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054918u, new Vector3(4.0740967f, 1.1999817f, 41.82495f), 1299); + span172[num2] = new QuestStep(EInteractionType.Interact, 1054918u, new Vector3(4.0740967f, 1.1999817f, 41.82495f), 1299); obj116.Steps = list172; reference129 = obj116; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span169[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -469712,16 +469724,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014909u, new Vector3(5.5639f, 1.2989f, -7.7142f), 1299) + span173[index2] = new QuestStep(EInteractionType.UseItem, 2014909u, new Vector3(5.5639f, 1.2989f, -7.7142f), 1299) { ItemId = 2003769u }; obj117.Steps = list173; reference130 = obj117; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span169[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -469729,13 +469741,13 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); + span174[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); obj118.Steps = list174; reference131 = obj118; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span169[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -469743,95 +469755,95 @@ public static class AssemblyQuestLoader num2 = 4; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2014913u, new Vector3(48.28509f, 0.7955156f, -15.36493f), 1299); num3 = 6; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span176[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list176; reference133 = questStep15; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span175[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2014891u, new Vector3(45.64126f, 0.9739f, -23.77144f), 1299); index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span5 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list177; reference134 = questStep16; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span175[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2014890u, new Vector3(32.00146f, 1.173118f, -22.75444f), 1299); num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list178; reference135 = questStep17; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span175[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2014892u, new Vector3(32.07058f, 0.8092833f, -9.735413f), 1299); index3 = 6; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list179; reference136 = questStep18; obj119.Steps = list175; reference132 = obj119; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span169[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -469839,13 +469851,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); + span180[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); obj120.Steps = list180; reference137 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span169[num]; QuestSequence obj121 = new QuestSequence { Sequence = 7 @@ -469853,9 +469865,9 @@ public static class AssemblyQuestLoader num2 = 4; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span181[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1054935u, new Vector3(47.287598f, -8.0940923E-13f, -21.561035f), 1299) { SkipConditions = new SkipConditions @@ -469869,26 +469881,26 @@ public static class AssemblyQuestLoader num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; obj122.CompletionQuestVariablesFlags = list182; index3 = 1; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span6[num3] = new DialogueChoice + span183[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q5_000_000"), @@ -469897,37 +469909,37 @@ public static class AssemblyQuestLoader obj122.DialogueChoices = list183; reference139 = obj122; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span181[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2014894u, new Vector3(39.08986f, 1.296936f, -24.0025f), 1299); num3 = 6; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span184[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = null; + span184[index3] = null; questStep19.CompletionQuestVariablesFlags = list184; index3 = 2; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span6[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI106_05369_SYSTEM_000_350") }; num3++; - span6[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q7_000_000"), @@ -469937,15 +469949,15 @@ public static class AssemblyQuestLoader num3 = 2; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span7[index3] = 3u; + span186[index3] = 3u; index3++; - span7[index3] = 4u; + span186[index3] = 4u; questStep19.PointMenuChoices = list186; reference140 = questStep19; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span181[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1054931u, new Vector3(38.223755f, 0f, -13.443237f), 1299) { SkipConditions = new SkipConditions @@ -469959,26 +469971,26 @@ public static class AssemblyQuestLoader index3 = 6; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span187[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; obj123.CompletionQuestVariablesFlags = list187; num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span6 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span6[index3] = new DialogueChoice + span188[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q6_000_000"), @@ -469987,28 +469999,28 @@ public static class AssemblyQuestLoader obj123.DialogueChoices = list188; reference141 = obj123; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span181[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2014893u, new Vector3(43.16655f, 1.244391f, -18.57025f), 1299); index3 = 3; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span6 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span6[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q8_000_000"), Answer = new ExcelRef("TEXT_KINGMI106_05369_A8_000_005") }; num3++; - span6[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q9_000_000"), Answer = new ExcelRef("TEXT_KINGMI106_05369_A9_000_006") }; num3++; - span6[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q10_000_000"), @@ -470019,7 +470031,7 @@ public static class AssemblyQuestLoader obj121.Steps = list181; reference138 = obj121; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span169[num]; QuestSequence obj124 = new QuestSequence { Sequence = 8 @@ -470027,13 +470039,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054938u, new Vector3(47.837036f, 0f, -10.025269f), 1299); + span190[num2] = new QuestStep(EInteractionType.Interact, 1054938u, new Vector3(47.837036f, 0f, -10.025269f), 1299); obj124.Steps = list190; reference143 = obj124; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span169[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -470041,9 +470053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054560u, new Vector3(-5.1118164f, -4.656613E-08f, 7.095398f), 1207); + span191[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054560u, new Vector3(-5.1118164f, -4.656613E-08f, 7.095398f), 1207); obj125.Steps = list191; reference144 = obj125; questRoot20.QuestSequence = list169; @@ -470053,16 +470065,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot21.Author = list192; index = 4; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -470070,13 +470082,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054555u, new Vector3(-4.1047363f, -7.7714425E-08f, 9.536865f), 1207); + span194[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054555u, new Vector3(-4.1047363f, -7.7714425E-08f, 9.536865f), 1207); obj126.Steps = list194; reference145 = obj126; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -470084,14 +470096,14 @@ public static class AssemblyQuestLoader num2 = 2; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) + span195[index2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054561u, new Vector3(20.58435f, 38.056595f, -388.20483f), 1186) + span195[index2] = new QuestStep(EInteractionType.Interact, 1054561u, new Vector3(20.58435f, 38.056595f, -388.20483f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -470102,7 +470114,7 @@ public static class AssemblyQuestLoader obj127.Steps = list195; reference146 = obj127; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span193[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -470110,13 +470122,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054565u, new Vector3(18.539673f, 38.0566f, -387.16718f), 1186); + span196[num2] = new QuestStep(EInteractionType.Interact, 1054565u, new Vector3(18.539673f, 38.0566f, -387.16718f), 1186); obj128.Steps = list196; reference147 = obj128; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -470124,9 +470136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; @@ -470139,16 +470151,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "liza"; + span198[index] = "liza"; questRoot22.Author = list198; index = 8; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -470156,13 +470168,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192); + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192); obj130.Steps = list200; reference149 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -470170,16 +470182,16 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054576u, new Vector3(-0.16790771f, 50.12495f, 364.8584f), 1192) + span201[index2] = new QuestStep(EInteractionType.Interact, 1054576u, new Vector3(-0.16790771f, 50.12495f, 364.8584f), 1192) { Fly = true }; obj131.Steps = list201; reference150 = obj131; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -470187,9 +470199,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) + span202[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) { DutyOptions = new DutyOptions { @@ -470199,12 +470211,12 @@ public static class AssemblyQuestLoader obj132.Steps = list202; reference151 = obj132; num++; - span2[num] = new QuestSequence + span199[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span199[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -470212,9 +470224,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1312) + span203[index2] = new QuestStep(EInteractionType.Duty, null, null, 1312) { DutyOptions = new DutyOptions { @@ -470224,12 +470236,12 @@ public static class AssemblyQuestLoader obj133.Steps = list203; reference152 = obj133; num++; - span2[num] = new QuestSequence + span199[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span199[num]; QuestSequence obj134 = new QuestSequence { Sequence = 6 @@ -470237,16 +470249,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054597u, new Vector3(5.8136597f, 50.12495f, 369.80237f), 1192) + span204[num2] = new QuestStep(EInteractionType.Interact, 1054597u, new Vector3(5.8136597f, 50.12495f, 369.80237f), 1192) { StopDistance = 5f }; obj134.Steps = list204; reference153 = obj134; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -470254,9 +470266,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts @@ -470270,16 +470282,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot23.Author = list206; index = 6; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -470287,13 +470299,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191); obj136.Steps = list208; reference155 = obj136; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span207[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -470301,16 +470313,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055852u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191) + span209[index2] = new QuestStep(EInteractionType.Interact, 1055852u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191) { Fly = true }; obj137.Steps = list209; reference156 = obj137; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span207[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -470318,16 +470330,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.203068f, -486.6255f), 1191) + span210[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.203068f, -486.6255f), 1191) { Fly = true }; obj138.Steps = list210; reference157 = obj138; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span207[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -470335,16 +470347,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054612u, new Vector3(-670.95447f, 52.96887f, -203.35706f), 1191) + span211[index2] = new QuestStep(EInteractionType.Interact, 1054612u, new Vector3(-670.95447f, 52.96887f, -203.35706f), 1191) { Fly = true }; obj139.Steps = list211; reference158 = obj139; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span207[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -470352,16 +470364,16 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054614u, new Vector3(-554.4366f, 44.324562f, -159.5636f), 1191) + span212[num2] = new QuestStep(EInteractionType.Interact, 1054614u, new Vector3(-554.4366f, 44.324562f, -159.5636f), 1191) { StopDistance = 7f }; obj140.Steps = list212; reference159 = obj140; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -470369,9 +470381,9 @@ public static class AssemblyQuestLoader num2 = 2; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span213[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, AetheryteShortcut = EAetheryteLocation.SolutionNine, @@ -470382,7 +470394,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); + span213[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); obj141.Steps = list213; reference160 = obj141; questRoot23.QuestSequence = list207; @@ -470392,16 +470404,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot24.Author = list214; index = 5; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -470409,13 +470421,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); + span216[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); obj142.Steps = list216; reference161 = obj142; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span215[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -470423,16 +470435,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span217[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); num3 = 1; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span6 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span6[index3] = new DialogueChoice + span218[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI110_05373_SYSTEM_000_040") @@ -470442,7 +470454,7 @@ public static class AssemblyQuestLoader obj143.Steps = list217; reference162 = obj143; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span215[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -470450,16 +470462,16 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054618u, new Vector3(1.296936f, 50.12499f, 704.7378f), 1192) + span219[num2] = new QuestStep(EInteractionType.Interact, 1054618u, new Vector3(1.296936f, 50.12499f, 704.7378f), 1192) { StopDistance = 7f }; obj144.Steps = list219; reference164 = obj144; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span215[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -470467,9 +470479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054624u, new Vector3(-105.638245f, 100.04267f, -202.47198f), 1185) + span220[index2] = new QuestStep(EInteractionType.Interact, 1054624u, new Vector3(-105.638245f, 100.04267f, -202.47198f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -470481,7 +470493,7 @@ public static class AssemblyQuestLoader obj145.Steps = list220; reference165 = obj145; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span215[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -470489,9 +470501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054628u, new Vector3(-23.941406f, 38.0566f, -389.0288f), 1186) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054628u, new Vector3(-23.941406f, 38.0566f, -389.0288f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -470509,16 +470521,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "WigglyMuffin"; + span222[index] = "WigglyMuffin"; questRoot25.Author = list222; index = 13; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span223[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -470526,9 +470538,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -470547,7 +470559,7 @@ public static class AssemblyQuestLoader obj147.Steps = list224; reference167 = obj147; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span223[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -470555,9 +470567,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014821u, new Vector3(342.03088f, -1.3275757f, 438.4984f), 1190) + span225[num2] = new QuestStep(EInteractionType.Interact, 2014821u, new Vector3(342.03088f, -1.3275757f, 438.4984f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi, SkipConditions = new SkipConditions @@ -470576,7 +470588,7 @@ public static class AssemblyQuestLoader obj148.Steps = list225; reference168 = obj148; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span223[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -470584,13 +470596,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054466u, new Vector3(420.37073f, -0.65818214f, 390.67664f), 1190); + span226[index2] = new QuestStep(EInteractionType.Interact, 1054466u, new Vector3(420.37073f, -0.65818214f, 390.67664f), 1190); obj149.Steps = list226; reference169 = obj149; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -470598,16 +470610,16 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014823u, new Vector3(478.96545f, 4.7455444f, 237.53711f), 1190) + span227[num2] = new QuestStep(EInteractionType.Interact, 2014823u, new Vector3(478.96545f, 4.7455444f, 237.53711f), 1190) { Fly = true }; obj150.Steps = list227; reference170 = obj150; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -470615,16 +470627,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014824u, new Vector3(349.813f, 7.1869507f, 220.78271f), 1190) + span228[index2] = new QuestStep(EInteractionType.Interact, 2014824u, new Vector3(349.813f, 7.1869507f, 220.78271f), 1190) { Fly = true }; obj151.Steps = list228; reference171 = obj151; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -470632,16 +470644,16 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014822u, new Vector3(402.42603f, -11.276428f, 40.604248f), 1190) + span229[num2] = new QuestStep(EInteractionType.Interact, 2014822u, new Vector3(402.42603f, -11.276428f, 40.604248f), 1190) { Fly = true }; obj152.Steps = list229; reference172 = obj152; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span223[num]; QuestSequence obj153 = new QuestSequence { Sequence = 6 @@ -470649,16 +470661,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span230[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1054467u, new Vector3(254.38306f, -7.9001174f, 465.17126f), 1190); index3 = 1; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span6[num3] = new DialogueChoice + span231[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGYX901_05374_SYSTEM_000_301") @@ -470668,7 +470680,7 @@ public static class AssemblyQuestLoader obj153.Steps = list230; reference173 = obj153; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span223[num]; QuestSequence obj154 = new QuestSequence { Sequence = 7 @@ -470676,16 +470688,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span232[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1054469u, new Vector3(-215.04541f, 45.13145f, -756.89325f), 1190); num3 = 1; List list233 = new List(num3); CollectionsMarshal.SetCount(list233, num3); - span6 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span6[index3] = new DialogueChoice + span233[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGYX901_05374_SYSTEM_200_402") @@ -470695,12 +470707,12 @@ public static class AssemblyQuestLoader obj154.Steps = list232; reference175 = obj154; num++; - span2[num] = new QuestSequence + span223[num] = new QuestSequence { Sequence = 8 }; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj155 = new QuestSequence { Sequence = 9 @@ -470708,13 +470720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); + span234[index2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); obj155.Steps = list234; reference177 = obj155; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span223[num]; QuestSequence obj156 = new QuestSequence { Sequence = 10 @@ -470722,13 +470734,13 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); + span235[num2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); obj156.Steps = list235; reference178 = obj156; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span223[num]; QuestSequence obj157 = new QuestSequence { Sequence = 11 @@ -470736,9 +470748,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1301) + span236[index2] = new QuestStep(EInteractionType.Duty, null, null, 1301) { DutyOptions = new DutyOptions { @@ -470748,7 +470760,7 @@ public static class AssemblyQuestLoader obj157.Steps = list236; reference179 = obj157; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span223[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -470756,9 +470768,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) + span237[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -470783,18 +470795,18 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "WigglyMuffin"; + span238[index] = "WigglyMuffin"; questRoot26.Author = list238; questRoot26.IsSeasonalQuest = true; questRoot26.SeasonalQuestExpiry = new DateTime(2025, 11, 4, 14, 59, 0, DateTimeKind.Utc); index = 9; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span239[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -470802,9 +470814,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span240[index2]; QuestStep obj160 = new QuestStep(EInteractionType.AcceptQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -470819,11 +470831,11 @@ public static class AssemblyQuestLoader index3 = 2; List list241 = new List(index3); CollectionsMarshal.SetCount(list241, index3); - span4 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num3 = 0; - span4[num3] = 132; + span241[num3] = 132; num3++; - span4[num3] = 133; + span241[num3] = 133; skipAetheryteCondition.InTerritory = list241; skipConditions11.AetheryteShortcutIf = skipAetheryteCondition; skipConditions11.AethernetShortcutIf = new SkipAetheryteCondition @@ -470835,7 +470847,7 @@ public static class AssemblyQuestLoader obj159.Steps = list240; reference181 = obj159; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span239[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -470843,16 +470855,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span242[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1054484u, new Vector3(-55.680176f, 6.2813034f, -106.004456f), 133); num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span6[index3] = new DialogueChoice + span243[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESHLX101_05375_EVENTAREA_WARP_000_031") @@ -470862,7 +470874,7 @@ public static class AssemblyQuestLoader obj161.Steps = list242; reference183 = obj161; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span239[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -470870,13 +470882,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); + span244[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); obj162.Steps = list244; reference185 = obj162; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span239[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -470884,34 +470896,34 @@ public static class AssemblyQuestLoader index2 = 2; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span245[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1054486u, new Vector3(4.2266846f, 17f, 11.947815f), 1305); index3 = 6; List list246 = new List(index3); CollectionsMarshal.SetCount(list246, index3); - span5 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list246; reference187 = questStep25; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305); + span245[num2] = new QuestStep(EInteractionType.Interact, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305); obj163.Steps = list245; reference186 = obj163; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span239[num]; QuestSequence obj164 = new QuestSequence { Sequence = 4 @@ -470919,9 +470931,9 @@ public static class AssemblyQuestLoader num2 = 3; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span247[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Interact, 1054488u, new Vector3(9.109558f, 0f, 100.02283f), 1305) { Mount = true @@ -470929,23 +470941,23 @@ public static class AssemblyQuestLoader num3 = 6; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span248[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); obj165.CompletionQuestVariablesFlags = list248; reference189 = obj165; index2++; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span247[index2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1054487u, new Vector3(-43.86969f, 0f, -5.8442383f), 1305) { Mount = true @@ -470953,30 +470965,30 @@ public static class AssemblyQuestLoader index3 = 6; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); + span249[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); obj166.CompletionQuestVariablesFlags = list249; reference190 = obj166; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) + span247[index2] = new QuestStep(EInteractionType.Interact, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) { Mount = true }; obj164.Steps = list247; reference188 = obj164; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -470984,16 +470996,16 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305) + span250[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305) { Mount = true }; obj167.Steps = list250; reference191 = obj167; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span239[num]; QuestSequence obj168 = new QuestSequence { Sequence = 6 @@ -471001,9 +471013,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span251[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -471018,11 +471030,11 @@ public static class AssemblyQuestLoader num3 = 2; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span4[index3] = 132; + span252[index3] = 132; index3++; - span4[index3] = 133; + span252[index3] = 133; skipAetheryteCondition2.InTerritory = list252; skipConditions12.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions12.AethernetShortcutIf = new SkipAetheryteCondition @@ -471034,7 +471046,7 @@ public static class AssemblyQuestLoader obj168.Steps = list251; reference192 = obj168; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span239[num]; QuestSequence obj170 = new QuestSequence { Sequence = 7 @@ -471042,30 +471054,30 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span253[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1054477u, new Vector3(-52.903076f, 6.8124895f, -123.39978f), 133); index3 = 6; List list254 = new List(index3); CollectionsMarshal.SetCount(list254, index3); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span254[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list254; reference195 = questStep26; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span253[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Interact, 1054491u, new Vector3(-317.21985f, 7.3121967f, -200.763f), 133) { AethernetShortcut = new AethernetShortcut @@ -471077,25 +471089,25 @@ public static class AssemblyQuestLoader num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span5 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index3 = 0; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; obj171.CompletionQuestVariablesFlags = list255; reference196 = obj171; obj170.Steps = list253; reference194 = obj170; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span239[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -471103,9 +471115,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AethernetShortcut = new AethernetShortcut { @@ -471123,18 +471135,18 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "WigglyMuffin"; + span257[index] = "WigglyMuffin"; questRoot27.Author = list257; questRoot27.IsSeasonalQuest = true; questRoot27.SeasonalQuestExpiry = new DateTime(2025, 11, 4, 14, 59, 0, DateTimeKind.Utc); index = 7; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span258[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -471142,9 +471154,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span259[num2]; QuestStep obj174 = new QuestStep(EInteractionType.AcceptQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -471159,11 +471171,11 @@ public static class AssemblyQuestLoader index3 = 2; List list260 = new List(index3); CollectionsMarshal.SetCount(list260, index3); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = 132; + span260[num3] = 132; num3++; - span4[num3] = 133; + span260[num3] = 133; skipAetheryteCondition3.InTerritory = list260; skipConditions13.AetheryteShortcutIf = skipAetheryteCondition3; skipConditions13.AethernetShortcutIf = new SkipAetheryteCondition @@ -471175,7 +471187,7 @@ public static class AssemblyQuestLoader obj173.Steps = list259; reference198 = obj173; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span258[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -471183,27 +471195,27 @@ public static class AssemblyQuestLoader num2 = 2; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span261[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1054484u, new Vector3(-55.680176f, 6.2813034f, -106.004456f), 133); SkipConditions skipConditions14 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num3 = 1; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index3 = 0; - span4[index3] = 1305; + span262[index3] = 1305; skipStepConditions11.InTerritory = list262; skipConditions14.StepIf = skipStepConditions11; questStep27.SkipConditions = skipConditions14; index3 = 1; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span6 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span6[num3] = new DialogueChoice + span263[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESHLX102_05376_EVENTAREA_WARP_110_005") @@ -471211,11 +471223,11 @@ public static class AssemblyQuestLoader questStep27.DialogueChoices = list263; reference201 = questStep27; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); + span261[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); obj175.Steps = list261; reference200 = obj175; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -471223,13 +471235,13 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); + span264[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); obj176.Steps = list264; reference202 = obj176; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span258[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -471237,9 +471249,9 @@ public static class AssemblyQuestLoader num2 = 2; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span265[index2]; QuestStep obj178 = new QuestStep(EInteractionType.Action, 1054486u, new Vector3(4.2266846f, 17f, 11.947815f), 1305) { Action = EAction.TreatersTrick @@ -471247,30 +471259,30 @@ public static class AssemblyQuestLoader num3 = 6; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span266[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); obj178.CompletionQuestVariablesFlags = list266; reference204 = obj178; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305) + span265[index2] = new QuestStep(EInteractionType.Action, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305) { Action = EAction.TrickstersTreat }; obj177.Steps = list265; reference203 = obj177; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span258[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -471278,9 +471290,9 @@ public static class AssemblyQuestLoader index2 = 3; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - ref QuestStep reference206 = ref span3[num2]; + ref QuestStep reference206 = ref span267[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Action, 1054488u, new Vector3(9.109558f, 0f, 100.02283f), 1305) { Action = EAction.TreatersTrick @@ -471288,23 +471300,23 @@ public static class AssemblyQuestLoader index3 = 6; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list268; reference206 = obj180; num2++; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span267[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Action, 1054487u, new Vector3(-43.86969f, 0f, -5.8442383f), 1305) { Action = EAction.TreatersTrick @@ -471312,30 +471324,30 @@ public static class AssemblyQuestLoader num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span269[index3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list269; reference207 = obj181; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) + span267[num2] = new QuestStep(EInteractionType.Action, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) { Action = EAction.TrickstersTreat }; obj179.Steps = list267; reference205 = obj179; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span258[num]; QuestSequence obj182 = new QuestSequence { Sequence = 5 @@ -471343,21 +471355,21 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1054794u, new Vector3(-50.278336f, 0f, -36.070293f), 1305) + span270[index2] = new QuestStep(EInteractionType.WalkTo, 1054794u, new Vector3(-50.278336f, 0f, -36.070293f), 1305) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054794u, new Vector3(72.129395f, 0f, -0.5340576f), 1305) + span270[index2] = new QuestStep(EInteractionType.Interact, 1054794u, new Vector3(72.129395f, 0f, -0.5340576f), 1305) { Mount = true }; obj182.Steps = list270; reference208 = obj182; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span258[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -471365,9 +471377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span271[num2]; QuestStep obj184 = new QuestStep(EInteractionType.CompleteQuest, 1054496u, new Vector3(-49.485046f, 6.4999943f, -90.836975f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -471382,11 +471394,11 @@ public static class AssemblyQuestLoader index3 = 2; List list272 = new List(index3); CollectionsMarshal.SetCount(list272, index3); - span4 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span4[num3] = 132; + span272[num3] = 132; num3++; - span4[num3] = 133; + span272[num3] = 133; skipAetheryteCondition4.InTerritory = list272; skipConditions15.AetheryteShortcutIf = skipAetheryteCondition4; skipConditions15.AethernetShortcutIf = new SkipAetheryteCondition @@ -471404,16 +471416,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "WigglyMuffin"; + span273[index] = "WigglyMuffin"; questRoot28.Author = list273; index = 8; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -471421,9 +471433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -471442,7 +471454,7 @@ public static class AssemblyQuestLoader obj185.Steps = list275; reference211 = obj185; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span274[num]; QuestSequence obj186 = new QuestSequence { Sequence = 1 @@ -471450,11 +471462,11 @@ public static class AssemblyQuestLoader index2 = 2; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.43686f, 50.749672f, 151.8797f), 1186); + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.43686f, 50.749672f, 151.8797f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054748u, new Vector3(441.5503f, 60f, 88.91431f), 1186) + span276[num2] = new QuestStep(EInteractionType.Interact, 1054748u, new Vector3(441.5503f, 60f, 88.91431f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -471466,7 +471478,7 @@ public static class AssemblyQuestLoader obj186.Steps = list276; reference212 = obj186; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span274[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -471474,9 +471486,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054753u, new Vector3(639.33765f, 146.06567f, 706.4773f), 1191) + span277[index2] = new QuestStep(EInteractionType.Interact, 1054753u, new Vector3(639.33765f, 146.06567f, 706.4773f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundYyasulaniStation, @@ -471491,7 +471503,7 @@ public static class AssemblyQuestLoader obj187.Steps = list277; reference213 = obj187; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span274[num]; QuestSequence obj188 = new QuestSequence { Sequence = 3 @@ -471499,13 +471511,13 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054757u, new Vector3(-185.29034f, 15.695002f, -385.00043f), 1190); + span278[num2] = new QuestStep(EInteractionType.Interact, 1054757u, new Vector3(-185.29034f, 15.695002f, -385.00043f), 1190); obj188.Steps = list278; reference214 = obj188; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span274[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -471513,16 +471525,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054760u, new Vector3(-277.27173f, 15.865601f, -195.36127f), 1190) + span279[index2] = new QuestStep(EInteractionType.Interact, 1054760u, new Vector3(-277.27173f, 15.865601f, -195.36127f), 1190) { Fly = true }; obj189.Steps = list279; reference215 = obj189; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj190 = new QuestSequence { Sequence = 5 @@ -471530,31 +471542,31 @@ public static class AssemblyQuestLoader index2 = 4; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-342.82297f, 18.182781f, -161.67989f), 1190) + span280[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-342.82297f, 18.182781f, -161.67989f), 1190) { Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190) + span280[num2] = new QuestStep(EInteractionType.Interact, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049384u, new Vector3(-321.98065f, 18.589752f, -114.39691f), 1190) + span280[num2] = new QuestStep(EInteractionType.Interact, 1049384u, new Vector3(-321.98065f, 18.589752f, -114.39691f), 1190) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054763u, new Vector3(-282.12408f, 18.276659f, -87.296875f), 1190) + span280[num2] = new QuestStep(EInteractionType.Interact, 1054763u, new Vector3(-282.12408f, 18.276659f, -87.296875f), 1190) { Fly = true }; obj190.Steps = list280; reference216 = obj190; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj191 = new QuestSequence { Sequence = 6 @@ -471562,13 +471574,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054764u, new Vector3(-306.32483f, 18.195349f, -87.60205f), 1190); + span281[index2] = new QuestStep(EInteractionType.Interact, 1054764u, new Vector3(-306.32483f, 18.195349f, -87.60205f), 1190); obj191.Steps = list281; reference217 = obj191; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span274[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -471576,9 +471588,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054767u, new Vector3(-419.3637f, 21.14813f, -142.74823f), 1190) + span282[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054767u, new Vector3(-419.3637f, 21.14813f, -142.74823f), 1190) { Fly = true, NextQuestId = new QuestId(5379) @@ -471592,16 +471604,16 @@ public static class AssemblyQuestLoader num = 1; List list283 = new List(num); CollectionsMarshal.SetCount(list283, num); - span = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index = 0; - span[index] = "WigglyMuffin"; + span283[index] = "WigglyMuffin"; questRoot29.Author = list283; index = 12; List list284 = new List(index); CollectionsMarshal.SetCount(list284, index); - span2 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span284[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -471609,9 +471621,9 @@ public static class AssemblyQuestLoader num2 = 1; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054773u, new Vector3(-329.21344f, 18.02224f, -137.28546f), 1190) + span285[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054773u, new Vector3(-329.21344f, 18.02224f, -137.28546f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, @@ -471626,7 +471638,7 @@ public static class AssemblyQuestLoader obj193.Steps = list285; reference219 = obj193; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span284[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -471634,16 +471646,16 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190) + span286[num2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190) { Fly = true }; obj194.Steps = list286; reference220 = obj194; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span284[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -471651,13 +471663,13 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190); + span287[index2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190); obj195.Steps = list287; reference221 = obj195; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span284[num]; QuestSequence obj196 = new QuestSequence { Sequence = 3 @@ -471665,16 +471677,16 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054777u, new Vector3(-186.81628f, (float)Math.E * 63f / 92f, 303.42554f), 1190) + span288[num2] = new QuestStep(EInteractionType.Interact, 1054777u, new Vector3(-186.81628f, (float)Math.E * 63f / 92f, 303.42554f), 1190) { Fly = true }; obj196.Steps = list288; reference222 = obj196; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span284[num]; QuestSequence obj197 = new QuestSequence { Sequence = 4 @@ -471682,16 +471694,16 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054778u, new Vector3(-127.6723f, 1.5186902f, 336.7207f), 1190) + span289[index2] = new QuestStep(EInteractionType.Interact, 1054778u, new Vector3(-127.6723f, 1.5186902f, 336.7207f), 1190) { Fly = true }; obj197.Steps = list289; reference223 = obj197; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span284[num]; QuestSequence obj198 = new QuestSequence { Sequence = 5 @@ -471699,16 +471711,16 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054779u, new Vector3(-168.29181f, -1.8273239f, 402.7008f), 1190) + span290[num2] = new QuestStep(EInteractionType.Interact, 1054779u, new Vector3(-168.29181f, -1.8273239f, 402.7008f), 1190) { Fly = true }; obj198.Steps = list290; reference224 = obj198; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span284[num]; QuestSequence obj199 = new QuestSequence { Sequence = 6 @@ -471716,16 +471728,16 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054780u, new Vector3(-111.28406f, -7.4034004f, 529.9f), 1190) + span291[index2] = new QuestStep(EInteractionType.Interact, 1054780u, new Vector3(-111.28406f, -7.4034004f, 529.9f), 1190) { Fly = true }; obj199.Steps = list291; reference225 = obj199; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span284[num]; QuestSequence obj200 = new QuestSequence { Sequence = 7 @@ -471733,9 +471745,9 @@ public static class AssemblyQuestLoader index2 = 3; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span292[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2014869u, new Vector3(-286.18298f, -45.91449f, 624.567f), 1190) { Fly = true @@ -471743,51 +471755,51 @@ public static class AssemblyQuestLoader num3 = 6; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index3 = 0; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span293[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list293; reference227 = obj201; num2++; - ref QuestStep reference228 = ref span3[num2]; + ref QuestStep reference228 = ref span292[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2014868u, new Vector3(-273.82324f, -44.38855f, 627.25244f), 1190); index3 = 6; List list294 = new List(index3); CollectionsMarshal.SetCount(list294, index3); - span5 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num3 = 0; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span294[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list294; reference228 = questStep28; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014867u, new Vector3(-214.12988f, -39.871887f, 659.8153f), 1190) + span292[num2] = new QuestStep(EInteractionType.Interact, 2014867u, new Vector3(-214.12988f, -39.871887f, 659.8153f), 1190) { Fly = true }; obj200.Steps = list292; reference226 = obj200; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span284[num]; QuestSequence obj202 = new QuestSequence { Sequence = 8 @@ -471795,13 +471807,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054782u, new Vector3(-186.69415f, -33.644463f, 658.50305f), 1190); + span295[index2] = new QuestStep(EInteractionType.Interact, 1054782u, new Vector3(-186.69415f, -33.644463f, 658.50305f), 1190); obj202.Steps = list295; reference229 = obj202; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span284[num]; QuestSequence obj203 = new QuestSequence { Sequence = 9 @@ -471809,9 +471821,9 @@ public static class AssemblyQuestLoader index2 = 2; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(475.81485f, 3.2201807f, 466.20187f), 1190) + span296[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(475.81485f, 3.2201807f, 466.20187f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi, @@ -471829,11 +471841,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); + span296[num2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); obj203.Steps = list296; reference230 = obj203; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span284[num]; QuestSequence obj204 = new QuestSequence { Sequence = 10 @@ -471841,13 +471853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); + span297[index2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); obj204.Steps = list297; reference231 = obj204; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span284[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -471855,9 +471867,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) + span298[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -471882,16 +471894,16 @@ public static class AssemblyQuestLoader num = 1; List list299 = new List(num); CollectionsMarshal.SetCount(list299, num); - span = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index = 0; - span[index] = "WigglyMuffin"; + span299[index] = "WigglyMuffin"; questRoot30.Author = list299; index = 4; List list300 = new List(index); CollectionsMarshal.SetCount(list300, index); - span2 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num = 0; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span300[num]; QuestSequence obj206 = new QuestSequence { Sequence = 0 @@ -471899,13 +471911,13 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039457u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span301[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039457u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj206.Steps = list301; reference233 = obj206; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span300[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -471913,16 +471925,16 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1039456u, new Vector3(28.854736f, 0f, 13.351624f), 1278) + span302[num2] = new QuestStep(EInteractionType.Emote, 1039456u, new Vector3(28.854736f, 0f, 13.351624f), 1278) { Emote = EEmote.Doubt }; obj207.Steps = list302; reference234 = obj207; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span300[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -471930,13 +471942,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); + span303[index2] = new QuestStep(EInteractionType.Interact, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); obj208.Steps = list303; reference235 = obj208; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span300[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -471944,9 +471956,9 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2014937u, new Vector3(27.60829f, 0f, 11.74576f), 1278) + span304[num2] = new QuestStep(EInteractionType.CompleteQuest, 2014937u, new Vector3(27.60829f, 0f, 11.74576f), 1278) { NextQuestId = new QuestId(5381) }; @@ -471959,16 +471971,16 @@ public static class AssemblyQuestLoader num = 1; List list305 = new List(num); CollectionsMarshal.SetCount(list305, num); - span = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index = 0; - span[index] = "WigglyMuffin"; + span305[index] = "WigglyMuffin"; questRoot31.Author = list305; index = 3; List list306 = new List(index); CollectionsMarshal.SetCount(list306, index); - span2 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span306[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -471976,13 +471988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span307[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj210.Steps = list307; reference237 = obj210; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span306[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -471990,13 +472002,13 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span308[num2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj211.Steps = list308; reference238 = obj211; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span306[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -472004,9 +472016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278) + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278) { NextQuestId = new QuestId(5382) }; @@ -472019,16 +472031,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "WigglyMuffin"; + span310[index] = "WigglyMuffin"; questRoot32.Author = list310; index = 2; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span311[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -472036,16 +472048,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - ref QuestStep reference241 = ref span3[num2]; + ref QuestStep reference241 = ref span312[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span6 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span6[index3] = new DialogueChoice + span313[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGKW103_05382_Q1_000_000"), @@ -472057,7 +472069,7 @@ public static class AssemblyQuestLoader obj213.Steps = list312; reference240 = obj213; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span311[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -472065,9 +472077,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053905u, new Vector3(29.55664f, 0f, 10.788086f), 1278); + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053905u, new Vector3(29.55664f, 0f, 10.788086f), 1278); obj214.Steps = list314; reference242 = obj214; questRoot32.QuestSequence = list311; @@ -472122,9 +472134,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-108.860016f, 0f, -122.96661f), 819) + span4[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-108.860016f, 0f, -122.96661f), 819) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -472138,7 +472150,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054948u, new Vector3(-106.126526f, -47.55987f, -136.0647f), 819); + span4[num2] = new QuestStep(EInteractionType.Interact, 1054948u, new Vector3(-106.126526f, -47.55987f, -136.0647f), 819); obj2.Steps = list4; reference2 = obj2; num++; @@ -472150,9 +472162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054949u, new Vector3(404.65393f, 85.387535f, -699.54987f), 816) + span5[index2] = new QuestStep(EInteractionType.Interact, 1054949u, new Vector3(404.65393f, 85.387535f, -699.54987f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf }; @@ -472167,9 +472179,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054950u, new Vector3(543.2975f, 109.2974f, -869.4133f), 816) + span6[num2] = new QuestStep(EInteractionType.Interact, 1054950u, new Vector3(543.2975f, 109.2974f, -869.4133f), 816) { Fly = true }; @@ -472184,9 +472196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054999u, new Vector3(418.44812f, 89.44323f, -777.0962f), 816) + span7[index2] = new QuestStep(EInteractionType.Interact, 1054999u, new Vector3(418.44812f, 89.44323f, -777.0962f), 816) { Fly = true }; @@ -472201,9 +472213,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054942u, new Vector3(424.09387f, 89.42931f, -772.27435f), 816); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054942u, new Vector3(424.09387f, 89.42931f, -772.27435f), 816); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -472213,16 +472225,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "WigglyMuffin"; + span9[index] = "WigglyMuffin"; questRoot2.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -472230,9 +472242,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -472246,7 +472258,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -472254,9 +472266,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list10; @@ -472266,16 +472278,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "WigglyMuffin"; + span13[index] = "WigglyMuffin"; questRoot3.Author = list13; index = 3; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -472283,9 +472295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -472299,7 +472311,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -472307,9 +472319,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014910u, new Vector3(541.2074f, 109.4176f, -871.7104f), 816) + span16[num2] = new QuestStep(EInteractionType.Interact, 2014910u, new Vector3(541.2074f, 109.4176f, -871.7104f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -472323,7 +472335,7 @@ public static class AssemblyQuestLoader obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -472331,9 +472343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -472353,16 +472365,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "WigglyMuffin"; + span18[index] = "WigglyMuffin"; questRoot4.Author = list18; index = 3; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -472370,13 +472382,13 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span19[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -472384,16 +472396,16 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span21[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1052624u, new Vector3(-42.008118f, 11.869998f, -95.75043f), 1237); int num3 = 1; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - Span span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); int index3 = 0; - span4[index3] = new DialogueChoice + span22[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGWK201_05409_SYSTEM_100_021") @@ -472403,7 +472415,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -472411,9 +472423,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291); + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291); obj14.Steps = list23; reference15 = obj14; questRoot4.QuestSequence = list19; @@ -472423,16 +472435,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "WigglyMuffin"; + span24[index] = "WigglyMuffin"; questRoot5.Author = list24; index = 7; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -472440,13 +472452,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291); + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291); obj15.Steps = list26; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -472454,13 +472466,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(288.74634f, 52.002327f, -381.64343f), 1291); + span27[num2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(288.74634f, 52.002327f, -381.64343f), 1291); obj16.Steps = list27; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -472468,11 +472480,11 @@ public static class AssemblyQuestLoader num2 = 2; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(184.95572f, 59.50008f, -449.5014f), 1291); + span28[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(184.95572f, 59.50008f, -449.5014f), 1291); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(180.5135f, 59.50008f, -450.65436f), 1291) + span28[index2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(180.5135f, 59.50008f, -450.65436f), 1291) { StopDistance = 0.25f, Mount = false @@ -472480,7 +472492,7 @@ public static class AssemblyQuestLoader obj17.Steps = list28; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -472488,11 +472500,11 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.49808f, -3.201358f, -374.8919f), 1291); + span29[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.49808f, -3.201358f, -374.8919f), 1291); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(-232.33755f, -4.477512f, -370.6558f), 1291) + span29[num2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(-232.33755f, -4.477512f, -370.6558f), 1291) { StopDistance = 0.25f, Mount = false @@ -472500,7 +472512,7 @@ public static class AssemblyQuestLoader obj18.Steps = list29; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = 4 @@ -472508,11 +472520,11 @@ public static class AssemblyQuestLoader num2 = 2; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-397.80423f, 12.618442f, 470.09174f), 1291); + span30[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-397.80423f, 12.618442f, 470.09174f), 1291); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(-397.88083f, 13.0445385f, 474.38928f), 1291) + span30[index2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(-397.88083f, 13.0445385f, 474.38928f), 1291) { StopDistance = 0.25f, Mount = false @@ -472520,7 +472532,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span25[num]; QuestSequence obj20 = new QuestSequence { Sequence = 5 @@ -472528,9 +472540,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span31[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Snipe, 2014920u, new Vector3(-46.72509f, 22.42642f, 417.836f), 1291) { Comment = "Click (from left to right) Spiky Crystalline Tree, Flowery Shrub, Tree with Purple Canopy?, Iridescent Terrain, Seemingly Glassblown Bloom" @@ -472538,15 +472550,15 @@ public static class AssemblyQuestLoader index3 = 2; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = new DialogueChoice + span32[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGWK202_05410_Q2_000_000") }; num3++; - span4[num3] = new DialogueChoice + span32[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWK202_05410_Q3_000_000"), @@ -472556,23 +472568,23 @@ public static class AssemblyQuestLoader num3 = 5; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span5[index3] = 0u; + span33[index3] = 0u; index3++; - span5[index3] = 1u; + span33[index3] = 1u; index3++; - span5[index3] = 2u; + span33[index3] = 2u; index3++; - span5[index3] = 3u; + span33[index3] = 3u; index3++; - span5[index3] = 4u; + span33[index3] = 4u; obj21.PointMenuChoices = list33; reference22 = obj21; obj20.Steps = list31; reference21 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -472580,15 +472592,15 @@ public static class AssemblyQuestLoader num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, null, 1291) + span34[index2] = new QuestStep(EInteractionType.Action, null, null, 1291) { Comment = "Use Stellar Return to teleport back", Action = EAction.DutyAction1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053328u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053328u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291) { NextQuestId = new QuestId(5411) }; @@ -472601,16 +472613,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "WigglyMuffin"; + span35[index] = "WigglyMuffin"; questRoot6.Author = list35; index = 3; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span36[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -472618,16 +472630,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span37[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291); index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWZ201_05411_Q1_000_000"), @@ -472638,7 +472650,7 @@ public static class AssemblyQuestLoader obj23.Steps = list37; reference24 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span36[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -472646,13 +472658,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053332u, new Vector3(446.98242f, 59.965904f, -479.81995f), 1291); + span39[index2] = new QuestStep(EInteractionType.Interact, 1053332u, new Vector3(446.98242f, 59.965904f, -479.81995f), 1291); obj24.Steps = list39; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -472660,9 +472672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291) { NextQuestId = new QuestId(5412) }; @@ -472675,16 +472687,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "WigglyMuffin"; + span41[index] = "WigglyMuffin"; questRoot7.Author = list41; index = 5; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span42[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -472692,13 +472704,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053335u, new Vector3(383.65747f, 52.5f, -389.79175f), 1291); + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053335u, new Vector3(383.65747f, 52.5f, -389.79175f), 1291); obj26.Steps = list43; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span42[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -472706,13 +472718,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053336u, new Vector3(-28.366577f, -10.3759985f, -113.206726f), 1291); + span44[num2] = new QuestStep(EInteractionType.Interact, 1053336u, new Vector3(-28.366577f, -10.3759985f, -113.206726f), 1291); obj27.Steps = list44; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -472720,74 +472732,74 @@ public static class AssemblyQuestLoader num2 = 3; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span45[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014925u, new Vector3(-110.2011f, -8.69405f, -156.9028f), 1291); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - Span span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span46[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list46; reference31 = questStep3; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span45[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014924u, new Vector3(-218.8908f, -8.711901f, -128.8406f), 1291); index3 = 6; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span6 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span6[num3] = null; + span47[num3] = null; num3++; - span6[num3] = null; + span47[num3] = null; num3++; - span6[num3] = null; + span47[num3] = null; num3++; - span6[num3] = null; + span47[num3] = null; num3++; - span6[num3] = null; + span47[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span47[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list47; reference32 = questStep4; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span45[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2014923u, new Vector3(-168.958f, -9.766992f, -66.88347f), 1291); num3 = 6; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span48[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; questStep5.CompletionQuestVariablesFlags = list48; reference33 = questStep5; obj28.Steps = list45; reference30 = obj28; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -472795,16 +472807,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span49[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1053336u, new Vector3(-28.366577f, -10.3759985f, -113.206726f), 1291); index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span4[num3] = new DialogueChoice + span50[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWZ202_05412_Q1_000_000"), @@ -472815,7 +472827,7 @@ public static class AssemblyQuestLoader obj29.Steps = list49; reference34 = obj29; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -472823,15 +472835,15 @@ public static class AssemblyQuestLoader num2 = 2; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, null, 1291) + span51[index2] = new QuestStep(EInteractionType.Action, null, null, 1291) { Comment = "Use Stellar Return to teleport back", Action = EAction.DutyAction1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053335u, new Vector3(383.65747f, 52.5f, -389.79175f), 1291) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053335u, new Vector3(383.65747f, 52.5f, -389.79175f), 1291) { NextQuestId = new QuestId(5413) }; @@ -472844,16 +472856,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "WigglyMuffin"; + span52[index] = "WigglyMuffin"; questRoot8.Author = list52; index = 3; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span53[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -472861,13 +472873,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291); + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291); obj31.Steps = list54; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span53[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -472875,16 +472887,16 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span55[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291); num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span4[index3] = new DialogueChoice + span56[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGWZ203_05413_Q2_000_000") @@ -472894,7 +472906,7 @@ public static class AssemblyQuestLoader obj32.Steps = list55; reference38 = obj32; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -472902,9 +472914,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291) + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291) { NextQuestId = new QuestId(5414) }; @@ -472917,16 +472929,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "WigglyMuffin"; + span58[index] = "WigglyMuffin"; questRoot9.Author = list58; index = 6; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span59[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -472934,16 +472946,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span60[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.AcceptQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291); index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = new DialogueChoice + span61[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWZ204_05414_Q1_000_000"), @@ -472954,7 +472966,7 @@ public static class AssemblyQuestLoader obj34.Steps = list60; reference41 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -472962,13 +472974,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(349.01953f, 52.612263f, -438.98682f), 1291); + span62[num2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(349.01953f, 52.612263f, -438.98682f), 1291); obj35.Steps = list62; reference43 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -472976,11 +472988,11 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(401.85794f, 65.49993f, -516.0078f), 1291); + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(401.85794f, 65.49993f, -516.0078f), 1291); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(401.46838f, 65.49994f, -516.78503f), 1291) + span63[index2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(401.46838f, 65.49994f, -516.78503f), 1291) { StopDistance = 0.25f, Mount = false @@ -472988,7 +473000,7 @@ public static class AssemblyQuestLoader obj36.Steps = list63; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -472996,11 +473008,11 @@ public static class AssemblyQuestLoader index2 = 2; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.5788f, 53.05f, -105.28f), 1291); + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.5788f, 53.05f, -105.28f), 1291); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(312.84088f, 53.049995f, -100.085434f), 1291) + span64[num2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(312.84088f, 53.049995f, -100.085434f), 1291) { StopDistance = 0.25f, Mount = false @@ -473008,7 +473020,7 @@ public static class AssemblyQuestLoader obj37.Steps = list64; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -473016,16 +473028,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span65[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1053342u, new Vector3(310.17004f, 53.05f, -98.40552f), 1291); num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span4[index3] = new DialogueChoice + span66[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGWZ204_05414_Q9_000_000") @@ -473035,7 +473047,7 @@ public static class AssemblyQuestLoader obj38.Steps = list65; reference46 = obj38; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -473043,15 +473055,15 @@ public static class AssemblyQuestLoader index2 = 2; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, null, null, 1291) + span67[num2] = new QuestStep(EInteractionType.Action, null, null, 1291) { Comment = "Use Stellar Return to teleport back", Action = EAction.DutyAction1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291); + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291); obj39.Steps = list67; reference48 = obj39; questRoot9.QuestSequence = list59; diff --git a/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs b/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs index 1fdeeaf..ba2e070 100644 --- a/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs +++ b/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Runtime.InteropServices; using System.Text.Json; using System.Text.Json.Serialization; @@ -11,20 +12,26 @@ public sealed class StringListOrValueConverter : JsonConverter> { if (reader.TokenType == JsonTokenType.String) { - return new List(1) { reader.GetString() }; + int num = 1; + List list = new List(num); + CollectionsMarshal.SetCount(list, num); + Span span = CollectionsMarshal.AsSpan(list); + int index = 0; + span[index] = reader.GetString(); + return list; } if (reader.TokenType != JsonTokenType.StartArray) { throw new JsonException(); } reader.Read(); - List list = new List(); + List list2 = new List(); while (reader.TokenType != JsonTokenType.EndArray) { - list.Add(reader.GetString()); + list2.Add(reader.GetString()); reader.Read(); } - return list; + return list2; } public override void Write(Utf8JsonWriter writer, List? value, JsonSerializerOptions options) diff --git a/Questionable.Model/Questionable.Model.Questing/ElementId.cs b/Questionable.Model/Questionable.Model.Questing/ElementId.cs index 03b94c3..661f8ae 100644 --- a/Questionable.Model/Questionable.Model.Questing/ElementId.cs +++ b/Questionable.Model/Questionable.Model.Questing/ElementId.cs @@ -95,7 +95,7 @@ public abstract class ElementId : IComparable, IEquatable if (value.StartsWith("A")) { value = value.Substring(1); - string[] array = value.Split(new char[1] { 'x' }); + string[] array = value.Split('x'); if (array.Length == 2) { return new AlliedSocietyDailyId(byte.Parse(array[0], CultureInfo.InvariantCulture), byte.Parse(array[1], CultureInfo.InvariantCulture)); diff --git a/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs b/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs index 80ab7f7..2d171de 100644 --- a/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs +++ b/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs @@ -16,10 +16,10 @@ public sealed class QuestRoot public string? Comment { get; set; } - [JsonIgnore(/*Could not decode attribute arguments.*/)] + [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)] public bool? IsSeasonalQuest { get; set; } - [JsonIgnore(/*Could not decode attribute arguments.*/)] + [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)] public DateTime? SeasonalQuestExpiry { get; set; } public List QuestSequence { get; set; } = new List(); diff --git a/Questionable.Model/Questionable.Model.Questing/QuestStep.cs b/Questionable.Model/Questionable.Model.Questing/QuestStep.cs index 8aea7cf..0cdabca 100644 --- a/Questionable.Model/Questionable.Model.Questing/QuestStep.cs +++ b/Questionable.Model/Questionable.Model.Questing/QuestStep.cs @@ -22,7 +22,7 @@ public sealed class QuestStep public ushort TerritoryId { get; set; } - [JsonIgnore(/*Could not decode attribute arguments.*/)] + [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public EInteractionType InteractionType { get; set; } public float? NpcWaitDistance { get; set; } diff --git a/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs b/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs index c732ff7..5d5caa8 100644 --- a/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs +++ b/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs @@ -21,15 +21,15 @@ public sealed class QuestWorkValue(byte? high, byte? low, EQuestWorkMode mode) { if (High.HasValue && Low.HasValue) { - return ((byte)(High << 4).Value + Low).ToString(); + return ((byte)((High.Value << 4) + Low.Value)).ToString(); } if (High.HasValue) { - return High + "H"; + return High.Value + "H"; } if (Low.HasValue) { - return Low + "L"; + return Low.Value + "L"; } return "-"; } diff --git a/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs b/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs index 4368e7d..69d6e24 100644 --- a/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs +++ b/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs @@ -61,6 +61,6 @@ public sealed class SkipStepConditions public override string ToString() { - return string.Format("{0}: {1}, {2}: {3}, {4}: {5}, {6}: {7}, {8}: {9}, {10}: {11}, {12}: {13}, {14}: {15}, {16}: {17}, {18}: {19}, {20}: {21}, {22}: {23}, {24}: {25}, {26}: {27}", "Never", Never, "CompletionQuestVariablesFlags", CompletionQuestVariablesFlags, "Flying", Flying, "Chocobo", Chocobo, "Diving", Diving, "NotTargetable", NotTargetable, "InTerritory", string.Join(" ", InTerritory), "NotInTerritory", string.Join(" ", NotInTerritory), "Item", Item, "QuestsAccepted", string.Join(" ", QuestsAccepted), "QuestsCompleted", string.Join(" ", QuestsCompleted), "NotNamePlateIconId", string.Join(" ", NotNamePlateIconId), "NearPosition", NearPosition, "ExtraCondition", ExtraCondition); + return $"{"Never"}: {Never}, {"CompletionQuestVariablesFlags"}: {CompletionQuestVariablesFlags}, {"Flying"}: {Flying}, {"Chocobo"}: {Chocobo}, {"Diving"}: {Diving}, {"NotTargetable"}: {NotTargetable}, {"InTerritory"}: {string.Join(" ", InTerritory)}, {"NotInTerritory"}: {string.Join(" ", NotInTerritory)}, {"Item"}: {Item}, {"QuestsAccepted"}: {string.Join(" ", QuestsAccepted)}, {"QuestsCompleted"}: {string.Join(" ", QuestsCompleted)}, {"NotNamePlateIconId"}: {string.Join(" ", NotNamePlateIconId)}, {"NearPosition"}: {NearPosition}, {"ExtraCondition"}: {ExtraCondition}"; } } diff --git a/Questionable.Model/Questionable.Model.csproj b/Questionable.Model/Questionable.Model.csproj index dd4a87b..5fff03a 100644 --- a/Questionable.Model/Questionable.Model.csproj +++ b/Questionable.Model/Questionable.Model.csproj @@ -3,7 +3,7 @@ Questionable.Model False - netstandard2.0 + netcoreapp1.0 12.0 @@ -26,12 +26,5 @@ - - - C:\Program Files\dotnet\shared\Microsoft.NETCore.App\3.1.32\System.Numerics.Vectors.dll - - - C:\Program Files\dotnet\shared\Microsoft.NETCore.App\3.1.32\System.Text.Json.dll - - + \ No newline at end of file diff --git a/Questionable/--y__InlineArray7.cs b/Questionable/--y__InlineArray7.cs new file mode 100644 index 0000000..54c6b1e --- /dev/null +++ b/Questionable/--y__InlineArray7.cs @@ -0,0 +1,8 @@ +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +[StructLayout(LayoutKind.Auto)] +[InlineArray(7)] +internal struct _003C_003Ey__InlineArray7 +{ +} diff --git a/Questionable/-PrivateImplementationDetails-.cs b/Questionable/-PrivateImplementationDetails-.cs new file mode 100644 index 0000000..e69de29 diff --git a/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs b/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs index b89880f..83b9499 100644 --- a/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs +++ b/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs @@ -138,7 +138,7 @@ internal sealed class CraftworksSupplyController : IDisposable address->Close(fireCallback: true); if (addonById->NameString == "BankaCraftworksSupply") { - _framework.RunOnTick((Action)InteractWithBankaCraftworksSupply, TimeSpan.FromMilliseconds(50L, 0L), 0, default(CancellationToken)); + _framework.RunOnTick((Action)InteractWithBankaCraftworksSupply, TimeSpan.FromMilliseconds(50L), 0, default(CancellationToken)); } } else diff --git a/Questionable/Questionable.Controller.GameUi/CreditsController.cs b/Questionable/Questionable.Controller.GameUi/CreditsController.cs index 7bafe16..64469cc 100644 --- a/Questionable/Questionable.Controller.GameUi/CreditsController.cs +++ b/Questionable/Questionable.Controller.GameUi/CreditsController.cs @@ -44,7 +44,7 @@ internal sealed class CreditsController : IDisposable private static DateTime _lastHandledAt = DateTime.MinValue; - private static readonly TimeSpan _reentrancySuppress = TimeSpan.FromMilliseconds(500L, 0L); + private static readonly TimeSpan _reentrancySuppress = TimeSpan.FromMilliseconds(500L); private static long _lastHandledAddr; diff --git a/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs b/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs index bdfec60..6b7c434 100644 --- a/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs +++ b/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs @@ -686,7 +686,6 @@ internal sealed class InteractionUiController : IDisposable if (aetheryte.HasValue) { EAetheryteLocation valueOrDefault = aetheryte.GetValueOrDefault(); - Span span2; Span span; switch (_aetheryteFunctions.CanRegisterFreeOrFavoriteAetheryte(valueOrDefault)) { @@ -696,12 +695,12 @@ internal sealed class InteractionUiController : IDisposable int num2 = 1 + list.Count; List list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span2 = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); int num = 0; span = CollectionsMarshal.AsSpan(list); - span.CopyTo(span2.Slice(num, span.Length)); + span.CopyTo(span3.Slice(num, span.Length)); num += span.Length; - span2[num] = new DialogueChoice + span3[num] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "Addon", @@ -719,7 +718,7 @@ internal sealed class InteractionUiController : IDisposable CollectionsMarshal.SetCount(list2, num); span = CollectionsMarshal.AsSpan(list2); int num2 = 0; - span2 = CollectionsMarshal.AsSpan(list); + Span span2 = CollectionsMarshal.AsSpan(list); span2.CopyTo(span.Slice(num2, span2.Length)); num2 += span2.Length; span[num2] = new DialogueChoice diff --git a/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs b/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs index 2752635..52748df 100644 --- a/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs +++ b/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs @@ -59,7 +59,7 @@ internal static class SendNotification } } - internal sealed class Executor(NotificationMasterIpc notificationMasterIpc, IChatGui chatGui, Configuration configuration) : TaskExecutor() + internal sealed class Executor(IChatGui chatGui, Configuration configuration) : TaskExecutor() { protected override bool Start() { @@ -142,7 +142,6 @@ internal static class SendNotification XivChatEntry chat = xivChatEntry; chatGui.Print(chat); } - notificationMasterIpc.Notify(text2); return true; } diff --git a/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs b/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs index e724d07..76c9804 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs @@ -161,7 +161,6 @@ internal static class EquipItem { return new List(); } - Span span; switch (item.Value.EquipSlotCategory.RowId) { case 1u: @@ -179,9 +178,9 @@ internal static class EquipItem int index = 1; List list4 = new List(index); CollectionsMarshal.SetCount(list4, index); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); int num = 0; - span[num] = (ushort)(item.Value.EquipSlotCategory.RowId - 1); + span4[num] = (ushort)(item.Value.EquipSlotCategory.RowId - 1); return list4; } case 12u: @@ -189,11 +188,11 @@ internal static class EquipItem int num = 2; List list3 = new List(num); CollectionsMarshal.SetCount(list3, num); - span = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); int index = 0; - span[index] = 11; + span3[index] = 11; index++; - span[index] = 12; + span3[index] = 12; return list3; } case 13u: @@ -201,9 +200,9 @@ internal static class EquipItem int index = 1; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); int num = 0; - span[num] = 0; + span2[num] = 0; return list2; } case 17u: @@ -211,7 +210,7 @@ internal static class EquipItem int num = 1; List list = new List(num); CollectionsMarshal.SetCount(list, num); - span = CollectionsMarshal.AsSpan(list); + Span span = CollectionsMarshal.AsSpan(list); int index = 0; span[index] = 13; return list; diff --git a/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs b/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs index 8da309f..0c8ffe0 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using System.Linq; using System.Numerics; @@ -52,7 +53,11 @@ internal static class SkipCondition SkipStepConditions skipConditions = base.Task.SkipConditions; QuestStep step = base.Task.Step; ElementId elementId = base.Task.ElementId; - logger.LogInformation("Checking skip conditions; {ConfiguredConditions}", string.Join(",", skipConditions)); + ILogger logger = logger; + object[] array = new object[1]; + object reference = skipConditions; + array[0] = string.Join(",", new ReadOnlySpan(in reference)); + logger.LogInformation("Checking skip conditions; {ConfiguredConditions}", array); if (CheckFlyingCondition(step, skipConditions)) { return true; diff --git a/Questionable/Questionable.Controller.Steps/TaskCreator.cs b/Questionable/Questionable.Controller.Steps/TaskCreator.cs index e804787..77df5fa 100644 --- a/Questionable/Questionable.Controller.Steps/TaskCreator.cs +++ b/Questionable/Questionable.Controller.Steps/TaskCreator.cs @@ -53,9 +53,9 @@ internal sealed class TaskCreator int index = 1; List list3 = new List(index); CollectionsMarshal.SetCount(list3, index); - Span span = CollectionsMarshal.AsSpan(list3); + Span span2 = CollectionsMarshal.AsSpan(list3); int num = 0; - span[num] = new WaitAtEnd.WaitNextStepOrSequence(); + span2[num] = new WaitAtEnd.WaitNextStepOrSequence(); list2 = list3; } else diff --git a/Questionable/Questionable.Controller/CommandHandler.cs b/Questionable/Questionable.Controller/CommandHandler.cs index 60dde5f..3e7678c 100644 --- a/Questionable/Questionable.Controller/CommandHandler.cs +++ b/Questionable/Questionable.Controller/CommandHandler.cs @@ -61,10 +61,19 @@ internal sealed class CommandHandler : IDisposable _configuration = configuration; _changelogWindow = changelogWindow; _clientState.Logout += OnLogout; - _commandManager.AddHandler("/qst", new CommandInfo(ProcessCommand) - { - HelpMessage = string.Join(Environment.NewLine + "\t", "Opens the Questing window", "/qst help - displays simplified commands", "/qst help-all - displays all available commands", "/qst config - opens the configuration window", "/qst changelog - opens the changelog window", "/qst start - starts doing quests", "/qst stop - stops doing quests") - }); + ICommandManager commandManager2 = _commandManager; + CommandInfo commandInfo = new CommandInfo(ProcessCommand); + string separator = Environment.NewLine + "\t"; + _003C_003Ey__InlineArray7 buffer = default(_003C_003Ey__InlineArray7); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 0) = "Opens the Questing window"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 1) = "/qst help - displays simplified commands"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 2) = "/qst help-all - displays all available commands"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 3) = "/qst config - opens the configuration window"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 4) = "/qst changelog - opens the changelog window"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 5) = "/qst start - starts doing quests"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 6) = "/qst stop - stops doing quests"; + commandInfo.HelpMessage = string.Join(separator, global::_003CPrivateImplementationDetails_003E.InlineArrayAsReadOnlySpan<_003C_003Ey__InlineArray7, string>(in buffer, 7)); + commandManager2.AddHandler("/qst", commandInfo); } private void ProcessCommand(string command, string arguments) diff --git a/Questionable/Questionable.Data/ChangelogData.cs b/Questionable/Questionable.Data/ChangelogData.cs index ba17fc2..407407e 100644 --- a/Questionable/Questionable.Data/ChangelogData.cs +++ b/Questionable/Questionable.Data/ChangelogData.cs @@ -11,893 +11,903 @@ internal static class ChangelogData static ChangelogData() { - int num = 44; + int num = 45; List list = new List(num); CollectionsMarshal.SetCount(list, num); Span span = CollectionsMarshal.AsSpan(list); int num2 = 0; ref ChangelogEntry reference = ref span[num2]; - DateOnly releaseDate = new DateOnly(2025, 12, 6); - int num3 = 2; + DateOnly releaseDate = new DateOnly(2025, 12, 17); + int num3 = 1; List list2 = new List(num3); CollectionsMarshal.SetCount(list2, num3); Span span2 = CollectionsMarshal.AsSpan(list2); - int num4 = 0; - ref ChangeEntry reference2 = ref span2[num4]; - int num5 = 4; - List list3 = new List(num5); - CollectionsMarshal.SetCount(list3, num5); - Span span3 = CollectionsMarshal.AsSpan(list3); - int num6 = 0; - span3[num6] = "Added reloading and rebuilding to movement system"; - num6++; - span3[num6] = "Improved interrupts and refresh states to allow continuation of questing"; - num6++; - span3[num6] = "Added player input detection to stop automation when manually moving character"; - num6++; - span3[num6] = "Added various missing quest sequences"; - reference2 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list3); - num4++; - ref ChangeEntry reference3 = ref span2[num4]; - num6 = 1; - List list4 = new List(num6); - CollectionsMarshal.SetCount(list4, num6); - span3 = CollectionsMarshal.AsSpan(list4); - num5 = 0; - span3[num5] = "Fixed reset task state to prevent stuck interactions after interruption"; - reference3 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list4); - reference = new ChangelogEntry("7.38.9", releaseDate, list2); + int index = 0; + span2[index] = new ChangeEntry(EChangeCategory.Changed, "Api 14 update"); + reference = new ChangelogEntry("7.4.0", releaseDate, list2); num2++; - ref ChangelogEntry reference4 = ref span[num2]; - DateOnly releaseDate2 = new DateOnly(2025, 11, 29); - num4 = 2; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - span2 = CollectionsMarshal.AsSpan(list5); + ref ChangelogEntry reference2 = ref span[num2]; + DateOnly releaseDate2 = new DateOnly(2025, 12, 6); + index = 2; + List list3 = new List(index); + CollectionsMarshal.SetCount(list3, index); + Span span3 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref ChangeEntry reference5 = ref span2[num3]; - num5 = 3; - List list6 = new List(num5); - CollectionsMarshal.SetCount(list6, num5); - span3 = CollectionsMarshal.AsSpan(list6); - num6 = 0; - span3[num6] = "Movement update with automatic retrying if character can't reach target position"; - num6++; - span3[num6] = "Added Hunt mob data"; - num6++; - span3[num6] = "Refactored commands"; - reference5 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list6); + ref ChangeEntry reference3 = ref span3[num3]; + int num4 = 4; + List list4 = new List(num4); + CollectionsMarshal.SetCount(list4, num4); + Span span4 = CollectionsMarshal.AsSpan(list4); + int num5 = 0; + span4[num5] = "Added reloading and rebuilding to movement system"; + num5++; + span4[num5] = "Improved interrupts and refresh states to allow continuation of questing"; + num5++; + span4[num5] = "Added player input detection to stop automation when manually moving character"; + num5++; + span4[num5] = "Added various missing quest sequences"; + reference3 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list4); num3++; - ref ChangeEntry reference6 = ref span2[num3]; - num6 = 3; - List list7 = new List(num6); - CollectionsMarshal.SetCount(list7, num6); - span3 = CollectionsMarshal.AsSpan(list7); - num5 = 0; - span3[num5] = "Fixed quest (Way of the Archer)"; - num5++; - span3[num5] = "Fixed quest (Spirithold Broken)"; - num5++; - span3[num5] = "Fixed quest (It's Probably Not Pirates)"; - reference6 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list7); - reference4 = new ChangelogEntry("7.38.8", releaseDate2, list5); - num2++; - ref ChangelogEntry reference7 = ref span[num2]; - DateOnly releaseDate3 = new DateOnly(2025, 11, 25); - num3 = 2; - List list8 = new List(num3); - CollectionsMarshal.SetCount(list8, num3); - span2 = CollectionsMarshal.AsSpan(list8); + ref ChangeEntry reference4 = ref span3[num3]; + num5 = 1; + List list5 = new List(num5); + CollectionsMarshal.SetCount(list5, num5); + Span span5 = CollectionsMarshal.AsSpan(list5); num4 = 0; - ref ChangeEntry reference8 = ref span2[num4]; - num5 = 2; - List list9 = new List(num5); - CollectionsMarshal.SetCount(list9, num5); - span3 = CollectionsMarshal.AsSpan(list9); - num6 = 0; - span3[num6] = "Added individual sequence stop condition for each quest"; - num6++; - span3[num6] = "Added Trials to Duties tab in config"; - reference8 = new ChangeEntry(EChangeCategory.Added, "Major features", list9); - num4++; - ref ChangeEntry reference9 = ref span2[num4]; - num6 = 1; - List list10 = new List(num6); - CollectionsMarshal.SetCount(list10, num6); - span3 = CollectionsMarshal.AsSpan(list10); - num5 = 0; - span3[num5] = "Added IPC for stop conditions: GetQuestSequenceStopCondition, SetQuestSequenceStopCondition, RemoveQuestSequenceStopCondition, GetAllQuestSequenceStopConditions"; - reference9 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list10); - reference7 = new ChangelogEntry("7.38.7", releaseDate3, list8); + span5[num4] = "Fixed reset task state to prevent stuck interactions after interruption"; + reference4 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list5); + reference2 = new ChangelogEntry("7.38.9", releaseDate2, list3); num2++; - ref ChangelogEntry reference10 = ref span[num2]; - DateOnly releaseDate4 = new DateOnly(2025, 11, 25); + ref ChangelogEntry reference5 = ref span[num2]; + DateOnly releaseDate3 = new DateOnly(2025, 11, 29); + num3 = 2; + List list6 = new List(num3); + CollectionsMarshal.SetCount(list6, num3); + Span span6 = CollectionsMarshal.AsSpan(list6); + index = 0; + ref ChangeEntry reference6 = ref span6[index]; num4 = 3; - List list11 = new List(num4); - CollectionsMarshal.SetCount(list11, num4); - span2 = CollectionsMarshal.AsSpan(list11); - num3 = 0; - ref ChangeEntry reference11 = ref span2[num3]; - num5 = 2; - List list12 = new List(num5); - CollectionsMarshal.SetCount(list12, num5); - span3 = CollectionsMarshal.AsSpan(list12); - num6 = 0; - span3[num6] = "Updated Allied Society journal text"; - num6++; - span3[num6] = "Improved Allied Society rank handling"; - reference11 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list12); - num3++; - ref ChangeEntry reference12 = ref span2[num3]; - num6 = 1; - List list13 = new List(num6); - CollectionsMarshal.SetCount(list13, num6); - span3 = CollectionsMarshal.AsSpan(list13); + List list7 = new List(num4); + CollectionsMarshal.SetCount(list7, num4); + Span span7 = CollectionsMarshal.AsSpan(list7); num5 = 0; - span3[num5] = "Added IPC for Allied Society: AddAlliedSocietyOptimalQuests, GetAlliedSocietyOptimalQuests"; - reference12 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list13); + span7[num5] = "Movement update with automatic retrying if character can't reach target position"; + num5++; + span7[num5] = "Added Hunt mob data"; + num5++; + span7[num5] = "Refactored commands"; + reference6 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list7); + index++; + ref ChangeEntry reference7 = ref span6[index]; + num5 = 3; + List list8 = new List(num5); + CollectionsMarshal.SetCount(list8, num5); + Span span8 = CollectionsMarshal.AsSpan(list8); + num4 = 0; + span8[num4] = "Fixed quest (Way of the Archer)"; + num4++; + span8[num4] = "Fixed quest (Spirithold Broken)"; + num4++; + span8[num4] = "Fixed quest (It's Probably Not Pirates)"; + reference7 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list8); + reference5 = new ChangelogEntry("7.38.8", releaseDate3, list6); + num2++; + ref ChangelogEntry reference8 = ref span[num2]; + DateOnly releaseDate4 = new DateOnly(2025, 11, 25); + index = 2; + List list9 = new List(index); + CollectionsMarshal.SetCount(list9, index); + Span span9 = CollectionsMarshal.AsSpan(list9); + num3 = 0; + ref ChangeEntry reference9 = ref span9[num3]; + num4 = 2; + List list10 = new List(num4); + CollectionsMarshal.SetCount(list10, num4); + Span span10 = CollectionsMarshal.AsSpan(list10); + num5 = 0; + span10[num5] = "Added individual sequence stop condition for each quest"; + num5++; + span10[num5] = "Added Trials to Duties tab in config"; + reference9 = new ChangeEntry(EChangeCategory.Added, "Major features", list10); num3++; - ref ChangeEntry reference13 = ref span2[num3]; + ref ChangeEntry reference10 = ref span9[num3]; + num5 = 1; + List list11 = new List(num5); + CollectionsMarshal.SetCount(list11, num5); + Span span11 = CollectionsMarshal.AsSpan(list11); + num4 = 0; + span11[num4] = "Added IPC for stop conditions: GetQuestSequenceStopCondition, SetQuestSequenceStopCondition, RemoveQuestSequenceStopCondition, GetAllQuestSequenceStopConditions"; + reference10 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list11); + reference8 = new ChangelogEntry("7.38.7", releaseDate4, list9); + num2++; + ref ChangelogEntry reference11 = ref span[num2]; + DateOnly releaseDate5 = new DateOnly(2025, 11, 25); + num3 = 3; + List list12 = new List(num3); + CollectionsMarshal.SetCount(list12, num3); + Span span12 = CollectionsMarshal.AsSpan(list12); + index = 0; + ref ChangeEntry reference12 = ref span12[index]; + num4 = 2; + List list13 = new List(num4); + CollectionsMarshal.SetCount(list13, num4); + Span span13 = CollectionsMarshal.AsSpan(list13); + num5 = 0; + span13[num5] = "Updated Allied Society journal text"; + num5++; + span13[num5] = "Improved Allied Society rank handling"; + reference12 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list13); + index++; + ref ChangeEntry reference13 = ref span12[index]; num5 = 1; List list14 = new List(num5); CollectionsMarshal.SetCount(list14, num5); - span3 = CollectionsMarshal.AsSpan(list14); - num6 = 0; - span3[num6] = "Fixed quest (We Come in Peace)"; - reference13 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list14); - reference10 = new ChangelogEntry("7.38.6", releaseDate4, list11); - num2++; - ref ChangelogEntry reference14 = ref span[num2]; - DateOnly releaseDate5 = new DateOnly(2025, 11, 24); - num3 = 2; - List list15 = new List(num3); - CollectionsMarshal.SetCount(list15, num3); - span2 = CollectionsMarshal.AsSpan(list15); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - ref ChangeEntry reference15 = ref span2[num4]; - num6 = 1; - List list16 = new List(num6); - CollectionsMarshal.SetCount(list16, num6); - span3 = CollectionsMarshal.AsSpan(list16); + span14[num4] = "Added IPC for Allied Society: AddAlliedSocietyOptimalQuests, GetAlliedSocietyOptimalQuests"; + reference13 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list14); + index++; + ref ChangeEntry reference14 = ref span12[index]; + num4 = 1; + List list15 = new List(num4); + CollectionsMarshal.SetCount(list15, num4); + Span span15 = CollectionsMarshal.AsSpan(list15); num5 = 0; - span3[num5] = "Added Allied Society daily allowance tracker with bulk quest adding buttons"; - reference15 = new ChangeEntry(EChangeCategory.Added, "Major features", list16); - num4++; - ref ChangeEntry reference16 = ref span2[num4]; + span15[num5] = "Fixed quest (We Come in Peace)"; + reference14 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list15); + reference11 = new ChangelogEntry("7.38.6", releaseDate5, list12); + num2++; + ref ChangelogEntry reference15 = ref span[num2]; + DateOnly releaseDate6 = new DateOnly(2025, 11, 24); + index = 2; + List list16 = new List(index); + CollectionsMarshal.SetCount(list16, index); + Span span16 = CollectionsMarshal.AsSpan(list16); + num3 = 0; + ref ChangeEntry reference16 = ref span16[num3]; num5 = 1; List list17 = new List(num5); CollectionsMarshal.SetCount(list17, num5); - span3 = CollectionsMarshal.AsSpan(list17); - num6 = 0; - span3[num6] = "Added IPC for Allied Society: GetRemainingAllowances, GetTimeUntilReset, GetAvailableQuestIds, GetAllAvailableQuestCounts, IsMaxRank, GetCurrentRank, GetSocietiesWithAvailableQuests"; - reference16 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list17); - reference14 = new ChangelogEntry("7.38.5", releaseDate5, list15); - num2++; - ref ChangelogEntry reference17 = ref span[num2]; - DateOnly releaseDate6 = new DateOnly(2025, 11, 23); - num4 = 2; - List list18 = new List(num4); - CollectionsMarshal.SetCount(list18, num4); - span2 = CollectionsMarshal.AsSpan(list18); - num3 = 0; - ref ChangeEntry reference18 = ref span2[num3]; - num6 = 1; - List list19 = new List(num6); - CollectionsMarshal.SetCount(list19, num6); - span3 = CollectionsMarshal.AsSpan(list19); - num5 = 0; - span3[num5] = "Explicitly declare support for BMR singleplayer duty (The Rematch)"; - reference18 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list19); + Span span17 = CollectionsMarshal.AsSpan(list17); + num4 = 0; + span17[num4] = "Added Allied Society daily allowance tracker with bulk quest adding buttons"; + reference16 = new ChangeEntry(EChangeCategory.Added, "Major features", list17); num3++; - ref ChangeEntry reference19 = ref span2[num3]; - num5 = 8; + ref ChangeEntry reference17 = ref span16[num3]; + num4 = 1; + List list18 = new List(num4); + CollectionsMarshal.SetCount(list18, num4); + Span span18 = CollectionsMarshal.AsSpan(list18); + num5 = 0; + span18[num5] = "Added IPC for Allied Society: GetRemainingAllowances, GetTimeUntilReset, GetAvailableQuestIds, GetAllAvailableQuestCounts, IsMaxRank, GetCurrentRank, GetSocietiesWithAvailableQuests"; + reference17 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list18); + reference15 = new ChangelogEntry("7.38.5", releaseDate6, list16); + num2++; + ref ChangelogEntry reference18 = ref span[num2]; + DateOnly releaseDate7 = new DateOnly(2025, 11, 23); + num3 = 2; + List list19 = new List(num3); + CollectionsMarshal.SetCount(list19, num3); + Span span19 = CollectionsMarshal.AsSpan(list19); + index = 0; + ref ChangeEntry reference19 = ref span19[index]; + num5 = 1; List list20 = new List(num5); CollectionsMarshal.SetCount(list20, num5); - span3 = CollectionsMarshal.AsSpan(list20); - num6 = 0; - span3[num6] = "Fixed quest (Microbrewing) to not get stuck near ramp"; - num6++; - span3[num6] = "Fixed quest (The Illuminated Land) where pathing would kill the player due to fall damage"; - num6++; - span3[num6] = "Fixed quest (It's Probably Not Pirates) improper pathing and removed unneeded step"; - num6++; - span3[num6] = "Fixed quest (The Black Wolf's Ultimatum) not exiting landing area"; - num6++; - span3[num6] = "Fixed quest (Magiteknical Failure) from not interacting with NPC due to being mounted"; - num6++; - span3[num6] = "Fixed quest (We Come in Peace) shortcut navigation"; - num6++; - span3[num6] = "Fixed quest (Poisoned Hearts) where incorrect pathing caused the player to die"; - num6++; - span3[num6] = "Fixed quests (Savage Snares) and (An Apple a Day) not detecting kills"; - reference19 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list20); - reference17 = new ChangelogEntry("7.38.4", releaseDate6, list18); - num2++; - ref ChangelogEntry reference20 = ref span[num2]; - DateOnly releaseDate7 = new DateOnly(2025, 11, 23); - num3 = 3; - List list21 = new List(num3); - CollectionsMarshal.SetCount(list21, num3); - span2 = CollectionsMarshal.AsSpan(list21); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - ref ChangeEntry reference21 = ref span2[num4]; - num6 = 2; - List list22 = new List(num6); - CollectionsMarshal.SetCount(list22, num6); - span3 = CollectionsMarshal.AsSpan(list22); + span20[num4] = "Explicitly declare support for BMR singleplayer duty (The Rematch)"; + reference19 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list20); + index++; + ref ChangeEntry reference20 = ref span19[index]; + num4 = 8; + List list21 = new List(num4); + CollectionsMarshal.SetCount(list21, num4); + Span span21 = CollectionsMarshal.AsSpan(list21); num5 = 0; - span3[num5] = "Added RequireHq to crafting InteractionType"; + span21[num5] = "Fixed quest (Microbrewing) to not get stuck near ramp"; num5++; - span3[num5] = "Mark GC quests as Locked if rank not achieved"; - reference21 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list22); - num4++; - ref ChangeEntry reference22 = ref span2[num4]; + span21[num5] = "Fixed quest (The Illuminated Land) where pathing would kill the player due to fall damage"; + num5++; + span21[num5] = "Fixed quest (It's Probably Not Pirates) improper pathing and removed unneeded step"; + num5++; + span21[num5] = "Fixed quest (The Black Wolf's Ultimatum) not exiting landing area"; + num5++; + span21[num5] = "Fixed quest (Magiteknical Failure) from not interacting with NPC due to being mounted"; + num5++; + span21[num5] = "Fixed quest (We Come in Peace) shortcut navigation"; + num5++; + span21[num5] = "Fixed quest (Poisoned Hearts) where incorrect pathing caused the player to die"; + num5++; + span21[num5] = "Fixed quests (Savage Snares) and (An Apple a Day) not detecting kills"; + reference20 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list21); + reference18 = new ChangelogEntry("7.38.4", releaseDate7, list19); + num2++; + ref ChangelogEntry reference21 = ref span[num2]; + DateOnly releaseDate8 = new DateOnly(2025, 11, 23); + index = 3; + List list22 = new List(index); + CollectionsMarshal.SetCount(list22, index); + Span span22 = CollectionsMarshal.AsSpan(list22); + num3 = 0; + ref ChangeEntry reference22 = ref span22[num3]; num5 = 2; List list23 = new List(num5); CollectionsMarshal.SetCount(list23, num5); - span3 = CollectionsMarshal.AsSpan(list23); - num6 = 0; - span3[num6] = "Added IPC for stop conditions: GetStopConditionsEnabled, SetStopConditionsEnabled, GetStopQuestList, AddStopQuest, RemoveStopQuest, ClearStopQuests, GetLevelStopCondition, SetLevelStopCondition, GetSequenceStopCondition, SetSequenceStopCondition"; - num6++; - span3[num6] = "Added IPC for priority quests: GetPriorityQuests, RemovePriorityQuest, ReorderPriorityQuest, GetAvailablePresets, GetPresetQuests, AddPresetToPriority, IsPresetAvailable, IsQuestInPriority, GetQuestPriorityIndex, HasAvailablePriorityQuests"; - reference22 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list23); + Span span23 = CollectionsMarshal.AsSpan(list23); + num4 = 0; + span23[num4] = "Added RequireHq to crafting InteractionType"; num4++; - ref ChangeEntry reference23 = ref span2[num4]; - num6 = 3; - List list24 = new List(num6); - CollectionsMarshal.SetCount(list24, num6); - span3 = CollectionsMarshal.AsSpan(list24); - num5 = 0; - span3[num5] = "Fixed line breaks not working in dialog strings"; - num5++; - span3[num5] = "Fixed quest (Labor of Love)"; - num5++; - span3[num5] = "Fixed quest (Sea of Sorrow)"; - reference23 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list24); - reference20 = new ChangelogEntry("7.38.3", releaseDate7, list21); - num2++; - ref ChangelogEntry reference24 = ref span[num2]; - DateOnly releaseDate8 = new DateOnly(2025, 11, 18); - num4 = 3; - List list25 = new List(num4); - CollectionsMarshal.SetCount(list25, num4); - span2 = CollectionsMarshal.AsSpan(list25); - num3 = 0; - ref ChangeEntry reference25 = ref span2[num3]; - num5 = 2; - List list26 = new List(num5); - CollectionsMarshal.SetCount(list26, num5); - span3 = CollectionsMarshal.AsSpan(list26); - num6 = 0; - span3[num6] = "Auto Duty unsync options for each duty (Duty Support, Unsync Solo, Unsync Party)"; - num6++; - span3[num6] = "Added Auto Duty unsync options to quest schema and updated quests using old unsync method"; - reference25 = new ChangeEntry(EChangeCategory.Added, "Major features", list26); + span23[num4] = "Mark GC quests as Locked if rank not achieved"; + reference22 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list23); num3++; - ref ChangeEntry reference26 = ref span2[num3]; - num6 = 3; - List list27 = new List(num6); - CollectionsMarshal.SetCount(list27, num6); - span3 = CollectionsMarshal.AsSpan(list27); + ref ChangeEntry reference23 = ref span22[num3]; + num4 = 2; + List list24 = new List(num4); + CollectionsMarshal.SetCount(list24, num4); + Span span24 = CollectionsMarshal.AsSpan(list24); num5 = 0; - span3[num5] = "Added IPC for duty sync handling: GetDefaultDutyMode, SetDefaultDutyMode"; + span24[num5] = "Added IPC for stop conditions: GetStopConditionsEnabled, SetStopConditionsEnabled, GetStopQuestList, AddStopQuest, RemoveStopQuest, ClearStopQuests, GetLevelStopCondition, SetLevelStopCondition, GetSequenceStopCondition, SetSequenceStopCondition"; num5++; - span3[num5] = "Added IPC for duty mode overrides: GetDutyModeOverride, SetDutyModeOverride"; - num5++; - span3[num5] = "Added IPC for clearing overrides: ClearDutyModeOverride, ClearAllDutyModeOverrides"; - reference26 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list27); + span24[num5] = "Added IPC for priority quests: GetPriorityQuests, RemovePriorityQuest, ReorderPriorityQuest, GetAvailablePresets, GetPresetQuests, AddPresetToPriority, IsPresetAvailable, IsQuestInPriority, GetQuestPriorityIndex, HasAvailablePriorityQuests"; + reference23 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list24); num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest (Constant Cravings)"); - reference24 = new ChangelogEntry("7.38.2", releaseDate8, list25); + ref ChangeEntry reference24 = ref span22[num3]; + num5 = 3; + List list25 = new List(num5); + CollectionsMarshal.SetCount(list25, num5); + Span span25 = CollectionsMarshal.AsSpan(list25); + num4 = 0; + span25[num4] = "Fixed line breaks not working in dialog strings"; + num4++; + span25[num4] = "Fixed quest (Labor of Love)"; + num4++; + span25[num4] = "Fixed quest (Sea of Sorrow)"; + reference24 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list25); + reference21 = new ChangelogEntry("7.38.3", releaseDate8, list22); num2++; - ref ChangelogEntry reference27 = ref span[num2]; + ref ChangelogEntry reference25 = ref span[num2]; DateOnly releaseDate9 = new DateOnly(2025, 11, 18); num3 = 3; - List list28 = new List(num3); - CollectionsMarshal.SetCount(list28, num3); - span2 = CollectionsMarshal.AsSpan(list28); - num4 = 0; - ref ChangeEntry reference28 = ref span2[num4]; - num5 = 1; - List list29 = new List(num5); - CollectionsMarshal.SetCount(list29, num5); - span3 = CollectionsMarshal.AsSpan(list29); - num6 = 0; - span3[num6] = "Added new fields to quest schema"; - reference28 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list29); - num4++; - ref ChangeEntry reference29 = ref span2[num4]; - num6 = 3; - List list30 = new List(num6); - CollectionsMarshal.SetCount(list30, num6); - span3 = CollectionsMarshal.AsSpan(list30); + List list26 = new List(num3); + CollectionsMarshal.SetCount(list26, num3); + Span span26 = CollectionsMarshal.AsSpan(list26); + index = 0; + ref ChangeEntry reference26 = ref span26[index]; + num4 = 2; + List list27 = new List(num4); + CollectionsMarshal.SetCount(list27, num4); + Span span27 = CollectionsMarshal.AsSpan(list27); num5 = 0; - span3[num5] = "A Faerie Tale Come True"; + span27[num5] = "Auto Duty unsync options for each duty (Duty Support, Unsync Solo, Unsync Party)"; num5++; - span3[num5] = "Constant Cravings"; - num5++; - span3[num5] = "A Bridge Too Full"; - reference29 = new ChangeEntry(EChangeCategory.QuestUpdates, "Added new quest paths", list30); + span27[num5] = "Added Auto Duty unsync options to quest schema and updated quests using old unsync method"; + reference26 = new ChangeEntry(EChangeCategory.Added, "Major features", list27); + index++; + ref ChangeEntry reference27 = ref span26[index]; + num5 = 3; + List list28 = new List(num5); + CollectionsMarshal.SetCount(list28, num5); + Span span28 = CollectionsMarshal.AsSpan(list28); + num4 = 0; + span28[num4] = "Added IPC for duty sync handling: GetDefaultDutyMode, SetDefaultDutyMode"; num4++; - ref ChangeEntry reference30 = ref span2[num4]; + span28[num4] = "Added IPC for duty mode overrides: GetDutyModeOverride, SetDutyModeOverride"; + num4++; + span28[num4] = "Added IPC for clearing overrides: ClearDutyModeOverride, ClearAllDutyModeOverrides"; + reference27 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list28); + index++; + span26[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest (Constant Cravings)"); + reference25 = new ChangelogEntry("7.38.2", releaseDate9, list26); + num2++; + ref ChangelogEntry reference28 = ref span[num2]; + DateOnly releaseDate10 = new DateOnly(2025, 11, 18); + index = 3; + List list29 = new List(index); + CollectionsMarshal.SetCount(list29, index); + Span span29 = CollectionsMarshal.AsSpan(list29); + num3 = 0; + ref ChangeEntry reference29 = ref span29[num3]; + num4 = 1; + List list30 = new List(num4); + CollectionsMarshal.SetCount(list30, num4); + Span span30 = CollectionsMarshal.AsSpan(list30); + num5 = 0; + span30[num5] = "Added new fields to quest schema"; + reference29 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list30); + num3++; + ref ChangeEntry reference30 = ref span29[num3]; num5 = 3; List list31 = new List(num5); CollectionsMarshal.SetCount(list31, num5); - span3 = CollectionsMarshal.AsSpan(list31); - num6 = 0; - span3[num6] = "Fixed various quest schemas"; - num6++; - span3[num6] = "Fixed changelog bullet point encoding"; - num6++; - span3[num6] = "Fixed item use to wait until item is used before next action"; - reference30 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list31); - reference27 = new ChangelogEntry("7.38.1", releaseDate9, list28); - num2++; - ref ChangelogEntry reference31 = ref span[num2]; - DateOnly releaseDate10 = new DateOnly(2025, 11, 17); - num4 = 5; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span2 = CollectionsMarshal.AsSpan(list32); - num3 = 0; - ref ChangeEntry reference32 = ref span2[num3]; - num6 = 2; - List list33 = new List(num6); - CollectionsMarshal.SetCount(list33, num6); - span3 = CollectionsMarshal.AsSpan(list33); - num5 = 0; - span3[num5] = "Quest sequence window to show expected sequences in each quest (with quest searching)"; - num5++; - span3[num5] = "Changelog"; - reference32 = new ChangeEntry(EChangeCategory.Added, "Major features", list33); + Span span31 = CollectionsMarshal.AsSpan(list31); + num4 = 0; + span31[num4] = "A Faerie Tale Come True"; + num4++; + span31[num4] = "Constant Cravings"; + num4++; + span31[num4] = "A Bridge Too Full"; + reference30 = new ChangeEntry(EChangeCategory.QuestUpdates, "Added new quest paths", list31); num3++; - ref ChangeEntry reference33 = ref span2[num3]; + ref ChangeEntry reference31 = ref span29[num3]; + num4 = 3; + List list32 = new List(num4); + CollectionsMarshal.SetCount(list32, num4); + Span span32 = CollectionsMarshal.AsSpan(list32); + num5 = 0; + span32[num5] = "Fixed various quest schemas"; + num5++; + span32[num5] = "Fixed changelog bullet point encoding"; + num5++; + span32[num5] = "Fixed item use to wait until item is used before next action"; + reference31 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list32); + reference28 = new ChangelogEntry("7.38.1", releaseDate10, list29); + num2++; + ref ChangelogEntry reference32 = ref span[num2]; + DateOnly releaseDate11 = new DateOnly(2025, 11, 17); + num3 = 5; + List list33 = new List(num3); + CollectionsMarshal.SetCount(list33, num3); + Span span33 = CollectionsMarshal.AsSpan(list33); + index = 0; + ref ChangeEntry reference33 = ref span33[index]; num5 = 2; List list34 = new List(num5); CollectionsMarshal.SetCount(list34, num5); - span3 = CollectionsMarshal.AsSpan(list34); - num6 = 0; - span3[num6] = "Updated quest schemas"; - num6++; - span3[num6] = "Added search bar to preferred mounts and capitalization to mirror game mount names"; - reference33 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list34); - num3++; - ref ChangeEntry reference34 = ref span2[num3]; - num6 = 3; - List list35 = new List(num6); - CollectionsMarshal.SetCount(list35, num6); - span3 = CollectionsMarshal.AsSpan(list35); - num5 = 0; - span3[num5] = "Renamed IsQuestCompleted → IsQuestComplete"; - num5++; - span3[num5] = "Renamed IsQuestAvailable → IsReadyToAcceptQuest"; - num5++; - span3[num5] = "Added GetCurrentTask IPC"; - reference34 = new ChangeEntry(EChangeCategory.Changed, "IPC changes", list35); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added all Hildibrand quests"); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed credits/cutscenes playback"); - reference31 = new ChangelogEntry("7.38.0", releaseDate10, list32); - num2++; - ref ChangelogEntry reference35 = ref span[num2]; - DateOnly releaseDate11 = new DateOnly(2025, 11, 8); - num3 = 1; - List list36 = new List(num3); - CollectionsMarshal.SetCount(list36, num3); - span2 = CollectionsMarshal.AsSpan(list36); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Fall Guys quest (Just Crowning Around)"); - reference35 = new ChangelogEntry("6.38", releaseDate11, list36); + span34[num4] = "Quest sequence window to show expected sequences in each quest (with quest searching)"; + num4++; + span34[num4] = "Changelog"; + reference33 = new ChangeEntry(EChangeCategory.Added, "Major features", list34); + index++; + ref ChangeEntry reference34 = ref span33[index]; + num4 = 2; + List list35 = new List(num4); + CollectionsMarshal.SetCount(list35, num4); + Span span35 = CollectionsMarshal.AsSpan(list35); + num5 = 0; + span35[num5] = "Updated quest schemas"; + num5++; + span35[num5] = "Added search bar to preferred mounts and capitalization to mirror game mount names"; + reference34 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list35); + index++; + ref ChangeEntry reference35 = ref span33[index]; + num5 = 3; + List list36 = new List(num5); + CollectionsMarshal.SetCount(list36, num5); + Span span36 = CollectionsMarshal.AsSpan(list36); + num4 = 0; + span36[num4] = "Renamed IsQuestCompleted → IsQuestComplete"; + num4++; + span36[num4] = "Renamed IsQuestAvailable → IsReadyToAcceptQuest"; + num4++; + span36[num4] = "Added GetCurrentTask IPC"; + reference35 = new ChangeEntry(EChangeCategory.Changed, "IPC changes", list36); + index++; + span33[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added all Hildibrand quests"); + index++; + span33[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed credits/cutscenes playback"); + reference32 = new ChangelogEntry("7.38.0", releaseDate11, list33); num2++; ref ChangelogEntry reference36 = ref span[num2]; DateOnly releaseDate12 = new DateOnly(2025, 11, 8); - num4 = 1; - List list37 = new List(num4); - CollectionsMarshal.SetCount(list37, num4); - span2 = CollectionsMarshal.AsSpan(list37); + index = 1; + List list37 = new List(index); + CollectionsMarshal.SetCount(list37, index); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Cosmic Exploration and various unlock quests"); - reference36 = new ChangelogEntry("6.37", releaseDate12, list37); + span37[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Fall Guys quest (Just Crowning Around)"); + reference36 = new ChangelogEntry("6.38", releaseDate12, list37); num2++; ref ChangelogEntry reference37 = ref span[num2]; - DateOnly releaseDate13 = new DateOnly(2025, 11, 2); + DateOnly releaseDate13 = new DateOnly(2025, 11, 8); num3 = 1; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span2 = CollectionsMarshal.AsSpan(list38); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 6 quest (With High Spirits)"); - reference37 = new ChangelogEntry("6.36", releaseDate13, list38); + Span span38 = CollectionsMarshal.AsSpan(list38); + index = 0; + span38[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Cosmic Exploration and various unlock quests"); + reference37 = new ChangelogEntry("6.37", releaseDate13, list38); num2++; ref ChangelogEntry reference38 = ref span[num2]; - DateOnly releaseDate14 = new DateOnly(2025, 10, 28); - num4 = 1; - List list39 = new List(num4); - CollectionsMarshal.SetCount(list39, num4); - span2 = CollectionsMarshal.AsSpan(list39); + DateOnly releaseDate14 = new DateOnly(2025, 11, 2); + index = 1; + List list39 = new List(index); + CollectionsMarshal.SetCount(list39, index); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed level 3 MSQ handling if character started on non-XP buff world"); - reference38 = new ChangelogEntry("6.35", releaseDate14, list39); + span39[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 6 quest (With High Spirits)"); + reference38 = new ChangelogEntry("6.36", releaseDate14, list39); num2++; ref ChangelogEntry reference39 = ref span[num2]; - DateOnly releaseDate15 = new DateOnly(2025, 10, 23); - num3 = 2; + DateOnly releaseDate15 = new DateOnly(2025, 10, 28); + num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span2 = CollectionsMarshal.AsSpan(list40); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.Added, "Added clear priority quests on logout and on completion config settings"); - num4++; - span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed priority quest importing to respect import order"); - reference39 = new ChangelogEntry("6.34", releaseDate15, list40); + Span span40 = CollectionsMarshal.AsSpan(list40); + index = 0; + span40[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed level 3 MSQ handling if character started on non-XP buff world"); + reference39 = new ChangelogEntry("6.35", releaseDate15, list40); num2++; ref ChangelogEntry reference40 = ref span[num2]; DateOnly releaseDate16 = new DateOnly(2025, 10, 23); - num4 = 1; - List list41 = new List(num4); - CollectionsMarshal.SetCount(list41, num4); - span2 = CollectionsMarshal.AsSpan(list41); + index = 2; + List list41 = new List(index); + CollectionsMarshal.SetCount(list41, index); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed RSR combat module"); - reference40 = new ChangelogEntry("6.33", releaseDate16, list41); + span41[num3] = new ChangeEntry(EChangeCategory.Added, "Added clear priority quests on logout and on completion config settings"); + num3++; + span41[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed priority quest importing to respect import order"); + reference40 = new ChangelogEntry("6.34", releaseDate16, list41); num2++; ref ChangelogEntry reference41 = ref span[num2]; DateOnly releaseDate17 = new DateOnly(2025, 10, 23); num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span2 = CollectionsMarshal.AsSpan(list42); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 5 quest (Forged in Corn)"); - reference41 = new ChangelogEntry("6.32", releaseDate17, list42); + Span span42 = CollectionsMarshal.AsSpan(list42); + index = 0; + span42[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed RSR combat module"); + reference41 = new ChangelogEntry("6.33", releaseDate17, list42); num2++; ref ChangelogEntry reference42 = ref span[num2]; - DateOnly releaseDate18 = new DateOnly(2025, 10, 21); - num4 = 1; - List list43 = new List(num4); - CollectionsMarshal.SetCount(list43, num4); - span2 = CollectionsMarshal.AsSpan(list43); + DateOnly releaseDate18 = new DateOnly(2025, 10, 23); + index = 1; + List list43 = new List(index); + CollectionsMarshal.SetCount(list43, index); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Added checks for moogle and allied society quests when using add all available quests"); - reference42 = new ChangelogEntry("6.31", releaseDate18, list43); + span43[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 5 quest (Forged in Corn)"); + reference42 = new ChangelogEntry("6.32", releaseDate18, list43); num2++; ref ChangelogEntry reference43 = ref span[num2]; DateOnly releaseDate19 = new DateOnly(2025, 10, 21); num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span2 = CollectionsMarshal.AsSpan(list44); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.Added, "Added button to journal that allows adding all available quests to priority"); - reference43 = new ChangelogEntry("6.30", releaseDate19, list44); + Span span44 = CollectionsMarshal.AsSpan(list44); + index = 0; + span44[index] = new ChangeEntry(EChangeCategory.Changed, "Added checks for moogle and allied society quests when using add all available quests"); + reference43 = new ChangelogEntry("6.31", releaseDate19, list44); num2++; ref ChangelogEntry reference44 = ref span[num2]; - DateOnly releaseDate20 = new DateOnly(2025, 10, 20); - num4 = 2; - List list45 = new List(num4); - CollectionsMarshal.SetCount(list45, num4); - span2 = CollectionsMarshal.AsSpan(list45); + DateOnly releaseDate20 = new DateOnly(2025, 10, 21); + index = 1; + List list45 = new List(index); + CollectionsMarshal.SetCount(list45, index); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - ref ChangeEntry reference45 = ref span2[num3]; - num5 = 2; - List list46 = new List(num5); - CollectionsMarshal.SetCount(list46, num5); - span3 = CollectionsMarshal.AsSpan(list46); - num6 = 0; - span3[num6] = "Added item count to combat handling rework"; - num6++; - span3[num6] = "Updated Pandora conflicting features"; - reference45 = new ChangeEntry(EChangeCategory.Changed, "Combat handling improvements", list46); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest to purchase Gysahl Greens if not in inventory"); - reference44 = new ChangelogEntry("6.29", releaseDate20, list45); + span45[num3] = new ChangeEntry(EChangeCategory.Added, "Added button to journal that allows adding all available quests to priority"); + reference44 = new ChangelogEntry("6.30", releaseDate20, list45); num2++; - ref ChangelogEntry reference46 = ref span[num2]; - DateOnly releaseDate21 = new DateOnly(2025, 10, 19); - num3 = 1; - List list47 = new List(num3); - CollectionsMarshal.SetCount(list47, num3); - span2 = CollectionsMarshal.AsSpan(list47); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Reworked kill count combat handling - combat and enemy kills are now processed instantly"); - reference46 = new ChangelogEntry("6.28", releaseDate21, list47); + ref ChangelogEntry reference45 = ref span[num2]; + DateOnly releaseDate21 = new DateOnly(2025, 10, 20); + num3 = 2; + List list46 = new List(num3); + CollectionsMarshal.SetCount(list46, num3); + Span span46 = CollectionsMarshal.AsSpan(list46); + index = 0; + ref ChangeEntry reference46 = ref span46[index]; + num4 = 2; + List list47 = new List(num4); + CollectionsMarshal.SetCount(list47, num4); + Span span47 = CollectionsMarshal.AsSpan(list47); + num5 = 0; + span47[num5] = "Added item count to combat handling rework"; + num5++; + span47[num5] = "Updated Pandora conflicting features"; + reference46 = new ChangeEntry(EChangeCategory.Changed, "Combat handling improvements", list47); + index++; + span46[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest to purchase Gysahl Greens if not in inventory"); + reference45 = new ChangelogEntry("6.29", releaseDate21, list46); num2++; ref ChangelogEntry reference47 = ref span[num2]; - DateOnly releaseDate22 = new DateOnly(2025, 10, 18); - num4 = 2; - List list48 = new List(num4); - CollectionsMarshal.SetCount(list48, num4); - span2 = CollectionsMarshal.AsSpan(list48); + DateOnly releaseDate22 = new DateOnly(2025, 10, 19); + index = 1; + List list48 = new List(index); + CollectionsMarshal.SetCount(list48, index); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Improved Aether Current checking logic"); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Chocobo Taxi Stand CheckSkip error and Patch 7.3 Fantasia unlock quest date/time"); - reference47 = new ChangelogEntry("6.27", releaseDate22, list48); + span48[num3] = new ChangeEntry(EChangeCategory.Changed, "Reworked kill count combat handling - combat and enemy kills are now processed instantly"); + reference47 = new ChangelogEntry("6.28", releaseDate22, list48); num2++; ref ChangelogEntry reference48 = ref span[num2]; DateOnly releaseDate23 = new DateOnly(2025, 10, 18); - num3 = 1; + num3 = 2; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span2 = CollectionsMarshal.AsSpan(list49); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests"); - reference48 = new ChangelogEntry("6.26", releaseDate23, list49); + Span span49 = CollectionsMarshal.AsSpan(list49); + index = 0; + span49[index] = new ChangeEntry(EChangeCategory.Changed, "Improved Aether Current checking logic"); + index++; + span49[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Chocobo Taxi Stand CheckSkip error and Patch 7.3 Fantasia unlock quest date/time"); + reference48 = new ChangelogEntry("6.27", releaseDate23, list49); num2++; ref ChangelogEntry reference49 = ref span[num2]; - DateOnly releaseDate24 = new DateOnly(2025, 10, 17); - num4 = 1; - List list50 = new List(num4); - CollectionsMarshal.SetCount(list50, num4); - span2 = CollectionsMarshal.AsSpan(list50); + DateOnly releaseDate24 = new DateOnly(2025, 10, 18); + index = 1; + List list50 = new List(index); + CollectionsMarshal.SetCount(list50, index); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added All Saints' Wake 2025 quests and 7.35 Yok Huy rank 4 quests"); - reference49 = new ChangelogEntry("6.25", releaseDate24, list50); + span50[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests"); + reference49 = new ChangelogEntry("6.26", releaseDate24, list50); num2++; ref ChangelogEntry reference50 = ref span[num2]; - DateOnly releaseDate25 = new DateOnly(2025, 10, 16); + DateOnly releaseDate25 = new DateOnly(2025, 10, 17); num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span2 = CollectionsMarshal.AsSpan(list51); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests and Deep Dungeon quest"); - reference50 = new ChangelogEntry("6.24", releaseDate25, list51); + Span span51 = CollectionsMarshal.AsSpan(list51); + index = 0; + span51[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added All Saints' Wake 2025 quests and 7.35 Yok Huy rank 4 quests"); + reference50 = new ChangelogEntry("6.25", releaseDate25, list51); num2++; ref ChangelogEntry reference51 = ref span[num2]; - DateOnly releaseDate26 = new DateOnly(2025, 10, 13); - num4 = 1; - List list52 = new List(num4); - CollectionsMarshal.SetCount(list52, num4); - span2 = CollectionsMarshal.AsSpan(list52); + DateOnly releaseDate26 = new DateOnly(2025, 10, 16); + index = 1; + List list52 = new List(index); + CollectionsMarshal.SetCount(list52, index); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quest (Larder Logistics)"); - reference51 = new ChangelogEntry("6.23", releaseDate26, list52); + span52[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests and Deep Dungeon quest"); + reference51 = new ChangelogEntry("6.24", releaseDate26, list52); num2++; ref ChangelogEntry reference52 = ref span[num2]; - DateOnly releaseDate27 = new DateOnly(2025, 10, 12); - num3 = 3; + DateOnly releaseDate27 = new DateOnly(2025, 10, 13); + num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span2 = CollectionsMarshal.AsSpan(list53); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Prevent disabled or Locked quests from being started as 'Start as next quest'"); - num4++; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests"); - num4++; - span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Yok Huy quest and journal quest chain priority issues"); - reference52 = new ChangelogEntry("6.22", releaseDate27, list53); + Span span53 = CollectionsMarshal.AsSpan(list53); + index = 0; + span53[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quest (Larder Logistics)"); + reference52 = new ChangelogEntry("6.23", releaseDate27, list53); num2++; ref ChangelogEntry reference53 = ref span[num2]; DateOnly releaseDate28 = new DateOnly(2025, 10, 12); - num4 = 2; - List list54 = new List(num4); - CollectionsMarshal.SetCount(list54, num4); - span2 = CollectionsMarshal.AsSpan(list54); + index = 3; + List list54 = new List(index); + CollectionsMarshal.SetCount(list54, index); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Added, "Added expansion abbreviation to journal window"); + span54[num3] = new ChangeEntry(EChangeCategory.Changed, "Prevent disabled or Locked quests from being started as 'Start as next quest'"); num3++; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests"); - reference53 = new ChangelogEntry("6.21", releaseDate28, list54); + span54[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests"); + num3++; + span54[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Yok Huy quest and journal quest chain priority issues"); + reference53 = new ChangelogEntry("6.22", releaseDate28, list54); num2++; ref ChangelogEntry reference54 = ref span[num2]; - DateOnly releaseDate29 = new DateOnly(2025, 10, 10); + DateOnly releaseDate29 = new DateOnly(2025, 10, 12); num3 = 2; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span2 = CollectionsMarshal.AsSpan(list55); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Allow completed repeatable quests to be used with 'Add quest and requirements to priority' feature"); - num4++; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 quest (A Work of Cart)"); - reference54 = new ChangelogEntry("6.20", releaseDate29, list55); + Span span55 = CollectionsMarshal.AsSpan(list55); + index = 0; + span55[index] = new ChangeEntry(EChangeCategory.Added, "Added expansion abbreviation to journal window"); + index++; + span55[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests"); + reference54 = new ChangelogEntry("6.21", releaseDate29, list55); num2++; ref ChangelogEntry reference55 = ref span[num2]; - DateOnly releaseDate30 = new DateOnly(2025, 10, 9); - num4 = 3; - List list56 = new List(num4); - CollectionsMarshal.SetCount(list56, num4); - span2 = CollectionsMarshal.AsSpan(list56); + DateOnly releaseDate30 = new DateOnly(2025, 10, 10); + index = 2; + List list56 = new List(index); + CollectionsMarshal.SetCount(list56, index); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Added, "Added config to batch Allied Society quest turn-ins"); + span56[num3] = new ChangeEntry(EChangeCategory.Changed, "Allow completed repeatable quests to be used with 'Add quest and requirements to priority' feature"); num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Repeatable quests now show correct availability state in journal"); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 2 quests"); - reference55 = new ChangelogEntry("6.19", releaseDate30, list56); + span56[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 quest (A Work of Cart)"); + reference55 = new ChangelogEntry("6.20", releaseDate30, list56); num2++; ref ChangelogEntry reference56 = ref span[num2]; DateOnly releaseDate31 = new DateOnly(2025, 10, 9); - num3 = 2; + num3 = 3; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span2 = CollectionsMarshal.AsSpan(list57); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Show once completed quests with improved state display"); - num4++; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy daily quest and improvements to various Yok Huy quests"); - reference56 = new ChangelogEntry("6.18", releaseDate31, list57); + Span span57 = CollectionsMarshal.AsSpan(list57); + index = 0; + span57[index] = new ChangeEntry(EChangeCategory.Added, "Added config to batch Allied Society quest turn-ins"); + index++; + span57[index] = new ChangeEntry(EChangeCategory.Changed, "Repeatable quests now show correct availability state in journal"); + index++; + span57[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 2 quests"); + reference56 = new ChangelogEntry("6.19", releaseDate31, list57); num2++; ref ChangelogEntry reference57 = ref span[num2]; - DateOnly releaseDate32 = new DateOnly(2025, 10, 8); - num4 = 1; - List list58 = new List(num4); - CollectionsMarshal.SetCount(list58, num4); - span2 = CollectionsMarshal.AsSpan(list58); + DateOnly releaseDate32 = new DateOnly(2025, 10, 9); + index = 2; + List list58 = new List(index); + CollectionsMarshal.SetCount(list58, index); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 and rank 2 quests"); - reference57 = new ChangelogEntry("6.17", releaseDate32, list58); + span58[num3] = new ChangeEntry(EChangeCategory.Changed, "Show once completed quests with improved state display"); + num3++; + span58[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy daily quest and improvements to various Yok Huy quests"); + reference57 = new ChangelogEntry("6.18", releaseDate32, list58); num2++; ref ChangelogEntry reference58 = ref span[num2]; DateOnly releaseDate33 = new DateOnly(2025, 10, 8); num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span2 = CollectionsMarshal.AsSpan(list59); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon quest (Faerie Tale)"); - reference58 = new ChangelogEntry("6.16", releaseDate33, list59); + Span span59 = CollectionsMarshal.AsSpan(list59); + index = 0; + span59[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 and rank 2 quests"); + reference58 = new ChangelogEntry("6.17", releaseDate33, list59); num2++; ref ChangelogEntry reference59 = ref span[num2]; DateOnly releaseDate34 = new DateOnly(2025, 10, 8); - num4 = 2; - List list60 = new List(num4); - CollectionsMarshal.SetCount(list60, num4); - span2 = CollectionsMarshal.AsSpan(list60); + index = 1; + List list60 = new List(index); + CollectionsMarshal.SetCount(list60, index); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Dalamud cleanup"); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest level requirement check log spam"); - reference59 = new ChangelogEntry("6.15", releaseDate34, list60); + span60[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon quest (Faerie Tale)"); + reference59 = new ChangelogEntry("6.16", releaseDate34, list60); num2++; ref ChangelogEntry reference60 = ref span[num2]; DateOnly releaseDate35 = new DateOnly(2025, 10, 8); - num3 = 1; + num3 = 2; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span2 = CollectionsMarshal.AsSpan(list61); - num4 = 0; - span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check logic if quest were MSQ"); - reference60 = new ChangelogEntry("6.14", releaseDate35, list61); + Span span61 = CollectionsMarshal.AsSpan(list61); + index = 0; + span61[index] = new ChangeEntry(EChangeCategory.Changed, "Dalamud cleanup"); + index++; + span61[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest level requirement check log spam"); + reference60 = new ChangelogEntry("6.15", releaseDate35, list61); num2++; ref ChangelogEntry reference61 = ref span[num2]; DateOnly releaseDate36 = new DateOnly(2025, 10, 8); - num4 = 2; - List list62 = new List(num4); - CollectionsMarshal.SetCount(list62, num4); - span2 = CollectionsMarshal.AsSpan(list62); + index = 1; + List list62 = new List(index); + CollectionsMarshal.SetCount(list62, index); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - ref ChangeEntry reference62 = ref span2[num3]; - num6 = 3; - List list63 = new List(num6); - CollectionsMarshal.SetCount(list63, num6); - span3 = CollectionsMarshal.AsSpan(list63); - num5 = 0; - span3[num5] = "Context menu option to add required quests and their chain to priority list"; - num5++; - span3[num5] = "AetheryteShortcut to multiple quests"; - num5++; - span3[num5] = "Artisan as a recommended plugin/dependency"; - reference62 = new ChangeEntry(EChangeCategory.Added, "Quest improvements", list63); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check and priority list issues"); - reference61 = new ChangelogEntry("6.13", releaseDate36, list62); + span62[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check logic if quest were MSQ"); + reference61 = new ChangelogEntry("6.14", releaseDate36, list62); num2++; - ref ChangelogEntry reference63 = ref span[num2]; - DateOnly releaseDate37 = new DateOnly(2025, 10, 7); - num3 = 4; - List list64 = new List(num3); - CollectionsMarshal.SetCount(list64, num3); - span2 = CollectionsMarshal.AsSpan(list64); + ref ChangelogEntry reference62 = ref span[num2]; + DateOnly releaseDate37 = new DateOnly(2025, 10, 8); + num3 = 2; + List list63 = new List(num3); + CollectionsMarshal.SetCount(list63, num3); + Span span63 = CollectionsMarshal.AsSpan(list63); + index = 0; + ref ChangeEntry reference63 = ref span63[index]; + num5 = 3; + List list64 = new List(num5); + CollectionsMarshal.SetCount(list64, num5); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - ref ChangeEntry reference64 = ref span2[num4]; - num5 = 4; - List list65 = new List(num5); - CollectionsMarshal.SetCount(list65, num5); - span3 = CollectionsMarshal.AsSpan(list65); - num6 = 0; - span3[num6] = "FATE combat handling with auto level syncing"; - num6++; - span3[num6] = "Start accepted quests from journal with 'Start as next quest'"; - num6++; - span3[num6] = "Update quest tracking when quests are hidden or prioritised in game"; - num6++; - span3[num6] = "QuestMap as a recommended plugin/dependency"; - reference64 = new ChangeEntry(EChangeCategory.Added, "FATE and quest tracking", list65); + span64[num4] = "Context menu option to add required quests and their chain to priority list"; num4++; - ref ChangeEntry reference65 = ref span2[num4]; - num6 = 3; - List list66 = new List(num6); - CollectionsMarshal.SetCount(list66, num6); - span3 = CollectionsMarshal.AsSpan(list66); - num5 = 0; - span3[num5] = "Always prioritise next quest during teleportation/zone transitions"; - num5++; - span3[num5] = "Improved accepted quest logic with abandoned quest detection"; - num5++; - span3[num5] = "Show quests without quest paths as Locked"; - reference65 = new ChangeEntry(EChangeCategory.Changed, "Quest prioritisation improvements", list66); + span64[num4] = "AetheryteShortcut to multiple quests"; num4++; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon, Hildibrand, Yok Huy, Monster Hunter Wilds Collab, and Doman Enclave quests"); - num4++; - span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed accepted/active quest display and Hildibrand quest issues"); - reference63 = new ChangelogEntry("6.12", releaseDate37, list64); + span64[num4] = "Artisan as a recommended plugin/dependency"; + reference63 = new ChangeEntry(EChangeCategory.Added, "Quest improvements", list64); + index++; + span63[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check and priority list issues"); + reference62 = new ChangelogEntry("6.13", releaseDate37, list63); num2++; - ref ChangelogEntry reference66 = ref span[num2]; - DateOnly releaseDate38 = new DateOnly(2025, 10, 3); - num4 = 1; - List list67 = new List(num4); - CollectionsMarshal.SetCount(list67, num4); - span2 = CollectionsMarshal.AsSpan(list67); + ref ChangelogEntry reference64 = ref span[num2]; + DateOnly releaseDate38 = new DateOnly(2025, 10, 7); + index = 4; + List list65 = new List(index); + CollectionsMarshal.SetCount(list65, index); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Added remaining checks for quest priority to prevent infinite teleport looping"); - reference66 = new ChangelogEntry("6.11", releaseDate38, list67); + ref ChangeEntry reference65 = ref span65[num3]; + num4 = 4; + List list66 = new List(num4); + CollectionsMarshal.SetCount(list66, num4); + Span span66 = CollectionsMarshal.AsSpan(list66); + num5 = 0; + span66[num5] = "FATE combat handling with auto level syncing"; + num5++; + span66[num5] = "Start accepted quests from journal with 'Start as next quest'"; + num5++; + span66[num5] = "Update quest tracking when quests are hidden or prioritised in game"; + num5++; + span66[num5] = "QuestMap as a recommended plugin/dependency"; + reference65 = new ChangeEntry(EChangeCategory.Added, "FATE and quest tracking", list66); + num3++; + ref ChangeEntry reference66 = ref span65[num3]; + num5 = 3; + List list67 = new List(num5); + CollectionsMarshal.SetCount(list67, num5); + Span span67 = CollectionsMarshal.AsSpan(list67); + num4 = 0; + span67[num4] = "Always prioritise next quest during teleportation/zone transitions"; + num4++; + span67[num4] = "Improved accepted quest logic with abandoned quest detection"; + num4++; + span67[num4] = "Show quests without quest paths as Locked"; + reference66 = new ChangeEntry(EChangeCategory.Changed, "Quest prioritisation improvements", list67); + num3++; + span65[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon, Hildibrand, Yok Huy, Monster Hunter Wilds Collab, and Doman Enclave quests"); + num3++; + span65[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed accepted/active quest display and Hildibrand quest issues"); + reference64 = new ChangelogEntry("6.12", releaseDate38, list65); num2++; ref ChangelogEntry reference67 = ref span[num2]; - DateOnly releaseDate39 = new DateOnly(2025, 10, 2); + DateOnly releaseDate39 = new DateOnly(2025, 10, 3); num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span2 = CollectionsMarshal.AsSpan(list68); - num4 = 0; - ref ChangeEntry reference68 = ref span2[num4]; - num5 = 2; - List list69 = new List(num5); - CollectionsMarshal.SetCount(list69, num5); - span3 = CollectionsMarshal.AsSpan(list69); - num6 = 0; - span3[num6] = "Don't show quests as available if player doesn't meet level requirements"; - num6++; - span3[num6] = "Updated 'required for MSQ' text in Crystal Tower quest preset window"; - reference68 = new ChangeEntry(EChangeCategory.Changed, "Quest window improvements", list69); - reference67 = new ChangelogEntry("6.10", releaseDate39, list68); + Span span68 = CollectionsMarshal.AsSpan(list68); + index = 0; + span68[index] = new ChangeEntry(EChangeCategory.Changed, "Added remaining checks for quest priority to prevent infinite teleport looping"); + reference67 = new ChangelogEntry("6.11", releaseDate39, list68); num2++; - ref ChangelogEntry reference69 = ref span[num2]; - DateOnly releaseDate40 = new DateOnly(2025, 9, 21); - num4 = 5; - List list70 = new List(num4); - CollectionsMarshal.SetCount(list70, num4); - span2 = CollectionsMarshal.AsSpan(list70); + ref ChangelogEntry reference68 = ref span[num2]; + DateOnly releaseDate40 = new DateOnly(2025, 10, 2); + index = 1; + List list69 = new List(index); + CollectionsMarshal.SetCount(list69, index); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - ref ChangeEntry reference70 = ref span2[num3]; - num6 = 4; - List list71 = new List(num6); - CollectionsMarshal.SetCount(list71, num6); - span3 = CollectionsMarshal.AsSpan(list71); + ref ChangeEntry reference69 = ref span69[num3]; + num4 = 2; + List list70 = new List(num4); + CollectionsMarshal.SetCount(list70, num4); + Span span70 = CollectionsMarshal.AsSpan(list70); num5 = 0; - span3[num5] = "Reworked event quest handling - automatically displays when events are active"; + span70[num5] = "Don't show quests as available if player doesn't meet level requirements"; num5++; - span3[num5] = "Reworked journal system with improved filtering and display"; - num5++; - span3[num5] = "Reworked Priority Quests tab (Manual Priority and Quest Presets)"; - num5++; - span3[num5] = "Quest path viewer site (https://wigglymuffin.github.io/FFXIV-Tools/)"; - reference70 = new ChangeEntry(EChangeCategory.Added, "Major system reworks", list71); - num3++; - ref ChangeEntry reference71 = ref span2[num3]; + span70[num5] = "Updated 'required for MSQ' text in Crystal Tower quest preset window"; + reference69 = new ChangeEntry(EChangeCategory.Changed, "Quest window improvements", list70); + reference68 = new ChangelogEntry("6.10", releaseDate40, list69); + num2++; + ref ChangelogEntry reference70 = ref span[num2]; + DateOnly releaseDate41 = new DateOnly(2025, 9, 21); + num3 = 5; + List list71 = new List(num3); + CollectionsMarshal.SetCount(list71, num3); + Span span71 = CollectionsMarshal.AsSpan(list71); + index = 0; + ref ChangeEntry reference71 = ref span71[index]; num5 = 4; List list72 = new List(num5); CollectionsMarshal.SetCount(list72, num5); - span3 = CollectionsMarshal.AsSpan(list72); - num6 = 0; - span3[num6] = "Questionable.IsQuestCompleted"; - num6++; - span3[num6] = "Questionable.IsQuestAvailable"; - num6++; - span3[num6] = "Questionable.IsQuestAccepted"; - num6++; - span3[num6] = "Questionable.IsQuestUnobtainable"; - reference71 = new ChangeEntry(EChangeCategory.Added, "New IPC commands", list72); - num3++; - ref ChangeEntry reference72 = ref span2[num3]; - num6 = 5; - List list73 = new List(num6); - CollectionsMarshal.SetCount(list73, num6); - span3 = CollectionsMarshal.AsSpan(list73); - num5 = 0; - span3[num5] = "Improved JSON quest validation with specific error reasons"; - num5++; - span3[num5] = "Added stop at sequence stop condition"; - num5++; - span3[num5] = "Improved Pandora plugin conflict detection"; - num5++; - span3[num5] = "Improved DialogueChoices regex matching"; - num5++; - span3[num5] = "Improved refresh checker for all quest states"; - reference72 = new ChangeEntry(EChangeCategory.Changed, "Various improvements", list73); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.31 Occult Crescent quests"); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed cutscene crashes, Single Player Duty triggers, and various quest issues"); - reference69 = new ChangelogEntry("6.9", releaseDate40, list70); - num2++; - ref ChangelogEntry reference73 = ref span[num2]; - DateOnly releaseDate41 = new DateOnly(2025, 9, 2); - num3 = 4; - List list74 = new List(num3); - CollectionsMarshal.SetCount(list74, num3); - span2 = CollectionsMarshal.AsSpan(list74); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - ref ChangeEntry reference74 = ref span2[num4]; - num5 = 4; - List list75 = new List(num5); - CollectionsMarshal.SetCount(list75, num5); - span3 = CollectionsMarshal.AsSpan(list75); - num6 = 0; - span3[num6] = "Help commands and priority quest command"; - num6++; - span3[num6] = "Prevent 'CompleteQuest' step setting"; - num6++; - span3[num6] = "Duty counts and controls in 'Quest Battles' tab"; - num6++; - span3[num6] = "'Refresh quest timer' setting (WIP)"; - reference74 = new ChangeEntry(EChangeCategory.Added, "Command and UI improvements", list75); + span72[num4] = "Reworked event quest handling - automatically displays when events are active"; num4++; - span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Improved 'Clear All' buttons to require CTRL being held"); + span72[num4] = "Reworked journal system with improved filtering and display"; num4++; - span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Zodiac quests and 7.31 Cosmic/Occult Crescent quests"); + span72[num4] = "Reworked Priority Quests tab (Manual Priority and Quest Presets)"; num4++; - span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Fishing for Friendship and Cosmic Exploration quests"); - reference73 = new ChangelogEntry("6.8", releaseDate41, list74); - num2++; - ref ChangelogEntry reference75 = ref span[num2]; - DateOnly releaseDate42 = new DateOnly(2025, 8, 27); + span72[num4] = "Quest path viewer site (https://wigglymuffin.github.io/FFXIV-Tools/)"; + reference71 = new ChangeEntry(EChangeCategory.Added, "Major system reworks", list72); + index++; + ref ChangeEntry reference72 = ref span71[index]; num4 = 4; - List list76 = new List(num4); - CollectionsMarshal.SetCount(list76, num4); - span2 = CollectionsMarshal.AsSpan(list76); - num3 = 0; - ref ChangeEntry reference76 = ref span2[num3]; - num6 = 2; - List list77 = new List(num6); - CollectionsMarshal.SetCount(list77, num6); - span3 = CollectionsMarshal.AsSpan(list77); + List list73 = new List(num4); + CollectionsMarshal.SetCount(list73, num4); + Span span73 = CollectionsMarshal.AsSpan(list73); num5 = 0; - span3[num5] = "Icon to 'Clear All' button in stop conditions"; + span73[num5] = "Questionable.IsQuestCompleted"; num5++; - span3[num5] = "Duty counts and 'Enable All' button in 'Duties' tab"; - reference76 = new ChangeEntry(EChangeCategory.Added, "UI improvements", list77); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Renamed 'Clear' button to 'Clear All' in priority window"); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Rising 2025 Event Quests"); - num3++; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed clipboard assigning blacklist to whitelist in 'Duties' tab"); - reference75 = new ChangelogEntry("6.7", releaseDate42, list76); - num2++; - ref ChangelogEntry reference77 = ref span[num2]; - DateOnly releaseDate43 = new DateOnly(2025, 8, 25); - num3 = 2; - List list78 = new List(num3); - CollectionsMarshal.SetCount(list78, num3); - span2 = CollectionsMarshal.AsSpan(list78); + span73[num5] = "Questionable.IsQuestAvailable"; + num5++; + span73[num5] = "Questionable.IsQuestAccepted"; + num5++; + span73[num5] = "Questionable.IsQuestUnobtainable"; + reference72 = new ChangeEntry(EChangeCategory.Added, "New IPC commands", list73); + index++; + ref ChangeEntry reference73 = ref span71[index]; + num5 = 5; + List list74 = new List(num5); + CollectionsMarshal.SetCount(list74, num5); + Span span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - ref ChangeEntry reference78 = ref span2[num4]; - num5 = 2; - List list79 = new List(num5); - CollectionsMarshal.SetCount(list79, num5); - span3 = CollectionsMarshal.AsSpan(list79); - num6 = 0; - span3[num6] = "Missing emotes to schema and emote handler"; - num6++; - span3[num6] = "Improved stop conditions with 'Clear All' button"; - reference78 = new ChangeEntry(EChangeCategory.Added, "Emote support and stop conditions", list79); + span74[num4] = "Improved JSON quest validation with specific error reasons"; num4++; - span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Stop at level functionality"); - reference77 = new ChangelogEntry("6.6", releaseDate43, list78); + span74[num4] = "Added stop at sequence stop condition"; + num4++; + span74[num4] = "Improved Pandora plugin conflict detection"; + num4++; + span74[num4] = "Improved DialogueChoices regex matching"; + num4++; + span74[num4] = "Improved refresh checker for all quest states"; + reference73 = new ChangeEntry(EChangeCategory.Changed, "Various improvements", list74); + index++; + span71[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.31 Occult Crescent quests"); + index++; + span71[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed cutscene crashes, Single Player Duty triggers, and various quest issues"); + reference70 = new ChangelogEntry("6.9", releaseDate41, list71); num2++; - ref ChangelogEntry reference79 = ref span[num2]; - DateOnly releaseDate44 = new DateOnly(2025, 8, 25); - num4 = 2; - List list80 = new List(num4); - CollectionsMarshal.SetCount(list80, num4); - span2 = CollectionsMarshal.AsSpan(list80); + ref ChangelogEntry reference74 = ref span[num2]; + DateOnly releaseDate42 = new DateOnly(2025, 9, 2); + index = 4; + List list75 = new List(index); + CollectionsMarshal.SetCount(list75, index); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Potential fix to single/solo duties softlocking"); + ref ChangeEntry reference75 = ref span75[num3]; + num4 = 4; + List list76 = new List(num4); + CollectionsMarshal.SetCount(list76, num4); + Span span76 = CollectionsMarshal.AsSpan(list76); + num5 = 0; + span76[num5] = "Help commands and priority quest command"; + num5++; + span76[num5] = "Prevent 'CompleteQuest' step setting"; + num5++; + span76[num5] = "Duty counts and controls in 'Quest Battles' tab"; + num5++; + span76[num5] = "'Refresh quest timer' setting (WIP)"; + reference75 = new ChangeEntry(EChangeCategory.Added, "Command and UI improvements", list76); num3++; - span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added San d'Oria: The Second Walk and various side quests"); - reference79 = new ChangelogEntry("6.5", releaseDate44, list80); + span75[num3] = new ChangeEntry(EChangeCategory.Changed, "Improved 'Clear All' buttons to require CTRL being held"); + num3++; + span75[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Zodiac quests and 7.31 Cosmic/Occult Crescent quests"); + num3++; + span75[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Fishing for Friendship and Cosmic Exploration quests"); + reference74 = new ChangelogEntry("6.8", releaseDate42, list75); + num2++; + ref ChangelogEntry reference76 = ref span[num2]; + DateOnly releaseDate43 = new DateOnly(2025, 8, 27); + num3 = 4; + List list77 = new List(num3); + CollectionsMarshal.SetCount(list77, num3); + Span span77 = CollectionsMarshal.AsSpan(list77); + index = 0; + ref ChangeEntry reference77 = ref span77[index]; + num5 = 2; + List list78 = new List(num5); + CollectionsMarshal.SetCount(list78, num5); + Span span78 = CollectionsMarshal.AsSpan(list78); + num4 = 0; + span78[num4] = "Icon to 'Clear All' button in stop conditions"; + num4++; + span78[num4] = "Duty counts and 'Enable All' button in 'Duties' tab"; + reference77 = new ChangeEntry(EChangeCategory.Added, "UI improvements", list78); + index++; + span77[index] = new ChangeEntry(EChangeCategory.Changed, "Renamed 'Clear' button to 'Clear All' in priority window"); + index++; + span77[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Rising 2025 Event Quests"); + index++; + span77[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed clipboard assigning blacklist to whitelist in 'Duties' tab"); + reference76 = new ChangelogEntry("6.7", releaseDate43, list77); + num2++; + ref ChangelogEntry reference78 = ref span[num2]; + DateOnly releaseDate44 = new DateOnly(2025, 8, 25); + index = 2; + List list79 = new List(index); + CollectionsMarshal.SetCount(list79, index); + Span span79 = CollectionsMarshal.AsSpan(list79); + num3 = 0; + ref ChangeEntry reference79 = ref span79[num3]; + num4 = 2; + List list80 = new List(num4); + CollectionsMarshal.SetCount(list80, num4); + Span span80 = CollectionsMarshal.AsSpan(list80); + num5 = 0; + span80[num5] = "Missing emotes to schema and emote handler"; + num5++; + span80[num5] = "Improved stop conditions with 'Clear All' button"; + reference79 = new ChangeEntry(EChangeCategory.Added, "Emote support and stop conditions", list80); + num3++; + span79[num3] = new ChangeEntry(EChangeCategory.Changed, "Stop at level functionality"); + reference78 = new ChangelogEntry("6.6", releaseDate44, list79); + num2++; + ref ChangelogEntry reference80 = ref span[num2]; + DateOnly releaseDate45 = new DateOnly(2025, 8, 25); + num3 = 2; + List list81 = new List(num3); + CollectionsMarshal.SetCount(list81, num3); + Span span81 = CollectionsMarshal.AsSpan(list81); + index = 0; + span81[index] = new ChangeEntry(EChangeCategory.Fixed, "Potential fix to single/solo duties softlocking"); + index++; + span81[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added San d'Oria: The Second Walk and various side quests"); + reference80 = new ChangelogEntry("6.5", releaseDate45, list81); Changelogs = list; } } diff --git a/Questionable/Questionable.Data/QuestData.cs b/Questionable/Questionable.Data/QuestData.cs index b792f6f..2cc65cb 100644 --- a/Questionable/Questionable.Data/QuestData.cs +++ b/Questionable/Questionable.Data/QuestData.cs @@ -336,9 +336,9 @@ internal sealed class QuestData int num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - Span span = CollectionsMarshal.AsSpan(list43); + Span span42 = CollectionsMarshal.AsSpan(list43); int num = 0; - span[num] = 63u; + span42[num] = 63u; list2 = list43; break; } @@ -347,13 +347,13 @@ internal sealed class QuestData int num = 3; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - Span span = CollectionsMarshal.AsSpan(list42); + Span span41 = CollectionsMarshal.AsSpan(list42); int num2 = 0; - span[num2] = 72u; + span41[num2] = 72u; num2++; - span[num2] = 73u; + span41[num2] = 73u; num2++; - span[num2] = 74u; + span41[num2] = 74u; list2 = list42; break; } @@ -362,9 +362,9 @@ internal sealed class QuestData int num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - Span span = CollectionsMarshal.AsSpan(list41); + Span span40 = CollectionsMarshal.AsSpan(list41); int num = 0; - span[num] = 64u; + span40[num] = 64u; list2 = list41; break; } @@ -373,13 +373,13 @@ internal sealed class QuestData int num = 3; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - Span span = CollectionsMarshal.AsSpan(list40); + Span span39 = CollectionsMarshal.AsSpan(list40); int num2 = 0; - span[num2] = 76u; + span39[num2] = 76u; num2++; - span[num2] = 77u; + span39[num2] = 77u; num2++; - span[num2] = 78u; + span39[num2] = 78u; list2 = list40; break; } @@ -388,9 +388,9 @@ internal sealed class QuestData int num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - Span span = CollectionsMarshal.AsSpan(list39); + Span span38 = CollectionsMarshal.AsSpan(list39); int num = 0; - span[num] = 65u; + span38[num] = 65u; list2 = list39; break; } @@ -399,13 +399,13 @@ internal sealed class QuestData int num = 3; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - Span span = CollectionsMarshal.AsSpan(list38); + Span span37 = CollectionsMarshal.AsSpan(list38); int num2 = 0; - span[num2] = 86u; + span37[num2] = 86u; num2++; - span[num2] = 87u; + span37[num2] = 87u; num2++; - span[num2] = 88u; + span37[num2] = 88u; list2 = list38; break; } @@ -414,9 +414,9 @@ internal sealed class QuestData int num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - Span span = CollectionsMarshal.AsSpan(list37); + Span span36 = CollectionsMarshal.AsSpan(list37); int num = 0; - span[num] = 66u; + span36[num] = 66u; list2 = list37; break; } @@ -425,13 +425,13 @@ internal sealed class QuestData int num = 3; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - Span span = CollectionsMarshal.AsSpan(list36); + Span span35 = CollectionsMarshal.AsSpan(list36); int num2 = 0; - span[num2] = 127u; + span35[num2] = 127u; num2++; - span[num2] = 128u; + span35[num2] = 128u; num2++; - span[num2] = 129u; + span35[num2] = 129u; list2 = list36; break; } @@ -440,13 +440,13 @@ internal sealed class QuestData int num2 = 3; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - Span span = CollectionsMarshal.AsSpan(list35); + Span span34 = CollectionsMarshal.AsSpan(list35); int num = 0; - span[num] = 90u; + span34[num] = 90u; num++; - span[num] = 91u; + span34[num] = 91u; num++; - span[num] = 92u; + span34[num] = 92u; list2 = list35; break; } @@ -455,9 +455,9 @@ internal sealed class QuestData int num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - Span span = CollectionsMarshal.AsSpan(list34); + Span span33 = CollectionsMarshal.AsSpan(list34); int num2 = 0; - span[num2] = 67u; + span33[num2] = 67u; list2 = list34; break; } @@ -466,13 +466,13 @@ internal sealed class QuestData int num2 = 3; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - Span span = CollectionsMarshal.AsSpan(list33); + Span span32 = CollectionsMarshal.AsSpan(list33); int num = 0; - span[num] = 98u; + span32[num] = 98u; num++; - span[num] = 99u; + span32[num] = 99u; num++; - span[num] = 100u; + span32[num] = 100u; list2 = list33; break; } @@ -481,9 +481,9 @@ internal sealed class QuestData int num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - Span span = CollectionsMarshal.AsSpan(list32); + Span span31 = CollectionsMarshal.AsSpan(list32); int num2 = 0; - span[num2] = 68u; + span31[num2] = 68u; list2 = list32; break; } @@ -492,13 +492,13 @@ internal sealed class QuestData int num2 = 3; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - Span span = CollectionsMarshal.AsSpan(list31); + Span span30 = CollectionsMarshal.AsSpan(list31); int num = 0; - span[num] = 102u; + span30[num] = 102u; num++; - span[num] = 103u; + span30[num] = 103u; num++; - span[num] = 104u; + span30[num] = 104u; list2 = list31; break; } @@ -507,9 +507,9 @@ internal sealed class QuestData int num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - Span span = CollectionsMarshal.AsSpan(list30); + Span span29 = CollectionsMarshal.AsSpan(list30); int num2 = 0; - span[num2] = 69u; + span29[num2] = 69u; list2 = list30; break; } @@ -518,13 +518,13 @@ internal sealed class QuestData int num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - Span span = CollectionsMarshal.AsSpan(list29); + Span span28 = CollectionsMarshal.AsSpan(list29); int num = 0; - span[num] = 106u; + span28[num] = 106u; num++; - span[num] = 107u; + span28[num] = 107u; num++; - span[num] = 108u; + span28[num] = 108u; list2 = list29; break; } @@ -533,9 +533,9 @@ internal sealed class QuestData int num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - Span span = CollectionsMarshal.AsSpan(list28); + Span span27 = CollectionsMarshal.AsSpan(list28); int num2 = 0; - span[num2] = 70u; + span27[num2] = 70u; list2 = list28; break; } @@ -544,13 +544,13 @@ internal sealed class QuestData int num2 = 3; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - Span span = CollectionsMarshal.AsSpan(list27); + Span span26 = CollectionsMarshal.AsSpan(list27); int num = 0; - span[num] = 113u; + span26[num] = 113u; num++; - span[num] = 114u; + span26[num] = 114u; num++; - span[num] = 115u; + span26[num] = 115u; list2 = list27; break; } @@ -559,9 +559,9 @@ internal sealed class QuestData int num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - Span span = CollectionsMarshal.AsSpan(list26); + Span span25 = CollectionsMarshal.AsSpan(list26); int num2 = 0; - span[num2] = 71u; + span25[num2] = 71u; list2 = list26; break; } @@ -570,13 +570,13 @@ internal sealed class QuestData int num2 = 3; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - Span span = CollectionsMarshal.AsSpan(list25); + Span span24 = CollectionsMarshal.AsSpan(list25); int num = 0; - span[num] = 123u; + span24[num] = 123u; num++; - span[num] = 124u; + span24[num] = 124u; num++; - span[num] = 125u; + span24[num] = 125u; list2 = list25; break; } @@ -585,13 +585,13 @@ internal sealed class QuestData int num = 3; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - Span span = CollectionsMarshal.AsSpan(list24); + Span span23 = CollectionsMarshal.AsSpan(list24); int num2 = 0; - span[num2] = 80u; + span23[num2] = 80u; num2++; - span[num2] = 81u; + span23[num2] = 81u; num2++; - span[num2] = 82u; + span23[num2] = 82u; list2 = list24; break; } @@ -600,13 +600,13 @@ internal sealed class QuestData int num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - Span span = CollectionsMarshal.AsSpan(list23); + Span span22 = CollectionsMarshal.AsSpan(list23); int num = 0; - span[num] = 94u; + span22[num] = 94u; num++; - span[num] = 95u; + span22[num] = 95u; num++; - span[num] = 96u; + span22[num] = 96u; list2 = list23; break; } @@ -615,13 +615,13 @@ internal sealed class QuestData int num = 3; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - Span span = CollectionsMarshal.AsSpan(list22); + Span span21 = CollectionsMarshal.AsSpan(list22); int num2 = 0; - span[num2] = 117u; + span21[num2] = 117u; num2++; - span[num2] = 118u; + span21[num2] = 118u; num2++; - span[num2] = 119u; + span21[num2] = 119u; list2 = list22; break; } @@ -630,11 +630,11 @@ internal sealed class QuestData int num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - Span span = CollectionsMarshal.AsSpan(list21); + Span span20 = CollectionsMarshal.AsSpan(list21); int num = 0; - span[num] = 110u; + span20[num] = 110u; num++; - span[num] = 111u; + span20[num] = 111u; list2 = list21; break; } @@ -643,11 +643,11 @@ internal sealed class QuestData int num = 2; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - Span span = CollectionsMarshal.AsSpan(list20); + Span span19 = CollectionsMarshal.AsSpan(list20); int num2 = 0; - span[num2] = 131u; + span19[num2] = 131u; num2++; - span[num2] = 132u; + span19[num2] = 132u; list2 = list20; break; } @@ -656,15 +656,15 @@ internal sealed class QuestData int num2 = 4; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - Span span = CollectionsMarshal.AsSpan(list19); + Span span18 = CollectionsMarshal.AsSpan(list19); int num = 0; - span[num] = 134u; + span18[num] = 134u; num++; - span[num] = 135u; + span18[num] = 135u; num++; - span[num] = 146u; + span18[num] = 146u; num++; - span[num] = 170u; + span18[num] = 170u; list2 = list19; break; } @@ -673,9 +673,9 @@ internal sealed class QuestData int num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - Span span = CollectionsMarshal.AsSpan(list18); + Span span17 = CollectionsMarshal.AsSpan(list18); int num2 = 0; - span[num2] = 84u; + span17[num2] = 84u; list2 = list18; break; } @@ -684,9 +684,9 @@ internal sealed class QuestData int num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - Span span = CollectionsMarshal.AsSpan(list17); + Span span16 = CollectionsMarshal.AsSpan(list17); int num = 0; - span[num] = 121u; + span16[num] = 121u; list2 = list17; break; } @@ -695,9 +695,9 @@ internal sealed class QuestData int num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - Span span = CollectionsMarshal.AsSpan(list16); + Span span15 = CollectionsMarshal.AsSpan(list16); int num2 = 0; - span[num2] = 152u; + span15[num2] = 152u; list2 = list16; break; } @@ -706,9 +706,9 @@ internal sealed class QuestData int num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - Span span = CollectionsMarshal.AsSpan(list15); + Span span14 = CollectionsMarshal.AsSpan(list15); int num = 0; - span[num] = 153u; + span14[num] = 153u; list2 = list15; break; } @@ -717,9 +717,9 @@ internal sealed class QuestData int num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - Span span = CollectionsMarshal.AsSpan(list14); + Span span13 = CollectionsMarshal.AsSpan(list14); int num2 = 0; - span[num2] = 176u; + span13[num2] = 176u; list2 = list14; break; } @@ -728,9 +728,9 @@ internal sealed class QuestData int num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - Span span = CollectionsMarshal.AsSpan(list13); + Span span12 = CollectionsMarshal.AsSpan(list13); int num = 0; - span[num] = 177u; + span12[num] = 177u; list2 = list13; break; } @@ -739,13 +739,13 @@ internal sealed class QuestData int num = 3; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - Span span = CollectionsMarshal.AsSpan(list12); + Span span11 = CollectionsMarshal.AsSpan(list12); int num2 = 0; - span[num2] = 48u; + span11[num2] = 48u; num2++; - span[num2] = 49u; + span11[num2] = 49u; num2++; - span[num2] = 50u; + span11[num2] = 50u; list2 = list12; break; } @@ -754,13 +754,13 @@ internal sealed class QuestData int num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - Span span = CollectionsMarshal.AsSpan(list11); + Span span10 = CollectionsMarshal.AsSpan(list11); int num = 0; - span[num] = 36u; + span10[num] = 36u; num++; - span[num] = 37u; + span10[num] = 37u; num++; - span[num] = 38u; + span10[num] = 38u; list2 = list11; break; } @@ -769,13 +769,13 @@ internal sealed class QuestData int num = 3; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - Span span = CollectionsMarshal.AsSpan(list10); + Span span9 = CollectionsMarshal.AsSpan(list10); int num2 = 0; - span[num2] = 33u; + span9[num2] = 33u; num2++; - span[num2] = 34u; + span9[num2] = 34u; num2++; - span[num2] = 35u; + span9[num2] = 35u; list2 = list10; break; } @@ -784,13 +784,13 @@ internal sealed class QuestData int num2 = 3; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - Span span = CollectionsMarshal.AsSpan(list9); + Span span8 = CollectionsMarshal.AsSpan(list9); int num = 0; - span[num] = 30u; + span8[num] = 30u; num++; - span[num] = 31u; + span8[num] = 31u; num++; - span[num] = 32u; + span8[num] = 32u; list2 = list9; break; } @@ -799,13 +799,13 @@ internal sealed class QuestData int num = 3; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - Span span = CollectionsMarshal.AsSpan(list8); + Span span7 = CollectionsMarshal.AsSpan(list8); int num2 = 0; - span[num2] = 51u; + span7[num2] = 51u; num2++; - span[num2] = 52u; + span7[num2] = 52u; num2++; - span[num2] = 53u; + span7[num2] = 53u; list2 = list8; break; } @@ -814,13 +814,13 @@ internal sealed class QuestData int num2 = 3; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - Span span = CollectionsMarshal.AsSpan(list7); + Span span6 = CollectionsMarshal.AsSpan(list7); int num = 0; - span[num] = 39u; + span6[num] = 39u; num++; - span[num] = 40u; + span6[num] = 40u; num++; - span[num] = 41u; + span6[num] = 41u; list2 = list7; break; } @@ -829,13 +829,13 @@ internal sealed class QuestData int num = 3; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - Span span = CollectionsMarshal.AsSpan(list6); + Span span5 = CollectionsMarshal.AsSpan(list6); int num2 = 0; - span[num2] = 42u; + span5[num2] = 42u; num2++; - span[num2] = 43u; + span5[num2] = 43u; num2++; - span[num2] = 44u; + span5[num2] = 44u; list2 = list6; break; } @@ -844,13 +844,13 @@ internal sealed class QuestData int num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - Span span = CollectionsMarshal.AsSpan(list5); + Span span4 = CollectionsMarshal.AsSpan(list5); int num = 0; - span[num] = 45u; + span4[num] = 45u; num++; - span[num] = 46u; + span4[num] = 46u; num++; - span[num] = 47u; + span4[num] = 47u; list2 = list5; break; } @@ -859,13 +859,13 @@ internal sealed class QuestData int num = 3; List list4 = new List(num); CollectionsMarshal.SetCount(list4, num); - Span span = CollectionsMarshal.AsSpan(list4); + Span span3 = CollectionsMarshal.AsSpan(list4); int num2 = 0; - span[num2] = 54u; + span3[num2] = 54u; num2++; - span[num2] = 55u; + span3[num2] = 55u; num2++; - span[num2] = 56u; + span3[num2] = 56u; list2 = list4; break; } @@ -874,13 +874,13 @@ internal sealed class QuestData int num2 = 3; List list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - Span span = CollectionsMarshal.AsSpan(list3); + Span span2 = CollectionsMarshal.AsSpan(list3); int num = 0; - span[num] = 57u; + span2[num] = 57u; num++; - span[num] = 58u; + span2[num] = 58u; num++; - span[num] = 59u; + span2[num] = 59u; list2 = list3; break; } @@ -978,15 +978,15 @@ internal sealed class QuestData int num4 = 4; list2 = new List(num4); CollectionsMarshal.SetCount(list2, num4); - Span span2 = CollectionsMarshal.AsSpan(list2); + Span span3 = CollectionsMarshal.AsSpan(list2); int num3 = 0; - span2[num3] = 177; + span3[num3] = 177; num3++; - span2[num3] = 285; + span3[num3] = 285; num3++; - span2[num3] = 286; + span3[num3] = 286; num3++; - span2[num3] = 288; + span3[num3] = 288; } reference = list2; num2++; @@ -997,26 +997,26 @@ internal sealed class QuestData int num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - Span span2 = CollectionsMarshal.AsSpan(list3); + Span span4 = CollectionsMarshal.AsSpan(list3); int num4 = 0; - span2[num4] = 533; + span4[num4] = 533; num4++; - span2[num4] = 555; + span4[num4] = 555; } else { int num4 = 4; list3 = new List(num4); CollectionsMarshal.SetCount(list3, num4); - Span span2 = CollectionsMarshal.AsSpan(list3); + Span span5 = CollectionsMarshal.AsSpan(list3); int num3 = 0; - span2[num3] = 178; + span5[num3] = 178; num3++; - span2[num3] = 532; + span5[num3] = 532; num3++; - span2[num3] = 553; + span5[num3] = 553; num3++; - span2[num3] = 698; + span5[num3] = 698; } reference2 = list3; num2++; @@ -1027,26 +1027,26 @@ internal sealed class QuestData int num3 = 2; list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - Span span2 = CollectionsMarshal.AsSpan(list4); + Span span6 = CollectionsMarshal.AsSpan(list4); int num4 = 0; - span2[num4] = 311; + span6[num4] = 311; num4++; - span2[num4] = 314; + span6[num4] = 314; } else { int num4 = 4; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - Span span2 = CollectionsMarshal.AsSpan(list4); + Span span7 = CollectionsMarshal.AsSpan(list4); int num3 = 0; - span2[num3] = 179; + span7[num3] = 179; num3++; - span2[num3] = 310; + span7[num3] = 310; num3++; - span2[num3] = 312; + span7[num3] = 312; num3++; - span2[num3] = 315; + span7[num3] = 315; } reference3 = list4; num2++; @@ -1057,26 +1057,26 @@ internal sealed class QuestData int num3 = 2; list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span2 = CollectionsMarshal.AsSpan(list5); + Span span8 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span2[num4] = 23; + span8[num4] = 23; num4++; - span2[num4] = 35; + span8[num4] = 35; } else { int num4 = 4; list5 = new List(num4); CollectionsMarshal.SetCount(list5, num4); - Span span2 = CollectionsMarshal.AsSpan(list5); + Span span9 = CollectionsMarshal.AsSpan(list5); int num3 = 0; - span2[num3] = 180; + span9[num3] = 180; num3++; - span2[num3] = 132; + span9[num3] = 132; num3++; - span2[num3] = 218; + span9[num3] = 218; num3++; - span2[num3] = 143; + span9[num3] = 143; } reference4 = list5; num2++; @@ -1087,26 +1087,26 @@ internal sealed class QuestData int num3 = 2; list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span2 = CollectionsMarshal.AsSpan(list6); + Span span10 = CollectionsMarshal.AsSpan(list6); int num4 = 0; - span2[num4] = 21; + span10[num4] = 21; num4++; - span2[num4] = 67; + span10[num4] = 67; } else { int num4 = 4; list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span2 = CollectionsMarshal.AsSpan(list6); + Span span11 = CollectionsMarshal.AsSpan(list6); int num3 = 0; - span2[num3] = 181; + span11[num3] = 181; num3++; - span2[num3] = 131; + span11[num3] = 131; num3++; - span2[num3] = 219; + span11[num3] = 219; num3++; - span2[num3] = 134; + span11[num3] = 134; } reference5 = list6; num2++; @@ -1117,26 +1117,26 @@ internal sealed class QuestData int num3 = 2; list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span2 = CollectionsMarshal.AsSpan(list7); + Span span12 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span2[num4] = 22; + span12[num4] = 22; num4++; - span2[num4] = 91; + span12[num4] = 91; } else { int num4 = 4; list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - Span span2 = CollectionsMarshal.AsSpan(list7); + Span span13 = CollectionsMarshal.AsSpan(list7); int num3 = 0; - span2[num3] = 182; + span13[num3] = 182; num3++; - span2[num3] = 133; + span13[num3] = 133; num3++; - span2[num3] = 211; + span13[num3] = 211; num3++; - span2[num3] = 147; + span13[num3] = 147; } reference6 = list7; num2++; @@ -1147,26 +1147,26 @@ internal sealed class QuestData int num3 = 2; list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span2 = CollectionsMarshal.AsSpan(list8); + Span span14 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span2[num4] = 345; + span14[num4] = 345; num4++; - span2[num4] = 348; + span14[num4] = 348; } else { int num4 = 4; list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - Span span2 = CollectionsMarshal.AsSpan(list8); + Span span15 = CollectionsMarshal.AsSpan(list8); int num3 = 0; - span2[num3] = 183; + span15[num3] = 183; num3++; - span2[num3] = 344; + span15[num3] = 344; num3++; - span2[num3] = 346; + span15[num3] = 346; num3++; - span2[num3] = 349; + span15[num3] = 349; } reference7 = list8; num2++; @@ -1177,26 +1177,26 @@ internal sealed class QuestData int num3 = 2; list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - Span span2 = CollectionsMarshal.AsSpan(list9); + Span span16 = CollectionsMarshal.AsSpan(list9); int num4 = 0; - span2[num4] = 453; + span16[num4] = 453; num4++; - span2[num4] = 456; + span16[num4] = 456; } else { int num4 = 4; list9 = new List(num4); CollectionsMarshal.SetCount(list9, num4); - Span span2 = CollectionsMarshal.AsSpan(list9); + Span span17 = CollectionsMarshal.AsSpan(list9); int num3 = 0; - span2[num3] = 451; + span17[num3] = 451; num3++; - span2[num3] = 452; + span17[num3] = 452; num3++; - span2[num3] = 454; + span17[num3] = 454; num3++; - span2[num3] = 457; + span17[num3] = 457; } reference8 = list9; return (from x in list.SelectMany((List x) => x) @@ -1248,366 +1248,366 @@ internal sealed class QuestData num2 = 4; List list2 = new List(num2); CollectionsMarshal.SetCount(list2, num2); - span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); num = 0; - span[num] = 1771; + span2[num] = 1771; num++; - span[num] = 1790; + span2[num] = 1790; num++; - span[num] = 1797; + span2[num] = 1797; num++; - span[num] = 1802; + span2[num] = 1802; dictionary.Add(398u, list2); num = 4; List list3 = new List(num); CollectionsMarshal.SetCount(list3, num); - span = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span[num2] = 1936; + span3[num2] = 1936; num2++; - span[num2] = 1945; + span3[num2] = 1945; num2++; - span[num2] = 1963; + span3[num2] = 1963; num2++; - span[num2] = 1966; + span3[num2] = 1966; dictionary.Add(399u, list3); num2 = 4; List list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num = 0; - span[num] = 1819; + span4[num] = 1819; num++; - span[num] = 1823; + span4[num] = 1823; num++; - span[num] = 1828; + span4[num] = 1828; num++; - span[num] = 1835; + span4[num] = 1835; dictionary.Add(400u, list4); num = 4; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span[num2] = 1748; + span5[num2] = 1748; num2++; - span[num2] = 1874; + span5[num2] = 1874; num2++; - span[num2] = 1909; + span5[num2] = 1909; num2++; - span[num2] = 1910; + span5[num2] = 1910; dictionary.Add(401u, list5); num2 = 4; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - span[num] = 2639; + span6[num] = 2639; num++; - span[num] = 2661; + span6[num] = 2661; num++; - span[num] = 2816; + span6[num] = 2816; num++; - span[num] = 2821; + span6[num] = 2821; dictionary.Add(612u, list6); num = 4; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span[num2] = 2632; + span7[num2] = 2632; num2++; - span[num2] = 2673; + span7[num2] = 2673; num2++; - span[num2] = 2687; + span7[num2] = 2687; num2++; - span[num2] = 2693; + span7[num2] = 2693; dictionary.Add(613u, list7); num2 = 4; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - span[num] = 2724; + span8[num] = 2724; num++; - span[num] = 2728; + span8[num] = 2728; num++; - span[num] = 2730; + span8[num] = 2730; num++; - span[num] = 2733; + span8[num] = 2733; dictionary.Add(614u, list8); num = 4; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span[num2] = 2655; + span9[num2] = 2655; num2++; - span[num2] = 2842; + span9[num2] = 2842; num2++; - span[num2] = 2851; + span9[num2] = 2851; num2++; - span[num2] = 2860; + span9[num2] = 2860; dictionary.Add(620u, list9); num2 = 4; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - span[num] = 2877; + span10[num] = 2877; num++; - span[num] = 2880; + span10[num] = 2880; num++; - span[num] = 2881; + span10[num] = 2881; num++; - span[num] = 2883; + span10[num] = 2883; dictionary.Add(621u, list10); num = 4; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span[num2] = 2760; + span11[num2] = 2760; num2++; - span[num2] = 2771; + span11[num2] = 2771; num2++; - span[num2] = 2782; + span11[num2] = 2782; num2++; - span[num2] = 2791; + span11[num2] = 2791; dictionary.Add(622u, list11); num2 = 4; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - span[num] = 3380; + span12[num] = 3380; num++; - span[num] = 3384; + span12[num] = 3384; num++; - span[num] = 3385; + span12[num] = 3385; num++; - span[num] = 3386; + span12[num] = 3386; dictionary.Add(813u, list12); num = 4; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span[num2] = 3360; + span13[num2] = 3360; num2++; - span[num2] = 3371; + span13[num2] = 3371; num2++; - span[num2] = 3537; + span13[num2] = 3537; num2++; - span[num2] = 3556; + span13[num2] = 3556; dictionary.Add(814u, list13); num2 = 4; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - span[num] = 3375; + span14[num] = 3375; num++; - span[num] = 3503; + span14[num] = 3503; num++; - span[num] = 3511; + span14[num] = 3511; num++; - span[num] = 3525; + span14[num] = 3525; dictionary.Add(815u, list14); num = 4; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span[num2] = 3395; + span15[num2] = 3395; num2++; - span[num2] = 3398; + span15[num2] = 3398; num2++; - span[num2] = 3404; + span15[num2] = 3404; num2++; - span[num2] = 3427; + span15[num2] = 3427; dictionary.Add(816u, list15); num2 = 4; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - span[num] = 3444; + span16[num] = 3444; num++; - span[num] = 3467; + span16[num] = 3467; num++; - span[num] = 3478; + span16[num] = 3478; num++; - span[num] = 3656; + span16[num] = 3656; dictionary.Add(817u, list16); num = 4; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span[num2] = 3588; + span17[num2] = 3588; num2++; - span[num2] = 3592; + span17[num2] = 3592; num2++; - span[num2] = 3593; + span17[num2] = 3593; num2++; - span[num2] = 3594; + span17[num2] = 3594; dictionary.Add(818u, list17); num2 = 4; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - span[num] = 4320; + span18[num] = 4320; num++; - span[num] = 4329; + span18[num] = 4329; num++; - span[num] = 4480; + span18[num] = 4480; num++; - span[num] = 4484; + span18[num] = 4484; dictionary.Add(956u, list18); num = 4; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span[num2] = 4203; + span19[num2] = 4203; num2++; - span[num2] = 4257; + span19[num2] = 4257; num2++; - span[num2] = 4259; + span19[num2] = 4259; num2++; - span[num2] = 4489; + span19[num2] = 4489; dictionary.Add(957u, list19); num2 = 4; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - span[num] = 4216; + span20[num] = 4216; num++; - span[num] = 4232; + span20[num] = 4232; num++; - span[num] = 4498; + span20[num] = 4498; num++; - span[num] = 4502; + span20[num] = 4502; dictionary.Add(958u, list20); num = 4; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span[num2] = 4240; + span21[num2] = 4240; num2++; - span[num2] = 4241; + span21[num2] = 4241; num2++; - span[num2] = 4253; + span21[num2] = 4253; num2++; - span[num2] = 4516; + span21[num2] = 4516; dictionary.Add(959u, list21); num2 = 4; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - span[num] = 4342; + span22[num] = 4342; num++; - span[num] = 4346; + span22[num] = 4346; num++; - span[num] = 4354; + span22[num] = 4354; num++; - span[num] = 4355; + span22[num] = 4355; dictionary.Add(960u, list22); num = 4; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span[num2] = 4288; + span23[num2] = 4288; num2++; - span[num2] = 4313; + span23[num2] = 4313; num2++; - span[num2] = 4507; + span23[num2] = 4507; num2++; - span[num2] = 4511; + span23[num2] = 4511; dictionary.Add(961u, list23); num2 = 4; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - span[num] = 5039; + span24[num] = 5039; num++; - span[num] = 5047; + span24[num] = 5047; num++; - span[num] = 5051; + span24[num] = 5051; num++; - span[num] = 5055; + span24[num] = 5055; dictionary.Add(1187u, list24); num = 4; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span[num2] = 5064; + span25[num2] = 5064; num2++; - span[num2] = 5074; + span25[num2] = 5074; num2++; - span[num2] = 5081; + span25[num2] = 5081; num2++; - span[num2] = 5085; + span25[num2] = 5085; dictionary.Add(1188u, list25); num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span[num] = 5094; + span26[num] = 5094; num++; - span[num] = 5103; + span26[num] = 5103; num++; - span[num] = 5110; + span26[num] = 5110; num++; - span[num] = 5114; + span26[num] = 5114; dictionary.Add(1189u, list26); num = 4; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span[num2] = 5130; + span27[num2] = 5130; num2++; - span[num2] = 5138; + span27[num2] = 5138; num2++; - span[num2] = 5140; + span27[num2] = 5140; num2++; - span[num2] = 5144; + span27[num2] = 5144; dictionary.Add(1190u, list27); num2 = 4; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - span[num] = 5153; + span28[num] = 5153; num++; - span[num] = 5156; + span28[num] = 5156; num++; - span[num] = 5159; + span28[num] = 5159; num++; - span[num] = 5160; + span28[num] = 5160; dictionary.Add(1191u, list28); num = 4; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span[num2] = 5174; + span29[num2] = 5174; num2++; - span[num2] = 5176; + span29[num2] = 5176; num2++; - span[num2] = 5178; + span29[num2] = 5178; num2++; - span[num2] = 5179; + span29[num2] = 5179; dictionary.Add(1192u, list29); AetherCurrentQuestsByTerritory = dictionary.ToImmutableDictionary((KeyValuePair> x) => x.Key, (KeyValuePair> x) => x.Value.Select((ushort y) => new QuestId(y)).ToImmutableList()); AetherCurrentQuests = AetherCurrentQuestsByTerritory.Values.SelectMany((ImmutableList x) => x).ToImmutableHashSet(); diff --git a/Questionable/Questionable.Data/TerritoryData.cs b/Questionable/Questionable.Data/TerritoryData.cs index ef15072..38d6d54 100644 --- a/Questionable/Questionable.Data/TerritoryData.cs +++ b/Questionable/Questionable.Data/TerritoryData.cs @@ -149,7 +149,7 @@ internal sealed class TerritoryData { return name; } - return string.Concat(name[0].ToString().ToUpper(CultureInfo.InvariantCulture), name.AsSpan(1)); + return string.Concat(name[0].ToString().ToUpper(CultureInfo.InvariantCulture).AsSpan(), name.AsSpan(1)); } private static IEnumerable<(ElementId QuestId, byte Index, uint QuestBattleId)> GetQuestBattles(Quest quest) diff --git a/Questionable/Questionable.External/NavmeshIpc.cs b/Questionable/Questionable.External/NavmeshIpc.cs index 0a21170..f7fc7b0 100644 --- a/Questionable/Questionable.External/NavmeshIpc.cs +++ b/Questionable/Questionable.External/NavmeshIpc.cs @@ -43,6 +43,26 @@ internal sealed class NavmeshIpc private readonly ICallGateSubscriber _navRebuild; + public bool IsNavmeshAvailable + { + get + { + try + { + _isNavReady.InvokeFunc(); + return true; + } + catch (IpcNotReadyError) + { + return false; + } + catch (IpcError) + { + return true; + } + } + } + public bool IsReady { get @@ -125,6 +145,10 @@ internal sealed class NavmeshIpc public void Stop() { + if (!IsNavmeshAvailable) + { + return; + } try { _pathStop.InvokeAction(); @@ -137,6 +161,10 @@ internal sealed class NavmeshIpc public void Reload() { + if (!IsNavmeshAvailable) + { + return; + } try { _navReload.InvokeFunc(); @@ -149,6 +177,10 @@ internal sealed class NavmeshIpc public void Rebuild() { + if (!IsNavmeshAvailable) + { + return; + } try { _navRebuild.InvokeFunc(); @@ -161,6 +193,10 @@ internal sealed class NavmeshIpc public Task> Pathfind(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly, CancellationToken cancellationToken) { + if (!IsNavmeshAvailable) + { + return Task.FromResult(new List()); + } try { _pathSetTolerance.InvokeAction(0.25f); @@ -175,10 +211,14 @@ internal sealed class NavmeshIpc public Task> PathfindWithTolerance(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly, float tolerance, CancellationToken cancellationToken) { + if (!IsNavmeshAvailable) + { + return Task.FromResult(new List()); + } try { _pathSetTolerance.InvokeAction(tolerance); - return _pluginInterface.GetIpcSubscriber>>("vnavmesh.Nav.PathfindWithTolerance").InvokeFunc(localPlayerPosition, targetPosition, fly, tolerance); + return _pluginInterface.GetIpcSubscriber>>("vnavmesh.Nav.PathfindWithToleranceCancelable").InvokeFunc(localPlayerPosition, targetPosition, fly, tolerance, cancellationToken); } catch (IpcError exception) { @@ -189,6 +229,10 @@ internal sealed class NavmeshIpc public void MoveTo(List position, bool fly) { + if (!IsNavmeshAvailable) + { + return; + } Stop(); try { diff --git a/Questionable/Questionable.External/QuestionableIpc.cs b/Questionable/Questionable.External/QuestionableIpc.cs index bdd3124..fa5c1c4 100644 --- a/Questionable/Questionable.External/QuestionableIpc.cs +++ b/Questionable/Questionable.External/QuestionableIpc.cs @@ -680,9 +680,9 @@ internal sealed class QuestionableIpc : IDisposable int num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - Span span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); int index = 0; - span[index] = new AethernetId(1); + span15[index] = new AethernetId(1); source = list15; break; } @@ -691,9 +691,9 @@ internal sealed class QuestionableIpc : IDisposable int index = 1; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - Span span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); int num = 0; - span[num] = new AethernetId(2); + span14[num] = new AethernetId(2); source = list14; break; } @@ -702,9 +702,9 @@ internal sealed class QuestionableIpc : IDisposable int num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - Span span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index = 0; - span[index] = new AethernetId(3); + span13[index] = new AethernetId(3); source = list13; break; } @@ -713,9 +713,9 @@ internal sealed class QuestionableIpc : IDisposable int index = 1; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - Span span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num = 0; - span[num] = new AethernetId(4); + span12[num] = new AethernetId(4); source = list12; break; } @@ -724,9 +724,9 @@ internal sealed class QuestionableIpc : IDisposable int num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - Span span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index = 0; - span[index] = new AethernetId(5); + span11[index] = new AethernetId(5); source = list11; break; } @@ -735,9 +735,9 @@ internal sealed class QuestionableIpc : IDisposable int index = 1; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - Span span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int num = 0; - span[num] = new AethernetId(6); + span10[num] = new AethernetId(6); source = list10; break; } @@ -746,9 +746,9 @@ internal sealed class QuestionableIpc : IDisposable int num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - Span span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int index = 0; - span[index] = new AethernetId(7); + span9[index] = new AethernetId(7); source = list9; break; } @@ -757,9 +757,9 @@ internal sealed class QuestionableIpc : IDisposable int index = 1; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - Span span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num = 0; - span[num] = new AethernetId(8); + span8[num] = new AethernetId(8); source = list8; break; } @@ -768,9 +768,9 @@ internal sealed class QuestionableIpc : IDisposable int num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - Span span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index = 0; - span[index] = new AethernetId(9); + span7[index] = new AethernetId(9); source = list7; break; } @@ -779,9 +779,9 @@ internal sealed class QuestionableIpc : IDisposable int index = 1; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - Span span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int num = 0; - span[num] = new AethernetId(10); + span6[num] = new AethernetId(10); source = list6; break; } @@ -790,9 +790,9 @@ internal sealed class QuestionableIpc : IDisposable int num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - Span span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index = 0; - span[index] = new AethernetId(11); + span5[index] = new AethernetId(11); source = list5; break; } @@ -801,9 +801,9 @@ internal sealed class QuestionableIpc : IDisposable int index = 1; List list4 = new List(index); CollectionsMarshal.SetCount(list4, index); - Span span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); int num = 0; - span[num] = new AethernetId(12); + span4[num] = new AethernetId(12); source = list4; break; } @@ -812,9 +812,9 @@ internal sealed class QuestionableIpc : IDisposable int num = 1; List list3 = new List(num); CollectionsMarshal.SetCount(list3, num); - Span span = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); int index = 0; - span[index] = new AethernetId(13); + span3[index] = new AethernetId(13); source = list3; break; } @@ -823,9 +823,9 @@ internal sealed class QuestionableIpc : IDisposable int index = 1; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - Span span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); int num = 0; - span[num] = new AethernetId(14); + span2[num] = new AethernetId(14); source = list2; break; } @@ -878,7 +878,7 @@ internal sealed class QuestionableIpc : IDisposable EExpansionVersion.Dawntrail => new uint[6] { 1187u, 1188u, 1189u, 1190u, 1191u, 1192u }, _ => Array.Empty(), }; - return QuestData.AetherCurrentQuestsByTerritory.Where>>((KeyValuePair> kvp) => territoryRanges.Contains(kvp.Key)).SelectMany((KeyValuePair> kvp) => kvp.Value).Cast() + return QuestData.AetherCurrentQuestsByTerritory.Where>>((KeyValuePair> kvp) => ((ReadOnlySpan)territoryRanges).Contains(kvp.Key)).SelectMany((KeyValuePair> kvp) => kvp.Value).Cast() .ToList(); } diff --git a/Questionable/Questionable.Functions/QuestFunctions.cs b/Questionable/Questionable.Functions/QuestFunctions.cs index c39da6e..76ebe78 100644 --- a/Questionable/Questionable.Functions/QuestFunctions.cs +++ b/Questionable/Questionable.Functions/QuestFunctions.cs @@ -517,7 +517,7 @@ internal sealed class QuestFunctions if (dataId.HasValue) { uint valueOrDefault = dataId.GetValueOrDefault(); - return dataIds.Contains(valueOrDefault); + return ((ReadOnlySpan)dataIds).Contains(valueOrDefault); } } return false; @@ -567,11 +567,10 @@ internal sealed class QuestFunctions { return new PriorityQuestInfo(x, "Can't teleport to start"); } - DefaultInterpolatedStringHandler handler; if (gil < EstimateTeleportCosts(quest)) { IFormatProvider invariantCulture = CultureInfo.InvariantCulture; - handler = new DefaultInterpolatedStringHandler(32, 2, invariantCulture); + DefaultInterpolatedStringHandler handler = new DefaultInterpolatedStringHandler(32, 2, invariantCulture); handler.AppendLiteral("Not enough gil, estimated cost: "); handler.AppendFormatted(EstimateTeleportCosts(quest), "N0"); handler.AppendFormatted(SeIconChar.Gil.ToIconString()); @@ -606,14 +605,7 @@ internal sealed class QuestFunctions } return (EAetheryteLocation?)null; }).FirstOrDefault((EAetheryteLocation? y) => y.HasValue); - if (value.HasValue) - { - handler = new DefaultInterpolatedStringHandler(18, 1); - handler.AppendLiteral("Aetheryte locked: "); - handler.AppendFormatted(value); - return new PriorityQuestInfo(x, handler.ToStringAndClear()); - } - return new PriorityQuestInfo(x); + return value.HasValue ? new PriorityQuestInfo(x, $"Aetheryte locked: {value}") : new PriorityQuestInfo(x); }).ToList(); } @@ -654,7 +646,7 @@ internal sealed class QuestFunctions QuestInfo questInfo = info as QuestInfo; if (questInfo != null) { - if (shadowbringersRoleQuestChapters.Contains(questInfo.NewGamePlusChapter)) + if (((ReadOnlySpan)shadowbringersRoleQuestChapters).Contains(questInfo.NewGamePlusChapter)) { return !QuestData.FinalShadowbringersRoleQuests.Any(IsQuestComplete); } diff --git a/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs index b4fd0e7..c4ba81b 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs @@ -110,7 +110,7 @@ internal sealed class DutyConfigComponent : ConfigComponent ImGui.SameLine(); int currentItem = (int)base.Configuration.Duties.DefaultDutyMode; ImGui.SetNextItemWidth(200f); - if (ImGui.Combo("##DefaultDutyMode", ref currentItem, in DutyModeLabels, DutyModeLabels.Length)) + if (ImGui.Combo((ImU8String)"##DefaultDutyMode", ref currentItem, (ReadOnlySpan)DutyModeLabels, DutyModeLabels.Length)) { base.Configuration.Duties.DefaultDutyMode = (EDutyMode)currentItem; Save(); @@ -201,11 +201,11 @@ internal sealed class DutyConfigComponent : ConfigComponent DutyOptions dutyOptions; bool flag = _questRegistry.TryGetDutyByContentFinderConditionId(num, out dutyOptions); ImGui.TableNextRow(); - string[] items; + string[] array; int currentItem; if (flag) { - items = (dutyOptions.Enabled ? SupportedCfcOptions : UnsupportedCfcOptions); + array = (dutyOptions.Enabled ? SupportedCfcOptions : UnsupportedCfcOptions); currentItem = 0; if (base.Configuration.Duties.WhitelistedDutyCfcIds.Contains(num)) { @@ -218,7 +218,7 @@ internal sealed class DutyConfigComponent : ConfigComponent } else { - items = new string[2] { "Disabled", "Enabled" }; + array = new string[2] { "Disabled", "Enabled" }; currentItem = (base.Configuration.Duties.WhitelistedDutyCfcIds.Contains(num) ? 1 : 0); } if (ImGui.TableNextColumn()) @@ -232,14 +232,14 @@ internal sealed class DutyConfigComponent : ConfigComponent { ImGui.TextUnformatted(text); ImGui.Separator(); - table = new ImU8String(13, 1); - table.AppendLiteral("TerritoryId: "); - table.AppendFormatted(value2); - ImGui.BulletText(table); - table = new ImU8String(26, 1); - table.AppendLiteral("ContentFinderConditionId: "); - table.AppendFormatted(num); - ImGui.BulletText(table); + ImU8String text2 = new ImU8String(13, 1); + text2.AppendLiteral("TerritoryId: "); + text2.AppendFormatted(value2); + ImGui.BulletText(text2); + ImU8String text3 = new ImU8String(26, 1); + text3.AppendLiteral("ContentFinderConditionId: "); + text3.AppendFormatted(num); + ImGui.BulletText(text3); if (flag) { ImGui.BulletText("Duty Support: Available"); @@ -257,13 +257,13 @@ internal sealed class DutyConfigComponent : ConfigComponent } if (ImGui.TableNextColumn()) { - table = new ImU8String(16, 1); - table.AppendLiteral("##DungeonEnabled"); - table.AppendFormatted(num); - using (ImRaii.PushId(table)) + ImU8String id = new ImU8String(16, 1); + id.AppendLiteral("##DungeonEnabled"); + id.AppendFormatted(num); + using (ImRaii.PushId(id)) { ImGui.SetNextItemWidth(200f); - if (ImGui.Combo(string.Empty, ref currentItem, in items, items.Length)) + if (ImGui.Combo((ImU8String)string.Empty, ref currentItem, (ReadOnlySpan)array, array.Length)) { base.Configuration.Duties.WhitelistedDutyCfcIds.Remove(num); base.Configuration.Duties.BlacklistedDutyCfcIds.Remove(num); @@ -291,10 +291,10 @@ internal sealed class DutyConfigComponent : ConfigComponent { continue; } - table = new ImU8String(13, 1); - table.AppendLiteral("##DungeonMode"); - table.AppendFormatted(num); - using (ImRaii.PushId(table)) + ImU8String id2 = new ImU8String(13, 1); + id2.AppendLiteral("##DungeonMode"); + id2.AppendFormatted(num); + using (ImRaii.PushId(id2)) { EDutyMode value3; bool flag2 = base.Configuration.Duties.DutyModeOverrides.TryGetValue(num, out value3); @@ -302,16 +302,16 @@ internal sealed class DutyConfigComponent : ConfigComponent Name = "Use Default"; string[] dutyModeLabels = DutyModeLabels; int num3 = 0; - string[] array = new string[1 + dutyModeLabels.Length]; - array[num3] = Name; + string[] array2 = new string[1 + dutyModeLabels.Length]; + array2[num3] = Name; num3++; ReadOnlySpan readOnlySpan = new ReadOnlySpan(dutyModeLabels); - readOnlySpan.CopyTo(new Span(array).Slice(num3, readOnlySpan.Length)); + readOnlySpan.CopyTo(new Span(array2).Slice(num3, readOnlySpan.Length)); num3 += readOnlySpan.Length; - string[] items2 = array; + string[] array3 = array2; int currentItem2 = (int)(num2 + 1); ImGui.SetNextItemWidth(150f); - if (ImGui.Combo(string.Empty, ref currentItem2, in items2, items2.Length)) + if (ImGui.Combo((ImU8String)string.Empty, ref currentItem2, (ReadOnlySpan)array3, array3.Length)) { if (currentItem2 == 0) { diff --git a/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs index fc771c7..98e6dcd 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs @@ -95,7 +95,7 @@ internal sealed class GeneralConfigComponent : ConfigComponent return; } int currentItem = (int)base.Configuration.General.CombatModule; - if (ImGui.Combo("Preferred Combat Module", ref currentItem, in _combatModuleNames, _combatModuleNames.Length)) + if (ImGui.Combo((ImU8String)"Preferred Combat Module", ref currentItem, (ReadOnlySpan)_combatModuleNames, _combatModuleNames.Length)) { base.Configuration.General.CombatModule = (Configuration.ECombatModule)currentItem; Save(); @@ -150,7 +150,7 @@ internal sealed class GeneralConfigComponent : ConfigComponent _mountComboJustOpened = false; } int currentItem2 = (int)base.Configuration.General.GrandCompany; - if (ImGui.Combo("Preferred Grand Company", ref currentItem2, in _grandCompanyNames, _grandCompanyNames.Length)) + if (ImGui.Combo((ImU8String)"Preferred Grand Company", ref currentItem2, (ReadOnlySpan)_grandCompanyNames, _grandCompanyNames.Length)) { base.Configuration.General.GrandCompany = (FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany)currentItem2; Save(); @@ -162,7 +162,7 @@ internal sealed class GeneralConfigComponent : ConfigComponent Save(); currentItem3 = 0; } - if (ImGui.Combo("Preferred Combat Job", ref currentItem3, in _classJobNames, _classJobNames.Length)) + if (ImGui.Combo((ImU8String)"Preferred Combat Job", ref currentItem3, (ReadOnlySpan)_classJobNames, _classJobNames.Length)) { base.Configuration.General.CombatJob = _classJobIds[currentItem3]; Save(); @@ -279,11 +279,11 @@ internal sealed class GeneralConfigComponent : ConfigComponent Save(); } Vector4 col = new Vector4(0.7f, 0.7f, 0.7f, 1f); - ImU8String text2 = new ImU8String(77, 1); - text2.AppendLiteral("Quest steps will refresh automatically after "); - text2.AppendFormatted(v10); - text2.AppendLiteral(" seconds if no progress is made."); - ImGui.TextColored(in col, text2); + ImU8String text3 = new ImU8String(77, 1); + text3.AppendLiteral("Quest steps will refresh automatically after "); + text3.AppendFormatted(v10); + text3.AppendLiteral(" seconds if no progress is made."); + ImGui.TextColored(in col, text3); ImGui.Unindent(); } ImGui.Spacing(); diff --git a/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs index 569d43e..2269944 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs @@ -2,22 +2,17 @@ using System; using System.Linq; using Dalamud.Bindings.ImGui; using Dalamud.Game.Text; -using Dalamud.Interface.Components; using Dalamud.Interface.Utility.Raii; using Dalamud.Plugin; using Dalamud.Utility; -using Questionable.External; namespace Questionable.Windows.ConfigComponents; internal sealed class NotificationConfigComponent : ConfigComponent { - private readonly NotificationMasterIpc _notificationMasterIpc; - - public NotificationConfigComponent(IDalamudPluginInterface pluginInterface, Configuration configuration, NotificationMasterIpc notificationMasterIpc) + public NotificationConfigComponent(IDalamudPluginInterface pluginInterface, Configuration configuration) : base(pluginInterface, configuration) { - _notificationMasterIpc = notificationMasterIpc; } public override void DrawTab() @@ -41,31 +36,12 @@ internal sealed class NotificationConfigComponent : ConfigComponent where x != XivChatType.StandardEmote select x).ToArray(); int currentItem = Array.IndexOf(array, base.Configuration.Notifications.ChatType); - string[] items = array.Select((XivChatType t) => t.GetAttribute()?.FancyName ?? t.ToString()).ToArray(); - if (ImGui.Combo("Chat channel", ref currentItem, in items, items.Length)) + string[] array2 = array.Select((XivChatType t) => t.GetAttribute()?.FancyName ?? t.ToString()).ToArray(); + if (ImGui.Combo((ImU8String)"Chat channel", ref currentItem, (ReadOnlySpan)array2, array2.Length)) { base.Configuration.Notifications.ChatType = array[currentItem]; Save(); } - ImGui.Separator(); - ImGui.Text("NotificationMaster settings"); - ImGui.SameLine(); - ImGuiComponents.HelpMarker("Requires the plugin 'NotificationMaster' to be installed."); - using (ImRaii.Disabled(!_notificationMasterIpc.Enabled)) - { - bool v2 = base.Configuration.Notifications.ShowTrayMessage; - if (ImGui.Checkbox("Show tray notification", ref v2)) - { - base.Configuration.Notifications.ShowTrayMessage = v2; - Save(); - } - bool v3 = base.Configuration.Notifications.FlashTaskbar; - if (ImGui.Checkbox("Flash taskbar icon", ref v3)) - { - base.Configuration.Notifications.FlashTaskbar = v3; - Save(); - } - } } } } diff --git a/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs index 3a0e311..dae6ceb 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs @@ -66,13 +66,12 @@ internal sealed class PluginConfigComponent : ConfigComponent _pluginInterface = pluginInterface; _uiUtils = uiUtils; _commandManager = commandManager; - PluginInfo[] obj = new PluginInfo[6] + PluginInfo[] obj = new PluginInfo[5] { new PluginInfo("Artisan", "Artisan", "Handles automatic crafting for quests that require\ncrafted items.", new Uri("https://github.com/PunishXIV/Artisan"), new Uri("https://puni.sh/api/plugins")), new PluginInfo("AutoDuty", "AutoDuty", "Automatically handles dungeon and trial completion during\nMain Scenario Quest progression.", new Uri("https://github.com/erdelf/AutoDuty"), new Uri("https://puni.sh/api/repository/erdelf")), null, null, - null, null }; Uri websiteUri = new Uri("https://github.com/Jaksuhn/Automaton"); @@ -84,17 +83,16 @@ internal sealed class PluginConfigComponent : ConfigComponent int index = 0; span[index] = new PluginDetailInfo("'Sniper no sniping' enabled", "Automatically completes sniping tasks introduced in Stormblood", () => automatonIpc.IsAutoSnipeEnabled); obj[2] = new PluginInfo("CBT (formerly known as Automaton)", "Automaton", "Automaton is a collection of automation-related tweaks.", websiteUri, dalamudRepositoryUri, "/cbt", list); - obj[3] = new PluginInfo("NotificationMaster", "NotificationMaster", "Sends a configurable out-of-game notification if a quest\nrequires manual actions.", new Uri("https://github.com/NightmareXIV/NotificationMaster"), null); Uri websiteUri2 = new Uri("https://github.com/PunishXIV/PandorasBox"); Uri dalamudRepositoryUri2 = new Uri("https://puni.sh/api/plugins"); index = 1; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); num = 0; - span[num] = new PluginDetailInfo("'Auto Active Time Maneuver' enabled", "Automatically completes active time maneuvers in\nsingle player instances, trials and raids\"", () => pandorasBoxIpc.IsAutoActiveTimeManeuverEnabled); - obj[4] = new PluginInfo("Pandora's Box", "PandorasBox", "Pandora's Box is a collection of tweaks.", websiteUri2, dalamudRepositoryUri2, "/pandora", list2); - obj[5] = new PluginInfo("QuestMap", "QuestMap", "Displays quest objectives and markers on the map for\nbetter navigation and tracking.", new Uri("https://github.com/rreminy/QuestMap"), null); + span2[num] = new PluginDetailInfo("'Auto Active Time Maneuver' enabled", "Automatically completes active time maneuvers in\nsingle player instances, trials and raids\"", () => pandorasBoxIpc.IsAutoActiveTimeManeuverEnabled); + obj[3] = new PluginInfo("Pandora's Box", "PandorasBox", "Pandora's Box is a collection of tweaks.", websiteUri2, dalamudRepositoryUri2, "/pandora", list2); + obj[4] = new PluginInfo("QuestMap", "QuestMap", "Displays quest objectives and markers on the map for\nbetter navigation and tracking.", new Uri("https://github.com/rreminy/QuestMap"), null); _recommendedPlugins = new global::_003C_003Ez__ReadOnlyArray(obj); } diff --git a/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs index 48c1f5b..79ddc16 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs @@ -641,7 +641,7 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent foreach (SinglePlayerDutyInfo dutyInfo in dutyInfos) { ImGui.TableNextRow(); - string[] items = (dutyInfo.EnabledByDefault ? SupportedCfcOptions : UnsupportedCfcOptions); + string[] array = (dutyInfo.EnabledByDefault ? SupportedCfcOptions : UnsupportedCfcOptions); int currentItem = 0; if (base.Configuration.SinglePlayerDuties.WhitelistedSinglePlayerDutyCfcIds.Contains(dutyInfo.ContentFinderConditionId)) { @@ -651,7 +651,6 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent { currentItem = 2; } - ImU8String text; if (ImGui.TableNextColumn()) { ImGui.AlignTextToFramePadding(); @@ -663,14 +662,14 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent { ImGui.TextUnformatted(dutyInfo.Name); ImGui.Separator(); - text = new ImU8String(13, 1); + ImU8String text = new ImU8String(13, 1); text.AppendLiteral("TerritoryId: "); text.AppendFormatted(dutyInfo.TerritoryId); ImGui.BulletText(text); - text = new ImU8String(26, 1); - text.AppendLiteral("ContentFinderConditionId: "); - text.AppendFormatted(dutyInfo.ContentFinderConditionId); - ImGui.BulletText(text); + ImU8String text2 = new ImU8String(26, 1); + text2.AppendLiteral("ContentFinderConditionId: "); + text2.AppendFormatted(dutyInfo.ContentFinderConditionId); + ImGui.BulletText(text2); } } if (!dutyInfo.Enabled) @@ -686,15 +685,15 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent { continue; } - text = new ImU8String(6, 1); - text.AppendLiteral("##Duty"); - text.AppendFormatted(dutyInfo.ContentFinderConditionId); - using (ImRaii.PushId(text)) + ImU8String id = new ImU8String(6, 1); + id.AppendLiteral("##Duty"); + id.AppendFormatted(dutyInfo.ContentFinderConditionId); + using (ImRaii.PushId(id)) { using (ImRaii.Disabled(!dutyInfo.Enabled)) { ImGui.SetNextItemWidth(200f); - if (ImGui.Combo(string.Empty, ref currentItem, in items, items.Length)) + if (ImGui.Combo((ImU8String)string.Empty, ref currentItem, (ReadOnlySpan)array, array.Length)) { base.Configuration.SinglePlayerDuties.WhitelistedSinglePlayerDutyCfcIds.Remove(dutyInfo.ContentFinderConditionId); base.Configuration.SinglePlayerDuties.BlacklistedSinglePlayerDutyCfcIds.Remove(dutyInfo.ContentFinderConditionId); diff --git a/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs index fed1a79..cad44de 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs @@ -124,11 +124,11 @@ internal sealed class StopConditionComponent : ConfigComponent { int sequence = currentQuest.Sequence; ImGui.SameLine(); - ImU8String text = new ImU8String(11, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(sequence); - text.AppendLiteral(")"); - ImGui.TextDisabled(text); + ImU8String text2 = new ImU8String(11, 1); + text2.AppendLiteral("(Current: "); + text2.AppendFormatted(sequence); + text2.AppendLiteral(")"); + ImGui.TextDisabled(text2); } ImGui.TextWrapped("Note: Individual quest sequences below override this global setting."); } @@ -165,10 +165,10 @@ internal sealed class StopConditionComponent : ConfigComponent { continue; } - ImU8String text = new ImU8String(5, 1); - text.AppendLiteral("Quest"); - text.AppendFormatted(elementId); - using (ImRaii.PushId(text)) + ImU8String id = new ImU8String(5, 1); + id.AppendLiteral("Quest"); + id.AppendFormatted(elementId); + using (ImRaii.PushId(id)) { (Vector4, FontAwesomeIcon, string) questStyle = _uiUtils.GetQuestStyle(elementId); bool flag; @@ -187,21 +187,21 @@ internal sealed class StopConditionComponent : ConfigComponent _questTooltipComponent.Draw(quest2.Info); } ImGui.SameLine(); - string text2 = elementId.ToString(); - base.Configuration.Stop.QuestSequences.TryGetValue(text2, out var value); + string text3 = elementId.ToString(); + base.Configuration.Stop.QuestSequences.TryGetValue(text3, out var value); bool v4 = value.HasValue; - text = new ImU8String(8, 1); - text.AppendLiteral("##UseSeq"); - text.AppendFormatted(text2); - if (ImGui.Checkbox(text, ref v4)) + ImU8String label = new ImU8String(8, 1); + label.AppendLiteral("##UseSeq"); + label.AppendFormatted(text3); + if (ImGui.Checkbox(label, ref v4)) { if (v4) { - base.Configuration.Stop.QuestSequences[text2] = 1; + base.Configuration.Stop.QuestSequences[text3] = 1; } else { - base.Configuration.Stop.QuestSequences.Remove(text2); + base.Configuration.Stop.QuestSequences.Remove(text3); } Save(); } @@ -216,12 +216,12 @@ internal sealed class StopConditionComponent : ConfigComponent ImGui.SameLine(); ImGui.SetNextItemWidth(85f); int data3 = value ?? 1; - text = new ImU8String(10, 1); - text.AppendLiteral("##SeqValue"); - text.AppendFormatted(text2); - if (ImGui.InputInt(text, ref data3, 1, 1) && v4) + ImU8String label2 = new ImU8String(10, 1); + label2.AppendLiteral("##SeqValue"); + label2.AppendFormatted(text3); + if (ImGui.InputInt(label2, ref data3, 1, 1) && v4) { - base.Configuration.Stop.QuestSequences[text2] = Math.Max(0, Math.Min(255, data3)); + base.Configuration.Stop.QuestSequences[text3] = Math.Max(0, Math.Min(255, data3)); Save(); } } diff --git a/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs b/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs index be735bc..63e18ce 100644 --- a/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs +++ b/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs @@ -107,32 +107,32 @@ internal sealed class AlliedSocietyJournalComponent ImGui.TextColored(in col, text); ImGui.SameLine(); col = ImGuiColors.DalamudGrey3; - text = new ImU8String(13, 1); - text.AppendLiteral("(Resets in: "); - text.AppendFormatted(value2); - text.AppendLiteral(")"); - ImGui.TextColored(in col, text); + ImU8String text2 = new ImU8String(13, 1); + text2.AppendLiteral("(Resets in: "); + text2.AppendFormatted(value2); + text2.AppendLiteral(")"); + ImGui.TextColored(in col, text2); if (ImGui.IsItemHovered()) { ImGui.BeginTooltip(); ImGui.TextUnformatted("Shared across all allied societies"); - text = new ImU8String(12, 1); - text.AppendLiteral("Used today: "); - text.AppendFormatted(value); - ImGui.TextUnformatted(text); + ImU8String text3 = new ImU8String(12, 1); + text3.AppendLiteral("Used today: "); + text3.AppendFormatted(value); + ImGui.TextUnformatted(text3); ImGui.Spacing(); ImGui.Separator(); ImGui.Spacing(); col = ImGuiColors.DalamudGrey3; - text = new ImU8String(12, 1); - text.AppendLiteral("Next reset: "); - text.AppendFormatted(item, "g"); - ImGui.TextColored(in col, text); + ImU8String text4 = new ImU8String(12, 1); + text4.AppendLiteral("Next reset: "); + text4.AppendFormatted(item, "g"); + ImGui.TextColored(in col, text4); col = ImGuiColors.DalamudGrey3; - text = new ImU8String(18, 1); - text.AppendLiteral("Time until reset: "); - text.AppendFormatted(value2); - ImGui.TextColored(in col, text); + ImU8String text5 = new ImU8String(18, 1); + text5.AppendLiteral("Time until reset: "); + text5.AppendFormatted(value2); + ImGui.TextColored(in col, text5); ImGui.EndTooltip(); } ImGui.Spacing(); @@ -317,130 +317,125 @@ internal sealed class AlliedSocietyJournalComponent ImGui.BeginTooltip(); if (remainingAllowances == 0) { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudRed)) { - text = new ImU8String(0, 1); + ImU8String text = new ImU8String(0, 1); text.AppendFormatted(SeIconChar.Cross.ToIconString()); ImGui.Text(text); ImGui.SameLine(); ImGui.TextUnformatted("No daily allowances remaining"); } Vector4 col = ImGuiColors.DalamudGrey3; - text = new ImU8String(44, 1); - text.AppendLiteral("You've used all "); - text.AppendFormatted(12); - text.AppendLiteral(" shared allowances for today"); - ImGui.TextColored(in col, text); + ImU8String text2 = new ImU8String(44, 1); + text2.AppendLiteral("You've used all "); + text2.AppendFormatted(12); + text2.AppendLiteral(" shared allowances for today"); + ImGui.TextColored(in col, text2); } else if (questsToAddCount == remainingAllowances && questsToAddCount < availableCount) { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.QuestSync.ToIconString()); - ImGui.Text(text); + ImU8String text3 = new ImU8String(0, 1); + text3.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text3); ImGui.SameLine(); - text = new ImU8String(5, 2); - text.AppendLiteral("Add "); - text.AppendFormatted(questsToAddCount); - text.AppendLiteral(" "); - text.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); - ImGui.TextUnformatted(text); + ImU8String text4 = new ImU8String(5, 2); + text4.AppendLiteral("Add "); + text4.AppendFormatted(questsToAddCount); + text4.AppendLiteral(" "); + text4.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text4); } Vector4 col = ImGuiColors.DalamudGrey3; - text = new ImU8String(44, 2); - text.AppendLiteral("You can complete "); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(" more allied society "); - text.AppendFormatted((remainingAllowances == 1) ? "quest" : "quests"); - text.AppendLiteral(" today"); - ImGui.TextColored(in col, text); + ImU8String text5 = new ImU8String(44, 2); + text5.AppendLiteral("You can complete "); + text5.AppendFormatted(remainingAllowances); + text5.AppendLiteral(" more allied society "); + text5.AppendFormatted((remainingAllowances == 1) ? "quest" : "quests"); + text5.AppendLiteral(" today"); + ImGui.TextColored(in col, text5); ImGui.Spacing(); ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); } else if (questsToAddCount == dailyLimit) { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.QuestSync.ToIconString()); - ImGui.Text(text); + ImU8String text6 = new ImU8String(0, 1); + text6.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text6); ImGui.SameLine(); - text = new ImU8String(11, 1); - text.AppendLiteral("Add "); - text.AppendFormatted(dailyLimit); - text.AppendLiteral(" quests"); - ImGui.TextUnformatted(text); + ImU8String text7 = new ImU8String(11, 1); + text7.AppendLiteral("Add "); + text7.AppendFormatted(dailyLimit); + text7.AppendLiteral(" quests"); + ImGui.TextUnformatted(text7); } Vector4 col = ImGuiColors.DalamudGrey3; - text = new ImU8String(51, 2); - text.AppendLiteral("This will use "); - text.AppendFormatted(dailyLimit); - text.AppendLiteral(" of your "); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(" remaining shared allowances"); - ImGui.TextColored(in col, text); + ImU8String text8 = new ImU8String(51, 2); + text8.AppendLiteral("This will use "); + text8.AppendFormatted(dailyLimit); + text8.AppendLiteral(" of your "); + text8.AppendFormatted(remainingAllowances); + text8.AppendLiteral(" remaining shared allowances"); + ImGui.TextColored(in col, text8); ImGui.Spacing(); ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); } else if (questsToAddCount == availableCount) { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.QuestSync.ToIconString()); - ImGui.Text(text); + ImU8String text9 = new ImU8String(0, 1); + text9.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text9); ImGui.SameLine(); - text = new ImU8String(20, 3); - text.AppendLiteral("Add all "); - text.AppendFormatted(questsToAddCount); - text.AppendLiteral(" available "); - text.AppendFormatted(alliedSociety); - text.AppendLiteral(" "); - text.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); - ImGui.TextUnformatted(text); + ImU8String text10 = new ImU8String(20, 3); + text10.AppendLiteral("Add all "); + text10.AppendFormatted(questsToAddCount); + text10.AppendLiteral(" available "); + text10.AppendFormatted(alliedSociety); + text10.AppendLiteral(" "); + text10.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text10); } Vector4 col = ImGuiColors.DalamudGrey3; - text = new ImU8String(37, 2); - text.AppendLiteral("Uses "); - text.AppendFormatted(questsToAddCount); - text.AppendLiteral(" of "); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(" shared allowances remaining"); - ImGui.TextColored(in col, text); + ImU8String text11 = new ImU8String(37, 2); + text11.AppendLiteral("Uses "); + text11.AppendFormatted(questsToAddCount); + text11.AppendLiteral(" of "); + text11.AppendFormatted(remainingAllowances); + text11.AppendLiteral(" shared allowances remaining"); + ImGui.TextColored(in col, text11); ImGui.Spacing(); ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); } else { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudYellow)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.BoxedLetterQ.ToIconString()); - ImGui.Text(text); + ImU8String text12 = new ImU8String(0, 1); + text12.AppendFormatted(SeIconChar.BoxedLetterQ.ToIconString()); + ImGui.Text(text12); ImGui.SameLine(); - text = new ImU8String(6, 3); - text.AppendLiteral("Add "); - text.AppendFormatted(questsToAddCount); - text.AppendLiteral(" "); - text.AppendFormatted(alliedSociety); - text.AppendLiteral(" "); - text.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); - ImGui.TextUnformatted(text); + ImU8String text13 = new ImU8String(6, 3); + text13.AppendLiteral("Add "); + text13.AppendFormatted(questsToAddCount); + text13.AppendLiteral(" "); + text13.AppendFormatted(alliedSociety); + text13.AppendLiteral(" "); + text13.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text13); } Vector4 col = ImGuiColors.DalamudGrey3; - text = new ImU8String(55, 2); - text.AppendLiteral("Limited by available quests ("); - text.AppendFormatted(availableCount); - text.AppendLiteral(") and shared allowances ("); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(")"); - ImGui.TextColored(in col, text); + ImU8String text14 = new ImU8String(55, 2); + text14.AppendLiteral("Limited by available quests ("); + text14.AppendFormatted(availableCount); + text14.AppendLiteral(") and shared allowances ("); + text14.AppendFormatted(remainingAllowances); + text14.AppendLiteral(")"); + ImGui.TextColored(in col, text14); ImGui.Spacing(); ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); } @@ -452,89 +447,86 @@ internal sealed class AlliedSocietyJournalComponent ImGui.BeginTooltip(); if (availableCount > remainingAllowances) { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) { - text = new ImU8String(0, 1); + ImU8String text = new ImU8String(0, 1); text.AppendFormatted(SeIconChar.Cross.ToIconString()); ImGui.Text(text); ImGui.SameLine(); ImGui.TextUnformatted("Warning: Exceeds remaining allowances"); } ImGui.Spacing(); - text = new ImU8String(54, 1); - text.AppendLiteral("This adds all "); - text.AppendFormatted(availableCount); - text.AppendLiteral(" available quests to your priority list,"); - ImGui.TextUnformatted(text); - text = new ImU8String(37, 2); - text.AppendLiteral("but you only have "); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(" shared "); - text.AppendFormatted((remainingAllowances == 1) ? "allowance" : "allowances"); - text.AppendLiteral(" remaining."); - ImGui.TextUnformatted(text); + ImU8String text2 = new ImU8String(54, 1); + text2.AppendLiteral("This adds all "); + text2.AppendFormatted(availableCount); + text2.AppendLiteral(" available quests to your priority list,"); + ImGui.TextUnformatted(text2); + ImU8String text3 = new ImU8String(37, 2); + text3.AppendLiteral("but you only have "); + text3.AppendFormatted(remainingAllowances); + text3.AppendLiteral(" shared "); + text3.AppendFormatted((remainingAllowances == 1) ? "allowance" : "allowances"); + text3.AppendLiteral(" remaining."); + ImGui.TextUnformatted(text3); ImGui.Spacing(); ImGui.TextColored(ImGuiColors.DalamudGrey3, "The excess quests won't be completable until tomorrow."); } else if (availableCount > dailyLimit) { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.Cross.ToIconString()); - ImGui.Text(text); + ImU8String text4 = new ImU8String(0, 1); + text4.AppendFormatted(SeIconChar.Cross.ToIconString()); + ImGui.Text(text4); ImGui.SameLine(); ImGui.TextUnformatted("Warning: Exceeds daily optimal amount"); } ImGui.Spacing(); - text = new ImU8String(32, 1); - text.AppendLiteral("This adds all "); - text.AppendFormatted(availableCount); - text.AppendLiteral(" available quests,"); - ImGui.TextUnformatted(text); - text = new ImU8String(48, 1); - text.AppendLiteral("using more than the typical "); - text.AppendFormatted(3); - text.AppendLiteral(" quests per society."); - ImGui.TextUnformatted(text); + ImU8String text5 = new ImU8String(32, 1); + text5.AppendLiteral("This adds all "); + text5.AppendFormatted(availableCount); + text5.AppendLiteral(" available quests,"); + ImGui.TextUnformatted(text5); + ImU8String text6 = new ImU8String(48, 1); + text6.AppendLiteral("using more than the typical "); + text6.AppendFormatted(3); + text6.AppendLiteral(" quests per society."); + ImGui.TextUnformatted(text6); ImGui.Spacing(); Vector4 col = ImGuiColors.ParsedGreen; - text = new ImU8String(37, 1); - text.AppendLiteral("You have "); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(" shared allowances remaining"); - ImGui.TextColored(in col, text); + ImU8String text7 = new ImU8String(37, 1); + text7.AppendLiteral("You have "); + text7.AppendFormatted(remainingAllowances); + text7.AppendLiteral(" shared allowances remaining"); + ImGui.TextColored(in col, text7); ImGui.TextColored(ImGuiColors.DalamudGrey3, "You may want to save allowances for other societies."); } else { - ImU8String text; using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.QuestSync.ToIconString()); - ImGui.Text(text); + ImU8String text8 = new ImU8String(0, 1); + text8.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text8); ImGui.SameLine(); - text = new ImU8String(20, 3); - text.AppendLiteral("Add all "); - text.AppendFormatted(availableCount); - text.AppendLiteral(" available "); - text.AppendFormatted(alliedSociety); - text.AppendLiteral(" "); - text.AppendFormatted((availableCount == 1) ? "quest" : "quests"); - ImGui.TextUnformatted(text); + ImU8String text9 = new ImU8String(20, 3); + text9.AppendLiteral("Add all "); + text9.AppendFormatted(availableCount); + text9.AppendLiteral(" available "); + text9.AppendFormatted(alliedSociety); + text9.AppendLiteral(" "); + text9.AppendFormatted((availableCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text9); } ImGui.Spacing(); Vector4 col = ImGuiColors.DalamudGrey3; - text = new ImU8String(27, 2); - text.AppendLiteral("Uses "); - text.AppendFormatted(availableCount); - text.AppendLiteral(" of "); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(" shared allowances"); - ImGui.TextColored(in col, text); + ImU8String text10 = new ImU8String(27, 2); + text10.AppendLiteral("Uses "); + text10.AppendFormatted(availableCount); + text10.AppendLiteral(" of "); + text10.AppendFormatted(remainingAllowances); + text10.AppendLiteral(" shared allowances"); + ImGui.TextColored(in col, text10); ImGui.TextColored(ImGuiColors.DalamudGrey3, "All can be completed today"); } ImGui.EndTooltip(); @@ -571,18 +563,18 @@ internal sealed class AlliedSocietyJournalComponent { using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.QuestSync.ToIconString()); - ImGui.Text(text); + ImU8String text2 = new ImU8String(0, 1); + text2.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text2); ImGui.SameLine(); - text = new ImU8String(17, 3); - text.AppendLiteral("Uses "); - text.AppendFormatted(availableQuests.Count); - text.AppendLiteral(" of "); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(" shared "); - text.AppendFormatted((remainingAllowances == 1) ? "allowance" : "allowances"); - ImGui.TextUnformatted(text); + ImU8String text3 = new ImU8String(17, 3); + text3.AppendLiteral("Uses "); + text3.AppendFormatted(availableQuests.Count); + text3.AppendLiteral(" of "); + text3.AppendFormatted(remainingAllowances); + text3.AppendLiteral(" shared "); + text3.AppendFormatted((remainingAllowances == 1) ? "allowance" : "allowances"); + ImGui.TextUnformatted(text3); } ImGui.TextColored(ImGuiColors.DalamudGrey3, "All can be completed today"); } @@ -590,15 +582,15 @@ internal sealed class AlliedSocietyJournalComponent { using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) { - text = new ImU8String(0, 1); - text.AppendFormatted(SeIconChar.Cross.ToIconString()); - ImGui.Text(text); + ImU8String text4 = new ImU8String(0, 1); + text4.AppendFormatted(SeIconChar.Cross.ToIconString()); + ImGui.Text(text4); ImGui.SameLine(); - text = new ImU8String(31, 1); - text.AppendLiteral("Exceeds remaining allowances ("); - text.AppendFormatted(remainingAllowances); - text.AppendLiteral(")"); - ImGui.TextUnformatted(text); + ImU8String text5 = new ImU8String(31, 1); + text5.AppendLiteral("Exceeds remaining allowances ("); + text5.AppendFormatted(remainingAllowances); + text5.AppendLiteral(")"); + ImGui.TextUnformatted(text5); } ImGui.TextColored(ImGuiColors.DalamudGrey3, "Some quests won't be completable until tomorrow"); } diff --git a/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs b/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs index 9a82b87..c8e53d7 100644 --- a/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs +++ b/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs @@ -44,18 +44,17 @@ internal sealed class QuestJournalUtils public void ShowContextMenu(IQuestInfo questInfo, Quest? quest, string label) { - ImU8String strId; if (ImGui.IsItemClicked(ImGuiMouseButton.Right)) { - strId = new ImU8String(12, 1); + ImU8String strId = new ImU8String(12, 1); strId.AppendLiteral("##QuestPopup"); strId.AppendFormatted(questInfo.QuestId); ImGui.OpenPopup(strId); } - strId = new ImU8String(12, 1); - strId.AppendLiteral("##QuestPopup"); - strId.AppendFormatted(questInfo.QuestId); - using ImRaii.IEndObject endObject = ImRaii.Popup(strId); + ImU8String id = new ImU8String(12, 1); + id.AppendLiteral("##QuestPopup"); + id.AppendFormatted(questInfo.QuestId); + using ImRaii.IEndObject endObject = ImRaii.Popup(id); if (!endObject) { return; diff --git a/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs b/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs index 1c2e630..d051d2d 100644 --- a/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs +++ b/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs @@ -85,10 +85,10 @@ internal sealed class QuestRewardComponent using ImRaii.IEndObject endObject = ImRaii.Tooltip(); if (!(!endObject)) { - label2 = new ImU8String(15, 1); - label2.AppendLiteral("Obtained from: "); - label2.AppendFormatted(questInfo.Name); - ImGui.Text(label2); + ImU8String text2 = new ImU8String(15, 1); + text2.AppendLiteral("Obtained from: "); + text2.AppendFormatted(questInfo.Name); + ImGui.Text(text2); using (ImRaii.PushIndent()) { _questTooltipComponent.DrawInner(questInfo, showItemRewards: false); diff --git a/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs b/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs index e05fcda..d8b45a3 100644 --- a/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs @@ -54,7 +54,7 @@ internal sealed class ActiveQuestComponent public event EventHandler? Reload; [GeneratedRegex("\\s\\s+", RegexOptions.IgnoreCase, "en-US")] - [GeneratedCode("System.Text.RegularExpressions.Generator", "9.0.13.1716")] + [GeneratedCode("System.Text.RegularExpressions.Generator", "10.0.13.7005")] private static Regex MultipleWhitespaceRegex() { return _003CRegexGenerator_g_003EFBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.Instance; @@ -195,16 +195,16 @@ internal sealed class ActiveQuestComponent { using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGold)) { - ImU8String text = new ImU8String(20, 4); - text.AppendLiteral("Gathering: "); - text.AppendFormatted(Shorten(currentQuest.Quest.Info.Name)); - text.AppendLiteral(" ("); - text.AppendFormatted(currentQuest.Quest.Id); - text.AppendLiteral(") / "); - text.AppendFormatted(currentQuest.Sequence); - text.AppendLiteral(" / "); - text.AppendFormatted(currentQuest.Step); - ImGui.TextUnformatted(text); + ImU8String text2 = new ImU8String(20, 4); + text2.AppendLiteral("Gathering: "); + text2.AppendFormatted(Shorten(currentQuest.Quest.Info.Name)); + text2.AppendLiteral(" ("); + text2.AppendFormatted(currentQuest.Quest.Id); + text2.AppendLiteral(") / "); + text2.AppendFormatted(currentQuest.Sequence); + text2.AppendLiteral(" / "); + text2.AppendFormatted(currentQuest.Step); + ImGui.TextUnformatted(text2); return; } } @@ -222,16 +222,16 @@ internal sealed class ActiveQuestComponent ImGui.SetTooltip("This quest is loaded from your 'pluginConfigs\\Questionable\\Quests' directory.\nThis gets loaded even if Questionable ships with a newer/different version of the quest."); } } - ImU8String text = new ImU8String(16, 4); - text.AppendLiteral("Quest: "); - text.AppendFormatted(Shorten(startedQuest.Quest.Info.Name)); - text.AppendLiteral(" ("); - text.AppendFormatted(startedQuest.Quest.Id); - text.AppendLiteral(") / "); - text.AppendFormatted(startedQuest.Sequence); - text.AppendLiteral(" / "); - text.AppendFormatted(startedQuest.Step); - ImGui.TextUnformatted(text); + ImU8String text3 = new ImU8String(16, 4); + text3.AppendLiteral("Quest: "); + text3.AppendFormatted(Shorten(startedQuest.Quest.Info.Name)); + text3.AppendLiteral(" ("); + text3.AppendFormatted(startedQuest.Quest.Id); + text3.AppendLiteral(") / "); + text3.AppendFormatted(startedQuest.Sequence); + text3.AppendLiteral(" / "); + text3.AppendFormatted(startedQuest.Step); + ImGui.TextUnformatted(text3); if (startedQuest.Quest.Root.Disabled) { ImGui.SameLine(); @@ -271,30 +271,30 @@ internal sealed class ActiveQuestComponent if (flag) { int num2 = _objectTable.LocalPlayer?.Level ?? 0; - text = new ImU8String(14, 1); - text.AppendLiteral("Stop at level "); - text.AppendFormatted(_configuration.Stop.TargetLevel); - ImGui.BulletText(text); + ImU8String text4 = new ImU8String(14, 1); + text4.AppendLiteral("Stop at level "); + text4.AppendFormatted(_configuration.Stop.TargetLevel); + ImGui.BulletText(text4); if (num2 > 0) { ImGui.SameLine(); if (num2 >= _configuration.Stop.TargetLevel) { Vector4 col2 = ImGuiColors.ParsedGreen; - text = new ImU8String(22, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(num2); - text.AppendLiteral(" - Reached!)"); - ImGui.TextColored(in col2, text); + ImU8String text5 = new ImU8String(22, 1); + text5.AppendLiteral("(Current: "); + text5.AppendFormatted(num2); + text5.AppendLiteral(" - Reached!)"); + ImGui.TextColored(in col2, text5); } else { Vector4 col2 = ImGuiColors.ParsedBlue; - text = new ImU8String(11, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(num2); - text.AppendLiteral(")"); - ImGui.TextColored(in col2, text); + ImU8String text6 = new ImU8String(11, 1); + text6.AppendLiteral("(Current: "); + text6.AppendFormatted(num2); + text6.AppendLiteral(")"); + ImGui.TextColored(in col2, text6); } } } @@ -305,28 +305,28 @@ internal sealed class ActiveQuestComponent ImGui.Spacing(); } int sequence = startedQuest.Sequence; - text = new ImU8String(23, 1); - text.AppendLiteral("Stop at quest sequence "); - text.AppendFormatted(_configuration.Stop.TargetSequence); - ImGui.BulletText(text); + ImU8String text7 = new ImU8String(23, 1); + text7.AppendLiteral("Stop at quest sequence "); + text7.AppendFormatted(_configuration.Stop.TargetSequence); + ImGui.BulletText(text7); ImGui.SameLine(); if (sequence >= _configuration.Stop.TargetSequence) { Vector4 col2 = ImGuiColors.ParsedGreen; - text = new ImU8String(22, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(sequence); - text.AppendLiteral(" - Reached!)"); - ImGui.TextColored(in col2, text); + ImU8String text8 = new ImU8String(22, 1); + text8.AppendLiteral("(Current: "); + text8.AppendFormatted(sequence); + text8.AppendLiteral(" - Reached!)"); + ImGui.TextColored(in col2, text8); } else { Vector4 col2 = ImGuiColors.ParsedBlue; - text = new ImU8String(11, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(sequence); - text.AppendLiteral(")"); - ImGui.TextColored(in col2, text); + ImU8String text9 = new ImU8String(11, 1); + text9.AppendLiteral("(Current: "); + text9.AppendFormatted(sequence); + text9.AppendLiteral(")"); + ImGui.TextColored(in col2, text9); } } if (flag2) @@ -373,12 +373,12 @@ internal sealed class ActiveQuestComponent { if (_questRegistry.TryGetQuest(item2, out Quest quest2)) { - text = new ImU8String(3, 2); - text.AppendFormatted(quest2.Info.Name); - text.AppendLiteral(" ("); - text.AppendFormatted(item2); - text.AppendLiteral(")"); - ImGui.BulletText(text); + ImU8String text10 = new ImU8String(3, 2); + text10.AppendFormatted(quest2.Info.Name); + text10.AppendLiteral(" ("); + text10.AppendFormatted(item2); + text10.AppendLiteral(")"); + ImGui.BulletText(text10); } } } @@ -396,13 +396,13 @@ internal sealed class ActiveQuestComponent { if (_questRegistry.TryGetQuest(elementId2, out Quest quest3)) { - text = new ImU8String(6, 3); - text.AppendFormatted(quest3.Info.Name); - text.AppendLiteral(" ("); - text.AppendFormatted(elementId2); - text.AppendLiteral(") - "); - text.AppendFormatted(value); - ImGui.BulletText(text); + ImU8String text12 = new ImU8String(6, 3); + text12.AppendFormatted(quest3.Info.Name); + text12.AppendLiteral(" ("); + text12.AppendFormatted(elementId2); + text12.AppendLiteral(") - "); + text12.AppendFormatted(value); + ImGui.BulletText(text12); } } } @@ -416,16 +416,16 @@ internal sealed class ActiveQuestComponent { using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudYellow)) { - ImU8String text = new ImU8String(21, 4); - text.AppendLiteral("Next Quest: "); - text.AppendFormatted(Shorten(nextQuest.Quest.Info.Name)); - text.AppendLiteral(" ("); - text.AppendFormatted(nextQuest.Quest.Id); - text.AppendLiteral(") / "); - text.AppendFormatted(nextQuest.Sequence); - text.AppendLiteral(" / "); - text.AppendFormatted(nextQuest.Step); - ImGui.TextUnformatted(text); + ImU8String text13 = new ImU8String(21, 4); + text13.AppendLiteral("Next Quest: "); + text13.AppendFormatted(Shorten(nextQuest.Quest.Info.Name)); + text13.AppendLiteral(" ("); + text13.AppendFormatted(nextQuest.Quest.Id); + text13.AppendLiteral(") / "); + text13.AppendFormatted(nextQuest.Sequence); + text13.AppendLiteral(" / "); + text13.AppendFormatted(nextQuest.Step); + ImGui.TextUnformatted(text13); } } } @@ -462,10 +462,10 @@ internal sealed class ActiveQuestComponent if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None) { ImGui.SameLine(); - text = new ImU8String(2, 1); - text.AppendLiteral("/ "); - text.AppendFormatted(questProgressInfo.ClassJob); - ImGui.Text(text); + ImU8String text3 = new ImU8String(2, 1); + text3.AppendLiteral("/ "); + text3.AppendFormatted(questProgressInfo.ClassJob); + ImGui.Text(text3); } } } @@ -600,12 +600,12 @@ internal sealed class ActiveQuestComponent } using (ImRaii.PushId("SimulatedStep")) { - text = new ImU8String(9, 2); - text.AppendLiteral("Step: "); - text.AppendFormatted(simulatedQuest.Step); - text.AppendLiteral(" / "); - text.AppendFormatted(questSequence.Steps.Count - 1); - ImGui.Text(text); + ImU8String text2 = new ImU8String(9, 2); + text2.AppendLiteral("Step: "); + text2.AppendFormatted(simulatedQuest.Step); + text2.AppendLiteral(" / "); + text2.AppendFormatted(questSequence.Steps.Count - 1); + ImGui.Text(text2); ImGui.BeginDisabled(simulatedQuest.Step == 0); if (ImGuiComponents.IconButton(FontAwesomeIcon.Minus)) { @@ -641,7 +641,7 @@ internal sealed class ActiveQuestComponent { if (text.Length > 35) { - return string.Concat(text.AsSpan(0, 30).Trim(), ((SeIconChar)57434).ToIconString()); + return string.Concat(text.AsSpan(0, 30).Trim(), ((SeIconChar)57434).ToIconString().AsSpan()); } return text; } diff --git a/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs b/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs index b132079..2c6d91a 100644 --- a/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs @@ -101,28 +101,24 @@ internal sealed class CreationUtilsComponent if (hoveredItem != 0L) { ImGui.Separator(); - ImU8String text = new ImU8String(14, 1); - text.AppendLiteral("Hovered Item: "); - text.AppendFormatted(hoveredItem); - ImGui.Text(text); + ImU8String text2 = new ImU8String(14, 1); + text2.AppendLiteral("Hovered Item: "); + text2.AppendFormatted(hoveredItem); + ImGui.Text(text2); } } private unsafe void DrawTargetDetails(IGameObject target) { string value = string.Empty; - DefaultInterpolatedStringHandler handler; if (target is ICharacter { NameId: not 0u } character) { - handler = new DefaultInterpolatedStringHandler(4, 1); - handler.AppendLiteral("; n="); - handler.AppendFormatted(character.NameId); - value = handler.ToStringAndClear(); + value = $"; n={character.NameId}"; } ImGui.Separator(); IFormatProvider invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider = invariantCulture; - handler = new DefaultInterpolatedStringHandler(14, 4, invariantCulture); + DefaultInterpolatedStringHandler handler = new DefaultInterpolatedStringHandler(14, 4, invariantCulture); handler.AppendLiteral("Target: "); handler.AppendFormatted(target.Name); handler.AppendLiteral(" ("); @@ -136,18 +132,18 @@ internal sealed class CreationUtilsComponent { invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider2 = invariantCulture; - handler = new DefaultInterpolatedStringHandler(10, 1, invariantCulture); - handler.AppendLiteral("Distance: "); - handler.AppendFormatted((target.Position - _objectTable.LocalPlayer.Position).Length(), "F2"); - ImGui.Text(string.Create(provider2, ref handler)); + DefaultInterpolatedStringHandler handler2 = new DefaultInterpolatedStringHandler(10, 1, invariantCulture); + handler2.AppendLiteral("Distance: "); + handler2.AppendFormatted((target.Position - _objectTable.LocalPlayer.Position).Length(), "F2"); + ImGui.Text(string.Create(provider2, ref handler2)); ImGui.SameLine(); float value2 = target.Position.Y - _objectTable.LocalPlayer.Position.Y; invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider3 = invariantCulture; - handler = new DefaultInterpolatedStringHandler(3, 1, invariantCulture); - handler.AppendLiteral("Y: "); - handler.AppendFormatted(value2, "F2"); - string text = string.Create(provider3, ref handler); + DefaultInterpolatedStringHandler handler3 = new DefaultInterpolatedStringHandler(3, 1, invariantCulture); + handler3.AppendLiteral("Y: "); + handler3.AppendFormatted(value2, "F2"); + string text = string.Create(provider3, ref handler3); if (Math.Abs(value2) >= 1.95f) { ImGui.TextColored(ImGuiColors.DalamudOrange, text); @@ -217,10 +213,9 @@ internal sealed class CreationUtilsComponent } if (num) { - ImU8String clipboardText; if (target.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.GatheringPoint) { - clipboardText = new ImU8String(59, 4); + ImU8String clipboardText = new ImU8String(59, 4); clipboardText.AppendLiteral("\"DataId\": "); clipboardText.AppendFormatted(target.BaseId); clipboardText.AppendLiteral(",\n\"Position\": {\n \"X\": "); @@ -265,31 +260,30 @@ internal sealed class CreationUtilsComponent break; } string value = text; - clipboardText = new ImU8String(99, 6); - clipboardText.AppendLiteral("\"DataId\": "); - clipboardText.AppendFormatted(target.BaseId); - clipboardText.AppendLiteral(",\n\"Position\": {\n \"X\": "); - clipboardText.AppendFormatted(target.Position.X.ToString(CultureInfo.InvariantCulture)); - clipboardText.AppendLiteral(",\n \"Y\": "); - clipboardText.AppendFormatted(target.Position.Y.ToString(CultureInfo.InvariantCulture)); - clipboardText.AppendLiteral(",\n \"Z\": "); - clipboardText.AppendFormatted(target.Position.Z.ToString(CultureInfo.InvariantCulture)); - clipboardText.AppendLiteral("\n},\n\"TerritoryId\": "); - clipboardText.AppendFormatted(_clientState.TerritoryType); - clipboardText.AppendLiteral(",\n\"InteractionType\": \""); - clipboardText.AppendFormatted(value); - clipboardText.AppendLiteral("\""); - ImGui.SetClipboardText(clipboardText); + ImU8String clipboardText2 = new ImU8String(99, 6); + clipboardText2.AppendLiteral("\"DataId\": "); + clipboardText2.AppendFormatted(target.BaseId); + clipboardText2.AppendLiteral(",\n\"Position\": {\n \"X\": "); + clipboardText2.AppendFormatted(target.Position.X.ToString(CultureInfo.InvariantCulture)); + clipboardText2.AppendLiteral(",\n \"Y\": "); + clipboardText2.AppendFormatted(target.Position.Y.ToString(CultureInfo.InvariantCulture)); + clipboardText2.AppendLiteral(",\n \"Z\": "); + clipboardText2.AppendFormatted(target.Position.Z.ToString(CultureInfo.InvariantCulture)); + clipboardText2.AppendLiteral("\n},\n\"TerritoryId\": "); + clipboardText2.AppendFormatted(_clientState.TerritoryType); + clipboardText2.AppendLiteral(",\n\"InteractionType\": \""); + clipboardText2.AppendFormatted(value); + clipboardText2.AppendLiteral("\""); + ImGui.SetClipboardText(clipboardText2); } else if (ImGui.IsItemClicked(ImGuiMouseButton.Right)) { - DefaultInterpolatedStringHandler handler; if (target.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Aetheryte) { EAetheryteLocation baseId = (EAetheryteLocation)target.BaseId; IFormatProvider invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider = invariantCulture; - handler = new DefaultInterpolatedStringHandler(36, 4, invariantCulture); + DefaultInterpolatedStringHandler handler = new DefaultInterpolatedStringHandler(36, 4, invariantCulture); handler.AppendLiteral("{EAetheryteLocation."); handler.AppendFormatted(baseId); handler.AppendLiteral(", new("); @@ -305,15 +299,15 @@ internal sealed class CreationUtilsComponent { IFormatProvider invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider2 = invariantCulture; - handler = new DefaultInterpolatedStringHandler(12, 3, invariantCulture); - handler.AppendLiteral("new("); - handler.AppendFormatted(target.Position.X); - handler.AppendLiteral("f, "); - handler.AppendFormatted(target.Position.Y); - handler.AppendLiteral("f, "); - handler.AppendFormatted(target.Position.Z); - handler.AppendLiteral("f)"); - ImGui.SetClipboardText(string.Create(provider2, ref handler)); + DefaultInterpolatedStringHandler handler2 = new DefaultInterpolatedStringHandler(12, 3, invariantCulture); + handler2.AppendLiteral("new("); + handler2.AppendFormatted(target.Position.X); + handler2.AppendLiteral("f, "); + handler2.AppendFormatted(target.Position.Y); + handler2.AppendLiteral("f, "); + handler2.AppendFormatted(target.Position.Z); + handler2.AppendLiteral("f)"); + ImGui.SetClipboardText(string.Create(provider2, ref handler2)); } } } diff --git a/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs b/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs index 4a2bc5d..7af29e7 100644 --- a/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs @@ -168,10 +168,10 @@ internal sealed class EventInfoComponent { continue; } - ImU8String text3 = new ImU8String(21, 1); - text3.AppendLiteral("##EventQuestSelection"); - text3.AppendFormatted(questId); - using (ImRaii.PushId(text3)) + ImU8String id = new ImU8String(21, 1); + id.AppendLiteral("##EventQuestSelection"); + id.AppendFormatted(questId); + using (ImRaii.PushId(id)) { string name = _questData.GetQuestInfo(questId).Name; if (list.Contains(questId) && _questRegistry.TryGetQuest(questId, out Questionable.Model.Quest quest)) diff --git a/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs b/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs index 239aea9..982fa25 100644 --- a/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs @@ -136,10 +136,10 @@ internal sealed class ManualPriorityComponent using (ImRaii.PushId(id)) { ImGui.AlignTextToFramePadding(); - id = new ImU8String(1, 1); - id.AppendFormatted(i + 1); - id.AppendLiteral("."); - ImGui.Text(id); + ImU8String text = new ImU8String(1, 1); + text.AppendFormatted(i + 1); + text.AppendLiteral("."); + ImGui.Text(text); ImGui.SameLine(); (Vector4, FontAwesomeIcon, string) questStyle = _uiUtils.GetQuestStyle(quest3.Id); bool flag; diff --git a/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs b/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs index d9a5962..a29d39f 100644 --- a/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs @@ -331,11 +331,11 @@ internal sealed class PresetBuilderComponent } if (ImGui.IsItemHovered()) { - label = new ImU8String(23, 1); - label.AppendLiteral("Add '"); - label.AppendFormatted(questInfo.Name); - label.AppendLiteral("' to priority list"); - ImGui.SetTooltip(label); + ImU8String tooltip = new ImU8String(23, 1); + tooltip.AppendLiteral("Add '"); + tooltip.AppendFormatted(questInfo.Name); + tooltip.AppendLiteral("' to priority list"); + ImGui.SetTooltip(tooltip); } } } @@ -600,7 +600,7 @@ internal sealed class PresetBuilderComponent EExpansionVersion.Dawntrail => new uint[6] { 1187u, 1188u, 1189u, 1190u, 1191u, 1192u }, _ => Array.Empty(), }; - return QuestData.AetherCurrentQuestsByTerritory.Where>>((KeyValuePair> kvp) => territoryRanges.Contains(kvp.Key)).SelectMany((KeyValuePair> kvp) => kvp.Value).Cast() + return QuestData.AetherCurrentQuestsByTerritory.Where>>((KeyValuePair> kvp) => ((ReadOnlySpan)territoryRanges).Contains(kvp.Key)).SelectMany((KeyValuePair> kvp) => kvp.Value).Cast() .ToList(); } @@ -613,9 +613,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - Span span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); int index = 0; - span[index] = new AethernetId(1); + span15[index] = new AethernetId(1); return list15; } case "Gridania": @@ -623,9 +623,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - Span span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); int num = 0; - span[num] = new AethernetId(2); + span14[num] = new AethernetId(2); return list14; } case "Uldah": @@ -633,9 +633,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - Span span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index = 0; - span[index] = new AethernetId(3); + span13[index] = new AethernetId(3); return list13; } case "GoldSaucer": @@ -643,9 +643,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - Span span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num = 0; - span[num] = new AethernetId(4); + span12[num] = new AethernetId(4); return list12; } case "Ishgard": @@ -653,9 +653,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - Span span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index = 0; - span[index] = new AethernetId(5); + span11[index] = new AethernetId(5); return list11; } case "Idyllshire": @@ -663,9 +663,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - Span span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int num = 0; - span[num] = new AethernetId(6); + span10[num] = new AethernetId(6); return list10; } case "Rhalgr's Reach": @@ -673,9 +673,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - Span span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int index = 0; - span[index] = new AethernetId(7); + span9[index] = new AethernetId(7); return list9; } case "Kugane": @@ -683,9 +683,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - Span span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num = 0; - span[num] = new AethernetId(8); + span8[num] = new AethernetId(8); return list8; } case "Doman Enclave": @@ -693,9 +693,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - Span span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index = 0; - span[index] = new AethernetId(9); + span7[index] = new AethernetId(9); return list7; } case "The Crystarium": @@ -703,9 +703,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - Span span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int num = 0; - span[num] = new AethernetId(10); + span6[num] = new AethernetId(10); return list6; } case "Eulmore": @@ -713,9 +713,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - Span span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index = 0; - span[index] = new AethernetId(11); + span5[index] = new AethernetId(11); return list5; } case "Old Sharlayan": @@ -723,9 +723,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list4 = new List(index); CollectionsMarshal.SetCount(list4, index); - Span span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); int num = 0; - span[num] = new AethernetId(12); + span4[num] = new AethernetId(12); return list4; } case "Radz-at-Han": @@ -733,9 +733,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list3 = new List(num); CollectionsMarshal.SetCount(list3, num); - Span span = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); int index = 0; - span[index] = new AethernetId(13); + span3[index] = new AethernetId(13); return list3; } case "Tuliyollal": @@ -743,9 +743,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - Span span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); int num = 0; - span[num] = new AethernetId(14); + span2[num] = new AethernetId(14); return list2; } case "Solution Nine": diff --git a/Questionable/Questionable.Windows.QuestComponents/QuestSequenceComponent.cs b/Questionable/Questionable.Windows.QuestComponents/QuestSequenceComponent.cs index 3a47ed3..7b61031 100644 --- a/Questionable/Questionable.Windows.QuestComponents/QuestSequenceComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/QuestSequenceComponent.cs @@ -238,10 +238,10 @@ internal sealed class QuestSequenceComponent float num3 = (float)ImGui.GetTime(); float num4 = 0.85f + MathF.Sin(num3 * 3f) * 0.15f; col = new Vector4(0.5f * num4, 1f * num4, 0.6f * num4, 1f); - text = new ImU8String(17, 1); - text.AppendLiteral("Active: Sequence "); - text.AppendFormatted(currentSequence.Value); - ImGui.TextColored(in col, text); + ImU8String text2 = new ImU8String(17, 1); + text2.AppendLiteral("Active: Sequence "); + text2.AppendFormatted(currentSequence.Value); + ImGui.TextColored(in col, text2); } ImGui.SetCursorPosY(cursorScreenPos.Y + num - ImGui.GetCursorScreenPos().Y + ImGui.GetCursorPosY()); ImGui.Spacing(); @@ -343,21 +343,21 @@ internal sealed class QuestSequenceComponent ImGui.TextColored(in col, text); ImGui.SameLine(); col = new Vector4(0.7f, 0.9f, 1f, 1f); - text = new ImU8String(0, 1); - text.AppendFormatted(totalSequences); - ImGui.TextColored(in col, text); + ImU8String text2 = new ImU8String(0, 1); + text2.AppendFormatted(totalSequences); + ImGui.TextColored(in col, text2); ImGui.Spacing(); col = new Vector4(0.9f, 0.9f, 0.98f, 1f); - text = new ImU8String(6, 0); - text.AppendLiteral("Range:"); - ImGui.TextColored(in col, text); + ImU8String text3 = new ImU8String(6, 0); + text3.AppendLiteral("Range:"); + ImGui.TextColored(in col, text3); ImGui.SameLine(); col = new Vector4(0.7f, 0.9f, 1f, 1f); - text = new ImU8String(9, 1); - text.AppendLiteral("0 → "); - text.AppendFormatted(maxSeq); - text.AppendLiteral(", 255"); - ImGui.TextColored(in col, text); + ImU8String text4 = new ImU8String(9, 1); + text4.AppendLiteral("0 → "); + text4.AppendFormatted(maxSeq); + text4.AppendLiteral(", 255"); + ImGui.TextColored(in col, text4); ImGui.Unindent(10f); }); ImGui.TableNextColumn(); @@ -376,16 +376,16 @@ internal sealed class QuestSequenceComponent ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 1f), "/"); ImGui.SameLine(); Vector4 col2 = new Vector4(0.9f, 0.9f, 0.98f, 1f); - text = new ImU8String(0, 1); - text.AppendFormatted(expectedCount); - ImGui.TextColored(in col2, text); + ImU8String text2 = new ImU8String(0, 1); + text2.AppendFormatted(expectedCount); + ImGui.TextColored(in col2, text2); ImGui.SameLine(); ref Vector4 col3 = ref coverageColor; - text = new ImU8String(3, 1); - text.AppendLiteral("("); - text.AppendFormatted(coverage, "F0"); - text.AppendLiteral("%)"); - ImGui.TextColored(in col3, text); + ImU8String text3 = new ImU8String(3, 1); + text3.AppendLiteral("("); + text3.AppendFormatted(coverage, "F0"); + text3.AppendLiteral("%)"); + ImGui.TextColored(in col3, text3); ImGui.Spacing(); Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); float x = ImGui.GetContentRegionAvail().X - 10f; @@ -536,10 +536,10 @@ internal sealed class QuestSequenceComponent { using (ImRaii.PushColor(ImGuiCol.Text, new Vector4(0.98f, 0.98f, 1f, 1f))) { - strId = new ImU8String(9, 1); - strId.AppendLiteral("Sequence "); - strId.AppendFormatted(sequenceId); - ImGui.Text(strId); + ImU8String text2 = new ImU8String(9, 1); + text2.AppendLiteral("Sequence "); + text2.AppendFormatted(sequenceId); + ImGui.Text(text2); } ImGui.Separator(); if (flag2 && sequenceDetails.TryGetValue(sequenceId, out (int, string) value)) @@ -551,14 +551,14 @@ internal sealed class QuestSequenceComponent ImGui.TextColored(new Vector4(0.5f, 1f, 0.6f, 1f), "Implemented"); ImGui.Spacing(); Vector4 col = new Vector4(0.9f, 0.9f, 0.98f, 1f); - strId = new ImU8String(6, 0); - strId.AppendLiteral("Steps:"); - ImGui.TextColored(in col, strId); + ImU8String text3 = new ImU8String(6, 0); + text3.AppendLiteral("Steps:"); + ImGui.TextColored(in col, text3); ImGui.SameLine(); col = new Vector4(0.7f, 0.9f, 1f, 1f); - strId = new ImU8String(0, 1); - strId.AppendFormatted(value.Item1); - ImGui.TextColored(in col, strId); + ImU8String text4 = new ImU8String(0, 1); + text4.AppendFormatted(value.Item1); + ImGui.TextColored(in col, text4); if (!string.IsNullOrEmpty(value.Item2)) { ImGui.Separator(); diff --git a/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs b/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs index ee2cb23..1fb48de 100644 --- a/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs @@ -78,17 +78,17 @@ internal sealed class QuestTooltipComponent } if (quest.Root.Author.Count == 1) { - text = new ImU8String(8, 1); - text.AppendLiteral("Author: "); - text.AppendFormatted(quest.Root.Author[0]); - ImGui.Text(text); + ImU8String text3 = new ImU8String(8, 1); + text3.AppendLiteral("Author: "); + text3.AppendFormatted(quest.Root.Author[0]); + ImGui.Text(text3); } else { - text = new ImU8String(9, 1); - text.AppendLiteral("Authors: "); - text.AppendFormatted(string.Join(", ", quest.Root.Author)); - ImGui.Text(text); + ImU8String text4 = new ImU8String(9, 1); + text4.AppendLiteral("Authors: "); + text4.AppendFormatted(string.Join(", ", quest.Root.Author)); + ImGui.Text(text4); } } else diff --git a/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs b/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs index a13a3fc..6a632c8 100644 --- a/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs @@ -57,10 +57,10 @@ internal sealed class QuestValidationComponent ImGui.SameLine(); using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudRed)) { - text = new ImU8String(7, 1); - text.AppendFormatted(errorCount); - text.AppendLiteral(" errors"); - ImGui.Text(text); + ImU8String text2 = new ImU8String(7, 1); + text2.AppendFormatted(errorCount); + text2.AppendLiteral(" errors"); + ImGui.Text(text2); } } if (num > 0) @@ -70,11 +70,11 @@ internal sealed class QuestValidationComponent ImGui.SameLine(); using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) { - text = new ImU8String(12, 1); - text.AppendLiteral(", "); - text.AppendFormatted(num); - text.AppendLiteral(" warnings)"); - ImGui.Text(text); + ImU8String text3 = new ImU8String(12, 1); + text3.AppendLiteral(", "); + text3.AppendFormatted(num); + text3.AppendLiteral(" warnings)"); + ImGui.Text(text3); return; } } @@ -83,10 +83,10 @@ internal sealed class QuestValidationComponent ImGui.SameLine(); using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) { - text = new ImU8String(10, 1); - text.AppendFormatted(num); - text.AppendLiteral(" warnings)"); - ImGui.Text(text); + ImU8String text4 = new ImU8String(10, 1); + text4.AppendFormatted(num); + text4.AppendLiteral(" warnings)"); + ImGui.Text(text4); return; } } diff --git a/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs b/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs index 177f822..d90dce0 100644 --- a/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs +++ b/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs @@ -133,33 +133,33 @@ internal sealed class ValidationDetailsRenderer if (issue.ElementId != null) { IQuestInfo questInfo = _questData.GetQuestInfo(issue.ElementId); - ImU8String text = new ImU8String(10, 2); - text.AppendLiteral("Quest: "); - text.AppendFormatted(issue.ElementId); - text.AppendLiteral(" - "); - text.AppendFormatted(questInfo.Name); - ImGui.Text(text); + ImU8String text2 = new ImU8String(10, 2); + text2.AppendLiteral("Quest: "); + text2.AppendFormatted(issue.ElementId); + text2.AppendLiteral(" - "); + text2.AppendFormatted(questInfo.Name); + ImGui.Text(text2); } else if (issue.AlliedSociety != EAlliedSociety.None) { - ImU8String text = new ImU8String(16, 1); - text.AppendLiteral("Allied Society: "); - text.AppendFormatted(issue.AlliedSociety); - ImGui.Text(text); + ImU8String text3 = new ImU8String(16, 1); + text3.AppendLiteral("Allied Society: "); + text3.AppendFormatted(issue.AlliedSociety); + ImGui.Text(text3); } if (issue.Sequence.HasValue) { - ImU8String text = new ImU8String(10, 1); - text.AppendLiteral("Sequence: "); - text.AppendFormatted(issue.Sequence); - ImGui.Text(text); + ImU8String text4 = new ImU8String(10, 1); + text4.AppendLiteral("Sequence: "); + text4.AppendFormatted(issue.Sequence); + ImGui.Text(text4); } if (issue.Step.HasValue) { - ImU8String text = new ImU8String(6, 1); - text.AppendLiteral("Step: "); - text.AppendFormatted(issue.Step); - ImGui.Text(text); + ImU8String text5 = new ImU8String(6, 1); + text5.AppendLiteral("Step: "); + text5.AppendFormatted(issue.Step); + ImGui.Text(text5); } ImGui.Separator(); ImGui.Text("Description:"); @@ -270,19 +270,19 @@ internal sealed class ValidationDetailsRenderer } catch { - ImU8String text = new ImU8String(18, 1); - text.AppendLiteral("\ufffd "); - text.AppendFormatted(value); - text.AppendLiteral(" (unknown quest)"); - ImGui.TextWrapped(text); + ImU8String text2 = new ImU8String(18, 1); + text2.AppendLiteral("\ufffd "); + text2.AppendFormatted(value); + text2.AppendLiteral(" (unknown quest)"); + ImGui.TextWrapped(text2); } } else { - ImU8String text = new ImU8String(2, 1); - text.AppendLiteral("\ufffd "); - text.AppendFormatted(value); - ImGui.TextWrapped(text); + ImU8String text3 = new ImU8String(2, 1); + text3.AppendLiteral("\ufffd "); + text3.AppendFormatted(value); + ImGui.TextWrapped(text3); } } } @@ -351,10 +351,10 @@ internal sealed class ValidationDetailsRenderer { text2 = "JSON schema validation failed - check that all properties match the expected format and values"; } - ImU8String text = new ImU8String(2, 1); - text.AppendLiteral("\ufffd "); - text.AppendFormatted(text2); - ImGui.TextWrapped(text); + ImU8String text3 = new ImU8String(2, 1); + text3.AppendLiteral("\ufffd "); + text3.AppendFormatted(text2); + ImGui.TextWrapped(text3); ImGui.Unindent(12f); } } diff --git a/Questionable/Questionable.Windows/QuestWindow.cs b/Questionable/Questionable.Windows/QuestWindow.cs index 0e8792d..178ba74 100644 --- a/Questionable/Questionable.Windows/QuestWindow.cs +++ b/Questionable/Questionable.Windows/QuestWindow.cs @@ -189,6 +189,6 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig _framework.RunOnTick(delegate { _interactionUiController.HandleCurrentDialogueChoices(); - }, TimeSpan.FromMilliseconds(200L, 0L)); + }, TimeSpan.FromMilliseconds(200L)); } } diff --git a/Questionable/Questionable.csproj b/Questionable/Questionable.csproj index 3af1c51..b31203e 100644 --- a/Questionable/Questionable.csproj +++ b/Questionable/Questionable.csproj @@ -3,7 +3,7 @@ Questionable False - netcoreapp9.0 + netcoreapp1.0 x64 @@ -38,6 +38,9 @@ ..\..\Microsoft.Extensions.Logging.Abstractions.dll + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\Serilog.dll + ..\..\Microsoft.Extensions.DependencyInjection.dll @@ -59,9 +62,6 @@ ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\InteropGenerator.Runtime.dll - - ..\..\NotificationMasterAPI.dll - ..\..\Microsoft.Extensions.Logging.dll @@ -71,9 +71,6 @@ ..\..\GatheringPaths.dll - - ..\..\Dalamud.Extensions.MicrosoftLogging.dll - ..\..\JsonPointer.Net.dll diff --git a/Questionable/Questionable/Configuration.cs b/Questionable/Questionable/Configuration.cs index 47c005a..63a58b3 100644 --- a/Questionable/Questionable/Configuration.cs +++ b/Questionable/Questionable/Configuration.cs @@ -98,10 +98,6 @@ internal sealed class Configuration : IPluginConfiguration public bool Enabled { get; set; } = true; public XivChatType ChatType { get; set; } = XivChatType.Debug; - - public bool ShowTrayMessage { get; set; } - - public bool FlashTaskbar { get; set; } } internal sealed class AdvancedConfiguration diff --git a/Questionable/Questionable/DalamudLoggerProvider.cs b/Questionable/Questionable/DalamudLoggerProvider.cs new file mode 100644 index 0000000..0aef319 --- /dev/null +++ b/Questionable/Questionable/DalamudLoggerProvider.cs @@ -0,0 +1,130 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Dalamud.Plugin.Services; +using Microsoft.Extensions.Logging; +using Serilog.Events; + +namespace Questionable; + +internal sealed class DalamudLoggerProvider : ILoggerProvider, IDisposable, ISupportExternalScope +{ + private sealed class DalamudLogger : ILogger + { + private sealed class NullScope : IDisposable + { + public static NullScope Instance { get; } = new NullScope(); + + private NullScope() + { + } + + public void Dispose() + { + } + } + + private readonly string? _name; + + private readonly IExternalScopeProvider? _scopeProvider; + + private readonly IPluginLog _pluginLog; + + public DalamudLogger(string? name, IExternalScopeProvider? scopeProvider, IPluginLog pluginLog) + { + _name = name; + _scopeProvider = scopeProvider; + _pluginLog = pluginLog; + } + + public IDisposable BeginScope(TState state) where TState : notnull + { + return _scopeProvider?.Push(state) ?? NullScope.Instance; + } + + public bool IsEnabled(LogLevel logLevel) + { + if (logLevel == LogLevel.None) + { + return false; + } + return ToSerilogLevel(logLevel) >= _pluginLog.MinimumLogLevel; + } + + public void Log(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func formatter) + { + if (!IsEnabled(logLevel)) + { + return; + } + ArgumentNullException.ThrowIfNull(formatter, "formatter"); + LogEventLevel level = ToSerilogLevel(logLevel); + StringBuilder stringBuilder = new StringBuilder(); + _scopeProvider?.ForEachScope(delegate(object? scope, StringBuilder builder) + { + if (scope is IEnumerable> enumerable) + { + { + foreach (KeyValuePair item in enumerable) + { + builder.Append('<').Append(item.Key).Append('=') + .Append(item.Value) + .Append("> "); + } + return; + } + } + if (scope != null) + { + builder.Append('<').Append(scope).Append("> "); + } + }, stringBuilder); + if (!string.IsNullOrEmpty(_name)) + { + stringBuilder.Append(_name).Append(": "); + } + stringBuilder.Append(formatter(state, null)); + _pluginLog.Write(level, exception, stringBuilder.ToString()); + } + + private static LogEventLevel ToSerilogLevel(LogLevel logLevel) + { + return logLevel switch + { + LogLevel.Trace => LogEventLevel.Verbose, + LogLevel.Debug => LogEventLevel.Debug, + LogLevel.Information => LogEventLevel.Information, + LogLevel.Warning => LogEventLevel.Warning, + LogLevel.Error => LogEventLevel.Error, + LogLevel.Critical => LogEventLevel.Fatal, + _ => throw new ArgumentOutOfRangeException("logLevel", logLevel, null), + }; + } + } + + private readonly IPluginLog _pluginLog; + + private readonly Func _categoryNameFormatter; + + private IExternalScopeProvider? _scopeProvider; + + public DalamudLoggerProvider(IPluginLog pluginLog, Func? categoryNameFormatter = null) + { + _pluginLog = pluginLog; + _categoryNameFormatter = categoryNameFormatter ?? ((Func)((string t) => t)); + } + + public ILogger CreateLogger(string categoryName) + { + return new DalamudLogger(_categoryNameFormatter(categoryName), _scopeProvider, _pluginLog); + } + + public void SetScopeProvider(IExternalScopeProvider scopeProvider) + { + _scopeProvider = scopeProvider; + } + + public void Dispose() + { + } +} diff --git a/Questionable/Questionable/QuestionablePlugin.cs b/Questionable/Questionable/QuestionablePlugin.cs index e8ec30c..8532df7 100644 --- a/Questionable/Questionable/QuestionablePlugin.cs +++ b/Questionable/Questionable/QuestionablePlugin.cs @@ -1,6 +1,5 @@ using System; using System.Linq; -using Dalamud.Extensions.MicrosoftLogging; using Dalamud.Game; using Dalamud.Game.ClientState.Objects; using Dalamud.Interface.Windowing; @@ -47,11 +46,15 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable ServiceCollection serviceCollection = new ServiceCollection(); serviceCollection.AddLogging(delegate(ILoggingBuilder builder) { - builder.SetMinimumLevel(LogLevel.Trace).ClearProviders().AddDalamudLogger(pluginLog, delegate(string t) + builder.SetMinimumLevel(LogLevel.Trace).ClearProviders().AddProvider(new DalamudLoggerProvider(pluginLog, delegate(string t) { + if (t == null) + { + return (string?)null; + } int num = t.LastIndexOf('.') + 1; return t.Substring(num, t.Length - num); - }); + })); }); ((IServiceCollection)serviceCollection).AddSingleton((IDalamudPlugin)this); serviceCollection.AddSingleton(pluginInterface); @@ -113,7 +116,6 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); - serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); diff --git a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs index 3f40750..e2b40e7 100644 --- a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs +++ b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs @@ -3,7 +3,7 @@ using System.Runtime.CompilerServices; namespace System.Text.RegularExpressions.Generated; -[GeneratedCode("System.Text.RegularExpressions.Generator", "9.0.13.1716")] +[GeneratedCode("System.Text.RegularExpressions.Generator", "10.0.13.7005")] [SkipLocalsInit] internal sealed class _003CRegexGenerator_g_003EFBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0 : Regex { diff --git a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs index 1d3ed15..ba18887 100644 --- a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs +++ b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs @@ -3,12 +3,12 @@ using System.CodeDom.Compiler; namespace System.Text.RegularExpressions.Generated; -[GeneratedCode("System.Text.RegularExpressions.Generator", "9.0.13.1716")] +[GeneratedCode("System.Text.RegularExpressions.Generator", "10.0.13.7005")] internal static class _003CRegexGenerator_g_003EFBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities { internal static readonly TimeSpan s_defaultTimeout = ((AppContext.GetData("REGEX_DEFAULT_MATCH_TIMEOUT") is TimeSpan timeSpan) ? timeSpan : Regex.InfiniteMatchTimeout); internal static readonly bool s_hasTimeout = s_defaultTimeout != Regex.InfiniteMatchTimeout; - internal static readonly SearchValues s_whitespace = SearchValues.Create("\t\n\v\f\r \u0085\u00a0\u1680\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u2028\u2029\u202f\u205f\u3000"); + internal static readonly SearchValues s_whitespace = SearchValues.Create("\t\n\v\f\r \u0085\u00a0\u1680\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u2028\u2029\u202f\u205f\u3000".AsSpan()); }